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Flotsam and Jetsam
Back in Bonetown


DM Kathy 
Tuesday January 2nd, 2018 10:16:46 PM

All told, your journey back to Bonetown takes three pleasant, uneventful days of sailing. You tie up to the docks around mid-morning, having ridden in on the incoming tide.

Bonetown looks much the same. Here and there are some signs of wind damage from the hurricane, but for the most part, the town appears unscathed. On the other ships around you, sailors go about their business, alternately whistling, cursing, and exchanging colorful insults. Farther along into town, vendors hawk their wares, crowds jostle, and taverns are already doing a brisk business.

You are home.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday January 3rd, 2018 3:47:00 AM

Aex watches the merchants with great interest wondering if it would be an option to start a Bonetown branch of her little shop back in Plateau City. She could send wonderful herbs and spices back and forth... of course right now with all the negative signs in the Wold and the dangerous trading routes it's perhaps not the ideal moment to start a new business... On the other hand she did notice there's a big interest in Water Breathing herbs. Back on the Lionfish some of the crew were asking in on those... but then again once they saw what was possible they asked about love spices too...

It's been a while since Aexana was in Bonetown so she happily looks around at all things that changed in the last months while she trails the rest of the Black Lions...

Zeoll (Cayzle) (AC29/31; 81hp) 
Wednesday January 3rd, 2018 10:51:26 AM


Zeoll is glad to have a moment of peace in this old town of rogues and pirates. He takes the time to visit friends, especially Goody Bess and Brothers Engev and Lansel. He does his part to spread tales of the Lionfishers' fights against slavers, and how they have declared war against any who traffic in people.

If the group stays for any length of time, he also works on his horn.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday January 3rd, 2018 5:34:58 PM

Tahni wants to see more of Bonetown, so asks Zeoll if it would be ok for her to tag along. She still isn't entirely comfortable wandering the streets of Bonetown by herself.

When time permits she will find somewhere comfortable to sit and write a bit more in her journal/diary. She finds that her quill just can't keep up with her thoughts today.

Zeoll (Cayzle) (AC29/31; 81hp) Illegal Second Post! OOPS! Finger Slipped!  d20+26=45 ;
Wednesday January 3rd, 2018 5:57:52 PM


Zeoll is glad to show Tahni -- and anyone else? -- some sights as he visits friends.

"Herre is the Porrtside House that we stay in sometimes when we arre herre. We sharre it with two prriests of Pantheon, Brrotherr Engev and Brrotherr Lansel. Brrotherr Engev is a bit of an innocent, and is an easy touch forr curres, so everrybody in town likes him, even if they ignorre his serrmons. Brrotherr Lansel is a scrribe, and last I hearrd, he had a side business selling scrolls and potions. Since the Motherr Churrch of Pantheon has basically exiled and forrgotten them, that gives them an income strream. Though of courrse nowadays we help keep them afloat."

That reminds Zeoll, and he makes a 450 gp donation to Lansel on the visit. Not to Engev; the fellow has no head for money.

Outside of town is the humble dwelling of Goody Bess, the local wise woman. Zeoll explains that she helped defend the people of the town during the demon attack a while back, and gave us a blessing to help fight the monsters that the demigod Billopl had sent to attack Bonetown. She has a local coven as well. Zeoll uses all his diplomacy to encourage Bess and Tahni to be friends; not only because witches can help each other with their arts, but also because Zeoll would love to put their witchy arts to use in communicating across great distances of ocean.

Diplomacy 45.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP 
Wednesday January 3rd, 2018 6:13:03 PM

Jozhur takes in the surroundings, happy to be at the place he calls home again. If time permits, he tries to grab some of the others and head for a tavern.

He finds himself a little more on his toes when Zeoll starts spreading word of the Black Lions' crusade against slavers. There are likely some slavers, or at least those who abet them, in Bonetown.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Wednesday January 3rd, 2018 6:52:15 PM

Reggie takes up Jozhur on his offer to head for a Tavern. She also hopes to have a little alone time with him as well.


(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151)  d20+6=8 ;
Wednesday January 3rd, 2018 8:57:44 PM

[Sense Motive 8]

Bralin sees Jozhur and Reggie heading off alone to the tavern...and decides to join them.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday January 3rd, 2018 10:04:20 PM

Rill continues work on some scrolls.

DM Kathy 
Wednesday January 3rd, 2018 10:20:50 PM

Once back in port, Rill decides to work on some scrolls.

Zeoll, Aexana, and Tahni take a brief tour of the place. At Portside House, Brother Engev is up on the roof, hammering. "We lost a few shingles during the storm," Brother Lansel explains. "Several people did, but luckily the damage wasn't that bad." When you visit Goody Bess, you find her laying out herbs to dry. "The storm ruined the last batch," she says. "It came out of nowhere; I had no time to take anything inside!"

Meanwhile, Jozhur, Reggie, and Bralin make their way to one of Bonetown's many taverns for a cool pint. There is a slight buzz of excitement--it seems that there's to be a drinking contest tonight at the Nine Fingers.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Thursday January 4th, 2018 12:26:05 AM

Hmmn. I guess it takes more than a storm to shake things up out here. Maybe this is the chance for the residents to make a good name for themselves, helping those that were more put out by the storms.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday January 4th, 2018 1:10:31 PM

Rill makes some local purchases including including 1,000 GP diamond dust and 2,313 GP in scroll writing materials. He writes a couple of scrolls and then makes a visit to the Catacombs.

Later, Rilll will visit his former mentor, Yaas Farril the head priest of Gargul in town at the Temple of Rest. He check on the blind man to see how he is doing and how the temple is running. Certainly, if any clerical spell casting is needed there or elsewhere in town, Rill will happily provide that.

"You know, we should also check in with the Harbormaster. Cayzle - any news from the Captain's Council?"

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday January 4th, 2018 1:28:44 PM

As Aexana hears about Goody Bess's "herbal trouble", the little Greenmage is eager to go find her and see if she can do anything to help. Captain's Council or other meetings aren't her forte...

"I will go see Goody Bess... who knows... I might help her recovering some of the Herbs. I'll be back for lunch... or maybe dinner... "

Aexana heads out to find Goody Bess. As she walks through town she observes what this "storm" did to town.



(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Thursday January 4th, 2018 7:28:46 PM

Hmm, two of Bralin's favorite words are 'drinking' and 'contest'....

The dwarf endeavors to be at the Nine Fingers by evening.

Zeoll (Cayzle) (AC29/31; 81hp) Illegal Second Post! OOPS! Finger Slipped!  d20+26=28 ;
Thursday January 4th, 2018 8:57:08 PM

Cayzle agrees with Rill and pays a visit with him (in the liontaur's capacity as "Captain Zeoll") to the Harbormaster.

Once there, Zeoll sounds the man out for news of slavers in general, and asks about ships that the Lionfishers know by name, thanks to those ledgers. Also, he mentions his concerns about this freakish weather, and asks if the master has heard any news. He shares what the party has heard.

Diplomacy 28

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Thursday January 4th, 2018 8:58:53 PM

Reggie eyes the dwarf, "Ever get beat by a human, a female human at that?" she asks of Bralin.

Reggie also make it a point to go to this Nine Fingers tonight.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+2=17 ;
Thursday January 4th, 2018 9:19:05 PM

Tahni continues to follow Zeoll around. She tries to help the taur get more information but truth be told he just doesn't know the place as well as him. She might be able to help sweet talk a sailor or two though (Diplomacy to aid another: 17. +2 to Zeoll's check)

DM Kathy 
Thursday January 4th, 2018 10:30:09 PM

News of the drinking contest has piqued Bralin's and Reggie's interest at least, and both express an intention of being there.

Rill makes some purchases and checks in with his old mentor. He finds Yaas sorting through healing supplies, his clever fingers rolling bandages and setting them aside for later use. "Used up some things in the storm," he explains. "Nothing too serious, the gods be praised. And glad to see you made it home in one piece."

Later Rill joins Zeoll for a visit to the Harbormaster's office. Tahni tags along. The Harbormaster recognizes quite a few names on Zeoll's list. "Bonetown has always been a free port," he warns. "Everybody minding their own business. It's why we've thrived. If you want a change of policy....well, I don't suppose I could stop you, but it may be a bigger task than you realize."

Meanwhile, Aexana goes to visit Goody Bess. "Oh, don't worry about the herbs," she says. "They're plentiful this time of year. It was just unusual, you know, to have a storm come up so quickly."

Touring the town, Aexana observes (as Terser also does) that the storm did very little damage here. It's somewhat surprising; it must have been very localized to have blown the Lionfish so far off course but done such little damage here. You see (and hear, if you talk to people) of shingles being torn off roofs, a couple of market-stalls blown over, several loads of washing ruined as they flapped on clotheslines. But no buildings came down, no roofs came off, nobody died. Already, people are forgetting the storm and talking about the drinking contest set to begin in a few hours at the Nine Fingers.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+19=33 ;
Friday January 5th, 2018 2:19:28 AM

"A drinking contest? Those always end in vomit and headaches for me...but I'm in too."

While they're out and about, Jozhur will keep his eyes open for any recent news.

Diplomacy (gather information): 33

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Friday January 5th, 2018 12:36:03 PM

"It would be almost cheating for me to participate, but I can certainly come cheer you all on. Then again, we'll see what the stakes are!"

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Friday January 5th, 2018 7:46:09 PM

Bralin shrugs at Reggie.

"I have found that no matter how elite one becomes in a skill, there is always someone in the Wold better."

The dwarf pauses a few moments.

"However, I doubt that time is upon me."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Saturday January 6th, 2018 7:23:38 AM

Tahni looks to Zeoll. She's not quite sure what they should do from here. This harbormaster person looks to have given his consent but it sounds as if it is a much bigger issue. She will need to think about this.

She isn't quite sure how important this man is, but he has the word 'master' in his title. Tahni gives him a smile and a slight bow. "There. That should do it"

With nothing more to do she makes for the tavern.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Saturday January 6th, 2018 5:52:08 PM

Reggie smiles at the dwarf then heads for tor the Nine Fingers. hoping to get there early enough to soze up the other participants.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday January 7th, 2018 4:00:54 PM

With still a few hours before the drinking contest Aex helps Goody Bess a bit with the herbs. The delicate art of herbalism works like meditating. She and Goody Bess work in complete silence for a few hours. She has put aside some herbs she might use for newer potions when she has some time for brewing.

Then Aexana too makes her way to town again and finds the Nine Fingers quite easily... after all she only has to follow the crowd. She quickly spots her friends and checks if anyone is going to participate.

She whispers :"I wonder what would happen if I pour some funny potions in that beer casks..."

Zeoll (Cayzle) (AC29/31; 81hp) 
Sunday January 7th, 2018 6:00:39 PM


After the meeting, Zeoll explains that Bonetown has no mayor or government. But along the docks, the Harbormaster's word is law, and that makes him maybe first among equals on the Captain's Council.

At the tavern, Zeoll does not join in the contest, but enjoys the atmosphere.



DM Kathy 
Sunday January 7th, 2018 9:42:09 PM

As you finish your various errands about town, you begin making your way to the Nine Fingers Tavern. Those of you who arrive early enough can hear the tale of how the drinking contest came to be.

It seems that Jake the Troll got into a heated argument with Six-Toed Alfie. Reports vary on the origins of the dispute, but everyone agrees it was wide-ranging and covered a variety of topics, including appearance, personal habits, past romantic liaisons, and knot-tying. The ferocity of the argument reached a crescendo, however, when the two began to argue about which one could drink the other under the table.

A drinking contest seemed the best solution, and in Bonetown, drinking contests are not a spectator sport. Hence tonight's festivities.

A few of the Lionfish crew join you. Tula seems as if she's just going to watch, but Cato and Tommy Teeth look like they intend to participate.

All participants are asked to pay an entry fee (1 gold), which will cover the cost of the alcohol and the inevitable property damage.

[Anyone who wants to participate here should deduct 1 gp from their character sheet, and make a Fortitude save for the first round of drinking. No, you may not use magic. What's wrong with you? :) ]

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday January 7th, 2018 10:50:35 PM

Having wrapped up his purchases and scroll writing, Rill will accompany his friends to the tavern.

He does not much approve of contests based on who can ingest the most mind-altering, debilitating substances. None-the-less, he goes to keep an eye on his friends to see that nothing ill befalls them as a result.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=9 ; d20+13=14 ;
Monday January 8th, 2018 9:21:31 AM


Zeoll leads the tavern in a few Tauric drinking songs ...

Ninety-nine purple wine casks on the bar! Ninety-nine purple wine casks!
Take one down, pass it around ...


Perform 14 ... alas, not the liontaur's best work! Maybe the song is too long ...

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+18=29 ;
Monday January 8th, 2018 12:11:44 PM

"C'mon... is no one going to join this booze decadence?? We do need the Lionfish to show their euhm... abilities... no? "

Aex fumbles a Bear's Endurance potion in her pockets wondering if she should quaff it before the game... or perhaps she could chew some herbs that would keep her more or less sober...

"Oh why so serious all the time... let's have some fun. The Wold is about to end... might as well enjoy it...", Aexana says while she shrugs her shoulders. She digs up a gold coin and intends to join the frenzy.

Fort Save : 29



(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday January 8th, 2018 1:04:12 PM

Just this extra : do consider she's a 73 year old Gnome lass...

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+9=26 ;
Monday January 8th, 2018 1:05:01 PM

Jozhur knows he will regret entering a drinking contest against dwarves, but he places a gold piece on the counter and quietly waits for his first drink.

Fortitude save: 26

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+17=22 ;
Monday January 8th, 2018 1:08:29 PM

Terser joins the group for the festivities, but he's more interested in seeing how quickly Aexana will get drunk, rather than rushing to inebriation himself. Should it seem that she (or Joz or Bralin) would be imbibing too much, he will subtly lend her some strength from his seat near Zeoll.

Perception 22 to monitor the outward signs of drunkenness - if one would be failing a fort save by 2, activate raging aura to increase their con by 4

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday January 8th, 2018 1:17:22 PM

argh... sorry... I had a Bear's Endurance still running on my char sheet. Hence Fort save is +16 instead of +18. Please deduct 2 from my roll to avoid (??) getting drunk.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+15=24 ;
Monday January 8th, 2018 6:08:00 PM

Tahni isn't one to drink ale. Her father once told her it put hair on his chest and she's lived in fear of it since. She doubts the folks of Bonetown would pass her a nice white wine or cider.

Still, this isn't about a competition. For her it's about being part of a group. For the third (or perhaps fourth?) time in her life she reaches for a mug of ale.

Fort Save: 24. 26 if ale is considered a type of poison

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151)  d20+16=29 ;
Monday January 8th, 2018 7:12:01 PM

Bralin places a gold coin in the pot, then removes his cloak and belt, while eyeing Aexana's cloak, which the gnome still appears to be wearing.

Wordlessly, the dwarf raises a mug, and drains the contents.

oh, its gotta be a poison

[Fort 29]

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18   d20+16=35 ;
Monday January 8th, 2018 10:09:03 PM

Reggie gives her money and slams down the first drink. she could give the dwarf a run for his money...maybe

{ooc fort save = 35}

DM Kathy 
Monday January 8th, 2018 10:24:12 PM

Rill stands by the drinking contest, ready to provide medical help to his companions if they need it; Terser is ready to lend them a bit of his dwarven hardiness, should the need arise. Zeoll tries to lead the group in song, but it falls flat. Mostly because the popular opinion here is that wine is for sissies.

Tahni is prepared to set aside her distaste for ale, but as it happens, you are drinking rum, so that's all fine. She, Aexana, Jozhur, Bralin, and Reggie are participating.

The first round is actually several shots of rum lined up in front of each contestant. All shots must be drunk before the bell rings. The order to start is given, and, amid cheers and whoops, you down your shots as quickly as you can.

Around you, the other contestants are doing the same. Or trying to. When the bell rings, several contestants have to drop out, not having finished their allotted rum. A couple more are disqualified for falling off their stools. You're all fine. For now....

[All participants make another Fortitude save. And yes, this totally counts as poison.]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+12=13 ;
Tuesday January 9th, 2018 2:09:24 AM

Aexana notices Bralin's funny look at her cloak and realizes the Dwarf's probably right... if she's to participate in this she should not be wearing her cloak... (removing that brings down her fortitude to a +12 instead)

"Phew, warm in here! Probably the booze... " Aexana laughs and she removes her cloak and hands it over to some of the Lionfish observers... "Do keep an eye on me! I don't want to remove more clothes... "

She then grabs another shot and goes bottom's up...
(Fort save 13 - NAT 1 - oh there we go again... deja vu on the crab swarm save)


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+15=28 ;
Tuesday January 9th, 2018 5:30:11 AM

As each shot is completed Tahni places the shotglass back on the table upside-down.

There's some stiff competition here. For the briefest of moments she considers that she may even have a remote chance of winning this thing. Though that could just be the booze talking.

Fort Save: 28 + 2 Poison Save = 30

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday January 9th, 2018 10:32:01 AM

Rill takes Aex's cloak to keep it safe. He keeps an eye on on the room as well.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Tuesday January 9th, 2018 5:06:53 PM

Terser sees Aexana start to fumble midway through round 2 and lends her some strength, hoping it's enough to keep her in the fight. He will only sustain it long enough for her to reap the benefit, letting her recover in the minutes between contest round 2 and 3.

rage aura - +4 str/con

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=11 ; d20+28=29 ;
Tuesday January 9th, 2018 6:26:17 PM


Zeoll shrugs ruefully and takes a seat with a smile. You can't please all of the people all of the time, that's a lesson a performer learns early, perforce.

The old liontaur contents himself with keeping a keen sober eye out, making sure no one takes advantage of his contesting friends.

Perception 29

[OOC: die roller hates Zeoll lately!]

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151)  d20+16=22 ;
Tuesday January 9th, 2018 6:35:29 PM

Bralin nods approvingly at Aexana, and drains another shot glass.

This one seems a bit stronger.

[Fort 22]

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18   d20+16=23 ;
Tuesday January 9th, 2018 10:13:07 PM

Reggie seems to be letting herself become a little more laid back. it seems that she actually can have fun.

laughing at those that fail in the first round.

the next round she continues her way through the drinks.

{ooc: fort save = 23 (25 if the rage aura also affects her)}

DM Kathy 
Tuesday January 9th, 2018 10:38:53 PM

The next few rounds of the drinking contest take their toll on the Lionfishers. First, Aexana stands up and sings a little song about goblins before passing out on top of the bar. A couple rounds later, Reggie slips off her stool, giggling in a most un-Reggie-like way, before she falls over and begins snoring. And, as dawn approaches, Bralin takes a final swig--and face-plants. Only Tahni remains upright and functional, wondering vaguely where everybody went.

Because, although many of the Black Lions dropped out, pretty much everybody else did, too. Cato and Tommy Teeth fade sometime before Reggie does, and even the initial combatants--Jake the Troll and Six-Toed Alfie--can't last as long as Bralin. Tahni is declared the winner!

And then, as dawn approaches, everybody stumbles home to sleep it off.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday January 10th, 2018 12:36:33 AM

Rill will hand Aexana back her cloak, and makes sure she and the others return to Portside House safely. He will also make sure the bar tab is paid, and tip the proprietor well.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday January 10th, 2018 6:27:08 AM

Tahni is quite pleased with herself. She has brought (questionable) glory to her friends, her clan, and her race. But that could just be the rum talking. "Rum. Rum. Rum." The word starts to sound funny the more she says it. "Rum. Rum. Rum. Rumrumrumrumrum"

"You know what would be good right now? Meat and bread." She groggily looks about the tavern to see if she can get some to take-away.

The trip to wherever the party take her - she's not sure where that may be - takes a little longer than it should due to the zig-zagging.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Wednesday January 10th, 2018 11:28:22 AM

I'm sure the brothers have some bacon and bread to cook up in the larder, Tahni, especially when we say it's to celebrate your exploits!

Terser makes sure she stays on course, glad to return the favour for times she's looked over him in his own drunken past. All the drinking gets him wondering - would a Lesser Restoration spell cure a hangover?

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday January 10th, 2018 4:08:06 PM

".... wut ... where.... is it over?! .... did I do well? ..."

Aex wobbles on her feet wondering why she even tried to participate in this madness. Good thing she knows how to handle potions... she'll need one in the morning most likely.
Somewhat ashamed she finds her bed... annoying thing though is that the evil bed is circling around her...

"Ok... next time my bed passes by I'll jump in... "

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Wednesday January 10th, 2018 7:39:40 PM

Bralin opens one eye and carefully looks around. His last recollection is watching that Troll fellow keel over, but he can't remember anything beyond that.

Still, it is time to go home. Bralin contemplates the walk. He contemplates just standing.
He's not so sure about either.

But, Zeoll there is looking awfully stable. Certainly the taur can provide much needed support.
Bralin rises, wobbles a bit, and then makes a lunge at the liontaur's midsection, which he uses for extra bracing.

At this point, the dwarf's stomach has had enough.

With barely a sound, Bralin upchucks over Zeoll's hindquarters.



(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Wednesday January 10th, 2018 8:51:42 PM

There was rum, then there was more rum, then everything went dark. Reggie was sure she would win.

"did I beat the dwarf? Did I beat anybody?" she goggily tries to ask.

eventually just staying where ever she ends up. until forced to move at least.



Zeoll (Cayzle) (AC29/31; 81hp) 
Wednesday January 10th, 2018 10:20:42 PM


Zeoll cheerfully helps his friends home -- to the portside house, because the brothers are sure to have their most excellent bacon there in the morning. Zeoll himself, as is his practice, sleeps in the yard under the stars.

DM Kathy 
Thursday January 11th, 2018 12:14:44 AM

Everybody makes it back to Portside House. Some of you don't quite remember how that happened, but you all wind up there. You arise in various states of alertness, but there's nothing urgent to be done this morning, and there's plenty of time for everyone to wake up and deal with the aftereffects of an entertaining night.

It is shortly after noon that the dogs begin to bark. First a few, then a lot, and then what sounds like every dog in Bonetown barking and barking. You think it's pretty loud. And then the howling starts.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=40 ;
Thursday January 11th, 2018 1:39:15 AM

Jozhur groans at the ruckus. He tries to shake the cobwebs from his head and peers out a window. "Ugh, what's going on now?"

Perception: 40

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday January 11th, 2018 5:42:50 AM

At first Tahni just thinks the howling is in her head and she tries to pull the blankets up higher. But the howling continues.

She drinks a large glass of water, and then another, before joining the others. "Is this the normal wake up call for Bonetown?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5)  d20+6=7 ;
Thursday January 11th, 2018 4:35:56 PM

Nothing like this, usually. Maybe a cart full of ox bones overturned going through town?

Terser is stumped, and tries to think of things that dogs may react to like this. Unfortunately, he didn't grow up with dogs, and knows very little about their motivations, other than being adorable idiots.

knowledge nature - 7 (nat 1)



(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=17 ;
Thursday January 11th, 2018 7:33:31 PM

Aex has a serious headache when she wakes up... her hair is all messed up when she sits at the breakfast table... yet... she can hardly eat anything.
When the barking start and the later it turns into howling the Greenmage is alerted (know nature 17) yet her brain is not yet thinking straight...

She takes a look outside to see if there's any dog nearby... if she spots one she cast Speak to Animals on herself and starts barking back asking why they are panicking...

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Thursday January 11th, 2018 8:48:34 PM

By noon, Bralin is pretty much back to his old self. His says his prayers, receives his daily spells, does a bit of exercise, and has some lunch.

The barking starts, and then the howling.

Grabbing his axe, the dwarf slips into the street to try and figure out what's going on.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday January 11th, 2018 9:12:34 PM

Rill is out in the town as the dogs start barking. Which is odd. I mean dogs bark, and a barking dog can rouse a nearby one. But to have them all behaving this way...

Rill looks around, sure that this must portend something bad. He makes his way back toward Portside House, looking about to see if anything else is amiss.

Zeoll (Cayzle) (AC29/31; 81hp) 
Thursday January 11th, 2018 10:47:02 PM

After a great bacon breakfast, Zeoll is busy with his crafting when this infernal BARKING interrupts him. He thinks that he really should ask the Silver Lady for the gift of speaking with her children, so that he could ask the dogs why they are barking, and even better, command them to stop.

He joins with his friends at the portside house and finds that Aex has had the same idea. The old taur waits for his little friend's report.

The Wold Shakes


DM Kathy 
Friday January 12th, 2018 12:17:53 AM

Howling dogs on top of a hangover just seems like senseless cruelty, but then you begin to realize that this isn't usual. Several of you step outside and begin looking around.

Overhead, you see a huge flock of birds wheeling above the town. At a glance, you can see that the flock is made of many different kinds of birds--gulls and crows and loons and sandpipers and even a hawk or two. Even those of you who are not especially attuned to Nature can tell that this ain't right.

You don't have much time to figure it out, though. Suddenly, the dogs stop howling and the birds stop screeching. In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long.

You hear a clinking, then a rattling. You feel movement beneath the soles of your feet, the kind you might feel if a heavy cart were rumbling past--but there are no carts in the area, heavy or otherwise. A hanging clay flowerpot drops and breaks on the cobbles nearby. The buildings are behaving in ways that buildings should not--hitching and shimmying in a most undignified manner. And yes, the ground is definitely shaking. Those of you who are still a little tipsy may have trouble keeping your balance.

And then, almost as soon as you realize what's going on, it all stops. The street lurches to a halt, the clinking and rattling stop, and all is quiet again.

That is, until the denizens of Bonetown come pouring out of the buildings and into the street, to exclaim over what happened and try to assess the damage.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=21 ;
Friday January 12th, 2018 2:56:55 AM

The calm before the storm this was... it is said animals can sense this kind of disasters before they strike. While she's fairly attuned to nature still Aexana does not share this ability. She looks at Leafy hoping he has some answers maybe...

"There could be smaller quakes coming...", she softly says to Leafy as if her talking too loud would already trigger another quake...

Then she rushes outside... she does not care much about damage the earthquake might have done but she's more worried about the sea's response to it... Is the shore line rapidly receding? There's little way of knowing where the earthquake struck but if deep below sea level it could trigger more devastating effects... (know nature 21)

"Let's just hope then we're at a safe distance here from the Twin Volcano's... "

So she looks towards the twins to see if there are any signs of activity there...


Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Friday January 12th, 2018 1:59:11 PM

. It's not an avalanche, Aexana. I think we can talk normally. And speaking of talking, I think we know what all those dogs were discussing now.

Terser echoes Aexana's concerns and thinks about emergency response to threats from the sea or volcanoes. Any response will need to be fast. Though if preparations aren't in place for Tsunami and Eruptions already, there's little they can do other than hunker down.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=36 ;
Friday January 12th, 2018 4:32:22 PM

Jozhur sees Aex glancing to the sea and volcanoes. After a few moments, the concern dawns on him. He grabs his backpack and climbs on the roof of the portside house, hoping for a better view of the surroundings.

Perception: 36

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Friday January 12th, 2018 4:59:20 PM

Bralin comes to the conclusion that right now would be a really good time to be fully armed and armored.

He scoots inside and dons battle garb.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday January 12th, 2018 6:39:18 PM

Rill reaches Portside House just about the time the quake hits. He grabs the wall to steady himself.

"Huh - I guess dogs can predict earthquakes." He looks around, glad to see no real damage was done - so far, anyway.

Rill then pulls his armor out the his Bag of Holding and puts it on. As he does so, he listens to the townsolk to see if anyone seem hurt and in need of healing.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=7 ; d20+26=29 ;
Friday January 12th, 2018 7:53:41 PM


Zeoll braces with all four paws to stay upright. What wonders do these portends foretell? The voices in his head reveal nothing of use.

The old taur does not have his head all the way in the clouds, though ... he looks around for anyone who needs help or healing.

Perception 29

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=35 ;
Saturday January 13th, 2018 9:06:23 PM

With her spells for the day cast, Tahni feels a little more prepared for what may come than she did yesterday.

Granted she's not prepared to deal with an earthquake, but is anybody really?

She shares Terser's thoughts of an incoming tsunami so looks about for what might be the tallest or sturdiest place nearby.

Perception: 35

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

DM Kathy 
Sunday January 14th, 2018 9:38:23 PM

Aexana is worried about aftershocks and the twin volcanoes. You glance in their direction, but they seem quiet. Anyway, you don't see any smoke, so that's a good sign.

Terser is also worried about a follow-on disaster; Rill and Bralin are worried enough to get geared up.

Tahni looks around for tall and/or sturdy structures. There is Portside House itself, taller than many buildings in town, although its wooden construction isn't as sturdy as, say, stone would be. The Nine Fingers is also two stories, and probably a bit more sturdy than Portside House. There are a few more buildings of note--but for the most part, Bonetown is low-lying, single-story buildings made of wood.

Zeoll and Jozhur look around, Jozhur going so far as to climb the building for a better view. Looking toward the water, Jozhur can see that the tide is the lowest he's ever seen it.

A few people come running up from the waterside, all excited. They call for everyone to come see this low tide! It's amazing! The lowest they've seen! You can see all manner of sea creatures! Come and look!

Knowledge: Nature DC 10 Highlight to display spoiler: {It's the wrong time of day for low tide.}
DC 18 Highlight to display spoiler: {This is probably the precursor to a tsunami.}
DC 25 Highlight to display spoiler: {Everybody in Bonetown has between three and six minutes to get to safety.}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday January 15th, 2018 5:06:38 AM

"This isn't good. This is the sort of thing that happens prior to a tsunami. Best guess is that we have between 3 and 6 minutes to get people to safety" Tahni looks quite alarmed "We should try and get people to The Nine Fingers. It's a solid building that might be able to act as shelter"

Bad day not to prepare a Wall of Stone spell.

Tahni casts a Silent Image "sign" in the sky above Bonetown "TSUNAMI! GET TO NINE FINGERS!"

Knowl Nature: 26 (Take 10)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=34 ;
Monday January 15th, 2018 3:58:06 PM


"Oh sweat Mother Wold... how have we angered you so much that we deserve this punishment... ", Aexana gasps as she realizes her fear comes true... (knowledge nature 34 - nat 20)

Seeing Tahni's sign appearing in the air makes it suddenly all so more real than it already it... she can easily escape this by simply flying up into the air but what about all the others! Her friends... the villagers...

Aex knows spells to create a stone wall and spells to control water... but she can never counter an actual tsunami with these conjurations. This will require speed... to make it to higher ground.
She tries to discerns the quickest route for everyone to escape this threat.

She looks up again in the sky and frowns... Tahni's sign is silent... anyone indoors or not paying attention might miss it.

"Let's add some volume to that!"

Aex casts Ghost sound (CL11 so that equals 40 humans shouting) and suddenly Tahni's sign is accompanied by 40 humans shouting "WARNING... TSUNAMI ALERT... GET TO NINE FINGERS!!!"
As she realizes panic is never good she wants the shouting to be loud but sounding calm and under control... if that is at all possible.

(OOC - I have not updated my spell list since december 19th... I'll just copy paste that one so that I can not tweak my spell list to the actual occurrences)

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, Bear's Endurance Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Monday January 15th, 2018 5:02:11 PM

Tsunami.

The dwarf's mind races. Aexana and Tahni have done well, what more remains.

Turning to Rill, he inquires, "Can you teleport us to the docks or most populated areas? We can go into the homes there and rouse any still unaware."

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Monday January 15th, 2018 8:04:44 PM

Reggie is not sure what to expect anymore, lately the world has been against her (or so it seems) hearing the warning, Reggie runs to grab her son to head for None-Fingers. she has no intention of being a hero right now for anyone except to Ty.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=7 ; d20+14=32 ; d20+2=18 ; d20+28=37 ;
Monday January 15th, 2018 8:49:03 PM


Zeoll realizes the nature of the coming disaster (Knowledge 32) and uses his time to urge people to flee to high ground. Probably the highest grounds are the slopes of the volcano just outside of town.

Diplomacy to urge people to safety: 37.

"A FLOOD IS COMING!" he shouts. "HEAD TO THE HEIGHTS! BACK AWAY! BACK AWAY! THE SEA WILL KILL YOU!"

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday January 15th, 2018 9:53:17 PM

Rill will use Dimension Door to transport Bralin (and any others) to the docks.

Once there, we'll spread the warning among the ships. We'll get as many as we can aboard the Lionfish. As the ship is loading, he'll tell Tula to unfurl the sails. After a minute or two, Rill will use a Feather Token - Fan to quickly move the Lionfish safely out to sea.

DM Kathy 
Monday January 15th, 2018 10:26:09 PM

At Portside House, Tahni and Aexana use their magic to warn the people of Bonetown and instruct them all to go to the Nine Fingers. Although well-meant, this might not be the best advice; there's no way the entire population of Bonetown can fit into a single tavern.

Reggie's primary concern is for her son; she scoops up Ky and hightails it for the Nine Fingers.

Zeoll revises the instruction a little, simply telling people to get to high ground. The ground does slope upward at the outskirts--the real question is whether people can get there in time.

Meanwhile, at Bralin's suggestion, Rill teleports them to the docks, where they begin urging people to board the Lionfish. Other ships, too, are beginning to urge people aboard, even as they pull up anchors and cast off from the dock. Unfortunately, because of all the other ships in the port, there simply isn't enough time to maneuver away and out to sea before the wave hits. You'll have to trust to Tula's seamanship to keep the Lionfish upright and in one piece.

So, that's where you are when the wave hits: Tahni and Aexana (and Terser I assume) climbing onto the roof of Portside house; Reggie with little Ky climbing onto the roof of the Nine Fingers; Zeoll (I assume) leading a group fleeing to high ground; Rill and Bralin aboard the Lionfish.

When it first arrives, the wave doesn't seem significantly taller than other waves you've seen, and for a moment--especially at the docks--you begin to feel that you might have made a lot of fuss over nothing. And then the wave comes crashing in--and it keeps coming. And coming, and coming. The wave perhaps didn't look very tall, but it was carrying a lot of water, and now the water rushes in through the streets and buildings of Bonetown.

At the docks, captains and crew struggle to keep their ships upright. Some succeed; some do not. The Lionfish stays afloat, but washes inland, crashing into building after building. So far, the ship is sturdier than the houses it hits, but how long can it withstand the punishment?

In town, buildings splinter into matchsticks, trees topple, and fleeing townsfolk disappear under tons of rushing water. Portside House shakes and creaks. One wall gives way, but the remaining walls and roof remain standing--for now. Water crashes through the windows of the Nine Fingers, trapping people who hadn't yet managed to make it up the stairs. The roof is crowded, but although the building shakes and people shriek in terror, the building seems to be holding up.

On the outskirts of town, people are still running. Some couldn't keep up, but there's no time to go back and check on them. The water hasn't reached here, but that doesn't mean it won't.

Everywhere, the noise is unbelievable: pounding water; cracking buildings; falling trees; the screams of the terrified, the trapped, and the dying. It sounds like the end of the Wold.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+17=35 ;
Monday January 15th, 2018 10:39:32 PM

Jozhur runs along with Reggie and Ky to the Nine Fingers. He knows Reggie can handle herself, but getting through a tsunami with a child in tow could be a challenge.

Once they are safe on the roof of the Nine FIngers, Jozhur draws out a bottle of air and heads down the stairs. He does his best to swim down and rescue anyone trapped below, using the magical bottle of air to help others breathe.

Swim: 35


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d4+1=5 ;
Tuesday January 16th, 2018 7:31:01 AM

Tahni's image worked the way she wanted. If only she'd thought about maximum capacity.

There will be time to dwell on that later. There are people in immediate need of help.

Tahni casts Summon Monster V and calls for 5 Small Water Elementals to try and help some of the people struggling to stay afloat. They won't be able to help for long, but every bit might count (They will only be there for 5rnds)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Tuesday January 16th, 2018 12:18:57 PM

Sorry about yesterday - I was in holiday mode.

Rather than zooming to the boat, Terser throws his elephant figure to the ground, calling the full size creature into being in an instant. He assists as many young and infirm as he is able on its back, then sends it charging uphill with the others, hoping its speed will get it out of range of the water and save its human cargo. Thanks to special training (run feat) he can keep pace with the charging elephant, carrying another couple of children on his shoulders.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5)  d20+6=20 ;
Tuesday January 16th, 2018 12:22:04 PM

Once he deems them far enough into the jungle to avoid the worst of the rising waters, he will slow a bit and get some people to climb a tree. He wishes there had been time to grab blankets or food, but it seems that is a concern for a few hours from now when the waters have truly receded.

knowledge nature: 20 - trying to judge how far the effects will go

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday January 16th, 2018 4:30:25 PM

As the Lionfish is washed inland, Rill is alarmed to see the ship interacting with buildings. That's not how things are supposed to work. Given that we encouraged bystanders to board the Lionfish for their safety, he cannot let the ship go down - or further destroy buildings in town.

Rill will stand at the bow of the ship and cast Summon Monster VII, calling forth a Greater Water Elemental. A huge, translucent column of water rises rom the surrounding water, and two sparkling points of light regard the priest that summoned it.

With his Tongues ability, Rill is able to speak in a voice like a roaring river, "This ship cannot be in this place. You will gently move this vessel back into the harbor where it belongs. Use care to not shake anyone loose, or crush any in the water as you do so. Once that is done, do you best to move any other nearby ships out as well."

He then tells the crew to lower ropes to anyone floating nearby and bring them aboard as best they can, avoiding the great creature as they do so.

(The summoned elemental will last for 14 rounds.)



(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday January 16th, 2018 5:35:20 PM

Aex too will help to get anyone caught by the water into safety. Changing into an octopus to drag them to land may sound interesting but people will most likely not understand and only panic even more...

Leafy too is on the roof and he will help anyone out of the water.

The cracking sound is worrying... Aexana hopes the building will hold.
Perhaps now a wall of stone could help indeed... Aex conjures up a wedge shaped wall (like the bow of a ship perhaps?) in front of the building hoping this will not stop the water, but at least take away some of the pressure on the building so it has a better chance to hold against the raging water.

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Tuesday January 16th, 2018 6:13:39 PM

Bralin watches in grim fascination as the sea envelopes the town.

Activating his winged boots, Bralin launches himself from the deck of The Lionfish. Skimming above the water, the dwarf grabs the first living soul he finds and carries him or her back to the vessel.

He can activate the boots three times for five minutes each, and he uses every one of those fifteen minutes to grab as many people as he can.

Zeoll (Cayzle) (AC29/31; 81hp) 
Tuesday January 16th, 2018 9:57:47 PM


Zeoll struggles with howsoever many people he has led to high ground. If those efforts fail and the waves reach too high, Zeoll will sling as many kids and wounded the spell will allow (prolly just one or two) and teleport to higher ground, then run back to help pull others from the floodwaters.

DM Kathy 
Tuesday January 16th, 2018 10:31:59 PM

After the wave hits, you continue trying to save as many people as you can.

Jozhur grabs his Bottle of Air and goes down into the flooded common room of the Nine Fingers to rescue people. One by one, you grab flailing townsfolk and shove them partway up the stairs, where willing hands await to pull them the rest of the way. You keep going, even as you encounter more and more lifeless forms, pushing them up the stairs as well. Are they already dead? Revivable? You don't know; all you can do is find as many as you can, as quickly as you can.

On the roof of Portside House, Tahni summons a group of water elementals, who begin helping people get to pieces of floating wreckage. Then Aexana conjures a Wall of Stone to help protect the house from the waves, and the elementals start bringing people to it, instead. They climb atop the wall and cling for dear life. Leafy, meanwhile, is pulling people up onto the roof.

Terser, with his trusty elephant, and Zeoll have helped a large group of townsfolk up onto the lower slopes of the volcano. There appears to be no need to climb trees or Teleport; the waters don't seem to be coming this far. You are able to move back and pull a few more people to safety.

Rill has summoned a water elemental of his own, which he instructs to help guide the Lionfish back where it belongs. It is able to complete this task fairly easily, and begins doing the same for other ships--the problem now being there's nothing to tie them to, and no way to keep them from drifting a bit. Their crews do their best to keep them from banging into one another.

Bralin activates his winged boots, and moves to pluck people from the water. You rescue several people this way, bringing some back to the Lionfish, some to other ships, and some to Portside House, depending on what's closest.

But, even as you work to save more townsfolk, a new threat presents itself. Meteors begin streaking across the sky, in brilliant, sparkling colors, trailing bursts of flame behind them. Most are high enough that they simply cross the sky overhead, but a few of them seem to land in the water--including one that splashes not too far from the harbor. And--is it your imagination, or did a faint cloud of red mist puff up when the meteor hit the water? (Jozhur probably did not see any of this, but the rest of you saw at least some of it.)

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday January 17th, 2018 3:14:06 PM

Aboard the Lionfish, Rill will thank the Water Elemental before it returns to its plane.

Then he looks up at the meteors streaking across the sky and the steam in the distance. At least there was seawater to put that one out. He looks around for ways to save more folks, or at least mitigate the destruction caused by the tsunami.

"Great. Fire and brimstone coming down from the skies! Rivers and seas boiling! Earthquakes. Volcanoes."

He makes a mental note to check for dogs and cats living together.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Wednesday January 17th, 2018 4:54:38 PM

Terser recommends that the people up here stay put until the waters start receding. Until then, the Black Lions still have work to do. Hey old man, let's go check out that meteor that fell in town! He offers Zeoll a ride back down the mountain by elephant back. It'll certainly be easier for the tall creature to walk through the water than it would be for dwarven, or even 'taur sized, legs.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday January 17th, 2018 6:02:56 PM

Tahni turns to look towards the nearby volcano. Are the meteors coming from it? Did the tsunami trigger something?

"There's never a boring day here I guess"

Before wanting to investigate anything she wants to make sure all the nearby people are relatively safe. Noone still stuck in the water, noone still calling for immediate help.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday January 17th, 2018 6:35:40 PM

Aex fear they are trapped up on this roof... Where to go?!? She notices the reddish vapour but she can't.do much untill she understands it Better... For now she Just has to site and wait...

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18   d20+17=37 ;
Wednesday January 17th, 2018 8:52:30 PM

Reggie took note of the fire in the sky. but instead she tries to comfort her son, and reassure him everything will be ok.

"I have to go help. you promise to stay here. don't be afraid to yell for me if you need me."

Reggie goes to see what she can do to help Jozhur with with any survivors.

{ooc: swim check if needed = 37}

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Wednesday January 17th, 2018 10:01:09 PM

As the last seconds of the winged boot's duration expires, Bralin lands back upon The Lionfish. He arrives just in time to witness the flight of the meteors overhead.

Exchanging a look with Rill, the dwarf wonders what new ill is upon them.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+17=20 ;
Wednesday January 17th, 2018 11:02:00 PM

Jozhur continues his efforts to save people in the lower part of Nine Fingers, oblivious to anything else that may be going on.

Swim: 20

DM Kathy 
Wednesday January 17th, 2018 11:17:06 PM

The water is beginning to recede. Near the outskirts, Terser helps Zeoll onto the elephant, and they begin wading back toward the harbor.

At the Nine Fingers, Jozhur has dived several times in a row now without coming into contact with any other bodies, alive or dead. The water is extremely murky, so there may still be bodies down there, but they're going to have to wait until the waters subside. Reggie was able to help a few people to safety, and now she's back on the roof with Ky. You see Terser and Zeoll heading back into town on an elephant.

At Portside House, Tahni and Aexana see nobody left to help. And, as the waters subside, the people perched atop Aexana's stone wall begin looking a bit more comfortable. People clinging to debris are reaching the relative safety of the wall, or the remaining trees, or some half-toppled buildings. Also, Tahni is quite sure the volcano had nothing to do with the meteors.

In the harbor, Bralin alights on the deck of the Lionfish while Rill mutters something about dogs and cats. People on the other ships are intrigued by the meteor that landed not too far away. "We should sail out and take a look," a few of them say.

However, that quickly morphs into "the Black Lions should sail out and take a look...."

Zeoll (Cayzle) (AC29/31; 81hp) 
Wednesday January 17th, 2018 11:25:55 PM


Zeoll waves and helps rescue anybody still in danger.

He agrees that we should sail out to take a look.

"We arre the herroes of this town." he says.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=27 ;
Thursday January 18th, 2018 6:07:32 AM

"I think we've helped everyone we can" Tahni gives her status update.

She makes her way to the ship and waits for it to move out.

Perception: 27

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday January 18th, 2018 11:58:23 AM

Rill is already on board the Lionfish with Bralin. Eventually, he can see his friends making their way to the ship.

"Meteor eh? The last time we dealt with a big rock, we were competing with a god for the thing. I hope this one's different."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Thursday January 18th, 2018 3:42:25 PM

Knowing that some valuable ores have been known to come from space rocks, Terser prepares some chains and his waterbreathing potion, so they can bring the meteor to the surface for examination and possible utilization.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday January 18th, 2018 5:56:28 PM

When Zeoll says they are the heroes of the town Aexana takes a little step back not exactly feeling like a hero right now... Leafy stands beside her and gives her a nudge in the back and pushes the little greenmage back where she stood.

"Ok then... ", she says sheepishly,



(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Thursday January 18th, 2018 6:45:28 PM

Bralin never even considers whether they will go, his mind immediately moves to logistics.

"I have a Water Breathing spell prepared," he notes to Rill. "But moving about in my armor will be ... challenging. Have you Freedom of Movement prepared?"

Either way, the dwarf is as ready as he's going to be, and wordlessly awaits to sail.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=5 ; d20+9=29 ; d20+2=17 ; d20+14=19 ;
Thursday January 18th, 2018 7:09:57 PM

On board the Lionfish, Zeoll dons his captain's hat and praises the crew for keeping their heads during the tsunami.

He helps with the ordering of the ship, making ready to cast off.

Profession Sailor 29

He tries to chart a course to the impact.

Know Geography 19

DM Kathy 
Friday January 19th, 2018 12:21:21 AM

As the waters continue to recede, the Black Lions gather on the Lionfish. Tula warns you that she hasn't had time to fully re-provision, so any trips need to be short ones. However, since the meteor went down in sight of Bonetown, you don't believe this trip will take you very far.

The dock is gone, along with much of the waterfront, so you don't so much "cast off" as "maneuver through the other ships and out of the harbor." There are a couple of near-mishaps, but at last you are sailing in the general direction of where you saw the meteor fall.

Of course, it's going to be difficult to find the exact spot where the meteor went down. It's not like it left a hole in the water or anything; you're probably going to have to use divination spells or something to....

Huh. Will you look at that. A mat of blood-red seaweed floats on the water in one specific spot. The seaweed is like nothing any of you have seen before.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Friday January 19th, 2018 10:44:44 AM

"Huh - well isn't that the darnedest thing?"

Terser lowers a boat hook over the side of the 'fish and prods the floating mass, hooking a piece to bring up for inspection if nothing crazy happens when he touches it.

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Friday January 19th, 2018 8:27:02 PM

Bralin gazes down upon the blood colored seaweed with a furrowed brow.

"Ware," he comments to Terser, as the other dwarf pokes at it.

Looking about for danger, and not seeing any, he turns to Zeoll and Rill, and waits for the spellcasters to magically check out the meteor.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20=7 ; d20+16=27 ; d20+24=29 ; d20+24=33 ;
Friday January 19th, 2018 8:47:03 PM

"That's weird. That red seaweed. There, by the port. Starboard? " Tahni stops to think for a moment "No definitely port. Wait, is it?" Prof Sailor: 7 "Look, it's there, alright!" she gives up and just points.

She tries to determine if it is natural or not (Knowl Nature: 27) and looks over it to see if it has any sort of magical glow to it (Arcane Sight + Spellcraft 29 to ID any auras)

Tahni keeps her eyes open and waits to see what happens when Terser pokes it Perception: 33

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=34 ;
Friday January 19th, 2018 11:03:05 PM

"Yep, darndest thing." Jozhur has seen so many darndest things, this doesn't even register.

He scampers up to the crow's nest to keep an eye out.

Perception: 34

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Saturday January 20th, 2018 9:19:24 AM

Reggie decides it best to leave Ty in Bonetown. arranging for his care.

Reggie does her part, working the sails and rigging and make and temporary repairs as needed.

Once they fond this seaweed. Reggie looks to find a long pole to try and get a small sample.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Saturday January 20th, 2018 10:10:20 PM

{ooc: sorry missed a post or two. work schedules.}

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=23 ;
Sunday January 21st, 2018 4:10:50 PM

Being a Greenmage, strange seaweeds of course trigger Aexana's attention... But she has never seen something like this before (know nature 23). Leafy stands beside her and he just stares at the strange weeds...

She likes Reggie's idea... perhaps then she will be able to get a better look at it.

DM Kathy 
Sunday January 21st, 2018 10:02:41 PM

Reggie is able to leave Ky with Brother Engev and Brother Lansel.

When you see the red seaweed, Tahni looks at it with her Arcane Sight, but whatever this stuff is, it isn't magical.

Terser decides to poke it, though Bralin advises caution. As Aexana and Jozhur keep a wary eye on the stuff, Terser is able to hook a small clump and pull it out of the water.

The stuff is bright red in color, and looks a lot like grass--though not like any sea-grass or seaweed any of you have ever seen. And--did it just move? By itself? Impossible. Must have been the wind. Or maybe Terser isn't holding it completely steady. Because seaweed doesn't move on its own and neither does grass.

But whatever the stuff is, it seems to mark the spot where the meteor fell.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=36 ;
Monday January 22nd, 2018 1:06:59 AM

Jozhur shakes his head. This can't be a good omen. Having no knowledge of such things, he keeps a close eye on Terser, the "seaweed", and the spot where the meteor hit.

Perception: 36

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday January 22nd, 2018 6:23:33 AM

"You got this Terser" Tahni encourages "Is there a net or something we can use to help?"

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d100=70 ;
Monday January 22nd, 2018 11:25:35 AM

Rill will peer over the edge to look a the red seaweed. Using Deathwatch, he looks to see if this stuff is alive, healthy, undead, or perhaps some sort of construct.

If Terser’s sample is moving, that’s a different matter.

"Hmmm. It seems we will need to go into the depths if we are to investigate what fell from the sky. If we are to descend, I can allow us to breathe under water. But first, we need to determine if this seaweed is going to strangle us on the way down.

“Tula, can you take a sounding to see how deep we are here? While we’re figuring that out, maybe I can find out a little more information about what we’ll face.”


Rill will light some incense and then cast a Divination spell, asking “What will we face if we investigate the meteor site below us?” (10 min casting time, 83% chance of success. Rolled 70 - success!)

----------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Divination - ... a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work.


Zeoll (Cayzle) (AC29/31; 81hp) 
Monday January 22nd, 2018 1:34:04 PM


Zeoll is grateful for the water breathing. Although honestly, times like this make him wish he had not got rid of that cloak of the manta ray. He may have to make one of those after his horn of valhalla and bag of holding are done.

Regarding the red seaweed, he says to Aexana, "My old frriend, you'rre the botanist of ourr grroup. Can't you just talk to these plants and find out what theirr deal is?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5)  d20+17=29 ;
Monday January 22nd, 2018 3:45:28 PM

"I was just going to ask if they're poisonous, but if you can talk to them, that seems much easier."


Meanwhile, Terser holds the seaweed steady a few feet from the 'Fish, so they can see if it's moving on its own or not and looks around at the water to see if anythings else is reacting to the reddened plants or if it's spreading.

perception 29

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday January 22nd, 2018 4:35:56 PM

Aex looks at Zeoll as he suggest talking to the red goo...

"You think it's sentient?! Now that would be something wouldn't it! ... let's try! ... but what do you say to this... this... stuff?"

A bit wary Aexana gets closer and uses her Plant communion ability...
"euhm... hi there... sir... miss... oh... Aexana here... very sorry to disturb you but we... or certainly I am very keen on getting to know you... "

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Monday January 22nd, 2018 6:55:24 PM

Bralin does not share Aexana's enthusiasm. The last interesting plant he encountered tried to eat him, and he's not at all sure this seaweed won't try it as well.

The dwarf awaits the results of Rill's divination, while sourly making a mental note to invest in something that will allow him to move about in all this water the next time he gets a chance.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Monday January 22nd, 2018 7:44:39 PM

{OOC: missed Terser getting a sample, whatever, at least we didn't all die}

Reggie poses a question, "Why not sail a little ways off and dive under form there so we don't have to jump through it. If that makes any sense."

(Ed) [url=https://docs.google.com/document/d/12ZQpoEY7okd7iXgxl-VnUXB9MFQAl9eHk1fbgjjMCi8/edit] Reggie [/url] | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Monday January 22nd, 2018 7:45:42 PM

{ooc reset of header (I hope)}

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Monday January 22nd, 2018 7:46:25 PM

{ooc how do I reset the link?}

{link href="website"}Reggie{/link}

replace {} with []

DM Kathy 
Monday January 22nd, 2018 10:19:56 PM

Using Deathwatch, Rill can tell that the seaweed is alive and healthy, though perhaps not as healthy as it could be. He asks Tula to take a sounding, and begins casting Divination.

Meanwhile, Terser holds the seaweed as steady as he can, while he and Jozhur watch it suspiciously. It does not appear to be moving.

At Zeoll's suggestion, Aexana attempts to communicate with the plants. She hears what is this place?...the water tastes funny....the sky is wrong....please don't eat me.

Reggie suggests moving to a new location so you don't have to go through the seaweed to get to the meteor, but really, the seaweed isn't covering that much of the surface. The patch can't be more than 10 feet in diameter; there's plenty of room to get around it.

Tula reports that the water is between 6 and 7 fathoms deep, or about 40 feet.

And then Rill receives the following answer to his Commune: Pain, suffering, disease. And if you win through, a chance to restore Balance.

You seem to have learned all you can from clues on the surface. If you want to know more, you'll need to go down and look.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday January 22nd, 2018 10:48:58 PM

"Well, restoring balance seems like a good thing. With Gargul's blessing, I can probably cure the rest."

Rill will cast an extended Water Breathing on everyone, extended Shield of Faith on JozhurProtection from Evil on Reggie, and Freedom of Movement on Bralin and Terser. Then he pulls out a Continual Flame amulet to light his way below. Once everyone is done with any preparations, he'll jump over the side with the others and sink into the depths.

------------------
For Jozhur - that will add +4 Deflection bonus to his AC for 26 min., but it does not stack with a ring of protection bonus)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=39 ;
Tuesday January 23rd, 2018 5:53:56 AM

Tahni is fortunate to be protected by her Necklace of Adaption. Unfortunately she doesn't have anything that will help her swim right now and she's not good at that on the best of days. Fortunately it looks like the direction is straight down. If a rock can do it so can she.

She tries to time her jump (read: plummet) to be in the middle of the pack, or at least close to Terser who she plans to use as a flotation device should need be. She also tries her best to stay clear of that seaweed stuff.

Perception: 39 + Arcane Sight + Dark Vision 60ft

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Tuesday January 23rd, 2018 10:38:37 AM

Terser lowers one of the landing boats to the side of the 'Fish for easier entry and exit to the water.

Then he will offer and cast his own Freedom of Movement spell on Jozhur. Making sure his beard is securely braided and pinned to his clothes, he slips off the side of the boat into the sea. It's not quite as cold as the frozen north, but he's glad to have his boots to keep his temperature regulated.

(StevenVdB) Aexana Dolphin HP96/96 - AC22/18/18 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday January 23rd, 2018 4:57:30 PM

"Leafy looks we are going for a swim. Are you up for that?!?"

@DM Kathy, is a plant companion like Leafy able to go underwater with the rest of us? Does a plant breath? They need oxygen but do plants require a Waterbreathing spell?

If Leafy is unable to come along Aexana will ask him to guard the Lionfish until they come back... if ever that is - but she'd rather not leave her companion behind.

The Greenmage would have loved communicating some more with this strange plant being and the things it said makes her wonder where then it came from. It came falling from the sky... our sky is strange? THe water tastes funny? Odd... then it knows water but not like 'our' water?!? Very intriguing.
But the groups decision is to go below and go after a mindless rock instead... Aex shakes her head and then dives in avoiding to damage the red plant being... perhaps it will still be there if they return.
As she dives her shape alters into that of a dolphin... (swim speed 80ft, Low light vision, Blindsight 120ft)

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, Bear's Endurance Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 151/151) 
Tuesday January 23rd, 2018 7:39:23 PM

Water Breathing, Freedom of Movement
--

Bralin gratefully accepts both spells from his new best friend, Rill.

"Put a rope over the side, should we need it to climb up from the ocean bottom," he instructs a crewman.

With that, the dwarf goes into the water, and starts his way down.

--
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday January 23rd, 2018 9:21:58 PM

Before we leave, Rill will nod to Captain Zeoll and say to Tula, "Assuming the Captain agrees, your first responsibility is to the ship. We can take care of ourselves. If we do not return, note the location but do not stay here more than a day. Return to Bonetown and send word to the Woldian League of Adventurers in Rum that we are missing. Tell them we were investigating a meteor, and where this... patch of red stuff was."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP 
Tuesday January 23rd, 2018 9:28:51 PM

Jozhur has no preparations to make. He thanks Rill for the extra protections and waits for the others to jump in.

DM Kathy 
Tuesday January 23rd, 2018 10:21:22 PM

Realizing that there's nothing more to be learned up here, you make your preparations to dive beneath the waves. Some of you cast spells, some of you already have items to help you adapt, and at least one of you turns into a dolphin. [OOC: For now, I'm ruling that Leafy can go for an extended period without having to breathe air, because I'd hate to have him miss out on this adventure. We may need to revisit that in the future.]

Once your preparations are complete, you variously jump, dive, and slip into the water. The sun shining through the red seaweed gives a weird reddish tinge to the ocean as you begin your dive. You don't see any fish or sea-creatures, which strikes most of you as odd.

The light is growing dimmer, but you believe you are getting close to the bottom, and to the meteorite you want to look at. And....there seems to be blood in the water. Rather a lot of it.

And now you are close enough to see the source. Over a dozen fish and other sea-creatures are thrashing about near the ocean floor, unable to swim. It's easy to see why--they have been horribly mutated. One small fish has sprouted enormous tusks, which seem to have ripped bloody holes in its skin on the way out. You see a ray covered in fur, dragged down by the weight of it. Some kind of large fish--a sturgeon maybe--has sprouted feathers and insect-like legs. Everywhere you look, you see twisted, hideous abomination.

Also, there's a very large whale heading toward you. It, too, appears to have been mutated. Whales are normally gentle creatures, but....this one seems upset.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  13d6=52 ;
Wednesday January 24th, 2018 12:11:31 PM

Rill surveys the situation. It’s disturbing to see these creatures … transforming. It’s equally disturbing that he’s breathing this stuff right now - yech. He doesn’t know much about whales, but he know what an angry creature looks like. He uses Deathwatch to see if these creatures are alive, healthy, wounded or undead. He will share what he sees.

”I don’t see a meteor. Maybe what we saw was a space whale! In any event, our next objective is clear - let’s end these abominations.”

Rill calls on the power of his God and uses a metamagic rod to casts a quickened Prayer. Then he readies an action to cast Blade Barrier in such a way to catch a charging whale - and hopefully be a barrier to our flank as well (52 damage, Reflex DC 23 for half.)

"Be careful not to let any of these creatures push you through that Blade Barrier!"

----------------------------
Prayer - Range 40'. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5)  d20+20=34 ; 3d10+12=25 ;
Wednesday January 24th, 2018 2:57:23 PM

"Hmmph. Good things we can breathe blood, too."

Terser sets himself to meet the whale when it arrives, and looks at the suffering fish around them. If they can't be unmutated, then they should be put out of their misery.

readied attack vs whale - AC 34 for 25 damage

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Wednesday January 24th, 2018 6:17:07 PM


Water Breathing, Freedom of Movement, Prayer
--

Bralin's countenance darkens at the sight of the mutating sea creatures. This does not bode well.

Then, he catches sight of the whale.
The dwarf checks that his dagger is within easy reach, and casts a spell upon himself.

--
[cast Shield of Faith]

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(StevenVdB) Aexana Dolphin HP96/96 - AC22/18/18 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday January 24th, 2018 6:29:57 PM

Aexana is numbed as she witnesses the abominations... what is going on here?! What could possibly cause this dreadful effect and what will keep the Black Lions from getting affected with similar deformations?!
Many of her spells will not work under water and she hasn't got access to her potions when in wildshape...

Instead she turns to face the whale... hopefully "Dolphin" and "Whale" are more or less similar?!?

"We're friends... what happened? Let me Heal you!"
As such Aex offers the Whale to cast Heal on him so that it may be cured from its illnesses... But for that she will need to be allowed to touch it...


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+18=26 ; d20+17=21 ;
Wednesday January 24th, 2018 6:36:22 PM

{ooc: active spells - protection from evil, water breathing}

Reggie takes up a defensive posture beside Jozhur, "I got yer back" if any smaller fish swim by, she tries to grab at it to rip it up.

{ooc: CMB to grab if needed = 26, swim if needed = 21}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday January 24th, 2018 6:40:46 PM

Tahni isn't quite sure what to do. The ocean floor was not meant for dwarfs. She had heard tell of people getting swallowed by whales though. She'd prefer to avoid such a thing.

Tahni readies an action to move out of the way should the whale get within 15ft.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+4=15 ;
Wednesday January 24th, 2018 6:42:56 PM

Swim check if needed: 15

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=20 ; d20+5=8 ;
Wednesday January 24th, 2018 9:14:47 PM


Before the descent, Zeoll sounds his Horn of Goodness. Instead of swimming, he uses the simple solution of sinking to the bottom as needed.

Then. seeing the angry whale, he thinks maybe he can put that anger on hold. He moves closer, and readies the use of his Laughing Touch bloodline ability. If the creature comes within reach, Zeoll will attempt the touch attack. His readied attack hits Touch AC 8, and there is no save.

DM Kathy  d20+11=26 ; d20+23=27 ; 8d6+27=57 ;
Wednesday January 24th, 2018 10:34:54 PM

Rill casts a Quickened Prayer. He uses his Deathwatch ability and finds that the creatures are alive, but not healthy. Well, the whale seems healthy enough. But the rest are dying.

Bralin casts a Shield of Faith.

The whale continues its charge. Aexana tries to talk to it, but it does not respond--unless moving in to attack counts as responding.

Because it's not stopping. Rill throws a Blade Barrier in its path, and Terser attacks it. Tahni dodges out of the way, and Zeoll attempts to use his Laughing Touch.

The whale manages to dodge at the last second, so only some of the Blade Barrier damage gets through. Since this fight is happening in three dimensions, battlefield control is going to be extremely difficult; the whale is moving to swim over the barrier when Terser attacks it. He hits, and does damage. Zeoll is able to make his touch attack, but it seems to have no effect. [OOC: Or I assume it doesn't; this is mind-affecting, yes?]

The whale attempts to slap Terser with its tail. It hits! Terser takes 57 damage and must succeed on a DC 34 Fortitude save or be dazed for 1 round.

I think everyone has Freedom of Movement who needs it, but just for reference, here are the rules for underwater combat.

I'm going to try to do this fight without a map, because I can't figure out how to depict a three-dimentional battlefield on a two-dimensional map. The whale is Colossal in size.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+18=27 ; d20+18=36 ; d20+18=23 ; d6+4=10 ; d6+4=7 ; d6+3=9 ; 5d6=21 ; 5d6=18 ; 5d6=16 ; d20+9=22 ; d6=4 ;
Thursday January 25th, 2018 1:07:39 AM

Jozhur hesitated a moment, hoping Aex could talk the whale down, because who wants to fight a whale. With talking obviously not working, Jozhur moves to flank the whale and attacks.

Jozhur's shadow also separates from him, moving to flank the whale with the shadowdancer and tries to sap the enraged whale of some strength.

---------------------------------------------------
Note: Jozhur likely only gets one attack due to needing to move in order to flank, all rolls are without any flanking bonus. Also, any successful sneak attacks deal 2 points of strength damage.

First attack hits AC 27, 10 damage (plus 21 sneak attack if flanking)
Hasted attack hits AC 36, 7 damage plus 18 sneak attack
third attack hits AC 23, 9 damage plus 16 sneak attack)

Shadow's incorporeal touch attack hits AC 22, 4 strength damage

Boots of haste used: 1/10
Ring of Freedom of Movement
Prayer
Shield of Faith (+4 AC, 26 min): Current AC: 27

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5)  d20+23=41 ; d20+23=41 ; d20+18=19 ; d20+13=16 ; 3d10+24=37 ; d10+24=26 ; d10+24=26 ; d6=4 ; d6=5 ; d6=2 ; d6=6 ; d6=6 ;
Thursday January 25th, 2018 12:15:12 PM

It seems that there is no more time to talk the whale down, so now it's time to protect his friends. Terser bulks up with anger, offering to share his power with Leafy, Bralin, and Jozhur.

He summons some speed from the spirit world, thanking them for the gift, and unloads a series of attacks on the whale.

Vital Strike - AC 38 for 37 damage
Haste Attack - AC 38 for 26 damage
2nd attack - nat 1
3rd attack - ac 13 for 26 if it hits


Finally, he drains some of his extra energy into a swift channel, healing everything around him except the whale, just in case the small fish may benefit. consume 4 rounds of rage for swift channel - 23 healing.

If accepted - Bralin, Leafy, and Jozhur can take +4 STR/CON and -2 AC

Rage HP 178/211, AC 20


Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5)  d20+21=22 ; d20+21=33 ;
Thursday January 25th, 2018 4:41:58 PM

woops - forgot about the fort save. Hero point re-roll and another for +2 just makes the save.

Zeoll (Cayzle) (AC29/31; 81hp) 
Thursday January 25th, 2018 6:18:29 PM

Zeoll backs away and begins casting a Fey Friend spell.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+19=28 ; 3d10+18=30 ; d6=4 ;
Thursday January 25th, 2018 6:26:35 PM

Water Breathing, Freedom of Movement, Prayer
--

Bralin moves in, eschewing Terser's offer in favor of defense.
Reaching the whale, the dwarf delivers one massive blow.

--
Move to whale.
Vital Attack, Power Attack, hits ac 28 for 34 hp damage.


--
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


(StevenVdB) Aexana Dolphin HP96/96 - AC22/18/18 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+16=34 ; d20+16=27 ; 3d6+6=14 ; d8=7 ; 3d6+6=17 ;
Thursday January 25th, 2018 6:31:48 PM

Aex-flipper sees the mighty tale slap the whale just pulled at Terser. Perhaps he can do with some more protection... the 80ft swim speed sure comes in handy to manoeuvre right behind Terser and dump the dolphin nose on his back.

Casting Stoneskin on Terser. (DR10/adamantine)

Leafy benefits from Terser's rage and attempts to whack the whale...
Slam 1 hits AC34 - damage 14HP + 7 thundering
Slam 2 hits AC27 - damage 17HP

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+26=42 ;
Thursday January 25th, 2018 10:25:30 PM

Rill will keep an eye on the situation, using Status to monitor his friends. He keeps a sharp eye out for trouble, especially from those mutating fish we saw.

Perception 42

DM Kathy  d20+21=33 ; 8d6+24=54 ; d20+16=29 ; 4d6+6=18 ;
Thursday January 25th, 2018 11:14:07 PM

Jozhur and his shadow split up to attack the whale. Only Jozhur's hasted attack hits, but by that time the shadow was in position, so the sneak attack bonus applied. The shadow is able to drain some strength.

Terser flies into a rage and attacks! His first two attacks hit and do damage.

Zeoll retreats to cast a spell.

Bralin moves up to attack, and hits! The whale takes more damage.

[So, in case you missed it, Jozhur's 27 missed, but Bralin's 28 hit. Draw your own conclusions. :) ]

Aexana casts a protective spell on Terser, while Rill keeps an eye on the other animals. They don't seem to be doing anything other than suffering.

The whale attacks! Its tail whacks at Terser again, and hits! Terser takes 54 damage, and must succeed at a DC 34 Fortitude save or be dazed for a round. And then it bites at Jozhur! Jozhur is bitten! He takes 18 damage, and must succeed on a DC 31 Fortitude save or Something Bad happens.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday January 26th, 2018 6:10:55 AM

Things aren't exactly going to plan right about now.

She tries to slow the whale down a bit with a suffocation spell

Whale to make a Fort Save vs DC25. Pass = Staggered 1 round and no further effects. Fail = Staggered 1 round? Unconscious?

Tahni gives the whale space by trying to move 20ft away from it

Zeoll (Cayzle) (AC29/31; 81hp)  d10=3 ; d20+13=14 ; d20+13=33 ; d20+13=19 ; d8+6=12 ; d8+6=12 ;
Friday January 26th, 2018 9:56:03 PM


Zeoll's Fey Friend is a (d10) ... 3 ... a large water elemental. (I'm presuming I can pick the element.)

The elemental attacks the whale ... a nat 1 and a nat 20! Wow! The nat 20 follows up to confirm vs AC19. That's 12 damage or 24 if the crit is confirmed.

Zeoll begins to call another fey friend.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+10=12 ; d20+9=17 ; d20+18=22 ; d20+18=28 ; d20+11=17 ; d6=3 ; d6+4=5 ; 5d6=23 ;
Saturday January 27th, 2018 12:02:59 AM

Jozhur is bitten by the whale and...Something Bad happens.

His shadow continues attempting to drain the whale's strength. Jozhur will continue his assault on the sea mammal, if he is able.

------------------------------------
All attack rolls do not include any flanking bonus
Fortitude save: 12, failure

Shadow's incorporeal touch hits touch AC 17, 3 strength damage

Jozhur's first attack misses
Hasted attack hits AC 28 (30 w/ flanking) , 5 damage, 23 sneak attack damage, 2 strength damage
Third attack misses

Boots of haste used: 2/10
Ring of Freedom of Movement
Prayer
Shield of Faith (+4 AC, 26 min): Current AC: 28

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+22=38 ; d10+11=15 ; d6=3 ; d20+17=22 ; d20+12=28 ; d10+11=17 ; d6=5 ;
Saturday January 27th, 2018 10:21:11 AM

Water Breathing, Freedom of Movement, Prayer
--

Putting the creature down as quickly as possible is really the only option.
Bralin presses the attack, slamming his waraxe again and again into the whale's side.

--
Full attack
Atk 1 hits ac 38 for 19 hp damage
Atk 2 miss (ac22)
Atk 3 hits ac 28 for 23 hp damage

...damage difference is because I forgot to add prayer on the damage roll.


--
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Saturday January 27th, 2018 11:07:46 AM

{ooc: apologies, for last couple days, working long hours past couple of days}

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+19=29 ; d20+18=21 ; d10+10=17 ;
Saturday January 27th, 2018 11:25:02 AM

Reggie had been out of it against the whale, probably more worried about additional threats. But the attack on Jozhur snapped her back to the whale.

Swimming over to the whale, looking for an opening Reggie tries to come down to slam her fists into the whale's head.

{ooc: swim = 29, Attack = 21, damage = 17}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5)  d20+21=27 ;
Sunday January 28th, 2018 10:07:28 AM

Terser can't seem to shrug off the daze like he did before, and spends a precious few seconds trying to clear his head.

54 -1 Dr -10 stoneskin makes 43 damage taken.

HP 135/211

(StevenVdB) Aexana Dolphin HP96/96 - AC22/18/18 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday January 28th, 2018 4:46:37 PM

(didn't leafy's first slam hit?)

Aex is a bit dissapointed she can't use her Lightning bolts... But to make things worse there isn't a lot she can do at all for most of her spells are useless down here... Turns out she's ill prepared...

So for now Aex circles the whale observing the rest of the scene...

Leafy tries to keep up but hé would never survive those tail slaps...

(ooc very sorry friends.but I'm clueless what Aex can do right now...)


DM Kathy  d20+19=36 ;
Sunday January 28th, 2018 8:30:36 PM

Tahni casts a Suffocation spell, but it doesn't seem to affect the whale that much. [Fort save 36. Also, the whale has an extraordinary ability called Hold Breath, and I"m not sure how they intersect. Although I don't think it's going to matter.]

Zeoll's Fae Friend turns out to be a water elemental, who smacks the whale. Zeoll begins summoning another friend.

Workmanlike, Bralin keeps hacking at the whale.

Reggie swims over and attacks, but her blow isn't strong enough to penetrate the whale's thick skin.

Terser is dazed, and Aexana is unsure what to do.

Jozhur isn't feeling so good. He is able to make his attacks, though he notices that he doesn't seem quite as sharp as he normally is. However, his shadow's flank gives him just enough of an advantage to finish off the whale. Blood and whale bits drift through the water as the creature slowly collapses.

Jozhur still isn't feeling so good. His stomach is churning, and the blood in the water isn't helping. Also his shoulder, where the whale bit him, is starting to itch.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Sunday January 28th, 2018 9:12:08 PM

Tahni has a whole range of spells at her disposal: flaming sphere, scorching ray, fireball, wall of fire. It occurs to her that perhaps she will need to reconsider some of these in the future should the party ever be in underwater combat again.

She draws the quicken rod from her kit and uses it to swiftly cast a Spectral Hand. She then casts a Bestow Curse spell through the hand

Move action: Retrieve Rod
Swift action: Cast Spectral Hand
Standard action: Cast Bestow Curse. Whale to make Will Save vs DC23. Fail=Each turn, the whale has a 50% chance to act normally; otherwise, it takes no action.


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+15=23 ; d6=4 ; d6=2 ; d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=2 ; d6=6 ;
Monday January 29th, 2018 1:55:27 PM

With the whale dead, Rill looks over the group with his Status spell. He tries to determine what may be affecting Jozhur, and perhaps the others. He will also use his Heal skill (Heal check of 23).

He'll also give a sidelong look at Jozhur's Shadow. He doesn't trust that thing.

For starters, Rill will Channel Energy, healing his friends for 24 points.

"Well, that was weird. A homicidal whale. Could we have been percieved as a threat, or perhaps a threat to her calf? If it even was a her. How's everybody feeling?"

----------------------------
Statis - When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition. You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like. Once the spell has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it.

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20 
Monday January 29th, 2018 3:30:32 PM

While unable to do things Aex has been watching Jozhur's shoulder from afar... what if the afflictions on these fish were caused by being bitten by something. That something in Jozhur's case was the whale... could it be he's infected?!?

As a Dolphin she swims towards him but changes as she's drawing near. Immediately she grabs in her Pants 'o Plenty and grabs a Remove Disease potion. Uncorking the thing might be a bit tricky under water but none the less she makes sure Jozhur swallows the herbal extract. Yes yes it tastes foul but who knows it might help!



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Monday January 29th, 2018 7:03:27 PM

Water Breathing, Freedom of Movement, Prayer
--

Bralin pauses, watching the dead whale drift away. Blood fills the water, and the dwarf begins scanning for any other attacking animals.

"We should continue down, and get out of this before scavengers arrive," he notes.

Nevertheless, the dwarf will wait or move as his companions decide.

--
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday January 29th, 2018 7:06:16 PM

Edit: Please forget my post. I didn't read properly and now realise the whale is dead

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d4=3 ;
Monday January 29th, 2018 8:38:05 PM

Noticing Jozhur isn't doing so well, Reggie quickly swims to him.

"You better be alright" she says almost like she can order him to get better, not quite realizing that some healing energy passes from her to him.

{ooc: lesser restoration to heal him 3 Con if he is weakened that way.}

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP 
Monday January 29th, 2018 9:07:41 PM

The whale is dead just in time. As the others examine him, he clutches at his stomach and covers his mouth. When Aex prepared a potion, he anxiously quaffs it down, hoping for some relief.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+13=25 ; d20+13=15 ; d8+6=14 ; d8+6=11 ; d10=8 ; d20+3=4 ;
Monday January 29th, 2018 9:19:18 PM


Zeoll's large water elemental swipes twice, hitting the dead whale's AC 25 and AC15 for 14 and 11 hp.

Zeoll's new fey friend (SFFII) is a ... 8 ... a twigjack. Zeoll commands it to attack the dead whale only!

If it does, then it can poke with its little spear and misses with a nat 1. Zeoll has not told it to hold its breath, and it has no innate ability to breathe water, just sayin.

Zeoll himself looks around to see if anyone needs healing, but everybody looks just fine. [OOC: Please make sure your HP totals in your headers are correct, friends!]

So Zeoll takes a move action to shift his shield, so that he is just holding it and not using it (move action). And then he takes out his heal scroll. In case he needs it to help Jozhur.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 120/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) 
Monday January 29th, 2018 10:18:31 PM

Terser releases his rage, saving his energy for the next enraged whale. Knowing that Aexana and Rill can tend to Jozhur better than he can, he moves over to the impact site and tries to loop the chain around it, avoiding touching it with his bare hands when possible.

DM Kathy 
Monday January 29th, 2018 10:20:06 PM

The battle over, everyone is concerned about Jozhur, who doesn't seem to be doing so well. Rill can tell that Jozhur has the Sickened condition, and is also suffering from some kind of disease. Well, he is until he drinks Aexana's potion, which clears that right up! Jozhur is no longer Sickened, and no longer has the disease. Reggie's Lesser Restoration is not needed.

Meanwhile, Zeoll's water elemental continues to attack the whale carcass. The twigjack, when it arrives, attacks the dead whale once, but then breaks for the surface, unable to breathe down here.

Tahni spends a moment contemplating her spell selection, which perhaps isn't ideal for underwater combat.

Bralin calls on his companions to continue toward the meteorite, because seagoing scavengers will soon arrive.

In addition to the dead whale, there are still dying and mutated sea-creatures thrashing around on the ocean floor. Nearby, more of the red seaweed drifts in the current. You're pretty sure it's drifting with the current, and not moving on its own. I mean, come on, it's a plant!

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=43 ;
Tuesday January 30th, 2018 7:42:32 AM

"Any chance your elemental could help clear the water, Zeoll? Perhaps move some of the blood and guts away from us?" Tahni is a little concerned about other things being attracted to the scene.

She looks upwards to make sure that the ship is ok... and still there.

Perception: 43

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d8=6 ; d8=6 ;
Tuesday January 30th, 2018 11:18:47 AM

Rill will heal Terser for 22 more points.

"I agree with Bralin. We came down here to check on the meterorite. Anyone know where it is? Should we just go down?"

"By the way, is anyone else hurt?"


------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil*, Shield of Faith*
2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy*, Status, Spiritual Weapon
3 (DC20): Divination (D)*, Blindness/Deafness, Prayer*, Dispel Magic, Searing Light, Water Walk, Water Breathing*
4 (DC21): Dimension Door (D)*, Air Walk, Freedom of Movement*, Freedom of Movement*, Control Water, Summon Monster IV
5 (DC22): Dimension Door (D), Break Enchantment, Breath of Life, Flame Strike, Plane Shift
6 (DC23): Teleport (D), Heal, Heal, Blade Barrier*
7 (DC24): Greater Scrying (D), Destruction, Summon Monster VII*

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day - *
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day - **
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day - *
Endure Elements (Item)
Tongues (class)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 142/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5)  d20+17=25 ;
Tuesday January 30th, 2018 1:48:44 PM

Terser will continue towards the impact site, the chain hooked to his belt and glaive in hand to slash at any fingers of seaweed that look inclined to entangle him. Can we do something about these animals? If they have the same disease that Jozhur almost contracted, then maybe it's as easily curable. Still, he doesn't want to be bitten by anything, so he keeps his eyes peeled for any teethy fish as well.

perception 25

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20  d20+14=31 ; d20+20=24 ;
Tuesday January 30th, 2018 5:43:10 PM

As Aex too spots the strange red seaweed again she attempts to talk to it again... who knows perhaps she'll learn something now?

"Do you know what has caused these creatures of nature to deform? Are you also injured? We can help you! Why did you say this water tastes funny and our sky looks different?! Where are you from??"

She keeps focussing on the seaweed. She must understand if this is a sentient being or not... Does the Seaweed move with the actual current of the water? Does it move as a whole or acts as seperate blobs? (Know Nature 31 / perception 24)

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+10=16 ;
Tuesday January 30th, 2018 6:48:33 PM


Bralin keeps pace with Terser, continuing down and looking for the meteorite.
[Perception 16]

--
Water Breathing, Freedom of Movement, Prayer

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+16=22 ; d20+17=20 ;
Tuesday January 30th, 2018 6:49:04 PM

Reggie swims down a bit deeper toward the bottom, looking for signs of this meteor.

If she does spot anything, she does not get too close but instead tries to see the effect it is having on the ocean the closer to the meteor one would get.

{ooc: perception = 22, swim = 20}

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=6 ; d20+2=22 ; d20+26=33 ; d20+16=24 ;
Tuesday January 30th, 2018 10:07:45 PM


Zeoll directs his water elemental as Tahni suggests. The old taur scans the bottom for meteor signs.

Know Nature 24
Perception 33

DM Kathy 
Tuesday January 30th, 2018 10:17:41 PM

At Tahni's request, Zeoll directs his water elemental to start clearing the water nearby. Soon, it is much easier to see.

Terser is concerned about the animals, and Aexana asks the plants about it. Their answers are--less helpful than you might have been hoping. They don't know about the creatures, except that some creatures eat plants and they don't like that. The water does taste funny. They can't see the sky down here, so they're not sure what you're asking about. Asked where they are from, they reply "home." They do seem....foreign to you, in ways that you can't quite quantify. You think maybe some of them are moving on their own.

Bralin, Rill, and Reggie press on, eager to find the meteorite. You are within sight of the ocean floor, drifting about 5 feet above it. The meteorite is not right here, and of course in the dim light many of you can't see very far. The strange red seaweed, however, seems more plentiful in one specific direction.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d8=1 ; d8=6 ; d8=8 ;
Wednesday January 31st, 2018 7:21:21 AM

"Are you ok, Terser? Want me to take the sting out of some of those wounds or can you bear them?" Tahni doesn't wait for a response and heals him anyway (Cast CMW. Terser is healed for 25pts)

Aexana seems to be in her natural environment so Tahni sticks close to her.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+26=29 ;
Wednesday January 31st, 2018 4:13:14 PM

With everyone seemingly healed up, Rill continues the hunt for the meteorite. (Perception 29)

"Our ability to breathe water should last about 6 hours. If we can't find that meteorite by then, we don't need it."

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20  d20+14=26 ; d20+20=24 ;
Wednesday January 31st, 2018 4:45:56 PM

Aex points where the patches of Seaweed grows thicker...
"I'd say our red friends are pointing the way... Let's proceed with caution... "

Leafy follows Aexana and while his face doesn't reveal much about his feelings, you can tell he had rather stayed aboard the Lionfish. After all... he doesn't do well with salt water...

Aexana slowly swims towards the area where the weeds grow thicker. Keeping an eye out for trouble and hoping nothing bad happens... DUH... (know nature 26 / percepton 24)

As she goes, she keeps chatting to the red seaweed... soothing... calm... not provoking.
[b]"We won't eat you! What's your home like? Why did you leave your home??"


(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Wednesday January 31st, 2018 6:17:56 PM

Bralin raises an eyebrow at Aexana. It's been many years since he's been told to be more cautious.

Axe in hand, the dwarf moves in the indicated direction.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=37 ;
Wednesday January 31st, 2018 6:53:46 PM

Feeling better, Jozhur continues along with the others, eyeing the seaweed suspiciously. He scans the seafloor, with his supernatural ability to see in the dark. As the vegetation grows thicker, he draws his dagger, lest he need to cut himself free.

Perception: 37

Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) 
Wednesday January 31st, 2018 7:35:39 PM

Terser thank Rill and Tahni for the healing. While he can bear more wounds than most, it's still not very fun. And with infection running rampant, getting this bloodwater into open wounds is probably not the best idea.

"Any chance of another elemental? They would probably be easily able to secure a chain to the meteorite."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) 
Wednesday January 31st, 2018 7:35:39 PM

Terser thank Rill and Tahni for the healing. While he can bear more wounds than most, it's still not very fun. And with infection running rampant, getting this bloodwater into open wounds is probably not the best idea.

"Any chance of another elemental? They would probably be easily able to secure a chain to the meteorite."

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=15 ; d20+28=31 ;
Wednesday January 31st, 2018 9:42:58 PM


Zeoll travels with his friends to search for the meteorite. The only clue seems to be to advance toward the thicker weeds. Zeoll keeps alert.

Percep 31



DM Kathy 
Wednesday January 31st, 2018 10:56:51 PM

Your wounds healed, your disease banished, you resume your search for the meteorite. You move toward where the weird blood-red seaweed is thickest.

Aexana tries to talk to it, but responses continue to be frustrating. Home is like home. One especially helpful clump of seaweed adds that home is not like here. How they got here is variously described as magic, fire, cold, and great nothingness.

You've only gone about 50 feet when you see the signs of the meteor's impact. There are more mutated creatures here, struggling and dying. There are rocks and debris that seem to have been disturbed where the meteor landed. And, up ahead, you think you see a glimpse of the meteorite itself.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=29 ;
Thursday February 1st, 2018 3:40:26 PM

Jozhur keeps his eyes on the mutated creatures, not wanting to be sick again. He approaches the object with caution, wondering how a meteorite seemingly brought living vegetation here. Or did the meteorite do something to the vegetation already present? Would the meteorite make the Black Lions sick and mutated like the sea life?

Perception: 29

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Thursday February 1st, 2018 4:12:49 PM

Bralin pushes onward.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) 
Thursday February 1st, 2018 4:46:01 PM

"There may be too many affected animals to save. It would be better to put these few down here, rather than let them go on to infect the ocean. One whale we can put down, but a pod would overwhelm us. Unless you have enough potions in your capacious pockets to cure all of them, Aexana."

Terser swims closer, ready to dispatch any infected that becomes aggressive.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday February 1st, 2018 6:03:01 PM

"Careful" Tahni warns "The water may be scalding around the meteor"

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+13=27 ;
Thursday February 1st, 2018 6:16:59 PM

"Be careful is right. The last time we encountered a meteorite, it was a sentient rock that gave off sparks. Anyone remember Hashamon picking that thing up?"

Seeing what might be the, once Rill is within 60' of the thing, he'll cast Detect Magic to see if it's enchanted, and the relative strength of that magic. He'll also attempt to use Spellcraft (rolled a 27) to determine the powers of the thing, or specific magical effects in waters nearby.

(Spellcraft 27 will identify the properties of a magic item up to Caster Level 12, or a magical spell effect up to Spell Level 7.)

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20  d12=12 ; d20+20=24 ;
Thursday February 1st, 2018 6:47:07 PM

Taking any further to the sea weed might be considered harassing so Aex gives up.
With the meteor just up ahead she's more concerned about that. She does share's Jozhur's thought on what would protect the Black Lions from getting the same afflictions as the disfigured fish...

For not, there's nothing to do but to keeping and eye out and well... wait for something to happen?!?
Perception 24 (please ignore the d12)

She does also keep an eye out on the weed... if it seems like it is closing in on the group or "surrounding" us she might want to look for a quick way out of here...

Zeoll (Cayzle) (AC29/31; 81hp) 
Thursday February 1st, 2018 11:36:22 PM


"What do you guys think of summoning a fey crreaturre to explorre and rreporrt back?"

DM Kathy 
Thursday February 1st, 2018 11:57:58 PM

You are understandably cautious about approaching the meteorite. Zeoll suggests sending a summoned creature to examine it.

Tahni reminds her friends that the water might still be hot.

Jozhur and Terser are worried about the infected creatures, but so far, nothing seems aggressive.

Bralin presses on, and is now the closest to the meteorite.

Rill casts a Detect Magic. The meteorite is indeed magic, but when you try to concentrate on its aura, you find that its strength is overwhelming. Magical backlash sizzles behind your eyes, and you lose your concentration.

Aexana and Jozhur begin to hear a faint humming sound.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+13=22 ;
Friday February 2nd, 2018 3:46:35 PM

Bralin keeps moving forward, finally stopping about 60' from the meteorite.

The dwarf spends some time observing the rock from that distance, trying to determine whether it is naturally occurring or not.

[Craft: Stonemasonry Check 22]

Zeoll (Cayzle) (AC29/31; 81hp)  d12=2 ;
Friday February 2nd, 2018 5:50:27 PM


Zeoll casts a Summon Fey Friend I to call a scout, using an arcane slot to do it. ... rolling ... a 2 ... a Brownie. Zeoll asks the little guy to hold his breath, swim down to that thing down there, touch it, and come back.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) 
Friday February 2nd, 2018 6:01:14 PM

"try bringing something bigger in, Zeoll. It can latch the chain for us."

Terser waits on the brownie report.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday February 2nd, 2018 7:36:27 PM

That Zeoll sure was an interesting one. He didn't seem to be in full control of his summoning though. Random creatures just appeared. Perhaps that is his way though?

She looks about for what remained of the whale. Were any parts floating to the surface? She trusts it won't startle the crew.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=24 ;
Friday February 2nd, 2018 11:47:56 PM

Jozhur is puzzled by the sound coming from the rock. He doesn't know much about rocks, but he's pretty sure they don't normally emit sound. He continues to study the rock as they draw closer and tries to convey what he hears to the others.

Perception: 24
Can we speak under water?

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+26=42
Sunday February 4th, 2018 6:11:42 PM

Yes, if you can breathe water you can speak under water.

Rill will descend with the others.

"Keep a sharp eye out for trouble. 'Cause there's always trouble. I wonder if we're a trouble magnet?"

Perception 42



(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+16=22 ;
Sunday February 4th, 2018 6:57:44 PM

{ooc: lots of work hours...sorry}

Reggie stays by Jozhur, she didn't hear anything but stick by him wherever he goes. Ty can't loose his possible new daddy.

{ooc: perception = 22}

What in the Wold is Going On?


DM Kathy 
Sunday February 4th, 2018 10:30:49 PM

A humming rock certainly seems outside the norm, and you are very cautious as you approach the site of the meteor's fall. The waving, blood-red seaweed completely surrounds the area; you get glimpses of the meteorite through waving tendrils of red. Something seems to glitter within.

Zeoll's brownie begins swimming toward the meteorite. Since everyone is at least 60 feet away from it, it will take several rounds for the brownie to get there. Cayzle, do you want to roll the brownie's swim checks, or do you want me to?

Meanwhile, the sound builds. It's hard to tell, actually, whether you are hearing the sound or feeling it through the water.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday February 4th, 2018 11:08:31 PM

"You know Zeoll, if you keep summoning air breathing creatures under water, they're gonna start a petition in the Twilight Vales.

Rill continues toward the meteorite.

"Wow, this water is thick."

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Monday February 5th, 2018 6:35:27 PM

Bralin is quite content to wait and see what happens to Zeoll's creature before proceeding further.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday February 5th, 2018 6:42:16 PM

Rill will make sure to not get ahead of our front line folks.

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20 
Monday February 5th, 2018 7:02:13 PM

Aexana doens't know what to think of all this but the headline says it all... what in the Wold is going on?!?

She'll continue following the rest...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) 
Monday February 5th, 2018 8:36:49 PM

Terser worries about the strangeness, but not overmuch. He has rarely come upon a problem that couldn't be solved by some amount of punching.

Zeoll (Cayzle) (AC29/31; 81hp) 
Monday February 5th, 2018 9:11:58 PM

[OOC: Kathy, you can always roll for my fey friends ... especially since they are not exactly under my control 100%!!]

Zeoll cheers on his brownie, watching carefully.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Monday February 5th, 2018 9:47:22 PM

Reggie is not the magic type, and she also is not the best of warriors below the water.

She stays with Jozhur keeping lookout for mutated fish

DM Kathy  d20-2=12 ; d20-2=0 ; d20=10 ;
Monday February 5th, 2018 10:42:15 PM

You watch as Zeoll's brownie begins to swim toward the impact site. His little arms and legs flutter about as he tries to move forward. He goes about 10 feet. He keeps trying to swim, but doesn't make any progress.

The humming sound is still audible, and the glittering thing you saw through the waving seaweed now seems to be shedding light of its own. Scintillating colors wash through the waters around you. It's pretty

The brownie, unable to make progress, has begun to panic. Now he is swimming desperately for the surface, legs and arms thrashing.

The colored light is growing more intense, and now you think you see something heading in your direction.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday February 6th, 2018 12:04:28 AM

"See, now this is what I was talking about. We're like a trouble magnet. Unless this ... whatever it is coming our direction is some sort of an aquatic welcoming committee."

Rill assumes an armored party cannot help but be on the sea floor by now. He takes a defensive position and begins casting Summon Monster IV.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=32 ;
Tuesday February 6th, 2018 3:59:42 AM

"Any chance that's a good light?" Tahni asks very optimistically. Light at the bottom of the ocean is almost never good. If it gets close to her she prepares to duck aside. She has no plans on attacking it or even appearing aggressive.

Perception: 32 + Arcane Sight + Dark Vision 60ft + See Invisibility

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=6 ; d20+26=29 ;
Tuesday February 6th, 2018 10:36:59 AM


Zeoll thanks the brownie for trying. He would send it back to the Wold's cradle, but the magic actually cannot be dismissed.

Meanwhile, what the heck is going on? Unable to see with these old eyes, Zeoll gets out his magical flaming skull to illuminate the area. He tries to figure out what is approaching. He also dons his tower shield.

Perception 29.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Tuesday February 6th, 2018 5:36:38 PM

Bralin's response to Tahni's question consists of casting a Shield of Faith spell, and stepping forward, axe in hand.

--
Water Breathing, Freedom of Movement, Shield of Faith

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)**, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20 
Tuesday February 6th, 2018 5:55:31 PM

Aex gazes at the colored light wondering if this could be good or bad... none the less she activates her Ring of Invisibility and vanishes from sight. She stays close to her friends so if needed she can cast some spells or hand them potions...

Just wondering... does water Breathing stop you from sending air bubbles from your mouth and thus revealing your position??

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+32=41 ; d4=2 ; d20+21=28 ;
Tuesday February 6th, 2018 10:41:49 PM

Not sure what is about to happen, Jozhur readies his short sword and fades into the darkness...

Stealth: 41 (hide in plain sight)
Perception: 28

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Tuesday February 6th, 2018 10:59:48 PM

Reggie was beside Johzur, now she is apparently alone. where did he go now?

{ooc someone put a cow bell on that boy}

in any event, Reggie just does what she knows best and gets ready for a fight.

DM Kathy  8d6=28 ; d4=2 ;
Tuesday February 6th, 2018 11:26:16 PM

Seeing danger approach, Bralin casts a Shield of Faith. Jozhur readies his bow and hides, much to Reggie's confusion. Aexana disappears altogether.

The creatures come into view. They are jellyfish. Under other circumstances, they might be beautiful, their translucent bodies and long tendrils drifting with the current. But they are much bigger than jellyfish should be. Also, they have teeth. They seem to have been mutated, though it doesn't seem to have made them helpless.

One of them lets off a blast of electric current! Bralin, Terser, and Zeoll take 28 points of electricity damage, DC 25 Reflex save for half. If you took any damage at all, you must make a DC 25 Fortitude save or be staggered for 2 rounds.

And a map for reference. Remember that you are in 3 dimensions, so this is an approximation. The meteorite is off the map to the northwest.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d3=2 ; d8=2 ; d20+12=27 ; 5d8=23 ;
Wednesday February 7th, 2018 1:44:05 AM

At the begining of his turn, Rill's Summon Monster spell summons 2
Lantern Archons.
He directs them to cast Aid on Reggie and Bralin (giving them each +1 morale bonus to hit and +5 hit points.)

Then Rill will cast Searing Light on the green one, hitting touch AC 27 for 23 points of damage.

"OK, so this is not a welcoming committee. At least, not a very good one."

Then Rill moves over by Bralin.

(Remember, Bralin and Terser have Freedom of Movement on them, Reggie has Protection from Evil, and Jozhur has Shield of Faith. I'm unsure on timing, but if it's been more than 14 rounds since we fought the whale, Prayer is gone.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday February 7th, 2018 6:41:38 AM

Tahni mutters something under her breath about fire spells along with a few other choice words.

She draws the quicken rod from her kit and uses it to swiftly cast a Spectral Hand. She then casts a Bestow Curse spell through the hand

Tahni then tries to head northwards to put one of the more muscly people in front of her

Move action: Retrieve Rod
Swift action: Cast Spectral Hand
Standard action: Cast Bestow Curse on the Red one. Will Save vs DC23. Fail=Each turn it has a 50% chance to act normally; otherwise, it takes no action.
Free action: 5ft step northwards


Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5)  d20+11=31 ; d20+15=17 ;
Wednesday February 7th, 2018 8:57:40 AM

It must be opposite day, because Terser is able to twist out of the way of most of the damage, but the shock staggers him briefly.

He holds the bag around his neck and concentrates, borrowing a trick from their recent DC visitors, and grows to 8' tall.

(Enlarge person)

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 156/151)  d20+18=29 ; d20+13=28 ; d20+8=20 ; d10+17=22 ; d6=5 ; d10+17=22 ; d6=3 ; d10+17=26 ; d6=6 ;
Wednesday February 7th, 2018 6:42:38 PM

With the nearest jellyfish almost upon him, Bralin eschews any clever tactic, and just hits it a bunch of times with his axe.

--

Spells in effect: Water Breathing, Freedom of Movement, Shield of Faith, Aid
--
5' move to light blue one, and full attack, power attack

Atk 1 hits ac 30 for 27 hp damage (5 cold)
Atk 2 hits ac 29 for 25 hp damage (3 cold)
Atk 3 hits ac 21 for 32 hp damage (6 cold)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)**, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


ooc - adjusted for Aid spell, which I had missed

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 128/151)  d20+9=17 ; d20+19=25 ;
Wednesday February 7th, 2018 6:47:10 PM

[ooc - not paying enough attention.

Bralin fails Reflex save but makes Fort save]

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+17=24 ; d20+15=23 ; d6+6=9 ;
Wednesday February 7th, 2018 7:00:14 PM

Reggie moves toward the closest jellyfish (red) drawing her hand axe.

slicing at the thing with the hopes of doing something productive.

{ooc: swim check if needed = 24}
{ooc: attack hits AC 23 for 9 damage (slashing)}

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20  d20+17=22 ; d20+17=23 ; 2d8+9=19 ; 2d8+9=19 ; 2d6+9=18 ; 2d6+9=16 ;
Wednesday February 7th, 2018 7:14:15 PM

With the jellifish approaching Aex does remain under her invisibility ring. First she drops her staff and the she moves closer to her friends waiting for a good moment...

Having spent quite some time now with Aexana and her lightning bolts Leafy though is a fan of electricity... so he intends to join the fray... he makes a double move and takes position closer to Reggie.

Aexana's Staff changes into the Huge Treant again. The summoned friend moves up behind Reggie. Using some of the 3D idea the Treant will float slightly above Reggie so that he can make a slam hit at the Red Jellyfish (15ft reach).

Slam 1 hits AC22 - damage 18
Slam 2 hits AC23 - damage 16
(made 2d8 rolls accidentally instead of 2d6)

Zeoll (Cayzle) (AC29/31; 53of81hp)  d20+19=24 ; d20+9=16 ; d100=40 ;
Wednesday February 7th, 2018 8:01:34 PM


Saves vs electricity ... Zeoll's reflex save is a +9 since they are not evil. He has a +2 Cradled bonus on the first save of the day. That's a +11 vs DC25, and Zeoll really does not want to be affected, so he uses a hero point for an extra +8. His save, at +19, is a 24! ALAS! Missed by one!

His Fort save vs Staggered is only at +9, and he rolls a 16 - STAGGERED TOO!

Zeoll can only take a move or a standard action.

Zeoll wonders how to cope with these challenging monsters. They are mindless, and so immune to his charms. Most friends he might summon will not function well under water. He still feels bad about the brownie. Plus, no full round castings while staggered!

Well, maybe some poison would make these foul jellies pause pause. Zeoll casts Stinking Cloud. He aims at the purple jelly in the back, prioritizing NOT getting any friends in the cloud. If the spell even works underwater!

Usually Zeoll would unship his shield (move action) and then cast an arcane spell with a somatic component. But that is beyond him while staggered. He'll just have to risk the arcane failure imposed by his shield. He tries (fail on a 01-50) and rolls a 40! His spell fizzles.

Zeoll accomplishes nothing this round, except to waste a hero point!

Sanity Info

Cleric Spells (used = underlined)
1: command x4, obsc mist; elf vision
2: calm emo x2, hold person/SFF; hold person; faerie fire
3: loc obj/SFF, water walk, sum mon III; glibness

Sorcerer Slots:
level 1: used 2 of 8 (mage armor, SFF)
level 2: used 0 of 7
level 3: used 1 of 5 (stinking cloud, fizzled)

Horn of Good 1 of 4 used
Laughing Touch 1 of 8 used (on whale)
Hero Points used: 1

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+17=30 ; d6+3=9 ; 2d6=2 ; d20+12=14 ; d6=2 ;
Wednesday February 7th, 2018 8:48:09 PM

Jellies...no point in sneaking around then. Jozhur clicks his boots together and moves forward in order to attack the red jelly with Reggie. Jozhur lunges with his sword as his shadow reaches to drain the jelly of its strength.

----------------------------------------
Use boots of haste (3/10)
Attack hits AC30, 9 damage, additional 2 damage if these are evil jellies (aren't they all?)
Shadow's incorporeal touch attack hits AC 14, 2 strength damage if it hits

DM Kathy  d20+4=12 ; d100=1 ; d20+19=39 ; d20+19=37 ; d20+19=37 ; d20+19=27 ; d20+19=29 ; d20+14=27 ; d8=1 ; d8=6 ; d8=4 ; d8=1 ; d8=3 ; d20+19=23 ; d20+19=25 ; d20+19=34 ; d20+19=23 ; d20+14=22 ; d8=3 ; d8=7 ; d8=1 ; d100=8 ; d6=6 ; d6=5 ; d20+19=37 ; d8=3 ;
Wednesday February 7th, 2018 10:41:30 PM

Rill's summons results in a couple of Lantern Archons, who move to help Reggie and Bralin. He casts a Searing Light and damages one of the jellyfish.

Tahni, still unable to use all those lovely fire spells, casts a Spectral Hand and uses it to Bestow Curse. You're pretty sure it was successful.

Terser embiggens himself.

Bralin steps up and starts whaling on the lead jellyfish. Two of his three attacks hit, and do damage.

Reggie moves over and slashes at one of the jellyfish with her axe, but doesn't manage to hit. For all the space these things take up, their wavy tendrils are surprisingly hard to hit.

Aexana and Leafy move into position. Leafy slams twice, but is also unable to hit.

Zeoll is having trouble. Then he has some more trouble, and, just for a change of pace, has some trouble. [OOC: As far as I know, the only spells specifically mentioned as not working underwater are fire-based spells.]

Jozhur darts forward and attacks. His attack hits, but his shadow's does not. And the jellies do not appear to be evil.

The red jellyfish does not act, and just floats there gently.

The turquoise jellyfish (actually that one's uncolored; that's the original illustration) attacks! It's got 4 tentacles, so that's one each for Bralin, Terser, Rill, and Zeoll. All 4 hit, and Bralin is critically hit! Then it tries to bite Bralin! But it misses. Bralin takes 27 damage. Terser takes 14 damage. Rill takes 11 damage. Zeoll takes 13 damage. Everyone who was hit needs to make a DC 25 Fortitude save against the jellyfish's poison.

The blue jellyfish attacks Terser! Terser takes 59 damage from 4 tentacle hits, and needs to make another DC 25 Fortitude save against poison. The jellyfish also bites him! That's another 16 damage, and a DC 27 Fortitude save to avoid the sickness.

The purple jellyfish has to move, so it only gets one attack. It attacks Jozhur! It hits! Jozhur takes 13 damage, and needs to make a DC 25 Fortitude save against poison.

And the map

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d8=8 ; d20+17=34 ; d6=3 ; d6=5 ; d6=5 ; d6=6 ; d6=3 ; d6=3 ; d6=2 ;
Wednesday February 7th, 2018 11:23:25 PM

The Lantern Archons again cast Aid, but this time on Rill and Terser (giving them each +1 morale bonus to hit and +11 hit points.)

Rill makes his Fortitude save (34). Then he makes a 5' move and Channels Energy, healing all this friends for 27 points!

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday February 8th, 2018 7:37:57 AM

"That's a whole lot of poison"

Tahni prepares to heal the first person that succumbs to the poison

Ready action: Cast Delay Poison through the Spectral hand on the first person that fails their poison saving throw

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 128/151)  d20+19=32 ; d20+19=25 ; d20+14=16 ; d20+9=14 ; d10+17=22 ; d6=3 ;
Thursday February 8th, 2018 5:29:20 PM

Bralin is struck hard, but fights off the poison. Moments later Rill heals him

The dwarf continues his attack, but warding off poison cost him his concentration, and the blows are poorly timed.


Fort save 32
Spells in effect: Water Breathing, Freedom of Movement, Shield of Faith, Aid
--
full attack, power attack on turquoise

Atk 1 hits ac 25 for 20 hp damage (3 cold)
Atk 2 miss (14)
Atk 3 miss (14)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)**, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20  d20+14=18 ; d20+14=19 ; d20+12=14 ; d20+17=31 ; d20+17=31 ; 2d8+9=18 ; 2d8+9=20 ;
Thursday February 8th, 2018 5:41:15 PM

Still invisible Aex positions herself in the middle of the pack.There she immediately casts Bear's Endurance Mass. Where she floats, she should be able to have everyone affected by the buff.
Everyone take a +4 CON which might help a little against all the poison...

Leafy takes a 5ft swim closer to the Red Jelly and makes a full attack:
Slam 1 hits AC18
Slam 2 hits AC19
Bite hits AC 14
Cool... the best moment for crappy rolls...

Then Aexana's Staff Treant makes a full attack at the Red Jelly too... perhaps he has better luck?
Slam 1 hits AC31 - damage 18
Slam 2 hits AC31 - damage 20


Terser (Warren) [AC22/13/19 - CMD 30 - HP 66/172, DR 1/-] (25% no crit, rage 20/30, channel 4/5)  d20+23=33 ; 6d8+25=61 ; d20+20=22 ; d20+20=27 ; d20+20=25 ; d6=3 ; d6=2 ; d6=1 ; d6=6 ; d6=2 ; d6=6 ; d6=4 ;
Thursday February 8th, 2018 9:23:45 PM

6 reduction over 6 hits still makes a total of 101 damage! savage!

Properly embiggened, Terser makes the Cromulent choice and enrages, sharing it with Leafy, the Treant, Jozhur, and Bralin, should they accept +4STR/CON, -2AC

Since it would not do to succumb to poison as a dwarf, he heroically shrugs off the first injection, and survives the other one just barely. He cannot keep it up when he gets bitten, and feels the effects of the strange disease.

He then makes the one attack he is able while staggered, though he puts his all into it, targeting the one in Bralin's biz.

Attack vs AC 32
Enlarged Raged Vital Strike Power Attack makes 6d8 +26
62 damage


He then spends some extra rage on a final swift channel, healing everyone but the jellies for 25!
consume 4 rds of rage to channel as swift action

rage HP 168/211, temp AC 19

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+13=32 ; d20+16=27 ; d20+10=12 ; d20+12=16 ; d6=2 ; d6+4=10 ;
Thursday February 8th, 2018 9:45:14 PM

Jozhur winces when struck by the jellyfish, but Aexana's spell and Terser's rage allow him to stave off the effects of the poison.

He wonders why the red jellyfish isn't doing anything, but it is a jellyfish, so who knows. He stabs at the red jelly a couple more times, then begins moving toward the clear jellyfish, since it is actually attacking. His shadow continues its attempt to strength drain the red jelly.

--------------------------------------------
Fort save: 32
First attack hits AC 27, 10 damage
Second attack misses

Shadow's attack hits touch AC 16, 2 strength damage

Boots of haste used (3/10)

Active effects:
Terser's shared rage (+4 STR/CON, -2 AC)
Bear's Endrurance (+4 CON)
Ring of Freedom of Movement
Underwater breathing

Zeoll (Cayzle) (AC29/31; 40of81hp)  d20+9=16 ;
Thursday February 8th, 2018 11:42:50 PM


Zeoll's 16 fails to make that poison save. What happens?

He is staggered, and going down fast. The old taur decides that discretion is the better part. with his one standard action allowed this round, he activated his cloak of escape. That's what it's for! He ends the round 100 feet away from the spot he started, positioned to place the party between himself and the jellies.

DM Kathy  d100=13 ; 8d6=31 ; d4=4 ;
Friday February 9th, 2018 12:01:25 AM

Rill's Archons keep casting Aid, while Rill himself heals his companions.

Tahni, realizing that jellyfish venom could cause trouble for her teammates, readies a spell to help.

Bralin succeeds at fighting off the poison, but his efforts to fight the jellyfish are less successful.

Aexana, still invisible, casts a spell to boost her companions' Endurance.

Note: I'm sure most of you know this, but I'm just making sure we're all on the same page. Bear's Endurance does stack with barbarian rage. It does not stack with any Constitution-enhancing items you may have.

Aexana's companions also attack. Leafy doesn't fare very well. The Treant does much better, hitting twice.

Terser rages, and unloads an almighty wallop on the turquoise jellyfish! It collapses to the ocean floor, dead.

Jozhur hits and damages the red jellyfish. His Shadow companion is unable to hit.

The red jellyfish continues to float peacefully

The purple jellyfish moves forward and lets off a burst of electricity! Terser, Bralin, Rill, Aexana, and Jozhur (and Jozhur's shadow, if it can be affected by such things) take 31 points of electrical damage, DC 25 Reflex save for half. If you took any damage, succeed on a DC 25 Fortitude save or be staggered for 4 rounds.

Terser is not feeling so good. His stomach is churning, and the place where the jellyfish bit him is starting to itch. [Terser has the Sickened condition.]

And the map.

DM Kathy  d20+19=22 ; d20+19=24 ; d20+19=27 ; d20+19=25 ; d8=5 ; d8=8 ; d8=3 ; d8=4 ; d20+14=28 ; d6=3 ; d6=2 ;
Friday February 9th, 2018 1:02:37 PM

Dang it! I realized I didn't have the blue jellyfish act. It targets Terser. Four tentacles hit, for a total of 60 damage, and a DC 25 Fortitude save against poison. The bit also hits, for 10 damage, and you've already got the disease so we won't worry about that.


Zeoll (Cayzle) (AC29/31; 40of81hp) 
Friday February 9th, 2018 2:20:58 PM


[OOC: Kathy, you did not mention Zeoll's dim door nor the effect of his poison ... for now Ima ignore that. I also moved Zeoll on the map.]

From a safe distance, and no longer staggered, Zeoll sets aside his shield (move action) and casts another Stinking Cloud (standard action), this time with no chance of failure. He targets the blue one, trying not to get any friends in the area of effect.

Sanity Info

Cleric Spells (used = underlined)
1: command x4, obsc mist; elf vision
2: calm emo x2, hold person/SFF; hold person; faerie fire
3: loc obj/SFF, water walk, sum mon III; glibness

Sorcerer Slots:
level 1: used 2 of 8 (mage armor, SFF)
level 2: used 0 of 7
level 3: used 2 of 5 (stinking cloud x2)

Horn of Good 1 of 4 used
Laughing Touch 1 of 8 used (on whale)
Hero Points used 1
Dim Door Cloak used 1 of 1
poisoned

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=22 ; d20+17=35 ; d6=5 ; d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=3 ; d6=6 ; d6=4 ; d8=6 ; d8=3 ; d20+26=28 ;
Friday February 9th, 2018 6:54:45 PM

Rill is unable to dodge the electrical attack, but at least he is not staggered. Whew.

He pulls in divine energy, releasing it in a burst of healing to all his cohorts (except Zeoll and that smaller plant creature - too far.)

Everyone is healed for 30 points! (Don't forget Rill's healing last round for 27 points and Terser's for 25.) The Lantern Archons then touch Terser for 9 temporary hit points, and Bralin for 6 temporary hit points.

"Ugh, these things are bad."


Rill keeps a sharp eye out for any more trouble. (Perception 28.)

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 37/53 HP  d20+10=11 ; d20+18=33 ; d20+4=23 ; d20+12=15 ; d20+16=22 ; d20+10=20 ;
Friday February 9th, 2018 8:17:23 PM

Jozhur is able to nimbly avoid the purple jellyfish's electrical attack. His shadow isn't so fortunate. Jozhur leaves the apparently docile red jelly and begins attacking the purple one, but comes up short for now. HIs shadow continues trying to drain the red jelly, but cannot seem to touch it.

----------------------------
Jozhur's reflex save: 33 (no damage due to evasion, no fortitude save should be needed)
If the electricity is a spell or spell like ability (I'm assuming it is) it affects the shadow, but it takes half damage
Shadow fails reflex save and fortitude save, shadow is staggered

Full attack on purple jelly, both attacks miss
Shadow attacks red jelly again, but misses

Boots of haste used (3/10)

Active effects:
Terser's shared rage (+4 STR/CON, -2 AC)
Bear's Endrurance (+4 CON)
Ring of Freedom of Movement
Underwater breathing

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d8=3 ; d8=2 ; d8=4 ; d8=8 ; d8=8 ; d8=3 ; d8=3 ;
Friday February 9th, 2018 9:03:09 PM

OOC: I'm assuming Terser is alive at the start of this round!

Terser is looking bad. Real bad. Not like his usual bad but injured bad.

Tahni does what she can to ease his wounds

Cast CCW through Spectral Hand. Terser is healed for 28pts
Quickened Rod to cast CSW through Spectral Hand. Terser is healed for 25pts


(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 133/151) Staggered  d20+9=22 ; d20+19=20 ; d20+19=34 ; 3d10+17=26 ; d6=2 ;
Saturday February 10th, 2018 10:55:41 AM

Bralin is rocked by the electrical current.
Rill and the archons heal the damage, but everything feels ... well, like he's under water.

The dwarf very deliberately moves up and swings one blow.

-----
[Reflex and Fort saves Fail]
Staggered 1/4
Spells in effect: Water Breathing, Freedom of Movement, Shield of Faith, Aid
--
5' move.
power attack, vital strike on purple jellyfish
Atk hits ac 34 for 28 hp damage (2 cold)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)**, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+15=33 ; d20+10=22 ; d6+6=10 ; d6+6=7 ;
Saturday February 10th, 2018 6:45:57 PM

Reggie does not care if this creature is peaceful acting or not, she keeps hacking at it with her axe.

{ooc: axe attack on red: hit AC 33 for 10 damage, and AC 22 for 7 damage}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Sunday February 11th, 2018 2:40:42 AM

"I've got the red one under a curse!" Tahni calls out to the party "Hopefully it won't do anything half the time"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 66/172, DR 1/-] (25% no crit, rage 19/30, channel 3/5)  d20+10=30 ; d20+17=34 ; d20+21=37 ; d20+21=32 ; d20+16=20 ; d20+11=29 ; 6d8+23=52 ; 2d8+23=30 ; 2d8+23=32 ; d20+17=23 ;
Sunday February 11th, 2018 12:05:50 PM

crit save vs elec - half -1 makes 14 damage, fort save 34 - passed,
70 over 5 hits, 1DR, 65 damage, fort vs poison (+2 for dwarfiness) 25 - just passed
total of 79

Between Rill, Archon, and Tahni - 92 healing

new HP total 181/211


Terser is feeling the pain, but the love of his friends outweighs it and leaves him feeling stronger than before! And now that he's not staggered, only sickened, he lets his full might go on the blue jelly. If only there were a friendly sponge and starfish with some nets around, they may not be having this problem.

Haste used 1/3, attacks and damage -2 for sickened
Attacks vs AC 37, 32, 20, 29
Damage 52, 30, (miss), and 32


(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20  d20+17=27 ; d20+17=34 ; 2d6+9=13 ; 2d6+9=12 ; d20+13=16 ; d20+16=17 ;
Sunday February 11th, 2018 1:04:43 PM

Aexana reflex save vs Electricity 16 - fail
Aexana fortitude save vs staggered 17 - fail - nat 1

Aexana sees Terser getting hit pretty bad and intends to go help him but then the jelly gives her a taste of her own favourite weapon... she's massively hit and completely staggered... invisible she slowly sinks towards the bottom of the ocean.

Leafy observes the Red Jelly and wonders why it's not acting... purple charges... blue charges. Why not red?!? Red seaweed didn't do much either? Red?? Why? Puzzled Leafy doesn't know if he must attack any further? Instead he waves... "you awake??"

The Staff Treant sees the purple jelly seriously pummelling the Black Lions so he moves into position and starts whacking at the purple one instead.
Slam 1 hits AC27 - damage 13
Slam 2 hits AC34 - damage 12


DM Kathy  d100=60 ; 8d6=26 ; d4=1 ; d20+19=38 ; d20+19=28 ; d20+19=38 ; d20+19=37 ; d8=7 ; d8=3 ; d8=2 ; d20+14=25 ; d20+19=22 ; d20+19=31 ; d20+19=34 ; d20+19=32 ; d20+14=16 ; d8=1 ; d8=1 ; d8=6 ; d8=2 ;
Sunday February 11th, 2018 6:25:01 PM

Zeoll casts a Stinking Cloud, but the jellyfish seem unaffected.

Rill heals his companions.

Jozhur and his shadow attack, but miss. [OOC: The electricity is an Extraordinary ability.]

Tahni heals Terser, who whales on the blue jellyfish!

Bralin attacks the purple jellyfish, while Reggie continues her assault on the red one.

Aexana is staggered, but her Treant pounds on the purple jellyfish!

The red jellyfish finally does something! It lets out a burst of electricity. Reggie, Jozhur (and possibly the shadow), Bralink, Aexana, Leafy, and the Treant take 26 damage, DC 25 Reflex save for half. If you take damage, you must succeed at a DC 25 Fortitude save or be staggered for 1 round.

The purple jellyfish has 4 tentacles--one each for Jozhur, the shadow, Aexana's Treant, and Bralin. Yes, I know it can't hurt the shadow, but it's a jellyfish. It's not too bright. Jozhur is hit for 17 damage and poison; the treant is hit for 13 damage and poison; and Bralin is hit for 12 damage and poison. If you are poisoned, make a DC 25 Fortitude save. Then it tries to bite Bralin! It misses.

The blue jellyfish is still focused on Terser. Terser is hit with 4 tentacles for 50 damage and a DC 25 Fortitude save against poison. The bite misses.

And the map

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=20 ; d8=6 ; d8=5 ;
Monday February 12th, 2018 2:10:33 AM

Rill is worried that this constant damage will eventually wear us down.

He steels himself. Rill casts Plane Shift, and then uses Dimensional Hop as a move action to teleport 45' next to the blue jellyfish, touching (hits Touch AC 20) the creature to send it to the Elemental Plane of Fire (DC 22 Will save.) Then he takes a 5' move away.

The Lantern Archons cast Aid on Terser and Reggie.
Terser gains a +1 morale bonus on attack rolls and 16 temporary hit points.
Reggie gains a +1 morale bonus on attack rolls and 15 temporary hit points.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday February 12th, 2018 6:59:24 AM

Tahni does what she can to try and slow the purple jellyfish down.

Standard action: Cast Bestow Curse on the Purple one. Will Save vs DC23. Fail=Each turn it has a 50% chance to act normally; otherwise, it takes no action.

Zeoll (Cayzle) (AC29/31; 40of81hp) 
Monday February 12th, 2018 11:44:46 AM


Zeoll ponders ... fighting underwater makes his summons weaker. These foes are immune to poison, they are mindless, and likely blind as well, so glitterdust is a non-starter. Can't trip them, can't toss anything any distance under water ...

Zeoll figures maybe he can help his friends somehow. He lifts his shield into place and moves a bit closer. Maybe he can heal someone.



Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5)  d20+17=28 ; d20+21=32 ; d20+16=36 ; d20+16=20 ; d20+11=18 ; 6d8+23=53 ; 2d8+23=30 ;
Monday February 12th, 2018 3:48:02 PM

28 vs poison - pass. DR makes damage total 46 this round
16 heals
new temp HP 151/211


Hoping to continue his success, Terser continues beating up on blue jelly. Unless it has suddenly disappeared, in which case he will instead attack the plum. Mmm, now he's craving toast.

Attack 1 vs AC 32, Attack 2 unconfirmed crit, Attack 3 miss
53 and 30 damage



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 121/151) Staggered  d20+19=29 ; d20+19=24 ; 3d10+17=38 ; d6=5 ;
Monday February 12th, 2018 5:31:54 PM

Bralin gets struck by a tentacle, but again overcomes the poison.

Still reeling from the last lightning strike, he again focuses all his might into a single attack.

-----
[Fort save 29]
Staggered 2/4
Spells in effect: Water Breathing, Freedom of Movement, Shield of Faith, Aid
--
power attack, vital strike on purple jellyfish
Atk hits ac 24 for 43 hp damage (5 cold)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)**, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18  d20+10=16 ; d20+16=26 ; d20+17=28 ; d20+12=17 ; d20+13=14 ; d6+8=13 ;
Monday February 12th, 2018 6:16:43 PM

{ooc: reflex = 16, fort = 26 -- more damage, not staggered}

the electrical current courses through Reggie, as it does, her eyes go black, her blood starts to darken once more webbing out under her skin.

{ooc: now you got Reggie angry}
Reggie assaults the jellyfish in her raging fury

{ooc: full attack hits AC 28, 17, 14 --- damage for first attack = 13 assuming the rest miss}

{raging now}


(StevenVdB) Aexana Gnome (S) HP72/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+13=27 ; d20+18=21 ; d20+3=15 ; d4=2 ; d20+16=34 ; d20+16=34 ; d20+12=22 ; 3d6+4=14 ; 3d6+4=16 ; d8=2 ; d8=1 ; d20+17=19 ; d20+17=18 ;
Monday February 12th, 2018 7:40:23 PM

Aex reflex save : 27 - success
Aex Fort save : 21 - fail - staggered for an extra round (4 in total remaining)
Treant - reflex save : 15 - fail
Treant - think treant are immune to staggered
Treant - HP : 114 -26 -(13-DR10) = 75 / Treant is immune to poison
Leafy need not make a save vs electricity as he is grounded. Instead, the electric blast increases his constitution by 2.

--------------------------------------------------------------------------------------------------------
Aex is staggered but she can still do at least something... she grabs in her Pants 'o Plenty and digs up a protection from energy potion (free action) and carefully quaffs the potion (60 points resistance to electricity)

So much for being nice... after friendly waving to the Red Jelly the thing just whacks Leafy in the face. Leafy is inclined to return the favour and makes a full attack at the red goo...
Slam 1 hits AC34 : damage 14HP + 2 thundering
Slam 2 hits AC34 : damage 16 HP +1 thundering
Bite hits AC22 : fail

The staff Treat too intends to eat seafood at the end of the day..;
Slam hits AC19
Smal hits AC18 - nat fail



DM Kathy  d20+4=11 ; d20+4=22 ;
Monday February 12th, 2018 9:51:47 PM

Rill moves up and tries to send the blue jellyfish to the Elemental Plane of Fire. He succeeds! The blue jellyfish is now very sad.

Tahni attempts to curse the purple jellyfish, and succeeds!

Zeoll, realizing that his magic is less helpful in this battle, hoists his shield and moves up.

With the blue jellyfish gone, Terser concentrates on the purple one. He does a lot of damage, and Bralin finishes it off.

Reggie and Aexana's treant finish off the red one.

And just like that, the battle is over. The meteorite (or whatever it is) is still giving off that weird multicolored light, and now that the battle is over, you notice that you can still hear that humming sound.

Anybody who had to save against poison has to make one more save, DC 25, to get rid of it.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+17=32 ;
Tuesday February 13th, 2018 2:00:59 AM

(Oops - forgot the second Fort save on the poison - made it.)

With our foes gone, Rill will use his Status spell to determine if any of his friends are hurt (wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like.)

Then he will use a Heal spell on Terser to tend to his wounds for 130 points.

"Wow. So those things were bad. Maybe we stumbled into the jellyfish fields. Let's get that crystal and get outta here."



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d8=4 ; d8=7 ; d8=3 ; d8=3 ; d8=8 ; d8=6 ; d8=1 ; d8=2 ;
Tuesday February 13th, 2018 5:42:39 AM

Zeoll looks to be in the worst state so Tahni looks to cure him first. (Cast CCW. Zeoll is healed for 28pts). After that she gives a bit of healing to Aexana (Cast CSW. Aexana is healed for 27pts)

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP  d20+18=30 ; d20+9=20 ;
Tuesday February 13th, 2018 11:38:32 AM

Jozhur manages to avoid the last wave of electricity, but can't shake off the poison.

"Yes, let's get this done and get back on the 'Fish."

____________________________
For last round:
Reflex save passed, no damage
Fort save failed, Jozhur is poisoned
Shadow is unaffected by extraordinary abilities, no damage taken



Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Tuesday February 13th, 2018 3:03:00 PM

Terser releases his rage, shakes himself a bit, takes a few deep breaths (and contemplates what being underwater means for that), and thanks Rill for the cure. He saw what the disease did to that whale and the jellies. It wouldn't do for him to turn on his friends.

He looks around for the chain they brought with them and proceeds to attack it to the rock for hauling up, taking care not to touch it with his bare hands.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 121/151)  d20+9=18 ;
Tuesday February 13th, 2018 5:24:45 PM

Bralin gradually recovers from the effects of the lightning attacks.

With Terser attending to the stone, Bralin keeps an eye out for any more sea attacks.

[Perception 9]

(StevenVdB) Aexana Gnome (S) HP72/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  3d8+6=16 ; d20+18=25 ; d20+20=38 ; d20+14=20 ;
Tuesday February 13th, 2018 6:10:44 PM

It takes a couple of turns for Aexana to recover from her staggered status. The healing spell from Zeoll does some good and some of her own Cure Serious Wounds potions also come in handy (healing for another 16HP bringing her almost back at full health). This time she just manages to ward of the posion (fort save 25)

With a touch of her hand the Treant shapes again into the staff she holds.
Leafy, strengthened by the electricity swims up to the Greenmage too.

Well... no way back... time to get closer to the Meteor...

Aex keeps her eyes open and tries to discern if the noises they hear are any where near natural... repeating?... signalling?... just humming?? (perception 38 - know nature 20)



Zeoll (Cayzle) (AC29/31; 81hp) 
Tuesday February 13th, 2018 9:47:28 PM

Zeoll thanks his friends for the waves of healing. "I'm old now, and not as sturrdy as I was in my youth. Thank you, my comrrades!"

He looks at the fallen star. He tries to figure out if the sound ceased during the fight, or just was impossible to hear during combat.

DM Kathy  d4=3 ; d4=2 ;
Tuesday February 13th, 2018 10:32:32 PM

Rill uses a Heal spell to cure Terser's wounds and remove the disease before it can take hold. Using his Status spell, he can tell that Jozhur is still struggling with jellyfish venom.

Meanwhile, Jozhur is feeling the effects of the poison; it's making him sluggish and antisocial. [Jozhur takes 3 Dexterity damage and 2 Constitution damage.]

Tahni heals Zeoll, and Aexana heals herself. Zeoll is pretty sure that the humming sound didn't actually stop during the fight; it just became less noticeable.

Terser and Bralin approach the meteorite. Up close, you can see that there's not much left of it at all. There are some scattered rock fragments and, hovering above them, a large shard of crystal, roughly triangular in shape, swirling with brilliant prismatic colors. You can easily see that this is the source of the weird colored light you've been seeing since you got close to the meteorite.

The humming grows louder.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday February 14th, 2018 6:14:37 AM

If noone has a neutralise poison spell handy Tahni prepares to cast a Heal spell on Jozhur. Based on what she had seen she knows the party need to be in top condition.

With the humming getting louder Tahni is starting to worry about a possible crack appearing on the ocean floor. There's no telling what sort of damage the meteor did. That humming could start cracking open some fissures.

Not that she always worries about worst case scenarios mind you.

(StevenVdB) Aexana Gnome (S) HP72/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday February 14th, 2018 1:59:51 PM

Aexana didn't realize Jozhur was still under the poison influence... of course she immediately digs up a remove poison potion and makes sure he quaffs it...

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Wednesday February 14th, 2018 4:31:53 PM

"Anyone with some magic sight want to take a look at that crystal before I start throwing chains around it?"

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d4=2 ; d4=3 ; d4=1 ; d3=2 d4=4
Wednesday February 14th, 2018 4:47:35 PM

Rill will pull out a wand of Lesser Restoration and uses a few charges to remove Jozhur's ability damage.

"There you go Jozhur. Now, let'g get us a meteor and get outta here. When we're ready, I can cast Water Walk and we'll be back to the surface without having to swim up."

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Wednesday February 14th, 2018 5:13:20 PM

Reggie is confident in her work finishing off the jellyfish, but as her anger subsides she returns to her normal complexion and falls limp in the water for a moment or two.

coming round after a bit most have moved toward the meteor. Reggie simply keeps an eye for more dangers that intend to protect that thing.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 121/151) 
Wednesday February 14th, 2018 5:30:34 PM

Bralin waits for one of the magic users to do something magical.

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  3d8+6=25 ; 3d8+6=16 ; 3d8+6=24 ;
Wednesday February 14th, 2018 7:17:05 PM

Seeing Reggie and Bralin still aren't at full health Aexana passes out some more potions. Both Reggie and Bralin are 'kindly' asked to drink...

Reggie is healed for 25 HP so shoudl almost be at full healt again.
Bralin drinks a first potion for 16HP and then has to taste another one for 24HP so he should be at full health now.

Aex then quickly checks her Potion inventory... she's down to 4 CSW and only has 2 more remove poison potions... so they'd better not run into too many poisonous things anymore.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+9=12 ;
Wednesday February 14th, 2018 10:20:49 PM


Zeoll has failed two poison saves. What is the affect on him?

The old liontaur feels woozy. "I think I need some of what you guys are giving out." he declares, and then sits down hard. Or rather, floats down gently!

[OOC Ugh Sorry! Rolled and posted on the wrong board. Used my DM superpowers to cut that post out of Humbles and paste it here, die roll and all.]

DM Kathy  d4=2 ; d12=1 ;
Wednesday February 14th, 2018 11:56:07 PM

Tahni has a powerful spell to help Jozhur if he needs it, but Aexana is there with another potion, and Rill is able to negate the damage.

But! Zeoll is also poisoned! [This would have been clear to Rill via his Status spell, if only it had been clear to the DM!] So, Zeoll has taken 2 Dexterity damage and 1 Constitution damage, but I'll give you a round before he takes more damage, because Rill would have known about it.

Meanwhile, Terser, Bralin, and Reggie and moving closer to the crystal shard. Terser wants to get the chain around it, but that may not be necessary. The shard is small enough that you could pick it up. Well, you might have to use both hands. But it isn't a massive boulder like you may have been expecting.

Also, it is still flashing brilliant colors, so touching it may not be the wisest thing. Or perhaps it's harmless. Who knows?

It's still humming, and the humming is getting louder. Transmitted through the water, the sound waves seem to be almost a physical force that rattles your bones and makes your head ache!

Those closest to the crystal (by my calculations, Terser and Bralin) need to make a DC 33 Fort save or be stunned.

Those within 30 feet of the crystal (Reggie for sure and possibly Tahni as well) need to make a DC 28 Fortitude save or be nauseated.

Everyone else needs to make a DC 23 Fortitude save or be sickened.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d4=3 ; d4=1 ; d20+17=25 ; d20=18 d20=11
Thursday February 15th, 2018 1:45:43 AM

Knowing Zeoll was poisoned, Rill would first hit him with Delay Posion, and then remove the ability effects.

Rill fails the Fort save, so he is sickened? How far was Rill from this thing? Where are the Lantern Archons - they both fail.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+15=28 ; d20+24=36 ; d20+6=26 ;
Thursday February 15th, 2018 2:40:13 AM

Tahni had already hit Zeoll with a Delay Poison so hopes it was enough to prevent most of the damage he then suffered and that's left for Rill to treat (Highlight to display spoiler: {Tahni readied a Delay Poison spell on Feb 8th to cover the first person poisoned which ended up being Zeoll})

She manages to hold on to her breakfast (and the rum from last night) with the humming noise really causing a pulse in her head.

Tahni looks to the others to see if they are ok (Perception: 36, Heal: 26)

----------------
Fort Save vs DC28: 28 = Pass

DM Kathy 
Thursday February 15th, 2018 11:59:17 AM

Oops! Sorry; I forgot about Tahni's Delay Poison. So Zeoll's poison is delayed, and he didn't take the ability damage.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5)  d20+15=31 ;
Thursday February 15th, 2018 1:03:44 PM

edit - forgot heal removes fatigue as well. Fort save 31 - rage gives a bonus +3 for 34. Unless it's a spell effect, which would make the rage unnecessary.

Thanks to the restorative magics from Rill, Terser is able to steel himself against the crystal's humming, and share that with Bralin, Tahni, Reggie, and one other nearby. rage for 1 round - will give you +2 on your fort save



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+21=38 ;
Thursday February 15th, 2018 6:43:13 PM

Bralin drinks the potions as directed, and then returns to the stone.

The sound is a physical force.

Taking his cue from Terser, the Stonewarden leans into the cacophony [Fort 39].

He considers. Raising the crystal to the ship while this is going on would simply imperil the crew.
The dwarf shrugs to himself
Tis unlikely to be successful, but we shall see, and tries a spell.

Cast Soften Earth and Stone on the crystal.

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+18=32 ; d20+8=28 ;
Thursday February 15th, 2018 7:42:42 PM

If needed Aex will hand out another remove poison potion what would bring her inventory to just 1 remaining... If zeoll needs it, please use it.

The noise is terrible and Aex can sense it all through her body... but she holds her calm. Getting any nearer seems to be idiocy... plugging our ears just won't do it seems. But what then could?!?

Leafy can not be stunned and neither can Aex's staff treant if she calls him again... let's try!
Again Aex drops her Staff and immediately it turns into the Staff Treant (when he returns he's always at full health)

Aex will try to communicate through Leafy while she herself stepping a little bit back to where the noise isn't that painful. She beckons the others to retreat.

Leafy and the Treant will advance towards the crystal shard... and try to discern what it is or what it does...
Silently Aex hopes the sound vibrations won't chip of wood from Leafy or the Treant...
(leafy perception 28 - nat 20)

"We mean no harm Aex" Aex shouts under water, "We just came to learn and understand..."



Zeoll (Cayzle) (AC29/31; 81hp)  d12=4 ;
Thursday February 15th, 2018 10:55:25 PM


Zeoll thanks Tahni and Rill!

"My frriends take good carre of theirr elderrs," he says smiling.

He casts an Arcane Summon Fey Friend 1 to summon a ... 4 ... a grig! Excellent. He asks it to swim to the surface and alert the crew of the Lionfish that they have defeated jellyfish monsters and found the fallen star. It is active and magical, and in case it blows up, they are to back off a good quarter mile from the site as the party investigates.

The duration on the spell is 11 minutes, so the grig has plenty of time. Note that it acts as it thinks best.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP  d20+9=28 ;
Friday February 16th, 2018 12:05:14 AM

Jozhur is a bit shaken by the energy given off by the shard. "We need to shut that thing down. Any ideas?". Jozhur stops approaching it for the time.

Fortitude save: 28

DM Kathy 
Friday February 16th, 2018 12:42:49 AM

You are just beginning to get a handle on your companions' various afflictions, when the humming crystal creates more!

You quickly turn to face this new source of danger. Bralin tries a spell, but it seems to have no effect. Aexana tries talking to it, but that has no immediate effect, either. Zeoll summons a Fey Friend to alert the crew of the Lionfish, and it hurries away. Jozhur calls for ideas on how to shut the crystal down.

And he gets a response, but perhaps not the kind he was expecting. The strange blood-red grass begins gathering around the crystal. There is no longer any doubt--the grasses are definitely moving on their own. The scintillating colors from the crystal begin turning redder and redder as the grasses surround it. The crystal begins to pulsate, flashes of red light flooding through the waters around you. The grasses begin to grow and spread, taking root before your very eyes.

The crystal continues to get darker and darker red, until it is almost black. Then, suddenly, it shines a bright, bloody red as a pulse of energy bursts into the surrounding water.

The humming stops. There is silence. The very ocean seems to be holding its breath.

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Friday February 16th, 2018 3:53:53 AM

Aex gives a gentle nudge to Zeoll, who was the last one she handed a potion, and says : "Now'd be a good time for our elderrrs to try and talk to this visitor... "

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Friday February 16th, 2018 4:22:53 PM

"Doesn't sound like it's going to bust any more eardrums, but I don't think we should let it stay in contact with the ground. We shouldn't let this weed spread any more than it has already."

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Friday February 16th, 2018 5:37:42 PM

Bralin reaches into his Haversack and withdraws a warhammer.

He looks at Terser.

"It may be best if you backed away....."

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Friday February 16th, 2018 6:55:38 PM

Jozhur stares at what is going on, not sure what to make of it. As Bralin grabs a warhammer, Jozhur questions the choice, "I'm not sure we should smash it just yet."

Zeoll (Cayzle) (AC29/31; 81hp) 
Friday February 16th, 2018 10:25:10 PM


Zeoll looks at Aex. "What do you mean, my old frriend?"

The liontaur has no way to communicate with the grass ... or the meteor.

Maybe the vibrations of music will work.

Zeoll takes out his chime of opening and rings it at the meteor.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Saturday February 17th, 2018 9:57:09 PM

Tahni puts her hands to her ears and turns her back towards the meteor so as only looking over her shoulder towards it.

Between Bralin looking to smash it and Zeoll's chime, you never know what might happen

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday February 18th, 2018 3:47:50 PM

"Well... you know...", Aex continues to Zeoll, "It does seem to be sentient... so... perhaps we can talk to it or communicate in any way...", she continues pointing at Zeoll's chime.
Aex feels a close encounters tune coming up...

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18  d20+16=33 ;
Sunday February 18th, 2018 4:39:51 PM

{ooc: fort save = 33}

Reggie seems unsure what to do, magic wasn't her thing. "maybe I will just grab the thing and maybe we can wrap it in some of that weed stuff. "

She looks a bit perplexed at what to do

DM Kathy 
Sunday February 18th, 2018 7:31:57 PM

The crystal's activity leaves you all uncertain what you should do next. Talk to it? Smash it? Grab hold of it?

A swirl of color appears above the crystal. The blood-red hues of the strange grass is nowhere to be found in it. Instead, you see the soft blues and greens of the sea, combined with purple and lavender shades vaguely reminiscent of twilight. It's lovely.

A voice speaks inside your mind. "Time is short, and you are needed! Into the portal, quick!"

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Monday February 19th, 2018 2:12:42 PM

"We are needed here," Bralin protests aloud. "This stone must be destroyed."

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday February 19th, 2018 4:11:34 PM

Aex is perplexed as she hears the voice that calls her... where does the portal lead to?!? Could this all lead to yet another nightmare?!?

The little greenmage will go where her friends go... should they plan on going through the portal Aex will call her Staff to her and cast a gentle smile at Leafy hoping he will continue to follow her...

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Monday February 19th, 2018 6:08:08 PM

" If you think you can smash it, by all means. But somehow I doubt it will be effective. But can we trust this voice?"

If only there was a person speaking that he could try to judge the character of. Still, he will follow to protect any that decide to step through.

"Can anyone tell where that portal goes? You seem to be familiar with the planes, Rill..."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+31=51 ; d100=9 ;
Monday February 19th, 2018 8:15:41 PM

Rill looks at the stone/crystal with Deathwatch to determine if anything about it is actually alive, or worse, undead. As for the voice, he will see if his Sense Motive give any insight as the the sincerity, urgency or honesty of the speaker (Sense Motive is 51 - a natural 20!)

"Well, I'm glad that sickness stopped 'cause we're all water breathing, and if somebody throws up in the water down here, well, you get the point."

"As for the stone, let's remember that this same stone that was making us sick and that lies at the center of this madness, this stone is now beckoning us to jump headlong into Gargul knows what. I think we should find out a bit more first. Delaying for a minute seems reasonable. Keep a sharp eye out for any more flotsam and jetsam down here that wants to kill us while I see if I can find out more."

Rill will cast Auguryin an attempt to learn if jumping into this portal will bring weal, woe or some combination (83% chance - rolled 9%!)



DM Kathy 
Monday February 19th, 2018 9:06:06 PM

You are skeptical. Bralin insists you need to remain here, and destroy this thing.

Terser wonders aloud where the portal goes.

Aexana is ready to follow her companions through the portal, but so far, none of them seem to be going.

Rill can tell that the speaker really does feel a sense of urgency, wishes you no harm, and is not asking you to do something that will put you in danger. Rill begins to cast an Augury spell, but since it has a one-minute casting time, you won't get results for a bit.

You hear the voice again. "Make haste! The portal is closing!"

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday February 19th, 2018 9:11:13 PM

Rill does not interrupt his casting to discuss the matter, but if the others begin to disappear he will follow out of obligation. And then chastise them for being so hasty.

Zeoll (Cayzle) (AC29/31; 81hp) 
Monday February 19th, 2018 11:14:58 PM


Zeoll is proud that his chime of opening has opened a portal associated with this phenomenon.

He has a good vibe about this person, based on his gut instinct regarding the colors within the portal, the kindly tone of the voice, and the fact that ZEOLL OPENED THIS PORTAL WITH HIS CHIME OF OPENING!

"Come on frriends!", exhorts the old liontaur. "It was *I* myself, yourr captain, who opened this porrtal! I would not open a porrtal into betrrayal! Come now, follow me into a grrand adventurre!"

Zeoll steps through the portal he opened with his Chime of Opening.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Monday February 19th, 2018 11:23:39 PM

Jozhur braces himself to be whisked away to who knows where and swims into the portal...

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday February 20th, 2018 12:07:35 PM

Looks like the old taur still has got some sense in him...

"I trust you with my life Zeoll.", Aex says and swims into the portal. Leafy follows close behind.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday February 20th, 2018 12:34:04 PM

Rill breaks casting his Augury spell, muttering under his breath, "Addled liontaur, following the direction of a voice from a crystal ... grand adventure indeed ... reckless if you ask me..."

Rill stands and straightens his robes as best he can under water. He will not leave without making sure Bralin, Terser and Tahni make it through as well. But he will follow - with everyone charging into the unknown, someone's gotta keep this group alive.

He still thinks we really should have waited for advice from Gargul...

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Tuesday February 20th, 2018 1:30:59 PM

The old 'taur hasn't steered them wrong yet. And Zeoll has a habit of dying when he's not there to protect him. So into the breach we go!

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Tuesday February 20th, 2018 5:21:31 PM

Bralin has done this before, and spent a year in the Ice Vein for his lack of care.

Nevertheless...

Exchanging a look with Rill, the dwarf moves into the portal.

Zeoll (Cayzle) (AC29/31; 81hp) 
Tuesday February 20th, 2018 9:07:30 PM


Zeoll calls back over his shoulder, "Come on in, everrybody, it is fine! Nothing to worrry ab--"

DM Kathy 
Tuesday February 20th, 2018 11:43:50 PM

Zeoll is very excited and confident, seeing as how he opened this portal himself! He heads straight for it! The rest of you follow, with varying degrees of confidence. But you do follow.

The Wold shifts as you move into a multicolored whirlwind. There is a final swirl of colors, then everything goes black. And then you are falling.

You don't fall far. But you were underwater, effectively weightless, swimming through a portal hovering above the ground. And now, gravity has returned with no water to buoy you up. You crash to the ground. Well, you kind of squelch to the ground. You're all soaking wet. And now you have bits of grass sticking to you.

Looking around, you see a world in soft purple twilight. Strange plants sway gently in the breeze--a breeze that's probably quite refreshing for people who aren't soaking wet. It's a bit chilling at the moment.

Knowledge: Planes DC 15 Highlight to display spoiler: {This is the Vales of Twilight, an outer plane ruled by Queen Maab.} Zeoll (and anybody else with levels in Cradled) gets a +5 circumstance bonus on the check.

Zeoll (Cayzle) (AC29/31; 81hp) 
Wednesday February 21st, 2018 6:39:41 AM


With a Know Planes mod of +14, of course Zeoll knows this place. But where else would he lead his friends? Does he not worship the ruler of this realm? Has he not been to the Lands of Rest before in his life? Well, in his death? He does not need the voices whispering advice in his head, this time.

"Welcome, my frriends, to the Valleys of Twilight, the magical land between Haven Farr and the Estates of Unrrest. Rruled by the Silverr Lady, the Fey Queen Herrself, this is a place of marrvels, curriosities, and wonderrs! Perrhaps we will encounterr drreams made rreal! Orr the lost elven metrropolis of Fae Skiemirr! Orr plants and animals and crreaturres morre outrrageous, saved herre by the Lady but lost orr extinct in the Wold. Dead gods live again in the Valleys of Twilight, and the dangerrs herre arre exceeded only by amazing delights!"

"Welcome! Welcome, all! Trruly we arre blessed to be given the gift of a visit to this rrealm!"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday February 21st, 2018 6:53:38 AM

Tahni isn't happy. There's just so much going on, well, she just isn't happy.

She knows exactly where the party are and in the spirit of worry she has one thought: how do they get back? Of course other questions quickly follow. Who brought them here? How? Why?

Zeoll sees this as a blessing. Tahni isn't ready to call it that just yet.

-----------------
Knowl Planes DC15: Autopass

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+4=10 ;
Wednesday February 21st, 2018 2:18:33 PM

Rill picks himself up and magically returns his white robes to their clean, dry and pressed state. He wishes he could to the same for the others. He will offer a warm blanket to anyone that needs it though. He also has some Endure Elements potions if needed.

"Hey, nice work Zeoll. The Twilight Vales, eh? Never having been here, I'll have to take your word for it. I hope we don't run across any of those Fey Friends you summoned under water - they might still be mad at you for that. I'm glad you know what you're doing here.

"By the way, what are we doing here?"


Rill will assess the health of all there through his Status spell, and will work with the other healers to make sure everyone is in top shape.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Wednesday February 21st, 2018 5:19:34 PM

"I'm glad we know where we are and that the Captain has some knowledge of this place. But we still don't know who was beckoning us here."

Terser looks around suspiciously while squeezing the water out of his long braided beard.

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday February 21st, 2018 5:19:44 PM

Aexana is uncertain what to think of this place but if Zeoll is confident this is a wonderful place she's willing to give it a go...

"Between Haven Far and the Lands of Rest hey... As long as you know your way back I'm game. "



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+4=23 ;
Wednesday February 21st, 2018 5:22:04 PM

Bralin looks around. There are times to be patient. This is not one of those times.

"The voice said we were needed and must hurry," he notes in grim agreement with Rill. "We are here. We have left behind an artifact of extreme danger. Twilight Vale or no, I see nothing that outweighs that need."

Bralin turns to see if the portal still exists. Can they return?

[Know Planes - 23]

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Wednesday February 21st, 2018 7:35:30 PM

{ooc Hi all, sorry for the silence, been busy}

Reggie isn't sure what happened nor where she is, even if told she does quite get it. She definitely looks like she will probably not like it here.

"more magic" she whispers not really wanting the others to hear. she simply follows along quite lost and confused.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=25 ;
Wednesday February 21st, 2018 7:59:30 PM

Tahni looks around at the nearby surroundings and also ascends 20ft in the air for a better look (Overland Flight) to get some idea as to where they should go to from here, as well as any imminent danger.

Perception: 25

DM Kathy 
Wednesday February 21st, 2018 11:00:20 PM

Zeoll knows where you are, and happily welcomes you to the Vales of Twilight, realm of Queen Maab.

Tahni is less happy about it, and casts an Overland Flight to do a bit of recon.

Rill cleans himself up and wonders aloud why you are here, a question also expressed by Terser.

Aexana wonders about the way home. Bralin turns and looks, but the portal that brought you here is nowhere to be seen.

Reggie looks uncomfortable to be around so much magic.

As you look around and wonder what comes next, you begin to feel...well, you might describe it as a pull. Something in your center is being pulled, upward. And, much to your astonishment, you begin to rise into the air. Did Tahni share her spell with everybody? It seems unlikely, unless it was some sort of delayed reaction. This seems like something different.

But, for whatever reason, you find yourselves hovering above the ground. You can see more of the landscape spread out below you--rolling hills and gentle valleys, all bathed in the soft purple twilight.

You begin to move.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday February 22nd, 2018 12:31:45 AM

"Wow Zeoll, you are pretty powerful here, but you should warn us before you take us flying. So where are you taking us?"

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday February 22nd, 2018 4:01:24 PM

Suddenly Aex feels her feet no longer touching the ground beneath her... no... no... this ain't right...
Somewhat bewildered she looks around flapping her arms trying to impersonate a bird. Normally if she flies she'd shape change into a bird. She checks Zeoll's face... is he still silly smiling... then perhaps it's just a trick of his goddess...

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Thursday February 22nd, 2018 6:00:14 PM

The portal is gone, and now the group is being led somewhere.

Bralin falls into a guarded posture.

There is nothing to be done now but wait.



Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Thursday February 22nd, 2018 9:04:11 PM

Terser agrees with Aexana. His normal mode of air travel involves walking on the air with Rill's power. Being pulled along by something else is uncomfortable to say the least.

Still, nothing to do about it but see what happens and trust in the Captain.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Thursday February 22nd, 2018 10:35:06 PM

"Mmmmmgr." Jozhur lets out a groan as the ground leaves his feet. Not much surprises him anymore, but this is a little uncomfortable. He waits patiently to see where they are going.

DM Kathy 
Thursday February 22nd, 2018 11:16:01 PM

Being lifted into the air is a disconcerting experience for most of you. But as you start to move, the experience somehow seems less strange, as if you've done this before. Perhaps in a dream.

You move over misty dim hills, peeking into the magical valleys below you. You fly over one vale, where you see a beautiful ancient elf city, with soaring towers under a magical dome. In another vale you see herds of giant thundering lizards as big as houses. in another, you see rolling hills covered in flowers, the likes of which you have never seen before. And--and, are the flowers actually singing? Their sweet harmonies ring over the countryside, and soon it feels as if you are floating on song as much as flying through the air.

You begin to slow as you approach a wide valley with a flat floor, covered in tall grasses. Near the center of the valley you see a lodge, like a half cylinder on its side, woven of grasses over massive rib-bones of ancient monsters long dead. Grass mats cover the top of the lodge, except where holes allow cookfire smoke to escape. You slow further, and begin to descend.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=21 ; d20+2=15 ; d20+2=16 ; d20+16=28 ; d20+16=23 ; d20+14=16 ;
Thursday February 22nd, 2018 11:53:06 PM


"Come my frriends," exclaims Zeoll. "I will not say that therre arre no dangerrs herre, forr only fools underrestimate the powerr of drreams and the Lady's wildness. But even so, rrejoice in these sights, forr few among living morrtals have done so!"

When he lands with his friends, Zeoll tries to understand this place better.

Know Planes: 28
Know Nature: 23
Know Geography: 16

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=40 ; d20+16=31 ; d20+16=31 ; d20+16=29 ; d20+16=23 ;
Friday February 23rd, 2018 6:49:19 AM

Tahni does not share Zeoll's rosey view on these things. Being flown through the sky in an unknown place by an unknown force isn't normal.

She is still alert for danger expecting it to come at any moment

---------------------
Perception: 40
Knowl Arcana: 31 - How are they flying?
Knowl Geography: 31
Knowl Nature: 29
Knowl Planes: 23


(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Friday February 23rd, 2018 11:51:31 AM

The moment Aexana passes over the hills covered in flowers she struggles against the power that drives them all hoping to catch another glimpse of those lovely flowers... what are they? Perhaps she can take a small sample! Who knows she might brew something with the essence of those flowers! A potion to improve singing perhaps?? Whatever that might be useful for but why not!

But the force keeps pulling her over vales and hills... towards a 'welcoming' lodge...
Sometimes being small comes in handy... the little Gnome takes cover behind her more larger companions. And with Zeoll all merry and cheery she assumes the old Taur will take point anyhow...

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5)  d20+6=9 ;
Friday February 23rd, 2018 6:27:09 PM

It seems that Terser knows as little about the creatures and grasses here as he did about the plane itself. Good thing there are smart people around to know things for him.

He's happy to provide cover for Tahni and Aex though, should they wish to remain out of view.

Zeoll (Cayzle) (AC29/31; 81hp) 
Friday February 23rd, 2018 9:34:47 PM


Zeoll looks around ... this terrain, these plants ... they seem familiar.

[OOC to DM Kathy: Highlight to display spoiler: {Note that when Zeoll joined the Hook City game, his adventure hook to meet everybody was that he had been captured by Manfri in the Sargrass, and they not realizing he was sentient, were thinking of eating him! See the Hook Archives for more if you like!}]

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Saturday February 24th, 2018 9:44:15 AM

Bralin takes in the sights without comment. Arriving at their presumed destination, he too waits for Zeoll to take the lead.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Saturday February 24th, 2018 9:54:45 PM

Tahni looks to Terser to check if he is within arms reach. She gives him a hint of a grin, trying to look calm despite having no idea what is going on.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday February 25th, 2018 10:44:59 AM

"Zeoll, where are you taking us?"

Zeoll (Cayzle) (AC29/31; 81hp) 
Sunday February 25th, 2018 2:03:53 PM


"Fearr not, my frriends! In a drream I have hearrd of those we may meet, and, in shorrt, I do not think them a dangerr."

[OOC to DM Kathy: Highlight to display spoiler: {That's a reference to talk of Manfri in the Giggling Ghost. "in short"? lol! Get it?}]

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Sunday February 25th, 2018 4:07:00 PM

Reggie obviously is not liking the flying, even grabbing at anything she can to stay on the ground, to no avail.

Reggie is probably gonna want to to smash someone or something when she lands and hopefully the one responsible for all of this.

Wondering if Zeoll is the one behind this, she keeps giving him very disapproving looks.

DM Kathy 
Sunday February 25th, 2018 10:23:39 PM

You descend to the ground, and alight gently there. Now that you are on the ground, you can see into the open side of the shelter. There is a fire pit within, where a small fire burns.

From what you can see of the place, the walls on the inside do not look like the exterior walls. The outside walls are woven from some kind of grass, but inside...inside, the walls look like swirling mist, in shades of gray and violet.

At first glance, it was easy to miss the man seated next to the fire pit. He is very small, smaller even than a halfling, and he is sitting very still. You can see that he has white hair, and very dark skin. He is looking right at you.

He beckons. "Come. Come inside," he says, and you think you recognize the voice that urged you into the portal. "Much is happening, and I have much to show you. Time is short."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=41 ; d20+16=33 ;
Monday February 26th, 2018 5:17:26 AM

Tahni practically jumps when the man speaks. Though it is a nice change to find someone apparently friendly. She takes a good look at the man and what she can see of inside it - especially for weapons.

She looks to the others. Tahni won't be walking inside first.

Perception: 41 + Arcane Sight + Dark Vision 60ft + See Invisibility
Knowledge Nature: 33 on the man


Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Monday February 26th, 2018 3:29:10 PM

Taking the message to heart, Terser wastes no time and walks in, bowing in respect to the elder. He suspects that this man knows who they are, in a general sense at least, since he summoned them all here, but he still offers his name before sitting down across the fire. He waits expectantly for him to deliver his urgent message.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday February 26th, 2018 4:21:35 PM

Rill thinks it a bit funny that a being smaller than a halfling says that time is "short." He has discretion enough not to mention this, and then begins to worry that this creature may be telepathic.

He will nod in greeting to this creature. "Greetings. I am Rillett Savenport from Bonetown, Soulseeker and follower of Gargul. We are the Black Lions.

"I trust, good sir, that your explanations will include why we have been brought here and by whom."


Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=22 ; d20+2=15 ; d20+2=15 ; d20+2=9 ; d20+2=15 ; d20+2=8 ; d20+2=5 ; d20+2=19 ; d20+2=5 ; d20+2=7 ; d20+28=31 ; d20+16=26 ; d20+16=32 ; d20+14=28 ; d20+14=26 ; d20+12=20 ; d20+12=23 ; d20+14=34 ; d20+12=15 ; d20+12=24 ;
Monday February 26th, 2018 5:20:45 PM


Zeoll bows and introduces himself.

"Grreetings, good sirr. I am Captain Zeoll of the Lionfish, serrvant of the Silverr Lady and of the Lost Goddess of Drreams. We have come to answerr yourr summons."

Zeoll looks around carefully. He cocks his head as he listens to the secret voices that whisper in sounds only he can hear.

Perception 31
Know Nature 26
Know Planes 32
Know Religion 28
Know Dungeon 26
Know Engineering 20
Know Nobility 23
Know History 34
Know Geog 15
Know Local 24

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Monday February 26th, 2018 5:48:44 PM

Reggie is pleased to be on the ground once again, but she is of the belief that whoever this is inside the hut is responsible.

she strides in cracking her knuckles, "Alrighty then, who are you and either explain or get a good beatin' heck I'm in the mood to give the beatin' anyway!"



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Monday February 26th, 2018 6:19:19 PM

Bralin enters with the rest, and raises an eyebrow at Reggie's greeting.

The dwarf gives the small man a curt nod.
"I am Bralin Stoneminder."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=26 ; d20+31=33
Monday February 26th, 2018 6:20:41 PM

Rill does his best to be diplomatic in how he addresses this creature in his earlier remarks (Diplomacy 26.) He also tries to discern the creature's motives (Sense Motive 33.)

Rill looks sidelong at Reggie. "Easy there friend. I see no need for violence here."

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Monday February 26th, 2018 9:27:32 PM

Jozhur lays a hand on Reggies shoulder, trying to calm her, he whispers "Easy Reggie. There is something amiss in the Wold. Times like this, the gods step in. This fellow obviously wields powerful magic."

He bows, and turns to the fellow, "Jozhur Derile, the Black Lions are at your service".

DM Kathy 
Monday February 26th, 2018 10:30:06 PM

"Greetings to you all," the little man says. "Come, sit." He holds out one hand, palm outward, as if telling you to stop--which is weird, because he just told you to sit. With his other hand, he points to himself. "Mahyawu," he says.

As you move toward the fire you can see your reflection, dimly, in the shifting mists of the walls. No! It isn't your reflection at all! You see other groups of adventurers, also entering the lodge (this lodge? another one just like it?) and talking to Mahyawu. Or, to somebody who looks just like him. It's enough to make your head spin.

As you sit near the fire pit, Mahyawu gestures, and the smoke from the fire begins to swirl. In the shifting smoke, you begin to see images--visions, perhaps, of what is to come, or of what came before.

You see a range of glittering mountains, which Zeoll is able to identify as the Crystal Mountains. Beneath them, blood-red grasses are spreading--grasses that look very similar to the seaweed you encountered when you went looking for the meteorite. The grasses continue to spread, their roots pushing into the roots of the mountains, until--boom! Well, you don't actually hear a boom. You can see the pictures, but they do not come with sound. You can imagine the boom, though, as the entire mountain range shatters, pieces hurtling in all directions. Becoming meteors. Plunging back toward the Wold.

Then you see visions of what happens when the meteors hit. Everywhere, the blood-red grass begins to grow, overrunning native plants in a seemingly insatiable urge to grow and spread. You see animals become mutated, simply from being exposed to the polluted shards of crystal.

You realize with something of a shock that the "seaweed" you encountered is actually a regular land-based plant--one that adapted to growing in salt water almost instantaneously. The implications are dire. This stuff could consume the Wold.

"There is a prophecy among the Manfri," Mahyawu says, "that all is grass. If the Heroes of the Wold do not act quickly, that prophecy will come to pass sooner than anyone would have thought."

The smoke shifts, and you see another vision. "Behold the wisdom of the Sarr," Mahyawu says. You see a circle of 9 symbols: a dragon, a couple of mountains, a ship, a person, another person (this one holding a sword), a tree, a crescent, a faceted gem, and a--house? No, it's a bridge. Mahyawu gestures to the ship. "I believe this symbol refers to you, the Noble Sailors," he says. "The Sargrass is another kind of sea altogether. Are you worthy of the challenge?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday February 27th, 2018 6:18:58 AM

"I don't know if this answers questions or simply raises more"

Tahni looks at the other symbols to see if she recognises any (Knowl Local: 26 - Take10)

"What precisely do you mean by 'all is grass'?" She doesn't mean for this to come across as aggressive in any way. She simply doesn't understand and is looking for clarification.

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday February 27th, 2018 7:28:22 AM

(Sorry for missing post. Drove 1400km yesterday to Hungary.)

Aex enters the lodge with the rest. She gazes the visions with awe. Not sure what to say she holds back... is she worthy to take part in this challenge?! She wonders...

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+31=33 ;
Tuesday February 27th, 2018 11:13:31 AM

Rill will come in and sit, but stays ready for trouble.

"I can see there is some sort of problem, but I still don't understand. Who are you, if you please, and are you the one that brought us here? You seem to imply that we should act, but I don't know what you want. You say we need to act quickly, but I'm not sure what that means, and I am not inclined to charge headlong into some vague quest.

"We have fought would-be gods. I will not be an unwitting tool in someone's quest for power. In fact, if Maab holds sway here, why is she not here? Why is she not solving this problem - whatever it is.

"We should stay here a while - or return to our homes - while I seek guidance from my god."


Sense Motive on the little man - 33.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Tuesday February 27th, 2018 2:06:37 PM

Terser keeps himself from scoffing at the little man. Maintaining a tone of respect, he claims "I am able to meet any challenge, as I can count on the support of my friends here. But we still need to know what that challenge is. Must we take all these meteors and reassemble them into a mountain? Somehow I don't think that would solve the problem."

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Tuesday February 27th, 2018 4:32:21 PM

With his quesitons having been asked, Jozhur waits patiently for answers. He surmises to Tahni that "All is grass" probably means this grass will consume the Wold if unchecked.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Tuesday February 27th, 2018 6:51:55 PM

Bralin takes in the visions silently, and just as silently agrees with Jozhur's observation.

It is Mahyawu's final question that causes the dwarf to snort derisively. Folding his arms across his chest, he answers the challenge with simple conviction.
"We are worthy."

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Tuesday February 27th, 2018 10:11:44 PM

realizing that beating this person to a pulp may not be in her best interest right now, Reggie calms a bit, but the option is still on the table for her.

"yeah, yeah, mystic stuff, see the future, see the past, whatever. get to the point"

DM Kathy 
Tuesday February 27th, 2018 10:47:46 PM

The visions that were supposed to provide answers have only led to more questions! Visions are like that sometimes.

Tahni wants to know what is meant by "all is grass." Jozhur has an answer for her, and Mahyawu nods. "If nothing is done," he adds, "the Wold you know will be consumed by the Bloodweed, and everyone and everything else will perish."

Rill can tell that Mahyawu is sincere, and that he isn't intentionally withholding any information. His culture is different; perhaps they have a different way of explaining things. You express concern about vague quests, and Mahyawu smiles slightly. "There is more. Of course there is more. But first, I will answer your questions about what you have seen."

Bralin responds that of course you are worthy. Reggie urges the little man to get to the point. Terser speculates that you will be tasked with re-assembling the crystal mountains.

"The Bloodweed has infested the remains of the Crystal Mountains," Mahyawu says. "To save the Wold, you must purify what has been polluted."

He gestures, and the smoke swirls again. This time, you see a single drop of water. The water is crystal-clear, and seems to sparkle a little in the dim light. "This is a drop of the water used to grow the Sargrass many years ago," Mahyawu says.

The vision shifts a little. You see the triangular shard of crystal you found at the heart of your meteorite, discolored to a dull reddish-black. The strange red grass--the stuff Mahyawu calls "Bloodweed"--is spreading from it. Then the clear drop of water touches the shard, and the crystal's brilliant color returns. The Bloodweed begins to wither and fall away.

"This is your quest," Mahyawu says. "Find the drop of water. Unite it with the shard. Save the Wold." He smiles faintly. "Is that specific enough for you, Rillett Savenport from Bonetown, Soulseeker and follower of Gargul?"

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=4 ; d20+24=31 ;
Tuesday February 27th, 2018 11:32:03 PM


Zeoll laughs delightedly, like one who has had a weight lifted from him. "Rrill, old frriend, he knows you, knows you well!"

But then the captain of the Lionfish stands and bows formally to Mahyawu. "As a seerr speaks to seerr, let me open my hearrt. You have made our way clearr. Now we know how to start. We arre deep in yourr debt. On ourr way we arre set."

"Thank you, elderr, well met. Have you other advice then beforre we depart?"

Diplomacy 31

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+11=21 ;
Wednesday February 28th, 2018 5:53:43 AM

A drop of water? There are countless drops of water in the Wold. How are the crew supposed to find one in particular? Then again, perhaps the drop is a metaphor? Perhaps the crew are supposed to find something represented by the water? The other things that had been shown were representations after all.

Tahni looks carefully at Mahyawu as she listens to his words and tries to read between the lines (Sense Motive: 21)

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday February 28th, 2018 3:35:08 PM

Ofcourse this bloodweed is intriguing for a Greenmage...

"Master Mahyawu, how may I protect my friends from the dreadful effect of this Bloodweed long enough for us to succeed in this quest? Already our first encounter has drained me from protective potions... Can you please show me how?? Are we able to touch these weeds?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Wednesday February 28th, 2018 4:21:16 PM

"Hmmn. What supplies does one usually take for going a planeswalking?

And speaking of potions, Aex, I think one of your vials would be just the thing to protect this water droplet once we find it. "

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Wednesday February 28th, 2018 4:59:25 PM

"Really? a drop of water? the blasted thing was submerged in water, just made things worse. "

Reggie has no clue what could possibly be the answer here. she is a simple minded person.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday February 28th, 2018 5:17:16 PM

Rill will smile at the little man.

"That is indeed specific enough my diminutive friend. But where and how can we find this drop of water?"

"Can you tell me what caused this weed to invade those mountains? What effect does this weed or the crystal have on creatures, and as Aex asks, how can this be avoided? You speak of some urgency, but will we have time to rest? Our magical resources have been taxed, and we may need them."

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Wednesday February 28th, 2018 7:08:27 PM

Jozhur listens carefully. Rill has addressed his concerns, so he merely waits for an answer.

Zeoll (Cayzle) (AC29/31; 81hp) 
Wednesday February 28th, 2018 7:52:00 PM


Zeoll impresses the instructions into his brain. "Find the magic drrop of waterr. Merrge it with ourr fallen starr. We can do that."

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Wednesday February 28th, 2018 8:42:49 PM

Bralin is with Rill on this one.

He waits for the answers to comrades questions.

DM Kathy 
Wednesday February 28th, 2018 10:34:53 PM

Zeoll responds with a little rhyme, which will have to stand unanswered because your DM can't poem good.

Tahni attempts to discern any hidden meaning, but as far as you can tell, there isn't any.

Aexana asks about the effects of the Bloodweed. "The Bloodweed itself is not dangerous, at present," Mahyawu explains. "That is, it is not toxic. Its main threat is its pernicious growth.

"However," he continues, "when the polluted shards of the mountains fell, creatures throughout the Wold were afflicted with the Sargrass Sickness. That is what afflicted your companions.

"You are no longer in the Wold," he concludes, "and thus far, the Sargrass Sickness has not found its way here. If you act quickly, you will not have to face it again."

Reggie isn't sure what good a drop of water will do. "Not just any water," Mahyawu responds. "A very special drop of water; one that helped grow the Sargrass all those years ago."

Rill asks for specifics. "The drop of water can be found on another plane," Mahyawu replies. "When you are ready, I will send you there. Once there, your journey will probably take days, at least. You will be able to break your journey for rests, as you normally do."

Terser asks about supplies. "Ah! I almost forgot. You will need these." Mahawu hands Terser a thick book bound in woven grass. He hands Zeoll a flute made of some odd material you eventually identify as steelgrass.

"When you are ready," Mahyawu says, "I will send you on your quest."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday March 1st, 2018 5:45:05 AM

Tahni takes a look around the hut trying to judge if there is enough space for everyone. "Thankyou Mahyawu for the advice you have given us. I would hate to be an imposition, but would it be possible for us to rest here a while? Even just outside would be more than sufficient for us. It was quite a challenge to make it here and I think we could use a little time to tend to our wounds"

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Thursday March 1st, 2018 4:10:40 PM

Jozhur steels himself for what is sure to be a challenging adventure. He goes over his equipment, ensuring everything is in its place. It makes no difference to him whether they stop to rest.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5)  d20=3 ;
Thursday March 1st, 2018 4:26:19 PM

Terser seems a little puzzled at receiving a book, but if he hasn't questioned Mahyawu by now, he's not going to start. He opens it and peruses a bit, but will most likely take it to Tahni to help him understand the deeper meanings.

any relevant knowledge checks? Straight up int roll is 3

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday March 1st, 2018 5:48:53 PM

Aex doesn't know what to think of all this...
None the less she nods and prepares for what is heading their way.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Thursday March 1st, 2018 7:22:14 PM

Bralin is ready, but understands the spellcasters have gone through many of their spells.

Waiting for them, he considers the quest before them.

"Have you a more specific location for this drop of water?" he asks.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday March 1st, 2018 10:25:47 PM

Rill agrees that it would be best to rest here in what seems to be a place of relative safety. Who knows what we will face when we leave.

DM Kathy 
Thursday March 1st, 2018 11:27:48 PM

Curious, Terser opens up the book. Tucked into a pouch inside the front cover are some sticks of incense and a few small pieces of clear crystal. The rest of the book seems to describe some kind of ritual.

Tahni asks if the group may rest there a bit, and Rill agrees that resting would be a good idea.

Mahyawu inclines his head. "You may rest here, if you think it best," he says. "But please remember that we haven't much time."

The inside of the lodge is, frankly, a little unsettling, what with the shifting smoke and the pictures in the walls. Most of you opt to sleep out in the fresh air. Nothing disturbs your rest, and you awaken refreshed.

[Everybody take 18,000 XP for this scene and 10,000 XP for the previous two scenes. That should get us caught up.]

Zeoll (Cayzle) (AC29/31; 81hp) 
Friday March 2nd, 2018 2:34:04 AM


Zeoll takes the instrument and studies it. "What does this flute do, grrandfatherr?" he asks. "When should I play it?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Friday March 2nd, 2018 1:09:28 PM

Terser add's his questions to Zeoll's.

"This book is a marvel of craftsmanship. But what purpose does it serve? It seems to be some sort of ritual? I don't think I'm the best suited of our group to hold on to it."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday March 2nd, 2018 1:27:09 PM

"Hey Zeoll - play it now to experiment. Play Aqualung - I hear that song has a good flute part. Maybe that will make us able breathe water."

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Friday March 2nd, 2018 10:16:31 PM

Indeed, the inside of the lodge is a bit unsettling for Jozhur. He opts to sleep outside. Before resting, he ensures his blades are sharp and his bowstring is in good condition, for surely he will need them.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Saturday March 3rd, 2018 4:49:02 PM

And HP update, sorry.

[Cayzle OOC: deleted bad posts for Jozhur]

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday March 4th, 2018 6:15:32 AM

Before settling down for a well deserved rest, Tahni takes the opportunity to do a little more work on her glove of storing

She also takes some time to reconsider her spells. Far too many fire based ones that are ineffective under water.

(Highlight to display spoiler: {Tahni started work crafting a Glove of Storing on Dec 28th. It requires 40 hrs work to complete. With 3 days to sail back to Bonetown back then and this on-the-road effort of 2 hours she currently totals 26hrs of time spent on it. Still a way to go})

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday March 4th, 2018 6:51:23 PM

Aex ponders how ill she fared when submerged. Most of her most treasured spells were utterly useless... she has to prepare better! But how to prepare better when going in blind...

She turns to the elder and asks: "Master Mahyawu... I failed during our previous encounter with this crystal to help and protect my friends... I was ill prepared... can you shed a light on where we are to find this crystal and this drop of water so perhaps I can prove a more worthy protector of Mother Wold?"

(spell list for upcoming challenge to be updated based on what I hope will be a helpful reply ;-) )

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Sunday March 4th, 2018 7:07:46 PM

Once the questions are completed, Bralin steps outside with the group to set up camp. The dwarf volunteers to take the second watch.

In the morning, he meditates on the orb in his hand, and asks the gods for his usual spells.

DM Kathy 
Sunday March 4th, 2018 9:08:00 PM

Zeoll asks when he should play the flute. "When you find the drop," Mahyawu says, "and have it in your possession, then you should play upon the flute."

Terser also has questions. Mahyawu answers with a little smile, "you asked about supplies, so I handed it to you. The ritual will call for all of you, I think, but the time is not yet right for it."

Aexana asks for more information. "The crystal is the one you already know; the one where I opened the portal for you to come through. The drop of water..." he shakes his head. "I will get you as close to it as I can," is all he says.

You pass a peaceful night. Tahni works on her project, and Rill sharpens his weapons. In the morning, you gather again in Mehyawu's hut.

"The Bloodgrass is here," he says. "It is infesting the Sargrass Plane. We are running out of time. Find the drop, then play upon the steelgrass flute." Mahyawu plucks a single green feather from his headdress, places it on his open palm and blows it into the fire pit. As the feather burns it creates a swirling portal in the smoke. "Quickly now," he says, "and may Queen Maab smile on your endeavors."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Monday March 5th, 2018 5:50:06 AM

Tahni has further questions for the man but can see that time seems to be an issue for him. She's convinced there is more he could tell the party or at least warn them of.

"I wonder what other powers he may have"

Tahni stands ready to follow someone with a little more fortitude than she. By that, she means muscles.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Monday March 5th, 2018 10:25:33 AM

Terser just shrugs about the mysteries of the magically inclined and puts away the book and supplies for the moment. He thanks Mahyawu again, offers Tahni his elbow, and prepares to stroll through the portal.

Zeoll (Cayzle) (AC29/31; 77hp) 
Monday March 5th, 2018 3:46:28 PM

[OOC: Leveled up as a cleric. Adjusting my hit points ... why oh why did I ever think I had 81 hp? After leveling, the number is 77! Odd!]

That evening, Zeoll shares stories of Queen Maab and the Fey King, offering a blessing as he spreads the word of their fey majesties. [OOC: Anyone who wants to listen, please grant yourself a +2 on your next saving throw; that goes for the manfri too, of course!]

Zeoll finds that resting here in the Valleys of Twilight indeed draws him closer to the Silver Lady, who grants him the power to work miracles in her name. With the coming of a new day, Zeoll feels a deeper communion, and indeed can now create magics that were previously denied him.

He casts his new Fey Domain spell, Lesser Planar Ally, and asks the Silver Lady to send him a helper on this quest to bring the Sargrass from this place in which she has preserved it, bringing it home to the Wold again.

He bargains and binds the fey that answers the call with mutual promises -- "Please help us to find and obtain the anchorr object, a holy drrop of waterr, so that I can fulfill the quest that brrought us herre to the Lady's demense."

[OOC: casting Lesser Planar Ally to call a helper from the Fey Queen's court (6 hd or less) for a mission that may take up to 11 days. Zeoll doesn't know any such creatures by name, so whoever it is is up to the Queen. Zeoll is privately hoping for a leprechaun or a pixie, maybe. Zeoll is also hoping for a discount on the price, per the spell.]

After calling his new friend, Zeoll casts Mage Armor on himself and his new friend. Anyone else want a Mage Armor? Then he sounds his horn of goodness and steps through the portal.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday March 5th, 2018 5:42:11 PM

Bralin listens to Zeoll's performance, mostly hoping to glean more information about this plane.

Nodding to the others, he steps through the portal.

---
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}




(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday March 5th, 2018 6:11:11 PM

Not having found very clear guidance, Aex does her best to prepare her spells for the day.
She checks her potion inventory again and makes sure her empty lifewook flasks are in good shape... after all they are going after a drop of water...

If Zeoll has a Mage Armor to spare Aex will gladly accept.

Then the elder opens the portal... not the boldest of the pack she's never the first to dive in but neither the last... so she blends in and follows her friends down the rabbit hole once more.

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Diminish Plants, Plant growth + Call Lightning (E+A)
5 x Lvl 4: Blight, Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: Stoneskin, Control Winds, Call Lightning Storm (E+A), Insect Plague + Ice Storm (E)
3 x Lvl 6: Wall of Stone, Bear's Endurance Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Monday March 5th, 2018 8:59:23 PM

Not one to miss out on story time with old Zeoll, Jozhur listens intently as he continued sharpening his blades.

When the portal is opened in the morning, Jozhur draws in a big breath then lets put a long sigh before stepping through after Aex.

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Monday March 5th, 2018 9:34:17 PM

Reggie is liking this less and less with every passing minute. she is more lost now than the day before.

She eventually goes through the portal, mostly because her current location is not giving her any comfort.

Stepping through, she sighs and hopes that something will prove familiar to her.



Go Forth and Find


DM Kathy 
Monday March 5th, 2018 10:38:13 PM

In the morning, Zeoll spends some time casting Lesser Planar Ally.. You hope for a leprechaun or a pixie, but that's not what you get. Indeed, as you complete the casting and look around, it first seems as if your summons went unanswered. Then you feel a pressure on your shoulder, and "hear" a voice in your head. Hello, friend! The thing is empty! The voice feels somehow female, though you can't tell exactly how you know that.

You request your ally's help on the quest, and you hear again, the thing is empty. Then, you past past. Then, middle way is no fun.

To the rest of you, it looks as if Zeoll suddenly begins talking to himself, and is not making a lot of sense. In his defense, he's talking to someone who makes even less sense, but you can't see or hear this other person.

Once negotiations are complete, you gather yourselves and step through the portal.

It's not nearly as disorienting as your trip to this realm was. Of course, you're not going from underwater to dry land this time, so that helps. One minute you're next to Mahyawu's lodge, smelling the smoke of his fire, and the next...you're standing on a grassy plain. There is grass as far as the eye can see--tufts of green and yellow mixed with the ominous red of Bloodweed. It is considerably warmer here than at Mahyawu's, and the air is very dry.

Zeoll (Cayzle) (AC29/31; 77hp)  d20+2=9 ; d20+2=3 ; d20+2=5 ; d20+2=17 ; d20+28=48 ; d20+16=18 ; d20+16=34 ; d20+28=42 ; d20+2=9 d20+13=15 d20+2=15 d20+17=32 d20+2=21 d20+15=19
Tuesday March 6th, 2018 6:25:21 AM

Perception 48 (plus scent)
Know Nature 18
Know Planes 34
Diplomacy 42
All rolls boosted by +2 Fey Atonement bonus
Last roll boosted +2 by the voices in Zeoll's head.

See email for details.

Edit: Perform Horn 15

Zeoll casts Mage Armor on Reggie, Aex, himself, and his new invisible friend.

Edit: Sense Motive 32

Edit: Perform Song 19

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+17=29 ;
Tuesday March 6th, 2018 12:17:00 PM

"At least it doesn't seem to be spreading so quickly here. Maybe the grass here is at least a little resistant."

Terser looks around for anything of note. Mahyawu said he'd get them close, but they don't have a direction as far as he can tell.

perception 29

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+29=45 ; d100=74 ;
Tuesday March 6th, 2018 1:16:00 PM

"Hmmm. Well, that little guy said he'd get us as close as he can. So let's see what we can see. If I do not see anything helpful, are you all willing to wait 10 minutes while I cast a Divinaiton to seek information from a higher power?"

Rill will cast Airwalk on himself and move upwards to get an aerial view of where we are - and hopefully where we're headed. He also keeps a sharp eye out for movement in the grass that would suggest other creatures. He informs the party of what he sees.(Perception 45 to see what he can see.)

If there is nothing to be learned above and the party agrees to wait, Rill will cast that Divination, asking, "Where on this plane can we find a drop of the water used to grow the Sargrass many years ago" (Divinaiton - 84% chance of success, rolled 74 - Success!)

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+31=44 ;
Tuesday March 6th, 2018 2:04:02 PM

Also, with Zeoll seemingly talking to himself, Rill will use Sense Motive and Status to make sure the elder liontaur is not losing it.

(Sense Motive 44)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=29 ;
Tuesday March 6th, 2018 5:50:46 PM

Bralin checks his gear, and notes the temperature.

As Rill goes through his divination spell, the dwarf sets his axe into the ground so that the handle sticks straight up, casting a shadow. By marking the location of the shadow on the ground, the dwarf gets a good east-west line going by the time Rill is finished, thus determining the cardinal directions from their location.

Survival Nat 20 - 29

---
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 6th, 2018 5:54:58 PM

The dry heat hits Aex in the face... she just hates these sudden displacements. She rummages in her pockets and digs up an Endure Elements potion which she immediately drinks. The heat immediately becomes considerably less bothersome.

"Any one else want one of these? I have about 7 left... "

The little greenmage looks around and wonders where to go next... she'd love to take a sight from high above. Looks like Rill got the same idea.

"Shall I scout high up in the air? If someone can speak with me in bird shape we can keep communicating?"

Aexana waits for a group decision where to go next and how to go there...

-------------------------------
ACTIVE SPELLS :
-------------------------------
- Mage armor cast by Zeoll (AC+4)
- Endure Elements from potion


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=31 ;
Tuesday March 6th, 2018 8:02:47 PM

Jozhur looks none too thrilled after stepping through the portal. How were they supposed to find a drop of water here?

He declines the potion offered by Aexana. "No thanks Aex, I'm good." (Jozhur has slotless cloak of comfort)

The rogue peers around his new environment, scanning near and far for any clues. (Perception: 31)



DM Kathy 
Tuesday March 6th, 2018 10:23:29 PM

Now that you're here, the question is which direction to go next. Bralin gets to work figuring out cardinal directions while Aexana protects herself from the elements and offers the same to her companions. Jozhur and Terser look around, but all directions look more or less the same.

Rill casts an Airwalk and goes aloft, but even from above, there's not much to distinguish one direction from another. There is no obvious destination.

Rill offers to cast a Divination to get some answers.

Meanwhile Zeoll is speaking, in Sylvan, to a spot just above his left shoulder. At one point, he takes out his Horn of Fog and holds it up--it is immediately grasped and waved about by something you can't see.

Rill can tell that Zeoll isn't crazy; he's merely having a conversation in Sylvan with an invisible creature that only seems to talk to him. So, perfectly normal.

For his part Zeoll again hears a plaintive the thing is empty, followed by monster crash, and then bee juice.

Zeoll (Cayzle) (AC29/31; 77hp) 
Tuesday March 6th, 2018 11:02:50 PM

Zeoll laughs at Rill's expression, and then introduces his new friend to the party. He does not give her name, and he makes of the introductions a bit of a riddle game.

"Lovely frriend, this is Rrill, a steadfast frriend to all. His hearrt glows as brrightly as his eyes."

"Young lady, this is Jozhurr, a "shady" charracterr indeed, as I think they would say herre in the Plains. He is totes in the shade. Twilight!"

"Magical miss, this is Rreggie. She is a mom and a brrave hearrt who has seen much trrouble in this Wold."

"Peekaboo! This is Aexana, and herr frriend is leafy. Also Leafy. They arre both grreen and orrganic!"

"Fairry frriend, these arre Terrserr and Brralin. Brralin is the one with the bearrd and Terrserr is the one who is sturdy. I almost neverr get them mixed up!"

"Delightful derrvish, this is, last but not least, Tahni. She is a dwarrf like Brralin and Terrserr, but you can tell them aparrt because Tahni is hella smarrt and her name does not have an "rr" sound in it."

"My comrrades, this is my new frriend. She is often invisible, but always worrth watching. She speaks to me with a touch, and maybe she will with you too. Perrhaps she will give you herr name, but that is not mine to give. I hope we can help herr with herr little prroblem. Herr thing is empty, and that makes herr sad. But I think she will be pleased to come with us and help us on ourr holy mission."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday March 7th, 2018 5:24:22 AM

Tahni tries to have a closer look at Zeoll's shoulder. She has a fair idea that there is something invisible there.

She hadn't noticed the others with 'R's in their names. That's kinda neat.

Tahni gives a polite smile to the thing and then speaks to both "her" and Zeoll

"If the temperature becomes unbearable please let me know. I can create some water to pour down on your heads. Not that there are any hot heads here..." Tahni is quite pleased with herself despite the terrible, terrible play on words.

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

DM Kathy 
Wednesday March 7th, 2018 11:21:05 AM

For people who understand Sylvan, this is what Zeoll said:

"Dearr frriend, forr frriends I hope we will be, please accept this small gift!"

"My tail surre twitches grreenly! I hope you like brrussel sprrouts. We seek a drrop of waterr."

"Herre is a gift." and casts Mage Armor. "And herre is anotherr, frriend." He hands her his Horn of Fog.

It is twilight, lovely twilight, my favorrite time of day.
It's not darrk, and it's not light. It's not day, and it's not night.
It is twilight, lovely twilight, my favorrite time of day.


"I am Zeoll, at yourr serrvice. What's yourr name, dearr one?"

Zeoll (Cayzle) (AC28/30; 77hp) 
Wednesday March 7th, 2018 12:32:58 PM

OOC: Also, Zeoll handed her his Ioun Stone and a handful of gems (say, 500 gp worth?). She handed back the horn and took the gems. Right Kathy?

Adjusted AC in header for loss of stone.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday March 7th, 2018 1:54:49 PM

"Zeoll, a friend of yours is a friend of ours. I would like to know what kind of creature she is - I trust she is neither undead nor construct. Also, please let me know if she is a good and kindly creature, as I would not like to hurt her when I cast Holy Word.

"You say she speaks through touch? You seem to be speaking in poetry to your friend, so I will try - there is a song I recall that may open some Doors:

"Yeah! Come on, come on, come on, come on
Now touch me, babe
Can't you see that I am not afraid?
What was that promise that you made?
Why won't you tell me what she said?
What was that promise that you made?"


Finally, since there were no objections, Rill will cast that Divination, asking, "Where on this plane can we find a drop of the water used to grow the Sargrass many years ago" (Divination - 84% chance of success, rolled 74 - Success!)



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=38 ; d20+20=21 ; d20+20=34 ;
Wednesday March 7th, 2018 4:52:19 PM

Aex observes her friends from a distance... have they gone completely mad?!? Did that bloodweed affect them already?? She's just a tiny bit worried untill it seems the old taur hasn't quite lost it but seems to be talking to some invisible companion. Oh well... the greenmage she once too had an imaginary friend and there was nothing wrong with that was there?

So this place is quite dry... where then to find a drop of water?
Are there any animals in sight? Birds? (perception 38)
Could it be the patches of Bloodweed seem thicker in one direction than the other? (perception 21 - nat 1)
What's the terrain like? Any hills or mountains to be seen? (perception 34)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday March 7th, 2018 5:53:03 PM

"Her thing is empty," Bralin murmurs in response to Zeoll while waving Tahni's offer of potion and spell away.

"Does our new dear friend happen to know the way?" he dourly asks the taur.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday March 7th, 2018 6:00:02 PM

Terser wonders how such different looking dwarves could ever be confused. It seems the old taur is going blind after all. Hopefully they never fight a dwarven enemy, else they may find a peaceball or hag flying at them.

Terser can't understand Slyvan, so he just waits patiently for Rill to talk to his God.

Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=13 ; d20+28=43 ;
Wednesday March 7th, 2018 6:35:39 PM


"She is a fey, sent by Queen Maab to aid us!" declares Zeoll.

He says seriously to his invisible friend, both in common and in sylvan, "We seek the anchorrs that hold the Sarrgrrass to this Valley. We want to rreanchorr the Sarrgrrass back into the Wold. Otherrs will find theirr anchorrs. We seek a drrop of waterr frrom ages ago."

"Can you help us find that, dearr hearrt? That wee drrop of special waterr?"

Diplomacy 43

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=30 ; d20+2=19 ;
Wednesday March 7th, 2018 8:00:11 PM

Jozhur watches Zeoll as he talks to what he hopes is an invisible being. Or maybe the ol Taur has finally lost it. It becomes apparent Zeoll is not crazy when the horn is waved around by the invisible being.

Jozhur ponders things while waiting for Rill's divination to finish. Water that grew the sargrass? Grassland as far as the eye can see. This one has him stumped. He checks the soil to see if its damp, not that he knows what that would mean. He looks to the sky as well, maybe it will rain soon, though that can't be the answer.

Perception: 30
Knowledge nature: 19

DM Kathy 
Wednesday March 7th, 2018 11:44:25 PM

Zeoll introduces his new friend to everyone. As yet, nobody has actually seen this thing, but you all have ample evidence by now that there is, in fact, something there.

Tahni offers protection from the elements to both Zeoll and his new friend.

Bralin wonders aloud whether she knows the way. Terser simply waits.

Aexana looks around. You do see and hear birds. And you see and hear enough signs nearby to be pretty sure that there are animals here, though none visible at the moment. The Bloodweed doesn't seem thicker in one direction than the others. The terrain is gently rolling hills, with very little variation.

Jozhur examines the soil and finds it quite dry. How all these grasses are thriving here is something of a mystery.

Rill, after tempting the Gods of Copyright, consults his own god for guidance. Your answer is a simple "head eastward." Thanks to Bralin's earlier work, you know which way that is.

Zeoll asks his friend to help find the drop of water, but she seems to have other things on her mind.

All of a sudden, she becomes visible. She is, for want of a better description, a bunny-taur. She has the head and torso of a young woman (albeit with bunny ears) and the hindquarters of a black rabbit. She is flying, and your DM is honestly not sure whether she has wings or is flying with some kind of magic. But she has a fly speed, so there you go. She is frowning.

"The thing is empty!" she declares in Common.

The next thing you know, she is rummaging through Zeoll's Handy Haversack. She emerges with a piece of twice-baked waybread, which she gnaws enthusiastically. "Jun-jum!" she declares through a mouthful of crumbs. Looking around at everyone, she adds hopefully. "Bee juice?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=22 ;
Thursday March 8th, 2018 5:50:33 AM

Tahni beams at seeing the bunny-taur and it's request. It's just so cute! Why can't other taurs be so soft and fluffy? She resists the urge to pat the creature.

"I'm afraid I don't have any bee juice with me, but perhaps this will help"

Tahni casts Prestidigitation to add a honey flavour to the waybread.

Her survival skills are quite lacking. Unless there is a spell for it she will have to rely on the rest of the party to point her in the right direction. For the time being she nods along with any observations the others make "Mmmm. Yes"

Knowl 22 to ID the critter

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=28 ; d20+12=26 ; d20+31=41 ;
Thursday March 8th, 2018 4:55:18 PM

"In response to my asking where we can find this drop of water we need, I was told to 'head eastward.' And as far as I can tell, eastward is that way."

Before we go, Rill will Create Water for any that need it, letting the rest spill onto the unnaturally dry ground. He has some scrolls of Endure Elements if that's needed.

Once everyone is ready, Rill will head easward. He moves above the grass with Air Walk, at least for the first couple hours, trying to keep up with the flying bunnytaur. He uses his Tongues ability to speak to the creature in sylvan.

"I am pleased to make your acquaintance. My name it Rillett Savenport. Is there a name we can use to address you? When you say 'the thing is empty,' to what are you referring?"

(Diplomacy 28, Survival 26, Sense Motive 41)

As we go, he will use his Probe Psyche ability to discern more about this mysterious creature. His chief concern is to make sure it is neither construct nor undead, though he's pretty sure it's not. Also, he wants to know its alignment so as not to hurt it with his spells that affect neutral and evil creatures.

-------------------------
Survival: If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.

Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.




(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=36 ;
Thursday March 8th, 2018 5:51:26 PM

"Keep those scrolls Rill, these Endure Elements Potions I brew come for free... so if you need one please have one."

The little Gnome assumes the Bunny-taur was referring to herself as she said "the thing is empty" meaning she was hungry... the bee-juice however Aex has none... whatever it may be though. Perhaps some ale? Mede?

Aex concurs Rill's direction for going East (Survival 36) so when everyone is full again perhaps they should start to get a move on things... after all, in this pleasant environment one might forget the Wold is about to come to it's end...

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Thursday March 8th, 2018 5:57:52 PM

Reggie simple follows along, acting not so surprised at the bunny thing. nothing seems to surprise her anymore. but she is definitely homesick. or maybe just sick of all of this, had to tell really.

she does not speak nor understand the bunny talking nor does she seem super interested. there is probably some more magic to fix that, but she does not care to find out.



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Thursday March 8th, 2018 6:47:44 PM

Jozhur looks the bunny-taur over. Just when he thought he had seen everything, at least it didn't look evil.

He stands with a handful of the dry soil and lets it run through his fingers. "Don't plants usually need some moist soil to grow this well? Maybe the grass could tell you something useful, Aex."

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+11=15 ;
Thursday March 8th, 2018 8:54:36 PM

Rill says head east. Bralin heads east.

In response to his question, the dwarf simply states, 'Its hungry."

The bunny-taur not being a threat, Bralin focuses on moving along and keeping an eye out for danger.

[Perception 15]

DM Kathy 
Thursday March 8th, 2018 11:33:46 PM

Tahni looks at Zeoll's new friend and is able to determine that it is a pooka. You use Prestidigitation to flavor the waybread, and the pooka seems to like it.

Rill says that his Divination said to head east. Tahni nods sagely, as if she had come to the same conclusion. Aexana agrees. Bralin merely picks up his axe and starts walking. Reggie follows.

Rill asks the pooka's name. She has gone invisible again, but she answers in Common, "It's Star. Also Flower. Also Drini." You ask what is the thing that is empty. She replies: "The rock-tumbly thing. Not goblin sunshine."

Jozhur is puzzled by the dry soil, but there aren't any immediate answers.

You begin to head east. Or rather, you begin trying to head east. It is surprisingly difficult. The grass is thick. Really thick; thicker than any grass you have ever encountered. It's hard to move through it; the roots trip your feet and the blades of grass knot themselves into tangles that must be pushed through. Also, it's hot. And dry. Rill is safely aloft, and the little pooka doesn't seem to be having trouble, but the rest of you are soon hot and panting. And possibly cross and out of sorts.

[I'm going to need an overall strategy for getting through the grass. Are you going to just try to power through? Navigate around the thickest clumps? Can you get everybody flying? Something else?]

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Friday March 9th, 2018 2:53:19 PM

At the mention of Mead, Terser begins to wonder why he doesn't carry a flask of that around. It can't always be rum.

He tests his glaive against the grass, just to see if it's feasible to hack his way through like a jungle explorer cutting down vines with a machete. He's seen warriors in combat spin with their weapons out, striking any who might be near, and wonders if that would work with the grasses. Maybe with a scythe?

Still, these conditions are no less forgiving than the scab, and the heat doesn't seem to bother him much. He'll make as much of a path as he's able for those following his path.

Zeoll (Cayzle) (AC28/30; 77hp) 
Friday March 9th, 2018 6:44:07 PM

Zeoll explains that his best guess is that "the thing is empty" meand she is hungry, and the "bee juice" is honey, nectar, or mead.

Zeoll tries to use his Fey Bloodline power to walk through the grass unimpeded.

Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday March 9th, 2018 7:26:15 PM

After a couple hours, Rill's Air Walk spell comes to an end. As he sinks down into the grass, he is grateful for the Endure Elements effect from his boots. Still, the going is rough and he has no better way to move through the grass.

"Don't it always seem to go that you don't know what you've got 'til it's gone. This place really makes me appreciate the fact that we usually travel on the Lionfish."


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=33 ;
Friday March 9th, 2018 7:49:22 PM

Tahni uses her Overland Flight spell to stay aloft and away from the grass. It may make her stand out as a target but at least she might have a chance to see something coming.

It then occurs to her as she turns to Rill "Will the others on the Lionfish be ok while we're gone?"

Perception: 33

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Saturday March 10th, 2018 12:19:54 AM

Jozhur watches Zeoll's new friend from a distance, amused by its whimsical nature. The conversation has his thoughts turning to mead as he tries to nimbly pick his way through the grass.

-----------------------------
Perhaps Jozhur's ring of freedom of movement would help?

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Saturday March 10th, 2018 9:28:47 AM

Bralin tromps behind Terser, following in the other dwarf's patch and hoping that between the two of them, they make the ground travel easier for the others.

The heat is not bothering him too badly yet, but he has a Rose's Temperature Control spell at the ready if/when needed (ie - before any Fort saves are called for).

CDM Jerry 
Saturday March 10th, 2018 10:54:15 PM

Edward, I have sent you an email. Please read and reply. Thanks!

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday March 11th, 2018 5:00:04 PM

Aex's Woodland Stride makes it not difficult at all to move through the thick grass but she feels sorry for her friends who seem to struggle biting through... so she plants her staff into the ground, it immediately turns into the huge Treant again. The Greenmage asks her Treant friend to take the point and break through the grasses and create a path for all to follow. General heading would be East like the group decided... if suddenly areas become too thick or too difficult to get through the Treant will want directions...

What if we are to go through a patch of Bloodweed?? Do we go through? It should not be harmful the elder said but Aex isn't too keen to test that wisdom...



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday March 11th, 2018 8:09:53 PM

From the air Tahni will call out any anomalies to the party, include patches of unusual grass - in particular the bloodweed.

DM Kathy 
Sunday March 11th, 2018 9:10:23 PM

Terser tries cutting the grass out of the way, but it doesn't go well. It seems to grow back almost as soon as it's cut. The stuff is pernicious. Even with Bralin's help, you can't seem to make a dent.

Zeoll tries to use his Woodland Stride ability, but it proves remarkably difficult. Aexana's Woodland Stride is similarly difficult to use. [see below]

Rill is still aloft, reminiscing about how much easier travel is on the Lionfish. [It's been minute, not hours.]

Tahni fires up an Overland Flight spell of her own and wonders aloud whether the crew of the Lionfish would be all right. You do recall that Zeoll sent one of his Fae Friends to inform the crew of what you guys were doing, so they have at least been apprised of what's going on.

Jozhur's Freedom of Movement allows him to move through the grass without trouble.

To move through the grass, you need to make a Reflex save, Strength check, or Escape Artist check, DC 28. Those with Woodland Stride get +5 to these checks. A new check is required every 10 minutes.

Alternatively, you can try to figure out a way to get everybody flying, or burrowing, or having Freedom of Movement or something similar.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday March 11th, 2018 10:49:29 PM

Tahni goes through her list of prepared spells. An Overland Flight spell would help but unfortunately she can only cast it on herself. Same for her Flying Broom spell. She doesn't have the strength to be able to carry Bralin or Terser either. Once again her morning choice of spells turns out to bite her.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=27 ; d20+28=43 ;
Monday March 12th, 2018 3:00:34 PM

Since his Probe Psyche didn't seem to have worked yet on the rabbit fairy, he does not know her alignment. "Hey Zeoll and Drini, I'm not sure if my use of Holy Word is gonna fry Drini, and I can't even see where she is. I'm going to assume Drini is good aligned like us and will not be harmed unless you or she tells me otherwise. If her outlook is more neutral, she will be hurt by the spell, which I do not want to happen.

"Drini, if you will allow me the see you for a minute, I can tell if you will or will not be harmed by my spell. Will you please accommodate me in this?"


Rill will walk above the grasses for as long as his Air Walk lasts (2 hr, 20 min.) Eventually he will sink down with the others and force his way through the grass. (Reflex save = 27 - fail.)

Until then he will keep Tahni and Drini company in the sky, keeping a sharp eye out for trouble headed our way. (Perception 43.)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=10 ; d20+9=28 ; d20+9=28 ; d20+9=29 ; d20+9=21 ;
Monday March 12th, 2018 7:14:16 PM

Bralin struggles against the grasses. Finding no way forward, the dwarf eventually just waits for the group on the ground to get a lead, then activates his winged boots and races up to join them.

The going gets slightly better for the next half hour, but then he stalls again.

"We must hold," he suggests in his typical non-suggesting way. "Wait for morning, and recall the spells needed to get through this ground."

[Epic die rolling to make progress - 10, 28, 28, 29, 21]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+6=22 ; d20+9=13 ; d20+28=36 ;
Monday March 12th, 2018 8:17:12 PM

Even though she's adept in walking through many kinds of undergrowth, the greenmage struggles with these simple grasses... "Sorry my friends but I can't get through these grasses on my own... I'll have to fly over them..."

Aex changes into an Eagle and flies over our friends's head.
Leafy frowns... or at least something that resembles a frown of a tree... as his master takes it to the sky. He struggles on and so does the staff treant.

Leafy strength check vs DC28 : 22 - fail
Treant strength check vs DC28 : 13 - fail

Both struggle getting through these damned grasses...
From above Aex tries to give directions to patches of grass that appear to be less thick.
(perception 36)



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+19=29 ; d20+19=31 ; d20+19=20 ;
Monday March 12th, 2018 9:56:38 PM

Once he realizes everyone else is struggling to make their way through the grass, Jozhur offers his Ring of Freedom of Movement up, thinking he can probably make his way better than others.

-----------------------------
Escape artist checks: 29, 31, 20
Jozhur has a +19 to escape artist checks, someone should borrow his ring

Zeoll (Cayzle) (AC28/30; 77hp) 
Monday March 12th, 2018 10:20:08 PM


Zeoll finds that his magical advantages are no match for the harsh grasses of the Sargrass. Alone he will not be able to make his way through.

He digs out his pipes of the sewers and plays. He hopes that eventually some rodent-ish denizens will answer. If they do, he sets them to move ahead of him, attacking the grasses and cutting a path through the grass.

"It's worrth a trry," he explains to his frriends.

His Perform Winds check is +13, for a DC10 check to control the swarm.

DM Kathy 
Monday March 12th, 2018 10:20:34 PM

Tahni realizes that her Overland Flight will help her, but she has nothing for her companions.

Bralin struggles through the grass for a while before suggesting that the group rest and re-prepare spells.

Aexana can turn into something that flies, and Jozhur has his ring, but the rest of the group may need some help.

[OOC: When calculating what spells or items you need, you can leave Reggie out of the calculation. Ed has decided to step away from the Wold for a while.]

Rill is still concerned about Drini, who obligingly pops back into view. Rill is able to determine that she is Chaotic Neutral, so she will take a little bit of damage from Rill's spell if he casts it. However, Zeoll cal also tell you that Drini heals pretty quickly [Fast Healing 2], so she should be able to recover, at least.

Meanwhile, you haven't made much progress. Are you going to take Bralin's suggestion and reset spells? If not, do you have another plan?

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Monday March 12th, 2018 10:30:58 PM

Like Tahni, Terser can only help himself through, and even then only for an hour.

"I could carry someone if Rill can help me fly. Otherwise, we need to find an alternative method. Has anyone tried fire....?"

He's not serious, since a brushfire like that would be crazy dangerous. And knowing this stuff, it probably wouldn't care about fire anyway.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday March 13th, 2018 8:33:58 AM

"Welllll.... I've got an idea but it's a little complicated.

Zeoll puts on Jozhur's ring. That let's him move through the grass freely. Bralin and Terser, um, ride Zeoll.

I'll fly with Aexana and Rill. Between the three of us we should be able to carry Jozhur.

I think that covers everyone"


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday March 13th, 2018 11:59:19 AM

Rill gives Zeoll a flat look. "Chaotic neutral. Great. So, cross off Holy Word."

"I like your idea Tahni, but my Air Walk will only last for 140 minutes. Let's see how far we can get."


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+19=26 ; d20+19=34 ; d20+19=27 ; d20+19=29 ; d20+22=42 ;
Tuesday March 13th, 2018 5:43:09 PM

Jozhur insists he really can walk, if need be. Maybe he can be carried until the air walk and flight spells wear off. When he hears Zeoll's plan, Jozhur imagines what this would look like and has a good chuckle. As they move along, he keeps an eye out for anything of interest.
-----------------------------
Escape artist checks if needed? 26, 34, 27, 29
Perception: 42

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=25 ; d20+9=19 ; d20+9=25 ; d20+9=16 ;
Tuesday March 13th, 2018 7:05:55 PM

Interesting

At Tahni's suggestion, Bralin is all innocence as raises an inquiring eyebrow at Zeoll.

Meanwhile, he has to power through the grass ... and gets nowhere.

The dwarf is reduced to letting the party get several hundred feet ahead, and then catching up with his winged boots. But, with only two charges of five minutes each, very soon Bralin is permanently earthbound.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 13th, 2018 7:46:52 PM

If she had known the plan was to carry one of her friends, Aex might have chosen a larger flying animal...
Solutions are found for everyone... Leafy though is not easy to lift not carry on an old Taur's back...
So Aex will use one of her potions to help him stand this trial. The Treant she dismisses so her staff returns to his normal state.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday March 13th, 2018 8:34:10 PM

"I'd carry you, old man, but you'd still be getting whacked in the knees with the grass. Think you can shoulder the burden?" He is open to loaning Zeoll his belt to make him more up to the task.

Zeoll (Cayzle) (AC28/30; 77hp) 
Tuesday March 13th, 2018 9:38:12 PM


Zeoll continues to try his "swarm as lawn mower" plan.

If that does not work, , well, he is running out of ideas.

The taur, usually pretty nimble, looks his age in this heat.

DM Kathy 
Tuesday March 13th, 2018 10:31:07 PM

Zeoll's swarm is able to help somewhat, but travel through the thick grass continues to be difficult.

Tahni has a possible solution, but not everybody seems on board with it.

Aexana helps Leafy with a potion, and Bralin can use his Winged Boots to catch up, if necessary, but long-term solutions seem few and far between. Terser thinks about setting the grass on fire, but isn't sure what that will do.

You have struggled forward a short distance, but you've no idea how much farther you have to go.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday March 13th, 2018 11:06:37 PM

"Ok, what about this...

Zeoll puts on the ring of freedom of movement and at the same time uses his towershield to push ahead. Those who can't fly either ride or follow him"


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday March 13th, 2018 11:29:09 PM

"Let's move forward with Tahni's plan. I can Air Walk and then cast it one more time until it runs out. But my magical transport options are limited and short lived.

"In a way, this place reminds me of travelling in the Ice Vein, except we were able to make progress there. This place once had denizens, and they must've been able to travel here. Anyone have any idea how they did it?"


[ooc: I read the DM's post to say we cannot make any real progress here without magic. I'm a bit puzzled what to do.]

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday March 14th, 2018 3:05:01 AM

"I've also got a third option, but I'm not sure you're going to like it.

I Baleful Polymorph anyone who can't fly into a sparrow. When we get where we want, you all gather round and I cast Break Enchantment to put you back to normal.

Just putting that out there"


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+19=22 ; d20+19=39 ; d20+19=23 ;
Wednesday March 14th, 2018 4:12:06 PM

"Hmm, I'd rather work my way through this than be turned into a lil defenseless sparrow."

Escape artist checks: 22, 39, 23


Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday March 14th, 2018 4:45:35 PM

"How many of castings of Freedom of Movement can we muster? I can get my elephant running through this and we can all ride him. That should get us at least 80 minutes of movement. Too bad he can't wear that ring!

How long would it take to craft a freedom of movement saddle, Zeoll?"

Unless he hears a better idea, Terser will summon his elephant from the figurine, load everyone not flying onto it, and cast freedom of movement to get them 70 minutes of travel.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday March 14th, 2018 5:18:42 PM

Rill says, "I can cast Freedom of Movement once for 140 min. I'm also fine with Tahni turning me into a sparrow. I trust her to turn be back."

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday March 14th, 2018 8:57:46 PM

Bralin is NOT getting turned into a sparrow.

The riding options are fine, or moving behind something that can knock down grass.

Unable to provide any decent option to his comrades, the dwarf is forced to await their help. He sinks further into silence at his helplessness.

Zeoll (Cayzle) (AC28/30; 77hp) 
Wednesday March 14th, 2018 10:24:09 PM

Zeoll mentions that he cannot make a freedom of movement saddle, sorry. [OOC: You cannot create custom magic items. They have to exist in the core rules. Also, he is in the middle of his Horn of Valhalla. If he switched to a new item now, all that effort would be wasted!]

He is willing to wear the ring and even carry a couple people. Maybe with a strength boost item borrow to increase his capacity.

He does not think that his shield will serve well to crush out a path, but he tries to see if it would work.

Zeoll thinks the party should rest and regain spells. Then he too can cast one Freedom of Movement spell as well.

If we can get enough freedom of movement (and carrying) for the whole party to hustle for 2 hours a day, that's 12 miles a day we can likely make. That may be the best we can do.

DM Kathy 
Wednesday March 14th, 2018 11:18:12 PM

There are a few more suggestions about making travel easier. Tahni volunteers to Baleful Polymorph people, a proposal that has the potential for high hilarity, but for some reason her companions are not excited at the idea.

At last, Terser again turns to his nifty elephant, who can indeed carry the group through the grass with a Freedom of Movement up. You are able to make good progress for a time, as Drini sings little songs about pixies. Or possibly flowers; it's hard to tell with her.

After a time, you begin looking for a place to rest, as the elephant won't be able to carry you much further. You see what looks like a clearing up ahead, where "clearing" means "place where the grass isn't quite so obnoxiously thick." It looks as if it might be a good place to rest, so you push toward it.

When you get there, you find some---well, some wreckage. There are large piece of wood and what looks like a sail. All of you are experienced mariners at this point, and you know a boat when you see one. The question is...what is a boat (or rather the remains of a boat) doing out here, miles from the nearest body of water?

Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=4 ; d20+2=8 ; d20+26=38 ; d20+9=25 ;
Thursday March 15th, 2018 12:05:52 PM


So this is our travel plan?
Elephant with Freedom of Movement, Terser and Bralin and Aex and Leafy riding.
Tahni with Overland Flight
Zeoll with Belt of Str and Ring of Freedom of Movement, Jozhur riding.
Rill polymorphed as a sparrow. Has to choose to fail the Fort save but MUST make the Will save.


That is good for 140 minutes, say about 15 miles at a hustle, due to duration limit.

Are we picking a direction at random, or did we aim at some particular heading?

When the group gets to the clearing, Zeoll looks at and searches the remains of the sailing ship.

Perception 38
Profession Sailor 25


DM Kathy 
Thursday March 15th, 2018 1:49:55 PM

[I'm pretty sure that Rill still had some Air Walk left when the elephant came out.]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+28=46 ;
Thursday March 15th, 2018 5:09:16 PM

(Aex was flying in Eagle shape)

Aex eagle spots the 'clearing' and the ship. Strange though the thing is here in this vast grass ocean...
She makes a wide circle over the spot and checks the plains that surround this area for potential threats (perception 46)

"What's this wreckage doing out here?!? Is there a way to sail this ocean of grass? But... how? Sailing over this grass would of course make our travel a lot easier! Aex thinks... yet in Eagle shape she can't speak to her friends... so she just waits to see how things unfold.



(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20=16 ;
Thursday March 15th, 2018 8:07:18 PM

By the time Bralin figures out how to not get bounced around by the elephant too badly, this leg of the journey is over.

The dwarf is at a loss to explain the boat, but with the timing being what it is.

"We should camp here. Recover spells while investigating the boat in detail," he opines.

Like Aex, he also keeps watch for unwelcome guests.
Perception 25.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=32 ;
Thursday March 15th, 2018 8:40:35 PM

Jozhur scratches his head at the sight of a ship...here of all places. But then he remembers, "Didn't Tishe talk of 'sailing the sargrass'?"

He starts carefully searching the wreckage for any form of a clue, wary of the possibility of a trap.

Percpeption: 32 (37 vs traps)

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+2=20 ; d20+17=29 ;
Thursday March 15th, 2018 8:57:49 PM

"Well they did say that the Sargrass was teleported here. Maybe there was ocean here before and the grass displaced it."

Terser will search around the ruins for any remnants of a ship's log, or something that may tell him more about how it got here.

Prof: Sailor - 20
Perception - 29

DM Kathy 
Friday March 16th, 2018 1:11:14 AM

This does seem to be a good place to rest, so you break your journey here. The abandoned, broken ship is a puzzle, all right, and many of you are keen to solve it.

Terser is unable to find a ship's log, or indeed, any papers of any kind. He does find some rope, evidently part of the rigging, now hopelessly entangled in the grass.

Bralin and Aexana keep an eye out for foes, but see none.

Zeoll and Jozhur notice something odd. Jozhur is moving a broken piece of the ship, to get a look at what might be underneath. He tosses it aside--and it seems almost to bounce back toward him, landing in the dirt at his feet.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+15=32 ; d20+12=20 ;
Friday March 16th, 2018 12:52:10 PM

(Not really sure if I was a sparrow or Air Walking. Since Air Walk lasts about as long at my Freedom of Movement will on the elephant, the sparrow thing will only be needed if we continue after the elephant no longer has Freedom of Movement .)

Rill will descend to look at the wreckage. He will cast Detect Poison and Detect Magic and scan the wreckage and surroundings. (If Detect Magic is a go, his Spellcraft is 32.)

He looks at the remains - is it indeed a boat, and does it have the same hallmarks as a boat that would travel on water, or could it be some vessel that is able to plow through the earth like it was water? He's looking for things designed to keep water out like gunnals and deck drains. Does it have a deep bow and keel, or is it more of a flat bottomed thing? (Profession Sailor 20.)

"Hmmm, now what would a boat be doing here? I've heard tales of elemental boats that could sail through the earth like it was water, but I see no trough behind it."

Zeoll (Cayzle) (AC28/30; 77hp) 
Friday March 16th, 2018 4:15:18 PM


"Wowsy," says Zeoll. "It's magic of some kind."

"We should sleep the night in this spot and at the dawn, use Make Whole spells and Mending to fix it!"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=33 ; d20+17=24 ;
Friday March 16th, 2018 9:36:24 PM

Tahni can cast Mending as a cantrip so will cast as often as needed to get things repaired. She also has Break should they need bits in smaller pieces.

Perception: 33 + Arcane Sight + See Invis
Knowl Engineering: 24


Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Saturday March 17th, 2018 10:16:02 AM

Bralin continues to guard against unwelcome guests while his comrades investigate the wreckage.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=29 ;
Sunday March 18th, 2018 7:24:43 PM

Aexeagle lands on the piece of wood as if it were a surfboard... if the wood somehow repels the grass it should probably 'float' over the grass... looks like Zeoll could be right and we should make a raft of it.

The bird observes the wood closely trying to grasp what kind of nature's play is going on here... that would be far cooler than just a 'simple' spell that makes this wood float on grass...

Know nature 29

DM Kathy 
Sunday March 18th, 2018 10:06:29 PM

Rill examines the wreckage with magical sight. His Detect Poison turns up nothing. And, if your DM understands the way these boats work, your Detect Magic also turns up nothing. You assess the wreckage, and you're pretty sure that you're looking at a flat-bottomed skiff of some kind. There is no indication that it has ever been anywhere near the water.

Zeoll suggests a Make Whole spell, and Tahni has it covered. She begins piecing the boat back together as Aexana looks on. As far as Aexana can tell, the wood is repelled by the grass, the way magnets can repel each other. Aexana also begins to be conscious of the fact that it has been afternoon for a darned long time. Sure, lazy summer days can stretch, but the sun has barely seemed to move!

Watching for trouble, Bralin has a strong feeling that he is being watched in return. Maybe it's just Zeoll's new friend, who has gone invisible again, but it doesn't feel like it. This feels new. Has that little hillock been over there the whole time?

Tahni fits the rest of the pieces back together, and it is definitely a boat of some kind. There is also a square sail, which Tahni can also mend, but there is no mast beyond a broken-off stump. Maybe losing the mast is what caused the skiff to crash in the first place.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Monday March 19th, 2018 7:42:50 AM

Tahni is quite happy with her efforts. She may not know how to be a sailor but she sure can fix a boat.

"I've got a 10ft pole in my kit. Think that will make for a mast?" she looks at the sail closely trying to judge its size and weight.

She has no idea why a vessel is out here or why she is mending it, but it is good to have something to keep her mind occupied. She starts humming a little tune as she does.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+28=47 ;
Monday March 19th, 2018 1:29:08 PM

"Wow. Maybe we can get this thing moving. But how? I do not have the ability to create a mast. I have a Feather Token that can provide some wind for a bit, but we'd need that sail for that to help. Maybe we can pole our way through the grass?"

"Maybe the mast is somewhere around here. Hey Zeoll's, can your new friend fly around and look for it in the grass?"

Rill keeps a sharp eye out for trouble (Perception 47.) He will help with the rebuilding where he can.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Monday March 19th, 2018 1:48:44 PM

"Do you have one of those feather tokens that make a tree or a boat as well? We could use those to make a mast. Otherwise, I don't think the pole would be strong enough to make an effective mast."

He looks through his bag, but doesn't find anything among the odds and ends that would be useful in this situation. Even his magic rubber mallet has long since lost its enchantment.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday March 19th, 2018 6:19:56 PM

"Good thinking Terser. I have both, but the boat has no mast as it moves magically."

Rill will pull out a Tree Feather Token and invoke it - hoping it will provide manageable material for a mast.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday March 19th, 2018 6:33:32 PM

"Ware!" Bralin calls. The dwarf pulls out his axe, and indicates a suspicious looking hillock.

"We are not alone."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=40 ;
Monday March 19th, 2018 8:35:29 PM

As she's checking out the wood and it's reaction to the grass Aexana returns to her normal Gnome shape.

"Anyone noticed the sun hasn't moved all the time we were ploughing through this vast grass ocean?!? It's almost as if the Wold is standing still here... "

Then she hears Bralin's warning... a growing hillock?!?

"Ahh the calm before the storm then? Will Mother Wold now belch out fire and rid the Wold of it's infestations... us being collateral damage then...

Perception 40 - nat 20

Just as a precaution, Aex activates her Ring of Invisibility and vanishes from sight.

Zeoll (Cayzle) (AC28/30; 77hp) 
Monday March 19th, 2018 9:23:14 PM

Zeoll sounds his horn of goodness to create a magic circle. He calls for his fey friend to come on over. I'm assuming the mage armors (duration 11 hours) are still up?

DM Kathy 
Monday March 19th, 2018 10:24:06 PM

The absence of a mast provides a nice little puzzle for you to solve. Tahni offers up her 10-foot pole, but Terser is afraid it isn't sturdy enough. At his suggestion, Rill pulls out a feather and throws it at the ground. Where it hits, a magnificent oak tree springs to life. Its top towers 60 feet above the clearing; it is 5 feet across at its base. Its branches and leaves spread out 20 feet from the trunk, providing a nice restful shade if your group still wants to rest. It also, of course, provides the makings of a 60-foot mast, if only you can figure out how to cut it up.

Meanwhile, Bralin calls a warning, something about a hillock. Which is ridiculous, because there is no hillock in the direction he is pointing.

Aexana points out that the sun hasn't moved--which is an exaggeration--it has moved, just not very much. Feeling anxious, she turns invisible.

Because most of you feel it now--the sensation of being watched. Around you, the grasses rustle. Of course, they've been rustling the entire time, but now you wonder. Are they, perhaps, rustling a bit more than normal? Is it just the wind? Little animals moving through? Something more?

Zeoll sounds his horn and calls Drini to him. A moment later, you feel the weight as she alights on your shoulder. Something goblin? she sends to you.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=42 ; d20+27=38 ; d20+17=20 ; d6+3=9 ; 5d6=17 ; 2d6=9 ;
Tuesday March 20th, 2018 12:06:56 AM

Jozhur is too busy investigating the ship to notice anything amiss until Bralin alerts everyone. He takes his cue from Aex and tries to blend into the shadows around the broken ship. Once out of sight, he readies his sword. If something obviously not friendly comes within reach, he will take a stab.

------------------------------
Perception: 42
Stealth: 38 (hide in plain sight, requires area of dim light)
Readied attack hits AC 20 (hopefully flat footed), 9 damage, 17 sneak damage, 9 more if evil

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=41 ; d20+11=22 ;
Tuesday March 20th, 2018 8:11:52 AM

"Hmmm.... how to make a mast" Tahni ponders the problem for a moment but her attention is broken by the others. Something isn't right...

Tahni turns invisible and quietly, slowly ascends for a better look

Move action to use Hide Away ability to turn Invisible
Move action to stealthily ascend to 20ft
Perception: 41 + Arcane Sight + See Invis
Stealth: 22 + 20 Moving Invisible = 42


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d4=2 ;
Tuesday March 20th, 2018 1:59:26 PM

Rill stands looking up at the tree.

"Yeah, I guess I didn't really think this one through. I was hoping more for a tall, slender pine tree. What the heck are we gonna do with a massive oak tree."

Like the others, his attention is drawn back to more intimidate matters. He'll

"Hillocks don't move, and Bralin doesn't miss much. There's also something moving in the grass. Let's see if we can see what that is. If it's hungry, this should flush them out."

Rill will cast Summon Monster IV to summon 3 horses. Each will be placed where there is rustling grass (all will be within 40' of Rill, but not together.)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 20th, 2018 7:08:24 PM

Not sure what to think of the situation, Aex deems it's safer just to stay hidden (invisible) and behind the remains the boat...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=11 ;
Tuesday March 20th, 2018 8:38:04 PM

Bralin waits, nearly motionless with axe in hand.

He looks for the intruder, but the sudden appearance of several horses is distracting.

[Perception 11]

Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=10 ; d20+26=27 ;
Tuesday March 20th, 2018 9:09:14 PM


Zeoll stands next to the mighty oak, hoping that it can be made into a mast. Meanwhile, he scans for enemies. Perception 27.

"Please look!" he says to Drini. "Any foes?"

DM Kathy 
Tuesday March 20th, 2018 10:53:30 PM

On hearing that there might be danger about, Jozhur hides. Tahni ascends to a better vantage point and turns invisible. Aexana remains hidden.

Zeoll asks Drini if there are any foes about. Not sunlight, she sends back. [Your DM reminds you that Drini is not native to this place any more than you guys are. :) ]

Bralin waits. Rill summons some horses, because apparently sacrificial lambs aren't on his spell list. The rustling doesn't seem to be coming from specific spots; it's kind of generalized.

Here is a map. The green and brown thing is the tree. You can move feely through the puffy green bit (those are overhead branches), but not the trunk. The brown rectangle is the boat.

Please place yourselves on the map. Rill, please place your poor, defenseless horses on the map. :)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=37 ; d20+11=12 ;
Wednesday March 21st, 2018 6:39:26 AM

Tahni does the same again trying to see what may have the others spooked.

Move action to use Hide Away ability to turn Invisible
Move action to stealthily ascend another 20ft to now 40ft
Perception: 37 + Arcane Sight + See Invis
Stealth: 12 + 20 Moving Invisible = 32


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=37 ; d20+11=12 ;
Wednesday March 21st, 2018 6:39:26 AM

Tahni does the same again trying to see what may have the others spooked.

Move action to use Hide Away ability to turn Invisible
Move action to stealthily ascend another 20ft to now 40ft
Perception: 37 + Arcane Sight + See Invis
Stealth: 12 + 20 Moving Invisible = 32


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday March 21st, 2018 12:12:52 PM

Now that the summoned horses have appeared, Rill watches to see if they are bothered or affected by whatever is moving the grass.

Assuming he has Air Walk still running, Rill will cast Antilife Shell and move into the grass where it is moving, being careful to make sure he does not force the shell against any living creatures in the process.

"I'm gonna see if the masts for this ship are in the grass, and if I can figure out what is making the grass move. I have created an [i]Antilife Shell around me, so you will not be able to approach me closer than 10'."

(Nothing will give a player pause like naming the map Sargrass Horror :) Nice touch.)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday March 21st, 2018 6:50:07 PM

Bralin waits. Something is out there, and soon enough, his comrades will flush it out.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=24 ; d20+14=29 ; d20+5=12 ;
Wednesday March 21st, 2018 7:28:47 PM

Invisible Aex climbs (climb 12) up on the boat, Leafy stands besides the boat.
From her elevated position Aex tries to discern what lurks in these grasses (perception 24) - Could these be animals that are circling around their prey? (know nature 29)

The Gnome can try to use a Detect animals spell but what animals to think of?!? What predators could lurk in this grass ocean? Well... we'll soon find out Aex thinks and so she does not waste a spell trying.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+32=33 ; d20+22=38 ;
Wednesday March 21st, 2018 7:40:31 PM

Jozhur continues to watch and wait for something to happen. He lurks ready to stab anything aggressive that comes within reach.

Stealth (if another roll is needed): 33
Perception: 38

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday March 21st, 2018 8:01:21 PM

Not really noticing the commotion, Terser turns his attention to turning the tree into an useful form. He starts cutting it down with his glaive. (Meant to post this yesterday but forgot to hit submit!)

DM Kathy 
Wednesday March 21st, 2018 10:57:16 PM

You make some further preparations, but for the most part, you watch and wait.

For a few moments, it seems as if nothing is going to happen. Then, one of the horses lets out a frightened whinny as its rear legs and hindquarters are seemingly sucked into the ground! The horse is struggling, and making the most awful noises, and it's difficult to tell for sure what is attacking it. Those of you with some elevation have the best view, and even you're not sure what you're looking at.

It looks as if the ground itself is attacking the horse, but if you look closely, you can see the outlines of a--something. Something made of loose soil, and grasses, and bones, somehow blending into a single entity. It's really, really big.

And the map. The creature is Colossal; it's those red squares.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=36 ; d20+2=14 ;
Thursday March 22nd, 2018 4:56:18 AM

LOL! Love the horse icons :)

"Earth elemental perhaps? A really really big one?" Tahni tries to recall ever hearing or reading of something like this.

She wants to give whatever-it-is the benefit of the doubt though so calls out in terran to try and sway it Highlight to display spoiler: {"Hey! You down there! Those are our horses!"}

Tahni isn't quite she what she can do at this point, so flies a little higher and prepares to retaliate

"Guys, there's something very big down there"

---------------
Knowl Nature: 36
Diplomacy: 14

Move action to fly a little closer
Ready action to cast Baleful Polymorph should the thing surface. Fort Save DC25 or turn into a toad


Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=22 ; d20+2=3 ; d20+16=21 ; d20+14=30 ;
Thursday March 22nd, 2018 11:05:57 AM


Zeoll issues a command in Terran: FLEE! Will save DC is base 10+1lvl+5wis+2feats+2bloodline+2cradled = DC22.

He tries to figure out what this is.
Knowledge Nature 21
Knowledge Planes 30

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday March 22nd, 2018 1:23:45 PM

Rill will descend and cast Air Walk on Terser. He will do so defensively if needed, though this thing does not seem to be threatening us at the moment.

"Cripes that thing's big. Anybody know what it is?"

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+22=30 ; d20+17=28 ; d20+12=20 ; d10+11=17 ; d6=6 ; d10+11=19 ; d6=1 ; d10+11=15 ; d6=1 ;
Thursday March 22nd, 2018 6:23:09 PM

Bralin starts as the horse is dragged under. The size and proximity of the creature register immediately, and the dwarf embarks on the only sensible option under the circumstances.

He takes a step toward the creature and lays into it with his axe.

--
5' step, full attack.

Atk 1 hits ac30 for 23 hp damage (6 cold)
Atk 2 hits ac28 for 20 hp damage (1 cold)
Atk 3 hits ac20 for 16 hp damage (1 cold)



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+10=26 ;
Thursday March 22nd, 2018 7:00:04 PM

Aex has the ability to turn herself into an Earth Elemental so she should recognize one when she sees one...
But this one, if it is an earth elemental, is just immensely big... too big... to powerful...

The little gnome feels most unsafe up on the boat but tries to sit perfectly still for now... a creature carving through earth and rock could have some sort of tremor sense...

"Stand still... , Aex hisses to her friends as she herself does not move... (stealth 26 - for not moving that is - she's also still invisible from her ring)



Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+18=37 ; d20+18=37 ; d20+13=19 ; d20+8=18 ; 5d10+20=42 ;
Thursday March 22nd, 2018 8:17:09 PM

Terser doesn't need to move to hit it, but he will take a step straight up since it seems to own the ground. Then assuming it doesn't like them, he joins Bralin's assault.

Attack vs AC 37 - imp crit confirmed - 42 damage
subsequent attacks miss unless its AC is only 18


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+13=25 ; d6=5 ; d20+8=17 ; d20+8=18 ; d20+8=24 ; d3+3=5 ;
Thursday March 22nd, 2018 10:28:15 PM

Jozhur assumes that whatever this is, it's not there to help them solve the puzzle of this broken ship. He sends his shadow to drain the thing of strength. Jozhur thinks better of engaging something so large in melee combat. Instead, he sheathes his weapon and focuses some of the surrounding shadows into a leapard, which attacks their colossal enemy.

-----------------------------
Shadow's touch attack hits AC25, 5 strength damage
Jozhur uses Shadow Call to summon a leopard. If interacted with, will save DC12 to disbelieve, has only 4hp

Leopard full attacks, only possible hit vs AC24 deals 5 damage

DM Kathy  d6=4 ; d6=3 ;
Friday March 23rd, 2018 12:32:59 AM

Tahni suggests that the thing might be an earth elemental, and calls down in Terran for it to stop. The creature--or whatever it is--shows no sign that it hears or understands you. You try to figure out what it might be, but come up blank.

Zeoll tries a Command spell, which has no effect. He also tries to identify the creature, and is also stumped.

Rill casts Air Walk on Terser.

Aexana knows darned well that this is no earth elemental. She remains hidden and quiet, and instructs her friends to do the same.

Jozhur summons a shadow leopard, which seems to have no effect on the creature. Jozhur's shadow, however, hits and does strength damage.

Terser and Bralin just pound on the thing. Terser's blow connects, but is not a critical hit--this thing doesn't seem to take critical hits. Bralin's three attacks hit, but this thing seems to have some kind of damage resistance. It does seem to take the cold damage, though.

Now that you are close to the creature, it seems as if all the heat of the Sargrass Plains is somehow concentrated in it. The thing gives off an aura of pure heat. Everyone within 10 feet of the creature takes 7 points of fire damage and must succeed at a DC 27 Fortitude save or become fatigued. [By my reading of the map, that's Terser and Bralin, and Jozhur's shadow critters, if they take damage. Oh, and the poor horse, which is a goner anyway.)]

With a final, desperate whinny, the horse is pulled under.

Knowledge Dungeoneering DC 26 Highlight to display spoiler: {Watching the way it acts, you'd swear this thing was some kind of ooze. But there's no moisture in it at all, so it's not very oozy. A dry ooze? That's the best hypothesis you can come up with, and weird as it sounds, it fits.}

And the map

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+6=18 ; d20+13=14 ; d20+8=24 ; d20+8=18 ; d20+8=17 ; d20+16=30 ; d8+2=3 ; d20+11=26 ; d8+2=8 ; d3+3=6 ;
Friday March 23rd, 2018 1:40:10 AM

Jozhur is not sure what to make of this thing, but he certainly can't pick out a place to hit it where it hurts. He starts firing arrows while his shadow attacks and the leopard continues being a distraction.

---------------------------------------
Dungeoneering check fail
Shadow attacks with a natural 1
Leopard hits AC24 for 6 damage
Jozhur attacks with +1 longbow
First attack hits AC30, 3 damage
Second hits AC26, 6 damage

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+19=26 ; 3d10+20=34 ; d20+20=26 ; d20+15=21 ; d20+10=15 ; 3d10+23=35 ; d10+23=24 ;
Friday March 23rd, 2018 4:09:05 PM

No crit - so it only takes 34 damage

Feeling the heat begin to sap his strength, Terser calls on his rage to help him resist it. It's still not quite enough! But as long as he's raging, he doesn't quite feel the fatiguing effects. any bonus from endure elements effects?

He continues to lay into the weird moving hill with his glaive.

attacks vs ac 26, 21, 15
35 and 24 damage if they connect
weapon is +3 and slashing for overcoming DR


Raging HP 219/225

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=25 ; d20+25=29 ; d4+1=4 ; d4+1=5 ; d4+1=4 ; d4+1=4 ; d4+1=4 ;
Friday March 23rd, 2018 7:29:03 PM

Tahni looks closely: is it under the ground, on top of the ground, or the ground itself? She also looks for any sign of blood or guts or broken bits where Terser's attack hit.

She casts Magic Missile where Terser struck

Knowl Dungeoneering vs DC26: 25 = Fail.
Perception: 29
Cast Magic Missile: 4 + 5 + 4 + 4 + 4 = 21pts damage


Zeoll (Cayzle) (AC28/30; 77hp) 
Friday March 23rd, 2018 8:59:27 PM


Zeoll begins to call a fey friend I.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+6=8 ; d20+23=40 ; d20+22=25 ; d20+17=35 ; d20+12=21 ; d10+17=21 ; d6=5 ; d10+17=21 ; d6=5 ; d10+17=19 ; d6=5 ;
Saturday March 24th, 2018 9:17:42 AM

Bralin does not recognize the creature.

As the heat washes over him, the dwarf mentally congratulates himself on the foresight of purchasing that ring of fire resistance.

"It suffers cold based attacks the most", he calls out.

Having no other cold based attacks, Bralin continues hitting it with his axe.

---
Knowledge 8. Fort Save 40. Ring of minor energy resistance -fire, no damage.

Full attack. Power attack
Atk 1 hits ac 22 for 21 hp (axe) + 5 hp (cold) damage
Atk 2 hits ac 32 for 21 hp (axe) + 5 hp (cold) damage
Atk 3 hits ac 18 for 19 hp (axe) + 5 hp (cold) damage



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+5=9 ; d20+4=9 ; d20+7=24 ; d20+14=23 ; 10d6=37 ; d20+18=33 ; d20+17=31 ;
Saturday March 24th, 2018 6:58:48 PM

"Ugh. What the heck is that thing?"

(Knowledge Arcana - 9
Knowledge Planes - 9
Knowledge Religion - 24
Spellcraft, if it's a spell or magical effect - 23)

Then he touches his the Holy Symbol on his forehead as he casts Destruction on the thing. It takes 140 damage, or DC 24 FORT save to only take 37 damage. Spell penetration 33 if needed.

Then Rill takes a 5' step and casts a quickened Prayer that should cover everyone. This also puts him in range of the creature's heat, but he makes his Fort save (33).

(He was only 5' off the ground as he cast a touch spell on Terser last round.)

NOTE: Everyone is now covered by a Prayer spell.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+11=16 ; 3d6=9 ; 2d6=2 ;
Sunday March 25th, 2018 8:42:07 PM

Aex hears Bralins's hint that this creature might get hurt most from cold attacks...

Well then here goes... since it is an area spell and not targetting directly at a creature Aex stays invisible.

Ice Storm : no saving throw - spell resistance 16 - damage hailtstones bludgeoning 9 HP + 2 HP cold.(wow bad rolls... )For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain.

Leafy stands back not sure how to deal with a creature this big...

DM Kathy  d20+14=33 ; d6=5 ; d6=4 ; d4=4 ; d20+11=16 ; d20+11=16 ; 4d6=14 ; 4d6=8 ; 4d6=10 ; 4d6=19 ; d20+11=18 ; d20+11=24 ; 4d6=12 ; 4d6=17 ; 4d6=16 ; 4d6=17 ; d20+22=36 ; 4d6+19=35 ; 4d6=14 ; 4d6=21 ; d20+33=43 ; d20+22=23 ;
Sunday March 25th, 2018 10:36:18 PM

You haven't been able to figure out what this thing is, but you're getting a handle on what it isn't. Tahni can tell you it isn't an animal, a plant, a fey, a monstrous humanoid (well, that seemed unlikely), or vermin. Zeoll knows it isn't an outsider or an elemental. Now Rill is sure it isn't undead. Also, it doesn't seem to be magic.

Jozhur and his creatures attack, to no effect. The shadow leopard doesn't seem able to hit it at all. Jozhur's arrows do hit, but the creature doesn't seem to take any damage from them.

Tahni hits it with a Magic Missile, which does damage exactly as expected. It is difficult to tell, but it seems to be a creature on top of the ground--but it is kind of "made of ground," so it's difficult to distinguish it.

Zeoll begins a summoning spell.

Rill isn't sure what this thing is, but he casts a Destruction at it. It does damage, but not the full amount. [The creature made its Fort save. Also, it doesn't seem to have SR.]

Aexana casts an Ice Storm. The creature seems unaffected by the bludgeoning damage, but it does take cold damage.

Bralin keeps going with his axe. He hits it--and the creature splits in two!

Terser also attacks, and also hits--and it splits in two again!

[OOC: So, this is me screwing up. The critter is supposed to split every time it takes slashing damage, so it should have done it last round, but I didn't realize. So I'm splitting it here, and I assume that once Bralin and Terser saw that their attacks were just creating more critters, they would stop.]

There are now three creatures! Anyone within 10 feet of any of them takes 9 points of fire damage and must succeed at a DC 27 Fortitude save or become fatigued. That's going to include Rill and Zeoll now.

The eastward critter lets loose a series of scintillating rays! Two are aimed at Zeoll. They hit a Touch AC of 16, which hits according to your character sheet (if you have other effects that would increase your touch AC, let me know). Zeoll takes 24 points of electricity damage and 27 points of fire damage. Two more rays are aimed at Terser! Both hit! Terser takes 28 points of electricity damage and 34 points of fire damage.

The original critter slams Rill! It hits! Rill takes 32 slam damage, plus 14 electricity damage and 21 fire damage. Then it tries to grab Rill! It succeeds! Rill is grappled.

The southernmost critter slams Bralin! It misses with a natural 1!

And the map.


Rill (MarkB) HP 28/111 - AC 25/15/23 CMD 23  d20+17=25 ; 14d6=46 ;
Monday March 26th, 2018 1:35:02 AM

Rill fails his Fort save against the heat and is fatigued. He also finds himself grabbed by this creature and uses Dimensional Hop to escape to 20 feet away and 20 feet up.

Then he conjures up a Blade Barrier diagonally across all three creatures. It is 280 feet long. Each creature takes 46 damage.
If it makes a DC 23 Reflex save it takes no damage and must move to either one side or the other. (The Blade Barrier is the dashed blue line - best I could do.)

(Per your note about slashing damage, Blade Barrier is a force effect. The fact that it does not list the blades as slashing damage suggests it is not slashing damage, but rather magical force damage. There are spells that specify a damage type - this one does not.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=1 ; d8=6 ; d8=1 ; d8=7 ; d8=1 ; d8=3 ; d8=6 ;
Monday March 26th, 2018 8:28:59 AM

Tahni ascends to 10ft high. She hadn't seen thhings multiply like that before.

There's no time to worry about that now though. Rill likely can't take another hit like that. He could heal himself up better than anyone, but right now she can offer some aid.

----------
Move action: Retrieve Quicken Rod
Swift action: Cast Spectral Hand
Standard action: Cast CCW. Rill is healed for 34pts


Zeoll (Cayzle) (AC28/30; 17of77hp)  d20=14 ;
Monday March 26th, 2018 1:10:04 PM


Zeoll's summons is ruined!

He tries to make that save, and rolls a raw 14. That's not going to do it. He is fatigued!

Nearly dead, Zeoll becomes invisible for a round (move action) and tells Drini to run away (free action).

Then the old liontaur activates his magic cloak and dimension doors 700 feet away from this goat rodeo, in a random direction, let's say, east.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d6=3 ; d6=6 ; d6=2 ; d6=3 ; d6=5 ; d6=5 ;
Monday March 26th, 2018 6:34:02 PM

Any idea how to hurt thing without making more of it!

Terser leaves damage to the magic types for now and channels energy, excluding the living mounds from the benefits.

24 healing within 30 feet

Raging HP 187/225

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+22=38 ; d20+15=18 ; 5d6=21 ;
Monday March 26th, 2018 7:27:52 PM

Bralin pauses as the creature splits. And when Aex reports bludgeoning in ineffective, the dwarf finds his melee weapons insufficient to the task.

Weathering the heat, Bralin takes a step to the west, drops his axe, pulls out a wand, and fires a ray of bright light into the southwest creature.
--

Fort save 38. Ring prevents fire damage.
5' step. Drop weapon.
Draw wand from Haversack and cast Searing Light spell.

Its divine damage. I'm assuming this thing falls under construct or inanimate object for damage roll.
Ranged touch attack hits ac 18 for 21 hp damage.

In effect:
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=24 ; 5d10=37 ; 5d10=29 ; 5d10=32 ;
Monday March 26th, 2018 7:59:09 PM

"Perhaps some lightning?!? ", Aex thinks, but that of course would render her invisibility useless... but then again she's a druid right?!?

Aex shapechanges into an Air Elemental and veers up into the sky (move).
Next she Calls a Lightning Storm... now please remember the Ooze down there is still within the Ice Storm Aex cast seconds ago... so that makes it the Ooze is still in somewhat stormy conditions... hence the higher damage output of the Lightning storm... that is if our DM allows this condition ;-)

Lightning Storm - CL17 (evocation +1 DC / Air +4 CL and +2DC) - Reflex DC25 for half - Spell Resistance 24

Bolt 1 - Ooze 1 - damage 37HP
Bolt 2 - Ooze 2 - damage 29HP
Bolt 3 - Ooze 3 - damage 32HP

12 bolts remaining.

Aex is now 60ft up in the air...


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+10=17 ; d6=1 ; d20+16=32 ; d4=4 ; d20+11=15 ; d8+3=5 ;
Monday March 26th, 2018 9:53:19 PM

Jozhur tries to think of another way he can help, the only thing he can come up with is the Anything Potion in his bag. But what to use it for? He knows little of magic and will need a moment to think. Jozhur continues launching arrows while he ponders this. His shadow also continues draining the center enemy.

-------------------------------
Shadow's incorporeal touch hits AC20, 1 strength damage (shadow is undead and immune to ability damage, it probably takes the fire damage. Is it a magic weapon, spell, spell like ability, or supernatural ability?)

Full ranged attack
First hits AC 30, 5 damage


DM Kathy  d20+7=16 ; d20+7=24 ; d20+7=10 ; d4=2 ; d20+11=30 ; 4d6=20 ; 4d6=20 ; d20+11=16 ;
Monday March 26th, 2018 10:28:14 PM

Rill Dimensional Hops his way out of trouble, then conjures a Blade Barrier for the critters to deal with. One of the creatures makes its save, and winds up on the far side of the barrier. Of the two that failed their saves, one stops moving and seems to be dead.

Tahni ascends and turns her attention to healing.

Zeoll warns Drini to run, then uses his cloak to Dimension Door off the map.

Unsure what else he can contribute, Terser heals his friends.

Bralin drops his weapon and pulls out a wand, finishing off one of the creatures. [It is not a construct, is I decided you would have done those 3 extra points of damage you needed. :) ]

Aexana casts a Lightning Storm, but alas, the electrical damage has no effect.

Jozhur's shadow manages to bleed off some more strength. [The heat aura is a supernatural ability.]

The single remaining creature is on the other side of a Blade Barrier, but it still has rays it can fire. It fires a ray at Bralin, hitting his Touch AC even through the barrier. Bralin takes 20 electricity damage and 20 fire damage. It fires a ray at Terser, but misses because of the barrier.

And the map.

Zeoll (Cayzle) (AC28/30; 24of77hp)  d6=3 ; d6=1 ; d6=4 ; d20+2=21 ; d20+26=29 ;
Tuesday March 27th, 2018 11:06:05 AM


Zeoll channels energy, curing himself 7.

He looks around for danger! Perception 29 plus scent.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5)  d6=5 ; d6=2 ; d6=5 ; d6=5 ; d6=5 ; d6=2 ;
Tuesday March 27th, 2018 3:02:42 PM

It seems like healing is the more prudent course for now, so Terser shakes off his rage and channels again, only having to exclude one things now. He moves into the middle of the group so he can get everyone in the blast radius.

24 heals to all except mr ooze
4 rounds fatigue


Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23  d20=11 5d8(1+3+8+3+2)=17
Tuesday March 27th, 2018 3:22:50 PM

Rill appreciates the healing energies washing over him. "Thanks Tahni and Terser!"

He will look at all the creatures with his Deathwatch ability, and share what he learns. Are the motionless ones dead? Are they dying?

Then he will move up in height just enough to get a clean shot over the Blade Barrier and cast Searing Light. He hits touch AC 24 for 17 points of damage. (in spite of the name, this is not listed as fire damage, it just an intense light.)


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+16=25 ; d20+11=17 ; d8+3=5 ; d8+2=7 ;
Tuesday March 27th, 2018 5:02:59 PM

With the party apparently having these things on the ropes, Jozhur drops the idea of using his potion. He continues his hopeless effort to injure the thing with arrows and has his shadow fly up and away to safety.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 27th, 2018 6:01:10 PM

"What can damage this thing?!?", Aex wonders... her friends are in dire trouble and so far her spells have been pretty useless... the lightning bolts up her sleeve do nothing!

Hold on... the things rather dry... does that mean this thing is vulnerable to water perhaps... ?!?
Perhaps a stupd spell but Aex positions herself 60ft above the ooze and casts a spell into mid air... a simple one that is...

Create Water - CL11 - 22 gallons of water fall down onto the Ooze... no idea if that does any damage...



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=5 ; d8=2 ; d100=73 ; d8=4 ; d8=7 ;
Tuesday March 27th, 2018 7:02:53 PM

Zeoll doesn't look too well. Tahni flies 40ft in his direction and sends a cure his way via the spectral hand.

Cast CCW. Zeoll is healed for 30pts. Please ignore the d100 roll. Whilst I'd love to heal for that much my finger slipped :)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165)  d20+15=35 ; d20+15=16 ; 5d8=24 ;
Tuesday March 27th, 2018 7:20:58 PM

Bralin shrugs off some of the ray's fire damage, and then Terser heals most of the rest.

Having established the weapon of the day, the dwarf attacks the creature with another Searing Light.

----
Attack with Wand of Searing Light.
Ranged Touch attack hits Nat 20, Nat 1, (no crit) for 24 hp damage.

In effect:
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


DM Kathy 
Tuesday March 27th, 2018 10:24:04 PM

Zeoll heals himself. Terser heals his companions. Tahni heals Zeoll.

Rill can tell that only one of the creatures is still alive; the other two are dead. He sends a Scorching Ray, which hits and does damage.

Jozhur sends his shadow to safety and continues firing arrows, which do not hurt the creature.

Aexana tries to get creative and dumps some water on the thing. She'll never know, though, whether it would have had an effect, because Bralin fires another ray from his wand that finishes it off. Rill can confirm that is really most sincerely dead.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23  d8=6 ; d8=8 ; d8=2 ; d8=7 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=1 ; d6=2 ; d6=3 ; d6=5 ; d6=2 ; d8=6 ; d8=7 ; d8=8 ;
Wednesday March 28th, 2018 2:13:26 AM

Rill locates Zeoll with his Status. He tells the others, "Zeoll is badly hurt and about 700 feet that way. I'll teleport over to him and make sure he get's back safely. I'll send word if we run into trouble. Those whirling blades should be around for a while, so use care near them."

He will Dimension Door over to the old Taur. "Oh, hey Zeoll. You look hurt. Let's get you fixed up. Removing yourself from that situation was wise, but how come you went so dang far? And where's yur rabbit?"

Rill will cast a couple healing spell on Zeoll, healing him for 23 and then 21 points. Then he will channel energy for another 20 points.

Zeoll (Cayzle) (AC28/30; 33of77hp)  d6=3 ; d6=6 ; d20+2=5 ; d20+26=46 ;
Wednesday March 28th, 2018 7:32:29 AM

[OOC: Zeoll blipped 700 ft away in a random direction. I do not think Tahni, howsoever well intentioned, will be able to deliver a cure anytime soon. Thanks for the thought, though.]

Zeoll heals himself again.

He tries to keep alert: Perception 46

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Wednesday March 28th, 2018 4:16:37 PM

Too bad we couldn't have gotten any of those burny rays to cut down the tree for us. Ouch by the way. Everyone alright?

Terser goes back to cutting down the tree and figuring out how to shape it for a mast.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=24 ;
Wednesday March 28th, 2018 4:22:53 PM

"Well that was a strange monster. Sorry I wasn't much help."

Jozhur perches atop the wrecked ship to watch out for danger while the others gather themselves.

Percpetion: 24

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=25 ;
Wednesday March 28th, 2018 6:02:49 PM

Aex is happy the thing is dead and no one is beyond help... No thanks to her though...

As an Air Elementen she continues to scan the surroundings... No need to suddenly see some other horror attacking. Percepties 25

Did the sun move further? Is time slower around here? Still Aexana doesn't understand where and why they are here.
Woodshape Aex can prepares by morning... Whenever that comes around here

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday March 28th, 2018 6:27:07 PM

Tahni draws closer to Zeoll to properly heal him.

OOC: Sorry, I misread Zeoll's earlier post and saw it as 200 rather than 700. She'll use the Cure from the previous post

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Wednesday March 28th, 2018 8:45:15 PM

Bralin retrieves his waraxe, and waits for the Blade Barrier to dissipate.



DM Kathy 
Wednesday March 28th, 2018 11:12:46 PM

Rill locates Zeoll, then Dimension Doors over to his location to give him some more healing. The two of them are now quite distant from the rest of the party, which is sure to end well.

Meanwhile, Terser gets to chopping the tree, lamenting that none of the rays couldn't have done the job for him. It does seem, though, as if the burrowing creature may have disturbed the tree's root system. Maybe it would be easier to pull the thing over?

Bralin waits for the Blade Barrier to dissipate, while Tahni frets about Zeoll, and Jozhur keeps watch. Tahni does notice that Terser could use some healing.

Aexana also keeps watch, but her attention is mostly focused on the sun. How exactly does time work here? You watch carefully, making observations, and then you try to figure out what they mean. [I'll need a Knowledge: Nature or a Survival check.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Thursday March 29th, 2018 6:14:18 PM

Instead of pulling, Terser tries to push from the other side, making sure it won't be falling in the direction of the boat. Still needs to be shaped though. Hmmmn.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Thursday March 29th, 2018 7:15:44 PM

Bralin wanders over to see what Terser is up to, and aid him however he can.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=32 ;
Thursday March 29th, 2018 7:39:03 PM

Aex is puzzled by this region and how it appears time is flowing... she wonders if she's ever read something that could explain all this... or perhaps the behaviour of nature could give her a clue (survival 32)

Leafy sticks with the group and wherever he can, he helps.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Thursday March 29th, 2018 7:45:41 PM

Rill will Dimension Door back with Zeoll.

He sees people working on the tree to make a mast.

"I wish I had some woodworking tools to help. I wonder if the original mast is here somewhere in the grass."

He will bring down the Blade Barrier, and will begin scanning the area with Detect Magic, especially where those dead creatures are.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=42 ;
Thursday March 29th, 2018 9:21:20 PM

Not much with woodworking or nature, Jozhur maintains his perch and scans the area for anything of interest.

Perception: 42

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Thursday March 29th, 2018 9:43:44 PM

Zeoll greets his appearing friend Rill warmly, but his tail swishes declare to any who know him well that he is a little embarrassed to have fled.

"No need to chase me down, my old," he says. "I was making my way back. I suppose I panicked a bit, old fool that I am."

As the pair return to the group, Zeoll calls out to his friend the pooka.



Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=19 ; d20+11=14 ;
Thursday March 29th, 2018 9:47:09 PM


Zeoll declares, "Who had the good idea to let ourr grrenmage help us shape the mast?!"

He directs Aexana to fasten and shape it correctly.

Profession Sailor 14.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=4 ; d8=3 ; d8=5 ;
Thursday March 29th, 2018 10:50:00 PM

Tahni dishes out a little more Sargrassial Healing to Terser

Terser is healed for 24pts

DM Kathy 
Thursday March 29th, 2018 11:07:34 PM

Terser and Bralin work together to try to fell the tree. It's rough going. You think you're making progress, but you're not sure.

Tahni heals Terser, while Jozhur keeps watch and Zeoll returns to the fold. After a few minutes, Zeoll feels a weight on his shoulder and "hears" river ogre?

Aexana makes some mental calculations, and realizes that days in this realm are about 36 hours long--that's about 18 hours of daylight and about 18 hours of night. So, although the sun overhead still claims it's mid-afternoon, your brains (and your stomachs!) are telling you it's suppertime.

Rill dismisses his spell and scans the area with a Detect Magic. You do not find the mast; however, you do find some treasure your silly DM almost forgot to give you. With your spell active, you are soon able to identify a Staff of Evocation, a Wand of Phantom Steed (with 30 charges remaining), and a Dwarven Thrower.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Friday March 30th, 2018 12:52:11 AM

Anything that throws Dwarves is not going to be popular in this group. :)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+12=30 ; d20+22=36 ;
Friday March 30th, 2018 5:51:36 PM

Jozhur keeps alert, watching for...just about anything given their last enemies. He lends some sailing knowledge when it comes to shaping the mast and will take anyone's place who starts to get tired.

Profession sailor: 30
Perception: 36

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Saturday March 31st, 2018 4:18:59 PM

Having now become a matter of personal honor, Bralin busts out the waraxe and gets serious about chopping down this thrice-cursed tree.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday April 1st, 2018 3:50:32 AM

Tahni prepares to Create Water. In this environment Bralin may need it...

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday April 1st, 2018 7:55:26 PM

Aexana uses her Greenmage abilities to shape the tree into the desired mast for this raft. She casts the Wood Shape spell as often as needed (forgot that she can cast this spell free)

"Time is acting weird here... wherever here is... I'm sure you are also feeling rather hungry? We will need to get a place to sleep soon."

DM Kathy 
Sunday April 1st, 2018 9:24:57 PM

The two dwarves are hard at work on the tree, and beginning to make headway, when Aexana steps in, casts a few spells, and extracts a workable mast from the tree.

But Tahni can create fresh water for everyone to drink, and soon you are ready to tackle the next challenge. You have a working "boat" that you think you can sail across the grasses. It's on the small side. You can probably all fit on it if you're willing to get cozy, but there's no telling how it will react to the weight.

Meanwhile, as Aexana says, time runs differently here. There are hours of daylight left, but your bodies are telling you it's time for food and sleep.

Also, you have some nifty treasure to look over.

What are you going to do next?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5)  d20+2=11 ;
Sunday April 1st, 2018 9:54:36 PM

Terser makes a couple of practice throws with the fancy warhammer and offers it to Bralin to try out as well. Well isn't that something?

Once the mast is placed, he's ready to make cozy and set off in the direction they were heading before.

assist sailing - 11: success

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+11=27 ;
Monday April 2nd, 2018 12:05:23 PM

"This whole place is strange, Aex. I can attempt to sail this...vessel, though it may be a bit different than the 'Fish."

Profession sailor: 27

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23  d20+11=22 ; d20+12=27 ;
Monday April 2nd, 2018 5:48:33 PM

Rill looks over the items. "Hmmm. Cool stuff, should be useful. I'm pretty sure there's not a Catacombs entrance around here. Regarding our objective, does anyone know where we can find this drop of water we seek? All I got from my spell was to head eastward."

He looks to the newly repaired ship to see what else maybe needed or helpful. (Profession Sailor - 22)

Though his Ring of Sustenance means he does not need to eat or sleep, he can still tell that this is about when we would normally eat and sleep. (Survival - 27) "This is probably as good a place as any to sleep I suppose. Let's hope we are not bothered here. I wonder if it ever turns to night."

Once we are all rested and such, he will help as he can the next day. "The first order of business will be getting atop the grass. Maybe we can use that elephant again to tow this thing into position."



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday April 2nd, 2018 7:21:36 PM

Aex nods at Jozhur...
"True my friend... and this... well... it ain't the Fish but it'll get us where ever it is we're going... I guess...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Monday April 2nd, 2018 7:34:50 PM

After glaring at Aex for ruining his duel with a tree, Bralin relents, gratefully accepts the water Tahni created, and tries out the hammer.

"Excellent workmanship," he marvels as it returns, and then passes it back to Terser.
"Do you wish to keep it?" he asks.

At a loss about finding the drop of water, the dwarf assists in preparing camp, and gets some sleep.



DM Kathy 
Monday April 2nd, 2018 10:05:41 PM

Terser and Jozhur seem ready to continue exploring, but the rest of the group is ready to make camp. After all, it's difficult to say when you might encounter another clearing.

It feels a little strange to be setting up camp when the sun is still a full handspan above the horizon, but it is time for dinner and rest, no matter what the sun is doing. There's plenty of firewood from the remains of the tree, and you are able to cook if you so choose.

You set your watches, and get some rest.

You awaken, refreshed and energized and ready for a new day, in the middle of the night. Unfamiliar stars wheel overhead, and if Aexana is to be believed, dawn is still hours away. But you have rested; spellcasters can renew their spells, and all other start-of-day effects can happen. Except, you know, daylight.

There's more, though. The Bloodwitches among you discover that drawing Woldsblood is easier here (your DC is 5 less). Other divine spellcasters find that they can prepare one more spell at the highest level they can cast. Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is higher (+2),

And, of course, it's dark. You could try traveling by night; it's cooler and you probably have the means to see where you're going. Or you could wait for the sun to come up--which will be several hours yet. What would you like to do?

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=9 ; d20+2=18 ; d20+2=6 ; d20+12=26 ; d20+11=20 ; d20+26=37 ;
Monday April 2nd, 2018 11:36:49 PM


Before retiring, Zeoll tells tales of the Fey King, to the pooka and anyone else who is interested. He sings and plays songs to suit the tales, and asks his fey friend to make illusions to illustrate the music.

Overnight, the old liontaur tries to read his dreams in order to divine the best way to go to travel to acquire the sought-after drop of water.

When it is "morning," Zeoll preps an extra spell gladly. He is worried that travelling at speed on a ship in the dark is dangerous. Still, we can sail the water 24 hours a day if we do so in shifts. Let us do the same on this vessel. Set sail, and take shifts to do the work. That way we'll get there fastest.

Know Geography 26
Profession Sailor 20
Perception 37

He seeks out his friend the bunnyfey and prepares to sail.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday April 3rd, 2018 7:49:36 AM

Tahni looks over the ship as she creates a little more water. If this thing requires water to set sail it is going to take a whole lot of create water spells.

"I don't know about everyone else but I'd rather keep to our 24hr routine. That may mean travel by night and sleep by day, but it would ensure we are well rested"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Tuesday April 3rd, 2018 2:28:46 PM

I'm almost more used to darkness than I am daylight, so traveling day and night doesn't bother me any. Still, since we don't know the landscape, I wouldn't advise full speed in the darkness, since we can only spot 60 feet ahead or so, unless someone puts up some traveling lights.

Terser doesn't mind using the hammer, since his only attack at range right now is his ring, which is quickly being depleted of charges. But he envisions an epic battle with himself and Bucky (I mean Bralin) flinging the hammer in turns at a highly armored foe.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Tuesday April 3rd, 2018 5:18:10 PM

Rill only needs a couple hours of rest. He will pray and rely on his divine connection to let him know when he can regain his spells, and will be pleasantly surprised to find he can prepare one additional spell for the day. In thinking about it, he is also concerned.

"I am able to prepare one additional powerful spell. Either my connection to my God is closer here, or Gargul as decided we're gonna need the extra help. Or both. Regarding this present darkness, I have sufficient light sources to help aboard this ship, but they will not extend very far. At the very least, we can tie one to the front prow of this ship. I agree that we should go slowly during the night, proceeding eastward. We can go to full sail once it's light."

Rill pulls out a number of items with Continual Flame cast on them - a couple of daggers and a few bellaying pins. That will help.

"As for the thing we seek, it is a single drop of water that 'seems to sparkle a little in the dim light.' Maybe it'll be easier to find at night. But we're not going to find it right here. Let's get thing moving."

Rill suggests that we get the mast up and the sail rigged, and see if that's enough. If not, we can use the elephant to pull the thing forward onto the grass.



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 3rd, 2018 5:54:28 PM

Aex and Leafy help wherever help is needed. The little greenmage did chip some more wood and carves some life wood boxes of it. Perhaps she'll come across some strange weeds that can help her brew new things. She certainly will try to take a plank of this lifeboat with her. Perhaps she can grab some of this strange grass? And who knows what else grows here. Sure the main goal is the drop of water but one can do some exploration too right?!

"I'm fine with the 24 hours routine... just as we get our lunches in time...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Tuesday April 3rd, 2018 7:22:22 PM

Bralin nods in agreement with Tahni. Keeping the sleep cycle is more necessary than whether it be light or dark.

The dwarf is somewhat at a loss about the extra spell slot, finally settling on Wind Wall. Who knows, mayhap it will help propel this boat.

DM Kathy 
Tuesday April 3rd, 2018 11:19:58 PM

In the evening (okay, the late afternoon), Zeoll entertains the group with tales of the Fae King, and a bit of music. At his urging, Drini creates a Minor Image of a nymph dancing to the tune. Some of it gets a little naughty.

Overnight, the only thing Zeoll can discern from is dreams is that you're headed in the right direction. More or less.

In the morning--or rather, after you're done resting--Tahni creates some more water and the casters prepare their daily spells. Then you turn your attention to getting your newly-repaired boat up and running.

It's a bit of a challenge. The wood is repelled by the grass, so presumably if you can get it over the grass it should sort of hover there--and then you can rig the sail to make it go. So you pick the thing up, working together, and carry it to where the grass is thicker. And the minute you let it go--Sproing!--the thing goes flying straight up! Luckily it comes down again, and you are able to get everybody aboard. But there are seven of you, and not all of you are lightweights. As each person clambers aboard, the boat sinks a little lower. By the time you're all aboard, it is scraping the tops of the grasses.

You set up the sail, and can make progress. Rill finds he needn't be concerned; even at full sail, the vessel moves pretty slowly. But it does move--and it moves faster than you would on foot down there in the grasses.

Navigating by unfamiliar stars is difficult, but not impossible, and there's enough experience in your group to manage the task. You are on your way.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=41 ;
Wednesday April 4th, 2018 7:32:32 AM

Tahni spends a few hours during the rest period to do a little more crafting. (2hrs crafting gained for the day to make a total of 28 out of 40 hours complete.)

If anyone is still in need of healing she will tend to the wounds with utmost care.

As the party move to head out in the morning she flies around 20ft above the vessel to get a view as to what it around. She's fortunate to be a dwarf and have darkvision.

Perception: 41 + Darkvision

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=31 ;
Wednesday April 4th, 2018 3:53:43 PM

Rill enjoys Zeoll's story and playing. It reminds him of home in this strange place.

The following "morning" Rill enjoys the boat ride, helping out where he can.

(Profession Sailor - 31)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday April 4th, 2018 6:15:42 PM

Whenever her mind tells her morning came Aexana meditates her spells again. She sticks with the old familiar ones hoping they will come in handy. The trip seems rather slow but at least this way they won't be exhausted when the time comes... time being quite relative in this realm it seems.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Wednesday April 4th, 2018 6:38:49 PM

Terser is glad they managed the boat without the use of his elephant. The poor beast is getting a lot of use and will be tired out and unavailable for a while once he's summoned again.

Terser employs his darkvision as well, preferring to use it instead of lights, so as not to alert creatures ahead of them.

He prepares his spells as usual, feeling that they might be a little stronger while they're here, though he doesn't think he can prepare an extra one. His magic doesn't seem to work that way.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d8=7 ;
Wednesday April 4th, 2018 7:33:49 PM

Bralin's remaining wounds are minor, and he cures himself with a healing spell rather than waste Tahni's talents.

The dwarf rides out the trip stoically, also preferring use of his darkvision over more lights.

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Wednesday April 4th, 2018 7:42:07 PM

OOH! Good idea Tahni!

If Zeoll is not needed to sail the ship, he too will use the extra time in the day to do some crafting.

[OOC: Should I go back and count all my crafting days? I really have not been keeping count. And it will take a good 50 crafting days to make Zeoll's horn. He's been working on his Horn of Valhalla since Aug. 28, 2017. He was 12th level (almost 13th) then.]

DM Kathy 
Wednesday April 4th, 2018 11:31:37 PM

With Tahni flying rather than riding the boat, you make a bit better speed. If you could figure out a way to offload a couple more people, you could actually make pretty good progress.

As things stand, you do make progress, and honestly anything is better than struggling through all that grass. You rely on Darkvision rather than risking lights, but there is little to impede you.

Zeoll, listening to the chatter of his new friend Drini, is forming the beginnings of a pooka lexicon of sorts. You already know, of course, that when she says "the thing is empty" she means she is hungry. Since she is a flying bunny with a high metabolism and a small stomach, the thing is empty rather often. She doesn't seem to eat meat, but she'll eat most other things, and often asks about "bee juice," which you tentatively decide is honey. You've figured out that "twilight" means "piece of cake" or "no problem," and you have also learned that Drini is a touch overconfident, and sometimes things she thinks are twilight really aren't. After a time, you figure out that "sunlight" means "now," and you are reminded that in Sylvan, the expression "under the sun" is often used to mean "now." You still aren't sure about "goblin." Painful? Difficult? Complicated? All of the above? She has told you more than once that you are "past past" and you have no idea what that means. Clearly this is a work in progress.

As the sun begins to rise, you all have a bad moment, because it is coming up behind you. You're supposed to be headed east! How did you get turned around?!

After some frantic consultation and checking, you come to the conclusion that, no, you didn't get turned around. The sun rises and sets in the same direction here! Which makes designations like "east" and "west" kind of meaningless, except now you know you need to travel away from the rising and the setting sun.

Also, Drini's thing isn't the only one that's empty right now. Even though it's dawn here, your bodies are ready for a midday meal. Do you want to try to find a clearing, or just munch snacks on the boat?

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday April 5th, 2018 1:04:33 AM

"Wow, that's pretty weird to have the sun come up and go down in the same place. I remember the sun moving differently in the Ice Vein, but not like this."

Then after a while he exclains, "Oh, I'm terribly sorry. Since this ring I wear sustains me, I forget about this for others. Please allow me to provide some nourishing food and water for us all."

Rill casts Create Food and Water. Though he may not be hungry, he will still eat with the others, and he will also refill his water skins. It provides enough for far more people than we have here.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Thursday April 5th, 2018 7:14:32 AM

Jozhur is surprisingly unsettled by the movement of the sun when they figure out what is going on. What a strange place this is. On top of that, he is helping to sail a boat over land, at night. Good thing they aren't going very fast. He also has no clue how they will find what they are looking for.

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Thursday April 5th, 2018 10:32:35 AM


Zeoll makes sure his fey friend, and indeed all the party, is well provendered. OH WAIT! Rill is once again one step ahead of him!

"Ah, my young frriend, yourr rreflexes arre betterr than mine, and you have alrready prrocurred prrovisions for all. Thank you, good Rrill."

He has an idea ... "Most Excellent Rrill, I wonderr if it is worrthwhile to cast a Hallow spell on this vessel of ourrs? The days herre arre extrra long, but do we have 24 hourrs to sparre? " If Rill agrees to do so, Zeoll will chip in half the 3,000 gp cost.

Zeoll sets to with a good will, polishing off enough to feed a horse! He tries to convince Drini to eat as well, although it is not honey-flavored. Listening to her rattle on, he develops the theory that being "past past" means he is very old. Zeoll laughs at that thought -- after all, he is!

As the group sails on, Zeoll continues working on his magical horn.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Thursday April 5th, 2018 1:52:35 PM

Terser feels plenty healthy after a good rest and forgoes any additional healing offers. Since he didn't grow up watching the sun rise and set everyday, it probably bothers him less than the rest of the group, but he understands that they may be put off by it. Still, that's nothing that can't be forgotten over a good meal with friends.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Thursday April 5th, 2018 5:35:39 PM

"Most strange," Bralin remarks, watching the sunrise. "This a very odd land."

Rill provides food, reconfirming his place as Bralin's new best friend.

The dwarf has gotten used to eating on the move, and even in these cramped quarters, expects the team will feast in place as the not-ship moves them along.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday April 5th, 2018 10:06:36 PM

Tahni swoops down to pick up some food before returning to the air. She flies a little off the side of the vessel so as not to drop any crumbs on the party below.

She really paid attention to the sun's position until now, but now it remains firmly in her mind.

DM Kathy 
Thursday April 5th, 2018 10:52:32 PM

Rill is able to conjure up a meal, and everyone eats with a will. Drini eats, too. She is not a picky eater by any means; she just doesn't eat meat. Because, you know, bunny.

You continue to travel through the morning. It's beginning to get a little tiring. People of action, you don't take well to being crammed together on a too-small vessel, flying over landscape with little variation. By night it was at least somewhat mysterious, but now, in the full light of day, it's tedious.

You are all ready for a break when Tahni spots a clearing from her greater height. And although it is still morning, and you've traveled a hair less than eight hours, most of you are ready for another extended rest. And at any rate, clearings in this landscape are hard to come by; you might as well take advantage of this one while you can.

The clearing, you can soon see, was created by a rocky outcropping. The ground here isn't exactly soft, but it is free of grasses. Gratefully, you haul in the sail, leave the vessel, and begin stretching legs that have been in the same position for far too long.

As you are setting up for your rest, your lookouts spot something unusual--a large bird of some kind, heading right for you.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday April 6th, 2018 10:52:31 AM

"Hmmmm. A large bird headed straight for a bunch of things a bird would normally avoid. Let me see what I can do to give us a tactical advantage."

Rill will cast Obscuring Mist. (This will provide total concealment [50% miss chance] to anyone within the mist, and just concealment [20% miss chance] if you are at the edge looking out. If you are at the edge looking out, it will not affect your ability to attack or see anyone outside the mist.)

Once the mist rises around Rill, he will move to the outer edge to observe the incoming bird. "If you step to the edge of this fog, you will be able to see out, but anything incoming will have a harder time hitting you."

He will also use Deathwatch to determine if this creature is injured, undead or a construct.
------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Divination (D), Blindness/Deafness, Blindness/Deafness, Create Food and Water*, Dispel Magic, Prayer, Searing Light
4 (DC21): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Summon Monster IV, [open slot]
5 (DC22): Dimension Door (D), Break Enchantment, Breath of Life, Plane Shift, Plane Shift
6 (DC23): Teleport (D), Heal. Heal, Antilife Shell, Blade Barrier
7 (DC24): Greater Scrying (D), Destruction, Holy Word, Summon Monster VII, [open slot]

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day - *
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+7=21 ;
Friday April 6th, 2018 4:35:14 PM

Maybe it's coming after those crumbs that Tahni was dropping over the side?

Terser tries to ID the bird, letting anyone know if it's a threat or just curious should he know anything about it. knowledge nature: 21

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Friday April 6th, 2018 9:23:48 PM


Zeoll sounds his horn and urges Drini to stay close.

The old taur steps to the edge of the mist and casts a Peaceball at the bird. The saving throw DC is base 10 +5wis +2lvl +2bloodline +2cradled +2feats = Will DC23

If the magic works, Zeoll calss out softly, "Nobody attack! It is peaceful!"

If the magic fails, Zeoll tells his friends so, but still urges patience unless it attacks first.

As the bird approaches, Zeoll uses his shield for total cover.

[OOC: That's three rounds of actions. If there are only two rounds, please cast and shield. If there is just one round, then please cast.]

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+27=33 ;
Friday April 6th, 2018 10:27:27 PM

Jozhur moves to the edge of the mist, off to one flank, and tries to hide as he watches the bird approach. His hand is on his blade, but he has no problem waiting to see what it is doing. It's only one bird after all...

Stealth: 33

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=43 ; d20+17=34 ;
Saturday April 7th, 2018 6:02:23 AM

"It's just a bird" Tahni blissfully and optimistically thinks to herself "Probably looking for somewhere to rest" She looks about to see if anything is moving in the grasses nearby. A rodent that the bird might be hunting?

With the horn and spells going off it looks like the party are taking no chances. That's probably wise given where they are.

Tahni isn't ready to attack just yet though. She makes herself invisible and prepares to cast a spell should things go bad.

Perception: 43
Knowl nature: 34

Move action: Use Hide Away ability to turn invisible for 1 round
Standard action: READY action to Cast Spectral Hand if things turn combat-y

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility


(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Saturday April 7th, 2018 10:40:07 AM

Bralin quickly takes advantage of the opportunity to get off the boat and get the blood pumping again, jogging a couple laps around the rocky outcropping.

Rill calls out the approach of a large bird, and his comrades take multiple defensive actions.

The dwarf moves to the edge of Rill's mist to observe the bird, but otherwise awaits developments.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=24 ; d20+20=37 ;
Sunday April 8th, 2018 7:32:41 PM

Aexana tries to spot the bird's flight... no bird should fly a straight line towards them if it's not sent to find them... for whatever that reason could be. But who would know they are out here?!? Is this the God's backyard perhaps?!?

Know nature 24
Survival 37

In any case, the activates her ring of invisibility, turns into an Eagle and spreads her wings to take altitude and observe this bird...

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday April 8th, 2018 7:47:40 PM

Tahni hovers in the air, watching and waiting to see what the bird might do

DM Kathy 
Sunday April 8th, 2018 11:53:25 PM

Rill casts Obscuring Mist, and tells his companions how it works.

Zeoll is able to cast his spell, but the bird is moving very quickly, so that's all he has time for. Immediately, he realizes that this isn't an ordinary bird. [It has Spell Resistance; make a caster level check.]

Jozhur takes advantage of the mist to hide. Tahni goes him one better and turns invisible. Aexana goes Tahni one better and turns into a bird before turning invisible.

Bralin watches and waits.

Terser, Tahni, and Aexana realize immediately that this isn't an ordinary bird. It looks like a raven, but it is much bigger than any raven you've ever seen; its wingspan is nearly 7 feet.

Your assessment seems to be shared by Drini, who says aloud, in Common, "Hey! That's not Al!"

As it approaches your campsite, the oversized raven comes down as if to land, then transforms seamlessly into a tall, handsome knight wearing armor patterned like feathers. "Thank the gods I've found you!" he says in Common. "I only hope I'm not too late. Tell me, have you secured it yet?"

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+11=28 ; d20+2=16 ; d20+26=42 ;
Monday April 9th, 2018 6:17:15 AM

Spell Resistance check: 28

Zeoll calls out from the edge of the mist (retaining his concealment), greeting the newcomer kindly. "Hail and well met strrangerr, if you arre of peaceful intent. Please say, what do you know of us and ourr quest?"

Diplomacy 42, aided by the voices that whisper in the old taur's head.

Zeoll readies his shield in case he is attacked.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=26 ;
Monday April 9th, 2018 6:42:45 AM

Tahni smiles. No need to panic. Just a friendly shapeshifting guy in armor. On his own. In this strange land. Who found the party. On his own. On second thought, perhaps a little caution would be a good thing.

"If you mean secured the ship, then yes. The same could be said for this clearing I guess. What else do you mean though? I'm sorry for being blunt, but who are you exactly?"

She tries to be a little cryptic so as not to give anything away.
Perception: 26

Standard action: Concentrate on the knight...
Arcane Sight: If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+30=36 ;
Monday April 9th, 2018 2:51:00 PM

Rill will observe this strange shapshifter with Deathwatch.

"Greetings. We had not thought to find a frindly face here, assuming you are a friendly face. We certainly mean you no harm."

As we speak, Rill will use his Probe Psyche ability. (Sense Motive 36 - success!)
-------------------------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+8=19 ;
Monday April 9th, 2018 3:54:16 PM

Terser doesn't continue the question bombardment, instead just studying the man intently and seeing what he has to say. He leans a bit on his glaive like normal, trying not to look like a threat.

Detect Motive - 19

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=16 ;
Monday April 9th, 2018 5:57:45 PM

Invisible yet intrigued Aexeagle swoops down and lands on Zeoll's back... curious to hear what the fuss is all about. Friend or foe?!? Why did this guy show up here at this precise time and place... all too much of a coincidence for little Aex... but perhaps she's just paranoid?!? (sense motive 16)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday April 9th, 2018 9:00:12 PM

Bralin stands there, watching the man, and says nothing.

DM Kathy  d20+18=35 ; d20+30=45 ;
Monday April 9th, 2018 10:40:31 PM

As the bird approached, Zeoll cast his spell. He was able to overcome the creature's Spell Resistance, but the creature made its Will save.

Zeoll and Tahni call out to the man who used to be a bird, asking him who he is and what he's doing here.

"Of course," he replies. "My apologies." He gives you a courtly bow. "I am called Florian--Lord Florian, I suppose, if that sort of thing is important to you. I understand that you are some of the heroes trying to save your world by recovering a certain item. I have come to warn you: not all who travel on these plains have similarly good intentions. There are those who seek to stop you. I would like to aid you in defeating them."

Through his Deathwatch, Rill can tell that the stranger is a healthy living being. You try to use your Probe Psyche ability, but come up blank. [The Sense Motive check is not high enough to get anything.]

Tahni can tell that Florian has arcane abilities, and the most powerful one currently at his disposal is a Limited Wish.

Terser and Aexana attempt to assess the stranger's motive, and find him quite believable.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=28 ; d20+5=23 ; d3=2 ; d3=1 ;
Tuesday April 10th, 2018 2:29:45 AM

Rill will bow to the man.

"Greetings. I am Rillett Savenport of Bonetown. You speak of enemies. Praytell, who are these people, and why do they seek to stop us?

"Also, since you speak of enemies, please forgive me if I am cautious, for we have only just met you."


Rill is puzzled that his Probe Psyche ability does not work on this person. He will cast Detect Magic on the man to try to figure out what is blocking this. (Spellcraft 28, Knowledge Arcana 23 - not quite sure how effective this will be. He is both trying to puzzle out how his ability was blocked, and what kind of magic auras might be on this person.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=26 ;
Tuesday April 10th, 2018 7:41:29 AM

Tahni's Arcane Sight gives instantaneous knowledge about the auras of this Florian fellow. (Take10 on all Spellcraft checks: 35). Unfortunately there is no discreet way to share what she learns so she stays silent on the matter.

"It's nice to meet you, Florian. From what we've seen of this place it would seem friendly faces are hard to find" Tahni descends to ground level and extends her hand "Tahni Wyrmrider"

Rill has asked the important questions and she doesn't want to overwhelm Florian with any further.

Knowl Nobility: 26 to see if she recalls anything about this man

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday April 10th, 2018 5:20:33 PM

Welcome to the Two-Fish. I'm Terser. He offers up a jot of rum to their guest.

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=16 ; d20+2=10 ; d20+28=37 ; d20+15=25 ;
Tuesday April 10th, 2018 6:05:04 PM


Zeoll continues his diplomatic efforts and tries to get a feel for this person. He introduces himself as Captain Zeoll, of the Landbound Lionfish. He asks how the fellow knows so much. He asks whether this person would be interesting in ending or enhancing the spread of this bloodgrass. And he wants to know this fellow's intentions.

Diplomacy 37
Sense Motive 25

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+28=42 ;
Tuesday April 10th, 2018 6:32:12 PM

Maybe not the politest thing to do, but right now Aexana prefers to remain invisible and sit still on Zeoll's back. Just in case this Florian fellow is able to see invisible things, the Aexeagle opens one wing and makes a bow with her head... should he notice that, at least he would consider it 'polite' and Aex would know he can see her... something like that...
perception 42

Leafy stays near the back of the group just observes...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Tuesday April 10th, 2018 6:50:13 PM

Bralin is quite comfortable being "that guy", and continues to wordlessly wait out his companions attempts to discern this being's true intent.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+18=24 ; d20+22=28 ;
Tuesday April 10th, 2018 8:08:46 PM

Jozhur shares the others' suspicions of this shapeshifter showing up out of nowhere. He nods when the man introduces himself, but otherwise remains silent, studying Lord Florian. He eyes this noble closely, looking for any clues about who he is or where he is from.

Sense motive: 24
Perception: 28

DM Kathy 
Tuesday April 10th, 2018 10:50:20 PM

Rill casts a Detect Magic. You can tell that the falchion at Florian's side is magic, as is his armor, but identify no other auras. You ask who these people are and why they want to stop you.

"They are adventurers like yourselves," Florian replies. "Though not much like you, I suppose, since they are of an evil intent. Why they seek to stop you I do not know; only that they do not want you to succeed in your quest."

Tahni turns her mind to it, but cannot recall hearing of a Lord Florian. She can tell that he's carrying a +5 cruel keen falchion and sporting +5 full plate.

Terser offers a bit of rum. "Thank you," Florian says. "It is a dry country here, is it not?" He takes a drink, and returns the cup.

Invisible eagle Aexana bows. You're pretty sure he winks at you.

Zeoll asks how Florian knows so much. "One hears things," he replies. "And, over the years, I've built up a network of confidants who supply me with information from time to time." You ask whether he wants to help stop the spread of the bloodgrass. "Yes, of course," he says. "But more importantly, I want to make sure that you noble and heroic adventures get the credit you deserve for saving your world. I want to help ensure that you are respected and appreciated as you deserve."

Bralin and Jozhur simply watch and wait.

Rill's Probe Psyche finally kicks in. He's not sure why it didn't work before--perhaps some misalignment of cosmic understanding amongst the gods. Or maybe it hadn't been a full minute. For whatever reason, you now know that Florian's alignment is Neutral Evil, that he is a malicious deceiver, and that he likes to ingratiate himself with powerful people with the intent of manipulating them.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday April 11th, 2018 8:20:41 AM

"We really need to come up with some signal words" Tahni resolves to come up with that plan later. For now there's a guy standing here with some cruel weapons, good armor, and some powerful spells.

"It sounds like you know your way around this land. Perhaps once we've had a chance to rest you could guide us to our destination. Or perhaps if there is a settlement nearby for us to restock. Our supplies are starting to run a little low. It would also be good to prepare ourselves for possible threats"

"Say, that's a very nice falchion you have" she compliments Florian with a nod "I bet weapons like that would really help us. Would you be willing to trade for it?". It's small-talk but she's hoping to draw others attention to the weapon.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+30=48 ;
Wednesday April 11th, 2018 10:57:04 AM

Rill understands that Tahni is trying to draw attention to the man's blade. (Sense Motive 48.)

Rill is aware that his eyes turning white as he read the man may have given him away. With a better understanding of this fellow, Rill give him a flat look. It is plain that the cleric is not impressed and is suddenly more on guard. He does not seek to hide this.

"Florian, we are men of action. Lies do not become us. Tell us plainly why you are here and what you want. You said you seek to aid us. Give us your aid and begone."

Rill readies an action to cast a spell should this man make any provocative moves.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+13=18 ;
Wednesday April 11th, 2018 3:54:11 PM

We would appreciate any information you can provide, but we do not do what we do for the accolades. We only seek to do what is right and protect those who cannot protect themselves.

He doesn't see it himself, but Rill is obviously put off by this man, else he wouldn't be so curt with him. He prepares himself to counter any harmful magic this man might throw their way.

Counterspell - 18

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+26=45 ;
Wednesday April 11th, 2018 5:45:36 PM

Jozhur listens intently to Lord Florian, but is put off by his response to Zeoll. He starts eyeing the man suspiciously, then becomes even more on guard when Rill's attitude suddenly changes. With Rill having seen into this man's soul, clearly something wasn't right.

He starts to slowly, casually move to flank the man a bit while trying to disguise his actions as innocuous, peering off into the distant sargrass. He's already looking for gaps in the man's armor.

Bluff: 45

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+11=24 ;
Wednesday April 11th, 2018 8:21:59 PM

Tahni glances at Rill. She's glad he picked up on what she was saying, but se was only trying to get the party to notice the sword. Why now treat him like a hostile. The party sure are antsy today. Someone must have picked up on something else.

Sense Motive on Rill: 24

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday April 11th, 2018 8:56:59 PM

Bralin follows Rill's lead. He still says nothing, but does shift his stance, right leg slightly behind, left side (the one with the shield) slightly ahead. And waits.

DM Kathy 
Wednesday April 11th, 2018 10:48:27 PM

Tahni asks about Lord Florian's falchion, and specifically whether he would be willing to trade it. "Alas, good lady," he replies. "This weapon is my only defense against a hostile world. I would not willingly part with it."

Bralin continues to watch and wait, while Jozhur subtly re-positions himself.

Terser says you are not looking for accolades. "If you will forgive me for saying so, that just leaves you vulnerable to the kind of scoundrel who does seek accolades, and is willing to claim others' work as his own. It is very well to be noble, but we mustn't be naive."

But Rill is having none of this, and tells the stranger bluntly to say his piece and get out. Lord Florian looks startled. "Lies?" he repeats. "I have told you no lies. I can assist you in finding these evildoers, so that you can eliminate them before they eliminate you. And I can assist you in battling them, for I am counted as something of a tactician. I seek only to help you succeed in your quest."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday April 12th, 2018 11:02:37 AM

Rill continues to give a flat look to this stranger with a honeyed tongue.

"Florian, you say we must not be naive. I agree, so I must inform my friends that when I look into your soul I see lies, deceit and self-interest above all else. You say you have a network of confidants that keep you informed, and indeed you seem to be well informed about our goal. Yet you are vague about where and who this evil group of adventurers is. You say you are here to warn us against this evil group that would do us harm. Yet you yourself are evil and I am left to wonder if the group you refer is in fact very well known to you.

"Finally, You attempt to flatter us with words and promises of recognition and glory. I cannot help but think that perhaps you are the scoundrel who seeks accolades and claims others' work as his own. I do not know what your true goal is, but I fear that if we do allow you to travel with us it is only a matter of time before you will betray us."


Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+11=17 ;
Thursday April 12th, 2018 12:45:59 PM


The old taur looks back and forth and then listens. He is getting the picture.

Zeoll speaks in words of power to the man. "I suggest that you tell us trruthfully why you arre herre and all that you seek to accomplish!

That's a Suggestion spell; Spell penetration roll is 17, Will save is DC24.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday April 12th, 2018 4:34:49 PM

Aexeagle has been silently listening to the conversation. She's certain Florian can see her so invisibility won't help her. However she does feel tension is going up... this conversation will lead to trouble that's for sure... She mentally goes over her spell list wondering what would help her friends should it come to that...

For now... she waits... she's no dimplomat... let those better with words deal with words.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+13=33 ;
Thursday April 12th, 2018 4:53:34 PM

Terser considers to hold his action for a counterspell, as things seem to be getting heated up in here.

Greater Dispel Magic: Counterspell 33 (nat 20)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday April 12th, 2018 7:27:32 PM

Tahni takes a step backwards, away from the man. There are probably a number of ways to interrogate him so she awaits her turn should these approaches fail.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=35 ;
Thursday April 12th, 2018 8:25:01 PM

Jozhur silently watches on, expecting things to go sour anytime. He rolls his eyes at the "lord's" last remarks, This fellow sure is laying it on thick. His fingers lightly tap the hilt of his sword in anticipation as he glances about for more threats.

------------------------------
Perception: 35
Readied action: draw shortsword if "Lord Florian" takes any hostile action

DM Kathy 
Thursday April 12th, 2018 10:44:44 PM

Lord Florian's honeyed words fall on deaf ears. Rill calls him evil and says he will betray the group. Zeoll asks him why he's really here. He tries to imbue his words with magic, but he is not a strong enough caster to overcome Florian's resistance.

The rest of the group stand ready, sure that a confrontation is imminent. Lord Florian smiles, and spreads his hands apart as if to show he bears you no ill intention. "Well," he says, "I can see that it's no use talking to you."

He turns back into a raven and flies away.

[He is flying at normal raven speed, so if you really want to pick a fight with him, you still can.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Friday April 13th, 2018 4:22:48 PM

Not usually the one to council civility, Terser wonders at the harsh words and tones from his companions. They may not be silver tongued bards, but usually they're not so openly hostile. It's not like this man had done anything to them yet. It may have been wiser to listen to what he had to say before driving him off. He could have been useful.

He might have been evil, Rill, but you were pretty mean there. Something bothering you? Besides the whole bloodgrass thing, that is.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Friday April 13th, 2018 5:23:18 PM

Jozhur watches the raven fly away and considers his bow. Not knowing why Rill acted the way he did, Jozhur decides better of it.

"Wonder if that's the last we'll see of him."


Zeoll (Cayzle) (AC28/30; 77of77hp) 
Friday April 13th, 2018 8:44:48 PM


Zeoll laughs. "You scared him away, Rill."

The old taur remains vigilant in case it is a ruse.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday April 13th, 2018 9:20:35 PM

"Ten gold coins we run into him again" Tahni looks off into the distance as Florian flies away. "He had a limited wish spell prepared, extremely good armor and a falchion to match. That's just what I could see on the surface too. A battle with him could have been ... interesting"

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Friday April 13th, 2018 9:38:36 PM

Bralin watches Florian fly off.

Listening to Tahni, the dwarf nods.

"We must be vigilant for his return. And likely not alone," he adds.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday April 15th, 2018 4:31:50 PM

"I'm sorry my friends. When I looked into Florian's soul, I could see that he is a malicious deceiver, and that he likes to ingratiate himself with powerful people with the intent of manipulating them. He was an evil being.

"I resisted the temptation to simply end him. But I did want to make sure you all had the same information."



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday April 15th, 2018 6:10:23 PM

Aexeagle shakes of the invisibility and flaps her wings in the direction the raven goes... She can easily follow Florian from a distance to see where he's going... Unable to speak she bends her head asking if she should follow or not...

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Sunday April 15th, 2018 6:49:46 PM

"Aex," says Zeoll, "Do not follow on yourr own. He seems trricksy and dangerrous. What if he turrns on you?"

DM Kathy 
Sunday April 15th, 2018 9:39:42 PM

Most of you are content to let Florian go. Aexana follows him for a bit, and becomes visible to wordlessly ask her friends whether to continue the pursuit. Zeoll votes nay.

Terser points out that you were rather abrupt with the guy. Rill explains that Florian was quite evil, and manipulative. He was up to something.

Of course, you don't know what, because you ran him off before he got to specifics.

Jozhur, Tahni, and Bralin think you'll run into him again.

Of course, if Aexana continues her pursuit, you might run into him sooner rather than later. Or, you could continue setting up camp, as you had intended when you stopped here.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday April 16th, 2018 2:57:21 AM

In the idea to 'die another day' it's perhaps wisest to do as Zeoll suggests. Aex won't chase now...
Then perhaps a camp and some rest does sound more appealing than chasing someone in a land unknown...

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d100+14=44 ; d8+10=14 ;
Monday April 16th, 2018 3:37:43 PM

Before we rest, Rill will take a number of actions:

+ use Detect Magic and Detect Poison to scan the general vicinity, including the rocky outcropping where we are now. Because you never know.

+ he will fill an open spell slot with Imbue with Spell Ability, and with Jozhur's permission, he casts it on the Jozhur.

+ he will cast Divination, asking if we will encounter Florian again in the week. (Rolled 44 - Success!)

+ he will cast an extended Status twice to cover the whole party for the next 28 hours.

+ he will cast an extended Longstrider on himself.

In the morning, he will cast Heroes' Feast, creating a large table and an impressive spread of food. Even Zeoll's bunny friend can partake.

--------------------------------
Everyone will have 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Jozhur now has the ability to cast Detect Evil, Shield of Faith (+3 Deflection Bonus to AC), and See Invisibility. These will last until cast, or until Rill needs that 4th level spell slot back.

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=15 ; d20+28=43 ; d20+2=20 ; d20+14=15 ;
Monday April 16th, 2018 3:52:36 PM


Zeoll helps set up the camp, using his scent and keen senses to make sure there are no dangers nearby.

Perception 43

He also looks for tracks of possible larger predators and humanoids.

Survival 15

He also experiments and tries to figure out how to adapt his Woodland Stride ability to this environment.

He volunteers for first watch, and spends his free time crafting.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday April 16th, 2018 7:10:07 PM

Bralin takes second watch, and helps set up the camp.

In the morning, he sets to the Heroes Feast with gusto.

--

11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+9=17 ;
Monday April 16th, 2018 7:24:34 PM

Terser helps out Zeoll as he is able, using his own talents to augment the Captain's.

Aid another - survival 17 to Zeoll

Stat Block

11 temporary hit points
+1 morale bonus on attack rolls and Will saves
+4 morale bonus on saving throws against poison and fear effects

DM Kathy 
Monday April 16th, 2018 10:32:46 PM

Aexana breaks off her pursuit and returns to the clearing, and you set about making camp.

Rill has some spells to cast, which he is able to do.

Between them, Zeoll and Terser set up a comfortable camp--not an easy task when you're basically sleeping on rocks.

It seems odd to be resting during broad daylight--or perhaps it takes you back to your very early adventuring days, when the entire party had to rest because the mage had cast 2 spells and was done for the day! Either way, as you rest, the sun rises higher in the sky until it is directly overhead--and then it heads back toward the horizon in the same direction it came up. You don't think you're ever going to get used to that.

After your rest is complete, Rill casts a Heroes' Feast and invites everyone to partake. Drini becomes visible for the occasion, and happily tucks into fresh fruits and vegetables. You don't have many of those in your packs, of course; such things don't travel well. You're reminded of why it's called "rabbit food." There is also a pot of honey, which Drini gets very enthusiastic about. "Bee juice!" she says, dipping a piece of bread in. Then she makes silly rhymes: "Bee juice, flea sluice, sea moose...."

As you are finishing up the feast, Zeoll gets a very strong feeling that the time is right to read some of the little book Mahyawu gave you. Not the whole thing, but there's a bit you need. At least that's the sense you get.

So, you dig out the little book and read the following:

Each item has been entrusted to the care of one or more volunteer Guardians, creatures of virtue who have sworn an oath to protect these precious remains of the Sargrass that was. These Guardians were placed in stasis along with the objects they were guarding, suspended without need for air, food, or drink.

DM Kathy 
Monday April 16th, 2018 11:44:27 PM

The response to Rill's Divination is: Only if you seek him out.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20=5 ;
Tuesday April 17th, 2018 7:25:10 AM

"So if I'm reading this right, we're going to be travelling in the dark? That's something new"

Tahni pauses for a moment "If we think that Florian fellow is headed where we want to go, perhaps I can scry on him to see exactly what is around him? That's if he went in the direction we need to go"

She looks towards the horizon, then to the ground at her feet, then to the sky. It is becoming obvious that she has absolutely no idea which direction they should be headed (Survival: 5)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Tuesday April 17th, 2018 8:26:05 AM

Jzohir shrugs, "At least we will all be awake and alert should there be any surprises."

He hopes they find what they're looking for soon so they can depart this strange, barren place.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday April 17th, 2018 4:45:09 PM

As far as I'm concerned, Florian can claim to have saved the plains so long as he stays here. But I agree, Tahni. It certainly wouldn't hurt to know what he's up to.



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 17th, 2018 5:00:47 PM

Aex happily east from the fantastic meal and then listens with open mouth assuming Zeoll read out loud.

"I assume it would be too much to ask to have a map in that book somewhere Zeoll so we can find these guardians??"

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Tuesday April 17th, 2018 9:33:24 PM

Bralin spends some downtime chipping away at a stone, carving a crouching lion in bas relief into it.

While comfortable in the dark, all this open brightness for abnormally long periods of time has soured his otherwise sunny disposition.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=23 ;
Tuesday April 17th, 2018 10:02:30 PM

Rill has a bit of a spring in his step come morning - even if it is dark. Everyone is fed, we have light sources if they're needed, and we know we need to head east.

He after his devotional to his God, he casts Guidance and then tries to figure out which way is east. (Survival 23)

"Well, that way appears to be eastward. As for Florian, Gargul has told me that are not likely to see him in the next week unless we seek him out. While it would have been wrong to simply attack he unprovoked, I do regret letting a creature like that run loose. "

DM Kathy 
Tuesday April 17th, 2018 11:50:30 PM

Night and day are difficult to navigate here; both are too long, and the sun both rises and sets in the same direction. So, some of you are understandably confused about what time of day it is.

Your previous "day" of travel was mostly by night; you made camp when the sun was still low (although it had risen a couple of hours before). As you rested, the sun went up to noon and started back down. Started meaning "it's afternoon," not "the sun suddenly slam-dunked down below the horizon and it's night again." Today's travel will be by daylight.

Rill--and the rest of you--know that east is in the opposite direction from where the sun both rises and sets. Since you camped a couple of hours after sunrise, you can remember which way the sun was going--and you can kind of see which way it's headed now, although it's going slowly. So east is in the opposite direction.

Aexana half-hopes there's a map in the little book, but there is not. Bralin spent much of the downtime carving on a stone, and is now unbelievably psyched that it's still daytime.

The rest of you are concerned with Florian--with where he is, what he's up to, and whether you'll see him again.Some of you are loath to let him just run around loose, but you have a greater duty to the Wold right now, so "lord" Florian will have to wait.

You pile back onto the not-quite-big-enough craft, and continue heading east. Being packed so tightly together is probably doing wonders for Bralin's mood--and possibly everybody else's as well. Oh, and it's hot out here in the afternoon. Your progress is steady, but slow, and there's nothing to look at but grass. It's unbelievably tedious.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+28=32 ;
Wednesday April 18th, 2018 6:09:00 PM

Aex doesn't take up much space but Leafy does... He just tries to squeez in a corner and get out of the way of most everyone. Aex though takes the opportunity now and then to fly lazy circles over the raft keeping an eye on their surroundings (in eagle shape - perception 32)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=30 ;
Wednesday April 18th, 2018 7:03:11 PM

With the right direction now obvious, Tahni once more takes to the sky above the vessel. She flies at a height of 40ft above and tries to stay clear of Aex. Tahni's a lot more wary of the birds following their last encounter.

Perception: 30

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday April 18th, 2018 7:27:29 PM

It is simply too bright.

Bralin throws his cloak over his head in an attempt to block out the sunlight.

Eyes closed, the dwarf pretends he is once more in the Chamber of his youth, and focuses inward.
He is in a cave....a cave....a very well lit cave that is far too hot and windy, and crowded.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday April 18th, 2018 7:33:08 PM

Terser, his eyes not needed as much during the daytime, takes the opportunity to set up targets around the boat to practice his aim with the throwing hammer. Until he gets bored of it at least. Then he finds a piece of chalk and draws a small grid on the boat and asked if anyone wants to play a game.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday April 18th, 2018 8:50:23 PM

Rill does his best to deal with the tedium.

"Hey Zeoll - how about a story?"

He'll also play whatever game Terser has in mind.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Wednesday April 18th, 2018 8:50:36 PM

Jozhur rides along in the little ship, completely unaware of the heat thanks to his shirt of comfort. When he is not needed to sail the boat or keep watch, he finds a little spot out of the way to rest with his hood draped over his face. This has been a boring, uneventful journey and he would like for it to stay that way. He hasn't had too many uneventful journeys since joining the Black Lions.

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+13=29 ; d20+13=14 ;
Wednesday April 18th, 2018 10:05:02 PM


Zeoll spends his time on the ship crafting and performing.

Song: 29
Horn: 14

"Ah," says Zeoll, "Today my voice is in tune, but not my horrn!"

After travel is done for the day, the old taur entertains and teaches with stories.

Before retiring, Zeoll communes with the spirits who speak in his head and asks for guidance in his dreams, especially for any hint as to how to find the sacred drop of water that the party has been charged to find. (Read Dream ability)

DM Kathy 
Wednesday April 18th, 2018 10:53:19 PM

You make it through the long, boring day as best you can. Tahni flies above the craft, occasionally joined by Aexana. Bralin hides his face and makes the best of it. Terser tries to set up targets, but you're all packed in so tightly that there really isn't room to swing a cat. Or a hammer. Instead, he sets up a game, which Rill joins in. Jozhur concentrates on flying the boat, while Zeoll sings and plays to relieve the tedium.

Zeoll also has plans for the evening, but they may have to wait.

Tahni, aloft, sees it first--a huge clearing, far bigger than the one you rested in, or the one where you found this vessel. She alerts Jozhur, who heads for it. The sun is less than a handspan above the horizon when you reach it.

It is a clearing about 100 feet in diameter. The ground is red dirt, and no grasses grow here. In the exact center of the clearing is a sphere of shimmering colors, hovering about 4 feet above the ground.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+28=30 ; d20+5=10 ; d20+5=22 ; d20+5=13 ;
Thursday April 19th, 2018 10:40:25 AM

"Everyone remember - that fancy breakfast came with benefits." (11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)

"In the book, Zeoll read:

Each item has been entrusted to the care of one or more volunteer Guardians, creatures of virtue who have sworn an oath to protect these precious remains of the Sargrass that was. These Guardians were placed in stasis along with the objects they were guarding, suspended without need for air, food, or drink.

"I wonder if this is it?"


Rill will cast, See Invisibility. If he can see anything in there, then Deathwatch should tell him if it's alive, dead, undead, etc. He looks carefully around the area (Perception 30.)

Then he will cast Detect Magic. After three rounds, he may learn a bit more about what's going on here. (Rolls for the first 3 auras are 10, 22, 13 - not great)



Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=11 ; d20+2=22 ; d20+2=21 ; d20+28=41 ; d20+21=30 ; d20+16=18 ;
Thursday April 19th, 2018 4:48:16 PM


First things first, Zeoll casts Mage Armor and sounds his Horn. Anyone else want a Mage Armor? Speak up!

Zeoll looks hard at this sphere, consulting his logbook as he does so. He wonders if this is some extra-planar thing ...

Perception: 41
Spellcraft: 30
Know Planes: 18

Zeoll asks his Pooka pal if she has any idea what this is all about.

=====

Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 176/165) 
Thursday April 19th, 2018 6:50:31 PM

Bralin steps onto the clearing, cricking his neck to the right, and then to the left.

As Zeoll and Rill work their spells, the dwarf windmills his arms and paces to get the circulation going.

--
11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday April 19th, 2018 7:40:44 PM

Aexeagle will gladly swoop down as Zeoll casts his Mage Armor spells.
Another clearing... curious if this is the place Zeoll's book was mentioning Aex wonders where those guardians could be hidden... buried perhaps?

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=29 ; d20+27=39 ;
Thursday April 19th, 2018 8:35:39 PM

Jozhur squints his eyes at the clearing, ever wary of an ambush. Once in position, he disembarks the levitating boat and disappears into its shadow for the time being.

---------------------------
Perception: 29
Stealth (hide in plain sight): 39

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear


DM Kathy 
Friday April 20th, 2018 12:40:37 AM

Rill starts trying to work out what the hovering sphere is. You cast See Invisibility, and you think you see something inside the sphere, but you're not sure what. The interior of the sphere is a void to your Deathwatch; whatever the sphere is made of seems impervious to your spell. You cast Detect Magic, and are soon able to detect a single Moderate aura where the sphere is. As with the Deathwatch, you can tell that your Detect Magic cannot "see" into the sphere; all you can see right now is the aura of whatever is creating it. You attempt to identify it, but you cannot.

Rill (and anyone he tells about what he has discovered) can make a Knowledge: Arcana check, DC 24, to realize Highlight to display spoiler: {the sphere is acting like a ]Resilient Sphere }

Zeoll sounds his horn and casts Mage Armor. He offers the same protection to his companions, and Aexana decides she wants some of that action. Meanwhile, Bralin does some warmup exercises, while Jozhur hides himself as best he can.

Zeoll asks Drini if she knows what this is, but she is as puzzled as the rest of you.

So far, the sphere has done nothing but hover there.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Friday April 20th, 2018 1:18:17 AM

Terser certainly doesn't know anything about floating, translucent spheres. He waits for Rill's report from his divinations.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday April 20th, 2018 2:09:02 PM

Rill shares the result of his divinations. (will post more later)

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d10=2 ;
Friday April 20th, 2018 9:56:42 PM

Zeoll sets aside his sphere and casts Summon Fey Friend III as a third level sorcerer spell.

Assuming we are not in combat, he gets a ... 2 ... a djinn.

He asks the djinn to make a plush souvenir of the globe for him to add to his collection.

Then he asks the djinn to please help the party investigate this globe. He explains what the party knows and suspects. He asks the djinn to fly invisibly all around, get close, peer in, and return. After reporting back, Zeoll asks him to make an illusion of a creature attacking the sphere, then maybe to touch it, then maybe to attack it.

He thanks the djinn for its help.





RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Saturday April 21st, 2018 8:25:46 AM

Tahni stays at the back of the pack, flying a few feet off the ground. She's curious what is inside but not curious enough to be the first to go have a look at it.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 176/165) 
Saturday April 21st, 2018 10:04:30 AM

Bralin double checks his equipment. Everything is in its place.



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=26 ;
Sunday April 22nd, 2018 5:55:25 AM

Tahni looks closely at the sphere. It's too out of the norm to just be a natural occurence here.

She waits and prepares herself for the worst.

Perception: 26 + Darkvision + See Invisibility + Arcane Sight
Ready action: If Tahni sees a creature other than the party, cast Spectral Hand


Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday April 22nd, 2018 4:48:51 PM

Intrigued Aexeagle circles the open area and watches the sphere from above...
Expecting either something to shoot out of the sphere or else for it to be another portal perhaps... the arcane has always been a strange kind of magic to her. For Aex only the Wold holds the true powers of magic... this is just too weird...



DM Kathy 
Sunday April 22nd, 2018 10:19:18 PM

Rill is able to report to the group that there's something inside the sphere, though it's hard to tell what. His spells are unable to penetrate it, so he really has no other information on it.

Zeoll summons a Djinn and asks it to make a plushie souvenir of the globe. The djinn lets out a long-suffering sigh. Perhaps this is the same djinn that had to make a plushie sea-serpent. At any rate, he produces a round ball of plush, which is about a close as he can get, given the medium.

Zeoll then asks him to investigate the globe. The real one, not the plushie one. The djinn examines the sphere, and can provide no more information than Rill could. There's something in there; it's hard to tell what; magic will not penetrate it. He creates an illusion of a massive snake (or sea-serpent?) and has it attack the globe. Nothing happens. He touches it. Nothing continues to happen. On his own initiative, he uses gaseous form to try to get inside it. He cannot; there isn't the tiniest crack or opening in it.

Tahni does some fancy looking. Darkvision and See Invisibility don't give her much, but her Arcane Sight detects the same aura Rill saw earlier. Tahni only: DC 19 Spellcraft Highlight to display spoiler: {it's similar to a Resilient Sphere.}.

Everybody else is watching and waiting.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday April 22nd, 2018 11:09:40 PM

"It's some sort of resilient sphere" Tahni says matter-o-factly. "Could try brute force to crack it open or perhaps a dispel"

"Should I try?"

Spellcraft check vs DC19: 25 = Autopass

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+6=9 ; d20+14=24 ;
Monday April 23rd, 2018 10:56:20 AM

(Rill has a Bead of Force, so he's familiar with the properties of a Resilient Sphere. But his Knowledge Arcana check is only a 9.)

"Yeah, this could be a tough nut to crack. Let's start by seeing if we can dispel this thing."

Rill will cast Dispel Magic on the sphere. (Dispel check is 24, so it would affect up to Caster Level 13.)

If that does not work he will let the others know he will need to take about 15 min to fill an open spell slot to try something else.

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Monday April 23rd, 2018 3:00:09 PM


Zeoll bows and thanks the djinn for the plushie sphere.

The old taur urges Rill and Tahni to try to dispel the magical barrier.

Failing that, he asks his djinn friend to try using telepathy to communicate with those inside.

He asks Aex, Tahni, and Rill if they think telepathy will cross the barrier.

Zeoll himself peers closely into the sphere, trying to see inside.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Monday April 23rd, 2018 4:58:17 PM

All Terser can do is wait for the results of the dispelling. And perhaps use his own should Rill's prove not to be strong enough.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday April 23rd, 2018 5:31:25 PM

Hearing about the resilient sphere Aex is not so sure how to deal with that... that's some raw arcane magic...
Upon Zeoll's question if Telepathy could work Aex shrugs her shoulders... "Sorry my friend I have no idea... .

Already Rill and Terser have dispel magic spells readied. Aex could chime in with a greater dispel but let's wait to see the outcome of Rill's.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 176/165) 
Monday April 23rd, 2018 7:31:03 PM

Bralin looks up briefly at Tahni's first suggestion, but as none of his comrades seem to be seriously considering it, he can only wait.

DM Kathy 
Monday April 23rd, 2018 10:15:38 PM

Tahni reports that the globe is similar to a Resilient Sphere, and wonders whether brute force or a simple Dispel is the better course of action. Bralin is partial to the former.

Zeoll recalls his djinn friend; he and Terser and Aexana watch as Rill casts a Dispel Magic.

The sphere goes away, and a couple of things happen. The most noticeable is that a skeletal corpse, clad in plate mail, tumbles to the ground with a rattling clank. A nice-looking sword lands next to it. Experience in adventuring has taught you that this dead body will get up and try to kill you at any moment, but so far it isn't even moving. Could this just be a dead body that's, you know, dead? And if so....what was it doing in the sphere?

Eventually, you notice that the sphere you dispelled was only an outer layer. There is a second, smaller sphere encasing what you can clearly see is a single, sparkling drop of water.



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday April 24th, 2018 12:38:51 AM

Rill now looks at the skeleton and the area with Rill will cast, both See Invisibility and Deathwatch should tell him if it's alive, dead, undead, etc. He looks carefully around the area (Perception 30.)

He will report any info he gains from this.

Then Rill will cast Air Walk on Bralin.

"Looks like that's our water drop. Anyone have an unseen servant or summoned creature to disarm that skeleton? Or heck, maybe somebody can just run in there and grab that sword. I've got your back."


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Tuesday April 24th, 2018 11:12:28 AM


Zeoll takes out his anything potion and drinks it.

- Major Dragon Consortium Fate Item Gift [16 July 2016; by CDM Jerry] Orange Anything Potion This special Anything Potion can act as ANY 1st-3rd level spell once imbibed (but only potion-legal spells). One use only. CL5.

In Zeoll's hands, this is a potion of displacement, so Zeoll now has a 50% miss chance, with a five round duration.

He drops the potion bottle but asks the Djinn to pick it up, clean it (maybe with a created cloth or sponge) and hand it and the stopper to Drini. If he cannot find the stopper, he can create a cork to do the job.

Zeoll tells Drini that here at last is the reason he called her to help! He asks Drini to be ready to gather the holy water into the bottle and to cork it and keep it safe.

Zeoll calls on his friends to detect evil and magic.

=====

That's one round of actions. If we are not in combat, then (2nd round) Zeoll will ready his shield in case he is attacked (standard action) and then move to the sword and bones (move action). Djinn and Drini follow.

If nothing happens, Zeoll will ready his shield again (standard) and pick up the sword (move action)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday April 24th, 2018 11:56:57 AM

"Hey Zeoll, can your friend create a tarp or something on the ground? If that small sphere goes away, we don't want the drop falling on the ground before Aexana can catch it in one of her fancy bottles."

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Tuesday April 24th, 2018 4:15:38 PM

Well, they had succeeded in finding an single drop of water in a whole plane of existence.

Jozhur ponders the reason for the skeleton. Perhaps the poor soul was simply trapped in the sphere. Or its some kind of skeletal guarding. Either way he's keeping on his toes and remembers Rill gave him some limited magic ability. Concerned the sword may be somehow cursed, he casts detect evil and looks at the sword and skeleton. This comes easier to him than he thought it would, not being all that different from his other recently discovered abilities.

If he sees an evil aura, he will warn the others, especially before anyone touches the sword. Given time, he will also cast see invisibility on himself.

------------------------------
Cast detect evil
Cast see invisibility

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
See invisibility (140 minutes)

Imbue with spell ability: spell remaining -shield of faith (+4 deflection AC / 14 min)


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 24th, 2018 6:00:25 PM

Aexana takes Terser's hint and changes back to her Gnome self. Just in case she digs up an empty lifewood flask and prepares to jump at the drop of water...

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Tuesday April 24th, 2018 7:10:26 PM

At the appearance of the skeleton, Bralin casts Shield of Faith on himself.

Rill casts a spell on him and seems to want him to get the sword.
Then Zeoll, of all people, moves forward to retrieve it.

The dwarf rolls his eyes, and moves forward. He stays on the liontaur's right flank, back enough not to trip anything, but close enough to get involved if needs be.

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday April 24th, 2018 9:37:09 PM

The others look to have plans for the drop of water, and there's not much she can do against a skeleton that isn't moving.

Tahni goes to cast a Mage Hand spell but stops herself. That sword could be heavy or even magical. Her spell wouldn't work.

"Hmmmm...." she instead goes with the suggested Unseen Servant.

"Would you mind dragging that sword over here please?"

DM Kathy 
Tuesday April 24th, 2018 10:58:27 PM

Zeoll drinks a potion, then orders his djinn to repurpose the flask for the water drop and hand it to Drini. He instructs Drini to be ready to catch the drop if it falls. The voice in his head sounds amused. so boring, you past-past roary!

Terser suggests that perhaps a tarp may be more useful.

Aexana turns back into a gnome and pulls out a flask of her own.

Bralin casts Shield of Faith on himself.

Tahni conjures up an Unseen Servant and instructs it to retrieve the sword, which it starts to do.

Meanwhile, Jozhur is doing some fancy looking. You do not detect evil, nor do you see anything invisibly. You speculate on what happened to the skeleton, and you recall that some kind of guardian was placed into stasis with each item. They were supposed to be suspended with no need for food or drink, but....what if something went wrong?

Rill is doing some fancy looking of his own. You do not see anything invisible, and the corpse shows up in Deathwatch as dead and nothing more. No undead here. Oh, wait.

Something undead pings Rill's Deathwatch ability. It wasn't here before, but it is now.

And now you can all see it, coalescing, forming in front of your eyes--a translucent figure wearing a ghostly version of the corpse's armor and carrying a ghostly version of its sword.

"Thieves!" it shouts in a booming voice. "Vile wretches! You shall not have the sacred drop!"

Knowledge Religion DC 12 Highlight to display spoiler: {Yep, that's a ghost all right. But you're not sure what it's a ghost of. Something with wings.}
Knowledge Planes DC 27 Highlight to display spoiler: {This creature used to be a Gate Archon, a good-aligned guardian. You're not sure what it is now (unless you made the previous check in which case you do.) }
Heal DC 20 Highlight to display spoiler: { Whatever this thing is, it has lost its mind. You probably won't be able to reason with it, though of course you can try.}

And a map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+7=15 ; d20+15=30 ; d20+4=12 ;
Wednesday April 25th, 2018 12:15:11 AM

"By Gargul's Teeth! I did not expect undead but I should have. I'll see what I can do in spite of my lack of foresight."

Rill reaches down to touch the Metamagic Rod of Quicken and instantly cast a quickened Prayer. Then he will pull out a scroll of Ghost Weapon and read it, giving Bralin's weapon the Ghost Touch property.

"It probably goes without saying that we're dealing with a ghost creature, which mean it's in corporeal. Bralin's weapon should hit it fine now. Those items it seems to have - if we can grab the real ones it will deprive the creature of the item. But that's just going to make it even madder. Since it seems to be quite insane, it's probably not in a mood to discuss all this anyway."

---------------------------------
Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

Swift Action - quickened Prayer
Move Action - pull out scroll
Standard Action - read scroll



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+16=34 ; d20+6=9 ;
Wednesday April 25th, 2018 1:00:29 AM

"Next time I listen to my gut" Tahni resolves. "Some sort of ghostly Gate Archon. Well, it used to be a gate archon. Who knows what it is now?"

She decides it's time to buff the party a little, and then ascends higher into the air.

With no further instruction the mindless unseen servant continues its task of trying to drag the sword.
Tahni casts

---------------
Standard action: Cast Haste. She aims it just north of Terser. Everyone except Leafy gets the benefits of a haste spell!

Move action: ascend to 40ft in the air

Knowl Religion vs DC12: Autopass
Knowl Planes vs DC27: 34 = Pass
Heal vs DC20: 6 = Fail


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+7=12 ; d20+8=25 ;
Wednesday April 25th, 2018 12:57:12 PM

religion 12 - pass
heal 25 - pass


Terser corroborates Rill's assessment. I don't think we can reason with this guy. Let's help him pass peacefully into Gargul's realm.

cast enlarge person

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=22 ; d20+2=9 ; d20+16=30 ; d20+14=17 ; d20+2=6 ; d20+5=18 ;
Wednesday April 25th, 2018 1:17:29 PM

Know Planes 30
Know Religion 17
Untrained Heal check 18

Zeoll calls out, "Yes, it is a ghost, of what used to be a good angelic creature. Poorr lost spirit!."

Under his breath, Zeoll mutters, "And unforrtunately, it ignorres my shield."

Zeoll asks his djinn to flank the ghost with Bralin (+2 to hit) and use Aid Another to help Bralin hit with his ghost weapon (another +2 to hit). Roll to Aid Another is auto success at +11 to hit)

BRALIN note a +4 to hit when you attack.

Zeoll himself takes out a scroll of Summon Fey Friend VII that he has been saving. He backs up 40 feet. "Drrini, be carreful arround that sad crrazed ghost!"

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=31 ;
Wednesday April 25th, 2018 3:40:55 PM

" We're not thieves now are we?!?" Aex asks her friends.

Aex realizes she's not the best negotiator but none the less she thinks the least the Black Lions should do is try to talk to the Guardian... he's doing his job and protecting the drop from evildoers...

"My Lord, we are sent here by the Gods in search of the Sacred Drop of Water... the first drop... the drop that can save our Wold from being devoured by the Red Grasses... the same we see here... I see you have been able to ward them from getting to the Sacred Drop... you have fulfilled your quest my Lord... we are here to help and bring the First Drop of Water back to the Gods... Please...

There are others looking for this very same drop and we are worried they too will find you soon...


Speaking of which... Aex looks around to see if that raven is flying around this area somewhere... (perception 31)

The little greenmage has no idea what this Gate Archon is Thani mentions not what spells would work against it... Leafy stays close to Aex.

"Only one guardian for such an important drop of water?!? How strong is he that he can challenge the Black Lions on his own... " Aex thinks quite worried...



(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+5=21 ; d20+10=28 ; d20+26=30 ; 3d10+18=34 ; d6=6 ;
Wednesday April 25th, 2018 6:06:27 PM

Knowledge Planes - 21
Heal - 28
------------

AC 17 vs incorporal

Rill declares the ghost to be undead, and suddenly Bralin is the recipient of multiple buffing spells.
He's also happy he cast that Shield of Faith
The dwarf can see the creature is mad, so as much as Aex may want diplomacy to get a chance, he decides to go the other way.

The fighter moves forward and attacks.

--
Move and attack Ghosty. Improved Vital Strike, Power Attack.
Ghost Touch Battleaxe hits ac 30 for 34 hp (+6 cold) damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking
- Aid Another from Zeoll on atk bonus



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+18=28 ; d20+2=11 ; d20=7 ;
Wednesday April 25th, 2018 8:07:17 PM

Jozhur winces as Bralin decides to strike first, though he's probably right. He still does his best to talk the ghost out of a fight, he knows he is of little use in a fight against a ghost.

"Wait! We are not thieves. As my friend said, we were sent here by the gods to retrieve this sacred drop of water and serve as its new guardians. Look around you! The red grass invades your plane, just as it does our Wold. We can stop it, but we need this water. That is the purpose of the sacred water, the reason you have been standing watch over it. Your duty is complete."

Jozhur gets the feeling he probably wasn't convincing enough. Maybe he should have spun a tall tale instead.

------------------------------
Diplomacy: 28

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
See invisibility (140 minutes)
Prayer
Haste

Imbue with spell ability: spell remaining -shield of faith (+4 deflection AC / 14 min)

DM Kathy  d20+22=34 ;
Wednesday April 25th, 2018 11:24:24 PM

Seeing the undead form, Rill quickly gets to casting! He casts a quickened Prayer, then gives Bralin's weapon the Ghost Touch property.

Tahni joins the buffing party and casts Haste. As your DM used to say in face-to-face games, everybody who is paying attention is hasted.

Terser embiggens himself.

Zeoll sends his djinn to give Bralin a hand, and starts summoning a new friend.

Aexana and Jozhur try for a bit of diplomacy, but the ghost is unmoved.

Bralin shrugs all that aside and moves up to attack! His weapon hits, and hits fully, though it doesn't seem to do its full damage [the critter has DR above and beyond its incorporeal thing].

The ghost begins casting a spell. Spellcraft DC 22 Highlight to display spoiler: {Banishment}. It casts defensively, so as not to provoke. Bralin and Terser need to make a Will save, DC 22, or be banished back to the Wold.

And the map.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+14=25 ; d20+20=22 ; d20+20=31 ; d20+15=30 ; d20+10=18 ; d100=50 ; d100=3 ; d100=10 ; d100=54 ; 2d8+26=32 ; 6d6(1+4+2+1+3+2)=13
Thursday April 26th, 2018 11:56:03 AM

Terser becomes enraged as feels himself being forced out of the plane, knowing he wouldn't be able to protect his friends if he was thrown back home, and thanks to all the lovely buffs from food and spells and such, he just manages to stay! Will vs DC22 - 25 pass. Phew!

He steps forward a bit, and with his embiggened arms and weapon, whacks away at the ghostie. Most of the attacks seem to pass right through though, so he expends some anger to swiftly channel energy at it! 13 damage, DC 22 will for half

Vital Strike - ac 22, miss from ghostiness
Haste attack AC 30, miss from ghostiness
2nd attack AC 30, miss from ghostiness
3rd attack AC 18, 54%, 32 damage


Temp hp - 233
temp touch AC - 12


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday April 26th, 2018 1:38:26 PM

(Rill is ready to expend a hero point to retroactively add +2 to Bralin's save if it looks like he'll fail.)

"Gaaa. Stupid undead that don't even seem to know they're undead. If anyone is in a position to grab that dead guy's stuff off the ground, it should deprive his ghost of the use of the item as well."

"Terser, this thing is hard to hit. Let's see if I can help."


Rill again pulls out a scroll of Ghost Weapon and read it, giving Terser's weapon the Ghost Touch property. Then he moves forward 5'.

---------------------------------
Remember, eveyone has Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

Move Action - pull out scroll
Standard Action - read scroll
5' move forward



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+11=21 ; d20+11=15 ; d20+11=27 ; d20+11=30 ;
Thursday April 26th, 2018 4:33:01 PM

Aex sees the guardian cast a spell at Terser and Bralin...

"What's he casting?!" She shouts to those closest to her and holds her action to see the effect of the spell... she holds her Greater Dispel Magic ready to cast it as a counter spell should it have some dreadful effect. (Greater Dispel Magic check CL11 : 21)

If neither Bralin not Terser are affected by the spell Aex will cast it anyway but target the Guardian himself hoping to strip away some of his buffs. Aex can try to clear 3 spells : checks : 15, 27, 30

As a free movement she sticks her staff into the ground bringing forth her Staff Treant again at full force... Both Leafy and the Staff Treant move towards the center and veer in on the Drop of Water.



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d4+1=4 ; d4+1=2 ; d4+1=5 ; d4+1=4 ; d4+1=4 ;
Thursday April 26th, 2018 7:52:30 PM

Tahni goes with a tried and true Magic Missile.

5 missiles: 4, 2, 5, 4, 4

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday April 26th, 2018 8:03:40 PM

Her mindless unseen servant continues with its last instruction: drag the sword

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=15 ; d20+17=32 ;
Thursday April 26th, 2018 8:36:21 PM


Spellcraft 32 -- Zeoll recognizes the casting, but does not change his planned action. Last round he got out his scroll and moved back. Now he reads the scroll. That takes the entire round.

The Djinn does the same thing -- flank and Aid Another to whoever is fighting the ghost. Hopefully Bralin, if he is not banished!

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+16=31 ; d20+24=33 ; d20+19=36 ; d20+14=23 ; d20+24=28 ; d10+18=24 ; d10+18=23 ; d10+18=21 ; d10+18=27 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ;
Thursday April 26th, 2018 9:31:09 PM

AC 17 vs Incorporal
---

Bralin grits his teeth as a spell effect washes over him. Whatever the undead attempted, it was unsuccessful [Will 31].

The dwarf unleashes a series of blows on the creature.

--
Full attack, plus haste attack on Ghost. Power attack.
Atk 1 hits ac 33 for 24 (+1 cold) hp damage
Atk 2 hits ac 36 for 23 (+1 cold) hp damage
Atk 3 hits ac 23 for 21 (+2 cold) hp damage
Haste atk hits ac 28 for 27 (+5 cold) hp damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+23=28 ; d6+4=6 ; 5d6=21 ;
Thursday April 26th, 2018 9:58:40 PM

Jozhur ponders his shadow tricks, but decides none of them are worth a try right now. Instead, he is a blur as he moves to flank with Terser and tries his hand at striking the ghost. He lunges with his shortsword, hoping it does something.

---------------------
Attack with +1 holy shortsword hits AC 28, 6 damage, 21 sneak attack damage. Includes flanking and friendly spell bonuses.

I believe incorporeals are effected by all magic weapons, but take half damage from corporeal sources. If the DM agrees, Terser needs to roll damage for his attacks.

https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Incorporeal-Ex-

DM Kathy  d20+16=25 ; d4=1 ;
Friday April 27th, 2018 1:16:52 AM

Terser resists the ghost's spell. Swinging his glaive at the creature, he thinks back to the good old days, when the streetcar cost a nickel and THAC0 was a thing.

[A note for all us Olds about how incorporeal works now. You no longer roll a miss chance when attacking with a magic weapon. Instead, your (non-Ghost-Touch) weapon does half damage. The only time you roll a miss chance is for non-damaging effects.]

Terser also channels energy into the ghost. It makes its save, and takes half the damage. [Can you re-calculate your weapon damage, and give me a new total? DMs aren't supposed to roll for players or I'd do it myself.]

Rill gives Terser's weapon the Ghost Touch ability, so now the math should be easier, at least.

Aexana aims a Dispel Magic at the creature, and she successfully dispels its True Seeing spell. The other checks were not high enough.

Tahni targets the guardian with good ol' Magic Missile, which always hits and even damages a ghost. This ghost is no exception.

Zeoll continues casting while his djinn continues helping Bralin. Bralin keeps going with his ghost touch weapon, doing a lot of damage.

Jozhur joins in the attack, doing some damage of his own.

The ghost seems to--well, not heal; it's dead. But it seems to recover a little. "BEGONE!" it shouts, its voice rising into an unearthly howl. All living creatures within a 30-foot spread must succeed on a DC 25 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. A creature that successfully saves against the moan cannot be affected by the same ghost's moan for 24 hours.

Looking at the map, that would seem to affect Bralin, Terser, Jozhur, both Leafys, and Zeoll's djinn.

And the map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday April 27th, 2018 11:56:25 AM

Rill moves and then readies Break Enchantment for Terser, Bralin or Jozhur (in that order to ensures the two Ghost Touch weapons remain in use.)

As he stands there ready to defend his friends, he wonders how the ghost still has his sword, even though Tahni's Unseen Servant has removed it from the area. He knows that such actions will usually disarm a ghost, so something else must be going on here.

------------------------
Bear in mind that everyone is under the effects of:

- Heroes' Feast - +11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  6d8+26=57 ; 2d8+26=35 ; 2d8+26=31 ;
Friday April 27th, 2018 4:46:26 PM

that's good news! cause i'm all about the hitting

AC22 - 57 damage, halved for 28
AC30 - 35 damage, halved for 17
AC30 - 31 damage, halved for 15
AC18 - 32 damage, halved for 16


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+14=19 ; 2d4=4 ;
Friday April 27th, 2018 4:54:26 PM

Terser was so surprised about his weapon striking that he left himself open to its wail. He burns with shame in his fear, but cannot control himself, dropping with weapon and running into the grass.



(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+20=37 ; d20+26=35 ; d20+21=24 ; d20+16=36 ; d20+16=19 ; d20+26=34 ; d10+18=22 ; d6=4 ; d10+18=19 ; d6=4 ; d10+18=21 ; d3=3 ; d10+18=28 ; d10+18=26 ; d6=1 ; d10+18=27 ; d6=1 ;
Friday April 27th, 2018 8:39:23 PM


The spirit moans, but Bralin is having none of it. [Will 37]
Noting Terser is having issues, Bralin redoubles his efforts, and his axe sings as it cleaves into the foe.


--
Full attack, plus haste attack on Ghost. Power attack.
Atk 1 hits ac 35 for 22 (+4 cold) hp damage
Atk 2 hits ac 24 for 19 (+4 cold) hp damage
Atk 3 hits nat 20 crit threat is ac 19 for 75 (+1 cold) hp damage - if no crit then damage 21 + 1
Haste atk hits ac 34 for 27 (+1 cold) hp damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday April 27th, 2018 11:21:14 PM

Tahni is about ready to curse Wardd. Throughout this entire journey she just doesn't seem to have the right spells prepared. She doesn't even have anything prepared to bring Terser back.

No Remove Fear spell, Protection from Evil doesn't help with being afraid, and Heal spell won't stop him. What's more Terser is running fast - especially since she Hastened him. Tahni can't think of anything she can do to help him right now. "Zeoll! Got any peaceballs left you could throw Terser's way? I've got nothing"

Tahni flies closer to the battle, circling around slighty to get closer to Jozhur

----------------------
Move action: Fly closer
Standard action: Cast Ghost Weapon on Jozhur's shortsword


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+10=23 ; d20+17=29 ; d20+17=23 ; d20+16=28 ; d6+3=5 ; d6+3=8 ; d6+3=8 ; 5d6=17 ; 5d6=11 ; 5d6=19 ; d20+10=28 ;
Saturday April 28th, 2018 7:40:21 PM

Jozhur is able to shrug off the effects of the ghosts wail, thanks to all the magical aid from his friends. He continues lunging with his sword, finding it suddenly seems to connect better. Jozhur's shadow also resists the fear effect, but is unable to aid in this fight and flees anyways.

---------------------------------------------------
Will save: 27 (forgot +4 from feast), also messed up attack rolls, used lower attack bonus for all of them

Full hasted attack w/ +1 ghost weapon short sword
First attack hits AC34, 5 damage, plus 17 sneak attack damage (23)
Hasted attack hits AC28, 8 damage plus 11 sneak attack damage (19)
Second attack hits AC28, 8 damage plus 19 sneak attack damage (27)

Shadow's will save: 28, double moves 80' from fight, toward Terser

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
See invisibility (140 minutes)
Prayer
Haste
Ghost Weapon

Also: I found incorporeal creatures are immune to critical hits and precision damage, unless made with a ghost weapon, so you can ignore Jozhur's sneak attack from last round. The rules for incorporeal are in multiple locations.

http://paizo.com/pathfinderRPG/prd/bestiary/creatureTypes.html#incorporeal-subtype

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=30 ; d20+17=23 ; 2d6+9=11 ; 2d6+9=15 ;
Sunday April 29th, 2018 8:12:23 PM

Leafy and the Staff Treant are immune to mind-affecting spells.

When Terser passes her by the Greenmage starts thinking what she has in her pockets that could hopefully help him... Lesser Restoration potion perhaps? No spells that can cure him... Aex has potions that can help for a lot of things but nothing to remove Fear...

The Staff Treant moves behind the guardian and bashes with his branches...
Slam hits AC30 - damage 11
Slam hits AC23 - damage 15

Leafy is blocked from getting any nearer to the guardian.

With his True Seeing spell gone, the Guardian now no longer can see invisible creatures... so Aex takes the benefit of using her Ring of Invisibility once again and moves closer to the second sphere... She prepares one of her Lifewood Flasks hoping to capture the water should it's protective barrier break. She makes a double move nearer.

DM Kathy  d20+22=38 ; 15d6=59 ;
Sunday April 29th, 2018 11:37:29 PM

Bralin is unaffected by the ghost's frightful moan, and continues laying into him with his Ghost Touch weapon.

Jozhur is also unaffected, but without his sneak attacks, he can't damage the creature.

Aexana, confident that the ghost cannot see her, moves closer to the sphere, while the staff treant attacks and does a bit of damage.

Terser is frightened by the ghost's moan! He begins fleeing as fast as he can! Which, once he hits the tangled grasses, is honestly not very fast. It may take a while to get him out of there, though.

Tahni calls for a Peaceball, but Rill is already there with a Break Enchantment. I'm honestly not sure whether that will work against a supernatural effect, but even if it does, you need to make a caster level check. Your DC is 28.

The ghost is badly injured now, ghostly emanations eerily reminiscent of blood pouring out of its ghostly wounds. It heals a little, but not nearly enough. Another round like that will finish him.

He casts a spell, concentrating so as not to provoke from Bralin. A Blade Barrier springs up around the sphere. Jozhur can make a DC 21 Reflex save to avoid 59 points of damage.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=3 ; d8=1 ; d8=2 ; d8=5 ; d8=3 ;
Monday April 30th, 2018 7:53:33 AM

Tahni is glad that someone is looking out for Terser. She'd only just found him again recently and isn't ready to lose him again.

She takes the quicken rod from kit and uses it to swiftly cast a Spectral Hand. She then waits to see if Jozhur needs any help.

Move action: Retrieve Rod
Swift action: Cast Spectral Hand
Standard action: READY to cast a CCW spell on Jozhur if he looks hurt. If injured Jozhur will be healed for 25pts


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+11=13 ; d6=1 ; d4=3 ; d20+23=39 ; d20+23=32 ; 2d8+8=14 ; 2d8+8=20 ; d6=3 ; d6=2 ;
Monday April 30th, 2018 11:24:51 AM


Zeoll's scroll finishes ... or does it? It is a Summon Fey Friend VII spell, requiring a caster level of 13! Zeoll has only a caster level of 11. He must roll 1d20+11 to beat a DC14. He rolls a 13! Oh my! But with a heroic effort, he adds +4 retroactively to the check and succeeds anyway!

What do his efforts bring him? What creature has the Silver Lady sent? On a roll of a d6, Zeoll lands a 1, and calls forth an Elder Elemental! A d4 roll (1-air, 2-earth, 3-fire, and 4-water) reveals an elder fire elemental! At Zeoll's request, the ancient roaring embodiment of flame rears up and slams into the ghost -- if it can even affect it at all!

If so, it strikes with 2 slams +23 (2d8+8 plus burn) ... hitting AC39 and 32 for 14 and 20.

As for Zeoll himself, the old taur, sluggish today it seems, wonders if he should even have gotten out of bed today. Oh, that darn lumbago! He contents himself with channelling energy to hurt the ghost, since it is undead after all. The Will DC is 20 to take 5 damage or 2.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  7d6=28 ;
Monday April 30th, 2018 11:26:30 AM

As Rill goes to cast Break Enchantment on Terser, he is suddely struck by the fact that the casting time on that is 1 minute.

(Grrrrr! Not what I was thinking trying to ready a 1 min casting time spell! Wasted action.)

He has no way to stop Terser from running off, but if there is anyone that can take care of himself out there it's Terser. With his cestus, he's always armed, and with his spells and healing ability, he should be in good shape. Given the Status spell Rill has on Terser, Rill will know if he runs into trouble and finding him later should be simple.

As the dwarf runs off into the grass Rill says, "I have no way to end the fear effect on Terser, but I will monitor his status and location from here. If he runs into trouble, I can get to him in an instant. The quickest way to help Terser will be to end this creature."

Rill will Channel Energy for 28 damage to the ghost (DC 19 Will save for half.)

This will also affect any other undead that might be lurking about - glad Jozhur's Shadow friend is not here.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+20=27 ; d20+22=33 ; d8+2=9 ; 5d6=11 ;
Monday April 30th, 2018 1:32:10 PM



------------------------
So Jozhur was apparently attacking the sphere this whole time, oops.
Reflex save: 27 (no damage due to evasion)

Move to attack the ghost, flanking with Bralin. Jozhur has ghost touch weapon, thanks to Tahni. Sneak attack works, I think.

Attack hits AC 33, 9 damage, 11 sneak attack (20)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Monday April 30th, 2018 5:24:48 PM

Terser takes a moment during his fear to appreciate the irony that he himself has a remove fear spell available. He pushes as able into the underbrush, which luckily is not fast at all. I think I got 7.5 feet into the grass last move, and additional 30 feet this round, since it's difficult terrain.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=18 ; d20+17=23 ; d20+16=21 ; d20+16=19 ; d20+20=23 ;
Monday April 30th, 2018 6:48:08 PM

The Staff Treant continues to batter down on the ghost... his first swing goes wide (AC17 - nat 1) and his second won't do much good either (AC23)...

Leafy moves and the young tree too bashes into the poor ghost... yet like his larger friend Leafy too misses both strikes (hits AC21 and 19).

Aexana considers the battle almost over as she witnesses most of her friends breaking through the ghosts defences. Instead she concentrates on the drop of water... how is it containted? Can she actually see it? Invisible she observes the thing... (perception 23)

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+26=43 ; d20+21=34 ; d20+16=17 ; d20+26=33 ; d10+18=28 ; d10+18=22 ; d10+18=27 ; d6=5 ; d6=4 ; d6=4 ;
Monday April 30th, 2018 7:41:42 PM

This must end. Soon.

Bralin continues to pummel the spirit with his ghostly waraxe.

--
Full attack, plus haste attack on Ghost. Power attack.
Atk 1 hits ac 42 for 28 (+5 cold) hp damage
Atk 2 hits ac 34 for 22 (+4 cold) hp damage
Atk 3 miss - nat 1.
Haste atk hits ac 33 for 27 (+4 cold) hp damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking


DM Kathy  2d4=5 ;
Monday April 30th, 2018 10:26:08 PM

Tahni conjures up a Spectral Hand while Terser continues to flee.

Zeoll calls up an Elder Fire Elemental, who strides toward the ghost. Before he can get there, however, Rill's channeled energy, Jozhur's rapier, Bralin's axe, and yes, even the combined efforts of the Leafys (the ghost's AC is only 19) banish the ghost before we even find out whether fire would have hurt it.

The ghost is gone, but the Blade Barrier remains. Terser is still fleeing, and Tahni's Unseen Servant continues to drag the sword along the ground.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday May 1st, 2018 11:19:27 AM

"Ghosts can be defeated, but they tend to reform unless put to rest. I'm not sure how long we have until that guy shows up again, but it maybe that removing that drop of water he was so dutifully guarding will release his spirit from this place. Looks like he had some cool stuff there."

"I'm going to monitor Terser, and once I no longer sense he is panicked I'll go get him. Cause I don't really want to get out there and chase him through this grass. If he becomes hurt or otherwise affected, I'll grab a few of you and we'll intervene."


Rill will use Status to monitor the Dwarf's location and condition until the fear in him subsides. Then he plans to Dimension Door out there and back.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday May 1st, 2018 6:13:49 PM

Seeing the ghost crumble Aex further focusses on the drop of water... how is it contained? Has this sphere been broken by the defeat of the ghost? Are there perhaps more guardians appearing?

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday May 1st, 2018 8:05:41 PM

Tahni looks over the party to see who needs some healing, but is pleasantly surprised that everyone looks pretty good.

She uses her arcane sight to look over the items on the ground - the armor and sword - to see what she may find out.

Spellcraft check: 35 (25 + Take10) to identify each item

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+21=31 ;
Tuesday May 1st, 2018 9:15:15 PM

Jozhur breathes a sigh of relief now that the ghost is gone. He ponders how long that poor soul was trapped in there, no wonder he had gone mad. Jozhur turns his attention back to the water droplet. Had it changed in any way?

Perception: 31

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Tuesday May 1st, 2018 9:35:27 PM

Bralin moves to bury his axe head in the ground to clean it, and pauses in the upswing. The dwarf considers the unblooded blade, shrugs, and stows the weapon.

Walking over next to Rill, Bralin stands beside the Seeker, and looks over the clearing.

"An excellent spell," he comments. "My thanks."

DM Kathy 
Tuesday May 1st, 2018 11:33:50 PM

Rill keeps tabs on Terser until his terror wears off, which only takes a few seconds (3 more rounds). You are easily able to Dimension Door over to him and extract him from the thicket of grasses he's managed to tangle himself in.

Tahni is interested in the armor and sword. The armor is not magical; some consultation with the rest of the group eventually reveals that it is Mithral full plate. The weapon is a +3 defending greatsword.

The rest of the group is more concerned with the drop of water--has it changed? how is it protected?--but it's difficult to see much detail through the wall of whirling blades that surrounds it. The casters among you (presumably) know that the blade barrier will not last forever, but for now, it's going to be very difficult to discern anything meaningful about the drop.

Of course ,the barrier only blocks the sides of the sphere, and at least one of you is flying.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Wednesday May 2nd, 2018 12:55:08 AM

Well that was embarrassing. And how does one take a totem from a ghost? I fear I won't be able to resist that any better next time! Tahni my dear, please remind me to ward myself from that the next time we fight something otherworldly.

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+19=25 ;
Wednesday May 2nd, 2018 12:13:59 PM


Zeoll thanks the elemental, although it really has not done much. He asks it to stay on guard in case any other dangers appear as the party looks deeper. (It has a 22 round duration.)

Zeoll also detects magic and tries to Identify the sword: Spellcraft 25.

"Should we dispel the blade barrrierr?" he asks.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday May 2nd, 2018 3:28:51 PM

Rill will use another Dimenstion Door to return with Terser.

He smiles as he hands Terser his weapon back, "Don't feel bad Terser. Ghosts are scary. :)

"As for a totem, that guy's stuff is still here, and his ghostly form was wearing it. Maybe some of that will work."


Regarding the Blade Barrer, "Well, that thing will end in a few minutes. I don't imagine that ghost can reform that fast. When it does, we'll need a way to capture that drop when we dispel the sphere surrounding it."

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Wednesday May 2nd, 2018 7:26:18 PM

Bralin regards the armor and sword. The sword, while impressive, is not an axe, and therefore of no value to the dwarf.

The armor on the other hand....

"I would like to take that armor, if none else desire it," he notes.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday May 2nd, 2018 7:41:09 PM

"Sadly I don't have any other dispels prepared. Only way for me to get close to that drop fast is to fly in as a bird... but I don't know what's gonna happen once I touch the darn thing...

Oh... by the way... anyone injured?
, says Aex, and as she does she starts rummaging through her pockets pulling out one flask after the other... she's got ointments for blisters, burns, scars, ... you know...

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+21=36 ;
Wednesday May 2nd, 2018 9:49:48 PM

Jozhur studies the blades for a couple seconds. "I can probably get through them again and try to grab that thing if need be. Or we can wait for then to go away.". In the meantime, he keeps his eyes peeled for other enemies.

Perception: 36

DM Kathy 
Wednesday May 2nd, 2018 11:31:44 PM

Rill brings Terser back to the clearing. The dwarf is inclined to be a bit shamefaced after his sudden departure, but his companions seem ready to forgive him. After all, as Rill observes, ghosts are scary.

Bralin expresses an interest in the armor.

Zeoll suggests dispelling the Blade Barrier, but Aexana, at least, won't be able to help with that. She and Jozhur discuss ways to dodge past the blades, but decide they're better off just waiting it out.

That is, unless Zeoll was offering a dispel, instead of just suggesting one.

Meanwhile, Zeoll's fire elemental stomps around the clearing, looking vaguely disgruntled. Little sparks and bursts of flame fly off its body and into the very dry grass, but this stuff seems to resist burning. Anyway, there are no brush fires yet.

Whether you wait out the Blade Barrier or dispel it, eventually it is gone and you can get a good look at the water drop. It does not seem to have changed since you first set eyes on it, though you can see it a bit more clearly now that the outer sphere is gone. It is enclosed in a very similar sphere, which [map notwithstanding] isn't much more than 4 inches in diameter. Depending on what is making the thing hover there, you might just be able to pick it up and carry it.

Unless, of course, it's protected by some kind of magical trap you haven't detected yet.....

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=43 ;
Thursday May 3rd, 2018 8:25:57 AM

"I've no use for the armor, Bralin, and would feel better if one of you tough guys were wearing it" She seems quite sincere until adding "You'd make a much better shield that way" Her grin indicates that it was said only in jest.

Tahni looks at the sphere very closely with her Arcane Sight (Perception: 43)

"I could try dispelling it, but a few things might happen. Something might fly out, and that drop may spill out. Are we ready for either to occur?"

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+6=8 ;
Thursday May 3rd, 2018 6:59:54 PM

Aexana doesn't have a clue what to do with the sphere in front of them... it looks... harmless... her knowledge of the arcane is just dreadfull (know arcane 6)

"How about we just put this thing in our backpacks and take it back the elder? Although I doubt that raven guy will allow us to simply take it back... we haven't seen the last of that one... "

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Thursday May 3rd, 2018 7:30:07 PM

Bralin commences to procuring the armor, putting pieces into his Haversack as best he can, and tying the rest to the outside.

As for the water drop, the dwarf wordlessly waits for the magicians to discern its secrets.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=18 ;
Thursday May 3rd, 2018 7:35:48 PM

"Awright, I'm gonna see if I can grab that sphere. If that dispels the container, we should be ready to catch the drop. And if that doesn't work, I'll cast Dispel Magic and see if that works."

Rill will wait until someone can position something suitable below the thing before he tries either of these.

Dispel Magic - only 18, so would affect up to Caster Level 7.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=41 ;
Thursday May 3rd, 2018 8:02:48 PM

Not sure what the make of the sphere, Jozhur watches nervously as the fire elemental tromps around in the dry grass. He keeps his sword in hand and watches their surroundings as the others figure out what to do.

Perception: 41

DM Kathy 
Thursday May 3rd, 2018 11:25:33 PM

Tahni looks at the water drop. You can see the Resilient Sphere surrounding it, and something resembling a Levitate. Both spells are obviously permanent, though you see no sign of a Permanency spell. You don't see anything else.

Aexana suggests just packing the thing up and carrying it, while Bralin tries to stow his new armor.

Jozhur is on alert, but all seems quiet.

Rill volunteers to grab the sphere, but requests somebody be ready to catch the drop just in case. "Twilight!" says a little voice, and Drini becomes visible, clutching the vial that Zeoll gave her waaaay back before the first sphere was dispelled. She holds it up, ready to catch the drop.

She proves not to be needed--at least, not at this point. Rill can grasp and carry the object just as if it were a ball of glass or metal or some other material. It does still want to float in the air, so you'll need to make sure it is secure, but it looks as though you can just carry it around until you need to use the drop.

Speaking of which, Zeoll senses it is now time to play upon the flute that Mahyawu gave you. You also get a sense that it will return you to the meteorite and the crystal shard--which is underwater.

There may be some spells that need to be cast at this point.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d100=48 ;
Friday May 4th, 2018 2:46:12 PM

"Zeoll, please hold off on the flute there. It seems we may be underwater again soon, and I did not think to prepare Water Breathing for our time in this parched land. So let's see if resting one more day will be a problem."

Rill will cast Divination (10 Min. casting time) and ask, "What effect will it have on the Wold if we wait one more day before returning to the meteorite site?"

(Divination chance of success is 84%. Rolled 48% - Success!)

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Friday May 4th, 2018 5:47:36 PM


Zeoll tells his friends what he senses. And he hopes aloud that Rill has prepped his water breathing magic. If not, Zeoll has a water breathing potion he can share around, and plenty of vials of Elixer of Swimming. "Who needs help underrwaterr?" he asks, "If that's wherre we arre to go next."

He also bids farewell to Drini, not wanting to take her underwater. "You have helped us well, fairr one. You have my thanks! Maybe the Silver Lady will rreunite us one day!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Friday May 4th, 2018 6:16:44 PM

apparently I keep looking at this this week and forgetting to post. apologies

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Friday May 4th, 2018 6:19:08 PM

I've got a potion of waterbreathing as well. Too bad we didn't haul the crystal up to the surface when we had a chance.

Terser checks the journal what it says to do with the droplet once obtained.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday May 4th, 2018 9:15:50 PM

"Good question, Rill. Once again I find myself with a surplus of fire based spells. I've reeeally got to stop doing that."

If the party decide to proceed straight away with the flute, Tahni offers a spell to aid others. Greater Polymorph allows Best Shape IV or Elemental Body III for 12 minutes.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Sunday May 6th, 2018 9:56:41 AM

Bralin shakes his head at Zeoll.

"We must wait. What awaits us undersea may require our full contigent. Rill and Tahni must prepare appropriately."

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Sunday May 6th, 2018 5:55:23 PM

Jozhur mentions his bottle of air, he does not require water breathing. He agrees there may be trouble waiting for them.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday May 6th, 2018 7:12:33 PM

"I have meditated a fresh water breathing spell this morning... I myself can change into something that breaths under water so we can divide the spell among you should we need it..."

Aex waits for the group's decision before casting anything.

DM Kathy 
Sunday May 6th, 2018 10:27:00 PM

Zeoll gets out the flute, but you pause for a moment. Your casters have cast a lot of spells; many have the wrong spells prepared. You'd like to wait a day, so you can rest and re-prepare.

Rill casts a Divination, and asks what will happen if you wait a day. The answer is as simple as it is horrifying: The Wold will end.

Among you, you have potions and items and shapeshifting abilities and one precious water-breathing spell. Those will have to do. If you don't go now, it will be the end of everything.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday May 6th, 2018 11:04:17 PM

Rillett Savenport sits in his white robes, meditating in a cloud of incense. Suddenly his eyes shoot open and his face becomes about as pale as his robes. He quickly rises as he speaks.

"OK, WE GOTTA GO NOW.

"I asked what would happen if we waited a day. The answer to that is that the Wold will end. So that's bad. I'll have to rely on my scrolls and such, but that will be enough. It will have to be. Aexana, please cast your Water Breathing spell. I have a scroll of such if it becomes necessary. I also have a boat if we need it."

"Zeoll - do the thing!

"Anybody know what we're supposed to do when we get there? Did anyone read that book we got?"


Rill then casts Resist Energy, Electricity.
----------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Divination (D), Blindness/Deafness, Blindness/Deafness, Create Food and Water*, Dispel Magic, Prayer*, Searing Light
4 (DC21): Dimension Door* (D), Air Walk*, Air Walk, Freedom of Movement, Summon Monster IV, [used slot]
5 (DC22): Dimension Door* (D), Break Enchantment, Breath of Life, Plane Shift, Plane Shift
6 (DC23): Teleport (D), Heal. Heal, Heroes' Feast*, Blade Barrier
7 (DC24): Greater Scrying (D), Destruction, Holy Word, Summon Monster VII, [open slot]

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day - *
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=10 ; d20+16=19 ;
Monday May 7th, 2018 4:55:53 PM


Zeoll drinks an elixer of swimming and offers one to whoever asks [OOC: SPEAK UP IF YOU WANT ONE!]

He has a potion of water breathing, but it looks like the group will not need it for now? If the spell is enough, he saves it.

He makes sure that we have not left any people or loot items behind.

He makes sure his Mage Armor is up to date, straps his shield to his back, and says a prayer to the Silver Lady [OOC: Guidance].

The old Taur lifts the flute to his lips. The voices in his head set the tempo. He plays.

Perform (Winds) 19

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday May 7th, 2018 5:10:45 PM

Aex will gladly accept Zeoll's mage armor again if he can spare one and then when the group is ready she casts the Water Breathing on the group - she does not apply the water breathing on herself to maximise the effect for the others...

At this moment, Aexana does not shapechange yet... after all, she does not like the prospect of being a dolphin or so out here on this grassy plain. Looks kinda silly no?

"If we go back under water don't be surprised when the water pressure hits you... it'll be scary I bet... "

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Monday May 7th, 2018 5:53:08 PM

Terser gladly accepts a swimming potion, and keeps his waterbreathing potion handy in case something should go wrong. He contemplates casting his remove fear spell pre-emptively, but hangs onto it for now.

Would someone like a freedom of movement spell in case we need to fight anything while we're submerged?



(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Monday May 7th, 2018 7:00:33 PM

Bralin discards the plan of waiting easily. There is no choice.

He accepts the Water Breathing spell, and gives an "Aye" in answer to Terser's question around Freedom of Movement.

With that, the dwarf is ready.


DM Kathy 
Monday May 7th, 2018 10:10:24 PM

Upon learning that you cannot wait a day, you begin making immediate preparations.

However, although you cannot afford to wait a day, surely the gods (and your DM) will not begrudge you a few rounds to get yourselves together.

It would seem, for example, that this would be a good time to read the book you got from Mahyawu, You can also coordinate your spells and prepare yourselves as best you can for leaving the hot, dry plains here and arriving underwater.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Monday May 7th, 2018 10:35:43 PM

Jozhur passes on everything but Aex's water breathing spell. He has freedom of movement from his ring. He takes a minute to make sure his weapons are secure and anything that shouldn't get wet is in his bag of holding.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday May 8th, 2018 1:59:07 AM

Rill reads the book with anyone else that's interested.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday May 8th, 2018 5:29:22 AM

"If you have a spare Freedom of Movement spell, Terser, I'd take one" Tahni is already covered with her Necklace of Adpation in regards to the breathing issue.

She makes one final offer for a Greater Polymorph Spell, but otherwise is good to go.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Tuesday May 8th, 2018 4:41:08 PM

Terser only has one casting, trusting he will be able to call upon his domain to serve his own needs long enough. Would it go better on Bralin so he can swing his axe unimpeded? Or with Tahni to give her mobility on the battlefield?

In the end, Bralin asked first, so he gets the spell, with Terser's promise to Tahni to get her next time.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Tuesday May 8th, 2018 5:34:54 PM

Bralin accepts the spells, and waits wordlessly.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday May 8th, 2018 6:25:04 PM

Aex sticks to her plans... she'll cast the water breathing as soon as the group intends to go...
IF they end up submerged she'll shapechange... in what will depend on the ones that are waiting for the Lionfish crew...

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Tuesday May 8th, 2018 6:42:03 PM


Zeoll waits patiently for Rill to mention anything needed for the process. Is a particular kind of tune or music better? When it is time, he creates his melody.

DM Kathy 
Tuesday May 8th, 2018 10:27:20 PM

While you organize your spells, Rill reads the book. The ritual calls for the musical instrument to be played, and Zeoll seems to have that covered. No specific type of music is indicated, but perhaps, given the nature of the group a sea-chanty would not go amiss.

While the music is playing, herbs need to be scattered near the crystal. You realize that what you though were sticks of incense are in fact tightly-packed herbs, ready to be scattered. It will be a challenge underwater, to be sure. [OOC: It was incense, but your DM realized that making you burn incense underwater was just mean.]

Once the music and herbs are going, the water drop needs to touch the crystal. You're pretty sure you can dispel the Resilient Sphere around the drop, but then you have to make sure that that one drop, out of all the drops of water in the ocean, actually touches the crystal. And how you're going to do that is a bit of a puzzler.

Once everyone understands what is expected, Zeoll raises the flute to his lips and begins to play....

[OOC: last call! Also, everyone take 35,000 XP for this scene.]

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday May 9th, 2018 12:16:54 PM

Rill shares why he learned from the book. He casts Freedom of Movement on himself, and waits.

"Remember, you're all still under the effects of a Heroes' Feast" (This includes increased hit points if you were not injured before.)
___________________
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Protection From Energy (Electricity), Heroes' Feast (11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible* (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Divination* (D), Blindness/Deafness, Blindness/Deafness, Create Food and Water, Dispel Magic, Prayer*, Searing Light
4 (DC21): Dimension Door* (D), Air Walk*, Air Walk, Freedom of Movement*, Summon Monster IV, [used slot]
5 (DC22): Dimension Door* (D), Break Enchantment, Breath of Life, Plane Shift, Plane Shift
6 (DC23): Teleport (D), Heal. Heal, Heroes' Feast*, Blade Barrier
7 (DC24): Greater Scrying (D), Destruction, Holy Word, Summon Monster VII, [open slot]

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day - *
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Wednesday May 9th, 2018 5:54:49 PM

Bralin cracks his neck .. left, then right. He windmills his arms. He looks to Zeoll.

Bralin is ready.

--
In effect:
Heroes' Feast (11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Wednesday May 9th, 2018 6:10:18 PM


Zeoll takes a huge breath before he starts playing. He does not want to inhale if he ends up playing under water. How does that work, even?

We'll see!

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Wednesday May 9th, 2018 6:27:00 PM

Jozhur puzzles about how they are to do all of this underwater. It seems they would have to figure that out on the fly, as Zeoll begins playing. He holds his breath and feels for his magical bottle of air in his bag of holding.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday May 9th, 2018 6:40:58 PM

Tahni nods at Terser's wisdom. It is far better to have a maneuverable fighter that caster.

She closes her eyes just a little in preparation of being underwater once more. Also because she has no idea how this flute even works.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday May 9th, 2018 7:44:37 PM

not sure what to do to keep the drop of water safe... under water... perhaps being an elemental could help keeping it safe?? But without a clue yet how to solve this riddle Aex fears they'll just have to find out on the other side...

Water breathing up and running on all but Aex...

Pomp and Dire Circumstance


DM Kathy 
Wednesday May 9th, 2018 10:53:15 PM

You make your preparations. Bralin stretches. Rill reminds everyone of the delicious breakfast they had. Tahni closes her eyes; Zeoll and Jozhur take deep breaths. Aexana is already working on the problem of the water drop.

As Zeoll plays, the dry, grassy plane around you begins to shift and run. It's as if you're standing in a watercolor and it's raining. You half-expect the cool greens and blues of the ocean to begin replacing the red of the grasses. But your field of vision remains red, even as the temperature drops, water kisses your skin, and you suddenly weigh a lot less.

You are again underwater, but waving seaweed--sea grasses? What do you call it when plants that are supposed to live on land start taking over the underwater world? Whatever you call it, it is the only thing you see, swaying and shifting with the currents (and sometimes against them), offering occasional glimpses through to yet more grasses beyond. There’s enough of it that it’s noticeably dimmer down here than it was when you left. There’s no sign of natural sea life--no fish, crustaceans, coral, sea stars, unchins--not even barnacles. The grasses have taken over. Taken over this part of the ocean, or the entire Middle Sea? From this vantage point, you cannot tell.

A faint glow catches your eye. Turning, you see your shard of the crystal, the rough triangular shape reminiscent of a sail. Clashing colors run though it, making it look somehow angry. Above the shard is a weird displacement of water, forming a rough sphere about 5 feet in diameter. It's not immediately obvious what the thing is or what it's doing.

You know that you need to play the flute, scatter the herbs, and somehow get your drop of water onto the crystal. And you can tell already that the grasses are going to make that difficult. They are thick and pernicious, and they move with a will of their own, in addition to moving with the current. This is going to have to be a team effort.

OOC:

Here's how this is going to work. Everybody can make a check. You don't have to make a check, but if you don't, you're just making it tougher on your teammates.

This round:

You can make a Perform check to play the flute or speak a ritual. At least one person in the group must make a Perform check; other people can make them as well.

You can make a Spellcraft or Knowledge Arcana check to figure out what's the deal with that water displacement sphere thingy.

You can make a Dexterity check to scatter the herbs and make sure they get on the crystal instead of being snatched away by the current. Or the grasses, for that matter. This isn't a requirement this round, but it needs to happen eventually.

You can formulate a plan for getting the water drop onto the crystal, then make whatever check you feel is appropriate. This isn't a requirement this round, but it needs to happen eventually.

You can make a Strength check to hold the grasses back away from the crystal so your teammates can do their work.

This ritual will take several rounds to complete; future rounds may have different checks available.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+8=14 ;
Thursday May 10th, 2018 6:15:04 PM

Well, the first step is getting to the crystal through the weeds, and there's few better at pushing through things than Terser. He powers himself up and swims at the crystal, wresting apart the clumps of seaweed as best he is able.
Str: 14

He also shares his strength with his allies. (5 of you can take +4 str/con)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+9=19 ; d20+6=14 ; d20+5=14 ;
Thursday May 10th, 2018 6:55:37 PM

Once submerged again Aex drops her staff to bring the Staff Treant back into play... Leafy looks rather disgrunted to be under water again... he likes water but not to be under water...

The Staff Treant and Leafy both try to hold grasses away from this place.
Staff Treant STR check : 19
Leafy STR check : 14

Aex turns into an Octopus making small and fairly nimble dodging these weeds... (DEX check 14)

She attempts to command the plants to back off... "BLUB" (submerged 'octopus' sounds rather watery but none the less she tries to get the weeds to free a path towards the Crystal. (Plant Command Will Save DC25 )

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+5=12 ;
Thursday May 10th, 2018 7:14:21 PM

Bralin moves to help hold back grass, while his mind races to come with some ideas. Hopefully, Zeoll has already thought this through.

Str check 12

--
In effect:
Heroes' Feast (11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday May 10th, 2018 7:20:48 PM

Tahni turns her attention to the single drop of water. She casts Roses Temp Control and tries to freeze the water around the sphere to create an ice ball. Her thinking being if she encases the drip that it too may freeze

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=32 ;
Thursday May 10th, 2018 9:23:34 PM

Rill looks at the disturbance above the crystal, trying to work out what it may be. (Spellcraft 32!)



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+6=7 ; d20+6=11 ; d20+6=20 ; d20+3=6 ;
Thursday May 10th, 2018 10:41:54 PM

Jozhur offers to scatter the herbs, he thinks he can manage it. He's not sure he should do it yet, so he waits until prompted or the rest of whatever plan they come up with is in place.

He's not quite sure how to manage this. Could the sphere be captured in a container of some sort, the opening placed against the crystal, then the sphere dispelled?

If he's not needed to scatter herbs yet, he shares in Terser's rage and does his best to helps with the weeds. (strength: 6)

--------------------------------
Dex check: 7, hero point reroll: 11, another hero point (can I do that?): 20


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=20 ; d20+15=20 ;
Thursday May 10th, 2018 10:43:55 PM


Zeoll plays the manfri flute. Perform check 20.

If it is a masterwork flute, maybe Zeoll gets the standard +2? That would make it a 22

DM Kathy 
Friday May 11th, 2018 12:35:56 AM

Terser and Bralin hold back the grasses so their companions can work. Aexana sends Leafy and the staff treant to help, while she dodges the grasses. She attempts to command them, but they are so fundamentally alien that her nature spells simply will not work.

Jozhur scatters the herbs. It is not, perhaps, the best herb-scattering of all time, but it is sufficient. [My understanding is that you can only do one re-roll, so let's take that 11. Which is good enough, if not stellar.] There are still herbs left, so he can try again next round.

Zeoll continues playing.

Tahni casts a spell and creates a little ball of frozen water around the Resilient Sphere. It's hard to say whether it froze the drop inside or not, but it's probably a good first step.

Rill figures out what that displacement effect is. It is an Anti-Magic Field! It seems to be generated by the crystal itself! It is moving around, somewhat unpredictably, and if it surrounds any of you for too long, you're in danger of drowning.

The crystal pulses with strange, dark energy. Everyone take 10 points of negative energy damage.

This round:

You can make a Perform check to play the flute or recite the ritual. At least one person must make a Perform check.

You can make a Dexterity check to scatter more herbs.

You can make a Strength check to hold the grasses back away from the crystal so your teammates can do their work.

You can make a Constitution check to grab hold of the pulsing crystal and keep it steady. This will help get the water droplet on it, and might help keep that anti-magic field in one place.

You can make a Spellcraft check to try to keep the anti-magic field from drifting into any of your companions.

You can make a Wisdom check to read the patterns of the currents and anticipate where the grasses and the anti-magic field are going to be next.

Zeoll (Cayzle) (AC20/22; 77+1 of 77hp)  d20+2=8 ; d20+13=26 ;
Friday May 11th, 2018 6:03:50 PM


The negative energy leabves Zeoll with just one temp hp from the Feast!

He ignores it to keep on playing. Perform 26, 28 if the manfri instrument is masterwork.

OOC: Oh, Zeoll is playing with both hands and NOT using his shield, which is strapped to his side. AC reduced in header

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+8=25 ;
Friday May 11th, 2018 11:20:00 PM

After pushing through the weeds as close to the crystal, he takes a deep breath (of water? Hah!) And tackles the crystal, trying to pin it down so the ritual can progress.

(Constitution 25)

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 166/165)  d20+5=12 ;
Saturday May 12th, 2018 9:19:32 AM

Bralin sees Terser move on to pin down the crystal. He therefore remains, pushing back the grass.

Str 12

--
In effect:
Heroes' Feast (11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=17 ; d20+6=20 ; d20+7=23 ;
Sunday May 13th, 2018 5:33:48 PM

Aex-octopus swims through the red grasses and observes the patterns of the currents... (wisdom check 17)
Anything she things to learn she points out using her tentacles...

Leafy and the Staff Treant continuesly try to hold the grasses away from the crystal (leafy str check 20 / staff treant str check 23)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday May 13th, 2018 7:25:32 PM

Tahni keeps up the freeze on the sphere, then holding her breath pushes it towards the antimagic field and crystal.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+6=8 ;
Sunday May 13th, 2018 9:39:44 PM

Jozhur believed they are close to placing the droplet against the crystal, though he's not quite sure what the plan is. He conintues spreading more herbs around. He makes a wonderful mess of it at first, but with a heroic effort, he is able to swirl them around a little nicer.

Dex check: 8, hero point for +4=12

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=22 ;
Sunday May 13th, 2018 10:22:34 PM

Rill makes a Spellcraft check to a control the anti-magic sphere and warn his friends of where it might go.

(Spellcraft 22)

DM Kathy 
Sunday May 13th, 2018 10:46:14 PM

Zeoll continues playing (the weapon is masterwork).

Terser wrestles the crystal while Rill does his best to manage the Anti-Magic field it generates.

Bralin, along with Leafy and the Staff Treant, work keep the grasses away from the crystal.

Aexana reads the currents and signals with her tentacles.

Jozhur scatters more herbs. If he lives through this, and recalls the story later in taverns, he'll probably claim to have done a better job than this. But what he's doing is enough.

Tahni keeps the sphere frozen, and begins moving it toward the crystal.

This round:

You can make a Perform check to play the flute or recite the ritual. At least one person must make a Perform check.

Tahni can make a check to get the sphere to the crystal without running into the Anti-Magic Field. Spellcraft or Disable; your choice.

You can make a Dexterity check to scatter more herbs.

You can make a Strength check to hold the grasses back away from the crystal so your teammates can do their work.

You can make a Constitution check to grab hold of the pulsing crystal and keep it steady. This will help get the water droplet on it, and might help keep that anti-magic field in one place.

You can make a Spellcraft check to try to keep the anti-magic field from drifting into any of your companions.

You can make a Wisdom check to read the patterns of the currents and anticipate where the grasses and the anti-magic field are going to be next.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=27 ;
Monday May 14th, 2018 6:45:11 AM

"Just keep swimming. Just keep swimming" Tahni repeats the mantra in her head as she tries to push the frozen ball towards the crystal. With her arcane sight she can make out the antimagic field and moving amongst it is a little tricky (Spellcraft: 27).

She looks to see what the others are doing and takes comfort in seeing the group all working towards this common goal: save the Wold.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+8=10 ;
Monday May 14th, 2018 5:47:49 PM

Terser continues to try to hold the crystal in place so Tahni can get the droplet onto it. He's not having much luck though, but hopefully makes it easier for Rill to hold the anti-magic field in place.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 166/165)  d20+5=11 ;
Monday May 14th, 2018 5:48:23 PM

Bralin notes that his comrades' roles have been established, each contributing a strength.

The dwarf keeps up his attack on the grasses, pulling them aside.

Str 11

--
In effect:
Heroes' Feast (11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=31 ;
Monday May 14th, 2018 6:44:18 PM

Rill makes another Spellcraft check to a control the anti-magic sphere and warn his friends of where it might go.

"Hey, this isn't so bad. I guess I didn't need all those underwater spells after all. Its nice to have another person that can cast Water Breathing Aex. Oooo, look out, I see the anti-magic sphere drifting over there a bit..."

(Spellcraft 31!)


Zeoll (Cayzle) (AC20/22; 77+1 of 77hp)  d20+2=6 ; d20+15=28 ;
Monday May 14th, 2018 6:49:13 PM

Zeoll continues to focus on the playing.

The voices in his head argue, and Zeoll ignores them for now. He plays well enough without their help ... 28.



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+6=21 ;
Monday May 14th, 2018 9:57:32 PM

He's not sure how much is needed, but Jozhur continues spreading herbs around. He does a better job of it now, perhaps his getting the hang of it.

Dex check: 21

DM Kathy 
Monday May 14th, 2018 10:24:06 PM

Tahni maneuvers the frozen sphere up against the crystal, which Terser holds steady while Rill keeps an eye on that anti-magic field.

Bralin continues holding back the grasses.

Jozhur scatters the last of the herbs while Zeoll continues to play.

You seem to be making progress, and the grasses somehow seem to sense the threat. They begin thrashing about in agitation--and, despite your best efforts, you cannot avoid the slashing blades. [Everyone take 6 points slashing damage. This damage will bleed 2 additional points per round until magically healed.]

The crystal gives off another pulse of dark energy. [Everyone take 10 points negative energy damage.]

This round:

You can make a Perform check to play the flute or recite the ritual. At least one person must make a Perform check.

The frozen sphere is now up against the crystal, but you need to touch the water drop to the crystal or this will all be for naught. And time is running out. You need a plan, and you probably need a Dexterity or Disable check--along with somebody to Dispel that resilient sphere.

You can make a Strength check to hold the grasses back away from the crystal so your teammates can do their work.

You can make a Constitution check to grab hold of the pulsing crystal and keep it steady. This will help get the water droplet on it, and might help keep that anti-magic field in one place.

You can make a Spellcraft check to try to keep the anti-magic field from drifting into any of your companions.

You can make a Wisdom check to read the patterns of the currents and anticipate where the grasses and the anti-magic field are going to be next.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 110/136  d20+4=20 ; d20+3=16 ;
Tuesday May 15th, 2018 6:26:19 AM

Maintaining the Temp Control spell, Tahni pushes the sphere HARD against the crystal. It's been frozen for a little while now so hopefully what's inside is also frozen(-ish?)

She isn't too concerned about dispelling the sphere, trusting that the anti-magic field will do the dirty work for her when it gets close enough.

Con check: 20
Dex check: 16


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 24/34, channel 3/5)  d6=3 ; d6=5 ; d6=5 ; d6=1 ; d6=4 ; d20+8=15
Tuesday May 15th, 2018 10:31:56 AM

Terser continues to hold back the crystal Con 15, and spends some of his energy to swiftly channel, healing some of the damage from the cutting grasses.

spend 4 rounds of rage to channel as a swift action - heal all for 17

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=21 ; d20+30=42 ;
Tuesday May 15th, 2018 11:29:38 AM

With his temporary hit points gone, Rill begins to feel the sting of the crystal. He monitors his companions' health through his Status spell. Everyone's hurt, but it's not time to intervene yet. Besides, Terser seems to have that well in hand.

He tries to gauge what Tahni is up to with the water drop (Sense Motive 42), and then tries to control the anti-magic sphere to be most helpful to her (Spellcraft 21).

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=26 ; d20+6=10 ; d20+9=25 ;
Tuesday May 15th, 2018 4:42:24 PM

(sorry for missed post yesterday)

Aex-octopus swims around the crystal rather frustrated that she used her dispel spell earlier... observing the currents she hopes to help her friends - Wisdom check 26.

Leafy and the Staff Treat do what they do best and use their strength to keep the grasses away... Leafy STR check 10 - NATURAL 1 and Staff Treat check 25

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 165/165)  d20+5=7 ;
Tuesday May 15th, 2018 6:24:41 PM

Bralin feels the sting of grass and the negative energy pulse, but Tahni's channel relieves the pain.

There is little he can do to aid his comrades other than to keep the grass at bay.

Str 7

--
In effect:
Heroes' Feast (+1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+3=10 ;
Tuesday May 15th, 2018 9:51:51 PM

With the herbs gone, Jozhur looks for another task. It appears the water drop is not prepared to be put in contact with the crystal, so he does his best to hold the grass back, along with Bralin.

Strength check: 10

DM Kathy 
Tuesday May 15th, 2018 10:25:53 PM

Terser proves able to hold the crystal and cure his friends at the same time, which may prove valuable.

Tahni maneuvers the frozen sphere into place as Bralin and Jozhur do their best to hold back the grass.

With some help from Aexana, Rill positions the anti-magic field to where it will touch the resilient sphere.

Of course, none of this is an exact science. The field moves, and surrounds the drop. However, it also surrounds Tahni and Jozhur. Any magic they had on them is not working right now, perhaps including whatever they're doing to breathe down here.

Meanwhile the resilient sphere is gone, and the frozen water is rapidly melting in the warm water around you. You've got to get that drop on the crystal or all of this is for naught!

The crystal flashes again! Everybody takes 10 negative energy damage.

The grasses continue to thrash about! Everybody takes 2 slashing damage, which will continue to bleed until magically healed.

Zeoll appears to have stopped performing. Somebody needs to pick up the slack. It doesn't need to be flute music, but somebody needs to sing or dance or tell dirty jokes or something.

This round I'm not giving you specific checks. Figure out what needs to be done and do it. You're very close! Don't let it slip away!

Zeoll (Cayzle) (AC20/22; 77+1 of 77hp)  d20+2=16 ; d20+17=29 ;
Wednesday May 16th, 2018 1:24:34 PM

Zeoll pauses, powerless. Sometimes old age just does that to you. Other times the lines of energy that power all life just slip and fall.

But after a moment, Zeoll makes a huge effort, labors, and focuses. He gets his power from his work. He raises the pipes to his lips and plays ... Perform 29.

The melody battles the blades of bloodgrass and attacks the crystal that powers them.

[OOC: Sorry, lost my electricity at home. Typing this at work.]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=24 ; d20+6=8 ; d20+9=17 ;
Wednesday May 16th, 2018 7:57:20 PM

Aex is clueless how to end this... she keeps pointing out where the weeds will go while Leafy and the staff treat continue to keep the grasses away from the rest of the group

Aex WIS check 24
Leafy STR check 8 (1)
Staff treant STR check 17

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 153/165)  d20+5=9 ;
Wednesday May 16th, 2018 8:15:05 PM

Trusting in his comrades to play their parts, Bralin continues his battle with the grass.

Str 9

-----
In effect:
Heroes' Feast (+1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement
Bleed (-2)


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 110/136  d20+3=9 ;
Wednesday May 16th, 2018 10:49:32 PM

With her breath held Tahni desperately tries to maneuver the drop. Its much harder to concentrate now Dex check: 9

Rill (MarkB) HP 99/111 - AC 25/15/23 CMD 23  d20+14=24 ;
Wednesday May 16th, 2018 11:14:02 PM

(oops. Not paying attention)

Rill ignores the damage, and focuses on the task at hand. He concentrates on the anti-magic sphere, but this time to keep it in a place that helps Tahni.

(spellcraft 24)

DM Kathy 
Wednesday May 16th, 2018 11:45:31 PM

Zeoll continues to perform. Bralin is flagging, but valiantly continues holding back the grasses.

Aexana is getting the hang of keeping the grasses away from her friends, but Tahni is struggling. She tries to maneuver the drop onto the crystal. Did she succeed? Um...you think so? But it's so hard to tell! There was no immediate effect, and now, of course, the droplet is lost among all the billions of drops of water in the ocean.

Rill manages to lift the anti-magic field away, so Tahni and Jozhur can breathe again.

The crystal flashes! Everybody take 10 points negative energy damage. The grasses wave, but thanks to Aexana, you are not further damaged. Your old wounds bleed for a point, however.

You all get the sense that something's got to give, and soon. The grasses are increasingly frantic; the crystal's pulses are erratic; the anti-magic field seems to be wavering. You're still not sure whether the drop made it onto the crystal, but the only way to find out is to see this through to the bitter end!

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 24/34, channel 3/5)  d20+8=12 ;
Thursday May 17th, 2018 12:12:37 AM

Terser growls with the effort of holding the crystal still, sounding odd and gurgly down here in the water.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+24=37 ;
Thursday May 17th, 2018 12:02:13 PM

Jozhur starts coughing as he momentarily tries to breath water without the benefit of magic. Thankfully the magic quickly returns.

He notices Tahni has the frozen sphere against the crystal and the ice is melting. Jozhur rushes over and places his hands over the sphere, along with Tahni's, to make sure the water droplet is forced into the sphere.

Unless someone has a dispel handy, they will need that anti magic zone to come in contact with the droplet while it is against the crystal.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp 
Thursday May 17th, 2018 12:04:54 PM

Header update

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=22 ; d20+6=12 ; d20+9=22 ;
Thursday May 17th, 2018 4:28:40 PM

Aex looks around in fear...What's going to happen?? Did Thani succeed?? The vines are soo frantic it's becoming terrifying... All she can do is keep an eye on things and point i'to the right direction... wis check 22

Leafy and the staff treant have vines all over them.
. They are slaching into the red mass hoping to warding the Lionfish Crew from being entangled...
STR check 12 and 22


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 22/34, channel 3/5)  d20+8=14 ;
Thursday May 17th, 2018 5:05:06 PM

Did someone say they needed another Dispel?

If needed, Terser will aim his where Tahni and Rill tell him. Otherwise, he continues doing his best to hold the crystal tight. con 14

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165)  d20+5=14 ;
Thursday May 17th, 2018 7:26:44 PM

Bralin is unwavering, and continues to rip at the grasses.

Str 14

For those counting, that's five straight sub 10 rolls

Zeoll (Cayzle) (AC20/22; 67 of 77hp)  d20+2=18 ; d20+17=21 ;
Thursday May 17th, 2018 7:26:53 PM


Zeoll takes the damage and keeps on playing!

The voices in his head actually offer some good advice this time, and the old taur plays as well as he can on this fine instrument. Perform 21.


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 90/136  d20+3=5 ;
Thursday May 17th, 2018 8:05:31 PM

It's about this time that Tahni closes her eyes and focuses on holding her breath. The Wold needs her to keep trying. The distraction is starting to feel overwhelming. Dex check: 5

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp 
Thursday May 17th, 2018 10:44:25 PM

Forgot at the bottom of my post:

Disable device to help Tahni: 37

Rill (MarkB) HP 99/111 - AC 25/15/23 CMD 23  d20+14=16 ;
Thursday May 17th, 2018 10:46:00 PM

Rill keeps on with trying to control things thru spellcraft. (only a 16)

DM Kathy 
Thursday May 17th, 2018 11:42:45 PM

Terser growls as he struggles to hold the crystal.

Bralin, with Aexana's help, keeps the grasses at bay.

Tahni and Jozhur work together to move as much water as possible past the crystal, which is all they can do at this point. Only the gods themselves could now find the single drop amid so many.

Rill tries to manage the anti-magic field, but his energy is flagging.

Zeoll valiantly keeps performing.

And then it happens. The crystal turns dark, then bright. Cracks begin to appear, spiderwebbing out from a larger crack in the center. Terser holds the crystal for as long as he can, but eventually even his dwarfish toughness gives out and he drops it. A shaft of blue light bursts from the crack in the center, reflecting eerily in the water around you. The light blazes upward, as far as you can see, probably even past the surface of the water. A single, low thrum moves through the waves, and the crystal seems almost to dissolve into thousands of tiny pieces.

The grasses stop moving. They begin to wither.

It would appear you have completed your task.

Rill (MarkB) HP 99/111 - AC 25/15/23 CMD 23  d6=1 ; d6=5 ; d6=6 ; d6=6 ; d6=5 ; d6=3 ; d6=3 ; d6=6 ;
Friday May 18th, 2018 5:12:20 PM

Seeing the large crystal disintegrate into smaller pieced, Rill tries to grab a couple as a souvenir.

With the crystal destroyed and the weeds dying, Rill will pull in the strength of his God and release it in a healing burst. Hopefully this stops any bleeding as well.

Everyone is healed for 34 points!

"Wow - nice work everyone! After a quick survey of the area we should head up and see what can be done from there. I don't swim so well in this armor, so once everyone's ready I can read a scroll of Water Walk which will bring us all to the surface. From there we can figure out how to get home, and I have some options for that as well."


Rill will cast Detect Magic to see if there's anything down here we may have missed.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 22/34, channel 3/5) 
Friday May 18th, 2018 6:36:51 PM

Terser cautiously releases his rage, not sure how much of a reprieve they'll have and what that beam of light may have attracted. He pants in short bubbly breaths and looks around the deeps. He will not be sad to see the last of this place.

Zeoll (Cayzle) (AC20/22; 67 of 77hp) 
Friday May 18th, 2018 8:45:09 PM


Zeoll grins and carefully stows away the manfri instrument. If it is not magical now, Zeoll thinks it would make a great item for him to enchant.

He looks at the end of the crystal. "I am no comedian," he jokes, "but this time I rreally crracked up the audience!"

He smiles to see the unnatural grasses wilt.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp 
Saturday May 19th, 2018 5:13:55 PM

Jozhur smiles as the alien grass withers away. They had hopefully saved the Wold, again. Then he hears Zeoll. Jozhur shales his head, "No, you certainly are not."

Jozhur starts to make for the surface. He's ready to be back on dry land, or at least the deck of the Lionfish.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136 
Saturday May 19th, 2018 10:00:17 PM

With her necklace of adaptation working again Tahni can FINALLY take a breath again. She looks utterly exhausted by the ordeal but have a grin on her face.

Much like Rill, she tries to grab a few fragments to remember this by. They may even make for an interesting focus for some spells.

She too scans the nearby area for any signs of magical auras (Arcane Sight. Spellcraft to ID auras/things: 35)

Tahni looks upwards for signs that the ship is still up there, and to make sure there are no sailors in the water.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday May 20th, 2018 5:31:41 PM

Aex gazes the red weeds as they start to wither... she'll never know where they came from... she'll never understand the nature of it not what potential powers they held... yet... the Wold won't come to and end and well.. that's a good thing...

Little Aex Octopus swims and jets around the group glad that this madness is over.

But who was that guy they met on the other side??



DM Kathy 
Sunday May 20th, 2018 7:21:53 PM

Rill is able to grab a couple of pieces of the crystal--one about the size of his thumbnail; the other about half that size. He heals his companions, then casts Detect Magic to see if there's anything you missed. You detect no magical auras other than the ones on your companions.

Zeoll, Terser, Aexana, and Jozhur are just glad to be putting this thing behind them. Jozhur begins swimming for the surface.

Tahni is able to snag a piece of crystal about the size of a gold piece. She also detects no magical auras that can't be accounted for. You look up, but cannot see the Lionfish from this angle. You also see nothing in the water except dying red grass. And your companions, of course.

Rill offers to cast a Water Walk, which should shoot you right up to the surface, without all that tedious swimming.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136 
Monday May 21st, 2018 9:14:56 AM

Tahni looks about the water for signs of any other marine life. Last time they were around here there was a seriously big fish type thing.

She waits to see what the rest of the party want to do.

Zeoll (Cayzle) (AC20/22; 67 of 77hp) 
Monday May 21st, 2018 10:45:57 AM


Zeoll is worried about the holy drop of water. Is it gone for ever? Can anyone detect for it? Zeoll himself scans with Detect Magic. He ponders casting Locate Object, and suggests the spell to his fellow casters.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday May 21st, 2018 6:16:27 PM

When the group swims or walks towards the surface so does Aex-octopus.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Monday May 21st, 2018 6:35:43 PM

Bralin moves in next to Rill.

Water walking will be necessary to get the heavily laden dwarf to the surface.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 22/34, channel 3/5) 
Monday May 21st, 2018 7:22:31 PM

Terser could probably swim up. But lazy sounds good. Water Walk me, Cap'n!

Rill (MarkB) HP 99/111 - AC 25/15/23 CMD 23 
Monday May 21st, 2018 9:37:15 PM

Rill will read a scroll of Water Walk
, causing everyone to rise to stand on the surface of the sea.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp 
Monday May 21st, 2018 9:41:07 PM

Jozhur stops swimming when he sees Roll produce the scroll. He waits for the water walk spell, thinking it's better they go up as a group...just in case.

DM Kathy 
Monday May 21st, 2018 10:18:33 PM

Tahni looks around for big fish. You don't see any. You also don't see any little fish, or shellfish, or any sea life of any kind. You're not sure you could even locate a speck of plankton. Your group has stopped the spread of the grasses, but clearly this part of the sea is going to need some time to recover.

Zeoll looks around for the drop of water, but sees no sign of it. The gods themselves could no doubt find it again, but it is probably a task beyond even the most dedicated of mortals. [Also, if the gods meant for the drop to be preserved, that message clearly did not get conveyed to the Universe.]

Rill produces a scroll and casts Water Walk. You all rise swiftly through the water and come to the surface.

On the surface of the water, you notice a few things. There are several mats of the red grasses floating here, and obviously dying. It is a beautiful, sunny day, just after noon if the sun is any indication.

There is no sign of the Lionfish, or any ships at all.

Jozhur's knees, hips, and shoulders are suddenly very painful. The pain is bad enough you're not sure you can walk.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136 
Tuesday May 22nd, 2018 7:04:44 AM

Rill make the trip to the surface a lot easier for Tahni. She could breathe underwater but her swimming could still use some work.

"So, uh, does anyone know where the ship is?" Perhaps they followed some order of the Captain to head somewhere after a certain time? She really has no idea right now.

Tahni tries to stay well clear of the red grass/seaweed.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday May 22nd, 2018 4:58:20 PM

"Soo... we're in the middle of the sea and no Lionfish?? What's this?? Mutiny?

Aex checks around to see if there's anything to hold on to... closest thing now is Leafy and the Staff Treant... wood floats right...

Rill (MarkB) HP 99/111 - AC 25/15/23 CMD 23 
Tuesday May 22nd, 2018 5:16:38 PM

"Hmm. A bit of a predicament, but I have a solution of sorts."

Rill pulls out a feather, cleverly folded and clipped to look like a tiny boat. As the feather vanishes a large boat appears, gleaming white with a prow in the shape of a swan's neck and head. The sides are carved to look like feathered wings.

Since we are all walking on the surface of the water, it's a simple matter to climb aboard the vessel.

He turns to Zeoll. "Well Captain, how far do you think we are from Bonetown? This thing will move along at a good clip, but it will only last for a day. If we cannot reach shore in that time, I do have another boat - good for another day. But a better solution may be to memorize some teleport spells and see what we can do to get back home. I fear I cannot transport everyone without using up a pricy item though.

"Thoughts?"

------------------------------------
Swan Boat: A token that forms a swan-like boat capable of moving on water at a speed of 60 feet. It can carry eight horses and gear, 32 Medium characters, or any equivalent combination. The boat lasts for 1 day.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20=10 ;
Tuesday May 22nd, 2018 5:34:11 PM

Jozhur is happy to see the surface of the Wold again, even if it is just the ocean. Then he feels as if he's being stabbed in all his joints. Jozhur gasps and sits on the surface of the water, "I may need help getting in that boat, I'm not sure whats wrong with me."

Heal check to diagnose self: 10

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Tuesday May 22nd, 2018 6:52:30 PM

Rising to the surface, it dawns on Bralin that being stuck on a boat in the middle of the ocean is not the worst thing that could happen. Stuck in the middle of the ocean without a boat is the worst.

And so the dwarf gratefully clambers aboard Rill's Swan Boat.

Noticing Jozhur experiencing difficulty, Bralin reaches out and hauls the man aboard as well, and then quickly casts a Cure Light Wounds on the man to see if that relieves his pain.



Zeoll (Cayzle) (AC20/22; 67 of 77hp)  d20+2=11 ; d20+28=30 ; d20+2=4 ; d20+2=4 ; d20+10=22 ; d20+13=28 ;
Tuesday May 22nd, 2018 9:23:24 PM


As the Water Walk is cast, Zeoll also picks up a couple shards of the crystal. The old taur has become a bit of a pack-rat in his dotage, and these will make a fine addition to his collection, one that currently includes a teacup, some jewelry, an assassin's dagger, several plushies, and, of course, the tooth of a demigod.

Rising to the surface, and then in open air, Zeoll tries to be alert: Perception 30.

He looks for the ship, alas. "It should be herre," he tells Tahni.

He looks at the Swan Boat and worries that he is too big. "We taurrs will have trrouble fitting ...:"

He breaks off and stares at his friends. Tahni, Bralin, and Terser, of course, are dwarves. Aexana is a gnome. Jozhur and Rill are humans. He sees no snow-white minotaur woman, no horned captain ... IT has been a long time since Hash and Coer and Magana left the Lionfishers, since fully half the party were taurs. Now only he is left. What is he thinking?

Well, not wanting to take up half the boat by himself, Zeoll stands on the waves next to it for now. He can Reduce himself if need be to fit, but the duration is not long.

The old taur is distracted from this maudlin line of thought when Rill asks him where the party is located, exactly. Zeoll grins. He knows the answer to this ...

[OOC: Zeoll cast his Extended Guiding Star spell on Monday November 13th, 2017, at 6:19:39 PM. It lasts 22 days. Is it still going? If so, he should have a really pretty good idea of exactly where the party is.]

In addition, Zeoll has his sailor and geography lore to aid him ... plus the blessing of the Silver Lady (Guidance) and the quiet voices in his head ... Well, actually, the voices are more of a distraction this time.

Profession Sailor: 22
Know Geography: 28

Zeoll explains the party's location as best he can.

DM Kathy 
Tuesday May 22nd, 2018 10:44:14 PM

The complete absence of a ship is alarming, to say the least. Tahni asks whether they might have had orders to leave, but they didn't seem to. Aexana raises the possibility of mutiny, which, unfortunately, seems more likely. Or perhaps there were extenuating circumstances.

Jozhur is preoccupied with his pain, but Bralin is able to cure it with a spell. Jozhur isn't exactly sure what caused his pain, although he has heard of a condition called "the bends." Though why he got it and nobody else did is something of a mystery.

Rill, ever prepared, brings out a feather that turns into a boat, which has plenty of room for everyone. [Per the item description: It can carry eight horses and gear, 32 Medium characters, or any equivalent combination. It could hold you even if you were all Taurs!]

Zeoll tries to get oriented via spells and his Lady, but honestly, it's not that difficult.

It was only a couple of days ago that you sailed out here from Bonetown, and you didn't sail far. Indeed, you saw the meteor hit from the town and sailed to the spot it went down. At water level, you were unable to see the town, but now that the swan boat has given you some elevation, you can see Bonetown on the horizon. You can be there by dark.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 22/34, channel 3/5) 
Tuesday May 22nd, 2018 11:38:37 PM

"Scrolls and feathers that survive a dunking like that? Magic is crazy indeed, Rill." And it's a good thing they have qualified magic folk about to get them out of these pickles.

He is briefly concerned for Jozhur, but Bralin seems to have him well in hand.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136  d20+25=31 ;
Wednesday May 23rd, 2018 6:05:42 AM

Tahni ascends to a good 40ft above the swan boat "trying" not to let any drops of water drip down onto Terser.

It's good to be in the air again. Somewhere she can move and not worry about suffocating to death. So, you know, a good thing.

Perception: 31

Rill (MarkB) HP 99/111 - AC 25/15/23 CMD 23 
Wednesday May 23rd, 2018 1:51:28 PM

At the boat moves toward Bonetown in the distance, Rill takes a moment to magically return his white robes to their clean and pressed state. It's interesting to be aboard a vessel with no discernible means of locomotion. He looks over the side, wondering if it's some bound elemental that moving the thing along.

"By Garguls Staff, you know how long I've been carrying that feather boat thing around? I thought I'd never get to use it. I'll have to see if I can get one that looks like a dragon instead of a swan.

"Speaking of which, anybody keep a list of the things we've found since we last divided up our pirate's booty? Maybe we can visit the catacombs. I hope I'll also have time to write some scrolls I've used."


On the way back, Rill will Channel Energy enough to get everyone sufficiently healed up, with an extra cure or tow on Jozhur if needed. (Oh kindly DM, please let me know if you want rolls on this.)

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday May 23rd, 2018 6:03:51 PM

Rill rummages around in his pockets.

"Oh hey. I think we forgot about some of this stuff. And there there's the new stuff we got from that ooze we fought. That thing was bad. I think this is everything - am I forgetting anything? We'll definately need a visit to the catacombs."

Treasure to sell - past and present:

+2 Keen scythe
Metamagic Rod: Extend
Wand of Resist Energy
Bag of Tricks: Rust
Scroll of Wall of Thorns
Ioun Stone: Pale Lavender Ellipsoid
Ring of Chameleon Power
Staff of Evocation
Wand of Phantom Steed (30 chg)
Dwarven Thrower
3 fire opals
4 silver goblets decorated with moonstones
2 coral bracelets
gold an emerald necklace


(I have values on these. I'll send out an email.)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday May 23rd, 2018 6:26:28 PM

Aexana (octopus) jets around the swan boat as it makes it way towards Bonetown again... hopefully they'll catch sight of the Lionfish soon... Leafy dislikes salt water so he'll be more than happy to get out of the water again.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Wednesday May 23rd, 2018 6:27:39 PM

Bralin nods in response to Rill.

A trip to the Catacombs is in order, once they get to land.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 22/34, channel 3/5) 
Wednesday May 23rd, 2018 7:16:57 PM

Terser was thinking about holding on to that dwarven thrower. Seems appropriate? But he'll need to unload some cash to the rest of you. It's pretty pricy. Maybe he'll ask Aexana to make a wind wall, throw the gold in, and they can all compete to see who can grab the most!

DM Kathy 
Wednesday May 23rd, 2018 11:33:57 PM

Adventuring parties can get to be like families, complete with annoying siblings. Tahni flies above the swan boat, earnestly and sincerely (allegedly) trying to avoid dripping water onto Terser, but somehow never quite managing it.

Rill heals his companions [do roll and keep track of resources expended. I don't know what happens next, or whether you'll have a chance to rest.] He begins sorting through treasure and talking of a trip to the Catacombs, while Aexana makes sure her leafy friends are securely situated on the boat.

You reach Bonetown in the late afternoon. When you left the place, most of it was still under several feet of water from a devastating tsunami. Few buildings were left standing, and it was anybody's guess how well the docks had held up.

Perhaps surprisingly, the town now shows few signs of the tsunami. New construction has sprung up all over; the docks seem to have been repaired. It's clear that the bloodgrass never made it this far, but...how had so much building been accomplished in just a few days?

Even more welcome than the sight of the town, though, is the site of the Lionfish, tied to the docks, seeming to wait demurely for your arrival.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+27=34 ;
Thursday May 24th, 2018 11:47:37 AM

Feeling much better, Jozhur thanks Bralin for the aid. He starts to worry about the Lionfish, and Tula, then he remembers she was told to only wait a day.

The familiar sight of Bonetown and the Lionfish bring a smile to Jozhurs face. The swan boat is nice, just not quite their style. What will the pirates think of such a thing. He considers jumping off and swimming ashore to avoid being seen on the thing.

Instead, he just hides. (Stealth: 34)

Zeoll (Cayzle) (AC20/22; 67 of 77hp)  d20+2=6 ; d20+19=26 ;
Thursday May 24th, 2018 1:15:22 PM


"Uh oh," murmurs the old liontaur. "I have a funny feeling about this."

Zeoll, as a Cradled follower of Maab and Eberyon, knows that time moves strangely in the Wold's Cradle. Tales of those who visit the fey for a night and awaken 100 years earlier are based on a grain of truth. He smells the winds and looks to the sky and ground. If the seasons have shifted, maybe his trained nose can smell that.

Know Nature to detect the season. Has a lot of time elapsed? He leafs through is field manual, murmurs a prayer, and listens for the advice of the voices in his head ... Know Nature 26.

If his fears are confirmed, he tells his friends, "Yes, indeed, a long time has passed while we dallied in the Vales of Twilight! Time moves strangely therre, and we have arrived long after we deparrted."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=16 ;
Thursday May 24th, 2018 7:26:51 PM

Aex changes back to her own Gnome purple pink haired self.
She nods at Zeoll (know nature). It seems to make sense what he says though she just can't put her finger on it... question is... how much time did they lose??

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136 
Thursday May 24th, 2018 7:48:04 PM

Tahni is still just confused by things and getting a little paranoid. She looks bacl out to sea to make sure there aren't any huge tsunami like waves coming.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Thursday May 24th, 2018 9:10:19 PM

Bralin looks out from the Swan Boat, and channels his inner Captain Obvious.

"More than a few days have passed," he intones.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d6=3 ; d6=1 ; d6=4 ; d6=3 ; d6=6 ; d6=6 ; d6=5 ;
Friday May 25th, 2018 12:36:56 AM

Rill channels energy on the way in, healing all for 27 points.

Once we dock, he first visits the Harbormaster, asking the news and how long we've been gone.

DM Kathy 
Friday May 25th, 2018 12:48:05 AM

As you approach the dock, Jozhur crouches down so the cool kids won't see him riding in a lame swan boat. Tahni looks back out to sea, but sees nothing that shouldn't be there.

Zeoll is aware that time can move differently in the Lands of Rest, and tries to work out how long you've been gone. It is still summer, though later in the summer than when you left. You estimate that you've been gone for several weeks, probably at least a month! No wonder the Lionfish returned to port! Aexana confirms Zeoll's assessment, and Bralin concurs.

Rill seeks out the Harbormaster, who seems astonished to see you. "You--you're alive!" he exclaims. Then, "That--I can't believe it! Where were you? What happened? And what--oh. This complicates things." He looks over toward the Lionfish. "You'd better have a word with that First Mate of yours."

Zeoll (Cayzle) (AC20/22; 67 of 77hp) 
Friday May 25th, 2018 8:57:21 PM


Captain Zeoll knows his duty! He seeks out the Lionfish and has a listen to what Tula has to say.

He is more amused than anything, however. He's not one to take offense, considering an assumption of death was very reasonable.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Saturday May 26th, 2018 8:55:54 AM

Bralin raises an eyebrow at the Harbormaster.

In an aside to Zeoll, he comments, "Mayhap Tula sold the Lionfish?"

Zeoll (Cayzle) (AC20/22; 67 of 77hp) 
Saturday May 26th, 2018 10:37:32 AM


Zeoll snorts back a laugh.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp 
Saturday May 26th, 2018 8:42:47 PM

Jozhur steps out from his hiding spot and gives the harbourmaster a look, then the Lionfish. He marches along with Zeoll to go see Tula.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136 
Sunday May 27th, 2018 8:19:03 AM

"You wouldn't happen to know the date, would you?" Tahni asks the harbormaster before the group leave to investigate the ship.

The Return of the Sarr


DM Kathy 
Sunday May 27th, 2018 8:28:17 PM

Tahni asks for the date, and the Harbormaster gives it to her. Sure enough, you have been gone for just over a month.

You head for the Lionfish to speak with Tula. As you approach, you see her up on the deck of the ship, in intense conversation with someone who looks familiar. After a moment, you place him--he is Eloi Kole, the representative of the House of Teeth from Dirt City; the guy who bought Dealer's Choice from you.

Bits of their conversation drift toward you.

"--some kind of lease arrangement or something," Tula says.
Kole says something about salvage rights.
"--adventurers....trouble. I'm not convinced they're gone," Tula replies.
"But without a crew--" the rest of Kole's reply is too quiet to hear.

By this time, you are approaching the gangplank. A couple of tough-looking guys stand at the top; you recall that Kole typically travels with bodyguards. "Boss," one of them says quietly, looking at you.

Tula and Kole look your way, and the next thing you know, Tula lets out a whoop. "Ha! Told you!" she says. "And I told those lily-livered deserters, too. They'll be back, I said, and look!" She frowns suddenly. "And just where in Wardd's name have you been?" she asks.

It's shaping up to be quite a scene, but you might not get to finish it. Zeoll feels a sudden sharp pain and pulls out the little ritual book. It feels as if the thing bit you! It falls open to the last page, and you see there is yet one more ritual to be completed. You feel a sense of urgency, as if it must be done right away!

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday May 28th, 2018 4:27:23 PM

Aexana watches the scene from the back of the pack... she was caught in her own dark mind pondering the nature of the weeds and they why all this happened. From what she hears, Tula sure remained true to her position aboard the Fish! At least that's a clear proof of her loyalty and friendship towards the Black Lions.

Then she notices Zeoll checking his behind suddenly...

"Bees sure can sting right old friend... Don't worry I have a great salve to take away the pain... euhm... where's the bee?? "

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Monday May 28th, 2018 5:21:28 PM

Bralin crosses the gangplank, pausing at the top to take the measure of the two bodyguards.

"You and your charge may leave now," he informs them.

Zeoll (Cayzle) (AC20/22; 67 of 77hp)  d20+2=22 ; d20+17=35 ;
Monday May 28th, 2018 5:28:21 PM


Zeoll reveals all that he learns to his friends.

"This book says we have not finished the thing we set out to do. Let's stand on the deck of the Lionfish and follow this last page!"

He tells the crew to stand back.

If a Perform check is needed, Zeoll says a prayer, uses the manfri pipes and gets a 35.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday May 28th, 2018 6:27:17 PM

Rill follows Zeoll and the others aboard.

"Well, I guess our visit to the Catacombs will have to wait.

"Ah, Eloi Kole! Good to see you again. I'm not quite sure what you were discussing with out First Mate Tula there, but you can see that the news of our demise was a bit premature. If all is good between you two, then I hope we can buy you and your men a drink when we return. And if all is not well with you Mr. Kole, we will settle things with you then. But rest assured that Tula is always under our protection."


He look at the two bodyguards. "And remember - we have dwarves."

Then he addresses Tula. "Tula, we're terribly sorry to have been gone for so long, but it seems time moves more slowly in the Twilight Vales. As usual, you're in charge of the Lionfish until our return. I'm not sure when that will be, but here are some funds to tide you over until then. And if you need to sell that Swan Boat Feather Token I gave you some time ago, please do not hesitate to do so."

Rill hands her a sack of coins - about 200 GP in all. He then moves to where Zeoll is on deck, intentionally paying no more attention to Eloi Kole.

DM Kathy 
Monday May 28th, 2018 10:21:45 PM

Zeoll tells his friends that there is one more ritual left to complete, and proposes performing it on the deck of the Lionfish.

Bralin is way ahead of him, and tells Kole's bodyguards they can leave.

Rill goes Bralin one better, and gives Kole an overt, if polite, warning.

But Kole doesn't look as if he is going to be a problem. "Glad to see you ain't dead," he says, and he seems sincere. "I was just talkin' to your mate here about maybe buying the ship, but I see now it ain't for sale. If it ever was. Let's go, boys." And, gathering his bodyguards, he departs.

You board the Lionfish. A relieved Tula accepts the operating funds from Rill and stands back while you complete the ritual. It doesn't take long, and when it's done....

"Oh, no, not again," Tula says, clinging to the mast. For, once again, the ground has begun to shake. As the shaking intensifies, you all have a sudden vision of the grassy plain you just left being lifted into the air and carried through space!

At the same time, you are being lifted in the air! The Lionfish is seemingly dropping away from under your feet as you rise higher, higher into the air. Stars wheel above you, and you watch as the plain, the Sargrass, moves from its secure pocket dimension and back into the Wold.

And you seem to follow it. Almost as quickly as thought, you travel far, far southward until you are flying above the fabled Southern Continent. As the Sargrass settles beneath you, the Wold gives one final, massive shudder. Looking down, you can see it blends seamlessly with the landscape, as if it had always been there.

You're not quite sure how you're going to get down from here.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136 
Tuesday May 29th, 2018 7:30:16 AM

Tahni does her best to hold onto the side of the Lionfish and keep her breakfast down. What would you even call this? Sea sickness? Air sickness? Dimensional sickness?

All the thinking does keep her distracted though.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 22/34, channel 3/5) 
Tuesday May 29th, 2018 10:55:17 AM

Terser is just jealous that Tahni had found time for breakfast with all the craziness. He looks over the side of the ship, gripping the rails with probably more force than is necessary. He's gotten used to walking in the air, but never quite this high.

At least the Sargrass appears to be in its rightful place.

Zeoll (Cayzle) (AC20/22; 67 of 77hp)  d20+2=18 ; d20+28=46 ;
Tuesday May 29th, 2018 1:50:56 PM


As the party is lifted off the ship and through the Planes, Zeoll goggles at the sight of the entire country of the Sargrass being moved. Surely that's a sight even for this taur's old eyes. In the back of his head, there is an epic song being composed about this vision.

As the Sargrass is lowered into place in the Wold, Zeoll hovers over the replanted land and looks it over, north to south, east to west. "What a beautiful place!" he says. However, he is a little nervous and seeks out signs that the land remains infected

Perception 46.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday May 29th, 2018 4:52:15 PM

Aexana is baffled when she and the rest of the crew are lifted of the Lionfish high into the air. While she certainly enjoys being high up in the sky as a bird or so, she's not quite used being up here as her own Gnome self...

"Dunno about you lot but this ring of feather fall might come in handy" she says as she waves her hand... "Who wants this? I'll change shape and fly my way down... "

She's ready to pull of her Ring of Feather Fall and hand it to someone else if anyone wants... then... should the decent be faster than we want it to be, she'll change into Eagle shape...

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp 
Tuesday May 29th, 2018 5:01:48 PM

"Gah!" Jozhur gasps as the party is hoisted into the air. His faces wears an expression of terror as they are flung across the Wold. He starts to calm down as they come to a halt over the southern continent.

"And we had just made it back to port. Is that all there is to do?"

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Tuesday May 29th, 2018 6:12:20 PM

With a stomach churning lurch, Bralin is lifted into the air.

Nothing but stars above and the enormity of the Wold and Sargrass below.
The dwarf's agoraphobia kicks in hard, and he clenches his eyes closed to fight the vertigo.

DM Kathy 
Tuesday May 29th, 2018 9:44:27 PM

It is extremely disconcerting, being lifted and flung through space like this. Bralin copes by closing his eyes. Tahni and Aexana attempt to cling to the Lionfish, but alas, the ship did not accompany you and you find yourselves clinging to thin air!

Zeoll has the presence of mind to look around, and sees that there is Bloodweed here, writhing and twisting on the ground. Aexana begins formulating a plan for getting down from here.

To your relief, however, such plans don't seem to be needed. You are lowered gently to the ground--a process that takes a while because you were pretty high up!

As you descend, you get the sense of a shifting, and a refreshing of your internal resources. Almost, you feel as if a new day has begun. [OOC: Everyone receives the effects of a full night's rest. Spellcasters can prepare new spells. Also, any long-term magic effects such as Heroes' Feast and Mage Armor have expired.]

As you approach the ground, you see other, similar groups of adventurers also falling slowly out of the sky. They are all pretty far away--the closest are a good quarter-mile off--and you can see that you and the other groups are being placed in a rough circle. To your right is a group of mostly Medium-sized humanoids, with one smaller person and one minotaur. They seem to be wearing matching outfits. To your left is a group that includes two minotaurs and two smaller people, along with assorted Medium-sized humanoids. It's hard to be sure at this distance, but you think you recognize the minotaurs as Zane and Bosk, the Iron Dragon adventurers who helped you after the hurricane.

You alight on a patch of grass that is thankfully free of Bloodweed. Glancing around, you can see why that is. The Bloodweed is moving, streaking toward the center of the circle, gathering itself into a--what? It's hard to tell.

As Zeoll's ritual book drops to the ground, you all hear a clear voice saying, "You must hold. The fate of the Sargrass--of the very Wold--depends upon it. You hold. Whatever happens, YOU MUST HOLD THE CIRCLE!"

tl;dr New day. New spells. Old spells have worn off. You are in a circle with other adventurers. You need to "hold" it, whatever that means.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday May 29th, 2018 9:54:28 PM

Rill prepares to hold it.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136  d20+25=26 ;
Wednesday May 30th, 2018 9:12:30 AM

Tahni feels quite exposed without her Mage Armor in effect, especially with so many potential hostiles surrounding the group. She casts the spell and then backs up to some of the muscle in the group.

"Wait, is ... is that the Iron Dragons?" she asks nodding towards the left. Tahni actually relaxes a little. She's not sure what is going on but feels better having the Dragon Consortium nearby.

Perception: 26

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday May 30th, 2018 5:36:49 PM

As soon as they land and it becomes obvious they are to "Hold the Circle" whatever that may mean, Aexana makes some preparations. First she sticks her Staff into the ground bringing forth the Staff Treant again. Next she casts Bull's Strength Mass on all standing close to her - casting this at CL11 she can give the buff to 11 creatures around her - she's not casting it on herself. Leafy and the Treant are two so... there are 9 more available.



(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 165/165) 
Wednesday May 30th, 2018 6:11:33 PM

Bralin lands on good earth, and breathes a sigh of relief.

With "you must hold the circle" ringing in his mind, he takes in the groups to his right and left.

"We have multiple groups in this circle," he observes. "If they all be as mighty as we and the Iron Dragons, and yet the plea to hold is that strongly made, what power are we likely to face?"

Grimly, the dwarf accepts Aex's buff, and casts Shield of Faith upon himself.

--
Spells in Effect:

Bulls Str
Shield of Faith

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5 
Wednesday May 30th, 2018 6:31:35 PM

Terser passes on the buff, as it doesn't stack with the belt he's currently wearing. He feels the energy come back to him and readies himself to power up, but holds off, since his don't last that long. But if anything needs holding, he's certainly the one to do it. *flex*

Zeoll (Cayzle) (AC25; 77hp)  d20+2=7 ; d20+26=40 ;
Wednesday May 30th, 2018 7:14:57 PM


Zeoll senses that his spells and other powers have been renewed, and he is grateful. He is glad to be cured.

The old taur grins and accepts the Bull's Strength, although if the battle comes down to his old claws, then it is likely lost! :-)

He does feel naked without his usual spells. He draws his Horn and blows it as a challenge and as a way to establish a magic circle vs evil.

He looks around, especially at the thing in the center of the circle.
Perception 40

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday May 30th, 2018 9:59:00 PM

Anticipating trouble, Rill throws Air Walk on Bralin.

DM Kathy 
Wednesday May 30th, 2018 10:24:19 PM

Being flung halfway around the world on no notice was disconcerting, but you are adventurers and you recover quickly, turning your attention to what comes next.

Tahni re-casts her Mage Armor; Bralin casts Shield of Faith.

Zeoll blows his horn and Rill casts Air Walk on Bralin

With no spells to cast, Terser readies his rage and stretches a bit.

Aexana summons the Staff Treant. She wants to cast a mass Bull's Strength, but that's going to have to wait just a bit.

The streaming Bloodweed has finally coalesced into a---well, you're still not sure what. Whatever it is, it's immense. Probably 400 feet tall, and over 100 feet wide. Its form is vaguely humanoid, and it seems to be capable of speech.

"MY HOME!" it roars. "MY CHILDREN!"

Sense Motive DC 20 Highlight to display spoiler: {Whatever this thing is, it is confused and hurt.}
Sense Motive DC 30 Highlight to display spoiler: {Make that confused, hurt, and insane. There will be no reasoning with it.}
Knowledge Religion DC 20 Highlight to display spoiler: {This being, whatever it is, has got to be some kind of immortal Power.}
Knowledge Religion DC 35 Highlight to display spoiler: {This is the Sarr! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age!}

With one more anguished "NOOOOO!" the Bloodweed creature flings out its arms. Hundreds of creatures of all kinds erupt from the massive form. Many seem to have been tainted by the Bloodweed. All of the creatures are moving as fast as they can toward the perimeter of the circle--running, flying, burrowing toward the adventurers.

Toward you.

They have to cover quite a distance--some 2,000 feet or thereabouts. It will likely take some time.

Unless, of course, some of them can teleport.

[OOC: Everybody can post 2 rounds' worth of actions. Aex can cast her spell now, plus whatever else people will want to do. There is a map here; please arrange yourselves. The monsters are coming from the east (right) side of the map.]

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+32=46 ; d20+22=25 ;
Thursday May 31st, 2018 12:02:00 AM

Jozhur moves in front of Tahni and hides. He hopes to protect Tahni and ambush creatures as they go by. He reaches into his bag for a potion of Shield, which he will down at the last moment. Jozhur blends into the shadows and waits, sword in hand. He steels himself for what is sure to be a great battle.

---------------------------------------
Stealth: 46 - Hide in plain sight if there is an area of dim light within 5 feet (leafy's shadow should work)
Perception: 25

Jozhur will share in the bull's strength if there is enough to go around, it benefits him, but only slightly.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday May 31st, 2018 8:14:05 AM

"That's a whole lot of creatures" Tahni takes a small step backwards. "Where are we going to bury all their bodies?"

She is grateful for Jozhur's protection and tries to buff him before he vanishes.

--------------------

Round 1
Standard action: Cast Barkskin on Jozhur. Jozhur gains a +5 enhancement bonus to his Natural Armor
Move action: Retrieve Lesser Quicken Rod
Swift action: Cast Haste on the party

Round 2
Standard action: Cast Overland Flight
Swift action: Cast Barkskin on Terser. Terser gains a +5 enhancement bonus to his Natural Armor

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5 
Thursday May 31st, 2018 1:06:48 PM

Terser thanks his friend for the buff as his skin grows tough and treelike, and reaches into his pack for a potion to drink at the last moment as well. (Shield)

He also throws his figurine onto the ground, and an elephant pops up and bellows into the air.



Zeoll (Cayzle) (AC25; 77hp)  d20+2=8 ; d20+2=17 ; d20+13=17 ; d20+16=29 ;
Thursday May 31st, 2018 3:44:53 PM


Zeoll plants himself among his friends so that as many as possible can benefit from the Magic Circle.

Sense Motive: 17 nada.
Know Religion: 29 Zeoll says he thinks it is an immortal power!

"Maybe it is trrying to ascend, just like Billoopl trried."

Zeoll casts Mage Armor on himself, and then casts Entangle, centered on a foe within 840 ft, or if there are none, then 840 ft toward the center, so that hopefully the enemy may run into its 80 ft diameter.

(StevenVdB) Aexana Octopus HP116/116 - AC27/23/22 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=15 ;
Thursday May 31st, 2018 4:56:47 PM

Aex is clueless about what they are facing... all she can tell is that most of her friends are getting quite nervous... Zeoll's statement that it is an 'immortal power' makes Aex look around... would they notice if she just dissapears?? She's quite small... so... who would notice...
Leafy though gives her a nudge in the back and gives a low humm...
"Yes yes... you are right...", she sighs...

First she cast her Bull's Strength Mass. Anyone willing grabs one. Leafy, Treant and herself are strengthened. Anyone else who wants it take one.

If there's time left she'll have a Stoneskin on the Treant.

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin (CL11 : 110HP left)
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------



(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 165/165)  d20+6=18 ;
Thursday May 31st, 2018 5:58:02 PM

Bralin nods once in recognition of Zeoll's words.
"An immortal power," he murmurs, eyeing the oncoming hordes. "Ill news."

The dwarf uses his newly acquired air walk ability to climb as he moves forward, so that he is generally on line and level with the elephant and Tree Creature.

He attempts to discern how much time remains until the foe is upon them.


Climb 15' and move forward 15'
Round 2 - Cast Divine Favor
--
Spells in Effect:

Bulls Str
Shield of Faith

---

Spell List Highlight to display Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

DM Kathy 
Thursday May 31st, 2018 10:32:57 PM

First, a bit of unfinished business from yesterday. When all of the creatures burst from the Bloodweed creature in the center, Perception DC 15 Highlight to display spoiler: {the Bloodweed creature became noticeably smaller in size.}

Rounds 1 and 2

Jozhur hides, hoping to create an ambush.

Tahni casts Barkskin on Jozhur and Terser, Overland Flihgt on herself, and Haste on the party. Which is the kind of thing you can do if you have a Quicken rod.

Terser summons his trusty elephant and drinks a potion.

Zeoll casts Mage Armor, followed by Entangle. When he casts it, there are no opponents nearby, so he places it in the path of the onrushing attackers, making your DM stop and re-do all her careful calculations!

Aexana goes ahead with her mass Bull's Strength, followed by a Stoneskin on the staff Treant.

Bralin casts Divine Favor and moves into position.

As you are wrapping up your second round of actions, you see big, glowing letters toward the center of the battlefield. They say, SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS.

The onrushing creatures are beginning to string out a little, with the faster ones moving ahead and the slower ones trailing behind. In front, you see three spectral forms flying at a good clip toward you. But, although they are moving fast, it will take them a few rounds to get here, so maybe you'll have time to--

BAMF

Oh look, demons.

Two creatures teleport into your midst. They have boar's heads, tiny wings, and thick, fleshy bodies. It's a DC 24 Knowledge Planes to identify them specifically as Highlight to display spoiler: {Nalfeshnee}, but I'll give everybody "some kind of demon" for free. They seem to have been infected with the Bloodweed. Impossibly, they are flying on those tiny wings. Nauseating beams of writhing color twine around their bodies.

And the map. Note that the entire area is difficult terrain, so movement costs double, and there are no 5-foot steps.


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+16=19 ;
Friday June 1st, 2018 7:56:05 AM

Tahni has no idea what some of monstrous demons they are, but there's no such thing as a good demon. She starts a summons to being in some aid
------------------
Knowl Planes vs DC24: 19 = Fail
Cast Lesser Immortal Summons

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=17 ; d20+16=27 ; d20+11=27 ;
Friday June 1st, 2018 12:15:19 PM

Knowledge Planes ... 27. Zeoll hopes that his knowledge is enough to tell him if these creatures are immune to his mental magic.

If they ARE immune, or if Zeoll does not know, then the old taur uses a move action to shift his great shield out of the way [AC20/22], and then uses a standard action to cast Glitterdust, on both demons if he can. Spell resistance does not apply. The Will save vs blindness is base 10 +2level +5cha +2 cradled = DC19.

If Zeoll thinks they are NOT immune to his mental magic, then he keeps his shield up [AC29/31] and casts Suggestion on one of the demons. "I suggest you leave the battle completely and not come back for one hour." The Will DC is base 10 +3level +5cha +2 cradled +2 bloodline +2 feats = 24. Zeoll's spell penetration check is 27. With his remaining move action he takes out his scroll of Anti-Life Shell.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+4=18 ; d20+28=30 ; d20+18=21 ;
Friday June 1st, 2018 3:05:40 PM

"Whoa, those things showed up fast. I'm not sure what they are, but maybe we can make them disappear just as fast." (Knowledge Planes 18 - fail)

Rill touches the Metamagic Rod of Quicken Spell he carries to cast a quickened Prayer.

Then he presents his holy symbol as he casts Banish Immortal on one of the demons. (Spell Resistance 23, Will Save DC 24 or be sent to home plane - remember -1 to save due to prayer.)

Rill also moves forward a bit.

--------------------------------
(Note to DM - if presenting my Holy Symbol to Gargul counts as "an object that the target hates, fears, or otherwise opposes", then the SR roll is increased by +1 and the save DC by +2.)

Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+32=51 ; d6=2 ; d20+13=15 ;
Friday June 1st, 2018 4:32:40 PM

Oh, those look mean. Instead of engaging in melee combat, Jozhur elects to use his bow for the time being. He puts away his sword, then draws his bow as he moves slight for a better shot. Meanwhile, his shadow moves in to sap their strength.

--------------------------------------
Stealth: 52
Shadow's touch attack vs top demon: Touch AC 15, 2 strength damage


(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 165/165)  d20+24=42 ; d20+19=24 ; d20+14=15 ; d10+22=28 ; d10+22=23 ; d6=4 ; d6=6 ;
Friday June 1st, 2018 9:55:04 PM

Bralin smirks. Both the Air Walk and Divine Favor spells prove to be well timed.

Already 15' in the air, the dwarf takes a 5' step and attacks.

"Does anyone have a haste spell?" he calls out.

--
5' step (air walking) to attack southern demon, unless it's been suggested or banished, in which case the northern.
Full Attack. Power Attack.
Atk 1 hits ac 42 for 28 + 4 cold hp damage
Atk 2 hits ac 24 for 23 + 6 cold hp damage
Atk 3 miss - nat 1

--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 2/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.

---

Spell List Highlight to display Highlight to display Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+20=27 ; d20+15=17 ; d20+10=15 ; 3d10+11=35 ; d20+18=22 ; d20+18=38 ; d20+18=27 ; 2d8+12=16 ; 2d6+12=18 ; 2d6+12=18 ;
Friday June 1st, 2018 10:06:22 PM

Defying the grasses (and DM ;-]) Terser nimbly 5 foot steps forward (Nimble Moves Feat) and slashes at the improbable demon.

power attack - AC27 for 25 damage
ac 17 and 15 probably miss?


The elephant accepts some extra strength and tries to gore the demon as well.

ac 22 for 16
possible crit (confirm 27) for 18 or 36


(StevenVdB) Aexana Octopus HP116/116 - AC27/23/22 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=22 ; d20+17=23 ; 2d6+9=19 ; 2d6+9=15 ; d20+19=23 ; d20+19=20 ; 3d6+11=20 ; 3d6+11=24 ; d20+17=37 ; 3d6=8 ; d20+17=24 ; 3d6=12 ;
Sunday June 3rd, 2018 5:47:39 PM

The Demons just popped up in front of the Treant... ignorent to what they are, Aex's Treant begins bashing away at the nearest Demon.
Treant hits AC25(+2 BullStr +1 prayer) - damage 19
Treant hits AC26(+2 BullStr +1 prayer) - damage 15

Leafy moves besides his leafed friend and attacks...
Leafy hits AC26(+2 BullStr +1 prayer) - damage 20
Leafy hits AC23(+2 BullStr +1 prayer) - damage 24

Aex feels it's rather 'unsafe' on the ground... so she changes into an Air Elemental and veers straight up into the sky (60ft). Up there she points to the sky and sends two lightning bolts crashing down on the demons...

Bolt 1 (CL17) - hits demon 1 - SR37 (NAT20) - Damage 8 - DC22 Reflex for half
Bolt 2 (CL17) - hits demon 2 - SR24 - Damage 12 - DC22 Reflex for half

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------


DM Kathy  d20+20=34 ; 3d6=10 ;
Sunday June 3rd, 2018 9:21:55 PM

Round 3

Seeing your unwelcome visitors, Tahni begins a summoning spell.

Zeoll is reasonably sure these creatures can be affected by his mental spells, so he casts Suggestion. He casts powerfully enough to punch through the creature's natural defenses, but the creature's will is strong and it does not succumb. Zeoll takes out a scroll.

Rill casts a quickened Prayer, then attempts to banish one of the demons. Unfortunately, his casting is not strong enough to overcome the creature's natural defenses. [OOC: I'm going to rule that demons don't especially hate or fear Gargul, but don't worry. I saved some undead for ya. :) ]

Jozhur switches weapons.

Bralin calls for a Haste, perhaps not remembering that Tahni Hasted the group just last round. Perhaps you'd like to roll a Hasted attack? :) His first attack hits, but doesn't seem to do quite as much damage as he was expecting.

Terser also attacks, but all three of his attacks miss. His elephant manages to hit once, and does a little damage.

Aexana's Treant and Leafy attack, but are unable to hit. Aex tosses a couple of lightning bolts, but is only able to land one of them.

The writhing colors around both demons suddenly burst outward! All non-demons within 60 feet (which is everybody, I think) must make a DC 21 Will save or be dazed by visions of madness.

The dark-red demon gestures, and Rill, Bralin, Terser, Zeoll, Aexana's Staff Treant, and Terser's elephant must make a DC 17 Will save or be Slowed.

The light-red demon gestures, and a lightning bolt heads right for Aexana! Aex takes 10 damage, DC 17 reflex save for half.

And the map.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+14=21 ;
Sunday June 3rd, 2018 10:03:26 PM

Tahni isn't bothered by the swirling colors and manages to complete her summoning spell.

A small treant like creature with a sickle answers her call.

"I'm sorry to bother you again, Hyvward, but we're in a bit of a bind here. Anything you can do to help?"

The treant nods, moves northwards and casts Haste on itself.

Tahni for her part sends a confusion spell to the east of the demons.

-------------------------
Hyvward - 53HP - AC20/12/18
-- Move north of the demons and cast Haste on self

Tahni
-- Cast Confusion to the east of the demons. Will Saves vs DC22 or be confused

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+12=19 ; d20+12=16 ;
Sunday June 3rd, 2018 10:05:32 PM

SR checks if needed: 19, 16. :(

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+23=29 ; d10=6 ; d20+23=29 ;
Sunday June 3rd, 2018 10:57:35 PM

Rill resists both effects by the demon. He then uses a rod to casts an extended Bless, which should affect all our party.

Rill says, "Hey Terser, what say we show them what it means to be caught between two dwarves? With your permission..."

Rill uses his Agile Feet ability to ignore the grasses (if necessary) and takes a 5' move to Terser. He will use a move action to Dimensional Hop himself and the Terser on the other side of the demon to provide flanking for both Terser and Bralin.

--------------------
Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

These bonuses STACK.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+9=29 ; d20+16=31 ; d20+16=22 ; d20+10=12 ; d8+4=8 ; 5d6=20 ; 5d6=21 ; d8+4=10 ; d20+13=19 ; d6+13=16 ; d6=6 ;
Monday June 4th, 2018 12:53:13 AM

Jozhur shrugs off the effects of the swirling colors and lets a quick volley of arrows fly at the nearest demon. His shadow continues it's efforts to drain the demon's strength.

Will save: 29, pass
Full hasted attack, hopefully from stealth, rolls include penalty for shooting into melee

First attack hits AC31, 8 damage plus 20 sneak attack
Second attack hits AC 22, 10 damage, 21 sneak attack damage
Third attack vs AC12
Successful sneak attacks deal 2 strength damage

Shadows touch attack hits AC19, 6 strength damage

(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 165/165)  d20+24=30 ; d10+22=32 ; d6=1 ; d20+15=32 ; d20+15=29 ; d20+27=29 ; d20+22=34 ; d20+17=30 ; d20+27=33 ; d10+22=28 ; d10+22=32 ; d10+22=27 ; d10+22=32 ; d6=3 ; d6=3 ; d6=1 ; d6=3 ;
Monday June 4th, 2018 10:34:23 AM

Why yes, I would like to take an extra attack
Haste attack from previous round hits ac30 for 32 + 1 cold hp damage

----

Bralin gives his head a brief dismissive shake at the demon's attempts to thwart him, smirks as Rill continues to improve the odds, and lays into the southern demon.

--
Will Saves: 32 and 29
Full Attack. Power Attack, on southern demon
Atk 1 hits ac 29 for 28 + 3 cold hp damage
Atk 2 hits ac 34 for 32 + 3 cold hp damage
Atk 3 hits ac 30 for 27 + 1 cold hp damage
Haste atk hits ac 33 for 32 + 3 cold hp damage

--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 2/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Also, flanking
---

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+20=26 ; d20+20=36 ; d20+11=15 ;
Monday June 4th, 2018 12:58:54 PM


Zeoll tries to resist the madness and the slow ... withOUT the +1 bonus from the Prayer because Zeoll already has a luck bonus ... and saves vs both with 26 and 36.

[OOC NOTE TO DM: Highlight to display spoiler: {Per the spell description, "Slow counters and dispels haste." I think that means that no roll is needed ... the casting of Slow just ends the haste effect on howsoever many people it covers?}]

Zeoll tries again with the same suggestion, to the least wounded enemy. "I suggest you leave the battle completely and not come back for one hour." The Will DC is 24. Zeoll's spell penetration check is 15.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Monday June 4th, 2018 3:02:13 PM

OOC: Anyone next to Zeoll (within 10 ft) gets the benefit of the Magic Circle vs Evil. That's +2 deflection to AC vs evil foes and +2 resistance to saves vs evil foes.

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+10=15 ; d20+14=26 ; d20+17=18 ; d20+17=27 ; 3d20+6=40 ; 3d6=11 ; d20+13=15 ; d20+13=31 ; 4d6=9 ; d20+19=30 ; d20+19=34 ; d20+17=33 ; 3d6+9=16 ; 3d6+9=18 ; d8=2 ; d8=4 ; 2d8+9=23 ; d20+20=25 ; d20+20=35 ; 2d6+11=20 ; 2d6+11=16 ;
Monday June 4th, 2018 6:26:21 PM

(Aex is not within 60ft from the demons - she flew up into the sky 60ft so should be safe from the Daze spell)
(Leafy and the Treant are plant creatures so can not be affected by mind spells)
(not sure what the second spell cast by the demons is - again if it's mind affecting the Treant won't be affected. Will roll will save just in case though)

Treant Will save 15+1prayer - fail - slowed IF not a mind affecting spell. Else no effect.

"HOW RUDE", Aex shouts as the lightning bolt burns her arms... luckily she was able to ward half of it. (reflex save 26), "See if you get this as well!!"

First Aex's Lighting Lord lands two more lightnings as a free action. One on each Demon.
Bolt 1 (CL17) - hits demon 1 - SR19(+1prayer) (NAT1)
Bolt 2 (CL17) - hits demon 2 - SR28(+1prayer) - Damage 11 - DC22 Reflex for half (ignore the 3d20 :-) )

Next she points her Elemental arms to the sun collecting it's light at the tip of her finger... she extends her arm and two sunbeams hit both demons in the face...

Sunbeam 1 (CL13) - hits demon 1 - SR15 - fail
Sunbeam 2 (CL13) - hits demon 2 - SR31 - blinded + damage 9 HP (really?!? 9??)
Demon 2 is blinded.

Leafy fights on making a full attack at Demon 1
Slam 1 hits AC30 - damage 16 + 2 HP Thundering
Slam 2 hits AC34 - damage 18 + 4 HP Thundering
Bite hits AC33 - damage 23

The treant (slowed?) bashes the same Demon Leafy is attacking.
Slam 1 hits AC25 - damage 20
Slam 2 hits AC35 - damage 16

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 9 bolts remaining
Sunbeam - 2 beams remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: *Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

DM Kathy  d20+11=28 ; d20+11=15 ; d20+11=26 ; d20+25=43 ; d20+23=42 ; d20+23=43 ; d20+23=40 ; 3d8+11=16 ; 2d6+11=17 ; 4d6+22=40 ;
Monday June 4th, 2018 10:37:44 PM

Round 4

As you battle, you get brief glimpses of other battles going on around you. To your left, the Iron Dragons seem to be fighting actual dragons! To your right, the group in matching outfits are facing rhinoceroses. Distant shouts and a few explosions echo from various parts of the battlefield.

Tahni finishes summoning a Treant, who casts Haste on itself. Meanwhile, Tahni casts a Confusion. Unfortunately, the casting isn't powerful enough to affect these opponents.

Rill casts an Extended Bless, then grabs Terser and Dimension Hops to the other side of the demon.

Jozhur fires some shots, only one of which hits. The demons do seem to take Sneak Attack damage, but they also clearly have some kind of damage resistance. Jozhur and his shadow drain some strength from the demon.

Bralin keeps going with his axe. Two of his four attacks hit, and although the blows are mighty, they don't do their full damage.

Zeoll tries again with the Suggestion, but this time the spell is not powerful enough to affect its target.

Aexana calls out indignantly that the demon is being rude! In your head, you "hear" a reply, You cannot prevail, little one. There are many who serve the Sarr, and the Sarr will reclaim its own!

Undaunted, Aex fires two lightning bolts and two sun bolts at the demon! Only one of each is powerful enough to affect its target, but they do damage. [The spell description for Sunbeam says a save is allowed that can negate the blindness. Is Aex's sunbeam different? Or does she have a feat or something?]

The Treant's Haste is gone. [Slow is a Transmutation, not mind-affecting and in this case all it does is dispel the Haste.] It hits once, and does a bit of damage. Leafy hits twice, and does a bit more.

The demons go. The light-red one has had its strength drained, and it may also be blind, so it begins chanting...something. You're not sure what, or why.

The dark-red demon takes a 5-foot step. [Yep, bad guys can do it and you guys can't. Bwa-ha-ha-ha!] He lashes out with teeth and claws, at Bralin and at Terser's elephant. Bralin gets bitten and swiped by a claw! He takes 16 damage from the bite, and must make a DC 29 Fort save or be infected with Sargrass Sickness. He takes 17 damage from the claw. The elephant takes a critical hit from the claw! [Sorry.] It takes 40 damage.

And the map

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+21=40 ; d10+20=27 ; d20+11=23 ; d20+11=21 ; d20+6=21 ;
Monday June 4th, 2018 10:54:56 PM

Terser, catching up, also takes his haste attack, hitting ac 40 for 27 damage.

Then he makes a bunch of saves! He avoids the crazy visions and slowing. Even the elephant somehow powers through.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+21=40 ; d10+20=27 ; d20+11=23 ; d20+11=21 ; d20+6=21 ;
Monday June 4th, 2018 10:54:56 PM

Terser, catching up, also takes his haste attack, hitting ac 40 for 27 damage.

Then he makes a bunch of saves! He avoids the crazy visions and slowing. Even the elephant somehow powers through.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+23=36 ; d20+23=41 ; d20+18=19 ; d20+13=30 ; 3d10+20=35 ; d10+20=22 ; d10+20=28 ; d20+18=37 ; d20+18=29 ; 2d8+10=14 ; 2d6+10=22 ;
Monday June 4th, 2018 11:00:19 PM

Once on the other side of the demon, he lets loose with his attacks again, enjoying the flank bonus.

These are a bit better, hitting AC 36 for 35 damage
Haste attacking at ac 41 for 22 damage
Missing iterative one, but the last one hits ac 35 for 28 damage

The elephant does well too, hitting ac 37 for 14 and ac 29 for 22

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+11=12 ; d4+1=5 ; d4+1=2 ; d4+1=5 ; d4+1=2 ; d4+1=2 ;
Tuesday June 5th, 2018 8:16:26 AM

Hyvward circles in to attack the demon from behind and then weakly swings at it. It's like he's not even trying!

Seeing light-red muttering Tahni prepares for the worst. He's likely trying to cast something. She tries to interupt his concentration with a spell of her own: a magic missile

-------------------------
Hyvward - 53HP - AC20/12/18
-- Circle around from the east to get in close. Likely provokes an AoO
-- Attack with Sickle: 12 = Nat 1!

Tahni
-- Cast Magic Missile. Light-red takes 16pts damage

For those keeping track that is 4 x 1's rolled this post. Another way to look at it is that I haven't rolled higher than a 7 this encounter. The die roller has been infected with Bloodweed!!!

(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 132/165)  d20+25=34 ; d20+30=39 ; d20+25=36 ; d20+20=21 ; d20+30=31 ; d10+19=25 ; d6=2 ; d10+19=26 ; d6=6 ;
Tuesday June 5th, 2018 8:48:17 AM

This demon is formidable.

Bralin's dwarven constitution fends off the sickness.
The dwarf himself adjusts his blows, hoping for more accuracy.
Unfortunately, he somewhat unused to this grip, and is unable to deliver his blow.

--
Fort Saves: 34
Full Attack on southern demon
Atk 1 hits ac 39 for 25 + 2 cold hp damage
Atk 2 hits ac 36 for 26 + 6 cold hp damage
Atk 3 miss Nat 1
Haste atk miss ANOTHER Nat 1.

--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 2/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Also, flanking
---

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+11=19 ;
Tuesday June 5th, 2018 10:30:35 AM


Undeterred by failure, Zeoll again tries his suggestion spell. Third time's the charm, right?

To the least wounded enemy. "I suggest you leave the battle completely and not come back for one hour." The Will DC is 24. Zeoll's spell penetration check is 19.

IF 19 fails, and IF Zeoll believes that a spell penetration check in the 20-23 range would have succeeded, then the old liontaur uses a hero point to retroactively boost his spell penetration check by +4.

Zeoll's Status:
All things available at full EXCEPT
Entangle, Mage Armor, and Three Suggestions cast
Horn blown

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+18=35 ; d20+18=19 ; 3d6=14 ; d20+14=21 ; d20+14=34 ; 4d6=14 ; 3d8+11=27 ; d20+19=28 ; d20+19=29 ; d20+17=28 ; 3d6+9=18 ; 3d6+9=13 ; d8=2 ; d8=4 ; 2d8+9=17 ; d20+20=35 ; d20+20=35 ; 2d6+11=17 ; d3=2 ; 2d6+11=19 ;
Tuesday June 5th, 2018 6:04:14 PM

( @ DM Kathy - sorry Sunbeam indeed normal spell. Forgot to add the DC for save in my post )

First Aex launches two more lightning bolt and two more sunbeams at the Demons... (last 2 beams, 7 more lighting bolts available)

Bolt 1 (CL17) - hits demon 1 - SR35 - Damage 14 - DC22 Reflex for half
Bolt 2 (CL17) - hits demon 2 - SR18 (NAT 1) - Damage 11 - DC22 Reflex for half (ignore the 3d20 :-) )
Sunbeam 1 (CL13) - hits demon 1 - SR21 - fail
Sunbeam 2 (CL13) - hits demon 2 - SR34 - NAT20 - damage 14 - possible blinded DC25 to negate

She observes her friends and decides Bralin is taking one pounding too many. The Aexelemental uses it's ring of invisibility to hopefully vanish from the attention of the Demons and veers straight towards Bralin. There she lightly taps his shoulder and restores some of his injuries.

Cure Serious Wounds (CL11) on Bralin - the dwarf is healed for 27HP.

Leafy slams and bites some more what will hopefully disrupt the demon from casting anything...
Slam 1 hits AC28 - damage 18 + 2 HP Thundering
Slam 2 hits AC29 - damage 13 + 4 HP Thundering
Bite hits AC28 - damage 17

The treant still bashes the same Demon Leafy is attacking.
Slam 1 hits AC35 - damage 17 (ignore the d3)
Slam 2 hits AC35 - damage 19

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 7 bolts remaining
Sunbeam - 0 beams remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

DM Kathy  d20+11=14 ; d20+11=17 ; d20+11=24 ; d100=32 ; d100=12 ; d100=55 ; d4=1 ; d100=7 ; d100=27 ; d100=35 ;
Tuesday June 5th, 2018 10:51:26 PM

Round 5

Having been in combat with these things for a bit, you're starting to get an idea of their defenses. You've seen a blow aimed at AC 30 miss, while AC 31 hit, so you're pretty sure you know their AC. SR is more difficult; you've seen a 24 fail and a 27 succeed. So SR is somewhere between 25 and 27. They seem to have damage resistance as well, and so far nothing you've hit them with has overcome it.

Terser unloads on the dark-red demon. Between he and his elephant, they do a lot of damage. [I assume this was last round? The elephant took 40 points of damage at some point; is it still standing?]

Tahni's treant circles around, which would provoke from the light-colored demon, but it has actually been blinded, so it doesn't. The treant's attack misses, but Tahni's Magic Missiles hit as usual.

Bralin swings 4 times at the demon, and hits twice. The dark-red demon is now looking pretty hurt.

Zeoll tries his spell again, but just can't cast it powerfully enough.

Aexana keeps going with the bolts and beams, and hits each demon once. The dark-red one is now blinded as well. She scoots over to heal Bralin while her treants attack. Leafy is unsuccessful, but the Staff Treant hits twice.

The light-red demon has taken 32 damage this round, so it loses its spell. But the thing is, I screwed up. It isn't a spell; it's a spell-like ability. I assumed that it would take the same action as casting a similar spell, but I was wrong about that; spell-like abilities are a standard action unless they specifically say otherwise and this one didn't. So, there shouldn't have been a spell to disrupt, is what I'm saying. So I'm going to let him try again.

He succeeds in summoning another demon. This one looks sort of like a nightmare bird! Knowledge Planes DC 19 Highlight to display spoiler: {It's a Vrock}. The bird-demon lets out a screech! All non-demons within 30 feet need to make a DC 21 Fort save or be stunned for 1 round. [By my calculations, that's Hyward, Bralin, Terser, and Rill.]

The dark-red demon is also going to give it a try! He is less successful than his companion, however, and no demons answer his call.

The dark-red demon is pretty badly hurt; the light-red demon is less hurt, but is blinded and weakened, so it's an open question how much of a threat it really is.

And the map.

Zeoll (Cayzle) (AC20/22vEvil; 77hp) 
Tuesday June 5th, 2018 11:38:36 PM


Zeoll sets aside his shield and casts Glitterdust (see map) ... to get two enemies and no friends.

There is no Spell Resistance, and the will save DC is 19.

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+10=24 ; d20=2 ; d20+19=27 ; d20+19=36 ; d20+13=33 ; d20+13=22 ; d20+13=31 ; d6=3 ; d6+6=11 ; d6+6=8 ; 5d6=16 ; 5d6=15 ; 2d6=6 ; 2d6=7 ;
Wednesday June 6th, 2018 2:53:44 AM

ooc: Sorry about the missed post, late night at work. Jozhur will simply move last round, if allowed.
---------------------------------------------------------------------------
With the drop lost on these enemies and the need to dispatch them quickly, Jozhur draws his sword and closes distance with the light colored demon.

With that, he is in range when the new demon appears and screeches, but Jozhur is able to shrug off any ill effects. (Fort save: 24)

-----------------------------------------------------------------
This round:

Jozhur does what he can to finish off these demons before more enemies arrive.

Full hasted attack with +1 holy short sword
First attack misses
Haste attack hits AC 36, 11 damage, 16 sneak damage, 6 holy damage (33)
Second attack natural 20 (no crit), 7 damage, 15 sneak damage, 7 holy damage (29)
Each sneak attack deals 2 STR damage

Shadow's touch attack hits AC 31, 3 strength damage

------------------------------------------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+16=21 ; d20+11=19 ; d20+6=25 ; d20+6=14 ; d20+12=22 ;
Wednesday June 6th, 2018 7:30:43 AM

"Vrock!" Tahni calls out as she points to the devil bird.

The screech is shrugged off by Hywvard. He makes a full attack but once again hits nothing but air

Tahni flies closer to the fight and sends a spell at the Vrock

---------------------------------
Hyvward
Immune to anything that needs a Fort Save.
Full attack hits AC21 and 25 = 2 big misses.

Tahni
Knowl Planes: 21
Move action: 40ft east
Standard action: Cast Suffocation. Vrock to make a Fort Save vs DC26 or something happens? SR check: 22

(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 159/165)  d20+25=28 ; d20+30=45 ; d20+25=41 ; d20+20=25 ; d20+30=36 ; d10+19=20 ; d10+19=23 ; d10+19=26 ; d6=2 ; d6=6 ; d6=1 ;
Wednesday June 6th, 2018 1:24:27 PM

Bralin feels Aex's healing spell, and then shrugs off the Vrock's call.

It is time to end this demon.

Bralin keeps pounding on the dark red one.

--
Fort Save: 28
Full Attack on southern demon
Atk 1 hits ac 45 for 20 + 2 cold hp damage
Atk 2 hits ac 41 for 23 + 6 cold hp damage
Atk 3 miss (ac 25)
Haste atk hits ac 36 for 26 + 1 cold hp damage

--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 2/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Also, flanking
---

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+18=32 ; d20+19=28 ; d20+19=34 ; d20+17=36 ; 3d6+9=19 ; 3d6+9=22 ; d8=1 ; d8=4 ; 2d8+9=19 ; d20+20=35 ; d20+20=33 ; 2d6+11=15 ; 2d6+11=19 ;
Wednesday June 6th, 2018 4:32:34 PM

Since Aex moved to heal Bralin last turn she's also caught in the screech from the bird-demon... again Aex is oblivious to what it is... neither does she know if her spells do damage or not... she seems to have a mind focussed on living plants and such... demons is not her forte... the screech itself though does not scare Aex-air (Fort save 32 - success)

Aex looks at the battlefield. Seeing new additions to the demonic side of the game is never a good sign.
Some wind power could be handy to knock that thing from the sky...

The greenmage summons the power of wind... Jozhur's Shadow, Terser and Rillet can feel the wind power surging just 5ft away from where they stand now... it blows straight towards the East. Just a very local Hurricane (75+Mph). Wind strong enough to destroy wooden buildings, uproot large trees... surely plenty to knock a large flying thing from the sky no?!?

Control Winds (CL17) - no spell resistance - FORT DC24 to negate.
Hurricane +75 mph : ranged attacks are impossible, large creatures can not move forward without DC10 STR check on the ground or without a DC20 fly skill check.

Leafy and the Staff Treant are enjoying the pummeling... unsure if they do damage they just keep on hitting the demons in front of them...

Leafy Slam 1 hits AC32 - damage 19 + 1 HP Thundering
Leafy Slam 2 hits AC28 - damage 22 + 4 HP Thundering
Leafy Bite hits AC36 - damage 19

Treant Slam 1 hits AC35 - damage 15
Treant Slam 2 hits AC33 - damage 19

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 7 bolts remaining
Sunbeam - 0 beams remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: *Stoneskin, *Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, *Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+18=31 ; d20+4=23 ;
Wednesday June 6th, 2018 8:56:20 PM

Rill is unaffected by this new arrival's scream. His Knowledge Planes check is 23, but I'm not sure if that tells me more than this creature's name. But he sure knows it's a demon.

"Oooo, more bad stuff." He looks over his companions with a keen eye to assess who's hurt. There are injuries, but it's not too bad yet. He moves forward a bit and conjures a simple Guidance spell. He touches Terser, granting him a +1 competence bonus on his next attack or save.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+18=33 ; d20+18=30 ; 2d8+10=19 ; d20+23=35 ; d20+23=36 ; d20+18=24 ; d20+13=32 ; d8=6 ; 3d10+20=41 ; d6=6 ; d10+20=26 ; d10+20=24 ;
Wednesday June 6th, 2018 9:38:24 PM

Mr Treetrunks took 40 damage, but is still only half dead, so he keeps up the assault. it smacks it with its tusks (ac33) for 19 damage.

Terser shifts up a square (can't manipulate the map on my phone) and continues to killify the lower demon, until it's dead, at which point he shifts to the upper.
Ac 35 for 41, ac 36 for 26, miss, and ac 32 for 24



DM Kathy  d20+6=10 ; d20+13=16 ; d100=3 ; d100=45 ; d100=100 ; d20+18=26 ; d20+5=21 ;
Wednesday June 6th, 2018 11:16:09 PM

Round 6

Around you, the battle rages. To your left, the Iron Dragons appear to have coped with the dragons they were fighting, but they're still fighting--something you can't really see from here. To your right, the matching outfits have finished off their rhinos and are now facing dragons of their own! Oh wait, no. Those are hydras. Hydrae? Anyway, it's headilicious over there.

In your corner of the battlefield, Zeoll casts Glitterdust, which bursts over the light-red demon and the vrock. The light-red demon is already blinded, and now the vrock is, too.

Jozhur attacks with his sword--and does full damage. Whatever he's got is overcoming the creatures' damage resistance. Perhaps he'll share his secret some day. He and his shadow drain some more strength.

Tahni targets the vrock with a Suffocation. The casting is strong enough to overcome its resistance, and the creature fails its save and begins to suffocate.

Bralin finishes off the dark-red demon, with a little assist from the elephant.

Terser therefore turns his attention to the light-red one, and now it is looking very hurt.

Aexana conjures up a hurricane, which sends the blind, suffocating vrock tumbling to the ground!

Rill uses an orison to help Terser.

The light-red demon lashes out blindly at Jozhur, Terser, and Bralin. It manages to hit Bralin's armor, but that's the best it can do.

The vrock rights itself, and struggles to move against the hurricane. It manages to walk forward, but that's all it can do this round.

But the next wave is already arriving. Three spectral forms streak toward you through the air. They have red hands that twitch and jerk oddly, almost as if they're trying to control something you can't see. Knowledge Religion DC 25 Highlight to display spoiler: {They are Dybbuks}.

They reach a point about 140 feet away from the party and pause. Their hands twitch. Zeoll, Tahni, and Aexana each need to make a DC 22 Will save or be feebleminded

And the map. The three newcomers aren't on the map yet; I've put tokens just off the grid to at least give you an idea.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+19=39 ; d20+19=32 ; d20+19=27 ; d20+13=17 ; d20+5=8 ; d20+5=11 ; 5d6=19 ; 2d6=4 ; d6+5=10 ; 5d6=22 ; 2d6=6 ; d20+13=21 ; d6=2 ;
Thursday June 7th, 2018 12:32:13 AM

Encouraged they have these demons on the ropes, just in time for more enemies to arrive, Jozhur continues his assault with his holy short sword. His shadow continues its strength drain on the larger demon.

-------------------------------
Full hasted attack w/ +1 holy short sword, each sneak attack deals 2 str. damage
First attack: Natural 20, 34 to confirm crit - 19 damage plus 19 sneak damage, 4 holy damage (42)

Haste attack: Possible hit vs blind enemy with flanking: AC 29 - 10 damage, 22 sneak attack, 6 holy damage (28)

Third attack misses

Shadows incorporeal touch hits AC 21, 2 STR damage

Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+16=27 ; d20+17=22 ; d20+16=18 ; d20+16=26 ; d20+11=14 ;
Thursday June 7th, 2018 9:33:55 AM

Tahni is a little happy that her suffocation spell is working. It's never fun to see something struggle for breath though so looks away. It's fortunate she does as she can now see some new threats approaching.

She feels the spell poke in her brain, and as an arcane caster feels it even more strongly than most! She resists it's effects however.

Hvward flails about with his sickle doing nothing helpful (Hit AC18, 26 and 14. All miss)

Tahni waits for the demon to die, and then moves in to cast Ghost Weapon on Jozhur's blade.

-------------------
Knowl Religion vs DC25: 22 = Fail
Will Save vs Feeblemind: Base DC22 but as an arcane caster she has to add +4 to the DC to make DC26. Will Save: 27! Best time so far for Tahni to roll an encounter high of '11'.


(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 159/165)  d20+24=40 ; 3d10+21=43 ; d6=4 ;
Thursday June 7th, 2018 11:25:37 AM

Taking a calculated risk that Jozhur has finished off the demon, Bralin disengages.
The dwarf trots to join Terser and Rill, slamming his axe into the blinded Vrock on arrival.

OOC - Having map trouble while on vacation. Please move Bralin next to Vrock, southeast of Terser and northwest of Rill.

--

Move to Vrock
Attack Vrock. Power Attack. Improved Vital Strike
Atk hits ac 40 for 43 + 4 cold hp damage
--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 6/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

---

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+21=22 ; d20+21=34 ; d20+19=30 ; d20+19=33 ; d20+17=34 ; 3d6+9=21 ; d8=7 ; 2d8+9=12 ; d20+20=39 ; d3=2 ; d20+20=35 ; 2d6+11=17 ; 2d6+11=20 ;
Thursday June 7th, 2018 4:54:59 PM

Will save 22 (Nat 1) - Hero point reroll - will save 34

"Awww... this is not fair!", Aex shouts, "Why do they get to fight dragons and Hydrae and we end up with nothing but stinking demons!!

Glad at least one demon is gone, Aex is worried about the next ones that are homing in on the Black Lions... Seeing her friends are about to engage within the hurricane area, Aexana dismisses the winds.

Leafy and the Treant just keep on pounding...

Leafy Slam 1 hits AC30 - miss
Leafy Slam 2 hits AC33 - damage 21 + 7 HP Thundering
Leafy Bite hits AC34 - damage 12

Treant Slam 1 hits AC39 - Confirmed crit AC35 - damage 34
Treant Slam 2 hits AC35 - damage 20

Aex has a number of lightnings left up her sleeve but so far they haven't done any damage it seems... these things must be immune or so... she returns to her Gnome self, still invisible though... she moves to Jozhur.

"Jozhur, when y're done playing, drink this... it'll heal you. "

Aex hands Jozhur a Cure Serious wounds CL6 potion.

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 7 bolts remaining
Sunbeam - 0 beams remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------



Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+20=24 ;
Thursday June 7th, 2018 7:54:35 PM


Zeoll rolls a 24 to resist the Feeblemind.

He casts See Invisible, worried about unseen spirits.

Then the old Taur spends a move action to don his shield.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle, Mage Armor, Glitterdust, See Invis, 3 Suggestions
Horn blown

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday June 7th, 2018 8:42:40 PM

ooc: Uh, C, arcane casters get a -4 vs feeblemind...

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+7=13 ; 5d8=28 ;
Thursday June 7th, 2018 9:37:27 PM

"Ugh. Not sure what those are, but undead is a pretty good guess."

Rill moves 5' back from the struggling Vrock.

Rill will unleash a Holy Smite on the three incoming undead. 28 damage and blinded for one round, DC 21 Will save for half and no blinded effect.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Thursday June 7th, 2018 10:06:42 PM

Well, if need be, Zeoll uses a hero point for a retroactive +4 on his save. That should save him!

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+23=35 ; d20+23=35 ; d20+18=25 ; d20+13=22 ; d20+18=30 ; d20+18=32 ; 3d10+20=33 ; d10+20=29 ; 2d6+10=21 ;
Thursday June 7th, 2018 10:32:22 PM

Saving his energies for a drawn out fight, Terser continues to lash out with his glaive to take down the first wave of demons.

AC 35 for 33 damage and AC 35 again for 29 damage

The elephant does the same, trumpeting as it stomps out the threat.

ac 32 for 21 damage


DM Kathy  d20+17=35 ; d20+17=28 ; d20+17=35 ;
Friday June 8th, 2018 1:01:42 AM

Round 7

Behind the spectral figures still arriving, you can see your next opponent. It is still a ways off, and won't be here for several rounds. It is quite large, and--another demon, perhaps? It seems to have horns of some kind, and it is literally walking on the air, its enormous strides bringing it ever closer.

But it's a problem for the future. In the here-and-now, you've got three probably-undeads, plus the remains of the demons.

Jozhur's sword flashes, and you have one less demon to worry about.

Tahni casts Ghost Touch on Jozhur's weapon.

Bralin runs over and clobbers the vrock.

Aexana mutters complaints about her opponents, perhaps not realizing that some people think fighting demons is pretty cool. And sometimes the universe saves the best for last. She dismisses her hurricane, and hands a potion to Jozhur. [Also, it wasn't so much that the lightning didn't hurt the demons, but they had spell resistance so only some bolts got through, and they had a lot of hit points.]

Zeoll does need to spend that Hero Point to avoid the Feeblemind, but it's a point well spent! He casts See Invisible, but sees nothing he didn't see before. He readies his shield.

Terser and his elephant keep after the vrock, which is looking hurt. And suffocating.

Rill turns his attention to the new arrivals, targeting them with a Holy Smite. All three make their Will saves, so none of them is blinded.

The vrock falls to the ground and begins dying of suffocation. You can keep thwacking it if you want, but it's basically a goner.

The three flying specters advance. Tahni, Terser, and Bralin must succeed at DC 26 Will saves or be Dominated.

And the map.

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=6 ; d20+15=34 ; d20+2=5 ; d20+28=44 ; d20+2=13 ; d20+16=28 ; d20+1=18 ; d20+16=29 ;
Friday June 8th, 2018 7:28:43 AM


Spellcraft to ID the domination: 34.

Zeoll sees what is going on and moves 30 ft forward, using his Woodland Stride to reach his friends in a move action. NOW he is adjacent to Terser and Bralin. If either of them is dominated, they may now make a second save with a +2 morale bonus. If Zeoll's magic circle saves them, then they HAVE to stay close, within its sheltering aura.

Zeoll thinks about healing, but neither dwarf has been much wounded. So he casts his Elf Vision spell and tries to figure out exactly what the party is facing, maybe recalling some weakness to exploit or power to fear.
Perception 44
Know Religion 28
Know Planes 29

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle, Mage Armor, Glitterdust, See Invis, 3 Suggestions
Cleic spells cast: Elf Vision
Horn blown
1 hero point used

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 159/165)  d20+16=28 ; d20+20=32 ; 10d6=26 ; d20+10=27 ;
Friday June 8th, 2018 12:51:44 PM

Bralin shakes off whatever the undead creatures were trying to do to his mind.

The dwarf drops his axe, and pulls out a wand.
A ray of bright light streaks toward the blue undead.

--
Will Save 28 - success
Drop battleaxe, pull out wand.
Attack blue undead with Searing Light spell
Touch attack hits ac 32 for 26 hp damage.
Caster check 27 to overcome SR.
--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 7/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

---


Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+9=20 ; d20+11=28 ; d20+19=31 ; 2d8+13=22 ; d20+19=35 ; 3d8+12=27 ;
Friday June 8th, 2018 6:07:20 PM

Terser's eyes begin to glaze over, but Zeoll steps up just in time and he's able to shake off the effects. is the re-save my action? or do I still get to do stuff?

Mr. Treetrunks has just enough range at half speed to get up to the suffocating vrock and try to stomp on it once. AC31 for 22 damage

If Terser can still act

Knowing that he has to stay close to Zeoll, he just moves slightly and hurls his new hammer at one of the creepy floating spirit dudes. 5 foot step takes range to blue to just within 2nd increment

It smacks the creature full in the face (i think) and returns to his hand in a twinkling. AC 35 for 27 damage



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+34=35 ;
Friday June 8th, 2018 9:07:29 PM

Realizing they should probably dispatch these new foes as quickly as possibly, Jozhur begins closing in on them, trying not to draw attention to himself. His shadow advances with him, moving along the surface.

------------------------------------
Stealth: 35 (natural 1)
Not sure how you want to handle hide in plain sight and stealth, the rules seem a little wonky. If he can't hide there, that's fine.

-------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+10=17 ; d20+14=22 ;
Friday June 8th, 2018 11:40:17 PM

Hastened Hyvward charges forward without care and is likely as usseful as he has been to date. Still, he may make a good shield.

Tahni feels the tug on her mind and it takes a heroic effort to push the feeling away.

She flies towards Terser and bestows some magic on his glaive so that he may clobber these things.

--------------------------
Hyvward -
Move forward and attack. Hit AC17?

Tahni -
Will Save vs DC26. 22 = Fail! Use a hero point though for a +4 bonus to his 26. Phew!
Fly south and cast Ghost Weapon on Terser's Glaive

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+30=38 ;
Sunday June 10th, 2018 12:32:23 AM

Rill uses Sense Motive 38 to make sure he understands the effect on Terser. Understanding the effect he's under and the limitations of Zeoll's protection, Rill steps in and casts Protection from Evil on the dwarf.

"Quick thinking there Zeoll - you probably saved us a whole heap of hurt. I'll see if I can allow him to move outside your protective circle."

(Not quite sure of the interplay between the protective spells on Terser, but Rill is just trying to make him able to move forward if he wants.)

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=35 ; d20+17=34 ; d20+17=30 ; 3d6=9 ; 3d6=10 ; 3d6=9 ;
Sunday June 10th, 2018 12:22:29 PM

(OOC - just to let you know I'll be travelling next week - on wednesday evening I risk to missing a post. I should be good the other days. If anyone able to step in wednesday evening that would be swell. I'll try to make a post perhaps wednesday morning just after DM post but that's uncertain.)

With the demons around them dispatched Leafy and the Staff Treant trot forward. Aexana squeezes between the elephant and the treant as she also hops forward... just hoping the treant and the elephant won't step on her being invisible...

When Aex notices the three witches are nicely flying formations she herself also twitches her fingers...

CRAAAASHH...

Three lightning bolts (lightning lord CL17) come crashing down... one on each witch.

Bolt 1 hits Yellow - SR35 - Reflex DC 22 for half - 9HP
Bolt 2 hits Magenta - SR34 - Reflex DC 22 for half - 10HP
Bolt 3 hits Cyan - SR 30 - Reflex DC 22 for half - 9HP

Down to 4 bolts left on her Lightning Lord...

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

DM Kathy  d20+29=36 ; d20+29=30 ; d20+17=24 ; d20+17=30 ; d20+17=34 ; d20+25=33 ; 7d6=28 ;
Sunday June 10th, 2018 10:04:09 PM

Round 8

The battle continues to rage, with no signs of letting up. To your left, massive snakes have burst out of the ground to challenge the Iron Dragons! To your right, the hydras are breathing both ice and fire all over the matching outfits, who in turn are dispatching them as quickly as they can.

In your corner of the battlefield, Zeoll realized immediately what the spectral figures were trying to do, and moved up to bring his Magic Circle Against Evil to help Bralin and Terser. He is able to figure out that these creatures are dybbuks, and that they are incorporeal undead.

Bralin, as it turns out, did not need Zeoll's help, and is able to shake off the effect on his own. He pulls out a wand and attempts to use it. He is able to overcome the creature's resistance, and hits it with a searing light from the wand!

Terser does need Zeoll's help, so he sticks close to the Liontaur and instead hurls his Dwarven Thrower at one of the dybbuks. It connects, and does damage--though not full damage, as the creature is incorporeal. Meanwhile, the elephant stomps what's left of the vrock into the ground.

Rill steps up with a Protection from Evil spell, so now Terser doesn't have to live in Zeoll's hip pocket.

Jozhur moves forward cautiously, trying to stay hidden. You think you can hide in plain sight here, but the dybbuks seem like they're good at noticing things, and you did roll a 1.

Tahni gives Terser's glaive the ability to do full damage against these creatures.

Aexana lets fly with three lightning bolts. She powers through the creatures' Spell Resistance, but all three creatures make their saves. They do seem to take electrical damage, though.

The yellow dybbuk reaches out to touch Hyvward, Tahni's tree friend. The creature hits a Touch AC 33, which I'm going to assume hits. Hyvward takes 28 damage.

The pink dybbuk flies right up to Jozhur! It tries to possess him! Jozhur must succeed at a DC 25 Will save or have his soul forced out of his body, similar to a magic jar spell (except without the jar).

The blue dybbuk flies right up to Terser and....tries to do something. You don't know what, because it is thwarted by the Magic Circle. It hisses in annoyance.

And the map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday June 11th, 2018 8:57:00 AM

Rill whips out a scroll of Protection from Evil and casts it on Bralin. He addresses Zeoll, Bralin and Terser, "You are now free to move about the battlefield."

"Hey, anyone able to get some protection on Jozhur?"




Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday June 11th, 2018 9:45:05 AM

(I will be traveling out of the country this week, but should be able to post. I will ask for help if needed.)

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Monday June 11th, 2018 3:20:05 PM


Zeoll starts a Summon Fey Friend 4 spell, and hopes he gets to finish it!

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle, Mage Armor, Glitterdust, See Invis, 3 Suggestions
Cleic spells cast: Elf Vision
Horn blown
1 hero point used

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 159/165) 
Monday June 11th, 2018 6:24:04 PM

Now covered with Rill's protection spell, Bralin stows his wand, picks up his battleaxe, and stops forward.


---
5' step northeast (please move Bralin for me. thx)

--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 8/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
---


Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=29 ; d20+20=34 ; 2d6+11=20 ; 2d6+11=14 ; d20+19=21 ; d20+19=22 ; 3d6+9=25 ; 3d6+9=21 ; d20+17=30 ; d20+17=28 ; d20+17=36 ; d20+17=27 ; 3d6=14 ; 3d6=10 ; 3d6=8 ; 3d6=12 ;
Monday June 11th, 2018 6:26:46 PM

Leafy steps 10 ft closer to the nearest magenta witch and attacks. So does the treant.

Treant hits AC29 - damage 20
Treant hits AC34 - damage 14
Leafy hits AC21 - damage 25
Leafy hits AC22 - damage 21

Aex has limited spells that do not target an entre area... So she casts Ball Lightning... 4 crackeling Balls form Between the nearest witches...

2 move and crash into the magenta witch...
2 home in on the cyan one...
Ball 1 hits magenta - SR30 - damage 14 - reflex DC23 for half
Ball 2 hits magenta - SR28 - damage 10 - reflex DC23 for half
Ball 3 hits cyan - SR36 - damage 8 - reflex DC23 for half
Ball 4 hits cyan - SR27 - damage 12 - reflex DC23 for half



Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+25=30 ; d10+14=23 ; d20+25=28 ; d10+14=21 ; d20+22=41 ; d20+22=31 ; d20+17=36 ; d20+17=25 ; d20+12=22 ; 3d10+25=48 ; d10+25=28 ; d10+25=35 ; 2d8+15=24 ;
Monday June 11th, 2018 6:51:07 PM

Terser thanks Tahni for the ghost touch, and just in time. The crazy critters come swooping into AoO territory!

He rages on and strikes out unexpectedly unexpected strike once it gets in range. AC30 for 23 damage
Then before it tries it's voodoo, he lashes out again! quick reflexes! AC 28 for 21 damage

Then using his extra agility, he steps back 5 feet nimble moves and unloads a full barrage on the creature!

1st attack: AC 41 for 48 damage
Haste attack: AC 31 for 28 damage
2nd attack: unconfirmed crit (unless a 25 hits) AC 36 for 35 damage
3rd attack: miss probably (ac22)

Meanwhile, Mr Treetrunks runs up to assist Jozhur, trying to trample the pink ghost, hitting blue on its way. both take 24 damage - DC 25 for reflex for half damage, or make an AoO with -4 penalty and take full damage

Rage rounds used - 1

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+10=30 ; d20+20=31 ; d20+20=23 ; d20+15=22 ; d6+6=10 ; 5d6=16 ; 2d6=9 ;
Monday June 11th, 2018 8:36:33 PM

Jozhur feels something tugging at his soul. It is a familiar, and very uncomfortable feeling. Fending off the attack, he shakes his head and strikes back with his sword as his shadow comes to flank his opponent.
----------------------------------------------
Will save: 30
Full hasted attack with +1 ghost touch holy short sword vs pink incorporeal
First attack hits AC 32, 10 damage, 16 sneak damage, 9 holy damage

Other attacks likely miss (24, 23)

-----------------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword

DM Kathy  d20+17=33 ; d20+17=24 ; d20+17=30 ; d20+17=19 ; d20+25=39 ; d20+25=31 ; 7d6=31 ; 7d6=30 ;
Monday June 11th, 2018 10:24:57 PM

Round 9

As you battle the dybbuks, your next opponent is approaching closer. It is a very large humanoid, and it definitely has horns. It is night-black from head to toe, seemingly woven from darkness itself. It is about 400 feet away, and appears to be walking--or rather, running--on air.

Rill casts a Protection from Evil on Bralin, who swaps his wand for his battle-ax, ready to re-enter the fray.

Zeoll begins summoning a Fey Friend.

Leafy and the Staff Treant attack, but since their attacks are not magic [right?], they cannot harm the incorporeal undead. Meanwhile, Aexana conjures up some Ball Lightning! All of the lightning balls hit, but only one does full damage. These ghosties are nimble!

Terser puts the smack on the blue one! One hundred fifty-five points of damage later, the creature dissipates! Meanwhile, Mr. Treetrunks tries to trample the pink one, but his attacks are not magical, so he is unable to harm the incorporeal creature.

Jozhur shrugs off the attempted possession and strikes back with his sword. He only hits once, but he does full damage.

The yellow dybbuk again attacks Hyvward, hitting for 31 damage.

The pink dybbuk attacks Jozhur. Its touch causes Jozhur to be wracked with pain! He takes 30 damage!

And the map.

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 159/165) 
Monday June 11th, 2018 11:13:50 PM

Wordlessly, Bralin reenters the fray, closing the distance on the pink ghostie.

Full move to southwest corner of pink ghostie (please move Bralin for me. thx)
--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 9/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
---

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=5 ; d8=3 ; d8=2 ; d8=3 ;
Tuesday June 12th, 2018 5:48:39 AM

Hyvward bursts into a thousand wooden splinters that promptly disappear into the aether. As a shield he actually did ok.

"I've got you Jozhur!" Tahni flies towards the injured rogue to deliver some healing. It's not her best attempt at healing someone but it will do for now.

Move action: Fly towards Jozhur
Standard action: Cast CCW. Jozhur is healed for 25pts.


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d6=6 ; d6=4 ; d6=1 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d6=2 ;
Tuesday June 12th, 2018 3:16:44 PM

Rill will move if needed to ensure both critters are within 30 and channel energy to harm them for 29 damage, DC 19 Will save for half.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+27=37 ; 3d10+25=39 ;
Tuesday June 12th, 2018 5:08:07 PM

Treetrunks stamps his pachyderm feet in frustration and trumpets, but can't do anything effect against these ghosties.

Having dispatched Blinky, Terser moves up to help surround Pinky, leaving Hyvward to keep Clyde occupied.

Ghost Touch vs AC 37 for 39 damage

Rounds of Rage used: 2
Rounds of Liberation (free move) used: 1

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d8=6 ; d20+2=5 ; d20+2=20 ; d20+2=13 ; d20+2=10 ; d20+28=34 ; d20+16=21 ; d20+16=27 ; d20+16=18 ; d20+16=30 ;
Tuesday June 12th, 2018 6:48:11 PM


Zeoll uses a Restoration spell to spontaneously cast a Summon Fey Friend 4 spell. That's a d8 roll to see what answers the call ... the roll is a 6 ... that's a Nymph. Zeoll places her 45 ft from himself towards the center of the circle.

Zeoll calls his thanks the fey creature for her help and asks her to move as fast as she can towards the oncoming horned humanoid. He asks her to use her blinding aura and stunning glance and spells against the enemy, but try to stay alive too.

Her action this round is to RUN or else DOUBLE MOVE toward the horned foe. She only turns on her blinding aura (a free action) when she is 30 ft plus beyond any of Zeoll's pals. The blinding aura has a range of 30 ft and a fort save DC21 vs permanent blindness.

How high up is the horned dude air-running?

Zeoll tries to ID the oncoming foe ... Perception 34, Know Nature 21, Planes 27, Religion18

Zeoll starts casting another such summons.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle, Mage Armor, Glitterdust, See Invis, 3 Suggestions
Cleic spells cast: Elf Vision, SFF4
Horn blown
1 hero point used

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday June 12th, 2018 8:10:09 PM

Oops. With the DMs kind permission, I'll change that to Rill casting Fly on himself and moving forward.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 106/111 --Shadow Companion 43/55hp  d20+21=37 ; d20+21=32 ; d20+15=23 ; d6+15=20 ; d6+6=7 ; d6+6=7 ; 5d6=22 ; 5d6=21 ; 2d6=6 ; 2d6=8 ;
Tuesday June 12th, 2018 8:37:57 PM

Jozhur grits his teeth in pain as the incorporeal reaches out and touches him. Just as quickly, Tahni restores him. With another enemy fast approaching, there is no time to let up. Jozhur continues thusting his sword into the monster.

----------------------
Full hasted attack vs pink incorporeal with +1 holy ghost touch short sword.

First hits AC 37 - 7 damage, 22 sneak damage, 6 holy damage (35)

Haste attack hits AC32 - 7 damage, 21 sneak damage, 8 holy damage (36)

Third misses
-----------------------------
Sorry, my header hadn't updated after a couple attempts now. I think I had reloaded the page after adjusting it. It's correct now.

DM Kathy  d20+25=45 ; d20+25=37 ; 14d6=42 ;
Tuesday June 12th, 2018 10:46:06 PM

Round 10

The battle continues to rage. To your left, the Iron Dragons are mopping up the giant snakes. To your right, the matching outfits have dispatched the hydras and are now fighting--aww, look. It's a bandersnatch! It brings back memories of that Arena fight in Dirt City. Good times.

In the here and now, Bralin spends the round moving into position.

Tahni moves forward to heal Jozhur, who keeps after the dybbuk with his ghost touch weapon.

Terser attacks that same dybbuk. It's hard to tell from looking at it, but surely there's not much life--or rather, unlife--left in this one.

Rill casts Fly on himself and moves forward.

Zeoll summons a Nymph and asks her to move forward. Unfortunately, the area is still difficult terrain, and I don't see Woodland Stride listed for her. So she double-moves, but doesn't get very far. Zeoll, meanwhile, tries to figure out what the newcomer is. You're pretty sure it isn't an Outsider (so much for the demon theory), but you're not sure what it is. It's elevation is about 20 feet at the moment, but it's been gradually descending.

The pink dybbuk shifts to one side and attacks Jozhur again. It scores a critical hit! Jozhur takes 42 points of damage, and is again wracked with pain.

The yellow dybbuk attempts to possess Mr. Treetrunks. Terser needs to roll a Will save for him, DC 25, or Mr. Treetrunks will become possessed!

The air-walking figure hasn't quite arrived yet, but it is in spellcasting range, so it casts a spell. Jozhur's shadow is immune, as is the dybbuk, but Jozhur, Tahni, Bralin, and Terser need to succeed at a DC 19 Will save or suffer from confusion. This thing is definitely evil, so the resistance bonus from Protection from Evil will apply.

And the map.

Zeoll (Cayzle) (AC20/22vEvil; 77hp)  d8=8 ;
Tuesday June 12th, 2018 11:28:47 PM


For DM Kathy, Please Highlight to display spoiler: {[OOC: Kathy, thanks for the nymph icon. But you placed her 45 ft from Zeoll, which is where she was summoned. Then, after 2 move actions of 15 ft each, she should be another 30 ft along. That puts her RIGHT at the edge of the map. I'll nudge her another square off the map but she is now (at the end of her double move) actually 30 ft along past the edge. I nudged the bad guy a smidge too]}

Zeoll warns his friends not to get within 30 ft of the nymph when she is using her aura. "Betterr safe than sorrry!"

The nymph takes another double move and activates her blindness aura (free action). The blinding aura has a range of 30 ft and a fort save DC21 vs permanent blindness.

Zeoll finishes his second and last SFF4 spell. This time he summons a ... die roll 8! player's choice! Woo Hoo!

A Huge Earth Elemental appears right next to Zeoll.

Zeoll uses a move action to doff his shield. Then he casts a Mage Armor spell on the Elemental, as a standard action. He asks the elemental in Terran to stay within the magic circle. (As a free action, Zeoll has a waking nightmare of the elemental being possessed.) In fact, how about it stays directly underneath Zeoll, earth gliding. He'll send it into combat soon enough.

BTW, I'm assuming a caster can summon his own creature so that it arrives within a magic circle. I hope that's right. Good topic for the Rules Board.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, Glitterdust, See Invis, 3 Suggestions
Cleic spells cast: Elf Vision, SFF4 x2
Horn blown
1 hero point used
Shield: DOWN

SUMMONED CREATURES
Nymph (Round 2 of 22) AC23, HP60
Huge Earth Elemental (Round 1 of 22) AC23/25, 95HP

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+14=16 ; 10d6=35 ;
Wednesday June 13th, 2018 7:54:06 AM

Tahni once again has to draw on her heroic reserves to force the spell from her mind. She retaliates with a fireball far to the east of the monster

----------------
Will save vs DC19: 16 = Fail. Use hero point for a bonus to her Will save to make it a pass
Cast Fireball. 35pts damage. Ref Save vs DC21 for half.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+9=29 ; d20+16=30 ; d20+27=41 ; d20+27=46 ; d20+22=25 ; d20+17=37 ; d20+17=26 ; 3d10+25=42 ; d10+25=27 ; d10+25=35 ; d10+25=34 ; d6=1 ; d6=2 ; d6=6 ; d6=4 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ;
Wednesday June 13th, 2018 2:00:12 PM

Between his anger and a nat 20, Mr Treetrunks gives a resounding trumpet of No Thanks to being possessed. However, his feet are still not magical, so he just spins in place for now, looking for something he can smash.

Terser remembers this feeling. In fact, it's almost like he took a totem from an earlier battle just to make it a little harder for something to confuse him again. He shrugs off that spell with no problem at all.

He nimbly steps to the north a bit and attacks Pinky, shifting attacks to yellow if Pinky bites the dust.

Ghost touch
Attack 1: AC 41 for 42 damage
Haste Attack: AC 46 for 27 damage
Attack 2: AC 25 for 35 damage
Attack 3: Unconfirmed crit - 34 damage.

note: AC is 2 less for attacks on yellow (no flank)

He then expends some extra rage rounds to swiftly channel and heal up everyone around him, excluding the dybbuks just in case. (not sure if this will heal the shadow)

Heal all but Leafy and Zeoll for 25

Elephant hp - 78
Rage rounds used - 7
Liberation rounds used - 1
channel energy used -1




(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=19 ; d3=3 ; d20+17=32 ; d20+17=32 ; d20+17=27 ; 3d6=8 ; 3d6=12 ; 3d6=14 ;
Wednesday June 13th, 2018 2:44:35 PM

(ooc : great... this isn't my week... missed a post yesterday because one of the companies we work with wanted to buy me dinner (and the rest) and now, on my way back from Tsjechia to Belgium I have a flat tire in the middle of Germany... 650km to go and it's here now 20.30... fun... Oh well... lucky there's internet and we can post today :-) )

On witch gone and 4 Electric Balls still active... each zoom in on the magenta witch that is closest...

Ball 1 hits magenta - SR19
Ball 2 hits magenta - SR32 - damage 8 - reflex DC23 for half
Ball 3 hits cyan - SR32 - damage 12 - reflex DC23 for half
Ball 4 hits cyan - SR27 - damage 14 - reflex DC23 for half

Other than that Aex won't be able to do much. The whole pack stands between Leafy and the Treant, and Aex can't move fast enough.

(if ever I get home I'll post better tomorrow... sorry)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 89/111 --Shadow Companion 43/55hp  d20+10=30 ; d20+21=38 ; d20+21=35 ; d20+15=19 ; d6+6=12 ; d6+6=10 ; 5d6=14 ; 5d6=13 ; 2d6=10 ; 2d6=7 ;
Wednesday June 13th, 2018 2:46:44 PM

Jozhur shrugs off the mind altering effect with ease and continues his assault on the incorporeal.

--------------------
Full hasted attack with +1 holy short sword

First hits AC 38 - 12 damage, 14 sneak damage, 10 holy damage (36)

Haste attack hits AC35 - 10 damage, 13 sneak damage, 7 holy damage (30)

Third misses

Should the pink incorporeal be destroyed, Jozhur will circle around the yellow one as best he can with a speed of 35. Sorry, cant move things on the map via phone.

-------------------
Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword

Ooc: I don't believe channeling positive energy can heal the shadow, it is undead.

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 159/165)  d20+26=42 ; d20+21=23 ; d20+16=21 ; d20+26=32 ; d20+15=18 ; d100=44 ;
Wednesday June 13th, 2018 8:22:17 PM

Bralin hefts his axe, stops, and stands there, muttering in dwarvish

For those that speak dwarvish Highlight to display spoiler: {"Potatoes are spicy. Portage the spreckles."}

---
Will Save 18. Fails
Disregard other rolls.
--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 10/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+5=24 ; d20+4=22 ;
Wednesday June 13th, 2018 8:33:34 PM

Rill contemplates channeling energy, but Jozhur's Shadow is there. He's still never been comfortable having that undead thing around - even if it does seem to be under control for now.

"Jozhur get that shadow out of the way next round or I'll end it along with these undead! It looks like something a whole lot worse is on the way.

"Anybody know what that thing is?"
Rill tries Knowledge Arcana (rolls a 24!). Or may be with those horns and claws it's a demon - Knowledge Planes (rolled a 22.)

Then Rill moves up just behind Terser and hits him with Air Walk. "There ya go Terser. These grasses should no longer be a problem for you."

DM Kathy  d20+16=17 ; d20+13=30 ;
Wednesday June 13th, 2018 10:46:11 PM

Round 11

The battle continues. To your left, the Iron Dragons are fighting a moving castle. As you do. To your right, the matching outfits are having some trouble with their bandersnatch, proving they're not as awesome as you guys.

Terser's elephant resists being possessed! Terser himself goes after the pink dybbuk. He swings four times and hits three times. Then he takes a moment to heal his companions.

Aexana flings some lightning bolts, which finish off the pink dybbuk!

Jozhur circles around to where he can attack the yellow dybbuk next time.

Bralin stands where he is and mutters something. Dwarven philosophy maybe?

Rill casts Air Walk on Terser.

Meanwhile the striding black figure continues to advance. Zeoll's nymph friend turns on her aura, and the creature is blinded! Zeoll has conjured up an Earth Elemental, which he now protects with a Mage Armor.

Tahni fireballs the dark newcomer! It manages to dodge some of the damage.

The now-blinded dark strider Air Walks past the nymph then creates a darkness all around itself. Knowledge Arcana DC 23 Highlight to display spoiler: {Deeper Darkness}. The darkness is absolute; even Darkvision cannot penetrate it.

However, in the moment before it disappeared into darkness, you were able to get a good look at the creature. Knowledge Religion DC 26 Highlight to display spoiler: {It is a Nightwalker, a kind of Nightshade, and undead.}

And the map

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday June 14th, 2018 6:04:04 AM

Aexana watches the dark figure (again she remains oblivious to what it is or what exactly he's casting)...
As she notices him (her?) turning the lights out around him she intends to counter the effect with her own daylight spell...

The Staff Treant makes a double move closer towards this new demon thing. (he has base speed 40 but i'm assuming a double move with this grass also equals 40ft total?)
As he passes Aexana, she casts Dayling (lvl 3 spell should negate darkness lvl 3 spells) on the Treant... now, hoping that if the Treant comes in range of this demon's darkness both spells should negate one another?? With a RADIUS of 60ft the Daylight spell on Leafy should cover practically the whole map. (@ DM Kathy, shouldn't your darkness already engulf us too? It also has a 60ft radius.)

Aexana stays behind her trusted staff treant...

Leafy positions himself closer to Aexana again.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=24 ; d20+17=25 ; d4+1=3 ; d4+1=5 ; d4+1=4 ; d4+1=4 ; d4+1=4 ;
Thursday June 14th, 2018 7:54:55 AM

In the back of her mind all Tahni can do is wonder what she did to tick off Wardd. He certainly isn't helping her in this fight.

Tahni ends up relying once more on a magic missile to do the job should she see the enemy once more.

-------------------------
Knowledge Arcana DC 23: 24 = Pass
Knowledge Religion DC 26: 25 = Fail

Ready action: Cast magic missile if she can see anything to cast it at. Dmg: 3 + 5 + 4 + 4 + 4 = 20pts

Zeoll (Cayzle) (AC20/22vEvil; 77hp)  d20+2=21 ; d20+16=32 ; d6=3 ; d6=3 ; d6=6 ;
Thursday June 14th, 2018 2:47:22 PM


Know Arcana - no ranks

Know Religion - 32

Zeoll calls out, "It is a kind of undead, called a Nightwalkerr!"

That means the old taur is unhappy. His enchantments and charms remain useless against undead. Well, there are always more fey friends to summon.

Speaking of whom, the dryad moves closer to the Nightwalker, turning off her blinding aura. She casts her Call Lightning spell. If she can see the Nightwalker, she targets it with a bolt.
Call Lightning -- Reflex Save DC16 for 12 or 6.

Zeoll calls his huge elemental friend up, fearing that he may need the thing's protection. (placed on map)

Zeoll starts a Summon Fey Friend 3 spell, casting with a 3rd level sorcerer slot.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2
Horn blown
1 hero point used
Shield: DOWN

SUMMONED CREATURES
Nymph (Round 3 of 22) AC23, HP60
Huge Earth Elemental (Round 2 of 22) AC23/25, 95HP

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+7=15 ; d6=5 ; d6=1 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ; d6=3 ; d6=2 ; d6=2 ; d20+28=30 ;
Thursday June 14th, 2018 4:02:58 PM

"Nightwalker, eh Zeoll. Not sure what that is, but I'm glad to know it's undead."

Then the lights go out.

"Ugh. Darkness. Just what we need."

Rill hopes that Aexana is able to push the darkness back. He also hopes that Jozhur moves that shadow of his out of the way before it Rill burns it along with the rest of the undead here. Rill uses will delay until the end of our actions to channel energy, hoping Jozhur moves it out of the way. In any case he will move up 5' (using Agile Feet) and release a burning positive energy burst for 29 points of damage (half damage to the incorporeal undead, DC 24 Will save for half, roll to overcome Spell Resistance is 20.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+27=43 ; d20+27=36 ; d20+22=38 ; d20+17=20 ; 3d10+25=43 ; d10+25=28 ; d10+25=27 ; d20+20=39 ; 2d8+14=25 ;
Thursday June 14th, 2018 4:08:15 PM

Terser works on finishing off the last Dybbuk with Jozhur before turning to the new threat, assuming he can see it.

He continues his pattern of 3 of four strikes hitting, which is just fine in his mind.

Ghost touch
1st attack - AC 43 for 43 damage
Haste attack - AC 36 for 28 damage
2nd attack - AC 38 for 27 damage
3rd attack - miss

Mr. Treetrunks, since he can't manage to hit the ghosty, is directed at the new foe (so long as the daylight cancels its darkness). He gores with his tusks at AC 39 for 25 damage.

Elephant hp - 78
Rage rounds used - 8
Liberation rounds used - 1
channel energy used -1
Air Walk
Haste

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 159/165) CONFUSED  d100=99 ; d20+25=30 ; d20+20=24 ; d20+15=26 ; d20+25=34 ; d10+12=15 ; d10+12=14 ; d10+12=15 ; d10+12=18 ; d6=4 ; d6=2 ; d6=5 ; d6=1 ;
Thursday June 14th, 2018 7:17:05 PM


Bralin swings his head right and left, eyes blinking furiously.
Wordlessly, he turns, and rips into Leafy.

---
Still Confused. roll = 99, attack nearest creature

Full attack on Leafy.
Atk 1 hit ac 30 for 19 hp damage
Atk 2 hit ac 24 for 16 hp damage
Atk 3 hit ac 26 for 20 hp damage
Haste atk hits ac34 for 19 hp damage

--
Spells in Effect:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil

---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 89/111 --Shadow Companion 43/55hp  d20+21=23 ; d20+21=23 ; d20+15=34 ; d20+15=16 ; d6+5=7 ; 5d6=19 ; 2d6=9 ; 21d20+9=217 ; d20+9=22 ;
Thursday June 14th, 2018 10:18:04 PM

Jozhur sees the new enemy approaching fast...then it goes dark. But something isn't right, even he can't see through the darkness. He warns the others as he attacks the last Dybbuk, "I can't see through that dark, there is something strange about it."

He also has his shadow move under the ground when he notices Rill is about to start channeling.
------------------------------------------------------
Full hasted attack with ghost touched weapon
First two attacks miss

Final attack hits AC34, not a crit - 7 damage, 19 sneak damage, 9 holy damage (35)

Shadow's will save against Rill's channeling (if needed): 22, fail


DM Kathy  d20+21=27 ; d20+17=23 ; d20=18 ; 5d8=30 ; d4=3 ;
Thursday June 14th, 2018 10:45:46 PM

Round 12

Aexana casts Daylight on the Staff Treant and sends it up close to the Nightwalker. The Daylight and the Deeper Darkness cancel each other out. [OOC: Yes, it was supposed to be 60 feet. I meant to expand the circle after I drew it. D'oh!]

Once the nightwalker is in view, Tahni tries to cast Magic Missile, but the creature has Spell Resistance. Make a caster level check, please.

Zeoll's nymph [it is a nymph, right? not a dryad?] tries to cast Call Lightning, but needs to make a caster level check to overcome the spell resistance.

Rill channels energy, which I think will affect both undead. Also, channeling energy is not a spell; I don't think you need a caster level check. Anyway, I'm going ahead with it! The dybbuk makes its save; the nightwalker does not. Both take damage.

Terser goes after the yellow dybbuk. It does have some damage resistance, but it hardly seems to matter. Terser does a lot of damage. Mr. Treetrunks attempts to attack the nightwalker, but it is still about 20 feet up, so the elephant is unable to reach it.

Bralin attacks Leafy! Has the dwarf gone insane?

Jozhur sends his shadow safely underground so Rill can do his thing. Then he attacks the yellow dybbuk. He only hits once, but does full damage.

The dybbuk shifts forward and tries to possess Terser, but fails due to the Protection from Evil!

The nightwalker can't see, and isn't sure where its opponents are, but it guesses. It guesses pretty well, dropping an Unholy Blight where it will affect Tahni, Bralin, Leafy, and Aexana. All of the good-aligned creatures in that bunch take 30 points of damage and are sickened for 3 rounds. A DC 19 Will save cuts the damage in half and negates the sickened condition. Neutral creatures (which I assume includes Leafy) take 15 damage, DC 19 Will save for half, and are not subject to the sickened condition whether they save or not.

And the map.

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+21=41 ; d20+20=38 ; d20+20=37 ; 2d6+10=16 ; 2d6+10=16 ;
Friday June 15th, 2018 6:52:15 AM

Aexana has her eyes on the demon thing before her and is pleased to see the Darkness was countered by the Daylight spell on the treant... she's just about to check if this think likes lightning bolts as a sudden pain rips through her... LEAFY!!

The greenmage turns around in terror... she sees Bralin's Waraxe cutting down on Leafy!!... splinters of wood fly... her companions branches are broken and ripped from his body... his eyes grow large in terror and confusion as this Dwarf has his Axe buried deep in side...

Leafy takes 74HP and crumbles to the ground... dead...
She cast Stoneskin on the Treant... not Leafy...

"NOOOOOOO...", Aexana shouts in agony, "YOU ... ", tears well in Aex's eyes but she tries to stick to her senses... Tahni stands close to the confused Dwarf ans she'll be next if Bralin's not stopped... for a moment Aex intends to send 4 lightning bolts up the Dwarf's behind but she refrains from hurting him.

Instead she tries to contain him untill he's back to his senses...

"THANI BACK UP !!!", Aex shouts. She casts a Wall of Stone (CL11) around Bralin and does not want to trap Thani inside the wall with the nutty dwarf... Aex can have 11 x 5ft squares so she uses the excess available squares to thicken the wall. Possibly Bralin gets a Reflex save DC23 to avoid getting trapped inside the stone wall cage Aexana builds for him.

Will Save vs Unholy Blight 41 - nat 20 - still she take 15 damage.
Leafy, the poor thing, no longer needs to worry about the Nightwalker's spells... Bralin already too care of that work for the demon...

The Staff Treant also feels the pain Aexana is in but he must continue to fight and mourn his leafed friend later...

Slam 1 hits Nightwalker AC38 - damage 16
Slam 2 hits Nightwalker AC37 - damage 16

"THANI BACK UP !!!" RobC don't forget

"THANI BACK UP !!!" RobC don't forget

"THANI BACK UP !!!" RobC don't forget

(intentional tripple posted that... don't want Thani in the Stone Wall)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d20+24=43 ; d20+14=32 ;
Friday June 15th, 2018 7:31:52 AM

In all her dilemmas Tahni had completely overlooked the fact that Bralin was acting odd even for him. "We can't win this without Bralin, and we certainly can't win this AGAINST Bralin! I got this Aex!"

--------------------
Will Save vs DC19: 32!
If possible... before Aex casts her spell Tahni will defensively cast a Heal spell on Bralin to immediately end the confusion spell. Cast Defensively DC27: 43!

Tahni's poor roll streak is broken.

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Friday June 15th, 2018 7:35:07 AM

Good call on the Heal spell... we'll leave it up to the DM's discretion to decide which spell flies first :-)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 89/111 --Shadow Companion 43/55hp  d20+21=26 ; d20+21=28 ; d20+15=30 ; d6+6=7 ; d6+6=9 ; 5d6=20 ; 5d6=18 ; 2d6=3 ; 2d6=7 ;
Friday June 15th, 2018 7:22:57 PM

Jozhur is a bit appalled to see Terser chop poor leafy to splinters. Jozhur steps up (5' step, freedom of movement) and continues his attack on the Dybbuk.

------------------------------------------------
First attack - AC 26 - Miss
Haste attack - AC 28? - 7 damage, 20 sneak damage, 3 holy damage (30)
Third attack - AC 30? - 9 damage, 18 sneak damage, 7 holy damage (34)
-----------------------------------------------
Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+27=41 ; d20+27=29 ; d20+22=27 ; d20+17=20 ; 3d10+25=43 ; d10+25=33 ; d10+25=29 ;
Friday June 15th, 2018 10:51:39 PM

Terser thought it was Bralin that was confused, but it seems Jozhur was confused about who was confused. Terser is no plant hater, and he bets Bralin normally isn't either. But he's not got the luxury of time to mourn Leafy now, so he holds it in for later.

Mr. Treetrunks thinks he should be able to hit the flying corpseman, being 15 feet tall and all, but instead his trunk just tickles his feet. Distraction attack?

Terser steps back to shadow space, since he sank into the ground, though he wonders why Rill doesn't just keep his channel from affecting it. It must be easy if Terser can do it. He keeps up the attack with the ghost touch glaive, not noticing or caring that not all the damage gets through. He'll just have to hit it harder.

1st attack vs AC 41 - 43 damage
haste attack vs AC 29 - 33 damage
2nd attack vs AC 27 - 29 damage
last attack miss


Elephant hp - 78
Rage rounds used - 9
Liberation rounds used - 1
channel energy used -1
Air Walk
Haste
Protection from Evil


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d20+11=25 ;
Friday June 15th, 2018 11:24:04 PM

OOC: Whoops, I was so excited about the heal that I forgot the MM SR roll: 25


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=18 ;
Sunday June 17th, 2018 7:28:48 PM

(Thanks Warren - I forgot that Selective Channeling also works on the damaging aspect.)

Rill will cast Plane Shift and then use Agile Feet to move up to the creature and touch it.

(This hits touch AC 18. Thanks to his Ensorcel feat, he bypasses Spell Resistance. The Nightwalker needs to make a DC 22 Will save or be sent to the elemental plane of fire.)

---------------------------------
Ensorcel - The soulseeker learns how to cast one particular spell on an immortal (construct or outsider) so that spell immunity and spell resistance are ignored and only a normal saving throw is allowed, if the spell normally grants one. This ability applies whenever the spell is cast.

DM Kathy  d20+17=30 ; d20+25=44 ; 7d6=29 ; 5d8=25 ; d4=1 ;
Sunday June 17th, 2018 9:57:22 PM

Round 13

Last round, Tahni was not able to cast her Magic Missiles, because the Nightwalker's natural spell resistance was too great. This round, she notices that something is seriously off about Bralin, and hits him with a Heal spell.

Bralin is no longer confused, but is perhaps a bit bewildered, because he takes no actions for the moment. He still needs to save against the Unholy Blight.

Aexana, shocked and traumatized by Leafy's unexpected death, takes no actions either.

Neither Zeoll nor his nymph do anything, either. The nymph still needs to make a caster level check.

Jozhur attacks the dybbuk, hitting twice.

Terser also attacks the dybbuk, and also hits twice. It is hurt, but still active.

Rill attempts to banish the Nightwalker to another plane. However, it makes its save and doesn't go anywhere.

The dybbuk shifts, and reaches out a spectral hand for Jozhur! It hits! Jozhur is wracked with pain and takes 29 damage!

The Nightwalker seems to understand what Rill was trying to do, or maybe he just doesn't like being touched. At any rate, he drops an Unholy Blight right on top of the cleric! The burst catches Mr. Treetrunks, too! Rill takes 25 damage and is sickened for 1 round; a DC 19 Will save cuts the damage in half and negates the sickened effect. Mr. Treetrunks, being neutral, only takes 12 damage, DC 19 Will save for half (and no sickened in any event).

The one bright spot in the last few rounds has been that you didn't see any more opponents heading toward you. But it looks as if your luck has run out in that regard. In the center of the circle, the Bloodweed creature cries out, YOU WILL NOT HURT MY LAND! I WILL NOT BE DEFEATED SO EASILY! Again it flings its tendrils outward, and again creatures begin racing toward you. It was hard to tell this the first time, but this time it's more obvious--the Bloodweed thing shrank when it sent all those creatures. Defeat enough of them, and you might be able to beat this thing.

Of course, that means you need to get on with the defeating part.

And the map.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136 
Monday June 18th, 2018 7:54:26 AM

Tahni isn't prepared to try any more direct spells on these things just yet.

She tries to call in some more assistance

Cast: Summon Monster V

Rill (MarkB) HP 98/111 - AC 25/15/23 CMD 23  d20+23=42 ; d20+11=14 ; d12=3
Monday June 18th, 2018 2:58:42 PM

Rill makes his will save, and will again cast Plane Shift and then use Agile Feet to move away from the thing to keep it guessing.

(This hits touch AC 14 against a blind creature. Thanks to his Ensorcel feat, he bypasses Spell Resistance. The Nightwalker needs to make a DC 22 Will save or be sent to the elemental plane of fire.)

---------------------------------
Ensorcel - The soulseeker learns how to cast one particular spell on an immortal (construct or outsider) so that spell immunity and spell resistance are ignored and only a normal saving throw is allowed, if the spell normally grants one. This ability applies whenever the spell is cast.

Rill (MarkB) HP 98/111 - AC 25/15/23 CMD 23 
Monday June 18th, 2018 3:03:38 PM

(I cannot move on the map using my phone. Rill moves left 6 squares)

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+7=16 ; d10=9 ; d20+16=33 ; 4d8+18=39 ;
Monday June 18th, 2018 3:54:30 PM

[OOC: OMG! I cannot believe I missed a post! Super sorry. Blame it on a packed Father's Day weekend?]

Old Business: Nymph caster level check for Call Lightning (CL7 ... a 16, surely not enough.)

Zeoll finishes casting his SFF3, and summons a (d10) woolly rhinoceros! Zeoll places it 25 ft from the NightThing.

This round:

Woolly Rhino charges! With +2 to hit, it hits AC33. Since the monster is blind, do we get +2 to hit it? It canot take AoOs, right?

Does it lose its Dex bonus to AC? If so, then all rogue attacks (within 30 ft) vs a blinded foe are sneak attacks, right?

Do natural attacks even affect this monster?

If the hit on AC33 (or better?) lands, the woolly rhino hits for special charge damage of 39.

The earth elemental runs to get closer to the melee. He has to go in a straight line for a run, so he ends move a bit south of the monster.

The nymph gives up on the lightning and moves to the elemental, casting barkskin on it to give it a +3 boost.

Zeoll hustles next to the elemental (double move)as he readies his shield (free action combined with a move). His magic circle protects the elemental, the rhino, and the plant thing next to him.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 4 of 22) AC23, 60HP
Huge Earth Elemental (Round 3 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 1 of 22) AC17/19, 76HP

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+20=24 ; d20+20=38 ; 2d6+10=18 ; 2d6+10=13 ;
Monday June 18th, 2018 4:18:50 PM

Aexana tries to regain her wits after the loss of Leafy...
First she sends the 4 lightning balls towards the nightwalker (move action for Aex). They fly at 20ft per round.

The staff treant continues to attack the nightwalker.
Slam 1 hits AC24 - damage 18
Slam 2 hits AC38 - damage 13

Not making any other action, Aex uses the double move to position herself closer to the battle... she moves in close behind the Treant hoping she can keep him alive at all cost...

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 11/17 rounds remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+9=22 ; d20+22=26 ; d20+22=28 ; d20+17=25 ; d20+12=27 ; d10+25=34 ;
Monday June 18th, 2018 4:57:10 PM

Mr. Treetrunks shrugs off the spell, but still can't reach the hovering nightwalker. He stands around drawing fire until a suitable foe appears.

Terser yells out for some assistance - Any chance of getting a magic boost for the elephant? He can't touch that ghost and he's too short to reach the Nightwalker!

Terser meanwhile continues chipping away at the ghost, not leaving Jozhur to face it alone. He positions himself so Jozhur can easily move to flank and strikes away, though not so successfully this time.

just one hit - ghost touch cs AC 28 for 34 damage

Elephant hp - 72
Rage rounds used - 10
Liberation rounds used - 1
channel energy used -1
Air Walk
Haste
Protection from Evil

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 144/165)  d20+16=36 ; d20+27=35 3d10(4+2+9)+18=33 d6=3
Monday June 18th, 2018 7:41:08 PM


The fog lifts, and Bralin stops. For several long moments he ignores the battle, instead regarding the lifeless form of the plant companion before him.

After several long moments, the dwarf turns to face the nightwalker.
Guilt and rage ripple across his features.

Still 15' in the air, he has a clear path to the foe, and with a roar, Bralin bears down on it, ending his charge with a mighty blow.


---
Will Save 36.
Charge nightwalker (15' in air)
Atk hits ac 35 for 36 hp damage

--
Spells in Effect:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil

---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

DM Kathy  d20+17=30 ; d20+25=26 ; d20=5 ;
Monday June 18th, 2018 10:37:01 PM

Round 14

The battle continues to rage. To your left, the Iron Dragons are still fighting that animated castle. To your right, the matching outfits have driven off their bandersnatch, and seem uncertain whether to chase after it or stay where they are.

In your battle, Tahni begins a summoning spell.

Rill tries again with the banishing. Again, the Nightwalker makes its save.

Zeoll's nymph was indeed unsuccessful with her lightning, so this round she casts Barkskin on the earth elemental, who had hurried up to join her. Meanwhile, Zeoll summoned a wooly mammoth. The mammoth moves forward, eager to engage with the Nightwalker--the trouble being that the Nightwalker still has an active Air Walk and is still 20 feet above the ground. The mammoth can join Mr. Treetrunks in the frustrated stampy animal club. Zeoll hurries forward to keep his summoned friends inside his protective circle.

Aexana's staff treant attacks the Nightwalker. Its first attack misses; its second attack hits but does no damage. Meanwhile Aexana sends lightning bolts toward the Nightwalker. [You'll need to make caster level checks for them.]

Terser attacks the dybbuk, and does more damage. He's counting on his strike partner to finish the job, but alas, Jozhur seems disoriented and takes no actions.

Bralin charges the Nightwalker. He hits and does damage, but this thing seems to have significant damage reduction.

The dybbuk shifts and attacks Jozhur again! It misses with a natural 1!

The nightwalker again attempts to drop an Unholy Blight on the party, but this time the blind creature can't locate a target. The effect goes off harmlessly over where Zeoll and his menagerie used to be.

And the map.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d3=1 ; d8+6=12 ;
Tuesday June 19th, 2018 7:32:54 AM

Tahni knows full well the power of her summoning spells. She isn't going to call on just one being to come to their aid but several. Why call on the power of one when you can call on the power of many? Alas... only one hound archon answered her call. (d3=1)

Oh well, one is better than none. She bids it to run up behind Bralin and give him some aid.

Believing she can do better Tahni starts up another summoning spell.

Hound Archon:
- Constant Magic Circle vs Evil. All within 10ft gain the benefit
- Cast Aid on Bralin. Bralin gets a +1 morale bonus on attack rolls and saves against fear effects, plus 12 temporary hit points


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 89/111 --Shadow Companion 43/55hp  d20+21=36 ; d20+21=31 ; d20+15=17 ; d6+6=12 ; d6+6=10 ; 5d6=21 ; 5d6=20 ; 2d6=3 ; 2d6=2 ;
Tuesday June 19th, 2018 11:26:48 AM

Jozhur does his best to finish off the last of the Dybbuk. He calls on his shadow to flank with him and lunges with his sword.

-----------------------
Full hasted attack with holy +1 ghost touch short sword.

First attack hits AC 36 - 12 damage, 21 sneak damage, 3 holy damage

Haste attack hits AC31 - 10 damage, 20 sneak, 2 holy

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+17=29 ; d20+7=13 ;
Tuesday June 19th, 2018 1:38:58 PM


[OOC: It's a Woolly Rhino, not a Woolly Mammoth, that Zeoll summoned.]

Zeoll gets out a tangleburn bag and casts True Strike.

The Woolly Rhino gets out of the way.

The nymph uses her Stunning Glance (Su) As a standard action, a nymph can stun a creature within 30 feet with a look. The target must succeed on a DC 21 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based. If a check vs SR is needed, she rolls a 13.

The huge elemental moves 20 ft closer to the enemy. It is huge, so it is 15 ft tall and has a reach of 10 ft. Can it just reach up to grab the blind enemy? It tries.

The huge earth elemental (with a -4 to hit the airborne enemy) tries to grapple it! He rolls a 29 against its CMD. He provokes an AoO doing this, but I do not think blinded foes can take AoOs.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, True Strike, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 5 of 22) AC23, 60HP
Huge Earth Elemental (Round 4 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 2 of 22) AC17/19, 76HP

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+22=33 ; d20+22=24 ; d20+17=33 ; d20+12=21 ; 3d10+25=36 ; d10+25=31 ;
Tuesday June 19th, 2018 6:00:43 PM

Nothin to do but keep taking out enemies before the new ones get here. At least the fact that Sar is shrinking leads him to believe that he can't send these things out forever.

Attack on Dybbuk (how do I always roll so similarly on 1d10 vs 3d10?)

Attack vs AC 33 - 36 damage
Attack vs AC 33 - 31 damage



(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+17=21 ; d20+17=18 ; d20+17=34 ; d20+17=23 ; 3d6=12 ; d100+20=34 ; d100+20=104 ; d20+20=21 ; d20+20=27 ;
Tuesday June 19th, 2018 6:21:19 PM

Aexana again guides the Lightning Balls closer to the Nightwalker. This time they strike!

Ball 1 - SR21 - fail
Ball 2 - SR18 - nat 1 - epic fail
Ball 3 - SR34 - damage 12
Ball 4 - SR23 - why not - another fail

The Treant too keeps on going after the night thing... (too bad but he doesn't roll a d100... ignore those rolls)
Slam 1 hits AC21 - nat 1
Slam 2 hits AC27 - insufficient

Aex does not move...

(ooc terrible... 2 nat 1's... )

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 10/17 rounds remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------


(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 144(156)/165)  d20+25=37 ; d20+20=30 ; d20+15=35 ; d20+15=17 ; d20+25=44 ; d10+18=28 ; d10+18=20 ; d10+18=27 ; d10+18=19 ; d6=5 ; d6=2 ; d6=5 ; d6=3 ;
Tuesday June 19th, 2018 7:22:31 PM

Damage resistance or not, Bralin lays into the Nightstalker.

---
Full Attack. Power Attack
Atk 1 hits ac 37 for 28 + 5 cold hp damage
Atk 1 hits ac 30 for 20 + 2 cold hp damage
Atk 1 hits (NAT 20), no crit (17). for 27 + 5 cold hp damage
Haste Atk hits ac 44 for 19 + 3 cold hp damage

--
Spells in Effect:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
Aid: stuff that won't stack with Bless spell, plus 12 temporary hit points

---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

Rill (MarkB) HP 98/111 - AC 25/15/23 CMD 23  d6=4 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d6=4 ; d6=4 ; d6=3 ; d6=3 ;
Tuesday June 19th, 2018 8:06:54 PM

"My attempts to bannish these creatures have failed. Perhaps it's the presence of their god here that keeps them here. What do you think it means that the Sarr is shrinking though. Will it mean the Sargrass we worked to hard to return here will go away as well?"

Rill looks to see if the grasses here are diminishing along with the god.

Regardless what the effects of a shrinking Sarr may be, there are things here still trying to kill us. Rill will move up and channel a healing burst of energy, which should reach all of our party, for 23 points of healing to all.

DM Kathy  d20+30=43 ; d20+30=35 ; d20+30=43 ; d100=16 ; d100=56 ; 2d6+17=20 ;
Tuesday June 19th, 2018 10:31:03 PM

Round 15

You know there are more foes on their way, and looking up, you can see two of them. They look like dragons. They are about 500 feet away, but they are flying very fast. They will probably be here next round.

Between them, Jozhur and Terser take care of the final dybbuk.

Tahni summons a Hound Archon, which she sends to help Bralin. She begins another summoning spell.

Bralin, for his part, keeps after the nightwalker. He hits it three times, and does damage. This thing does not seem to take cold damage, however.

Zeoll's Earth Elemental tries to grapple the nightwalker! It can reach the creature from the ground, and the nightwalker, being blind, does not get an attack of opportunity. Even blind, however, it is still strong enough and nimble enough to avoid being grappled. The nymph tries a gaze attack? On a blind creature? That's going to fail unless I'm missing something. Zeoll himself gets out a tangleburn bag and casts True Strike.

Aexana sends her ball lightning, and one of them does damage!

Rill gives up his attempts to banish the nightwalker, and instead heals the party.

The nightwalker lashes out at Bralin! It knows where the dwarf is because of the attacks, although it still has a 50% miss chance due to blindness. Its bite hits! Bralin takes 20 damage, and must succeed at a DC 36 Fortitude save or be infected with Sargrass Sickness.

And the map.

Rill (MarkB) HP 98/111 - AC 25/15/23 CMD 23  d20+18=20 ; d20+18=19 ; 14d6=46 ;
Wednesday June 20th, 2018 10:39:10 AM

Rill looks up.

"Dragons, eh? Hmmm."

Rill will move and then ready a Blade Barrier spell to affect both as they approach. With a range of 240' and area of 20' high by of 280' long, he should be able to catch both of them with the spell as they approach. He certainly wants to cast it before they get any kind of spell or breath weapon off. (SR 20 and 19, 46 damage, DC 23 Reflex save fore half.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+24=39 ; 3d10+25=37 ;
Wednesday June 20th, 2018 1:26:21 PM

"I would have expected these things to be made of grass. Oh well."

With he Dybbuk finished off, Terser walks into the air to start on the Night Walker. (Phone posting if someone could move me, thank you!)

Charge to hit AC 39 for 37 damage.


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+19=39 ; d20+19=21 ; d8+2=5 ; 5d6=27 ;
Wednesday June 20th, 2018 6:39:31 PM

With the Dybbuk dead, Jozhur looks around for more targets. The nightwalker is in the air and appears to be out of reach. With the dragons a ways off and also flying, Jozhur sheathes his sword and resorts to his bow. He takes careful aim and launches his first arrow.

--------------------------------------------
Move action: Sheath sword
5' step (freedom of movement)
Sneak attack (blind foe) with +1 composite longbow hits AC 31 (natural 20)- 5 damage plus 27 sneak damage (32)

Roll to confirm sneak attack is a miss with the -8 for cover and shooting into melee.

-----------------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+17=33 ; d20+17=35 ; d20+17=34 ; d20+17=29 ; 3d6=14 ; 3d6=16 ; 3d6=13 ; 3d6=12 ; d20+20=24 ; d20+20=27 ;
Wednesday June 20th, 2018 7:23:52 PM

First Aex keeps directing the Lightning Balls at the Nightwalker. She does not need to move them anymore...

Ball 1 - SR33 - damage 14 - Reflex save DC23 to negate
Ball 2 - SR35 - damage 16 - Reflex save DC23 to negate
Ball 3 - SR34 - damage 13 - Reflex save DC23 to negate
Ball 4 - SR29 - damage 12 - Reflex save DC23 to negate

The Staff Treant bashes on as well...
Slam hits AC24 - nada
Slam hits AC27 - nada

"Why do they get to fight Hydrae and Dragons and we get to fight demons..."

Aexana recalls what she said a few moments ago as she sees the two dragons approaching...

"Why... well... perhaps I didn't mean that... I do like demons..."

While they are still out Aex calls upon the Winds again... just beyond the battle with the Nightwalker, gentle winds start to gather until they roar all together into a full force Tornado (control winds CL17)
She creates a straight line of wind towards the Sar hoping to knock the Dragons from the sky...
Fort DC24 to negate.
Tornado, anything Huge or smaller can't fly without a DC20 fly check (taking into account a -16 on the fly check). They can move forward with a STR DC10

"That'll buy us some time I hope... "

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 9/17 rounds remaining
Tornado - 170 minutes
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 148/165)Sargrass Sickness  d20+20=35 ; d20+25=28 ; d20+20=26 ; d20+15=27 ; d20+25=45 ; d20+25=29 ; d10+18=19 ; d10+18=28 ; d10+18=24 ; d10+18=26 ; d10+18=24 ; d10+18=20 ;
Wednesday June 20th, 2018 9:39:37 PM

Bralin is able to withstand a lot. But the Nightwalker's disease is too virulent, even for him.

Nevertheless, the dwarf continues his assault.

---
Fort save 35. Fails
Full Attack. Power Attack. Not bothering with cold damage.
Atk 1 hits ac 28 for 19 hp damage
Atk 2 hits ac 26 for 28 hp damage
Atk 3 hits ac 27 for 24 hp damage
Haste Atk hits NAT 20, threat roll 29 for 26 hp damage if no crit, and 70 hp damage if crit.

--
Spells in Effect:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
Aid: stuff that won't stack with Bless spell, plus 12 temporary hit points

---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d20+12=26 ; d20+7=17 ; d8+6=14 ; d8+6=7 ; d8+6=11 ;
Wednesday June 20th, 2018 10:33:06 PM

Tahni finishes her summoning spell and brings in a Bralani Azata. It fires at the nightwalker. (Hit AC26 for 14pts, AC17 for 7pts).

The hound archon makes its way to Aexana to give her some Aid (+1 morale bonus on attack rolls and saves against fear effects, plus 11 temporary hit points)

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+10=23 d6=4 d6=5 d20+14=32
Wednesday June 20th, 2018 11:28:00 PM

Zeoll moves 40 ft and readies a Calm Emotions when an oncoming enemy is in range. Will DC23 and Spell penetration check 27. (lost the roll maybe, but that's what it was.) If the Peaceball is triggered and works, Zeoll calls out to his friends so they know which dragon NOT to attack!

Wooly rhino moves to flank the enemy if it gets dragged down. If its readied attack is triggered, it hits AC23 for 18 damage.

Huge Earth Elemental tries again to reach up and grapple. It succeeds vs CMD32.

Nymph moves toward the dragons and readies a stunning gaze if an enemy ever gets in range. DC 21 Fortitude save or be stunned for 2d4 rounds

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, True Strike, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 6 of 22) AC23, 60HP
Huge Earth Elemental (Round 5 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 3 of 22) AC17/19, 76HP

DM Kathy  d20+13=24 ; d20+13=21 ; d20+13=23 ; d20+13=20 ; d20+7=26 ; d20+7=23 ; 18d6=69 ; d20+13=20 d20+20=34
Wednesday June 20th, 2018 11:59:22 PM

Round 16

Their dybbuk foe defeated at last, Terser and Jozhur turn their attention to the nightwalker. They discover what Bralin already knows: this thing has a lot of damage reduction.

For his part, Bralin isn't feeling so good. His leg itches where the nightwalker bit him, and he doesn't feel he's operating at his best. [Bralin is sickened.] Nevertheless, he keeps after his foe. He only hits once, but he does some more damage.

Aexana seems to have found the hang of her Ball Lightning. She powers through the nightwalker's resistance. It saves against two of the bolts, but that is not enough. The creature falls to the ground, dead. Or, re-dead.

Aexana is also concerned with the arriving foes, and summons up a hurricane to try to slow them down. Rill likewise tries to slow them by throwing a Blade Barrier in their path.

Now that the creatures are closer, you can see that they are not dragons in the traditional sense, although they have a strong resemblance. But these creatures are clearly plants. Or, made of plant matter, or something. It's weird. Knowledge Nature DC 26 Highlight to display spoiler: {They are zomoks}

They are Gargantuan in size, so they are not affected by Aexana's hurricane.

Rill's Blade Barrier appears in their path. They are not great flyers, so they are unable to maneuver over or under it. They go through it, but manage to dodge some of the damage. They do not seem to have spell resistance.

Once they arrive, Zeoll casts his Peaceball on one of them. It does not seem to have spell resistance, and it fails its save! Zeoll warns his companions not to attack the green dragon-thingie.

The nymph uses her stunning gaze on the other dragon-thingie, but it easily makes its save.

The blue one then unleashes its breath weapon, which is a sight to behold. A 60-foot cone of dust, soil, dirt clods, twigs, and small rocks comes out of its mouth. Tahni, Jozhur, his shadow, Rill, and Aexana are not in the area of effect; everyone else takes 69 damage, DC 28 reflex save for half.

And the map.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d20+17=28 ; d20+9=16 ; d20+9=24 ; d20+9=19 ; 4d6=18 ; 4d6=10 ; 4d6=14 ;
Thursday June 21st, 2018 12:27:11 AM

Those dragon things looks nasty and Tahni recognises them: zomoks

She flies much closer to the action and tries to damage the blue one. Finally a use for those fire spells she always seems to prepare.

-------------
Knowl Nature vs DC26: 28 = Pass

Move: 40ft Fly + 30ft Haste = 70ft max move.

Standard: Cast Scorching Ray on Blue. No Save.
Hit Touch AC16 for 18pts fire damage
Hit Touch AC24 for 10pts fire damage
Hit Touch AC19 for 14pts fire damage


Rill (MarkB) HP 98/111 - AC 25/15/23 CMD 23  d6=3 ; d6=1 ; d6=4 ; d6=3 ; d6=5 ; d6=1 ; d6=6 ; d6=4 ; d6=5 ;
Thursday June 21st, 2018 5:45:25 PM

"Ahhh. Zomoks! "

"What the heck is a Zomok?"


Rill can see his friends are taking a beating. He draws in divine energy and releases it, healing all there for 30 points.



(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+14=26 ; d20+11=29 ; 11d6=40 ; d20+3=18 ; d20+10=30 ;
Thursday June 21st, 2018 6:02:09 PM

"Now that I read about!", Aexana says almost cheerfully... for the first time this battle she actually read something about what they are fighting, "and these things don't like fire!..."

From what appears to be a rather safe distance Aex evokes a Flame Strike (CL11) upon the blue Zomok...
Flame Strike hits Blue Zomok - SR29 - damage 40HP - Reflex save DC22 for half

Next she moves the lightning balls towards the new enemies...

The Staff Treant gets covered in the dirt the Zomok belches out... (Ref Save 18 - fail)... and he takes full damage. At least without some reductions here and there (-10 DR10/Slashing and -10 Stoneskin)
(not sure if he's covered and entangled by the dirt? STR check to break free if so : 30 - NAT20)
The Treant crawls back on his roots and shrugs his shoulders as if he braces for another impact. That other thing hasn't coughed yet...

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 9/17 rounds remaining
------------------------------------------------
TREANT HEALTH : 65/113 HP
DR10/slashing (plant)
Stoneskin : 100/110 remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: *Ball Lightning (E+A), *Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------



Zeoll (Cayzle) (AC29/31vEvil; 43hp)  d20+12=32 ; d20+8=13 ;
Thursday June 21st, 2018 6:56:48 PM


The breath weapon is horrible to Zeoll. He rolls a 32 on the save and takes 34 damage!

Zeoll backs off and repeats: "NOT THE GRREEN ONE! LEAVE THAT ONE ALONE!" He continues to focus on keeping the Peace!

The Nymph moves away (provoking an AoO?) and stares at the Blue Dragon. Stunning Glance: DC 21 Fortitude save or be stunned for 2d4 rounds.

Did the blue dragon land? If so, the rhino charges (and misses) and the earth elemental takes a double move to get closer.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, True Strike, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2, Peaceball.
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 6 of 22) AC23, 60HP
Huge Earth Elemental (Round 5 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 3 of 22) AC17/19, 76HP

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+20=39 ; d8+4=11 ;
Thursday June 21st, 2018 9:00:10 PM

Jozhur rushes forward to attack the Zomok, which is apparently a dragon plant (or maybe just a dragon), best he can tell. He sends his shadow forward under the surface, having it stay under the surface to avoid plantinated.

--------------------------------
Move forward
Shadow double moves ahead

If the blue one is flying, Jozhur will shoot it with his bow. If it is on the ground, he will double move toward it instead.

Ranged attack with +1 composite longbow hits AC 39, 11 damage.

AC vs opportunity attacks is 32
--------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword
Permanent Freedom of movement (ring)

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 148/165)Sargrass Sickness  d20+10=24 ;
Thursday June 21st, 2018 9:57:36 PM

Bralin stops to catch his breath as the Nightwalker goes down. The itch on his legs, and the heaviness of his arms feels unnatural.

After a few deep cleansing breaths, the dwarf looks up to evaluate these Zomocks...and catches a blast of rock, dirt, and branches square in the face.

Rill's healing spell helps a bit, but Bralin knows he just endured a fearsome blow.

There is but one response, and Bralin closes to melee range.

---
Move to dragon - AC 40 vs AoO due to Mobility feat.

--
Spells and Conditions:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
Aid: stuff that won't stack with Bless spell, plus 12 temporary hit points
Sickened: -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

DM Kathy  d20+7=18 ; d20+20=26 ;
Friday June 22nd, 2018 12:20:17 AM

Round 17

The battle continues to rage. To your left, the castle that the Iron Dragons were fighting has turned itself into some kind of airship, piloted by liches. As so many castles do. To your right, the matching outfits have lost their bandersnatch altogether in the tall grass. Somebody lobs a Fireball in its general direction.

In your corner of the battlefield, a steady, rhythmic pounding would seem to indicate that more foes are on their way.

Tahni flies close to the action, glad to be able to use her fire spells at last! And the results are even better than she could have hoped for! All her rays hit, and do even more damage than she thought they would. It seems these creatures are especially vulnerable to fire.

Rill provides the party with some much-needed healing.

Aexana knows these creatures are vulnerable to fire, so she hits the blue one with a Flame Strike! The creature fails its save, and takes a whole lot of fire damage! The staff treant recovers from being hit with dirt and rocks. [Originally, the green one had cast Entangle, and I didn't include the Entangle effect from the blue one's breath weapon because it felt like piling on. Then I had to go back and have the green one not act because Zeoll had successfully Peaceballed it, but I didn't fix the breath weapon thing. But it's all good.]

Zeoll's nymph moves away, but since she is on the ground and the blue zomok is still in the air, she doesn't provoke. She tries her stunning gaze again, and is again unsuccessful.

Jozhur sends his shadow forward and shoots the zomok, doing some damage.

Bralin attempts to shake off his illness, and moves forward to confront the blue zomok. However, the zomok is still flying, and Bralin is on the ground [right?], so he can't quite get to melee range yet.

The zomoks have been flying up to this point, but now that their forward momentum has slowed, they have to land; their flying skill is not that great.

The blue zomok casts an Entangle, which is going to affect everybody who isn't flying. Everyone needs to make a DC 19 Reflex save or become entangled.

And the map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday June 22nd, 2018 1:50:53 AM

(Bralin and Terser have Air Walk cast on them.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d20+9=11 ; d20+9=10 ; d20+9=20 ; 4d6=12 ; 4d6=10 ;
Friday June 22nd, 2018 7:49:54 AM

Tahni takes a step back from Blue and casts again.

The Bralani takes wind form to avoid the entangled area and circles northwards.

The Hound Archon uses its at-will teleport ability to position itself behind Terser to keep him in a Magic Circle vs Evil zone (Haven't moved on map yet but will follow behind Terser)

------------------
Standard: Cast Scorching Ray on Blue. No Save.
Hit Touch AC11 for 12pts fire damage
Hit Touch AC10. Nat1 = Miss
Hit Touch AC20 for 10pts fire damage

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34, channel 5  d20+13=31 ; d20+7=8 ;
Friday June 22nd, 2018 11:39:36 AM

sorry - crazy day yesterday

(yesterday post)

Now that the Nightwalker is dead and the Dragon things are here, Terser call on his ancestors' powers to embiggen himself. enlarge self He manages to twist out of the way of most of the breath weapon, but Mr. Treetrunks takes it full on.

Terser HP - 206/239
Elephant hp - 3
Rage rounds used - 12
Liberation rounds used - 1
channel energy used -1
Air Walk
Haste
Protection from Evil

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34, channel 5)  d20+7=21 ; d20+18=21 ; d20+25=29 ; d20+25=29 ; d20+17=32 ; d20+12=14 ; 6d8+26=55 ; 2d8+26=39 ; 2d8+26=29 ;
Friday June 22nd, 2018 12:32:00 PM

Mr. Treetrunks isn't quite down for the count, and he powers through the entangling vines to gore the blue dragon, but he nearly fumbles.

Terser descends a bit, but keeps out of the vines, and uses his enhanced reach to strike.

wrong modifier, those first two are vs AC 27 for 55 and 39
AC 33 for 29
betting AC15 misses.


Terser HP - 206/239
Elephant hp - 3
Rage rounds used - 13
Enlarge rounds used -2/10
Liberation rounds used - 1
channel energy used -1
Air Walk
Haste
Protection from Evil

Zeoll (Cayzle) (AC29/31vEvil; 57of77hp)  d8=2 ; d8=5 ; d20+8=26 ; 2d6+9=18 ; d20+17=34 ; 2d8+9=13 ;
Friday June 22nd, 2018 4:46:22 PM


Zeoll keeps up the calming magic and moves closer to the nymph.

The nymph is not doing much with her gaze, so she moves over to Zeoll and cures him. That's a CMW for 14 curing.

The rhino and elemental adjust their places and ready attacks in case an enemy comes into place.
Readied Rhino Attack (+8, 2d6+9) hits AC26 for 18.
Readied Elemental Attack (+17, 2d8+9, 15 ft reach) hits AC34 for 13 damage

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, True Strike, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2, Peaceball.
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 7 of 22) AC23, 60HP
Huge Earth Elemental (Round 6 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 4 of 22) AC17/19, 76HP

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 148/165)Sargrass Sickness  d20+20=32 ; 3d10+18=40 ; d6=6 ;
Friday June 22nd, 2018 6:03:05 PM

Actually, Bralin has been Air Walking at 15' above the ground.

The blue dragon gets past him.
Bralin pursues, and buries his waraxe into the creature.

---
Airwalking at 15' elevation.
Move to blue dragon - AC 40 vs AoO due to Mobility feat.
Attack. Power Attack. Imp Vital Strike.
Hits ac 32 for 40 + 6 cold hp damage.

--
Spells and Conditions:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
Aid: stuff that won't stack with Bless spell, plus 12 temporary hit points
Sickened: -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+21=25 ; d20+18=34 ;
Friday June 22nd, 2018 10:16:50 PM

With one of the plant dragons on the ground, Jozhur looks to join the fray. He sends his shadow to flank and rushes forward with his sword, but fails to connect.

----------------------------------------
Attack vs AC25 - Assuming a miss
Reflex save: 34

------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword
Permanent Freedom of movement (ring)

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+14=25 ; d20+3=18 ; d20+17=36 ; 3d6=6 ; d20+17=22 ; d20+17=23 ; d20+17=18 ; 3d6=11 ; 3d6=11 ; 3d6=6 ; d20+10=26 ;
Sunday June 24th, 2018 7:49:12 PM

Aexana Reflex save vs entangle : 25
Treant Reflex save vs entangle : 18 - fail

Aex is unaffected by the entangle cast by the Zomoks. However it's clear to her that it's not that safe anymore on the ground. She changes into an Air Elemental and jumps into the air.

The 4 Ball Lightnings home in on the Blue Zomok...
Lightning Ball 1 - SR 36 - damage 6 - Reflex save 24 for half
Lightning Ball 2 - SR 22 - damage 11 - Reflex save 24 for half
Lightning Ball 3 - SR 23 - damage 11 - Reflex save 24 for half
Lightning Ball 4 - SR 18 - damage 6 - Reflex save 24 for half

Treant STR check to break free : 26 (move action).
The Blue Zomok is just out of reach for the Treant's mighty slams so he attempts to close range... (move action)

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 8/17 rounds remaining
------------------------------------------------
TREANT HEALTH : 65/113 HP
DR10/slashing (plant)
Stoneskin : 100/110 remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d6=4 ; d6=5 ; d6=5 ; d6=4 ; d6=5 ; d6=5 ; d6=2 ;
Sunday June 24th, 2018 10:09:34 PM

As Rillett is flying, he's unaffected by the entangle. He moves forward and again channels energy to provide everyone some healing. All the good guys are healed for 30 points.

"Surely that Sarr thing has limits. We can keep this up for a while, but not forever."




DM Kathy 
Monday June 25th, 2018 12:58:55 AM

Round 18

Tahni hits the zomok with more Scorching Rays.

Terser enlarges himself and attacks the zomok!

Zeoll's nymph heals him, and the rest of his menagerie prepare for the next attack.

Between Bralin's axe and Aexana's ball lightning, the blue zomok falls. Jozhur's attack is not needed.

Rill heals his friends.

The other zomok is still there. It has landed, so it is on the ground. It is currently peaceful--but it's possible that you may need to defeat it in order to defeat the Power that sent it. Will merely pacifying it be enough? It's hard to say.

Meanwhile, the steady thumps are getting closer. Looking in that direction, you can see several big, roughly humanoid shapes heading toward you. They occasionally glint in the sunlight.

And the map.

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp)  d8=1 ; d8=2 ; d8=4 ;
Monday June 25th, 2018 6:57:57 PM


Zeoll keeps concentrating on maintaining the peace!

The nymph cures Zeoll again. Cures 13

The Rhino and the Elemental make double moves out to engage the oncoming enemy as soon as possible.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, True Strike, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2, Peaceball.
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 9 of 22) AC23, 60HP
Huge Earth Elemental (Round 8 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 6 of 22) AC17/19, 76HP

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD 
Monday June 25th, 2018 7:33:57 PM

(might wanna move the map :-) )

Don't forget Aexana's hurricane still roars beyond the map... she did not dismiss the effect so whatever is coming is also hampered by it...

With no immediate targets Aexana flies forward (elemental shape) and takes a better look at the battlefield from above.
The Staff Treant moves forward and so do the 4 Ball Lightnings

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34, channel 5) 
Monday June 25th, 2018 8:44:53 PM

Terser holds himself steady, ready to attack once an enemy gets in range.

(Held action to attack with dwarven thrower)

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 165/165)Sargrass Sickness 
Monday June 25th, 2018 9:00:41 PM


Rill's healing again washes over him.

With Zeoll controlling the other zomok, Bralin waits.

--
Spells and Conditions:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
Aid: stuff that won't stack with Bless spell, plus 12 temporary hit points
Sickened: -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
---


Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+23=26 ;
Monday June 25th, 2018 9:06:26 PM

Jozhur moves over to to the remaining Zomok, thinking they should just dispatch it quickly. When it becomes apparent that is not the plan, he waits for the new enemies to approach, eyeing them carefully.

Perception: 26

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday June 25th, 2018 10:55:42 PM

"Well, I'm pretty sure we're gonna have to take down that other Zomok before those giants arrive. If they have half a brain, they'll whack that veggie-dragon first thing to free it. We could be in for a long fight."

To this end, Rill begins casting Summon Monster VII.

DM Kathy 
Tuesday June 26th, 2018 12:54:35 AM

Round 19

Zeoll is again healed by his nymph. His other creatures move forward to engage the new threat.

Aexana goes aloft to take a better look at the battlefield. You can see that the Bloodgrass creature in the center has greatly decreased in size. Maybe it's just about done spewing creatures, which would be nice.

Terser, Jozhur, and Bralin wait for their chance to attack.

Rill begins casting a spell.

The approaching creatures are not flying, and they are strong enough to power right through Aexana's winds. As they arrive, you can see that there are six of them, and the seem to be made of metal. No, hang on, not metal. Some kind of grass that seems to have metallic qualities. Weird.

Knowledge Arcana DC 23 Highlight to display spoiler: {These look like iron golems, except they aren't made of iron, exactly.}
Knowledge Nature DC 23 Highlight to display spoiler: {Whatever these things are, they're made of Steelgrass!}

And the map.

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+14=17 ; d20+6=24 ; d20+7=24 ; 2d6+13=21 ;
Tuesday June 26th, 2018 3:46:13 AM

Know nature : 17
Know arcana : 24

Aexana almost falls from the sky as she realizes what the 6 things that easily plough through the hurricane are... but since no one speaks auran she can't inform her friends about it... frantically waving her hands would probably not do much good either... if only she knew more about what they are made of.

She flies about 60ft above her friends and heads in the general direction of the 6...

The Treant looks around where the first Zomok went down... this thing was made of dirt and rocks... he looks for a nice medium size boulder... picks it up and hurls it towards the Golems...
He throws the rock at the purple golem and hits AC24 - damage 21HP

Having made a single move herself, Aexana directs the 4 Lightning Balls towards the Golems too... they are only active for another 7 rounds...

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 7/17 rounds remaining
------------------------------------------------
TREANT HEALTH : 65/113 HP
DR10/slashing (plant)
Stoneskin : 100/110 remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d20+17=24 ; d20+17=22 ; d4+1=5 ; d4+1=3 ; d4+1=4 ; d4+1=4 ; d4+1=4 ;
Tuesday June 26th, 2018 8:19:48 AM

"Golem things incoming!" Tahni points towards the six.

She sends her last magic missile towards the green one.

-------------------
Tahni: Magic Missile on green: 20pts damage

Knowl Arcana check vs DC23: 24 = Pass
Knowl Nature check vs DC23: 22 = Fail


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34, channel 5)  d20+7=18 ; d20+15=22 ; 7d8+12=43 ; d20+18=29 ; 7d8+12=49 ; 6d6(2+2+5+2+1+6)+13=31 2d8(8+8)=16
Tuesday June 26th, 2018 12:30:25 PM

Huh - they look like they're made of grass. nature 18

Looking just barely in range, Terser hurls his warhammer at Mr Green, though at this range it is hard to hit.
held action, -4 for range - AC 23 for 43

He summons it back to his hand and moves closer, trying again. AC 29 for 47 (31+16) damage

Mr. Treetrunks follows along, getting into charging range.

Terser HP - 236/239
Elephant hp - 33
Rage rounds used - 15
Enlarge rounds used -4/10
Liberation rounds used - 1
channel energy used -1
Air Walk
Haste
Protection from Evil

edit: woops - damage is weird on the warhammer when enlarged.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  2d8+18=27 ;
Tuesday June 26th, 2018 3:32:59 PM

"This upstart Sarr godling is not the only one with divine power to conjure creatures.'

Not to be out done, Rillett Savenport summons a Mastodon on the far side of the constructs! The huge creature then will trample the blue and the green golems, ending it's move between them and us. It will inflict 27 points of damage. (They can each either take an AOO or attempt a DC 29 Reflex save for half damage.)

----------------------------------------
Mastodon - Size Huge, AC 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, –2 size); hp 133 (14d8+70)

Trample (Ex) - As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Tuesday June 26th, 2018 6:30:04 PM

Ugh, golems. The Black Lions must fight on, no matter how long this goes. Jozhur knows he and his martial friends need to fight harder, as their spellcasting friends will be drained soon. He rushes in, right behind his shadow, to fight alongside the rhino.

-----------------------------------
Jozhur and shadow (5' underground for now) double move forward

-------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword
Permanent Freedom of movement (ring)

(MikeK)Bralin (AC40 / T15 / FF32) CMD 35 - HP 165/165)Sargrass Sickness 
Tuesday June 26th, 2018 7:40:09 PM

Several of his comrades have identified the foe, but Bralin does not care about their name.
"How are golems best attacked?" he asks.

Seeing the dark red one coming through unhindered, the dwarf moves to hinder it.

--
Move toward dark red golem.
Total Defense.

--
Spells and Conditions:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
Aid: stuff that won't stack with Bless spell, plus 12 temporary hit points
Sickened: -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
---


Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp)  d20+8=28 ; d20+8=21 ; d6=2 ; d6=1 ; d6=4 ; d6=1 ; d20+17=36 ; d20+17=32 ; 2d8+9=13 ; 2d8+9=16 ;
Tuesday June 26th, 2018 9:03:40 PM


Wooly Rhino(gore +8 (2d6+9)) gores purple dude -- hits AC28 crit threat and follows up vs AC21 for 12 damage or 26 if crit confirmed.

Huge Earth Elemental (2 slams +17 (2d8+9)) punches the daylights out of grey dude -- hits AC36 and 32 for 13 and 16.

Nymph makes a double move to get closer.

Zeoll concentrates on Peace.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, True Strike, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2, Peaceball.
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 10 of 22) AC23, 60HP
Huge Earth Elemental (Round 9 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 7 of 22) AC17/19, 76HP

The Threefold Aspects Are Born


DM Kathy 
Wednesday June 27th, 2018 12:50:08 AM

Round 20

Around you, the battle rages. The matching outfits threw up a HELP signal a minute ago; it's not clear whether the Iron Dragons had the wherewithal to respond. Things are looking dire out there.

They're not looking that great here, either. The zomok remains pacified, true, but you've got six new threats and your resources are depleted. You know these creatures are some kind of golems, and they seem to be woven of grasses from the Sargrass itself.

Aexana moves her ball lightning toward the creatures, as her staff treant picks up a rock and throws it.

Tahni sends her last Magic Missiles; Terser sends a magic missile of a different kind.

Jozhur and Bralin move forward. Rill summons a mastodon.

Zeoll's woolly rhino and earth elemental attack!

The creatures move to attack. And then.....

Then the zomok collapses into a pile of rocks and dirt. The golems begin unraveling, the woven grasses making up their bodies untwisting themselves with dizzying speed. All around the battlefield, creatures are dissolving into grass.

The Sar in the middle of the field is greatly diminished now. As you watch, it splits apart altogether, revealing three glowing figures, each nearly 100 feet tall. Even at this distance, it is easy to see them.

The first is a half-elf wearing leather armor and a wreath of pak leaves. The second is a human dressed in white robes, standing on grass-walking stilts. The third is clearly a humanoid of a noble race, now mutated by bloodgrass. He has red skin and dragonfly wings.

They pause for a moment. Then they transform. The one with the oak leaf circlet transforms into a gigantic treant. The one on stilts transforms into the mother of all Sarg moths. The one with wings transforms into a series of flickering bestial shapes.

The three speak in unison. Well, almost in unison. They seem to disagree on some of the finer points.

“WE ARE THE SARR [REBORN/BORN/EVOLVED]!" they say. That is, the treant says "reborn;" the moth says "born;" and the freaky changing one says "evolved."

"WE THANK YOU, HEROES OF THE WOLD," they continue, "FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD! WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS. WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER."

Congratulations, you successfully held the circle. Everyone take 190,000 XP for this scene and the previous scene. More aftermath to come.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136 
Wednesday June 27th, 2018 9:02:39 AM

With the immediate threat now gone it actually feels a little peaceful. Tahni looks about the party and is glad that noone looks too injured. She then checks around the field so see if any of the other folk out there are in need of aid.

Tahni listens carefully to see if any one of the three seems the more dominant of the others. Is one louder than the others?

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday June 27th, 2018 3:16:51 PM

(190,000 XP - Woo Hoo! Thanks Kathy)

As our enemies seem to fall apart, Rill remains on guard, not quite sure what the sudden appearance of these three means.

"See, this is what I appreciate about the God of Life and Death. With Gargul you pretty much know where you stand - people are born, they live, and then they die. It's not real complicated. But with this Sarr guy, first he's trying to kill us all. Then he splits into three godlings, and then they all change into Gargul-knows-what.

"So, now were talking to a tree, and giant moth, and...well, I'm really not sure what that last thing is.

"I think these three Sarr guys are gonna have a hard time finding clerics to follow 'em at this rate."


(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD 
Wednesday June 27th, 2018 5:05:39 PM

What's this... is it over?!

Up in the Air Aexana hovers for a few seconds and looks around the vast plains... everywhere people of the Wold have been fighting to protect the Wold as they know it... but will it be still the Wold we know?!?

Among the dead demons, dragons, constructs and other - often nameless things - Aexana sees Leafy...

She flies towards Leafy and as she lands she takes her Gnome form again... only this time her hair's not purple pink but rather has a vale greyish pink colour... lovingly she lays her hands on his wounds as if a Greenmage spell could mend the wood whole again. Now that the fight is over she can silently weep for the loss of her friend...

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp)  d20+2=9 ; d20+13=20 ;
Wednesday June 27th, 2018 7:40:59 PM


[OOC: Thanks Kathy! Wowsy! PC sheet updated.]

Zeoll laughs as the enemies dissolve into mere blades of grass.

But then the old taur stares at the three tall loud figures, and he is quiet and respectful as they speak. Surely these are demigods of some kind. Know Religion check 20 to find out anything else about these three.

Inwardly, the old taur grins and thinks about how he can now add three new immortal powers to his List Of Gods Zeoll Has Encountered In Person.

After the new gods have spoken, he says, half to his friends, half to himself, "I rrememberr how my own historry with the Irron Drragons started many yearrs ago on these verry plains, and I am glad that we have played a parrt in rrestorring this land to the Wold. Thank you, my frriends!"

He makes a liontaur bow, crouching with all four legs and bending at the waist, to the immortal powers in the distance, and then to his comrades-in-arms.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34, channel 5) 
Wednesday June 27th, 2018 9:13:36 PM

Terser calls his hammer back to throw again, then just kinda goes "huh?" when everything decides to unravel at once.

"I knew I was scary, but I didn't think I could just knock people out by looking at them."

He takes a discreet sniff of himself, to make sure it wasn't something else that caused it, but impressed at the weapon if it did. He calls back Mr Treetrunks and let's go his rage, but keeps his enlargement on just in case.

(MikeK)Bralin (AC40 / T15 / FF32) CMD 35 - HP 165/165)Sargrass Sickness 
Wednesday June 27th, 2018 9:34:45 PM

Bralin walks back down to the ground. The dwarf looks around, not quite ready to accept that the raging battle is over, and won.

And yet it is.

And then, Bralin notes Aexana weeping over the still form of Leafy.
Unable to look away, unwilling to break into her grief, and completely lost as to what he can say, e can only stand motionless, watching her.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Wednesday June 27th, 2018 10:17:35 PM

Jozhur stands ready, watching closely as the monsters before him return to grass, just as he maneuvered into position to attack. Hrmph, just as well I guess.

Then the tall, loud figures. He assumes them to be gods of some sort, he's encountered the gods enough (though not as much as Zeoll) to recognize this. They are also apparently friendly. Jozhur lowers his hood and stows his weapons as they speak.

DM Kathy 
Thursday June 28th, 2018 12:37:27 AM

As the battle ends and the three Powers appear, Tahni tries to ascertain which one is strongest. For the moment at least, they all seem to be the same strength.

Rill speculates that they might not find many worshippers, but perhaps things are different on the Southern Continent.

Zeoll gives it some thought, but can't place these three. It's entirely possible that they are brand-new.

Terser slips out of his rage, but stays enlarged for the moment. Jozhur puts his weapons away.

Aexana has eyes only for poor Leafy. Bralin stands nearby, uncertain what to do.

A mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

"Oh hello!" You are suddenly greeted by a small being who appears in the middle of your group. He was not there a second ago! He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!

Know Planes or Religion DC14: Highlight to display spoiler: { You deduce that this is Gimp, messenger of Gargul! }

Around you, the other groups seem to be having similar meetings with similarly odd little figures. Or is it the same one?

"Well, now! Nicely done! NICELY done, indeed," the little creature declares. "While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong. Good job."

He walks over to where Leafy lies on the ground. "What's this? Slacking off? Lying down on the job? We can't have that!" He touches Leafy with a thin, twisted finger ... and the treant sits up, alive again!

"You know what they say about treants," the little fellow says. "Their bark is worse than their bite! HA!"

He glances behind him. None of the gods have said anything, but he clears his throat and stands up straight. "Yes. Right. Ahem." He folds his hands in front of him, and composes his face into a serious expression. Perception DC 20 Highlight to display spoiler: {He's got something written on his palms. From the way his hands are clasped in front of him, he must be reading his speech.}

"The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

He bows and tips an invisible hat to you. He grins again.

"You got questions, ask 'em. You wanna kvetch, I'm all ears. And if we're done, then it's time to send you home."

As you look toward the center of the circle, you see the three new Powers merging with the mist and joining the gods.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+4=21 ; d20+7=17 ; d20+28=36 ;
Thursday June 28th, 2018 3:02:37 PM

Rill recognizes Gimp, and can see him reading some sort of speech.

When he has finished, Rill says, "Greetings Gimp, speaker and servitor of our lord Gargul. That fact that you are here speaks volumes. It is only our Lord that controls which lands move between the Wold and the Fey where the Sargrass was kept. Now that it has been returned, what should be done with this place? Are we to intercede at this point, or to simply let it be?

"Who are these new "gods" we see before us? Are they a threefold aspect of the Sarr, or are they individuals? How are we to treat them?"


And then with a smile, he adds, "Finally, you mention that we have the gratitude of the gods. Can you tel me in what manner the gods intend to express this gratitude?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34, channel 5) 
Thursday June 28th, 2018 4:13:12 PM

Terser doesn't know much about how merging planes and Godly powers, but if they're satisfied with the spirits of the Sarr joining their pantheon, then it's good enough for him.

Your Lord already returned life to Aexana's companion. Isn't that enough gratitude for a lifetime, Rill?

Still, the circumstances make him think, and Terser always learning from his mistakes. He thinks that should someone get confused about friend and foe again, he can suppress the condition before any harm comes of it. oooo new domain power

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp) 
Thursday June 28th, 2018 5:47:55 PM


Zeoll bows again, this time to Gimp, taking care to doff his own invisible hat.

"Good Sirr Gimp, well met and thank you forr yourr kind worrds. Serrving the gods is all we ask."

Secretly, Zeoll wishes he had summoned a djinni. A plushie Gimp would have made an excellent addition to his collection.

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+20=35 ;
Thursday June 28th, 2018 7:33:48 PM

With teary eyes Aex looks up at the small being...though she's probably smaller herself...
She's unsure what to think of him untill he suddenly touches Leafy... Leafy's wounds close... he even looks a bit stronger as he opens his eyes again!

Aex's heart lives up and she thankfully looks at the one sent by the Gods...

As he speaks the Greenmage doesn't even care he's reading his speach - she listens in awe as though he is weaving the words together by himself.

She has all the gratitude she ever wanted. Her companion has been returned to her...

(MikeK)Bralin (AC40 / T15 / FF32) CMD 35 - HP 165/165)Sargrass Sickness 
Thursday June 28th, 2018 9:35:02 PM

The creature Rill and Zeoll know...of COURSE, Zeoll knows him...returns Aexana's companion from death, and a great weight is lifted from Bralin's shoulders.

Still, he is unsure how to broach the subject, and decides to not to.

The dwarf nods a greeting to Gimp, and cleans his axe.

DM Kathy 
Friday June 29th, 2018 12:27:06 AM

Rill has some questions for Gimp the imp. You ask what you need to do now about the Sargrass.

"Just leave it," Gimp says. "It's right where it needs to be. The Boss don't make mistakes; you know that." About the three new gods, Gimp replies. "Okay, first? They're Powers, not gods. Not yet. Maybe not ever; I dunno how it works. They represent the Sargrass, and the Sargrass is in the Southern Continent. So unless you got plans to head south, I'd say they're gonna be a wee bit out of your area." You ask what form the gratitude will take, and Gimp grins. "That would be telling," he says. "They're good, though! I seen 'em."

The rest of you do not have questions. Zeoll merely expresses his gratitude. Aexana is overwhelmed by Leafy's return, and so, in his own way, is Bralin. Terser is mulling over what to do in case of Confusion.

"Well," Gimp says. "let's get you going! Time's a-wasting!"

He doesn't recite a magic incantation, or wave a wand, or do anything else you recognize as summoning power. But the plains, and the gods, and the other adventurers all vanish in a swirl of fog, and you find yourself in a blank space between worlds. All you see here is one another.

Oh, and Mahyawu, the Manfri who sent you on this quest in the first place. "Congratulations," he says. "I have something here for you."

He produces a wooden box, and opens the lid. Inside are seven rings, each one unique. Looking at them, you can tell immediately which one is intended for you. It is perfect; its design, materials, and embellishments are exactly what you would have picked out for yourself if you were buying a ring. [OOC: You get to decide what your ring looks like.] When you pick it up and put it on, it fits your finger perfectly.

Also, it is a Ring of Regeneration.

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp) 
Friday June 29th, 2018 1:02:56 AM


"Farrewell, Sirr Gimp! As everr, it is a pleasurre!"

Before the manfri, Zeoll smiles and thanks the elder. The big taur knows his ring immediately ... it is the one made of braids of steelgrass.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1] (25% no crit, rage 34, channel 5) 
Friday June 29th, 2018 1:00:26 PM

Well that's a surprise. Thanks to you, sir.

White gold is as bad as white chocolate. Not worth the effort. But the band of platinum with a chip of granite in place of a stone - that one must be his. He slips it on his finger, taking off another ring in the process that he'd all but forgotten about.

Any call for this ring of Mind Shielding? I certainly don't need it anymore.

(MikeK)Bralin (AC40 / T15 / FF32) CMD 35 - HP 165/165)Sargrass Sickness 
Friday June 29th, 2018 7:31:51 PM

Bralin reaches for his ring, a black onyx gemstone shaped like a lion's head, set on a plain, thick, silver band. A tear etches a trail onto his cheek.

The dwarf turns to Aexana and Leafy, swallows and looks both in the eye.

"I failed you," he states flatly. "I let myself be overcome, and you (Leafy) paid the price. To both of you, I pledge a life debt."

He turns to the rest of the Black Lions.

"Despite my failures, we persevered this day. I declare you, Zeoll, Rillet, Jozhur, and Aexana, Dwarf Kin. May you always be remembered as heroes to the dwarven race."

Via Bralin's Stone Warden ability, The Dwarf Kin gains Dwarven as a free language and a +2 on Diplomacy checks with Dwarves and other Dwarf Kin .

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136 
Friday June 29th, 2018 7:44:37 PM

Tahni reaches out slowly to collect the ring of obsidian, clearly fashioned in the Scab. She knows it was meant for her. She clutches it in her fist and feels a small amount of pain as she holds it.

He'd be proud of her today. She just knows it.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Saturday June 30th, 2018 9:16:26 PM

Powers, not gods. Jozhur shrugs, unsure what the difference really is. He thanks Gimp and bids him adieu before being whisked away. He wonders what the hurry is, hopefully everything is okay back in Bonetown.

Jozhur is pleased to see the Manfri again and bows when the rings are offered. He takes the one made of dark colored gold, almost black. Not too flashy, surely it was meant for him. He removes a silver ring etched with fish, replacing it with his new ring.

He smiles and shakes his head at Bralin. "I'm honored by every opportunity to fight along side of you, Bralin. You fought well today, and you've certainly previously made of for any...shortcomings, heh heh. We all have bad days, friend."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136 
Saturday June 30th, 2018 11:27:48 PM

Tahni nods in approval as the non-dwarves of the party are named her kin.

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp) 
Sunday July 1st, 2018 11:29:33 AM


Zeoll is surprised, and then honored, by Bralin's remarkable words. He bows and then shakes his friend's hand.

"I will always strrive to live up to this honorr, Brralin. Thank you."

PC sheet updated.

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD 
Sunday July 1st, 2018 6:53:58 PM

Aexana feels the pain Bralin's in. After he has spoken to her and Leafy and then the black Lions she holds his upper arm. The little Greenmage's hair has it's former purple pink brightness in her hair and little lights in her eyes... while she holds Bralin's arm she watches his battle axe...

"That axe cuts deep my friend but I know that the one who wields it is a righteous brave man who would never use that axe for evil. You did not fail me nor Leafy nor anyone else and we'll fight along side again any day to come. It was my failure not to protect you more from the cunning magic... "

Then she kisses the dwarf on his cheeks and hops away to check on Leafy. The Staff Treant now again a simple Staff in Aex's hands.

"Where to maties?!"

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp) 
Sunday July 1st, 2018 8:00:58 PM


Zeoll looks around. "Um, well, wherre ARRE we, exactly?"

DM Kathy 
Sunday July 1st, 2018 10:04:41 PM

You collect your rings. Bralin declares you Dwarf Kin, a singular honor that comes with certain benefits.

Zeoll wonders aloud where you are.

It's a good question. You are in a blank, featureless, white space. There seems to be no beginning and no end to it. You're not even sure what you're standing on. You assume, however, that you're on your way back to Bonetown.

Which is why it's so surprising when the white space fades back to reveal--the very same plains you just left! In fact, there is Gimp, still standing there, grinning at you!

"Ha!" he says. "Bet you weren't expecting that! C'mon, there's some people wanna talk to you."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday July 1st, 2018 11:15:16 PM

Rill gleefully pockets the special ring. And he is deeply grateful and touched by Bralin's gesture. "Thank you Bralin. I am honored to be to be considered kin to you and Terser and Tahni to be so well regarded."

As the blank, white space fades back to the Sargrass, Rill is puzzled. And mildly annoyed.

"Gimp, you speak for my Lord. We served the Gods willingly and well. The Sargrass has been returned. Why are we back here?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136 
Monday July 2nd, 2018 8:59:14 AM

"Uh, which people exactly?"

If Gimp sees fit to direct the party to meet some people, there is no way she will decline.

In anticipation of something big Tahni casts a few Prestidigitation spells to clean the party up. Clean off the blood, the dirt, the sweat, and if possible some of the smell.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1] (25% no crit, rage 34, channel 5) 
Monday July 2nd, 2018 10:27:27 AM

Terser echoes Tahni's question. "Yea, are these people, or People? Do I need to fix my hair?"

He looks down at himself, and is surprised at the lack of blood and gore that's usually there after a battle. He managed not to get hit much somehow, and those ghosts and grass monsters don't really bleed.

Garret Goodbarrel 
Monday July 2nd, 2018 1:12:01 PM

A short, dirty little fellow wanders towards the group. He wears a pair of tattered pants held up by a rope belt and is barefoot -- clearly a halfling. Instead of weapons, he appears armed with...bread? He has a loaf of bread squashed in one arm pit and a loaf of bread in each hand. One of the loaves is half gone as he shoves it into his mouth as he is walking. Chewing rather obviously, he looks over the group and holds out the half-eaten loaf of bread, saying with quite a full mouth, "Chew waant sum?"

Restlin the Mendicant 
Monday July 2nd, 2018 1:22:58 PM

Not far behind the halfling is a physically unassuming but impeccably dressed human. He wears a crimson and gold suit with matching top hat. A fancy looking sword hangs from his belt; all the colors of the rainbow dance across its blade. A dragonhide quiver and a platinum amulet bearing the symbol for Wardd round out the look. It's a lot, but he pulls it off.

He heads straight to Zeoll and embraces his old friend. "You knew you couldn't escape this forever, buddy," he says with a smile.

He waits for everyone else to arrive.

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp) 
Monday July 2nd, 2018 2:29:38 PM


Zeoll hugs his old friend back. "I still can't believe you trraded me in forr this guy," he stage-whispers as he points his thumb at Garret.

"Arre you surre HE's not the rreal mendicant? He looks the parrt, morre than you everr did, Dapperr Dan!"

Then he sees the rest of the Iron Dragons approaching and his old brain catches up to what Restlin just said. "Ugh! Is this what I think it is? At least it's not Valdorr. It would be harrderr to turrn him down."

Zane Stormfront 
Monday July 2nd, 2018 3:07:26 PM

Zane makes his approach to join the group, he's quite tall, even for a Minotaur, his white hide id covered with a hooded robe, but the hood is not up, it is laying across his shoulders right now. The truly striking thing about Zane as most of the Bonetown Crew should remember is that any hard part, the horns, hooves and fingernails, appear to be bronze as well he has obviously got those very large bronze colored Dragon wings on his back. But since this time his hood is down, his eyes also have that Dragon slit to them rather than just being a blue/black of the normal 'taur.
"It's been a while, how's your ship holding up, no more very big and impressive undead trying to sink her?"
He nods a greeting to each member he remembers from the fight, but shapes out of combat are hard to link to shapes he remember while he was in combat, since he had his eyes shut for most of the fight.....

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday July 2nd, 2018 5:43:23 PM

Rill's annoyance at being pulled back to the Sargrass shifts to curiosity as the Iron Dragons begin to arrive.
He absently returns his white robes to their clean and pressed state. Zeoll appears to know what's going on.

"Hey Zeoll - what exactly are we turning down?"

In response to the draconic minotaur Rill replies, "Greetings Zane. Our thanks again for your help with that undead that threatened our vessel. While it is always an honor to be in the presence of the Iron Dragons, may I ask why we are all here?"

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Monday July 2nd, 2018 7:29:07 PM

Suddenly clean, Bralin watches the approach of the Iron Dragons.

It would appear a conference is imminent. The dwarf sighs in resignation, and helps himself to a chunk of the offered bread.

"Bralin Stoneminder", he says to the halfling, and offers a slight nod of thanks.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday July 2nd, 2018 8:13:38 PM

With Leafy alive and well at her side and leaning somewhat on her Lifewood Staff, Aexana joins to witness the gathering of the Iron Dragons. Why they are here is beyond her just yet... she has an idea but it could not be that... not now... not yet...

"Aexana at your service", she says and bows lightly.
"Anyone fancy a drink?! Got some fine Bubonic Plague right here... some Cackle Fever that was bottled at full moon about 3 moons ago... ", Aex wonders how that came out and quickly adds, "Forgive an old lady... I'm just nervous... "

(ooc will update char sheet asap - we are lvl 14 now? Seems I did not list XP gain since decemember 21th last year... will have to browse the archives a bit.)



Beriothian the Druid 
Monday July 2nd, 2018 9:03:50 PM

An intimidating figure steps forth from the shadows, or at least he would be intimidating it wasn’t for the battle worn druid vestments draped about him that make him look more likely
to ask for spare change to challenge you to a fight. His dark auburn hair falls just past his shoulders, and while a careful observer may notice a stray vine stuck in his lcoks,
the hair itself is surprisingly well kept.

He turns to his old and calls out:
Zeoll, it's been far too long. how have you been getting along? Glad to see everyone made it through that last adventure in one piece.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Monday July 2nd, 2018 9:38:05 PM

Jozhur thanks Bralin for his blessing on behalf of all Dwarves.

The rogue cocks his head to the side as Garrett approaches, not sure what to make of him. As Zeoll greets these adventurers and Jozhur realizes they are all Iron Dragons, he gratefully takes a chunk of bread and listens closely, anxious to see what this is about.

His silence is broken when Aex pipes in with what he hopes is a joke. He chuckles a bit, "No thanks, don't remind me of that foul drinking contest with such concoctions. Was that in Bonetown?"

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