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Go Forth and Find


DM Kathy 
Monday March 5th, 2018 10:38:13 PM

In the morning, Zeoll spends some time casting Lesser Planar Ally.. You hope for a leprechaun or a pixie, but that's not what you get. Indeed, as you complete the casting and look around, it first seems as if your summons went unanswered. Then you feel a pressure on your shoulder, and "hear" a voice in your head. Hello, friend! The thing is empty! The voice feels somehow female, though you can't tell exactly how you know that.

You request your ally's help on the quest, and you hear again, the thing is empty. Then, you past past. Then, middle way is no fun.

To the rest of you, it looks as if Zeoll suddenly begins talking to himself, and is not making a lot of sense. In his defense, he's talking to someone who makes even less sense, but you can't see or hear this other person.

Once negotiations are complete, you gather yourselves and step through the portal.

It's not nearly as disorienting as your trip to this realm was. Of course, you're not going from underwater to dry land this time, so that helps. One minute you're next to Mahyawu's lodge, smelling the smoke of his fire, and the next...you're standing on a grassy plain. There is grass as far as the eye can see--tufts of green and yellow mixed with the ominous red of Bloodweed. It is considerably warmer here than at Mahyawu's, and the air is very dry.

Zeoll (Cayzle) (AC29/31; 77hp)  d20+2=9 ; d20+2=3 ; d20+2=5 ; d20+2=17 ; d20+28=48 ; d20+16=18 ; d20+16=34 ; d20+28=42 ; d20+2=9 d20+13=15 d20+2=15 d20+17=32 d20+2=21 d20+15=19
Tuesday March 6th, 2018 6:25:21 AM

Perception 48 (plus scent)
Know Nature 18
Know Planes 34
Diplomacy 42
All rolls boosted by +2 Fey Atonement bonus
Last roll boosted +2 by the voices in Zeoll's head.

See email for details.

Edit: Perform Horn 15

Zeoll casts Mage Armor on Reggie, Aex, himself, and his new invisible friend.

Edit: Sense Motive 32

Edit: Perform Song 19

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+17=29 ;
Tuesday March 6th, 2018 12:17:00 PM

"At least it doesn't seem to be spreading so quickly here. Maybe the grass here is at least a little resistant."

Terser looks around for anything of note. Mahyawu said he'd get them close, but they don't have a direction as far as he can tell.

perception 29

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+29=45 ; d100=74 ;
Tuesday March 6th, 2018 1:16:00 PM

"Hmmm. Well, that little guy said he'd get us as close as he can. So let's see what we can see. If I do not see anything helpful, are you all willing to wait 10 minutes while I cast a Divinaiton to seek information from a higher power?"

Rill will cast Airwalk on himself and move upwards to get an aerial view of where we are - and hopefully where we're headed. He also keeps a sharp eye out for movement in the grass that would suggest other creatures. He informs the party of what he sees.(Perception 45 to see what he can see.)

If there is nothing to be learned above and the party agrees to wait, Rill will cast that Divination, asking, "Where on this plane can we find a drop of the water used to grow the Sargrass many years ago" (Divinaiton - 84% chance of success, rolled 74 - Success!)

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+31=44 ;
Tuesday March 6th, 2018 2:04:02 PM

Also, with Zeoll seemingly talking to himself, Rill will use Sense Motive and Status to make sure the elder liontaur is not losing it.

(Sense Motive 44)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=29 ;
Tuesday March 6th, 2018 5:50:46 PM

Bralin checks his gear, and notes the temperature.

As Rill goes through his divination spell, the dwarf sets his axe into the ground so that the handle sticks straight up, casting a shadow. By marking the location of the shadow on the ground, the dwarf gets a good east-west line going by the time Rill is finished, thus determining the cardinal directions from their location.

Survival Nat 20 - 29

---
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 6th, 2018 5:54:58 PM

The dry heat hits Aex in the face... she just hates these sudden displacements. She rummages in her pockets and digs up an Endure Elements potion which she immediately drinks. The heat immediately becomes considerably less bothersome.

"Any one else want one of these? I have about 7 left... "

The little greenmage looks around and wonders where to go next... she'd love to take a sight from high above. Looks like Rill got the same idea.

"Shall I scout high up in the air? If someone can speak with me in bird shape we can keep communicating?"

Aexana waits for a group decision where to go next and how to go there...

-------------------------------
ACTIVE SPELLS :
-------------------------------
- Mage armor cast by Zeoll (AC+4)
- Endure Elements from potion


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=31 ;
Tuesday March 6th, 2018 8:02:47 PM

Jozhur looks none too thrilled after stepping through the portal. How were they supposed to find a drop of water here?

He declines the potion offered by Aexana. "No thanks Aex, I'm good." (Jozhur has slotless cloak of comfort)

The rogue peers around his new environment, scanning near and far for any clues. (Perception: 31)



DM Kathy 
Tuesday March 6th, 2018 10:23:29 PM

Now that you're here, the question is which direction to go next. Bralin gets to work figuring out cardinal directions while Aexana protects herself from the elements and offers the same to her companions. Jozhur and Terser look around, but all directions look more or less the same.

Rill casts an Airwalk and goes aloft, but even from above, there's not much to distinguish one direction from another. There is no obvious destination.

Rill offers to cast a Divination to get some answers.

Meanwhile Zeoll is speaking, in Sylvan, to a spot just above his left shoulder. At one point, he takes out his Horn of Fog and holds it up--it is immediately grasped and waved about by something you can't see.

Rill can tell that Zeoll isn't crazy; he's merely having a conversation in Sylvan with an invisible creature that only seems to talk to him. So, perfectly normal.

For his part Zeoll again hears a plaintive the thing is empty, followed by monster crash, and then bee juice.

Zeoll (Cayzle) (AC29/31; 77hp) 
Tuesday March 6th, 2018 11:02:50 PM

Zeoll laughs at Rill's expression, and then introduces his new friend to the party. He does not give her name, and he makes of the introductions a bit of a riddle game.

"Lovely frriend, this is Rrill, a steadfast frriend to all. His hearrt glows as brrightly as his eyes."

"Young lady, this is Jozhurr, a "shady" charracterr indeed, as I think they would say herre in the Plains. He is totes in the shade. Twilight!"

"Magical miss, this is Rreggie. She is a mom and a brrave hearrt who has seen much trrouble in this Wold."

"Peekaboo! This is Aexana, and herr frriend is leafy. Also Leafy. They arre both grreen and orrganic!"

"Fairry frriend, these arre Terrserr and Brralin. Brralin is the one with the bearrd and Terrserr is the one who is sturdy. I almost neverr get them mixed up!"

"Delightful derrvish, this is, last but not least, Tahni. She is a dwarrf like Brralin and Terrserr, but you can tell them aparrt because Tahni is hella smarrt and her name does not have an "rr" sound in it."

"My comrrades, this is my new frriend. She is often invisible, but always worrth watching. She speaks to me with a touch, and maybe she will with you too. Perrhaps she will give you herr name, but that is not mine to give. I hope we can help herr with herr little prroblem. Herr thing is empty, and that makes herr sad. But I think she will be pleased to come with us and help us on ourr holy mission."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday March 7th, 2018 5:24:22 AM

Tahni tries to have a closer look at Zeoll's shoulder. She has a fair idea that there is something invisible there.

She hadn't noticed the others with 'R's in their names. That's kinda neat.

Tahni gives a polite smile to the thing and then speaks to both "her" and Zeoll

"If the temperature becomes unbearable please let me know. I can create some water to pour down on your heads. Not that there are any hot heads here..." Tahni is quite pleased with herself despite the terrible, terrible play on words.

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

DM Kathy 
Wednesday March 7th, 2018 11:21:05 AM

For people who understand Sylvan, this is what Zeoll said:

"Dearr frriend, forr frriends I hope we will be, please accept this small gift!"

"My tail surre twitches grreenly! I hope you like brrussel sprrouts. We seek a drrop of waterr."

"Herre is a gift." and casts Mage Armor. "And herre is anotherr, frriend." He hands her his Horn of Fog.

It is twilight, lovely twilight, my favorrite time of day.
It's not darrk, and it's not light. It's not day, and it's not night.
It is twilight, lovely twilight, my favorrite time of day.


"I am Zeoll, at yourr serrvice. What's yourr name, dearr one?"

Zeoll (Cayzle) (AC28/30; 77hp) 
Wednesday March 7th, 2018 12:32:58 PM

OOC: Also, Zeoll handed her his Ioun Stone and a handful of gems (say, 500 gp worth?). She handed back the horn and took the gems. Right Kathy?

Adjusted AC in header for loss of stone.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday March 7th, 2018 1:54:49 PM

"Zeoll, a friend of yours is a friend of ours. I would like to know what kind of creature she is - I trust she is neither undead nor construct. Also, please let me know if she is a good and kindly creature, as I would not like to hurt her when I cast Holy Word.

"You say she speaks through touch? You seem to be speaking in poetry to your friend, so I will try - there is a song I recall that may open some Doors:

"Yeah! Come on, come on, come on, come on
Now touch me, babe
Can't you see that I am not afraid?
What was that promise that you made?
Why won't you tell me what she said?
What was that promise that you made?"


Finally, since there were no objections, Rill will cast that Divination, asking, "Where on this plane can we find a drop of the water used to grow the Sargrass many years ago" (Divination - 84% chance of success, rolled 74 - Success!)



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=38 ; d20+20=21 ; d20+20=34 ;
Wednesday March 7th, 2018 4:52:19 PM

Aex observes her friends from a distance... have they gone completely mad?!? Did that bloodweed affect them already?? She's just a tiny bit worried untill it seems the old taur hasn't quite lost it but seems to be talking to some invisible companion. Oh well... the greenmage she once too had an imaginary friend and there was nothing wrong with that was there?

So this place is quite dry... where then to find a drop of water?
Are there any animals in sight? Birds? (perception 38)
Could it be the patches of Bloodweed seem thicker in one direction than the other? (perception 21 - nat 1)
What's the terrain like? Any hills or mountains to be seen? (perception 34)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday March 7th, 2018 5:53:03 PM

"Her thing is empty," Bralin murmurs in response to Zeoll while waving Tahni's offer of potion and spell away.

"Does our new dear friend happen to know the way?" he dourly asks the taur.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday March 7th, 2018 6:00:02 PM

Terser wonders how such different looking dwarves could ever be confused. It seems the old taur is going blind after all. Hopefully they never fight a dwarven enemy, else they may find a peaceball or hag flying at them.

Terser can't understand Slyvan, so he just waits patiently for Rill to talk to his God.

Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=13 ; d20+28=43 ;
Wednesday March 7th, 2018 6:35:39 PM


"She is a fey, sent by Queen Maab to aid us!" declares Zeoll.

He says seriously to his invisible friend, both in common and in sylvan, "We seek the anchorrs that hold the Sarrgrrass to this Valley. We want to rreanchorr the Sarrgrrass back into the Wold. Otherrs will find theirr anchorrs. We seek a drrop of waterr frrom ages ago."

"Can you help us find that, dearr hearrt? That wee drrop of special waterr?"

Diplomacy 43

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=30 ; d20+2=19 ;
Wednesday March 7th, 2018 8:00:11 PM

Jozhur watches Zeoll as he talks to what he hopes is an invisible being. Or maybe the ol Taur has finally lost it. It becomes apparent Zeoll is not crazy when the horn is waved around by the invisible being.

Jozhur ponders things while waiting for Rill's divination to finish. Water that grew the sargrass? Grassland as far as the eye can see. This one has him stumped. He checks the soil to see if its damp, not that he knows what that would mean. He looks to the sky as well, maybe it will rain soon, though that can't be the answer.

Perception: 30
Knowledge nature: 19

DM Kathy 
Wednesday March 7th, 2018 11:44:25 PM

Zeoll introduces his new friend to everyone. As yet, nobody has actually seen this thing, but you all have ample evidence by now that there is, in fact, something there.

Tahni offers protection from the elements to both Zeoll and his new friend.

Bralin wonders aloud whether she knows the way. Terser simply waits.

Aexana looks around. You do see and hear birds. And you see and hear enough signs nearby to be pretty sure that there are animals here, though none visible at the moment. The Bloodweed doesn't seem thicker in one direction than the others. The terrain is gently rolling hills, with very little variation.

Jozhur examines the soil and finds it quite dry. How all these grasses are thriving here is something of a mystery.

Rill, after tempting the Gods of Copyright, consults his own god for guidance. Your answer is a simple "head eastward." Thanks to Bralin's earlier work, you know which way that is.

Zeoll asks his friend to help find the drop of water, but she seems to have other things on her mind.

All of a sudden, she becomes visible. She is, for want of a better description, a bunny-taur. She has the head and torso of a young woman (albeit with bunny ears) and the hindquarters of a black rabbit. She is flying, and your DM is honestly not sure whether she has wings or is flying with some kind of magic. But she has a fly speed, so there you go. She is frowning.

"The thing is empty!" she declares in Common.

The next thing you know, she is rummaging through Zeoll's Handy Haversack. She emerges with a piece of twice-baked waybread, which she gnaws enthusiastically. "Jun-jum!" she declares through a mouthful of crumbs. Looking around at everyone, she adds hopefully. "Bee juice?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=22 ;
Thursday March 8th, 2018 5:50:33 AM

Tahni beams at seeing the bunny-taur and it's request. It's just so cute! Why can't other taurs be so soft and fluffy? She resists the urge to pat the creature.

"I'm afraid I don't have any bee juice with me, but perhaps this will help"

Tahni casts Prestidigitation to add a honey flavour to the waybread.

Her survival skills are quite lacking. Unless there is a spell for it she will have to rely on the rest of the party to point her in the right direction. For the time being she nods along with any observations the others make "Mmmm. Yes"

Knowl 22 to ID the critter

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=28 ; d20+12=26 ; d20+31=41 ;
Thursday March 8th, 2018 4:55:18 PM

"In response to my asking where we can find this drop of water we need, I was told to 'head eastward.' And as far as I can tell, eastward is that way."

Before we go, Rill will Create Water for any that need it, letting the rest spill onto the unnaturally dry ground. He has some scrolls of Endure Elements if that's needed.

Once everyone is ready, Rill will head easward. He moves above the grass with Air Walk, at least for the first couple hours, trying to keep up with the flying bunnytaur. He uses his Tongues ability to speak to the creature in sylvan.

"I am pleased to make your acquaintance. My name it Rillett Savenport. Is there a name we can use to address you? When you say 'the thing is empty,' to what are you referring?"

(Diplomacy 28, Survival 26, Sense Motive 41)

As we go, he will use his Probe Psyche ability to discern more about this mysterious creature. His chief concern is to make sure it is neither construct nor undead, though he's pretty sure it's not. Also, he wants to know its alignment so as not to hurt it with his spells that affect neutral and evil creatures.

-------------------------
Survival: If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.

Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.




(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=36 ;
Thursday March 8th, 2018 5:51:26 PM

"Keep those scrolls Rill, these Endure Elements Potions I brew come for free... so if you need one please have one."

The little Gnome assumes the Bunny-taur was referring to herself as she said "the thing is empty" meaning she was hungry... the bee-juice however Aex has none... whatever it may be though. Perhaps some ale? Mede?

Aex concurs Rill's direction for going East (Survival 36) so when everyone is full again perhaps they should start to get a move on things... after all, in this pleasant environment one might forget the Wold is about to come to it's end...

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Thursday March 8th, 2018 5:57:52 PM

Reggie simple follows along, acting not so surprised at the bunny thing. nothing seems to surprise her anymore. but she is definitely homesick. or maybe just sick of all of this, had to tell really.

she does not speak nor understand the bunny talking nor does she seem super interested. there is probably some more magic to fix that, but she does not care to find out.



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Thursday March 8th, 2018 6:47:44 PM

Jozhur looks the bunny-taur over. Just when he thought he had seen everything, at least it didn't look evil.

He stands with a handful of the dry soil and lets it run through his fingers. "Don't plants usually need some moist soil to grow this well? Maybe the grass could tell you something useful, Aex."

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+11=15 ;
Thursday March 8th, 2018 8:54:36 PM

Rill says head east. Bralin heads east.

In response to his question, the dwarf simply states, 'Its hungry."

The bunny-taur not being a threat, Bralin focuses on moving along and keeping an eye out for danger.

[Perception 15]

DM Kathy 
Thursday March 8th, 2018 11:33:46 PM

Tahni looks at Zeoll's new friend and is able to determine that it is a pooka. You use Prestidigitation to flavor the waybread, and the pooka seems to like it.

Rill says that his Divination said to head east. Tahni nods sagely, as if she had come to the same conclusion. Aexana agrees. Bralin merely picks up his axe and starts walking. Reggie follows.

Rill asks the pooka's name. She has gone invisible again, but she answers in Common, "It's Star. Also Flower. Also Drini." You ask what is the thing that is empty. She replies: "The rock-tumbly thing. Not goblin sunshine."

Jozhur is puzzled by the dry soil, but there aren't any immediate answers.

You begin to head east. Or rather, you begin trying to head east. It is surprisingly difficult. The grass is thick. Really thick; thicker than any grass you have ever encountered. It's hard to move through it; the roots trip your feet and the blades of grass knot themselves into tangles that must be pushed through. Also, it's hot. And dry. Rill is safely aloft, and the little pooka doesn't seem to be having trouble, but the rest of you are soon hot and panting. And possibly cross and out of sorts.

[I'm going to need an overall strategy for getting through the grass. Are you going to just try to power through? Navigate around the thickest clumps? Can you get everybody flying? Something else?]

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Friday March 9th, 2018 2:53:19 PM

At the mention of Mead, Terser begins to wonder why he doesn't carry a flask of that around. It can't always be rum.

He tests his glaive against the grass, just to see if it's feasible to hack his way through like a jungle explorer cutting down vines with a machete. He's seen warriors in combat spin with their weapons out, striking any who might be near, and wonders if that would work with the grasses. Maybe with a scythe?

Still, these conditions are no less forgiving than the scab, and the heat doesn't seem to bother him much. He'll make as much of a path as he's able for those following his path.

Zeoll (Cayzle) (AC28/30; 77hp) 
Friday March 9th, 2018 6:44:07 PM

Zeoll explains that his best guess is that "the thing is empty" meand she is hungry, and the "bee juice" is honey, nectar, or mead.

Zeoll tries to use his Fey Bloodline power to walk through the grass unimpeded.

Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday March 9th, 2018 7:26:15 PM

After a couple hours, Rill's Air Walk spell comes to an end. As he sinks down into the grass, he is grateful for the Endure Elements effect from his boots. Still, the going is rough and he has no better way to move through the grass.

"Don't it always seem to go that you don't know what you've got 'til it's gone. This place really makes me appreciate the fact that we usually travel on the Lionfish."


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=33 ;
Friday March 9th, 2018 7:49:22 PM

Tahni uses her Overland Flight spell to stay aloft and away from the grass. It may make her stand out as a target but at least she might have a chance to see something coming.

It then occurs to her as she turns to Rill "Will the others on the Lionfish be ok while we're gone?"

Perception: 33

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Saturday March 10th, 2018 12:19:54 AM

Jozhur watches Zeoll's new friend from a distance, amused by its whimsical nature. The conversation has his thoughts turning to mead as he tries to nimbly pick his way through the grass.

-----------------------------
Perhaps Jozhur's ring of freedom of movement would help?

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Saturday March 10th, 2018 9:28:47 AM

Bralin tromps behind Terser, following in the other dwarf's patch and hoping that between the two of them, they make the ground travel easier for the others.

The heat is not bothering him too badly yet, but he has a Rose's Temperature Control spell at the ready if/when needed (ie - before any Fort saves are called for).

CDM Jerry 
Saturday March 10th, 2018 10:54:15 PM

Edward, I have sent you an email. Please read and reply. Thanks!

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday March 11th, 2018 5:00:04 PM

Aex's Woodland Stride makes it not difficult at all to move through the thick grass but she feels sorry for her friends who seem to struggle biting through... so she plants her staff into the ground, it immediately turns into the huge Treant again. The Greenmage asks her Treant friend to take the point and break through the grasses and create a path for all to follow. General heading would be East like the group decided... if suddenly areas become too thick or too difficult to get through the Treant will want directions...

What if we are to go through a patch of Bloodweed?? Do we go through? It should not be harmful the elder said but Aex isn't too keen to test that wisdom...



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday March 11th, 2018 8:09:53 PM

From the air Tahni will call out any anomalies to the party, include patches of unusual grass - in particular the bloodweed.

DM Kathy 
Sunday March 11th, 2018 9:10:23 PM

Terser tries cutting the grass out of the way, but it doesn't go well. It seems to grow back almost as soon as it's cut. The stuff is pernicious. Even with Bralin's help, you can't seem to make a dent.

Zeoll tries to use his Woodland Stride ability, but it proves remarkably difficult. Aexana's Woodland Stride is similarly difficult to use. [see below]

Rill is still aloft, reminiscing about how much easier travel is on the Lionfish. [It's been minute, not hours.]

Tahni fires up an Overland Flight spell of her own and wonders aloud whether the crew of the Lionfish would be all right. You do recall that Zeoll sent one of his Fae Friends to inform the crew of what you guys were doing, so they have at least been apprised of what's going on.

Jozhur's Freedom of Movement allows him to move through the grass without trouble.

To move through the grass, you need to make a Reflex save, Strength check, or Escape Artist check, DC 28. Those with Woodland Stride get +5 to these checks. A new check is required every 10 minutes.

Alternatively, you can try to figure out a way to get everybody flying, or burrowing, or having Freedom of Movement or something similar.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday March 11th, 2018 10:49:29 PM

Tahni goes through her list of prepared spells. An Overland Flight spell would help but unfortunately she can only cast it on herself. Same for her Flying Broom spell. She doesn't have the strength to be able to carry Bralin or Terser either. Once again her morning choice of spells turns out to bite her.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=27 ; d20+28=43 ;
Monday March 12th, 2018 3:00:34 PM

Since his Probe Psyche didn't seem to have worked yet on the rabbit fairy, he does not know her alignment. "Hey Zeoll and Drini, I'm not sure if my use of Holy Word is gonna fry Drini, and I can't even see where she is. I'm going to assume Drini is good aligned like us and will not be harmed unless you or she tells me otherwise. If her outlook is more neutral, she will be hurt by the spell, which I do not want to happen.

"Drini, if you will allow me the see you for a minute, I can tell if you will or will not be harmed by my spell. Will you please accommodate me in this?"


Rill will walk above the grasses for as long as his Air Walk lasts (2 hr, 20 min.) Eventually he will sink down with the others and force his way through the grass. (Reflex save = 27 - fail.)

Until then he will keep Tahni and Drini company in the sky, keeping a sharp eye out for trouble headed our way. (Perception 43.)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=10 ; d20+9=28 ; d20+9=28 ; d20+9=29 ; d20+9=21 ;
Monday March 12th, 2018 7:14:16 PM

Bralin struggles against the grasses. Finding no way forward, the dwarf eventually just waits for the group on the ground to get a lead, then activates his winged boots and races up to join them.

The going gets slightly better for the next half hour, but then he stalls again.

"We must hold," he suggests in his typical non-suggesting way. "Wait for morning, and recall the spells needed to get through this ground."

[Epic die rolling to make progress - 10, 28, 28, 29, 21]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+6=22 ; d20+9=13 ; d20+28=36 ;
Monday March 12th, 2018 8:17:12 PM

Even though she's adept in walking through many kinds of undergrowth, the greenmage struggles with these simple grasses... "Sorry my friends but I can't get through these grasses on my own... I'll have to fly over them..."

Aex changes into an Eagle and flies over our friends's head.
Leafy frowns... or at least something that resembles a frown of a tree... as his master takes it to the sky. He struggles on and so does the staff treant.

Leafy strength check vs DC28 : 22 - fail
Treant strength check vs DC28 : 13 - fail

Both struggle getting through these damned grasses...
From above Aex tries to give directions to patches of grass that appear to be less thick.
(perception 36)



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+19=29 ; d20+19=31 ; d20+19=20 ;
Monday March 12th, 2018 9:56:38 PM

Once he realizes everyone else is struggling to make their way through the grass, Jozhur offers his Ring of Freedom of Movement up, thinking he can probably make his way better than others.

-----------------------------
Escape artist checks: 29, 31, 20
Jozhur has a +19 to escape artist checks, someone should borrow his ring

Zeoll (Cayzle) (AC28/30; 77hp) 
Monday March 12th, 2018 10:20:08 PM


Zeoll finds that his magical advantages are no match for the harsh grasses of the Sargrass. Alone he will not be able to make his way through.

He digs out his pipes of the sewers and plays. He hopes that eventually some rodent-ish denizens will answer. If they do, he sets them to move ahead of him, attacking the grasses and cutting a path through the grass.

"It's worrth a trry," he explains to his frriends.

His Perform Winds check is +13, for a DC10 check to control the swarm.

DM Kathy 
Monday March 12th, 2018 10:20:34 PM

Tahni realizes that her Overland Flight will help her, but she has nothing for her companions.

Bralin struggles through the grass for a while before suggesting that the group rest and re-prepare spells.

Aexana can turn into something that flies, and Jozhur has his ring, but the rest of the group may need some help.

[OOC: When calculating what spells or items you need, you can leave Reggie out of the calculation. Ed has decided to step away from the Wold for a while.]

Rill is still concerned about Drini, who obligingly pops back into view. Rill is able to determine that she is Chaotic Neutral, so she will take a little bit of damage from Rill's spell if he casts it. However, Zeoll cal also tell you that Drini heals pretty quickly [Fast Healing 2], so she should be able to recover, at least.

Meanwhile, you haven't made much progress. Are you going to take Bralin's suggestion and reset spells? If not, do you have another plan?

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Monday March 12th, 2018 10:30:58 PM

Like Tahni, Terser can only help himself through, and even then only for an hour.

"I could carry someone if Rill can help me fly. Otherwise, we need to find an alternative method. Has anyone tried fire....?"

He's not serious, since a brushfire like that would be crazy dangerous. And knowing this stuff, it probably wouldn't care about fire anyway.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday March 13th, 2018 8:33:58 AM

"Welllll.... I've got an idea but it's a little complicated.

Zeoll puts on Jozhur's ring. That let's him move through the grass freely. Bralin and Terser, um, ride Zeoll.

I'll fly with Aexana and Rill. Between the three of us we should be able to carry Jozhur.

I think that covers everyone"


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday March 13th, 2018 11:59:19 AM

Rill gives Zeoll a flat look. "Chaotic neutral. Great. So, cross off Holy Word."

"I like your idea Tahni, but my Air Walk will only last for 140 minutes. Let's see how far we can get."


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+19=26 ; d20+19=34 ; d20+19=27 ; d20+19=29 ; d20+22=42 ;
Tuesday March 13th, 2018 5:43:09 PM

Jozhur insists he really can walk, if need be. Maybe he can be carried until the air walk and flight spells wear off. When he hears Zeoll's plan, Jozhur imagines what this would look like and has a good chuckle. As they move along, he keeps an eye out for anything of interest.
-----------------------------
Escape artist checks if needed? 26, 34, 27, 29
Perception: 42

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=25 ; d20+9=19 ; d20+9=25 ; d20+9=16 ;
Tuesday March 13th, 2018 7:05:55 PM

Interesting

At Tahni's suggestion, Bralin is all innocence as raises an inquiring eyebrow at Zeoll.

Meanwhile, he has to power through the grass ... and gets nowhere.

The dwarf is reduced to letting the party get several hundred feet ahead, and then catching up with his winged boots. But, with only two charges of five minutes each, very soon Bralin is permanently earthbound.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 13th, 2018 7:46:52 PM

If she had known the plan was to carry one of her friends, Aex might have chosen a larger flying animal...
Solutions are found for everyone... Leafy though is not easy to lift not carry on an old Taur's back...
So Aex will use one of her potions to help him stand this trial. The Treant she dismisses so her staff returns to his normal state.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday March 13th, 2018 8:34:10 PM

"I'd carry you, old man, but you'd still be getting whacked in the knees with the grass. Think you can shoulder the burden?" He is open to loaning Zeoll his belt to make him more up to the task.

Zeoll (Cayzle) (AC28/30; 77hp) 
Tuesday March 13th, 2018 9:38:12 PM


Zeoll continues to try his "swarm as lawn mower" plan.

If that does not work, , well, he is running out of ideas.

The taur, usually pretty nimble, looks his age in this heat.

DM Kathy 
Tuesday March 13th, 2018 10:31:07 PM

Zeoll's swarm is able to help somewhat, but travel through the thick grass continues to be difficult.

Tahni has a possible solution, but not everybody seems on board with it.

Aexana helps Leafy with a potion, and Bralin can use his Winged Boots to catch up, if necessary, but long-term solutions seem few and far between. Terser thinks about setting the grass on fire, but isn't sure what that will do.

You have struggled forward a short distance, but you've no idea how much farther you have to go.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday March 13th, 2018 11:06:37 PM

"Ok, what about this...

Zeoll puts on the ring of freedom of movement and at the same time uses his towershield to push ahead. Those who can't fly either ride or follow him"


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday March 13th, 2018 11:29:09 PM

"Let's move forward with Tahni's plan. I can Air Walk and then cast it one more time until it runs out. But my magical transport options are limited and short lived.

"In a way, this place reminds me of travelling in the Ice Vein, except we were able to make progress there. This place once had denizens, and they must've been able to travel here. Anyone have any idea how they did it?"


[ooc: I read the DM's post to say we cannot make any real progress here without magic. I'm a bit puzzled what to do.]

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday March 14th, 2018 3:05:01 AM

"I've also got a third option, but I'm not sure you're going to like it.

I Baleful Polymorph anyone who can't fly into a sparrow. When we get where we want, you all gather round and I cast Break Enchantment to put you back to normal.

Just putting that out there"


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+19=22 ; d20+19=39 ; d20+19=23 ;
Wednesday March 14th, 2018 4:12:06 PM

"Hmm, I'd rather work my way through this than be turned into a lil defenseless sparrow."

Escape artist checks: 22, 39, 23


Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday March 14th, 2018 4:45:35 PM

"How many of castings of Freedom of Movement can we muster? I can get my elephant running through this and we can all ride him. That should get us at least 80 minutes of movement. Too bad he can't wear that ring!

How long would it take to craft a freedom of movement saddle, Zeoll?"

Unless he hears a better idea, Terser will summon his elephant from the figurine, load everyone not flying onto it, and cast freedom of movement to get them 70 minutes of travel.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday March 14th, 2018 5:18:42 PM

Rill says, "I can cast Freedom of Movement once for 140 min. I'm also fine with Tahni turning me into a sparrow. I trust her to turn be back."

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday March 14th, 2018 8:57:46 PM

Bralin is NOT getting turned into a sparrow.

The riding options are fine, or moving behind something that can knock down grass.

Unable to provide any decent option to his comrades, the dwarf is forced to await their help. He sinks further into silence at his helplessness.

Zeoll (Cayzle) (AC28/30; 77hp) 
Wednesday March 14th, 2018 10:24:09 PM

Zeoll mentions that he cannot make a freedom of movement saddle, sorry. [OOC: You cannot create custom magic items. They have to exist in the core rules. Also, he is in the middle of his Horn of Valhalla. If he switched to a new item now, all that effort would be wasted!]

He is willing to wear the ring and even carry a couple people. Maybe with a strength boost item borrow to increase his capacity.

He does not think that his shield will serve well to crush out a path, but he tries to see if it would work.

Zeoll thinks the party should rest and regain spells. Then he too can cast one Freedom of Movement spell as well.

If we can get enough freedom of movement (and carrying) for the whole party to hustle for 2 hours a day, that's 12 miles a day we can likely make. That may be the best we can do.

DM Kathy 
Wednesday March 14th, 2018 11:18:12 PM

There are a few more suggestions about making travel easier. Tahni volunteers to Baleful Polymorph people, a proposal that has the potential for high hilarity, but for some reason her companions are not excited at the idea.

At last, Terser again turns to his nifty elephant, who can indeed carry the group through the grass with a Freedom of Movement up. You are able to make good progress for a time, as Drini sings little songs about pixies. Or possibly flowers; it's hard to tell with her.

After a time, you begin looking for a place to rest, as the elephant won't be able to carry you much further. You see what looks like a clearing up ahead, where "clearing" means "place where the grass isn't quite so obnoxiously thick." It looks as if it might be a good place to rest, so you push toward it.

When you get there, you find some---well, some wreckage. There are large piece of wood and what looks like a sail. All of you are experienced mariners at this point, and you know a boat when you see one. The question is...what is a boat (or rather the remains of a boat) doing out here, miles from the nearest body of water?

Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=4 ; d20+2=8 ; d20+26=38 ; d20+9=25 ;
Thursday March 15th, 2018 12:05:52 PM


So this is our travel plan?
Elephant with Freedom of Movement, Terser and Bralin and Aex and Leafy riding.
Tahni with Overland Flight
Zeoll with Belt of Str and Ring of Freedom of Movement, Jozhur riding.
Rill polymorphed as a sparrow. Has to choose to fail the Fort save but MUST make the Will save.


That is good for 140 minutes, say about 15 miles at a hustle, due to duration limit.

Are we picking a direction at random, or did we aim at some particular heading?

When the group gets to the clearing, Zeoll looks at and searches the remains of the sailing ship.

Perception 38
Profession Sailor 25


DM Kathy 
Thursday March 15th, 2018 1:49:55 PM

[I'm pretty sure that Rill still had some Air Walk left when the elephant came out.]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+28=46 ;
Thursday March 15th, 2018 5:09:16 PM

(Aex was flying in Eagle shape)

Aex eagle spots the 'clearing' and the ship. Strange though the thing is here in this vast grass ocean...
She makes a wide circle over the spot and checks the plains that surround this area for potential threats (perception 46)

"What's this wreckage doing out here?!? Is there a way to sail this ocean of grass? But... how? Sailing over this grass would of course make our travel a lot easier! Aex thinks... yet in Eagle shape she can't speak to her friends... so she just waits to see how things unfold.



(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20=16 ;
Thursday March 15th, 2018 8:07:18 PM

By the time Bralin figures out how to not get bounced around by the elephant too badly, this leg of the journey is over.

The dwarf is at a loss to explain the boat, but with the timing being what it is.

"We should camp here. Recover spells while investigating the boat in detail," he opines.

Like Aex, he also keeps watch for unwelcome guests.
Perception 25.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=32 ;
Thursday March 15th, 2018 8:40:35 PM

Jozhur scratches his head at the sight of a ship...here of all places. But then he remembers, "Didn't Tishe talk of 'sailing the sargrass'?"

He starts carefully searching the wreckage for any form of a clue, wary of the possibility of a trap.

Percpeption: 32 (37 vs traps)

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+2=20 ; d20+17=29 ;
Thursday March 15th, 2018 8:57:49 PM

"Well they did say that the Sargrass was teleported here. Maybe there was ocean here before and the grass displaced it."

Terser will search around the ruins for any remnants of a ship's log, or something that may tell him more about how it got here.

Prof: Sailor - 20
Perception - 29

DM Kathy 
Friday March 16th, 2018 1:11:14 AM

This does seem to be a good place to rest, so you break your journey here. The abandoned, broken ship is a puzzle, all right, and many of you are keen to solve it.

Terser is unable to find a ship's log, or indeed, any papers of any kind. He does find some rope, evidently part of the rigging, now hopelessly entangled in the grass.

Bralin and Aexana keep an eye out for foes, but see none.

Zeoll and Jozhur notice something odd. Jozhur is moving a broken piece of the ship, to get a look at what might be underneath. He tosses it aside--and it seems almost to bounce back toward him, landing in the dirt at his feet.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+15=32 ; d20+12=20 ;
Friday March 16th, 2018 12:52:10 PM

(Not really sure if I was a sparrow or Air Walking. Since Air Walk lasts about as long at my Freedom of Movement will on the elephant, the sparrow thing will only be needed if we continue after the elephant no longer has Freedom of Movement .)

Rill will descend to look at the wreckage. He will cast Detect Poison and Detect Magic and scan the wreckage and surroundings. (If Detect Magic is a go, his Spellcraft is 32.)

He looks at the remains - is it indeed a boat, and does it have the same hallmarks as a boat that would travel on water, or could it be some vessel that is able to plow through the earth like it was water? He's looking for things designed to keep water out like gunnals and deck drains. Does it have a deep bow and keel, or is it more of a flat bottomed thing? (Profession Sailor 20.)

"Hmmm, now what would a boat be doing here? I've heard tales of elemental boats that could sail through the earth like it was water, but I see no trough behind it."

Zeoll (Cayzle) (AC28/30; 77hp) 
Friday March 16th, 2018 4:15:18 PM


"Wowsy," says Zeoll. "It's magic of some kind."

"We should sleep the night in this spot and at the dawn, use Make Whole spells and Mending to fix it!"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=33 ; d20+17=24 ;
Friday March 16th, 2018 9:36:24 PM

Tahni can cast Mending as a cantrip so will cast as often as needed to get things repaired. She also has Break should they need bits in smaller pieces.

Perception: 33 + Arcane Sight + See Invis
Knowl Engineering: 24


Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Saturday March 17th, 2018 10:16:02 AM

Bralin continues to guard against unwelcome guests while his comrades investigate the wreckage.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=29 ;
Sunday March 18th, 2018 7:24:43 PM

Aexeagle lands on the piece of wood as if it were a surfboard... if the wood somehow repels the grass it should probably 'float' over the grass... looks like Zeoll could be right and we should make a raft of it.

The bird observes the wood closely trying to grasp what kind of nature's play is going on here... that would be far cooler than just a 'simple' spell that makes this wood float on grass...

Know nature 29

DM Kathy 
Sunday March 18th, 2018 10:06:29 PM

Rill examines the wreckage with magical sight. His Detect Poison turns up nothing. And, if your DM understands the way these boats work, your Detect Magic also turns up nothing. You assess the wreckage, and you're pretty sure that you're looking at a flat-bottomed skiff of some kind. There is no indication that it has ever been anywhere near the water.

Zeoll suggests a Make Whole spell, and Tahni has it covered. She begins piecing the boat back together as Aexana looks on. As far as Aexana can tell, the wood is repelled by the grass, the way magnets can repel each other. Aexana also begins to be conscious of the fact that it has been afternoon for a darned long time. Sure, lazy summer days can stretch, but the sun has barely seemed to move!

Watching for trouble, Bralin has a strong feeling that he is being watched in return. Maybe it's just Zeoll's new friend, who has gone invisible again, but it doesn't feel like it. This feels new. Has that little hillock been over there the whole time?

Tahni fits the rest of the pieces back together, and it is definitely a boat of some kind. There is also a square sail, which Tahni can also mend, but there is no mast beyond a broken-off stump. Maybe losing the mast is what caused the skiff to crash in the first place.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Monday March 19th, 2018 7:42:50 AM

Tahni is quite happy with her efforts. She may not know how to be a sailor but she sure can fix a boat.

"I've got a 10ft pole in my kit. Think that will make for a mast?" she looks at the sail closely trying to judge its size and weight.

She has no idea why a vessel is out here or why she is mending it, but it is good to have something to keep her mind occupied. She starts humming a little tune as she does.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+28=47 ;
Monday March 19th, 2018 1:29:08 PM

"Wow. Maybe we can get this thing moving. But how? I do not have the ability to create a mast. I have a Feather Token that can provide some wind for a bit, but we'd need that sail for that to help. Maybe we can pole our way through the grass?"

"Maybe the mast is somewhere around here. Hey Zeoll's, can your new friend fly around and look for it in the grass?"

Rill keeps a sharp eye out for trouble (Perception 47.) He will help with the rebuilding where he can.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Monday March 19th, 2018 1:48:44 PM

"Do you have one of those feather tokens that make a tree or a boat as well? We could use those to make a mast. Otherwise, I don't think the pole would be strong enough to make an effective mast."

He looks through his bag, but doesn't find anything among the odds and ends that would be useful in this situation. Even his magic rubber mallet has long since lost its enchantment.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday March 19th, 2018 6:19:56 PM

"Good thinking Terser. I have both, but the boat has no mast as it moves magically."

Rill will pull out a Tree Feather Token and invoke it - hoping it will provide manageable material for a mast.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday March 19th, 2018 6:33:32 PM

"Ware!" Bralin calls. The dwarf pulls out his axe, and indicates a suspicious looking hillock.

"We are not alone."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=40 ;
Monday March 19th, 2018 8:35:29 PM

As she's checking out the wood and it's reaction to the grass Aexana returns to her normal Gnome shape.

"Anyone noticed the sun hasn't moved all the time we were ploughing through this vast grass ocean?!? It's almost as if the Wold is standing still here... "

Then she hears Bralin's warning... a growing hillock?!?

"Ahh the calm before the storm then? Will Mother Wold now belch out fire and rid the Wold of it's infestations... us being collateral damage then...

Perception 40 - nat 20

Just as a precaution, Aex activates her Ring of Invisibility and vanishes from sight.

Zeoll (Cayzle) (AC28/30; 77hp) 
Monday March 19th, 2018 9:23:14 PM

Zeoll sounds his horn of goodness to create a magic circle. He calls for his fey friend to come on over. I'm assuming the mage armors (duration 11 hours) are still up?

DM Kathy 
Monday March 19th, 2018 10:24:06 PM

The absence of a mast provides a nice little puzzle for you to solve. Tahni offers up her 10-foot pole, but Terser is afraid it isn't sturdy enough. At his suggestion, Rill pulls out a feather and throws it at the ground. Where it hits, a magnificent oak tree springs to life. Its top towers 60 feet above the clearing; it is 5 feet across at its base. Its branches and leaves spread out 20 feet from the trunk, providing a nice restful shade if your group still wants to rest. It also, of course, provides the makings of a 60-foot mast, if only you can figure out how to cut it up.

Meanwhile, Bralin calls a warning, something about a hillock. Which is ridiculous, because there is no hillock in the direction he is pointing.

Aexana points out that the sun hasn't moved--which is an exaggeration--it has moved, just not very much. Feeling anxious, she turns invisible.

Because most of you feel it now--the sensation of being watched. Around you, the grasses rustle. Of course, they've been rustling the entire time, but now you wonder. Are they, perhaps, rustling a bit more than normal? Is it just the wind? Little animals moving through? Something more?

Zeoll sounds his horn and calls Drini to him. A moment later, you feel the weight as she alights on your shoulder. Something goblin? she sends to you.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=42 ; d20+27=38 ; d20+17=20 ; d6+3=9 ; 5d6=17 ; 2d6=9 ;
Tuesday March 20th, 2018 12:06:56 AM

Jozhur is too busy investigating the ship to notice anything amiss until Bralin alerts everyone. He takes his cue from Aex and tries to blend into the shadows around the broken ship. Once out of sight, he readies his sword. If something obviously not friendly comes within reach, he will take a stab.

------------------------------
Perception: 42
Stealth: 38 (hide in plain sight, requires area of dim light)
Readied attack hits AC 20 (hopefully flat footed), 9 damage, 17 sneak damage, 9 more if evil

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=41 ; d20+11=22 ;
Tuesday March 20th, 2018 8:11:52 AM

"Hmmm.... how to make a mast" Tahni ponders the problem for a moment but her attention is broken by the others. Something isn't right...

Tahni turns invisible and quietly, slowly ascends for a better look

Move action to use Hide Away ability to turn Invisible
Move action to stealthily ascend to 20ft
Perception: 41 + Arcane Sight + See Invis
Stealth: 22 + 20 Moving Invisible = 42


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d4=2 ;
Tuesday March 20th, 2018 1:59:26 PM

Rill stands looking up at the tree.

"Yeah, I guess I didn't really think this one through. I was hoping more for a tall, slender pine tree. What the heck are we gonna do with a massive oak tree."

Like the others, his attention is drawn back to more intimidate matters. He'll

"Hillocks don't move, and Bralin doesn't miss much. There's also something moving in the grass. Let's see if we can see what that is. If it's hungry, this should flush them out."

Rill will cast Summon Monster IV to summon 3 horses. Each will be placed where there is rustling grass (all will be within 40' of Rill, but not together.)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 20th, 2018 7:08:24 PM

Not sure what to think of the situation, Aex deems it's safer just to stay hidden (invisible) and behind the remains the boat...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=11 ;
Tuesday March 20th, 2018 8:38:04 PM

Bralin waits, nearly motionless with axe in hand.

He looks for the intruder, but the sudden appearance of several horses is distracting.

[Perception 11]

Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=10 ; d20+26=27 ;
Tuesday March 20th, 2018 9:09:14 PM


Zeoll stands next to the mighty oak, hoping that it can be made into a mast. Meanwhile, he scans for enemies. Perception 27.

"Please look!" he says to Drini. "Any foes?"

DM Kathy 
Tuesday March 20th, 2018 10:53:30 PM

On hearing that there might be danger about, Jozhur hides. Tahni ascends to a better vantage point and turns invisible. Aexana remains hidden.

Zeoll asks Drini if there are any foes about. Not sunlight, she sends back. [Your DM reminds you that Drini is not native to this place any more than you guys are. :) ]

Bralin waits. Rill summons some horses, because apparently sacrificial lambs aren't on his spell list. The rustling doesn't seem to be coming from specific spots; it's kind of generalized.

Here is a map. The green and brown thing is the tree. You can move feely through the puffy green bit (those are overhead branches), but not the trunk. The brown rectangle is the boat.

Please place yourselves on the map. Rill, please place your poor, defenseless horses on the map. :)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=37 ; d20+11=12 ;
Wednesday March 21st, 2018 6:39:26 AM

Tahni does the same again trying to see what may have the others spooked.

Move action to use Hide Away ability to turn Invisible
Move action to stealthily ascend another 20ft to now 40ft
Perception: 37 + Arcane Sight + See Invis
Stealth: 12 + 20 Moving Invisible = 32


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=37 ; d20+11=12 ;
Wednesday March 21st, 2018 6:39:26 AM

Tahni does the same again trying to see what may have the others spooked.

Move action to use Hide Away ability to turn Invisible
Move action to stealthily ascend another 20ft to now 40ft
Perception: 37 + Arcane Sight + See Invis
Stealth: 12 + 20 Moving Invisible = 32


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday March 21st, 2018 12:12:52 PM

Now that the summoned horses have appeared, Rill watches to see if they are bothered or affected by whatever is moving the grass.

Assuming he has Air Walk still running, Rill will cast Antilife Shell and move into the grass where it is moving, being careful to make sure he does not force the shell against any living creatures in the process.

"I'm gonna see if the masts for this ship are in the grass, and if I can figure out what is making the grass move. I have created an [i]Antilife Shell around me, so you will not be able to approach me closer than 10'."

(Nothing will give a player pause like naming the map Sargrass Horror :) Nice touch.)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday March 21st, 2018 6:50:07 PM

Bralin waits. Something is out there, and soon enough, his comrades will flush it out.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=24 ; d20+14=29 ; d20+5=12 ;
Wednesday March 21st, 2018 7:28:47 PM

Invisible Aex climbs (climb 12) up on the boat, Leafy stands besides the boat.
From her elevated position Aex tries to discern what lurks in these grasses (perception 24) - Could these be animals that are circling around their prey? (know nature 29)

The Gnome can try to use a Detect animals spell but what animals to think of?!? What predators could lurk in this grass ocean? Well... we'll soon find out Aex thinks and so she does not waste a spell trying.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+32=33 ; d20+22=38 ;
Wednesday March 21st, 2018 7:40:31 PM

Jozhur continues to watch and wait for something to happen. He lurks ready to stab anything aggressive that comes within reach.

Stealth (if another roll is needed): 33
Perception: 38

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday March 21st, 2018 8:01:21 PM

Not really noticing the commotion, Terser turns his attention to turning the tree into an useful form. He starts cutting it down with his glaive. (Meant to post this yesterday but forgot to hit submit!)

DM Kathy 
Wednesday March 21st, 2018 10:57:16 PM

You make some further preparations, but for the most part, you watch and wait.

For a few moments, it seems as if nothing is going to happen. Then, one of the horses lets out a frightened whinny as its rear legs and hindquarters are seemingly sucked into the ground! The horse is struggling, and making the most awful noises, and it's difficult to tell for sure what is attacking it. Those of you with some elevation have the best view, and even you're not sure what you're looking at.

It looks as if the ground itself is attacking the horse, but if you look closely, you can see the outlines of a--something. Something made of loose soil, and grasses, and bones, somehow blending into a single entity. It's really, really big.

And the map. The creature is Colossal; it's those red squares.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=36 ; d20+2=14 ;
Thursday March 22nd, 2018 4:56:18 AM

LOL! Love the horse icons :)

"Earth elemental perhaps? A really really big one?" Tahni tries to recall ever hearing or reading of something like this.

She wants to give whatever-it-is the benefit of the doubt though so calls out in terran to try and sway it Highlight to display spoiler: {"Hey! You down there! Those are our horses!"}

Tahni isn't quite she what she can do at this point, so flies a little higher and prepares to retaliate

"Guys, there's something very big down there"

---------------
Knowl Nature: 36
Diplomacy: 14

Move action to fly a little closer
Ready action to cast Baleful Polymorph should the thing surface. Fort Save DC25 or turn into a toad


Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=22 ; d20+2=3 ; d20+16=21 ; d20+14=30 ;
Thursday March 22nd, 2018 11:05:57 AM


Zeoll issues a command in Terran: FLEE! Will save DC is base 10+1lvl+5wis+2feats+2bloodline+2cradled = DC22.

He tries to figure out what this is.
Knowledge Nature 21
Knowledge Planes 30

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday March 22nd, 2018 1:23:45 PM

Rill will descend and cast Air Walk on Terser. He will do so defensively if needed, though this thing does not seem to be threatening us at the moment.

"Cripes that thing's big. Anybody know what it is?"

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+22=30 ; d20+17=28 ; d20+12=20 ; d10+11=17 ; d6=6 ; d10+11=19 ; d6=1 ; d10+11=15 ; d6=1 ;
Thursday March 22nd, 2018 6:23:09 PM

Bralin starts as the horse is dragged under. The size and proximity of the creature register immediately, and the dwarf embarks on the only sensible option under the circumstances.

He takes a step toward the creature and lays into it with his axe.

--
5' step, full attack.

Atk 1 hits ac30 for 23 hp damage (6 cold)
Atk 2 hits ac28 for 20 hp damage (1 cold)
Atk 3 hits ac20 for 16 hp damage (1 cold)



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+10=26 ;
Thursday March 22nd, 2018 7:00:04 PM

Aex has the ability to turn herself into an Earth Elemental so she should recognize one when she sees one...
But this one, if it is an earth elemental, is just immensely big... too big... to powerful...

The little gnome feels most unsafe up on the boat but tries to sit perfectly still for now... a creature carving through earth and rock could have some sort of tremor sense...

"Stand still... , Aex hisses to her friends as she herself does not move... (stealth 26 - for not moving that is - she's also still invisible from her ring)



Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+18=37 ; d20+18=37 ; d20+13=19 ; d20+8=18 ; 5d10+20=42 ;
Thursday March 22nd, 2018 8:17:09 PM

Terser doesn't need to move to hit it, but he will take a step straight up since it seems to own the ground. Then assuming it doesn't like them, he joins Bralin's assault.

Attack vs AC 37 - imp crit confirmed - 42 damage
subsequent attacks miss unless its AC is only 18


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+13=25 ; d6=5 ; d20+8=17 ; d20+8=18 ; d20+8=24 ; d3+3=5 ;
Thursday March 22nd, 2018 10:28:15 PM

Jozhur assumes that whatever this is, it's not there to help them solve the puzzle of this broken ship. He sends his shadow to drain the thing of strength. Jozhur thinks better of engaging something so large in melee combat. Instead, he sheathes his weapon and focuses some of the surrounding shadows into a leapard, which attacks their colossal enemy.

-----------------------------
Shadow's touch attack hits AC25, 5 strength damage
Jozhur uses Shadow Call to summon a leopard. If interacted with, will save DC12 to disbelieve, has only 4hp

Leopard full attacks, only possible hit vs AC24 deals 5 damage

DM Kathy  d6=4 ; d6=3 ;
Friday March 23rd, 2018 12:32:59 AM

Tahni suggests that the thing might be an earth elemental, and calls down in Terran for it to stop. The creature--or whatever it is--shows no sign that it hears or understands you. You try to figure out what it might be, but come up blank.

Zeoll tries a Command spell, which has no effect. He also tries to identify the creature, and is also stumped.

Rill casts Air Walk on Terser.

Aexana knows darned well that this is no earth elemental. She remains hidden and quiet, and instructs her friends to do the same.

Jozhur summons a shadow leopard, which seems to have no effect on the creature. Jozhur's shadow, however, hits and does strength damage.

Terser and Bralin just pound on the thing. Terser's blow connects, but is not a critical hit--this thing doesn't seem to take critical hits. Bralin's three attacks hit, but this thing seems to have some kind of damage resistance. It does seem to take the cold damage, though.

Now that you are close to the creature, it seems as if all the heat of the Sargrass Plains is somehow concentrated in it. The thing gives off an aura of pure heat. Everyone within 10 feet of the creature takes 7 points of fire damage and must succeed at a DC 27 Fortitude save or become fatigued. [By my reading of the map, that's Terser and Bralin, and Jozhur's shadow critters, if they take damage. Oh, and the poor horse, which is a goner anyway.)]

With a final, desperate whinny, the horse is pulled under.

Knowledge Dungeoneering DC 26 Highlight to display spoiler: {Watching the way it acts, you'd swear this thing was some kind of ooze. But there's no moisture in it at all, so it's not very oozy. A dry ooze? That's the best hypothesis you can come up with, and weird as it sounds, it fits.}

And the map

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+6=18 ; d20+13=14 ; d20+8=24 ; d20+8=18 ; d20+8=17 ; d20+16=30 ; d8+2=3 ; d20+11=26 ; d8+2=8 ; d3+3=6 ;
Friday March 23rd, 2018 1:40:10 AM

Jozhur is not sure what to make of this thing, but he certainly can't pick out a place to hit it where it hurts. He starts firing arrows while his shadow attacks and the leopard continues being a distraction.

---------------------------------------
Dungeoneering check fail
Shadow attacks with a natural 1
Leopard hits AC24 for 6 damage
Jozhur attacks with +1 longbow
First attack hits AC30, 3 damage
Second hits AC26, 6 damage

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+19=26 ; 3d10+20=34 ; d20+20=26 ; d20+15=21 ; d20+10=15 ; 3d10+23=35 ; d10+23=24 ;
Friday March 23rd, 2018 4:09:05 PM

No crit - so it only takes 34 damage

Feeling the heat begin to sap his strength, Terser calls on his rage to help him resist it. It's still not quite enough! But as long as he's raging, he doesn't quite feel the fatiguing effects. any bonus from endure elements effects?

He continues to lay into the weird moving hill with his glaive.

attacks vs ac 26, 21, 15
35 and 24 damage if they connect
weapon is +3 and slashing for overcoming DR


Raging HP 219/225

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=25 ; d20+25=29 ; d4+1=4 ; d4+1=5 ; d4+1=4 ; d4+1=4 ; d4+1=4 ;
Friday March 23rd, 2018 7:29:03 PM

Tahni looks closely: is it under the ground, on top of the ground, or the ground itself? She also looks for any sign of blood or guts or broken bits where Terser's attack hit.

She casts Magic Missile where Terser struck

Knowl Dungeoneering vs DC26: 25 = Fail.
Perception: 29
Cast Magic Missile: 4 + 5 + 4 + 4 + 4 = 21pts damage


Zeoll (Cayzle) (AC28/30; 77hp) 
Friday March 23rd, 2018 8:59:27 PM


Zeoll begins to call a fey friend I.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+6=8 ; d20+23=40 ; d20+22=25 ; d20+17=35 ; d20+12=21 ; d10+17=21 ; d6=5 ; d10+17=21 ; d6=5 ; d10+17=19 ; d6=5 ;
Saturday March 24th, 2018 9:17:42 AM

Bralin does not recognize the creature.

As the heat washes over him, the dwarf mentally congratulates himself on the foresight of purchasing that ring of fire resistance.

"It suffers cold based attacks the most", he calls out.

Having no other cold based attacks, Bralin continues hitting it with his axe.

---
Knowledge 8. Fort Save 40. Ring of minor energy resistance -fire, no damage.

Full attack. Power attack
Atk 1 hits ac 22 for 21 hp (axe) + 5 hp (cold) damage
Atk 2 hits ac 32 for 21 hp (axe) + 5 hp (cold) damage
Atk 3 hits ac 18 for 19 hp (axe) + 5 hp (cold) damage



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+5=9 ; d20+4=9 ; d20+7=24 ; d20+14=23 ; 10d6=37 ; d20+18=33 ; d20+17=31 ;
Saturday March 24th, 2018 6:58:48 PM

"Ugh. What the heck is that thing?"

(Knowledge Arcana - 9
Knowledge Planes - 9
Knowledge Religion - 24
Spellcraft, if it's a spell or magical effect - 23)

Then he touches his the Holy Symbol on his forehead as he casts Destruction on the thing. It takes 140 damage, or DC 24 FORT save to only take 37 damage. Spell penetration 33 if needed.

Then Rill takes a 5' step and casts a quickened Prayer that should cover everyone. This also puts him in range of the creature's heat, but he makes his Fort save (33).

(He was only 5' off the ground as he cast a touch spell on Terser last round.)

NOTE: Everyone is now covered by a Prayer spell.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+11=16 ; 3d6=9 ; 2d6=2 ;
Sunday March 25th, 2018 8:42:07 PM

Aex hears Bralins's hint that this creature might get hurt most from cold attacks...

Well then here goes... since it is an area spell and not targetting directly at a creature Aex stays invisible.

Ice Storm : no saving throw - spell resistance 16 - damage hailtstones bludgeoning 9 HP + 2 HP cold.(wow bad rolls... )For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain.

Leafy stands back not sure how to deal with a creature this big...

DM Kathy  d20+14=33 ; d6=5 ; d6=4 ; d4=4 ; d20+11=16 ; d20+11=16 ; 4d6=14 ; 4d6=8 ; 4d6=10 ; 4d6=19 ; d20+11=18 ; d20+11=24 ; 4d6=12 ; 4d6=17 ; 4d6=16 ; 4d6=17 ; d20+22=36 ; 4d6+19=35 ; 4d6=14 ; 4d6=21 ; d20+33=43 ; d20+22=23 ;
Sunday March 25th, 2018 10:36:18 PM

You haven't been able to figure out what this thing is, but you're getting a handle on what it isn't. Tahni can tell you it isn't an animal, a plant, a fey, a monstrous humanoid (well, that seemed unlikely), or vermin. Zeoll knows it isn't an outsider or an elemental. Now Rill is sure it isn't undead. Also, it doesn't seem to be magic.

Jozhur and his creatures attack, to no effect. The shadow leopard doesn't seem able to hit it at all. Jozhur's arrows do hit, but the creature doesn't seem to take any damage from them.

Tahni hits it with a Magic Missile, which does damage exactly as expected. It is difficult to tell, but it seems to be a creature on top of the ground--but it is kind of "made of ground," so it's difficult to distinguish it.

Zeoll begins a summoning spell.

Rill isn't sure what this thing is, but he casts a Destruction at it. It does damage, but not the full amount. [The creature made its Fort save. Also, it doesn't seem to have SR.]

Aexana casts an Ice Storm. The creature seems unaffected by the bludgeoning damage, but it does take cold damage.

Bralin keeps going with his axe. He hits it--and the creature splits in two!

Terser also attacks, and also hits--and it splits in two again!

[OOC: So, this is me screwing up. The critter is supposed to split every time it takes slashing damage, so it should have done it last round, but I didn't realize. So I'm splitting it here, and I assume that once Bralin and Terser saw that their attacks were just creating more critters, they would stop.]

There are now three creatures! Anyone within 10 feet of any of them takes 9 points of fire damage and must succeed at a DC 27 Fortitude save or become fatigued. That's going to include Rill and Zeoll now.

The eastward critter lets loose a series of scintillating rays! Two are aimed at Zeoll. They hit a Touch AC of 16, which hits according to your character sheet (if you have other effects that would increase your touch AC, let me know). Zeoll takes 24 points of electricity damage and 27 points of fire damage. Two more rays are aimed at Terser! Both hit! Terser takes 28 points of electricity damage and 34 points of fire damage.

The original critter slams Rill! It hits! Rill takes 32 slam damage, plus 14 electricity damage and 21 fire damage. Then it tries to grab Rill! It succeeds! Rill is grappled.

The southernmost critter slams Bralin! It misses with a natural 1!

And the map.


Rill (MarkB) HP 28/111 - AC 25/15/23 CMD 23  d20+17=25 ; 14d6=46 ;
Monday March 26th, 2018 1:35:02 AM

Rill fails his Fort save against the heat and is fatigued. He also finds himself grabbed by this creature and uses Dimensional Hop to escape to 20 feet away and 20 feet up.

Then he conjures up a Blade Barrier diagonally across all three creatures. It is 280 feet long. Each creature takes 46 damage.
If it makes a DC 23 Reflex save it takes no damage and must move to either one side or the other. (The Blade Barrier is the dashed blue line - best I could do.)

(Per your note about slashing damage, Blade Barrier is a force effect. The fact that it does not list the blades as slashing damage suggests it is not slashing damage, but rather magical force damage. There are spells that specify a damage type - this one does not.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=1 ; d8=6 ; d8=1 ; d8=7 ; d8=1 ; d8=3 ; d8=6 ;
Monday March 26th, 2018 8:28:59 AM

Tahni ascends to 10ft high. She hadn't seen thhings multiply like that before.

There's no time to worry about that now though. Rill likely can't take another hit like that. He could heal himself up better than anyone, but right now she can offer some aid.

----------
Move action: Retrieve Quicken Rod
Swift action: Cast Spectral Hand
Standard action: Cast CCW. Rill is healed for 34pts


Zeoll (Cayzle) (AC28/30; 17of77hp)  d20=14 ;
Monday March 26th, 2018 1:10:04 PM


Zeoll's summons is ruined!

He tries to make that save, and rolls a raw 14. That's not going to do it. He is fatigued!

Nearly dead, Zeoll becomes invisible for a round (move action) and tells Drini to run away (free action).

Then the old liontaur activates his magic cloak and dimension doors 700 feet away from this goat rodeo, in a random direction, let's say, east.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d6=3 ; d6=6 ; d6=2 ; d6=3 ; d6=5 ; d6=5 ;
Monday March 26th, 2018 6:34:02 PM

Any idea how to hurt thing without making more of it!

Terser leaves damage to the magic types for now and channels energy, excluding the living mounds from the benefits.

24 healing within 30 feet

Raging HP 187/225

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+22=38 ; d20+15=18 ; 5d6=21 ;
Monday March 26th, 2018 7:27:52 PM

Bralin pauses as the creature splits. And when Aex reports bludgeoning in ineffective, the dwarf finds his melee weapons insufficient to the task.

Weathering the heat, Bralin takes a step to the west, drops his axe, pulls out a wand, and fires a ray of bright light into the southwest creature.
--

Fort save 38. Ring prevents fire damage.
5' step. Drop weapon.
Draw wand from Haversack and cast Searing Light spell.

Its divine damage. I'm assuming this thing falls under construct or inanimate object for damage roll.
Ranged touch attack hits ac 18 for 21 hp damage.

In effect:
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=24 ; 5d10=37 ; 5d10=29 ; 5d10=32 ;
Monday March 26th, 2018 7:59:09 PM

"Perhaps some lightning?!? ", Aex thinks, but that of course would render her invisibility useless... but then again she's a druid right?!?

Aex shapechanges into an Air Elemental and veers up into the sky (move).
Next she Calls a Lightning Storm... now please remember the Ooze down there is still within the Ice Storm Aex cast seconds ago... so that makes it the Ooze is still in somewhat stormy conditions... hence the higher damage output of the Lightning storm... that is if our DM allows this condition ;-)

Lightning Storm - CL17 (evocation +1 DC / Air +4 CL and +2DC) - Reflex DC25 for half - Spell Resistance 24

Bolt 1 - Ooze 1 - damage 37HP
Bolt 2 - Ooze 2 - damage 29HP
Bolt 3 - Ooze 3 - damage 32HP

12 bolts remaining.

Aex is now 60ft up in the air...


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+10=17 ; d6=1 ; d20+16=32 ; d4=4 ; d20+11=15 ; d8+3=5 ;
Monday March 26th, 2018 9:53:19 PM

Jozhur tries to think of another way he can help, the only thing he can come up with is the Anything Potion in his bag. But what to use it for? He knows little of magic and will need a moment to think. Jozhur continues launching arrows while he ponders this. His shadow also continues draining the center enemy.

-------------------------------
Shadow's incorporeal touch hits AC20, 1 strength damage (shadow is undead and immune to ability damage, it probably takes the fire damage. Is it a magic weapon, spell, spell like ability, or supernatural ability?)

Full ranged attack
First hits AC 30, 5 damage


DM Kathy  d20+7=16 ; d20+7=24 ; d20+7=10 ; d4=2 ; d20+11=30 ; 4d6=20 ; 4d6=20 ; d20+11=16 ;
Monday March 26th, 2018 10:28:14 PM

Rill Dimensional Hops his way out of trouble, then conjures a Blade Barrier for the critters to deal with. One of the creatures makes its save, and winds up on the far side of the barrier. Of the two that failed their saves, one stops moving and seems to be dead.

Tahni ascends and turns her attention to healing.

Zeoll warns Drini to run, then uses his cloak to Dimension Door off the map.

Unsure what else he can contribute, Terser heals his friends.

Bralin drops his weapon and pulls out a wand, finishing off one of the creatures. [It is not a construct, is I decided you would have done those 3 extra points of damage you needed. :) ]

Aexana casts a Lightning Storm, but alas, the electrical damage has no effect.

Jozhur's shadow manages to bleed off some more strength. [The heat aura is a supernatural ability.]

The single remaining creature is on the other side of a Blade Barrier, but it still has rays it can fire. It fires a ray at Bralin, hitting his Touch AC even through the barrier. Bralin takes 20 electricity damage and 20 fire damage. It fires a ray at Terser, but misses because of the barrier.

And the map.

Zeoll (Cayzle) (AC28/30; 24of77hp)  d6=3 ; d6=1 ; d6=4 ; d20+2=21 ; d20+26=29 ;
Tuesday March 27th, 2018 11:06:05 AM


Zeoll channels energy, curing himself 7.

He looks around for danger! Perception 29 plus scent.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5)  d6=5 ; d6=2 ; d6=5 ; d6=5 ; d6=5 ; d6=2 ;
Tuesday March 27th, 2018 3:02:42 PM

It seems like healing is the more prudent course for now, so Terser shakes off his rage and channels again, only having to exclude one things now. He moves into the middle of the group so he can get everyone in the blast radius.

24 heals to all except mr ooze
4 rounds fatigue


Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23  d20=11 5d8(1+3+8+3+2)=17
Tuesday March 27th, 2018 3:22:50 PM

Rill appreciates the healing energies washing over him. "Thanks Tahni and Terser!"

He will look at all the creatures with his Deathwatch ability, and share what he learns. Are the motionless ones dead? Are they dying?

Then he will move up in height just enough to get a clean shot over the Blade Barrier and cast Searing Light. He hits touch AC 24 for 17 points of damage. (in spite of the name, this is not listed as fire damage, it just an intense light.)


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+16=25 ; d20+11=17 ; d8+3=5 ; d8+2=7 ;
Tuesday March 27th, 2018 5:02:59 PM

With the party apparently having these things on the ropes, Jozhur drops the idea of using his potion. He continues his hopeless effort to injure the thing with arrows and has his shadow fly up and away to safety.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 27th, 2018 6:01:10 PM

"What can damage this thing?!?", Aex wonders... her friends are in dire trouble and so far her spells have been pretty useless... the lightning bolts up her sleeve do nothing!

Hold on... the things rather dry... does that mean this thing is vulnerable to water perhaps... ?!?
Perhaps a stupd spell but Aex positions herself 60ft above the ooze and casts a spell into mid air... a simple one that is...

Create Water - CL11 - 22 gallons of water fall down onto the Ooze... no idea if that does any damage...



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=5 ; d8=2 ; d100=73 ; d8=4 ; d8=7 ;
Tuesday March 27th, 2018 7:02:53 PM

Zeoll doesn't look too well. Tahni flies 40ft in his direction and sends a cure his way via the spectral hand.

Cast CCW. Zeoll is healed for 30pts. Please ignore the d100 roll. Whilst I'd love to heal for that much my finger slipped :)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165)  d20+15=35 ; d20+15=16 ; 5d8=24 ;
Tuesday March 27th, 2018 7:20:58 PM

Bralin shrugs off some of the ray's fire damage, and then Terser heals most of the rest.

Having established the weapon of the day, the dwarf attacks the creature with another Searing Light.

----
Attack with Wand of Searing Light.
Ranged Touch attack hits Nat 20, Nat 1, (no crit) for 24 hp damage.

In effect:
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


DM Kathy 
Tuesday March 27th, 2018 10:24:04 PM

Zeoll heals himself. Terser heals his companions. Tahni heals Zeoll.

Rill can tell that only one of the creatures is still alive; the other two are dead. He sends a Scorching Ray, which hits and does damage.

Jozhur sends his shadow to safety and continues firing arrows, which do not hurt the creature.

Aexana tries to get creative and dumps some water on the thing. She'll never know, though, whether it would have had an effect, because Bralin fires another ray from his wand that finishes it off. Rill can confirm that is really most sincerely dead.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23  d8=6 ; d8=8 ; d8=2 ; d8=7 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=1 ; d6=2 ; d6=3 ; d6=5 ; d6=2 ; d8=6 ; d8=7 ; d8=8 ;
Wednesday March 28th, 2018 2:13:26 AM

Rill locates Zeoll with his Status. He tells the others, "Zeoll is badly hurt and about 700 feet that way. I'll teleport over to him and make sure he get's back safely. I'll send word if we run into trouble. Those whirling blades should be around for a while, so use care near them."

He will Dimension Door over to the old Taur. "Oh, hey Zeoll. You look hurt. Let's get you fixed up. Removing yourself from that situation was wise, but how come you went so dang far? And where's yur rabbit?"

Rill will cast a couple healing spell on Zeoll, healing him for 23 and then 21 points. Then he will channel energy for another 20 points.

Zeoll (Cayzle) (AC28/30; 33of77hp)  d6=3 ; d6=6 ; d20+2=5 ; d20+26=46 ;
Wednesday March 28th, 2018 7:32:29 AM

[OOC: Zeoll blipped 700 ft away in a random direction. I do not think Tahni, howsoever well intentioned, will be able to deliver a cure anytime soon. Thanks for the thought, though.]

Zeoll heals himself again.

He tries to keep alert: Perception 46

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Wednesday March 28th, 2018 4:16:37 PM

Too bad we couldn't have gotten any of those burny rays to cut down the tree for us. Ouch by the way. Everyone alright?

Terser goes back to cutting down the tree and figuring out how to shape it for a mast.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=24 ;
Wednesday March 28th, 2018 4:22:53 PM

"Well that was a strange monster. Sorry I wasn't much help."

Jozhur perches atop the wrecked ship to watch out for danger while the others gather themselves.

Percpetion: 24

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=25 ;
Wednesday March 28th, 2018 6:02:49 PM

Aex is happy the thing is dead and no one is beyond help... No thanks to her though...

As an Air Elementen she continues to scan the surroundings... No need to suddenly see some other horror attacking. Percepties 25

Did the sun move further? Is time slower around here? Still Aexana doesn't understand where and why they are here.
Woodshape Aex can prepares by morning... Whenever that comes around here

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday March 28th, 2018 6:27:07 PM

Tahni draws closer to Zeoll to properly heal him.

OOC: Sorry, I misread Zeoll's earlier post and saw it as 200 rather than 700. She'll use the Cure from the previous post

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Wednesday March 28th, 2018 8:45:15 PM

Bralin retrieves his waraxe, and waits for the Blade Barrier to dissipate.



DM Kathy 
Wednesday March 28th, 2018 11:12:46 PM

Rill locates Zeoll, then Dimension Doors over to his location to give him some more healing. The two of them are now quite distant from the rest of the party, which is sure to end well.

Meanwhile, Terser gets to chopping the tree, lamenting that none of the rays couldn't have done the job for him. It does seem, though, as if the burrowing creature may have disturbed the tree's root system. Maybe it would be easier to pull the thing over?

Bralin waits for the Blade Barrier to dissipate, while Tahni frets about Zeoll, and Jozhur keeps watch. Tahni does notice that Terser could use some healing.

Aexana also keeps watch, but her attention is mostly focused on the sun. How exactly does time work here? You watch carefully, making observations, and then you try to figure out what they mean. [I'll need a Knowledge: Nature or a Survival check.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Thursday March 29th, 2018 6:14:18 PM

Instead of pulling, Terser tries to push from the other side, making sure it won't be falling in the direction of the boat. Still needs to be shaped though. Hmmmn.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Thursday March 29th, 2018 7:15:44 PM

Bralin wanders over to see what Terser is up to, and aid him however he can.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=32 ;
Thursday March 29th, 2018 7:39:03 PM

Aex is puzzled by this region and how it appears time is flowing... she wonders if she's ever read something that could explain all this... or perhaps the behaviour of nature could give her a clue (survival 32)

Leafy sticks with the group and wherever he can, he helps.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Thursday March 29th, 2018 7:45:41 PM

Rill will Dimension Door back with Zeoll.

He sees people working on the tree to make a mast.

"I wish I had some woodworking tools to help. I wonder if the original mast is here somewhere in the grass."

He will bring down the Blade Barrier, and will begin scanning the area with Detect Magic, especially where those dead creatures are.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=42 ;
Thursday March 29th, 2018 9:21:20 PM

Not much with woodworking or nature, Jozhur maintains his perch and scans the area for anything of interest.

Perception: 42

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Thursday March 29th, 2018 9:43:44 PM

Zeoll greets his appearing friend Rill warmly, but his tail swishes declare to any who know him well that he is a little embarrassed to have fled.

"No need to chase me down, my old," he says. "I was making my way back. I suppose I panicked a bit, old fool that I am."

As the pair return to the group, Zeoll calls out to his friend the pooka.



Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=19 ; d20+11=14 ;
Thursday March 29th, 2018 9:47:09 PM


Zeoll declares, "Who had the good idea to let ourr grrenmage help us shape the mast?!"

He directs Aexana to fasten and shape it correctly.

Profession Sailor 14.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=4 ; d8=3 ; d8=5 ;
Thursday March 29th, 2018 10:50:00 PM

Tahni dishes out a little more Sargrassial Healing to Terser

Terser is healed for 24pts

DM Kathy 
Thursday March 29th, 2018 11:07:34 PM

Terser and Bralin work together to try to fell the tree. It's rough going. You think you're making progress, but you're not sure.

Tahni heals Terser, while Jozhur keeps watch and Zeoll returns to the fold. After a few minutes, Zeoll feels a weight on his shoulder and "hears" river ogre?

Aexana makes some mental calculations, and realizes that days in this realm are about 36 hours long--that's about 18 hours of daylight and about 18 hours of night. So, although the sun overhead still claims it's mid-afternoon, your brains (and your stomachs!) are telling you it's suppertime.

Rill dismisses his spell and scans the area with a Detect Magic. You do not find the mast; however, you do find some treasure your silly DM almost forgot to give you. With your spell active, you are soon able to identify a Staff of Evocation, a Wand of Phantom Steed (with 30 charges remaining), and a Dwarven Thrower.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Friday March 30th, 2018 12:52:11 AM

Anything that throws Dwarves is not going to be popular in this group. :)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+12=30 ; d20+22=36 ;
Friday March 30th, 2018 5:51:36 PM

Jozhur keeps alert, watching for...just about anything given their last enemies. He lends some sailing knowledge when it comes to shaping the mast and will take anyone's place who starts to get tired.

Profession sailor: 30
Perception: 36

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Saturday March 31st, 2018 4:18:59 PM

Having now become a matter of personal honor, Bralin busts out the waraxe and gets serious about chopping down this thrice-cursed tree.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday April 1st, 2018 3:50:32 AM

Tahni prepares to Create Water. In this environment Bralin may need it...

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday April 1st, 2018 7:55:26 PM

Aexana uses her Greenmage abilities to shape the tree into the desired mast for this raft. She casts the Wood Shape spell as often as needed (forgot that she can cast this spell free)

"Time is acting weird here... wherever here is... I'm sure you are also feeling rather hungry? We will need to get a place to sleep soon."

DM Kathy 
Sunday April 1st, 2018 9:24:57 PM

The two dwarves are hard at work on the tree, and beginning to make headway, when Aexana steps in, casts a few spells, and extracts a workable mast from the tree.

But Tahni can create fresh water for everyone to drink, and soon you are ready to tackle the next challenge. You have a working "boat" that you think you can sail across the grasses. It's on the small side. You can probably all fit on it if you're willing to get cozy, but there's no telling how it will react to the weight.

Meanwhile, as Aexana says, time runs differently here. There are hours of daylight left, but your bodies are telling you it's time for food and sleep.

Also, you have some nifty treasure to look over.

What are you going to do next?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5)  d20+2=11 ;
Sunday April 1st, 2018 9:54:36 PM

Terser makes a couple of practice throws with the fancy warhammer and offers it to Bralin to try out as well. Well isn't that something?

Once the mast is placed, he's ready to make cozy and set off in the direction they were heading before.

assist sailing - 11: success

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+11=27 ;
Monday April 2nd, 2018 12:05:23 PM

"This whole place is strange, Aex. I can attempt to sail this...vessel, though it may be a bit different than the 'Fish."

Profession sailor: 27

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23  d20+11=22 ; d20+12=27 ;
Monday April 2nd, 2018 5:48:33 PM

Rill looks over the items. "Hmmm. Cool stuff, should be useful. I'm pretty sure there's not a Catacombs entrance around here. Regarding our objective, does anyone know where we can find this drop of water we seek? All I got from my spell was to head eastward."

He looks to the newly repaired ship to see what else maybe needed or helpful. (Profession Sailor - 22)

Though his Ring of Sustenance means he does not need to eat or sleep, he can still tell that this is about when we would normally eat and sleep. (Survival - 27) "This is probably as good a place as any to sleep I suppose. Let's hope we are not bothered here. I wonder if it ever turns to night."

Once we are all rested and such, he will help as he can the next day. "The first order of business will be getting atop the grass. Maybe we can use that elephant again to tow this thing into position."



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday April 2nd, 2018 7:21:36 PM

Aex nods at Jozhur...
"True my friend... and this... well... it ain't the Fish but it'll get us where ever it is we're going... I guess...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Monday April 2nd, 2018 7:34:50 PM

After glaring at Aex for ruining his duel with a tree, Bralin relents, gratefully accepts the water Tahni created, and tries out the hammer.

"Excellent workmanship," he marvels as it returns, and then passes it back to Terser.
"Do you wish to keep it?" he asks.

At a loss about finding the drop of water, the dwarf assists in preparing camp, and gets some sleep.



DM Kathy 
Monday April 2nd, 2018 10:05:41 PM

Terser and Jozhur seem ready to continue exploring, but the rest of the group is ready to make camp. After all, it's difficult to say when you might encounter another clearing.

It feels a little strange to be setting up camp when the sun is still a full handspan above the horizon, but it is time for dinner and rest, no matter what the sun is doing. There's plenty of firewood from the remains of the tree, and you are able to cook if you so choose.

You set your watches, and get some rest.

You awaken, refreshed and energized and ready for a new day, in the middle of the night. Unfamiliar stars wheel overhead, and if Aexana is to be believed, dawn is still hours away. But you have rested; spellcasters can renew their spells, and all other start-of-day effects can happen. Except, you know, daylight.

There's more, though. The Bloodwitches among you discover that drawing Woldsblood is easier here (your DC is 5 less). Other divine spellcasters find that they can prepare one more spell at the highest level they can cast. Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is higher (+2),

And, of course, it's dark. You could try traveling by night; it's cooler and you probably have the means to see where you're going. Or you could wait for the sun to come up--which will be several hours yet. What would you like to do?

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=9 ; d20+2=18 ; d20+2=6 ; d20+12=26 ; d20+11=20 ; d20+26=37 ;
Monday April 2nd, 2018 11:36:49 PM


Before retiring, Zeoll tells tales of the Fey King, to the pooka and anyone else who is interested. He sings and plays songs to suit the tales, and asks his fey friend to make illusions to illustrate the music.

Overnight, the old liontaur tries to read his dreams in order to divine the best way to go to travel to acquire the sought-after drop of water.

When it is "morning," Zeoll preps an extra spell gladly. He is worried that travelling at speed on a ship in the dark is dangerous. Still, we can sail the water 24 hours a day if we do so in shifts. Let us do the same on this vessel. Set sail, and take shifts to do the work. That way we'll get there fastest.

Know Geography 26
Profession Sailor 20
Perception 37

He seeks out his friend the bunnyfey and prepares to sail.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday April 3rd, 2018 7:49:36 AM

Tahni looks over the ship as she creates a little more water. If this thing requires water to set sail it is going to take a whole lot of create water spells.

"I don't know about everyone else but I'd rather keep to our 24hr routine. That may mean travel by night and sleep by day, but it would ensure we are well rested"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Tuesday April 3rd, 2018 2:28:46 PM

I'm almost more used to darkness than I am daylight, so traveling day and night doesn't bother me any. Still, since we don't know the landscape, I wouldn't advise full speed in the darkness, since we can only spot 60 feet ahead or so, unless someone puts up some traveling lights.

Terser doesn't mind using the hammer, since his only attack at range right now is his ring, which is quickly being depleted of charges. But he envisions an epic battle with himself and Bucky (I mean Bralin) flinging the hammer in turns at a highly armored foe.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Tuesday April 3rd, 2018 5:18:10 PM

Rill only needs a couple hours of rest. He will pray and rely on his divine connection to let him know when he can regain his spells, and will be pleasantly surprised to find he can prepare one additional spell for the day. In thinking about it, he is also concerned.

"I am able to prepare one additional powerful spell. Either my connection to my God is closer here, or Gargul as decided we're gonna need the extra help. Or both. Regarding this present darkness, I have sufficient light sources to help aboard this ship, but they will not extend very far. At the very least, we can tie one to the front prow of this ship. I agree that we should go slowly during the night, proceeding eastward. We can go to full sail once it's light."

Rill pulls out a number of items with Continual Flame cast on them - a couple of daggers and a few bellaying pins. That will help.

"As for the thing we seek, it is a single drop of water that 'seems to sparkle a little in the dim light.' Maybe it'll be easier to find at night. But we're not going to find it right here. Let's get thing moving."

Rill suggests that we get the mast up and the sail rigged, and see if that's enough. If not, we can use the elephant to pull the thing forward onto the grass.



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 3rd, 2018 5:54:28 PM

Aex and Leafy help wherever help is needed. The little greenmage did chip some more wood and carves some life wood boxes of it. Perhaps she'll come across some strange weeds that can help her brew new things. She certainly will try to take a plank of this lifeboat with her. Perhaps she can grab some of this strange grass? And who knows what else grows here. Sure the main goal is the drop of water but one can do some exploration too right?!

"I'm fine with the 24 hours routine... just as we get our lunches in time...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Tuesday April 3rd, 2018 7:22:22 PM

Bralin nods in agreement with Tahni. Keeping the sleep cycle is more necessary than whether it be light or dark.

The dwarf is somewhat at a loss about the extra spell slot, finally settling on Wind Wall. Who knows, mayhap it will help propel this boat.

DM Kathy 
Tuesday April 3rd, 2018 11:19:58 PM

In the evening (okay, the late afternoon), Zeoll entertains the group with tales of the Fae King, and a bit of music. At his urging, Drini creates a Minor Image of a nymph dancing to the tune. Some of it gets a little naughty.

Overnight, the only thing Zeoll can discern from is dreams is that you're headed in the right direction. More or less.

In the morning--or rather, after you're done resting--Tahni creates some more water and the casters prepare their daily spells. Then you turn your attention to getting your newly-repaired boat up and running.

It's a bit of a challenge. The wood is repelled by the grass, so presumably if you can get it over the grass it should sort of hover there--and then you can rig the sail to make it go. So you pick the thing up, working together, and carry it to where the grass is thicker. And the minute you let it go--Sproing!--the thing goes flying straight up! Luckily it comes down again, and you are able to get everybody aboard. But there are seven of you, and not all of you are lightweights. As each person clambers aboard, the boat sinks a little lower. By the time you're all aboard, it is scraping the tops of the grasses.

You set up the sail, and can make progress. Rill finds he needn't be concerned; even at full sail, the vessel moves pretty slowly. But it does move--and it moves faster than you would on foot down there in the grasses.

Navigating by unfamiliar stars is difficult, but not impossible, and there's enough experience in your group to manage the task. You are on your way.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=41 ;
Wednesday April 4th, 2018 7:32:32 AM

Tahni spends a few hours during the rest period to do a little more crafting. (2hrs crafting gained for the day to make a total of 28 out of 40 hours complete.)

If anyone is still in need of healing she will tend to the wounds with utmost care.

As the party move to head out in the morning she flies around 20ft above the vessel to get a view as to what it around. She's fortunate to be a dwarf and have darkvision.

Perception: 41 + Darkvision

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=31 ;
Wednesday April 4th, 2018 3:53:43 PM

Rill enjoys Zeoll's story and playing. It reminds him of home in this strange place.

The following "morning" Rill enjoys the boat ride, helping out where he can.

(Profession Sailor - 31)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday April 4th, 2018 6:15:42 PM

Whenever her mind tells her morning came Aexana meditates her spells again. She sticks with the old familiar ones hoping they will come in handy. The trip seems rather slow but at least this way they won't be exhausted when the time comes... time being quite relative in this realm it seems.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Wednesday April 4th, 2018 6:38:49 PM

Terser is glad they managed the boat without the use of his elephant. The poor beast is getting a lot of use and will be tired out and unavailable for a while once he's summoned again.

Terser employs his darkvision as well, preferring to use it instead of lights, so as not to alert creatures ahead of them.

He prepares his spells as usual, feeling that they might be a little stronger while they're here, though he doesn't think he can prepare an extra one. His magic doesn't seem to work that way.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d8=7 ;
Wednesday April 4th, 2018 7:33:49 PM

Bralin's remaining wounds are minor, and he cures himself with a healing spell rather than waste Tahni's talents.

The dwarf rides out the trip stoically, also preferring use of his darkvision over more lights.

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Wednesday April 4th, 2018 7:42:07 PM

OOH! Good idea Tahni!

If Zeoll is not needed to sail the ship, he too will use the extra time in the day to do some crafting.

[OOC: Should I go back and count all my crafting days? I really have not been keeping count. And it will take a good 50 crafting days to make Zeoll's horn. He's been working on his Horn of Valhalla since Aug. 28, 2017. He was 12th level (almost 13th) then.]

DM Kathy 
Wednesday April 4th, 2018 11:31:37 PM

With Tahni flying rather than riding the boat, you make a bit better speed. If you could figure out a way to offload a couple more people, you could actually make pretty good progress.

As things stand, you do make progress, and honestly anything is better than struggling through all that grass. You rely on Darkvision rather than risking lights, but there is little to impede you.

Zeoll, listening to the chatter of his new friend Drini, is forming the beginnings of a pooka lexicon of sorts. You already know, of course, that when she says "the thing is empty" she means she is hungry. Since she is a flying bunny with a high metabolism and a small stomach, the thing is empty rather often. She doesn't seem to eat meat, but she'll eat most other things, and often asks about "bee juice," which you tentatively decide is honey. You've figured out that "twilight" means "piece of cake" or "no problem," and you have also learned that Drini is a touch overconfident, and sometimes things she thinks are twilight really aren't. After a time, you figure out that "sunlight" means "now," and you are reminded that in Sylvan, the expression "under the sun" is often used to mean "now." You still aren't sure about "goblin." Painful? Difficult? Complicated? All of the above? She has told you more than once that you are "past past" and you have no idea what that means. Clearly this is a work in progress.

As the sun begins to rise, you all have a bad moment, because it is coming up behind you. You're supposed to be headed east! How did you get turned around?!

After some frantic consultation and checking, you come to the conclusion that, no, you didn't get turned around. The sun rises and sets in the same direction here! Which makes designations like "east" and "west" kind of meaningless, except now you know you need to travel away from the rising and the setting sun.

Also, Drini's thing isn't the only one that's empty right now. Even though it's dawn here, your bodies are ready for a midday meal. Do you want to try to find a clearing, or just munch snacks on the boat?

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday April 5th, 2018 1:04:33 AM

"Wow, that's pretty weird to have the sun come up and go down in the same place. I remember the sun moving differently in the Ice Vein, but not like this."

Then after a while he exclains, "Oh, I'm terribly sorry. Since this ring I wear sustains me, I forget about this for others. Please allow me to provide some nourishing food and water for us all."

Rill casts Create Food and Water. Though he may not be hungry, he will still eat with the others, and he will also refill his water skins. It provides enough for far more people than we have here.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Thursday April 5th, 2018 7:14:32 AM

Jozhur is surprisingly unsettled by the movement of the sun when they figure out what is going on. What a strange place this is. On top of that, he is helping to sail a boat over land, at night. Good thing they aren't going very fast. He also has no clue how they will find what they are looking for.

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Thursday April 5th, 2018 10:32:35 AM


Zeoll makes sure his fey friend, and indeed all the party, is well provendered. OH WAIT! Rill is once again one step ahead of him!

"Ah, my young frriend, yourr rreflexes arre betterr than mine, and you have alrready prrocurred prrovisions for all. Thank you, good Rrill."

He has an idea ... "Most Excellent Rrill, I wonderr if it is worrthwhile to cast a Hallow spell on this vessel of ourrs? The days herre arre extrra long, but do we have 24 hourrs to sparre? " If Rill agrees to do so, Zeoll will chip in half the 3,000 gp cost.

Zeoll sets to with a good will, polishing off enough to feed a horse! He tries to convince Drini to eat as well, although it is not honey-flavored. Listening to her rattle on, he develops the theory that being "past past" means he is very old. Zeoll laughs at that thought -- after all, he is!

As the group sails on, Zeoll continues working on his magical horn.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Thursday April 5th, 2018 1:52:35 PM

Terser feels plenty healthy after a good rest and forgoes any additional healing offers. Since he didn't grow up watching the sun rise and set everyday, it probably bothers him less than the rest of the group, but he understands that they may be put off by it. Still, that's nothing that can't be forgotten over a good meal with friends.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Thursday April 5th, 2018 5:35:39 PM

"Most strange," Bralin remarks, watching the sunrise. "This a very odd land."

Rill provides food, reconfirming his place as Bralin's new best friend.

The dwarf has gotten used to eating on the move, and even in these cramped quarters, expects the team will feast in place as the not-ship moves them along.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday April 5th, 2018 10:06:36 PM

Tahni swoops down to pick up some food before returning to the air. She flies a little off the side of the vessel so as not to drop any crumbs on the party below.

She really paid attention to the sun's position until now, but now it remains firmly in her mind.

DM Kathy 
Thursday April 5th, 2018 10:52:32 PM

Rill is able to conjure up a meal, and everyone eats with a will. Drini eats, too. She is not a picky eater by any means; she just doesn't eat meat. Because, you know, bunny.

You continue to travel through the morning. It's beginning to get a little tiring. People of action, you don't take well to being crammed together on a too-small vessel, flying over landscape with little variation. By night it was at least somewhat mysterious, but now, in the full light of day, it's tedious.

You are all ready for a break when Tahni spots a clearing from her greater height. And although it is still morning, and you've traveled a hair less than eight hours, most of you are ready for another extended rest. And at any rate, clearings in this landscape are hard to come by; you might as well take advantage of this one while you can.

The clearing, you can soon see, was created by a rocky outcropping. The ground here isn't exactly soft, but it is free of grasses. Gratefully, you haul in the sail, leave the vessel, and begin stretching legs that have been in the same position for far too long.

As you are setting up for your rest, your lookouts spot something unusual--a large bird of some kind, heading right for you.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday April 6th, 2018 10:52:31 AM

"Hmmmm. A large bird headed straight for a bunch of things a bird would normally avoid. Let me see what I can do to give us a tactical advantage."

Rill will cast Obscuring Mist. (This will provide total concealment [50% miss chance] to anyone within the mist, and just concealment [20% miss chance] if you are at the edge looking out. If you are at the edge looking out, it will not affect your ability to attack or see anyone outside the mist.)

Once the mist rises around Rill, he will move to the outer edge to observe the incoming bird. "If you step to the edge of this fog, you will be able to see out, but anything incoming will have a harder time hitting you."

He will also use Deathwatch to determine if this creature is injured, undead or a construct.
------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Divination (D), Blindness/Deafness, Blindness/Deafness, Create Food and Water*, Dispel Magic, Prayer, Searing Light
4 (DC21): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Summon Monster IV, [open slot]
5 (DC22): Dimension Door (D), Break Enchantment, Breath of Life, Plane Shift, Plane Shift
6 (DC23): Teleport (D), Heal. Heal, Antilife Shell, Blade Barrier
7 (DC24): Greater Scrying (D), Destruction, Holy Word, Summon Monster VII, [open slot]

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day - *
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+7=21 ;
Friday April 6th, 2018 4:35:14 PM

Maybe it's coming after those crumbs that Tahni was dropping over the side?

Terser tries to ID the bird, letting anyone know if it's a threat or just curious should he know anything about it. knowledge nature: 21

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Friday April 6th, 2018 9:23:48 PM


Zeoll sounds his horn and urges Drini to stay close.

The old taur steps to the edge of the mist and casts a Peaceball at the bird. The saving throw DC is base 10 +5wis +2lvl +2bloodline +2cradled +2feats = Will DC23

If the magic works, Zeoll calss out softly, "Nobody attack! It is peaceful!"

If the magic fails, Zeoll tells his friends so, but still urges patience unless it attacks first.

As the bird approaches, Zeoll uses his shield for total cover.

[OOC: That's three rounds of actions. If there are only two rounds, please cast and shield. If there is just one round, then please cast.]

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+27=33 ;
Friday April 6th, 2018 10:27:27 PM

Jozhur moves to the edge of the mist, off to one flank, and tries to hide as he watches the bird approach. His hand is on his blade, but he has no problem waiting to see what it is doing. It's only one bird after all...

Stealth: 33

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=43 ; d20+17=34 ;
Saturday April 7th, 2018 6:02:23 AM

"It's just a bird" Tahni blissfully and optimistically thinks to herself "Probably looking for somewhere to rest" She looks about to see if anything is moving in the grasses nearby. A rodent that the bird might be hunting?

With the horn and spells going off it looks like the party are taking no chances. That's probably wise given where they are.

Tahni isn't ready to attack just yet though. She makes herself invisible and prepares to cast a spell should things go bad.

Perception: 43
Knowl nature: 34

Move action: Use Hide Away ability to turn invisible for 1 round
Standard action: READY action to Cast Spectral Hand if things turn combat-y

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility


(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Saturday April 7th, 2018 10:40:07 AM

Bralin quickly takes advantage of the opportunity to get off the boat and get the blood pumping again, jogging a couple laps around the rocky outcropping.

Rill calls out the approach of a large bird, and his comrades take multiple defensive actions.

The dwarf moves to the edge of Rill's mist to observe the bird, but otherwise awaits developments.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=24 ; d20+20=37 ;
Sunday April 8th, 2018 7:32:41 PM

Aexana tries to spot the bird's flight... no bird should fly a straight line towards them if it's not sent to find them... for whatever that reason could be. But who would know they are out here?!? Is this the God's backyard perhaps?!?

Know nature 24
Survival 37

In any case, the activates her ring of invisibility, turns into an Eagle and spreads her wings to take altitude and observe this bird...

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday April 8th, 2018 7:47:40 PM

Tahni hovers in the air, watching and waiting to see what the bird might do

DM Kathy 
Sunday April 8th, 2018 11:53:25 PM

Rill casts Obscuring Mist, and tells his companions how it works.

Zeoll is able to cast his spell, but the bird is moving very quickly, so that's all he has time for. Immediately, he realizes that this isn't an ordinary bird. [It has Spell Resistance; make a caster level check.]

Jozhur takes advantage of the mist to hide. Tahni goes him one better and turns invisible. Aexana goes Tahni one better and turns into a bird before turning invisible.

Bralin watches and waits.

Terser, Tahni, and Aexana realize immediately that this isn't an ordinary bird. It looks like a raven, but it is much bigger than any raven you've ever seen; its wingspan is nearly 7 feet.

Your assessment seems to be shared by Drini, who says aloud, in Common, "Hey! That's not Al!"

As it approaches your campsite, the oversized raven comes down as if to land, then transforms seamlessly into a tall, handsome knight wearing armor patterned like feathers. "Thank the gods I've found you!" he says in Common. "I only hope I'm not too late. Tell me, have you secured it yet?"

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+11=28 ; d20+2=16 ; d20+26=42 ;
Monday April 9th, 2018 6:17:15 AM

Spell Resistance check: 28

Zeoll calls out from the edge of the mist (retaining his concealment), greeting the newcomer kindly. "Hail and well met strrangerr, if you arre of peaceful intent. Please say, what do you know of us and ourr quest?"

Diplomacy 42, aided by the voices that whisper in the old taur's head.

Zeoll readies his shield in case he is attacked.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=26 ;
Monday April 9th, 2018 6:42:45 AM

Tahni smiles. No need to panic. Just a friendly shapeshifting guy in armor. On his own. In this strange land. Who found the party. On his own. On second thought, perhaps a little caution would be a good thing.

"If you mean secured the ship, then yes. The same could be said for this clearing I guess. What else do you mean though? I'm sorry for being blunt, but who are you exactly?"

She tries to be a little cryptic so as not to give anything away.
Perception: 26

Standard action: Concentrate on the knight...
Arcane Sight: If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+30=36 ;
Monday April 9th, 2018 2:51:00 PM

Rill will observe this strange shapshifter with Deathwatch.

"Greetings. We had not thought to find a frindly face here, assuming you are a friendly face. We certainly mean you no harm."

As we speak, Rill will use his Probe Psyche ability. (Sense Motive 36 - success!)
-------------------------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+8=19 ;
Monday April 9th, 2018 3:54:16 PM

Terser doesn't continue the question bombardment, instead just studying the man intently and seeing what he has to say. He leans a bit on his glaive like normal, trying not to look like a threat.

Detect Motive - 19

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=16 ;
Monday April 9th, 2018 5:57:45 PM

Invisible yet intrigued Aexeagle swoops down and lands on Zeoll's back... curious to hear what the fuss is all about. Friend or foe?!? Why did this guy show up here at this precise time and place... all too much of a coincidence for little Aex... but perhaps she's just paranoid?!? (sense motive 16)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday April 9th, 2018 9:00:12 PM

Bralin stands there, watching the man, and says nothing.

DM Kathy  d20+18=35 ; d20+30=45 ;
Monday April 9th, 2018 10:40:31 PM

As the bird approached, Zeoll cast his spell. He was able to overcome the creature's Spell Resistance, but the creature made its Will save.

Zeoll and Tahni call out to the man who used to be a bird, asking him who he is and what he's doing here.

"Of course," he replies. "My apologies." He gives you a courtly bow. "I am called Florian--Lord Florian, I suppose, if that sort of thing is important to you. I understand that you are some of the heroes trying to save your world by recovering a certain item. I have come to warn you: not all who travel on these plains have similarly good intentions. There are those who seek to stop you. I would like to aid you in defeating them."

Through his Deathwatch, Rill can tell that the stranger is a healthy living being. You try to use your Probe Psyche ability, but come up blank. [The Sense Motive check is not high enough to get anything.]

Tahni can tell that Florian has arcane abilities, and the most powerful one currently at his disposal is a Limited Wish.

Terser and Aexana attempt to assess the stranger's motive, and find him quite believable.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=28 ; d20+5=23 ; d3=2 ; d3=1 ;
Tuesday April 10th, 2018 2:29:45 AM

Rill will bow to the man.

"Greetings. I am Rillett Savenport of Bonetown. You speak of enemies. Praytell, who are these people, and why do they seek to stop us?

"Also, since you speak of enemies, please forgive me if I am cautious, for we have only just met you."


Rill is puzzled that his Probe Psyche ability does not work on this person. He will cast Detect Magic on the man to try to figure out what is blocking this. (Spellcraft 28, Knowledge Arcana 23 - not quite sure how effective this will be. He is both trying to puzzle out how his ability was blocked, and what kind of magic auras might be on this person.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=26 ;
Tuesday April 10th, 2018 7:41:29 AM

Tahni's Arcane Sight gives instantaneous knowledge about the auras of this Florian fellow. (Take10 on all Spellcraft checks: 35). Unfortunately there is no discreet way to share what she learns so she stays silent on the matter.

"It's nice to meet you, Florian. From what we've seen of this place it would seem friendly faces are hard to find" Tahni descends to ground level and extends her hand "Tahni Wyrmrider"

Rill has asked the important questions and she doesn't want to overwhelm Florian with any further.

Knowl Nobility: 26 to see if she recalls anything about this man

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday April 10th, 2018 5:20:33 PM

Welcome to the Two-Fish. I'm Terser. He offers up a jot of rum to their guest.

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=16 ; d20+2=10 ; d20+28=37 ; d20+15=25 ;
Tuesday April 10th, 2018 6:05:04 PM


Zeoll continues his diplomatic efforts and tries to get a feel for this person. He introduces himself as Captain Zeoll, of the Landbound Lionfish. He asks how the fellow knows so much. He asks whether this person would be interesting in ending or enhancing the spread of this bloodgrass. And he wants to know this fellow's intentions.

Diplomacy 37
Sense Motive 25

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+28=42 ;
Tuesday April 10th, 2018 6:32:12 PM

Maybe not the politest thing to do, but right now Aexana prefers to remain invisible and sit still on Zeoll's back. Just in case this Florian fellow is able to see invisible things, the Aexeagle opens one wing and makes a bow with her head... should he notice that, at least he would consider it 'polite' and Aex would know he can see her... something like that...
perception 42

Leafy stays near the back of the group just observes...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Tuesday April 10th, 2018 6:50:13 PM

Bralin is quite comfortable being "that guy", and continues to wordlessly wait out his companions attempts to discern this being's true intent.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+18=24 ; d20+22=28 ;
Tuesday April 10th, 2018 8:08:46 PM

Jozhur shares the others' suspicions of this shapeshifter showing up out of nowhere. He nods when the man introduces himself, but otherwise remains silent, studying Lord Florian. He eyes this noble closely, looking for any clues about who he is or where he is from.

Sense motive: 24
Perception: 28

DM Kathy 
Tuesday April 10th, 2018 10:50:20 PM

Rill casts a Detect Magic. You can tell that the falchion at Florian's side is magic, as is his armor, but identify no other auras. You ask who these people are and why they want to stop you.

"They are adventurers like yourselves," Florian replies. "Though not much like you, I suppose, since they are of an evil intent. Why they seek to stop you I do not know; only that they do not want you to succeed in your quest."

Tahni turns her mind to it, but cannot recall hearing of a Lord Florian. She can tell that he's carrying a +5 cruel keen falchion and sporting +5 full plate.

Terser offers a bit of rum. "Thank you," Florian says. "It is a dry country here, is it not?" He takes a drink, and returns the cup.

Invisible eagle Aexana bows. You're pretty sure he winks at you.

Zeoll asks how Florian knows so much. "One hears things," he replies. "And, over the years, I've built up a network of confidants who supply me with information from time to time." You ask whether he wants to help stop the spread of the bloodgrass. "Yes, of course," he says. "But more importantly, I want to make sure that you noble and heroic adventures get the credit you deserve for saving your world. I want to help ensure that you are respected and appreciated as you deserve."

Bralin and Jozhur simply watch and wait.

Rill's Probe Psyche finally kicks in. He's not sure why it didn't work before--perhaps some misalignment of cosmic understanding amongst the gods. Or maybe it hadn't been a full minute. For whatever reason, you now know that Florian's alignment is Neutral Evil, that he is a malicious deceiver, and that he likes to ingratiate himself with powerful people with the intent of manipulating them.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday April 11th, 2018 8:20:41 AM

"We really need to come up with some signal words" Tahni resolves to come up with that plan later. For now there's a guy standing here with some cruel weapons, good armor, and some powerful spells.

"It sounds like you know your way around this land. Perhaps once we've had a chance to rest you could guide us to our destination. Or perhaps if there is a settlement nearby for us to restock. Our supplies are starting to run a little low. It would also be good to prepare ourselves for possible threats"

"Say, that's a very nice falchion you have" she compliments Florian with a nod "I bet weapons like that would really help us. Would you be willing to trade for it?". It's small-talk but she's hoping to draw others attention to the weapon.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+30=48 ;
Wednesday April 11th, 2018 10:57:04 AM

Rill understands that Tahni is trying to draw attention to the man's blade. (Sense Motive 48.)

Rill is aware that his eyes turning white as he read the man may have given him away. With a better understanding of this fellow, Rill give him a flat look. It is plain that the cleric is not impressed and is suddenly more on guard. He does not seek to hide this.

"Florian, we are men of action. Lies do not become us. Tell us plainly why you are here and what you want. You said you seek to aid us. Give us your aid and begone."

Rill readies an action to cast a spell should this man make any provocative moves.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+13=18 ;
Wednesday April 11th, 2018 3:54:11 PM

We would appreciate any information you can provide, but we do not do what we do for the accolades. We only seek to do what is right and protect those who cannot protect themselves.

He doesn't see it himself, but Rill is obviously put off by this man, else he wouldn't be so curt with him. He prepares himself to counter any harmful magic this man might throw their way.

Counterspell - 18

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+26=45 ;
Wednesday April 11th, 2018 5:45:36 PM

Jozhur listens intently to Lord Florian, but is put off by his response to Zeoll. He starts eyeing the man suspiciously, then becomes even more on guard when Rill's attitude suddenly changes. With Rill having seen into this man's soul, clearly something wasn't right.

He starts to slowly, casually move to flank the man a bit while trying to disguise his actions as innocuous, peering off into the distant sargrass. He's already looking for gaps in the man's armor.

Bluff: 45

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+11=24 ;
Wednesday April 11th, 2018 8:21:59 PM

Tahni glances at Rill. She's glad he picked up on what she was saying, but se was only trying to get the party to notice the sword. Why now treat him like a hostile. The party sure are antsy today. Someone must have picked up on something else.

Sense Motive on Rill: 24

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday April 11th, 2018 8:56:59 PM

Bralin follows Rill's lead. He still says nothing, but does shift his stance, right leg slightly behind, left side (the one with the shield) slightly ahead. And waits.

DM Kathy 
Wednesday April 11th, 2018 10:48:27 PM

Tahni asks about Lord Florian's falchion, and specifically whether he would be willing to trade it. "Alas, good lady," he replies. "This weapon is my only defense against a hostile world. I would not willingly part with it."

Bralin continues to watch and wait, while Jozhur subtly re-positions himself.

Terser says you are not looking for accolades. "If you will forgive me for saying so, that just leaves you vulnerable to the kind of scoundrel who does seek accolades, and is willing to claim others' work as his own. It is very well to be noble, but we mustn't be naive."

But Rill is having none of this, and tells the stranger bluntly to say his piece and get out. Lord Florian looks startled. "Lies?" he repeats. "I have told you no lies. I can assist you in finding these evildoers, so that you can eliminate them before they eliminate you. And I can assist you in battling them, for I am counted as something of a tactician. I seek only to help you succeed in your quest."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday April 12th, 2018 11:02:37 AM

Rill continues to give a flat look to this stranger with a honeyed tongue.

"Florian, you say we must not be naive. I agree, so I must inform my friends that when I look into your soul I see lies, deceit and self-interest above all else. You say you have a network of confidants that keep you informed, and indeed you seem to be well informed about our goal. Yet you are vague about where and who this evil group of adventurers is. You say you are here to warn us against this evil group that would do us harm. Yet you yourself are evil and I am left to wonder if the group you refer is in fact very well known to you.

"Finally, You attempt to flatter us with words and promises of recognition and glory. I cannot help but think that perhaps you are the scoundrel who seeks accolades and claims others' work as his own. I do not know what your true goal is, but I fear that if we do allow you to travel with us it is only a matter of time before you will betray us."


Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+11=17 ;
Thursday April 12th, 2018 12:45:59 PM


The old taur looks back and forth and then listens. He is getting the picture.

Zeoll speaks in words of power to the man. "I suggest that you tell us trruthfully why you arre herre and all that you seek to accomplish!

That's a Suggestion spell; Spell penetration roll is 17, Will save is DC24.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday April 12th, 2018 4:34:49 PM

Aexeagle has been silently listening to the conversation. She's certain Florian can see her so invisibility won't help her. However she does feel tension is going up... this conversation will lead to trouble that's for sure... She mentally goes over her spell list wondering what would help her friends should it come to that...

For now... she waits... she's no dimplomat... let those better with words deal with words.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+13=33 ;
Thursday April 12th, 2018 4:53:34 PM

Terser considers to hold his action for a counterspell, as things seem to be getting heated up in here.

Greater Dispel Magic: Counterspell 33 (nat 20)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday April 12th, 2018 7:27:32 PM

Tahni takes a step backwards, away from the man. There are probably a number of ways to interrogate him so she awaits her turn should these approaches fail.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=35 ;
Thursday April 12th, 2018 8:25:01 PM

Jozhur silently watches on, expecting things to go sour anytime. He rolls his eyes at the "lord's" last remarks, This fellow sure is laying it on thick. His fingers lightly tap the hilt of his sword in anticipation as he glances about for more threats.

------------------------------
Perception: 35
Readied action: draw shortsword if "Lord Florian" takes any hostile action

DM Kathy 
Thursday April 12th, 2018 10:44:44 PM

Lord Florian's honeyed words fall on deaf ears. Rill calls him evil and says he will betray the group. Zeoll asks him why he's really here. He tries to imbue his words with magic, but he is not a strong enough caster to overcome Florian's resistance.

The rest of the group stand ready, sure that a confrontation is imminent. Lord Florian smiles, and spreads his hands apart as if to show he bears you no ill intention. "Well," he says, "I can see that it's no use talking to you."

He turns back into a raven and flies away.

[He is flying at normal raven speed, so if you really want to pick a fight with him, you still can.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Friday April 13th, 2018 4:22:48 PM

Not usually the one to council civility, Terser wonders at the harsh words and tones from his companions. They may not be silver tongued bards, but usually they're not so openly hostile. It's not like this man had done anything to them yet. It may have been wiser to listen to what he had to say before driving him off. He could have been useful.

He might have been evil, Rill, but you were pretty mean there. Something bothering you? Besides the whole bloodgrass thing, that is.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Friday April 13th, 2018 5:23:18 PM

Jozhur watches the raven fly away and considers his bow. Not knowing why Rill acted the way he did, Jozhur decides better of it.

"Wonder if that's the last we'll see of him."


Zeoll (Cayzle) (AC28/30; 77of77hp) 
Friday April 13th, 2018 8:44:48 PM


Zeoll laughs. "You scared him away, Rill."

The old taur remains vigilant in case it is a ruse.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday April 13th, 2018 9:20:35 PM

"Ten gold coins we run into him again" Tahni looks off into the distance as Florian flies away. "He had a limited wish spell prepared, extremely good armor and a falchion to match. That's just what I could see on the surface too. A battle with him could have been ... interesting"

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Friday April 13th, 2018 9:38:36 PM

Bralin watches Florian fly off.

Listening to Tahni, the dwarf nods.

"We must be vigilant for his return. And likely not alone," he adds.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday April 15th, 2018 4:31:50 PM

"I'm sorry my friends. When I looked into Florian's soul, I could see that he is a malicious deceiver, and that he likes to ingratiate himself with powerful people with the intent of manipulating them. He was an evil being.

"I resisted the temptation to simply end him. But I did want to make sure you all had the same information."



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday April 15th, 2018 6:10:23 PM

Aexeagle shakes of the invisibility and flaps her wings in the direction the raven goes... She can easily follow Florian from a distance to see where he's going... Unable to speak she bends her head asking if she should follow or not...

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Sunday April 15th, 2018 6:49:46 PM

"Aex," says Zeoll, "Do not follow on yourr own. He seems trricksy and dangerrous. What if he turrns on you?"

DM Kathy 
Sunday April 15th, 2018 9:39:42 PM

Most of you are content to let Florian go. Aexana follows him for a bit, and becomes visible to wordlessly ask her friends whether to continue the pursuit. Zeoll votes nay.

Terser points out that you were rather abrupt with the guy. Rill explains that Florian was quite evil, and manipulative. He was up to something.

Of course, you don't know what, because you ran him off before he got to specifics.

Jozhur, Tahni, and Bralin think you'll run into him again.

Of course, if Aexana continues her pursuit, you might run into him sooner rather than later. Or, you could continue setting up camp, as you had intended when you stopped here.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday April 16th, 2018 2:57:21 AM

In the idea to 'die another day' it's perhaps wisest to do as Zeoll suggests. Aex won't chase now...
Then perhaps a camp and some rest does sound more appealing than chasing someone in a land unknown...

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d100+14=44 ; d8+10=14 ;
Monday April 16th, 2018 3:37:43 PM

Before we rest, Rill will take a number of actions:

+ use Detect Magic and Detect Poison to scan the general vicinity, including the rocky outcropping where we are now. Because you never know.

+ he will fill an open spell slot with Imbue with Spell Ability, and with Jozhur's permission, he casts it on the Jozhur.

+ he will cast Divination, asking if we will encounter Florian again in the week. (Rolled 44 - Success!)

+ he will cast an extended Status twice to cover the whole party for the next 28 hours.

+ he will cast an extended Longstrider on himself.

In the morning, he will cast Heroes' Feast, creating a large table and an impressive spread of food. Even Zeoll's bunny friend can partake.

--------------------------------
Everyone will have 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Jozhur now has the ability to cast Detect Evil, Shield of Faith (+3 Deflection Bonus to AC), and See Invisibility. These will last until cast, or until Rill needs that 4th level spell slot back.

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=15 ; d20+28=43 ; d20+2=20 ; d20+14=15 ;
Monday April 16th, 2018 3:52:36 PM


Zeoll helps set up the camp, using his scent and keen senses to make sure there are no dangers nearby.

Perception 43

He also looks for tracks of possible larger predators and humanoids.

Survival 15

He also experiments and tries to figure out how to adapt his Woodland Stride ability to this environment.

He volunteers for first watch, and spends his free time crafting.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday April 16th, 2018 7:10:07 PM

Bralin takes second watch, and helps set up the camp.

In the morning, he sets to the Heroes Feast with gusto.

--

11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+9=17 ;
Monday April 16th, 2018 7:24:34 PM

Terser helps out Zeoll as he is able, using his own talents to augment the Captain's.

Aid another - survival 17 to Zeoll

Stat Block

11 temporary hit points
+1 morale bonus on attack rolls and Will saves
+4 morale bonus on saving throws against poison and fear effects

DM Kathy 
Monday April 16th, 2018 10:32:46 PM

Aexana breaks off her pursuit and returns to the clearing, and you set about making camp.

Rill has some spells to cast, which he is able to do.

Between them, Zeoll and Terser set up a comfortable camp--not an easy task when you're basically sleeping on rocks.

It seems odd to be resting during broad daylight--or perhaps it takes you back to your very early adventuring days, when the entire party had to rest because the mage had cast 2 spells and was done for the day! Either way, as you rest, the sun rises higher in the sky until it is directly overhead--and then it heads back toward the horizon in the same direction it came up. You don't think you're ever going to get used to that.

After your rest is complete, Rill casts a Heroes' Feast and invites everyone to partake. Drini becomes visible for the occasion, and happily tucks into fresh fruits and vegetables. You don't have many of those in your packs, of course; such things don't travel well. You're reminded of why it's called "rabbit food." There is also a pot of honey, which Drini gets very enthusiastic about. "Bee juice!" she says, dipping a piece of bread in. Then she makes silly rhymes: "Bee juice, flea sluice, sea moose...."

As you are finishing up the feast, Zeoll gets a very strong feeling that the time is right to read some of the little book Mahyawu gave you. Not the whole thing, but there's a bit you need. At least that's the sense you get.

So, you dig out the little book and read the following:

Each item has been entrusted to the care of one or more volunteer Guardians, creatures of virtue who have sworn an oath to protect these precious remains of the Sargrass that was. These Guardians were placed in stasis along with the objects they were guarding, suspended without need for air, food, or drink.

DM Kathy 
Monday April 16th, 2018 11:44:27 PM

The response to Rill's Divination is: Only if you seek him out.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20=5 ;
Tuesday April 17th, 2018 7:25:10 AM

"So if I'm reading this right, we're going to be travelling in the dark? That's something new"

Tahni pauses for a moment "If we think that Florian fellow is headed where we want to go, perhaps I can scry on him to see exactly what is around him? That's if he went in the direction we need to go"

She looks towards the horizon, then to the ground at her feet, then to the sky. It is becoming obvious that she has absolutely no idea which direction they should be headed (Survival: 5)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Tuesday April 17th, 2018 8:26:05 AM

Jzohir shrugs, "At least we will all be awake and alert should there be any surprises."

He hopes they find what they're looking for soon so they can depart this strange, barren place.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday April 17th, 2018 4:45:09 PM

As far as I'm concerned, Florian can claim to have saved the plains so long as he stays here. But I agree, Tahni. It certainly wouldn't hurt to know what he's up to.



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 17th, 2018 5:00:47 PM

Aex happily east from the fantastic meal and then listens with open mouth assuming Zeoll read out loud.

"I assume it would be too much to ask to have a map in that book somewhere Zeoll so we can find these guardians??"

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Tuesday April 17th, 2018 9:33:24 PM

Bralin spends some downtime chipping away at a stone, carving a crouching lion in bas relief into it.

While comfortable in the dark, all this open brightness for abnormally long periods of time has soured his otherwise sunny disposition.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=23 ;
Tuesday April 17th, 2018 10:02:30 PM

Rill has a bit of a spring in his step come morning - even if it is dark. Everyone is fed, we have light sources if they're needed, and we know we need to head east.

He after his devotional to his God, he casts Guidance and then tries to figure out which way is east. (Survival 23)

"Well, that way appears to be eastward. As for Florian, Gargul has told me that are not likely to see him in the next week unless we seek him out. While it would have been wrong to simply attack he unprovoked, I do regret letting a creature like that run loose. "

DM Kathy 
Tuesday April 17th, 2018 11:50:30 PM

Night and day are difficult to navigate here; both are too long, and the sun both rises and sets in the same direction. So, some of you are understandably confused about what time of day it is.

Your previous "day" of travel was mostly by night; you made camp when the sun was still low (although it had risen a couple of hours before). As you rested, the sun went up to noon and started back down. Started meaning "it's afternoon," not "the sun suddenly slam-dunked down below the horizon and it's night again." Today's travel will be by daylight.

Rill--and the rest of you--know that east is in the opposite direction from where the sun both rises and sets. Since you camped a couple of hours after sunrise, you can remember which way the sun was going--and you can kind of see which way it's headed now, although it's going slowly. So east is in the opposite direction.

Aexana half-hopes there's a map in the little book, but there is not. Bralin spent much of the downtime carving on a stone, and is now unbelievably psyched that it's still daytime.

The rest of you are concerned with Florian--with where he is, what he's up to, and whether you'll see him again.Some of you are loath to let him just run around loose, but you have a greater duty to the Wold right now, so "lord" Florian will have to wait.

You pile back onto the not-quite-big-enough craft, and continue heading east. Being packed so tightly together is probably doing wonders for Bralin's mood--and possibly everybody else's as well. Oh, and it's hot out here in the afternoon. Your progress is steady, but slow, and there's nothing to look at but grass. It's unbelievably tedious.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+28=32 ;
Wednesday April 18th, 2018 6:09:00 PM

Aex doesn't take up much space but Leafy does... He just tries to squeez in a corner and get out of the way of most everyone. Aex though takes the opportunity now and then to fly lazy circles over the raft keeping an eye on their surroundings (in eagle shape - perception 32)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=30 ;
Wednesday April 18th, 2018 7:03:11 PM

With the right direction now obvious, Tahni once more takes to the sky above the vessel. She flies at a height of 40ft above and tries to stay clear of Aex. Tahni's a lot more wary of the birds following their last encounter.

Perception: 30

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday April 18th, 2018 7:27:29 PM

It is simply too bright.

Bralin throws his cloak over his head in an attempt to block out the sunlight.

Eyes closed, the dwarf pretends he is once more in the Chamber of his youth, and focuses inward.
He is in a cave....a cave....a very well lit cave that is far too hot and windy, and crowded.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday April 18th, 2018 7:33:08 PM

Terser, his eyes not needed as much during the daytime, takes the opportunity to set up targets around the boat to practice his aim with the throwing hammer. Until he gets bored of it at least. Then he finds a piece of chalk and draws a small grid on the boat and asked if anyone wants to play a game.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday April 18th, 2018 8:50:23 PM

Rill does his best to deal with the tedium.

"Hey Zeoll - how about a story?"

He'll also play whatever game Terser has in mind.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Wednesday April 18th, 2018 8:50:36 PM

Jozhur rides along in the little ship, completely unaware of the heat thanks to his shirt of comfort. When he is not needed to sail the boat or keep watch, he finds a little spot out of the way to rest with his hood draped over his face. This has been a boring, uneventful journey and he would like for it to stay that way. He hasn't had too many uneventful journeys since joining the Black Lions.

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+13=29 ; d20+13=14 ;
Wednesday April 18th, 2018 10:05:02 PM


Zeoll spends his time on the ship crafting and performing.

Song: 29
Horn: 14

"Ah," says Zeoll, "Today my voice is in tune, but not my horrn!"

After travel is done for the day, the old taur entertains and teaches with stories.

Before retiring, Zeoll communes with the spirits who speak in his head and asks for guidance in his dreams, especially for any hint as to how to find the sacred drop of water that the party has been charged to find. (Read Dream ability)

DM Kathy 
Wednesday April 18th, 2018 10:53:19 PM

You make it through the long, boring day as best you can. Tahni flies above the craft, occasionally joined by Aexana. Bralin hides his face and makes the best of it. Terser tries to set up targets, but you're all packed in so tightly that there really isn't room to swing a cat. Or a hammer. Instead, he sets up a game, which Rill joins in. Jozhur concentrates on flying the boat, while Zeoll sings and plays to relieve the tedium.

Zeoll also has plans for the evening, but they may have to wait.

Tahni, aloft, sees it first--a huge clearing, far bigger than the one you rested in, or the one where you found this vessel. She alerts Jozhur, who heads for it. The sun is less than a handspan above the horizon when you reach it.

It is a clearing about 100 feet in diameter. The ground is red dirt, and no grasses grow here. In the exact center of the clearing is a sphere of shimmering colors, hovering about 4 feet above the ground.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+28=30 ; d20+5=10 ; d20+5=22 ; d20+5=13 ;
Thursday April 19th, 2018 10:40:25 AM

"Everyone remember - that fancy breakfast came with benefits." (11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)

"In the book, Zeoll read:

Each item has been entrusted to the care of one or more volunteer Guardians, creatures of virtue who have sworn an oath to protect these precious remains of the Sargrass that was. These Guardians were placed in stasis along with the objects they were guarding, suspended without need for air, food, or drink.

"I wonder if this is it?"


Rill will cast, See Invisibility. If he can see anything in there, then Deathwatch should tell him if it's alive, dead, undead, etc. He looks carefully around the area (Perception 30.)

Then he will cast Detect Magic. After three rounds, he may learn a bit more about what's going on here. (Rolls for the first 3 auras are 10, 22, 13 - not great)



Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=11 ; d20+2=22 ; d20+2=21 ; d20+28=41 ; d20+21=30 ; d20+16=18 ;
Thursday April 19th, 2018 4:48:16 PM


First things first, Zeoll casts Mage Armor and sounds his Horn. Anyone else want a Mage Armor? Speak up!

Zeoll looks hard at this sphere, consulting his logbook as he does so. He wonders if this is some extra-planar thing ...

Perception: 41
Spellcraft: 30
Know Planes: 18

Zeoll asks his Pooka pal if she has any idea what this is all about.

=====

Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 176/165) 
Thursday April 19th, 2018 6:50:31 PM

Bralin steps onto the clearing, cricking his neck to the right, and then to the left.

As Zeoll and Rill work their spells, the dwarf windmills his arms and paces to get the circulation going.

--
11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday April 19th, 2018 7:40:44 PM

Aexeagle will gladly swoop down as Zeoll casts his Mage Armor spells.
Another clearing... curious if this is the place Zeoll's book was mentioning Aex wonders where those guardians could be hidden... buried perhaps?

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=29 ; d20+27=39 ;
Thursday April 19th, 2018 8:35:39 PM

Jozhur squints his eyes at the clearing, ever wary of an ambush. Once in position, he disembarks the levitating boat and disappears into its shadow for the time being.

---------------------------
Perception: 29
Stealth (hide in plain sight): 39

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear


DM Kathy 
Friday April 20th, 2018 12:40:37 AM

Rill starts trying to work out what the hovering sphere is. You cast See Invisibility, and you think you see something inside the sphere, but you're not sure what. The interior of the sphere is a void to your Deathwatch; whatever the sphere is made of seems impervious to your spell. You cast Detect Magic, and are soon able to detect a single Moderate aura where the sphere is. As with the Deathwatch, you can tell that your Detect Magic cannot "see" into the sphere; all you can see right now is the aura of whatever is creating it. You attempt to identify it, but you cannot.

Rill (and anyone he tells about what he has discovered) can make a Knowledge: Arcana check, DC 24, to realize Highlight to display spoiler: {the sphere is acting like a ]Resilient Sphere }

Zeoll sounds his horn and casts Mage Armor. He offers the same protection to his companions, and Aexana decides she wants some of that action. Meanwhile, Bralin does some warmup exercises, while Jozhur hides himself as best he can.

Zeoll asks Drini if she knows what this is, but she is as puzzled as the rest of you.

So far, the sphere has done nothing but hover there.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Friday April 20th, 2018 1:18:17 AM

Terser certainly doesn't know anything about floating, translucent spheres. He waits for Rill's report from his divinations.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday April 20th, 2018 2:09:02 PM

Rill shares the result of his divinations. (will post more later)

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d10=2 ;
Friday April 20th, 2018 9:56:42 PM

Zeoll sets aside his sphere and casts Summon Fey Friend III as a third level sorcerer spell.

Assuming we are not in combat, he gets a ... 2 ... a djinn.

He asks the djinn to make a plush souvenir of the globe for him to add to his collection.

Then he asks the djinn to please help the party investigate this globe. He explains what the party knows and suspects. He asks the djinn to fly invisibly all around, get close, peer in, and return. After reporting back, Zeoll asks him to make an illusion of a creature attacking the sphere, then maybe to touch it, then maybe to attack it.

He thanks the djinn for its help.





RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Saturday April 21st, 2018 8:25:46 AM

Tahni stays at the back of the pack, flying a few feet off the ground. She's curious what is inside but not curious enough to be the first to go have a look at it.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 176/165) 
Saturday April 21st, 2018 10:04:30 AM

Bralin double checks his equipment. Everything is in its place.



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=26 ;
Sunday April 22nd, 2018 5:55:25 AM

Tahni looks closely at the sphere. It's too out of the norm to just be a natural occurence here.

She waits and prepares herself for the worst.

Perception: 26 + Darkvision + See Invisibility + Arcane Sight
Ready action: If Tahni sees a creature other than the party, cast Spectral Hand


Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday April 22nd, 2018 4:48:51 PM

Intrigued Aexeagle circles the open area and watches the sphere from above...
Expecting either something to shoot out of the sphere or else for it to be another portal perhaps... the arcane has always been a strange kind of magic to her. For Aex only the Wold holds the true powers of magic... this is just too weird...



DM Kathy 
Sunday April 22nd, 2018 10:19:18 PM

Rill is able to report to the group that there's something inside the sphere, though it's hard to tell what. His spells are unable to penetrate it, so he really has no other information on it.

Zeoll summons a Djinn and asks it to make a plushie souvenir of the globe. The djinn lets out a long-suffering sigh. Perhaps this is the same djinn that had to make a plushie sea-serpent. At any rate, he produces a round ball of plush, which is about a close as he can get, given the medium.

Zeoll then asks him to investigate the globe. The real one, not the plushie one. The djinn examines the sphere, and can provide no more information than Rill could. There's something in there; it's hard to tell what; magic will not penetrate it. He creates an illusion of a massive snake (or sea-serpent?) and has it attack the globe. Nothing happens. He touches it. Nothing continues to happen. On his own initiative, he uses gaseous form to try to get inside it. He cannot; there isn't the tiniest crack or opening in it.

Tahni does some fancy looking. Darkvision and See Invisibility don't give her much, but her Arcane Sight detects the same aura Rill saw earlier. Tahni only: DC 19 Spellcraft Highlight to display spoiler: {it's similar to a Resilient Sphere.}.

Everybody else is watching and waiting.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday April 22nd, 2018 11:09:40 PM

"It's some sort of resilient sphere" Tahni says matter-o-factly. "Could try brute force to crack it open or perhaps a dispel"

"Should I try?"

Spellcraft check vs DC19: 25 = Autopass

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+6=9 ; d20+14=24 ;
Monday April 23rd, 2018 10:56:20 AM

(Rill has a Bead of Force, so he's familiar with the properties of a Resilient Sphere. But his Knowledge Arcana check is only a 9.)

"Yeah, this could be a tough nut to crack. Let's start by seeing if we can dispel this thing."

Rill will cast Dispel Magic on the sphere. (Dispel check is 24, so it would affect up to Caster Level 13.)

If that does not work he will let the others know he will need to take about 15 min to fill an open spell slot to try something else.

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Monday April 23rd, 2018 3:00:09 PM


Zeoll bows and thanks the djinn for the plushie sphere.

The old taur urges Rill and Tahni to try to dispel the magical barrier.

Failing that, he asks his djinn friend to try using telepathy to communicate with those inside.

He asks Aex, Tahni, and Rill if they think telepathy will cross the barrier.

Zeoll himself peers closely into the sphere, trying to see inside.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Monday April 23rd, 2018 4:58:17 PM

All Terser can do is wait for the results of the dispelling. And perhaps use his own should Rill's prove not to be strong enough.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday April 23rd, 2018 5:31:25 PM

Hearing about the resilient sphere Aex is not so sure how to deal with that... that's some raw arcane magic...
Upon Zeoll's question if Telepathy could work Aex shrugs her shoulders... "Sorry my friend I have no idea... .

Already Rill and Terser have dispel magic spells readied. Aex could chime in with a greater dispel but let's wait to see the outcome of Rill's.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 176/165) 
Monday April 23rd, 2018 7:31:03 PM

Bralin looks up briefly at Tahni's first suggestion, but as none of his comrades seem to be seriously considering it, he can only wait.

DM Kathy 
Monday April 23rd, 2018 10:15:38 PM

Tahni reports that the globe is similar to a Resilient Sphere, and wonders whether brute force or a simple Dispel is the better course of action. Bralin is partial to the former.

Zeoll recalls his djinn friend; he and Terser and Aexana watch as Rill casts a Dispel Magic.

The sphere goes away, and a couple of things happen. The most noticeable is that a skeletal corpse, clad in plate mail, tumbles to the ground with a rattling clank. A nice-looking sword lands next to it. Experience in adventuring has taught you that this dead body will get up and try to kill you at any moment, but so far it isn't even moving. Could this just be a dead body that's, you know, dead? And if so....what was it doing in the sphere?

Eventually, you notice that the sphere you dispelled was only an outer layer. There is a second, smaller sphere encasing what you can clearly see is a single, sparkling drop of water.



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday April 24th, 2018 12:38:51 AM

Rill now looks at the skeleton and the area with Rill will cast, both See Invisibility and Deathwatch should tell him if it's alive, dead, undead, etc. He looks carefully around the area (Perception 30.)

He will report any info he gains from this.

Then Rill will cast Air Walk on Bralin.

"Looks like that's our water drop. Anyone have an unseen servant or summoned creature to disarm that skeleton? Or heck, maybe somebody can just run in there and grab that sword. I've got your back."


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Tuesday April 24th, 2018 11:12:28 AM


Zeoll takes out his anything potion and drinks it.

- Major Dragon Consortium Fate Item Gift [16 July 2016; by CDM Jerry] Orange Anything Potion This special Anything Potion can act as ANY 1st-3rd level spell once imbibed (but only potion-legal spells). One use only. CL5.

In Zeoll's hands, this is a potion of displacement, so Zeoll now has a 50% miss chance, with a five round duration.

He drops the potion bottle but asks the Djinn to pick it up, clean it (maybe with a created cloth or sponge) and hand it and the stopper to Drini. If he cannot find the stopper, he can create a cork to do the job.

Zeoll tells Drini that here at last is the reason he called her to help! He asks Drini to be ready to gather the holy water into the bottle and to cork it and keep it safe.

Zeoll calls on his friends to detect evil and magic.

=====

That's one round of actions. If we are not in combat, then (2nd round) Zeoll will ready his shield in case he is attacked (standard action) and then move to the sword and bones (move action). Djinn and Drini follow.

If nothing happens, Zeoll will ready his shield again (standard) and pick up the sword (move action)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday April 24th, 2018 11:56:57 AM

"Hey Zeoll, can your friend create a tarp or something on the ground? If that small sphere goes away, we don't want the drop falling on the ground before Aexana can catch it in one of her fancy bottles."

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Tuesday April 24th, 2018 4:15:38 PM

Well, they had succeeded in finding an single drop of water in a whole plane of existence.

Jozhur ponders the reason for the skeleton. Perhaps the poor soul was simply trapped in the sphere. Or its some kind of skeletal guarding. Either way he's keeping on his toes and remembers Rill gave him some limited magic ability. Concerned the sword may be somehow cursed, he casts detect evil and looks at the sword and skeleton. This comes easier to him than he thought it would, not being all that different from his other recently discovered abilities.

If he sees an evil aura, he will warn the others, especially before anyone touches the sword. Given time, he will also cast see invisibility on himself.

------------------------------
Cast detect evil
Cast see invisibility

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
See invisibility (140 minutes)

Imbue with spell ability: spell remaining -shield of faith (+4 deflection AC / 14 min)


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 24th, 2018 6:00:25 PM

Aexana takes Terser's hint and changes back to her Gnome self. Just in case she digs up an empty lifewood flask and prepares to jump at the drop of water...

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Tuesday April 24th, 2018 7:10:26 PM

At the appearance of the skeleton, Bralin casts Shield of Faith on himself.

Rill casts a spell on him and seems to want him to get the sword.
Then Zeoll, of all people, moves forward to retrieve it.

The dwarf rolls his eyes, and moves forward. He stays on the liontaur's right flank, back enough not to trip anything, but close enough to get involved if needs be.

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday April 24th, 2018 9:37:09 PM

The others look to have plans for the drop of water, and there's not much she can do against a skeleton that isn't moving.

Tahni goes to cast a Mage Hand spell but stops herself. That sword could be heavy or even magical. Her spell wouldn't work.

"Hmmmm...." she instead goes with the suggested Unseen Servant.

"Would you mind dragging that sword over here please?"

DM Kathy 
Tuesday April 24th, 2018 10:58:27 PM

Zeoll drinks a potion, then orders his djinn to repurpose the flask for the water drop and hand it to Drini. He instructs Drini to be ready to catch the drop if it falls. The voice in his head sounds amused. so boring, you past-past roary!

Terser suggests that perhaps a tarp may be more useful.

Aexana turns back into a gnome and pulls out a flask of her own.

Bralin casts Shield of Faith on himself.

Tahni conjures up an Unseen Servant and instructs it to retrieve the sword, which it starts to do.

Meanwhile, Jozhur is doing some fancy looking. You do not detect evil, nor do you see anything invisibly. You speculate on what happened to the skeleton, and you recall that some kind of guardian was placed into stasis with each item. They were supposed to be suspended with no need for food or drink, but....what if something went wrong?

Rill is doing some fancy looking of his own. You do not see anything invisible, and the corpse shows up in Deathwatch as dead and nothing more. No undead here. Oh, wait.

Something undead pings Rill's Deathwatch ability. It wasn't here before, but it is now.

And now you can all see it, coalescing, forming in front of your eyes--a translucent figure wearing a ghostly version of the corpse's armor and carrying a ghostly version of its sword.

"Thieves!" it shouts in a booming voice. "Vile wretches! You shall not have the sacred drop!"

Knowledge Religion DC 12 Highlight to display spoiler: {Yep, that's a ghost all right. But you're not sure what it's a ghost of. Something with wings.}
Knowledge Planes DC 27 Highlight to display spoiler: {This creature used to be a Gate Archon, a good-aligned guardian. You're not sure what it is now (unless you made the previous check in which case you do.) }
Heal DC 20 Highlight to display spoiler: { Whatever this thing is, it has lost its mind. You probably won't be able to reason with it, though of course you can try.}

And a map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+7=15 ; d20+15=30 ; d20+4=12 ;
Wednesday April 25th, 2018 12:15:11 AM

"By Gargul's Teeth! I did not expect undead but I should have. I'll see what I can do in spite of my lack of foresight."

Rill reaches down to touch the Metamagic Rod of Quicken and instantly cast a quickened Prayer. Then he will pull out a scroll of Ghost Weapon and read it, giving Bralin's weapon the Ghost Touch property.

"It probably goes without saying that we're dealing with a ghost creature, which mean it's in corporeal. Bralin's weapon should hit it fine now. Those items it seems to have - if we can grab the real ones it will deprive the creature of the item. But that's just going to make it even madder. Since it seems to be quite insane, it's probably not in a mood to discuss all this anyway."

---------------------------------
Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

Swift Action - quickened Prayer
Move Action - pull out scroll
Standard Action - read scroll



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+16=34 ; d20+6=9 ;
Wednesday April 25th, 2018 1:00:29 AM

"Next time I listen to my gut" Tahni resolves. "Some sort of ghostly Gate Archon. Well, it used to be a gate archon. Who knows what it is now?"

She decides it's time to buff the party a little, and then ascends higher into the air.

With no further instruction the mindless unseen servant continues its task of trying to drag the sword.
Tahni casts

---------------
Standard action: Cast Haste. She aims it just north of Terser. Everyone except Leafy gets the benefits of a haste spell!

Move action: ascend to 40ft in the air

Knowl Religion vs DC12: Autopass
Knowl Planes vs DC27: 34 = Pass
Heal vs DC20: 6 = Fail


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+7=12 ; d20+8=25 ;
Wednesday April 25th, 2018 12:57:12 PM

religion 12 - pass
heal 25 - pass


Terser corroborates Rill's assessment. I don't think we can reason with this guy. Let's help him pass peacefully into Gargul's realm.

cast enlarge person

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=22 ; d20+2=9 ; d20+16=30 ; d20+14=17 ; d20+2=6 ; d20+5=18 ;
Wednesday April 25th, 2018 1:17:29 PM

Know Planes 30
Know Religion 17
Untrained Heal check 18

Zeoll calls out, "Yes, it is a ghost, of what used to be a good angelic creature. Poorr lost spirit!."

Under his breath, Zeoll mutters, "And unforrtunately, it ignorres my shield."

Zeoll asks his djinn to flank the ghost with Bralin (+2 to hit) and use Aid Another to help Bralin hit with his ghost weapon (another +2 to hit). Roll to Aid Another is auto success at +11 to hit)

BRALIN note a +4 to hit when you attack.

Zeoll himself takes out a scroll of Summon Fey Friend VII that he has been saving. He backs up 40 feet. "Drrini, be carreful arround that sad crrazed ghost!"

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=31 ;
Wednesday April 25th, 2018 3:40:55 PM

" We're not thieves now are we?!?" Aex asks her friends.

Aex realizes she's not the best negotiator but none the less she thinks the least the Black Lions should do is try to talk to the Guardian... he's doing his job and protecting the drop from evildoers...

"My Lord, we are sent here by the Gods in search of the Sacred Drop of Water... the first drop... the drop that can save our Wold from being devoured by the Red Grasses... the same we see here... I see you have been able to ward them from getting to the Sacred Drop... you have fulfilled your quest my Lord... we are here to help and bring the First Drop of Water back to the Gods... Please...

There are others looking for this very same drop and we are worried they too will find you soon...


Speaking of which... Aex looks around to see if that raven is flying around this area somewhere... (perception 31)

The little greenmage has no idea what this Gate Archon is Thani mentions not what spells would work against it... Leafy stays close to Aex.

"Only one guardian for such an important drop of water?!? How strong is he that he can challenge the Black Lions on his own... " Aex thinks quite worried...



(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+5=21 ; d20+10=28 ; d20+26=30 ; 3d10+18=34 ; d6=6 ;
Wednesday April 25th, 2018 6:06:27 PM

Knowledge Planes - 21
Heal - 28
------------

AC 17 vs incorporal

Rill declares the ghost to be undead, and suddenly Bralin is the recipient of multiple buffing spells.
He's also happy he cast that Shield of Faith
The dwarf can see the creature is mad, so as much as Aex may want diplomacy to get a chance, he decides to go the other way.

The fighter moves forward and attacks.

--
Move and attack Ghosty. Improved Vital Strike, Power Attack.
Ghost Touch Battleaxe hits ac 30 for 34 hp (+6 cold) damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking
- Aid Another from Zeoll on atk bonus



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+18=28 ; d20+2=11 ; d20=7 ;
Wednesday April 25th, 2018 8:07:17 PM

Jozhur winces as Bralin decides to strike first, though he's probably right. He still does his best to talk the ghost out of a fight, he knows he is of little use in a fight against a ghost.

"Wait! We are not thieves. As my friend said, we were sent here by the gods to retrieve this sacred drop of water and serve as its new guardians. Look around you! The red grass invades your plane, just as it does our Wold. We can stop it, but we need this water. That is the purpose of the sacred water, the reason you have been standing watch over it. Your duty is complete."

Jozhur gets the feeling he probably wasn't convincing enough. Maybe he should have spun a tall tale instead.

------------------------------
Diplomacy: 28

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
See invisibility (140 minutes)
Prayer
Haste

Imbue with spell ability: spell remaining -shield of faith (+4 deflection AC / 14 min)

DM Kathy  d20+22=34 ;
Wednesday April 25th, 2018 11:24:24 PM

Seeing the undead form, Rill quickly gets to casting! He casts a quickened Prayer, then gives Bralin's weapon the Ghost Touch property.

Tahni joins the buffing party and casts Haste. As your DM used to say in face-to-face games, everybody who is paying attention is hasted.

Terser embiggens himself.

Zeoll sends his djinn to give Bralin a hand, and starts summoning a new friend.

Aexana and Jozhur try for a bit of diplomacy, but the ghost is unmoved.

Bralin shrugs all that aside and moves up to attack! His weapon hits, and hits fully, though it doesn't seem to do its full damage [the critter has DR above and beyond its incorporeal thing].

The ghost begins casting a spell. Spellcraft DC 22 Highlight to display spoiler: {Banishment}. It casts defensively, so as not to provoke. Bralin and Terser need to make a Will save, DC 22, or be banished back to the Wold.

And the map.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+14=25 ; d20+20=22 ; d20+20=31 ; d20+15=30 ; d20+10=18 ; d100=50 ; d100=3 ; d100=10 ; d100=54 ; 2d8+26=32 ; 6d6(1+4+2+1+3+2)=13
Thursday April 26th, 2018 11:56:03 AM

Terser becomes enraged as feels himself being forced out of the plane, knowing he wouldn't be able to protect his friends if he was thrown back home, and thanks to all the lovely buffs from food and spells and such, he just manages to stay! Will vs DC22 - 25 pass. Phew!

He steps forward a bit, and with his embiggened arms and weapon, whacks away at the ghostie. Most of the attacks seem to pass right through though, so he expends some anger to swiftly channel energy at it! 13 damage, DC 22 will for half

Vital Strike - ac 22, miss from ghostiness
Haste attack AC 30, miss from ghostiness
2nd attack AC 30, miss from ghostiness
3rd attack AC 18, 54%, 32 damage


Temp hp - 233
temp touch AC - 12


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday April 26th, 2018 1:38:26 PM

(Rill is ready to expend a hero point to retroactively add +2 to Bralin's save if it looks like he'll fail.)

"Gaaa. Stupid undead that don't even seem to know they're undead. If anyone is in a position to grab that dead guy's stuff off the ground, it should deprive his ghost of the use of the item as well."

"Terser, this thing is hard to hit. Let's see if I can help."


Rill again pulls out a scroll of Ghost Weapon and read it, giving Terser's weapon the Ghost Touch property. Then he moves forward 5'.

---------------------------------
Remember, eveyone has Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

Move Action - pull out scroll
Standard Action - read scroll
5' move forward



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+11=21 ; d20+11=15 ; d20+11=27 ; d20+11=30 ;
Thursday April 26th, 2018 4:33:01 PM

Aex sees the guardian cast a spell at Terser and Bralin...

"What's he casting?!" She shouts to those closest to her and holds her action to see the effect of the spell... she holds her Greater Dispel Magic ready to cast it as a counter spell should it have some dreadful effect. (Greater Dispel Magic check CL11 : 21)

If neither Bralin not Terser are affected by the spell Aex will cast it anyway but target the Guardian himself hoping to strip away some of his buffs. Aex can try to clear 3 spells : checks : 15, 27, 30

As a free movement she sticks her staff into the ground bringing forth her Staff Treant again at full force... Both Leafy and the Staff Treant move towards the center and veer in on the Drop of Water.



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d4+1=4 ; d4+1=2 ; d4+1=5 ; d4+1=4 ; d4+1=4 ;
Thursday April 26th, 2018 7:52:30 PM

Tahni goes with a tried and true Magic Missile.

5 missiles: 4, 2, 5, 4, 4

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday April 26th, 2018 8:03:40 PM

Her mindless unseen servant continues with its last instruction: drag the sword

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=15 ; d20+17=32 ;
Thursday April 26th, 2018 8:36:21 PM


Spellcraft 32 -- Zeoll recognizes the casting, but does not change his planned action. Last round he got out his scroll and moved back. Now he reads the scroll. That takes the entire round.

The Djinn does the same thing -- flank and Aid Another to whoever is fighting the ghost. Hopefully Bralin, if he is not banished!

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+16=31 ; d20+24=33 ; d20+19=36 ; d20+14=23 ; d20+24=28 ; d10+18=24 ; d10+18=23 ; d10+18=21 ; d10+18=27 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ;
Thursday April 26th, 2018 9:31:09 PM

AC 17 vs Incorporal
---

Bralin grits his teeth as a spell effect washes over him. Whatever the undead attempted, it was unsuccessful [Will 31].

The dwarf unleashes a series of blows on the creature.

--
Full attack, plus haste attack on Ghost. Power attack.
Atk 1 hits ac 33 for 24 (+1 cold) hp damage
Atk 2 hits ac 36 for 23 (+1 cold) hp damage
Atk 3 hits ac 23 for 21 (+2 cold) hp damage
Haste atk hits ac 28 for 27 (+5 cold) hp damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+23=28 ; d6+4=6 ; 5d6=21 ;
Thursday April 26th, 2018 9:58:40 PM

Jozhur ponders his shadow tricks, but decides none of them are worth a try right now. Instead, he is a blur as he moves to flank with Terser and tries his hand at striking the ghost. He lunges with his shortsword, hoping it does something.

---------------------
Attack with +1 holy shortsword hits AC 28, 6 damage, 21 sneak attack damage. Includes flanking and friendly spell bonuses.

I believe incorporeals are effected by all magic weapons, but take half damage from corporeal sources. If the DM agrees, Terser needs to roll damage for his attacks.

https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Incorporeal-Ex-

DM Kathy  d20+16=25 ; d4=1 ;
Friday April 27th, 2018 1:16:52 AM

Terser resists the ghost's spell. Swinging his glaive at the creature, he thinks back to the good old days, when the streetcar cost a nickel and THAC0 was a thing.

[A note for all us Olds about how incorporeal works now. You no longer roll a miss chance when attacking with a magic weapon. Instead, your (non-Ghost-Touch) weapon does half damage. The only time you roll a miss chance is for non-damaging effects.]

Terser also channels energy into the ghost. It makes its save, and takes half the damage. [Can you re-calculate your weapon damage, and give me a new total? DMs aren't supposed to roll for players or I'd do it myself.]

Rill gives Terser's weapon the Ghost Touch ability, so now the math should be easier, at least.

Aexana aims a Dispel Magic at the creature, and she successfully dispels its True Seeing spell. The other checks were not high enough.

Tahni targets the guardian with good ol' Magic Missile, which always hits and even damages a ghost. This ghost is no exception.

Zeoll continues casting while his djinn continues helping Bralin. Bralin keeps going with his ghost touch weapon, doing a lot of damage.

Jozhur joins in the attack, doing some damage of his own.

The ghost seems to--well, not heal; it's dead. But it seems to recover a little. "BEGONE!" it shouts, its voice rising into an unearthly howl. All living creatures within a 30-foot spread must succeed on a DC 25 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. A creature that successfully saves against the moan cannot be affected by the same ghost's moan for 24 hours.

Looking at the map, that would seem to affect Bralin, Terser, Jozhur, both Leafys, and Zeoll's djinn.

And the map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday April 27th, 2018 11:56:25 AM

Rill moves and then readies Break Enchantment for Terser, Bralin or Jozhur (in that order to ensures the two Ghost Touch weapons remain in use.)

As he stands there ready to defend his friends, he wonders how the ghost still has his sword, even though Tahni's Unseen Servant has removed it from the area. He knows that such actions will usually disarm a ghost, so something else must be going on here.

------------------------
Bear in mind that everyone is under the effects of:

- Heroes' Feast - +11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  6d8+26=57 ; 2d8+26=35 ; 2d8+26=31 ;
Friday April 27th, 2018 4:46:26 PM

that's good news! cause i'm all about the hitting

AC22 - 57 damage, halved for 28
AC30 - 35 damage, halved for 17
AC30 - 31 damage, halved for 15
AC18 - 32 damage, halved for 16


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+14=19 ; 2d4=4 ;
Friday April 27th, 2018 4:54:26 PM

Terser was so surprised about his weapon striking that he left himself open to its wail. He burns with shame in his fear, but cannot control himself, dropping with weapon and running into the grass.



(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+20=37 ; d20+26=35 ; d20+21=24 ; d20+16=36 ; d20+16=19 ; d20+26=34 ; d10+18=22 ; d6=4 ; d10+18=19 ; d6=4 ; d10+18=21 ; d3=3 ; d10+18=28 ; d10+18=26 ; d6=1 ; d10+18=27 ; d6=1 ;
Friday April 27th, 2018 8:39:23 PM


The spirit moans, but Bralin is having none of it. [Will 37]
Noting Terser is having issues, Bralin redoubles his efforts, and his axe sings as it cleaves into the foe.


--
Full attack, plus haste attack on Ghost. Power attack.
Atk 1 hits ac 35 for 22 (+4 cold) hp damage
Atk 2 hits ac 24 for 19 (+4 cold) hp damage
Atk 3 hits nat 20 crit threat is ac 19 for 75 (+1 cold) hp damage - if no crit then damage 21 + 1
Haste atk hits ac 34 for 27 (+1 cold) hp damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday April 27th, 2018 11:21:14 PM

Tahni is about ready to curse Wardd. Throughout this entire journey she just doesn't seem to have the right spells prepared. She doesn't even have anything prepared to bring Terser back.

No Remove Fear spell, Protection from Evil doesn't help with being afraid, and Heal spell won't stop him. What's more Terser is running fast - especially since she Hastened him. Tahni can't think of anything she can do to help him right now. "Zeoll! Got any peaceballs left you could throw Terser's way? I've got nothing"

Tahni flies closer to the battle, circling around slighty to get closer to Jozhur

----------------------
Move action: Fly closer
Standard action: Cast Ghost Weapon on Jozhur's shortsword


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+10=23 ; d20+17=29 ; d20+17=23 ; d20+16=28 ; d6+3=5 ; d6+3=8 ; d6+3=8 ; 5d6=17 ; 5d6=11 ; 5d6=19 ; d20+10=28 ;
Saturday April 28th, 2018 7:40:21 PM

Jozhur is able to shrug off the effects of the ghosts wail, thanks to all the magical aid from his friends. He continues lunging with his sword, finding it suddenly seems to connect better. Jozhur's shadow also resists the fear effect, but is unable to aid in this fight and flees anyways.

---------------------------------------------------
Will save: 27 (forgot +4 from feast), also messed up attack rolls, used lower attack bonus for all of them

Full hasted attack w/ +1 ghost weapon short sword
First attack hits AC34, 5 damage, plus 17 sneak attack damage (23)
Hasted attack hits AC28, 8 damage plus 11 sneak attack damage (19)
Second attack hits AC28, 8 damage plus 19 sneak attack damage (27)

Shadow's will save: 28, double moves 80' from fight, toward Terser

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
See invisibility (140 minutes)
Prayer
Haste
Ghost Weapon

Also: I found incorporeal creatures are immune to critical hits and precision damage, unless made with a ghost weapon, so you can ignore Jozhur's sneak attack from last round. The rules for incorporeal are in multiple locations.

http://paizo.com/pathfinderRPG/prd/bestiary/creatureTypes.html#incorporeal-subtype

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=30 ; d20+17=23 ; 2d6+9=11 ; 2d6+9=15 ;
Sunday April 29th, 2018 8:12:23 PM

Leafy and the Staff Treant are immune to mind-affecting spells.

When Terser passes her by the Greenmage starts thinking what she has in her pockets that could hopefully help him... Lesser Restoration potion perhaps? No spells that can cure him... Aex has potions that can help for a lot of things but nothing to remove Fear...

The Staff Treant moves behind the guardian and bashes with his branches...
Slam hits AC30 - damage 11
Slam hits AC23 - damage 15

Leafy is blocked from getting any nearer to the guardian.

With his True Seeing spell gone, the Guardian now no longer can see invisible creatures... so Aex takes the benefit of using her Ring of Invisibility once again and moves closer to the second sphere... She prepares one of her Lifewood Flasks hoping to capture the water should it's protective barrier break. She makes a double move nearer.

DM Kathy  d20+22=38 ; 15d6=59 ;
Sunday April 29th, 2018 11:37:29 PM

Bralin is unaffected by the ghost's frightful moan, and continues laying into him with his Ghost Touch weapon.

Jozhur is also unaffected, but without his sneak attacks, he can't damage the creature.

Aexana, confident that the ghost cannot see her, moves closer to the sphere, while the staff treant attacks and does a bit of damage.

Terser is frightened by the ghost's moan! He begins fleeing as fast as he can! Which, once he hits the tangled grasses, is honestly not very fast. It may take a while to get him out of there, though.

Tahni calls for a Peaceball, but Rill is already there with a Break Enchantment. I'm honestly not sure whether that will work against a supernatural effect, but even if it does, you need to make a caster level check. Your DC is 28.

The ghost is badly injured now, ghostly emanations eerily reminiscent of blood pouring out of its ghostly wounds. It heals a little, but not nearly enough. Another round like that will finish him.

He casts a spell, concentrating so as not to provoke from Bralin. A Blade Barrier springs up around the sphere. Jozhur can make a DC 21 Reflex save to avoid 59 points of damage.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=3 ; d8=1 ; d8=2 ; d8=5 ; d8=3 ;
Monday April 30th, 2018 7:53:33 AM

Tahni is glad that someone is looking out for Terser. She'd only just found him again recently and isn't ready to lose him again.

She takes the quicken rod from kit and uses it to swiftly cast a Spectral Hand. She then waits to see if Jozhur needs any help.

Move action: Retrieve Rod
Swift action: Cast Spectral Hand
Standard action: READY to cast a CCW spell on Jozhur if he looks hurt. If injured Jozhur will be healed for 25pts


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+11=13 ; d6=1 ; d4=3 ; d20+23=39 ; d20+23=32 ; 2d8+8=14 ; 2d8+8=20 ; d6=3 ; d6=2 ;
Monday April 30th, 2018 11:24:51 AM


Zeoll's scroll finishes ... or does it? It is a Summon Fey Friend VII spell, requiring a caster level of 13! Zeoll has only a caster level of 11. He must roll 1d20+11 to beat a DC14. He rolls a 13! Oh my! But with a heroic effort, he adds +4 retroactively to the check and succeeds anyway!

What do his efforts bring him? What creature has the Silver Lady sent? On a roll of a d6, Zeoll lands a 1, and calls forth an Elder Elemental! A d4 roll (1-air, 2-earth, 3-fire, and 4-water) reveals an elder fire elemental! At Zeoll's request, the ancient roaring embodiment of flame rears up and slams into the ghost -- if it can even affect it at all!

If so, it strikes with 2 slams +23 (2d8+8 plus burn) ... hitting AC39 and 32 for 14 and 20.

As for Zeoll himself, the old taur, sluggish today it seems, wonders if he should even have gotten out of bed today. Oh, that darn lumbago! He contents himself with channelling energy to hurt the ghost, since it is undead after all. The Will DC is 20 to take 5 damage or 2.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  7d6=28 ;
Monday April 30th, 2018 11:26:30 AM

As Rill goes to cast Break Enchantment on Terser, he is suddely struck by the fact that the casting time on that is 1 minute.

(Grrrrr! Not what I was thinking trying to ready a 1 min casting time spell! Wasted action.)

He has no way to stop Terser from running off, but if there is anyone that can take care of himself out there it's Terser. With his cestus, he's always armed, and with his spells and healing ability, he should be in good shape. Given the Status spell Rill has on Terser, Rill will know if he runs into trouble and finding him later should be simple.

As the dwarf runs off into the grass Rill says, "I have no way to end the fear effect on Terser, but I will monitor his status and location from here. If he runs into trouble, I can get to him in an instant. The quickest way to help Terser will be to end this creature."

Rill will Channel Energy for 28 damage to the ghost (DC 19 Will save for half.)

This will also affect any other undead that might be lurking about - glad Jozhur's Shadow friend is not here.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+20=27 ; d20+22=33 ; d8+2=9 ; 5d6=11 ;
Monday April 30th, 2018 1:32:10 PM



------------------------
So Jozhur was apparently attacking the sphere this whole time, oops.
Reflex save: 27 (no damage due to evasion)

Move to attack the ghost, flanking with Bralin. Jozhur has ghost touch weapon, thanks to Tahni. Sneak attack works, I think.

Attack hits AC 33, 9 damage, 11 sneak attack (20)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Monday April 30th, 2018 5:24:48 PM

Terser takes a moment during his fear to appreciate the irony that he himself has a remove fear spell available. He pushes as able into the underbrush, which luckily is not fast at all. I think I got 7.5 feet into the grass last move, and additional 30 feet this round, since it's difficult terrain.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=18 ; d20+17=23 ; d20+16=21 ; d20+16=19 ; d20+20=23 ;
Monday April 30th, 2018 6:48:08 PM

The Staff Treant continues to batter down on the ghost... his first swing goes wide (AC17 - nat 1) and his second won't do much good either (AC23)...

Leafy moves and the young tree too bashes into the poor ghost... yet like his larger friend Leafy too misses both strikes (hits AC21 and 19).

Aexana considers the battle almost over as she witnesses most of her friends breaking through the ghosts defences. Instead she concentrates on the drop of water... how is it containted? Can she actually see it? Invisible she observes the thing... (perception 23)

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+26=43 ; d20+21=34 ; d20+16=17 ; d20+26=33 ; d10+18=28 ; d10+18=22 ; d10+18=27 ; d6=5 ; d6=4 ; d6=4 ;
Monday April 30th, 2018 7:41:42 PM

This must end. Soon.

Bralin continues to pummel the spirit with his ghostly waraxe.

--
Full attack, plus haste attack on Ghost. Power attack.
Atk 1 hits ac 42 for 28 (+5 cold) hp damage
Atk 2 hits ac 34 for 22 (+4 cold) hp damage
Atk 3 miss - nat 1.
Haste atk hits ac 33 for 27 (+4 cold) hp damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking


DM Kathy  2d4=5 ;
Monday April 30th, 2018 10:26:08 PM

Tahni conjures up a Spectral Hand while Terser continues to flee.

Zeoll calls up an Elder Fire Elemental, who strides toward the ghost. Before he can get there, however, Rill's channeled energy, Jozhur's rapier, Bralin's axe, and yes, even the combined efforts of the Leafys (the ghost's AC is only 19) banish the ghost before we even find out whether fire would have hurt it.

The ghost is gone, but the Blade Barrier remains. Terser is still fleeing, and Tahni's Unseen Servant continues to drag the sword along the ground.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday May 1st, 2018 11:19:27 AM

"Ghosts can be defeated, but they tend to reform unless put to rest. I'm not sure how long we have until that guy shows up again, but it maybe that removing that drop of water he was so dutifully guarding will release his spirit from this place. Looks like he had some cool stuff there."

"I'm going to monitor Terser, and once I no longer sense he is panicked I'll go get him. Cause I don't really want to get out there and chase him through this grass. If he becomes hurt or otherwise affected, I'll grab a few of you and we'll intervene."


Rill will use Status to monitor the Dwarf's location and condition until the fear in him subsides. Then he plans to Dimension Door out there and back.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday May 1st, 2018 6:13:49 PM

Seeing the ghost crumble Aex further focusses on the drop of water... how is it contained? Has this sphere been broken by the defeat of the ghost? Are there perhaps more guardians appearing?

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday May 1st, 2018 8:05:41 PM

Tahni looks over the party to see who needs some healing, but is pleasantly surprised that everyone looks pretty good.

She uses her arcane sight to look over the items on the ground - the armor and sword - to see what she may find out.

Spellcraft check: 35 (25 + Take10) to identify each item

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+21=31 ;
Tuesday May 1st, 2018 9:15:15 PM

Jozhur breathes a sigh of relief now that the ghost is gone. He ponders how long that poor soul was trapped in there, no wonder he had gone mad. Jozhur turns his attention back to the water droplet. Had it changed in any way?

Perception: 31

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Tuesday May 1st, 2018 9:35:27 PM

Bralin moves to bury his axe head in the ground to clean it, and pauses in the upswing. The dwarf considers the unblooded blade, shrugs, and stows the weapon.

Walking over next to Rill, Bralin stands beside the Seeker, and looks over the clearing.

"An excellent spell," he comments. "My thanks."

DM Kathy 
Tuesday May 1st, 2018 11:33:50 PM

Rill keeps tabs on Terser until his terror wears off, which only takes a few seconds (3 more rounds). You are easily able to Dimension Door over to him and extract him from the thicket of grasses he's managed to tangle himself in.

Tahni is interested in the armor and sword. The armor is not magical; some consultation with the rest of the group eventually reveals that it is Mithral full plate. The weapon is a +3 defending greatsword.

The rest of the group is more concerned with the drop of water--has it changed? how is it protected?--but it's difficult to see much detail through the wall of whirling blades that surrounds it. The casters among you (presumably) know that the blade barrier will not last forever, but for now, it's going to be very difficult to discern anything meaningful about the drop.

Of course ,the barrier only blocks the sides of the sphere, and at least one of you is flying.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Wednesday May 2nd, 2018 12:55:08 AM

Well that was embarrassing. And how does one take a totem from a ghost? I fear I won't be able to resist that any better next time! Tahni my dear, please remind me to ward myself from that the next time we fight something otherworldly.

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+19=25 ;
Wednesday May 2nd, 2018 12:13:59 PM


Zeoll thanks the elemental, although it really has not done much. He asks it to stay on guard in case any other dangers appear as the party looks deeper. (It has a 22 round duration.)

Zeoll also detects magic and tries to Identify the sword: Spellcraft 25.

"Should we dispel the blade barrrierr?" he asks.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday May 2nd, 2018 3:28:51 PM

Rill will use another Dimenstion Door to return with Terser.

He smiles as he hands Terser his weapon back, "Don't feel bad Terser. Ghosts are scary. :)

"As for a totem, that guy's stuff is still here, and his ghostly form was wearing it. Maybe some of that will work."


Regarding the Blade Barrer, "Well, that thing will end in a few minutes. I don't imagine that ghost can reform that fast. When it does, we'll need a way to capture that drop when we dispel the sphere surrounding it."

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Wednesday May 2nd, 2018 7:26:18 PM

Bralin regards the armor and sword. The sword, while impressive, is not an axe, and therefore of no value to the dwarf.

The armor on the other hand....

"I would like to take that armor, if none else desire it," he notes.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday May 2nd, 2018 7:41:09 PM

"Sadly I don't have any other dispels prepared. Only way for me to get close to that drop fast is to fly in as a bird... but I don't know what's gonna happen once I touch the darn thing...

Oh... by the way... anyone injured?
, says Aex, and as she does she starts rummaging through her pockets pulling out one flask after the other... she's got ointments for blisters, burns, scars, ... you know...

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+21=36 ;
Wednesday May 2nd, 2018 9:49:48 PM

Jozhur studies the blades for a couple seconds. "I can probably get through them again and try to grab that thing if need be. Or we can wait for then to go away.". In the meantime, he keeps his eyes peeled for other enemies.

Perception: 36

DM Kathy 
Wednesday May 2nd, 2018 11:31:44 PM

Rill brings Terser back to the clearing. The dwarf is inclined to be a bit shamefaced after his sudden departure, but his companions seem ready to forgive him. After all, as Rill observes, ghosts are scary.

Bralin expresses an interest in the armor.

Zeoll suggests dispelling the Blade Barrier, but Aexana, at least, won't be able to help with that. She and Jozhur discuss ways to dodge past the blades, but decide they're better off just waiting it out.

That is, unless Zeoll was offering a dispel, instead of just suggesting one.

Meanwhile, Zeoll's fire elemental stomps around the clearing, looking vaguely disgruntled. Little sparks and bursts of flame fly off its body and into the very dry grass, but this stuff seems to resist burning. Anyway, there are no brush fires yet.

Whether you wait out the Blade Barrier or dispel it, eventually it is gone and you can get a good look at the water drop. It does not seem to have changed since you first set eyes on it, though you can see it a bit more clearly now that the outer sphere is gone. It is enclosed in a very similar sphere, which [map notwithstanding] isn't much more than 4 inches in diameter. Depending on what is making the thing hover there, you might just be able to pick it up and carry it.

Unless, of course, it's protected by some kind of magical trap you haven't detected yet.....

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=43 ;
Thursday May 3rd, 2018 8:25:57 AM

"I've no use for the armor, Bralin, and would feel better if one of you tough guys were wearing it" She seems quite sincere until adding "You'd make a much better shield that way" Her grin indicates that it was said only in jest.

Tahni looks at the sphere very closely with her Arcane Sight (Perception: 43)

"I could try dispelling it, but a few things might happen. Something might fly out, and that drop may spill out. Are we ready for either to occur?"

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+6=8 ;
Thursday May 3rd, 2018 6:59:54 PM

Aexana doesn't have a clue what to do with the sphere in front of them... it looks... harmless... her knowledge of the arcane is just dreadfull (know arcane 6)

"How about we just put this thing in our backpacks and take it back the elder? Although I doubt that raven guy will allow us to simply take it back... we haven't seen the last of that one... "

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Thursday May 3rd, 2018 7:30:07 PM

Bralin commences to procuring the armor, putting pieces into his Haversack as best he can, and tying the rest to the outside.

As for the water drop, the dwarf wordlessly waits for the magicians to discern its secrets.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=18 ;
Thursday May 3rd, 2018 7:35:48 PM

"Awright, I'm gonna see if I can grab that sphere. If that dispels the container, we should be ready to catch the drop. And if that doesn't work, I'll cast Dispel Magic and see if that works."

Rill will wait until someone can position something suitable below the thing before he tries either of these.

Dispel Magic - only 18, so would affect up to Caster Level 7.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=41 ;
Thursday May 3rd, 2018 8:02:48 PM

Not sure what the make of the sphere, Jozhur watches nervously as the fire elemental tromps around in the dry grass. He keeps his sword in hand and watches their surroundings as the others figure out what to do.

Perception: 41

DM Kathy 
Thursday May 3rd, 2018 11:25:33 PM

Tahni looks at the water drop. You can see the Resilient Sphere surrounding it, and something resembling a Levitate. Both spells are obviously permanent, though you see no sign of a Permanency spell. You don't see anything else.

Aexana suggests just packing the thing up and carrying it, while Bralin tries to stow his new armor.

Jozhur is on alert, but all seems quiet.

Rill volunteers to grab the sphere, but requests somebody be ready to catch the drop just in case. "Twilight!" says a little voice, and Drini becomes visible, clutching the vial that Zeoll gave her waaaay back before the first sphere was dispelled. She holds it up, ready to catch the drop.

She proves not to be needed--at least, not at this point. Rill can grasp and carry the object just as if it were a ball of glass or metal or some other material. It does still want to float in the air, so you'll need to make sure it is secure, but it looks as though you can just carry it around until you need to use the drop.

Speaking of which, Zeoll senses it is now time to play upon the flute that Mahyawu gave you. You also get a sense that it will return you to the meteorite and the crystal shard--which is underwater.

There may be some spells that need to be cast at this point.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d100=48 ;
Friday May 4th, 2018 2:46:12 PM

"Zeoll, please hold off on the flute there. It seems we may be underwater again soon, and I did not think to prepare Water Breathing for our time in this parched land. So let's see if resting one more day will be a problem."

Rill will cast Divination (10 Min. casting time) and ask, "What effect will it have on the Wold if we wait one more day before returning to the meteorite site?"

(Divination chance of success is 84%. Rolled 48% - Success!)

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Friday May 4th, 2018 5:47:36 PM


Zeoll tells his friends what he senses. And he hopes aloud that Rill has prepped his water breathing magic. If not, Zeoll has a water breathing potion he can share around, and plenty of vials of Elixer of Swimming. "Who needs help underrwaterr?" he asks, "If that's wherre we arre to go next."

He also bids farewell to Drini, not wanting to take her underwater. "You have helped us well, fairr one. You have my thanks! Maybe the Silver Lady will rreunite us one day!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Friday May 4th, 2018 6:16:44 PM

apparently I keep looking at this this week and forgetting to post. apologies

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Friday May 4th, 2018 6:19:08 PM

I've got a potion of waterbreathing as well. Too bad we didn't haul the crystal up to the surface when we had a chance.

Terser checks the journal what it says to do with the droplet once obtained.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday May 4th, 2018 9:15:50 PM

"Good question, Rill. Once again I find myself with a surplus of fire based spells. I've reeeally got to stop doing that."

If the party decide to proceed straight away with the flute, Tahni offers a spell to aid others. Greater Polymorph allows Best Shape IV or Elemental Body III for 12 minutes.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Sunday May 6th, 2018 9:56:41 AM

Bralin shakes his head at Zeoll.

"We must wait. What awaits us undersea may require our full contigent. Rill and Tahni must prepare appropriately."

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Sunday May 6th, 2018 5:55:23 PM

Jozhur mentions his bottle of air, he does not require water breathing. He agrees there may be trouble waiting for them.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday May 6th, 2018 7:12:33 PM

"I have meditated a fresh water breathing spell this morning... I myself can change into something that breaths under water so we can divide the spell among you should we need it..."

Aex waits for the group's decision before casting anything.

DM Kathy 
Sunday May 6th, 2018 10:27:00 PM

Zeoll gets out the flute, but you pause for a moment. Your casters have cast a lot of spells; many have the wrong spells prepared. You'd like to wait a day, so you can rest and re-prepare.

Rill casts a Divination, and asks what will happen if you wait a day. The answer is as simple as it is horrifying: The Wold will end.

Among you, you have potions and items and shapeshifting abilities and one precious water-breathing spell. Those will have to do. If you don't go now, it will be the end of everything.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday May 6th, 2018 11:04:17 PM

Rillett Savenport sits in his white robes, meditating in a cloud of incense. Suddenly his eyes shoot open and his face becomes about as pale as his robes. He quickly rises as he speaks.

"OK, WE GOTTA GO NOW.

"I asked what would happen if we waited a day. The answer to that is that the Wold will end. So that's bad. I'll have to rely on my scrolls and such, but that will be enough. It will have to be. Aexana, please cast your Water Breathing spell. I have a scroll of such if it becomes necessary. I also have a boat if we need it."

"Zeoll - do the thing!

"Anybody know what we're supposed to do when we get there? Did anyone read that book we got?"


Rill then casts Resist Energy, Electricity.
----------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Divination (D), Blindness/Deafness, Blindness/Deafness, Create Food and Water*, Dispel Magic, Prayer*, Searing Light
4 (DC21): Dimension Door* (D), Air Walk*, Air Walk, Freedom of Movement, Summon Monster IV, [used slot]
5 (DC22): Dimension Door* (D), Break Enchantment, Breath of Life, Plane Shift, Plane Shift
6 (DC23): Teleport (D), Heal. Heal, Heroes' Feast*, Blade Barrier
7 (DC24): Greater Scrying (D), Destruction, Holy Word, Summon Monster VII, [open slot]

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day - *
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=10 ; d20+16=19 ;
Monday May 7th, 2018 4:55:53 PM


Zeoll drinks an elixer of swimming and offers one to whoever asks [OOC: SPEAK UP IF YOU WANT ONE!]

He has a potion of water breathing, but it looks like the group will not need it for now? If the spell is enough, he saves it.

He makes sure that we have not left any people or loot items behind.

He makes sure his Mage Armor is up to date, straps his shield to his back, and says a prayer to the Silver Lady [OOC: Guidance].

The old Taur lifts the flute to his lips. The voices in his head set the tempo. He plays.

Perform (Winds) 19

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday May 7th, 2018 5:10:45 PM

Aex will gladly accept Zeoll's mage armor again if he can spare one and then when the group is ready she casts the Water Breathing on the group - she does not apply the water breathing on herself to maximise the effect for the others...

At this moment, Aexana does not shapechange yet... after all, she does not like the prospect of being a dolphin or so out here on this grassy plain. Looks kinda silly no?

"If we go back under water don't be surprised when the water pressure hits you... it'll be scary I bet... "

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Monday May 7th, 2018 5:53:08 PM

Terser gladly accepts a swimming potion, and keeps his waterbreathing potion handy in case something should go wrong. He contemplates casting his remove fear spell pre-emptively, but hangs onto it for now.

Would someone like a freedom of movement spell in case we need to fight anything while we're submerged?



(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Monday May 7th, 2018 7:00:33 PM

Bralin discards the plan of waiting easily. There is no choice.

He accepts the Water Breathing spell, and gives an "Aye" in answer to Terser's question around Freedom of Movement.

With that, the dwarf is ready.


DM Kathy 
Monday May 7th, 2018 10:10:24 PM

Upon learning that you cannot wait a day, you begin making immediate preparations.

However, although you cannot afford to wait a day, surely the gods (and your DM) will not begrudge you a few rounds to get yourselves together.

It would seem, for example, that this would be a good time to read the book you got from Mahyawu, You can also coordinate your spells and prepare yourselves as best you can for leaving the hot, dry plains here and arriving underwater.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Monday May 7th, 2018 10:35:43 PM

Jozhur passes on everything but Aex's water breathing spell. He has freedom of movement from his ring. He takes a minute to make sure his weapons are secure and anything that shouldn't get wet is in his bag of holding.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday May 8th, 2018 1:59:07 AM

Rill reads the book with anyone else that's interested.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday May 8th, 2018 5:29:22 AM

"If you have a spare Freedom of Movement spell, Terser, I'd take one" Tahni is already covered with her Necklace of Adpation in regards to the breathing issue.

She makes one final offer for a Greater Polymorph Spell, but otherwise is good to go.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Tuesday May 8th, 2018 4:41:08 PM

Terser only has one casting, trusting he will be able to call upon his domain to serve his own needs long enough. Would it go better on Bralin so he can swing his axe unimpeded? Or with Tahni to give her mobility on the battlefield?

In the end, Bralin asked first, so he gets the spell, with Terser's promise to Tahni to get her next time.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Tuesday May 8th, 2018 5:34:54 PM

Bralin accepts the spells, and waits wordlessly.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday May 8th, 2018 6:25:04 PM

Aex sticks to her plans... she'll cast the water breathing as soon as the group intends to go...
IF they end up submerged she'll shapechange... in what will depend on the ones that are waiting for the Lionfish crew...

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Tuesday May 8th, 2018 6:42:03 PM


Zeoll waits patiently for Rill to mention anything needed for the process. Is a particular kind of tune or music better? When it is time, he creates his melody.

DM Kathy 
Tuesday May 8th, 2018 10:27:20 PM

While you organize your spells, Rill reads the book. The ritual calls for the musical instrument to be played, and Zeoll seems to have that covered. No specific type of music is indicated, but perhaps, given the nature of the group a sea-chanty would not go amiss.

While the music is playing, herbs need to be scattered near the crystal. You realize that what you though were sticks of incense are in fact tightly-packed herbs, ready to be scattered. It will be a challenge underwater, to be sure. [OOC: It was incense, but your DM realized that making you burn incense underwater was just mean.]

Once the music and herbs are going, the water drop needs to touch the crystal. You're pretty sure you can dispel the Resilient Sphere around the drop, but then you have to make sure that that one drop, out of all the drops of water in the ocean, actually touches the crystal. And how you're going to do that is a bit of a puzzler.

Once everyone understands what is expected, Zeoll raises the flute to his lips and begins to play....

[OOC: last call! Also, everyone take 35,000 XP for this scene.]

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday May 9th, 2018 12:16:54 PM

Rill shares why he learned from the book. He casts Freedom of Movement on himself, and waits.

"Remember, you're all still under the effects of a Heroes' Feast" (This includes increased hit points if you were not injured before.)
___________________
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Protection From Energy (Electricity), Heroes' Feast (11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible* (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Divination* (D), Blindness/Deafness, Blindness/Deafness, Create Food and Water, Dispel Magic, Prayer*, Searing Light
4 (DC21): Dimension Door* (D), Air Walk*, Air Walk, Freedom of Movement*, Summon Monster IV, [used slot]
5 (DC22): Dimension Door* (D), Break Enchantment, Breath of Life, Plane Shift, Plane Shift
6 (DC23): Teleport (D), Heal. Heal, Heroes' Feast*, Blade Barrier
7 (DC24): Greater Scrying (D), Destruction, Holy Word, Summon Monster VII, [open slot]

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day - *
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Wednesday May 9th, 2018 5:54:49 PM

Bralin cracks his neck .. left, then right. He windmills his arms. He looks to Zeoll.

Bralin is ready.

--
In effect:
Heroes' Feast (11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Wednesday May 9th, 2018 6:10:18 PM


Zeoll takes a huge breath before he starts playing. He does not want to inhale if he ends up playing under water. How does that work, even?

We'll see!

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Wednesday May 9th, 2018 6:27:00 PM

Jozhur puzzles about how they are to do all of this underwater. It seems they would have to figure that out on the fly, as Zeoll begins playing. He holds his breath and feels for his magical bottle of air in his bag of holding.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday May 9th, 2018 6:40:58 PM

Tahni nods at Terser's wisdom. It is far better to have a maneuverable fighter that caster.

She closes her eyes just a little in preparation of being underwater once more. Also because she has no idea how this flute even works.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday May 9th, 2018 7:44:37 PM

not sure what to do to keep the drop of water safe... under water... perhaps being an elemental could help keeping it safe?? But without a clue yet how to solve this riddle Aex fears they'll just have to find out on the other side...

Water breathing up and running on all but Aex...

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