Trayvin AC 30/15 touch Hp 65/86(BrianZ) Tuesday October 31st, 2017 9:17:59 PM
"Why do I feel like this is the work of the dragon again? What is his beef with the Fist anyway?"
Trayvin wondered if Tetra knew more than she let on about. "Maybe she does know something after all. I feel like it is all connected."
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Tuesday October 31st, 2017 9:52:24 PM
Michael stands at parade rest while Nikolai gives the lowdown. but inside he's confused. After the Neutronis incident he was sure that they had been given promotions to NCO rank. shoot he's even ran training classes for nubies. why was the commander giving him the stink eye?
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) Tuesday October 31st, 2017 10:04:12 PM
Nikolai nods. "We'll pass on our report to Lord Klirt. We'll not mention our prisoner. He may just ignore her or he could cause a fuss at her trial. Since she was under the influence, allegedly, she won't go back there when or if she ever gets released.
As far as this doomsayer, has any Fist members been attending his preaching? Looks like we'll need to go incognito and do some sleuthing. Leave it to us, Commander. We'll get freshened up and take a look tonight."
Outside he tells the group he and Pru (or anyone else that want to) will get the news to Lord Klirt while the rest make some preparations for that night. "We'll show up single or in twos in civilian garb and just mingle around, ask a few questions, not many, and listen. We meet back again in our common room and discuss what we've learned about this guy. Sound alright?"
Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet Tuesday October 31st, 2017 10:15:08 PM
Sigvar hesitates, then speaks. " I would be remiss if I did not mention that the dragon has not been dealt with. All indications point to the dragon, not the mage, being the brains behind the mission to the keep. The dragon arranged for a test where he could observe our fighting style and our reactions to him and a second threat. Once he saw what he wanted to see the retired from the field, untouched. Moreover, the mage states that he is amassing an army, but would not mention to what end he wanted to use it." " He may be behind this prophet as Travin is suggesting. The possibility exists. More to the point though, what would you have us do with this herald of doom? confronting him will only lend fuel to his fire, especially if he is enhancing his message with magic. Eliminating him may incite those that follow him. We might be able to discredit him, but if he is indeed a pawn of the dragon, then we will certainly be shown up as liars when the dragon destroys some place that we are not defending, which could be anywhere. How would you have us proceed?" OOC We rested one night, do not forget to heal your level for that rest time.
Akir Al'Kaban - AC 19 - Hp 107/90 (Ken E) Tuesday October 31st, 2017 11:07:30 PM
Akir is curious.
It sounded a lot like Palance was abandoning progress on a mission to handle a domestic issue. That was strange, and unsettling.
"I don't usually abandon my weapon. It's sort of necessary that I do not, and a civilian carrying a giant scythe around might look a little sketchy to others. I'll turn my scarves inside out, if it's all the same. It's possible that since I'm still in Eagle regiment attire that I won't be recognized."
Anna Morphling (Hugh C) -- 24/14/21 HP 66/76 -- CMD 24 Tuesday October 31st, 2017 11:37:29 PM
Anna says, "You know I could turn into an animal, scope out this doom preacher, then if we could discretely knock him out, I could take his place, give a short sermon about how everyone should just go home and problem solved."
" The discreetly knocking him out would only work if he's working alone. Otherwise, we could be missing on opportunities. I'd suggest a simple recon. Attending and listening to what is being said. Maybe someone in plain clothes getting a feel from the audience as to what the impact of the speech is. Then someone else follows him back to wherever he came from. From there, we can determine what the intent is and what steps need to happen. This appears to be a definite stealth mission versus a bash and grab. "
Prudence Gundle Wednesday November 1st, 2017 2:31:54 PM
"If he's using some sort of compulsion," Pru reasons, "it will show up as magic. There are several of us, I think, who can detect magic, so we can figure that out pretty quick. Then we just have to work out the best way of dealing with him."
"I think we shouldn't make a plan for dealing with him until we've done some recon," she adds. "For example, if he really is using compulsion, he could compel some of the common folks to attack us, or get in our way, or help him escape."
Akir Al'Kaban - AC 19 - Hp 107/90 (Ken E) d20+12=26 ; Wednesday November 1st, 2017 4:21:41 PM
Akir nods when Prudence speaks.
"There's also the chance he's just persuasive. We have all lived through the aftermath of one man convincing a lot of people that something wrong was reasonable. A good con-man will appeal to your sense of duty, religion, ethics, or whatever else he has to in order to make you think he is speaking truth or sound logic."
Akir ponders whether or not any Woldian religion he can recall preaches "end of the world" rhetoric, or has such a themed holy day, that might be approaching soon.
Knowledge Religion: 26
Core Rulebook Says...Highlight to display spoiler: { Recognize a common deity's symbol or clergy: DC 10 Know common mythology and tenets: DC 15 Recognize an obscure deity's symbol or clergy: 20}
Whose Keep Is It? Wednesday November 1st, 2017 4:48:37 PM
Trayvin wonders if Tetra knows more than she's letting on. Perhaps another interview is in order?
Michael wonders about the funny looks, but Akir's remark reminds him that despite any promotions, Thumb is the title used when referring the the leader of each group, so it would be strange to have multiple thumbs in their Fist.
"There has been no official presence of the Fist, but I do think that some have been going down in their off hours and listening to the rantings. I'm worried that it may spread."
The others make plans about how to obtain more information, assessing the risks of various methods, and Constance is ready to dismiss them to their rooms to continue their discussions when shaking is felt in the ground, and soon after an explosion comes from the direction of their captive wizard.
Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet Wednesday November 1st, 2017 6:45:03 PM " Aaaannnddd the poor little sorcerer you were so hoping to redeem breaks free. Evil is evil. She tried to barbecue us with a point blank fireball. She is not being redeemed anytime soon." Sigvar doesn't wait to be dismissed. In heavy armor any and all of the other agents can catch up with him in nothing flat. He rushes toward the sound of the explosion. " Akir, are you able to get me in the air? Either she is breaking out or someone, or some dragon is breaking in. If it IS Slartanus I would rather meet him in the air."
Anna Morphling[Deinonychus] (Hugh C) -- 26/14/23 HP 66/76 -- CMD 25 Wednesday November 1st, 2017 8:16:59 PM
What Anna needed was speed, while her fastest form was probably a bird, the citadel is really no place for a bird to be flying around in and if she needed to switch to bird form later she always could so rather than take to the sky Anna turns into a swift dinosaur.
Deinonychus-Anna moves 60 feet towards where the prisoner was being held, "I'm on my way! Also I stand corrected, I guess what she did she did of her own volition. Eberyon she ain't, apparently" she cries
Active Effects: Beast Shape III - Form of Deinonychus : 7 min [70 rounds] Medium Animal +2 size bonus to Strength, +2 natural armor bonus 60 foot base speed, low light vision, scent, 2 talons +12 (1d8+4), bite +12(1d6+4), 2 foreclaws+7(1d6+2), pounce
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) d20+16=30 ; Wednesday November 1st, 2017 8:21:17 PM "The dragon may be behind it but we need to be careful not to blame all weird stuff on the dragon. We need to find out what his message is, how the 'doom' is supposed to present itself, and what does he plan to do once that time comes.
As far as turning into an animal to scope him out, that's a good idea. We need to know where he staying and if he gets any visitors. Finding out who those visitors are could lead us deeper into this plot. I don't like the idea of taking his place, though. We need to continue to build up our credibility and people will only see this action as a desperate move to hide the 'truth'.
We'll certainly do what we can to determine any magic spell dominating him but be cautious. Anything we do could be miss-interpreted. Dispelling any such magic would need to be done without any witness".
Nikolai answers Akir. "We'd only be abandoning the mission if we hadn't accomplished our goals we were paid for. As far as we know, we've done that. We could charge Lord Klirt a fee to maintain a Fist contingency there to help guard his work crews, but our service is more valuable elsewhere..."
The rumble interrupts Nikolai's answer and like the other, rushes towards the cells. "I doubt Slartanus would come after her here considering he abandoned her when the forces against him was small in comparison to the Citadel. if it is her doing harm to our people, I might reconsider our policy of not prosecuting, sentencing and executing prisoners in the field!"
Move at all haste to where the blast emanated from.
Perception +16 = 30
Trayvin AC 30/15 touch Hp 65/86(BrianZ) Wednesday November 1st, 2017 9:28:37 PM
Trayvin follows the other Agents as quickly as he can in his armor. "Maybe she intended to be captured, after all why did Slaartanus abandon the fight so quickly? It could have been a setup."
Prudence Gundle Wednesday November 1st, 2017 10:09:18 PM
Pru takes off running with her Fist-mates, pausing only to cast Haste on as many people as she can reach.
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+17=22 Wednesday November 1st, 2017 10:22:57 PM
Michael is off like a shot. drawing his blades as he runs. a part of his mind scans the area for threats and clues as to what's going on. The haste spell catches him and reality changes. The halls fly by so fast, but the people he passes seem to move in slow motion. is this reality? was the preceding memories just a dream? have I been reborn?
perception 22
Akir Al'Kaban - AC 19 - Hp 107/90 (Ken E) Wednesday November 1st, 2017 11:25:16 PM
Akir keeps up with his fellows, aware enough by now of Pru's spell repertoire to stay close enough for her haste spell. He mulls the Paladins words in his head and frowns, his mind processing several things at once.
Paladins weren't a bad lot, but you couldn't put any ideas into a head that was so full of conviction that it thought it might as well be the world ending rather than their own views being challenged. He didn't think he would ever dislike Sigvar, but he was certain they would but head and horns more than once.
"I'll bet you a shekel to a silver, Sigvar, there's more at work than the bad apple being bad.", he shouts, as he follows the Taur.
Anna Morphling[Deinonychus] (Hugh C) -- 26/14/23 HP 66/76 -- CMD 25 Thursday November 2nd, 2017 7:30:24 AM
Anna-Deinonychus would like to be hasted if possible, delaying her move to happen after Pru buffs the Fist. If so affected by haste her 60 feet of movement becomes 90 feet of movement towards where the prisoner was being held.
Pompous AC 25 CMD 25/20, HP 87/87 Thursday November 2nd, 2017 3:57:41 PM
A hopefully hasted Pompous forms rank on Prudence and follows the others into battle.
" Yeah well, I'll be shooting first and asking questions later. Don't anyone get between my arrows and whatever's out there."
Who put the gunpowder there? Thursday November 2nd, 2017 5:00:58 PM
The hasted Agents run out of the Knight Commander's office to a scene of chaos in the yard. The formerly bright day has gone dark, and privates and pages are hurriedly running around trying to set torches so they can see. In addition, part of the wall above the cells has collapsed and people are trying to clear rubble to get the trapped guards and mages out. Either Tetra is much more powerful than you had imagined, or something else caused the wall to collapse.
The wind has picked up as well, and its howling is making it hard to hear and impeding coordination efforts. You can all hear the sounds of insane laughter from high above you though. Tetra is standing on the peaked roof of the citadel, laughing into the wind. "The end has come for us all!" She shrieks into the air, seeming to enjoy the chaos for a moment before disappearing in a twinkling.
To make matters worse, the dark has drawn the self styled prophet from wherever he was hiding, and chanting can be heard outside the walls. One word can be heard above the rest, as many voices cry it out. "Doom! Doom! Doom!"
The ground is still trembling, making footing treacherous, and a few lower ranked fist members can be seen sneaking off towards the gates, though their purpose is unclear.
Trayvin AC 30/15 touch Hp 65/86(BrianZ) Thursday November 2nd, 2017 9:06:32 PM
"This can't be good." Trayvin states the obvious, but there is no time to dwell on it.
"Think we should split up? Some of us can go after Tetra and the rest can go see what the fake prophet is up to." And maybe hope that he is in fact a fraud.
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) d20+15=33 ; Thursday November 2nd, 2017 9:37:14 PM
Spells in effect: Haste, Mage Armor.
Amongst the chaos, the Agents hear Nikolai say, "Well, that about seals it! Prisoners are now going to be tried and executed in the field. They can complain to Gargul if they don't think it fair!"
Noticing those agents sneaking off towards the gates, Nikolai motions to his friends to follow him. "Forget the doomsayer for now, let's see what those are up to!"
Sneakily follow the sneaking agents: Stealth +15 = 33
Akir Al'Kaban - AC 19 - Hp 107/90 (Ken E) Thursday November 2nd, 2017 11:32:27 PM
Akir watches Tetra for a second, then as she vanishes, sighs in frustration. He had no compunction with field sentencing of their foes, but he would have to double check whether or not they could actually commute the sentence.
Of all the commotion, Akir is mostly unsettled by the premature darkness. He didn't think it was a weather spell, and he couldn't place any arcane spells able to achieve such a feat. The last time he had seen such a drastic effect in a locale, a trio of High Priests were rending the ground to aid in the war against Neutronis.
"Have a care! It's dark and most of us are but human!"
While they move, Akir casts a light cantrip on his scythe before hurrying towards the gates after his new Thumb.
Anna Morphling[Compsognathus] (Hugh C) -- 29/18/24 HP 66/76 -- CMD 23 d20+14=21 ; Friday November 3rd, 2017 12:06:55 AM
Anna was about to move after the grunts moving towards the gates and just ask them what they are up to when she sees Nikolai opting for stealth. Rather than waste Nikolai's efforts Deinonychus-Anna takes a full round action to shrink herself and slightly alter her configuration to become Compsognathus-Anna. Where once a medium dinosaur stood now stands a tiny dinosaur. She takes a 5-foot step towards Nikolai and the Fist members resolving to move quicker next round.
(Stealth: 21)
Active Effects: Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed, +20 foot swim Beast Shape III - Form of Compsognathus : 7 min [69 rounds] Tiny Animal +4 dex, -2 str, +1 natural armor +2 AC +2 attack +8 stealth, +4 fly -2 CMB/CMD space 2-½ ft reach 0 ft. 70 foot base speed, swim 40 feet, low-light vision, scent, bite+12 (1d3+3 plus poison) Poison : Bite—injury; save Fort DC 20; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. Current Stealth Roll is: +14
Prudence Gundle Friday November 3rd, 2017 12:14:32 AM
Pru is always happy to follow Nikolai, so that's what she does.
Sigvar Ironhorn (Hugh C for David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet Friday November 3rd, 2017 8:17:03 AM
Sigvar channels after moving towards the pile of rubble in case there are survivors. After channeling, he starts digging to find those same survivors.
Who put the gunpowder there? Friday November 3rd, 2017 2:24:03 PM
Sigvar may very well have saved some lives with his intervention, and once he starts directing, the rescue operation goes quickly. Nikolai has no problems keeping himself from being seen following the grunts. It seems they are headed outside to join the growing crowd as the doomsayer continues his chant. There is no sign of where Tetra could have gone. The earth continues to rumble.
Pompous AC 25 CMD 25/20, HP 87/87 d20+19=23 ; d20+19=36 ; Friday November 3rd, 2017 4:27:06 PM
A hasted Pompous stashes his bow and helps with the rescue mission. He uses his tracking skills as best he can to locate as many people as possible in the rubble. (ooc Missed yesterday's post. Sorry folks).
Pompous keeps an ear however on the chanting and wonders if this could be causing the rumbling.
"Nothing a well placed arrow couldn't fix" he says to no one in particular before hastily readying his bow and heading towards the source of the chants.
-------------
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+17=31 ; d20+8=16 ; d20+22=28 ; Friday November 3rd, 2017 7:33:40 PM
Michael takes the direction of his Thumb and follows the group of soldiers. he watches them, trying to discern if they are up to no good or simply panicked and running scared.
Perception 31 sense motive 16 stealth 28
Trayvin AC 30/15 touch Hp 65/86(BrianZ) Friday November 3rd, 2017 7:35:05 PM
Trayvin isn't much for sneaking, so he helps with the recue efforts. He will channel if needed to save lives. He uses his darkvision to try and find trapped people that others may have a difficult time seeing.
Prudence Gundle Friday November 3rd, 2017 10:21:26 PM
Pru steps a little ways from the crowd surrounding the doomsayer. She's still worried about that mage. Had she turned invisible? Or teleported away?
Pru, you ninny, use your head,she scolds herself. Tetra is a sorcerer, like you. She has a limited number of spells. Like you. We already know she has Invisibility--the strong kind, where you don't appear if you attack. What are the odds that she can Teleport, too? No, she's here. Someplace. Invisible.
Pru doesn't like her chances of detecting an invisible mage casting spells amid rumblings and crowd noise. But she has to try.
Pru readies an action to counterspell.
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) Saturday November 4th, 2017 12:55:53 AM
The discipline of a wizard was a difficult one. Every time a spell was needed, Akir made a mental note to add it to his book later.
Noticing Pru readying herself to counter an invisible foe, "See Invisibility" now goes on that list.
He wasn't really able to counterspell with Pru at all, he didn't think any of the spells that the halfling had cast were ones he had learned. Instead, he casts Protection from Evil on Prudence, then uses his bonded item to cast it again, on himself.
Sigvar Ironhorn (Hugh C for David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet Saturday November 4th, 2017 1:44:09 AM
Sigvar continues to lead the relief efforts healing the injured as needed. (OOC: Unclear what I'm supposed to do with this sub post)
Anna Morphling[Compsognathus] (Hugh C) -- 29/18/24 HP 66/76 -- CMD 23 d20+14=22 ; d20+10=27 ; Saturday November 4th, 2017 1:47:33 AM
Anna-Compsognathus stealthily follows after Nikolai and the low ranking Fist members towards the prophet of doom.
(Stealth: 22) (Perception: 27)
Active Effects: Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed, +20 foot swim Beast Shape III - Form of Compsognathus : 7 min [68 rounds] Tiny Animal +4 dex, -2 str, +1 natural armor +2 AC +2 attack +8 stealth, +4 fly -2 CMB/CMD space 2-½ ft reach 0 ft. 70 foot base speed, swim 40 feet, low-light vision, scent, bite+12 (1d3+3 plus poison) Poison : Bite—injury; save Fort DC 20; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. Current Stealth Roll is: +14
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) d20+16=34 ; Sunday November 5th, 2017 6:59:53 PM
Nikolai slips out of sight behind a cart (tree, etc) while keeping an eye on the Fist members, and digs from his backpack his special hat. Putting it on, he pictures someone he has become familiar with and thinks of Pru's sister's fiancée. Not the best choice he figures, but it's not like he's had a lot of time to think about it and the man was still fresh in his memory.
With his Hat of Disguise on and looking different, he gets next to those Fist members and listens and observes everything they do, say, and their facial expressions as best as possible.
Perception +16 = 34
Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet Sunday November 5th, 2017 10:37:28 PM
OOC Thanks Hugh! That is what I intended. Back from Carnage on the Mountain in Vermont. Nice convention, had a blast, and now am almost unable to speak I am so hoarse.
IC Sigvar uses his height, strength and stature as an Agent to get the rescue operation going the right way. He uses his everburning torch to light the area and his strong clear voice to direct the troops attempting to free their shield brothers. He sets up a rubble removal bucket-line and helps to diagnose and treat the wounded that are pulled free. His adamantine sword is a weapon of war, but in a case like this, using his size and strength and the edge on the blade he is able to split the larger rubble and allow the weaker soldiers to move it, speeding the effort to free the trapped soldiers. He had heard Nikolai's pronouncement about future prisoners, and thought back to when he was captured as an enemy combatant by the new Fist after his unit surrendered in the civil war, having served, under duress, on Neutronius's side. Had those soldiers wished they could have executed him as a war criminal. But they had followed the rules of engagement and he had been able to prove he had not had a choice other than certain death. He had served his time rebuilding the city and had been found worthy of reinstatement in none other than the Agent's Fist that had defeated the traitor general. He had proven his case and been given the chance to redeem his honor. While he felt in his heart that Tetra was a murderer and would not repent as he had, he was not her judge, nor would he be her executioner unless she gave him no choice. He would stop her, capture her if able and see her tried. That was the law. He would speak to the others once this crisis had passed. He hoped he could make them see that what they proposed was not the lawful way to proceed. to proceed as they proposed was dangerously close to the way Neutronious had ruled. He would not allow that to happen again. Sigvar hears the chanting and feels the pounding. He is worried about both, but not a sign of it shows in his voice or in his actions. Those trying to help their fellows need not be burdened by such fears. He projects a calm assurance that he knows what to do and keeps order, saving as many as he can, and praying to Lord Gargul to welcome those that he cannot save. His new powers as a paladin of his god allow him to project an aura of courage, bolstering those around him. He knows this and moves through the other workers, catching as many of his shield brothers as he can in this aura as he moves and reassuring them as he directs them.
Doom! Monday November 6th, 2017 3:44:29 PM
The agents are moving quickly, faster than others, but everywhere you look appear to be other people moving around as well. It seems like it is getting darker outside and inside, the only light coming from the few torches that have not been blown out by the increasing wind. The wind howls along and through various hallways and around rocks and pebbles. Bits of dust are whipping up and around as well, making it even harder to see in the darkness. Those who cannot see in the darkness can only see a short distance – no light is being provided by the stars or moon.
The agents split up. Sigvar, Pompous, and Trayvin stay at the rubble, searching for survivors. Trayvin uses his darkvision and spots a guard that looks near dead, but looks better when Sigvar channels healing. Sigvar brings over an everburning torch, but the wind is now whipping so strong that even the everburning torch’s flames are turning and twisting, limiting its light. The three of them manage to pull a guard from the rubble just as a stronger earthquake strikes and more rocks tumble, filling the hole where the man just lay. Other bits of stone wall fall from above (Reflex save DC 12 or hit by rock for 5 damage) towards the three rescuers. Sigvar works to calm others, but he can see by the eyes that some are starting to panic with the ground shaking and the sudden darkness. This was not a heavily populated area, so it would appear that the group has rescued all that were still buried here.
Meanwhile, Michael, Pru, and tiny dinosaur Anna follow Nikolai towards the sound of “Doom, doom, doom.” They notice the other soldiers headed out and follow them to the sound. Nikolai slips behind a cart and disguises himself. Rounding a corner of a building, the group sees a large open space between buildings. There is a large bonfire built there, and the strong winds are making the fire burn very brightly. Two men continue to throw big logs on the fire, keeping it going in the darkness, but the flames are pushed almost horizontal by the winds. No one stands on that side of the fire for fear of being quickly roasted.
On the opposite side of the fire, with his back to the crackling flames, stands an old man with long, flowing white hair and a matching beard. The wind pushes his grey robes against his body, showing him to be quite thin. His arms are raised in the air and his eyes are closed. His face points to the dark sky as he cries out, “Doom, doom, doom is coming!” A small crowd has gathered and stands facing him while looking around nervously. People are trying to talk to one another, but the wind and the fire make conversation difficult and somehow the voice of the man is carrying over them all.
Pru stops and looks around for the invisible caster. She spots nothing, but is quite sure that she will appear again. She prepares to counterspell, but she knows it will be very difficult with this wind, darkness, and the ground continuing to shift beneath her feet. Akir attempts to cast some spells to remain as safe as possible (need a concentration check, DC 16, for each attempt) as he struggles to maintain his footing in the wind.
The other agents that had been followed here appear to simply have been coming to see the Doom prophet. They have gathered together at one side of the fire. The looks on their faces show that they are unsure what to do at this point. Apparently their military training wasn’t enough to keep them in line in the face of such happenings. Small sticks, straw, and bits of roof tiles fly past in the increasing wind and the earthquakes now appear to be almost steady with the ground slowly swaying around everyone. Conversation in anything short of a shout is now impossible with the wind blowing. People are looking more to the wind as larger objects start flying through the air…
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Monday November 6th, 2017 8:20:31 PM Well isn't this something... Michael thinks to himself as the scene lays out. well with the storm getting worse folk are going to start getting hurt soon if something does not change
Taking a deep breath Michael shouts to be heard over the gathering storm. Yeah DOOM, RIGHT WE GET IT, Let's GET EVERYBODY UNDER SOME COVER AND TALK ABOUT THIS BEFORE SOMEBODY GETS HURT. . He steps up to the front of the crowd, getting higher perhaps on top of a wagon or a gatepost. YOU! he points at the prophet, Let's GET THESE PEOPLE INSIDE AND EXPLAIN TO THEM WHAT EXACTLY THIS DOOM IS!
Pompous AC 25 CMD 25/20, HP 87/87 d20+12=31 ; Monday November 6th, 2017 8:35:03 PM
Pompous nimbly ducks away from the falling rocks ( Ref 31).
" Hey Siggy and Trey-Trey! Let's find the others and stick the point end of one of my arrows or 12 into whoever is causing this!!"
-------- Haste
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) Monday November 6th, 2017 9:20:06 PM
[I]"Well, it is dangerous outside with this flying stuff and it is dangerous inside with these earthquakes. I think staying outside and seeing how this all ends is the better option,"[/b] he concludes.
He gets near the prophet-man and stays alert. He wonders if the old man is the one calling upon this doom or the doom is coming anyway and the old man is just a crazed fanatic.
Either way, Nikolai stays alert and watches the old man.
Anna Morphling[Behemoth Hippo] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 Monday November 6th, 2017 9:27:51 PM
Anna decides it is time to once again change her form, Michael's outburst means stealth is irrelevant and if people need shelter from the storm the bulk of a huge animal could potentially protect a lot of people.
She bulks up and takes the form of a Behemoth Hippopotamus. Where once a tiny dinosaur stood now stands a Hippopotamus larger than an elephant.
Anna-Hippo calls out into the crowd, "USE MY Hippopotamus BULK AS COVER TO PROTECT YOURSELVES FROM THE STORM AS WE MOVE TO SHELTER!!!"
Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed Beast Shape III - Form of Behemoth Hippopotamus : 7 min [67 rounds] Huge Animal +6 Str –4 Dex +6 nat armor -2 AC -2 Attack -8 stealth -4 fly +2 CMB/CMD 15 foot space, 15 foot reach, 80 ft base speed, low-light vision, bite+11(4d8+9 plus grab), trample (2d6+9 DC 20)
Trayvin AC 30/15 touch Hp 65/86(BrianZ) Monday November 6th, 2017 9:55:43 PM
Trayvin shouts over the wind. "Agreed Pompous, but we don't know the source. Let's try and find some shelter!" Trayvin heads off towards any likely spot of shelter, dragging the saved guard with him.
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) d20+10=21 ; d20+10=17 ; d20+10=30 ; d20+12=18 ; Monday November 6th, 2017 9:57:43 PM
Akir manages both concentration checks, and continues to stick near Prudence. If something goes wrong, he wants to be there. He sets his feet and grips his scythe in hand.
Knowledge Arcana 18, + Detect Magic.
(Is this the effect of a spell effect in place? )
Prudence Gundle Monday November 6th, 2017 10:14:17 PM
Things are getting pretty intense, but Pru doesn't want to flee just yet with that invisible mage around somewhere. "Akir, can you conjure a light?" she calls.
She re-readies to counterspell.
Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet d20+6=19 ; d20+14=32 ; Tuesday November 7th, 2017 4:33:04 AM
Sigvar nimbly dodges the rock, sheltering the guard as he does so. Seeing Trayvin dragging the wounded soldier, Sigvar lifts the soldier to his shoulder and they seek out a place to protect these people as the storm worsens. Even while trying to find shelter, the large Taur keeps the gate and new gap in the wall in sight. He is not 100% convinced this is not an attack. Perception 32
Doom! Tuesday November 7th, 2017 3:53:42 PM
The wind continues to whip around and Michael stands up and yells to the crowd. A few of the crowd look at him, and one or two start to move, but the rest just stare and look at one another, not sure of what to do next. At the same time, the tiny dinosaur turns into a large hippo, right there in the middle of the crowd. Anna calls out to the crowd, but they quickly shy away from her massive size, not really sure why a giant hippo just appeared in their midst.
Nikolai moves towards the prophet and watches closely. Akir attempts to detect magic. When he does, instead of the usual detection auras, his entire world changes around him. Everything turns to shades of grey and appears slightly blurred. He can hear the wind and people talking, but they appear to be speaking in slow motion. He cannot move any faster, he appears to be stuck as well. There are no auras of magic, just blurring grey, white, and black. A sudden shake of the earth and he is taken back to the present and the Wold seems to return around him. He hears Pru call out to him as he tries to process the overload on his senses.
The prophet turns slightly and opens his eyes, staring directly at Nikolai. He points at him, the whites of his eyes shining in the darkness. He speaks directly to Nikolai and says, “DOOM! The end is now! Doom comes today and you cannot stop it!”
Pompous dodges and yells out to the others that they should go try and stop this doom guy. Trayvin helps the injured guard and searches for shelter. A good portion of the citadel is in fine shape, it is just one section near the cells that exploded and is in ruins. The ground does continue to shake and while pebbles and dust continue to fall (and quickly get swept away in the wind), no other walls have fallen yet. Sigvar moves with the guard and continues to shelter him. He watches the opening of the wall and sees, well, he’s not sure. The wind is whipping all sorts of dust as it continues to blow. Small objects, tiles, and broken pieces of things are flying past the hole and in all directions. The wind seems to change direction constantly while it continues to grow stronger.
Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet d20+6=15 ; Tuesday November 7th, 2017 4:27:29 PM
Sigvar does not like the look of that wind, it isn't natural, or so he thinks. he aims to find out. He shouts over the howling wind, trying to get Pompous's attention. " Pompous, your senses in these things are keener than mine, can you tell if this wind is natural or somehow conjured to do this, to create and sustain chaos." Sigvar attempts to aid pompous in this endeavor. Survival 15, aid another successful. He also continues to herd as many soldiers into a structurally sound building
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) d20+17=35 ; d20+17=28 ; Tuesday November 7th, 2017 5:09:54 PM
Reeling from the assault on his senses, Akir staggers a second. That definitely wasn't supposed to happen.
Knowledge Arcana: 35 (Akir is trying to get an idea of what just happened. Not the cause, but whether or not he was seeing magic stripped away, a spell gone awry, or some other fundamental magical building block he can level with. )
Akir casts a light cantrip on the tip of his scythe (concentration 28), and continues to hover around Prudence.
Anna Morphling[Behemoth Hippo] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 Tuesday November 7th, 2017 6:05:44 PM
Anna-hippo rolls her Hippo eyes at the crowd's reaction. "COME ON!!!! She says, "I'LL GIVE YOU SHELTER FROM THE STORM!!!
(OOC: Forgive me...I love Bob Dylan and couldn't resist)
Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed Beast Shape III - Form of Behemoth Hippopotamus : 7 min [66 rounds] Huge Animal +6 Str –4 Dex +6 nat armor -2 AC -2 Attack -8 stealth -4 fly +2 CMB/CMD 15 foot space, 15 foot reach, 80 ft base speed, low-light vision, bite+11(4d8+9 plus grab), trample (2d6+9 DC 20)
Pompous AC 25 CMD 25/20, HP 87/87 d20+8=27 ; d20+12=31 ; Tuesday November 7th, 2017 7:57:29 PM
ooc> Rusty on my skill checks ... 27 Spell Craft and 31 Survival, plus bonuses from Siggy's aid another.
" The winds seem to be [ Insert check results here] in nature!"
" What are the orders Siggy! Help here or go turn some doom sayer orc dung lover into a pin cushion??!!??!?"
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) Tuesday November 7th, 2017 9:21:39 PM "Only the gods can proclaim DOOM old man. If you are one, you best declare it now!" Nikolai shouts back. Nikolai's patience is starting to run out.
Trayvin AC 30/15 touch Hp 65/86(BrianZ) Tuesday November 7th, 2017 9:27:40 PM
"Most of the Citadel is still intact, maybe we should try to get everyone inside. What do you think?"
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Tuesday November 7th, 2017 10:13:27 PM
with the wind and the quakes, Michael isn't having much luck getting people safe. The wind and the quakes are tearing the buildings apart, so getting inside is a non-starter. if there are any defensive ditches? Revetments, blockhouses or any other heavily fortified buildings around. we are in a military encampment?
if there are any Michael points at individual Fist member and directs them to start rounding up citizens to get to safety. anyone that meets his eye he puts them to work.
Prudence Gundle Tuesday November 7th, 2017 10:22:29 PM
Pru can hear her Fist-mates trying to cope with the situation, but until there's a definite plan, she wants to keep her focus on the mage. "Thanks, that's better!" she calls to Akir.
She re-readies to counterspell.
Doom! Wednesday November 8th, 2017 1:29:08 PM
Sigvar tries to help Pompous figure out the wind. The wind howls loudly as Pompous looks around. The darkness is odd, but the wind is stranger. This is not like any normal wind, but it does not seem like it is magical. It is almost as if the entire Wold has changed and this wind is now, suddenly, what the Wold has turned into: a land of howling winds.
Akir reels from the magical attempt and staggers. From what he knows of magic, that simply should not have happened. It wasn’t that the spell didn’t work, it is almost as if the very fabric of magic was somehow warped. It seems as if he cast one spell, but his understanding of the way the spell should have worked simply disagreed with the nature of magic in the Wold – which really doesn’t make any sense at all unless magic in the Wold is somehow changing. As he ponders that, he casts a light spell on the tip of his weapon. That spell works as he intended…but only for a moment. A moment later the light on the scythe is a very bright flash, completely illuminating the area, but only for a second or two. Various people raise their arms and shield their eyes from the sudden bright light that very quickly fades into a dim light that turns orange, almost like an ember at the end of the scythe. It still gives light, but in the darkness, the light is a strange color and doesn’t quite reach as far as it should. Strangely enough, those near that source see well-defined shadows around them, as if the sudden explosion of light burned their shadows in the darkness around them.
Anna yells for people to shelter around her as Trayvin wonders if the group should head inside. Michael looks around and sees there is a lower place around the edges of the walls, sort of a dip and less than a moat around the walls of the citadel. He ponders directing people in there and eyes the walls of the citadel, slightly swaying as the ground shakes. He cannot be sure if those walls were to fall if people would be safe in the ditch, but with the ground moving and the wind howling, where is safety?
Pru continues to watch out for the magician, ready with a counterspell. The bright light from Akir has made it even more difficult to see in the darkness, but she watches carefully. Nikolai calls out to the old man. The man’s eyes roll back into his head as his head rocks back suddenly, almost as if hit with an uppercut. At the same time, the wind increases and the bonfire starts to move! After a moment you realize the fire isn’t moving, but a couple of logs have been blown out of the fire and are rolling towards buildings. The fire is starting to diminish in size from the strong winds and anything smaller than a log is little but embers now, and those embers are being grabbed by the wind and carried up in swirling masses.
There is a sudden, very loud cracking noise and the ground shakes violently, then suddenly stops. The wind continues to howl, but it almost seems abnormal now that the ground isn’t moving…
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) Wednesday November 8th, 2017 1:45:59 PM
Akir taps Pru with the butt of his scythe to get her attention, then warns her. Shouting over the wind, he states it as simply as possible.
"My magic seems unreliable right now, be careful with yours!"
Getting into a discussion on theories would be impossible in the wind, and Prudence didn't study magic anyways. He might as well be shouting at her in the language of dire-gnomes.
He isn't sure the enemy sorceress was going to be a threat in these conditions, but he will guard Prudence as long as she stays on alert. At least his protection from evil spells didn't fizzle, which makes him curious of the school of magic being used has some sort of relevancy or if he is just standing in a chaotic tempest of chance, and he shouldn't press his luck.
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) d20+9=29 ; d20+9=16 ; d20+9=24 ; d20+9=23 ; d6+4=7 ; d6+4=5 ; d6+4=10 ; d6+4=9 ; Wednesday November 8th, 2017 9:35:33 PM
Spells in Effect: Mage Armor, Haste
Nikolai gives the old man a knuckle sandwich to shut up.
Subdual Damage: Att 1: d6+4 = 7 if crit confirmed = 5 for total 12 Att 2: d6+4 = 10 Att 3: d6+4 = 9
Stunning Fist: Fort save DC18 negates Stunned for 1 round
Trayvin AC 30/15 touch Hp 65/86(BrianZ) Wednesday November 8th, 2017 9:55:28 PM
He wasn't sure what kind of storm this was, but Trayvin is hoping they will all survive the onslaught of it.
"Sigvar, let's try and link up with the rest of the Agents. Whatever is going on we will be able to face it better together."
Anna Morphling[Behemoth Hippo] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 Wednesday November 8th, 2017 10:07:16 PM
Anna-hippo repeats her offer again considering the earth stopped shaking, "I offer all you good people all the protection my hippo-body can offer while we make our way to better shelter. Shall we move towards the shelter of the citadel?"
Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed Beast Shape III - Form of Behemoth Hippopotamus : 7 min [65 rounds] Huge Animal +6 Str –4 Dex +6 nat armor -2 AC -2 Attack -8 stealth -4 fly +2 CMB/CMD 15 foot space, 15 foot reach, 80 ft base speed, low-light vision, bite+11(4d8+9 plus grab), trample (2d6+9 DC 20)
Prudence Gundle d20+16=23 ; Wednesday November 8th, 2017 10:10:31 PM
"Well, if magic isn't working properly," Pru tells Akir, "it's probably too risky to try counterspelling. Let's see if we can get these folks indoors."
Before she does that, though, Pru is worried about flaming material being blown out of the bonfire. Does it look as if any of the buildings are in danger of catching fire? If so, Pru wants to do something about that.
If not, Pru begins calling to people, "The ground has stopped shaking. It should be safe indoors. I think we should all get out of this wind." If possible, she tries to lead the way toward shelter. "I know it's scary," she continues, "but we must trust that the gods will not forsake us."
[Diplomacy 23]
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Wednesday November 8th, 2017 11:41:17 PM
The force of Pru's charisma is powerful and shuts Michael up just as he was getting ready to bellow some more. He finds himself moving to gather people and take them indoors before he even knows he is doing it Man! she's a force of nature when she wants to be! he thinks to himself with a grin as he works to save those he can.
Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet Thursday November 9th, 2017 5:01:22 AM
Sigvar nods at Trayvin's advice and starts heading towards the gate that the others exited through.
Doom! Thursday November 9th, 2017 3:06:55 PM
Akir yells at Pru, not completely sure he has been heard over the howling winds. He stays on guard with Pru in case the former captor appears again. Pru yells at the people to get inside as she looks at the logs. Indeed, two are headed for two different buildings that look to be made of wood. There is no telling how the buildings and the fire will react in the heavy winds. Michael follows her direction and starts moving people towards shelter. Many look back at the prophet of doom as they slowly move.
Trayvin yells at Sigvar to head back to the other agents outside the citadel. The two of them head outside to join up with the other agents trying to lead others to shelter with Sigvar. Anna continues yelling at the people. A woman clutching a small baby hesitantly moves closer to her, sheltering from the wind.
Nikolai takes a step up to the prophet of doom and lays into the man’s chin. He hears a crack as his first blow makes contact. The man’s head would have flown back if he hadn’t already raised it to the sky. Before Nikoali even brings around another fist, the man crumbles in a heap on the ground, falling just inches from the embers of the bonfire. The people who are being herded towards shelter move a bit more quickly once the man and the sound of “Doom” stops.
As people start moving towards the shelter of the walls of the keep, the ground suddenly starts swaying. It sways slowly at first, but in mere moments the ground is moving as if you are on a swinging bridge. At least half the people in the area start losing their feet and stumbling (Reflex save, DC 12, or drop to knees, failure by 5 or more, fall prone). Anyone who looks down a road into the distance sees the ground moving almost like waves in the ocean, bobing up and down as the shockwaves slowly increase…
Trayvin AC 30/15 touch Hp 65/86(BrianZ) Thursday November 9th, 2017 8:23:22 PM
"Forget the shelter, there's no shelter from that. This is going to be bad." Trayvin isn't sure what to do. There is no shelter from natural forces this powerful. He turns within, and prays to the gods of the Wold for guidance.
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+14=15 Thursday November 9th, 2017 8:56:41 PM Ohhhh..that's not good, Michael says as he watches the liquid earth roll. Earthquake! We need to get away from collapsing walls. . Micahel looks for an open area. they are in a position where the safe places are mutually exclusive.
OOC: what do you do when you roll a natch 1 but it still beats the DC for the save?
Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet d20+6=8 ; Thursday November 9th, 2017 9:20:39 PM
Sigvar arrives just in time to see the earth beneath them go rogue and begin heaving like waves on the ocean. He herds as many people as he can towards Anna's huge bulk and then tries to shield them with his armored form from the worst of what is to come. He leans against Anna to steady himself and still nearly loses his footing, only heroically not falling on and crushing those he seeks to protect. Reflex save 8, used hero point to make it 12 to not fall on the people he is trying to shield. Sigvar continues to project calm and courage, hoping to make the frightened less so and enable them to follow the orders that the Fist is giving to save their lives. Sigvar is a paladin and projects an aura of courage. In game terms that would allow them a bonus to a save vs fear. He is hoping it is enough to calm them and get them to listen to orders.
Anna Morphling[Behemoth Hippo] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 d20+6=11 ; d20+10=13 ; d20+15=34 ; Thursday November 9th, 2017 11:21:57 PM
(Reflex: 11)
Anna-Hippo drops to her knees as the earth begins to roll. She does her best not to squish anyone with her bulk and prays to Ma'ab that no one using her as a shelter against the wind gets injured. She tries to figure out if turning into a tree or log may do better for the people around her.
(Survival: 13) (Know[Nature]: 34)
Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed Beast Shape III - Form of Behemoth Hippopotamus : 7 min [64 rounds] Huge Animal +6 Str –4 Dex +6 nat armor -2 AC -2 Attack -8 stealth -4 fly +2 CMB/CMD 15 foot space, 15 foot reach, 80 ft base speed, low-light vision, bite+11(4d8+9 plus grab), trample (2d6+9 DC 20)
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) d20+17=23 ; d20+17=33 ; d20+17=21 ; Friday November 10th, 2017 12:18:24 AM
He wasnt sure how long this would last, but he would rather fight wind then ride out an earth-wave. Akir (concentration passed assumedly), tries a different school of magic. Transmutation. He intones the rolling, fluid language of the school, where each word that begin ends with the start of the next. Soon, magic willing, he is airborne.
If he has time, and the spell didn't do anything crazy, he casts it on Prudence as well.
"Not sure the ground is safe anymore." he states, before taking off and fighting whatever wind he must.
Fly Check: 21
Prudence Gundle Friday November 10th, 2017 12:23:27 AM
Pru is worried about the fire. She knows that magic isn't working properly right now, but she feels like she needs to try something. She tries to place a Wall of Ice between the burning debris and the buildings it is threatening.
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) d20+11=27 ; Friday November 10th, 2017 12:53:15 AM
Reflex save, DC 12, or drop to knees, failure by 5 or more, fall prone). Ref +11 = 27
Nikolai keeps his feet from buckling under him but he wonders for how long. He picks he old man up and carries him towards the Citadel.
Pompous AC 25 CMD 25/20, HP 87/87 d20+12=30 ; d20+8=19 ; Friday November 10th, 2017 6:47:16 AM
Reflex check 30. Knowledge Nature check 19
Pompous stays true and sure of foot. The ranger tries to determine what in nature could be causing the tremors like this!
" WHAT NOW SIGGY! I've got no one to shoot at! "
Doom! Friday November 10th, 2017 6:52:53 PM
Trayvin moves first as the waves of earth approach. He doesn’t know what to do and prays to the Gods of the Wold. He gets the feeling, with all that is going on right now, that the gods are a little too busy to help him out at the moment.
Michael watches the waves appears and looks around. He sees that there is indeed a clear space, away from the walls – the area where the bonfire had been burning, but is now mostly embers. There is an area that is sort of like a dry moat near the walls of the citadel, but without measuring, he can’t be sure if those walls were to fall, if they would crush anyone in the ditch or not. There are many other open spaces a short distance away, such as the middle of the street (which is currently filled with debris blowing in swirling winds).
Sigvar arrives and quickly heads over to Anna-hippo. He tries to calm the people around him as he moves them closer to the shelter of the hippo. Unfortunately, as he is starting to calm people, the hippo drops to two knees, while trying to stay upright as the earth moves all around. She wonders if she can turn into something else to help the people, but the place is really almost total chaos at this point. A few people have taken shelter, but now that the prophet is down and the fire has scattered, more people are starting to run away from the town center, perhaps back to their homes, or perhaps just trying to get away from whatever is going on. Pompous yells out that he doesn’t know what to do next. He tries to think of anything in nature that could cause this. He recalls hearing of the earth moving like water, but he thought that was just old stories told to scare children. It was said, from what he can recall, that this happened during the creation of the Wold during battles between gods.
Akir takes a deep breath and tries to cast another spell. It is difficult with the ground moving so much, but he can feel the various powers of magic flow over and around him. He feels a strange weakness, just for a moment, as if he had cast exhaustion on himself, but then the magic appears to right itself and he feels himself slowly rise off the ground. He only rises a couple feet as he feels the strong winds seem to focus on blowing him away from the citadel and into the surrounding lands.
Pru watches the flaming logs move towards a nearby building. She attempts to cast a spell (Need a concentration check with the ground moving, DC 15+spell level, please. And a reflex check to stay on her feet DC 12 or drop to knees, fail by 5 or more and fall prone). Meanwhile, Nikolai appears to attempt to ignore the wind and the earth and heads over to the old man, picking him up off the ground and tossing him over his shoulder.
The winds continue to swirl and howl. You wonder if people are screaming as they are running, but you cannot be sure. Just as quickly as the waves of earth had started, they suddenly ended. The earth remained steady for just a moment, but then there is a cracking sound so loud that people put their hands over their ears. The earth appears to be opening up along the road that goes south, towards the tower you had recently visited. There is a citadel wall along one side of this road, and a few smaller buildings along the other side of the road. A small crack has started to open in the center of the road, and the crack appears to be headed south…
OOC: Natural 1, IMO, is unimportant with saves (but then, also, natural 20 is as unimportant…)
Akir: Flying in this wind will require a fly check to do, well, anything at all. Simple movement will require a fly check of 12. Anything more complex, like combat moves, will require a 15. Oh wait, never mind, he’ll autopass those. Well, you can roll the dice if you like. Casting spells while flying in this wind will take a concentration check for any spell, DC 15+spell level.
Trayvin AC 30/15 touch Hp 65/86(BrianZ) Friday November 10th, 2017 10:44:06 PM
"We have to get these people to a clearing, preferably one that doesn't have a chasm opening up underneath it."
Prudence Gundle d20+9=17 ; d20+17=32 ; Friday November 10th, 2017 11:36:25 PM
[Whoops; sorry. Reflex save 17; Concentration check 32]
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Saturday November 11th, 2017 2:16:50 AM The gods must be angry or something Michael thinks to himself. He automatically adjusts to the bucking earth and only realizes it's a problem when he sees other people fall down. It seems that the fickle finger of fate is determined to give us the finger this time, seeing as there is nowhere safe to run and no meaningful way that we can save these people. Michael figures the best he can do is try to put the embers out before they burn the whole community down. He runs over and stomps, smothers with his cloak (a nonmagic one) or pours water on any hot spots he sees.
Doom! Saturday November 11th, 2017 1:27:23 PM
Pru casts wall of ice. She feels the magic flowing through her, but it doesn't quite feel right. The wall starts to appear as a wall of dirt, then mud, and then finally the ice actually starts to appear. The logs rolls into the wall and fizzle as steam forms while the ice melts and starts putting out the fire.
Anna Morphling[Behemoth Hippo] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 d20+6=9 ; Sunday November 12th, 2017 8:33:02 PM
Anna-Hippo tries to get to her feet (Reflex: 9) but finds that the shaking ground still too much.
"Anyone got any better ideas?"
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) Sunday November 12th, 2017 11:19:08 PM
Nikolai lugs the old man to wherever his team is congregating. The crack in he road is disconcerting but nothing he can do about it. It's a miracle that they aren't all dead by now with the blowing embers and falling rocks. If the god had decided it was time to end the Wold, well, he wasn't going to oppose them.
"Ask me about ideas if this chaos stops and I'm still alive," Nikolai answers Anna-hippo.
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) Monday November 13th, 2017 1:37:21 PM
Akir fights the wind and does his best to stay in one spot. Still, he was certain he'd rather be up here than down there.
If there's anyone on the walls or up high in trouble, Akir makes the effort to make it to them.
Pompous AC 25 CMD 25/20, HP 87/87 d20+12=18 ; d20+8=18 ; Monday November 13th, 2017 2:25:10 PM
ooc> First role is reflex 18 ( not really needed), the second is a knowledge nature role (18)
" Well, you don't have to be a ranger to know that cracks forming in the earth is not a good thing!! [Knowledge role to try to determine how the cracks are being created. "
Doom! Monday November 13th, 2017 4:46:25 PM
The winds continue to whip and howl around the citadel, buildings, and the town. The winds continue to make substantial noise, still making conversation very difficult. A dim light starts to brighten the sky, as if the clouds have thinned out and the light of the sun is trying to break through. There are no signs of clouds, however. The air is filled with dust, small bits of rocks, and small debris is blowing around colliding into various walls, animals, and people. The wall of ice seems to be holding back the burning logs, and the rest of the embers have started to blow away into the air. The strong winds seem to be enough to keep the fire from spreading at this point, and Michael runs to put out any bits of ember that continue to glow nearby. The bottom of the ice wall is starting to gather additional debris and junk from the winds.
Anna yells out for ideas while Nikolai takes the unconscious old man to the group gathered by the Hippo-Anna. Akir flies above in the wind, having to work to keep his place and not get blown away with the other debris. The group has started to gather on the far side of the main road south, just south of the main crossroads in the town. The citadel stands at the southwest corner of the crossroads and the outdoor area with the seats is also on that side of the crossroads. The road continues off to the south, towards the keep from where the agents had just visited. Roads lead to the west, off to the lands of the vampire and other towns; and to the east, towards the lands that had belonged to the witchfire.
Pompous looks over the cracks and tries to determine information about them. He has heard rumors of things called earthquakes, but he had never seen one up close. He can only guess that is what he is seeing at the earth moves around them. The waves of the earth calm, but only because the focus seems to be on the cracks in the south road. The lands on both sides of the crack shake as if on a wagon with a flat wheel as the crack starts to widen! Looking at the crack, there is only darkness into the crack and there is no telling how far down the crack might go, or what might be found in the massive hole. The crack starts near the crossroads and heads down the road as far as the eye can see. The crack is widening rapidly, a foot across near the crossroads, but already five feet across just a hundred yards down the road. It appears as if the earth is eating the very road itself. People, having spotted the crack, are now moving back towards the other buildings in the town and down the roads, both east and west.
There is a small row of buildings along the south road. There is a blacksmith shop, a general store, and a vegetable supply store where farmers come to trade their wares. Behind each of the shops is a smaller building, likely houses. There are also a couple other buildings along the road where others might live or stay when they are in town. These buildings are all shaking as the earth opens up. There are no people currently visible in those buildings either because they are inside and do not want to come out or because they have already fled the area.
OOC: Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement. Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise. Conversation can only be heard by yelling.
Anna Morphling[Hawk] (Hugh C) -- 30/19/24 HP 66/76 -- CMD 24 d20+15=29 ; Monday November 13th, 2017 8:48:08 PM
Anna yells, "Someone needs to warn those people in the houses about what is coming. My Hippo form isn't doing much good but maybe if I turn into something that can fly I can get there in time to warn them!"
Anna takes another full round action to shift her form once again. Her Hippo bulk starts to recede and she sheds those unwanted pounds like mad. Where once a huge Hippo stood now stands a tiny hawk instead.
She yells, "I'm going to warn the people in those homes!"
If she can she'll take off flying towards the homes and shops screaming at the top of her hawk lungs for the people to flee.
"There's a crack in the earth that could swallow your buildings, get out of there now!!!!"
(Fly 29)
Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed Beast Shape III - Form of Hawk : 7 min [62 rounds] Tiny Animal +4 dex, -2 str, +1 natural armor, +2 AC, +2 attack, +8 stealth, +4 fly -2 CMB/CMD, space 2-½ ft reach 0 ft. 10 foot base speed, fly 90 feet(avg), low-light vision, 2 talons+12(1d4+2) Current Fly Skill bonus is +15
Prudence Gundle Monday November 13th, 2017 10:10:27 PM
Pru offers a silent prayer of thanks to Domi that her wall was cast successfully, and was able to keep the embers off the buildings. After a moment's thought, she makes a similar silent prayer to Wardd.
But there are more immediate problems. "Get to shelter!" she calls to the people around her. "Avoid the south road, but get inside, someplace! Go to the Citadel itself if you have to!"
She turns to Nikolai. "Should we lead people to the Citadel, do you think? It's pretty sturdy."
Trayvin AC 30/15 touch Hp 65/86(BrianZ) Monday November 13th, 2017 10:14:20 PM
"Well, it's probably better than staying out in the open."
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) Monday November 13th, 2017 10:21:14 PM "Well, at least make the offer. Whether it is safer or not I don't know, but I do know that if it isn't and many die, I don't want to be the one to lead them there. If they choose to follow us and come on their own, they are welcome," Nikolai answer's Pru.
He abstains from warning Anna the difficulty in flying in these conditions as she is set to see about warning anyone in those buildings near the crack. The ground is too unsteady for him to follow at any decent speed.
Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet d20+14=15 ; d20+8=12 ; d20+15=23 ; d20+4=5 ; Monday November 13th, 2017 10:27:15 PM
Sigvar sighs. This trying to catch up on something they didn't and apparently couldn't understand was very frustrating. He looked at the growing crack and made up his mind. " Sitting here and trying to figure out how we are going to stop something we can't understand isn't helping. I am a Taur of action, not reaction. Maybe whatever is causing the earth to shake is down below us, and maybe getting down there we can find a way to stop it. I don't believe this is the end of the Wold. Someone, other clerics at least would have known, not just this doom sayer. So if it isn't the end, then there has to be a way to put a stop to it. I'm going looking for one." Sigvar motions the people towards the Citadel. This would be a superior ploy to get attackers in, but these folk just look scared, not armed. Once they are headed towards the Citadel's protection, he starts moving towards the crack, and then along it until it opens enough for him to see into it. Whatever he sees he tries to interpret with the skills he knows something about. Perception 15 Knowledge planes 12 Knowledge religion 23 Profession soldier 5
OOC Seems like I am getting the ones out of the way now.
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Tuesday November 14th, 2017 4:02:48 PM
being as he can not meaningfully affect what is happening, he concentrates on helping those he can.
Doom! Tuesday November 14th, 2017 4:14:36 PM
Anna yells over the howling wind and people struggle to hear her. Since she is having trouble with the ground shaking, she turns into a tiny hawk, flapping her wings hard to direct her flight in the strong winds. She heads over to the buildings and starts yelling at the houses. At the same time, Pru starts yelling to the people to get inside somewhere and away from the road. Nikolai and Trayvin are unsure, but figure the citadel isn’t any worse than anywhere else. Nikolai props the unconscious prophet up on the ground.
Near the crack, Anna spots a few people looking out the windows of the buildings. Two smaller faces appear in the window of the general store, eyes widening at the crack in the road. The crack continues to widen and the people inside just stare in shock at the crack. The crack is now nearly filling the road, and continuing to get wider. The buildings there shake on the edge.
Meanwhile, the fire that seems to have been out have found a way around. A building on the north side of the crossroads very suddenly shows flames licking up the side of the building. This is away from the buildings that were protected by the wall of ice that is now a wall of ice with steam as the embers continue to glow at its base.
At the same time, Sigvar heads over to the edge of the crack, bravely looking into the ground. The ground shakes near the edge, and he stays back a little because he can tell is it continuing to widen. Peering down into the darkness, he can see mostly shadows, but he does spot some of those shadows that appear to be moving. At first he isn’t sure because the size of the moving shadows seems to be too large to make sense: There look to be more than one massive shadow, over 25 feet wide, that appear to be moving around and getting larger, as if those huge shadows are moving towards the surface!
OOC: Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement. Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise. Conversation can only be heard by yelling.
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) d20+17=31 ; Tuesday November 14th, 2017 5:37:16 PM
Seeing Sigvar teetering on the edge of the chasm, Akir pushes through the storm and winds and hovers over the Paladin.
"Fly spell? Prudence didn't want it.", he shouts. He looks down into the crack. "Might come in handy!"
Knowledge Geography: 31 (Are there any natural signs that imply the earthquake is going to end any time soon?)
Pompous AC 25 CMD 25/20, HP 87/87 Tuesday November 14th, 2017 7:29:14 PM
Pompous first sees his friend Siggy near of the edge of the crevasse and then Aki Sack hovering near the paladin.
" See anything Siggy!?!?!?" the ranger yells out through the strong winds. Not waiting for an answer, he moves behind the paladin.
" Don't fall! I'm sure I could pull you back out!"
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet d20+14=22 ; d20+15=24 ; d20+9=18 ; d100=68 ; Tuesday November 14th, 2017 7:51:59 PM
The Minotaur looks up, and shouts to Akir. " If I fly I will have very little chance of not veering off course in this wind, even if I lose my shield. Got anything else I can use?" "What do you make of those shadows down there? They are definitely moving and I'm pretty sure they are coming here, especially with us yelling up here. " Turning back to the other Agents, Sigvar shouts even louder to reach the other Agents. " CONTACT BELOW! GET THOSE CIVILIANS GONE ASAP! THE TARGETS ARE BIG, REALLY BIG, AND SHADOWY! DO NOT WORRY ABOUT ME PRUDENCE, IF THEY CLUSTER, BURN THEM!" Sigvar attempts a defensive spell on himself as he moves. He protects himself from fire. He tries to position himself between the shadows and the civilians. Once he is able to get a better look at the shadows, he will try to determine if they are undead and what they are.
Perception 22(24 if they are indeed undead) trying to get a good enough look at them to identify them
Knowledge Religion 24(26 if they really are undead) trying to identify the shadows, especially their damage reduction and defenses, then special attacks, then how best to attract their attention
Concentration check to cast Resist Energy Fire DC 17....rolled 18, so successful, if defensive spells are not messed up that is 8) Spell failure due to noise 68%....the spell is good ( Higher than the % is always good for me, lower is a fail)
Sigvar's Dashboard Haste.... should be gone, right? Resist Energy Fire duration remaining 700/700 rounds LOH used 2/6
Trayvin AC 30/15 touch Hp 65/86(BrianZ) Tuesday November 14th, 2017 8:53:29 PM
He couldn't do much about the Earthquake, but the building that caught fire is something he can help with. Trayvin heads over to the building that caught fire and starts casting create water on the area to try and put it out. While he does so, he yells for anyone inside to get out.
Prudence Gundle d20+17=29 ; d100=60 ; Tuesday November 14th, 2017 10:23:51 PM
"Get to the Citadel!" Pru calls to the people. "Get to the Citadel!" She turns to her remaining Fist-mates. "Can somebody carry that unconscious prophet? Or whoever he is? I'm going to go help Trayvin."
She rushes over to where the fire is still being a nuisance. Once there, she attempts to turn herself into a Water Elemental. [Cast Elemental Body I. Concentration check 29; Spell failure 60=success!]
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Wednesday November 15th, 2017 12:45:53 AM
If the crack in the road is going to intersect the building with the people in it Michael runs over opens the door and tells the people to run for the citadel. If it is not he takes a position where he can flank one of the shadow beings that is approaching should it need a good stabbing.
Anna Morphling[Hawk] (Hugh C) -- 29/18/23 HP 66/76 -- CMD 23 d20+8=24 ; Wednesday November 15th, 2017 1:07:03 AM
Anna-Hawk begins pecking the windows with her beak near the people who are just standing there watching the crack in horror.
"Snap out of it!" She yells at them, "Go out the back!"
(Intimidate: 24)
Beast Shape III - Form of Hawk : 7 min [60 rounds] Tiny Animal +4 dex, -2 str, +1 natural armor, +2 AC, +2 attack, +8 stealth, +4 fly -2 CMB/CMD, space 2-½ ft reach 0 ft. 10 foot base speed, fly 60 feet(avg), low-light vision, 2 talons+11(1d4+2) Current Fly Skill bonus is +15
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) Wednesday November 15th, 2017 1:14:51 AM "All right, I'll bring him in," Nikolai hollers over the noise and wind. Picking up the old man again, he follows Pru to whatever part of the Citadel she figures is save.
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) d20+17=29 ; 3d4+1=11 ; Wednesday November 15th, 2017 11:36:16 AM
Often times, the life of a wizard is about making choices with all the information available. Environment, creature types, political climate, social customs, and potential repercussions are all very important. Sometimes though, you simply shoot glowy things at other things while watching to see what happens.
Akir casts magic missile, targeting the shadow. "I cast magic missile at the darkness!", he shouts.
11 force damage.
Concentration: 29
Doom! Wednesday November 15th, 2017 4:39:27 PM
Akir heads over to the crack with Sigvar. He looks down into the crevice and sends a magic missile down into the shadows and he tries to think about the geography and the earthquakes. From what he knows, normal earthquakes do not normally last long at all, usually just a few seconds. This is clearly something other than anything that has happened in the Wold before that anyone has lived to tell about. As he listens and looks, he realizes the earth is starting to slow and it appears the quake will be over soon. Pompous takes up a position behind Sigvar, preparing to pull him back if needed. Michael slips around the other side of the crack, hoping to take up a flanking position for whatever comes out of the hole in the ground.
Trayvin runs over to the burning building and starts attempting to cast water spells (please roll for concentration check and % failure chance with the wind and earthquake). He yells for people to get out while Pru rushes over and turns into a water elemental. He spots someone run out the back and run over towards him, yelling about water. He has a bucket in his hands, but is struggling to keep his feet in the ongoing earthquake.
Anna flies over to the buildings and starts pecking on the windows. The two smaller children are startled and quickly head out the back and into the fields behind the houses there. Nikolai picks up the old prophet again and heads for the main gates of the citadel. There are no guards there at the moment, whoever was on guard has apparently abandoned their post. The streets are mostly clear now, with most of the people fleeing to some unknown parts. There are a couple of agents standing outside the gate near the remains of the bonfire, not sure what they are supposed to be doing.
Sigvar starts yelling directions and checking out the shadows. He protects himself from fire and looks down into the crack. The crack appears to be slowing at the moment in its widening. He suspects the shadows are undead and he racks his brain for undead that can be this large. He’s not heard of anything this massive, but he figures someone could have made zombies out of some giants or something. He thinks for just a moment about a dracolich, but surely there wouldn’t be more than one of those coming out of a hole in the ground. As he continues to watch, the shapes get larger as they approach the surface. Sigvar tries hard to identify them, but with the darkness outside and the lack of light in the pit, he really can’t see any identifying marks. He doesn’t see any flashes of metal, reflections of light in the eyes, or anything other than just darkness and dirt, but he gets the feeling something very large is about to emerge from the crack in the earth from the very bowels of the Wold…
OOC: Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement. Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise. Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible – if your character is away from the yelling people, you cannot hear them!
Anna Morphling[Aranea] (Hugh C) -- 28/14/25 HP 66/76 -- CMD 22 d20+10=13 ; Wednesday November 15th, 2017 6:48:22 PM
(Perception: 13)
Anna looks around to see if she sees anyone else is still present in any of the buildings near the cracks if they are she will fly over to their building and give their windows the peck treatment too.
Otherwise If there is no one else around Anna takes the opportunity to try a form she has never used before. Her hawk body becomes misshapen and additional legs sprout from both her hawk wings and her hawk legs.
The tiny hawk is replaced by a medium bloated spider has a hunchbacked body and a gleam of intelligence in its multiple eyes.
"Spider-Anna, Spider-Anna does whatever a Spider-Anna does" She sings as she takes a 5 foot step and scrabbles back towards the pit where Akir, Sigvar and Trayvin wait.
Beast Shape III - Form of Aranea or Hawk conditionally (OOC: See above) 7 min [59 rounds] Aranea speed is 50 feet with 30 foot climb speed Hawk AC is 29/18/23 with CMD of 23 a 60 foot fly speed and a 10 base speed
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet d20+9=24 ; d100=24 ; d20+18=35 ; d20+18=37 ; d20+13=22 ; d20+14=19 ; 4d6+34=49 ; 2d6+17=25 ; d8+10=16 ; d20+18=34 ; 2d6+17=22 ; Wednesday November 15th, 2017 9:19:21 PM " OK, so I am going to say they are some kind of undead construct, like a zombie made of a really big creature. I am saying that because the thought of multiple dracoliches is too mind numbing to even consider." If the critter appears to be far enough away that it will not reach the surface this round, Sigvar will attempt to cast Divine Favor. Concentration check 24 Noise check 24% Made it (I am kinda surprised I have made concentration twice, normally I am terrible at this)
If it appears the critter will get here this round, Sigvar will delay his action and attack it when it arrives, using Power Attack. Attack 1 Hits AC 32 (Critical Threat confirms to AC 34) for 43 damage Attack 2 Hits AC 19 for 22 damage Horn Gore Hits AC 16 for 13 damage Attack of Opportunity if needed hits AC 31 for 19 damage (Sorry, added the divine favor into the rolls, had to manually remove it)
Sigvar's Dashboard Resist Energy Fire duration remaining 699/700 rounds remaining Divine Favor (maybe) 10/10 rounds remaining LOH used 2/6
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) Wednesday November 15th, 2017 9:43:55 PM
NIkolai looks for Commander Palance to hand over the unconscious old doom-sayer, then regroups with his friends, or the closest ones at least.
Trayvin AC 30/15 touch Hp 65/86(BrianZ) d20+10=25 ; d100=28 ; Wednesday November 15th, 2017 10:07:18 PM
concentration check to cast create water = 25 % to cast spell through the noise = 28
Trayvin tries to assist the homeowner with a well timed dousing of water. He hopes it will be enough. He sees Pru and nods, hopefully they can save these people.
Water Elemental Pru [AC 21; HP 74/74] Wednesday November 15th, 2017 10:31:57 PM
Pru would like to use her Water Elemental drench ability to "put out nonmagical flames of Large size or smaller."
If she is successful, she would like to flow over to where the fire ashes are still blowing around. If she is not successful, she will stay where she is and try again.
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) d100=80 ; d20+17=28 ; d20+9=24 ; d4=2 ; d4=2 ; d4=4 ; d4=1 ; d4=1 ; d4=2 ; Thursday November 16th, 2017 12:45:05 AM
Akir gains a little more height, putting him about 20ft in the air. The winds are a pain, but he can manage without much difficulty.
He steels himself against the wind and the darkness once more, and focuses on another spell. He adds another item to his list of needed magics.
"Telepathic communication.", he mutters. If this turned into a fight, the other Agents would be far more useful here than putting out flames or helping people keep their feet. But for now, in the present, it was he and Sigvar.
His spell complete, Akir swings his scythe in a wide arc, and a glowing green blob of acid flies from it, at the creature he hit below.
Hit Touch AC 24 for 4 acid damage this round, lasts 2 more rounds. 5 damage next round. 3 the round after that.
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+19=39 ; d20+14=17 ; d20+14=29 ; d4+1=5 ; 5d6=13 ; d4+1=5 ; d4+1=2 ; 5d6=21 ; Thursday November 16th, 2017 1:24:39 AM
It's not like Michael hasn't seen Stranger Things than this, but this has to be one of the top 10. If he has the creature flanked and can, he step up to it and starts probing for weakness. If he has to he will jump on it's back and start using his blades for pitons.
Acrobatics (if needed) 39 natural 20
To hit AC 17 for 5 plus 13 for flank To hit AC 29 for 2 plus 21 for flank. +5 pts bleed damage starting it's round.
Doom! d20+34=37 ; Thursday November 16th, 2017 2:00:08 PM
Trayvin and Pru work together and are able to quickly and easily extinguish the flames of the spreading fire. The homeowner grasps Trayvin close and hugs him, yelling his thanks in Trayvin’s ear to be heard over the wind. Elemental-Pru quickly turns and heads for the other ashes, preparing to put them out as well. Those ashes are still glowing red in the strong winds at this point, as they are in a slight depression and haven’t all been spread around the town yet.
Hawk-Anna heads down to check out another building and pecks on the windows. An old man waves her away, but when she continues to peck, he slowly heads out the back door, away from the shaking ground and opening crevice. Then she turns into a bloated spider and moves towards the crack and the others.
Nikolai looks for commander Palence, but does not spot her right away. He wants to get back to his friends, so he leaves the slumped old man with the other fist members he spots near the entrance to the citadel. He turns in time to spot the happenings with Sigvar and the others:
Sigvar makes the determination that the things he cannot see in the pit are zombies. He stares down into the darkness of the crevice and prepares to attack whatever comes out of the ground. Akir flies a little higher and drops some acid into the crack. Very suddenly it looks like the very ground is exploding out of the crack and around him! He slashes out with his sword and his horns as the ground rises and his sword slams into stone and rock. He briefly wonders if his sword is damaged from the dirt and pebbles it slams into, but his is distracted as the massive dirt slams directly into him! It almost looks like a volcanic eruption of dirt and ground and Sigvar is looking into the crack one minute, then is slammed against the wall of the citadel the next (bull rushed). Akir is pushed back slightly in the air, as the pile of animated dirt is over 30 feet tall. Pompous finds himself standing next to the massive pile of dirt and rock as well. Sigvar shakes his head in a daze as he tries to take in the massive size of this huge pile of dirt that seems to almost be looking at him. Large piles of rock and dirt seem to form arms out the sides of the creature as its massive bulk easily straddles the crack in the ground. Michael easily jumps onto the large pile of dirt and looks for a weak spot. From his vantage point, it all just looks like dirt and rock to him (no sneak attacks). He stabs his dagger into the creature and he feels like he is stabbing the ground. The earth continues to shake as a second pile appears down the crack from the first, right next to Anna.
OOC: Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement. Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise. Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible – if your character is away from the yelling people, you cannot hear them!
Rocky Things : AC 23, Damage Resistance, no flanking, no critical hits, no sneak attacks
Attack 1 AC 36 (40 if undead ) Critical threat hits AC 30 (34) (confirmed) Two arrows +1 Arrow 1 does 32 damage (46 if creature is an undead) and 1 electric damage Arrow 2 does 6 (10 if undead) and 5 electrical damage.
Attack 2 AC 16 or 20 if undead. Miss
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 114/114 Character Sheet d20+13=28 ; d20+8=19 ; d20+9=23 ; 2d6+17=25 ; d8+5=6 ; d20+8=25 ; Thursday November 16th, 2017 6:46:39 PM
OoC A couple of things I forgot to mention Sigvar is large, but that is figured into his CMD so the bull rush would not be affected. He does take up a large creatures space on the map though. Sigvar's weapon attacks are adamantite and magic. Hopefully one or both of those pierce that DR. Did Sigvar take damage? If so how much. No flanking? There goes all those sweet Outflank bonuses.
IC Shaken but not incapacitated, Sigvar shouts to Akir, " OK, so maybe they are not undead. I felt resistance to my attacks Akir, You know stuff, how do I hurt it?" Knowledge Planes 25, just in case that will tell Sigvar how to damage it Sigvar was hit hard, and it looked as if there was almost no effort expended at all by the creature to do so. Defense was useless, damage was what was going to carry the day here. The paladin drops his shield and holds his family weapon in both hands. Undaunted, Sigvar tries to hold the monster's attention, hoping to allow Pompous to fall back far enough to fire his bow, though with the creature being as dense as it is, he isn't sure that will hurt it.
Two handed attacks, with Power Attack Sword 1 hits AC 28 for 25 damage (Magic and Adamantine) Sword 2 misses Horn Gore Hits AC 23 for 6 damage
Sigvar's Dashboard Resist Energy Fire duration remaining 698/700 rounds remaining LOH used 2/6
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 114/114 Character Sheet Thursday November 16th, 2017 6:49:03 PM
OOC Sigvar did not add favored enemy undead to this round of attacks since they seemed more like elementals. If they ARE undead, each attack gains +2 to hit and damage. Sword 2 still misses.
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+19=35 ; d20+14=18 ; d20+17=20 ; d20+9=29 ; Thursday November 16th, 2017 8:18:55 PM Well that was craptacular, Wonder if this is a golem.? Michael says to himself. he sheathes his blades. They are useless. so reaches into his Haversack right pocket He pulls out his climbing kid and quickly puts the harness on. He then begins to pound pitons into the thing and attaches himself. Thus secured he takes out an Acid flask and pours in on the beast. making sure to pour it in a place where it cannot roll back on him or his climbing gear. He suspects it may be a clay golem. if it is the acid should bolster it instead of eating into it, he will know for sure.
Acrobatics 35 Slight of hand 18 Perception 20 Knowledge Dungoneering 29.
Trayvin AC 30/15 touch Hp 65/86(BrianZ) Thursday November 16th, 2017 9:29:30 PM
Trayvin gives the man a thumbs up and indicates he should get himself and any others nearby to the safety of the Citadel. "Good work Pru, I think it is under control."
"I hope it's almost over, hopefully the damage isn't too bad."
Water Elemental Pru [AC 21; HP 74/74] Thursday November 16th, 2017 10:21:31 PM
Pru continues flowing southeast, to about T-12. She then attempts to us drench to put out the small fire at the base of the wall of ice (marked "F" on the map). She is careful to stay away from the wall of ice itself. She's not sure what it will do to a water elemental, and she's not especially keen to find out.
Anna Morphling[Aranea] (Hugh C) -- 28/14/25 HP 66/76 -- CMD 22 Thursday November 16th, 2017 11:40:33 PM
Anna realizes the form she has chosen is woefully inadequate for the foe she is facing. She was expecting the pit things to be large and to be able to use her webs against them but they are much too big to be so ensnared.
Anna takes a full round withdrawl action moving back between the 2 buildings and around the field to X 36. She should have room to turn into something more appropriate soon.
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) d20+5=23 ; d20+13=17 ; Friday November 17th, 2017 12:00:11 AM
Nikolai doesn't really know what's going on since the noise of the wind drowns out anything but shouting and he's been inside the Citadel. However it does look like some rock elemental as emerged from the crack in the earth. He searches his knowledge of elementals.
Knowledge Nature +5 = 23 DC = 10 + Monster CR (common monsters) remember a bit of useful information, for ever 5 pts above DC, recall another useful piece of info.
With that info, he tries to distract the creature as Michael tries to climb it.
Move to L23 pulling out Kama +2 Aid Another (distraction) Michael +13 vs AC10 = 17 Michael gets a +2 to AC
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) d4+1=2 ; d4+1=5 ; d4+1=5 ; d20+11=29 ; Friday November 17th, 2017 1:35:00 PM
5 Acid Damage from Acid Arrow.
Putting a bit more distance, Akir moves back 15 feet and considers his options. Damage was needed, it was true. He uses his meta magic rod of empowerment, and lets loose another small barrage of force missiles.
Concentration: success
Empowered Magic Missile for 17 damage.
Doom! d20+27=42 ; 2d10+12=22 ; 2d10+12=19 ; d20+27=43 ; Friday November 17th, 2017 5:44:54 PM
Trayvin and Pru work together and quickly put out another of the fires before they spread to the surrounding buildings. The wind still howls and embers still glow and further down the streets, they can see a couple people huddling around, moving slowly, and trying to get inside the buildings. More debris blows up and down the streets, sometimes twisting around in small whirls of air.
Pompous is the first to react to the creature, yelling at the monster, glad to have a clear foe. He quickly fires three arrows at the creature. The first arrow sinks into the dirt of the massive beast. The small electrical charge flashes along the surface of the rocks. The second arrow flies true, but hits a small rock at the surface of the creature and is deflected away. The third arrow amazingly somehow misses the massive pile of dirt completely! As he lets the last arrow fly, the creature swings out a blob of dirt that absolutely slams into Pompous, bouncing him off the wall behind him (22 damage).
Sigvar shakes himself off and yells to Akir. He tries to think about this thing in relation to the planes, and he has a suspicion that this thing actually might possibly be from one of the elemental planes. He does expect that it is going to take a lot of damage to hurt this thing – after all, it is made of rock and dirt. He slams hard with his sword, and he feels the blade chop through chunks of dirt and rock. He makes contact with something underneath, as if he was able to strike at the core of the creature. As the sword flies thorough, the dirt moves to fill the opening left by the sword (some damage, some DR). He twists his head and the horn slices through the edges of the dirt, raising a cloud of dust that is quickly lost in the swirling, howling winds.
Akir flies backwards, away from the monstrosity, and above the wall of the citadel. He still has quite a clear sight of the nearly thirty-foot tall pile of rock and easily targets it with more powerful missiles. At the same time, Nikolai looks over and spots the giant things. He thinks about what he knows and realizes that this is indeed likely an earth elemental, but one that is much larger than he has heard about before – this is not simply conjured earth elemental. He bravely approaches, yelling at the creature in the wind, and he spots two large green gems that are apparently the eyes of the creature watching him approach. As he watches another massive blob of earth and rock slam into him (19 damage), he remembers that because these creatures (elementals) are made of the ground it can indeed be very difficult to damage them, with no known way to overcome that ability (he knows they have damage resistance to just about every type of weapon and magic).
Michael bounces around on the back of the creature and decides to stay put. He easily slams the pitons into place and starts strapping himself onto the monster. The dirt pile doesn’t seem to notice him at all. He manages to get out a flask of acid and pours it to the side, hoping the wind will not turn and burn him. He watches as the acid flows into the “ground” of the monster, sizzling as it goes. He can tell based on what he has seen and knows that this is indeed not clay at all, but instead is more like a massive pile of rock and dirt that is alive. Meanwhile, Anna quickly scurries away on all 8 legs and heads to the open space behind the buildings and fields.
The second creature stands up to its full height, over thirty feet tall. It looks around with two large red gem eyes. It looks at the citadel wall, then over at the wooden building. It starts to move towards the building nearest to it...
OOC: Adjusted Sigvar on the map. Sigvar did not take damage from the bull rush, he was just shoved back from the force of the creature. Sorry, not undead, no flanking, and adamantine and magic won’t overcome the DR!
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement. Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise. Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible – if your character is away from the yelling people, you cannot hear them!
Rocky Things : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead (sorry!)
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 114/114 Character Sheet Friday November 17th, 2017 6:53:22 PM
Sigvar calls out in his native Minotaur, shouting to be heard above the wind. " Lord Gargul, your servant requires your aid! Send me my mother's spirit to enhance my blade! Your vision guides my hand, let her will strengthen my blade!" As soon as he finishes these words his blade begins to glow with an angry reddish, golden light. No longer shouting, Sigvar seems to converse with his blade and it bursts into flame. ( Adding +1 enhancement and flaming to his sword) Not content with this, the paladin heroically launches into a prayer over his now flaming blade, granting himself Gargul's Divine Favor. (rolled for it a few rounds ago, do I need to reroll the concentration checks?) Prepared now he squares off against the huge elemental, preparing to begin tearing it apart next round.
Sigvar's Dashboard Resist Energy Fire duration remaining 697/700 rounds remaining Divine Bond +1 enhancement and Flaming 90/90 rounds remaining Divine Favor +3 to hit and damage 10/10 rounds remaining LOH used 2/6
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) Friday November 17th, 2017 7:05:45 PM
(Ken: To clarify, the magic spell damage is sticking right? DR never affects spell damage unless its an elemental resistance and not true DR)
Trayvin AC 30/15 touch Hp 65/86(BrianZ) d20+10=21 ; d100=27 ; Friday November 17th, 2017 10:51:34 PM
Trayvin knows Pru will finish taking care of the embers of the fire. He looks around to see if there are any other fires starting. Instead, he sees the Agents in battle with something...big. He yells through the wind, "Pru! We've got trouble!"
Actions: Trayvin tries to cast divine power on himself. concentration = 21, spell failure = 27%
Prudence Gundle [AC 21; HP 74/74] d20+17=21 ; d100=6 ; Saturday November 18th, 2017 1:26:26 AM
The remaining embers are a problem, but the rock monsters are a bigger problem. Pru dismisses her spell and moves around the building to where she has a clear view of the action. [Move to P-15.]
Making a heroic effort, Pru attempts to cast a spell on the same round she dismissed one! She concentrates well enough, but her verbal components are lost in the wind.
[Spend a Hero Point to try to cast Ray of Enfeeblement. Concentration check 21, success, but fail percentage 6=fail. Pru loses the spell.]
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple) d20+13=20 ; d20+17=25 ; Sunday November 19th, 2017 9:15:47 PM
OOC: Forgot to update my HP since last battle to include the healing over time...
Nikolai takes the load of dirt just after assessing that these things aren't going to feel any punch he gives. Best he can do is try to distract the creature so his friends can get a better chance to find a kink in the Thing's rocky 'skin'.
Aid Another (distraction) Sigvar +13 vs AC10 = 20
Sigvar gets a +2 on his next attack.
Spend Ki point for +4 dodge bonus to AC
Move: using Acrobatics to move 20' back DC Opponent's CMD = +17 = 25 to avoid AoO
AC vs AoO is 30 (Moblity) this round.
Should end up at L19 I think.
Anna Morphling[Aranea] (Hugh C) -- 28/14/25 HP 66/76 -- CMD 22 Sunday November 19th, 2017 11:59:19 PM
Anna takes a full round action to change her form once again. (OOC: Checking in will update the post more need to get my 5th in)
Anna Morphling[Behemoth Hippopotamus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 Monday November 20th, 2017 12:16:25 AM
This time she takes the form of a Behemoth Hippopotamus again. She also heroically boosts her movement range using longstrider and she takes a 5 foot step to W 36.
(OOC: I've given up on the trip I'm just going to focus on hit and run tactics using spring attack and my high 4d8+9 damage)
1 hero point used Beast Shape III - Form of Behemoth Hippopotamus - 7 min [57 rounds] +6 Str , –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, + 2 CMB/CMD 15 foot space, 15 foot reach, 60 ft base speed, low-light vision, bite+11(4d8+9 plus grab), trample (2d6+9 DC 20) longstrider: +10 movement speed - 7 hours [4200 rounds]
Pompous AC 25 CMD 25/20, HP 87/87 Monday November 20th, 2017 6:25:09 AM
Pompous feels nervous standing so close to the rock creature and believes that a hasty tactical withdrawal to a safer location makes sense
Pompous "hustles" past his comrades and heads North past Siggy and Nikko.
ooc> L17 on a "hustle" move.
Doom! d20+30=35 ; d20+26=27 ; d20+26=44 ; d20+26=34 ; 2d10+12=26 ; 2d10+12=25 ; Monday November 20th, 2017 1:34:17 PM
Trayvin looks around the area after putting out the fire and disengaging from the very thankful citizen. He spots the trouble with the crack to the south, casts a spell on himself and yells out to Pru. Pru moves over to see what Trayvin is pointing at and starts to react, only to be upset by the movement of the earth and the howling winds.
Nikolai carefully backs away from the massive beast while trying to distract the monster and help Sigvar. He turns and twists and a giant blob of rock and dirt slams into the ground where he had been standing, just missing him! Sigvar yells out to Gargul and prepares himself and his sword for battle while Pompous makes haste away from the wall and the monster. The monster sees Sigvar yelling and two absolutely massive piles of earth and rock smash down into him, momentarily burying him completely in dirt and rock (50 damage). The rocks slide off him and the wind carries away piles of dust from him as he shakes off the massive blow.
Away from the ruckus, Anna changes yet again, this time into a gigantic hippo. She is feeling a bit stretched and thin, as if she is starting to not know what her ¡§normal¡¨ body shape is any more. But feeling like a gigantic hippo feel right, right now. As she looks around, she notices the second pile of rock has moved over to the building nearest and has started to smash the helpless wooden building.
OOC: Magic does appear to be affecting the pile of rock and dirt. ļ
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement. Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise. Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible ¡V if your character is away from the yelling people, you cannot hear them!
Rocky Things : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead (sorry!)
Note: Sorry, I¡¦m traveling this week and didn¡¦t bring the map source with me, and I¡¦m on a crappy computer that might explode if I tried to draw a picture with it. Hopefully we¡¦ll be okay without map updates as I think we¡¦ve got an idea of the layout at the moment.
Anna Morphling[Behemoth Hippopotamus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 d20+11=15 ; Monday November 20th, 2017 2:32:37 PM
Anna-Hippo uses a combination of Spring attack and her enhanced speed to sally forth 30 feet attempt to bite the elemental, miss and then move back another 30 feet to end up where she started thanks to the spring attack.
(15 vs AC; Miss)
1 hero point used Beast Shape III - Form of Behemoth Hippopotamus - 7 min [56 rounds] +6 Str , –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, + 2 CMB/CMD 15 foot space, 15 foot reach, 60 ft base speed, low-light vision, bite+11(4d8+9 plus grab), trample (2d6+9 DC 20) longstrider: +10 movement speed - 7 hours [4199 rounds]
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 78/114 Character Sheet d6=5 ; d6=3 ; d6=3 ; d6=3 ; d20+19=37 ; d20+19=34 ; d20+14=31 ; 2d6+19=26 ; d6=2 ; 2d6+19=22 ; d6=1 ; d8=1 ; Monday November 20th, 2017 5:11:26 PM
Sigvar chokes a little on the dirt as it swirls around him, blotting out the Wold for a moment. When he can see through the dirt again he is battered and bleeding, but still standing. With only a momentary thought about his own health he uses Gargul's divine touch(LoH) to heal himself, and then lays into the elemental.
Sword 1 Hits AC 37 for 26 damage + 2 fire damage (was a critical threat, I rolled the confirmation then remembered they can't be critically hit, so used it as my next attack roll)
Sword 2 Hits AC 27 for 22 damage +1 fire damage
Horn Gore Hits AC 29 for 9 damage
Sigvar's Dashboard Resist Energy Fire duration remaining 696/700 rounds remaining Divine Bond +1 enhancement and Flaming 89/90 rounds remaining Divine Favor +3 to hit and damage 9/10 rounds remaining LOH used 3/6
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) d20+11=25 ; d20+9=20 ; 4d6=13 ; Monday November 20th, 2017 5:27:53 PM
Working on the same enemy with Sigvar, Akir keep trying to pile on as much damage as he can. Sigvar is hitting it harder, but Akir's damage seems to be penetrating at least. He uses his metamagic rod again, this time paired with his scorching ray spell.
Move: Stay out of reach however necessary. Autopass simple flight tests. Standard: Scorching Ray, empowered. Concentration Check: 25 Hit Touch AC: 20 for 20 damage. Residual: 2 acid damage.
22 elemental damage total.
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple) d20+13=21 ; Monday November 20th, 2017 9:30:39 PM
Nikolai uses one of his skills that he rarely has opportunity to use. He Springs forward and attempts to distract it, then Springs back.
Move: Spring Attack 20' to and back from elemental to same position.
Att: Aid Another (distraction) Sigvar +13 vs AC10 = 21
Sigvar gets a +2 on his AC next round.
Trayvin AC 30/15 touch Hp 65/86(BrianZ) d20+10=15 ; Monday November 20th, 2017 10:21:16 PM
Trayvin moves up to support Sigvar. He tries to cast divine power along the way but he loses concentration.
Prudence Gundle [AC 21; HP 74/74] d20+17=33 ; d100=39 ; Monday November 20th, 2017 10:23:02 PM
Pru can see that the melee fighters are engaging the first rock monster thing, but there's another one coming up behind it that could overwhelm them. She thinks she can do something about that, though.
She reaches for another spell. This time, she is able to maintain her focus and cast it. Sticky strands burst right on top of the second rock monster, attempting to anchor it in place.
[Cast Web. Concentration check 33=success. Wind fail check 39=success. She centers the web around M-34 or thereabouts. The two sides of the crevice should serve as "two or more solid and diametrically opposed points." Rocky must make a DC 19 Reflex save or become grappled. Even if he makes the save, he is still inside the web and has special movement rules.]
Pru would like to call her teammates' attention to this bit of the spell description: The strands of a web spell are flammable. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple) Tuesday November 21st, 2017 1:44:17 AM
Sigvar gets a +2 on his AC next round.
That should be 'this' round, as the enemy hasn't gone yet.
Pompous AC 25 CMD 25/20, HP 87/87 d20+16=32 ; d8+5=10 ; d6=5 ; d8+5=12 ; d6=4 ; d20+11=18 ; Tuesday November 21st, 2017 9:42:25 AM
Well, may as well get to "the point" of the matter....
Pompous unless three arrows at the closest rock creature.
Doom! d20+27=39 ; d20+27=45 ; 2d10+12=21 ; 2d10+12=20 ; d20+10=24 ; Tuesday November 21st, 2017 5:23:35 PM
Anna moves quickly in for an attack, then just ask quickly runs back. She does not hit anything and the elemental appears to just ignore her for now. It continues attacking the building, smashing lumber and parts about the ground. It appears quite angry at the building.
Sigvar valiantly attacks and his sword chops through rocks and dirt, knocking pieces flying off the monster on onto the ground. His flames lick through the dirt. His horns slam into the beast, but they do not seem to bother it like the sword did – parts do not break off at all where his horns hit. Akir’s attack, the scorching ray, hits the beast and the dirt actually seems to burn up and almost evaporate from a piece on the pile.
Nikolai moves up and distracts the creature to help out Sigvar. Unfortunately he is successful and has the attention of the monster. The beast takes a 5-foot step towards him and slams down with two massive rock-hands (41 damage). Trayin moves up and tries to cast a spell, but the shaking of the earth distracts him. Pru manages to cast a massive web over the large beast attacking the building. The creature does not seemed bothered by the web at this point.
Pompous shoots arrows that stick into the dirt, but the dirt almost seems to move around the arrowheads. The shock as the arrow explodes knocks chunks of dirt off the side of the beast. It appears at this point that a large amount of dirt has been knocked off the creature and onto the shaking ground near it.
OOC: Magic does appear to be affecting the pile of rock and dirt. ļ
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement. Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise. Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible ¡V if your character is away from the yelling people, you cannot hear them!
Rocky Things : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead (sorry!)
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 94/114 Character Sheet d6=1 ; d6=4 ; d6=4 ; d6=4 ; d6=4 ; d20+17=22 ; d20+12=24 ; d20+12=23 ; 2d6+21=30 ; d6=6 ; d8=8 ; Tuesday November 21st, 2017 7:43:58 PM
Having seen what the elementals can do, Sigvar again calls on Gargul's healing touch so that he can withstand the creature's wrath when he again gains it's attention. (LoH for 16 healing) He then attacks again with all of his might.
Sword 1 missed Sword 2 Hits AC 24 for 30 damage + 6 fire damage Horn Gore Hits AC 23 for 16 damage
Sigvar's Dashboard Resist Energy Fire duration remaining 695/700 rounds remaining Divine Bond +1 enhancement and Flaming 88/90 rounds remaining Divine Favor +3 to hit and damage 8/10 rounds remaining LOH used 4/6
Pompous AC 25 CMD 25/20, HP 87/87 d20=2 ; d20+16=17 ; d20+11=30 ; d8+5=9 ; d6=3 ; Tuesday November 21st, 2017 8:12:39 PM
Pompous lets fly three more arrows at the same rock creature. Pompous appears to trip over a peddle as the first two arrows don't come even close to hitting the creature. The third arrow however hits it dead on!
---------------------- Many shots
AC 17, natural one- miss First two arrows miss AC 30 - Hits Damage 9 and 3 shock
Trayvin AC 30/15 touch Hp 65/86(BrianZ) d20+11=13 ; Tuesday November 21st, 2017 9:00:38 PM
Trayvin arrives to assist Sigvar. He glances quickly to assess how bad his injuries are. Seeing he doesn't look too bad, Trayvin tries to distract the creature to give Sigvar a better chance to hit it.
Actions: aid another(13 to beat DC10, success) Sigvar has a +4 on his next attack roll against the rocky thing.
"Sigvar, are your weapons hurting it?"
Prudence Gundle [AC 21; HP 74/74] d20+17=27 ; 10d6=29 ; 2d4=5 ; Tuesday November 21st, 2017 10:49:17 PM
Pru decides to use her Elemental Blast spell-like ability on the rock-monster in the web.
[I'm never sure how much spell-like abilities are like spells. Pru got a 27 Concentration check to use the ability. Does it have a verbal component? Darned if I know. I'm inclined to think it doesn't, because it doesn't say it does, but that's up to the DM. Anyway, Rocky takes 29 damage, DC 22 Reflex save for half. If he fails his save, he gains vulnerability to fire until the end of my next turn. Also, he takes 5 fire damage from the burning web.]
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) d20+12=15 ; d20+9=14 ; d20+11=26 ; d6+3=6 ; Tuesday November 21st, 2017 11:54:47 PM
Knowledge Planes: 15 (Trying to figure out the age category of the earth elemental, or at least, what it's general condition is.)
Akir is quickly running out of spells, and they haven't even dropped one of the creatures. He tries to slow this one's damage down a little. He recants a spell in the heavy, guttural language of necromancy. It was the school that spoke to him the most, and was his forte.
A black beam ripples into the Elemental, sapping it of some of it's tremendous strength.
Empowered Ray of Enfeeblement: Hits touch AC 14 for 9 strength damage, or 5 strength damage if it saves.
Anna Morphling[Behemoth Hippopotamus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 d20+11=21 ; Tuesday November 21st, 2017 11:58:00 PM
Anna runs forth attempts to bite the elemental and runs back. Once again her bite proves to be ineffectual.
(21 vs AC; Miss)
1 hero point used Beast Shape III - Form of Behemoth Hippopotamus - 7 min [55 rounds] +6 Str , –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, + 2 CMB/CMD 15 foot space, 15 foot reach, 60 ft base speed, low-light vision, bite+11(4d8+9 plus grab), trample (2d6+9 DC 20) longstrider: +10 movement speed - 7 hours [4198 rounds]
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 18/78 CMD 27/29(Grapple) d20+13=21 ; Wednesday November 22nd, 2017 12:01:43 AM
Nikolai can' take that again! However, now that the creature is a bit closer, if he does the maneuver again, he would end up 25' away and out of reach so he does that.
Move: Spring Attack 15' to and 25' back from elemental to same position.
Att: Aid Another (distraction) Sigvar +13 vs AC10 = 21
Sigvar gets a +2 on his AC thist round.
Doom! d20+26=28 ; d20+26=37 ; 2d10+12=21 ; 2d10+12=21 ; d20+4=13 ; d20+15=19 ; Wednesday November 22nd, 2017 2:11:08 PM
Sigvar wields his sword and massively chops into the beast, chopping off large chunks of the pile of dirt and rock! His horn attack also knocks more dirt of the thing, those formerly living pieces falling to the ground as what appears to be normal dirt. This gets the attention of the beast, who swings a large arm of rock at Sigvar, slapping him hard in his side (21 damage).
Pompous tries to shoot arrows, but trips over a tiny little wafer thin mint on the ground, causing his arrows to fly high and wide. They quickly disappear in the strong twisting winds. He fires again and watches the arrow stick into the side of the wall of dirt, only to be pushed out by the dirt. Before it falls to the ground, he sees the electric shock zap along the edges of the dirt.
This time it is Trayvin that runs up to distract the creature. He is successful, but he is successful enough that he draws the attention of the monster and a massive arm of rock and dirt slams into him from above, almost staggering him with the massive power (21 damage). Nikolai also runs up to attempt to distract the creature. Akir thinks for a moment about the creature and while he cannot recall the exact name for this creature he can tell by the piles of rock and dirt that have fallen off of him that it is quite injured and likely near death at this point. He hits it with a black ray, trying to slow it down even more.
Pru takes on the second of the creatures as Anna runs up to it and away from it again. The creature ignores Anna-Hippo and continues to smash the building at the same time Pru hits the beast with an elemental blast. This hits hard and large chunks of rock and dirt fly from the second monster. It stops breaking the building as it is engulfed in flames from the blast. The strong winds carry the flames over to the broken building, and the former house is quickly covered in flames. The monster goes down into the crack out of sight for the moment…
OOC: I’m assuming the elemental blast was fire so it would set the web on fire.
Magic does appear to be affecting the pile of rock and dirt.
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement. Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise. Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them!
Rocky Things : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead (sorry!)
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 73/114 Character Sheet d20+17=29 ; d20+12=25 ; d20+12=24 ; 2d6+21=29 ; d6=2 ; 2d6+21=33 ; d6=5 ; d8=6 ; Wednesday November 22nd, 2017 4:59:31 PM
Sigvar grunts as the wind blows some of the dirt he is knocking off the elemental into his good eye. He can still tell the monster is not faring well, though he has none of Akir's insight into how unwell it is. He cocks back his sword and continues his assault. Sword 1 hits AC 29 for 29 damage +2 fire damage Sword 3 hits for 33 damage +5 fire damage Horn Gore hits for 14 damage
Sigvar's Dashboard Resist Energy Fire duration remaining 694/700 rounds remaining Divine Bond +1 enhancement and Flaming 87/90 rounds remaining Divine Favor +3 to hit and damage 7/10 rounds remaining LOH used 4/6
Pompous AC 25 CMD 25/20, HP 87/87 d20+16=34 ; d8+5=6 ; d6=2 ; d8+5=6 ; d6=6 ; d20+11=16 ; Wednesday November 22nd, 2017 8:38:28 PM
" May as well keep on keeping on! "
Three more arrows fly from the ranger's bow towards the rock creature!
----------- Attack 1 Hit Ac 34 with two arrows Damage arrow one 6 and 2 electric Arrow two 6 and 6 electric Attack 2 Hit AC 16 - miss
Attack 2 Hit AC
Trayvin AC 30/15 touch Hp 56/86(BrianZ) d6=4 ; d6=2 ; d6=2 ; d6=4 ; Wednesday November 22nd, 2017 8:58:35 PM
Trayvin grunts from the impact. They've been taking some hits, Trayvin tries to keep the Agents on their feet and going. The attacks seem to be wearing the creatures down albeit slowly.
Actions: channel energy all within 30 feet of Trayvin(DM ruling needed) will heal 12hp of damage
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 25/78 CMD 27/29(Grapple) d8+1=7 ; Wednesday November 22nd, 2017 10:04:21 PM
The distracting technique is not near as effective against these huge creatures. Nikolai steps back 5' and pulls out his wand of Cure Light Wounds and uses it on himself.
Prudence Gundle [AC 21; HP 74/74] d20+17=25 ; d100=90 ; Wednesday November 22nd, 2017 10:45:47 PM
Pru watches, horrified, as her flames set the buildings alight. "Oops," she says lamely.
But there will be time to fight the fires later. She hopes. Right now, the rock monster has gone down into the chasm, and that's an opportunity.
"Time to put a lid on things," she says. She casts a Wall of Ice, placing it horizontally along the chasm to try to prevent the rock monster from climbing out again. [Concentration check 25=success. Wind spell failure 90=success.]
Anna Morphling[Behemoth Hippopotamus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 d20+16=21 ; Thursday November 23rd, 2017 1:51:03 AM
Anna-Hippo decides its time to help her friends and since she is blocked by buildings and doesn't want to try her hand at don't break the ice she decides to jump the chasm.
(OOC: per Acrobatics you get a +4 for every 10 foot of movement above 30 so Anna with 60 feet move currently has +12 from that on top of her adjusted +4 after the -4 dex penalty for her increased size therefore Anna's acrobatics mod to jump the chasm is +16 total)
Anna gets a running start and jumps 20 feet clearing the chasm.
1 hero point used Beast Shape III - Form of Behemoth Hippopotamus - 7 min [54 rounds] +6 Str , –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, + 2 CMB/CMD 15 foot space, 15 foot reach, 60 ft base speed, low-light vision, bite+11(4d8+9 plus grab), trample (2d6+9 DC 20) longstrider: +10 movement speed - 7 hours [4197 rounds]
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) d4=1 ; d20+11=13 ; Thursday November 23rd, 2017 1:51:36 AM
Akir sets up his last few spells, starting with a simple spectral hand. Well, seemed simple, until the wind blew the material components right out of his hand!
Trayvin AC 30/15 touch Hp 56/86(BrianZ) Thursday November 23rd, 2017 8:00:02 PM
Trayvin waits to see if the ice slows the creatures down. He looks around to see if anyone is badly injured.
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 85/114 Character Sheet Thursday November 23rd, 2017 9:00:04 PM
Healing from Trayvin applied.
Doom! d20+27=44 ; 2d10+12=24 ; Thursday November 23rd, 2017 9:27:20 PM
The wind continues to whip and twist about. You feel like it is letting up only to have another gust twirl in in another direction. The light is still dimmer than it should be, yet there are no clouds you can see as the wind howls and moans. The ground continues to rattle and shake, dust is in the air, and the very earth itself seems to have come alive and started attacking the residents of the surface. The crack in the surface of the earth continues to widen to the south of the citadel, though it does not spread further into the town.
Sigvar continues his up-close battle with the monster made of rock and dirt. He slices into it repeatedly and hits it with his horns, and it just looks like the rock and dirt shift to fill in the holes that he is making. He can tell he is making progress as more and more piles of dirt and rock are knocked off the creature and onto the ground where they are swept up in the wind or shaken by the earth back down into the crevasse. Pompous also continues his assault, firing more arrows into the massive pile of dirt. He watches as each arrow strikes true and appears to just be ejected by the rocky flesh of the creature, just as the arrows eject their electricity into the dirt. When they do, the electricity seems to have been the last straw! The huge pile of rock and dirt shimmers and shakes, then it suddenly collapses in a huge pile, much of the remains dropping into the crack, but large amounts also fly into and through the air to cover Nikolai and Pompous with a thick layer of brown dirt.
Trayvin tries to do some healing to keep the group going against these creatures and Nikolai does the same to keep himself alive. Akir prepares himself to cast something, but quite suddenly he does not have what he needs for the spell! He checks to see if he has some more pockets full of materials.
To the south end, Pru casts a spell (from the north) across the chasm. The spell doesn’t feel right as she releases the magical energy and the chasm is momentarily covered with a small pond, apparently floating in air. As hippo-Anna runs towards the water, the water suddenly freezes over and the wall of ice appears as Pru had intended…just in time for the massive hippo to run and jump over the gap.
There is a moment of pause after the first beast falls and the ice shimmers over the chasm. But the pause only last for a short moment as the earth explodes near Pru! It appears to be another earth quake for a moment, but when you see the bits of earth on fire, you get the feeling that this is the creature that had been to the south and had spotted Pru casting the elemental fire spell against it. As it appears, a massive bit of rock and earth strike Pru hard (24 damage).
As everyone turns to see the creature come out of the ground, the piles of rubble and dirt that had just fallen from Pompous’ bow seem to be rising once again out of the ground! Coming straight up out of the crevice is another massive pile of rock and dirt!
OOC: Sorry about the late post! I will get another post in this week, but it will be late Friday to ensure everyone has 24 hours to read & post. Everything should get back on schedule with regular posting by noon (Eastern) next week (and I should have a nice, shiny new map by Friday night).
Trayvin healing could include Nikolai, Pru, and Pompous, but I think that’s all.
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement. Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise. Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them!
Rocky Things : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead
Prudence Gundle [AC 21; HP 50/74] d20+17=31 ; d20+17=37 ; d100=31 ; Thursday November 23rd, 2017 11:33:49 PM
Soldiers of the Mailed Fist do not scream like little girls when rock monsters erupt out of the ground and start smacking them around.
Well, maybe they scream a little bit.
Pru really does not want to be here. She casts a spell, being careful so she doesn't provoke more attacks from the rock monster. [Concentration check to cast defensively 31=success. And then she needs another concentration check (right?) because the ground is still shaking. That's a 37=success. Wind failure check 31=success.]
Pru turns into a small Earth Elemental and earth glides the heck out of there.
Anna Morphling[Behemoth Hippopotamus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 d20+11=17 ; Thursday November 23rd, 2017 11:41:07 PM
Anna-Hippo is finally positioned to attack the same Elemental as her fist mates and thusly tries to use spring attack to bite the elemental that sprung up near Nikolai, Sigvar and the rest.
Once again Anna finds herself moving up 30 feet biting the air and then moving back 30 feet.
1 hero point used Beast Shape III - Form of Behemoth Hippopotamus - 7 min [53 rounds] +6 Str , –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, + 2 CMB/CMD 15 foot space, 15 foot reach, 60 ft base speed, low-light vision, bite+11(4d8+9 plus grab), trample (2d6+9 DC 20) longstrider: +10 movement speed - 7 hours [4196 rounds]
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple) d8+1=8 ; Friday November 24th, 2017 1:17:38 AM
OOC: I don't know where anything is anymore at this point so I don't know where to move to or if I do move will I provoke an AoO.
Nikolai takes the moment of reprieve to use the wand on himself again.
CLW = d8+1 = 8
Plus if Trayvin's healing was in range.
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 92/114 Character Sheet d8=2 ; d8=6 ; d8=6 ; Friday November 24th, 2017 3:40:31 PM
Sigvar pulls out one of the potions gained from the sorceress while the coast is clear and drinks it, healing some of the damage done by the elemental. (Cure Serious Wounds potion, 19 healing). Then the elemental rises from the crack, right in front of him. " Seriously, didn't we just kill you? Just stay down." " If they are able to be rejuvenated by falling down there then we need to figure out a way to close this crack or destroy what's at the bottom, because I can't keep this up for alot longer." This time he takes a moment and detects evil on the elemental, hoping that they are indeed evil so that he can end this far faster.
Pompous AC 25 CMD 25/20, HP 87/87 d20+16=20 ; d20+11=15 ; Friday November 24th, 2017 8:09:53 PM
" This is NOT good my friends. Can anyone throw a few rock to mud spells around??? "
More arrows leave the ranger's bow but between the wind and the "rock and rolling" all three miss their target...
---------------- Manyshots
Attack 1 20 attack 2 15 Both attacks miss.
Doom! d20+27=39 ; 2d10+12=28 ; d20+27=44 ; d20+27=29 ; 2d10+12=17 ; 2d10+12=25 ; Friday November 24th, 2017 9:39:11 PM
Pru realizes that she’s a target and makes some sort of noise. There may be a great deal of debate in the future over whether it was actually a scream, a grunt, or the start of a magical spell. Either way, she turns into an earth elemental. For a moment, anyone looking in that direction may wonder if the larger, slightly on fire pile of dirt just gave birth or spontaneously multiplied. She moves north, back towards the main intersection and away from the creature. Unfortunately for her, she has the creature’s attention and it follows after her. It almost looks comical, if it were not so dangerous, as a small pile of dirt slides away, followed by a much larger pile of dirt that is slamming other piles of dirt into the ground, striking the first pile of dirt (28 damage).
Where the creature has appeared out of the crack, the hippo once again runs up, then runs away. Someone not knowing the group might wonder if the hippo is just drunk or trying for comic relief. Nikolai and Sigvar heal themselves while Sigvar looks closely at the creature. It does not radiate any evil at all. The large green gem-like eyes seem to see Sigvar looking at it and two very large fists of stone and rock slam into him, one from one side, and the other knocking him back straight (42 damage). Pompous fires arrows, but they fly off in different directions.
Down to the south where the second creature appeared, another massive pile of rock and dirt appears. It rises from the crack in the ground as the earth continues to shake and two very dark gem eyes look around to take in the area. Things are not looking good for the Agents of the Fist.
OOC: Well, here’s the Friday post, but I can’t access Google docs for some reason, so I’ll get a map out as early as I can Monday. Sorry about any confusion related to the map. Pru has moved north and a massive elemental is up there with her. A second elemental is on the space of the original one on the map. A third elemental is at the location of the second one on the map --- so elementals on the map from last Monday are accurate with the addition of another one to the north at the intersection. As I recall now almost everyone is near the wall and the middle elemental with the hippo to the south. Trayvin is north of the grouping and Pru is far north. Any of Nikolai, Pru, Sigvar will likely provoke AOOs with movement.
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement. Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise. Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them!
Rocky Things : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead
Trayvin AC 30/15 touch Hp 56/86(BrianZ) Friday November 24th, 2017 9:57:00 PM
Great, now there are more of them. "What about the Citadel? Maybe there are some siege weapons there we can turn on these things?"
Anna Morphling[Behemoth Hippopotamus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 d20+11=17 ; Saturday November 25th, 2017 2:01:35 AM
(OOC: Shouldn't Pru's Wall of Ice prevented the elemental from just appearing out of the crack near Anna? I'm seriously confused)
Anna-hippo finds herself caught in a bind she is now adjacent to a new elemental so her strategy of hit and run or rather hit and miss against the elemental to the north is rather moot.
Instead she just decides to attack the new elemental that popped up near her and once again she misses.
(17 vs AC)
1 hero point used Beast Shape III - Form of Behemoth Hippopotamus - 7 min [52 rounds] +6 Str , –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, + 2 CMB/CMD 15 foot space, 15 foot reach, 60 ft base speed, low-light vision, bite+11(4d8+9 plus grab), trample (2d6+9 DC 20) longstrider: +10 movement speed - 7 hours [4195 rounds]
Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) d20+15=25 ; 2d4+18=21 ; 5d6=12 ; Saturday November 25th, 2017 4:08:13 PM
Akir isn't quite sure how to proceed. One enemy is down but he doesn't have nearly the spellpower to contribute to the fall of another.
Then again, he wasn't just a wizard. He was a weapon mage. And Prudence certainly had to have some power left, if she wasn't on the run!
"Im buying you some time Prudence! You're the only one left who can seriously hurt these guys!"
---------------
He casts an empowered Shocking Grasp, then flies towards the earth elemental, and delivers the charge on the edge of his scythe!
Hit AC 23 for 22 damage (physical) and 18 (electricity) damage.
Roll = 10 + 1 higher ground + 15 (str + bab) = 26 - 3 power attack = 23
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 62/114 Character Sheet d6=4 ; d6=2 ; d6=1 ; d6=4 ; d6=2 ; d20+17=35 ; d20+12=19 ; d20+12=26 ; 2d6+21=28 ; d6=3 ; d8=1 ; Saturday November 25th, 2017 4:36:14 PM
Sigvar gets punched in the face repeatedly by the ground, or what was the ground before it stood up and started beating him to death. Prudence has made a new friend, and Akir is getting down to his Melee spells. This was bad. He knew it might come to this and had prepared for it. He calls out to Prudence to use her full skills, close combat targets like him be damned. " Everyone who can, and has not yet done so, protect yourself from FIRE! Prudence, BURN THEM! There are way too many for me to put down before they put ME down. I'll take my chances with your fireballs." Sigvar shouts at the top of his lungs. He touches himself and is filled with Gargul's healing and hopes it is enough. ( LOH for 12) He then tries to soften the one in front of him up for Prudence. Sword 1 Hits AC 35 for 28 damage +3 fire damage Sword 2 Miss Horn Gore Hits AC 26 for 9 damage
Sigvar's Dashboard Resist Energy Fire duration remaining 692/700 rounds remaining Divine Bond +1 enhancement and Flaming 85/90 rounds remaining Divine Favor +3 to hit and damage 5/10 rounds remaining LOH used 5/6
Prudence Gundle [AC 21; HP 32/74] d20+17=21 ; d20+17=18 ; Saturday November 25th, 2017 8:59:06 PM
Seeing that she can't flee the rock monster, Pru pops out of the ground and turns back into a girl.
She makes yet another heroic effort to cast a spell in the same round she dismissed one. She casts carefully, aware of the rock monster in her face. Unfortunately, the shaking earth is too much for her.
[Concentration check to cast defensively 21=success. Concentration check to cast on shaking ground 18=fail. Pru loses the spell.]
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple) Sunday November 26th, 2017 9:08:39 PM
with one of the elementals down that took a lot out of the group and a third one appearing, Nikolai realizes that the fight can't end well. It is best to retreat where they can spend some time preparing spells and attacks that target their weaknesses rather than fight them against the wind, earth, sky, and whatever else.
He yells out to his team mates, "Retreat! Let them vent their anger on the buildings, not us! We shall return better prepared!"
Nikolai leads the retreat, away from the rift, Citadel, and past the town, moving as fast as the shaking earth will let him.
Pompous AC 25 CMD 25/20, HP 87/87 Monday November 27th, 2017 6:51:21 AM
Pompous holds back ( delayed action) to provide cover until the rest of the party retreats back and then follows Nik to cover. If the opportunity presents itself (readied action), he'll use his feather token (oak tree) to block the elemental's path to them.
" Nothing like a five foot wide oak tree to slow down beasties!"
Doom! d20+22=31 ; d20+22=28 ; 2d10+8=16 ; 2d10+8=14 ; d20+27=46 ; 2d10+12=30 ; Monday November 27th, 2017 12:04:54 PM
Trayvin yells out for the group to consider weapons from the citadel, but his voice is mostly carried away by the wind. The massive hippo that is Anna bites towards the elemental, but the huge jaws grasp nothing but air.
Off to the north, Akir sees Pru fleeing from the still smoldering beast. He yells out in the wind, hoping that Pru can hear him in the wind while she is running through the dirt as an elemental herself. His blade strikes true, and chops into the dirt. He watches as a piece of dirt flies off the thing and the electricity crackles, almost seeming to burn the surface of the monster. The attack gets the attention of the creature, and it turns to face Akir. Two large appendages of dirt fly through the air and the creature seems to have difficulty reaching up into the sky, but it manages to slap Akir between two massive dirt piles (30 damage). About that time, Pru turns back into a girl and attempts to cast a spell. Fortunately for her, the monster’s attention is on Akir as the ground continues to shake around her.
Sigvar yells out, hoping that Pru can hear him through the howling wind. He takes all he can and strikes out at the dirt monster in front of him, slicing it deeply and knocking a chunk of dirt off the beast. His horn strike appears to hit the monster, but again the dirt quickly fills in the space where his horn had sliced through. The monster responds with another massive blow of dirt upside his head (30 damage).
Nikolai yells out for a retreat and hopes that everyone can hear him. He takes off at a run towards the northwest. Pompous holds back and prepares to attempt to stop the monsters. The monster that has not been attacked moves past the fire and starts bashing another building. Now that the monsters have all emerged from the ground, the ground slow stops shaking and stabilizes. The wind continues to whip and howl, but the ground steadies.
OOC: Anna may take an AOO on elemental #2, if desired. Nikolai, moving away from the citadel and not into the citadel? Everyone but Pru and Akir can hear the command to retreat. Pru cannot hear it, but she can see Nikolai because she is currently facing that direction. Elemental #3 is facing Akir and Elemental #1 is facing Sigvar. A strategic retreat could be possible with a withdrawl action by Sigvar followed by Pompous. I’m not sure how huge hippo Anna can make that retreat. The auditorium area is open enough that you can go through it, you do not have to go around that item on the map.
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise. Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them!
Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead
Akir Al'Kaban - AC 21 - Hp 77/90 (Ken E) d20+11=30 ; d20+15=31 ; 2d4+18=23 ; 5d8=19 ; Monday November 27th, 2017 2:54:02 PM
Akir growls, but holds his ground. He was going to make enough of a stand for Prudence to keep running. He could take this, at least a little while longer.
Through grit teeth, he keeps shouting for Prudence to keep moving.
He reaches back, scythe in hand, and again uses his Weapon Mage ability to deliver touch spells through his chosen weapon.
Concentration for Defensive Cast + Weather successful. =30. Hit AC 31 for 23 physical damage and 19 electricity damage.
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 46/114 Character Sheet d6=1 ; d6=3 ; d6=3 ; d6=2 ; d6=6 ; Monday November 27th, 2017 3:53:39 PM
Sigvar hears the order, and starts looking at his options. The brute he was fighting would easily ht him as he withdrew, as would the one fighting Prudence and Akir if he was not careful. Staying here was not an option though. He was down to his last Lay on Hands and even that would only guarantee he lived through one blow, not two. Decision made he touches himself and feels Gargul's power flow through him, healing him a bit ( LoH 14) he then starts to move. He weaves as best as he can in his armor and scrapes along the Citadel wall where the turret bulges out in his way. He passes Trayvin just before he runs out of breath and turns to face his opponent again ( Withdraw, for what it's worth. They have 15 foot reach so they still get an AoO. Move ends in K,L/18,19) " Go Trayvin, I am pretty sure that thing is gonna follow me!" he shouts to the cleric as he passes him.
Sigvar's Dashboard Resist Energy Fire duration remaining 691/700 rounds remaining Divine Bond +1 enhancement and Flaming 84/90 rounds remaining Divine Favor +3 to hit and damage 4/10 rounds remaining LOH used 6/6
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple) Monday November 27th, 2017 4:04:22 PM
OOC: yes, away from the Citadel. The idea is that if they are more interested in bashing buildings, we don't want to be in any of them, Citadel included, where they can earth glide through the stone walls to get to us. If they chase us, well, then we at least got them away from the town.
Anna Morphling[Bat] (Hugh C) -- 31/20/26 HP 66/76 -- CMD 21 d20+11=13 ; Monday November 27th, 2017 7:14:25 PM
(13 vs AC)
Anna-hippo whiffs again in her attack of opportunity against the elemental.
Since everyone else is bugging out Anna figures she will too so she turns from a Huge Behemoth Hippopotamus into a diminutive bat.
She then takes a free 5-foot step to follow after Sigvar and Pompus. Next round she'll withdraw through the air.
1 hero point used Beast Shape III - Form of bat - 7 min [51 rounds] +6 dex, -4 str +1 natural armor, +4 AC, +4 attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft. 5 foot base speed, fly 40 ft (good), blindsense 20 ft, low-light vision, bite + 12 (1d3+1) longstrider: +10 movement speed - 7 hours [4194 rounds] Current Fly Check is +22
Trayvin AC 30/15 touch Hp 56/86(BrianZ) d8=6 ; d8=2 ; d8=2 ; d8=4 ; Monday November 27th, 2017 10:10:25 PM "No Sigvar, we will withdraw together." Trayvin wasn't sure which way they were going after seeing Nikolai head the other direction, but anywhere was better than here. Seeing his wounds, Trayvin heals some of them up as they prepare to withdraw.
Actions: drop death ward spell to convert to healing, Sigvar heals 24hp
Prudence Gundle [AC 21; HP 32/74] d20+17=36 ; d20+17=19 ; d100=61 ; Monday November 27th, 2017 10:32:20 PM
Before she moves away, Pru tries to cast another spell, still being careful because that rock monster is too darned close!
[Concentration check to cast defensively 36=success. Concentration check for the earth shaking 19=success. Wind spell failure 61=success.]
Nikolai, Akir, and Pru are all hasted.
Pru takes advantage of this to beat feet out of there. She knows she will soak up an Attack of Opportunity as she flees, but she's pretty sure she'll survive it.
[Pru moves northward, basically off the map.]
[Also, Pru's second wall of ice should cover part of the south portion of the crevice. Say columns M-P and rows 33-36. I know it doesn't matter to the elementals, but some of the Agents might be happy to have a bridge.]
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple) Tuesday November 28th, 2017 12:46:55 AM
Nikolai keeps hollering to sound off to his team mates which way he is going. His added speed makes it dangerous that he outruns everyone so he does not go at full speed.
"No point in fighting at such a disadvantage. Let us either bring them away from the town so the townsfolk can get away safely or regroup and come at them with a different strategy!" he yells.
Move: keep moving out of the town to where they can regroup and stay together rather than fight all spread out.
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+19=32 ; d20+19=33 ; Tuesday November 28th, 2017 3:14:16 AM
When Nikolai hollers "Retreat" Michael disengages himself from the back of the beast slides down it's back and runs to toward the citadel.
Acrobatics 32 (to keep control while sliding down its back) Acrobatics 33 to avoid AOO while disengaging.
once in the citadel, Michael tries to find a ballista crew.
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+19=32 ; d20+19=33 ; Tuesday November 28th, 2017 3:14:16 AM
When Nikolai hollers "Retreat" Michael disengages himself from the back of the beast slides down it's back and runs to toward the citadel.
Acrobatics 32 (to keep control while sliding down its back) Acrobatics 33 to avoid AOO while disengaging.
once in the citadel, Michael tries to find a ballista crew.
Pompous AC 25 CMD 25/20, HP 87/87 d20+16=30 ; d8+6=12 ; d6=6 ; d8+6=12 ; d6=3 ; d20+13=29 ; d8+6=10 ; d6=1 ; Tuesday November 28th, 2017 8:22:14 AM
ooc> From the Nov 20th post Pompous should be at L17.
Pompous shoots cover fire for Trayvin and Sigvar...
" Now's not the time for this fellas! Move your arses!!!"
-------------- Using- manyshot, point blank shot, attack focus
Two arrows hit E1 for 12 physical and 6 electric 12 physical and 3 electric
2nd attack Hits AC 29 for 10 physical and 1 electric
Doom! d20+22=26 ; d20+22=31 ; d10+8=10 ; d10+8=12 ; d20+27=30 ; 2d10+12=21 ; d20+27=39 ; 2d10+12=30 ; Tuesday November 28th, 2017 4:18:51 PM
Akir stands his ground and chops into the massive pile of rock again. He sees the electrical damage flash and burn and another substantial chunk of the monster appears be destroyed. He yells at Pru as the monster reaches out again with large dirty and rocky blobs to smash him between two huge arms that flail about in the air (22 damage).
Sigvar decides it is time to retreat with Nikolai. He tries to move carefully away from the beast, but he braces himself for the blow that comes, striking him with rock and dirt in the back as he turns (21 damage). He heals himself as he moves, but knows that he is taking more damage than he is healing. About that time, Trayvin helps out and reaches out to heal the running Sigvar. They see Michael run past as he heads into the citadel, looking for help (next round for who and what he finds inside).
Pompous continues his cover fire as the others flee, striking the piles of dirt and watching the electricity burn across the surface of the beasts. He draws the attention of the monster with his strikes and the creature moves up and slams a pile of rock into Trayvin (30 damage). Anna turns into a tiny bat and flies above the wall of the citadel. Nikolai calls out and waves, trying to get everyone’s attention as he moves down the road, away from the citadel and away from the buildings. Pru casts haste on a few of the group and starts quickly moving away from the combat. The remaining elemental heads into the houses and starts doing more smashing, moving away from the burning building.
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise. Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them!
Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead
Trayvin AC 30/15 touch Hp 26/86(BrianZ) Tuesday November 28th, 2017 9:34:52 PM
Trayvin grunts with the hit, but keeps moving, following Michael into the Citadel.
"They seem to be splitting up somewhat, maybe we can try to take them down one at a time."
Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor] d20+17=22 ; d100=78 ; d20+10=24 ; d20+10=23 ; 4d6+1=15 ; 4d6+1=13 ; Tuesday November 28th, 2017 10:14:55 PM
Pru tries for a Scorching Ray--or rather, two, since that's how many the spell will give her. Two fiery rays shoot from her hands toward Rock Monster 3.
[Concentration check 22=success. Wind check 78=success. Hit Touch AC 24 for 15 fire damage. Hit Touch AC 23 for 13 fire damage.]
Her rays cast, she moves closer to Nikolai. Purely for strategic reasons. [Move to about D-5.]
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple) Wednesday November 29th, 2017 12:11:36 AM
Nikolai looks for a spot that's out of sight of the monsters so they can stop, heal, and discuss strategy. Hopefully, because they are small, they can hide behind a house at the edge of town. Anna bat can direct any members to the rendezvous spot.
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 49/114 Character Sheet Wednesday November 29th, 2017 4:41:06 AM
Sigvar contemplates following Trayvin, healing would allow him to get back into the fight. He contemplates hitting the elemental that Akir and Prudence have wounded, but is not sure he can drop it, and if he doesn't, knows it will drop him. so he again withdraws moving to G,H/12,13.
Sigvar's Dashboard Resist Energy Fire duration remaining 691/700 rounds remaining Divine Bond +1 enhancement and Flaming 84/90 rounds remaining Divine Favor +3 to hit and damage 4/10 rounds remaining LOH used 6/6
Anna Morphling[Bat] (Hugh C) -- 31/20/26 HP 66/76 -- CMD 21 d20+22=30 ; Wednesday November 29th, 2017 8:26:01 AM
Anna-bat uses a full round action to fly within her 80 ft double move towards where Nikolai is trying to rally the Agents. She nimbly maneuvers in the wind because of her diminutive stature and aerodynamic form. (Fly : 30)
1 hero point used Beast Shape III - Form of bat - 7 min [49 rounds] +6 dex, -4 str +1 natural armor, +4 AC, +4 attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft. 5 foot base speed, fly 40 ft (good), blindsense 20 ft, low-light vision, bite + 12 (1d3+1) longstrider: +10 movement speed - 7 hours [4192 rounds] Current Fly Check is +22
Akir Al'Kaban - AC 22 - Hp 55/90 (Ken E) d20+9=26 ; d3=3 ; d20+11=13 ; Wednesday November 29th, 2017 12:29:49 PM
With all of the other Agents retreating or having fallen back, Akir signals them to keep going and regroup. He had achieved his primary goal, giving Prudence room to work her magic.
Flying back out of it's range, significant damage already done, he starts peppering it with Ray of Frost, trying to keep it in the same area while the others heal and devise a new plan. In the mean time, he would keep harassing this one out of it's reach, and try to lure it into the auditorium, where there was a solid floor that might foil some of it's elemental bonuses, specifically it's Earth Mastery and it's Earth Glide.
Concentration check pass. Fly check pass.
He was thankful that being airborne would make it harder for it to hit him. (I think you've been accounting for it, but earth elementals are -4 to hit flying targets.)
Move: 10-F, about 30 feet up. Standard: Ray of Frost his touch AC 26 for 3 cold damage.
(I amm aware Akir will draw an aoo from the creature)
Doom! d20+22=38 ; d10+8=11 ; Wednesday November 29th, 2017 4:35:03 PM
Trayvin moves with Michael into the citadel. The two of them look around for support and combat crews. Strangely enough, there is no one to be found inside the citadel. Surely this is not the sign of an organized military command, but then again these are not normal times. They remember that there was a mass exodus from the cells and the citadel when the earth first started moving. There is rubble around near where the cells had been and a caved-in area there. The rest of the citadel seems to be standing, but there are a number of blocks slightly out of place and cracks in walls that are clearly new. There is a lot of dust on the ground from shifting blocks. If they head up one of the towers, there is sure to be heavy equipment up there.
Pru fires rays at rock monster 3. The fire clearly scorches the surface of the creature and the two large gem eyes turn towards Pru. It starts sliding across the ground towards her, but she quickly moves and back away from its slow approach, reaching Nikolai around the corner of some buildings.
Sigvar heads that direction, the large monster near him instead turning to attack the store on the other side of the road and crack. Sigvar can hear the splintering of the boards as it smashes them, and small bits of wood splinter and fly away in the wind. As Sigbar turns the corner, he grabs Pompous to keep him moving with the group, and he might spot the tiny bat flying over the edge of the wall, easily flying against the twirling winds above him. Akir moves as well along the side of the beast and a massive blob of dirt reaches into the sky for him, almost knocking him from the air (11 damage). He flies over the auditorium and freezes a small bit of the surface of the creature.
As Nikolai and Pru look back to see if the others are coming, they are distracted by a flash of light right next to them. A large circle appears and two very large figures appear in the circle, completely out of this air: minotaurs! The wind continues to whip and turn around the area and bits of dirt and rock fly through the air, propelled by the strong gusts.
OOC: Yes, I was using the -4 for flying creatures (I think everywhere), thanks for pointing that out.
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them! Those in the citadel cannot possibly hear or see what’s going on outside the citadel at this point.
Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead
Pompous AC 25 CMD 25/20, HP 87/87 Wednesday November 29th, 2017 4:41:15 PM
ooc> Sorry. Atlantic time zone is not being friendly to me.
" I'm coming Siggy! I'm coming! " Pompous follows the rest of the group into the citadel and offers cover fire for any stragglers.
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 49/114 Character Sheet Wednesday November 29th, 2017 6:50:11 PM
Sigvar rounds the corner and sees the two Minotaurs pop into existance. They clearly are not civillians, but who are they? " NIKOLAI, CONTACT BEHIND!" then in Minotaur he continues, " WE ARE THE MAILED FIST! DECLARE YOURSELVES!" Sigvar double moves again to E,F/6,7
Sigvar's Dashboard Resist Energy Fire duration remaining 691/700 rounds remaining Divine Bond +1 enhancement and Flaming 84/90 rounds remaining Divine Favor +3 to hit and damage 4/10 rounds remaining LOH used 6/6
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple) Wednesday November 29th, 2017 9:28:03 PM
Nikolai only expects more enemies or the gods themselves to appear during this chaos. Some struggle in the godly realms spilling over into their wold. Considering which gods they've had any sort divergent gods they've had contact with, it must be quite the chaos up there as well that they'd target the Mailed Fist.
Nikolai faces the two newcomer minotaurs. "You've come to destroy buildings, be my guest and go join those demented earth elementals. You want a piece of the Mailed Fist, you'd have better come ready for some real tough chewing!"
Trayvin AC 30/15 touch Hp 49/86(BrianZ) d8=2 ; d8=6 ; d8=5 ; Wednesday November 29th, 2017 9:45:37 PM
Trayvin yells to Michael, who seems to be the only other Agent to have moved into the Citadel. "There doesn't seem to be anyone here. Let's head upstairs and see if we can find something to use against those things!"
Actions:Seeing Michael doesn't appear to be injured, Trayvin just heals himself on the way up the steps. heal 23hp(13+10), drop magic circle vs evil for spontaneous heal
Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor] d20+17=30 ; d100=68 ; d20+9=20 ; d20+9=21 ; 4d6=18 ; 4d6=17 ; Wednesday November 29th, 2017 10:29:18 PM
Pru spares a glance over her shoulder at the minotaurs.
This is it, she thinks. This is where I die. There's no way we can defeat these rock monsters and a couple of well-armed minotaurs.
But if she's going to go, she's going to take this stupid rock monster with her! She tries again to cast a spell.
[Concentration check 30=success. Wind check 68=success. Cast Scorching Ray to get two rays. The first ray hits Touch AC 20 for 18 damage. The second ray hits Touch AC 21 for 17 damage.]
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Wednesday November 29th, 2017 11:04:22 PM
A large white haired Minotaur with bronze horns, hooves and mane wearing a leather jerkin with a hood that covers most of his head, appears to look around quickly and seemingly make his decision. Loud enough that the two closest other than Bosk can hear, "We're Iron Dragons, we've come to help with your problem. Unless you'd rather we leave and come back at a later time when you're not quite so busy?" Over their link, *Bosk, want to start with the closest one, I'll go to the far end, we'll meet in the middle, Haste coming in* (Dragon Consortium Rings allow communication over any distance on same plane, with any or all Dragon Ring bearers, Bosk will always hear what Zane says while we are here) Zane Leaps into the air, spreads huge bronze colored leathery wings. (auto pass checks to fly and cast while flying) Spellcraft DC 13 Highlight to display spoiler: { Casts Haste} Bosk, Pru, Niko as well as himself are effected(if they accept the spell) by extended Haste (18 rounds) The large Taur seems to hover in the swirling wind as he begins and completes casting his spell. You're sure he'd be kicking up a dust storm, but the way it is, you really don't notice it.
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells Wednesday November 29th, 2017 11:13:20 PM
A dark mist that coalesces into into an ethereal shadow sweep across the land, slowly condensing into the solid form of a large minotaur...or at least you think it is minotaur. Tall even by taur standards, the 9 1/2 ft tall figure is a commanding presence. Perhaps it is the 10 ft bastard sword slung across his back, a third eye in the center of his forehead, or that he casts no shadow in the Wold.
Casually he picks a couple strands of the remaining shadow off his steelgrass armor and flick them into the wind where the instantly dissolve. Looking closer you notice his armor covered by a black pea-coat sewn of chimera skin. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun, and the way the end sweeps just above the floor as he walks sends a chill down your spine...or perhaps it is that is is actually radiating cold as wisps of dark fog seep from underneath his cloak.
Where the armor doesn't cover you can see the scorpions moving through his fur. Not crawling on top of it or under it, within in it as a ghost passes through a wall or a tattoo through the skin. If that were not strange enough, a silver Holy Symbol like you have never seen before is emblazoned on his forehead and in the center of it is living third eye darting left and right.
On his breast is the adamantium emblem with the IA Shield worn by the Iron Adventurer's before they became known as the Iron Dragons.
Gripping his sword he turns towards the voice demanding he declare himself. In the common tongue he calls back, I speak common, and it looks like we do not have time for pleasantries. I am Bosk DeOx of the Iron Dragons. The Dragon Consortium sent us over here to see what is going on. Strange things as happening across the Wold. Most involve unusual attacks and bizarre weather happenings. So how bout you tell us whats going on and we help you deal with what ever has your hackles raised. In a joking tone he adds with a laugh, If you still want to fight after that we, can sell tickets and do it proper.
Knowledge religion 10 Highlight to display spoiler: {The symbols on his forehead are the combined symbols of Gargul and Jancassis}
Knowledge religion 10 Highlight to display spoiler: {Eyes (clerics) of Gargul who become Grims no longer cast a shadow in the Wold} Knowledge religion 15 Highlight to display spoiler: {The priests of Gargul often seem cold to the touch. When on missions of importance, a wispy fog may seem to creep from under their cloaks. }
Knowledge religion 15 Highlight to display spoiler: {Jancassis' Avengers can have sacred living tattoos that that acts as familiars and/or swarms }
Knowledge local 10 Highlight to display spoiler: {The creature before you is not strictly speaking humanoid} Knowledge Planes 15 Highlight to display spoiler: {The creature before you is an outsider, at least partially composed of the essence of another plane} If previous check passed, knowledge religion 15 Highlight to display spoiler: {Jancassis' Avengers who have reached the level of Agent of Vengeance become outsiders and may be sent on Missions by Jancassis herself}
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells d8=7 ; d8=3 ; d20+8=16 ; 2d8+5=12 ; d6=5 ; d6=3 ; Wednesday November 29th, 2017 11:43:39 PM
The Horned Cleric waits long enough for the others to explain what is going on, and for Zane to cast his spell. The blond taur then charges forward to meet elemental #3 head on. Take a moment to regroup and cast what spells you must. We can delay them that long. Can you heal yourselves? If so I will head off the closest elemental. If not, I will do what I can before stalling it.
Actions ----------------------- Bosk will charge to P,Q/6,7 Atack the elemental with his bastard sword hitting AC 28 for 12 dm + 8dmg for bane from embryon's tear (20dmg tota)
or
If group needs healing, Convert Word of Recall to Mass Cure, heal all players 26dmg Move to M,N/5,6
Note that Bosk has a 10ft natural reach and 20ft range with a reach weapon. DM Sanity Info DR10/Magic DR10vsEvil Highlight to display spoiler: { Chill Touch- [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL. Righteous Might (link to follow)
Agile Feet- (SU) 4 of 5 uses left - Ignore all difficult terrain penalties. Channel Energy- (SU) 0/2 uses left[i] Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth Sense Spirit- (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects. Dimensional Hop- (SP) At 8th level, you can teleport up to 10 feet per cleric level per day as a move action . Greater Insight- (SP) At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells Wednesday November 29th, 2017 11:45:42 PM
ooc: I did not realize how spread out everyone was, mass cure is not going to work. Going with attack option #1
Anna Morphling[Allosaurus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 d20+8=24 ; Thursday November 30th, 2017 12:56:13 AM
(Know Planes: 24)
Anna says to Sigvar, Pompous and Akir, "One of those Taurs is an outsider. Good thing they are on our side."
She then takes a full round to change into something more suitable for battle again.
Where once there was a diminutive bat there is now a Huge Allosaurus.
Anna-Saurus lets out a roar.
1 hero point used Beast Shape III - Form of Allosaurus - 7 min [48 rounds] +6 Str , –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD 15 foot space, 15 foot reach, Speed 60 ft, low-light vision, scent, bite +11 (2d6+6 plus grab), 2 claws +11 (1d8+6), pounce, rake (2 talons +11, 1d8+6) longstrider: +10 movement speed - 7 hours [4191 rounds]
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 49/114 Character Sheet d20+8=27 ; d20+6=25 ; Thursday November 30th, 2017 4:54:08 AM
Knowledge religion All auto-pass Knowledge Planes 27 Knowledge Nobility 25 Iron Dragons? Zane Stormfront and Bosk DeOx? Maybe they were not going to die today buried by some immense extraplanar pile of dirt after all. Sigvar knew of these two Taurs even though he had never met them. Realizing they are here to help he reports as best he can. " Well met." "There were four of the elementals, we put down one and damaged two of the others. They are heavily resistant to damage, but energy attacks seem unaffected. They came from the crack in the earth. I am unsure if there are more. Our cleric went inside the Citadel to try and raise some artillery, so no we are unable to heal ourselves at this juncture." Sigvar is what you would expect to see in a Fist raised Minotaur fighter. He is large, muscled and has a dark hide. His hair is worn in a warbraid that comes from the back of his head. Other than that he wears no hair, it is shaved so that if he chose, a helmet would fit properly. He has scars on his hide, lighter colored stripes mostly on hs forearms and torso. All of them appear to be battle wounds. The most conspicuous thing about him though is the eye patch that he wears. It covers the hole where his right eye used to be. A silver symbol of Gargul hangs around his neck. He wears heavy full plate and wields an adamantite longsword. At present he appears to have been used as a punching bag by more than one elemental. Fresh bruises overlay several more partially healed wounds on his body.
Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E) d20+11=15 ; d20+9=24 ; d3=2 ; Thursday November 30th, 2017 12:34:04 PM
Akir, still in the air harassing the elementals, really doesn't have time to address, or notice, the newcomers at first. Scthe in hand, mithril armor covered with mud and dirt, he keeps up his game of tag with the Elder creatures.
When Bosk bursts into his field of vision, and barrels into his combat, it takes him a moment to realize it wasn't Sigvar coming back to the battle. Akir ponders the new arrival for a moment. It was attacking the elementals, so he wasn't going to say or do anything to stop him, even if it was a hostile force.
Instead, he figured he will take advantage of the newcomer. Akir flies close enough to get his spells in range for the next closest elemental, and fires another ray of cold into it, to pull it towards the new arrivals.
Concentration: Succes Fly: Success, to X-10. Possibly, he can lure the elemental into the fires. It was worth a try. Hit Touch AC 24 for 2 cold damage.
Doom! Thursday November 30th, 2017 4:52:29 PM
The earth is stable, but the winds are not. They continue to howl and twist. Just when you attempt to hold yourself against a strong wind in one direction, the winds change to push and shove you about. At the same time, small bits of rock and debris are blowing around, making it hard to get a good look at a distance. If you are not careful, you will get a mouthful of debris.
Sigvar runs up to the new arrivals, yelling at them in the wind, trying to determine if he should attack them or not. Nikolai turns as well and prepares for battle. Pru spots the new arrivals and turns her back to them, instead focusing on the rock monster. The rays strike true and the monster appears angered. It starts running down the road towards Pru.
Zane announces himself and takes to the air, hasting those around him. Bosk yells in the wind back at Sigvar’s challenge. He does not wait for a response and instead runs directly past the stunned Sigvar and drives straight into the giant pile of rock and dirt. He sword chops deep into the creature and chunks of rock fall to the ground, but other pieces of dirt appear to fill in at least part of the hole made by the sword. Anna watches them attack and decides to change into a dinosaur because she hasn’t changed into everything she knows quite yet. It is a little tight in the spaces between the auditorium and the buildings, but she can clearly move about.
Akir lets those on the ground handle such things, though one of the new arrivals has already taken to the air. Akir flies over and beyond the first elemental and towards the fire. He fires a cold ray at another of the piles of rock and watches as tiny bits of rock and dirt freeze and fall of the monster. The beast does not seem to notice and instead keeps smashing into and through the wooden building. Akir can see the other monster head across the field and towards other buildings.
Meanwhile, Trayvin and Michael quickly move into a tower. They can still hear the wind howling outside, but the jaunt up the stairs is a nice break from the twisting, non-stop winds. That break is short as they arrive at the top of the tower and step right back out into the wind. They arrive and look out over the town and the monsters. On the top of the tower is a ballista that can be used.
Ballista: a huge, heavy crossbow. Normal crew is one, so two working together will help. It does 3d8 damage. Normally it takes 2 rounds to load it, but I think two working together with Fist training can reduce that to one round. So one round to load, then one to fire.
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them! Those in the citadel cannot possibly hear or see what’s going on outside the citadel at this point.
Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Thursday November 30th, 2017 6:44:10 PM
Zane, still hovering in midair lets out a beastial roar and full volume, as he does so his entire form, except his wings begins to change and morph. In the mere moments that the change took, he shifted from a mostly white Minotaur with bronze wings and various parts, he turned into a full bronze dragon. With Haste he flies at 120' so he launches himself like an arrow towards one of the further elementals. He puts himself between elemental #1 and Akir, staying in midair at a melee range of the creature.....
Zane Sanity info
Mage Armor (hours) Haste 17 rounds Form of Dragon 2 90 rounds
Feats: Hover Blindfight and Sense Combat Reflexes and bodyguard Arcane Strike (swift actioned each round and figured into combat)
Adjustments to title line
AC currently 46, Hit Points Currently 274/274 Strength Damage increased (will auto include it on rolls)
FotD2 Highlight to display spoiler: { This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, DR 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.}
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 49/114 Character Sheet d20+19=30 ; 2d6+21=29 ; d6=3 ; Thursday November 30th, 2017 7:38:06 PM
Sigvar is happy the Iron Dragons have shown up to help them, but he is not going to let them be the only ones to finish the fight they started. He steps around Bosk and as he draws even with the Grim Avenger he lashes out with his blade to help defeat the Elemental in front of them. Sword hits AC 30 for 29 damage +3 fire damage
Sigvar's Dashboard Resist Energy Fire duration remaining 689/700 rounds remaining Divine Bond +1 enhancement and Flaming 82/90 rounds remaining Divine Favor +3 to hit and damage 2/10 rounds remaining Haste? Did Zane include any of the Fist in his spell? LOH used 6/6
Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor] d20+8=9 ; d20+8=23 ; d20+8=28 ; d100=70 ; d20+10=14 ; d6=1 ; Thursday November 30th, 2017 8:37:23 PM
Pru's religious training momentarily fails her, but she is able to recognize that one of the minotaurs is an outsider, and wonders what it might mean.
But there is little time to ponder that. Pru looks up and realizes there are now some stalwart fighters between her and the rock monsters--and that the ground has stopped shaking. "Domi be praised," she murmurs.
She tries another spell. A sickly green ray springs from her hand and heads toward Rock Monster 3. [Wind check 70=success. Cast Ray of Enfeeblement. Hit Touch AC 14 for a 6-point penalty to Strength. A DC 18 Will save reduces that to a 3-point penalty.]
For the newcomers, Pru is a young human woman, quite pretty if you like that sort of thing. Her red-brown hair is pulled into a single long braid, which just now is whipping about in the wind like an agitated snake.
Pompous AC 25 CMD 25/20, HP 87/87 Thursday November 30th, 2017 8:47:51 PM
Pompous' jaw drops. These are Dragons he thinks to himself. The same mythical adventurers Monthor joined in the twilight of his career. These are the heroes that Pompous aspires to join one day. The feeling of awe overwhelms him momentarily as the two heroes engage the elementals.
He looks up as white minotaur morphs into a dragon.
" I take no one wants me to shoot THAT dragon with the arrow of slaying?"
Trayvin AC 30/15 touch Hp 49/86(BrianZ) Thursday November 30th, 2017 8:56:52 PM "Michael! Help me load this thing!" Trayvin gets to work loading the ballista. As he does so, he glances and sees the new arrivals. Looks like the Agents have some help. Maybe they would be able to save the Citadel and the town after all. "I just hope they're friendly."
Anna Morphling[Allosaurus] (Hugh C) -- 24/8/23 HP 66/76 -- CMD 27 d20+11=24 ; d20+11=12 ; d20+11=19 ; d20+11=31 ; d20+11=27 ; 2d6+6=15 ; d20+15=16 ; d8+6=10 ; d8+6=14 ; Thursday November 30th, 2017 10:00:50 PM
Anna-Saurus Pounces Elemental 3.
She finally hits with her bite and her rakes while her claws miss.
(26 vs AC; 15 damage (didn't apply DR) + 16 CMB vs CMD to start grapple so prolly fails (14 vs AC; miss) (21 vs AC; miss) (33 vs AC; 10 damage) (29 vs AC; 14 dmaage)
(OOC For got to add 2 for charging in my rolls but 3 / 5 hit for once)
1 hero point used Beast Shape III - Form of Allosaurus - 7 min [47 rounds] +6 Str , –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD 15 foot space, 15 foot reach, Speed 60 ft, low-light vision, scent, bite +11 (2d6+6 plus grab), 2 claws +11 (1d8+6), pounce, rake (2 talons +11, 1d8+6) longstrider: +10 movement speed - 7 hours [4190 rounds] -2 AC for charging
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple) Thursday November 30th, 2017 10:35:24 PM
Normally, Nikolai would show any friendly newcomers the proper respect and welcome, but right now he's really in a bad mood. Not only has he been ineffective against these creatures, his Fist is split up, the Mailed Fist 'army' has disappeared, the town is being demolished, the evil sorceress that they took pains to catch and keep alive got away when the prison cell walls were busted, and all this wind is making a big mess with Pru's beautiful hair!
However he simmers down a little when the one called Bosk mentions the Dragon Consortium. His father, Alexi Komonv had mentioned the Dragon Consortium but that was all, he just heard his dad mention it once with some old friends. On the other hand, his father had not indicated any ill will or disdain towards the group either.
Nikolai answers back, "Normally, the Mailed Fist is the one to be called to solve problems, not call for help to solve our problems. However, since you appeared on your own volition, and seem willing and eager to bash a bunch of rock monsters into a gravel pile, I'd hate for you to have wasted your time in coming here. Perhaps we can use their remains in part of the rebuilding of the Citadel. We won't refuse any healing, that would be foolish considering we know not how many more lurk in that crevice. So heal who you can. The buildings can be rebuilt, but we don't really want to pay Gargul another visit."
OOC: look at our headings for who needs healing the most.
Nikolai does not intend for his Fist to sit back and let these two go at it alone. Ana and the others are already back into the fight. At this point he needs to think of something he can do and this is the first time he's been able to take a look at things without getting pummeled.
Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E) d20+12=25 ; d20+11=16 ; d20+11=31 ; d20+10=22 ; Friday December 1st, 2017 12:05:04 AM
In the air next to Zane, Akir suddenly feels a bit more emboldened. He finally recognizes the two, Bosk and Zane, Iron Dragons. Likely sent from the consortium to their aid, though how the Dragon Consortium could react so quickly was beyond him.
Or way it? It wasn't that long ago Pavillion was leading attacks into neutral territories. It made sense they might be watching the Citadel.
Akir is a broad man, strong muscled and with dark skin. His beard and hair are black, and his armor worn in a style that accented his heavy traveling robes. (Sort of like Moorish armor and weaponry). He brandishes his scythe at the elemental on the other side of Zane.
"Come along then you slab of rock! We will crush you to pieces and use you for mortar and gravel!"
To grab it's attention, he casts his last memorized spell. The guttural sounds of the language of Necromancy call out over the harsh winds, and a beam of black magic slams into the elemental.
Concentraion Fail: Hero point to succeed. Ray of Exhaustion hits touch AC 22. Fort save DC 18 or enemy is Exhausted, if passed, enemy is Fatigued and can become exhausted if it does anything strenuous, presumably to include combat.
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells d8=3 ; d8=4 ; Friday December 1st, 2017 12:08:35 AM
As the others gather around him Bosk takes a step forward, hoping to draw the enemies attacks away from the others and casts mass cure moderate wounds on everyone within 105 ft of him. I am not the best healer, having sacrificed some of that ability for some more unique ones, but I will do what I can and hopefully soak of some of this things attacks as well. You guys focus on taking it down and not getting hit.
Actions ---------------- 5ft step forward (if not blocked by the enemy) Cast Mass Cure Moderate Wounds healing all players of 26 dmg
Doom! d20+15=34 ; Friday December 1st, 2017 7:18:56 PM
Zane turns into a bronze dragon and flies across the battlefield, right in front of Akir! Akir watches him arrive and continues his assault on the other elemental, striking it with a black ray that burns into the surface of the rock.
Sigvar, not to be outdone by the new arrivals, steps up to combat the rushing elemental. He jumps up and attacks the elemental, sword slicing into the creature deeply. At the same time, Pru fires a green ray at the pile of rock. The massive allasaurus jumps forward and takes out a chunk of mountain with a bite. That’s the final blow and the pile of dirt drops into a massive, unmoving heap as the wind blows small bits of rock and dirt off the top of the heap. Pompous watches the quick defeat of the huge creature while Bosk heals those around him.
Michael and Trayvin work together and manage to get the ballista loaded. They start to turn it as they pick out an enemy towards which to aim it.
Nikolai yells at the newcomers, unsettled by the events of the day. He moves around and takes in the battlefield.
#1 is fatigued. Normal combat is not enough to shift that to exhausted.
Ballista: a huge, heavy crossbow. Normal crew is one, so two working together will help. It does 3d8 damage. Normally it takes 2 rounds to load it, but I think two working together with Fist training can reduce that to one round. So one round to load, then one to fire.
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them! Those in the citadel cannot possibly hear or see what’s going on outside the citadel at this point.
Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead
Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor] d100=75 ; 10d6=37 ; Friday December 1st, 2017 8:15:06 PM
Still Hasted, Pru re-positions herself and tries to drop a Fireball where it will hit the remaining rock monsters.
[Move to O-14, which she should be able to do with Haste. Wind failure 75=success. Place a Fireball at AB-18-ish. 37 damage, Reflex save DC 20 for half.]
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character d20+22=33 ; d20+22=42 ; d20+22=30 ; d20+22=39 ; d20+22=40 ; d20+22=40 ; 2d6+33=41 ; d8+22=24 ; d8+22=25 ; d6+22=27 ; d6+22=25 ; d8+22=25 ; d20+22=23 ; Friday December 1st, 2017 8:43:19 PM
Zane shifts 5 feet closer to the remaining elemental, continues to hover in the air and lays a full round of attacks into the Elemental he's next to As he moves the skin of the Bronze Dragon arch tiny lightning bolt across every inch of his skin(arcane strike/swift action). He ROARS!!! trying to draw all the attention towards himself, still ready to use his bodyguard skills to protect those within reach.
Attacks adjusted w/ Power Attack and Arcane Strike (DR has NOT be adjusted for)
Bite AC 33 Damage 41 Claw 1 AC 42 Damage 24 Claw 2 AC 30 Damage 25 Wing 1 AC 39 Damage 27 Wing 2 AC 40 Damage 25 Tail AC 40 Damage 25 Hasted Bite Misses.......
Zane Sanity info
Mage Armor (hours) Haste 16 rounds Form of Dragon 2 89 rounds
Feats: Hover Blindfight and Sense Combat Reflexes and bodyguard Arcane Strike (swift actioned each round and figured into combat)
Adjustments to title line
AC currently 46, Hit Points Currently 274/274 Strength Damage increased (will auto include it on rolls)
FotD2 Highlight to display spoiler: { This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, DR 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.}
Trayvin AC 30/15 touch Hp 49/86(BrianZ) Friday December 1st, 2017 10:35:10 PM "Allright, I think it's ready!" Trayvin helps swing the ballista around to the nearest target. "Go ahead Michael, open fire."
Anna Morphling[Allosaurus] (Hugh C) -- 24/8/23 HP 76/76 -- CMD 27 d20+13=31 ; d20+13=14 ; d20+13=29 ; d20+13=15 ; d20+13=23 ; d20+15=34 ; 2d6+6=12 ; d8+6=14 ; d8+6=13 ; Saturday December 2nd, 2017 1:24:16 AM
Anna-saurus lets out a bellow at the broken dirt pile and then pounces elemental number 1 this time.
This time three of her attacks strike true. She sinks her teeth into the rocks and then follows up with both a foreclaw and a rake from her hind leg.
Anna-saurus thinks her teeth have found purchase against it's graggy exterior and if possible she starts to grapple with the creature so that her friends and new allies should have an easier time hitting it.
(31 vs AC; 12 damage + 34 vs CMD to start a grapple) (14 vs AC; miss ) (29 vs AC; 14 damage) (15 vs AC; miss ) (34 vs AC; 13 damage)
1 hero point used Beast Shape III - Form of Allosaurus - 7 min [46 rounds] +6 Str , –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD 15 foot space, 15 foot reach, Speed 60 ft, low-light vision, scent, bite +11 (2d6+6 plus grab), 2 claws +11 (1d8+6), pounce, rake (2 talons +11, 1d8+6) longstrider: +10 movement speed - 7 hours [4189 rounds] -2 AC for charging
Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E) d20+11=30 ; d20+12=23 ; 2d4+18=22 ; Saturday December 2nd, 2017 6:39:37 PM
Akir brandishes his scythe, then streaks through the air, crashing his scythe into the same creature Zane is fighting.
Akir hits AC 24 for 22 damage.
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple) Sunday December 3rd, 2017 7:34:35 PM
Feeling healed and confident that the Iron Dragons are here to help, considering one is already bashing earth elementals, Nikolai focuses on getting back into the Citadel. None of his attacks will do any damage to the enemy and none of his distraction efforts were of any significant help so there was no point in putting his body through more torture by running around in front of the elementals. His team was working as best they could to dispatch the enemy and no order from him to do otherwise would be listened to, so he hastily skirts the battle zones and returns to the Citadel to find Commander Palance and report the progress of the battle.
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 75/114 Character Sheet Sunday December 3rd, 2017 7:43:51 PM
Invigorated by the healing, Sigvar moves to line up the next elemental. Double move to (O,P/8,9)
Pompous AC 25 CMD 25/20, HP 87/87 d20+16=33 ; d8+6=14 ; d6=1 ; d8+6=7 ; d6=3 ; d20+12=16 ; Sunday December 3rd, 2017 8:53:58 PM
Our mighty hero feels inspired at the sight of Dragon Consortium and rejoins the battle.
" At thee!!!!"
Pompous makes a moves forward (ooc East 5 foot step) and fires three arrows at the closest elemental ( E1)
-------------- Manyshots
Attack 1 AC 33 Physical 14, shock 1 Physical 7, shock 3 Attack 2 Ac 16 miss.
Doom! 3d8=10 ; Monday December 4th, 2017 1:49:16 PM
Pru quickly moves up and around the group and strategically drops a fireball. The explosion is massive and fanned by the wind, hitting both of the rock monsters and a smaller building that quickly catches fire. Zane ignores the fire and slips closer to the massive beast, chopping into it and knocking very large pieces of rock and dirt off it and onto the ground. About the same time, a massive ballista bolt from Michael and Travin flies in from the side, slamming into the monster. Akir bashes the beast and Pompous sends arrows into the body of it while the massive Allosaurus pounces on the pile of rock and dirt. As it does, the pile crumbles into the mouth and arms of the best and Anna-saurus is left holding a pile of dirt and rock. The remaining creature heads for the buildings to the north.
Nikolai heads inside the citadel to find commander Palence and determine what is going on. He finds more rubble and cracked walls as he heads through the entrance.
Ballista: a huge, heavy crossbow. Normal crew is one, so two working together will help. It does 3d8 damage. Normally it takes 2 rounds to load it, but I think two working together with Fist training can reduce that to one round. So one round to load, then one to fire.
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them! Those in the citadel cannot possibly hear or see what’s going on outside the citadel at this point.
Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character d20+22=32 ; 2d6+33=43 ; Monday December 4th, 2017 4:03:38 PM
Zane flies to the last elemental, not being in a rush, he doesn't bother charging to get there. He chomps down on the Elemental, from his hovering position.....
Bite AC 32, Damage 43
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 75/114 Character Sheet Monday December 4th, 2017 4:21:39 PM
Sigvar keeps moving heading to W,X/8,9
Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E) d20+11=12 ; d20+14=30 ; 2d4+19=23 ; Monday December 4th, 2017 5:15:29 PM
Akir follows after, charging his attack with some magical power, then piles in with his scythe after Zane. Hits AC 30 for 23 damage and inflicts Touch of Fatigue.
(Weapon Cast: Touch of Fatigue. Elemental must laugh off a DC 18 fort test or be fatigued for 6 minutes.)
Anna Morphling[Allosaurus] (Hugh C) -- 24/8/23 HP 76/76 -- CMD 27 d20+13=14 ; d20+13=19 ; d20+13=26 ; d20+13=24 ; d20+13=28 ; d8+6=13 ; d8+6=10 ; d8+6=8 ; Monday December 4th, 2017 6:57:47 PM
Anna-Saurus has a 60 foot base speed between her current form and her longstrider SLA so she pounces the last Elemental fleeing the scene.
Anna hits the fleeing earth elemental with 1 fore claw and both hind leg rake attacks but misses with both her bite and her other fore claw.
(14 vs AC; miss) (19 vs AC; miss) (26 vs AC; 13 damage) (24 vs AC; 10 damage) (28 vs AC; 8 damage)
1 hero point used Beast Shape III - Form of Allosaurus - 7 min [45 rounds] +6 Str , –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD 15 foot space, 15 foot reach, Speed 60 ft, low-light vision, scent, bite +11 (2d6+6 plus grab), 2 claws +11 (1d8+6), pounce, rake (2 talons +11, 1d8+6) longstrider: +10 movement speed - 7 hours [4188 rounds] -2 AC for charging
Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor] 5d4+5=19 ; Monday December 4th, 2017 8:18:24 PM
Pru winces as the fire spreads. "No more fire," she says. "Right."
Instead, she hits the remaining rock monster with a full spread of Magic Missiles, which only ever hit their target and won't go destroying buildings.
[The remaining rock monster takes 19 points of force damage.]
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple) Monday December 4th, 2017 9:07:40 PM
Nikolai continues looking for the commander. Why were the Mailed Fist, the best fighting mercenary force with many veteran commanders simply vanished when the Citadel was under attack? Would Commander Palance be forced to abdicate her position considering the total lack of organization and discipline in defending the Citadel?
Or was this some strange game the gods of the Wold were playing with Nikolai's Fist?
Trayvin AC 30/15 touch Hp 49/86(BrianZ) Monday December 4th, 2017 10:17:29 PM
Trayvin helps Michael reload the ballista, but the battle seems to be moving away from the Citadel, he wasn't sure how much longer the creature would still be in range. The Iron Dragons certainly turned the tide of the battle.
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells d8=4 ; Monday December 4th, 2017 11:27:29 PM
(Everyone, remember to update your HP from Bosk's healing)
The horned cleric assesses the situation and watches the buildings blaze. Deciding the others have the elementals under control he charges towards one of the larger fires and prepares to cast stone shape on it in order to smother the fire. Over the dragon's magic communication ring he calls to Zane Help them with the elemental. I am going to try to stop the spread of this fire before it spreads to more buildings. If things look bad, let me know and I will join you.
Move to 17,18/Z,AA to prepare to put out the fire (Ignore the D8, not meant for this post)
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+13=23 ; 3d8=17 ; Tuesday December 5th, 2017 12:27:38 AM THATS WHAT IM TALKING ABOUT Michael screams as they maneuver the ballista into position. once loaded and ready to rock he screams LET'S TAKE TURNS FIRING IT! YOU MIGHT BE A BETTER SHOT THAN ME!, he takes a breath, lets it out slowly and squeezes the trigger.
To hit AC 23 for 17 damage.
He then drops the end, and starts working the windlass to pull the cable back. once done he switches places with Trayvin.
OOC: not sure what other modifiers would be apropo for this attack.
Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor] d100=82 ; Tuesday December 5th, 2017 1:00:55 PM
[oops, I forgot to roll the spell failure chance. 82=success.]
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Tuesday December 5th, 2017 3:08:04 PM
Answering Bosk, *On it, I will help out here, then can use my wings to try and push the fire away from the buildings.*
Waiting on combat results before finishing my post.
Doom! Tuesday December 5th, 2017 3:33:17 PM
Zane appears to move casually through the twisting winds to the last elemental. He bites down and takes a large chunk of rock and dirt out of the creature, and it almost seems to stumble from the blow. Sigvar heads in that direction as Akir runs up to the monster and also slices deeply into it, another small pile of rock torn from it’s body. Anna-saurus runs along and pounces on the creature, trying to dig into it. Despite her large size, she has difficulty grasping the moving mounds of dirt and does not appear to bother it much. Pru fires some missiles at the monster and it seems almost like the creature is starting to reduce in size a little. Trayvin and Michael fire a ballista bolt at the creature and start the reloading process.
Bosk sees that the monster appears well in hand and heads over to the fires.
Meanwhile, Nikolai starts looking around the inside of the citadel. The place appears to be abandoned. He runs down a hallway or two and ends up heading for Palence’s office. When he arrives, he sees her sitting at her desk, staring into space. She is not saying anything, is not moving, and might not even be blinking. She doesn’t not have any visible injuries, but she does not appear to be moving at all.
OOC: Ugh! Sorry for the late/weak updates. I’m traveling and should have access to everything, but apparently I cannot use Google docs on this computer for some reason. So sorry, no updated map. Fortunately, it looks like this fight isn’t going to last…
Ballista: a huge, heavy crossbow. Normal crew is one, so two working together will help. It does 3d8 damage. Normally it takes 2 rounds to load it, but I think two working together with Fist training can reduce that to one round. So one round to load, then one to fire.
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind. Flying combat maneuvers require a DC 15 fly check. Casting a spell while flying in this wind requires a concentration check, DC 15+spell level Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them! Those in the citadel cannot possibly hear or see what’s going on outside the citadel at this point.
Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead
Trayvin AC 30/15 touch Hp 49/86(BrianZ) Tuesday December 5th, 2017 7:21:47 PM "Don't worry about it Michael, you're doing fine. Let's reload for another shot in case any more elementals crawl out of that hole."
Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 75/114 Character Sheet Tuesday December 5th, 2017 8:36:45 PM
Sigvar sees that he is never going to reach the last elemental before the others destroy it, so he heads back to the wall and retrieves his shield. He then starts looking for somewhere to secure a rope to go down into the crack to have a look around, His thoughts are that something down there wanted out and that is what caused all of this. Maybe if they can figure out what happened i will shed light on what is going on.
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character d20+22=24 ; d20+22=25 ; d20+22=28 ; d20+22=30 ; d20+22=29 ; d20+22=25 ; d20+22=33 ; 2d8+33=43 ; 2d8+33=42 ; 2d6+22=28 ; 2d6+22=30 ; 2d6+22=31 ; d8+22=24 ; d8+22=25 ; Tuesday December 5th, 2017 9:03:53 PM
Zane tears into the last elemental....
Attacks adjusted w/ Power Attack and Arcane Strike (DR has NOT be adjusted for)
Bite AC 24 Damage 43 Claw 1 AC 25 Damage 28 Claw 2 AC 28 Damage 30 Wing 1 AC 30 Damage 24 Wing 2 AC 29 Damage 25 Tail AC 25 Damage 31 Hasted Bite AC 33 Damage 42
Zane Sanity info
Mage Armor (hours) Haste 14 rounds Form of Dragon 2 86 rounds
Feats: Hover Blindfight and Sense Combat Reflexes and bodyguard Arcane Strike (swift actioned each round and figured into combat)
Adjustments to title line
AC currently 46, Hit Points Currently 274/274 Strength Damage increased (will auto include it on rolls)
Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor] d100=34 ; 5d4+5=22 ; Tuesday December 5th, 2017 10:12:11 PM
Since Pru's missiles didn't fly out of control and knock down buildings, she feels safe firing a few more of them.
[Spell failure 34=success. Ha! Remembered this time! Rocky takes 22 force damage.]
Pompous AC 25 CMD 25/20, HP 87/87 Tuesday December 5th, 2017 10:21:38 PM
Seeing that the new commers have everything under control, our courageous hero decides to go after Nik and back him up in the citadel.
" HEY NIKO! Where did you go!"
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple) d20+16=24 ; d20+11=17 ; d20+1=9 ; Tuesday December 5th, 2017 11:13:52 PM
Nikolai approaches his commander cautiously.
Perception + 16 = 24
He wonders if she is Stunned, Paralyzed, Dead, Charmed, or whatever. He tries to determine her state by using his medical knowledge but being very careful not to touch any inappropriate area.
Heal Check + 11 = 17 Spellcraft + 1 = 9
Anna Morphling[Allosaurus] (Hugh C) -- 24/8/23 HP 76/76 -- CMD 27 d20+11=19 ; d20+11=27 ; d20+11=13 ; d8+6=12 ; Tuesday December 5th, 2017 11:56:10 PM
Anna-saurus keeps attacking the elemental trying to coordinate her attacks with the dragon.
Maybe someday Maab will let me turn into a dragon she thinks wistfully as she attacks.
(19 vs AC; miss) (27 vs AC; 12 damage) (13 vs AC; miss)
1 hero point used Beast Shape III - Form of Allosaurus - 7 min [44 rounds] +6 Str , –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD 15 foot space, 15 foot reach, Speed 60 ft, low-light vision, scent, bite +11 (2d6+6 plus grab), 2 claws +11 (1d8+6), pounce, rake (2 talons +11, 1d8+6) longstrider: +10 movement speed - 7 hours [4187 rounds] -2 AC for charging
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells Wednesday December 6th, 2017 12:22:11 AM
Bosk pulls out a scroll of stone shape and makes a low, thin dome to cover the flames in order to deprive them of air and snuff them out. He knows he doesn't have the resources to put out all the fires, but every bit helps. He then joins the others at the pit, figuring he can channel energy and heal the others of some of their wounds nothing else is crawling out.
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Wednesday December 6th, 2017 2:31:09 AM
Michael works the windlass and nods to Trayvin. YOU GOT IT BUDDY, LETS GIVE THIS PILE O" DIRT AND RUBBLE A TASTE OF FIST STEEL!. They make a good team, and Michael feels the bonds of brotherhood and unity strongly as they work to get the gun up for another shot.
Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E) d20+19=28 ; d20+19=33 ; d20+14=25 ; 2d4+18=24 ; 2d4+18=20 ; 2d4+18=21 ; Wednesday December 6th, 2017 9:02:17 AM
Akir's scythe flashes in and out. If he's lucky, he will keep pulling chunks of dirt and stone free, until there's nothing left!
Akir hits AC 28, 33, and 25 for 24, 20, and 21 damage.
Doom! Wednesday December 6th, 2017 3:43:10 PM
One group surrounds the remaining monster and starts chopping away. While Trayvin and Michael reload the ballista, Zane is a flurry of wings and claws as he continues his assault. Pru summons some magic and is glad to see that it appears to be working normally as she launches more missiles at the beast. Anna-saurus jumps up and attacks while looking wistfully at the dragon above. Akir continues his assault as well and the third monster collapses as well into a large pile of inanimate dirt and rock. Very suddenly the wind stops howling. The air is suddenly quiet except for the cracking of the burning fires.
Sigvar heads over to the massive crack in the ground and prepares to apparently rappel down into the massive hole from which the earth elementals appeared.
Bosk works on making some domes over a fire. He manages to put out one fire and leaves a dome of stone over where a house used to stand. Then he heads over to join Sigvar.
Pompous runs back to the citadel to find Nikolai. Nikolai looks over the commander, trying to determine what has happened to her. He is not an expert, but he thinks he sees her eyes move a slight bit as he moves across the room. Whatever this is, it looks magical. As he moves in to check her out, there is a slight flash and she blinks and moves. She turns to Nikolai and jumps to her feet. She cries out, “What just happened? I was sitting here, the earth started shaking, I heard that sorcerer you brought in, then nothing! I could not move!”
Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E) Wednesday December 6th, 2017 7:18:10 PM
Akir twirls his scythe, sheathes it, and looks at Zane. He makes a fist, and pumps it towards the bronze dragon, holding it halfway between himself and the closest dragons claw.
"Many thanks, Dragon-Blood. We might not have won this fight before the damage got out of control without your help. We might not have won at all."
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Wednesday December 6th, 2017 9:36:27 PM
Dragon-Zane looks around,cocks his head a bit to the side and then turns it quickly, causing a loud "SNAP!". Then his body, except for those bronze wings, transforms back into a Minotaur's. "You're welcome. It's not often I get to do that, with my co-dragons, things usually don't last that long." Seeing Sigvar looking to climb down into the crevasse, "It'll be faster with a lift, want one?"
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple) Wednesday December 6th, 2017 9:56:30 PM
Nikolai assures Commander Palance that things seem to be starting to simmer down. He's noticed that the earth has quit shaking and he doesn't hear the loud howl of the wind.
"We aren't sure what happened, Commander. We may never really know what happened. But it would seem that the gods are playing around with us. There are two we'd like you to meet. If you are up to it, follow us outside. These two appear to be friends and helped us in a vicious battle against monstrous earth elementals. They say they are from the Dragon Consortium. Follow me," and Nikolai leads the Commander outside to meet Zane and Bosk.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 75/114 Character Sheet Wednesday December 6th, 2017 10:17:32 PM "Sure thing. If those elementals were doing all of that, maybe there is something down thare powering them up or maybe chasing them out." Sigvar stows his rope and prepares to fly down into the crack with Zane.
Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor] Wednesday December 6th, 2017 10:31:58 PM
Pru is more concerned by the fires. How bad are they? Are they spreading? How many are left?
If she can, she'll cast Walls of Ice to try to keep the fires isolated and hopefully get them to burn themselves out.
Trayvin AC 30/15 touch Hp 49/86(BrianZ) Wednesday December 6th, 2017 10:59:51 PM
"Come on Michael, the elementals are down. Let's see if anyone needs any healing."
Trayvin heads back down to the lower level of the Citadel. He hopes there is enough left of the building to save it.
Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E) Wednesday December 6th, 2017 11:13:27 PM
Akir blinks, looking at his not-bumped fist. Left hanging by the Dragon Consortium was now the snub of the day. With a sigh, he lowers himself to ground level and starts helping where he can.
If he sees Trayvin, he isn't above asking for some healing power.
Anna Morphling[Allosaurus] (Hugh C) -- 26/10/25 HP 76/76 -- CMD 27 Wednesday December 6th, 2017 11:45:25 PM
Anna-Saurus decides to stay in Allosaur form for the time being despite the fact that the Iron Dragon Taur decided to stop being a dragon.
"Thank you for your help." Anna-Saurus says to the 2 minotaurs.
"So how do you turn into a dragon?" She asks Zane, "I mean I am blessed by my lady Queen Ma'ab with the ability to turn into a variety of animals, plants, humanoids and magical beasts. I am curious as to how you accomplish such a feat."
Seeing as how the Dragons are about to investigate the fissure she remarks, "Should I accompany you into the fissure? I can turn into a climbing creature, a flying creature or give my current form spider climb."
1 hero point used Beast Shape III - Form of Allosaurus - 7 min [44 rounds] +6 Str , –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD 15 foot space, 15 foot reach, Speed 60 ft, low-light vision, scent, bite +11 (2d6+6 plus grab), 2 claws +11 (1d8+6), pounce, rake (2 talons +11, 1d8+6) longstrider: +10 movement speed - 7 hours [4187 rounds]
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Thursday December 7th, 2017 10:24:58 AM
I bit let down, that he didn't get to fire the ballista more, but at the same time glad the fight is over and no one was seriously hurt Michael follows Trayvin down to meet the new guys.
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells Thursday December 7th, 2017 10:48:58 AM
Bosk joins the young first members and offers Akir a fist bump. I am afraid I do not have much magic let capable of putting out fires. It has been a busy week and my scroll supply has dwindled. Are there people from these buildings safe? If there anything we need to rescue from the flames?
You all did good today, showing wisdom in a tactical retreat and bravery in re-engaging the enemy. The Fist should be proud of your work. Now, who needs some healing. I can change some healing energy and convert some healing spells if necessary.
Now, what can you tell us about what has been going on here prior to our arrival?
Pompous AC 25 CMD 25/20, HP 87/87 Thursday December 7th, 2017 12:38:07 PM
Pompous falls in behind Nikolai and the commander and follows them back to court yard.
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Thursday December 7th, 2017 1:34:24 PM
Zane answers Anna... "You do know that Dragons are special in the Wold, right? There are reasons I can turn into a Dragon, but the simplest is that my Father was or is a Dragon. My mother was full blooded Taur, but as you can see by my Dragon Wings my father was a Bronze Dragon. I expect that every time I shift into a Dragon, that the full blooded Dragons know it. I also expect every time I unleash the Dragon side of my heritage to be visited by one or more of the Dragons to find out why. When I partially transform, I'm not worried about those visits, but the full change, yeah I'm very worried. Your shifting was somewhat familiar to me as a couple of our Iron Dragons shapeshift all the time, but I think you are different somehow from them." Zane reaches up and lowers his hood, showing his Bronze mane against the white fur as well as the fact he wears goggles of some sort. You also can easily see the kama hanging at his waist as well as a quiver, but no other weapons are in sight.
Doom! Thursday December 7th, 2017 2:13:35 PM
As the elemental falls and the Wold appears to return to normal, the group starts to relax a bit. As they do, a couple people start appearing from the ends of streets and behind buildings, looking to see if this is really the end. Akir reaches up for a fist bump, but Zane heads over to the crack in the ground with Sigvar. Sigvar agrees to the lift and gets ready to head into the hole (it is very dark in there, taking any lights or anything?) Bosk picks up the fist bump and the Allosaurus talks to them.
Nikolai explains a bit to the commander and leads her outside. She appears a bit stiff at first, as if she had been paralyzed, but she shakes out her joins and follows along. When they reach the courtyard, they are met by Michael and Trayvin coming down from the guard tower and Pompous just coming in.
There are still two larger fires around the area and Pru is putting up multiple walls of ice to slow them down. Without the fierce wind driving them, the fire are weaker and the melting ice quickly helps reduce the fires.
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Thursday December 7th, 2017 3:41:11 PM
Zane says to Sigvar, "My goggles allow me to see in darkness, although not supernatural darkness, can you see down there or do you need light? If so I can pull out a lantern, it has a continual flame burning in it on a stone." To Bosk over the Dragon Rings, *I think searching down there may be important to what we are doing, plus, heading down there, allows you to speak to the Boss Lady who is just arriving...."
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 75/114 Character Sheet Thursday December 7th, 2017 6:06:20 PM
Holding his flaming sword Sigvar says " I think this will do for light. I am protected from fire, at least some fire, so you need not avoid it if it is the fastest way to get somewhere. Let's go when you are ready."
Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E) Thursday December 7th, 2017 7:14:04 PM
"I took some damage trying to peel the creature of off Prudence. I could use your attentions, please."
Akir is more than happy to knuckle up with Bosk, the Iron Dragon. While the others talk, he starts gathering bits of broken wood and fastening them against an otherwise ruined building some fifteen feet tall. He maintains his intellectual demeanor, but he seems to be up to something.
Using a prestidigitation spell, he "draws" a very ugly likeness of the elementals on the wooden bits. He harumphs at Michael, then uses his eyes to innuendo with Michael.
"You know Michael, we should probably double check that tower you were in. Structural damage is tricky, but I'm skilled in engineering. I'll teach you how to look for it. I also think, while we are there, it might do to make sure all that rumbling didn't throw off the sites of the ballista."
He gasps in mock surprise.
"And look! There's a fine target for such a chore. Well, duty calls, I think. Lets be off!"
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Thursday December 7th, 2017 9:41:08 PM
Michaels eyes boggle a bit, first theres these massive minotars, with dragon wings and...stuff, then Akir asks him to go help check for structural damage while standing in front of the uglyest earth elementl that Michael has ever seen. Michaels stops..he brings his hands up in a vague effort to point at every thing.
Bu..uh..um...eh...er..I..don't...it's...but...okay...He follows Akir...but is not quite able to turn his back on the strange menagerier before him and stumbles a bit before they are out of sight...once out fo sight though his voice comes back. he rushes up close to Akir and in a quiet voice
what in Wardds name is going on back there?
Trayvin AC 30/15 touch Hp 66/86(BrianZ) d6=6 ; d6=2 ; d6=4 ; d6=5 ; Thursday December 7th, 2017 9:47:31 PM
As they reach the area everyone is gathering in, Trayvin looks over the Agents and the new arrivals for injuries. He heals everyone in the area with a channel and then greets the Iron dragons. "I think we can all agree thanks are in order. We couldn't have held out much longer on our own." The half-orc seems genuinely grateful for the help they got. He wonders if his parents ever met anyone from the Dragon Consortium.
Actions: channel energy 17hp healed
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple) Thursday December 7th, 2017 10:02:22 PM
Nikolai does not let on how bad his body is bruised and bashed as he leads Commander Palance out onto the parade grounds. Outside the gates he sees his Fist gathering, some heading down the crevice.
"One would think we fought fire elementals," he jokes as they witness the fires raging on but he is proud of his Fist and how they are trying to get things under control.
Seeing Zane he leads the Mailed Fist Commander over and introduces the two.
Prudence Gundle [AC 22; HP 65/74] [Haste; Mage Armor] Thursday December 7th, 2017 10:36:26 PM One would think we fought fire elementals
"No, just me," Pru says. "Sorry; I'm kind of a one-trick pony."
Pru is committed to putting out the fires, so she keeps at it until the fires are out or she runs out of spells and has to give up.
Anna Morphling[Aranea] (Hugh C) -- 28/14/25 HP 76/76 -- CMD 26 d20+10=22 ; Friday December 8th, 2017 2:07:04 AM
AnnaSaurus says to Zane, "Yes well, I'm a Morphling and as far as I know I'm the only active one at this time. There was another guy but I'm not sure what happened to him. He used to be a Taur but Queen Ma'ab allowed him to become permanently human. I still have some time on my beast shape ability so I will turn into something else and also investigate the chasm."
AnnaSaurus shifts again and once again she has taken the form of the spider creature known as an Aranea again. Between her darkvision and her climbing ability she should be able to investigate the fissure.
Spider Anna starts to climb down the crack to see what is going on. (Perception: 22)
1 hero point used Beast Shape III - Form of aranea - 7 min [43 rounds] +4 Str , +4 nat armor, 50 ft base speed, climb 30 ft, darkvision 60 ft, low-light vision, bite+12(1d6+7 plus poison) or Web(+9 ranged, DC 20, hp 10), Poison: Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save. longstrider: +10 movement speed - 7 hours [4186 rounds]
Pompous AC 25 CMD 25/20, HP 87/87 Friday December 8th, 2017 6:48:23 AM
Pompous walks up to the remains of one of the earth elementals. He takes a handful of the remains and places them in a large pouch.
{ This will help nicely when I sell limited editions of the chronicles. For an extra 5 silver, get a pinch of defeated earth elemental. BRILLIANT!}
Doom! Friday December 8th, 2017 4:29:27 PM
Zane and Sigvar converse before heading down into the crack as Sigvar waves his flaming sword around. Anna speaks to Zane and turns into a spider, heading down into the crack as well. They head down into the darkness. There does not appear to be any additional magical darkness in the hole, just no light from outside (and since it is still overcast outside, just not a lot of light, period). They proceed down and find that the crack has fresh dirt on both sides, some still dribbling a bit down into the depths of the hole. The crack continues down at least 100 feet, but the further the group goes, the more narrow the crack becomes. By 100 feet down the crack is less than 6 feet wide. There is no evidence of anything out of the ordinary in the hole, at least as far as the adventurers can see. Then again, how many have seen the inside of an earthquake before?
Akir talks to Michael and prepares a target for the ballista. Michael is quite confused at the non-chlant attitude of Akir, but he follows Akir back into the tower to see about working the ballista more. Pompous goes over to a blob of now not-movng earth and pockets a bit of dead earth elemental.
Trayvin provdes some healing as he looks around in confusion and he thanks the iron dragons for their timely help. Pru continues casting walls of ice all around and her magic seems to be completely back to normal. She can manage to get enough walls up to stop the fires from spereading. A few more people come down the streets to see the ice putting out the fires and a couple break into applause for her efforts.
Nikolai leads the commander over to Bosk (since Zane went down into the crevasse). The commander walks up to Bosk and holds out her hand in greeting. She looks a little confused, but takes over a commanding presence quickly. She says, "Greetings, I am commander Palence. This," she gestures towards the citadel, "is the citadel of the Agents of the Fist. As I understand it, we owe you our thanks and gratitude. The Agents are eternally grateful if you need arms, we are at your service."
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells d6=2 ; d6=3 ; d6=5 ; d6=2 ; Friday December 8th, 2017 5:14:19 PM
ooc: Bosk healed most the group for 26hp earlier
Bosk too channels his healing powers, curing the agents if an additional 12hp. If any remain injured Bosk will convert his low levels to heal then, or if several remain he will cast another mass cure to fully heal everyone.
Greetings Commander. I believe your team had it under control, we just provided a little backup. As you may have heard, we are investigating strange attacks and weather phenomena across the World. We were not expecting to find a battle, but I also cannot say we were surprised. Can you please tell me what you encountered and anything you know about the situation? I have a feeling that while these are isolated attacks there must be an underlying thread that tired them together.
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Friday December 8th, 2017 6:13:34 PM
Zane flies back up to the surface, drops off his passenger and lands next to Bosk. His wings fold up tight to his body, but he doesn't make them vanish as some might. 'And I'm Zane Stormfront Commander." Zane says as he introduces himself. "The smallest detail might be all we need to piece this scattered puzzle together, or at least enough of it to know what to do next, rather than run around putting out the fires. Know what I mean?"
Prudence Gundle [AC 22; HP 74/74] [Mage Armor] Friday December 8th, 2017 8:04:47 PM
Pru blushes a bit when the applause starts up. "That's real nice of you," she tells the gathered townsfolk, "but maybe we should try to put together a bucket brigade? The ice will stop the fire, but we need water to put it out."
Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 Sunday December 10th, 2017 6:15:20 AM
Anna-Aranea climbs back up to join everyone else on the surface. She reverts back to her normal form. In place of a dinosaur or a spider magical beast stands a red haired woman wearing mithril full plate.
Anna says, "Well we had a wind storm and an earthquake here and a prisoner that we captured in the field somehow escaped while all this was going on. We also had a doomsday prophet take up camp close to the citadel."
Anna then asks Zane and Bosk, "What sort of things have been going down where you guys are from?"
longstrider: +10 movement speed - 7 hours [4176 rounds]
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple) Sunday December 10th, 2017 9:17:58 PM
OOC: added the 12hp healed.
IC: Since the commander was out of action for most of the action, Nikolai feels it best that she get back into action by getting the Fist members that are still about and organize a detail to stop the fire and rescue any trapped by the rubble. Her command presence is crucial if she intends to keep the moral up and the Mailed Fist reputation intact.
He suggest that to Commander Palance in a round about way. "Commander, we'll work with Zane and Bosk. You need to take command and get rescue operations going."
With that, he leads the two Iron Dragons to a less chaotic place where they can talk and be out of the way.
"There's not much. When we returned from our latest mission, there was this doomsayer outside the Citadel preaching about The End is Nigh! We were asked to check him out and see what he was up to as he was stirring up the townsfolk. Before we got the chance to question him about the source of this revelation, the windstorm began and the earth started to split. If that wasn't bad enough, the wind started whipping the bonfire flames into the buildings and these earth elementals came out of the crack and started bashing buildings. I took the old man into the Citadel and then came back to fight the elementals. They are tough and a lot of the damage we did to them seemed to heal over, so when you showed up, well, your help was certainly needed. The old man may have interesting information or just be an old cook that happened to get it right first time in his life."
Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E) d20+9=12 ; Monday December 11th, 2017 10:36:02 AM
Akir makes his way up the tower, Michael in tow.
"I appreciate the company Michael. It seems there's a bit of heroic intervention happening on our half today. Those two are from the Dragon Consortium, the biggest league of powerful heroes on either continent. They are made up of almost nothing but individuals who excel at combat or magic, and have a penchant for acting in the name of "good", so to speak."
He stops and looks out a tower window, watching the Taurs with the others.
"I prefer to shy away from hero worship nowadays, after Neutronis took advantage of many of our brothers. I wish the consortium well though, and appreciate their efforts."
They get to the ballista, and Akir helps Michael aim and load it.
"I felt bad you never got to fire a shot Michael. Though I don't share many of your enthusiasms, I recognize the importance for your type to have some excitement from time to time less you get bored and seek mischief instead."
Akir gazes over the destruction of the Citadel. It seems he wanted the higher vantage point to better survey as well. He points at his "dummy elemental.*, and encourages Michael. Akir does make some aiming calculations, clearly relying on mathematics and miscellaneous factors rather than his gut or some natural skill set.
"Shots clear! Clearly, we need to spot check this asset to make sure it's still acceptable for service. Fire away Michael!"
Aid another for Michaels shot. Michael +2
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet Monday December 11th, 2017 12:52:56 PM
SIgvar adds to Nikolai's account. " The doomsayer was to be our task, but before we could leave the commander's office to attend to him our prisoner, a sorceress aligned with a green dragon named Slartanus somehow either blew her way out of a cell that has contained magic using prisoners before or was freed by an explosion. THEN the wind started and the earth shook. I don't know how far reaching this event has been. She may have been the focus for the trouble and we were allowed to capture her and bring her here to be at the center of it. He capture was quite easy, the dragon left her hanging and almost assured we would either kill her or capture her." " By the way, the crack is just a crack in the earth, nothing notable down there"
Doom! Monday December 11th, 2017 3:35:37 PM
Bosk checks around to make sure everyone is healed up. Then he greets commander Palence, asking for information and providing a bit about their own mission. Zane joins him in the introductions, also seeking information. Anna appears, as a normal woman in plate mail. She mentions the storms and earthquake to the new arrivals. Nikolai suggests that the commander deal with the citadel while he will deal with the new arrivals. He describes what he witnessed in the area and Sigvar joins him, adding information about a green dragon.
Commander Palence listens carefully to the various renditions of the recent occurrences. She looks down at the massive crack in the earth and the now-missing road. She also glances over at the various buildings that were destroyed or damaged by the earthquake and the fires. She looks tired. She says, “Well met, Bosk and Zane Stormfront. I am afraid I cannot add much to the discussion here, as I was held by some magical means just as the prisoner escaped. I imagine that she had something to do with that, but I’m not well-versed enough in magic to know what she did to me. I know that I could not move at all and could not hear, either.”
She sighs and continues, “I will leave you in the capable hands of my most reliable thumb, Nikolai. I have to…” She shakes her head and mumbles as she walks away, “I have to see to the citadel, or what is left of the citadel.” She looks again down the missing road, then puts her shoulders back, calling out loud towards the citadel, “Marcus! Delantan! Front and center! I’ve got messages that need to be gotten out to thumbs right now! Tolar, get the message horses ready!” She starts moving with purpose and confidence as she disappears into the citadel, trying to re-take control over the chaos.
Akir joins Michael in the tower and they talk about the dragon consortium. He helps work the ballista and prepares it for Michael to take a shot.
Pru addresses the crowd and tries to get them to work. When she points out that the fires aren’t actually out yet, a few people’s faces brighten as they realize there is still work to be done. Under Pru’s direction, they quickly set up a bucket brigade and the sizzling of fires going out is quickly heard around the small town.
Prudence Gundle [AC 22; HP 74/74] [Mage Armor] Monday December 11th, 2017 8:05:26 PM
Once Pru is confident the fires are being put out, she re-joins her Fist.
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Monday December 11th, 2017 8:08:20 PM
Zane watches as the Commander basically walks away after handing them off. He gives a look to Bosk (read Hook board) "So..... We started having troubles down south two days or so ago. Even though we've only been through about a day of it. I'll explain that in a moment. We all were awoken by variations of the same dream, and apparently so was everyone else in Hook City. The dream turned to a nightmare when each person was strangled, hung or some variation of the two involving the neck and breathing. We then discovered some lackeys who were distributing coins which had Explosive Runes on them, which we took care of. After that we found a magical "Orb". When we explored it, I won't go into how it was decided to do the exploring, We ended up in what we think was a parallel Wold, we still aren't sure. That Wold was nothing but an ancient ruins where it seemed Marteaus seemed to have succeeded centuries ago. It was either that or we were way way far into the future. I tend to go with the second option. We were there for about what seemed an hour or so to us, when we returned, almost a day had transpired in Hook City. Where we were told of another Orb showing up. We went and investigated that one as well. We arrived, but not all of us as some were taken elsewhere to assist a group, similar to what Bosk and I did here as well as over near Bonetown. Anyways, we were greeted by ourselves, but different, because they were arriving to investigate a giant chain that seemed anchored through a hole in the air. That was a brilliant idea of one of the Star Mages. We got things settled, unanchored the chain and returned to our City. About this time we started receiving calls from Consortium lookout I guess about the need for our help all over the Wold. So we split up into teams and scattered across the Wold to help out. It sounds like this Doomsayer is somehow linked to what is going on."
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet Monday December 11th, 2017 8:39:16 PM
[b]" So let's go talk to him then." " Nikolai, you brought him back here, where did you put him?"
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple) Monday December 11th, 2017 9:39:15 PM
OOC: back on Nov 16 DM wrote: "Nikolai looks for commander Palence, but does not spot her right away. He wants to get back to his friends, so he leaves the slumped old man with the other fist members he spots near the entrance to the citadel. He turns in time to spot the happenings with Sigvar and the others:..."
IC: Nikolai shakes his head at the idea the sorceress had anything to do with anything that just happened. "She may have orchestrated her own escape, but I'm pretty sure that the dragon Slartanus and her have nothing to do with the earth shattering events and the earth elementals. I think that she just took the advantage of the circumstances and skiddaddled. She had been dominated by Slartanus to attack us anyway so she's probably laughing at us at her fortuitous escape but with no intention of messing with us again, not voluntarily anyway.
As far as the old man, I left him at the gates with the guards. He was unconscious due to a punch in the nose by me. We should go looking for him. He should have been knocked out for a while considering his age and fragility. Who knows though. The entity or entities that caused all this could have whisked him away or he may lay crushed under a block of stone, circumstances of his own preaching. Let's go look."
With that, Nikolai leads the party to the gates and starts looking for the old man, asking here and there for him and looking for signs of splattered goo that once could have been the old man.
Trayvin AC 30/15 touch Hp 78/86(BrianZ) Monday December 11th, 2017 10:20:22 PM
Trayvin keeps himself busy, using magic to fill the buckets and also to dump water directly on the building fires. He sees some of the Fist start looking for the doomsayer, but he keeps at the work as tracking people down is not his strength.
Actions: cast create water as needed until the fires are under control.
"Thank you Bosk, the healing was really helpful."
Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 Monday December 11th, 2017 11:19:03 PM
"Could the Doomsayer be linked to Marteus? I mean doesn't Marteus essentially want all the noble races to embrace their doom? If your alternate Wold was from the future could this be how it starts?" Anna asks
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+15=30 ; Tuesday December 12th, 2017 2:04:46 AM
Michael takes his time sighting down the Ballista, he thinks deeply about what Akir has said. once satisfied he has the holdover right he trips the trigger and sends the bolt downrange.
I hear what you are saying, I think that battle killed almost everyone in the Fists hero worship. It's different with those guys though. We get and give respect in the fist because if we didn't it would erode Discipline and Morale and get folk killed and battles lost. We could go down there right now and treat those guys just as bad as we had the nerve to. it would not affect the Fist. Heck, they probably wouldn't even try to kill us, but we would not make any friends. I guess what I'm trying to say is that those guys are people just like we are. Taur people, Weird Half dragon, half spooky gaunt, moving tattoo Taur people but people just the same. I think they have different and more varied sources of information than we do so they can make more informed decisions, but they probably get it wrong sometimes too. Just like we do. Shoot from what I know of the Gods they are just People too, absolutly stupidly powerful people with knowledge far beyond ours, but even they get it wrong sometimes too. and they don't know everything, they just know a lot more than we do. So you get powerful, you become a Dragon, you are still the same guy that used to have trouble with goblins but now everybody treats you different. People lose their minds around you, fawn over you, go crazy over you, while others hate your guts, and plot your demise like its a job. there probably ain't' much in between. no just having a beer with the guys at the bar, or going out to eat or catching a play or even having a quiet day out by the creek. I'll bet they long for those days. I bet they get lonely.
Michael stares, deeply in thought, at the place where the bolt buried itself in the wooden Earth elemental effigy.
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells Tuesday December 12th, 2017 9:35:09 AM
Bosk shrugs slightly at all the possible suggestions. So far there is no definitive proof of who could be orchestrating this. [b]I have thought of Queen Maab, The Fey King, and Marteaus. None of the above would surprise me.
As for Marteaus, it is not so much that he wants us to embrace our doom, but that he feels we have become soft and complacent. He wants us to constantly strive to be our best. To cull the weak and make us stronger. He wants what is best for the Wold, even if we disagree with his goals and methods.
Remember this, no mater what happens your fate and your future is in your hands. If we put our minds to it we can defeat even the gods. It has been done before. Likewise, we will weather this storm.
Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) Tuesday December 12th, 2017 10:22:04 AM
Akir pats Michael on the shoulder, then finishes his quick inspection of the tower and ballista.
"Well put Michael, well said. Perhaps we shouldn't be hiding up here. And while I don't advocate we start fights with gods, I think your point is a poignant one."
There's a snap as the ballistas line releases its bolt. Akir nods appreciatively at the shot.
"Excellent shot. This ballista seems unharmed. Though my crafted elemental is not as lucky. We should head down and see if Nikolai needs us I suppose."
Pompous AC 25 CMD 25/20, HP 87/87 Tuesday December 12th, 2017 4:00:14 PM
Pompous takes out a note book and starts scribbling as the others talk amongs themselves.
This battle will definitely be making the chronicles! Especially the part where Pompous gave the death blow to one of the gigantic earth elemental demons!
Doom? Tuesday December 12th, 2017 4:10:48 PM
Pru and Trayvin work with the fires and a few more citizens join them. Finally the fires are ending and there are just a few smoldering bit left. A few people stand in the street, just staring at the ruins. A couple other start sifting through the wreckage, looking for salvageable items. On one woman’s hip, a baby cries.
Akir and Michael work the ballista and gain some experience with it. They also have some philosophical discussions about men and gods. From the tower, they can spot a sole man limping down the street from the road to the east. He looks to be struggling to move and appears as if he may be injured.
Zane describes his experiences elsewhere in the Wold. Anna voices her theories about the events in the Wold and Bosk comments as well. Sigvar and Nikolai lead the group to search for the old man that Nikolai knocked out. He is quickly found still lying where he had been left by Nikolai. The guards that were there are nowhere to be found. He is not moving, but does not look as if he has any additional injuries.
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Tuesday December 12th, 2017 6:02:56 PM
Zane looks at Bosk, "Wake 'im up? I'm better at knocking them out..."
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Tuesday December 12th, 2017 7:01:16 PM
Michael grins. He used to have conversations like this with Tinker, weighing the various merits of Utility vs Morality, The consequences of Evil acts in the context of universal law. He made Michael think, it's different with Akir, he's smoother, more light-hearted, in his way. Not so gruff and plain-spoken as Tink. but it fills a place in Michael and a part of him relaxes. he didn't know till this moment that he needed to think about things like this. the path of right and wrong is a narrow one, and walking it blind is hard.
He spies the lone man limping and points him out. then moves to go check on him.
Prudence Gundle [AC 22; HP 74/74] [Mage Armor] Tuesday December 12th, 2017 10:13:14 PM
Now that things have calmed down a bit, Pru introduces herself to Zane and Bosk, and listens to their talk of trouble in the Wold. It's frightening, and unnerving, but Pru can't think of anything she can do about it right now.
Instead, she stays beside the former Doomsayer, and waits for him to wake up.
Trayvin AC 30/15 touch Hp 78/86(BrianZ) Tuesday December 12th, 2017 10:32:36 PM
Now that the fires are under control, Trayvin looks around to see what else can be done. He sees the injured man and moves to help him.
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Tuesday December 12th, 2017 10:44:41 PM
Zane gives Bosk another one of those looks like he's saying something, but his lips aren't moving and there is no sound. Zane says hello to Pru as she introduces herself.
"Does your Boss always act that way?"
Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 Tuesday December 12th, 2017 11:21:53 PM
Anna says to Bosk, "I am a servant of Queen Ma'ab and somewhat of an Emisarry for Lord Eberyon her consort. Honestly I don't see either one of them doing this. Eberyon seeks to atone for His past misdeeds and Ma'ab well she wishes to do well by the humanoids, animals, plants and magical beasts out there. I don't really see how it is in Her interest for all of them to be effected by doom."
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple) d20+11=25 ; Wednesday December 13th, 2017 12:12:13 AM "Well, I serve Alemi, and if anyone has the right to test me, it is him or my Fist Commander, not any other god, so if Marteus is out there doing this to the wold, the other gods are either not worth their salt to just let it happen or are in it together, in which case what's the point to serve any of them if they are going to unleash death and destruction nilly-willy."
Nikolai checks the old man's vital signs: Heal Check + 11 = 25
"Here's the old doomsayer. He seems ok other than a few bruises. Grill him all you want. If he's been given the task as the messenger, he can't be held responsible for all this. We don't typically shoot the messenger." He emphasizes the word typically.
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells Wednesday December 13th, 2017 12:34:45 AM
Bosk nods in agreement as he casts cure spells on those in must need (converting his lvl 1 spells). Turning to Anna he says, you are probably right. The common thread here appears to be the involvement of nature. Earthquakes, storms, and fog. There has also been at least one mention of a sleeper, but that might be a local phenomena. I am not an expert on the gods, other than Gargul and Jancassis.
This could be a newly awakened power or some long forgotten god from before the first cataclysm. The teucri greening or daemons from some demi plane. It is just too early to tell.
The Horned Cleric gently shakes the old man in an attempt to wake him and uses his death watch ability to check on the man's state and will heal him with a cure spell if it looks like it will help.
The Grim Avenger then shakes Pru's have as she introduced herself and and what the doomsayer said.
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Wednesday December 13th, 2017 1:23:53 AM
This time you can tell Zane is somehow talking without speaking, you can almost see him making points and counting them off as he does. Then his attention is back on the Doomsayer. "He was preaching death and such, beyond the standard end of the Wold Stuff, right?"
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet Wednesday December 13th, 2017 4:54:48 AM
Sigvar listens but does not add o the discussion. He does wonder what the two Taurs might be saying privately, but since he has no way to tell, keeps his own council.
Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) Wednesday December 13th, 2017 10:26:41 AM
Michael points out the hurt man, and Akir follows him down the tower. He takes a moment to make sure they aren't walking into a trap, and checks for magical auras with detect magic. If there's nothing, he moves on to helping him.
"Hey, are you alright?"
Doom? Wednesday December 13th, 2017 3:26:42 PM
Michael, Akir, and Trayvin move towards the limping man. When they arrive, the man looks in worse shape than he had appeared, and you’re not really sure how he is still moving. He is covered with dirt and blood and one leg’s knee actually appears to be bent at a strange angle. When you arrive, the collapses on the ground, spitting out blood. He says, “The Fist east of town – we were destroyed. The avalanche and earthquake was too much. Everyone dead…”
Zane, Pru, Bosk, Sigvar, Anna, and Nikolai head over to the old man. Nikolai checks out the vital signs and then Bosks casts a heal spell. The man’s lips are moving before his eyes open and you can hear him whisper, “Doom.” His eyes flutter open and he takes in the crowd gathered around him. He looks scared, but does not say anything.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet d20+6=19 ; Wednesday December 13th, 2017 7:32:52 PM " It would seem that your prediction of 'doom' was accurate, but is not complete yet. Tell us what you mean by your prediction, who will bring the 'doom' you speak of and what form will it take?" Other than being large, armored, bruised, battered and one eyed, Sigvar is not threatening. Diplomacy 19
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells Wednesday December 13th, 2017 8:12:23 PM
Bosk waits and listens.
Pompous AC 25 CMD 25/20, HP 87/87 Wednesday December 13th, 2017 10:01:31 PM
Pompous attentively listens and continues to take notes.
{ Chapter 6... DOOM!... SWEET!}
Prudence Gundle [AC 22; HP 74/74] [Mage Armor] Wednesday December 13th, 2017 10:14:55 PM
Zane asks "Does your Boss always act that way?", and is then treated to Pru's rapturous, starry-eyed recitation of Knight-Captan Palance's many virtues. She is brave, and smart, and principled, and the Fist is lucky to have her. It's pretty clear that Pru has a bad case of hero-worship.
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple) Wednesday December 13th, 2017 11:12:02 PM
There's been a man standing outside the Citadel every day since you left, setting up a bonfire at dusk and shouting for all to hear about dark days and the end of the world.
"Well, we don't know the exact message he was preaching. All we know is that he'd been outside the Citadel since we left on our latest mission. He'd set up a bonfire at dusk and start shouting for all to hear about dark days and the end of the world.
We were headed out to hear his message when the earth started shaking, the wind picked up mighty furiously, the crack appeared and the elementals started attacking. As bad as all that was, it didn't end up to be the end of the world. Simply defeating a trio of earth elementals does not seem a heroic deed worthy of saving the entire world from destruction," Nikolai shrugs.
"It would seem that if the end was really here, there wouldn't be anything anyone, hero or peasant, could do to stop it. Just saying."
Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 Wednesday December 13th, 2017 11:53:29 PM
Anna says to her friends, "Well, this guy certainly does have a one track mind."
She says to the Doomsayer, "Okay, Mr. Doomsayer by what immortal power or Deity were you given the message of Doom? Who gave you the advance warning about the wind and the earth quake?"
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Wednesday December 13th, 2017 11:55:57 PM "That's just the thinking that will allow the Wold to end, Our group The Iron Dragons, just before our running around because we were needed, demolished a Death Cult, of an Ancient God trying to reassert itself. I don't know about your group in the Mailed Fist, but we will do anything, including sacrificing our own lives to stop that from happening. Or at least I'm willing to lay down my life if needed. Our team, is currently broken into two person reaction groups, helping and learning. Or at least trying to learn, as well as hoping to show those we've been helping out just how far they can go to help the Wold in general. No, those Elementals were not the end of the Wold, but with everything happening all over the Wold, our group scattered about helping out, I think they were just part of the over all. Because we as a group were just about to go visit a God to find out what he does and doesn't know about the ancient god who I believe is behind all of everything that is going on. Everyone needing our help right now, is a great way to keep us distracted from what were about to do. So, do you still the Elementals might not be the end of the Wold?" It's obvious that Zane is irritated about that last comment, those that have met him at the Ghost, know he doesn't lose his calm very often or easily.....
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+5=9 ; Thursday December 14th, 2017 4:09:56 AM
Michael does what he can for the injured man, basic first aid. He must be from the Garrison east of town. If Michael can get Akir to help him carry the man to where the others are he does so, and then Michael starts organizing a rescue party to go see about the East Garrison. he has the Ballista taken down and brought with them just it case it's a case of more of those big elementals.
first aid. 9
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+5=9 ; Thursday December 14th, 2017 4:09:58 AM
Michael does what he can for the injured man, basic first aid. He must be from the Garrison east of town. If Michael can get Akir to help him carry the man to where the others are he does so, and then Michael starts organizing a rescue party to go see about the East Garrison. he has the Ballista taken down and brought with them just it case it's a case of more of those big elementals.
first aid. 9
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet Thursday December 14th, 2017 11:47:32 AM " FOUR elementals" Sigvar corrects. " We managed to defeat one before the Dragons arrived." "As to our willingness to help others, or die trying, we did not follow Neutronious when he made a power hungry grasp for land. These Agents stood against him, nearly alone among the Fist. I stood powerless among his troops knowing he was wrong but unable to change the outcome without death. That was my weakness, my shame." " You say you were about to seek the council of a God of the Wold. I know of only one God that holds audience with the mortals of the Wold, Lord Gargul. Do you plan to die just to speak to Lord Gargul? Or do you have some other knowledge that will allow you to travel to his throne room? Either way I would go with you so long as my commander gives me leave to. Maybe another way of thinking, a soldiers way, will help you uncover an answer to this supposed Doom of the Wold."
Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) Thursday December 14th, 2017 4:00:10 PM
Akir isn't sure where they are most useful. Should they head east? If they do and the people there are already dead, the trip was for nothing. If they wait around here, they might help some immediate suffering, but that was all.
He aids Michael in the responder care for the injured soldier, then joins the main group and Nikolai on the tail end of their conversation.
He briefly salutes his thumb as he interrupts.
"Nikolai, quick update."
Akir then relates the tale from the injured man, about the group to the east being decimated.
"I know the Knight-Captain left you to advise and inform the Dragon Consortium.. ah.. representatives, but if there's nothing left to be shared we have a decision to make. Do we stay here and help in the immediate? Or do we inform our Commander that we have received word of a new situation, and that we are riding out to deal with it? We received the injured soldier directly, so I doubt she's been informed."
Akir shifts uncomfortably in the presence of the Dragons. While Nikolai considers his options, he takes a moment to thank them.
"Your healing and aid were most appreciated. Before you appeared Zane, my only real option was to delay the enemy for Pru to fall back enough to freely turn her spells on the elementals. Thanks to you, a delaying rear-guard was able to turn into a full counter attack."
He stretches his sore arms and legs.
"And thanks to Bosk, my injuries were reduced to cuts and bruises, so I won't have to send Prudence any medical bills for damages sustained while acting on her behalf."
Akir glances at Prudence, curious how she handled jokes aimed at her expense. For him, everything was a chance to learn and observe, even playful banter.
Doom? Thursday December 14th, 2017 5:04:43 PM
The old man shakes his head as Sigvar questions him. Anna peppers him with questions as well. Other conversations happen around the man and the group. A few citizens wander by, one still looking dazed from the recent events. Behind the group, one citizen has already taken to sorting through the debris that was once a house.
The man sits up and looks around at the questions. He tries to speak, but coughs as he opens his mouth. He mumbles, “The dreams… oh, the dreams…” He looks up at Sigvar and says, “The dreams told me about the coming doom.” He gestures over towards the massive crack in the ground and continues, “The dreams were right! Look at the destruction! The end of the Wold is here!”
Michael works to help the injured man with Akir. When they approach the citadel, Akir reports to Nikolai and asks for further orders. Commander Palence can be heard yelling from inside the citadel.
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple) Thursday December 14th, 2017 7:56:52 PM
Nikolai pretends not to notice Zane's irritation, mainly because he didn't care if he was irritated nor not. He replies in an even tone as if this just was another day's work.
"Look, so you have insider information about some big thing going on. We didn't. All we had was half an hour of hearing this guy say doom was near. So we are to take every odd ball doomsayer at his word and go about as if it is our last days to live? Hey, we took action against foes that were intent on destroying this town and the last remaining Mailed Fist Citadel and were prepared to die doing just that. So get off your high horse about your Self Sacrifice and Greater Good pomposity. Each one does what he can where he is. I died defending the honor of the Mailed Fist and our group saved this area from a major civil war. So you've done and died heroicly as well. Don't jump all over us if we've not treated this as important as you'd like us to.
As for the elementals, they eventually would have been killed and the town and Citadel rebuilt. This crevice serves as a huge barrier along this side of the Citadel adding to it's protection and with some magic of our own we would either fill it in or incorporate it into our town. Good place to start a mining operation. You never know. Great tourist attraction. We can put cables across it and sell tickets to those brave souls that like the thrill of swinging over deep chasms or testing their climbing skills."
Nikolai gives the old man some water from his canteen then asks "Was there anyone in your dreams or was it just a voice? Did your dreams say you'd survive the End of the Wold? You are alive so far so the end isn't here yet, right? Is an earthquake and a large crevice the extent of the dreams or was your dreams so generic as not say how the end was going to come? Think hard. The dreams were sent to you for a reason. Warning us that the end is near does nothing to tell us which god to plead to in order to repent or follow or whatever."
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple) Thursday December 14th, 2017 8:05:00 PM
Nikolai salutes Akir in return and thanks him for the info.
OOC: DM post seemed to imply the man was a Mailed Fist soldier.
"Were you able to save the soldier? Good."
....insert Nikolai's reply to Zane here....
"Akir, right now our duty is to the Mailed Fist and the rescue of the Citadel and town, then rebuilding. If Commander Palance issues us the Orders to follow these Iron Dragons and help them, then that's what we'll do."
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Thursday December 14th, 2017 8:50:59 PM
Zane reaches up, pulls the hood of his robes back up, and everything but his muzzle goes back into the shadow, concealing most of his face. He then crosses his arms and waits for Bosk and whatever else he wants to say or do here at the Citadel.
Trayvin AC 30/15 touch Hp 78/86(BrianZ) Thursday December 14th, 2017 9:24:35 PM
The End of the Wold? Trayvin wasn't sure. There was a lot of damage from the storm and Earthquake, but bad storms don't mean and end to everything. Trayvin tries to put it all together and see what it might mean but he is distracted by the noise coming from the Citadel. Or what was left of it anyway.
"Come on, the Commander is yelling about something, let's go and make sure she is ok."
As he passes by, it seems like the Iron Dragons may be getting ready to depart. Trayvin thanks them both for their assistance. "You can count on the Fist to do our part to help protect the people of the Wold."
When he passes the two Iron Dragons, he briefly stops and get the proper spelling on their names.
" .. Is that Zane with a "a" or an "ay"? "
Prudence Gundle [AC 22; HP 74/74] [Mage Armor] Thursday December 14th, 2017 10:13:01 PM
"The Wold hasn't ended," Pru says firmly, both to Zane and the Doomsayer. "We know because we're still here. We must keep faith with the gods. They will not forsake us if we do not forsake them."
"Now let's go see what the commander needs."
Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 Thursday December 14th, 2017 11:17:18 PM
Anna says, "Well it was the dreams that warned him? Interesting. I must admit my Lady did come to me in my dreams once upon a time a while ago. I imagine once one becomes a member of a Dragon group and a hero at large of the Wold that the end of the Wold is just part of the package. Didn't you say that there were some bizarre dream activities going on in Hook City? Could this doomsayer be plugged in to whatever is going on over there? I mean I don't think anyone is suggesting giving up in the face of what is prophesied Doom. If I am familiar with the history of the Wold the heroes of the Wold at one point purposely became dead or undead in order to stand up to Marteus. I would have to imagine being around then would have seen things looking pretty grim but what else can one do but keep keeping on? To that end I don't think anyone is suggesting giving in even in the face of Doom"
She sings, "I see storms on the horizon I see the tempest at the gates I see storms on the horizon And a citadel alone Clinging brave defying fate And I will stand here at the gates to face the onslaught fighting Without surrender or defeat With Troy besieged by tyrants' greed In Hector's memory, God willing We shall save this victory Without surrender or defeat"
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells Thursday December 14th, 2017 11:50:27 PM
Bosk shakes everyone's hand. It was a pleasure fighting along side the first today. Your unit is well trained and very brave. There can be no denying that a tactical retreat is often the best course of action.
As for talking with the gods, we have met several gods and immortal powers. Gargul himself showed up at a bar and bought us a beer...and I do have a special connection to him. You may have noticed my shadow is missing. Gargul himself hung it in his throne room, and I have been there several times. I would never presume to demand an audience with him, but he and Gimp know when it is necessary.
As for the other God's, if you follow them they will usually respond to a commune spell if you are seeking guidance.
With that, we must be going. There are other areas of the Wold that we must check in with. If the doomsayer had any useful information please have your leaders send it to the dragons. And if the rest of the World is fighting as hard as you are, whatever is behind this will be finding themselves meeting much more resistance than I am sure they planned for.
With that Bosk says his goodbyes.
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Friday December 15th, 2017 12:47:53 AM
Michael is caught by the strangeness of the Minotaur with no shadow. his name is Bosk. hmmm...when he shakes his hand he holds the grip a bit longer than is perfunctory and stares hard at the big guy. I"m Michael...Michael Wittman....it's a pleasure to meet you Bosk. I would be honored if you would visit us again under more...auspicious circumstances...I'd like to hear your stories, buy you a beer at the last assignment and just generally get to know you. .
when they Dragon agents are gone. Michael gets back to work. He wonders what sacrifices his service will make of him. sure death. but to become so alien...He has a great deal of respect for someone who would give up so much of themselves for the greater good.
Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character Friday December 15th, 2017 12:52:09 PM
Zane just nods when Bosk is finished speaking and as he vanishes, so does Zane.
Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells Friday December 15th, 2017 3:18:19 PM
ooc: If Michael notices the symbol of Jancassis and that Bosk is an Avenger as well as a Grim he might discover some of what he Bosk gave up was to get his vengeance on someone... But it is always nice when personal vengeance lines up with the greater good :)
Doom? Friday December 15th, 2017 6:36:58 PM
The conversation between the Iron Dragons and the Agents continues. Nikolai is clearly angry. Bosk and Zane say their peace and head off, back to the teleportation circle at the edge of town. The circle disappears as soon as they step into it. The Iron Dragons are gone from the company of the Agents of the Fist.
The old man takes the water and gulps it down. He gasps and says, “It was more than one voice. It was usually a woman’s voice. She sounded beautiful and terrifying at the same time. There were visions of death, fire, earthquakes, tornadoes, tidal waves, and death all around. It was horrible!” His body shakes and he sips the water again, his eyes unfocused as if lost in thought.
Commander Palence yells from inside the citadel, “I need someone to check on the exterior guards! I sent teams east and west of town to watch for trouble. They haven’t reported in!”
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet Friday December 15th, 2017 9:00:48 PM " Sounds like a normal day on the job, what's so horrible about it?" "We best report to her that the east guard was decimated." Sigvar heads inside to report to the Commander
Trayvin AC 30/15 touch Hp 78/86(BrianZ) Friday December 15th, 2017 10:15:55 PM
"Well we can't do much for the team sent East, but maybe the other group could still be helped."
Pompous AC 25 CMD 25/20, HP 87/87 Saturday December 16th, 2017 8:41:05 AM
Pompous puts his note book away and comes to stand next to Trayvin.
" I'm with Tray-tray. Let's go find the western group."
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple) Sunday December 17th, 2017 10:14:00 PM
The old man's description wasn't much help. Why would a god advertise their doom with no purpose in mind? If you are going to destroy the Wold, why advertise it and give it's denizens a chance to fight back?
"Well, Zane and Bosk, your help is appreciated. At least from this area, the being responsible has a female voice. If that helps any. If some god is trying to destroy the Wold, this wasn't it. If anything, it was a distraction to your group to keep you away from the real thing. Is the whole Dragon Consortium involved or just your group?
Farewell and may we meet again in better circumstances, or worse ones," he grins.
Nikolai salutes his commander and leads the Fist to the west of the citadel to check on that group.
Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 d20+10=28 ; Sunday December 17th, 2017 10:15:46 PM
Anna says, "Go west...sounds like a plan." (Perception: 28)
Active effects longstrider: +10 movement speed - 7 hours [4171 rounds]
Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) Monday December 18th, 2017 1:57:16 AM
Akir cringes. That meeting could have and should have gone better. Allies were always a great thing, good ones even more so.
Ready to head west, Akir gathers his things and heads out.
Doom? Monday December 18th, 2017 2:13:11 PM
Sigvar heads in and tells Commander Palence the fate of the eastern group. She appears quite upset: "Why? Why is this happening? I have soldiers running away, the ground exploding, wizards attacking me, and more just dying? This is unbelievable." She looks up at Sigvar and yells, "Get Nikolai and check out the team that was to the west, quickly!"
The group trods off to the west, down the road from the citadel. The area seems very quiet after the blistering winds. There is debris all around and many buildings have cracks and boards missing. There a bits of wood and other debris piled up where the wind blew them against normal wind breaks: hills, depressions, and buildings. There are few people here, a couple just wandering through the ruins of their house. Fences are gone and livestock appears to be missing.
As you reach the edge of the settled area, you see a group approaching you. It looks the right size to be a Fist team. You also spot weapons, including a pole arm and a very large longbow. The group is a varying sizes from tall human to halfling. They are hard to identify, as they are all covered in dirt and grime. They trudge down the road towards you, eyes on the ground.
Prudence Gundle [AC 22; HP 74/74] [Mage Armor] Monday December 18th, 2017 6:23:00 PM
Pru's heart aches for the simple people whose lives have been uprooted by this disaster. But there's little she can do for them now.
"Help each other," she says, cringing inwardly at how feeble and inadequate that sounds. "Go to the Citadel if you need shelter." She knows full well they will not--not with livestock missing--but she has to remind them that it's an option.
"We're on an assignment," she adds, "but maybe on the way back...."
When she sees the other group approaching, she is on alert. Yes, they look like the western Fist returning, but appearances can be deceiving and at this point nothing would surprise her.
Pompous AC 25 CMD 25/20, HP 87/87 Monday December 18th, 2017 8:52:00 PM
Pompous was never one to trust easily. What better was to ambush a group then to make believe that you are one of them? Staying within bow range, the ranger breaks from the party and takes position flanking the new group.
Trayvin AC 30/15 touch Hp 78/86(BrianZ) Monday December 18th, 2017 9:37:15 PM
Trayvin nudges Akir, and hopes he will take a cue from Pompous and flank the other direction. "Do we know any of the Fist that were posted here? It would help in identifying them."
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple) d20+9=12 ; Monday December 18th, 2017 9:51:52 PM
Nikolai whispers, "Be on the alert. Look for uniforms, insignias, and such," knowing his Fist would do that anyway.
Nikolai looks for those things, the uniform, including boots, belts, anything that may not be covered in mud.
He calls out to the alleged Fist team, "ATTENTION! FALL IN! PRESENT ARMS! HEAD UP! CHEST OUT! REPORT!" and watches how they react. As members that trained under any of the groups, the training was standard and easy to recognize.
Profession Soldier +9 (and any bonuses for Mailed Fist Knowledge Local (+2) he might get) = 12 OOC Great!
Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) Monday December 18th, 2017 10:49:41 PM
Akir nods silently and waits in flank position. He would have to explain later that scouting and stealth were not his strong suit.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet d20+14=34 ; d20+15=35 ; d20+4=21 ; Monday December 18th, 2017 11:54:48 PM
Sigvar sees the trudging soldiers and is painfully aware that he has no healing left in the case that this goes south. He concentrates on the group, detecting evil as his eye wanders over their uniforms. He knows how battered his fistmates look, and they battled elementals, how do these soldiers look? Perception 34 Knowledge Religion 35 Profession Soldier 21 Detect Evil
Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 d20+10=22 ; d20+5=22 ; d20+9=16 ; Monday December 18th, 2017 11:58:52 PM
(Perception: 22) (Profession[soldier]: 22) (Diplomacy: 16)
Anna appraises the new contacts warily being on guard for any potential tricks. She calls out to the new group, "You can understand our precautions given how crazy everything has been lately." in order to hopefully smooth things over if Nikolai's orders were taken out of context in their interpretation.
Active effects longstrider: +10 movement speed - 7 hours [4151 rounds]
Doom? Tuesday December 19th, 2017 7:30:53 PM
The Agents take up positions and prepare for trickery. As Nikolai calls out, he recognizes the skill of the soldiers as they ignore him, but a larger man in the front holds his hand up to stay his own soldier's arms. He calls out to Nikolai, "Yertalan's Fist, reporting back. We were out to the west, holding the citadel."
He pauses and starts walking forward, his team in tow, as he continues, "It was rough out there. Winds and water all over the place. When the ground started shaking, a group of bandits decided they wanted to come to the citadel through us. We held them back, but there were avalanches and rain like we've never seen. The road west is blocked now to all but the most hardy traveler, so we figured we could do more good back here." He looks up, "Are things as bad here as well?"
Looking over the group, it is clear they are Agents as well. There is the occasional glint of a badge and they just look like experienced soldiers who are accustomed to working together.
Trayvin AC 30/15 touch Hp 78/86(BrianZ) Tuesday December 19th, 2017 8:52:14 PM
Trayvin just nods. He will leave the detailed answer to others. Instead he focuses on what he can do. "Are there any significant injuries to report? I can help a bit."
Prudence Gundle [AC 22; HP 74/74] [Mage Armor] Tuesday December 19th, 2017 10:43:33 PM
"It's bad," Pru confirms. "A stretch of the road is gone. People have been killed; others have lost their homes."
Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 Tuesday December 19th, 2017 11:17:53 PM
Anna says, "We were pretty much dealing with the earthquake and the storm. A section of the outer wall of the citadel collapsed and we got into a battle with some earth elementals. We even met some of the Iron Dragons but in the wake of all that excitement we were ordered to check on your patrol out West as those on the East side suffered heavy casualties."
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple) Tuesday December 19th, 2017 11:18:25 PM "It has been rough for everyone but the Citadel has held. Your post, though, is still West. However, if you have injuries we can attend to them and get you cleaned up. The road still needs to be watched. We would help you but we are circling the whole Citadel looking for gaps. Seeing that your Fist is intact, the Commander needs you back at your post," Nikolai says in an authoritarian tone.
OOC: as an aside, I've been thinking of taking the Leadership feat for situations just like this but only if it would help. Otherwise it would be a waste.
Nikolai asks Pru if she could use her magic to remove the mud and dirt from them as a moral booster. With that and some healing from Trayvin he expect them to return to their duties. If they don't, he won't stop them put warn them they'll go on Report.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet Wednesday December 20th, 2017 12:39:43 AM " How many bandits, how heavily armed and armored and how many evaded you? We will keep an eye out for them and finish what you started."
Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Wednesday December 20th, 2017 1:03:51 AM
ooc; sorry to be absent. last minute trip down to Texas and really spotty wifi conspired to put be out of touch
Michael looks over the fist members. How long have you guys been out on watch? Are you fixed for supplies? how many wounded do you have? We need you to keep watch for a bit, but we'll get you some relief as soon as we get back to the Citadel. detail a group of men to take the wounded in and bring back some chow. but keep a group up on watch, we don't know if this is over or not
{ These are heroes } he thinks to himself and takes a mental note to add their names to the chronicles.
Doom? Wednesday December 20th, 2017 12:49:10 PM
Their leader bristles when Nikolai tells him what he's supposed to do. When the group is cleaned up by magic, he nods and says, "Well then, we can head back there, but the road's gone. No one is coming in that way. If you can, report in that we're not needed out here and can help out where else we're needed." With that he turns and heads back with his fist towards the west.
One of the other adds, "The bandit team was around 20. None survived."
OOC: Welcome to the annual slowdown. Have fun around town if you like. Take a break if you like. Make up some stories about the people in town that you want to help if you want. Feel free to be creative and make up things and people if you want. Have fun with buildings, repairs, and anything else!
Trayvin AC 30/15 touch Hp 78/86(BrianZ) Wednesday December 20th, 2017 9:21:53 PM
Well, the other Fist may be a little upset, but this wasn't the time for pleasantries. Trayvin feels as though they will do their job, so maybe it was time to check on what was left of the rest of the town. "I think we should update the Commander and then inspect the town for damage. Who's with me?"
Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 Wednesday December 20th, 2017 11:24:10 PM
Anna says, "Going to the town and seeing how we can help makes sense to me."
Anna walks with Trayvin into the town to check the damages.
Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple) Friday December 22nd, 2017 10:41:13 PM
Nikolai wanted to make the circuit but they were only asked to check out the west and report back. On the one hand he felt for that Fist that he sent back, but on the other hand, just because the road was impassible didn't mean nothing could come that way. Besides, if Commander Palance wants the Fist back, she can send for it.
"Very well, lets go back and report what we've found and have a relief fist sent to relieve the western fist."