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Knocking on the Door


DM Ken 
Monday September 18th, 2017 10:43:37 PM


In various forms and transmutations, the strange scouting party gathers their healing wands and sets forth. A cat stalks through the bushes, a bird flies overhead, flapping tiny wings. Murphy flies in whatever form Murphy has chosen to fly in.

A few others, Kezzem and Lance and Hobie, are stuck hoofing it.

It takes 40 minutes by foot to arrive, and you DM assumes those of you with timed spells will wait to activate them. Those using minute per level spells, we will assume we have used 2 minutes of duration. You also wait, per Pressi's request, until everyone is within range of the Message spell.

Path to the communal living area is long and winding, overgrown with brush and the signs of disuse. There are no scouts detected thus far, but you are about 300 ft away from the community house. It is visible, standing fairly tall above the unkept high grass and sparse trees.

Kezzem detect no evil, but the range is certainly a factor.

Murphy, Lance, and Pressi - flying above, notice a few things.

1. The building is a 3 story building. Each floor seems to have either 4 really large rooms, or perhaps 8 smaller rooms, judging from the number of windows.

2. The doors, both front and back, are boarded up. The windows are all boarded up as well. It looks, outwardly, as if no one has been living here for some time.



Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Monday September 18th, 2017 11:46:00 PM

ooc: Is it a sloped roof or flat roof? Any trapdoors or a belfry?

Lance swoops over to the third-floor, northern exposure window and tries to peek between the boards.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Shop, more intro  d20+23=27 ;
Tuesday September 19th, 2017 5:53:13 AM


Thanking Pirnook for his help at the General Store, Murphy heads out. He steps around a corner, looking for a place to transform out of sight of others. Just before he does so, he places the two wands on the ground, so they do not transform with him. He changes into an air elemental of medium size (normal flight speed 65'), picks up the two wands, and flies in pursuit of his friends.

Catching up not too long before they arrive before the old communal dwelling, he gives one of the wands to Kezzem, and tells him, Pressi, and Bliss the command word for the paladin's wand of cure light wounds ('kestral'), as well as the word for the wand he has ('ptarmigan').

He makes sure to be included in the message spell.

Murphy flies to about 40 feet above the building, and looks at roof and windows to see if there is a gap which might allow entry.
==========
Perception: 27


Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24 
Tuesday September 19th, 2017 9:13:34 AM

(OOC I accidentally posted this first as a Private message to DMs, so I'm reposting here. My rolls can be seen on the first post)

"I'm gonna look for a way in." Hobie activates his ring of invisibility approaches the house careful to watch for traps as he goes, particularly for the fungus he saw before (Perception 19).

When he gets to the house he will check carefully for any of the boarded doors or windows that might provide an opening into the house. (If I can take 20 in this situation I will, for 32, otherwise my roll was 24)

The whole time Hobie is careful to move as quietly as possible (though at full speed because of the rogue talent) for a stealth of 52

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23  d20+16=27 ; d20+4=6 ;
Tuesday September 19th, 2017 11:00:21 AM

As Pressi flies forward, she shakes her head at the air elemental. She long ago decided that she couldn't tell him not to scout, and at least he wasn't scouting alone, but she figured that she could give him some tips along the way. As someone with some experience and talent for scouting even before the magic. Over the roar of the wind, she speaks somewhat of how she decides whether and when to scout, about how she chooses to scout, about how she always maintains an escape path, and will continue to rely on skills before magic.

As for Bliss, she doesn't see much need to direct him. He seems like he'd basically do on his own what she'd asks anyway.

With Lance and Murphy checking windows, and Hobie checking the door, she isn't entirely sure what to check next. She does allow herself hope that they beat whatever is travelling here.

She casts Detect Magic on the building, scanning for energies on the doors and windows, and she keeps a scan on the perimeter to see if anyone else has approached the building (Perception 27, survival 6).

Bliss / CatBliss (HP80) (Cayzle)  d20+24=35 ; d20+16=35 ;
Tuesday September 19th, 2017 11:48:39 AM

Bliss bounces up to Harper and says, "Meow," by which he means, "Come on! Follow me!"

Then Bliss sneaks up with Hobie, sticking close to the stealthy -- um -- rogue? Whatever he is?

Stealth 35.

Bliss tries to listen hard and keep his eyes open.

Perception 35.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  d20+1=18 ;
Tuesday September 19th, 2017 7:55:17 PM

Kezzem will cast shield other on Pressi.

He will maintain detect evil as he enters as well as looking around with his own eyes.

Perception: 18.

-----

Lay on Hands 6/day (0 used)
Smite Evil 3/day (0 used)

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2; 1 cast)

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Tuesday September 19th, 2017 11:49:40 PM

ooc: check

DM Shawn - The Communal House  d20+6=19 ; d4=4 ; d4=3 ; d6=2 ; d20+20=21 ; d8=4 ;
Wednesday September 20th, 2017 12:34:37 AM

Lance flies up and tries peering between the boards. He finds a gap here or there, but the windows are grimy from no cleaning and he can't see in. There are no lights coming from the room. The roof is flat on the top, with slanted sides...

Rooftop

Murphy flies up close with Lance, and looks for an opening to fit through as an air elemental. Even thought he building looks like it is in disuse, no holes or cracks are apparent.

Hobie goes invisible before heading up on the porch to examine the front door. Up close, he can see the wood was put up quickly and could be pried off, but how quietly. He sees no signs of the mold.

Pressi is a little peeved that Murphy once again ran off to scout. She doesn't know what to do herself, so instead of checking doors or windows, instead casts detect magic. No auaras radiate to her. She also doesn't see anyone approaching.

CatBliss heads up with Hobie, also being as quiet as possible. He also doesn't spot anything out of the ordinary outside of the boarded up doors and windows.

Kezzem casts shield on Pressi and then heads up to the front door with the others. He continues to check for evil, but so far nothing radiates to him.

The porch creaks, but other then that no noises are heard. The door is not trapped. Is someone prying the doors open, trying a window?


Pressi (Melvin) - AC 20 (21), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23 
Wednesday September 20th, 2017 10:39:41 AM

Pressi remembered what Hobie said about the guy wanting to use fungus.

Is that what we face now, Garron? she asked herself. Just following your breadcrumbs, walking into shmuck bait after shmuck bait? You might have gotten the old Pressi with this, the one who wouldn't do what you do.

She casts detect poison along the doors and windows, sending the message along of what she is doing.

-------------

Pressi
Shield of Favor (20 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
beast shape 1: small bird (5 mins left) (flight, low-light vision, +2 dex, +1 to AC)
shield other (half her damage goes to Kezzem)

Harper
Shield of Favor (20 nonconsecutive rounds)


Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24 
Wednesday September 20th, 2017 4:23:36 PM

Hobie will turn to those gathered at the door

"Well, guys, I think I can pry the board off of this door and get us a way in to the house, but I'm worried about how much noise it might make. Tell me, do any of you magic users have a Silence spell prepared, or something similar?"

Bliss / CatBliss (HP80) (Cayzle)  d20+5=15 ;
Wednesday September 20th, 2017 9:40:12 PM


Bliss changes into a halfling and answers Hobie. "I got nothing for quiet, but I can help you open up this place. I'm strong."

If Hobie does not object, Bliss takes a grip and trues to pull the boards off a door and then to open a door.

Str check 15.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  d20+1=15 ;
Wednesday September 20th, 2017 11:27:31 PM

Kezzem will assist Bliss.

Strength Check: 15.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Thursday September 21st, 2017 12:07:21 AM

WEDNESDAY POST

"I can blast the doors." Lance hovers above the ground 20 feet away from the front door. "That might keep us out of arm's reach from anything."

DM Shawn - The Communal House - Room 1 Floor 1 
Thursday September 21st, 2017 12:32:20 AM

Pressi asks a question to Garron in her own head... but is only given silence. She casts detect poison on the windows and door, but gets nothing.

Hobie asks if anyone has a silence spell, but is only told by Bliss that he doesn't.

Lance offers to blow the doors off the hinges, as it might prevent any traps or attacks from harming them.

Bliss waits for any negative reply before pulling on one of the boards Kezzem helps him with the wood.

With a loud groan and a ripping sound, the first board pulls off... another rip and groan and another board. The third board snaps, and cracks.. but still comes off. Once the last board rips off the door swings freely on its own showing a large 40' by 35' room. The room is decorated as a living room of sorts, but a thin layer of dust coats the entire room. Small halfling footprints can be seen in the dust, but no creatures can be seen. Across the room, two seperare doors are open and reveal a hallway behind the room.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Shop, more intro 
Thursday September 21st, 2017 12:57:49 AM


Murphy flies down to report what he has gathered - along with Pressi and Lance:

1. On each floor of the 3 story building there appear to be either 4 really large rooms, or perhaps 8 smaller rooms, judging from the number of windows.

2. The doors, both front and back, are boarded up. The windows are all boarded up as well. It looks, outwardly, as if no one has been living here for some time.

3. Have not yet noted any holes or cracks.

"Good question, Hobie. Anyone?" Whether Bliss, or Pressi, or Lance can cast silence, he waits to hear.

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+12=27 ;
Thursday September 21st, 2017 10:07:49 PM

Hobie will step forward into the house, and look around at the room, checking around all of the furniture for anything that might look unusual, especially for anything that might not be covered in dust. (Perception 27)

(ooc: does Hobie notice how recent the footsteps might look?)


Pressi (Melvin) - AC 20 (21), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23 
Thursday September 21st, 2017 10:29:35 PM

In answer to the question, no witch has silence. (The closest is something like ghost sound. Maybe her fey invisibility by round.)

As Harper follows the crowd in search of furniture to chew on, Pressi chooses to instead land on the roof, casting see invisibility.

Bliss / CatBliss (HP80) (Cayzle) 
Thursday September 21st, 2017 10:50:58 PM

Bliss changes into a cat and follows Hobie.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Thursday September 21st, 2017 11:57:14 PM

Lance continues to hover and waits to see if anything rips Hobie apart when he steps inside.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Shop, more intro  d20+23=25 ; d20+12=29 ;
Friday September 22nd, 2017 2:41:20 AM

Murphy enters through the passage Hobie has provided, and hovers, looking about and listening. How well can he read the footprints that the constable's cousin is studying?
===========
Perception: 25
Survival (tracking): 29


DM Shawn - The Communal House - Room 1 Floor 1 
Friday September 22nd, 2017 7:23:18 AM


Hobie heads in first, some of the others waiting to see if he gets ripped apart. five feet in, it happens. Hobies foot presses down.. and an audible creak rips through the house.. but nothing else happens.

Hobie can tell the foot prints are more than a day old, but not much more then that.

Pressi heads back up to the roof, and casts Detect Invisibility. nothing out of the ordinary up there.

Cat Bliss follows Hobie, while Lance waits.

Murphy heads in and checks out the footprints as well. he gets the idea that they are also halfling, and they are about a day old.

A shuffling sound can be heard above.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Friday September 22nd, 2017 1:08:26 PM

Kezzem gets directly under the shuffling sound and turns his detect evil up towards it.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+23=25 ;
Friday September 22nd, 2017 1:26:25 PM


"Sounds like a card game upstairs," says Murphy in a susurrant voice via the message spell. He moves toward the opposite door.

What is the quality and integrity of the interior building so far?
===========
Perception: 25


Pressi (Melvin) - AC 20 (21), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23 
Friday September 22nd, 2017 7:00:38 PM

Pressi thinks about blinking into the building to spy on whatever is in there. But she just yelled at Murphy not to do that.

Instead, she flies to rejoin the group, shifting back into a human when she arrives.

She scans the first floor with her see invisibility.

Bliss / CatBliss (HP80) (Cayzle)  d20+24=25 ; d20+16=27 ;
Friday September 22nd, 2017 9:26:14 PM


CatBliss meows and leads Hobie through the rooms on the first level. If CatBliss is first into a room, he tries to sneak in and surprise any foe within.

Stealth 25

Perception 27

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+40=55 ; d20+15=28 ; d20+12=31 ;
Friday September 22nd, 2017 11:33:23 PM

Hobie cringes grotesquely as he causes the floorboard to creak, and quietly curses himself under his breath.

At the sound of the meow, he reactivates his ring of invisibility, and follows Catbliss, this time he is careful to step lightly and make as little noise as possible.

As he walks he checks diligently for traps, and also looks out for anything out of the ordinary that he might come across

Stealth: 55
Perception for traps: 28
Perception for anything else: 31

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Saturday September 23rd, 2017 10:32:47 PM

OOC: If someone could play Kezzem for me on Monday, that would be great. I will be on a business trip and will not have time to post.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Sunday September 24th, 2017 11:03:20 PM

Lance nods in acknowledgement of Murphy's warning. He floats upward until he is level with the second-story window. His hands crackle with energy and he is ready to blast a hole in the wall if he hears a shout from his allies.

DM Shawn - The Communal House - Room 1 Floor 1 
Monday September 25th, 2017 12:24:07 AM

Kezzem positions himself under the noise and uses his detect evil to scan above. he doesn't detect any evil.

Murphy heads across the room and through the door. he stands in a hallway that runs both ways. 4 doors, 2 open and 2 closed. at the end of the hallway it turns out of view.

Pressi heads back with and others and starts scanning for invisibility but nothing sticks out.

Hobie and Cat Bliss head into all the rooms. some are bedrooms, one is a kitchen. at the end of the hallway, there is another door, and a set of stairs going up. the stairs are broken off.. leaving a gap.

Lance redies himself outside by the second floor windows.. ready to blast anything that needs blasting.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+23=31 ;
Monday September 25th, 2017 1:13:22 AM


Murphy, with his perfect flight ability, and dark vision, follows, in the air, the early explorers, and takes quick looks into each room, bedrooms, kitchen, etc., and listens.
===========
Perception: 31


[If no one posts for Kezzem/Brian by late in the day, I will do so - feel free to take it prior to that, anyone who feels the spirit move -ADM Kim]

Pressi (Melvin) - AC 20 (22), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23; small bird, see invisible 
Monday September 25th, 2017 9:36:40 AM


(OOC: Posting for sanity principles, keeps erasing my extra stuff. Also, is it ok that I keep spellcasting as a small bird. It's not like I have silent spell or anything.)

Pressi
Shield of Favor (20 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
beast shape 1: small bird (5 mins left) (flight, low-light vision, +2 dex, +1 to AC)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)

Harper
Shield of Favor (20 nonconsecutive rounds)

-------------

Spells Used
L2: 1
L3: 1

Pressi (Melvin) - AC 20 (22), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23; small bird, see invisible  d20+16=33 ; d20+6=25 ; d20+9=25 ;
Monday September 25th, 2017 10:01:41 AM

Giving us the silent treatment, are you Garron? Well, maybe I should start ignoring you. La la la la la. Showed him.

Seeing Lance continue to fly, Pressi changes her mind, continuing to fly in small bird form nearby (she doesn't want to leave Lance separated from the party). But even in small flying bird form, her impatience is quite apparent. Finally, she messages the others that she is about to act.

Finally, she reaches out to cast ghost sound upon one of the second story windows. From that window comes the sound of a brewing storm and a loose shutter flapping in the wind. Only occasionally would a listener hear the faint sounds of chanted nursery rhymes.

She listens to see if anything in the building reacts (Perception 33)

------------------

From behind Murphy, Harper continues to follow. He searches on his own, sniffing the footprints for unusual scents. (Perception 25)

If Murphy or CatBliss is going up the stairs, Harper continues to follow, jumping over the gap. (Acrobatics 25)

Bliss / CatBliss (HP80) (Cayzle)  d20+30=34 ; d20+18=29 ; d20+16=25 ;
Monday September 25th, 2017 3:37:54 PM


CatBliss stays close to the invisible Hobie, using his scent to figure out where he is. After exploring the entire first floor, the kitty walks up the steps to the gap, meows to Hobie, and focuses with all his concentration on leaping the gap. [OOC: Bliss uses a round of rage to activate his raging leaper ability.] He leaps over as many stairs as he can to get to the second floor.

Acrobatics to leap: 34 as if with a running start. That should cover 34 ft of distance lengthwise and just over 8 feet straight up.

At the top, CatBliss looks for cover and tries to hide.

Stealth 29

And he looks around, sniffing and looking.

Perception 25

Bliss / CatBliss (HP80) (Cayzle) 
Monday September 25th, 2017 3:42:04 PM

Ugh forgot the right skill mods for being a kitty. That's actually 36 acrobatics and 35 stealth. Sorry.

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+13=25 ; d20+40=41 ;
Monday September 25th, 2017 5:36:21 PM

After watching the cat leap gracefully over the stairs, Hobie gathers up a running start and gives a good try to leap the stairs. Not the best jump of his life, but he's hopeful he'll clear the gap (Acrobatics 25)

(If Hobie watched a cat try and fail at jumping the gap, he would instead pause and try to think of a better way across)

Once across, Hobie will once again attempt to move as quietly as possible to the next floor. (Stealth 41)

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Monday September 25th, 2017 11:57:30 PM

Lance continues to float near Pressi, eager to see if his ploy works.

DM Shawn - The Communal House - Room 1 Floor 1 
Monday September 25th, 2017 11:59:36 PM

Murphy flies around the group and heads around the first floor, listening and looking for anything. Near the door across from the stairs, he notices the fungus growing, Very slightly, but getting thicker closer to the door.

Pressi uses her ghost sound to make it sound like a storm is brewing outside, waiting to see if anyone or anything reacts. Luck is with her, on the second floor a loud bang can be heard, and then quiet again.

Both Hobie and Catbliss hear the sound as they jump over the steps. Harper follows along. The second floor is cleaner and looks more used lately. All the doors are shut.



Kezzem (ADM Kim for BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday September 26th, 2017 12:17:33 AM

[Late post for Brian by ADM Kim]

Kezzem lets the others know that he did not discern any specific evil in the room above, then follows as the others proceed forwards down the hallway,

Pressi (Melvin) - AC 20 (22), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23; small bird, see invisible  d20+1=7 ; d20+11=31 ;
Tuesday September 26th, 2017 1:47:41 PM

Pressi changes the sounds, upping the volume to more orchestral music and low chants.

Flying to a location opposite of where she heard, she begins to change back, trying to burst in through the boards into the room there and land on her feet.

(Str check 7, acro nat 20)

Pressi
Shield of Favor (20 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
beast shape 1: small bird (5 mins left) (flight, low-light vision, +2 dex, +1 to AC)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)

Harper
Shield of Favor (20 nonconsecutive rounds)

-------------

Spells Used
L2: 1/5
L3: 1/4

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+12=14 ;
Tuesday September 26th, 2017 3:45:21 PM

Hobie will run to the door that the Boom seemed to come from and he will lean close to the door and attempt to hear what he might.
Perception =14

Bliss / CatBliss (HP80) (Cayzle)  d20+16=18 ; d20+4=8 ;
Tuesday September 26th, 2017 4:05:06 PM

CatBliss follows invisible Hobie (with scent). He also activates his Shared Spell (Shield of Faith) as a swift action and listens and smells the door.

Perception: 18

He paws at the door, and if Hobie does not object, he pushes it open.

Str check: 8

Resources Used:
Rage: 1 round
SoF: 1 round
Spells Used: 1 lvl 1

Pressi (Melvin) - AC 20 (22), HP 72/72, CMD 20; Harper -AC 21, HP 61, CMD 23; small bird, see invisible 
Tuesday September 26th, 2017 9:04:17 PM

Oh right. Harper follows Bliss. Pressi and Harper use a round of SoF as well.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday September 26th, 2017 9:10:42 PM

Kezzem trains his detect evil on the door. If he dtects evil, he will inform the party. Otherwise, he'll wait for Bliss to open it.

Bliss / CatBliss (HP80) (Cayzle) 
Tuesday September 26th, 2017 9:22:05 PM


If CatBliss does not get that door open, he looks at his friends and says, "MEOW." He tries again. Maybe with a helper or two.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision  d20+13=19 ; d20+23=24 ;
Tuesday September 26th, 2017 10:56:02 PM


Murphy points out to others the fungus growing at the edge of the door. He examines a bit more closely to determine what sort of fungus it appears to be - size, shape, color, scent.
=============
Knowledge, nature: 19
Perception: 24




Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Tuesday September 26th, 2017 11:33:34 PM

Lance floats back up to the second floor. He maintains his readiness to blast out a window if anything appears to be a threat.

DM Shawn - The Communal House - Room 1 Floor 1 
Wednesday September 27th, 2017 12:34:03 AM

Kezzem informs the others that he hasn't detected evil. At the door he scans inside and again doesn't detect any evil,

Hobie heads to the door, and listens inside. He hears some moving around and a shushed whisper though he can't make out the words.

Bliss sniffs at the door, and smells sweat and food inside. He paws at the door but it doesn't move.

Murphy points out the fungus by the door, but cannot tell what it is. He has seen in it no book he had read.

Lance hovers down by the second floor, waiting to blast.

Pressi is the one who moves, forcing her way through the window. As she lands, she sees three halflings, all wearing their famous whiteshirts. The first one "eeks" out loud as he backs up and trips over a chair, falling on his bum. The second slides on his belly and climbs under the bed. The third grabs a fork off the table, and turns it defensively in front of him.



Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision  d20+23=25 ;
Wednesday September 27th, 2017 7:55:40 AM


Can not Murphy tell the size, shape, color, even though he does not recognize the specific fungus otherwise? Would be grateful for a bit of description beyond 'fungus'.

He looks to see if there might be a keyhole or crack he might squeeze through to look beyond the door.
============
Perception: 25


Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+20=28 ;
Wednesday September 27th, 2017 10:19:28 AM

Hobie will grab the handle and try to open the door. If locked he will take out his thieves tools and attempt to unlock it. Disable Device 28

When the door is open Hobie will swing it open forcefully, and while still invisible, yell "Who are you? What are you doing here?"

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible  d20+16=36 ; d20+11=13 ;
Wednesday September 27th, 2017 10:49:36 AM

Seriously, is there a place in the Wold where you aren't around? I may have to go with Murphy to the moon after all, just to see if whiteshirts are being held hostage there.

Pressi raised her hands while surveying the room and listening for anyone coming closer (Perception Natural 20+see invisible). She looks at the door to the room, at whether they can defend themselves there, and if she can lower the three to the ground floor.

Pulling out her ID "badge", she lets them know that she's part of Humble's sword (while using it for truthtest, sense motive +16). She asks them what happened to them, if they know about the fungus, and if there is anyone else in the building. She also hopes that they will be accepting of her new witchy form that cannot be helping matters. (Diplomacy 13).

She readies an action to fire "obscure mist" (from tatoo) if an enemy approaches the door.

-----------------------------

Harper continues to follow the crowd after pawing the fungus.

---------------------------

Pressi
Shield of Favor (19 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)

Harper
Shield of Favor (19 nonconsecutive rounds)

-------------

Spells Used
L2: 1/5
L3: 1/4

(OOC: Appreciate the granted help this time, but turns out I cannot cast while polymorphed, for future refrence)

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  d20+1=6 ;
Wednesday September 27th, 2017 5:06:59 PM

Kezzem attempts to kick down the door to go after Pressi.

Strength Check: 6.

Kezzem smacks himself INTO the door.

Bliss / CatBliss (HP80) (Cayzle) 
Wednesday September 27th, 2017 8:00:17 PM


Bliss delays to see if Hobie opens the door. If so, he will move in 5 ft and look. Most likely he will also cast a still silent Divine Favor.

If not, he'll try to push the door open again, with a +4 str check.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Wednesday September 27th, 2017 9:02:51 PM

Lance floats into the room. At first he holds up his hands, crackling with lightning, but then he notices the white shirts they wear and lowers his hands. He sighs in mild disappointment. "Answer the the man's questions. What in the world are you doing here?"

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Wednesday September 27th, 2017 9:39:10 PM

"Wait, do you think I'm male?" Pressi asked Lance. "Definitely need to consider a new shirt."

DM Shawn - The Communal House - Room 1 Floor 1 
Thursday September 28th, 2017 8:42:32 AM

Murphy sees it is a low growing, spreading mold. It has different colors, ranging from yellow, to green, to brown. The door has a keyhole, and gaps all around the door.

Hobie unlocks the door but when he pushes it open, the door resists as if something is holding it.

"I'd follow you to the moon" Pressi hears in her head. " Oh,,,, MY,,,, GOD....." the whiteshirt who fell over the chair says,. " Pressi is in my bedroom"

"Bet you never though you'd say that Kiwi" the voice under the bed says,

"Shut up Droog" Kiwi adds... " Anyway, Im done with this." he says as pulls off his whire shirt. "We were set u[p with a gift, it was that damned fungus you saw downstairs. Spreads everywhere and turns people into those mindless things. We were just planning on runnning. We ran out of water today."

From Pressi's Vantage point, she can see the door is secured, and blocked from the inside.

Kezzem kicks the door on the outside, but it doesn't budge. The sudden force cause all three former whiteshirts to jump. Bliss tries to help too, but doesn't budge the door.

"What man?" the whiteshirt asks Lance as he floats in. " Is Bliss here? And mookie and Sky, Kezzem too? What about Alleah and Shel? Wait... are you Lance?"


Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible  d20+11=15 ; d20+4=23 ;
Thursday September 28th, 2017 10:25:16 AM

Pressi seems unsure how to take the fawning nature of the group, but she at least takes it with a polite smile and an "always nice to meet a fan" attitude. At least THEY don't think she's a male.
:
She's also a little surprised that they recognize her, despite some rather large cosmetic changes. Just goes to show you that she will always have the class feature "headliner."

In response to the question, she sort of ducks the issue regarding Alleah, Shel and Sky. Also Mookie.

Pressi takes a moment to remove the object blocking the door, opening it for her friends. "If you turn out to be a bunch of zombies, I am going to be so mad."

She casts detect magic on the fungus, which allows her to make a craft alchemy check on it (Craft Roll 15). She also attempts a know nature check on the fungus (23).

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Thursday September 28th, 2017 12:12:28 PM

(Sorry, meant to write she casts detect poison.)

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision 
Thursday September 28th, 2017 3:02:15 PM


"Can someone light a torch?" Murphy asks of... who is near him? He is downstairs where the mold grows. Pressi, Lance - he thinks he hears them speaking on the floor above, and Kezzem has gone up there and, as far as he knows, Bliss. He can't see Hobie.

He sighs. He goes ahead and sees if he can perhaps squeeze part way through a gap in the door towards the top or side - or through the keyhole - just enough to get a glance inside the room (has darkvision), and see how much of the space the fungus has taken, then slip back to the outside of the room.

He wonders whether fire might affect it, or acid. Likely using electricity would not be beneficial.

Bliss / CatBliss (HP80) (Cayzle)  d20+16=36 ;
Thursday September 28th, 2017 8:23:41 PM


CatBliss keeps alert in case a real enemy appears.

Perception 36

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Thursday September 28th, 2017 10:40:42 PM

"I am well aware you are female." Lance snaps his fingers and the crackling lightning disappears. "It's a turn of phrase. Now," he turns to Droog and Kiwi, "I am Lance. Who gave you the fungus?"

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24  d20+4=14 ;
Thursday September 28th, 2017 10:45:02 PM

Hobie will gather his strength and try to push the door open (Strength 14)

If he can get in he will ask "who do you know that would want to do this foul thing?"

(OOC: as a new player I don't know these white shirts, but would Hobie know who these are as a part of this world?)

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  d20+1=21 ;
Friday September 29th, 2017 12:25:30 AM

Strength Check: 21 (natural 20).

"Hazzah!" Kezzem breaks down the door.

"Oh, it's you guys," says Kezzem when he sees the White Shirts.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision 
Friday September 29th, 2017 1:28:06 AM


Forgot to mention: Via message, Murphy reports what he is doing and what he sees.

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Friday September 29th, 2017 1:37:11 PM

(OOC to Hobie: That's up to you but as Hobie seems to be a local with family in the area, he should have at least seen them before.)

In answer to Hobie's question about the white shirts, Pressi (or someone else) explains: The White Shirted Halflings are essentially the PC's fan club, completely unaffiliated but started by some of the hostages the PCs freed. What this means in practice is that the (mostly male) members of the group tend to either try to do what the PCs do or otherwise get targeted, so they tend to show up as hostages, zombies, etc.

Bliss / CatBliss (HP80) (Cayzle) 
Saturday September 30th, 2017 12:43:52 PM


Bliss changes back into himself and demands some answers from the fans holed up here.

What's this mold? Why is this house marked on the map? What do they know about Garron or Uthvas? What the heck is going on?

DM Shawn - The Communal House - Room 1 Floor 1 
Saturday September 30th, 2017 3:35:01 PM

Pressi is not exactly a fan of the attention but deals with it.. she unblocks the door, letting the others in. when she checks the mold, she has never seen it before and doesn't know what it is.

murphy peeks through the keyhole. he sees a set of stairs running down but turn out of sight. there is mold on all the walls leading down.

" Some guy named Uthvas gave it to us. said it would help in our worship to you... but it took over our house." Droog answers Lances question.

hobie comes in and questions them sone more... " we only met Uthvas once... said he was friends with you. he showed us his imitation of Murphy.. but it stunk. he just laid down on the floor. "

Hobie has heard the whiteshirts worship the Humbles Sword.

kezzem comes in and sees the whiteshirts. " yea... but im done with this. " Droog replies.

" Garon? the guy from the second dinner club?" Bliss gets as a response. " Whats he have to do with this? "



Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision  d20+23=34 ;
Saturday September 30th, 2017 3:46:25 PM


Murphy comes back out the door, and flies up to where the others are conversing above. "Hullo, all. Say, the door with the fungus poking under the door leads to stairs below - covered in the stuff."

He notes the halflings wearing white shirts. "Hello. I'm Murphy - well, I know I look like an air elemental, but it's me. Are you guys all right?" he asks the three, having missed the bulk of the conversation thus far. The druid addresses his friends. "Anything I should know about?"

Murphy adds, "I am thinking of trying some acid on the fungus, and a small bit of fire. Can anyone light a torch? If fire is the wrong thing to use, I can put a bit of water on it. Of course, the fungus will probably love water. Does anyone besides me have acid? I have a few vials."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision 
Saturday September 30th, 2017 5:29:43 PM


The druid then thinks to add, "My Aunt Nilli used vinegar to kill some noxious weeds. She said it is a weak acid, but strong enough to harm some plants. I know my mother has some vinegar - maybe five gallons, perhaps more. Likely the grocer may have some, too. Is there a kitchen in this building?" he asks the three clad in white. "If so - any chance it has vinegar?"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Sunday October 1st, 2017 1:05:30 PM

"Murphey is quite tall in his air elemental form," says Kezzem. "You might say he was long winded."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision 
Sunday October 1st, 2017 1:19:51 PM


"And Kezzem is short of breath. What is going on? Tell me the story!"

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Sunday October 1st, 2017 5:38:09 PM

To the story of how the white shirts spread something from Uthvas the friend, Pressi shook her head. "What does Garron have to do with this? He made some of us what we are, and you should all go to be HIS fan club. Believe me, he deserves your special brand of help and love."

To Murphy and Kezzem, "Cool it, both of you."

To Murphy, "Uh, I appreciate the enthusiasm, and don't think I haven't been considering cold myself. But I'm not exactly in a hurry to start attacking or manipulating some strange and unidentifiable fungus. Particularly since it appears inert for the moment."

Turning back to the group, "You said Uthvas handed it to you. Do you remember where? Did he leave tracks?"

Having an idea, Pressi turns toward a piece of fungus downstairs and 40 feet out, and away from everyone. "Ok, everybody stand back and prepare to shut the door. In 3, 2, 1...."

Pressi casts mage hand to lift a small piece of fungus and orders the piece shoved 15 feet away. (That exceeds the spell's range but gravity should affect it.)

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Sunday October 1st, 2017 10:54:25 PM

"Waaaaaait a second. How in the world did you think fungus was going to help you be our fans? Do none of you have any sense?" Lance rubs the bridge of his nose. "Whatever. Let's just be careful with experimenting on the fungus. There are some nasty kinds that get bigger with fire or electricity."

Bliss / CatBliss (HP80) (Cayzle) 
Monday October 2nd, 2017 7:06:31 AM


In halfling form, Bliss says he is kind of afraid of the fungus. This entire house is infested. He suggests that all the normal people get out and they burn the house down.

Just in case, we should first summon creatures to search the rest of the house for survivors, though.

Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Monday October 2nd, 2017 9:40:59 AM

Pressi holds off on casting mage hand until we complete discussing strategy and the group has a chance to move into better position.

Hobie Browncloak HP 72/72 AC 21(shield off) CMD 24 
Monday October 2nd, 2017 4:25:14 PM

(Hobie has probably returned to visibility at this point in the conversation)

"I'm not sure what we should do, I don't know much about nature, so I'm going to defer to the judgement of you druids. But I do have to say I feel uneasy about burning the whole house down"



DM Shawn - The Communal House - Room 1 Floor 1 
Monday October 2nd, 2017 7:48:32 PM

Murphy flies up and tells the party what he found. He comes up with a couple game plans. when asked about vinegar the whiteshirt shakes his head. " Nah... we dont do much pickling."

kezzem cracks a joke at Murphys expense, to which Murphy throws a barb back.

Pressi has to pull the mom card on the two. she also comes up with a plan but wants to wait and see what everyone does before implementing it.

" We didnt know" Droog answers Lance. " we just heard it was attached to you and thought... COOL!"

Bliss suggests burning the house down, after sending conjured helpers to look for more white shirts.

Hobie shares that he is uneasy about burning the house down and will defer to the others

The door to the basement slowly opens... creaking through the house. everyone hears it from the white shirts room.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision 
Monday October 2nd, 2017 10:37:39 PM


"Yeah, well, no one really has answered what I asked two or three times now."

No one has told Murphy that these fellows have barricaded themselves against others who went mad from the fungus. No one told him that Uthvas gave them the plant life.

"Regardless, the fungus spreads. Good fellows, it looks like a safe way to the outdoors is open to you, if a few can help you safely down," he says, pointing to the crashed-open window. "Please, I would ask, wait outside for a few minutes while we figure this out. We may then send you for something - maybe acid - vinegar, or other sorts, with some money to pay for it. I'd like to better understand how you who have chosen the white shirt can help us, and we you, without getting into too much trouble."

He transforms into his own form, pulls out 50' of rope. "Perhaps you can tie this onto something firm," he says to the last one to speak, Droog, "and climb down the outside - unless one of my friends can fly you down."

Looking to his fellow members of the Sword, the towhead says, "Friends, I propose we try a little acid, some cold, perhaps a little fire, a little water - then a lot of whatever puts the fungus under control the best." He transforms into his own form, pulls out 50' of rope. "Perhaps you can tie this onto something firm," he says to the last one to speak, Droog, "and climb down the outside - unless one of my friends can fly you down."

Murphy pulls out a torch. He gets two flasks of acid, and tucks them into his bandolier. "Any last thoughts before we set forth?"

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Monday October 2nd, 2017 11:49:45 PM

"Can anyone identify the fungus?"

ooc: Anyone trained in Knowledge (nature) or Knowledge (dungeoneering)?

Bliss / CatBliss (HP80) (Cayzle) 
Tuesday October 3rd, 2017 5:03:05 AM


Bliss says, "Did anyone else hear that? Somebody or some thing is coming out of the basement!"

"Come on, let's go check it out and maybe fight it!"

Bliss casts his barkskin spell, changes into a cat and heads downstairs.

Bliss / CatBliss (HP80) (Cayzle)  d20+24=28 ; d20+16=27 ;
Tuesday October 3rd, 2017 1:56:25 PM

Extra:
CatBliss Stealth - 28
CatBliss Perception - 27

Pressi (Melvin) - AC 20, HP 67/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Tuesday October 3rd, 2017 2:01:36 PM

"Ok, a couple of things," Pressi spoke to the white shirt group. "First, in all seriousness I should tell you that Garron betrayed us all, so you should know about that. Second, a fan club should have some idea of what the group is actually doing, or at least the name of the big bad. There are groups out there who know everything their heroes had for lunch in chronological or alphabetical order, but you're too Domi rocked to know that Uthvas.... You know what, I'm not going to do the fly off the handle thing. Gotta avoid the heart disease. Just know that maybe when you stop deciding to play your casual fantasies upon us and get serious about helping us or even just being actual fans, we'll be here. Until then, the best you can do to help us is to play it safe."

To Murphy, "Yeah, excuse me for relying on message while I had other priorities. Honestly, don't even know why I even bothered with the spell." She answers Murphy, being sure to speak really slowly and enunciate every syllable.

She also asks the whiteshirts if there is anyone else in the building, and if they saw anyone get affected. She also helps them get down with her own ropes and grappling hook. (But she's not going to waste a spell slot on them.)

In answer to Lance's question, Pressi pointed out that she gave it a shot. (She can use know nature untrained through WLA, and also tried craft alchemy and detect poison.)

She pauses as Bliss begins to head downstairs. "Woah, nelly. Does this mean we are going to ignore the fungus or leave what might be a better position?"

She does head downstairs with Murphy and Bliss, Harper in tow. As she gets downstairs, she fires an obscure mist. If she has time, she buffs herself with divine favor and surrender blood.

-------------------------------

Pressi
Shield of Favor (19 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
divine favor (+2 to attack, damage)(1 minute)
surrender blood (+1 CL to next cast spell or 1 min, 5 HP)

Harper
Shield of Favor (19 nonconsecutive rounds)

-------------

Spells Used
L1: 2/5+1
L2: 1/4+1
L3: 1/3+1


Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Medium Air Elemental. Darkvision  d20+9=18 ; d6=3 ;
Tuesday October 3rd, 2017 5:55:40 PM


"Thank you," Murphy responds to Pressi's filling him in. "Friends - after this is dealt with - and a few other matters - let's meet for dinner at our place," he invites the white shirts. He casts longstrider upon himself, giving him a current movement of 35.

He descends. He takes a vial of acid, and casts it upon the leading portion of the fungus to see what results (ranged touch attack, AC 18, 3 hp damage, and 1 hp acid damage to adjacent squares). He stands about 10 feet away.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday October 3rd, 2017 10:42:10 PM

"Well, I have no idea about what to do about the fungus," says Kezzem. "The best ideas I have involve either stabbing it or giving it a stern talking to."

DM Shawn - The Communal House - Room 1 Floor 1 
Tuesday October 3rd, 2017 11:10:20 PM

Murphy seems a little distraught no one fills him in, until Pressi does just that. He still comes up with a few other plans of what to do and includes throwing acid on the fungus.

Lance asks if anyone can identify the fungus. As of now, no one can.

Bliss relays about hearing the sound, which apparently no one else heard. He casts bark skin and heads downstairs.

The white shirts nod to Pressi. "No offense. but we are all done with this."
" As for anyone else being in the house, we've been holed up hear too long to know. There were some white shirts in the common quarters and the basement.

Kezzem cracks a joke about fighting the fungus...

Bliss, Pressi and Murphy move towards the steps. Before anyone casts any spells, or throws an acid... the first thing they notice is the basement door is wide open. OOC: As I see it, you are all on the top of the stairs looking down to the first floor, and can see the door for the basement.

Murphy tosses the acid at the fungus, it burns and sizzles.. but the fungus appears to not retract.


Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Tuesday October 3rd, 2017 11:53:50 PM

"Okey-dokes." Lance floats back out the open window. "I don't need to be within explosion radius in case this fungus decides it doesn't like us."

ooc: Hovering 60 feet away and 30 feet up.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 - Move 35  d20+23=41 ;
Wednesday October 4th, 2017 2:28:23 AM


Query: Though the fungus does not retract, it does appear to damage it, at least locally? Or, does it look none-the-worse for wear after the acid burns and sizzles on it?

Murphy chuckles at Kezzem's best ideas. Hmmm, can we talk with fungus? He's heard that vegepygmies - some sort of plant people - tap out their language. And there were the magic mushrooms back in the Culverwood - but, they didn't really talk.

If the message can work to reach Lance, Murphy asks, "LANCE, have you no spells which can cause a small amount of flame from a distance?" But, not waiting to conduct his own experiment, he lights the torch he holds, and tosses it some distance away to land on a portion of the fungus. If it looks to have an effect opposite to that which he desires (e.g., causing undue growth in that patch, other than flames and smoke), he is ready to create enough water directly above it to quench the fire...

"We'll see what fire does, then cold after this - HEY, LANCE! CAN YOU DO COLD STUFF? LIKE, A LITTLE BIT?" Because, if cold helps or augments the fungus, it really would not be helpful for Murphy himself to cast ice storm on it. A smaller area of effect can serve as a worthwhile experiment.

He thinks upon the info he gathered from all at Garron's house, and Lance's tendency there to float high in the air away from useful action. He hopes he can witness something from him which will leave him more impressed with his new-found abilities. Maybe Lance himself isn't aware of all he might be able to do. He did enjoy his more direct approach as a monk. Yeah, give him time.

"Oh, and, friends, maybe cover your mouth and nose with cloth to keep spores out of your lungs," he suggests to those around him. Maybe next round he'll follow his own advice.

============
Perception: 41


Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible  d20+11=30 ; 2d4+3=11 ; d6=1 ; d20+16=19 ;
Wednesday October 4th, 2017 10:03:56 AM

Pressi shakes her head. "Hold up," she calls to Bliss. "Murphy's over focusing again so I'm just going to indulge him and get it over with. Plus, do you really want to just rush into what might be another trap or other threat that's hoping you just rush in?

"Honey, I love you, and I get that this fungus is a potential threat. But seriously, something that shouldn't be here and that the white shirts are scared of is wandering the halls and you're picking daisies. At least reassure me that you can focus on two different threats at once.

"But since you won't let this go.... Pity, I was hoping this part would be cooler."

Pressi releases the seemingly unimpressive chain from her waist. It began to glow a pale blue, sparking through the air as she gave a couple of practice swings before two handed striking a piece of fungus 10 feet away. (Attack 30, Damage 11, Ice 1).

She also took some time to peer around, looking for what might have left the basement. (Perception 19 but with see invisibility).

-------------------------------

Pressi
Shield of Favor (19 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)

Harper
Shield of Favor (19 nonconsecutive rounds)

-------------

Spells Used
L1: 0/5+1
L2: 1/4+1
L3: 1/3+1
L4: 0/2+1
Tattoo: 0/3



Bliss / CatBliss (HP80) (Cayzle)  d20+24=41 ; d20+16=21 ;
Wednesday October 4th, 2017 4:35:09 PM


BlissCat waits on the stairs for his friends to catch up. He stays alert and hides as he looks for whatever it is coming up from the basement.

Stealth 41 Perception 21



Hobie Browncloak (Nick T) HP 72/72 AC 21(shield off) CMD 24  d20+12=27 ;
Wednesday October 4th, 2017 10:38:05 PM

Hobie moves quickly to follow the group downstairs. He looks carefully to see anything that might be a threat (Perception 27). He moves near to the group, ready to grab his bow or sword, whatever may come.

(OOC- Sorry I missed my post yesterday, I had a crazy day and it just slipped my mind)

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23 
Thursday October 5th, 2017 12:07:15 AM

"Yowzah, Press, when did you lesarn to do that!"

DM Shawn - The Communal House - Room 1 Floor 1 
Thursday October 5th, 2017 12:28:40 AM

Lance goes back outside the house, afraid the way the fungus is being handled will result in a very bad thing.
Murphy, still oblivious to the open door, is still fascinated by the fungus. He notices his acid burned the fungus and hurt it, where it hit. It didn't spread though, and some of the fungus looks like it will survive.

Pressi lets Murphy in on the info, while also helping check on the fungus. She smashes her chain into the fungus, breaking a chunk off. Where she hit, looks like it hurt it, but its not spreading.

"How did you survive?" she heats Garron's voice in her head."You're surrounded by idiots."

She starts to look around, and thats when she notices the front door open.

Bliss also sees the door wide open, even though they closed it when they came in.

Hobie heads downstairs and also looks around. He makes also notices the door being open

Kezzem is awestruck by Pressi's power.

Pressi, Hobie and Bliss see 2 open doors. Kezzem sees one. Lance is outside. Murphy is so into his work he doesn't see any doors open.

Bliss / CatBliss (HP80) (Cayzle)  d20+16=33 ; d20+24=37 ;
Thursday October 5th, 2017 11:25:24 AM

Hmmm ... did something come IN the house just now, or go OUT? Is there something invisible lurking?

Bliss changes into his bipedal form (takes a round), casts See Invisible (takes a second round), and then changes back to a cat (third round). He looks around ...

Perception 33 plus See Invisible plus scent

... and he tries to stealthily move down toward those doors.

Stealth 37

=====
DM Sanity Info ...
Spells
Lvl 1: 4+1 spells/day; cast Shield of Faith in the morning ritual
Lvl 2: 4+1 spells/day; cast see Invis plus domain spell Barkskin, both still active
Lvl 3: 3+1 spells/day; none cast yet
Other partly used stuff
Rage: used 1 round of 14 non-continuous
Shield of Faith: used 1 round of 20 non-continuous

Hobie Browncloak (Nick T) HP 72/72 AC 21(shield off) CMD 24  d20+12=28 ;
Thursday October 5th, 2017 12:25:23 PM

"Look for footprints in the dust." Hobie says to those around him. He will look carefully at the ground, to see if there are tracks leading into the basement or out of it, the same with the front door.
Perception 28

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 Move 35  d6+4=9 ; d20+23=43 ;
Thursday October 5th, 2017 3:34:44 PM


[Murphy is flat NOT unaware that the door to the basement stairs is open. Did not think I had to spell that out in the post. He heard the door below open, he went down and, with the others, saw it was opened, with additional fungus having spread out from it. With a perception roll of 41 last round, and 43 (nat 20) this round - eyes and ears - are you really saying he is not aware of his environment? Speaking of environmental awareness, a map would be most useful.]

"Nice chain, sweetie," Murphy says to Pressi. He casts a lightning arc for 9 hp electrical damage to an untouched area of fungus. "Yes, I'm aware that there are likely others who can come in to the area. When I see or hear them - or someone else does, I'll try to respond accordingly." As he glances around, he takes out a sack, and ties it over his nose and mouth to serve as a filter should the fungus release spores. Eyes of the eagle provide a measure of protection to his visual apparatus. He glances down the hall to see if anything is up there, and at the place where the electricity struck, to see if it harms or benefits that patch.
==============
Perception: 43 (nat 20)


Pressi (Melvin) - AC 20, HP 72/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Thursday October 5th, 2017 11:10:07 PM

Pressi moved towards the basement, activating a round of her hide away domain.

(Will catch up on the RP tomorrow )

DM Shawn - The Communal House - Room 1 Floor 1 
Friday October 6th, 2017 12:35:27 AM

Bliss changed into his normal form... (gonna take it bit by bit).

Hobie looks for footprints on the ground, and luck would have it... he notices more now then before... these are headed to the front door.

Murphy was apparently aware of the door being open. (You didn't acknowledge the door, and its plausable you missed it in the previous post. Other plays assumed it too. No additional fungus has spread out from it, just the same fungus as before. ) He casts lightning arc and wounds an unharmed area of the fungus. (Do you have your spells listed, and that you've used? I checked your sheet and I guess im reading it as ones you have chosen.. but which ones are spent,)

Pressi moves closer to the the door for the basement, using her domain ability as she nears.

"Sssssswwwwwoooooorrddd" the party hears from outside.... "Sssssssswwwwooooorrrdddddddd"

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 Move 35  d20+12=22 ; d20+23=26 ;
Friday October 6th, 2017 4:34:51 AM


[Didn't miss it. Since on Oct 2: "The door to the basement slowly opens... creaking through the house. everyone hears it from the white shirts room" - I didn't mention it, just responded by descending to see what was going on. My mistake was assuming the fungus itself had opened it by spreading further - it is evident now, with your further explanation, that someone, not expanding fungus, opened the door. Thanks for the clarifications!

Regarding spells cast: Toward the bottom of the 'Feats, Traits & Abilities' tab on his CS is a list of memorized spells. The only two spells he has cast since the turn of the day are Longstrider and one of his seven daily potential castings of Lightning Arc (under Domain Spell, level 0). I cross out the spells I have cast - except the Lightning Arc - so I just now put a '-1' (minus one) at the end of that cell to keep track of those.]


Better understanding a few things that are going on, Murphy says, "Fire, acid, cold, electricity all harm it, along with weapons damage. It slowly spreads, but not rapidly as I thought it might. And, look - footprints through the fungus," [Survival, tracking: 22] "leading that way." He points toward the front door. "Toward whoever is saying part of our name very slowly."

He looks up the stairs he just descended, then down the hallway. "Shall we go to them?" He begins walking that direction, not particularly quickly, as he tries to figure out whether shoes or bare feet, and of what size - halfling? - made the footprints.

The druid also wonders when the flying sorcerer will show up.
=============
Perception: 26


Bliss / CatBliss (HP80) (Cayzle) 
Friday October 6th, 2017 9:28:38 AM


Bliss casts See Invisibility this round.

Hobie Browncloak (Nick T) HP 72/72 AC 21(shield off) CMD 24  d20+12=25 ;
Friday October 6th, 2017 10:38:05 AM

Hobie will head to the front door and look to where he heard the voice. If he immediately sees someone he will say loudly "Who are you, and what is your business here?"

If he doesn't immediately see a source for the voice he will scan his surroundings, looking up and down for the figure, as well as for possible hiding spots. (Hiding spots for the figure, as well as for himself should he need a spot to snipe from) Perception 25

Pressi (Melvin) - AC 20, HP 67/72, CMD 20; Harper - AC 21, HP 61, CMD 23; see invisible 
Friday October 6th, 2017 10:42:33 AM

(OOC: Sorry about last night. Kind of missed my window for posting. But I will finish the last post in the first section.)

-------------------

In response to Garron's voice in her head, she surpresses a giggle. I can assure you that my friends do what they can. And they amuse me. Speaking of idiot ideas, though, what exactly possessed you to look upon how Uthvas treats his allies and say 'I have got to get some of that' to yourself. Is it the gold underwear?

She is a little disappointed that the fungus didn't react the way they wanted it to. Kezzem and Murphy did react as she desired, though.

Pressi does consider telling Bliss not to cast see invisible, but holds her tongue. Relying on one person to see invisible hasn't always worked out in the past.

---------------------

(OOC: I figured that Murphy saw the door. He just didn't care. Murphy... as a character he has a history of focusing on a single detail or idea to the detriment of anything else. But that just means he ignores everything else.)

Pressi blinks back into the visible spectrum upon the sound of someone singing outside the door. "Well, that's always fun. Think I should try bluffing my way through in a new form?" She chooses instead to follow Murphy outside, casting "Surrender Blood."

Murphy reminds her, and she attempts to message Lance, who is outside (but presumably out of line of sight). "Lance, can you get eyes on him without him spotting you?"

---------------------

Pressi
Shield of Favor (19 nonconsecutive rounds)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
surrender blood (+1 CL for next spell)

Harper
Shield of Favor (19 nonconsecutive rounds)

-------------

Spells Used
L1: 1/5+1
L2: 1/4+1
L3: 1/3+1
L4: 0/2+1
Tattoo: 0/3
Domain: 1/7

DM Shawn - The Communal House - Room 1 Floor 1 
Saturday October 7th, 2017 6:01:31 PM

Murphy looks at the footprints in the dust. The newer ones are all barefoot. The prints are also halfling size. He moves to the door, taking his time.

Bliss casts see invisible. Nothing to see.

Hobie moves to the front door and is immediately hit with a foul stench. outside are 4 semi decomposed halflings. " Weeee.... are yourrrrrrrr bigggesssssssssstt faaaannnnnnsssssss...." they creepily say in unison.

" Uthvas plays his role fine in our dealing" Garrons voice answers back. " The annoying one.. thats the one you love? " he asks.

Pressi casts surrender blood.

" Have you come to dieeeee....?" the zombie halflings asks Hobie as he comes out. the four start charging back up the stairs towards him. ...

in combat.


Bliss / CatBliss (HP80) (Cayzle)  d20+24=41 ; d20+13=21 ; d2+11=12 ;
Saturday October 7th, 2017 7:33:27 PM

Bliss changes into a cat (standard action). He activates his shield of faith (swift action). He moves up to 25 ft down the stairs stealthily toward the zombies (move action).

Bliss stealth 41 if there is cover or shadows or concealment.

Because Bliss is tiny and has 0 reach, he cannot make attacks of opportunity unless an enemy ignores him and moves through his space. If that actually happens, Bliss will certainly rage and take an AoO. If that happens, his raging attack hits AC21 for 12 damage. (and his AC drops to 23 while raging)

Hobie Browncloak (Nick T) HP 72/72 AC 21(shield off) CMD 24 
Saturday October 7th, 2017 10:31:50 PM

Hobie will activate his ring of invisibility (standard action) and step in between the zombies so that he is directly behind them as they charge forward (move action). He will pull his sword out as he is moving. (Free Action)

Pressi (Melvin) - AC 20 (current 23), HP 67/72, CMD 20; Harper - AC 21 (24), HP 61, CMD 23; see invisible 
Sunday October 8th, 2017 6:05:34 PM

Pressi cannot keep herself from gasping loudly at what Garron said. "Er, my apologies. I thought I saw a ghost and owed him money."

(So shocked is she that the crack about Murphy goes unresponded to.)

"If you are here to kill me, I am afraid that someone beat you to it," she responded as she moved down the hallway, activating her own shield of faith. (Move action, then swift action.)

"If you have come to show your fandom, well who am I to deny you the chance to praise us," she whispered. Arms outstretched, she casts command undead (Will DC 22) upon one of the zombies in the back. "Come to me," she orders him.

From behind her, Harper moves out to strike at the lead zombie.

-----------------

Pressi
Shield of Favor (18 nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)

Harper
Shield of Favor (18 nonconsecutive rounds)

-------------

Spells Used
L1: 1/5+1
L2: 2/4+1
L3: 1/3+1
L4: 0/2+1
Tattoo: 0/3
Domain: 1/7

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 Move 35  d6+4=5 ; d20+9=16 ; d20+23=36 ;
Sunday October 8th, 2017 11:59:24 PM


Murphy steps to the left as he comes out the door. Observing the four charging in their direction, with Kezzem up ahead, and Pressi's big cat going after the first one, Murphy continues his experimentation, by casting an easy lightning bolt at the second attacker, for 5 hp electrical damage. He looks to see if the zombie appears lightly hurt, or lightly helped by the electricity, if it managed to strike him (ranged touch attack AC 16, Dam 5 elec, save vs DC 14 for 1/2 damage).
=========
Perception: 36


Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 Move 35 
Monday October 9th, 2017 12:00:07 AM


Lightning arc, I meant...

DM Shawn - The Communal House - Room 1 Floor 1  d20+11=30 ; d20+11=21 ; d8+6=11 ; d8+6=10 ; d20+6=20 ; d20+11=20 ; d20+11=18 ; d20+4=6 ; d20+11=29 ; d20+11=15 ; d8+6=10 ; d8+6=10 ;
Monday October 9th, 2017 7:04:56 PM

Cat Bliss heads down the stairs and hide in the shadows until one of the zombies pushes by. He claws at the undead halfling tearing decayed skin away. the halfling returns the favor smashing Bliss twice for 10 and 11 dmg. Need 2 dc 15 fort saves.

Hobie uses his ring and moves through the charging zombies. hes now behind them weapon drawn.

the second zombie stops in his tracks, and starts walking towards Pressi moving within an arms length.
the third zombie also comes within arms length... with his fists but misses.

Murphy hits the 4th zombie with a lightning arc. it hurts the zombie.. but no more or less. The zombie smashes him back 10 dmg. 1 dc 15 fort save needed.

zombie 1(bliss) 12
zombie 2 controlled
zombie 3 pressi
zombie 4 murphy 5



Kezzem (BrianW)  d20+17=21 ; d3+2=3 ;
Monday October 9th, 2017 9:18:44 PM

"Do you remember the lobby,
Where Uthvas revealed his hobby,
Now this house we've come by,
Is infected with fungi,
That'll turn you into a zombie."

Kezzem moves to flank with Bliss and attacks zombie 1.

Attack: 21.
Damage: 3.

Bliss / CatBliss (AC23, HP88 of 98 raging) (Cayzle)  d20+14=21 ; d20+13=23 ; d20+13=17 ; d20+13=19 ; d2+13=14 ; d2+13=14 ; d3+13=16 ; d6=4 ; d6+3=5 ; d6+3=7 ;
Monday October 9th, 2017 10:59:36 PM


[OOC: To provoke an AoO the zombie has to move through at least two spaces. If it does that, seems to me it can only make a standard attack. I'll assume only the first attack lands, OK?]

Bliss's Fort Save, boosted by +2 from raging Con ... and rolls a 21.

Bliss activates his Arcane Strike as a swift action and attacks. He activates his bramble armor as a free action. He hits AC23 for 14 damage, AC17 for 14 damage and AC19 for 20 nonlethal damage.

If the monster hits him, Bliss's bramble armor inflicts 5 damage for the first blow and 7 damage for the second blow.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d6+4=7 ; d20+9=28 ;
Monday October 9th, 2017 11:36:10 PM

Lance hovers above the ground (30') and drifts over toward the zombie accosting Bliss. He points at the zombie, smiles, and says, "Zzzzzzap." A crackling bolt of blue lightning strikes the zombie.

ooc: Elemental Ray. Ranged touch attack 28. 7 electricity damage. No save.

Hobie Browncloak (Nick T) HP 72/72 AC 24 CMD 24  d20+13=23 ; d6+4=9 ; 4d6=21 ;
Tuesday October 10th, 2017 12:46:50 AM

While donning his shield (move action) Hobie looks carefully at the zombie he is directly behind, analyzing for exposed areas. He swings his sword violently at what he deems the weakest spot. (Attack Roll 23, Sword Damage 9 + Sneak Attack Damage 21= Total 30 Damage)

Pressi (Melvin) - AC 20 (current 23), HP 67/72, CMD 20; Harper - AC 21 (24), HP 61, CMD 23; see invisible  d20+13=25 ; d6+2=3 ; d6=3 ; d6=1 ; d20+10=28 ; d6+4=8 ;
Tuesday October 10th, 2017 11:08:01 AM

"Splended," Pressi cackles as she begins to take over the zombie's mind. "But I assume I only have a few rounds that I can..."

When Pressi looks up how long she can control the zombie, she can contain her evil laugh no longer. "Whew, sorry about that. Think I got a head rush. I can assure you all, though, that I won't have this power go straight to my head. Although, there is something I have always wanted to do...."

She turned towards the second zombie, pointing at the third that attacked her. "My darling minion... kill him." (Fight command)

Pressi takes a step back to flank zombie 3 with controlled zombie (and to be 10 feet out instead of 5). She takes a one handed swing with her chain. (If flanking, attack 25, damage 3, ice damage 3, sneak 1, 7 damage total).

Harper, moving to flank Pressi, takes a bite out of the zombie 3 (Attack 28, damage 8+trip).

Pressi and Harper both use another round of shield.

--------------------

Pressi
Shield of Favor (17 nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
command undead (control zombie for 8 days)

Harper
Shield of Favor (17 nonconsecutive rounds)

-------------

Spells Used
L1: 1/5+1
L2: 2/4+1
L3: 1/3+1
L4: 0/2+1
Tattoo: 0/3
Domain: 1/7

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Tuesday October 10th, 2017 12:44:55 PM

Header update

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Tuesday October 10th, 2017 12:49:42 PM

Header update take 2

[url=https://drive.google.com/open?id=1kEDGGk8MBxT2gSHDOEt7KqtUryY2pjHud7w9wzux3ys]Kezzem[/url] (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Tuesday October 10th, 2017 12:54:04 PM

Take 3

[link href="https://drive.google.com/open?id=1kEDGGk8MBxT2gSHDOEt7KqtUryY2pjHud7w9wzux3ys">Kezzem[/link] (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Tuesday October 10th, 2017 12:58:31 PM

Take 4

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Tuesday October 10th, 2017 12:58:48 PM

Take 5

Bliss / CatBliss (AC23, HP88 of 98 raging) (Cayzle) 
Tuesday October 10th, 2017 10:47:04 PM


BlissCat meows. He is tiny in size and has no reach. He had to take a five ft step INTO the zombie's space to attack it. That means, alas, that he cannot flank with anybody! No flanking for BlissCat! He meows an apology to Kezzem.

Pressi (Melvin) - AC 20 (current 23), HP 67/72, CMD 20; Harper - AC 21 (24), HP 61, CMD 23; see invisible 
Tuesday October 10th, 2017 10:57:30 PM

Seeing this, Harper moves to be Kezzem's flanking buddy instead. She doesn't say anything or meow so much as scratch herself her message.

DM Shawn - The Communal House - Room 1 Floor 1  d20+11=25 ; d20+11=14 ; d8+6=14 ; d20+11=17 ; d20+11=24 ; d8+6=10 ; d20+13=30 ; d8+6=14 ; d20+13=26 ; d20+13=33 ; d20+13=33 ; d8+6=11 ; 2d8+12=19 ; d20+13=30 ; d8+6=9 ;
Tuesday October 10th, 2017 11:18:44 PM

Kezzem adds a jingle, as he slices into zombie one. Bliss adds to the same zombie and strikes three times. The zombie looks terrible, and for a split second is about to go down when it explodes, covering Kezzem and Bliss in gore. Both need a DC 15 Fort save.

Lance hovers over the group and shocks the zombie on Murphy. (Changed it since Bliss' died).

Hobie pulls out his shield, and examines his target before cutting into the zombie.
After Pressi's Command Zombie 2 smashes zombie 3 with a balled fist. Pressi and Harper do the same... and Zombie 3 blows up too sending gore everywhere. Need saves from Pressi and Harper... Fort DC 15

"That was a good move..." the voice Pressi hears says. " But it would better be served to kill that fool you call a lover."

Zombie 4 smashes Murphy once... 10 dmg. dc 15 fort save.

A loud, and fast thunking comes from the living room as four more zombie come bursting out. One punches Pressi for 14 dmg, same dc save.

Two punch at Murphy, both connect. One is a brutal shot that rocks him where he stands. 30 dmg total. 2 more dc 15 saves.

The last punches at Kezzem and also connects for 9 dmg. Need dc 15 save.

zombie 1(bliss) dead
zombie 2 controlled
zombie 3 pressi dead
zombie 4 murphy 12
zom 5 Pressi
zom 6 murphy
zom 7 murphy
zom 8 kezzem



Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d20+9=16 ; d6+4=5 ;
Tuesday October 10th, 2017 11:52:31 PM

Lance switches hands and tries to shoot another bolt of lightning at the zombie accosting Murphy.

ooc: Elemental Ray. Ranged touch attack 16. 5 electrical damage.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65  d20+8=18 ; d20+8=22 ; d20+8=9 ; d6+3=9 ; d6+3=6 ; d6+3=9 ; d20+18=33 ; d20+23=36 ;
Wednesday October 11th, 2017 5:14:19 AM

[whomped by overwork & exhaustion - missed a post]

As Murphy had stepped to the left as he came out the door, the wall of the house is to his back, so any attacks would come from the front (where the first zombie attacked him) or from his right side. Does that allow room for the third attack? If so, Murphy failed the fort save for the third attack [Fort saves: 18, 22, 9]. If not, then there was not the third attack, perhaps.

Murphy wild shapes into a medium air elemental in its whirlwind form, 5' wide at the base, and 30' high & wide at the top, and moves into each of the 5' squares occupied by the surrounding halfling zombies. Each must make a Reflex save vs DC 14, or suffer from the equivalent of a slam attack (dam 9, 6, 9). Each must also make a Reflex save vs DC 14, or be taken up into the whirlwind. If any make their saving throw vs being caught up [if allowed - perfect fly would do it, but am not certain if double jeopardy permitted], he moves back into their squares once again - and the two saving throws need repeating. If he succeeds in capturing any within the vortex of swift, swirling air, he flies up at a slight angle away from the building into the air with his undead cargo with as much movement as he has remaining - with the base of the whirlwind as high as 45' in the air.

==========
Perception: 36
Fly: 33


Bliss / CatBliss (AC23, HP88 of 98 raging) (Cayzle)  d20+14=16 ; d20+13=27 ; d20+13=30 ; d20+13=18 ; d2+13=14 ; d2+13=14 ; d3+13=14 ; d6=5 ;
Wednesday October 11th, 2017 8:05:52 AM


Fort save vs guts: 16 works!

Bliss turns off his bramble armor. It does not seem like the zombies are interested in hitting a little kitty when they have halflings to fight.

He again activates his arcane strike with a swift action.

He takes a five ft step to enter the square of the one that is fighting Kezzem. Then he attacks with a claw, and another claw, and a nonlethal bite. Last round he hit vs AC17, so this round, his strikes against ACs 27, 30, and 18 all hit. He inflicts 14 plus 14 lethal and another 19 nonlethal.

=====
DM Sanity Info ...
Spells
Lvl 1: 4+1 spells/day; cast Shield of Faith in the morning ritual
Lvl 2: 4+1 spells/day; cast see Invis plus domain spell Barkskin, both still active
Lvl 3: 3+1 spells/day; none cast yet
Other partly used stuff
Rage: used 3 round of 14 non-continuous
Shield of Faith: used 3 round of 20 non-continuous
Bramble Armor: used 1 round of 6 non-continuous

Kezzem (BrianW) - AC 24, HP 90/99, CMD 23; shield other (Pressi), smite evil (+2 AC vs. Zombie ?); Rumpus - AC 24, HP 52/52, CMD 23   d20+12=21 ; d20+12=30 ; d20+19=25 ; d3+20=23 ; d20+14=25 ; d3+11=14 ;
Wednesday October 11th, 2017 9:53:00 AM

Fort SV: 21. Made.
Fort SV: 30. Made.

Kezzem moves to attack the zombie that hit the brutal strike on Murphy.

"Gargul guide my hand!"

OCC: smite evil (bonuses included below)

Attack: 25. Hit!
Damage: 23 (includes double smite damage for first hit vs. undead).

OOC: If Kezzem can attack with only making a 5' step, he makes a second attack.

Attack: 25. Hit!
Damage: 14 (includes normal smite damage)

Lay on Hands 6/day
Smite Evil 3/day (1 used)

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Attack:



Pressi (Melvin) - AC 20 (current 23), HP 60/72, CMD 20; Harper - AC 21 (24), HP 61, CMD 23; see invisible  d20+10=17 ; d20+7=11 ; d20+10=16 ; d20+8=13 ; d20+8=27 ; d3+4=6 ; d3+4=5 ; d20+11=28 ;
Wednesday October 11th, 2017 10:51:23 AM

What do you know about love? Pressi thought back, concentrating more at the incoming guts.

She managed to save against the guts, but the matter struck Harper hard (Pressi saves, Harper fails). Harper looked up at her owner, eyes wide.

Before she can react, Zombie 5 strikes her hard (just made the save by 1)(Kezzem takes 7 of the damage, Pressi the other 7).

"Here, here, strike here," she shouts at Zombie 2. Harper also obliges, clawing the zombie twice (attack 13, 27, damage 6, 5).

Pressi turns towards the group to see what is needed. Murphy could probably use a heal (please update headers) but has already turned into a whirlwind. She chooses instead to hit one of the zombies with mislead as she moves towards Zombie 6. (-2 to Zombie 6's next attack roll or skill check). (Acro to avoid the AoO is 28).

Pressi and Harper fire their shields once again.

--------------------

Pressi
Shield of Favor (16 nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
command undead (control zombie for 8 days)

Harper
Shield of Favor (16 nonconsecutive rounds)

-------------

Spells Used
L1: 1/5+1
L2: 2/4+1
L3: 1/3+1
L4: 0/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7

Murphy Leafwin Pipewood (Kim) AC 20 HP 26/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65 
Wednesday October 11th, 2017 12:53:31 PM


Header update: HP 26/76 (down 50)

Hobie Browncloak (Nick T) HP 72/72 AC 24 CMD 24  d20+13=17 ; d20+11=18 ; d6+9=11 ; 4d6=13 ;
Wednesday October 11th, 2017 2:53:07 PM

Hobie will move to flank with Kezzem. If he would incur an AOO to get there then he will move acrobatically (Acrobatics 17). When he gets in position he will swing his sword with power attack at the zombie.
Attack Roll: 20 (I forgot to include flanking in that attack roll.)
Damage: 11
Sneak Attack Damage: 13

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; shield other (Pressi), smite evil (+2 AC vs. Zombie ?); Rumpus - AC 24, HP 52/52, CMD 23   4d6=16 ;
Wednesday October 11th, 2017 4:25:01 PM

Hp update. Forgot the damage from Pressi

Kezzem will then also use a Lay on Hands on himself to heal the damage.

Healing: 16.

----

Lay on Hands 6/day (1 used)
Smite Evil 3/day (1 used)

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2; 1 cast)



Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Wednesday October 11th, 2017 11:49:41 PM

ooc: check

DM Shawn - The Communal House - Room 1 Floor 1  d20+11=18 ; d10=4 ; d20+11=12 ; d8+6=13 ; d20+13=26 ; d20+13=33 ; d20+13=27 ; d8+6=8 ; 2d8+12=17 ; d20+11=25 ; d20+11=20 ; d8+6=7 ; d20+11=26 ; d20+11=16 ; d8+6=11 ; d20+11=15 ; d20+11=17 ; 2d8+12=21 ; d20+10=14 ;
Thursday October 12th, 2017 8:35:02 AM

Lance uses another spell and hurts the one zobie on Murphy.

Murphy wildshapes into an air elemental. (Ok.. this is confusing me. Your Standard action is wildshaping. I don't see quick wildshape under your sheet. (Though I could have missed it.) You must be an air elemental before using their special attack of the whirlwind, so I don't see how you can wilshape and then use their special attack as it would be two standard actions.)

Bliss helps Kezzem, tearing into the zombie with his cat claws.

Kezzem steps away and slashes into the one who wounded Murphy. His smite evil helps his blade dig into the skin. Killingthe zombie. Again sending gore and ichor over Kezzem. Need dc 15 fort save.

Pressi's zombie follows suit and smashes the other zombie once. Harper also rips into it once, while Pressi herself makes zombie 6 a little easier to deal with.

Hobie moves up and flanks with Kezzem, he slashes zombie 8 one time cutting a hunk of skin off.

Zombie 8 slams into Kezzem twice, the second shot is a brutal punch that leaves his ears ringing. 25 dmg total, 2 dv 15 fort saves

Zombie 7 moves from air murphy to Hobie. Catching the rogue once fpr 7 dmg and need a dc 15 fort save.

Zombie 6 punches at Kezzem but misses.

Zombie 5 punches back at zombie two.

As the zombies beat on the group.. the next opponent enters the fray... a large skelton, wrapped in entrail that hang from its hollow stomach comes through the door.

It walks right up to Pressi, and a huge tongue comes from its mouth and licks out at her face. Luckily the tongue misses her.

"Oh...." the voice says in her head. "You should probably act like your coward boyfriend and run.... that thing is going to kill you all. "

zombie 1(bliss) dead
zombie 2 controlled 21 dmg
zombie 3 pressi dead
zombie 4 murphy dead
zom 5 Pressi 18 dmg
zom 6 murphy
zom 7 murphy
zom 8 kezzem 41

????? pressi



Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ???  d20+4=19 ; d20+10=22 ; d6+4=9 ; d8+7=10 ; d8+7=14 ; d8+7=11 ; d8+7=14 ;
Thursday October 12th, 2017 11:59:49 AM

(OOC: Sorry, you never really resolved Harper's failed save. Adjust actions as normal based off of it.)

Pressi's eyes moved back as she tried to recognize this thing. (Untrained Religion Check 19). Behind her, Murphy was far weaker than she had realized. Dozens of moves danced in her head, but one stood out - don't leave stuff in reserve.

Thank you so much for your clearly trenchant analysis... of my boyfriend and that thing...

Pressi withdraws from the creature (Acro Roll 11) to stand behind Murphy (move action).

... granted from one who lives alone and faced us by oh so bravely napping....

Harper takes another bite attack upon Zombie 5 while flanking with Zombie 2. (Attack 22, damage 9 + trip). Pressi orders Zombie 2 to attack the skeleton thing.

While I may disagree with you, I must admit that you do have a point. Perhaps I should allow you to see what my love can do...

Pressi's divine magic begins to flow through her, as she casts cure critical upon her love. (Heal for 49 damage.) (standard action)

[... and perhaps I should "run" as he did. Let it try to catch me first.[/i]

Pressi casts blink upon herself (hero point spent). Grinning, she waves the skeleton thing towards her. "I know what you're thinking? Your wondering if you should attack me or ignore me? And the counter question is, do you feel lucky, punk?"

(Swift action, shield of faith used again)

--------------------

Pressi
Shield of Favor (15 nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
command undead (control zombie for 8 days)
blink (7 rounds)

Harper
Shield of Favor (15 nonconsecutive rounds)
unknown effect from failed fort save

-------------

Spells Used
L1: 1/5+1
L2: 2/4+1
L3: 2/3+1
L4: 1/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7

Hobie Browncloak (Nick T) HP 72/72 AC 24 CMD 24  d20+10=21 ; d20+13=17 ; d6+9=15 ; 4d6=8 ; d20+13=30 ; d6+9=11 ; 4d6=10 ;
Thursday October 12th, 2017 12:57:46 PM

Hobie passes his Fortitude save.

He takes another power attacking slash at Zombie 8, whom he is flanking with Kezzem.
Attack Roll 17
Damage Roll 15
Sneak Attack Damage 8

If that zombie is still alive he will attack it again, if not he will focus his second slash into Zombie 7 who just attacked him.
Attack Roll 25 (23 against Zombie 7) [I accidentally added +13 instead of +8 for my iterative attack]
Damage Roll 11
Sneak Attack Damage (Doesn't apply for Zombie 7) 10

If it's possible for Hobie to 5 foot step into a flanking position against Zombie 7 then he will do it after his attacks.


Bliss / CatBliss (AC23, HP88 of 98 raging) (Cayzle)  d20+13=32 ; d20+13=26 ; d20+13=15 ; d2+13=15 ; d2+13=15 ;
Thursday October 12th, 2017 5:58:56 PM


Bliss continues to attack Zombie 8. He hits twice with his kitty-claws, inflicting 15 and 15 damage.

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ??? 
Thursday October 12th, 2017 7:00:26 PM

Sorry, miscalculated cure, should be 21 lower.

Hobie Browncloak (Nick T) HP 65/72 AC 24 CMD 24 
Thursday October 12th, 2017 10:26:17 PM

OOC: I forgot to decrease Hobie's HP in my post. It's updated now.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d20+9=19 ; d20+9=24 ; 6d6=18 ; 6d6=21 ;
Friday October 13th, 2017 12:10:22 AM

ooc: Thursday post. Fell asleep on couch.

Lance points finger-guns at the new undead accosting Pressi. "PEW, PEW!" He fires thick bolts of lightning at the target.

ooc: Cast empowered scorching ray. Touch attack 19, 18 electricity damage. Touch attack 24, 21 electricity damage.

Murphy Leafwin Pipewood (Kim) AC 20 HP 54/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65  d6+3=4 ; d6+3=8 ; d20+23=35 ;
Friday October 13th, 2017 3:49:23 AM


[Not sure how to sort this out. I see I should have used a hero point, as you indicated it would require 2 standard actions - but did not, not realizing he could not go straight into whirlwind form without it. Would not have soared that high into the air without trying to pull some up with him in a whirlwind. Situation compounded by having missed a post due to a crazy amount of work and my body shutting down. Since I couldn't do bad things to them this past round without a hero point, but nothing was shown by them during the round just past - shall he just start, having wild shaped last round, with Pressi's healing, then go from that point? Unless you choose otherwise, will go that direction - but let me know. He did fail one fort saving throw last round.]

Sucking in a great deal of breath in his air elemental form due to the powerful healing touch of Pressi, as her touch releases, air-based Murphy whirlwinds, 5' wide at the base, 30' high & 15' wide at the top, and moves into each of the 5' squares occupied by up to four nearby halfling zombies still standing, as well as the skeletal figure which challenges Pressi. Each must make a Reflex save vs DC 14, or suffer from the equivalent of a slam attack (dam 9, 6, 9 from earlier post, and 4 and 8 above). Each must also make a Reflex save vs DC 14, or be taken up into the whirlwind. If he succeeds in capturing any within the vortex of swift, swirling air, he flies up at an angle away from the building into the air with his undead cargo with as much movement as he has remaining - with the base of the whirlwind as high as 30' in the air, the top 60', and about 25' away from the members of Humble's Ford.
===========
Using already rolled Fly: 33
Perception: 35
Note: No AoO allowed against whirlwind. See whirlwinds link for additional data


DM Shawn - The Communal House - Room 1 Floor 1  d20+11=22 ; d20+11=20 ; d8+6=12 ; d8+6=9 ; d20+4=11 ; d20+4=20 ; d20+4=18 ; d20+11=17 ; d20+11=18 ; d20+11=23 ; d20+11=18 ; d20+15=28 ; d20+15=23 ; d20+10=22 ; d100=33 ; d100=15 ; d100=33 ; d20+14=24 ; d8+10=12 ;
Friday October 13th, 2017 9:35:53 AM

Press tries to remember what the new undead was called, but for now it escapes her. (DC 24 to identify).

Press disengaged from the dead white shirt, she casts her healing magic on Murphy... and nothing happens. Murphy gets no healing from Pressi.

" That's Love?" The voice asks with a laugh. " When he dies... remember, NO TEARS.. IT'S A WASTE OF GOOD SUFFERING."

Zombie 2 and Harper take down zombie 5. It explodes in gore.. Press DC 15 fort save.

Hobie slashes across zombie 8.. spilling rotten entrails before it explodes. Hobie and Bliss DC 15 fort save.
He steps 5' and slashes number 7 as well.

Bliss claws at number 7.. twice. Gouging him with little kittie claws.

Lance blasts the skeletal creature. Hitting twice.

Murphy as an air elemental turns into a whirlwind. He manages to pick up one zombie, unfortunately it is the one Pressi controls. The bludgeoning smashes him into a bloddy pulp, but the gore is contained in the whirlwind. The skeletal creature is medium size and unaffected.

Zombie 6 misses Hobie twice.. Zombie 7 misses Kezzem twice.

The skeletal creature swings twice and licks at Pressi.. all three strikes are true.. except she blinks at the right time and they miss.

From the doorway.. the next wave from the undead comes. A tall, lanky dehydrated and decimated creature.. wrapped in bandages comes shambling out. It's undead eyes see Bliss.. and it moves in for the kill.

Everyone needs a DC 16 Will save.. CHARISMA BASED.

The mummy smashes bliss.. 12 dmg. DC 16 fort save.

zombie 1 dead
zombie 2 dead
zombie 3 dead
zombie 4 dead
zom 5 dead
zom 6 murphy
zom 7 murphy 41 dmg
zom 8 dead

????? pressi 39 dmg

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ???  d20+10=25 ; d20+9=11 ; d100=91 ; d20+3=12 ; d20+8=16 ; d6+4=7 ; d20+8=28 ;
Friday October 13th, 2017 10:47:12 AM

(It goes without saying that Pressi doesn't spend a lot of time quipping after the heal, though that snark and attitude remains.)

As the cast fails, Pressi scrambles aside in a panic, raising her blink in the nick of time. Shocked as she is, any retort to the voice falls by the wayside as she is splattered by the guts herself. (She does save.)

As she dodges the skeletal creature's tongue through blinking, ("It's like high school all over again."), she sees the mummy out of the corner of her eye, as everything goes white. (DC 11 - failed)

If she can still act, she casts command undead on Zombie 6 and orders it to attack the skeleton.

------------------

Harper gallops away from the zombie towards the mummy. (DC 12 - failed)

If she can still act, she attempts to attack the mummy (Attack 16, Damage 7 plus trip roll Natural 20).

--------------------

both use swift actions to boost AC by 3.

------------------

--------------------

Pressi
Shield of Favor (15 (14?) nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
command undead (control zombie for 8 days)
blink (7 rounds)
unknown effect from mummy failed will save

Harper
Shield of Favor (15 (14?) nonconsecutive rounds)
unknown effect from zombie failed fort save
unknown effect from mummy failed will save

-------------

Spells Used
L1: 1/5+1
L2: 2 (3?)/4+1
L3: 2/3+1
L4: 1/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ??? 
Friday October 13th, 2017 10:58:40 AM

If Pressi cannot cast spells, i.e. if paralyzed, she fires a mislead gaze at the skeleton. (It's a purely mental action.)

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23   d20+12=28 ; d20+12=19 ; d20+12=15 ; d20+11=13 ; d20+15=30 ; d20+15=17 ; d20+15=27 ; d20+10=26 ; d3+2=3 ; d3+2=3 ; d3+2=5 ; d3+2=3 ; 4d6=19 ;
Friday October 13th, 2017 12:37:45 PM

Previous Round:
3 Fort SVs: 28, 19, 15. All made.

This Round:
Will SV: 13.

"You all right there, Press?" Kezzem full attacks Zombie 7 with his daggers (Imp Two Weapon Fighting)

Attack #1: 30.
Damage: 3.

Attack #2: 17.
Damage: 3.

Attack #3: 22 (should have been +10, not +15)
Damage: 5.

Attack #4: 26.
Damage: 3.

Total Slashing Damage:
AC <18: 14.
AC 18-22: 11
AC 23-26: 6.
AC 27-30: 3.
AC >30: 0.

Kezzem also uses another lay on hands on himself.
Healing: 19

----

Lay on Hands 6/day (2 used)
Smite Evil 3/day (1 used)

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2; 1 cast)



Hobie Browncloak (Nick T) HP 65/72 AC 24 CMD 24  d10=4 ; d20+8=21 ; d20+3=21 ; d20+10=19 ;
Friday October 13th, 2017 3:54:55 PM

(I am posting from my phone and that d10 roll was an accident)

Hobie passes his Fort save with a 21 and his Will save also with a 21

After watching Kezzem slash at the Zombie he was attacked by, Hobie focuses his attention on the bandaged creature that just came in. He moves toward the mummy and attempts to trip him. CMB roll 19
(Hobie does not have Improved Trip so the Mummy will get an attack of opportunity if he wants it.)

Murphy Leafwin Pipewood (Kim) AC 20 HP 54/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65  6d6=19 ; 9d6=33 ;
Saturday October 14th, 2017 6:28:49 AM

Due to the Pythagorean theorem, Murphy is just out of range of the effective gaze of the bandage-wrapped creature. He and his internal passenger continue their upward flight up and away from the building. Near the apex of flight, whirlwind Murphy releases his load, permitting the poor white shirt zombie to momentarily enjoy the pleasures of freefall in a parabolic arc from about 58 feet in the air, about 58 feet (or a few more due to a measure of forward momentum) away from the building.

At the end of the exhilarating freefall, the zombie will take about 19 hp damage from the fall. Murphy turns his attention to the tableau below. He casts flame strike upon the bandaged monstrosity, causing 33 up fire damage, or possible more if it is a mummy. He aims to avoid taking in his friends, but, if feasible, will include the skeleton figure in the area of effect.

Murphy Leafwin Pipewood (Kim) AC 20 HP 54/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65 
Saturday October 14th, 2017 2:28:05 PM

Addendum: If it is a mummy, and vulnerable to fire, and fails its Reflex save (DC 18), it takes 33+16hp=49 hp damage. If it saves, it takes 33 hp damage (16.5+16.5=32 - or, would it be 32?).
Also, my phone autocorrected '33 hp fire damage' to '33 up fire damage'. And 'possible' should be 'possibly', which was also a stupid autocorrect. These cell phones!

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Sunday October 15th, 2017 12:45:37 PM

Kim, how do you know the range of the gaze? Is there a map I'm missing?

Dm Shawn: No map. Kim moves 45 ' last round. I guess he knows the range of sire for mummies.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d20+9=26 ; d20+9=12 ; d6+4=9 ;
Sunday October 15th, 2017 9:48:46 PM

ooc: Will save 26.

Lance gets the heebie-jeebies from the newcomer, but shakes it off. He raises an eyebrow at Pressi's lack of efficacy in casting a healing spell. I knew it. Cursed. He casts another spell to target the undead harassing her.

ooc: Same target. Ranged touch attack 12. 9 electricity damage.

DM Shawn - The Communal House - Room 1 Floor 1  d20+13=32 ; d20+14=28 ; d8+10=13 ; d20+2=5 ; d20+11=26 ; d20+11=28 ; d8+6=7 ; d8+6=7 ; d20+11=30 ; d20+11=16 ; d8+6=7 ; d4=2 ; d4=1 ; d4=4 ; d20+15=23 ; d20+15=35 ; d20+15=29 ; 4d8+10=25 ; d20+10=16 ; d20+14=18 ; 9d6=31 ;
Monday October 16th, 2017 9:11:51 AM

Pressi, Harper and Kezzem freeze in place at the site of the mummy. It is too much for them to comprehend.

Hobie runs forward and attempts to trip the mummy. He kicks at the dehydrated legs but the creature doesn't go down. He gets blasted for 13 dmg and needs a DC 16 fort save.

Murphy flies up ( Note: you didn't receive healing last round). He lets the flame come down on the mummy. The creature screams out in rage at the burning sensation.

Lance shocks the skeletal creature again.. hurting it some more.

Twice, zombie 6 smashes Hobie twice. 14 dmg. 2 DC 15 fort saves.

Zombie 7 smashes Hobie once 7 dmg 1 save.

The skeletal creature slams Hobie once.. A brutal shot for 25 dmg that rocks the halflings brain. In that split second the giant tongue touches Hobie.. DC 21 fort save.

The mummy misses Bliss again.

" I am sorry, it must end this way Pressi" the voice says in her head. " atleast You'll have a front row view... and me too I guess."

A crack of lightning slams into the air elemental.. The loud sound echoing in the night. ( Murphy DC 20 reflex or 31 dmg).

Anyone who turns to the road sees a lone human.. his emaciated body is partially hidden by black robes. " I killed you once before Murphy... I'll do it again if I can."

The voice is obvious... Uthvas showed up to the party.

Paralyzed
Pressi 2 rds
Harper 1 rd
Kezzem 4 rds

zombie 1 dead
zombie 2 dead
zombie 3 dead
zombie 4 dead
zom 5 dead
zom 6 murphy
zom 7 murphy 41 dmg
zom 8 dead

????? pressi 48 dmg
Mummy 49 dmg
Uthvas

Murphy Leafwin Pipewood (Kim) AC 20 HP 54/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65 
Monday October 16th, 2017 1:12:14 PM

[It's not night. It's afternoon.]

Dm Shawn: it's after Dusk now, so it's night.

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ??? 
Monday October 16th, 2017 3:26:34 PM

OOC to Murphy: see, its this kind of disrespect that keeps getting DMs to target you

(BTW, I've been looking over your sheet for possible build/play advice and I don't see an L9 feat. Did you take one?)

Bliss / CatBliss (AC23, HP88 of 98 raging) (Cayzle)  d20+14=26 ; d20+8=26 ; d20+13=25 ; d20+13=28 ; d2+13=14 ; d2+13=14 ; d6+3=8 ; d6+3=8 ; d6+3=7 ;
Monday October 16th, 2017 7:44:16 PM


OOC: Fort Save: 26; Will Save: 26 -- made both.

Bliss had been fighting Zombie 8, but that one is dead. There's a mummy fighting Bliss, though, so that seems like a good target to the kitty.

Bliss activates his arcane strike (swift action) and his bramble armor (free action).

He takes a five ft step into the mummy's space and then attacks with two claws. He's not biting the mummy because, ew, mummy taste!

Two claws hit AC25 and AC28 for 14 and 14 damage.

IF Bliss is hit, his bramble armor inflicts 1d6+3 damage to the attacker ... 8, 8, and 7 are what I rolled if needed.

=====
DM Sanity Info ...
Spells
Lvl 1: 4+1 spells/day; cast Shield of Faith in the morning ritual
Lvl 2: 4+1 spells/day; cast see Invis plus domain spell Barkskin, both still active
Lvl 3: 3+1 spells/day; none cast yet
Other partly used stuff
Rage: used 5 round of 14 non-continuous
Shield of Faith: used 5 round of 20 non-continuous
Bramble Armor: used 2 round of 6 non-continuous

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  6d6=18 ; 3d6=8 ;
Monday October 16th, 2017 11:34:34 PM

Lance turns his head slowly, a gleeful grin on his face. Lone human on the road. That means... no collateral damage.

Lance flies within 60 feet (still 30 feet in the air). Quick gestures, crackling shocks, and Lance throws his hands forward kamehameha-style. "Elemental Blast!!!"

ooc: 20' radius burst centered on Uthvas. 26 electricity damage. Reflex DC 21 for half damage.

Hobie Browncloak (Nick T) HP 6/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d20+8=26 ; d20+8=20 ; d20+8=26 ; d20+8=18 ; d20+8=13 ; d20+8=26 ; d20+40=44 ;
Monday October 16th, 2017 11:48:15 PM

Taking a beating from the mummy, two zombies, and the skeleton, Hobie receives 59 points of damage and is down to only 6 HP.

Hobie shakes off any nasty effects from the Mummy's hit (26), and the three zombie smashes (20, 26, 18). The Skeleton's tongue appears to affect Hobie horribly (13), but (after spending a Hero Point for a reroll) he miraculously shakes that off as well (26).

The Fighter in Hobie tells him to slash back at the skeleton who nearly killed him, but he instead listens to the Rogue voice that screams for self preservation.

Hobie shouts "Romita!" and his ring of invisibility activates. (Standard Action) He moves his full speed away from the attackers, moving as quietly as he can toward safety. (Move Action) (Stealth 44)



Murphy Leafwin Pipewood (Kim) AC 20 HP 5/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65  d20+6=9 ; 5d4=13 ; 3d6=14 ; 2d6=10 ;
Tuesday October 17th, 2017 4:40:33 AM


Murphy has a measure of resistance to electrical energy, so takes 10 hp less damage from the necromancer's electical attack.

"Uthvas, perhaps you will," Murphy replies. "Yet you have piled up unto yourself just, eternal torment, you bent twister of souls, foul worm of Marteaus. My friends showed you mercy before. Now may Eberyon rebuke you."

"Flee, Bliss!" he shouts in sylvan.

Murphy evokes a wall of fire in a spiral to surround the mummy. Uthvas himself may be the larger threat, but the mummy has paralyzed with fear some of his friends, and they must be freed to help take out both the skeleton, and to face Uthvas Bethud. He figures he himself, in any case, has a mere moment to live.

Beginning right up close to the cloth-wrapped creature, the shimmering violet fire springs up, 20' in height, dealing 1.5*(2d4) points of fire damage to the mummy from the first ring of the spiral, and 1.5*(2d4) additional points from the second ring, only 10 feet away. He takes 1.5*(1d4) points of damage from the third spiral loop, 15 feet away - thus 1.5*(5d4) hp damage per round so long as he remains within the center of the spiral. Should the mummy choose to try to pass through the flames, he will suffer 1.5*(2d6+9) points of damage for each of the three spiral loops he goes through, so 1.5*(6d6+27) hp should he try to pass through all three. This round, he takes 19 hp fire damage (including 50% extra for vulnerability) (no saving throw).

I would estimate that Bliss is just outside the first, inner circle, so is subject to (4d4) hp fire damage (a pair of fours each for spiral #2 and #3), and 2d6+9 points of damage through each of the two additional spirals if he passes through them. [Sorry, Bliss! unless you fled as soon as Murphy called out for you to flee]

[As I have really no clear idea where other people are in relation to the mummy, lacking a map and having only a very vague sense of spacing, and do not know where in relation to the mummy the skeleton stands, and Murphy does not wish to harm his friends - I do know that Bliss is near the Mummy, but don't know how to avoid him under the circumstances... please know that, if I knew that, I could take better calculated measures.]

Spending a hero point for an additional standard action, Murphy casts ice storm centered on Uthvas Bethud. Uthvas takes 3d6=14 hp bludgeoning damage, and 2d6=10 hp cold damage (no saving throw). Great magical hailstones pound down upon the area, followed by heavy snow and sleet. -4 on Perception skill to any within the area, and it is treated as difficult terrain within the 40' diameter, 40' high cylinder.

He swoops downward to the ground, and kicks up a line of dust in the air between Uthvas and the rest of the party, to give his friends time to recover and adjust - and his body, perhaps, a place to lie should he die.

[Melvin - you're right, I forgot to assign a feat at level 9 - will look into]

Murphy Leafwin Pipewood (Kim) AC 20 HP 5/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65 
Tuesday October 17th, 2017 5:17:16 AM


Wall of Fire Spiral around Mummy near communal building

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ??? 
Tuesday October 17th, 2017 10:06:49 AM

Harper, completely paralyzed, pees on the mummy. Like pets in real life, she can pee on things as a purely mental action.

Pressi does her best to fire a mislead at whatever creature is in her field of view. (It's just a look so it should be a purely mental action.)

She also does her best to think things through about what is happening, with a barrage of knowledge checks. She tries to determine why her cure spell didn't work (Know Arcane +8, spellcraft +18), what that fungus is (nature +4), but most of all about the thickness and stability of the floor below (engineering +4).

(Not sure if she can even make knowledge checks or how many. Roll the appropriate ones as needed.)

You've made your point, about how powerful and cruel you can be, and for what? So you can die with the rest of us, with the rest of this town? What advantage could all this possibly give the rest of you? What do you even seek?

DM Shawn - The Communal House - Room 1 Floor 1  d20+6=12 ; 2d4=4 ; 5d4+5=22 ; d20+15=23 ; d20+15=23 ; d20+10=22 ; 2d8+5=10 ; 2d8+5=19 ;
Tuesday October 17th, 2017 1:14:49 PM

Bliss strikes at the mummy twice, Little cat claws tear away bandages and decayed flesh.

Lance blasts Uthvas, who takes the full brunt of the electrical shock.

Hobie activates his invisibility, and heads away from the mummy. Good thing as Murphys wall drops down and would surely put him out of it.

Murphy conjures up a ring of fire. (Note: It can only be a wall or a ring. it cannot be shaped). The ring encompasses The mummy, Bliss, Kezzem, Pressi, Harper and the zombies. All inside take 4 dmg... enough to drop the mummy and the zombies. Pressi, and Bliss need a DC 15 Fort Save from the zombie gore exploding over them.

Somewhere inside, Murphy draws up the courage to drop an ice storm on top of Uthvas. The necromancer looks annoyed.

Harper does what any pet would do... wets those around it. Luckily the paralys wears off, and the animal is free to move again.

"No.. No.. sweet thing" the voice says. " I am not going to tell you the plan. What I will do is watch your friends die, and ask Uthvas if he could spare you. Maybe then you'll understand the plan."

Uthvas wipes a glob of sleet away, and protects against some hail... " Murphy... you talk too much. So shut up.. and die already." 5 bolts leave the humans fingers, slamming into Murphy and sening him into blackness. (22 dmg).

The skeletal creature turns his attention to Bliss.. twice he slams the cat for 10+19 dmg... and the tongue licks the cat... DC 21 fort save.

Paralyzed
Pressi 1 rds
Kezzem 3 rds

zombie 1 dead
zombie 2 dead
zombie 3 dead
zombie 4 dead
zom 5 dead
zom 6 dead
zom 7 dead
zom 8 dead

????? pressi 52 dmg
Mummy dead
Uthvas 24 dmg

Bliss / CatBliss (AC26 fighting defensively, HP43 of 98 raging) (Cayzle)  d20+14=17 ; d20+14=16 ; d20+14=33 ; d20+9=16 ; d20+9=26 ; d2+9=11 ; d2+9=11 ; d6+3=6 ; d6+3=9 ; d6+3=5 ;
Tuesday October 17th, 2017 2:58:45 PM


[Note: Dear DM, did you note that when the monster attacked Bliss (two slams and a tongue), then it also took 23 hp damage from his bramble armor?]

Bliss makes his first fort save, fails against the tongue, uses a hero point to reroll, and makes the save on the second try.

Bliss twists away from that nasty tongue. He says, "MEOWWWRR!" which loosely translates as "You don't lick the cat! The cat licks YOU!"

He takes a few wallops of damage too! YEOW!

Bliss decides he needs to fight defensively. That boosts his AC by +3 but gives hims a -4 to hit. His new AC is 26. He also decides NOT to use his Power Attack, at least not until he knows the AC of this monster. That gives him back a +2 to hit. Bliss is still raging, and still attacking at +11 for 1d2+9 arcane strike claw damage.

His two attacks against the enemy: He hits AC18 and AC28 (adjusted) for 11 and 11 damage.

Bliss tries to figure out the thing's AC...

If the monster hits Bliss's improved AC26, then it takes 6 for the first blow that lands, then +9 for the second, then +5 for the last, thanks to the Bramble Armor.

=====
DM Sanity Info ...
Spells
Lvl 1: 4+1 spells/day; cast Shield of Faith in the morning ritual
Lvl 2: 4+1 spells/day; cast see Invis plus domain spell Barkskin, both still active
Lvl 3: 3+1 spells/day; none cast yet
Other partly used stuff
Rage: used 6 rounds of 14 non-continuous
Shield of Faith: used 6 rounds of 20 non-continuous
Bramble Armor: used 3 rounds of 6 non-continuous
Used 1 hero point.

Dm Shawn: Did not. Will update

Hobie Browncloak (Nick T) HP 14/72 AC 24 CMD 24 Hero Points 2 (Invisible)  2d8+3=8 ;
Tuesday October 17th, 2017 3:05:09 PM

Having moved away from the attackers, Hobie will reach into his handy haversack for a potion of cure moderate wounds (move action) and drink it (standard action)

Heals 8HP

Murphy Leafwin Pipewood (Kim) AC 20 HP 5/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65 
Tuesday October 17th, 2017 7:43:35 PM

From Air elemental to whirlwind rules
If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell.
Whirlwind Murphy touched the ground toward the tail end of his move, and thus kicked up a swirling cloud of debris. Assuming the 5 missiles cast from Uthvas' fingers were from the magic missile spell, the missiles strike the target unerringly, "so long as it has less than total cover or total concealment." The debris field around Murphy is 15 feet thick. Aside from having a -4 from being in the ice storm, Uthvas' vision - even darkvision - does not penetrate that thickness of obscurement - Murphy is in total concealment. Thus unaffected by the missile barrage, I think? Let me know, DM Shawn. Thank you.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d20+9=21 ; d20+9=28 ; 8d6=26 ; 8d6=26 ;
Tuesday October 17th, 2017 10:54:26 PM

OOC: HEY EVERYONE! Because Uthvas failed his saving throw against my Elemental Blast, he now has vulnerability to electricity for 1 round. +50% damage.

Lance smiles even wider. "Time for your medicine, Uthvas." More finger-guns, more lightning.

ooc: Cast empowered scorching ray. Ranged touch attack 21, 26 electricity damage. Ranged touch attack 28, 26 electricity damage. No saving throw.

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23  
Tuesday October 17th, 2017 11:55:21 PM

Kezzem is still paralyzed.

OOC: Just checking, was the paralysis fear based?

Murphy Leafwin Pipewood (Kim) AC 20 HP 5/76 CMD 17 Med. Air Elemental Whirlwind 30' tall Move 65 
Wednesday October 18th, 2017 12:22:30 AM

Brian - I think so.
"Despair (Su) All creatures within a 30-foot radius that see a mummy must make a DC 16 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy's despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based." - Mummy ability

Paladin ability - "Aura of Courage (Su): At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead."

Also, as the object of fear is now down, even if one were paralyzed by fear - would that now be released? Dunno

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ???  d20+8=26 ; d6+4=10 ; d20+8=19 ;
Wednesday October 18th, 2017 6:37:16 AM

Harper, newly freed, attempts to bite Uthvas (attack 26, damage 10, trip 19).

Pressi's move soon.

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ???  d20+9=12 ; d20+12=16 ;
Wednesday October 18th, 2017 10:23:56 AM

Pressi thought about what Garron said. She watched as Murphy struggled for life in vain, of all that time together.

Can I save him? Breathe of life after a cure curse spell? Unfrozen in seconds? Will you allow me to save him?

She does not expect an answer.

Your analysis is lacking as far as I can tell. Most of us still alive and fighting. Only two of you left. And plenty of resources on our side. What stops me from running, or turning that thing on Uthvas, or just standing here partially invulnerable. You saw what I can do with a bag of flour, and gave me fourth level spells. That will be quite a front row seat to the show, won't it.

It doesn't have to be that way. Let him go, let them go, and I will walk to Garron with open arms. You can stand that beast to guard if you so desire, but you can trust my word. You know what he means to me.... And now, what power means to me, too. I need him, don't I?


Diplomacy 12 Bluff 16

Pressi (Melvin) - AC 20 (currently 23), HP 60/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ??? 
Wednesday October 18th, 2017 10:39:08 AM

Highlight to display spoiler: {She's telling the truth but choosing her words carefully. You can tell something's up.}

DM Shawn - The Communal House - Room 1 Floor 1  d20+5=24 ; d20+10=27 ;
Wednesday October 18th, 2017 3:27:20 PM

Ooc: Yes the magic missles hit. Whirlwind Murphy is 30' tall, hence the 15' radius. But the the top of the whirlwind would still be exposed.

Bliss' bramble armor shreads the skeletal creature from where he struck. One of his cat claws scratches in and wounds the skeletal creature some more.

Hobie steps aside and downs a much needed healing potion.

Lance blasts the necromancer again. Both strikes hit. It seems as if the electricity isnt fully woundinh him.

Kezzems Paralysis was fear based.

Harper races forward and bites into the necromancer. The wound doesnt look to effect Uthvas. The trip doesnt succeed either.

" Dont be a dolt" the voice says. " we're about to win and you'll be mine anyway. With no payment due. "

Pressi's paralysis wears off.

The skeletal creature takes one more lick at Bliss. Dc 21 fort save. The bramble armor shreads the creatures tongue... making it bust and fall apart. Bones clanging to the ground.

" Enough with this " Uthvas says as he motions another spell. Lance needs a Dc 21 Fort Save.. if that fails, a dc 21 will save. If the first save fails Lance becomes a gray squirrel. Highlight to display spoiler: {baleful polymorph }

Murphy sits in a darkened version of the same place. He doesnt see his friends or Uthvas.. but he does see versions of the White shirts. They are gathered on the porch... " Heya Murphy... " one calls out. " Sorry youre here."

Paralyzed
Kezzem 2 rds

zombie 1 dead
zombie 2 dead
zombie 3 dead
zombie 4 dead
zom 5 dead
zom 6 dead
zom 7 dead
zom 8 dead

Morgh dead
Mummy dead
Uthvas 41 dmg


Pressi (Melvin) - AC 20 (currently 23), HP 56/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ???  d20+10=16 ; d100=29 ; d20+7=12 ; d100=44 ; 5d8+7=25 ; d8=8 ; d20+16=35 ; d20+8=23 ; d20+8=15 ; d6+4=9 ;
Wednesday October 18th, 2017 4:47:56 PM

(Forgot to roll the fort save from earlier - just made it.)

(also adjusted hp)

Pressi scrambled again, trying to figure out what made Garron so very optimistic. What was she missing?

It would be nice if Maab gave her even a tiny hint about what they are facing before she wastes all her resources and hero points. Well, that's life apparently.

(What really hurt is that if she does need to do the curse+breathe, she won't have an action to dismiss the blink. Luck hasn't always been her forte.)

Pressi ran towards Murphy, hoping for a miracle.

Remove Curse... lands upon Murphy. (CL Level is 12). She hopes it is enough, knowing she won't have any feedback to change course.

With a sigh (last hero point spent), she reaches out to cast breathe of life... and connects. (Heal=25+7 for 1 rerolled = 32 HP)

As the energy flows through him, she dares not breathe. She takes some time to look around the area, eyeing Uthvas carefully. (Perception 35)

-------------------

Harper's tail waves back and forth to her soft growls as she eyes Uthvas slowly.

"All the power in the world won't fill the hole in your heart," she said finally. "All the time in the world is worthless if you don't truly use it."

Harper makes another attempt at a bite (Attack 23, damage 9, trip 15) before heading back to Pressi.

--------------------

Pressi
Shield of Favor (15 nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
blink (4 rounds left)

Harper
Shield of Favor (15 nonconsecutive rounds)
unknown effect from failed fort save

-------------

Spells Used
L1: 1/5+13
L2: 3/4+1
L3: 2/3+1
L4: 1/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7
life: 1/1

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi); Rumpus - AC 24, HP 52/52, CMD 23   d20+17=33 ; d20+17=31 ; d20+12=19 ; d20+12=27 ; d3+11=14 ; d3+11=14 ; d3+11=14 ; d3+11=12 ;
Wednesday October 18th, 2017 6:39:35 PM

OOC: Okay, Kezzem is immune to fear, so he should be free to act.

"Uthvas, I smite at thee!"

Kezzem actives smite evil and hurls his daggers at Uthvas.

OCC: Improved Two-Weapon Fighting, Smite Evil included.

Attack #1: 33.
Damage: 14 (if Uthvas is undead, he takes an additional 9, for 23 total).

Attack #2: 31.
Damage: 14.

Attack #3: 19.
Damage: 14.

Attack #4: 27.
Damage: 12.

Total Damage:
AC <=19: 54, 63 if undead
AC 20-27: 42, 51 if undead
AC 28-31: 28, 37 if undead
AC 32-33: 14, 13 if undead
AC 34+: 0


Murphy Leafwin Pipewood (Kim) AC 20 HP [5? -17? -6?/76] CMD 17 Med. Air Elemental? Earth Elemental? Halfling? 
Wednesday October 18th, 2017 9:28:21 PM

Murphy draws upon whatever reserves he may have left as he hears Uthvas' words to him to "die already." [I don't believe he can see Uthvas, just as I do not believe Uthvas can see Murphy whatsoever through the 15' radius (not height, but radius all about) of dust, but he can hear him.] Spending his last two hero points to cheat death, the druid draws himself down as small as he can get in an attempt to avoid as much as he can of whatever it is that the wicked necromancer is sending his way. He must resist the will of this bent and twisted man, and disobey his will, that he may fight on with his friends to prevent what the kidnapper, murderer, stirrer up of giants, and perverter of people wishes to accomplish against the halflings of Crescent Valley. Uthvas must die, and Murphy must live to help effect that end. If he still retains consciousness, he wild shapes to an earth elemental, and sinks beneath the earth, to travel in a diagonal path taking him 15' down and 15' to the left.

If what he did was enough to mitigate the damage that Uthvas did, rather than eliminate it (say, to half damage of 11, rather than full?), and he lies unconscious - would it be as a non-whirlwind air elemental? or in his halfling form? If then, Pressi's first spell allows her second to work, does he receive her healing?

What happens here will be dependent upon our DM's adjudication, so the description of his action, if any will have to await that response.

Bliss / CatBliss (AC26 fighting defensively, HP43 of 98 raging) (Cayzle) 
Wednesday October 18th, 2017 10:01:32 PM

OOC: Is there still a ring of fire around Bliss? How high?

Dm Shawn: Murphy is down, so is the wall.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15  d20+9=10 ; d20+9=11 ; 6d6=23 ; 6d6=25 ;
Wednesday October 18th, 2017 11:41:32 PM

Lance shrugs. "Oh, you have some resistance, Uthvas. It doesn't matter. I can do this all. day. long."

Pew! Pew!

ooc: Cast empowered scorching ray. Ranged touch attack 10, damage 23. Ranged touch attack 11, damage 25.

A 1 and a 2 on my attack rolls? Thanks, dice-roller!

DM Ken Observing from the bleachers: Brutal!

Hobie Browncloak (Nick T) HP 14/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d20+12=19 ; d6+5=8 ; d6+5=9 ; 4d6=9 ; d20+12=31 ; d6+5=9 ; d20+7=20 ; d6+5=11 ;
Thursday October 19th, 2017 12:32:29 AM

Hobie will 5 foot step to put himself a bit further from Uthvas (Making sure he is still within 30 feet to sneak attack) taking out his bow as a free action.

He notches two arrows at once for his first shot and lets them fly.

Attack roll 19 from invisibility, so flat footed AC (unless he can magically see me of course)
Damage 17
Sneak attack Damage 9

He notches a third arrow and releases
Attack roll 31
Damage 9

He takes one last arrow and mutters a prayer for accuracy as he looses it at Uthvas.
Attack Roll 20
Damage 11



Murphy Leafwin Pipewood (Kim) In the spirit world 
Thursday October 19th, 2017 5:21:18 PM

::sigh::

"Eberyon. Eberyon. Many times have I called out to you in times past, and now again, at this untimely and early darkening of the day when Uthvas Bethud arrived. Do thou rebuke him. Aid my friends in bringing him to an end. I bless your name, Eberyon," Murphy prays as aloud as his present circumstances allow.

His spiritual ear is caught then by some of the misguided admirers of Humble's Ford. "What? Hey," Murphy says, and draws near to the whiteshirts. "Hello, friends."

He sits down with them. "So, tell me, how did you end up here? You know my name. What are your names?"

DM Shawn - The Communal House - Room 1 Floor 1  d20+5=17 ; 3d6=4 ;
Thursday October 19th, 2017 8:05:43 PM

Pressi hurries up and casts her remove curse and follows up with a healing spell. She waits, holding her breath... but nothing happens. (Murphy is not suffering from a curse.) Harper bites into Uthvas' leg but isnt able to trip him, before returning to her owner.

Pressi doesn't see anything other then what is presently going on.

Kezzem throws his daggers and wounds the necromancer. He screams at the extta boost... revealing Uthvas is UNDEAD!

lance plans on casting a spell.. but doesnt recall. Then the world takes on a distorted view, as he shrinks down. Then he falls to the earth. ( 4 dmg)
(Ooc: I took your rolls for your saves, Im guessing you missed it but Uthvas cast Baleful Polymorph on you. Lance is now a squirrel.)

Hobie unleashes the arrows.. connecting twice. He is not catching Uthvas flat footed.

Murphy calls out to his power but nothing happens.. in the dark the halflings smile to Murphy joining them. " Thats Miller, Jax, Evan, Corey and Im Setty... were... well .. we're here cause your friends released us. That damned Uthvas tricked us. Told us we'd help you. Now were all dead."

A wave of fear and Panic comes over Hobie. Dc 21 or be feared.

Paralyzed
Kezzem 2 rds

zombie 1 dead
zombie 2 dead
zombie 3 dead
zombie 4 dead
zom 5 dead
zom 6 dead
zom 7 dead
zom 8 dead

Morgh dead
Mummy dead
Uthvas 73 dmg



Bliss / CatBliss (AC21, HP43 of 98 raging) (Cayzle)  d20+28=40 ; d20+15=25 ; d2+13=14 ; d20+13=31 ; d2+13=14 ;
Thursday October 19th, 2017 10:18:45 PM

Bliss moves to Uthvas, using acrobatics with the last ten feet to avoid provoking AoOs:

Acrobatics 40

He attacks with a claw at +15, hitting AC25 for 14 damage.

Bliss is in the same square as Uthvas, and can therefore make AoOs triggered by casting. If the undead fellow does provoke an AoO in this fashion, Bliss hits AC31 for 14 more damage.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Thursday October 19th, 2017 10:26:17 PM

"Squeak. Squeak? Squeak!"

Squirrel-Lance rushes away.

ooc: Run as a full-round action. 80 feet away from Uthvas and anything dangerous.

Hobie Browncloak (Nick T) HP 14/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d20+4=20 ;
Thursday October 19th, 2017 10:36:33 PM

Hobie fails his will save.

(I'm assuming he's frightened) so he takes off, double moving to get outside of the building and as far away from Uthvas as he can.

"WHY DID MY COUSIN MAKE ME JOIN YOU GUYS!?!?! THIS ISN"T WORTH IT!!!!"

ADM Kim - note on saving throw for Hobie 
Friday October 20th, 2017 1:10:32 AM

Note for Hobie - if Hobie is within 10 feet of Kezzem, he gains an additional +4 on his saving throw, so, would make it. Both Hobie and Kezzem are within dagger range of the undead necromancer, so there is at least a chance they are that close to each other. As a paladin, Kezzem grants all allies within 10 feet of him a +4 on fear effects.

Murphy Leafwin Pipewood (Kim) In the spirit world 
Friday October 20th, 2017 1:34:31 AM


Murphy really was not asking or demanding that Eberyon drop whatever he is doing to come to his aid. He simply reminds him of his devotion, and makes the request - to be granted or not according to the will of the Power, whether now, or at a time of his choosing. Murphy is servant, not master.

To the freed halflings, Murphy nods his head. "Uthvas is a skilled dissembler. Uh, deceiver, that is. Nice - in a way - to meet you, Miller. Jax. Evan. Corey. Setty. And, sorry to meet under such circumstances." He scratches his spiritual nose, though it does not really itch. "I need to tell you, it is likely that, via my friends, I - and perhaps others of the Sword - may soon visit Lord Gargul. Now, this is entirely within the will of that great Lord - but I ask you - if he were to grant it - and there is no guarantee he will - would any of you want to petition him to allow you to return to life?

"Because, if so, and if he grants it, who of you could help the leadership of the white shirts figure out how to help their members find wise ways to help strengthen Crescent Valley, and defend our land against foes of what has been a fairly peaceful way of life? And not worship Humble's Sword, but work as partners in understanding and furthering our goals?"

He pauses a beat, and adds, "Because, if you are willing, and we be granted more time to walk the Wold, I will do what I can to help you in such a quest."

Murphy regards the countenances of the five halflings, trying to see if what he is asking strikes a note of resonance with any. With his peripheral vision, he also tries to see if he discerns any threads of Wold's Blood, as he saw the last time Uthvas put him on this side of the veil.

Pressi (Melvin) - AC 20 (currently 23), HP 56/72, CMD 20; see invisible Harper - AC 21 (24), HP 61, CMD 23; ???  d10=8 ; d20+13=15 ; d6+2=3 ; d6=6 ; d6=3 ; d20+10=30 ; d20+10=18 ; d3+4=6 ; d20+10=25 ; d3+4=6 ;
Friday October 20th, 2017 11:34:17 AM

"Ok," she said as Murphy refused to stir. "Ok."

Murphy slid from her hands.

Pressi moved towards Uthvas, her eyes not blinking, her glare studying Uthvas. Behind her, the chain sparked blue against the floor. Beside her, Harper let out some more growls.

Harper moved behind Uthvas, cutting his escape as Pressi moved within 10 feet of him.

"You wanted me as a trophy? Here I am."

Pressi swings her chain at his head. (Attack 15, damage 3, ice 6, sneak 3). Harper tries clawing at Uthvas (attack 1: Nat 20, crit confirm 18, damage 6 x/2)(attack 2: 25, damage 6).

Both use another AC boost swift action.

--------------------

Pressi
Shield of Favor (14 nonconsecutive rounds)(+3 ac)
message (30 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
blink (3 rounds left)

Harper
Shield of Favor (14 nonconsecutive rounds)
unknown effect from failed fort save

-------------

Spells Used
L1: 1/5+13
L2: 3/4+1
L3: 2/3+1
L4: 1/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7
life: 1/1

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi), smite evil (Uthvas); Rumpus - AC 24, HP 52/52, CMD 23   d20+15=31 ; d20+15=33 ; d20+10=16 ; d20+10=26 ; d3+11=12 ; d3+11=13 ; d3+11=12 ; d3+11=14 ;
Friday October 20th, 2017 12:34:31 PM

Kezzem continues to smite at Uthvas.

OOC: Imp Two-Weapon Fighting. Forgot smite bonus on attack rolls, so they should all be +2.

Attack #1: 33.
Damage: 12.

Attack #2: 35.
Damage: 13.

Attack #3: 18.
Damage: 12.

Attack #4: 28.
Damage: 14.

Also, the first "hit" does an additional 9 damage as Uthvas is undead.

Damage Totals:
AC <= 18: 60.
AC 19-28: 48.
AC 29-33: 34.
AC 34-35: 22.
AC >=36: 0.

Lay on Hands 6/day (2 used)
Smite Evil 3/day (2 used)

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2; 1 cast)

Hobie Browncloak (Nick T) HP 14/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d20+12=14 ; d8+5=13 ; d8+5=9 ; d20+12=22 ; d8+5=7 ; d20+7=21 ; d8+5=13 ;
Friday October 20th, 2017 1:20:53 PM

OOC: It's hard for me to keep track in my head of where everyone is standing in battle, this is my first combat without having minis and a map.

I'm gonna let the DM decide whether I was standing within 10 feet of Kezzem. If we were both standing back and hurling ranged attacks then that would make sense, but I don't know for sure.
So if I'm within 10 feet of Kezzem, I passed, if not I failed and look at my previous post. If I passed, this is Hobie's action:

He goes back to his quiver and doesn't relent as he fires four more arrows at Uthvas.
1st attack:
Attack 14
Damage 13 + 9 (Any DR would apply twice)

2nd attack:
Attack 22
Damge 7

3rd attack:
Attack 21
Damage 13

Hobie Browncloak (Nick T) HP 14/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d6+5=11 ; d6+5=7 ; d6+5=11 ; d6+5=7 ;
Friday October 20th, 2017 1:55:27 PM

i accidentally did those damage rolls with d8s instead of d6s, so new damage rolls:

Attack 1
11+7

Attack 2
11

Attack 3
7

ADM Kim - Thank you, Shawn 
Saturday October 21st, 2017 12:27:56 PM


DM Shawn - Thank you for DMing for us over the last year and three-quarters! Good luck as you go to DM for the new Taurs game. -Kim McCoy

DM Shawn - The End? 
Sunday October 22nd, 2017 4:49:04 AM

Bliss moves up to Uthvas, and gives the necromancer a scratch.

Squirrel Lance scampers into the underbrush, Hobie follows suit.

Pressi is obviously distraut, and moves to finish Uthvas. She doesnt connect, but Harper does.

Kezzem is the one that connects and hurts Uthvas. The smute evil, and possibility of undead plays in the paladins favor, the dagger embeds itself in Uthvas' forehead.. his mouth stretches back in a scream showcasing two enlarged canines.

" this is not over..." he manages to say, as he falls back onto the ground. His body rapidly decaying... finally dead.

The halfling in the dark is about to answer Murphy, when instead he says..m " Not yet Murphy, not yet."

Murphy draws in a sudden rush of air, as he finds himself lying on the ground back at the battle.

Ooc: I appreciate that Kim..

Uthvas dead

14500 xp each


Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi), smite evil (Uthvas); Rumpus - AC 24, HP 52/52, CMD 23  
Sunday October 22nd, 2017 12:58:38 PM

Kezzem says a "prayer" for Uthvas.

"There once was a man called Uthvas,
To create undead was his cause,
My dagger in his head,
Has this day made him dead,
Surely that will cause him to pause."

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi), smite evil (Uthvas); Rumpus - AC 24, HP 52/52, CMD 23   d8+5=11 ; d8+5=13 ; 4d6=8 ; 4d6=16 ; 4d6=6 ; 4d6=8 ;
Sunday October 22nd, 2017 1:05:26 PM

Kezzem will cast 2 cure light wounds on Hobbie.

Healing: 11 + 13 = 24.

He will then use one lay on hands on Bliss, Hobbie, Murphy and Pressi each.

Bliss: 8 (sorry!)
Hobbie: 16 (+24 above = 40 total)
Murphy: 6 (sorry!)
Pressi: 8 (sorry!)

Except for Hobbie, that was some crap rolling there.

----

Lay on Hands 6/day (2 used)
Smite Evil 3/day (2 used)

Spells:
1st Level: Cure Light Wounds (x2; both cast), Lesser Restoration
2nd Level: Shield Other (x2; 1 cast)

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi), smite evil (Uthvas); Rumpus - AC 24, HP 52/52, CMD 23  
Sunday October 22nd, 2017 1:09:08 PM

Sorry, I missed Murph was dead. Give the extra 6 to Bliss.

Pressi (Melvin) - AC 20, HP 56/72, CMD 20; see invisible Harper - AC 21, HP 61, CMD 23; ???  d20+7=21 ; d20+16=24 ; d100=61 ;
Sunday October 22nd, 2017 3:44:11 PM

(Kezzem - I'm going to hold off adding HP back until I hear that cure spells are back to working. I suspect that they might not until we can figure out what is going on. Also, Shawn made it sound like Murphy came back to life, but I will hold off for confirmation one way or the other.)

Pressi looked down at the squirrel scurrying about the room. "Quiet as he currently is, I should probably do something about that."

Pressi casts dispel magic on Lance (Roll 21 - that should do it unless Uthvas was greater than L10, and he didn't have the casting of an L11 guy.).

She takes some time to search the bodies (Perception 24, blink penalty = pass) and suggests that they might want to check out the basement before they leave the building.

--------------------

Pressi
Shield of Favor (14 nonconsecutive rounds)(+3 ac)
message (25 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)
blink (2 rounds left)

Harper
Shield of Favor (14 nonconsecutive rounds)
unknown effect from failed fort save

-------------

Spells Used
L1: 1/5+13
L2: 3/4+1
L3: 3/3+1
L4: 1/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7
life: 1/1


Bliss / CatBliss (AC23, HP33 of 80 raging) (Cayzle)  d8=6 ; d8=5 ; d8=4 ;
Sunday October 22nd, 2017 5:23:15 PM


Bliss changes into a halfling and thanks Kezzem. He feels tired after the fight and pauses to catch his breath.

"Good job, everybody," he declares. He looks around for people to heal and tries to help. "WHO NEEDS CURING?"

Cast CLW: 11

Cast CMW: 15

Then he casts Detect Magic and looks around.

Murphy Leafwin Pipewood (Kim) Back from the brink 
Sunday October 22nd, 2017 11:18:51 PM


Murphy gets up on an elbow. "Hullo?" he says weakly, and sinks back down for a moment, noting the sounds of battle have ended. He turns over on his side, and reaches into the lower part of his back, slipping his fingers into a small pouch there. He pulls out a piece of paper, closes the pouch, then pulls out an inkwell and pen from his haversack. The druid flattens the paper on the ground, opens the inkwell, dips the pen. He scratches onto the paper this:
Miller. Jax. Evan. Corey. Setty.

Murphy caps the inkwell; stows it with the pen. Slowly, he rises. He walks with halting steps toward the porch. He faces where he saw the five white shirts souls sitting. "I will not forget you five." He holds up the paper with their names written thereupon, and says their names aloud. "We will find your families. We will speak with remaining white shirts. For you - I pray you each find consolation in the lands of rest. I will find consolation in saving others of your faith from deception where I might, and help to forge among them a force for good for halflings of our valley, and for those of good will."

Then he sits on the porch and looks out, trying to focus his eyes upon whom he sees. "Pressi. Kezzem. Bliss. Harper." He holds out a shaky hand. "Where is Hobie? And Lance? Is... is Uthvas defeated?" He pushes himself up once more, and staggers toward Pressi, holding out his hand to take hers. "Those of struck by the zombies, whether today or back at the farm - we need curing of disease. I think. I heard, and sensed you trying to heal me, Press. Something inside me resisted. Not I, but something inside." He caresses Pressi's hand against his cheek for a moment, and sinks back to the ground, letting go. Trying to project, his rasps out, "The walls are thin between me and the spirit world, Pressi. We need this healing before we try to close the other two places." He coughs four or five times, and some blood falls from his mouth to the ground. "Perhaps... Mother Sarabella. Or, with wand or scrolls from the Catacombs."

He then prays a very brief prayer. "Thank you, Eberyon."

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Sunday October 22nd, 2017 11:56:40 PM

Squirrel-Lance gets hit by the [i]dispel magic.[i/] He looks down at his body, waiting to see if it works.

Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d20+15=22 ; d8+1=4 ; d20+15=22 ; d8+1=5 ; d20+15=22 ; d8+1=7 ;
Monday October 23rd, 2017 12:47:15 PM

As Hobie was running in fear, the fear suddenly dissipates. Hobie comes back to the house, where he will catch his breath as he is healed by Kezzem.
"Thank you Kezzem, I was hit quite hard by those beasts. Tell me, who was that foul wizard who attacked us, and why did he attack?"

As he listens, Hobie will pull out his Wand of CLW and use three charges to bring himself nearly to full health.



DM Ken 
Monday October 23rd, 2017 2:13:08 PM

Post will be late this evening, as I'm traveling and Carl isn't up to speed yet!



Murphy Leafwin Pipewood (Kim) Back from the brink 
Monday October 23rd, 2017 8:51:13 PM


"Ah, there's Hobie," Murphy says, and coughs again.

"That foul wizard is Uthvas Bethud. He is a taxidermist and necromancer from Bright Springs, down in the Red Hills. We rescued from his place several weeks ago two wizards of the Second Dinner Club - they take care of the giant towers. He was trying to 'distill their essence.' It did not work, and they survived, though somewhat worse for wear."

Murphy takes a few breaths. "He did manage to distill the essence of giant from a hill giant - whom we also rescued, and who has since helped us. Uthvas had some of his constructs kill me during the rescue. Our group showed him a measure of mercy. He returned the favor by deceiving and corrupting members of the white shirts - a group that fancies they are our followers, or ::cough:: appreciators. He is a foul, perverse, and wickedly brilliant mass of undead flesh and bone. He lies dead yonder. He turned undead sometime since we last saw him in Bright Springs, and now."

Taking another few breaths, then a drink of water, he asks, "Kezzem, Pressi, all - who killed him? We need to examine his remains with care - while wearing gloves, then burn him, and those he turned against us, to ashes." He grimaces a moment, then asks, "Has anyone cast detect magic on our opponents?"

Murphy eases himself down, and lies on his back. Even hovering near death, the druid does not halt his garrulous tongue. "This building needs to be further explored. The fungus needs to be understood, and perhaps destroyed. There may be others within, alive or dead. There may be some material goods which would be of use to us. Most of all, though - many of us have been exposed to the zombies, and their blows, and their ichor. That cannot have good effects on us. We should try cure disease. Perhaps remove curse." Murphy is not aware that Pressi already tried remove curse on him, and still was unable to heal him. "And, maybe between Sarabella Lovesong - cleric of Flower and knowledgeable about some things relating to plants, and Madame LaRue, our town's chief herbalist, we can find out more about the fungus in the basement - its source, its effects, and how to deal with it."

Finally, he takes out a goodberry, and chews it slowly, paying close attention, to see if it has any healing virtue for him. If so, he gains 1 hit point.

[I do not know Murphy's current hit point total. I am not absolutely certain the 2 hero points to cheat death are why he is still alive. Did he spend those points? Though I can make guesses, things are a bit unresolved in my mind, and any clarifications would be welcomed.]

DM Ken: Murphy should consider his hit point total at 1, for the time being. It was not so much cheat death, but DM fiat from Shawn that kept you alive. He didn't want the last act in his time here to be telling you that no, you are super dead!

DM Ken 
Monday October 23rd, 2017 9:13:16 PM


Humble's Sword take a moment to catch their breath and think about what just happened.

Not only did they find the lair of another of Uthvas Lieutenants, but they actually found, and destroyed the Vampire himself. Still, not everything was quite in order.

None of Murphy's or Harpers wounds are responding to healing magic. It seems the disease carried by the undead is going to take some time to sort out, unless the diseases are removed magically. In the mean time, both would be well served by being careful.

Perhaps even worse, was the fact that Lance's squirrel form was not responding to the dispel magic.

(Baleful polymorph appears as a curse in the Core Rulebook glossary under afflictions. That section states, "Curses can be cured through magic, however, usually via spells such as remove curse and break enchantment. It is my current sentiment that dispel magic won't work.)

Lance finds his squirrel body a conundrum. Having kept control over his mental faculties, he still has access to his skills, feats, spell like abilities, and other such powers. He could for example, still use the powers from his elemental bloodline.

Spells will be trickier, as his paws and chitters cannot quite replicate speech or form arcane gestures. Any spells he could cast without those two requirements however, still seem very much possible.

Of course, his gear is melded into form, and only those that provide continuous bonuses seem to be still working.

-----------------------

In the smoky and charred remains of Uthvas, you find the following.

A potion.
A robe.
Masterwork dagge
An amulet.
A belt.
A cloak.
Goggles.
A headband.
A spellbook.
A purple crystal

In addition, there is a large sack of blood rubies, which appear to be quite valuable.

--------------------------------------------

In Uthvas final moments, Garon's presence in Pressi's mind begins to fade.

"Well played, girl. I suspect we will never meet again, if I have my way anyhow. If we do meet, and you recognize me, do me a favor and keep walking! I'm not evil you know. I just want to be left alone to my research, but now I suspect Mt. Bone, that cursed book, and I are going to have to have a few words..."

With that final bit of knowledge, with some obvious fear creeping into his words, Garon starts to fade from Pressi's mind. She isn't sure, but she thinks he might be holding on just long enough to hear her reply, if any.

Players, take 30,000 experience for the module.

Murphy Leafwin Pipewood (Kim) HP 1/76. Back from the brink  d20+5=20 ; d20+5=14 ; d20+5=23 ; d20+5=20 ; d20+5=17 ; d20+5=19 ; d20+5=15 ; d20+5=20 ; d20+5=15 ; d20+5=14 ; d20+8=9 ; d20+8=9 ; d20+8=27 ; d20+8=13 ; d20+8=25 ; d20+8=24 ; d20+8=13 ; d20+8=9 ; d20+8=16 ; d3=3 ; d20+8=27 ;
Monday October 23rd, 2017 10:43:36 PM


[FYI: Murphy was not touched by the mummy - he never really came near it. He was struck by the zombies before the mummy appeared, and failed his save one time. THANK YOU for the info regarding Murphy's survival, and Shawn's kind decision.]

As his friends, presumably, lay out their enemies possessions, Murphy casts detect magic, taking time to focus on each item for a few rounds to try to determine the characteristics of each.
A potion. [Knowledge: Arcana: 20; Spellcraft: 9]
A robe. [KA: 14; SpCr: 9]
Masterwork dagger. (non-magic, I presume? - so focus on it if it does not radiate magic)
An amulet. [KA: 23; SpCr: 27]
A belt. [KA: 20; SpCr: 13]
A cloak. [KA: 17; SpCr: 25]
Goggles. [KA: 19; SpCr: 24]
A headband. [KA: 15; SpCr: 13]
A spellbook. [KA: 20; SpCr: 9]
A purple crystal. [KA: 15; SpCr: 16]
Last KA of 14 and last SpCr of 27 - likely nothing to use them on. d3=3 was a misroll.
Murphy tells others what he is able to discern about the items, asks for help on the items he is not certain about. Likely has a fair chance to ID the amulet, and maybe some of the other items.

"Perhaps some of the other creatures have items, too." He slowly walks about the battlefield, casting detect magic where other opponents fell. He does not feel up to rummaging about or moving things, though.

"I feel that if I stub my toe, I shall die," he confesses to Kezzem.

"Hi, Mister Squirrel. What are you doing about?" he asks politely.

DM Ken: The Zombies carried the disease as well, I should have been more clear.

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; shield other (Pressi), smite evil (Uthvas); Rumpus - AC 24, HP 52/52, CMD 23   10d8+1=47 ; 2d8+2=9 ;
Monday October 23rd, 2017 11:18:42 PM

OOC: So with the XP, we are level 10, yes? Also, how are Bliss and Press doing? Did they get the healing Kezzem gave them above?

Kezzem takes out his shiny new wand and starts burning charges on Murphy.

Let's start with 10 charges:
10d8+10 = 56.

And 2 more:
2d8 + 2 = 9.

That puts you back to a reasonable amount (down 10).

OOC: Tanner, could you please put Lance's current hp in the header? It really helps us healers keep track of whose hurt.

Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible)  d20+12=24 ; d20+12=19 ; d20+12=29 ; d20+12=32 ;
Monday October 23rd, 2017 11:42:32 PM

“So he has been conjuring up undead and even turned himself undead? That’s disgusting. The Wold will be glad to have him no longer.”

After listening to Murphy’s tale, and seeing that Murphy is in dire condition and unable to heal, Hobie will follow Murphy around as he examines the battlefield, grabbing anything Murphy points out, and examining things more closely than Murphy might care to in his condition. Hobie is careful not to come into direct contact with any of the corpses of the undead creatures.

A few perception checks just in case: 24, 19, 29, 32

OOC: If my header is wrong disregard it, I can’t change it when I’m posting with my phone for some reason. My HP and everything is the same as the header on my previous post, except I’m not invisible.

Bliss / CatBliss (AC23, HP33 of 80 raging) (Cayzle) 
Monday October 23rd, 2017 11:52:54 PM


Bliss is super happy to be done with this nasty Uthvas fellow at last. But he is worried about Lance, and tries to ponder if he can do anything to help. He tries Remove Curse today on Lance, and over the next few days plans to try Remove Disease and Remove Curse on his friends who have healing issues.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Monday October 23rd, 2017 11:53:20 PM

ooc: Well, in that case, Squirrel-Lance never stopped flying! :)

Lance is obviously upset at his predicament, chittering in an agitated tone. He resigns himself with a squeaky sigh. He comes to hover near the group and gives his best imitation of a shrug. Tiny, tiny crackles of electricity spark around his head.

OOC: I keep track of any damage in my posts. I find that keeping my HP in my header leads to dozens of autofill headers. I am currently at full health.

Bliss / CatBliss (AC23, HP33 of 80) (Cayzle) 
Tuesday October 24th, 2017 7:25:16 AM

OOC: Fixing my header. That includes losing 18 hp when Bliss ends his rage, and adding the cures offered.

I'll be adding a level of Eldritch Knight to bring Bliss to Bloodwitch 6 / Barbarian 2 / Eldritch Knight 2.

PC sheets are up to date.

Pressi (Melvin) - AC 20, HP 72, CMD 20; see invisible Harper - AC 21, HP 61, CMD 23; mummy curse  d20+7=22 ;
Tuesday October 24th, 2017 10:45:25 AM

(Heals = 8 from Kezzem, and she will take the CLW from Bliss, bringing her back to full health. I assume at this point that her blinking is done.)

Wait, WAIT! Could you fill out this brief survey before you go. Its just a couple or 30 questions to help me improve my customer service as your wisecracking foil, and you'll be entered into our drawing for a Justicar gift certificate.

Also, Even in my own mind, I keep running into guys who say 'mount bone' to me.

Pressi wept as Murphy held her in his arms, kissing his lips and neck. "You really REALLY have to stop doing that," she muttered to him. "I almost... well, we can discuss that later. Since the worst seems to be over...." She makes an attempt at remove disease on Murphy. (Since she already cast remove curse on him, it should work. Roll 22). (That unfortunately finishes my L2 spells, so no more remove curse or disease and my Rogue splash means no break enchant yet. Sorry Tanner.)

She assists Murphy in looking through the items Uthvas had and in checking the other monsters (For anything he can't identify, Spellcraft 18, Know Arcane 8, Perception 16, Know Religion 4). She assists Bliss in making a search through the entire building, looking through the basement and 3rd floor as places not yet searched. She figures they will ask about the fungus later.

In response to Murphy's question about who killed Uthvas, she kind of twitched. "That might be something else for later," she replied.

--------------------

"... So I think the voice in my head is gone, at least for now. I haven't heard him in a while," she finished telling Murphy about the conversations she had and the deal she attempted to make. She had waited until they were in private, not wanting to risk the suspicion of the others on the team at least of yet.

"So, that's what I learned. Uthvas was working for Garron, Garron has partners, Garron insists he wants to be left alone, cough bull waste cough cough, some book, Mt. Bone... And they weren't attacking me with damage because they need to catch me alive. Which means they know about my new build, and that....

"Well, look, I still hold out hope that I can somehow convince them to trust me. But it sounds like they're more interested in my body than my mind. So if I'm going to be their latest "recruit" instead, I think I need to build a better reputation."

--------------------

OOC: I'll be adding a level of Justicar to bring her to BW 6/Rogue 2/Justicar 2 (L10, CL8).

--------------

Pressi
Shield of Favor (14 nonconsecutive rounds)(+3 ac)
message (25 mins left)(OOC: cast at leaving time as a just in case measure)
shield other (half her damage goes to Kezzem)(hours)
see invisible (70 mins)

Harper
Shield of Favor (14 nonconsecutive rounds)
mummy curse - can't heal, need spells quick

-------------

Spells Used
L1: 1/5+13
L2: 4/4+1
L3: 3/3+1
L4: 1/2+1
Tattoo: 0/3
Domain: 1/7
guide/mislead: 1/7
life: 1/1

DM Ken - Not the DM post 
Tuesday October 24th, 2017 12:06:05 PM

30,000 for the entire module folks. This should be enough to put all of you at level 10 with a bit of leftover.

Also, with the parties easy access to remove curse and remove disease, consider all the afflictions removed, even those from your previous failed saves with the exploding zombies.

Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible) 
Tuesday October 24th, 2017 3:08:19 PM

Hobie will gather up any of the things that Murphy points out to him as interesting, and put them in a pile. He's very interested in what these things might turn out to be.

He smiles broadly as he lifts the bag of rubies up and down, feeling the weight. "We've taken out a great evil, which is the important thing, but it seems we're walking away with some nice prizes as well!"

OOC: Nothing too special for Hobie at this level, he took an 8th level of Rogue, and now his sneak attack causes bleed damage.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24  d10=6 ; d8=7 ;
Tuesday October 24th, 2017 5:37:36 PM

hp rolls for Kezzem and Rumpus.

Bliss, are you still at 33/80?

Pressi (Melvin) - AC 20, HP 72, CMD 20; see invisible Harper - AC 21, HP 61, CMD 23; mummy curse 
Tuesday October 24th, 2017 9:18:09 PM

Pressi does make a comment to Hobie that he might want to lay off on the "turning up undead" language. :-)

DM Ken -The DM post 
Tuesday October 24th, 2017 9:51:03 PM


Murphy and Pressi work together to identify the following items.

Dagger. (Just Masterwork)
Potion of Invisibility
Amulet of Natural Armor +3
A Cloak of Displacement
Goggles of Night
A focus crystal for the magic jar spell.

The following items remain a mystery.

A belt. [KA: 20; SpCr: 13]
A headband. [KA: 15; SpCr: 13]
A spellbook. [KA: 20; SpCr: 9]

The spellbook itself will require the spells within to be deciphered individually to determine its value.

--------------------------------------------------------------------------------------------------

With everyone more or less healed, or able to be healed, (make sure to track wand charges) Humbles Sword seems to have a chance to catch their breath. It's unlikely that the other remaining sites need to be checked anymore, as it seems Uthvas and his final lackeys were all found in the same place.

Without the necromancer breathing down their back, it would seem that the halflings have some time on their hands, and nowhere in particular to be.



Bliss / CatBliss (AC23, HP33 of 80) (Cayzle)  d20+22=30 ; d20+22=25 ; d20+22=35 ;
Tuesday October 24th, 2017 10:31:02 PM

Bliss tells his friends not to worry about him. He can heal himself.

(Over the next few days, Bliss can totes do the job).

He also tries to cure disease and remove curses.

He looks for a chance to do his WLA training.

He looks at the remaining magical items and tries to master them:

Spellcraft checks 30, 25, 35

The next day, Bliss is excited to show off a new trick. "Look what I can do!" the fellow morphs into a young halfling, a middle-aged halfling, and then an elderly halfling. "I can even do it as a kitty!" He laughs delightedly. [OOC: Bliss is trying out his new Threefold Aspect spell.]

And finally, Bliss decides he has to do something about these white-shirt people who are so silly. He looks for the party's fans and tries to find a couple of the ones with more common sense. He offers them a job! Fan Club Officers! They can help with his spells, take care of orphans and other good works around town, and try to keep fellow fans out of trouble. [OOC: Bliss has two followers coming. Maybe this is a way to get them?]

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 -- Fly +15 
Tuesday October 24th, 2017 11:59:23 PM

Squirrel-Lance comes over and does a little dance over the cloak of displacement, indicating his preference for loot.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24 
Wednesday October 25th, 2017 12:05:58 AM

Kezzem will probably take a his share of the loot in gold to spend at the Catacombs.



Murphy Leafwin Pipewood (Kim) HP 1/76. Back from the brink 
Wednesday October 25th, 2017 12:42:55 AM


A few tears fall from Murphy's eyes as his re-formed love kisses him. He trembles, from weakness, and for gratitude.

Murphy does query each member of the group as to what happened during the combat, and in particular for the period of time where he touched on the first step into the afterlife. He thanks each for their role, and Kezzem for the finishing blows. He is glad that Lance has become less squirrelly.

He forestalls Kezzem's ministrations with the wand of cure light wounds until the cure disease has first been cast, then receives the healing with gratitude.

He tells the group of his encounter with five of the now dead undead. "They are in much better spirits now - no, I wasn't trying to be funny - and feel very sad they were deceived by Uthvas into doing anything that might harm us." He gives their names, and, where a corpse has enough face left to tell who it was, he identifies whom he can with their body.

Pyre
Speaking of bodies - after identifying whom they may, the druid ensures the bodies are incinerated, summoning a few fire elementals to burn them to ashes.

Except, for the five he spoke with, he will endeavor to keep some small part of each, writing a note as to which body part (likely hair, or a finger) belongs to which person, and keeping each in a separate small bag, with name, description, and a penned sketch of each - based upon what their spirits looked like as they sat upon the porch. "I don't know whether we will be able to appeal to Lord Gargul to return any of them to life, but, having some of their remains may allow that as an option, if their spirits are willing to vacate the lands of rest for additional time here."

Communal Building
Once healed, he asks who are willing to finish up exploring the building (maybe finding more treasure?), further evaluating and dealing with the fungus (with consultation with Madame LaRue, at least). And fixing it so that it does not mess up anyone else. If the building can be purified, let it be so. If not, then he requests permission to burn it to the foundation.

White Shirts
He discusses the promise he made to the spirits of the deceased white shirts. He agrees with Bliss that we need to reach out to them - and provide some solid guidance. He aids his friend in his endeavors. Over the next few days Murphy tries to find the families, friends of Setty, Miller, Jax, Evan and Corey. He figures some will want to know, others may be angry at Humble's Sword for the troubles besetting the white shirts. He does, in such a case, recommend Uthvas Bethud as the object of their anger - who kidnapped two members of the Second Dinner Club, and who subverted many White Shirts, deceiving them strongly. And asks for help in getting the truth out about Humble's Sword. "We are not some sort of little gods to be worshipped. We are just people, with certain skills, trying to help and defend our town, our people, and the Crescent Valley way of life. We cannot do it all on our own - each able citizen with affection for their homeland should do what they can to help in their own way."

WLA Training
Murphy attends with Bliss and any others who wish to update their training in Angel Springs with the Woldian League of Adventurers.

Magic Distribution
"We earlier had an amulet of natural armor, which we sold. I think I need the amulet (+3) - it's way too easy for people to hit me - and it will work even when I wild shape."
He has no objection to Lance's desire for the cloak of displacement.

Family and Friends
He proposes a dinner for all at Humble's Sword's burrow near the river. He asks Hobie, "Would you care to join us for more adventures? You gave us good information on the Communal Building, and showed yourself skilled in combat. Tell us your thoughts, Hobie."

Giant Tower Clarification
Is the tower to the north of the town again fully functional and reintegrated into the multi-tower ley-line grid which defends the valley from really biguns? In other words, did the three members of the SDC fix it before Garron went rogue?

Murphy Leafwin Pipewood (Kim) HP 76/76 
Wednesday October 25th, 2017 12:46:11 AM


Alone with Pressi
"It's been a busy night and - after a sleep break - day and start of night," Murphy says to Pressi. "Though it may appear I was totally preoccupied with, I dunno, fungus - I did note you occasionally seemed to be engaged in an inner conversation. I figured you would let me know what was going on at a time of your choosing. Though you quickly mentioned sensing Garron inside you - you made haste to cover your tracks on that one as Lance seemed quite concerned about the notion. I think Bliss noted the duality. Thank you, Press, for filling me in." He winces at times as she describes the conversations she had with the inner Garron. Murphy alternates between frustration and humor at the fragmentary wizard's opinions regarding himself. "So, I'm a cowardly idiot, eh? That's news to me," he chuckles. He looks at his hands. "Between our erstwhile friends and our enemies, lately, I feel a mite misjudged."

"Regardless, I am glad that Garron has fled your mind. Despite his claim to not be evil, I think he has misjudged himself. His deeds of this past day have proven evil. Feigning hospitality, then sending monsters to slay us, and trying to possess your soul. In league with Uthvas. Neutral? Nope. Garron has stepped boldly toward wicked as far as I can discern."

"Ah, Mount Bone - which we've already been told about, and where Uthvas sought the evil book. Likely we'll come across him again. With Uthvas promising this is not over with - I doubt it's over. But for now, we have won, and his most recent body is useless. Wonder where his amulet is? Does the physical Garron have it?"

"Oh, and, me asking about goings-on when I'm not in the same place, even though you have the message spell going? I can hear you, and others on the message chain - but I could not hear the halflings you were conversing with - so it helps to fill in the gaps. Keep using the message spell - it's not useless at all. Just not a total communication package."

Finally, he asks her, "Say, shall we pick a night and go dancing, my heart?"

Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible) 
Wednesday October 25th, 2017 1:09:56 AM

Hobie is also eyeing the Cloak of Displacement, thinking about how handy that might be in melee combat.

OOC: How does the group usually go about dividing up the loot at the end of things?

Hobie answers Murphy's request, "Well, I wouldn't be opposed to it necessarily. You seem to be as good of adventuring partners as any I've worked with in a while. Let's see what adventures come up next, and if my skills are useful, and the payoff is enticing, perhaps we'll find ourselves working side by side once more."

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Wednesday October 25th, 2017 1:37:18 AM

ooc: Header update. Hobie, we engage in gentlemanly duels. Ready to get your trash kicked by a squirrel?

Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible) 
Wednesday October 25th, 2017 2:37:09 PM

Hobie will gladly cede the cloak of displacement to Lance. He likes it, and thinks it could be quite handy, but he's saving up to buy an enchantment for Prowler (his bow).

Pressi (Melvin) - AC 20, HP 72, CMD 20; see invisible Harper - AC 21, HP 61, CMD 23  d20+8=20 ; d20+8=19 ; d20+18=29 ; d20+18=28 ; d20+18=38 ; d20+18=23 ; d20+18=20 ;
Wednesday October 25th, 2017 5:10:58 PM

With Harper feeling better, Pressi takes some time to recheck some of the items, rolling as follows:

belt (KA 20, spcr 29)
Headband (KA 19, spcr 28)

For the spellbook, she asks if anyone has the read magic cantrip. Otherwise, she flips through a page or two, making a couple of spellcraft rolls. (Nat 20, 23, 20).

She asks Bliss if he wants the Magic Jar gem before taking it herself. With others taking the cloak of displacement and the amulet of natural armor, there isn't much in the pile left. (There are nice items, just stuff she has.) She also welcomes Hobie aboard, and relaxes that he and lance aren't killing each other. (She also gets the enchantment thing - she might want to upgrade her chain as well.)

-------------

The next day, (after a night of dancing), Pressi and Bliss begin to make plans for what appears to be an impressive coven (they get four followers each). Like Bliss and Murphy, she agrees that better outreach to their fan club and searches for smarter members might yield a crop less likely to get captured or spread poisons, but focuses primarily on ex-members and sidelined members that might have shown an independence.

To Bliss' general church of faith, spells and good works, she begins to develop a wing devoted to capturing and holding wrongdoers. This might require even more space than the other, requiring resources to track fugitives and space to hold them. She asks her team mates how they might feel about trying to capture the (non-undead non-construct) evildoers.

She takes some time to smirk at Bliss, who just learned a spell that's been on her books for an entire week now. (Though they have similar builds, Bliss is a CL behind Pressi.) She really only received one new trick recently, and she can't really show it off here.

She also takes some time to go out upon the community, gauging just how much of an outsider she really is and how much their view of her has changed. To that end, she tells the rest of the group about her discussions with Garron. (Boy, did he think little of you guys. Though she thinks at least in regards to Murphy that Garron was trying to get MORE under her skin.)

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Wednesday October 25th, 2017 5:51:46 PM


Update header, link to (in process) 10th level update of character sheet.

Bliss / CatBliss (AC23, HP33 of 80) (Cayzle) 
Wednesday October 25th, 2017 9:19:44 PM

Bliss says no thank you to the magic jar gem and to all other items. "I can just go shopping at the Catacombs." he says. "Did you know my mom started her career as a clerk there?"

Bliss thinks Pressi's plans are great ideas. "Miss Pressi, if we can stop bad guys and bring them to justice, that sounds like a good idea to me."

Bliss is happy to train with Murphy. He does have a comment, thought. "Mister Murphy, it sure is a nuisance when you are shaped like something that can't talk. Have you and Miss Pressi thought about a Permanency Spell to share a Telepathic Bond? It's expensive, but I know she worries about you."


Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Wednesday October 25th, 2017 10:43:47 PM

Lance visits various churches in town to see if any divine spellcaster can break the curse keeping him in his current state. Though he cannot speak Common or Halfling, hopefully the sight of a levitating squirrel and pantomime should be enough to convey his needs.

If any party members should like to help, it would be appreciated.

DM Ken -The DM post 
Wednesday October 25th, 2017 10:47:43 PM


***NOTE***

DM Error. The Cloak was not a Cloak of Displacement, but rather a Cloak of Resistance +2. The Robe was a Robe of Blending.

Sorry about that!

**************

Belt = Belt of mighty constitution +2
Headband = Headband of Intellect +2

**************

Bliss and Pressi continue to blend closer and closer together in terms of ability, while drifting farther and farther apart in terms of approach. While there is no such thing as a stereotypical blood witch, seeing as those practitioners have a near limitless range of possibilities when developing their power, both of them seem to be cast from completely different molds.

This of course, makes the dynamic of their service to Maab interesting to the casual observer.

Speaking of observers, one of the white shirts is easily tracked down, who fits Pressi's search. An older halfling, 42 years of age, who was booted from the White Shirts because she wasn't young, or hip enough, to stay in the group. This woman, Chicory, had demonstrated some minor magical talents, and could probably use a teacher.

As time passes, accounts of Pressi's new powers begin to circulate. While she never really feels outcast, she does often hear the conversations about herself to include mostly compliments, such as "Even if she is an odd one, what with that witchcraft and whatnot, Pressi is still Pressi, and Humbles Sword means to look out for us all."

So while she's marked as "A strange one", a moniker that should be completely familiar to Bliss by now, given his penchant for being something of a teacup halfling, at no point has she openly felt unwelcome.

------------------------------------------

Hobie finds that his relatives are incredibly pleased with the name he's quickly made for himself. Lance discovers that life as a squirrel isn't the worst thing ever, and once he finds someone with Break Enchantment, it will all be over.

------------------------------------------

Murphy, as always, is very busy. He invites Hobie to join them permanently, and so long as there is money and fame, Hobie seems to be in agreeance.

The tower to the north is -not- restored. It seems Garon undid as much of the work as he completed, when the others weren't observing.

The community building is burned from the ground up, and no signs of the fungus remain.

Kezzem has no large plans, but requests his share of the goods in gold. And speaking of gold, the blood rubies are appraised for a hefty sum of 48,000 gold. Split evenly, that comes to a base of 8,000 gold per person, on top of any catacombs value for the items recovered.

-----------------------------------------------------------------------------------

(Regarding loot split, the easiest thing to do is to add it all up, divide it out, and take your shares that way. Don't worry about your current WBL. I'll bring anyone behind up with a clearly targeted drop, which will also be announced as a targeted drop in the DM posts. DO make sure your total wealth is accurate on your sheets.)

------------------------------------------------------------------------------------

After a few days, the good constable Roscoe bids you all meet him in front of his office first thing the next morning. He says he has a gift for you all.

-----------------------------------------------------------------------------------

(Roscoe's gift is a fixed point in time. Feel free to spend your time doing as you wish. Just include something of a time log.)

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24 
Wednesday October 25th, 2017 11:24:32 PM

Kezzem makes gagging noises when Pressi and Murphey start getting smoochy.

He will see that the bodies of the White Shirts are properly buried and says prayers for all of them. Or at least, makes up some prayers that sounds like something followers of Gargul might say. This whole religion thing is still new to him, and he was never very good at memorizing things. Unless he was counting cards, but those days are behind him now.



Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Thursday October 26th, 2017 4:04:31 AM


To Turn a Squirrel
"A scroll of break enchantment, scribed by a paladin, costing 1,000 gp, and read by Kezzem, could help you, Lance, regain your charming halfling visage. If the cleric Tendel were with us, he could cast the spell. If Shel, our sorceress, had not left, she, by now, may have been able to cast it. Perhaps the holy mother Sarabella Lovesong of the Temple of Flower can cast it. Let's check with her." And Murphy does so.

"So, Lance Squirrel - those are options. If Sarabella cannot do so, do you want to come with Bliss and me to Angel Springs? Maybe a WLA officer may be able to help transform you back."

Giant Tower
This must be a priority. Murphy wants to consult with the two good wizards of the SDC to see if they can fix some of the things that Garron sabotaged. Via his family grapevine, he again sends out word that the town could use the help of his cousin through his father's twin sister, Aunt Shanzi Lips Pastna Pipewood, and Uncle Jonno 'Vines' Swordfern Trufflefinder - their son Grigory Hamwich Fern Pipewood Trufflefinder, a 14th level wizard. Shoot, he could take care of Lance, too, besides working on the tower, and was born here in Humble's Ford. He is a few decades older than Murphy, but they know each other from some family get togethers when younger, moreso by reputation.

White Shirts
Murphy is pleased with the progress Bliss and Pressi are making with them, especially as he learns about Chicory. Again, he does seek to find the families and/or friends of the whiteshirts from the Communal Building - also the ones he sketched over at the farm.

Meeting with Roscoe
Likely the group will need to meet with Roscoe before they head off to Angel Springs for training with the WLA. So, early the morning Constable Roscoe appoints, Murphy ensures everyone wakes, eats, and goes to see just what it is that the official might have for them.

Journaling
As he does while adventuring at least once a day, Murphy keeps up his journals, writing detailed accounts of those things he and Humble's Sword do, say, and accomplish.

He still is having a hard time processing the departures of his good friend Shel, and of Alleah. And puzzlement about the disappearance of Sky, without a word.

Is it time to contact prior members of the group, to see if they might be interested in rejoining them?

WLA
Murphy consults with the WLA about revamping some of his skill sets, after talking some of these things over with Pressi, Lance, Kezzem and Bliss. He'll include Hobie in the conversation, too. "I've seen each of you - well, except for Hobie - change around skills and abilities, especially in recent times. If you have suggestions for me that could help me be a better overall fit for our group, I'm open to listening."



Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible) 
Thursday October 26th, 2017 9:18:32 AM

Once the loot is sorted out and divided up, Hobie will spend a few days shopping, excitedly headed to the catacombs to get Prowler enchanted. He is currently facing an existential crisis, and will ask anyone who will listen,
"I can't decide! Should I ask for a Shock enchantment, or a Flame enchantment? They both have their merits, and I just can't decide!"

He will also head to the local tavern, with his cousin, Constable Roscoe, filling him in on everything that happened since he asked Hobie to join the group.

When the day comes for the group to meet with the constable, having crashed at the Roscoe's place during his stay in town, Hobie will already be there waiting as the other party members begin to show up.



Pressi (Melvin) - AC 20, HP 72, CMD 20; see invisible Harper - AC 21, HP 61, CMD 23 
Thursday October 26th, 2017 9:47:22 AM

(I'll post more fully later but I wanted to get this in now.)

With the dawn of a new day, Pressi gets to work clearing Lance. While she doesn't have Break Enchantment (a side effect of splashing Rogue instead of going pure BW), she does have remove curse, a second level spell that the clerics (and an earlier DM ruling) insists will also change the polymorph. (The only reason she didn't try this before was that she ran out of spells and she figured that the clerics that helped Harper would also help Lance.)

Pressi gets 4+1 casts a day of L2 spells. She spams Remove Curse until it breaks through, even if it takes a couple of days.

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23 
Thursday October 26th, 2017 1:31:28 PM

Header Update - L10 Build

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Thursday October 26th, 2017 5:29:08 PM


"That is a real good idea, Bliss," Murphy says of the permanent telepathic bond. While he's at it, he checks in with his immediate family - father, mother, siblings, whatever uncles, aunts, grands, and cousins may be around.

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23 
Thursday October 26th, 2017 5:46:40 PM

Murphy doesn't really respond to the idea of a permanent telepathic link. Pressi almost flips out right there on Bliss. "Look, I get the tactical benefits," she concedes "but I still have a room outside of the guild hall. I won't even share a streaming password with him because I don't want to owe him... Ok, breathing, remember to breathe..."

She accepts the new ways the society looks at her, and begins recruiting in earnest, telling potential followers to find her at the Dancing Pig (more of this to follow). She also starts hitting the libraries and the temple. She considers reaching out to see if Alleah and Shel made it home, but considers against it. She even uses her new talents once avoiding a Shel looking halfling on the street.

Chicory is of course welcomed with opened arms.

She takes some time to discuss tactics and ideas with Murphy (Kim and I have been going over some build and gameplay ideas so that he might survive the next boss battle.) She figures she might need more training from the WLA (how does it work going from L9 to L10, is it any more money? is it just +1 skill point?)



Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16  d20+15=35 ;
Thursday October 26th, 2017 11:16:38 PM

Lance racks his now squirrel-sized brain, trying to figure out if his current condition is a curse that can be dispelled by Pressi, or if it is an enchantment that needs to be addressed by a WLA office.

ooc: Knowledge (arcana) check 35. Natural 20.

DM Ken -The DM post 
Thursday October 26th, 2017 11:44:17 PM


Lance does find some help with his condition. The high priestess at the temple of flower helps make sure he is right as rain in no time. While she does not charge him, she insists that he find an opportunity to serve another, as she has served him.

Kezzem does his best to oversee the funerals of the fallen white shirts. Considering Gargul, he is fairly certain that the curmudgeonly old god would want him to make sure and use the fallen fans as a teaching experience, to make sure that others aren't as wasteful with the lives they were blessed with.

Murphy insists on hurrying along the remaining two wizards of the Second Dinner Club, but finds that his insistence at aid is being found as something of a nuisance. Stinging from a second betrayal, unsure exactly how to undo Garons sabotage, and not willing to trust anyone else but themselves for a time, the SDC politely, but firmly, shooes Murphy away.

Murphy finds, in a stroke of luck, that the families he seeks are all related. The fallen white shirts who greeted him in the afterlife were all related, cousins, second cousins, and a pair of brothers.

Hobie considers some various methods of enchantment on his bow, Prowler. Flame? Shock? He recalls fewer creatures have resistance to electricity, but those that due are usually outright immune to it. Fire resistance is found in a lot of enemies, but a flaming arrow has other uses. Choices choices!

Pressi, who was totally willing to help Lance (but her DM got to her posts last!) finds she has not much to do other then find out how she fits in. Pressi seeks out willing followers, but other than Chicory, has little luck for now. Chicory seems to possess strong talents as a spellcaster, and some formal training as well. In the places she asks around, she gets a few odd glances, and one person promises to put the word out, but goes right back to chatting about her prize winning carrots.

Bliss seems content catting around for now, and pounces mice like they were bad guys. In his patrols of the field, he pounces a certain mouse, that quite promptly yells, "Ouch!" After a confusing moment, another Halfling, who looks eerily similar to Bliss himself, sits on her rump, rubbing her head.

"My name is Joy!", she announces. "Pleased to meet you. More pleased if you hadn't pounced me. Sorry to pry, but why were you running around as a cat?"

(See DM email on coven)

-----------------------------------------------

Roscoe happily greets you all, remnants of breakfast poking out of his pockets and on his face. If you had to guess, you'd say that currently, he smells like bacon.

He has you all follow him out to the burned out hull of the community building, trashed just several days ago. A large plot of land, 360 ft by 360ft, has been marked off with large, brightly colored ribbons.

Others are in attendance here, including both Joy and Chicory, as well as the remains of the white shirts, who are no longer wearing white shirts. It seems that Murphy's talks have had some impact, and for the most part, the group seems to have disbanded, other than a few younglings who refuse to give up their role play.

Roscoe clears his throat, then gets to business.

"Humble's Ford! How about applause for Humble's Sword!"

There is some clapping and whistles from the small crowd of 30 or so Halflings, but halflings in general do not a loud ruckus make.

"The township of Humble's Ford has seen fit to deed you with this plot of land, to build here however you see fit! The funding will come from the townships in and around the valley, with a large portion of the sum to come from an un-revealed benefactor."

Roscoe shivers.

"Seriously, these folks were kind, but scary. You knew they were strong! They just said they had put an eye on Uthvas, and were pleased to see you helping others."

He gets back on topic.

"Consider this plot of land a gift from us all, and put it to good use! There's no need to do anything immediately, but maybe start building this land up as a base of operations? Ya know.. because when danger finds you all again, you'll totally be all the way over here, in this secluded area away from the rest of us, and able to fight back from inside your mighty bastion!"

He points at a halfling carrying some papers, with a monocle and a mining hat on, for no good reason.

"That is George, and he is the foreman in charge of getting you set up! Let him know when you've made up your minds!"

Roscoe waves his arms wildly.

"Three cheers for the heroes!"

While the crowd cheers, Roscoe fidgets nervously.

"Of course, you can use the guildhouse.. in the town.. for anything you need until your new place is built. And if you still need to rent it, for your uh.. witchly proceedings... now that you're all one big giant coven of witches or something, that can be arranged."

DM Ken -The DM post 
Friday October 27th, 2017 12:03:51 AM

(Pressi your character link is broken.)

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23 
Friday October 27th, 2017 10:19:37 AM

New link test

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Friday October 27th, 2017 12:21:52 PM

"This... this is astonishing!" Murphy says to Constable Roscoe and the small gathered crowd. "If I may speak for all of us - but don't worry, I'm sure they'll pipe up, too - we are most grateful."

Planning earlier to do some work on plantings around the river burrow, the druid pulls from the haversack (that he even wears about town) a clipping from an oak tree. He holds it aloft. "One of our goals for Humble's Ford is that it will grow, and prosper. With that in mind, I wish to plant this wee oak. It starts small, here in my hand. But with the good soil we have here in Crescent Valley, and a bit of attention and care - may it grow into a mighty oak tree, under the shade of which children may play, and friends may speak.

"Let's put it... there!" Murphy points to a place near the southeast corner, the closest part of the plot to the main part of the town. He pulls out a trowel, waves for those gathered to join him, digs a little hole, loosening the soil. "Constable Roscoe, would you do us the honor, as an official of our dear town, by placing this young plant here in the ground?" Once he has done so, Murphy claps, then gently packs the soil about it, creates just a small amount of water to rain down for a few seconds around it, and then casts a focused version of plant growth, to allow the small shoot to spring up rather quickly to the height of a few feet [if the DM will allow for this impromptu modification to the spell - have been planning to work out some plant care spells for Murphy].

Hobie Browncloak (Nick T) HP 70/72 AC 24 CMD 24 Hero Points 2 (Invisible) 
Friday October 27th, 2017 2:27:41 PM

Hobie is impressed, but not surprised by the constables generous gift. Hobie knows a lot of the generosity of his cousin, and this lines up with the Roscoe who has given Hobie so much over the years.

As a brand new addition to the group, and still feeling more like a hired sword than a full member of Humble's Sword, Hobie stands back with his head low, uncomfortable with the clapping and cheering of the crowd. He let's the other members do the talking, and he thinks to himself that this might be a pretty nice place to call home, IF he does end up becoming a full fledged member of the group.

Bliss / CatBliss (AC23, HP33 of 80) (Cayzle) 
Friday October 27th, 2017 8:41:16 PM


Bliss is happy to make a new friend. "Wowsy! I had a sister named Joy once! Hi! I'm Bliss, and I'm an adventurer. Some day I want to be a hero. Look at my hero badge!" He shows off his WLA badge. "It means I'm like a hero in training. So far my friends and I have beat giants and ogres and goblins and undead things and other monsters."

He talks with her for a while. If she is friendly, he'll mention that he's looking for friends to work for him and help him do witchy things and to help people. Does she know anyone like that?

=====

Bliss likes the new spot, but he hopes there will be a space for a wildflower garden, and maybe a fountain and some nice trees. He's thinking maybe one of the people he hires can be a gardener.

DM Ken -The DM post 
Friday October 27th, 2017 11:44:56 PM


Joy seems totally stoked to meet Bliss. "I'm like that!", she announces.

---------------

Roscoe and the folks clap as the tiny branch is planted, and augmented with Murphy's magic.

---------------

Hobie tries to resolve feeling like a hireling, as opposed to a group member. It was just recently they've all become acquainted. Hopefully, with time, he will feel more at home, either in the valley, or with the Sword.

----------------

After some clapping and chitchat, the crowd disperses. All except for the foreman, who hangs around for a short while.

"So, did anyone have any idea where I should start? Rooms? Building materials? Anything?"

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Sunday October 29th, 2017 11:04:26 AM


Talking with foreman George
"Materials? Why, earth, wood, stone, metal, might all be good materials to include. Tell you what, this is something we need to think about and talk over. To begin with - how about something to give you and the workers some shelter and a workshop? Also - I might be able to get some strong help for very short periods of time for digging and moving things in the early stages.

"So, go ahead and get started on that. My friends and I will talk things over, and then give you an answer, say, within five days - perhaps sooner. We may be chatting with you about options during that time, too. We'll want to decide whether we are going for a series of burrows - or a huge burrow, or a castle, or a mansion, or some crazy mix of things. But first - you make the workshop and shelter. How about if it goes about there?" Murphy finds a spot about 25 feet from the edge closest to town, and 100 feet from the tiny oak. "Does that sound all right?"

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Sunday October 29th, 2017 12:58:29 PM

Take a Bow - getting back to Hobie's query
As Hobie has asked for input, Murphy says, "Well, Hobie, good decision point. Now, both Lance and I go rather heavy on electricity." He underscores this point by casually calling down a lightning arc about ten feet away, harmlessly flowing into the ground. "You may have seen Lance's fingers crackling with electrical energy, and he called down lightning on Uthvas.

"I think we can use more fire damage, if the choice comes down to those two. Our friend, Sky, who was with us until yesterday, had a bow that did icy damage, and that was very helpful against a fire giant, and against many others, too. Not as useful against a frost giant - where fire would have served. But, it's your bow, and your call!"

For the foreman
Once back in town, Murphy contacts Pirnook Deeppockets at the General Store. "I want a cooking grill that can be used outside. We will be having workers helping us out, and want to be sure they are well fed. So, something fueled by, I suppose, wood, or - what fuel would you recommend for a grill? What options do you have, or can you get? I'd like to buy it from you to give to George, who will oversee the building project." He asks the cost, and how quickly it will be in the store.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Sunday October 29th, 2017 6:18:35 PM

"We should build our new place by the cemetery to watch over the resting dead," suggests Kezzem. "And a shrine to Gargul, of course."

OOC: Sheet updated.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Sunday October 29th, 2017 11:58:44 PM

Lance waits until the party is off to the side and away from prying ears. "Are you guys certain you want to settle here? Permanently? We're just going to keep drawing the wrong kind of attention to this little town. It might be for their good for us to scoot along and find a larger settlement."

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23 
Monday October 30th, 2017 12:02:37 PM

"What do I want for my guild hall?" Pressi asks. "Oh, just the usual. Training facilities, crafting areas, large iron throne, penis storage... Oh and I will need a walk in closet for my room."

Pressi had finally dug herself out from the one thing that they never tell you is the downside of being a vengeful spirit of the night tasked with tracking monsters such as yourself: loads of paperwork. Personnel needed to be gathered, a mission needed to be decided on, she had already had to change Gods twice and deal with getting the Justicar sect to trust her provisionally... It's almost like a divine inspired closed organization devoted to the promotion of lawful society didn't entirely trust a flippant stealth based blood tinkering arcane twisted from all recognition. Who knew, right?

Backing off some on her more Justicar elements, Pressi suggests a compromise. The Pantheon worship house is a community center that provide sanctuary and comfort, perform good works, and provide regular and redemptive worship. In other words, a way to combine Bliss and Maab's interests. But of where to house what would be such an impressive set of personnel and activities, particularly given that they would want it separate from the guild hall (and accessible to everyone).

But all of that, guild hall or Pantheon hall, would come later. For now, Pressi stayed at the Dancing Pig, the holloween celebration in full force. As a witch, she needed to fully delve into the spiritual holiday that honors her outsider kin, even at the sacrifice of getting drunk. But she was also on a mission, using the festivities to observe for magic and personality traits that she might wish to recruit from.

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Monday October 30th, 2017 2:59:30 PM


"Kezzem - the cemetery is a walk of 60, 70 minutes from the 3 acres that have been granted to us. Can we watch over them from afar, perhaps?" Murphy gently inquires. "Shrines on the lot to Gargul, to Eberyon, to Maab, to Pantheon, to Domi, and Alemi, to Ffloy, and there must be one for Flower. Perhaps Wardd, too, though Alleah has left us, and Shel, both of whom had her own affinity for the deity of luck. Also, the Culverwood, where I was born. Bliss's ideas about having a garden and a fountain and trees are good. Perhaps an acre can be devoted to gardens and such, with shrines placed about it."

"Lance, we are called Humble's Sword. We originated here in Humble's Ford. Not in some far off place. We have been tasked many times to defend the area. Regarding permanence - very little in life is permanent. But settle here? Yes, I am certain this is where I want to be. Oh, I will always be happy to travel elsewhere, certainly. But a large part of my family and many of my friends are here. I don't want to scoot off elsewhere, and leave this behind. Others' views may vary. That is mine."

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Monday October 30th, 2017 4:19:51 PM

Hobie brings back six sacks of gold, each weighing the same. "Here's everybody's share of the loot. There's 12,233.5 gold in each sack. Enjoy."

"I don't have much of an opinion on what we do with the headquarters, but I would very much appreciate a bed to lay down in, and I'd love an archery range to use for practice."



ADM Kim - New Humble's Sword Acres site map 
Monday October 30th, 2017 10:57:27 PM


Gang - am working on a map of the new site we've been given. I've got the 'Master' map sheet, plus, for the moment, sheets called Map2, Map3. Please leave the last one, called 'Original', alone. Make merry with the rest. The additional maps - you can get rid of whatever you want, add, embellish, improve. And let's use the 'Master' for what we agree upon. Or something like that. The scale is 1 square covers 10 feet. We can make a more detailed version later.

Get your fingerpaints on. Go to town. Here is Humble's Sword Acres - and, no, we don't have to call our place that.

-Kim

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Monday October 30th, 2017 11:22:47 PM

"Very well. In that case, I am going to build a tree house! All I need is a tree feather token. It will also be a shrine to druidism, for those who are not of the theistic sort."

Bliss / CatBliss (AC23, HP33 of 80) (Cayzle) 
Monday October 30th, 2017 11:25:47 PM


Bliss does not really much care where they live, or even if they have a steady home at all. "My mom never settled down until someone gave her a castle," he remarks. "Still, this spot is nice."

He thanks everyone who worked to get the loot settled. He thinks ab out what he can now buy.

DM Ken - Meaningful Dreams 
Tuesday October 31st, 2017 12:01:36 AM


There is much talk about plans for their new home.

What should they call it? What should go in it? Who should live in it? Was everyone certain they should even build in humbles?

These discussion took the forefront for some, and backseat for others. As far as Bliss and Pressi were concerned, they HAD homes already. The underside of a cooking pot and the Dancing Pig, respectively.

(All of your suggestions are great ones! Thanks to the ever vigilant ADM Kim for starting the spreadsheet on your estate before I could! )

The day passes lazily, until Hobie arrives with some stacks of money for everyone. It looks like catacombs trips might be in order now. (Make those purchases tomorrow if at all possible. We might be starting something new rather quickly.)

Night falls, and Pressi dances. Pressi drinks. She reflects on the small changes and the large changes she's made in life. After a bit of time in both song and drink, most of the halflings in the Pig who had any reservations about the Witch seem to lose them altogether.

She becomes a sought after commodity, and the dances seem to come one after the other!

------------------------------------------------------------------------------------------------------------------

That night, both Pressi and Bliss find their sleep to be fitful. The dreams that come are sharp and vivid, and for Pressi, they carry with them a bit of pain for and foreboding.

Bliss dreams of Maab. Not even Ma'ab in a general sense, but he sees what he can only assume is Maabs visage itself, exactly like he's always pictured her. She seems upset, looking back and forth from him to the edges of the valley. At one point, she runs her hand through some fertile humbles soil, and it dries out, quite quickly, to rock. Just as alarming, Bliss feels incredibly hot. Just when he thinks it's unbearable, he wakes up in a sweat.

Pressi's dream is much more succinct. She finds herself walking through Humbles Ford alone, yet aware of the ever watchful presence of The Lady Justice AND Pantheon. Both deities seem to regard her cooly, as if evaluating her, or perhaps judging her worthiness. The pressure from their combined scrutiny intensifies, and Pressi feels as though she might implode from their combined gazes. Before she succumbs however, she hears a scream, and the pressure dissapears.

Before her she sees a multitude of creatures, all inhabiting the body of one creature. Or perhaps, it's one creature constantly shifting forms? Every time she thinks she had a bead on what she's observing, it shifts again, and from it pour waves of confusion and chaos, and Pressi feels as though her grasp on just what it is that makes her, "her", is slipping away. With a startled gasp, she awakes.

--------------------------

The next morning, both Blood Witches seem particularly drained. Both Pressi, and Bliss, suffer a -2 modifier on their concentration roll to successfully gather Woldsblood for today.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday October 31st, 2017 10:40:49 AM

"Hey, you too don't look so good!" observes Kezzem. "Anything I can do to help?"

OOC: Not familiar with the blood witch class, so I have no idea if any healing spells would help at all.

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Tuesday October 31st, 2017 12:12:19 PM

Hobie looks at the plans that other's have made for the new HQ.
"That archery range looks mighty nice. I can shoot from up to 300 feet there. Perhaps I won't have too much trouble sticking around after all."

Hobie's face will grow a little more solemn as he goes to talk to the group (at some time when the whole group is gathered)
"I was hesitant to say earlier, but now I that can see that most of you have your share of darkness in your pasts, I guess I can share with you now. I used to make my living as a thief. Those days are behind me now I can promise you. Some things went wrong, my partner killed somebody, and I had to get out. My cousin Roscoe, the good constable helped me clear my name."

"I am not a thief no more, but I've still got the skills. As long as we're working for good, I don't mind using them. I'm pretty good at opening locks, at sneaking into places, and I'm not too shabby at picking pockets. If you're willing to have me as a member of Humble's Sword, I'll help in any way that I can."

Bliss / CatBliss (AC20, HP80) (Cayzle)  d20+8=18 ; d20+27=43 ;
Tuesday October 31st, 2017 1:44:53 PM


It's a new day! First things first, he has an obligation to Mother Maab. He concentrates, and using his witchery pulls a drop of Woldsblood into the Wold! He has to make a concentration check vs DC14, now that he can cast 4th level spells, and the check is at -2 because of his bad dreams.

A concentration check is 1d20 +Int Mod + caster level, or 1d20+3+7, plus the -2, so 1d20+8 to get that DC14. Bliss rolls an 18, so no problem. People nearby may feel a bit funny as Bliss pulls the magical energy into our dimension. Then he sends a big chunk of that energy off to the Silver Queen, per their pact, and then uses the rest to power his spells for the day.

Task accomplished, Bliss casts his Threefold Aspect spell like he always does. Then he grabs his cauldron and goes a-looking for Miss Pressi, and also for Missy Joy and Missy Chicory.

If everybody agrees, Bliss does a Basic Ritual That lets him change into kitty shape at will. Then he'll do an Intermediate Ritual to share a Shield of Faith among himself, Miss Pressi, and Pressi's spirit companion. If Pressi wants to do her own Basic Ritual, maybe the Ritual of Warding, then Bliss will help, although he cannot benefit from it -- you cannot benefit from the effects of two Basic Rituals in the same day. If the ritual goes awry, though, Bliss would be subject to the penalty.

Anyway ...

Ritual of the Grimalkin ... Handle Animal check ... base +17 ... +5 from friends in the coven ... a net +22 vs DC20 means that failure is not an option. No need to roll.

Ritual of Sharing ... Spellcraft check ... base +22 ... +5 friends ... a net +27 vs DC30 ... the roll is a 43, so no problem. The shared Shield of Faith has a total duration of 70 rounds, and divided three ways, that's 23 non-continuous rounds each for the three sharers. [OOC: Oops, forgot to change into eldest aspect of Threefold Aspect for the ritual, which would have bestowed an extra +1, but moot because unneeded anyway!]

Happy to have worked his bloodwitch magic so well, Bliss smiles at Kezzem and says, "Thanks anyway, Sir Kezzem! I think we'll be fine here on out."

Bliss assumes his youngest aspect, changes to kitty shape, and pounces on Murphy. "Meow!" he says. Then he dashes off to the Catacombs.

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23  d20+10=28 ;
Tuesday October 31st, 2017 3:30:42 PM

In answer to Kezzem, Pressi tries to explain what is going on, but her own understanding is shaky at best. She could cast Ill Omen just by having such conversations, she realized.

With a flip of a spell and some hair of the dog, Pressi flips her drop of Woldsblood, literally making it dance. Still, she couldn't feel more unsettled about her dreams, which she assumed was a warning in regards to her own warring skills and personality.

Pressi is reading one of Miss Chicory's reports when Bliss found her. (I'm going to be introducing my followers one at a time through the rest of the week). "Jamir Badapple. Young follower of the team that tried to unseat Humbles Sword way back when through then-undisclosed magical cheating. Then followed up by going his own way, using divinations and transmutations to cheat customers until finally caught. Insists he is looking for redemption. Real problem with authority, how unusual for a halfling." Pressi closed the file. "Let's see what this guy can do."

She remarks to Hobie that ex-thieves seem to be a specialty here at the Ford. "I won't ask too much detail about what happened to make things go south. I kind of know personally what its like to still have to use the skills, but will gladly leave the thieving to you."

Pressi does have a thought about the map. "We ought to have a public area where people can come in for meetings without entering the rest of the guild house."

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23 
Tuesday October 31st, 2017 4:41:32 PM

Also, Pressi recommends a crafting and rituals section for arcanes.

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