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Many Happy Returns
Thanks a Boatload


DM Kathy 
Monday August 21st, 2017 10:26:06 PM

You have many plans and ideas--some short-term, and some long-term. Your immediate decision, however, seems to be whether to leave Comeri with the two boats you have, or whether to teleport to a nearby port and acquire more, so you can get everybody off at once. Each idea has its merits; the question is which one you want to choose.

You are able to find a rough valuation of the island, the mine, and the buildings, though you're not sure how recent it is. [OOC: I don't want to do that math just yet, so for now let's say you have a rough estimate and we'll get specific when we need to.]

On the dock, a sleek gray cat saunters out from behind one of the bulkheads on the keelboat. It stretches, jumps down to the dock, and begins looking around alertly.

RobC - CatMan 
Monday August 21st, 2017 10:41:22 PM

The cat sits quietly, it's back to the water. It doesn't seem at all bothered by the people about. In fact, it barely acknowledges them. It doesn't meow for food, nor brush up against any legs.

It simply sits and watches the goings on, until it spies the party. Then the cat simply stares.

It's whiskers twitch a little at the sight of the linotaur Zeoll, and it cocks it's head on seeing Terser - focusing on him.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Monday August 21st, 2017 11:08:22 PM

Jozhur is quite keen to Zeoll's idea, "Such a thing would be possible? That would be great, though it would be best to have some sort of trained militia to fend off any attacks until we arrive. Not to mention, we may not be able to handle larger attacks on our own. I would feel better about things if we could set this up before leaving these people defenseless."

Ever perceptive, Jozhur notices the cat apparently staring at them. He stares back for a brief moment, but quickly moves on. The Lionfish is no place for a pet cat, though it could help with the rat population.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Monday August 21st, 2017 11:56:16 PM

Rill will tend to anymore wounded or any illnesses.

"Hmmm. A network of islands. A slave haven. Reuniting families. This is all well and good, but my life is dedicated to service to the Lord or Life and Death, to riding the Wold of undead and soulless creatures and constructs. Managing a network of orphanages and refugee camps is not exactly what I had in mind. This task you propose seems better suited to Flower or Pantheon than an adherent of Gargul."

"But I'm interested in knowing more about what you have in mind."

"As for messages and divinations, I can do both."



Zeoll (Cayzle) (AC28/30; HP55of67) 
Tuesday August 22nd, 2017 7:39:01 AM


Zeoll bends down and makes a pswswswsw kind of noise. "Here, kitty kitty kitty."

RobC - CatMan 
Tuesday August 22nd, 2017 7:46:58 AM

The cat stays perfectly still, oblivious to Zeoll and perhaps everything else. It hasn't moved since spotting Terser, and continues to simply stare at him.

Zod |&| Kunda (Damarr) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36 
Tuesday August 22nd, 2017 8:48:47 AM

Zod is also curious to hear the recovered elven woman's story. His medium-sized snake companion, tongue flickering, meanders closer to the bold, odd-smelling cat.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Tuesday August 22nd, 2017 10:10:53 AM

Rill is greatly relieved to see that we shall have no vermin problems aboard that keelboat.

"Well little CatMan. I hope those mice respect your authorati."

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Tuesday August 22nd, 2017 10:21:59 AM

For his part, Terser agrees with the need for a militia. That just seems a more organized version of his proposal to train the villagers to defend themselves.

He will volunteer to train any who wish it to use simple weapons, as it is easy to find, make, and repair spears and staves. He requests Zod's help for team tactics, seeing as he knows all that organized army type of fighting.

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Tuesday August 22nd, 2017 10:24:40 AM

"Hmmn. A cat being odd and staring at strangers. Nothing unusual about that."

Terser doesn't take any particular note of it, but he will toss a piece of dried fish the cat's way. He respects a hunter, though there were none in the mines where he grew up. He's more used to pet lizards and the like, not that his parents ever considered him responsible enough to have one of his own.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday August 22nd, 2017 10:37:51 AM


The cat raises itself up to stand on its hind legs as it undergoes a transformation, changing into a grey hooded humanoid figure.

Spellcraft DC17: Highlight to display spoiler: {Beast Shape II}

"It's you. It's really you" the woman says in a familiar voice.

Drawing her hood back the party see her to be a young(-ish) dwarf. Her hair is unkempt, but her clothes and skin look very clean. Her emerald eyes are as warm as her smile.

The only weapons you can see are two daggers at her belt, and you glimpse a buckler tucked away in her cloak.

"Of all the people, I can honestly say I wasn't expecting you here, Terser"

Though she is obviously happy to see her old friend, there is a sense of tiredness about her. She just lacks energy.

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Tuesday August 22nd, 2017 12:20:21 PM

Terser's jaw drops at the revelation. It has been many years since he had last been home in the Scab, and seeing this little bit of home is a shock.

Terser did not know Tahni as well as his former brothers in arms, but still had many fond memories of her laughter and the love she had for his brother in all but blood. It had irked him that no matter how many necromancers they tracked down and rid from the world, they were never able to find her.

He runs up and embraces her. "I never thought we would see you again! Have you heard anything of the others? How did you come to be here? We need to send a message to Sam! Hey everyone! This is Tahni! And Zeoll - while you're composing dream messages, send another to Sam at the Sage's Guild, please!"



Zod |&| Kunda (Damarr) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36  d20+14=29 ;
Tuesday August 22nd, 2017 2:59:52 PM

When the cat starts changing into a dwarf, Zod reaches for his still-enchanted quarterstaff, pausing after Terser's warm reaction.

"What did you expect to find here...?" The Minotaur asks, his tone more honest curiosity than anything else.

Kunda rears back at Tahni's sudden transformation, then quickly slithers around her during Terser's embrace, excitedly circling the two dwarves a few times before drawing her length back over to Zod.

The Minotaur nods at the mention of the Sages' Guild, "Yes, maybe the scholars have advice for protecting & guiding the Captain's dream of a fledgling nation as well."

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Tuesday August 22nd, 2017 4:05:28 PM

Rill whispers to Zod, "OK, I don't think that cat eats mice. Though, it is a dwarf so you never know."

Zod |&| Kunda (Damarr) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36 
Tuesday August 22nd, 2017 5:07:39 PM

"As to the Fist's team tactics, those are usually only available to Specialists (PC Heroes) through specific training. I'm afraid it's above my rank to offer."

He gives Bralin a look that says he might finally understand the gruff Stonewarden. "Dwarves eat mice....?"

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 138/141) 
Tuesday August 22nd, 2017 5:40:08 PM

"No," Bralin responds calmly, and waits a beat before adding, "just snakes."

To the dwarf Tahni, he bows.
"Well met. I am Bralin Stoneminder. How do you come to be on this isle?"

Zeoll (Cayzle) (AC28/30; HP55of67) 
Tuesday August 22nd, 2017 7:21:13 PM


Zeoll peeks at the cat-turned-dwarf. He wonders if she is part gnome -- he does not see any sign of a beard ...

Then the old liontaur recalls his manners. He bows low and introduces himself and the Bonetowners. "What brrings you herre, miss?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday August 22nd, 2017 10:16:19 PM

Tahni allows herself to ease into Terser's hug. It's as if she is able to share her burdens for just a moment with another as the snake holds them together.

She smiles to Bralin and Zeoll as they introduce themselves but finds it hard to concentrate on them just now.

Tahni sits herself down on the edge of the keelboat as her eyes start to well with tears.

"I have to find him Terser, I just have to. Bruagh has to be out there somewhere"

Tahni goes on to explain that she has been searching for her lost love since she escaped capture. When she mentions her capture you notice she pulls her sleeves so far down that they almost cover her hands.

With a slight sniff she then uses her sleeve to quicky wipe her nose in un-ladylike fashion. She takes a breath to gather herself and continues.

"When divination failed, I tried backtracking through the Scab to find him. The others were actually not that hard to find. Devlin was still in Drakemeade. Shinto and Shonti were helping keep Riddleport secure from pirates, still the bickering brothers though. Devlin stayed with the wandering life. I think I heard he was still chasing down what remained of the Indigo Brotherhood. I never saw Sam again. Are, are you saying you have?"

"But Bruagh. I know he's out there, Terser. I feel him with every sunrise and sunset."

"I've travelled so far, chasing down any rumour or piece of information I could find. I caught wind that there were a number of dwarves in Bonetown doing great things, so I'm on my way there now. It could be him, you know? I also heard of a dwarf in the Ice Vein. That might be my next stop. I also want to check the Dirt City houses for any information. I hear there's a slaver there who might know something"

Tahni gives one last sniff and dabs her sleeve on her eyes. She rises to her feet and extends her clean hand to the party with a smile "Tahni Wyrmrider. Pleased to meet you. Sorry I'm not always like this. I've made a terrible impression, I know"

DM Kathy 
Tuesday August 22nd, 2017 10:44:31 PM

You have plans, rather large plans, for what to do with the slaves and the islands you've discovered. Perhaps they could be trained to form militias, and signal you in case of trouble.

But those plans get put on temporary hold when the cat suddenly turns into a dwarf woman--one who seems to know Terser.

Meanwhile, Zod, Jozhur, and Reggie are talking to the elf woman who was rescued earlier. She is sitting on the deck of the Lionfish now, sipping a cup of water and looking confused. "My name is Anrissa," she says softly. "I was--I was at Waypoint. I think."

Knowledge: History or Local 15 Highlight to display spoiler: {The name seems familiar to you, but you can't place it.}

Knowledge: History 20 Highlight to display spoiler: {You're pretty sure that Anrissa was a member of the elven resistance that helped take down the dragon Parnoth.}

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+12=29 ; d20+12=24 ; d20+12=21 ;
Wednesday August 23rd, 2017 8:03:15 AM

Knowledge Local: 29; Knowledge History 24; Knowledge Geography 21 (to recall Waypoint).

Zeoll bows again to Tahni when he hears she is an old friend of Terser's. Thinking of Tishe, he knows what it is like to find old friends and then to part again.

He tells Terser that he would be glad to work with Rill to send a message to Professor Sam of the Sage's Guild.

=====

A little later he has the chance to speak with the elf on the Lionfish. "Maam," Zeoll says, "do I have the honorr of speaking to the same Anrrissa who helped the Emerrald Drragons defeat the evil Parrnoth, who rruled the Emerrald Kingdom?"

If it is the same, he adds, "Did you meet K'Narra, the leaderr of that grroup of herroes? I knew herr slightly back in the day. She liked one of my songs."

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22  d20+5=17 ;
Wednesday August 23rd, 2017 5:00:31 PM

Rill will bow low to Tahni.

"Greetings Mistress Tahni, friend of Terser. I am Rillett Savenport, Soulseeker and Servant of Gargul. You are welcome here. If you intend to travel with us, can you help us know your skills and abilities? We tend to travel to rough places, and the foes we encounter are not for the faint of heart. It will help me to know how much protection we will need to provide you."

Rill will check on the Elf woman we rescued. With her permission, he will cast a Heal spell on her to ensure anything that can be cured is. "I've heard of Waypoint, but I'm not sure where that is. It that a nearby port? And how did you get there from here? Do you have any friends or family we can contact?"

(Knowledge Local 15)
_______________________
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207  d20+11=22 ;
Wednesday August 23rd, 2017 5:43:34 PM

(please ignore the roll)

"Yes, Sam traveled with the Lionfish for a time before deciding to pursue his calling at the Sages guild. I'm glad to hear the others are doing well and doing good.

Perhaps there is some overlap with the slavers that we're seeking. And even if not, we're trying to break up all the slaving going on, so we can add it to the list!"

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 138/141)  d20+4=10 ;
Wednesday August 23rd, 2017 6:00:07 PM

[Knowledge History 10]

The names the elf woman speaks hold no import for Bralin, and he returns his attentions to Tahni.
"We are out of Bonetown," he replies quietly. "Terser has made a name for himself there. And I am recently from Ice Vein."

The dwarf leaves silent the implication that the pair of them are most likely the dwarven rumors Thahni has been chasing down. He pauses a moment to reflect on his year in the Ice Vein, and whether he encountered other dwarves there.



(Damarr subbing for Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18  d20+19=36 ;
Wednesday August 23rd, 2017 9:34:21 PM

Reggie spends her time with Ky, with the others planning island takeovers & naval outfitting.

She's happy to work on the keelboat, and starts showing her toddler the ropes. Profession sailor 36.

She does chime in for the others to tell them how long & how much she thinks it'd take to build what Zeoll's planning; seaside.

Zod |&| Kunda (Damarr) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36  d20+10=15 ;
Wednesday August 23rd, 2017 10:04:22 PM

Zod adds his 2cp to Zeoll's mental mapping. K:Geo 15 for +2 to Zeoll's check.

He isn't familiar with the History, from Terser & Tahni's past either, but he eagerly soaks up the tales as they're told.

"Zod." The Minotaur says in welcome, also dipping a low bow. "This is Kunda." He adds, gently redirecting the snake slithering about his torso. The serpent is clearly enthralled with the newcomer, gazing intently at Tahni, infrequently and ineffectively trying to leave her master's side to investigate.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+9=18 ; d20+2=8 ; d20+16=30 ;
Wednesday August 23rd, 2017 10:24:49 PM

The elf mentions "Waypoint". He recalls hearing of such a place, but has no idea where it would be. He continues helping Rill talk with the woman, reinforcing they can help her with whatever she needs. (Diplomacy: 30)

Jozhur helps with training the newly freed slaves to fight. He may not be the strongest, but he knows how to wield a blade and bow. Supplying enough weapons to equip everyone would be a problem, however. There is not likely a forge on such an island.

Jozhur spends his spare time with Reggie and Ky. He quite enjoys being on this island among his friends. Being left in peace for a bit is a good break.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday August 23rd, 2017 10:42:39 PM

Tahni smiles as Terser mentions Sam's fate. That bard always could bring out the lighter side of things.

She is able to read between the lines when Bralin mentions the dwarves of Boneotwn. She tries her best not to look crestfallen, but it is a struggle.

Tahni's eyes widen when Zod introduces himself and she finds herself paying a lot of attention to Kunda. By her reckoning the snake could swallow a dwarf whole if it tried. Still, there were quite a few dwarves safely standing here.

She reciprocates a bow with Rill, trying to bow just that little bit lower than he as a sign of respect. "I... I hadn't considered travelling with anyone else" she truthfully admits "Don't get me wrong, I would be very grateful for the company. It would be nice not to sleep with a dagger under my pillow, and it would give me time to catch up with Terser."

Tahni pauses as she considers it. "If it is agreeable with you all, I would like to accompany you for a while. We can see what happens later."

"I do not want to put you in harm's way and look for you to protect me. Maab does grant me a few gifts - divine and arcane - that I can use to defend myself or help others. I will do my best not to disrupt any of you"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d8=3 ; d6=5 ;
Wednesday August 23rd, 2017 10:45:22 PM

Tahni reaches out to touch Zod's hand, healing his visible wounds. (Cast Cure Moderate Wounds. 3+5+11=19pts healed - even with accidentally clicking d6 instead of d8)

DM Kathy 
Wednesday August 23rd, 2017 11:13:37 PM

Zeoll speaks with Anrissa. "I--yes," she says distantly. Then, "K'narra. Yes. Yes, I remember K'narra. I haven't seen her in years."

Rill knows that Waypoint is somewhere in the Culverwood, and definitely not a sea-port.

The rest of you are getting acquainted with the dwarf woman, who apparently is a real dwarf and not a cat. Reggie spends some time with her son.

Your decision is still upon you--do you send somebody to teleport and bring ships back to get everybody off at once? Or do you take the ships you have and leave some people here? Your long-term plans, of course, involve re-settling all these islands with freed slaves, but your DM is more interested in what you're doing for the next couple of hours.

Zod |&| Kunda (Damarr) HP87||85; AC30||30; T21||17; FF27||23; CMD36||36  d20+14=17 ;
Thursday August 24th, 2017 1:38:55 PM

((OOC: I'm gonna reformat my header sometime here. The numbers after the lines are Kunda, not the current max)).

Zod nods his thanks to Tahni for the healing, noting the arcane nature of the spell with a raised eyebrow (Spellcraft 17). “Not really my call to make, having traveled with the group for only a few months now myself, but I’ve got no issues with you joining us!” He answers the dwarf with a smile. “A most humble and skilled Sorceress just recently left our party to see to things back home. Your skills seem a bit… different… but I’m sure you’ll find a place to ply your talents here.”

Zod explains that they’re trying to figure out a means to get all the freed slaves and captive overseers off the island. While also paying mind to the farm animals. He asks the dwarven woman if she has any ideas (or transportation spells) that could help with the situation.

He suggests that one or two of the Lionfishers leave and return with more ships – whether Rill Teleports back to Bonetown, or they send Tula with funds to pay for another ship to sail back out from the nearest port. Zod thinks it best they look after the people and animals of Comeri Island directly, and come back to reclaim the land later. “If it helps, I can travel with the Lionfish and conjure some winds to speed her along.”

Alternatively, Zod notes that he could send an Animal Messenger, such as a gull, albatross, or other sea bird, to a location within 10 days’ flight, with an attached, written message. The message could contain promise for payment, or a request to an ally, asking for passenger ships to be sent to Comeri (including naval coordinates, of course).

“Unfortunately,” the minotaur notes, “I would not know where to send the Messenger myself.”

Reggie (Damarr sub for Ed) | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 
Thursday August 24th, 2017 3:48:51 PM

Among the freed slaves, Reggie lines up and inspects the former sailors.

Half-Orc babe glued to her hip, the woman known as ‘Two-Fists’ fixes the men with her sternest gaze. “You those scaredy cats that wanted to go running home? If you’re brave enough, and want some payback on the folks that captured and sold you off, the Black Lions are putting together a couple strong new crews. We got no room for blubbering, though, so you should keep on running home if ending slavery in the Middle Seas is gonna be too rough for you.”

"What do you say - do you want adventure, excitement, and possibly revenge?"

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Thursday August 24th, 2017 4:52:43 PM

Terser certainly vouches for Tahni, so long as she refrains from telling the most embarrassing stories of his younger days. He shows her that he still has the wyvern teeth tied around his glaive from the stone festival so many years ago.

Terser looks to the Captain for the immediate plans. He will support as he is able.



Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Thursday August 24th, 2017 6:39:12 PM

Assuming there is no disagreement, Rill will Teleport to Bonetown and hire an extra ship. He will check in with Tula to estimate how much this will cost, how many days travel from Bonetown to here, and how to give them enough navigational info to get them here.

As for communication, Rill says, "I can use Sending to pretty much anyone. For folks we leave somewhere, a Bird Feather Token costs 300 gold and will carry a message anywhere, as fast as a bird can fly and for as long as it takes to get there. I carry two of these with me, and Tula has one that I gave her for the ship."

"Anyone want to go with me? I can include up to 4 of you, though Zeoll and Zod count as two."

(Where are we on XP? According to my records, we got 6,000 on 6/8 and 13,000 on 7/23. That puts Rill at 284,000 XP. 13th level is still a ways off for him. But maybe I missed something.)

Zeoll (Cayzle) (AC28/30; HP55of67) 
Thursday August 24th, 2017 7:10:47 PM


With a lot of help from Rill, Zeoll makes lists of the slaves on the island:

1 - Those that know where they want to go to resume/reconnect their previous lives. These folks just need access to a "safe" port to book their own passage. Those who can be sent to a nearby port -- Rum, the Taur Isles, Aisildurian ports, Farungia, etc -- we can make a Circuit and drop those folks off with enough money to go further if need be. If there are too many people in this category, we can use both ships and a crew for each on the Circuit, with extra sailors taken from party members, former slaves, and so on.

2 - Those that know where they want to go, but cannot do so alone (children, those easily taken advantage of, etc.) Some of these we can personally deliver as we travel the Circuit. Others we can send via Teleport spells -- Rill can cast two per day. We need to know from the DM how many of these, if any, are stranded out of both circuit and teleport range.

3 - Those that could reconnect with family, but don't know where or how. We can help with this through Divination / Read Dreams / Scrying. Then they fall into category 1 or 2 above. The DM can tell us how many remain lost.

4 - Those that simply want to start a new life somewhere. We'll drop them anywhere on the circuit ... but we invite them to settle here on Comeri or on Merchant Island once we conquer it, or on Pearl Island, where Bonetown is located. Some of these may have people they would like to contact and bring here -- if we can gather them in on the Circuit or via teleport, we can do that.

5 - Former slavers, overseers, Miss Hych, etc. They get the same choice as everyone else, but they have to vow not to ever own slaves or work in the slavery business ever again.

Consulting with Tula, Zeoll guesstimates that the Circuit will run about 4,000 miles round trip, or 80 days of sailing. (see distances table here).

AFTER MAKING THESE LISTS, we will have a better idea of the route of the Circuit.

ALSO, if no one objects, Zeoll tells the former slaves that the 5,000 in coin found here will be divided among them.

NEXT -- before embarking on the Circuit -- Rill and at least two other heroes will go to Bonetown via teleport to do Catacombs business for the party. He asks Zod to be one of those going to Bonetown to consult Goodie Bess. She's the witch NPC who is friends with the party, and who has a coven out of town. Zeoll has an intuition that Zod will have get on well with her, and he asks Zod to ask her about witchly scryings and such that will let the party keep tabs on a number of different islands at once.

After he learns more about Tahni, he asks her to go visit Goodie Bess too, and he asks if she can cast Teleport.

Zeoll jots down notes for Rill on what to buy in the Catacombs, and also suggests buying a few party scrolls of Teleport.

Zod |&| Kunda (Damarr) HP87||85; AC30||30; T21||17; FF27||23; CMD36||36 
Thursday August 24th, 2017 9:37:39 PM

Zod is quite happy to journey with Rill and the well-traveled newcomer, and agrees to meet with the witch Goodie Bess as Rill arranges for the ship in Bonetown.

((OOC: Isn't Goodie Bess the cook in the Giggling Ghost?))

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Thursday August 24th, 2017 11:55:47 PM

Jozhur is content on the island. He stays behind to help out wherever he can.

DM Kathy 
Thursday August 24th, 2017 11:59:07 PM

[OOC: Whoops, I forgot. The last scene of the previous module was worth 17,000 XP. Everybody should be 13th by this point; let me know if you're not.]

Talking to the slaves, Zeoll begins making lists. Reggie tries to recruit slaves for the coming fight against slavers.

Tula advises that hiring two ships would probably better--that way, there would for sure be enough room for all the people and animals that need to travel. Rill is able to teleport to Bonetown to start that process, bringing along Zod, Tahni, and whoever is going to take all the gear to the Catacombs.

Meanwhile, Mistress Hych tentatively approaches Zeoll and Terser. "Um..." she says. "Um. There's--um. There's a lot of tin ore. That came out of the mine. I mean, we could just leave it here for the owners for when they come back. Maybe they'd be less mad that way. Or we could take it and try to sell it. Though I don't know where to sell tin ore." She looks around. "If I ask them nicely--rather than making them--could I have some of the--um--the workers help harvest some of the vegetables and things? I mean, they're not all ripe yet, but we could get some things, and that would help on the journey."

[OOC: Is the plan to have all of the ships sail together? Because you could also divide up the "circuit" into sections, and just have one ship go to each section. Particularly for the hired ships, that might be a better use of your coin.]

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday August 25th, 2017 6:51:38 AM

"Yes, I can cast teleport spells. I'm afraid I don't have any prepared at the moment though" Tahni is a little confused as to who Goodie Bess is, but feels a little better knowing she is a witch.

She tags along with Rill to Bonetown and stays close to him once there.

Zod |&| Kunda (Damarr) HP87||85; AC30||30; T21||17; FF27||23; CMD36||36  d20-1=2 ;
Friday August 25th, 2017 2:43:10 PM

((OOC: Thanks for the record-sharing, Cayzle. Zod's at 286,000 XP, a good 29k from level 13. I'm not much worried about it either, really. I came in after you defeated the Sea Serpent.))

In Bonetown, Zod meets with the NPC witch Goodie Bess at Zeoll's urging. The old seer's intuition is apt, as Zod finds himself reflecting on his time with the Bonetowners through his discussion with the woman. The question of mercy after their first battle against the Ghost Driver; protection and guidance of those weaker since. These problems are much removed from the ones faced on treacherous trade routes and old battlefields

While Rill visits the Catacombs, Zod stops off at the Sages' Guild, or arranges to send a message to the nearest Library. He makes a personal inquiry to use their research services, and includes a message for the Sage, Sam, that Terser mentioned, conferring with Tahni one what yup say.

He also asks around about Faelar Deadfall. Not being particularly winsome, Zod is plenty open about paying for any information. Diplomacy 2 to gather info. Deducted 1k gp from sheet.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) 
Friday August 25th, 2017 8:32:52 PM

Bralin settles in to wait for the return of Rill, Zod, Tahni and the ships.

Getting an idea, the dwarf spends some time searching the village for a large, black rock - something he can either sculpt or make a bas-relief out of.

Zeoll (Cayzle) (AC28/30; HP55of67) 
Friday August 25th, 2017 9:28:36 PM


Okay, so we are hiring a ship from Bonetown to come to Comeri to pick up passengers who want to go to Bonetown or Rum. And the Lionfish is going to deliver passengers southwest who want to go to Aisildur and points on the Taur Isles. The other ship will go northwest to delver anyone who is going to Farungia and regions that-a-way.

We will take the tin that is already mined and sell it later. The proceeds can be used for the benefit of the people we resettle later.

We will certainly all pitch in and ask for volunteers for the harvesting.

We still need ...

1) Some idea of where Merchant Isle and Comeri actually are.

2) The number of former slaves who want to settle themselves here, or fetch their families and settle, here under our protection.

3) The meeting with Goodie Bess and Tahni and Zod to see if they want to form a coven and work together to set up a surveying and communication system.

4) Answer to Zeoll's read dreams from Monday: "As regards the missing mentor and his buyer, Zeoll makes them the focus of his dream-divination, hoping for answers between dusk and dawn." [OOC: What PC was it who had the mentor who was sold into slavery?]

=====

Zeoll asks his friends, "What about the slaverrs of Merrchant Island? I still want to go therre, ambush a fleet of slaverrs on that island, and give them theirr just desserrts. Plus save the slaves at the marrket and claim that island. When should we do that?"

=====

On a personal note, Zeoll only wants to get his share of the loot as raw materials for crafting items. So he has given the folks going to the Catacombs instructions so his share of loot can be readily converted from coin to magic musical instruments. If we are going to be at sea for 30 days or so, that's a lot of opportunity for crafting.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Friday August 25th, 2017 10:39:10 PM

Jozhur helps train anyone wanting to learn to sail or fight. He mostly stays out of the way when it comes to the decision making on the island. If anything needs moved, harvested, or loaded, he pitches in to help.

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Sunday August 27th, 2017 2:35:50 PM

"Tin, eh? If we can find a place that sells a lot of copper, perhaps they would want it for making bronze. Or if there are large producers of servingware, they could be interested for the pewter."

ooc - that 17k puts me at 301k exp

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22  d100=87
Sunday August 27th, 2017 4:45:54 PM

Rill does not care about the ore either way. His main concerns is that carrying and disposing of the ore does not interfere with our transport of these people.

Before he goes, he studies a few places on Comeri to make sure these locations are familiar.

Rill will Teleport Zod and Tahni, along with the gear we wish to sell at the Catacombs. He's glad to have the company, and points out aspects of the town as we go.

In Bonetown, he first heads to the Catacombs. Then he will stop by Portside House, the Black LIon residence when we're in town. He will speak with Brothers Lansel and Engev at Portside house to see if there is any news. He stops in at the Temple of Rest, the main church of Gargul in Bonetown, and checks in with his old mentor, the priest Yaas Farrel. Eventually, he heads to the Harbormaster to tell him where we've been and to see about hiring a couple of ships large enough to take the slaves we have, and he clarifies what our transport plan is.

Once these matters are addressed, he will accompany Zod to see the withch Goodie Bess, inspite of the fact that she kinda makes his skin crawl.

DM Kathy 
Sunday August 27th, 2017 9:21:43 PM

Rill teleports with Zod and Tahni to Bonetown. Once there, Rill sells the excess gear in the Catacombs, stops by Portside House, and has a brief meeting with his former mentor. Everything in Bonetown seems to be going well; all the news is about who punched who in a drunken brawl--and some folks are still talking about the Soul Driver. Rill stops by the Harbormaster's office, and is able to hire a couple of ships, both of which can be ready to sail in the morning.

Tahni accompanies Rill on most of his errands, then the two of them meet with Zod to talk with Goodie Bess.

Zod, in the meantime, has visited the Sages' guild, and asked around about Faelar Deadfall. Not many people have heard of him, but you do run into tow or three people who seem to think that he's associated with Dirt City in some way.

Zeoll is still making lists. You do know where Comeri and Market Island are. Your DM is being deliberately vague about it, because I don't actually have permission to fool around with the canonical map of the Middle Seas. Most of the slaves you talk to would rather not stay here; this hasn't been a very happy place for them. There are a few who say that if Mistress Hych is staying, they'll stay and help expand the farm. Nobody wants anything to do with the mine. You haven't been able to dream yet, because you haven't slept yet because it's still the same day.

Jozhur volunteers to help train people to sail or fight. This first day, not a lot of people have firm plans yet, but you may have some takers later on.

Terser has some ideas for where you could sell the tin. It's a useful enough material that you could probably sell it at any large port. You probably won't get the very best price for it, being outsiders, but you should be able to get something for it.

That night, Zeoll dreams of Dirt City.

In the morning on Comeri, the former slaves enjoy sleeping until they're ready to get up, and then having enough time to eat breakfast. Several of them approach Jozhur to take him up on fighting lessons.

In the morning in Bonetown, the hired ships are ready to sail. Are Rill and his group going to sail with them, or are you going to teleport back to Comeri?

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday August 28th, 2017 8:55:20 AM

That morning Tahni spends some time communing with her followers: Draigh and Gabriel. "Draigh, I need you to stay in the Scab. There's still a good chance that Bruagh will look for me there. Gabriel, I need you to make your way to Bonetown. I have a good feeling about this place".

With directions given Tahni then sets to her spells for the day. She swaps out her Telekinesis spell for Teleport.

She ventures not too far away from Rill - just enough to see a little more of Bonetown. She's interested in seeing what the people are like. They can't all be sailors and pirates, can they? Tahni keeps an eye out for any children, and if they look hungry she gives them what food she has on her.

She then returns to Rill's side and looks to him to make the decision as to ship or teleport.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22  d100=17 ;
Monday August 28th, 2017 4:12:50 PM

Rill is glad she sticks close, and he makes it clear to the townfolk that she is to be considered one of the Black Lions. This should either cause folks to give her a warm greeting or a wide berth. The fact that both of are accompanied by a minotaur and a great big snake helps too.

He mentions to Tahni, “Bonetown can be a dangerous place for new folks - not so much because the inhabitants pose a threat to us, but because at our power level some miscreant may get himself killed thinking we are a soft target. If you can cast Teleport, you are a person of some skill and power. Are you a wizard, or do you use divine power like I do?”

He lets Zod take the lead in talking with Goodie Bess. The witch has been helpful to the town, but she is not Rill’s favorite person.

Once the Ships are identified, Rill will carefully study each ship to improve his ability to teleport to each one. He will also become familiar with each captain, asking each for a lock of their hair to make it easier to Scry them on their journey. He hopes that the reputation of the Black Lions as a force for good will allay any fears he would use this against them. He informes the captains that he does not intend to sail with them, but plans to keep an eye on their progress.

Then, if all our business is concluded, he will Teleport back to Comeri and occasionally scry the captain of the lead ship to make sure nothing is amiss. He will include Tahni and Zod unless they wish to sail back to the island.


Zeoll (Cayzle) (AC28/30; HP55of67) 
Monday August 28th, 2017 4:53:00 PM


Once Rill returns, Zeoll relates that his dream suggests the party must travel to Dirt City to help Zod's old mentor, Tobias, who records show was purchased by Felaer Deadfall. However, this Deadfall may well have sold him on to some other slaver, so we should focus on finding Tobias rather than Deadfall.

"Anyway, my drream suggests a trrip to Dirrt City. We must be carreful, though, because we have hearrd about the sea-folk warr nearrby therre."

[OOC to kindly DM Kathy -- we HAVE heard about that, right?]

So Zeoll proposes sending the captured ship with those who want to go northeast to Farungia -- we're assuming that there are sailors sufficient among the slaves here to sail the ship? Or there will be when the two ships arrive from Bonetown?

Let those who want to go to Bonetown or Rum wait here for the two ships we have hired.

And we ourselves will take those who seek the Taur Isles and Acid City and Dirt City and points southeast. Our last and easternmost stop with be to Dirt City, where we will help others find travel where they want to go, and where we will seek out Tobias.

And any who wish to live here on Comeri under our protection are welcome to stay and live as farmers and villagers -- I think that includes Mistress Hych, although we will retain her as a leader/organizer only if the large majority of those who stay want her to serve in that role. We will scry this island -- if the magic works -- every day, and we'll set up a system of signal flags so that those who scry here will know how things are going.

=====

Zeoll expects the voyage to Dirt City to be a long one, and he uses the raw materials Rill brings back from the Catacombs to work on the greatest magic item he has ever attempted, surpassing the beautiful feather cloak of charisma he made long long ago, back when charisma-booster items were mostly cloaks rather than headbands!

[OOC: Zeoll is planning to start work on his Horn of Valhalla. At last!]

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Monday August 28th, 2017 5:41:20 PM

"Make sure you don't start off showing those fancy tricks of yours, Joz! Maybe a speak formation and how to properly thrust. *wink*"

When he hears about the horn of valhalla, Terser is intrigued. It sounds downright honorable, fighting for the glory of the Gods. As long as there's fighting involved. He hovers about Zeoll, asking questions about the process of making it, what it's for, and being a general nuisance until Zeoll shoos him off for distracting too much from the process.

Zod |&| Kunda (Damarr) HP87||85; AC30||30; T21||17; FF27||23; CMD36||36 
Monday August 28th, 2017 8:47:30 PM

Zod opts to sail back to Comeri, if Rill agrees. He and Kunda board one ship, taking up as little space below decks as possible for the short journey.

Zod sparingly ventures from the hold, observing the men with a trance-like gaze as he takes his meals near the man sized snake napping in the sun. In the evening, and during most the trip, Kunda is the only of the two to be seen, traversing the ropes & rigging with ease day or night.

Zod finally begins to follow Rill's lead with the divination spells, noting the ships before departure for future Scrying.

Reunited on Comeri, Zod remains somewhat withdrawn, still wholeheartedly agreeing with Zeoll's plan.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Monday August 28th, 2017 8:55:51 PM

Bralin spends his off time carving out the figurine of a sitting lion out of black stone. Its rough, but before the ship launches, he leaves it on the former overlord's desk.

DM Kathy 
Monday August 28th, 2017 10:29:05 PM

Tahni, perhaps realizing she's found another adventuring group to share her journey, contacts her followers with instructions. She spends some time wandering Bonetown, and discovers that, indeed, no city can consist entirely of sailors and pirates. Bonetown has its share of crafters and shopkeepers, just like anyplace else--although there is a decidedly nautical flair to be found in even the most basic kinds of establishments.

Rill familiarizes himself with the ships so he can Teleport to them if the need arises. One of the captains, a gray-haired halfling, gives up a lock of hair quickly enough. The other, however, a brash young human, balks at the request. "I was hired to sail," he says. "Nothin' in the deal about magic and sorcery and whatnot. My hair stays where it is."

Luckily, Zod has decided to sail to Comeri, so he boards the ship with the recalcitrant human captain, and Rill can scry on Zod if he needs a window on that particular ship.

Zeoll continues to make arrangements for re-settling the slaves. You are aware of the Merfolk-Sahuagin war currently raging near Dirt City, but most of the action is underwater, and you have hopes you'll be able to avoid it. Zeoll begins work on his Horn of Valhalla, with the enthusiastic support of Terser.

Bralin spends his time carving a little message for the island's owners.

Time passes. Jozhur is able to instruct a few former slaves on the fundamentals of combat. Mistress Hych supervises the provisioning of the keelboat, and the re-provisioning of the Lionfish. After several days, the hired ships arrive, and the Black Lions are once again all in one place.

Your DM does have questions about some of the specific slaves you have rescued. Madra and her children are headed back to their home village, and will be taking the keelboat. She thanks you again for your help, and seems eager to be heading home. So that's one down. However, there is still the girl called Girl; the 10 half-orc toddlers who are not Ky; and Anrissa of the recently-recovered memory. There are also some other orphans who don't seem to have any place to go. Do you have plans for dealing with any of them?

For her part, Mistress Hych has elected to stay, and several former slaves have elected to stay with her. You are able to set up a system of signal flags so they can alert you if there are problems.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday August 29th, 2017 7:14:12 AM

"I'm kind of a mixture of both arcane and divine power" Tahni responds to Rill. She still finds it hard to completely relax around him, feeling she must treat Terser's companion with due respect until she knows him better. "Maab is my patron, having protected me from.. things.. in the Scab. She grants me powers: arcane and divine. Through study I have learnt many other spells as well. I don't want to encroach on anyone's role or purpose though. If there I something I can do to help, I will"

Tahni mentions that her divine spells are focused on necromancy "But my wizardly spells are quite versatile. Whatever will best help you is what I will prepare"

She tries to shift the topic from herself with some chit-chat. "I take it from your holy symbol that you follow Lord Gargul? I've always found comfort that the god of death is also the god of life."

Tahni has no wish to be separated from Rill, so gladly accepts his offer of a teleport back.

While the others decide what to do with the children, Tahni spends time playing with Girl and the half-orc toddlers (being very careful of their bites). She casts Prestidigitation and Dancing Lights a few times to perform some tricks to keep them entertained: bubbles of light that pop in the air, making their noses glow purple, and of course, is that a coin behind your ear?

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Tuesday August 29th, 2017 4:01:30 PM

"Girl seems to get on well with the kiddos, and perhaps Mistress Hych could use an assistant here? It will be up to the two of them though."

He also makes sure to leave a message bird token with Girl as well, telling her to use it should Mistress Hych show any signs of mimicking proclivities of her former employers.

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+23=27 ; d20+12=20 ; d20+23=36 ; d20+12=23 ; d20+23=38 ; d20+12=15 ; d20+12=21 ; d20+12=29 ; d20+12=30 ;
Tuesday August 29th, 2017 5:15:48 PM


Zeoll does not want the folks who stay behind to feel that they are on their own. Anybody who decides to live on Comeri or (in the future) Merchant Island will receive a salary from the Lionfishers, or from Zeoll, anyway.

"We will need farrmerrs and smiths and woodworrkers and masons and weaverrs and shipwrrights," he says. "And all of the people who worrk forr us get to keep all the prrofits they make by theirr own laborrs." The old liontaur offers a very generous wage, as he seeks to recruit and reassure any who are thinking of staying.

Diplomacy 27, Sense Motive 20.

As for the kids, he spends some time with Girl and tells her that her days of being a nanny are over. "You do not have to watch over these little ones any more," he says. "Yourr job is to grrow and learrn and be strrong and smarrt and good. If you love these little ones, you can be theirr big sisterr, and I know they would love to have you forr a sisterr. When you arre olderr, you can think about what you want to be in life, and we will teach you to help you be the best you can be. Farrmerr or sailorr, wizarrd or warriorr, arrtist orr acrrobat, as yourr hearrt leads you."

Diplomacy 36, Sense Motive 23.

Zeoll realizes that he especially needs people to parent and care for these orphans. Are there families who want to stay who are willing to do so? Zeoll is looking for people who will care for them out of love and compassion, so he does not offer any extra money for the job. He wants to see if any will come forward without the money as an incentive. Hopefully some will, and these he will reward well.

Diplomacy 38, Sense Motive 15.

Zeoll looks over the buildings and facilities here, and tries to determine how many people the island can support. He also looks at the harbor and thinks about what it would take to make it a better port.

Know Nature 21, Geography 29, Engineering 30

The next morning, he wishes Zod were here to use his Commune with Nature to detect caves, the extent of the mineral deposits, and any monsters,

He asks the three dwarf characters if any of them are miners, and how the mine could be improved. Zeoll knows that dwarves live in Dirt City, and since they are going there anyway to find Tobias, the old liontaur wonders if any dwarves would be willing to relocate to Comeri to mine this place the way it SHOULD be mined! In exchange for the bulk of the mineral rights, of course.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Tuesday August 29th, 2017 8:07:11 PM

"I am not a miner," Bralin answers. "But, I have some experience."

He points in the direction of the current mine. "That," the dwarf pauses for a proper adjective, and eventually gives up. "..is wasteful. Workers haul up both dirt and zinc, and separate the two elsewhere. A proper mine digs deep, tunneling after the material veins. With proper buttressing, it is possible to delve deeper, where richer material lies."



DM Kathy 
Tuesday August 29th, 2017 10:38:54 PM

Upon her return, Tahni spends some time entertaining the children, and quickly becomes very popular with them.

Zeoll tries to find families for children who have none. Facing an uncertain future, many adults are reluctant to take on the responsibility of extra children. However, the children on Comeri had been part of a community; many adults knew them and at least cared something for them. One by one, the orphans of Comeri were claimed by families. So that part's taken care of.

The half-orc toddlers, however, didn't have the opportunity to bond with the adults of Comeri, and you're having a much tougher time finding people to take them. Girl is in the same situation. Except she doesn't want to be called Girl anymore. Almost in a whisper, she confides in Zeoll that her new name is Lion. "Because you're a lion and you're my friend," she says. "And all of you are the Black Lions, and your ship is the Lionfish, and you all helped me. So I'm Lion now."

After much discussion, Mistress Hych reluctantly agrees to take on the toddlers and Girl--excuse me, Lion--but "only if you can't find anything else for them."

In the meantime, Bralin gives a pithy assessment of the mining operation, and finds it sadly lacking. Converting from an open-pit mine to a shaft mine is not something your DM has researched, but it's probably a major undertaking. And most of the former slaves are very reluctant to have anything to do with the mine; they seem much more enthused about expanding the farm--and maybe doing some fishing as well.

The keelboat and two hired ships are loaded up and ready to depart. People crowd the decks of both ships, and the Comeri dock, waving goodbye and shouting words of encouragement to one another. One by one, the three ships depart, leaving the Lionfish, her passengers, and the ones who decided to stay on Comeri.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Tuesday August 29th, 2017 11:50:10 PM

Continuing his conversation with Tahni, Maab eh? Zeoll follows Maab - you two have that in common. As for our Lord Gargul, most cannot see past his his role as lord of death to understand that death is merely an extension of life - the next step really. Part of what I can do is see the pathways from life to death to life. It's a cycle that continues. I'm glad you are able to see the larger picture - few do."

"Necromancy. I assume you do not animate the dead. Such a thing is an abomination to Gargul, and I would jeopardize my relationship with him if I tolerated that. Anything shy of that I'm sure we can work out."


As to the general plan, "Zeoll and Mistress Hych - I am very concerned about anyone staying here. Slavers will return, and we may not be in a position to address it right away. Should such a thing happen, do what you can to get word to us, and we will respond if we are able. I do think you should consider resettling somewhere safer."


(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Wednesday August 30th, 2017 12:23:12 AM

Jozhur finally gets a chance to introduce himself to Tahni, "I'm Jozhur, pleased to meet you. Any friend of Sam's is welcome with us. I suppose we can overlook your apparent acquaintance with Terser."

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Wednesday August 30th, 2017 1:26:13 AM

Rill whispers to Tahni, "Careful with Jozhur. He spoken for, and you don't want to get cross-wise with his girlfriend Reggie."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday August 30th, 2017 9:57:18 AM

"No, I don't animate the dead" Tahni giggles to Rill and then gets a little serious "Although, if the situation is dire, and I mean REALLY dire, I may have to summon something that you might find offensive. But I assure you, it would have to be an absolute last resort and would not be something I would not be happy to do"

She grins to Jozhur "Anyone who can tease Terser and not get knee capped by him sounds like someone I could get along with"

Zeoll (Cayzle) (AC28/30; HP55of67) 
Wednesday August 30th, 2017 11:37:27 AM


Zeoll reassures Rill and Mistress Hych.

"Firrst, no ship is expected forr weeks orr even months. Second, if negotiations with Goodie Bess have prroceeded well, we will always have at least one set of eyes to look at this island everry day. If we see the signal flag forr dangerr flying, we can just teleporrt back herre to deal with it."

Zeoll is sad that it is so hard to find loving parents for these adorable half-orcs. He does his best to be a foster-father to them for the little time he is here. The old liontaur knows lots of wemic hunting and singing and herding games. He assures Mistress Hych that he will make it a priority to find parents willing to relocate here and raise them right. He's thinking some liontaurs would be best to tame these cubs as they get older.

Zeoll says to the former Girl, smiling hugely, "I am pleased and prroud to hearr yourr new name, Lion. If you will have me, I shall be as a fatherr to you, and I must say that I am most prroud of you, most favorred cub." He holds out his arms for a hug.

Zeoll discusses engineering and mining with Bralin, and suggests that a proper dwarvish clan would be the best choice to set this place to rights. "Humans for garrdening, dwarrves forr mining, maybe a few liontaurr herrders, that's what this place needs."

Then he chats with Tahni about what Zod and Goodie Bess can do. He is very curious about all things related to their lore and magic. From what he has heard, there is much that will be useful and wonderful in the tradition of mixing arcane and divine. As a seer, Zeoll too casts both arcane and divine magic, and he knows that soon he too will learn a related magic of communing with spirits.

Zeoll also sees his friends new and old laughing together, and it gladdens his old heart.

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Wednesday August 30th, 2017 6:04:14 PM

"Don't worry, Tahni. He'll get his when it's my turn to play at Captain. I'll make him teach me a new language or set him to some other impossible task!"

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Wednesday August 30th, 2017 8:56:34 PM

Bralin boards the Lionfish, and awaits the group's next venture.

DM Kathy 
Wednesday August 30th, 2017 11:03:14 PM

Rill is concerned about leaving people here on Comeri, but Zeoll reminds him that the owners are not expected for several months. And they are not, strictly speaking, slavers. That is, they are content to use slave labor, but they themselves don't run around capturing and enslaving people.

"I think I can explain things to them," Mistress Hych says. "And, even if you are delayed, you will arrive here before any help they can summon."

Jozhur finally has the opportunity to greet Tahni, who is still becoming acquainted with the Black Lions. They exchange friendly banter with Terser.

Zeoll still has plans, but they have been advanced as far as they can for the moment. Bralin is already pacing the deck of the Lionfish, eager to be off.

So Zeoll bids a fond farewell to Lion, and you set off!

[Please take 16,000 XP for this scene. And this is last call for Comeri. Next stop: Dirt City!]

Zod |&| Kunda (Damarr) HP87||85; AC30||30; T21||17; FF27||23; CMD36||36 
Thursday August 31st, 2017 2:09:17 PM

With a lighthearted close to their recent freedom-granting ventures, Zod finds himself grinning aboard the deck of the Lionfish.

With a long voyage ahead, Zod retires to the hold, scribbling tattoo designs by candle-light and inking new symbols into Kunda's scaly skin.

Zeoll (Cayzle) (AC28/30; HP55of67) 
Thursday August 31st, 2017 4:15:54 PM


On the trip to Dirt City, Zeoll is eager to speak with Zod about what Goodie Bess said. "How did you and she and Tahni get along? Are you all now allied? Can you now chat with herr via yourr magical caudrrons?" he asks. "Is it trrue that you can now see anywherre that she or her followerrs have been?"

Zeoll is eager -- maybe overeager -- to put the special talents of bloodwitches to use in his plans to build a greater Bone Nation.

He himself is very busy working everyday on his magical horn.

When he is not crafting, he is talking with all the former slaves on the ship heading to Centaur Island and to Dirt City. He takes days to get friendly, chatting about their lives and experiences. Zeoll is truly interested in them and their stories -- some of which he jots down in his field manual. And he is interested in the story of how they became slaves, the names of slaver captains and ships, the names of any who were especially cruel or murderous, and so on.

Zeoll asks Tahni and Rill if they have ever been to Liontaur Island. If so, he would very much love to take a couple day trips, via teleport, back to his homeland. He would like to recruit some liontaur herders to come and raise goats and sheep on Comeri. If not, he will have to go there himself some time.

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Thursday August 31st, 2017 5:01:23 PM

Terser reflects on their recent encounters and wonders how he can improve himself and his ability to react and adapt to the situation.

"Hey Zod, what other tricks did you learn in that fancy military style training? Can you teach any of us how to do it too?"

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Thursday August 31st, 2017 6:13:22 PM

Bralin settles down for the voyage, again whiling away the time by sculpting on stones.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Thursday August 31st, 2017 7:22:16 PM

Rill will approach Lion before we go. Kneeling down, he says, "Lion. That is a fine name. And you are a fine and kind person."

He pulls out a ring that has Continual Flame cast on it, and the ring is attached to a cord so she can wear it around her neck if she needs to.

"Please take this light. It is safe. It will not cause any harm and it will never go out. This was created by power give to me buy Gargul, the God of Life and Death. This will serve as a reminder that your life, the life in you, can shine for others to see."

Then stands and he puts his hand on the girl's head. "May your life always be a light against the darkness, a life lived in a way that others will see and take comfort in."

Rill will board the Lionfish as preparations are made to leave.

Finding Tobias


DM Kathy 
Thursday August 31st, 2017 11:49:42 PM

The Lionfish makes its way to Dirt City, stopping every so often to let of another group of former slaves.

During the voyage, Bralin works on his carving while Zod inks new designs on his companion.

Zeoll works on his horn. He also interviews the former slaves, getting tips on where to hunt slavers.

Terser attempts to improve his combat abilities.

Rill gave a parting gift to Lion and is now sailing with the others.

After more than a week at sea, you find yourselves approaching Dirt City. Most of the freed slaves have left the Lionfish for their new lives, but there are a few who wanted to go to Dirt City itself. There is also Anrissa the elf woman, whose final destination is Karri, the Emerald City of the Culverwood. Dirt City is the closest port, so she is still with you.

[Question: do you plan to escort Anrissa to Karri, or do you plan to send her on her own?]

As you approach Dirt City, you can immediately see the effects of the Merfolk-Sahuagin War. The city's docks were obviously burned; you can see pilings where one dock used to be, but appears to have been destroyed. A second dock, while still standing, is obviously not sturdy enough to take larger ships.

As a result, there are ships riding at anchor in the small harbor, and a few more impatiently waiting their turn to dock. It's kind of a mess. And, in a city with no rules to speak of, nobody seems to be in charge of the situation; everybody is kind of doing what they want.

Tula surveys the situation with a disapproving frown. "We could anchor," she tells you. "We'd need to be awfully close to at least one other ship, but there is room for us. We could wait for a berth, but Wardd knows how long that would take. Or we could sail up or down the coast a ways, and just put in someplace and hope for the best--but that would make for a long hike to the city."



Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Friday September 1st, 2017 1:01:34 AM

"We should accompany this fair lady to her destination. This place....this place is not safe. Shall we Water Walk to shore from here?"

"I am worried for the safety of the Lionfish here. Perhaps she can put out to see while we are ashore and we can call for her by magical means."

To the elven woman, "Where is your city? How far a trek will this be? And what do you know about this Dirt City?"

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+2=7 ; d20+12=21 ; d20+2=5 ; d20+2=13 ; d20+26=27 ;
Friday September 1st, 2017 1:59:43 AM


On the way to Dirt City, Zeoll discusses what they will do there.

The old taur ponders a while. "I trravelled the westerrn Culverrwood in the dim past of my youth. I've been to Pullman's Crrossing, I seem to rrecall, but neverr to the Emerrald City. It is severral days walk at least to the norrth of Dirrt City, I seem to rrecall -- [OOC: Know Geogrraphy 21] -- and you have to pass by the infamous Mount Bone. Herros have defeated the evil that dwells therre, but it is a foul place still by all reporrts. Rrill, can you cast Wind Walk? Perrhaps you can Wind Walk the lady to herr home, and then rreturrn the same way, with a subset of ourr memberrship. Those who stay behind can attend to business herre in Dirrt City. That is, the looking forr inforrmation parrt. It is always betterr to apprroach dangerr and rrescues togetherr."

The current captain proposes this, then:

1) Water Walk to Dirt City.
2) Wind Walk for Rill, Zod, Kunda, and Jozhur with Anrissa to go to the Emerald Kingdom to deliver Anrissa.
3) Zeoll, Tahni, Bralin, and Terser will visit Dirt City to do the following:
- 3a) Recruit a goodly number of dwarves to come to Comeri to mine the place nice and proper.
- 3b) Discreetly inquire about Tobias and Felaer Deadfall.

Zeoll's reason for this split is, don't send dwarves to the elf kingdom, and dwarves can recruit dwarves best. Also, he plans to find the Sage Guild branch library here and spend a day taking 20 to Know Local about this Felaer Deadfall. Taking 20 make that a Know Local check 32. That evening, based on his research, he can meet back up with his dwarvish friends and Gather Info check of 27.

Nobody does anything dangerous until Rill's group returns.

"Frriends? Thoughts orr imprrovements on this plan?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday September 1st, 2017 7:39:59 AM

Tahni is happy to be going to Dirt City. She still hopes to find some information on Bruagh. Zeoll gets her attention though. "Felar Deadfall? He's the one I was hoping to find. I heard he was here." She furrows her brow in concentration.

"If Ril has a teleport spell prepared, he and I could escort Anrissa to her destination and be back in a few moments"

Terser (Warren G) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, uncanny dodge, rage used 0/32, channel 0/6)  
Friday September 1st, 2017 4:18:37 PM

While asking around to recruit dwarves for the mining operation, Terser will also ask after the best magical tattoo parlor.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Friday September 1st, 2017 10:13:06 PM

Jozhur kept to himself for much of the voyage and was not seen much, which is very unusual for him.

Jozhur voices no objections to Zeoll's plan. He is actually happy about getting to see the elf kingdom.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Saturday September 2nd, 2017 11:38:23 AM

Bralin nods his assent to the plan.

"The sight of four of us water walking into the city should provide evidence of our power level as well," he notes. "With this city's reputation, such a display should prove useful."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 
Sunday September 3rd, 2017 12:54:46 AM

"I could also stay back to help gather information. I'm more at home in a tavern in a town like this than as part of some diplomatic envoy. I would like to see this Emerald Kingdom, though."

(header update)

DM Kathy 
Sunday September 3rd, 2017 9:12:39 PM

Rill suggests using Water Walk to get to shore, and Zeoll expands on the plan. Nobody else seems to object to it, so the group of you--and Anrissa--end up strolling past the boats in the harbor and stepping calmly ashore. Along the way, crews of some of the boats hurl insults at you, and a few of them hurl rotten fruit as well. They are clearly frustrated with the docking situation, and seeing a bunch of fancy adventurers skate past isn't helping their mood any.

Luckily, their aim is as bad as their mood, and none of the missiles even come close.

Once ashore, Zeoll suggests that some of the group escort Anrissa to Karri via Wind Walk, so Rill soon departs with Zod, Kunda, Anrissa, and possibly Jozhur.

Zeoll then heads for the Sages' Guild, and attempts to find out about Faelar Deadfall. You learn that he sometimes provides likely slaves for the various Houses of Dirt City. There isn't really one House that he favors over the others, so all you can say for sure is that Tobias very likely can be found in one of the House towers. There are six to choose from.

Terser, Bralin, and possibly Tahni begin looking around for dwarves to supervise the mining operations on Comeri. You don't have a lot of luck. There are plenty of dwarves in Dirt City, but most are crafters--smiths and wrights and leatherworkers and so on. They don't know any more about mines than any other dwarf (which, admittedly, puts them ahead of most other people), and most of them are very busy just now with a war raging under the waves not too far away. The dwarves you find that are not busy tend to have other issues, being too old, or too young, or too drunk to really be considered.

Terser also tries to find a magical tattoo parlor, but this may not be the best place for it. There are plenty of places to get decent non-magical tattoos, and plenty of places where the proprietor is ready to claim the tattoos are totally magic, but the city does not seem to have a bona fide magical tattoo artist--or at least, not one that is available to the general public. One or more of the Houses may be harboring one, but nobody you ask seems to know for sure.

The Wind Walkers reach the fabled city of Karri after several hours.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+16=34 ;
Sunday September 3rd, 2017 9:30:04 PM

Tahni takes her coin purse from her belt and tucks it safely away in her haversack. "Not that everyone in Dirt City is a criminal, but it doesn't hurt to be safe" she explains.

She takes a look about her surroundings, taking in the sights and sounds.

"I hear there are a few 'houses' here. I wonder if one in particular is a source of information?"

-----------------------------
Knowl Local: 34 - to determine which of the 6 houses has a reputation for dealing in information

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 
Monday September 4th, 2017 3:34:42 PM

Jozhur decides to tag along to the Emerald Kingdom. He would probably never have another chance to see the place.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Monday September 4th, 2017 5:31:44 PM

Bralin has spent last last decade or so being generally looked up to, and often sought out. His reception by the sailors and denizens of Dirt City is unexpected and frustrating.
The dwarf's countenance very visibly moves from standard gruff to 'just don't mess with me right now' as the day progresses, and the progress doesn't.

The dwarf starts looking around for a WLA chapter. Mayhap they will have the information he seeks.

If that avenue fails, he goes looking for Zeoll.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Monday September 4th, 2017 5:46:47 PM

Upon reaching Karri with Anrissa, Rill and the others take 5 rounds to materilize out of a cloud-like vapor.
He looks around. What does he see? Are people surprised to see us materialize? What sort of people are here?

He asks Anrissa about this place. What sort of town is this? What gods are venerated here? Is there a church of Gargul here? Is there are WLA Chapter House here? Where are her people located? Is there more we can do for her? At the very least, Rill insists on delivering her to her family.

He will greet them formally as Rillett Savenport, Follower and Soulseeker of our Lord Gargul, member of the Black Lions. He allows the others to introduce themselves as well, and will share with them what he knows of Anrissa's liberation, our involvement, and our commitment to ending the practice of slavery where we can.

Zod |&| Kunda (Damarr) HP87||85; AC30||30; T21||17; FF27||23; CMD36||36 
Monday September 4th, 2017 6:25:31 PM

((OOC: Hoping to have my re-class finished tonight for the DM's perusal)).

Before leaving for the Emerald Kingdom with Rill, Jozhur, and the Elf Anrissa, if Terser mentions his interest in magical tattoos, Zod will eagerly provide the Dwarven Barbarian with a shopping list of necessary reagents to create the ink.

"We can confer with Rill to provide the spell-casting. With his help, I should be able to scribe a tattoo of nearly any low-level divine spell for you on our return journey. Regarding my training with the Mailed Fist, I must admit they've shown me more how to teach, than given me the specific skills for training future soldiers. I know higher ranks include more in-depth instruction, so that others can be taught to fully utilize the Fist's unique team tactics, but I haven't progressed much past the initial training myself, advanced though it might be."

((OOC: Per Wold House Rules, the cost for crafted items comes out of the crafter's WBL. I'm not sure if we want to, or can, futz with that for our game, but whether he or Terser pays for it, Zod can craft magical tattoos at a 25% discount)).

Zod is careful to keep pace with Rill on their flight to the Emerald Kingdom. When they arrive at the Emerald City the minotaur is enthralled with the beauty of the land, particularly the tamed edges of the Culverwood. Aftering landing and shifting back to physical form, Zod flags down a gate guard. "We are members of the Black Lions, heroes from Bonetown of the Middle Seas. We are here to escort Anrissa, of the Emerald Dragons, back to your beautiful lands."

DM Kathy 
Monday September 4th, 2017 10:34:31 PM

In Dirt City:

Tahni takes some sensible precautions before looking around her. She gives some thought into which of the Houses deals in information, but the question is not a difficult one. The House of Cloaks, one of the smaller Houses, consists primarily of spies and informants. They're the ones to go to for information.

Bralin is discouraged, although he has not been treated disrespectfully. Mostly, he's been hearing "sorry, I'm swamped, and anyway I don't know much about mining." He begins looking for the local WLA chapter. A city this large really ought to have one, but it's surprisingly difficult to find. At last, you are able to find it--a much smaller chapter building than you would have expected for a city this size. They greet you cordially.

In Karri:

The famed Emerald City sits atop a hill at a fork of the Pale River. Spreading views extend to the south and west; you even think you can catch glimpses of the Trade Road, off in the distance. In the manner of Elven cities everywhere, the buildings blend into their natural surroundings, and there are footpaths rather than streets.

Your appearance does cause a sensation, and prompts the appearance of a half-dozen town militia with longbows and not much sense of humor about strangers suddenly appearing in the center of town.

Zod offers an explanation, and Anrissa herself darts forward to give her own account. She is excited now--her eyes sparkle and she can hardly stand still. She seems very different from the listless, catatonic woman you rescued from Market Island.

"Andrissa!" one of the guards exclaims. Speaking Elvish, he adds Highlight to display spoiler: {"Your father has been worried sick. He'll be so happy to see you. What happened to you?"}

Rill learns that Karri has neither a WLA branch nor a temple of Gargul. Waypoint, on the Trade Road, is more closely aligned with the "human world;" you may find those things there.

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+2=6 ; d20+2=11 ; d20+13=26 ; d20+14=16 ;
Monday September 4th, 2017 11:07:20 PM


After a day of research, Zeoll is tired and ready for sleep. He does not want to do anything dangerous without all the group here.

He meets his friends at the agreed-upon spot. Then he looks for a place to spend the night. He prays to the silver lady for Guidance.

Knowledge Local ... 26
Knowledge Geography ... 16

Maybe the voices in his head direct the old liontaur to a nice safe hotel operated in the safe sewers of this town?

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday September 5th, 2017 8:05:58 AM

Tahni spends her time with Zeoll. It is somewhat comforting that he, too, follows Maab. She sits beside him and prays with him to Maab. Tahni occasionally opens her eyes to peek at Zeoll. She hasn't seen many linotaurs before and is quite curious.

"I believe the House of Cloaks would be a good source for information. I'm not sure how'd they'd respond to us though"

Terser (Warren G) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, uncanny dodge, rage used 0/32, channel 0/6)  
Tuesday September 5th, 2017 6:10:03 PM

Terser will shop for the items on Zod's list if in fact he can put a tattoo on him. More importantly, he has to decide where it will be...



(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Tuesday September 5th, 2017 6:54:36 PM

Bralin's WLA badge signifies him as an officer. He asks to meet with the officer in charge of the branch. The chapterhouse's smallish size is odd, but the dwarf has other concerns.

He asks if there are any nearby dwarf communities or mines. Bralin has pretty much given up on Dirt City itself, but mayhap there is someone nearby?

As long as he is here, maybe a summary of this merfolk war would be beneficial.

In return, Bralin provides information regarding Bonetown, and, after some consideration, decides to unload the whole 'free the slaves' plan as well.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 
Tuesday September 5th, 2017 7:57:11 PM

{ooc: am I clear to post?}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 
Tuesday September 5th, 2017 8:10:47 PM

Jozhur greets the guard in Elvish when approached, then stands by, allowing Andrissa to explain things. He mutters something to Rill about "grand entrances" and rolls his eyes.

Zeoll (Cayzle) (AC28/30; HP55of67) 
Tuesday September 5th, 2017 10:01:30 PM


Zeoll thinks about Rill and the team in the north and worries. He wishes he had some way to communicate. If the witch plan comes to fruition, that will help ... but wowsy it would be good to have something like the rings Dragon heroes had to communicate with each other no matter how far, whenever they liked.

The old liontaur's tail swishes as he waits.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22  d20+10=29 d20+31=34 d20+26=39
Tuesday September 5th, 2017 10:41:15 PM

Rill, having introduced himself formally, is both unsurprised and disappointed at the haughtyness of these elves. He would expect at least some sort of thanks or acknowledgement of having returned this person. He had hoped to make some cultural inroads with these folks should there be a need to call on them in the future. Unfortunate.

He appreciates Jozhur's jibe, and will later explain that he always prefers to start off formally and go down from there. But he is unaccustomed to simply being ignored. Ah well.

Rill translates what was said for his friends. He give them another chance, but if they show no further interest, he will ask their leave before we depart.

DM Kathy 
Tuesday September 5th, 2017 10:45:56 PM

In Dirt City:

Terser is able to find the ingredients he is looking for in the Full Moon Market. It does take some searching, and you need to be wary of sharps and charlatans, but you can get all of the ingredients you need.

Bralin winds up speaking to a human man who introduces himself as Shep Kales. He is glad to give you a summary of the Merfolk-Sahuagin war, which seems to be going from bad to worse. It turns out that several interests in Dirt City have been trying to play one side against the other, or both sides against the middle, and the resulting mess has put everyone in danger.

He doesn't know of any miners offhand. "This is a pretty low-lying area," he explains. "Right on the coast here, with a swamp hard by. Not a good place to go digging holes in the ground. I did hear there was a group of dwarf miners a while back who tried to mine Mount Bone. That didn't go so well, but there may have been survivors. Or there may be others who know the craft. I'll put the word out and see what comes back."

Tahni expresses an interest in visiting the Cloaks.

Zeoll turns his mind to finding a place to stay this evening. It is true that the sewers of the City Below are safer than free-for-all Above, but they are also somewhat cramped, with limited space. There are inns Below, but most of them cannot accommodate Taurs in anything like reasonable comfort. However, there is a place in Wardd's Ward, in the City Above, called the Fortunate Pilgrim. It primarily serves out-of-town visitors to the Temple of Ward and the Arena, and has a good reputation.

In Karri:

Anrissa and the guardsman chatter in excited Elvish for a moment, then Anrissa turns to you. "Come," she says. "You must meet my father, and tell the tale of my rescue. For I must admit, I only remember bits and pieces of my time in captivity."

She leads you through the twisting footpaths of the city until you reach what looks like a natural rock formation. A second glance shows that it is, in fact, a cluster of Elven buildings. Anrissa begins to run, calling out in Elvish. Highlight to display spoiler: {"Father! Father, I have returned!"}

An elf man steps out of one of the buildings. He is dressed in simple artisan's clothes, and is drying his hands on a cloth. He appears startled, then overjoyed at the sight of his daughter. The two share a heartfelt embrace. "Anrissa!" he exclaims. Highlight to display spoiler: {"Where have you been? How have you returned to us? We had given up hope, daughter."}

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Tuesday September 5th, 2017 11:02:48 PM

(oops - cross post with DM.)

Rill is a bit embarrassed that he may have judged these elves more harshly than he thought they had judged him. Ah well, it's certainly not the first time he's gotten something wrong.

To Anrissa's father, he introduces those here.

"Greetings good sir. I am Rillett Savenport, Follower and Soulseeker of our Lord Gargul, member of the Black Lions. This is Jozhur and Zod, also members of the Black Lions."

"The good Anrissa was found on a slaver's island, imprisoned and in a catatonic state. She accompanied us aboard out ship as we sought to liberate other slaves, many of which were small children. We believe we have put an end to that for now. Anrissa here gradually regained her mind, and was able to tell us where she was from. Because of that we were able to bring her here. I'm sorry we know little more about her capture and captivity beyond this." Rill will share the names of the slavers that we know (not sure what that was just now.)

"Can you think of any reason your daughter was abducted?"

Using his rolls from the last post:
Diplomacy 29
Sense Motive 34
Perception 39



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday September 6th, 2017 7:39:11 AM

"Do you always separate like this? Had I know I would have prepared a telepathic bond spell" Tahni smiles to Zeoll "We should probably find somewhere to rest. The sooner we have somewhere safe the better. Although I guess safe is a relative term"

Zod |&| Kunda (Damarr) HP87||85; AC30||30; T21||17; FF27||23; CMD36||36 
Wednesday September 6th, 2017 1:23:50 PM

Zod smiles on, understanding the emotions behind the foreign banter, if not the words. He nods a greeting at Rill’s introduction, and watches quietly as the white-clad priest converses with Anrissa’s father.

Still, the minotaur’s eye is drawn to the elegance of the elven architecture. As the initial excitement of the reunion settles down, and introductions are made, Zod asks Anrissa’s father about his craft. “Is this your handiwork?” He asks admiringly, indicating the rock formation homes. “I take great pride in my own work,” He says, tapping a few of his tattoos, “And I’m always eager to explore new avenues to expand my craft.” He finishes, fingering the quarterstaff on his back, similarly etched with nature symbols and High Woldian runes.

Terser (Warren G) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, uncanny dodge, rage used 0/32, channel 0/6)  
Wednesday September 6th, 2017 4:12:15 PM

When Zod gets back, he will thank him for the offer, but will buy his tattoo from the catacombs instead. it would be 6k against your wealth

When Bralin mentions Mount Bone, Terser will do some investigating. Where is this mountain? Did anyone think to check on the expedition? Maybe those dwarves need rescuing, and if so, they would prefer to have a safer place to go mining.

Zeoll (Cayzle) (AC28; HP71)  d20+24=37 ; d20+2=13 ; d20+15=17 ; d20+2=22 ;
Wednesday September 6th, 2017 4:19:03 PM


Zeoll bows to Tahni. "My dearr, we almost neverr separrate like this. But as we come into ourr own, as we begin trravelling morre, via ship and wind and teleporrtation, we may need to do so. That said, I think we need to be togetherr when we face dangerrs. Until Rrill brrings the rrest back, we should play it safe."

That evening, mostly at the Fortunate Pilgrim, but maybe farther afield, Zeoll invites Tahni, Terser, and Bralin (and Reggie?) to help gather some information. Specifically, has anyone heard of either Tobias or Deadfall?

Gather Info 37 +2 lesser voices = 39 ... Plus aid another from friends?

Zeoll does his best to keep a low profile to the extent possible for a liontaur and his three dwarf pals.

Bluff 17 + 2 lesser voices = 19.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  d20=10 ;
Wednesday September 6th, 2017 6:45:24 PM

Having found what he is going to find this day, Bralin turns to relocating Zeoll. Eventually, the dwarf tracks the taur down, and joins him for dinner.

As Zeoll works on learning more about Tobias, Bralin does his best to check the crowd for the signs someone knows something.

Um, I not seeing that Gather Info exists anymore. Not sure what skill check to roll. But I rolled a 10, so Aid Another!

Zeoll (Cayzle) (AC28; HP71) 
Wednesday September 6th, 2017 6:49:05 PM

OOC: Check out the rules for Diplomacy. They shoved Gather Info into that skill.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18  d20=10 ; d20+13=22 ;
Wednesday September 6th, 2017 10:44:13 PM

Reggie was not one for teleportation, well, for most magic come to think of it. Instead she remained in Dirt City.

Leaving her son on the Lionfish for the time being, Reggie needed a bit to unwind. she makes her way through the town for a good watering hole. and possibly a place she might find some entertainment. particularly the kind that may involve fists.

She does inquire a bit about this Tobias that everyone is looking for. but she is more interested in making a name for herself.

of course always on the lookout for bloodkin orcs.

{ooc: diplomacy = 10, Intimidate = 22}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 
Wednesday September 6th, 2017 10:50:13 PM

Jozhur mostly nods along with Rill, adding that they could bring those who did this to Anrissa to some sort of justice.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105  d20+20=22 ;
Wednesday September 6th, 2017 10:50:49 PM

Aiding Rill's dipomay with a 22.

DM Kathy 
Wednesday September 6th, 2017 11:30:40 PM

In Dirt City:

Tahni is perhaps understandably concerned that her new companions seem pretty casual about splitting up, but Zeoll assures her that this is a rarity.

Reggie can easily find a tavern brawl or six. Indeed, with the city on edge as it is, she nearly gets in over her head. She manages to get kicked out of four taverns in a single night, which is impressive, but nowhere near the Dirt City record.

With Bralin's help, Zeoll tries to find word on Tobias or Faelar Deadfall. You find several people who know Deadfall, but all they know is that he sometimes supplies "workers" to the various Houses. He doesn't seem to be in town at the moment. You have a harder time finding anyone who knows Tobias, but at last you speak to a man who thinks that the new fight trainer the Teeth acquired recently is named Tobias. Or something like that.

Since Tobias is a former mentor of Zod, it isn't impossible that he's training fighters someplace. To learn more, you'll need to find a contact in the House of Teeth.

In Karri:

Rill steps forward and introduces himself and the rest of the party. "Taenaran Windborne," the elf man replies. "And I owe you a debt I can never repay."

Knowledge History or Local DC 10 Highlight to display spoiler: {You are positive you've heard the name Taenaran Windborne before.}

Knowledge History or Local DC 15 Highlight to display spoiler: {Taenaran Windborne was a pretty important figure in the elven resistance agains the dragon Parnoth. Not as important as the adventurers who eventually brought him down, of course, but he played a major role in rallying the elves against the tyrannical dragon.}

"I can't think of a specific reason she was targeted," he says now. "Our--past activities have drawn unwanted attention from time to time, of course. But this--if it is even related--is something new."

Zod asks about the architecture. "Impressive, isn't it?" Taenaran replies. "Alas, I cannot take credit for any of it. I just live here. We do have some very impressive artisans and crafters, but my talents lie elsewhere."

"But come! We must celebrate! And surely you are in need of refreshment after such a long journey." Putting an arm around his daughter, he begins leading the way back toward the center of town.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday September 7th, 2017 5:38:24 AM

Tahni smiles politely back to Zeoll. She tries not to stare, nor draw attention to the weird way he speaks.

She gets a chance to speak with Bralin over dinner "How did you wind up travelling with this group?" she asks as she orders an ale to the table. She slides the drink over to him "Where do you normally call home?"

Zod |&| Kunda (Damarr) HP87||85; AC30||30; T21||17; FF27||23; CMD36||36 
Thursday September 7th, 2017 1:07:29 PM

As Kunda tightens a coil around Zod's arm, he nods to the elves, acknowledging their invitation.

"It would certainly be fitting, but we three are less than half our group. As Rill said, our larger mission has us still seeking freedom for others."

He turns to Johzur and the cleric. "It is probably most prudent that we return to our companions - I must admit I have a personal interest in freeing at least one more 'wrongfully' enslaved man. Once his safety is ensured, we can return with the rest of the Black Lions to enjoy the celebration of Anrissa's return."

Terser (Warren G) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, uncanny dodge, rage used 0/32, channel 0/6)   d20+4=18 ;
Thursday September 7th, 2017 4:53:59 PM

Terser manages to help Zeoll dredge up some info as well. aid another 18 He throws his questions about Mount Bone into the mix, and makes further inquiries into this House of Teeth. Teeth are just another kind of bone, maybe they're related? Or maybe that's just the convention when it comes to naming things around here.



(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Thursday September 7th, 2017 6:11:04 PM

Bralin starts to answer Tahni's first question, but stops up short at the second. The plainspoken dwarf stares at the ceiling for a half minute, and finally lowers them, chuckling softly.

"It would seem I tend to end up where I am needed," he responds.

"I am of the Clan Corregan, in the Red Hills. T'was there a priest saved my life, and when I pressed to give recompense, instructed me to assist an orphanage in the Floating City. There I met and served with the Crimson Shields of Hope, for a time. A messenger found me there, bearing news of my king's death. The messenger also asked me to take word of his survival to his family. Thus, I found myself in the company of the Swords of Light in the Cinnamon Valley. Over time, the group separated, but I remained, serving as Sheriff. In that capacity I pursued a miscreant through an unknown portal, and found myself in the Ice Vein on the Southern Continent. I spent a year there, aiding the natives where I could. The Black Lions entered Ice Vein through a portal of there own, and I joined with them. From there we journeyed back to Bonetown. And Asildur. And now, Dirt City."

Bralin chuckles again. "The list of places I have not been may be shorter."

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 
Thursday September 7th, 2017 11:00:18 PM

Reggie lands face first on the ground as she is forcibly removed from her 4th tavern. "Ha, I thought this place would be tough, just a bunch of pansies" she mutters as she makes her way toward another place to have some fun.

As she makes her way around the town, she spies a couple of dwarves that look familiar. coming uo from behind she probably takes them by surprise. "Hey guys. You find any info?" she asks of Bralin and Tahni

Reggie looks like she has been in a few scuffles already wiping some blood from her lip.

DM Kathy 
Thursday September 7th, 2017 11:34:59 PM

In Dirt City:

Reggie joins the group, looking bloody but content.

Tahni and Bralin compare notes of places visited, journeys taken--and perhaps, companions met along the way.

Meanwhile, Terser does some investigating of his own, and finds that the dwarven mining venture on Bone Mountain was years ago--and a rescue operation was sent. [OOC: Your DM's character Vorelle participated in that rescue when she was a wee slip of a ranger.] You know that the House of Teeth is involved with smuggling--and you know that because, back in Bonetown, you met a man named Eloi Kole. Kole is the one who bought the Dealer's Choice from you guys. So, you do know a member of the House of Teeth! Alas, he is in Bonetown, and not Dirt City.

In Karri:

Zod, speaking for the group, declines Taenaran's invitation for the time being, as you are anxious to reunite your party and find Tobias. You promise to return as you are able.

"I look forward to it," Taenaran replies. "And again, from the bottom of my heart, thank you for freeing my Anrissa."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105  d20=9 ; d20+19=21 ;
Thursday September 7th, 2017 11:38:30 PM

"Taenaran Windborne..." Jozhur scratches his scruffy chin a moment before continuing in rough elvish, "You helped in the fight against Parnoth, the dragon, correct? Is that what you're referring to by 'past activities', or is there something else we should know that may help? Anything you can think of may help, I do not want others to end up in the same situation as your daughter."

To Zod, "I don't think it would hurt to stay here for the night. We likely won't have time to come back here ever. May as well gather all the information we possibly can. Besides, it is rude to turn down a gracious host." He looks to Rill as the deciding vote.

Knowledge local: 17
Diplomacy: 21

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Friday September 8th, 2017 12:13:03 AM

(Weird - I thought I posted today from work.)

Rill agrees with Jozhur that one night cannot hurt, but it would be even better to return with the whole group. After all, how often do we all get to see to interesting and grand a place?

"Taenaran, we would be honored to have you meet all those that were involved in the rescue of your daughter. May we call on you again when we can all be here? We will notify you first though."

Rill carefully studies the place to make it easier to return. Then he says good-bye to Taenaran and Anrissa. He suggests that we all use the Wind Walk spell we are still under to return.


Zeoll (Cayzle) (AC28; HP71) 
Friday September 8th, 2017 5:45:12 AM


Zeoll seems well satisfied. "My frriends," he says to Reggie, Tahni, Bralin, and Terser, "we have learrned much. The slaverr does peddle his goods in Dirrt City, and he has sold Tobias to the House of Teeth. Therre he now worrks as a marrtial trrainerr. Let us rretirre forr the night and hopefully meet ourr frriends when they rreturrn. Then, as a grroup, we can apprroach the House of Teeth."

Zeoll talks about the plan. While in his heart he longs to free any slaves they find here, it is likely a task beyond the power of the Lionfish. We should be happy just to free Tobias. The question is, are we willing to "pay" for him, or do we prefer a jailbreak, or a head on slugathon with the House of Teeth. Zeoll is leaning toward option 2.

"Scrry him, message him, blip in, blip out, easy peasy, we head forr home."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20=14 ;
Friday September 8th, 2017 7:13:01 AM

Tahni smiles on hearing of the orphanage. Truth be told she absolutely loves children. Back in the Scab she helped rebuild an orphange after it had been burnt down. "You've been to the Ice Vein? I may have to speak to you more about that. It is just one place I plan on visiting"

She listens to Zeoll's plan. "I would prefer we avoid a confrontation if possible. And I agree, putting a stop to all slavery is certainly beyond us, but I don't think we should support their endeavor either. Paying a slaver to free someone just encourages them to continue. If anyone has a mirror I can scry on this Tobias person tonight"

Not sure where that d20 roll came from.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Friday September 8th, 2017 11:38:06 AM

(OK, I checked the distances on the Woldipedia. It's about 75 miles from Dirt City to Karri, and Wind Walk allows movement at 60 mph and will last for 13 hours.)

Upon our return to Dirt City, we'll do our best to hook up with the rest of the party. I assume it's approaching evening. If simply asking about an old liontaur accompanied by three dwarves and a human are not enough, Rill has magical means to find them.

Terser (Warren G) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, uncanny dodge, rage used 0/32, channel 0/6)  
Friday September 8th, 2017 8:50:07 PM

"We can send a message to Eloi Cole, he's involved with the House of Teeth. Maybe he can help us get in without all that rigmarole."

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 
Saturday September 9th, 2017 9:16:20 PM

After greeting Bralin and Tahni with little response, Reggie just shrugs, "Oh hi Reggie, what you been up to? Oh nothing really, got into a few fights had some fun. Oh, are you alright?" Reggie mumbles a mock conversation as she meanders along.

She hears about this house of Teeth. she has no idea what its about, but their need for martial trainers, peaked her interest.

"Well I'll go find out what I can, and this house of teeth seems interesting." having no idea where to go or what the House of teeth is, Reggie starts to look for the seediest tavern she can find that she wasn't ejected from to start her form of questioning.

DM Kathy 
Sunday September 10th, 2017 9:09:06 PM

In Karri:

Jozhur asks Taenaran whether his actions against Parnoth were what he meant by past activities. "Yes, precisely," the elf replies. "We cannot be sure we have accounted for all the Tyrant's lackeys."

Jozhur also suggests spending the night, but Rill is anxious to get the group back together. He studies Karri landmarks to make it easier to return, then gathers the group together and returns to Dirt City.

In Dirt City:

Reggie, after catching up with her teammates, decides to visit the seediest tavern she can find. In a place like Dirt City, though, there's considerable competition for the title. Most taverns in Dirt City are at least a little seedy, and there are several that would probably be shut down in other places. Which one is "seediest" depends, frankly, on what criteria you're using. You wind up at a place in Dockside called the Wharf Rat, where everything--the walls, the floor, the bar, the patrons, and even the beer--smells like low tide. When you enter, the regulars glare at you, and the barkeep scowls at you. "Ain't seen you in here before," he says. It sounds like an accusation. "You with the Knives?"

Meanwhile, Zeoll wonders whether you can just "blip" Tobias out of the Tower of Teeth. Tahni agrees that it would be better not to give money to slavers if you can possibly help it. Terser suggests working the one House of Teeth contact you have.

Your companions arrive from Karri, and, assuming that Reggie makes it out of the Wharf Rat in one piece, the group is reunited.

However, when Tahni attempts to scry on Tobias, all she sees is dark, swirling clouds. Knowledge Arcana DC 25 Highlight to display spoiler: {The area seems to be under the effect of a Mage's Private Sanctum spell.}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+16=35 ;
Monday September 11th, 2017 7:15:52 AM

"Well THIS isn't good. My scrying has been prevented by a Private Sanctum. It's not a permanent spell. Either he's in an area that they recast it daily, or, they have reason to start protecting him. Do you think it possible they know we're here?"

Knowl Arcana vs DC25: 35 = Pass

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday September 11th, 2017 2:06:21 PM

Rill is glad to be back with the others. He will relate what happened in Karri, and having met Anrissa's father - an elf named Taenaran. "Evidently, he helped in a fight against a dragon named Parnoth. We agreed that we may return when we can all be there."

Assuming the party catches those who were in Karri up to speed, Rill weighs in.

"I agree paying for his freedom seems like taking part in the slavery process, but how much are we talking? How difficult will it be to free him though? Zeoll, are you thinking we just walk up and ask to speak to Tobias? As for that sanctum thing Tahni, are you certain that effect cannot be made permanent? It seems reasonable that the towers of each of these Houses might be permanently protected such extended magics."

"Perhaps a Commune spell is in order. I can bear the 500 GP cost, but I will need help with 13 yes/no questions to post to my deity."

He takes one look at Reggie after her bar room brawls, and offers healing. "So, that toddler of yours looks like he's a bit of a handful."

Terser (Warren G) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, uncanny dodge, rage used 0/32, channel 0/6)  
Monday September 11th, 2017 4:11:40 PM

"We may not need to bother your Patron, if we can get an introduction from Cole, Rill. Or even some basic intel that we can use to scout it out. Then if we need to talk to a God, our questions will be a little bit more informed. No sense asking questions we can find the answers to ourselves."

Zeoll (Cayzle) (AC28; HP71)  d20+12=14 ; d20+12=29 ; d20+2=19 ; d20+2=4 ; d20+15=32 ; d20+13=15 ;
Monday September 11th, 2017 4:37:44 PM


Zeoll fills in any details that the dwarves leave out. He smiles at Rill's comment to Reggie.

As for the question of how to approach the House of Teeth, Zeoll thinks that a direct approach will work best.

"We arre not subtle people, norr arre we inconspicuous, so it seems rreasonable that ourr prresence herre has not gone unrremarrked by the Powerrs That Be in this den of thieves," he says. "And it may be that news of ourr exploits has reached even this shorre."

Zeoll tries to recall what he can of the Houses of Dirt City ... Know Local 14, Know Geography 29.

"Keep in mind," he says, "that the pirrates of Bonetown arre not the only pirrates that ply the Middle Seas. Therre arre the Pirrates of Jack in Aisildurrian waterrs, and if I rrecall, some of the rrogues of Dirrt City ply theirr less-than-noble trrade on the waves as well. As we grrow in powerr and asserrt ourrselves, we may find that we come into conflict with these buccaneerrs."

"In any case," continues the long-winded elder, swishing his tail as he ponders the angles, "it may be that simply walking up to the establishment, intrroducing ourrselves, and rrequesting an interrview may be the best courrse of action. We can mention ourr Bonetown contact. We can make ourr rrequest, and if it comes to paying a "rrewarrd" for the rreturrn of Tobias, then so be it. If they arre not rreasonable, we rretrreat and purrsue morre violent options."

Zeoll leaves unsaid his opinion that facing wizards capable of such magic as Private Sanctum, it is better to start with talking rather than an attack.

"That will serrve us forr the morrning. Tonight, please let us enjoy the rrelative safety of this establishment -- and in the midnight hourrs I will seek guidance in drreams."

Zeoll will urge his friends to join him in the common room, where the group can enjoy a meal. Also, Zeoll is in the mood for some music. He plays his Horn of Good and Evil, and he sings songs about the party's adventures. He also sings songs about the fae king, in order to "spread the word" and grant everybody Eberyon's Blessing.

Perform Wind: 32
Perform Song: 15

The old liontaur has been talking too much today; his voice gives out too soon with croakish roaring. His horn playing is exemplary tonight, though.

That night, Zeoll meditates and asks his voices to guide him in dreams to information on how to find Tobias.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 
Monday September 11th, 2017 7:51:14 PM

{ooc at the wharf rat...}

Reggie just walk confidently to the bar. "that info is none of yer business" she slaps a few gold coin on the table. "Rum, and leave the bottle."

Once the drink arrives Reggie sits at the bar and scans the room for someone that most likely would know about this House of teeth.

{ooc: unsure if this tangent is worth anything so if not we can cut it short and get Reggie with the group.}

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Monday September 11th, 2017 8:34:55 PM

Bralin awakens from his daydreaming, and considers Zeoll's suggestion.

"I agree," he notes. "We should ask first. We can always try more extreme measures later."

DM Kathy 
Monday September 11th, 2017 10:34:37 PM

Tahni is inclined to take it as a very bad sign that she can't scry, but Rill asks whether the Mage's Private Sanctum Spell can be made permanent. Tahni realizes that it is, indeed, one of the spells that can be the subject of a Permanency. [Your Knowledge check was plenty good enough to realize that.] And, as Rill suggested, the spell is likely just routine security.

Rill offers to cast a Commune spell, but Terser reminds you that you do have a contact with the House of Teeth. Unfortunately, Eloi Kole is in Bonetown. And he is an acquaintance, albeit a cordial one. Is that enough to get an introduction, or other contact information? And if it is, how are you going to reach him?

Reggie has some adventures at the Wharf Rat, which will live on in legend and song. :) What she discovers is that, in Dirt City, the seediest taverns really aren't the best place for gathering information, especially on the major Houses. Dirt City has any number of savvy information brokers, most of whom wouldn't be caught dead in a place like the Wharf Rat. People here go shopping for information much as they might shop for vegetables or sewing thread.

Zeoll reasons that diplomacy may be your best approach with one of the major Houses, especially since they seem to employ at least one high-level wizard. Bralin agrees with his assessment.

Reggie returns in time for you all to retire to your various sleeping quarters. Your night's rest is undisturbed an uneventful.

Zeoll dreams of a large tower, made entirely of teeth of various sizes and types. There are many roads leading to the tower. None of the roads is perfect--each has a few obstacles--but none of them look impassable, and they all lead to the tower of teeth.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday September 12th, 2017 7:29:47 AM

Tahni is somewhat more intelligent than me

Before resting to regain spells, Tahni asks if there are any spells in particular that would benefit the party. She looks over at her spellbook and nods in thought "I really need to scribe a few scrolls into that"

That night Tahni sleeps with her dagger under her pillow. It has become such a habit now. Preparing for the worst, trying to stay aware of her surroundings at all times. It may take a while to get used to travelling with others again.

She does her best to wake before the others and heads downstairs to arrange breakfast. Tahni will slip the owner some coins to ensure a nice spread is laid out before the rest of the party join her.


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday September 12th, 2017 12:33:35 PM

"Tower of Teeth eh? Well let's see if we bit off more than we can chew."

"Oh, and I almost forgot. I visited the Catacombs, and I have some things to distribute to everyone before we leave. Zod, because you chose expensive items, you owe the party 41 GP."

Between sold and kept items, the total VALUE to distribute was 191,229 GP.

(This was also sent in an email. Please be sure to record this info on your character sheet.)

Zeoll 33,575 GP
Jozhur 30,330 GP
Rillett 28,503 GP
Reggie 22,128 GP
Terser 19,431 GP
Zod -41 GP
Bralin 18,078 GP

Bralin - 1 Tangleburn Bag, 1 elemental gem (earth)

Damarr - 2 Headbands of Vast Intelligence +4

Zeoll - 2 Bottled Lightning, 2 Burst Jar, 2 Tangleburn Bag

Rill - 3 Bottled Lightning, 3 Burst Jar, 1 Tangleburn Bag, 1 Ring of Counterspells



(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Tuesday September 12th, 2017 6:44:14 PM

Bralin is becoming more accustomed to Rill's puns, and is able to maintain his composure upon hearing his latest.

The dwarf dutifully accompanies Zeoll and company to the House of Teeth.

Tersee 
Tuesday September 12th, 2017 9:01:41 PM

(Whyh is there even a reset button!)

Terser will have to go shopping spon. His pouch is dragging at his belt, and no one wants to see the result of that.

He leaves the approach to the captain, since it seems all ways forward are correct eventually.

Zeoll (Cayzle) (AC28; HP71)  d20+2=3 ; d20+2=4 ; d20+12=20 ; d20+12=31 ;
Tuesday September 12th, 2017 9:51:33 PM

Zeoll agrees with Terser, almost. "Say rratherr that all paths are equally likely to succeed; no doubt all have hurrdles to vault!" He grins.

But if everyone agrees, the next morning we'll walk over to the Tower of the House of Teeth after breakfast. Speaking of which, Zeoll looks for bacon, and compares it to Brother Lansel's back home.

But before the approach, Zeoll casts Mage Armor on any who need it (Zod? Reggie?) and blows his horn of goodness to activate its magic circle.

As he walks over, he tries to recall the protocol that would work best when looking for an appointment with the movers and shakers of a House of Dirt City.

Know Local 20
Know Nobility 31

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 
Tuesday September 12th, 2017 10:14:02 PM

After a night of fun, but learning nothing about Dirt City. (She still has no clue about the houses of the city. and despite the reputation of the city, it really isn't bad at all)

Reggie retires for the evening well actually closer to very early morning.

Deciding to sleep in some, Reggie skips breakfast. Reggie just follows along with everyone else keeping quiet.

DM Kathy 
Tuesday September 12th, 2017 10:45:39 PM

Tahni, perhaps anxious to bond with her new teammates, rises early and arranges a lavish breakfast. She offers to prepare any needed spells, but the day's agenda is a bit unformed at this point.

Rill comes back from the Catacombs, cash and goods in hand, and helps his teammates sort out who owes what.

Reggie sleeps in after a rough night, and awakens with a raging hangover.

Bralin and Terser are both willing to follow Zeoll's lead. So Zeoll casts some spells and leads the way to the Tower of Teeth.

You pass through the Full Moon market, already in full swing for the day. You cut through Garrote Square, then go through the Midnight Bazaar, deserted at this hour. You skirt the large, imposing edifice that is the castle of the Prince of Thieves. As you pass the castle, you see a short, square, blocky tower ahead of you. As perhaps befits a home of smugglers, it is within a stone's throw of the sea, near the very edge of town. Unlike in Zeoll's vision, it is built of ordinary stone, not teeth. There is an entrance on the south wall--huge double doors, now shut. Guardhouses flank the doors, and from this angle it is impossible to determine whether there are guards within.

Zeoll has been giving the matter some thought, and really your best hope would have been an introduction from somebody known to the Teeth. You couldn't really arrange for that, so the next best option is just to be polite and hope for the best.

(For reference: the map of Dirt City)

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday September 13th, 2017 1:28:00 AM

Rill is surprised to learn that Terser has a nickname. The night before, he casts an extended Status on: "Tersee" because he seems a little confused, Tahni because she's new, Jozhur because he's often going off on his own, Reggie because she's just trouble walking. He also casts an extended Longstrider on himself, and an extended Magic Vestment on Reggie, raising her AC by 3 for the next 26 hours.

The next morning, he thanks Tahni for her gracious breakfast.

He accompanies the group to this House of Teeth place. Such a pretentious name.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday September 13th, 2017 8:08:22 AM

"Would it be optimistic to hope this is the Dentist's Guild?" Tahni asks with an eyebrow slightly raised.

She still has her purse tucked away in her haversack. When you're walking through places like "Backstab Qarter" it just makes good sense.

As they approach she casts Detect Magic. She's curious of the signs of a Private Sanctum spell can be seen around here.

Cast Detect Magic

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105  d20+21=25 ;
Wednesday September 13th, 2017 8:43:21 AM

Staring up at the tower, Jozhur mutters under his breath, "Well, this should be interesting."

He looks for a way to climb the towe, should that be necessary, though attempting such a thing seems foolish.

----------------------

Perception: 25 (30 vs traps)

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Wednesday September 13th, 2017 6:07:37 PM

Reggie gets some of the hair of the dog for breakfast and wanders along with the party.

reaching the tower Reggie whispers in response to Jozhur, "it may also be fun."

addressing the whole group, "should we just go ahead and knock?" Reggie goes to head toward the front door (at least what she believes to be the front door.

Zeoll (Cayzle) (AC28; HP71)  d20+2=10 ; d20+2=16 ; d20+26=35 ; d20+28=40 ;
Wednesday September 13th, 2017 8:17:21 PM


Zeoll leads his friends toward the House of Teeth. He looks for guards or others on duty. If there is anyone, he delivers a speech.

"We arre the Lionfisherr Adventuring Trroop out of Bonetown. We have had business with the House of Teeth therre, and we have business herre as well. Please allow us to speak with someone in authorrity."

The old liontaur continues, speaking respectfully, mentioning the group's contact back home, and so on.

If there is no one at all, Zeoll will knock on the door, wait a while, then sound his horn. If anyone answers, he repeats his speech. He is well guided by the voices in his head.

Diplomacy: 35
Perception: 40

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday September 13th, 2017 8:26:40 PM

Rill whispers, "hey Zeoll, tell them we're emissaries of that Fey power The Tooth Fairy and we're here to make a withdrawal."

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Wednesday September 13th, 2017 8:46:25 PM

Bralin chokes in reaction to Rill's suggestion, before quickly composing himself.

Score one for the Soulseeker.

Terser  
Wednesday September 13th, 2017 9:28:03 PM

(lost settings on my new phone - will get my header back up shortly)

Terser thanks Rill for the spell. "Some days you're the Terser, others you're the Ters-ee. You know how it is."



DM Kathy 
Wednesday September 13th, 2017 11:34:44 PM

Approaching the tower, Tahni expresses a hope that it's the Dentist Guild, and Rill suggests claiming to be emissaries from the Tooth Fairy.

Of course, as you have all learned by now, the names of the Houses of Dirt City are not to be taken literally. The Teeth have nothing to do with dentistry. Similarly, the Wolves are all people, the Cloaks wear all manner of clothing, the Keys actually prefer lockpicks, the Darts don't limit themselves to ranged weapons, and most of the Knives actually carry cudgels.

Reggie and Jozhur size up the building. It looks as if it would be quite easy to climb. The unknown quantity, of course, is what will happen if you start trying to climb it.

You step up to the door, and find that there are indeed guards in the guard-houses. They step out as you approach, halberds at the ready. "Oi!" says one. "Whatchyou want?"

Zeoll answers with his customary suavity. The guards exchange glances. "Wait here," one says. He turns to enter the tower, then turns to glare at you. "And don't try nothin' funny!" he adds.

He is inside the tower for about 15 minutes. When he emerges, he is holding a scrap of paper, which he thrusts at Zeoll. "Now clear off!" he says.

On the paper is written: The Shattered Tankard. One hour.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=44 ;
Thursday September 14th, 2017 8:59:14 AM

On seeing the guards Tahni finds herself stepping closer to Terser.

She looks about to see if anyone - other than the guards - is paying attention to the group.

Tahni then leans in closer to the group "Does anyone know where that place is?"

Perception: 44

Zeoll (Cayzle) (AC28; HP71)  d20+2=17 ; d20+12=16 ; d20+2=14 ; d20+26=36 ;
Thursday September 14th, 2017 12:41:17 PM


Zeoll wonders if he has heard any tale or hint of that location.

Know Local 16 ... maybe??? If so, he reveals what he knows.

If not, he figures they have an hour to find it.

Gather Info [perhaps at a penalty (-5? -10?) because he has to work fast] 36.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5)  d20+23=40 ;
Thursday September 14th, 2017 4:22:00 PM

"These guys don't look like fairies, Rill. But I see these lads have good taste in weaponry, so that's a point in their favor."

If necessary, Terser will shake down someone on the street for the location of their tavern, but he trusts Zeoll to get the information without him. Still, he doesn't want anyone thinking they're easy marks with Zeoll being so nice to everyone, and he makes sure to glower around him a bit.

Be generally intimidating - 40

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Thursday September 14th, 2017 6:19:52 PM

Bralin shrugs, He's never heard of it, which is not surprising.

"Tankard," he comments. "Good omen."

Like Terser, he's content to let Zeoll work his magic to figure it out. If somehow that fails, he'll duck back into WLA branch and ask.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday September 14th, 2017 8:07:56 PM

Rill goes with the others. If anyone interferes with our progress, he warns them, "Back off. We have dwarves."

DM Kathy 
Thursday September 14th, 2017 11:47:08 PM

The first problem to be solved, obviously, is figuring out what the Shattered Tankard is, and where it is. As Bralin suggests, the Tankard part is a pretty big clue.

With Terser and Rill to make the various Dirt City toughs behave themselves, Zeoll is able to ask around and find the place. It does take you a while, but eventually you find the tavern. It is in the City Above, alarmingly close to the free-for-all marketplace called the Scrum.

As you make your way through the City Above, Tahni notices that your group is coming in for some scrutiny from a group of tough-looking men wearing tabards with knives on them.

As some of you know, the Knives keep order in Dirt City. They are not guards, and certainly not police--it is more accurate to call them "enforcers," in the organized-crime sense of the word. The fact that they are keeping an eye on such a highly-visible group is not entirely surprising, but may spell trouble to come.

Your hour is nearly used up by the time you enter the Shattered Tankard. It's a reasonably respectable place by Dirt City standards--well-lit, mostly clean, and devoid of suspicious smells. Two halflings--a man and a woman--are serving the tables, while a human man tends the bar. You look around for your contact, but of course you have no idea who they are, what they look like, or even how many to expect.

You are able to find a table, kind of wedged against a supporting pillar, and sit. You haven't been there long before a human man, looking to be about 70, comes and sits at your table. He is a thin man, with white hair and blue eyes. "Ty Brunda," he says, settling into his chair. "I understand you wanted to speak with me."



Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5) 
Friday September 15th, 2017 3:15:20 PM

"If you're the chosen emissary of the House of Teeth, then yes, we have a business proposition for you. Can we buy you a drink?"

Terser signals for one of the servers to order another round.

Zeoll (Cayzle) (AC28; HP71)  d20+2=20 ; d20+15=29 ; d20+2=4 ; d20+24=35 ;
Friday September 15th, 2017 6:04:02 PM


Zeoll tries to get a sense of the fellow. Is he all business? Should we be more sociable?

Sense Motive 29

Zeoll engages the fellow, trying to influence his attitude toward the group.

Diplomacy 35

Sooner or later, he gets to business. He explains that the Lionfishers are looking for a weaponsmaster named Tobias. He explains that Tobias was a mentor to one of us, and we seek to find out his current disposition.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105  d20+21=33 ;
Friday September 15th, 2017 9:57:09 PM

Jozhur quietly sips his mug of ale, casually looking around the room for signs of trouble.

(Perception: 33)
--------------------------------
Sorry about the missed and short posts, I'm moving and have an altered work schedule for a bit. Should be back on track in a week or so.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=32 ;
Sunday September 17th, 2017 2:18:02 AM

Tahni smiles while looking over Ty's shoulder. She's curious if we was followed or brought anyone with him.

With noone else introducing themselves she takes some initiative "Tahni Wyrmrider. A pleasure"

She wasn't expecting such an old man. Could he really be a part of the House of Teeth? Tahni looks for any sign of a weapon by his side, and also checks to see whether his hands are in view. If he is a member of the House of Teeth, then his man could be a thief of the highest order.

When Terser orders a round for the table she keeps an eye on Ty. Does he try and conceal his appearance, is he trying to stay in the shadows, or is he not trying to hide this meeting with the party?

Perception: 32

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Sunday September 17th, 2017 5:39:14 PM

Reggie tried to figure out if this place was one of the places she was removed from the night before.

but once there she is pretty sure that it isn't.
in the place the group takes a seat, Reggie rather looks for room at the bar (or similar location) where she can see and hear the group. keeping an eye out for additional trouble.

she didn't like the idea of these knives were watching the group.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Sunday September 17th, 2017 7:17:30 PM

Bralin nods at Brunda, drinks his ale, and waits.

DM Kathy  d20=12 ;
Sunday September 17th, 2017 9:57:19 PM

Terser offers to buy Ty Brunda a drink, and the old man agrees, ordering a pint of bitter.

As Bralin quietly drinks his ale, Jozhur and Reggie check the place for signs of trouble--Jozhur from the table and Reggie from a spot at the bar. Neither of you see anything to cause alarm.

Tahni is studying your contact. You note that he wears a rapier at his side. He rests his hands on the table, and you can see old calluses on them, and a couple of scars. He does not seem to be attempting to hide himself, your group, or the meeting.

For Tahni, or anybody else paying attention. Heal check DC 15 Highlight to display spoiler: {Ty's calluses are consistent with having spent a great deal of time at sea.} Knowledge Local check DC 12 Highlight to display spoiler: {The House of Teeth are primarily smugglers.}. Knowledge Local check DC 10 Highlight to display spoiler: {Most people go armed in the City Above, so the rapier isn't at all unusual.}

Zeoll tries to get a read on Brunda. You sense that he is equally comfortable getting straight to business or engaging in small talk, though he does have a slight preference for straight-to-business. You explain that you are looking for a weaponmaster named Tobias.

"And why come to the Teeth?" he asks, his voice calm and measured. "If it's information you're after, it's the Cloaks you want." Sense Motive DC 27 Highlight to display spoiler: {He recognizes the name Tobias.}

Zeoll (Cayzle) (AC28; HP71)  d20+2=4 ; d20+5=17 ; d20+2=4 ; d20+12=31 ; d20+2=14 ; d20+14=23 ; d20+2=18 ; d20+15=30 ;
Sunday September 17th, 2017 10:22:58 PM

Untrained Heal check 17
Know Local 31
Know Local 23
Sense Motive 30

Zeoll nods and gets right to business. "By my grrey mane and worrn face, we are not babes in this Wold, and we have access to magic and lorre. Ourr divinations told us to come to the House of Teeth, and the instinct of my gut tells me you have hearrd the name 'Tobias' beforre."

"Come now, let us not play games. The Teeth have the man we seek. We want to speak with him, and if he so prefers, we want to ensurre he is at his liberrty. That we arre herre talking tells you we prreferr negotiation to violence. Howeverr, we arre the herroes who slew the demigod Biloople. We have barrgained with Ga'al and lived to tell the tale, unhearrtseeded, We have masterred pirates and slaverrs who sought to oppose us. Ourr historry is not generrally a tale of peaceful negotiations."

Then Zeoll is quiet, letting his silence speak for him.


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+11=31 ;
Monday September 18th, 2017 12:06:12 AM

"There may be more to this, Zeoll" Tahni calmly responds still looking closely at Ty's hands.

She then raises her eyes to look him in the face "We could have discussed this and many other things at the House. Why have a note discreetly passed to us? Do the Teeth know you are speaking with us? Or perhaps there are things you wish to discuss privately?" She keeps her tone soft and comforting avoiding any sort of accusatory or hostile expression.

-------------------
Heal check vs DC15: Take10. 16 = Pass
Knowl Local check vs DC12: Autopass
Knowl Local check vs DC10: Autopass
Sense Motive vs DC27: 31 = Pass


(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  d20+9=13 ; d20+6=20 ;
Monday September 18th, 2017 6:03:32 PM

Bralin is pleasantly surprised at the quality of the ale at this inn. Much better than expected.

The dwarf signals barkeep for another.

[Heal 13. Sense Motive 20. Not really paying attention, our dwarf.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5)  d20+8=24 ;
Monday September 18th, 2017 6:04:51 PM

Heal vs DC 15: 24 = Pass

Seldom having to worry about healing with all the magic around, Terser is surprised that he noticed a little thing like calluses. He looks at his own hands and notes the differences from before he was a sailor and the main thing in his hands was a pick or his glaive. He quietly sips his ale and ponders moisturizing, letting the Captain's and Tahni's words do their work.



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+26=38 ;
Monday September 18th, 2017 6:22:10 PM

Rill silently observes the man. He also scans the room for any apparent threats, or if anyone is observing/listening to us. His eyes turn white as he uses his Probe Psyche ability.

-------------------
Heal check vs DC15: Autopass
Sense Motive vs DC27: Autopass
Sense Motive (Probe Psyche) DC30: Autopass
Perception 38


Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

DM Kathy 
Monday September 18th, 2017 10:25:58 PM

Zeoll decides to open negotiations by giving a few highlights of the group's history.

"Did you indeed?" Brunda asks, seeming impressed. Sense Motive 25 Highlight to display spoiler: {You've given him an idea.}

Tahni, however, has some issues to clear up.

"I did not invite a group of well-armed, clearly experienced strangers into our Tower and past many of our defenses because I didn't think it was a good idea," he replies mildly. "I didn't know what you wanted, and I didn't know what you might do once you got inside. Thus, I decided to meet you elsewhere. I suppose I could have dropped everything and trotted to the front door like a page-boy to speak to you, but I did have other matters to attend to at the time. So I sent a note. Some of the Teeth are aware that I am speaking to you, yes."

While Bralin orders another ale and Terser contemplates calluses, Rill drops into his trance. His eyes appear to frost over, and in a minute he knows about Ty Brunda. You know that he is Neutral in alignment, that the prosperity and well-being of his House is the most important thing to him, and that his role is mostly that of a broker and negotiator. You know that he generally deals fairly, and would be a very dangerous man to cross.

"However," Brunda says, "if all you want is to speak with Tobias, that can be arranged. Can you return here tomorrow, at this time?"

Zeoll (Cayzle) (AC28; HP71)  d20+2=20 ; d20+15=17 ;
Monday September 18th, 2017 10:34:47 PM

Sense motive 17 alas.

"That would be fine, and thank you forr yourr help," says Zeoll.

He is worried about all manner of problems, from coercion to charm to sending someone else in disguise. But he figures the group will be able to see through such deceits

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+11=12 ;
Monday September 18th, 2017 10:54:42 PM

"I meant no disrespect. I can see the wisdom now in meeting here." Tahni explains, just in case she has offended Ty "I'm guessing some of the other Houses would sooner stab us in the back than talk with us"

Sense Motive: 12. Ugh

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Monday September 18th, 2017 11:58:55 PM

Reggie simply keeps her eyes open and has another ale

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5) 
Tuesday September 19th, 2017 5:01:15 PM

Terser doesn't suspect this man of anything beyond what he says. He thank him for the meeting, then goes to find a bottle of something to share with the crew tonight back on the 'Fish.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  d20+6=22 ;
Tuesday September 19th, 2017 5:51:08 PM

"Tomorrow then," Bralin agrees, setting down an empty tankard perhaps a bit too hard.

The dwarf signals for another. Mighty tasty, these ales.

[Sense Motive 22]

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday September 19th, 2017 7:20:47 PM

"Thank you Ty. I appreciate someone who is straightforward and gets to the point. We will plan to be here tomorrow. Incidentally, can you recommend a reputable inn here in Dirt City?"

After Ty leaves and we are out of earshot of others, Rill says, "Hmmm. Something we said gave Ty and new idea."

"So, he knows we want to speak with Tobias, and he probably knows that we will want to leave with Tobias if he wishes it. So tomorrow will probably be an ambush, or they simply will not show, or Tobias will be under some form of duress to say he is here of his own free will. Or perhaps he has made a new life here. We will need to be on our guard, and evaluate what this Tobias says carefuly.

"It may be wise to stay in another inn than the one recommended by Ty."

"By the way, does anyone know what Tobias looks like?"

-------------------
Sense Motive vs DC 25: Autopass

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105  d20=20 ; d20+9=16 ; d20+17=34 ; d20+17=26 ;
Tuesday September 19th, 2017 9:50:38 PM

Jozhur gets the feeling Zeoll gave Ty some sort of idea. "Wonder what he could be thinking." He continues to sip his ale and glance around the tavern. "You're right, best be on our guard."

DM Kathy 
Tuesday September 19th, 2017 10:30:50 PM

A meeting tomorrow is acceptable to you, although many of you note that Brunda seems to have gotten an idea and wonder what you're in for now. He bids you a cordial farewell and departs.

[He does recommend a couple of inns, including the one where you stayed last night.]

The following day, you make whatever preparations you deem prudent, and return to the Shattered Tankard. Brunda is there, with a gray-haired human man who looks as if he could still handle himself in a fight. Zod (who is still with you despite being oddly quite) recognizes Tobias and the two of them have a joyful reunion.

After you are seated and everyone has a drink, Brunda says, "I've brought your man here, safe and well. You wanted to speak with him?"

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Tuesday September 19th, 2017 11:15:35 PM

for the most part, Reggie starts feeling bored with this "cloak and dagger" stuff. instead of her usual, Reggie decides to hang out outside the tavern, near the door.

"for a supposed rough town, this place seemed rather tame" Reggie muttered to herself. yet with all of her carousing, she learned next to nothing about this place. there had to be some sort of underground fight club of some sort in this town. maybe she needed to just bonk some heads, but that idea soon passed as she was sure the rest of the group would not like that idea.

No Reggie remained relaxed outside the tavern enjoying a simple mug of rum.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=25 ;
Wednesday September 20th, 2017 7:37:19 AM

Tahni stays on the non-alcoholic drinks tonight, keeping alert to her surroundings. If possible she positions herself such that she has a clear view to the door.

Once again she checks to see if anyone followed the pair in.

Perception: 25

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5)  d20+8=23 ;
Wednesday September 20th, 2017 5:37:32 PM

Before the meeting, Terser asks Rill and Zeoll if they think it worth trying a dispel on Tobias and/or Ty when they meet them. He has a new spell to try, though never having used it, he isn't sure how effective or obvious it may be.

Terser lets Zod do the talking, since he's the one that knows Tobias. He does try to assess him to make sure he seems healthy.

heal 23



(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Wednesday September 20th, 2017 6:51:44 PM

Bralin returns the next day to the Tankard, witnesses Zod and Tobias reunite, and calls for an ale.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+13=31 ; d20+31=51 ; d20+31=38 ;
Wednesday September 20th, 2017 7:59:40 PM

"Master Brunda, thank you for bringing the good Tobias here. I do not mean to disparage the House of Teeth, but I must ask the good Tobias here some quesitons. May we speak with him privately?"
(Sense Motive 51 against Ty)

If Ty Brunda will not allow a private meeting this this person, that will speak volumes. Regardless, Rill will ask the following questions.

Rill will cast Detect Magic to see if there are an enchantments or other magics on Tobias, or on Ty Brunda if he is still there (Spellcraft 31!)

"Greetings Tobias - Zod here speaks well of you. Records we have found suggest that you were sold into slavery elsewhere, and our divinations led us to you here. Are you here against your will? If not, how did you escape slavery? Are the Teeth exercising some form coercion or control over you, or over someone that you care about? Would you like to leave this place?"
(Sense Motive 38 against Tobias)

Finally, he will use Probe Psyche on the man, mostly to make sure this is actually Tobias and not someone in disguise.

-------------------
Sense Motive (Probe Psyche) DC30: Autopass

Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.


Zeoll (Cayzle) (AC28; HP71)  d20+2=15 ; d20+2=19 ; d20+28=39 ; d20+25=39 ;
Wednesday September 20th, 2017 9:48:23 PM


With 24 hours to himself, Zeoll spends his time crafting.

Before the next meeting, Zeoll sounds his horn of good, and during the meeting, he'll try to sit next to Tobias, or stand close enough to put him in the radius. That should free him of mental control, at least while inside it.

Just before going into the next meeting, Zeoll casts an Extended Deeper Insight for a +10 on stays alert when the party has the chance to talk to Tobias.

And during the meeting, he is alert and tries to get a hunch on what is going on.

Perception 39

Sense Motive 39

DM Kathy  d20=3 ;
Wednesday September 20th, 2017 10:31:51 PM

Reggie thinks there must be a secret fight club around here someplace. And perhaps there is--but it's a secret she has not uncovered yet. She and Bralin are content to drink and watch.

Tahni sticks to what the barkeep calls "lemonade." It's certainly sour, but whether there are any actual lemons in it is an open question. She keeps an eye on the door, but Brunda and Tobias are not followed and nobody appears to be showing any special interest.

When Tobias sits down, Terser can tell that he is quite healthy, well rested and well fed.

Zeoll moves close to Tobias, putting him inside the protection circle. You do not notice any difference in his behavior or attitude.

Rill asks for privacy. Brunda is reluctant at first, but eventually moves over to the bar so that Rill can ask his questions.

"Against my will?" he scratches his head. "Well, I suppose, yes. I mean, they bought me, then brought me here, and I didn't really have a say in the matter." Asked about coercion, he says, "it's complicated. They don't lock me in or anything, but there's a lot of people in the Tower and they all know I'm not supposed to leave without permission. And even assuming I did get out--where would I go? I've no coin, and Dirt City isn't a good place for an honest man to start afresh. So I stay where I am because honestly I'm better off." Asked if he would like to leave, he says, "Well, I dunno. I guess, if it could be arranged."

Both Rill and Zeoll can tell that Tobias is being truthful. Using Probe Psyche, Rill can tell that the man really is Tobias, that he is Lawful Neutral in alignment, and that he's actually kind of enjoying his work for the Teeth--although he doesn't enjoy being owned, and he's not a fan of Dirt City.

Brunda returns to the table. "All right, you've talked to him," he says. "And now, if there's nothing else, we'll be returning to the Tower."

Sense motive 18 Highlight to display spoiler: {He's expecting a counter-offer from you.}

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Wednesday September 20th, 2017 11:22:58 PM

Reggie keeps an eye out for characters that may seem interesting. She is slowly feeling bored with this town and is hoping for something to happen to spice up her day.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+11=14 ;
Thursday September 21st, 2017 7:35:19 AM

Tahni grits her teeth. The man is obviously a slave, but she has no intention of paying for his release. She will not encourage those who would act as slave traders.

Before Brunda returns to the table she whispers to Zeoll. "I could charm him"

Sense Motive vs DC18: 14 = Fail

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=33 ; d20+31=32 d20+26=33
Thursday September 21st, 2017 5:03:43 PM

Rill activates Eagle's Splendor. Then he casts See Invisible.

To Tahni, Rill whispers, "I'd say charm him only if it looks like things are going downhill, but I think we're going to be there in a minute."

To the rest of his friends, "Anyone here have a weapon for the good Tobias if this goes poorly?"

On Ty Brunda's return, "Thank you Ty Brunda, you have been helpful. And honorable, so I will be straight forward with you."

"It appears that the good Tobias here is being held against his will. As our friend, we cannot allow this. While we appreciate that slavery may be acceptable to you, it is simply wrong to own another person and by paying you for him we would be complicit in this system. But perhaps there is another way? Perhaps the House of Teeth can instead offer to pay him what he is worth, making him an employee? He is clearly healthy, likes what he is doing, and provides your house an excellent service.

"Surely his services are worth paying for. While opposing us in this will cost us both, I imagine it will cost the House of Teeth more than paying the man enough to make him stay of his own free will. What say you, shall we settle this amicably?"

-------------------
Diplomacy 33
Sense Motive 32
Perception 33



(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  d20+6=26 ;
Thursday September 21st, 2017 6:17:58 PM

[Sense Motive - 26 (nat 20)]

In response to Rill's question about weapons, Bralin casually reaches into his haversack, withdraws a warhammer, and places it on the table.
"I will want that back," he tells Tobias.

The dwarf evaluates the back and forth between Brunda and Rill, and nods in understanding.

"This is not about money," he declares to Brunda, revealing his discovery.
He sets down his mug and regards the man carefully. "You want us to do something for you."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105  d20+27=40 ;
Thursday September 21st, 2017 10:19:56 PM

Jozhur sits and listens for a few moments, his hand resting on the hilt of his sword. Once things start to get more tense, he wanders away and disappears into the shadows nearby, somewhere behind Brunda(Stealth: 40).

From the shadows, Jozhur leans on his longbow and waits for the conversation to go south.

Zeoll (Cayzle) (AC28; HP71) 
Thursday September 21st, 2017 10:48:57 PM


Zeoll quietly says to his friends that this is a grey area. The fellow is happy in his job. Honestly, he is Zod's mentor. He is happy to let Zod make the decision. The old liontaur looks at Zod to see what he says.

[OOC: I fully expect Zod to be silent, and that's OK. Look, this is not even our side quest. If the player it was designed for can't be here for it, and if Tobias is happy being a slave, then let it go. We got bigger fish to fry back home. Dirt City is too far from Bonetown anyway. Let's go.]

DM Kathy 
Thursday September 21st, 2017 11:07:32 PM

Reggie and Jozhur watch the conversation unfold--and watch for signs that the conversation is about to deteriorate.

Tahni offers to charm Brunda, and Zeoll is content to leave things up to his teammates. Bralin, at Rill's request, produces a weapon for Tobias.

Rill has a proposal for Brunda, who listens courteously. "Amicably," he echoes. "Yes. Yes, I think we can settle this amicably with no need for money to change hands." He clears his throat. "For reasons that I'm sure would not interest you, my House has become somewhat unpopular with the rank-and-file citizens of Dirt City. We've been devising a method for getting back in their good graces, and the good Tobias has been helping us with it."

"I have?" Tobias sounds surprised.

"You have, I assure you," Brunda says. He continues, "what we had planned was a spectacle in the Arena. We have managed to acquire some extraordinary beasts, and we had been hoping to pit our House's best fighters against them, for the entertainment of the masses. Once Tobias had them trained up a bit, of course.

"But now, I see we have a group of formidable adventurers in our midst. If your liontaur friend is to be believed, this fight should be naught but gentle exercise to you. So, that is my proposition. Fight this fight in the Arena, and in return, Master Tobias may stay on salary or leave, as he likes. In addition, you may keep whatever moneys or treasures result from your fight. What say you?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday September 22nd, 2017 5:59:01 AM

"To be clear, regardless of the outcome of the fight Tobias would be free?" Tahni wants to make sure all the terms are clear. Dealing with thieves is never a pleasant task and she's pretty sure the party are going to end up with the bad end of this deal however it plays out.

"And what sort of extraordinary beasts?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5) 
Friday September 22nd, 2017 8:28:04 AM

"And how does a group of outsiders killing some captive creatures make the city like you? I'm confused about your plan. Unless we're supposed to dress up in some bone armor to show who we fight for."

Terser isn't so sure that they want to be representing these people to city that doesn't like them. Oh well. Zeoll is right, this place is far away, and if things go poorly, they can avoid it in the future.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday September 22nd, 2017 2:17:24 PM

Rill cares little for the House of Teeth and their problems, but this is a solution that will likely save the unnecessary deaths of a bunch of guards.

"OK. Fight to earn this man's freedom? I can see that. I presume we fight as a team? So what happens if we defeat but do not kill our opponents?"

"Bear in mind that if you pit us against creatures we have a moral opposition to fighting, such as a good creature or an intelligent neutral creature, we will likely let it go and come and extract both Tobias and our payment from the House of Teeth."

"Also, if you guys have a cleric in there, do you consider him to be your wisdom tooth?"

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Friday September 22nd, 2017 4:33:17 PM

Reggie perks up at the arena option. she approaches the table, "About damn time, Been looking for that sort of thing. of course fightin' monsters wasn't the original idea I had in mind, but still, an arena fight is an arena fight."

Adding to the others, "as far as moral obligations, well, the bar aint very high fer me."

Zeoll (Cayzle) (AC28; HP71) 
Friday September 22nd, 2017 9:27:03 PM


Zeoll is glad to accept if his friends do. The old liontaur kind of relishes the idea.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 
Friday September 22nd, 2017 10:14:28 PM

Jozhur remains hidden, just in case things go sour. He almost starts laughing at Reggie's eagerness to step into an arena.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5) 
Sunday September 24th, 2017 2:57:01 PM

Terser was worried for a minute when Rill got all serious. But leave it to him to find the humour in any situation. Even if the jokes are as bad as the ones made by his father.

DM Kathy 
Sunday September 24th, 2017 8:42:50 PM

Tahni asks for assurances, which Brunda is happy to give. "The minute you set foot on the sands of the Arena," he says, "Tobias is free, regardless of the outcome."

Terser asks how this will improve the popularity of the House of Teeth. "It's entertainment," Brunda shrugs. "Something to take their minds off their troubles. And we'll make sure they know who provided it."

Rill[ asks what happens if you defeat your opponents without killing them. Brunda smiles. "Then, when they're healed, we can pit them against a different set of fighters. Which would be good for us. So by all means, defeat them without killing them if you can."

Brunda does not answer questions about the kinds of beasts you'll be facing, merely saying with a smile, "but that would spoil the surprise."

Reggie is eager to accept and even old Zeoll seems to relish the idea of being a gladiator. Brunda glances around the table. "It would seem we're in agreement," he says. "I shall begin making the arrangements, and send a messenger to you with the particulars. In the meantime, of course, Tobias will return to the Tower of Teeth."

Zod, who has been oddly quiet, speaks up at this point. He wants to accompany Tobias back to the House of Teeth to prevent any chicanery, and he volunteers to stay with Tobias while the rest of you fight in the Arena, to ensure that the Teeth keep their word. [OOC: Damarr has stepped away from the Wold, and I thought it would be nice to have his character exit by going with his former mentor.]

Brunda, Tobias, and Zod return to the Tower of Teeth, leaving you to make whatever arrangements you choose in preparation of the coming fight.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday September 25th, 2017 7:37:10 AM

Tahni looks Zeoll. She knows he shares her feelings when it comes to slave traders.

She then turns to the rest of the party "How do we feel about going into an arena as the House of Teeth champions? Will others believe us to be associated with them? I just don't want anyone here to be viewed as in league with a slaver"

Zeoll (Cayzle) (AC28; HP71) 
Monday September 25th, 2017 11:56:30 AM


Before Bruda leaves, Zeoll tries to get some more details. How many days are there before the fight? Is spell casting before the match allowed? Any rules or limitations? Is this a melee or one-on-one? If matches are not to the death (as he has agreed, we can win by knocking foes unconscious), what are the rules for victory or concession? If I teleport an enemy to another plane, is that a win, for example? Or if I get an enemy to agree to surrender?

If there are more than a couple days to the matches, do we want to scoot north? Did Rill say the group has a little unfinished business up there in the Culverwood?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Monday September 25th, 2017 12:28:43 PM

"We can dedicate our fight and our victory to the freedom of a friend, and declare out support to all those in need of freedom. If we show that we're willing to fight to end slavery, it will either inspire others to do the same, or provoke slavers into attacking us. Either way, it will result in a large decrease in the number of living slave traders everywhere."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday September 25th, 2017 6:03:37 PM

"I must state that this gladiatorial thing is not to my liking. It is written Gargul's holy texts, 'Do not fear death. Fear instead a wasted life.' and, 'So it was that he turned away from his path of wanton destruction, of killing for killing’s sake, choosing instead to only inflict death where it was warranted and had purpose.'"

"Killing beasts for the sake of entertainment is repugnant, but I concede it is better than paying for a slave or killing innocent guards. As far as knocking foes unconscious, let us not do things in half-measures. Dooming a creature to future combat is worse I think than a clean death. If a foe falls we should make sure it is dead, and deny these House of Teeth guys the ability to recycle their combatants over and over."

"I'm headed to the catacombs to deal with a few items. Anyone else need to visit? I'd be glad for the company in this city of thieves. Bonetown may be full of pirates, but they're my pirates."

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Monday September 25th, 2017 7:06:10 PM

Bralin shrugs.

"We win another his freedom by entering combat. So be it."

Zeoll (Cayzle) (AC28; HP71) 
Monday September 25th, 2017 7:30:26 PM

Zeoll will make a quick trip with Rill to the Catacombs.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Monday September 25th, 2017 7:31:51 PM

Reggie was about to respond to Tahni, but thus far She has yet to even acknowledge Reggie, so why would now be any different.

"I for one don't really care who I am associated with." she mumbles more to herself than an answer.

She really has no response to Rill's religious sermon, but in response to the trip to the catacombs, "Not me, I haven't found much there I could really use, at least not recently."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 
Monday September 25th, 2017 10:11:49 PM

Jozhur halfheartedly agrees to the arena bout, "I have no issues with fighting in this arena, though I'm not a fan of fighting beasts. People are so much more predictable. I'm sure they have something rather interesting lined up for us."

He tags along to the Catacombs, browsing the store catalog along the way.

DM Kathy 
Monday September 25th, 2017 10:22:41 PM

You ask Brunda how many days you have before the fight, but he truly does not know. It will take some time to transport the beasts and spread the word of the coming fight, so you've probably got a day or two at least.

He is able to tell you that there are no limits on spells, other than spells that harm spectators. Teleporting an enemy to another plane will not count as a victory because, as he says, "how do we know it'll stay put?" Enemies who surrender or are knocked unconscious will count as defeated.

The fight is meant to be the team of beasts against the team of you guys, but Brunda freely admits that some of the creatures might not be bright enough to understand that and my turn on one another. "But surely that's to your advantage," he adds.

They depart, and you begin to mull the ethics of aiding "slavers" or killing for sport. But you find, as others have before you, that Dirt City is a place that forces hard choices on good people. Some of you head to the Catacombs to gear up.

[OOC: You do have time for a jaunt to Karri if you want to do that now.]

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday September 26th, 2017 6:49:16 AM

Tahni has all she needs in preparation for the upcoming, and seemingly inevitable, battle.

She is quite impressed with both Rill's knowledge of scripture and his interpretation of it. Despite his views on death, she intends to spare the life of any creatures that might show redemption. A devil? Kill it. A kitten? Spare it. Hopefully there won't be too much of a grey area in between. The monsters are being forced to fight after all. She would rather they live another day even with the very remote possibility of escape.

Tahni feels a shiver run down her spine. She knows all too well what it is like to be a captive, clinging to that last bit of hope to one day be free.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday September 26th, 2017 11:45:54 AM

Rill will offer to take everyone to Karri to meet with the father of the elven woman we saved.

"My teleport spells are limited. I can get us all there one day, and return us here the next - or perhaps a following day. But I do not want to return the day of our fight. It wouldn't do to have used all my highest level spells before the match."

We'll contact Ty Brunda on the timing. Assuming we'll have the time to go there one day, return a day or two later, and rest one night before the area, we'll go!

Zeoll (Cayzle) (AC28; HP71) 
Tuesday September 26th, 2017 2:09:19 PM

Zeoll agrees with Rill that visiting the Elvish city is a good idea.

"It is a place I would like to see beforre I die, and this may be my best chance," the old liontaur says.

Can we wind walk there and teleport back the same day? Or go one day and return the next morning?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Tuesday September 26th, 2017 6:17:49 PM

Terser snaps his fingers in consternation. He was gonna suggest to Rill that he use his fancy spell to take whatever creature it is to their home area rather than have to kill or subdue it. It seems that that's out now. He wonders about other means of removing their foes, but not knowing any other tricks, is resigned to using his blade.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Tuesday September 26th, 2017 7:08:12 PM

Bralin absently plucks out a few nose hairs, half listening to the conversation. The dwarf does raise a hand in agreement at the mention of visiting Karri.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 
Tuesday September 26th, 2017 8:13:32 PM

Jozhur shrugs at Tahni, "They're beasts, maybe even monsters. They're being held for the sole purpose to fight in this arena. Rill is right, if we subdue the creatures they will just be used for more fighting. May as well end it for them. Maybe the meat can even be harvested to feed the city."

He ponders a moment, "It's a show they want. We could kill the things in the least spectacular way possible, but I'm not sure how to do that since sending them to another plane is not possible. Our survival and Tobias' freedom is most important."

He also agrees with Rill on seeing the elvencity. "They wanted to honor us for what we did. We need to show up. It'd be nice to cut loose for a bit before we step in that arena."

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Tuesday September 26th, 2017 8:57:50 PM

All the talk of mercy, teleporting, magic, or whatever, Reggie yawns "boring stuff" she mutters, she knows what she will be doing. Reggie decides to head outside, grabbing a bottle of rum along the way, plopping a couple of gold on the bar.

Once outside, she paces about some out front swigging the rum every so often. like she is contemplating what to do. mumbling something about magic, and wizards, and similar such things.

Karri


DM Kathy 
Tuesday September 26th, 2017 10:24:24 PM

You discuss the possibility of traveling to Karri while you await the Arena fight. Rill is concerned about using such high-level magic when it might be wanted elsewhere, but that evening at the inn, you receive word that your fight will take place in four days' time--plenty of time for a nice jaunt to Karri and back.

Accordingly, you collect Reggie from whatever bar brawl she's found and transport yourselves to the famed Emerald City. Some of you have been here before, and find it little changed in the days since. Karri sits atop a hill at the fork of the Pale River. You can see the river sparkling below, and expanses of forest spreading out in all directions. You think you may even see a glimpse of the Trade Road, far to the south.

Your arrival is startling, but this time the militia approach you with smiles. Cries in Elvish Highlight to display spoiler: {"They're back! They're back!} echo around you.

One of the militia men approaches Rill. "We are glad you have returned," he says in careful Common. "Taenaran will be glad to see you. He has been talking of a feast, should you return."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday September 27th, 2017 7:16:50 AM

Tahni knows a lot of languages but elvish - somehow - isn't one of them.

She's never been to the Emerald City before so have no idea how she is supposed to react. Should she bow to the militia man? Curtsy? Shake hands? Instead she keeps her hands clasped before her and just smiles politely.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday September 27th, 2017 3:44:35 PM

Emerald City. Rill keeps a sharp eye out for giant headed wizards and witches writing in the sky.

"Greetings. Yes, we are here to see Taenaran if you please."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Wednesday September 27th, 2017 3:45:07 PM

Terser sticks to the sides of the group that had visited here before. He doesn't speak the language, so he'll just try to be non threatening and open, as difficult as that may be. He perks up at mention of a feast though, and claps Joz on the back. "They must have liked you plenty if they invited us back here for a feast!"

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Wednesday September 27th, 2017 6:40:22 PM

Reggie went along, though very reluctantly, expressing her displeasure in teleporting numerous times.

She remains silent, and a little distant as she feels like this is a place she really does not belong here.

Zeoll (Cayzle) (AC28; HP71) 
Wednesday September 27th, 2017 8:01:04 PM


Zeoll nods to militia elf and enjoys looking around, taking in the sight of an elf city.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 
Wednesday September 27th, 2017 8:27:05 PM

Jozhur greets the militia in their own language. He tells Terser and Reggie, "They seemed like gracious hosts, they were very thankful for what we had done." He slugs Reggie on the arm, "Cheer up, we're here for a celebration. I'm sure there will be drinks!"

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Wednesday September 27th, 2017 10:04:14 PM

Like Terser, Bralin's countenance brightens considerably at the mention of a feast.

DM Kathy 
Wednesday September 27th, 2017 10:16:43 PM

Those of you who haven't been to Karri before note that, as is typical of Elven settlements, the buildings flow into the natural surroundings, following the curves of the land, built into the trees, or nestled among head-high shrubs.

One of the militia men escorts your group toward what appears at first to be a large natural rock formation, but soon resolves itself into a cluster of buildings. From one of these come Anrissa, looking considerably healthier and more alert than she did aboard the Lionfish, and her father Taenaran. Both are smiling.

"Welcome back!" Taenaran calls. "I'm so glad you've returned, so we can celebrate you properly!" He looks around. "But there seem to be more of you. Taenaran Windborne, at your service."

[OOC: I don't remember whether the other group mentioned it or not, but Taenaran Windborne was a figure of some importance in the Elven uprising against Parnoth.]

When introductions are complete, Taenaran takes you on a brief tour of Karri, winding up at a small, pleasant house tucked into a grove of birch trees. "This guest house will be yours for as long as you stay with us," he says. "Please make yourselves comfortable. I have much to do to prepare for the feast, but we will come to collect you when it is time."

Inside the guest house, you find a great room with low couches and a fire pit. Branching off it are several small bedrooms, and a well-stocked pantry. A spiral staircase leads to a large bedroom with spectacular views of the city.

It is a little before noon.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday September 28th, 2017 7:07:37 AM

Being new, Tahni stays close to the party and doesn't wander off.

If they go for a walk, she follows.
If they go to eat, she waits until everyone else has had their fill before taking some for herself.
If they sit around the fire pit she goes and looks for something to roast (nuts?)

When time allows she sits cross-legged and tries to meditate. She needs Maab's guidance. If the party face natural animals in the arena, would Maab approve of finishing them off? To betray Maab's teachings and stray from her path could have consequences for a bloodwitch. She needs a way to continue to serve Maab yet not alienate herself from this group of champions.

Zeoll (Cayzle) (AC28; HP71) 
Thursday September 28th, 2017 8:25:32 PM

Zeoll goes out for a little tourism. He really enjoys sightseeing and listening to elvish speech and more. He seeks outelf music, elf food, etc. He makes sure he is back for whatever official festivities there will be.

DM Kathy 
Thursday September 28th, 2017 11:08:43 PM

You pass a pleasant afternoon in Karri. The guest house offers food, wine, water for washing, beds and couches for relaxing. The neighborhood offers fascinating glimpses of Elven lifestyle and culture.

As the sun sets, Taenaran and Anrissa return to lead you to the celebration. It is set up under a grove of enormous trees, their arching branches forming a leafy canopy over the festive tables. Small lights are everywhere--some magic and some mundane; some colored and some pure white. The tables are covered in colorful cloths and set with fine china and crystal.

The feast goes on for hours. Many of the dishes are simple, and easily recognizable to non-elves; others are spiced and sauced to where it's difficult to tell what they might be. Everything is well-prepared although, predictably, not everything is to your taste.

Wine is served with the meal. It is good wine, but it soon becomes clear that some of you are not exactly fans of the stuff. The elves bring out something whose name in Elvish translates to "Water of Life." It has a noticeable kick.

As the feast comes to an end, Taenaran stands. "We are all indebted to these brave seafarers for bringing our beloved Anrissa home to her family," he says. "In celebration of their selfless act, I would like to present each of them with a small token of my appreciation"

He presents each of you with a fine silver chain. "This will mark you as an elf-friend," he says. "You may call on us at need."

After the feast, you are free to return to the guesthouse, and the next day you can return to Dirt City.

[Treasure: each of you has been given a fine silver chain worth 1,000 gp]

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday September 28th, 2017 11:32:52 PM

Rill enjoys the meal, and the wine. He will try to meet and talk to many of the elves there. He also stays up late wandering this fabulous city, the like of which he has never seen before and may never see again.

"Taenaran, the hospitality of you and your people is most kind. The liberation and return of Anrissa was our pleasure and our responsibility. Merely seeing her returned home was reward enough, and yet you honor us with this fine gift. I will treasure it.

"Just as you have promised your aid should we ever need it, you may likewise call on the Black Lions."

He will reluctantly return with the others the next day.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 
Friday September 29th, 2017 1:43:33 AM

Jozhur enjoys the city and the company. In the event things go poorly in the arena, he is glad he was able to stay and visit this place. He thanks the hosts profusely and tells some stories of their other adventures.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Friday September 29th, 2017 2:03:54 AM

Terser thanks their hosts for the honor and takes the chain with some reverance. Being called a friend like this has no small meaning. He only wishes he had something similar.

Then inspiration strikes. He removes one of the wyvern claws from his glaive and hands it back, offering his help in the future should they need it. Hopefully they can use this talon to scry on the ones still decorating his weapon and find them that way.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday September 29th, 2017 7:30:06 AM

Tahni abstains from the alcoholic drinks. She recognises the meaning on this celebration, so if pushed will eat or drink anything required.

It was a pleasant way to end the day if unusual way to prepare for battle.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Friday September 29th, 2017 10:45:01 AM

Reggie enjoys what she can of the food and drink. depending to the strength of the wine, she either keeps looking for something stronger or more quantity.

eventually presented with the silver chain, she accepts it with a smile but seems unsure if she is worthy of it. She takes it and wears it so as to not offend the hosts.

Reggie's demeanor is definitely not one of someone accustomed to such finery and is most certainly out of place.

she is more than pleased at the accommodations and looks for a place to sit and finish off whatever wine she was able to grab and bring with her.

Zeoll (Cayzle) (AC28; HP71)  d20+2=19 d20+23=32
Friday September 29th, 2017 12:36:30 PM


Zeoll looks at his gift chain with an arcane crafter's eyes, and he thinks about how to weave magic into this lovely remembrance as a magical item.

He thanks his hosts and offers a song he's composed for the occasion, a song he hopes will make clear the party's desire to end the slave trade that exists around the Middle Seas. Here's a verse of that song ...

So come we all and brreak the chains,
The chains of slaverry most vile!
Forr this the Lionfish campaigns:
To scourr frrom each and everry isle
Whoeverr trrades in hands and brrains,
Who prrofits off of otherrs' pains,
Who liberrty forr gold rrestrrains,
Ourr sworrds and spells shall be theirr trrial!


Zeoll puts a heroic effort into his song, wanting to do a good job here in the place where music is a way of life. The voices in his head help too.

Perform (song) 32

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+4=11 ;
Friday September 29th, 2017 5:56:59 PM

Terser allows his passion to come forth for celebration rather than battle and stomps and claps along with Zeoll's music.

Aid another perform check = 11, success!

In the Arena


DM Kathy 
Sunday October 1st, 2017 7:52:48 PM

After a night of feasting and partying with the elves of Karri, you retire to your guesthouse for some rest, and then return to Dirt City.

Nothing has changed in your brief absence, except that now and again you hear people talking about the coming Arena fight, and whether it will be any good. Oddsmakers are grumbling because your abilities are not known and the Teeth are not divulging the nature of the beasts you're going to be fighting.

You still have a couple of days, if you want to make preparations.

[Also, please take 20,000 XP for the previous two scenes.]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105  d20+17=30 ; d20+17=27 ;
Sunday October 1st, 2017 11:32:52 PM

Jozhur mills about the town, not sure what to do with himself. He spends the downtime in taverns, likely with Reggie, assuming she does the same. Just for kicks, he tries to dig up some rumors about what beasts they may be fighting, knowing full well they will only be rumors. If any seem credible he may question the person further.

Diplomacy: 30
Sense motive: 27

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday October 1st, 2017 11:58:13 PM

Rill will ask about where he can place a bet on the match. He will go there with his white robes, symbol to Gargul and WLA badge clearly visible.

Then he will place a 50 GP bet AGAINST the party, and include a note that any proceeds upon his death should go to his widow Goodie Bess in Bonetown. He makes sure that this note is just folded and not sealed.

He will later share this with his friends.

"So, I'd say a day from now, you should be able to get pretty good odds if you bet on us winning."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday October 2nd, 2017 7:03:17 AM

Tahni nods and grins. Rill is indeed cunning. She makes a mental note never to play cards with him when gold is on the table.

When the party next gather together, Tahni puts the question out there: "What tactics and roles to you usually employ in battle? What would you have me do to help?"



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday October 2nd, 2017 5:14:25 PM

Rill responds to Tahni, "Hmmm. Tactics. Generally speaking, I my job is to make sure none of our party visits Gargul prematurely, so my first objective is to keep everyone alive."

Secondarily, I do what I can to empower the combatants in our group to be more mobile and effective since they generally deal more damage than I can. Terser does well with his glaive as a reach weapon and has an adamantine gauntlet for close-up work, Jozhur does best when he can flank or surprise an opponent, and Bralin and Reggie just tear stuff up.

"I then focus on battle field control, that is I try to create barriers and such to change the battlefield in our favor. Finally, I usually have some limited ability to inflict some damage, but not much really and it tends to be a last resort.

"If we will truly face beasts, they tend to be weak willed - you and Zeoll may be most effective against those. But if we face outsiders, it's a different story and they tend to resist our magics.

"By the way, how do you access your magic? What kind of spell caster are you?"

(Tahni has been a bit vague on this point so far.)

Zeoll (Cayzle) (AC28; HP71) 
Monday October 2nd, 2017 6:26:57 PM


Zeoll takes this as a chance to reinforce his spell tendencies and how to fight around them.

(1) If he casts his Peaceball spell (ie, Calm Emotions), then Zeoll will point out any creatures that are affected -- DO NOT ATTACK AFFECTED CREATURES. Either attack the ones that are not affected, or take the chance to buff and maneuver.

(2) Zeoll tends to summon creatures from the fey realm, but he seldom knows who will show up, or what they will do. Just please go with the flow! Zeoll will try to ensure that they harm only enemies.

(3) If Zeoll charms or suggests a creature, please only attack it if it attacks first.

(4) If you could use a Mage Armor spell, let Zeoll know and he'll cast one on you.

(5) Zeoll can go invisible as a move action, but it only lasts for a round. Do not be surprised to see him blip in and out.

(6) Zeoll has TWO magic horns to create a magic circle vs evil around himself almost all the time. Stick within 10 ft of Zeoll to get a +2 deflection bonus to AC and a +2 resistance bonus to saves vs evil enemies.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Monday October 2nd, 2017 6:27:10 PM

Bralin chuckles at Rill's telling of his bet.
"Well done. Well done indeed."

In response to Tahni's question on tactics, the dwarf shrugs, and holds up an axe.
"I find the biggest foe and hit it with this."

After a bit of reflection, he adds,
"However, with the next leviathan, I may circle around to approach from behind first."

Zeoll (Cayzle) (AC28; HP71) 
Monday October 2nd, 2017 6:36:49 PM

Extra: In the days before the fight, Zeoll works on crafting his new horn.

In the evenings, he uses his Read Dream ability to try to get some kind of hint as to what the party will face in the coming fight.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday October 2nd, 2017 8:25:49 PM

Tahni chuckles to Bralin. Finding the biggest foe and hitting it is true dwarven tradition!

She looks a little sheepishly to Rill.

"I know I haven't been specific with what sort of spells I can cast. The truth is, I want you to like me and I don't want to step on any toes.

My spells are varied and depend on the situation.

I have some summoning spells prepared. Ever heard of a lesser immortal summons? I could summon my friend Hyvward into the fight. He's pretty resistant to all sorts of things

I also have quite a few spells to weaken people. Enervation, Suffocation, Waves of Fatigue, Mass Pain Strike and Eyebite all do the trick here

If someone needs some healing I can also help with that. Nowhere near as well as you can though, Rill. I'm still learning these things.

I've got a few other spells prepared for combat, just in case: Haste, Fireball, Telekinesis, Dispel Magic.

Then there's a whole bag of utility spells: Gust of Wind, Web, Black Tentacles, Stinking Cloud, Flaming Sphere, Shatter, and so on.

Excluding cantrips I can cast a little over 50 spells per day. If there's a wizard spell or two that might help the group, let me know and I will try and prepare it"

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 
Monday October 2nd, 2017 8:55:07 PM

Jozhur chimes in with his response to Tahni. "Rillet summed it up fairly well. I try to surround the enemy with our better fighters, or attack from the shadows. I'm also a decent shot with this longbow, in the event using my sword isn't practical. If you have ways to render an enemy immobile, I can strike with great efficiency."

He also adds that his boots allow him to cast haste on himself for up to a minute and a half per day.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Monday October 2nd, 2017 9:01:33 PM

Terser expands a bit on Rill's rundown.

"I focus on big powerful strikes and maneuvering to create advantages for the other, especially Joz. I can also share my rage with our melee fighters. And please don't concern yourself if I get tied up by something, I'm quite good at freeing myself from tight spots. For a short time at least."

DM Kathy 
Monday October 2nd, 2017 10:21:06 PM

Rill hits upon the idea of manipulating the odds so that you guys can make some money on the side. Somewhat to your disappointment, you find that the odds are already trending against you. "People like to bet on the monsters," the bookie shrugs.

It's unclear whether Rill's stunt moved the needle or not. By the eve of the fight, your odds are 3-1 against, and not likely to change much. If you want to place a modest bet (less than 100 gp), you can. Any more than that will raise suspicion--if you can even find a bookie willing to take it.

In the meantime, you discuss strategy while Zeoll works on his magic items. He also attempts to read his dreams. You get the impression of three different creatures: one with quills and claws, one with tentacles, and one that seems to be a giant bug of some kind.

The day of the fight arrives, and you present yourselves at the Arena. Brunda is there, along with Tobias and Zod. Zod will be staying with Tobias, rather than fighting with you guys, just to make sure the House of Teeth keep their word. Brunda shows you a chest that glows like a beacon if you cast Detect Magic. "This is your prize," he says. "Tobias goes free regardless, but if you win--you also get this."

Then the Master of Ceremonies is at your side, asking how you want to be introduced.

Also, here is a preliminary map. Place yourselves anywhere in the bottom two rows.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday October 3rd, 2017 8:14:50 AM

Tahni gives a polite nod to the master of ceremonies, before whispering a question "Are we allowed to start casting spells now, or would it be considered poor form?"

No doubt there are a number of preparatory spells the party could cast, but it would all depend on what the protocol is here.

OOC: Added an icon to the map for Tahni



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday October 3rd, 2017 4:12:06 PM

Rill uses Prestidigitation from an item to make sure his robes are pressed and bright white.

"Tahni, we had asked about rules and limitations regarding spell casting. The only thing we were told was that if we sent a creature to another plane it would not count as a victory."

As it becomes apparent that we will be in the arena soon, Rill will cast Air Walk on Terser, Bralin and himself. He will also cast Detect Magic and See Invisible on himself and Fly on Reggie just before we go in.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Tuesday October 3rd, 2017 4:29:39 PM

oooo map perspective. nice

Tentacles, eh? What do you think captain? Sounds like that one has a long reach. Should I go after that one? Or focus on something that will be surprised by the length of my weapon?"

Regardless of the answer, Terser prepares to cast one of his spells to bolster the courage of his comrades, and will cast it before the battle if that turns out to be kosher.



Zeoll (Cayzle) (AC28; HP71) 
Tuesday October 3rd, 2017 6:20:32 PM


Zeoll tells his friends about his dreams before they prep spells. Himself, since he is not expecting to face people, will swap out his Hold Person spells from his usual complement for Delay Poison and Remove Paralysis. He also swaps his Locate Object for Prayer. The old liontaur sounds his horn of goodness and casts his Mage Armors an hour before it is time to enter the Arena. Does anyone else want a mage armor?! If so, Zeoll is happy to oblige.

He asks the master of ceremonies to introduce the group as the Lionfishers of Bonetown, slayers of demigods and enemies of all who trade in slaves. That's in addition to any titles or names suggested by others.

[OOC: Still gotta add most recent items to my PC sheet and jigger my AC etc.]

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)Shld Fth, Entropic Shld, AirWalk 
Tuesday October 3rd, 2017 6:59:09 PM

Bralin responds to the Master of Ceremonies.

"We are the Black Lions," he states, plainly.

The dwarf doesn't bother asking permission. Like Rill and Zeoll, he casts spells on himself just before whatever it is comes out.


---
Cast Shield of Faith (rd 2/70)
Cast Entropic Shield (rd 1/70) - ranged attacks have 20% miss chance

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Divine Favor, Entropic Shield*, Shield of Faith (x2)*, Identify (d)
2 – Delay Poison, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3 - Inflict Serious Wounds, Stone Shape (d)
}


(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 
Tuesday October 3rd, 2017 8:13:31 PM

As Jozhur steps into thr arena, his shadow seems to animate and move along side him. He moves to the left side to cover that flank, with his shade just to his left.



(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Tuesday October 3rd, 2017 9:22:53 PM

Reggie really enjoys her time with Jozhur, she actually is fumbling over herself at times.

Then comes the time for the arena, Reggie had contemplated betting but relizing that she may get herself into some trouble she decides it best not to. She does however pass about 50 gold on to someone else to place a bet. assuring them it would be a good idea to bet on the Lionfish.

Reggie reluctantly accepts the magic, "feels like cheating, relying on so much magic to win, kind of eliminates any real talent." she mutters to herself, not to thrilled with the over abundance of magic being used.



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday October 3rd, 2017 9:43:19 PM

Should the party be given permission to cast spells prior to combat commencing Tahni will cast lesser immortal summons followed by spectral hand

DM Kathy 
Tuesday October 3rd, 2017 10:23:23 PM

The Master of Ceremonies doesn't seem to care whether you cast spells or not. You've got two rounds before he begins his introductions.

"Presenting!" he begins. His voice must be magically amplified, because it carries through the arena. "The challengers, brought all the way from the Middle Seas--The Black Lions, the Lionfishers of Bonetown, slayers of demigods, and enemies of all who trade in slaves!" Some cheers. A few boos. A lot of jeering.

"And the champions of the House of Teeth!" he continues. "The Bandersnatch! The Froghemoth! Aaaand....the Vemerak!" Loud cheers. One by one, gates open on the far side of the arena, spilling out monsters.

The bandersnatch is a six-limbed beast with a row of barbed quills down its back. The froghemoth is a giant three-eyed frog with tentacles. The vemerak seems like some alien, clawed insect with three tentacular tails.

[To know more, the bandersnatch is a Knowledge Arcana, and the other two are Knowledge Dungeoneering.]

And the map.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+16=31 ; d20+16=26 ; d20+16=32 ; d20+11=29 ;
Wednesday October 4th, 2017 6:57:27 AM

Tahni moves to position herself between Zeoll and Bralin.

She rolls up the sleeve on her right arm revealing a number of scars - some straight, some jagged

"Share my pain!" she cries as she bites down hard on her wrist

Hyvward, Tahni's Lesser Immortal Summons, looks like a young treant wielding a sickle in each hand. "Moovviinngg" it states in a deep monotone voice. It casts a spell and then disappears from view (Highlight to display spoiler: {Greater Invisibility then advance 40ft forward})

-------------------------------
Knowl Arcana: 31
Knowl Dungeoneering: 26
Knowl Dungeoneering: 32
Move action: Move to stand next to Zeoll and Bralin
Standard action: Cast Living Voodoo Doll. Tahni, Bandersnatch, Froghemoth and Vemerak are all staggered. No Save. Check to beat SR: 29

Hyvward
Standard action: Cast Gtr Invisibility
Move action: Advance 40ft


Zeoll (Cayzle) (AC28; HP71)  d20+2=9 ; d20+2=22 ; d20+12=26 ; d20+14=20 ; d8+3=7 ; d20+10=21
Wednesday October 4th, 2017 7:18:23 AM


Two rounds of actions before the fight:

Round One: Zeoll hands Jozhur his special witch Bless potion and says, "Drrink this, my old frriend." [OOC: Just like a Bless spell but lasts 10 minutes.]

Round Two: Zeoll summons a lantern archon,

One round of action after the fight starts:

[Know Dungeons checks for the froghemoth and the vemerak: 26 for the big froggie, and 20 for the bug thing. Also, Kathy, which icon is which monster?]

Zeoll communicates what he can tell about the monsters. He asks Rill about the Bandersnatch. He especially wants to know if any of the three have spell resistance or are immune to compulsion.

Zeoll's Lantern Archon casts Aid on Terser. That's +1 to hit and 7 temporary hit points.

Then Zeoll delays until ALL his friends have acted. Finally, he casts a Peaceball to affect two of the monsters. With its 20 ft radius, Zeoll will try to get the center thing and the one to the right. Roll to penetrate SR: 1d20+10 = 21. Will save DC is base 10 +2 lvl +5 wis +2 bloodline +2 cradled +2 feats = 23.

If the magic affects either, Zeoll makes it clear to his friends not to attack the affected one and to focus fire on the unaffected.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+5=14 ;
Wednesday October 4th, 2017 1:26:27 PM

To clarify my earlier post, the following spells were previously cast:
Air Walk on Terser - Remaining duration 2 hours
Air Walk on Bralin - Remaining duration 2 hours
Air Walk on Rill - Remaining duration 2 hours

In the two rounds while things are being announced, Rill will cast:
Fly on Reggie - Duration 14 min.
Insect Plague - Duration 14 min., placed on map

"That mass of wasps is mine. It cannot move, but I would not suggesting moving into it."

"Zeoll, I'm not sure what any of these things are. But they look pretty bad, and I won't regret ending all of them. Uh oh Zeoll - Tahni's losing it?"

He looks at Tahni, biting into her arm. "Easy there Tahni - it's not so bad, I think we'll be OK."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Wednesday October 4th, 2017 3:37:50 PM

Terser prepares for battle by applying some oil to his beard oil of shield of faith - +2 AC.

Next, he casts remove fear on Tahni, Bralin, and Jozhur +4 vs saves vs fear for 10min

He then moves forward and slightly into the air to position himself to attack either the frog or the insect and calls on the spirits to strike true. cast true strike from legacy item

current effects

+2AC, +20 on next attack, Aid, air walk


(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+17=34 ; d20+11=13 ; d8+3=9 ; d20+6=26 ; d20+2=13 ; d20+2=17 ; d20+12=16 ; d6=5 ; d100=96 ;
Wednesday October 4th, 2017 5:00:02 PM

Jozhur raises his long bow high in the air when the master of ceremonies calls their name, then puts it away and readies his bow.

Jozhur gladly chugs down Zeoll's potion before the fight starts, "Thanks, old friend". He also produces another potion (shield) and gulps it down.

At the start of the fight, Jozhur's shadow disappears underground and moves towards the enemies, planning to attack them as they pass. Jozhur steps to the side and fires a couple of arrows at the far left enemy (Bandersnatch?), hoping the other two are sedated by Zeoll's spell.

Knowledge (dungeon): 26
Knowledge (Arcana): 13, 17

First ranged attack hits AC 34, 9 damage
Second attack misses
Jozhur has cold iron arrows and will use them if he has knowledge they will be more effective

Shadow's opportunity incorporeal touch attack vs. AC16, does 5 Strength damage if it hits. 50% miss chance attacking from inside the ground was successful (96).

Active effects
Bless (round 1/100, +1 attack rolls, +1 saves vs. fear)
Shield (round 1/10, +4 AC, blocks magic missiles)
Boots of haste used (0/10)
Freedom of movement (ring)

Jozhur's shadow dancer companion is incorporeal. (http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow)

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)Shld Fth, Entropic Shld, AirWalk, RmvFear  d20+6=22 ; d20+6=19 ; d20+13=22 ; 5d8=29 ;
Wednesday October 4th, 2017 6:20:09 PM

Bralin considers the Froghemoth [knowledge dungeon 22] and the Vemerak [know 19]
He too calls out what he knows.

Moving along with Terser (but staying on ground), the dwarf pulls out a ....wand. Pointing it at the far right creature, five bright lines of light erupt from the wand and sizzle towards its target.


Move 25' and attack with Searing Light wand. Ranged Touch attack hits ac 22 for 29 hp damage.

Active Effects
+4 vs saves vs fear
Cast Shield of Faith (rd 3/70)
Cast Entropic Shield (rd 2/70) -20% Ranged attack miss chance

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Divine Favor, Entropic Shield*, Shield of Faith (x2)*, Identify (d)
2 – Delay Poison, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3 - Inflict Serious Wounds, Stone Shape (d)
}


DM Kathy  d20+11=24 ; d20+20=38 ; d20+20=32 ; d20+20=26 ; d20+20=38 ; d8=1 ; d8=4 ; d8=7 ; d20+17=32 ; d20+22=35 ; d6=5 ; d6=2 ; d20+20=26 ;
Wednesday October 4th, 2017 10:41:51 PM

Tahni appears to lose her mind--or perhaps she just has a really unorthodox spellcasting style. She draws her own blood, and summons a small Treant, which promptly disappears.

Zeoll summons a Lantern Archon, which buffs Terser. You try to recall what you may have heard about these critters. About the Vemerak (the one in the center), you know nothing. About the Froghemoth (the one on the right that looks like a frog), you know that it does not have Spell Resistance, but it does resist fire. You cast your Peaceball, but you are unable to overcome the Vemerak's Spell Resistance. The Froghemoth makes its save.

Rill casts a series of spells, ending with summoned wasps.

Terser buffs his companions, then spends a moment calling for true aim.

Jozhur fires once at the Bandersnatch, hitting and doing damage. You don't recall hearing anything about these critters, though you do recall that Vemeraks are immune to acid, electricity, poison, and disease. Oh, and mind-affecting spells, which is great news for Zeoll.

Bralin also tries to remember anything useful about these creatures, but comes up empty. He uses a wand to fire a Scorching Ray at the Froghemoth. He hits! The creature appears to take normal damage.

The bandersnatch might not be too bright, but it knows what wasps are and it wants to avoid them. It skirts the swarms, then fires 4 barbed quills at Jozhur! Three of them hit! Jozhur takes 24 points of damage from 3 quills, and must succeed at three Reflex saves (DC 28). If you fail a save, that quill becomes lodged in your flesh, creating ongoing pain that causes you to become sickened until the quill is removed.

Also, the damage Jozhur did to the bandersnatch is completely healed this turn.

The Vemerek moves! It carries with it a cloud of spores that have a weird dampening effect on magic. It dispels one spell from Terser! (Whichever spell has the highest caster level.) Then it tries to bite Terser! It hits! Terser takes 18 damage!

The Froghemoth approaches! It tries to bite Bralin! It misses!

And the map.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Wednesday October 4th, 2017 11:27:30 PM

{Ooc: hey guys. A little busy next couple of days. Will try and post Thursday if I can}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+9=26 ; d4=1 ; d20+10=20 ; d20+5=17 ; d6+5=10 ; d6+5=7 ;
Wednesday October 4th, 2017 11:30:15 PM

Still staggered, Tahni casts another spell at the Bandersnatch. Her summons moves to attack.

-----------------------
Tahni (staggered. Rnd 2/11)
Standard action: Cast Enervation. Hit Touch AC26. If successful, Bandersnatch takes 1 negative level.

Hyvward
Free action: 5ft step towards Bandersnatch
Full attack action: Hit AC20 for 10pts. Hit AC17 for 7pts.


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+18=33 ; d20+18=37 ; 14d6=49 ;
Thursday October 5th, 2017 1:59:48 AM

Rill creates a Blade Barrier around the Froghemoth. (Damage if passing through is 49, DC 23 Reflex for half.)

Then he uses his Quicken Rod to also cast Prayer, granting all his allies a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of our foes takes a –1 penalty on such rolls. With a 40' radius burst, this should affect all but the Bandersnatch.

(Not sure who has spell resistance, but Rill has Spell Penetration and Greater Spell Penetration, so his adds are 14+2+2=18. Spell Penetration rolls are 33 and 37.)
-------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Air Walk, Prayer

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible* (D), Delay Posion, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Fly* (D), Blindness/Deafness, Blindness/Deafness, Prayer*, Dispel Magic, Searing Light, Magic Vestment
4 (DC21): Dimension Door (D), Air Walk*, Air Walk*, Air Walk*, Freedom of Movement, Summon Monst IV
5 (DC22): True Seeing (D), Breath of Life, Flame Strike, Flame Strike, Insect Plague*
6 (DC23): Teleport (D), Heal, Blade Barrier, Blade Barrier
7 (DC24): Greater Teleport (D), Repulsion, Destruction

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 120'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day - *
Endure Elements (Item)
Tongues (class)

Zeoll (Cayzle) (AC28; HP71)  d8+3=6 ;
Thursday October 5th, 2017 11:34:43 AM


Zeoll blinks as his spell has no effect, but that's the way the faerie flies, sometimes. He looks at the giant froggie. If it seems to be staying in its Blade Barrier, not wanting to emerge through the blades, then he casts a Command spell on it to FLEE! That's a will save vs DC 22.

If the froggie DOES step through the blades, then Zeoll commands it to HALT. Then the liontaur takes out a scroll (move action)

[Note that if the froggie was affected by the Prayer, then it has a -1 on saves.]

Zeoll's Lantern Archon casts Aid on Bralin. That's +1 to hit and 6 temporary hit points.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+42=52 ; 3d10+15=38 ;
Thursday October 5th, 2017 12:51:56 PM

Terser plops to the ground as his air walk is dispelled. "Well that's unfortunate." Recovering quickly, he (5ft) steps in with a roar to attack the spore carrying creature.

activate rage - sharing it with Joz, Bralin, and Hyvward should they want it -2AC, +4 STR/CON/CHA

Power Attack Imp Vital Strike vs AC 52 for 47 damage

ooc: aren't they restricted to only a move or attack since they're staggered?


(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP  d20+19=23 ; d20+19=22 ; d20+19=39 ; d20+19=30 ; d20+17=25 ; 5d6=23 ; d6+2=4 ; d20+15=29 ; d6=6 ; 2d6=6 ; d20=15 ;
Thursday October 5th, 2017 1:01:19 PM

Jozhur grunts as he is struck by the quill-darts shot by the porcupine from hell. Two of the darts remain embedded as he moves to attack the Vemerek with melee. At the same time, his shadow emerges from the ground just behind the Vemerek and attacks.

He also takes a glance down at the quills, trying to determine how much effort it would take to remove them. (Heal check? Rolled 15)
-------------------------------------
Two saves failed, one passed: Jozhur is sickened
Move at full speed to attack Vemerek, should provoke if it has reach
Acrobatics check: 28, likely fails. Jozhur's AC vs. Opportunity attacks is currently 32

Melee attack with holy short sword hits AC25 (with flanking), 4 damage plus 23 sneak attack damage, plus 6 damage if evil, also deals 2 points strength damage if it hits (crippling strike)

Shadow companions incorporeal touch attack hits AC 29 (ignores armor, natural armor), 6 strength damage

Active effects
Bless (round 2/100, +1 attack rolls, +1 saves vs. fear)
Shield (round 2/10, +4 AC, blocks magic missiles)
Prayer (
Boots of haste used (0/10)
Freedom of movement (ring)

Sickened (-2 on all rolls)

Jozhur's shadow dancer companion is incorporeal and has AC 15 (http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow)

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 157/151)Shld Fth, Entropic Shld, AirWalk, RmvFear  d20+20=36 ; d10=4 ; d3=1 ; d10=2 ; d10=4 ; d6=1 ;
Thursday October 5th, 2017 6:49:05 PM

Bralin isn't comfortable with the rage, and elects not to share.

Seeing the frog creature in the blade barrier, he joins his comrades in putting down the veremek. Bralin drops his wand, and pulls his waraxe while stepping into the creature


Power Attack, Improved Vital Strike
hit ac 36 for 28 hp + 1 hp cold damage
--

Active Effects
+4 vs saves vs fear
Cast Shield of Faith (rd 4/70)
Cast Entropic Shield (rd 3/70) -20% Ranged attack miss chance
Prayer, granting allies a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, within 40' of Rill
Aid: +1 to hit and 6 temporary hit points.

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Divine Favor, Entropic Shield*, Shield of Faith (x2)*, Identify (d)
2 – Delay Poison, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3 - Inflict Serious Wounds, Stone Shape (d)
}


DM Kathy  d10=3 ; d20+11=16 ; d20+8=21 ; d20+21=29 ; d20+19=25 ; d20+19=21 ; d20+19=31 ; d20+19=26 ; d8=3 ; d8=1 ; d8=5 ; 14d8=70 ; d20+17=36
Friday October 6th, 2017 12:30:24 AM

First, I realize I only processed half of Tahni's post yesterday. So yes, the three critters should be staggered, and they had a round when they weren't. So when Tahni dismisses the spell, or it runs out, they'll get an extra round when they're still staggered and it should even out. You know, if they live that long.

Also, Tahni made her Knowledge checks--so you know that the Bandersnatch has fast healing 10 and can regrow its quills each round. You also know that it is immune to fear, paralysis, poison, and sleep. You know that the Froghemoth can be slowed by electricity. You know that the Vemerak has SR 25 and DR 5/--.

This round, Tahni hits the Bandersnatch with an Ennervation, thereby making the DM do more math, which is just cruel. :) Meanwhile, her summoned Treant moves up to attack the Bandersnatch! He hits! Unfortunately, he also dislodges a quill, which does 3 piercing damage to Hyvward! Hyvward also has to make a DC 28 Reflex save or the quill lodges itself in his flesh! Well, bark. Whatever. Anyway, he will be sickened. Also, he's standing in front of the Vemerek. Did you mean to have him attack the Vemerak instead? The Bandersnatch is the one off to the left.

Rill casts a Blade Barrier around the Froghemoth, then casts Prayer to bolster his allies and hamper his opponents. The Vemerak is the only one with SR, but Rill's check was more than enough.

As the Froghemoth appears to hesitate, Zeoll commands it to FLEE! It does! It runs right through the Blade Barrier, and takes 49 damage! The Lantern Archon casts Aid on Bralin.

Terser rages, sharing the effect with teammates if they want it. His furious strike at the Vemerak hits and does damage! (Although the critter has a tiny bit of DR.)

Jozhur isn't sure what it will take to remove the quills, but he's pretty sure it's kind of involved. He moves up to the Vemerak! I see nothing that says staggered creatures can't take AoOs, so it will take one! It misses! Jozhur's attack also misses! But his shadow hits, and makes the DM do still more math!

Bralin steps up and whacks the Vemerak with his axe! He hits and does damage!

The Bandersnatch's wounds close! It flings another volley of quills, this time targeting Reggie! Even accounting for the negative levels, three of them hit! Reggie takes 21 points of damage, and must succeed at three DC 28 Reflex saves, or be sickened by a quill embedded in her flesh!

The Vemerak shifts sideways (5-foot step), and dispels a spell from Jozhur! (Whichever spell has the highest caster level.) Then it breathes a line of acid, hitting Jozhur, Tahni, and Zeoll! (It also hits Hyvward, if Hyvward is there and not over by the Bandersnatch). Everybody hit takes 70 points of acid damage, DC 24 Reflex save for half. In addition, each square....ghaa. I'm just going to quote the rule verbatim: If the breath weapon deals damage to a living fleshy creature, the acid creates a transparent cloud of foul-smelling vapor that fills that creature's space and persists for 1 round. Any creature in or passing through the cloud must make a DC 24 Fortitude save or be nauseated for 1d4 rounds.

The Froghemoth spent its turn running away from Zeoll!

And the map

Zeoll (Cayzle) (AC28; HP36)  d20+17=26 ; d20+10=11 ; d20+5=24 ;
Friday October 6th, 2017 9:25:39 AM

Zeoll has no desire to reach the stick, so he pumps a heroic +8 into his saving throw, using his shield to save him from the acid. His save depends on whether the enemy is evil or not ... He rolls a save of 26, or 28 if it is evil. His heroism saves him! He takes 35 damage.

Zeoll now reads his scroll of Summon Fey Friend VI. That's a CL13 spell, and Zeoll has a caster level of only 10, so he has to roll a 13 or higher on a d20+10 check ... he gets an 11! Natural one! Zeoll laughs as the scroll misfires! His wisdom check to avoid a mishap is a 24, so the only injury is to the wasted scroll and to Zeoll's deflated pride.

That's it for Zeoll this round! Alas!

Zeoll (Cayzle) (AC29/31; HP47)  d8+3=11 ;
Friday October 6th, 2017 9:27:47 AM

Oh, but the archon can still act! It Aids Zeoll this round, granting him 11 temp hit points!

[header updated]

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP  d20+16=27 ; d20+16=20 ; d20+16=27 ; d20+9=10 ; d6+1=3 ; d6+1=7 ; d6+1=4 ; 5d6=14 ; d20+16=36 ; d6=5 ; 2d6=8 ;
Friday October 6th, 2017 4:11:21 PM

Jozhur matches the Vemerek's movement, sidestepping just in time to completely avoid the acid spray. He follows up by repeatedly lunging at the Vemerek with his sword. His shadow also reaches out to sap more strength from the Vemerek.

------------------------------------
Reflex save: 27 - No damage from acid (evasion)

Hasted full attack with flanking (holy short sword)
First attack misses
Second attack hits AC 27: 7 damage, 14 sneak attack damage, 8 damage if evil, 2 strength damage
Third attack: Natural 1

Shadow's incorporeal touch attack hits AC 36 (nat. 20): 5 strength damage to Vemerek

-------------------------------
Active effects
Bless (round 2/100, +1 attack rolls, +1 saves vs. fear)
Shield (round 2/10, +4 AC, blocks magic missiles)
Boots of haste used (0/10)
Freedom of movement (ring)

Sickened (-2 on all rolls)

Jozhur's shadow dancer companion is incorporeal and has AC 15 (http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow)

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+10=17 ; d3=2 ; d20+10=12 ; d20+10=24 ;
Friday October 6th, 2017 7:24:05 PM

{ooc: well almost impossible for Reggie to make those saves, if the sickened condition persists until the quills are removed, I do not think I can rage?}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+13=31 ; d20+4=12 ; d8=8 ; d8=5 ; d8=4 ; d8=6 ;
Friday October 6th, 2017 8:44:53 PM

Tahni sidesteps just as the spray of acid goes past her, managing to miss it entirely. Hyvward was not so lucky. Where he used to stand is now just a cloud of vapor.

"Well THAT didn't exactly go to plan now did it Hyvward!" Tahni berates her lost ally. She of course knows it was her own fault for summoning him into this mess.

The linotaur looks to have lost some of his fur so Tahni reaches out to help it grow back

---------------------
Tahni (staggered. Rnd 3/11)
Ref Save vs DC24: 31 = Pass. Ring of Evasion means no damage
Standard action: Cast Cure Critical Wounds. Zeoll is healed for 34pts damage!

Hyvward
Removed from the map in his prime :(
---------------------
BW Spells
Lvl 1: 6
Lvl 2: 6
Lvl 3: 6
Lvl 4: 5-1=4
Lvl 5: 3-1=2
Lvl 6: 2-1=1


DM Kathy 
Saturday October 7th, 2017 1:18:41 PM

[The Sickened condition doesn't prevent raging.]

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 157/151)Shld Fth, Entropic Shld, AirWalk, RmvFear  d20+22=34 ; d20+17=29 ; d20+12=24 ; d10+12=17 ; d10+12=14 ; d10+12=13 ; d6=6 ; d6=3 ; d6=1 ;
Saturday October 7th, 2017 1:38:10 PM

Bralin keeps after the veremek, taking a sideways step to keep up, and unleashing his waraxe.

--
5' Step and full attack on veremek.
Attack 1 hits ac 34 for 23 hp damage (6 cold)
Attack 2 hits ac 29 for 17 hp damage (3 cold)
Attack 3 hits ac 24 for 15 hp damage (1 cold)

Active Effects
+4 vs saves vs fear
Cast Shield of Faith (rd 5/70)
Cast Entropic Shield (rd 4/70) -20% Ranged attack miss chance
Prayer, granting allies a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, within 40' of Rill
Aid: +1 to hit and 6 temporary hit points.

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Divine Favor, Entropic Shield*, Shield of Faith (x2)*, Identify (d)
2 – Delay Poison, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3 - Inflict Serious Wounds, Stone Shape (d)
}


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+18=20 ; d10+10=13 ;
Saturday October 7th, 2017 5:38:39 PM

{ooc: ok since she can rage, and this may be the end of Reggie...time go in a blaze of glory}
{ooc: also can I take Reggie's missed round? if not that's ok, my fault anyway}

The quills dig in and the pains courses trough Reggie, fighting the pain Reggie rushes the creature that caused it hoping that by keeping it busy the quills will not hurt others.

Reggie rushes at the Bandersnatch
{Charge and attacking hitting AC 22 including -2 for sick and +2 for charge for 13 damage}


Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+22=42 ; d20+22=42 ; 5d10+45=76 ;
Saturday October 7th, 2017 5:59:49 PM

"Tell your tree friend to accept my strength next time, miss wyrmrider! "

Terser follows the Vemerak in its footsteps and delivers a mighty blow. Very mighty in fact! He finds just the right chink in its armor.

2 Nat 20s is a definite crit. Power attack and vital strike.
76 damage total.



Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Saturday October 7th, 2017 7:22:34 PM

Extra post ... Zeoll also takes a five ft step to try to avoid the nasty gas. He also is extremely grateful for the curing!

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+18=19 ;
Sunday October 8th, 2017 3:33:58 AM

Rill can see that most of the fighters are making the wise choice of focusing attention on one beast at a time. He presses this advantage by calling down a Flame Strike on the Vemerak that is looking pretty torn up. He watches as the spell begins to manifest and then evaporates to nothing as the creature's spell resistance protects it. (Only rolled a 19. Drat!)

Then he notices Reggie trying to take on the Bandersnatch all by herself. "Reggie no! Wait until you have help!"

(Everyone remember you are under the effects of a Prayer spell, so +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.)



DM Kathy  d20+25=40 ; d8=8 ; d8=8 ; d10=2 ; d4=3 ; d20+15=28 ; d20+25=45 ; d20+25=40 ; d8=5 ; d8=8 ; d8=1 ; d8=8 ; d20+37=42 ;
Sunday October 8th, 2017 10:26:06 PM

Zeoll makes his save, steps out of the noxious fumes, and attempts to cast a spell. He does not succeed, but his Lantern Archon bolsters him a bit.

Jozhur dodges the breath weapon, then attacks. All of his attacks miss, but his shadow companion is able to sap a little more of the Vemerak's strength.

Tahni also avoided the breath weapon, and reaches out to heal Zeoll.

Bralin makes three attacks on the Vemerak, and hits twice.

Reggie charges the Bandersnatch, thereby drawing an Attack of Opportunity. It hits! Reggie takes 27 damage. Reggie's attack hits! The Bandersnatch takes damage, but Reggie's blow has caused one of the Bandersnatch's quills to spring loose! Reggie takes 2 points of damage as the quill strikes her!

Terser lays an unbelievable wallop on the Vemerak!

Rill attempts to cast a spell, but can't get past the Vemereak's magical resistance.

The Froghemoth shifts position.

The Vemerak tries to bite Bralin, but can't get through the dwarf's armor.

The Bandersnatch's wound heals--almost completely. It again tries to bite Reggie. It scores a critical hit! Reggie takes 44 damage. The Bandersnatch tries to grab her! It succeeds! Reggie is grappled.

And the map

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP  d20+17=23 ; d20+17=34 ; d20+11=21 ; d20+16=18 ; d6+1=7 ; 5d6=21 ; 2d6=6 ; d6=5 ;
Sunday October 8th, 2017 11:04:13 PM

"No! Reggie! Hold on!" Jozhur is torn. He knows he it will take him some time to even get to Reggie, and he alone won't be much help. He decides to stay and help the others finish off the Vemerek, hopefully. "Please help her Rill!"

He continues furiously stabbing at the Vemerek and takes a few steps in Reggie's direction.

--------------------------------
Hasted full attack, holy +1 shortsword:
First misses
Second hits AC 34, 7 damage, 21 sneak attack damage, plus 6 if evil. Also 2 strength damage (rogue talent)
Third misses

5' step left

Shadows incorporeal touch vs. AC 18, 5 strength damage if it hits (ignores armor and natural armor)
-----------------------------
Active effects

Bless (round 4/100, +1 attack rolls, +1 saves vs. fear)
Shield (round 4/10, +4 AC, blocks magic missiles)
Boots of haste used (2/10)
Freedom of movement (ring)

Sickened (-2 on all rolls)

Jozhur's shadow dancer companion is incorporeal and has AC 15 (http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow)

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday October 9th, 2017 12:50:34 AM

Rill says through gritted teeth, "I'm on it Jozhur!"

Rill is frustrated. He's tried to isolate these creatures, but Zeoll orders the Froghemoth out of the prison he created. Then Reggie moves past a barrier holding the Bandersnatch at bay to engage the creature alone.

Rill's white robes billow behind him as he rushes forward 30'. He reaches out to touch Reggie, using his Dimensional Hop ability to move Reggie and himself back 25', teleporting her out of the Bandersnatch's grasp. While Rill's movement may provoke an AOO, his Dimensional Hop should not.

"Reggie, I think we can be more effective if we can focus our efforts on one creature at a time. And you're stressing out Jozhur."

Rill takes a 5' step back.

(Everyone remember you are under the effects of a Prayer spell, so +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d4=4 ; d20+10=20 ;
Monday October 9th, 2017 6:16:49 AM

"I can help! Reggie, if I were to polymorph you into something, what would you want to be?" Tahni still has her spectral hand available. She could use it to greater polymorph Reggie into something - something that could escape a grappple - if Rill is unable to retrieve her.

In the mean time, Tahni decides to give the DM some more math to do: she casts Enervation again at the bandersnatch!

"I think I'm weakening it" She'd like to be able to contribute some damage to the other monsters, but unfortunately the damaging spells she prepared are area spells and might hurt some of the party. She can't take the chance.

---------------------
Tahni (staggered. Rnd 4/11)
Standard Action: Cast Enervation at the Bandersnatch. Hit Touch AC20 for 4 negative levels (which stack). No Save.

---------------------
BW Spells
Lvl 1: 6
Lvl 2: 6
Lvl 3: 6
Lvl 4: 5-1=4
Lvl 5: 3-1=2
Lvl 6: 2-1=1


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday October 9th, 2017 10:16:48 AM

(What are Reggie's current hit points? Rill has Status going, but I can't tell from Reggie's header.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+22=30 ; 3d10+15=37 ;
Monday October 9th, 2017 6:20:09 PM

Terser keeps his strikes focused, hoping to take this creature down soon so they can turn to the Bandersnatch before it makes them all sick.

Precise Power Strike vs AC 30 - 37 damage

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 157/151)Shld Fth, Entropic Shld, AirWalk, RmvFear  d20+23=43 ; d20+23=25 ; d10+12=17 ; d6=2 ; d20+18=20 ; d20+13=27 ; d10+12=18 ; d6=1 ;
Monday October 9th, 2017 8:13:05 PM

Bralin gets his shield up in time to absorb the veremek's attack, and then continues to press the issue.

--
Full attack on veremek:
Attack 1 hits ac 43 (crit confirm 25 - nuts) for 19 hp damage (2 cold)
Attack 2 misses (ac 20)
Attack 3 hits ac 27 for 19 hp damage (1 cold)

Active Effects
+4 vs saves vs fear
Cast Shield of Faith (rd 5/70)
Cast Entropic Shield (rd 4/70) -20% Ranged attack miss chance
Prayer, granting allies a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, within 40' of Rill
Aid: +1 to hit and 6 temporary hit points.

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Divine Favor, Entropic Shield*, Shield of Faith (x2)*, Identify (d)
2 – Delay Poison, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3 - Inflict Serious Wounds, Stone Shape (d)
}


DM Kathy  d20+17=34 ;
Monday October 9th, 2017 10:18:45 PM

Jozhur, Terser, and Bralin all attack the Vemerak! Gore and ichor seep from its many wounds as it dies. Before it dies, however, its spores dispel one more spell, this time one of Bralin's. [Your spell with the highest caster level, whichever it is. Actually, this should have happened last round, but I forgot.]

Rill is able to pull Reggie away from the Bandersnatch with a timely teleport! [Reggie has taken 94 damage, and I don't think any of it has been healed.]

Tahni further weakens the Bandersnatch!

The Bandersnatch and Froghemoth re-position themselves but since they're still staggered, that's all they can do! Well, and the Bandersnatch is now completely healed.

And the map.


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 60 / 154 | Rage used 2 /18 
Monday October 9th, 2017 10:29:07 PM

{ooc: header now updated with hp remaining.}

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 60 / 154 | Rage used 2 /18 
Monday October 9th, 2017 10:36:15 PM

{ooc maybe I am losing track of everything, but what barrier was holding it at bay? cause I was just getting hit with quills so from my perspective, there was no barrier. }

Reggie is even more angry now. looking fro a target, all Reggie wants to do is pound something. she seems to have to rational thought process right now. and she is even more pissed at this whole situation as it is realy just a magic fest, do real fighting talent. (at least from her perspective)

{ooc: right now nothing is in range to charge that she can see, not much for her to do, but if she does not have something to pound next round she will exit rage.}

Zeoll (Cayzle) (AC29/31; HP47+34=81)  d8=2 ; d8=4 ; d8=8 ; d8=6 ;
Monday October 9th, 2017 10:49:29 PM


Zeoll casts a cure on Reggie, and the archon buffs him with an Aid spell.

24 healing for Reggie

9 temp hit points for Reggie plus +1 to attack.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d4=1 ; d20+10=27 ;
Tuesday October 10th, 2017 5:51:30 AM

With only one left, Tahni sends her final enervation spell at the Bandersnatch.

"That's the last one I've got" she calls out "Gonna have to try something different now"

---------------------
Tahni (staggered. Rnd 5/11)
Standard Action: Cast Enervation at the Bandersnatch. Hit Touch AC27 for 1 negative level (which stack, so... 6 negs in total?). No Save.

---------------------
BW Spells
Lvl 1: 6
Lvl 2: 6
Lvl 3: 6
Lvl 4: 5-1=4
Lvl 5: 3-1=2
Lvl 6: 2-1=1


Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Tuesday October 10th, 2017 11:18:11 AM

Terser approaches the Bandersnatch to begin giving it its beatdown and reminds himself to have a talk with Tahni about negging later.

For now though, he casts Freedom of Movement of Bralin, since he's likely to charge into range of the quill monster soon.

Freedom of Movement

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP  d20+17=34 ; d20+17=37 ; d20+17=34 ; d20+11=16 ; d6+1=2 ; d6+1=6 ; d6+1=3 ; 5d6=17 ; 5d6=15 ; 2d6=9 ; 2d6=9 ; d20+16=30 ; d6=6 ;
Tuesday October 10th, 2017 3:20:48 PM

With the Vemerek dealt with, Jozhur moves to help Terser with the Bandersnatch. His shadow submerges underground, then resurfaces behind the monster.

Jozhur's shadow reaches out to sap the monster of its strength and Jozhur lays into it with his blade.

-------------------------
5' step left on map
Shadow moves 35' left on map

Shadow's incorporeal touch hits AC 30, 6 strength damage

Full Hasted attack with flanking

First attack hits AC 34, 2 damage, 17 sneak damage, 9 damage if evil, also 2 strength damage

Second attack natural 20, confirmed with a 34, 9 damage, 15 sneak damage, 9 damage if evil, plus 2 strength damage.

Third attack misses.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d8=6 ; d8=4 ; d8=4 ;
Tuesday October 10th, 2017 4:06:08 PM

(ooc: the barrier I was talking about for the Bandersnatch was the Insect Plague. In retrospect, Regie attacking where she did may have kept the monster from moving around like it is now - so maybe Reggie was the barrier!)

Rill sees his friends focus on the Bandersnatch, so he throws a Blade Barrier around the wounded Froghemoth, hoping to hold the creature at bay until the Bandersnatch is dispatched.

"Beware the Bandersnatch. That thing looks frumious!"

Then Rill steps forward 5', and uses his Quicken Rod for the second time, healing Reggie for 28 more points of damage. Finally, Rill uses his Dimensional Hop ability to move himself and Reggie forward 25' so she can attack this round.

"He's all yours Reggie."
-----------------------
For the DM:

Standard Action - Cast Blade Barrier
5' move
Swift Action - Quickened CCW on Reggie
Move Action - Dimensional Hop 25'

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 112 / 154 | Rage used 3 /18  d20+17=22 ; d20+17=33 ; d20+12=31 ; d20+12=18 ; d10+9=13 ; d10+9=10 ; d10+9=15 ; d4+3=4 ;
Tuesday October 10th, 2017 5:05:46 PM

Reggie almost does not notice the healing in her rage she simply goes after the quill monster will all of her effort.

{ooc attacks hit AC 22, 33, 31, 18}
(ooc: damage in order: 13, 10, 15, 4}

{ooc all rolls include the sickened effect}

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday October 10th, 2017 5:52:26 PM

(OOC: Just a reminder that everyone is under the effects of a Prayer spell, so +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.)

(MikeK)Bralin (AC37 / T17 / FF32)CMD 30 - HP 157/151)Shld Fth, Entropic Shld, RmvFear, FrdmMvmt  d20+19=32 ; 3d10+12=24 ; d6=3 ;
Tuesday October 10th, 2017 9:28:22 PM

I'm guessing Rill has the highest caster level - so, Air Walk is dispelled.

Bralin turns to the bandersnatch, sets himself, and moves in, shield high.
Reaching the creature, the dwarf slams away.


--
Fighting Defensively. Move and attack bandersnatch (Imp Vital Strike).
Hit ac 32 for 27 hp damage (3 cold)

Active Effects
+4 vs saves vs fear
Cast Shield of Faith (rd 6/70)
Cast Entropic Shield (rd 5/70) -20% Ranged attack miss chance
Prayer, granting allies a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, within 40' of Rill
Aid: +1 to hit and 6 temporary hit points.
Freedom of Movement.

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Divine Favor, Entropic Shield*, Shield of Faith (x2)*, Identify (d)
2 – Delay Poison, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3 - Inflict Serious Wounds, Stone Shape (d)
}


DM Kathy  d20+17=25 ; d20+17=34 ; d8=8 ; d8=1 ; d20+27=42 ;
Tuesday October 10th, 2017 10:28:09 PM

Both Zeoll and his archon cast spells to bolster Reggie.

Tahni hits the Bandersnatch with another Ennervation.

Terser casts Freedom of Movement on Bralin.

Jozhur and his shadow companion begin systematically carving up the Bandersnatch and sapping its strength!

Rill throws up another Blade Barrier around the Froghemoth. He heals Reggie, then hops her closer to the battle. Reggie responds by further tearing up the Bandersnatch.

Bralin moves up on the Bandersnatch. He does provoke an Attack of Opportunity, but the depleted creature can't harm the heavily-armored dwarf. Bralin hits and does damage.

The Bandersnatch glares at Jozhur! Jozhur must make a DC 29 Fortitude save or become Confused. But that was only a swift action! For its standard action, it attacks Reggie! Reggie is hit for 15 damage! The Bandersnatch tries to grab her, and succeeds! Reggie is grappled once again!

The froghemoth stamps its feet and roars in confusion, but takes no other actions this round.

And the map.

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Tuesday October 10th, 2017 10:48:12 PM


Note that Zeoll has a move action to get within touch range of Reggie to deliver that cure.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d8=4 ; d8=5 ; d8=6 ; d8=8 ;
Wednesday October 11th, 2017 7:09:12 AM

With her spectral hand, Tahni delivers some healing to Reggie. If she can't get out of the grapple she's going to need it.

---------------------
Tahni (staggered. Rnd 5/11)
Standard Action: Cast Cure Critical Wounds to be delivered via Spectral Hand to Reggie. Reggie is healed for 34pts damage

---------------------
BW Spells
Lvl 1: 6
Lvl 2: 6
Lvl 3: 6
Lvl 4: 5-2=3
Lvl 5: 3-1=2
Lvl 6: 2-1=1


Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Wednesday October 11th, 2017 10:40:48 AM

Zeoll, musician that he is, cannot help but start to compose an epic poem about this battle ...

The froghemoth roared its terrible roar and gnashed its terrible teeth and rolled its terrible eyes and showed its terrible claws till Zeoll said, "Be still" and tamed it!

Zeoll casts his command spell: "HALT!" in Aquan, a language he knows. Will save DC is base 10 +1 lvl +5 wis +2 bloodline +2 cradled +2 feats = 22.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+25=34 ; 10d6=31 ;
Wednesday October 11th, 2017 11:33:44 AM

Rill shouts over the roar of the crowd to Zeoll, "Nice work Max."

(By the way, how is the crowd reacting to all of this?)

He sees that Reggie has been caught by this creature. Rill reaches forward to Reggie and uses his Dimensional Hop ability to remove her from the beast's clutches.

Than he makes a Concentration Check of 34 (success) to cast Destruction on the creature. (DC 24 Fort save - 140 damage if it fails, 31 damage if it succeeds.)
---------------

Dimensional Hop - Not sure if you need me to actually move on the board to do this, since Reggie did not actually move when she was grappled. I figure it would use up at least 5' (10' total) from Rill's allotment to use this ability to free Reggie. The ability says such movement does not provoke an AOO.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP  d20+7=9 ; d100=26 ; d20+16=26 ; d6=2 ;
Wednesday October 11th, 2017 5:00:44 PM

Jozhur suddenly raises his sword over his head and shouts, "Black lions! Slayersss of porcupines and fish men!".

------------------------------------
Save failed, confused
Rolled 26/100 (babbles incoherently)

Is shadow companion able to continue attacking? Incorporeal touch hits touch AC 26, 2 strength damage

Active effects

Bless (round 6/100, +1 attack rolls, +1 saves vs. fear)
Shield (round 6/10, +4 AC, blocks magic missiles)
Boots of haste used (3/10)
Freedom of movement (ring)

Sickened (-2 on all rolls)

Jozhur's shadow dancer companion is incorporeal and has AC 15 (http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow)


Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+12=30 ; d20+22=27 ; 3d10+15=26 ;
Wednesday October 11th, 2017 5:55:57 PM

Terser walks into range of the bandersnatch to join in the beatdown. He tries to time his approach to avoid the flailing limbs acrobatics to avoid aoo - 30

Whether it hits him or not, he follows up with a strike with his glaive, glad that he's far away from the quills, even if it didn't give him any other reach advantage against such large enemies.

attack vs AC 27 for 26 damage



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 157/151)Shld Fth, Entropic Shld, RmvFear, FrdmMvmt  d20+23=37 ; d10+12=21 ; d6=6 ; d20+18=34 ; d10+12=16 ; d6=2 ; d20+13=20 ;
Wednesday October 11th, 2017 9:12:49 PM

Bralin sets his mind to finding each opening, and wordless continues to pummel the bandersnatch.

--
Full attack on bandersnatch
Attack 1 hits ac 37 for 27 hp damage (6 cold)
Attack 2 hits ac 34 for 18 hp damage (2 cold)
Attack 3 misses (ac 20)

Active Effects
+4 vs saves vs fear
Cast Shield of Faith (rd 7/70)
Cast Entropic Shield (rd 6/70) -20% Ranged attack miss chance
Prayer, granting allies a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, within 40' of Rill
Aid: +1 to hit and 6 temporary hit points.
Freedom of Movement.

Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Divine Favor, Entropic Shield*, Shield of Faith (x2)*, Identify (d)
2 – Delay Poison, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3 - Inflict Serious Wounds, Stone Shape (d)
}


DM Kathy  d20+15=28 ; d20+15=24 ; d8=5 ; d8=4 ; d20+27=40 ; d10=4 ; d10=2 ; d20+15=30 ; d6=2 ; d6=1 ;
Wednesday October 11th, 2017 10:42:40 PM

The crowd has been alternately cheering and booing. Especially bloody and gory displays--like Jozhur's assault on the Bandersnatch in the previous round--draw cheers. The Blade Barrier drew boos and jeers. [I seriously considered having somebody in the crowd Dispel it, but I decided that wouldn't be fair.]

Tahni heals Reggie.

Zeoll attempts another Command, prompting your dim-witted DM to actually look at the critter's Int score. It's not bright enough to understand languages, so that first Command must have been some kind of anomaly. Anyway, this one doesn't work.

Rill once again hops Reggie out of a grapple, then casts a Destruction spell. The Bandersnatch takes some damage, roaring with pain, but doesn't take the full brunt of the spell.

Jozhur temporarily lost his mind. He feels much better now. [it is a one-round effect]

Terser tries to tumble past the Bandesnatch's defenses, but isn't nearly nimble enough. The creature attacks! It hits! Terser takes 15 damage and is grappled! Since he is grappled, he is unable to attack with his polearm; let me know if you have a different action to take.

Bralin thwacks the Bandersnatch twice! Each time, he dislodges a quill that embeds itself in his flesh! [Darn; I forgot to do this last round.] Bralin takes 6 damage (from 2 quills), and must succeed at 2 DC 28 Reflex saves or become Sickened.

The Bandersnatch glares at Bralin! Bralin must succeed at DC 29 Fortitude save or become Confused. Since it already has Terser in its grasp, it tries to rake him with its claws! It hits! Terser takes another 14 damage!

The Froghemoth emerges from the Blade Barrier! And presumably takes damage; let me know how much. Since it is staggered, that's all it can do.

And the map.

(Brock) Jozhur AC24 (Current AC: 29) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP  d20+17=23 ; d20+17=25 ; d20+11=16 ; d20+16=33 ; d6=3 ;
Wednesday October 11th, 2017 11:55:19 PM

Jozhur regains his wits and realizes their situation has become at least a little bit serious. He resumes his attack on the Bandersnatch, but is entirely unsuccessful for now. His shadow has better luck, reaching out to sap more strength from the monster.

----------------------------------------
Jozhur's hasted melee attacks all miss
His shadow's incorporeal touch attack hits AC 33, 3 strength damage
He takes a five foot step towards froghemeth, hoping the other monster will be finished

Active effects

Bless (round 7/100, +1 attack rolls, +1 saves vs. fear)
Shield (round 7/10, +4 AC, blocks magic missiles)
Boots of haste used (4/10)
Freedom of movement (ring)

Sickened (-2 on all rolls)

Jozhur's shadow dancer companion is incorporeal and has AC 15 (http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow)


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  14d6=49 ; 14d6=43 ;
Thursday October 12th, 2017 12:41:52 AM

When the Froghemoth steps through the Blade Barrier, whirling blade of force tear at the huge amphibian inflicting 49 points of damage.

Rill smiles knowingly at Terser in the Bandersnatch's grasp, well aware of the barbarian's abilities.

Then the cleric reaches for divine power, calling down a Flame Strike on the Bandersnatch (auto succeed on the concentration check to cast defensively.) The Flame Strike, inflicts 43 damage (DC 22 reflex save for half.)

(Everyone remember you are under the effects of a Prayer spell, so +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. The Froghemoth gets a -1 on all these things.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday October 12th, 2017 6:20:54 AM

Everyone looks at relatively good health, so Tahni can turn her attention to supporting the group in other ways.

They are all fairly close to each other as well. Perfect!

Tahni casts a Haste spell

---------------------
Tahni (staggered. Rnd 6/11)
Standard Action: Cast Haste. Terser, Bralin, Jozhur, Rillet and Reggie all benefit from the Haste spell

---------------------
BW Spells
Lvl 1: 6
Lvl 2: 6
Lvl 3: 6
Lvl 4: 5-2=3
Lvl 5: 3-1=2
Lvl 6: 2-1=1


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 131 / 154 | Rage used 3 /18  d20+17=20 ; d20+17=28 ; d20+12=13 ; d20+12=20 ; d10+10=14 ; d10+10=19 ; d10+10=19 ; d4+3=5 ;
Thursday October 12th, 2017 7:58:21 AM

Reggie simply lays into the creature abandoning all tactics.

{ooc: attacks hit AC 20, 28, 13, 20)
{ooc damage in order: 13, 18, 18, 5}

Zeoll (Cayzle) (AC29/31; HP47+34=81)  d8+3=9 ;
Thursday October 12th, 2017 5:57:35 PM


Zeoll casts a Summon Fey Friend III as a spontaneous third level spell. That'll keep him busy, and he hopes not to be interrupted!

His archon waits until all other allies have moved, activates his SLA, then flits over to Terser and offers Aid to him with 9 temp hit points and a blessing.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)Sickened, Shld Fth, Entropic Shld, RmvFear, FrdmMvmt  d20+12=14 ; d20+12=16 ; d20+20=30 ; d20+21=35 ; d10+10=13 ; d6=4 ; d20+16=31 ; d10+10=17 ; d6=4 ; d20+11=14 ;
Thursday October 12th, 2017 6:38:59 PM

[Failed Reflex saves. 14/16. Successful Fort Save 30]

At first, Bralin ignores the quills, but then starts to feel their effects.
The creature turns its gaze upon him, but the dwarf is made of sterner stuff, and ignores him.

He attacks.

--
Full attack on bandersnatch
Attack 1 hits ac 35 for 17 hp damage (4 cold)
Attack 2 hits ac 31 for 21 hp damage (4 cold)
Attack 3 misses (ac 14)

Active Effects
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
+4 vs saves vs fear
Cast Shield of Faith
Cast Entropic Shield -20% Ranged attack miss chance
Prayer, granting allies a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, within 40' of Rill
Aid: +1 to hit and 6 temporary hit points.
Freedom of Movement.

Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Divine Favor, Entropic Shield*, Shield of Faith (x2)*, Identify (d)
2 – Delay Poison, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3 - Inflict Serious Wounds, Stone Shape (d)
}


DM Kathy  d10=3 ; d10=1 ; d10=6 ; d10=6 ; d10=2 ; d20+19=21 ;
Friday October 13th, 2017 12:10:13 AM

Between the Flame Strike and all the melee attacks, the Bandersnatch is now quite dead. However, a few quills dislodged in the process, so Reggie takes another 10 damage and Bralin takes another 8 damage.

The Froghemoth attacks Jozhur! It misses!

You notice that the Froghemoth's eyes can spin in all directions in their sockets. It's a little unnerving. Also, you're pretty sure you aren't going to be able to get a bonus from flanking it.

And the map.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP  d20+15=22 ; d20+7=23 ;
Friday October 13th, 2017 12:36:32 AM

Jozhur steps forward and prods at the frog monster with his sword, but comes up empty. He says in a low voice to the others, "Maybe save some of your magic, in case there is any trickery after this."

----------------------------
5' step forward

Full attack misses (not sure which squares it is occupying. Is it large or huge?)
Shadow uses full round to move into attack position

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Friday October 13th, 2017 4:36:10 PM

woops! Missed thursday

Terser pops himself out of the Bandersnatch's grapple easily liberation domain 1/6 rounds, just in time for a gout of holy fire to finish it off.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+20=40 ; d20+20=21 ; d20+15=30 ; d20+10=18 ; 3d10+15=32 ; d10+15=20 ; d20+20=29 ; d10+15=16 ;
Friday October 13th, 2017 4:41:34 PM

Having failed to do it once already, this time Terser makes sure he is slippery before charging into something that may grapple him. He's already seen a friend be swallowed by a similar frog creature, so he is rightly wary.

He (5ft) steps a little bit around the Frog and waves his glaive around, connecting solidly. He then remembers that he's been hasted, and attacks again!

[i]power vital unconfirmed crit - 32 dmg
2nd attack vs AC 30 - 20 dmg
3rd attack miss
haste attack vs AC 29 - 16 dmg

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d6=1 ; d6=6 ; d6=1 ; d6=5 ; d6=6 ; d6=5 ; d6=5 ; d6=3 ; d6=6 ;
Friday October 13th, 2017 4:56:13 PM

Rill will Channel Energy, healing all but the Froghemoth for 34 damage. Then he moves up 5 feet, both to serve as a potential target, and to put him closer to a party member that may need help.

"Don't forget that you operate under Gargul's blessing." (Prayer spell)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday October 13th, 2017 7:53:56 PM

"Ugh that's just creepy" Tahni delcares on seeing the Froghemoth's eyes.

She tries to see if she can take them out of the equation by casting a Blindness spell

---------------------
Tahni (staggered. Rnd 7/11)
Standard Action: Cast Blindness on the Froghemoth. Fort Save vs DC22 or go blind

---------------------
BW Spells
Lvl 1: 6
Lvl 2: 6-1=5
Lvl 3: 6
Lvl 4: 5-2=3
Lvl 5: 3-1=2
Lvl 6: 2-1=1


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18  d20+16=33 ; d20+17=35 ; d10+9=10 ;
Friday October 13th, 2017 8:01:48 PM

With the first target down, Reggie turns her focus of the big frog. rushing after it and with a leap to smash the thing.

{ooc: acrobatics to look cool = 33}
{ooc attackhits AC 35 for 10 damage}

(MikeK)Bralin (AC37 / T17 / FF32)CMD 30 - HP 151/151)Sickened, Shld Fth, Entropic Shld, RmvFear, FrdmMvmt  d20+17=31 ; 3d10+10=23 ; d6=3 ;
Sunday October 15th, 2017 3:14:33 PM

Healed of the spine's damage, Bralin turns from the dead bandersnatch, and eyes the froghemoth.

The dwarf determines to use the same cautious approach that worked earlier.

Shield high, he moves in, and wordlessly slams his waraxe into the creature.


--
Move to froghemoth. Fighting Defensively.
Improved Vital Strike
Attack hits ac 31 for 26 hp damage (3 cold)

Active Effects
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
+4 vs saves vs fear
Shield of Faith
Entropic Shield -20% Ranged attack miss chance
Prayer, granting allies a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, within 40' of Rill
Aid: +1 to hit and 6 temporary hit points.
Freedom of Movement.

Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Divine Favor, Entropic Shield*, Shield of Faith (x2)*, Identify (d)
2 – Delay Poison, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3 - Inflict Serious Wounds, Stone Shape (d)
}


DM Kathy 
Sunday October 15th, 2017 9:48:57 PM

Jozhur steps forward to attack the Froghemoth, but doesn't connect. His shadow works its way into position, as Jozhur cautions his companions that perhaps some magic should be held in reserve.

Rill does a quick Channel to heal his friends.

The Froghemoth has done well to outlast the other beasts, but after being chewed up by two Blade Barriers, it is in no kind of shape to withstand the combined attack of the Black Lions. Terser, Bralin, and Reggie all connect (Reggie looking especially cool), and the Froghemoth falls to wild cheering from the spectators!

If Tahni still wants to cast Blindness at the corpse, she can, though it won't have any effect.

The Black Lions have won the day! Cheers rain down on you from the stands!

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Monday October 16th, 2017 4:58:17 PM

Terser lets his rage dissipate and examines himself, surprised at the lack of wounds. Then he orients himself on the stands to see the reactions from Zod and his mentor.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Monday October 16th, 2017 5:36:52 PM

Reggie collapses as her rage exits. her skin returns to normal gradually.



(MikeK)Bralin (AC37 / T17 / FF32)CMD 30 - HP 151/151)Sickened, Shld Fth, Entropic Shld, RmvFear, FrdmMvmt 
Monday October 16th, 2017 7:08:29 PM

Bralin steps around the fallen monsters to find the wand he dropped. Spotting it, he brushes the dust off of it and stows it. He drops his axe head several times into the arena floor, cleaning it off as well. He stows his axe, and then places his shield on his back.

The dwarf looks about for a contingent from House of Teeth.

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Monday October 16th, 2017 7:31:16 PM


Zeoll lets his summons fizzle and looks around tiredly. Tail drooping, he feels very drained and weary.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP  d20+21=24 ;
Monday October 16th, 2017 7:32:16 PM

Jozhur looks back to the Bandersnatch, making sure it is not recovering somehow. He then stands over Reggie while she recovers, watching for more danger. His shadow rejoins him and he briefly plays to the crowd, raising his sword over his head.

Perception: 24


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+25=27 ; d20+15=23 ; d20+15=19 ; d20+15=24 ; d20+15=30 ; d20+15=30 ; d10+6=8 ;
Monday October 16th, 2017 7:58:44 PM

Rill scans the arena and crowd for any threats (Perception 27.)

Then he looks to his companions to see who had quills embedded in their flesh. While we wait for whoever is in charge of this spectacle, Rill will see to carefully removing any embedded quills one by one.

Heal checks:
23, one quill removed.
19, one removed but 8 damage inflicted "Ooo. Sorry about that, now please hold still."
24, one quill removed.
30, two quills removed.
30, two quills removed.
and so on....

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday October 16th, 2017 9:27:30 PM

Tahni raises her fist in the air, hoping to give the crowd some sort of display of triumph. Inside she isn't very pleased. The party were forced to kill animals that probably didn't even want to be there.

She also keeps her eyes on any of the other doors in this arena. For all the party know this could have just been the first wave.

DM Kathy 
Monday October 16th, 2017 10:26:06 PM

In the aftermath of the battle, Terser and Reggie let their rage fade, sagging with sudden fatigue.

Zeoll, although not raging, also looks a little deflated.

Bralin matter-of-factly recovers his wand and cares for his axe.

Rill begins trying to extract Bandersnatch quills, but it's slow going. You may want to wait a bit.

Indeed, Arena workers are already coming out to haul away the bodies and rake the blood back into the sand. Jozhur and Tahni are alert for further threats, but it would seem your fight is over.

"The winners!" the Master of Ceremonies calls out, gesturing to your group. Fresh cheers greet the announcement. A worker nearby is holding a very interesting-looking chest. After a moment's hesitation, he thrusts it at Bralin. More cheers.

"Awright, don't milk it," one of the workers says. "Come on; clear out; we gotta set up the next fight."

You leave the sands of the Arena, and as Rill (presumably) continues removing quills, you open the chest. No, it is not trapped, sheesh! Inside, you find: Bag of Holding, Type IV, Figurine of Wondrous Power: Marble Elephant, Potion of Arcane Sight, +1 Icy Burst Warhammer, Staff of Abjuration, Gem of Brightness.

Zod and Tobias approach to congratulate you. "I can't thank you enough," Tobias says. "You have won my freedom, and I am forever in your debt."

"I'm going to stick with Tobias for the time being," Zod adds. "Maybe we can put a dent in the slave trade. But we'll look out for each other while we do it!"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+11=24 ;
Tuesday October 17th, 2017 7:32:47 AM

Tahni grins as she looks to Tobias. She tries to gauge his feelings on Zod accompanying him. She wouldn't be surprised if he wanted to get far away from his captor. She's not going to let Zod stick with Tobias unless Tobias wants him to. (Sense Motive: 24)

"Mind if I keep one of those quills as a souveneir, Rill?"

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Tuesday October 17th, 2017 3:44:31 PM


Zeoll detects magic on the dead corpses, making sure there is no trace of any kind of item with which they may have been equipped.

=====

Zeoll may not have much energy left after that fight, but he is still all smiles when he hears Tobias.

"Good Tobias, no one should live a slave. Let therre be no bond of indebtedness between us except that of frriendship!" he says as he walks out of the arena. He looks for Ty Brunda, and hopes to invite him to join the party for a drink.

If there is no celebration arranged, Zeoll suggests they return to the Shattered Tankard to celebrate their own party. The old liontaur invites Zod and Tobias to make their home either on Market Island ("Once we have capturred and claimed it!") or Comeri Island.

"I would love to see you both set up schools therre, to teach newly frreed forrmerr slaves how to fight and how to live in tune with naturre." The old liontaur is quite taken with this idea, and will do all in his power to convince Zod and Tobias to found schools on a Middle Seas island -- even going so far as to offer gifts of magic items and a very generous salary.

If he has met with Ty Brunda, Captain Zeoll hopes to mention to him that the party has taken ownership of Comeri Island, as well as the mine on it. He says that he is looking for stout folk to mine the place for the party. Considering it is on the back end of nowhere, the party is offering a work-to-own deal, so that the miners will end up having a controlling interest in the place eventually. He asks Brunda for help finding willing mining folk, in exchange for favorable trade allowances at Comeri.

At the end of the evening, he invites his friends to consider the next step -- returning to Market Island and taking it by conquest, putting an end to the slave trade there.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Tuesday October 17th, 2017 4:49:58 PM

Terser jests with Tobias. "I think a slave debt may be less expensive that one of friendship with Zeoll. He can go a bit overboard sometimes."

He also wonders aloud why there was a bag in the chest, rather than the other way around. Humans can be so silly sometimes.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday October 17th, 2017 5:52:08 PM

Rill will give the quills to anyone that wants them. Then he will see to everyone's healing.

He gos with the others to celebrate. "We can put the treasure into the Bag of Holding until we figure out how to dispense it."

Later, he will pull Jozhur aside. He is very serious when he says, "Jozhur - as we fought, you seemed to have a shadow that detached from you. Are you aware that this shadow is an undead creature? What sort of control do you exercise over this creature? Is it controlling you? I have made a commitment to my God to destroy undead wherever I find it, so this creature concerns me a great deal."

With Jozhur's permission, he will look into the soul of this creature to see what sort and alignment this creature is.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP 
Tuesday October 17th, 2017 6:25:47 PM

Jozhur gives his sword a wipe down before sheathing it, looking rather disgusted about the slimy remnants on his weapon. "Well, that wasn't nearly as bad as I thought it would be."

He chuckles at Terser's comments. "Indeed, Zeoll can be a bit overzealous sometimes. But seriously, we just freed a bunch of slaves and there will likely need more. Many of them need a place to live and something to do."

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP 
Tuesday October 17th, 2017 6:45:08 PM

Jozhur explains to Rill that some strange things have been happening to him. "I've been able to see in complete darkness for some time. Then I noticed my shadow started moving on its own, just a little bit. I thought I was going crazy and didn't want to tell anyone. I guess I'm not crazy. It seemed to start after I was eaten by that plant, but who knows, we've had so many strange encounters."

He seems shocked when Rill tells him his shadow is undead. "What? Yes you can look at it, just don't hurt it. I felt connected to it somehow, it seemed to do what I willed it to." He pauses a moment, "So you're going to do the creepy eye thing with my shadow? Ugh, just make it quick."

Rill's probe psyche reveals: Highlight to display spoiler: {Jozhur's shadow has the same alignment as Jozhur (chaotic good). He has complete control over the shadow.}

(MikeK)Bralin (AC37 / T17 / FF32)CMD 30 - HP 151/151)Sickened, Shld Fth, Entropic Shld, RmvFear, FrdmMvmt 
Tuesday October 17th, 2017 7:03:49 PM

Bralin takes the chest from the worker, and carries it out as the group departs.

As Rill removes the quills, the dwarf does his best not to wince. He does, once, and he's reasonably certain the healer gave that one an extra twist on its way out.

Examining the contents of the chest, Bralin is intrigued by the marble elephant.

Otherwise, he dutifully follows along behind Zeoll, waiting for the next crazy idea.

DM Kathy 
Tuesday October 17th, 2017 10:45:59 PM

Rill finishes removing the quills, an involved process, but he is equal to the challenge. Tahni requests one for a souvenir, and anybody else who wants one can also have one. There are plenty.

Rill is curious about Jozhur's shadow companion, and whether it will need to be cleansed in Gargul's name, but apparently it is more a manifestation of Jozhur's abilities than an undead abomination.

Tahni is worried about leaving Tobias and Zod together, but when they explain that Tobias was Zod's mentor, and that Zod has spent the better part of a year trying to find him and free him, her worry subsides.

Bralin helps put the treasure in the Bag of Holding, but he is intrigued by the Marble Elephant.

Terser points out that it would have been more practical to put the chest in the bag than the other way around, which is true, but bags don't look terribly interesting and chests do.

Zeoll is keen to have Tobias and Zod go to either Comeri or Market Island to help with the Slave Liberation Movement you guys have going on. Tobias seems hesitant. "There's a war going on here," he says. "Or at least, under the water near here. I think I want to stick around."

Zeoll has even less luck with Brunda. "The House of Teeth are smugglers," he reminds you. "You want an illicit cargo brought into Aisildur, we're your lads. All this mining and farming and whatnot--" he waves a dismissive hand. "Maybe try in Grubbertown. Certainly nobody in any of the Houses will be interested."

You leave the Arena fully healed, with loot to examine and divvy up, and next steps to plan.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday October 18th, 2017 1:37:55 AM

Rill smiles at Jozhur.

"As an Undead Hunter I have a commitment to ending undead in the Wold. But I am reminded that Gargul himself created undead to defeat Marteus. I trust you completely Jozhur, both your intent and your ability. So long as that creature remains under your control and does not harm innocents, we will not have a problem. If it should turn on you or strike out in it's own, just say the word and I will end it."

He is happy for Tobias and Zod. "Farewell Zod, and know that you may call upon us should there be a need."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Wednesday October 18th, 2017 5:23:44 PM

Terser thinks back to a friend he had long ago that had similar control over her shadow. He wished her had gotten to know her better, but from what he experienced, the power was not as of a true undead. Regardless, his current friend is certainly worthy of trust. He'll just have to remember to exclude Jozhur's shaodw when channeling energy in the future.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP 
Wednesday October 18th, 2017 8:09:01 PM

Jozhur slaps Rill on the shoulder, "I think it will be fine, old pal."

He says his goodbye to Zod, hoping to run into him again one day.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday October 18th, 2017 9:01:51 PM

Tahni is happy that, well, Tobias is happy.

"Before you go, Zod, you wouldn't have happened to see a beardless dwarf in your travels?" she continues to hold onto hope that Bruagh will be found one day.

Zeoll (Cayzle) (AC29/31; HP47+34=81)  d20+25=29 ;
Wednesday October 18th, 2017 10:00:46 PM

Well, before the group leaves to go to Market Island, Zeoll makes one last pitch to the dwarf community here in Dirt City: Work-to-own shares in the mine on Comeri, to any interested in a bit of hard work and profit!

Diplomacy 29

DM Kathy 
Wednesday October 18th, 2017 10:47:30 PM

Rill is reassured about Jozhur's strange shadow companion--at least for now. Terser remembers a similar companion he'd encountered before.

Tahni asks Zod about any beardless dwarves he may have seen, but neither he nor Tobias have any information to share.

Zeoll takes one last stab at recruiting miners, but finds no takers here. Dirt City, it would seem, has its own troubles to worry about.

You have a Bag of Holding full of loot, and there is a Catacombs entrance in Dirt City. The Lionfish was riding at anchor when you left her--you used a Water Walk spell to get ashore. Given the state of the docks, you doubt she's been able to find a berth.

So, what is the plan? A visit to the Catacombs? Another night in Dirt City? Make for the Lionfish? Something else?

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Thursday October 19th, 2017 8:33:29 AM

{ooc: man I did not realize I missed so much I am sorry. I thought I was only 1 day behind)

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday October 19th, 2017 10:48:28 AM

Rill absentmindedly returns his robes to their clean and pressed condition after the fight. As he does so, he looks sidelong at Jozhur's shadow. Then he turns his attention to other matters.

"Hmmm. So, looks like we have some prizes.
- A Bag of Holding, Type IV
- Figurine of Wondrous Power: Marble Elephant
- Potion of Arcane Sight
- +1 Icy Burst Warhammer
- Staff of Abjuration
- Gem of Brightness."

"Is there any interest in these items, or shall we visit the Catacombs? Any final things to address here is this ...city? Personally, I'm ready to leave, but perhaps we should rest the night here first."

Rill carefully studies the area outside this arena to make it easier to teleport back here is needed.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Thursday October 19th, 2017 5:22:15 PM

"Would air walk work on that elephant, Rill? There's something compelling about riding a flying elephant into battle. Though I would probably need to invest in a parachute of some kind. "

(MikeK)Bralin (AC37 / T17 / FF32)CMD 30 - HP 151/151)Sickened, Shld Fth, Entropic Shld, RmvFear, FrdmMvmt 
Thursday October 19th, 2017 5:24:29 PM

Bralin shakes his head in response to Rill. He is not interested enough to lay a claim.

Tahni's comment causes his mouth to fall open.
He recovers himself, and asks incredulously, "A Beardless dwarf?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday October 19th, 2017 7:55:33 PM

"Yes, Bruagh put himself in harm's way to protect us from a lava elemental. It engulfed him, but he managed to pull himself free. His beard barely grew more than stubble after that." Tahni smiles a litte in remembrance "That was always his way though. Personal sacrifice for others."

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP 
Thursday October 19th, 2017 8:50:54 PM

Jozhur ponders over the items for a moment. "Being able to summon an elephant to trample our foes...errr carry things, could be useful. A dwarf riding a flying elephant would be even better. You can take that out of my claim if no one else wants it."

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Thursday October 19th, 2017 10:12:50 PM

Zeoll is happy to hand out any items his friends desire, sell the rest, and split the proceeds.

He then hopes to depart for Market Island.

DM Kathy 
Thursday October 19th, 2017 10:57:19 PM

Rill lists the magic items again, and there is some interest in keeping the Marble Elephant. Especially if it could be made to fly, because of the awesome. Nobody expresses an interest in the other items, but the Catacombs stands nearby, ready to convert them into money!

Zeoll would like to make for the Lionfish, and then return to Market Island.

Is the rest of the group in agreement? And can you depart now, or do you have to wait until tomorrow for a Water Walk spell?

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Friday October 20th, 2017 8:14:26 PM


[OOC: Last chance! Anyone have a better plan?]

Seeing and hearing no objections, Captain Zeoll nods to his friends and asks Rill to Water Walk the party back to the Lionfish. Then he gives the orders to weigh anchor and set sails back to Market Island!

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Saturday October 21st, 2017 7:38:05 PM

Tahni, though obviously disappointed, thank's Zod for the information.

With hands clasped she follows behind Zeoll.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Sunday October 22nd, 2017 8:15:16 AM

Reggie seems to have little interest in the listed treasure, except for cash. she spends what time she has left in dirt city, partying and generally causing trouble. sometimes using her fame in the arena to get a few freebees.

Once it is clear that the group intends to to depart, Reggie is relieved it is via ship and not by magic. making her way back to the ship, she make ready to sail.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Sunday October 22nd, 2017 3:32:47 PM

Terser will go along with that and play with the elephant figurine. He may sell it at some point, but it will certainly be fun at least once.

(MikeK)Bralin (AC37 / T17 / FF32)CMD 30 - HP 151/151)Sickened, Shld Fth, Entropic Shld, RmvFear, FrdmMvmt 
Sunday October 22nd, 2017 5:45:58 PM

Chalking off another city on his bucket list, Bralin follows Zeoll to the Lionfish.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP 
Sunday October 22nd, 2017 8:55:24 PM

Jozhur nods at Zeoll's plan. He hurries to the Lionfish and begins preparations. He much prefers Bonetown to this place, he will be glad whenever they finally return home.

Leaving Dirt City


DM Kathy 
Sunday October 22nd, 2017 9:06:47 PM

[Everybody take 27,200 XP for the previous scene.]

All in all, you decide you've had enough of Dirt City--although Terser did get that swell elephant, and Reggie managed to find another tavern brawl before you departed.

Providing Rill has a Water Walk to spare, you all step off the damaged docks and walk across the harbor to where the Lionfish rides at anchor. Tula is glad to see you.

"Things are pretty tense here," she reports. "Merchants can't dock, which is putting them behind schedule--and of course, nobody really knows what's going on with the war because it's underwater. I'll be glad to get out of here."

Zeoll is keen to return to Market Island, and although Jozhur is a little homesick, you all agree to the Liontaur's plan.

Tula reports that they weren't able to re-provision, since they never did dock, so you'll need to put in somewhere along the coast for fresh supplies. Then you can head for Market Island.

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Sunday October 22nd, 2017 10:35:29 PM

Just before setting out, Zeoll coordinates with his friends to divvy up the loot and sell that which is not desired.

Zeoll is sure that with the magical capabilities aboard, there will be no need to pause for reprovisioning. Create Water and Create Food and Drink will suffice. Rill may even be able to manage a Heroes' Feast?

Then it is time to sail to Market Island!


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday October 22nd, 2017 11:51:08 PM

Rill is not interested in any specific items. He whips out a Water Walk scroll, and we're all soon back aboard the Lionfish.

"Greetings Tula. I can handle the provision of food and water on the way home."

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18  d20+19=38 ;
Monday October 23rd, 2017 5:18:30 PM

Reggie gives her son a hug when she returns. and starts right away to get the Lionfish underway. trying to tech her son some more on seamanship.

{ooc prof sailor = 38}

(MikeK)Bralin (AC37 / T17 / FF32)CMD 30 - HP 151/151)Sickened, Shld Fth, Entropic Shld, RmvFear, FrdmMvmt 
Monday October 23rd, 2017 7:10:57 PM

Bralin boards the Lionfish with his typical stoicism. The dwarf has resigned himself to the two truths of his life - he doesn't enjoy sea travel, and he lives on an island.

As the ship sails, Bralin retreats to his corner to work on another figurine.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday October 23rd, 2017 7:13:39 PM

Tahni leans by the edge of the railings, watching Reggie play with her son. It's nice to have these quiet moments and appreciate what life brings.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday October 23rd, 2017 8:04:51 PM

Each evening on the trip home, Rill will conjure a Heroes' Feast. Feeding 14, we can include most of the crew. Since it is conjured, Rill will concentrate to call forth tables, chairs and dishes that will remain appropriately stable on the deck of a sailing ship. This should give the crew something to brag about back in Bonetown. It should also make up for the gruel made by Create Food and Water the rest of the day

DM Kathy 
Monday October 23rd, 2017 10:17:13 PM

Reggie returns to Ky, who is filthy from exploring the Lionfish, and glad to see his Mommie again. He tells you all about his adventures, which you mostly understand. He shows you a short length of rope Cato gave him to practice tying knots. Ky's knots are not really standard, but he's a strong little tyke, so at least he has pulled them good and tight.

Zeoll asks about divvying up the treasure, and Bralin decides he doesn't want the Marble Elephant that badly. Though Terser has also expressed an interest in it.

Rill is able to provide food and drink for the crew, although some of it is pretty bland. Still, that means that Joansie can't actually ruin it, which is a point in its favor.

So, you sail away from Dirt City, making for Market Island. The days are still warm, although summer is waning. You don't have as much wind as you would like, but you have enough to keep moving. Still, it may take a bit longer to get where you're going.

And...what are you going to do when you get there? Do you have a plan?

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Monday October 23rd, 2017 11:48:48 PM

Zeoll will definitely use his time for crafting his Horn of Valhalla. [OOC: Kathy, how many days of crafting can Zeoll credit to his account both coming and going in this module?]

As for the coming Market Island approach, Zeoll hopes to use this encounter to deal with as many slavers as possible. That means trying to strike on a market day. Anybody have any ideas on how to make that happen?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+6=22 ;
Tuesday October 24th, 2017 12:30:44 AM

Seeing as there is no other interest in the elephant, Terser takes it and pockets it. Then he thinks about what he knows about animals and wonders if elephants can swim.

knowledge nature 22

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday October 24th, 2017 6:42:02 AM

With the fresh sea air in her lungs, Tahni can't help but feel invigorated.

She finds a place to sit cross-legged on the deck and writes some quick notes in her journal. Mostly about events from the past few days, the party, and her thoughts for the future.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Tuesday October 24th, 2017 5:41:32 PM

As always when at sea, Reggie keeps lookout for bloodkin ships. and does her duties as a swabbie on deck or even in the rigging. she takes what time she can with her son.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Tuesday October 24th, 2017 5:49:44 PM

Terser joins Tahni on the deck, asking about her journal and comparing it to Sam's. Does she record her own thoughts? Tales of their adventures? What has she learned from her reflections?

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday October 24th, 2017 6:36:53 PM

Rill will approach Zeoll during our voyage home.

"Zeoll, I need your help. I would like to entrust you with this." He hands the liontaur an ornate statuette of Gargul about 6 inches tall.

"If we are separated, and you either you need my help or I need yours, you can break this and say 'Rillett,' and I will be instantly transported to wherever you are if we are on the same plane. This was expensive to make, so please do not break this lightly."

Later, he will offer to the rest of the Black Lions, "I can create for any of you an item that will instantly transport you to either the Lionfish, or to Portside House in Bonetown. This is an expensive item - you will have to pay about 1,500 gold for this to be made. Perhaps we should all have them. Any interest?"

"Regarding our destination, going to Market Island before returning to Bonetown is fine. But we really should think of a better name for that place. How about Tersertopia!"

(MikeK)Bralin (AC37 / T17 / FF32)CMD 30 - HP 151/151)Sickened, Shld Fth, Entropic Shld, RmvFear, FrdmMvmt 
Tuesday October 24th, 2017 7:24:55 PM

Bralin expresses interest in Rill's offer. Being able to get out of an inescapable situation seems extremely prudent, especially to one trapped in the Ice Vein for a year.

As Zeoll asks his question, Bralin recalls the man there made mention of when he expected ships. The dwarf tries to remember the duration, and then work that into the number of days the Black Lions have been away.

DM Kathy 
Tuesday October 24th, 2017 10:39:47 PM

Zeoll spends more time working on his horn. [You had a total of 20 days to work on it.]

Rill has also been busy crafting, and gives Zeoll a little statue. He offers the rest of the crew items that will get them out of sticky situations--but they have to chip in for the cost because the things are kinda pricey.

Tahni makes notes in her journal, and Terser discusses them with her. Terser is also wondering about his new elephant, and whether elephants swim. In fact, they do.

Bralin tries to remember when ships arrive at Market Island. From what you remember, there wasn't a specific schedule. Ships would arrive, and when "enough" ships had gathered, there would be a sale and auction. It wasn't really clear what constituted "enough," or how long they would wait. Really, you could be anywhere in their irregular cycle.

Reggie spends time on the deck and in the rigging. You find that Ky loves being up in the rigging, and seems to have no fear of heights. "Up high, up high!" he chants, then giggles when you swing him aloft.

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Wednesday October 25th, 2017 12:00:09 AM

OOC: UGH! Missed deadline by NINE SECONDS!

Zeoll thinks the same strategy may be a winner. Charm the market runners, wait until enough slavers have arrived, and then slaughter the evil ones and strip all other slavers of all they own!

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP 
Wednesday October 25th, 2017 1:39:30 AM

Jozhur expresses interest in Rill's items, suggesting maybe we have each have one for both the 'Fish and our house.

He helps with getting the Lionfish to the destination.

------------------------------------
ooc: Jozhur also expressed interest in the elephant, more so as a party item. I can hold it and take it out of my share of treasure if you'd like.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday October 25th, 2017 6:09:55 AM

Tahni pulls the journal a little closer to her "It's just ramblings, really. Nothing like the encyclopedia that Sam was writing. Just my thoughts." She isn't ready to share it just yet, but Terser catches glimpses of various sketches - including a very rough one of him.

She puts it back in her kit and nods to Zeoll "I may be able to help make some of your charm spells work more effectively. What if I was to cast a Mind Fog spell? That would help, right?"

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Wednesday October 25th, 2017 10:39:19 AM


Zeoll LOVES Mind Fog!

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Wednesday October 25th, 2017 5:07:27 PM

"Didn't your mother warn you about the dangers of drugs, Zeoll?"

Terser asks this, thinking Mind Fog sounds like some illicit concoction, while sitting back and taking swigs from his flask of rum.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Wednesday October 25th, 2017 5:20:17 PM

Reggie, taking note of Ky's like of the rigging, teaches him all about rigging. you are gonna make a great Captain some day.

overhearing a little of the conversation about mind fog, I wonder if that would really work on some people, they are already in a fog. she mutters not really intended to be heard.

(MikeK)Bralin (AC37 / T17 / FF32)CMD 30 - HP 151/151)Sickened, Shld Fth, Entropic Shld, RmvFear, FrdmMvmt 
Wednesday October 25th, 2017 9:19:55 PM

Bralin watches Ky play in the rigging, then settles down and works his stone.

After many days, the dwarf has fashioned a fist sized figure of a lion springing in an attack. He whistles to Ky, waves him over, and offers him the gift.

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Wednesday October 25th, 2017 9:22:46 PM


Zeoll tries to get his friends to think strategically. "So, shall we apprroach with stealth, like we did beforre? Maybe with even morre stealth now? We can even spy on the place frrom afarr, then Wind Walk in on a Marrket Day to catch many slaverrs by surrprrise."

DM Kathy 
Wednesday October 25th, 2017 10:56:04 PM

Your journey continues. Tahni has some suggestions about combat tactics, which Zeoll approves of. Jozhur and Terser are both sold on the merits of the Marble Elephant, but which of them should it belong to? Or should it be a general party treasure?

[OOC: The description doesn't specify, but I'd say it returns to statue form wherever it was when it got "killed." So if it was on the water, it would sink. Given your team's ability for divination and summoning, however, that should be a minor inconvenience.]

Reggie is pleased with Ky's fearlessness in the rigging. Bralin whittles a stone lion for the lad, who grasps it eagerly in a chubby fist. "Rawr!" he cries, waving the lion about. "Rawr! Rawr! I gonna eat you!"

As you get closer to Market Island, you begin to think about strategy. Do you just want to sail up to it as you did before? Or do you want to stop at a distance and spy on the place for a while?

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d100=20 ;
Wednesday October 25th, 2017 11:43:04 PM

"I say we make the elephant Air Walk and a couple of you could do some aerial reconnaissance. Not very stealthy but very, very cool."

"But first, let's see if we can find out what's going on over there."

Rill will cast Divination, asking, "Who is on the island besides Drigka and Kunda?"

(84% chance of sucess - rolled a 20 - success!)



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday October 26th, 2017 8:31:35 PM

Tahni stands next to Rill, keen to hear what he learns from the divination

(MikeK)Bralin (AC37 / T17 / FF32)CMD 30 - HP 151/151)Sickened, Shld Fth, Entropic Shld, RmvFear, FrdmMvmt 
Thursday October 26th, 2017 9:59:36 PM

Bralin allows himself a smile as Ky seizes the toy. Then, its back to business.

The answer to Zeoll's queries depend greatly on the answer to Rill's divination. And so Bralin waits.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP 
Thursday October 26th, 2017 10:00:04 PM

Jozhur smiles at Ky's playing in the rigging and with the wooden lion, "He's going to be a handful, Reggie".

He bursts out laughing at Rill's idea, "I'm sure a flying elephant would turn a few heads. Dismissing the air walk while the beast is over their encampment would be interesting."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Thursday October 26th, 2017 10:01:04 PM

"Do we have a disguised sail we can fly to let us blend in with the pirates?"

DM Kathy 
Thursday October 26th, 2017 11:59:39 PM

Rill casts a Divination spell and asks Who is on the island besides Drigka and Kunda?

I'm going to give that to you, and assume you asked Dirgka and Rab. Kunda was the name of Zod's giant snake companion.

In answer, you get a list of about 20 names, none of which you recognize.

[b]Terser asks if you have another sail you can use to disguise your intentions, but you don't have one aboard. Whether one could be magicked up is a question for the casters.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday October 27th, 2017 4:32:17 AM

"If it's just to sail in, I could cast a Silent Image spell and use an illusion to make it look like a different sail" Tahni offers "But as soon as I stop concentrating the illusion disappears"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Friday October 27th, 2017 3:47:21 PM


Too bad you can't teach one of the cabin boys some magic. He could hold the spell while we went to the island. I suppose we can always approach from the back again.


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday October 27th, 2017 3:52:39 PM

"Let's disguise the sail as Terser and Tahni suggest. Then, we go ashore bold-as-you-please and find out who's on our new island."

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Friday October 27th, 2017 8:30:42 PM

Zeoll is on board with that. At the very least, a couple hundred Arcane Marks should suffice to change the look of the sails.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Friday October 27th, 2017 8:41:27 PM

Reggie smiles a Johzur's comment, "you sound like your offering to help, not that I would mind such an offer" she adds with a mischievous grin.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP 
Friday October 27th, 2017 9:07:16 PM

"Oh, I'm sure I could find all kinds of trouble to get him into. Of course I'll help, I could use a little minion."

At the mention of changing the appearance of the sails, Jozhur chimes in, "Hey, I can do that too!" He concentrates for a moment and the a large skull and crossbones appears on the sails. "Something more permanent would be better, though".

ooc: Jozhur can also cast silent image.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Saturday October 28th, 2017 6:56:20 PM

Rill looks at Zeoll. "Wait. Your plan to disguise our ship is to write 'Zeoll' on the sail about a million times?"

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Sunday October 29th, 2017 11:29:09 AM

"In rred ink, frrom farr away, it's like paint!"

(MikeK)Bralin (AC37 / T17 / FF32)CMD 30 - HP 151/151)Sickened, Shld Fth, Entropic Shld, RmvFear, FrdmMvmt 
Sunday October 29th, 2017 2:48:19 PM

Bralin would much rather sail in under a disguised than fight through that jungle again.

DM Kathy 
Sunday October 29th, 2017 8:29:39 PM

You hit on the idea of disguising your sail with an illusion, then sailing to Market Island as bold as you please. Both Jozhur and Tahni can cast Silent Image, though they would need to keep concentrating on the spell to make it effective.

Zeoll suggests a whole bunch of Arcane Mark, prompting Rill to ask whether the sail would just say "Property of Zeoll" over and over again. Which is ridiculous; obviously it would say "Property of Zeollco, Inc."

Tula points out that nobody on Market Island actually saw the Lionfish, so painting over the name would probably be good enough. Of course, if you want to make the sails look different, you can do that, too.

You get your disguises in place and sail toward the island. As you approach, you can see two fairly good-sized ships tied up at the docks. One Reggie recognizes as a Bloodkin ship.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Monday October 30th, 2017 5:28:30 PM

Reggie tenses up some as she points out the bloodkin ship.

"That ship will be a problem, and I would prefer to see it at the bottom of the harbor than offer them any kind of mercy."

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Monday October 30th, 2017 7:30:52 PM

Bralin glances over at the vessel Reggie points out.

"We can do that," he replies to her request.

DM Kathy 
Monday October 30th, 2017 8:41:24 PM

Reggie points out the Bloodkin ship, and Bralin agrees it is a problem.

"Am I sailing right up to the dock?" Tula asks. "Or are we standing off the far side of the island like we did last time?"

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Monday October 30th, 2017 11:23:04 PM


Zeoll looks to his friends for a consensus. Sail right up? Or water walk or wind walk in?

And do we want to lay in wait for more slavers, or just take the one that are here now out? He's inclined to kill and capture slavers, but leave the ships moored so that if others sail in, they will not think anything is amiss.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Tuesday October 31st, 2017 12:18:19 AM

Terser agrees with Zeoll's assessment. If they are to sink the bloodkin ship, ther can be no Trace to warn off the other slavers. Best to leave it moored and draw the others in. Though it may be a good idea to get onto the ship and take out the crew so they can't escape. Maybe just slash the sails and break the rudder and oars.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday October 31st, 2017 7:27:24 AM

Tahni looks around, trying to gauge the time of day and weather. She's looking for ways that might conceal the party's approach.

Attacking those on the ship without actually sinking it is a good idea. She nods to Terser.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Tuesday October 31st, 2017 8:09:33 AM

Reggie appears annoyed that they suggest to leave it.

"I say sink her, I don't care what you guys think. they need to be sure they know there is no refuge here anymore. We cannot take on them everyday till they are gone. "

"Look, I was a slave under their thumb, That ship is going under." Reggie seems pretty adamant that she intends to destroy that ship as well as its crew.

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Tuesday October 31st, 2017 2:28:14 PM


Zeoll asks Reggie if she can wait to sink the ship, even if just a few days or a week. If not, okay, it sinks, but it has to go all the way under, so no sign of the wreck remains visible.

The liontaur agrees -- no mercy for elfbloods. But we have to be careful! There are surely slaves on board, and we do not want to accidentally kill innocents. That would not be cool. Can anyone detect evil? Zeoll can always summon an archon to sense the evil in those who surrender or are otherwise captured.

Do we wind/water walk in, or sail the Lionfish to dock?

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP 
Tuesday October 31st, 2017 5:08:24 PM

Jozhur ponders the situation a moment before chiming in, "Whatever we do with that ship, I think we should dispose of any Elf-Bloods on board. It's possible one of them could recognize the Lionfish, I would hate to leave the crew, and Ky, here unprotected. We can clear out any Elf-Blood on board and check the hold for slaves. As Terser said, we can disable the ship for now, then either capture or sink it later."

He tries to remember the layout of the island. Would the docks be visible from the market area? Jozhur offers to sneak aboard should it be necessary.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Tuesday October 31st, 2017 6:29:06 PM

"How big can you make an arcane mark, Tahni? That could last us until we no longer need the surprise. We could sail right up to the side of that ship and Rill can hop us over. We would have to take out anyone capable of signaling pretty quick though."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday October 31st, 2017 6:50:12 PM

Rill is a bit shocked. "What has gotten into you all? Under what authority do we kill first and ask questions later? I have no problem defending ourselves or killing those that threaten others, but I caution you to not treat killing and death so lightly.

"For it is written, 'Do not be quick mete out death, always giving due consideration to the need for that death and the possible need for that life.'

"As for our approach, I do worry about puttin the Lionfish and her crew or Ky at risk. Let's instead sail around to the other side and approach as we did before. That way we can find out what's going on before you all start slaughter everything in sight."

If we do so, Rill will cast Water Walk to let us get from ship to shore.

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Tuesday October 31st, 2017 6:52:48 PM

"What is an Elf-Blood?" Bralin asks. Obviously, his comrades ran into this group prior to his joining them. The dwarf feels the need for a quick summary.

Tactically, Bralin favors sailing right in.

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