Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet d20+8=13 ; d4=4 ; Thursday March 8th, 2018 4:13:44 PM
Knowledge Planes 13 Sigvar takes in the grasses as he slowly descends to the ground but is not sure where he is. If this si the Wold then the grasses have rapidly taken over and spread far in their absence. He feels his spells and powers return and wastes no time restoring his lost constitution. (cast Lesser Restoration). With hs vigor returned he looks for Akir to lay hands on him and remove the disease before it harms the Wizard.
" Well folks, we're in the Valley of Twilight where the Sargrass Plain was kept preserved when it would have been destroyed. "
" Anyone feel supercharged? Maybe a bit more magical then usual? "
" I wonder how the big board got here? Was this place under water at one point in time or was the boat sent here? "
Pompous pulls the hood of his cloak up to help shield him from the sun.
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) d20+5=7 ; d20+16=28 ; Thursday March 8th, 2018 9:10:10 PM
Knowledge Geography +5, DC 20 = 7
Nikolai does not recognize the place but he has a hunch they returned to the Wold.
OOC: Nikolai is part Ranger so I guess that falls under the Devine category.
"I don't recognize anything here. It would make sense that the weapons to destroy the crystals will come from the place the crystals come from, thus not the Wold. But, there is a valid argument that since the Wold is a very different place that it holds some unknown deadly material to the crystal and we just need to find it. Either way, I fell totally refreshed except a bit hungry. We should start looking right away.
The idea of having a 'Locate Object' spell to find our dagger is a good one but would it really work since we've only gotten a quick glimpse of the dagger?"
Nikolai looks around. Ships tend to go on water but all he sees is multicolored grasses. "Wonder how this ship got here with no lake or river or ocean nearby?" he ponders out loud.
"If the ship isn't being affected any disease grass, that would be the best place to establish our headquarters. Let's go take a look."
Nikolai cautiously approaches the ship.
Perception +16 = 28
Trayvin AC 28/13 touch Hp 106/106(BrianZ) Thursday March 8th, 2018 9:13:33 PM
Trayvin nods at Pompous. "I do feel a bit of something. I have been recharged as if we had rested. And maybe a little extra as well. Perhaps Mayhawu helped us out a bit more than he let on."
"Does anyone know anything about this area? It might prove useful to know what we might run into around here."
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) Thursday March 8th, 2018 10:37:31 PM
Akir feels the malady leave him with Sigvars administrations, and is more than relieved. Still, there's a thought bothering him.
"Thank you Sigvar. Still, that's twice I've been affected by this disease. If something happens and I lose my faculties, remember that I favor offense over defense, and I take hits in trade as a preference. Further, agility training was never my strong suit. Target me with spells that rely on reflexes to avoid them, and I should be fairly easily restrained."
Concerning the Sargrass, Akir did know a few things.
"People here used to use rafts made of special wood to float over the grasses. I don't know if this boat is made of the same things. I need to spend an hour preparing my spells, unfortunately, I need some preparation."
He thinks a moment, then adds.
"If we have the time, some of that tea might be nice."
Akir finds a spot to sit, once the area is considered secure, and begins his preparations.
Prudence Gundle d20+8=23 ; Thursday March 8th, 2018 11:19:21 PM
Pru also recognizes the place where they've been sent, but has nothing to add. She does a quick mental inventory and discovers, somewhat to her surprise, that she could cast her entire compliment of spells, just as if she had rested.
"Maybe the gods want us to be prepared," she says.
Since she has the spells available, she casts Extended Mage Armor spells on herself and Nikolai.
"Let's give Sigvar a chance to prepare his spells while we look at this ship thing," she says. "Although I don't know much about ships."
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+4=7 ; Friday March 9th, 2018 3:26:57 AM Akirs right, some of ya'll weren't here for this but a while back a Manfri Historian called us to him to get him some chocolates of all things. He was on a boat such as that one, the grass repels the wood allowing the boat to sail across the grass. I know a little about sailing, and Akir is an engineer, we should be able to get this thing sailing again if we work at it. I know from some stories that you do not want to walk through the Sargrass plains unless you are a Manfri, a plainswalker or a following one of those big ungulates that live here. Also water going to be an issue....we need to be careful. .
Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 d20+8=13 ; d20+27=39 ; Friday March 9th, 2018 9:19:29 AM
Anna says, "I can pull either scrolls of create water or containers full of water from my bag of tricks so water should not be an issue."
(OOC: Oh kindly DM can I put an empty container in my bag and then take it from the bag and have it have water in there or do I have to pull an entirely new container? presumably I can pull water from the bag as water is non magical...how much does it cost to refill water skins w/ water from the bag if I can refill them this way?)
Anna then takes stock of their surroundings (know[planes]: 13) but doesn't really gain any insight into their situation.
Anna takes a look at the boat and says, "If the boat is magical I'm really good at using magical devices so maybe I can help us get it working?"
(UMD: 39 vs DC 25 to activate blindly)
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet Friday March 9th, 2018 1:45:50 PM
OOC Oops Sigvar does need to prepare spells. He will LoH Akir right away and then after preparing he will remove the con damage he is suffering. Might change a few spells too since he has to pause to relearn 8).
DM Warren - Where in the Wold? Friday March 9th, 2018 5:14:52 PM
Pompous is quick to point out where they must be, and Michael tells Akir of the time they met a Manfri under much less urgent circumstances. In fact, anyone with an item from him that is made of steelgrass can swear that they hear it humming, vibrating as if with joy at being back home. Or maybe it's buzzing with anger at its home having been corrupted? It's hard to tell.
As best she can tell, Anna can dip a container into her bag and somehow get water to splash into it, at a rate of 1gp per gallon, but she reasons that Trayvin should be able to create all that the could ever need.
Akir sits to ponder what spells are best suited to his new surroundings, and Pru sets about making the tea that they had talked about. The rest is nice, as whatever gave them their powers back didn't make them less fatigued.
Sigvar wastes no time curing himself and Akir of their afflictions, not wanting what happened to the boars and bugs to happen to his companion.
Nikolai cautiously approaches the boat, but sees nothing threatening. There are the remains of a cookfire nearby, but it is very old. No one seems to have been here in many weeks. The boat itself is not magical, if indeed it ever was. It is much too run down to be used, or even repaired enough for use without some source of new materials.
Everything seems still, and there are no sounds coming from anyone but them. Nikolai does detect a faintly sweet aroma coming with the wind from the south.
Trayvin AC 28/13 touch Hp 106/106(BrianZ) Friday March 9th, 2018 9:46:30 PM
"I can provide us with as much water as we may need. If the area proves to be too extreme, I can also provide some protection from that after resting if it is truly needed."
"Actually, the tea does sound nice. So, what's our next move?"
Prudence Gundle d20=16 ; Saturday March 10th, 2018 12:34:33 PM
"Well, maybe the dagger is in the wreckage of the ship," Pru says. She's not especially good at it, but she begins looking for the dagger. [Perception 16]
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet Sunday March 11th, 2018 11:02:31 AM
Sigvar inwardly snorts. Maybe it will be gift wrapped and have a nice bow on it " They sent the prime Fist of the most elite mercenary outfit in the Wold to retrieve this item. It won't be that easy." "I can't help thinking that this might all be a trap though." "Hear me out." " Maybe the power that is sending these troubles at the Wold can't actually go to the places it is sending us. Perhaps it's moral bearing forbids it, I don't know. So, instead of going itself it creates problems in the Wold for the strongest of the Wold to combat. When they do it tasks them with recovering items it can not gain itself and performing some ritual. To what end, again, I don't know." "The problem is, we don't have a better solution. If we don't get this dagger and complete the ritual, the Wold will be covered in that grass and descend into madness. What I do know is that this just doesn't feel.....right." SIgvar prays for his spells and stands, ready to travel in whatever direction they decide on.
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) Sunday March 11th, 2018 12:06:58 PM
Akir finishes his studies, and decides another combat loadout is probably for the best. He doesn't change anything, just reaffirms his magic.
"Again, I'm not worth much but combat today."
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) d20+16=31 ; Sunday March 11th, 2018 7:33:24 PM
Nikolai notices his Nunchaku vibrating a little bit and pulls it. Hearing it hum some, he comments "You guys, my Steelgrass nunchaku is humming and vibrating. Don't know if that is a good thing or a bad thing."
He points to the old campsite. "Ok, lets have tea over there. While that is getting set up, Pru and I and anyone else can search this ship. It may be too dilapidated to work as you say it should, but it still may have something interesting or something we can use. Probably not the dagger, but maybe some old charts of the area?"
Nikolai has been on ships as many times as Pru but he does know that whether on land or sea, ship captains have charts to navigate by.
Searching ship Perception +16 = 31
Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 Sunday March 11th, 2018 8:41:17 PM
Anna pulls out her steelgrass ranseur and notices that it too is humming and vibrating.
"My ranseur is doing the same. I'm good at searching but I'll start readying the tea. Anna pulls forth a kettle, enough cups and plates for the group as well as little cakes to go with the tea from the bag of tricks and flint and steel and starts getting the tea ready."
(OOC: I reckon the tea, cakes, cups and plates to cost 32 cp for the tea, I gp for the flint and steel, 1 sp for the tea pot, 16 cp for the cups, 24 cp for the plates and 2 gp for the cakes; DM let me know if my estimations are off)
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Monday March 12th, 2018 11:45:46 AM
OOC: Nikolai has Flint & Steel so save your 1gp for that item. :)
Prudence Gundle Monday March 12th, 2018 5:26:38 PM
"I'm sure you're right," Pru tells Sigvar. "On the other hand, think how silly we'll feel if we chase all over the countryside looking for this thing and it was right here the whole time."
DM Warren - Where in the Wold? Monday March 12th, 2018 6:59:50 PM
Trayvin prepares for drought, heat, and any other condition. Anna sets about making some tea, while Pru and Pompous optimistically search around the ruined ship for signs of a dagger, but come up with nothing. Anything useful that may have been here has long since gone to dust. Sigvar plays the other role, wondering if there wasn't some nefarious purpose behind sending them here.
Nikolai takes charge and begins giving direction, hoping they will be prepared for anything the grass can throw at them.
It seemed close to dark when the Agents arrived here, but despite taking a good amount of time to rest and search the area, it seems like the sun has hardly moved at all. It is only now just becoming dark. There is still no sight or sound of any wildlife, though you would expect these grasses to be teeming with critters normally. But no regular critters means no infected critters either, right?
The Agents can set up for the night, or carry on with the search. It's up to them.
Trayvin AC 28/13 touch Hp 106/106(BrianZ) Monday March 12th, 2018 9:28:57 PM
"Don't worry Akir, I'm sure it will come in useful. I don't see too many towns around here."
"So what do you think Nikolai? search or rest?"
Prudence Gundle Monday March 12th, 2018 10:13:51 PM
"We got the benefits of a rest by coming through here," Pru says. "Given that it's so hot and dry here, maybe traveling by night is better? I have the Darkvision spell, so I can make sure we're able to see."
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) Monday March 12th, 2018 10:20:27 PM
Akir nods his head, and then stands to stretch.
"I have no doubts we will be swinging weapons and channeling spells before this is through, but quite often a wizard is asked about spells he might know to help in a strange situation."
He runs his finger over the edges of his spellbook.
"I just wanted to make sure everyone knew that unless that strange situation needs lightning or fire, I have nothing special to offer."
Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 Monday March 12th, 2018 11:27:46 PM
Anna says, "I have my darkvision SLA too. Did we ever figure out if there is anyway to get this boat working again? Working under the assumption that it is a Manfri craft?"
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet Monday March 12th, 2018 11:36:25 PM " I'm good for night travel, I mean what choice do we really have?" "This quest is fairly urgent, but I also get the idea that time moves....differently here." "Are we gonna wade through this grass in the dark towards who knows where through who knows what, or are we going to hunker down here for who knows how long while the night passes?" " Neither option sounds safe. Most of you are fatigued from our previous fights. Michael, Akir and I are fresh from the Mercies granted me by Lord Gargul and the Lesser Restoration prayer I used to restore my constitution." "If Pru can allow us to see in the dark I say we press on." "Who wants to go save the Wold?"
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) d20+16=32 ; Tuesday March 13th, 2018 12:09:26 AM "There appears to be nothing in the boat of use. Let's rest some. We got our spells back but not our stamina. If we don't rest, we risk getting exhausted. If Night is as long as Day, we might be able to get 8 hours rest and still travel a bit at night. But let's at least eat something first. Anna went to a lot of trouble to put this pic-nic together, let's enjoy it."
Nikolai thanks Anna for the tea and stuff and sits down to enjoy the tea and crumpets.
The Agents set up their usual watch, Nikolai taking the last one.
Perception for the Watch +16 = 32
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+17=19 ; Tuesday March 13th, 2018 1:49:10 AM
Michael will take either first of last watch, He has no night vision, so he needs a bit of light to see by.
perception 19.
Pompous AC 25(26) CMD 25/20, HP 87/87 d20+18=24 ; d20+18=24 ; Tuesday March 13th, 2018 6:33:10 AM
After a bite to eat and a quick check of his gear, Pompous takes a quick jaunt around the camp site and then settles in for a nap before his watch.
---------- Perceptions checks 24 and 24
DM Warren - Where in the Wold? Tuesday March 13th, 2018 8:31:37 PM
Nicolai finds the middle solution as calls for a power rest before pressing on through the night. He's indeed right, as they rest for several hours, yet it seems as if the moon has just made it to its peak.
This is unfortunate for Michael, since there is no more light then is cast by the stars, moon, and their campfire. Luckily, nothing bothers them during their rest. Nikolai is sure that he can feel eyes on him in the night, but his investigations reveal no trace of a silent watcher. Either there was no one there, or the grass is ill suited for leaving trails.
The Agents feel much refreshed, and between darkvision spells, SLAs, and natural ability, everyone can see to travel. They just need to decide where to go. A Manfri ship would sure help, but the wreck is of no use to anyone except as some shelter.
Trayvin AC 28/13 touch Hp 106/106(BrianZ) Tuesday March 13th, 2018 9:30:10 PM
"Well, we're here, but which way do we go? I don't recall getting a map."
Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 Tuesday March 13th, 2018 9:37:54 PM
Trayvin, "Did you prepare locate object? If not I'll have to expend the rest of the gold in my bag before we rest again and pull a scroll of it out tomorrow after I refill it."
Prudence Gundle Tuesday March 13th, 2018 10:36:44 PM
Pru casts Extended Mage Armor on herself and Nikolai, and Darkvision on herself and anyone else who needs it. [OOC: Who else needs it?]
She's not sure which way to go, and has no way of figuring it out, so she stays quiet after she's finished casting. Divination spells aren't really Pru's thing.
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Tuesday March 13th, 2018 11:06:02 PM "A good Augury spell comes to mind. Didn't come to mind before but it is there now," Nikolai comments as he looks around.
"Unless someone has a better way to decide which way to, I say we head in the direction the ship is pointing. It was going somewhere before it crashed so let's go see what's there, at least for a day or so."
Nikolai takes point to head in the direction the ship is pointing.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet d20+14=19 ; Wednesday March 14th, 2018 12:30:30 AM
(Darkvision please and thank you) "If Akir knows Locate object, or has it in his book, can;t he use his bonded item to cast it even if it isn't prepared? beyond that or the Augury, which hadn't occured to me either following the way the ship points is as good as any other direction." Perception 19
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) Wednesday March 14th, 2018 12:56:14 AM
Akir gathers himself and follows.
"Darkvision, please."
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Wednesday March 14th, 2018 3:36:30 AM lets head south. I seem to recall Nikolai smelling something from that direction.
DM Warren - Where in the Wold? Wednesday March 14th, 2018 4:38:33 PM
Spells are cast around and the Agents set off! Any direction seems as good as another, but Michael remembers the scent Nikolai mentioned in the South, and the ship's prow seems to be generally pointed to the South as well. What providence!
They begin their march, but as soon as they are out of the ship's shadow, the grass gets much thicker, seeming to resist their every move.
you are all slowed to about half normal. Any higher speeds require a Strength, Escape Artist, or Reflex Save vs DC 27. Success results in 1 hp damage every 10 minutes, failure increases damage to 1d6. Woodland Stride and similar effects give a +5 to your rolls.
Trayvin AC 28/13 touch Hp 106/106(BrianZ) Wednesday March 14th, 2018 9:22:50 PM
"Looks like we agreed on a direction. Good. No point in just standing around. Hmmm, I can prepare that spell if you think it will be useful, but I don't have it ready right now. Save the gold Anna, let's see where this leads us first."
OOC - are we still making the roll if we just accept moving at half speed?
Pompous seems to be able to move faster then most so he takes point. The ranger draws his sword and activates the blade's flaming ability.
" I'll scout ahead and will try to find a safer route for the us to use."
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) d20+16=24 ; Wednesday March 14th, 2018 11:03:06 PM
OOC: it would seem that for those that keep at half normal speed there is no damage taken. Those that choose to move at normal speed take 1hp damage /10 min if the save is made, 1d6 if not.
Mage Armor, Low Light Vision
IC: "Alright then, let's follow our noses," Nikolai tries to jest a little. However, after noticing that the grasses seem to fight their progress, he wishes he had a flying machine like his father had when he was out in the Uncharted Lands. If he remembered it correctly, a mage would sit at the helm and use magic to guide and control it. They had captured it from an evil race of creatures that lived in floating mountain cities and had tried to capture their mithril mine.
"Don't weary yourself Pompous and don't loose sight of us." That was more of a command than just advice.
Continue onward HO! Perception +16 = 24
Prudence Gundle Wednesday March 14th, 2018 11:10:33 PM
Pru struggles to keep up, pushing through the grasses as best she can. "Are we sure this is the right way?" she pants.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet Wednesday March 14th, 2018 11:29:12 PM
OOC 10' per round it is IC Sigvar moves with the group, he experiments slashing through the grass with his adamantite sword. Does it cut it?
Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 d20+10=11 ; Wednesday March 14th, 2018 11:50:06 PM
Anna says, "I'd turn into something that flies and can carry a rider but that would use up my strongest forms and that would only last for minutes. I guess we are going slow then."
Anna opts for the slower speed and then tries to get a good look around but she is distracted.
(Perception: 11 ; nat 1)
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) Thursday March 15th, 2018 1:00:03 PM
"I cannot believe how rigid these grasses are."
Akir isn't complaining, as much as he is marveling. He knew of long duration travel spells, but none with within his magical means. At least not yet.
The travel is slow, but Akir is a patient man. He hums a marching cadence to himself as they pick their way through the plains.
DM Warren - Where in the Wold? Thursday March 15th, 2018 8:48:42 PM
Pompous manages to slip through the grasses, but everyone else tries their best to be patient as they travel at a slower speed than that to which they are accustomed.
Sigvar is able to cut through the grasses, but it seems to grow back almost immediately behind him. He is only is able to marginally increase their speed and he quickly grows tired with the effort.
With the grunting of Sigvar's swings and the other Agents picking their slow way through the grasses, Pompous almost misses it, but he just barely picks up a swishing sound that's slightly different than the wind blowing through the grasses. There seems to be a boat approaching over the grasses, though significantly smaller than the ruined one they first encountered. At its current speed, it will be upon them in moments!
Trayvin AC 28/13 touch Hp 106/106(BrianZ) Thursday March 15th, 2018 9:08:48 PM
"Can anyone see it? We need to find out if it is hostile or friendly."
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Thursday March 15th, 2018 10:39:59 PM "We know nothing of the inhabitants of this place so we must assume no one is a friend. So be on your guard. Can you have a Detect Evil ready and cast as they get in range? That might help some."
Nikolai has his bow ready but pointed down.
"Spread out a little," he advises.
Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 Thursday March 15th, 2018 10:50:29 PM
Anna spreads out to the west flank and prepares to turn into something should the boat turn out to be an enemy.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 93/114 Character Sheet Friday March 16th, 2018 12:56:51 AM
Sigvar looks at Nikolai, wondering if he knew that paladins were able to sense evil at will. None the less he sets his shield and waits for the boat. If it is an enemy they will have scant time to board it before it passes, so he readies himself to do that, emptying his main hand and getting ready to speak, he hopes, to the passengers. "Someone might want to pop up, maybe on my shoulders if that'll get your head over the grass, and signal them. Friend or foe I doubt being run over by one of those boats is a pleasant experience. Manfri speak common, right?"
OOC If it was providing little bonus to their speed Sigvar would stop before tiring himself out. If it were a greater bonus maybe he would keep at it. It was more of a fact finding mission than a full on plan of action 8).
Prudence Gundle d20=18 ; Friday March 16th, 2018 1:05:16 AM
Pru pictures herself trying to be charming and diplomatic with only her head and shoulders sticking up from the tall grass. She decides to let someone else take Sigvar up on his offer. Instead, she moves off slightly and tries to be inconspicuous. [Stealth 22]
Pompous AC 25(26) CMD 25/20, HP 87/87 d20+18=37 ; Friday March 16th, 2018 4:14:20 PM
Pompous switches out his sword for his bow. { Better safe then sorry...} he thinks to himself.
" A boat floating on grass..... that's a new one for me...."
-------------- Perception 37 - observing the boat to catch anything new.
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Friday March 16th, 2018 7:14:01 PM "Well, you stick up above the grass by a good bit yourself. If they can't see you before they run over you, then have a rope ready to lasso the pilot and pull him off. That'll get their attention," Nikolai grins.
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) Friday March 16th, 2018 9:04:53 PM
Akir makes his way behind Sigvar, and lays a hand on the Minotaurs back. He chants a spell, thick and accented, which each ending syllable being the start of the next word. The language of Transmutation was like that, in constant flux and always changing.
"You have a six minute window of flight, Sigvar. Better safe than sorry, and I don't prefer to weather the first volley, since defense is not my best skill."
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 93/114 Character Sheet d20+6=8 ; Saturday March 17th, 2018 10:33:08 AM
OOC How tall IS the grass? IC Sigvar rises above the grass and calls out to the approaching grass ship. " Greetings! I am new here. Would you be willing to spare a moment and talk?" Sigvar hopes for the best and awaits the answer to whether or not they are hostile? Diplomacy 8 Perhaps a figure rising from the grass is startling, but Sigvar gets the impression he is not making the best impression he could have. He somehow remembers, maybe from some half remembered conversation in the 'Ghost, that the Manfri are not fond of metal. He realizes that maybe he was not the best spokesperson for the job, but he was the one able to rise up and greet the boat, so....
DM Warren - Where in the Wold? d20+12=30 ; d20+12=19 ; d20+12=28 ; d20+12=20 ; d20+12=24 ; d20+7=23 ; d20+7=19 ; d20+7=27 ; d20+7=12 ; d20+7=26 ; d20+7=14 ; d20+7=18 ; d20+7=15 ; d8+2=5 ; d8+2=5 ; d8+2=10 ; Saturday March 17th, 2018 11:51:38 AM
The grass is tall, but not towering over them. Pru finds it easy to slip into a knot and conceal herself. partial concealment in normal circumstances Michael is nowhere to be seen.
Akir, Anna, Nikolai, and Pompous make some preparations, but Sigvar stands tall and addresses the boat's passengers. Whatever the reason, it seems that they have no care for his words, because they're met with a seeming hail of arrows!
3 of the arrows strike true, dealing 5, 5, and 10 damage. The boat swings wide around them as it turns to come around for another pass.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet d20+4=6 ; d20+14=17 ; d20+6=17 ; Saturday March 17th, 2018 1:58:45 PM
Sigvar looks at the people on the boat and sighs. " Seriously? I was working so hard to be nice about this and you feather me. Not a good way to start this relationship off." They greatly outnumber him, but only a few of the archers seem at all good at their trade. He focuses his gaze on the one that seems to be in command (Profession soldier 6) and tries to determine if they are evil, or just reacting to a figure rising out of the grass( Paladin Sp ability to detect evil focused on that individual, gives answers as if 3 rounds were spent using the spell, but only on that creature. Consumes a move action). He then takes a second move action to land on the deck of the ship. Sigvar does not attack for a few reasons. First he may have startled them and shooting is actually a valid response to something flying up at you from where he comes from. Second, they have NO information on the lay of the land or the item they are after. If these guys ARE just reacting and could be friends he would love more info in this place. Towards that end he again tries to win them over. " OK, I get it. A Minotaur flying out of the grass at you is kinda upsetting, but I would rather talk to you than kill you... all." Diplomacy 17 That sounded a little smoother, and Sigvar is much more happy with that exchange than the last one. He is concerned to see that his sword has somehow made it's way to his hand while he was moving here. That may have dampened his negotiations a bit. Time will tell. At any rate, he should now be in melee reach of someone on the deck, and that should dampen their enthusiasm about shooting into a crowd. He was a soldier, his armor would just have to do the rest.
OK, so the post above was a tad short on things that might matter. I made no Perception check before so I will drop one now and ask questions 8). Sigvar was also probably a little surprised even though he knew they were there. Perception 17 What do they look like? Race, Size, Sex, Coloration? How may are there? I count 13 bow attacks but the higher end ones are probably multiple attacks from the same person. What is the headcount Sigvar gets? Do they have melee weapons or just bows? Any armor?
Sigvar's Dashboard Fly 40' 599/600 rounds
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) d20+16=19 ; d20+11=15 ; d8+3=10 ; Saturday March 17th, 2018 9:18:56 PM
Not too surprising, they are meet with a hail of arrows. Not the first time, not the last time. He quickly counts the arrows and looks for targets.
Spot the number of opponents shooting arrows, Perception +16 = 19
"Pru, a nice fireball in the middle of that ship might teach them to be nice to strangers trying to be nice."
He pics a target and fires his readied arrow back.
+1 Comp LB +11 = 15 dmg = 10 if hit.
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Saturday March 17th, 2018 9:21:47 PM
OOC: Perhaps I should read the complete posts first. Since Nikolai would see Sigvar fly to and land on the ship, he would hold his fire.
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+17=22 ; Sunday March 18th, 2018 2:19:45 AM
Puffing slightly from the exertion, Michael finally gets through the grass and catches up with the rest of the party. Wardds grace...huff..huff...this dang grass is murder to walk through.. you guys left me in the dust...what? Michael notices the grass boat circling their positon and sees the arrow sticking out of sigvar as he lands on deck. somebody get me on that boat! He looks around for some grass that might be stiff enough he can climb it.
Perception 22
OOC: Sorry guys, moving this week had me so busy I missed posting.
Air Elemental Pru Sunday March 18th, 2018 12:53:35 PM
Pru glances around at the extremely dry landscape covered in waving grasses. "I'm not sure fire is the best option here," she says.
Instead, she casts a spell and turns into a small air elemental. Air Elemental Pru keeps pace with the boat (if possible), or gets as close as she can. [Her fly speed is 60 feet (perfect).]
Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 Sunday March 18th, 2018 9:43:25 PM
Anna saves her most potent SLA for later figuring some randos who shoot arrows might not be the time to turn into something huge. She uses her Beast Shape II moprhamancy to take the form of a dire bat and flies to back Sigvar up on the ship.
Beast Shape II - form of large animal - dire bat 7 min [70/70 rounds] +4 Str –2 Dex, +4 nat armor, -1 AC, -1 Attack, -4 stealth, -2 fly, +1 CMB/CMD 10 foot space/ 5 foot reach, 20 foot base speed, fly(good) 40 feet, bite+11(1d8+5) current fly check modifier is +10
Pompous AC 25(26) CMD 25/20, HP 87/87 Monday March 19th, 2018 6:47:03 AM
Since Siggy is obviously trying the diplomacy rout... Pompous readies a volley of arrows but holds true...
" Really buddy? REALLY!!!"
DM Warren - Where in the Wold? Monday March 19th, 2018 12:14:19 PM
Sigvar lifts off the ground and alights surprisingly gently in the midst of several tough looking characters. Besides the 6 that shot at him (that 13th roll was a failed crit confirmation ;-] ), there are an additional two men with bows and leather that seem to be piloting the boat. Additionally, there are two other toughs wearing heavier chainmail armor and are threatening Sigvar with long spiked chains. They seem to all be human. One of the chainmen replies to Sigvar's greeting.
Sigvar only Highlight to display spoiler: { Now that you're on the boat, you can tell that it's a little bit older, not in the best of shape. It seems to travel well over the grasses, but might not hold up to anything rougher. No one on the boat radiates evil. }
These are our lands that you're in, Minotaur. You can either pay us for passage, or we'll take it from your hide. Your choice.
Meanwhile, the rest of the group maneuvers into supportive positions with varying degrees of stealth. Pompous and Nikolai hold their arrows, Pru and Anna shift into battle forms, and Michael tries to make his way to the boat, though it's slow going, and none of the grasses are strong enough to support even his slight form.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet d20+6=24 ; Monday March 19th, 2018 2:12:32 PM
Still in common Sivar replies, " Precisely why I ignored your arrows and landed among you to keep my companions from responding in kind to your arrows. We were sent here to collect an item and have found the going slow on foot in this grass. Your ship is the first we have seen and offers us the chance to find what we came for and go home faster than if we slog around on foot. I would be happy to negotiate with you for passage. Time is a precious thing, no?" "Please come to a stop so that my companions may embark and we can be on our way. Let me call to them and ensure they know I am safe." Sigvar, still armed and wary of the men surrounding him turns to the Fist and says IN DWARVEN, " They wish to be paid for passage, which I think we should do. We are not from here and don't know how to use this ship. Alternatively, there are two drivers and eight other humans, none appear evil. I think we should bargain with them." To the chainmen he resumes speaking in common, " Shall we discuss a price?" Diplomacy 24
Sigvar's Dashboard Fly 40' 598/600 rounds
OOC I know that Prudence and Nikolai speak Dwarven. It used to be the go to language to speak among ourselves when Tinker was still here.
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Monday March 19th, 2018 4:28:10 PM
Nikolai replies in Dwarven (yes he knows dwarven and gnoll :) ).
"Agreed. Your assessment makes good sense. We probably need Michael to do the bargaining though. See if you can find out their attitudes towards other races. Being all men aboard, my guess they are not a matriarchal society but would be good to know if they hold women as second class citizens or are held as equals."
To Michael he says, "Michael, climb upon my shoulders and if they change their attitude and agree to bargain for passage, can you weasel an advantageous deal for us?"
Air Elemental Pru Monday March 19th, 2018 5:35:31 PM
Pru also understands Dwarven, and agrees with Sigvar's assessment. But she decides that speaking in her current form would be a poor tactical decision. Instead, she continues to keep pace with the strange craft. If the strangers try to hurt Sigvar or any of her other companions, Pru's plan is to try to jostle or disrupt the vessel in some way, knocking them off balance. [I have no idea what kind of check that would be, but that's her plan.]
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) Monday March 19th, 2018 8:05:31 PM
Akir for his part, readies his grappling hook. Between him and those on the ground, he was fairly certain they could restrain the ship.
Trayvin AC 28/13 touch Hp 106/106(BrianZ) Monday March 19th, 2018 8:06:00 PM
Trayvin moves up next to Nikolai and Michael, ready to cast a spell if needed.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet d20+13=23 ; d6=5 ; d6=6 ; Monday March 19th, 2018 9:22:53 PM
OOC I realized I didn't take any action other than to talk. If talking isn't his whole round, add this to Sivar's post please. IC While he is fairly certain these lightly armored men do not want a fight with him this large and already on their boat, sometimes folks do odd things. While awaiting a reply Sigvar readies an attack on one of the lighter armored men ONLY if they choose to attack him. Attack hits AC 23 for 23 damage Hopefully this isn't needed.
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Tuesday March 20th, 2018 4:22:46 AM
Michael quits trying to get up on the ship. he's just glad to get out of this gods-forsaken grass .
Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 Tuesday March 20th, 2018 7:47:09 AM
(OOC: Anna does not speak Dwarven but she has the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types via Queen's Speech so I assume that means she understand what Sigvar said)
Anna says, "I can carry Michael directly to the ship, if he would care to hop on my bat-bat."
If Michael hops on Anna's back she ferries the halfling over to the ship.
DM Warren - Where in the Wold? d100=59 ; d100=83 ; d100=66 ; d100=58 ; Tuesday March 20th, 2018 12:45:36 PM We're not in the business of ferrying strangers about. You'll just pay us for being in our lands and we'll be on our way. And you said you have companions about, eh? Cause they all needs to pay, too. How many of you are there?
The boat has slowed to a near stop as the conversation continues. As Sigvar tries to bargain, he looks about the boat and comes to the conclusion that even if they could convince these men to give them passage, the boat would be hard pressed to accommodate all of them. He barely fit on himself, and there may be space for one or two of the others.
She didn't notice herself, but when Michael climbs onto Anna's bat-back, he notices that instead of the fur he would except, it almost seems as if she's covered in little blades of grass. Pru too notices a greenish tinge to her airy form. what does your elemental body look like, btw?
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet d20+14=21 ; d20+6=25 ; d20+4=19 ; d20+6=23 ; Tuesday March 20th, 2018 8:58:25 PM
Sigvar frowns. So they were mercenaries too, or just pirates. They were not evil, so maybe there was hope to persuade them to see things his way. Sigvar took a good look at them, trying to size up their moral character, and strength of arms. Perception 21 Sense Motive 25 Profession Soldier 19 " OK, let me explain why we are here. Maybe that will help. " "You may have noticed the red, creeping into your grass here. The same thing is happening on the plane we come from. It is called the Wold. There the grass is being delivered on huge meteors that are really crystals. They crash and spread this red grass, and the grass makes all the creatures around it aggressive and they try to kill everything. We were sent here to get a dagger to perform a ritual to stop that from happening. We need to get to where this dagger is and bring it back to our plane and stop this, that is why speed is so important." "You guys are from here, and could probably help us do this really easily, but you are taking the stance that you just want our gold. So, like I said, I am not alone here. Help us, and we will be grateful and will make sure you are compensated well for your help. Can I count on your aid?" Diplomacy 23 Sigvar backs towards the rail as he speaks. He does not so much want to get away from them as he wants to have options in how to deal with them if they decide he is just got to die. In Dwarven he again calls to his comrades. " So I am not sure they like the deal I am selling. Maybe if I try to tip this thing over and we ask again real nice while they are on their butts surrounded by us? I may need help with that, I'm big but I don't quite know what this boat weighs." Sigvar will go total defense if they decide to attack him, hoping to still not have to kill them all. Their tone so far makes him think that not killing them might be harder than the alternative. AC's while using total defense are Normal AC 31 Touch AC 16. Flat footed would not benefit from it since it is a Dodge AC bonus.
Sigvar's Dashboard Fly 40' 597/600 rounds
Trayvin AC 28/13 touch Hp 106/106(BrianZ) Tuesday March 20th, 2018 9:18:30 PM
Seeing that Michael already has a lift, Trayvin offers to help get more of the group up to the ship. "Nikolai, I have a spell ready which can get someone up there. Just give the word."
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) Tuesday March 20th, 2018 9:31:42 PM
Akir continues to wait, his grappling hook at the ready, nocked and locked.
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) d20+16=25 ; Tuesday March 20th, 2018 10:11:31 PM
Nikolai nods at Trayvin and whispers, "Let's see if tipping the boat will do the trick."
He tries to get a view of their clothing to see if they are uniforms or just a smorgasborg of personal equipment. Perception +16 = 25
Meanwhile he replies back in dwarven, "Buy us some time while we get ready."
Then he calls out to Anna and pantomimes something huge and fat and big and then tips both hands up and down like a rocking boat.
Air Elemental Pru Tuesday March 20th, 2018 10:58:02 PM
[Pru doesn't have a lot of imagination. Air elemental Pru looks a lot like human Pru, only smaller and made of air.]
Pru continues to stay near the boat. She will try to help tip it over, if things come to that.
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+19=38 ; Wednesday March 21st, 2018 3:23:13 AM
Michael whispters to Anna. you are turning green, if you can get high, come out of the sun on them. as he hops on her back. he holds on with his legs and draws his blades with his free hands. if this goes south, he'll be ready.
Acrobatics 38.
Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 d20+10=19 ; Wednesday March 21st, 2018 9:07:43 AM
Anna does as Michael asks taking a double move action to fly 80 feet w/ the halfling on her back and hopefully come out of the sun. Anna uses her last hero point to buff her strength by 4 using the bull strength SLA and next round will attempt to tip the boat.
(Fly 19)
Beast Shape II - form of large animal - dire bat 7 min [69/70 rounds] +4 Str –2 Dex, +4 nat armor, -1 AC, -1 Attack, -4 stealth, -2 fly, +1 CMB/CMD 10 foot space/ 5 foot reach, 20 foot base speed, fly(good) 40 feet, bite+11(1d8+5) current fly check modifier is +10 Bull's Strength = +4 Str - 7 min [70 rounds] Current Strength is 24 = +7 to Str rolls
Pompous readies a volley of arrows but waits for the command before shooting.
DM Warren - Where in the Wold? Wednesday March 21st, 2018 4:50:45 PM
The Captain seems to be mulling over Sigvar's words. You can see him looking around the grass, and he may be considering his odds now that more of the Agents have made themselves know. One Minotaur may be overwhelmed, but a whole squad is another matter.
"Mayhaps we could see to selling you our little ship here. Make us an offer."
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet Wednesday March 21st, 2018 7:09:31 PM
Sigvar looks the men over and inwardly groans. What was a boat like this worth? To him and his companions it was a game changer, moving them form a snails pace to practically flying, all at once, without magic. What would these people value? Gold was the standard at home, but they were a long way from there. Outwardly he holds up his hand, signalling his Fistmates to cease hostilities. He then motions for them to join him at the boat. Yes, it gave up the advantage they had of surprise and strength in ambush, but it was going to take them all to figure out what was fair and more importantly, what they had on them. " Allow me to consult with my team to see what we have to offer. Honestly we are not from around here so I have to ask, what would you value? Gold, gems or something else?"
Sigvar's Dashboard Fly 40' 596/600 rounds
Trayvin AC 28/13 touch Hp 106/106(BrianZ) Wednesday March 21st, 2018 8:19:40 PM
Sigvar was signaling. That was a good sign, hopefully the Agents wouldn't have to kill these men. "Nikolai, can you hear what they're saying?"
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) d20+10=28 Wednesday March 21st, 2018 9:29:23 PM
Having gotten word that killing might not be the order, Akir looks at the boat dubiously.
"We aren't all fitting up there!", he shouts. "I'll stay down here and keep a lookout."
He unbuckles his scythe and leans against it, looking around casually. "Could use a partner." He sniffs. "Also, don't overpay for that boat. I can tell you its worth in gold at least. I think."
Appraise: 28 vs DC 20.
"If you succeed by 5 or more, you also determine if the item has magic properties, although this success does not grant knowledge of the magic item's abilities. If your fail the check by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate, subject to GM discretion. Particularly rare or exotic items might increase the DC of this check by 5 or more."
Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 d20+10=19 ; Wednesday March 21st, 2018 9:46:08 PM
(OOC: Can I undo the strength buff or am I already there?)
Anna-Bat circles the vote, a halfling on her back waiting to figure out what is going on.
(Fly: 19)
Beast Shape II - form of large animal - dire bat 7 min [69/70 rounds] +4 Str –2 Dex, +4 nat armor, -1 AC, -1 Attack, -4 stealth, -2 fly, +1 CMB/CMD 10 foot space/ 5 foot reach, 20 foot base speed, fly(good) 40 feet, bite+11(1d8+5) current fly check modifier is +10
Air Elemental Pru d20+16=24 ; Wednesday March 21st, 2018 10:39:22 PM
Pru decides to speak up.
"It really would help us out of a jam," she says. "Maybe we could borrow it for a little while? You'd be helping both your world and ours, and surely the gods would be pleased with you."
[Diplomacy 24, minus whatever penalty the DM wants to add for being a weird talking puff of air.]
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Thursday March 22nd, 2018 12:43:02 AM "If we purchased the boat, where would we get supplies?" Nikolai asks fishing for information to the nearest town or what this place considers a gathering place for its inhabitants.
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+7=26 ; Thursday March 22nd, 2018 2:30:21 AM
michael keeps a sharp eye out for trouble and value. he gets a pretty good idea how much this boat is worth..
appraise 26.
Pompous AC 25(26) CMD 25/20, HP 87/87 d20+18=30 ; Thursday March 22nd, 2018 6:24:41 AM
Pompous remains on alert and looks for any signs of treachery.
He readies a volley of arrows... just in case.
Perception 30
DM Warren - Where in the Wold? Thursday March 22nd, 2018 8:05:58 PM @Anna - yea, go ahead and save your hero point. @Akir and Michael - you can assess that this would go for the price of a normal 20 foot sailboat were you back home. However, you don't exactly know the cost of the special materials that it's made from, and whether that would outweigh the vessels age and condition
Whatever motivates these men, it doesn't seem to be altruism. But maybe not gold either. When it becomes apparent that you are all willing to deal, the leader sets to thinking. You know, it seems we're in a position to help each other. You see, there is a gang trying to move in on our territory. If you can take them out and bring us back the rundown craft they're using, then you can borrow our vessel for your little quest. We'll even give you something that will speed you to their hideout, though it will only last the day. What say you, "heroes?"
Trayvin AC 28/13 touch Hp 106/106(BrianZ) Thursday March 22nd, 2018 9:23:30 PM
There seems to be some negotiating going on. Trayvin hopes Sigvar and Pru get a good deal.
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Thursday March 22nd, 2018 10:59:51 PM
Michael ponders the words of the captain, it's probable that this group was going after the gang, the captain sees a way of getting the mission done without having to bleed for it, plus he gets another ship out of the deal, and if he is willing to trade us his ship for that one, that one is probably a better craft than this one. He'll speak to Nikolai about it once the deal is made.
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Thursday March 22nd, 2018 11:35:28 PM
OOC: very similar to a Star Trek Original episode. :)
IC: Nikolai did not want to get involved in a clan dispute and upset the balance of power. Who's in the Right? Perhaps these blokes started it by invading their neighbors first! Other odd thing, they want to keep the other rundown vessel and loan us this one. That means this one is worse!
Nikolai speaks back in common, "When we capture the other one, we'll need to be able to bring it back. You need to show us how to pilot these vessels before we can shake on a deal."
As far as capturing the other vessel, he'd rather parley with the other clan first and find out really what's going on.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet Friday March 23rd, 2018 12:02:27 AM
Sigvar had done the talking up until now, but contracts were handled by the Thumb. Nikolai's word would get them through. Sigvar didn't know if the other group would be evil or not, he certainly wasn't going to wipe them out without talking to them first. His part in the negotiations complete, Sigvar looked to Trayvin for some help. " Think you can patch these holes up for me Trayvin? Small price to pay to get us some transport I say." Sigvar pulled the arrows out and hoped Trayvin would be able to close the holes.
Sigvar's Dashboard Fly 40' 595/600 rounds
Air Elemental Pru Friday March 23rd, 2018 12:14:39 AM
Pru isn't sure she likes this fellow's tone, but she can't say for sure that these are the bad guys. Perhaps this "other gang" is even worse! Or perhaps not. But Pru is willing to go find out, so she stays quiet and lets Nikolai negotiate.
Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 Friday March 23rd, 2018 9:05:19 AM
Anna-Bat says to the boat, "Is there anything we should know about this other group? Like any intel you can provide? I'd hate to be surprised by some unusual abilities. Also know this, I am a servant of Ma'ab and we are in her realm, I would imagine my lady would be most displeased if this deal is not both honored and entered into in good faith on your part."
Beast Shape II - form of large animal - dire bat 7 min [68/70 rounds] +4 Str –2 Dex, +4 nat armor, -1 AC, -1 Attack, -4 stealth, -2 fly, +1 CMB/CMD 10 foot space/ 5 foot reach, 20 foot base speed, fly(good) 40 feet, bite+11(1d8+5) current fly check modifier is +10
DM Warren - Where in the Wold? Friday March 23rd, 2018 6:38:51 PM You can't teach a man to sail in a day, much less an few minutes. I don't know if we can really help each other after all. Though I suppose you could fit in the life boat if you squeezed. That one works a bit simpler. If you can't sail it back, send up a signal once those brigands are taken care of and we'll come get you right quick.
As for special abilities, I can't say they have any fancy tricks to compare to yours. They might have a few arrows that can set a fire or the like. But if you lot can just fly around, what do you need a boat for? They have been more aggressive as of late. Maybe a change in leadership or something.
He seems much calmer now that things seem to have steered away from killing either way, and seems genuinely impressed with talking bats, flying bulls, and windy girls.
Air Elemental Pru Saturday March 24th, 2018 2:48:56 PM
"Well, we can't all fly," Pru explains. "And even those of us who can, can't fly for long. My thing will wear off in a few minutes. So if we're to cover any kind of distance, we need something like your boat."
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) Saturday March 24th, 2018 3:55:14 PM
Akir relaxes his post a little, and considers this Fist and its moderate policies once more. They never seemed to take a life unnecessarily, eschewing the stereotype of the typical "shades of gray" mercenary.
He was glad for that. He offers Nikolai a thumbs up, and goes back to watching for the dangers of the Sargrass.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet Saturday March 24th, 2018 6:57:12 PM
Sigvar growls to Nikolai in Dwarven. " Sounds like they may be infected by the grass. Suddenly more aggressive, If they are like the animals then there is no saving them and they will harm any innocents they come across. We will have to figure out the boat thing. Akir is smart and I have never seen us back down from something because we don't know what we are doing. Also, maybe they have the dagger? Can it be that easy?"
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Saturday March 24th, 2018 7:07:48 PM "Well, since it appears that we have begun the negotiation portion of a formal agreement to trade services, we need to know who we are making a deal with. And you likewise.
We are members of a mercenary unit called the Mailed Fist. We come from a world called the Wold. We are not brigands but a formal military unit that contracts out its services to those who need something real quick with a bite.
My name is Nikolai and this unit is called Nikolai's Thumb.
What is your rank and who is your leader? What is the limit of your territory? Have you had previous skirmishes with these neighbors?"
Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 Sunday March 25th, 2018 11:45:07 AM
Anna says, "I am Anna Morphling as far as I know I am the Wold's only active Morphling. As I said I am a servant of Queen Ma'ab. I am also an emisarry of Lord Eberyon and I am a soldier from the Mailed Fist in Nikolai's Fist. My flying ability is also limited, I am not normally a bat but a human woman."
Beast Shape II - form of large animal - dire bat 7 min [67/70 rounds] +4 Str –2 Dex, +4 nat armor, -1 AC, -1 Attack, -4 stealth, -2 fly, +1 CMB/CMD 10 foot space/ 5 foot reach, 20 foot base speed, fly(good) 40 feet, bite+11(1d8+5) current fly check modifier is +10
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Monday March 26th, 2018 3:48:18 AM
Michael waits and watches
DM Warren - Where in the Wold? Monday March 26th, 2018 12:21:43 PM
The man seems confused at all the formality and titles. My name is Clyde, and these are my boys. He refers to the others as a collective, despite the women that are present in their ranks. We don't hold to rank and such here. But territory is what you can hold onto, and these intruders have been making it difficult for us.
Glad we didn't kill you when you first popped up, but we figured your man for some enforcer. They've been popping up more and more, and we've lost some boats. And if you haven't noticed, no boats mean no survival out here. Not for the long term at least.
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Monday March 26th, 2018 9:31:37 PM "So, Clyde, you are the captain of this ship and crew, but who's the Grand Chief Captain of the fleet? How big is your territory? Are there any border markers to tell us when we are leaving your territory and entering your neighbors? If we make a deal with you, how will your other ship captains know we are friendly and working for you?
Nikolai had not gotten his previous questions answered so he works at it from another angle.
Trayvin AC 28/13 touch Hp 106/106(BrianZ) d8=8 ; d8=8 ; d8=7 ; d8=3 ; Monday March 26th, 2018 10:06:44 PM
Trayvin was satisfied. He always preferred handling things with words instead of swords and fireballs. Although he knew sometimes those were needed too, and from the sound of it pretty soon. He keeps himself busy looking over the Agents' wounds. Looks like Sigvar's are the worst.
"Hold on, I'll take care of it. Next time don't yank the arrows out, it's better to take them out gently so they don't do any extra damage."
Air Elemental Pru Monday March 26th, 2018 10:31:33 PM
Pru returns to her companions, still in elemental form, content to let Nikolai handle the negotiations from here.
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) d20+14=28 ; Monday March 26th, 2018 10:52:54 PM
Akir usually knew his limits when it came to negotiations. He tries to examine the ship to see if there's anything he could do to make it work a bit more efficiently.
Engineering: 28
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Tuesday March 27th, 2018 12:32:58 AM is it like sailing a boat? I've sailed some in my time, Michael calls out
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 109/114 Character Sheet Tuesday March 27th, 2018 1:27:34 AM " Thank you Trayvin." Sigvar does not let his attention slip away from the negotiation. He continues to stand among the other sides soldiers, just in case this negotiation goes sideways. He hopes his hulking presence among them keeps that from happening.
Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 Tuesday March 27th, 2018 9:09:02 AM
Anna keeps circling the ship considering it doesn't have much room, plus she enjoys flying.
Beast Shape II - form of large animal - dire bat 7 min [66/70 rounds] +4 Str –2 Dex, +4 nat armor, -1 AC, -1 Attack, -4 stealth, -2 fly, +1 CMB/CMD 10 foot space/ 5 foot reach, 20 foot base speed, fly(good) 40 feet, bite+11(1d8+5) current fly check modifier is +10
DM Warren - Where in the Wold? Tuesday March 27th, 2018 11:04:47 AM
Whatever questions you ask, it seems Clyde doesn't have any answers for you. Grand Captain? Fleet? Territory? There are no markers here on the grass. And you won't have to worry about other captains. We're the only boat and warriors left in our clan, and once the intruders find us, there won't even be us anymore. If we had all attacked together when they first appeared, we may have been able to stop them, but we didn't take the threat seriously until it was too late.
Driving the grass boat is indeed like a normal boat, skimming over the grass instead of the waves. This boat would never make it on the water though. Akir can see several places where planks are worn and strained. A few mending spells would certainly not go amiss either.
He seems anxious to get moving again after having stopped for so long, as if their rival will be upon them at any time. He offers up some items that look reminiscent of feather tokens, yet made of broad blades of grass instead. He explains that they are used by tossing them in the air, where they will expand to create a sort of single person board and sail that will last for a day's travel before wearing out, allowing you to skim over the tops of the grasses.
Clyde points you in the most likely direction of the marauders, which is coincidentally within a couple points of the way you were traveling already. He then calls all hands to prepare to sail again, pointedly in the opposite direction.
Trayvin AC 28/13 touch Hp 106/106(BrianZ) Tuesday March 27th, 2018 9:59:33 PM
Satisfied that the Agents are patched up and ready to go, Trayvin returns his attention to the negotiations. It seems they are winding down. "So it looks like we have a direction to go in, and the means to get there. Are we ready to depart?"
Air Elemental Pru Tuesday March 27th, 2018 10:16:21 PM
"I'm ready," Pru says. She waves to the departing boat. "Thank you, Clyde. And everyone. Be safe!"
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) Tuesday March 27th, 2018 11:03:39 PM
Akir accepts his token, and trades away a potion of enlarge person.
"Magic should never be free. Please take this in exchange. It will make you larger and more powerful. Hopefully it will come in handy."
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Wednesday March 28th, 2018 12:35:11 AM
Before they leave, Nikolai asks, "Ok, borders are relative and your clan has been decimated. Can you describe these interlopers? Do they were colors? What do they call themselves? Do they fly a flag or other emblem?"
They've been given pretty vague idea who they are to look for but in case someone else, another clan or some traveler were to be passing by, he doesn't want to make a mistake and take on an innocent passer by.
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 Wednesday March 28th, 2018 1:18:43 AM One of my old officers once said. that folk running toward you carrying their valuables and looking scared were refugees. while the people running toward you screaming and brandishing spears were the enemy. I guess we'll find out presently which is which.
Pompous AC 25(26) CMD 25/20, HP 87/87 Wednesday March 28th, 2018 6:31:46 AM
Pompous isn't a big fan of boats... but at least this one flies instead of floating on water.
Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 Wednesday March 28th, 2018 8:39:49 AM
Anna says, "Grab one of those tokens for me. I'm going to fly as a bat for as long as I can then when I can't anymore I'll use a token if everyone else is."
She flies for a little over 6 minutes before landing before the spell like ability expires. If everyone else is on a board she'll use one too.
Beast Shape II - form of large animal - dire bat 7 min [65/70 rounds] +4 Str –2 Dex, +4 nat armor, -1 AC, -1 Attack, -4 stealth, -2 fly, +1 CMB/CMD 10 foot space/ 5 foot reach, 20 foot base speed, fly(good) 40 feet, bite+11(1d8+5) current fly check modifier is +10
DM Warren - Where in the Wold? Wednesday March 28th, 2018 12:04:53 PM No colours or emblem. But they would be on a ship similar to ours, though bigger and armed with a ballista. There shouldn't be any other like that on the plains.
The Agents eventually do set off to see what they can do about the marauders. Anna delays using her token, but they have far enough to travel that she eventually has to land and make use of it. There is a learning curve for riding them, and despite the lack of waves in the grass, riding them proves to be a bit tricky. DC 15 acrobatics check - for each 5 points you fail, take 1d6 damage representing falling into the thorny grasses
Eventually though, you do all get the hang of this mode of travel and seem to be making good time across the plains. Well worth the couple of scrapes and bumps received while learning.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet d20-4=-2 ; d6=4 ; d6=3 ; d6=4 ; Wednesday March 28th, 2018 2:28:26 PM
Sigvar had thought the use of these personal tokens risky, but was unprepared for how painful the experience would actually be. Torn and bloodied he followed along with the rest of his Fist.
Trayvin AC 28/13 touch Hp 100/106(BrianZ) d20-5=6 ; d6=6 ; Wednesday March 28th, 2018 8:57:50 PM
acrobatics check = 6, 6 dmg
"Well it is a bit unstable, but it beats walking. Does anyone have any magic for trying to spot the marauders boat that was described to us?"
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) d20+1=15 ; Wednesday March 28th, 2018 9:23:20 PM
By some miracle, Akir quickly masters his own personal boat. He concentrates, intent on making no mistakes, until he sees Sigvar, his chief rival in masculinity and physical prowess, tumble into the grass.
"You'll figure it out Sigvar! Divine grace indeed!"
Akir does a little boat wheelie and a donut or two, before laughing loudly as he speeds off towards the horizon.
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) d20+17=28 ; d20+17=22 ; d20+16=17 ; Wednesday March 28th, 2018 9:42:32 PM
DC 15 acrobatics check - for each 5 points you fail, take 1d6 damage representing falling into the thorny grasses
Acrobatics +17 = 28
Nikolai has no trouble mastering the use of the personal grass surfing device and while making circles around the others gives pointers.
Aid another (for those not tried yet) + 17 = 22 for +2 bonus on Acrbcs check, if allowed.
Once on their way, he looks for another ship, any ship.
Perception +16 = 17 get my 1's out of the way now.
Prudence Gundle [HP 69/74] d20+4=6 ; d6=3 ; d6=2 ; Wednesday March 28th, 2018 11:16:54 PM
Back in human form, Pru executes a marvelous face-plant. "I don't think I'm going to get the hang of this," she says, spitting out grasses.
She does, eventually, get the hang of it, but the process is not pretty, and she is still visibly uncomfortable on the craft.
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+19=30 ; d20+19=22 ; d20+17=19 ; Thursday March 29th, 2018 1:30:39 AM
Michael take to the leaf boards like a duck to water and tries to help the less dexterous of his teammates to get the hang of it.
Acrobatics 30
Aid another Acrobatics 22.
Looking out for trouble 19 (perception).
Pompous AC 25(26) CMD 25/20, HP 87/87 d20+3=20 ; d20+18=23 ; Thursday March 29th, 2018 7:08:42 AM
Acrobatic - 20 Perception 23 -------------- Pompous really doesn't like boats. However, he does manage fairly well to keep his feet on the deck. As the ships glides over the grass, he keeps a keen eye out for trouble,
Anna Morphling[dire bat] (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 d20+6=16 ; d20+10=20 ; Thursday March 29th, 2018 8:55:05 AM
(Acrobatics: 16, so no damage) A now human Anna attempts the board and surprisingly succeeds without falling in the grass.
Anna's mastering her board on the first attempt was more due to luck than any skill. She says a little prayer of thanks to Ma'ab under her breathe. Her lady must really be looking out for her servant in her realm after all.
(Perception: 20)
DM Warren - Where in the Wold? Thursday March 29th, 2018 1:43:48 PM
Nikolai and Michael are able to give some pointers that make the process a little less painful for some. Unfortunately, they probably gave the best ones after seeing Sigvar and Trayvin fall a couple of times and saying not to do what they just did.
Soon, they are all just eating up the miles. This mode of travel is about as fast as a horse would travel, even if some of you aren't quite comfortable getting the full speed possible out of them. Still, that allows some of you to go a bit faster and do some scouting about. After a few hours and some tired muscles, Pompous spots a thin trail of smoke off in the distance. As he watches it and reports back, he notices another trail join it. They look to be about another 15 minutes off, but they could probably shave some time off if they hurried.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet Thursday March 29th, 2018 7:40:20 PM
OOC When you say 'trail of smoke' are you referring to a stationary plume of smoke like one derived from something like a burning structure or do you mean a trail that seems to be coming from a moving thing, like that of a train or some such moving fire source? Also, totally different train of thought, do we have any undistributed items/funds from previous fights? I can't remember and was hoping someone else knew.
IC " Well, they did mention that the folks we are looking for used fire qite a bit. Probably the people we are looking for." Sigvar says this while trying to remove clumps of grass from his armor from where he managed to deftly fly directly into the ground on these 'one man ships'. Whoever designed these was clearly more nimble than he was in full heavy armor.
Trayvin AC 28/13 touch Hp 100/106(BrianZ) Thursday March 29th, 2018 9:32:40 PM
"Well, if they like to use fire a lot then we should prepare for it."
Prudence Gundle [HP 69/74] Thursday March 29th, 2018 10:58:19 PM
Pru gives a wry smile. "Yes, what kind of monster likes to use fire?"
She adds, "I can protect people from fire, if you like, but I'll need to cast a separate spell for each person."
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) d20+16=35 ; Friday March 30th, 2018 1:30:58 AM
Nikolai points his grass surfing board towards the smoke and leads the way.
Perception +16 = 35
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+19=32 ; Friday March 30th, 2018 2:21:55 AM
Michael thinks about the situation, do they need to close ranks or spread out? full frontal attack or try and ambush? the shape of the battle in this place, with these tools, eludes him for the moment so he cruises on and observes.
Perception 32
Anna Morphling[dire bat] (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 Friday March 30th, 2018 8:44:44 AM
Anna asks, "If we are preparing to do battle with people who use flames should I become a shambling mound? Those things are hard to damage with flames. I mean I wouldn't do it now because we are still like a while away but when we get closer I could do that."
DM Warren - Where in the Wold? Friday March 30th, 2018 11:09:43 AM @Sigvar - trails of smoke meaning a plume from a stationary burning object
Ever quick on their feet, or surfboards as the case may be, the Agents begin yelling battle tactics over the rush of wind in their faces. As they approach the source of the smoke, they see what looks like another grass boat, moving in a wide circle around what looks like a clearing in the grass. The smoke is emanating from within this clearing and figures are rushing about within it. It all seems oddly quiet though.
As you draw nearer, you hear what sounds like a barked command, and a group of arrows with fire on their heads streaks from the ship to the clearing, and another plume of smoke joins the others. It looks like several small tents are the source of the smoke.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet Friday March 30th, 2018 12:27:17 PM
OOC Thanks. I was trying to figure out if we were seeing what might be a burning town or camp or if it was a mobile barge sized boat that was moving over the grass under steam or other burning power source.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet Friday March 30th, 2018 12:55:38 PM
OOC I looked back over the past few posts for a speed on these surfboards and I can't find one. How fast do they go? Also let me know how many of these things I can do as we close on this scene. The resist energy is long lasting, the weapon traits are a minute per level so also long lasting. Divine Favor is only a minute long so that will need to be cast just before engaging, so as we move to where we start is fine with me. Finally what kind of check do you want to land on the boat?
IC Sigvar watches as they close. Even from a distance it looks like an airship circling a clearing and raining fire into it. Definitely sounds like the marauders they are looking for. Relatively certain that they will be fighting Sigvar starts to prepare as they close on the scene. He protects himself from fire first. Next he calls upon the spirit in his weapon to enhance it with Keen and Flaming attributes.Finally, he adds Divine Favor to the mix once they get close in. He angles his leaf board for the ship, planning to land amidships and take the fight to the seeming pirates.
Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) Friday March 30th, 2018 8:27:38 PM
Akir doesn't bother with spells yet. He would wait and see the situation unfold before using his magic.
Prudence Gundle [HP 69/74] Saturday March 31st, 2018 12:50:00 PM
Fire doesn't bother Pru much these days. Arrows, on the other hand...
Pru casts Protection from Arrows on herself.
Trayvin AC 28/13 touch Hp 100/106(BrianZ) Saturday March 31st, 2018 7:59:52 PM
Trayvin casts resist fire on himself as they close with the marauders. Hopefully the Agents were here in time to help whoever it was that the marauders were attacking.
Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 Sunday April 1st, 2018 11:22:15 AM
Anna uses her longstrider SLA, if she was going to turn into shambling mound for fire protection she would need the bonus to her movement speed to get around the field of battle.
Active effects: Longstrider - 7 hours [4,200 rounds]
Akir Al'Kaban - AC 23 - Hp 111/90 (Ken E) d10+5=14 ; Sunday April 1st, 2018 1:06:51 PM
Akir decides that perhaps some precaution is indeed in order. He casts his False Life spell, and uses his wand of empower spell to boost its power.
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Monday April 2nd, 2018 12:28:03 AM
Spells in effect: Mage armor
Nikolai figures that anyone that has a well established camp site like this one is a local and anyone circling around and firing fire arrows are interlopers, bandits, marauders, and what-not. So the defense of the village is their objective and capturing the ship a secondary goal.
"We need to get off these things so we can defend the village effectively. None of us are experience in combat on these things. I suggest we make for the village and shore up their defenses. Or we could wait here and ambush them as they circle around, if they do come this way. Quickly give me your preferred option."
In the meantime, he casts Resist Energy (fire) on himself. Resist Energy (Fire) 10 - duration 20min, reduce fire damage by 10pts per attack.
Akir Al'Kaban - AC 23 - Hp 111/90 (Ken E) Monday April 2nd, 2018 9:50:35 AM
Akir pauses a moment. "Lets catch them on their circle."
DM Warren - Where in the Wold? Monday April 2nd, 2018 11:26:34 AM the boards are comparable to a horse - speed of 50 ft To surf and jump up onto the boat would be a 10ft vertical jump (acrobatics DC 40) However, Sigvar can move up alongside and grab the lip to pull himself up as a move. Medium sized people would need a DC12 acrobatics to jump up and grab the lip, small people are DC20
Alternatively, anyone can make 2 DC10 climb checks over subsequent rounds to climb up the side.
We'll start rounds now - those who are buffing have cast your first spells in the "surprise" round. You do notice that the boat is slowing now that all the tents are on fire, and it is coming to a stop on the far side of the circle from you.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet Monday April 2nd, 2018 11:50:05 AM
OOC OK then Resist energy fire is up and no other prep spells.
IC Sigvar makes a double move to the ship and will make a move to board it next round.
Sigvar's Dashboard Resist Energy fire (20) 699/700 rounds
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) Monday April 2nd, 2018 4:25:53 PM
Nikolai, having cast his Resist Energy spell, follows Sigvar.
Standard - Cast spell Move - 1 move action (50') towards 'enemy' ship.
Trayvin AC 28/13 touch Hp 100/106(BrianZ) Monday April 2nd, 2018 10:09:13 PM
Trayvin follows Sigvar and Nikolai as they head towards the ship, ready to support them as needed.
Active effects: resist fire 20
Akir Al'Kaban - AC 23 - Hp 111/90 (Ken E) Monday April 2nd, 2018 10:10:42 PM
(Do the boards move seperate of us from
Akir focuses his efforts on movement. He distances himself from the others, making sure they are not all clumped up together.
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+19=28 ; d20+17=20 ; Monday April 2nd, 2018 10:42:27 PM if they are fighting us, they can't attack the village! he streaks his board directly towards the ship. SIGVAR! TOSS THE HALFLING! Michael yells as he closes on Sig's positon. letting the big Minotar know that he's got someone watching his back. He leaps and grabs the edge of the ship pulling himself onto the deck with ease. he takes moment to observe the deck and get the lay of the land before he starts killing folk.
Acrobatics 28 Perception. 20 Total Defence. +4 to AC. = AC28.
Anna Morphling (Hugh C) -- 25/15/21 HP 76/76 -- CMD 25 Monday April 2nd, 2018 10:51:21 PM
Anna takes a standard action to use her cat's grace SLA in preparation for the feet of acrobatics she is going to need to pull off then moves 50 feet towards the ship.
Active effects: Longstrider - 7 hours [4,199 rounds] - +10 movement speed Cat's Grace - 7 min [70 rounds] - +2 to dex
Prudence Gundle [HP 69/74] Monday April 2nd, 2018 10:54:26 PM
Pru edges her board forward a bit. She really doesn't want to start hurling fire about, especially when they're trying to capture and return the other boat. But maybe she can slow them down a bit....
Pru wants to cast Web. Ideally, she'd like to string a web between the ground and the bad guys' boat to try to hold it in place. If that distance is too great, then she casts it on the boat itself, possibly using the mast and the rail as anchor points?
Reflex save DC is 19.
DM Warren - Where in the Wold? MAP d20+10=28 ; d20+10=12 ; d20+10=21 ; d20+10=11 ; d20+10=18 ; d20+10=23 ; d20+10=18 ; d20+10=26 ; d20+9=17 ; d20+9=25 ; d20+8=21 ; d20+4=24 ; d20+4=5 ; d20+4=7 ; d20+4=5 ; d20+13=31 ; d20+8=27 ; d20+13=16 ; d20+8=23 ; d8+2=3 ; d8+2=10 ; d8+2=3 ; d20+13=24 ; d20+8=24 ; d20+13=25 ; d20+8=16 ; d20+14=27 ; d20+9=18 ; d100=100 ; 2d4+6=9 ; Tuesday April 3rd, 2018 12:48:10 PM You are using your movement to ride the boards, so you were all within a double move, but could not board this round. Michael can use his roll for next round should be like.
The Agents burn grass (as it were) to get up to the boat, hoping to distract the assailants from their quarry. As you approach, you can see that in addition to being larger, this boat is in much better repair than Clyde's. The owner's look a bit better equipped as well, though less clean. And there is a definite red tinge to their skin.
You only see this for a moment though, as your vision is suddenly obscured by a dense mass of sticky webbing that covers the ship from stem to stern. Several of the men seem to be stuck. A couple of them spend their efforts escaping the web, but the others struggle to no avail.
The ones not stuck attack, aiming for those without cover if they are able!
Akir is struck by three arrows for a total of 16 damage. Two arrows fly at Trayvin, but bounce off of his armor. Two arrows fly at Sigvar, but they get stuck in the webs. The more heavily armored man at the fore of the ship skillfully lashes a long spiked chain through the web and strikes Sigvar right in the forehead, dealing 9 damage.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 89/114 Character Sheet d20+16=26 ; d20+13=20 ; d6=3 ; d6=5 ; d20+13=17 ; d100=29 ; d6=2 ; d6=5 ; Tuesday April 3rd, 2018 8:49:47 PM
OOC So I typed this out earlier then stupidly closed my browser. Lets see if I can remember what all the rolls are for. The cover that is provided by the Web spell adds to the target's AC not a % miss chance. So some of the above attacks b the enemy might miss, so might some of mine. % miss is given by concealment. I rolled a % miss until I looked it up, please disregard that % roll 8). Cover will also prevent Sigvar from making AoO vs those that have it. The cover in the descriptions are hard corners, but this Web spell grants cover if there is 5 or more feet of it intervening, so it should count. That gives me AoO vs only the people I "touch" instead of everyone on the boat.
IC Sigvar grabs the edge and pulls himself up onto the deck. (Combat Maneuver roll 26) His blade lashes out at the aft chain man. SIgvar is using Power Attack Sword1 hits AC 20 for 20 damage no cover bonus AC as Sigvar is right next to him. AoO at the first archer to fire an arrow hits AC 17 for 19 damage.
Sigvar's Dashboard Resist Energy fire (20) 698/700 rounds
Trayvin AC 28/13 touch Hp 100/106(BrianZ) Tuesday April 3rd, 2018 10:09:12 PM
We've got some cover. "Nice going Pru! Sigvar, help me up!"
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+14=28 ; d20+14=31 ; d6+2=4 ; d6+2=3 ; d4+2=5 ; d4+2=6 ; 5d6=22 ; 5d6=17 ; Tuesday April 3rd, 2018 11:05:39 PM
With first blood being spilled, Michael forgoes the observation and begins his bloody work. he takes up a position flanking the chain guy against Sigvar, hoping to both get at the guys vitals and give Sigvar a chance to help Trayvin up. he works the point of his rapier into the guys left armpit and uses the edge of the short sword to cut him in his crotch. If that don't get some pressure off Sigvar they guys not human.
To Hit AC 28 for 5 points and 22 points flanking
To hit AC 31 for 6 points and 17 points flanking.
hit opponent begins taking 5 points of bleed damage per round starting his turn.
Prudence Gundle [HP 69/74] Tuesday April 3rd, 2018 11:05:58 PM
The bad guys seem preoccupied at the moment, but Pru is still worried about the village. She casts a Wall of Ice, angling it to put it between the village and the boat.
[I put a wall on the map; let me know if I've screwed something up. The spell gives Pru 10 10-foot squares; she chose to make her wall 50 feet long and 20 feet tall.]
[How are the villagers coping with the flames? Do they need help?]
Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple) d20+47=58 ; d20+17=24 ; Wednesday April 4th, 2018 12:56:38 AM
Nikolai scoots his grass surfboard up to the boat and with one mighty leap attempts to jump on.
High Jump Feat (add level to jump checks, treat as running start) Spend Ki pt for +20 bonus to jump checks
Acrobatics (jump) +17(skill) +10(level) +20(Ki) vs DC40 = 58
At edge of Web: Escape Artist +17 vs DC19 = 24
Nikolai finds himself at the edge of the web spell but unhindered by it so far. Any move would be in difficult terrain, but he plans to stay put for the moment to give Michael a protected way to climb.
Anna Morphling (Hugh C) -- 25/15/21 HP 76/76 -- CMD 25 d20+8=21 ; Wednesday April 4th, 2018 8:37:54 AM
Anna closes with the webbed ship and then easily makes the acrobatic maneuver needed to pull herself up. (Acrobatics: 21)
Active effects: Longstrider - 7 hours [4,198 rounds] - +10 movement speed Cat's Grace - 7 min [69 rounds] - +2 to dex
DM Warren - Where in the Wold? MAP d20+13=17 ; d20+13=20 ; d20+8=19 ; d20+8=16 ; d20+9=17 ; d20+9=21 ; d20+4=10 ; d20+4=17 ; d20+9=18 ; d20+4=6 ; d20+11=27 ; d20+11=23 ; d20+6=13 ; d20+6=11 ; d8+4=6 ; d8+4=10 ; d20+11=31 ; d20+11=13 ; d20+11=29 ; Wednesday April 4th, 2018 1:50:19 PM Moved Nikolai and Michael since Michael climbed on first - Nikolai's jump was plenty to carry him past to the other free space.
Sigvar hauls himself on board and muscles his way through the webbing. His sword takes a slice out of the man with the chain on his left. Trayvin moves up below Sigvar and asks for a boost.
Michael climbs quickly up next to Sigvar but finds no room to flank his target. That doesn't stop him from getting in two quick stabs though.
Pru casts another defensive spell, giving the small clearing some cover from any other fire. Despite her self described lack of imagination, the wall of ice is a work of art, looking to be made of thorned vines and grasses, mimicking the landscape around it. Did she do that on purpose? The figures in the clearing are hurrying about, dumping buckets of sand on their tents, but in complete silence. The flames don't seem to be growing, but they aren't exactly shrinking either. They seem to be trying to prevent it from reaching a small tree at the center of their circle.
Nikolai zooms up and lifts the front of his board, releasing at the apex and doing a graceful somersault to land on the other side of Sigvar. He seems to have gone even farther than intended, as if he was not fully aware of just how hard he could jump.
Anna scoots around the far side of the ship and pulls herself up, ready for battle.
With so many foes in their midst, the archers drop their bows and unsling axes from their backs.
Both chain men and two axemen attack Sigvar but none of their attacks come close to penetrating his armor.
One attacks Michael, who dodges easily out of the way.
Two attack Nikolai, and something about him seems to draw their blades, like they know just where to hit him, and they both manage to strike him once. 6 and 10 damage
Two of the remaining manage to free themselves from the Web, but the last one is still stuck fast.
Pompous gets himself back on his feet and shakes off whatever ailment he had. He feels shame at not having been in the fray with his team.
He wipes some of the vomit off his mouth and then makes his way towards the air as fast he can.
--------------- ooc> Sorry for the unplanned absence. Easter and illness did me in.
Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) d20+18=35 ; 2d4+19=24 ; Wednesday April 4th, 2018 3:30:04 PM
(Sorry for the missed round. Akir will just cast fly if its okay!)
Able to make it up to the ship without much trouble, Akir makes a charge at the nearest enemy. He cocks back his scythe and slashes downward, before stopping his aerial momentum and glaring downward at the wounded enemy. He's fairly certain its a futile gesture, but he has always believed in offering foes a chance to avoid death.
"Surrender all of you! We are not in our homelands, and have no capacity to take a prisoner. Those who are defeated in combat will be dealt with fatally. Those who surrender will be stripped of weapons and shown mercy."
He gestures to the enemy he just slashed, and those stuck in webs or bleeding from Michaels daggerwork.
"You have no idea what sort of individuals you are messing with."
Charge hits AC 35 for 24 damage. AC -2 for charging.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 89/114 Character Sheet d20+13=15 ; d20+8=10 ; d20+9=27 ; d20+10=15 ; d20+5=16 ; 2d6+12=20 ; 2d6+12=19 ; d8=2 ; d6=2 ; d6=5 ; d6=6 ; d6=2 ; d20+13=26 ; 2d6+12=20 ; Wednesday April 4th, 2018 3:31:11 PM
Sigvar looks around, but there is nowhere suitable to boost the cleric to. " Hold on Trayvin, it's a little crowded up here. Anything you can do to burn off these webs, alot of them are free and getting cover from us due to them." Sigvar then tries to start clearing room. He activates his shield and with a roar it gains life of it's own and starts attacking with him. He starts by continuing to attack the chain man to the aft and if he drops will attack the archer, now axeman above him on the map. If both drop he will take a 5 foot step into their spots to make room for Trayvin. Power attack active (worst attack rolls ever. Lets hope their ACs are awful.) Sword 1 hits AC 15 for 20 damage Sword 2 hits AC 10 for 19 damage Horns hit AC 27 for 10 damage Shield 1 hit AC 15 for 7 damage Shield 2 hit AC 16 for 8 damage AoO if needed hits AC 26 for 20 damage
Sigvar's Dashboard Resist Energy fire (20) 697/700 rounds 1/3 uses of Lion's Shield used
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 89/114 Character Sheet Wednesday April 4th, 2018 3:33:27 PM
OOC They do now Akir, big ones that can roll 2's consistently to hit. 8)
Trayvin AC 28/13 touch Hp 100/106(BrianZ) Wednesday April 4th, 2018 8:44:39 PM
"Sorry, I'm not much good with fire, that's Pru's department. Besides, it might damage the boat. I think I can do something about helping the village though. Holler if you need me."
Trayvin sees Sigvar has some backup, so he moves to help the village instead.
Actions: Move skiff around the wall of ice to the nearest burning tent. Once there Trayvin will begin casting create water to try and douse the fire.
Anna Morphling[deinonychus] (Hugh C) -- 27/15/23 HP 76/76 -- CMD 25 Wednesday April 4th, 2018 9:06:16 PM
Anna wanted to turn into a plant, sadly the plant forms she wanted to turn into were much too big for the space on the ship. Therefore Anna turns into a deinonychus.
Active effects: Longstrider - 7 hours [4,197 rounds] - +10 movement speed Cat's Grace - 7 min [68 rounds] - +2 to dex Beast Shape I: - 7 min [70 rounds] form of deinonychus, medium dinosaur 60 foot base speed, low light vision, scent, 2 talons +12 (1d8+4), bite +12(1d6+4), 2 foreclaws+7(1d6+2) +2 size bonus to Strength, +2 natural armor bonus
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+15=33 ; d20+14=18 ; d20+14=26 ; d4+2=3 ; d4+2=4 ; 5d6=17 ; 5d6=16 ; d20+19=20 ; Wednesday April 4th, 2018 9:58:27 PM
it's always sort of a surprise the shape that combat takes, this one is no different. the webs create a barrier that is hard to cross. but still one does what one can. He easily avoids getting tangled in the stick webs, but theres no room in which to move...ah! Akir just made him a spot! Michael decides to help the poor wreck make up his mind. He attack the guy at G3? the one diagonal from him, and also I believe the one that Akir just hit.
To Hit AC 18 for 3
To hit AC 26 for 4 And Just in case akir's hit knocked him into the web and he looses his DeX bonus Sneak attack 1 17 sneak attack 2 16 5 points of bleed starting his turn.
Once that guys out of the picture Michael moves to occupy his space. AOO.
acrobatics 20. to avoid AOO.
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 89/114 Character Sheet d20+16=36 ; Wednesday April 4th, 2018 10:04:40 PM
combat maneuver check to move if Sigvar is able to make the room needed to do so. 36
Prudence Gundle [HP 69/74] Wednesday April 4th, 2018 11:38:44 PM
Pru moves closer to the battle. As her companions discuss the Web, she rolls her eyes a bit. Fighters.
"I can dismiss the spell, if you want me to," she calls.
Assuming that's what her companions want, Pru dismisses the Web spell.
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 62/78 CMD 27/29(Grapple) d20+12=20 ; d8+4=8 ; d20+13=25 ; d20+12=19 ; d8+4=6 ; Thursday April 5th, 2018 1:14:45 AM
Spells in effect: Mage Armor, Resist Energy 10 (Fire)
Nikolai needs to practice his aiming, not so much his jumping. Faced with many foes, he targets the one in front of him that holds a spiked chain.
Unarmed Flurry of Blows w/ Stunning fist and Favored Enemy (human): 1st w/ Stunning Fist + 8 + 4 (Fav En) = 20 dmg 8, Fort Save DC18 or Stunned for 1 round.
If stunned, second attack is Grapple: CMB +13 = 25
If not stunned 2nd + 8 + 4 = 19 dmg 6
DM Warren - Where in the Wold? MAP d100=68 ; d100=68 ; d100=62 ; d100=86 ; d20+7=18 ; d20+13=30 ; d20+13=19 ; d20+8=19 ; d20+8=22 ; 2d4+5=12 ; 2d6=3 ; d20+9=21 ; d20+9=18 ; d20+9=13 ; d20+3=7 ; d20+3=14 ; d20+3=10 ; d8+2=10 ; d20+11=19 ; d20+11=12 ; d20+6=13 ; d20+6=16 ; d20+9=15 ; d20+4=12 ; d20+11=27 ; d20+11=14 ; d20+6=16 ; d20+6=17 ; d8+4=5 ; Thursday April 5th, 2018 1:44:13 PM
Pompous finally makes his saving throw against the poison that had been affecting him for the last few rounds, to the great relief of the rest of the team. He moves up into position and is able to loose an arrow should he choose, or maneuver around a bit more. single moved you on the map
Akir's flight spell takes effect and he lifts off his board to zoom into the melee, delivering a dire warning and opportunity to the fighters on the ship.
Sigvar manages to aim (roll) as badly as the bandits (DM) did, and only his horns connect. For now, there's no room for him to shift on the ship, unless he shrinks himself down somehow.
Trayvin shifts his attention to the village, since the stabby folk seem to have the ship well in hand. When he dumps a load of water on the first tent, the flames immediately die back, and the man that was fighting that blaze gives him a nod of thanks and moves to help another one.
Anna shifts to a dino and readies herself to attack. Sigvar notices that again her feather seem more akin to grass, and her talons resemble the thorns that adorn the vines on the plains here. weird spread of d100s there
Michael continues his work on Akir's target, but neither webs nor flanking give him quite the edge for precise striking. Akir is one space too low!
Having served its purpose putting several of the bandits out of the fight for a time, Pru dismisses her spell.
Nikolai seems even more extra good at hitting these guys than they were at hitting him. The man avoids being stunned just barely, but he doesn't seem to like having his teeth kicked in.
The axemen seem to be considering Akir's words for a moment, but some pointed glares from the chainmen put an end to whatever they were considering. Maybe once a few are actually cut down, your threats may have more weight. But for now, they continue defending their ship.
The chainmen continue attacking Sigvar, hoping for better aim without that darn webbing. One of them even manages it, and slices deep. 15 damage One of the axemen steps in to attack him as well but to no avail.
The three on the bow have a new target that tried to intimidate them into surrender. They decide to see how Akir likes a bunch of axes in his face. His lowered defense from his quick flight in allows one shot through! 10 damage
Two more are now flanking Anna-Dino and attack her but manage a few critical misses and almost fall off the boat.
The last two attack Nikolai with their enhanced ability towards him. Only one hit connects this time. 5 damage
Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 91/114 Character Sheet d6=4 ; d6=4 ; d6=3 ; d6=6 ; d20+13=26 ; d20+8=23 ; d20+9=24 ; 2d6+12=21 ; 2d6+12=22 ; d8=3 ; d20+10=21 ; d20+5=16 ; d6=3 ; d6=5 ; d6=2 ; d6=6 ; Thursday April 5th, 2018 5:18:37 PM
Sigvar is glad that Akir offered them surrender, i would be wrong to kill them all when they could just surrender. With a swift effort, Sigvar heals himself and then is back in the fight. He continues to try and take down the chain man to the aft. If any of his attacks drops this opponent he takes the other attacks on the chain man to the fore of the ship. These two are the only ones flanking him, lending to their ability to actually get through his defenses. Sigvaqr also activates his shied. It roars again and continues to snap at his opponents. All attacks are power attacks.
Sword 1 hits AC 26 for 21 damage Sword 2 hits AC 23 for 22 damage Horns hit AC 24 for 11 damage Shield 1 hits AC 21 for 8 Shield 2 hits AC 16 for 8 If the shield counts as large, it does another d6 damage to Sigvar's opponents.
Sigvar's Dashboard Resist Energy fire (20) 696/700 rounds 2/3 uses of Lion's Shield used
Pompous AC 25(26) CMD 25/20, HP 87/87 d20+18=19 ; d20+18=33 ; d20+13=30 ; d6+8=12 ; d6=5 ; d6+8=14 ; d6=6 ; Thursday April 5th, 2018 7:23:03 PM
Now that he is in position, and not throwing up... Pompous takes three arrows and shoots a volley of arrows towards the closest enemy in the fray...
--------------- +1 arrows Precise shot Many shot Favored enemy - Human +6
Attack 1- Arrow 1 Critical miss. 1 Arrow 2- Hits AC 33 Damage 12 physical and 5 shock
Attack 2 Arrow 1 Hits AC 30 Damage 14 physical and 6 shock
Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) d20+15=26 ; d20+16=21 ; 2d4+19=23 ; d6=5 ; Thursday April 5th, 2018 8:32:57 PM
Akir is all set to burn down the webs, when Prudence dismisses them. Having gathered a crowd, he casts a spell defensively, channeling foul necromantic magics. He then repositions himself with an aerial maneuver, while scowling down at the enemies who seem ready to die for very little possible gain.
"Then we shall begin the mercenaries harvest. It is your lives or ours, sailors, and I have too much work left unfinished."
Akirs black face, dour and grim, contorts with effort as he slashes his scythe down on his new target. The wound leaves a black streak in the fighter, and immediately exudes a foul and noxious stench.
--------------
Standard Action: Weapon Casting, attacking with scythe and delivering "Ghoul Touch" spell. Hits AC 21 for 23 damage.
Move Action: Move to northeast corner of ship.
Weapon Casting (Su): At third level, the weapon mage gains an arcane symbiosis with specialty weapons. Once per round, you can cast spells while holding your weapon, even those with both somatic and material components. Any time you cast a touch or target-specific spell, you can choose to use your weapon to deliver the spell instead of making a touch attack. For example, in the same round, a weapon mage can cast Shocking Grasp and then deliver it as part of a standard melee attack through his weapon. You can move before casting the spell, after casting the spell but before making the attack, or after making the attack -- just like a touch attack. You can also choose to hold the charge. This ability works with any specialty weapon you wield. ---------------- Ghoul Touch: Fortitude Save DC 20 or target paralyzed for 7 rounds and exudes a stench that makes all within 10ft of the victim sickened. Fortitude DC 20 negates the sickening effect. This is a poison effect, and can be removed with Remove Poison. (Highlighted Ghoul Touch area on map.)
Trayvin AC 28/13 touch Hp 100/106(BrianZ) Thursday April 5th, 2018 9:43:21 PM
Trayvin sees his effort is useful, so moves to the next fire that is closest to threatening the tree and creates some more water. He glances up and wonders how the Agents are doing on the ship.
Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple) d20+12=30 ; d8+8=12 ; d20+12=30 ; d8+8=12 ; d20+12=15 ; d8+8=12 ; Thursday April 5th, 2018 10:08:06 PM
Spells in effect: Mage Armor, Resist Energy 10 (Fire) Ki 4/5, Stunning Fist 4/5
Nikolai had hoped to grab this spiked chain warrior and toss him overboard but that didn't work out, so he unleashes another set of kicks and punches much like the first.
Unarmed Flurry of Blows w/ Stunning fist and Favored Enemy (human) + Ki pt attack: 1st w/ Stunning Fist + 8 + 4 (Fav En) = 30 dmg 12, Fort Save DC18 or Stunned for 1 round. OOC: I forgot to add my +4 favored enemy to damage last round! DOH!
Possibly Stuned
Stunned: drops everything held, can't take actions, takes a -2 penalty to AC, looses Dex bonus to AC if any.
2nd + 8 + 4 = 30 dmg 12
Ki pt attack: 3rd + 8 + 4 = 15 dmg 12
Prudence Gundle [HP 69/74] 15d4+5=40 ; 5d4+5=12 ; Thursday April 5th, 2018 10:31:02 PM
Pru re-positions herself, then fires a spread of Magic Missiles at the same target Pompous fired at.
[12 points of force damage. Ignore that first roll; Pru clearly has delusions of grandeur.]
Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 d20+13=21 ; Thursday April 5th, 2018 10:37:19 PM
Frustrated that he cannot be of effect in this fight Michael thinks it time to switch tactics. he targets the guy diagonally from him and performs a bulls rush, trying to push the guy off the ship and take his spot. .
bulls rush. 21
Anna Morphling[deinonychus] (Hugh C) -- 27/15/23 HP 76/76 -- CMD 25 d20+12=22 ; d20+12=28 ; d8+4=11 ; d8+4=7 ; d20+12=26 ; d6+4=5 ; d20+7=8 ; d20+7=14 ; d6+2=3 ; Friday April 6th, 2018 1:02:38 AM
Anna-deinonychus returns attacks to the warrior on her right recipricating in a flurry of claws, teeth and talons.
(22 vs AC; 11 damage) (28 vs AC; 7 damage) (26 vs AC; 5 damage) (8 vs AC; miss; natural 1) (14 vs AC; prolly miss; 3 damage if it hits)
Active effects: Longstrider - 7 hours [4,196 rounds] - +10 movement speed Cat's Grace - 7 min [67 rounds] - +2 to dex Beast Shape I: - 7 min [69 rounds] form of deinonychus, medium dinosaur 60 foot base speed, low light vision, scent, 2 talons +12 (1d8+4), bite +12(1d6+4), 2 foreclaws+7(1d6+2) +2 size bonus to Strength, +2 natural armor bonus
DM Warren - Where in the Wold? MAP d20+8=24 ; d20+8=28 ; d20+9=16 ; d20+13=30 ; d20+8=11 ; 2d4+5=11 ; 2d6=7 ; d20+9=25 ; d20+9=10 ; d20+9=20 ; d20+4=14 ; d20+4=15 ; d20+4=5 ; d8+4=12 ; d8+4=10 ; d20+11=31 ; d20+11=13 ; d20+11=14 ; d20+6=13 ; d20+6=26 ; d20+6=14 ; d8+2=5 ; d8+2=6 ; d20+9=21 ; d20+4=17 ; d20+9=21 ; d20+9=19 ; d20+4=20 ; d20+4=22 ; Friday April 6th, 2018 4:09:55 PM
Finally getting into the swing of battle, Sigvar lashes out with all the weapons at his disposal. His initial strike fells his first target, and between his backswing, horns, and shield, the man on his other side looks none to good. If only the shield's second bite had hit, he might have fallen!
Pompous tries to make up for lost time and thunks two arrows solidly into the man on the corner. Pru follows these up with some force arrows of her own.
Akir fits his deeds to his words, channeling foul magics into his target. He is made of stern stuff though, and resists the necrotic effects.
Trayvin continues helping the men in the clearing, dousing the second fire in as many rounds. Between the efforts of all three men on the third fire, it is well in control and the camp and its tree seem safe for the moment.
Nikolai may have forgotten how hard he hits humans, but they certainly felt the extra blow. With his target dead, he shifts his flurry to the next closest target. He thumps him twice, but unfortunately he also is able to resist the stunning effects, so the third attack flies wide.
Michael changes tactics since he can't find a good flanking position in such cramped quarters. The man's size gives just the slightest edge over Michael though, and he is not moved and delivers a chop towards Michael's shoulder for his trouble! It does not quite connect.
Anna delivers her own flurry to the target to her (screen) right. "B6" enemy - correct me if I'm wrong.
While doing lots of damage, it is all fairly well spread amongst their enemies, so only one has fallen, and they don't seem inclined to surrender yet.
An axeman moves up to provide a flank to his leader, allowing him to connect once with Sigvar. 18 damage
The axemen are ganging up on Nikolai, since they hate his silly pointy ears, and he suffers two hits. 22 damage total
The two flanking Anna attack with ferocity, but can't quite deliver as solid a blow as they'd like. two unconfirmed crits! 11 damage total
Akir's target attacks him back, and the last two attack Michael, but they all come up with misses.
Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) d20+16=31 ; d20+11=28 ; 2d4+19=25 ; 2d4+19=23 ; Friday April 6th, 2018 6:52:30 PM
Aerial combat suited Akir. With his heavy weapon, he found it much easier to not need to worry about footing, and to allow his scythe to pull him through the directional changes needed to defeat a foes defenses. Slashing in a horizontal arc, Akir aims the point of his scythe at the enemies ribs, letting his momentum to carry him in a rotation that either hits the same fighter again, or the next warrior in line.
Move: 5 ft adjustment to flank an enemy with Michael. Full Attack: Hit AC 31 for 25 damage, Hit AC 28 for 23 damage. If the first foe (top right corner) drops, please carry attack to enemy flanked with Michael.
Prudence Gundle [HP 69/74] 5d4+5=19 ; Saturday April 7th, 2018 12:31:29 AM
Pru sends Magic Missiles at the same target again.
[19 force damage]
Pompous AC 25(26) CMD 25/20, HP 87/87 d20+18=38 ; d20+18=20 ; d20+18=28 ; d20+13=33 ; d20+13=28 ; d6+8=14 ; d6+8=11 ; d6+8=11 ; d6=6 ; d6=5 ; d6=1 ; d6+8=14 ; d6=1 ; d6+8=9 ; d6+8=10 ; d6+8=14 ; d6=5 ; d6=2 ; d6=3 ; Saturday April 7th, 2018 9:42:38 AM
Pompous continues his attack and launches another volley of arrows at the closest target,
============
+1 arrows Precise shot Many shot Favored enemy - Human +6
Attack 1 Hits AC 38 ( Critical- AC 20 to confirm critical)- Damage 14 physical and 6 shock ( if crit is successful- add 22 physical . Not sure if the shock gets tripled as well. If so, the 2 additional shock rolls are 6 damage) Hits AC 28 - Damage 14 physical and 1 shock
Attack 2 Hits AC 33 ( Critical AC 28) Damage 33 physical and 5 ( or 10 if shocked is also tripled) Shock damage.