WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Humble's Ford Archives


Return To Index


A Fungus Among Us
A Dwarven Goodbye


The Mayors Dinner. (DM SteveK) 
Monday May 22nd, 2017 8:24:29 PM

Alleah spends her morning at the Temple, checking in on the refugees', and lends a hand with healing. It has been three days now since the Sword rescued the former prisoners, and all physical wounds are healed. What is more difficult is the psychic scars, and Alleah works alongside Sarabella and Alouryn through the day to do what she can. It does help that Halflings, as a race, are resilient creatures, and with love, food, and comfortable settings, most of the prisoners are well on their way to recovery.

Sky & Meko tag along on a trip to the Catacombs.

Kezzem seems interested in the half-orc. He gives a first sally to buy a beer and 'discuss the slow and inevitable death of all things?' The half-orc turns around and grins a very toothy grin. "If death is slow, Grymash didn't hit him hard enough. Ha! And Grymash will accept your beer and trade you... um... a beer! That gives us each two beers!" It turns out that the half-orc's name is Grymash and talking through the day, Kezzem learns he is a Barbarian/Cleric of Gargul from the fabled Sargrass Plains of the Southern Continent! (he is a loooong way away from home!) The half-orc has a simplistic zest for life and reverence for Gargul. "Grymash visited Gargul many times, yes. And Gargul reminded Grymash that death is only half of what Gargul is interested in death, yes, but also life. So Grymash travel Wold and learn more about good parts of life and good parts of death. Neither one good or bad, but what Grymash does with it. Yes, that is the important part." The half-orc plans to stay in Humbles Ford for the next couple days and so Kezzem can ask him many, many questions!

Lance rises from his ignoble sleeping arrangement, ambles into the tavern, and eats his fill of breakfast. Afterwards, he makes his way over to the temple and makes a brief prayer to every icon and altar they have. The Halfling notices that Ffloy and Flower are the two prominent deities in the Temple, but there are nooks for Alemi, Domi, Panthenon, and Gargul. A little search and (DC Perception DC 15 Highlight to display spoiler: { Lance is also able to find on the outside of the Temple, an etching devoted to Wardd.}

Murphy thouroughly enjoys his stay with Pressi and his family, and in the morning, invites Pressi to meet Halfred Humble, the oldest Humble in Humble's Ford, but first he must visit the neighbors. The first is Madame LaRue, who insists on sitting down for a 'cuppa' as she listens to Murphy and speaks of the exploits of her five children, Wyaar, Wyaar, Wyaar, Wyaar, and Wyaar. It is not until after noon that Murphy is able to extract himself and get to Hugo and Primula PipeLeaf! The discussion at the Slings and Arrows takes the rest of the day; talking all about riding harnesses for an elephant, for a dire bat, a dire wolf, and a few other forms. "And you've got to be able to carry it easily.", repeats Primula over and over as Murphy and Hugo put their heads together and draw prototype after prototype using charred sticks on the stone. "Gonna have to think this over a good deal, Master Murphy, indeed we do", concludes Hugo. "And if it be beyond my means, why, I've got the contacts through the Valley to get something that I think you will like. Gonna take some time to experiment, you understand? Especially the versatility part." Murphy is able to leave the Pipeleaf's with their planning and just enough time to freshen up, get his good clothes on, (grab a little snack), and be ready to meet his friends to descend upon Humbles Burrow just in time for supper!

Pressi takes her lovely morning with Murphy, a morning in the Catacombs, and an afternoon curled with a good book on the Giant language.

Bliss uses the Catacombs and is able to convert everything other than the giant's Teddy Bear with the permenant Magic Mouth. When squeezed, the mouth speaks in giant: "I Love You"

......

The evening arrives, and the Humbles Sword arrives at the Humbles Burow at the appointed hour. "Quite punctual!", comments the butler, and escorts the crew into the Burrow. It seems the supper is more of a 'browser' than a proper supper. Each room has a theme of finger foods and drinks, and the Burrow is packed with Mayor Bingo, Roscoe Hornblower, Sarabella and Iangold; he Baron and a half dozen generals; a contingent of dwarves; and the three members of the Second Dinner Club. And all the help hired to serve, too!

The first hour is mingling and eating (and drinking!). But by and by, the cakes and tarts come out and the guests fill their mugs and crowd into the library to speak. The Mayor and the Baron begin to speak at the same time. Bingo waves to the Baron who nods and takes over. "We have been hard at work training the militia for a giant attack. While it goes apace, we have a half dozen scout teams on wardogs up north. We may not fight like dwarves, but we can defend ourselves the way we can best!"

The chief dwarf takes that as his cue. "And since Ye been takin care o yerselves, Ye ha no more need of us, I Ken. The Stone part o the Tower be done in twa days, and we'll be marching home the day after."

"And as soon as the stonework is done, the magic can be up in a huff", assures Veseley.

Mayor Bingo turns to the heroes; "And any more information from the Humbles Sword?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday May 22nd, 2017 8:32:34 PM

"I can't think of anything other than I told you yesterday," Shel said with a smile. Coming home always puts her in great spirits. She even took the time to put on one of her favorite dresses, a pretty green thing, instead of her worn explorer's outfit. "Id like to hear more about the magic needed to get the tower working again, though. I was too young to remember, the last time the tower was set up with proper magic."

Bliss (AC24, HP56) and Mookie (Cayzle) 
Monday May 22nd, 2017 11:02:00 PM


Bliss arrives late to the party, carrying heavy sacks of gold. "It took FOREVER in that magic shop. I left so fast I don't even know how much money I got from there," he tells his friends.

Breathless from running, Bliss has little air for speaking. Plus his mouth is full, and if there is one thing he has learned from his strong Aunt Priss -- as well as from the Mailed Fist -- it is not to talk with your mouth full! No one wants to see that, he reminds himself.

After the dinner, he offers the opinion that likely the chance the militia will be tested is smaller after the party's raiding on the giant encampment. Also, he is worried that this Uthvas fellow may show up and make trouble, so he urges officials to be on guard.

He remembers only a smattering of dwarven, a language he once knew better, but enough to say, "Thank you sir, I am will be ever at my service."

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday May 22nd, 2017 11:51:12 PM

Lance motions toward Shel and speaks around a mouthful of food. "What he said." He looks around for a drink. "These pretzels are making me thirsty..."

Murphy Leafwin Pipewood (Kim) AC 20 HP 66/66 CMD 17  d20+22=31 ;
Tuesday May 23rd, 2017 5:00:11 AM

While with the PipeLeafs, Murphy, to aid the couple in their evaluations, would have been willing to change into a couple of the forms he can take, and thanked them for taking his request under consideration, and asked if they needed anything further from him.

Before the evening dinner, Murphy thinks back to the time they were here earlier, when someone launched an attack on some within, and how they were able to thwart most of their efforts, and takes a brisk walk around the grounds before entering. Perception 31 - looking for anything out of the ordinary

When asked by the Mayor for additional information, after his friends respond, Murphy adds, "As earlier mentioned, we believe the giants now to be in disarray. A strong leader - perhaps among the other giant races - may possibly raise up to try to pull them together, or the necromancer. However, if as our skilled dwarf friends here say, the physical construction may be done in the next few days, and the Second Dinner Club can then with due speed activate the rebuilt tower, and harmonize it with the adjacent defenses to the north of the valley - the time we were able to buy may suffice, heaven grant.

"We need another day or two ourselves to regroup, and for training. I should think that pursuit and elimination of the necromancer may be called for, but we are open to alternatives, should other matters press more sharply. This soft cheese sauce is lovely."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Tuesday May 23rd, 2017 8:21:19 AM

"Quite a turn out" Alleah notes. She was expecting a private dinner with the Mayor. Guess that will have to wait for another time.

The blueberry tarts are quite delicious, but Alleah limits herself to four. When the other guests and Mayor look busy, she tries to catch the attention of one of the wait staff and whispers to them. Highlight to display spoiler: {"I'm terribly sorry to bother you, but would I be able to get one of these tarts to take home with me later?"}

Alleah politely dabs a napkin to her lips when the talk turns to business. "Perhaps there needs to be a way for each of the races to contact the others? That way we can coordinate defenses - or offences.

I'm also curious what the motivation was for the giants. Uthvas may have organised them, but how? Why would they follow him, and work together in such numbers? If we can work out what's driving them we might be able to disband them"


Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday May 23rd, 2017 12:12:50 PM

Sky walks about, mindlessly picking at random foods and of course tossing one to Meko Everytime he takes his own bite.

It seems the others are more than capable of bringing up important points and giving the mayor all the information needed to help decide what's next.

ya, I've been wondering why and how that necro guy brought all those Giants together. It really doesn't make a lot of sense. Been hunting​ Giants for a while now and I've never seen more than two or three working together. And even though we took down their current leaders, what's stopping necro or "Castor" from just anointing a new leader or two... I think the disarray maybe short lived if we don't follow up

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Tuesday May 23rd, 2017 12:56:06 PM

"So, Grymash, what exactly does a paladin of Gargul do?" asks Kezzem.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Tuesday May 23rd, 2017 2:40:22 PM

Pressi finds herself relaxing somewhat, albeit still on duty as they continue to debrief.

She takes some time to say goodbye to the dwarves. "I know we had our differences, but it was nice getting to know you both. Take care."

It was a little disappointing as the night wore on. The catacombs had resulted in a little less money than expected, there seemed to be no feedback or further instruction, and people were beginning to leave even before the construction was finished.

Still, things seemed to be moving along, and Pressi knew the community would have some protections.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+3=6 ;
Tuesday May 23rd, 2017 8:51:11 PM

Bliss figures that the group needs to hang out here for say a week, until the tower is fixed and the magics are recast. Although honestly, unless this new guy is a real wiz at magic, he is skeptical that the Second Breakfast Club can handle the job, given their track record. He only shares his doubts with his friends, in a teensy bluffed whisper.

Bluff (untrained) to pass a secret message ... 6. Bliss is uncomprehensible.

"Kid! What are you mumbling about?" asks Mookie. "What did I tell you about eating with your mouth full!" The bird pecks him on the head and Bliss shuts up.

During the second dessert lull, Bliss opens up his sacks of gold and starts counting,

"Miss Alleah, here are those dice you liked, and 8,442 gold pieces."

"Kezzem --" Bliss starts to say, but Mookie pecks him again. "That's SIR Kezzem, Kid. The fellow's a paladin now. Show some respect."

Bliss rubs his head and tries again. "Sir Kezzem, your share is this Headband of Charisma, these two Potions of Cure Moderate Wounds, these five Potions of Cure Light Wounds, plus 1,342 gold pieces."

"Mister Lance, your share is this 12,267 gold pieces."

"Mister Murphy, your share is is this Strength Belt, this Hat of Disguise, this Potion of Cure Moderate Wounds, and this Potion of Cure Light Wounds. Plus 4,422 gold."

"Miss Pressi, you get this Dust of Disappearance, these three Potions of Cure Moderate Wounds, and this Potion of Bears Endurance. And 6,819 gold pieces."

"Miss Shelly, here is your Lesser Metamagic Rod of Extend and 1,580 gold pieces."

"And Master Sky, you and Meko get 6,399 gold pieces."

Bliss looks around, satisfied. "Whew!"

Mookie cocks his head. "What about us!"

"Oh, well you got Silvie." Mookie bobs his head in a happy nod.

"And I got this Belt of Constitution, a Potion of Cure Moderate Wounds, and 1,755 gold."

The little fellow sees the gleam in his raven's eye. "Hey! Only 1,000 of that is for you. The rest, plus my savings, is for my WLA dues!"


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday May 23rd, 2017 9:48:54 PM

"Thanks, Bliss! Appreciate you handling the number stuff for us. I'm not really that into the exact breakdowns, so it's nice you handled that.". Shel kept nibbling on whatever food was passed around to the gathering.

"Well, take a sip of wine, silly. Those pretzels are quite salty. You need something to wash them down," she advises Lance while he grumbles.

She waits for more information from the gathered 'elders.'

The Mayors Dinner; Talk of Uthvas (DM SteveK) 
Tuesday May 23rd, 2017 9:52:03 PM

Shel can't think of anything more than told yesterday, but she is happy, and interested in the particular magic needed for getting the Tower working and aligned again. Veselay's eyes are hooded and he looks at Tiana before replying, "It is a secret for the Second Dinner Club, my dear. Perhaps another time." (Sense Motive DC 20 Highlight to display spoiler: {It doesn't look like either Veseley or Tiana will say, and even Garron is out of the loop on the specifics. }

Bliss arrives late to the party and passes out heavy sacks of gold. The little Halfling keeps his mouth full and so doesn't speak much, other than the militia may not be tested now that the Sword raided the giant encampment. He does express worry about Uthvas, too.

Lance importantly comments the pretzels make him thirsty...

Murphy changes into an elephant, dire wolf, and dire bat at the Pipeleaf's, which greatly enhances their measurements. He is a little paranoid about ambushes, and takes a brisk walk around the grounds, but finds nothing. Murphy also confirms the giants are in disarray, and that the indication that Uthvas was there was disturbing. Heaven grant the Tower will soon eliminate the threat!

Alleah was expecting a private dinner with the Mayor, and is surprised at the turnout! She likes the desert tarts so much that a whispered request to one of the wait staff finds a full dozen blueberry tarts discretely wrapped for a take-home gift. The heroine suggests a communication method for the races within Crescent Valley, which is enthusiastically agreed upon by everyone. The Baron agrees to put it together with Angel Springs and Hovel with his newly commissioned Wardog Scouts. "Halflings, Elves, and Dwarves for mutual protection!" Glasses are drained at the toast. Her consideration about the motivations of Uthvas and the Giants are another matter...

Sky walks about, mindlessly picking at random foods and of course tossing one to Meko everytime he takes his own bite. The ranger also wonders about the necromancer. Working with Giants doesn't make a lot of sense!

Kezzem is fascinated with Grymash and 'what exactly does a paladin of Gargul do?' The half-orc lowers his Double-Axe and sits on a stump, inviting the Halfling to sit as well. The half-orc stares at Kezzem for the longest time. "Grymash had dream where Gargul told Grymash to travel until noble race person asked that question." Grymash looks closer at Kezzem. "You kinda small, like Milo, but OK. Grymash tell you what Gargul said to say, OK? To follow Gargul means to know Life is precious; Death is precious; do not take either one lightly. To follow Gargul means to free all souls stuck in constructs and undead: give back to Gargul; this is Good. To follow Gargul means to travel; he is the Gray Wanderer; so you can wander everywhere and still be with him. And especially, to follow Gargul as a Paladin means you are an example; many others will look at you and see the best or the worst of Gargul depending on what YOU do. Make sure they see the best."

Pressi finds herself relaxing somewhat. She says goodbye to the dwarves and there is less money than expected. Further, there seemed to be no feedback or further instruction, and people were beginning to leave even before the construction was finished.

.....
When the necromancer is brought up, the air goes a couple degrees colder in the room. Tiana shifts nervously and Roscoe scowls, but it is Sarabella that speaks, her ancient voice cracking. "The papers you provided had a couple that had the symbol of Marteus upon them, and we fear that it is the Testing God that is the common cause between your necromancer and the giants." Iangold continues; "Between these papers, the report provided from your journey to rescue the Second Dinner Club in the Red Hills, and the sparse memories of Veseley and Tiana, it looks as if this Uthvas character was able to read the Book of All Evil. Or at least a page or two. And I had thought that Book no more than a pipe deam of the insane. With even a page from that Book, there is no telling what atrocity Uthvas can commit. And there is no telling what price he could pay."

Mayor Bingo shudders and changes the subject. "Enough of that", he declares, "it is time for beds and I don't want to give any guests nightmares!" It looks like the heroes will have to follow up on any questions individually over the next several days....

The dinner breaks up soon after, but it leaves the next several days for the heroes to rest, relax and pursue their own pursuits.
..............

OOC: All heroes get enough xp to have 76,000xp and be 9th level!

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday May 23rd, 2017 11:57:47 PM

"Um, question?" Lance raises a sausage in the air to request the floor. "What exactly is this Book of All Evil? I mean, I'm inferring a lot of information from its title, but specifics would be nice."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday May 24th, 2017 6:47:38 AM

"I'm sure it's not the Book of 'All' Evil, and just that the Book of 'Some' Evil didn't sound as scary"

Alleah looks curiously to the Broker. What price Uthvas could pay? Interesting. When she was a Walker Alleah may have cared about the price a necromancer might pay. Now though, she's sure he brought it on himself and will get what he deserves.

She blushes a little when the staff provide her a dozen tarts, hoping the mayor didn't notice her taking some things home with her.

She has a few plans for the next few days but keeps them close to her chest.

Bliss (AC24, HP56) and Mookie (Cayzle) 
Wednesday May 24th, 2017 10:08:30 AM


Mookie's head twists when he hears about this Marteaus Book Of Evil. He looks at Alleah and says, "You're young, toots, and you don't know what you're talking about."

Then the raven interrupts the discussion at the head table. "Wait a minute! Wait a minute!" the raven caws as he flaps up to Sarabella and lands on the table in front of her.

"Let me ask you about this book."

The bird thinks for a minute and opens and closes his beak a couple times.

"20 pounds or so? Does not detect as magic? Cover made of human flesh? Sewn together with lots of different pages, some parchment, some hide? Some of the writing is very neat and deliberate, some is careless and ham-handed? Some pages look like they've been sewn in later, with a kind of stringy animal gut? Written in orcish and common? The whole thing has a horrible feel to it? Dangerous to handle, tends to make you insane if you read it?"

"I've seen that book. If this is the same book, this is bad news. Very bad news. The Kid's mom found that book, handed it over to the then-Prince of Dirt City, and then he went basically bonkers."


Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d10=5 ; d8=6 ;
Wednesday May 24th, 2017 1:20:50 PM

To Grymash:

"Wait, constructs have souls?"

At the dinner:

"Utvas is a vile character that must be brought to justice," says Sir Kezzem. "His magic is an affront to Gargul and all life. We must find him at once. Then, we can find this book of all evil."

To Alleah, he then adds, "The Book of All Evil is not something to be jested about, Alleah, and this is neither the time nor place."

OOC: Yes, Kezzem just scolded someone for making a joke. I'll let that sink in.

Pressi (Melvin) - AC 22, HP 77, CMD 26 
Wednesday May 24th, 2017 2:15:58 PM

Attached is Pressi's new sheet and header, for testing purposes.

Also, Pressi's original goal was to move up a level in mailed fist but because of the bear issue, she will come up about 500 short. Deciding whether to buy another tear or some more consumables.

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+9=21 ;
Wednesday May 24th, 2017 4:33:12 PM

Pressi thanks Bliss for his work, but is disappointed at the haul. No next level training for her this time. (Maybe should not have kept the dust of disappearance. Oh well.) Her hands feel around the one piece of equipment she got out of it, feeling sturdier but not necessarily stronger. Come to think of it, most of the team wound up with surprisingly less equipment then expected.

She was disappointed that more characters didn't keep more of the potions. Yeah, it wasn't fun drinking so much wealth, but if the group had taken stock of the potions they had.... How much easier the mission would have been if they had used the dust of disappearance rather than just barging in.

She pauses at the discussion above, and manages to get a handle on Vessley's discussion of Shel, but she remains quiet.

There isn't much to say about the "Book of All Evil," though Pressi looks up at Bliss' comments. As to what he wants, she remembers "Immortality. And Identity." She did her best to remember what the whole Marteus was all about. To Kezzem, "It's just as well that this isn't the time or place for jokes. The best I've got is 'something something platypus.' Maybe later I'll come up with something. When I'm less or more drunk."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+1=19 ;
Wednesday May 24th, 2017 7:44:50 PM

OOC: Sense Motive 19. Just short!

Shel was disappointed that the Club would not share their secrets with her. She'd thought that her familiar connection would be worth something, after all. She listened closely to the news about the awful book. Something with that terrible of a title must just warp the mind of whoever read it. No wonder the necromancer was so evil!

OOC: Would any skill check shed a light on the Book of All Evil?



Murphy Leafwin Pipewood (Kim) AC 20 HP 66/66 CMD 17 
Wednesday May 24th, 2017 9:01:20 PM


Before the dinner breaks up, Murphy asks after Jindrak, the good hill giant they rescued from Bright Springs, and who was doing some looking about on behalf of Crescent Valley. "Is he all right? Has he been able to help us out? If he is around, I would love to see him." He thinks about the Essence of Giant that Uthvas gathered from him, and that the Second Dinner Club soon will be using.

As the discussion concerning the book ensues, Murphy thinks about something his Uncle Orby told him. "Though evil does its worst, at times the righteous can deflect the ill works, and bring forth something of surpassing weal and worth." So he relates that to those gathered. "If there were some way of destroying the tome that Mookie describes, though, I'm all for it."

Tower rebuild.
Murphy goes out the next day to look over the nearly completed tower. He seeks to obtain permission from the pertinent authorities to acquaint himself well with the design. He has knowledge (engineering) in his skill set (and is adding a point therein at this time), so should be able to get the gist of what they are doing, and asks questions from time to time - trying not to pester anyone or get in their way. He speaks dwarf, so that may help - and he tries to improve his dwarven accent, vocabulary, and comprehension - in particular, at the moment, as it relates to the project at hand. He offers to help as he may be able - including wild shaping to a form that can carry much, or to a tiny form if they need to get into small spaces. As there are several towers in the northern chain of defenses, he wants to understand as much as he might about this specific one.

If the Second Dinner Club folks are open to the notion, he does offer to help them any way he can in their task, or in providing them cover as they carry out their work.

After that... Woldian League of Adventures - off for training in Angel Springs (unless some WLA trainers can be persuaded to visit Humble's Ford, what with all that is going on). Linguistics - Terran (language of earth elementals); WLA skill Fleet (+5 movement). Also has picked up enough of the Orc tongue here and there to get by (he started studying it at 7th level).

He tries out several 5th level spells, as well as a several 1st-4th level spells he has not yet cast before, and stops in the local connection to the Catacombs to update his material components, and to get a new wand of cure light wounds.

When he learns that Pressi cannot afford to train with the WLA, he considers. "Press - I have a metamagic rod, silent spells, usable 3 times a day. It could be very useful. I would need to run this by Shel, as well, but, I could sell it for about 5,500 gold in the Catacombs, and you could get your training. What do you think?"

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday May 24th, 2017 11:54:39 PM

OOC: @Pressi - Lance can loan you some money, if you like.

Lance continues chewing on a sausage and considers what he is hearing. He doesn't like it.

The words he is hearing, not the sausage. The sausage is quite good.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=52 ; d100=35 ; d100=75 ;
Thursday May 25th, 2017 5:28:36 AM

Alleah takes the time to visit the Catacombs and then conduct some training with the WLA. She even comes away with some gold to spare which she offers to Pressi (Shel can borrow 1,100 from Alleah if she likes)

That night there is an almighty scream that comes from Alleah's room. Sobbing can be heard, and then another scream slightly more terrifying than the last.

On the floor, in a pool of blood, can be seen one of Alleah's eyes and her nose.

The hand of an elemental picks up the body parts and tucks them into a haversack.

Air-Alleah has arrived.

-------------------------
Actions:
- Remove any containers, command use items, and objects that require an action to use, keeping on only those that provide a constant bonus.
- Cast Surrender Self (Nose) - Barkskin. Leyline check: 52 = Pass. Regrow nose back as disfigured.
- Cast Surrender Self (Complexion) - Bear's Endurance. Leyline check: 35 = Pass.
- Cast Surrender Self (Eye) - Polymorph (Small Air Elemental). Leyline check: 75 = Pass. Regrow eye back as disfigured.
- Get dressed again

Alleah is now polymorphed into a Small Air Elemental


Pressi (Melvin) - AC 22, HP 77, CMD 26 
Thursday May 25th, 2017 9:55:43 AM

Pressi is thankful as Murphy, Alleah and Lance all agree to lend her money. (She only borrows what she needs, plus a little extra for the road - 750, to be paid back to the next level.) She is a little nervous about borrowing from Murphy, given their relationship and that he might need the rod too. She instead agrees to borrow from Lance, the person who she figures she will be flanking with.

(OOC: I know that Murphy probably can't use the rod while polymorphed, and Shel has the silent spell feat. But Pressi does not know that.)

This means not just training time but travel time, as she moves to pick up the next level of Mailed Fist. Some spare time is spent with Murphy as she attempts to learn her giant language.

The Next Week. (DM SteveK) 
Thursday May 25th, 2017 6:28:47 PM

Lance really wants to know more about the Book of All Evil.

Alleah ponders that it is just a name, and wonders about the Broker's worry about Uthvas' possible 'price'.

Bliss doesn't talk much (his face stuffed and being too polite), but Mookie relates some very specific information about a Book he knows about that Bliss' mother, the great liontaur Vauhwyt, encountered early in her own heroic career. A Book that made strong men insane.

Kezzem (earlier) speaks with Grymash about 'Wait, constructs have souls?' The half-orc waggles a hand. "Grymash asked Gimp the Imp the same question and he told Grymash 'no and yes'. No because constructs don't have souls of their own, and yes because they move around on their own because they have a trapped soul inside. Destroying a construct frees the soul back to Gargul, and that is a good thing."

Kezzem (at dinner) states that Uthvas is his first target, but that book is his second.

Pressi thinks there isn't much to say about the "Book of All Evil", and banters with Bliss and

Shel also thinks hard. If this Book is associated with Marteus, maybe someone really good with Religious Knowledge...

Murphy asks during the dinner about Jindrak, and the dwarves and most of the Halflings look dubious. Finally, Roscoe clears his throat. "Um, he's got an old threshing barn on the south-east side of town as a place to sleep; filled it with straw and keeps to himself. Look, it's nice that you say he's a nice fella and all, but he just makes people real nervous. Feel better if he found somewhere else to live, really we would.
......

Most of the Humble's Sword wants to know more about this "Book of All Evil" and presses Sarabella and the Broker for more information. Mayor Bingo immediately loudly calls for the musicians in the next room to start playing and for the next course to come in which forestalls any further conversation. Each time the heroes try to restart the Book conversation, there is Mayor Bingo or his staff with a redirect or obfuscation. (Sense Motive DC 20: Highlight to display spoiler: { The hero gets a hunch that the Mayor doesn't want to discuss something so horrible in his house.}

Some of the information the Mayor provides this way includes:

"Oh, by the way, there is a gypsy wagon in town since yesterday; claims to be a Witch from Cinnamon Valley."

"Here's something funny, there is a group of halflings that have started a Humble's Sword Fan Club. They call themselves the White Shirts. How peculiar is that?"

"A messenger from the farms towards Hovel says a couple Halflings are missing. I think it is just two lovers eloping, myself."

"There are reports of strange things happening in the elven woods nearby. Some assert the woods are not safe anymore, and the elves are to blame."


.....

At the end of the night, the guests make their way to shake hands with the Mayor and return to their homes. It just so happens that Sarabella and Iangold are just in front of the heroes, and the Broker holds the gate open for them on the way out. " Fine night, fine night" quips Broker Iangold with a roll of his eyes. "So nice to see you again, Humble's Sword. Perhaps we can get together at the end of the week to catch up on old times, say just after lunch on Friday?"

......

The rest of the week goes by pretty fast. Murphy gets to visit Jindrak and Angel Springs (along with anyone else who wanted to town). The dwarves are polite but are used to working as a team and politely decline any offers of help. Likewise, the Second Dinner Club prefer to keep their secrets. Alleah provides some late night excitement as well.

(The heroes are free to describe what they do until Friday noon.)

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday May 25th, 2017 7:01:00 PM

OOC: Sorry for posting late. Looking for a total of how much Sky's share of the treasure is. Working on leveling up now as well.

Sky and Meko have no clue about this book, and listen intently, alittle let down when no real details are told.

be willing to be this Uthvas guy has it...

Afterwards though, they eat their fill and leave with the group, still not used to so much company Sky has little to say.

During the night, hearing the screams from Alleah's room, Sky and Meko both rush in, bursting through the door only to see....

What in the wold! Alleah got eaten by a Tornado!!! Now Mother Nature wants us dead too! Who all did you guys tick off???

He spends the week training and getting a custom suit of armor for Meko, a much needed addition for the blood thirsty wolf. As well as picking up a few other things to bolster his own skills.



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday May 25th, 2017 7:29:34 PM

Upon seeing Alleah, Shel couldn't hide her shock. "Alleah, what's happened to you!? You look so different. Do you feel okay?"

Bliss (AC24, HP56) and Mookie (Cayzle) 
Thursday May 25th, 2017 10:52:10 PM


Bliss listens with wide eyes to the tales of the evil tome. He is quiet and thoughtful for the rest of the evening.

While the dwarves are still here, he feels it is safe to visit the WLA chapterhouse in Angel Springs and to do some training. He also looks for that Cinnamon Valley witch, to seek her out and say hi. He meets few enough witches. Maybe she knows Aunt Priss. The Cinnamon Valley is nearby to the Blackbird Forest? Maybe?

[OOC: it is not, but Bliss is not a good student of geography.]

Mookie helps out with his master's training, and reminds him about the ceremony. "Oh, right," says Bliss. "We have to do that!"

He goes looking for Alleah but does not see her anywhere?!

Lance Foxwell (Tanner) HP 95 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday May 25th, 2017 11:57:38 PM

Lance tries his best to learn more about this vague and foreboding Book of All Evil. He also tries to break whatever food eating records are currently standing at the Dancing Pig.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+7=26 ; d20+33=35 ; d20+33=51 ; d20+21=39 ; d20+15=28 ;
Friday May 26th, 2017 5:23:34 AM


At the meal as conversation regarding the book of evil is obscured by Mayor Bingo's song requests, he suggests to his friends, "Let's not pursue the topic at this time - we don't need to induce indigestion at the moment, right?" [Sense motive 26]
=====
When the discomfort with Jindrak's presence is brought up, Murphy flushes red. "You do recall, do you not, that it is his very essence which will allow our trio of wizards to raise again the defense against invasion from the north? He makes people uncomfortable? Consider just how uncomfortable we would be without his inestimable contribution." Murphy feels a brief and rare flash of rage, which he quickly suppresses. "Nonetheless," he allows, switching to a conciliatory voice, "I do know the fear of giants among our people, and am not unsympathetic to it. Still, individuals ought to be judged as individuals. Jindrak is not extremely bright, not well schooled in the niceties of halfling society. But he is good of heart. I will see what I can do to find a better situation for him. Say - perhaps Lomar, the ogre who helps out the people of Hovel - and Lomar does now understand a fair bit about halfling culture, and is pretty smart, may help us out with some ideas. We'll see what we can come up with. It may take several days to get things sorted."
=====
"Ah, I think we may have run into some - White Shirts, they style themselves? on two occasions. Hope they behave themselves, and enjoy their speculations in a harmless fashion," Murphy says with a smile.
=====
"Which elven woods?" Murphy inquires, thinking about what he may know regarding where elves may dwell locally (other than just outside Angel Springs). [Knowledge, geography: 28]
=====
Despite the dwarves declining help with the tower, Murphy nonetheless, the day after the Mayor's dinner, and, after distancing himself from the tower and ensuring he is first out of sight of any halfling, wild shapes into an owl, flies well around to come from a different direction, and spends enough time flitting through the structure that he gains a good feel for the layout. Having been in the tower before it was destroyed, he looks to see if the layout is being replicated faithfully, outside [Perception: 35], and inside [Perception: 51] or if there are differences in construction from before. Should the dwarves try to drive off the owl, he will return much later, in the dark hours of the night to further his exploration [Stealth 39]. [I don't need details here - just want to establish that Murphy can gain a decent feel for what is now to compare with what was before. Not trying to give DM heartburn. He does not follow what the Second Dinner Club does, as he likely will be in Angel Springs with other party members getting training.]

He helps Pressi practice the giant tongue. He also spends time reading the borrowed book on Terran, and practicing pronunciation as he works on vocabulary, grammar, syntax, etc. He asks Pressi to join him as he visits the hill giant Jindrak. He sends a message to his Aunt Marigold in Hovel to explain the situation, and see if she, consulting with Lomar (the friendly ogre), has any insights as to what to do? He also makes an inquiry in the same message to learn if any have learned about the missing couple of halflings over there. Have they been found?

If Murphy is at the Sword's Burrow the night Alleah screams, he follows close behind Sky and Meko to see what is going on. Seeing the air elemental, Murphy speaks in the Auran tongue, saying, "Mitä Alleahille on tapahtunut? Kuka sinä olet?" He then asks in the common tongue the same thing, "What has happened to Alleah? Who are you?" He is then astonished to learn what she has done to herself. He does offer to spend a little time with her to help her grow accustomed to her new form and capabilities.

He asks his friends about him casting Hallow on the Sword's Burrow. And, what spell effect he should apply to the site (which a druid may cast - see spell description for options).

By the time they have returned from Angel Springs WLA training, have the members of the Second Dinner Club been able to reactivate the defenses, and synchronize between the rebuilt tower and the adjacent towers?

He does look forward to meeting with Iangold Laughshield early Friday afternoon. The Sword had helped him with a few situations, and had received some assistance from him, as well. He is glad, too, that Sarabella LoveSong is back, and the clerics seem to be working well together.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Friday May 26th, 2017 7:04:01 AM

"I may need to rethink my life choices" Alleah notes to herself as she packs away her eye and nose into her haversack.

When the others burst in she immediately raises her hands in the air to show she is not threatening them.

She has absolutely no idea what Murphy has said so tries her best to respond in kind "Mika tika alleah whosit whatzit nackaw kaching-ga-ching maloo" It of course is just gibberish, but she's trying.

She goes on to explain what has just happened "I have maimed myself to further gain Warrd's blessing. You know, an eye for a spell, a nose for a spell" Alleah's air elemental form slowly moves in the air.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday May 26th, 2017 12:02:16 PM

Kezzem spends the time getting to know Grymash and learning about Gargul. He is relieved to find that his main duties seem to be just smiting necromancers and the undead (and constructs) and not anything weirder.

At some point, he tracks down Pressi and gives her a ring. "This will help me protect you in fights," says Kezzem. "When I cast a spell through this ring, you will only suffer about half the wounds you normally would. But still, try not to get hit too much, okay?"

He wanders by Alleah's room to see what's going on. "Hey Alleah," he says deadpan. "What's all the commotion about?"

----

Spells Prepared:
1st: bless, protection from evil, restoration (lesser)
2nd: remove paralysis, shield other

Pressi (Melvin) - AC 22, HP 77, CMD 26 
Friday May 26th, 2017 2:24:16 PM

"It's absolutely crazy what Alleah did," Pressi said to Murphy and Shel the morning after. She had been at the Dancing Pig the night in question, so had only heard about it at breakfast. "I mean, I try not to judge or feel queasy, but... yeah, think I'm going to judge and feel queasy. Definitely can't imagine doing that to myself for power.

"I don't know, I guess I just never pictured Alleah as the type to do something like this. I mean, she's always been a bit of a question mark but she always struck me as the normal one of the group. And it's not like she shows that much interest in accumulating power. So, what's the deal anyway? She's just an air elemental permanently from here on out?"

Pressi takes the ring gingerly from Kezzem, with a thank you.

Talk at the Temple (DM SteveK) 
Friday May 26th, 2017 6:08:07 PM

Sky and Meko have no clue about this Book, but are willing to bet this Uthvas guy has it. Not used to so much company Sky has little to say, but he is able to train every day and custom up some barding for Meko at the Slings and Arrows with one of the best blacksmiths in the Valley; Primula PipeLeaf. He also picks up a few other things for himself around the Catacombs and shops in town.

Shel is shocked about Alleah's conversion and wants to make sure the Witch of Gargul is OK.

Bliss feels it is safe to visit the WLA chapterhouse in Angel Springs and to do some training. Towards the end of the week, he looks up that Cinnamon Valley witch. It is pretty easy to spot the wagon, it is garishly painted in bright yellows, blues, reds, and greens. The Witch turns out to be a middle-aged Halfling from Merrydale named Papas Nobbleknee. Papas is well-fed (ie round), bald as an egg, and always smells like a different incense. His pleasant baritone is soothing as he amiably chats with Bliss and Mookie. "I love travelling, and though it is about a hundred miles between Cinnamon Valley and Crescent Valley, it is worth it to see interesting things, meet fascinating people, and trading with them. Aunt Priss? Have I heard the name? No, no I haven’t. Do I know where Blackbird Forest is? Not really, somewhere to the south of Culverwood I think. Would I like to form Coven whenever I'm in Humble's Ford? Why, yes, yes I would!" Papas admits that he probably won't be in Humble's Ford often, but can always be counted on to be a third for a Coven Circle when he is there. Bliss and Papas and Alleah (if she agrees) can easily have time for a Coven Circle prior to meeting Sarabella and Iangold so Bliss can get that ceremony done!

Lance tries his best to learn more about this vague and foreboding Book of All Evil, but doesn't try too hard (ooc: trying requires some skill checks or specific actions; Know Local, Know Religion, Profession: Treasure Hunter, Sense Motive, squeezing eyes shut and hoping for a miracle, etc). He spends most of the week trying to break whatever food eating records are currently standing at the Dancing Pig. In a town of Halflings who love their comforts and food, he doesn't even come close, but has lots of fun in the attempt!

Murphy, at dinner, is upset but understanding of the reaction of most Halflings to Jindrak, but hoping for better than a run-down threshing barn filled with straw for the Good Giant. (By Friday, the druid doesn't have an answer from his Aunt in Hovel, but that isn't unusual; it's just going to take time.) Murphy quickly realizes that the elven woods the Mayor spoke of are in fact the ones outside of Angel Springs (Sense Motive DC 20 Highlight to display spoiler: { Murphy has a hunch Mayor Bingo references every geographical feature in relation to Humble's Ford. And, after all, anything in Crescent Valley is 'nearby' to Humble's Ford! :-) }). The dwarves constructing the Giant Tower don't mind Murphy, even in Halfling form to look at plans and walk around the Tower... as long as he stays out from under foot of the working team. Halfling or Owl, the druid can only see that the Tower looks nearly identical to both the construction plans and the other Giant Towers still standing; though this one looks newer ... naturally. Coordinating with his friends and training in Angel Springs for the rest of the week, Murphy is looking forward to meeting with Sarabella and Iangold early Friday afternoons at the Temple. He even had time to cast that Hollow Spell on the Burrow!

Alleah has to get used to being an air elemental, the way she moves, the way she speaks... the way she looks! The first time Alleah goes out in public, people run screaming! It is going to take even the hardy souls of Humbles Ford to get used to an Air-Halfling.

Kezzem seems relieved after speaking with Graymash, that is until near the end of the week when the half-orc is packing up to leave. "Grymash gotta travel like Gargul, but Grymash think Humbles Ford is good place to travel through more than once. See how you are. ". The cleric/barbarian pauses and looks sideways at Kezzem and one eye becomes blank and the other is an intense Gray. "Freeing souls is the easy part, Paladin. You must show Mercy as well as Justice, and protect those who need protection. The strength of a Paladin isn't as a sword, but a shield. Remember!". Grymash' eyes return to normal and the half-PrC doesn't remember anything about their last conversation. A last wave of his hand, and the cleric continues his travels.

Pressi thinks Alleah is crazy to sacrifice part of herself for power. Only time will tell....

But now it is time to eat lunch and meet Sarabella and Iangold!
..............

Just after luncheon, the friends and heroes meet by mutual consensus and stroll to the Temple in Humble's Ford. People are lovingly working at their chores, taking time to chat or have a gnosh, and there are plenty of friendly waves to the Humble's Sword; especially one younger Halfling wearing a long tunic of white who pumps hands quite enthusiastically! In the distance to the north, the Giant Tower looks almost done, maybe only a day before the dwarves will announce 'finished'.

Approaching the Temple, one could contemplate that it is unusual that the clerics of two different deities share the same building, but the circumstances were unusual too! (It's not often a beloved elderly cleric dies, her Temple then bought by another sect which moves in, and then the old cleric mysteriously is alive again!) But it looks like Sarabella Lovesong of Flower and Iangold Laughshield of Ffloy have made the best of what could have been an awkward situation. First, the Temple is owned by the church of Ffloy by legal contract, but Sarabella is still listed as the senior cleric. On the inside, icons and friezes depicting stories in the lives of both dieties share the walls and various niches. And on the outside, a new open-air foyer, though dominated by intertwining symbols of love and commerce, there are also niches for the other gods of the Wold: a benevolent statue of Alemi, a table dedicated to skill and hard work for Domi, a niche with the scales of justice for Panthenon, and peaceful gray alcove for the Gray Wanderer; Gargul.

Sarabella and Iangold meet the Sword together in the otherwise empty Temple. "So good for us to meet again", says the priestess of Flower with a loving smile. The Broker's smile is more of a smirk. "Yes, in a place that just happens to have no one in it for the next few hours. Those refugees were recovered enough to go their own way and Alouryn has taken the afternoon class on a field trip. Convenient, isn't it? Because we all know who the best defense for the Valley really is. What a tidy bit of coordination!" The Broker winks.

Unfortunately, it turns out that the two clerics don't know much more than the Humble's Sword themselves. But what they do know is:

- There are many stories about The Book of All Evil. So many, in fact, that they must refer to more than one book, and some of them couldn't be the real Book. Sarabella suspects that the book Mookie speaks of must have been "A" book of evil, not "THE" Book of All Evil.

- The Book of All Evil is supposed to have been written by Marteus, (though some say it was Gargul back when Gargul was evil), and contains all the evil plots, works, ideas, and spells there ever was. Can you imagine? All of Parnoth the Green Dragon's worst spells and Machiavellian plots, how to build the Sons of Dread's worst machines, the secrets of Heartseeds... and worse.

- No one knows where the Book of All Evil is. Some say with Marteus in the Lands of Unrest, some say guarded by a cult within Mount Bone, or Koshe Marr, or that it is itself intelligent and flits about the Wold causing the most mischief possible.

- One theory that Iangold believes is that most evil plots that involve cults of Marteus have at least one page (one idea) of the Book at its core. "That because Uthvas was playing with souls in the Red Hills which is non-standard magic, he must have gotten a page from the Book of All Evil. And because Uthvas and references to Marteus showed up in the Giant conclave, Uthvas must be allied with Marteus cultists."

- Sarabella believes a different theory. "It is a 'chicken or the egg' argument if Uthvas' experiments are from the Book or if the Book has the evil because Uthvas was doing them. Whichever way it was, I think Uthvas caught the eye of Marteus and is now a pawn of the Testing One. Your necromancer is only a tool and we have a greater enemy now looking at Crescent Valley."

The clerics and heroes have the rest of the afternoon, and the Humble's Sword can look around the Temple, make their own offerings, or converse with Sarabella and Iangold further about knowledge or speculation on Uthvas and the Book of All Evil.


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday May 26th, 2017 9:33:26 PM

At breakfast with Pressi and a Murphy, Shel couldn't help but laugh at Pressi's assessment of Alleah. "You know, that's exactly right! She was the only one of us that'd I would have called close to normal. But now, it seems she's just as cracked as the rest of us!"

Later on, at lunch with the collection of priests, the news about the Book didn't sound great to Shel. "Well, it sounds like one way or another the necromancer is intertwined with Marteus and his cultists. Thats a scary thought, evil dealing with more evil," Shel whispered as her mood fell.

Bliss (AC24, HP56) and Mookie (Cayzle) 
Friday May 26th, 2017 9:57:40 PM

Bliss is so happy to meet the witch, and he spends a lot of time with the travelling caster, talking witch stuff. What kind of spirit familiar does he have? Who is his patron? Has he made other covens? What has he done in a coven? Has he done any rituals?

Eventually, the conversation turns to Mookie and the ceremony Bliss wants to use to uplift him. If Alleah is willing, can they work together on that?

Looking at Alleah, Bliss asks Papas if he has used that spell to make anything permanent, and which sacrifices he would consider, and what spells. He asks Alleah if it hurts, and can she even talk?

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+2=13 ;
Sunday May 28th, 2017 12:53:44 AM

Alleah is all too happy to help Bliss with his coven plans. Truth be told she's also a little curious what they may learn from a more seasoned witch.

Before lunch Alleah also tries her hand at disguising herself to look a bit more like a halfling. "I used to be a lot better at this"

"The progress with the towers has gone well. I'm impressed"

--------------------
Disguise check: 13 - 2 for different race = 11

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+5=17 ;
Sunday May 28th, 2017 3:47:31 PM

It was hardly unusual to find a temple dedicated to a variety of gods, Pressi noted. In fact, such temples and tolerance were a need of practical necessity - and a boon to gods like Domi that didn't really stress buildings in general. So long as the gods remained in harmony, it wasn't that much of a big deal in terms of liturgy.

In response to the discussion about the Book of All Evil, "So, does it go into much detail or is it the Reader's Digest of Horrid Stuff. Is there a section on getting the desired number of hotel towels? Starting your own news network? Anything like that?"

As she listened during the briefing, she tried to recall what she could about the whole Marteus/Book of All Evil stuff (Knowledge 17) but cannot really reconcile Marteus with the Book of Evil or Uthvas. Ga'al, maybe, but Marteus never really struck her as an "evil plots" kind of guy despite the whole cull the weak thing. In fact, Uthvas' goal of immortality almost seemed against the god of disease.

"You presume that everyone survives the process of immortality," Pressi reminded herself.

Still, Pressi's failure of persuasion predicated on her presumption that Uthvas was a normal necromancer. He wasn't. A cross-dresser and greased muscle builder, he created large constructs for a purpose beyond gathering power or creating suffering.

Lance Foxwell (Tanner) HP 95 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Sunday May 28th, 2017 10:16:27 PM

FRIDAY POST

Lance ticks off points on his fingers. "So we have an evil book that may or may not be relevant, a necromancer that may or may not be in possession of said book, and who may or may not be a sock-puppet for Marteaus. Solid." He rubs his chin thoughtfully. "Sooo... just an idea. Brainstorming. Creative juices flowing. Let me bounce this off you and get some feedback. What if... what if we tracked down Uthvas and did a preemptive strike? The good ol' scry and fry. Do we have any way of divining him?"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday May 29th, 2017 1:13:11 PM

"So does he have any special powers?" asks Kezzem. "Usually stabbing things until they stop moving works, but not always. We need to be prepared."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Monday May 29th, 2017 3:02:25 PM


"Alleah - how long will you be in this form?" Murphy asks his friend. "I like being an air elemental. Just in case you meet up with other air elementals, would you like to learn the Auran tongue, which they speak? I could teach you - just let me know. I wish Wardd did not require removal of noses and such."

Later, with Pressi and Shel, he smiles as they respond to Alleah's current transformation. "Yep, we certainly are a rare box of nuts," he says with a chuckle. "She'll take a bit of getting used to. I wonder how the White Shirts will take to her change?"

The day that Murphy casts the hallow spell to protect the Sword's Burrow, rendering it into a holy site, it is warded by a magic circle against evil effect; any dead body interred in a hallowed site cannot be turned into an undead creature (not that we'll be burying people in or immediately around the burrow); and the spell freedom of movement is in effect on the non-evil people (and critters) within. The whole thing lasts one year (game time).

Of the fellow in the white shirt, Murphy asks his name, and tells him his own. "We hear some of you have been following a few of our exploits. It's good for people to do what they can to help each other out, to show kindness where one can and, where necessary, to defend those who need defending. Say," he continues, reaching at his neck to find a lanyard, then pulling it over his head, "sometimes we use a signal whistle with each other. Here, you can have mine."

At the temple, Murphy looks about, noting the similarities to what it was like when he and some of his family members would occasionally attend services there - his mother is attentive toward Flower, then later, after Humble's Sword formed, and especially recalling the interrogations therein when they had been under suspicion of having taken the life of the town's beloved priestess. He discerns as well the numerous differences. Though initially upset over the take over of the Temple of Flower by the followers of Ffloy, he is reconciled to the new blending, and has come to appreciate many things about Iangold Laughshield.

When the clerics come to them, Murphy kisses the back of the hand of the high priestess, then steps back. "I thank Lady Flower and, I presume, Lord Alemi and Lord Gargul, that you have been returned to Humble's Ford, good Sarabella. We had mourned deeply the loss of you. With all that is swirling about us now, I really have not had time to see you or talk, other than briefly just over two weeks ago. May I express our high regard and respect for you and your longtime spiritual leadership in our community? My mother has a long-time devotion to Flower."

He shakes the hand of the priest. "Glad to hear the rescued folks had a chance to recover here at the temple. And thanks for taking the time to meet with us, Broker Iangold!"

He listens to what the clerics have to say, and the thoughts of his friends, and takes out paper and pen and jots down notes.

"Yes, I heard something about a connection in this regard to Mount Bone," Murphy comments. Uncharacteristically, he does not weigh in too much more on the topic, just takes in the ideas as they come.

Talk at the Temple Two (DM SteveK) 
Monday May 29th, 2017 6:31:54 PM

Shel agrees with Pressi about Alleah, she's just as cracked as the rest of us! After lunch, however, a little more power doesn't sound too bad. It sounds like one way or another the necromancer is intertwined with Marteus and his cultists!

Bliss spends a lot of time with the travelling witch, but the guy keeps asking and answering his own questions. While Bliss learns that his patron are the Sisters and he often makes covens (and rituals) with who he find on the road, he keeps the type of spirit familiar of his a secret; "Will that be a surprise for bandits who attack me? Yes, yes it will." Bliss is able to easily find out that Papas is not a very high level witch...

Alleah is all too happy to help Bliss with his coven plans, and soon, Mookie has additional powers! Alleah-air elemental learns, like Bliss, that Papas isn't that strong or 'seasoned' of a witch. For looking a lot more like a Halfling, Alleah practices using a cloak and broad-brimmed hat to hide that she is basically made of condensed air. It's not very convincing, but she is sure she will get better as time goes by.

Pressi finds it hardly unusual to find a temple dedicated to a variety of gods, but while she thinks such temples and tolerance were a need, a thought of her past finds it very rare. Most temples, especially in bigger towns and cities (and cultists) have been strictly one god each. For the Book of All Evil, she want to know how specific it is... was... whatever. She is also skeptical about everyone surviving the process of immortality. Sarabella and Iangold assure Pressi and the Humble's Sword that the rumors and what they know of from their churches both agree that the Book is extremely specific; reading a single page, the reader would then know how to unleash that curse upon the Wold... by trading her soul forever to Marteus. As to surviving the process, Iangold shrugs and nods, "True enough, but even one gaining by that method is too many."

Lance ticks off points on his fingers, and comes up with a whole lotta 'maybe'. What if the team tracked down Uthvas and did a preemptive strike?

Kezzem wants to know if Uthvas will have any special powers if he has the Book. The two clerics look at each other and shake their heads. The stories and rumors don't mention that one way or the other.

Murphy offers to teach Alleah Aruan, provided she has the time and capability to learn, but anyway they slice it, the Humble's Sword are a rare box of nuts! With the Burrow hallowed and protected by a magic circle against evil, and 'freedom of movement'. But he knows he must make the last more specific than 'non-evil' creatures. [ooc: Hallow spell specifies it is 'anyone' or 'a specific faith' (Alemi, Domi etc), or 'a specific alignment' (one of the nine). Murphy must choose .] Murphy knows the White Shirt well, he has been in Humble's Ford all his life, and Murphy gives the young Halfling his own signal whistle. At the temple, Murphy is his usual amiable self and jots down notes of what the clerics had to say, keeping quiet and listening.
................
................

The only other thing the two clerics are able to tell the group is the fate of the Halflings the Humbles Sword rescued from the Giants.

Eberulf and Elsia Boffin are sad about the many Halflings they saw go into the pot, and have formed a partnership with a young lady named Candy BadApple to run the Humble's Ford Orphanage.

Sarama Shortbutton moved to Hovel in the burrow of some distant relations. Seems she wants a more conservative surroundings after her trials and tribulations.

Odger Twofoot and Yodo Proudbottom have left Crescent Valley for New Elenna and the Culverwood respectively.

And Tomarin Earthshanks has found a position in Humble's Ford cooking for the new Second Dinner Club member, Garron Von Tenninshire.


Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday May 29th, 2017 7:03:02 PM

"It might be best if Alleah doesn't learn Auran, Murphy," suggests Kezzem. "We wouldn't want a repeat of the Knucklehead incident."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday May 29th, 2017 7:51:41 PM

After the meeting, Shel headed home to rest up while contemplating her and the group's next move. Things appeared well at home, as the tower was almost ready to enchant and have the town safe from the Giants again. Hazel and Alouryn seemed well, and just as in love as ever. Her family was in great shape, still sad over her Uncle's death, but they were healing.

It seemed perhaps the group did need to become a little more on the offensive and take the fight to the alchemist and his evil cult.

Bliss (AC24, HP56) and Mookie (Cayzle) 
Monday May 29th, 2017 11:20:47 PM


Bliss is interested in these Sisters that Pappas honors. He tells him that he has lost his master and he is looking for a new one. He wonders if Pappas has seen any fey in the Culverwood between here and Cinnamon Valley. Ever since Bliss learned the language of the fey, he has wanted to meet some.

Lance Foxwell (Tanner) HP 95 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday May 29th, 2017 11:56:02 PM

Lance heads to the burrow and tries to find a spot to sleep. He is not picky, and prefers to hang his hammock from some hooks rather than sleep in a proper bed.

I hope these guys have a plan. None of us need more experience in thumb twiddling..."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Tuesday May 30th, 2017 1:35:30 AM

Before the meeting, and after Alleah's transformation, Kezzem has his say - and Murphy laughs aloud. "Oh, Kezzem, are freshly made paladins always so provocative?"

Side Discourse on Orphanage
"Candy BadApple - they want to work with her on an orphanage? Sarabella knows well her sister, Crystal. If Eberulf and Elsia Boffin wanted to work with Crystal on an orphanage, I would think that wonderful. But her older sister, Candy, I don't know that she ought to be trusted. I would love to be proven wrong on this matter, but Candy has a bad reputation - and we saw her propensity to cheat, her cruelty to others, and have heard she has an inclination to cause problems elsewhere. Now, she has shown some leadership capabilities. A relative of theirs - I do not know how close a relative to her - has in times past sought leadership in Angel Springs, and has a reputation for being rather crafty. I suspect him of complicity in a terrible event which happened a while back, but lack sufficient evidence to make an accusation.

"With an orphanage already in town - several of us visited it shortly before the group was sent northward towards the giants - I wonder if they might work with the Boffins."

"I never thought to ask - Candy tends to be prickly in conversations - but I wonder what it is that draws her to think of caring for orphans. Are her parents alive? Are Candy and Crystal orphans?" He looks at the ground for a moment. "Look, whereas other matters under discussion may be of greater import than whether the Boffins and a BadApple start an orphanage, I want to avoid placing orphans in an even more vulnerable position than the loss of their parents already places them. I'm just wondering whether Candy may try to turn them to pickpockets or thuggery. And, I hope I am wrong about her. Sarabella, will you look into this for the sake of the children? Ask around about Candy. Has she repented of her old ways? Or does her reputation still carry a whiff of corruption? If Candy is involved, I would encourage real close oversight."

Uthvas
"If we are to pursue the taxidermist necromancer, we need to have ourselves together. We know that electricity energizes and strengthens Uthvas' constructs. Fire and acid and weapons appear effective against them. What items ought we take with us to help find him, and, when found, to help defeat him. I should like to send him to Marteaus, for I am fairly confident that Lord Gargul will have nothing to do with him.

"And, finding him, there is also the book to deal with. This is the sort of thing we may need to know more about, but it's also the sort of think I want to know nothing about, other than, 'How do we destroy it?'

"So over the next day or two, let's assemble what ideas we might, ask who may know, perhaps review the notes from Uthvas we brought back from his place. Apply our brains to the question, as Lance suggested."

Hammock time for Lance
Murphy helps Lance set up his hammock. "I love sleeping in hammocks in trees. So long as they don't catch fire."

Pressi (Melvin) - AC 22, HP 77, CMD 26 
Tuesday May 30th, 2017 11:37:56 AM

Pressi shrugged. "Okay, it's a scary tome and there are all sorts of possible nightmare scenarios, but I'm not hearing what you want us to do about it, if any. Are we finally being given free reign and responsibility to track them down, or is there something in particular that you wanted us to do? Or are we basically just holding tight until something happens and we can be given orders?

"As for tracking Uthvas down or scrying on him, it won't be easy and he presumably has countermeasures in place. Last time, we had a prisoner pinging us on occasion, and he probably won't be making that mistake twice. If he's using teleporting ogre mages, he's probably being smart about this, and he's definitely not going to open himself up to yet another diplomatic offensive or call us to gloat."

Pressi does make one quick trip back to the catacombs to trade her vicious tear for a bane: construct tear.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday May 30th, 2017 1:00:35 PM

Ooc hectic memorial weekend. Full post coming tonight

Trouble at the Orphanage!


A Bell Tolls (DM SteveK) 
Tuesday May 30th, 2017 6:17:13 PM

Kezzem teases Alleah about language and 'the Knucklehead incident.'

Shel contemplates the group's next move. Things appeared well at home, so perhaps it is time to take the fight to the alchemist and his evil cult.

Bliss is interested in these Sisters that Pappas honors and talks about fey (always have wanted to meet some).

Lance gets some sleep in a hammock. Though he complains about thumb twiddling, the Halfling himself seems content to be along for the ride right now; at least until he knows the group better...

Murphy is concerned about Candy BadApple agreeing to run an orphanage: she wasn't a good influence in the past so what is her endgame? Sarabella nods along and answers some of his questions. "Candy and her sister Crystal were indeed orphans themselves, and certainly up to their ears in mischief most of the time. They had gone away from Humble's Ford a while back, but Candy has been returning and keeping a low profile since just after the Tower collapsed. And it is the Orphanage that she and the Boffins are taking over. The one were you entertained the children. Mayor Bingo organized volunteers to help run it, but no one has been really in charge for a long time. I'm praying that Flower's Love will enter Candy when she has to protect and care for littles like she once was. With that and the Boffins as good examples, I pray for the best." Iangold nods, not having known the history of Candy BadApple. "And I think a daily visit by a priest will be a very good thing, Murphy Pipewood." It is obvious the Broker intends to be that priest.

Talk moves to how to prepare to fight (and more importantly find) Uthvas Bethud. And his constructs. And the Book too! Murphy urges the other heroes to sleep on it and come up with ideas to get their offense moving.

Pressi wonders if events have slowed down enough for them to actually take the initiative, and makes plans to be prepared for a third showdown with Uthvas. Should they wait for orders? The Broker leans in and whispers conspiratorially. "I don't know about you, but individually, each of you are among the most powerful people in the entire Valley. Together... Well, I think it is time to stop expecting other people to tell you what to do. Not to say you should take over, now. But the other leaders in Humbles Ford will tend to continue to treat you like a handy broom or strong plow horse if that is all you want.". He waggled his eyebrows to show that he doesn't think THAT is true!

..........
.........

Thinking and dinner and thinking and evening drinks and thinking and bed. Whoa, that's a tiring day! The heroes are able to gather at their favorite evening pastime with others who are winding down their days, perhaps at the Burrow, or homes of family, or maybe the life of the party at the Dancing Pig.

It is late evening but not yet midnight when the town alarm bell begins ringing. People turn, heads poke out of windows and doors. A red-faced and out-of-breath Botta Birdskipper is desperately pulling at the bell cord and shouting in between breaths. “Fire! (pant pant) Fire! (pant) The orphanage is on fire!” Down the street, gray smoke curls into the night sky and the first tongues of flame can be seen licking the shingled roof!

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday May 30th, 2017 7:01:40 PM

"The orphanage is on fire!" shouts Kezzem in alarm. "To me Rumpus! We ride!"

Kezzem uses his divine bond to summon Rumpus to his side, then mounts the pony and heads towards the orphanage.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+24=35 ; d20+23=24 ;
Tuesday May 30th, 2017 7:42:53 PM


Grateful for the clerics' responses regarding the question of leadership and oversight, Murphy nods his head to affirm their comments and assurance.

Murphy is at the Dancing Pig with Pressi (if she'll have joined him there) and any others who wanted to join them, planning to head home to the Sword's Burrow at midnight, when the alarm sounds, Murphy hears [Perception 35] the shouting somehow over the noise typical in the Pig. "Gather at the orphanage - a few look about elsewhere to see if this is a diversion - I'm going now!" Murphy exclaims, transforms into a medium air elemental, and zooms as quickly as possible [fly 65' (perfect) (extra 5' from Fleet feat)]. When he gets to within 40' of the flames, he instantaneously casts create water to whatever immediately looks like the greatest source of the flames, dropping 18 gallons of water thereon. He also glances about trying to take in who might be around, and absorbing more of the situation - looking for the best way to enter into the building in the most efficient manner. [Perception 24 this time]

[I'm sure that's more than enough for the moment...]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday May 30th, 2017 8:07:15 PM

Shel rises with a start at hearing all of the alarms. She grabbed her 'go' bag, and threw her items on, grabbing her magical staff as she did so. Afterwards, she moved to the outside, cast Fly on herself and then Haste, taking to the air, and heading toward any flames she saw.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+13=17 ;
Tuesday May 30th, 2017 10:15:40 PM

Sky and Meko were joining the others at the pig, luckily only babysitting​ the drink in front of him. Ready for whatever the team decides to think up as the Swords next move.

When the alarms sound, Sky hops on Meko, Bow at the ready looking for anything odd, suspect or even ordinary.
Because why would you act ordinary at a time like this...

He darts towards the orphanage, but hangs back (70ft or so) to get good look at the area and situation.
.........
Perception: 17
Speed 50ft

Lance Foxwell (Tanner) HP 95 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday May 30th, 2017 11:47:16 PM

Lance alights from his hammock and races toward the orphanage (run speed 300'). He arrives and surveys the scene.

[adjusted to show IN character by DM steveK]. Lance looks to gague the size and shape of the building, the number of stories, the distance to the lowest roof and doorways and window locations. He also tries to be aware of the exact location of the fire, any doorways and windows blocked by fire and if he can see people or hear voices from inside.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+15=21 ;
Wednesday May 31st, 2017 6:14:37 AM

Alleah had been enjoying her night. Sure it was a little challenging to hold a spoon as an air elemental, but she was managing.

The fire alarm causes Alleah's eyes to widen. "Not the orphanage! Please Warrd, not the orphanage"

She pushes herself away from the table and as quick as she can heads towards the orphanage. Trap or no trap, diversion or no diversion, she MUST check on the children.

---------------------------
Alleah has a 60ft fly speed + 10ft travel domain = 70ft + the run feat. In a straight line she should be able to run 350ft
Perception: 21 + Darkvision 60ft
Only posting this round of action

Also, not sure what happened to yesterday's post where Alleah verbally jousted with Kezzem. It's disappeared into the ether


Bliss (AC24, HP56) and Mookie (Cayzle)  d20+19=28 ;
Wednesday May 31st, 2017 1:18:58 PM


Bliss, eating dinner with his friends, is curious about what Alleah eats nowadays. He tries to watch her without being too obvious. [He is obvious.]

The alarm sounds and the call goes out: "The orphanage is on fire!"

Mookie sighs. "Why is it always the orphanage," he says cynically. "Never the mafia hideout or the speakeasy with the cock-fighting ring in the basement?"

Bliss grins. "You would be great as a cock-fighter, Mookie!" he declares.

"Don't start with me, Kid!" The bird concentrates and grows in size. "Hop on Kid, we got thermals to catch!"

Bliss hops on, and Mookie takes off to fly at top speed to the fire. Bliss looks for people who need rescuing. Mookie looks for places to land on the building or window sills that are not on fire.

Perception 28

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+8=25 ; d20+14=22 ;
Wednesday May 31st, 2017 2:53:50 PM


Pressi's revelry with Murphy is interrupted by the calls of fire, and the subsequent blasting off of Murphy. "Ok, I guess I'll be back here... Honestly, I was hoping someone could better set me up. You there, run in and shout 'it's the orphanage' so I can shout back 'I gave at the office.'"

With everyone else capable of speeding to the orphanage and doing something once they arrive, Pressi chooses instead to hang back, telling everyone else to stay back and remain calm (Diplomacy 25) while trying to keep an eye out for other points of trouble (Perception 22).

Like a House on Fire. (DM SteveK) 
Wednesday May 31st, 2017 5:44:59 PM


Kezzem uses his divine bond to summon Rumpus to his side, then mounts the pony and heads towards the orphanage.

Murphy provides directions and transforms into a medium air elemental, and zooms as quickly as possible to the Orphanage.

Shel hears the alarms, grabs her 'go' bag and magical staff, then casts Fly and Haste, and hustles towards the orphanage at 180' in six seconds!

Sky hops on Meko as alarms sound. With Bow at the ready he looks for anything odd.

Lance alights from his hammock and races toward the orphanage like a cheetah! As He arrives, he surveys the scene.

Alleah, the air-Halfling was having an enjoyable night until the alarms, then, worry for the children giving her speed, she is the first to arrive on the scene.

Bliss with his Witchy ones, also arrive ready for anything.

Pressi immediately takes charge at the Pig and keeps everyone calm as they go outside and look about.

......
......

Two air elementals, two monks, two magiked spellcasters, and two mounted Halflings, all of whom have overcome the normal shortness of a Halfling's legs, arrive and quickly assess the situation.

Looking around, the heroes see the Orphanage, an above-ground two story building with the main doors facing the street and three windows on each side of the door on the first floor. The second floor has eight smaller windows, and all windows are shuttered for the night. The heroes who have visited the Orphanage before know there is another door on the left of the building and a kitchen door at the back right. And it is the back corner of the house that is in flames! Dark smoke pours out of the open front door where Candy BadApple stumbles out with two young ones holding her vest while Candy cradles a third in her arms.

Across the street by a hickory tree, the heroes can see both Boffins and a clutch of kids. Ebe is coughing and in no shape to do much, but soot-faced Elsia is counting noses.

The rest of the town is pounding up the street, the first wave carrying buckets or blankets or shovels. Behind them is Mayor Bingo with a squad of Halflings carrying stretchers.

The others with Pressi seem calm, but mill about, looking like they are unsure what to do. There doesn't seem to be anything else moving about other than a Halflings running towards the fire and Pressi's group.
......

WE ARE IN COMBAT ROUNDS.

The groups are separate. A PC can only speak to one group per round. (Or ignore all groups and do something else. )


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday May 31st, 2017 6:43:09 PM

Shel, knowing the group as she did, knew that several of the members were going to end up in the building in no time. Once the entirety of the friends were together, she casts Haste on as many of them as she could, excluding herself, if necessary, so that the others could move much quicker on their run.

"I don't have any magic to fight fire!"

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d3=3 ;
Wednesday May 31st, 2017 6:46:27 PM


Murphy summons three (3) small water elementals. Once they arrive (the summoning point is at a place as close to the back as he can get them and still be in sight), he points to each one in turn, saying in aquan, "Slokk flammene!" which means what he also says in the common tongue, "Extinguish the flames!" One he points to go through the front door. One he points towards the back of the house where the fire seems most fierce. The last he points toward the source of the flames that are beginning to lick at the tiles of the roof.

The small water elementals may not be happy to be facing a fire, but may perhaps be pleased to vanquish the flames. (Water elemental special ability: Drench (Ex) The elemental's touch puts out nonmagical flames of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental's HD). [start of next round, not this round]

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=41 ; d20+15=35 ; d20+9=15 ;
Wednesday May 31st, 2017 7:39:54 PM

"I've got to get in there!" Alleah calls out.

She calls on the nearest leyline to protect herself and then tries to go right in the front door.

Alleah isn't quite sure what she is going to do yet. Could a whirlwind put out some of the flames, or would it make things worse? She would love to consider this further but her mind is racing with the possibility there may be a trapped child inside.

"Hello? Is anyone in here? HELLO?!?"

-----------------------
Standard action: Cast Resist Energy (Fire 20). Leyline check: 41 = Pass.
Move action: Fly (up to 70ft + 30ft hastened) to get just inside the open doorway
Perception: If a reactive check is required = 35 + Darkvision
Knowledge Arcana: 15. Trying to gauge whether the air elemental whirlwind would help put out the fire,
or, fan the flames. If a survival check would be better suited, Alleah has a +10 bonus and would be happy to rely on a DM roll for it


Lance Foxwell (Tanner) HP 95 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday May 31st, 2017 11:47:20 PM

Lance points at a nearby group. "Hey! You guys! Find a blanket or get in a circle and link arms! I'm going to the second floor to look for any kids. Be ready to catch them when I toss them down!"

The monk centers himself with a second-story window, crouches, and leaps up.

ooc: Wikipedia says a story is about 10 feet high. A window is typically halfway between the floor and ceiling, so a second-story window should be 15 feet high. However, this is a halfling building, so everything should be about half-size and the window should be 8 feet high. That gives it an Acrobatics DC of 32. My modifier for jumping is +42, an auto-success.

He crashes through the window, rolls to his feet, and begins searching the rooms.

ooc2: Free action to talk, move action to jump, move action to begin searching rooms. Base speed 60, so 2-3 rooms per round?

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  4d6=18 ; d20+14=31 ;
Thursday June 1st, 2017 12:32:12 AM

Kezzem rides over towards the survivors and lays hands on the coughing Ebe.

"Is anyone missing or injured?" Kezzem will relay any pertinent information to the party to assist with the rescue of any missing children.

Otherwise, he turns towards the gathered orphans. "Don't worry, kiddos, I speak to Gargul, the God of Death. And do you know what I say to him? I say to him, 'Not this day!'"

OOC:

Lay on Hands: 18 (plus removes sickened, nauseated, and staggered, so I image that will 'cure' that cough).

Diplomacy (to reassure any frightened orphans): 31.

Divine Bond: 1/day (used)
Lay on Hands: 6/day (1 used)
Smite Evil: 3/day (none used)



Pressi (Melvin) - AC 22, HP 77, CMD 26 
Thursday June 1st, 2017 1:06:09 PM

Somewhat separate, and the one least able to overcome Halfling speeds (a problem when one focuses on rogue levels), Pressi found herself isolated from the group - and surrounded by calmed down halflings waiting for direction.

She provided it, building on Lance's orders by directing the group to form a loose arc around the building to carry water, catch or pull survivors, and keep civilians out. And, of course, to protect themselves from fire and debris. If anyone has ropes or cloth, she directs the group to fashion nets and ladders. "Over here," she shouts to the Mayor and the first wave as she directs the buckets through a line.

She also called over to Candy, telling her to come and asking her what happened.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+13=32 ;
Thursday June 1st, 2017 2:07:54 PM

Sky and Meko stand back with Pressi, From atop The grey wolf, Sky shouts among the groups, hoping most hear him.

How did this happen!?

He continues to scan the area and building, suspecting someone started this fire on purpose.

Perception... 32


Bliss (AC24, HP56) and Mookie (Cayzle)  d20+19=35 ;
Thursday June 1st, 2017 6:55:59 PM


Mookie hovers near the now-cured Ebe, as Bliss directs him.

Bliss calls down, "Mister! Mister! Are there kids left inside? Where are they most likely to be?"

[OOC: Bliss is taking a round to try to get information before leaping into action.]

The little fellow also looks around for any clues -- kids at windows, where is the smoke worse, etc?

Perception 35

Like a House on Fire! (DM SteveK) 
Thursday June 1st, 2017 9:07:15 PM

Shel takes the opportunity to cast Haste on all of her friends within 30 feet of each other, and Shel, Lance, and Kezzem are Hasted (for 9 rounds). (Murphy, Alleah, and Bliss are all flying and Pressi and Sky are still on their way from the Dancing Pig.) She calls to Murphy that "I don't have any magic to fight fire!"

Murphy concentrates on a complicated spell, summon water elementals. Since he is flying at the same moment as trying to cast a full round spell, the Halfling has to ensure he can keep Hovering and still Concentrate enough to successfully cast the spell. (Murphy please roll for a Fly DC 15 to Hover and, if successful, a Concentration DC 15 to cast the spell while Hovering. Failure of either roll means Murphy loses the spell.) The druid knows that even if successful, he's only going to be able to get water elementals on the outside of the orphanage. Unless he can open a door, the elementals will certainly put out all fires on the outside of the building, but won't have 'line of effect' to drench the fires on the inside...

Alleah calls "I've got to get in there!" She protects herself from fire and flies right in the front door. The Witch has been in the Orphanage before and knows the ground floor layout (See Map). She knows the upper floor is a hallway with two water closets and two other doors that lead to the girls dormitory on the right side of the building and the boys' on the left. As soon as she goes inside, however, the smoke billows around her! (Alleah Fort DC 15 or can only cough this round)

Lance calls for a group to bring blankets below the girl's dorm windows and intends to jump up to the second floor, but the shutters are closed! The Halfling is going to have to open or break them somehow before jumping through the window. (Lance needs to roll a Jump skill check, Strength DC 13 check to smash the shutters, and, if he gets in, he also need to roll a Fort DC 15 for Smoke, and a Perception check to see if he can see anything in this room through the smoke).

Kezzem lays hands on the coughing Ebe, healing the Halfling of his smoke inhalation. "Is anyone missing or injured?" The Paladin of Gargul begins to work on calming the children with his straight-forward talk. (Diplomacy effects require 10 rounds [1 minute] of continuous conversation)

Pressi, surrounded by calmed down halflings waiting for direction, provides, and the group from the Pig readily respond. "Right!", chirps one, and the rest form a loose arc around the building to help as needs and keep people from getting too close to fire and debris.

Sky and Meko stay with Pressi and calls out loudly 'How did this happen!?' He also scans the area and building, suspicious that the fire is no accident.

Bliss calls down as Mookie hovers near the now-cured Ebe, wanting to know if there are any kids still inside. The hero also looks to see if the smoke is getting worse. Mookie/Bliss needs to roll Fly DC 15 for Hover or multiple Fly checks to keep turning to stay at the same vantage point. )

......
......

Several heroes look around, but there is no movement away from the Orphanage or any suspicious.

Now that heroes are closer, the fire is pouring out of the kitchen area, and there is dark smoke both pouring out of the main doors and leaking out from around shuttered windows.

Pressi's quick thinking and staying with the group from the Dancing Pig gets an organized cordon and a bucket brigade started. Neighbors are bringing their own buckets and form a line from the nearest well/pump to the orphanage to throw water on the fire!

Candy BadApple rubs a grubby rag over her face which only smears the soot without cleaning, and she reluctantly goes over to Pressi. "Don't know. Heard Ellie screaming like she was real scared and when I went downstairs I saw the fire. Got the Boffins and we started getting kids out."

The Mayor waves at Pressi and has a group set up a triage station under the tree where the orphans and Boffins are resting. "Good idea, Pressi, we'll help people here.".

Eberulf and Elsia give a quick summation to Kezzem who relay-shouts to the other heroes. "Thanks to Candy, most of the kids are out, but Maddie, Ellie, Jhon, and Zack are not here! They must still be inside! Please help!"

......

WE ARE IN COMBAT ROUNDS.

The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday June 1st, 2017 9:37:22 PM

Shel moves to Kezzem and casts heroism on him. "You are meant to be a hero, Kezzem. Use this magic to go save those kids," she whispers, not knowing what else she could do to help cut off the fire.

Lance Foxwell (Tanner) HP 95 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday June 1st, 2017 11:52:56 PM

Lance had not noticed at first glance that the windows were shuttered, and halted his leap upwards. He instead ran through the open front door, making a beeline through the parlor, dining room, and kitchen while keeping an eye open for any children.

ooc: Double move, 120', I should end up at V15.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+11=28 ; d2=2 ; d20+15=21 ;
Friday June 2nd, 2017 2:21:25 AM

Alleah can smell the smoke. She can taste it. She can feel it in her throat and lungs, but she focuses on what needs to done.

"Ok, Alleah. Think! Where would they be? It's night time. Bedrooms!"

She makes for the stairs. But which way? Left or right? Are there children still here? She knows that the decision she now makes could be the difference between life and death. "Wardd guide me"

She pauses and feels for the God of Luck to tug her in one direction over another. Left or right? (d2=2. Right it is)

Alleah heads towards the Girls Bedrooms

"HELLO!?! IT'S ALLEAH OF THE HUMBLE'S SWORD! IS ANYONE THERE?"

Perception: 21. Can Alleah see any fire on the upper level (yet)?

Pressi (Melvin) - AC 22, HP 77, CMD 26 
Friday June 2nd, 2017 11:04:05 AM

With the groups settling in, and Candy and the Boffins told to stay where they are, Pressi runs towards the orphanage. (At 30x4, she probably just makes it to the building this turn.)

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Friday June 2nd, 2017 11:51:43 AM

Not knowing what else to do, having no real way of putting out a fire... Sky moves around the left of the building. Calling to the group closest to him,

"you didn't see anything or anyone unusual?"

__________
Move to D,26. Talk with group by tree

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday June 2nd, 2017 12:13:29 PM

Kezzem dismounts Rumpus and heads into the orphanage. He calls out to Maddie, Ellie, Jhon, and Zack.

Active Spells: Heroism

Divine Bond: 1/day (used)
Lay on Hands: 6/day (1 used)
Smite Evil: 3/day (none used)

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20=8 ; d20=15 ;
Friday June 2nd, 2017 4:34:35 PM

Murphy's hovering works adjusted by DM of 8+10(fly)+8(perfect)=26; and concentration: 15+1(con)=16 or more (could someone let me know what elements go into a concentration check? My computer can't get to paizo.com today)

Three small water elementals appear. Murphy directs the first elemental (Water Elemental 1 - we1) to quench the fire centered at X11 (from Z11), the second (we2) the fire at AA15 (from AB15), and the third (we3) to go quickly around the corner to enter through the front door of the house R24 and put out any fires found within. We1 and we2 should be able to do so this round. 'Running,' We3 ends the round at square AA25 (figuring 3x on move of 20).

Murphy, about 20' in the air, flies around the corner, lands at ground level at X10, says to we1, "Jeg bytter fra luftelement til jordelement. Jeg hjelper deg med å komme inn i bygningen for å sette ut flere branner." If you speak aquan, Highlight to display spoiler: {"I am changing from air elemental to earth elemental. I will help you get in the building to put out more fires."} And he transforms from air elemental to earth elemental.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+13=16 ; d20+8=16 ; d20+14=33 ; d20+19=27 ;
Friday June 2nd, 2017 6:25:23 PM


Bliss Ride 16 rolled on general principles, does not really need to.
Bliss Concentration 16 vs DC13 to cast Protection from Fire on Mookie.
Mookie Fly 33 to hover.

Bliss casts Protection from Fire (60 hp) on Mookie and looks around for the best place to enter the building, especially if there are any windows. That's a domain spell so no ley check needed.

Perception 27

Mookie flies closer to the highest entrance that looks passable and hovers before going in.

Like a House on Fire! (DM SteveK) 
Friday June 2nd, 2017 8:07:16 PM

Shel casts heroism on Kezzem., helping as she can.

Lance halts his leap upwards and runs through the open front door. He zips through three rooms, not seeing any bodies in the thick smoke. Not only that, but as soon as he pulls open the door to the kitchen, he is blasted by heat and flames!. (Lance needs to roll Fort DC15 or spend that round choking and coughing. He also takes 6 damage from the fire and must Reflex save DC15 or catch on fire. He also needs to roll a Perception check to see anything in the smoke-filled rooms).

Alleah can smell the smoke but focuses on what needs to done... for now. She makes for the stairs and the girl's dorm which is above the kitchen, and there is fire about a couple of beds on the far side of the room. Calling out, she gets another lungful of smoke. (Fort DC16 or spend that round choking and coughing). . Alleah also hears a girl's scream. "It's me, Ellie, I'm scared!" Alleah can see a small form hiding under one of the beds, and the bed is surrounded by fire!

Pressi sees the Halflings and Candy are doing what she asked, then runs towards the orphanage, able to get into the front door. (Fort DC15 or spend that round choking and coughing).

Sky moves around the left of the building, keeping within shouting distance of the others. He doesn't see anything lurking in the shadows of the far side.

Kezzem dismounts Rumpus and heads into the orphanage. He calls out to Maddie, Ellie, Jhon, and Zack! (Fort DC15 or spend that round choking and coughing).

Murphy easily keeps hovering and concentrates enough to continue his complicated spell (see email) and three water elementals appear where the Druid directs. Two start drenching the fires on the outside of the kitchen, and the third makes for the front door to play at putting out fires there. The Druid himself moves to the kitchen door and transforms into an earth elemental.

Bliss casts Protection from Fire on Mookie as the Raven expertly hovers. They see the second floor has eight smaller windows, and all windows are shuttered for the night. None are passable unless Bliss first unlocks and opens the shutters.
......

The Humbles Ford Halflings continue to ready a blanket, move the bucket chain, and collect for first aid at the hickory tree; all anxious for the Orphanage and the heroes selflessly diving into the fire!

......

WE ARE IN COMBAT ROUNDS.

The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Extreme heat deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Catching on Fire. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out—that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday June 2nd, 2017 9:01:22 PM

Shel wished there was more she could do. She had a ton of magical ability, but nothing especially helpful to fight fires. She stood back, watching her friends, ready to bolster them with magic, any way she could. She made sure to stay out of the way of the bucket brigade, thinking of picking up one herself. If no one else needed her magic, that is exactly what she did, joining the line with her townsfolk.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+11=29 ;
Friday June 2nd, 2017 11:57:21 PM

"It's going to be ok, Ellie! I'm here now. Keep your eyes closed and stay low!"

Alleah tries to make a clear path to get to Ellie by drenching a part of the floor near the bed, and then moves quickly to get to her.

"Ssshhhh. It's going to be ok now. Ok? I know you're scared. I am too. But right now we both have to be braver than we ever had before. I need you to crawl out this way. Can you do that Ellie?"

-------------------
Fort Save vs DC16: 29 = Pass
Standard action: Cast Create Water on a fire square between Alleah and Ellie. Cleric cantrip so no leyline check. Alleah can create 12 gallons of water so it may spread out.
Move action: Move over to Ellie

Spells in effect: Endure Elements, Resist Fire (20)


Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+9=15 ; d8+4=5 ; d20+9=16 ; d8+4=11 ;
Saturday June 3rd, 2017 1:42:33 AM


Medium earth elemental Murphy takes a deep breath, which he then holds, steps forward and bashes the (possibly flame-weakened?) door in. [Medium, 8' tall, weight 750 lbs; attack 15+4 (forgot include in roll) for 19, 5 damage, then again, only if necessary (if the door does not yield), attack 16+4 for 20, damage 11]. He then steps back from the roaring flames, and speaks again to water elemental 1. "Stopp brannen!" If you know aquan, Highlight to display spoiler: {"Stop the fire."}

Water elemental 1 moves to Y11, and does what it can to put out the fire nearby.

Water elemental 2 moves forward to Ab17 to put out the fire at AA17. Is the window behind now opened enough that a water elemental can reach into or go through?

Water elemental 3 continues moving forward up to the open doorway at R24, looking for a fire to extinguish.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=31 ; d20+1=19 ;
Saturday June 3rd, 2017 12:11:01 PM

Kezzem heads into the classroom to look for orphans, trusting the more mobile members to handle the upper levels.

"Don't be afraid, it's just me, Kezzem! Call out if you can hear me! I can't see as well as I used to!"

----

Fort SV: 31. Made,
Perception (to look for hiding orphans): 19.

Active Spells: Heroism

Divine Bond: 1/day (used)
Lay on Hands: 6/day (1 used)
Smite Evil: 3/day (none used)


Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Saturday June 3rd, 2017 12:27:12 PM

Sky sends Meko to search around the building, relaying if he sees anything. While Sky also joins the bucket brigade. Knowing inside he's useless and may become a rescuee if he inhales that smoke

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Sunday June 4th, 2017 2:19:05 AM

Alleah extends her hand out, beckoning Ellie to come towards her

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+11=29 ; d20+14=26 ;
Sunday June 4th, 2017 12:21:07 PM

(OOC: To Skye, it might be good to have people of decent physical stats finding and bringing out people, especially if your CMB is decent.)

Pressi shrugs off the smoke, and looks around. She can hear the various shouts throughout the building as she decides what needs to be done.

Hearing Lornak to her right and Alleah ahead, she runs left into the classroom, study, maybe greenhouse, looking for survivors. (L22, Perception 26).

Bliss (AC24, HP56) and Mookie (Cayzle)  d100=100 ; d20+8=27 ; d20=13 ; d20-2=4 ; d20+13=26 ;
Sunday June 4th, 2017 5:23:26 PM


Bliss tries to cast Resist Energy (Fire) on himself ... ley check 100 means he gets the spell for free!

But wait! Mookie is flying around! Was Bliss able to cast while his bird friend is in action? Concentration DC12, rolls a 27, no problem!

Mookie lands on a second story shutter, grips it with both claws, and tries to pull it open. He has a Str 10, and his strength check is a 13. Bliss has a move action left, so he tries his best to help ... Bliss's Str check at -2 is a 4 if he has time to help, which he likely does not.

If needed to stay mounted, Ride check 26.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=15 ; d20+15=19 ; d20+17=26 ; d20+11=21 ; d20+11=17 ;
Sunday June 4th, 2017 11:12:41 PM

FRIDAY POST

ooc: Fortitude save 15, success. Reflex save 19, success. Perception check 26.

HP 86/92

"Aghhhh! Fire! Fire!" Lance does an abrupt heel-turn and makes his way back. "The kitchen is aflame!" He scans the dining room as he passes through (Perception 26).

If he sees a child, he will stop to scoop them up.

If he does not see anyone, he will make his way to the classroom (I19) and opens the door.

ooc: Fortitude save for this round 21. Perception check 23 (forgot to change the modifier after the Fortitude roll)



Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17  d20+6=10 ; d6=4 ;
Monday June 5th, 2017 4:58:52 PM


Addendum (forgot to roll reflex save, as Murphy came in contact with fire). Some of the non-rocky dirt bits of the druid's earth elemental surface begin to crisp (Reflex 10/15), 4 hp fire damage.

Like a House on Fire! Rd3! (DM SteveK)  d20=8 ;
Monday June 5th, 2017 5:12:21 PM


Shel is ready to bolster her friends with magic, if needed, but in the meantime, she joins the bucket brigade with her townsfolk!

Alleah tries to calm little Ellie, and casts a spell to drench a path from herself to the bed where Ellie is hiding. The floor is extinguished, and left over water splashes on Ellie and the part of the bed she is under too. But it also steams from the rising heat, and Alleah knows it won't stay out for long. And on the other side the fire starts licking at the bed sheets... (Alleah needs to roll Fort DC17 or spend the next round choking and coughing.) Ellie looks at the wet boards and Alleah and stands quickly, getting a lungful of smoke and is only able to weakly cough; she's not going to be able to get to Alleah before the flames reach ellie!

Medium earth elemental Murphy bashes the weakened kitchen door, breaking it down and providing an avenue for his small water elemental! And elementals move about, drenching fires with gurgling chuckles of delight. On the good side, the Water Bucket Challenge has started tossing water through the open window. "We'll keep this under control Murphy," calls Roscoe at the head of the water tossers, "You can use your water friend for other fires!" (Murphy needs to roll on a chance to catch fire, and chance for intense heat)

Kezzem heads into the classroom to look for orphans, fanning out, and is pretty certain there is no one here. (Fort DC16 or spend the next round choking and coughing.)

Sky sends Meko to search around the building, relaying if he sees anything while Sky joins the bucket brigade. Meko trots about and sits, keeping a lookout with eyes and scent. (Meko needs a Perception Check.)

Pressi shrugs off the smoke, and looks around. She can hear the various shouts throughout the building, and goes to the study, verifying there is no one among the books and tables. (Fort DC16 or spend the next round choking and coughing.)

Bliss casts Resist Energy (Fire) on himself with Mookie flying about before the raven lands on a second story shutter, and pulls it open. Smoke billows out and Bliss can see Alleah, the water-drenched bed surrounded by fire, and a screaming-sobbing Ellie the Orphan underneath! (Fort DC15 or spend the next round choking and coughing.)

Lance, singed, does an abrupt heel-turn and makes his way back thorough the dining room. As he passes, his sharp eyes spot a still form laying under a table. The monk moves over and picks up the unconscious Halfling child. (Fort DC16 or spend the next round choking and coughing.)

.....
.....

The Blanket Brigade moves to the window Bliss just opened, obviously figuring if there was anyone being tossed out a window, it would be where the shutters were open.

The Water Bucket Challenge continues to haul empty buckets to the well, and full buckets to the Orphanage.

Mayor Bingo has organized a good first aid station under the Hickory Tree, and the Boffins and Candy BadApple keep the kids calm while waiting anxiously for the heroes.

......
WE ARE IN COMBAT ROUNDS.
The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Extreme heat deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saves.

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Catching on Fire. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out-that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+13=17 ; d20+14=28 ;
Monday June 5th, 2017 6:27:28 PM


Bliss and Mookie were expecting that smoke, and it did not much bother them.

"HOLD YOUR BREATH" shouts Bliss. Then Mookie flies in to the room next to the bed with the child under it.

Ride check if needed to enter the building. Ride 17.

Fly check if needed for Mookie. Fly 28.

Bliss dismounts (move action) and helps the child onto Mookie's back. Then Mookie takes off and flies up to 40 ft through the window and out of the room.

"Hang on little one," says Mookie, more gently than he usually is.

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17  d20+6=13 ; d6=5 ; d20+30=33 ; d20+12=14 ;
Monday June 5th, 2017 8:15:35 PM

Murphy has water elemental 1 slip through to W13, and has it begin working its way through the kitchen towards the door. It douses flames centered on V14 (to take out V13, V14, V15, and W14?).

Now, water elemental 2, having extinguished the fire at AA17 last round and examined the window to see if the fire had opened enough of a hole for it to slide through, touches the flames on the other side (Y17) to diminish the flames there, and (?) squeezes into the kitchen at Y17. Water elemental 3 sees the flames almost directly ahead and hustles to Q16 (note: I think that we3 might have been able to 'run' 4x, rather than the 3x I gave it earlier). There it douses the fire. As it can douse a 'large' fire each round, it may be able to put out the flames at R&S15, and R&S16 (the 4-square square).

Murphy takes a breath outside, steps to X13, where the flames go up on him more in earnest (failed reflex save 13/15), taking 5 hp fire damage, yet casts create water from above the squares as a downpour centered from the ceiling at the intersection of X13 and Y14 (hopefully) dampening X&Y13 and X&Y14, helping with 18 gallons (about 144 pounds, and about 2.4 cubic feet), of fuel-cooling liquid, including H20 falling upon his burning bits of dirt.

He does not yet inhale, conserving his breath, but likely will need to take in air shortly after casting his next spell or speaking. As so far he has not inhaled in these elevated temperatures, it may be premature to check for breathing damage (and when he does, will roll for d20+8 fort save).

The elementals seem to delight in battling the flames so far, which delights the druid.

Murphy hears Roscoe (perception 33), and should have a clue as to which window he is talking about (maybe display on map). He will try to answer the constable either by word or deed shortly.

[d20+12 - accidental roll]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday June 5th, 2017 9:18:53 PM

Shel keeps at the bucket brigade, trying to make herself helpful to the others. Sucking in smoke and having to be carried out would not be helpful in the slightest, she told herself as she passed her bucket along to the next townsperson in line next to her.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+5=18 ;
Monday June 5th, 2017 11:32:38 PM

Meko perception - 18

Sky shakes his head when asked to rush in,

I'll end up being carried out or die in a burning hell storm, besides, that fire was started, not by a stove. And when meko sniffs out the person responsible, being outside is better to protect the people. Inside is being taken care of already.

He continues to help with the water as Meko makes his way around the building searching.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=23 ;
Monday June 5th, 2017 11:54:55 PM

ooc: Fortitude save 23

"I found one! Dining room is now aflame!" Lance makes his way to the front door and out of the building as quickly as possible. He sets the child down a short distance outside the front door and calls to townsfolk. "This one needs help! I'm heading back in!"

ooc: Move action to pick up the child, move action to T26.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+11=25 ;
Tuesday June 6th, 2017 7:58:01 AM

Alleah can see the difficulty poor little Ellie is having. With all her coughing she is not going to be able to ride Mookie, even if she had ridden a magical raven before.

She moves to place herself between Ellie and the fire, and picks the little girl up. "You're being so brave, Ellie. So brave". She holds the girl tight to her.

"I'll get Ellie out of here. I haven't searched any of the other rooms yet though. Between the two of you you can probably do it quicker than I could" Alleah suggests to Bliss and Mookie "I'll be right back. Stay safe"

The little girl could suffer from smoke inhalation very soon. Alleah needs to get her out of here - NOW.

Holding Ellie tightly in her arms, Alleah draws on her reserves to get the girl out of the smokey room

-------------------------
Fort Save vs DC17: 25 = Pass
Move action: Move to Ellie
Move action: Pick up Ellie
Hero Point action: Carry Ellie out of the room and towards the exit. Assuming Ellie weighs between 6 and 60lbs, Alleah will be carrying a medium load and thus reduces her speed from 70ft to 50ft. Adding in haste brings her up to 80ft


Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+11=23 ; d20+14=19 ; d20+12=14 ;
Tuesday June 6th, 2017 11:10:03 AM

Pressi shrugs off the smoke again (23) and continues forward into the greenhouse, calling out for people. (Perception 19).

Looking for some extra speed and darkvision, she transforms into her elf form (standard action). (Ignore the extra roll.)

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=15 ;
Tuesday June 6th, 2017 11:35:30 AM

Kezzems falls victim to the smoke and starts coughing.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+19=37 ;
Tuesday June 6th, 2017 3:36:17 PM


Bliss was going to grab the girl and ride her and Mookie out of danger, but Alleah has got that well in hand.

Bliss listens and looks for any sign of other child in need.

Perception 37

Like a House on Fire! Rd4! (DM SteveK) 
Tuesday June 6th, 2017 5:51:35 PM

Bliss and Mookie were expecting the smoke, and fly into the room next to the bed where Ellie was hiding. Bliss dismounts to try and help the child onto Mookie's back. Problems ensue when Ellie is overcome by the smoke and doesn’t know how to ride anyways. Unless Bliss can hold her and Mookie can carry double, the hero isn’t getting Ellie out that way.

Murphy has water elemental 1 slip through to W13, and has it begin working its way through the kitchen towards the door. It is able to douse a portion of the fire with happy sounds like a chortling brook. (DM decision: Large = 4 spaces, so each small elemental can drown 4 spaces of fire per round). Water elemental 2, being small, can’t reach the window and so can neither extinguish the flames on the other side, but amazingly enough, it is able to climb up and into the window! That took all the time it had, but with the bucket brigade splashing water on it, it will be able to douse flames next round! (DM rolled an 18 climb check for the elemental. Will adjust map tomorrow.) Water elemental 3 sees fire and happily sloshes directly over (to R17) and douses the fire around it. Murphy himself walks into the kitchen, ignoring the burns on his earthy skin, and casts Create Water which snuffs the flames around him. Holding his breath, he tries to avoid damage to his lungs because of the intense heat. (Holding Breath 2 rounds)

Shel keeps at the bucket brigade, trying to make herself helpful to the others. Sucking in smoke and having to be carried out would not be helpful in the slightest, and she passes more buckets along to the next townsperson; full and empty, full and empty.

Sky continues to help with the water as Meko makes his way around the building. The wolf is out of sight, but Sky hears his belling howl, alerting the ranger that is companion found something.

Lance calls out his findings of the dining room and a small body, and makes his way out the front door. Setting the boy down and calling to Mayor Bingo’s team under the hickory tree, the hero prepares to go back inside.

Alleah solves the problem of getting Ellie out by moving through the wet spot and picking up the gir and heroicall moving out the girl's dorm and down the stairs. The fire in the main room is close, but there is a little water elemental between Alleah and the exit. She only needs to avoid a coughing fit to get to safety. Fort DC 17 or only coughing next round. Her argument to Bliss is sound: he can move faster than she can to search the rest of the upper floors. Bliss agrees, remounts, and looks about, but can't see anyone else in the girl's dormitory. From his previous visit, the hero knows there are two privies and the boys dormitory on the left side of the Orphanage. Bliss Fort DC 16 or only coughing next round.

Pressi moves on to the greenhouse, and is certain that there is no one in this room. Fort DC 16 or only coughing next round.

Kezzem is overcome by coughing in the smoke for a short while. Fort DC 17 or only coughing next round.

.....

The Blanket Brigade stations itself at the open window at V25, ready to ‘blanket party’ anyone being tossed out the window.

The Water Bucket Challenge, headed by Roscoe and containing Shel and Sky continues to haul empty buckets to the well, and full buckets to the Orphanage. They manage to put out an area inside the kitchen at Y17.

A stretcher team hustles from the hickory tree and picks up the child Lance brought out. Elsia Boffin calls out, “That is Zack!” Candy BadApple grows thoughtful. “That just leaves Maddie and Jhon. They are two of the oldest kids, and should have been the first out.”

......
WE ARE IN COMBAT ROUNDS.
The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Extreme heat deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saves.

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Catching on Fire. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out-that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+10=18 ; d20+5=17 ;
Tuesday June 6th, 2017 6:12:35 PM


Smoke saves Bliss 18, Mookie 17. Does Holding one's breath matter?

Bliss and Mookie head into the two privies to look for kids hiding there. If they find anyone, Bliss tries to get them to mount up with him on Mookie to fly out.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday June 6th, 2017 7:19:00 PM

Shel keeps up her portion of the bucket brigade. She was happy to hear that around her, several of the children had come out safely. "Keep it up, guys! I think we are starting to make some progress!"

"Sky, how do you know that's true? Have you seen something? Are you sure it wasn't the stove?". Shel had a hard time believing that someone would try to hurt an innocent orphanage.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=32 ;
Tuesday June 6th, 2017 7:40:20 PM

"Rargh!" Kezzem coughs up the last of the smoke interfering with his lungs. He continues to call out for the missing orphans while he makes his way up the stairs.

Murphy Leafwin Pipewood (Kim) AC 20 HP 67/76 CMD 17  d20+10=29 ; d20+6=7 ; d6=3 ; d20+30=35 ;
Tuesday June 6th, 2017 8:26:30 PM

Small water elemental 1, in the shape of a manta ray, puts out flames at VW15, VW16. As those flames die down, Murphy steps to the just quenched V15, and creates water to cover TU15, and T16.
Water elemental 2, which happens to have the shape of a translucent octopus, drowns flames in XY15, and XY16, leaving room for Roscoe's crew to perhaps splash water over its head to X17. We2 is right well pleased with its wall climbing abilities. A good story is planned for back home - the battle against the evil fire in the wooden building, and even an earth elemental allied with water.
Water elemental 3 puts out flames at QR14, QR15, and now looms as a breaking wave with little wavy arms to each side, standing at Q16.

As the water rains down in front of him, Earthy Murphy takes a breath and shouts, "Thanks Roscoe! Can't see you, but hear you well. Keep it up with the buckets. The flames have spread out from the kitchen into the entryway and dining room!"

The water cooled air, with smoke particulates freshly washed to the floor by the growing areas of water from the elemental and his own spells, does not bother him at all (Fort save 29/15) - but, does he take a little more flame damage from the proximate fire just before the water descends? (Reflex save 7/15, damage 3)

As he works he way through the kitchen he things about what may have caused the fire to start.
Perception: 35

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday June 7th, 2017 1:03:43 AM

TUESDAY POST

Lance rushes headlong back into the orphanage and barrels up the stairs. He takes a left and heads toward the boys dormitory.

ooc: Double move action. One move action will get me to O16, plus another 60 feet.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+11=22 ;
Wednesday June 7th, 2017 8:27:42 AM

Still holding Ellie close Alleah makes the dash for the front door. She pushes through the smoke to emerge out in the clean-ish air "I need some help over here!"

Alleah looks about for someone - anyone - to come to Ellie's aid and debriefs them "This is Ellie. I found her in the upstairs bedroom crouched under the bed. She's inhaled quite a bit of smoke but otherwise looks unharmed. She might be the bravest girl I've ever met"

"I have to get back inside to keep looking. There may be more children inside. I HAVE TO GET BACK INSIDE!"
----------------------------
Fort save vs DC17: 22 = Pass
Move action: Move outside
Move action: Hand Ellie over to another rescuer.


Pressi (Melvin) - AC 22 (21), HP 77, CMD 26; elf form  d20+11=23 ; d20+12=26 ;
Wednesday June 7th, 2017 1:06:27 PM

At the sound of howling, Pressi the elf turns towards Meko, peering to see him. (Fort roll 23, Perception 26+darkvision 60 feet. She's in the greenhouse, and it looks like Meko is on the map in line of sight of her.)

She stares through the dark before moving on towards the staircase, trying to spot what Meko saw.

Like a House on Fire! Rd5! (DM SteveK) 
Wednesday June 7th, 2017 8:29:11 PM

Bliss and Mookie head into the two privies to look for kids hiding there. Bang! Open one door, Bang! Kick in the other, and the privies are empty.

Shel keeps up her portion of the bucket brigade, using her strength and encouragement on the line!

Kezzem coughs up the last of the smoke interfering with his lungs. He continues to call out for the missing orphans while he makes his way up the stairs.

Murphy's three water elementals continue to happily chortle their way in dousing more flames. Small as they are, they are able to put out the fire faster than it can spread! Only one question remains; will they be able to put out the fire before the summoning spell ends? Murphy himself coordinates with Roscoe and looks about for a reason for the fire to start. Murphy nearly trips over a likely answer: there are several small, scorched barrels of oil broken near the door, and a telltale line of scorched tile that could only have been an accelerant from the door to the cooking fireplace. Notably, there is no way the oil could have been spread on an open door: it had to have been done from the inside... (Murphy holding breath for 4 rounds)

Lance rushes headlong back into the orphanage and barrels up the stairs, whipping past Kezzem and Bliss. He is able to go through the open doors of the boys dormitory, but doesn't try to look around through the smoke.

Alleah keeps her breath and direction and brings Ellie out of the Orphanage where Candy runs out from the hickory tree to get the girl. "You shouldn't go back, there are already five others running through the house, and you look like you are on your last lbreath!"

Pressi hears Meko's howl and runs to a greenhouse window. She sees the wolf sitting but can't see anything around. Meko doesn't appear to be in any distress.

.....

The Blanket Brigade stations itself at the open window at V25, ready to 'blanket party' anyone being tossed out the window.

The Water Bucket Challenge, headed by Roscoe and containing Shel and Sky continues to haul empty buckets to the well, and full buckets to the Orphanage. They manage to put out another area inside the kitchen.

Ebe and Elsia Boffin with Candy BadApple keep the kids calm while Mayor Bingo coordinates the first aid station. Slowly tottering to the hickory tree is Sarabella leaning on the arm of Iangold: more clerics have arrived!

......
WE ARE IN COMBAT ROUNDS.
The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Extreme heat deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saves.

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Catching on Fire. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out-that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday June 7th, 2017 9:59:23 PM

"Sky, you stop ignoring me right now! What did you hear? Why did you say someone set this fire? Is there something the Sword should be doing right now, rather than fighting the fire?"

Shel kept running the buckets as she again asked for an explanation from her fellow water thrower.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=13 ;
Wednesday June 7th, 2017 11:44:57 PM

Lance tries to search the boy's dormitory, but is temporarily overcome by smoke.

ooc: Fortitude save 13

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday June 8th, 2017 12:14:10 AM

It just doesn't seem right. My gut tells me this is a diversion or straight out attack on these kids.

Sky runs towards Meko, asking both out loud and through there empathetic bond..
what is it? What did you see

Ooc: Sky and Meko can communicate, through there bond and with the wreaths they wear in a common tongue they both understand

Murphy Leafwin Pipewood (Kim) AC 20 HP 64/76 CMD 17  d20+10=12 ;
Thursday June 8th, 2017 3:06:22 AM


Manta ray water elemental 1 extinguishes the remaining flames in the kitchen, then moves toward the doorway (U15).

Translucent octopus water elemental 2 moves toward the dining room to X18, and the flames at XY19 & XY20 die down.

Looming wavelet water elemental 3 slides to R15, and the flames at QR13 & QR14 disappear in a cloud of steam.

Murphy's attends to the evidence of the oil cans and line to the stove for the moment. He dumps more water over his head (spread over WX13 and WX14), says, "When things settle down, Constable Roscoe, I've got something for you to consider," then takes another breath. [Note, last round Murphy also breathed in, so he should be well caught up on any necessary oxygenation. A question: Does he need to roll vs smoke this round, as the kitchen is cleared, and he waited until the area first received another dousing of water, which does tend to remove smoke particulates? If not, he now begins to cough - Fort save 12. How are earth elementals affected?]

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+2=12 ;
Thursday June 8th, 2017 7:32:58 AM

Alleah pushes aside any hands that are in her way or stopping her from searching "I have to keep looking!"

She makes a direct charge at one of the closed shutters for the boy's room. She doesn't care if there is fire on the other side. She doesn't care if she splats against the shutter like a bird on a window. All she cares about right now is finding the missing children.

Charge at the shutters ending with a bullrush: 12 + 2 charge = 14.
No idea what the CMD of an object is or what damage Alleah will take from running into an object at top speed. She's hoping to burst through into the room


Pressi (Melvin) - AC 22 (21), HP 77, CMD 26; elf form  d20+12=19 ;
Thursday June 8th, 2017 3:27:31 PM

Pressi shakes her head, unsure of what to do. That crazy wolf Meko just sitting there with a stupid grin.

Sky seemed to be checking on his wolf. She could hear a number of people upstairs. (Perception 19)

She considered bursting through the greenhouse and going through the front door. That seemed faster.

Instead, she moved quickly through the study back towards the hallway.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=29 ; d20+1=20 ;
Thursday June 8th, 2017 4:08:36 PM

SV Fort: DC 29
Perception: 20.

Kezzem searches upstairs for the orphans while calling out their names.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+19=34 ;
Thursday June 8th, 2017 4:49:23 PM


Still holding their breaths, Bliss and Mookie head from the privies to the boy's dormitory. If they find no one, they'll be ready to declare this floor empty. Bliss calls to Kezzem so they can work together.

Perception 34

Like a House on Fire! Rd6! (DM SteveK) 
Thursday June 8th, 2017 9:51:12 PM

Shel gets impatient with Sky. Being in the bucket line is important, but if there is something only the Humble’s Sword can do…

Lance tries to search the boy's dormitory, but is temporarily overcome by smoke, hacking and coughing! (Because of coughing, Lance can’t hold his breath and has to save vs smoke inhalation again.

Sky responds that he just has a feeling, but breaks line and runs to Meko to better communicate with the wolf. Through the Berry Wreath, Sky is able to empathically, and he gets that the wolf is eager and pleased, like he found something and wants Sky to know about it.

The water elementals continue to extinguish flames, but they have to touch the flames in order to drench them, and to get the maximum amount of fire, his trusty elementals wade right into the fire to put out the flames. In doing so, they each incur some damage. (d6 for each)

Murphy alerts Roscoe to what he found by the kitchen door and has to take a breath. Even though the fire is out, the orphanage is still full of smoke, and it tries to tickle his throat. He can’t do anything but cough and wheeze for a while. (Because of coughing, Murphy can’t hold his breath and has to save vs smoke inhalation again. He is no longer near extreme heat and so doesn’t take damage)

Alleah pulls away from people who want her to stay outside, and, like a miniature tornado, flies up and smashes through a pair of shutters into the boys dormitory!

Pressi sees that Meko isn't hurt or in danger, and decides it is time to get out. She hustled outside.

Kezzem and Bliss are able to search the boys dormitory and are certain there are no kids here. Every room has been checked: so where are they?
.....

The Blanket Brigade stations itself at the open window at V25, ready to 'blanket party' anyone being tossed out the window.

The Water Bucket Challenge, headed by Roscoe and containing Shel and Sky continues to haul empty buckets to the well, and full buckets to the Orphanage. They manage to put out another area inside the kitchen.

Ebe and Elsia Boffin with Candy BadApple keep the kids calm while Mayor Bingo coordinates the first aid station. Sarabella and Iangold heal smoke inhalation damage of Ellie and others.

......
WE ARE IN COMBAT ROUNDS.
The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Extreme heat deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saves.

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Catching on Fire. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out-that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=21 ; d20+17=33 ;
Thursday June 8th, 2017 11:59:39 PM

ooc: Fortitude 21, Perception 33.

Lance searches the boy's dormitory for children.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+13=32 ;
Friday June 9th, 2017 1:35:28 AM

Running up to Meko, Sky looks at the wolf, trying to see where he is looking and asking which direction, so he can see what his trusty companion found.

what is it boy.

Pulling his bow, knocking an arrow as he scans the area,
attacking an orphanage, probably page one in the book of all evil.
----------------------
Perception- 32
[/B]ooc: sorry guys. I'm trying to keep up, had a rough few weeks. I'll be better about posting more timely
[/b]

Murphy Leafwin Pipewood (Kim) AC 20 HP 64/76 CMD 17  d20+10=30 ; d6=6 ; d6=2 ; d6=5 ; d3=2 ; d20+30=45 ;
Friday June 9th, 2017 2:20:55 AM


Manta ray water elemental 1 slides around the corner, and puts out the flames at T15, T16, ending at S16. The water ray takes 6 hp damage, and steam issues from along the lower left side of the creature.

Looming wave water elemental 3 manages to drench the fire at ST13, ST14, ending at S14. This fellow suffers 5 hp damage from the fire, but, doggone it, the fire is still losing more than the elemental!

In the dining room area, brave water elemental octopus 2 drenches VW19 and VW20, ending at W20. The octopus gets a light dispersal of one of its liquid arms, for 2 hp damage. That's all right. Octopus arms can grow back.

Murphy, with a slight breeze coming in through the back door, enjoys a breath of clean, fresh air, cleaning his earthy lungs (Fort save 30 (nat 20)), and feels good in that regard. He trusts the water elementals will continue with their big assignment, and he is grateful for their having heeded his summons.

Murphy takes a closer look around [Perception 45] where the oil spilled and the trail of the accelerant toward the stove, then walks out the door, to see if he can discern similar footprints both within the kitchen and just a bit outside the door - and, if so, the direction such footprints headed in. One set? Two sets? Perhaps young, but not too young, sets of tracks going to some place nearby? We'll see.

If he finds something, he asks Roscoe to join him out back, and other friends, such as Sky, if they are within sight. "I'll be the lurking, kindly, harmless earth elemental," he tells the old constable, "with a nice glaze on my front side," he adds, considering the terrific heat that caused him to burn more than once inside the house. He ends his turn at about X10.

[Please ignore d3=2 roll. Fat fingered.]

[Good to have Sky & Meko going for it!]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday June 9th, 2017 7:18:03 AM

Shel rolled her eyes at Sky's feeling. He could have just said it was just a theory up front, she thinks, as she wipes the sweat from her brow. He jumps back in line and passes yet another bucket full of water forward toward the orphanage.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+15=34 ; d20+11=17 ;
Friday June 9th, 2017 8:37:11 AM

Alleah rubs her shoulder. That shutter wasn't as hard as she thought, but still, that's going to leave a bruise.

"ANYONE IN HERE? IT'S ALLEAH OF THE SWORD!" She calls as loud as she can. She looks carefully around the room, and even tries closing her eyes to focus on nearby sounds.

By her count only one child had been found. That leaves three still unaccounted for. "Why didn't I prepare a Locate Creature spell?!"[b]

----------------------
[i]Perception: 34
Fort Save vs DC15: 17 = Pass, but close


Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+14=26 ; d20+6=22 ;
Friday June 9th, 2017 2:12:44 PM

(OOC: I've been having difficulties editing the map or explaining where to place her. But the idea was to put her back into the middle of the house, or alternately through the greenhouse to where Meko is. Anyway, I will play her where she was placed.)

Back outside of the house, it appeared that the kids weren't in the house. After checking for clues on her side (Perception 26), she begins to inquire around in regards to where they last saw those kids, and if they remember anything else (Diplomacy 22).

Like a House on Fire! Rd7! (DM SteveK) 
Friday June 9th, 2017 5:37:34 PM

Lance searches the boy's dormitory for children, but he has no more luck than Bliss or Kezzem.

Sky reaches Meko and tries to see what is Meko excited about? The wolf gives the ranger a head butt asking for an ear scratch, then sniffs at the ground. Looking down in the darkness, illuminated only by the house fire rapidly being put out, Sky can see four sets of footprints. Two are unshod juvenile Halfling prints (Sky has seen enough through his life to know what THAT looks like!) that come from the back of the Orphanage and lead to the woods to the north. A second set of two tracks are larger, Medium sized, and wearing boots or shoes. They come from the woods, then turn around and take the same path as the first pair of Halfling prints back into the woods…

The water elementals are getting hurt, but it is easily seen they have a handle on the fire. Combined with the efficiency of the water buckets, it may only be seconds before the entire fire is out! (Each Water elemental takes d6 damage in getting to a location to maximize drenching)

Murphy takes a closer look at the oil spilled around the door and toward the fireplace. Any trace in the kitchen have been burned away, but the druid moves outside. Without any tracking ability, he can’t discern any footprints or other tracks in the area.

Shel rolled her eyes at Sky: feelings! The mage jumps back in line and passes yet another bucket full of water forward toward the orphanage.

Alleah rubs her shoulder. That shutter wasn't as hard as she thought, but still, that's going to leave a bruise. She calls out, but all she can see in the boy’s dormitory are Bliss, Kezzem, and Lance coming to the same conclusion; there is no one here.

Pressi is outside the front door, must've got turned around in the smoke. She knew there were no doors from the greenhouse to the outside, so perhaps it is better here? The Halfling shrugs her shoulders and moves to start eliciting information from the nearest group of Halflings (which happens to be the first aid station under the hickory tree). As she arrives, Sarabella has just finished providing a positive energy pulse to the smoke inhalants, which perks up quite a few, including little Ellie. "Oh!", she says with a squeal, "did the fire scare away the bad men yet?"

…………….
…………….
The Blanket Brigade stations moves to be under the window where Alleah broke in, ready to 'blanket party' anyone being tossed out the window.

The Water Bucket Challenge, headed by Roscoe and containing Shel continues to haul empty buckets to the well, and full buckets to the Orphanage. They manage to put out another area inside the dining room.

......
WE ARE IN COMBAT ROUNDS.
The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Extreme heat deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saves.

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Catching on Fire. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out-that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Murphy Leafwin Pipewood (Kim) AC 20 HP 64/76 CMD 17  d20+12=16 ; d6=2 ; d6=1 ; d6=2 ; d20+30=49 ;
Friday June 9th, 2017 7:36:36 PM


The manta ray-shaped water elemental 1 moves to S20, and drenches ST20 and T21, while taking 2 hp of damage from the flames.

The adventurous octopus water elemental 2 moves to V21, drenching UV21 and V22, taking a mere 1 hp damage.

Wavy elemental 3 moves to T18, and puts out T18, T19, taking 2 hp damage. Now, as far as is evident, all of the flames now are quenched.

The three liquid creatures gather together in a triangle, and begin dancing a joyous elemental dance of victory over the nasty fire, gurgling in delight, and squirting little bits of water at each other and up into the air. Some liberties with movement here - but their mission is accomplished, and they rejoice! -maybe this part happens at the start of next round... Two more rounds remain for their summons.

Murphy looks hard, his survival skills can track [Survival: 16]. Should illumination die down, he has darkvision. Noting the excitement of Meko, and seeing him sniffing the ground, and Sky also looking there, Murphy calls out in his currently somewhat growly bass voice, "Roscoe, join us here. I look like an earth elemental. Looks like flames are dying out inside. Sky - what do you have there?"

Perception: 49

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday June 9th, 2017 8:39:44 PM

Shel has her head down, and she doesnt realize that he others have put the fire out. She keeps passing buckets back and forth so long as the others keep handing and taking them from her. Keeping a steady motion made the work all the easier. Her back would be sore later, but maybe everyone would be alive.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+19=20 ;
Friday June 9th, 2017 9:31:34 PM


Well, no one else is up here. Bliss and Mookie fly out. The downstairs is well in hand. They fly around the house, looking.

Perception 20

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=41 ;
Saturday June 10th, 2017 2:00:34 AM

"Stop, Alleah. Just stop. Think for a moment. What's the best way to do this?"

She casts Detect Thoughts and concentrating on the spell, starts moving about the upper floor

-----------------------
Ley Line check: 41 = Pass. Detect Thoughts. Alleah will walk around the top floor searching for any thinking creatures and Mookie

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Saturday June 10th, 2017 4:57:58 AM

Reaching down and petting g Meko, he nods to his trusty wolf, then Sky calls out

I knew it! Over here everyone! They've been napped. At least two Halfling and a larger creature, maybe person​, wearing boots headed into the woods, that way. Most likely started the fire too.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Saturday June 10th, 2017 12:40:16 PM

Thinking the boys must have been out causing mischief, Kezzem heads outside to check on Ellie and the other orphans, until Sky raises the alarm.

"What kind of black-hearted individual kidnaps orphans! Clearly it is not for ransom money, so they must have some other vile purpose. We must find them at once!"

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=14 ;
Monday June 12th, 2017 1:12:45 AM

FRIDAY POST

"On it!" Lance tries to make his way out of the dormitory and down the stairs to pursue the firebugs, but a lungful of smoke bring him up short.

ooc: Fortitude 14

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday June 12th, 2017 12:12:20 PM

Check-in

Pressi (Melvin) - AC 22, HP 77, CMD 26 
Monday June 12th, 2017 3:54:19 PM

Pressi rushes to the back where the tracks are.

Causes and Tracks (DM SteveK) 
Monday June 12th, 2017 5:25:37 PM

Murphy has enough survival skills to verify what Meko found and Sky has seen: two sets of unshod prints leading from the orphanage backdoor (NOT the kitchen door) and towards the woods, and two sets of shod Medium humanoid prints coming from the woods, then turning around and going on the same path as the two unshod prints. More is difficult to see because there are many other signs and tracks in the dirt this close to the orphanage and town.

Shel keeps passing buckets back and forth until a ragged cheer brings the buckets to a halt: the fire is put out!

Bliss and Mookie fly out and met up with the team gathering by Sky and Meko.

Alleah casts Detect Thoughts, and, through the clearing smoke, goes through the entire orphanage to ensure there is no living thoughts. There is not.

Sky reads the four prints and announces that two orphans have been napped by one person wearing boots who probably started the fire.

Kezzem heads outside and is incensed about black-hearted villains kidnapping orphans!

Lance is temporarily overcome by smoke on the way out of the Orphanage, but, thankfully, the smoke is clearing and the hero is soon able to get outside and confer with the others.

Pressi goes around the building to where the others are meeting.

…………….
…………….

The fire is put out and the water elementals perform a sinuous victory dance for a few seconds until they return to whence they came. The fire that Alleah and Bliss saw around Ellie’s bed quickly burns out without catching the wet bed or anything else afire too… for some reason. There is still a great deal of smoke, but with the Boffins, Candy, and all but two orphans accounted for (Maddie and John), the smoke becomes only more a nuisance for the heroes, who are able to move through the building without much trouble.

Roscoe comes around with a couple of deputies and starts inspecting the kitchen, oil barrels, and accelerant trail that Murphy called out earlier. “We can get to the bottom of the fire. If there are biguns at night in the woods, I think we know who the best team is to rescue young Maddie and Jhon."

The Broker comes around the corner to meet up with the gathering Humbles Sword. “Before you go, I think you need to know what little Ellie has been saying. She says she saw the two biguns. She also says that she and Zack set the fire."

......
WE ARE OUT OF COMBAT ROUNDS.
Heroes can take one minute of actions per post.

(ooc: Incredible posts during a non-standard encounter! Everyone gets One Hero Point for…
- Murphy on the organization of the water elementals
- Alleah, Bliss, Kezzem, Pressi, and Lance for charging into the Orphanage like heroes
- Sky and Shel for pitching in at the bucket line; way to integrate with the townsfolk! All the ‘Ford knows the heroes don’t think they are above menial work.
- And a special shout-out to Pressi who had the foresight to organize and plan actions for the arriving townsfolk. The ‘Ford has a ‘Sword who they see as a leader!

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday June 12th, 2017 8:50:55 PM

Shel moves over to meet up with the others, stretching her back as she walked. "Whew, in not used to physical exercise. I've got to start working out more," she whispers.

Once she hears from the Broker, she looked at the others. "We've got to talk to Ellie. Why did they set the fires? Were they under some sort of spell?".

Bliss (AC24, HP56) and Mookie (Cayzle) 
Monday June 12th, 2017 9:31:26 PM


Bliss looks at those footprints carefully. He tries to imagine the boots that would have made them. Big boots, bigger than any other around here. He turns to his friends. "Can anyone cast Locate Object? Maybe we can find this villain by his boots?"

He wonders if the kids were cursed or enchanted to start the fires.

Alleah (Posted by Cayzle) 
Monday June 12th, 2017 9:36:42 PM

Alleah wipes the sweat from her brow. She's conflicted on how she feels though. She's grateful to Warrd that everyone made it out of the fire alive. But then again, it sounds like two children have been kidnapped.

"I've got an idea" she says quietly to the rest of the party

"Ellie dear, you were sooo brave tonight in getting out of the orphanage. I think for all you've been through tonight that maybe you can have some dessert at the Belly Buster. But we really need to know what happened and what you saw so we can go find Maddie and Jhon. Now, I know answering questions for grownups can be a little scary at times, so I think we can make this a bit easier. I want you to think reeeeally hard about what happened tonight, ok? How the fire started, what you saw, what you heard. Anything that comes to mind. I want you to let me see what you see and hear what you hear. Can you do that for me, Ellie? It will mean no more questions and you can go get something to eat"

Alleah will cast Detect Thoughts and concentrate on reading Ellie's mind. The poor girl will no doubt be thinking of the night's events, and reading her thoughts seems less traumatic than asking her to answer a wave of questions from strange adults.

Alleah plans to share all she learns with the party once Ellie is out of earshot.

------------------

Leyline check: 19 = Pass. I'm assuming Ellie will lower her defences at Alleah's request

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday June 12th, 2017 11:59:13 PM

"I can't track anything, but point me in the right direction and Incandescent chase them down." Lance is hopping and eager to run like a cooped up shepherd dog.

Murphy Leafwin Pipewood (Kim) AC 20 HP 64/76 CMD 17 
Tuesday June 13th, 2017 2:57:44 AM


In the moments before the dancing water critters disappear, Murphy calls out in a loud voice, Takk, vannelementer! Det gjorde du veldig bra. Gå med stolthet, vinnere." In Aquan, Highlight to display spoiler: {"Thank you, water elementals! You did that very well. Go with pride, champions."} Then, in common, he says in a slightly quieter voice to those nearby, "I thanked the water elementals for their help in their brave conquest of the flames. They served our orphanage well."

He also hastens to assure any halflings, apart from the 'Sword and Roscoe, "Don't worry - I won't hurt anyone. I'm here to help you all out." After that, he says, "I recommend some of the good folk here go through the building, open the shutters, and let the orphanage receive a good airing out. Also be mindful that, right after a fire, flames might again spring up - so put some water buckets there and there throughout the place, to be used when needed for the next hour or two. And, if, in your prayers, you'd like to send a word of gratitude to Eberyon for allowing me to get help from the water critters, no doubt he will appreciate that thought."

He takes Sky aside, and whispers to him - If you are Sky (or are nearby and have perception ~DC25) Highlight to display spoiler: {"Notice, friend, there are two sets of boots - see the slightly different size and markings on this pair?"}

To those nearby, he says, "Do we know for certain the children were kidnapped? Is it possible they went off on their own, or had some sort of arrangement? Nonetheless, kidnapping it may be. Let's be slow to make up our minds before we know enough. Let's see how close the boot prints got to the house." [Was Murphy able to tell whether they came right up to the house, or stopped and turned a bit farther away?]

"Also, the fire was set inside the kitchen. The children left the building through the next door over, near the stairway." As he hears Broker LaughShield's comment that Ellie claimed to have set the fire with Zack, he nods in appreciation for the message, and he is about to ask the girl her reasons for doing so with Zack, and whether the 'bad men' had been there tonight, and was that why she started the fire? And had they been there before? - but he desists for the moment, as Alleah appears to have the questioning well in hand, and he recalls how deeply she was able to get into the thoughts of the hungry hill giant they met on their way northward several days ago.

He then mentions to Pressi he's going to talk with Candy, and asks if she might want to talk with the Boffins. He heads around to find Candy. He tries to deflect panic at his appearance along the way. "It's all right - I'm just Murphy, disguised as a big mound of walking dirt, kids. I needed to get big to bash in the back door."

"Hi, Candy. It's me, Murphy. Sorry for showing up as a hulking mound of stones and dirt. I think what you are doing, taking care of the kids, is great. Say, you mind if I ask you about John and Maddie? Should we step off to the side a ways, or is here all right?"

He awaits her reply, and, unless totally brushed off, complies with her preference. He asks, "Can you tell me something about the two? What they are like? Interests? Abilities? Anything that might be helpful in us finding them? Also, and sorry for this question, but, can you think of any reason why they might have decided to leave?" If she rejects the implication of the the last part of that query, he follows with, "Well, do you suppose anyone here might have an idea about the man or men who came nearby, looks like tonight? Their bootprints cover over some of what look to be Maddie's and John's footprints from just a short time ago." He has never previously placed high trust in her character, but it seems as though she may have had some change of heart, and he has always thought she had a certain cunning, and was certainly able to get people to follow her lead. He is absolutely willing to give her any benefit of the doubt, but is also open to words of concern, or words that bite. If the latter, he takes no offense, simply deflecting, and asking if she knows of something that will help them help the children.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=19 ;
Tuesday June 13th, 2017 5:30:09 AM

OOC: My leyline die roll for the post Cayzle made for me. I was able to roll on my phone but not post

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday June 13th, 2017 11:40:25 AM

Sky nods, I must have misread the tracks..


Sky and Meko glance at each other.

When your all ready, let's get to tracking...



Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday June 13th, 2017 12:06:06 PM

"How is everyone doing?"

Kezzem checks on the orphans and staff for burns and if anyone is still coughing from the smoke. If need be, he will lay hands on the injured.

"Don't worry," he says, "we're going to find your friends, and bring however is behind this to justice."

Pressi (Melvin) - AC 22, HP 77, CMD 26 
Tuesday June 13th, 2017 7:04:23 PM

As directed, Pressi goes to talk with the Boffins

Ooooo, Television! (DM SteveK) 
Tuesday June 13th, 2017 8:37:17 PM

Shel is sure they have to talk to Ellie, maybe she was under a spell!

Bliss looks at those footprints and suggests a Locate Object spell could find the two villains by thier boots? He also wonders if the kids were be-spelled to start the fires.

Alleah has an idea. She asks Ellie not to speak but just think about her words as the Witch casts another Detect Thoughts spell…

Lance can't track anything, but is hopping and eager to run like a cooped up shepherd dog.

Murphy provides praise to the water elementals and instructions to Roscoe and other nearby townsfolk before getting down to the business at hand. He questions if the children were actually kidnapped and cautions about keeping an open mind about events. The druid can see the two shod tracks got to within 20 feet of the kitchen door before turning back towards the woods, and points out the fire was set inside the kitchen while waiting on Alleah’s machinations. After all that, he just doesn’t have the time to be doing more just yet.

Kezzem reassures the local people they will shortly be on the trail to find the two missing orphans.

Pressi goes to talk with the Boffins, who tell her that Marie and Jhon are a responsible young buck and bucca, and they wouldn't go off by themselves for frivolous reasons. "They always watch out over the young uns, and mind the littles."

…………….
…………….

Candy BadApple brings Ellie around to the gathered heroes, and it is a close call if it is the child or the adult who is more nervous about that! But both put on brave faces, and then Alleah starts speaking with the child. Soon, Alleah is getting images and can speak aloud what she sees to everyone. “Zack found Ellie at the water closet and they talk about Candy’s bedtime story; ‘The Chickenheart that Ate Plateau City’. They were both hungry, so they went downstairs into the kitchen. They hid on the stairs because Maddie and Jhon were sneaking out of the house. OK, they go downstairs and into the kitchen. Ellie goes for the larder and sees Zack go to the kitchen door and sneak a peek; he is grinning like he’s going to see something but then gets real scared and says there are Bad Biguns out there! Ellie sees them too: they look like Humans. Zack shuts the door and Ellie grabs a small barrel of oil from the larder. ‘They can’t get through fire and jello!’, she says, mimicking a line from Candy’s story, and spreads the oil around before lighting it from the stove. It’s really bright and hot. Ellie is really scared, so runs to her bed. She hides under her bed as the Boffins come in and call for all the kids to get out. Then she takes the last of the oil and makes a circle about her bed. She is thinking ‘wish I had some jello.’

And that’s all Alleah gets.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday June 13th, 2017 9:41:03 PM

Shel goes wide eyed at Alleah's telling of the story going on in Ellie's head. "I've never seen a bigun that actually looks like a human. I wonder what sort of creature that is. None of them have looked like a human," she repeats, trying to wrap her head around the thought.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday June 13th, 2017 11:57:14 PM

Lance continues to jump around, cracking his neck and knuckles and ready to run off as soon as someone tells him where to go. "I should learn tracking..."

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Wednesday June 14th, 2017 12:31:11 AM

"Huh... clever kid" Alleah is quite impressed by the way Ellie handled herself. She doubts she would have had the same smarts when she was a kid.

"Ellie, you did the right thing. Noone got hurt by the fire, and the orphanage can easily be rebuilt. But by starting the fire you probably scared off the bigguns and saved others from being taken."

Alleah searches through her kit for a suitable reward for the youngster. Finally she digs something out: a small badge/medal from the Star Mages guild*. "This probably calls for a little bit of formality" she decides.

"For thinking quickly in protecting her friends and for being so brave tonight, I hereby award Ellie this medal" Alleah pins the badge to Ellie's nightgown. "Now young hero, I think it's time you got some shelter somewhere"

When Ellie is out of earshot she gathers the party close by and fully briefs them on how the fire started, what Ellie saw, and every other detail she was able to glean.

"Looks like those bigguns timed their attack perfectly. They went straight for the orphanage and attacked just days before the tower would be ready. Seems strangely well coordinated. You think Uthvas may be involved somehow?"

------------------------------
*Note: The medal/badge was an old Yuletide item. It has no monetary or magical value

Murphy Leafwin Pipewood (Kim) AC 20 HP 64/76 CMD 17 
Wednesday June 14th, 2017 5:10:08 AM

Murphy listens to Alleah's report on Ellie's thoughts, with some smiles, some looks of concern. He nods approval at the special award.

"The towers are ready as of a few days ago, right?" he responds to Alleah's observation. "Shel, humans are biguns, compared to us. There have been a few who've come to our town before. Then there are bigger biguns, like ogres, and real biguns, like giants."

To Lance, he says, "Probably Sky and I can help you a bit with that idea, Lance. Or, the WLA can give you some survival training, too, and that helps with learning to track. Don't worry, we'll be on our way fairly soon, I reckon."

He then approaches Miss BadApple. "Hi, Candy. It's me, Murphy. I know, I need to wash up," the earth elemental grins. "I think what you are doing, taking care of the kids, is great. I'd love to eavesdrop on the stories you tell the young 'uns. Say, you mind if I ask you about John and Maddie?"

He awaits her reply. If she agrees, he asks, "Can you tell me something about the two? What they are like? Interests? Abilities? What they look like? Anything that might be helpful in us finding them? Can you think of any reason why they might have decided to head out tonight?" He follows with, "Do you suppose anyone here might have an idea about the men who came nearby, look like? Their bootprints cover over some of what look to be Maddie's and John's footprints from just a short time ago." He points out to her where their bootprints stop, and shows the children's footprints. "Sky found these."

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+14=33 ;
Wednesday June 14th, 2017 11:32:52 AM

To Murphy's comments to Shel, Pressi reminds her that they HAVE encountered giant sized humans - the constructs they fought the last time they went up against Uthvas. Clearly, her mind went much in the direction Alleah did, though of all the targets he could have picked....

It was the first time in a while that she could do more than simply react, though what to do next didn't come clearly. From Murphy's description of the tracks and the eyewitness reports that didn't describe any screaming or kids carried out, they had to consider the possibility that the kids heading to the woods was separate from bigguns coming towards an orphanage (and nowhere else). But no motive for either remained apparent. "They always watch out for the others," she turned over in her mind.

To Lance, "It is our lot in life. Even a Monk-Rogue doesn't get the ability to track easily (cross class for both classes, and low skills every monk level). We just have to make do. She peers into the darkness (Perception 33) trying to figure out anything else.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Wednesday June 14th, 2017 1:13:44 PM

"My cousin Koz would be useful here," says Kezzem. "He was always good at tracking things. Of course, he'd then probably want to eat the orphans, so it's probably best that he isn't here."

"Hold on, I have an idea. They might have left a scout behind. Gargul, reveal to me if evil lurks nearby."

OOC: Detect Evil (60 ft. range)



Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+13=26 ; d20+10=30 ; d20+15=19 ;
Wednesday June 14th, 2017 3:36:26 PM

Sky nods in approval as well when the little one is acknowledged for her bravery and fast thinking.

Good job kid, those instincts might well keep you alive in a dangerous situation one day, just like it did today. .
turning to the rest of the group,

Lance, I can teach you a bit about tracking if you'd like. See these prints, deep into the earth, He points out the boot prints left by the "bigguns"
Then these here, very shallow prints, meaning a lighter person left these. The size and depth difference lets us know a small vs medium. The shape shows us boots or bare foot.. But it takes time to get used to all the little things one might see while tracking.

He kneels down, checking out the tracks once again, Be right back... he mumbles as he begins following the tracks just inside the woods. Looking for anything else that might tell him if the bigguns and lil ones left together or not, if all sets of tracks continue in the same direction, or if anything tells him they've climbed a tree, hopped on a horse, or anything else of note... Moving slow and quietly as he checks further in, He only goes alittle ways into the woods before returning to his friends to share his findings, if any,...
--------------
Perception: 26; Survival; 30 (Nat 20), Stealth; 19 (maybe 25-40ft pass the tree line)


Tracks and Decisions (DM SteveK) 
Wednesday June 14th, 2017 7:31:27 PM


Shel tries to wrap her head around the thought that the term ‘bigun’ means any Medium-sized or larger humanoid.

Lance continues to jump around, cracking his neck and knuckles and ready to run off as soon as someone tells him where to go.

Alleah is quite impressed by the way Ellie handled herself, and rewards her with a small medal for quick thinking. She knows that the Towers won’t stop Biguns (eg Medium or larger humanoids), only Real Biguns (eg Giants), and wonders if Uthvas may be involved.

Murphy listens to Alleah's report and considers the Tower (finished but not enchanted) and the difference between types of Biguns. And then earth-elemental Murphy approaches Candy BadApple. (Sense Motive DC 20 Highlight to display spoiler: {Candy seems apprehensive and unfriendly } “I just started working with ‘em, don’t know much about ‘em. Just wanna give ‘em a better leg up than I had.” Candy is able to give Murphy and the Sword a physical description of the pair. Neither Candy, the Boffins, nor anyone else can recall seeing any Humans about the town today. Although Murphy points out that the boot prints partially cover Maddie and Jhon’s prints… they don’t.

Pressi considers that it was the first time in a while that she could do more than simply react, though what to do next didn't come clearly.

Kezzem laments his cousin isn't here, but that may be just as well. He tries to look at the woods and Detect Evil, but there is none within 60 feet.

Sky also praises Ellie and then does some tracking of his own. The prints are fairly fresh and in yeilding earth, so it is fairly easy for the ranger. He is able to see both the two Medium and two Small sets of prints converge at a trail into the woods. Forty feet into the treeline, Sky hears something just barely on the edge of hearing. Is it the wind or calls for help?

.........
.........

The townsfolk seem to have things well covered. Sarabella and Iangold are leading the Boffins and kids to the Temple to sleep the rest of the night, Roscoe leads a group airing out the Orphanage, and Mayor Bingo is thanking people for coming out and shooing people back to their beds.

It looks like the Humbles Sword is free to pursue other actions, and they aren’t going to get any more information here.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday June 14th, 2017 9:57:18 PM

If Sky reveals his tracking successes to the group, Shel is all about trying to follow the footprints and discover the missing children. Hopefully, Pressi was wrong and there was no more of those constructs out there for the group to encounter again...those things shrugged off her most powerful spells with ease. "I say we go find the kids right now!"

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+19=27 ; d20+19=34 ; d20+38=58 ;
Wednesday June 14th, 2017 10:23:21 PM


Bliss is eager to hunt for the kids too. He and Mookie take to the sky, flying quietly and using darkvision to scout ahead.

Perception Bliss: 27
Stealth Mookie: 34
Stealth Bliss: 58

He casts Message to communicate with the group and stays in Message range.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday June 14th, 2017 11:55:11 PM

Lance watches the party members trained in woodslore carefully, eager for a shred of a clue as to where to run.

Murphy Leafwin Pipewood (Kim) AC 20 HP 64/76 CMD 17 (Medium Earth Elemental)  d20+7=26 ; d20+30=39 ;
Thursday June 15th, 2017 2:01:24 AM


Earlier at the 'boots covering their steps' moment. "Oh, wait - those are someone else's footprints from maybe sometime earlier, look a bit older. I was wrong, what we think are Maddie's and John's footprints don't look covered at all by the biguns."

Then with Miss BadApple - he was able to discern her disquiet. He says, "Thank you, Candy, for giving these youngin's a fighting chance. I know you and I did not always see things quite the same way, but, who knows, maybe we can be on the same team." He turns to go, then turns slightly back, and quietly adds, "Say, it's up to you, but I'd appreciate any prayers sent heavenward for the youngin's we're off to try and find." He gives her a nod of leave-taking, and without awaiting a reply, he strides off...

... and comes to the midst of those of his friends who are still nearby. "Humble's Sword, some of us have started already. I agree, Shel. If anyone wants a ride, I'm running. Maybe not as fast as Pressi can, but I can carry two of you easy, and maybe one on my shoulders. If you don't mind a little dirt." He waits a beat (or two if necessary), helps up who wants to ride an earth elemental, then begins at first a slow acceleration, and, within a round or two, heads toward the woods, in the direction Sky and Meko went, full bore (125' / round - Fleet feat (and feet) adds 5' to 20' movement, and Running feat (and feet) give an x5 multiplier). Those he is hanging on to should not need worry - he won't let go. If someone is on his shoulders, they might want to apply the ride skill - he tries to move smoothly.

As they draw near to the edge of the woods, he slows, and helps down those with him, then enters between the trees. Watching (darkvision: 60) and listening.

Sense motive: 26
Perception: 39

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+15=35 ; d20+10=26 ;
Thursday June 15th, 2017 6:57:30 AM

Alleah also takes to the air, but only 20 to 30ft high. She wants to be able to keep a check of the ground and follow the tracks (or the others if they are ahead of her).

Her tracking skills aren't greatest but she will take a shot at it.

She isn't as concerned about stealth as the others and will gladly move at full speed. The longer the group waits the further the guilty party gets and the harder it will be to track them.

-----------------------
Fly speed: 70ft (x5 if in a straight line and still able to track) 25ft in the air
Perception: 35 + Darkvision
Survival check to follow the footprints: 26


Pressi (Melvin) - AC 22 (21), HP 77, CMD 26 (28); elf form  d20+12=28 ;
Thursday June 15th, 2017 11:27:10 AM

Pressi prepared her vicious tear and activated her elf form (darkvision and +10 speed for an hour). (Items in parens are the new temp values).

(OOC: I like how everyone seems to think that Pressi is a typical monk speedster, despite only being half monk. She does ok, but she traded away speed for other priorities.)

With that, she moves along the way, keeping an eye out for danger or for other signs of the missing kids (Perception 28 + darkvision 60 feet, +2 traps).

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday June 15th, 2017 1:10:05 PM

Sky shares his finding with everyone as they catch up.
Heard something, but it seems quite far away. The foot prints converge to the same path. Although it's hard to tell which is older. My guess is, if they didn't travel together down the path then one party is only minutes behind d the first...

He then continue to follow the tracks, Meko at his side. He isn't running though, doesn't want to miss anything.

Two-Apple Tree rd1 (DM SteveK) 
Thursday June 15th, 2017 8:53:02 PM

Shel is all about trying to follow the footprints and discover the missing children. "I say we go find the kids right now!"

Bliss is eager to hunt for the kids too. He and Mookie take to the sky, flying quietly and using darkvision to scout ahead. Staying in message range, however, means being able to see at least one other person. At night, that is limited to only 60 feet by Bliss’ darkvision, and cut in half by the trees, so Bliss is only 30 feet ahead of the main group. A further problem is Mookie CAN”T see at night, and flying through woods is going to bump his beak. Bliss is going to have to walk, as his snarky Familiar refuses to fly in the woods at night.

Lance watches the party members trained in woodslore carefully, eager for a shred of a clue as to where to run.

Murphy offers a ride to up to two friends while he is stronger as a Medium Earth Elemental. Since there is no saddle nor a way to ‘ride’ an elemental, these friends will either have to try to hang on as Murphy-elemental runs through the dark (unable to do anything other than hang on; no Ride Skill), or have Murphy carry them in his arms (losing Murph his ability to grab anything else). As they draw near to the edge of the woods, Murphy slows and helps down those with him, then enters between the trees.

Alleah flies forward with Bliss and is with the first group.

Pressi keeps up pretty well with the group.

Sky tracks into the woods and is with Bliss when...

…..

The heroes enter the woods, Bliss 30 feet in the lead with Sky close behind, tracking, and the rest closed up in a group. The closest point to the orphanage has a trail, and Sky confirms the tracks continue down the trail. The trees grow close and the trail gently goes upslope before looping into a hollow that is open to the sky, so the moonlight allow Bliss to be the first to see the scene only 40 feet away from the trail head.

A group of foul creatures have the two children up a tree! There are four pale corpses that still have the stink of the grave about them (even from 40 feet away), and two creatures resembling reddish wolves the size of ponies and are wearing blackened chain mail. The tree Maddie and Jhon are in is too thin for the undead to climb, too sturdy to knock down, and the kids are too high to be affected by the creatures so they are at an impasse… until the heroes arrive!

(Know Planes or Religion to identify)

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
I like providing different scenarios and methodologies of combat. In that spirit, this combat will not have a map. I will use the broadest discretion for AOO, flanking, targeted spells and the like to support the intent of the Player and PC.

Moonlight provides Dim Light for the combat area.

Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.

The six creatures have circled the tree.

Bliss, Alleah, and Sly are at the trail head 40 feet from the nearest creature.

Murphy, Kezzem, Pressi, Lance, and Shel are 30 feet from the trail head and can't see the creatures 70 feet away (due to the rise in the trail)

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday June 15th, 2017 9:46:16 PM

Shel moves forward 20' toward the trail head, and casts Haste on all of her teammates. "Hurry up...sounds like there is no time to waste!"

OOC: remember your Haste bonuses.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday June 15th, 2017 11:58:09 PM

Lance bolts forward until he reaches advance group. "Coming! Coming! Coming!"

Murphy Leafwin Pipewood (Kim) AC 21 HP 64/76 CMD 17 (Medium Earth Elemental)  d20+30=40 ; d20+13=29 ;
Friday June 16th, 2017 6:08:14 AM

Murphy casts longstrider, receives Shel's haste, then hustles forward to view the situation. [Move up to 100, but will not wade into the midst as of yet - staying for the moment about 30' away from the creatures circling the tree.]

=============
Haste: 0.8 minute
Longstrider: 9 hours
Perception: 40
Knowledge, nature: 29 [to attempt to discern nature of any creatures around the tree]


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d6=1 ;
Friday June 16th, 2017 6:43:21 AM

When it comes to children's safety, Alleah tends to act before she thinks. Rais, Isra, Ellie and now Maddie and Jhon.

"Oi! Stink face!" Taunts and insults aren't exactly her thing "Back off!"

Alleah moves forward and flies to put herself between the children and the creatures, still flying and hopefully out of reach of the creatures.

Once next to the children she casts a spell to harm (what she believes to be) the undead under the tree.

Wardd has other ideas.

----------------
Move action: Fly up to 100ft to put herself up in the air, adjacent to the children in the tree
Standard action: Channel Positive Energy to Harm all undead within 30ft for a massive 1pt. Yeah


Pressi (Melvin) - AC 22 (22), HP 77, CMD 26 (28); elf form; hasted  d20+12=32 ; d20+5=17 ; d20+20=28 ;
Friday June 16th, 2017 11:03:41 AM

Pressi hears the noises up ahead, sees Murphy rush forward, and rushes forward herself. Between the haste and her larger form (I assume from context that it's still within the hour.), she is able to cross 70 feet easily, even while stealth (30+10+30 - so can cross 70 feet in move action, double move while stealth).

There, she pauses at the sight of the creatures. (Perception Nat 20, Religion 17).

She does her best to get within 5 feet of any of the creatures without breaking stealth (Stealth 28).

----------------------

Double move while stealth to get close
elf form, hasted


Bliss (AC20, HP81) and Mookie (AC24, 40 (36?) hp) (Cayzle)  d100=21 ; d20+14=23 ; 3d6+2=12 ; d6=4 ;
Friday June 16th, 2017 3:00:18 PM


Bliss tries to hop real quick like onto Mookie. That's a DC20 Ride check ("fast mount"), and the little fellow fails miserably even without rolling. Bliss is Tiny and Mookie is Medium. See, you can't fast mount something that's two sizes larger than you.

"That's what she said," chortles Mookie!

"I gotta get you some darkvision and a smaller size," says Bliss. Instead of the fast mount, he just hops on like regular, at the cost of a move action. Then he casts a spell -- ley check 21 = A-OK -- of Bull Strength on Mookie.

"Go get them, Mookie!" shouts Bliss.

Mookie charges (flying) the nearest of the of enemies. He flies up to 80 ft and attacks with a +2 charge bonus for total +14. He rips into a foe with his sharp beak, hitting AC23 (hopefully!) If that hits, Mookie inflicts 12 damage and himself takes 4 vicious damage.

Mookie ends the round flying just above and to one side of the enemy, hovering. His intent is to make a full attack next round, then make a DC20 fly check to fly straight up five feet, so that Bliss will be out of reach for his next spell or shot.

DM Sanity Info
Lvl 1: 2+True Strike; cast BS on Mookie
Lvl 2: 2+Aid; cast Resist Energy but got it for free
Lvl 3: 1+ProEnergy; cast Pro Energy
BitoLuck used 0 of 6

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday June 16th, 2017 4:48:11 PM

Kezzem mounts up on his noble steed, Rumpus.

"We ride!"

He prods Rumpus to a gallop but then brings him to a halt a few seconds later. "Uh, which way are we going?"

Two-Apple Tree rd2 (DM SteveK)  d20+7=12 ; d20+7=9 ; d20+7=18 ; d20+7=11 ; 10d6=35 ; d20+12=13 ; d20+12=29 ; d20+20=22 ; 2d6+12=16 ; 2d6=5 ;
Friday June 16th, 2017 8:40:48 PM

Shel moves forward 20' toward the trail head, and casts Haste, and is able to get all her teammates except for Bliss and Sky. (OOC: Haste states ‘one creature/level, no two of which can be more than 30 ft. apart.’ The scout group is 30 feet away from the lead of the main group, so Shel can only Haste herself and one of the groups.) She is 10 away from the trail head.

Lance bolts forward until he reaches advance group 30 feet away. He is now 40 feet from the nearest creature and can see the hollow, the creatures, the tree, and the two Halfling teens.

Murphy casts Longstrider but receives Shel's Haste which supercedes the Longstrider for a few rounds. (ooc: Both Longstrider and Haste are enhancement bonuses, so do not stack) The druid hustles forward until he is 30' away from the creatures circling the tree.

Alleah jumps to the rescue, easily able to fly adjacent to the children while calling names to the creatures. The hero misjudges her height because the kids are higher than 30 feet in the tree, and so the positive channel doesn’t reach any of the undead. (Wardd is batting 1000; thankfully, the meager damage doesn’t matter much). Alleah is 40 feet above the ground and floating beside Maddie and Jhon.

Pressi the elf hustles and sneaks until she sees the creatures and can tell, the undead are ghosts! Paralysis touch, flesh eaters, and a nauseating stench! The hero moves forward, sneaking up right next to a ghast! (Fort DC 15 negates, sickened for 1d6+4 minutes)

Bliss and Mookie fly forward, wounding the undead Pressi is standing next to, and is assaulted by its stench! (Fort DC 15 negates, sickened for 1d6+4 minutes)

Kezzem mounts Rumpus and trots until he is out of the woods on the rise and can see the battle before him.

…..

Maddie has her eyes shut and is holding onto the ‘Y’ of a branch for dear life. Jhon is a little higher up, but looks over and screams, but still brandishes a stick at Alleah. “Aiiiee!! A wind-ghost! You get away”, he says his voice trembling, “I’m not afraid of you!”

The humanoid undead react to Bliss' arrival by moaning and moving to attack! They can't reach Bliss and can't see Pressi, but that only stops their claws. Boy! These guys sure stink; the putrid decaying of the grave. (Pressi No AOO since they didn't move out of threatened square. ). (Pressi and Bliss save three more times Fort DC 15 negates, sickened for 1d6+4 minutes)

One of the chainmail-wearing hounds turns and viciously growl at Murphy. It paces forward, hackles raised and then… Flames dart from its mouth to engulf the Halfling Druid! ( 35 fire damage, Reflex DC 21 for half)

The second hound sees Pressi and leaps over to attack! It's bite barely gets through her defenses, and Pressi is Mailed and burned! (Pressi takes 16 damage and 5 fire damage)

(ooc: A group of foul creatures have the two children up a tree! There are four pale corpses that still have the stink of the grave about them and two creatures resembling reddish wolves the size of ponies and are wearing blackened chain mail. The tree Maddie and Jhon are in is too thin for the undead to climb, too sturdy to knock down, and the kids are too high to be affected by the creatures so they are at an impasse… until the heroes arrive!) (Know Planes or Religion to identify)

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
I like providing different scenarios and methodologies of combat. In that spirit, this combat will not have a map. I will use the broadest discretion for AOO, flanking, targeted spells and the like to support the intent of the Player and PC.

Moonlight provides Dim Light for the combat area.

Alleah, Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.

Pressi and Bliss are 15 feet away, standing next to four ghasts.

Two large red hounds are 20 feet away from the tree, and 30 feet away from the trail head.

Murphy is 30 feet away from the undead, 20 feet away from the hounds, and 20 feet away from the trail head.

Lance, Kezzem, and Sly are at the trail head 40 feet from the nearest creature.

Shel is 10 feet from the trail head and can’t see the creatures (due to the rise in the trail)
........
Ghasts. AC 16
1. 12 dam.
2
3
4

Hounds. AC 24
1
2

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday June 16th, 2017 9:07:26 PM

Shel casts Greater Invisibility on herself and moves 40' closer to the baddies. OOC: by my count, that should put me 10' from the scrum.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+7=26 ;
Friday June 16th, 2017 9:08:27 PM

OOC: Knowledge Planes result is a 26. Meant to put this in last post.

DM. They are Nessian Hell Hounds!

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Saturday June 17th, 2017 11:42:39 AM

Zombies! Ghosts and Wolves oh my!!

Post coming tonight or in morning

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Saturday June 17th, 2017 12:24:51 PM

Kezzem urges Rumpus forward towards the ghasts, but keeping the pony at least 10 feet away. He will then dismount. If he can, he steps 5 ft. towards the ghasts as well.

"Have you heard of Kezzem the bard,
He died and that has left him scarred,
Now from death he is free,
And he will smite at thee,
To send you back to the graveyard."



Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=20 ;
Sunday June 18th, 2017 9:02:12 AM

"Don't worry kids! It's me, Alleah. Ellie sent us to come help you!"

Seeing how her channel was so weak, Alleah takes a more direct approach

-------------------
Standard Action: Cast Blindness/Deafness. Ley line check: 20 = Pass. Target the hound attacking Pressi. Hound to make a Fort save vs DC18 or go blind

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+18=19 ; d20+13=30 ; d6=3 ; d6=5 ;
Sunday June 18th, 2017 11:20:56 AM

Sky and Meko, surprised to see so many things following​the kids. Sky pulls his bow and fires off two arrows. At the closest wolf. The first arrow goes wide, the second finds it's Mark.

--------------
Rapid shot; hit ac 30 for 3 and 5 ice damage.

Bliss (AC20, HP81) and Mookie (AC26, 30of40hp) (Cayzle)  d20+10=11 ; d20+10=13 ; d20+10=12 ; d20+10=26 ; d20+5=23 ; d20+5=23 ; d20+5=19 ; d20+5=7 ; d20+10=21 ; 3d6+2=14 ; d6=6 ; d20+12=21 ; d20+10=26 ; d6+8=13 ;
Sunday June 18th, 2017 11:00:00 PM


[OOC: Note: Last round, Mookie charged and attacked, ending his move after his attack and hovering above and in reach of the ghasts, in the five ft space above them. They could have reached up and clawed at him. This round Mookie is going to attack and then try to take a five ft step straight up, out of reach.]

Four DC15 Fort Saves:
Bliss at +10: 3 fail, 1 pass.
Mookie at +5: 3 pass, 1 fail.
Both Bliss and Mookie are sickened: -2 to attack, damage, saves, skills, ability checks

Mookie attacks with his beak, gross though that is! He is usually a +12 to hit, but that's a +10 sickened. Mookie snaps at AC21, a hit, for 14 more damage, and he himself suffers 6 vicious damage.

Mookie tries to hover straight up. His Fly check is a +14, now reduced (sick) to +12. He rolls a 21, no problem, and ends the round hovering 10 ft up, NOW out of reach of those claws!

Bliss thinks this looks like a job for his bah. While Mookie is biting the thing, Bliss concentrates on filling his bah with magic energy (swift action, Arcane Strike for +2 damage). Bliss shoots after he is out of reach (at +10 instead of +12), hitting AC26 -- no wait! AC27 with point blank shot -- a hit, for 13 more damage to the wounded one if it is still standing. With two bites and a bolt, that one is now down 39. If it was already down at 26 damage, then Bliss would have shot at an unwounded one, inflicting 13 to a fresh one.

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  d20+30=37 ; d20+6=16 ; d8=8 ; d8=5 ; d20+10=19 ; d8+7=13 ; d20+10=11 ;
Monday June 19th, 2017 5:30:03 AM

'Friday' post
Murphy was not quite prepared for the rapid assault, and now is taking more fire damage after what he already picked up in the orphanage [failed save, 35 hp fire damage, putting him at 29/77 hp]. He sinks into the earth, crouching down, for a 5' movement, his head just a bit below the surface, and casts cure moderate wounds for 22 hp of healing [bringing him to 51/77 hp].

[Note: ignore d20+10=19 and what follows - first rolled healing, then thought (late night grogginess) I could precede that with attack - which I cannot. As haste allows for a second move action, may now subterranean Murphy earthglide 25' away either just before or just after CMW, without provoking AoO? If so, he glides in a direction about 45 degrees away, to the left, just below the surface.]

=============
Haste: 0.7 minute
Longstrider: 9 hours
Perception: 37


Pressi (Melvin) - AC 22 (26), HP 77 (50/71), CMD 26 (28); elf form; hasted  d20+11=19 ; d20+11=24 ; d20+11=30 ; d20+11=17 ; d20+13=19 ; d20+13=20 ; d20+13=24 ; d20+8=18 ; d20+8=16 ; d8+4=12 ; d8+4=9 ; d8+4=7 ; d8+4=5 ; d8+4=12 ; 2d6=12 ; d6=6 ;
Monday June 19th, 2017 10:30:59 AM

(OOC: I am assuming that sickness is not caused by a disease.) Fort Rolls x 4 at +11: all pass!

"Dang it, I wasn't supposed to deal with hair of the dog until morning," Pressi quips. Seeing as how nobody is in flanking position (where is Lance, anyway?), forgoes her swift training action in favor of more AC.

Pressi unleashes her flurry upon the wolf snacking on her, and/or on any nearby ghasts within reach.

Attack rolls (13, 13, 13, 8, 8): 19, 20, 24, 18, 16 (not great, but if any ghasts are in reach, all five will hit)
Damage Rolls: 12, 9, 7, 5, 12
Vicious Damage one round: 12, damage to self 6

---------

Ki points used 1/4
Hasted 2/9 rounds (+1 AC, extra attack and movement, etc.)
Elf Form 1 hour
AC Boost +4 1 round

Two-Apple Tree rd3 (DM SteveK)  d20+5=23 ; d20+5=16 ; d20+5=9 ; d20+5=18 ; d20+5=19 ; d20+5=21 ; d20+5=6 ; d20+5=7 ; d20+20=30 ; 2d6+12=22 ; 2d6=7 ; d20+20=21 ;
Monday June 19th, 2017 7:25:59 PM

Shel casts Greater Invisibility on herself and moves just outside the known ‘stink aura’ of the Ghasts.

Kezzem urges Rumpus forward towards the ghasts, but dismounts just out of stink range, to save Rumpus the effects of the foul undead.

Alleah tries to calm the kids and decides on a more direct approach, targeting the hound attacking Pressi with a blindness spell! But the hound shakes off the spell and growls.

Sky pulls his bow and fires off two arrows at the closest hound-creature. The first arrow snaps off the black chain barding, but the second sinks shallowly. The creature screams as steam rises from where the arrow glazed its flank with ice!

Bliss and Mookie are sickened, but continue gamely to strike! A sharp beak, and then moving up to hover away from nasty claws. The Ghasts must have been startled by the attack and didn’t reciprocate, but as Mookie leaves their reach, four claws try to rake the team. (4 AOOs vs Mookie, all miss) Bliss himself, finds an arrow and puts the first Ghast out of its misery with a well-placed shot!

Murphy was not quite prepared for the rapid assault, and uses his earth-glide ability as an elemental to sink below the level of the earth, then heal himself from his worst burns. (ooc: Murphy is not able to move more this round. Haste doesn’t allow an additional move action. Haste allows one additional attack when in a full attack melee; which is not the same.)

Pressi, standing next to the ghasts, targets one, and reduces it to a real death. (The stink is not disease)

…..

Maddie keeps her eyes shut, and Jhon, still brandishing his stick, looks at Alleah. “The ‘Sword?”, he says uncertainly, and blinks a couple times. “OK, Maddie, we’re gonna be OK!”

The humanoid undead hiss and gnash their teeth at Alleah and Bliss out of reach, then turn and lope towards the nearest unmeleed Halfling; Kezzem! Two ghasts rear up and claw at the Paladin. react to Bliss' arrival by moaning and moving to attack! (Kezzem and Rumpus save two times Fort DC 15 negates, sickened for 1d6+4 minutes). The ghasts miss the Paladin.

Hound One doesn't have a target since Murphy went underground, and it lays its eyes on two Halflings in the wood line. Bounding up the small slope, the large red hound slavers over Sky, Meko, and Lance; taking a bite out of Sky! (Sky takes 22 damage and 5 fire damage)

The second hound continues to gnaw at Pressi! (Natural 1; miss!)

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
I like providing different scenarios and methodologies of combat. In that spirit, this combat will not have a map. I will use the broadest discretion for AOO, flanking, targeted spells and the like to support the intent of the Player and PC.

A group of foul creatures have the two children up a tree! There are four pale corpses [Ghasts] that still have the stink of the grave about them and two creatures resembling reddish wolves the size of ponies and are wearing blackened chain mail [Nessian Hellhounds]. The tree Maddie and Jhon are in is too thin for the undead to climb, too sturdy to knock down, and the kids are too high to be affected by the creatures so they are at an impasse… until the heroes arrive!

Moonlight provides Dim Light for the combat area.

LOCATIONS:
Alleah, Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.
Pressi is 15 feet away, in melee with Hound 2
Bliss and Mookie are 10 feet away above the the ghasts.
Shel and Kezzem are 20 feet away, In melee with the ghasts.
Murphy is 30 feet away from the undead, 20 feet away from the hounds, 20 feet away from the trail head… and five feet below the surface of the ground. :-)
Lance and Sly are at the trail head 50 from the tree and in melee with Hound 1.

STATS:
Ghasts. AC 16
1. Dead
2. Dead.
3
4

Hounds. AC 24
1
2. 25

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=23 ;
Monday June 19th, 2017 8:52:17 PM

Shel will step outside of melee range with the ghasts and start dropping magic on the wounded hellhound.

OOC: cast Magic Missile, doing 23 points of damage. Shel stays invisible with her Greater Invisibility spell.



Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+8=15 ; d20+8=14 ; d20+3=17 ; d20+3=4 ; d8=6 ; d8=3 ; d8=2 ; d8=3 ;
Monday June 19th, 2017 11:57:03 PM

Lance unleashes a flurry of blows against the offending hellhound. "Forgotten Mouse's Bite of the Hammer! His hands, feet, elbows, and knees are a blur of motion as he attempts to land a blow.

ooc: Flurry of blows.
Attack 15, damage 6
Attack 14, damage 3
Attack 17, damage 2
Attack 4, damage 3

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  d20+30=48 ; d20+6=15 ;
Tuesday June 20th, 2017 2:15:08 AM


As he was able to get a couple looks around as he came over the hill, then to the spot he is in now, he moves underground to the far side of a fair-sized tree away from ghouls and hellhounds, comes up out of the earth, and begins to cast call lightning. [Move up to 40 feet under earth, 5 more feet coming up.]

=============
Haste: 0.6 minute
Longstrider: 9 hours
Perception: 48
Stealth: 15


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=35 ;
Tuesday June 20th, 2017 7:18:06 AM

Alleah rolls her eyes as the Blindness Spell fails. Wardd is certainly not in a good mood today.

Still, if there's one thing Wardd likes it is the moon and mind magic. Alleah tries to mess with Hound #1.

----------------
Standard action: Leyline check: 35 = Pass. Cast Confusion to affect Hound #1 only. Hound #1 to make a Will Save vs DC22 or be confused
Move action: Draw Wand of Magic Missiles


Pressi (Melvin) - AC 22 (26), HP 77 (47/71), CMD 26 (28); elf form; hasted  d20+13=22 ; d20+13=30 ; d20+13=14 ; d20+8=23 ; d20+8=16 ; d8+4=11 ; 2d6=6 ; d6=3 ;
Tuesday June 20th, 2017 11:09:02 AM

"Huh," Pressi says to the Hell Hound. "Looks like your breath is worse than your bite."

She unleashes another attack, this time upon the hell hound, hoping for a connection.

Attack Rolls: 22, 30, Nat 1, 23, 16

Hitting only once, stunning fist (DC 16), damage 11, vicious damage 6 (to self 3)

Swift action: +4 to AC

------------------

Ki points used 2/4
Hasted 3/9 rounds (+1 AC, extra attack and movement, etc.)
Elf Form 1 hour
AC Boost +4 1 round

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=19 ; d20+12=27 ; d20+6=24 ; d20+6=21 ; d20+15=20 ; d20+15=26 ; d20+10=18 ; d20+10=19 ; d3+2=4 ; d3+2=3 ;
Tuesday June 20th, 2017 11:47:23 AM

Kezzem Fort SVs: 19, 27.
Rumpus Fort SVs: 24, 21.

"Rumpus, go make sure Alleah stays out of trouble," says Kezzem. "Make sure she's not trying to flirt with the undead."

Kezzem sends Rumpus to guard Alleah as he attacks the nearest ghast with his daggers.

Attack #1: 20. Damage: 4.
Attack #2: 26. Damage: 3.
Attack #3: 18. Miss.
Attack #4: 19. Miss.

"Man, sometimes I miss being a rogue."

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday June 20th, 2017 12:18:35 PM

posting now

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+18=20 ; d20+13=33 ; d20+13=19 ; d6+4=10 ; d6=4 ; d20+13=26 ; d6+4=10 ; d20+6=10 ;
Tuesday June 20th, 2017 12:26:51 PM

Sky winces at the heat and pain from the hell hound;

Get em Meko! Sky yells as he backs up five feet, and unloads a volley of arrows.

Meko jumps in between Sky and the Hound, growling and snarling, protecting his friend and master.

-----------------
Full attack; Rapid Shot, Many Shot:
Atk 1 (2 arrows) hit ac 20...
Atk 2 hit ac 33 (nat 20-Crit confirm 26) for 20 and 4 ice (not sure if i roll again for crit ice damage...)
Atk 3 (Rapid Shot) hit Ac 19.....
----------------
Meko attempts to bite and the heavily armored hound, but cant seem to sink his teeth through the chain mail...


Sky & Meko (Marty) HP:34/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday June 20th, 2017 12:27:42 PM

update header

Two-Apple Tree rd4 (DM SteveK)  d20+5=8 ; d20+5=7 ; d20+5=6 ; d20+5=10 ; d20+5=7 ; d20+5=10 ; d20+5=9 ; d3=2 ; d20+5=24 ; d6+3=6 ; 10d6=36 ;
Tuesday June 20th, 2017 8:27:28 PM

Shel steps away from the ghasts, you know… just in case… and casts Magic Missles at the wounded hellhound!

Lance unleashes a flurry of blows against the attacking hellhound, but he isn’t able to get past the tough, armored hide!

Murphy has a good situational awareness of the treeline, and is able to move underground to the far side of a large sycamore off to the side of the fighting before coming top-side. He begins a complicated spell...

Alleah is disgusted about the luck she has this battle, and tries another tack, and Confuses the Warhound!

Pressi taunts the Hell Hound and unleashes another attack, hitting only once but using her stunning fist to telling effect!

Kezzem and Rumpus are OK, and the Paladin sends his mount to guard the tree where Alleah and the kids are. Kezzem attacks the nearest ghast with his daggers, slicing for some damage.

Sky sets Meko to attack and steps back himself. A spray of arrows mostly bounce off, but one strikes deep with extra cold damage! winces at the heat and pain from the hell hound;

…..

Maddie keeps her eyes shut, but Jhon is getting into the fight, calling out good blows and waving his stick for emphasis.

The two ghasts continue to harass Kezzem. Claws and teeth try to get through the paladin's defense, and the last bite succeeds! (Kezzem takes 6 damage, save v paralysis Fort DC 15, save v disease Fort DC 15.)

Hound One has three targets, and it howls with malevolence! Taking a step back, it gives a canine grin and rumbles a language clanging against the ears before flame licks out in a 30 foot cone!
(Know Infernal: Highlight to display spoiler: {Uthvas was right; there is plenty of prey in these woods!})
Sky, Meko, and Lance take 36 fire damage; Reflex DC 21 half)

Hound Two is confused and stunned and just sort of stands there.

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
Moonlight provides Dim Light for the combat area.

LOCATIONS:
Alleah, Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.
Pressi is 15 feet away, in melee with Hound 2
Bliss and Mookie are 10 feet away and 20 feet above the the ghasts.
Shel and Kezzem are 20 feet away, Kezzem is in melee with the ghasts.
Murphy is 40 feet away from the trailhead and kid tree behind a large sycamore.
Lance, Sly, and Meko are at the trail head 50 from the tree and in melee with Hound 1.

STATS:
Ghasts. AC 16
1. Dead
2. Dead.
3. 7
4

Hounds. AC 24
1 28
2. 65. Confused! Stunned!

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=22 ;
Tuesday June 20th, 2017 8:39:03 PM

Shel holds her position and uses an empowered magic missile at the most wounded hellhound. The bolts streak out from the darkness, her position still clouded by her Invisibility magic.

OOC: total of 33 damage from Empowered Magic Missile.



Bliss (AC20, HP81) and Mookie (AC26, 30of40hp) (Cayzle)  d20+10=25 ; d6+6=11 ; d20+10=14 ; d20+12=28 ;
Tuesday June 20th, 2017 9:42:24 PM


Bliss says to his familiar, the now-medium-size raven, "Okay, I shoot, then you swoop down to attack, right?"

Mookie is silent.

"Mookie?" Bliss asks. "Right?"

The raven just hovers after escaping four claw attacks without a scratch. He stares down.

"Mookie? Mookie? I shoot and you swoop. That's the plan, right?"

Is the dumbstruck spirit companion even looking at the undead? Mookie's eyes are unfocused. He is silent, too, and that's out of character.

"Mookie!" shouts Bliss.

...

[OOC: Sorry, missed the DM post. No action for me.]

...

Mookie finally rouses himself and shakes his head. "Huh! Well that's a headful of news, for sure."

"What Mookie? What is it?" Bliss asks, relieved his friend is talking again.

"Nothing, Kid! Come on, stick to the plan! Shoot and swoop!"

Bliss fires at a ghast, hitting AC25 for 11 (all sickened penalties applied)

Then Mookie swoops to attack, biting AC14, a miss.

Mookie rolls to hover: 28. The duo end the round hovering above the ghasts but in reach!

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+15=26 ; d20+8=9 ; d20+8=11 ; d20+3=16 ; d20+3=19 ; d8=8 ; d8=2 ; d8=6 ; d8=4 ;
Tuesday June 20th, 2017 11:00:39 PM

ooc: Reflex save 26

Lance is able to dodge the worst of the flames, but his tush is still singed. He tries his best again to assail the hellhound. "Dream Whirlwind of the Ninety Monkeys!"

Attack 9, damage 8
Attack 11, damage 2
Attack 16, damage 6
Attack 19, damage 4

HP 74/92

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  3d6=7 ; d20+23=30 ;
Tuesday June 20th, 2017 11:27:48 PM

Finishing his spell toward the end of the round, Murphy peeks around the sycamore, and sends a 30' tall, 5' wide lightning bolt (Reflex save for half vs DC 17) for 7 hp electrical damage down upon the head of the hellhound who earlier had flamed him, and was now attacking his friends. Mindful of Lance dancing in and out, he tries to avoid hitting the monk.

Bold, brave halfling, Murphy thinks to himself. All these people under attack, and you're hiding like a frightened child. He does look to see how others are doing.

=============
[Note: rolled 3d6, 1,5,1, for 7hp - got XML error, roll is now not showing]
Haste: 0.5 minute
Longstrider: 9 hours
Perception: 30


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d4+1=4 ; d20+17=32 ;
Wednesday June 21st, 2017 7:27:24 AM

"Sky? Meko? How you guys doing?" Alleah is a little concerned that her friends may be taking a lot of damage.

She wants to be able to help them but doesn't want to leave the children alone.

Alleah grips her magic missile wand tightly, and waits to see if the party are able to finish any of the creatures off.

--------------------------
Standard action: DELAY until all the party have acted. Use Wand of Magic Missile. UMD check: 32 = Pass. 4 pts of force damage to either: Hound 1, Hound 2, or Ghast 3 (in that order, depending on which is still standing)

Pressi (Melvin) - AC 22 (26), HP 77 (47/71), CMD 26 (28); elf form; hasted  d20+15=19 ;
Wednesday June 21st, 2017 10:04:14 AM

Pressi scans the area, trying to decide what to do next. With hound 2 temporarily down and highly damaged (it looks like Shel or Alleah will finish him off), it might be time to move on to another target, preferably one that was flanked. She could take a five foot step to flank with Kezzem and still get a full round at one of the ghasts. Or she could make a move (hasted) to get to Lance with the other hound.

Given the trouble Murphy and Lance are having, and the difficulties a hellhound produces, she chooses the latter. "Someone flank me if any of the ghasts follow," she orders. "Lance, hold position and standby."

"Yo, dog," she shouted. "You couldn't even catch your own tail."

--------------

Move action: 35 feet to flank the hellhound with Lance

Standard action: single punch (while flanking, hasted = 15) Attack roll 19.

Swift Action: +4 to AC

-------------

Ki points used 3/4
Hasted 4/9 rounds (+1 AC, extra attack and movement, etc.)
Elf Form 1 hour
AC Boost +4 1 round


Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=29 ; d20+12=25 ; d20+15=33 ; d20+15=35 ; d20+15=21 ; d20+10=18 ; d20+10=11 ; d3+2=4 ; 2d3+4=8 ; d3+2=3 ;
Wednesday June 21st, 2017 11:53:55 AM

Kezzem SV Fort: 29. Made.
Kezzem SV Fort: 25. Made.

"Your teeth may be like daggers, but my daggers...are also like daggers?"

Attack #1: 33. Hit. Damage: 4.
Attack #2: 35 (nat 20). Confirm: 21. Crit! Damage: 8.
Attack #3: 18 Hit. Damage: 3.
Attack #4: 11. Miss.

Total Damage: 15.
If the first hit or two drops a ghast, please transfer the remaining damage to the another ghast if possible.

Sky & Meko (Marty) HP:18/61; Ac:22 & Meko HP:6/42 Ac: 18(MA:22)  d20+13=25 ; d20+7=8 ; d4=3 ; d20+18=25 ; d20+13=32 ; d20+13=32 ; d6+4=6 ; d6+4=6 ; d6=6 ; d6=2 ;
Wednesday June 21st, 2017 2:46:42 PM

Sky manages to twist away from the worst of the flames, but he is indeed in trouble.

My arrows can't seem to find their Mark, and since when do Wolves breath fire!!?? Missed that memo I guess... Meko and I are hurt pretty bad.

With only Potions to heal with Sky decides to stand his ground, not going to let Meko die to heal himself.

-------------
Full at
1- ac 25
2- ac 32 for 6 and 6 ice damage
3- ac 32 for 6 and 2 ice damage
------
Meko takes full defense action.

Pressi (Melvin) - AC 22 (26), HP 77 (47/71), CMD 26 (28); elf form; hasted 
Wednesday June 21st, 2017 4:44:47 PM

OOC: By the way, I need a sub for Pressi on Monday and Tuesday. Thanks

Two-Apple Tree rd5 (DM SteveK)  d6+4=10 ; d6=4 ; d20+5=26; d20+5=22 ; d20+5=23 ; d6+3=6 ; d20+20=34 ; 2d6+12=23 ; 2d6=6 ;
Wednesday June 21st, 2017 7:35:23 PM

Shel holds her position and casts an empowered magic missile at the nearby hellhound. The bolts streak out from the darkness, Shel still protected by her Invisibility magic.

Bliss and Mookie have a moment, and then resume the attack, getting a wound in on a stinky Ghast, but the duo end the round hovering above the Ghasts but in reach!

Lance dodges the worst of the flames, but his accuracy for a flurry of blows just can't touch the Nessian Warhound!

Murphy, his Call Lightning in place, sends a bolt into the Large hellhound who earlier had flamed him, and was now attacking his friends. It's so big, there is no chance of hitting Lance unless the hero jumps on the 'hound's back! The druid looks about, but the scene hasn't changed and there doesn't look to be anything new arriving either.

Alleah worries about her friends, but her best ability to help is her trusty magic middle wand. Holding...

Pressi decides to zip over and help Lance and Sky. Flanking the Large Hound, she misses.

Kezzem keeps jabbing away with his daggers. It takes all three hits, but a third ghast is a now real corpse on the ground.

Sky steps back and burns three arrows into the Hound! It really doesn't like the ice! (Hit three times, DM rolled damage for the first one)

And Alleah shoots the confused Hound.

…..

Maddie keeps her eyes shut, and Jhon continues calling out good blows and waving his stick for emphasis. "Oooh! Lightning and glowing arrows are hitting the red dogs something good. Mr. Stinks-a-lot and Mr. Gross-stink-ski are getting beaten up real good!"

The last ghast reaches to claw at the irritating Mookie and bites a wing! (Mookie takes 6 damage, save v paralysis Fort DC 15, save v disease Fort DC 15.)

Hound One has three targets, grins lopsidedly at the cavortions of Lance, Sky, and Meko. It rumbles again (speaking Infernal: Highlight to display spoiler: { sending a puppy against a 'Hound? Let me show you how it is done!}) The Hound grinds the life from the noble wolf. (Meko takes 23 damage + 6 fire damage)

Hound Two is confused and tries to attack Alleah since she was the last one that injured it, but since he can't reach, he just stands and gibbers. (Speak Infernal Highlight to display spoiler: { "May I Momma doghouse to the banana patch?"})

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
Moonlight provides Dim Light for the combat area.

LOCATIONS:
Alleah, Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.
Pressi is 15 feet away, in melee with Hound 2
Bliss and Mookie are 10 feet away and 20 feet above the the ghasts.
Shel and Kezzem are 20 feet away, Kezzem is in melee with the ghasts.
Murphy is 40 feet away from the trailhead and kid tree behind a large sycamore.
Lance, Sly, and Meko are at the trail head 50 from the tree and in melee with Hound 1.

STATS:
Ghasts. AC 16
1. Dead
2. Dead.
3. Dead.
4.

Hounds. AC 24
1. 72
2. 102. Confused!

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=16 ;
Wednesday June 21st, 2017 8:30:17 PM

Shel was amazed those evil dogs were still standing. She'd blasted the heck out of one of them, and she wasn't going to stop until it dropped. She uses another empowered magic missile!

OOC: Shel does 24 points of damage with her magic missile.

DM SteveK. Hound Two staggers and then falls over, unconscious! Shel can see the monster is still breathing...


Pressi (Melvin) - AC 22 (22), HP 77 (47/71), CMD 26 (28); elf form; hasted  d20+17=36 ; d20+17=33 ; d20+17=33 ; d20+12=25 ; d20+12=27 ; d8+4=10 ; d8+4=7 ; d8+4=5 ; d8+4=12 ; d8+4=9 ;
Wednesday June 21st, 2017 9:16:10 PM

"Just hold, hold, hold..." Pressi could feel her mind linking to Lance, could feel time beginning to slow... "Hold...."

Pressi releases her fully charged "outflank" flurry upon Lance.

----

Swift Action: Team Tactics to activate Lance, currently flanking - activates Outflank
Full Action: Flurry
Attack Rolls: 36, 33, 33, 25, 27 - all five hit
Damage: 10, 7, 5, 12, 9 (43 total) + sneak damage (2d6, 5 times)

----------

Ki points used 3/4
Hasted 4/9 rounds (+1 AC, extra attack and movement, etc.)
Elf Form 1 hour
Teamwork feat boost used 1/2 - if Lance gets crit, Pressi gets AoO


Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+5=9 ; d20+5=6 ; d6=6 ; d20+11=30 ; d20+18=35 ; d20+10=11 ;
Wednesday June 21st, 2017 10:53:45 PM


Mookie fails horribly to resist the ghast's power (nat 1!). He plummets to the ground and takes 6 more falling damage. Oh, and -2 with sickened makes those rolls even worse, though it is moot!

Bliss make a ride check (30 even sickened) and an acrobatics check (35 even sickened), so he lands gracefully on his feet, just fine.

But he is sure mad at that ghast.

"You ... you ... JERK!" he shouts. He fires his bah (provoking an AoO to do so but he does not care), hitting AC11 -- a nat 1 shows that he has let his emotions ruin his aim!

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+12=30 ;
Wednesday June 21st, 2017 10:57:58 PM

"Chaotic Uncountable Goddesses Tackle! Lance launches himself at the hellhound and attempts to wrestle it away from Meko.

ooc: Grapple check 33 (forgot Maneuver Training bonus).

HP 74/92

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  3d6=17 ; d20+23=38 ;
Thursday June 22nd, 2017 2:44:46 AM


As Lance actually is grappling with the immense hell hound, and he really does not want to hit his fast friend, nor his now elfish girl friend, and it looks like Shel may have taken care of the other hellhound, Murphy, head poking around the trunk of the sycamore, directs the next lightning strike on to the ghast which little Bliss is shooting at, for (5+6+6)=17 hp electrical damage, taking care to avoid Mookie - and Bliss. He wishes he could understand what the hell hounds of unusual size are saying. Did he hear a familiar name a short time ago from the more aggressive fellow?

And, where are those who made the boot prints? Are the ghasts wearing boots? Surely not the hell hounds!

Should the hell hound move more than a few steps in his direction, he will move into the ground and earthglide before it gets close to him. Oh, brave fellow. What's gotten into you?
=============
Haste: 0.4 minute
Longstrider: 9 hours
Call Lightning: 8.8 minutes
Perception: 38


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Thursday June 22nd, 2017 3:41:43 AM

There's so much going on. Meko looks... terrible. Mookie is down (although is that a bad thing?). Sky doesn't look too good either.

Alleah reaches into her pack and retrieves a scroll which she promptly drops to the gound "Scroll of Remove Paralysis Bliss!"

She then moves to place herself between the remaining hound and Sky

"Stay behind me, Sky. I'll be your shield. Keep you head, friend"

Alleah has no intention to move. If the hound breathes its fire then so be it. She will stand her ground.

--------------------------
Move action: Retrieve Scroll of Remove Paralysis (Clr 2) from kit
Free action: Drop scroll
Move action: Fly to put herself between Sky and the Hound
Will voluntarily fail a Ref save to act as a shield and protect Sky


Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday June 22nd, 2017 1:22:44 PM

Realizing that the hounds are the greater threat, Kezzem disengages with the last ghoul to move next to Hound 2, flanking with Pressi is possible.

OOC: Withdraw action so the ghoul doesn't get an AoO

"You got this, Press."

And Then There Were None (DM SteveK) 
Thursday June 22nd, 2017 4:37:45 PM

Shel is amazed the Large dogs are so tough, but another sortie of empowered magic missiles is enough to drop Hound Two! It still breathes, only unconscious, and the fires of hell continue to lick about its muzzle with every exhale...

Pressi times her attack on Hound One perfectly, her Mailed Fist and Rogue training making her attacks even more potent as the hero flurry deadens nerves, crushes arteries, and displaces spinal discs until the Large red Warhound lay dead at her feet!

Bliss has to perform an acrobatic dismount from Mookie as the paralyzed bird falls to the ground. He sure is mad, I mean, he even called the horribly stinky undead a JERK! His anger pulls his aim off, and the Tiny Halfling misses his attack.

Murphy sees the battle is now well in hand with both Hounds down or dead and only one ghast remaining. He maneuvers the next lightning strike to sizzle down and only hit the ghast, though Kezzem, Bliss, and Mookie's hair and feathers stand on end! A quick glance confirms three of the ghasts are wearing mouldering footwear as he contemplates what a 'brave fellow' he is being this battle.

With only one ghast left, between Lance, Kezzem, Alleah, and Sky, the ghast is quickly dead meat.

…..
WE ARE OUT OF COMBAT ROUNDS
.....

It doesn't take but a couple more seconds for the lone ghast to be freed from its cursed unlife, and the little hollow is quiet once more. Well, save for the bellow sounds of the hellish Hound, unconscious. There is no redeeming the outsider, and very dangerous to boot, and a swift blade sends it back to the Land of Unrest.

Maddie and Jhon are cajoled out of the tree and are very happy to see the last of the horrid creatures. When asked why they were outside, Maddie blushes furiously and Jhon shuffles his feet. "We was just taking a walk to ... to pick flowers for the table in the morning. We heard something following us so we shimmied up this tree and the two stinky biguns came. Two soon arrived with the Cliffords. You know... big, red dogs? And we knew we was in trouble until you showed up!" (Sense Motive Dc 20 Highlight to display spoiler: { The hero has a hunch Jhon is lying about 'picking flowers'. })

After a few minutes, those who are sickened feel the weakness leave their body and stomach stop roiling. Mookie's paralysis also wears off after a couple minutes. It would have been deadly if he were alone, but only an embarrassing inconvenience when supported by companions.

A search of the bodies reveals no identification or wealth other than the two black chain-shirt barding worn by the Warhounds. They radiate magic, and are sure to fetch a comely price.

......
......

Experience: All PCs get 3,500xp for the Orphan Fire and Ghast/Warhound combat!
Treasure: Each PC gets 1,175gp for selling the 2 magical chain-shirt barding for Large creatures


Sky & Meko (Marty) HP:18/61; Ac:22 & Meko HP:6/42 Ac: 18(MA:22) 
Thursday June 22nd, 2017 5:50:30 PM

Meko is not moving...

Sky runs to the wolfs side.,

Can anyone help him

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  d8=8 ;
Thursday June 22nd, 2017 8:20:59 PM


Earth-Murphy runs over to where Meko is fallen. He looks over the wolf, and casts cure light wounds, for 13 hp healing. "If only I had not ducked away, he might have followed me, and harmed none of you," Murphy says. "I am sorry, Meko."

He transforms back into his halfling self.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday June 22nd, 2017 9:14:42 PM

Shel keeps looking around the scene quietly, keeping her Invisibility spell active. She wasn't sure that there weren't more threats hiding out, waiting to ambush the group.

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle) 
Thursday June 22nd, 2017 10:18:45 PM


Bliss hugs Mookie until the raven comes around. He ignores everything else.

Alleah's gift has not registered.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+15=22 ;
Thursday June 22nd, 2017 11:33:33 PM

ooc: Sense Motive 22

Lance raises an eyebrow. "Is that what they call it these days? 'Picking flowers'?" He makes a khh-khh sound with the side of his mouth. "I have picked my share of flowers in my day. Sometimes I even had to pick my own flowers when I was on the trail for too long." He makes a beckoning motion with one hand. "C'mon. We'll take you back to the village."

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+13=15 ; d6=2 ; d6=1 ; d6=4 ; d8=3 ; d8=7 ; d8=8 ; d8=5 ; d8=1 ; d8=2 ; d8=6 ; d8=3 ; d8=8 ; d8=3 ; d8=5 ; d8=7 ;
Friday June 23rd, 2017 10:05:55 AM

"Picking flowers at night? How did you see where you were going? How would you know what you were picking?" Alleah takes the boy at his word.

She recollects the scroll she dropped and starts to check over the wounded. Alleah knows quite a few spells, but isn't quite powerful enough to raise the dead. Meko may be done for.

If he is unable to be revived Alleah will cast Gentle Repose on Meko. There may still be a way to raise him at a later date.

In terms of healing, she gathers everyone around and channels positive energy Everyone is healed for 6pts

She then loses some spells for some additional healing
Lose Summon Monster III to cast CSW. Sky is healed for 24pts
Lose Dispel Magic to cast CSW. Sky is healed for 19pts
Lose Dispel Magic to cast CSW. Pressi is healed for 20pts
Lose Summon Monster II to cast CMW Murphy is healed for 18pts

Pressi (Melvin) - AC 22 (22), HP 77 (67/77), CMD 26 (28); elf form; hasted  d20+9=29 ; d20+14=22 ; d20+8=27 ; d20+5=19 ;
Friday June 23rd, 2017 10:51:25 AM

Pressi can practically read the boy's mind (sense motive Nat 20), but she kept quiet even to Lance's remarks. She was trying this new thing where she saved her meanness for when it really counted.

Her elf form finally worn off, she took some time to view the situation (Perception 22) and accept Alleah's heals. She also wondered if they were too hasty murdering those hell hounds. She could use a mount worthy of her stature.

She asks if they remember anything else - if the stinkies came from any direction, were part of a larger group, etc. (Diplomacy 27). She also attempted to remember anything else she could about necromancy - neither hell hounds nor ghasts were known for operating on their own. (Religion 19).

Murphy Leafwin Pipewood (Kim) AC 21 HP 75/76 CMD 17 (Medium Earth Elemental)  d20+7=25 ; d20+23=31 ; d8=3 ; d8=8 ;
Friday June 23rd, 2017 1:30:54 PM


As he waits to see whether Meko responded to his healing spell, Murphy discerns that Jhon's story was slightly less than factual regarding his and Maddie's planned activities. However, it is not difficult to guess the real story. He smiles at Lance's discussion. He does not call the boy on his equivocation directly, other than to say, "My friend Pressi and I pick flowers together sometimes, too." He looks up at her. "That is, when I am not an earth elemental, and she is not an elf. She's kind of cute in either case." He adds one more thing. "That was so smart of you to climb the tree, Maddie and Jhon. I think you two may do well in life."

The druid takes a moment to look at the bottom of the shoes worn by three of the ghasts, seeking to determine whether the footprints in the village were made by the first two that Jhon mentioned, or not. He will let the others know what he discovers.

"Say, does anyone know what those dogs were saying? I wonder if theirs is a tongue spoken by some in Koshe Marr. And, I may be mistaken - but did one of them mention Uthvas?"

He thanks Alleah for her ministrations.

He casts cure light wounds on Mookie (8hp) and Sky (13hp) (on Sky via the Pearl of Power to repeat a 1st level spell).

He returns for a moment to the sycamore tree. "Perhaps you and I may be friends," he says, as he rubs the trunk. He thinks on the many things that sycamore are good for. "When I have time, I shall return to you, perhaps to awaken you," he says. He calls to his friends, "Do you recall the willow that was friends to the nymph Cnossia in the Culverwood? Just as the tree that our young friends here climbed protected them, and this sycamore afforded me some cover so that I could cast - it might be nice to have an awakened tree in these woods that could help protect against such foul creatures as these," he says, indicating the fallen foes which lie on the floor of the woods. "And among whose branches the children could play."

He then regards the fallen. "Let us remove their bodies from the woods, and make a pyre in the open." He asks Kezzem, "Can we tie some rope on Rumpus' saddle, and drag the red dogs and ghasts out of the woods?" He can provide rope, and help to secure the bodies, to take the carcasses the short distance out, and perhaps 30-40 yards beyond the edge of the woods.

Murphy asks Sky, "Do you suppose we ought to track the red dogs, and see if we can determine where they, and the ghasts, entered the woods?"

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Friday June 23rd, 2017 1:38:13 PM

Knowing he should be helping to figure out what is going on, Sky doesn't leave Mekos side, he accepts the heals, and lays his head on Mekos chest hoping for some movement after the healing g spells wash over him.

After a moment Sky raises his head and looks around. His new friends standing nearby,

I will survive...

Can you carry him back to the burrow or somewhere safe Murphy? If not raised then a proper burial at least, and thank you Alleah

---------
After the healing Meko is still at -6hp, dropped to like -25 total...



And Then There Were None (DM SteveK) 
Friday June 23rd, 2017 8:55:05 PM

Sky runs to the wolfs side who is not moving. He asks if anyone can help him, but the ranger already knows the answer... there is only one being in the Wold who can bring back the dead. That is, unless one would count the few who chance the Gray Wanderer's wrath when playing with the veil between life and death.

Earth-Murphy runs over to where Meko is fallen He looks over the wolf, but knows any spell he has isn't good enough: Meko is dead. The druid blames himself, and sorrowfully transforms himself back into a Halfling.

Shel keeps a good eye out and keeps her Invisibility spell active. In less than a minute, Shel is visible once more, the Greater Invisibility spell exceeding its duration.

Bliss hugs Mookie until the raven comes around. It takes a couple minutes, but finally, the bird begins to move and rouses himself.

Lance teases Jhon and Maddie who are both blushing furiously. Jhon is also looking kind of quizzical, but doesn't say anything more. (Sense Motive DC20 Highlight to display spoiler: { One has a hunch that Lance's assumption is only partially true. }

Alleah takes the boy at his word about picking flowers. She recovers her scroll, heals everyone alive, but there is nothing she can do to help Meko.

Pressi keeps quiet about John and Lance's remarks. Her elf form wears off, and she asks the kids for any other information they may have.

Murphy sees that Meko doesn't respond to healing, but smiles about Jhon's story and talks about he and Pressi 'picking flowers'. He already knows about the undead footwear, and comments about the hellhounds, but isn't sure if they said "kharastuth vasasroth" or "kharast uthvas astroth". Not knowing Infernal, it's all gibberish to the Druid.

Sky knows he should be helping, but he can't leave his companion's side. He hurts but knows he will survive and makes plans for a suitable burial.

.....
.....

The kids don't know which direction the undead and Clifford's came from; they were a little to frightened then to remember.

In the dark, it is going to be difficult to track, and if Wardd is making sure all kinds of luck is here tonight, it begins to rain. With the rain, and dark, and the churned -up turf from the fight, it is going to be next to impossible to perform any tracking.

But the heroes know one thing for certain: something is not right...

.....
.....

OOC: co-DM Shawn is moving into the DM seat come Monday. Hope everyone is having a fun and challenging time! - co-DM SteveK

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday June 23rd, 2017 9:03:59 PM

Shel was too far away to hear, but she gasped as the others said they could have heard Uthvas's name uttered by the giant hounds. "He is never going to leave us alone, is he? We, and our homes here, are just sitting ducks for his threats. We have to find a way to find him and finish him for good this time. O one in this village is safe until we do," Shel coldly replies, as the knowledge sets in on her.

Murphy Leafwin Pipewood (Kim) AC 20 HP 75/76 CMD 17 
Saturday June 24th, 2017 5:00:09 AM


Murphy, stroking the head of the broken wolf, says, "Good night, Meko." He stands and places his hands on Sky's shoulders. "Sorry, friend. It is beyond my power to bring him back. At least the blasted creature who did this was destroyed himself." He applies the curing spell he was ready to give to Meko, instead to his master (Sky gets another 13 hp back - rolled previously with Thursday, June 22nd, 2017 8:20:59 PM post). "I will get the cart, and bring him back. It is up to you, but, might I suggest we bury him near our burrow? I would like to plant a tree next to his grave. There's a spot about sixty feet away that might be perfect. Look, give me about fifteen minutes, I will be back with two ponies and a cart, and some firewood - the firewood is not for Meko.

"Meanwhile, if the rest of you can - if it is all right with Kezzem - you can start dragging the smaller carcasses out of the woods. I do not want undead, or infernal, bodies littering the wood, and fire can put an end to most flesh - though these dogs may be a challenge to burn." He leaves two 50' lengths of rope for the team, then runs off to his family's burrow, where he keeps his ponies, and carts. He rouses a sleepy brother, has him help, and harnesses Sugar and Nutmeg to one of his carts - the one that carried Vessely and Tiana back to Humble's Ford. He tosses some firewood into the cart, a shovel, a bucket, two torches, several flasks of oil (which he carefully places in the bucket, rather than tossing) and two sheets of canvas, one covering the cargo against the rain, then has the ponies pull the cart past the orphanage, where he takes out his everburning torch to light the way. If any officials are still about, he gives a very quick report (~40 seconds worth, plus that a bonfire will soon be lit). About 90 feet from the woods, he tosses the firewood out of the wagon, then continues into the wood.

He gives to Lance a folded square of canvas which can unfold to 5'x8'. "Help Sky with this, would you? It is for Meko."

Once there, working with his companions, he uses the strength of the ponies to pull the hellhounds out, one at a time, and, if the ghouls have not yet been removed, them as well - to the place he put the firewood. He does not place any of their foes in the wagon, rather, he pulls them along the ground.

Pretty much the whole time, when not with others, he is quietly voicing prayers and entreaties to the heavenly host - Eberyon, Maab, Alemi, Domi, Gargul, Flower, Wardd, Pantheon, and even Ffloy.

Once the remains of the evil foes are gathered in a mound, with wood laid beneath and between and around, and 10 of the 15 flasks of oil he brought along liberally sprinkled on the bodies, he takes out a torch, lights it, and asks if Jhon and Maddie would like to start the fire. If so, he hands them the torch. If the fire needs further help starting, he casts a few lightning arcs to strike the oiled portions of the heap. If that fails, then he uses a flask of alchemist's fire. Maybe other party members can help with flaming hands or the like. He wants these bodies burned away. Once the fire is started, Murphy asks Sky to come with him for a moment, and he takes him to the sycamore tree. "See among the leaves some small seeds? I'm going to plant one near Meko's grave." He climbs up (using some spare rope if needed) and takes a few seeds, and asks Sky to also take a few. He finds a smallish branch, asks the tree for permission, and breaks off the leafy end, thanks the tree, then returns with Sky to the bonfire.

"So, where do we go from here, friends? Yes, Shel, I think I heard Uthvas' name from the one beast, but cannot be certain. Does anyone here speak infernal? Or, maybe, celestial? Abyssal? I've studied enough linguistics to know that many tongues exist - I can think of about two dozen - but do not myself know much more than a dozen."

He asks Bliss what language harpies speak, and does he remember their language himself?

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Saturday June 24th, 2017 6:24:52 AM

Alleah shakes her head. She can't begin to imagine Sky's pain. She doesn't have the words right now, so stays quiet.

She isn't quite sure what Murphy is planning, but running back to town and gathering supplies sounds like a long task. Instead, she casts Roses Temperature Control to get the bodies to a very hot temperature, takes a flask of oil from her kit and uses it to cover the bodies. A tindertwig later she should have a decent blaze even with the light drizzle.

Sometimes the quick and dirty solutions are the best.

"Let's get these two back to Humble's. They've had a big night and no doubt there are people still worried about them. The hunt for flowers will have to continue tomorrow."

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  4d6=12 ; 4d6=18 ;
Saturday June 24th, 2017 12:50:16 PM

Kezzem asssists with disposing a body and says a prayer for the ghasts.

"Gargul, I do not know how these creatures became undead. It is likely they did not choose it, and if that is the case, have mercy on their souls."

Kezzem will also lay hands on Mookie (+12 hp) and Meeko (+18 hp) as they still look pretty injured.

OOC: Lay on Hands: 3/6 remaining today. Anyone else hurting?



Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Sunday June 25th, 2017 11:01:33 AM

Sky accepts Murphy's offer, Sounds like a good idea. Uthvas or who ever is behind this will pay as well. That twisted hound is just a pawn. Meko was innocent, loyal and brave. His memory will live on. Thank you.

Sky helps with Mekos burial once back to the burrow as well. Watching the undead burn he wears a solmn and determined face. He pulls two of Mekos canine teeth and fashions a close fitting nevklace out of some leather.

he was a brother, forever missed and remembered.

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Sunday June 25th, 2017 1:07:46 PM

OOC: Sorry, didn't realize that Meko was dead. Any one else want the 18 hp?

Kezem says a prayer for Meko as well.

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle) 
Sunday June 25th, 2017 9:56:12 PM


Mookie shakes his head as if to clear out the worms. "Ugh, Kid, not good." is all he will say.

Bliss and Mookie walk over to Meko.

"Mister Sky, I sure am sorry about your wolf. I was pretty scared just now about Mookie. I hope he's going to be running with the angels in the Lands of Rest."

Mookie nods his head and says nothing.

DM Shawn - The Cleanup 
Monday June 26th, 2017 12:10:58 PM

The feelings of loss are all about within the group. The loss of Meko is a heavy loss.. more so for Sky.

Shel reacts how any would at the name of their mortal enemy. She knew he would never stop, and that they had to end this sooner then later.

Murphy gives his condolences to Sky before healing the man. He lets everyone know his plan and heads back to the village. (This will take time, and Murphy can change his plan based on Alleah's plan.}

Alleah thinks Murphy's plan will take too long. Instead she casts a spell, and with a little oil and a bit of tinder gets a blaze going in the light drizzle. The two undead creatures burn and pop under the fire. The two dogs however are not burning. The flames barely singe them. She wants to get the children out of the woods and back to the village as soon as possible.

Kezzem sends a prayer to his lord, and to have mercy on their souls. He adds to murphy's healing and helps sky.

Sky swears vengence on Uthvas and awaits for Murphy to return with the cart.

Bliss and Mookie both also share their condolences with Sky. Mookie had a close call as well, and Bliss feels a little closer to him.

Finally Murphy returns with the cart (either full/empty), and Meko is loaded on gingerly. The two infernal hounds are also still present and need to be dealt with.

The journey back to Humbles is a quiet one and nothing prevents your passage. Once in town some of the villagers come up... nothing is said, but they lay their hands on the cart or Meko himself. Sneers and people pulling away when the infernal hell hounds are seen are common.



Murphy Leafwin Pipewood (Kim) AC 20 HP 75/76 CMD 17 
Monday June 26th, 2017 3:06:20 PM


[Welcome back, DM Shawn!]

Murphy is fine with Alleah's plan - so long as the bodies first are removed from the woods. He had asked Kezzem if his pony, Rumpus, could pull the bodies out. If that is done, then he assents. If not, then he is NOT fine with having the bodies burned within the woods, despite the rain. Also, fifteen minutes (maybe 20, tops) for the wagon to return is not a huge amount of time. "Don't burn bodies in the woods unless you have first cleared an area, down to the dirt - and - no, not even that. Problem is, flames rise, and can catch trees on fire, even in the rain. Also, the fire can go into the roots of a bush or tree near the surface, smoulder for hours, and relight. These are things other druids taught me."

He does return with the cart (with the items earlier listed, in case they still were needed).

Just before they return to the town, as he is not wholly familiar with these hounds, and does not know whether they may regenerate, he takes time to run his sickle just below the base of their skulls, moving the blade about to scramble their brains. He then carefully cleans off the blade. "Just a precaution," he says.

As they ride through town, Murphy says, "Jhon and Maddie are smart ones, and brave, and as you can see, safe. Lad and lass, do all you can to help those younger than you."

A bit farther on, he stops where Hugo and Primula PipeLeaf live, and knocks on the door of their burrow, if they are not already awake from the orphanage fire. If one or both answer the door, he explains they have the hellhounds, cannot burn them, and asks if they think they might do something with the skins in fashioning armor or weapons or ... whatever. If not, do they know a way to destroy them? If they are willing to take them, and if none of his friends object, he lets them have the carcasses.

When they arrive at the burrow of Humble's Sword, he talks with Sky about where to place the burial site. Once agreed, he casts expeditious excavation. Diagonally, it is ~7 long, and 5'x5'x5' overall, with the dirt piled up right next to the hole. "We need to dig down another foot or two." He hands Sky a shovel, and takes one himself. He starts digging down, then hands the shovel to the next person who wants to join in the task. When it is ready, he works with his friends to lay Meko to rest, helping to shovel earth back over the body of the good wolf, asking if someone wants to say a few words.

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+8=11 ;
Monday June 26th, 2017 3:16:46 PM


Bliss looks at the grave for the dead canine friend and sighs. He might have said a prayer in the past, but he does not much like that Gargul fellow, anymore.

Instead, he does a solemn dance to honor the brave creature.

Perform Dance 11, not his best ever. He thinks that he has to practice his dancing. He wishes he knew a nice song to sing for the occasion.

Mookie refrains from his usual smarmy comment. In fact, he seems quieter than usual, but Bliss has not noticed (yet).

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday June 26th, 2017 9:42:53 PM

Shel remains quiet, not knowing exactly what to say over the remains of the deceased wolf. She reached out and patted Sky on the back, letting him know that he's and the others were still there for him. She hoped that might work when words failed.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday June 26th, 2017 11:33:54 PM

Lance squats nearby as they dig the hole to bury Meko. He scratches his cheek as he thinks. He seems ready to say something, but hesitates and remains quiet.



Pressi (Kim for Melvin) 
Tuesday June 27th, 2017 12:49:38 AM


As they bury Meko, Pressi helps digging down, then laying the wolf within, then taking a shovel to cast dirt over the body. As she has the shovel about half full of dirt, now still in the air above the grave, she says, "We were fighting the giants. I was going in and out of consciousness. The last time I came to, I saw a hot ray strike the frost giant. Some of Bliss's bolts passed by. It looked like Sky had been knocked back on his keister. Just then, a deep growl, and Meko flew at the ice giant. It almost looked like the nasty lady giant was falling back for fear of the leaping wolf. He caught her on the upper leg, and flung his head back and forth, as though to pull the flesh from the bone.

"Down she crashed. Growled he still, until, after a moment, he seemed to sense she was no longer fighting. Then he went and gave Sky the biggest slobbery wolfy kiss you can imagine, as his master - his friend, leaned back on his elbows. I have never seen the tail of a wolf wag like that."


She spills the dirt over the body, steps back, and hands the shovel to Alleah, or whoever is next.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Tuesday June 27th, 2017 7:11:53 AM

OOC: Thanks for posting for Pressi, Kim! :)

Alleah stays quiet during the ride back to the town. Normally she would say a prayer for the fallen. But this is different. Meko is gone and he won't be coming back. She puts her arm around Sky and just sits quietly.

Back in town she makes sure that the children are returned safely to wherever the makeshift beds have been setup for them.

As the grave is being dug, Alleah whispers quietly to Murphy "I'll be back in a moment. There's something I have to do"

Alleah makes her way to the Temple of Flower to see if one of the clerics would be willing to come participate in Meko's funeral process. "I know that it is uncommon to have a funeral for an animal, but Meko was like family to us. His companion - Sky - is in pain and I think having the support of the community at this time would really help"

She also takes some fresh wildflowers from the garden to lay on Meko's grave.

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Tuesday June 27th, 2017 11:41:58 AM

Sky is silent on the ride home, his only care about the hound bodies is where they came from. If that question can be answered, he's all for it. He just leans in on Alleah and thinks about his friend.

While digging the grave the tears finally run down his cheeks. It really set in that Meko is gone for good.

Raised him from a pup... He's been a brother and friend to me when I had no one else. He will truly be missed...

He thanks everyone for helping and being there for him.

so, how do we find Uthvas?

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday June 27th, 2017 11:45:01 AM

Kezzem will use that second lay on hands on Mookie: (+18 hp)

"Gargul, protect brave Meko from those that would seek to corrupt his remains. May his soul find peace."



ADM Kim - Hit point status of party 
Tuesday June 27th, 2017 1:10:23 PM


[Pressi is down by 10 hp, Sky by 9, Kezzem by 6, Mookie by 4, Murphy by 1]

DM Shawn - The Burial 
Tuesday June 27th, 2017 2:12:49 PM

On the way passed one of the Pipewood burrows, Murphy stops the cart to inquire about the burial of the hell hounds. Hugo answers in his night gown, sand still in his eyes. He holds a candle and wipes his eyes..

"Murph..." the beginning of the question stops in his throat as he sees the body of Meko, then spots the hell hounds. "Murphy... why would you bring those ifernal beings into our town. Bury them, or let the scavengers take them. We don't need that bad magic in here, we have enough to deal with."

At the inquiry of the weapons or armor, Hugo shakes his head in the negative. "None that I am capable or willing to make. Your best plan is to drop them somewhere and let the birds, bugs and scavengers do what they do best. "

Back at the burrow, the location for a grave is decided upon and Murphy uses his spell to expedite the digging process.

Bliss doesn't know what to say in this situation and instead decides a dance will be the best course. He goes about with his tribute and if anyone was paying attention to him, they would notice it wasn't the best dance. But since they are watching the procession, the dance (in the corner of their eyes) is utterly beautiful.

Shel is unable to bring any words to her lips, and instead pats their friend Sky on the back to let him know they are there for him in this trying time.

Lance also has the words stop in his throat, and instead scratches his cheek.

Pressi is helping finish the hole when she relates a story of Meko's bravery in defense of the party vs the giants. Particularly the frost giant.

Alleah returns when the hole is done, along with the priest to preside over the actuall funeral. She is correct in her thinking that it is odd.. but the citizens of Humble's Ford know Meko was as part of the Sword as much as any other member. Her eulogy is a bit edited from person to animal, but it is still a perfect sending off for the spirit of Meko.

Kezzem says a prayer over the grave of Meko, and wishes him protection in the afterlife.

Sky has it finally hit, the loss of Meko is permanent . A tear streaks down his face, but his surrounded by his friends. He finally asks the question everyone is thinking... How do we find Uthvas?

The funeral ends, and the priest says her goodbyes as she heads back. it is late now, as the time has flown by with the fire, fight and funeral. Rest is needed, spells are to be memorized and prayed for, and not to mention the emotional toll of the loss was a lot to deal with. Luckily Uthvas isn't planning an attack at the moment, and the party is able to get some rest.

The next morning... a furious bang... bang... bang on the door wakes everyone in the house. Before anyone can get to the door.... BANG.... BANG.... BANG... again.


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday June 27th, 2017 9:08:22 PM

Shel, being tired after the funeral, didn't return to her parents' burrow and bedded down on an extra blanket and pillow with the others. Hearing the banging, Shel sat bolt upright on the floor, throwing her blanket to the side. She whispers to the others, "Did anyone else hear that? Was that the door, or was that something out in the town?. She began rising to go checkthe door, as she tried to figure out the noise.

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle) 
Tuesday June 27th, 2017 9:15:28 PM

Bliss is a light sleeper, and the banging wakes him up fast.

Mookie ignores it.

Bliss goes to the door and shouts, "Who is it"

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday June 27th, 2017 11:59:20 PM

"We don't need housekeeping!" Lance turns over and buries his face in his pillow.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Wednesday June 28th, 2017 3:34:40 AM

Evening Before
"Sorry," Murphy apologizes to Hugo Primeleaf for disturbing him at this late hour with... canine remains. "We'll figure something out, then. Sleep well."

He keeps the bodies of the hellacious fire dogs wrapped up outside. He asks Hazel for a special favor. "Buddy, I plan to do something to get rid of these bodies tomorrow. In the meantime, I don't want anything strange happening to them, or because of them. It's asked much, I realize - but, would you mind keeping watch overnight with Faoil, and make sure nothing does go awry with them? I'll figure out what to do after I've had some shut eye. Maybe take them north of the river, then given them an acid bath or something."

The sandy haired druid wishes good night to his friends. "Hey, we saved the orphanage - good job pulling the people in to help, Pressi, and all of you did great. And we saved a couple of kids who had just gone out to pick flowers." He gives Lance a wry smile. "I may be mistaken, but I think that their flower pickin' was just a bit more the right side of innocence than what you were talkin' about, Lance."

He gives Cora Calico a post-midnight bowl of milk, brushes his teeth, gargles salt water, rinses, splashes water on his face, drys it, then finds his bed, and falls asleep.

This morning
Someone is pounding on the door. Murphy wakes up, stumbles to the door in his long nightshirt, sees Bliss up just before him, and draws even with Shel, steps forward, opens the door, and says to whoever is making the racket, "Yes?"

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Wednesday June 28th, 2017 8:05:43 AM

The doorway looks crowded, so Alleah wearily walks over to the window to look outside.

She sets to preparing some breakfast for Sky. There's really nothing she can do to ease his pain. All she can do is help him face each day.

Pressi (Kim for Melvin) 
Wednesday June 28th, 2017 12:55:50 PM


Dreaming of smoke in the house and big red dogs breathing fire, Pressi tries to figure out who is beating a drum. She opens her eyes, and hears voices coming down the hall. Great. No rest for the sleepy, she whispers. What is that weight on her leg?

Cora the cat lifts her head once Pressi stirs, lifts her back, and stretches. "Mrr-r-rau?" she asks, then walks up on Pressi's stomach, and repeats her question.

Pressi scratches the cat's ears, which appears to be the correct answer to her question. She gently moves the cat to the side so she can rise, and takes her clothing off the chair adjacent the bed to begin cladding herself. Listening to the not too distant household stirrings, she figures the loud knocking on the door presages some sort of call to action. "Can I have an espresso before we get started?"

DM Shawn - The Burial 
Wednesday June 28th, 2017 2:09:54 PM

Shel questions if anyone else heard the knocking on the door. By everyones reactions, it is obvious they did.

Bliss is more pro active and yells through the door, asking who it is.

Lance, half dazed with sleep, tells them they don't need house keeping. ;

After a night where he had Hazel watch over the hell hounds, Murphy is happy to get some sleep before waking up to the banging on the door. He is even more pro active then Bliss and actually opens the door.

Alleah looks out the window and sees one of the whte shirts standing on the steps. His hat in his hands. She goes to prepare breakfast for Sky knowing the day will be hard.

Pressi is a late waker, and still would rather have a cup of coffee before dealing with anything.

-----------------

Once the door is opened, one of the white shirts is standing on the porch. This one wasn't introduced to you, but his smile shows he is as big a fan as the others.

"My gosh.... it is you. Oh wow... Murphy, and Bliss... and Shel.. and I see you Miss Alleah. Where's Pressi, and SKy and Kezzem and Lance? Oh wow... I am Beagle. Atleast thats what my friends call me. I uh.. yeah... I'M sorry, I am a bit nervous, you guys are like my idols. Oh where was i.... oh yeah.... A farmer from out there just came into town with his family and all his possesions. talking crazy talk about things in the night. Figured you'd want to see for yourself.



Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle) 
Wednesday June 28th, 2017 4:44:47 PM


"Whereabouts in town are these farmer folk?: asks Bliss, looking up at the fellow. "We've always relied upon the kindness of strangers! So thank you for letting us know."

Mookie, arriving just in time to hear that, agrees. "Yeah, and there's none stranger than us, so there you go!"

Bliss takes the time to get geared up and then hops on Mookie.

"Come on, old friend! Let's fly over and check it out!"



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday June 28th, 2017 6:28:55 PM

Shel greeted the White Shirt with an embarrassed grin. She still felt weird about the group having their own fan club, so to speak, but the situation was what it was. She returned to gather all of her 'work' belongings in her satchel before the group headed out to meet the newcomer, as there was no telling exactly what had shown up on the town's doorstep.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday June 28th, 2017 10:24:17 PM

"Here you go, kid." Lance flips a silver piece to the White Shirt at the door. "Make sure to spend it all in one place." The monk rises from bed and starts stretching his limbs and trunk. "Who wants to go see Farmer Brown and what all the hubbub is about?"

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Wednesday June 28th, 2017 11:50:00 PM

A groggy Kezzem wanders out wearing no pants. "What's going on out here?"

"Crazy things around here? That's odd. Nothing crazy ever happens around here. No if you excuse me, I have to go find my pants."

Kezzem starts to leave.

"Let me rephrase that. Nothing crazy happens around here not caused by one of us."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d8=3 ;
Thursday June 29th, 2017 2:42:57 AM


As they are getting geared up, Murphy *binks* Mookie with his wand of CLW for 4 hp of healing (now he should be at full, after the other healing he already has received). "What time is it, anyhow?" he asks, and looks outside to get a feel for the answer to that question. "Thank you, Beagle. Bliss and Mookie are eager to go. A few of us need a few more minutes to get dressed and grab our gear. Uh - there's some of yesterday's bread and some good food on the table. Take an apple, or carrots, or a turnip, if you're hungry. Haven't picked up anything for... Alouryn - hasn't this racket raised you yet? I'll get Hazel in from outside.. Right, so, back shortly! Please, step inside - have some fruit!"

He returns to one of the guys' rooms, and dresses, puts on his haversack. He really wants to go through his morning devotions... in maybe... "What time is it??" he hollers out for any to answer.

He adds in a fairly loud voice, so that any still trying to sleep will likely be annoyed with him, "Seems a farmer has a story to tell. Who all want to find out more? Headin' out soon to go talk with him."

Once he has at least one other person who is not disrobed available to go with him, he will be happy to set out with the fellow in the white shirt. Along the way, he asks the messenger to, "Tell me about yourself, Beagle."

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Thursday June 29th, 2017 8:48:13 AM

It's about this time that Alleah comes to a realisation. All the effort she has put in to stay anonymous, all the disguises and aliases she has created - it all comes to nought when you float around as an elemental all day.

"I might need to reconsider some of my life choices"

She quickly collects her gear and prepares to head off with the rest of the party.

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Thursday June 29th, 2017 8:58:13 AM

Sky sits up after the wake up call about a farmer. The banging on the door hardly raising him from the nightmare filled with hell hounds setting everyone and everything on fire. He sets foot on the ground and class himself as usual, but finding Alleah had made him breakfast warms his heart a bit.

Thank you, I always wake up starved, so what's the little white guy talking about some farmer?

Sky will eat and talk with Alleah, unless everyone leaves, then he will follow the group.

Pressi (Melvin) - AC 22, HP 77, CMD 26 
Thursday June 29th, 2017 2:44:37 PM

(OOC: Thank you Rob and Kim for subbing. Welcome back Shawn.)

Pressi stumbled out towards the hallway as Beagle began explaining the situation. "Well, traveling with family does bring out the crazy talk. So, is the crazy talk more 'a ghost stole my hot dog' or 'ghost argle kiwi jumbalaya.'"

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+6=16 ;
Thursday June 29th, 2017 4:59:32 PM


Bliss uses what he has learned about this town to figure out what he can about this farmer fellow.

Know Local: 16

DM Shawn - The Burial 
Thursday June 29th, 2017 6:48:43 PM

Beagle answers Pressi.. " Ma'am.. hes just raving non sense at the moment. Its best you see for yourself. Hes coming in for the inns."

With little knowledge, Bliss just knows many farms lay between here and Angel Springs.

---------

The group heads over to their favorite inn( whichever one they feel they patron more.) The farmer is obvious as his wagon is overflowing with household items and members of his family.

He is at the rear of the wagon handing some silver to another halfling and talking to a group of around 20 passerbys.

.... " thing you've ever seen. Halflings come out at night.. banging on my walls and doors. Reek of death and the cemetery if you ask me. I'm done. Dont need the darm life anymore. City life wity a guard and a defending group is more my choice now. "



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday June 29th, 2017 8:12:54 PM

"Greetings, farmer, welcome to our town. We have heard you have quite a story to tell, and we appear to have walked in on the tail end of it. I don't suppose you'd be so kind as to retell it just one time for us, would you," Shel asks ever so sweetly, still munching on a fresh turnip from the home.

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+3=23 ;
Thursday June 29th, 2017 9:27:44 PM


Bliss and Mookie land next to the fellow and turn on the charm. "Yeah, Miss Shelly has the right of it. We're the defending group you are looking for! But maybe we should go see what the problem is in your neck of the woods so we can defend your friends and neighbors too."

Diplomacy 23! woot!

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday June 29th, 2017 11:57:04 PM

Lance follows up behind, looking surreptitiously at their wagon of belongings. "Undead, huh? Gross. What happened?"

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday June 30th, 2017 12:35:27 PM

"Hopefully this is just a bunch of miscreants, but if they are undead, rest assured, good farmer, that we will return them to the grave."

Kezzem uses Detect Evil to see if he can detect any lingering evil auras.

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+8=21 ;
Friday June 30th, 2017 1:50:55 PM

"So your saw a bunch of undead halflings walking around and decided 'Know where I would feel safe? Ground zero.' Don't suppose you know why they were coming after you or where they were coming from?

"Also, you will notice that my response to a bunch of stenchy halflings had nothing to do with any of my teammates. This fact worries me. I should have myself checked out."

It is a lesser known secret about Pressi that having to save orphans from undead made her a tad punchy.

She turned towards the family members. "What about you? What did you guys see?"

(Diplomacy 21)

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Friday June 30th, 2017 2:13:46 PM

Eating quickly, bringing a biscuit for the road, Sky follows the group.

Seeing everyone talking when he arrives, Sky just hangs back and listens.

Sounds like we're getting somewhere..

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle) 
Friday June 30th, 2017 6:45:35 PM


Mookie hears talk of the undead and goes quiet.

Sensing some raw emotion through their shared empathic bond, Bliss looks at his raven friend and asks, "What's wrong, Mookie old pal?"

The talking bird mutters, "I dunno, Kid. I just got a bad feeling about this, is all."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+13=14 ;
Friday June 30th, 2017 7:42:17 PM


Just before leaving the burrow, Murphy chats briefly with Hazel, telling him of a notion to take the hell hounds north of the river to dispose of their bodies. "I don't want to leave them here by our burrow. I want them destroyed." He also asks whether Alouryn might help the group with a healing surge when they get back from meeting the farmer. "It was a rough night."

In town by the Dancing Pig, while listening, Murphy gets to thinking that the hand of Uthvas may be behind this, but does not mention it initially as it comes to mind. It does not sound beyond the abilities of that contemptible corrupter of flesh. On the other hand, their predecessors as local adventurers - sister Selithe, brother Kendry, now sister-in-law Airin, cousin Dwight, friend Podo - who traveled both with the Crescent Valley adventurers and with Humble's Sword - they and others - had met a different necromancer in the Red Hills. Or was it a different necromancer? He, too, had a humonculous as a familiar. Huh.

Maybe there will be opportunity to explore that connection down the road.

Murphy pulls out paper and pen, and begins taking notes. He introduces the members of Humble's Sword to the farmer, then says, "We may look into it, if my friends agree. Tell us precisely where your home is - and who are you?" He makes certain that he gets the full name of the farmer, and the names of his family members. He also asks if there are any others who dwell nearby where his farm lies. "Tell us exactly when this started, and anything you can think of that lead up to it. Also, can your family members here add anything to what you have to say? Did they see or hear anything which may help us understand what is going on?" He does adopt his style of questioning to the way in which the farmer talks, aiming both to make him comfortable to discuss these things, as well as to encourage him to give good information. Unfortunately, his own diplomatic skill this morning do not rise to quite the heights of his friends (Diplomacy 16, taking into account the combined efforts of his companions), but he manages to avoid any terrible faux pas.

Based on the farmer's answers, he begins to sketch a map, trying to get a feel for where the dead walkers come from relative to his farm.

Also, to repeat an earlier question: What time is it? If Beagle showed up past the time Murphy usually spends in morning prayers (starting about 7am), then Murphy was already up when the door knocking began (despite the late night). I get the sense the day is farther along than that, but want to be certain.

DM Shawn - The Burial  d20=15
Saturday July 1st, 2017 1:05:55 AM

The farmer turns to Shel. " There aint much to share. I saw halflings that shambled like they were dead and smelled like rot and a cemetary"

To Bliss " That would be great.. but don't count me in. I aint headed back there. Im done. "

" What happened?" He asks Lance. " We ran. We ran here."

Kezzem finds no lingering auras on the farmer.

" Ground Zero?" He asks Pressi. " Whatcha mean? And dont talk to them... talk to me."

Sky just takes in the scene.

Mookie lets Bliss know he has a bad feeling.

Before leaving Murphy spoke to Hazel, and Hazel agreed on the course.

The farmer takes a deep breatg.. " I'm sorry ya know? Im just scared. These things are killing my live stock. Had one last night try to break down my door. Its not worth it.. not for my family. Our farm is on the road to Angel Springs.. i can draw you a map ya know. This only happens at night, ya know."

Its around 8am.


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Saturday July 1st, 2017 5:06:50 AM

"Draw us a map, then and we will get out there and see what we find. How long has this been happening? Is it going on at both day and night? Have any of them tried to speak with you?"

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Saturday July 1st, 2017 12:30:48 PM


"Thank you, mister." Murphy hands the farmer the paper and pen. "What's your name, by the way? Also, who else lives around where you live?"

"And, how many days ago did it all start?"

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Saturday July 1st, 2017 8:40:03 PM

Only happens at night..

All the creeps be creepin at night... Looking for flesh and blood to fill their own void. Nasty buggers, your lucky it did t break down your door

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Sunday July 2nd, 2017 5:21:04 AM

"We should probably go check out the farm before nightfall. See if we can find some tracks, or even set some bait"

Alleah has a number of thoughts, but most involve flesh eating zombies.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Sunday July 2nd, 2017 8:12:11 PM

"Yep. We don't want to go stumbling in the dark. That's how clueless teenagers get killed in these situations." Lance cracks his knuckles, cracks his neck, and hops on his toes a few times. "Ready."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Sunday July 2nd, 2017 10:23:27 PM


"Let's get a fair supply of holy water," suggests Murphy, "along with anything else we think might be helpful. He heads over to the General Store, which has ties to the Catacombs.

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday July 3rd, 2017 1:00:17 AM

Kezzem says his morning prayers and prepares spells for the day then heads off with the party.

1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Monday July 3rd, 2017 7:26:24 AM

"You don't have to come with us Sky if you're not feeling up to it. Noone will judge you should you wish to take some time to get your head straight" Alleah can't help but worry about Sky. She wants to tend to his wounds, but mental ones are so much harder to heal.

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+9=11 ; d20+8=27 ;
Monday July 3rd, 2017 10:49:42 AM

Pressi rears back as her attempts to talk to the farmer's family members is interrupted. "A thousand pardons. I simply assumed that your wife or children might have had their own observations and opinions. I didn't realize you were one of THOSE farmers.

"No matter. I'm sure that your family members would only corroborate your account fully, and indicate that you withheld nothing from us. Right?" (Sense motive 11, Diplomacy 27. Pressi's suspicions will go unanswered but at least she is able to smooth over some ruffled feathers despite some shade.)

WIth that, she moved on. "Yeah, I don't really have much to add. Don't really think anyone doubts we'll find undead, and who are you going to... whaddiyacallit. Contact? Message."

DM Shawn - The Farm 
Monday July 3rd, 2017 1:18:59 PM

"Ok. I'll draw it. " he says to Shel as he takes the paper from Murphy. " Names Green. I guess Farmer green works. " He draws a dot, and writes Angel Springs.. draws a line and another dot that says Humble's Ford... he then marks a notch on the line and says House. That is the extent of his map. "Listen... right across from the farm is a gigantic oak tree. You'll know it when you see it."

"No one really lives by us... its a hours travel by wagon. Stared a few night ago." Turning back to Shel.. " Yeah... only happens at night, ya know. "

Nodding to Sky. " yeah, my family is bless that thing didn't get the door down."

"The way they stomp around, I am sure there are some prints" he adds to Alleah.

Lance is ready... knowing a day trip is better then not.

Murphy thinks a supply of holy water is key.

Kezzem prepares his spells for the day. A far different cry from getting his thieves tools ready.

Pressi is taken back by his rough snap at her. " Sorry.. ma'am... just a little scared is all. My family will back up my story ya know... but there is no need to talk to them ya know."

If done, the farmer starts unpacking his belongings and heads into the inn. One of local workers, who was paid to take his wagon, takes it to a warehouse to store until he can find a better locale for it. "

Murpy heads to the store to pick up some supplies, everyone has some time to get ready before heading out.

Once on the road, the trip is quiet. A little oddly quiet. No bugs, not birds... everything is silence. The trip is uneventful, but there is always an eerie calm. Due to the gathering of supplies the trip is pushed back and the group arrives with around 2 hours of daylight to spare.

The obvious oak tree is indeed obvious, and the group can see the farm directly across the road. The buiding looks to be a normal farm.. the door and all the windows are shut. Obviously no movement or sound comes from the area.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d10+9=15 ;
Monday July 3rd, 2017 6:11:41 PM

"Welp, another fine situation we've gotten ourselves into," Shel croaks quietly, not wanting to completely give away their position.

She quickly casts False Life on herself, slightly shimmering as the necromantic magic takes place.

OOC: Shel gains 15 temporary hit points, which will last for 9 hours.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday July 3rd, 2017 11:57:11 PM

"I'm not interested in anything jumping out to spook us. Better to take them in the open." Lance hops on the nearest rock or tree stump and takes a deep breath. "FRESH MEAT! COME ON OUT YOU UNDEAD FREAKS! FREEEEEEESH MEEEEEEEEEEAT!!!" He hops down. "Let's see what flushes out."

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday July 4th, 2017 12:12:12 AM

"Gargul, give me sight beyond sight." Kezzem activates Detect Evil and looks around.

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22)  d20+9=27 ;
Tuesday July 4th, 2017 1:04:13 AM

Shaking his head at Lance's "tactics", Sky silently and solmnly begins looking for footprints or something else that may give him a clue as to what is going on around the farm, and hopefully where it's coming from.

He starts at the road and makes his way to the farm house itself.



Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22)  d20+13=22 ;
Tuesday July 4th, 2017 1:05:23 AM

Oops forgot

Survival 27

Perception 22

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+15=24 ; d20+13=28 ; d20+23=27 ; d20+12=14 ;
Tuesday July 4th, 2017 3:05:43 AM


In Humble's Ford
"As you are leaving your farm behind, have you any interest in selling it, and your dwelling there?" Murphy inquires. "I ask, as someone may have an interest once the present problem is dealt with, and the proceeds may help you get nicely established elsewhere." Whatever Green replies, the druid thanks him for letting them know, and wishes him and his family well in finding a new locale. "Drop in to the WinWood Music and Toy Shop in Angel Springs. My family owns it. We will get word to them of what happens at your farm, and you can let us know where to look you up, if you'd like." He tears off some of the paper from the unused portion of the map paper, jots a note with the name of the shop, asking for a 10% discount for the bearer, signs his name, and hands over a pouch with 25gp in it. "You can use this to buy some toys for the children, maybe something nice for your wife. If you don't yet have a spot to stay, Leska Rose, my sister, may be able to point you in the right direction."

Murphy then stopped in to Pirnook's General Store - the locus for access to the Catacombs in Humble's Ford. While there, he sought to acquire three wands:[blockquote]- Hide From Undead, which he offered to Bliss or Alleah or Kezzem, or whoever was capable of using it to help the party;
- Mage Armor, which he offers to Shel or Bliss;
- Shield to Alleah or Bliss - each wand for the recipient to use, and keep, to help out themselves and fellow party members.[blockquote][I will remove them from Murphy's CS once we know who takes them. If someone else has UMD, or the ability to use one of the wands, speak now.]

He also buys a dozen, and he gives two vials Holy Water to each member of the party. He already had 9 vials earlier acquired, of which he retains 7. If anyone wants an extra one or two, they can ask Murphy. "If you get the contents on an undead creature, it will harm it" [for 2d4 hp damage, no save].

Before leaving Humble's Ford, Murphy tells Sky, "No one will ever replace Meko. However, I know you are used to riding. We have a riding dog, named Cudgel. He has a saddle, and saddle bags. If you would like, you can bring him along with you. He's a good dog, and traveled with us before. I can bring Skipper, my riding dog. They get on well." He brings a bit of extra equipment for Skipper to carry (mainly alchemical items).

He asks Hazel to take the dead infernal red dogs north of town, a ways above the river, and find a spot to leave them for the beasts of the field and birds of the air. "Make sure you take a few friends along to help, Hazel."

Was 4th-level cleric of Flower, Alouryn, wife of ranger Hazel, and original of Humble's Sword, who lives with us at the burrow, willing to benefit the still somewhat wounded members of the party with a surge of positive energy before we left for the farm? [2nd request - that would bring everyone to full hit points][i]

Along the Way
Thinking about the Green children, he talks with his friends about what they think are good ways to raise the little 'uns. He also considers the orphans, bereft of father and mother. And in that regard, he says, "I'm working in my head on designing a water sprinkler system for the orphanage."

At Green's Farm
"Fine, indeed," Murphy winks at his good friend Shel. Lance somewhat startles the druid as the monk voices objection in his own way to the local silence. "Good, subtle approach, Lance. I will await the stampede," he says with a smile. He notes Kezzem's new approach to life, and source of help. He then joins Sky in looking over the local tracks while the light in the sky is still good. He should have a fair idea whether they will be seeing one or two of the Wold's moons this evening, should the skies be relatively free of clouds.

What is the weather like? Last night was the sudden heavy rain. Has that fully cleared?
[i]=============
Knowledge geography: 24
Knowledge nature: 28
Perception: 27
Survival (tracking): 14 (maybe the rain washed out some of the tracks? -at least the ones Murphy looked at)


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Tuesday July 4th, 2017 9:09:55 AM

"Probably got around 2 hours of daylight left." Alleah advises "I'm thinking we should avoid setting up any traps or giving signs that we are here. Let's not scare off whatever is scaring off everyone else. Perhaps spread ourselves around the inside of the house, get a good view of the surrounds? Might be good to get some early rest as well. I get the feeling it's going to be a long night"

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+14=22 ;
Tuesday July 4th, 2017 9:51:37 AM

Pressi looks concerned that everyone else is concerned about Lance's choice. "Must only be a monk thing," she concluded.

She takes some looking around the farm area (Perception 22, +2 for traps).

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday July 4th, 2017 12:58:53 PM

Kezzem is not interested in the hide from undead potion. His stealthy days are behind him.

DM Shawn - The Farm 
Tuesday July 4th, 2017 1:43:35 PM

Shel casts more healing on herself, feeling even better.

Lance hops up on the tree and screams at the top of his lungs. For a tense moment, no one moves. Luckily nothing comes shambling out of the woods.

Kezzem casts detect evil. From his vantage point right now no auras are obvious.

Sky is the first too move towards the house. By the road no prints are found but closer to the house he does spot some. In front of the door there is a good ammount stomped around.. also a path leading from the woods to to the house and back. The prints appear as if halfling size.. bur on one of rhe feet the person is walking on the side of his foot.

Farmer green shakes his head negatively. " Nope not selling.. ya know. And as much as I appreciate your gold and discount, I decline.:

He gathers his supplies... ( send us the catacombs email) and gives Hazel a job. His wife is not currently there.

The weather has cleared up, though it is a bit dreery out. Its still daylight but the sun is blocked by clouds.

Alleah feels the group should defend in the house.. and give themselves a good vantage point of the surrounding area. Also a chance to rest.

Pressi searches around and comes across the chicken coop. The side wall of the coop is ripped out and tje inside is covered in blood and cracked eggs. Some chi kens are in various states of mutilation.

About an hour and half till dark.



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday July 4th, 2017 6:42:20 PM

"Ugh, it's terrible what they did to those chickens," Shel groans, looking at the chicken coop remnants. "I think Alleah is right. Let's make sure the house is in working order, and we have light sources ready, since apparently the undead are just a few hours from making their presence known. If they can't hit us from all directions, we'll have a better chance of fighting them off."

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+19=30 ;
Tuesday July 4th, 2017 10:01:32 PM

OOC: Earlier Post that got lost ugh! ===== ===== =====

Bliss laughs at Lance's shout, and laughs again when Alleah says we should avoid giving signs we are here. "Too late for that, right Mister Lance?" says the tiny fellow.

"Come on Mookie, let's scout from the air."

Bliss hops on his familiar and they take off, circling the area and looking for clues.

Perception 30.

OOC: Later after the DM post ===== ===== =====

Bliss lands and looks at the carnage. "This is ugly, Mookie," he says solemnly. "Who would take innocent domesticated animals, cruelly kill them, and suck dry their life force for no other reason than personal aggrandizement?"

"I just hope that I never see the like again, old friend. Something like this should not be allowed in the Wold. There has to be a better way. If only we can think of it."

Mookie cocks his head and looks funny at Bliss.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+13=20 ;
Wednesday July 5th, 2017 4:21:26 AM


"Set traps? Good idea, Alleah, I'll set some trip wires both to slow them up, notify us when they move, and perhaps trip some of them." [Survival, set traps, DC20] If Alleah tells Murphy she did not want traps of any sort, he says, "I figured you were kidding when you said that." He continues, "Also, I can map out where I may invoke spike stones, which will damage them as they walk through an area - though I may wait until they show up and actually begin to approach. I will show all of you ahead of time where I plan to place them, so that you can have clear pathways to be able to go through without stepping on them, but they will be hard to avoid unless you know where." He walks the grounds, figuring out likely places. He also tells others he may use the Entangle spell to wrap up some opponents.

"All right, undead. There are zombies, and skeletons, and ghosts, wraiths, shadows, spectres, vampires, wights, ghouls - anything else? Now, we may need to cast a consecrate spell over this farm house - but I do not have that spell memorized. It may take us more than one night to figure out how to deal with these nasty critters. If so, on the morrow I can pray for that spell. Also, there may be a necromancer behind this - and a graveyard, perhaps a crypt. Let's look about before the light fades."

He asks regarding the wands, talking with the spellcasters or those with the use magic device skill specifically, "Bliss, Alleah, Shel, Kezzem: Which of you will take the Hide from Undead wand?
Which will take the Mage Armor wand?
Who will take the Shield wand?

"I can tell all of you the command words for the wands. Please, if you take a wand, use it tonight for the benefit of the party. Don't forget you have it. All right? Now, who takes what to use?" If no one speaks up, he gives Shel the Mage Armor and Shield wands, and Alleah the Hide from Undead wand, and tells each the appropriate command words.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+15=24 ;
Wednesday July 5th, 2017 9:47:13 AM

While the others potter about, Alleah checks out the house. She first walks around it to look for points of entry and any possible weaknesses. Following that she checks the door, looking at how thick it is.

"If anyone finds any planks of wood, let's use them to reinforce some of the house. The door, for instance, in case we need to keep things out. We don't know if these things are intelligent or not, so let's prepare for the worse"

Finally she will tour the inside of the house.First up she will look for the large items: beds, tables, cabinets. Anything that the party might be able to use to block up weaker parts of the house. She wants to turn this house into a small fort.

Perception: 24

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+12=18 ; d20+12=31 ; d20+12=19 ; d20+12=27 ;
Wednesday July 5th, 2017 11:28:04 AM


Bliss says to Alleah, "Good idea, Miss. You all can hole up in the house and distract them while Mookie and I fly out of reach and shoot deadly bolts from above!"

Bliss turns down the Hide from Undead wand. "Mister Murphy, you keep it in case the undead break into the house. And I already have my own wand of Mage Armor." Bliss taps himself and Mookie, although it takes him four tries. "I still have one charge left!"

UMD rolls: 18, 31, 19, 27

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+1=18 ;
Wednesday July 5th, 2017 12:00:21 PM

"Give the wand to someone else, Murph, I can't do my job very well if I'm hiding."

Perception: 18.

Kezzem looks around for choke points or any position that could be easily fortified.

"The ole eyes ain't what the used to be," he mutters. "Dying is not good on ones vision."

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

DM Shawn - The Farm 
Wednesday July 5th, 2017 1:19:51 PM

OOC: Sorry the post is half an hour early. I'll be busy the rest of the day

Shel is disgusted at what they did to the chickens. She agrees with Alleah and thinks the house is a good place to prepare before the undead arrive.

Bliss circles over the farm, trying to get a birds eye view. He can see the road and in the distance the village of Angel Springs. The woods around the house however are to thick to see through. Once landing, he is sickened at the sight Shel found.

Murphy spends a better part of the hour and half of light setting up traps. Before the dark comes, he lays out possibe parts of his plan. He also lets everyone know if they wait a day he will be able to Pray for a consecrate spell.

Alleah heads in and starts looking around. On the bottom floor there are two rooms, a kitchen which has a door access and a living room. The kitchen has one window, as does the living room. The upstairs rooms do not have windows. There are no walls between,but a set of steps go up to two bedrooms. One has a master bed while the other room has a trio of bunk beds. The only large furniture items are the beds, the kitchen table and the cabinets.

Bliss denies the wand, and informs Murphy he will be sniping from the sky.

Kezzem also denies the wand, as the new and improved Kezzem will not want to hide away from the fight.

Murphy uses up his time, and barricading the house will use up the time for everyone else, but is there anything in preparation needed, now would be the time.



Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+5=14 ; d20+18=33 ; d20+9=10 ;
Wednesday July 5th, 2017 2:27:19 PM

Pressi offers to take one of the rejected wands, and give it a shot. (UMD + 7, there's about a 1/3 chance of success.) She also takes the proferred holy water and places them in her bandolier with some shiruken, a thunderstone, a tanglefoot bag and two healing potions.

If she is allowed to help with traps (no craft or survival skills - I probably should sink a couple into craft trap), she basically places an alchemists fire and two sunrods into various bodies of chickens and leaves them by the front door. Otherwise, they go into the bandolier.

She also asks the farmer if any traps can be activated/reactivated. (If so, she can use disable 15).

She also takes some time to look around, making various religion checks to determine if she can determine what attacked the chickens or made the tracks (Religion 14 or take 10 for 15), and to answer Murphy's question. She also takes some steps to help barricading the doors.

As a last preparation, she moves into a sneak position, after failing to climb on top of the cabinets. (sneak 33, climb natural 1).

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday July 5th, 2017 8:04:13 PM

Shel hands Pressi the Shield wand. "I can already cast that spell when needed, so I'd be better with you. If you remind me ahead of time, I can use the Mage Armor wand on you. It should last about an hour per time I use it on you."

Shel tries to help the others with their preparations, but she had no real skill at such matters. Basically, she could carry small pieces of wood and the like to whomever needed it.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=39 ;
Wednesday July 5th, 2017 10:48:28 PM


Murphy nods at Kezzem as he explains his reluctance. "Sure, I understand. Having someone in the house who does not have hide from undead can help serve as, um, I hope you don't take this the wrong way - bait. But, Kezz - get mage armor from the wand or from Shel once we know the undead are drawing near. It makes it harder for some of 'em to hit you.

As the sun sets and early evening begins, Murphy suggests that he, changed into a great horned owl, can conduct overflights, as might Mookie and Bliss. "I can aim a bit to the left, and you a bit to the right, then we can crisscross, angle around, then come back." He also says that we don't know when the undead will decide to come out. Maybe shortly after sunset. Maybe after dusk, as the sky grows dark. Perhaps at midnight. He shrugs his shoulders. "We'll just have to wait and see - and prepare as much as we might, in the interim."

As Lance is so quick of foot, he ensures that he - and Pressi - in particular know where the spike stones are likely to be laid. He may, too, besides entangle, try to use spike growth. It may be in lieu of the spike stones, or elsewhere, in addition.

Before he transforms, he casts longstrider on himself (yes, it only works when he is using legs to move, but lasts 9 hours, so, he casts it), asks Shel to cast Mage Armor on him with the wand. Then he asks for Pressi or Alleah to use the appropriate wand to cast Hide from Undead... but not before he suggests to Mookie and Bliss that they do likewise before flying out again. After he receives Hide from Undead, he flies out, toward the woods, above and among the trees, seeing what he may see, hearing what he may hear.
==========
Perception: 39


Effects:
Longstrider: 8 hours 59 minutes
Mage armor: 59 minutes or so
Hide from undead: 9 minutes or so (figuring it takes about a minute to fly to where he is over the woods)


P.S.: Am assuming that Mookie and Bliss earlier saw the village of Hovel off in the distance, rather than Angel Springs, since I think we went that direction

Dm Shawn: No, it was Angel Springs. My previous posts and his map all said on the road to Angel Springs

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Wednesday July 5th, 2017 10:51:06 PM


Oh, and he lets Sky know, too, the planned defensive spell layout (along with the manual trip lines and such - he let all know about). Did Sky take up Murphy on the riding dog, Cudgel?

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday July 5th, 2017 11:59:10 PM

Lance assumes a lotus position in front of the house and meditates until something happens.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+15=27 ;
Thursday July 6th, 2017 7:42:13 AM

Alleah finds some wood to reinforce the front door and if possible to board up the windows. After that is the kitchen door. Alleah gets some help to prop the kitchen table up against the kitchen door. She casts Mending multiple times if she sees any cracks in the walls, doors, anything!

It will be night soon. Whilst Alleah has darkvision the others may not. She suspects that she may see the 'enemy' before others do, so takes her Wand of Faerie fire from her kit.

Alleah has no need of sleep, so just sits by one of the windows and waits.

Perception: 27 + Darkvision 60ft

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+7=19 ; d20+7=27 ;
Thursday July 6th, 2017 9:33:14 AM

Pressi seems a tad perturbed at all the casting but she complies, agreeing to the mage armor.

At the appropriate time, she takes a couple of tries of shield on herself. The first try sparks just out of reach but the second try glows bright. (If she can cast on anyone else and if anyone would like, roll plus 7 until you hit 20 or natural 1 and list the number of tries.)

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday July 6th, 2017 2:26:37 PM

"Thanks Murph, but I believe that magic armor stuff will only help against the ghostly-ones," says Kezzem. He taps a fist against his armor. "Already have protection from the non-ghostly ones."

OOC: Mage Armor does not stack with regular magic armor (Kezz has a +5). However, it does apply to incorporeal attacks, whereas regular magic armor does not.

Kezzem takes a bait position such that it lures the undead into a position that he can flank with Press. He also readies to cast Shield Other on Pressi so he can siphon some of the damage from her.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+19=25 ;
Thursday July 6th, 2017 6:03:18 PM


Bliss thinks that it has been a while since he had time off in a city. Like Angel Springs. Or Plateau City, wowsy. Once that darn giant tower is fixed, Bliss think he and Mooks are going to go paint some towns red.

But first, the undead menace.

Bliss and Mookie stay aloft, keeping watch into the night, thanks to darkvision.

Perception 25

[OOC: We're healed up now, right?]

DM Shawn - The Farm 
Thursday July 6th, 2017 7:06:22 PM

Pressi takes the items offered to her, the wand and holy water. She helps were she can. She might not know how to set a trap, but she does know how to follow directions. The foor prints look halfling to her and dont help discern the type of undead. She hides about in the kitchen, climbing on the cabinet.

Shel also helps about, getting people what they need for traps. She stays out of everyone's way and is a reliable helper setting the traps.

Mjrphy goes about informing his friends of where he will lay out the defensive spells. He casts his appropriate spells before baving the protections from the wands cast on him. He finally turns into an owl and begins flying around the farm. He is unable to see through the canopy of tree tops. Is Murphy entering the woods or just flying above them?

Lance sits in front of the steps.. waiting for anything.

Alleah boards up the windows, doors.. reinforces the walls and even braces the table against the door. Readying the house for a warzone.

Pressi is a bit annoyed at the casting but gives anyone that needs it a bop from the wand.

Kezzem explains how he doesnt need the mage armor and instead is ready for the fight.. offering himself as bait.

Bliss and mookie keep scouting from above, wondering when they can take a vacation.

------------

The second the sun dips below the horizon an unearthly cackle that sounds like some sort of bird crying out.

Murphy's one alarm trap goes off as a skeletal chicken comes marching out of the woods. It stops 10' from the edge... " echhhhh.... ehhh....a....dooooooo" it bellows.. to the moon.



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday July 6th, 2017 8:47:50 PM

Shel used the Mage armor wand on Pressi, Murphy and herself. She was happy to include anyone else if they requested it. She stowed the wand away and waited for a reaction from the outside.

"An undead chicken? Are you kidding me," she whispered to the others gathered around her. She again waited to see what else transpired, before dipping into her magic reservoir. She pulled her staff of fire from her belt, just in case.



Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=30 ;
Thursday July 6th, 2017 8:49:49 PM


Murphy flies 'above and among the trees' - when he first flew out a few moments ago, he entered above tree top level, then flew down among the branches, until low enough he can discern what was going on along the ground.

==========
Perception: 30

Effects:
Longstrider: 8 hours 58 minutes
Mage armor: 58 minutes or so
Hide from undead: 8 minutes or so


Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+10=14 ; d8=2 ;
Thursday July 6th, 2017 11:58:30 PM

Lance charges the chicken. "Tornado of the Twelve Dexterous Saviors!" He leaps the last few feet and attempts to deliver a powerful flying kick.

ooc: Charge up to 120 feet. Attack 14, Damage 2.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday July 7th, 2017 11:34:44 AM

"Here chick chick chick chick chick," says Kezzem.

Kezzem attempts to become a "chick magnet" and lure the chicken into position. Then he sees Lance charging in.

"So much for the plan," says Kezzem as he moves into melee position.

OOC: double move (40 ft.)

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26  d20+14=34 ; d20+5=8 ;
Friday July 7th, 2017 11:41:08 AM

It begins to dawn on Pressi, as she hears Lance screaming, that a couple of teammates are outside the boarded up house and completely isolated from the rest of the team unable to be reached by backup.

Murphy is one thing. His "use magic" to scout ahead has gotten him in so much trouble that she just decided to stop worrying about it. It's his thing and he's never going to change so she just needed to learn to live with it. At any rate, at least Murphy has the sense to avoid engaging the enemy and to attempt fleeing at the first sign of trouble. Someday, that instinct might actually save him.

But Lance? She had lost track of him and assumed he was in a different part of the house. Was he really so stupid as to engage who knows what (and if a solitary creature, its probably just a scout) by himself with nowhere to fall back to? Whatever. Let HIS girlfriend worry about him.

She tries to catch a glimpse of the chicken with the hope of identifying it (Perception Natural 20, Religion 8). Her religion knowledge is so bad that she draws instead on the Zombie Chicken of Moana, and decides they can defeat it with a coconut.

The best she can do is move towards a window (leaving her hiding spot) and look for a hole she can use to throw shiruken.

--------------

Mage Armor: +3 to AC after bands (1 hr)
Shield: +3 to AC after ring (1/9 rounds)

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Friday July 7th, 2017 11:46:48 AM

As Pressi takes up the view from one window, Alleah moves to another.

"Do you think it was an evil chicken when it was alive and has come back as, you know, a lich or something?" She's only half joking.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+7=20 ; d6+8=9 ;
Friday July 7th, 2017 11:05:37 PM

Bliss wonders at the chicken, but decides it cannot hurt to shoot it.

Mookie flies to within 25 feet of it.

With a -4 for firing into melee and a -2 for firing from a moving Mookie, Bliss hits AC 20 for 9 damage, probably less since he seems to recall bolts are not that effective against skellies.

DM Shawn - The Farm 
Saturday July 8th, 2017 12:22:14 AM

Shel questions the wolds plans of unleashing a skeletal chicken on the group. She readies her wand in case.

Murphy enters the woods on wing, lowering below the tree line. Once in the woods the whole night is even darker. He quickly sees a few more shapes about to exit the treeline as well as some shapes further in.

Lance charges in and gives a flying kick smashing the skeletal chicken.

Kezzem double times it to Lance's side. Intent on some mellee he is dismayed to see the bones and remenants of the dead chicken.

Pressi expected this from Murphy, but Kezzem and Lance is another story. She leaves her hiding spot and heads to one of the windows ready to aid with some shuriken.

Alleah also moves to a window and cracks a joke about the chicken being evil.

Bliss was about to fire into the mellee.. if it could be called that but the chicken is dead.

The farm is quiet again for a brief second... then... " mmmmmmeeeeeooooooeeeewwwwwww.... mmmmmmeeeeeeoooooooowewwwwwww"

Two full size cats, one with its organs dragging behind and the other with a hole in ita side come marching out of the woods. Behind them another skeletal chicken...

From the woods, moaning can be heard. Branches are being crunched as somethings are moving closer .

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Saturday July 8th, 2017 12:32:38 AM

"Alleah, Pressi, are we going to leave all those dummies out there by themselves? I've got a feeling things are going to get much worse out there. I can still throw fireballs from in here, if we can get a clean shot out a window..."

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=39 ;
Saturday July 8th, 2017 2:19:26 AM


Great horned owl Murphy flies a somewhat zig-zag pattern from tree to tree, banking around this trunk 15' in the air, swooping under those branches 12' up, rising slightly to the next, and so forth, tracing a rough aerial path to see if he can discern where the ambulators are coming from, alert to undead, and alert for the presence of a necromancer - not necessarily Uthvas, as there are other necromancers in the Wold - or for a crypt, or graves, or ... whatever.

==========
Perception: 39
Low-light vision
Effects:
Longstrider: 8 hours 57.5 minutes
Mage armor: 57.8 minutes or so
Hide from undead: 7.7 minutes or so


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Saturday July 8th, 2017 8:56:08 AM

"You know as well as I do, Shel, that the reason those guys are out there is that they prefer to do their own thing than to stick with a plan and work as a team. I guess when one of them gets killed - again - we'll have to go back and plead to Gargul. You'd think if we were here to protect a farm, we would, you know, protect the farm instead of running off after undead livestock in what could be a diversion" Alleah shakes her head but does have a hint of a grin. She's been around this group long enough to know this is how things tend to play out. "Each to their own" she notes to herself.

"You know what, I'm going to let Wardd decide. Heads we use our heads and stay. Tails we think with our.. well, you know"

Alleah takes her lucky coin from her pocket and tosses it in the air. It accidentally bounces off the window and lands on the floor in a vertical position. Neither heads nor tails. "Well that's a little disconcerting"

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Saturday July 8th, 2017 12:00:34 PM

Ooc. Sorry guys, phone got busted and I just got it replaced. An of course my email won't let me sign in. I'm trying to fix that now.

Please sub for sky if needed this weekend, but hopefully by later today I'll have this thing up n running like it's supposed to be.

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26  d20+12=26 ; d20+12=18 ; d20+7=12 ; d20+7=20 ;
Sunday July 9th, 2017 10:41:20 AM

Pressi frowned at the view out there. Shel mentioned that she could shoot a fireball, but it didn't seem to her (even assuming they didn't need an opening) that there was a good target. She couldn't hit the animals and avoid their partners, and they couldn't see the creatures in the woods. Pressi mentions she had considered having Shel hit the woods themselves - flush them out and disrupt their attack patterns - but Murphy was flying overhead.

"We could always hit the porch," she told Shel. "Teach 'em to forget their fire resists as we wall off the building - or collapse it on them. Alleah, you did remember the fire resists, right? Buddy boys will have to avoid it or come in the back, though..."

Pressi fired a round of stars upon the animals (attack rolls 26, 18, 12, 20, damage 3 each). "Hey, time to come in," she shouts at Lance and Kezzem. "Storm's a brewin...."

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Sunday July 9th, 2017 2:19:28 PM

Sky will definitely take the riding dog for now. But will be inside, arrows more than able to be flying g out windows.



Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+10=12 ; d8=5 ;
Sunday July 9th, 2017 7:46:51 PM

Lance charges the cat with its guts trailing on the ground. "Cunning Emperor's Stomp of Dissolutions!" He ends his change by leaping into the air and coming down on the cat with both feet flat.

ooc: Charge up to 120 feet. Attack 12, Damage 5.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+19=38 ;
Sunday July 9th, 2017 9:53:23 PM

Mookie and Bliss fly within 50 ft of the moaning in the bushes. Maybe darkvision will reveal to Bliss what is there.

Perception 38.

Bliss activates SIlvie the silver raven of wondrous power, but does not give her an order yet.

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22)  d20+18=29 ; d6=2 ; d6=3 ;
Monday July 10th, 2017 2:32:12 PM

Sky moves to a window, let's loose an arrow at the holy cat.

Attacked by Holy cats. Gargul has jokes now. Sky murmers as the arrow pierces the cat, adding yet another hole.

-------
Move to window
At "holy cat" hit ac 29 for 4 and 3 ice damage

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday July 10th, 2017 2:37:19 PM

Kezzem activates Detect Evil and moves towards the moaning in the woods. He'll stop if advancing if he gets a ping (or he gets close to the cats).

"There was a moaning in the wood,
Where an undead probably stood,
It sent out rotting cats,
Riddled with lots of gnats,
Surely it was up to no good."

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

DM Shawn - The Farm 
Monday July 10th, 2017 3:59:01 PM

Shel questions the tactic of splitting up. Half the group inside, half out... if only she knew Murphy was scouting ahead again.

Murphy moves deeper into the woods, banking around the trees. (Need fly checks, Dc 15). He spots halflings moving closer but still a distance away. No sight of a necromancer.

Alleah is also a little upset at the split and decides to let Waard decide her next movement. Shes a little taken back as it lands on its side and stays. For a split second she thinks she hears Shels thoughts about splitting up, but when Shel turns, Alleah sees her mouth moving.

Pressi is deciding on a tactic of dropping a fireball but decides stars would be better. He stars rop into the cat.. "mmmmeeoooo..ughhhh" it lets out as it drops. " time to get in guys" she yells.

Sky took his riding dog and also moves inside, ready to unleash if need be.

Lance charges forward, leaps and double stomps down on the cat. The rotted flesh splits apart, spilling blood and gore everywhere.

Bliss moves closer to the canopy of the forest but doesnt see anythng due to the thickness of the foliage.

Sky lets loose his arrow skewering the undead beast.

Kezzem lets out a diddy while checking into the woods. He doesnt get a feeling of evil.. perhaps the range isn't enough.

The last remaining chicken makes another crow but this time it sounds more pitiful.

The noises from the woods move closer but still no one other then murphy sees

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday July 10th, 2017 6:50:01 PM

"Good throw, Pressi. Maybe we can just whittle the things down safely from here."

She turns and looks at Alleah's lucky coin. "Welp, I've never seen that happen before. I'm taking it to mean those of us in here try to protect this house from the inside. Worst case scenario, I can cast Fly or Dimension Door on all of us, so we can get out of here in a hurry."

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+11=28 ; d6+8=9 ; d20+19=39 ;
Monday July 10th, 2017 8:07:32 PM


Bliss keeps vigilant and readies a bolt to fire at the next undead he sees. Not counting that stupid chicken!

Readied shot: hits AC28 for 9.

Perception 39

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=2 ; d20+15=18 ;
Monday July 10th, 2017 9:25:08 PM

"I'm not sure how we take it" Alleah responds as she tucks the coin back into her pocket. "But staying and protecting the house makes sense to me"

She looks out the window and determines that these critters are most certainly undead. She casts a Death Watch spell and scans the area, looking for more signs of trouble. Unfortunately the ley-line moves at just the wrong moment.

"Can you guys see anything?

---------------------------------
Cast Death Watch. Leyline check: 2 = Fail!
Perception: 18

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+10=14 ; d8=1 ;
Tuesday July 11th, 2017 12:00:00 AM

Lance tries to stomp the remaining undead chicken.

Attack 14, Damage 1

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+11=26 ; d20+11=18 ; d20+11=30 ; d20+23=38 ;
Tuesday July 11th, 2017 1:32:18 AM

Murphy angles a bit off to the right, so as not to fly directly to the apparent source or starting point of the post-mortem halflings. Not too far off - maybe 25'-30' or so in a parallel course once the initial adjustment is made, at a typical altitude of 25' (although up and down a bit as trees and branches permit). He watches and listens as he goes deeper into the woods, ready to use tree trunks and brush should someone begin to pay him obvious attention. He wonders whether the maker of undead has a particular delight in rendering birds and animals thus. He already knows of the halflings, to an extent. He does not want to fly too much deeper in, but perhaps another two or three rounds.

==========
Perception: 38
Fly Checks (vs DC15): 26; 18; 30
Low-light vision
Effects:
Longstrider: 8 hours 57.4 minutes
Mage armor: 57.7 minutes or so
Hide from undead: 7.6 minutes or so


Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday July 11th, 2017 8:55:17 AM

Kezzem activates Shield Other on Pressi and moves to setup a flank the cat with her.

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2; 1 cast)

Effects:
Shield Other (Pressi)

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26 
Tuesday July 11th, 2017 12:01:26 PM

"No, wait, stand down," Pressi tried to contact Kezzem. Somehow, he had gotten confused that she was outside the house and in melee (She doesn't range attack often but she does have one.) and that the cat was still alive.

"We are going to have to go out there, aren't we," she spoke to Shel and Alleah. Sky had finally moved in but nobody else seemed to be moving positions. "At least, we need a way to get them in here easily. Maybe lay a trap for the zombies. A light spell through a second story window?"

DM Shawn - The Farm 
Tuesday July 11th, 2017 9:16:11 PM

Ooc: Sorry everyone, bio got in the way big time today. Ill try to post tommorows post as soon as everyone posts tonight/tommorow.

Shel doesn't know what to make from Alleah's coin. Not liking it, she feels she can dimension door if they need to get out of the house in quick order.

Bliss readies a shot for the next undead, but doesnt want to waste a shot on the chickens or cats.

alleah takes back her coin, also not knowing how to take it. She casts her death watch spell, or atleast tries when the leyline fails her.

Lance jumps up and stomps on the other cat which spills and splats across the ground back to death.

Murphy passes the halflings and keeps flying deeper into the woods. ( Round 1 of 3) What speed is he flying at.

Kezzem goes to shield pressi and recalls she is in the house. ( Can switch to Lance or Bliss if he preffered)

Pressi thinks they can help better out in the farm then in the house. She throws the suggestion at rhe other two women.

The group continues hearing the branches breaking.. closer this time and getting louder. Murphy flies another round deeper into the woods looking for the source.

No more dead cats or chickens... yet.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday July 11th, 2017 9:48:23 PM

"Well, if there's more waves of undead coming, they aren't doing it quickly. I say we man the windows until something happens out there that we need to change our strategy for. If they are undead, I'd think we can just open the door and call out to them. Maybe you and Sky could flank the doorway and we could take hem on one at a time?"

CDM Jerry 
Tuesday July 11th, 2017 10:16:33 PM

Personal message from Jerry about why this is important and why Woldians should give back to this site by doing what they can.

WHAT IS NET NEUTRALITY?

Net neutrality is the basic principle that protects our free speech on the Internet. "Title II" of the Communications Act is what provides the legal foundation for net neutrality and prevents Internet Service Providers like Comcast, Verizon, and AT&T from slowing down and blocking websites, or charging apps and sites extra fees to reach an audience (which they then pass along to consumers.)

WHY IS NET NEUTRALITY IMPORTANT?

The Internet has thrived precisely because of net neutrality. It's what makes it so vibrant and innovative—a place for creativity, free expression, and exchange of ideas. Without net neutrality, the Internet will become more like Cable TV, where the content you see is what your provider puts in front of you.

HOW CAN I HELP?

You need to participate and make your voice heard. Actually reaching out to your national elected government officials makes a huge difference. If you are an American, please reach out to your senator, to your representative, and to the FCC. Click these links to be heard!

Contact your representative!

Contact your senator!

Express your concern to the FCC!

Thank you!

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday July 12th, 2017 12:00:01 AM

Lance retreats halfway to the farmhouse and stands ready for action.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=28 ;
Wednesday July 12th, 2017 2:51:42 AM


As a great horned owl Murphy normally flies 65'/round. If he hustles, 130', or 'runs', 260'. As we have no map nor indication of distances, I guessed it would take a minute (10 rounds) to get from the house to the woods (July 5th post). If less than that, I'll need to adjust spell times remaining. Say he was moving at mid-speed from the house initially (hustle, 130'), let me know how long it took to reach the woods. After that, dealing with irregularly placed trees, figure movement of 65'/round (60' plus fleet feat).

(Ooc comments deleted by co-DM SteveK. Please ask in character or take it to email. And unless for flavor purposes, it doesn't matter if the trees are coniferous or deciduous)

As a standard action, Murphy casts owl's wisdom, and flies on, listening, and seeing what there is to see.

==========
Perception: 28
Low-light vision
Effects:
Longstrider: 8 hours 57.3 minutes
Mage armor: 57.6 minutes or so (awaiting DM distance info)
Hide from undead: 7.5 minutes or so (awaiting DM distance info)
Owl's wisdom: 9 minutes (+4 wisdom)


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=6 ;
Wednesday July 12th, 2017 5:34:49 AM

"I'm with you Shel. If it was just an undead chicken or undead cat, the farmers could probably have taken care of them. There has to be more out here. Maybe something a lot bigger. I think we hold our ground here as a good defensive position, and also as a safe place should, no, WHEN the others need to fall back

Alleah once again tries a DeathWatch spell. Like the last, it fails. She taps her holy symbol a few times "Is this thing on?"

----------------------
Leyline check: 6 = Fail

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Wednesday July 12th, 2017 8:15:25 AM

Sky nods in agreement,

I'll stay right at this window until something gets enough nerve to come inside.

He readies two arrows, with two more to follow on the next undead within range.

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26 
Wednesday July 12th, 2017 11:01:32 AM

Pressi shrugged at Alleah's struggle. "See, this is what happens when you try to have magic neutrality. What people need to understand is that ley lines are a series of tubes..."

It should go without saying that Pressi can't think of anything better to do as they sit and wait it out.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Wednesday July 12th, 2017 12:54:28 PM


Bliss is startled when Murphy flies off alone! Doesn't he know that's what got him killed before?

"Come on, Mookie, we have to save Mister Murphy!" He urges his familiar to follow.

If he gets within sight range, he calls out, "Mister Murphy! Come back! You could die out here!"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Wednesday July 12th, 2017 2:44:35 PM

Kezzem turns his detect evil back on the woods as he slowly advances.

DM Shawn - The Farm 
Wednesday July 12th, 2017 8:45:58 PM

Shel lays out an idea for a plan to bottleneck the undead as they come in the door. It does seem like a good plan, but most of the party is outside and Murphy is nowhere to be seen.

After swuashing two cats, Lance heads halfway back.to the house in his decayed flesh and icor covered boots.

Murphy heads deeper into the woods, still not seeing the source. The woods are entirely too quiet. He casts owls wisom on himself.

Alleah agrees on defensive plams for the house.. and for yet the third time in a row she is failed and her spell doesnt work.

Sky agrees with the plan, setting two arrows and readying two more incase.

Pressi begins lecturing Alleah on magic neutrality but ends up drifting off.

Bliss is shocked Murphy moved off by himself. Murphy is too far to hear and Bliss cant see him as Murphy is flying in the woods.

Kezzem turns his detect evil.again towards the woods and thsi time he gets the distinct presense of evil.

The branches and sounds are almost at the clearing( Perception dc 20 to tell the source of the sounds will be visible next round.)

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday July 12th, 2017 9:42:08 PM

Shel decides to do a quick scan of the far,house with a detect magic cantrip. Perhaos there's something in the house that is drawing the undead, she thinks as she snaps her fingers and begins looking around for hints of magical auras..

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday July 13th, 2017 1:33:59 AM

ooc: WEDNESDAY POST. We have family visiting. Many apologies for the lateness.

Lance remains crouched and ready. He calls over his shoulder, "Can anyone use some fire magic and light up those trees? No sense staying in the dark. Also, it might light some zombies on fire as they walk through the foliage."

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=37 ;
Thursday July 13th, 2017 5:15:03 AM


Having flown so far in for (x?) number of rounds without coming across a proximate source of the creation of undead, in his owl form Murphy advances another twenty feet or so, then banks 45° left flying at least another twenty feet, planning on returning soon to his friends, whether or not he spies anything of substance. During his flight the druid has been noting the general sorts of trees, trying to get a feel for the place, whether the stand of trees be ancient or young, and some of the species, and whether evergreen, deciduous, or a mixture. As the sun set only moments ago, and there is some cloud cover, but most times in his experience in the Wold darkness does not set in fully coincident with the sun setting over the horizon, but more gradually. Does that not seem to be the case here? Might there be something distinct about these woods - in addition to overhead foliage - which accelerates the darkening?

If anybody, or thing, appears to take action against this wandering owl, Murphy is prepared to take evasive action, in particular using intervening tree trunks and foliage, perhaps beginning to gain altitude (reserved 25' of movement for such, if deemed necessary, but losing 5' of that movement by exceeding 45° - no more that 90° total for the round). He plans next round to fully head back toward the house at a swift speed, barring anything which may cause him to change his mind.

==========
Perception: 37
Low-light vision
Effects:
Longstrider: 8 hours 57.2 minutes
Mage armor: 57.5 minutes or so (awaiting DM distance info)
Hide from undead: 7.4 minutes or so (awaiting DM distance info)
Owl's wisdom: 8.9 minutes (+4 wisdom)


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=4 ;
Thursday July 13th, 2017 8:27:54 AM

Alleah tries once more to find a ley line. With yet another failure Alleah grits her teeth as she struggles to find something polite to respond to Pressi "Yes. But sometimes the Gods of the Wold move them when they shouldn't. You hear me Wardd? I'm talking about you!"

The frustration is seriously getting to Alleah. If Wardd moves another leyline, there may be some expletives coming in the near future.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+1=9 ;
Thursday July 13th, 2017 8:48:30 AM

Perception: 9.

"I've got evil!" says Kezzem. "Everyone get ready, no telling when it's coming out of the woods."

Kezzem attempts to discern the strength of the evil aura(s).

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26  d20+14=23 ;
Thursday July 13th, 2017 10:55:01 AM

Pressi moves into position near Sky and peers into the darkness, trying to decide whether to go out there.

(Perception 23)

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d100=3 ;
Thursday July 13th, 2017 1:33:37 PM


Frustrated by his failure to find Murphy, Bliss and Mookie circle back in time to hear Kezzem's warning. Mookie lands next to the paladin and Bliss casts a spell to get ready (Divine Favor).

Ley check: 3 is a failure!

"Miss Alleah! I'm having trouble casting too!" Bliss calls out. "What does it mean?"

Mookie looks darkly at his master, and a shadow crosses his eyes. "It means, the times they are a-changing, Kid!"

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday July 13th, 2017 2:54:50 PM

Lance holds his ground. "If you don't want to set the trees on fire, then do we have something to light up the tree-line?"

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Thursday July 13th, 2017 8:43:41 PM

Fire or no fire, Sky stays ready to unleash a flurry of arrows at the next undead thing that crosses the tree line.

DM Shawn - The Farm  d20+11=16 ; d20+11=31 ; d20+11=29 ; 2d8+12=14 ; d20+11=16 ; d20+11=16 ;
Thursday July 13th, 2017 10:06:33 PM

Shel scans around the house and looks for anything magical. If the farmers had anything they took it with them.

Lance is having trouble with the dark and wants to know if anyone can light up the sky with some fire.

Murphy dips between branches and trunks and is set to tuen around when his eyes spot a cave. The opening is big enough for a halfling to walk through and a bigger creature to crawl.

Alleah is beginning to get fed up with the way luck is not on her side. She was ready to drop some explitives if need be.

Kezzem warns of the evil, giving everyone a chance. He feels out how strong it is.. and gets a definite ping of two forms.

Pressi looks out into the darkness, wondering if she is needed out there.

Bliss, frustrated he cannot locate Murphy, flies back and tries to cast a spell but apparently caught the same thing as Alleah.

Skys arm twitches in anricipation of more undead... and he wouldnt have to wait long as two halflings emerge from the tree line. They look vaugely familiar.. mostly due to their white shirts!!!!!! A second later they catch everyone off guard as the charge in full run..

The first one slams into Kezzem twice. The first shot misses but the second slams into his chest with force. 14 dmg fort sv dc 15. Kezzem gets an aoo(Ac 16).

The second misses Lance.. also giving him an aoo.


Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=26 ; d20+12=17 ;
Friday July 14th, 2017 1:10:53 AM


Murphy-owl lands on a nearby branch, standing in close, head peering around the trunk, whereby he may look at the cave entrance for a moment, and listen carefully to any nearby sounds. He debates within himself whether he ought to fly into the cave. He does not feel particularly afraid of doing so. However, should something happen, his friends may be very angry were he to die. He looks to see whether he can tell if there are recent halfling-sized footprints - as well as footprints or evidence of any others besides halflings.

He looks to see whether any of the nearby trees are the same type as the large tree across from the farmhouse, including the one he is resting on.

==========
Perception: 26
Survival (look for tracks): 17
Low-light vision
Effects: (remaining spell durations revised based upon very short distance from farmhouse to edge of woods)
Longstrider: 8 hours 58.2 minutes
Mage armor: 58.4 minutes or so
Hide from undead: 8.2 minutes or so
Owl's wisdom: 8.8 minutes (+4 wisdom)


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Friday July 14th, 2017 7:08:13 AM

Alleah has just about had it with Wardd's shenanigans.

"Let's see if the other Gods of the Wold have deserted me as well..."

Alleah draws on her clerical spell list, and manages to cast a Light spell on the window. She's quite relieved that she is finally able to cast a spell but at the same time disturbed. "Has Wardd abandoned me?"

She puts the thought out of her mind for the moment and let's the others know why she cast a Light spell "At least this way the others will be able to find their way back to us in the dark"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=15 ; d20+17=36 ; d20+17=31 ; 2d3+4=7 ; 4d6=17 ; d20+15=30 ; d20+15=20 ; d20+10=16 ; d20+10=21 ; d3+2=3 ; d3+2=4 ; d3+2=5 ; d3+2=4 ;
Friday July 14th, 2017 2:35:23 PM

SV Fort: 15. (Whew!)
AoO: 36 (nat 19). Crit Threat!
Crit Threat: 31. Crit!
Damage: 7.

Kezzem jabs his dagger fiercely into the undead as it attacks him. He then calls upon Gargul to repair his injury.

Lay on Hands (self, swift action): 17.

Kezzem attempts to quip, but his skill with his tongue is somewhat diminished since his resurrection. "My, what sharp teeth you have! The better for me to stab you with...er, wait...."

Full Attack (Improved Two-Weapon Fighting):
Attack #1: 30. Hit!
Damage: 3.

Attack #2: 20. Hit!
Damage: 4.

Attack #3: 16. Hit!
Damage: 5.

Attack #4: 21. Hit!
Damage: 4.

Total Damage (including AoO): 23.

-----

Lay on Hands 6/day (1 used)
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)



Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+8=24 ; d6+8=13 ;
Friday July 14th, 2017 3:13:32 PM


Bliss too decides to forgo his witch spells. He shoots at a white-shirt creature attacking his friends!

Hits at +8 due to shooting into melee ... hits AC24 -- no, make that 25 with PBS -- to do 13 damage.

Then Mookie takes to the air, not wanting Bliss on the same playing field as these things. He circles around, staying at least 20 ft up but within 30 ft of the enemy.

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26  d20+12=31 ; d20+12=22 ; d20+7=21 ; d20+7=8 ;
Friday July 14th, 2017 3:40:07 PM

"Eh, even for a caster, Waard abandonment isn't the end of the world," Pressi responded to Alleah. "I'd be happy if he just left me alone."

Pressi fires a round of ammo at the zombies. One hits the door frame (Nat 1) but the others fly fast and true (for 3 HP each hit.)

-----------

Mage Armor
Shield

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26 
Friday July 14th, 2017 3:41:12 PM

Edit: forgot to adjust for shooting into melee.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=13 ;
Friday July 14th, 2017 6:20:51 PM

Shel peeks around Pressi and fires a magic missile at the closest undead, doing 13 points of damage.

DM Shawn - The Farm  d20+11=24 ; d20+11=13 ; d8+6=10 ; d20+11=25 ; d20+11=22 ;
Friday July 14th, 2017 11:44:06 PM

Murphy lands on his perch and looks around. He sees some foor prints that are obviously halfling sized. As for the trees he thinks they could be like the big one.. or maybe not. ( need knowledge check).

Alleah is concinved shes on the outs with Waard. She dips into her divine magic and succesfully casts a light spell on the window, acting as a beacon.

Kezzem heals himself before going to work. Slashing with his dagger, huge chunks of gory dead skin fly off.

Bliss adds to the mayhem.. plunging an arrow into the decaying side of the halfling.

Pressi unleashes with her stars.. three hitting the zombie halfling with a sick thunk...

Shel uses her own missle, albeit a magicalone wich blows into the one pressi hurt.

Zombie one slams into Kezzem again slamming him once for 10 dmg. Need dc 15 fort save.

Zombie two misses lance both times again.

Zombie one 36 dmg
Zombie two 22 dmg


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=18 ;
Saturday July 15th, 2017 10:02:08 AM

"Well, those zombies seem really sturdy. My Magic wouldnormally be strong enough to take one out easy peasy, and it's still standing. Let me try again.". She again zaps the same zombie for 18 points
Of magical
Damage.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=16 ; d20+15=27 ; d20+15=26 ; d20+10=12 ; d20+10=14 ; d3+2=4 ; d3+2=5 ;
Saturday July 15th, 2017 10:53:37 AM

SV Fort: 16.

"Hey, I just healed that!"

Kezzem continues to slice and dice with his daggers.

OOC: Full attack (Improved Two-Weapon Fighting)

Attack #1: 27. Hit!
Damage: 4.

Attack #2: 26. Hit!
Damage: 5.

Attack #3: 12. Miss.

Attack #4: 14. Miss.

Total Damage: 9.

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle)  d20+18=32 ; d20+13=19 ; d20+13=33 ; d6+4=5 ; d6+4=7 ; d6+4=7 ; d6+4=8 ; d6=3 ; d6=6 ; d6=4 ; d6=6 ;
Saturday July 15th, 2017 12:21:46 PM

Sky looses his arrows at Zombie two.

Great, figures our own fan club became the flesh eaters.... This'll help our image.

--------------
Hit ac 32 for 5 and 3 cold damage, and 7 and 6 cold damge.
Hit ac 19 for 7 and 4 cold damage
Hit ac 33 for 8 and 6 cold damage.

27 and 19 cold total.



Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+15=34 ;
Sunday July 16th, 2017 1:42:07 AM

Lance attempts to grapple the zombie threatening him.

Grapple check 34


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Sunday July 16th, 2017 4:14:52 AM

"Let's see if I can help that aim of yours, Pres" Alleah reaches over to gives Pressi a bit of luck with her shots "Wardd may have left me but he may help you"

Use Bit of Luck ability. For this round, every time Pressi rolls a D20 she may roll twice and take the better result

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+13=18 ; d20+13=32 ; d20+23=35 ;
Sunday July 16th, 2017 5:36:48 AM


Murphy recalls the big tree across from the farm as described by Farmer Brown, and noted on the way in [Knowledge, nature: 18] and checks to see if there may be a similar species nearby [knowledge, nature 32] - and, if so, looks to see if the trunk is big enough to surround his halfling body.

He also continues listening, glancing to see if there is any current activity in the cave [Perception: 35].

He also figures it's about time to return to his friends and let them know about the cave.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+19=29 ; d20+8=24 ; d6+8=13 ;
Monday July 17th, 2017 10:22:27 AM


Mookie circles around to see if there are any other threats -- and where is Murphy?

Perception 29

If there are any zombies still alive, then Mookie lands within 25 feet of one. Then Bliss shoots!

He hits at +8 due to shooting into melee ... hits AC24 -- no, make that 25 with PBS -- to do 13 more damage.

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26  d20+12=28 ; d20+12=24 ; d20+7=8 ; d20+7=22 ; d20+7=27 ; d20+7=23 ; d20+7=8 ;
Monday July 17th, 2017 10:36:19 AM

"Uh, ok... Well, here goes..."

(Attack Rolls: 28, 24, 22, Nat 20, Crit Confirm 23).

All four stars fly through the air, striking out at the targets. (Damage 3 per hit, double for the crit. So 15 damage between the two targets.)

---------------

Mage Armor
Shield
(Luck Bonus from Alleah - this round only)

DM Shawn - The Farm 
Monday July 17th, 2017 9:06:12 PM

Shel unleashes another bit of magic and the zombie drops... but not before exploding.. sending blood and decayed flesh at everyone in the vicinity. ( dc 15 fort saves from Lance, Kezzem and Bliss)

Kezzem is able to slash the creature in front of him twice.

Sky rains down arrows again dropping the zombie.. and again it explodes. ( another dc 15 save for Bliss, Kezzem and Lance.)

Lance, Bliss and Pressi save their weapons as both zombies are dead and explodes.

Alleah also saves her ability if need be.

Murphy doesnt see any trees that resemble the big tree. He doesnt hear anything coming from the cave and would have to move closer to look in.

Exp will.come at the end of the scene.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+10=15 ; d20+10=25 ; d20+5=8 ; d20+5=10 ;
Monday July 17th, 2017 9:41:16 PM


Bliss saves twice at +10: 15 and 25, no problem.

Mookie saves twice at +5: 8 and 10, fails twice.

Bliss shakes vigorously to get the bits off. "YUCK! YUCK!" he shouts. "UGH I THINK SOME GOT IN MY MOUTH!"

Mookie is silent and stands still and stunned. He mutters, "Undead. Why did it have to be undead?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday July 17th, 2017 10:01:15 PM

"Well, I know these are famous last words, but only two zombies doesn't seem that bad so far, does it? I feel for those poor people, but only two zombies isnt the horde I was expecting. Is it possible the farmer exaggerated a bit, or could he have been devious and wanted to lure us away for some reason?". Shel's wild theories had her head spun.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=24 ;
Tuesday July 18th, 2017 1:22:45 AM


Though Murphy feels strongly drawn to fly into and see what may be in the cave, so he has something more substantial to tells his friends, he resists that temptation, launches off the branch into the air, and ascends quickly as he might above the treeline (65x4/2=130ft/round to climb above the trees, and 65x4=260ft/round) to fly once he levels out), and thence back to where he left his friends.

When he arrives, he lands, looks at the bits of flesh scattered about, and his friends' condition. He finds a bit of dirt, and writes with a claw on the ground:
Halfling-height cave the whiteshirts came from that direction. Do not know what is inside."
An arrow points the way. He adds the question:
"Want me to lead you there?"
[If we are out of combat, he writes the above. If not... Owl-Murphy will do so when he arrives.]

==========
Perception: 24
Low-light vision
Effects:
Longstrider: 8 hours 57.8 minutes
Mage armor: 58.0 minutes or so
Hide from undead: 7.8 minutes or so
Owl's wisdom: 8.4 minutes (+4 wisdom)


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Tuesday July 18th, 2017 5:51:35 AM

With darkvision, Alleah can see exactly what Murphy scribbles. "He says there's a cave that way. I'm going inside the farmhouse to get some rest. If there are undead in the cave we'll have a better strategy against them during daylight."

Her frustration is evident.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Tuesday July 18th, 2017 8:32:14 AM


"Hey wait, Miss Alleah, please look at Mookie! That exploding zombie gunk hit him pretty hard!"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=14 ; d20+12=23 ;
Tuesday July 18th, 2017 8:58:46 AM

SV Fort: 14. Ruh-oh.
SV Fort: 23. Made.

"Is anyone injured?" calls out Kezzem.


Kezzem (BrianW) - AC 24, HP 89/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday July 18th, 2017 8:59:51 AM

Header update

-----

Lay on Hands 6/day (1 used)
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26 
Tuesday July 18th, 2017 11:19:39 AM

Pressi shook her head. "While I don't normally agree with Shel, I think that we should further explore the lying farmer thing and maybe the idea of setting this building on fire. At least that couch. Its very existence mocks me.

"Seriously, I am thinking maybe we have some chance of handling the cave now, unless you think monsters will hit the farm while we are gone. These things seem so far to be pushovers, and I would like to get a look into that cave."

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle) 
Tuesday July 18th, 2017 6:57:28 PM

If we wait until morning I think the daylight will help alot, but if a living being is making this happen every night then during the moon light maybe the only time we'll be able to catch him...

Not being able to see in the dark, and not having his trusted defender padding behind him, Sky shakes his head, letting a hand drop and scruff Cudgle on the head.

good boy he murmers.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Tuesday July 18th, 2017 9:23:42 PM


As the conversation as to what to do goes on, Murphy scratches out, "Light? I go soon to cave, one minute leave. Who come with? Lance?"

DM Shawn - The Farm  d4=3 ; d4=1 ;
Tuesday July 18th, 2017 11:59:47 PM

Murphy, Bliss, Lance and Kezzem are covered in gore and ichor. Bliss spits out some of the gore that landed in his mouth while Mookie laments on it having to be undead.

Shel comes up with a theory that the farmer was setting them up to leave, and possibly being up to something devious.

Murphy flies back to the group and relays the message on the ground. (Need fly checks). He scrapes the note on the ground with his talon.

Alleah is obviously frustrated, and say she is headed back to the farmhouse to relax and get her spells back.

Kezzem cleans the gore off as well, asking if anyone needs any healing.

Pressi insists she is not one to agree with Shel, but thinks there might be something to go with the lying farmer possibility. She is also for exploring the cave and seeing where the white shirt zombies came from.

Sky is torn, thinking it best to attack in the sunlight and being aided but also thinks they might have to do it at night since that is when the attacks happen. Not being able to see plays a part in dampening his wanting to go to the cave now.

So the party is together, but as far apart as usual. Murphy and Shel are for going to the cave while Alleah and Sky are for resting. The others are undecided at the moment. As if more was needed, a light mist starts up and begins soaking the woods, the farm and the house.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+11=30 ; d20+11=28 ; d20+23=38 ; d20+13=24 ;
Wednesday July 19th, 2017 1:31:03 AM


Unslimed Murphy changes from a great horned owl back into halfling form. "Alleah, Sky, everyone, please, let us not get discouraged, or waste time. I have cast certain spells which can aid along the way." He pulls out a pair of sunrods from his haversack, and an everlasting torch. "We have light. Let's just get going. Feel free to agree or disagree or plot or plan along the way, but I can take you there. I would have gone into the cave to see what was there, but figured one or more of you might have ended up yelling at me for doing so. Well, yell at me now, if you wish, but I'm heading back, and think we all should do so. Be of good heart. There may be someone who needs a rescue, or a bad guy who needs taking down."

He offers a brisk shower or two of water (create water, 18 gallons each time, over an area roughly 10'x10') - "Hey, it's raining, anyhow!" to those who have bits of ichor splattered on them (Mookie, Bliss, Lance and Kezzem, I think) to help get off most of the big chunks, and a fair amount of the smaller bits.

He takes the sunrod, strikes it on the ground, makes friendly with Cudgel, who has traveled with them for many weeks before, and hands the now glowing rod to Sky. "If you want, you can tuck it so it is held by a couple of straps on the saddle bags, there. Now you can see, friend." He offers another sunrod to whom wishes it, and carries the everlasting torch himself for the moment. He holds his hand out to Pressi. "If you're ready, we can go now." If she takes his hand, he begins walking briskly (hustle, cover 50 feet/round) with her along the path he first overflew. If not, he says, "I'll start out, and wait briefly inside the woods for you and all. But I'm going to the cave, in case someone needs our help, or our hurt."

Just outside the woods, he casts know direction, getting a fix on true north, and lining up some trees ahead to help keep his reckoning. As they move along, he keeps on updating his reference points, occasionally recasting the spell to ensure they are on a proper heading back toward the cave.

==========
Fly check DC15: 30 - For ascending out of the canopy of the woods.
Fly DC10: 28 - for flying over the treetops and back to the group.
Perception: 38
Survival (tracking): 24 - will only occasionally double check for tracks, relying more heavily on his fly through experience
Effects:
Longstrider: 8 hours 56.3 minutes
Mage armor: 56.5 minutes
Hide from undead: 6.3 minutes
Owl's wisdom: 6.9 minutes (+4 wisdom)


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Wednesday July 19th, 2017 5:23:58 AM

Alleah let's loose.

"Murphy, just stop. Stop. I know you're for going off half-cocked... as usual. But will you just listen to reason for once. Just once." The source of Alleah's frustration becomes clear "If your aunt were here, Murphy, would you leave her side as you repeatedly do us? I'm continually amazed that you won't show us the same respect. And for once, ONCE, will you listen to a plan other than your own!"

Alleah takes a breath. She is getting well and truly fed-up with Murphy's selfishness and unwillingness to work as part of a team. Right now it feels like "The Humble's Sword... and Murphy"

"Now, we promised the farmer we would come here and take care of his farm? Didn't we? We can't abandon it now. There is no telling if it will be further attacked, and from what direction. Further, he had all his possessions with him. There are none in the house. I have checked. He wouldn't go to so much effort to deceive us, and we have encountered undead. So he's telling the truth. Did anyone sense he was lying when we spoke with ihm?

Isn't there something in the WLA or Paladins code about acting with honor, keeping your word and so on? If we promised we would protect his house, then on our honor we must do so.

Now, he wouldn't run off from an undead cat or chicken. There is obviously something bigger here. Why run in to it in the middle of the night? Whatever is in the cave isn't going to run away. Even if it does, then job done!

So, we said we would do something, there is likely something bigger ahead, and we have the edge during the daylight. Why in the Wold should we go now save to serve your wanderlust?

If you truly want to keep a watch on it, I'll cast a Clairvoyance spell and we can monitor it from the house.

I feel very strongly about this. We should stay the night in the house"


Rant finished, Alleah makes her way to the house to pout. She's bent to Murphy's will time and time again. It's time he paid her the same respect.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday July 19th, 2017 7:12:08 AM

Shel prefers Aleah's plan to running off half cocked yet again. "Alleah is 100% right about what we told the farmer. I'm staying with her so we can preorder this place tonight. Tomorrow morning, we can go exposing caves if we want."

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Wednesday July 19th, 2017 9:21:44 AM


Bliss has a funny feeling about this. He gathers what he can of the remains and gives them a decent burial. He tries to recall if he had ever met these guys before. How long were they undead?

OOC: It is gross to even think of, but did these guys, when they exploded, have a corrupt and rotted smell and (::shudder::) taste, or were they ... fresh?

"Were these guys definitely undead?" he asks.

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26  d20+14=17 ; d20+5=10 ; d20+5=10 ; d20+14=25 ;
Wednesday July 19th, 2017 3:54:30 PM

In response to Bliss' question, Pressi takes a step outside and another look at the undead as carefully as she can (Perception 17, Religion 10) but isn't sure she is equipped to determine time of death. "Looked pretty undead to me," she replied.

As Murphy and Alleah began to argue in the house, Pressi continued to stand in the drizzling rain. For a time she remains frozen, unsure of where to go. To hesitate for even a second against one of Murphy's plans signals how seriously she takes Alleah's words.

"I guess I don't actually believe that he was lying, but... something is definitely off here. Why do undead keep coming back here - or from here as the case may be? Why did we only get a couple of undead when the farmer implied we'd encounter a horde? How does any necromancer spend so much time in our land's foyer with the entire valley on high alert for necromancers and not get caught?

She catches her breath, staring at the chicken. "The farmer said he was targeting their livestock, and increasing its attacks. Only tried to knock down the door the last time... So Humbles Ford is this way, Angel Springs is that way, and... Murphy, where is the cave again? So if they were moving past the house...."

Pressi turns her perception towards the rain itself, trying to remember anything about undead and mist (Religion 10, Perception 25+2 for traps). Probably just getting paranoid, she told herself.

If she doesn't get anything off of the mist, she shakes it off, reminding Alleah that they can protect this house by securing the area around it. It becomes rather clear that she's gone towards Murphy's side, producing a tie.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d8+5=11 ; d20+1=19 ;
Wednesday July 19th, 2017 6:15:57 PM

Since nobody else wanted Kezzem to heal them, he'll use a CLW on himself.

Healing: 11.

"Well, they were certainly evil like undead. Gargul told me so. I'm not sure if this will work, but I think I might be able to track where they came from," offers Kezzem. He attempts to use Detect Evil to track their lingering auras to see if he can track undead.

Perception/Survival (for tracking auras): 19.


Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+19=33 ;
Wednesday July 19th, 2017 6:56:16 PM


Bliss notices that Shel and Alleah want to stay the night to protect the farm. Murphy, Pressi, and maybe Kezzem -- sorry! SIR Kezzem -- seem to want to go out into the woods to track undead or explore a cave.

Sky is on the fence, and Lance ... wait, where's Lance? He was grappling a zombie. Did he get blowed up? Bliss starts running around calling for his friend. "Lance! LANCE! Where are you!?"

Perception 33, plus darkvision.

DM Shawn - The Farm 
Wednesday July 19th, 2017 11:54:08 PM

Murphy begins by conjuring water and offering anyone a shower to clean the gore off. He also hands out some sun stones, and offering up a plan of attack on the cave. He tells Alleah to yell at him, since she would have if he entered the cave by himself. Finally before heading into the woods, he casts know direction.

And then it happens.... Alleah lets all the pent up frustration out on one target.. Murphy. She chastises him for always heading off, and leaving them. Chastises him for making it Humble's Sword and Murphy, She tells him he never listens to anyone elses plans and only does his. She offeres to cast claravoyance to keep and eye on the cave, before heading back up to the house.

Shel agrees with Alleah, and says they should examine the cave in the morning.

Bliss gives a proper burial to what remains of the undead. He didn't know either of them, and from their smell and .... taste. They were on the fresher side of undead.

Pressi checks the remains and lets Bliss know they were truly undead. She stands in the rain, letting the argument go on in front of her. She tries to recall anything about rain and the undead, but nothing is jogged. Finally she shares her piece and by the end it is obvious she is on Murphy's side, setting up a tie.

Kezzem heals himself before trying to figure out where the undead came from, and if their auras were traceable. Whatever auras were left have transpired with their return to death.

Bliss is unsure of which side to jump to, and instead checks on Lance. The usual joking Lothario is quiet. Perhaps the gore and ichor got to him.

So the debate is 2-2 with Kezzem, Bliss, Lance and Sky needed to drop votes. Though the group seems like it will be discussing this some more


Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle) 
Thursday July 20th, 2017 12:36:31 AM

I'm thinking that cave is the source of this mess. I think staying here will allow us to see the "horde" that may come. But attacking them in an open area vs a closed area is the real question. Do we fend off their attacks, or do we press the cave....



Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=73 ;
Thursday July 20th, 2017 1:00:09 AM

Alleah sighs loudly and casts Augury

"Should we stay the night in the farmhouse?"

Leyline check: 73 = Pass

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday July 20th, 2017 10:40:16 AM

"We need everyone to chime in here. Sitting in silence isn't going to or us any good at all. So tell us what you think, please."

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Thursday July 20th, 2017 11:08:20 AM


"I'm worried about Mookie. Stay the night," says Bliss.

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26 
Thursday July 20th, 2017 2:52:54 PM

Pressi waited in vain for Murphy to respond but he remained quiet.

"I don't know, maybe if so many people feel so strongly about staying here, we should just stay here. I mean, I don't think we need to stay here or fear going to this cave at night, and I don't agree that it will necessarily be safer in the morning. But it doesn't appear that we need to rush out to the cave right this instant. And its possible that our undead are on the move given what we've heard so far.

"It's not my first choice to stay here, loyalties aside, but it doesn't seem like a good idea to put such stress on the team given how little we know about the relative advantages."

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d8=1 ; d8=7 ; d8=8 ; d8=1 ; d8=6 ; d8=5 ; d8=1 ; d8=3 ; d8=7 ; d8=1 ; d8=7 ; d8=2 ; d8=1 ; d8=6 ;
Thursday July 20th, 2017 4:16:55 PM

Murphy listens to Alleah, Shel, Bliss, Pressi, Sky. Lance does not speak up.
"So, you are displeased with me, Alleah? And I do not listen to reason? When your reason is reasonable, I'm happy to listen. If my Aunt Nilli were here, or Marigold, they would do just fine if I left their side from time to time. Some of my other aunts, perhaps not so much.

"I scout ahead. It's what I do. I gather information, bring it back to you, and we can together then have a better idea of what is ahead, and begin to figure out what to do about it. If my scouting makes you mad, and seems only a self-absorbed wanderlust, Alleah, then perhaps you will be mad at me on a regular basis. Or, you can see what benefits accrue, and appreciate it for how it helps us figure out what next to do. I don't scout in order to make you mad - your reaction is your choice.

"Explain to me again how going to the source of the undead is failure to keep what you say is our promise to the farmer. The only explicit promise I heard from anyone is that we would see what we could do, and Kezzem said we will return the undead to their graves. Thanks for burying what remains of their bodies, Kez.

"Those of you splattered by the remains: Might you catch a disease, or a curse, by being covered by their open flesh and blood? If so, ought we not deal with any remaining undead quickly, that we can return earlier for clerical help for you?

"A good general, my Uncle Orby told me once, does not give the enemy a chance to rest and regroup when instead he can press them, not affording them time to better prepare for their assault. Two undead are destroyed. Why not go to the source, and destroy any more, before they come all the way to the building? I can set up spikes or thorns that will tear up their bodies before they can travel that distance. If Shel needs to use fire against them, then tonight's misty rain will help protect the woods.

"Or, Alleah, is it that you have used up most of your complement of spells, and feel a need to replenish before continuing? Now, THAT might be a good reason to delay as you have suggested, if it be the case.

"Also, consider this: If we remain in the house, there is no guarantee we will rest here undisturbed. In fact, I think, if we remain here, rather than taking the battle to the undead enemy, the chances of the house being damaged are multiplied, not mitigated.

"Finally - what if there are innocents who need rescued? Or a necromancer who, if we fail to attack, will flee to work his woe elsewhere, after seeing that we have destroyed a few of his corrupted victims? That would not quite be 'job done,' 'Leah."

He looks around to see if any are wounded. If any are, he uses the wand of cure light wounds on them: 8, 9, 7, 6, 4, 8, 8, 3, 7 [Say if your character or familiar use any]

"I'm happy talk things over a bit more, if needed. I hope it's not that we afraid of the dark, now."

==========
[Sorry gang - work schedule is killing me as I'm filling in for someone who just got let go, and I have a second job elsewhere. Was about to post twice earlier - got pulled off both times]
Note: Am taking 10 minutes off time - figure this conversation, so far, takes at least that
Longstrider: 8 hours 46.3 minutes
Mage armor: 46.5 minutes


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Thursday July 20th, 2017 8:34:06 PM

"When my reason is reasonable? Are you saying through all this time I've never made a reasonable suggestion? Wardd help me..." Alleah shakes her head once more as she continues to bang her head against the unreasonable brick wall that is Murphy "You're missing the point, Murphy. Time and time again we go with your suggestions. All I'm asking is that you do the same. Tell me one time that you have agreed to anything I have suggested? Tell me one time you have stayed with us when we have requested you to? It's not about right or wrong. Who knows what will happen with the choices we make. But let other makes choices rather than dragging us along for the ride and having to bail you out of trouble. Time and again your 'scouting' has caused trouble for the rest of us"



"Where were you in that last battle? Running off. Where were you in the battle with the ogres? Running off. Where were you in the battle with Uthvas? Running off. See a pattern here? And we that remain are placed at greater risk. Does anyone here disagree with me on this? The group is weakened because you keep going off on your own way. Twice now it has resulted in a death, including your own. Gargul himself cautioned you about going out on your own. Have you heeded his advice, or interpreted it how you blindly choose to. And we that brought you back, how are you repaying us? Reapying me? By STILL not giving me that opportunity to make one simple decision - rest or go off.



Just once, ONCE will you let someone else make a decision? That's all I'm saying"


Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Thursday July 20th, 2017 9:10:20 PM


Bliss pauses in his own concerns, although he remains worried about Mookie and Lance.

"Mister Murphy, you're a scout, okay, I got that. But you gotta worry about getting killed again. That would not be good. And it is true that sometimes you gotta follow other people's plans. What harm from spending the night?"

"Besides, both you guys are not worried enough about Mookie, who got blasted by two zombies, or Mister Lance, who is flat-out missing!"

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+12=16 ; d20+12=14 ; d20+12=29 ; d20+7=10 ;
Thursday July 20th, 2017 10:08:09 PM

"You've made many reasonable suggestions in the past, Alleah. I've gone along with many. But not all. However, fine. Rest tonight. I will be on the roof, so as to react quickly if needed. And I will surround most of the farmhouse with spike stones (if the ground is rocky) (Reflex partial DC18 per 5' square) or spike growth (if it is largely surrounded by any sort of ground-covering vegetation) (Reflex partial DC17 per 5' square). Will leave a 5' wide passageway that I'll mark we can walk through safely. Either spell will last 9 hours. I can dispel if needed. You might not want your animals to walk around on their own outside once I cast it.

"Before I do that, though - it took me about 30 to 45 seconds to fly out there initially, and about 15 or 25 seconds or so to fly back. Should we have no one take another quick look before we shut up the house for the evening? Or someone to be near the edge of the wood to give early warning?

"Running off? Last battle, I moved away to gain cover and fight and help kill the enemy. I'm not a toe-to-toe fighter, Alleah - if I'd stayed where I first was, we would have been visiting Lord Gargul again. I cast spells, generally with good effect. Running off? With how easy it is to strike me, if I stand right in front of the enemy, they kill me quickly. If I find range, I take them out. I use what skills and tactics I can to help us defeat the bad guys. Don't accuse me of cowardice.

"I'll say this, too. I doubt this decision to be the wisest course, for the reasons I have given. That said, for everyone's sake, I should be pleased to be proven wrong."

He asks if anyone in particular would want to join him on the roof... "I've got canvas to help keep us somewhat dry, and ropes to help keep us secure, and to slide down if need be."

Murphy looks over different spots on the roof which look like good spots to sit, safely (survival 16, 14). He does not care much for the first two spots. One near the chimney, though, looks ideal (survival 29). He sets up camp there, checking the security of the spot, tying around the chimney, finding another spot or two for anchoring. He ties knots every two feet for the rope which can be tossed down for descents. Oh, initial climb 10... then he takes 10 (taking his time) for climb 17 to ensure he gets safely up. He drops the rope to help anyone who wants to join him.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Thursday July 20th, 2017 10:15:02 PM

[writing post as Bliss wrote his. quick reply]

"That's why I rinsed him off, Bliss, and used the wand. I am worried about him." To prove his point, he casts neutralize poison. "I don't know whether poison neutralization will help, Mookie, but I do not know what else to do. We need to find a cleric, I think. I will pray for you, too. Mook, you're gonna make it."

"Lance is not gone. He is just... not talking. Lance? You all right?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday July 20th, 2017 10:28:08 PM

"Scouting is a good thing, but in Uthvas's home, purposely heading into another room, whether gaseous or not, was just plain old reckless. It's not scouting if you just find other monsters to come fight us while we are already fighting monsters. I don't know what that is, but it isn't scouting. And I think what Alleah's main point is, is it would be nice to be asked what course of action we want to pursue, rather than being told what you re doing and for us to hurry up and tag along. It's a give and take here."

DM Shawn - The Farm  d100=10 ;
Friday July 21st, 2017 1:18:12 AM

Sky boils it down to two philosophies. do they want to fight the undead in a closed spaced or in an open area.

Alleah, still fed up, dips into his magic again and casts an auguary on her question. The response she gets doesn't help much... weal and woe.

Shel tells everyone needs to chime in,and give their opinion.

Bliss says he is worried about Mookie and that he votes to stay the night.

Pressi isn't in the boat of staying on the farm, but she also doesn't want to put any wedges between the party.

Murphy finally replies, and in a calm tone exlains his train of thought in his decisions. Alleah doesn't like the answer and goes back on the offensive, telling him how his running off hurts the party. not to mention usually ends up in a death.

Murphy again replies and informs Alleah he will hang out at the farm, but compromises to wait on the roof. He'll keep guard up there. He does offer one last time for the group to scout. Somewhere in there, Murphy casts neutralize poison on Mookie and Lance.

Shel brings up the fight at Uthvas's home, and how it wasn't what she would call scouting.

The discussion still goes on... You can continue back and forth, and ok to post dialogue in multiple posts.. (But not actions). If the discussion ends, I need a watch order. Is murphy staying on the roof the entire time?



Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday July 21st, 2017 1:05:36 PM

Kezzem buries the dead, and says prayers for their souls.

"So how long do we have to stay at the farm?" asks Kezzem. "I know we gave him our word and all, but I would just as soon resolve the issue at the source. After all, this might not be the only farm the undead are attacking."

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle) 
Friday July 21st, 2017 3:01:59 PM

Keep Cudgle in the house, I'll be on the roof with Murphy. I think that would be best if we're attacked...

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26 
Friday July 21st, 2017 4:18:28 PM

Pressi could feel the air sucked out of the room. Bliss added further comments about Mookie's injuries. Kezzem finally raised his vote to go to the cave, making it a 3-3 tie (with Sky doing the Talmudic Shuffle and Lance clearly self-immolating from his own hormones. It's cannon now. Can't take it back.)

Well, not exactly a tie as Murphy began to back down, however begrudgingly. But Alleah and Shel were on a roll, re-litigating the fights of the past. Murphy was tired of having everything weigh on his shoulders. Alleah and Shel were tired of being bossed around (she bit off her opinion about that). Bliss felt neglected. Kezzem and Lance were ready for a fight. Sky seemed lost since he lost his last dog. And she....

Pressi tended to struggle for external stability as a wall against her own inner conflict. Maybe that's why she followed so readily or tried so hard to give orders. Maybe that's why she fought so hard against indecision or halflings acting up. Of course, there was no indication as to which course of action was the better - they didn't even know what they were up against or how it would react in either way. No wonder the fight was so strong.

She knew nothing would be resolved overnight.

"I think the decision is over. Alleah's counsel will be listened to, and we will stay the night. That probably means re-barricaded doors and windows, new wire traps and signals. Probably the usual watch list. Murphy, I will of course be joining you on your watch, though I may check downstairs from time to time. I'm still a front line fighter and probably should be near the door when they come. And I may review the house and area again to make sure we didn't miss anything."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday July 21st, 2017 9:11:17 PM

Shel volunteers to take first or last watch, so that she can get appropriate rest so that her spells will be refreshed when they head out in the morning. "I'm staying inside. Unless we want to run watches from the outside if that's the case, I'll take my turn out there."

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Friday July 21st, 2017 9:12:50 PM

"It's been a long night. Let's get some rest" Alleah says quietly.

It has been a frustrating evening, not the least is Wardd's apparent abandonment of Alleah. Three spells fail, and the other (Augury) doesn't even get an answer from him.

She will need to reflect on that tonight.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Friday July 21st, 2017 11:27:46 PM


Bliss takes first watch. He and Mookie stay inside.

"Friends," he says, "We can't quarrel among ourselves. We have to be heroes! People are relying on us."

He thinks about the groupies the party seems to have attracted. And two of them are dead now. He says to Alleah, "Miss Alleah, we have to think about maybe taking those groupies under wing. Someone has to watch out for them."

DM Shawn - The Farm 
Saturday July 22nd, 2017 12:42:51 PM

Ooc: giving murphy a few hours. Need to see what he decides to do.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Saturday July 22nd, 2017 11:20:58 PM


Murphy sighs. "We're no more than half an hour or so after the sun has set - not yet a long night, though wrangling may make it seem so. I agree it likely will turn out to be long - we will know by morning. Rest who can while you can, watch who can, pray who so choose."

He just nods his head to Shel, to let her know he was listening.

"Thanks, Sky," Murphy says to his offer to join him up top.

"If I sense creatures are coming against us, like as not I'll change to be like you, Alleah - a wind spirit. I may fly over them, and take other actions as seem appropriate.

"Bliss, you are right. People are relying upon us. We also have a responsibility, whether we asked for it or not, to those who seem to be exalting us. If any have ideas, as we have time, let's discuss that. It is sad that two were turned into weapons for use against us.

"All of you - I hold each of you in high regard. I respect you. Even... even I could say I love you. It is not my purpose or desire to raise any bitterness in your souls against me. Each of us has certain skills which are rare, and well-suited toward accomplishing extraordinary things. I do want to work together, for there to be a fair measure of reciprocity.

"Alleah - though you chose to change your form more or less permanently, without first consulting with the rest of the party, did any of us complain? I think your choice, though surprising, significantly augments aspects of your power as an adventurer. I am not the only one who does things without prior consultation. I do not disrespect your decision, nor is this a complaint. We may be more alike than you think, though. Rest well, wind sister.

"Now, Pressi, Sky and I will get up on the roof. From there I plan to lay out ground defenses.

"We can take turns on watch. I'll serve the first three hours. Sky - you want to take second, and Pressi third from the roof?

"For those remaining inside - go ahead and choose. Bliss has volunteered for first watch. Who's next? Kezzem? Lance? Alleah?"

He remains in the main part of the building for another moment or two, in case anyone else wishes to engage with him. Otherwise, he lets people know he is going outside for a few minutes to place some sunrods, which he lights, having them just far enough apart that any passing before them or between them have a chance of being seen. He shows where a safe walking path will be after he casts his spell. Then he climbs up to the roof, where he intends to remain for the evening, unless circumstances change.

After they settle in, he holds Pressi's hand, and puts his arm around Sky's shoulders. "If you want, you can tell us some of the stories of you and Meko, before you met us, Sky."

[To DM Shawn - Is the ground outside rocky, and/or covered with vegetation? Murphy needs to choose which of two spells to use - either Spike Stones or Spike Growth - to take down walking undead on their way to the farmhouse. He creates a staggered pattern. If we get a map, I'll lay them out.]

==========
Longstrider: 8 hours 26.3 minutes
Mage armor: 26.5 minutes


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Sunday July 23rd, 2017 1:49:30 AM

"Changing form without consultation? He's got to be joking. I've lost count of the forms he has taken"

"Please explain to me how changing into an air elemental is something the party wish to complain about? Anyone? As I remember it, it got me into a burning orphanage and saved a life. Oh, that's right. You were out front and missed it. I also saved two kids up a tree, but you probably missed that as well from the tree you were hiding behind. And that's just in the past few days. Putting myself in harms way to protect others instead of flying around and watching things unfold" Alleah shakes her head. It's probably just an inferiority complex on his part. Perhaps he feels threatened by her? "Wait, you're going to turn into a wind spirit? Did YOU ask, permission? I must have missed it. But you're right Murphy. Changing forms without permission isn't something someone should do. I'll turn back into a halfling since, you know, it affects everyone. But you go and change into an air spirit now. You have my permission. Although, since changing forms affects the whole party, do you need a vote or anything? Oh, and be sure and come back and ask us if you want to change into something else. I'm sure you wouldn't be a hypocrite at all"
Murphy will continue to live in his delusions and hypocrisy. Maybe once he gets back from Crazyville he'll learn how to play nicely with others.

True to her word, Alleah removes her Surrender Self spell and turns back into a halfling.

"Sorry Bliss. You were saying something about groupies?"

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Sunday July 23rd, 2017 2:58:25 AM


Murphy listens to Alleah's continued rant, and transformation. He shakes his head, and goes to take care of the things he said he would.

DM Shawn - The Farm 
Sunday July 23rd, 2017 3:38:46 PM

Kezzem helps Bliss bury the remains of the undead. He questions the group on exterminating the source.

Sky leaves Cudgel inside the house and heads up to the roof to watch with Murphy.

Pressi is a bit toen between the arguing camps but comes up with her own plan. She agrees Alleah will be listened to and that they'll stay the night. She will head up to the roof with Murphy, but will check in from time totime.

Shel volunteers for first or last watch, to provide the ability to get her spells. She wants to stay inside unless they're all going out.

Alleah plans on going to bed, mostly to reflect on her feeling of beinh abondoned.

Bliss tries to be the voice of reason. He also feels they are obligated to take the white shirts under their wing so to speak.

Murphy responds with his point of view on the decisions made, and the upcoming battle. He replies to Alleah about her choice to permanatly change her structure. And that is enough to set Alleah off again. She goes so far as to lose her appearence and go back to regualr halfling. She even calls him a hypocrite which leads Murphy to shake his head and head outside.

The first watch is underway, and everyone else is tryinh to get some sleep.

Murphy is the first to see it... a solo zombie. Noticeable in the moonlight due to its white shirt. The zombie ateps out of the woods ands looks around. It scans the building, the farm.. before turning and running into the woods.

Ooc: The ground is dirt, with vegetation.. i.e Grass.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Sunday July 23rd, 2017 7:54:32 PM


"I wish she had not held back so much in her evaluation of me," Murphy says to Pressi. He says this in jest, but he carries great sorrow at so brutal a verbal assault. "I'm just sad, Pressi. Some things she said made sense, yet others were distortions and a twisting of truth. At least I know now what she thinks of me, and her measure of spite."

As the others drift off, and Murphy spots the apparently intelligent zombie, he nudges Pressi, and Sky. (Round 1) "A zombie scout, wearing a white shirt, just stepped to the edge of the fields, looked us over, then ran back off into the woods. I'm going to check out what is happening. I'll alert those below before I leave. The night is still young. I had hoped Alleah and I might have worked together as air elementals this evening."

As he speaks, the druid withdraws the hide from undead wand from his bandolier and hands it to Pressi. "Try this on me, would you?" He tells her the command word. (2) Whether it works or not, he gives her a kiss on the cheek. If it does not work he adds, "I'll give you a chance to try again in a moment." To both he says, "Stay above, or come below if you wish." (3) He wildshapes into a medium air elemental, then swoops in through the watching window below - where Bliss likely peers out. "Hi, Bliss!" he says in an airy voice. "It's me, Murphy. WAKE UP EVERYONE! A white-shirt zombie just showed up on the edge of the field, looked over the farm, then ran back to the woods. Make what preparations you all can here. I plan on going to check out what is happening, then will report back to you all. I'm not going to sit and do nothing. SHEL - can you use the mage armor wand I gave you upon me? (4) I am casting call lightning at the moment - though I hope not to have to use it immediately - no present plans to attack by myself - my hope is to observe unseen, and report back. I can cast call lightning storm later, if needed." He casts call lightning, a full-round casting, as he waits for the mage armor, hopefully, from Shel. (5) If she casts this upon him, he says, "My thought is to fly high, come in from the top of the trees just the far side of the cave, to about 20 or so feet above the ground, and fly back, observing who or what is in the woods, and come back this way. If they are all undead, and I have hide from undead, they'll not see me - and I have perfect flying in this form - I can avoid hitting trees, branches, and other things along the way. Then I'll be back out of the woods, and tell you what I've seen.

"Bliss, if you cast a message spell, I could communicate with you from a tiny ways within the woods, maybe, as well as across the field."

He listens to others' responses and suggestions, and reminds all of the paths they can take to avoid the thorny terrain if they wish to approach the woods... "Do you all want to try to go into the woods, or to await a scouting report here as you figure out what other preparations might be made?"

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=55 ; d20+7=15 ;
Monday July 24th, 2017 7:42:25 AM

Alleah decides to take this day with a fresh start and outlook. Wardd has seemingly abandoned her, and the last thing she wants is for anyone else to follow suit.

She is happily surprised by Murphy offering the party suggestions and alternatives. It really does seem like he is trying to change. "I owe it to him to do the same thing. It's a brand new day after all"

"Do zombies usually run away?" she asks as she rises from her rest "However we're going, Murphy, this spell might help you"

Alleah casts Cat's Grace on Murphy granting him a +4 Dex bonus for the next 7mins.

----------------------------
Leyline check: 55 = Pass
Knowl Religion: 15 - What sort of zombies typically run away from people?


Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday July 24th, 2017 9:04:25 AM

"Maybe I should have given that ring to Murphy," mutters Kezzem to himself as he readies Rumpus to ride. "Never mind, he'd probably not stay in range for to work anyway."

Kezzem then rides out after Murphy in pursuit of the "zombie".

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

DM Shawn - The Farm 
Monday July 24th, 2017 9:55:24 AM

Ooc: this is only an hour or so after everyone went to bed.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+19=35 ;
Monday July 24th, 2017 10:34:33 AM


Bliss pats Murphy and sticks out his hand to shake his. "Don't be sad, Mister Murphy. I think we can all get along. Just don't go getting yourself killed, is all I ask."

=====

"Miss Alleah, seems to me that if these people -- who think we're heroes -- get in danger, maybe acting reckless because they think they can be heroes like us, well, maybe we should talk to them and give them some, like, well, maybe make them not so foolish? We should be heroes, and that means teaching others in addition to fighting monsters, right?"

"Aunt Priss used to say I need to set a good example. Back then I didn't get who I was setting a good example FOR, but now maybe I do?"

=====

When this zombie comes around, Bliss takes a real good look at it. (On Friday Bliss said he was taking first watch, so hope that's OK.) Is it wearing a white shirt? Does he recognize it? It seems not so mindless, and again Bliss wonders and fears if these are not regular undead.

Perception 35

If Murphy is going out alone, first Bliss asks him if he is sure. After all, it is Bliss who is a shadowdancer and has darkvision. But if the druid is resolved, Bliss is happy to cast Message, and he offers Murphy Silvie the Silver Raven.

"You can wake her up with this magic word, and then send her back with a message. Just in case." He tries hard to get the druid to take the figurine with him, either deactivated or activated and flying nearby.

Pressi (Melvin) - AC 22 (25), HP 77, CMD 26  d20+14=32 d20+7=10 d20+7=15 d20+7=8
Monday July 24th, 2017 12:01:40 PM

Pressi struggles to think of a retort to Alleah but fails to think of anything sufficiently biting. Not that she has a particular dog in this fight (besides loyalty) or that she hasn't joined this argument in the past or that Murphy didn't say some hurtful things as well. And she is trying this new thing where she stops throwing sand in the gears. But Alleah's remarks hurt her maybe more than they hurt Murphy, and she struggled hard to keep her emotions in check.

Just as well, as she helps to separate the two. As they sit along the roof, Pressi does her best to comfort Murphy. "Some lead, some follow, and some complain. I don't know what made her so certain that your plan was the wrong choice, but you can't let her dig in. We all made mistakes, we all made the best decisions we could. And we all had the chance to lead and order you around. I think she just let fear get the best of her.... It's easy for that to turn into anger, I suppose.

"Anyway, it doesn't matter anymore. The decision has been made, and I think our defense of the farm should go well. And I think Alleah appreciated that we were willing to try it her way for a while. I just hope that we didn't give them time to recover, too."

-----------

Pressi had barely entered sleep when Murphy shook her awake, yelling about zombie scouts. "Zombies can't be scouts," Pressi mumbled in response. "That's kind of the point of zombies."

Slapping herself awake, Pressi took a glance down below (Perception 32) before attempting to use the wand (she makes three attempts but they all fail). Frustrated, she hands it back and wonders what happens next.

------------

Mage Armor (+3 to AC, 7 hrs left)

Pressi (Melvin) - AC 22 (25), HP 77, CMD 26  d6=2 ; d6=3 ;
Monday July 24th, 2017 12:12:52 PM

Added b/c I hit the send button early.

In response to Murphy wanting to scout alone, Pressi does get a tad worried. Yes, he has his shapeshifting and some spells, but he will also be wondering in without anyone to even leave him and come back to warn us. (And he just got through expaining he wasn't a front line fighter - the flip side being that he didn't do that well if they caught him alone.) Further, there were plenty of others that could try hitting him.

So it is that, along with Bliss, she volunteers herself. She also points out that if he really DID see a scout, then they have to lock down the farm and keep anything from coming in - and that they could use his help in that regard.

If anyone else offers to try the hide from undead wand, she gives it.

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle) 
Monday July 24th, 2017 12:17:33 PM

Sky nods his head. a quick look at what were up against isn't a bad idea. But I think since we waited here, we should fight from cover of the house. I'll rain arrows from above.

Sky pulls out bow and arrows, waiting for a target

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+13=28 ; d20+13=29 ; d20+13=15 ; d20+13=33 ; d20+23=36 ; d20+13=18 ; d20+13=27 ; d20+23=31 ;
Monday July 24th, 2017 4:47:23 PM


Murphy appreciated Pressi's earlier words of comfort and counsel. Later, as she awoke, he said, "You're right, but these are special zombies, or some sort of undead. Let me know if there's a better word." With the wand not working for the moment in Pressi's hands, he thanks her for trying, and takes it below to Alleah.

"Thank you, Alleah for the spell. Peace?" he asks her. "Also, might you use this wand of hide from undead on me?" His airy grasp passes it to her, then he reminds her of the command word. "I think that hiding from undead will be a key towards safe scouting under the circumstances. You can hold on to it for a bit in case any others need to use it - maybe it would be good for Kezzem and his pony Rumpus, if he is planning to ride forth.

"Thank you, Bliss, for the message spell, and for Silvie, I will put her to action if it seems a good idea out there. And I will do what I can to keep from getting killed, of course." Taking her in a deactivated state, Murphy makes certain he understands how she works from Bliss - though he has seen him activate her before. "Pressi will be glad you sent Sylvie along with me, I think!"

He says to Sky, "Sounds like a good plan - but it might be good for you and Pressi to get hide from undead, too, so they can't see you until you launch your arrows. Maybe let them get a bit closer before you loose your arrows - but you'll know better than I."

"Kezzem, it's been almost a minute since the fellow disappeared back in the woods. Certainly you could go in pursuit of him, if you choose. My aim right now is to fly swiftly (260'/round) above the trees, and come down in the middle of the woods, then scan from just the other side of the cave, and all the way back here. If you ride forth, likely I'll come upon you on my way back, if you need help. It seems like the rest are thinking of defending from here. It's your call, I just want to make sure we understand what we're doing. If more undead wait within the woods, near the edge, it may prove a trap for you. Unless you and Rumpus both get a tap from the hide from undead wand I lent to Alleah. With that, they can't see you or hear you. You could be momentarily almost as sneaky as you used to be!"

Seeing the presently taciturn Lance, he asks, "What are your thoughts? You want to get the hide from undead, and go along with Kezzem?"

"Shel, if you can cast invisibility on me, if there is a non-dead necromancer looking around, that will afford me additional protection - but it's up to you."

Once he has the hide from undead active (and invisibility, if Shel chooses to cast it), he is ready to fly fast and far, carrying Sylvie (which he was holding when the spell(s) was(were) cast, so she should be 'hiding' (and invisible, if cast) with him, too, unless and until he releases the construct to fly on its own).

==========
[Planned actions - use as much or as little as you choose, DM Shawn, or we can wait until next post cycle]
Flying forth ascending to a point above the trees ('running' speed 65'x4/2=130' for ascent), streaking above the wood to just beyond where the cave lies below (Speed 260', Fly: 28), then descending more slowly down toward a place just beyond the cave (Speed 65', Fly: 15), where he looks around (Perception: 36) to listen for and observe what activity he can for a moment, thence to just a bit closer to the farm (Fly: 33) to look back at the cave entrance and environs. His actions may then depend upon what he sees, but he may then fly back through the trees (Fly: 18 for first leaving the cave area, Fly: 27 for the rest of the way to edge of woods), observing what there is to observe (Perception: 31). When he is in range of Bliss's Message spell along the way, he whispers quiet commentary with his observations.

==========
Longstrider: 7 hours 25.3 minutes
Call Lightning: 8.3 minutes
Cat's Grace: 6.5 minutes
[Hide from undead: x minutes]
Message w/Bliss: x minutes
[Invisibility: x minutes]


DM Shawn - The Farm 
Monday July 24th, 2017 7:51:17 PM

Murphy yells to wake everyone as he sets his plan in motion. He hands Pressi his hide from undead wand and asks her to use it on him. He then changes into an air elelmental and heads into the house. ( stopping there, remember 1 post a day please.)

Alleah tries to make peace with Murphy and casts Cat's Grace on him. Luck is with her this time as the spell works.

Kezzem gets Rumpus ready and is prepared to follow Murphy on land when he heads out.

Bliss tries to play peacemaker with both Murphy and Alleah. When the Zombie comes out he tries to see if he recognizes them but he does not. He offers Silvie to Murphy when he is ready to go.

Pressi tries the wand but it does not work. She adds that if a scout was seen they need to lock down the farm and defend it.

Sky prepares himself with a a few arrows, planning on skewering anything that appears.

Nothing else comes out of the woods. No sounds, no zombies.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Monday July 24th, 2017 9:01:48 PM

"Since it looks like we're all going out, can I make a suggestion?" Alleah has no idea how this suggestion will go down "Bliss should scout ahead while Murphy remains with the party. Hear me out. Bliss has the ability to hide in the shadows. He is much harder to spot in the dark than any of us. Flying puts you between the ground and the stars and make it easier to see you. If they can see you then they can find us. If we're going, then let's be smart about it. Bliss leads the group, maybe 30 or 50 feet ahead of the rest of us. Noone strays from the main group until Bliss gives the signal. A mindless undead wouldn't have run away. We won't be automatically hidden by the Hide from Undead spell. Thoughts?"

OOC: With a +28 stealth and HiPS, Bliss is far sneakier than any of us :)

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday July 24th, 2017 9:51:07 PM

"Okay, we can't do everything all at once," Shel said, smiling at the irony coming from her being the one to say that. She pulls the Mage Armor wand to use on Murphy and on Pressi, if they give her a few seconds. She offers to next cast Invisibility on Murphy, so he can rush ahead and do some of his beloved scouting. See, less than 20 seconds, and you two are both fit as a fiddle and ready for action."[/b]

OOC: if they don't want to wait three rounds, first action is Mage armor for Murphy, second is Mage Armor for Pressi, then Invisibility for Murphy.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Monday July 24th, 2017 10:26:31 PM

"Well if we agree to leave the house and if we agree we want an aerial scout then I volunteer. In an animal form, and with Gargul's blessing to my speed, I can move faster than anyone. I could fly up to 450ft ahead, with lowlight vision and a DeathWatch spell I could easily spot them, and use a message spell to report back what I see. Even if they saw me, they'd think me a natural animal. I could go faster ad an elemental but a natural form is probably better. I'd think against undead, being the fastest and best able to detect them, it might make me a very good scout. I even have a Daylight scroll ready. Do you have another of those invisibility spells you can cast on me, Shel?"

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Tuesday July 25th, 2017 12:56:28 AM


For the balance of Murphy's actions and discussions with each person, please read his previous post.

"Why so full of anxiety, Alleah?

"To the best of my knowledge you are the sole cleric in this group. You are the only one who could cast hide from undead if you so chose - and the only one who without doubt can use this wand without possibility of failure, if what I have been taught be true. This will now make the third - or is it fourth? - time I have asked you to cast it on me, and each time previously you have ignored my direct request or declined.

"Yes, Bliss is the best at hiding in shadows. I did ask him earlier to fly in overview with me, but he became busy. I think your idea excellent for him to scout ahead of the balance of the group, if he wishes to do so. With the spells requested, and most granted, I am not his equal at stealth, yet am not so far off, either. Stars? Clouds cover the sky, and rain mists among us.

"I am the fastest at movement in the air, to the best of my knowledge and, as you know, air elementals have perfect movement. I can change direction sharply in the width of a blade of grass, or over the wings of a moth.

"I'll not be tethered, 'Leah, if that tether reduces our capabilities. It's your choice whether I go forth with the benefits of hide from undead, or not. Most undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Yes, some undead have a chance of overcoming the spell effect, but not all do. Shel is providing invisibility - that makes it significantly harder for any to notice me. I plan to look, and return and report. I do not intend to get close enough for any to strike me. I have dark vision.

"The wand I bought specifically for this purpose, for this task, to help us against the undead. Do you choose to block that purpose? Because I am going, with or without it, though without it your anxiety should increase somewhat. I've been there once already. It is not greatly distant. I have bent some in your direction. Will you reciprocate? It will help. You can use it on others, if you and they desire, as well.

"Please."

====
"Thank you, Shel!" he says to the beautiful sorceress when she bestows her aid to him and Pressi.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday July 25th, 2017 3:14:55 AM

"I think some of you are too attached to your mother's apron strings!" Lance cracks his knuckles and smiles roguishly. "It's probably a straggler who got tripped up on some tree roots and just caught up with the herd. I'm going to go take a look. Unless this tiny farm is being menaced by a lich or a vampire lord, I should be fine."

Lance walks toward where the zombie disappeared.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Tuesday July 25th, 2017 3:32:02 AM

Alleah casts DeathWatch on herself and shrugs. She says quite calmly "I don't know if I would say bent some. You have stayed 1 hour in a house you agreed to spend the night. You ignored my request to stay the night in the house, which you had agreed to. But you did say you would listen to reasonable suggestions when I had them. In this case, I can fly perfectly as well, and in fact faster than you in elemental form. I could fly 350ft as an air elemental compared to your 300ft. Gargul's travel blessing aids me in flight, whereas your longstrider spell does not. Instead I would take the form of an animal, and be able to fly 450ft. 540ft if I push myself. I can detect undead better than you thanks to my DeathWatch spell. And as you said, I am a cleric. I am also a Bloodwitch. Combined I have a number of powers ready to use against the undead. Rather than pick a fight with me, give me a reasonable explanation why on this occasion you are a better aerial scout? If the scouting was underground, I agree, your earth elemental form would warrant you scouting ahead. If we were against natural animals, I agree, your animal empathy could not be questioned making you a perfect scout. Against constructs? Forget it. My spells are next to useless. But in this instance - against undead - you have to cede that I am the better option. If the party wishes an aerial scount, then I intend to do it. I plan to scout ahead, and if you choose to follow me I expect you would believe to have reasonable justification to do so."

She then uses the wand of hide undead - on herself first before Murphy - and then transforms into an air elemental. With her increased speed she will be quite far ahead of Murphy, should he have justification for his scouting.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Tuesday July 25th, 2017 7:52:41 AM


"I think you're right, Miss Shel," says Bliss. "I'll stick with you."

He giggles when Lance cracks wise.

Both Bliss and Mookie stay next to Shel, though. Mookie hops along, still a bit too shaken up to fly.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Tuesday July 25th, 2017 11:15:10 AM


"Justification for scouting ahead? To see what lies before us, that we might be better prepared and informed, and have a clue as to what the situation is, to gain tactical advantage. And I am impressed with your capabilities, Alleah. I can fly 65, or full out at 325." [Murphy has fleet feat - and I forgot, with run feat, speed is x5, not x4.]

"Why not go together, then, as air elementals? It's not a race. You can slow up just a tinge so our speeds are matched. We should stay within sight of one another - er, though I'm invisible - so I'll keep an eye on you, at least part time - since we're looking to see what else is around us. Your objection has been that you don't like people traveling alone. I agree that two are better than one. My eyes are just a bit sharper than yours, though in that regard your tongue beats mine," he says with a smile, hoping she realizes he is teasing her, not attacking her. He lays out the route he had planned to take (as explained toward bottom of post for Monday July 24th, 2017 4:47:23 PM).

"Let's go."

If she will, Murphy accompanies Alleah on a scouting expedition.

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle) 
Tuesday July 25th, 2017 3:47:16 PM

scouts in the air... Sorry cudgle seems me and you are alittle out dated...

Sky hops off the roof, mounts the riding dog, and stays with the rest of the group.

any chance of a bit of protection for the dog? or haste maybe? I'm not wanting him to actually battle if we can help it.

his eyes gloss over as his mind turns once again to Meko.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Tuesday July 25th, 2017 8:28:50 PM

"Murphy, I understand that you like scouting and not being tied down. However, when you scout you go at your own pace, and as far as you choose. All I'm asking - all I've been asking - is for you to share that role and give others the same opportunity. Stay with the party, and let someone else scout ahead. Every encounter to date you go ahead first. Show that you are versatile and a team player and stay with the party. If you choose to follow me, I won't be slowing down. If it comes to it, I will do the same time and time again until the task IS sharedI have tried to reason with you that we each have strengths versus certain foes. Undead are my forte. Please accept that and stay with the group"

Pressi (Melvin) - AC 22 (25), HP 77, CMD 26 
Tuesday July 25th, 2017 8:34:00 PM

Pressi began to feel some whiplash now that Alleah wanted the entire group to go out. (To compromise and also save Murphy from himself, but still...) As they proceeded to explain all the ways they could make insane speeds, Pressi felt a little embarrassed. She didn't even have the monk levels to move quickly.

She accepts the mage armor boost from Shel.

She almost freaks as Lance begins to walk towards the undead. "I've never been that stupid, right?" Grumbling, she moves to keep up with him and preferrably the rest of the group.

--------------

Mage Armor (+3 to AC, several hours)

Pressi (Melvin) - AC 22 (25), HP 77, CMD 26 
Tuesday July 25th, 2017 8:45:06 PM

"Ok, enough, both of you," she responded to Alleah and Murphy's bickering. "You have both proven yourselves to be the manliest of manly, so Lance better catch up. When this is over, the two of you can lock yourself in a room and have all the sky wonder races you desire and scream yourselves blue.

"In the meantime, I would like to remind you both of a couple of things. Alleah, I would like to remind you that you had the chance to be leader and turned it down because you couldn't stand the weight on your shoulders that Murphy feels. Murphy, I would like to remind you that we all get touchy whenever any of us takes a risk, whatever benefits or precautions, and Alleah would encase you in pillows if she could. And both of you, I would like to remind you that I am QUITE clever on taking out my frustrations. So are we done here? Or am I really going to have to bring out the double entendres about my strength and grapple ability. Don't think I won't do it."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday July 25th, 2017 9:07:03 PM

Shel will cast Haste on the collected party members, to make sure everyone's math is wrong after all the calculations. "If you two want to scout, that's fine with me. The rest of us can either wait here, or follow at our own pace. If something bad happens to one of you, just scream and the rest of us will come running!". With that said and the Haste spell cast, Shel follows with the main group.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Tuesday July 25th, 2017 9:43:26 PM

"Uh, it was agreed there was no leader. Murphy may have been a leader a long time ago, but since Bliss and I met you we have all been equals"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday July 25th, 2017 10:08:39 PM

"I hate it when Mom and Dad fight," says Kezzem to Shel. "Be sure to hook Rumpus up with that haste too, I need him keep up with you lot."

DM Shawn - The Farm 
Tuesday July 25th, 2017 10:12:06 PM

Alleah makes a suggestion that if they are going go go out that Bliss and not Murphy does the scouting. She makes mention of how his abilities with the shadows make him the best when dealing with shadows.

Shel takes the wand and casts Mage Armor on Both Murphy and Pressi. She offers to cast invisibility if the group will wait. (Their choice.)

Alleah throws out the idea of her taking a more natural form and scouting ahead to the cave. She feels more prepared with her deathwatch spell and asks Shel for an invisibilty too.

Murphy asks why Alleah is so full of anxiety. He questions why she hasnt used the spell on him yet as it will protect him from being spotted. He adds he bent some her way, and to return the favor.

Lance addresses the obvious.. and decides to take matters into his own hands and heads into the woods.

Alleah casts her deathwatch spell and then questions whh Murphy thinks he is the better scout. She says vs other enemies he is.. but vs undead it is her. She does cast the Hide from Undead on both her and Murphy.

Bliss agrees with Shel and decides to stick with her. Mookie and him hop alongside her.

Murphy questions Alleahs tactics and uses her words against her. That two sets of eyes are better then one. He throws out the idea of Alleah slowing up and the two of them going together.

Sky realizes he is not needed to scout so instead asks for some help on Cudgel. His thoughts bring him back to Meko.

Alleah again asks Murphy to stay with the group and to be a team player. She doesn't agree to Murphys plan and instead will continue her own plan if need be.

Pressi is happy to except the mage armor and then questions the stupidity of Lance for heading off. She decides to run up alongside him and accompany him.

She then admonsihes both alleah and Murphy about their roles, but manages to do it with levity.

Shel wants to throw a monkey wrench in the plans and casts haste . ( everyone effected) she then accompanies the main group.

Alleah throws in that Murphy isn't the leader .. that they are all equals.

Kezzem and Rumpus get the haste and follow along.

So Lance heads off.. Pressi, Sky, Shel, Bliss are following... Alleah and Murphy are still going tit for tat.

Thats when the scream happens... some gutteral yell from somewhere in tbe woods in the direction of the cave.




Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday July 25th, 2017 11:22:05 PM

Lance sprints towards the sound of the screaming. "ACTIOOOOOOON!!!"

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17  d20+23=28 ; d20+29=35 ;
Wednesday July 26th, 2017 2:43:30 AM

About to answer Alleah, briefly, he listens as Pressi interposes. And smiles. "Thanks, Shel," he says.

Alleah continues what Murphy is beginning to think of as delaying blather, and there is a scream, and...

Murphy tells everyone about how many yards it will be through the woods to the cave, says, "Debate over. Fly together?" He nods invisibly, then takes off, hoping she will fly as well.

Murphy carries out the plan he laid out, heading up into the air to angle just above the treeline, aiming for a point just beyond the area above the cave. If Alleah has come along, he quietly says, "Down here," as she is likely not able to see him... unless she flew ahead and guessed well the right spot. He descends below the treeline to about 20' above the ground, and takes a look around, and listens for a moment. He believes they will need to enter the cave at some point. He remembers mentioning they may have needed to save someone. He regrets even acceding to remaining at the house for a while. Pillows. He also thinks of Sky's comment.

=============
Perception: 28
Stealth: 35 (Invisible +20, extra dex bonus adds +3 to 6)
Longstrider: 7 hours 23.3 minutes
Call Lightning: 6.3 minutes
Cat's Grace: 4.5 minutes
Hide from undead: 9.5 minutes
Message w/Bliss: ?? minutes
Invisibility: 8.7 minutes
Haste .8 ?


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Wednesday July 26th, 2017 7:50:46 AM

Alleah is done arguing. As the others head out, she turns to Bliss.

"I'm sorry friend, but I cannot continue on this journey. I came to be an equal, not a subject."

"It is clear that Murphy only cares on playing the hero card as a means to stroke his own ego. He rushes off to leave all in his wake, leaving his friends in danger, yet relying on them to save him. Case in point: How far do you think he is to the cave by now? How far are the party behind him?"

"He refuses to give an inch. I asked him not to rush off; to spend one night in a house and he gave me 1 hour. I asked him to let someone else be the scout, he refused. When was the last time he agreed to a suggestion of mine? Or yours?"

"Which also has me wondering, why was I asking? Who is he that we need to ask his permission?"
Alleah sounds tired "And as for thinking I should have asked permission to change shape into an elemental? I don't think I will ever understand what goes on in his head. His crown has slipped so low on his head that it covers his ears and squeezes his brain. That or we missed a bit when we raised him from the dead" She chuckles but the exhaustion is evident.

"I have no time for those who don't know how to be a team-player. I am done banging my head against this wall. Goodbye my friend. Don't let him treat you like a footstool"

As the party head towards the cave, Alleah silently heads in the other direction leaving the deciduous trees behind her.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Wednesday July 26th, 2017 9:16:33 AM


" ... "

Bliss's mouth gapes open. He is speechless. He looks back and forth and back and forth.

Mookie flies toward the screaming. Bliss pauses ... then follows the bird.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Wednesday July 26th, 2017 2:33:22 PM

"Wait, Alleah, come back!" shouts Kezzem. "I think I might still owe you money!"

Pressi (Melvin) - AC 22 (25), HP 77, CMD 26 
Wednesday July 26th, 2017 6:05:32 PM

Pressi struggled to keep up as Lance surged forward. "How many of us are going to turn out so foolish as to just leave."

It was a struggle to keep her mouth shut as Alleah continued on. Everyone knew that getting the last word was key to winning the fabulous prizes... was it flatware this month? At any rate, she still believed Alleah as one of the more level headed of the group. Surely, after this bout of letting off steam, she would at least acknowledge her hyperbole, and her professionalism would... nope, there she goes, heading back without a second thought as to the rest of the team. Fantastic.

"Good job showing the team player non-ego mindset," she shouted back. "You and Murphy are clearly as different as night and later that night."

She turned back to the rest of the group, particularly Murphy and Lance. "Ok, we keep going. Are we just storming the cave or did you have something in mind?"

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Wednesday July 26th, 2017 6:25:40 PM


It is a sign of Bliss's confused mental state that he does not even giggle at (or register) Pressi's very funny words.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday July 26th, 2017 11:41:25 PM

ooc: check

DM Shawn - The Farm 
Wednesday July 26th, 2017 11:45:15 PM

Lance continues off into the woods.. and Murphy flies ahead in the air.

But it is Alleah who makes the biggest change in the gameplan.. finally having enough and turning around and walking away. Not without words of warning for Bliss.

Bliss is too in shock of what to do, but continues followimg the others into the woods.

Kezzem throws a joke Alleah's way.. but little else.

Pressi is shocked it has come to this and lets Alleah know her and Murphy are more similar then they think. She asks what the gameplan is.. storm the cave or something else.

Bliss shows the mindset he is in.. as none of the jokes bring any smile to his face.

Lance is the first to arrive at the cave.. followed by Murphy and then the rest.

No movement is coming from the cave.. no noise either. Whatever screamed is now quiet.



Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Wednesday July 26th, 2017 11:48:41 PM

Kezzem heads to the cave with the remaining members of the Sword. For once, he has nothing to say.

Once he arrives, he activates detect evil and focuses on the cave mouth.



Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17 
Thursday July 27th, 2017 9:15:02 AM


"Where's Alleah?" Murphy quietly asks. He adds, "Shall we go on in? Marching order?" he also asks.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+28=30 ;
Thursday July 27th, 2017 10:50:23 AM


Mookie flies in first. Bliss follows ... where's Bliss?

Hide In Plain Sight stealth check: 30

Is that Haste still going?

[OOC to DM and people who beat a Perception DC30 spot check: Highlight to display spoiler: {Bliss drinks a potion of Protection from Evil and follows Mookie into the cave, bah ready and in hand. He has darkvision, Mookie has low light vision. Since Mookie is not waiting for the others, I suppose Mookie is in first, then Bliss, then the rest.} Thanks!]

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday July 27th, 2017 12:32:15 PM

"Thought is but an obstacle to action. Act upon impulses, instincts, and one will find rhythm with the universe." Lance barrels into the cave as soon as he arrives.


Pressi (Melvin) - AC 22 (25), HP 77, CMD 26  d20+14=16 ;
Thursday July 27th, 2017 2:59:32 PM

Pressi can barely study the cave, let alone Bliss' movements (Perception 16, +2 for traps).

Pressi watched as Lance pounded his way into the cave. "Wow. The rhythm really is going to get him."

She turned to Murphy. "Seriously, how did WE get tagged the impetuous ones?"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday July 27th, 2017 6:01:51 PM

"Hey, Lance, wait for the rest of the group!"

"Follow up, Press, when did I become the responsible one? Oh yeah, when I died."

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+18=26
Thursday July 27th, 2017 6:06:11 PM

Bliss manages to look around as he enters the cave.

Perception 26

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle)  d20+13=20 ;
Thursday July 27th, 2017 9:34:35 PM

Sky enters the cave, bringing up the rear of the group.

Cave Stormers it is then
He mumbles, his bow at the ready as he scans the intial surroundings.

Perception : 20

DM Shawn - The Farm  d20+4=23 ; d20+4=7 ; d20+4=23 ; d20+4=12 ; d4=4 ; d6=6 ; d6=4 ; d6=1 ; d6=5 ;
Friday July 28th, 2017 1:26:25 AM

Kezzem stops in front of the cave and casts detect evil. He gets a strong aura.

Murphy asks for Alleah then for an order.

Before Mookie flies into the cave Bliss stops and pops a potion.

Lance mutters something and heads for the cave.

Sky also heads for the entrance.

Other then mookie.. no one makes the entrance as the cave spews forth its inhabitants. Bugs.. thousands come forth. Over Kezzem, Sky, Lance and Pressi. Their pinchers tear into flesh and rip skin.

Sky 6 dmg dc 13 fort save dc 13 will save
Kezzem 4 dmg 13 dc fort/will save
Lance 1 dmg dc 13 dc fort/will save
Pressi 5 dmg dc 13 fort/will save

Note: save vs both

Then the zombies start flooding out one for each halfling. They all have the distinct white shirts.



Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+14=33 ; d20+14=22 ; d20+14=20 ; d6+8=13 ; d6+8=13 ; d6+8=13 ; d20+28=47 ; d20+19=20 ; d20+14=28 ; d20+14=25 ;
Friday July 28th, 2017 5:31:49 AM

If he is still hasted, Bliss shoots twice as a full attack. He hits ACs 33 and 22. The 33 is a crit threat, and he follows up with a 20 to confirm.

If the enemy zombies are AC 34+, then no damage.
If they are AC 23-33, then one hit for 13.
If they are AC21-22, then two hits for 26 total.
If they are AC20 and under, then two hits, one a confirmed crit, for 39 total.

===== ==== =====

If he is NOT hasted, then Bliss only shoots once.

If the enemy zombies are AC 33+, then no damage.
If they are AC 20-32, then one hit for 13.
If they are AC19 and under, then one confirmed crit hits, for 26 total.

Sniping, Bliss then stealths at DC47.

===== ===== =====

Mookie continues deeper on into the cave, flying stealthily in the shadows near the ceiling.

Stealth 20
Perception 28
Fly 25

What does he see?

Kezzem (BrianW) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=30 ; d20+18=34 ; d3+2=5 ;
Friday July 28th, 2017 11:47:34 AM

"We've got evil, people!" shouts Kezzem.

Then the bugs come at him.

SV Fort: 30.

Kezzem moves towards the nearest White Shirt and attacks.

Attack (including Haste): 34.
Damage: 5.

----

----

Active Effects: Haste

Lay on Hands 6/day (1 used)
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

DM Shawn - The Farm 
Friday July 28th, 2017 4:33:28 PM

Ooc: Need both saves if attacked by the bugs

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17  d20+23=32 ;
Friday July 28th, 2017 10:29:03 PM

Murphy notes Bliss's actions - this is not the post, though - will post in ~90 minutes

Kezzem (BrianW) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+11=25 ;
Saturday July 29th, 2017 12:03:28 PM

SV Will: 25.

OOC: Sorry, missed that there were two saves there.

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle)  d20+10=29 ; d20+8=28 ; d20+18=26 ; d20+13=19 ; d20+13=14 ; d6=4 ; d6+4=10 ; d6+4=9 ; d6+4=7 ; d6+4=6 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ;
Saturday July 29th, 2017 4:19:40 PM

As the swarm burst out of the cave, Sky is able to shield himself from the darn pests. Used to living in the woods around bugs all the time, he's unaffected.

The zombie that rushes him obviously didn't think things through.

He fires all 4 arrows at the abomination.

_________
Hit ac 26 for 10 and 4 Cold then 9 and 3 cold
Hit ac 19 for 7 and 1 cold,
Hit ac 14 for 9 and 4 cold

(The first d6 was an accidental roll...)

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17 
Saturday July 29th, 2017 8:59:57 PM


Murphy observed Bliss quaffing some sort of potion and heading toward the cave - then the swarm of bugs streaming forth. He decides to deal first with the bugs.

Seeing that his friends are rather occupied, and wondering where Shel is - may have entered the cave invisible, and of course Alleah is still invisible - he rises in the air, calls in halfling (which perhaps the undead whiteshirts understand, or not), sees the bugs, and says, "Friends - Prepare for a two-foot thick wind wall, surrounding the bugs, and some of you. Step through the wall - hang on to your things tightly, and the bugs will be trapped inside, those on you blown off." [PLAYERS: Make Reflex Save DC 16 when passing through to hold on to what is in your hands.]

He casts wind wall, encircling most of the ground bugs, and likely several of the characters - in particular Sky, Kezzem, Lance and Pressi (but likely not Bliss - he can tell where he is, I think, and does not seem to be in the path of the bugs). He shapes it as economically as possible - all or most bugs, fewest characters. Shaped in a continuous path along the ground, and up 90 feet total length (but less if less will do), he encloses the area so bugs cannot leave. It can be as irregularly shaped as circumstances require. Height is 15 feet (could have done it up to 45 feet).

With the haste, air elemental Murphy uses an extra move to draw close to the cave entrance, off to the right side, about 10 feet up, to keep close tabs on what or who is coming out.

=============
Perception: 40
Stealth: 35 (Invisible +20, extra dex bonuses adds +3 to his normal check of 6)
Longstrider: 7 hours 19.3 minutes
Control Winds: 90.0 minutes
Call Lightning: 5.9 minutes
Cat's Grace: 4.1 minutes
Hide from undead: 9.1 minutes
Message w/Bliss: ?? minutes
Invisibility: 8.3 minutes
Haste .4

Note: Some rolls may have been rendered invisible or lost due to Post Private to DMs

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17 
Sunday July 30th, 2017 2:40:51 AM

P.S.: For my curious co-players, DM Shawn explained the bugs were not flying, and kindly gave me a do-over post. Thus, wind wall (9 rounds), rather than control winds (90 minutes).

Pressi (Melvin) - AC 22 (25), HP 72/77, CMD 26  d20+11=16 ; d20+12=31 ; d20+12=23 ;
Sunday July 30th, 2017 1:39:22 PM

(Fort Save 16, Will Save 31, Reflex save N/A since Pressi doesn't have anything in her hands.)

Pressi shrugged off the bugs bite. "Alleah was right. We should have stayed in the house where it only had three fourths of these critters."

Pressi moves to grapple one of the zombies (Grapple Roll 27).

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=22 ; d20+12=32 ; d20+12=15 ; d20+12=25 ; d20+10=22 ; d20+10=19 ; d8=3 ; d8=2 ; d8=6 ; d8=5 ;
Sunday July 30th, 2017 11:57:51 PM

FRIDAY POST

ooc: Fortitude 22, Will 32

"Onward! Fortune favors the bold!" Lance launches a furious flow of punches and kicks.

Attack 15, Damage 3
Attack 25, Damage 2
Attack 22, Damage 6
Attack 19, Damage 5

DM Shawn - The Farm  d20+11=23 ; d4=2 ; d20+11=15 ; d20+11=21 ; d20+11=30 ; d8+6=9 ; d20+11=21 ; d20+11=27 ; d8+6=12 ; d6=2 ; d6=2 ; d6=1 ; d20+22=35 ; d20+20=40 ; d20+16=20 ; d20+17=30 ; d20+17=36 ; 3d6+7=15 ; 3d6+7=14 ;
Monday July 31st, 2017 12:40:19 AM

Bliss unleashes on the first zombie(1). His one head blows through the zombies eye severely wounding it.

Kezzem lets the others know about the evil before smashing the zombie(2)by him.

Sky is unaffected vy the scarabs and instead unleashes 4 arrows on a zombie(3). 3 hit.

Murphy calls to his friends to pass through his wall of wind. He encases the scarabs and those being attacked.

Pressi also shrugs off the scarabs and runs and tackles one of thw zombies.

Lance lands a multitude of punches and kicks on the zombie(4) by him.

Zombie 1 stands around aimlessly looking for Bliss.

Zombie 2 and 6 both miss Kezzem.

Zombie 3 hits Sky (9 dmg) zombie 7 misses. Need fort save.

Pressi is missed while Lance is hit once. (12 dmg need fort save.)..

Sky and Lance are bit by the scarabs 2 dmg need both saves again.

Pressi takes 1 and needs both saves.

As for Mookie.. he is very quiet and stealthy.. unfortunately something else is stealthier and has seen him since he entered. Sharp, long claws rip into mookies sides ripping him open. 29 Dmg! 2 fort saves vs dc 22.

A Large greenish, hooved creature lowers itself from the cave roof.

Zombie 1 39 dmg
Zombie 2 5 dmg
Zombie 3 34 dmg
Zombie 4 16 dmg
Zombie 5 wrestled
Zombie 6
Zombie 7
Zombie 8

Pressi (Melvin) - AC 22 (27), HP 67/77, CMD 26; grappled   d20+11=18 ; d20+12=32 ; d20+16=33 ; d20+10=28 ; d6+3=4 ; 2d6=6 ; d6=4 ;
Monday July 31st, 2017 1:35:30 PM

(Fort Save 18, Will Save Nat 20)

(Maintain grapple as move action: 33 + 5 circumstance bonus (?))

Quickly, Pressi moved to pin the zombie down with one hand, her other hand striking at the scarab. "Hey, cut it out. Can't this wait until I'm done dealing with our fans?"

(Attack Roll 28, Damage 4, vicious damage 6 at cost 4, stunning fist DC 16)

Swift Action: +4 to AC

------------------

mage armor (+3 to AC)
grappling (-2 to AC from Dex, -2 to attack rolls, str now higher than dex)
greater grapple
stunning fist 1/5
ki points 1/4

Bliss (AC20, HP81) and Mookie (AC29, 11of40hp) (Cayzle)  d20+5=14 ; d20+5=16 ; d20+8=14 ; d6=6 ; d6=2 ; d6=5 ; d6=4 ; d20+13=15 ; d6+8=9 ; d20+28=42 ;
Monday July 31st, 2017 6:01:56 PM


Mookie saves vs Fort DC22: 14 and 16 = two fails.

If Mookie can still act, he fights defensively (-4 to hit, +3 AC). He hits AC14 for 13 damage and 4 to himself if that's a hit.

Bliss shoots and snipes and stealths at zombie one again. He hits AC15 for 9 damage and stealths at 42.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=17 ; d20+12=29 ; d20+11=23 ; d20+12=25 ; d20+12=18 ; d20+10=14 ; d20+10=23 ; d8=5 ; d8=5 ; d8=7 ; d8=6 ;
Monday July 31st, 2017 11:53:47 PM

ooc: Fortitude 17, Will 29, Fortitude 23

Lance unleashes another barrage on Zombie 4. "Annihilation Cyclone of the Youthful Pandas!"

ooc: Flurry of blows.

Attack 25, Damage 5
Attack 18, Damage 5
Attack 14, Damage 7
Attack 23, Damage 6

HP 75/92



DM Shawn - The Farm 
Tuesday August 1st, 2017 12:20:45 AM

Ooc: everything ok? Only 3 player posts in 24 hours?

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle)  d20+18=26 ; d20+13=26 ; d20+13=16 ; d6+4=8 ; d6+4=9 ; d6+4=9 ; d6+4=6 ; d6=2 ; d6=5 ; d6=2 ; d20+10=27 ; d20+10=13 ; d20+8=20 ; d6=4 ;
Tuesday August 1st, 2017 12:32:49 AM

Sky shrugs off the scarabs again, also feels pretty good about not feeling any effects from the zombies scratch.

He unleashes 4 more arrows, hoping to bring the creature down.

-----------------
Fort 1: 27, Fort 2: 13, Will: 20
Attk 1 hits Ac: 26 for 17 and 7 cold
Attk 2 hits Ac: 26 for 9 and 2 cold
Attk 3 hits Ac: 16 for 6 and 4 cold

Sky & Cudgle (Marty) HP: 50/61; Ac:22 & Cudgle) 
Tuesday August 1st, 2017 12:34:29 AM

Hit point update. Sorry for late post, just getting home from work.

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17  d20+13=16 ; d20+23=31 ; d20+3=12 ; d6=4 ; d6=3 ; d6=4 ;
Tuesday August 1st, 2017 1:54:30 AM

[To DM Shawn: I worked for two different companies today - no time to post until now]

"Get out of the wind circled area, now! Murphy shouts over the sounds of wind and battle. If he knows what kind of creature it is he tells the party that. He rises to 20' height and lands a column of lightning on the head of one of the zombies for 11 hp damage (save for 1/2 damage).

He feels in his bones that Uthvas Bethud is behind all this. He did the whole thing specifically to lure Humble's Sword into his carefully prepared trap. He lured the white shirts into his maw, to diabolically turn them against the heroes they held in so high regard. He hopes that Shel can lay down some substantial hurt once she is ready, and knows that Sky's arrows are strong and deadly. A few party members he cannot account for still. Why is Pressi wrestling that zombie? He feels a twinge of jealousy.

===========
Perception: 31
Knowledge, nature: 16 to know what the green creature is (if it is shaped like a satyr or faun or other fae or natural creature, he likely will know - if more exotic, up to the DM)
Knowledge, the planes: 12 to know what the green critter is if it is otherworldly (otherwoldly?)
Longstrider: 7 hours 19.2 minutes
Wind Wall: 0.8 minute
Call Lightning: 5.8 minutes
Cat's Grace: 4.0 minutes
Message w/Bliss: 30 minutes?
Haste .3
Hide from undead: -cancelled by lightning bolt vs zombie
Invisibility: -cancelled by lightning bolt vs zombie


May Mookie Survive


Dm Shawn: I edited your post. only one who saw the creature was Mookie.

DM Shawn - The Farm  d6=4 ; d6=1 ; d6=1 ; d20+11=28 ; d20+11=21 ; d20+11=18 ; d8+6=9 ;
Tuesday August 1st, 2017 8:58:22 AM

Pressi continues holding the zombie down while smashing at the scarab swarm. Her hand is covered in bug guts as she smashes them, yet more remain.

Mookie's body goes rigid and stiff as he falls to the ground. The creature flashes a wicked curved tooth smile as he bends down and picks up the paralyzed bird. "You are probably as tasty as you are dumb..." he says as he lifts the bird to his mouth, Then all goes black.

Bliss strikes again, and zombie one goes down. This time is looks like it isn't getting back up. It explodes but doesn't coat anyone with the zombie guts.

Lance goes into a frenzy smashing the zombie in front of him, all while cracking a joke. The zombies head snaps back at an odd angle. Taking the unlife from it. this time is explodes into Lance. Need fort save.. dc 18.

Sky unleashes on the other zombie, taking it down with his first arrow. He changes targets and is able to take down another zombie. Both explode without hitting anyone.

Murphy looks around, but cant see into the cave. He drops down a lightning bolt on one of the zombie.

sky takes 4 more dmg from the scarabs, Pressi and Lance take 1. ( All three need saves again)

The three remaining zombies all smash into Lance, one connects for 9 dmg and need a fort save.

Zombie 1 dead
Zombie 2 dead
Zombie 3 dead
Zombie 4 dead
Zombie 5 wrestled
Zombie 6 11 dmg
Zombie 7
Zombie 8

Bliss (AC20, HP81) and Mookie (AC29, 11of40hp) (Cayzle)  d20+9=24 ; d6+8=14 ; d20+28=40 ;
Tuesday August 1st, 2017 10:32:51 AM


Bliss continues to snipe at an uninjured zombie -- and also concentrates on his link to Mookie.

Shoots (at -4 into melee) AC24 for 14 damage. Stealths at 40.

Pressi (Melvin) - AC 22 (25), HP 66/77, CMD 26; grapple released  d20+11=26 ; d20+12=15 ;
Tuesday August 1st, 2017 2:01:32 PM

(Saves 26, 15 - both pass)

Pressi quickly moved to tie up the zombie (move action), releasing herself from the grapple. It occurred to her that Mookie hadn't been around for a long time.

"Fire in the hole," she shouted as she shoved the tied up zombie down the cave, not even sure of what she would hit. "All right, who's next?"

--------------

mage armor (+3 to AC)
greater grapple
stunning fist 1/5
ki points 1/4

Kezzem (BrianW) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday August 1st, 2017 5:18:31 PM

Could someone please play Kezzem for this next few days?

Thank you.

Kezzem (sub Cayzle) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+15=35 ; d20+15=20 ; d3+2=4 ; d3+2=3 ; d20+15=17 ; d3+2=4 ; d20+10=17 ; d3+2=3 ; d20+10=12 ; d20+11=12 ; d20+11=31 ; d20+11=18 d3+4=7 d3+4=5
Tuesday August 1st, 2017 9:10:49 PM


Kezzem looks around the battlefield. Are there any zombies left? If so, he attacks one. If not, are there any swarms left? He can attack a swarm ... or at least try.

The paladin quickdraws his two returning daggers and throws them both at -2 with two-weapon fighting. The first toss is a nat 20 and follows up to crit vs AC20. That inflicts 4+3=7 damage. His other dagger toss hits AC17 for 4 damage if it hits.

Kezzem has a BAB +9 so he still has two secondary iterative attacks that he can quickdraw and throw with improved two weapon fighting. He quickdraws a regular dagger and hurls it at -5 and -2, hitting AC17 for 3 damage and yet another dagger, hitting AC12, surely a miss.

His sturdy celestial mount throws down hoof-wise, hitting twice to strike AC 12, a miss, and AC 31, a crit threat that confirms vs AC18 for 7 + 5 = 12 if confirmed.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=20 ; d20+11=24 ; d20+12=26 ; d20+12=24 ; d20+10=17 ; d20+10=20 ; d8=6 ; d8=3 ; d8=1 ; d8=3 ;
Tuesday August 1st, 2017 11:47:22 PM

ooc: Fortitude 20, Fortitude 24

"Shiver Clutch of the Five Greedy Horses!" Lance unleashes yet another barrage, his hands and feet a whirl of martial prowess.

Target Zombie 6.
Attack 26, Damage 6
Attack 24, Damage 3
Attack 17, Damage 1
Attack 20, Damage 3

HP 66/92

Sky & Cudgle (Marty) HP: 50/61; Ac:22 & Cudgle)  d20+10=11 ; d20+18=19 ; d20+13=19 ; d20+13=32 ; d6+4=9 ; d6+4=8 ; d6+4=8 ; d6+4=5 ; d6=2 ; d6=6 ; d6=2 ; d6=4 ;
Wednesday August 2nd, 2017 12:05:22 AM

Sky feels the burn as his flesh gives way to the scarab's bite. Knocking more arrows he fires at Bliss's target.

-----------
Fort save 11
Atk1 hit ac 19 for 17 and 8 cold.
Atk hit ac 19 for 8 and 2 cold
Atk 3 hit ac 32 for 5 and 4 cold

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17  d6=4 ; d6=2 ; d6=2 ; d20+23=26 ;
Wednesday August 2nd, 2017 4:53:30 AM


A bolt of lightning falls upon some of the scarabs/bugs within the windwall - preferably on a square which contains no adventurer at the moment, for 8 hp damage (reflex save for 4 hp). Maybe them going up in electrical flame will get some of their adjacent neighbors, or, maybe not.

Which of the earlier windwall-encircled people are still within the windwall?

Murphy moves to a point where he can look into the entrance to the cave

===========
Perception: 26
Longstrider: 7 hours 19.1 minutes
Wind Wall: 0.7 minute
Call Lightning: 5.7 minutes
Cat's Grace: 3.9 minutes
Message w/Bliss: 30 minutes?
Haste .2


DM Shawn - The Farm  d20+20=36 ; d20+16=34 ; d20+17=18 ; d20+17=19 ; d8+7=15 ; d6=2 ; d6=3 ; d6=3 ; d6=5 ; d20+11=29 ; d3=1 ; d20+11=21 ; d20+11=15 ; d20+11=26 ; d20+11=28 ; d20+11=29 ; d8+6=8 ; d8+6=13 ; d8+6=11 ; d8+6=12 ;
Wednesday August 2nd, 2017 8:05:24 AM

Bliss thuds another arrow into one of the zombie white shirts. He tries to feel his link to Mookie but nothing is there.

Pressi ties up the wrestled zombie, and shoves him into the cave before calling out a challenge.

Kezzem decides one of the last zombies needs some punishment, and him and his horse dish it out.

Lance continues to call out moves he is throwing out, and easily connects four times with zombie 6.

Murphy drops a bolt on the scarabs. Some curl up, flip over and die... but many are left. Sky, Bliss Lance and Kezzem are in the windwall.

He moves up to the mouth of the cave and looks in. Other then Pressi's tied up zombie he cannot make anything out in the darkness. It doesn't matter though as a semi-canine humanoid with rancid green flesh and hooflike feet, yet its eyes sparkle with the gleam of intelligence comes leaping out and pounces on Murphy. Its claws miss, but its dagger like teeth find the air elemental. 15dmg. Need two DC 22 Fort saves.

Sky takes 2 damage while Cudgel takes 3. Lance takes 8. Need 2 saves from Lance and Cudgel, 4 for Lance.

Lance is slammed once by the zombie for 8 dmg... another dc 15 fort save.

Pressi is slammed once herself 13 dmg, dc 15 fort save.

Kezzem is hit twice. Total of 23 damage.. 2 dc 15 fort saves.

Zombie 1 dead
Zombie 2 dead
Zombie 3 dead
Zombie 4 dead
Zombie 5 wrestled- tossed in cave
Zombie 6 24 dmg
Zombie 7 14 dmg
Zombie 8 26 dmg
Bad Mamma Jamma 0 dmg

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17  d20+8=28 ; d20+8=22 ; d6=2 ; d6=4 ; d6=5 ;
Wednesday August 2nd, 2017 10:46:36 AM


Murphy saves twice (Fort nat 20 for 28, and 22), and immediately ascends upwards and slightly backwards to an altitude of ~20 feet. "Who are you, and where is your master?" he asks, as he drops a lightning bolt on the hoofed greenish canine humanoid for 11 hp damage (reflex save DC 17 for half damage). "Someone, tanglefoot bag on this doggy fellow!" As he still has movement left due to the haste, should the creature leap toward him or attempt some other attack on him, Murphy is prepared to pull off to one side immediately (held action).

Friendly note from DM Ken.

Readied (sometimes called held) actions are standard actions in combat, even if the readied action is to simply use a move action, or even a swift action. As Murphy already took a standard action, he cannot saved his movement for later in the turn. It needs to be used on his initiative, or it is lost.

The More You Know -==-*


Pressi (Melvin) - AC 22 (29), HP 53/77, CMD 26  d20+11=22 ; d20+5=18 ; d20+12=18 ;
Wednesday August 2nd, 2017 2:34:44 PM

(Fort Save 22)

Pressi moved towards one side, trying to determine what the creature was (Religion check 18). "That is... really something. When they told you to put something on, they didn't mean everything you know."

Murphy yelled for a tanglefoot bag. "On it," she called while retrieving one. "Yo, were-cow. You forgot the secret sauce."

(Attack Roll 18)

"No whammies, no whammies, no..."

Swift Action: +4 to AC

-------------

mage armor (+3 to AC)
Ki move (+4 to AC)
stunning fist 1/5
ki points 2/4

Kezzem (sub Cayzle) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+15=26 ; d20+15=20 ; d3+11=14 ; d3+11=14 ; d20+10=21 ; d20+10=19 ; d3+11=12 ; d3+11=12 ; d20+11=16 ; d20+11=16 ; d3+4=7 ; d3+4=6 ;
Wednesday August 2nd, 2017 3:53:51 PM


Kezzem sees the big momma jamma and decides to SMITE that EVIL, and then some! He throws four daggers (two of them are his returning daggers that came back to him). Smiting Evil, he has a +2 to hit and a +9 damage (+18 on the first successful attack if it is undead or an evil outsider). AND his attacks bypass its damage reduction!

Two primary thrown daggers, at -2 for range, -2 for throwing with both hands: hits AC26 and 20 for 14 and 14 damage if it is evil, +9 for the first successful attack if it is undead or an evil outsider.

Two secondary thrown daggers, at -2 for range, -2 for throwing with both hands, -5 for being secondary: hits ACs 21 and 19 for 12 and 12.

Rumpus, meanwhile, rears up and stomps on a nearby zombie. The valiant steed hits ACs 16 and 16 for 7 and 6.

Note that if the big mama jamma attacks Kezzem, he has a +1 to AC thanks to Smite Evil.

Bliss (AC20, HP81) (Cayzle)  d20+13=18 ; d6+8=11 ; d20+28=29 ;
Wednesday August 2nd, 2017 3:56:51 PM


Bliss fears the worst about Mookie, and has an intuition that the horrible thing emerging from the cave is to blame. He shoots at it and then stealths.

He hits AC18 for 11 damage.

Stealth 29

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=19 ; d20+12=14 ; d20+12=18 ; d20+10=28 ; d20+10=22 ; d8=7 ; d8=3 ; d8=6 ; d8=4 ;
Wednesday August 2nd, 2017 11:56:38 PM

ooc: Fortitude save 19.

"Forbidden Swing of the Lecherous Phoenix!" Lance continues to be a whirl of body parts.

Zombie 6
Attack 14, Damage 7
Attack 18, Damage 3
Attack 28, Damage 6
Attack 22, Damage 4
HP 58/92

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle)  d20+18=30 ; d20+13=27 ; d20+13=22 ; d6+4=5 ; d6+4=8 ; d6+4=6 ; d6+4=8 ; d6=5 ; d6=4 ; d6=1 ; d6=1 ;
Thursday August 3rd, 2017 12:45:38 PM

Sky is blown away by the sight of the new beast.
what is that.... Is it even a thing? Or is it a few things?

He fires off arrows Hoping to take care of a zombie before focusing all efforts on the Mamma.

-----------------
Atk 1 hit ac 30 for 13 and 9 cold
Atk 2 hit ac 27 for 6 and 1 cold
Atk 3 hit ac 22 for 8 and 1 cold


Bliss (AC20, HP81) (Cayzle)  d20+18=26 ;
Thursday August 3rd, 2017 6:11:46 PM


Bliss looks carefully at the horrible monster. Is there blood on its claws? Feathers on its mouth? He has a deep-in-his-heart flood of sorrow that is starting to spill over the happy dam that usually keeps it in.

Perception 26

Kezzem (sub Cayzle) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday August 3rd, 2017 6:17:21 PM


Kezzem says a prayer to Gargul, in the hope that He will soon take these (un)dead souls to the Lands of Rest where they belong.

DM Shawn - The Farm  d20+11=29 ; d20+11=19 ; d20+20=22 ; d6=5 ; d6=2 ; d6=1 ; d6=1 ; d20+14=23 ; d20+15=34 ; d20+15=26 ; d8+7=12 ; d6+7=10 ; d6+7=13 ;
Thursday August 3rd, 2017 6:28:19 PM

Murphy flies up and away from the creature. " I am the master fool..." it bellows back as it takes the lightning bolt.

Before tossing her tanglefoot bag, Pressi tries to figure out what it is.. but doesn't recall anything like it. Her bag just manages to hit, but the creature is not glued. Worse.. she is his intended target.

Kezzem sees his job before him and unleashes 4 daggers. One of wich connects. ( your first one.. so its 23 dmg or 37? 14+9.. or 14+14+9?)

Rumpus smashes the skull of the zombie he was on.

Bliss fires but misses. Luckily he is able to stealth out...

Lance blasts the zombie in front of him.. sending it to hell.

Sky takes out the last zombie, leaving only the tied up one in the cave.

The scarabs still tear in.. sky takes 5 dmg, cudgel 1, lance 2.. need 2 saves for sky and cudgel.. 4 for lance

You guys(lance and sky) didnt do all your saves for last round.

The BMJ rips into Pressi.. one claw tears through her flesh easily. Total of 10 dmg.. Need 1 Fort Saves vs dc 22. " Run away little air man.. and let your friends die. Isnt that what your coward friend said back at the farm house... she is dessert. "

Zombie 1 dead
Zombie 2 dead
Zombie 3 dead
Zombie 4 dead
Zombie 5 wrestled- tossed in cave
Zombie 6 dead
Zombie 7 dead
Zombie 8 dead
Bad Mamma Jamma 29 dmg

Kezzem (sub Cayzle) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday August 3rd, 2017 7:56:58 PM


Kezzem's smiting dagger inflicts
-- 5 if it is not evil, or
-- 14 if it is evil, or
-- 23 if it is undead or an evil outsider.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+17=20 ;
Thursday August 3rd, 2017 11:53:03 PM

Seeing the last of the zombies quelled, Lance turns and charges the.... creature. He flies through the air, landing close to the creature's legs and putting all of his momentum into a sweeping leg kick.

ooc: Charge and trip combat maneuver. Trip check 20. Thanks, dice-roller!

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=29 ; d20+11=27 ; d20+12=18 ; d20+12=17 ;
Friday August 4th, 2017 12:41:27 AM

ooc: Fortitude 29, Fortitude 27, Will 18, Will 17

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17 [As elemental, Murphy has Darkvision 60']  d20+23=33 ; 9d6=41 ;
Friday August 4th, 2017 5:29:29 AM


"I'm glad to know you are the master fool," Murphy calls down over the sound of the wind roaring maybe 15 or 25 feet away.

He casts flame strike, invoking the divine fire in such a way as to hit the greenish monster, yet avoid his own halfling friends, Pressi and Lance. 41 hp damage to BMJ, or reflex save vs DC18 for 1/2 damage. [Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks]

"No dessert for you. You'll choke if you even try an appetizer. And none of us is a coward, Master Fool."

Inside, he prays for Pressi. [BTW, Pressi's AC is 29, so, perhaps she was not hit 4 times, but once, only?]

===========
Perception: 33
Longstrider: 7 hours 19.0 minutes
Wind Wall: 0.6 minute
Call Lightning: 5.6 minutes
Cat's Grace: 3.8 minutes
Message w/Bliss: 30 minutes?
Haste 0.1


Pressi (Melvin) - AC 22 (current 25), HP 41/77, CMD 26  d20+11=27 ; d20+17=19 ; d20+17=30 ; d20+12=28 ; d20+12=26 ; d6+3=7 ; d6+3=4 ; d6+3=9 ; d6+3=7 ; 2d6=8 ; 2d6=6 ; 2d6=11 ; 2d6=10 ; 2d6=10 ; d6=2 ;
Friday August 4th, 2017 12:06:33 PM

(Fort Save 27)

"What do you know of courage?" she asks as her teammates surround the creature. "My friend may have been afraid of a lot of things, but she isn't afraid to face the likes of you. Surely, tales will be sung of you feasting on small birds from the safety of your cave. Is that what you are the master off, pray tell?"

If Murphy was worried before for her, he cannot be thrilled to see her shield begin to drop, energy moving from her body to her hands. We all take risks others wish we wouldn't, whether it's rushing to scout or dropping defense for offense.

"I don't know what you did here but it stops now. Nobody is running. Nobody is worried." Pressi moved slightly to the right, moving to flank Kezzem. "And I don't think of this as dying. I think of this as living to the fullest."

She can feel her energy beginning to attach to Kezzem. "Last chance to... hoof it."

She strikes.

-----------------

Swift Action: Activate teamwork feat with Kezzem (or Lance - whomever she can flank)
Full Action: Flurry

Attack Rolls (w/flanking feat): 19, 30, 28, 26
Damage Rolls: 7, 4, 9, 7
Sneak Rolls: 8, 6, 11, 10
Vicious Roll: 10, cost 2
Stunning Fist (Fort DC 16)

------------------

Mage Armor (+3 to AC)
Swift Move (flanking, +4 to attack rather than +2), one round
Ki points 2/4 used
stunning fists 2/5 used

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+20=27 ; d3+20=21 ; d20+20=37 ; d20+20=23 ; d3+11=14 ; d3+11=12 ; d20+15=33 ; d3+2=5 ; d20+20=27 ; d3+11=14 ; 4d6=14 ; d20+11=17 ;
Friday August 4th, 2017 12:43:30 PM

OOC: Thanks to Cazayle for subbing for me.

Kezzem, flanking with Pressi, full attacks the Big Mamma Jamma!

"There was a Big Mamma Jamma,
Who caused quite a bit of drama,
With my daggers I stab,
And I smite her bad,
Soon she will be dead, that's kharma."

Attack #1: Two-Weapon Fighting (-2), Flanking (+2), Haste? (+1), Smite (+2 is evil)
Attack Roll: 27
Damage: Smite Evil (+18 [if dragon, evil outsider or UNDEAD], +9 if otherwise evil; assuming UNDEAD)
Damage Roll: 21.

Attack #2: Two-Weapon Fighting (-2), Flanking (+2), Haste? (+1), Smite (+2 is evil)
Attack Roll: 37 (natural 20)
Damage: Smite Evil (+9 if evil)
Damage Roll: 14.

Hasted Bonus Attack #3: Two-Weapon Fighting (-2), Flanking (+2), Haste? (+1), Smite (+2 is evil)
Attack Roll: 23.
Damage: Smite Evil (+9 if evil)
Damage Roll: 12.

Attack #4: Improved Two-Weapon Fighting (-7), Flanking (+2), Haste? (+1), Smite (+2 is evil)
Attack Roll: 33
Damage: Smite Evil (+9 if evil)
Damage: 14 (forget to add the smite bonus on roll)

Attack #5: Improved Two-Weapon Fighting (-7), Flanking (+2), Haste? (+1), Smite (+2 is evil)
Attack Roll: 27.
Damage: Smite Evil (+9 if evil)
Damage: 14.

Total Damage:
AC <=23: 75.
AC 24-27: 63.
AC 28-33: 28.
AC 34-37: 14.
AC >=38: 0.

As a free action, Kezzem lay on hands on himself.
Healing: 14.

Rumpus stands guard over the cave entrance.
Perception: 17. (Low-Light Vision, Scent)
----

Active Effects:
Haste (1 round remaining?)
Smite Evil (Big Mamma Jamma)

-----

Lay on Hands 6/day
Smite Evil 3/day (1 used)

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Bliss (AC20, HP81) (Cayzle)  d20+9=13 ; d6+8=12 ; d20+28=43 ;
Friday August 4th, 2017 3:59:16 PM


Bliss shoots at the monster, taking a -4 for firing into melee. He hits AC13 for 12 damage if he hits, but likely he does not.

Stealth for sniping: 43



DM Shawn - The Farm  d20+11=31 ;
Saturday August 5th, 2017 2:39:05 PM

The creature catches only part of flamestrike. ( ill allow this time to only catch the creature, but when three flank its next to impossible to pinpoint. )

Lance runs forward and attempts to trip, but doesnt.

Pressi drops her force shield and goes on the offensive. Crunching hands into the creature multiple times.

Kezzem goes into a total slicing, dicing machine. Every dagger slash digs deep.into the creatures flesh.

" I failed you Uthvas... " the creature yells. " i failed in the destruction of Humbles Lord Mart...." the last word gets stuck as the creature stumbles back collapsing to the ground.

Someone in the group lights a torch and drops it into the wind wall.. torching the scarabs and killing them.

Bliss saves his last arrow as the creature is dead

Everyone 5500 exp.

Bmj 97

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17 [As elemental, Murphy has Darkvision 60']  d20+23=38 ;
Saturday August 5th, 2017 9:24:22 PM


"So, Uthvas was behind the work of this creature - if not the direct attacker himself. And the Master Fool," (yes, Murphy knows the fellow was meaning to call him, Murphy, a fool, but the druid prefers his deliberate misinterpretation of the wicked being's statement), "considered himself a servant of the Dark Lord - Marteaus, that foul, foul power," Murphy says. He does not voice, but wonders, whether Marteaus in fact urged or compelled the actions of this - whatever it is.

The druid looks around. "I lost track of some of you. By the way, you all were awesome in your work against the bodies of the poor lost souls this creature defiled, and against the beast himself - Sky, Kezzem, Pressi, Lance, Bliss. Now, where is Mookie? And where are Alleah, and Shel?" He calls out for each of them in as loud a voice as he can, and looks about.

As he waits to hear from, or hear about, his friends, he asks, coming down next to Pressi, "I wonder if there are any innocents within the cave who may yet still benefit from our succour?" After a pause, he adds, "Or others with whom we must deal."

===========
Perception: 38
Longstrider: 7 hours 18.8 minutes
Wind Wall: 0.4 minute
Call Lightning: 5.4 minutes
Cat's Grace: 3.6 minutes
Message w/Bliss: 30 minutes?


Bliss (AC20, HP81) (Cayzle)  d20+28=31 ;
Sunday August 6th, 2017 10:57:28 AM


Bliss walks into the cave, hiding in plain sight, looking with his darkvision for Mookie, or what's left of him.

Stealth 31

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Sunday August 6th, 2017 11:56:26 PM

"It is done." Lance rolls the creature's head to the side with a toe to make certain it is unresponsive. "We should check the cave. Make certain nothing is st-"

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle)  d20+10=28 ; d20+10=28 ; d20+10=24 ;
Monday August 7th, 2017 1:31:12 AM

Sky breaths a sigh of relief as the creature falls.

It is as it should be. The undead should not walk this Wold.

Saves 28, 28 and 24

honestly not sure how to calculate Cudgle saves...

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday August 7th, 2017 1:31:19 AM

A beam of light from the heavens bursts through the clouds and strikes Lance. He rises into the air several inches and a choir of angel-song plays as his eyes glow a brilliant white and sparks of lightning dance from his hands and feet. After a few seconds the the music stops, the beam disappears, and Lance falls to the ground in a heap. Small wisps of smoke rise from his skin. Suddenly he bolts upright with a gulp of air. "Aaaaaaahhhhh!" After screaming until he runs out of air, silence. Lance looks at you. "Oh! Hey. That was different. I... got a new calling, you could say. I just had an ancestor talk to me. Very intense guy. He explained that my life was off course and he was trading in some favors to get me back on track. They... what's a good way of putting it? They cut out a piece of my soul and put in a different piece. I don't remember anything about my martial arts training, but now I have these weird memories they gave me about lessons in casting spells that I never actually had. They said I would need them to find my true destiny. Or something like that. It was weird soul-telepathy-sympathetic kind of stuff."

He stands up and brushes himself. "But, it's over now. I'm good. Mostly. I cast spells now. So... are we going to explore the cave? Not to sound too nonchalant or anything, but I was kinda time-compressed so the conversation and soul-transplant thing actually felt like hours to me and I had plenty of time to process things. So come on! Let's go explore that cave!" Lance waves to the party and starts walking toward the cave mouth.

ooc: Hey guys! Our DMs have kindly allowed me to have some character surgery. My monk build for Lance was originally intended as a place-holder. I submitted a sorcerer bloodline to the BGC and I was going to convert Lance to the new bloodline when it was approved. I made a monk build for kicks and giggles in the meantime. But then I learned that my submission wasn't going to be reviewed for up to a year from now. The monk build turned out to be less than effective and unsatisfying, so Lance is now a sorcerer.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Monday August 7th, 2017 1:34:13 AM

ooc: Update header

Bliss (AC20, HP81) (Cayzle)  d20+19=26 ; d20+28=36 ;
Monday August 7th, 2017 10:14:16 AM


Bliss stumbles forward, searching and dreading ...

Perception 26

Stealth 36

Pressi (Melvin) - AC 22 (current 25), HP 41/77, CMD 26  d20+14=20 ;
Monday August 7th, 2017 10:32:59 AM

Pressi pauses in response to Murphy's question.

She does hope her gambit saved Moonie.

She checks the werecow body. Search 20.

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday August 7th, 2017 9:54:29 PM

"Gargul, thank you for lending me your might to fell this undead abomination."

After Lance's classeptimy, Kezzem says to him, "So...you got special new magic powers and didnt have to die first?" asks Kezzem. "Life is so unfair."

DM Shawn - The Farm 
Monday August 7th, 2017 10:28:12 PM

Ooc: my apologies. Thought id be home sooner.

Bliss is the first one to enter the cave and his worst fears are realized. Mookie lays still at the floor of the cave . As he moves closer he can see Mookies eyes and there is life in them!!!! Hes not dead.. just paralyzed and unconscious.

Around the cave are scattered gems worth 1k gold... and a firepit with a half charred sheet of paper. Otherwise it is empty.


Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Monday August 7th, 2017 11:49:57 PM

"Mookie! He is alive, but barely. We must return him to the village to heal." Lance nods in approval at the gems, but first directs his attention to the paper near the fire. He picks it up and examines it after using detect magic to check for any traps.

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17 [As elemental, Murphy has Darkvision 60']  d20+23=40 ; d8+5=9 ;
Tuesday August 8th, 2017 1:02:12 AM


Though concerned with the whereabouts of two or three of the party's members, Murphy is taken aback by the transfiguration of Lance Foxwell. "Wha... what??" he asks in airy voice as the monk is caught up into the air, and radiates light, in addition to the beam of illumination which penetrates the fog and clouds above. What, who, has him possessed? He flies up and about, trying to discern the invisible force taking over their impetuous companion - but sees nothing, other than the levitating Lance - who descends in a heap.

Then Lance rises, and gives explanation what he just passed through. "Who are they?? Who thus, as you say, performed chirurgery upon your very soul?"

He looks up toward the heavens, to see if he might catch a look at the powers above who touch one of his friends - to no harm, but weal, he calculates, if the fellow's explanation be believed. And the madcap urges spying out the cave, which Murphy is willing to do.

Then the recently made noble Kezzem speaks.

"Kez - those who have been idolizing us were indeed made undead. This creature is a necromancer, and not undead himself, I think. Correct me, though, should you have better knowledge than I. He has been in alliance with Uthvas, and in service to Marteaus. And deserves," he adds, spitting air, "torment for what he has wrought upon the white shirts."

His visage smiles as Kezzem complains about Lance's changes without first needing to pass through the gates of death.

"Fine. Let us explore the cave, New Lance. Bliss already has entered ahead."

Both relieved and worried is he to see Mookie lying there. He hears the bird is alive. He asks Bliss, "May I?" and, if his tiny friend not object, Murphy casts cure light wounds upon the raven, for 9 hp of healing. "Shall I cast neutralize poison, do you suppose?"

If Bliss gives the go-ahead, he casts that spell (DM Shawn, please make whatever saving throws to attend this that may be necessary).

===========
Perception: 40
Longstrider: 7 hours 18.1 minutes
Call Lightning: 4.6 minutes
Cat's Grace: 2.8 minutes
Message w/Bliss: 29 minutes?

Bliss (AC20, HP81) (Cayzle)  d100=51 ; d100=50 ;
Tuesday August 8th, 2017 9:37:50 AM


Bliss grabs Mookie and hugs him. He casts Lesser Restoration and Cure Light Wounds. (Ley checks OK)

He nods to Murphy.

He looks around for Alleah to remove the paralysis, but does not find her.

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17 [As elemental, Murphy has Darkvision 60'] 
Tuesday August 8th, 2017 10:24:04 AM


With Bliss's blessing, he casts the two spells on Mookie.

He lets others gather the gems and such, then asks Sky, "Say, I've been thinking. It may or may not work, but, would you like to see if we can reincarnate Meko? Now, if we do that, he may come back as a wolf, but could come back as some other animal. Ask whatever questions you want, think it over, and let me know. If we are to do it, we will need to get back to his grave within the next couple of days at the latest. If we can take him out into the woods before casting the spell, that may increase the chances of ... well, anyway, as I said, think it over, Sky."

"Now, where is Shel? Where is Alleah?" he asks again.

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d8+5=12 ; d8+5=6 ;
Tuesday August 8th, 2017 6:07:53 PM



"Let me have a look at him." Kezzem casts cure light wounds twice on Mookie.

CLW #1: 12
CLW #2: 6
Total Healing: 18

"I don't know if this thing was undead or not," says Kezzem. "These powers didn't exactly come with an instruction manual. All I know if that when I asked Gargul to smite it, he smote it good."

"I don't know what you said to her, but Alleah left in a huff. I even still owe her money from that last poker game, but she ran off before I could even settle-up. Shel went after her. I don't know if they'll be back."

-----

Lay on Hands 6/day (1 used)
Smite Evil 3/day (1 used)

Spells:
1st Level: Cure Light Wounds (x2; both cast), Lesser Restoration
2nd Level: Shield Other (x2)

Picking up the Pieces


DM Ken 
Tuesday August 8th, 2017 10:06:12 PM


The Leng Ghoul is left to rot, it's ugly misshapen head lolls to one side as it is quickly forgotten in the search for allies and perhaps survivors.

Murphy is quick to compliment his allies on their destruction of the undead, and goes so far as to postulate on the origins of the Leng Ghoul. Neither he nor Pressi were able to get a clear bead on what exactly it was, but it was certainly undead. (Know Religion, DC 20)

Kezzem and Bliss fuss over the recently saved Mookie, and for now the small avian companion seems to be out of the woods.

Lance, most peculiarly, seems to have undergone some sort of spiritual change. His monastic training has been replaced, leaving him with a surge of power that is new to both him, and his companions.

Lance peers down at the sheet of paper. The burned parchment that looks like it used to be a map of Humble’s Ford, with red circles to the west, north, and east of the town.

(Perception DC 25)

Highlight to display spoiler: {There is a final smudge mark, almost completely erased, and it is on the house of Garon!}



Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Tuesday August 8th, 2017 11:54:53 PM

Lance turns to Murphy. "Hm? Oh, it was one of my ancestors. He said I was supposed to inherit his legacy and complete his life's work, but due to a temporal flux and blah-blah-blah something-something now I have powers and they had to erase my memory to make it fit." He tapped his chin in thought. "At least he said he was one of my ancestors. Old Granny Foxwell has the family genealogical book on her mantel, and I've never seen 'Rhiaowiok, The Storm That Hungers' in the family tree. No-sir-ee."

Lance shows the paper to everyone. "It looks like a map of town. Hmm... what do you make of it?"

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle) 
Wednesday August 9th, 2017 12:02:45 AM

I wish we could break ng Memo back. Gargul does not sit well with me though.

With Lances transformation Sky sighs,

yay! New tactics to disregard hehehe He trys, miserably to make a light joke, in the midst of everything going on...

if those two left, it is what it is, we must press on, figuring if they Leave then they wouldn't have been loyal till the end anyways.

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17 [As elemental, Murphy has Darkvision 60']  d20+23=43 ; d20+15=25 ; d20+8=11 ; d20+4=22 ; d20+8=20 ;
Wednesday August 9th, 2017 4:24:36 AM


"Ah, Mookie. You are a sight for sore eyes," Murphy says gently.

"Well, they can't be too far away as of yet," Murphy responds to Kezzem. "I know Alleah was angry at me, but I felt we were wasting time while there may have been someone here who needed help. When I heard that anguished scream, I thought we may be too late - but if we could stop dragging our feet, and come and help, perhaps someone else might be saved." He looks around at all the dead/undead halflings who wear white. "It seems we were too late, after all, for even the last one," he says sadly. He also sorrows to think that it was himself who lead two good friends to leave the group, even if only for a little while, he hopes against hope.

"Perhaps they'll be waiting for us at the farmhouse. Let's clean up here, and then go see. Shall we bury the dead here?" he asks, or where Kezzem buried the others? I can cast the spell I used for Meko's grave, for them as well." Before burying any, Murphy takes time to look at each face of the undead they confronted, looking beyond the contortions to find the person behind. He fixes each in his mind, planning that night to sketch each one. Perhaps someone in the valley may be able to identify some of them.

Further considering Kezzem's words, and rethinking, he says, "Kez, you are right. This creature is of an undead nature. I will draw a picture of it tonight, and perhaps we can ask a cleric or someone knowledgeable about such things exactly what sort of being it is, and what it is called. Since Gargul transformed you, I know you have far more understanding of such things than I." (Knowl (religion): 22)

Seeing Lance offering the partly burnt paper, Murphy asks for a moment to look at it. "Right. Humble's Ford. I wonder what the red circles are meant for?" (knowl (geography): 25) He looks more closely. "Hey, this smudge here - it's the house of Garon. I mean, the smudge is over that house." He tries to see if he can discern what had been written there before it was smudged over (perfect perception, 43 - nat 20). Profession (artistry):11 to try to determine if he can tell who drew the map (apparently not). And knowledge (local): 20 to see if Murphy knows who Garon is.

In his conversation with Lance, he says, "Not sure about 'Rhiaowiok,' but you certainly fit the picture of a storm, Lance."

With Sky: "The reincarnation would be through my patron, Lord Eberyon. Lord Gargul brooks no truck with reincarnation, but also, as far as I know, he does not deal in animals. I may be mistaken on that. Anyway, I'd be willing to cast the spell, if you want me to do so. Say the word, give me time to prepare, and I will do it - though I dare not raise too high your hopes. It is somewhat of a gamble."

Concerning what Sky says about Alleah and Shel, Murphy says, "Do not be hard on them, friend. Perhaps more of the blame lies at my feet. I did not wish to drive any away, yet seem to have done so, without the wish."

Then, thinking of another possibility, he says, "I might dig further into this cave, and see if there be any secret areas, people, or treasure trapped behind the walls. I would need to change into my earth elemental form. Any objections?" If none, he does so. For time's sake, he will penetrate about ten feet into many places along the floor and walls of the cave, and take a few minutes to thoroughly check things. If all he find are dirt and rocks and the occasional root, he reports that. The moment he finds something of help or interest, he quickly reports that.

===========
Perception: 43 (nat 20)
Knowledge (Geography): 25
Profession (Artist): 11
Longstrider: 7 hours 17.1 minutes
Call Lightning: 3.6 minutes
Cat's Grace: 1.8 minutes
Message w/Bliss: 28 minutes?


Pressi (Melvin) - AC 22 (current 25), HP 41/77, CMD 26  d20+14=30 ;
Wednesday August 9th, 2017 4:19:51 PM

Pressi takes some time to search the cave, checking for traps and such on her own, as well as glancing at the paper herself (Perception 30, +2 for traps).

She also takes some time to acknowledge the bird. "Glad you're feeling better and all."

She shakes her head at Murphy's optimism. "It sounded like they made their choices."

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  4d6=13 ; d20+1=17 ;
Wednesday August 9th, 2017 7:19:10 PM

Kezzem will assist Pressi in searching the cave. His eyes aren't as sharp as they were before his death, so he prays to Gargul to guide him.

OOC: Detect Evil, Perception 17

"You look pretty beat up there, Press," says Kezzem.

He'll lay hands on Pressi.
Healing: 13.

-----

Lay on Hands 6/day (2 used)
Smite Evil 3/day (1 used)

Spells:
1st Level: Cure Light Wounds (x2; both cast), Lesser Restoration
2nd Level: Shield Other (x2)



Bliss (AC20, HP81) (Cayzle)  d20+19=37 ;
Wednesday August 9th, 2017 9:48:45 PM

Bliss is sharp of eye and ear -- Perception 37 -- but the smudged mark means nothing to him.

He stays with Mookie as the familiar raven comes around.

"... ugh ... Kid, I'm getting too old for this."

Bliss just hugs the bird.

"Stop yer blubbering, Kid," chides Mookie. "You gotta grow up now." But the bird runs his beak through Bliss's hair affectionately as he says this.

"Don't you want to be a real hero?"

Bliss nods.

"Well then, you gotta buck up."

Bliss nods and wipes his eyes.

DM Ken 
Wednesday August 9th, 2017 10:31:00 PM


Murphy runs an idea by the others. Several actually, but the first order of business is taking a very thorough search of the remainder of the cave, aided by Pressi and Kezzem.

Nothing unusual is detected, though they does find a rare sort of mushroom that tastes like pure pleasantry when fried with onions and butter.

Bliss and Mookie recover from their ordeal, and once all are certain the cave holds no new mystery, they again are left holding only a map of their town, with little red circles drawn on it, and a red smudge over the house of one Mister Garon, the last member of the Second Breakfast Club.

There's not much else to tell from the map, and the conclusions to be drawn are many. What do the circles mean? The smudge, does it mark a victim, or perhaps a conspirator?

There was also a suggestion to bury the dead.

The group of small heroes seem to sit in apparent indecision.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Wednesday August 9th, 2017 11:47:33 PM

Lance turns abruptly. "The dead should be buried, but we have more pressing matters. We must go to the village and see Mr. Garon immediately. We can alert the mayor about the dead. The local clergy can see to their burial."

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17 [As elemental, Murphy has Darkvision 60']  d8=4 ; d8=6 ;
Thursday August 10th, 2017 2:46:59 AM


Murphy joins Kezzem in helping to heal Pressi. He casts cure moderate wounds for 19 hp.

Considering what they saw on the map a bit more, Murphy remarks, "Oh, oh - this is where Garron Von Tenninshire must be - though, doesn't he dwell in the tower of the Second Dinner Club, along with Veseley and Tiana? Or, is this smudged spot over where the tower stands? He told us he worked on the teleportals at Floating City and Plateau City. Alemi Himself sent him a dream to come and help us out in the rebuilding of the Giant Towers. No wonder our enemies might wish to plot against him."

Thinking about the positioning of the red circles, he asks, "Bliss, you know about ley lines. Do any of the places on the map have anything to do with what you know of the ley lines through Humble's Ford?"

"Lance, I agree we need to get word quickly to the wizard Garron, and other key people. As we have seen, some people want to delay some things inordinately. Yet other may be inclined to take precipitous action without handling needful things first. Local clergy? We are far from local clergy - and especially now that Alleah has left us. Let us take a span of perhaps fifteen minutes - a short time for such matters - and give the remains of these poor halflings as honorable a burial as we might in that time, then take what action is needful next. To do less would seem a grave slight."

He asks his friends for help in finding a suitable place in the woods for burial, and there casts expeditious excavation, opening a 5'x5'x5' hole in the ground, with the dirt piled up adjacent to the sides of the hole. As he is currently in the form of an earth elemental, he takes advantage of his form quickly to dig down another three feet deeper, to eight feet, tossing the dirt and small rocks to one side of the hole, then earthgliding down, several feet away, then back up to the surface.

"A mass grave will have to suffice. Did anyone know any of these halflings?" he asks. "If so, let us use the names of those we know as we bury them. If not, still, let us commend their souls to Gargul, and Alemi. I doubt any one of them chose voluntarily to become undead. May they find redemption in the next stage of life." He will lower each body into the fresh grave, ask his friends for a word or two on behalf of their recent opponents, then toss a handful of dirt on the individual, until all eight are accounted for. When all are laid in the grave, he invites each person to help cover the bodies - then, once they can no longer be seen, he pushes the rest of the dirt over until the hole is re-filled.

As for the undead master fool - Murphy asks, "May I burn the body of this one? Perhaps in the cave wherein he worked his foul necromancy?" If none object, then Murphy, for the first time in the presence of his friends, wild shapes into a fire elemental, and takes what time it takes to reduce the corpse of the wicked monster to ashes within the cave.

"Shall we return to the farmhouse prior to setting out? Shall we get our sleep, and in the morn renew our spells, or travel at night? Will our animals bear it?"

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17 [As elemental, Murphy has Darkvision 60'] 
Thursday August 10th, 2017 2:53:01 AM


P.S.: Murphy returns to halfling form after immolating the Leng Ghoul. He does not wish to catch anyone, or anything else on fire.

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday August 10th, 2017 8:10:50 AM

Kezzem assists with Murphy with the dead.

"Gargul, watch over this poor departed souls."

Pressi (Melvin) - AC 22 (current 25), HP 73/77, CMD 26 
Thursday August 10th, 2017 1:50:56 PM

"Oh please," Pressi scoffed as both Kezzem and Murphy tended to her wounds. "I've been in fighting condition with far worse attacks than these paper cuts."

Pressi tried her best to think of anything specific regarding the white shirts, but she only saw them as a reflection of the self. They were fans. She sought them out from the day she left home, looking for some recognition of her great heroism, and she cared far more about the dog or the foul mouthed bird. Still, she could at least feel some guilt in how they were targeted, how they looked to the team to save them. Whatever happens now, they let everyone down.

And now, two members of the team had left in a huff, unable and unwilling to even say goodbye. Her boyfriend still held in denial and anger over that - it would be tough for him to forgive two people he thought were his closest friends.

It takes some time to finish burying the zombies, even with the hurry up moves. She asks the group if anyone there might have a way to get a message out in advance, but she suspects she already knows the answer. She does the best she can with the snippets she vaguely remembers, and a few remembered words.

As Murphy finishes, she answers him. "This was a trap. Uthvas wanted us out of the way. Regardless of our commitments, we have to go now, lost spells or no."

Bliss (AC20, HP81) (Cayzle) 
Thursday August 10th, 2017 8:53:17 PM


Bliss listens to everybody. He has not been listening lately. He helps to the extent he can with the digging, and is ready to go as Pressi says that this is a trap.

DM Ken 
Thursday August 10th, 2017 10:55:29 PM


The small heroes of Humble's Ford work together, and even though it is both bare bones and very impersonal, the bodies of their fallen undead enemies are laid to a final, peaceful rest.

As the halflings let the weight of the deaths of their fans settle upon them, some feel it much more keenly than others. Pressi in particular feels a sense of failure, and a small bit of guilt in the realization she feels more strongly for two animal companions than those who idolized them.

Lance and Murphy both insist upon warning Garen, after all, he might very well be the next victim of Uthvas and his machinations. The question is posed, "Shall we return to the farmhouse prior to setting out? Shall we get our sleep, and in the morn renew our spells, or travel at night? Will our animals bear it?"

At the very least, Pressi feels the need for action. Unless there are dissenters, the halflings gather their kits and prepare to travel to the residence of Garen.



Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Thursday August 10th, 2017 11:36:38 PM

"Very well. Burial, then to Mr. Garon. We can rest after we have made sure he is safe and posted a guard."

Bliss (AC20, HP81) (Cayzle) 
Friday August 11th, 2017 2:02:21 AM


Bliss nods agreement and follows the group as the party heads back to town.

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday August 11th, 2017 12:08:08 PM

"Agreed, good Lance. The safety of others should be a primary concern," says Kezzem.

Pressi (Melvin) - AC 22 (current 25), HP 73/77, CMD 26 
Friday August 11th, 2017 1:58:16 PM

Pressi nodded. "Sounds like it is settled. Off we go."

Murphy Leafwin Pipewood (Kim) AC 21 HP 61/76 CMD 17  d20+23=37 ;
Friday August 11th, 2017 6:50:28 PM

Murphy uses the wand of cure light wounds to heal 8+9=17 on himself, 7+6=13 on Sky, and 4 on the possibly protesting Pressi (using rolls from Thursday July 20th, 2017 4:16:55 PM, which no one previously applied). Everyone in the party should now be back up to full hit points.

Murphy takes a couple of minutes to grab his ropes and canvas from the roof, quickly double checks to make sure that no one left anything behind. He also looks to see if Alleah left his wand of Hide from Undead that he had lent her.

The last delay - one minute, tops - is to take two small clippings from the large oak near the farmhouse.

As they get underway on the westward road back to Humble's Ford, Murphy comments, "Recall that Mookie, Bliss, Lance and Kezzem had been covered with the remains of the first few undead. I'm inclined to think that you all need to see a cleric - maybe Sarabella - not too long after we return to the Ford, to ensure that none of you change into exploding zombies. Maybe that sounds too cautious, and maybe it is. Better safe than sorry, though, right?"

He is very sad that neither Alleah nor Shel were at the farmhouse. And Shel - a friend from youth - did not even say goodbye, or leave a note (unless she did - Perception 37). He asks quietly among his friends to see if he can learn more about what they may have said in his absence, but does not press if any seem reluctant.

"It took us about five hours or so to get here. Likely we'll be back sometime between midnight and twoish in the morning," he estimates.

On the way, he raises a question. "Would any of you someday like to visit one of the moons of the Wold?"

DM Ken 
Saturday August 12th, 2017 11:03:35 AM


The small heroes back up their belongings from the farmhouse, to include Murphy's wand of Hide from Undead. It was left laying on a table with no note or explanation, a final and emphatic point that marks the end of Alleah's time with her adventuring party.

Shel left no note, or items behind, and this seems to hurt Murphy a little.

Bliss, Kezzem, Pressi, and Lance all agree that the safety of others is more important than the convenience of rest to their group, and thus the decision is made to trek back presently.

It is a 5 hour ride, which would not be difficult had such a trip not already been made earlier in the day, with a battle to boot. Sleep threatens the halflings as much as the darkness, which slowly creeps in around them as the night carries on.

After some time, they start recognizing the silhouttes and window candles of the settlements in their beloved hometown, which seems ignorant altogether of the myriad of threats that have begun to align against it.

From here it's only a few minutes to Garon's house. His home is a two story affair, with a small picket fence surrounding it's property. There is a front door and a back, a balcony on the second floor, and a well maintained patio on the first. It is pitch black, without a single light to be seen from inside.

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+1=5 ;
Saturday August 12th, 2017 1:34:35 PM

Kezzem activates Detect Evil and keeps an eye out for trouble.

Perception: 5.

OOC: Kezzem can't find his feet.

Pressi (Melvin) - AC 22 (current 21), HP 77/77, CMD 26 (currently 28)  d20+12=21 ; d20+14=23 ;
Sunday August 13th, 2017 3:47:16 PM

"You want to go where?" Pressi gasped, astonished. "Honey, I would follow you to the ends of the earth, but you're nuts if you think I'm leaving it. That's the end of the matter.

"Ok, I'm reopening it because otherwise this will keep me up all night. Why, exactly, do you want to take a trip to the moon? And what prompted you to want to do it with Shel?"

-------------

Pressi tensed as they began to enter the house. Pressi quietly took on her surface drow form, attempting to peer into the darkness.

(Perception 21, stealth 23)



Bliss (AC20, HP81) (Cayzle) 
Sunday August 13th, 2017 9:47:09 PM


A ghost of a smile haunts Bliss's face as he listens to Pressi talk about the moon.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Sunday August 13th, 2017 11:59:24 PM

Lance is just a little put off by Pressi apparently speaking to celestial objects. He stands ready to blast anything suspicious.

Murphy Leafwin Pipewood (Kim) AC 21 HP 61/76 CMD 17  d20+23=34 ;
Monday August 14th, 2017 1:50:48 AM


Wardd and Kerracles
"Why to the moon? I've read some of the seventeen-volume set of Lord Karlton Pobberington-Whyte III, 'Journye to the Moones.' I own a few of them. We could visit Wardd. We could visit Kerracles. Maybe some things he wrote were true about his visit. Maybe some things were his own fancies. And maybe, just maybe, we could find out for ourselves!" He reaches into his knapsack, and pulls out a sketchbook. "Look here. This is what I copied from 'Faces of our Moons' - a booklet I came across a while back. See, it has detailed drawings of the surfaces of the two moons of the Wold, Kerracles and Wardd."

He blushes a bit at the 'Why Shel?' query. "Well, see, she had this necklace, right? I'm sure you've seen it. And it had a little stone on it, shaped rather like a - maybe an egg that was long and skinny? And one end always pointed in the direction of Wardd, the moon. Figured that might help us in our navigations. But, hey, we don't need that. Long as the weather is fine, and it's in the sky overhead, it's easy to tell where Wardd is. Also, at Lawni's Lens, just a bit northwest of here, they have telescopes, and charts of where the moons will be at certain times, and a big library. And I've heard that there was this place somewhere on the Wold, on an island, where a boat, or ship, was there that could take you to the moon!"

He takes a breath. And one extra. "So, someday, if it's not totally inconvenient, and we can figure out how to do it, let's go to the moons together." He opens his arms to all his companions. "Let's ALL go there, someday? I mean, how many people can say they've ever done that, eh?" He then says, quickly changing his countenance to an apparently bored passivity, "'Sides, there are s'posed to be beautiful girls up there," followed by a wink at Lance.

Then he holds up his hands in self defense before Pressi. "No, pretty girls are NOT why I want to go there. But, I'd like to go WITH a pretty girl, like... you."

At the house of Garron (with two r's)
Once they get near to the new wizard's place, Murphy says, "We might want to let the constable know what's going on. Or, we could try to figure it out, then let him know. Also, these three red circles - should we stop by and see what's there now?"

However, since now they stand before the large abode - Murphy says, "Uh, say, Wizard Garron may have some wards. Shouldn't we just knock? Or find a bell to ring?" He looks around for some sort of external means to signal whom may be within

==============
Perception: 34
Longstrider: 1 hour minutes


DM Ken 
Monday August 14th, 2017 1:16:17 PM


Kezzem activates detect evil, but peering through the night, he finds nothing of note. The party stops briefly outside of the house, discussing Murphy's desire to see the moons. He explains to the others his reasons, but the conversation seems to fall heavily in the darkness of the midnight hours.

Pressi takes the form of a surface drow, and sneaks up to a window. A quick look inside reveals a well kept commons room, with spots for tea and snacks neatly awaiting guests, books for perusing, and small table games for entertainment.

She spots a couch, various bits of furniture, and nothing else of note.

Murphy, who was searching for some way to announce themselves, finds a bell post just outside the fenced area of the property.

Bliss (AC20, HP81) (Cayzle)  d20+12=26 ; d20+12=23 ; d20+19=34 ;
Monday August 14th, 2017 2:11:47 PM

Bliss taps himself and Mookie with the Mage Armor wand. UMD 26, 23, no problem.

Bliss looks at Murphy.

If he does not ring the bell, Mookie caws, "Do I have to do everything?" and tugs on it himself.

After the bell rings, if Garren appears, then Mookie flutters over to Kezzem. "Well, pally, what's your x-ray vision say about this guy's soul?"

Bliss looks at Mookie disapprovingly. The raven sighs. "Sorry, SIR pally."

If the wizard is not evil, or if Kezzem does not check for it, then Mookie speaks up. "Hey Breakfast Club Wizard! Did you know that the undead and that Uthvas fellow are out to get ya! Better watch out, and stick with us for now."

If the wizard IS evil, then Mookie challenges him. "HEY! What do you know about this Uthvas fellow and the undead that have been attacking around here?"

After the bell rings, if Garren does NOT appear, then Mookie and Bliss head for the door. Is it easily opened? Locked? Trapped? Perception 34

"We gotta get inside," says Mookie.

Murphy Leafwin Pipewood (Kim) AC 21 HP 61/76 CMD 17 
Monday August 14th, 2017 4:10:41 PM

[Note - Murphy brought up the moon excursion along the road early in the evening, shortly after they left the farm - not right in front of the house]

"Thanks, Mookie." He waits to see what, if anything, happens after the bell is rung - a suitable amount of time - not much more than a minute or so.

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday August 14th, 2017 4:41:28 PM

"Eyes of Gargul, give me sight beyond sight," says Kezzem.

OOC: Detect Evil, as per Mookie's request, should Garren appear.



Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Monday August 14th, 2017 10:58:15 PM

Lance takes a deep breath. In through the nose, out through the mouth.

"We stand at the gate,
the ringing of the bell tolls,
will our host answer?"


Pressi (Melvin) - AC 22 (current 21), HP 77/77, CMD 26 (currently 28)  d20+14=29 ;
Monday August 14th, 2017 11:15:47 PM

"Ok, so looks like we are all in agreement. There's a strong chance that the guys who sent the werecow are in there, either because this Garren fellow is the next target or a conspirator, and by the way the house seems rather too quiet and ready for us. So our plan is to literally stand here and let all our enemies know our presence. Are you kidding me?!?

"I'm sorry, that was unprofessional. Anyway, back to the plan. All y'all yokels will stand there by the front door as clear bait while I keep crouched and quiet over here. Then, when something comes out to eat you guys, I'll try to keep my laughter respectful. Oh, and it will probably eat Mookie first, what with me all out of distracting tied up zombies. All right, on three. One, two... break!"

(Stealth 29)

Pressi (Melvin) - AC 22 (current 21), HP 77/77, CMD 26 (currently 28) 
Monday August 14th, 2017 11:21:54 PM

Readied action: sneak attack on the first threat to exit the house.

Murphy Leafwin Pipewood (Kim) AC 21 HP 76/76 CMD 17 
Tuesday August 15th, 2017 2:14:12 AM


"Good thinking, Pressi. You may be right, Murphy acknowledges quietly. "Hope not. But, yes, I'll wait here for the moment. Just don't knock down Garron..."

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle) 
Tuesday August 15th, 2017 2:25:34 PM

Trying to keep up when I can guys.... Having trouble getting my phone back.... Going to switch carriers on payday. should be up and posting again by thursday or friday... I know it was short notice, broke phone, no insurance grrr....



Sky & Cudgel (Kim for Marty)  d20+13=18 ;
Tuesday August 15th, 2017 2:57:50 PM


"Before we go to the moons, I want to get some sleep," jests Sky.

At Garron's house, still riding Cudgel, he stands off to one side about 25' to the right of the gate, a pair of arrows nocked, but pointing downwards, and not drawn more than a couple of inches. He looks around to see if anyone is up or watching them. (Perception: 18)

Bliss (AC20, HP90of81) (Cayzle)  d8+5=9 ;
Tuesday August 15th, 2017 5:16:56 PM


As Bliss waits for someone to open the door, he casts his second level domain spell: Aid.

Adds 9 temp hit points.

Aside from the syllables of casting, Bliss remains silent.

"What, cat gotcha tongue?" asks Mookie wearily.

Another slight tug of a smile hints in Bliss's visage.

DM Ken  d20+15=16 ;
Tuesday August 15th, 2017 6:50:56 PM


(Sorry, was waiting for everyone to post then got distracted. I'll try again to creep the time up tomorrow.)

The bell is rung, and a few moments later, lights start to appear throughout the house. Eventually, a very sleepy looking Garron appears at his front door, rubbing his eyes.

"Well, what it is at this hour?"

His manner is terse, but he was just woken up. Kezzem scans the man for traces of evil, but nothing shows up.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Tuesday August 15th, 2017 11:01:29 PM


"Sorry, Meister Garron, for disturbing your sleep," Murphy begins. "We just came from destroying a strange sort of undead creature with necromantic abilities, about five hours outside town. He - she? - it has been turning halflings into fast and somewhat intelligent aggressive undead who can explode when they are severely wounded.

"But, to the point. We found in the creature's cave this map of Humble's Ford, with some sort of indication on it we cannot figure out concerning your house. Also - three red circles marking other places in town. We fear for your safety. The creature served Uthvas Bethud, who enslaved and tortured your two companions on the Second Dinner Club, whom we rescued."

Murphy looks to his friends. "Who has the map? Can you show it to Meister Garron?"

He turns his attention back to the wizard. "Uthvas has chosen to target this town in many ways. We do not want you to become his victim, sir. Nor others in Humble's Ford."

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Tuesday August 15th, 2017 11:51:10 PM

Lance cocks his head to one side. "So much focus on the Second Dinner Club. I wonder..." He openly scrutinizes Garron. "It would be prudent to allow us to protect your home. Wouldn't you agree?"

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+13=14 ;
Wednesday August 16th, 2017 12:33:47 PM

Kezzem stays quiet, trying to gauge the man's responses. He's told enough lies in his life that he should know the tells. However, he finds this man inscrutable for some reason.

Sense Motive: 14 (natural 1).

Sky & Cudgel (Kim for Marty) 
Wednesday August 16th, 2017 3:17:40 PM


Sky places his arrows back in his quiver. "When should we check out the three red circles on the map?" He scratches Cudgel's ears.

Pressi (Melvin) - AC 22 (current 21), HP 77/77, CMD 26 (currently 28) 
Wednesday August 16th, 2017 4:40:28 PM

Behind the sleepy Garron, one could see a blur of drow sailing past.

Pressi brushed herself off as she goes ahead to show him the map. "Honestly, we don't know if we can stay and protect you so you may need to fall back. In the meantime, have you had any visitors, or heard anything unusual? Do you know anything about these locations or why a necromacer might be targeting you? Anything at all, even minor, might be relevant."

Bliss (AC20, HP90of81) (Cayzle)  d20+19=21 ;
Wednesday August 16th, 2017 6:31:25 PM


Bliss locates the map, wherever it is, and reaches up to offer it to the mage.

He looks around for trouble. Perception 21

DM Ken  d20+8=16 ;
Wednesday August 16th, 2017 7:04:20 PM


Garron takes the offered map from Bliss, and looks at if for a moment, his eyes finally showing some signs of focus. He looks at the locations, then peers at the red smudge over his house.

With a huff, he waves it around.

"So you're telling me that Uthvas is continuing to pick off the Second Dinner Club members? What will it take to stop him, I wonder?"

Garron shuffles inside of his house, offering entrance to any who wish to follow.

"Well, what next, Swordlings? One of you has offered to stay here and help ensure I survive the night. Another has told me you don't think you can stay. I very much would prefer it if you did. Of course, I can help you in your research I think."

Garron stares out of a window into the night, then shivers.

"I can try and use this map to scry the location of your enemies. I also have a little divination at my disposal. I don't mind allotting my home as base of operations for you, and I myself will stay out of your way."

He looks at an old clock, ticking loudly in the room.

"It will be close to two in the morning by the time the scrying spell is complete. I'll also cast some defensive spells on myself, I'm not defenseless, I'll have you know. Flashy explosions however, were never quite my tea or biscuits."

Speaking of which, he disappears into his kitchen, then reappears with both biscuits, and a room temperature tea. A quick cantrip later, and the tea is nice and hot, as it should be. He looks at Pressi.

"To answer your questions, miss elf, no. I cannot fathom why a necromancer would be targeting me. I've had no unexpected contact with anyone, other than the contact I'm having right now."

Picking up a biscuit, the wizard takes a hearty bite. Through smacky mouthfuls, he asks.

"What say you fellows? Whether you stay or go, it seems I need to plan a defense."

Bliss stays vigilant throughout the discussion, and spots nothing unusual. Kezzem detects no subversion from the man.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Wednesday August 16th, 2017 11:48:02 PM

"Hmm..."

ooc: What does the top of his house look like?

DM Ken 
Thursday August 17th, 2017 1:09:55 AM


Map of Garrons estate

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Thursday August 17th, 2017 4:07:05 AM


Murphy welcomes the hot tea and biscuits. After the tension over the past evening, he finds comfort in the familiar food, and the wizard's hospitality. "Thank you for this kindness," he says, acknowledging the food and drink.

"I believe we would be willing to watch this evening - though, we may want to set watches, and allow some to rest as they are able. Moreover, perhaps a few of us should set out for a half hour trip through the town to see what is at the site of each of the red circled spots, then report back in to the rest of us."

He looks at his friends. "What two or three of you are willing to come with me to make the rounds quickly to the other marked locations, and who will remain here as we take that look?"

[Thanks for the map!]

Sky & Cudgel (Kim for Marty) 
Thursday August 17th, 2017 4:08:41 AM


Sky waits to see who will go. If less than two offer to go, he will accompany Murphy. If two or more offer to check out the other places, he will remain with Garron.

Bliss (AC20, HP90of81) (Cayzle) 
Thursday August 17th, 2017 7:58:49 AM


Bliss opens his mouth in a tremendous yawn.

Moolkie bobs his head up and down. "I for one have been a little more than somewhat half dead tonight, and the Kid here is about to fall over. We should hunker down on the spot, protect the wizard, get some rest. We're no good to anyone exhausted,"

Bliss rubs his eyes and blinks.

Pressi (Melvin) - AC 22 (current 21), HP 77/77, CMD 26 (currently 28) 
Thursday August 17th, 2017 10:39:31 AM

"If you can perform the divinations as you say, that would be of tremendous help, more so that just running around blindly. So I think we are agreed to your plan."

"As for the grouping and splitting up, I would normally agree with that, but we are down to 6 and you want to peel off 3? I mean, with Garron's defenses and no enemies present, I suppose we have a shot in returning before anything happens, but there is a risk...."

Pressi looks around. Murphy and Sky are leaving, Bliss and Lance seem to be staying and Kezzem probably will stay as well. Problem is that all three could probably use the rest to recharge their abilities, so she might have to stay and keep watch as well. (And if one of them goes, she probably needs to stay to make sure Bliss and Mookie recover.)

She lays out her analysis for everyone, letting them know that she probably has to stay and take the first watch.

------------

Ki points 2/4 used
stunning fists 2/5 used
teamwork feat 1/2 used
alter self 1/1 used

(Note - she can recover abilities with 8 hours of meditation - she doesn't necessarily need to sleep.)

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+14=25 ; d20+13=22 ;
Thursday August 17th, 2017 12:27:09 PM

"Uthvas seems quite obsessed with you Second Dinner Club guys," says Kezzem. "Anything you might add as to why that may be would certainly be of help."

Diplomacy: 25.
Sense Motive: 22.

DM Ken:

Sense motive breaks into 4 uses. Keep in mind that your initial sense motive on Garron, a 14, will stand until something merits the situation being re-examined.

1. Hunch, flat DC 20: This use of the skill involves, making a gut assessment of the social situation. You can get the feeling from another's behavior that something is wrong, such as when you're talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy.

This was rolled earlier, with a natural one result, if I remember correctly. Note that this doesn't mean anything in particular, as skill checks dont auto fail on a natural one, but Hunch cannot be rerolled.

Sense Enchantment, Flat DC 25: You can tell that someone's behavior is being influenced by an enchantment effect even if that person isn't aware of it. The usual DC is 25, but if the target is dominated (see dominate person), the DC is only 15 because of the limited range of the target's activities.

Discern Secret Message, DC Varies: You may use Sense Motive to detect that a hidden message is being transmitted via the Bluff skill. In this case, your Sense Motive check is opposed by the Bluff check of the character transmitting the message. For each piece of information relating to the message that you are missing, you take a –2 penalty on your Sense Motive check. If you succeed by 4 or less, you know that something hidden is being communicated, but you can't learn anything specific about its content. If you beat the DC by 5 or more, you intercept and understand the message. If you fail by 4 or less, you don't detect any hidden communication. If you fail by 5 or more, you might infer false information.

4. Opposition to a bluff check, DC varies. If an opponent is trying to deceive you with a bluff, you receive a sense motive as an opposed roll. If you need one of these, the DM is supposed to roll it in secret, using your modifiers.

Retry: Generally none, but you can always roll opposed to each new bluff.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Thursday August 17th, 2017 1:39:05 PM


"How about this?" asks Murphy. "A few of us just take a quick lap around town just to take an outside look at the three spots. The place is small. We might be able to take the sweep in just ten minutes, maybe fifteen, then be back. We all just traipsed through town already, and everything seems quiet. As they were marked on the map, we will be remiss if we don't at least take a quick glance. So, out, and back again. Not going inside anything. Just walking by so we know a smidge more about what the map represents. Bliss, Mookie, yes, sleep.

"If something starts happening in the short time we are out," he grabs two thunderstones from his haversack, and hands one to Pressi, "toss this on the ground outside, and we should be able to hear it." He holds up the other one. "If we run into trouble we can't run away from, I'll toss this one down. Keep a window open with someone nearby it. I really don't think someone is going to dash out on the street and try to tackle us. I'll ride my dog, and Sky, if you'll come, you can ride on yours. Really, we'll try to keep it to 10 - 15 minutes, tops. Some of us crossed half the town night before last in about 15 seconds when we heard about the orphanage fire. If we can see what's out there and be back in five minutes, we'll aim for that.

"Go ahead, with our host's leave," he says, giving a respectful nod to Garron, then turning his attention back to the fellow members of the Sword, "to get to know the place and get settled in. We will be back before you know it," Murphy asserts, feeling fairly confident that will be the case. "My whole life I have been out in the town at night with a friend or family member, or even by myself, without having any fear that some bogeyman was going to jump out of the shadows and assault me. I do recognize that the situation may have moderated - but we need to know other potential threat, or threatened points.

"Then, I'll need to catch up on some sleep, too."

The druid wonders about who it is who has been spying upon the town. Who would conspire with the enemies of Humble's Ford, of Crescent Valley? What gain? What motivation?

Bliss (AC20, HP90of81) (Cayzle) 
Thursday August 17th, 2017 3:26:05 PM


Bliss stands on guard at the mage's house, hiding in the shadows. He tries hard to stay awake. Mookie perches on the roof of the house.

DM Ken 
Thursday August 17th, 2017 7:33:11 PM


Lance, still obviously suspicious, doesn't bother to further explain his line of questioning. Kezzem on the other hand, picks up the torch and runs with it. He asks again about any connection the Second Breakfast Club might have to Uthvas.

"I'm telling you, I can't think of a reason Uthvas would be my enemy. However, if I were some evil mage bent on dominating this small town, my first target would probably be the trio of wizards who are known for keeping giant invasions at bay."

Kezzem, astute as he is, finds nothing in Garrons tone or actions to make him suspect deceit.

While Murphy and the away team gather their belongings, Garron starts to show the others around his estate, taking them to each room on the bottom floor. He points to the stairs.

"All wizards have their secrets, Swordlings, and all of mine are upstairs. I'll be in my room above making preparations. Scry runs about an hour to cast. You are free to establish whatever defenses you wish in the bottom half of my home, or the outside. All I ask is that you do not come upstairs, as it will upset my alarm spells and wards I have in place."

He thinks a minute and then adds.

"Also, leave my carrier chickens alone as well. They are a sensitive breed of bird. Now, I'm heading upstairs in just a moment.

Garron rattles off a number of protective spells, in range and sight of Kezzem and any other spellcasters to easily identify. He starts with Mage Armor, then follows up with False Life, See Invisibility, Resist Energy, and then renews his detect magic spell.

With a smile and a wave, he hovers at the bottom of his stairwell for a final moment.

"Anyone need anything before I become unavailable? Also, which map point are you lot heading off for first? I feel like tonight, communication will be important. Also.." He looks at the map again, then makes some notes on it, before tearing off a tiny piece from one of the corners. "You might need it if you don't have a copy of it. I've notated what I know about those circles."

DM Note: I'm aware this might change some decisions. I've decided that your characters know enough about this town to have an idea of distances and locations on the map.

North- Leads to an older cemetary and funeral site. It's been more or less abandoned, since the church of Flower took over burial rites in the town. 10 minutes from Garrons home.

East- The eastern circle leads out of town, to an area that contains nothing but a popular field of flowers, rumored to have been visited by Flower herself. 15 minutes from Garrons home.

West- leads out of town to a large communal living quarters, unoccupied as far as you know. 20 minutes from Garrons home.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Thursday August 17th, 2017 8:04:27 PM


"We'll go to the one first toward the left, then to the one roughly opposite your home, then the one on the right," he says, starting at Garron's house, and using his finger to follow a roughly clockwise path around the town, from a bird's eye perspective.

"We will be sure to look at each side of each dwelling circled, but will try to not be too obvious about it. Like, walk past it on this street, go up past another burrow or two, then return on the far side of the burrow, for example. Say, Lance - you would not happen to be able to cast invisibility, would you? If so, one or both of us could travel invisibly - though we may want to do so on foot, rather than on our mounts."

If invisibility or other option is offered, Murphy will wait until receiving that, then, if Sky is still willing to go along with him, they will head out - on dogs if not invisible, and on foot if still invisible.

Pressi (Melvin) - AC 22 (current 21), HP 77/77, CMD 26 (currently 28) 
Thursday August 17th, 2017 8:53:38 PM

"Murphy, you understand that this means that it will take well over an hour to visit all three." She quickly draws a couple of triangles, showing the pythagorian theorem. "If we do nothing but straight lines, it takes an hour and fifteen minutes. Add a clockwise path and some time to actually walk past it a couple of times and we're easily talking short of 2 hours, with an enemy that could hit any of the locations including Garron at any time.

"Alternatively, we can send a single scout to each place, avoid engagement at all costs, and have everyone be back within half an hour. Or we can wait the hour and see what our friend Garron says before we all split off.

"I make no recommendations. I just wanted to make sure that everyone understood the timetables before we decided on a course of action."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Thursday August 17th, 2017 9:24:44 PM


[Any chance we could get an overlay of the three red circles and Garron's house on the game's hometown map?]

ADM Kim` 
Thursday August 17th, 2017 9:25:14 PM


[Any chance we could get an overlay of the three red circles and Garron's house on the game's hometown map?]

Pressi (Melvin) - AC 22 (current 21), HP 77/77, CMD 26 (currently 28) 
Thursday August 17th, 2017 9:55:46 PM

(OOC: If it takes 10 minutes from G to N and 15 from G to E, it takes 18 from N to E. 10^2 + 15^2 = 18^2. Likewise, if it takes 20 mins from G to W, then it takes 22 from N to W.

Round trip, then: 22+18+20+15 = 75 minutes (1 hour 15 minutes). Assuming some time at each node and an arc rather than a triangle and it's at least an hour and a half.)

DM Ken 
Thursday August 17th, 2017 10:07:32 PM

Because you asked. =D

Town map with points of interest.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Thursday August 17th, 2017 11:21:50 PM

ooc: Are there any tall trees near his home? Looking for a vantage point.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Friday August 18th, 2017 7:53:20 AM


Finally figuring out what is what on the map (yay maps! - was mistakenly figuring the captured map focused on the heart of the town), Murphy says, "Oh, I know the old cemetery. We had just named our group 'Humble's Sword' at the start of the valley games, and visiting the cemetery, fighting giant rats there, and getting a thunderstone from one of them was part of the contest." The druid finds himself losing himself to memories of that time for a moment - the riddle poem, getting to know his companions, puzzling out solutions together, facing obstacles and opponents - then snaps back to the present.

"Oh. Sorry. Got lost for a moment in my memories. I am tired. Pressi, you are right. Look, I am very tired. Who can take watch? I've got to sleep. Sky, never mind going out now."

Murphy, after the tour of the downstairs, finds a spot to settle in, and soon is dreaming.

Sky & Cudgel (Kim for Marty) 
Friday August 18th, 2017 7:55:33 AM


Sky, seeing Murphy has changed his mind, shrugs his shoulders. "I can take a watch - now, or I'll take second if someone wants first watch." He gives some food and water to the dogs, then either sets to watch, or sleeps until awakened for second watch.

Bliss (AC20, HP90of81) (Cayzle)  d20+14=25 ;
Friday August 18th, 2017 10:09:49 AM


Still sitting near the fence, leaning against a post, hiding in plain sight near the bell ... Bliss falls asleep.

Mookie flaps over, lands on the fence, looks at his master, and sighs. "What will he do without me," the talking bird murmurs.

Mookie keeps as alert as he can -- Perception 25.

Pressi (Melvin) - AC 22 (current 21), HP 77/77, CMD 26 (currently 28)  d20+12=16 ;
Friday August 18th, 2017 11:38:35 AM

"We are all a little tired and disoriented. Go ahead and rest up."

"Sky, I can take the first watch if need be."

(Perception w/darkvision 16)

Where there's smoke, there's fire.


DM Ken: 1st Floor Map 
Saturday August 19th, 2017 4:53:25 AM


Pressi convinces Murphy that a good nights rest is a better order than a chase around town, especially since they finally seem to have a decent base of operations from which to strike out in the morning.

Kezzem is unusually quiet (waited as long as possible for his post) and Lance looks for some trees from which to post a watch, but finds nothing. Perhaps Garron doesn't want his carrier chickens roosting in a tree? Bliss naps outside, hidden in plain sight, snoozing gently through the witching hours.

Pressi and Sky take the official watch, though though they get a little help from Mookie, who is watching from outside.

...................................................

Though Garron told the Sword he should be about an hour in his scrying and preparations, it is much sooner than that before a situation arises. Sitting at the table, less than 30 minutes into their watch, both Sky and Pressi soon notice a thick grey fog seemingly falling from the ceiling above into the rooms below. In a matter of seconds, the smokey gray clouds spread through a number of rooms, settling heavily throughout the bottom floor of the manor.

Using their noses, it's fairly obvious that this effect is fog, not smoke, as it doesn't burn the lungs and there's no heat in it's base.

Sky and Pressi Only.

Knowledge Arcana - DC 24: Identify a spell effect in place. Highlight to display spoiler: {Solid Fog}

Perception: DC 18 - Highlight to display spoiler: {There are two very loud *THUMPS* that comes from outside, as if something heavy has been thrown onto the ground from above.}

Sky and Pressi Only.

Highlight to display spoiler: {Should you try to move through the fog, you find it is so dense that it physically resists your movement. You cannot 5 foot step through this fog, you move at half speed, and you imagine that fighting inside of it will be difficult.}

Mookie Only: Highlight to display spoiler: { Mookie sees two large humanoid creatures emerge from Garrons balcony. The lumber over the railings and drop to the ground below outside, then turn to start making their way towards the house. One appears to be heading towards Kezzems window. The other, towards Lances.}

All sleeping characters: DC 28 - Highlight to display spoiler: {There are two very loud *THUMPS* that comes from outside, as if something heavy has been thrown onto the ground from above.}

DM Ken: A sleeping character adds +10 to the DC of perception rolls. A closed door and a wall add + 5 each. So those sleeping inside need either a DC 20 perception check to hear any shouts of alarm from Pressi or Sky, (if they choose to make them) or to be physically shaken awake.

Bliss needs a DC 35 perception check to wake up to a shout of alarm from inside, a DC 10 to hear Mookie shouting at him, or to be physically awakened. Mookie is not sleeping, and would need a DC 15 perception check to hear a shout of alarm from inside.

If Mookie gives a shout of alarm, those inside would need a DC 35 perception check to hear him.

I have linked the map to the 1st floor in my posting title. I have also given you all little name tags that you can scoot around the map to show your movement. Honor system on moving the right distance or triggering AoO's. If you have a character portrait you would like me to use, send it to me or show it to me and I will replace your name with that icon instead and make a key to the side of the map.

DM Note: It has NOT been a full nights rest, and spells have not refreshed, nor has natural healing recovered any hit points.

Bliss (AC20, HP81of81) (Cayzle)  d20+28=43 ; d20+14=27 ;
Saturday August 19th, 2017 9:08:24 AM


If Mookie shouts now, he gives away Bliss's position. Instead, he reaches down and pecks gently at his master, whispering, "Kid! Kid! Wake up! Look!" That's a standard action to Aid Another to wake an ally.

Bliss opens his eyes, looking around. He sees what he figures are enemies. He loads his bah and stays hidden. Stealth check 43 and Bliss remains prone.

Mookie flies (Fly check 27 if needed) 15 feet above the head of the nearest foe (25 ft altitude total) -- or as close to it as his move of 40 will allow (he starts from 5 ft up on the fence). Kindly DM, please move Mookie at your convenience.

While flying toward or hovering above the foe at the end of his move, Mookie THEN shouts at the top of his lungs -- Highlight if you make the right Perception DC ... 35 I think or maybe 34 if Mookie is 10 ft closer? ... Please Highlight to display spoiler: {FEAR! FIRE! FOES! TWO BIG JERKS! HEY GIANT! YES YOU! MORE LIKE A GIANT PILE OF MUD! HERE, LET ME POOP ON YOU! LOOK UP AND SAY AAAAAAHHH!}

When he hears what Mookie is saying, Bliss smiles his first real smile since Alleah and Shel left and everything went to crap.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+23=27 ;
Saturday August 19th, 2017 11:27:20 AM


At the edge of Murphy's perception, some thumps may be heard - but become part of his dream, just shy of awakening the sleeping druid.

Perception: 27

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle)  d20+13=30 ;
Saturday August 19th, 2017 12:52:25 PM

Sky looks at Pressi. good thing we didnt leave, what is this fog, you think Garron did this?

Sky moves to Murphy, shaking him awake.

DM Ken: The fog effect halves your movement. Even at a double move for a halfing, 40 feet, Sky is not able to make it to Murphy's room.

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+1=6 ;
Sunday August 20th, 2017 1:35:19 AM

OOC: Sorry, could have swore I posted something after the previous DM post. Kezzem was going to press Garon some more on Uthvas, suggesting maybe he knew him by another name and describe him physically. If that didn't work, he was going to ask if any of Garon's known enemies, dead or alive, might have traveled in similar circles.

Kezzem mutters to himself in his sleep and drool a little bit.

OOC: Perception: 6. Nope! Kezzem can't even spot his dreams with that check.

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle) 
Sunday August 20th, 2017 8:30:47 PM

Heard, on the map has sky been moved as far as possible towards Murphy's room?

DM Ken: Yessir!

Pressi (Melvin) - AC 22 (current 21), HP 77/77, CMD 26 (currently 28); drow form  d20+12=23 ;
Sunday August 20th, 2017 9:31:37 PM

Pressi frowned at the sounds outside and the creeping whatever. "Responsible or not, I think I ought to pay our host a visit, as soon as you wake up our friends...."

She watched Sky move in slow motion and listened for sounds of motion that never came.

"Ok, that's how we are going to play it. So the dining room, you'd say that's 10 feet from everyone, right?"

Move action: take out thunder stone.

Standard action: throw it down the hallway. Sleep through that.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Sunday August 20th, 2017 11:50:57 PM

ooc: If Lance cannot find a tree, he would have remained outside on watch. Also, he would have arranged with other party members to keep someone awake on watch. :)

If I was awake and on watch...

Lance tucks and rolls behind the bell. He sits down in the grass and keeps his back against the foundation of the bell as he casts a spell.

ooc: Move action to take cover behind bell. Cast elemental body I (air).

If I was asleep...

Lance opens his eyes with a start at the sound of the exploding thunderstone. He sits up and crouches in the grass to take a look around.

DM Ken Lance was asleep, and Pressi/Sky were on watch. If he wants to be outside with Bliss, that is fine. The thunderstone is not an automatic awakening. Using perception rules, "the sound of battle" reduces a perception DC by 10. We will equate a T-stone with the sound of battle.

DM Ken: 1st Floor Map 
Monday August 21st, 2017 12:47:32 AM

DM Ken, Bonus Post

Anyone rolling to wake up after Pressi throws her stone, you may subract 10 from the DC. I know this will be incovenient for say, Murphy, who only missed the check by 1, but as your DM it is FAR simpler for me to use post order as a pseudo initiative order as opposed to trying to weave a complex web of "I would have done this before/after Mr. Tomato jumped in the middle of my bacon and/or lettuce."

On the brightside, Murphy will get to subract the 10 from the DC on his next action.

Also, as there are no rules about it in Pathfinder, your DM is fine with you taking a move/standard/swift as normal on a turn when you wake up. We are playing heroes afterall, waking up to danger is something they are probably good at.

Also, Remember that inside the fog you cannot see, and movement is halved.


Pressi (Melvin) - AC 22 (current 21), HP 77/77, CMD 26 (currently 28); drow form  d20+12=13 ;
Monday August 21st, 2017 1:11:58 PM

One last action (free)

Pressi makes a perception check upon the stairs in an attempt to determine 1) if she hears anything from Garon, such as if he's talking or screaming, and 2) if she sees any traps or spells on the stairs.

(Perception Nat 1 for 13, darkvision, +2 for traps).

DM Ken: 1st Floor Map  d20+2=7 ; d20+13=19 ; 2d8+5=12 ;
Monday August 21st, 2017 1:33:47 PM

(Moving on, dear halflings!)

Player Actions.
-----------------------

Bliss wakes up and loads his bow, thanks to Mookie. Mookie uses a standard action to wake Bliss, and a move action to fly around and warn others!.[/b]

Lance stays asleep outside, despite the thunderstone and the warnings of Mookie.

Murphy wakes to the sound of Pressi's thunderstone.

Kezzem stays asleep.

Sky moves down the hallway, as far as he can, considering the effects of the fog.

Pressi tosses a thunderstone into the dining room. It's loud bang reduces the perception DC for sleeping players by 10!
For those awake and can hear, the dogs outside are barking furiously, obviously unsettled by the thumps from outside the manor.

------------
Battle Recap

Outside, Bliss is wakened by Mookie with a gentle peck. Lance slumbers through the commotion. The thumps from outside trek closer to the house, followed by the sound of shattering glass. Mookie screams warnings overhead, before his tiny voice is drowned out by Pressi's thunderstone. Sky quickly and bravely charges into the mist to rouse Murphy, surely the druid knows what to do! Pressi decides once everyone is awake, she's paying their host a visit.

-------------------
Enemy Actions

???: Mookie watches the first creature shatter a window, and then squeeze through it.

???: Smashes through Kezzems window, and pummels the sleeping Paladin!

Attack 1: Smash Window.
Attack 2: Hit AC 19 for 12 damage. Kezzem is flat flooted and helpess, but this creature isn't smart enough to perform a coup de grace. Kezzem wakes up after taking the damage.

IF, Kezzem sleeps in his armor, he is fatigued without the endurance feat. IF Kezzem does not, remember that he does not have his armor bonus to AC this battle.

-------------------------------

From above, a scream is heard, and Pressi quickly becomes aware of a fire spreading in a perfect line down through Garrons stairs! The fire sprung up instantaneously along all points, so she's fairly sure there's magic involved from someone.

Spellcraft DC 24 to identify a spell effect in place: Highlight to display spoiler: {Wall of Fire}

Bliss (AC20, HP81of81) (Cayzle)  d20+13=23 ; d6+8=14 ; d6+28=34 ; d20+19=21 ;
Monday August 21st, 2017 1:55:05 PM


Mookie flies to Lance and wakes him up with a few pecks. (move action, standard action). "Guy, Lanse, get up ya schmuck!"

Bliss shoots at the giant who is punching someone inside. (Or whichever is within 30 ft). He hits AC23 for 14 damage.

He stays hidden in plain sight, prone. Stealth 34.

He keeps alert on the battlefield. Perception 21.

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle) 
Monday August 21st, 2017 4:52:29 PM

Sky moves as far as possible down the hallway towards the window.

they outside!? I cant see any thing!

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 73/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday August 21st, 2017 7:43:38 PM

Kezzem is jolted awake as he is attacked by ????. He jumps to his feet and draws his daggers, and calls for help in lyreric form.

"I was sleeping in a warm bed,
At last resting my weary head,
When I was taken aback,
For I was attacked,
And not eager to once more be dead."

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Monday August 21st, 2017 11:58:08 PM

Grateful for the rousing from Mookie, Lance wakes up, rises (move action), and ducks behind the bell for cover (move action).

Pressi (Melvin) - AC 22 (current 21), HP 77/77, CMD 26 (currently 28); drow form  d20+12=26 ;
Tuesday August 22nd, 2017 2:29:01 PM

Pressi stood frozen for a long time, trying to determine where to go next.

With the fire roaring, she knew she could not wait any more. But she wasn't exactly built for handling fire.

Screaming to everyone that they should wake up, she cursed to herself and moves through the firewall out of the house. Turning back towards the house, she scans the second level.

Perception 26 (darkvision) for nearest window/place to climb.... and undoubtedly sees the mook standing nearby. (Don't know if she is aware of the other mook and Kezzem's problem.)



DM Ken: 1st Floor Map 
Tuesday August 22nd, 2017 3:31:00 PM

DM Note: The Mook is mookie, and totally not a threat. One enemy has disappeared inside the window towards the empty room and is out of sight in the fog. The other enemy is still outside Kezzems window for now.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+13=21 ; d20+23=35 ;
Tuesday August 22nd, 2017 3:46:42 PM


Awakened by the Bang! of the thunderstone in the hallway [not deafened, rolled fort save of 21 vs dc 15, added +5 because of closed door - and may be farther away than 10', anyhow, and did not need +5], Murphy rouses, notes the fog, and summons a small air elemental. When it arrives, he opens the door, and commands in Auran, "Puhalla sumua talossa - ole tuulinen myrsky." [Blow through the fog in the house. Be a whirlwind.]

Once the air elemental hears the command, it transforms into a whirlwind, and moves with perfect flying at a speed of 100, passing through as much of the fog as it can reach. Anyone in the way - watch out! The elemental only goes through doors if they are open. The movement starts at the beginning of the next round.

If the door is closed, he opens it to allow the elemental to move through the fog outside the room. He looks about and listens, and clearly detects sounds of conflict, as well as a whiff of distant smoke.

Fort save vs Thunderstone: 21 (or 16)
Perception: 35

=======
[OOC: Got back last night, exhausted, had to do some work this morning - first chance to post -Kim]

DM Ken: Please note that summoning is a full round action. Murphy can do nothing but summon, and the elemental will arrive at the start of net turn.

DM Ken: 1st Floor Map  d4=4 ; d4=4 ; d6=3 ; d6=1 ; d20+13=22 ; d20+13=16 ; 2d8+5=18 ;
Tuesday August 22nd, 2017 5:24:55 PM



Player Actions.
-----------------------

Bliss takes a shot at the enemy attacking Kezzem. He hits it with his arrow but notices it does the damage seems to be at least partially ignored.

Lance wakes up with Mookie's help, and quickly gets himself into position.

Murphy wakes to the sound of Pressi's thunderstone. He starts summoning an air elemental to do his bidding.

Kezzem wakes, unarmored, and gets some distance from his window.

Sky moves down the hallway, as far as he can, considering the effects of the fog. He breaks through on the other side, and can hear Kezzem singing about an attacker! He sees nothing outside of the window.

Pressi darts outside and sees Mookie, but no enemies. As she moves through the wall of fire, she takes 8 damage as she moves within 10 feet of the flames, and then 15 damage for moving through it. Once on the other side, she notices the heat does not seem to be projecting towards her anymore.

She figures with a DC 15 climb check as part of her move action, she can perch herself precariously on the window ledge just above her on the second floor. If she can hit the window hard enough it should shatter easily and she can sneak in on her next turn. (Window: Hardness 2, 2 hit points)

All players who have seen one of the enemies, a Knowledge Arcana check DC 18 will identify them as Highlight to display spoiler: {Flesh Golems}.

-------------------
Enemy Actions

??? (blue dot): Shoves the upper half of his body and slams his huge fists into Kezzem. Because of it's angle through the window sill, Kezzem benefits from partial cover, raising his AC to 21. One of the large fists connects, the other does not.

Kezzem is aware that the creature has at least a 10ft reach and is large size. Kezzem takes 18 damage from the slam attack.
remember that he does not have his armor bonus to AC this battle.

Murphy hears heavy footfalls coming from his right (per map orientation) and the sounds of fighting to his left.

-------------------------------



Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15  d20+14=33 ;
Tuesday August 22nd, 2017 5:48:17 PM

ooc: Arcana check 33

"Flesh golem! They are immune to any spell that allows spell resistance. Fire and cold slows them, but electricity will heal them."

That certainly limits my options.

Lance casts a spell of magical flight, and rises 30 feet into the air.

ooc: Cast fly. Move action straight up.

Kezzem (BrianW) - AC 24 (currently 19 without armor, 21 vs. flesh golem if avil), HP 69/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  4d6=14 ; d20+15=31 ; d20+15=28 ; d20+10=21 ; d20+10=16 ; d3+2=4 ; d3+2=3 ; d3+2=5 ; d3+2=3 ;
Tuesday August 22nd, 2017 6:28:19 PM

Kezzem lays hands on himself.

Lay on Hands: 14.

"You slammed me and so I yelp,
That Kezzem could use some help!
With daggers free,
I smite at thee!
And hope that my stabs are felt."

Kezzem activates Smite Evil on the flesh golem.

OCC: Yes, I know it probably won't work since they are golems, not undead, but Kezzem doesn't know that. They look undead to him! If the DM rules they are Evil, then add 2 to all attack rolls and 9 to all damage.

Attack #1 (Imp Two-Weapon Fighting): 31. Hit!
Damage: 4.

Attack #2 (Two-Weapon Fighting): 28. Hit!
Damage: 3.

Attack #3: 21. Hit?
Damage: 5.

Attack #4 (Imp Two-Weapon Fighting): 16. Miss?
Damage: 3?

-----

Smite Evil: Flesh Golem (+2 Atk, +2 AC; +9 damage)

----

Lay on Hands 6/day (2 used)
Smite Evil 3/day (2 used)

Spells:
1st Level: Cure Light Wounds (x2; both cast), Lesser Restoration
2nd Level: Shield Other (x2)

Bliss (AC24, HP81of81) Mookie (AC30, HP40of40) (Cayzle)  d20+28=44 ; d20+17=18 ; d20+14=23 ; d20+6=18 ;
Tuesday August 22nd, 2017 6:50:35 PM


Bliss casts See Invisible on Mookie (share spells) and takes Silvie out of his haversack. Mookie activates Silvie with a command word, and they both fly 40 ft forward and up, to the second floor balcony. Then over 10 feet to the left. If there are windows or glass doors or open doors, Mookie and Silvie look in them as they fly.

[Don't think a fly check is needed for this.]

Bliss is still prone and hiding. Stealth 44. Of course, he also just cast a spell with verbal components, so make of that what you will, oh kindly DM!

Perception checks:
Bliss 18
Mookie 23
Silvie 18

Resources in effect: See Invis, Mage Armor x2.
One bolt used of current clip.

Pressi (Melvin) - AC 22 (current 21), HP 66/77, CMD 26 (currently 28); drow form  2d8+2=12 ; d20+12=27 ;
Tuesday August 22nd, 2017 11:19:06 PM

Pressi gives Bliss the rundown of the fire inside and listens to Bliss and Lance in return.

Before she can climb up, both of them shoot up towards the air and she wonders if she should join them or chase after a flesh golem. First things first, however, she downs a CMW potion (12 hp) and considers her options (Perception 27, darkvision). She tries to keep in touch with Bliss but also tries to stay close to the flesh creature moving towards Murphy (move action).

(OOC: Sorry, its unclear where the red monster is in comparison with the other characters - is he inside the house?)

-------------

Ki points 2/4 used
stunning fists 2/5 used
teamwork feat 1/2 used
alter self 1/1 used

(Note - she can recover abilities with 8 hours of meditation - she doesn't necessarily need to sleep.)


Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d12=12 ; d20+23=26 ; d20+23=35 ; d20+6=21 ; d4+1=3 ;
Wednesday August 23rd, 2017 2:20:08 AM


With the sound of fighting and heavy footfalls outside the door, Murphy slightly alters his plans, and his instructions to the air elemental as it springs into this plane. In Auran, he quietly tells it to speed through this room (move 100', perfect flight), removing the fog, but to attack any large creature which tries to come through the door.

With the presence outside, Murphy, as quietly as he might, casts Summon Nature's Ally IV: large earth elemental.

==========
Ignore 1st and 3rd rolls - both fat fingered.
Perception: 26
Small Earth Elemental attack roll, hits AC 21 for 3 hp damage (if large creature outside tries to come in room, or opens door)


Bliss (AC24, HP81of81) Mookie (AC30, HP40of40) (Cayzle) 
Wednesday August 23rd, 2017 7:23:26 AM


Bliss whispers to Pressi, "Psst! Miss Pressi! I'm down here!" The tiny fellow is lying in the grass, hiding in plain sight, next to the bell, bah in hand, ready to shoot. You also probably heard him cast his See Invisibility spell.

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle) 
Wednesday August 23rd, 2017 2:40:35 PM

Sky jumps out the window. Pulling out his bow and arrows ready to fire at the sounds heard outside

DM Ken: 1st Floor Map  d20+15=26 ; d20+13=16 ; d20+13=33 ; d20+13=16 ; 2d6+5=10 ; 2d6+5=12 ; d20=12 ; 15d4+15=51 ;
Wednesday August 23rd, 2017 6:12:37 PM



Player Actions.
-----------------------

Bliss unleashes Silvie upon the battlefield, and after a spell from Bliss, both Mookie and Silvie head towards the balcony. As they pass over the balcony space, a trap spell activates with a bright light, and Mookie is targeted by thunderous barrage of magic missiles.

Mookie takes 51 damage from the magic missile trap, and falls in a smoking steak to the ground. Silvie, it's owner killed, deactivates and falls near Mookies body.

Bliss also alerts Pressi to his presence, as best he can. If Pressi wants to spot Bliss, she must beat his stealth check, but gains a +10 bonus on the attempt.

DM Ken: Bliss is either stealthed, or he isn't. In the future, if you whisper loud enough for a party member to hear you, there is a chance a foe will hear you as well.

Lance casts fly and heads straight up, and his kindly DM makes his fly check for him. Flying straight up is half movement, and requires a fly check of DC 20. Lance passes with a 26, using his skill mod of 15.

Murphy makes his DM do a lot of reading.

(Okay, an air elementals vortex doesn't list it's pull speeds, at all. A small one says it can suck up tiny creatures. Solid Fog requires 31 mph to disperse. The air elemental also isn't immune to the effects of solid fog.

Long story short: DM ruling is that as a move action, the small elemental can remove the solid fog from all squares touching it. Thus, it could move a regular move, at half speed in the solid fog, then spend another move action to remove the fog from it's square, and all adjacent and connected squares that are not impeded by walls/doors.)

Murphy's air elemental removes the fog from his room, and Murphy begins summoning an earth elemental. As the air elemental has used both actions, it cannot ready an action, but of course is allowed attacks of opportunity as usual.

Kezzem swings back at the Golem, affording it the same partial cover he benefited from. Only one dagger cuts the creature, and the Golem seems to take no damage.

Sky jumps through the window with little difficulty. He is nearly face to face with the creature attacking Kezzem through the window!

Pressi drinks a potion and considers stalking after the other Golem. The broken window outside of the empty room tells her it has probably climbed back inside. No one has eyes on it, because they cannot pierce the solid fog with their vision. All she knows is it is somewhere in the house, and it's footfalls hint it is moving towards Murphy's room.

DM Ken: When the party does not have visibility to an enemy, I typically track it's movements myself by making it invisible and un-manipulable( is that a word?) on the map.

-------------------
Enemy Actions

Flesh Golem(blue dot): Clubs at Kezzem again with his large fists. Because of it's angle through the window sill, Kezzem still benefits from partial cover, raising his AC to 21. One of the large fists connects, the other does not. One fist hits AC 33 for 10 damage on a natural 20, but does not confirm.

Kezzem takes 10 damage from the slam attack.

Murphy listens quietly for signs of the enemy, and a sudden and violent crash against his door confirms his suspicion. The door has hardness 5 and 10 hitpoints. It takes 12 damage from the attack, and has 3 hp remaining. Another blow will surely tear it down.

-------------------------------

Murphy: You remember the hallways were only 5ft wide. A summoned large earth elemental will either take up all of the space in your room, forcing you or it to have to squeeze, or have to squeeze iself to leave the room. Unless of course, it is summoned outside. You surmise that the Golem is probably cramped as well.

-------------------------------

After the explosion on the balcony, Garron's balcony door opens.

Bliss and see invis only: Highlight to display spoiler: {Garron steps out onto the balcony ledge, and falls in a heap. Keep in mind, see invissers, that's you don't technically know that Garron is invisible. Though a quick conversation with your team mates who can't see him should clue you in.}


Bliss (AC24, HP81of81) Mookie (AC30, HP-12of40) (Cayzle)  d100=20 ; d100=49 ; d100=69 ; d20+28=45 ;
Wednesday August 23rd, 2017 7:31:36 PM

Alas, Bliss was clever to cast the See Invisibility spell, but he cast it on Mookie, not on himself, so he cannot make use of it.

Mookie is at -11. 20% stabilization roll is not enough, so he is at -12 at the end of the round.

Bliss casts Beast Shape I and assumes the form of an eagle. Ley Check 49.

BTW, he should have made a ley check last round for the See Invis. 69 is A-OK there too retroactively.

In eagle shape, he flies up next to Mookie and lands.

Can he use stealth and HIPS after casting earlier in the round? If so, his stealth is 45. If not, then he is not stealthed.

Bliss's AC is the same as an eagle. +1 Nat Armor should compensate for the bigger size, and the size mod to dex is the same. Bliss is +2 stronger as an eagle.

DM Ken: Mookie's constitution score is 9. He is -11. Mookie is dead, and has no chance to roll to stabilize.

Kezzem (BrianW) - AC 24 (currently 19 without armor, 21 vs. flesh golem if avil), HP 73/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  4d6=14 ;
Wednesday August 23rd, 2017 9:26:56 PM

Kezzem, seeing his daggers are ineffective, attempts to withdraw from the combat and seek aid. He lays hands on himself again as he does so.

Lay on Hands 3/6 used

Pressi (Melvin) - AC 22 (current 21), HP 66/77, CMD 26 (currently 28); drow form 
Wednesday August 23rd, 2017 9:35:30 PM

Pressi takes a five foot step to where the... flesh golem, right... to where the creature disappeared but she can't see a thing. Somehow, she knew a couple of things.

First, she suspected they would have to abandon the house. In which case their best bet might be to trap the flesh golem in this place rather than defeat it.

Second, flesh golems have a major weakness. They are really stupid.

And third, she reflected as she dug her way through her bag of holding, everything is a weapon....

--------------

A while back, an argument sprung between the PCs and the salespeople of the catacombs. "It doesn't matter how much it costs to make," the latter said. "It is worthless. It is useless, and therefore we will not buy. Who will ever find such a thing."

So Pressi struck a deal with the powers that be. She agreed to keep it, to cart it in her bag of holding. To note it's value as zero and thus not count against her WBL. A mistake, for someday she might indeed find a use....

This all happened. Look it up.

----------------

Through the open window soared a figure. Brown and shopworn, the giant teddy bear landed into the room within the fog. "I love you," it began to speak in the giant tongue for all to hear. "I love you. I love you. I..."

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15  d20+14=34 ;
Wednesday August 23rd, 2017 11:59:35 PM

Lance weaves together arcane words and gestures. He points at the ground next to one of the golems and a mass of black tentacles bloom into being. They attempt to grapple the monster.

ooc: Cast black tentacles. Grapple check 34 (nat 20).

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+14=15 ; d20+14=27 ; d20+14=32 ; 2d6+7=16 ; 2d6+7=13 ; d20+8=15 ; d20+23=26 ;
Thursday August 24th, 2017 5:16:55 AM


In terran, Murphy tells the earth elemental, 'Kæmp den store væsen, da den styrter ned ad døren,' which translates as: 'Fight the big creature as it crashes down the door, and get it out of here.'

In Auran, the druid tells the air elemental, 'Voit hyökätä ison olennon kasvoihin, kun se kaatuu oven läpi, sitten tyhjennä sumu vasemmalle käytävällä ja missä tahansa sen jälkeen kun löydät sen.' which translates as: 'Attack the big creature in the face as it crashes down the door, then clear the fog down the left corridor and wherever you find it after that.'

Realizing whatever large critter which is opening the door in its own unique way will preclude him from easily leaving the room, and as he earlier smelled a few wisps of smoke, Murphy puts his shoulder to it, and leaps through the window to the ground below, hustling (if able) to the right (on the map) just outside, and looks in through the window. Can he discern the flames at the bottom of the stairway across the room? [Let me know of hp damage, if any, from broken glass.]

Am using the already rolled attack by air elemental - hit AC21 for 3 hp damage - as its AoO.

For the earth elemental, AoO hits AC15 (no damage, a miss), two slams hit AC 27 for 16 hp and AC 32 for 13 hp (readied action).

The d20+8 I realized was not possible even to consider, so please ignore.
Total damage to flesh golem: 32 hp
===========
Perception: 26
Air Elemental: 8 rounds
Earth Elemental: 9 rounds


Bliss (AC24, HP81of81) Mookie (AC30, HP-12of40) (Cayzle) 
Thursday August 24th, 2017 11:31:42 AM

Alas.

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle) 
Thursday August 24th, 2017 1:23:22 PM

Sky hopes the creature is distracted by kezeem in the upper window. He slowly backs away towards the back of the house.

Once backed away Sky casts entangle on the golem,

hold on Kezeem...
_______
Entangle- Dc 14

DM Ken: 1st Floor Map  d6+4=10 ; d20+14=21 ; d20+14=16 ; d20+14=30 ; d6+4=5 ; d6+4=8 ; d6+4=9 ; d20+14=34 ; d6+4=6 ; d20+2=12 ; d20+8=27 ; d20+15=28 ; d20+5=18 ; d100=79 ; d20+13=26 ; d20+13=33 ; d20+13=28 ; 2d6+5=13 ; 2d6+5=10 ; 2d6+5=12 ; d20=10 ; d20=5 ; d20=7 ; 2d6+5=12 ; d20+13=15 ; d6=6 ; d4=1 ; d20+14=28 d6+4=7
Thursday August 24th, 2017 5:57:10 PM



Player Actions.
-----------------------

Bliss takes the form of an eagle, thanks to Beast Shape 1. He lands next to Mookie, and as stealth is used as part of movement, and hide in plain sight says he can hide while observed, he has no problems stealthing in birdie form.

Kezzem withdraws from the combat. (His DM interprets the statement as best as he can, and places Kezzems marker in the closest space possible outside of the Golems attack range, which is in the hallway.

Pressi lobs an old, talking teddy bear into the room. Golems are dumb, she figures, and everything is a weapon.

Lance very specifically casts Black Tentacles next to the golem he can see. Black tentacles erupt from the ground! The spell has a 20ft radius spread, and from it's targeted point, cannot avoid Sky, Bliss, or Kezzem.

Golem: Grappled. 10 damage, 5 after DR.
Carrier Chicken: Grappled. Staggered. 5 damage.
Carrier chicken: Grappled. Unconscious. 8 damage.
Carrier chicken: Grappled. Unconscious. 9 damage.
Sky: Grappled. 6 damage.
Kezzem: In the area, but not grappled.
Bliss: Grappled. 7 damage.

Murphy gives orders to his elemental minions, then crashes through the window. He is wearing armor, so no damage is taken. Going through the window is a move action, so Murphy takes another 20 feet to the right.

Sky wants to cast entangle, but is caught up by Lance's Black Tentacles spell. His DM rolls a concentration check, and the result is 27. To cast a spell while grappled, the DC is 10 + 14 (Lance's Black Tentacles CMB) + 1 (The level of the spell being cast).

Sky succeeds on the entagle! The Golem fails its reflex save. Sky is still entangled by the black tentacles spell, and takes 6 damage. (Tenctacles CM check was 34)

-------------------
Enemy Actions

Flesh Golem(blue dot): is both grappled and entangled. First, it tries to break free of the grapple with the tentacles. It rolls a maneuver check of 28, which beats the tentacles CMD of 24. (Lances CMB for the spell +10).

Then it makes a strength check to break free of the entangle spell, (a free action), and rolls an 18 against DC 14 (the DC of the spell) and passes.

Being that it's a Golem, and it isn't very smart, it simply starts bashing Kezzem, who is grappled and within reach.

Sky, being grappled, has his dex reduced by 4 and his AC reduced by 2. (From the dex loss.) The Golem hits him hard anyways, and Sky gets the feeling he would have felt these grappled or not. The mighty fists club against him, hitting AC 26 for 13 damage, and hitting AC 33 (crit confirmed vs AC 28) for 22 damage. Sky takes 33 damage total.

Since the Golem has remained in the area of the Black Tentacles AND the Entangle, he must make another reflex save next turn and can be attacked by the tentacles again, next turn.

Flesh Golem:(Red dot) smashes through the door, and is attacked by a pair of elementals. It takes 19 damage, after accounting for damage resistance. It's second attack targets the largest threat, the earth elemental, but fails harmlessly smashes its fist against hardened rocks.

-------------------------------

Bliss must make a will save vs DC 22. If failed, email your DM.
-------------------------------



Bliss (AC24, HP81of81) Mookie (AC30, HP-12of40) (Cayzle)  d20+11=15 ;
Thursday August 24th, 2017 7:14:22 PM

Bliss tries to wriggle free.

Escape Artist 15.

Bliss (AC24, HP81of81) Mookie (AC30, HP-12of40) (Cayzle)  d20+8=22 ;
Thursday August 24th, 2017 7:15:56 PM

Oh, and that will save: a 22 is exactly what's needed.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+23=34 ; d3=1 ;
Thursday August 24th, 2017 8:53:04 PM


[Murphy moves 25' - he has fleet feat, so from landing place, he could get, last round, to the spot not directly against, but adjacent to the window.]

Murphy casts summon nature's ally III, calling forth... only one small water elemental (next round) one space [north? - up on map] of the base of the stairs. Will give command/communication next round.

Pressi (Melvin) - AC 22 (current 21), HP 66/77, CMD 26 (currently 28); drow form  d20+12=29 ; d20+10=23 ; d20+12=20 ;
Thursday August 24th, 2017 9:22:46 PM

Pressi is disappointed that the monster doesn't seem to take the bait. She's also disappointed at how non-ornery the carrier chickens turned out to be.

She's particularly disappointed that Lance managed to grapple half the team, and that Murphy remains out of sight.

Mostly, though, she feels disappointed yet again that she can't seem to find a way to contribute to this fight. And now she is faced with a quandary of bad choices and a lack of any particular skills.

-------------

They had found her right before the fire. Tapped into her dreams, forced her into a vision. The mediums were the shadowy forces of various immortal powers - the Crones of the South, maybe - that could bring her to the most evil people she had ever met, her family.

The meeting in dreams had been strained. Her family, a powerful clan in Dirt City, spoke of forces on the move, from the rise of the keys to the changes to witches through the world. They mocked her for once again rejecting magic, once again trying to remain lawful. Of pretending she was anything other than how she was raised.

She had not told anyone when she struggled to awake. She vaguely recalled trying to make a joke.

------------

It looked like the only one she could reach to try freeing was Bliss - and someone had to check on Garron, so the golems would have to wait (assuming she could ever get to either of them).

One second, though... A single shuriken thrown up in the air towards the balcony into the window (attack roll 29, damage 4) as she patiently waited to make sure her path wouldn't trigger another trap.

When it didn't, she began to climb her way up (climb roll 23, beats DC15), all the while keeping an eye out for traps, tentacles, and foes (Perception 20 + 2 for traps, darkvision).

Pressi (Melvin) - AC 22 (current 21), HP 66/77, CMD 26 (currently 28); drow form  d20+14=15 ;
Thursday August 24th, 2017 9:29:56 PM

Also, stealth natural 1 (15).

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Thursday August 24th, 2017 11:57:08 PM

"Well, that did not work as expected."

Lance dismisses the black tentacles.

"I don't have anything else, ladies and gentlemen! Every other spell would heal them."

He looks back toward the village. "I can go get help, or I can grab someone who cannot fly and get them to safety. Which should I do!?"

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Friday August 25th, 2017 2:19:51 AM


Murphy can hear Lance shouting (this round rolled Perception 34) - from the other side of the house, outside? He cannot really reply at the moment, however, as he is busy with spell casting. He wished he knew where Pressi is. And Bliss and Kezzem and Mookie and Sky and ... Garron! AND - where, and who, is the caster who brought in the flesh golem?

P.S. From where he stands, I figure he can look around the corner into the window - to get line of sight to the landing target for the summons. Please correct me if I am mistaken.

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle) 
Friday August 25th, 2017 3:36:02 AM

grab me if you can! Ill fire down from the sky!

Murphy's Elementals (Kim) Earth (large); Air (small)  d20+14=34 ; d20+14=19 ; d20+14=22 ; 2d6+7=15 ; 2d6+7=13 ;
Friday August 25th, 2017 2:04:52 PM


Rocky fights on against Fleshy. Crit threat, but not ratified (unless AC 19 works), generating 15+13=28 hp damage (before DR).

The air elemental clears one side of the runway, and looks for more fog to clear. Looks like there is some on the other side of the flesh monster. The elemental attempts to bypass the battling behemoths on the backside of the flesh golem, clearing that end of the fog.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Friday August 25th, 2017 3:10:01 PM

Lance cups his hands and shouts. "Sky! Get away from him, first! I don't want to be clobbered!"

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 87/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  4d6=14 ;
Friday August 25th, 2017 3:16:56 PM

"Ack, another one!" shouts Kezzem as he sees another fleshy creature in the hallway. "Oh wait, I forgot I had this guy."

He stows his daggers, then draws the adamant sword he was gifted from Murphy and closes on the golem. He also uses another lay on hands to heal himself up.

Healing: 14.

Lay on Hands 4/6 used

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle) 
Friday August 25th, 2017 4:22:40 PM

Sky will back up defensively as far away from the golem as possibly awaiting the pickup

DM Ken: 1st Floor Map - 2nd Floor  d6+4=5 ; d20=15 ; d20+11=12 ; d20+2=7 ; d20+5=11 ; d20+11=20 ; d20+11=27 ; 2d6+5=9 ; d100=71 ; d100=36 ; d20+11=31 ; d20+11=20 ; d20+11=22 ; 2d6+5=9 ; 2d6+5=11 ; 2d6+5=10 ; d4=1 ;
Friday August 25th, 2017 5:02:38 PM



Player Actions.
-----------------------

Bliss tries to wriggle free with no luck, but is later freed when Lance dispels the Black Tentacles.

Murphy can see the stairs burning through the window, and starts to summon one water elemental. His other elementals continue the fight vs the flesh golem. His Earth elemental lands a solid blow, and his air elemental is supposed to go clear out more fog.

A creature cannot move through a square occupied by an enemy without a acrobatics check equal to the enemies CMD + 5. The air elemental needs a natural 20 to succeed, and rolls a 15. It takes an attack of opportunity, but can try again next round. The Flesh Golem rolls a natural 1, and misses.

Pressi tosses a shuriken through a window, which breaks. The shutter behind it is still closed. No more explosions occur. She easily jumps up and makes the ledge. Next turn, as a move action, she can effortlessly pull herself up onto the balcony.

2nd Floor

Lance dispels his tentacles, but alas, it is probably too late for poor Carrier Chicken 4, who is bleeding to death on the ground. He offers his pals a ride, if wanted.

Lance is not wearing a saddle, so any creature he carries will have the grappled condition, or alternatively, if they try to ride his back, they must use a move action to mount him, or make the fast mount Ride check, which is a DC 20, before penalties. From there on, they must use the ride skill, with a -10 penalty, to maintain their mounted status. (The penalty is because he is ill suited to being a mount and is not saddled. He must also be sure to check weight and encumbrance.)

Lance -is- propositioned by Sky, but Lance tells him to get away from that big mean Golem, first things first.

Sky wants a ride! He doesn't move, or make any other actions. His generous DM is going to have him 5 ft step away from the golem, and take the full defensive action.

The Golem still standing in his entangle spell must make another reflex save, and fails it.

Kezzem resheathes his daggers, rather than just dropping them. He pulls his adamantine sword and takes a 5ft step towards the Golem in the hallway. Because it is just a 5ft step, he does not provoke an attack of opportunity.

Sheathing a weapon DOES provoke attacks of opportunity, the Murphy's golem already provoked such an attack, and the Flesh Golem does not have combat reflexes, so it cannot make a second attack of opportunity towards Kezzem.

-------------------
Enemy Actions

Flesh Golem(blue dot): is entangled. It makes a strength check to break free of the entangle spell, (a free action), and rolls an 11 against DC 14 (the DC of the spell), which fails. It can only move half speed, and suffers -4 dex and -2 to it's attack rolls. It attacks Sky, who is nearbye.

It hits AC 27 with one attack, which beats Sky's boosted defense of 26. Sky takes 9 damage.

Flesh Golem:(Red dot): The Golem turns towards Kezzem, focusing on him instead of the elemental. Since they aren't intelligent on their own, it stands to reason it might be following it's most recently issued orders.

The Flesh Golem hits AC 31, which is a critical hit, and confirms against AC 20, which is higher than Kezzems 19. It's second attack hits AC 22. The penalty for squeezing has been taken into account. Kezzem takes 30 total damage.
-------------------------------

Once more, Bliss must make a will save vs DC 22. If failed, email your DM.
-------------------------------



Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle) 
Friday August 25th, 2017 5:17:49 PM

Posting later my back up post was sent as you typed this up i see

Pressi (Melvin) - AC 22 (current 21), HP 66/77, CMD 26 (currently 28); drow form  d20+12=14 ; d20+14=18 ;
Friday August 25th, 2017 9:45:49 PM

Bliss seemed to be okay - more so than Kezzem or Sky - but the only way out of this seemed to be to stop Garron, and whatever was controlling those things.

With a flick of her wrist (quickdraw - swift action), she slid out a needle that she had been saving: an injector of invisibility. Just in case something stood above her.

After injecting herself (standard action), she pulled herself up through the window (move action) and quietly scanned the room (Perception 14, darkvision; stealth 18+ invisibility).

Here we go, she thought.

Bliss (AC24, HP81of81) (Cayzle)  d20+16=29 ; d20+28=41 ; d20+11=27 ; d4+2=5 ; d20+17=37 ;
Friday August 25th, 2017 9:55:27 PM


Bliss is free of the tentacles, and now he realizes the truth: Mookie, his longtime pal and protector, is dead.

A fierce, focused fury grows in the tiny eagle-shaped hero.

First, another save. Bliss uses a preemptive hero point to gain a +8 on the save. At total +16, he rolls a 29.

Bliss uses a swift action to activate his Arcane Strike feat.

Using this focused fury that he feels, Bliss charges the blue-dot monster from above. That's a +3 to hit; +2 charging, and +1 for being higher. He hides in plain sight as he dives, if possible -- his goal is to gain a +2 to hit bonus for attacking unseen, and to deprive the monster of its dex bonus to AC -- his goal is also to avoid provoking an AoO as he flies at it unseen from above. Of course, as soon as he attacks, Bliss cannot thereafter use stealth.

Rolls:
Stealth to avoid being seen on the approach: 41.

AC vs AoO with mobility if seen and attacked: 26.

Roll to hit (arcane strike beak) at +5, +11 total ... hits AC27 for 5 damage.

Fly check 37 to continue to hover above the monster.

Sky & Cudgle (Marty) HP: 18/61; Ac:22 & Cudgle)  2d8+4=12 ;
Friday August 25th, 2017 10:59:13 PM

Hurt badly sky moves back another 20'. Gulping down a healing potion.

im hurt bad... Something tells me this isnt going to end well.
________________________
Cmw for 12 points. Putting Sky at 18hp

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 78/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+15=35 ; d20+15=33 ; 2d4+2=8 ; d20+10=12 ; 4d6=21 ;
Sunday August 27th, 2017 12:42:11 AM

The last hit struck Kezzem hard. He has no clever words as he attacks the flesh golem back with his adamantine short sword. He then lays hands on himself once more.

Attack #1: 35 (natural 20).
Crit Confirmation: 33. Crit!
Damage: 8.

Attack #2: 12. Miss.

Healing: 21.

Lay on Hands 5/6 used

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Sunday August 27th, 2017 10:39:18 PM

ooc: Let's go with the grapple rules. Looking at Sky's character sheet, it appears that his body and equipment would be a medium load, allowing me to still move at 40 feet per round.

Lance zips over to Sky as quickly as possible.

ooc: Double move to land on the ground one square north of him.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+7=24 ; d20+1=9 ; d20+14=30 ; d20+14=16 ; 2d6+7=18 ; d20+13=21 ; d20+23=34 ;
Sunday August 27th, 2017 11:41:34 PM



Murphy steps to the window and shatters the glass with the pommel of the cold iron dagger he keeps up his sleeve. He speaks to the small water elemental, which looks like a cresting wave, across the intervening space. "Slokk brannen, gå opp trappen," he tells the summoned creature. ['Quench the fire, go up the stairs.']

Murphy climbs up the wall and through the window [climb 24].

The water elemental, finding magical fire, attempts to dispel the wall of fire, but fails this round [DC 9 - certainly not enough]. If it were non-magical, the creature might quench it with ease, but this is a much greater challenge.

The earth elemental strikes well once for 18 hp damage (before DR) against the flesh golem which fights Kezzem.

==========
Knowledge: Nature 21 for Murphy to see what he knows about flesh golems (if that skill has any chance of discerning things about such constructs).
Perception: 34 (eyes and ears)


Note: An air elemental in whirlwind form can occupy another's space. "The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through a creature's space. A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it." So, I think the whole hallway is clear of fog. Let me know if I am mistaken! Also - there seems little danger that the flesh golem will be caught up in the whirlwind as it speeds past.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Sunday August 27th, 2017 11:46:58 PM


[Oh, and, to get past the flesh golem, the air elemental does change into whirlwind form. It has a job to carry out.]

ADM Kim 
Monday August 28th, 2017 12:06:51 AM


I think we've just completed a perfect week of posting, friends. Yay! - and well done.

DM Ken: 1st Floor Map - 2nd Floor  d20+13=19 ; d4=3 ; d4=2 ; d100=19 ; d20+5=15 ; d20+13=30 ; 2d6+5=13 ; d20+13=23 ; 2d6+5=14 ; d100=47 ; d20+11=31 ; d20+11=25 ; d20+11=20 ; 2d6+5=13 ; 2d6+5=9 ; 2d6+5=12 ; d4=4 ;
Monday August 28th, 2017 12:11:57 PM



Player Actions.
-----------------------

Pressi pulls herself up and takes a look around, precariously balanced on the ledge. Though the window is broken, there is a locked wooden shutter barring her way. The ledge of the balcony is within easy stepping distance.

She may either attempt to disable the lock on the shutter (DC 20), or step to the balcony and try the door there, which appears to be open.

2nd Floor

Bliss is free of the black tentacles, and once again shakes off the mental attacks coming from, well, somewhere. He flies down, and tries to hide as he approaches, but finds it to be impossible. He hits the monster like a tiny missile, but sees that most of his damage did nothing but take off extra flesh.

Stealth Skill says: "Your Stealth check is opposed by the Perception check of anyone who might notice you. ...It’s impossible to use Stealth while attacking, running, or charging."

The Golem hits AC 19 with it's AoO, and misses. Please update Blisses header with his Beast Form AC. By my calculation it's 10+6 dex+4 mage armor+1 dodge +1 na = 22.

Lance swoops over his ally and lands, quickly offering a ride.

Sky backs up and drinks a potion. This provokes an attack of opportunity from the golem, since it isn't a full withdraw. However, the Golem has already swung at Bliss as he charged, so there is no attack to make at Sky.

Kezzem swings his adamantine sword, and cuts through the Golems defenses! The golem takes 8 damage.

Murphy gives orders to his elementals.

Air Elemental. Murphy has the right of it. His elemental can usually vortex right through an opponent. It dispels much of the fog in the house.

Water Elemental: takes 5 damage from the heat of the Wall of Fire.

-------------------
Enemy Actions

Flesh Golem(blue dot): is entangled. It makes a strength check to break free of the entangle spell, (a free action), and rolls an 15 against DC 14 (the DC of the spell), which succeeds.

It lumbers forwards, with it's simpleminded goal of destruction, and keeps pounding on Sky, the closest foe. It hits sky twice, against AC 30 and 23, for 13 and 14 damage. Sky takes 27 total damage. Sky is at -9 Hp and must roll to stabilize or he will continue to bleed to death on the ground. He drops anything he may have been holding.

Stabilizing and Unconsciousness.

On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. An unconscious or dying character cannot use any special action that changes the initiative count on which his action occurs.

Characters taking continuous damage, such as from an acid arrow or a bleed effect, automatically fail all Constitution checks made to stabilize. Such characters lose 1 hit point per round in addition to the continuous damage.

You can keep a dying character from losing any more hit points and make him stable with a DC 15 Heal check.

If any sort of healing cures the dying character of even 1 point of damage, he becomes stable and stops losing hit points.

Healing that raises the dying character's hit points to 0 makes him conscious and disabled. Healing that raises his hit points to 1 or more makes him fully functional again, just as if he'd never been reduced to 0 or lower. A spellcaster retains the spellcasting capability she had before dropping below 0 hit points.


Flesh Golem:(Red dot): The Golem is looking pretty ragged. Chunks of flesh hang off here and there, and large sections of it appear to be crushed or damaged. It attacks Kezzem again, hitting AC 31 (confirming the crit vs AC 20) and hitting AC 20 for 22 and 12 damage respectively. Kezzem takes 34 total damage.

The Flesh Golem hits AC 31, which is a critical hit, and confirms against AC 20, which is higher than Kezzems 19. It's second attack hits AC 22. The penalty for squeezing has been taken into account. Kezzem takes 30 total damage.
-------------------------------

This time, Pressi must make a will save vs DC 22. If failed, email your DM.
-------------------------------



Pressi (Melvin) - AC 22 (current 21), HP 66/77, CMD 26 (currently 28); drow form; invisible  d20+12=16 ; d20+12=23 ;
Monday August 28th, 2017 1:30:06 PM

Pressi pushes through the attack (preemptively burns a hero point (+8) , Roll 16+8+2 if attack=fear or an enchantment spell or effect).

It takes a second will save just to avoid banging against the domi homi door in frustration. Ok, Pressi, think, think....

A couple of things come to mind. First, it makes no sense that their host, having placed so many locks and traps and ways to screw them over, would simply leave a door open, balcony or no. (Though... wasn't the balcony where they heard the thumps from?)

Second, she couldn't save her friends by simply heading back into the melee, so she was stuck hoping that she could get into some sort of position that could keep the entire team alive. If she could shout at them to stop engaging and get going, she would.

Third, if she ever survives to meet Alleah or Shel on a street corner, they will be dead within minutes. She might take her family's devils bargain to gain spells just so she can find more creative ways to kill them.

Ok, enough pity party time. Have to get focused.

Suspecting more traps, Pressi throws a bag of flour this time, covering the balcony in white dust that undoubtedly will be electrocuted. If nothing zaps it, and she can't otherwise see traps (Perception 23, +2 for traps, darkvision), she makes her way towards the balcony and open door.

----------------------

invisibility injection
drow form

Ki points 2/4 used
stunning fists 2/5 used
teamwork feat 1/2 used
alter self 1/1 used

Bliss (AC24, HP81of81) (Cayzle)  d100=69 ; d8=4 ; d8=6 ;
Monday August 28th, 2017 1:55:44 PM

[OOC: Bliss's AC as an eagle - base 10 +4 mage armor +6 dex +1 size +1 ring +1 natural +1 dodge = 24. While moving, that's 28 with Mobility feat.]

Eagle-Bliss flies around the golem, not using his acrobatics to avoid AoOs that this movement provokes. Rather, given the golem's action last round, Bliss is trying to provoke an AoO! His AC vs such an attack would be AC28.

Bliss figures it is better to get the monster to use its AoO now, so that it will not be able to do so later in the round. And Bliss has taken no damage so far, so a whack by a golem would be worth it if the monster DOES hit -- worth it, that is, compared to a whack on Sky!

Eagle-Bliss lands next to the badly wounded Sky. That's a move action. He tries to dismiss the Beast Shape spell he cast so recently.

[OOC: The core rules say, "If the duration line ends with "(D)," you can dismiss the spell at will. You must be within range of the spell's effect and must speak words of dismissal, which are usually a modified form of the spell's verbal component. If the spell has no verbal component, you can dismiss the effect with a gesture. Dismissing a spell is a standard action that does not provoke attacks of opportunity."

But in eagle-form, Bliss cannot make the usual gestures nor say the usual words of dismissal. Can he rid himself of this spell? Well, the duration of a Beast Shape spell is "Duration 1 min./level (D)" ... That suggests that one CAN dismiss a Beast Shape spell, even if you are in the form of some fantastic beast.

IF Bliss can dismiss the spell, great. If not, then the course of this round will change, I suppose.]


Bliss dismisses the Beast Shape spell. That's a standard action.

Now striving with all his heart to be a hero, Bliss uses a hero point. He uses it to gain an extra action, and that action is to cast Cure Moderate Wounds on Sky. His ley check is a 69, so that's OK. Sky is cured 15 hit points.

Bliss uses a free action to say to Sky, "Sky! Sky! You can get up! I've distracted the monster. You can get up and walk away while I hold him off!"

He uses another free action to taunt the monster. "Hey you big ox! Pick on someone your own size!"

=====

DM Sanity Info
Lvl 1: 2+1 spells/day; cast none
Lvl 2: 2+1 spells/day; cast Aid (the +1) and BSI and See Invis
Lvl 3: 1+1 spells/day; cast CMW

Bolts used of current clip: 1 of 5
Hero points used: 2 of 5

[OOC: Bliss is now back to his Tiny Halfling form. His AC is now base 10 +6 dex +4 mage armor +2 size +1 ring +0 natural +1 dodge = 24.]

DM Ken: Your DM will say that "a modified version of the spell's verbal component" can, in this case, take into consideration the "modified" vocal range of a character in a beast shape polymorph. Bliss can dismiss the spell as he sees fit. [OOC: Cayzle -- MANY THANKS!]

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+14=24 ; d20+14=29 ; 2d6+7=19 ; 2d6+7=15 ; d20+1=18 ; d20+4=6 ; d20+23=28 ;
Monday August 28th, 2017 5:59:24 PM


To the air elemental, Murphy says, pointing to the opening behind him, 'Tule ulos tästä ikkunasta rakennuksen yläpuolella ja sen ulkopuolella. Poista kaikki sumu parvekkeella tai rakennuksessa. Jos löydät Garronin,' and here he describes how the halfling wizard is dressed, 'ilmoita minulle.' That is, 'Go out this window, over the top of the building and to the other side. Remove any fog on the balcony or in the building. If you find Garron,' whom he describes by size and clothing, 'please let me know.'

The air elemental goes out the window, up the side of the house, across to the balcony, and then races to clear the solid fog... which is pretty much all it can do - aside from seeing what, or whom, there is to see. It does have darkvision 60', but its perception at the moment is 6.

Seeing a bit of steam rising off the water elemental, the druid says, '"Hvis du kan fjerne brannen langt fra, kan du prøve den.' Translated: 'If you can dispel the fire from farther away, try that.'

'Hei, en innkallende som bryr seg om min velferd - litt, gurgles the wave. 'Huh, a summoner who cares about my welfare - a little.'

The water elemental tries to dispel the firewall. If 18 is enough to do it, it heads up the stairs to see if there is more fire to deal with. If not, the wee wave backs away from the flames as the summoner requested - but after the dispel attempt.

Murphy casts create water directly above the water elemental, hoping the infusion of about 18 gallons (144 lbs) of its element may help to cool and heal the critter.

He moves to where he can see both the flesh golem down the hallway, and his water elemental helper.

Earth elemental Rocky slams twice more into Fleshy's side, for 19 and 15 (total 34 hp) damage. If it looks as if the golem is taken down by Rocky (and Kezzem), Murphy says to Rocky, 'Find et andet stort væsen som den ene og angribe det.' which translates as: 'Find another large creature like that one, and attack it. Move the dead body if you need to get it out of the way.'

===========
Perception: 28


[For the record, I'm using Finnish for Aurun - language of air elementals; Norwegian for Aquan - language of water elementals; and Danish for Terran - language of earth elementals, and getting help from Google Translate. Have also in the past used Welsh for the halfling tongue.]

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 32/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  4d6=18 ;
Monday August 28th, 2017 6:41:55 PM

Kezzem is shaken by those two strong attacks, and lets loose a joyful whoop as Rocky takes him down. He wouldn't be able to take another hit like that.

"Bah-weep-Graaaaagnah wheep ni ni bong," says Kezzem to the elemental in thanks. (He's just speaking gibberish since he doesn't know Terran).

Kezzem proceeds to use his last lay on hands on himself, grateful that for Gargul's blessings for keeping him standing.

Healing: 18.

Seeing Murphey down the hall, he heads over towards his companion. "Thanks Murph, I would likely be dead again if it wasn't for you and your rock monster. They sure pack a punch! There's another one of things outside the window."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Monday August 28th, 2017 8:16:17 PM


"Hit him one more time, just to make certain, Kezzem!" Murphy shouts back. [I don't know for certain that Rocky took down Fleshy - need to hear from DM Ken on that - so, one more strike from Kezzem could help seal the deal.]

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 32/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+15=29 ; d20+10=29 ; d20+10=26 ; d4+1=2 ; 2d4+2=4 ;
Tuesday August 29th, 2017 10:39:31 AM

OOC: Sorry, misread your post as the DM post. Ooops.

Kezzem will attack the flesh golem with his short sword if it is still up. If it goes down after the first hit, he will move towards Murphey. If the flesh golem is down by his turn, double move towards Murph.

Attack #1: 29. Hit!
Damage: 2.

Attack #2: 29. Hit! (natural 19)
Crit Threat: 26. Crit!
Damage: 4.

OOC: Big Damage! Rolled minimum on both hits.



Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Tuesday August 29th, 2017 12:21:45 PM

ooc: MONDAY POST. Apologies! We were getting the kids ready for their first day of school and posting slipped my mind.

Lance sees Sky get clobbered to mostly-dead, then healed. Sky is still within reach of the golem and in danger of being killed. So is Lance. "Follow me! Jump on my back!"

ooc: One move action 20 feet north. I will wait for Sky to move and jump on me piggy-back, then I will move 30 feet straight up.

Sky (Kim for Marty)  d20+9=24 ;
Tuesday August 29th, 2017 1:17:51 PM

Sky, grateful beyond measure for Bliss's rescue, grabs his bow, leaving an arrow or two behind, and backpedals (acrobatics: 24) to a spot around the corner of the house.

[Marty - phone probs.]

Sky & Cudgle (Marty) HP: 18/61; Ac:22 & Cudgle) 
Tuesday August 29th, 2017 2:59:41 PM

Thanks! Just got able to post. That works perfect

DM Ken: 1st Floor Map - 2nd Floor  d20+13=25 ; d100=70 ; d4=4 ; d4=4 ; d4=2 ; d100=21 ; d20+13=20 ; d20+13=31 ; d20+13=14 ; 2d6+5=11 ;
Tuesday August 29th, 2017 3:28:39 PM



Player Actions.
-----------------------

Pressi uses her brain instead of her daggers. She's certain it would make no sense for a host to leave a door open but all his windows locked. She tosses a bag of flour at the balcony. Thrown flour covers a single 5ft square. (Which square do you want to cover?) The flour, despite her expectations, does not explode with lightning.

APG wrote: Powder: Powdered chalk, flour, and similar materials are popular with adventurers for their utility in pinpointing invisible creatures. Throwing a bag of powder into a square is an attack against AC 5, and momentarily reveals if there is an invisible creature there. A much more effective method is to spread powder on a surface (which takes 1 full round) and look for footprints. DM Ken: If you wish, in the future, you can spread it on the balcony. I'll say 1 full bag covers a 10ft area (4 squares) with enough power to investigate it completely for either something invisible, or to leave enough on the floor to track future footprints.

(Assuming) Pressi continues her plan, she makes it to the balcony. She may now pursue the flour options, or head through the open door, on which she does not detect any traps.

2nd Floor

Bliss does his best to attract the Golems attention, and succeeds as planned! The clumsy flesh golem misses him by a large margin. He dispels his eagle form, and heals much of Sky's damage.

Murphy gives some orders, then casts Create Water on his elemental! The creature is surprised to have someone that cares about it's well being for once, and gets a +1 morale bonus on it's dispel attempt as it tries harder for it's summoner!

Water Elemental: Tries to dispel the Wall of Fire. The target number needed is 20, and with the bonus, it rolls a 19. Still not enough, so it moves back to avoid any more heat damage. At it's new square, it takes less harm. Water Elemental takes 4 damage.

Earth Elemental: Rocky KO's his opponent, and prepares to shamble towards the fight outside.

Air Elemental: Swoops upstairs to the balcony and spends a few critical moments analyzing Pressi, before it determines that she is not in fact, Garron. It seems to eager to go inside and check the bedroom, but is out of movement for now.

Murphy, having come within 20ft of the wall of fire, takes 4 damage.

Kezzem climbs over the hunk of flesh golem, and joins Murphy. The heat here is palpable. Also within 20 ft of the wall of fire, Kezzem takes 2 damage.

Sky comes to. He ignores Lance's request for takeoff, and dodges behind the back of the house.

Lance is left in an awkward pose, all alone. He might have flown straight up, but he forgot to make his fly check. His DM did it for him last time, AND reminded him that flying straight up requires a check to accomplish, but was too lazy to look up Lance's fly skill this particular time. He autofails the check, and stays on ground level.
-------------------
Enemy Actions

Flesh Golem(blue dot): stares at Bliss for a moment. It considers it's instructions, and comes to a decision. Two huge fists come down on Bliss. One hits AC 31 for 11 damage.

-------------------------------
Once more, Pressi must make a will save vs DC 22. If failed, email your DM. Pressi does not get a +2 bonus to this save. It is neither fear nor enchantment.
-------------------------------



Bliss (AC27, HP70of81) (Cayzle)  d20+9=22 ; d6+8=11 ;
Tuesday August 29th, 2017 4:17:12 PM


Fighting defensively, Bliss ducks under the golem and out the other side, calling out as he does so. [OOC: Tiny creatures can enter the spaces of other creatures.] Bliss is again hoping to provoke an AoO, this time with an armor class of 31 (base 24 +3 fighting defensively +4 mobility). That's a standard action.

As he moves, Bliss activates his Arcane Strike as a swift action.

Then Bliss turns, still within reach of the monster, and fires his bah point blank -- attacking at -4 with defensive fighting. Bliss hits AC22 for 11 damage.

He taunts the monster, hoping to draw it off. The little guy skirts the edge of the entangle, but would not mind if his teasing provokes the monster to follow into the entangle.

"Ha! You can't catch me, silly billy!"

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d20+15=30 ;
Tuesday August 29th, 2017 7:38:48 PM

ooc: Sorry. My Fly check modifier is now listed in my header, just in case.

Lance flies straight up, 60 feet in the air. He cups his hands and shouts. "My apologies! There is little else I can do!"

Fly check 30

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+3=12 ;
Tuesday August 29th, 2017 8:30:36 PM

[Guess what, DM Ken? - I should have used 1d20+2 for the water elemental's roll (2 hit dice) - and, with the +1 morale boost, that would - barely - have succeeded in dispelling the wall of fire - I think. Let me know your ruling, s'il vous plait! Just in case you rule against it, I will roll again (with the morale bonus, still?): 12 - not enough this time - but will await your ruling on last round's roll. Until I hear otherwise, will assume the wall of fire still stands. Will have to do rest of post a little later - have to go do more work. -Kim]

DM Ken: Sorry bud. I know I'm being a bit tough, but I generally don't do do-overs unless it greatly affects the outcome of the battle or a player death or two. We will take it as a lesson learned, and move forward with a deeper understanding of Quench and elementals!

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17  d20+4=7 ; d20+23=35 ;
Wednesday August 30th, 2017 2:59:29 AM

[Okay, thanks, DM Ken. Other item: Why would Murphy, and in particular Kezzem, take damage when there is an intervening wall, not to mention the stairwell, between the flames and the two characters? Does not the wall provide a measure of shelter from the heat?]

"Hi Kezzem. Where is Garron? And everyone else? Who is behind this attack? You look a bit beat up, friend."

'Trinn bak meg, tapper en,' Murphy tells the steaming water elemental ('Step behind me, valiant one'). Despite that he knows summoned creatures are revived if they die when summoned, he cannot allow himself to cause even the momentary demise of one of these servants.

Murphy casts Summon Nature's Ally IV (note: Aug 23rd casting of this was actually V, rather than IV. SNA-V required for Large earth elemental) to call forth additional help at the beginning of the next round.

Rocky hears the grunts of another big mound of flesh coming both through the window his summoner broke, and down the hallway. He takes the (somewhat) easier route of squeezing through the window (perhaps damaging the frame on the way out), and hustles around the corner of the house - despite the small one (Sky) in his way. He steps over him if he can. He comes within spitting distance of the flesh golem.

On the balcony, the attractive window is closed. So, of greater attraction is the open door. The air elemental speeds through that opening, in search of Garron (Perception: 7) and fog. DM Ken - place him within the room beyond the open door, perhaps on the far side of the red - table? bed? couch? If Garron is found, the air elemental simply says, 'Garron' and then flies back to where it left the summoner. Otherwise, it continues the search into other areas and rooms as it may be able to do.
==============
Perception: 35


DM Ken: Only because the spell parameters claim that you take damage within 20ft, and gives no exceptions.

Pressi (Melvin) - AC 22 (current 21), HP 66/77, CMD 26 (currently 28); drow form; invisible  d20+12=21 ; d20+12=22 ; d20+16=19 ;
Wednesday August 30th, 2017 12:03:10 PM

(OOC: I am going to resolve the DM question in this item, then do my normal post later.)

(Also, Pressi is invisible from a potion so the air elemental cannot see her unless it has something like true sight. I was careful to make sure throwing flour wouldn't break the spell.)

(I wanted to lay out what Pressi knows before I state what she does this link and next. She knows it's strange to see the door open but doesn't know why. She doesn't know that Garron or opponents are invisible, though she's familiar enough with invisibility in general. She doesn't know that Garron is on the balcony. She knows there are traps throughout, having seen Mookie blasted. And I am going to assume she knows she is making will save after will save - that's got to cause migraines.)

(What this means is that she's probably not going to be spending a lot of time looking for Garron or invisible figures. Frankly, it was a little more metagaming than I am comfortable with having her use the flour in the first place, though Pressi and I legitimately didn't know what would happen if I stepped on the balcony. This is a long way of saying that Pressi probably won't be looking carefully for Garron, but I am hoping she stumbles on him.)

---------------------

Pressi attempts to throw the flour straight across along her part of the balcony, so it lands on the square across from the middle of the open door. (If you draw a lines from Pressi West and the middle of the door south, where the lines intersect.) She hopes it will burst to cover more than one square but figures that will help enough.

(She hoped to throw it closer to the door but the corner of the house is in the way.)

-------------------

For a while, she stares at the air elemental appearing before her, trying to decide if 1) it can see her and 2) if it is friend or foe.

She wished it was easier to think, and is pretty sure that she is being mentally attacked. Worse, she can feel her precious hero "point" energy stealing away. With no hero points to buy into Hand of Domi, what can she possibly do now? (Will save 21+4 with after the fact hero point. I REALLY don't want to find out the hard way that this is a Save or Suck spell.)

Carefully, she finds herself following the elemental through the door, carefully looking for traps, Garron and any enemies. Specifically, she tries to find the source of what is attacking her, but hopes it will also stop if she steps into the room (she has 40 feet double movement while sneaking, so that will take her into the middle of the bedroom). (She will stop if she finds the source of the will saves or an area where the will saves stop.)

(Perception 22+darkvision, stealth 19+invis, if can disable

Pressi (Melvin) - AC 22 (current 21), HP 66/77, CMD 26 (currently 28); drow form; invisible  d20+15=33 ;
Wednesday August 30th, 2017 12:04:34 PM

(If can find and disable, disable device 33)

----------------

invisibility injection
drow form

Ki points 2/4 used
stunning fists 2/5 used
teamwork feat 1/2 used
alter self 1/1 used
hero points used 2/4

Pressi (Melvin) - AC 22 (current 21), HP 66/77, CMD 26 (currently 28); drow form; invisible 
Wednesday August 30th, 2017 3:07:25 PM

(OOC to Tanner: If you are seriously looking for something for Lance to do, he could always join Pressi in the second level floor.)

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 30/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Wednesday August 30th, 2017 4:10:50 PM

Kezzem backs away from the fire.

"Thanks for the sword, Murph," says Kezzem. "It was the only thing I had that seemed to do much damage against these things. Don't know much what's going on, I woke to one of those things attacking me in my bed. They pack quite the wallop! I don't think I can take one more hit, definitely not two, but what can I do to help?"

DM Ken: 1st Floor Map - 2nd Floor  d20+13=23 ; d20+13=26 ; d20+13=29 ; d20+13=21 ; 2d6+5=16 ;
Wednesday August 30th, 2017 8:22:52 PM



Player Actions.
-----------------------

Bliss dips in and out of the enemy golem, and it swings its army wildly. His arrow knocks a spare tendon loose, and it flaps loosely at the creatures side.

Lance escapes straight up, apologizing to the others about his lack of options.

Murphy wants to cast a spell, but cannot. (See email.)

Earth elemental makes it outside and squares off with another golem.

Water elemental backs off, as requested. It gurgles a sound of thanks.

Air elemental enters the room, looks around, and clears out the fog that is here. It sees no halflings. It technically didn't even see Pressi, because she was invisible, something the DM forgot.

Pressi throws her flour bag, which explodes in a poof of white, and ultimately reveals nothing. She crosses into the middle of the room and looks around. She finds no signs of struggle, no halfling, and no new enemies.

The room is fairly spartan. There's a bedroll, a large red carpet covered with arcane sigils, an altar covered with books and parchments, and three chests pushed up against the northern wall. None of the chests have locks.

2nd Floor

Kezzem thanks Murphy for the sword, and asks how he can be of use.

Sky continues to hide around the corner of the house. He uses the total defense action to raise his AC by 4.

-------------------
Enemy Actions

Flesh Golem(blue dot): considers the new arrival to the battle, then decides it isn't a halfling, and keeps trying to smash Bliss. It hits the halfling once. Bliss takes 16 damage

-------------------------------
Air Elemental must make a will save vs DC 22.
-------------------------------



Bliss (AC27, HP54of81) (Cayzle)  d20+20=34 ; d20+9=19 ; d6+8=11 ; d20+19=20 ;
Wednesday August 30th, 2017 9:06:40 PM


Bliss backpedals, this time using acrobatics to avoid provoking an AoO.

Acrobatics check 34. If that fails, then the AoO Bliss provokes moving out of its reach is against AC31, seeing as Bliss continues to fight on the defensive.

The tiny fellow keeps to the edge of the entangle, hoping to draw the monster into the grasses. At the least, the monster will have to move and make just one attack, not two.

Once he is 20 ft away, Bliss fires another shot. He hits AC19 for 11 more damage. He shouts, "HERE I AM, YOU BRUISER!"

Bliss keeps his eyes open. Perception 20.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Wednesday August 30th, 2017 11:59:03 PM

Lance hovers in the air. He WANTS to shoot it with lightning, but his brain is telling him that healing the golem would not win him any friends...

DM Ken: 1st Floor Map - 2nd Floor 
Thursday August 31st, 2017 3:14:08 AM

DM Extra post.

Murphy may continue with his summon.

Pressi (Melvin) - AC 22 (current 21), HP 66/77, CMD 26 (currently 28); drow form; invisible 
Thursday August 31st, 2017 2:36:44 PM

(OOC: I was really hoping to post after Murphy, at least see the resolution of the will save, but ok...)

Pressi began to babble to herself, running through scenario after scenario. If the golems had come in, they wouldn't have unlocked the door or left Garron for them, and if someone else had come in and grabbed Garron, the traps would have gone off. But that means that Garron that jerk sent the golems out and then hid or ran through the locked door... no, wait, he would have armed the traps before which means he would have locked the outside door....

So he had to leave when we were escaping, maybe by flying... but between true sighted mookie and the magic missile trap, we would have spotted him, so he had to get out after mookie, but then the tentacles and Bliss would have blocked him... I mean, if he's not in this room, and he's not in the locked room, and he's not downstairs, and he's not flown away, then where on earth does that leave?

She looks down at her own invisible hands, and then at the balcony she just came from, and came to a realization that her life will never be satisfactory.

"Garron," she whispers to the balcony. "Garron, if you can hear me, say something. I promise I won't pummel you to a pulp if you do so. Maybe."

She doesn't really expect an answer. Likewise, her attempts to signal the air elemental likely go unanswered.

Grudgingly, she moves back to start pouring flour out the front of the door, methodically focusing on any areas where she or the air elemental failed to step on him.

"Lance," she shouts out the door. "Lance, I don't know if you can hear me, but I can hear you and I am getting really sick of the whining. Oh, I don't have the perfect spell to avoid getting my hair mussed. I'm scrambling out here with teddy bears and flour. Buy a brain cell, start thinking creatively, and do literally anything. Throw a rock so Bliss doesn't get eaten if you have to, or at least some lights so he'll go down looking cool, but yeah literally anything. Also, Garron is somewhere on this balcony but invisible, so if you want to get on that, no hurry.

"Oh, and if big bertha down there can hear me?" she shouted at the flesh golem. "You should know that I'm up here touching Garron's stuff. Better get up here yourself, I bet."

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17  d20=9 ; d20+2=5 ; d20+4=24 ; d20+14=22 ; d20+14=17 ; 2d6+7=13 ;
Thursday August 31st, 2017 5:51:57 PM


Murphy post 20170831
Air
Upstairs, it is impossible for the little air elemental to resist the will which tries to take it over. (Need 22, will save has zero bonus: Will save 9/22). The aerial explorer succumbs to whatever effect prevails. If it still can, and has a measure of control over what it does, it tries to carry out its summoners last instructions - which I leave in the hands of DM Ken for the nonce.

Water vs Fire
On the first floor, Murphy calls forth another water elemental, this one of greater size (medium), adjacent the fire. He asks the little elemental to go aid its larger cousin, and the medium creature to quench (dispel) the wall of fire. The little guy's aid is minimal - that heat hurts! (d20+2=5), but the dolphin-shaped newcomer, fresh to arrive, takes it down with relative ease (dispel of d20+4=24, 20 needed). The intense flames are extinguished, and the stairway is available. (Right?)

The druid sighs with relief. The little water elemental splashes with joy against the larger one. Murphy asks them to ascend the stairs, and cool the heated walls and ceiling as well as they might.

"Kezzem, here is a wand of cure light wounds." Murphy tells him the command word. He taps the paladin once for 8 hp of curing (using next in the line of the 9 CLW rolls made for the wand July 20th: 8, 3, and 7 still remain, and new rolls made after those are used), then hands him the wand. "I believe you can use it on yourself, brother. Do so a few times, then, shall we ascend the stairs? Oh, and glad the sword helped!"

Earth vs Flesh
The earth elemental comes up on the next flesh golem, with its back to him, in a charge. Hits AC 23 (should be d20+15, rather than +14) for 14 hp damage (bonus of +1 on att/dam as both Rocky and Fleshy #2 are in contact with the ground).

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Thursday August 31st, 2017 10:07:02 PM

Lance continues hovering. He keeps an eye on Sky, ready to give him a lift if he hollers.

Bliss (AC27, HP54of81) (Cayzle)  d20+6=12
Thursday August 31st, 2017 11:57:27 PM

Bliss looks around, windering what is going on all through this house. Was that Garron fellow a victim or a traitor?

And why does that Second Breakfact Club always have so many problems?

Know Local: 12

DM Ken: 1st Floor Map - 2nd Floor 
Thursday August 31st, 2017 11:58:00 PM

Incoming.

DM Ken: 1st Floor Map - 2nd Floor  d20+2=9 ; d4=1 ; d4=2 ; d20+11=22 ; d20+11=18 ; 2d6+5=11 ; 2d6+5=12 ; d20+8=19 ; d4+1=2 ;
Friday September 1st, 2017 12:23:52 AM



Player Actions.
-----------------------

Bliss tries to lure the Golem into the entangled area, as well as avoid an aoo. He succeeds, on both counts.

Lance keeps hovering, watching Sky, and ignoring Pressi.

Pressi starts pouring flour outside the front door, and covers the first area that doesn't include the path she and the elemental took to enter the room. Flour flies around, and the area is saturated.

There, on the corner of the balcony, lying motionless, is the now flour covered outline of one Mr. Garron, Wizard of the Club of Halflings Who Eat More Meals Than Is Expected. He isn't moving, and doesn't seem to react at all to being doused with flour.

Pressi herself is now quite the mess, she too is revealed in the flour, as she occupied the same squares she saturated. She isn't sure if her taunt worked, because right now the Golem is stuck in some vines. As she contemplates her next move, after chewing out Lance, she is attacked from behind...

Murphy gives a wand to Kezzem, and bids him to heal.

Earth Elemental: Attacks the golem and lands a solid hit. Old flesh flies off.

Water Elementals: Working together, the Wave and Dolphin dispel the flame wall. The larger elemental takes 3 damage, as it is summoned into the heat of the flames.

Air Elemental/: is no longer under Murphy's control, but he has no way of knowing this.

Kezzem takes a total defense action, and doesn't move. He seems to space out for a bit.

Sky continues to hide around the corner of the house. He uses the total defense action to raise his AC by 4, once again.

-------------------
Enemy Actions

Flesh Golem(blue dot): fails his relfex save. He cannot attempt to break out of the entangle this turn, so it punches the earth elemental twice. Rocks go flying all helter skelter. Rocky takes 11 and 12 damage, respectively.

-------------------------------
Air Elemental attacks Pressi. It charges, and Pressi was not expecting it's attack, and she is flat footed. It hits AC 19, vs FF AC of 16. Pressi takes 2 damage.
-------------------------------



Sky (Kim for Marty)  d20+16=32 ; d20+16=27 ; d6+4=6 ; d6=4 ; d6+4=5 ; d6=1 ;
Friday September 1st, 2017 12:24:46 AM

Sky looks for a line to shoot at the flesh golem, trying to avoid the earth elemental. He hits twice for 11 hp arrow damage, and 5 hp ice damage, total 16. He nocks another pair of arrows.

Sky (Kim for Marty) 
Friday September 1st, 2017 12:25:54 AM


Ah, missed it by 56 seconds...

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17  d20+13=31 ; d20+13=20 ; 2d6+9=18 ; 2d6+9=15 ; d20+23=25 ;
Friday September 1st, 2017 7:24:57 AM


"Kezzem, heal yourself, or whatever you need to do. I'm going up the stairs, see if I can find Garron, or bad guys might be up there."

Murphy hustles, almost catching up to the water elementals on the stairs. [The stairs do go up, right?]

The water elementals do as bidden, cooling the stairwell walls, ceiling, steps with splashes of water as they ascend.

Outside, the earth elemental whales on the entangled flesh golem, using power attacks (hit AC 31, and AC 20) to do 19 and 16 hp (35 total) damage to the second golem he has faced so early this morning. Though receiving a few blows himself, Rocky finds it satisfying to drive his hardened knuckles deep into the yielding, stitched-together flesh.

============
Perception: 25
Small Air Elemental: 1 round remaining (disappear at end of next round) (13hp, AC17)
Large Earth Elemental: 2 rounds (68-23hp=45hp)
Small Water Elemental: 4 rounds (13-8hp=5hp)
Medium Water Elemental: 8 rounds (30-5hp=25hp)


Bliss (AC24, HP54of81) (Cayzle)  d20+13=30 ; d6+8=13 ;
Friday September 1st, 2017 8:54:16 AM


Bliss backs up five feet and takes another shot, not fighting defensively any more. He hits AC 30 for 13 damage. With a move action, he takes out a scroll.

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 38/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday September 1st, 2017 12:18:28 PM

"Wow, my head must be raddled from those hits. I think I blacked out there for a moment. Hey, Murph wait for me!"

Kezzem double moves after Murphey upstairs.

Pressi (Melvin) - AC 22 (current 21), HP 66/77, CMD 26 (currently 28); drow form; feather fall  d20+17=34 ; d20+22=24 ;
Friday September 1st, 2017 1:57:09 PM

Pressi frowns as she withstands the brunt of the air elemental's attack. While it does no damage (uncanny dodge from rogue 4 - can't be flat footed), its not high on her appreciation list.

"Ok, ok, you win," she snarks at the air elemental as she wraps a yellow scarf around her neck (move action), the dragon icon quite visible. "We're going."

Grabbing Garron (move action, grapple check 34), she dives with him off the balcony (5 foot step) towards the ground below.

(immediate action: feather fall on both)(acrobatic action to try avoiding the entanglement 24).

--------------------------

drow form

Ki points 2/4 used
stunning fists 2/5 used
teamwork feat 1/2 used
alter self 1/1 used
hero points used 2/4

Sky & Cudgle (Marty) HP: 18/61; Ac:22 & Cudgle)  d20+16=33 ; d20+16=35 ; d20+11=15 ; d6+4=5 ; d6+4=8 ; d6=5 ; d6=6 ; d6+4=6 ; d6=2 ;
Friday September 1st, 2017 4:47:44 PM

Sorry guys...

He screams as loud as he can, "How can we find the invisible crook!?"

Sky knocks and fires again. Hoping to live through this.

He let's loose a full volley of arrows. Some finding hole flesh.

-
Hit ac 33 for 13 and 11 cold
Hit ac 35 for 6 and 2 cold



Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Saturday September 2nd, 2017 10:52:48 AM

Lance drifts another 30 feet east. "I would suggest a tactical retreat, everyone. These enemies seem perfectly suited to thwarting our efforts."

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17 
Monday September 4th, 2017 2:31:26 AM


"That assertion is not yet established, Lance," Muphy shouts in reply to the distant voice. "No retreat-- ADVANCE!!

DM Ken: 1st Floor Map - 2nd Floor 
Monday September 4th, 2017 7:44:11 PM



Player Actions.
-----------------------

Between the combined attacks of the Humbles Sword, the last golem falls. Pressi hits the ground softly with Garrons body in tow.

The Air Elemental on the balcony stands still, without moving. Murphy finds the first door he encounters to be locked.

-------------------------------
Pressi, make a will save vs. DC 22. If failed, contact your DM.
-------------------------------

All, we are still in combat rounds.

Bliss (AC24, HP54of81) (Cayzle)  d20+28=35 ; d20+17=33 ;
Monday September 4th, 2017 11:02:48 PM

Bliss reloads his bah, hiding in shadows.

Stealth 35

He looks around for threats or anything else.

Perception 33 ... would have been 35 except Mookie is dead so no Alertness bonus feat. Bliss frowns as he ponders that.

=====

DM Sanity Info
Lvl 1: 2+1 spells/day; cast none
Lvl 2: 2+1 spells/day; cast Aid (the +1) and BSI and See Invis
Lvl 3: 1+1 spells/day; cast CMW

Bolts used of current clip: 0 of 5
Hero points used: 2 of 5

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Monday September 4th, 2017 11:18:54 PM

"Is that everything?" Lance rotates slowly, his hands ready to cast a spell. "I am more than happy to blast anything that won't be healed by it. Bliss! Are we all clear?"

Sky & Cudgle (Marty) HP: 18/61; Ac:22 & Cudgle) 
Monday September 4th, 2017 11:42:56 PM

clear!? What? Sky asks aloud, watching the golem fall gives him a moment of hope. Not sure what else is going on.

it's dead.... That was close, where these things come from.



Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17  d20=13 ; d20+11=26 ; d20+23=33 ; d8+5=7 ;
Tuesday September 5th, 2017 12:46:22 AM


Murphy asks the elementals to try to slip through the door (perhaps a keyhole, or narrow space at the bottom or top of the door), and see if they can open it from the far side. The medium elemental, closest to the door, tries it first, and, if successful, the smaller follows. The first through tries to open the door - though doors may not be too common where it comes from (I rolled a 13 on d20 for the water elemental to open the door - not certain what modifications ought to be included).

The air elemental stands still, then winks out (summoning ended).

Rocky, having fulfilled his last instruction from his summoner, look to see if there are other big fleshy things to attack. He heads over to peer around the corner beneath the balcony. [Large earth elemental perception: 26]

As he waits for the water elementals to try to deal with the door, Murphy casts cure light wounds upon Kezzem for 7 hp of healing for the paladin. "Any idea how others are doing? Where is Garron?" he asks his companion.

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17 
Tuesday September 5th, 2017 12:48:38 AM

==========
Perception: 33

Small Air Elemental: returns to elemental plane
Large Earth Elemental: 1 round (68-23hp=45hp)
Small Water Elemental: 3 rounds (13-8hp=5hp)
Medium Water Elemental: 7 rounds (30-5hp=25hp)


Pressi (Melvin) - AC 22 (current 21), HP 58/77, CMD 26 (currently 28); drow form; feather fall  d8+4=8 ;
Tuesday September 5th, 2017 10:31:10 AM

(secretly rolled will save 21, didn't elect to spend another hero point)

Pressi began to slowly walk away from the patch of grass where she landed, a string of leftover flour and a yellow scarf left behind. Her eyes remained straightforward, unblinking, as she moved around the house.

She stopped, her eyes focused on the balcony, staring forlornly.

Without a word, she strikes herself in the stomach. (8 damage)

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 52/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  2d8+3=14 ;
Tuesday September 5th, 2017 11:35:26 AM

Seeing Sky is badly injured, Kezzem uses 2 charges from Murphy's wand to heal his wounded ally.

Sky: +10 hp (3 and 7 still remain from Murphy's prerolls)

He'll return the wand to Murphy to use as he sees fit (since I don't know how many charges remain).

He hands Bliss a potion of cure moderate wounds and drink 1 himself.

Kezzem: +14 hp

He'll also give Pressi a potion of cure light wounds.

"I've a got a few more," says Kezzem. "Who still needs healing?"



ADM Kim 
Tuesday September 5th, 2017 2:40:09 PM


[Uh, Kezzem - you're no where near Sky, or Pressi - you are on the formerly flaming stairs with Murphy, and we are still in combat rounds...]

Bliss (AC24, HP54of81) (Cayzle)  d20+8=19 ; d20+8=13 ;
Tuesday September 5th, 2017 10:53:45 PM


Bliss watches Pressi punch herself in the tummy. That is odd. The little fellow tries to figure out if she is under a magic effect ...

Spellcraft 19

Sense Motive 13

DM Ken: 1st Floor Map - 2nd Floor 
Wednesday September 6th, 2017 12:18:14 AM


Pressi moves slowly away from a figure on the ground, now visible and covered in some flour, walking in a straight line before stabbing herself in the stomach. Blood runs freely, and she seems poised to do it again.

Murphy and Kezzem have no clue what is happening, but a water elemental does manage to get to the other side of the door. A loud audible alarm is heard, but nothing more than that happens.

Sky and Lance are sure they see no other golems, or visible enemies.

Bliss alone decides to try and pay attention to Pressi. He can't figure out what's wrong with her exactly.

Pressi continues forward, poised to strike herself again.

STILL IN COMBAT ROUNDS, MAP UPDATED


Bliss (AC24, HP54of81) (Cayzle)  d100=27 ; d20+28=39 ;
Wednesday September 6th, 2017 6:54:19 AM

Bliss thinks there is an invisible caster, maybe a vampire, somewhere mind controlling Pressi. But he has no more See Invisible spells to cast. What to do? What to do?

What would a hero do?

Bliss takes out his potion of Protection from Evil and drinks it. (Move action plus standard action.) Then he uses a hero point to cast Detect Thoughts, a first level witch spell (OOC: for now!) (Ley check 27 = OK whew)

He takes a step toward Pressi, avoiding the entangle, concentrating to sense thought above her head and toward the building.

He hopes that Pressi / the mind controller did not hear him cast. If possible, he hides in plain sight.

Stealth 39

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 52/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Wednesday September 6th, 2017 1:41:35 PM

Last Round (Revised)"

OOC: Sorry, missed that we were still in rounds. Saw the last golem go down and thought combat was over.

Kezzem downs his potion of cure moderate wounds, but is unable to distribute the other potions or use his wand to heal the others (so the 3 and 7 prerolls are still there).

This Round: Kezzem attempts to make his way towards the sounds looking for others in need of healing.

Pressi (Melvin) - AC 22 (current 21), HP 52/77, CMD 26 (currently 28); drow form; feather fall  d8+4=6 ;
Wednesday September 6th, 2017 2:15:21 PM

Pressi continues to walk back and forth in front of the house before striking herself again.

Damage 6

Sky & Cudgle (Marty) HP: 18/61; Ac:22 & Cudgle) 
Wednesday September 6th, 2017 9:56:58 PM

Sky begins walking around to the front of the house.

where is everybody!

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d20+16=35 ;
Wednesday September 6th, 2017 11:56:16 PM

Lance raises an eyebrow. That's odd.

He raises a hand and intones a brief incantation to dispel any current effects on Pressi.

ooc: Cast dispel magic on Pressi. Dispel check 35.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Wednesday September 6th, 2017 11:57:17 PM

ooc: Apologies for missing yesterday. I went home and thought, "It's 6 o'clock. I'll just lie down for a quick nap before I need to get dinner ready for the kids." I woke up 13 hours later when my clock rang at 7:00 AM. :/

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17  d20+23=43 ;
Thursday September 7th, 2017 12:21:29 AM


Seeing Kezzem hurry off, Murphy sighs. "Er du i stand til å åpne døren, vann ånd?" he calls clearly through the door (which translates as 'Are you able to open the door, water spirit?'). Or keyhole. If the elemental is able to open the door, he will look ahead, and walk through if it appears reasonably safe. If the door does not open, he will head down the stairs, as he does not think he will be able to handle the door himself and, besides - where is everyone else?

Query: On the map it appears the wall to the outside has been blasted open. Is this the case? Should the door not open, he will go outside, and turn to the right, looking down roughly toward Pressi and/or the be-floured Garron-on-the-ground.

Very helpful earth elemental Rocky feels the magic of the summons dissipating, and is pleased to be returning to his own plane. Slugging big puffy flesh was entertaining, nonetheless.
==========
Perception: 43

Large Earth Elemental: returns to elemental plane
Small Water Elemental: 2 rounds (13-8hp=5hp)
Medium Water Elemental: 6 rounds (30-5hp=25hp)


Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17 
Thursday September 7th, 2017 12:28:24 AM


[Would it be too much to have the two water elementals communicating with one another, together trying to solve the riddle of opening the door? If not, that's what they do.]

DM Ken: 1st Floor Map - 2nd Floor 
Thursday September 7th, 2017 1:53:41 AM


Bliss tries to detect the surface thoughts of Pressi, and succeeds. There is clearly thought present from both her, Garron, and all the other folks present.

Kezzem tries to make his way to the commotion.

Pressi injures herself, yet again.

Sky comes around the corner of the house, shouting for his allies.

Lance easily detects the magical effects on Pressi. He feels the spell out, a thick knot of magic in the base of her mind. He applies a sledgehammer of dispelling magic to the effect Not long after, Garron sits up, and starts coughing. He looks bleary eyed at those around him, and curses.

Pressi falls in a slump to the ground.

"Fiddlesticks", he says. And with a *poof*, he casts teleport and vanishes.

The water elementals manage to figure out the door, which just leads to a number of shelves and books on golemcraft, undead theorems, and ways to create minions from everyday household items.

Back outside, Pressi slowly comes to. Something still doesn't feel right, like there's someone looking over her shoulder at all times. Try as she might, cannot turn quick enough to catch whatever the force is. Just as she calms down, she hears a familiar voice, sounding very disappointed, in her head.

"Aw, Fiddlesticks.", says the voice of Garron.

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17  d8+5=9 ; d8+5=8 ;
Thursday September 7th, 2017 2:20:05 AM


"Tusen takk, vann ånder. Du kan gå hjem," Murphy thanks the water elementals, and sends them back home.

"What in the Wold has Garron been studying???" Murphy asks. "Was it he who sent the golems against us??"

Murphy runs down the stairs, until he finds his friends. "Hey, hey, everyone - I think it was Garron who made the flesh golems that were attacking us! Where is Garron? I want to talk with him, now!"

Then he sees Pressi, sorely wounded, with a strange expression on her face. He runs to her, casts cure light wounds for 9 hp, and again for 8 hp of healing (using pearl of power for second casting). "What has been going on around here? I woke up to an explosion..."

Bliss (AC24, HP54of81) (Cayzle) 
Thursday September 7th, 2017 5:14:46 AM


If we are in combat rounds, Bliss continues to concentrate so as to detect thoughts.

=====

If we are not, then Bliss takes the time to scan the house until all minds are accounted for. He is still operating under his invisible vampire theory, and he wants to make sure he does not detect any vampire thoughts.

If that reveals nothing, then he'll use his witch deathwatch cantrip (last time for that) to scan everywhere for undead.

In doing that he sees the golem notes and such.

He thinks about the two golems they fought. He asks everybody if anyone has ever seen a sample of Uthvas's handwriting. Are the notes here in his hand, if we can tell that? If we have ever seen his hand?

Could it have been, Bliss wonders out loud, that Garron WAS Uthvas? Maybe with polymorph magic to seem like a halfling?

Bliss uses Detect Magic and searches the house too.

This flurry of activity keeps Bliss super busy and distracted for a while. But when he winds down. He sits with Mookie's body. Tears roll down his cheeks.

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 52/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday September 7th, 2017 10:36:58 AM

"Wha...huh?"

Kezzem, not sure what is going on, moves towards Pressi's side. He activates detect evil and looks around, at Pressi and Garron in particular, and then the area in general.


Pressi (Melvin) - AC 22, HP 69/77, CMD 26 
Thursday September 7th, 2017 3:37:44 PM

Pressi dropped to her knees, her drow form gone with some flickering, as she tried to extricate the force from her head. She attempts to figure out what is happening to her, to no avail.

"Ok, everyone, you should know that I hear voices in my head. You may proceed to act shocked but I think we all knew this day was coming.

"Also, if anyone up on the balcony finds the rest of my soul, please be careful with it. I haven't paid it off yet."

She attempts to contact Garron by thought, trying to ask him what he still wants and what he is doing.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Thursday September 7th, 2017 10:32:53 PM

"Looks like Garron is a bad guy. And he's in your head, you say?" Lance points a finger at Pressi. Light crackles in a nimbus around his hand. "Just in case."

DM Ken: 1st Floor Map - 2nd Floor 
Friday September 8th, 2017 6:54:10 AM


Kezzem and Murphy rush to Pressi's side, worried about her health. Murphy heals her while Kezzem tries to figure out what is wrong. Lance too, approaches.

Bliss, cradling Mookie, seems to realize his long time friend is no more.

Pressi feels something alien within her mind, and within her soul. When she reaches out, Garron is easily within reach. She asks what he wants, and what he is doing.

"Well, Swordling, those are both great questions. I don't know - why - this happened, but a piece of me is still in you. I don't think it's a huge deal for the - real - me. After all, he teleported away. That doesn't make anything less troublesome for you and I, however."

Pressi feels a few differences, chief among them a power bubbling up from within herself she hadn't noticed before. It was like restless energy, but all in the pit of her belly and buzzing fiercely. As she comes to grips with her new situation, she notices Lance.

Lance points his finger her way, with energy crackling at his command.

"Looks like Garron is a bad guy. And he's in your head, you say?" He lets the question hang for just a moment. "Just in case."



Bliss (AC24, HP54of81) (Cayzle) 
Friday September 8th, 2017 8:04:09 AM

Distracted by grief, evidently Bliss lets his concentration slip without detecting thoughts.

Not understanding what happened with Pressi, Bliss is still operating under his invisible vampire theory, and he wants to know if any are around. So he'll use his witch deathwatch cantrip to scan everywhere for undead. In doing that he sees the golem notes and such.

He thinks about the two golems they fought. He asks everybody if anyone has ever seen a sample of Uthvas's handwriting. Are the notes here in his hand, if we can tell that? If we have ever seen his hand?

Could it have been, Bliss wonders out loud, that Garron WAS Uthvas? Maybe with polymorph magic to seem like a halfling?

Bliss uses Detect Magic and searches the house too.

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17 
Friday September 8th, 2017 9:30:59 AM


"BEFORE we go jumping to conclusions," Murphy says, holding up a forestalling hand toward Lance, "Let's all talk, and piece together what just happened. I'll start, and let's fill each other in. I'll start in a moment." Murphy walks over to where Bliss cradles Mookie. "I'm so sorry, my friend." He crouches down for a moment next to them. He runs his hand twice over Mookie's head and partway down the feathers along his back. He places his hand on Bliss's shoulder gently, and lets it stay there for a moment. The druid then rises, and begins to speak. "I was asleep, then heard an explosion outside my room. I awoke to what sounded like a battle beginning. The room was filled with a thick, thick fog. So I summoned an air elemental to help clear it."

He goes on to describe next summoning a large earth elemental as he heard the sound of heavy footsteps outside the room; the elementals striking the flesh golem as it broke down the door; the air elemental being sent to clear more fog from hallway, and being sent upstairs to clear fog and find Garron; 'Rocky' the earth elemental continuing to battle the flesh golem, then being sent to find and fight a similar creature outside, with first Murphy, then Rocky exiting via the room's window. Murphy hurried along the side of the house, saw a fire within at the stairway, summoned first a small water elemental, then a medium sized one of the same sort to work to extinguish the wall of fire.

[more to write, must take break to work...]
So, Murphy

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17  d20+23=32 ;
Friday September 8th, 2017 10:32:10 AM


Continuing, the druid tells of Kezzem joining him after a while, and then, after the fire was quenched by the larger of the two water elementals, of them managing to open the door into a library, just after Kezzem left his side to return to the ground floor. Murphy quickly describes the general contents of the library - books on the fabrication of golems, undead theorems, and ways to create minions from everyday household items. In fact, he goes into more detail, actually repeating exactly what he said to each elemental, and describing the intense heat from the magical flames... but you can read those things for yourselves.

"I then hurried out here, where I found you all."

Answering Bliss, the druid says, "I spent a good deal of time on our trip back from Bright Springs reading through one of Uthvas's journals. Yes, I should be able to discern his penmanship."

He walks over to Pressi, and gives her a kiss on the cheek, a squeeze of the hand. "Tell me what you can of what you saw, and what happened here tonight, beloved."

He turns to the others. "Each of you, please, tell us what you saw and heard, what you experienced, and where things happened."

[You need not write out a full narrative. A simple, "{your character name} tells everything that he saw happening," would suffice. Murphy will pester each one of you until you spill the beans!]
===========
Perception: 32


Dark Pressi (Melvin) - AC 20, HP 64/72, CMD 20 
Friday September 8th, 2017 11:43:09 AM

OOC: New Header - build locked in

will post after lunch

Dark Pressi (Melvin) - AC 20, HP 64/72, CMD 20  d20+16=35 ;
Friday September 8th, 2017 2:16:25 PM

Pressi tried her hardest to concentrate on what was real and what was fake. The voices continuing in her head. Her robe of alteration seemingly crawling into her skin. Her weapons clanging about... wait, since when did she have weapons? "Less troublesome... what did you do? What does this mean? How do we stop it?"

She looked up as Lance aimed a spell at her. "So, now you've chosen to contribute," she snapped. "Stand down, I may hear voices in my head, but I'm pretty sure I'm back in control... ish. Come on, I'll explain on the way."

----------------

Pressi heads back towards Uthvas' room and his balcony (climb take 10=17), after extoling Lance and Sky to follow her. "In here, I want to check some things...."

She stopped upon seeing Bliss cradle Mookie. "I am so sorry, I don't even know what to say."

As Murphy came in, she paused. She wasn't even sure how she looked - was her hair even shorter? - and could only imagine what he did or didn't hear. She did squeeze his hand a little hard before returning to look over the entire bedroom, especially the chests and alter she had considered checking. "Should have been less worried about Garron and more worried about what this stuff was," she remarked. (Perception 35+1 for traps.)

In response to Murphy's questions and Bliss continuing to look for vampires, she talked about how she woke them up, the activities up above, how she had come up here searching for Garron, and how he seemed - or at least a trace of him - to still be in her head.

"He was using... Magic Jar? I think that's what he called it. He was going to possess us one by one and bring us up here to stand motionless while his golems tore us apart. But something something didn't know what he was doing, and had to scramble. He placed an unlocked door knowing we'd flock to it, and then went invisible. He kept taking cracks at me, took over the elemental, and then...

"I'm not sure all of me ever found her way back. And all of him certainly didn't."


Bliss (AC24, HP54of81) (Cayzle) 
Friday September 8th, 2017 5:49:06 PM

OOC to Melvin -- If the character count in your header is too long, your links fail just like you got there. If you want to link to multiple docs in your header, use a URL shortener, like bit.ly, to make them short. Then your headers should work again.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Friday September 8th, 2017 9:19:31 PM

Lance floats down and alights on the balcony. He watches sympathetically as Bliss tends to Mookie, and listens as Pressi explains what occurred. Or, at least, what Pressi claims occurred. Lightning continues to dance between his fingers as he stood ready.

"Could you elaborate on this soul-sharing? Is it like an empathic link? Can he see or hear us?"

DM Ken: 1st Floor Map - 2nd Floor 
Saturday September 9th, 2017 3:47:07 AM

Garrons voice sounds alarmed.

"Good heavens girl, your team mate is insane! It might be best if you keep our discussions a secret, at least from -that- one."

Bliss neither detects, nor finds, and conscious thoughts from creatures, living or dead, not accounted for. Detect magic lights up a few areas protected by alarm spells, but nothing else.

Murphy tries his best to make heads and tails of everything, and is quick to offer Pressi support. He does NOT think the handwriting of Garron matches that of Uthvas. He's fairly certain that they write with the opposite hand!

It seems far more likely that Garron was working with the former. In fact, it makes those other spots on the map all the more suspicious.

Lance isn't convinced that Pressi isn't still controlled, and still threatens her with magical lightning while asking questions. Pressi doesn't seem to pay it a bit of mind, annoyed that when the lightning sorcerer finally acts, it's to threaten a comrade.

The search of Garrons house turns up little of value. The house itself sustained quite a bit of damage between shattered windows, elementals, and fires. Left almost exactly where they started, with a map and some red circles, the halfings have some decisions to make.

They know several forces have become active in Humbles Ford, all with fealty to Uthvas. They've defeated a Leng Ghoul, and now they have forced Garron, apparently a necromancer who is at least loosely tied to Uthvas, to retreat somewhere.

Pressi's unique situation seems to be mostly a case of magic gone wrong, though how far the effects will reach and what exactly they entail is unknown to any of them, except perhaps, the voice in Pressi's head.

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 52/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Saturday September 9th, 2017 1:41:05 PM

Kezzem, unsure of what else to do, casts lesser restoration on Pressi.

"I don't think this will work, but it's worth a try."

Pressi (Melvin) - AC 20, HP 64/72, CMD 20; Harper -AC 21, HP 61, CMD 23 
Saturday September 9th, 2017 3:27:01 PM

OOC: Header update, test

Pressi (Melvin) - AC 20, HP 64/72, CMD 20; Harper -AC 21, HP 61, CMD 23 
Saturday September 9th, 2017 3:29:30 PM

OOC: Header update, test

Pressi (Melvin) - AC 20, HP 64/72, CMD 20; Harper -AC 21, HP 61, CMD 23 
Saturday September 9th, 2017 3:34:03 PM

OOC: May post later, but wanted to give you a heads up - this "twisted component" is basically the flavor way of introducing Pressi's new build (and personality tweaks) so it's not going to be easily removed. Just wanted to let everyone know that she's back in control and doesn't need curing.

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17 
Sunday September 10th, 2017 1:23:42 PM


"Lance, I swear, if you don't stop preparing to aim an electrical discharge at Pressi, you will regret it greatly," Murphy warns. "It looks like Pressi has experienced some sort of transformation - you, of all people, having gone through something similar not more than 5 or 6 hours ago, ought to understand that. Though, yeah, it does seem strange. As time goes on, I think we all will have to become more accustomed to strange. Now, put that hand down, and please, will you tell us what you saw and heard over the last few minutes? It appears we were scattered all over the place, and it might be wise to piece things together."

"Kezzem, please tell me everything that happened to you tonight - what you saw and heard."

"Sky, your turn. What happened to you, what did you observe?"

"Bliss - please tell us, if you can, what you saw happen here tonight," he asks in a gentle voice - though Bliss already has done much investigation and, one would presume he communicated that to the group.

And then, regarding Pressi, Murphy tells her, "You already have told us much. You look a little... different. Whatever we go through together, whatever changes there may be in our lives, you are mine, and I am yours."

EVERYBODY: As stated in an earlier post, you need not write everything your character observed - a simple, "Sky tells everyone about what happened to him once the attack began," or the like should suffice. Just an acknowledgement that you've responded to Murphy's request. As mentioned, he will pester each party member until they do so.
======
After the reports are in, Murphy says, "None of us have slept much, or at all. Two of our members have quit the team. Poor dear Mookie has been killed. We don't know what may be found at the other three sites on the map - the old cemetery, the flower field, the old communal building. Shall we now go to the other three sites? Or, inform the Constable of the goings-on, then get some sleep ourselves, and rejoin the investigations after we rest? I have used most of my spells. I cannot shape change until the dawn. I know some of the rest of us also have spent a good deal. What now, friends?"

Lastly, he puts his wand of cure light wounds to work. Will show rolls and who benefits in later post.

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23  d8+5=9 ;
Sunday September 10th, 2017 4:28:24 PM

Pressi watched warily as Lance continued to advance upon her with his spell, and as Kezzem fired lesser restores at her. You know, Garron, I am beginning to think you might be right...

She felt a wave of relief as Murphy stood in to protect her, just as her own arcane energy had begun to flow from her fingertips. She pulled back her spells out of shock and embarrassment. I've got to say, that has never happened to me before.

"Guys, guys, I may have overstepped in what I said before. I don't think I am being controlled or that this is a disease... though it would have been nice to find the soul gem he was using. It's just some faint echoes, that's all."

Pressi smiled as best she could at Murphy. Maybe she could be nicer when she got used to losing her body, but this would be tough - insecure about the old body, fearful of the new, she would need time. "I did need to hear that, thank you."

So, as long as you're here bombarding me and I'm stuck with this body, anything in particular you want to tell me about it. A user's manual perhaps? Wait, wait...

Pressi dug through what was apparently her new possessions, pulling out what was apparently her new holy symbol from Maab.

Flipping from page to page - welcome to the wild world of witch based bounty hunting, newly rolled out witch form granted early, legal pronouncements - Pressi began to review the various abilities, weapons, and spells suddenly granted to her (with surprisingly little loss in melee offense or defense). Waving off Murphy's wand, she hits herself with a CLW spell, watching the wounds heal. "Huh, look at that."

She explains to Murphy that they have two more options unconsidered. First, she can cast a divination that could tell them what is going on, but it would take 10 minutes. Second, she can take some of the treasure to cast Lesser Planar Ally to collect a reinforcement. (She considers trying Relentless Tracker but it probably won't work on someone that teleported out.)

"What's worse is that if we go to the three sites, we might have to split the party. What if they only strike one location, or they strike all three at once? As for contacting someone in command, that might be best - but I can't let something horrible happen while I sleep. If people are that depleted, I could try scouting the area, taking advantage of my new body."

----------------

spells used
L1: 1/5+1

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17  d8=3 ; d8=3 ; d8=2 ; d8=5 ; d8=7 ; d8=5 ; d8=3 ; d8=1 ; d8=6 ; d8=8 ; d8=8 ; d8=6 ; d8=8 ; d8=5 ; d8=6 ; d8=5 ; d8=5 ; d8=5 ; d8=2 ; d8=3 ; d8=7 ; d3=1 ; d8=3 ;
Sunday September 10th, 2017 11:22:47 PM

(3+7)+4+4+3+6+8+6+4=45 Sky 61/61
7+9+9+7+9+6+7=54 Kezzem 99/99
6+6+6+3+4+8=33 Bliss 81/81
4 Murphy 76/76

"First, we clear the library. No sense in letting Garron get his books again should he teleport back. We need to warn the other members of the Second Dinner Club, very, very soon. But - the books - can the rest of you work on that as I use the wand? Pressi - go ahead now and start your divination."

Murphy uses the wand of cure light wounds over and over again, listening to others as he helps cure them. Everyone, who is alive, that is, is back at full hit points. "We need to get another wand," he says, though this one has charges left, there may not be enough to get them healed up after a similar encounter.

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 52/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday September 11th, 2017 9:51:09 AM

"I didn't see much, I was asleep," says Kezzem. "I woke up attacked by one of those fleshy things. My daggers weren't working, so I withdrew to the hall and ran into another one. That's where I ran into you."

DM Ken: 1st Floor Map - 2nd Floor 
Monday September 11th, 2017 10:21:59 AM


Murphy heals everyone, and tries to put everything into a neat timeline. He comes up with a plan to rob Garron of all of his books, and starts gathering them. The books are heavy, and numerous. Nearly 100 lbs worth when all gathered together. The party can either figure out their transportation, or destroy them.

While poking around, he finds a box of peculiar socks and assorted cold weather gear, seemingly attuned to druids. (Your lotto prize is now available.)

Kezzem answers, as do all the other party members, even if they have yet to vocalize their response.

Pressi starts checking out some possessions she didn't have before. She mentions wanting to find a soul gem, and Garron butts in.

"Not going to find it here girl. It's with my main body. The spell ended, he has the gem, but some of him stuck around in you, and made me. Don't ask me why.

It seems that the party has options now.

Divinations. Scouting. Resting. Seeking help.

At least everyone is healed at this point, thanks to the nearly depleted cure light wounds wand.



Bliss (AC24, HP54of81) (Cayzle) 
Monday September 11th, 2017 11:06:15 AM


Bliss looks up. "My spells are almost all gone. I am hurt. Mookie is dead. Alleah and Shel are gone."

"At least I have a spell to bring back Mookie tomorrow."

Bliss (AC24, HP81of81) (Cayzle) 
Monday September 11th, 2017 11:07:56 AM


Bliss looks at himself. "I'm not as hurt as I was!"

Bliss (AC24, HP81of81) (Cayzle)  d100=37 ;
Monday September 11th, 2017 1:44:51 PM


Bliss yawns. He casts a spell to summon a cauldron (Ley check 37), crawls under it, and goes to sleep.

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday September 11th, 2017 1:52:33 PM

"I'm at a lost on what to do next," says Kezzem. "I'm going to go find my pants."

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Monday September 11th, 2017 10:37:54 PM

"Well, that's different." Lance dismisses the lightning crackling around his hand. [b]"I understand the finer differences between transfiguration and possession, though it is still concerning that you hear voices. Perhaps they will be gone by morning. Perhaps not. I think that hearing the voice of a necrom

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Monday September 11th, 2017 10:38:38 PM

...ancer warrants caution."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Tuesday September 12th, 2017 12:40:22 AM



Murphy relaxes as Lance stands down.

"The Second Dinner Club towers are right across the street," Murphy comments. "Let us go and awaken them, warn them against their newest member - whether it is Garron himself who is to blame, or someone who has possessed or corrupted him, we do not yet know with certainty. Tell them we have his library, and ask their counsel. I hope neither of them has been similarly corrupted. Until they give me cause to do otherwise, I shall trust their goodwill for now."

"Perhaps Garron will not return here soon. Bliss - I am so glad to hear he believes he has the means to bring back Mookie - he has just fallen asleep here. How about if a few of us remain here, and a few go right now to speak with Veseley and Tiana. I will go, and carry a few of Garron's tomes. Who will go with me? We'll talk with them, then report back. Now, we also need to alert Constable Roscoe Hornblower, and see what he recommends. Once they have been alerted, then perhaps the rest of us can get some rest - whether here, or at our group's burrow by the river, and see about beginning again this afternoon."

If Pressi will go along, Murphy takes the time to try to talk privately with her, seeking better to understand - as much as she is willing to communicate - what is going on with her. If she wants to try her divination spell before they set out, he is happy to wait.

"Thank you, Kezzem, and everyone, for letting us know what went on tonight. So - my air elemental was taken over, maybe by Garron, Pressi? Oh, and yes, Kezzem, your pants. Want to come with us to the Tower? And Lance, Sky - stay here or go with?"

Summary: Murphy asks who will go with him to walk to the very nearby Wizards' Tower of the Second Dinner Club (taking along some of Garron's library), and who will stay with sleeping Bliss. Once the wizards are alerted, he says he intends to alert the town constable, show the map and giving a brief description of the Leng Ghoul and zombies encounter, the map, and Garron, and the flesh golems, and library. Then, likely seek rest for all who need it.

When people have decided, then Murphy heads out to do as described - unless someone has a much better plan.

DM Ken: 1st Floor Map - 2nd Floor 
Tuesday September 12th, 2017 10:42:24 AM


Bliss falls asleep.

Kezzem is lost without his pants, and decides to go find them, while Lance cautiously withdraws his threatening posture.

Murphy also has a plan for rest, as dawn approaches, but has a final errand. He tries to drum up escorts to go to the wizards tower with him, but gets no immediate volunteers.

He goes alone, delivers his warning, and though there was some initial shock, the other spell casters thank him for the information, and recommend he leave Garrons books with them.

When he returns, he finds that someone had already alerted the good constable, who seems to be fairly clear headed despite the hour. Riding a slow moving pony down the same road Murphy is traveling, he ambles his mount towards Murphs.

"Top o' the twilight to ya, Mr. Pipewood. Some folks reported hearing a fuss down at Garrons place. IS that where you're going too?"

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23  d20+16=17 ; d20+18=27 ;
Tuesday September 12th, 2017 10:45:25 AM

Pressi continued to flip through her newest powers and abilities. "I'm glad that you are able to bring Mookie back," she told Bliss. "... Maybe he can tell me what a harper is."

Down below outside the house, a leapord sat grooming. Only occassionally would she side glance at the carrier chickens, licking his lips. Otherwise, she remained with a disinterested look.

Regarding the books, Pressi takes a quick perusal (perception 17 nat 1, spellcraft 27) for any books or notes that stand out - anything that might indicate what he was working on or where he is, or that even might seem like a particular book of value.

With the standoff done, it became increasingly clear that the team was in no mood to rush off to yet another battle, as anti-heroic as it might be. And she supposed the team had a point. With three possible locations, depleted resources, missing team members, and a betrayal that cost them dearly, it was probably prudent if cowardly that they avoid rushing off yet again to what might be a trap or too late.

She hated being prudent but cowardly.

Murphy proposed splitting up into three groups - and seems quite interested that she join his. But she is torn. One of the few characters that still doesn't need sleep, she might need to stand guard - though it seems like lots of her teammates would like to stay where they are.

As for the constable... she might be the fastest messenger, as someone who could ride her cat or broom speedily. But she really didn't like the idea of explaining this to the constable in the middle of a public area - her friends and boyfriend barely understood, and she barely felt like explaining to them what it is like. She volunteers to go if nobody else will do it, but otherwise agrees to travel with Murphy instead.

(She doesn't cast divination unless Bliss needs her to stay. It's a 10 minute casting time and Murphy seems to want to get going.)

(was writing this during DM's post - will addendum later today)

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Tuesday September 12th, 2017 11:58:30 AM


"Yes sir. Glad you found me here, Mister Hornblower." Murphy lays out briefly the encounter at the farm and the map they found there - with the four places marked, which he enumerates, then in greater detail the goings on with Garron, and his teleported retreat, and the brief interaction with the other two members of the Second Dinner Club. "I'm just going to transfer the rest of the library to Veseley and Tiana, then I think it wise to move the members of the Sword to another place to sleep. I realize that perhaps we should investigate the other three spots, but most of our people have been sorely pressed, and need to rest."

Roscoe Hornblower already knows most of the members of Humble's Sword. He refreshes their acquaintance if needed. And asks, other than Garron's house, whether there is anything else the Constable may be aware of they ought to know about.

DM Ken: 1st Floor Map - 2nd Floor 
Tuesday September 12th, 2017 12:36:39 PM


The constable's eyes bulge at the constant stream of important information. He quickly takes out a pad from a pocket, brushes off the crumbs of some previously finished pastry or another, and starts writing.

"Uh, do keep carrying on. No suspicious reports other than this one. I don't mean to sound like I want to push this all on you, but me an' some boys -could- check out some of these places.. an' hope there's no zombies or evil wizards or linguini ghouls an' such, but maybe it might take us awhile to gather up our .. uh.. gear. So if you happen ta' get there first, be careful! Such is life I 'spose..."

With a tug on the pony's reigns, the constable turns and heads back from whence he came, running through a very short list of halflings reliable enough for such a large problem.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Tuesday September 12th, 2017 1:01:31 PM


Murphy's intent was not to overwhelm Roscoe... but, there it is. "Perhaps a few of us from the Sword can do a lookover, but it will have to wait until after dawn. Will see what my friends are up for - but again, there were many injuries, and exhaustion may be setting in. Good luck, good Constable."

Murphy reports back to Garron's house, telling his friends what the wizards and constable had to say. He empties his haversack, and fills it with as many of the rest of the books as he can - saving a few - especially if there is a journal or two - for review by members of the Sword. He finds that Pressi is looking things over, and asks which ones she wants to hold onto.

"After dawn, I can do some aerial spying over the three areas - but would love some company on that task. Though she has left us, there is some value in what Alleah had to say." He asks if any would come with him to take most of the rest of Garron's library across the street to the Wizards' Tower. If so, he'll chat with them. If not, he delivers - and does let Vesseley and Tiana know if they keep a journal or two.

Then comes back, reloads his haversack, and asks whoever will stand watch (Pressi?) to wake him once the sun begins to rise. And he sleeps - in a common area, so that they are not separated from each other as earlier.

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23 
Tuesday September 12th, 2017 1:46:19 PM

With Murphy gone alone, Pressi decides to fire her divination after all (Murphy's trip and back should give her plenty of time).

Unless anyone interrupts, Pressi asks Maab the following question (CL 7): "When should I go to each of the three places and when should I go to Garron again?"

With that done, and Roscoe not coming in (she actually would have hidden if he had), she and Murphy begin a plan to drag the books - which is not necessarily difficult. Between her familiar and an unseen servant, they can drag 100 lbs easily across the street if its tied up enough.

She agrees to stand watch and to accompany Murphy for aerial spying.

--------------

Spells used

L1: 1/5+5
L4: 1/2+1

Bliss (AC15, HP80) (Cayzle) 
Tuesday September 12th, 2017 2:15:58 PM


Bliss is asleep and dreaming under his cauldron ...

Bliss dreams he sees Mookie flying. He follows his friend, and he comes to a fairy castle with a fairy princess who looks like Pressi. The fairy waves her wand, and Bliss changes into a cat; Mookie changes into a butterfly; the fairy changes into a silver dragon.

She beckons, and all three enter her castle, which is a garden. She waves her wand again. Now she is a noble elf queen, Mookie is a flower, and Bliss is a shrub. It is time for tea.

She motions, and everybody sits down. The queen picks the Mookie-flower, and then Mookie is a flower-teacup. She pours the tea and hands Bliss tea in the Mookie-cup. He understands that if he drinks her tea, they will have made a deal. Bliss bows, takes the teacup, and sips his tea.


[OOC: Link and sheet updated]

ADM Kim 
Tuesday September 12th, 2017 8:27:26 PM

That is the best post of the year, Cayzle.

Cayzle comments: Aw shucks! ::blushes and kicks the dirt::

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday September 12th, 2017 10:48:51 PM

"I thought a harper was someone who played a harp, Press," says Kezzem

"Murph, I honestly don't know why you keep wanting to split the group. That never works well for us. Sometimes one," Kezzem holds up his fist, "is a bigger number than 3," he holds up 3 fingers.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Tuesday September 12th, 2017 11:47:56 PM

"I will join you in looking into the tower. First, we should thoroughly search-- coughLOOTcough-- this house."

Lance investigates the entire house, collecting everything worth carrying.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Wednesday September 13th, 2017 4:47:13 AM

"Thanks, Lance. Glad for your company!" He laughs at his comment regarding looking through the house, and says, "Search away!"

He is also glad for Pressi's help - and company. If her divination has revealed anything she wants to talk about, he listens with care.

"Kezzem, I'd be fine with all of us going together. Was only thinking of a high-level fly by - with help - so we have at least a little clue as to the lay of the land. But, if all are ready, we can skip that, and just all go at once. Let's decide together after dawn comes, and see how people are doing, all right?"

Sky & Cudgel (Kim for Marty) 
Wednesday September 13th, 2017 4:48:22 AM


Sky and Cudgel sleep until awakened.

DM Ken 
Wednesday September 13th, 2017 5:11:10 PM


Pressi Only: Highlight to display spoiler: { There is a long silence before you receive an answer.

"What is this? A new agent of accord, and a new witch in my court? I am so very rarely given the joy of experiencing surprise!"

The voice is smooth, like a purr. It seems, both curious and amused by your contact.


"I shall wonder, can you appease both your queen and Pantheon? Neither he nor I are fond of sharing out heralds in your Wold..."


The is another slight pause, and then laughter.

"Delay too long, my new herald, and your greatest foe will marshall his forces together. A cornered animal is more dangerous if it has a pack around it. Just take care not to let yourself get too exhausted hunting the doe, to defend yourself from the stag."

}

Searching the house proves to be fairly frustrating. It seems that almost all of Garrons possessions are of little value. From his clothing, to his books - most of which are self-created copies of other texts, nothing seems to be too extravagant.

Perhaps his house once held value, but now large parts of it are smashed, broken, or burned.

(There is some confusion on my part in what happens when. There are references to a future trip to the wizards tower, but Murphy seems to have already gone. Soooo...)

After the house is searched, authorities warned, wizards informed, and plans made, the consensus (seems) is for a period of rest. The sun is barely becoming visible as the halflings make it to their own home (or homes). The constable sits out front, waiting on the others to approach .

Behind him, waits an unknown halfling. The stranger is fairly tall for his race, he wears basic brown tunic that covers his mithral chain shirt in all but a few places. On his back he carries a bow, and a brown painted shield.

He has messy brown hair and brown eyes. He carries himself with an air of confidence, but isn’t overly gregarious. He seems to be somewhat familiar with Constable Roscoe.

"This is my cousin, Hobie. I think he can help you..you said your crew needed rest. We can hold the watch out here until the afternoon. You all go get your 8 hours. We can introduce ourselves afterwords."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 [About the books, 2nd trip to Wizards Tower] 
Wednesday September 13th, 2017 5:22:51 PM


Quick reply on 2nd trip: Trip one with with a few books. Trip two, shortly thereafter (and after seeing the constable) was to take most of the rest of the books to the wizards - should be a very short exercise - Murphy puts as many as will comfortably fit into his handy haversack, Pressi and Lance help carry whatever is left over. However, if Garron had one or more journals, the party retains those for review.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Prayers, Sleep, Intros 
Wednesday September 13th, 2017 6:11:30 PM


"Hobie, well met. I'm Murphy. Ah - thank you, Constable Roscoe. So, folks, those who need sleep, especially for recovery of spells, now is the time. Though I don't need it for spell recovery - I may need it shortly for a measure of sanity.

"If there is one among us who is fine without the rest, If you could visit Pirnook's General Store - he has a link to the Catacombs. I'll put in 250 gold pieces, if the rest of the party can chip in a total of 500 gp more. A wand of cure light wounds costs 750, and can replace the one I've been using on everyone. I have bought several such wands over the past few years for everyone's benefit. If someone else can help share the bill for this one, that would be appreciated." He gives a bag with 250 gp in it to whoever offers to visit the Catacombs.

Once that is resolved, he says, "I will say my morning prayers, then join the snoozers. I'm not even hungry." He does down a fair amount of water, offers some to others who are thirsty, then goes outside for his morning devotions. He focuses primarily upon Eberyon, seeking wisdom and guidance. He also acknowledges and seeks the favor of Maab, Flower, Alemi, Domi, Gargul, Ffloy, Pantheon, and gives a nod to Wardd, whose moon he hopes one day to visit. He ends with a closing prayer to Eberyon. He changes up some spells. If Pressi is still around and awake, he talks with her for ten, fifteen minutes, asking if she has questions, concerns, counsel - and a kiss, then joins others in slumber.

Once sleep is done with
At the time of awakening, he washes up, listens to any reports that come in - and takes time to start an acquaintance with Hobie. "Murphy Leafwin Pipewood," he introduces himself. "You look vaguely familiar, I think, Hobie. Tell us about yourself, and we'll do likewise."

Bliss / CatBliss (HP80) (Cayzle)  d20+9=28 ; d20+17=25 ; d20+20=29 ;
Wednesday September 13th, 2017 6:31:49 PM


Bliss remains asleep under his cauldron in Garron's front yard. When he wakes up, his sees that his cauldron looks funny. Kind of something like this. Bliss is not surprised at the transformation; indeed, he makes note of a lot of other changes.

Bliss thinks about his witch magic. Lots has changed with that too. He stands with his cauldron and concentrates. He is making a concentration check (1d20+6+3) vs DC13 ... he rolls a 28, so no problem. A small drop of dark red glowing liquid appears and then evaporates so fast. That takes an hour. Bliss ends up with all his new spell slots ready to cast.

Then Bliss concentrates again, one hand on his new cauldron. He has two checks to make for this ritual magic to work. The first check is a 1d20+17 to hit a Handle Animal DC20 [Grimalkin]. He rolls a 25, no problem. Then he has to roll a 1d20+20 to hit a Spellcraft DC30 [Sharing, Shield of Faith]. He rolls a 29! A miss!, but at the very last minute, he makes a heroic effort for a +4 retroactive bonus, to pass! [OOC: hero point removed from sheet, plus the ones used on Aug 25 and 28, three total gone]

Bliss laughs and changes into a black cat!

The BlissCat wanders around to find the rest of his friends. When he finds them, wherever they are, he changes back to himself in front of everybody, then back and forth. He laughs again.

"Look what I can do!" he exclaims.

Spells cast today: Shield of Faith

Hobie Browncloak AC 21(shield off) HP 72 CMD 24 
Wednesday September 13th, 2017 9:41:38 PM

Hobie nods to Murphy's initial comment, but remains mostly silent throughout the group's rest. He can be seen chatting with his cousin throughout the watch, his solid demeanor turning to jolly as the two share old stories and inside jokes. He is careful to remain watchful, but appears to be very appreciative of the opportunity to catch up and spend time with the constable.

After the group has awakened, he'll greet Murphy and any other who might be around and offer greetings. "Nice to meet you Mr. Pipewood. I'm not sure why you find me familiar, but I've traveled much with various groups, so it's possible our paths have crossed. As far as telling you about myself, the name is Hobie. I'm usually an adventurer for hire,"

At this point he casts the constable a look of genuine appreciation and affection.

"But my cousin thought my skills might be useful, and personally asked for me to be here. I can't deny him any request. Pleased to be here, for however long I might be useful."

With the last words he smiles and nods his head at the group.

Bliss / CatBliss (HP80) (Cayzle) 
Wednesday September 13th, 2017 9:52:13 PM


Bliss sees the stranger and introduces himself. He is a short, thin halfling with a young face. He has no armor but he has nice gear -- headband, amulet, bracers, boots and more that are clearly well made. He also has a membership badge for the Woldian League of Adventurers, and a medal of some sort as well.

"Hi Constable Roscoe!" he says. He bows to the new person and says, "Hi Mister Hobie. It is nice to meet you. I like your armor. Very elfly. I like elves."

A shy sly gleam comes in his eyes. "Look what I just learned to do!" He changes shape back and forth to a cat and back, grinning in both forms.

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24 
Wednesday September 13th, 2017 10:01:17 PM

testing the link for my character sheet at the top


Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24 
Wednesday September 13th, 2017 10:02:30 PM

Last one didn't work, does this one?

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24 
Wednesday September 13th, 2017 10:09:02 PM

third times the charm?

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Wednesday September 13th, 2017 11:57:28 PM

Ooc: That last one worked!

You see a well-groomed halfling male, clean-shaven, his blonde hair cropped close on the sides and the remainder tied back in a ponytail. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale, but criss-crossed with scars. A line of gold embedded in his skin bisects his face. He skin is taut, with high cheek bones and a strong jaw. He is dressed in green and black robes with gold trim. He is tall for a halfling, with a solid frame and straight posture.

He is also very tired. He sleeps, snoring loudly.


Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Shop, more intro 
Thursday September 14th, 2017 9:54:40 AM


Shopping (need 500gp from others to buy healing for the group)
If someone else does not do it, Murphy stops at Pirnook's General Store, and shops for a wand of cure light wounds / CLW. He does ask if other party members can chip in for a total of 500 gp. "No clerics among us, right? Contribute for your health," Murphy encourages with a smile.

Meeting Hobie
In Murphy, Hobie sees a towhead, his wavy hair a light sandy color. His face is dappled with freckles. Now well rested, one may note the small gap between his top teeth, and a twinkle in his eye. He stands 3'8" - tall for a halfling.

"I'm a druid, in service to Humble's Ford, to my friends and kin, the Valley, and Eberyon. My family's burrow is over yonder," and he points not too far off from what Hobie might recognize as Madame La'Roue's Herbarium. "I was a member of the ragtag team of halflings who banded together a few years ago to play in the Crescent Valley Games as Humble's Swordd. I'm the only one left from the original group who still travels with it - though you may know of Hazel - that is, Bob Danderfluff LaRue, a ranger, and Alouryn Buttercup Bumblebottom, a cleric of Flower, who also were in the group. You'll be able to see them over at our burrow by the river. At the time they married, we all moved into that burrow, and they take care of things while we are gone.

"You missed by less than a day Shel Breezelee Kromnite, from the first day of the games. She and Alleah Lighttouch just parted ways with us as we went to battle a foul creature near a farm between here and Angel Springs."

Murphy pauses. "Sorry if I'm drowning you in names and recollections. I'm not widely known for being succinct," he grins. "Anyway, we would welcome your help, Hobie. Let's see what we can do together!"

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23  d20+11=17 ; d20+9=25 ;
Thursday September 14th, 2017 11:24:27 AM

(OOC: That... is a lot of stuff I have to deal with. Lets take it one at a time....)

Divination

Pressi summarizes the base of the prophecy (leaving out Maab's introduction to her)(there was some stuff she wanted to say back but divination doesn't really allow for two way communication, apparently). She explains that the sites are apparently areas where Uthvas is gathering forces. But Maab also gave a warning about stretching ourselves out too thin. Moving together after eight hours of rest might allow Uthvas to escape with more power. Splitting up or moving without rest might stop his reinforcements but leave them weakened against him.

For those who press further, Pressi provides the full portion: Highlight to display spoiler: {"Delay too long, my new herald, and your greatest foe will marshall his forces together. A cornered animal is more dangerous if it has a pack around it. Just take care not to let yourself get too exhausted hunting the doe, to defend yourself from the stag."}

Overnight Watch

It seems that the group is in agreement to rest the eight hours and then move on as a singular group. Still unsure of how she will be greeted with her new form and if the group will need her, she spends the night at the guild hall with the rest of the group.

At the end of the rest period, Bliss' actions remind her that she needs to do her own ritual.

Her handling of the drop of wolds blood is weak but she manages to contain it easily enough (concentration check 17 vs DC 14).

Before Bliss can spend his hero point, he sees Pressi beside him, joining within his coven with her own basic cauldron. (I'm not sure if Bliss is counting Pressi's and Harper's involvement, but she should be able to make the plus one. Spellcraft +18).

She gathers up her new pet and feeds him with the dead carrier chicken and whatever milk they can find. Harper spends the rest of the morning sniffing away at the group, with particular attention to Bliss' cat form.

Money Matters

Pressi finds that she actually has the 750 gp to return to Lance and does so. But that only leaves her 40 gp to contribute to the fund, which she does.

It's up to Lance if he wants to contribute to the wand fund. (Go ahead and add to your sheet either way.)

(While there are no clerics, Pressi volunteers to act as the primary healer/buffer at least for now. With everyone else on the team having at least some healing magic, she shouldn't have too much trouble keeping everyone up.)

Roscoe and Introductions

It takes a while but Pressi finally heads outside to greet Roscoe, adjusting her red hair, smoothing out her monk's outfit and robes. "Well, hello, glad to see you finally arrive."

(Disguise check 25 to spot that Pressi is using a wig and makeup to hide the changes to her body. Changes to her gear can only be spotted with true seeing.)

"Really crazy stuff that went on here, so you want to be careful. Dark necromatic magics and at a time when witch stuff seems to be out of control. I mean, could you imagine what would happen if a halfling got twisted beyond belief in some bizarre ritual, what would happen to that halfling? Seriously, what would happen to that hypothetical halfling if he or she were to return home having clearly been changed and gained dark powers?"

She watches as Bliss seems rather more comfortable with his changes, though they know him as a witch. Still, she wonders if she is being overly cautious, and watches closely for Roscoe's reaction.

Later on, in private, Pressi decides to drop the disguise to... Hobie, was it? Her new black hair, complexion, and armor revealed, Pressi gets to asking him about his own build and skills. If he's in a sharing mood, she may talk about her own past. Otherwise, she asks him about what he sees as the group role (particularly out of combat) so they can avoid stepping on each other's toes.

Bliss / CatBliss (HP80) (Cayzle) 
Thursday September 14th, 2017 12:25:06 PM

Bliss bows and seems a little speechless as Pressi volunteers to help him with his ritual.

"Um, my Lady Queen, ... You, um, well, thank You very much!" he says to Her.

If She seems to want to do Her own ritual, Bliss will help Her (offering a +2 on ritual skill checks), happy to share the chance of danger with no benefit to himself (he is already benefitting from his own ritual; can't benefit from the same ones twice in the same day).

Or if the Lady just wants to share his ritual, he cannot share the cat form, but he is happy to split 60 rounds of Shield of Favor (30 for Pressi, 30 for Bliss -OR- 20 for Bliss, 20 for Pressi, and 20 for Harper ... either is fine for Bliss!!). It IS the Ritual of Sharing, after all!

He bows and remains tongue-tied around Pressi, but keeps his eyes on Her wherever She goes.

CatBliss is not nearly so reserved around Pressi's new leopard friend. Being two sizes smaller than Harper, Bliss is like a kitten to the leopard ... and acts like it. He walks underfoot (tiny creatures can occupy the same space as larger creatures) and "hunts" Harper's tail.

If he can, he changes his appearance to look spotted (or at least calico) in the same shades as Harper.

[OOC to DM Ken ... can you use Beast Shape II to alter your appearance? coloration, for example?]

[DM Ken: The color, spotting, and attributes of your cat form are up to you, as long as they are naturally occurring. My Bengal kittens tell me spots and rosettes are totally doable.]

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+10=13 ;
Thursday September 14th, 2017 2:41:16 PM

As the introductions continue, Hobie smiles and nods politely along with Murphy's ramblings, and when he finishes says "Thank you, I hope I can be helpful,"

As Bliss repeatedly shifts between halfling and cat form, Hobie was initially skeptical, but over time becomes slightly entertained by his amusing demeanor.

To Pressi's questioning Hobie would respond "Well, as for my skills and abilities, I like to think that I am quite capable with ol' Prowler here," he touches his bow, "and I can hold my own down deep with a sword and shield as well. But you are asking me about what role I might fill in the group? I'm not sure what you might need, I'm just here on a favor to my cousin, he seems to think I can help you out. I've served a lot of parties a lot of roles, I've done my share of trap spotting, I've been a scout, I've talked my groups out of some sticky spots, I'd say I'm a terrible cook, but I've done that before too. One group even hired me to just carry their gear. If you want to know my skills, I'd say one of my best talents is that I can avoid being seen when I want to."

A DC 13 Sense Motive check (opposed by my bluff) would tell you:

Highlight to display spoiler: { Hobie really isn't excited to talk about his past. He'd rather move on and deal with the present }

"I'm not really sure what your goals are, where you are going, what you are doing, but I'm here, I'll help however I can."


DM Ken  d20=11 ;
Thursday September 14th, 2017 9:06:55 PM


Constable Roscoe is pretty clueless, and a lot of the conversation seems pretty far above him. He nods, where he thinks he should, and he scribbles down notes that don't make much sense. when the talking is all done, he snaps his book shut.

"Well then! I think you lot are perfect for the job!"

He pulls another book from his pack, and rummages through it. A few moments later, he chuckles.

"There it is!"

He produces one, crumbly draft voucher and presents it proudly to Murphy. The amount payable is left blank.

"We don't have a huge budget here, but some past adventurers have left us funds before in case something like this should happen! This.. of course, being whatever -this- is. Feel free to use it for the purchase of your wand!"

He starts to back away, then smacks his head and nudges Hobie.

"Hobie! Tell them what you told me! About the guy and the place!"

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday September 14th, 2017 11:29:47 PM

"I'm going to get me one of the wands too, Murph," says Kezzem. He pays 750 gp from his own pocket for the wand. "If you still need more gold, let me know," offers Kezzem. "I've got more then enough."

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Thursday September 14th, 2017 11:36:00 PM

"Yayyy for free cleric stick!" Lance smiles as he yawns and stretches from waking. "So what are we doing? Investigating the tower? What does Hobie need to tell us? Where can I find bacon and eggs? The local taverns had crummy breakfasts the last time I was here."

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+13=26 ;
Thursday September 14th, 2017 11:38:31 PM

Meeting Hobnie:

"Murph is being modest," says Kezzem. "This group is well beyond rag-tag."

Sense Motive: 26.

Kezzem pulls the others away from Hobie. Kezzem says without any sense of irony, "I don't like him. He's a roguish fellah who doesn't like talking about his past. You can't trust people like that."



Bliss / CatBliss (HP80) (Cayzle) 
Friday September 15th, 2017 7:19:23 AM


Bliss changes back to a halfling long enough to answer the paladin. "Well, *I* like him, Sir Kezzem. He has a leopard friend. That means he is a druid or ranger or bloodwitch like me. Them's all good people. Or maybe a cleric what loves animals, like the Lady does." Bliss looks shyly at Pressi when he says that last bit.

"Anyway, give him the Look, MIster Paladin, and see if he is Evil. If not, then a friend of Constable Roscoe's is a friend to us, I say."

Bliss changes back into a cat and rubs himself on Kezzem's knee to show no hard feelings.

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24 
Friday September 15th, 2017 9:50:58 AM

As soon as the constable reminds Hobie,
"Oh, yes Roscoe. There was something suspicious I came across recently. Most people around these parts know that my services are for hire, but these days I'm careful to only work for noble causes. Anyway, this guy came up to me in a pub one night, I couldn't see his face, he wore a cowl and hood, but he was definitely no halfling. Big guy, human, elf, something else. He came up to me with some strange fungus and asked me to secretly spread it around this place west of town. I told him no, I told him I do don't those kinds of jobs. Seemed like that fungus was gonna poison innocent people. The guy gave me the creeps."

Hobie seems genuinely disturbed by this encounter.

"Anyway, that place he wanted me to visit was that abandoned communal living home out west. I didn't think anybody lived there so I was confused why he wanted me to poison it. I took a quick look, and I think there might be some people living there after all. Maybe we should check it out and see if we can figure out who these people are, and why that creep wanted them poisoned. We should probably hurry, because he might have found another guy to do the job, and those people could be in danger."

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23  d20+16=32 ;
Friday September 15th, 2017 10:42:00 AM

To Bliss, "Uh, ok... Not really sure where the whole lady queen stuff comes from... Not wholly unappreciative of that but I don't really consider myself even the coven leader and it's not like I caused this change...."

In answer to Bliss' question, Pressi chooses to give Harper 20 of the shield, laying out her current strategy. (In a nutshell, she's thinking that she may be using Harper to deliver cure spells during a battle.)

Harper falls rather easily into the mother cat role, playing with Bliss and purring away.

(In answer to whether I want to do more rituals, not at this time. But I'll probably be pumping points into heal at L10 so I can boost my cure spells.)

----------------

Pressi frowns, easily knowing that something is up with Hobie. Yet her holy symbol remains silent.

It isn't until Kezzem speaks up that she understands the Truth Test weakness. The lie detection won't work in cases where the speaker is merely hiding something because the speaker hasn't told a lie.

She does laugh at Kezzem's statement until she realizes he's serious. "I think the honest question is: will he continue to hide it while never shutting up about it? That's what you have to worry about.

"Anyhoo, that is of some concern - and clearly where to head next. Too bad we haven't visited there before or else we could give it a quick look now. Ce la vie. So, shall we get going?"

-------------

Pressi
Shield of Favor (20 nonconsecutive rounds)

Harper
Shield of Favor (20 nonconsecutive rounds)

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Friday September 15th, 2017 11:51:08 AM

"So, fungal housing development or wizard's tower? I want the tower." Lance raises a hand. "Anyone else want the tower?"

Bliss / CatBliss (HP80) (Cayzle) 
Friday September 15th, 2017 3:20:50 PM


Bliss changes back to a halfling just for long enough to say that the fungus thing sounds serious. "We should do that!"

(if the party heads over there, Bliss casts Barkskin on himself a few minutes before we arrive.)

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Shop, more intro  d20+7=14 ;
Friday September 15th, 2017 3:23:11 PM


Changes
As people have been talking, Murphy has been handing out some food - not the nicely prepared food that Lance hankers for, and he himself would not mind, but rather rations designed for travel and efficiency. After Kezzem offers his suspicions of Hobie, he calls Hobie over to join with the others, and welcomes Roscoe as well.

"It's been hard not to notice several transformations among members of this group," Murphy says. "I know that I change shape more often than I change my... socks. But that's what some druids do.

"Kezzem, after your death among the giants, and revival with Lord Gargul - you went from rascal to paladin - a huge change. Bless your heart, you seriously rethought some of your life choices, and came down on the side of righteousness and wisdom. Frankly, I was astonished, in awe of what happened to you.

"Lance - a quick-footed monk, and now, as of yesterday a full-fledged sorcerer. Who could have anticipated that? I look forward to the further unveiling of your capabilities. By the way, you can get a good breakfasts at the Belly Buster. Better yet, Alouryn at our place has been becoming a very good cook, and it's hard to beat my mother's breakfasts. Not much time this afternoon for any of that.

"Pressi, you have gone through discernible changes now twice that I can see. This latest one may take you - and me - a while to process. I look forward to discovering what I can about the 'New Pressi,'" he says, with warmth, handled lightly. He holds out his hand for Harper to sniff at, and, if the leopard will allow, scratches her head a bit. "And your cat!"

"And now, you, too, Bliss. Not sure what happened to you, or how it happened. But somehow Pressi seems to have played a role, whether she understands it or not, in your new feline nature. Mayhaps you can explain that to her." With a wry smile, he adds, "And, yes, I think that 'Lady Queen' sits her well."

Taking a more serious mien, he goes on. "Lord Eberyon some years back appeared before my siblings and cousins near the birthing tree in the Culverwood. He told a story of how, during the second creation, the Jericko, having considered the fey, created several different folk - elves, dwarves, orcs, humans, thought that there were advantages and shortcomings among each of them.

"Here is how part of the story goes from Eberyon's own lips as his spoke with my relatives," and Murphy recites by memory:
After the creator finished his journey, he pondered about creating another race that had all the positive aspects of all his other races. A group he could be content with ... a race that pleased him completely. So the creator began his journey again and visited the fey in the forests. He seized a sprite and bound her with magic. The creator then revisited each race again and took from them a portion of what they were. From the elves he took agility and grace. He added it to the fey and it grew. From the dwarves he took devotion to family and added it to the sprite and she began to grow and change. Boldness and fearlessness he took from the orcs, and the fey grew even larger. The creator visited the humans once again and took from them the spark of creativity and the ability to adapt. After all these thing are collected, the creator added them to the fey, and the hobbit was born. A tall, strong, formidable creature that knew no fear. Who had bold ambitions and the creativity to do what they would.

The creator stood back and admired his craftsmanship. So very pleased he was. And great favor he bestowed on his beloved hobbits. The other races grew jealous and fearful of such a race and made war against them. The creator, in his ultimate wisdom, sought to halt the hostility by making his beloved hobbits smaller in size to lessen the threat they imposed on others. This made the hobbits more elusive to their enemies. It taught them to hide and use the shadows for cover. He gave them patience and cunning. Peace was soon restored, and the creator was satisfied. After deciding that his work was complete, the Jericko stepped away from the Wold and rested.
"From Eberyon's story, we see that our race has virtues from many races - and that our race has gone through changes. Now, among us - we see individual changes.

"I welcome those changes. I do not fear them. I sense that many powers of the Wold are showing us favor as evidenced by the skills we are acquiring. At the same time, others are showing their fear of what we are becoming, so seek to oppose us, to try to eliminate us.

"Let us show grace and kindness to each other, and support one another as best as each of us might. We are together to defend Humble's Ford, and Crescent Valley. We are here to grow in power to serve others. Let's figure out this latest threat, take on the forces whom Uthvas Bethud has been gathering, and send his soul off to judgment.

"Hobie, thanks for coming with us to help - and for the information you brought us. Let's see how things go."

Can you, uh, shop for us, Constable?
"Constable Roscoe - I think we need to make haste to the old communal building. Would you do us the kindness of taking Kezzem's funds, and the voucher you have provided, to Pirnook's store, and, through his link to the Catacombs, purchase two wands of cure light wounds? After we deal with whatever there is to deal with at the communal building, one of us can swing by and get those from you, then head on to the next threat. As it seems time may be of the essence, we will go, now, to the communal house. Can you do us this favor?"

Off to the Communal Building
"Lance, we've been to the tower, twice, shortly before dawn. The two good members of the Second Dinner Club now have most of have Garron's books. Do we need to go there a third time? The old cemetery up north, and the flower field to the west are the two other places besides the communal building to the east on the map we obtained. And, with what Hobie has provided us, I think it's time to go to the communal building. Unless you just want to chat with Tiana and Veseley," Murphy teases.
[i]=========
Sense motive: 14 - yes, Murphy sensed Hobie's reluctance to dwell on some things past.

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday September 15th, 2017 4:02:33 PM

"When you can turn yourself into something that doesn't talk so much, then we'll be really impressed," jests Kezzem.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Shop, more intro 
Friday September 15th, 2017 5:28:35 PM


Murphy laughs at Kezzem's jest. "Perhaps some day a taciturn spirit will overcome me."

"Sky, you've been awfully quiet this afternoon. Any thoughts to add to the group as we set to go?" Murphy asks the ranger.

DM Ken 
Saturday September 16th, 2017 1:48:46 AM


Roscoe shakes his head no.

"The vouchers as far as I'll go bud. I want no part of touching magic."

The general consensus among the party seems to be following the lead of their newest affiliate, Hobie. They know its about a 20 minute ride, mounted, so they probably wouldn't waste their short term magic.

Having gone to sleep around 5 am, and resting their full 8 hours, it's full blown afternoon right now.

How does the party approach? Do they send a scout? Plans to fly-by the commune had been mentioned before.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Shop, more intro 
Saturday September 16th, 2017 4:33:30 AM


"Look, I'll pop into Pirnook's store, and buy from the Catacombs there. After I've got the wands, I'll shapechange and fly out, catching up to you as soon as I can. If I get to you before you get to the destination, I can try a fly-by. Pressi, you said you might join me? Anyone else?"

He thinks of what happened out at the farm. "So, we saw that some of those who esteem us were turned against us by a necromancer. I pray that not happen again. But let's be prepared for whatever may come - and keep in mind we have three places to visit today." He waits for a moment to take in what others may say, then heads to the General Store.

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23 
Sunday September 17th, 2017 11:10:34 PM

First things first, Pressi mentions that she'd like to get the group in message spell range before they even consider a flyby.

If that's the plan, she prepares to use beast shape 1 as they get closer, to form that of a small bird. She plans though to stay out of lines of sight as much as possible, remaining stealthy.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Sunday September 17th, 2017 11:53:53 PM

Lance will likewise approach on foot, then cast fly as they get closer. He moves along at the same elevation as Pressi and Murphy, but keeps some distance to increase visual coverage.

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24 
Monday September 18th, 2017 10:23:09 AM

Hobie thinks the flyby is a good idea, but first he would like to sneak himself into a position where he can view the house, within his bow's range, in case something were to go wrong.

Bliss / CatBliss (HP80) (Cayzle)  d20+19=22 ; d20+16=22 ;
Monday September 18th, 2017 11:45:34 AM


Having cast his Barkskin, Bliss sneaks all fast and catlike toward the fungus-house, rolling his Stealth at -5 to use his full move of 50. As a tiny housecat, he slinks through the underbrush, using nearby foliage as concealment. He looks around for animated mushroom-men or brachiating bracket-fungi.

Stealth 22
Perception 22

Current AC (with Shield of Faith off) 22.

Kezzem (BrianW) - AC 24 (currently 19 without armor), HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+1=11 ;
Monday September 18th, 2017 4:35:26 PM

As Bliss scouts ahead, Kezzem activates his evil radar and keeps an eye out for trouble.

Perception: 11.

Bliss / CatBliss (HP80) (Cayzle) 
Monday September 18th, 2017 4:43:49 PM


[OOC: Bliss is not scouting much ahead. Within Message range, like Pressi says. Bliss pays especially careful attention to all her suggestions, actually.]

Knocking on the Door


DM Ken 
Monday September 18th, 2017 10:43:37 PM


In various forms and transmutations, the strange scouting party gathers their healing wands and sets forth. A cat stalks through the bushes, a bird flies overhead, flapping tiny wings. Murphy flies in whatever form Murphy has chosen to fly in.

A few others, Kezzem and Lance and Hobie, are stuck hoofing it.

It takes 40 minutes by foot to arrive, and you DM assumes those of you with timed spells will wait to activate them. Those using minute per level spells, we will assume we have used 2 minutes of duration. You also wait, per Pressi's request, until everyone is within range of the Message spell.

Path to the communal living area is long and winding, overgrown with brush and the signs of disuse. There are no scouts detected thus far, but you are about 300 ft away from the community house. It is visible, standing fairly tall above the unkept high grass and sparse trees.

Kezzem detect no evil, but the range is certainly a factor.

Murphy, Lance, and Pressi - flying above, notice a few things.

1. The building is a 3 story building. Each floor seems to have either 4 really large rooms, or perhaps 8 smaller rooms, judging from the number of windows.

2. The doors, both front and back, are boarded up. The windows are all boarded up as well. It looks, outwardly, as if no one has been living here for some time.



Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Monday September 18th, 2017 11:46:00 PM

ooc: Is it a sloped roof or flat roof? Any trapdoors or a belfry?

Lance swoops over to the third-floor, northern exposure window and tries to peek between the boards.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Shop, more intro  d20+23=27 ;
Tuesday September 19th, 2017 5:53:13 AM


Thanking Pirnook for his help at the General Store, Murphy heads out. He steps around a corner, looking for a place to transform out of sight of others. Just before he does so, he places the two wands on the ground, so they do not transform with him. He changes into an air elemental of medium size (normal flight speed 65'), picks up the two wands, and flies in pursuit of his friends.

Catching up not too long before they arrive before the old communal dwelling, he gives one of the wands to Kezzem, and tells him, Pressi, and Bliss the command word for the paladin's wand of cure light wounds ('kestral'), as well as the word for the wand he has ('ptarmigan').

He makes sure to be included in the message spell.

Murphy flies to about 40 feet above the building, and looks at roof and windows to see if there is a gap which might allow entry.
==========
Perception: 27


Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24 
Tuesday September 19th, 2017 9:13:34 AM

(OOC I accidentally posted this first as a Private message to DMs, so I'm reposting here. My rolls can be seen on the first post)

"I'm gonna look for a way in." Hobie activates his ring of invisibility approaches the house careful to watch for traps as he goes, particularly for the fungus he saw before (Perception 19).

When he gets to the house he will check carefully for any of the boarded doors or windows that might provide an opening into the house. (If I can take 20 in this situation I will, for 32, otherwise my roll was 24)

The whole time Hobie is careful to move as quietly as possible (though at full speed because of the rogue talent) for a stealth of 52

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23  d20+16=27 ; d20+4=6 ;
Tuesday September 19th, 2017 11:00:21 AM

As Pressi flies forward, she shakes her head at the air elemental. She long ago decided that she couldn't tell him not to scout, and at least he wasn't scouting alone, but she figured that she could give him some tips along the way. As someone with some experience and talent for scouting even before the magic. Over the roar of the wind, she speaks somewhat of how she decides whether and when to scout, about how she chooses to scout, about how she always maintains an escape path, and will continue to rely on skills before magic.

As for Bliss, she doesn't see much need to direct him. He seems like he'd basically do on his own what she'd asks anyway.

With Lance and Murphy checking windows, and Hobie checking the door, she isn't entirely sure what to check next. She does allow herself hope that they beat whatever is travelling here.

She casts Detect Magic on the building, scanning for energies on the doors and windows, and she keeps a scan on the perimeter to see if anyone else has approached the building (Perception 27, survival 6).

Bliss / CatBliss (HP80) (Cayzle)  d20+24=35 ; d20+16=35 ;
Tuesday September 19th, 2017 11:48:39 AM

Bliss bounces up to Harper and says, "Meow," by which he means, "Come on! Follow me!"

Then Bliss sneaks up with Hobie, sticking close to the stealthy -- um -- rogue? Whatever he is?

Stealth 35.

Bliss tries to listen hard and keep his eyes open.

Perception 35.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  d20+1=18 ;
Tuesday September 19th, 2017 7:55:17 PM

Kezzem will cast shield other on Pressi.

He will maintain detect evil as he enters as well as looking around with his own eyes.

Perception: 18.

-----

Lay on Hands 6/day (0 used)
Smite Evil 3/day (0 used)

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2; 1 cast)

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Tuesday September 19th, 2017 11:49:40 PM

ooc: check

DM Shawn - The Communal House  d20+6=19 ; d4=4 ; d4=3 ; d6=2 ; d20+20=21 ; d8=4 ;
Wednesday September 20th, 2017 12:34:37 AM

Lance flies up and tries peering between the boards. He finds a gap here or there, but the windows are grimy from no cleaning and he can't see in. There are no lights coming from the room. The roof is flat on the top, with slanted sides...

Rooftop

Murphy flies up close with Lance, and looks for an opening to fit through as an air elemental. Even thought he building looks like it is in disuse, no holes or cracks are apparent.

Hobie goes invisible before heading up on the porch to examine the front door. Up close, he can see the wood was put up quickly and could be pried off, but how quietly. He sees no signs of the mold.

Pressi is a little peeved that Murphy once again ran off to scout. She doesn't know what to do herself, so instead of checking doors or windows, instead casts detect magic. No auaras radiate to her. She also doesn't see anyone approaching.

CatBliss heads up with Hobie, also being as quiet as possible. He also doesn't spot anything out of the ordinary outside of the boarded up doors and windows.

Kezzem casts shield on Pressi and then heads up to the front door with the others. He continues to check for evil, but so far nothing radiates to him.

The porch creaks, but other then that no noises are heard. The door is not trapped. Is someone prying the doors open, trying a window?


Pressi (Melvin) - AC 20 (21), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23 
Wednesday September 20th, 2017 10:39:41 AM

Pressi remembered what Hobie said about the guy wanting to use fungus.

Is that what we face now, Garron? she asked herself. Just following your breadcrumbs, walking into shmuck bait after shmuck bait? You might have gotten the old Pressi with this, the one who wouldn't do what you do.

She casts detect poison along the doors and windows, sending the message along of what she is doing.

-------------

Pressi
Shield of Favor (20 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
beast shape 1: small bird (5 mins left) (flight, low-light vision, +2 dex, +1 to AC)
shield other (half her damage goes to Kezzem)

Harper
Shield of Favor (20 nonconsecutive rounds)


Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24 
Wednesday September 20th, 2017 4:23:36 PM

Hobie will turn to those gathered at the door

"Well, guys, I think I can pry the board off of this door and get us a way in to the house, but I'm worried about how much noise it might make. Tell me, do any of you magic users have a Silence spell prepared, or something similar?"

Bliss / CatBliss (HP80) (Cayzle)  d20+5=15 ;
Wednesday September 20th, 2017 9:40:12 PM


Bliss changes into a halfling and answers Hobie. "I got nothing for quiet, but I can help you open up this place. I'm strong."

If Hobie does not object, Bliss takes a grip and trues to pull the boards off a door and then to open a door.

Str check 15.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  d20+1=15 ;
Wednesday September 20th, 2017 11:27:31 PM

Kezzem will assist Bliss.

Strength Check: 15.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Thursday September 21st, 2017 12:07:21 AM

WEDNESDAY POST

"I can blast the doors." Lance hovers above the ground 20 feet away from the front door. "That might keep us out of arm's reach from anything."

DM Shawn - The Communal House - Room 1 Floor 1 
Thursday September 21st, 2017 12:32:20 AM

Pressi asks a question to Garron in her own head... but is only given silence. She casts detect poison on the windows and door, but gets nothing.

Hobie asks if anyone has a silence spell, but is only told by Bliss that he doesn't.

Lance offers to blow the doors off the hinges, as it might prevent any traps or attacks from harming them.

Bliss waits for any negative reply before pulling on one of the boards Kezzem helps him with the wood.

With a loud groan and a ripping sound, the first board pulls off... another rip and groan and another board. The third board snaps, and cracks.. but still comes off. Once the last board rips off the door swings freely on its own showing a large 40' by 35' room. The room is decorated as a living room of sorts, but a thin layer of dust coats the entire room. Small halfling footprints can be seen in the dust, but no creatures can be seen. Across the room, two seperare doors are open and reveal a hallway behind the room.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Shop, more intro 
Thursday September 21st, 2017 12:57:49 AM


Murphy flies down to report what he has gathered - along with Pressi and Lance:

1. On each floor of the 3 story building there appear to be either 4 really large rooms, or perhaps 8 smaller rooms, judging from the number of windows.

2. The doors, both front and back, are boarded up. The windows are all boarded up as well. It looks, outwardly, as if no one has been living here for some time.

3. Have not yet noted any holes or cracks.

"Good question, Hobie. Anyone?" Whether Bliss, or Pressi, or Lance can cast silence, he waits to hear.

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+12=27 ;
Thursday September 21st, 2017 10:07:49 PM

Hobie will step forward into the house, and look around at the room, checking around all of the furniture for anything that might look unusual, especially for anything that might not be covered in dust. (Perception 27)

(ooc: does Hobie notice how recent the footsteps might look?)


Pressi (Melvin) - AC 20 (21), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23 
Thursday September 21st, 2017 10:29:35 PM

In answer to the question, no witch has silence. (The closest is something like ghost sound. Maybe her fey invisibility by round.)

As Harper follows the crowd in search of furniture to chew on, Pressi chooses to instead land on the roof, casting see invisibility.

Bliss / CatBliss (HP80) (Cayzle) 
Thursday September 21st, 2017 10:50:58 PM

Bliss changes into a cat and follows Hobie.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Thursday September 21st, 2017 11:57:14 PM

Lance continues to hover and waits to see if anything rips Hobie apart when he steps inside.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Shop, more intro  d20+23=25 ; d20+12=29 ;
Friday September 22nd, 2017 2:41:20 AM

Murphy enters through the passage Hobie has provided, and hovers, looking about and listening. How well can he read the footprints that the constable's cousin is studying?
===========
Perception: 25
Survival (tracking): 29


DM Shawn - The Communal House - Room 1 Floor 1 
Friday September 22nd, 2017 7:23:18 AM


Hobie heads in first, some of the others waiting to see if he gets ripped apart. five feet in, it happens. Hobies foot presses down.. and an audible creak rips through the house.. but nothing else happens.

Hobie can tell the foot prints are more than a day old, but not much more then that.

Pressi heads back up to the roof, and casts Detect Invisibility. nothing out of the ordinary up there.

Cat Bliss follows Hobie, while Lance waits.

Murphy heads in and checks out the footprints as well. he gets the idea that they are also halfling, and they are about a day old.

A shuffling sound can be heard above.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Friday September 22nd, 2017 1:08:26 PM

Kezzem gets directly under the shuffling sound and turns his detect evil up towards it.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+23=25 ;
Friday September 22nd, 2017 1:26:25 PM


"Sounds like a card game upstairs," says Murphy in a susurrant voice via the message spell. He moves toward the opposite door.

What is the quality and integrity of the interior building so far?
===========
Perception: 25


Pressi (Melvin) - AC 20 (21), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23 
Friday September 22nd, 2017 7:00:38 PM

Pressi thinks about blinking into the building to spy on whatever is in there. But she just yelled at Murphy not to do that.

Instead, she flies to rejoin the group, shifting back into a human when she arrives.

She scans the first floor with her see invisibility.

Bliss / CatBliss (HP80) (Cayzle)  d20+24=25 ; d20+16=27 ;
Friday September 22nd, 2017 9:26:14 PM


CatBliss meows and leads Hobie through the rooms on the first level. If CatBliss is first into a room, he tries to sneak in and surprise any foe within.

Stealth 25

Perception 27

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+40=55 ; d20+15=28 ; d20+12=31 ;
Friday September 22nd, 2017 11:33:23 PM

Hobie cringes grotesquely as he causes the floorboard to creak, and quietly curses himself under his breath.

At the sound of the meow, he reactivates his ring of invisibility, and follows Catbliss, this time he is careful to step lightly and make as little noise as possible.

As he walks he checks diligently for traps, and also looks out for anything out of the ordinary that he might come across

Stealth: 55
Perception for traps: 28
Perception for anything else: 31

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Saturday September 23rd, 2017 10:32:47 PM

OOC: If someone could play Kezzem for me on Monday, that would be great. I will be on a business trip and will not have time to post.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Sunday September 24th, 2017 11:03:20 PM

Lance nods in acknowledgement of Murphy's warning. He floats upward until he is level with the second-story window. His hands crackle with energy and he is ready to blast a hole in the wall if he hears a shout from his allies.

DM Shawn - The Communal House - Room 1 Floor 1 
Monday September 25th, 2017 12:24:07 AM

Kezzem positions himself under the noise and uses his detect evil to scan above. he doesn't detect any evil.

Murphy heads across the room and through the door. he stands in a hallway that runs both ways. 4 doors, 2 open and 2 closed. at the end of the hallway it turns out of view.

Pressi heads back with and others and starts scanning for invisibility but nothing sticks out.

Hobie and Cat Bliss head into all the rooms. some are bedrooms, one is a kitchen. at the end of the hallway, there is another door, and a set of stairs going up. the stairs are broken off.. leaving a gap.

Lance redies himself outside by the second floor windows.. ready to blast anything that needs blasting.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+23=31 ;
Monday September 25th, 2017 1:13:22 AM


Murphy, with his perfect flight ability, and dark vision, follows, in the air, the early explorers, and takes quick looks into each room, bedrooms, kitchen, etc., and listens.
===========
Perception: 31


[If no one posts for Kezzem/Brian by late in the day, I will do so - feel free to take it prior to that, anyone who feels the spirit move -ADM Kim]

Pressi (Melvin) - AC 20 (22), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23; small bird, see invisible 
Monday September 25th, 2017 9:36:40 AM


(OOC: Posting for sanity principles, keeps erasing my extra stuff. Also, is it ok that I keep spellcasting as a small bird. It's not like I have silent spell or anything.)

Pressi
Shield of Favor (20 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
beast shape 1: small bird (5 mins left) (flight, low-light vision, +2 dex, +1 to AC)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)

Harper
Shield of Favor (20 nonconsecutive rounds)

-------------

Spells Used
L2: 1
L3: 1

Pressi (Melvin) - AC 20 (22), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23; small bird, see invisible  d20+16=33 ; d20+6=25 ; d20+9=25 ;
Monday September 25th, 2017 10:01:41 AM

Giving us the silent treatment, are you Garron? Well, maybe I should start ignoring you. La la la la la. Showed him.

Seeing Lance continue to fly, Pressi changes her mind, continuing to fly in small bird form nearby (she doesn't want to leave Lance separated from the party). But even in small flying bird form, her impatience is quite apparent. Finally, she messages the others that she is about to act.

Finally, she reaches out to cast ghost sound upon one of the second story windows. From that window comes the sound of a brewing storm and a loose shutter flapping in the wind. Only occasionally would a listener hear the faint sounds of chanted nursery rhymes.

She listens to see if anything in the building reacts (Perception 33)

------------------

From behind Murphy, Harper continues to follow. He searches on his own, sniffing the footprints for unusual scents. (Perception 25)

If Murphy or CatBliss is going up the stairs, Harper continues to follow, jumping over the gap. (Acrobatics 25)

Bliss / CatBliss (HP80) (Cayzle)  d20+30=34 ; d20+18=29 ; d20+16=25 ;
Monday September 25th, 2017 3:37:54 PM


CatBliss stays close to the invisible Hobie, using his scent to figure out where he is. After exploring the entire first floor, the kitty walks up the steps to the gap, meows to Hobie, and focuses with all his concentration on leaping the gap. [OOC: Bliss uses a round of rage to activate his raging leaper ability.] He leaps over as many stairs as he can to get to the second floor.

Acrobatics to leap: 34 as if with a running start. That should cover 34 ft of distance lengthwise and just over 8 feet straight up.

At the top, CatBliss looks for cover and tries to hide.

Stealth 29

And he looks around, sniffing and looking.

Perception 25

Bliss / CatBliss (HP80) (Cayzle) 
Monday September 25th, 2017 3:42:04 PM

Ugh forgot the right skill mods for being a kitty. That's actually 36 acrobatics and 35 stealth. Sorry.

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+13=25 ; d20+40=41 ;
Monday September 25th, 2017 5:36:21 PM

After watching the cat leap gracefully over the stairs, Hobie gathers up a running start and gives a good try to leap the stairs. Not the best jump of his life, but he's hopeful he'll clear the gap (Acrobatics 25)

(If Hobie watched a cat try and fail at jumping the gap, he would instead pause and try to think of a better way across)

Once across, Hobie will once again attempt to move as quietly as possible to the next floor. (Stealth 41)

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Monday September 25th, 2017 11:57:30 PM

Lance continues to float near Pressi, eager to see if his ploy works.

DM Shawn - The Communal House - Room 1 Floor 1 
Monday September 25th, 2017 11:59:36 PM

Murphy flies around the group and heads around the first floor, listening and looking for anything. Near the door across from the stairs, he notices the fungus growing, Very slightly, but getting thicker closer to the door.

Pressi uses her ghost sound to make it sound like a storm is brewing outside, waiting to see if anyone or anything reacts. Luck is with her, on the second floor a loud bang can be heard, and then quiet again.

Both Hobie and Catbliss hear the sound as they jump over the steps. Harper follows along. The second floor is cleaner and looks more used lately. All the doors are shut.



Kezzem (ADM Kim for BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday September 26th, 2017 12:17:33 AM

[Late post for Brian by ADM Kim]

Kezzem lets the others know that he did not discern any specific evil in the room above, then follows as the others proceed forwards down the hallway,

Pressi (Melvin) - AC 20 (22), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23; small bird, see invisible  d20+1=7 ; d20+11=31 ;
Tuesday September 26th, 2017 1:47:41 PM

Pressi changes the sounds, upping the volume to more orchestral music and low chants.

Flying to a location opposite of where she heard, she begins to change back, trying to burst in through the boards into the room there and land on her feet.

(Str check 7, acro nat 20)

Pressi
Shield of Favor (20 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
beast shape 1: small bird (5 mins left) (flight, low-light vision, +2 dex, +1 to AC)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)

Harper
Shield of Favor (20 nonconsecutive rounds)

-------------

Spells Used
L2: 1/5
L3: 1/4

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+12=14 ;
Tuesday September 26th, 2017 3:45:21 PM

Hobie will run to the door that the Boom seemed to come from and he will lean close to the door and attempt to hear what he might.
Perception =14

Bliss / CatBliss (HP80) (Cayzle)  d20+16=18 ; d20+4=8 ;
Tuesday September 26th, 2017 4:05:06 PM

CatBliss follows invisible Hobie (with scent). He also activates his Shared Spell (Shield of Faith) as a swift action and listens and smells the door.

Perception: 18

He paws at the door, and if Hobie does not object, he pushes it open.

Str check: 8

Resources Used:
Rage: 1 round
SoF: 1 round
Spells Used: 1 lvl 1

Pressi (Melvin) - AC 20 (22), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23; small bird, see invisible 
Tuesday September 26th, 2017 9:04:17 PM

Oh right. Harper follows Bliss. Pressi and Harper use a round of SoF as well.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday September 26th, 2017 9:10:42 PM

Kezzem trains his detect evil on the door. If he dtects evil, he will inform the party. Otherwise, he'll wait for Bliss to open it.

Bliss / CatBliss (HP80) (Cayzle) 
Tuesday September 26th, 2017 9:22:05 PM


If CatBliss does not get that door open, he looks at his friends and says, "MEOW." He tries again. Maybe with a helper or two.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision  d20+13=19 ; d20+23=24 ;
Tuesday September 26th, 2017 10:56:02 PM


Murphy points out to others the fungus growing at the edge of the door. He examines a bit more closely to determine what sort of fungus it appears to be - size, shape, color, scent.
=============
Knowledge, nature: 19
Perception: 24




Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Tuesday September 26th, 2017 11:33:34 PM

Lance floats back up to the second floor. He maintains his readiness to blast out a window if anything appears to be a threat.

DM Shawn - The Communal House - Room 1 Floor 1 
Wednesday September 27th, 2017 12:34:03 AM

Kezzem informs the others that he hasn't detected evil. At the door he scans inside and again doesn't detect any evil,

Hobie heads to the door, and listens inside. He hears some moving around and a shushed whisper though he can't make out the words.

Bliss sniffs at the door, and smells sweat and food inside. He paws at the door but it doesn't move.

Murphy points out the fungus by the door, but cannot tell what it is. He has seen in it no book he had read.

Lance hovers down by the second floor, waiting to blast.

Pressi is the one who moves, forcing her way through the window. As she lands, she sees three halflings, all wearing their famous whiteshirts. The first one "eeks" out loud as he backs up and trips over a chair, falling on his bum. The second slides on his belly and climbs under the bed. The third grabs a fork off the table, and turns it defensively in front of him.



Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision  d20+23=25 ;
Wednesday September 27th, 2017 7:55:40 AM


Can not Murphy tell the size, shape, color, even though he does not recognize the specific fungus otherwise? Would be grateful for a bit of description beyond 'fungus'.

He looks to see if there might be a keyhole or crack he might squeeze through to look beyond the door.
============
Perception: 25


Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+20=28 ;
Wednesday September 27th, 2017 10:19:28 AM

Hobie will grab the handle and try to open the door. If locked he will take out his thieves tools and attempt to unlock it. Disable Device 28

When the door is open Hobie will swing it open forcefully, and while still invisible, yell "Who are you? What are you doing here?"

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible  d20+16=36 ; d20+11=13 ;
Wednesday September 27th, 2017 10:49:36 AM

Seriously, is there a place in the Wold where you aren't around? I may have to go with Murphy to the moon after all, just to see if whiteshirts are being held hostage there.

Pressi raised her hands while surveying the room and listening for anyone coming closer (Perception Natural 20+see invisible). She looks at the door to the room, at whether they can defend themselves there, and if she can lower the three to the ground floor.

Pulling out her ID "badge", she lets them know that she's part of Humble's sword (while using it for truthtest, sense motive +16). She asks them what happened to them, if they know about the fungus, and if there is anyone else in the building. She also hopes that they will be accepting of her new witchy form that cannot be helping matters. (Diplomacy 13).

She readies an action to fire "obscure mist" (from tatoo) if an enemy approaches the door.

-----------------------------

Harper continues to follow the crowd after pawing the fungus.

---------------------------

Pressi
Shield of Favor (19 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)

Harper
Shield of Favor (19 nonconsecutive rounds)

-------------

Spells Used
L2: 1/5
L3: 1/4

(OOC: Appreciate the granted help this time, but turns out I cannot cast while polymorphed, for future refrence)

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  d20+1=6 ;
Wednesday September 27th, 2017 5:06:59 PM

Kezzem attempts to kick down the door to go after Pressi.

Strength Check: 6.

Kezzem smacks himself INTO the door.

Bliss / CatBliss (HP80) (Cayzle) 
Wednesday September 27th, 2017 8:00:17 PM


Bliss delays to see if Hobie opens the door. If so, he will move in 5 ft and look. Most likely he will also cast a still silent Divine Favor.

If not, he'll try to push the door open again, with a +4 str check.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Wednesday September 27th, 2017 9:02:51 PM

Lance floats into the room. At first he holds up his hands, crackling with lightning, but then he notices the white shirts they wear and lowers his hands. He sighs in mild disappointment. "Answer the the man's questions. What in the world are you doing here?"

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Wednesday September 27th, 2017 9:39:10 PM

"Wait, do you think I'm male?" Pressi asked Lance. "Definitely need to consider a new shirt."

DM Shawn - The Communal House - Room 1 Floor 1 
Thursday September 28th, 2017 8:42:32 AM

Murphy sees it is a low growing, spreading mold. It has different colors, ranging from yellow, to green, to brown. The door has a keyhole, and gaps all around the door.

Hobie unlocks the door but when he pushes it open, the door resists as if something is holding it.

"I'd follow you to the moon" Pressi hears in her head. " Oh,,,, MY,,,, GOD....." the whiteshirt who fell over the chair says,. " Pressi is in my bedroom"

"Bet you never though you'd say that Kiwi" the voice under the bed says,

"Shut up Droog" Kiwi adds... " Anyway, Im done with this." he says as pulls off his whire shirt. "We were set u[p with a gift, it was that damned fungus you saw downstairs. Spreads everywhere and turns people into those mindless things. We were just planning on runnning. We ran out of water today."

From Pressi's Vantage point, she can see the door is secured, and blocked from the inside.

Kezzem kicks the door on the outside, but it doesn't budge. The sudden force cause all three former whiteshirts to jump. Bliss tries to help too, but doesn't budge the door.

"What man?" the whiteshirt asks Lance as he floats in. " Is Bliss here? And mookie and Sky, Kezzem too? What about Alleah and Shel? Wait... are you Lance?"


Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible  d20+11=15 ; d20+4=23 ;
Thursday September 28th, 2017 10:25:16 AM

Pressi seems unsure how to take the fawning nature of the group, but she at least takes it with a polite smile and an "always nice to meet a fan" attitude. At least THEY don't think she's a male.
:
She's also a little surprised that they recognize her, despite some rather large cosmetic changes. Just goes to show you that she will always have the class feature "headliner."

In response to the question, she sort of ducks the issue regarding Alleah, Shel and Sky. Also Mookie.

Pressi takes a moment to remove the object blocking the door, opening it for her friends. "If you turn out to be a bunch of zombies, I am going to be so mad."

She casts detect magic on the fungus, which allows her to make a craft alchemy check on it (Craft Roll 15). She also attempts a know nature check on the fungus (23).

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Thursday September 28th, 2017 12:12:28 PM

(Sorry, meant to write she casts detect poison.)

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision 
Thursday September 28th, 2017 3:02:15 PM


"Can someone light a torch?" Murphy asks of... who is near him? He is downstairs where the mold grows. Pressi, Lance - he thinks he hears them speaking on the floor above, and Kezzem has gone up there and, as far as he knows, Bliss. He can't see Hobie.

He sighs. He goes ahead and sees if he can perhaps squeeze part way through a gap in the door towards the top or side - or through the keyhole - just enough to get a glance inside the room (has darkvision), and see how much of the space the fungus has taken, then slip back to the outside of the room.

He wonders whether fire might affect it, or acid. Likely using electricity would not be beneficial.

Bliss / CatBliss (HP80) (Cayzle)  d20+16=36 ;
Thursday September 28th, 2017 8:23:41 PM


CatBliss keeps alert in case a real enemy appears.

Perception 36

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Thursday September 28th, 2017 10:40:42 PM

"I am well aware you are female." Lance snaps his fingers and the crackling lightning disappears. "It's a turn of phrase. Now," he turns to Droog and Kiwi, "I am Lance. Who gave you the fungus?"

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+4=14 ;
Thursday September 28th, 2017 10:45:02 PM

Hobie will gather his strength and try to push the door open (Strength 14)

If he can get in he will ask "who do you know that would want to do this foul thing?"

(OOC: as a new player I don't know these white shirts, but would Hobie know who these are as a part of this world?)

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  d20+1=21 ;
Friday September 29th, 2017 12:25:30 AM

Strength Check: 21 (natural 20).

"Hazzah!" Kezzem breaks down the door.

"Oh, it's you guys," says Kezzem when he sees the White Shirts.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision 
Friday September 29th, 2017 1:28:06 AM


Forgot to mention: Via message, Murphy reports what he is doing and what he sees.

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Friday September 29th, 2017 1:37:11 PM

(OOC to Hobie: That's up to you but as Hobie seems to be a local with family in the area, he should have at least seen them before.)

In answer to Hobie's question about the white shirts, Pressi (or someone else) explains: The White Shirted Halflings are essentially the PC's fan club, completely unaffiliated but started by some of the hostages the PCs freed. What this means in practice is that the (mostly male) members of the group tend to either try to do what the PCs do or otherwise get targeted, so they tend to show up as hostages, zombies, etc.

Bliss / CatBliss (HP80) (Cayzle) 
Saturday September 30th, 2017 12:43:52 PM


Bliss changes back into himself and demands some answers from the fans holed up here.

What's this mold? Why is this house marked on the map? What do they know about Garron or Uthvas? What the heck is going on?

DM Shawn - The Communal House - Room 1 Floor 1 
Saturday September 30th, 2017 3:35:01 PM

Pressi is not exactly a fan of the attention but deals with it.. she unblocks the door, letting the others in. when she checks the mold, she has never seen it before and doesn't know what it is.

murphy peeks through the keyhole. he sees a set of stairs running down but turn out of sight. there is mold on all the walls leading down.

" Some guy named Uthvas gave it to us. said it would help in our worship to you... but it took over our house." Droog answers Lances question.

hobie comes in and questions them sone more... " we only met Uthvas once... said he was friends with you. he showed us his imitation of Murphy.. but it stunk. he just laid down on the floor. "

Hobie has heard the whiteshirts worship the Humbles Sword.

kezzem comes in and sees the whiteshirts. " yea... but im done with this. " Droog replies.

" Garon? the guy from the second dinner club?" Bliss gets as a response. " Whats he have to do with this? "



Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision  d20+23=34 ;
Saturday September 30th, 2017 3:46:25 PM


Murphy comes back out the door, and flies up to where the others are conversing above. "Hullo, all. Say, the door with the fungus poking under the door leads to stairs below - covered in the stuff."

He notes the halflings wearing white shirts. "Hello. I'm Murphy - well, I know I look like an air elemental, but it's me. Are you guys all right?" he asks the three, having missed the bulk of the conversation thus far. The druid addresses his friends. "Anything I should know about?"

Murphy adds, "I am thinking of trying some acid on the fungus, and a small bit of fire. Can anyone light a torch? If fire is the wrong thing to use, I can put a bit of water on it. Of course, the fungus will probably love water. Does anyone besides me have acid? I have a few vials."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision 
Saturday September 30th, 2017 5:29:43 PM


The druid then thinks to add, "My Aunt Nilli used vinegar to kill some noxious weeds. She said it is a weak acid, but strong enough to harm some plants. I know my mother has some vinegar - maybe five gallons, perhaps more. Likely the grocer may have some, too. Is there a kitchen in this building?" he asks the three clad in white. "If so - any chance it has vinegar?"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Sunday October 1st, 2017 1:05:30 PM

"Murphey is quite tall in his air elemental form," says Kezzem. "You might say he was long winded."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision 
Sunday October 1st, 2017 1:19:51 PM


"And Kezzem is short of breath. What is going on? Tell me the story!"

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Sunday October 1st, 2017 5:38:09 PM

To the story of how the white shirts spread something from Uthvas the friend, Pressi shook her head. "What does Garron have to do with this? He made some of us what we are, and you should all go to be HIS fan club. Believe me, he deserves your special brand of help and love."

To Murphy and Kezzem, "Cool it, both of you."

To Murphy, "Uh, I appreciate the enthusiasm, and don't think I haven't been considering cold myself. But I'm not exactly in a hurry to start attacking or manipulating some strange and unidentifiable fungus. Particularly since it appears inert for the moment."

Turning back to the group, "You said Uthvas handed it to you. Do you remember where? Did he leave tracks?"

Having an idea, Pressi turns toward a piece of fungus downstairs and 40 feet out, and away from everyone. "Ok, everybody stand back and prepare to shut the door. In 3, 2, 1...."

Pressi casts mage hand to lift a small piece of fungus and orders the piece shoved 15 feet away. (That exceeds the spell's range but gravity should affect it.)

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Sunday October 1st, 2017 10:54:25 PM

"Waaaaaait a second. How in the world did you think fungus was going to help you be our fans? Do none of you have any sense?" Lance rubs the bridge of his nose. "Whatever. Let's just be careful with experimenting on the fungus. There are some nasty kinds that get bigger with fire or electricity."

Bliss / CatBliss (HP80) (Cayzle) 
Monday October 2nd, 2017 7:06:31 AM


In halfling form, Bliss says he is kind of afraid of the fungus. This entire house is infested. He suggests that all the normal people get out and they burn the house down.

Just in case, we should first summon creatures to search the rest of the house for survivors, though.

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Monday October 2nd, 2017 9:40:59 AM

Pressi holds off on casting mage hand until we complete discussing strategy and the group has a chance to move into better position.

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24 
Monday October 2nd, 2017 4:25:14 PM

(Hobie has probably returned to visibility at this point in the conversation)

"I'm not sure what we should do, I don't know much about nature, so I'm going to defer to the judgement of you druids. But I do have to say I feel uneasy about burning the whole house down"



DM Shawn - The Communal House - Room 1 Floor 1 
Monday October 2nd, 2017 7:48:32 PM

Murphy flies up and tells the party what he found. He comes up with a couple game plans. when asked about vinegar the whiteshirt shakes his head. " Nah... we dont do much pickling."

kezzem cracks a joke at Murphys expense, to which Murphy throws a barb back.

Pressi has to pull the mom card on the two. she also comes up with a plan but wants to wait and see what everyone does before implementing it.

" We didnt know" Droog answers Lance. " we just heard it was attached to you and thought... COOL!"

Bliss suggests burning the house down, after sending conjured helpers to look for more white shirts.

Hobie shares that he is uneasy about burning the house down and will defer to the others

The door to the basement slowly opens... creaking through the house. everyone hears it from the white shirts room.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision 
Monday October 2nd, 2017 10:37:39 PM


"Yeah, well, no one really has answered what I asked two or three times now."

No one has told Murphy that these fellows have barricaded themselves against others who went mad from the fungus. No one told him that Uthvas gave them the plant life.

"Regardless, the fungus spreads. Good fellows, it looks like a safe way to the outdoors is open to you, if a few can help you safely down," he says, pointing to the crashed-open window. "Please, I would ask, wait outside for a few minutes while we figure this out. We may then send you for something - maybe acid - vinegar, or other sorts, with some money to pay for it. I'd like to better understand how you who have chosen the white shirt can help us, and we you, without getting into too much trouble."

He transforms into his own form, pulls out 50' of rope. "Perhaps you can tie this onto something firm," he says to the last one to speak, Droog, "and climb down the outside - unless one of my friends can fly you down."

Looking to his fellow members of the Sword, the towhead says, "Friends, I propose we try a little acid, some cold, perhaps a little fire, a little water - then a lot of whatever puts the fungus under control the best." He transforms into his own form, pulls out 50' of rope. "Perhaps you can tie this onto something firm," he says to the last one to speak, Droog, "and climb down the outside - unless one of my friends can fly you down."

Murphy pulls out a torch. He gets two flasks of acid, and tucks them into his bandolier. "Any last thoughts before we set forth?"

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Monday October 2nd, 2017 11:49:45 PM

"Can anyone identify the fungus?"

ooc: Anyone trained in Knowledge (nature) or Knowledge (dungeoneering)?

Bliss / CatBliss (HP80) (Cayzle) 
Tuesday October 3rd, 2017 5:03:05 AM


Bliss says, "Did anyone else hear that? Somebody or some thing is coming out of the basement!"

"Come on, let's go check it out and maybe fight it!"

Bliss casts his barkskin spell, changes into a cat and heads downstairs.

Bliss / CatBliss (HP80) (Cayzle)  d20+24=28 ; d20+16=27 ;
Tuesday October 3rd, 2017 1:56:25 PM

Extra:
CatBliss Stealth - 28
CatBliss Perception - 27

Pressi (Melvin) - AC 20, HP 67/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Tuesday October 3rd, 2017 2:01:36 PM

"Ok, a couple of things," Pressi spoke to the white shirt group. "First, in all seriousness I should tell you that Garron betrayed us all, so you should know about that. Second, a fan club should have some idea of what the group is actually doing, or at least the name of the big bad. There are groups out there who know everything their heroes had for lunch in chronological or alphabetical order, but you're too Domi rocked to know that Uthvas.... You know what, I'm not going to do the fly off the handle thing. Gotta avoid the heart disease. Just know that maybe when you stop deciding to play your casual fantasies upon us and get serious about helping us or even just being actual fans, we'll be here. Until then, the best you can do to help us is to play it safe."

To Murphy, "Yeah, excuse me for relying on message while I had other priorities. Honestly, don't even know why I even bothered with the spell." She answers Murphy, being sure to speak really slowly and enunciate every syllable.

She also asks the whiteshirts if there is anyone else in the building, and if they saw anyone get affected. She also helps them get down with her own ropes and grappling hook. (But she's not going to waste a spell slot on them.)

In answer to Lance's question, Pressi pointed out that she gave it a shot. (She can use know nature untrained through WLA, and also tried craft alchemy and detect poison.)

She pauses as Bliss begins to head downstairs. "Woah, nelly. Does this mean we are going to ignore the fungus or leave what might be a better position?"

She does head downstairs with Murphy and Bliss, Harper in tow. As she gets downstairs, she fires an obscure mist. If she has time, she buffs herself with divine favor and surrender blood.

-------------------------------

Pressi
Shield of Favor (19 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
divine favor (+2 to attack, damage)(1 minute)
surrender blood (+1 CL to next cast spell or 1 min, 5 HP)

Harper
Shield of Favor (19 nonconsecutive rounds)

-------------

Spells Used
L1: 2/5+1
L2: 1/4+1
L3: 1/3+1


Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision  d20+9=18 ; d6=3 ;
Tuesday October 3rd, 2017 5:55:40 PM


"Thank you," Murphy responds to Pressi's filling him in. "Friends - after this is dealt with - and a few other matters - let's meet for dinner at our place," he invites the white shirts. He casts longstrider upon himself, giving him a current movement of 35.

He descends. He takes a vial of acid, and casts it upon the leading portion of the fungus to see what results (ranged touch attack, AC 18, 3 hp damage, and 1 hp acid damage to adjacent squares). He stands about 10 feet away.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday October 3rd, 2017 10:42:10 PM

"Well, I have no idea about what to do about the fungus," says Kezzem. "The best ideas I have involve either stabbing it or giving it a stern talking to."

DM Shawn - The Communal House - Room 1 Floor 1 
Tuesday October 3rd, 2017 11:10:20 PM

Murphy seems a little distraught no one fills him in, until Pressi does just that. He still comes up with a few other plans of what to do and includes throwing acid on the fungus.

Lance asks if anyone can identify the fungus. As of now, no one can.

Bliss relays about hearing the sound, which apparently no one else heard. He casts bark skin and heads downstairs.

The white shirts nod to Pressi. "No offense. but we are all done with this."
" As for anyone else being in the house, we've been holed up hear too long to know. There were some white shirts in the common quarters and the basement.

Kezzem cracks a joke about fighting the fungus...

Bliss, Pressi and Murphy move towards the steps. Before anyone casts any spells, or throws an acid... the first thing they notice is the basement door is wide open. OOC: As I see it, you are all on the top of the stairs looking down to the first floor, and can see the door for the basement.

Murphy tosses the acid at the fungus, it burns and sizzles.. but the fungus appears to not retract.


Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Tuesday October 3rd, 2017 11:53:50 PM

"Okey-dokes." Lance floats back out the open window. "I don't need to be within explosion radius in case this fungus decides it doesn't like us."

ooc: Hovering 60 feet away and 30 feet up.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Move 35  d20+23=41 ;
Wednesday October 4th, 2017 2:28:23 AM


Query: Though the fungus does not retract, it does appear to damage it, at least locally? Or, does it look none-the-worse for wear after the acid burns and sizzles on it?

Murphy chuckles at Kezzem's best ideas. Hmmm, can we talk with fungus? He's heard that vegepygmies - some sort of plant people - tap out their language. And there were the magic mushrooms back in the Culverwood - but, they didn't really talk.

If the message can work to reach Lance, Murphy asks, "LANCE, have you no spells which can cause a small amount of flame from a distance?" But, not waiting to conduct his own experiment, he lights the torch he holds, and tosses it some distance away to land on a portion of the fungus. If it looks to have an effect opposite to that which he desires (e.g., causing undue growth in that patch, other than flames and smoke), he is ready to create enough water directly above it to quench the fire...

"We'll see what fire does, then cold after this - HEY, LANCE! CAN YOU DO COLD STUFF? LIKE, A LITTLE BIT?" Because, if cold helps or augments the fungus, it really would not be helpful for Murphy himself to cast ice storm on it. A smaller area of effect can serve as a worthwhile experiment.

He thinks upon the info he gathered from all at Garron's house, and Lance's tendency there to float high in the air away from useful action. He hopes he can witness something from him which will leave him more impressed with his new-found abilities. Maybe Lance himself isn't aware of all he might be able to do. He did enjoy his more direct approach as a monk. Yeah, give him time.

"Oh, and, friends, maybe cover your mouth and nose with cloth to keep spores out of your lungs," he suggests to those around him. Maybe next round he'll follow his own advice.

============
Perception: 41


Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible  d20+11=30 ; 2d4+3=11 ; d6=1 ; d20+16=19 ;
Wednesday October 4th, 2017 10:03:56 AM

Pressi shakes her head. "Hold up," she calls to Bliss. "Murphy's over focusing again so I'm just going to indulge him and get it over with. Plus, do you really want to just rush into what might be another trap or other threat that's hoping you just rush in?

"Honey, I love you, and I get that this fungus is a potential threat. But seriously, something that shouldn't be here and that the white shirts are scared of is wandering the halls and you're picking daisies. At least reassure me that you can focus on two different threats at once.

"But since you won't let this go.... Pity, I was hoping this part would be cooler."

Pressi releases the seemingly unimpressive chain from her waist. It began to glow a pale blue, sparking through the air as she gave a couple of practice swings before two handed striking a piece of fungus 10 feet away. (Attack 30, Damage 11, Ice 1).

She also took some time to peer around, looking for what might have left the basement. (Perception 19 but with see invisibility).

-------------------------------

Pressi
Shield of Favor (19 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)

Harper
Shield of Favor (19 nonconsecutive rounds)

-------------

Spells Used
L1: 0/5+1
L2: 1/4+1
L3: 1/3+1
L4: 0/2+1
Tattoo: 0/3



Bliss / CatBliss (HP80) (Cayzle)  d20+24=41 ; d20+16=21 ;
Wednesday October 4th, 2017 4:35:09 PM


BlissCat waits on the stairs for his friends to catch up. He stays alert and hides as he looks for whatever it is coming up from the basement.

Stealth 41 Perception 21



Hobie Browncloak (Nick T) HP 72/72 AC 21(shield off) CMD 24  d20+12=27 ;
Wednesday October 4th, 2017 10:38:05 PM

Hobie moves quickly to follow the group downstairs. He looks carefully to see anything that might be a threat (Perception 27). He moves near to the group, ready to grab his bow or sword, whatever may come.

(OOC- Sorry I missed my post yesterday, I had a crazy day and it just slipped my mind)

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Thursday October 5th, 2017 12:07:15 AM

"Yowzah, Press, when did you lesarn to do that!"

DM Shawn - The Communal House - Room 1 Floor 1 
Thursday October 5th, 2017 12:28:40 AM

Lance goes back outside the house, afraid the way the fungus is being handled will result in a very bad thing.
Murphy, still oblivious to the open door, is still fascinated by the fungus. He notices his acid burned the fungus and hurt it, where it hit. It didn't spread though, and some of the fungus looks like it will survive.

Pressi lets Murphy in on the info, while also helping check on the fungus. She smashes her chain into the fungus, breaking a chunk off. Where she hit, looks like it hurt it, but its not spreading.

"How did you survive?" she heats Garron's voice in her head."You're surrounded by idiots."

She starts to look around, and thats when she notices the front door open.

Bliss also sees the door wide open, even though they closed it when they came in.

Hobie heads downstairs and also looks around. He makes also notices the door being open

Kezzem is awestruck by Pressi's power.

Pressi, Hobie and Bliss see 2 open doors. Kezzem sees one. Lance is outside. Murphy is so into his work he doesn't see any doors open.

Bliss / CatBliss (HP80) (Cayzle)  d20+16=33 ; d20+24=37 ;
Thursday October 5th, 2017 11:25:24 AM

Hmmm ... did something come IN the house just now, or go OUT? Is there something invisible lurking?

Bliss changes into his bipedal form (takes a round), casts See Invisible (takes a second round), and then changes back to a cat (third round). He looks around ...

Perception 33 plus See Invisible plus scent

... and he tries to stealthily move down toward those doors.

Stealth 37

=====
DM Sanity Info ...
Spells
Lvl 1: 4+1 spells/day; cast Shield of Faith in the morning ritual
Lvl 2: 4+1 spells/day; cast see Invis plus domain spell Barkskin, both still active
Lvl 3: 3+1 spells/day; none cast yet
Other partly used stuff
Rage: used 1 round of 14 non-continuous
Shield of Faith: used 1 round of 20 non-continuous

Hobie Browncloak (Nick T) HP 72/72 AC 21(shield off) CMD 24  d20+12=28 ;
Thursday October 5th, 2017 12:25:23 PM

"Look for footprints in the dust." Hobie says to those around him. He will look carefully at the ground, to see if there are tracks leading into the basement or out of it, the same with the front door.
Perception 28

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 Move 35  d6+4=9 ; d20+23=43 ;
Thursday October 5th, 2017 3:34:44 PM


[Murphy is flat NOT unaware that the door to the basement stairs is open. Did not think I had to spell that out in the post. He heard the door below open, he went down and, with the others, saw it was opened, with additional fungus having spread out from it. With a perception roll of 41 last round, and 43 (nat 20) this round - eyes and ears - are you really saying he is not aware of his environment? Speaking of environmental awareness, a map would be most useful.]

"Nice chain, sweetie," Murphy says to Pressi. He casts a lightning arc for 9 hp electrical damage to an untouched area of fungus. "Yes, I'm aware that there are likely others who can come in to the area. When I see or hear them - or someone else does, I'll try to respond accordingly." As he glances around, he takes out a sack, and ties it over his nose and mouth to serve as a filter should the fungus release spores. Eyes of the eagle provide a measure of protection to his visual apparatus. He glances down the hall to see if anything is up there, and at the place where the electricity struck, to see if it harms or benefits that patch.
==============
Perception: 43 (nat 20)


Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Thursday October 5th, 2017 11:10:07 PM

Pressi moved towards the basement, activating a round of her hide away domain.

(Will catch up on the RP tomorrow )

DM Shawn - The Communal House - Room 1 Floor 1 
Friday October 6th, 2017 12:35:27 AM

Bliss changed into his normal form... (gonna take it bit by bit).

Hobie looks for footprints on the ground, and luck would have it... he notices more now then before... these are headed to the front door.

Murphy was apparently aware of the door being open. (You didn't acknowledge the door, and its plausable you missed it in the previous post. Other plays assumed it too. No additional fungus has spread out from it, just the same fungus as before. ) He casts lightning arc and wounds an unharmed area of the fungus. (Do you have your spells listed, and that you've used? I checked your sheet and I guess im reading it as ones you have chosen.. but which ones are spent,)

Pressi moves closer to the the door for the basement, using her domain ability as she nears.

"Sssssswwwwwoooooorrddd" the party hears from outside.... "Sssssssswwwwooooorrrdddddddd"

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 Move 35  d20+12=22 ; d20+23=26 ;
Friday October 6th, 2017 4:34:51 AM


[Didn't miss it. Since on Oct 2: "The door to the basement slowly opens... creaking through the house. everyone hears it from the white shirts room" - I didn't mention it, just responded by descending to see what was going on. My mistake was assuming the fungus itself had opened it by spreading further - it is evident now, with your further explanation, that someone, not expanding fungus, opened the door. Thanks for the clarifications!

Regarding spells cast: Toward the bottom of the 'Feats, Traits & Abilities' tab on his CS is a list of memorized spells. The only two spells he has cast since the turn of the day are Longstrider and one of his seven daily potential castings of Lightning Arc (under Domain Spell, level 0). I cross out the spells I have cast - except the Lightning Arc - so I just now put a '-1' (minus one) at the end of that cell to keep track of those.]


Better understanding a few things that are going on, Murphy says, "Fire, acid, cold, electricity all harm it, along with weapons damage. It slowly spreads, but not rapidly as I thought it might. And, look - footprints through the fungus," [Survival, tracking: 22] "leading that way." He points toward the front door. "Toward whoever is saying part of our name very slowly."

He looks up the stairs he just descended, then down the hallway. "Shall we go to them?" He begins walking that direction, not particularly quickly, as he tries to figure out whether shoes or bare feet, and of what size - halfling? - made the footprints.

The druid also wonders when the flying sorcerer will show up.
=============
Perception: 26


Bliss / CatBliss (HP80) (Cayzle) 
Friday October 6th, 2017 9:28:38 AM


Bliss casts See Invisibility this round.

Hobie Browncloak (Nick T) HP 72/72 AC 21(shield off) CMD 24  d20+12=25 ;
Friday October 6th, 2017 10:38:05 AM

Hobie will head to the front door and look to where he heard the voice. If he immediately sees someone he will say loudly "Who are you, and what is your business here?"

If he doesn't immediately see a source for the voice he will scan his surroundings, looking up and down for the figure, as well as for possible hiding spots. (Hiding spots for the figure, as well as for himself should he need a spot to snipe from) Perception 25

Pressi (Melvin) - AC 20, HP 67/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Friday October 6th, 2017 10:42:33 AM

(OOC: Sorry about last night. Kind of missed my window for posting. But I will finish the last post in the first section.)

-------------------

In response to Garron's voice in her head, she surpresses a giggle. I can assure you that my friends do what they can. And they amuse me. Speaking of idiot ideas, though, what exactly possessed you to look upon how Uthvas treats his allies and say 'I have got to get some of that' to yourself. Is it the gold underwear?

She is a little disappointed that the fungus didn't react the way they wanted it to. Kezzem and Murphy did react as she desired, though.

Pressi does consider telling Bliss not to cast see invisible, but holds her tongue. Relying on one person to see invisible hasn't always worked out in the past.

---------------------

(OOC: I figured that Murphy saw the door. He just didn't care. Murphy... as a character he has a history of focusing on a single detail or idea to the detriment of anything else. But that just means he ignores everything else.)

Pressi blinks back into the visible spectrum upon the sound of someone singing outside the door. "Well, that's always fun. Think I should try bluffing my way through in a new form?" She chooses instead to follow Murphy outside, casting "Surrender Blood."

Murphy reminds her, and she attempts to message Lance, who is outside (but presumably out of line of sight). "Lance, can you get eyes on him without him spotting you?"

---------------------

Pressi
Shield of Favor (19 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
surrender blood (+1 CL for next spell)

Harper
Shield of Favor (19 nonconsecutive rounds)

-------------

Spells Used
L1: 1/5+1
L2: 1/4+1
L3: 1/3+1
L4: 0/2+1
Tattoo: 0/3
Domain: 1/7

DM Shawn - The Communal House - Room 1 Floor 1 
Saturday October 7th, 2017 6:01:31 PM

Murphy looks at the footprints in the dust. The newer ones are all barefoot. The prints are also halfling size. He moves to the door, taking his time.

Bliss casts see invisible. Nothing to see.

Hobie moves to the front door and is immediately hit with a foul stench. outside are 4 semi decomposed halflings. " Weeee.... are yourrrrrrrr bigggesssssssssstt faaaannnnnnsssssss...." they creepily say in unison.

" Uthvas plays his role fine in our dealing" Garrons voice answers back. " The annoying one.. thats the one you love? " he asks.

Pressi casts surrender blood.

" Have you come to dieeeee....?" the zombie halflings asks Hobie as he comes out. the four start charging back up the stairs towards him. ...

in combat.


Bliss / CatBliss (HP80) (Cayzle)  d20+24=41 ; d20+13=21 ; d2+11=12 ;
Saturday October 7th, 2017 7:33:27 PM

Bliss changes into a cat (standard action). He activates his shield of faith (swift action). He moves up to 25 ft down the stairs stealthily toward the zombies (move action).

Bliss stealth 41 if there is cover or shadows or concealment.

Because Bliss is tiny and has 0 reach, he cannot make attacks of opportunity unless an enemy ignores him and moves through his space. If that actually happens, Bliss will certainly rage and take an AoO. If that happens, his raging attack hits AC21 for 12 damage. (and his AC drops to 23 while raging)

Hobie Browncloak (Nick T) HP 72/72 AC 21(shield off) CMD 24 
Saturday October 7th, 2017 10:31:50 PM

Hobie will activate his ring of invisibility (standard action) and step in between the zombies so that he is directly behind them as they charge forward (move action). He will pull his sword out as he is moving. (Free Action)

Pressi (Melvin) - AC 20 (current 23), HP 67/72, CMD 20; Harper - AC 21 (24), HP 61, CMD 23; see invisible 
Sunday October 8th, 2017 6:05:34 PM

Pressi cannot keep herself from gasping loudly at what Garron said. "Er, my apologies. I thought I saw a ghost and owed him money."

(So shocked is she that the crack about Murphy goes unresponded to.)

"If you are here to kill me, I am afraid that someone beat you to it," she responded as she moved down the hallway, activating her own shield of faith. (Move action, then swift action.)

"If you have come to show your fandom, well who am I to deny you the chance to praise us," she whispered. Arms outstretched, she casts command undead (Will DC 22) upon one of the zombies in the back. "Come to me," she orders him.

From behind her, Harper moves out to strike at the lead zombie.

-----------------

Pressi
Shield of Favor (18 nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)

Harper
Shield of Favor (18 nonconsecutive rounds)

-------------

Spells Used
L1: 1/5+1
L2: 2/4+1
L3: 1/3+1
L4: 0/2+1
Tattoo: 0/3
Domain: 1/7

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 Move 35  d6+4=5 ; d20+9=16 ; d20+23=36 ;
Sunday October 8th, 2017 11:59:24 PM


Murphy steps to the left as he comes out the door. Observing the four charging in their direction, with Kezzem up ahead, and Pressi's big cat going after the first one, Murphy continues his experimentation, by casting an easy lightning bolt at the second attacker, for 5 hp electrical damage. He looks to see if the zombie appears lightly hurt, or lightly helped by the electricity, if it managed to strike him (ranged touch attack AC 16, Dam 5 elec, save vs DC 14 for 1/2 damage).
=========
Perception: 36


Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 Move 35 
Monday October 9th, 2017 12:00:07 AM


Lightning arc, I meant...

DM Shawn - The Communal House - Room 1 Floor 1  d20+11=30 ; d20+11=21 ; d8+6=11 ; d8+6=10 ; d20+6=20 ; d20+11=20 ; d20+11=18 ; d20+4=6 ; d20+11=29 ; d20+11=15 ; d8+6=10 ; d8+6=10 ;
Monday October 9th, 2017 7:04:56 PM

Cat Bliss heads down the stairs and hide in the shadows until one of the zombies pushes by. He claws at the undead halfling tearing decayed skin away. the halfling returns the favor smashing Bliss twice for 10 and 11 dmg. Need 2 dc 15 fort saves.

Hobie uses his ring and moves through the charging zombies. hes now behind them weapon drawn.

the second zombie stops in his tracks, and starts walking towards Pressi moving within an arms length.
the third zombie also comes within arms length... with his fists but misses.

Murphy hits the 4th zombie with a lightning arc. it hurts the zombie.. but no more or less. The zombie smashes him back 10 dmg. 1 dc 15 fort save needed.

zombie 1(bliss) 12
zombie 2 controlled
zombie 3 pressi
zombie 4 murphy 5



Kezzem (BrianW)  d20+17=21 ; d3+2=3 ;
Monday October 9th, 2017 9:18:44 PM

"Do you remember the lobby,
Where Uthvas revealed his hobby,
Now this house we've come by,
Is infected with fungi,
That'll turn you into a zombie."

Kezzem moves to flank with Bliss and attacks zombie 1.

Attack: 21.
Damage: 3.

Bliss / CatBliss (AC23, HP88 of 98 raging) (Cayzle)  d20+14=21 ; d20+13=23 ; d20+13=17 ; d20+13=19 ; d2+13=14 ; d2+13=14 ; d3+13=16 ; d6=4 ; d6+3=5 ; d6+3=7 ;
Monday October 9th, 2017 10:59:36 PM


[OOC: To provoke an AoO the zombie has to move through at least two spaces. If it does that, seems to me it can only make a standard attack. I'll assume only the first attack lands, OK?]

Bliss's Fort Save, boosted by +2 from raging Con ... and rolls a 21.

Bliss activates his Arcane Strike as a swift action and attacks. He activates his bramble armor as a free action. He hits AC23 for 14 damage, AC17 for 14 damage and AC19 for 20 nonlethal damage.

If the monster hits him, Bliss's bramble armor inflicts 5 damage for the first blow and 7 damage for the second blow.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d6+4=7 ; d20+9=28 ;
Monday October 9th, 2017 11:36:10 PM

Lance hovers above the ground (30') and drifts over toward the zombie accosting Bliss. He points at the zombie, smiles, and says, "Zzzzzzap." A crackling bolt of blue lightning strikes the zombie.

ooc: Elemental Ray. Ranged touch attack 28. 7 electricity damage. No save.

Hobie Browncloak (Nick T) HP 72/72 AC 24 CMD 24  d20+13=23 ; d6+4=9 ; 4d6=21 ;
Tuesday October 10th, 2017 12:46:50 AM

While donning his shield (move action) Hobie looks carefully at the zombie he is directly behind, analyzing for exposed areas. He swings his sword violently at what he deems the weakest spot. (Attack Roll 23, Sword Damage 9 + Sneak Attack Damage 21= Total 30 Damage)

Pressi (Melvin) - AC 20 (current 23), HP 67/72, CMD 20; Harper - AC 21 (24), HP 61, CMD 23; see invisible  d20+13=25 ; d6+2=3 ; d6=3 ; d6=1 ; d20+10=28 ; d6+4=8 ;
Tuesday October 10th, 2017 11:08:01 AM

"Splended," Pressi cackles as she begins to take over the zombie's mind. "But I assume I only have a few rounds that I can..."

When Pressi looks up how long she can control the zombie, she can contain her evil laugh no longer. "Whew, sorry about that. Think I got a head rush. I can assure you all, though, that I won't have this power go straight to my head. Although, there is something I have always wanted to do...."

She turned towards the second zombie, pointing at the third that attacked her. "My darling minion... kill him." (Fight command)

Pressi takes a step back to flank zombie 3 with controlled zombie (and to be 10 feet out instead of 5). She takes a one handed swing with her chain. (If flanking, attack 25, damage 3, ice damage 3, sneak 1, 7 damage total).

Harper, moving to flank Pressi, takes a bite out of the zombie 3 (Attack 28, damage 8+trip).

Pressi and Harper both use another round of shield.

--------------------

Pressi
Shield of Favor (17 nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
command undead (control zombie for 8 days)

Harper
Shield of Favor (17 nonconsecutive rounds)

-------------

Spells Used
L1: 1/5+1
L2: 2/4+1
L3: 1/3+1
L4: 0/2+1
Tattoo: 0/3
Domain: 1/7

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Tuesday October 10th, 2017 12:44:55 PM

Header update

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Tuesday October 10th, 2017 12:49:42 PM

Header update take 2

[url=https://drive.google.com/open?id=1kEDGGk8MBxT2gSHDOEt7KqtUryY2pjHud7w9wzux3ys]Kezzem[/url] (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Tuesday October 10th, 2017 12:54:04 PM

Take 3

[link href="https://drive.google.com/open?id=1kEDGGk8MBxT2gSHDOEt7KqtUryY2pjHud7w9wzux3ys">Kezzem[/link] (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Tuesday October 10th, 2017 12:58:31 PM

Take 4

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Tuesday October 10th, 2017 12:58:48 PM

Take 5

Bliss / CatBliss (AC23, HP88 of 98 raging) (Cayzle) 
Tuesday October 10th, 2017 10:47:04 PM


BlissCat meows. He is tiny in size and has no reach. He had to take a five ft step INTO the zombie's space to attack it. That means, alas, that he cannot flank with anybody! No flanking for BlissCat! He meows an apology to Kezzem.

Pressi (Melvin) - AC 20 (current 23), HP 67/72, CMD 20; Harper - AC 21 (24), HP 61, CMD 23; see invisible 
Tuesday October 10th, 2017 10:57:30 PM

Seeing this, Harper moves to be Kezzem's flanking buddy instead. She doesn't say anything or meow so much as scratch herself her message.

DM Shawn - The Communal House - Room 1 Floor 1  d20+11=25 ; d20+11=14 ; d8+6=14 ; d20+11=17 ; d20+11=24 ; d8+6=10 ; d20+13=30 ; d8+6=14 ; d20+13=26 ; d20+13=33 ; d20+13=33 ; d8+6=11 ; 2d8+12=19 ; d20+13=30 ; d8+6=9 ;
Tuesday October 10th, 2017 11:18:44 PM

Kezzem adds a jingle, as he slices into zombie one. Bliss adds to the same zombie and strikes three times. The zombie looks terrible, and for a split second is about to go down when it explodes, covering Kezzem and Bliss in gore. Both need a DC 15 Fort save.

Lance hovers over the group and shocks the zombie on Murphy. (Changed it since Bliss' died).

Hobie pulls out his shield, and examines his target before cutting into the zombie.
After Pressi's Command Zombie 2 smashes zombie 3 with a balled fist. Pressi and Harper do the same... and Zombie 3 blows up too sending gore everywhere. Need saves from Pressi and Harper... Fort DC 15

"That was a good move..." the voice Pressi hears says. " But it would better be served to kill that fool you call a lover."

Zombie 4 smashes Murphy once... 10 dmg. dc 15 fort save.

A loud, and fast thunking comes from the living room as four more zombie come bursting out. One punches Pressi for 14 dmg, same dc save.

Two punch at Murphy, both connect. One is a brutal shot that rocks him where he stands. 30 dmg total. 2 more dc 15 saves.

The last punches at Kezzem and also connects for 9 dmg. Need dc 15 save.

zombie 1(bliss) dead
zombie 2 controlled
zombie 3 pressi dead
zombie 4 murphy 12
zom 5 Pressi
zom 6 murphy
zom 7 murphy
zom 8 kezzem



Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d20+9=16 ; d6+4=5 ;
Tuesday October 10th, 2017 11:52:31 PM

Lance switches hands and tries to shoot another bolt of lightning at the zombie accosting Murphy.

ooc: Elemental Ray. Ranged touch attack 16. 5 electrical damage.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65  d20+8=18 ; d20+8=22 ; d20+8=9 ; d6+3=9 ; d6+3=6 ; d6+3=9 ; d20+18=33 ; d20+23=36 ;
Wednesday October 11th, 2017 5:14:19 AM

[whomped by overwork & exhaustion - missed a post]

As Murphy had stepped to the left as he came out the door, the wall of the house is to his back, so any attacks would come from the front (where the first zombie attacked him) or from his right side. Does that allow room for the third attack? If so, Murphy failed the fort save for the third attack [Fort saves: 18, 22, 9]. If not, then there was not the third attack, perhaps.

Murphy wild shapes into a medium air elemental in its whirlwind form, 5' wide at the base, and 30' high & wide at the top, and moves into each of the 5' squares occupied by the surrounding halfling zombies. Each must make a Reflex save vs DC 14, or suffer from the equivalent of a slam attack (dam 9, 6, 9). Each must also make a Reflex save vs DC 14, or be taken up into the whirlwind. If any make their saving throw vs being caught up [if allowed - perfect fly would do it, but am not certain if double jeopardy permitted], he moves back into their squares once again - and the two saving throws need repeating. If he succeeds in capturing any within the vortex of swift, swirling air, he flies up at a slight angle away from the building into the air with his undead cargo with as much movement as he has remaining - with the base of the whirlwind as high as 45' in the air.

==========
Perception: 36
Fly: 33


Bliss / CatBliss (AC23, HP88 of 98 raging) (Cayzle)  d20+14=16 ; d20+13=27 ; d20+13=30 ; d20+13=18 ; d2+13=14 ; d2+13=14 ; d3+13=14 ; d6=5 ;
Wednesday October 11th, 2017 8:05:52 AM


Fort save vs guts: 16 works!

Bliss turns off his bramble armor. It does not seem like the zombies are interested in hitting a little kitty when they have halflings to fight.

He again activates his arcane strike with a swift action.

He takes a five ft step to enter the square of the one that is fighting Kezzem. Then he attacks with a claw, and another claw, and a nonlethal bite. Last round he hit vs AC17, so this round, his strikes against ACs 27, 30, and 18 all hit. He inflicts 14 plus 14 lethal and another 19 nonlethal.

=====
DM Sanity Info ...
Spells
Lvl 1: 4+1 spells/day; cast Shield of Faith in the morning ritual
Lvl 2: 4+1 spells/day; cast see Invis plus domain spell Barkskin, both still active
Lvl 3: 3+1 spells/day; none cast yet
Other partly used stuff
Rage: used 3 round of 14 non-continuous
Shield of Faith: used 3 round of 20 non-continuous
Bramble Armor: used 1 round of 6 non-continuous

Kezzem (BrianW) - AC 24, HP 90/99, CMD 23; shield other (Pressi), smite evil (+2 AC vs. Zombie ?); Rumpus - AC 24, HP 52/52, CMD 23   d20+12=21 ; d20+12=30 ; d20+19=25 ; d3+20=23 ; d20+14=25 ; d3+11=14 ;
Wednesday October 11th, 2017 9:53:00 AM

Fort SV: 21. Made.
Fort SV: 30. Made.

Kezzem moves to attack the zombie that hit the brutal strike on Murphy.

"Gargul guide my hand!"

OCC: smite evil (bonuses included below)

Attack: 25. Hit!
Damage: 23 (includes double smite damage for first hit vs. undead).

OOC: If Kezzem can attack with only making a 5' step, he makes a second attack.

Attack: 25. Hit!
Damage: 14 (includes normal smite damage)

Lay on Hands 6/day
Smite Evil 3/day (1 used)

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Attack:



Pressi (Melvin) - AC 20 (current 23), HP 60/72, CMD 20; Harper - AC 21 (24), HP 61, CMD 23; see invisible  d20+10=17 ; d20+7=11 ; d20+10=16 ; d20+8=13 ; d20+8=27 ; d3+4=6 ; d3+4=5 ; d20+11=28 ;
Wednesday October 11th, 2017 10:51:23 AM

What do you know about love? Pressi thought back, concentrating more at the incoming guts.

She managed to save against the guts, but the matter struck Harper hard (Pressi saves, Harper fails). Harper looked up at her owner, eyes wide.

Before she can react, Zombie 5 strikes her hard (just made the save by 1)(Kezzem takes 7 of the damage, Pressi the other 7).

"Here, here, strike here," she shouts at Zombie 2. Harper also obliges, clawing the zombie twice (attack 13, 27, damage 6, 5).

Pressi turns towards the group to see what is needed. Murphy could probably use a heal (please update headers) but has already turned into a whirlwind. She chooses instead to hit one of the zombies with mislead as she moves towards Zombie 6. (-2 to Zombie 6's next attack roll or skill check). (Acro to avoid the AoO is 28).

Pressi and Harper fire their shields once again.

--------------------

Pressi
Shield of Favor (16 nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
command undead (control zombie for 8 days)

Harper
Shield of Favor (16 nonconsecutive rounds)

-------------

Spells Used
L1: 1/5+1
L2: 2/4+1
L3: 1/3+1
L4: 0/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7

Murphy Leafwin Pipewood (Kim) AC 20 HP 26/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65 
Wednesday October 11th, 2017 12:53:31 PM


Header update: HP 26/76 (down 50)

Hobie Browncloak (Nick T) HP 72/72 AC 24 CMD 24  d20+13=17 ; d20+11=18 ; d6+9=11 ; 4d6=13 ;
Wednesday October 11th, 2017 2:53:07 PM

Hobie will move to flank with Kezzem. If he would incur an AOO to get there then he will move acrobatically (Acrobatics 17). When he gets in position he will swing his sword with power attack at the zombie.
Attack Roll: 20 (I forgot to include flanking in that attack roll.)
Damage: 11
Sneak Attack Damage: 13

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi), smite evil (+2 AC vs. Zombie ?); Rumpus - AC 24, HP 52/52, CMD 23   4d6=16 ;
Wednesday October 11th, 2017 4:25:01 PM

Hp update. Forgot the damage from Pressi

Kezzem will then also use a Lay on Hands on himself to heal the damage.

Healing: 16.

----

Lay on Hands 6/day (1 used)
Smite Evil 3/day (1 used)

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2; 1 cast)



Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Wednesday October 11th, 2017 11:49:41 PM

ooc: check

DM Shawn - The Communal House - Room 1 Floor 1  d20+11=18 ; d10=4 ; d20+11=12 ; d8+6=13 ; d20+13=26 ; d20+13=33 ; d20+13=27 ; d8+6=8 ; 2d8+12=17 ; d20+11=25 ; d20+11=20 ; d8+6=7 ; d20+11=26 ; d20+11=16 ; d8+6=11 ; d20+11=15 ; d20+11=17 ; 2d8+12=21 ; d20+10=14 ;
Thursday October 12th, 2017 8:35:02 AM

Lance uses another spell and hurts the one zobie on Murphy.

Murphy wildshapes into an air elemental. (Ok.. this is confusing me. Your Standard action is wildshaping. I don't see quick wildshape under your sheet. (Though I could have missed it.) You must be an air elemental before using their special attack of the whirlwind, so I don't see how you can wilshape and then use their special attack as it would be two standard actions.)

Bliss helps Kezzem, tearing into the zombie with his cat claws.

Kezzem steps away and slashes into the one who wounded Murphy. His smite evil helps his blade dig into the skin. Killingthe zombie. Again sending gore and ichor over Kezzem. Need dc 15 fort save.

Pressi's zombie follows suit and smashes the other zombie once. Harper also rips into it once, while Pressi herself makes zombie 6 a little easier to deal with.

Hobie moves up and flanks with Kezzem, he slashes zombie 8 one time cutting a hunk of skin off.

Zombie 8 slams into Kezzem twice, the second shot is a brutal punch that leaves his ears ringing. 25 dmg total, 2 dv 15 fort saves

Zombie 7 moves from air murphy to Hobie. Catching the rogue once fpr 7 dmg and need a dc 15 fort save.

Zombie 6 punches at Kezzem but misses.

Zombie 5 punches back at zombie two.

As the zombies beat on the group.. the next opponent enters the fray... a large skelton, wrapped in entrail that hang from its hollow stomach comes through the door.

It walks right up to Pressi, and a huge tongue comes from its mouth and licks out at her face. Luckily the tongue misses her.

"Oh...." the voice says in her head. "You should probably act like your coward boyfriend and run.... that thing is going to kill you all. "

zombie 1(bliss) dead
zombie 2 controlled 21 dmg
zombie 3 pressi dead
zombie 4 murphy dead
zom 5 Pressi 18 dmg
zom 6 murphy
zom 7 murphy
zom 8 kezzem 41

????? pressi



Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ???  d20+4=19 ; d20+10=22 ; d6+4=9 ; d8+7=10 ; d8+7=14 ; d8+7=11 ; d8+7=14 ;
Thursday October 12th, 2017 11:59:49 AM

(OOC: Sorry, you never really resolved Harper's failed save. Adjust actions as normal based off of it.)

Pressi's eyes moved back as she tried to recognize this thing. (Untrained Religion Check 19). Behind her, Murphy was far weaker than she had realized. Dozens of moves danced in her head, but one stood out - don't leave stuff in reserve.

Thank you so much for your clearly trenchant analysis... of my boyfriend and that thing...

Pressi withdraws from the creature (Acro Roll 11) to stand behind Murphy (move action).

... granted from one who lives alone and faced us by oh so bravely napping....

Harper takes another bite attack upon Zombie 5 while flanking with Zombie 2. (Attack 22, damage 9 + trip). Pressi orders Zombie 2 to attack the skeleton thing.

While I may disagree with you, I must admit that you do have a point. Perhaps I should allow you to see what my love can do...

Pressi's divine magic begins to flow through her, as she casts cure critical upon her love. (Heal for 49 damage.) (standard action)

[... and perhaps I should "run" as he did. Let it try to catch me first.[/i]

Pressi casts blink upon herself (hero point spent). Grinning, she waves the skeleton thing towards her. "I know what you're thinking? Your wondering if you should attack me or ignore me? And the counter question is, do you feel lucky, punk?"

(Swift action, shield of faith used again)

--------------------

Pressi
Shield of Favor (15 nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
command undead (control zombie for 8 days)
blink (7 rounds)

Harper
Shield of Favor (15 nonconsecutive rounds)
unknown effect from failed fort save

-------------

Spells Used
L1: 1/5+1
L2: 2/4+1
L3: 2/3+1
L4: 1/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7

Hobie Browncloak (Nick T) HP 72/72 AC 24 CMD 24  d20+10=21 ; d20+13=17 ; d6+9=15 ; 4d6=8 ; d20+13=30 ; d6+9=11 ; 4d6=10 ;
Thursday October 12th, 2017 12:57:46 PM

Hobie passes his Fortitude save.

He takes another power attacking slash at Zombie 8, whom he is flanking with Kezzem.
Attack Roll 17
Damage Roll 15
Sneak Attack Damage 8

If that zombie is still alive he will attack it again, if not he will focus his second slash into Zombie 7 who just attacked him.
Attack Roll 25 (23 against Zombie 7) [I accidentally added +13 instead of +8 for my iterative attack]
Damage Roll 11
Sneak Attack Damage (Doesn't apply for Zombie 7) 10

If it's possible for Hobie to 5 foot step into a flanking position against Zombie 7 then he will do it after his attacks.


Bliss / CatBliss (AC23, HP88 of 98 raging) (Cayzle)  d20+13=32 ; d20+13=26 ; d20+13=15 ; d2+13=15 ; d2+13=15 ;
Thursday October 12th, 2017 5:58:56 PM


Bliss continues to attack Zombie 8. He hits twice with his kitty-claws, inflicting 15 and 15 damage.

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ??? 
Thursday October 12th, 2017 7:00:26 PM

Sorry, miscalculated cure, should be 21 lower.

Hobie Browncloak (Nick T) HP 65/72 AC 24 CMD 24 
Thursday October 12th, 2017 10:26:17 PM

OOC: I forgot to decrease Hobie's HP in my post. It's updated now.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d20+9=19 ; d20+9=24 ; 6d6=18 ; 6d6=21 ;
Friday October 13th, 2017 12:10:22 AM

ooc: Thursday post. Fell asleep on couch.

Lance points finger-guns at the new undead accosting Pressi. "PEW, PEW!" He fires thick bolts of lightning at the target.

ooc: Cast empowered scorching ray. Touch attack 19, 18 electricity damage. Touch attack 24, 21 electricity damage.

Murphy Leafwin Pipewood (Kim) AC 20 HP 54/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65  d6+3=4 ; d6+3=8 ; d20+23=35 ;
Friday October 13th, 2017 3:49:23 AM


[Not sure how to sort this out. I see I should have used a hero point, as you indicated it would require 2 standard actions - but did not, not realizing he could not go straight into whirlwind form without it. Would not have soared that high into the air without trying to pull some up with him in a whirlwind. Situation compounded by having missed a post due to a crazy amount of work and my body shutting down. Since I couldn't do bad things to them this past round without a hero point, but nothing was shown by them during the round just past - shall he just start, having wild shaped last round, with Pressi's healing, then go from that point? Unless you choose otherwise, will go that direction - but let me know. He did fail one fort saving throw last round.]

Sucking in a great deal of breath in his air elemental form due to the powerful healing touch of Pressi, as her touch releases, air-based Murphy whirlwinds, 5' wide at the base, 30' high & 15' wide at the top, and moves into each of the 5' squares occupied by up to four nearby halfling zombies still standing, as well as the skeletal figure which challenges Pressi. Each must make a Reflex save vs DC 14, or suffer from the equivalent of a slam attack (dam 9, 6, 9 from earlier post, and 4 and 8 above). Each must also make a Reflex save vs DC 14, or be taken up into the whirlwind. If he succeeds in capturing any within the vortex of swift, swirling air, he flies up at an angle away from the building into the air with his undead cargo with as much movement as he has remaining - with the base of the whirlwind as high as 30' in the air, the top 60', and about 25' away from the members of Humble's Ford.
===========
Using already rolled Fly: 33
Perception: 35
Note: No AoO allowed against whirlwind. See whirlwinds link for additional data


DM Shawn - The Communal House - Room 1 Floor 1  d20+11=22 ; d20+11=20 ; d8+6=12 ; d8+6=9 ; d20+4=11 ; d20+4=20 ; d20+4=18 ; d20+11=17 ; d20+11=18 ; d20+11=23 ; d20+11=18 ; d20+15=28 ; d20+15=23 ; d20+10=22 ; d100=33 ; d100=15 ; d100=33 ; d20+14=24 ; d8+10=12 ;
Friday October 13th, 2017 9:35:53 AM

Press tries to remember what the new undead was called, but for now it escapes her. (DC 24 to identify).

Press disengaged from the dead white shirt, she casts her healing magic on Murphy... and nothing happens. Murphy gets no healing from Pressi.

" That's Love?" The voice asks with a laugh. " When he dies... remember, NO TEARS.. IT'S A WASTE OF GOOD SUFFERING."

Zombie 2 and Harper take down zombie 5. It explodes in gore.. Press DC 15 fort save.

Hobie slashes across zombie 8.. spilling rotten entrails before it explodes. Hobie and Bliss DC 15 fort save.
He steps 5' and slashes number 7 as well.

Bliss claws at number 7.. twice. Gouging him with little kittie claws.

Lance blasts the skeletal creature. Hitting twice.

Murphy as an air elemental turns into a whirlwind. He manages to pick up one zombie, unfortunately it is the one Pressi controls. The bludgeoning smashes him into a bloddy pulp, but the gore is contained in the whirlwind. The skeletal creature is medium size and unaffected.

Zombie 6 misses Hobie twice.. Zombie 7 misses Kezzem twice.

The skeletal creature swings twice and licks at Pressi.. all three strikes are true.. except she blinks at the right time and they miss.

From the doorway.. the next wave from the undead comes. A tall, lanky dehydrated and decimated creature.. wrapped in bandages comes shambling out. It's undead eyes see Bliss.. and it moves in for the kill.

Everyone needs a DC 16 Will save.. CHARISMA BASED.

The mummy smashes bliss.. 12 dmg. DC 16 fort save.

zombie 1 dead
zombie 2 dead
zombie 3 dead
zombie 4 dead
zom 5 dead
zom 6 murphy
zom 7 murphy 41 dmg
zom 8 dead

????? pressi 39 dmg

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ???  d20+10=25 ; d20+9=11 ; d100=91 ; d20+3=12 ; d20+8=16 ; d6+4=7 ; d20+8=28 ;
Friday October 13th, 2017 10:47:12 AM

(It goes without saying that Pressi doesn't spend a lot of time quipping after the heal, though that snark and attitude remains.)

As the cast fails, Pressi scrambles aside in a panic, raising her blink in the nick of time. Shocked as she is, any retort to the voice falls by the wayside as she is splattered by the guts herself. (She does save.)

As she dodges the skeletal creature's tongue through blinking, ("It's like high school all over again."), she sees the mummy out of the corner of her eye, as everything goes white. (DC 11 - failed)

If she can still act, she casts command undead on Zombie 6 and orders it to attack the skeleton.

------------------

Harper gallops away from the zombie towards the mummy. (DC 12 - failed)

If she can still act, she attempts to attack the mummy (Attack 16, Damage 7 plus trip roll Natural 20).

--------------------

both use swift actions to boost AC by 3.

------------------

--------------------

Pressi
Shield of Favor (15 (14?) nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
command undead (control zombie for 8 days)
blink (7 rounds)
unknown effect from mummy failed will save

Harper
Shield of Favor (15 (14?) nonconsecutive rounds)
unknown effect from zombie failed fort save
unknown effect from mummy failed will save

-------------

Spells Used
L1: 1/5+1
L2: 2 (3?)/4+1
L3: 2/3+1
L4: 1/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ??? 
Friday October 13th, 2017 10:58:40 AM

If Pressi cannot cast spells, i.e. if paralyzed, she fires a mislead gaze at the skeleton. (It's a purely mental action.)

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23   d20+12=28 ; d20+12=19 ; d20+12=15 ; d20+11=13 ; d20+15=30 ; d20+15=17 ; d20+15=27 ; d20+10=26 ; d3+2=3 ; d3+2=3 ; d3+2=5 ; d3+2=3 ; 4d6=19 ;
Friday October 13th, 2017 12:37:45 PM

Previous Round:
3 Fort SVs: 28, 19, 15. All made.

This Round:
Will SV: 13.

"You all right there, Press?" Kezzem full attacks Zombie 7 with his daggers (Imp Two Weapon Fighting)

Attack #1: 30.
Damage: 3.

Attack #2: 17.
Damage: 3.

Attack #3: 22 (should have been +10, not +15)
Damage: 5.

Attack #4: 26.
Damage: 3.

Total Slashing Damage:
AC <18: 14.
AC 18-22: 11
AC 23-26: 6.
AC 27-30: 3.
AC >30: 0.

Kezzem also uses another lay on hands on himself.
Healing: 19

----

Lay on Hands 6/day (2 used)
Smite Evil 3/day (1 used)

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2; 1 cast)



Hobie Browncloak (Nick T) HP 65/72 AC 24 CMD 24  d10=4 ; d20+8=21 ; d20+3=21 ; d20+10=19 ;
Friday October 13th, 2017 3:54:55 PM

(I am posting from my phone and that d10 roll was an accident)

Hobie passes his Fort save with a 21 and his Will save also with a 21

After watching Kezzem slash at the Zombie he was attacked by, Hobie focuses his attention on the bandaged creature that just came in. He moves toward the mummy and attempts to trip him. CMB roll 19
(Hobie does not have Improved Trip so the Mummy will get an attack of opportunity if he wants it.)

Murphy Leafwin Pipewood (Kim) AC 20 HP 54/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65  6d6=19 ; 9d6=33 ;
Saturday October 14th, 2017 6:28:49 AM

Due to the Pythagorean theorem, Murphy is just out of range of the effective gaze of the bandage-wrapped creature. He and his internal passenger continue their upward flight up and away from the building. Near the apex of flight, whirlwind Murphy releases his load, permitting the poor white shirt zombie to momentarily enjoy the pleasures of freefall in a parabolic arc from about 58 feet in the air, about 58 feet (or a few more due to a measure of forward momentum) away from the building.

At the end of the exhilarating freefall, the zombie will take about 19 hp damage from the fall. Murphy turns his attention to the tableau below. He casts flame strike upon the bandaged monstrosity, causing 33 up fire damage, or possible more if it is a mummy. He aims to avoid taking in his friends, but, if feasible, will include the skeleton figure in the area of effect.

Murphy Leafwin Pipewood (Kim) AC 20 HP 54/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65 
Saturday October 14th, 2017 2:28:05 PM

Addendum: If it is a mummy, and vulnerable to fire, and fails its Reflex save (DC 18), it takes 33+16hp=49 hp damage. If it saves, it takes 33 hp damage (16.5+16.5=32 - or, would it be 32?).
Also, my phone autocorrected '33 hp fire damage' to '33 up fire damage'. And 'possible' should be 'possibly', which was also a stupid autocorrect. These cell phones!

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Sunday October 15th, 2017 12:45:37 PM

Kim, how do you know the range of the gaze? Is there a map I'm missing?

Dm Shawn: No map. Kim moves 45 ' last round. I guess he knows the range of sire for mummies.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d20+9=26 ; d20+9=12 ; d6+4=9 ;
Sunday October 15th, 2017 9:48:46 PM

ooc: Will save 26.

Lance gets the heebie-jeebies from the newcomer, but shakes it off. He raises an eyebrow at Pressi's lack of efficacy in casting a healing spell. I knew it. Cursed. He casts another spell to target the undead harassing her.

ooc: Same target. Ranged touch attack 12. 9 electricity damage.

DM Shawn - The Communal House - Room 1 Floor 1  d20+13=32 ; d20+14=28 ; d8+10=13 ; d20+2=5 ; d20+11=26 ; d20+11=28 ; d8+6=7 ; d8+6=7 ; d20+11=30 ; d20+11=16 ; d8+6=7 ; d4=2 ; d4=1 ; d4=4 ; d20+15=23 ; d20+15=35 ; d20+15=29 ; 4d8+10=25 ; d20+10=16 ; d20+14=18 ; 9d6=31 ;
Monday October 16th, 2017 9:11:51 AM

Pressi, Harper and Kezzem freeze in place at the site of the mummy. It is too much for them to comprehend.

Hobie runs forward and attempts to trip the mummy. He kicks at the dehydrated legs but the creature doesn't go down. He gets blasted for 13 dmg and needs a DC 16 fort save.

Murphy flies up ( Note: you didn't receive healing last round). He lets the flame come down on the mummy. The creature screams out in rage at the burning sensation.

Lance shocks the skeletal creature again.. hurting it some more.

Twice, zombie 6 smashes Hobie twice. 14 dmg. 2 DC 15 fort saves.

Zombie 7 smashes Hobie once 7 dmg 1 save.

The skeletal creature slams Hobie once.. A brutal shot for 25 dmg that rocks the halflings brain. In that split second the giant tongue touches Hobie.. DC 21 fort save.

The mummy misses Bliss again.

" I am sorry, it must end this way Pressi" the voice says in her head. " atleast You'll have a front row view... and me too I guess."

A crack of lightning slams into the air elemental.. The loud sound echoing in the night. ( Murphy DC 20 reflex or 31 dmg).

Anyone who turns to the road sees a lone human.. his emaciated body is partially hidden by black robes. " I killed you once before Murphy... I'll do it again if I can."

The voice is obvious... Uthvas showed up to the party.

Paralyzed
Pressi 2 rds
Harper 1 rd
Kezzem 4 rds

zombie 1 dead
zombie 2 dead
zombie 3 dead
zombie 4 dead
zom 5 dead
zom 6 murphy
zom 7 murphy 41 dmg
zom 8 dead

????? pressi 48 dmg
Mummy 49 dmg
Uthvas

Murphy Leafwin Pipewood (Kim) AC 20 HP 54/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65 
Monday October 16th, 2017 1:12:14 PM

[It's not night. It's afternoon.]

Dm Shawn: it's after Dusk now, so it's night.

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ??? 
Monday October 16th, 2017 3:26:34 PM

OOC to Murphy: see, its this kind of disrespect that keeps getting DMs to target you

(BTW, I've been looking over your sheet for possible build/play advice and I don't see an L9 feat. Did you take one?)

Bliss / CatBliss (AC23, HP88 of 98 raging) (Cayzle)  d20+14=26 ; d20+8=26 ; d20+13=25 ; d20+13=28 ; d2+13=14 ; d2+13=14 ; d6+3=8 ; d6+3=8 ; d6+3=7 ;
Monday October 16th, 2017 7:44:16 PM


OOC: Fort Save: 26; Will Save: 26 -- made both.

Bliss had been fighting Zombie 8, but that one is dead. There's a mummy fighting Bliss, though, so that seems like a good target to the kitty.

Bliss activates his arcane strike (swift action) and his bramble armor (free action).

He takes a five ft step into the mummy's space and then attacks with two claws. He's not biting the mummy because, ew, mummy taste!

Two claws hit AC25 and AC28 for 14 and 14 damage.

IF Bliss is hit, his bramble armor inflicts 1d6+3 damage to the attacker ... 8, 8, and 7 are what I rolled if needed.

=====
DM Sanity Info ...
Spells
Lvl 1: 4+1 spells/day; cast Shield of Faith in the morning ritual
Lvl 2: 4+1 spells/day; cast see Invis plus domain spell Barkskin, both still active
Lvl 3: 3+1 spells/day; none cast yet
Other partly used stuff
Rage: used 5 round of 14 non-continuous
Shield of Faith: used 5 round of 20 non-continuous
Bramble Armor: used 2 round of 6 non-continuous

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  6d6=18 ; 3d6=8 ;
Monday October 16th, 2017 11:34:34 PM

Lance turns his head slowly, a gleeful grin on his face. Lone human on the road. That means... no collateral damage.

Lance flies within 60 feet (still 30 feet in the air). Quick gestures, crackling shocks, and Lance throws his hands forward kamehameha-style. "Elemental Blast!!!"

ooc: 20' radius burst centered on Uthvas. 26 electricity damage. Reflex DC 21 for half damage.

Hobie Browncloak (Nick T) HP 6/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d20+8=26 ; d20+8=20 ; d20+8=26 ; d20+8=18 ; d20+8=13 ; d20+8=26 ; d20+40=44 ;
Monday October 16th, 2017 11:48:15 PM

Taking a beating from the mummy, two zombies, and the skeleton, Hobie receives 59 points of damage and is down to only 6 HP.

Hobie shakes off any nasty effects from the Mummy's hit (26), and the three zombie smashes (20, 26, 18). The Skeleton's tongue appears to affect Hobie horribly (13), but (after spending a Hero Point for a reroll) he miraculously shakes that off as well (26).

The Fighter in Hobie tells him to slash back at the skeleton who nearly killed him, but he instead listens to the Rogue voice that screams for self preservation.

Hobie shouts "Romita!" and his ring of invisibility activates. (Standard Action) He moves his full speed away from the attackers, moving as quietly as he can toward safety. (Move Action) (Stealth 44)



Murphy Leafwin Pipewood (Kim) AC 20 HP 5/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65  d20+6=9 ; 5d4=13 ; 3d6=14 ; 2d6=10 ;
Tuesday October 17th, 2017 4:40:33 AM


Murphy has a measure of resistance to electrical energy, so takes 10 hp less damage from the necromancer's electical attack.

"Uthvas, perhaps you will," Murphy replies. "Yet you have piled up unto yourself just, eternal torment, you bent twister of souls, foul worm of Marteaus. My friends showed you mercy before. Now may Eberyon rebuke you."

"Flee, Bliss!" he shouts in sylvan.

Murphy evokes a wall of fire in a spiral to surround the mummy. Uthvas himself may be the larger threat, but the mummy has paralyzed with fear some of his friends, and they must be freed to help take out both the skeleton, and to face Uthvas Bethud. He figures he himself, in any case, has a mere moment to live.

Beginning right up close to the cloth-wrapped creature, the shimmering violet fire springs up, 20' in height, dealing 1.5*(2d4) points of fire damage to the mummy from the first ring of the spiral, and 1.5*(2d4) additional points from the second ring, only 10 feet away. He takes 1.5*(1d4) points of damage from the third spiral loop, 15 feet away - thus 1.5*(5d4) hp damage per round so long as he remains within the center of the spiral. Should the mummy choose to try to pass through the flames, he will suffer 1.5*(2d6+9) points of damage for each of the three spiral loops he goes through, so 1.5*(6d6+27) hp should he try to pass through all three. This round, he takes 19 hp fire damage (including 50% extra for vulnerability) (no saving throw).

I would estimate that Bliss is just outside the first, inner circle, so is subject to (4d4) hp fire damage (a pair of fours each for spiral #2 and #3), and 2d6+9 points of damage through each of the two additional spirals if he passes through them. [Sorry, Bliss! unless you fled as soon as Murphy called out for you to flee]

[As I have really no clear idea where other people are in relation to the mummy, lacking a map and having only a very vague sense of spacing, and do not know where in relation to the mummy the skeleton stands, and Murphy does not wish to harm his friends - I do know that Bliss is near the Mummy, but don't know how to avoid him under the circumstances... please know that, if I knew that, I could take better calculated measures.]

Spending a hero point for an additional standard action, Murphy casts ice storm centered on Uthvas Bethud. Uthvas takes 3d6=14 hp bludgeoning damage, and 2d6=10 hp cold damage (no saving throw). Great magical hailstones pound down upon the area, followed by heavy snow and sleet. -4 on Perception skill to any within the area, and it is treated as difficult terrain within the 40' diameter, 40' high cylinder.

He swoops downward to the ground, and kicks up a line of dust in the air between Uthvas and the rest of the party, to give his friends time to recover and adjust - and his body, perhaps, a place to lie should he die.

[Melvin - you're right, I forgot to assign a feat at level 9 - will look into]

Murphy Leafwin Pipewood (Kim) AC 20 HP 5/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65 
Tuesday October 17th, 2017 5:17:16 AM


Wall of Fire Spiral around Mummy near communal building

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ??? 
Tuesday October 17th, 2017 10:06:49 AM

Harper, completely paralyzed, pees on the mummy. Like pets in real life, she can pee on things as a purely mental action.

Pressi does her best to fire a mislead at whatever creature is in her field of view. (It's just a look so it should be a purely mental action.)

She also does her best to think things through about what is happening, with a barrage of knowledge checks. She tries to determine why her cure spell didn't work (Know Arcane +8, spellcraft +18), what that fungus is (nature +4), but most of all about the thickness and stability of the floor below (engineering +4).

(Not sure if she can even make knowledge checks or how many. Roll the appropriate ones as needed.)

You've made your point, about how powerful and cruel you can be, and for what? So you can die with the rest of us, with the rest of this town? What advantage could all this possibly give the rest of you? What do you even seek?

DM Shawn - The Communal House - Room 1 Floor 1  d20+6=12 ; 2d4=4 ; 5d4+5=22 ; d20+15=23 ; d20+15=23 ; d20+10=22 ; 2d8+5=10 ; 2d8+5=19 ;
Tuesday October 17th, 2017 1:14:49 PM

Bliss strikes at the mummy twice, Little cat claws tear away bandages and decayed flesh.

Lance blasts Uthvas, who takes the full brunt of the electrical shock.

Hobie activates his invisibility, and heads away from the mummy. Good thing as Murphys wall drops down and would surely put him out of it.

Murphy conjures up a ring of fire. (Note: It can only be a wall or a ring. it cannot be shaped). The ring encompasses The mummy, Bliss, Kezzem, Pressi, Harper and the zombies. All inside take 4 dmg... enough to drop the mummy and the zombies. Pressi, and Bliss need a DC 15 Fort Save from the zombie gore exploding over them.

Somewhere inside, Murphy draws up the courage to drop an ice storm on top of Uthvas. The necromancer looks annoyed.

Harper does what any pet would do... wets those around it. Luckily the paralys wears off, and the animal is free to move again.

"No.. No.. sweet thing" the voice says. " I am not going to tell you the plan. What I will do is watch your friends die, and ask Uthvas if he could spare you. Maybe then you'll understand the plan."

Uthvas wipes a glob of sleet away, and protects against some hail... " Murphy... you talk too much. So shut up.. and die already." 5 bolts leave the humans fingers, slamming into Murphy and sening him into blackness. (22 dmg).

The skeletal creature turns his attention to Bliss.. twice he slams the cat for 10+19 dmg... and the tongue licks the cat... DC 21 fort save.

Paralyzed
Pressi 1 rds
Kezzem 3 rds

zombie 1 dead
zombie 2 dead
zombie 3 dead
zombie 4 dead
zom 5 dead
zom 6 dead
zom 7 dead
zom 8 dead

????? pressi 52 dmg
Mummy dead
Uthvas 24 dmg

Bliss / CatBliss (AC26 fighting defensively, HP43 of 98 raging) (Cayzle)  d20+14=17 ; d20+14=16 ; d20+14=33 ; d20+9=16 ; d20+9=26 ; d2+9=11 ; d2+9=11 ; d6+3=6 ; d6+3=9 ; d6+3=5 ;
Tuesday October 17th, 2017 2:58:45 PM


[Note: Dear DM, did you note that when the monster attacked Bliss (two slams and a tongue), then it also took 23 hp damage from his bramble armor?]

Bliss makes his first fort save, fails against the tongue, uses a hero point to reroll, and makes the save on the second try.

Bliss twists away from that nasty tongue. He says, "MEOWWWRR!" which loosely translates as "You don't lick the cat! The cat licks YOU!"

He takes a few wallops of damage too! YEOW!

Bliss decides he needs to fight defensively. That boosts his AC by +3 but gives hims a -4 to hit. His new AC is 26. He also decides NOT to use his Power Attack, at least not until he knows the AC of this monster. That gives him back a +2 to hit. Bliss is still raging, and still attacking at +11 for 1d2+9 arcane strike claw damage.

His two attacks against the enemy: He hits AC18 and AC28 (adjusted) for 11 and 11 damage.

Bliss tries to figure out the thing's AC...

If the monster hits Bliss's improved AC26, then it takes 6 for the first blow that lands, then +9 for the second, then +5 for the last, thanks to the Bramble Armor.

=====
DM Sanity Info ...
Spells
Lvl 1: 4+1 spells/day; cast Shield of Faith in the morning ritual
Lvl 2: 4+1 spells/day; cast see Invis plus domain spell Barkskin, both still active
Lvl 3: 3+1 spells/day; none cast yet
Other partly used stuff
Rage: used 6 rounds of 14 non-continuous
Shield of Faith: used 6 rounds of 20 non-continuous
Bramble Armor: used 3 rounds of 6 non-continuous
Used 1 hero point.

Dm Shawn: Did not. Will update

Hobie Browncloak (Nick T) HP 14/72 AC 24 CMD 24 Hero Points 2 (Invisible)  2d8+3=8 ;
Tuesday October 17th, 2017 3:05:09 PM

Having moved away from the attackers, Hobie will reach into his handy haversack for a potion of cure moderate wounds (move action) and drink it (standard action)

Heals 8HP

Murphy Leafwin Pipewood (Kim) AC 20 HP 5/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65 
Tuesday October 17th, 2017 7:43:35 PM

From Air elemental to whirlwind rules
If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell.
Whirlwind Murphy touched the ground toward the tail end of his move, and thus kicked up a swirling cloud of debris. Assuming the 5 missiles cast from Uthvas' fingers were from the magic missile spell, the missiles strike the target unerringly, "so long as it has less than total cover or total concealment." The debris field around Murphy is 15 feet thick. Aside from having a -4 from being in the ice storm, Uthvas' vision - even darkvision - does not penetrate that thickness of obscurement - Murphy is in total concealment. Thus unaffected by the missile barrage, I think? Let me know, DM Shawn. Thank you.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d20+9=21 ; d20+9=28 ; 8d6=26 ; 8d6=26 ;
Tuesday October 17th, 2017 10:54:26 PM

OOC: HEY EVERYONE! Because Uthvas failed his saving throw against my Elemental Blast, he now has vulnerability to electricity for 1 round. +50% damage.

Lance smiles even wider. "Time for your medicine, Uthvas." More finger-guns, more lightning.

ooc: Cast empowered scorching ray. Ranged touch attack 21, 26 electricity damage. Ranged touch attack 28, 26 electricity damage. No saving throw.

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Tuesday October 17th, 2017 11:55:21 PM

Kezzem is still paralyzed.

OOC: Just checking, was the paralysis fear based?

Murphy Leafwin Pipewood (Kim) AC 20 HP 5/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65 
Wednesday October 18th, 2017 12:22:30 AM

Brian - I think so.
"Despair (Su) All creatures within a 30-foot radius that see a mummy must make a DC 16 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy's despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based." - Mummy ability

Paladin ability - "Aura of Courage (Su): At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead."

Also, as the object of fear is now down, even if one were paralyzed by fear - would that now be released? Dunno

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ???  d20+8=26 ; d6+4=10 ; d20+8=19 ;
Wednesday October 18th, 2017 6:37:16 AM

Harper, newly freed, attempts to bite Uthvas (attack 26, damage 10, trip 19).

Pressi's move soon.

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ???  d20+9=12 ; d20+12=16 ;
Wednesday October 18th, 2017 10:23:56 AM

Pressi thought about what Garron said. She watched as Murphy struggled for life in vain, of all that time together.

Can I save him? Breathe of life after a cure curse spell? Unfrozen in seconds? Will you allow me to save him?

She does not expect an answer.

Your analysis is lacking as far as I can tell. Most of us still alive and fighting. Only two of you left. And plenty of resources on our side. What stops me from running, or turning that thing on Uthvas, or just standing here partially invulnerable. You saw what I can do with a bag of flour, and gave me fourth level spells. That will be quite a front row seat to the show, won't it.

It doesn't have to be that way. Let him go, let them go, and I will walk to Garron with open arms. You can stand that beast to guard if you so desire, but you can trust my word. You know what he means to me.... And now, what power means to me, too. I need him, don't I?


Diplomacy 12 Bluff 16

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ??? 
Wednesday October 18th, 2017 10:39:08 AM

Highlight to display spoiler: {She's telling the truth but choosing her words carefully. You can tell something's up.}

DM Shawn - The Communal House - Room 1 Floor 1  d20+5=24 ; d20+10=27 ;
Wednesday October 18th, 2017 3:27:20 PM

Ooc: Yes the magic missles hit. Whirlwind Murphy is 30' tall, hence the 15' radius. But the the top of the whirlwind would still be exposed.

Bliss' bramble armor shreads the skeletal creature from where he struck. One of his cat claws scratches in and wounds the skeletal creature some more.

Hobie steps aside and downs a much needed healing potion.

Lance blasts the necromancer again. Both strikes hit. It seems as if the electricity isnt fully woundinh him.

Kezzems Paralysis was fear based.

Harper races forward and bites into the necromancer. The wound doesnt look to effect Uthvas. The trip doesnt succeed either.

" Dont be a dolt" the voice says. " we're about to win and you'll be mine anyway. With no payment due. "

Pressi's paralysis wears off.

The skeletal creature takes one more lick at Bliss. Dc 21 fort save. The bramble armor shreads the creatures tongue... making it bust and fall apart. Bones clanging to the ground.

" Enough with this " Uthvas says as he motions another spell. Lance needs a Dc 21 Fort Save.. if that fails, a dc 21 will save. If the first save fails Lance becomes a gray squirrel. Highlight to display spoiler: {baleful polymorph }

Murphy sits in a darkened version of the same place. He doesnt see his friends or Uthvas.. but he does see versions of the White shirts. They are gathered on the porch... " Heya Murphy... " one calls out. " Sorry youre here."

Paralyzed
Kezzem 2 rds

zombie 1 dead
zombie 2 dead
zombie 3 dead
zombie 4 dead
zom 5 dead
zom 6 dead
zom 7 dead
zom 8 dead

Morgh dead
Mummy dead
Uthvas 41 dmg


Pressi (Melvin) - AC 20 (currently 23), HP 56/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ???  d20+10=16 ; d100=29 ; d20+7=12 ; d100=44 ; 5d8+7=25 ; d8=8 ; d20+16=35 ; d20+8=23 ; d20+8=15 ; d6+4=9 ;
Wednesday October 18th, 2017 4:47:56 PM

(Forgot to roll the fort save from earlier - just made it.)

(also adjusted hp)

Pressi scrambled again, trying to figure out what made Garron so very optimistic. What was she missing?

It would be nice if Maab gave her even a tiny hint about what they are facing before she wastes all her resources and hero points. Well, that's life apparently.

(What really hurt is that if she does need to do the curse+breathe, she won't have an action to dismiss the blink. Luck hasn't always been her forte.)

Pressi ran towards Murphy, hoping for a miracle.

Remove Curse... lands upon Murphy. (CL Level is 12). She hopes it is enough, knowing she won't have any feedback to change course.

With a sigh (last hero point spent), she reaches out to cast breathe of life... and connects. (Heal=25+7 for 1 rerolled = 32 HP)

As the energy flows through him, she dares not breathe. She takes some time to look around the area, eyeing Uthvas carefully. (Perception 35)

-------------------

Harper's tail waves back and forth to her soft growls as she eyes Uthvas slowly.

"All the power in the world won't fill the hole in your heart," she said finally. "All the time in the world is worthless if you don't truly use it."

Harper makes another attempt at a bite (Attack 23, damage 9, trip 15) before heading back to Pressi.

--------------------

Pressi
Shield of Favor (15 nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
blink (4 rounds left)

Harper
Shield of Favor (15 nonconsecutive rounds)
unknown effect from failed fort save

-------------

Spells Used
L1: 1/5+13
L2: 3/4+1
L3: 2/3+1
L4: 1/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7
life: 1/1

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23   d20+17=33 ; d20+17=31 ; d20+12=19 ; d20+12=27 ; d3+11=14 ; d3+11=14 ; d3+11=14 ; d3+11=12 ;
Wednesday October 18th, 2017 6:39:35 PM

OOC: Okay, Kezzem is immune to fear, so he should be free to act.

"Uthvas, I smite at thee!"

Kezzem actives smite evil and hurls his daggers at Uthvas.

OCC: Improved Two-Weapon Fighting, Smite Evil included.

Attack #1: 33.
Damage: 14 (if Uthvas is undead, he takes an additional 9, for 23 total).

Attack #2: 31.
Damage: 14.

Attack #3: 19.
Damage: 14.

Attack #4: 27.
Damage: 12.

Total Damage:
AC <=19: 54, 63 if undead
AC 20-27: 42, 51 if undead
AC 28-31: 28, 37 if undead
AC 32-33: 14, 13 if undead
AC 34+: 0


Murphy Leafwin Pipewood (Kim) AC 20 HP [5? -17? -6?/76] CMD 17 Med. Air Elemental? Earth Elemental? Halfling? 
Wednesday October 18th, 2017 9:28:21 PM

Murphy draws upon whatever reserves he may have left as he hears Uthvas' words to him to "die already." [I don't believe he can see Uthvas, just as I do not believe Uthvas can see Murphy whatsoever through the 15' radius (not height, but radius all about) of dust, but he can hear him.] Spending his last two hero points to cheat death, the druid draws himself down as small as he can get in an attempt to avoid as much as he can of whatever it is that the wicked necromancer is sending his way. He must resist the will of this bent and twisted man, and disobey his will, that he may fight on with his friends to prevent what the kidnapper, murderer, stirrer up of giants, and perverter of people wishes to accomplish against the halflings of Crescent Valley. Uthvas must die, and Murphy must live to help effect that end. If he still retains consciousness, he wild shapes to an earth elemental, and sinks beneath the earth, to travel in a diagonal path taking him 15' down and 15' to the left.

If what he did was enough to mitigate the damage that Uthvas did, rather than eliminate it (say, to half damage of 11, rather than full?), and he lies unconscious - would it be as a non-whirlwind air elemental? or in his halfling form? If then, Pressi's first spell allows her second to work, does he receive her healing?

What happens here will be dependent upon our DM's adjudication, so the description of his action, if any will have to await that response.

Bliss / CatBliss (AC26 fighting defensively, HP43 of 98 raging) (Cayzle) 
Wednesday October 18th, 2017 10:01:32 PM

OOC: Is there still a ring of fire around Bliss? How high?

Dm Shawn: Murphy is down, so is the wall.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d20+9=10 ; d20+9=11 ; 6d6=23 ; 6d6=25 ;
Wednesday October 18th, 2017 11:41:32 PM

Lance shrugs. "Oh, you have some resistance, Uthvas. It doesn't matter. I can do this all. day. long."

Pew! Pew!

ooc: Cast empowered scorching ray. Ranged touch attack 10, damage 23. Ranged touch attack 11, damage 25.

A 1 and a 2 on my attack rolls? Thanks, dice-roller!

DM Ken Observing from the bleachers: Brutal!

Hobie Browncloak (Nick T) HP 14/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d20+12=19 ; d6+5=8 ; d6+5=9 ; 4d6=9 ; d20+12=31 ; d6+5=9 ; d20+7=20 ; d6+5=11 ;
Thursday October 19th, 2017 12:32:29 AM

Hobie will 5 foot step to put himself a bit further from Uthvas (Making sure he is still within 30 feet to sneak attack) taking out his bow as a free action.

He notches two arrows at once for his first shot and lets them fly.

Attack roll 19 from invisibility, so flat footed AC (unless he can magically see me of course)
Damage 17
Sneak attack Damage 9

He notches a third arrow and releases
Attack roll 31
Damage 9

He takes one last arrow and mutters a prayer for accuracy as he looses it at Uthvas.
Attack Roll 20
Damage 11



Murphy Leafwin Pipewood (Kim) In the spirit world 
Thursday October 19th, 2017 5:21:18 PM

::sigh::

"Eberyon. Eberyon. Many times have I called out to you in times past, and now again, at this untimely and early darkening of the day when Uthvas Bethud arrived. Do thou rebuke him. Aid my friends in bringing him to an end. I bless your name, Eberyon," Murphy prays as aloud as his present circumstances allow.

His spiritual ear is caught then by some of the misguided admirers of Humble's Ford. "What? Hey," Murphy says, and draws near to the whiteshirts. "Hello, friends."

He sits down with them. "So, tell me, how did you end up here? You know my name. What are your names?"

DM Shawn - The Communal House - Room 1 Floor 1  d20+5=17 ; 3d6=4 ;
Thursday October 19th, 2017 8:05:43 PM

Pressi hurries up and casts her remove curse and follows up with a healing spell. She waits, holding her breath... but nothing happens. (Murphy is not suffering from a curse.) Harper bites into Uthvas' leg but isnt able to trip him, before returning to her owner.

Pressi doesn't see anything other then what is presently going on.

Kezzem throws his daggers and wounds the necromancer. He screams at the extta boost... revealing Uthvas is UNDEAD!

lance plans on casting a spell.. but doesnt recall. Then the world takes on a distorted view, as he shrinks down. Then he falls to the earth. ( 4 dmg)
(Ooc: I took your rolls for your saves, Im guessing you missed it but Uthvas cast Baleful Polymorph on you. Lance is now a squirrel.)

Hobie unleashes the arrows.. connecting twice. He is not catching Uthvas flat footed.

Murphy calls out to his power but nothing happens.. in the dark the halflings smile to Murphy joining them. " Thats Miller, Jax, Evan, Corey and Im Setty... were... well .. we're here cause your friends released us. That damned Uthvas tricked us. Told us we'd help you. Now were all dead."

A wave of fear and Panic comes over Hobie. Dc 21 or be feared.

Paralyzed
Kezzem 2 rds

zombie 1 dead
zombie 2 dead
zombie 3 dead
zombie 4 dead
zom 5 dead
zom 6 dead
zom 7 dead
zom 8 dead

Morgh dead
Mummy dead
Uthvas 73 dmg



Bliss / CatBliss (AC21, HP43 of 98 raging) (Cayzle)  d20+28=40 ; d20+15=25 ; d2+13=14 ; d20+13=31 ; d2+13=14 ;
Thursday October 19th, 2017 10:18:45 PM

Bliss moves to Uthvas, using acrobatics with the last ten feet to avoid provoking AoOs:

Acrobatics 40

He attacks with a claw at +15, hitting AC25 for 14 damage.

Bliss is in the same square as Uthvas, and can therefore make AoOs triggered by casting. If the undead fellow does provoke an AoO in this fashion, Bliss hits AC31 for 14 more damage.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Thursday October 19th, 2017 10:26:17 PM

"Squeak. Squeak? Squeak!"

Squirrel-Lance rushes away.

ooc: Run as a full-round action. 80 feet away from Uthvas and anything dangerous.

Hobie Browncloak (Nick T) HP 14/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d20+4=20 ;
Thursday October 19th, 2017 10:36:33 PM

Hobie fails his will save.

(I'm assuming he's frightened) so he takes off, double moving to get outside of the building and as far away from Uthvas as he can.

"WHY DID MY COUSIN MAKE ME JOIN YOU GUYS!?!?! THIS ISN"T WORTH IT!!!!"

ADM Kim - note on saving throw for Hobie 
Friday October 20th, 2017 1:10:32 AM

Note for Hobie - if Hobie is within 10 feet of Kezzem, he gains an additional +4 on his saving throw, so, would make it. Both Hobie and Kezzem are within dagger range of the undead necromancer, so there is at least a chance they are that close to each other. As a paladin, Kezzem grants all allies within 10 feet of him a +4 on fear effects.

Murphy Leafwin Pipewood (Kim) In the spirit world 
Friday October 20th, 2017 1:34:31 AM


Murphy really was not asking or demanding that Eberyon drop whatever he is doing to come to his aid. He simply reminds him of his devotion, and makes the request - to be granted or not according to the will of the Power, whether now, or at a time of his choosing. Murphy is servant, not master.

To the freed halflings, Murphy nods his head. "Uthvas is a skilled dissembler. Uh, deceiver, that is. Nice - in a way - to meet you, Miller. Jax. Evan. Corey. Setty. And, sorry to meet under such circumstances." He scratches his spiritual nose, though it does not really itch. "I need to tell you, it is likely that, via my friends, I - and perhaps others of the Sword - may soon visit Lord Gargul. Now, this is entirely within the will of that great Lord - but I ask you - if he were to grant it - and there is no guarantee he will - would any of you want to petition him to allow you to return to life?

"Because, if so, and if he grants it, who of you could help the leadership of the white shirts figure out how to help their members find wise ways to help strengthen Crescent Valley, and defend our land against foes of what has been a fairly peaceful way of life? And not worship Humble's Sword, but work as partners in understanding and furthering our goals?"

He pauses a beat, and adds, "Because, if you are willing, and we be granted more time to walk the Wold, I will do what I can to help you in such a quest."

Murphy regards the countenances of the five halflings, trying to see if what he is asking strikes a note of resonance with any. With his peripheral vision, he also tries to see if he discerns any threads of Wold's Blood, as he saw the last time Uthvas put him on this side of the veil.

Pressi (Melvin) - AC 20 (currently 23), HP 56/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ???  d10=8 ; d20+13=15 ; d6+2=3 ; d6=6 ; d6=3 ; d20+10=30 ; d20+10=18 ; d3+4=6 ; d20+10=25 ; d3+4=6 ;
Friday October 20th, 2017 11:34:17 AM

"Ok," she said as Murphy refused to stir. "Ok."

Murphy slid from her hands.

Pressi moved towards Uthvas, her eyes not blinking, her glare studying Uthvas. Behind her, the chain sparked blue against the floor. Beside her, Harper let out some more growls.

Harper moved behind Uthvas, cutting his escape as Pressi moved within 10 feet of him.

"You wanted me as a trophy? Here I am."

Pressi swings her chain at his head. (Attack 15, damage 3, ice 6, sneak 3). Harper tries clawing at Uthvas (attack 1: Nat 20, crit confirm 18, damage 6 x/2)(attack 2: 25, damage 6).

Both use another AC boost swift action.

--------------------

Pressi
Shield of Favor (14 nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
blink (3 rounds left)

Harper
Shield of Favor (14 nonconsecutive rounds)
unknown effect from failed fort save

-------------

Spells Used
L1: 1/5+13
L2: 3/4+1
L3: 2/3+1
L4: 1/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7
life: 1/1

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi), smite evil (Uthvas); Rumpus - AC 24, HP 52/52, CMD 23   d20+15=31 ; d20+15=33 ; d20+10=16 ; d20+10=26 ; d3+11=12 ; d3+11=13 ; d3+11=12 ; d3+11=14 ;
Friday October 20th, 2017 12:34:31 PM

Kezzem continues to smite at Uthvas.

OOC: Imp Two-Weapon Fighting. Forgot smite bonus on attack rolls, so they should all be +2.

Attack #1: 33.
Damage: 12.

Attack #2: 35.
Damage: 13.

Attack #3: 18.
Damage: 12.

Attack #4: 28.
Damage: 14.

Also, the first "hit" does an additional 9 damage as Uthvas is undead.

Damage Totals:
AC <= 18: 60.
AC 19-28: 48.
AC 29-33: 34.
AC 34-35: 22.
AC >=36: 0.

Lay on Hands 6/day (2 used)
Smite Evil 3/day (2 used)

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2; 1 cast)

Hobie Browncloak (Nick T) HP 14/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d20+12=14 ; d8+5=13 ; d8+5=9 ; d20+12=22 ; d8+5=7 ; d20+7=21 ; d8+5=13 ;
Friday October 20th, 2017 1:20:53 PM

OOC: It's hard for me to keep track in my head of where everyone is standing in battle, this is my first combat without having minis and a map.

I'm gonna let the DM decide whether I was standing within 10 feet of Kezzem. If we were both standing back and hurling ranged attacks then that would make sense, but I don't know for sure.
So if I'm within 10 feet of Kezzem, I passed, if not I failed and look at my previous post. If I passed, this is Hobie's action:

He goes back to his quiver and doesn't relent as he fires four more arrows at Uthvas.
1st attack:
Attack 14
Damage 13 + 9 (Any DR would apply twice)

2nd attack:
Attack 22
Damge 7

3rd attack:
Attack 21
Damage 13

Hobie Browncloak (Nick T) HP 14/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d6+5=11 ; d6+5=7 ; d6+5=11 ; d6+5=7 ;
Friday October 20th, 2017 1:55:27 PM

i accidentally did those damage rolls with d8s instead of d6s, so new damage rolls:

Attack 1
11+7

Attack 2
11

Attack 3
7

ADM Kim - Thank you, Shawn 
Saturday October 21st, 2017 12:27:56 PM


DM Shawn - Thank you for DMing for us over the last year and three-quarters! Good luck as you go to DM for the new Taurs game. -Kim McCoy

DM Shawn - The End? 
Sunday October 22nd, 2017 4:49:04 AM

Bliss moves up to Uthvas, and gives the necromancer a scratch.

Squirrel Lance scampers into the underbrush, Hobie follows suit.

Pressi is obviously distraut, and moves to finish Uthvas. She doesnt connect, but Harper does.

Kezzem is the one that connects and hurts Uthvas. The smute evil, and possibility of undead plays in the paladins favor, the dagger embeds itself in Uthvas' forehead.. his mouth stretches back in a scream showcasing two enlarged canines.

" this is not over..." he manages to say, as he falls back onto the ground. His body rapidly decaying... finally dead.

The halfling in the dark is about to answer Murphy, when instead he says..m " Not yet Murphy, not yet."

Murphy draws in a sudden rush of air, as he finds himself lying on the ground back at the battle.

Ooc: I appreciate that Kim..

Uthvas dead

14500 xp each


Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi), smite evil (Uthvas); Rumpus - AC 24, HP 52/52, CMD 23  
Sunday October 22nd, 2017 12:58:38 PM

Kezzem says a "prayer" for Uthvas.

"There once was a man called Uthvas,
To create undead was his cause,
My dagger in his head,
Has this day made him dead,
Surely that will cause him to pause."

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi), smite evil (Uthvas); Rumpus - AC 24, HP 52/52, CMD 23   d8+5=11 ; d8+5=13 ; 4d6=8 ; 4d6=16 ; 4d6=6 ; 4d6=8 ;
Sunday October 22nd, 2017 1:05:26 PM

Kezzem will cast 2 cure light wounds on Hobbie.

Healing: 11 + 13 = 24.

He will then use one lay on hands on Bliss, Hobbie, Murphy and Pressi each.

Bliss: 8 (sorry!)
Hobbie: 16 (+24 above = 40 total)
Murphy: 6 (sorry!)
Pressi: 8 (sorry!)

Except for Hobbie, that was some crap rolling there.

----

Lay on Hands 6/day (2 used)
Smite Evil 3/day (2 used)

Spells:
1st Level: Cure Light Wounds (x2; both cast), Lesser Restoration
2nd Level: Shield Other (x2; 1 cast)

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi), smite evil (Uthvas); Rumpus - AC 24, HP 52/52, CMD 23  
Sunday October 22nd, 2017 1:09:08 PM

Sorry, I missed Murph was dead. Give the extra 6 to Bliss.

Pressi (Melvin) - AC 20, HP 56/72, CMD 20; see invisible Harper - AC 21, HP 61, CMD 23; ???  d20+7=21 ; d20+16=24 ; d100=61 ;
Sunday October 22nd, 2017 3:44:11 PM

(Kezzem - I'm going to hold off adding HP back until I hear that cure spells are back to working. I suspect that they might not until we can figure out what is going on. Also, Shawn made it sound like Murphy came back to life, but I will hold off for confirmation one way or the other.)

Pressi looked down at the squirrel scurrying about the room. "Quiet as he currently is, I should probably do something about that."

Pressi casts dispel magic on Lance (Roll 21 - that should do it unless Uthvas was greater than L10, and he didn't have the casting of an L11 guy.).

She takes some time to search the bodies (Perception 24, blink penalty = pass) and suggests that they might want to check out the basement before they leave the building.

--------------------

Pressi
Shield of Favor (14 nonconsecutive rounds)(+3 ac)
message (25 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
blink (2 rounds left)

Harper
Shield of Favor (14 nonconsecutive rounds)
unknown effect from failed fort save

-------------

Spells Used
L1: 1/5+13
L2: 3/4+1
L3: 3/3+1
L4: 1/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7
life: 1/1


Bliss / CatBliss (AC23, HP33 of 80 raging) (Cayzle)  d8=6 ; d8=5 ; d8=4 ;
Sunday October 22nd, 2017 5:23:15 PM


Bliss changes into a halfling and thanks Kezzem. He feels tired after the fight and pauses to catch his breath.

"Good job, everybody," he declares. He looks around for people to heal and tries to help. "WHO NEEDS CURING?"

Cast CLW: 11

Cast CMW: 15

Then he casts Detect Magic and looks around.

Murphy Leafwin Pipewood (Kim) Back from the brink 
Sunday October 22nd, 2017 11:18:51 PM


Murphy gets up on an elbow. "Hullo?" he says weakly, and sinks back down for a moment, noting the sounds of battle have ended. He turns over on his side, and reaches into the lower part of his back, slipping his fingers into a small pouch there. He pulls out a piece of paper, closes the pouch, then pulls out an inkwell and pen from his haversack. The druid flattens the paper on the ground, opens the inkwell, dips the pen. He scratches onto the paper this:
Miller. Jax. Evan. Corey. Setty.

Murphy caps the inkwell; stows it with the pen. Slowly, he rises. He walks with halting steps toward the porch. He faces where he saw the five white shirts souls sitting. "I will not forget you five." He holds up the paper with their names written thereupon, and says their names aloud. "We will find your families. We will speak with remaining white shirts. For you - I pray you each find consolation in the lands of rest. I will find consolation in saving others of your faith from deception where I might, and help to forge among them a force for good for halflings of our valley, and for those of good will."

Then he sits on the porch and looks out, trying to focus his eyes upon whom he sees. "Pressi. Kezzem. Bliss. Harper." He holds out a shaky hand. "Where is Hobie? And Lance? Is... is Uthvas defeated?" He pushes himself up once more, and staggers toward Pressi, holding out his hand to take hers. "Those of struck by the zombies, whether today or back at the farm - we need curing of disease. I think. I heard, and sensed you trying to heal me, Press. Something inside me resisted. Not I, but something inside." He caresses Pressi's hand against his cheek for a moment, and sinks back to the ground, letting go. Trying to project, his rasps out, "The walls are thin between me and the spirit world, Pressi. We need this healing before we try to close the other two places." He coughs four or five times, and some blood falls from his mouth to the ground. "Perhaps... Mother Sarabella. Or, with wand or scrolls from the Catacombs."

He then prays a very brief prayer. "Thank you, Eberyon."

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Sunday October 22nd, 2017 11:56:40 PM

Squirrel-Lance gets hit by the [i]dispel magic.[i/] He looks down at his body, waiting to see if it works.

Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d20+15=22 ; d8+1=4 ; d20+15=22 ; d8+1=5 ; d20+15=22 ; d8+1=7 ;
Monday October 23rd, 2017 12:47:15 PM

As Hobie was running in fear, the fear suddenly dissipates. Hobie comes back to the house, where he will catch his breath as he is healed by Kezzem.
"Thank you Kezzem, I was hit quite hard by those beasts. Tell me, who was that foul wizard who attacked us, and why did he attack?"

As he listens, Hobie will pull out his Wand of CLW and use three charges to bring himself nearly to full health.



DM Ken 
Monday October 23rd, 2017 2:13:08 PM

Post will be late this evening, as I'm traveling and Carl isn't up to speed yet!



Murphy Leafwin Pipewood (Kim) Back from the brink 
Monday October 23rd, 2017 8:51:13 PM


"Ah, there's Hobie," Murphy says, and coughs again.

"That foul wizard is Uthvas Bethud. He is a taxidermist and necromancer from Bright Springs, down in the Red Hills. We rescued from his place several weeks ago two wizards of the Second Dinner Club - they take care of the giant towers. He was trying to 'distill their essence.' It did not work, and they survived, though somewhat worse for wear."

Murphy takes a few breaths. "He did manage to distill the essence of giant from a hill giant - whom we also rescued, and who has since helped us. Uthvas had some of his constructs kill me during the rescue. Our group showed him a measure of mercy. He returned the favor by deceiving and corrupting members of the white shirts - a group that fancies they are our followers, or ::cough:: appreciators. He is a foul, perverse, and wickedly brilliant mass of undead flesh and bone. He lies dead yonder. He turned undead sometime since we last saw him in Bright Springs, and now."

Taking another few breaths, then a drink of water, he asks, "Kezzem, Pressi, all - who killed him? We need to examine his remains with care - while wearing gloves, then burn him, and those he turned against us, to ashes." He grimaces a moment, then asks, "Has anyone cast detect magic on our opponents?"

Murphy eases himself down, and lies on his back. Even hovering near death, the druid does not halt his garrulous tongue. "This building needs to be further explored. The fungus needs to be understood, and perhaps destroyed. There may be others within, alive or dead. There may be some material goods which would be of use to us. Most of all, though - many of us have been exposed to the zombies, and their blows, and their ichor. That cannot have good effects on us. We should try cure disease. Perhaps remove curse." Murphy is not aware that Pressi already tried remove curse on him, and still was unable to heal him. "And, maybe between Sarabella Lovesong - cleric of Flower and knowledgeable about some things relating to plants, and Madame LaRue, our town's chief herbalist, we can find out more about the fungus in the basement - its source, its effects, and how to deal with it."

Finally, he takes out a goodberry, and chews it slowly, paying close attention, to see if it has any healing virtue for him. If so, he gains 1 hit point.

[I do not know Murphy's current hit point total. I am not absolutely certain the 2 hero points to cheat death are why he is still alive. Did he spend those points? Though I can make guesses, things are a bit unresolved in my mind, and any clarifications would be welcomed.]

DM Ken: Murphy should consider his hit point total at 1, for the time being. It was not so much cheat death, but DM fiat from Shawn that kept you alive. He didn't want the last act in his time here to be telling you that no, you are super dead!

DM Ken 
Monday October 23rd, 2017 9:13:16 PM


Humble's Sword take a moment to catch their breath and think about what just happened.

Not only did they find the lair of another of Uthvas Lieutenants, but they actually found, and destroyed the Vampire himself. Still, not everything was quite in order.

None of Murphy's or Harpers wounds are responding to healing magic. It seems the disease carried by the undead is going to take some time to sort out, unless the diseases are removed magically. In the mean time, both would be well served by being careful.

Perhaps even worse, was the fact that Lance's squirrel form was not responding to the dispel magic.

(Baleful polymorph appears as a curse in the Core Rulebook glossary under afflictions. That section states, "Curses can be cured through magic, however, usually via spells such as remove curse and break enchantment. It is my current sentiment that dispel magic won't work.)

Lance finds his squirrel body a conundrum. Having kept control over his mental faculties, he still has access to his skills, feats, spell like abilities, and other such powers. He could for example, still use the powers from his elemental bloodline.

Spells will be trickier, as his paws and chitters cannot quite replicate speech or form arcane gestures. Any spells he could cast without those two requirements however, still seem very much possible.

Of course, his gear is melded into form, and only those that provide continuous bonuses seem to be still working.

-----------------------

In the smoky and charred remains of Uthvas, you find the following.

A potion.
A robe.
Masterwork dagge
An amulet.
A belt.
A cloak.
Goggles.
A headband.
A spellbook.
A purple crystal

In addition, there is a large sack of blood rubies, which appear to be quite valuable.

--------------------------------------------

In Uthvas final moments, Garon's presence in Pressi's mind begins to fade.

"Well played, girl. I suspect we will never meet again, if I have my way anyhow. If we do meet, and you recognize me, do me a favor and keep walking! I'm not evil you know. I just want to be left alone to my research, but now I suspect Mt. Bone, that cursed book, and I are going to have to have a few words..."

With that final bit of knowledge, with some obvious fear creeping into his words, Garon starts to fade from Pressi's mind. She isn't sure, but she thinks he might be holding on just long enough to hear her reply, if any.

Players, take 30,000 experience for the module.

Murphy Leafwin Pipewood (Kim) HP 1/76. Back from the brink  d20+5=20 ; d20+5=14 ; d20+5=23 ; d20+5=20 ; d20+5=17 ; d20+5=19 ; d20+5=15 ; d20+5=20 ; d20+5=15 ; d20+5=14 ; d20+8=9 ; d20+8=9 ; d20+8=27 ; d20+8=13 ; d20+8=25 ; d20+8=24 ; d20+8=13 ; d20+8=9 ; d20+8=16 ; d3=3 ; d20+8=27 ;
Monday October 23rd, 2017 10:43:36 PM


[FYI: Murphy was not touched by the mummy - he never really came near it. He was struck by the zombies before the mummy appeared, and failed his save one time. THANK YOU for the info regarding Murphy's survival, and Shawn's kind decision.]

As his friends, presumably, lay out their enemies possessions, Murphy casts detect magic, taking time to focus on each item for a few rounds to try to determine the characteristics of each.
A potion. [Knowledge: Arcana: 20; Spellcraft: 9]
A robe. [KA: 14; SpCr: 9]
Masterwork dagger. (non-magic, I presume? - so focus on it if it does not radiate magic)
An amulet. [KA: 23; SpCr: 27]
A belt. [KA: 20; SpCr: 13]
A cloak. [KA: 17; SpCr: 25]
Goggles. [KA: 19; SpCr: 24]
A headband. [KA: 15; SpCr: 13]
A spellbook. [KA: 20; SpCr: 9]
A purple crystal. [KA: 15; SpCr: 16]
Last KA of 14 and last SpCr of 27 - likely nothing to use them on. d3=3 was a misroll.
Murphy tells others what he is able to discern about the items, asks for help on the items he is not certain about. Likely has a fair chance to ID the amulet, and maybe some of the other items.

"Perhaps some of the other creatures have items, too." He slowly walks about the battlefield, casting detect magic where other opponents fell. He does not feel up to rummaging about or moving things, though.

"I feel that if I stub my toe, I shall die," he confesses to Kezzem.

"Hi, Mister Squirrel. What are you doing about?" he asks politely.

DM Ken: The Zombies carried the disease as well, I should have been more clear.

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi), smite evil (Uthvas); Rumpus - AC 24, HP 52/52, CMD 23   10d8+1=47 ; 2d8+2=9 ;
Monday October 23rd, 2017 11:18:42 PM

OOC: So with the XP, we are level 10, yes? Also, how are Bliss and Press doing? Did they get the healing Kezzem gave them above?

Kezzem takes out his shiny new wand and starts burning charges on Murphy.

Let's start with 10 charges:
10d8+10 = 56.

And 2 more:
2d8 + 2 = 9.

That puts you back to a reasonable amount (down 10).

OOC: Tanner, could you please put Lance's current hp in the header? It really helps us healers keep track of whose hurt.

Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d20+12=24 ; d20+12=19 ; d20+12=29 ; d20+12=32 ;
Monday October 23rd, 2017 11:42:32 PM

“So he has been conjuring up undead and even turned himself undead? That’s disgusting. The Wold will be glad to have him no longer.”

After listening to Murphy’s tale, and seeing that Murphy is in dire condition and unable to heal, Hobie will follow Murphy around as he examines the battlefield, grabbing anything Murphy points out, and examining things more closely than Murphy might care to in his condition. Hobie is careful not to come into direct contact with any of the corpses of the undead creatures.

A few perception checks just in case: 24, 19, 29, 32

OOC: If my header is wrong disregard it, I can’t change it when I’m posting with my phone for some reason. My HP and everything is the same as the header on my previous post, except I’m not invisible.

Bliss / CatBliss (AC23, HP33 of 80 raging) (Cayzle) 
Monday October 23rd, 2017 11:52:54 PM


Bliss is super happy to be done with this nasty Uthvas fellow at last. But he is worried about Lance, and tries to ponder if he can do anything to help. He tries Remove Curse today on Lance, and over the next few days plans to try Remove Disease and Remove Curse on his friends who have healing issues.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Monday October 23rd, 2017 11:53:20 PM

ooc: Well, in that case, Squirrel-Lance never stopped flying! :)

Lance is obviously upset at his predicament, chittering in an agitated tone. He resigns himself with a squeaky sigh. He comes to hover near the group and gives his best imitation of a shrug. Tiny, tiny crackles of electricity spark around his head.

OOC: I keep track of any damage in my posts. I find that keeping my HP in my header leads to dozens of autofill headers. I am currently at full health.

Bliss / CatBliss (AC23, HP33 of 80) (Cayzle) 
Tuesday October 24th, 2017 7:25:16 AM

OOC: Fixing my header. That includes losing 18 hp when Bliss ends his rage, and adding the cures offered.

I'll be adding a level of Eldritch Knight to bring Bliss to Bloodwitch 6 / Barbarian 2 / Eldritch Knight 2.

PC sheets are up to date.

Pressi (Melvin) - AC 20, HP 72, CMD 20; see invisible Harper - AC 21, HP 61, CMD 23; mummy curse  d20+7=22 ;
Tuesday October 24th, 2017 10:45:25 AM

(Heals = 8 from Kezzem, and she will take the CLW from Bliss, bringing her back to full health. I assume at this point that her blinking is done.)

Wait, WAIT! Could you fill out this brief survey before you go. Its just a couple or 30 questions to help me improve my customer service as your wisecracking foil, and you'll be entered into our drawing for a Justicar gift certificate.

Also, Even in my own mind, I keep running into guys who say 'mount bone' to me.

Pressi wept as Murphy held her in his arms, kissing his lips and neck. "You really REALLY have to stop doing that," she muttered to him. "I almost... well, we can discuss that later. Since the worst seems to be over...." She makes an attempt at remove disease on Murphy. (Since she already cast remove curse on him, it should work. Roll 22). (That unfortunately finishes my L2 spells, so no more remove curse or disease and my Rogue splash means no break enchant yet. Sorry Tanner.)

She assists Murphy in looking through the items Uthvas had and in checking the other monsters (For anything he can't identify, Spellcraft 18, Know Arcane 8, Perception 16, Know Religion 4). She assists Bliss in making a search through the entire building, looking through the basement and 3rd floor as places not yet searched. She figures they will ask about the fungus later.

In response to Murphy's question about who killed Uthvas, she kind of twitched. "That might be something else for later," she replied.

--------------------

"... So I think the voice in my head is gone, at least for now. I haven't heard him in a while," she finished telling Murphy about the conversations she had and the deal she attempted to make. She had waited until they were in private, not wanting to risk the suspicion of the others on the team at least of yet.

"So, that's what I learned. Uthvas was working for Garron, Garron has partners, Garron insists he wants to be left alone, cough bull waste cough cough, some book, Mt. Bone... And they weren't attacking me with damage because they need to catch me alive. Which means they know about my new build, and that....

"Well, look, I still hold out hope that I can somehow convince them to trust me. But it sounds like they're more interested in my body than my mind. So if I'm going to be their latest "recruit" instead, I think I need to build a better reputation."

--------------------

OOC: I'll be adding a level of Justicar to bring her to BW 6/Rogue 2/Justicar 2 (L10, CL8).

--------------

Pressi
Shield of Favor (14 nonconsecutive rounds)(+3 ac)
message (25 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)

Harper
Shield of Favor (14 nonconsecutive rounds)
mummy curse - can't heal, need spells quick

-------------

Spells Used
L1: 1/5+13
L2: 4/4+1
L3: 3/3+1
L4: 1/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7
life: 1/1

DM Ken - Not the DM post 
Tuesday October 24th, 2017 12:06:05 PM

30,000 for the entire module folks. This should be enough to put all of you at level 10 with a bit of leftover.

Also, with the parties easy access to remove curse and remove disease, consider all the afflictions removed, even those from your previous failed saves with the exploding zombies.

Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible) 
Tuesday October 24th, 2017 3:08:19 PM

Hobie will gather up any of the things that Murphy points out to him as interesting, and put them in a pile. He's very interested in what these things might turn out to be.

He smiles broadly as he lifts the bag of rubies up and down, feeling the weight. "We've taken out a great evil, which is the important thing, but it seems we're walking away with some nice prizes as well!"

OOC: Nothing too special for Hobie at this level, he took an 8th level of Rogue, and now his sneak attack causes bleed damage.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24  d10=6 ; d8=7 ;
Tuesday October 24th, 2017 5:37:36 PM

hp rolls for Kezzem and Rumpus.

Bliss, are you still at 33/80?

Pressi (Melvin) - AC 20, HP 72, CMD 20; see invisible Harper - AC 21, HP 61, CMD 23; mummy curse 
Tuesday October 24th, 2017 9:18:09 PM

Pressi does make a comment to Hobie that he might want to lay off on the "turning up undead" language. :-)

DM Ken -The DM post 
Tuesday October 24th, 2017 9:51:03 PM


Murphy and Pressi work together to identify the following items.

Dagger. (Just Masterwork)
Potion of Invisibility
Amulet of Natural Armor +3
A Cloak of Displacement
Goggles of Night
A focus crystal for the magic jar spell.

The following items remain a mystery.

A belt. [KA: 20; SpCr: 13]
A headband. [KA: 15; SpCr: 13]
A spellbook. [KA: 20; SpCr: 9]

The spellbook itself will require the spells within to be deciphered individually to determine its value.

--------------------------------------------------------------------------------------------------

With everyone more or less healed, or able to be healed, (make sure to track wand charges) Humbles Sword seems to have a chance to catch their breath. It's unlikely that the other remaining sites need to be checked anymore, as it seems Uthvas and his final lackeys were all found in the same place.

Without the necromancer breathing down their back, it would seem that the halflings have some time on their hands, and nowhere in particular to be.



Bliss / CatBliss (AC23, HP33 of 80) (Cayzle)  d20+22=30 ; d20+22=25 ; d20+22=35 ;
Tuesday October 24th, 2017 10:31:02 PM

Bliss tells his friends not to worry about him. He can heal himself.

(Over the next few days, Bliss can totes do the job).

He also tries to cure disease and remove curses.

He looks for a chance to do his WLA training.

He looks at the remaining magical items and tries to master them:

Spellcraft checks 30, 25, 35

The next day, Bliss is excited to show off a new trick. "Look what I can do!" the fellow morphs into a young halfling, a middle-aged halfling, and then an elderly halfling. "I can even do it as a kitty!" He laughs delightedly. [OOC: Bliss is trying out his new Threefold Aspect spell.]

And finally, Bliss decides he has to do something about these white-shirt people who are so silly. He looks for the party's fans and tries to find a couple of the ones with more common sense. He offers them a job! Fan Club Officers! They can help with his spells, take care of orphans and other good works around town, and try to keep fellow fans out of trouble. [OOC: Bliss has two followers coming. Maybe this is a way to get them?]

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Tuesday October 24th, 2017 11:59:23 PM

Squirrel-Lance comes over and does a little dance over the cloak of displacement, indicating his preference for loot.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24 
Wednesday October 25th, 2017 12:05:58 AM

Kezzem will probably take a his share of the loot in gold to spend at the Catacombs.



Murphy Leafwin Pipewood (Kim) HP 1/76. Back from the brink 
Wednesday October 25th, 2017 12:42:55 AM


A few tears fall from Murphy's eyes as his re-formed love kisses him. He trembles, from weakness, and for gratitude.

Murphy does query each member of the group as to what happened during the combat, and in particular for the period of time where he touched on the first step into the afterlife. He thanks each for their role, and Kezzem for the finishing blows. He is glad that Lance has become less squirrelly.

He forestalls Kezzem's ministrations with the wand of cure light wounds until the cure disease has first been cast, then receives the healing with gratitude.

He tells the group of his encounter with five of the now dead undead. "They are in much better spirits now - no, I wasn't trying to be funny - and feel very sad they were deceived by Uthvas into doing anything that might harm us." He gives their names, and, where a corpse has enough face left to tell who it was, he identifies whom he can with their body.

Pyre
Speaking of bodies - after identifying whom they may, the druid ensures the bodies are incinerated, summoning a few fire elementals to burn them to ashes.

Except, for the five he spoke with, he will endeavor to keep some small part of each, writing a note as to which body part (likely hair, or a finger) belongs to which person, and keeping each in a separate small bag, with name, description, and a penned sketch of each - based upon what their spirits looked like as they sat upon the porch. "I don't know whether we will be able to appeal to Lord Gargul to return any of them to life, but, having some of their remains may allow that as an option, if their spirits are willing to vacate the lands of rest for additional time here."

Communal Building
Once healed, he asks who are willing to finish up exploring the building (maybe finding more treasure?), further evaluating and dealing with the fungus (with consultation with Madame LaRue, at least). And fixing it so that it does not mess up anyone else. If the building can be purified, let it be so. If not, then he requests permission to burn it to the foundation.

White Shirts
He discusses the promise he made to the spirits of the deceased white shirts. He agrees with Bliss that we need to reach out to them - and provide some solid guidance. He aids his friend in his endeavors. Over the next few days Murphy tries to find the families, friends of Setty, Miller, Jax, Evan and Corey. He figures some will want to know, others may be angry at Humble's Sword for the troubles besetting the white shirts. He does, in such a case, recommend Uthvas Bethud as the object of their anger - who kidnapped two members of the Second Dinner Club, and who subverted many White Shirts, deceiving them strongly. And asks for help in getting the truth out about Humble's Sword. "We are not some sort of little gods to be worshipped. We are just people, with certain skills, trying to help and defend our town, our people, and the Crescent Valley way of life. We cannot do it all on our own - each able citizen with affection for their homeland should do what they can to help in their own way."

WLA Training
Murphy attends with Bliss and any others who wish to update their training in Angel Springs with the Woldian League of Adventurers.

Magic Distribution
"We earlier had an amulet of natural armor, which we sold. I think I need the amulet (+3) - it's way too easy for people to hit me - and it will work even when I wild shape."
He has no objection to Lance's desire for the cloak of displacement.

Family and Friends
He proposes a dinner for all at Humble's Sword's burrow near the river. He asks Hobie, "Would you care to join us for more adventures? You gave us good information on the Communal Building, and showed yourself skilled in combat. Tell us your thoughts, Hobie."

Giant Tower Clarification
Is the tower to the north of the town again fully functional and reintegrated into the multi-tower ley-line grid which defends the valley from really biguns? In other words, did the three members of the SDC fix it before Garron went rogue?

Murphy Leafwin Pipewood (Kim) HP 76/76 
Wednesday October 25th, 2017 12:46:11 AM


Alone with Pressi
"It's been a busy night and - after a sleep break - day and start of night," Murphy says to Pressi. "Though it may appear I was totally preoccupied with, I dunno, fungus - I did note you occasionally seemed to be engaged in an inner conversation. I figured you would let me know what was going on at a time of your choosing. Though you quickly mentioned sensing Garron inside you - you made haste to cover your tracks on that one as Lance seemed quite concerned about the notion. I think Bliss noted the duality. Thank you, Press, for filling me in." He winces at times as she describes the conversations she had with the inner Garron. Murphy alternates between frustration and humor at the fragmentary wizard's opinions regarding himself. "So, I'm a cowardly idiot, eh? That's news to me," he chuckles. He looks at his hands. "Between our erstwhile friends and our enemies, lately, I feel a mite misjudged."

"Regardless, I am glad that Garron has fled your mind. Despite his claim to not be evil, I think he has misjudged himself. His deeds of this past day have proven evil. Feigning hospitality, then sending monsters to slay us, and trying to possess your soul. In league with Uthvas. Neutral? Nope. Garron has stepped boldly toward wicked as far as I can discern."

"Ah, Mount Bone - which we've already been told about, and where Uthvas sought the evil book. Likely we'll come across him again. With Uthvas promising this is not over with - I doubt it's over. But for now, we have won, and his most recent body is useless. Wonder where his amulet is? Does the physical Garron have it?"

"Oh, and, me asking about goings-on when I'm not in the same place, even though you have the message spell going? I can hear you, and others on the message chain - but I could not hear the halflings you were conversing with - so it helps to fill in the gaps. Keep using the message spell - it's not useless at all. Just not a total communication package."

Finally, he asks her, "Say, shall we pick a night and go dancing, my heart?"

Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible) 
Wednesday October 25th, 2017 1:09:56 AM

Hobie is also eyeing the Cloak of Displacement, thinking about how handy that might be in melee combat.

OOC: How does the group usually go about dividing up the loot at the end of things?

Hobie answers Murphy's request, "Well, I wouldn't be opposed to it necessarily. You seem to be as good of adventuring partners as any I've worked with in a while. Let's see what adventures come up next, and if my skills are useful, and the payoff is enticing, perhaps we'll find ourselves working side by side once more."

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Wednesday October 25th, 2017 1:37:18 AM

ooc: Header update. Hobie, we engage in gentlemanly duels. Ready to get your trash kicked by a squirrel?

Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible) 
Wednesday October 25th, 2017 2:37:09 PM

Hobie will gladly cede the cloak of displacement to Lance. He likes it, and thinks it could be quite handy, but he's saving up to buy an enchantment for Prowler (his bow).

Pressi (Melvin) - AC 20, HP 72, CMD 20; see invisible Harper - AC 21, HP 61, CMD 23  d20+8=20 ; d20+8=19 ; d20+18=29 ; d20+18=28 ; d20+18=38 ; d20+18=23 ; d20+18=20 ;
Wednesday October 25th, 2017 5:10:58 PM

With Harper feeling better, Pressi takes some time to recheck some of the items, rolling as follows:

belt (KA 20, spcr 29)
Headband (KA 19, spcr 28)

For the spellbook, she asks if anyone has the read magic cantrip. Otherwise, she flips through a page or two, making a couple of spellcraft rolls. (Nat 20, 23, 20).

She asks Bliss if he wants the Magic Jar gem before taking it herself. With others taking the cloak of displacement and the amulet of natural armor, there isn't much in the pile left. (There are nice items, just stuff she has.) She also welcomes Hobie aboard, and relaxes that he and lance aren't killing each other. (She also gets the enchantment thing - she might want to upgrade her chain as well.)

-------------

The next day, (after a night of dancing), Pressi and Bliss begin to make plans for what appears to be an impressive coven (they get four followers each). Like Bliss and Murphy, she agrees that better outreach to their fan club and searches for smarter members might yield a crop less likely to get captured or spread poisons, but focuses primarily on ex-members and sidelined members that might have shown an independence.

To Bliss' general church of faith, spells and good works, she begins to develop a wing devoted to capturing and holding wrongdoers. This might require even more space than the other, requiring resources to track fugitives and space to hold them. She asks her team mates how they might feel about trying to capture the (non-undead non-construct) evildoers.

She takes some time to smirk at Bliss, who just learned a spell that's been on her books for an entire week now. (Though they have similar builds, Bliss is a CL behind Pressi.) She really only received one new trick recently, and she can't really show it off here.

She also takes some time to go out upon the community, gauging just how much of an outsider she really is and how much their view of her has changed. To that end, she tells the rest of the group about her discussions with Garron. (Boy, did he think little of you guys. Though she thinks at least in regards to Murphy that Garron was trying to get MORE under her skin.)

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Wednesday October 25th, 2017 5:51:46 PM


Update header, link to (in process) 10th level update of character sheet.

Bliss / CatBliss (AC23, HP33 of 80) (Cayzle) 
Wednesday October 25th, 2017 9:19:44 PM

Bliss says no thank you to the magic jar gem and to all other items. "I can just go shopping at the Catacombs." he says. "Did you know my mom started her career as a clerk there?"

Bliss thinks Pressi's plans are great ideas. "Miss Pressi, if we can stop bad guys and bring them to justice, that sounds like a good idea to me."

Bliss is happy to train with Murphy. He does have a comment, thought. "Mister Murphy, it sure is a nuisance when you are shaped like something that can't talk. Have you and Miss Pressi thought about a Permanency Spell to share a Telepathic Bond? It's expensive, but I know she worries about you."


Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Wednesday October 25th, 2017 10:43:47 PM

Lance visits various churches in town to see if any divine spellcaster can break the curse keeping him in his current state. Though he cannot speak Common or Halfling, hopefully the sight of a levitating squirrel and pantomime should be enough to convey his needs.

If any party members should like to help, it would be appreciated.

DM Ken -The DM post 
Wednesday October 25th, 2017 10:47:43 PM


***NOTE***

DM Error. The Cloak was not a Cloak of Displacement, but rather a Cloak of Resistance +2. The Robe was a Robe of Blending.

Sorry about that!

**************

Belt = Belt of mighty constitution +2
Headband = Headband of Intellect +2

**************

Bliss and Pressi continue to blend closer and closer together in terms of ability, while drifting farther and farther apart in terms of approach. While there is no such thing as a stereotypical blood witch, seeing as those practitioners have a near limitless range of possibilities when developing their power, both of them seem to be cast from completely different molds.

This of course, makes the dynamic of their service to Maab interesting to the casual observer.

Speaking of observers, one of the white shirts is easily tracked down, who fits Pressi's search. An older halfling, 42 years of age, who was booted from the White Shirts because she wasn't young, or hip enough, to stay in the group. This woman, Chicory, had demonstrated some minor magical talents, and could probably use a teacher.

As time passes, accounts of Pressi's new powers begin to circulate. While she never really feels outcast, she does often hear the conversations about herself to include mostly compliments, such as "Even if she is an odd one, what with that witchcraft and whatnot, Pressi is still Pressi, and Humbles Sword means to look out for us all."

So while she's marked as "A strange one", a moniker that should be completely familiar to Bliss by now, given his penchant for being something of a teacup halfling, at no point has she openly felt unwelcome.

------------------------------------------

Hobie finds that his relatives are incredibly pleased with the name he's quickly made for himself. Lance discovers that life as a squirrel isn't the worst thing ever, and once he finds someone with Break Enchantment, it will all be over.

------------------------------------------

Murphy, as always, is very busy. He invites Hobie to join them permanently, and so long as there is money and fame, Hobie seems to be in agreeance.

The tower to the north is -not- restored. It seems Garon undid as much of the work as he completed, when the others weren't observing.

The community building is burned from the ground up, and no signs of the fungus remain.

Kezzem has no large plans, but requests his share of the goods in gold. And speaking of gold, the blood rubies are appraised for a hefty sum of 48,000 gold. Split evenly, that comes to a base of 8,000 gold per person, on top of any catacombs value for the items recovered.

-----------------------------------------------------------------------------------

(Regarding loot split, the easiest thing to do is to add it all up, divide it out, and take your shares that way. Don't worry about your current WBL. I'll bring anyone behind up with a clearly targeted drop, which will also be announced as a targeted drop in the DM posts. DO make sure your total wealth is accurate on your sheets.)

------------------------------------------------------------------------------------

After a few days, the good constable Roscoe bids you all meet him in front of his office first thing the next morning. He says he has a gift for you all.

-----------------------------------------------------------------------------------

(Roscoe's gift is a fixed point in time. Feel free to spend your time doing as you wish. Just include something of a time log.)

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24 
Wednesday October 25th, 2017 11:24:32 PM

Kezzem makes gagging noises when Pressi and Murphey start getting smoochy.

He will see that the bodies of the White Shirts are properly buried and says prayers for all of them. Or at least, makes up some prayers that sounds like something followers of Gargul might say. This whole religion thing is still new to him, and he was never very good at memorizing things. Unless he was counting cards, but those days are behind him now.



Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Thursday October 26th, 2017 4:04:31 AM


To Turn a Squirrel
"A scroll of break enchantment, scribed by a paladin, costing 1,000 gp, and read by Kezzem, could help you, Lance, regain your charming halfling visage. If the cleric Tendel were with us, he could cast the spell. If Shel, our sorceress, had not left, she, by now, may have been able to cast it. Perhaps the holy mother Sarabella Lovesong of the Temple of Flower can cast it. Let's check with her." And Murphy does so.

"So, Lance Squirrel - those are options. If Sarabella cannot do so, do you want to come with Bliss and me to Angel Springs? Maybe a WLA officer may be able to help transform you back."

Giant Tower
This must be a priority. Murphy wants to consult with the two good wizards of the SDC to see if they can fix some of the things that Garron sabotaged. Via his family grapevine, he again sends out word that the town could use the help of his cousin through his father's twin sister, Aunt Shanzi Lips Pastna Pipewood, and Uncle Jonno 'Vines' Swordfern Trufflefinder - their son Grigory Hamwich Fern Pipewood Trufflefinder, a 14th level wizard. Shoot, he could take care of Lance, too, besides working on the tower, and was born here in Humble's Ford. He is a few decades older than Murphy, but they know each other from some family get togethers when younger, moreso by reputation.

White Shirts
Murphy is pleased with the progress Bliss and Pressi are making with them, especially as he learns about Chicory. Again, he does seek to find the families and/or friends of the whiteshirts from the Communal Building - also the ones he sketched over at the farm.

Meeting with Roscoe
Likely the group will need to meet with Roscoe before they head off to Angel Springs for training with the WLA. So, early the morning Constable Roscoe appoints, Murphy ensures everyone wakes, eats, and goes to see just what it is that the official might have for them.

Journaling
As he does while adventuring at least once a day, Murphy keeps up his journals, writing detailed accounts of those things he and Humble's Sword do, say, and accomplish.

He still is having a hard time processing the departures of his good friend Shel, and of Alleah. And puzzlement about the disappearance of Sky, without a word.

Is it time to contact prior members of the group, to see if they might be interested in rejoining them?

WLA
Murphy consults with the WLA about revamping some of his skill sets, after talking some of these things over with Pressi, Lance, Kezzem and Bliss. He'll include Hobie in the conversation, too. "I've seen each of you - well, except for Hobie - change around skills and abilities, especially in recent times. If you have suggestions for me that could help me be a better overall fit for our group, I'm open to listening."



Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible) 
Thursday October 26th, 2017 9:18:32 AM

Once the loot is sorted out and divided up, Hobie will spend a few days shopping, excitedly headed to the catacombs to get Prowler enchanted. He is currently facing an existential crisis, and will ask anyone who will listen,
"I can't decide! Should I ask for a Shock enchantment, or a Flame enchantment? They both have their merits, and I just can't decide!"

He will also head to the local tavern, with his cousin, Constable Roscoe, filling him in on everything that happened since he asked Hobie to join the group.

When the day comes for the group to meet with the constable, having crashed at the Roscoe's place during his stay in town, Hobie will already be there waiting as the other party members begin to show up.



Pressi (Melvin) - AC 20, HP 72, CMD 20; see invisible Harper - AC 21, HP 61, CMD 23 
Thursday October 26th, 2017 9:47:22 AM

(I'll post more fully later but I wanted to get this in now.)

With the dawn of a new day, Pressi gets to work clearing Lance. While she doesn't have Break Enchantment (a side effect of splashing Rogue instead of going pure BW), she does have remove curse, a second level spell that the clerics (and an earlier DM ruling) insists will also change the polymorph. (The only reason she didn't try this before was that she ran out of spells and she figured that the clerics that helped Harper would also help Lance.)

Pressi gets 4+1 casts a day of L2 spells. She spams Remove Curse until it breaks through, even if it takes a couple of days.

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23 
Thursday October 26th, 2017 1:31:28 PM

Header Update - L10 Build

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Thursday October 26th, 2017 5:29:08 PM


"That is a real good idea, Bliss," Murphy says of the permanent telepathic bond. While he's at it, he checks in with his immediate family - father, mother, siblings, whatever uncles, aunts, grands, and cousins may be around.

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23 
Thursday October 26th, 2017 5:46:40 PM

Murphy doesn't really respond to the idea of a permanent telepathic link. Pressi almost flips out right there on Bliss. "Look, I get the tactical benefits," she concedes "but I still have a room outside of the guild hall. I won't even share a streaming password with him because I don't want to owe him... Ok, breathing, remember to breathe..."

She accepts the new ways the society looks at her, and begins recruiting in earnest, telling potential followers to find her at the Dancing Pig (more of this to follow). She also starts hitting the libraries and the temple. She considers reaching out to see if Alleah and Shel made it home, but considers against it. She even uses her new talents once avoiding a Shel looking halfling on the street.

Chicory is of course welcomed with opened arms.

She takes some time to discuss tactics and ideas with Murphy (Kim and I have been going over some build and gameplay ideas so that he might survive the next boss battle.) She figures she might need more training from the WLA (how does it work going from L9 to L10, is it any more money? is it just +1 skill point?)



Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16  d20+15=35 ;
Thursday October 26th, 2017 11:16:38 PM

Lance racks his now squirrel-sized brain, trying to figure out if his current condition is a curse that can be dispelled by Pressi, or if it is an enchantment that needs to be addressed by a WLA office.

ooc: Knowledge (arcana) check 35. Natural 20.

DM Ken -The DM post 
Thursday October 26th, 2017 11:44:17 PM


Lance does find some help with his condition. The high priestess at the temple of flower helps make sure he is right as rain in no time. While she does not charge him, she insists that he find an opportunity to serve another, as she has served him.

Kezzem does his best to oversee the funerals of the fallen white shirts. Considering Gargul, he is fairly certain that the curmudgeonly old god would want him to make sure and use the fallen fans as a teaching experience, to make sure that others aren't as wasteful with the lives they were blessed with.

Murphy insists on hurrying along the remaining two wizards of the Second Dinner Club, but finds that his insistence at aid is being found as something of a nuisance. Stinging from a second betrayal, unsure exactly how to undo Garons sabotage, and not willing to trust anyone else but themselves for a time, the SDC politely, but firmly, shooes Murphy away.

Murphy finds, in a stroke of luck, that the families he seeks are all related. The fallen white shirts who greeted him in the afterlife were all related, cousins, second cousins, and a pair of brothers.

Hobie considers some various methods of enchantment on his bow, Prowler. Flame? Shock? He recalls fewer creatures have resistance to electricity, but those that due are usually outright immune to it. Fire resistance is found in a lot of enemies, but a flaming arrow has other uses. Choices choices!

Pressi, who was totally willing to help Lance (but her DM got to her posts last!) finds she has not much to do other then find out how she fits in. Pressi seeks out willing followers, but other than Chicory, has little luck for now. Chicory seems to possess strong talents as a spellcaster, and some formal training as well. In the places she asks around, she gets a few odd glances, and one person promises to put the word out, but goes right back to chatting about her prize winning carrots.

Bliss seems content catting around for now, and pounces mice like they were bad guys. In his patrols of the field, he pounces a certain mouse, that quite promptly yells, "Ouch!" After a confusing moment, another Halfling, who looks eerily similar to Bliss himself, sits on her rump, rubbing her head.

"My name is Joy!", she announces. "Pleased to meet you. More pleased if you hadn't pounced me. Sorry to pry, but why were you running around as a cat?"

(See DM email on coven)

-----------------------------------------------

Roscoe happily greets you all, remnants of breakfast poking out of his pockets and on his face. If you had to guess, you'd say that currently, he smells like bacon.

He has you all follow him out to the burned out hull of the community building, trashed just several days ago. A large plot of land, 360 ft by 360ft, has been marked off with large, brightly colored ribbons.

Others are in attendance here, including both Joy and Chicory, as well as the remains of the white shirts, who are no longer wearing white shirts. It seems that Murphy's talks have had some impact, and for the most part, the group seems to have disbanded, other than a few younglings who refuse to give up their role play.

Roscoe clears his throat, then gets to business.

"Humble's Ford! How about applause for Humble's Sword!"

There is some clapping and whistles from the small crowd of 30 or so Halflings, but halflings in general do not a loud ruckus make.

"The township of Humble's Ford has seen fit to deed you with this plot of land, to build here however you see fit! The funding will come from the townships in and around the valley, with a large portion of the sum to come from an un-revealed benefactor."

Roscoe shivers.

"Seriously, these folks were kind, but scary. You knew they were strong! They just said they had put an eye on Uthvas, and were pleased to see you helping others."

He gets back on topic.

"Consider this plot of land a gift from us all, and put it to good use! There's no need to do anything immediately, but maybe start building this land up as a base of operations? Ya know.. because when danger finds you all again, you'll totally be all the way over here, in this secluded area away from the rest of us, and able to fight back from inside your mighty bastion!"

He points at a halfling carrying some papers, with a monocle and a mining hat on, for no good reason.

"That is George, and he is the foreman in charge of getting you set up! Let him know when you've made up your minds!"

Roscoe waves his arms wildly.

"Three cheers for the heroes!"

While the crowd cheers, Roscoe fidgets nervously.

"Of course, you can use the guildhouse.. in the town.. for anything you need until your new place is built. And if you still need to rent it, for your uh.. witchly proceedings... now that you're all one big giant coven of witches or something, that can be arranged."

DM Ken -The DM post 
Friday October 27th, 2017 12:03:51 AM

(Pressi your character link is broken.)

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23 
Friday October 27th, 2017 10:19:37 AM

New link test

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Friday October 27th, 2017 12:21:52 PM

"This... this is astonishing!" Murphy says to Constable Roscoe and the small gathered crowd. "If I may speak for all of us - but don't worry, I'm sure they'll pipe up, too - we are most grateful."

Planning earlier to do some work on plantings around the river burrow, the druid pulls from the haversack (that he even wears about town) a clipping from an oak tree. He holds it aloft. "One of our goals for Humble's Ford is that it will grow, and prosper. With that in mind, I wish to plant this wee oak. It starts small, here in my hand. But with the good soil we have here in Crescent Valley, and a bit of attention and care - may it grow into a mighty oak tree, under the shade of which children may play, and friends may speak.

"Let's put it... there!" Murphy points to a place near the southeast corner, the closest part of the plot to the main part of the town. He pulls out a trowel, waves for those gathered to join him, digs a little hole, loosening the soil. "Constable Roscoe, would you do us the honor, as an official of our dear town, by placing this young plant here in the ground?" Once he has done so, Murphy claps, then gently packs the soil about it, creates just a small amount of water to rain down for a few seconds around it, and then casts a focused version of plant growth, to allow the small shoot to spring up rather quickly to the height of a few feet [if the DM will allow for this impromptu modification to the spell - have been planning to work out some plant care spells for Murphy].

Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible) 
Friday October 27th, 2017 2:27:41 PM

Hobie is impressed, but not surprised by the constables generous gift. Hobie knows a lot of the generosity of his cousin, and this lines up with the Roscoe who has given Hobie so much over the years.

As a brand new addition to the group, and still feeling more like a hired sword than a full member of Humble's Sword, Hobie stands back with his head low, uncomfortable with the clapping and cheering of the crowd. He let's the other members do the talking, and he thinks to himself that this might be a pretty nice place to call home, IF he does end up becoming a full fledged member of the group.

Bliss / CatBliss (AC23, HP33 of 80) (Cayzle) 
Friday October 27th, 2017 8:41:16 PM


Bliss is happy to make a new friend. "Wowsy! I had a sister named Joy once! Hi! I'm Bliss, and I'm an adventurer. Some day I want to be a hero. Look at my hero badge!" He shows off his WLA badge. "It means I'm like a hero in training. So far my friends and I have beat giants and ogres and goblins and undead things and other monsters."

He talks with her for a while. If she is friendly, he'll mention that he's looking for friends to work for him and help him do witchy things and to help people. Does she know anyone like that?

=====

Bliss likes the new spot, but he hopes there will be a space for a wildflower garden, and maybe a fountain and some nice trees. He's thinking maybe one of the people he hires can be a gardener.

DM Ken -The DM post 
Friday October 27th, 2017 11:44:56 PM


Joy seems totally stoked to meet Bliss. "I'm like that!", she announces.

---------------

Roscoe and the folks clap as the tiny branch is planted, and augmented with Murphy's magic.

---------------

Hobie tries to resolve feeling like a hireling, as opposed to a group member. It was just recently they've all become acquainted. Hopefully, with time, he will feel more at home, either in the valley, or with the Sword.

----------------

After some clapping and chitchat, the crowd disperses. All except for the foreman, who hangs around for a short while.

"So, did anyone have any idea where I should start? Rooms? Building materials? Anything?"

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Sunday October 29th, 2017 11:04:26 AM


Talking with foreman George
"Materials? Why, earth, wood, stone, metal, might all be good materials to include. Tell you what, this is something we need to think about and talk over. To begin with - how about something to give you and the workers some shelter and a workshop? Also - I might be able to get some strong help for very short periods of time for digging and moving things in the early stages.

"So, go ahead and get started on that. My friends and I will talk things over, and then give you an answer, say, within five days - perhaps sooner. We may be chatting with you about options during that time, too. We'll want to decide whether we are going for a series of burrows - or a huge burrow, or a castle, or a mansion, or some crazy mix of things. But first - you make the workshop and shelter. How about if it goes about there?" Murphy finds a spot about 25 feet from the edge closest to town, and 100 feet from the tiny oak. "Does that sound all right?"

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Sunday October 29th, 2017 12:58:29 PM

Take a Bow - getting back to Hobie's query
As Hobie has asked for input, Murphy says, "Well, Hobie, good decision point. Now, both Lance and I go rather heavy on electricity." He underscores this point by casually calling down a lightning arc about ten feet away, harmlessly flowing into the ground. "You may have seen Lance's fingers crackling with electrical energy, and he called down lightning on Uthvas.

"I think we can use more fire damage, if the choice comes down to those two. Our friend, Sky, who was with us until yesterday, had a bow that did icy damage, and that was very helpful against a fire giant, and against many others, too. Not as useful against a frost giant - where fire would have served. But, it's your bow, and your call!"

For the foreman
Once back in town, Murphy contacts Pirnook Deeppockets at the General Store. "I want a cooking grill that can be used outside. We will be having workers helping us out, and want to be sure they are well fed. So, something fueled by, I suppose, wood, or - what fuel would you recommend for a grill? What options do you have, or can you get? I'd like to buy it from you to give to George, who will oversee the building project." He asks the cost, and how quickly it will be in the store.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Sunday October 29th, 2017 6:18:35 PM

"We should build our new place by the cemetery to watch over the resting dead," suggests Kezzem. "And a shrine to Gargul, of course."

OOC: Sheet updated.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Sunday October 29th, 2017 11:58:44 PM

Lance waits until the party is off to the side and away from prying ears. "Are you guys certain you want to settle here? Permanently? We're just going to keep drawing the wrong kind of attention to this little town. It might be for their good for us to scoot along and find a larger settlement."

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23 
Monday October 30th, 2017 12:02:37 PM

"What do I want for my guild hall?" Pressi asks. "Oh, just the usual. Training facilities, crafting areas, large iron throne, penis storage... Oh and I will need a walk in closet for my room."

Pressi had finally dug herself out from the one thing that they never tell you is the downside of being a vengeful spirit of the night tasked with tracking monsters such as yourself: loads of paperwork. Personnel needed to be gathered, a mission needed to be decided on, she had already had to change Gods twice and deal with getting the Justicar sect to trust her provisionally... It's almost like a divine inspired closed organization devoted to the promotion of lawful society didn't entirely trust a flippant stealth based blood tinkering arcane twisted from all recognition. Who knew, right?

Backing off some on her more Justicar elements, Pressi suggests a compromise. The Pantheon worship house is a community center that provide sanctuary and comfort, perform good works, and provide regular and redemptive worship. In other words, a way to combine Bliss and Maab's interests. But of where to house what would be such an impressive set of personnel and activities, particularly given that they would want it separate from the guild hall (and accessible to everyone).

But all of that, guild hall or Pantheon hall, would come later. For now, Pressi stayed at the Dancing Pig, the holloween celebration in full force. As a witch, she needed to fully delve into the spiritual holiday that honors her outsider kin, even at the sacrifice of getting drunk. But she was also on a mission, using the festivities to observe for magic and personality traits that she might wish to recruit from.

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Monday October 30th, 2017 2:59:30 PM


"Kezzem - the cemetery is a walk of 60, 70 minutes from the 3 acres that have been granted to us. Can we watch over them from afar, perhaps?" Murphy gently inquires. "Shrines on the lot to Gargul, to Eberyon, to Maab, to Pantheon, to Domi, and Alemi, to Ffloy, and there must be one for Flower. Perhaps Wardd, too, though Alleah has left us, and Shel, both of whom had her own affinity for the deity of luck. Also, the Culverwood, where I was born. Bliss's ideas about having a garden and a fountain and trees are good. Perhaps an acre can be devoted to gardens and such, with shrines placed about it."

"Lance, we are called Humble's Sword. We originated here in Humble's Ford. Not in some far off place. We have been tasked many times to defend the area. Regarding permanence - very little in life is permanent. But settle here? Yes, I am certain this is where I want to be. Oh, I will always be happy to travel elsewhere, certainly. But a large part of my family and many of my friends are here. I don't want to scoot off elsewhere, and leave this behind. Others' views may vary. That is mine."

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Monday October 30th, 2017 4:19:51 PM

Hobie brings back six sacks of gold, each weighing the same. "Here's everybody's share of the loot. There's 12,233.5 gold in each sack. Enjoy."

"I don't have much of an opinion on what we do with the headquarters, but I would very much appreciate a bed to lay down in, and I'd love an archery range to use for practice."



ADM Kim - New Humble's Sword Acres site map 
Monday October 30th, 2017 10:57:27 PM


Gang - am working on a map of the new site we've been given. I've got the 'Master' map sheet, plus, for the moment, sheets called Map2, Map3. Please leave the last one, called 'Original', alone. Make merry with the rest. The additional maps - you can get rid of whatever you want, add, embellish, improve. And let's use the 'Master' for what we agree upon. Or something like that. The scale is 1 square covers 10 feet. We can make a more detailed version later.

Get your fingerpaints on. Go to town. Here is Humble's Sword Acres - and, no, we don't have to call our place that.

-Kim

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Monday October 30th, 2017 11:22:47 PM

"Very well. In that case, I am going to build a tree house! All I need is a tree feather token. It will also be a shrine to druidism, for those who are not of the theistic sort."

Bliss / CatBliss (AC23, HP33 of 80) (Cayzle) 
Monday October 30th, 2017 11:25:47 PM


Bliss does not really much care where they live, or even if they have a steady home at all. "My mom never settled down until someone gave her a castle," he remarks. "Still, this spot is nice."

He thanks everyone who worked to get the loot settled. He thinks ab out what he can now buy.

DM Ken - Meaningful Dreams 
Tuesday October 31st, 2017 12:01:36 AM


There is much talk about plans for their new home.

What should they call it? What should go in it? Who should live in it? Was everyone certain they should even build in humbles?

These discussion took the forefront for some, and backseat for others. As far as Bliss and Pressi were concerned, they HAD homes already. The underside of a cooking pot and the Dancing Pig, respectively.

(All of your suggestions are great ones! Thanks to the ever vigilant ADM Kim for starting the spreadsheet on your estate before I could! )

The day passes lazily, until Hobie arrives with some stacks of money for everyone. It looks like catacombs trips might be in order now. (Make those purchases tomorrow if at all possible. We might be starting something new rather quickly.)

Night falls, and Pressi dances. Pressi drinks. She reflects on the small changes and the large changes she's made in life. After a bit of time in both song and drink, most of the halflings in the Pig who had any reservations about the Witch seem to lose them altogether.

She becomes a sought after commodity, and the dances seem to come one after the other!

------------------------------------------------------------------------------------------------------------------

That night, both Pressi and Bliss find their sleep to be fitful. The dreams that come are sharp and vivid, and for Pressi, they carry with them a bit of pain for and foreboding.

Bliss dreams of Maab. Not even Ma'ab in a general sense, but he sees what he can only assume is Maabs visage itself, exactly like he's always pictured her. She seems upset, looking back and forth from him to the edges of the valley. At one point, she runs her hand through some fertile humbles soil, and it dries out, quite quickly, to rock. Just as alarming, Bliss feels incredibly hot. Just when he thinks it's unbearable, he wakes up in a sweat.

Pressi's dream is much more succinct. She finds herself walking through Humbles Ford alone, yet aware of the ever watchful presence of The Lady Justice AND Pantheon. Both deities seem to regard her cooly, as if evaluating her, or perhaps judging her worthiness. The pressure from their combined scrutiny intensifies, and Pressi feels as though she might implode from their combined gazes. Before she succumbs however, she hears a scream, and the pressure dissapears.

Before her she sees a multitude of creatures, all inhabiting the body of one creature. Or perhaps, it's one creature constantly shifting forms? Every time she thinks she had a bead on what she's observing, it shifts again, and from it pour waves of confusion and chaos, and Pressi feels as though her grasp on just what it is that makes her, "her", is slipping away. With a startled gasp, she awakes.

--------------------------

The next morning, both Blood Witches seem particularly drained. Both Pressi, and Bliss, suffer a -2 modifier on their concentration roll to successfully gather Woldsblood for today.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday October 31st, 2017 10:40:49 AM

"Hey, you too don't look so good!" observes Kezzem. "Anything I can do to help?"

OOC: Not familiar with the blood witch class, so I have no idea if any healing spells would help at all.

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Tuesday October 31st, 2017 12:12:19 PM

Hobie looks at the plans that other's have made for the new HQ.
"That archery range looks mighty nice. I can shoot from up to 300 feet there. Perhaps I won't have too much trouble sticking around after all."

Hobie's face will grow a little more solemn as he goes to talk to the group (at some time when the whole group is gathered)
"I was hesitant to say earlier, but now I that can see that most of you have your share of darkness in your pasts, I guess I can share with you now. I used to make my living as a thief. Those days are behind me now I can promise you. Some things went wrong, my partner killed somebody, and I had to get out. My cousin Roscoe, the good constable helped me clear my name."

"I am not a thief no more, but I've still got the skills. As long as we're working for good, I don't mind using them. I'm pretty good at opening locks, at sneaking into places, and I'm not too shabby at picking pockets. If you're willing to have me as a member of Humble's Sword, I'll help in any way that I can."

Bliss / CatBliss (AC20, HP80) (Cayzle)  d20+8=18 ; d20+27=43 ;
Tuesday October 31st, 2017 1:44:53 PM


It's a new day! First things first, he has an obligation to Mother Maab. He concentrates, and using his witchery pulls a drop of Woldsblood into the Wold! He has to make a concentration check vs DC14, now that he can cast 4th level spells, and the check is at -2 because of his bad dreams.

A concentration check is 1d20 +Int Mod + caster level, or 1d20+3+7, plus the -2, so 1d20+8 to get that DC14. Bliss rolls an 18, so no problem. People nearby may feel a bit funny as Bliss pulls the magical energy into our dimension. Then he sends a big chunk of that energy off to the Silver Queen, per their pact, and then uses the rest to power his spells for the day.

Task accomplished, Bliss casts his Threefold Aspect spell like he always does. Then he grabs his cauldron and goes a-looking for Miss Pressi, and also for Missy Joy and Missy Chicory.

If everybody agrees, Bliss does a Basic Ritual That lets him change into kitty shape at will. Then he'll do an Intermediate Ritual to share a Shield of Faith among himself, Miss Pressi, and Pressi's spirit companion. If Pressi wants to do her own Basic Ritual, maybe the Ritual of Warding, then Bliss will help, although he cannot benefit from it -- you cannot benefit from the effects of two Basic Rituals in the same day. If the ritual goes awry, though, Bliss would be subject to the penalty.

Anyway ...

Ritual of the Grimalkin ... Handle Animal check ... base +17 ... +5 from friends in the coven ... a net +22 vs DC20 means that failure is not an option. No need to roll.

Ritual of Sharing ... Spellcraft check ... base +22 ... +5 friends ... a net +27 vs DC30 ... the roll is a 43, so no problem. The shared Shield of Faith has a total duration of 70 rounds, and divided three ways, that's 23 non-continuous rounds each for the three sharers. [OOC: Oops, forgot to change into eldest aspect of Threefold Aspect for the ritual, which would have bestowed an extra +1, but moot because unneeded anyway!]

Happy to have worked his bloodwitch magic so well, Bliss smiles at Kezzem and says, "Thanks anyway, Sir Kezzem! I think we'll be fine here on out."

Bliss assumes his youngest aspect, changes to kitty shape, and pounces on Murphy. "Meow!" he says. Then he dashes off to the Catacombs.

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23  d20+10=28 ;
Tuesday October 31st, 2017 3:30:42 PM

In answer to Kezzem, Pressi tries to explain what is going on, but her own understanding is shaky at best. She could cast Ill Omen just by having such conversations, she realized.

With a flip of a spell and some hair of the dog, Pressi flips her drop of Woldsblood, literally making it dance. Still, she couldn't feel more unsettled about her dreams, which she assumed was a warning in regards to her own warring skills and personality.

Pressi is reading one of Miss Chicory's reports when Bliss found her. (I'm going to be introducing my followers one at a time through the rest of the week). "Jamir Badapple. Young follower of the team that tried to unseat Humbles Sword way back when through then-undisclosed magical cheating. Then followed up by going his own way, using divinations and transmutations to cheat customers until finally caught. Insists he is looking for redemption. Real problem with authority, how unusual for a halfling." Pressi closed the file. "Let's see what this guy can do."

She remarks to Hobie that ex-thieves seem to be a specialty here at the Ford. "I won't ask too much detail about what happened to make things go south. I kind of know personally what its like to still have to use the skills, but will gladly leave the thieving to you."

Pressi does have a thought about the map. "We ought to have a public area where people can come in for meetings without entering the rest of the guild house."

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23 
Tuesday October 31st, 2017 4:41:32 PM

Also, Pressi recommends a crafting and rituals section for arcanes.

Return To Index      Next Module (The End is Nigh)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage