DM Mark - Go Forth And Find Monday March 12th, 2018 12:14:47 AM
Tishe says, ““That is just like all the Manfri I have met; lots of explanation without a basis of knowledge.” Then she summarizes what Mahyawu said and adds a bit more information. This earns her a flat look from the little man. “And that is just like heroes - always think they can do it better. Just remember, when you have that crystal in hand, then you play the pipes. That will take you where you need to be.”
Barratore asks what happens if one of the other groups fail? “Fail? Do not ask about failure before you even try! And you don’t need to worry about other groups. They’ll worry enough for themselves.”
The group says they need to rest first, and Barratore asks Tishe to share what she knows about the Sargrass.
“Rest? Heroes like you? I already opened the portal! You should be able to rest in the Sargrass plane - it will probably take you a day or two to find what you seek anyway!”
“Worry. Rest. You’re just like the others - cautious and smart. Maab chose you for a reason - I like to think she knows what she’s doing. Go. You need to go.
[If you refuse to all step through the portal, we’ll stop here and take up what happens in the next post. If you step through, continue on...]
As you step through, you see that you are in an area of very tall grasses. And it’s pretty dark - but not totally dark. There seems to be a very low amount of light coming from everywhere. (those with low-light vision can see about 30’) You realize the grassland you saw through the portal was not dim because of the smoky portal, but because it was night. There is the low sound of bugs buzzing and chirping.
It’s warm here. And really, really dry. You can almost feel your lips chap as you stand here. The portal behind you vanishes as the last of you comes through.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 d20+19=33 ; Monday March 12th, 2018 8:30:59 AM
Edson doesn't say anything to the others. He just steps through the portal.
He touches his dry lips, then licks them to wet them. He looks around as far as he can see (30'). Perception 33.
He takes out his kuhkri and waits to see who comes through.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) Monday March 12th, 2018 9:22:02 AM
"Since it appears that rest will temporarily wait, let us begin." V follows Brom and Barratore through the portal. "Great. Really tall grass. Perfect place to be ambushed. Let's be on our guard."
Once everyone has arrived, and the portal has closed. V offers an option. "I do not think that wandering around in the darkness will accomplish much, especially with Tishe's and Emrys's spells depleted, and as was stated before, rest is needed. I am not thrilled with curling up in the grass and seeing what arrives to play. I have a scroll that should do the trick, but I have only one. Although i could memorize the spell in the morning. The spell creates an extra dimensional haven for rest and relaxation. It should be safe and leave us without worry of unpleasant encounters in the middle of the night. What say you?"
Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet Monday March 12th, 2018 10:20:47 AM
Barratore bristles a bit, "Im not concerned about OUR failure, but I want to know what we will need to do to if someone else does not prevail. I like to think of it as having a plan b and when the fate of the Wold hangs in the balance patting me on the head and giving me a lollipop is a stupid answer." Barratore snorts, turns away and steps through the portal. What the little man thinks is less than no concern to him.
Barratore steps through and the dry heat assaults him as it has the others. "If this is night, I imagine we will be requiring protection from the elements on a constant basis."
Barratore agrees with V, "We simply can't wander around like a bunch of blithering idiots. The extra dimensional haven sounds like a good idea V Conjure that puppy up and lets get some rest"
Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand Monday March 12th, 2018 12:57:33 PM
"Very well."
Emrys takes his haversack and removes a weapon he hasn't used since his old academy days ... a beautifully crafted and ornate darkwood light crossbow and a quiver of bolts. It was made out of darkwood because he wasn't strong enough to carry it otherwise. "We may need your assistance, old friend." He places broken pieces of his walking stick within the secondary pouch of the quiver.
He then makes sure the items the Manfri had given were not forgotten and heads through the portal.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) Monday March 12th, 2018 3:38:14 PM
V smiles slightly at Barratore's words. He'd been looking forward to the day he had the necessity to attempt to impress his friends with this spell. Seeing no other objections, V calls forth a scroll from his haversack, and begins casting a powerful spell. Upon completion of the casting, a faint shimmering in the air appears that is 4' wide, and 8' high. V designates all of his companions as able to enter the mansion.
V looks towards Barratore. "The door is large enough for you as well my friend. Shall we?" at that, V walks through the portal. As his friends follow, they find themselves in an enormous foyer, which appears to be Elven in appearance. Flowing fountains and trees are placed throughout, and the trees wrap themselves from floor to ceiling and interconnect. The residence is immaculately clean, fresh and warm. The two level residence has a pair of vaulted spiral staircases leading to the upper floor, and several doors leading off of the main foyer. The railings of the staircase appear to be branches from the larger trees existing throughout the residence.
More than two dozen servants await to do their bidding nearby. "There are more than enough rooms for all my friends. Anything you need, just ask them for" V indicates the servants. "Baths, grooming, food and drink, and anything else you may request that they can accomplish, and also, we shall have a very large banquet once we have had the opportunity to clean up."
V then wills the exterior portal to become invisible.
"Make yourselves at home my friends. Let us clean up, eat, drink, be merry, and then rest my friends, because more bloodshed surely awaits us tomorrow.
V allows the servants to strip him, clean his gear, bathe him, and dress him in casual relaxed clothes for dinner. At dinner, V will ask Tishe' what she knows about the Sargrass, and specifically, V's biggest concern regards fire spells and their use here.
V looks toward Emrys, contemplating his question for him, but decides to hold his tongue. A question for another time and another place. Instead, he eats heartily, and enjoys a very tasty wine.
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. Monday March 12th, 2018 5:02:21 PM
Tishe’ passes through the portal, a little hurt that the Manfri was incurious to the mandates the Wandering One laid upon her and the Keepers. Still, the same urgency that sent them through the first portal makes it clear they have to go through this one as well. She steps through.
And is prepared for the hot, parched Sargrass. “If the Sargrass remains the same in the Lands of Twilight as when on the Southern Continent, it will be extremely hot come the morning. Oh, and don’t spill any water. When I was last on the ‘Plains, there was no open water at all, and spilled water attracted flesh-devouring insects by the millions.”
She pauses and continues under her breath, “Though I have no clue if the rules I learned are the same now that the Lands have changed.”
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) Tuesday March 13th, 2018 12:07:12 AM
Brom also agrees with Barratore. "Ain't there a book or somethin' we can check?" He says before following Edson through the portal.
"Hey, hey, wait up Edson." He says to the rogue.
V drops his mansion. "Hey somethin' a wizard's useful for." He says getting in a jab at V.
DM Mark - A Welcome Respite Tuesday March 13th, 2018 1:21:34 AM
You arrive in the warm dark of the Sargrass at night. The long blades of grass, most of which tower over you heads, rustle in the dry breeze. There is apprehension at being stuck in a strange place needing rest.
Fortunately, Velarin has a solution. He pulls out a scroll and reads it. Soon, there is a shimmering rectangle 4 feet wide by 8 feet high appears. Velarin enters, followed by the rest of you, and immediately the warm, dry grasslands fall away to be replaced by an enormous foyer. The decor is decorated in elven motifs. As you move into the area you see flowing fountains and trees are placed throughout, and the trees wrap themselves from floor to ceiling and interconnect. The residence is immaculately clean, fresh and warm. The two level residence has a pair of vaulted spiral staircases leading to the upper floor, and several doors leading off of the main foyer. The railings of the staircase appear to be branches from the larger trees existing throughout the residence.
Velarin tells you that there are rooms here where you can all rest and clean up, for later will be a banquet.
Nearly transparent servants appear, willing to dress and bathe you. They bring fresh clothes, bidding you to relinquish your gear to be cleaned. They offer cool drinks.
Later a meal is served once you are all together. This is all really unlike anything you have seen before.
Along with all of this, you find your spirits are renewed as well. You're not sure if it's this place or something you learned from your encounter with Gargul, but you are now all 15th level! Please put your character at 635,000 XP and add one Hero Point as well.
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. Tuesday March 13th, 2018 7:07:59 AM
Tishe’ sighs in relief as Velarin brings forth a magnificent mansion. “Oh thank you!”, she says to Velarin, “I wouldn’t want to impose even more on the Keepers’ Hospitality, but it appears our threads are interwoven for the time being.”
She has no worries or concern about stripping and cleaning both body and clothes in the warm pools. Once clean and dry, she takes all of her equipment out of her extra-dimensional pockets, from her Pants O Plenty, to verify they are ready at need.
Sleep and food follow, and she tries to keep quiet, allowing one of the Keepers to start the planning conversation.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) Tuesday March 13th, 2018 4:15:23 PM
After eating, and prior to sleep, V will speak with the assembled group
"So? Where do we begin? As Mahyawu said, Divinations will speed the process. Emrys? What you got? We need to find this crystal as quickly as possible. When we head out, we need to be ready. Tishe? Do we need to worry about the heat, and have spells prepared for such? I can handle four of us if you can finish the group. Can I cast fire spells here, or will I set the whole place ablaze?"
"I would suggest while traveling, we be a little more strategic. Perhaps Either Barratore or Brom taking point, with flanking positions taken up by Edson and either Brom or Barratore, and us spellcasters in the middle, where we are least likely to be torn apart first?"
(spells still in process depending upon responses) Memorized Spells: 1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, fireball, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Quickened fireball, Limited wish 8th: Polar ray, sunburst, maximized cone of cold
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Tuesday March 13th, 2018 4:37:34 PM
Brom cleans up from being covered in the stomach fluids and guts of the worm. Now clean, he joins the others for dinner.
He looks at Tishe with an annoyed look on his face. He speaks bluntly, "Listen here, if ya wanna be one of us, says so. Don't have ta keep goin' 'round with the don't wanna impose nonsense. We need another an' if you ain't got no where else. So just quit yer yappin'."
He listens to V's suggestions about order. "Let's have Tishe give us her take on the predators before we come up with somethin'. I got a feelin' what's out there is not somethin' we're use to. Maybe a challenge."
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. Tuesday March 13th, 2018 8:13:13 PM
Tishe’ looks pleased and smiles, “Why Brom, that’s the sweetest thing to say! Edson has also invited me right after the graveyard fight. If none of the others object, I would love to join the Keepers!”
She nods to Velarin. “I can cast three Endure Elements spells to protect the rest of the Keepers”, then nods to Brom, “but it may not be complete protection. There are two types of dangers in the Sargrass that I knew: the land and the beasts.”
“The Sargrass of my youth was so hot that the middle day of summer would burn through an endure Elements spell. I have told you of the dangers of water. There were many types of Grasses, some more flammable, some less. Many of the Grasses would suppress electric energy. There were also Grasses to weave, to eat, to turn into wine.”
“Then there were the beasts of the Sargrass. The Slug-Piggies we in the town of Rattledam used for food. We fought off the Bounders, leaping rubber ball bodies with two legs, a tail, and a mouth of sharp teeth. The raiders would capture Rapke to ride, very similar to the velociraptor dinosaurs in far-off lands. Herds of Great Ranthoms, like land-whales that eat everything in thier path. And then the Sargrass Moth, as large as a Roc. These were the creatures of the Sargrass, a part of the Cycle of the Plains.”
Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand Tuesday March 13th, 2018 9:34:15 PM
Emrys is pleasantly surprised and impressed by this feat of magic.It's much like his father's mansion at Culverheart, although it stays empty most of the time now. He gives V a nod of appreciation. He too employs many of the servants to show him to a private room and allow them to undress him and launder his soiled clothes while takes a bath. First time to finally be alone with this thoughts, except for Daemon. His thoughts aren't kind.
"Give me my WINE," he commands one of the servants.
Daemon, also enjoying the bath, says, "I knoow they're only magical constructss but there'ss no neeed to be rude."
Emrys ignores him, like he often does. He gulps the wine down like how a simple dwarf would. While Daemon wiggles on in the water, Emrys just stares off into a void, stoic like a statue, until he slowly begins to crack. As his defenses crumble away he becomes overrun with sorrow. His tears add themselves to the bath as he quietly weeps.
Daemon instantly exits the bath and slithers to the door ... listening as best as he can ... keeping guard. He doesn't want the others to find his master in such a sad state.
-------------------------
Emrys later emerges from his bath, dressed in house robes and rejoins the others in the common room or dining hall ...just in time to hear Brom's unique brand of etiquette so lovingly explained to Tishe. "And don't forget to use your indoor voice, dear Brom! There are pointed ears in the room!"
To answer V about spells, "I should have a wide variety of divinations to work with after my powers are restored. Woldsblood should be richer here, hopefully that is something to take advantage of. The items the Manfri should certainly help. Hopefully that piece of crystal will help focus my search."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 Tuesday March 13th, 2018 11:42:31 PM
Edson cleans up in thw dimensional space... making sure to clean the blood up.
Once cleaned he joins the others in the common room and grabs some cheese to eat.
He thinks about what gargul said... that he fleed. He knew he didn't so how didnt a god know. It made him question everything.
DM Mark - A Welcome Respite Wednesday March 14th, 2018 12:08:35 AM
The group welcomes the rest and comfort in this place of Velarin’s creation. It’s nice to get cleaned up, and to especially wash off the dirt and the dust and the worm goo.
Tishe is not wanting to impose, and Brom makes it clear that she’s part of the team and needs to stop acting like an outsider. Tishe is honored to be so accepted. Then they turn to her as having perhaps the most knowledge of this place. She offers what information she recalls from her time in the Sargrass.
When divinations are mentioned, Emrys says he is ready to cast such once his spells are renewed.
The group continues to talk of plans into the night. And it’s a pretty nice place to pass the time.
Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:36; HP: 186/186 Character Sheet Wednesday March 14th, 2018 7:46:08 AM
"Now this is a nice bit of magic making V." Barratore states as he enters the mansion. He looks about, taking in the detail the grandeur and not without a good amount of wonder. V was becoming almost like their own private genie. The Minotaur suddenly chuckles at the thought of grabbing the man to rub his head and make a wish. He glances over with a small bit of mischief dancing in his eyes, and then it is gone.
Barratore enjoys the down time, as he always does. A good soaking bath, plenty of food and as much drink as he can without alarming his friends. Hanging out in the lounge by the fire with everyone, the plans start. V really seemed to love this type of stuff. Planning seemed to bring him almost as much joy as blowing things to pieces through evocational magic. Barratore refocuses to pay attention and pours another drink. "Well said Brom." Barratore seconds the man's comments to Tishe
"I think Tishe needs to be in a position to help direct our path. Emrys can point the way and she can help us not step into anything nasty, or at least lest us know, by the way if we get jumped around here, no fire spells. If it looks to be as hot as she says, we might also want to think about travel at night and rest in this here fine bit of magic in the day"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) Wednesday March 14th, 2018 7:48:35 PM
(ooc: dan K will be subbing for me for the 2 weeks starting Sunday. good Luck.)
V nods to Tishe' "We are glad to have you with us."
And then as well to Emrys' answer. "Excellent. Your divinations will be the only directional guidance we have."
V then listens to Barratore. "Thank you my friend. I tried to give this place my own little flair. I will keep one of these memorized each day for our protection against the creatures and the elements."
Following Barratoe's final comments, V closes his eyes and takes a deep breath. "Fire spells are the best of my spell repetoir. Lightning bolts have limited targets, and empowering them is pointless. My offensive capability will be cut in half. had I known in advance where we were going, I would have purchased other spells, specifically spectral hand. But since that is not the case, i will need to adapt as everyone else. I will not cast fire except in dire circumstances, and will take a variety of other spells that may aid in other ways. I am not a fan of traveling at night in this strange land. I foresee a group of very stealthy hunters popping out of the grass at close range and doing very painful things to us. I would suggest we head out at first light, and see if we can locate one or more of these groves of trees. If we can get there before the mid day sun, we can likely spend the hottest part of the day searching the grove. If not, then I will call forth a mansion and we will change to night tactics.
1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand Wednesday March 14th, 2018 9:22:14 PM
Emrys spends his time eating and drinking wine ... when full, he finds a comfortable chair in the parlor where he can smoke his pipe and looks over the tome, pan pipe, crystal and the bundle of incense that the manfri had given them. He makes sure to keep the sommelier nearby to refill his wine glass.
(He is attempting to familiarize himself with the materials.)
He considers which divinations would be best to use the next day. Fortunately, he's figured out a few new ones. He then remembers something Tishe had said about water in the Sargrass.
"Tishe ... did you say something about water attracting swarms of little, bloodthirsty nasties? What exactly are these creatures? And who else should we expect to find in this arid grassland?"
Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand Wednesday March 14th, 2018 9:32:52 PM
"Oh and by the way ... I do have a wonderful little spell to protect myself from the heat ... unfortunately I can't extend its power to anyone else ... this bit of magic is quite selfish, Im afraid."
He looks down at Daemon, "You reptiles enjoy the heat, don't you?"
"Ssoomewhat," the viper replies.
"Then tomorrow will be quite invigorating."
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Wednesday March 14th, 2018 11:05:24 PM
Brom takes in food and drink while he listens to the conversation. "Ya got some interesting beast 'round here." He says taking another drink. "I'm thinkin' a single file walkin' pattern. Barratore and me take front and back with Edson in the middle. Keep eyes in the front, mid, an' back. With tall grass, predators'll come from any direction." He takes another drink and large bite of cheese. "Night travel would make it easier, but we'd probably be a target fer every night-time predator in the area. But more fightin' means more fun fer me."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 Wednesday March 14th, 2018 11:59:59 PM
Edson nods in agreement with Broms plan for a march, he would prefer point but without his bow he was probably useless. 30 feet or less.... the gods truly did rain down on them.
When the time comes, he finishes his food and heads for some sleep. Wanting a full rest before everything could go wrong.
Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand Thursday March 15th, 2018 12:50:32 AM
"Or we could all fly above the grass, like wisps on the breeze."
DM Mark - A Welcome Respite Thursday March 15th, 2018 1:30:05 AM
There is discussion about how to approach the next day. Some suggest travelling at night, others during the day. Brom doesn’t much care how you proceed, so long there’s fightin’. Then Emrys suggests, "Or we could all fly above the grass, like wisps on the breeze."
Edson decides this is a good time to get some rest.
Emrys turns his attention to the book. It’s a curious thing. It seems to outline some sort of ritual. It describes how to use the crystal you seek along with the incense and small crystals in the cover and the pan pipes, and suggests this may somehow affect the bloodweed.
Eventually, everyone follows Edson’s lead and you all have a comfortable rest. When you rise in the morning, you are all treated to a hearty and filling breakfast, leaving you to face the new day.
As you open the dimensional door to the mansion, you find that what you thought should have been a bright, sunny morning is just barely getting to dawn. You could have sworn it was later than that given the darkness you found when you arrived.
Before you is grasslands, with some of the grasses stretching up ten feet or more in height. And now that you can see better, you notice that there is that awful bloodweed growing among the tall grass, along with that sickly sweet smell. Even much of the grass here is red like the bloodweed.
Tishe will tell you this is not right.
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. d20+29=41 ; d20+29=43 ; d20+29=31 ; d20+29=36 ; d20+29=44 ; d20+29=46 ; Thursday March 15th, 2018 6:46:28 AM
Tishe’ is happy with the plans. “The Bloodpack, that was the name of the heroic group, always travelled in the daytime. Of course, most of the time we sailed over the Grass in Druid-Wood ships. Druid-wood repelled the Grasses, and skilled craftsmen built them into great sailing ships to skim over the Grass like a boat on water. But.. (she adds sheepishly) we don’t have that here.”
“I think we should go Walker by day and single file, unless Emrys can use his Mist Walker spell on the six of us? There were few of no ambush predators in the Sargrass, and so we would usually have some warning by the Grasses moving against the wind.” She is happy to walk just behind Brom or Barratorre near the front.
Come morning, the sorceress is worried. “The Manfri list dozens of types of Grasses, but I had never shears of BloodGrass, and now it is everywhere. We need to move both cautiously and quickly.”
Tishe’ casts Endure Elements four times, on herself, Emrys, The Witch’s Viper, and Edson. Then another spell to detect any scrying on the team. While the group gets ready, she gathers healthy Grasses to weave hats for each of the heroes. Then, she is ready to travel.
...... Endure Elements (Emrys, Daemon, Edson, and Tishe’). Endure up to 140 degrees without needing a save. Detect Scrying. Knows when screed upon. Opposed check to see who is scrying.
Craft Weaving: Lowest check 31 to craft six Grass Hats
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. d20+26=34 ; d20+25=41 ; Thursday March 15th, 2018 9:43:24 AM
(Spell Craft: 34. Heal: 41)
Emrys gets up early and dips his hand into the Shadow Lands for a drop of Woldsblood to renew his spellpower. He performs several rituals ... Warding and Spiritual Healing ... both are successful. He takes out his cauldron and contacts Angus to get a report how he, the coven and how the things are going back at home.
One of the first acts of spellcasting is to cast Rose's Temperature Control on himself.
(More to come.)
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. Thursday March 15th, 2018 9:51:33 AM
Emrys informs Tishe that he and his viper won't need her Endure Elements... that she could use them on the others.
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. d100=52 ; Thursday March 15th, 2018 10:52:10 AM
“We are to be heading to a grove of trees where the anchor crystal is to be hidden. I see no need to travel through the bloodweed infested grasses to get there. I am able to give each of you mist walking abilities, including dear Daemon, but I must surrender a little blood first.”
To give Brom and Barratore some anticipation of combat, he also adds, “I am almost certain there will be some sort of guardian to contend with, so I hope your blades are sharp. This is an artifact we’re after, who knows what’s waiting for us!”
Emrys begins to speak words of power and a ghostly dagger appears in his hand. He then swipes it across his jugular. For a brief moment an image of blood pours from the wound, but it is mostly illusional and disappears … but Emrys becomes rather pale from the effect.
(Casting Surrender Blood. Deals 15 points of damage to Emrys, but his caster level increases by +3 on his next spell.) (Casting Windwalk on Emrys plus 6 people. Caster level: 18. Everyone has Windwalk for 18 hours.)
Emrys then takes a bit of incense from his belt pouch and holds it in his hand. Using his temperature control ability, provided by his earlier spell, the incense begins to burn and smolder and Emrys begins to speak words of divination.
(Casting Divination. Casting time: 10 minutes. To divine the direction and distance of tree grove that contains the anchor crystal. 85% success chance: 1d100=52% success!)
After several minutes of chanting and invoking the help of powers beyond his own, Emrys asks his question. “We seek the anchor crystal hidden in a grove of trees. Which direction and how far should we go to find this grove?”
Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk Thursday March 15th, 2018 12:27:59 PM
(Sorry, very busy this morning and my time is fragmented. Couldn't do everything at once.)
After Emrys has finished his divining, he gladly takes the woven hat that Tishe had so graciously made for him. "Excellent, this will be most valuable when the sun is high in the sky. Thank you, dear Tishe." He puts on his woven hat and retires his hat of disguise to his haversack.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) Thursday March 15th, 2018 7:46:34 PM
V initially agrees with Brom, and gladly accepts the woven hat made by Tishe'. Unfortunately, the sight of the blood grass everywhere changes his opinion.
"Remember what the grass did to the chickens. I am in agreement with Emrys on this one. Let's go by air. After you Emrys"
V casts the endure elements upon Himself, Brom and Barratore
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:36; HP: 186/186 Character Sheet Thursday March 15th, 2018 8:42:22 PM
Barratore accepts the hat and stows it. His full plate armor included a helm and he was not going to be taking that off. While normally he would prefer walking, in this case, the Wind Walking spell made a great deal of sense.
Barratore grins a bit as Emrys mentions a guardian and adds, "Better be."
"Edson, keep your bow out and set up flanking with Brom and I. Your accuracy from 25-30 is what we need." Can anyone enhance Emrys' bow with greater magic weapon?
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Thursday March 15th, 2018 9:03:19 PM
Brom accepts the hat and places it on his head. "Shady, thanks." He says.
"Man, I hope yer right. I wan' it to be big and tough with terrible tusks, and terrible claws, and terrible teeth in its terrible jaws; and knobbly knees and turned-out toes with a poisonous wart at the end of his nose. With orangish eyes, and a tongue that's black, and purple prickles all over his back." He says to Emrys in excitement.
Brom agreed about flying, but was not too happy about it. Barbarians were not suppose to fly.
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. Thursday March 15th, 2018 9:06:11 PM
Tishe’ is happy to use the Wind Walk, and only casts two Endure Elements spells for her and Edson.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 Thursday March 15th, 2018 11:59:08 PM
Edson pats Tishe on the shoulder, showing his thanks for the spell. He pulls out a protection from evil potion and a bulls strength potion and drops them in his cloak pocket for easy access.
He likes the idea of traveling by air.... less worms up there. At Barratores' words, he pulls out his bow and slings it over his shoulder.
DM Mark - Up, Up and Away Friday March 16th, 2018 1:44:43 AM
The group discusses and casts some preparatory spells. Tishe also harvests some blades of grass in the pre-dawn light and weaves some hats as the others prepare.
Emrys finds that it is just a bit easier to draw Woldsblood here. He’s not sure if that’s a good thing or a bad thing. In fact, there are a number of subtle effects on spellcasters. -------------------------------- - Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual. - All non BW divine casters gain one new spell or spell slot of the highest level they can cast. - Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2. -------------------------------- Also, as you step out the door of the mansion, those with items made of Sargrass feel a sense of peace and contentment here. You also notice that such items take on a red-tinge and feel prickly.
Emrys casts Wind Walk on everyone, and then settles down to cast a Divination, asking, “We seek the anchor crystal hidden in a grove of trees. Which direction and how far should we go to find this grove?” The answer is, “The trees you seek lie toward the north, as far as you need to go.”
With that, everyone assumes a misty form and takes to the air. Your mist is a bright crimson - which is odd. As you rise into the air, the sun has begun to rise as well, and with it come heat. You fly northward for a few hours. Eventually you see a copse of trees rising above the level of the grass. Several hundred feet away from the trees you see a clearing of sorts in the grasses. It looks like some kind of structure, though it’s hard to tell from this high up.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) Friday March 16th, 2018 7:50:46 AM
"Looks like the clearing is the place to go. And remember, once we encounter nasties, try and wait for me to throw a haste spell before moving out of range. We should try and stay a little closer to each other if possible, but i do have a couple of dim doors for emergencies."
Active Spells: endure elements
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. Friday March 16th, 2018 7:51:30 AM
Tishe’ enjoys the flight in misty form, speeding much quicker than her standard flying spell, and for much longer. As the grove and clearing is spotted, she makes a questioning gesture towards the clearing. It will take almost half a minute to transform back to solid, and they may want to prepare for any guardians.
...... Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
DM Mark - Up, Up and Away Friday March 16th, 2018 7:26:19 PM
You cannot speak or cast most spells while in mist form.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) d20+24=42 ; Friday March 16th, 2018 9:03:03 PM
Brom receives the spell, but this time he becomes a blood red mist. That's new. He thinks. Wold's blood mist? This'll be bad... He speaks but not can understand.
Over the grasses of the Sawgrass to the final destination. The clearing is plain to all and the structure within it. Brom decends and makes a pass around the clearing a couple of times looking for any hidden dangers.
Perception DC 42
Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk d20+24=27 ; d20+18=36 ; Saturday March 17th, 2018 1:19:47 AM
FYI: Emrys drawing Woldsblood in Sargrass: DC 18-5=13 vs. Emrys' Concentration check: d20+24=27. I don't bother rolling it because it's not possible to roll a -12 on a d20. :)
-------------------
This is odd, he thinks, after discovering that grass has grown within the tree grove. From the stories that Tishe has told, it was his understanding that the trees here repel the grasses. If that were the case, then the sailing vessels would no longer sail atop the grass. Maybe that structure is one of those vessels.
This crimson glow was also troubling, however he couldn't express his concerns to the others just yet, not as a misty cloud. This red glow was similar to how the worm saw the world through it's unique perspective of madness. Oh Light ... is the grass their hats are made from infected?!
Emrys also descends with the group and looks for a safe landing spot either around or upon the wooden structure ... he urgently wants to remove the hat as soon as possible. He will stay with the group and suggest a spot, with signals and gestures. Emrys looks at V and wonders what he is mouthing.
He will solidify once the rest start to do so. First act after becoming a solid again, he will carefully lift the hat off his head ... being sure not to scratch his skin. Thankfully he has a thick head of luxurious hair.
(Perspective: 36, to identify the structure and find the safest spot.)
Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet Saturday March 17th, 2018 5:44:16 PM
Barratore lights up as Brom delivers the short poem, "That would be a good time!" And the big Minotaur claps his hands together. First things first, a little ride on the wind....Barratore wills himself to vapor. The red is a bit unsettling, but the fighter puts it out of his mind and off he flies.
The clearing up ahead and the Brom cloud goes in. Barratore hangs back with the others. Brom would be back soon and simply lead to the best landing spot to reform. He wondered if they knew he was simply scouting it out or if they thought he was just going in to form. Barratore cloud shrugs at his own internal question and waits.
DM Mark - Across the Sargrass Monday March 19th, 2018 1:11:43 AM
As you get closer to what had appeared to be a structure, you can see that it is large and flat, about 100 feet long and maybe a third of that wide, rising slights at one end. There appears to have been some sort of masts and sails that once rose above it, but the sails are mere tatters and the masts have fallen. The structure is about 10 feet high, with some roofed structure in the middle that rises another 8 feet above that. There are old burn marks here and there on the thing. There is about a 3 foot clearance between the grass and the structure.
Brom circles in mist form, looking for anything suspicious. His sharp eye spots an old skull and some discarded weapons here and there. He also notices that the masts are splintered where they broke.
Everyone else lags back in mist form as the barbarian takes a look. There is a copse of trees several hundred feet away.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) d20+24=26 ; Monday March 19th, 2018 12:44:28 PM
After scouting the area and seeing that there are no active threats, Brom moves down to the middle of the clearing and begins to solidify. He would have let the others know, but communication is non-existent in his current form. As he reverts, he will be drawing weapon.
Perception DC 26
Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet d20+6=12 ; d20+5=24 ; Monday March 19th, 2018 3:49:58 PM
With Brom descending, Barratore waves the others to follow and heads down. Barratore makes a quick glide by to find a place his larger frame and weight will not likely fall through the deck of the wrecked ship.
Perception 12 Know eng 24
Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk d20+18=22 ; d20+27=41 ; Monday March 19th, 2018 7:19:24 PM
Emrys gives Barratore a nod and follows him down with Brom. He scrutinizes the wooden vessel as they descend.
Is it still floating on the grass or is it resting on the ground? (Perception: 22)
Other than the obvious damage (burn marks, splintered masts), does the vessel appear structurally sound? (Knowledge [Engineering]: 41**)
As soon as Brom and Barratore begin to solidify, he will as well ... 30 seconds that seem to last forever! As soon as he becomes solid, he carefully removes the hat that Tishe had made for him.
**UNLESS, he notices that the structure is too dilapidated to hold their weight ... which he will aggressively gesture the others to remain in mist form.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs Monday March 19th, 2018 9:00:28 PM
Velarin descends and lands upon the craft near the rear and solidifies. "The copse is a few hundred feet, but those will not be the easiest of feet to traverse. The terrain will likely encumber us and so, I propose from here we fly through more conventional means. I have two such spells. I do not think we should walk"
Active Spells: endure elements
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 d20+19=23 ; Monday March 19th, 2018 11:28:06 PM
Edson touches down with the others, and solidifies. He reaches into his pocket and pulls out his protection from evil potion and downs it. He looks around, half expecting an ambush. Perception 23
Endure ELements Protection from Evil
DM Mark - Across the Sargrass d20=7 ; d20=3 ; d4=4 ; d20=18 ; d20=14 ; d20=20 ; d20+14=22 ; d20+14=27 ; d20+14=15 ; d20+14=34 ; d20+14=33 ; 2d6+10=22 ; 2d6+10=15 ; 2d6+10=17 ; Tuesday March 20th, 2018 1:18:52 AM
You surmise this structure may be some sort of large, flat ship. In the middle is a superstructure with a flat roof, probably some sort of cabin, with ladders from the deck to the roof. There are a couple of fallen masts, and some tattered sails. Old burn marks can be seen here and there that never made it through the wood.
Having looked around, Brom descends onto the flat roof of the structure above the deck and spends 5 rounds coalescing. He scans the area. He can see a skull and a few scattered bones, likely picked over by some scavenger long ago. There are also some scattered weapons here and there, blades of various sorts. In the debris, he notices a couple of hatch covers in the fore and aft of the ship.
Barratore also descends and becomes solid, choosing a place on the main deck.
Emrys examines the vessel. His engineering skill tells him that what he can see of the thing looks sound, and that it does indeed rest on the ground. He can also see that there is no grass growing within about 3-5 feet on any side of the thing. He lands and assumes a more solid form, as does Velarin and Tishe.
Edson follows suit. Taking no chances, he drinks a potion as well. He expects a surprise and he is not disappointed.
Without warning, there is a loud grinding sound as the area all around the ship shakes violently! Rifts open in the earth and then grind closed! Anyone on the ground or the ship need to make a DC 15 Reflex Save or fall prone. In addition, the structure of the ship is now badly cracked and damaged, so treat areas on the boat as Difficult Terrain.
Just after the earthquake, you see four huge earth elementals rise out of the grasslands. At 15 feet tall they are above the tall grasses and red weeds, but they appear to be darkly twisted and deformed. Their faces are drawn into a wicked, leering smile, as their gnarled hands throw rocks at you!
Being the closest target to three, Brom is missed twice and hit once for 22 damage. Barratore is hit with a crit for 32 damage.
Anyone within 60 feet of these elemental needs to make a DC 18 Will save or be shaken.
Here is your Map. Use the Round 1 tab. Either move yourselves on the map, or let me know where you go.
------------------------------------- Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow. ------------------------------------- - Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual. - All non BW divine casters gain one new spell or spell slot of the highest level they can cast. - Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2. ----------------------------- Barratore - Dam 32 Brom - Dam 22 Edson - Dam 0 Emrys - Dam 0 Tishe - Dam 0 Velarin - Dam 0
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. d20+11=24 ; d20+18=25 ; d20+19=31 ; Tuesday March 20th, 2018 5:28:43 AM
Tishe’ mistily floats down to the abandoned GrassShip, and becomes solid. She lightly runs her hands over a railing to feel the smooth druidwood once more and tears come to her eyes. But she doesn’t get a chance to voice her thoughts as battle erupts!
The sorceress, having long experience on a heaving deck, keeps her balance as the four earth elementals erupt out of the Sargrass. “As twisted as the Blood Grass!”, she shouts.
She concentrated to cast a spell on the rocky deck and then flies 30’ straight up to have a more stable platform.
..... Dc 24 - keep balance Dc 25 - concentrate to cast spell Dc 31 - fly vertical 30’
Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 160/179 (224 raged); DR 3/- (6/- raged) Tuesday March 20th, 2018 12:50:37 PM
Brom takes the hit from the large rock. He assess the situation and decides to draw a potion from his pack, Enlarge Person, and drink it. The draught makes him grow in size to that of Barratore.
Current AC 24
Enlarge (10/10)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs d20+15=31 ; d20+17=22 Tuesday March 20th, 2018 10:31:27 PM
Velarin has little time to look about before the elementals erupt about the area. The deck of the ruined ship pitches, but the nimble elven wizard keeps his feet under him. Velarin, as Tishe did, casts Fly and heads up 30'.
Reflex 31 Will 22
Active Spells: endure elements Fly
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, xFly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk d20+16=27 ; d20+18=24 ; d20+24=43 ; d20+19=34 ; Tuesday March 20th, 2018 10:32:41 PM
Satisfied that the vessel is structurally sound, both he and Daemon make their way down and solidify from their mist forms. He was just thinking this is the perfect spot for a trap or an ambush ... and there you go!
The violent shake of the vessel nearly sends him to the deck (Reflex: 27). Thankfully he stays surefooted, even while the planks begin to crack and buckle. Then the earthen behemoths reveal themselves .. monstrous and unnerving. (Will Save: 24 vs fear) Among these giants, he keeps his mettle ... these elementals aren't the only ones with grit.
Not wanting to be outflanked, Emrys targets the elemental (AG-12) on the north side of the ship.
(Casting Banish Immortal on Earth Elemental AG-12. If required, Concentration Check: 43. Will Save: 28 vs. being returned to home plane. If required, Caster Level Check: 34 to beat Spell Resistance.)
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet d20+14=23 ; d20+22=29 ; d20+17=32 ; d20+12=18 ; d20+7=17 ; d20+22=35 ; 2d6+17=24 ; 2d6+17=21 ; 2d6+17=24 ; 2d6+17=21 ; 2d6+17=25 ; d20+13=23 Tuesday March 20th, 2018 10:44:09 PM
Barratore solidifies and cocks an eyebrow at Emrys. "It's adorable that you were double checking my engineering Emrys, but I'm not just a...." The elementals arrival cut him off.
Barratore pulls his mighty bow from its magic quiver and with a thought, activates his clan torc. The fighter lines up the elemental that could come into flank the group and lets fly a swarm of arrows with Deadly Aim.
Deadly Aim Hit AC 29/32/18/17/35 last attack Hasted action Dmg 24/21/24/21/25
Reflex 23 Will 23 Free Action activate Haste as Boots of Speed 1/10
posted at the same time as Emrys. If Emrys fails, Barratore targets AG-12. Else AP-21
Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk d20+13=32 ; d20+7=21 ; d20+15=35 ; Tuesday March 20th, 2018 10:56:29 PM
Daemon doesn't want to be outdone by his master ... for too long he's taken a backseat in combat. He easily slithers and coils and stays surebellied upon the deck at Emrys' side (Reflex: 32).
"Youz think your ssoooo BIG ... and uh, DIRTY ... your absssolutely FILTHY!" He looks up and gives Emrys a smile, thinking he told them off good.
He then digs down deep and puts on his best scare face he can ..."WAIT TILL THEY GETS A LOAD OF MEEE!" All coiled up, he suddenly erupts from the floor in a tall vertical stance, his viper hood and mouth fully open and fangs dripping with venom!
(Daemon performs a Dazzling Display(feat) to Intimidate(demoralize) the opponents within range. Intimidate: 35 vs being Shaken for 1 round +1 for every 5 points he beats the DC. DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier.)
Daemon
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 d20+19=33 ; d20+14=20 ; d20+9=13 ; d20+16=28 ; d20+4=13 ; d20+4=17 ; d8+2=3 ; d8+2=10 ; d8+2=4 ; Tuesday March 20th, 2018 11:04:02 PM
Edson easily rolls with the shaking, but the sight of the elementals freaks him out. He moves to w21 and unleashes three arrows at the elemental at V27,
hit ac 31 3 dmg hit ac 18 10 dmg hit ac 11 4 dmg
Endure Elements protection from evil within 30', so attacks are normal as per Gargul
DM Mark - Across the Sargrass d20+8=9 ; d20+8=19 ; d20+8=9 ; d20+14=33 ; d20+14=33 ; d20+14=27 ; 2d6+10=19 ; 2d6+10=17 ; 2d6+10=18 ; d4+2=4 ; d20+13=20 ; d20+13=14 ; d20+13=26 ; d20+13=16 ; d20+13=23 ; d20+13=19 ; d20+13=26 ; d3=1 ; d20+13=26 ; d20+18=34 ; 2d6+7=12 ; 2d6+7=18 ; Wednesday March 21st, 2018 2:17:24 AM
With quick thinking and quick feet, everyone manages to stay upright during the earthquake.
Brom drinks a potion.
Tishe and Velarin take to the air.
Emrys casts a spell and with a momentary look of surprise, one of the elemental vanishes. Not to be outdone, Daemon draws himself up in his most intimidating stance and and gives them the full viper! While Daemon is indeed intimidating, he is not within 30’ feet of his foes, and only gets a few sneers in return.
Barratore reacts quickly drawing his bow from and activating his torc. He shoots several times, hitting one of the the elementals three times for 43 damage.
Edson likewise shoots, hitting the same creature Barratore drew on once, but the arrow bounces harmlessly away.
Then, one more elemental (EE3) rises from the ground near the others. The others move up a bit and again throw rocks. Barratore is hit for 19 damage, Emrys is struck for 17 and Brom takes 18 damage.
The one that recently arrived says in a low grinding voice, “You, you are just as the others. You come to take and destroy. You shall die like the others and be trapped here for eternity with me!”
Then that elemental casts a spell, and four things appear on the deck of the ship. They seem to be a mass of roots and vines and dripping slime on two trunk-like legs, reeking of rot and freshly turned earth. They have a red tint to their foliage, and there is a strange, menacing look about them as well. Once again, everyone needs to make a DC 17 Will save or be shaken.
Then the mounds of vegetation strike. Four hits against Barratore miss. Two hits against Brom miss as well.
Emrys is missed, but Daemon is hit for 12 damage, and as the creature’s vines wrap around the viper his s squeezed for another 18 damage.
Here is your Map. Use the Round 2 tab. Either move yourselves on the map, or let me know where you go.
------------------------------------- Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow. ------------------------------------- - Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual. - All non BW divine casters gain one new spell or spell slot of the highest level they can cast. - Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2. ----------------------------- Barratore - Dam 32+19 Brom - Dam 22+18 Edson - Dam 0 Emrys - Dam 0+17 Daemon - Dam 12+18 Tishe - Dam 0 Velarin - Dam 0
Elemental 1 - AC 23 - gone! Elemental 2 - Shaken - AC 23 - Dam 43 Elemental 3 - AC 23 - Dam 0 Elemental 4 - Shaken - AC 23 - Dam 0 Elemental 5 - Shaken - AC 23 - Dam 0
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (190/224 raged); DR 3/- (6/- raged) d20+11=14 ; d20+22=39 ; 9d6+32=64 ; d20+8=27 ; Wednesday March 21st, 2018 9:48:56 AM
Current AC 22
Struck by another rock, and Brom gets mad...piles of vegetation appear, and Brom gets mad...friends are injured, Brom goes nuclear.
Brom checks at first glance if he recognizes what they are (KS nature DC 27)
Brom is disgusted by the thought of being covered in plant guts, Will DC14.
Brom moves so that he can strike at the mound attacking Emrys (one square on the map since he has 10-ft reach in current form), and strikes with a powerful blow at the thing.
Attack (Rage, Enlarge, PA, IVS, Shaken): AC 39; damage 64
Enlarged (9/10) Rage (1/34)
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. d20+11=16 ; d20+11=20 ; d20+7=8 ; d20+7=15 ; d20+7=23 ; d20+7=19 ; d20+7=13 ; d20+7=18 ; 4d6=17 ; 4d6=14 ; 4d6=19 ; 4d6=12 ; 4d6=14 ; d20+21=39 ; d20+19=20 ; Wednesday March 21st, 2018 10:14:58 AM
Tishe’ is shaken from the appearance of the elementals, but the mutated shambles hold no further terror. The appearance of a magic-casting elemental is of special note! “It casts spells?”, she calls incredudously, then a look of instense curiosity comes over her face. “I wonder if it is magical or only using the magic of those it has trapped for eternity?”
With a violent shake of her head, Tishe’ forces herself to the matter at hand, and addresses the new elemental. We want to heal and preserve! We want to help! Let’s stop fighting and talk!”
Negotiations, however, doesn’t stop her from defending the team. She rises another five feet in the air and looks at the Mound that is squishing Daemon the Viper. “They look like Shambling Mounds, so electricity or fire attacks are not shady here!”, she calls to her fellow KeeperPack. “But I’ve got something for that...”
Tishe’ targets the Mound grappling the viper. First, a Sonic Scorching Ray, and then a Quickened Sonic Scorching Ray... six lines of sonic power stab at the monster!
The Spellweaver then turns her attention to the magic-wailing elemental and demonstrates, at least in short bursts of power, a Spellweaver of the Sargrass is unmatched! Tishe’ prepares a Readied Dispel magic to counter the next spell the elemental may cast!
.... DC 16 last round. Shaken. –2 attack, saves, skills and ability checks. DC 20 this round. Saved DC 18 hover. Success. (Skill checks do not have auto fail on 1)
Free: 5 foot move Standard: Sonic scorch Ray. (2+1-1=2nd lvl slot). Touch attack. 8miss, 15, 23. Damage. 17, 14 Swift: Quick sonic scorch Ray (2+4+1-1=6th lvl slot). Touch attack. 19,13,18. Damage 19, 12, 14. 76 sonic damage Move: Readied Dispel Magic Counterspell. DC 39 to counter. (D20+16 level+5 Spellweaver unravel ability)
Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk d20+18=23 ; d20+19=34 ; d20+15=30 ; d20+12=32 ; Wednesday March 21st, 2018 2:10:38 PM
(Will Save 23 vs. fear)
Emrys tries his best to dodge the boulder, but he takes a good chunk of it.
He yells back in Terran, the language of earth elementals, "I sent your friend home, unharmed! You attacked us ... we're defending ourselves!"
Emrys' skin becomes wooden and sprouts sharp thorny bramble (free action), he then begins to cast a spell, but he does so defensively.
(Defensively Casting Greater Dispel Magic, concentration check: 34, success. Either Target Dispel the Summon spell or the four individual Shamblers, whatever is required, Im not sure ... this spell can do both. Caster Level Check: 30. Goal is to make the shamblers to go away.)
---------------
Daemon is not a happy camper, he wiggles and squirms in his attempt to break free from the shambler's hold.
(CMB check: 32, natural 20, to break free.)
Daemon: AC25, Hitpoints: 52/82.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 167/186 Character Sheet d20+13=22 ; d20+25=41 ; d20+20=27 ; d20+15=18 ; d20+10=23 ; d20+25=35 ; 2d8+20=27 ; 2d8+20=30 ; 2d8+20=33 ; 2d8+20=29 ; 2d8+20=29 ; Wednesday March 21st, 2018 8:27:12 PM
The plants do not overly bother the fighter. Barratore quickly switches weapons and tries to take down the one in front of him
PA hit AC 41/27/18/23/35 Dmg 27/30/33/29/29
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs d20+17=26 ; d20+23=41 ; 15d6+7=51 ; Wednesday March 21st, 2018 10:30:22 PM
The plant creature do not phase Velarin, other than they were summoned by an elemental. The elven wizard knows most of his spells are not designed for such close quarters fighting, where his companions are so closely engaged. While the others have spoken of the groups intention, Velarin does not think much will come of it. He will give them the chance though. Velarin drifts 30' to come to a hover over Emrys' position and readies a Chain Lightning. Should the elementals continue their attack he unleashes it at EE4, targeting EE3 and EE2 as secondary targets
Chain Lighting primary Dmg 51 Reflex DC 26 Secondary Target Dmg 51 Reflex DC 24
Active Spells: endure elements Fly Skill check 41
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, xFly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 d20+4=22 ; d20+17=18 ; d20+12=19 ; d20+7=10 ; d4+1=2 ; d4+1=3 ; d4+1=2 ; 8d6=26 ; 8d6=32 ; 8d6=29 ; Wednesday March 21st, 2018 11:20:10 PM
Edson's eyes go wide as the mounds appear. He drops his bow and pulls his kukri. Using Emrys as a distraction, the skinny elf goes to work on wx 16-17.
Hit ac 18 2 dmg, 28 if sneak allowed Hit ac 19 3 or 35 Hit ac 10 2 or 31 Guessing all misses
Shaken Endure elements Prot. From evil Within 30'
DM Mark - Across the Sargrass d20+9=16 ; d20+9=21 ; d20+13=17 ; d20+13=29 ; d20+18=31 ; 2d6+7=14 ; d20+21=29 ; d20+21=34 ; d20+14=24 ; 2d12+10=32 ; 2d10+10=25 ; 2d6+10=18 ; Thursday March 22nd, 2018 2:34:03 AM
Brom gets pretty mad. These things are hurting his friends. He steps forward and strikes the thing holding the viper. He hits. (For future reference, the damaged boat you are on is considered Difficult Terrain, so moving 5’ will count as a move action.)
Tishe, surprised by a spell casting elemental, tries to reason with it as she finishes the one that Brom attacked. She shouts a warning about these shambling mounds. Then she readies an action to dispel the creature’s next spell should one be cast.
Emrys addresses the elemental in Terran, growing thorns on his skin as he does. Then he casts a Greater Dispel Magic, and one of the shambling mounds disappears.
(The way I read Greater Dispel Magic on this is that it only ends the spell for that target. ”You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire).” “If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.” I appreciate that there may be an argument that this also ends the spell for the others, but I do not agree with this perspective.)
Barratore quickly stowes his bow and draws his sword, striking a vegetable horror dead. (In the future, Quick Draw does not allow you to quickly stowe or sheath a weapon - that is a different sort of action that normally provokes an AOO. In the future, you will need to drop your bow to quick draw your sword.)
Edson was ready to drop his bow and attack, but he finds the foe nearest him vanishes thaks to Emrys.
The compost pile before Brom almost seems to leer, if it even had a face, as it hits the barbarian for 14 damage. The vines it strikes with fail to grab him though.
The other elementals then move up to attack, triggering Velarin’s lightning. Electricity arcs across two of them, as their twisted smiles become a nightmarish grimace. Nontheless, they strike. Barratore is missed once and hit once for 25 damage. Brom is struck by another rock for 18 damage.
The one elemental (EE3) again speaks in a low grinding voice, as his face holds a sneer of disgust. “You stupid fools. You think I care a whit about these creatures or your intentions? You are all just dust in the wind. Just as I am trapped here, so shall you be.” And with that, he begins to gesture - only to have the spell snatched from him by Tishe’s readied action! “AHHHHHH!”
Here is your Map. Use the Round 3[/i] tab. Either move yourselves on the map, or let me know where you go.
------------------------------------- The ship is [b]Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow. ------------------------------------- - Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual. - All non BW divine casters gain one new spell or spell slot of the highest level they can cast. - Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2. ----------------------------- Barratore - Dam 51+25 Brom - Dam 40+14+18 Edson - Dam 0 Emrys - Dam 17 Daemon - Dam 30 Tishe - Dam 0 Velarin - Dam 0
Elemental 2 - AC 23 - Dam 43 Elemental 3 - AC 23 - Dam 0 Elemental 4 - AC 23 - Dam 51 Elemental 5 - AC 23 - Dam 51 Shambling Mound
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (190/224 raged); DR 3/- (6/- raged) Thursday March 22nd, 2018 7:54:46 AM
I know it is not a free movement. That why Brom only took one attack.
(DM Mark - Sorry about that Rich. I was under the mistaken assumption that IVS was a full attack action. I do try to check all these rules, and at this level there are a lot. Thanks for the clarification.)
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (170/224 raged); DR 3/- (6/- raged) d20+24=34 ; 9d6+32=64 ; Thursday March 22nd, 2018 11:21:08 AM
Current AC 22
Brom strikes down on the shambler again in the same fashion hoping to eliminate it and be able to move up to engage the elementals. If the shambler dies, Brom will move Y20/Z21.
Attack (Rage, Enlarge, PA, IVS, Shaken): AC 34; damage 64
Enlarged (8/10) Rage (2/34)
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. d20+19=21 ; d20+21=25 ; Thursday March 22nd, 2018 11:55:09 AM
Tishe’ counters the elementals spell and smiles grimly. ”Perhaps I’m seeing the pattern wrong You care not for what should be but only crave to dominate others in your own twisted image. To set the pattern right, we will have to free you from the corrupting bondage.”. She says the last sadly, wishing there were another way but knowing there is none.
Emrys, however, gave her a good idea, and the Twisted Shamblers don’t seem to be much threat to the melee team. So the Sorceress hovers five feet up and over, then concentrates on Elemental EE4, casting a spell of Dismissal!
Then she turns her attention back the the spell-casting elemental to counter it’s next spellcast.
..... Dc 21. Hover. Pass. Free: 5foot move to T/17 at 40’ high Standard: Dismissal. DC 21 or forced back to plane of origin. Move: Readied Dispel Magic Counterspell. DC 25 to counter. (D20+16 level+5 Spellweaver unravel ability)
Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk d20+19=34 ; d20+19=35 ; d20+13=23 ; d20+19=24 ; Thursday March 22nd, 2018 8:35:10 PM
Speaking loudly so everyone could hear, the witch says, "Barratore, did you know I was planning on returning 'Boulders for Brains' over there to his home plane? ALL he had to do was ask nicely. But NOO, he had to go and make Brom mad! Want to know what's going to happen now?" Emrys pauses to speak words of power...
(Defensively Casting Banish Immortal on EE2. Concentration: 34, success. Will Save: 28 vs being banished to home plane.)
Emrys continues, "We're going to send his friends home ... but Crater Face is going to stay behind ... and DIE!"
With his Rod of the Quickening, Emrys has one more surprise to unleash. Over the next few seconds a Bad Moon begins to rise ... casting a shadow over the elemental spellcaster.
(Defensively Casting a Quickened Bestow Curse on EE3, empowered by Reach Spell and Focus Curse. Concentration Check: 35, success. Range: 60-ft. Range Touch Attack: Hit Touch AC 23. Will Save: 27. Black Moon Rising Curse: The target rolls two d20's on each attack roll, save, ability check, and skill check. The target must then use the lesser of the two rolls.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs d20+23=36 ; d20+26=39 ; d20+15=30 ; Thursday March 22nd, 2018 9:25:14 PM
Emrys and Tishe seem to have the spells tor the occasion and nothing seems overly dangerous to the elven wizard. So he hovers and Readies to CounterSpell the spell casting Elemental
Active Spells: endure elements Fly Skill check 36 Spellcraft to ID spell casting 39 If I need to use Greater Dispel Magic Caster Check 30
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, xFly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, Greater dispel magic, xChain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 123/186 Character Sheet d20+30=44 ; d20+25=32 ; d20+20=22 ; d20+15=27 ; d20+25=37 ; d6=5 ; 2d8+20=26 ; 2d8+20=32 ; 2d8+20=28 ; 2d8+20=24 ; 2d8+20=26 ; Thursday March 22nd, 2018 9:36:06 PM
The elementals were out of his reach, besides, the spell casting power of Emrys Tishe and V seemed to be more than a match and so Barratore focuses' on taking out the last plant thing. From what he was hearing from the earth elemental, the party was not actually facing an elemental, but rather summoned creatures then dominated or possessed by something else. Something very powerful and perhaps the same something behind all of the Sargrass. A Power, a power driven mad and the longer they took to set things right, the more dangerous and strong it would become.
PA Hit AC 44/32/22/27/37 Dmg 26/32/28/24/26 ignore d6 mis click
Spell Effects Haste 7/10
thanks for the quick draw correction. Ill keep it in mind
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 Friday March 23rd, 2018 12:56:26 AM
Edson downs a bull strength potion.. and takes his bow out an knocks an arrow.
DM Mark - Across the Sargrass d20+7=16 ; d20+8=18 ; d20+23=41 ; d20+21=33 ; d3=1 ; d20+21=36 ; 2d10+10=19 ; 2d10+10=17 ; d20+13=21 ; d3=2 ; d20+13=22 ; d20+18=30 ; 2d6+7=18 ; d10=7 ; d10=1 ; d4=4 ; Friday March 23rd, 2018 2:37:00 AM
Brom strikes at the remaining shambling mound, hitting it soundly and sending vegetable muck flying.
Tishe attempts to send one of the elementals back to where he came from. The creature vanishes. Tishe then readies herself to undo any spell the other elemental may cast.
Emrys attempts to banish one of the elementals, and it too vanishes from sight. Then he taunts the spellcasting elemental a second time, and throws a curse at the creature.
Velarin hovers, ready to dispel anything cast by the elemental.
Barratore ponders the nature of his opponents as he steps forward 5’ and lays into the elemental before him. He hits the creature 4 times, but the thing doesn’t seem to take as much damage as he thought it should. (He could not reach the plant creature without moving, attacking only twice, and provoking an AOO from the elemental, so i assumed he would instead attack the nearest creature.)
That elemental will strike back at Barratore, hitting him twice for 19 and 17 damage.
The plant creature lashes out at Brom, hitting him once for 18 damage, though it fails to wrap its vines around Brom in the process.
The elemental that spoke before moves forward and fixes Brom with a baleful stare. He takes 8 damage and must make a DC 23 Fort save or also take 4 Charisma damage. (This was not a epell.)
“You things cannot defeat me. But you will share my fate.”
Here is your Map. Use the Round 4 tab. Either move yourselves on the map, or let me know where you go.
------------------------------------- The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow. ------------------------------------- - Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual. - All non BW divine casters gain one new spell or spell slot of the highest level they can cast. - Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2. ----------------------------- Barratore - Dam 76+19+17 Brom - Dam 72+18 Edson - Dam 0 Emrys - Dam 17 Daemon - Dam 30 Tishe - Dam 0 Velarin - Dam 0
Elemental 3 - AC 23 - Dam 0 Elemental 5 - AC 23 - Dam 51+16+12+14+16 Shambling Mound
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. d20+19=29 ; Friday March 23rd, 2018 10:54:45 AM
Tishe’ sees the spellcasting elemental is within reach of Barratorre, so turns her attention to EE3. ”One more to go, and then we deal with the corrupted one. Velarin, can you cover it with a counterspell again in case it tries to cast?”
EE3 is little too far away, but that is not a problem for a Spellweaver! Like Emrys, Tishe’ takes a little more time in casting a spontaneous metamagic Reach Dismissal on EE3! .. Dc 29 Hover at T/17 at 40’ high. Pass Full Action: Dismissal. DC 23 or forced back to plane of origin.
Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk Friday March 23rd, 2018 11:32:34 AM
(SteveK .. EE3 is actually the talking, gazing, corrupt spellcaster. Do you mean to target the other one? - StephenF)
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (150/224 raged); DR 3/- (6/- raged) d20+17=25 ; d20+24=30 ; d20+19=31 ; d20+14=33 ; 3d6+32=44 ; 3d6+32=48 ; 3d6+32=45 ; Friday March 23rd, 2018 1:49:53 PM
Current AC 22
Fort save DC 25
Another hit from the shambler that Brom handles with little issue. The big elemental sends some gaze at Brom, which seems to try and force his personality to shut down. But Brom's too stubborn for that and resist the effects of the gaze.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 d20+17=24 ; d20+17=24 ; d20+12=31 ; d20+7=16 ; d8+2=10 ; d8+2=7 ; d8+2=3 ; d8+2=4 ; Friday March 23rd, 2018 6:33:54 PM
Three arrows pling off Edson's bow at the elemental Barratore is on.
Hit ac 24 10 dmg Hit ac 31 7 dmg Hit ac 16 3 dmg
Endure elements Bull strength Protection from Evil SHAKEN
Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk d20+18=20 ; d20+24=37 ; d20+13=28 ; d20+15=35 ; Friday March 23rd, 2018 10:31:03 PM
(Perception: 20, to notice anything interesting)
Emrys tries gain a little perspective on this unusual encounter. Something isn't right at all. He might have seen something, but Brom is making salad out of the shambler. Several bits and chunks bounce off against him distractedly.
"Share your fate ... allows us to end your suffering then!"
(Defensively Casting Eye of Newt and Toe of Frog at EE3: the spellcasting elemental. Empowered by Reach Spell feat. Concentration Check: 37, success. Duration: 15 hours. Range Touch Attack: Hit Touch AC 28. No Save. A piece of material from the target appears in Emrys' hand. Target suffers a -2 penalty on saves vs. Emrys' spells and spell-like abilities, and -2 on attack rolls against Emrys.)
Emrys looks down in his hand to see what bit of matter he has taken from the creature. (is it stone, dirt, flesh, scale ... the anchor crystal?) :)
Daemon stays next Emrys, but he decides to give it another try ... The Full Viper! Hood up, fangs out, venom dripping, one eye a little more bugged out than the other! "OHH YEAH, thatssss riight!"
(Intimidate: 35, another natural 20, woot! Dazzling Display feat. Demoralize all foes within 30ft. Shaken for 1 round +1 for every 5 points he beats the DC. DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier.)
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. Sunday March 25th, 2018 7:45:12 AM
Clarification. Tishe’ attempts to dismiss the non-spellcasting elemental.
Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 87/186 Character Sheet d20+21=22 ; d20+16=26 ; d20+11=16 ; d20+6=18 ; d20+21=36 ; 2d8+20=34 ; 2d8+20=31 ; 2d8+20=26 ; 2d8+20=23 ; 2d8+20=29 ; Sunday March 25th, 2018 8:09:07 PM
Barratore continues to attack EE5, but the fighter begins to take a more defensive combat stance
Fighting Defensively PA Hit AC 22/26/16/18/36 Dmg 34/31/25/23/29
Spell Effects Haste 6/10
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 5d4+12=23 ; Sunday March 25th, 2018 10:55:26 PM
The eleven wizard wills himself to ascend another 15' and otherwise holds his spells. The conflict seems well in hand, but to speed it along he hurls 5 bolts of arcane force at the elemental attacking Barratore
Cast magic missile. Dmg 23
DM Mark - Across the Sargrass d20+5=22 ; d20+4=13 ; d20+8=23 ; 4d6=16 ; 4d6=10 ; 4d6=16 ; 4d6=18 ; 4d6=16 ; d4=3 ; d4=2 ; d4=3 ; d4=4 ; d4=3 ; d20+8=10 ; d20+8=27 ; Monday March 26th, 2018 12:27:57 AM
Tishe attempts to send elemental EE5 back to it’s plane. For whatever reason, the thing is still here.
Brom lays into the shambling mound in front of him. He tears into the thing, and the mound of vegetation slumps, motionless.
Edson fires arrows at the nearest elemental (EE5). While he hits a couple times, his arrows bounce harmlessly off the creature.
Emrys casts a spell and a small portion of the creature appears in his hand. It looks to be a rock of some sort. Daemon rears up to his full height, and tries to intimidate his foes.
Barratore lays into elemental EE5. The things slumps to the ground beside the boat.
Velarin watches. Ready to hurl a Magic Missle at elemental EE5, he finds that is not necessary.
The one standing elemental continues to smile a wicked smile. “Though you will soon join me, you shall never have my power.” The he casts a spell, and swarms of centipedes appear on the boat! Those on the boat take: Edson - 16 damage, plus DC 24 Fort Save or take 4 DEX damage Emrys - 10 damage, plus DC 24 Fort Save or take 2 DEX damage Daemon - 16 damage, plus DC 24 Fort Save or take 3 DEX damage Brom - 18 damage, plus DC 24 Fort Save or take 4 DEX damage Barratore - 16 damage, plus DC 24 Fort Save or take 3 DEX damage
Here is your Map. Use the Round 5 tab. Either move yourselves on the map, or let me know where you go.
------------------------------------- The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow. ------------------------------------- - Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual. - All non BW divine casters gain one new spell or spell slot of the highest level they can cast. - Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2. ----------------------------- Barratore - Dam 112+16 Brom - Dam 98+18 Edson - Dam 0+16 Emrys - Dam 17+10 Daemon - Dam 30+16 Tishe - Dam 0 Velarin - Dam 0
Elemental 3 - AC 23 - Dam 0 Elemental 5 - AC 23 - Dead
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. d20+19=32 ; d20+20=22 ; d20+10=16 ; d20+6=16 ; Monday March 26th, 2018 7:43:09 AM
Tishe’ continues to hover and assesses the situation aloud. “The Dismissal should have worked, therefore *here* is the spellcasting elemental’s plane of origin. Why? Hmmm...”. She doesn’t know yet. Still, “you are obviously affected by the BloodGrass and are sunbaked. Why, you don’t even know why the BloodGrass is here and expanding!”
The Spellweaver can do very little to the centipedes on deck, figuring Velarin’s area effect fire would be more effective, so Tishe’ Concentrates on eliminating a line of enemy attack; readying a Counterspell!
.... Dc 32 Hover at T/17 at 40’ high. Pass Bluff: 16 to hide that she is trying to get the elemental to spill some secrets Sense Motive: 16 to read the elemental Ready: Dismissal. DC 22 to counter next elemental’s spell
Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (138/224 raged); DR 3/- (6/- raged) d20+17=21 ; d20+22=40 ; 9d6+32=56 ; Monday March 26th, 2018 12:42:08 PM
Current AC 20
Fort save DC 21
Brom is bitten many times by the small insects. He tries to resist the poison, but is unable to. He feels his muscles tighten, but he moves forward. Moving to within striking distance of the remaining elemental (moves forward 3 squares- the equivalent of 30-ft of movement) he brings his sword down on the elemental.
Attack (Rage, Enlarge, PA, IVS, Shaken): AC 40; damage 56
Enlarged (6/10) Rage (4/34)
Dex penalty: -4
Emrys Myrridanmyl, stephen f. ac22 hp27/67. rituals: ward, spiritual healing. rtc. windwalk d20+16=24 ; d20+10=28 ; d20+24=27 ; Monday March 26th, 2018 2:26:22 PM
(Emrys Fort save: 24, success.) (Daemon Fort Save: 28, success)
Emrys normally has no aversion to vermin, except when they're used to attack him. Both him and Daemon are able to resist their poison but they do wish to find another place where his personal space wasn't so invaded. Both Emrys and the viper step backwards out of the swarm (X16).
Being free from the swarm for a brief moment allows him to call out to Edson...
"EDSON ... take my hand and I will take you to a better vantage point ... away from the swarms."
It doesn't matter if Edson accepts his invitation or not, he will begin speak words of power. Daemon quickly coils his way up Emrys' leg.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 10d6=41 ; Monday March 26th, 2018 9:54:03 PM
Velarin scowls a bit as the Elemental casts the swarm into the midst of the others. He pulls a rod from his Haversack and casts a bolt of Lightning into the elemental
Empower Rod x1 Lightning bolt Reflex DC 23 Dmg 41+20+7=68
Active Spells: endure elements Fly
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, Greater dispel magic, xChain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 68/186 Character Sheet d20+19=24 ; d20+22=23 ; Monday March 26th, 2018 10:06:32 PM
The centipedes sting and fire coarse across the minotaurs skin and his muscles tighten. Barratore growls and snorts, his body fighting off the poison. Barratore wills the enhanced speed from his clan Torc to end for now as hr moves. Barratore moves to X/Y-21/22 dropping his sword as he does. The Fighter takes Aim and lets fly with an arrow. It goes wide
Deadly Aim Hit AC 23
Haste 6/10
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 d20+4=13 ; d20+15=32 ; d20+10=29 ; d20+5=19 ; d8+2=8 ; d8+2=10 ; d8+2=10 ; Tuesday March 27th, 2018 12:06:41 AM
Edson gets even more frustrated as his arms and legs feel heavier.( Failed save)
Three more arrows fly.
Hit ac 32 8 dmg Hit ac 29 10 dmg Hit ac 19 10 dmg
Ooc: why are the arrows doing no damage?
DM Mark - Across the Sargrass d20+8=28 ; d20+5=24 ; d20+8=24 ; 3d6=11 ; d4=1 ; Tuesday March 27th, 2018 2:40:57 AM
Tishe shares her thought about the elemental, and then readies a Dismissal spell should it try to cast a spell. As she does so, she again taunts the creature, trying to discern it’s motives. She does sense that the elementals movements seem a bit awkward and out of place at times.
Brom is being eaten alive by the insects. He tries to move forward to attack the elemental, but finds there is some invisible force blocking him.
Emrys and Daemon move out the the swarming things. Emrys asks Edson to join him, but Edson does not respond. Emrys and Daemon disappear to the ethereal plane. (Daemon is a medium sized creature? If so, he would not coil up Emrys’ leg unless I’m misunderstanding.)
Velarin is annoyed at the elemental’s continued spell casting. He pulls out a rod and casts an empowered Lightning Bolt at the creature. It manages to sidestep some of the damage and takes 34 points.
Barratore drops his sword and draws his bow as he moves forward. He shoots at the elemental, but misses.
Edson hits twice, but hit arrows bounce harmlessly off. (Sorry Shawn, but his arrows are not doing any damage because they are not exceeding the creature’s damage reduction.)
The elemental then casts a spell. Tishe’s readied action occurs, but the Dismissal seems to have no effect.
The elemental laughs with a malicious glee that seems to be at odds with it’s grinding voice. “Hee hee hee. Two of you have fled, bothered by my little bugs. Soon, you will all sleep with the worms as I do. Here, let me help you along.” The spell effect he calls forth summons individual lightning bolts that strike all but Emrys and Daemon for 11 damage, DC 22 reflex for half.
The centipede swarms move and attack. Edson, Barratore and Brom all take 11 damage, plus DC 24 Fort Save or take 1 point of DEX damage
Here is your Map. Use the Round 6 tab. Either move yourselves on the map, or let me know where you go.
------------------------------------- The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow. ------------------------------------- - Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual. - All non BW divine casters gain one new spell or spell slot of the highest level they can cast. - Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2. ----------------------------- Barratore - Dam 128+11+lightning Brom - Dam 116+11+lightning, 4 DEX Damage Edson - Dam 16+11+lightning, 4 DEX Damage Emrys - Dam 27 Daemon - Dam 46 Tishe - Dam 0+lightning Velarin - Dam 0+lightning
Elemental 3 - AC 23 - Dam 34
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. d20+11=15 ; d20+19=31 ; d20+10=14 ; d20+20=36 ; d20+18=34 ; d20+20=30 ; d20+18=19 ; Tuesday March 27th, 2018 8:16:15 AM
”Piggies!”, Tishe’ exclaims in disgust, that WASNT the spell she had intended to Ready! And as a result, the Pack is lashed with lightning! She’s unable to dodge and gets a little scorched, the smell of ozone in the air. Hovering, she assessed the lightning the elemental threw, wondering if it was because Velarin cast lightning bolt at the elemental. “Grasses are partially immune to electricity and conducts it!”, she calls to Velarin, “try some fire!”
With only Barratorre and Brom on the ship, Tishe’ can give them some room to work. A Dispel Magic on the swarm around Barratorre is followed up by a Quickened Dispel Magic on the swarm surrounding Brom. And then Tishe’ turns back to the elemental, readying a Counterspell to counter its next spell!
.... Dc 15, Reflex fail. 11 damage Dc 31 Hover at T/17 at 40’ high. Pass Dc 14. Know Arcana, Dc 31 Spellcraft to understand how the elemental cast lighting bolts Bluff: 16 to hide that she is trying to get the elemental to spill some secrets Sense Motive: 16 to read the elemental Dispel centipede swarm Dc 34 Quickened Dispel centipede Swarm Dc 30 Ready: Counterspell Dispel Magic DC 19 to counter next elemental’s spell
Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (141/224 raged); DR 3/- (6/- raged) d20+17=36 ; d20+7=11 ; 3d8+5=19 ; Tuesday March 27th, 2018 10:55:43 AM
Current AC 20
Fort save DC 36, Reflex save DC 11
Brom is again bitten many times by the small insects. This time he resists the poison. He is stopped by a wall of some kind that prevents him but allows things like arrows to enter. And to make matters worse, he is blasted with a bolt of electricity.
"Hey! Deal with this!" He shouts back to the spellcasters.
With a short focus, Brom's body surges with new energy and his wounds seem to heal slightly.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 52/186 Character Sheet d20+14=24 ; d20+19=23 ; d20+21=37 ; d20+16=17 ; d20+11=14 ; d20+6=13 ; d20+21=25 ; 2d8+17=21 ; 2d8+17=23 ; Tuesday March 27th, 2018 4:01:57 PM
Barratore side steps the bolt. The swarm pursues and envelops him again. Annoying little things. This time, some of the poison overcomes his system.
"You talk a lot for someone who's losing." Barratore activates his torc again and fires 5 arrows.
Deadly aim hit AC 37/17/14/13/25. Dmg 21/-/-/-/23
"I'm sure you're a big deal and all to some, but to us, you're just a wanna be. A sad little creature, with a sad little tale that will end without a care to anything."
Haste. 5/10
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk d12=7 ; d12=4 ; d12=12 ; d12=1 ; d12=8 ; Tuesday March 27th, 2018 8:33:42 PM
Emrys is both miffed and relieved. He was glad to see the centipedes fall off of him as he melted into the ether. Everything a swirling grey mist, but he can see his friends and foes nearest to him. Their voices like echoes in a rocky chasm (I imagine the effect similar to Frodo putting on the ring from LotR.)
He's annoyed that Edson simply ignored him. However he doesn't dwell on it very long. Time for part two of his plan, until he notices his friends being ripped apart by what looks to be lightning. From here he can only look on in horror. Barratore and Brom are taking too much damage. His plan has to change. Emrys is very vulnerable himself. He wouldn't have lasted another moment in that chaos. He hesitates for a second... then hesitates no more ... "Time for a new plan!" With a sigh, he moves in the opposite direction he was originally planning to go.
(Emrys moves to W-20, behind Barratore. Daemon moves to V-20. No Difficult Terrain in the Ethereal Plane. :)
Emrys takes his Rod of the Quickening and casts a quickened Cure Spell on himself.
(Casting quickened Cure Critical Wounds on Emrys. Empowered by the Spiritual Healing ritual, bloodwitch ritual.. Use d12's instead of d8's with cure spells. Cures 4d12+15 = 46.)
He then dismisses the Etherealness spell, (standard action) and suddenly reappears next to his giant friend, hopefully finding cover from the elemental's perception. Emrys then reaches down deep and painfully forces out yet another spell ... but how can he do that!?
(Hero Point: Get another Standard Action! Casting Heal on Barratore. Heals 150 points of damage ... and a host of other conditions.)
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk Tuesday March 27th, 2018 8:41:17 PM
(Forgot to mention: Barratore is cured of any disease, poison and ability damage, etc.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) d20+15=22 ; Tuesday March 27th, 2018 10:22:09 PM
Velarin frowns, Deal with what? the wizard's vast knowledge could not come up with a reason that Brom would be physically blocked, yet, arrows were not. Or could he? An Anti Life spell would do just such a thing and thus Velarin casts a targeted Greater Dispel Magic at the Elemental
Greater Dispel DC 22 Hero Point +4 DC 26 = Spell caster 15 or less 3 highest level spells Dispelled
Empower Rod x1
Active Spells: endure elements Fly
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 d20+16=29 ; d20+16=24 ; Tuesday March 27th, 2018 11:47:03 PM
Seeing the others getting beat, and for some reason unable to do any damage. Edson only sees one plan. For some reason Gargul thought he was a coward, but he knew he wasnt. The gods could be dumb.
Full action running at the elemental.
" Hey Elemental. Know this ( he says as he pulls out his kuhkri.) Its the Elemtal slayer. Bane to all mud wanna bes like yourself. (BLUFF 29).
Hoping to take the elementals attention and focus the next spell on him....
DM Mark - Across the Sargrass 4d6=15 ; d4=2 ; 3d6=13 ; Wednesday March 28th, 2018 1:45:07 AM
Tishe laments her previous decision. She shouts to Velarin to attack the elemental with fire. Then she unleashes a couple of Dispel Magic spells and the swarms around Brom and Barratore vanish. In thinking about the lightning the elemental called, she realizes it was not a spell, but a divine spell-like ability he used.
Brom barks at the spellcasters to deal with...something. As he does so, the swarm around him vanishes. Then Brom heals himself for 19 points.
Barratore taunts the creature and hits it with two arrows for a total of 23 damage.
Emrys is annoyed that Edson didn’t take his offer last round, but focuses on matters at hand. He and Daemon move, and Emrys heals himself. Then he steps out of the ethereal and heroically casts a Heal on Barratore for 150 points.
Velarin tries to make the magic go away on the elemental, but he cannot (he was pretty close though.)
Finally, Edson sprints toward the spellcasting elemental, pulling his weapon and informing all there that his weapon will destroy it. He leaps off the ship as he goes, and then *SMACK* he runs into some sort of invisible barrier.
The two remaining swarms move to attack Emrys, Daemon and Brom. Each takes 15 damage, plus DC 24 Fort Save or take 2 points of DEX damage.
“Just as I have been denied the peace of my home, so shall you die here! Perhaps we can battle for eternity! Surrender, and your end will be quick.”
Then the elemental calls down lightning again. Tishe tries to counter the effect, but fails (only affects up to caster level 8.) So individual lightning bolts strike EVERYONE for 13 damage, DC 22 reflex for half.
Here is your Map. Use the Round 7 tab. Either move yourselves on the map, or let me know where you go.
------------------------------------- The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow. ------------------------------------- - Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual. - All non BW divine casters gain one new spell or spell slot of the highest level they can cast. - Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2. ----------------------------- Barratore - Dam 0+lightning Brom - Dam 138-19+lightning, 4 DEX Damage Edson - Dam 27+lightning, 4 DEX Damage Emrys - Dam 27+lightning Daemon - Dam 46+lightning Tishe - Dam 11+lightning Velarin - Dam 11+lightning
Elemental 3 - AC 23 - Dam 34+23
Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114. d20+11=22 ; d20+20=38 ; d100+19=104 ; d20+19=24 ; Wednesday March 28th, 2018 9:10:56 AM
Tishe’ manages to dodge some of the lightning this time, but her hail begins to stand on end in a frizz of static.
Hovering, she acknowledges Velarin’s attempt against the Anti-Magic shell and concentrates to dispel its protections so the fighters can do thier work. A silent dispel magic uses some metamagic knowledge and feeds the power of the spell. “It’s protections should be down!”, she calls to B&B, “do what you do best!” .... Tishe’ 17 damage
Dc 22 Reflex save 6 damage Dc 24 Hover at T/17 at 40’ high. Pass Dispel on Elemental. DC 38. Takes down highest level spell on the elemental.
Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) Wednesday March 28th, 2018 9:53:17 AM
OOC. Changing header
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (119/224 raged); DR 3/- (6/- raged) d20+17=22 ; d20+7=21 ; d20+26=33 ; 6d6+35=51 ; Wednesday March 28th, 2018 11:39:28 AM
Current AC 19
Fort save DC 22, Reflex save DC 21
Brom is again bitten all over by the insects and is unable to resist the poison. His muscles stiffen more as the bolt of lightning strikes from the sky. With his stiffness, he cannot avoid the bolt.
"I will git in there. And when I do, yur end'll be swift and very painful."
Brom drops his sword and pulls his long spear from its place on his back. With a fierce strike, he forces the weapon at the elemental.
Attack (large long spear; PA, Rage, Shaken, IVS, SA): AC 33; Damage (PB) 51
(Note: The swarms have not been moved or removed on the map. I don't know which squares they occupy.)
"Eck ... Emrysss ... help me!" Daemon says in a weak voice ... having taken the full brunt of the vermin swarm and lightning. Within Emrys' head, the viper's voice is much, much louder!
Both witch and the viper move to the closest space (??) away from the swarms and he quickly casts a cure spell on his serpentine friend.
(Casting Cure Critical Wounds on Daemon, empowered by the Spiritual Healing ritual. Cures 4d12+15 = 44 points. Daemon has 52/82 hitpoints, -2 Dex.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 d20+14=31 ; d20+16=29 ; Wednesday March 28th, 2018 8:19:35 PM
Edson easily dodges the lightning. Even with the loss of agility. He moves as close as he can get and again bluffs, trying to get the elemental to target him.
Edson moves up to the elemetal to sell the bluff. Slashing three times but only connecting once. (6 dmg.. so doubt it goes through).
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+39 temp until used, extended mage armor(24 hrs) d20+15=20 ; d20+10=14 ; d20+10=25 ; d20+10=19 ; 4d6=14 ; 4d6=13 ; 4d6=16 ; Wednesday March 28th, 2018 10:08:36 PM
The lightnting dances across the mage, but he pays it little mind. An earlier spell absorbing the damage the bolt may have casued. Velarin continues to hover, "Well done Tishe. I'm apparently a bit rusty on my counterspell and dispelling. Making a mental note."
The wizard moves towardds the elemental, keeping to the 40' of height thus far gained to a point a bit closer [Move to AC/20] while earlier he was sure the battle was well in hand, the wizard finds himself a bit put out and despite logically knowing it is not needed. He decides emotionally and casts a flaming spell
3 ray of brilliant fire lance forth and strike the elemental in the chest
Cast Empower Scorching Ray Touch Attack Hit AC 14/25/19 Dmg 14+7/13+6/16+8= 64+7 - Empowered+Evocation bonus
Reflex 20 11 dmg from Temp HP Empower Rod x1
Active Spells: endure elements Fly
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly 4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet d20+15=34 ; d20+22=23 ; d20+17=22 ; d20+12=15 ; d20+7=21 ; d20+22=30 ; 2d8+17=27 ; 2d8+17=25 ; Wednesday March 28th, 2018 10:16:49 PM
Emrys's spell washes over Barratore and he grins. "You sad little creature. Thinking that you ever had the upper hand." The minotaur instinctively spins left and away from most of the descending bolt with grace and ease. Reflex 34 "That's what you got left Sparkles?" Barratore shakes his head and takes aim again. He knows he only has a few more seconds before Brom turns it into topsoil
Deadly Aim Hit AC 23/22/15/21/30 Dmg 27/-/-/-/25
DM Mark - What Was That? d2=2 ; d2=2 ; d2=1 ; d2=2 ; d100=51 ; d100=52 ; d100=72 ; d100=30 ; 2d8+17=24 ; 2d8+17=29 ; 4d6=17 ; d4=1 ; Thursday March 29th, 2018 1:21:18 AM
Tishe focuses on the invisible barrier around the elemental. She dispells it and informs her friends.
Brom threatens the elemental, and then drops his sword and attacks with a long spear, hitting the thing for 51 damage.
Emrys and Daemon move out of the swarm, and Emrys heals the viper. (I thought my HP tracking was right, bit let’s go with your numbers since I confused you with the map.)
Edson move up and attacks, but his damage fails to get past the creature’s damage reduction.
Velarin moves and launches three scorching rays - and the thing falls dead.
But something strange happens - as the elemental falls, there is now a translucent figure standing partially out of the creature’s body! You only see the upper-third of it’s body sticking out of the dead elemental (giving it partial cover.) It wears tattered robes and wooden armor. And it smiles.
Barratore focuses on this new adversary, and fires his arrows at it instead. Three if his arrows hit and inflict half of 27, 25, and 24, or 13, 12, and 12.
The apparition smile curls into a sneer. “You stupid fools. You will join me. Eventually.” The thing gestures and Barratore must make a DC22 Fort Save or be turned into a little bunny. Then the apparition sinks down into the dead elemental.
The swarms continue to be nuisance. One of them move again on Emrys and Daemon, while the other stays around Brom. Each takes 17 damage, plus DC 24 Fort Save or take 1 point of DEX damage. Brom and Emrys are looking pretty beat up.
Here is your Map. Use the Round 8 tab. Either move yourselves on the map, or let me know where you go.
Sorry about confusion on the map. I had the tabs for round 6 and 7 reversed - it’s fixed now.
------------------------------------- The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow. ------------------------------------- - Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual. - All non BW divine casters gain one new spell or spell slot of the highest level they can cast. - Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2. ----------------------------- Barratore - Dam 0 Brom - Dam 132+17, 6 DEX Damage Edson - Dam 27, 4 DEX Damage Emrys - Dam 40+17 Daemon - Dam 52-44+17, 2 DEX Damage Tishe - Dam 11+6 Velarin - Dam 24 (from temp HP)
Elemental 3 - Dead. Something Else - 13+12+12
AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) d20+18=35 ; d20+18=31 ; d20+18=35 ; Thursday March 29th, 2018 1:06:02 PM
Tishe’ focuses her magic to dispel the last two Centipede Swarms, then Readies a third Dispel Magic to counter the next spell of the Entity when it rises from the elemental’s body. “Good! No more centipedes!”
“A malevolent being controlling the elemental, that’s the answer. But we will have to Ready attacks for when it shows itself or it will snipe us to death!”
..... Dispel on Swarm. Dc 35 Quickened Dispel in swarm. Dc 31 Move Action: Ready Dispel on Entity as Counterspell. DC 35
Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 Thursday March 29th, 2018 1:28:01 PM
Edson moves back to the others and waits. He wouldn't be able to harm it, but he would act like a gnat and try to be annoying.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged) d20+17=32 ; d20+24=41 ; Thursday March 29th, 2018 2:57:17 PM
Current AC 19
Fort save DC 32
Perception DC 41
Brom is again bitten by the insects and this time resists the poison. His muscles are pretty stiff, but there's a monster to deal with and Brom's stiffness just makes it more of an even fight.
He drops his long spear and picks up his sword. "Think I'm gonna need ya for this guy." He says gripping his sword before moving forward towards the pile of rock that was once the elemental. (Moving to AC22/AD23. Should be 30-ft. Move action to pick up the sword and one to move.)
Stopping he says "Come out, come out, where ever you are..."
ooc: Mark I'm assuming you are not accounting for Brom's DR when you give the damage numbers and leaving that to me.
Emrys Myrridanmyl, stephen f. ac22 hp22/67. rituals: ward, spiritual healing. rtc. windwalk d20+16=22 ; d20+10=21 ; d20+26=30 ; Thursday March 29th, 2018 10:49:21 PM
(The round 8 tab has no enemy markers at all.)
(Emrys Fort Save: 22, fail. Daemon Fort Save: 21, fail. Knowledge [Arcana]: 30)
He is becoming quite irritated with these centipedes. "That druid must still be here, these swarms wouldn't move without his command." Emrys and Daemon once again move out of the swarm, stomping his feet as he goes ... one satisfying crunch and squish after another.
(He moves to Z19, Daemon moves with him, staying out of the swarms.)
Emrys speaks words of divine power and delivers a touch to Brom. The barbarian feels his wounds, poisons and loss of agility melt away.
(Casting Heal on Brom, empowered by the Spiritual Healing Ritual. Heals 150 points of damage ... purges the poison and restores his ability damage.)
Emrys Myrridanmyl, stephen f. ac22 hp22/67. rituals: ward, spiritual healing. rtc. windwalk Thursday March 29th, 2018 10:53:24 PM
After delivering the healing touch, Emrys says to Brom, "Like the time when you were standing in the campfire, I now ask that you remove yourself from the swarm."
DM Mark - What Was That? Friday March 30th, 2018 12:49:03 AM
(Will give a bit more time for a Barratore post.)
Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet d20+19=39 ; Friday March 30th, 2018 9:11:56 AM
Barratore resists the urge to color and hide eggs about the Sagrass. The creature sinks into the ground and he takes the opportunity to move back to where he dropped his sword. Mentally he deactivates the Haste from his Torc.
He leaves it on the ground for for now and readies an arrow to fire should the creature return
Haste 5/10
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+39 temp until used, extended mage armor(24 hrs) Friday March 30th, 2018 9:14:55 AM
Velarin continues to hover and readies a Magic Missile spell
Empower Rod x1
Active Spells: endure elements Fly
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly 4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Emrys Myrridanmyl, stephen f. ac22 hp22/67. rituals: ward, spiritual healing. rtc. windwalk d12=8 ; d12=6 ; d12=2 ; Friday March 30th, 2018 1:53:09 PM
(Just noticed that Brom moved from his spot ... IF Brom moved out of Emrys' reach before could heal him, then he would have cast a cure spell on himself. Cure Serious Wounds: 3d12+15= 31.)
DM Mark - "Come out, come out, where ever you are..." Friday March 30th, 2018 2:59:12 PM
Tishe is able to dispel the remaining swarms, much to the relief of Brom, Emrys and Daemon. She calls out to the others to ready an action to attack the spectre should it appear again. She also readys a counterspell as only a Spellweaver can.
Edson climbs 10’ up back aboard the broken ship. (Remember, you are 10’ off the ground level.)
Emrys and Daemon again move out the the centipede swarm. Emrys Heals Brom for 150 points and removes all of his dexterity damage.
Suddenly Brom feels like his old self. Well, his old enraged, enlarged self anyway. Brom drops his spear and picks up his sword, and then moves off the broken ship and down 10’ onto the ground next to where the remains of the elemental were. (I was not taking into account Brom’s DR - thanks.)
(For Brom, I will let the sword re-enlarge this time, as this has not come up before. In the future a dropped sword will not get big again when Enlarged Person later picks it up. I posted this on the rules board if you want to discuss.)
(The elemental remains are no longer there - summoned creatures disappear with then die. By contrast, the remains of the Shambling Mounds that were not dispelled can still be seen on the deck of the ship.)
Barratore moves back to where he dropped his sword and and readies an action to shoot the ghostly spellcaster if it shows up again.
Velarin readies a Magic Missile.
Then, the apparition shows up again next to Brom (that’s the red square on the map.) This triggers a readied attack from both Barratore and Velarin - roll attack and damage please, AC 19. It then uses a supernatural ability (does not provoke an AOO) to merge with Brom. Brom needs to make a DC 23 Will save or be possessed by the creature.
If Brom fails on his Will save, the creature is no longer there. If Brom succeeds, it’s there on the map and can be attacked.
Here is your Map. Use the Round 9 tab. Either move yourselves on the map, or let me know where you go.
------------------------------------- The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow. ------------------------------------- - Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual. - All non BW divine casters gain one new spell or spell slot of the highest level they can cast. - Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2. ----------------------------- Barratore - Dam 0 Brom - Dam 0 Edson - Dam 27, 4 DEX Damage Emrys - Dam 57 Daemon - Dam 25, 2 DEX Damage Tishe - Dam 17 Velarin - Dam 24 (from temp HP)
Apparition - 37
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged) d20+19=34 ; d20+24=44 ; d20+19=22 ; d20+14=33 ; 2d6+22=28 ; 2d6+22=24 ; 2d6+22=29 ; Friday March 30th, 2018 4:09:16 PM
ooc: Brom uses a hero point for +8 to his save.
Current AC 22
Will save DC 34
The apparition appears before Brom and attempts to enter his body. Brom shouts "NO!" The anger and rage coursing through his mind overwhelms the spirit and expels him. For a brief moment, Brom contemplates the excitement of a all out fight against the rest of the Keepers, but that quickly leaves his thought. That would be for another time.
With the creature expelled, Brom looks at the apparition with a great smile. "Wheee!!!!!!" He says swinging his sword.
AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) d20+10=24 ; d20+10=24 ; d20+19=26 ; d20+18=22 ; Friday March 30th, 2018 7:04:32 PM
Tishe’ smiles grimly as she half-guesses correctly on the intentions of the Entity. It is still around but it doesn’t cast any spells. Still, her warning managed to have some of the other KeeperPack ready to take advantage of its reappearance as well.
The sorcerer Delays, waiting to see if the attacks of the others take the Entity down before making her own move. If it is still alive, she weaves a green ray to hopefully block it from running or going back into the ground! “If it is incorporeal, I don’t think that will do much good”, Tishe’ tells the Keepers, “but if it is disappearing into the ground because of Etheralness, we have it trapped!”
She then again Readies a Dispel Magic to Counterspell if the Entity casts a spell.
..... Hover DC 26 Delay. Attack after the other Keepers and only if the Entity is still there Standard: ranged touch AC 26. Dimensional Anchor, no save, blocks all dimensional travel, spells or spell-like effects such as blink, dim door, etheralness, etc. Move: Ready dispel magic counterspell. Dc 22
Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 d20+22=41 ; d20+17=33 ; d20+12=13 ; d20+22=29 ; 2d4+6=12 ; d4+3=6 ; 8d8=30 ; 8d8=27 ; Friday March 30th, 2018 10:17:29 PM
Edson takes a 5 foot step to AC23 and begins slashing at the aparition.
Hit ac 41, crit confirmed at 29 12 dmg, 42 if sneak applies hit ac 33 6 dmg, 33 if sneak applies missed ac 13
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk d12=11 ; d12=2 ; d12=7 ; d12=12 ; Friday March 30th, 2018 10:58:51 PM
With the swarms finally gone, the beleaguered witch ... acting healer ... can finally consider an act of self preservation. He alone understands the true source of his healing ... it's not from some benevolent wellspring of godly energy, no, this gift comes with a price! 'A blessing given rivals a curse bestowed', as they say among his brethren.
(Casting Cure Critical Wounds on Emrys, empowered by the Spiritual Healing ritual. Cure 4d12+15 = 47 points of healing.)
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk Saturday March 31st, 2018 1:14:12 AM
Daemon looks up at Emrys and asks him a mental question.
"Whatss up with all the inner monologuess?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+39 temp until used, extended mage armor(24 hrs) 5d4+12=24 ; Saturday March 31st, 2018 5:29:59 PM
The wizard enacts the spell and missiles of pure arcane energy leaps from his hands to strike the creature
Dmg 24
Empower Rod x1
Active Spells: endure elements Fly
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly 4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
He then, activating his Torc, fires another small volley of 5. Deadly Aim Hit AC 34/35/16/14/25 Dmg 28/23/-/-/31
Haste 4/10
DM Mark - "Come out, come out, where ever you are..." Monday April 2nd, 2018 1:46:05 AM
The ghost appears next to Brom with a malicious smile, and tries to merge with the barbarian, Brom heroically resists the attempt. He smiles back at the apparition, and brings his sword down on the creature.
Edson leaps down off the ship, landing next to the ghost and striking once!
Emrys realizes he’s no good to others if he’s dead, and heals himself.
Velarin’s readied action is triggered, and the lets several Magic Missiles fly. The force missiles strike the ghost with full effect.
Finally, Barratore lets fly with several arrows, striking the creature dead.
An anguished look is frozen on the ghost’s face as he silently fades out.
Tishe was ready to try to trap the creature and distrupt it’s spell casting, but finds that neither action is necessary.
With the disappearance of the creature, the battle seems to have ended. You stand on and around a ship of sorts, broken by an earthquake. The Sargrass stretches out before you - a sea of green and yellow and grey. And among these grasses, you see the now familiar red weeds. The breeze that moves the grasses carries the sickly sweet spell of the weeds.
AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) d20+19=21 ; d20+20=40 ; Monday April 2nd, 2018 8:37:48 AM
Tishe’ keeps alert, her adrenaline not quite believing the battle is over. She turns about, scanning first around the GrassShip and then the horizon, seeking clues that may identify another ambush.
The sorceress remains in the air, it wanting to be surprised for three battles in a row.
“There is supposed to be a glade nearby? And there may be supplies, maps, or other clues on this GrassShip. I could try to repair the ship and we could use it for transportation across the Grass.” Her mind flits quickly from one focus to another, not even giving suggestions, just possibilities.
“And what WAS that? And how is it linked to the BloodGrass infecting the Sargrass?” .... Hover. 21 Perception 40
Fly. 11/12 minutes. 60’ feet move Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 d20+19=21 ; Monday April 2nd, 2018 8:54:20 AM
Edson sheeths his khukri and begins looking around on the boat. Searching for a door or any hidden compartments.
Perception 21
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) d20+24=27 ; Monday April 2nd, 2018 1:19:10 PM
As the apparition fades, Brom says "Yer free."
Brom turns back to the others "That was fun. Wonder if we're gonna have more."
He lends his two cents "Hey if ya can fix this thing, I say we give it try. What do ya need done?"
He will help scavenge the skiff for whatever it is the others think could be useful.
Perception DC 27
Rage (8/34); used- renewed vigor
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) Monday April 2nd, 2018 2:45:44 PM
V maintains his altitude, unsure of what may arise next in this strange hot land. "Fix what? looks like a pile of firewood to me. How it works and what is needed would likely fall to Tishe's expertise. I would suggest searching it and the remains of the vegetation thing prior to moving forward though."
Active Spells: endure elements Fly
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly 4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet Monday April 2nd, 2018 2:50:57 PM
Barratore puts his bow away, cleans and sheathes his sword. "Agreed on the searchin part, but if we can get this thing moving, why not give it a go? save us time and a lot of walking through the red weed things. Edson, want to take a look around?"
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk d20+18=31 ; d4=2 ; Monday April 2nd, 2018 10:39:59 PM
If he hasn't yet, he carefully removes the wicker hat from his head and scrutinizes it for any sign of red mixed into the weave (Perception: 31).
Emrys then turns his attention to the well-being of his fellow Keepers. He knows that if there was any continued poisoning from the centipedes, he will at least try a simple divination to determine that. He knows his Heal spells on Barratore and Brom would have purged any poison.
(Casting Detect Poison three times, 0-level spell. To detect poison on himself, Edson and Daemon.)
He is satisfied that the others would be able to find anything hidden among the wreckage, Emrys decides he would search the tree grove, not that far away. "Please pay no mind to all my many eyes buzzing about. I'm sending them to search the grove ... a little swarm of my own." After a minute of chanting, 17 fine-sized orb constructs begin to hover and circle around the witch. "Go search the grove of trees, look for objects that may interest me ... mainly crystals! Now off you go!" The orbs then speed off, descending upon the grove, eyeing everything hungrily.
(Casting Prying Eyes. Duration: possible 15 hours. Range: 1 mile. 1d4+15 = 17 eyes, fine-sized constructs. Perception +15. Fly speed: 30ft. Any knowledge Emrys possesses the eyes know as well.)
DM Mark - "Come out, come out, where ever you are..." Tuesday April 3rd, 2018 1:35:34 AM
Tishe and Velarin both remain aloft.
Tishe talks about fixing the boat while she scans the area and sees nothing but the broken ship, a nearby copse of trees and lots of grass and weeds. She can see what maybe other outcroppings of trees and the like in the far, far distance.
Velarin believes the badly damaged vessel if beyond repair, but does suggest a good search of the thing and the surrounding grasses before moving on. Barratore agrees and asks Edson to look around.
Edson sheathes his weapon and starts looking around the boat. What was once a sound vessel in now a broken hulk. Resting it’s flat bottom firmly on the ground, it did not fare well from the earlier earthquake. There is no grass growing within about 3-5 feet on any side of the thing. He also looks here and there for hidden or secret compartments. Brom looks as well.
While they sees nothing hidden above decks, there are some scattered bones, likely picked over by some scavenger long ago. There are also some scattered weapons here and there, blades of various sorts. In the debris, he notices a couple of hatch covers in the fore and aft of the ship. There is also a superstructure to this thing, a large cabin of sorts - now also badly damaged. Forcing open the door, they enter and find some old clothing and rough maps and such, but has a hard time making heads or tales of them. One map seems to show the larger area. There is a large mountain range bisecting the place with more mountains on to the north, east and south. To the west it shows a sea.
Emrys removes his hat, inspecting it for signs of the red weeds. He sees none in the hat. Checking his friends for poison, he finds none, though some are still injured and suffer from ability damage. Then he casts Prying Eyes, sending a number of small orbs off to the copse of trees several hundred feet away. It takes a while for them to get there. They speed off towards the trees.
Boy this day sure seems long. The sun seems to have move rather slowly across the sky.
AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) Tuesday April 3rd, 2018 8:57:52 AM
Tishe’ lands among the others.
“Lenna’s Greater Mending would restore some of the ship”, Tishe’ says sadly while looking critically at the hulk, “but for something this broken, I’m afraid it will consume all of my strongest spell slots for several days. More than that, it’s laying on the ground. Even if it does repel the Grasses and ‘float above them, we’d never be able to drag it to a place where it could float again.”
Tishe’ is quickly interested in the old map, but just as quickly dismisses it as of little use right now. “It is a map of the Sargrass-that-was, but where on the map are we? If we choose north or south, we could be going in the opposite direction to the Crystal Mountains (which she points out as the mountains that bisect the Sargrass). Even more than that, there is no guarantee that the Great Migration didn’t change the borders or cardinal directions. And didn’t the Manfri say only a portion of the Sargrass was brought to the Valleys of Twilight? This map is probably nothing more than a keepsake.”
Still, Tishe’ will keep the map as a remembrance of her homeland.
....
Fly. 11/12 minutes. 60’ feet move Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) Tuesday April 3rd, 2018 8:59:37 AM
Tishe’ looks about the ship. “Maybe there is a skiff or small boat that could be more easily repaired and Barratorre and Brom could lift to the Grasses?”
Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet Tuesday April 3rd, 2018 10:34:23 AM
Barratore assists Edson and Brom in searching the ship, and looks for some sort of skiff or smaller vessel in or on the main ship as suggested by tishe'. If Emrys's floating eyeballs find nothing, they are going to have a lengthy bit of traveling to do.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) Tuesday April 3rd, 2018 10:36:47 AM
V waits for Emrys's eyes to return and report. "Should Tishe' and I go up for a higher birds eye view of the area? Perhaps now might be a good time to cast one of those divinations Emrys?"
Active Spells: endure elements Fly
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly 4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) d20+24=30 ; Tuesday April 3rd, 2018 9:10:01 PM
Brom searches for anything useful in the ship, including the small skiff.
Perception DC 30
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 Tuesday April 3rd, 2018 11:33:30 PM
Edson brings the two maps to the others, and hands them off to anyone who can read them. "Found these, think they might be useful, but I don't know any areas around here."
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk d12=2 ; d12=6 ; d12=2 ; d4=4 ; d12=4 ; d12=7 ; d12=6 ; d12=12 ; d4=2 ; Wednesday April 4th, 2018 12:06:00 AM
"A map! That could be useful in divining the anchor's location. Could serve our purpose most excellently. I shall soon recall my eyes and have them reveal what they saw. Our destination may be further north."
Emrys looks around at the wreckage, above deck, and the grasses that seem to be repelled by it. He then states an idea, "If this vessel is beyond repair, maybe parts of it can be salvaged. I see the possibility of creating talismans made from his wood. A natural charm that would repel the grasses from the bearer wherever they stood. A most valuable item to have in such a place. Tishe, has this wood been known to function in that respect if worn or carried on ones person?
He then notices wounds and swollen bumps still upon Edson and Daemon. Emrys goes to healing their wounds, "Do try and be more careful next time." Edson doesn't appear to be that wounded, so he casts one of his lesser cure spells.
(Casting Cure Moderate Wounds and Cure Light Wounds on Edson, empowered by Spiritual Healing. 2d12+10 = 18, and 1d12+5 = 7. Total: 25 points. Casting Lesser Restoration on Edson. Cures 1d4 = 4 points of Dex.)
(Casting Cure Moderate Wounds x2 on Daemon, empowered by Spiritual Healing. 2d12+10 = 21. 2d12+10 = 28. Total: 49 points. Casting Lesser Restoration. Cures 1d4 = 2 points of Dex.)
(Daemon: hp 82/82)
DM Mark - "Found these, think they might be useful, but I don't know any areas around here." Wednesday April 4th, 2018 12:16:30 AM
Barratore, Edson and Brom search the ship. Edson shares the maps he found. In the hold are some mouldering cargo remains - foodstuffs, rope, bunched grass of some sort. Some of the pieces of grass prove to be quite brittle and shatter like glass. They also find about 100 gold pieces and 200 silver pieces in a small chest. There are also some long poles you find near the edges of the deck. Beyond this, they find nothing more than the bones, weapons and debris on the deck.
Tishe considers mending the ship, but laments that this may take several days. She looks at the maps and wonders which way to go. She recalls that the Mahyau said that Maab pulled the Sargrass and the Crystal mountains here to save them. She also recalls that Emrys did a Divination about where to go to seek the crystal, and the only direction he got was north.
In looking at the ship, Tishe does not find a skiff or smal boat. She will recall that druidwood ships are an efficient means of transport in the Sargrass, but there is not the same need for rescue or secondary craft like there is on water. In fact, these boats don’t even need to be waterproof.
Velarin waits for Emrys floating eyes to return.
Eventually the floating eyes return. All but one of them. They will report that there is a copse of trees, and within that there is an old sod and grass dwelling. It has fallen into disrepair. There are insects there too. And a few birds.
AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) Wednesday April 4th, 2018 6:57:07 AM
Tishe’ calls out crestfallen. “GlassGrass! Experienced brewers can make a delicious wine from this grass. Alas! I never learned the making of it!”
Her mood brightens at the idea of making a boat. “I am not skilled in crafting ships, but I remember the Bloodpack had a druidwood raft when we started out. We walked but kept a rope tied to the raft to carry extra supplies or wounded. Seiur Barratorre, you could engineer one I would think, though I do not know what benefit it would be. I never heard of using the wood as a talisman, but you could try it. It may help!”
With the few useful items and coins tucked away and a clear objective in the corpse of trees to the north, the only thing the sorceress can see is preparations then movement. “I don’t have any spells to repel insects, and I’m worried about the many your eyes found, Sieur Emrys.”
.... Fly. 10/12 minutes. 60’ feet move Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) Wednesday April 4th, 2018 7:13:29 AM
"I have nothing for insects either except for area of effect spells. Emrys, is your wind walk still active? If so we should probably make use of it shortly to get to the trees without wading through the red grass."
Active Spells: endure elements Fly
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly 4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet d20=10 ; Wednesday April 4th, 2018 7:19:25 AM
Barratore contemplates engineering a pull behind raft from the Druidwood(Engineering 15). "Not sure at the moment that we should take time to build it, Seems like we should probably keep moving until we need to rest as time may be an issue for saving the Wold."
"We will just have to deal with the bugs as best we can. If they are too big an issue, we could hop into V's mansion to rest and figure out how best to deal with them."
DM Mark Wednesday April 4th, 2018 11:32:53 AM
(The DM weeps silently when he thinks the party will once again leave a place without finding the treasure he keeps trying to provide them.)
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk Wednesday April 4th, 2018 4:01:26 PM
To answer V, Emrys replies, "Yes, Windwalking is still very active. This particular casting of the spell should last 18 hours."
"Umm, did anyone check the remains of the elemental ... if any remained?! By the way, there is an old sod hut within the tree grove," he tells the rest. If Emrys had never seen these insects before (what his many eyes saw), he will describe them to Tishe to see if they are particularly venomous or simple bloodthirsty man eaters.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 d20+19=39 ; Wednesday April 4th, 2018 6:05:59 PM
Edson, after handing the maps over and takes his healing.. he thanks Emrys.
He then searches around more.. checking the dead, and the surrounding area.
Perception 39
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk Wednesday April 4th, 2018 11:14:25 PM
Emrys looks at the map again ... he checks it for X's ... they usually mark the spot. That would be important if this group of bones, laying around the boat, were pirates. He checks the back of the map for writing or illustration.
"I will say it again, there is a dwelling made of sod and grass within the tree grove ... over there," he points in the most exact direction, inside the grove, that he can recall. "Like this ship, it's fallen in disrepair. Who knows, it could be the dwelling of that fallen druid spirit. As you know, they can be quite territorial."
He then casts Detect Magic and then says, "Lets go take a look, shall we?" He and Daemon slowing begin to turn into mist (windwalk). He'll wait for others to so as well ... if they want to come along. He'll fly directly to where he saw the dwelling ... hovering directly above it and the trees, before slowly moving down to peek through the dilapidated roof. From there he attempts to detect the presence of magic.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Wednesday April 4th, 2018 11:35:11 PM
Learning of the sod hut Brom thinks they should take the time to check it out. "Ya know, we got no idea where to go but north. There might be somethin' there that'll give us an idea. Sides, it shouldn't take that much time out o/ our search."
DM Mark - "Lets go take a look, shall we?" d100=49 ; Thursday April 5th, 2018 12:51:58 AM
There is talk and concern about the insects that Emrys mentioned in the trees ahead.
Tishe calls out one of the things in the hold is Glass Grass. She mentions building a raft from the wood, and suggests going to the trees.
Velarin suggests using Wind Walk to get to the trees.
Barratore considers the suggestion of a raft, and thinks he could work out how to do such a thing. But it would take time, and he’s not sure about that. Now that he’s thinking about time, he realizes he’s rather hungry for supper. Which is odd with the sun directly overhead.
Edson takes some time to search ship again. Nothing new is found. As he looks about, he can see that the elementals’ remains have vanished. Oddly, the shredded vegetation of the shambling mounds remains.
Emrys and Velarin will recall that summoned creatures’ remains usually vanish when they die.
Emrys examines the maps. There are marks here and there with names that mean little to him. He’s not really sure where he even is on these maps, or if all of there are of the Sargrass. He reminds his friends that there is an old dwelling made of sod and grass within the tree grove, and suggests that perhaps it belongs to the druid they fought.
Brom suggests checking out the sod hut. He realizes he’s getting hungry too. Why is it not later? It feels like it should be later in the day than this?
Emrys casts Detect Magic as he prepared to again assume mist form. This takes a bit of time, and as he does so, he notices there is a source of magic coming from one spot near the bottom of the broken ship, near the front.
Knowledge Religion DC 20: Highlight to display spoiler: {That thing you fought was a ghost, and ghosts are doomed to haunt a certain area usually related to their death or some uncompleted task.} Knowledge Religion DC 25: Highlight to display spoiler: {Ghosts can be defeated, but if not released from their task or laid to rest, they usually just reform.}
(I believe some folks are still wounded. Please make sure your header shows your correct hit points, and that you are keeping track of any ability damage that has not been healed.)
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk d20+22=28 ; Thursday April 5th, 2018 9:32:14 AM
Emrys materializes and immediately says, "Whoa! There is magic here! Bottom of the ship ... near the front!" He follows the auras until he comes to the spot. "Right there! It's really strong here!"
(Knowledge [Religion]: 28)
"And we shouldn't dally here for very much longer. The druid ghost that haunts this place will soon return. I don't have the spells for another encounter."
Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet Thursday April 5th, 2018 10:14:43 AM
The rumbling in Barratore's stomach causes him to question the time of day. "Is the day seeming a little extra long to anyone else? Feels like a lot later than the sun shows. Do the days run different here Tish'? If the days are extra long here, we need to remember to take the time to rest before fatigue starts to happen."
Upon Emrys declaring he has found magic, Barratore moves over to the bottom front of the ship and takes a look at where Emrys was indicating
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) d20+8=19 ; d20+13=29 ; d20+20=29 ; Thursday April 5th, 2018 10:24:00 AM
V hears Barratore's thoughts regarding the length of the day, and tries to estimate the time relative to them, and what they think the time should be.(Intelligence check 19 and perception check 29)
"We can use the mansion to rest and recover, but I do not think that we should do it here. What we just killed was a ghost, and as Emrys said, it will reform and continue to do so until it's task is complete(religion 29). Once we claim what Emrys found up front, we should make for the grove of trees. We can look around and then use the mansion, or just use the mansion as soon as we arrive. Hopefully the ghost cannot follow us there."
V waits for Edson, Brom, and Barratore to locate the magical emanation.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) Thursday April 5th, 2018 10:25:58 AM
header update
AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) d20+20=22 ; Thursday April 5th, 2018 7:12:16 PM
Tishe’ is startled by Emrys and Velarin’s knowledge. “A ghost? And of a Druid? That explains the summonings. But couldn’t there be something we can do to lay the ghost permanently to rest? Maybe the Druid would get his right mind and tell us some more about the BloodGrass!”
She moves to where Emrys found the magic, and attempts to identify the object.
Then she looks at the sun and shakes her head. “No, the Sargrass I knew was a regular-timed day. Perhaps this is an effect of being in the Valleys of Twilight?”
.... Spellcraft. Dc 22
Fly. 10/12 minutes. 60’ feet move Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Thursday April 5th, 2018 8:51:13 PM
Brom's stomach starts to rumble. Brom knows it's not food his tummy craves is ale. How long has it been, but no liquids or bugs. Brom sighs at the thought of not knowing when his next drink'll be.
Brom listens to the discussion. "Ya know that hut could be the ghost's old home. Maybe somethin' there'll give us a clue how ta put it at rest fer good."
DM Mark - "Lets go take a look, shall we?" Friday April 6th, 2018 1:04:15 AM
As Emrys Detects Magic under the bow of the boat, he reverses his transmution into a mist form and alerts the others. (The weapons found amongst the bones on the deck do not detect as magic.)
Brom laments more the lack of ale than food.
Velarin considers the day and the movement of the sun. He estimates that the day would run roughly 18 hours here (and he will find the night is also 18 hours.) Also just as strange - the sun both rises AND sets in the West.
Tishe says these long days are not normal to the Sargrass. She also suggests that there may be a way to lay the ghost to rest so it does not come back as Emrys and Velarin warn.
Barratore notices the unusually long day, but his attention is drawn to what Emrys says is a source of magic at the front of the boat. As he tries to move to the prow of the boat, he finds he needs help. With Brom and Edson assisting, they lift the thing and move to the side. The broken boat groans as they lift it. Placing it partly on the grass it is buoyed up the threatens to fall back, but they hold it in place without much effort.
Beneath it you find what appears to be the remains of the ghost you saw. How he wound up crushed beneath the ship is not clear. But you see the skeleton and the remnants of his hair and beard. You also recall the ghost wore the other things here.
The items that detect as magic are a crushed and broken suit of wooden plate armor, a darkwood heavy wooden shield, a club, a belt, a cloak, decorated vestments, a dusty rose colored crystal, a pair of lenses, a headband, and a ring. In addition, you find some mundane things - three nicely made shortspears, the remnants of some holly and mistletoe, a spell component pouch, an old waterskin, and 134 gp.
For those able to discern the magic properties, these items prove to be:Highlight to display spoiler: {+1 wooden wild full plate (broken), +2 darkwood heavy wooden shield, +1 club, masterwork shortspears (3), belt of mighty constitution +2, cloak of resistance +4, druid's vestments, dusty rose prism ioun stone, eyes of the eagle, headband of inspired wisdom +4, ring of protection +2}
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 Friday April 6th, 2018 2:20:20 AM
Edson picks through the items handing them off to those who can discern what they are.
AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) Friday April 6th, 2018 7:46:51 AM
Tishe’ is able to identify all of the magical items except the Ioun Stone. “I know what it is, but not what it does”, she explains. “Can anyone use these other items?”
+1 wooden wild full plate (broken), +2 darkwood heavy wooden shield, +1 club, masterwork shortspears (3), belt of mighty constitution +2, cloak of resistance +4, druid's vestments, eyes of the eagle, headband of inspired wisdom +4, and a ring of protection +2
She turns to Emrys and Velarin who know the most about the ghost. “Seems to me we need a way to permanently lay this spirit to rest. What do we need to do? I knew a team in Hook City that always said burning the corpse was the only way to go, but S’ham and D’heen were always a little crazy.”
.... Spellcraft. Dc 22
Fly. 10/12 minutes. 60’ feet move Endure Elements. 24 hours. On Edson and Tishe’ Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) d20+20=36 ; Friday April 6th, 2018 12:03:53 PM
"Off hand Tishe', i would think it could be as simple as burning or burying the body, or it could be as complicated at finding out the task it needs to complete, and completing it. A divination might reveal more regarding what is needed. Allow me to ponder the situation for a moment, and see if I can remember anything." V ponders what may be necessary to lay this spirit to rest(know religion 36).
As far as the treasure goes, I would say if anyone could use anything short term, or wishes to lay claim to it from their cut now, they can use it or keep it until everything is sold or claimed prior to going to the catacombs.
Active Spells: endure elements Fly
1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile 2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy, 3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly 4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm 5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5 6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate 7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish 8th: Polar ray, Maximized cone of cold, maximized cone of cold
Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet Friday April 6th, 2018 12:10:01 PM
Barratore helps set the ship to the side of the body. "Well that wasn't too heavy."
"As far as all this ghost talk goes, unless we can quickly figure out how to get rid of it, we should probably double time it to the hut in the woods and give it a good search. Don't think we want to be in either place when the ghost reforms, just in case the hut was his house. After we find whatever we can there, then we can move to a somewhat safer location to use V's Mansion."
"Anyone got an idea of how long it will take for the ghost to come back?"
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Friday April 6th, 2018 2:23:47 PM
Brom thinks for a bit then says. "Look at the crash. This druid is beneath it. His home is over there." He says pointing back towards the hut. "I bet the ship was gonna crash inta his home. He did his druidy thing an' made himself somethin' really big, then caught the ship an' saved his home but was killed in the crash."
"I'm takin his remains home. If I got killed protectin' my home, that's where I'd want ta be laid ta rest. My spirit protectin' my home fer eternity."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 Sunday April 8th, 2018 3:18:17 PM
"Hmmm... I can use the cloak and the belt. Part of my course is fixable when i make myself healthier. Plus the reistance is something i need. Ill pay for my share. "
Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk Sunday April 8th, 2018 11:24:57 PM
"I find it hard to believe this druid, as powerful as he was, would have allowed a boat to run him over. He could have taken this boat and warped it into a ball if he wished. There is more to his story that isn't apparent ... and if we had the time I could have possibly divined it."
He then looks at the items, "I could make use of that ring."
Emrys then turns to Tishe and asks, "Is it possible to salvage pieces of this wood, enough that we could wear ... that could repel the grasses ... allowing easier, safer travel within the grass?"