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RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects  d20+9=16 ; d10+10=11 ; d20+42=58 ;
Wednesday May 9th, 2018 10:55:23 PM

Tink knows how to do many things. Act as a negotiator during a hostage situation, recite passages from ancient texts, make a sword using nothing but a piece of parchment and a gold coin. Performing is her weakspot.

She tries to anticpate the paths of the grass and use the incense to ward it away

--------------
Perform checks are the only ones that Tink has in the single digits!

Raw int check: 16

Rolls for the day:
False Life - 11
Tishes - 58 = 3 Powers


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 133 hp /169 (18 are temp) Spells  d20-1=16 ; d20+29=31 ; d20+21=31 ; d20+6=15 ;
Thursday May 10th, 2018 12:34:24 AM

I watch as the others take their turns performing, and only take my turn if the others fail. For the most part I try to assist the others in pushing the grass back with my large shield.

Performnce check= 16
Intimidate check if I can use that in creating an intimidating performance = 31
Will Check = 30 to help keep the grass back
Strength if all else fails = 15

DM Mitch 
Thursday May 10th, 2018 7:09:52 AM

Zane comments that he was taught how to dance when he was younger.

Wyarr says that what he lacks in ability he can make up for in enthusiasm. His detect evil finds nothing in the area - though there is interference around the meteor, when he steps within 10 feet of the meteor the evil detecting cone abruptly vanishes only to return when he gets farther away.

Restlin immediately breaks into a performance, in his case Storytelling.

Garett farts, then realizes that it can’t be a comedy bit.

Sesha breaks into a traditional dance of her people.

Beri does not know how to perform and is momentarily lost for what to do. He pulls out a hand puppet before realizing he can contribute with his mental willpower.

Tink reflects that performing is her weak point. She tires to use some incense to help.

Bosk performs as well, but only if the others seem to fail.

Restlin’s and Sesha’s performances soon weave into a whole, dance and storytelling combining to a powerful whole! Beri, Tink, and Bosk stand nearby, glaring at the grass and focusing their powerful wills upon it!

Absolutely nothing happens.

If the PC’s consult the book they learn that A. they didn’t release the wind so that it touched the crystal, and B. they have to be within 10 feet of the meteor for the performances to count towards the ritual.

Moving within 10 feet of the meteor reveals another complication - a tingly, buzzing energy fills the area around the meteor and you feel suddenly a bit weaker or less intelligent. There’s an anti-magic field around the red glowing crystal, which means that all magic items and buffs to your stats and perform checks are disabled while you’re close enough to actually assist in the ritual.

A stiff (non-magical) wind blows past the party. A cry goes up from downwind of them, followed by several others. It sounds like the party will have company soon...


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28]  d20+26=29 ;
Thursday May 10th, 2018 11:19:49 AM

Garret looks around at the area around the meteor and says, "That doesn't feel right."

When the book is consulted, he continues, "Wait, we have a serious problem. We can't do this ritual thing until the wind is touching the rock...but how to we make the wind touch the rock? If we just free the wind, this will be a total failure. And there's anti-magic thing around the rock, so we can't use magic to force the wind to the rock. I don't see any way to actually do what that book says we need to do."

When they hear the noise, Garret looks to see the source of the sound (perception: 29).

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Thursday May 10th, 2018 3:11:24 PM

"It's within 10' that no magic is allowed, if the Swarm is summoned and kept at the 10' range, it'll corral the wind inside that area. The other problem is can we also fight while doing the ritual or do we designate a few to play guard. I'll probably be better at guard than the Ritual, Maybe we should divide up 50/50 to both.
I'll be shifting into a Dragon again, I seem to fight better that way. More things to swing at bad guys than just a fist or three. I'll also Haste us again."


Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20=4 ; d20=1 ; d20=9 ; d20=17 ;
Thursday May 10th, 2018 3:11:43 PM


Sesha points to the rock.

"I'll take the bag there. The magic of the bag will fail, but in these sorts of moments, magical forces tend to attract. I think it will be alright."

Knowledge Religion: 15
Knowledge Arcana: 21
Spellcraft: 29

(Does Seshas training conflict with her insticts? Thats the purpose of the Knowledge rolls above.)

Unless Bosk stops her, Sesha will bring Bosks bag with her, and release the wind with a flourish.

Even without her magical augmentations, Sesha continues her dancing near the focus point, actually touching the crystal and pressing parts of herself against it as she dances. Her skill in dance was from practice and muscle memory, not charisma or enhancements.

Perform: 29



Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23 
Thursday May 10th, 2018 9:27:24 PM

Hold on one minute before releasing the wind, if we can't cast inside that are I'd like to summon some things before we start. I'm thining a storm giant that can summon a lightning storm before we start, and can shoot arrows into the field, as well as some storm giants that can throw rocks into it if necessary.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Thursday May 10th, 2018 9:44:35 PM

"summoning before we start sounds smart. I can remain outside to fight unless needed inside. I've no skill at performance but could handle incense well enough if we need to". Wyaar says and stays outside the 10' for now with an arrow at the ready.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Thursday May 10th, 2018 9:45:41 PM

Wyaar also activates divine bond on his weapon for axiomatic, mercy and flaming

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Thursday May 10th, 2018 10:48:52 PM

Restlin begins summoning something too (summon monster VI).

(Rough day. Sorry for the minimal post.)

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells  d10=8 ;
Thursday May 10th, 2018 11:22:27 PM

Performing anything other than an act of Vengeance has never been my forte. Go ahead and release the wind when we are ready, but I need to prepare first. I will then help stand guard around the grass. If anything unfriendly approaches I will throw up a blade barrier around us. (radius/diameter big enough to encircle out entire group (held action)

I then begin casting spells from scrolls (note that long duration spells should have been cast before we left. False life and Contingency are cast every morning as needed as a standing order. Short duration spells are cast upon our arrival)

False Life = +18hp (Cast before leaving this morning, as every morning as needed)
Hide from Undead (cast from scroll, 10 minutes)
Cast Protection from Energy Acid (Cast from Scroll, 60 dmg negated)
Cast Protection Fire (120 dmg negated)
Past protection from energy Electricity (Cast from Scroll, 60 dmg negated)
Resist Energy Cold, fire, electricity, acid (Cast from scroll, DR 10vs Cold)
Overland flight cast from scroll
Airwalk cast from scroll
Righteous might

Held action to cast Blade Barrier around our group if/when an unfriendly group approaches or attacks
(If we do not have time to cast them all, righteous might, airwalk and protection from fire are the priorities)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects  d20+9=14 ;
Friday May 11th, 2018 3:43:31 AM

There are a number of spells Tink could cast, or she could simply rise higher in the air and have a good look at what may be coming.

For now though she isn't going to let Sesha take on this rock by herself. Tink continues trying to ward the grass away

Int check: 14

DM Mitch 
Friday May 11th, 2018 6:40:58 AM

Garret points out the difficulty of getting the wind to touch the rock if there is an anti magic field surrounding it. He also points out people can’t be doing a ritual while fighting. When he hears the noise he turns towards it.

Zane addresses Garret’s concerns by saying they could have the summons stay outside the area of the anti-magic field and they could assign some people to play guard while the rest oversee the ritual.

Sesha says she will take the bag over to the rock but she thinks that in these sorts of situations magical forces seem to attract. She consults her training versus their instincts and both agree that if she just releases the wind in the general direction/area of the crystal it should work just fine.

Beri tells Sesha to hold off before releasing the wind as he would like to summon some help.

Wyaar activates divine bond on his weapon.

Restiln begins summoning too.

Bosk says performing anything other than acts of vengeance has never been his forte and he begins casting some spells from a scroll and preparing a blade barrier if they are to be interrupted.

Tink considers casting various spells but decides to help Sesha ward off the grass instead.

At the other’s suggestion Sesha waits on starting the ritual for a few moments while they cast their spells. Once they’re ready, she releases the wind and begins the ritual.

The wind flows out of the bag and brushes across the crystal. It almost seems to hesitate, slowing to a crawl before turning about and starting to encircle the crystal as Sesha dances, encasing it. Previously a bright, glowing green, it turns into a soft, soothing blue color that almost carrasses the crystal.

The crystal’s reaction is immediate. A low, discordant humming fills the air, causing everyone’s spine to tingle, and it glows brightly in a deeper, crimson red. Negative energy starts rolling off of it in waves dealing 10 damage to everyone within 10 feet.

The grass all around the meteor also reacts, writhing and lashing out at the performers, though it is slightly slowed by Tink’s efforts. It deals an additional 5 damage to everyone within 10 feet of the crystal (15 total).

Off in the distance a man stands up, emerging out of the thick grass. Blood runs down his body as he bleeds from his eyes, mouth, nose, and ears. His skin is red and inflamed. He stares blindly towards the Dragons for a few moments.

Others show up, some rising out of the grass where they lay, in to much pain to move, others coming from the town. Soon a large crowd has formed on each side of the bridge, all infected, all staring in the general direction of the group.

The tableau is broken when one of them shouts “DWAGHANS!”.

A whisper shoots through the crowds, one that quickly builds to a shout. Stumbling and barely able to stand, they nevertheless do their best to move towards the group shouting and yelling. It’s hard to tell because of their garbled speech but… linguistics 20 Highlight to display spoiler: {they seem to be exciting, nay, ecstatic about you being here. They seem to be yelling “Dragons!” and “Save us!” }

You are now in combat. The mobs started 100 feet away, moved to 90 feet this round. They are picking up speed.

The eastern crowd is mostly civilians. The western crowd is mostly guards.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22  d20+19=27 ; d20+19=22 ;
Friday May 11th, 2018 10:30:47 AM

"This is pretty messed up," quips Restlin. His summoning finished, a Lillend Azata pops into existence. Restlin bows low. "Kind madam, would you please provide my lady Sesha here with some appropriate dance music for this ritual?"

(OOC: Inspire Competence: +3 to perform)

Linguistics: 22

"They're asking for our help, but I'm pretty sure they'll try to tear us to pieces while asking for it. Let's hope this works."

He whips out his quicken rod and slams it down, sending out an invisible barrier 160' from him. He then pulls a piece of clear quartz from his pack, crushes it in his hand, and throws the dust into the air. The dust forms itself into a wall of solid ice between them and the western crowd (the guards).

***

Swift action: Repulsion - 160' radius. Will save 27 to move any closer to Restlin
Standard: Ice wall between us and the guards. I'll cast it far enough away from them to have it form without giving them a reflex save.

Don't forget being near me gives +2 to save/skill/attack rolls. Perform checks are at a +5.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22  d20+19=27 ; d20+19=22 ;
Friday May 11th, 2018 10:30:47 AM

"This is pretty messed up," quips Restlin. His summoning finished, a Lillend Azata pops into existence. Restlin bows low. "Kind madam, would you please provide my lady Sesha here with some appropriate dance music for this ritual?"

(OOC: Inspire Competence: +3 to perform)

Linguistics: 22

"They're asking for our help, but I'm pretty sure they'll try to tear us to pieces while asking for it. Let's hope this works."

He whips out his quicken rod and slams it down, sending out an invisible barrier 160' from him. He then pulls a piece of clear quartz from his pack, crushes it in his hand, and throws the dust into the air. The dust forms itself into a wall of solid ice between them and the western crowd (the guards).

***

Swift action: Repulsion - 160' radius. Will save 27 to move any closer to Restlin
Standard: Ice wall between us and the guards. I'll cast it far enough away from them to have it form without giving them a reflex save.

Don't forget being near me gives +2 to save/skill/attack rolls. Perform checks are at a +5.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Friday May 11th, 2018 11:28:03 AM

Garret, still flying, avoids the attacks from the writhing grasses. He watches as wind touches the rock and he shrugs. He mumbles something about magic not making sense, but then turns to face the mobs. He says out loud, "Can any of them be saved? Or are they beyond saving and simply monsters now?" He pauses before taking action but continues, "They look like zombies. You can't un-zombie a zombie, can you?"

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Friday May 11th, 2018 11:28:03 AM

Garret, still flying, avoids the attacks from the writhing grasses. He watches as wind touches the rock and he shrugs. He mumbles something about magic not making sense, but then turns to face the mobs. He says out loud, "Can any of them be saved? Or are they beyond saving and simply monsters now?" He pauses before taking action but continues, "They look like zombies. You can't un-zombie a zombie, can you?"

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells 
Friday May 11th, 2018 12:41:02 PM

ooc: This evening I will go back and re-read everything on the transformations that occurred in the bridge fight when the started.

We can try to use non-lethal force, but staying alive is our first priority. If we are killed or changed the entire Wold will be put at risk.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells 
Friday May 11th, 2018 12:41:02 PM

ooc: This evening I will go back and re-read everything on the transformations that occurred in the bridge fight when the started.

We can try to use non-lethal force, but staying alive is our first priority. If we are killed or changed the entire Wold will be put at risk.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22 
Friday May 11th, 2018 3:14:35 PM

Restlin looks out to the encroaching crowd. "I mean, I can cut all those people down in like 10 seconds, but I really don't want to. Between my repulsion barrier, Tink's reverse gravity, Garret's odor, and all the walls we can throw up, surely we can handle this without killing everyone."

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Friday May 11th, 2018 4:14:59 PM

Before combat, Casts Stoneskin and Displacement on himself, as things start, Zane casts a Shadow Ice Wall to expand Restlin's further around giving more coverage.
"Garret, I expect you were trained similar to the way I was, so make sure you just don't hit to kill, but hitting them too hard even that way will still kill them, so be careful.
Bring the Summons in closer, I'll drop a Haste on those fighting and as many of the Summons as I can next round...."


Beriothian -- AC:38/18/36 HP: 216/231 CMD = 23  d20+27=32 ;
Friday May 11th, 2018 9:37:02 PM

Hmm, not what I was expecting. Anyone know a good vine-zombie repellent spell?
Beri nods to Zane and relays the command, making sure the summons never are in danger of crossing into the anti-magic barrier. The giants levitate over the vines and prepare for action. The storm giant readies his lightning storm to strike down any non-citizen that may appear, and the cloud giants ready their stones. Meanwhile the druid summons a second storm so that two sets of bolts can rain down from above if needed

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237- haste

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste

CG 2- hp 200- haste

Will roll against vines = 32

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects 
Friday May 11th, 2018 10:51:45 PM

Tink clenches her teeth as the negative energy passes through her.

"We need to coordinate ourselves here guys. Sesha can dance better than anyone, but she can't do this alone. Restlin and I are well equipped to deal with groups at a distance. Perhaps the physically stronger of you can help with the ritual while we slow them down? When things get closer we swap roles. Pantheon knows that once they close in there will be little I can do fight wise"

Tink waits to see what the others will do.

OOC: Side note: How many Temp HP did we get from the heroes feast?

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d8=2 ; d20+17=18 ;
Sunday May 13th, 2018 11:11:02 AM

(12 hp from feast)

Sesha is grateful for Restlins help, Tinks support, and the Braelani's assistance. She continues to dance the ritual, and places her trust in those around her.

Perform: 18

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Sunday May 13th, 2018 8:22:04 PM

"I can help once I cast Haste, I'll step in and dance until they reach the walls, then someone else can come in and help out and I can keep those Zombie things off the ritual...."

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil  d20+5=11 ;
Sunday May 13th, 2018 10:05:44 PM

Wyaar moves into the circle when it seems the magic users have the crowd seemingly under control. He'll take up a stick ofnincense to wave at the grass per the ritual.

Dex : 11

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 199 hp /169 (30 are temp) Spells  d20-1=5 ; d20+6=18 ;
Sunday May 13th, 2018 11:21:51 PM

I quickly observe what is going on, unsure how this ritual is performed. If all that is needed from me at the moment is to keep the grass at bay then I will push it back with sword and shield. If Sesha's performance is failing I will try to aid her with my Father's words of encouragement, such as "Perform Better!"

Strength check =20 (+2 were added for righteous might, note that I have a 15 ft reach and 30 with a reach weapon)
Aid another on Performance check (Only if Sesha is clearly going to fail, as I have no skill in this) = 5 (Not Successful)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects  d20+9=21 ;
Sunday May 13th, 2018 11:38:57 PM

Check to help with Perf: 21

DM Mitch  d20=17 ; d20=8 ;
Monday May 14th, 2018 7:23:48 AM

Restlin points out that the situation is kind of messed up before his summoned Azata pops into existence. He asks it to provide assistance to Sesha before pointing out what the crowds are trying to communicate he then combines a quickened repulsion with an ice wall to hopefully slow the masses down. He points out they can prolly keep the crowds at bay without killing anyone with all they have at their disposal.

Garret still flying avoids the grass. He watches as the wind touches the rock and then says that magic doesn’t make sense. He faces the group of sickened individuals and asks if the people can be saved or if they are beyond saving.

Bosk says they can try to use nonlethal force first but staying alive is their first priority.

Zane uses a shadow ice wall to expand Restlin’s barrier before advising Garret on how to engage them and tactically plotting to use haste next round. He also points out he can assist in the ritual when he’s done hasting.

Beri asks if anyone knows a good vine-zombie repelling spell before giving orders in preparation to his summoned army and then summoning a second storm on his own.

Tink grits her teeth as she is hit by the negative energy and then tells the others they need to coordinate. She suggests having herself and Restlin handle the crowds while they are still far away while other people assist with the ritual and then when they get closer they can swap roles.

Sesha is grateful to have a little help from her friends and then continues to dance.

Wyaar grabs a stick of incense and waves it at the grass, since his friends have the mobs under control.

The negative energy continues to radiate from the crystal. Anyone within 10 feet of it takes an additional 15 points of damage.

The guard pack finds their path blocked by the wall of ice. They try to find their way around it, but are also blocked by the repulsion. The other group of civilians on the opposite side find themselves equally blocked. They howl and beat their fists at the invisible obstruction in frustration.

The ritual is starting to have an affect on the meteor. The top of it is starting to glow blue, like the wind, instead of the deep red of the rest of the crystal.


Sesha [AC 35 /23 To/35 Fl] | HP 131/129 | CMD 33]  d20+17=21 ;
Monday May 14th, 2018 10:11:36 AM


Step, twist. Step, arch. Step, gesture.

Each step she takes in the ritual is accented by pain from the negative power spilling from the crystal. Even so, more steps are taken without hesitation. She was dancing for Serenbeth. She was dancing for Restlin. She was dancing for Hook and all the others, the pain was welcome if it kept them safe.

Perform: 21


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 143/153, DR 5/Evil  d20+5=11 ;
Monday May 14th, 2018 10:15:50 AM

Wyaar winces at the negative energy, but keeps waving that incense about. In a very consistent manner, apparently.

~~~

Dex: 11 again

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22  d20+19=37
Monday May 14th, 2018 10:17:11 AM

Restlin breathes a heavy sigh of relief as his repulsion spell stops the civilians. Of course, it means he can't aid in the ritual since that anti-magic shell is there.

"Ok folks, you're gonna have to do this ritual without me. If I go in that shell with you, this repulsion spell drops. I'll handle all these people, you handle that meteor."

Not really much to do though, is there? Restlin makes sure he stays close enough to everyone to make sure his luck rubs off on them.

OOC: Anyone within 40' of Restlin gets +2 to skills/save/attacks.

He readies a maze spell, just in case any big bad dudes show up.

***

I'm readying a maze spell to use if a single big bad thing shows up. If a more than one thing shows up, Restlin will cast a maximized chain lightning instead ONLY if it won't hit the civilians too. If he can't avoid damaging civilians, he casts a maximized selective fireball.

Chain lightning: 96 damage to up to 17 creatures. Reflex DC is 37 for the first target, 35 for the others.

Selective fireball: 60 damage. Reflex DC is 37.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 244/232 Ki:9/17 CMD: 49 SR: 28]  d20+7=22 ;
Monday May 14th, 2018 11:35:34 AM

Garret flies down towards where Sesha is dancing. He stays clear of globe, remains flying, but tries to pull away some of the vines to keep them away from her (Strength: 22).

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character  d20+10=18 ;
Monday May 14th, 2018 4:34:24 PM

Zane casts Haste, starting with those staying outside the anti-magic zone. dropping one on himself and then effecting the summons, big to little....Totaling 11 targets with extended duration.
He moves into the anti-magic field
He reaches deep inside and grips the heroic nature deep in side his own core, (use a hero point) as he does, he begins slowly and speeds up quickly to four times the pace of normal. He easily drops into the most complicated Kata that he learned from the priests at the temple. He's used the Kata as a dance before, the only time he'd ever visited Imod City.....

Perform Dance 18 (+2 from Item already subtracted)

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 244/232 Ki:9/17 CMD: 49 SR: 28] 
Monday May 14th, 2018 7:07:21 PM

OOC:
Update, just saw the email about getting in close. Garret will move in close and lose 3 on that strength check.

Beriothian -- AC:38/18/36 HP: 177/231 (54 hp surpressed) CMD = 23  d20+8=18 ; d20+18=20 ;
Monday May 14th, 2018 9:29:17 PM

Beri does a quick glance around. He's got a few summons out, lightning ready should attackers come and the giants are holding their ranged attacks. He double checks that none these spells will vanish when he steps into the circle before assisting the others in their performance.

will against grass = 20

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 199 hp /169 (30 are temp) Spells  d20+4=9 ;
Monday May 14th, 2018 10:15:07 PM

I grit my teeth as I continue to push back at the grass, flattening it down with my shield. As I do so I concentrate on the grass moving back. Seeing it in my mind and knowing it is going to happen. I use my training as an Avenger to will the grass back, bending its nature to my will. Resistance is futile. It will comply.

Actions
------------
Will check = 25
if you meant Wis instead of Will then I will use my strength check = 9

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 201/214 -- Spells -- Active Effects 
Tuesday May 15th, 2018 6:20:28 AM

Having put in some effort, Tink now steps back from the crater to get a better look at what is going on around them.

She starts a summoning spell - planning to bring in some air elementals. Should the civilians make it through the walls the elementals might be able to act as a moving shield, or even throw some debris in the air, or even trap some civilians in their whirlwinds. She also has a few 'wall' spells of her own.

Cast Summon Monster VI

DM Mitch 
Tuesday May 15th, 2018 7:00:20 AM

Sesha keeps dancing the ritualistic interpretive dance taking the pain of the negative energy.

Wyaar keeps waiving an incense stick around.

Restin tells the others they are going to have to handle the ritual without him and then makes preparations to cast maze or chain lightning depending on what happens.

Garret flies down towards where Sesha is dancing and uses his strength to help keep the weeds at bay. He ceases flying as soon as he gets inside the field.

Zane hastes the summoned creatures and himself and then steps into the antimagic field his Kata providing a counter point for Sesha’s dancing.

Beri double checks that his summons and storms won’t dissipate if he steps up to help with the ritual and then attempts to will the grass back.

Bosk beats back the grass with his shield.

Tink backs out of the anti-magic and starts a summoning spell.

The ritual is going well. About a 4th of the crystal is now glowing blue, and the red seems to be fading a little.

Just when everybody thought they had everything under control the crystal starts to surge with the red glow as a tremendous wave of negative energy crashes on the party. (OOC everyone within 30 feet of the crystal take 30 negative energy damage + 5 damage from the grass; everyone within 30 feet of the crystal is now in the anti-magic field and spell effects cease while magic items are suppressed.)

Restlin is caught in the expanding sphere of anti-magic. His repulsion is suppressed until he exits the area.

Any summons within 30 feet wink out.

The civilian mob stumbles as the force keeping them back vanishes, then howls and advances 30 feet. They are now 60 feet away.

The Guard pack charges around the ice wall and also advances, but only 10 feet as most of their movement last round and this was eaten up by going around. They are 80 feet away., even with the leading edge of the ice wall.

Ritual total: 209

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 118/168 (Spells) Luck Points: 9/22  d6=6 ;
Tuesday May 15th, 2018 10:26:13 AM

Restlin drops to the ground as the shell expands. He tucks and rolls (acrobatics autopass - 6 nonlethal damage), but is still cut by the grass. He books it away from the crystal (35' away total).

He swings Shiny in an arc. The blade's prismatic blade sends forth a shimmering wall of force between himself and those angry civilians.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 209/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=24 ;
Tuesday May 15th, 2018 11:31:41 AM

Garret blinks as the wave of negative energy washes over him, but he renews his fight against the vines, pulling them far from Sesha and ripping some into pieces (strength check: 24, nat 20).

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 108/153, DR 5/Evil  d20+5=6 ;
Tuesday May 15th, 2018 1:23:12 PM

Wyaar winches again at that wave of negative energy and the sharp grass, but keeps plugging at waving the incense at the grass.. Poorly. Very poorly.

Dex Check: 6

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)109/268, Blindsense 60' Character  d20+10=30 ;
Tuesday May 15th, 2018 5:38:36 PM

Zane winces in actual pain as the rock expands....
Shouting as he dances.... We will have to take turns getting healing.... and I need it, so that Sesha can step out in a moment to get healed....I'll be out next round, then move back in to take over the effort while she gets healed."[/b]
Being just within the 10' distance of the stone he's been effected by it, so, He plans on Dancing once more and then moving the 30' to edge of the zone.

Perform Dance 30 (Natural 20)

Sesha [AC 35 /23 To/35 Fl] | HP 96/129 | CMD 33]  d20+17=28 ;
Tuesday May 15th, 2018 7:43:07 PM


She could step out, it's true, but she was committed to seeing this through. She's aware of Zane shouting and the others fighting, but she isn't going to leave the ritual until it's an absolute necessity.

Perform: 28

Beriothian -- AC:38/18/36 HP: 142/231 (54 hp surpressed) CMD = 23  d20+20=34 ;
Tuesday May 15th, 2018 9:20:09 PM

Beri glances over towards where his summons were, he thinks he sees them though the red glow of the crystal is making it hard to tell for sure. He had previously made sure the summons never were in danger of crossing into the anti-magic barrier, and the levitating gave them additional breathing room. He calls out telling them to give the field an even wider berth, both to push outward and to float higher (which they will do if possible).

The druid takes a breath and returns to fending off the grass with sheer force of will
will against grass = 34

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 124 hp(+30 temp) /169 Spells  d20+4=5 ;
Tuesday May 15th, 2018 11:46:24 PM

With the magic suppressing my strength I find myself struggling ever more the beat back the grasses. Watch your health everyone. We cannot heal you while you are in here. If things get too bad we will have to rotate out. It could be difficult of this field keeps expanding so fast.

ooc:

Strength check = 5

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 166/214 -- Spells -- Active Effects  d20+32=39 ;
Wednesday May 16th, 2018 7:04:30 AM

Tink moves further outside the magic field and then casts a Wall of Stone spell towards the civilian mob. She fashions it into a 'U' shape to try and capture/slow as many as possible.

For the briefest of moments Tink wonders what would happen if she tried to use her disjunction spell against the anti-magic field.

--------------
Wall of Stone: 20 x 5ft squares/stones
Spellcraft check to determine how/why Restlin's first Wall of Force dropped: 39

DM Mitch 
Wednesday May 16th, 2018 7:08:59 AM

Restlin tucks and rolls getting cut by the grass before moving away from the crystal and using Shiny to cast a wall of force.

Garret takes the negative energy damage and then renews his efforts against the grass.

Wyaar keeps plugging away with the incense and this time he does it poorly.

Zane keeps the dancing despite the damage being inflicted on his body and he plans on dancing some more before going out for healing and suggests they can trade off who can dance.

Sesha considers stepping out for healing but then continues to dance determined to see the ritual through unless she is forced out.

Beri urges his summons to get more distance on the field and then combats the grass with his force of will. (OOC: Not will, WIS, the stat. You get +7 without any magical buffs I believe, not +20 - these are all raw stat checks not saves)

Bosk finds himself struggling a little without his magical buffs, but he gamely keeps at it.

Tink makes a wall of stone further impeding the advancing civilians.

With everyone helping the ritual they manage to make a lot of progress and force the negative energy back. The field shrinks to 15 feet and they only take 20 damage.

With Restlin having left the anti-magic field his repulsion re-appears, stopping the guard pack in it’s tracks. The civilian pack tries to find their way around the forcewall and make it about halfway.mills about, unable to find their way around the forcewall and the wall Tink made.

Ritual total: 302

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 88/153, DR 5/Evil  d20+5=12 ;
Wednesday May 16th, 2018 9:58:18 AM

The incense continues to be waved about in the paladin's hand as the negative energy rolls over him again, "Something seems to be working at least!"

~~~~~

Dex Check: 12

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 189/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=5 ;
Wednesday May 16th, 2018 11:11:04 AM

Garret is amazed by the quickness of the moving grasses. He tries to ignore the energy draining him and focus on pulling grass away from Sesha, but he slips and falls in the grass (strength check: 5, nat 1).

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)89/268, Blindsense 60' Character  d20+10=20 ;
Wednesday May 16th, 2018 2:55:27 PM

Zane once more continues his "Dance" of Katas, this time he switches to the Kata that emphases Weapons, and part way through he flub it a little, mostly because he has no weapon in his hands....
He then moves 30' out from the stone and hopes someone drops some healing on him.
"Any healing available?"

"Hey, ain't there some sort of dis-junction spell of something that will get rid of this antimagic zone?"


Outside the Antimagic field hit points raise to 147.

Dance 20

Sesha [AC 35 /23 To/35 Fl] | HP 96/129 | CMD 33]  d20+17=27 ;
Wednesday May 16th, 2018 4:37:27 PM


Sesha is dubious.

"Make sure your careful where you aim that thing. I'm fond of my equipment!"

She continues her dance.

Perform: 27

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 118/168 (Spells) Luck Points: 9/22 
Wednesday May 16th, 2018 8:53:03 PM

Restlin continues keeping all those plant-crazed folk away from the rest of the Dragons. "We're dealing with artifact-level magic here. I wouldn't count on anything working like it's supposed to. Disjunction would be a bold, but dangerous move.

He floats just a few feet above the ground; high enough to avoid the grass, but not high enough to risk hurting himself should the field expand again. He prepares to move if he needs to.

***

Readied action: If the field expands to encompass Restlin, he will immediately move away from the meteor until he's out of it.

Beriothian -- AC:38/18/36 HP: 122/231 (54 hp surpressed) CMD = 23  d20+8=9 ;
Wednesday May 16th, 2018 9:26:43 PM

I know I'm not the strongest healer, but I have a couple of heal spells if needed and have some mass cure light wounds spells I can use to top people off if there's another person group healing. Unfortunately, that second one isn't strong enough to do a lot on it's own. Give a shout if healing is needed and I'll run out and do it now, otherwise I'll probably probably defend a little longer before coming out.

Unless called upon to heal, the druid will continue fighting off the vines. He struggles to maintain his focus, the negative energy is starting to take it's toll on him, but he gives it all he can. Meanwhile the giants continue to stand watch with readied ranged attacks.

wis check = 9

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 124 hp(+30 temp) /169 Spells  d20+13=32 ;
Wednesday May 16th, 2018 10:39:29 PM

Hold on, I am coming. Everyone else, beat back that grass and keep the AMF from expanding to Restlin. Deftly I move through the grass and out of the anti-magic field. Today the Lord of Life and Death prepared me to send those deserving my wrath down to meet him. Luck or you the Dragons taught me to preserve life as well. I then read a heal scroll, healing Zane for 110 damage and removing any status afflictions. That was my last heal scroll. Put its blessing to good use. My other cure spells are not as potent.

Acrobatics to move through the grass = 32
Heal Zane for 110hp (Because this is from a scroll the HP was set to 110 and not my current caster level.)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 166/214 -- Spells -- Active Effects  d20+40=43 ;
Thursday May 17th, 2018 5:51:18 AM

Tink nods to Bosk and flies over to be adjacent to Restlin. She positions herself between him and the crater, ready to shield him from the antimagic field if she can.

At least those mobs have settled down.

Move action: Fly next to Restlin to act as a halfling shield
Perception: 40 to look about for any more signs of trouble


DM Mitch 
Thursday May 17th, 2018 7:22:24 AM

Wyaar keeps waving his incense stick around.

Garret tries to keep fighting the grass but instead slips and falls.

Zane continues his dance of the kata before moving out of the field for some healing. He asks if anyone can use a disjunction against the anti-magic field.

Sesha is dubious and says if someone is going to use disjunction they need to be careful where they aim as she continues to dance.

Restlin also advises against the disjunction as they are dealing with artifact level magic and prepares to move away from the meteor should it surge again.

Beri informs the others he can do some healing if need be and advises his giants to stand by. As no one specifically called for Beri’s healing the druid continues to match wits with the grass.

Bosk goes out to Zane and heals him for 110 hp, stating that they should keep the antimagic field off Restlin..

Tink nods at Bosk’s point and puts herself between Restlin and the antimagic field, hoping to somehow shield Restlin from it should it expand again.

The dragons beat back the negative energy even further and about half the meteor is cleansed now. With a deep rumble the crystal sends out another huge wave of energy, expanding the field to 50 feet! Everyone within 50 feet (which should be every PC I believe…) takes 55 damage. All summons within 50 feet (All of them?) wink out of existence.

The civilian mob finally manages to retreat far enough to get around the stone hoop they’re stuck in, but due to Restlins swift movement only end up a little to the side of where they previously where, about 60 feet out.

The Guard pack, having navigated around the ice wall, surges forth - depending on where Restlin exist they either end up at 60 feet before the repulsion stops them, or if he exits so that the repulsion doesn’t stop them they’ll advance to 50 feet.

Restlin immediately charges towards the edge of the field as it engulfs him - but which direction? If he runs directly away from the mobs they will be able to close in on the ritual, since his repulsion only prevents them from moving towards him. If he moves towards either pack his repulsion will continue to stop both, but he’ll be within melee range of one group or the other.


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 134/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=18 ;
Thursday May 17th, 2018 11:42:10 AM

Garret gasps as the massive energy flows through him. He doesn't notice the expansion of the field since he is deep in the middle of it, pulling and tearing, trying to keep the weeds away from Sesha and the crystal at the same time (Strength check: 18).

Sesha [AC 35 /23 To/35 Fl] | HP 96/129 | CMD 33] 
Thursday May 17th, 2018 12:43:22 PM

Sesha finally is forced to duck out of the Ritual. She flees from the crystal, and doubles over to catch her breath.

"Need healing and for someone to keep going in there."



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 66/153, DR 5/Evil  7d6=33 ;
Thursday May 17th, 2018 2:25:06 PM

Wyaar moves out of the circle along with Sesha and channels positive energy about to try and counter some of the effects from the crystal.

~~~~~~~~

Double move to get out of the circle
Hero Point for another action to channel positive energy: heal 33 hp

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)191/268, Blindsense 60' Character  d20+10=22 ;
Thursday May 17th, 2018 5:48:07 PM

Zane uses his movement to get close enough to effect the stone with his performance.....(monk speed rules)
As Zane approaches the rock, he starts a jig he learned from a Dwarf who went by the name Keelwrecker. He was the cook on one of the first ships he sailed on, while following up leads on his Parents.....

Perform Dance 22

Beriothian -- AC:38/18/36 HP: 123/231 (54 hp surpressed) CMD = 23  d8+18=23 ;
Thursday May 17th, 2018 9:43:04 PM

Beri's summons appear to be safe given the extra distance he had them back away. He tells them to again move, this time to beyond 75 feet away

Looks like Zanes
The druid then copies Wyaar, doing a double move to get out of the field, then casts cure light wounds mass, healing all in range by 23 (and as he's in his air elemental form he will float high enough to stay out of reach of any threats) while outside the field.

Cure Light Wounds, mass = +23

(current hp = 122-55+33+23=123)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 63/168 (Spells) Luck Points: 9/22  d20+29=35 ; d20=2 ;
Thursday May 17th, 2018 10:01:46 PM

Faced with nothing but bad choices, Restlin heads towards that mass of civilians. If possible, he'll cast Iron Body after he's out of the field, but before the civvys are upon him. If he can't, he'll cast it defensively and hope for the best.

***

Move: Exit towards the civilians. If he's able, he'll take flight as soon as he's out of the field, assuming it won't trigger an AoO. If it will, he won't try.
Standard: Cast Iron Body defensively. Concentration check to cast on the defense: 35 vs 31 difficulty - pass!

Restlin has freedom of movement from Tink and is immune to grapples.

AC is 18/9/15 this round. Of all the times to roll a 2...

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells  d8=6 ; d8=4 ; d8=5 ;
Thursday May 17th, 2018 11:13:37 PM

As the wave of negative energy washes over my I quickly move to where I can affect the most players with a mass healing spell. You will have to make do with my minimal healing as well.

Spontaneously convert to Mass Cure Serious Wounds. Heal everyone for 29hp

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects  d20+5=7 ;
Friday May 18th, 2018 5:16:18 AM

With all the healing Tink is almost at full health. She moves in to cover where Sesha was standing.

The loss of her magic powers dampers her ability to concentrate however.

Raw Int check: 7. Ugh!
Unmagicked HP: 160/160


DM Mitch  3d4+5=14 ;
Friday May 18th, 2018 7:31:13 AM

Garret renews his attempt at combating the vines ignoring the expanding AM field as he is in the thick of it.

Sesha ducks out and announces she needs healing.

Wyaar moves near Sesha and channels energy to do something about that.

Zane continues to perform changing it up and dancing a jig learned from a Dwarf cook from when he was just starting out.

Beri orders all his summons to get even farther away before moving and helping with healing.

Restlin runs out of the field and casts Iron Body on himself, turning his skin to metal.

Bosk joins the healing party and heals people.

Tink moves in to help with the ritual.

The efforts of the Dragons continuing the ritual are enough to shrink the AMF slightly down to 45. Everyone inside the field takes 50 damage (45 negative, 5 piercing).

The civilians in front of Restlin can’t all reach him due to the repulsion but those that can reach out to him desperately. Dozens of hands that can’t quite reach him claw and scratch as they reach out. One lady just barely out of reach holds out an infant towards him, crying bloody tears as she yells something that’s lost in the jabber in the crowd - the infant is so covered in blood that it’s barely recognizable and it doesn’t seem to be breathing. A man who happened to end up right next to Rest falls to his knees and beats on Restlin’s legs in desperate pleading.

Fortunately Restlin’s Iron Body protects him from any damage from the abuse.

The guards, seeing some of the dragons off to the side, advance a little ways, but are stopped by Restlins repulsion before they can really close in. They’re about 30 feet from the pack of Dragon’s healing up, still 60 from the main ritual site.

Ritual total:422


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 67/168 (Spells) Luck Points: 9/22  d6=4 ; d20=6 ;
Friday May 18th, 2018 10:31:07 AM

Horror permeates the empathic link the Dragons in Sesha's coven share. Restlin literally has no where to go. If he moves back, the citizens get closer to the ritual and will likely get killed by the negative energy pulsing out. If he flies up, they can just go under him and swamp his friends. He considers using his dimensional jump ability to back up, but really doesn't want to end up in that field again if it expands.

He grips Shiny, asking the sword to give him some strength in case he needs it. He then grips the symbol of Wardd hanging from his neck and channels positive energy outwards, healing himself and the civilians in range for 4 damage. He watches that infant, seeing if it starts breathing. If he's able, he accepts the infant from the woman holding him/her forward.

***

Free: Bull's strength from Shiny
Standard: Channel positive energy - 4 healing to everyone in range, civilians included (hopefully).
Move: Pick up infant

AC is 22/13/19 this round. CMD is 26.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 84/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=20 ;
Friday May 18th, 2018 11:21:29 AM

Garret sees Sesha and Zane swap positions, so he keeps working on the grasses (Str check: 20). As he tears, he concentrates on himself and his own training, trying to ignore the massive blasts of energy.

OOC:
Does anti-magic stop supernatural abilities? If not, he can heal himself with ki power a little bit.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells 
Friday May 18th, 2018 11:58:37 AM

ooc: Yes, it suppresses that ability. Only Extraordinary Abilities (EX) work. Spell Like (SP) and Supernatural (SU) do not.

(SU) and AMF Suppression Chart

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)141/268, Blindsense 60' Character  d20+10=27 ;
Friday May 18th, 2018 2:31:06 PM

Zane, decides that thejig wasn't cutting it, and so he switches back to the high speed Katas, they seemed to flow better. Thinking to himself, of course they do, he'd practiced them for years, the jig was only learned while on board that ship....
" A couple more waves of energy like that, and I'll be needing some healing again, so just be prepared because I'll be coming out hopefully unless I time it wrong."

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells 
Friday May 18th, 2018 2:54:58 PM

This will be bad is the ritual takes much longer. Can anyone summon creatures with healing abilities?

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 66/153, DR 5/Evil  d20+5=20 ;
Friday May 18th, 2018 3:05:49 PM

Wyaar double times it back into the area of the ritual to start waving the incense around around.

~~~

Double move to get back into place

hero point for standard action to wave the incense. Dex: 20

Beriothian -- AC:38/18/36 HP: 156/231 (54 hp surpressed) CMD = 23  d20+8=16 ;
Friday May 18th, 2018 9:52:53 PM

Guys, I have an idea, I can cast transform rock to mud, on one of the groups, the next change change it back to rock to prevent them from interrupting the ritual. If anyone says to go for it, I'll do it. Otherwise I'm running back in help with the ritual.

wisdom check = 16

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 67/168 (Spells) Luck Points: 9/22 
Saturday May 19th, 2018 1:18:15 PM

Restlin ponders Beri's idea. It has merit, but unless he ensnares the entire mob, those in the back who don't get caught are going to trample those that are.

"If you can get this entire mob, go for it. Otherwise, you're just going to get those in front trampled."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 146/214 -- Spells -- Active Effects  d20+4=20 ;
Sunday May 20th, 2018 6:15:26 AM

Tink looks about and realises that the performance needs to continue. She's always had her head stuck in books that she never paid much attention to the arts. What could she possible add here?

She closes her eyes and thinks back to dancing with her father when she was young. He was so tall that he would let her stand on his feet, and she had to raise her arms right up to hold his hands. The rest of the Wold is tuned out as she embraces that memory.

Tink's feet start to slowly move. Her eyes are still closed and soon she is dancing to some song that only she can hear.

Perform Dance: 20! Wow, her dancing is better than her intellect right now
Unmagicked HP: 110/160


Sesha - Carl subbing  8d12+34=80 ;
Sunday May 20th, 2018 9:57:09 PM

"Anyone who needs healing, follow me."

Sesha breaks off her dancing & heads outside the field before casting Mass CCW.

120 HP healed to anyone in range.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 146/214 -- Spells -- Active Effects 
Sunday May 20th, 2018 10:53:19 PM

Tink opens her eyes on hearing Sesha, and moves back from the crystal.

Move action to pull away from the crystal

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells  d20+4=24 ;
Monday May 21st, 2018 6:55:23 AM

I accept Sesha's healing and then enter the field again and begin beating back the grass.

Strength check = 24

DM Mitch  3d4+5=16 ;
Monday May 21st, 2018 7:01:50 AM

Restlin has nowhere to go. He grips Shiny and asks it to grant him strength before channeling positive energy using his holy symbol of Warrd. He watches the infant but unfortunately it is already gone.

Garret sees Sesha and Zane swap positions so he keeps working on the grass.

Zane decides that the jig isn’t cutting it so he goes back to one of the faster Katas, pointing out that if the energy blasts continue he’ll need healing soon too.

Bosk asks if anyone can summon anything that can heal voicing concern if the ritual takes too long.

Wyaar double times back to where the ritual is going on and heroically waves his incense stick some more.

Beri brings up using transform rock to mud to keep one of the groups from moving forward but Restlin has concerns about being to get everyone in the group with the spell so Beri continues to match wills with the grass.

Tink aids in the ritual by...dancing? It would appear the normally studious Tink has a hidden talent for dance and her remembered dance with her father creates an interesting counter point to Zane’s martial kata.

Sesha offers healing to anyone who needs it.

The dragons manage to force the field back to around 20 feet, but another surge of energy pushes the field out to 30 feet. Everyone within the field take 35 damage. 3/4ths of the crystal has been purified.

The young mother feels the healing energy go through her and looks down at her baby. When she realizes that it’s beyond saving she falls to the ground, hugging it to her, sobbing and rocking in place. The other civilians continue their desperate assault on Restlin, this time managing to damage him for 1. Roll vs DC 26 fort or become infected.

The guards on the other side are still being held back by the repulsion, but they notice the large pack of dragons off to the side and advance towards them. They’re still 60 feet from the ritual but about 20 from the Dragons that went out to heal.

Ritual total: 525


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 66/153, DR 5/Evil  d20+5=24 ;
Monday May 21st, 2018 10:21:24 AM

That incense is waved around in the paladin's hands like crazy as he leaps about to try and keep the grass at bay.

Dex: 24

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Monday May 21st, 2018 10:25:07 AM

"Hey, move towards me if you need to exit that field. Don't go sideways." He calls out. That should stop the guards from getting into a flanking position.

With his Iron Body spell active, Restlin has high DR and is immune to disease. He's content to let the citizens of Hook City flail ineffectually against him if it means they don't interfere with the ritual or get themselves killed by the negative energy radiation from the crystal.

He's quite cross about that infant, though. Just not right; souls should at least have a chance in this world. He knows it's too late for Sesha's breath of life to bring him/her back. "One thing at a time, Restlin," he says to himself. He focuses on holding the line for now.

***

No real actions. Just standing and letting my repulsion spell keep the civilians and guards away from the crystal.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Monday May 21st, 2018 12:02:36 PM

Garret hears Sesha calling. He looks over at the others working on the crystal as the powerful waves of energy flow over him again. He lets the weeds go for a moment to fly back near Sesha to receive that healing.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)106/268, Blindsense 60' Character  d20+10=13 ; d20+10=23 ;
Monday May 21st, 2018 12:24:57 PM

Zane continues to Dance, he stumbles a bit so with Heroic effort he Dances even harder.... (extra action, second dance with Hero Point)

Dance 13
Heroic Dance 23

Beriothian -- AC:38/18/36 HP: 121/231 (54 hp surpressed) CMD = 23  d20+8=19 ;
Monday May 21st, 2018 9:22:13 PM

Another wave of negative energy rolls over the druid, causing him to wince in pain. He glances back over at the crystal and watches as it continues to fill, the sight of it crossing the 3/4 threshold gives him the strengths to continue. He takes a deep breath and continues to fight off the grasses onslaught

Wisdom roll against grass = 19

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20+17=18 ;
Monday May 21st, 2018 10:30:55 PM

Healing finished, Sesha is back into the mix. She double moves to come within range of the circle, but only just.

She prepares herself to begin dancing again.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells  d20=19 ;
Monday May 21st, 2018 11:48:40 PM

Seeing everyone healed and both Beri and Wyarr keeping the grass at bay I throw what humility I have to the winds and begin to dance and perform praying my actions might help defeat the grass that much sooner. Even a few seconds difference might be enough to save the citizens lives. Moving my hooves in rhythm with the others let the music of the Woldsblood take me over as I drift in circles as if caught in its eddies.

Perform check = 19

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Tuesday May 22nd, 2018 6:50:29 AM

Tink moves once more outside of the range of the crystal and anti-magic field. She's done her dance and leaves it now to the expert - Sesha.

She puts up another Wall of Force 10ft in front of the advancing guards to slow them down.

Wall of Force: 20 x 10ft squares = 200ft across

DM Mitch  3d4+5=8 ;
Tuesday May 22nd, 2018 7:05:12 AM


Wyaar continues to whip the incense around his head.

Restlin stands to let his repulsion keep the hordes at bay.

Garret flies back towards Sesha to get some healing.

Zane continues to dance and dance heroically.

Beri takes a deep breathe and continues to pit his will against the grass.

Sesha takes a double move and prepares to dance

Bosk starts throwing his caution to the wind and dances too

Tink puts up a wall of force in front of the advancing guards.

The ritual is almost complete. The field shrinks to 15 feet - all ritual performers take 20 damage.

The civilians fail to damage Restlin this round. Several in the back seem to be giving up, slumping down to the ground.

The guards are impeded by the forcewall and the repulsion and make no progress towards any of the dragons.

Ritual total: 647

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=23 ;
Tuesday May 22nd, 2018 11:13:09 AM

Garret quickly rushes back in and dives into the grasses and weeds, tearing them as he goes (str check: 23)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Tuesday May 22nd, 2018 11:19:00 AM

It dawns on Restlin that his friends' decision to rest probably cost lives. Certainly this infant is dead as a result. Oh sure, there would be the "greater good" talks and what would happen if we failed, but psh to that. We could have handled this without rest.

He's not pleased, but he stands his ground silently for now.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character  d20+10=13 ;
Tuesday May 22nd, 2018 11:23:26 AM

Continuing to dance, Zane is running out of different Katas....

Dance 13

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 46/153, DR 5/Evil  d20+5=18 ;
Tuesday May 22nd, 2018 3:30:59 PM

Wyaar keeps on whipping that incense. Back, Grass. back!

dex: 18

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23  d20+8=28 ;
Tuesday May 22nd, 2018 9:04:47 PM

Almost there guys hang on just a little bit longer! Don't drop your guard, we don't know what this thing is going to do once the crystal is completely purified.
wisdom roll = 28 (natural 20!)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells  d20=8 ;
Wednesday May 23rd, 2018 1:37:10 AM

I keep dancing, although the look on Restlin's face distracts me. Definitely was the baby that set him over...mathematically showing him that we could not have healed up this much without the additional spells will not make him feel any better...perhaps destroying the lich's soul seed and sending him to oblivion will help. It always makes me feel better.

Perform = 8

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects  d20+40=55 ;
Wednesday May 23rd, 2018 5:58:54 AM

Tink ascends a bit higher in the air to get a look around. Were these the only mobs coming towards the party? It just feels odd that a group of guards would be out here on their own

Perception: 55

DM Mitch 
Wednesday May 23rd, 2018 7:41:45 AM

Garret rushes back into the grass tearing it as he goes.

Restlin continues to stand in stoic reflection of his groups decision to delay keeping the hordes at bay.

Zane continues to dance while starting to run out of different Katas.

Wyaar keeps whipping the incense around trying to keep the grass at bay.

Beri gets particularly forceful with his will encouraging the group to not relent.

Bosk keeps dancing, though he is distracted by Reslin’s expression and his guesses as to what that means.

Tink flies up and observes the area. It looks like the grass has flooded the whole city. There are few signs of life - most likely the citizens evacuated and these poor souls are those who didn't make it out.

The party can sense the ritual about to end. Their performance reaches a climax and the last of the red drains away. Suddenly there's a loud “CRACK!” and the whole thing shatters sending waves of blue energy outwards. Tink, in the air, sees that some of the energy arcs off into the distance. The rest flows outwards through town. The grass freezes as the energy engulfs it, then withers and dies.

The civilians and guards tense up at the sound of the meteor exploding and the energy flows over and into them. Then they relaxe, seemingly soothed by it. The blood stops coming from their eyes and the redness leaves their skin.

Then most of them collapse to the ground, weak by blood loss and no longer driven by the pain and new instincts of the disease.

At the ruined remains of the meteor three of the largest pieces start to glow. Images appear over each.

Figure one is a half elf wearing leather armor and a wreath of pak leaves. He is a druid, and he speaks for the Restorationists. His faction of druids and druid-friends seeks to RESTORE the Sargrass to the magical forest is was in an earlier age long gone.

Figure two is a human dressed in white robes, like a bedoin, and standing on grass-walking stilts. He is a grasswalker, and he speaks for the Preservationists. They prefer to PRESERVE the Sargrass as the deadly but beautiful grassland it was most recently.

Figure three is clearly a humanoid of a noble race, now mutated by bloodgrass. He has red skin and dragonfly wings. He speaks for the Adapters, who embrace mutation and bloodgrass as a means of improving themselves and their environment. They seek to MUTATE.

Each of the three greets the heroes.
Figure one: “Hail champions! You have destroyed a great evil!”
Figure two: “You have fought bravely to save your homelands. How I hope you will save mine.”
Figure three: “Curse you interlopers! Do you realize what you have done?”

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil  7d6=30 ;
Wednesday May 23rd, 2018 2:10:34 PM

Wyaar warily eyes the images as they appear, but moves off into the collapsed mob instead to try and encompass as many people as possible when he lets out a burst of positive energy into the people to try and alleviate the pain and suffering caused by the now cured disease.

~~~~~

Channel Positive Energy: Heal 30 HP with 30', try to get as many people as possible

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d6=6 ;
Wednesday May 23rd, 2018 2:14:52 PM

(Yea, I'm taking this off the rails.)

Restlin drops his Iron Body spell, returning to his squishy self. He channels Wardd's energy again as he walks through the crowd, healing 6 damage to all in range. He reaches the crying mother and speaks. "Ma'am, give him (her?) to me, please. I will see what I can do." Assuming she gives the infant over, Restlin walks back to his friends and these three stupid crystals.

With zero warning or hesitation, Restlin levels his maximize rod at the crystal with the stupid mutated guy and casts disintegrate, likely blasting it to dust. He turns to the other two figures and glares. "One more word out of either of you, and you'll join him."

His glare does not abate as he faces his comrades. "I told you all. I told you people were going to die if we stopped to rest. We live with fame and opulence at the expense of all these people." He gestures to the recovering civilians. "And because of that we have a duty to all of them to risk death on their behalf when we're able to serve them. As far as I'm concerned, we failed."

He turns to Bosk, cradling the infant to his chest. "I want to petition Gargul on behalf of this child. I can't fix all we've done, but I can do something. In all our years together I can't remember a single time when I asked this much of you. I'll find a way to contact him with or without your help, but the longer I take, the longer this child's mother grieves. Please help."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Wednesday May 23rd, 2018 9:17:38 PM

Garret turns to watch the new appearances and stops and gawks when Restlin makes his speech. He isn't sure what to do, but stands with Restlin and looks over to Sesha.

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Wednesday May 23rd, 2018 9:30:13 PM

Beri looks on in horror as Restlin destroy's the crystal.
Restlin! I swear, if you just freed the ultimate evil by breaking the crystal I'll never let you live it down!



Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Wednesday May 23rd, 2018 10:18:52 PM

Zane slumps in exhaustion, then to the second "spirit" he says...
"You want us to save your land too?"


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Wednesday May 23rd, 2018 10:45:23 PM

I glare back at Restlin and speak over the ring. Do I look like I am in the Shadowlands waiting to destroy him? Now you are forcing me to choose between hunting him down in the land of death and searching for the infant's spirit! We will petition Gargul, so long as his mother approves.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Wednesday May 23rd, 2018 11:50:43 PM


Sesha doesn't bother trying to understand what Restlin is going through right now, but instead needs him to understand that no matter what she is by his side. So that's where she moves, and slips and her hand into his.

"Gargul or not, I can bring him into this world again. And I can cast the Miracle to restore his form, if the reincarnation isn't kind. It will be done, according to your wishes, Restlin."

Regarding the other two, Sesha is fairly certain theres a choice to make regarding the Sargrass. Ma'ab probably wanted it restored, and they had to choose its new skin.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Thursday May 24th, 2018 1:22:21 AM

If we are to choose the fate of the Sargrass, I would choose to have it remain the deadly, but beautiful grasslands I have grown to know and love. Many times have we saved it or save the people and Manfri within. Already I have seen the land a sea of grass, a burning ruin and Grendel's desert wasteland. And though I believe that the Sargrass will continue to endure many changes, I could not choose to cast aside the people we have grown to know or he lands so sacred to us for one yet unknown. Do you all agree?

As the others discuss I gaze into the Shadowlands and look for the childs's soul, hoping to see it staying close to its mother. If so, I will speak to her about having interceding for her child's life and use ethereal jaunt or Dark Walk with the mother, and ask her collect the baby and give the soul to me to "baby sit" until there was a break that allowed us to petition Gargul for its life (I can use ghost touch at will for all my gear, so I could physically carry the child). If not I will speak to her about casting gentle repose on the child's body to buy us time as we try to connect with Gagul and petition for the child's life.


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Thursday May 24th, 2018 1:25:40 AM

Note that Bosk can cast commune to communicate with Gargul to some extent, or Gate to bring the entire group to his throne room.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects  d20+40=46 ; d20+26=35 ; d20+26=30 ; d20+26=34 ; d20+27=41 ;
Thursday May 24th, 2018 5:25:40 AM

Tink isn't going to engage with Restlin when he's so emotional. There would be no point right now when he wasn't thinking clearly. Besides, she'd likely make things worse by bringing the topic of Wardd into this.

She does feel for the child and mother though.

She shares Beri's frustration as the boy lashes out with a spell. Tink wonders whether the party is going to have to restrain him if the tantrum continues.

"You'll have to forgive that one" Tink says towards the images "Sometimes we take things personally. AND it is not normally in our natures to shoot first and ask questions later" she glances to Restlin before returning her attention to the images.

"Right. Let's see" She goes through the images one by one
"It may be premature to call it evil however we are glad to see these people seemingly returning to normal"
"As my friend here asks, you want us to help you? Which land are you from?"
"I'll bite. What have we done?"

-------------------
Perception: 46. Also going to look at Restlin with Arcane Sight just to make sure he isn't under some sort of spell. Following that each member of the party in turn. She's looking for a spell or aura that is unfamiliar or "shouldn't be there".
Diplomacy: 41
Sense Motive on each of the figures: 35, 30, 34


DM Mitch 
Thursday May 24th, 2018 7:48:16 AM

Wyaar channels a burst of positive energy into the crowd.

Restlin is not happy with the way things worked out and he asks for the baby from the grieving mother. He walks over to the crystal projections and fires a maximized disintegrate at the winged creature. The green ray streaks towards it, goes through it without seeming to do anything to it and then hits the blue crystal underneath the projection. The crystal reflects the spell back at Restlin and the green ray bounces back along its trajectory to hit Restlin. Restlin must make a DC 25 Fort Save or take 180 damage and become disintegrated; but take only 30 damage on a success; Luck Point boosts are allowed

Regardless of what happens with the save either a corporeal Restlin gives his speech, if he only was injured by his own ray or a ghostly figure of Restlin’s soul lectures the beings if he was disintegrated.

He then turns his ire on his companions and blames the infants death on their resting before demanding Bosk petitions Gargul on the babe’s behalf.

Garret Gawks at Restlin and then turns toward Sesha.

Beri looks on in horror.

Zane slumps in exhaustion and asks the middle projection if they are to save its land too.

Bosk asks Restlin if he looks like he is in the shadowlands and says he needs to chase down the infants soul.

Tink realizes it’s hopeless to try to engage Restlin when he’s so emotionally overwrought. She engages with the three images instead.

The mother recoils in horror as Restlin is struck by his own spell. The other civilians just stare, frightened by Restlin’s apparent rage.

The images are also startled. Blinking, they stare at the mage-priest and the Mutation guy mutters ”That was the stupidest thing I’ve ever seen.”

As the questions are asked they’re diverted back to the rest of the party.

The first one, looking flustered, goes, ”Land? Oh right. The Sargrass. It’s been sealed away in Maab’s domain for far to long. It must be returned to the Wold and restored to the magical forest it once was.”

”Nonsense!” says the second, glaring with his hands on his hips. ”The grasslands have been grasslands for centuries. We’ve built our whole way of life around them. Even if you somehow regrew the magical trees you would be dooming all the plants and animals that live there now!”

”You’re both idiots!” snarls the third, his dragonfly wings fluttering in agitation. ”The bloodgrass is not the end of the Wold! It’s a new beginning, a fresh start! There are so many possibilities. I’ve gained the ability to fly! The mutation blocks out all other diseases! If we can just cultivate it properly we could build a world where everyone has wonderous new powers and disease is a thing of the past!”

”A Wold of horrors you mean! Mutated freaks and demi-humans.” The second retorts.

The first looks offended, ”What’s wrong with being demi-human? I’m a half elf!”

”I didn't mean it like that. Demi... sentient?” He starts muttering to himself trying to come up with the proper phrase.


Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Thursday May 24th, 2018 10:11:41 AM

Beri takes in what the heads are saying.
Well, since we are talking about Maab's domain I Maab's preference is extremely relevant here. From my personal experience, I believe she still has a fondness of the trees as I have seen them with my own eyes. Of course, I couldn't say if they are the same as they were centuries ago. However, if the forest evolved into grasslands it is likely the two ecosystems could survive side by side.

I'm not sure where this is leading yet, but if it is possible to regrow the magical forest, would it be possible split the land with the restored forest on one side, and the grasslands on the other?


ooc: more coming when I hear from Restlin

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Thursday May 24th, 2018 10:34:11 AM

Garret nods in agreement with Bosk, but looks over again at Restlin to see how his temper is doing.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22  d20+23=37 ;
Thursday May 24th, 2018 10:36:14 AM

Let me tell you. There is nothing like almost killing yourself to calm a person down.

Fort save 37.

Restlin checks to make sure the infant is in one piece, then mends his fancy suit. Priorities, after all.

He waves at the crowd to let them know he's fine. "You'd think by now I'd learn to hold my temper. Apologies, friends. Would like to petition Gargul all the same." He turns to Bosk. "Humbly, of course. I'm not so mad and arrogant that I'd make demands of the god of life and death. I think very highly of your god. I'm upset, not stupid." He glares at the mutation dude as he says this, then walks up to him. "We beat back your bloodweed nonsense with dancing and having our paladin over there wave a stick around. If it's not strong enough to take over, it's obviously weaker than what we have now. Your entire philosophy is ridiculous."

He waves over at the second guy. "This guy's the only one who makes sense. There are Manfri and grasswalkers and monks right now who have grown up on the plains. We're supposed to tell them to beat dirt because this first dude wants it to be a forest again? Unlike some other grass," he glares at the third before continuing, "the sargrass was strong enough to thrive. Who are we to tell it and everyone who depends on it their way of life isn't good enough to continue? Besides, how would we fix Bosk's armor?"

He considers his part in the conversation complete and heads back to Sesha. Miracle or no, he's still like 99% sure no one brings a soul back without Gargul's say so. Her breath of life was probably pushing it to begin with. All the same, he's eager to petition him as soon as possible.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Thursday May 24th, 2018 11:55:04 AM

Wyaar returns to the group in time to waggle that stick of incense demonstratively towards the mutation specter. "If my Queen desired the Sargrass to be back than thta is the only option that I can support. Let nature be as it was meant to."

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Thursday May 24th, 2018 2:11:54 PM

"I can see a compromise between the first two options, and then let nature prevail. The Sargrass has thrived and I'm not sure how it became dominate enough to push out the Forest. I suggest that the Sargrass remain, but that there are "Oasis' " of the forest scattered across the plains. It might not be perfect, but both should be able to thrive together and the Wold would be better off for it."
Zane, knowing his friends, just ignores the previous out bursts

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Thursday May 24th, 2018 9:15:54 PM

The druid sees that Restlin has shaken off his incident with good humor, then turns back to the floating heads.
Forgive me, as a druid I got a little excited at the thought of restoring and finding balance between ecosystems. I didn't mean to go off on a tangent, it's been centuries since the grasslands were anything but that and this your view points are very exciting to this druid.

Little is remembered from the time when this happened and of the magical forest. If you don't mind, can you tell us more about the history, the changes that have taken place in your land, and how we can be of assistance?

The druid turns his head to the third and adds with a sneer
beyond letting you murder the entire populace of this planet that is.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Thursday May 24th, 2018 10:26:47 PM


Sesha lets it drop, but makes sure Restlin knows that it can be done, and she was willing to do it, consequence or none.

"There were many denizens of the Sargrass, and not much is known of the forest it replaced. While I don't think the people there would die as much be relocated elsewhere in Maabs domain, I am casting my stone towards the Sargrass as it was, being replaced where it belongs.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Friday May 25th, 2018 1:23:22 AM

I suppose it would depend on the trees. The wood of Druid Trees can repel the Sargrass. They if how their board flossy on the grass.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Friday May 25th, 2018 9:46:15 AM

Garret listens with interest at the conversations about the grass and mumbles, "Who are we to determine the fate of an entire land like this? We're just some adventurers, not gods."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Friday May 25th, 2018 9:54:34 AM

Tink relaxes a little as the party engage with this images "Can anyone sense any evil or good from them? Are they all the same?" she asks over the link.

"Maab wouldn't seal something in her domain without good reason" Tink reasons "This mutation does have potential though. I'm not saying we should pursue that or release it into the Wold, but to sample it and perhaps refine it to only cure disease could be interesting"

"Leaving the grasslands as they are now and have been for centuries seems right to me. Who are we to doom entire species of animals and plants that have been living harmoniously and without any threat to us? It is not something I would want to do without much more information"

DM Mitch 
Friday May 25th, 2018 8:44:18 PM

Beri suggests making the forest and grass live side by side, both ecosystems existing.

Garret agrees with Bosk and check’s on Rest.

Restlin calms down and apologizes. He still thinks that they should try to rez the baby and agrees with the second figure - after all so many people already live there and it would be wrong to destroy their way of life.

Wyarr says that if Maab wants the Sargrass back then that’s how it should be.

Zane also thinks a compromise would be the best solution. Instead of half and half he suggests the plains have areas of forest scattered here and there.

Beriothian gets excited at the prospect of finding a way to balance the two ecosystems together. He sneers at the third one.

Sesha lets the matter of reincarnating the baby drop. She votes for the Sargrass to return as it was.

Bosk supposes that the two ecosystems co-existing depends on the details of the trees.

Garret listens to the conversation and mumbles that he isn’t sure they should be deciding such things.

Tink requests a detect evil, comments that Maab wouldn’t seal something away without good reason, and wonders if there is in fact promise in the Bloodgrass as the third one claims.

The first two images exchange looks. ”That’s actually an interesting idea. Could they co-exist? the second asks thoughtful.

Of course not! They’re total antithesis of each other!” the first answers, but he looks doubtful.

The third image rolls it’s eyes at Beri’s snide remark. Well, he sort of waves his head around, his eyes are insectoid and lack the proper pupils for a good eye rolling.

”Oh yes, of course I’m a genocidal madman seeking to doom the Wold. No doubt you think I kick puppies and eat babies too.

Those I represent have found a way to survive, nay, thrive where the bloodgrass originally took root. Some of us are survivalists who adapted in a bad situation, while others like myself have been trying to find ways to turn it from a plague upon all into a boon to the Wold.

Now I admit there’s a third faction of zealots who caused this whole mess by infecting the mountains to the point where they exploded. They’re the nutjobs you probably assumed I was and my fellows are dealing with them. Harshly.”
He makes a vicious motion with one of his insectoid arms in case his meaning wasn’t clear.

”However! While yes, the Bloodgrass needed to be contained and stopped, your ritual and the other groups doing the same is eliminating all of it and any good it could do for the Wold! In your short-sighted zeal you risk destroying everything my faction has worked towards!”

If some form of detect evil is cast Highlight to display spoiler: {None of them read as evil or good - they are most likely all neutral.}

The young mother overhears the talk of resurrecting her baby and approaches hopefully. Seeming to recognize Bosk for what he is, she tries to give him the baby. An examination by Bosk with his training and skills reveals Highlight to display spoiler: {though the baby has been dead for hours it’s soul is still around for who knows what reason. A standard rez/consult with Gargul is possible, as is capturing the soul for rezing later. Sesha’s suggestion of resurrection without consulting Gargul at all is possible}


Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Friday May 25th, 2018 9:09:07 PM

No! IF you and your brethren had contained and controlled the grasses that may have been an option. If you had stopped the zealots from exploding the mountain it could have been an option. If a solution was EVER provided to us it might have been possible. As it is, we were already later than we should have been, the Wold itself conspired to delay our return, and were almost too late to help anyone. We had one path forward and we thank the powers that be that we were able to succeed on that path.

The druid turns to address the other two floating heads.

From what I was told a while back, the forest and the grasses are indeed the antithesis of eachother, the grasslands becoming what they are as a result of the scarcity. If that's the primary cause of the divergence, there s likely a way the two can co-exist... assuming you have a way of restoring the magical forests in the first place.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Saturday May 26th, 2018 2:09:40 PM

I let my eyes go out of focus as I look thorough the area between realms and into the Shadowlands. You must have the luck of Waard with you today. I can see your child's spirit is still with you. Most likely recent events have slowed Gimp down in his ferrying souls to Gargul. I think what would be best is for you to hold my, and I will transport us to him. You can then pick him up and hand him to me, my abilities will allow me to hold onto him when we return to this realm. From there we have some magic that will allow us to visit Gargul and intercede on the child's behalf.

Turning to the Iron Dragons I say, Any of you who like are welcome to come with me. I will be plane shifting (or opening a gate, haven't decided which) outside his palace. Any closer would be rude and might irritate him. Any questions?

If there are not, I will dark walk with the mother and we will collect the baby and return here before taking everyone to see Gargul.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Saturday May 26th, 2018 3:26:36 PM

"I'll stay here and check in on the tower and see how the Inspector and Starblazer are doing. Just give a yell when you return, I'll rush right back, then we can figure out what to do with these three...."

Gimp (CDM Cayzle) 
Saturday May 26th, 2018 3:42:22 PM


Bosk begins his Darkwalk and steps into the Realm of Shadows. It is an easy task for an experienced Grim and the grieving but awestruck mother to gather the baby soul.

They get no farther than that when they hear a clearing of a throat behind, and turning see the small chubby imp known as Gimp standing before them.

"My good fellow, you are one step ahead of me." He grins widely and turns a cartwheel.

"Our master has sent word. If the Sargrass is brought back into the Wold, then the Great Wanderer will have a role for this little one. The child will have a destiny and a purpose. Maybe not so high as a Hero, but fate does not intend hero-work for all."

He walks up the air on invisible stairs. Now at head height, he kisses the mother on the forehead.

"Your baby will live a long life and an important one. Give your blessing and say your farewell."

The spirit baby wriggles in the mother's arms, and the mother has a few minutes with the child.

Gimp reaches out for it, cradling it lovingly.

He smiles at Bosk and winks.

Bosk and the mother are back in the Wold. The baby is gone.


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Saturday May 26th, 2018 4:14:25 PM

I give the mother a hug before speaking to the group, making sure only they (not the men in the crystals) can hear. The Lord of Life and Death has said that if the Sargrass is brought back into the Wold the child will have a long life. I then repeat the rest of what Gargul said over the ring, not wanting to share the details lest they be over heard.

In my mind that settles it. We need to bring the grass back, with or without the trees Moving towards the men in the crystals I ask, Have you decided if you are capable of working together and living in peace? If not, how do we make our decision?

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22 
Saturday May 26th, 2018 7:52:00 PM

Restlin elbows Wyarr in the side & nods his head towards Beri. "Look at Beri go, dude. Don't think I've ever seen him angry before."

He absolutely wants to go watch with Bosk, but keeps his mouth shut. This is Bosk's thing, and the best chance the child has is letting him do it without getting in the way. He breathes a huge sigh of relief, mouthing "thank you" to Gimp before he's shunted back home.

He stands by Bosk as he makes his statement, literally and figuratively. Restlin owes his friend, and solidly puts his support behind him. He whips out the book and flips to the end. "This thing shows how to complete the ritual and help bring the Sargrass back. We could tweak it to throw our support one way or the other easily enough." He looks around for confirmation that they're all on the same page and ready to go.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Sunday May 27th, 2018 8:16:24 AM

Tink is still careful in her approach. She isn't entirely sure who she trusts "If we were to help bring the forests back, what would happen to the people that currently call the grass their homelands? Would they be able to survive?"

It seems the rest of the party are dismissing the approach of Red, and trying to find a compromise between Green and White.

She does not want to choose a course of action that would lead to the destruction of otherwise peaceful people.

In Tink's mind it is best to leave things as they are rather than meddle. For now at least. She gives a nod in White guy's direction.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Sunday May 27th, 2018 10:52:23 PM


Sesha is still in support of Restlin.

"Lets bring the Sargrass back."

DM Mitch 
Monday May 28th, 2018 9:39:26 AM

Beri shouts angrily at the third figure before turning to the other two and theorizing how they could make the grasslands and forest live side by side.

Bosk resurrects the dead child and learns of it’s seeming importance.

Zane suggests he should stay and check on things in town.

Restlin consults the ritual book.

Tink wonders if the forest would cause issues for the people currently living in the plains.

Sesha says that they should bring the Sargrass back.

A quick exploration of the town reveals that it’s totally abandoned other than a few stragglers are around here and there dazed and confused by the sudden banishment of the grass and the disease.

The three figures seem to listen to something the party can’t hear for a moment. The first speaks, ”Time is of the essence. The final ritual to bring the Sargrass back to the Wold will be started any minute now. You must assist in it! Bring the land and it’s people home!”

The second adds, ”We can agree on that at least. Fear not for the people living on the plains, they’ll come through unharmed.”

The third grudgingly agrees with his colleges. ”You’ll find the details in the book. You’ll be transported back to the plains for the last part.”


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Monday May 28th, 2018 9:41:42 AM

Wyaar detects evil on the trio and relays his finding over the ring. , "None of them are evil. Sargrass seems to be the will of the Gods."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Monday May 28th, 2018 9:59:47 AM

Garret looks around and says, "Okay, so who has the book? Let's get to...well, I don't really know what we're getting to." He reaches down and massages his knee and continues, "I think I'm getting too old for this whatever we're doing." He plops down on the ground and waits for someone to produce the book.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22 
Monday May 28th, 2018 11:12:15 AM

Unless anyone speaks up and stops him, Restlin will begin performing the ritual the preserve the Sargrass as it was when it was ripped from the Wold. A land of grass, Manfri, monks, and tall men. Not some place he'd like to live, but an important part of the Southern Continent.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Monday May 28th, 2018 12:03:16 PM

Zane, nods as things are moving on, he gets himself ready to be transported and then to do what must be done.....

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Monday May 28th, 2018 7:12:38 PM

If we are unable to speak to Queen Maab herself so we know what she wishes be done with her lands, then I would prefer to try restoring part of the land and leaving part grasslands if possible. I believe her preference would be to restore the magical forests, but she wouldn't be quick to ignore the wishes of so many of her followers. We should try to restore both if possible

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Monday May 28th, 2018 10:59:43 PM

We have had one god, he one whose help we just sought, that basically said to restore the Sargrass and he baby will live. The was I see it, we need to resurrect the Sargrass... ... ...

I pause to think for a minute. What exactly does the ritual say it does? The Southern Continent is magic by its very nature. Until out encounter wit the Chaos Bell people could not teleport between regions. The continent routinely rearranges itself, creates new land masses and hides old one. Is there any possibility we might bring them both back?

ooc: I know the entire continent is not yet discovered. From what I know the best place for a new land would be North of Hook City. It is only ocean there and our ships are all on the East (Hook City South, it used to be for the Sargrass grass ship, but the Great migration separated us from the Sargrass and rotated us 90deg so our south is the Eastern part of the continent).

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Tuesday May 29th, 2018 7:28:16 AM

Tink feels better with Wyarr's confirmation on the alignments of the figures.

She gives a farewell nod to the figures and then gives Restlin a similar nod. She is ready for the final part of the ritual.

DM Mitch 
Tuesday May 29th, 2018 7:44:03 AM

Wyaar relays to his companions that none of the trio detects as evil.

Garret asks who has the book and says he thinks he’s getting to old for whatever it is the group is doing.

Restlin begins performing the ritual as the book outlines.

Zane nods and gets himself ready for whatever it is that must be done.

Beri says if he can’t speak to Ma’ab he would prefer to bring back the Sargrass in such a way that there is both grassland and forests.

Bosk points out that Gargul is encouraging to restore the Sargrass so the infant can live and the asks what the ritual is instructing them to do.

Tink nods her indication that she is ready.

You begin the ritual, and you sense the dimensions shift as you work to complete the ceremony. Indeed you leave the Wold as a group ... moving not left or right, up or down, forward or back, but in directions that you cannot describe in the pitiful common speech. The best words that come close are not enough.

Then you are [amid / above / around] the cosmos.

You feel a sense of vertigo as you ascend to the dizzying heights in the Lands of Rest. You know the Valleys of Twilight. How can some Valleys be so [large], and others so [small]? You cannot describe it, but it seems natural and right. And there is the Valley that holds the Sargrass Plains.

You sense the attention of Powers beyond mortal comprehension. Indeed, you have no context, no frame of reference, that allows you to understand what they are, and what they are doing. Let's try this:

You are all toddlers, no more than two years old. You sit on a sandy beach, or maybe stand and wobble precariously. Maybe you fall on the sand. And yet you are also still yourselves. The gentle waves move in and out. The wind plays in your hair. You have shovels and buckets -- or are those wands and swords?

You see a few big kids nearby on the beach. They are moving a sand castle down the beach, into the water, and out to a little sand bar over there. How can they carry a sand castle? Yet they are. A butterfly is fluttering around the sand castle. One of the big kids shoos off a seagull. Those big kids are scary. And strong! They can walk and talk really good. They smile at you as they walk past you down the beach.

What's that? One of them says, "Come on, littles! you can help! Don't be afraid! Help us!"

The sand is hot underfoot.


What do you do when a big kid asks you to help move the sand castle?


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22 
Tuesday May 29th, 2018 9:57:05 AM

How do you move a sand castle? It's like...sand. Try to pick it up and the stuff just crumbles. Why do the big kids think we can help? Maybe they know something we don't? Probably. They're big kids after all.

Restlin has never been one to sit and think things, though. He grab's Sesha's hand and runs up, glad to be part of the cool kids club for once. He finds a place to put his hands and helps lift the thing.

"I'm Restlin, by the way. Who are you?" he asks whoever he happens to end up by.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Tuesday May 29th, 2018 10:17:16 AM

"I hate sand. It's coarse and rough and irritating and it gets everywhere." Wyaar complains, but he still moves to help the big kids, somehow. Tries to at least?

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Tuesday May 29th, 2018 12:02:00 PM

Garret stares into the cosmos in wonder. His jaw drops open as he looks around. When the sand appears and the big kids show up, Garret starts to move to help, but is distracted by the butterfly. He chases after it.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Tuesday May 29th, 2018 12:29:19 PM


Sesha is happy to move the sand, because the others are doing it. This whole thing isn't really true to how her particular childhood went, but it definitely seems more fun that what she put up with.

She looks at the older kids, they are big and strong sure, but she knew all kinds of big and strong people. Are any of them girls? Are any of them interesting?

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Tuesday May 29th, 2018 9:09:26 PM

Beri glances around and makes sure they aren't about to move a pile of red seaweed along with the sand castle. He then follows the older kids lead and helps to move the sand castle, if the older kids are using a shovel and pail to do so he will follow suit.

Like Sesha, he also looks to see if any of the older kids are girls, wondering whether these older kids could be various powers of the Wold. If so, it's possible Queen Maab is among the older kids, in which case he wants to make sure to follow her guidance as much as possible.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Tuesday May 29th, 2018 10:35:21 PM

I watch as ascend into the indescribable, my closest experience being my visit to The Edge when I was temporarily one with everything. Being born and dying. Giving birth and being eaten. Watching the birth of the universe and its end. I grab my sword/shovel and shield/bucket and follow the older children eager to help. I feel like you already know everything we need to tell you. We need to restore the Sargrass to its former glory, and if possible the restore the forest that was there before as well, but in an unoccupied region of the Southern Continent. Will you show us how?

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Tuesday May 29th, 2018 10:40:44 PM

Zane at the age of two, was most definitely not the most likeable of Taurs. So, being the age of two again, it a huge juxtaposition to his current personality....
He lifts his foot to move and it freezes in mid-air. It quivers lowering to the ground in stutters. The next two steps towards the bigger kids are the same. Then suddenly, the stutters stop and the two year old Zane is off and charging, his head lowered and headed towards the sand castle, but the pause and stutters have delayed his horn first charge.....

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Wednesday May 30th, 2018 2:18:56 AM

"How in the name of Pantheon's pantaloons did we end up here and like this?" It has indeed been a strange day.

Toddler-Tink grabs her shovel and just starts 'running' in circles around the kids and the sandcastle. It's two fold: one is to shoo away those seagulls, but also to follow the butterfly.

It's funny, her muscle strength isn't really much different from when she was younger.

She does her best not to get too dizzy by it all.

DM Mitch 
Wednesday May 30th, 2018 8:19:37 AM

The party assist the big kids with the move as best they can. Questions are asked by some, but the big kids seem to focused on the task at hand to answer them.

After the castle is slowly lowered to the sandbar and gently put into place the party suddenly finds themselves back on the plains. Grass waves gently in the air, and the crystal mountains loom off to the west. They are completely rested and re-energized for the day.

A look about shows that there are other groups also on the plains in a great ring. Perception 30 Highlight to display spoiler: {They all look equally confused.}

A great wave of red goes past the party. It’s the Bloodgrass! It all seems to be drawn to an area in the middle of the circle, forming a mass that is growing and growing, first dozens then hundreds of feet tall!

The mass forms a vaguely humanoid shape of writhing red vines. It looks about, then yells out “MY HOME! MY HOME! MY CHILDREN!” in a voice that seems to shake the very plains you stand on.

Sense Motive DC20: Highlight to display spoiler: {It too is confused and hurt.}
Sense Motive DC30: Highlight to display spoiler: {It is actually also insane.}
Know Religion DC20: Highlight to display spoiler: {It is an immortal power!}
Know Religion DC35: Highlight to display spoiler: {It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age.}

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:17/17 CMD: 49 SR: 28]  d20+17=18 ; d20+31=42 ;
Wednesday May 30th, 2018 11:10:02 AM

Garret looks around the ring and points out the other groups to the Iron Dragons (perception: 42). He watches in awe as the large grass thing appears. He idly wonders where the butterfly has gone and hopes it is safe from the grasses.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Wednesday May 30th, 2018 11:56:57 AM

Wyaar follows the wave of red and watches as it turns into the huge, writhing vined figure and gathers his bow up in front of him.

"There's always a bigger fish," he says with a sigh and calls upon his bow's power again.

~~~~~

Activate Divine Bond: Flaming, Holy, Axiomatic

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP 150/268, Blindsense 60' Character  d20+8=26 ;
Wednesday May 30th, 2018 12:52:41 PM

Zane reels a bit as things change yet again.... When the red again shows up, over the rings he says, "It's confused and hurt, I can tell by it's actions..."

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+27=35 ;
Wednesday May 30th, 2018 4:06:07 PM

"Holy cow, that's the Sarr!" shouts Restlin. "We're fighting an immortal power, boys and girls." He pauses to rub his hands together before he starts preparing for a fight. "This is where the fun begins," he adds with a stupid grin.

Restlin will make sure overland flight and mage armor are both up.

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23  d20+3=9 ; d20+12=13 ;
Wednesday May 30th, 2018 10:13:02 PM

Sarr?! In that case, might I suggest we don't start a fight with an immortal power just yet? I'm not sure what's going on just yet, but last I checked I wasn't immortal... and I'm in no hurry to verify that a second time. Though, it does seem to be the way of the Wold. Remember, those vines were near indestructible BEFORE they were a cohesive, sentient immortal.

The druid wants to say something to help calm and reassure Sarr... but he knows he's not the one with a golden tongue in this group. He'll leave introductions to a party member who won't accidentally make things worse.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Thursday May 31st, 2018 12:58:36 AM

Sarr, never heard of it. But if it is as crazy as it seems and was previously thought destroyed then it likely is not as powerful as it once was. And those of us who have studied Gargul's history know it is possible for mortals to kill even the gods of the Wold.

I am not saying it will be easy. In fact, I have a feeling any success on our part might require the other heroes of the Wold to aid us. If they are continuing to fight and participate in the ritual as well, it might serve to distract or weaken Sarr.


ooc: Am I correct that our spells are fully recharged?

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Thursday May 31st, 2018 3:36:15 AM


Sesha digs in her heels and prepares for the worst. She casts her usual assortment of spells on friendlies, as well as her own protection spells.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining.
Shield of Faith: 19 minutes remaining.
Resist Energy: Cold - 199 minutes remaining
Resist energy: Fire - 199 minutes remaining
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Dispel Magic
Hand of the Mage, Ring of Counterspells: Greater Dispel Magic

Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=32 ; d20+17=34 ; d20+50=59 ;
Thursday May 31st, 2018 6:56:38 AM

Tinks nods to all the observations made by the party. She has nothing to add to what has already been said.

She feels naked without all her spells up so casts them asap.

Tink is ready to go with Beri on this one: don't start a fight with an immortal power.

She tries to hie herself away from all prying eyes.

-------------------------
Perception vs DC30: Autopass
Sense Motive: 32
Knowl Religion: 34
Stealth: 65 + Hide in Plain Sight


DM Mitch 
Thursday May 31st, 2018 7:19:38 AM

Garret points out the other groups then watches in awe as the grass thing approaches. As all this is happening he wonders where the butterfly went and if it is safe from the grasses.

Wyaar gathers up his bow, points out there is always a bigger fish and then activates his divine bond with it.

Zane points out the giant grass creature is confused and Hurt.

Restlin points out the thing is the immortal power Sarr and that this is where the fun begins he then casts overland flight and mage armor

Beri suggests they don’t start a fight with an immortal power just yet as he isn’t immortal and he thinks as how the vines were near indestructible before they merged. He wants to comfort Sarr but he knows he isn’t the silver tongued member of the group.

Bosk says he’s never heard of Sarr but that it is likely less powerful than it once was. He also points out that the history of the Wold shows it is possible for even mortal heroes to defeat Gods but they likely need the help of the other Woldian heroes.

Sesha casts buffs on everyone.

Tink agrees with Beri on not picking a fight with an immortal power and starts to recast all her buffs.

The effects of the ritual were very weird to say the least all your active buffs and spells were stripped in the course of the spell but there was a wellspring of magic post ritual that restored all spell slots. Those of you that prepare your spells notice that time slows down and you feel like you are studying your spell book or in prayer and meditation despite the fact that you are standing on a field. (OOC: prepared casters can repick their spells) Restlin notices the smell of incense as he feels like he is simultaneously praying to Wardd and reviewing his spellbook despite the fact that he is standing on the field (OOC: the incense of meditation is burned; later you will notice you have one less unit of it in your pack)

The massive figure of Sar looks about wildly at the surrounding heroes. It seems to erupt with parts of it flying off of it… wait, those are monsters! Countless monsters of all descriptions have emerged from Sar, and they’re charging at the surrounding heroes. A voice seems to speak to the party, ”Hold the circle or all is lost.” Perception 15 Highlight to display spoiler: {did Sar get slightly smaller when the monsters came out?}

Of the monsters heading in your general direction the immediate problem are 5 flying figures closing the distance very quickly. It's hard to tell from this distance, but they're so massive that they're likely some form of Dragon. It will only take a few rounds for them to get here; you have 2 rounds to casts any buffs/do preparations before they arrive.



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 170/153, DR 5/Evil 
Thursday May 31st, 2018 9:54:11 AM

Wyaar clicks his heels together to activate his boots and rises a few feet off of the ground while he watches the monsters break offf of the giant Thing and five of them speed their way. "Hmm.. Only 5? It underestimates our power."

~~~~

Standard: Activate Boots of Flying
Move: Fly 10' up

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+39=51 ;
Thursday May 31st, 2018 10:05:02 AM

Restlin inhales sharply as the scent of incense explodes around him. His eyes glow and smoke pours from his hands. "My power has doubled," he says to no one in particular.

"Zane, you want to handle the first haste? I can cast it as a swift spell later if this fight takes a while."

He considers casting repulsion, but that spell doesn't last forever and he'd rather block the mass of incoming bad guys more than just the few fastest.

He uses a moment to cast a silent image spell over the entire battlefield, large enough for everyone to see.

SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS..

He strains his vision, trying to get an idea of what's coming at them (Perception 51 - If a DM could maybe let me know the results of this so I can take another action?)


[DM Hugh] C  d20+49=56 ; d20+49=60 ; d20+49=59 ; d20+49=56 ; d20+49=66 ;
Thursday May 31st, 2018 10:49:09 AM

record keeping post

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP 150/268, Blindsense 60' Character 
Thursday May 31st, 2018 10:59:41 AM

Zane casts "extended Haste" and then says, "We still have the weave, right? Oh, and I'm going Dragon to fight."
Zane takes to the air gaining 20' in elevation.

[DM Hugh] question answer 
Thursday May 31st, 2018 12:27:52 PM

(OOC: You only have the weave if the time was taken to recast the weave post migrating to the new location as that was an active buff that was stripped)

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+19=33 ; d20+21=29 ; d20=13 ;
Thursday May 31st, 2018 12:42:52 PM

Restlin's eyes widen a bit. "Hey guys, those are five chromatic dragons flying at us. All at least ancient. That's...that's a lot of nasty coming this way." Then he remembers Korrine, and that blue dragon whose grandma was a fish, that mass of dragonkin he dropped with one chain lightning spell...all defeated. "Good thing dragons are our specialty, right?"

He rethinks the use of repulsion and throws out a field 160' around him. No doubt some of the dragons would get through, but maybe it would stagger the fight.

***

Repulsion 160'. Will save DC 33. Spell penetration is 29.

AC is 31/22/26. CMD is 33.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 49 SR: 28] 
Thursday May 31st, 2018 2:13:21 PM

Garret stands and watches the magic around him. When it is pointed out that the Sar is immortal he says, “Uh, what would be the point of attacking something immortal?” His question is moot quickly as he sees the dragons flying towards them. He says, “We should probably spread out a bit…”

When Zane turns into a dragon, Garret takes a close look at him so he doesn’t confuse their dragon for a different dragon. He flies upward himself about 60 feet saying, “It totally counts as riding another dragon if I ride it into the ground in a death spiral!”

OOC:
Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves


Zane (JCC) AC 46(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday May 31st, 2018 10:36:47 PM

Updated actions for 4 rounds.

Anyone want a 1 charge of lesser extend on rod, Can drop it after round 2 if not it'll vanish when I transform into a dragon.
Drop lesser extend rod if anyone speaks up after round 2

With 4 rounds.....

Cast/action

Round 1, move Draw rod, Extended Mage Armor
Round 2, Extended Haste, move activate Ring invis.
Round 3, Stoneskin, move Draw Potion
Round 4, move drink potion Bark skin, Form of Dragon 2

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, Blur: 20% miss, CMD = 23 
Thursday May 31st, 2018 11:12:49 PM

The druid summons two storm giants to aid in this fight. Per Garret's advice, the druid and the giants spread out a bit and stagger their levitating heights to prevent everyone from being able to be hit in a single attack (they make sure to hold the circle of course).

Restlin, did you say dragons? What color are they, I want to cast some resistance before they come.
The druid then sees that a fight has indeed become inevitable, as what appears to be dragons are now flying towards him. He activates his ring of blinking and casts resist energy based on whatever color dragon there appears to be most of ( If there is one of each color, or if they are a non-standard variety who's resistance can't be determined he will choose Sonic, and obviously using Restlin's eagle eyes to aid in this decision)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+40=44 ; d20+50=62 ; d20+24=37 ; d20+24=43 ; d20+24=44 ; d20+24=44 ; d20+24=34 ;
Friday June 1st, 2018 7:41:20 AM

Tink quickly gets her defences up.

Rnd 1
Free: Retrieve Quicken Rod
Standard: Cast Moment of Prescience
Swift: Cast Heroism

Rnd 2
Standard: Cast Mind Blank
Swift: Cast Prot from Evil

Rnd 3
Standard: Cast Overland Flight
Swift: Cast Mage Armor
Free: Put away quicken rod

Rnd 4
Standard: Cast Gtr Invisibility
Move: Hide in Plain Sight moving 20ft southwest of the party (away from the dragons)

----------------------------
Perception: 44 + See Below
Stealth: 88: 68 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible
Knowl Arcana: 37, 43, 44, 44, 34 to ID the dragons and their attacks/defences

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


DM Mitch  d20+24=36 ; d20+21=27 ; d20+22=33 ; d20+23=37 ; d20+19=35 ; 7d6=22 ; 7d6=20 ; 7d6=18 ; 7d6=23 ; 7d6=29 ; 7d6=31 ; 7d6=23 ; 7d6=22 ; d6=5 ; d6=1 ; 2d6=9 ; 2d6=3 ;
Friday June 1st, 2018 7:48:44 AM

Wyarr activates his flight and says that the enemy underestimates them.

Restlin suggests Zane cast haste and then casts repulsion and a silent image, informing other groups that if they need help just send a signal to them. Then he gets a good look at the oncoming foes and his eyes widen.

Zane casts extended haste and inquires about buffs.

Garett wonders if they should be attacking an immortal power.

Beri summons some storm giants and joins the rest of the party in the air.

Tink quickly gets her defenses up.

The incoming dragons cover the space between themselves and the party in about 12 seconds - barely long enough for the party to cast a few quick spells. They’re all massive, clearly elders of their kind, and are covered in the infection. And yet there’s an intelligent gleam in their eye, not the usual pain-maddened look.

They represent all 5 colors of chromatic dragons, and they spread out amongst the party and roar in unison, a noise so loud it shakes the PC’s to their bones. All players make will saves vs DC 25, 28, 28, 27, 29 - any failures mean that you are shaken from the Dragon’s fear aura’s.

The Red moves next to Restlin. Take 6 fire damage from it’s aura.

The Black is stopped by Restlin’s repulsion 160 feet away. It roars in frustration.

The Blue moves next to Sesha. Take 9 lightning damage.

The Green moves next to Beri and his summons

The White moves next to Garret. Take 3 cold damage.

Suddenly from the backs of the dragons shoot Magic Missiles, pounding the party. Restlin takes 57 damage, Sesha takes 53, Beri takes 64, Garett takes 58, and Wyarr takes 35.

See invisible - Highlight to display spoiler: {The dragons have riders! Bloodgrass Lich riders!}


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 118/153, DR 5/Evil 
Friday June 1st, 2018 10:20:46 AM

Round 1: Cast Greater Magic Weapon on Bow
Round 2: Activate Bond
Round 3: Standard: Cast flight, Move: Detect evil on the Red Dragon
Round 4: If the dragon is evil:

Coordinate over rings to move to within 10' of Garret and Zane before they move off to give Aura of Justice using two Smites to give them Smite Evil ability for the current round.

If not evil: Cast Resist Energy (Fire)

Smite Evil for Zane and Garret: +7 divine bonus to hit, +7 deflection AC, +17 damage (+34 on first successful strike each round against evil dragon). Smite must be targeted this round, last for 10 rounds



[DM Hugh] question answer 
Friday June 1st, 2018 11:24:44 AM

(OOC: These dragons are evil)

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 105/168 (Spells) Luck Points: 12/26  d20+26=42 ; d20+26=41 ; d20+26=42 ; d20+26=46 ; d20+26=46 ; d20+26=33 ; d20+26=32 ; d20=17 ; d20+30=41
Friday June 1st, 2018 11:58:25 AM

"Hello there." Restlin says as the dragon lands next to him.

He's burned, and pummeled by magic missiles, and is not happy about either of those things. He points at the red dragon and goes "Boop" and hopes it turns into a giant statue of a dragon.

Edit below:

"Hey guys, there are a bunch of liches riding these dragons. If those other groups are up against this kind of thing, pretty sure we're all in trouble."
***

Standard: Polymorph any object. Fort save DC 42 or the red dragon turns into a dragon statue (same size) for one hour. Spell resistance check is 41.

All will saves pass.

AC is 35/26/30 this round. CMD is 37.

Forgot to roll to cast defensively. 41 vs DC 31 - pass.

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 188/232 Ki:15/17 CMD: 49 SR: 28]  d20+31=34 ; d20+31=49 ; d20+31=51 ; d20+31=39 ; d20+31=49 ; d20+31=33 ; d20+41=55 ; 6d8+50=68 ; d6+1=2 ;
Friday June 1st, 2018 12:16:08 PM

Garret watches as the massive dragons quickly approach. He looks around to the other areas of the circle and hopes there are not dragons approaching other groups (perception: 33). He says over the rings, “If there are dragons like this all around the circle, we’re going to need to really split up and become meat-shields.”

When the dragons get close and roar, Garret laughs and roars back, “Roooooar! You face the Iron Dragons, you sillies!” He feels the power of the aura of justice flow over him at the same time the magic missiles appear and slam into him. He can’t see what’s on the dragons back, but he can quickly deduce something is there. He smiles when the white dragon comes towards him and says out loud, “Oh goody, I do like the cold.”

He then quickly steps forward, stepping dimensionally to just below the dragon’s fat belly. As he appears, he strikes upward, slamming a fist into the belly of the creature with everything he has, crying out, “Die!”.

OOC:
Will saves vs DC 25, 28, 28, 27, 29: 34, 49, 51, 39, 49; all pass
Ki dimensional step to under, then a seriously infused strike (smite evil, ki-supported, stunning quivering palm). It probably won’t work, but I’m really hoping the white dragon rolls a 1. If he does, this would be incredible!
Attack hits AC 85. Yes, Eighty-five. The math: +29 to hit +1 from tattoo, +1 from morale boost, +5 from Greater magic fang, +34 from smite, +1 from haste = +71. Oh wait, did that math wrong. The +34 is damage. Sorry about that, I got excited. Change that +34 to a +7: hit AC 58.
Damage (magical, lawful, cold iron, silver, adamantine): 68
White Dragon rolls two fort saves, DC 28. If it fails the first, he is stunned 2 rounds. If it fails the second, it dies from quivering palm!


Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
Smite Evil for Zane and Garret: +7 divine bonus to hit, +7 deflection AC, +17 damage (+34 on first successful strike each round against evil dragon). Smite must be targeted this round, last for 10 rounds; Round 1/10.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 118/153, DR 5/Evil  d20+36=41 ; d20+35=41 ; d20+31=37 ; d20+26=35 ; d20+21=36 ; d20+36=46 ; d20+36=49 ; d8+50=52 ; d8+50=58 ; d6=5 ; d6=2 ; 2d6=12 ; 2d6=7 ; 2d6=7 ; 2d6=2 ; d6=2 ; d6=2 ; d8+35=38 ; d8+35=43 ; d8+35=42 ; d8+35=42 ; d6=6 ; d6=4 ; d6=6 ; d6=1 ; d6=6 ; d6=5 ; d6=5 ; d6=2 ; d6=5 ; d6=4 ; 2d6=4 ; 2d6=6 ; 2d6=8 ; 2d6=4 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=9 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; d6=1 ; d6=5 ; d8+35=43 ;
Friday June 1st, 2018 2:45:55 PM

"And my Mom said the biggest problem in the universe is that no one helps each other." Wyaar said with a nod towards the dragons before his gaze settles on the Blue one and he activates his Smite against it before sending out a barrage of arrows.

~~~~~~~~~~

Immune to Fear

Swift Action: Smite evil on Blue Dragon
Full Attack with deadly aim, haste, smite, rapid shot and manyshot. Smite ignores all DR

Attack 1: Hit AC 41, 112 piercing damage, 7 cold, 17 axiomatic, 9 holy, 5 fire
Attack 2: Hit AC 37, 38 piercing damage, 6 cold, 4 axiomatic, 8 holy, 5 fire
Attack 3: Hit AC 35, 43 piercing damage, 4 cold, 6 axiomatic, 6 holy, 2 fire
Attack 4: Hit AC 36, 42 piercing damage, 1 cold, 8 axiomatic, 9 holy, 5 fire
Rapid Shot: Hit AC 46, 42 piercing damage, 6 cold, 4 axiomatic, 7 holy, 4 fire
Haste Attack: Hit AC 49, 43 piercing damage, 1 cold, 8 axiomatic, 6 holy, 5 fire

Buffs:

Divine Bond
Greater Magic Weapon
Fly
Haste
Smite Evil

If AC 41 doesn't hit let me know and I'll recalculate smite damage for what does hit

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 118/153, DR 5/Evil 
Friday June 1st, 2018 8:41:48 PM

Forgot to include the +2 bonus to hit from Restlin. so hit AC 43, 39, 37, 38, 48 and 51 respectively

Zane (JCC) AC 51, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+24=42 ; d20+24=26 ; d20+24=38 ; d20+24=40 ; d20+24=43 ; d20+37=42 ; d20+37=55 ; d20+37=45 ; d20+37=49 ; d20+37=44 ; d20+37=51 ; d20+37=44 ; 2d8+41=50 ; 2d8+41=44 ; 2d6+34=43 ; 2d6+34=39 ; 2d6+34=39 ; d8+34=35 ; d8+34=41 ; 2d6+41=49 ; 2d6+41=49 ; d8+34=36 ; d8+34=37 ; d8+34=38 ; d6+34=36 ; d6+34=37 ; 2d6=6 ; 2d6=12 ; 2d6=9 ; 2d6=6 ; 2d6=5 ; 2d6=4 ; 2d6=11 ;
Friday June 1st, 2018 9:39:12 PM

Messed up Damage rolls (wrong dice) , so rerolled.
(forgot to add Wyaar's +4 to fear saves, so all saves passed)

Zane declares the Blue Dragon as the target of his smite. He moves a bit (5' step) to try and set up a flank.
He then in Dragon form unleashes a full round of attacks....

First hit adds additional 17 damage

Bite AC 42 Damage 49 (+6 holy)
Claw AC 55 Damage 36 (+12 holy)
Claw AC 45 Damage 37 (+9 holy)
Wing AC 49 Damage 36 (+6 holy)
Wing AC 44 Damage 37 (+5 holy)
Tail AC 51 Damage 39 (+4 holy)
Haste AC 44 Damage 49 (+11 holy)

AC adjusted for blue dragon, subtract 7 for rest
Have DR 5 magic, Stoneskin and resist lightning 20

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, Blur: 20% miss, CMD = 23  d2=2 ; d10=10 ; d20+33=45 ; d3=1 ; d20+33=35 ; d20+33=48 ; d20+33=53 ; d20+33=36 ; 18d6=72 ; 18d6=61 ;
Saturday June 2nd, 2018 12:54:31 AM

Beri listens as the dragons shriek... perhapse they hurt his ears a little but he's had enough experience with dragons at this point that their fear aura doesn't manage to have much affect on him. As he is looking around to see if the others are okay, he druid turns and sees magic missiles heading straight for him... and past him. He is unclear whether it was the blink spell or the blur affect around him, but the missiles thankfully missed their mark.

Riders on their backs where the magic attack originated from, be sure to get them.
He then starts calling forth a lightning storm to cover the area

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants look at each other, they know just what to do in this situation. Each storm giant casts chain lightning, the bolts jumping from one attacker to the next in a blinding display that does 72 and 61 damage to each attacker respectively.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+25=44 ; d20+25=32 ; 3d8+12=31 ; 3d8+12=21 ; 4d6=15 ; d20+25=43 ; 2d8+8=14 ; 2d6+8=15 ; 4d6=20 ; d20+25=26 ; 2d6+13=16 ; 4d6=14 ; d20+22=27 ; 3d8+12=27 ; 4d6=12 ; d20+20=28 ; 2d6+8=17 ; 4d6=9 ; d20+17=26 ; 3d8+12=27 ; 4d6=11 ; d20+15=16 ; 2d6+8=16 ; d6=3 ; d6=5 ; d6=3 ; d6=5 ; d20+29=46 ; 3d8+12=27 ; 4d6=13 ; 2d6=6 ; d20+29=47 ; d20+29=41 ; d20+29=34 ; d20+29=37 ; d20+29=44 ; d20+29=36 ; 3d8+12=30 ; 3d8+12=21 ; 3d8+12=21 ; 3d8+12=30 ; 3d8+12=26 ; 3d8+12=21 ; 4d6=10 ; 4d6=13 ; 4d6=17 ; 4d6=17 ; 4d6=19 ; 4d6=7 ;
Saturday June 2nd, 2018 1:11:11 AM


As everyone gears up their defenses I double check my basics. Daily/weekly spells (false life and air walk) check. Blink ring still working, check. Sesha's air garment, check. Following the others example I begin to study my opponents in hope of performing a death attack, but as the dragons come into focus I quickly realize they would never subcumb to such an attack. Quickly I cast air walk, Magic circle against evil, righteous might, and protection form acid.

As I hover mere inches in the air the dragons approach. I prepare for a blow that never comes and smile figuring the dragons are afraid of me (or Restlin's spell kept it out of reach. No it is our turn!

Action - Full attack on any Lich with a kiled dragon first then on closest dragons
------------------------
immune to fear effects, no save needed
5ft step to flank with another player if possible (to aid them, blink should allow me to flank without the aid of another)

(If applicable when the enemies approaches (Reach 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 47 for 30 dmg + 10 sneak dmg = 40 dmg
AoO 2 with Bastard Sword hit AC 41 for 21 dmg + 13 sneak dmg = 34 dmg
AoO 3 with Bastard Sword hit AC 34 for 21 dmg + 17 sneak dmg = 38 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 46 (confirm crit = 34) for 31 dmg (52 if crit)+ 15 sneak dmg = 46 dmg (61 in crit)
Off Hand Atk 1 Hit AC 43 for 15 dmg + 20 sneak dmg = 35 dmg
Nat Atk Horn Gore Hit AC28 (nat 1) for 16 dmg +14 sneak = (miss)
Main Hand Atk 2 Hit AC 27 for 27 dmg + 12 sneak dmg = 39 dmg
Off Hand Atk 2 Hit AC 28 for 17 dmg + 9 sneak = 26 dmg
Main Hand Atk 3 Hit AC 26 for 27 dmg + 11 sneak dmg = 38 dmg
Off Hand Atk 3 Hit AC 16 (nat 1) for 1dmg + 16 sneak = (miss)
Extra Attak from Haste Hit AC 48 for 27 dmg + 13 sneak +6 bane from embryon's tear = 46 dmg

AoO If needed for the enemies round/action (Reach 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 37 for 30 dmg + 17 sneak dmg = 47 dmg
AoO 2 with Bastard Sword hit AC 44 for 26 dmg + 19 sneak dmg = 45 dmg
AoO 3 with Bastard Sword hit AC 36 for 21 dmg + 07 sneak dmg = 28 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)


(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+29=44 ; d20+25=36 ; d20+25=31 ; d20+25=43 ; d20+25=44 ; d20+25=42 ; d20+50=60 ; d20+22=40 ;
Saturday June 2nd, 2018 6:24:37 AM

Tink cannot compete with the damage being dealt out by the Dragons. The IRON dragons that is.

She does what she can to restrict the casting of one of those liches. Tink tries to be sneaky about it though, and after casting the spell moves away from her original position.

----------------------------
Will Saves vs DCs 25, 28, 28, 27, 29 ::: 36, 31, 43, 44, 42 = All Pass.

Standard Action: Cast Telekinesis to Grapple one of the Lich's still riding a dragon. Beats SR40 with CMB=44 and hopefully inhibits his casting.
Move Action: Stealth fly 35ft diagonally backwards up.

Stealth: 76: 66 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 10 for moving more than half speed

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d8=2 ; d8=5 ; d8=1 ; d8=8 ; d8=2 ; d4=3 ;
Sunday June 3rd, 2018 1:25:16 PM


Round 1: Time Stop, 4 rounds.
Round 2-4:(The rest of Sesha's buffs can be completed in the remaining time frame.)

Current: Before her friends scatter, Sesha casts Mass Cure Critical Wounds, Restlin, Sesha, Beri, Garett and Wyarr heal 62 damage. Sesha upwards, putting herself on a different height than her friends, making it harder for them all to be hit with breath weapons.



[DM Hugh] DM Post in progress 
Sunday June 3rd, 2018 7:15:42 PM

(OOC: The DM post is in progress please see the email for details)

[DM Hugh] Here be Dragons!!!  d20+27=45 ; d20+24=28 ; d20+24=36 ; 2d6=5 ; 2d6=4 ; 2d6=3 ; d20+17=21 ; d20+17=28 ; d20+17=26 ; d20+17=37 ; d3=1 ; d20+17=26 ; d20+17=36 ; d20+17=24 ; d20+16=22 ; d4=1 ; d4+1=2 ; 24d6=90 ; d20+35=47 ; d20+34=48 ; d20+34=48 ; d20+29=43 ; d20+29=40 ; d20+35=50 ; d20+35=37 ; d20+29=38 ; 4d6+19=37 ; 4d6+19=34 ; 2d8+13=28 ; 2d8+13=25 ; 2d6+6=15 ; 5d4+5=17 ; 7d6=15 ; 7d6=29 ; d20+11=20 ; d20+19=39 ; 5d4+5=16 ; 7d6=25 ; 7d6=19 ; d20+15=27 ; d8=2 ; 5d4+5=16 ; 7d6=28 ; d20+13=15 ;
Monday June 4th, 2018 12:13:29 AM

Wyaar casts greater magic weapon on his bow and activates his divine bond before casting flight and detecting that the red dragon is evil. He then coordinates over the rings with Zane and Garret to use his aura of justice to give them the power to smite evil. He then activates his own smite against the blue dragon sending a volley of arrows at it. His first attack, rapid shot and hasted shot all hit home but the rest are turned aside by its thick scales.

Restlin says “hello there” as the dragon lands next to him and its aura burns him while magic missiles slam into him. He retaliates by pointing his finger at the red dragon and saying, “boop” attempting to turn it into a stone statue. The dragon shrugs off the attempt. (Fort: 45)

Garret watches as the massive dragons swiftly approach he sees demons attacking one of the groups next to him but no dragons. He tells his friends if there are other dragons in the circle they’ll need to split up. Garret roars back at the approaching dragons informing them they face the Iron Dragons. He accepts Wyaar’s aura and then teleports under the white dragon attempting to enfuse his smite with a quivering palm attempt but the dragon shakes off the additional effects of the blow (Fort: 28, 36) but still takes all the damage.

Zane declares the blue dragon as the target of his smite as well and then attacks it with all his dragon attacks. His attacks combined with Wyaar’s smite were too much for it and the Collosal dragon falls to the ground dead.

Beri is protected from the magic missiles by either his blur or blink effects and he starts calling a lightning storm to blanket the area.
His storm giants cast chain lightning targetting the dragons not held back by Restlin’s repulsion. (OOC: Next time don’t forget to roll SR I rolled 21, 28, 26, 37, 26, 36) One of his Storm Giants has its spell thwarted by spell resistance while the other is partially successful in hitting the red and the white. Both dragons easily make the save.

Bosk cannot see the rider from the blue dragon and it is not in contact with the ground or rather if it is it is not in range of his tremor sense. There are 3 dragons in the area though the red, the green and the white. He settles on the red and approaches it. He is in range of its blindsense but since it is not blind sight the sneak attacks will fly. His first attack hits but it is not critical, the offhand attack hits but the gore, second main hand, second off hand, third main hand, third off hand all miss. His haste attack hits too.

Tink attempts to grapple one of the bloodgrass liches riding a dragon and settles on the one riding the green dragon. She succeeds. She then flies diagonally backwards and up.

Sesha time stops, buffs and the heals her friends before ascending to make it harder for everyone to be targetted with breathe weapons.

It is now the enemies turn.

The red dragon goes first it casts a spell (Spellcraft DC 24 Highlight to display spoiler: {timestop} and then disappears. (see invisible Highlight to display spoiler: {The red dragon is flying near sesha})

Sesha takes 5 fire damage.

The Green dragon goes next it moves in such a way so that Restlin, Zane and Wyaar can all be gotten in a 70 foot cone of acid (90 acid data; DC 33 reflex save for half)

The white dragon goes next. Garret takes 4 cold damage from its aura, It then makes a full attack against the halfling. Garret gets bitten twice, (one was hasted 47 vs AC; 37 damage and DC 40 fort save or be stricken with Sargrass Sickness and 50 vs AC; 34 damage and DC 40 fort save or be stricken with Sargrass Sickness) clawed twice (48 vs AC; 28 damage and DC 40 fort save or be stricken with Sargrass Sickness and 48 vs AC; 25 damage and DC 40 fort save or be stricken with Sargrass Sickness) and hit with a wing once (43; 15 damage and DC 40 fort save)

The black dragon goes next. It dimension doors closer to Restlin, Wyaar and Zane. It is within 30 feet of Wyaar.

The bloodgrass liches go next. The one riding the black dragon casts a quickened magic missile at Wyaar (17 + 15 sneak attack damage = 32 damage) followed by a maximized magic missile (25 damage + 29 sneak attack damage = 54 damage)

The bloodgrass lich grappled by tink goes next, it tries to escape the grapple (20 vs Tink’s CMD = failure)

The bloodgrass lich that was riding the blue dragon goes next it flies within 30 feet of Wyaar (Wil Save 39 vs Repulsion) and casts a quickened magic missile (16 + 25 sneak attack damage = 31 damage) followed by a maximized magic missile (25 damage + 19 = 44 damage)

The bloodgrass lich riding the white dragon goes next it fires off a spell at Garret that misses (Spellcraft DC 23 Highlight to display spoiler: {maximized enervation}) and a quickened magic missile at Garret (16 damage + 28 sneak attack damage)

The bloodgrass lich riding the red dragon goes next it casts a quickened spectral hand and then a maximized empowered touch of idiocy directing the hand to touch Sesha but it misses.

Blue Dragon: 642 damage; AC 41; dead
Black Dragon:
Red Dragon: AC 41; SR 33; 122 damage
Green Dragon: SR 31
White Dragon: 98 damage; AC 42; SR 29

Blue rider Bloodgrass lich: unharmed; greater invisible
Black rider Bloodgrass lich: unharmed; greater invisible
Red rider Bloodgrass lich: unharmed; greater invisible
Green rider Bloodgrass lich: unharmed; greater invisible
White rider Bloodgrass lich: unharmed; greater invisible



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+34=45 ; d20+22=37 ; d20+50=68 ;
Monday June 4th, 2018 1:47:38 AM

"Uh, anyone ever see a dragon cast Timestop?"

The party are taking hits, that's for sure. Tink considers dropping her grapple but she can't. If she drops it now this lich will be able to cast some of those spells and that looks to be where the real damage is coming from - especially with them casting two spells at a time. While she holds him he's effectively neutralized.

She now looks to tighten her grasp even further on the Green Lich.

Over the link Tink will call out the positions of the invisible liches - in particular the blue one near Bosk

---------------------------------
Spellcraft checks: Autopass
Standard Action: Maintain grapple and now Pin: CMB=45 and SR Check=37
Move Action: Stealth fly 35ft diagonally away from nearest dragon.

Stealth: 84: 74 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 10 for moving more than half speed[/i]
---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP -78/153, DR 5/Evil  d20+25=29 ;
Monday June 4th, 2018 9:02:59 AM

Wyaar gets hit by acid and then magic missles and falls to the ground, quite thoroughly dead.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=8 ; d12=12 ; d12=3 ; d12=4 ; d12=12 ;
Monday June 4th, 2018 11:42:34 AM


Sesha's voice calls out over the link.

"Cast shield or spell immunity if you got it. Slow down those magic missiles!"

She of course, doesn't take her own advice. She swoops down to Wyarr, and cradles the fallen paladin. (Even if Sesha draws an AoO, with Blink she can't be grappled.)

"Sorry Wyarr. I know "you got it", but I'm dropping some of Serenbeths love on you right here and now."

She uses her natural ability to influence life and death, and for Wyarr, chooses life. Her magic carries healing powers with it, pulling the Paladin through his physical trauma.

Heals heals Wyarr for 120 Hp.

------------------------------------------------------------------------------------------
Sesha uses a hero point to cast Spell Immunity: Magic Missile on Wyarr.
------------------------------------------------------------------------------------------

She swaps her hand of the Mage for a Brooch of Shielding.

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28]  d20+25=43 ; d20+44=48 ; d20+44=64 ; d20+48=58 ; d20+39=44 ; d20+39=57 ; d20+34=52 ; d20+34=36 ; d20+29=34 ; d20+44=56 ; 6d8+50=81 ; 4d8+34=53 ; 2d8+34=41 ; 2d8+34=46 ; 2d8+34=42 ; 2d8+34=39 ;
Monday June 4th, 2018 12:28:01 PM

Garret moves quickly as the white dragon attacks him. He twists and dodges, very narrowly escaping some rather large claws. He notices that the claws are really, really big compared to his little body. He smiles a little when he sees the blue dragon crash to the ground nearby. He glances around and also wonders how the others in the circle are doing. As the missiles from the invisible foe slam into him, he focuses once again on the dragon in front of him. He marvels at the gleaming white scales as he punches into them over and over again focusing on an edge of a scale that looks a little loose.

OOC:
Fort save, DC 40: 43, success
Flurry attack, extra attack with ki against AC 42: 48, 64 (threat: 58 to confirm), 44, 57, 52, 36, 34, 56 = 6 hits + 1 crit
Damage (magical, lawful, cold iron, silver, adamantine): 81+53+41+46+42+39 = 302. Wowzers.

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
Smite Evil for Zane and Garret: +7 divine bonus to hit, +7 deflection AC, +17 damage (+34 on first successful strike each round against evil dragon). Smite must be targeted this round, last for 10 rounds; Round 2/10.


Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+23=43 ; d20+27=36 ; d20+27=30 ; d20+27=40 ; d20+27=36 ; d20+27=35 ; d20+27=47 ; d20+27=42 ; d20+27=36 ; 2d6+24=29 ; 2d6+24=28 ; d8+20=23 ; d8+20=26 ; d8+20=22 ; d8+20=23 ; d6+20=25 ; d6+20=25 ; 2d6+20=26 ; 2d6=9 ; 2d6=6 ; 2d6=4 ; 2d6=5 ; 2d6=2 ; 2d6=6 ; 2d6=7 ;
Monday June 4th, 2018 12:59:19 PM

Zane used a Hero Point to cast a spell, in dragon form, Zane hadn't tried this before.... Thankfully, Dragons are magical creatures that can speak, even if it is in Draconic. He casts Shield on himself.
He then drifts (5' step) As he moves towards the Black Dragon, the Green Dragon breathes on a group of them, he easily avoids the cloud taking no damage.
Afterwards, he unleashes a full attack on the Black Dragon.

Bite AC 36 Damage 29 (+9 holy)
Claw AC 30 Damage 23 (+6 holy)
Claw AC 40 Damage 26 (+4 holy)
Wing AC 36 Damage 25 (+5 holy)
Wing AC 35 Damage 25 (+2 holy)
Tail AC 47 (42 confirm) Damage 22 (23 crit)+ (+6 holy)
Haste AC 36 Damage 28 (+7 holy)

Over the Ring, *Sesha, I'll be there in a moment, but this one decided it wanted my attention*



Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  d20+24=43 ; d20+24=34 ; d20+24=43 ; d20+24=28 ; d20+29=33 ; d20+29=44 ; d20+29=40 ; d20+29=39 ; d20+19=34 ; d20+19=26 ; 2d6+23=34 ; 2d6+23=29 ; 2d6+23=28 ; 2d6+23=34 ; 2d6+23=25 ; 2d6+23=30 ; 5d6=23 ;
Monday June 4th, 2018 10:31:52 PM

The dragons and liches have managed to throw a wrenvh into the iron dragon's plan, so the druid decided to return the favor.
He casts an area greater dispell magic over as many dragons and liches as he can, while being careful to avoid hitting party members and any enemies that other party members may have casted spells on already ( sorry for the vaguery, but there isn't a good way to identify without a map... just assume Beri uses common sense :) )

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 23 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants see that the white dragon appears to be causing chaos and immediately close in on it, swinging their blades down on him:

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
Sword attack 1 = 33
Sword damage 1 = 34

Sword attack 2 = 43
crit roll = 34
Sword damage 2 = 29

Sword attack 3 = 34
Sword damage 3= 28

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
Sword attack 1 = 44
Sword damage 1 = 34

Sword attack 2 = 43
Sword damage 2 = 25

Sword attack 3 = 26
Sword damage 3= 30

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarm

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+27=39 ; 3d8+12=20 ; 4d6=19 ; d20+25=43 ; 2d8+6=19 ; 4d20=49 ; 4d6=16 ; d20+28=39 ; 2d6+13=20 ; 4d6=12 ; d20+22=35 ; 3d8+12=28 ; 4d6=14 ; d20+20=37 ; 2d6+8=18 ; 4d6=15 ; d20+17=30 ; 3d8+12=22 ; 4d6=13 ; d20+15=25 ; 2d6+8=13 ; 4d6=9 ; d20+29=33 ; 3d8+12=21 ; 4d6=21 ; 2d6=11 ; d20+29=43 ; d20+29=48 ; d3=3 ; d20+29=42 ; d3=2 ; d20+29=36 ; 3d8+12=29 ; 3d8+12=28 ; 3d8+12=34 ; 3d8+12=27 ; 4d6=16 ; 4d6=16 ; 4d6=9 ; d20+29=43 ; 3d8+12=24 ; 4d6=7 ;
Monday June 4th, 2018 11:51:57 PM

As the red dragon begins to cast its spell I strike out at it (AoO) and then it is gone.
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

Sesha speaks over the ring and I curse the fact that I did not think to prepare those spells and note where she pointed out the invisible lyches to be. There is no way I am going to remember that many locations in the heat of battle. I think to myself as I cast a quickened see invisibility spell and make sure to point out the location of any who are invisible should Sesha forget or not be able to.

I then look at my options and what is around me (I have see invisibility cast). If I can hit it with my 15ft reach I will attack it with all my might until it is dead.

Action - Full attack blue lich. If not in range I will use a hero point to dimensional hop behind the blue lich in such a way that I am flanking it with Wyarr or another, and then full attack it (this ability does not create an AoO against me).
------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 39 for 20 dmg + 19 sneak dmg = 39dmg
Off Hand Atk 1 Hit AC 43 for 19 dmg + 16 sneak dmg = 35 dmg
Nat Atk Horn Gore Hit AC 39 for 20 dmg +12 sneak = 32 dmg
Main Hand Atk 2 Hit AC 35 for 28 dmg + 14 sneak dmg = 42 dmg
Off Hand Atk 2 Hit AC 37 for 18 dmg + 15 sneak = 33 dmg
Main Hand Atk 3 Hit AC 30 for 22 dmg + 13 sneak dmg = 35 dmg
Off Hand Atk 3 Hit AC 25 for 13 dmg + 9 sneak = 22 dmg
Extra Attak from Haste Hit AC 33 for 21 dmg + 21 sneak +11 bane from embryon's tear = 53 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 43 for 29 dmg + 16 sneak dmg = 45 dmg
AoO 2 with Bastard Sword hit AC 48 (confirm crit 42) for 28 (62 if crit) dmg + 16 sneak dmg = 78 dmg
AoO 3 with Bastard Sword hit AC 36 for 21 dmg + 9 sneak dmg = 30 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+24=36 ; d20+19=27 ; d20+23=43 ; d20+19=20 ; d20=17 ; d20+29=39 ;
Tuesday June 5th, 2018 1:59:04 AM

Reflex save 36 + ring of evasion = no damage.

Unhappy that the red dragon shrugged him off, Restlin decides to just keep working at it. He defensively casts a chain lightning that should hit everyone. He follows it up w/ a swift summon monster spell, poofing a lillend azata into existence.

The azata lays down some sick beats.

***

Standard: Chain lightning on everyone. 96 damage. Reflex DC 27 for half. Spell penetration is 43. Defensive cast 39 vs DC 32 - success
Swift: Summon Monster VI - lillend azata
Move: Nothing of consequence

The azata plays an inspire courage ditty. Everyone who can hear gets +3 to attacks and damage.

AC is 35/26/30 this round. CMD is 37.

Repulsion - 3 rounds used
Summon Monster VI - first round

Azata:
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 87 (7d10+35)

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+39=53 ; d20+39=48 ; d20+39=50 ; d20+34=36 ; d20+29=44 ; d20+24=34 ; d8+50=56 ; d8+50=55 ; d8+38=39 ; d8+38=44 ; 2d6=3 ; 2d6=9 ; 2d6=9 ; 2d6=2 ; 2d6=12 ; 2d6=5 ; 2d6=4 ; 2d6=2 ; d6=3 ; d6=2 ; d6=6 ; d6=4 ; d6=5 ; d6=4 ; d6=6 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ;
Tuesday June 5th, 2018 10:45:03 AM

Wyaar gets pummeled by magic missiles and those things STING, but thanks to the added magic of his ring an a heroic twist he avoids the blast of acid from the Green Dragon. He grins towards it, surviving, "Surprised, you are?" he asks it before activating Smite against the beast as sesha comes up to heal him and grant him immunity to the magic missile onslaught.

A barrage of arrows towards the Green dragon follows.

~~~~

Smite 2/6 remaining

Full attack to Green Dragon with manyshot, rapid shot, deadly aim, smite, haste, inspire courage. Assuming any attack below 40 is a miss

Attack 1: Hit AC 53, 119 piercing damage, 12 holy, 11 axiomatic, 5 electric, 10 cold, 9 fire
Attack 2: Miss
Attack 3: Hit AC 44, 39 piercing damage, 12 holy, 5 axiomatic, 4 elec, 6 cold, 6 fire
Attack 4: Miss
Haste Attack: Hit AC 48, 44 piercing damage, 4 holy, 2 axiomatic, 5 elec, 2 cold, 6 fire

DM Mitch  d20+18=23 ; d20+20=33 ; d20+20=27 ; d20+20=21 ; d20+20=27 ; d20+17=36 ; d20+15=21 ; d20+16=18 ; d20+16=32 ; d20+33=53 ; d20+33=46 ; 8d8+21=52 ; d20+10=11 ; d20+10=25 ; d20+10=16 ; d6=3 ; d20+36=56 ; d20+36=52 ; 4d6+19=33 ; 4d6+19=31 ; 12d6=40 ; d20+29=38 ;
Tuesday June 5th, 2018 1:10:01 PM

Tink pins the lich she’s grappling.

Wyarr dies. He gets better. Or was he never dead in the first place? He shoots the Green dragon a bunch.

Sesha rezes Wyarr, gives him some immunity to magic missile, and swaps out one of her items.

Garret deals heavy damage to the white dragon, leaving it just barely alive.

Zane unleashes a combo against the black dragon… hitting once (43 AC, 42 flat-footed)

Beri finishes off the white dragon and mass dispels hitting the green dragon and it’s lich rider. The dragon has no buffs; the lich remains invisible so it’s hard to tell what, if anything, you’ve dispelled.

Bosk teleports to the lich that was once riding the blue dragon and kills it.

Restlin chain lightning’s the enemy.

By healing Wyarr Sesha reveals herself as the party healer. Everything immediately swaps to attack her.

The Green moves into melee range of Wyarr so that he can’t shoot it again without provoking an AoO. It then swipes at Sesha critting for 52 damage.

The Green Rider floats off his mount and pokes at Sesha but misses.

The other two riders not dead or grappled create Spectral Hands and also try to hit Sesha. One succeeds and drains 5 Int, Wis, and Cha from her.

The black dragon flies up to the pair, not as close as the green one, and crits on a vital strike for 104 damage. Sesha is bitten in half - if she doesn't manage to avoid the attack (See e-mail)

If Sesha survives the black, the Red casts Greater Dispel Magic on her; otherwise it casts it on Restlin.


ADM Carl  d20+18=28 ; d20+19=27 ; d100=72 d100=47 d100=99 d100=38 d100=91
Tuesday June 5th, 2018 2:24:18 PM

Beri's dispel check: 28. That's high enough to dispel any magics cast by the liches and the green dragon, but area dispels don't affect magic items, just spells cast.

The red dragon's dispel check is 27. Depending on who it gets cast on, some spells will likely be dispelled by it. We'll need to see if Sesha lives.

I'm applying Beri's Storm Giant damage to the white dragon's lich rider since his lightning killed the white dragon. That plus Restlin's chain lightning kills the lich.

Blue Dragon: 642 damage; AC 41; dead
Black Dragon: 95 damage; AC 43
Red Dragon: AC 41; SR 33; 212 damage
Green Dragon: 391 damage; AC 39; SR 31
White Dragon: dead; AC 42; SR 29

Blue rider Bloodgrass lich: dead
Black rider Bloodgrass lich: 45 damage; greater invisible; AC 31
Red rider Bloodgrass lich: 45 damage; greater invisible; AC 31
Green rider Bloodgrass lich: 90 damage; greater invisible; AC 31
White rider Bloodgrass lich: 182 damage; greater invisible; AC 31

Edit: Storm giant miss rolls

SG1: Miss, hit, miss - 58 damage
SG2: Hit, miss - 34 damage

White rider is still alive, but hurt badly.

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 16/26  d20+19=34 ; d20+23=31 ; d20=17 ;
Tuesday June 5th, 2018 2:48:42 PM

*Editing to reflect red dragon casting greater dispel on Restlin.

Restlin's repulsion, haste, mage armor, and overland flight all blink off. Luckily, he wasn't flying & therefor doesn't fall.

Restlin's azata keeps on playing.

He pulls a small crystal from his pouch. "I'll try freezing. That's a neat trick," he calls out before throwing it at the space between the green and black dragons. It explodes into a ball of freezing ice.

He then steps back 5', just outside the black dragon's bite reach and looks around. "Hey guys, where did Sesha run off to?" There's nervousness in his voice, but he keeps it together.

***

Standard: Freezing sphere at the black & green dragons, plus their lich riders. 150 damage. Reflex DC 34 for half. Spell resistance check 31.
Misc: 5' step away from the black dragon

AC is 30/25/27 this round. CMD is 37.

Everyone gets +2 to attacks/save/skills near Restlin
Everyone gets +3 to attacks and damage if they can hear my azata.

Sesha [AC 35 /23 To/35 Fl] | HP 0/129 | CMD 33]  d100=30 ;
Tuesday June 5th, 2018 3:24:49 PM

Effect Resolution Post:

(The way that moment of prescience works, Sesha wouldn't be able to pick and choose which effect to apply it to. She would have ignored the first critical hit.)

1. Sesha is targeted by the Dragon and activates Moment of Prescience. The attack would hit, but not crit, and Sesha would take 25 damage instead of 51. Spite activates, and the Green dragon is afflicted with Bestow Curse, DC 22 or it suffers a 50% chance to take no action every time it takes an action. Permanent duration.

2. Sesha's mental stats are lowered by 5.

3. Sesha is hit by the critical vital strike, and takes 104 damage.

4. Sesha has taken 129 damage, and her contingency activates. She is suddenly whisked away to the plane of shadow via Shadow Walk, and she is staggered.

5. Sesha is no longer present on this plane, so the Dragon cannot target her with dispel magic. The red will try to dispel magic Restlin.

-----------------------------------------------------------------------------------------

Sesha's post to follow.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  9d6=38 ; d20+40=48 ; d20+40=60 ; d20+44=47 ; d20+40=55 ; d20+35=46 ; d20+30=42 ; d20+25=33 ; d8+50=51 ; d8+50=55 ; d8+38=44 ; d8+38=39 ; d8+38=44 ; 2d6=4 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=7 ; 2d6=5 ; d3=1 ; 2d6=3 ; 2d6=6 ; 2d6=6 ; 2d6=3 ; d6=5 ; d6=5 ; d6=1 ; d6=6 ; d6=2 ; d6=1 ; d6=5 ; d6=6 ; d6=3 ; d6=3 ; d6=6 ; d6=2 ; d6=6 ; d6=6 ; d6=2 ; d4=4 ; d4=4 ;
Tuesday June 5th, 2018 3:44:30 PM

Wyaar gasps as all the dragon's big maws and claws suddenly descend around him... but land on Sesha instead of him. "Noooooooooo!" he calls out as she disappears and his focus moves to the Black Dragon when the Green is (hopefully) dropped by Restlin's freezing sphere and he sends arrow after arrow at it.

~~~~~~~~
Swift Action: Smite Evil on Black Dragon (assuming Restlin's sphere has skilled off the Green)

Full attack on Black Dragon that has helpfully moved to within Point Blank Shot Range along with smite, many shot, rapid shot, haste and deadly aim. Forgot to add Restlin's +2 luck bonus to hit rolls

Attack 1: Hit AC 50, 116 piercing, 9 holy, 8 axiomatic, 10 cold, 6 fire, 8 electric
Attack 2: Hit AC 48, 39 percing, 10 holy, 6 axiomatic, 1 cold, 6 fire, 6 electric,
Attack 3: Hit AC 44, 44 piercing, 7 holy, 6 axiomatic, 6 cold, 3 fire, 6 electric,
Attack 4: Miss
Rapid Shot: Nat 20, Crit confirm 57, 132 piercing, 7 holy, 3 axiomatic, 2 cold, 3 fire, 2 electric. Fort DC
27 or be blinded. Dazzled on for 4 rounds on successful save

If the Black Dragon is dead before the Rapid shot, apply that last shot to the Red Dragon, but for 78 piercing instead

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28]  d20+42=58 ; 6d8+20=47 ; d6+1=5 ;
Tuesday June 5th, 2018 3:52:17 PM

Garret dodges as the white dragon falls from the sky. He smiles and looks around, but gasps when he sees Sesha disappear from sight. Do bloodwitches disappear when they die? He still can’t see the things that are casting spells, but he can see the dragons. He watches Restlin explode the magic ice, then uses his step to again appear just underneath the black dragon, striking at the belly once again. He marvels at the different scales on the black dragon, having just been so close to the white dragon scales.

OOC:
Hits AC 58. Damage (magical, lawful, cold iron, silver, adamantine): 47
Attempt to stun: Black dragon fort save DC 28 or staggered 5 rounds.

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata

Edit: posted at the same time as Wyarr -- please adjust attack to any living dragon if Wyarr kills things.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Tuesday June 5th, 2018 4:00:25 PM



Claws rip and tear through her, and heavy jaws clamp down. Her small body is thrashed and impaled, and only the magic on her Contigency spell whisks her to safety. Without bothering to get her bearing or open her eyes, she casts a Heal spell, and feels her awareness snap back to her suddenly. The silence and stillness of the realm of shadow was both familiar, and welcoming.

"That was unpleasant."

It had been a long time since Sesha was in real danger. Even now, she had somewhere in the back of her mind the fact that she had a fully grown clone with acceptable gear waiting on her back home. Still, she would rather NOT die today. Part of that was being able to see ALL of her enemies. She quickly casts a spell for that. She didn't want to delay here for long.

Move action: None. Movement using Shadow Walk is tricky, so she stays still.
Standard action: Heal. Heals all HP damage and removes her ability damage.
Swift Action: Quickened See Invisibility


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining. EXPENDED)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. EXPENDED.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining. (+5 AC)
Shield of Faith: 19 minutes remaining. (+5 AC)
Resist Energy: Cold - 199 minutes remaining (Reduce Cold Damage by 30 points)
Resist energy: Fire - 199 minutes remaining (Reduce Fire damage by 30 points)
See Invisibility: 240 mins. (See invis and ethereal creatures)
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Greater Dispel Magic
Brooch of Shielding: Negates Magic Missiles

Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+30=32 ; d20+30=37 ; d20+30=31 ; d20+30=46 ; d20+30=47 ; d20+30=35 ; d20+30=38 ; 2d6+30=40 ; 2d6+30=38 ; d8+27=35 ; d8+27=32 ; d8+27=32 ; d6+27=29 ; d6+27=33 ; 2d6=8 ; 2d6=9 ; 2d6=8 ; 2d6=12 ; 2d6=7 ; d3=3 ; 2d6=8 ; 2d6=5 ;
Tuesday June 5th, 2018 7:42:17 PM

With Dragons dropping like turds from the south end of a north facing sheep, Zane targets the rider from the black dragon.

Taking a 5' to get in reach of the Lich, Zane does a full round of attacks...

Bite AC 32 Damage 40 (+8 holy)
Claw AC 37 Damage 35 (+9 holy)
Claw AC 31 Damage 32 (+8 holy)
Wing AC 46 Damage 29 (+12 holy)
Wing AC 47 Damage 33 (+7 holy)
Tail AC 35 Damage 32 + (+8 holy)
Haste AC 38 Damage 38 (+5 holy)

With see invis, Zane can clearly see the Lich just flying there, since he'd ignored them before, his attacks should come as a bit of a shock to him/it/her/whatever.

"Starting in on the Liches, hope one tries to Greater dispel me..... it will give my ring a workout, finally...." Over the rings....

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  5d6=17 ; d20+18=25 ;
Tuesday June 5th, 2018 9:53:55 PM

Speaking of those liches, keep calling out the locations of the invisible riders, I'll cast faerie fire on on them to take away some of their advantage.

The druid waits and will cast faerie fire when one of the liches is called out (SR = 25)

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 17 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants recognize that this battle could go on a while and cast call lightning

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magic

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+27=47 ; d20+27=45 ; 3d8+12=32 ; 3d8+12=22 ; 4d6=17 ; d20+25=27 ; 2d8+6=12 ; 4d6=14 ; d20+28=41 ; 2d6+13=22 ; 4d6=13 ; d20+22=38 ; 3d8+12=34 ; 4d6=13 ; d20+20=27 ; 2d6+8=14 ; d20+17=18 ; 3d8+12=28 ; 4d6=15 ; d20+15=18 ; 2d6+8=15 ; 4d6=17 ; d20+29=42 ; 3d8+12=21 ; 4d6=11 ; 2d6=8 ; d20+29=44 ; d20+29=35 ; d20+29=30 ; 3d8+12=35 ; 3d8+12=23 ; 3d8+12=28 ; 4d6=17 ; 4d6=14 ; 4d6=14 ;
Wednesday June 6th, 2018 12:53:29 AM

I continue to call out the lich's locations over the ting as I watch my prey fall. I am concerned about Sesha's well being, but I take her disappearance as a good sign. Try not to die until Sesha gets back. My healing abilities are nothing compared to hers. Briefly I glance around (with my death watch ability) and check how close to death everyone is. If a member in the group is in dire need of healing I will heal them, if not I take a 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible) and attack the closest creature in reach, starting with whichever is closest to death.

Actions - If I missed a team mate in dire need of healing I will heal them. If not, 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible) and attack the closest creature in reach, starting with whichever is closest to death. If nothing is in reach then move to creature closest to death and attack using the first roll I made and add +2 to atk and +10 to dmg from Embryon's tear/bane.

------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 50 (nat 20, confirm crit = 48) for 35 dmg (53 if crit) + 17 sneak dmg = 52 dmg 77 if crit
Off Hand Atk 1 Hit AC 30 for 15 dmg + 14 sneak dmg = 29 dmg
Nat Atk Horn Gore Hit AC 47 for 25 dmg +13 sneak = 38 dmg
Main Hand Atk 2 Hit AC 41 for 37 dmg + 13 sneak dmg = 50 dmg
Off Hand Atk 2 Hit AC 30 for 30 dmg + 14 sneak = 44 dmg
Main Hand Atk 3 Hit AC 21 for 31 dmg + 15 sneak dmg = 36 dmg
Off Hand Atk 3 Hit AC 21 for 18 dmg + 17 sneak = 35 dmg
Extra Attak from Haste Hit AC 47 for 26 dmg + 11 sneak +8 bane from embryon's tear = 45 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 47 for 38 dmg + 17 sneak dmg = 55 dmg
AoO 2 with Bastard Sword hit AC 38 for 26 dmg + 14 sneak dmg = 40 dmg
AoO 3 with Bastard Sword hit AC 33 for 31 dmg + 14 sneak dmg = 45 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

+3 to atk and weapon dmg were added for after rolling for Inspire Courage
(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+34=41 ; d20+22=36 ; d20+50=51 ;
Wednesday June 6th, 2018 7:18:56 AM

Tink keeps her grip on the same lich. She's managed to stop him (her? it?) from casting spells and intends to keep doing so.

She starts to get alarmed when Sesha is relentlessly attacked, and when she disappears Tink can understand why. She recognises the Shadow Walk spell and feels a little better. "That was a Shadow Wlak spell. It means she's alive somewhere. I'm sure of it" she says over the link. Mainly to calm Restlin but everyone should know. If only Tink was sure of it. For now, she keeps her focus on the fight.

If someone looks to be in trouble Tink will be there to help guide them
---------------------------------
Standard Action: Maintain grapple and pin: CMB=41 and SR Check=36
Move Action: Stealth fly 35ft diagonally away from nearest dragon.

Tink will offer to use a Hero Point should anyone need one by using the ring to communicate some help. eg: Weave left!, duck!, Don't you give up on me now!

Stealth: 61: 51 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 10 for moving more than half speed[/i]

ADM Carl  d20+16=27 ; d20+15=27 ; d20+20=21 ; d20+20=38 ; d20+27=42 ; d20+27=37 ; d20+18=28 ; d100=42 ; d20+20=25 ; d20+25=36 ; d20+25=39 ; d3=2 ; d20+35=55 ; d100=1 ; d20+11=31 ; 5d4+5=21 ; d6=3 ;
Wednesday June 6th, 2018 12:04:57 PM

Restlin's freezing sphere detonates, catching everyone but the black-riding lich by surprise. Both the green dragon and rider are killed by the blast. He wonders where his girlfriend ran off to.

Wyarr smites the black dragon and unloads. Two arrows plunge into it before it keels over. His remaining two shots are reserved for the red dragon. The dragon is dazzled by the last arrow.

Garret is ready to finish off the black dragon, but Wyarr beat him to it. He steps under the red instead. The dragon is still alive and not staggered by the attempt.

Sesha quickly stitches herself back together in the shadow realm and makes sure she can see all the bad things before returning.

Zane takes aim at the lich that was riding the black dragon and just shreds him. It's pretty gruesome.

Bosk wants to hit as many things as possible, so he positions himself near the red dragon and its rider. The mighty taur's bastard sword tears out the dragon's throat in two swings. The dragon falls away from its rider, who Bosk manages to get a single hit on as well.

Beri's giant calls another lightning storm to blanket the area. Beri sends some faerie fire to reveal the white lich, but it doesn't seem to have an effect & the lich stays invisible (SR). He tries calling down a bolt of lightning at where Bosk says the lich is, and manages to hit (though the lich just barely avoids the brunt of the bolt).

Tink maintains her hold on the white lich, pinning it.

All the dragons are dead. Two invisible liches remain, likely realizing they're about to get smoked as well, but knowing death is just a temporary setback. The red lich decides to soften this group up for what's coming next. It defensively casts a quicked true strike (autopass concentration) before casting a defensive (check passed), maximized enervation at Bosk (who's right in its face).

Red lich hits (nat 20) Bosk - 4 negative levels, no save. Blink/blur check is negated by true strike.

The white lich breaks free of Tink's grapple (another nat 20) and sends a quickened group of magic missiles towards Zane (randomly rolled). It takes off away from the party, getting 60' away.

Zane takes 21 damage from the magic missiles.

Blue Dragon: 642 damage; AC 41; dead
Black Dragon: dead damage; AC 43
Red Dragon: AC 41; SR 33; dead
Green Dragon: dead; AC 39; SR 31
White Dragon: dead; AC 42; SR 29

Blue rider Bloodgrass lich: dead
Black rider Bloodgrass lich: dead; greater invisible; AC 31
Red rider Bloodgrass lich: 90 damage; greater invisible; AC 31
Green rider Bloodgrass lich: dead damage; greater invisible; AC 31
White rider Bloodgrass lich: 190 damage; greater invisible; AC 31

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26  d20=18 ;
Wednesday June 6th, 2018 12:34:22 PM

Restlin casts glitterdust on the fleeing lich. He nudges Wyarr and tilts his head towards it. "Do it," he says stone-faced.

AC is 30/25/27. CMD is 38

No save to avoid being seen by glitterdust.

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26  d20+14=20 ;
Wednesday June 6th, 2018 1:21:06 PM

SR check vs. Bosk's scarab = 20

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Wednesday June 6th, 2018 1:44:52 PM

I feel the enervation spell begin to weakening me... Suddenly an electric green current passes over my fur, like an electrical storm in the Sargrass, moving towards the Scarab at my throat. Suddenly I feel better.

Nice try!
Spell absorbed by Scarab of Protection. 1 of 12 spend absorbed.

(More to come, but I don't want anyone wasting an action healing me since the spell was neutralized.)

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28]  d20+42=48 ; 6d8+20=38 ; d100=62 ;
Wednesday June 6th, 2018 2:00:49 PM

Garret smiles forlornly as he watches the last of the dragons fall from the sky. He says over the link, “That was such a shame. They were so many pretty colors.” He comes back to the group as Bosk laughs. He sees Restlin direct Wyarr after the fleeing lich, so he heads for the remaining one. He takes a shot in the air where he was told the lich would be, be he finds nothing but air.

OOC:
Hits AC 48. Damage (magical, lawful, cold iron, silver, adamantine): 38
Oh wait, it’s invisible. 50/50 shot to hit, low is good: 62 darn it!

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+34=51 ; d20+34=35 ; d20+34=46 ; d20+29=39 ; d20+24=29 ; d20+19=37 ; d8+20=22 ; d8+20=23 ; d8+20=26 ; d8+20=23 ; d8+20=24 ; d8+20=22 ; 4d6=13 ; 4d6=15 ; 2d6=8 ; 2d6=10 ; 2d6=12 ; 2d6=8 ; 2d6=6 ; d3=3 ; 2d6=6 ; 2d6=10 ; 2d6=5 ; 3d6=14 ; 3d6=10 ; 3d6=5 ; 3d6=10 ; 3d6=8 ; 3d6=12 ;
Wednesday June 6th, 2018 2:28:25 PM

Wyaar gives a nod of resolute approval as the last dragon crashes to the ground around them and then follows his gaze to where Restlin points out and raises his bow to send a volley of arrows into the liches back. "From my point of view, the lich are evil! Sargrass or not."

~~~~~~~~

Wyaar launches a bunch of arrows at the fleeing glitterdusted lich at Restlin's direction.

Attack 1: Hit AC 51, 45 piercing, 13 holy, 15 axiomatic, 24 combo elec, fire, cold
Attack 2: Hit AC 39, 26 piercing, 8 holy, 10 axiomatic, 5 combo elec, fire, cold
Attack 3: Miss
Attack 4: Hit AC 37, 23 piercing, 12 holy, 8 axiomatic, 10 combo elec, fire, cold
Haste Attack: Hit AC 35, 24 piercing, 6 holy, 6 axiomatic, 8 combo elec, fire, cold
Rapid Shot: Hit AC 46, 22 piercing, 10 holy, 5 axiomatic, 12 combo elec, fire, cold

Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+30=42 ; d20+30=40 ; d20+30=41 ; d20+30=36 ; d20+30=40 ; d20+30=35 ; d20+30=38 ; 2d6+30=37 ; 2d6+30=37 ; d8+27=28 ; d8+27=29 ; d8+27=30 ; d6+27=30 ; d6+27=29 ; 2d6=9 ; 2d6=4 ; 2d6=9 ; 2d6=11 ; 2d6=6 ; 2d6=8 ; 2d6=5 ;
Wednesday June 6th, 2018 6:23:38 PM

Zane roars in laughter as the magic missiles are intercepted by the Shield spell he cast after the Lichs unleashed that almost deadly barrage at Wyaar. Letting the Paladin handle the fleeing Lich,
Zane drifts (5' step) to the next closest Lich and decides to find out if he is just as crunchy as the last one....

Bite AC 42 Damage 37 (+9 holy)
Claw AC 40 Damage 28 (+4 holy)
Claw AC 41 Damage 29 (+9 holy)
Wing AC 36 Damage 30 (+11 holy)
Wing AC 40 Damage 29 (+6 holy)
Tail AC 35 Damage 30 + (+8 holy)
Haste AC 38 Damage 37 (+5 holy)

"Gonna see if any of our other friends need help, I think you all can handle the rest, unless another wave comes at us. They might need a Dragon's help. Who better than a Honest to God Bronze Iron Dragon to give the Aid to them"

Unless more enemies start towards the group, Zane will glance around the Battle Field and see if his assistance is needed anywhere else.

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  5d6=14 ; 5d6=13 ; 3d6=12 ; 3d6=10 ; d20+17=30 ; d20+17=28 ; d20+12=24 ; d20+12=25 ; d20+7=15 ; d20+7=12 ; 3d6+16=23 ; 3d6+16=24 ; 3d6+16=27 ; 3d6+16=26 ; 3d6+16=23 ; 3d6+16=26 ;
Wednesday June 6th, 2018 10:24:27 PM

The druid calls out to the others over the link
I may not bea much of a healer, but if anyone is in need of a heal spell I can try to get to you before things get crazy again. Just call out and I'll be right there.

***
If no targets are available, the lightning attacks will be held until an enemy is visible.
Should any targets be standing the lightning bolts will strike, starting with the closest enemy.

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 14 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the white dragon for 12 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the white dragon for 10 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

With the enemies falling, their bows and look for anyone still standing, and should they find someone they release a volley of arrows.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 30 (azata +3 to attacks and damage)=33
damage 1 = 23 (azata +3 to attacks and damage)=26

attack 2 = 24 (azata +3 to attacks and damage)=27
damage 2 = 24 (azata +3 to attacks and damage)=27

attack 3 = 15 (azata +3 to attacks and damage)=18
damage 3 = 27 (azata +3 to attacks and damage)=30

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 28 (azata +3 to attacks and damage)=31
damage 1 = 26 (azata +3 to attacks and damage)=29

attack 2 = 25 (azata +3 to attacks and damage)=28
damage 2 = 23 (azata +3 to attacks and damage)=26

attack 3 = 12 (azata +3 to attacks and damage)=15
damage 3 = 26 (azata +3 to attacks and damage)=29

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarm


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