DM Kathy Friday January 12th, 2018 12:17:53 AM
Howling dogs on top of a hangover just seems like senseless cruelty, but then you begin to realize that this isn't usual. Several of you step outside and begin looking around.
Overhead, you see a huge flock of birds wheeling above the town. At a glance, you can see that the flock is made of many different kinds of birds--gulls and crows and loons and sandpipers and even a hawk or two. Even those of you who are not especially attuned to Nature can tell that this ain't right.
You don't have much time to figure it out, though. Suddenly, the dogs stop howling and the birds stop screeching. In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long.
You hear a clinking, then a rattling. You feel movement beneath the soles of your feet, the kind you might feel if a heavy cart were rumbling past--but there are no carts in the area, heavy or otherwise. A hanging clay flowerpot drops and breaks on the cobbles nearby. The buildings are behaving in ways that buildings should not--hitching and shimmying in a most undignified manner. And yes, the ground is definitely shaking. Those of you who are still a little tipsy may have trouble keeping your balance.
And then, almost as soon as you realize what's going on, it all stops. The street lurches to a halt, the clinking and rattling stop, and all is quiet again.
That is, until the denizens of Bonetown come pouring out of the buildings and into the street, to exclaim over what happened and try to assess the damage.
(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 d20+14=21 ; Friday January 12th, 2018 2:56:55 AM
The calm before the storm this was... it is said animals can sense this kind of disasters before they strike. While she's fairly attuned to nature still Aexana does not share this ability. She looks at Leafy hoping he has some answers maybe...
"There could be smaller quakes coming...", she softly says to Leafy as if her talking too loud would already trigger another quake...
Then she rushes outside... she does not care much about damage the earthquake might have done but she's more worried about the sea's response to it... Is the shore line rapidly receding? There's little way of knowing where the earthquake struck but if deep below sea level it could trigger more devastating effects... (know nature 21)
"Let's just hope then we're at a safe distance here from the Twin Volcano's... "
So she looks towards the twins to see if there are any signs of activity there...
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) Friday January 12th, 2018 1:59:11 PM
. It's not an avalanche, Aexana. I think we can talk normally. And speaking of talking, I think we know what all those dogs were discussing now.
Terser echoes Aexana's concerns and thinks about emergency response to threats from the sea or volcanoes. Any response will need to be fast. Though if preparations aren't in place for Tsunami and Eruptions already, there's little they can do other than hunker down.
(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP d20+21=36 ; Friday January 12th, 2018 4:32:22 PM
Jozhur sees Aex glancing to the sea and volcanoes. After a few moments, the concern dawns on him. He grabs his backpack and climbs on the roof of the portside house, hoping for a better view of the surroundings.
Perception: 36
(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) Friday January 12th, 2018 4:59:20 PM
Bralin comes to the conclusion that right now would be a really good time to be fully armed and armored.
He scoots inside and dons battle garb.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Friday January 12th, 2018 6:39:18 PM
Rill reaches Portside House just about the time the quake hits. He grabs the wall to steady himself.
"Huh - I guess dogs can predict earthquakes." He looks around, glad to see no real damage was done - so far, anyway.
Rill then pulls his armor out the his Bag of Holding and puts it on. As he does so, he listens to the townsolk to see if anyone seem hurt and in need of healing.
Zeoll braces with all four paws to stay upright. What wonders do these portends foretell? The voices in his head reveal nothing of use.
The old taur does not have his head all the way in the clouds, though ... he looks around for anyone who needs help or healing.
Perception 29
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+24=35 ; Saturday January 13th, 2018 9:06:23 PM
With her spells for the day cast, Tahni feels a little more prepared for what may come than she did yesterday.
Granted she's not prepared to deal with an earthquake, but is anybody really?
She shares Terser's thoughts of an incoming tsunami so looks about for what might be the tallest or sturdiest place nearby.
DM Kathy Sunday January 14th, 2018 9:38:23 PM Aexana is worried about aftershocks and the twin volcanoes. You glance in their direction, but they seem quiet. Anyway, you don't see any smoke, so that's a good sign.
Terser is also worried about a follow-on disaster; Rill and Bralin are worried enough to get geared up.
Tahni looks around for tall and/or sturdy structures. There is Portside House itself, taller than many buildings in town, although its wooden construction isn't as sturdy as, say, stone would be. The Nine Fingers is also two stories, and probably a bit more sturdy than Portside House. There are a few more buildings of note--but for the most part, Bonetown is low-lying, single-story buildings made of wood.
Zeoll and Jozhur look around, Jozhur going so far as to climb the building for a better view. Looking toward the water, Jozhur can see that the tide is the lowest he's ever seen it.
A few people come running up from the waterside, all excited. They call for everyone to come see this low tide! It's amazing! The lowest they've seen! You can see all manner of sea creatures! Come and look!
Knowledge: Nature DC 10 Highlight to display spoiler: {It's the wrong time of day for low tide.} DC 18 Highlight to display spoiler: {This is probably the precursor to a tsunami.} DC 25 Highlight to display spoiler: {Everybody in Bonetown has between three and six minutes to get to safety.}
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Monday January 15th, 2018 5:06:38 AM "This isn't good. This is the sort of thing that happens prior to a tsunami. Best guess is that we have between 3 and 6 minutes to get people to safety" Tahni looks quite alarmed "We should try and get people to The Nine Fingers. It's a solid building that might be able to act as shelter"
Bad day not to prepare a Wall of Stone spell.
Tahni casts a Silent Image "sign" in the sky above Bonetown "TSUNAMI! GET TO NINE FINGERS!"
Knowl Nature: 26 (Take 10)
(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 d20+14=34 ; Monday January 15th, 2018 3:58:06 PM
"Oh sweat Mother Wold... how have we angered you so much that we deserve this punishment... ", Aexana gasps as she realizes her fear comes true... (knowledge nature 34 - nat 20)
Seeing Tahni's sign appearing in the air makes it suddenly all so more real than it already it... she can easily escape this by simply flying up into the air but what about all the others! Her friends... the villagers...
Aex knows spells to create a stone wall and spells to control water... but she can never counter an actual tsunami with these conjurations. This will require speed... to make it to higher ground. She tries to discerns the quickest route for everyone to escape this threat.
She looks up again in the sky and frowns... Tahni's sign is silent... anyone indoors or not paying attention might miss it.
"Let's add some volume to that!"
Aex casts Ghost sound (CL11 so that equals 40 humans shouting) and suddenly Tahni's sign is accompanied by 40 humans shouting "WARNING... TSUNAMI ALERT... GET TO NINE FINGERS!!!" As she realizes panic is never good she wants the shouting to be loud but sounding calm and under control... if that is at all possible.
(OOC - I have not updated my spell list since december 19th... I'll just copy paste that one so that I can not tweak my spell list to the actual occurrences)
------------------------------------------------ ACTIVE SPELLS: ------------------------------------------------ POTION INVENTORY: see char sheet ------------------------------------------------ SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1): ------------------------------------------------ 4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction 6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist 6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud 6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A) 5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm 4 x Lvl 5: Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E) 3 x Lvl 6: Wall of Stone, Bear's Endurance Mass, Greater Dispel Magic + Control Winds (A) 2 x Lvl 7: Sunbeam (E), Heal + Control Weather ------------------------------------------------ 1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals. 10/day: Storm Burst 1d6+6 1/day: Lightning Lord (13 bolts) 13/rounds: Wooden Fist +6 damage 13/rounds: Bramble Armor 1d6+6 ----------------------------------------------
(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) Monday January 15th, 2018 5:02:11 PM
Tsunami.
The dwarf's mind races. Aexana and Tahni have done well, what more remains.
Turning to Rill, he inquires, "Can you teleport us to the docks or most populated areas? We can go into the homes there and rouse any still unaware."
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Monday January 15th, 2018 8:04:44 PM
Reggie is not sure what to expect anymore, lately the world has been against her (or so it seems) hearing the warning, Reggie runs to grab her son to head for None-Fingers. she has no intention of being a hero right now for anyone except to Ty.
Zeoll realizes the nature of the coming disaster (Knowledge 32) and uses his time to urge people to flee to high ground. Probably the highest grounds are the slopes of the volcano just outside of town.
Diplomacy to urge people to safety: 37.
"A FLOOD IS COMING!" he shouts. "HEAD TO THE HEIGHTS! BACK AWAY! BACK AWAY! THE SEA WILL KILL YOU!"
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Monday January 15th, 2018 9:53:17 PM
Rill will use Dimension Door to transport Bralin (and any others) to the docks.
Once there, we'll spread the warning among the ships. We'll get as many as we can aboard the Lionfish. As the ship is loading, he'll tell Tula to unfurl the sails. After a minute or two, Rill will use a Feather Token - Fan to quickly move the Lionfish safely out to sea.
DM Kathy Monday January 15th, 2018 10:26:09 PM
At Portside House, Tahni and Aexana use their magic to warn the people of Bonetown and instruct them all to go to the Nine Fingers. Although well-meant, this might not be the best advice; there's no way the entire population of Bonetown can fit into a single tavern.
Reggie's primary concern is for her son; she scoops up Ky and hightails it for the Nine Fingers.
Zeoll revises the instruction a little, simply telling people to get to high ground. The ground does slope upward at the outskirts--the real question is whether people can get there in time.
Meanwhile, at Bralin's suggestion, Rill teleports them to the docks, where they begin urging people to board the Lionfish. Other ships, too, are beginning to urge people aboard, even as they pull up anchors and cast off from the dock. Unfortunately, because of all the other ships in the port, there simply isn't enough time to maneuver away and out to sea before the wave hits. You'll have to trust to Tula's seamanship to keep the Lionfish upright and in one piece.
So, that's where you are when the wave hits: Tahni and Aexana (and Terser I assume) climbing onto the roof of Portside house; Reggie with little Ky climbing onto the roof of the Nine Fingers; Zeoll (I assume) leading a group fleeing to high ground; Rill and Bralin aboard the Lionfish.
When it first arrives, the wave doesn't seem significantly taller than other waves you've seen, and for a moment--especially at the docks--you begin to feel that you might have made a lot of fuss over nothing. And then the wave comes crashing in--and it keeps coming. And coming, and coming. The wave perhaps didn't look very tall, but it was carrying a lot of water, and now the water rushes in through the streets and buildings of Bonetown.
At the docks, captains and crew struggle to keep their ships upright. Some succeed; some do not. The Lionfish stays afloat, but washes inland, crashing into building after building. So far, the ship is sturdier than the houses it hits, but how long can it withstand the punishment?
In town, buildings splinter into matchsticks, trees topple, and fleeing townsfolk disappear under tons of rushing water. Portside House shakes and creaks. One wall gives way, but the remaining walls and roof remain standing--for now. Water crashes through the windows of the Nine Fingers, trapping people who hadn't yet managed to make it up the stairs. The roof is crowded, but although the building shakes and people shriek in terror, the building seems to be holding up.
On the outskirts of town, people are still running. Some couldn't keep up, but there's no time to go back and check on them. The water hasn't reached here, but that doesn't mean it won't.
Everywhere, the noise is unbelievable: pounding water; cracking buildings; falling trees; the screams of the terrified, the trapped, and the dying. It sounds like the end of the Wold.
(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP d20+17=35 ; Monday January 15th, 2018 10:39:32 PM
Jozhur runs along with Reggie and Ky to the Nine Fingers. He knows Reggie can handle herself, but getting through a tsunami with a child in tow could be a challenge.
Once they are safe on the roof of the Nine FIngers, Jozhur draws out a bottle of air and heads down the stairs. He does his best to swim down and rescue anyone trapped below, using the magical bottle of air to help others breathe.
Swim: 35
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d4+1=5 ; Tuesday January 16th, 2018 7:31:01 AM
Tahni's image worked the way she wanted. If only she'd thought about maximum capacity.
There will be time to dwell on that later. There are people in immediate need of help.
Tahni casts Summon Monster V and calls for 5 Small Water Elementals to try and help some of the people struggling to stay afloat. They won't be able to help for long, but every bit might count (They will only be there for 5rnds)
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) Tuesday January 16th, 2018 12:18:57 PM Sorry about yesterday - I was in holiday mode.
Rather than zooming to the boat, Terser throws his elephant figure to the ground, calling the full size creature into being in an instant. He assists as many young and infirm as he is able on its back, then sends it charging uphill with the others, hoping its speed will get it out of range of the water and save its human cargo. Thanks to special training (run feat) he can keep pace with the charging elephant, carrying another couple of children on his shoulders.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) d20+6=20 ; Tuesday January 16th, 2018 12:22:04 PM
Once he deems them far enough into the jungle to avoid the worst of the rising waters, he will slow a bit and get some people to climb a tree. He wishes there had been time to grab blankets or food, but it seems that is a concern for a few hours from now when the waters have truly receded.
knowledge nature: 20 - trying to judge how far the effects will go
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Tuesday January 16th, 2018 4:30:25 PM
As the Lionfish is washed inland, Rill is alarmed to see the ship interacting with buildings. That's not how things are supposed to work. Given that we encouraged bystanders to board the Lionfish for their safety, he cannot let the ship go down - or further destroy buildings in town.
Rill will stand at the bow of the ship and cast Summon Monster VII, calling forth a Greater Water Elemental. A huge, translucent column of water rises rom the surrounding water, and two sparkling points of light regard the priest that summoned it.
With his Tongues ability, Rill is able to speak in a voice like a roaring river, "This ship cannot be in this place. You will gently move this vessel back into the harbor where it belongs. Use care to not shake anyone loose, or crush any in the water as you do so. Once that is done, do you best to move any other nearby ships out as well."
He then tells the crew to lower ropes to anyone floating nearby and bring them aboard as best they can, avoiding the great creature as they do so.
(The summoned elemental will last for 14 rounds.)
(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 Tuesday January 16th, 2018 5:35:20 PM
Aex too will help to get anyone caught by the water into safety. Changing into an octopus to drag them to land may sound interesting but people will most likely not understand and only panic even more...
Leafy too is on the roof and he will help anyone out of the water.
The cracking sound is worrying... Aexana hopes the building will hold. Perhaps now a wall of stone could help indeed... Aex conjures up a wedge shaped wall (like the bow of a ship perhaps?) in front of the building hoping this will not stop the water, but at least take away some of the pressure on the building so it has a better chance to hold against the raging water.
(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) Tuesday January 16th, 2018 6:13:39 PM
Bralin watches in grim fascination as the sea envelopes the town.
Activating his winged boots, Bralin launches himself from the deck of The Lionfish. Skimming above the water, the dwarf grabs the first living soul he finds and carries him or her back to the vessel.
He can activate the boots three times for five minutes each, and he uses every one of those fifteen minutes to grab as many people as he can.
Zeoll (Cayzle) (AC29/31; 81hp) Tuesday January 16th, 2018 9:57:47 PM
Zeoll struggles with howsoever many people he has led to high ground. If those efforts fail and the waves reach too high, Zeoll will sling as many kids and wounded the spell will allow (prolly just one or two) and teleport to higher ground, then run back to help pull others from the floodwaters.
DM Kathy Tuesday January 16th, 2018 10:31:59 PM
After the wave hits, you continue trying to save as many people as you can.
Jozhur grabs his Bottle of Air and goes down into the flooded common room of the Nine Fingers to rescue people. One by one, you grab flailing townsfolk and shove them partway up the stairs, where willing hands await to pull them the rest of the way. You keep going, even as you encounter more and more lifeless forms, pushing them up the stairs as well. Are they already dead? Revivable? You don't know; all you can do is find as many as you can, as quickly as you can.
On the roof of Portside House, Tahni summons a group of water elementals, who begin helping people get to pieces of floating wreckage. Then Aexana conjures a Wall of Stone to help protect the house from the waves, and the elementals start bringing people to it, instead. They climb atop the wall and cling for dear life. Leafy, meanwhile, is pulling people up onto the roof.
Terser, with his trusty elephant, and Zeoll have helped a large group of townsfolk up onto the lower slopes of the volcano. There appears to be no need to climb trees or Teleport; the waters don't seem to be coming this far. You are able to move back and pull a few more people to safety.
Rill has summoned a water elemental of his own, which he instructs to help guide the Lionfish back where it belongs. It is able to complete this task fairly easily, and begins doing the same for other ships--the problem now being there's nothing to tie them to, and no way to keep them from drifting a bit. Their crews do their best to keep them from banging into one another.
Bralin activates his winged boots, and moves to pluck people from the water. You rescue several people this way, bringing some back to the Lionfish, some to other ships, and some to Portside House, depending on what's closest.
But, even as you work to save more townsfolk, a new threat presents itself. Meteors begin streaking across the sky, in brilliant, sparkling colors, trailing bursts of flame behind them. Most are high enough that they simply cross the sky overhead, but a few of them seem to land in the water--including one that splashes not too far from the harbor. And--is it your imagination, or did a faint cloud of red mist puff up when the meteor hit the water? (Jozhur probably did not see any of this, but the rest of you saw at least some of it.)
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Wednesday January 17th, 2018 3:14:06 PM
Aboard the Lionfish, Rill will thank the Water Elemental before it returns to its plane.
Then he looks up at the meteors streaking across the sky and the steam in the distance. At least there was seawater to put that one out. He looks around for ways to save more folks, or at least mitigate the destruction caused by the tsunami.
"Great. Fire and brimstone coming down from the skies! Rivers and seas boiling! Earthquakes. Volcanoes."
He makes a mental note to check for dogs and cats living together.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) Wednesday January 17th, 2018 4:54:38 PM
Terser recommends that the people up here stay put until the waters start receding. Until then, the Black Lions still have work to do. Hey old man, let's go check out that meteor that fell in town! He offers Zeoll a ride back down the mountain by elephant back. It'll certainly be easier for the tall creature to walk through the water than it would be for dwarven, or even 'taur sized, legs.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Wednesday January 17th, 2018 6:02:56 PM
Tahni turns to look towards the nearby volcano. Are the meteors coming from it? Did the tsunami trigger something?
"There's never a boring day here I guess"
Before wanting to investigate anything she wants to make sure all the nearby people are relatively safe. Noone still stuck in the water, noone still calling for immediate help.
(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 Wednesday January 17th, 2018 6:35:40 PM
Aex fear they are trapped up on this roof... Where to go?!? She notices the reddish vapour but she can't.do much untill she understands it Better... For now she Just has to site and wait...
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 d20+17=37 ; Wednesday January 17th, 2018 8:52:30 PM
Reggie took note of the fire in the sky. but instead she tries to comfort her son, and reassure him everything will be ok.
"I have to go help. you promise to stay here. don't be afraid to yell for me if you need me."
Reggie goes to see what she can do to help Jozhur with with any survivors.
{ooc: swim check if needed = 37}
(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) Wednesday January 17th, 2018 10:01:09 PM
As the last seconds of the winged boot's duration expires, Bralin lands back upon The Lionfish. He arrives just in time to witness the flight of the meteors overhead.
Exchanging a look with Rill, the dwarf wonders what new ill is upon them.
(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP d20+17=20 ; Wednesday January 17th, 2018 11:02:00 PM
Jozhur continues his efforts to save people in the lower part of Nine Fingers, oblivious to anything else that may be going on.
Swim: 20
DM Kathy Wednesday January 17th, 2018 11:17:06 PM
The water is beginning to recede. Near the outskirts, Terser helps Zeoll onto the elephant, and they begin wading back toward the harbor.
At the Nine Fingers, Jozhur has dived several times in a row now without coming into contact with any other bodies, alive or dead. The water is extremely murky, so there may still be bodies down there, but they're going to have to wait until the waters subside. Reggie was able to help a few people to safety, and now she's back on the roof with Ky. You see Terser and Zeoll heading back into town on an elephant.
At Portside House, Tahni and Aexana see nobody left to help. And, as the waters subside, the people perched atop Aexana's stone wall begin looking a bit more comfortable. People clinging to debris are reaching the relative safety of the wall, or the remaining trees, or some half-toppled buildings. Also, Tahni is quite sure the volcano had nothing to do with the meteors.
In the harbor, Bralin alights on the deck of the Lionfish while Rill mutters something about dogs and cats. People on the other ships are intrigued by the meteor that landed not too far away. "We should sail out and take a look," a few of them say.
However, that quickly morphs into "the Black Lions should sail out and take a look...."
Zeoll (Cayzle) (AC29/31; 81hp) Wednesday January 17th, 2018 11:25:55 PM
Zeoll waves and helps rescue anybody still in danger.
He agrees that we should sail out to take a look.
"We arre the herroes of this town." he says.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+24=27 ; Thursday January 18th, 2018 6:07:32 AM "I think we've helped everyone we can" Tahni gives her status update.
She makes her way to the ship and waits for it to move out.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Thursday January 18th, 2018 11:58:23 AM
Rill is already on board the Lionfish with Bralin. Eventually, he can see his friends making their way to the ship.
"Meteor eh? The last time we dealt with a big rock, we were competing with a god for the thing. I hope this one's different."
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) Thursday January 18th, 2018 3:42:25 PM
Knowing that some valuable ores have been known to come from space rocks, Terser prepares some chains and his waterbreathing potion, so they can bring the meteor to the surface for examination and possible utilization.
(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 Thursday January 18th, 2018 5:56:28 PM
When Zeoll says they are the heroes of the town Aexana takes a little step back not exactly feeling like a hero right now... Leafy stands beside her and gives her a nudge in the back and pushes the little greenmage back where she stood.
"Ok then... ", she says sheepishly,
(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) Thursday January 18th, 2018 6:45:28 PM
Bralin never even considers whether they will go, his mind immediately moves to logistics.
"I have a Water Breathing spell prepared," he notes to Rill. "But moving about in my armor will be ... challenging. Have you Freedom of Movement prepared?"
Either way, the dwarf is as ready as he's going to be, and wordlessly awaits to sail.
Zeoll (Cayzle) (AC29/31; 81hp) d20+2=5 ; d20+9=29 ; d20+2=17 ; d20+14=19 ; Thursday January 18th, 2018 7:09:57 PM
On board the Lionfish, Zeoll dons his captain's hat and praises the crew for keeping their heads during the tsunami.
He helps with the ordering of the ship, making ready to cast off.
Profession Sailor 29
He tries to chart a course to the impact.
Know Geography 19
DM Kathy Friday January 19th, 2018 12:21:21 AM
As the waters continue to recede, the Black Lions gather on the Lionfish. Tula warns you that she hasn't had time to fully re-provision, so any trips need to be short ones. However, since the meteor went down in sight of Bonetown, you don't believe this trip will take you very far.
The dock is gone, along with much of the waterfront, so you don't so much "cast off" as "maneuver through the other ships and out of the harbor." There are a couple of near-mishaps, but at last you are sailing in the general direction of where you saw the meteor fall.
Of course, it's going to be difficult to find the exact spot where the meteor went down. It's not like it left a hole in the water or anything; you're probably going to have to use divination spells or something to....
Huh. Will you look at that. A mat of blood-red seaweed floats on the water in one specific spot. The seaweed is like nothing any of you have seen before.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) Friday January 19th, 2018 10:44:44 AM
"Huh - well isn't that the darnedest thing?"
Terser lowers a boat hook over the side of the 'fish and prods the floating mass, hooking a piece to bring up for inspection if nothing crazy happens when he touches it.
(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) Friday January 19th, 2018 8:27:02 PM
Bralin gazes down upon the blood colored seaweed with a furrowed brow.
"Ware," he comments to Terser, as the other dwarf pokes at it.
Looking about for danger, and not seeing any, he turns to Zeoll and Rill, and waits for the spellcasters to magically check out the meteor.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20=7 ; d20+16=27 ; d20+24=29 ; d20+24=33 ; Friday January 19th, 2018 8:47:03 PM "That's weird. That red seaweed. There, by the port. Starboard? " Tahni stops to think for a moment "No definitely port. Wait, is it?"Prof Sailor: 7"Look, it's there, alright!" she gives up and just points.
She tries to determine if it is natural or not (Knowl Nature: 27) and looks over it to see if it has any sort of magical glow to it (Arcane Sight + Spellcraft 29 to ID any auras)
Tahni keeps her eyes open and waits to see what happens when Terser pokes it Perception: 33
(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP d20+21=34 ; Friday January 19th, 2018 11:03:05 PM
"Yep, darndest thing." Jozhur has seen so many darndest things, this doesn't even register.
He scampers up to the crow's nest to keep an eye out.
Perception: 34
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Saturday January 20th, 2018 9:19:24 AM
Reggie decides it best to leave Ty in Bonetown. arranging for his care.
Reggie does her part, working the sails and rigging and make and temporary repairs as needed.
Once they fond this seaweed. Reggie looks to find a long pole to try and get a small sample.
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Saturday January 20th, 2018 10:10:20 PM
{ooc: sorry missed a post or two. work schedules.}
(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 d20+14=23 ; Sunday January 21st, 2018 4:10:50 PM
Being a Greenmage, strange seaweeds of course trigger Aexana's attention... But she has never seen something like this before (know nature 23). Leafy stands beside her and he just stares at the strange weeds...
She likes Reggie's idea... perhaps then she will be able to get a better look at it.
DM Kathy Sunday January 21st, 2018 10:02:41 PM Reggie is able to leave Ky with Brother Engev and Brother Lansel.
When you see the red seaweed, Tahni looks at it with her Arcane Sight, but whatever this stuff is, it isn't magical.
Terser decides to poke it, though Bralin advises caution. As Aexana and Jozhur keep a wary eye on the stuff, Terser is able to hook a small clump and pull it out of the water.
The stuff is bright red in color, and looks a lot like grass--though not like any sea-grass or seaweed any of you have ever seen. And--did it just move? By itself? Impossible. Must have been the wind. Or maybe Terser isn't holding it completely steady. Because seaweed doesn't move on its own and neither does grass.
But whatever the stuff is, it seems to mark the spot where the meteor fell.
(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP d20+21=36 ; Monday January 22nd, 2018 1:06:59 AM
Jozhur shakes his head. This can't be a good omen. Having no knowledge of such things, he keeps a close eye on Terser, the "seaweed", and the spot where the meteor hit.
Perception: 36
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Monday January 22nd, 2018 6:23:33 AM "You got this Terser" Tahni encourages "Is there a net or something we can use to help?"
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 d100=70 ; Monday January 22nd, 2018 11:25:35 AM
Rill will peer over the edge to look a the red seaweed. Using Deathwatch, he looks to see if this stuff is alive, healthy, undead, or perhaps some sort of construct.
If Terser’s sample is moving, that’s a different matter.
"Hmmm. It seems we will need to go into the depths if we are to investigate what fell from the sky. If we are to descend, I can allow us to breathe under water. But first, we need to determine if this seaweed is going to strangle us on the way down.
“Tula, can you take a sounding to see how deep we are here? While we’re figuring that out, maybe I can find out a little more information about what we’ll face.”
Rill will light some incense and then cast a Divination spell, asking “What will we face if we investigate the meteor site below us?” (10 min casting time, 83% chance of success. Rolled 70 - success!)
---------------------------- Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.
Divination - ... a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work.
Zeoll (Cayzle) (AC29/31; 81hp) Monday January 22nd, 2018 1:34:04 PM
Zeoll is grateful for the water breathing. Although honestly, times like this make him wish he had not got rid of that cloak of the manta ray. He may have to make one of those after his horn of valhalla and bag of holding are done.
Regarding the red seaweed, he says to Aexana, "My old frriend, you'rre the botanist of ourr grroup. Can't you just talk to these plants and find out what theirr deal is?"
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) d20+17=29 ; Monday January 22nd, 2018 3:45:28 PM
"I was just going to ask if they're poisonous, but if you can talk to them, that seems much easier."
Meanwhile, Terser holds the seaweed steady a few feet from the 'Fish, so they can see if it's moving on its own or not and looks around at the water to see if anythings else is reacting to the reddened plants or if it's spreading.
perception 29
(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 Monday January 22nd, 2018 4:35:56 PM
Aex looks at Zeoll as he suggest talking to the red goo...
"You think it's sentient?! Now that would be something wouldn't it! ... let's try! ... but what do you say to this... this... stuff?"
A bit wary Aexana gets closer and uses her Plant communion ability... "euhm... hi there... sir... miss... oh... Aexana here... very sorry to disturb you but we... or certainly I am very keen on getting to know you... "
(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) Monday January 22nd, 2018 6:55:24 PM
Bralin does not share Aexana's enthusiasm. The last interesting plant he encountered tried to eat him, and he's not at all sure this seaweed won't try it as well.
The dwarf awaits the results of Rill's divination, while sourly making a mental note to invest in something that will allow him to move about in all this water the next time he gets a chance.
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Monday January 22nd, 2018 7:44:39 PM
{OOC: missed Terser getting a sample, whatever, at least we didn't all die}
Reggie poses a question, "Why not sail a little ways off and dive under form there so we don't have to jump through it. If that makes any sense."
(Ed) [url=https://docs.google.com/document/d/12ZQpoEY7okd7iXgxl-VnUXB9MFQAl9eHk1fbgjjMCi8/edit] Reggie [/url] | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Monday January 22nd, 2018 7:45:42 PM
{ooc reset of header (I hope)}
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Monday January 22nd, 2018 7:46:25 PM
{ooc how do I reset the link?}
{link href="website"}Reggie{/link}
replace {} with []
DM Kathy Monday January 22nd, 2018 10:19:56 PM
Using Deathwatch, Rill can tell that the seaweed is alive and healthy, though perhaps not as healthy as it could be. He asks Tula to take a sounding, and begins casting Divination.
Meanwhile, Terser holds the seaweed as steady as he can, while he and Jozhur watch it suspiciously. It does not appear to be moving.
At Zeoll's suggestion, Aexana attempts to communicate with the plants. She hears what is this place?...the water tastes funny....the sky is wrong....please don't eat me.
Reggie suggests moving to a new location so you don't have to go through the seaweed to get to the meteor, but really, the seaweed isn't covering that much of the surface. The patch can't be more than 10 feet in diameter; there's plenty of room to get around it.
Tula reports that the water is between 6 and 7 fathoms deep, or about 40 feet.
And then Rill receives the following answer to his Commune: Pain, suffering, disease. And if you win through, a chance to restore Balance.
You seem to have learned all you can from clues on the surface. If you want to know more, you'll need to go down and look.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Monday January 22nd, 2018 10:48:58 PM "Well, restoring balance seems like a good thing. With Gargul's blessing, I can probably cure the rest."
Rill will cast an extended Water Breathing on everyone, extended Shield of Faith on JozhurProtection from Evil on Reggie, and Freedom of Movement on Bralin and Terser. Then he pulls out a Continual Flame amulet to light his way below. Once everyone is done with any preparations, he'll jump over the side with the others and sink into the depths.
------------------ For Jozhur - that will add +4 Deflection bonus to his AC for 26 min., but it does not stack with a ring of protection bonus)
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+24=39 ; Tuesday January 23rd, 2018 5:53:56 AM
Tahni is fortunate to be protected by her Necklace of Adaption. Unfortunately she doesn't have anything that will help her swim right now and she's not good at that on the best of days. Fortunately it looks like the direction is straight down. If a rock can do it so can she.
She tries to time her jump (read: plummet) to be in the middle of the pack, or at least close to Terser who she plans to use as a flotation device should need be. She also tries her best to stay clear of that seaweed stuff.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) Tuesday January 23rd, 2018 10:38:37 AM
Terser lowers one of the landing boats to the side of the 'Fish for easier entry and exit to the water.
Then he will offer and cast his own Freedom of Movement spell on Jozhur. Making sure his beard is securely braided and pinned to his clothes, he slips off the side of the boat into the sea. It's not quite as cold as the frozen north, but he's glad to have his boots to keep his temperature regulated.
(StevenVdB) Aexana Dolphin HP96/96 - AC22/18/18 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 Tuesday January 23rd, 2018 4:57:30 PM "Leafy looks we are going for a swim. Are you up for that?!?"
@DM Kathy, is a plant companion like Leafy able to go underwater with the rest of us? Does a plant breath? They need oxygen but do plants require a Waterbreathing spell?
If Leafy is unable to come along Aexana will ask him to guard the Lionfish until they come back... if ever that is - but she'd rather not leave her companion behind.
The Greenmage would have loved communicating some more with this strange plant being and the things it said makes her wonder where then it came from. It came falling from the sky... our sky is strange? THe water tastes funny? Odd... then it knows water but not like 'our' water?!? Very intriguing. But the groups decision is to go below and go after a mindless rock instead... Aex shakes her head and then dives in avoiding to damage the red plant being... perhaps it will still be there if they return. As she dives her shape alters into that of a dolphin... (swim speed 80ft, Low light vision, Blindsight 120ft)
------------------------------------------------ ACTIVE SPELLS: ------------------------------------------------ POTION INVENTORY: see char sheet ------------------------------------------------ SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1): ------------------------------------------------ 4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction 6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist 6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud 6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A) 5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm 4 x Lvl 5: Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E) 3 x Lvl 6: Wall of Stone, Bear's Endurance Mass, Greater Dispel Magic + Control Winds (A) 2 x Lvl 7: Sunbeam (E), Heal + Control Weather ------------------------------------------------ 1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals. 10/day: Storm Burst 1d6+6 1/day: Lightning Lord (13 bolts) 13/rounds: Wooden Fist +6 damage 13/rounds: Bramble Armor 1d6+6 ----------------------------------------------
(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 151/151) Tuesday January 23rd, 2018 7:39:23 PM Water Breathing, Freedom of Movement --
Bralin gratefully accepts both spells from his new best friend, Rill.
"Put a rope over the side, should we need it to climb up from the ocean bottom," he instructs a crewman.
With that, the dwarf goes into the water, and starts his way down.
-- Spell List Highlight to display spoiler: { 0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize 1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2), Identify (d) 2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d) 3- Water Breathing, Stone Shape (d) }
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Tuesday January 23rd, 2018 9:21:58 PM
Before we leave, Rill will nod to Captain Zeoll and say to Tula, "Assuming the Captain agrees, your first responsibility is to the ship. We can take care of ourselves. If we do not return, note the location but do not stay here more than a day. Return to Bonetown and send word to the Woldian League of Adventurers in Rum that we are missing. Tell them we were investigating a meteor, and where this... patch of red stuff was."
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP Tuesday January 23rd, 2018 9:28:51 PM
Jozhur has no preparations to make. He thanks Rill for the extra protections and waits for the others to jump in.
DM Kathy Tuesday January 23rd, 2018 10:21:22 PM
Realizing that there's nothing more to be learned up here, you make your preparations to dive beneath the waves. Some of you cast spells, some of you already have items to help you adapt, and at least one of you turns into a dolphin. [OOC: For now, I'm ruling that Leafy can go for an extended period without having to breathe air, because I'd hate to have him miss out on this adventure. We may need to revisit that in the future.]
Once your preparations are complete, you variously jump, dive, and slip into the water. The sun shining through the red seaweed gives a weird reddish tinge to the ocean as you begin your dive. You don't see any fish or sea-creatures, which strikes most of you as odd.
The light is growing dimmer, but you believe you are getting close to the bottom, and to the meteorite you want to look at. And....there seems to be blood in the water. Rather a lot of it.
And now you are close enough to see the source. Over a dozen fish and other sea-creatures are thrashing about near the ocean floor, unable to swim. It's easy to see why--they have been horribly mutated. One small fish has sprouted enormous tusks, which seem to have ripped bloody holes in its skin on the way out. You see a ray covered in fur, dragged down by the weight of it. Some kind of large fish--a sturgeon maybe--has sprouted feathers and insect-like legs. Everywhere you look, you see twisted, hideous abomination.
Also, there's a very large whale heading toward you. It, too, appears to have been mutated. Whales are normally gentle creatures, but....this one seems upset.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 13d6=52 ; Wednesday January 24th, 2018 12:11:31 PM
Rill surveys the situation. It’s disturbing to see these creatures … transforming. It’s equally disturbing that he’s breathing this stuff right now - yech. He doesn’t know much about whales, but he know what an angry creature looks like. He uses Deathwatch to see if these creatures are alive, healthy, wounded or undead. He will share what he sees.
”I don’t see a meteor. Maybe what we saw was a space whale! In any event, our next objective is clear - let’s end these abominations.”
Rill calls on the power of his God and uses a metamagic rod to casts a quickened Prayer. Then he readies an action to cast Blade Barrier in such a way to catch a charging whale - and hopefully be a barrier to our flank as well (52 damage, Reflex DC 23 for half.)
"Be careful not to let any of these creatures push you through that Blade Barrier!"
---------------------------- Prayer - Range 40'. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) d20+20=34 ; 3d10+12=25 ; Wednesday January 24th, 2018 2:57:23 PM
"Hmmph. Good things we can breathe blood, too."
Terser sets himself to meet the whale when it arrives, and looks at the suffering fish around them. If they can't be unmutated, then they should be put out of their misery.
readied attack vs whale - AC 34 for 25 damage
(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) Wednesday January 24th, 2018 6:17:07 PM
Water Breathing, Freedom of Movement, Prayer --
Bralin's countenance darkens at the sight of the mutating sea creatures. This does not bode well.
Then, he catches sight of the whale. The dwarf checks that his dagger is within easy reach, and casts a spell upon himself.
-- [cast Shield of Faith]
Spell List Highlight to display spoiler: { 0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize 1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d) 2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d) 3- Water Breathing, Stone Shape (d) }
(StevenVdB) Aexana Dolphin HP96/96 - AC22/18/18 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 Wednesday January 24th, 2018 6:29:57 PM
Aexana is numbed as she witnesses the abominations... what is going on here?! What could possibly cause this dreadful effect and what will keep the Black Lions from getting affected with similar deformations?! Many of her spells will not work under water and she hasn't got access to her potions when in wildshape...
Instead she turns to face the whale... hopefully "Dolphin" and "Whale" are more or less similar?!?
"We're friends... what happened? Let me Heal you!" As such Aex offers the Whale to cast Heal on him so that it may be cured from its illnesses... But for that she will need to be allowed to touch it...
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 d20+18=26 ; d20+17=21 ; Wednesday January 24th, 2018 6:36:22 PM {ooc: active spells - protection from evil, water breathing}
Reggie takes up a defensive posture beside Jozhur, "I got yer back" if any smaller fish swim by, she tries to grab at it to rip it up.
{ooc: CMB to grab if needed = 26, swim if needed = 21}
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Wednesday January 24th, 2018 6:40:46 PM
Tahni isn't quite sure what to do. The ocean floor was not meant for dwarfs. She had heard tell of people getting swallowed by whales though. She'd prefer to avoid such a thing.
Tahni readies an action to move out of the way should the whale get within 15ft.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+4=15 ; Wednesday January 24th, 2018 6:42:56 PM
Swim check if needed: 15
Before the descent, Zeoll sounds his Horn of Goodness. Instead of swimming, he uses the simple solution of sinking to the bottom as needed.
Then. seeing the angry whale, he thinks maybe he can put that anger on hold. He moves closer, and readies the use of his Laughing Touch bloodline ability. If the creature comes within reach, Zeoll will attempt the touch attack. His readied attack hits Touch AC 8, and there is no save.
DM Kathy d20+11=26 ; d20+23=27 ; 8d6+27=57 ; Wednesday January 24th, 2018 10:34:54 PM Rill casts a Quickened Prayer. He uses his Deathwatch ability and finds that the creatures are alive, but not healthy. Well, the whale seems healthy enough. But the rest are dying.
Bralin casts a Shield of Faith.
The whale continues its charge. Aexana tries to talk to it, but it does not respond--unless moving in to attack counts as responding.
Because it's not stopping. Rill throws a Blade Barrier in its path, and Terser attacks it. Tahni dodges out of the way, and Zeoll attempts to use his Laughing Touch.
The whale manages to dodge at the last second, so only some of the Blade Barrier damage gets through. Since this fight is happening in three dimensions, battlefield control is going to be extremely difficult; the whale is moving to swim over the barrier when Terser attacks it. He hits, and does damage. Zeoll is able to make his touch attack, but it seems to have no effect. [OOC: Or I assume it doesn't; this is mind-affecting, yes?]
The whale attempts to slap Terser with its tail. It hits! Terser takes 57 damage and must succeed on a DC 34 Fortitude save or be dazed for 1 round.
I think everyone has Freedom of Movement who needs it, but just for reference, here are the rules for underwater combat.
I'm going to try to do this fight without a map, because I can't figure out how to depict a three-dimentional battlefield on a two-dimensional map. The whale is Colossal in size.
(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP d20+18=27 ; d20+18=36 ; d20+18=23 ; d6+4=10 ; d6+4=7 ; d6+3=9 ; 5d6=21 ; 5d6=18 ; 5d6=16 ; d20+9=22 ; d6=4 ; Thursday January 25th, 2018 1:07:39 AM
Jozhur hesitated a moment, hoping Aex could talk the whale down, because who wants to fight a whale. With talking obviously not working, Jozhur moves to flank the whale and attacks.
Jozhur's shadow also separates from him, moving to flank the whale with the shadowdancer and tries to sap the enraged whale of some strength.
--------------------------------------------------- Note: Jozhur likely only gets one attack due to needing to move in order to flank, all rolls are without any flanking bonus. Also, any successful sneak attacks deal 2 points of strength damage.
First attack hits AC 27, 10 damage (plus 21 sneak attack if flanking) Hasted attack hits AC 36, 7 damage plus 18 sneak attack third attack hits AC 23, 9 damage plus 16 sneak attack)
Shadow's incorporeal touch attack hits AC 22, 4 strength damage
Boots of haste used: 1/10 Ring of Freedom of Movement Prayer Shield of Faith (+4 AC, 26 min): Current AC: 27
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) d20+23=41 ; d20+23=41 ; d20+18=19 ; d20+13=16 ; 3d10+24=37 ; d10+24=26 ; d10+24=26 ; d6=4 ; d6=5 ; d6=2 ; d6=6 ; d6=6 ; Thursday January 25th, 2018 12:15:12 PM
It seems that there is no more time to talk the whale down, so now it's time to protect his friends. Terser bulks up with anger, offering to share his power with Leafy, Bralin, and Jozhur.
He summons some speed from the spirit world, thanking them for the gift, and unloads a series of attacks on the whale.
Vital Strike - AC 38 for 37 damage Haste Attack - AC 38 for 26 damage 2nd attack - nat 1 3rd attack - ac 13 for 26 if it hits
Finally, he drains some of his extra energy into a swift channel, healing everything around him except the whale, just in case the small fish may benefit. consume 4 rounds of rage for swift channel - 23 healing.
If accepted - Bralin, Leafy, and Jozhur can take +4 STR/CON and -2 AC
Rage HP 178/211, AC 20
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) d20+21=22 ; d20+21=33 ; Thursday January 25th, 2018 4:41:58 PM woops - forgot about the fort save. Hero point re-roll and another for +2 just makes the save.
Zeoll (Cayzle) (AC29/31; 81hp) Thursday January 25th, 2018 6:18:29 PM
Zeoll backs away and begins casting a Fey Friend spell.
(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) d20+19=28 ; 3d10+18=30 ; d6=4 ; Thursday January 25th, 2018 6:26:35 PM Water Breathing, Freedom of Movement, Prayer --
Bralin moves in, eschewing Terser's offer in favor of defense. Reaching the whale, the dwarf delivers one massive blow.
-- Move to whale. Vital Attack, Power Attack, hits ac 28 for 34 hp damage.
-- Spell List Highlight to display spoiler: { 0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize 1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d) 2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d) 3- Water Breathing, Stone Shape (d) }
(StevenVdB) Aexana Dolphin HP96/96 - AC22/18/18 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 d20+16=34 ; d20+16=27 ; 3d6+6=14 ; d8=7 ; 3d6+6=17 ; Thursday January 25th, 2018 6:31:48 PM
Aex-flipper sees the mighty tale slap the whale just pulled at Terser. Perhaps he can do with some more protection... the 80ft swim speed sure comes in handy to manoeuvre right behind Terser and dump the dolphin nose on his back.
Casting Stoneskin on Terser. (DR10/adamantine)
Leafy benefits from Terser's rage and attempts to whack the whale... Slam 1 hits AC34 - damage 14HP + 7 thundering Slam 2 hits AC27 - damage 17HP
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 d20+26=42 ; Thursday January 25th, 2018 10:25:30 PM
Rill will keep an eye on the situation, using Status to monitor his friends. He keeps a sharp eye out for trouble, especially from those mutating fish we saw.
Perception 42
DM Kathy d20+21=33 ; 8d6+24=54 ; d20+16=29 ; 4d6+6=18 ; Thursday January 25th, 2018 11:14:07 PM Jozhur and his shadow split up to attack the whale. Only Jozhur's hasted attack hits, but by that time the shadow was in position, so the sneak attack bonus applied. The shadow is able to drain some strength.
Terser flies into a rage and attacks! His first two attacks hit and do damage.
Zeoll retreats to cast a spell.
Bralin moves up to attack, and hits! The whale takes more damage.
[So, in case you missed it, Jozhur's 27 missed, but Bralin's 28 hit. Draw your own conclusions. :) ]
Aexana casts a protective spell on Terser, while Rill keeps an eye on the other animals. They don't seem to be doing anything other than suffering.
The whale attacks! Its tail whacks at Terser again, and hits! Terser takes 54 damage, and must succeed at a DC 34 Fortitude save or be dazed for a round. And then it bites at Jozhur! Jozhur is bitten! He takes 18 damage, and must succeed on a DC 31 Fortitude save or Something Bad happens.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Friday January 26th, 2018 6:10:55 AM
Things aren't exactly going to plan right about now.
She tries to slow the whale down a bit with a suffocation spell
Whale to make a Fort Save vs DC25. Pass = Staggered 1 round and no further effects. Fail = Staggered 1 round? Unconscious?
Tahni gives the whale space by trying to move 20ft away from it
Zeoll's Fey Friend is a (d10) ... 3 ... a large water elemental. (I'm presuming I can pick the element.)
The elemental attacks the whale ... a nat 1 and a nat 20! Wow! The nat 20 follows up to confirm vs AC19. That's 12 damage or 24 if the crit is confirmed.
Zeoll begins to call another fey friend.
(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP d20+10=12 ; d20+9=17 ; d20+18=22 ; d20+18=28 ; d20+11=17 ; d6=3 ; d6+4=5 ; 5d6=23 ; Saturday January 27th, 2018 12:02:59 AM
Jozhur is bitten by the whale and...Something Bad happens.
His shadow continues attempting to drain the whale's strength. Jozhur will continue his assault on the sea mammal, if he is able.
------------------------------------ All attack rolls do not include any flanking bonus Fortitude save: 12, failure
Shadow's incorporeal touch hits touch AC 17, 3 strength damage
Jozhur's first attack misses Hasted attack hits AC 28 (30 w/ flanking) , 5 damage, 23 sneak attack damage, 2 strength damage Third attack misses
Boots of haste used: 2/10 Ring of Freedom of Movement Prayer Shield of Faith (+4 AC, 26 min): Current AC: 28
(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) d20+22=38 ; d10+11=15 ; d6=3 ; d20+17=22 ; d20+12=28 ; d10+11=17 ; d6=5 ; Saturday January 27th, 2018 10:21:11 AM Water Breathing, Freedom of Movement, Prayer --
Putting the creature down as quickly as possible is really the only option. Bralin presses the attack, slamming his waraxe again and again into the whale's side.
-- Full attack Atk 1 hits ac 38 for 19 hp damage Atk 2 miss (ac22) Atk 3 hits ac 28 for 23 hp damage
...damage difference is because I forgot to add prayer on the damage roll.
-- Spell List Highlight to display spoiler: { 0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize 1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d) 2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d) 3- Water Breathing, Stone Shape (d) }
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Saturday January 27th, 2018 11:07:46 AM
{ooc: apologies, for last couple days, working long hours past couple of days}
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 d20+19=29 ; d20+18=21 ; d10+10=17 ; Saturday January 27th, 2018 11:25:02 AM
Reggie had been out of it against the whale, probably more worried about additional threats. But the attack on Jozhur snapped her back to the whale.
Swimming over to the whale, looking for an opening Reggie tries to come down to slam her fists into the whale's head.
{ooc: swim = 29, Attack = 21, damage = 17}
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) d20+21=27 ; Sunday January 28th, 2018 10:07:28 AM
Terser can't seem to shrug off the daze like he did before, and spends a precious few seconds trying to clear his head.
54 -1 Dr -10 stoneskin makes 43 damage taken.
HP 135/211
(StevenVdB) Aexana Dolphin HP96/96 - AC22/18/18 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 Sunday January 28th, 2018 4:46:37 PM
(didn't leafy's first slam hit?)
Aex is a bit dissapointed she can't use her Lightning bolts... But to make things worse there isn't a lot she can do at all for most of her spells are useless down here... Turns out she's ill prepared...
So for now Aex circles the whale observing the rest of the scene...
Leafy tries to keep up but hé would never survive those tail slaps...
(ooc very sorry friends.but I'm clueless what Aex can do right now...)
DM Kathy d20+19=36 ; Sunday January 28th, 2018 8:30:36 PM Tahni casts a Suffocation spell, but it doesn't seem to affect the whale that much. [Fort save 36. Also, the whale has an extraordinary ability called Hold Breath, and I"m not sure how they intersect. Although I don't think it's going to matter.]
Zeoll's Fae Friend turns out to be a water elemental, who smacks the whale. Zeoll begins summoning another friend.
Workmanlike, Bralin keeps hacking at the whale.
Reggie swims over and attacks, but her blow isn't strong enough to penetrate the whale's thick skin.
Terser is dazed, and Aexana is unsure what to do.
Jozhur isn't feeling so good. He is able to make his attacks, though he notices that he doesn't seem quite as sharp as he normally is. However, his shadow's flank gives him just enough of an advantage to finish off the whale. Blood and whale bits drift through the water as the creature slowly collapses.
Jozhur still isn't feeling so good. His stomach is churning, and the blood in the water isn't helping. Also his shoulder, where the whale bit him, is starting to itch.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Sunday January 28th, 2018 9:12:08 PM
Tahni has a whole range of spells at her disposal: flaming sphere, scorching ray, fireball, wall of fire. It occurs to her that perhaps she will need to reconsider some of these in the future should the party ever be in underwater combat again.
She draws the quicken rod from her kit and uses it to swiftly cast a Spectral Hand. She then casts a Bestow Curse spell through the hand
Move action: Retrieve Rod Swift action: Cast Spectral Hand Standard action: Cast Bestow Curse. Whale to make Will Save vs DC23. Fail=Each turn, the whale has a 50% chance to act normally; otherwise, it takes no action.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 d20+15=23 ; d6=4 ; d6=2 ; d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=2 ; d6=6 ; Monday January 29th, 2018 1:55:27 PM
With the whale dead, Rill looks over the group with his Status spell. He tries to determine what may be affecting Jozhur, and perhaps the others. He will also use his Heal skill (Heal check of 23).
He'll also give a sidelong look at Jozhur's Shadow. He doesn't trust that thing.
For starters, Rill will Channel Energy, healing his friends for 24 points.
"Well, that was weird. A homicidal whale. Could we have been percieved as a threat, or perhaps a threat to her calf? If it even was a her. How's everybody feeling?"
---------------------------- Statis - When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition. You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like. Once the spell has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it.
(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20 Monday January 29th, 2018 3:30:32 PM
While unable to do things Aex has been watching Jozhur's shoulder from afar... what if the afflictions on these fish were caused by being bitten by something. That something in Jozhur's case was the whale... could it be he's infected?!?
As a Dolphin she swims towards him but changes as she's drawing near. Immediately she grabs in her Pants 'o Plenty and grabs a Remove Disease potion. Uncorking the thing might be a bit tricky under water but none the less she makes sure Jozhur swallows the herbal extract. Yes yes it tastes foul but who knows it might help!
(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) Monday January 29th, 2018 7:03:27 PM Water Breathing, Freedom of Movement, Prayer --
Bralin pauses, watching the dead whale drift away. Blood fills the water, and the dwarf begins scanning for any other attacking animals.
"We should continue down, and get out of this before scavengers arrive," he notes.
Nevertheless, the dwarf will wait or move as his companions decide.
-- Spell List Highlight to display spoiler: { 0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize 1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d) 2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d) 3- Water Breathing, Stone Shape (d) }
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Monday January 29th, 2018 7:06:16 PM
Edit: Please forget my post. I didn't read properly and now realise the whale is dead
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 d4=3 ; Monday January 29th, 2018 8:38:05 PM
Noticing Jozhur isn't doing so well, Reggie quickly swims to him.
"You better be alright" she says almost like she can order him to get better, not quite realizing that some healing energy passes from her to him.
{ooc: lesser restoration to heal him 3 Con if he is weakened that way.}
(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP Monday January 29th, 2018 9:07:41 PM
The whale is dead just in time. As the others examine him, he clutches at his stomach and covers his mouth. When Aex prepared a potion, he anxiously quaffs it down, hoping for some relief.
Zeoll's large water elemental swipes twice, hitting the dead whale's AC 25 and AC15 for 14 and 11 hp.
Zeoll's new fey friend (SFFII) is a ... 8 ... a twigjack. Zeoll commands it to attack the dead whale only!
If it does, then it can poke with its little spear and misses with a nat 1. Zeoll has not told it to hold its breath, and it has no innate ability to breathe water, just sayin.
Zeoll himself looks around to see if anyone needs healing, but everybody looks just fine. [OOC: Please make sure your HP totals in your headers are correct, friends!]
So Zeoll takes a move action to shift his shield, so that he is just holding it and not using it (move action). And then he takes out his heal scroll. In case he needs it to help Jozhur.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 120/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) Monday January 29th, 2018 10:18:31 PM
Terser releases his rage, saving his energy for the next enraged whale. Knowing that Aexana and Rill can tend to Jozhur better than he can, he moves over to the impact site and tries to loop the chain around it, avoiding touching it with his bare hands when possible.
DM Kathy Monday January 29th, 2018 10:20:06 PM
The battle over, everyone is concerned about Jozhur, who doesn't seem to be doing so well. Rill can tell that Jozhur has the Sickened condition, and is also suffering from some kind of disease. Well, he is until he drinks Aexana's potion, which clears that right up! Jozhur is no longer Sickened, and no longer has the disease. Reggie's Lesser Restoration is not needed.
Meanwhile, Zeoll's water elemental continues to attack the whale carcass. The twigjack, when it arrives, attacks the dead whale once, but then breaks for the surface, unable to breathe down here.
Tahni spends a moment contemplating her spell selection, which perhaps isn't ideal for underwater combat.
Bralin calls on his companions to continue toward the meteorite, because seagoing scavengers will soon arrive.
In addition to the dead whale, there are still dying and mutated sea-creatures thrashing around on the ocean floor. Nearby, more of the red seaweed drifts in the current. You're pretty sure it's drifting with the current, and not moving on its own. I mean, come on, it's a plant!
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+24=43 ; Tuesday January 30th, 2018 7:42:32 AM "Any chance your elemental could help clear the water, Zeoll? Perhaps move some of the blood and guts away from us?" Tahni is a little concerned about other things being attracted to the scene.
She looks upwards to make sure that the ship is ok... and still there.
Perception: 43
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 d8=6 ; d8=6 ; Tuesday January 30th, 2018 11:18:47 AM
Rill will heal Terser for 22 more points.
"I agree with Bralin. We came down here to check on the meterorite. Anyone know where it is? Should we just go down?"
"By the way, is anyone else hurt?"
------------------------ Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements
Spells/abilities available, * = cast/used: 0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion 1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil*, Shield of Faith* 2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy*, Status, Spiritual Weapon 3 (DC20): Divination (D)*, Blindness/Deafness, Prayer*, Dispel Magic, Searing Light, Water Walk, Water Breathing* 4 (DC21): Dimension Door (D)*, Air Walk, Freedom of Movement*, Freedom of Movement*, Control Water, Summon Monster IV 5 (DC22): Dimension Door (D), Break Enchantment, Breath of Life, Flame Strike, Plane Shift 6 (DC23): Teleport (D), Heal, Heal, Blade Barrier* 7 (DC24): Greater Scrying (D), Destruction, Summon Monster VII*
Abilities/Items Agile Feet (Su) 9/day - Dim. Hop (Sp) 140'/day - Greater Insight (Sp) 2/day - Channel Energy (Su) 5/day - * Obscuring Mist (Item) 2/day - Deathwatch (Item) Continuous Eagle's Splendor (Item) 1/day - Faerie Fire (Tattoo) - 3/day - MM Extend, Lesser (Item) - 6/day - ** MM Silent, Lesser (Item) - 3/day - MM Quicken, Lesser (Item) - 3/day - * Endure Elements (Item) Tongues (class)
Terser (Warren) [AC22/13/19 - CMD 30 - HP 142/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) d20+17=25 ; Tuesday January 30th, 2018 1:48:44 PM
Terser will continue towards the impact site, the chain hooked to his belt and glaive in hand to slash at any fingers of seaweed that look inclined to entangle him. Can we do something about these animals? If they have the same disease that Jozhur almost contracted, then maybe it's as easily curable. Still, he doesn't want to be bitten by anything, so he keeps his eyes peeled for any teethy fish as well.
perception 25
(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20 d20+14=31 ; d20+20=24 ; Tuesday January 30th, 2018 5:43:10 PM
As Aex too spots the strange red seaweed again she attempts to talk to it again... who knows perhaps she'll learn something now?
"Do you know what has caused these creatures of nature to deform? Are you also injured? We can help you! Why did you say this water tastes funny and our sky looks different?! Where are you from??"
She keeps focussing on the seaweed. She must understand if this is a sentient being or not... Does the Seaweed move with the actual current of the water? Does it move as a whole or acts as seperate blobs? (Know Nature 31 / perception 24)
(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) d20+10=16 ; Tuesday January 30th, 2018 6:48:33 PM
Bralin keeps pace with Terser, continuing down and looking for the meteorite. [Perception 16]
-- Water Breathing, Freedom of Movement, Prayer
Spell List Highlight to display spoiler: { 0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize 1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d) 2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d) 3- Water Breathing, Stone Shape (d) }
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 d20+16=22 ; d20+17=20 ; Tuesday January 30th, 2018 6:49:04 PM
Reggie swims down a bit deeper toward the bottom, looking for signs of this meteor.
If she does spot anything, she does not get too close but instead tries to see the effect it is having on the ocean the closer to the meteor one would get.
Zeoll directs his water elemental as Tahni suggests. The old taur scans the bottom for meteor signs.
Know Nature 24 Perception 33
DM Kathy Tuesday January 30th, 2018 10:17:41 PM
At Tahni's request, Zeoll directs his water elemental to start clearing the water nearby. Soon, it is much easier to see.
Terser is concerned about the animals, and Aexana asks the plants about it. Their answers are--less helpful than you might have been hoping. They don't know about the creatures, except that some creatures eat plants and they don't like that. The water does taste funny. They can't see the sky down here, so they're not sure what you're asking about. Asked where they are from, they reply "home." They do seem....foreign to you, in ways that you can't quite quantify. You think maybe some of them are moving on their own.
Bralin, Rill, and Reggie press on, eager to find the meteorite. You are within sight of the ocean floor, drifting about 5 feet above it. The meteorite is not right here, and of course in the dim light many of you can't see very far. The strange red seaweed, however, seems more plentiful in one specific direction.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d8=1 ; d8=6 ; d8=8 ; Wednesday January 31st, 2018 7:21:21 AM "Are you ok, Terser? Want me to take the sting out of some of those wounds or can you bear them?" Tahni doesn't wait for a response and heals him anyway (Cast CMW. Terser is healed for 25pts)
Aexana seems to be in her natural environment so Tahni sticks close to her.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 d20+26=29 ; Wednesday January 31st, 2018 4:13:14 PM
With everyone seemingly healed up, Rill continues the hunt for the meteorite. (Perception 29)
"Our ability to breathe water should last about 6 hours. If we can't find that meteorite by then, we don't need it."
(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20 d20+14=26 ; d20+20=24 ; Wednesday January 31st, 2018 4:45:56 PM
Aex points where the patches of Seaweed grows thicker... "I'd say our red friends are pointing the way... Let's proceed with caution... "
Leafy follows Aexana and while his face doesn't reveal much about his feelings, you can tell he had rather stayed aboard the Lionfish. After all... he doesn't do well with salt water...
Aexana slowly swims towards the area where the weeds grow thicker. Keeping an eye out for trouble and hoping nothing bad happens... DUH... (know nature 26 / percepton 24)
As she goes, she keeps chatting to the red seaweed... soothing... calm... not provoking. [b]"We won't eat you! What's your home like? Why did you leave your home??"
(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) Wednesday January 31st, 2018 6:17:56 PM
Bralin raises an eyebrow at Aexana. It's been many years since he's been told to be more cautious.
Axe in hand, the dwarf moves in the indicated direction.
(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP d20+21=37 ; Wednesday January 31st, 2018 6:53:46 PM
Feeling better, Jozhur continues along with the others, eyeing the seaweed suspiciously. He scans the seafloor, with his supernatural ability to see in the dark. As the vegetation grows thicker, he draws his dagger, lest he need to cut himself free.
Perception: 37
Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) Wednesday January 31st, 2018 7:35:39 PM
Terser thank Rill and Tahni for the healing. While he can bear more wounds than most, it's still not very fun. And with infection running rampant, getting this bloodwater into open wounds is probably not the best idea.
"Any chance of another elemental? They would probably be easily able to secure a chain to the meteorite."
Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) Wednesday January 31st, 2018 7:35:39 PM
Terser thank Rill and Tahni for the healing. While he can bear more wounds than most, it's still not very fun. And with infection running rampant, getting this bloodwater into open wounds is probably not the best idea.
"Any chance of another elemental? They would probably be easily able to secure a chain to the meteorite."
Zeoll travels with his friends to search for the meteorite. The only clue seems to be to advance toward the thicker weeds. Zeoll keeps alert.
Percep 31
DM Kathy Wednesday January 31st, 2018 10:56:51 PM
Your wounds healed, your disease banished, you resume your search for the meteorite. You move toward where the weird blood-red seaweed is thickest.
Aexana tries to talk to it, but responses continue to be frustrating. Home is like home. One especially helpful clump of seaweed adds that home is not like here. How they got here is variously described as magic, fire, cold, and great nothingness.
You've only gone about 50 feet when you see the signs of the meteor's impact. There are more mutated creatures here, struggling and dying. There are rocks and debris that seem to have been disturbed where the meteor landed. And, up ahead, you think you see a glimpse of the meteorite itself.
(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP d20+21=29 ; Thursday February 1st, 2018 3:40:26 PM
Jozhur keeps his eyes on the mutated creatures, not wanting to be sick again. He approaches the object with caution, wondering how a meteorite seemingly brought living vegetation here. Or did the meteorite do something to the vegetation already present? Would the meteorite make the Black Lions sick and mutated like the sea life?
Perception: 29
(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) Thursday February 1st, 2018 4:12:49 PM
Bralin pushes onward.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) Thursday February 1st, 2018 4:46:01 PM
"There may be too many affected animals to save. It would be better to put these few down here, rather than let them go on to infect the ocean. One whale we can put down, but a pod would overwhelm us. Unless you have enough potions in your capacious pockets to cure all of them, Aexana."
Terser swims closer, ready to dispatch any infected that becomes aggressive.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Thursday February 1st, 2018 6:03:01 PM "Careful" Tahni warns "The water may be scalding around the meteor"
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 d20+13=27 ; Thursday February 1st, 2018 6:16:59 PM "Be careful is right. The last time we encountered a meteorite, it was a sentient rock that gave off sparks. Anyone remember Hashamon picking that thing up?"
Seeing what might be the, once Rill is within 60' of the thing, he'll cast Detect Magic to see if it's enchanted, and the relative strength of that magic. He'll also attempt to use Spellcraft (rolled a 27) to determine the powers of the thing, or specific magical effects in waters nearby.
(Spellcraft 27 will identify the properties of a magic item up to Caster Level 12, or a magical spell effect up to Spell Level 7.)
(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20 d12=12 ; d20+20=24 ; Thursday February 1st, 2018 6:47:07 PM
Taking any further to the sea weed might be considered harassing so Aex gives up. With the meteor just up ahead she's more concerned about that. She does share's Jozhur's thought on what would protect the Black Lions from getting the same afflictions as the disfigured fish...
For not, there's nothing to do but to keeping and eye out and well... wait for something to happen?!? Perception 24 (please ignore the d12)
She does also keep an eye out on the weed... if it seems like it is closing in on the group or "surrounding" us she might want to look for a quick way out of here...
Zeoll (Cayzle) (AC29/31; 81hp) Thursday February 1st, 2018 11:36:22 PM
"What do you guys think of summoning a fey crreaturre to explorre and rreporrt back?"
DM Kathy Thursday February 1st, 2018 11:57:58 PM
You are understandably cautious about approaching the meteorite. Zeoll suggests sending a summoned creature to examine it.
Tahni reminds her friends that the water might still be hot.
Jozhur and Terser are worried about the infected creatures, but so far, nothing seems aggressive.
Bralin presses on, and is now the closest to the meteorite.
Rill casts a Detect Magic. The meteorite is indeed magic, but when you try to concentrate on its aura, you find that its strength is overwhelming. Magical backlash sizzles behind your eyes, and you lose your concentration.
Aexana and Jozhur begin to hear a faint humming sound.
(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) d20+13=22 ; Friday February 2nd, 2018 3:46:35 PM
Bralin keeps moving forward, finally stopping about 60' from the meteorite.
The dwarf spends some time observing the rock from that distance, trying to determine whether it is naturally occurring or not.
Zeoll casts a Summon Fey Friend I to call a scout, using an arcane slot to do it. ... rolling ... a 2 ... a Brownie. Zeoll asks the little guy to hold his breath, swim down to that thing down there, touch it, and come back.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) Friday February 2nd, 2018 6:01:14 PM
"try bringing something bigger in, Zeoll. It can latch the chain for us."
Terser waits on the brownie report.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Friday February 2nd, 2018 7:36:27 PM
That Zeoll sure was an interesting one. He didn't seem to be in full control of his summoning though. Random creatures just appeared. Perhaps that is his way though?
She looks about for what remained of the whale. Were any parts floating to the surface? She trusts it won't startle the crew.
(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP d20+21=24 ; Friday February 2nd, 2018 11:47:56 PM
Jozhur is puzzled by the sound coming from the rock. He doesn't know much about rocks, but he's pretty sure they don't normally emit sound. He continues to study the rock as they draw closer and tries to convey what he hears to the others.
Perception: 24 Can we speak under water?
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 d20+26=42 Sunday February 4th, 2018 6:11:42 PM
Yes, if you can breathe water you can speak under water.
Rill will descend with the others.
"Keep a sharp eye out for trouble. 'Cause there's always trouble. I wonder if we're a trouble magnet?"
Perception 42
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 d20+16=22 ; Sunday February 4th, 2018 6:57:44 PM
{ooc: lots of work hours...sorry}
Reggie stays by Jozhur, she didn't hear anything but stick by him wherever he goes. Ty can't loose his possible new daddy.