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Pomp and Dire Circumstances


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects  d20+9=16 ; d10+10=11 ; d20+42=58 ;
Wednesday May 9th, 2018 10:55:23 PM

Tink knows how to do many things. Act as a negotiator during a hostage situation, recite passages from ancient texts, make a sword using nothing but a piece of parchment and a gold coin. Performing is her weakspot.

She tries to anticpate the paths of the grass and use the incense to ward it away

--------------
Perform checks are the only ones that Tink has in the single digits!

Raw int check: 16

Rolls for the day:
False Life - 11
Tishes - 58 = 3 Powers


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 133 hp /169 (18 are temp) Spells  d20-1=16 ; d20+29=31 ; d20+21=31 ; d20+6=15 ;
Thursday May 10th, 2018 12:34:24 AM

I watch as the others take their turns performing, and only take my turn if the others fail. For the most part I try to assist the others in pushing the grass back with my large shield.

Performnce check= 16
Intimidate check if I can use that in creating an intimidating performance = 31
Will Check = 30 to help keep the grass back
Strength if all else fails = 15

DM Mitch 
Thursday May 10th, 2018 7:09:52 AM

Zane comments that he was taught how to dance when he was younger.

Wyarr says that what he lacks in ability he can make up for in enthusiasm. His detect evil finds nothing in the area - though there is interference around the meteor, when he steps within 10 feet of the meteor the evil detecting cone abruptly vanishes only to return when he gets farther away.

Restlin immediately breaks into a performance, in his case Storytelling.

Garett farts, then realizes that it can’t be a comedy bit.

Sesha breaks into a traditional dance of her people.

Beri does not know how to perform and is momentarily lost for what to do. He pulls out a hand puppet before realizing he can contribute with his mental willpower.

Tink reflects that performing is her weak point. She tires to use some incense to help.

Bosk performs as well, but only if the others seem to fail.

Restlin’s and Sesha’s performances soon weave into a whole, dance and storytelling combining to a powerful whole! Beri, Tink, and Bosk stand nearby, glaring at the grass and focusing their powerful wills upon it!

Absolutely nothing happens.

If the PC’s consult the book they learn that A. they didn’t release the wind so that it touched the crystal, and B. they have to be within 10 feet of the meteor for the performances to count towards the ritual.

Moving within 10 feet of the meteor reveals another complication - a tingly, buzzing energy fills the area around the meteor and you feel suddenly a bit weaker or less intelligent. There’s an anti-magic field around the red glowing crystal, which means that all magic items and buffs to your stats and perform checks are disabled while you’re close enough to actually assist in the ritual.

A stiff (non-magical) wind blows past the party. A cry goes up from downwind of them, followed by several others. It sounds like the party will have company soon...


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28]  d20+26=29 ;
Thursday May 10th, 2018 11:19:49 AM

Garret looks around at the area around the meteor and says, "That doesn't feel right."

When the book is consulted, he continues, "Wait, we have a serious problem. We can't do this ritual thing until the wind is touching the rock...but how to we make the wind touch the rock? If we just free the wind, this will be a total failure. And there's anti-magic thing around the rock, so we can't use magic to force the wind to the rock. I don't see any way to actually do what that book says we need to do."

When they hear the noise, Garret looks to see the source of the sound (perception: 29).

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Thursday May 10th, 2018 3:11:24 PM

"It's within 10' that no magic is allowed, if the Swarm is summoned and kept at the 10' range, it'll corral the wind inside that area. The other problem is can we also fight while doing the ritual or do we designate a few to play guard. I'll probably be better at guard than the Ritual, Maybe we should divide up 50/50 to both.
I'll be shifting into a Dragon again, I seem to fight better that way. More things to swing at bad guys than just a fist or three. I'll also Haste us again."


Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20=4 ; d20=1 ; d20=9 ; d20=17 ;
Thursday May 10th, 2018 3:11:43 PM


Sesha points to the rock.

"I'll take the bag there. The magic of the bag will fail, but in these sorts of moments, magical forces tend to attract. I think it will be alright."

Knowledge Religion: 15
Knowledge Arcana: 21
Spellcraft: 29

(Does Seshas training conflict with her insticts? Thats the purpose of the Knowledge rolls above.)

Unless Bosk stops her, Sesha will bring Bosks bag with her, and release the wind with a flourish.

Even without her magical augmentations, Sesha continues her dancing near the focus point, actually touching the crystal and pressing parts of herself against it as she dances. Her skill in dance was from practice and muscle memory, not charisma or enhancements.

Perform: 29



Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23 
Thursday May 10th, 2018 9:27:24 PM

Hold on one minute before releasing the wind, if we can't cast inside that are I'd like to summon some things before we start. I'm thining a storm giant that can summon a lightning storm before we start, and can shoot arrows into the field, as well as some storm giants that can throw rocks into it if necessary.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Thursday May 10th, 2018 9:44:35 PM

"summoning before we start sounds smart. I can remain outside to fight unless needed inside. I've no skill at performance but could handle incense well enough if we need to". Wyaar says and stays outside the 10' for now with an arrow at the ready.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Thursday May 10th, 2018 9:45:41 PM

Wyaar also activates divine bond on his weapon for axiomatic, mercy and flaming

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Thursday May 10th, 2018 10:48:52 PM

Restlin begins summoning something too (summon monster VI).

(Rough day. Sorry for the minimal post.)

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells  d10=8 ;
Thursday May 10th, 2018 11:22:27 PM

Performing anything other than an act of Vengeance has never been my forte. Go ahead and release the wind when we are ready, but I need to prepare first. I will then help stand guard around the grass. If anything unfriendly approaches I will throw up a blade barrier around us. (radius/diameter big enough to encircle out entire group (held action)

I then begin casting spells from scrolls (note that long duration spells should have been cast before we left. False life and Contingency are cast every morning as needed as a standing order. Short duration spells are cast upon our arrival)

False Life = +18hp (Cast before leaving this morning, as every morning as needed)
Hide from Undead (cast from scroll, 10 minutes)
Cast Protection from Energy Acid (Cast from Scroll, 60 dmg negated)
Cast Protection Fire (120 dmg negated)
Past protection from energy Electricity (Cast from Scroll, 60 dmg negated)
Resist Energy Cold, fire, electricity, acid (Cast from scroll, DR 10vs Cold)
Overland flight cast from scroll
Airwalk cast from scroll
Righteous might

Held action to cast Blade Barrier around our group if/when an unfriendly group approaches or attacks
(If we do not have time to cast them all, righteous might, airwalk and protection from fire are the priorities)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects  d20+9=14 ;
Friday May 11th, 2018 3:43:31 AM

There are a number of spells Tink could cast, or she could simply rise higher in the air and have a good look at what may be coming.

For now though she isn't going to let Sesha take on this rock by herself. Tink continues trying to ward the grass away

Int check: 14

DM Mitch 
Friday May 11th, 2018 6:40:58 AM

Garret points out the difficulty of getting the wind to touch the rock if there is an anti magic field surrounding it. He also points out people can’t be doing a ritual while fighting. When he hears the noise he turns towards it.

Zane addresses Garret’s concerns by saying they could have the summons stay outside the area of the anti-magic field and they could assign some people to play guard while the rest oversee the ritual.

Sesha says she will take the bag over to the rock but she thinks that in these sorts of situations magical forces seem to attract. She consults her training versus their instincts and both agree that if she just releases the wind in the general direction/area of the crystal it should work just fine.

Beri tells Sesha to hold off before releasing the wind as he would like to summon some help.

Wyaar activates divine bond on his weapon.

Restiln begins summoning too.

Bosk says performing anything other than acts of vengeance has never been his forte and he begins casting some spells from a scroll and preparing a blade barrier if they are to be interrupted.

Tink considers casting various spells but decides to help Sesha ward off the grass instead.

At the other’s suggestion Sesha waits on starting the ritual for a few moments while they cast their spells. Once they’re ready, she releases the wind and begins the ritual.

The wind flows out of the bag and brushes across the crystal. It almost seems to hesitate, slowing to a crawl before turning about and starting to encircle the crystal as Sesha dances, encasing it. Previously a bright, glowing green, it turns into a soft, soothing blue color that almost carrasses the crystal.

The crystal’s reaction is immediate. A low, discordant humming fills the air, causing everyone’s spine to tingle, and it glows brightly in a deeper, crimson red. Negative energy starts rolling off of it in waves dealing 10 damage to everyone within 10 feet.

The grass all around the meteor also reacts, writhing and lashing out at the performers, though it is slightly slowed by Tink’s efforts. It deals an additional 5 damage to everyone within 10 feet of the crystal (15 total).

Off in the distance a man stands up, emerging out of the thick grass. Blood runs down his body as he bleeds from his eyes, mouth, nose, and ears. His skin is red and inflamed. He stares blindly towards the Dragons for a few moments.

Others show up, some rising out of the grass where they lay, in to much pain to move, others coming from the town. Soon a large crowd has formed on each side of the bridge, all infected, all staring in the general direction of the group.

The tableau is broken when one of them shouts “DWAGHANS!”.

A whisper shoots through the crowds, one that quickly builds to a shout. Stumbling and barely able to stand, they nevertheless do their best to move towards the group shouting and yelling. It’s hard to tell because of their garbled speech but… linguistics 20 Highlight to display spoiler: {they seem to be exciting, nay, ecstatic about you being here. They seem to be yelling “Dragons!” and “Save us!” }

You are now in combat. The mobs started 100 feet away, moved to 90 feet this round. They are picking up speed.

The eastern crowd is mostly civilians. The western crowd is mostly guards.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22  d20+19=27 ; d20+19=22 ;
Friday May 11th, 2018 10:30:47 AM

"This is pretty messed up," quips Restlin. His summoning finished, a Lillend Azata pops into existence. Restlin bows low. "Kind madam, would you please provide my lady Sesha here with some appropriate dance music for this ritual?"

(OOC: Inspire Competence: +3 to perform)

Linguistics: 22

"They're asking for our help, but I'm pretty sure they'll try to tear us to pieces while asking for it. Let's hope this works."

He whips out his quicken rod and slams it down, sending out an invisible barrier 160' from him. He then pulls a piece of clear quartz from his pack, crushes it in his hand, and throws the dust into the air. The dust forms itself into a wall of solid ice between them and the western crowd (the guards).

***

Swift action: Repulsion - 160' radius. Will save 27 to move any closer to Restlin
Standard: Ice wall between us and the guards. I'll cast it far enough away from them to have it form without giving them a reflex save.

Don't forget being near me gives +2 to save/skill/attack rolls. Perform checks are at a +5.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22  d20+19=27 ; d20+19=22 ;
Friday May 11th, 2018 10:30:47 AM

"This is pretty messed up," quips Restlin. His summoning finished, a Lillend Azata pops into existence. Restlin bows low. "Kind madam, would you please provide my lady Sesha here with some appropriate dance music for this ritual?"

(OOC: Inspire Competence: +3 to perform)

Linguistics: 22

"They're asking for our help, but I'm pretty sure they'll try to tear us to pieces while asking for it. Let's hope this works."

He whips out his quicken rod and slams it down, sending out an invisible barrier 160' from him. He then pulls a piece of clear quartz from his pack, crushes it in his hand, and throws the dust into the air. The dust forms itself into a wall of solid ice between them and the western crowd (the guards).

***

Swift action: Repulsion - 160' radius. Will save 27 to move any closer to Restlin
Standard: Ice wall between us and the guards. I'll cast it far enough away from them to have it form without giving them a reflex save.

Don't forget being near me gives +2 to save/skill/attack rolls. Perform checks are at a +5.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Friday May 11th, 2018 11:28:03 AM

Garret, still flying, avoids the attacks from the writhing grasses. He watches as wind touches the rock and he shrugs. He mumbles something about magic not making sense, but then turns to face the mobs. He says out loud, "Can any of them be saved? Or are they beyond saving and simply monsters now?" He pauses before taking action but continues, "They look like zombies. You can't un-zombie a zombie, can you?"

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Friday May 11th, 2018 11:28:03 AM

Garret, still flying, avoids the attacks from the writhing grasses. He watches as wind touches the rock and he shrugs. He mumbles something about magic not making sense, but then turns to face the mobs. He says out loud, "Can any of them be saved? Or are they beyond saving and simply monsters now?" He pauses before taking action but continues, "They look like zombies. You can't un-zombie a zombie, can you?"

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells 
Friday May 11th, 2018 12:41:02 PM

ooc: This evening I will go back and re-read everything on the transformations that occurred in the bridge fight when the started.

We can try to use non-lethal force, but staying alive is our first priority. If we are killed or changed the entire Wold will be put at risk.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells 
Friday May 11th, 2018 12:41:02 PM

ooc: This evening I will go back and re-read everything on the transformations that occurred in the bridge fight when the started.

We can try to use non-lethal force, but staying alive is our first priority. If we are killed or changed the entire Wold will be put at risk.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22 
Friday May 11th, 2018 3:14:35 PM

Restlin looks out to the encroaching crowd. "I mean, I can cut all those people down in like 10 seconds, but I really don't want to. Between my repulsion barrier, Tink's reverse gravity, Garret's odor, and all the walls we can throw up, surely we can handle this without killing everyone."

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Friday May 11th, 2018 4:14:59 PM

Before combat, Casts Stoneskin and Displacement on himself, as things start, Zane casts a Shadow Ice Wall to expand Restlin's further around giving more coverage.
"Garret, I expect you were trained similar to the way I was, so make sure you just don't hit to kill, but hitting them too hard even that way will still kill them, so be careful.
Bring the Summons in closer, I'll drop a Haste on those fighting and as many of the Summons as I can next round...."


Beriothian -- AC:38/18/36 HP: 216/231 CMD = 23  d20+27=32 ;
Friday May 11th, 2018 9:37:02 PM

Hmm, not what I was expecting. Anyone know a good vine-zombie repellent spell?
Beri nods to Zane and relays the command, making sure the summons never are in danger of crossing into the anti-magic barrier. The giants levitate over the vines and prepare for action. The storm giant readies his lightning storm to strike down any non-citizen that may appear, and the cloud giants ready their stones. Meanwhile the druid summons a second storm so that two sets of bolts can rain down from above if needed

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237- haste

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste

CG 2- hp 200- haste

Will roll against vines = 32

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects 
Friday May 11th, 2018 10:51:45 PM

Tink clenches her teeth as the negative energy passes through her.

"We need to coordinate ourselves here guys. Sesha can dance better than anyone, but she can't do this alone. Restlin and I are well equipped to deal with groups at a distance. Perhaps the physically stronger of you can help with the ritual while we slow them down? When things get closer we swap roles. Pantheon knows that once they close in there will be little I can do fight wise"

Tink waits to see what the others will do.

OOC: Side note: How many Temp HP did we get from the heroes feast?

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d8=2 ; d20+17=18 ;
Sunday May 13th, 2018 11:11:02 AM

(12 hp from feast)

Sesha is grateful for Restlins help, Tinks support, and the Braelani's assistance. She continues to dance the ritual, and places her trust in those around her.

Perform: 18

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Sunday May 13th, 2018 8:22:04 PM

"I can help once I cast Haste, I'll step in and dance until they reach the walls, then someone else can come in and help out and I can keep those Zombie things off the ritual...."

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil  d20+5=11 ;
Sunday May 13th, 2018 10:05:44 PM

Wyaar moves into the circle when it seems the magic users have the crowd seemingly under control. He'll take up a stick ofnincense to wave at the grass per the ritual.

Dex : 11

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 199 hp /169 (30 are temp) Spells  d20-1=5 ; d20+6=18 ;
Sunday May 13th, 2018 11:21:51 PM

I quickly observe what is going on, unsure how this ritual is performed. If all that is needed from me at the moment is to keep the grass at bay then I will push it back with sword and shield. If Sesha's performance is failing I will try to aid her with my Father's words of encouragement, such as "Perform Better!"

Strength check =20 (+2 were added for righteous might, note that I have a 15 ft reach and 30 with a reach weapon)
Aid another on Performance check (Only if Sesha is clearly going to fail, as I have no skill in this) = 5 (Not Successful)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects  d20+9=21 ;
Sunday May 13th, 2018 11:38:57 PM

Check to help with Perf: 21

DM Mitch  d20=17 ; d20=8 ;
Monday May 14th, 2018 7:23:48 AM

Restlin points out that the situation is kind of messed up before his summoned Azata pops into existence. He asks it to provide assistance to Sesha before pointing out what the crowds are trying to communicate he then combines a quickened repulsion with an ice wall to hopefully slow the masses down. He points out they can prolly keep the crowds at bay without killing anyone with all they have at their disposal.

Garret still flying avoids the grass. He watches as the wind touches the rock and then says that magic doesn’t make sense. He faces the group of sickened individuals and asks if the people can be saved or if they are beyond saving.

Bosk says they can try to use nonlethal force first but staying alive is their first priority.

Zane uses a shadow ice wall to expand Restlin’s barrier before advising Garret on how to engage them and tactically plotting to use haste next round. He also points out he can assist in the ritual when he’s done hasting.

Beri asks if anyone knows a good vine-zombie repelling spell before giving orders in preparation to his summoned army and then summoning a second storm on his own.

Tink grits her teeth as she is hit by the negative energy and then tells the others they need to coordinate. She suggests having herself and Restlin handle the crowds while they are still far away while other people assist with the ritual and then when they get closer they can swap roles.

Sesha is grateful to have a little help from her friends and then continues to dance.

Wyaar grabs a stick of incense and waves it at the grass, since his friends have the mobs under control.

The negative energy continues to radiate from the crystal. Anyone within 10 feet of it takes an additional 15 points of damage.

The guard pack finds their path blocked by the wall of ice. They try to find their way around it, but are also blocked by the repulsion. The other group of civilians on the opposite side find themselves equally blocked. They howl and beat their fists at the invisible obstruction in frustration.

The ritual is starting to have an affect on the meteor. The top of it is starting to glow blue, like the wind, instead of the deep red of the rest of the crystal.


Sesha [AC 35 /23 To/35 Fl] | HP 131/129 | CMD 33]  d20+17=21 ;
Monday May 14th, 2018 10:11:36 AM


Step, twist. Step, arch. Step, gesture.

Each step she takes in the ritual is accented by pain from the negative power spilling from the crystal. Even so, more steps are taken without hesitation. She was dancing for Serenbeth. She was dancing for Restlin. She was dancing for Hook and all the others, the pain was welcome if it kept them safe.

Perform: 21


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 143/153, DR 5/Evil  d20+5=11 ;
Monday May 14th, 2018 10:15:50 AM

Wyaar winces at the negative energy, but keeps waving that incense about. In a very consistent manner, apparently.

~~~

Dex: 11 again

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22  d20+19=37
Monday May 14th, 2018 10:17:11 AM

Restlin breathes a heavy sigh of relief as his repulsion spell stops the civilians. Of course, it means he can't aid in the ritual since that anti-magic shell is there.

"Ok folks, you're gonna have to do this ritual without me. If I go in that shell with you, this repulsion spell drops. I'll handle all these people, you handle that meteor."

Not really much to do though, is there? Restlin makes sure he stays close enough to everyone to make sure his luck rubs off on them.

OOC: Anyone within 40' of Restlin gets +2 to skills/save/attacks.

He readies a maze spell, just in case any big bad dudes show up.

***

I'm readying a maze spell to use if a single big bad thing shows up. If a more than one thing shows up, Restlin will cast a maximized chain lightning instead ONLY if it won't hit the civilians too. If he can't avoid damaging civilians, he casts a maximized selective fireball.

Chain lightning: 96 damage to up to 17 creatures. Reflex DC is 37 for the first target, 35 for the others.

Selective fireball: 60 damage. Reflex DC is 37.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 244/232 Ki:9/17 CMD: 49 SR: 28]  d20+7=22 ;
Monday May 14th, 2018 11:35:34 AM

Garret flies down towards where Sesha is dancing. He stays clear of globe, remains flying, but tries to pull away some of the vines to keep them away from her (Strength: 22).

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character  d20+10=18 ;
Monday May 14th, 2018 4:34:24 PM

Zane casts Haste, starting with those staying outside the anti-magic zone. dropping one on himself and then effecting the summons, big to little....Totaling 11 targets with extended duration.
He moves into the anti-magic field
He reaches deep inside and grips the heroic nature deep in side his own core, (use a hero point) as he does, he begins slowly and speeds up quickly to four times the pace of normal. He easily drops into the most complicated Kata that he learned from the priests at the temple. He's used the Kata as a dance before, the only time he'd ever visited Imod City.....

Perform Dance 18 (+2 from Item already subtracted)

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 244/232 Ki:9/17 CMD: 49 SR: 28] 
Monday May 14th, 2018 7:07:21 PM

OOC:
Update, just saw the email about getting in close. Garret will move in close and lose 3 on that strength check.

Beriothian -- AC:38/18/36 HP: 177/231 (54 hp surpressed) CMD = 23  d20+8=18 ; d20+18=20 ;
Monday May 14th, 2018 9:29:17 PM

Beri does a quick glance around. He's got a few summons out, lightning ready should attackers come and the giants are holding their ranged attacks. He double checks that none these spells will vanish when he steps into the circle before assisting the others in their performance.

will against grass = 20

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 199 hp /169 (30 are temp) Spells  d20+4=9 ;
Monday May 14th, 2018 10:15:07 PM

I grit my teeth as I continue to push back at the grass, flattening it down with my shield. As I do so I concentrate on the grass moving back. Seeing it in my mind and knowing it is going to happen. I use my training as an Avenger to will the grass back, bending its nature to my will. Resistance is futile. It will comply.

Actions
------------
Will check = 25
if you meant Wis instead of Will then I will use my strength check = 9

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 201/214 -- Spells -- Active Effects 
Tuesday May 15th, 2018 6:20:28 AM

Having put in some effort, Tink now steps back from the crater to get a better look at what is going on around them.

She starts a summoning spell - planning to bring in some air elementals. Should the civilians make it through the walls the elementals might be able to act as a moving shield, or even throw some debris in the air, or even trap some civilians in their whirlwinds. She also has a few 'wall' spells of her own.

Cast Summon Monster VI

DM Mitch 
Tuesday May 15th, 2018 7:00:20 AM

Sesha keeps dancing the ritualistic interpretive dance taking the pain of the negative energy.

Wyaar keeps waiving an incense stick around.

Restin tells the others they are going to have to handle the ritual without him and then makes preparations to cast maze or chain lightning depending on what happens.

Garret flies down towards where Sesha is dancing and uses his strength to help keep the weeds at bay. He ceases flying as soon as he gets inside the field.

Zane hastes the summoned creatures and himself and then steps into the antimagic field his Kata providing a counter point for Sesha’s dancing.

Beri double checks that his summons and storms won’t dissipate if he steps up to help with the ritual and then attempts to will the grass back.

Bosk beats back the grass with his shield.

Tink backs out of the anti-magic and starts a summoning spell.

The ritual is going well. About a 4th of the crystal is now glowing blue, and the red seems to be fading a little.

Just when everybody thought they had everything under control the crystal starts to surge with the red glow as a tremendous wave of negative energy crashes on the party. (OOC everyone within 30 feet of the crystal take 30 negative energy damage + 5 damage from the grass; everyone within 30 feet of the crystal is now in the anti-magic field and spell effects cease while magic items are suppressed.)

Restlin is caught in the expanding sphere of anti-magic. His repulsion is suppressed until he exits the area.

Any summons within 30 feet wink out.

The civilian mob stumbles as the force keeping them back vanishes, then howls and advances 30 feet. They are now 60 feet away.

The Guard pack charges around the ice wall and also advances, but only 10 feet as most of their movement last round and this was eaten up by going around. They are 80 feet away., even with the leading edge of the ice wall.

Ritual total: 209

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 118/168 (Spells) Luck Points: 9/22  d6=6 ;
Tuesday May 15th, 2018 10:26:13 AM

Restlin drops to the ground as the shell expands. He tucks and rolls (acrobatics autopass - 6 nonlethal damage), but is still cut by the grass. He books it away from the crystal (35' away total).

He swings Shiny in an arc. The blade's prismatic blade sends forth a shimmering wall of force between himself and those angry civilians.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 209/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=24 ;
Tuesday May 15th, 2018 11:31:41 AM

Garret blinks as the wave of negative energy washes over him, but he renews his fight against the vines, pulling them far from Sesha and ripping some into pieces (strength check: 24, nat 20).

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 108/153, DR 5/Evil  d20+5=6 ;
Tuesday May 15th, 2018 1:23:12 PM

Wyaar winches again at that wave of negative energy and the sharp grass, but keeps plugging at waving the incense at the grass.. Poorly. Very poorly.

Dex Check: 6

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)109/268, Blindsense 60' Character  d20+10=30 ;
Tuesday May 15th, 2018 5:38:36 PM

Zane winces in actual pain as the rock expands....
Shouting as he dances.... We will have to take turns getting healing.... and I need it, so that Sesha can step out in a moment to get healed....I'll be out next round, then move back in to take over the effort while she gets healed."[/b]
Being just within the 10' distance of the stone he's been effected by it, so, He plans on Dancing once more and then moving the 30' to edge of the zone.

Perform Dance 30 (Natural 20)

Sesha [AC 35 /23 To/35 Fl] | HP 96/129 | CMD 33]  d20+17=28 ;
Tuesday May 15th, 2018 7:43:07 PM


She could step out, it's true, but she was committed to seeing this through. She's aware of Zane shouting and the others fighting, but she isn't going to leave the ritual until it's an absolute necessity.

Perform: 28

Beriothian -- AC:38/18/36 HP: 142/231 (54 hp surpressed) CMD = 23  d20+20=34 ;
Tuesday May 15th, 2018 9:20:09 PM

Beri glances over towards where his summons were, he thinks he sees them though the red glow of the crystal is making it hard to tell for sure. He had previously made sure the summons never were in danger of crossing into the anti-magic barrier, and the levitating gave them additional breathing room. He calls out telling them to give the field an even wider berth, both to push outward and to float higher (which they will do if possible).

The druid takes a breath and returns to fending off the grass with sheer force of will
will against grass = 34

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 124 hp(+30 temp) /169 Spells  d20+4=5 ;
Tuesday May 15th, 2018 11:46:24 PM

With the magic suppressing my strength I find myself struggling ever more the beat back the grasses. Watch your health everyone. We cannot heal you while you are in here. If things get too bad we will have to rotate out. It could be difficult of this field keeps expanding so fast.

ooc:

Strength check = 5

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 166/214 -- Spells -- Active Effects  d20+32=39 ;
Wednesday May 16th, 2018 7:04:30 AM

Tink moves further outside the magic field and then casts a Wall of Stone spell towards the civilian mob. She fashions it into a 'U' shape to try and capture/slow as many as possible.

For the briefest of moments Tink wonders what would happen if she tried to use her disjunction spell against the anti-magic field.

--------------
Wall of Stone: 20 x 5ft squares/stones
Spellcraft check to determine how/why Restlin's first Wall of Force dropped: 39

DM Mitch 
Wednesday May 16th, 2018 7:08:59 AM

Restlin tucks and rolls getting cut by the grass before moving away from the crystal and using Shiny to cast a wall of force.

Garret takes the negative energy damage and then renews his efforts against the grass.

Wyaar keeps plugging away with the incense and this time he does it poorly.

Zane keeps the dancing despite the damage being inflicted on his body and he plans on dancing some more before going out for healing and suggests they can trade off who can dance.

Sesha considers stepping out for healing but then continues to dance determined to see the ritual through unless she is forced out.

Beri urges his summons to get more distance on the field and then combats the grass with his force of will. (OOC: Not will, WIS, the stat. You get +7 without any magical buffs I believe, not +20 - these are all raw stat checks not saves)

Bosk finds himself struggling a little without his magical buffs, but he gamely keeps at it.

Tink makes a wall of stone further impeding the advancing civilians.

With everyone helping the ritual they manage to make a lot of progress and force the negative energy back. The field shrinks to 15 feet and they only take 20 damage.

With Restlin having left the anti-magic field his repulsion re-appears, stopping the guard pack in it’s tracks. The civilian pack tries to find their way around the forcewall and make it about halfway.mills about, unable to find their way around the forcewall and the wall Tink made.

Ritual total: 302

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 88/153, DR 5/Evil  d20+5=12 ;
Wednesday May 16th, 2018 9:58:18 AM

The incense continues to be waved about in the paladin's hand as the negative energy rolls over him again, "Something seems to be working at least!"

~~~~~

Dex Check: 12

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 189/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=5 ;
Wednesday May 16th, 2018 11:11:04 AM

Garret is amazed by the quickness of the moving grasses. He tries to ignore the energy draining him and focus on pulling grass away from Sesha, but he slips and falls in the grass (strength check: 5, nat 1).

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)89/268, Blindsense 60' Character  d20+10=20 ;
Wednesday May 16th, 2018 2:55:27 PM

Zane once more continues his "Dance" of Katas, this time he switches to the Kata that emphases Weapons, and part way through he flub it a little, mostly because he has no weapon in his hands....
He then moves 30' out from the stone and hopes someone drops some healing on him.
"Any healing available?"

"Hey, ain't there some sort of dis-junction spell of something that will get rid of this antimagic zone?"


Outside the Antimagic field hit points raise to 147.

Dance 20

Sesha [AC 35 /23 To/35 Fl] | HP 96/129 | CMD 33]  d20+17=27 ;
Wednesday May 16th, 2018 4:37:27 PM


Sesha is dubious.

"Make sure your careful where you aim that thing. I'm fond of my equipment!"

She continues her dance.

Perform: 27

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 118/168 (Spells) Luck Points: 9/22 
Wednesday May 16th, 2018 8:53:03 PM

Restlin continues keeping all those plant-crazed folk away from the rest of the Dragons. "We're dealing with artifact-level magic here. I wouldn't count on anything working like it's supposed to. Disjunction would be a bold, but dangerous move.

He floats just a few feet above the ground; high enough to avoid the grass, but not high enough to risk hurting himself should the field expand again. He prepares to move if he needs to.

***

Readied action: If the field expands to encompass Restlin, he will immediately move away from the meteor until he's out of it.

Beriothian -- AC:38/18/36 HP: 122/231 (54 hp surpressed) CMD = 23  d20+8=9 ;
Wednesday May 16th, 2018 9:26:43 PM

I know I'm not the strongest healer, but I have a couple of heal spells if needed and have some mass cure light wounds spells I can use to top people off if there's another person group healing. Unfortunately, that second one isn't strong enough to do a lot on it's own. Give a shout if healing is needed and I'll run out and do it now, otherwise I'll probably probably defend a little longer before coming out.

Unless called upon to heal, the druid will continue fighting off the vines. He struggles to maintain his focus, the negative energy is starting to take it's toll on him, but he gives it all he can. Meanwhile the giants continue to stand watch with readied ranged attacks.

wis check = 9

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 124 hp(+30 temp) /169 Spells  d20+13=32 ;
Wednesday May 16th, 2018 10:39:29 PM

Hold on, I am coming. Everyone else, beat back that grass and keep the AMF from expanding to Restlin. Deftly I move through the grass and out of the anti-magic field. Today the Lord of Life and Death prepared me to send those deserving my wrath down to meet him. Luck or you the Dragons taught me to preserve life as well. I then read a heal scroll, healing Zane for 110 damage and removing any status afflictions. That was my last heal scroll. Put its blessing to good use. My other cure spells are not as potent.

Acrobatics to move through the grass = 32
Heal Zane for 110hp (Because this is from a scroll the HP was set to 110 and not my current caster level.)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 166/214 -- Spells -- Active Effects  d20+40=43 ;
Thursday May 17th, 2018 5:51:18 AM

Tink nods to Bosk and flies over to be adjacent to Restlin. She positions herself between him and the crater, ready to shield him from the antimagic field if she can.

At least those mobs have settled down.

Move action: Fly next to Restlin to act as a halfling shield
Perception: 40 to look about for any more signs of trouble


DM Mitch 
Thursday May 17th, 2018 7:22:24 AM

Wyaar keeps waving his incense stick around.

Garret tries to keep fighting the grass but instead slips and falls.

Zane continues his dance of the kata before moving out of the field for some healing. He asks if anyone can use a disjunction against the anti-magic field.

Sesha is dubious and says if someone is going to use disjunction they need to be careful where they aim as she continues to dance.

Restlin also advises against the disjunction as they are dealing with artifact level magic and prepares to move away from the meteor should it surge again.

Beri informs the others he can do some healing if need be and advises his giants to stand by. As no one specifically called for Beri’s healing the druid continues to match wits with the grass.

Bosk goes out to Zane and heals him for 110 hp, stating that they should keep the antimagic field off Restlin..

Tink nods at Bosk’s point and puts herself between Restlin and the antimagic field, hoping to somehow shield Restlin from it should it expand again.

The dragons beat back the negative energy even further and about half the meteor is cleansed now. With a deep rumble the crystal sends out another huge wave of energy, expanding the field to 50 feet! Everyone within 50 feet (which should be every PC I believe…) takes 55 damage. All summons within 50 feet (All of them?) wink out of existence.

The civilian mob finally manages to retreat far enough to get around the stone hoop they’re stuck in, but due to Restlins swift movement only end up a little to the side of where they previously where, about 60 feet out.

The Guard pack, having navigated around the ice wall, surges forth - depending on where Restlin exist they either end up at 60 feet before the repulsion stops them, or if he exits so that the repulsion doesn’t stop them they’ll advance to 50 feet.

Restlin immediately charges towards the edge of the field as it engulfs him - but which direction? If he runs directly away from the mobs they will be able to close in on the ritual, since his repulsion only prevents them from moving towards him. If he moves towards either pack his repulsion will continue to stop both, but he’ll be within melee range of one group or the other.


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 134/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=18 ;
Thursday May 17th, 2018 11:42:10 AM

Garret gasps as the massive energy flows through him. He doesn't notice the expansion of the field since he is deep in the middle of it, pulling and tearing, trying to keep the weeds away from Sesha and the crystal at the same time (Strength check: 18).

Sesha [AC 35 /23 To/35 Fl] | HP 96/129 | CMD 33] 
Thursday May 17th, 2018 12:43:22 PM

Sesha finally is forced to duck out of the Ritual. She flees from the crystal, and doubles over to catch her breath.

"Need healing and for someone to keep going in there."



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 66/153, DR 5/Evil  7d6=33 ;
Thursday May 17th, 2018 2:25:06 PM

Wyaar moves out of the circle along with Sesha and channels positive energy about to try and counter some of the effects from the crystal.

~~~~~~~~

Double move to get out of the circle
Hero Point for another action to channel positive energy: heal 33 hp

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)191/268, Blindsense 60' Character  d20+10=22 ;
Thursday May 17th, 2018 5:48:07 PM

Zane uses his movement to get close enough to effect the stone with his performance.....(monk speed rules)
As Zane approaches the rock, he starts a jig he learned from a Dwarf who went by the name Keelwrecker. He was the cook on one of the first ships he sailed on, while following up leads on his Parents.....

Perform Dance 22

Beriothian -- AC:38/18/36 HP: 123/231 (54 hp surpressed) CMD = 23  d8+18=23 ;
Thursday May 17th, 2018 9:43:04 PM

Beri's summons appear to be safe given the extra distance he had them back away. He tells them to again move, this time to beyond 75 feet away

Looks like Zanes
The druid then copies Wyaar, doing a double move to get out of the field, then casts cure light wounds mass, healing all in range by 23 (and as he's in his air elemental form he will float high enough to stay out of reach of any threats) while outside the field.

Cure Light Wounds, mass = +23

(current hp = 122-55+33+23=123)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 63/168 (Spells) Luck Points: 9/22  d20+29=35 ; d20=2 ;
Thursday May 17th, 2018 10:01:46 PM

Faced with nothing but bad choices, Restlin heads towards that mass of civilians. If possible, he'll cast Iron Body after he's out of the field, but before the civvys are upon him. If he can't, he'll cast it defensively and hope for the best.

***

Move: Exit towards the civilians. If he's able, he'll take flight as soon as he's out of the field, assuming it won't trigger an AoO. If it will, he won't try.
Standard: Cast Iron Body defensively. Concentration check to cast on the defense: 35 vs 31 difficulty - pass!

Restlin has freedom of movement from Tink and is immune to grapples.

AC is 18/9/15 this round. Of all the times to roll a 2...

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells  d8=6 ; d8=4 ; d8=5 ;
Thursday May 17th, 2018 11:13:37 PM

As the wave of negative energy washes over my I quickly move to where I can affect the most players with a mass healing spell. You will have to make do with my minimal healing as well.

Spontaneously convert to Mass Cure Serious Wounds. Heal everyone for 29hp

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects  d20+5=7 ;
Friday May 18th, 2018 5:16:18 AM

With all the healing Tink is almost at full health. She moves in to cover where Sesha was standing.

The loss of her magic powers dampers her ability to concentrate however.

Raw Int check: 7. Ugh!
Unmagicked HP: 160/160


DM Mitch  3d4+5=14 ;
Friday May 18th, 2018 7:31:13 AM

Garret renews his attempt at combating the vines ignoring the expanding AM field as he is in the thick of it.

Sesha ducks out and announces she needs healing.

Wyaar moves near Sesha and channels energy to do something about that.

Zane continues to perform changing it up and dancing a jig learned from a Dwarf cook from when he was just starting out.

Beri orders all his summons to get even farther away before moving and helping with healing.

Restlin runs out of the field and casts Iron Body on himself, turning his skin to metal.

Bosk joins the healing party and heals people.

Tink moves in to help with the ritual.

The efforts of the Dragons continuing the ritual are enough to shrink the AMF slightly down to 45. Everyone inside the field takes 50 damage (45 negative, 5 piercing).

The civilians in front of Restlin can’t all reach him due to the repulsion but those that can reach out to him desperately. Dozens of hands that can’t quite reach him claw and scratch as they reach out. One lady just barely out of reach holds out an infant towards him, crying bloody tears as she yells something that’s lost in the jabber in the crowd - the infant is so covered in blood that it’s barely recognizable and it doesn’t seem to be breathing. A man who happened to end up right next to Rest falls to his knees and beats on Restlin’s legs in desperate pleading.

Fortunately Restlin’s Iron Body protects him from any damage from the abuse.

The guards, seeing some of the dragons off to the side, advance a little ways, but are stopped by Restlins repulsion before they can really close in. They’re about 30 feet from the pack of Dragon’s healing up, still 60 from the main ritual site.

Ritual total:422


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 67/168 (Spells) Luck Points: 9/22  d6=4 ; d20=6 ;
Friday May 18th, 2018 10:31:07 AM

Horror permeates the empathic link the Dragons in Sesha's coven share. Restlin literally has no where to go. If he moves back, the citizens get closer to the ritual and will likely get killed by the negative energy pulsing out. If he flies up, they can just go under him and swamp his friends. He considers using his dimensional jump ability to back up, but really doesn't want to end up in that field again if it expands.

He grips Shiny, asking the sword to give him some strength in case he needs it. He then grips the symbol of Wardd hanging from his neck and channels positive energy outwards, healing himself and the civilians in range for 4 damage. He watches that infant, seeing if it starts breathing. If he's able, he accepts the infant from the woman holding him/her forward.

***

Free: Bull's strength from Shiny
Standard: Channel positive energy - 4 healing to everyone in range, civilians included (hopefully).
Move: Pick up infant

AC is 22/13/19 this round. CMD is 26.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 84/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=20 ;
Friday May 18th, 2018 11:21:29 AM

Garret sees Sesha and Zane swap positions, so he keeps working on the grasses (Str check: 20). As he tears, he concentrates on himself and his own training, trying to ignore the massive blasts of energy.

OOC:
Does anti-magic stop supernatural abilities? If not, he can heal himself with ki power a little bit.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells 
Friday May 18th, 2018 11:58:37 AM

ooc: Yes, it suppresses that ability. Only Extraordinary Abilities (EX) work. Spell Like (SP) and Supernatural (SU) do not.

(SU) and AMF Suppression Chart

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)141/268, Blindsense 60' Character  d20+10=27 ;
Friday May 18th, 2018 2:31:06 PM

Zane, decides that thejig wasn't cutting it, and so he switches back to the high speed Katas, they seemed to flow better. Thinking to himself, of course they do, he'd practiced them for years, the jig was only learned while on board that ship....
" A couple more waves of energy like that, and I'll be needing some healing again, so just be prepared because I'll be coming out hopefully unless I time it wrong."

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells 
Friday May 18th, 2018 2:54:58 PM

This will be bad is the ritual takes much longer. Can anyone summon creatures with healing abilities?

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 66/153, DR 5/Evil  d20+5=20 ;
Friday May 18th, 2018 3:05:49 PM

Wyaar double times it back into the area of the ritual to start waving the incense around around.

~~~

Double move to get back into place

hero point for standard action to wave the incense. Dex: 20

Beriothian -- AC:38/18/36 HP: 156/231 (54 hp surpressed) CMD = 23  d20+8=16 ;
Friday May 18th, 2018 9:52:53 PM

Guys, I have an idea, I can cast transform rock to mud, on one of the groups, the next change change it back to rock to prevent them from interrupting the ritual. If anyone says to go for it, I'll do it. Otherwise I'm running back in help with the ritual.

wisdom check = 16

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 67/168 (Spells) Luck Points: 9/22 
Saturday May 19th, 2018 1:18:15 PM

Restlin ponders Beri's idea. It has merit, but unless he ensnares the entire mob, those in the back who don't get caught are going to trample those that are.

"If you can get this entire mob, go for it. Otherwise, you're just going to get those in front trampled."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 146/214 -- Spells -- Active Effects  d20+4=20 ;
Sunday May 20th, 2018 6:15:26 AM

Tink looks about and realises that the performance needs to continue. She's always had her head stuck in books that she never paid much attention to the arts. What could she possible add here?

She closes her eyes and thinks back to dancing with her father when she was young. He was so tall that he would let her stand on his feet, and she had to raise her arms right up to hold his hands. The rest of the Wold is tuned out as she embraces that memory.

Tink's feet start to slowly move. Her eyes are still closed and soon she is dancing to some song that only she can hear.

Perform Dance: 20! Wow, her dancing is better than her intellect right now
Unmagicked HP: 110/160


Sesha - Carl subbing  8d12+34=80 ;
Sunday May 20th, 2018 9:57:09 PM

"Anyone who needs healing, follow me."

Sesha breaks off her dancing & heads outside the field before casting Mass CCW.

120 HP healed to anyone in range.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 146/214 -- Spells -- Active Effects 
Sunday May 20th, 2018 10:53:19 PM

Tink opens her eyes on hearing Sesha, and moves back from the crystal.

Move action to pull away from the crystal

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells  d20+4=24 ;
Monday May 21st, 2018 6:55:23 AM

I accept Sesha's healing and then enter the field again and begin beating back the grass.

Strength check = 24

DM Mitch  3d4+5=16 ;
Monday May 21st, 2018 7:01:50 AM

Restlin has nowhere to go. He grips Shiny and asks it to grant him strength before channeling positive energy using his holy symbol of Warrd. He watches the infant but unfortunately it is already gone.

Garret sees Sesha and Zane swap positions so he keeps working on the grass.

Zane decides that the jig isn’t cutting it so he goes back to one of the faster Katas, pointing out that if the energy blasts continue he’ll need healing soon too.

Bosk asks if anyone can summon anything that can heal voicing concern if the ritual takes too long.

Wyaar double times back to where the ritual is going on and heroically waves his incense stick some more.

Beri brings up using transform rock to mud to keep one of the groups from moving forward but Restlin has concerns about being to get everyone in the group with the spell so Beri continues to match wills with the grass.

Tink aids in the ritual by...dancing? It would appear the normally studious Tink has a hidden talent for dance and her remembered dance with her father creates an interesting counter point to Zane’s martial kata.

Sesha offers healing to anyone who needs it.

The dragons manage to force the field back to around 20 feet, but another surge of energy pushes the field out to 30 feet. Everyone within the field take 35 damage. 3/4ths of the crystal has been purified.

The young mother feels the healing energy go through her and looks down at her baby. When she realizes that it’s beyond saving she falls to the ground, hugging it to her, sobbing and rocking in place. The other civilians continue their desperate assault on Restlin, this time managing to damage him for 1. Roll vs DC 26 fort or become infected.

The guards on the other side are still being held back by the repulsion, but they notice the large pack of dragons off to the side and advance towards them. They’re still 60 feet from the ritual but about 20 from the Dragons that went out to heal.

Ritual total: 525


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 66/153, DR 5/Evil  d20+5=24 ;
Monday May 21st, 2018 10:21:24 AM

That incense is waved around in the paladin's hands like crazy as he leaps about to try and keep the grass at bay.

Dex: 24

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Monday May 21st, 2018 10:25:07 AM

"Hey, move towards me if you need to exit that field. Don't go sideways." He calls out. That should stop the guards from getting into a flanking position.

With his Iron Body spell active, Restlin has high DR and is immune to disease. He's content to let the citizens of Hook City flail ineffectually against him if it means they don't interfere with the ritual or get themselves killed by the negative energy radiation from the crystal.

He's quite cross about that infant, though. Just not right; souls should at least have a chance in this world. He knows it's too late for Sesha's breath of life to bring him/her back. "One thing at a time, Restlin," he says to himself. He focuses on holding the line for now.

***

No real actions. Just standing and letting my repulsion spell keep the civilians and guards away from the crystal.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Monday May 21st, 2018 12:02:36 PM

Garret hears Sesha calling. He looks over at the others working on the crystal as the powerful waves of energy flow over him again. He lets the weeds go for a moment to fly back near Sesha to receive that healing.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)106/268, Blindsense 60' Character  d20+10=13 ; d20+10=23 ;
Monday May 21st, 2018 12:24:57 PM

Zane continues to Dance, he stumbles a bit so with Heroic effort he Dances even harder.... (extra action, second dance with Hero Point)

Dance 13
Heroic Dance 23

Beriothian -- AC:38/18/36 HP: 121/231 (54 hp surpressed) CMD = 23  d20+8=19 ;
Monday May 21st, 2018 9:22:13 PM

Another wave of negative energy rolls over the druid, causing him to wince in pain. He glances back over at the crystal and watches as it continues to fill, the sight of it crossing the 3/4 threshold gives him the strengths to continue. He takes a deep breath and continues to fight off the grasses onslaught

Wisdom roll against grass = 19

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20+17=18 ;
Monday May 21st, 2018 10:30:55 PM

Healing finished, Sesha is back into the mix. She double moves to come within range of the circle, but only just.

She prepares herself to begin dancing again.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells  d20=19 ;
Monday May 21st, 2018 11:48:40 PM

Seeing everyone healed and both Beri and Wyarr keeping the grass at bay I throw what humility I have to the winds and begin to dance and perform praying my actions might help defeat the grass that much sooner. Even a few seconds difference might be enough to save the citizens lives. Moving my hooves in rhythm with the others let the music of the Woldsblood take me over as I drift in circles as if caught in its eddies.

Perform check = 19

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Tuesday May 22nd, 2018 6:50:29 AM

Tink moves once more outside of the range of the crystal and anti-magic field. She's done her dance and leaves it now to the expert - Sesha.

She puts up another Wall of Force 10ft in front of the advancing guards to slow them down.

Wall of Force: 20 x 10ft squares = 200ft across

DM Mitch  3d4+5=8 ;
Tuesday May 22nd, 2018 7:05:12 AM


Wyaar continues to whip the incense around his head.

Restlin stands to let his repulsion keep the hordes at bay.

Garret flies back towards Sesha to get some healing.

Zane continues to dance and dance heroically.

Beri takes a deep breathe and continues to pit his will against the grass.

Sesha takes a double move and prepares to dance

Bosk starts throwing his caution to the wind and dances too

Tink puts up a wall of force in front of the advancing guards.

The ritual is almost complete. The field shrinks to 15 feet - all ritual performers take 20 damage.

The civilians fail to damage Restlin this round. Several in the back seem to be giving up, slumping down to the ground.

The guards are impeded by the forcewall and the repulsion and make no progress towards any of the dragons.

Ritual total: 647

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=23 ;
Tuesday May 22nd, 2018 11:13:09 AM

Garret quickly rushes back in and dives into the grasses and weeds, tearing them as he goes (str check: 23)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Tuesday May 22nd, 2018 11:19:00 AM

It dawns on Restlin that his friends' decision to rest probably cost lives. Certainly this infant is dead as a result. Oh sure, there would be the "greater good" talks and what would happen if we failed, but psh to that. We could have handled this without rest.

He's not pleased, but he stands his ground silently for now.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character  d20+10=13 ;
Tuesday May 22nd, 2018 11:23:26 AM

Continuing to dance, Zane is running out of different Katas....

Dance 13

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 46/153, DR 5/Evil  d20+5=18 ;
Tuesday May 22nd, 2018 3:30:59 PM

Wyaar keeps on whipping that incense. Back, Grass. back!

dex: 18

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23  d20+8=28 ;
Tuesday May 22nd, 2018 9:04:47 PM

Almost there guys hang on just a little bit longer! Don't drop your guard, we don't know what this thing is going to do once the crystal is completely purified.
wisdom roll = 28 (natural 20!)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells  d20=8 ;
Wednesday May 23rd, 2018 1:37:10 AM

I keep dancing, although the look on Restlin's face distracts me. Definitely was the baby that set him over...mathematically showing him that we could not have healed up this much without the additional spells will not make him feel any better...perhaps destroying the lich's soul seed and sending him to oblivion will help. It always makes me feel better.

Perform = 8

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects  d20+40=55 ;
Wednesday May 23rd, 2018 5:58:54 AM

Tink ascends a bit higher in the air to get a look around. Were these the only mobs coming towards the party? It just feels odd that a group of guards would be out here on their own

Perception: 55

DM Mitch 
Wednesday May 23rd, 2018 7:41:45 AM

Garret rushes back into the grass tearing it as he goes.

Restlin continues to stand in stoic reflection of his groups decision to delay keeping the hordes at bay.

Zane continues to dance while starting to run out of different Katas.

Wyaar keeps whipping the incense around trying to keep the grass at bay.

Beri gets particularly forceful with his will encouraging the group to not relent.

Bosk keeps dancing, though he is distracted by Reslin’s expression and his guesses as to what that means.

Tink flies up and observes the area. It looks like the grass has flooded the whole city. There are few signs of life - most likely the citizens evacuated and these poor souls are those who didn't make it out.

The party can sense the ritual about to end. Their performance reaches a climax and the last of the red drains away. Suddenly there's a loud “CRACK!” and the whole thing shatters sending waves of blue energy outwards. Tink, in the air, sees that some of the energy arcs off into the distance. The rest flows outwards through town. The grass freezes as the energy engulfs it, then withers and dies.

The civilians and guards tense up at the sound of the meteor exploding and the energy flows over and into them. Then they relaxe, seemingly soothed by it. The blood stops coming from their eyes and the redness leaves their skin.

Then most of them collapse to the ground, weak by blood loss and no longer driven by the pain and new instincts of the disease.

At the ruined remains of the meteor three of the largest pieces start to glow. Images appear over each.

Figure one is a half elf wearing leather armor and a wreath of pak leaves. He is a druid, and he speaks for the Restorationists. His faction of druids and druid-friends seeks to RESTORE the Sargrass to the magical forest is was in an earlier age long gone.

Figure two is a human dressed in white robes, like a bedoin, and standing on grass-walking stilts. He is a grasswalker, and he speaks for the Preservationists. They prefer to PRESERVE the Sargrass as the deadly but beautiful grassland it was most recently.

Figure three is clearly a humanoid of a noble race, now mutated by bloodgrass. He has red skin and dragonfly wings. He speaks for the Adapters, who embrace mutation and bloodgrass as a means of improving themselves and their environment. They seek to MUTATE.

Each of the three greets the heroes.
Figure one: “Hail champions! You have destroyed a great evil!”
Figure two: “You have fought bravely to save your homelands. How I hope you will save mine.”
Figure three: “Curse you interlopers! Do you realize what you have done?”

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil  7d6=30 ;
Wednesday May 23rd, 2018 2:10:34 PM

Wyaar warily eyes the images as they appear, but moves off into the collapsed mob instead to try and encompass as many people as possible when he lets out a burst of positive energy into the people to try and alleviate the pain and suffering caused by the now cured disease.

~~~~~

Channel Positive Energy: Heal 30 HP with 30', try to get as many people as possible

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d6=6 ;
Wednesday May 23rd, 2018 2:14:52 PM

(Yea, I'm taking this off the rails.)

Restlin drops his Iron Body spell, returning to his squishy self. He channels Wardd's energy again as he walks through the crowd, healing 6 damage to all in range. He reaches the crying mother and speaks. "Ma'am, give him (her?) to me, please. I will see what I can do." Assuming she gives the infant over, Restlin walks back to his friends and these three stupid crystals.

With zero warning or hesitation, Restlin levels his maximize rod at the crystal with the stupid mutated guy and casts disintegrate, likely blasting it to dust. He turns to the other two figures and glares. "One more word out of either of you, and you'll join him."

His glare does not abate as he faces his comrades. "I told you all. I told you people were going to die if we stopped to rest. We live with fame and opulence at the expense of all these people." He gestures to the recovering civilians. "And because of that we have a duty to all of them to risk death on their behalf when we're able to serve them. As far as I'm concerned, we failed."

He turns to Bosk, cradling the infant to his chest. "I want to petition Gargul on behalf of this child. I can't fix all we've done, but I can do something. In all our years together I can't remember a single time when I asked this much of you. I'll find a way to contact him with or without your help, but the longer I take, the longer this child's mother grieves. Please help."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Wednesday May 23rd, 2018 9:17:38 PM

Garret turns to watch the new appearances and stops and gawks when Restlin makes his speech. He isn't sure what to do, but stands with Restlin and looks over to Sesha.

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Wednesday May 23rd, 2018 9:30:13 PM

Beri looks on in horror as Restlin destroy's the crystal.
Restlin! I swear, if you just freed the ultimate evil by breaking the crystal I'll never let you live it down!



Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Wednesday May 23rd, 2018 10:18:52 PM

Zane slumps in exhaustion, then to the second "spirit" he says...
"You want us to save your land too?"


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Wednesday May 23rd, 2018 10:45:23 PM

I glare back at Restlin and speak over the ring. Do I look like I am in the Shadowlands waiting to destroy him? Now you are forcing me to choose between hunting him down in the land of death and searching for the infant's spirit! We will petition Gargul, so long as his mother approves.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Wednesday May 23rd, 2018 11:50:43 PM


Sesha doesn't bother trying to understand what Restlin is going through right now, but instead needs him to understand that no matter what she is by his side. So that's where she moves, and slips and her hand into his.

"Gargul or not, I can bring him into this world again. And I can cast the Miracle to restore his form, if the reincarnation isn't kind. It will be done, according to your wishes, Restlin."

Regarding the other two, Sesha is fairly certain theres a choice to make regarding the Sargrass. Ma'ab probably wanted it restored, and they had to choose its new skin.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Thursday May 24th, 2018 1:22:21 AM

If we are to choose the fate of the Sargrass, I would choose to have it remain the deadly, but beautiful grasslands I have grown to know and love. Many times have we saved it or save the people and Manfri within. Already I have seen the land a sea of grass, a burning ruin and Grendel's desert wasteland. And though I believe that the Sargrass will continue to endure many changes, I could not choose to cast aside the people we have grown to know or he lands so sacred to us for one yet unknown. Do you all agree?

As the others discuss I gaze into the Shadowlands and look for the childs's soul, hoping to see it staying close to its mother. If so, I will speak to her about having interceding for her child's life and use ethereal jaunt or Dark Walk with the mother, and ask her collect the baby and give the soul to me to "baby sit" until there was a break that allowed us to petition Gargul for its life (I can use ghost touch at will for all my gear, so I could physically carry the child). If not I will speak to her about casting gentle repose on the child's body to buy us time as we try to connect with Gagul and petition for the child's life.


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Thursday May 24th, 2018 1:25:40 AM

Note that Bosk can cast commune to communicate with Gargul to some extent, or Gate to bring the entire group to his throne room.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects  d20+40=46 ; d20+26=35 ; d20+26=30 ; d20+26=34 ; d20+27=41 ;
Thursday May 24th, 2018 5:25:40 AM

Tink isn't going to engage with Restlin when he's so emotional. There would be no point right now when he wasn't thinking clearly. Besides, she'd likely make things worse by bringing the topic of Wardd into this.

She does feel for the child and mother though.

She shares Beri's frustration as the boy lashes out with a spell. Tink wonders whether the party is going to have to restrain him if the tantrum continues.

"You'll have to forgive that one" Tink says towards the images "Sometimes we take things personally. AND it is not normally in our natures to shoot first and ask questions later" she glances to Restlin before returning her attention to the images.

"Right. Let's see" She goes through the images one by one
"It may be premature to call it evil however we are glad to see these people seemingly returning to normal"
"As my friend here asks, you want us to help you? Which land are you from?"
"I'll bite. What have we done?"

-------------------
Perception: 46. Also going to look at Restlin with Arcane Sight just to make sure he isn't under some sort of spell. Following that each member of the party in turn. She's looking for a spell or aura that is unfamiliar or "shouldn't be there".
Diplomacy: 41
Sense Motive on each of the figures: 35, 30, 34


DM Mitch 
Thursday May 24th, 2018 7:48:16 AM

Wyaar channels a burst of positive energy into the crowd.

Restlin is not happy with the way things worked out and he asks for the baby from the grieving mother. He walks over to the crystal projections and fires a maximized disintegrate at the winged creature. The green ray streaks towards it, goes through it without seeming to do anything to it and then hits the blue crystal underneath the projection. The crystal reflects the spell back at Restlin and the green ray bounces back along its trajectory to hit Restlin. Restlin must make a DC 25 Fort Save or take 180 damage and become disintegrated; but take only 30 damage on a success; Luck Point boosts are allowed

Regardless of what happens with the save either a corporeal Restlin gives his speech, if he only was injured by his own ray or a ghostly figure of Restlin’s soul lectures the beings if he was disintegrated.

He then turns his ire on his companions and blames the infants death on their resting before demanding Bosk petitions Gargul on the babe’s behalf.

Garret Gawks at Restlin and then turns toward Sesha.

Beri looks on in horror.

Zane slumps in exhaustion and asks the middle projection if they are to save its land too.

Bosk asks Restlin if he looks like he is in the shadowlands and says he needs to chase down the infants soul.

Tink realizes it’s hopeless to try to engage Restlin when he’s so emotionally overwrought. She engages with the three images instead.

The mother recoils in horror as Restlin is struck by his own spell. The other civilians just stare, frightened by Restlin’s apparent rage.

The images are also startled. Blinking, they stare at the mage-priest and the Mutation guy mutters ”That was the stupidest thing I’ve ever seen.”

As the questions are asked they’re diverted back to the rest of the party.

The first one, looking flustered, goes, ”Land? Oh right. The Sargrass. It’s been sealed away in Maab’s domain for far to long. It must be returned to the Wold and restored to the magical forest it once was.”

”Nonsense!” says the second, glaring with his hands on his hips. ”The grasslands have been grasslands for centuries. We’ve built our whole way of life around them. Even if you somehow regrew the magical trees you would be dooming all the plants and animals that live there now!”

”You’re both idiots!” snarls the third, his dragonfly wings fluttering in agitation. ”The bloodgrass is not the end of the Wold! It’s a new beginning, a fresh start! There are so many possibilities. I’ve gained the ability to fly! The mutation blocks out all other diseases! If we can just cultivate it properly we could build a world where everyone has wonderous new powers and disease is a thing of the past!”

”A Wold of horrors you mean! Mutated freaks and demi-humans.” The second retorts.

The first looks offended, ”What’s wrong with being demi-human? I’m a half elf!”

”I didn't mean it like that. Demi... sentient?” He starts muttering to himself trying to come up with the proper phrase.


Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Thursday May 24th, 2018 10:11:41 AM

Beri takes in what the heads are saying.
Well, since we are talking about Maab's domain I Maab's preference is extremely relevant here. From my personal experience, I believe she still has a fondness of the trees as I have seen them with my own eyes. Of course, I couldn't say if they are the same as they were centuries ago. However, if the forest evolved into grasslands it is likely the two ecosystems could survive side by side.

I'm not sure where this is leading yet, but if it is possible to regrow the magical forest, would it be possible split the land with the restored forest on one side, and the grasslands on the other?


ooc: more coming when I hear from Restlin

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Thursday May 24th, 2018 10:34:11 AM

Garret nods in agreement with Bosk, but looks over again at Restlin to see how his temper is doing.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22  d20+23=37 ;
Thursday May 24th, 2018 10:36:14 AM

Let me tell you. There is nothing like almost killing yourself to calm a person down.

Fort save 37.

Restlin checks to make sure the infant is in one piece, then mends his fancy suit. Priorities, after all.

He waves at the crowd to let them know he's fine. "You'd think by now I'd learn to hold my temper. Apologies, friends. Would like to petition Gargul all the same." He turns to Bosk. "Humbly, of course. I'm not so mad and arrogant that I'd make demands of the god of life and death. I think very highly of your god. I'm upset, not stupid." He glares at the mutation dude as he says this, then walks up to him. "We beat back your bloodweed nonsense with dancing and having our paladin over there wave a stick around. If it's not strong enough to take over, it's obviously weaker than what we have now. Your entire philosophy is ridiculous."

He waves over at the second guy. "This guy's the only one who makes sense. There are Manfri and grasswalkers and monks right now who have grown up on the plains. We're supposed to tell them to beat dirt because this first dude wants it to be a forest again? Unlike some other grass," he glares at the third before continuing, "the sargrass was strong enough to thrive. Who are we to tell it and everyone who depends on it their way of life isn't good enough to continue? Besides, how would we fix Bosk's armor?"

He considers his part in the conversation complete and heads back to Sesha. Miracle or no, he's still like 99% sure no one brings a soul back without Gargul's say so. Her breath of life was probably pushing it to begin with. All the same, he's eager to petition him as soon as possible.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Thursday May 24th, 2018 11:55:04 AM

Wyaar returns to the group in time to waggle that stick of incense demonstratively towards the mutation specter. "If my Queen desired the Sargrass to be back than thta is the only option that I can support. Let nature be as it was meant to."

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Thursday May 24th, 2018 2:11:54 PM

"I can see a compromise between the first two options, and then let nature prevail. The Sargrass has thrived and I'm not sure how it became dominate enough to push out the Forest. I suggest that the Sargrass remain, but that there are "Oasis' " of the forest scattered across the plains. It might not be perfect, but both should be able to thrive together and the Wold would be better off for it."
Zane, knowing his friends, just ignores the previous out bursts

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Thursday May 24th, 2018 9:15:54 PM

The druid sees that Restlin has shaken off his incident with good humor, then turns back to the floating heads.
Forgive me, as a druid I got a little excited at the thought of restoring and finding balance between ecosystems. I didn't mean to go off on a tangent, it's been centuries since the grasslands were anything but that and this your view points are very exciting to this druid.

Little is remembered from the time when this happened and of the magical forest. If you don't mind, can you tell us more about the history, the changes that have taken place in your land, and how we can be of assistance?

The druid turns his head to the third and adds with a sneer
beyond letting you murder the entire populace of this planet that is.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Thursday May 24th, 2018 10:26:47 PM


Sesha lets it drop, but makes sure Restlin knows that it can be done, and she was willing to do it, consequence or none.

"There were many denizens of the Sargrass, and not much is known of the forest it replaced. While I don't think the people there would die as much be relocated elsewhere in Maabs domain, I am casting my stone towards the Sargrass as it was, being replaced where it belongs.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Friday May 25th, 2018 1:23:22 AM

I suppose it would depend on the trees. The wood of Druid Trees can repel the Sargrass. They if how their board flossy on the grass.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Friday May 25th, 2018 9:46:15 AM

Garret listens with interest at the conversations about the grass and mumbles, "Who are we to determine the fate of an entire land like this? We're just some adventurers, not gods."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Friday May 25th, 2018 9:54:34 AM

Tink relaxes a little as the party engage with this images "Can anyone sense any evil or good from them? Are they all the same?" she asks over the link.

"Maab wouldn't seal something in her domain without good reason" Tink reasons "This mutation does have potential though. I'm not saying we should pursue that or release it into the Wold, but to sample it and perhaps refine it to only cure disease could be interesting"

"Leaving the grasslands as they are now and have been for centuries seems right to me. Who are we to doom entire species of animals and plants that have been living harmoniously and without any threat to us? It is not something I would want to do without much more information"

DM Mitch 
Friday May 25th, 2018 8:44:18 PM

Beri suggests making the forest and grass live side by side, both ecosystems existing.

Garret agrees with Bosk and check’s on Rest.

Restlin calms down and apologizes. He still thinks that they should try to rez the baby and agrees with the second figure - after all so many people already live there and it would be wrong to destroy their way of life.

Wyarr says that if Maab wants the Sargrass back then that’s how it should be.

Zane also thinks a compromise would be the best solution. Instead of half and half he suggests the plains have areas of forest scattered here and there.

Beriothian gets excited at the prospect of finding a way to balance the two ecosystems together. He sneers at the third one.

Sesha lets the matter of reincarnating the baby drop. She votes for the Sargrass to return as it was.

Bosk supposes that the two ecosystems co-existing depends on the details of the trees.

Garret listens to the conversation and mumbles that he isn’t sure they should be deciding such things.

Tink requests a detect evil, comments that Maab wouldn’t seal something away without good reason, and wonders if there is in fact promise in the Bloodgrass as the third one claims.

The first two images exchange looks. ”That’s actually an interesting idea. Could they co-exist? the second asks thoughtful.

Of course not! They’re total antithesis of each other!” the first answers, but he looks doubtful.

The third image rolls it’s eyes at Beri’s snide remark. Well, he sort of waves his head around, his eyes are insectoid and lack the proper pupils for a good eye rolling.

”Oh yes, of course I’m a genocidal madman seeking to doom the Wold. No doubt you think I kick puppies and eat babies too.

Those I represent have found a way to survive, nay, thrive where the bloodgrass originally took root. Some of us are survivalists who adapted in a bad situation, while others like myself have been trying to find ways to turn it from a plague upon all into a boon to the Wold.

Now I admit there’s a third faction of zealots who caused this whole mess by infecting the mountains to the point where they exploded. They’re the nutjobs you probably assumed I was and my fellows are dealing with them. Harshly.”
He makes a vicious motion with one of his insectoid arms in case his meaning wasn’t clear.

”However! While yes, the Bloodgrass needed to be contained and stopped, your ritual and the other groups doing the same is eliminating all of it and any good it could do for the Wold! In your short-sighted zeal you risk destroying everything my faction has worked towards!”

If some form of detect evil is cast Highlight to display spoiler: {None of them read as evil or good - they are most likely all neutral.}

The young mother overhears the talk of resurrecting her baby and approaches hopefully. Seeming to recognize Bosk for what he is, she tries to give him the baby. An examination by Bosk with his training and skills reveals Highlight to display spoiler: {though the baby has been dead for hours it’s soul is still around for who knows what reason. A standard rez/consult with Gargul is possible, as is capturing the soul for rezing later. Sesha’s suggestion of resurrection without consulting Gargul at all is possible}


Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Friday May 25th, 2018 9:09:07 PM

No! IF you and your brethren had contained and controlled the grasses that may have been an option. If you had stopped the zealots from exploding the mountain it could have been an option. If a solution was EVER provided to us it might have been possible. As it is, we were already later than we should have been, the Wold itself conspired to delay our return, and were almost too late to help anyone. We had one path forward and we thank the powers that be that we were able to succeed on that path.

The druid turns to address the other two floating heads.

From what I was told a while back, the forest and the grasses are indeed the antithesis of eachother, the grasslands becoming what they are as a result of the scarcity. If that's the primary cause of the divergence, there s likely a way the two can co-exist... assuming you have a way of restoring the magical forests in the first place.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Saturday May 26th, 2018 2:09:40 PM

I let my eyes go out of focus as I look thorough the area between realms and into the Shadowlands. You must have the luck of Waard with you today. I can see your child's spirit is still with you. Most likely recent events have slowed Gimp down in his ferrying souls to Gargul. I think what would be best is for you to hold my, and I will transport us to him. You can then pick him up and hand him to me, my abilities will allow me to hold onto him when we return to this realm. From there we have some magic that will allow us to visit Gargul and intercede on the child's behalf.

Turning to the Iron Dragons I say, Any of you who like are welcome to come with me. I will be plane shifting (or opening a gate, haven't decided which) outside his palace. Any closer would be rude and might irritate him. Any questions?

If there are not, I will dark walk with the mother and we will collect the baby and return here before taking everyone to see Gargul.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Saturday May 26th, 2018 3:26:36 PM

"I'll stay here and check in on the tower and see how the Inspector and Starblazer are doing. Just give a yell when you return, I'll rush right back, then we can figure out what to do with these three...."

Gimp (CDM Cayzle) 
Saturday May 26th, 2018 3:42:22 PM


Bosk begins his Darkwalk and steps into the Realm of Shadows. It is an easy task for an experienced Grim and the grieving but awestruck mother to gather the baby soul.

They get no farther than that when they hear a clearing of a throat behind, and turning see the small chubby imp known as Gimp standing before them.

"My good fellow, you are one step ahead of me." He grins widely and turns a cartwheel.

"Our master has sent word. If the Sargrass is brought back into the Wold, then the Great Wanderer will have a role for this little one. The child will have a destiny and a purpose. Maybe not so high as a Hero, but fate does not intend hero-work for all."

He walks up the air on invisible stairs. Now at head height, he kisses the mother on the forehead.

"Your baby will live a long life and an important one. Give your blessing and say your farewell."

The spirit baby wriggles in the mother's arms, and the mother has a few minutes with the child.

Gimp reaches out for it, cradling it lovingly.

He smiles at Bosk and winks.

Bosk and the mother are back in the Wold. The baby is gone.


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Saturday May 26th, 2018 4:14:25 PM

I give the mother a hug before speaking to the group, making sure only they (not the men in the crystals) can hear. The Lord of Life and Death has said that if the Sargrass is brought back into the Wold the child will have a long life. I then repeat the rest of what Gargul said over the ring, not wanting to share the details lest they be over heard.

In my mind that settles it. We need to bring the grass back, with or without the trees Moving towards the men in the crystals I ask, Have you decided if you are capable of working together and living in peace? If not, how do we make our decision?

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22 
Saturday May 26th, 2018 7:52:00 PM

Restlin elbows Wyarr in the side & nods his head towards Beri. "Look at Beri go, dude. Don't think I've ever seen him angry before."

He absolutely wants to go watch with Bosk, but keeps his mouth shut. This is Bosk's thing, and the best chance the child has is letting him do it without getting in the way. He breathes a huge sigh of relief, mouthing "thank you" to Gimp before he's shunted back home.

He stands by Bosk as he makes his statement, literally and figuratively. Restlin owes his friend, and solidly puts his support behind him. He whips out the book and flips to the end. "This thing shows how to complete the ritual and help bring the Sargrass back. We could tweak it to throw our support one way or the other easily enough." He looks around for confirmation that they're all on the same page and ready to go.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Sunday May 27th, 2018 8:16:24 AM

Tink is still careful in her approach. She isn't entirely sure who she trusts "If we were to help bring the forests back, what would happen to the people that currently call the grass their homelands? Would they be able to survive?"

It seems the rest of the party are dismissing the approach of Red, and trying to find a compromise between Green and White.

She does not want to choose a course of action that would lead to the destruction of otherwise peaceful people.

In Tink's mind it is best to leave things as they are rather than meddle. For now at least. She gives a nod in White guy's direction.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Sunday May 27th, 2018 10:52:23 PM


Sesha is still in support of Restlin.

"Lets bring the Sargrass back."

DM Mitch 
Monday May 28th, 2018 9:39:26 AM

Beri shouts angrily at the third figure before turning to the other two and theorizing how they could make the grasslands and forest live side by side.

Bosk resurrects the dead child and learns of it’s seeming importance.

Zane suggests he should stay and check on things in town.

Restlin consults the ritual book.

Tink wonders if the forest would cause issues for the people currently living in the plains.

Sesha says that they should bring the Sargrass back.

A quick exploration of the town reveals that it’s totally abandoned other than a few stragglers are around here and there dazed and confused by the sudden banishment of the grass and the disease.

The three figures seem to listen to something the party can’t hear for a moment. The first speaks, ”Time is of the essence. The final ritual to bring the Sargrass back to the Wold will be started any minute now. You must assist in it! Bring the land and it’s people home!”

The second adds, ”We can agree on that at least. Fear not for the people living on the plains, they’ll come through unharmed.”

The third grudgingly agrees with his colleges. ”You’ll find the details in the book. You’ll be transported back to the plains for the last part.”


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Monday May 28th, 2018 9:41:42 AM

Wyaar detects evil on the trio and relays his finding over the ring. , "None of them are evil. Sargrass seems to be the will of the Gods."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Monday May 28th, 2018 9:59:47 AM

Garret looks around and says, "Okay, so who has the book? Let's get to...well, I don't really know what we're getting to." He reaches down and massages his knee and continues, "I think I'm getting too old for this whatever we're doing." He plops down on the ground and waits for someone to produce the book.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22 
Monday May 28th, 2018 11:12:15 AM

Unless anyone speaks up and stops him, Restlin will begin performing the ritual the preserve the Sargrass as it was when it was ripped from the Wold. A land of grass, Manfri, monks, and tall men. Not some place he'd like to live, but an important part of the Southern Continent.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Monday May 28th, 2018 12:03:16 PM

Zane, nods as things are moving on, he gets himself ready to be transported and then to do what must be done.....

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Monday May 28th, 2018 7:12:38 PM

If we are unable to speak to Queen Maab herself so we know what she wishes be done with her lands, then I would prefer to try restoring part of the land and leaving part grasslands if possible. I believe her preference would be to restore the magical forests, but she wouldn't be quick to ignore the wishes of so many of her followers. We should try to restore both if possible

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Monday May 28th, 2018 10:59:43 PM

We have had one god, he one whose help we just sought, that basically said to restore the Sargrass and he baby will live. The was I see it, we need to resurrect the Sargrass... ... ...

I pause to think for a minute. What exactly does the ritual say it does? The Southern Continent is magic by its very nature. Until out encounter wit the Chaos Bell people could not teleport between regions. The continent routinely rearranges itself, creates new land masses and hides old one. Is there any possibility we might bring them both back?

ooc: I know the entire continent is not yet discovered. From what I know the best place for a new land would be North of Hook City. It is only ocean there and our ships are all on the East (Hook City South, it used to be for the Sargrass grass ship, but the Great migration separated us from the Sargrass and rotated us 90deg so our south is the Eastern part of the continent).

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Tuesday May 29th, 2018 7:28:16 AM

Tink feels better with Wyarr's confirmation on the alignments of the figures.

She gives a farewell nod to the figures and then gives Restlin a similar nod. She is ready for the final part of the ritual.

DM Mitch 
Tuesday May 29th, 2018 7:44:03 AM

Wyaar relays to his companions that none of the trio detects as evil.

Garret asks who has the book and says he thinks he’s getting to old for whatever it is the group is doing.

Restlin begins performing the ritual as the book outlines.

Zane nods and gets himself ready for whatever it is that must be done.

Beri says if he can’t speak to Ma’ab he would prefer to bring back the Sargrass in such a way that there is both grassland and forests.

Bosk points out that Gargul is encouraging to restore the Sargrass so the infant can live and the asks what the ritual is instructing them to do.

Tink nods her indication that she is ready.

You begin the ritual, and you sense the dimensions shift as you work to complete the ceremony. Indeed you leave the Wold as a group ... moving not left or right, up or down, forward or back, but in directions that you cannot describe in the pitiful common speech. The best words that come close are not enough.

Then you are [amid / above / around] the cosmos.

You feel a sense of vertigo as you ascend to the dizzying heights in the Lands of Rest. You know the Valleys of Twilight. How can some Valleys be so [large], and others so [small]? You cannot describe it, but it seems natural and right. And there is the Valley that holds the Sargrass Plains.

You sense the attention of Powers beyond mortal comprehension. Indeed, you have no context, no frame of reference, that allows you to understand what they are, and what they are doing. Let's try this:

You are all toddlers, no more than two years old. You sit on a sandy beach, or maybe stand and wobble precariously. Maybe you fall on the sand. And yet you are also still yourselves. The gentle waves move in and out. The wind plays in your hair. You have shovels and buckets -- or are those wands and swords?

You see a few big kids nearby on the beach. They are moving a sand castle down the beach, into the water, and out to a little sand bar over there. How can they carry a sand castle? Yet they are. A butterfly is fluttering around the sand castle. One of the big kids shoos off a seagull. Those big kids are scary. And strong! They can walk and talk really good. They smile at you as they walk past you down the beach.

What's that? One of them says, "Come on, littles! you can help! Don't be afraid! Help us!"

The sand is hot underfoot.


What do you do when a big kid asks you to help move the sand castle?


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22 
Tuesday May 29th, 2018 9:57:05 AM

How do you move a sand castle? It's like...sand. Try to pick it up and the stuff just crumbles. Why do the big kids think we can help? Maybe they know something we don't? Probably. They're big kids after all.

Restlin has never been one to sit and think things, though. He grab's Sesha's hand and runs up, glad to be part of the cool kids club for once. He finds a place to put his hands and helps lift the thing.

"I'm Restlin, by the way. Who are you?" he asks whoever he happens to end up by.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Tuesday May 29th, 2018 10:17:16 AM

"I hate sand. It's coarse and rough and irritating and it gets everywhere." Wyaar complains, but he still moves to help the big kids, somehow. Tries to at least?

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Tuesday May 29th, 2018 12:02:00 PM

Garret stares into the cosmos in wonder. His jaw drops open as he looks around. When the sand appears and the big kids show up, Garret starts to move to help, but is distracted by the butterfly. He chases after it.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Tuesday May 29th, 2018 12:29:19 PM


Sesha is happy to move the sand, because the others are doing it. This whole thing isn't really true to how her particular childhood went, but it definitely seems more fun that what she put up with.

She looks at the older kids, they are big and strong sure, but she knew all kinds of big and strong people. Are any of them girls? Are any of them interesting?

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Tuesday May 29th, 2018 9:09:26 PM

Beri glances around and makes sure they aren't about to move a pile of red seaweed along with the sand castle. He then follows the older kids lead and helps to move the sand castle, if the older kids are using a shovel and pail to do so he will follow suit.

Like Sesha, he also looks to see if any of the older kids are girls, wondering whether these older kids could be various powers of the Wold. If so, it's possible Queen Maab is among the older kids, in which case he wants to make sure to follow her guidance as much as possible.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Tuesday May 29th, 2018 10:35:21 PM

I watch as ascend into the indescribable, my closest experience being my visit to The Edge when I was temporarily one with everything. Being born and dying. Giving birth and being eaten. Watching the birth of the universe and its end. I grab my sword/shovel and shield/bucket and follow the older children eager to help. I feel like you already know everything we need to tell you. We need to restore the Sargrass to its former glory, and if possible the restore the forest that was there before as well, but in an unoccupied region of the Southern Continent. Will you show us how?

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Tuesday May 29th, 2018 10:40:44 PM

Zane at the age of two, was most definitely not the most likeable of Taurs. So, being the age of two again, it a huge juxtaposition to his current personality....
He lifts his foot to move and it freezes in mid-air. It quivers lowering to the ground in stutters. The next two steps towards the bigger kids are the same. Then suddenly, the stutters stop and the two year old Zane is off and charging, his head lowered and headed towards the sand castle, but the pause and stutters have delayed his horn first charge.....

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Wednesday May 30th, 2018 2:18:56 AM

"How in the name of Pantheon's pantaloons did we end up here and like this?" It has indeed been a strange day.

Toddler-Tink grabs her shovel and just starts 'running' in circles around the kids and the sandcastle. It's two fold: one is to shoo away those seagulls, but also to follow the butterfly.

It's funny, her muscle strength isn't really much different from when she was younger.

She does her best not to get too dizzy by it all.

DM Mitch 
Wednesday May 30th, 2018 8:19:37 AM

The party assist the big kids with the move as best they can. Questions are asked by some, but the big kids seem to focused on the task at hand to answer them.

After the castle is slowly lowered to the sandbar and gently put into place the party suddenly finds themselves back on the plains. Grass waves gently in the air, and the crystal mountains loom off to the west. They are completely rested and re-energized for the day.

A look about shows that there are other groups also on the plains in a great ring. Perception 30 Highlight to display spoiler: {They all look equally confused.}

A great wave of red goes past the party. It’s the Bloodgrass! It all seems to be drawn to an area in the middle of the circle, forming a mass that is growing and growing, first dozens then hundreds of feet tall!

The mass forms a vaguely humanoid shape of writhing red vines. It looks about, then yells out “MY HOME! MY HOME! MY CHILDREN!” in a voice that seems to shake the very plains you stand on.

Sense Motive DC20: Highlight to display spoiler: {It too is confused and hurt.}
Sense Motive DC30: Highlight to display spoiler: {It is actually also insane.}
Know Religion DC20: Highlight to display spoiler: {It is an immortal power!}
Know Religion DC35: Highlight to display spoiler: {It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age.}

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:17/17 CMD: 49 SR: 28]  d20+17=18 ; d20+31=42 ;
Wednesday May 30th, 2018 11:10:02 AM

Garret looks around the ring and points out the other groups to the Iron Dragons (perception: 42). He watches in awe as the large grass thing appears. He idly wonders where the butterfly has gone and hopes it is safe from the grasses.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Wednesday May 30th, 2018 11:56:57 AM

Wyaar follows the wave of red and watches as it turns into the huge, writhing vined figure and gathers his bow up in front of him.

"There's always a bigger fish," he says with a sigh and calls upon his bow's power again.

~~~~~

Activate Divine Bond: Flaming, Holy, Axiomatic

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP 150/268, Blindsense 60' Character  d20+8=26 ;
Wednesday May 30th, 2018 12:52:41 PM

Zane reels a bit as things change yet again.... When the red again shows up, over the rings he says, "It's confused and hurt, I can tell by it's actions..."

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+27=35 ;
Wednesday May 30th, 2018 4:06:07 PM

"Holy cow, that's the Sarr!" shouts Restlin. "We're fighting an immortal power, boys and girls." He pauses to rub his hands together before he starts preparing for a fight. "This is where the fun begins," he adds with a stupid grin.

Restlin will make sure overland flight and mage armor are both up.

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23  d20+3=9 ; d20+12=13 ;
Wednesday May 30th, 2018 10:13:02 PM

Sarr?! In that case, might I suggest we don't start a fight with an immortal power just yet? I'm not sure what's going on just yet, but last I checked I wasn't immortal... and I'm in no hurry to verify that a second time. Though, it does seem to be the way of the Wold. Remember, those vines were near indestructible BEFORE they were a cohesive, sentient immortal.

The druid wants to say something to help calm and reassure Sarr... but he knows he's not the one with a golden tongue in this group. He'll leave introductions to a party member who won't accidentally make things worse.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Thursday May 31st, 2018 12:58:36 AM

Sarr, never heard of it. But if it is as crazy as it seems and was previously thought destroyed then it likely is not as powerful as it once was. And those of us who have studied Gargul's history know it is possible for mortals to kill even the gods of the Wold.

I am not saying it will be easy. In fact, I have a feeling any success on our part might require the other heroes of the Wold to aid us. If they are continuing to fight and participate in the ritual as well, it might serve to distract or weaken Sarr.


ooc: Am I correct that our spells are fully recharged?

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Thursday May 31st, 2018 3:36:15 AM


Sesha digs in her heels and prepares for the worst. She casts her usual assortment of spells on friendlies, as well as her own protection spells.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining.
Shield of Faith: 19 minutes remaining.
Resist Energy: Cold - 199 minutes remaining
Resist energy: Fire - 199 minutes remaining
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Dispel Magic
Hand of the Mage, Ring of Counterspells: Greater Dispel Magic

Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=32 ; d20+17=34 ; d20+50=59 ;
Thursday May 31st, 2018 6:56:38 AM

Tinks nods to all the observations made by the party. She has nothing to add to what has already been said.

She feels naked without all her spells up so casts them asap.

Tink is ready to go with Beri on this one: don't start a fight with an immortal power.

She tries to hie herself away from all prying eyes.

-------------------------
Perception vs DC30: Autopass
Sense Motive: 32
Knowl Religion: 34
Stealth: 65 + Hide in Plain Sight


DM Mitch 
Thursday May 31st, 2018 7:19:38 AM

Garret points out the other groups then watches in awe as the grass thing approaches. As all this is happening he wonders where the butterfly went and if it is safe from the grasses.

Wyaar gathers up his bow, points out there is always a bigger fish and then activates his divine bond with it.

Zane points out the giant grass creature is confused and Hurt.

Restlin points out the thing is the immortal power Sarr and that this is where the fun begins he then casts overland flight and mage armor

Beri suggests they don’t start a fight with an immortal power just yet as he isn’t immortal and he thinks as how the vines were near indestructible before they merged. He wants to comfort Sarr but he knows he isn’t the silver tongued member of the group.

Bosk says he’s never heard of Sarr but that it is likely less powerful than it once was. He also points out that the history of the Wold shows it is possible for even mortal heroes to defeat Gods but they likely need the help of the other Woldian heroes.

Sesha casts buffs on everyone.

Tink agrees with Beri on not picking a fight with an immortal power and starts to recast all her buffs.

The effects of the ritual were very weird to say the least all your active buffs and spells were stripped in the course of the spell but there was a wellspring of magic post ritual that restored all spell slots. Those of you that prepare your spells notice that time slows down and you feel like you are studying your spell book or in prayer and meditation despite the fact that you are standing on a field. (OOC: prepared casters can repick their spells) Restlin notices the smell of incense as he feels like he is simultaneously praying to Wardd and reviewing his spellbook despite the fact that he is standing on the field (OOC: the incense of meditation is burned; later you will notice you have one less unit of it in your pack)

The massive figure of Sar looks about wildly at the surrounding heroes. It seems to erupt with parts of it flying off of it… wait, those are monsters! Countless monsters of all descriptions have emerged from Sar, and they’re charging at the surrounding heroes. A voice seems to speak to the party, ”Hold the circle or all is lost.” Perception 15 Highlight to display spoiler: {did Sar get slightly smaller when the monsters came out?}

Of the monsters heading in your general direction the immediate problem are 5 flying figures closing the distance very quickly. It's hard to tell from this distance, but they're so massive that they're likely some form of Dragon. It will only take a few rounds for them to get here; you have 2 rounds to casts any buffs/do preparations before they arrive.



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 170/153, DR 5/Evil 
Thursday May 31st, 2018 9:54:11 AM

Wyaar clicks his heels together to activate his boots and rises a few feet off of the ground while he watches the monsters break offf of the giant Thing and five of them speed their way. "Hmm.. Only 5? It underestimates our power."

~~~~

Standard: Activate Boots of Flying
Move: Fly 10' up

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+39=51 ;
Thursday May 31st, 2018 10:05:02 AM

Restlin inhales sharply as the scent of incense explodes around him. His eyes glow and smoke pours from his hands. "My power has doubled," he says to no one in particular.

"Zane, you want to handle the first haste? I can cast it as a swift spell later if this fight takes a while."

He considers casting repulsion, but that spell doesn't last forever and he'd rather block the mass of incoming bad guys more than just the few fastest.

He uses a moment to cast a silent image spell over the entire battlefield, large enough for everyone to see.

SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS..

He strains his vision, trying to get an idea of what's coming at them (Perception 51 - If a DM could maybe let me know the results of this so I can take another action?)


[DM Hugh] C  d20+49=56 ; d20+49=60 ; d20+49=59 ; d20+49=56 ; d20+49=66 ;
Thursday May 31st, 2018 10:49:09 AM

record keeping post

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP 150/268, Blindsense 60' Character 
Thursday May 31st, 2018 10:59:41 AM

Zane casts "extended Haste" and then says, "We still have the weave, right? Oh, and I'm going Dragon to fight."
Zane takes to the air gaining 20' in elevation.

[DM Hugh] question answer 
Thursday May 31st, 2018 12:27:52 PM

(OOC: You only have the weave if the time was taken to recast the weave post migrating to the new location as that was an active buff that was stripped)

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+19=33 ; d20+21=29 ; d20=13 ;
Thursday May 31st, 2018 12:42:52 PM

Restlin's eyes widen a bit. "Hey guys, those are five chromatic dragons flying at us. All at least ancient. That's...that's a lot of nasty coming this way." Then he remembers Korrine, and that blue dragon whose grandma was a fish, that mass of dragonkin he dropped with one chain lightning spell...all defeated. "Good thing dragons are our specialty, right?"

He rethinks the use of repulsion and throws out a field 160' around him. No doubt some of the dragons would get through, but maybe it would stagger the fight.

***

Repulsion 160'. Will save DC 33. Spell penetration is 29.

AC is 31/22/26. CMD is 33.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 49 SR: 28] 
Thursday May 31st, 2018 2:13:21 PM

Garret stands and watches the magic around him. When it is pointed out that the Sar is immortal he says, “Uh, what would be the point of attacking something immortal?” His question is moot quickly as he sees the dragons flying towards them. He says, “We should probably spread out a bit…”

When Zane turns into a dragon, Garret takes a close look at him so he doesn’t confuse their dragon for a different dragon. He flies upward himself about 60 feet saying, “It totally counts as riding another dragon if I ride it into the ground in a death spiral!”

OOC:
Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves


Zane (JCC) AC 46(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday May 31st, 2018 10:36:47 PM

Updated actions for 4 rounds.

Anyone want a 1 charge of lesser extend on rod, Can drop it after round 2 if not it'll vanish when I transform into a dragon.
Drop lesser extend rod if anyone speaks up after round 2

With 4 rounds.....

Cast/action

Round 1, move Draw rod, Extended Mage Armor
Round 2, Extended Haste, move activate Ring invis.
Round 3, Stoneskin, move Draw Potion
Round 4, move drink potion Bark skin, Form of Dragon 2

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, Blur: 20% miss, CMD = 23 
Thursday May 31st, 2018 11:12:49 PM

The druid summons two storm giants to aid in this fight. Per Garret's advice, the druid and the giants spread out a bit and stagger their levitating heights to prevent everyone from being able to be hit in a single attack (they make sure to hold the circle of course).

Restlin, did you say dragons? What color are they, I want to cast some resistance before they come.
The druid then sees that a fight has indeed become inevitable, as what appears to be dragons are now flying towards him. He activates his ring of blinking and casts resist energy based on whatever color dragon there appears to be most of ( If there is one of each color, or if they are a non-standard variety who's resistance can't be determined he will choose Sonic, and obviously using Restlin's eagle eyes to aid in this decision)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+40=44 ; d20+50=62 ; d20+24=37 ; d20+24=43 ; d20+24=44 ; d20+24=44 ; d20+24=34 ;
Friday June 1st, 2018 7:41:20 AM

Tink quickly gets her defences up.

Rnd 1
Free: Retrieve Quicken Rod
Standard: Cast Moment of Prescience
Swift: Cast Heroism

Rnd 2
Standard: Cast Mind Blank
Swift: Cast Prot from Evil

Rnd 3
Standard: Cast Overland Flight
Swift: Cast Mage Armor
Free: Put away quicken rod

Rnd 4
Standard: Cast Gtr Invisibility
Move: Hide in Plain Sight moving 20ft southwest of the party (away from the dragons)

----------------------------
Perception: 44 + See Below
Stealth: 88: 68 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible
Knowl Arcana: 37, 43, 44, 44, 34 to ID the dragons and their attacks/defences

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


DM Mitch  d20+24=36 ; d20+21=27 ; d20+22=33 ; d20+23=37 ; d20+19=35 ; 7d6=22 ; 7d6=20 ; 7d6=18 ; 7d6=23 ; 7d6=29 ; 7d6=31 ; 7d6=23 ; 7d6=22 ; d6=5 ; d6=1 ; 2d6=9 ; 2d6=3 ;
Friday June 1st, 2018 7:48:44 AM

Wyarr activates his flight and says that the enemy underestimates them.

Restlin suggests Zane cast haste and then casts repulsion and a silent image, informing other groups that if they need help just send a signal to them. Then he gets a good look at the oncoming foes and his eyes widen.

Zane casts extended haste and inquires about buffs.

Garett wonders if they should be attacking an immortal power.

Beri summons some storm giants and joins the rest of the party in the air.

Tink quickly gets her defenses up.

The incoming dragons cover the space between themselves and the party in about 12 seconds - barely long enough for the party to cast a few quick spells. They’re all massive, clearly elders of their kind, and are covered in the infection. And yet there’s an intelligent gleam in their eye, not the usual pain-maddened look.

They represent all 5 colors of chromatic dragons, and they spread out amongst the party and roar in unison, a noise so loud it shakes the PC’s to their bones. All players make will saves vs DC 25, 28, 28, 27, 29 - any failures mean that you are shaken from the Dragon’s fear aura’s.

The Red moves next to Restlin. Take 6 fire damage from it’s aura.

The Black is stopped by Restlin’s repulsion 160 feet away. It roars in frustration.

The Blue moves next to Sesha. Take 9 lightning damage.

The Green moves next to Beri and his summons

The White moves next to Garret. Take 3 cold damage.

Suddenly from the backs of the dragons shoot Magic Missiles, pounding the party. Restlin takes 57 damage, Sesha takes 53, Beri takes 64, Garett takes 58, and Wyarr takes 35.

See invisible - Highlight to display spoiler: {The dragons have riders! Bloodgrass Lich riders!}


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 118/153, DR 5/Evil 
Friday June 1st, 2018 10:20:46 AM

Round 1: Cast Greater Magic Weapon on Bow
Round 2: Activate Bond
Round 3: Standard: Cast flight, Move: Detect evil on the Red Dragon
Round 4: If the dragon is evil:

Coordinate over rings to move to within 10' of Garret and Zane before they move off to give Aura of Justice using two Smites to give them Smite Evil ability for the current round.

If not evil: Cast Resist Energy (Fire)

Smite Evil for Zane and Garret: +7 divine bonus to hit, +7 deflection AC, +17 damage (+34 on first successful strike each round against evil dragon). Smite must be targeted this round, last for 10 rounds



[DM Hugh] question answer 
Friday June 1st, 2018 11:24:44 AM

(OOC: These dragons are evil)

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 105/168 (Spells) Luck Points: 12/26  d20+26=42 ; d20+26=41 ; d20+26=42 ; d20+26=46 ; d20+26=46 ; d20+26=33 ; d20+26=32 ; d20=17 ; d20+30=41
Friday June 1st, 2018 11:58:25 AM

"Hello there." Restlin says as the dragon lands next to him.

He's burned, and pummeled by magic missiles, and is not happy about either of those things. He points at the red dragon and goes "Boop" and hopes it turns into a giant statue of a dragon.

Edit below:

"Hey guys, there are a bunch of liches riding these dragons. If those other groups are up against this kind of thing, pretty sure we're all in trouble."
***

Standard: Polymorph any object. Fort save DC 42 or the red dragon turns into a dragon statue (same size) for one hour. Spell resistance check is 41.

All will saves pass.

AC is 35/26/30 this round. CMD is 37.

Forgot to roll to cast defensively. 41 vs DC 31 - pass.

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 188/232 Ki:15/17 CMD: 49 SR: 28]  d20+31=34 ; d20+31=49 ; d20+31=51 ; d20+31=39 ; d20+31=49 ; d20+31=33 ; d20+41=55 ; 6d8+50=68 ; d6+1=2 ;
Friday June 1st, 2018 12:16:08 PM

Garret watches as the massive dragons quickly approach. He looks around to the other areas of the circle and hopes there are not dragons approaching other groups (perception: 33). He says over the rings, “If there are dragons like this all around the circle, we’re going to need to really split up and become meat-shields.”

When the dragons get close and roar, Garret laughs and roars back, “Roooooar! You face the Iron Dragons, you sillies!” He feels the power of the aura of justice flow over him at the same time the magic missiles appear and slam into him. He can’t see what’s on the dragons back, but he can quickly deduce something is there. He smiles when the white dragon comes towards him and says out loud, “Oh goody, I do like the cold.”

He then quickly steps forward, stepping dimensionally to just below the dragon’s fat belly. As he appears, he strikes upward, slamming a fist into the belly of the creature with everything he has, crying out, “Die!”.

OOC:
Will saves vs DC 25, 28, 28, 27, 29: 34, 49, 51, 39, 49; all pass
Ki dimensional step to under, then a seriously infused strike (smite evil, ki-supported, stunning quivering palm). It probably won’t work, but I’m really hoping the white dragon rolls a 1. If he does, this would be incredible!
Attack hits AC 85. Yes, Eighty-five. The math: +29 to hit +1 from tattoo, +1 from morale boost, +5 from Greater magic fang, +34 from smite, +1 from haste = +71. Oh wait, did that math wrong. The +34 is damage. Sorry about that, I got excited. Change that +34 to a +7: hit AC 58.
Damage (magical, lawful, cold iron, silver, adamantine): 68
White Dragon rolls two fort saves, DC 28. If it fails the first, he is stunned 2 rounds. If it fails the second, it dies from quivering palm!


Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
Smite Evil for Zane and Garret: +7 divine bonus to hit, +7 deflection AC, +17 damage (+34 on first successful strike each round against evil dragon). Smite must be targeted this round, last for 10 rounds; Round 1/10.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 118/153, DR 5/Evil  d20+36=41 ; d20+35=41 ; d20+31=37 ; d20+26=35 ; d20+21=36 ; d20+36=46 ; d20+36=49 ; d8+50=52 ; d8+50=58 ; d6=5 ; d6=2 ; 2d6=12 ; 2d6=7 ; 2d6=7 ; 2d6=2 ; d6=2 ; d6=2 ; d8+35=38 ; d8+35=43 ; d8+35=42 ; d8+35=42 ; d6=6 ; d6=4 ; d6=6 ; d6=1 ; d6=6 ; d6=5 ; d6=5 ; d6=2 ; d6=5 ; d6=4 ; 2d6=4 ; 2d6=6 ; 2d6=8 ; 2d6=4 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=9 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; d6=1 ; d6=5 ; d8+35=43 ;
Friday June 1st, 2018 2:45:55 PM

"And my Mom said the biggest problem in the universe is that no one helps each other." Wyaar said with a nod towards the dragons before his gaze settles on the Blue one and he activates his Smite against it before sending out a barrage of arrows.

~~~~~~~~~~

Immune to Fear

Swift Action: Smite evil on Blue Dragon
Full Attack with deadly aim, haste, smite, rapid shot and manyshot. Smite ignores all DR

Attack 1: Hit AC 41, 112 piercing damage, 7 cold, 17 axiomatic, 9 holy, 5 fire
Attack 2: Hit AC 37, 38 piercing damage, 6 cold, 4 axiomatic, 8 holy, 5 fire
Attack 3: Hit AC 35, 43 piercing damage, 4 cold, 6 axiomatic, 6 holy, 2 fire
Attack 4: Hit AC 36, 42 piercing damage, 1 cold, 8 axiomatic, 9 holy, 5 fire
Rapid Shot: Hit AC 46, 42 piercing damage, 6 cold, 4 axiomatic, 7 holy, 4 fire
Haste Attack: Hit AC 49, 43 piercing damage, 1 cold, 8 axiomatic, 6 holy, 5 fire

Buffs:

Divine Bond
Greater Magic Weapon
Fly
Haste
Smite Evil

If AC 41 doesn't hit let me know and I'll recalculate smite damage for what does hit

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 118/153, DR 5/Evil 
Friday June 1st, 2018 8:41:48 PM

Forgot to include the +2 bonus to hit from Restlin. so hit AC 43, 39, 37, 38, 48 and 51 respectively

Zane (JCC) AC 51, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+24=42 ; d20+24=26 ; d20+24=38 ; d20+24=40 ; d20+24=43 ; d20+37=42 ; d20+37=55 ; d20+37=45 ; d20+37=49 ; d20+37=44 ; d20+37=51 ; d20+37=44 ; 2d8+41=50 ; 2d8+41=44 ; 2d6+34=43 ; 2d6+34=39 ; 2d6+34=39 ; d8+34=35 ; d8+34=41 ; 2d6+41=49 ; 2d6+41=49 ; d8+34=36 ; d8+34=37 ; d8+34=38 ; d6+34=36 ; d6+34=37 ; 2d6=6 ; 2d6=12 ; 2d6=9 ; 2d6=6 ; 2d6=5 ; 2d6=4 ; 2d6=11 ;
Friday June 1st, 2018 9:39:12 PM

Messed up Damage rolls (wrong dice) , so rerolled.
(forgot to add Wyaar's +4 to fear saves, so all saves passed)

Zane declares the Blue Dragon as the target of his smite. He moves a bit (5' step) to try and set up a flank.
He then in Dragon form unleashes a full round of attacks....

First hit adds additional 17 damage

Bite AC 42 Damage 49 (+6 holy)
Claw AC 55 Damage 36 (+12 holy)
Claw AC 45 Damage 37 (+9 holy)
Wing AC 49 Damage 36 (+6 holy)
Wing AC 44 Damage 37 (+5 holy)
Tail AC 51 Damage 39 (+4 holy)
Haste AC 44 Damage 49 (+11 holy)

AC adjusted for blue dragon, subtract 7 for rest
Have DR 5 magic, Stoneskin and resist lightning 20

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, Blur: 20% miss, CMD = 23  d2=2 ; d10=10 ; d20+33=45 ; d3=1 ; d20+33=35 ; d20+33=48 ; d20+33=53 ; d20+33=36 ; 18d6=72 ; 18d6=61 ;
Saturday June 2nd, 2018 12:54:31 AM

Beri listens as the dragons shriek... perhapse they hurt his ears a little but he's had enough experience with dragons at this point that their fear aura doesn't manage to have much affect on him. As he is looking around to see if the others are okay, he druid turns and sees magic missiles heading straight for him... and past him. He is unclear whether it was the blink spell or the blur affect around him, but the missiles thankfully missed their mark.

Riders on their backs where the magic attack originated from, be sure to get them.
He then starts calling forth a lightning storm to cover the area

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants look at each other, they know just what to do in this situation. Each storm giant casts chain lightning, the bolts jumping from one attacker to the next in a blinding display that does 72 and 61 damage to each attacker respectively.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+25=44 ; d20+25=32 ; 3d8+12=31 ; 3d8+12=21 ; 4d6=15 ; d20+25=43 ; 2d8+8=14 ; 2d6+8=15 ; 4d6=20 ; d20+25=26 ; 2d6+13=16 ; 4d6=14 ; d20+22=27 ; 3d8+12=27 ; 4d6=12 ; d20+20=28 ; 2d6+8=17 ; 4d6=9 ; d20+17=26 ; 3d8+12=27 ; 4d6=11 ; d20+15=16 ; 2d6+8=16 ; d6=3 ; d6=5 ; d6=3 ; d6=5 ; d20+29=46 ; 3d8+12=27 ; 4d6=13 ; 2d6=6 ; d20+29=47 ; d20+29=41 ; d20+29=34 ; d20+29=37 ; d20+29=44 ; d20+29=36 ; 3d8+12=30 ; 3d8+12=21 ; 3d8+12=21 ; 3d8+12=30 ; 3d8+12=26 ; 3d8+12=21 ; 4d6=10 ; 4d6=13 ; 4d6=17 ; 4d6=17 ; 4d6=19 ; 4d6=7 ;
Saturday June 2nd, 2018 1:11:11 AM


As everyone gears up their defenses I double check my basics. Daily/weekly spells (false life and air walk) check. Blink ring still working, check. Sesha's air garment, check. Following the others example I begin to study my opponents in hope of performing a death attack, but as the dragons come into focus I quickly realize they would never subcumb to such an attack. Quickly I cast air walk, Magic circle against evil, righteous might, and protection form acid.

As I hover mere inches in the air the dragons approach. I prepare for a blow that never comes and smile figuring the dragons are afraid of me (or Restlin's spell kept it out of reach. No it is our turn!

Action - Full attack on any Lich with a kiled dragon first then on closest dragons
------------------------
immune to fear effects, no save needed
5ft step to flank with another player if possible (to aid them, blink should allow me to flank without the aid of another)

(If applicable when the enemies approaches (Reach 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 47 for 30 dmg + 10 sneak dmg = 40 dmg
AoO 2 with Bastard Sword hit AC 41 for 21 dmg + 13 sneak dmg = 34 dmg
AoO 3 with Bastard Sword hit AC 34 for 21 dmg + 17 sneak dmg = 38 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 46 (confirm crit = 34) for 31 dmg (52 if crit)+ 15 sneak dmg = 46 dmg (61 in crit)
Off Hand Atk 1 Hit AC 43 for 15 dmg + 20 sneak dmg = 35 dmg
Nat Atk Horn Gore Hit AC28 (nat 1) for 16 dmg +14 sneak = (miss)
Main Hand Atk 2 Hit AC 27 for 27 dmg + 12 sneak dmg = 39 dmg
Off Hand Atk 2 Hit AC 28 for 17 dmg + 9 sneak = 26 dmg
Main Hand Atk 3 Hit AC 26 for 27 dmg + 11 sneak dmg = 38 dmg
Off Hand Atk 3 Hit AC 16 (nat 1) for 1dmg + 16 sneak = (miss)
Extra Attak from Haste Hit AC 48 for 27 dmg + 13 sneak +6 bane from embryon's tear = 46 dmg

AoO If needed for the enemies round/action (Reach 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 37 for 30 dmg + 17 sneak dmg = 47 dmg
AoO 2 with Bastard Sword hit AC 44 for 26 dmg + 19 sneak dmg = 45 dmg
AoO 3 with Bastard Sword hit AC 36 for 21 dmg + 07 sneak dmg = 28 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)


(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+29=44 ; d20+25=36 ; d20+25=31 ; d20+25=43 ; d20+25=44 ; d20+25=42 ; d20+50=60 ; d20+22=40 ;
Saturday June 2nd, 2018 6:24:37 AM

Tink cannot compete with the damage being dealt out by the Dragons. The IRON dragons that is.

She does what she can to restrict the casting of one of those liches. Tink tries to be sneaky about it though, and after casting the spell moves away from her original position.

----------------------------
Will Saves vs DCs 25, 28, 28, 27, 29 ::: 36, 31, 43, 44, 42 = All Pass.

Standard Action: Cast Telekinesis to Grapple one of the Lich's still riding a dragon. Beats SR40 with CMB=44 and hopefully inhibits his casting.
Move Action: Stealth fly 35ft diagonally backwards up.

Stealth: 76: 66 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 10 for moving more than half speed

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d8=2 ; d8=5 ; d8=1 ; d8=8 ; d8=2 ; d4=3 ;
Sunday June 3rd, 2018 1:25:16 PM


Round 1: Time Stop, 4 rounds.
Round 2-4:(The rest of Sesha's buffs can be completed in the remaining time frame.)

Current: Before her friends scatter, Sesha casts Mass Cure Critical Wounds, Restlin, Sesha, Beri, Garett and Wyarr heal 62 damage. Sesha upwards, putting herself on a different height than her friends, making it harder for them all to be hit with breath weapons.



[DM Hugh] DM Post in progress 
Sunday June 3rd, 2018 7:15:42 PM

(OOC: The DM post is in progress please see the email for details)

[DM Hugh] Here be Dragons!!!  d20+27=45 ; d20+24=28 ; d20+24=36 ; 2d6=5 ; 2d6=4 ; 2d6=3 ; d20+17=21 ; d20+17=28 ; d20+17=26 ; d20+17=37 ; d3=1 ; d20+17=26 ; d20+17=36 ; d20+17=24 ; d20+16=22 ; d4=1 ; d4+1=2 ; 24d6=90 ; d20+35=47 ; d20+34=48 ; d20+34=48 ; d20+29=43 ; d20+29=40 ; d20+35=50 ; d20+35=37 ; d20+29=38 ; 4d6+19=37 ; 4d6+19=34 ; 2d8+13=28 ; 2d8+13=25 ; 2d6+6=15 ; 5d4+5=17 ; 7d6=15 ; 7d6=29 ; d20+11=20 ; d20+19=39 ; 5d4+5=16 ; 7d6=25 ; 7d6=19 ; d20+15=27 ; d8=2 ; 5d4+5=16 ; 7d6=28 ; d20+13=15 ;
Monday June 4th, 2018 12:13:29 AM

Wyaar casts greater magic weapon on his bow and activates his divine bond before casting flight and detecting that the red dragon is evil. He then coordinates over the rings with Zane and Garret to use his aura of justice to give them the power to smite evil. He then activates his own smite against the blue dragon sending a volley of arrows at it. His first attack, rapid shot and hasted shot all hit home but the rest are turned aside by its thick scales.

Restlin says “hello there” as the dragon lands next to him and its aura burns him while magic missiles slam into him. He retaliates by pointing his finger at the red dragon and saying, “boop” attempting to turn it into a stone statue. The dragon shrugs off the attempt. (Fort: 45)

Garret watches as the massive dragons swiftly approach he sees demons attacking one of the groups next to him but no dragons. He tells his friends if there are other dragons in the circle they’ll need to split up. Garret roars back at the approaching dragons informing them they face the Iron Dragons. He accepts Wyaar’s aura and then teleports under the white dragon attempting to enfuse his smite with a quivering palm attempt but the dragon shakes off the additional effects of the blow (Fort: 28, 36) but still takes all the damage.

Zane declares the blue dragon as the target of his smite as well and then attacks it with all his dragon attacks. His attacks combined with Wyaar’s smite were too much for it and the Collosal dragon falls to the ground dead.

Beri is protected from the magic missiles by either his blur or blink effects and he starts calling a lightning storm to blanket the area.
His storm giants cast chain lightning targetting the dragons not held back by Restlin’s repulsion. (OOC: Next time don’t forget to roll SR I rolled 21, 28, 26, 37, 26, 36) One of his Storm Giants has its spell thwarted by spell resistance while the other is partially successful in hitting the red and the white. Both dragons easily make the save.

Bosk cannot see the rider from the blue dragon and it is not in contact with the ground or rather if it is it is not in range of his tremor sense. There are 3 dragons in the area though the red, the green and the white. He settles on the red and approaches it. He is in range of its blindsense but since it is not blind sight the sneak attacks will fly. His first attack hits but it is not critical, the offhand attack hits but the gore, second main hand, second off hand, third main hand, third off hand all miss. His haste attack hits too.

Tink attempts to grapple one of the bloodgrass liches riding a dragon and settles on the one riding the green dragon. She succeeds. She then flies diagonally backwards and up.

Sesha time stops, buffs and the heals her friends before ascending to make it harder for everyone to be targetted with breathe weapons.

It is now the enemies turn.

The red dragon goes first it casts a spell (Spellcraft DC 24 Highlight to display spoiler: {timestop} and then disappears. (see invisible Highlight to display spoiler: {The red dragon is flying near sesha})

Sesha takes 5 fire damage.

The Green dragon goes next it moves in such a way so that Restlin, Zane and Wyaar can all be gotten in a 70 foot cone of acid (90 acid data; DC 33 reflex save for half)

The white dragon goes next. Garret takes 4 cold damage from its aura, It then makes a full attack against the halfling. Garret gets bitten twice, (one was hasted 47 vs AC; 37 damage and DC 40 fort save or be stricken with Sargrass Sickness and 50 vs AC; 34 damage and DC 40 fort save or be stricken with Sargrass Sickness) clawed twice (48 vs AC; 28 damage and DC 40 fort save or be stricken with Sargrass Sickness and 48 vs AC; 25 damage and DC 40 fort save or be stricken with Sargrass Sickness) and hit with a wing once (43; 15 damage and DC 40 fort save)

The black dragon goes next. It dimension doors closer to Restlin, Wyaar and Zane. It is within 30 feet of Wyaar.

The bloodgrass liches go next. The one riding the black dragon casts a quickened magic missile at Wyaar (17 + 15 sneak attack damage = 32 damage) followed by a maximized magic missile (25 damage + 29 sneak attack damage = 54 damage)

The bloodgrass lich grappled by tink goes next, it tries to escape the grapple (20 vs Tink’s CMD = failure)

The bloodgrass lich that was riding the blue dragon goes next it flies within 30 feet of Wyaar (Wil Save 39 vs Repulsion) and casts a quickened magic missile (16 + 25 sneak attack damage = 31 damage) followed by a maximized magic missile (25 damage + 19 = 44 damage)

The bloodgrass lich riding the white dragon goes next it fires off a spell at Garret that misses (Spellcraft DC 23 Highlight to display spoiler: {maximized enervation}) and a quickened magic missile at Garret (16 damage + 28 sneak attack damage)

The bloodgrass lich riding the red dragon goes next it casts a quickened spectral hand and then a maximized empowered touch of idiocy directing the hand to touch Sesha but it misses.

Blue Dragon: 642 damage; AC 41; dead
Black Dragon:
Red Dragon: AC 41; SR 33; 122 damage
Green Dragon: SR 31
White Dragon: 98 damage; AC 42; SR 29

Blue rider Bloodgrass lich: unharmed; greater invisible
Black rider Bloodgrass lich: unharmed; greater invisible
Red rider Bloodgrass lich: unharmed; greater invisible
Green rider Bloodgrass lich: unharmed; greater invisible
White rider Bloodgrass lich: unharmed; greater invisible



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+34=45 ; d20+22=37 ; d20+50=68 ;
Monday June 4th, 2018 1:47:38 AM

"Uh, anyone ever see a dragon cast Timestop?"

The party are taking hits, that's for sure. Tink considers dropping her grapple but she can't. If she drops it now this lich will be able to cast some of those spells and that looks to be where the real damage is coming from - especially with them casting two spells at a time. While she holds him he's effectively neutralized.

She now looks to tighten her grasp even further on the Green Lich.

Over the link Tink will call out the positions of the invisible liches - in particular the blue one near Bosk

---------------------------------
Spellcraft checks: Autopass
Standard Action: Maintain grapple and now Pin: CMB=45 and SR Check=37
Move Action: Stealth fly 35ft diagonally away from nearest dragon.

Stealth: 84: 74 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 10 for moving more than half speed[/i]
---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP -78/153, DR 5/Evil  d20+25=29 ;
Monday June 4th, 2018 9:02:59 AM

Wyaar gets hit by acid and then magic missles and falls to the ground, quite thoroughly dead.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=8 ; d12=12 ; d12=3 ; d12=4 ; d12=12 ;
Monday June 4th, 2018 11:42:34 AM


Sesha's voice calls out over the link.

"Cast shield or spell immunity if you got it. Slow down those magic missiles!"

She of course, doesn't take her own advice. She swoops down to Wyarr, and cradles the fallen paladin. (Even if Sesha draws an AoO, with Blink she can't be grappled.)

"Sorry Wyarr. I know "you got it", but I'm dropping some of Serenbeths love on you right here and now."

She uses her natural ability to influence life and death, and for Wyarr, chooses life. Her magic carries healing powers with it, pulling the Paladin through his physical trauma.

Heals heals Wyarr for 120 Hp.

------------------------------------------------------------------------------------------
Sesha uses a hero point to cast Spell Immunity: Magic Missile on Wyarr.
------------------------------------------------------------------------------------------

She swaps her hand of the Mage for a Brooch of Shielding.

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28]  d20+25=43 ; d20+44=48 ; d20+44=64 ; d20+48=58 ; d20+39=44 ; d20+39=57 ; d20+34=52 ; d20+34=36 ; d20+29=34 ; d20+44=56 ; 6d8+50=81 ; 4d8+34=53 ; 2d8+34=41 ; 2d8+34=46 ; 2d8+34=42 ; 2d8+34=39 ;
Monday June 4th, 2018 12:28:01 PM

Garret moves quickly as the white dragon attacks him. He twists and dodges, very narrowly escaping some rather large claws. He notices that the claws are really, really big compared to his little body. He smiles a little when he sees the blue dragon crash to the ground nearby. He glances around and also wonders how the others in the circle are doing. As the missiles from the invisible foe slam into him, he focuses once again on the dragon in front of him. He marvels at the gleaming white scales as he punches into them over and over again focusing on an edge of a scale that looks a little loose.

OOC:
Fort save, DC 40: 43, success
Flurry attack, extra attack with ki against AC 42: 48, 64 (threat: 58 to confirm), 44, 57, 52, 36, 34, 56 = 6 hits + 1 crit
Damage (magical, lawful, cold iron, silver, adamantine): 81+53+41+46+42+39 = 302. Wowzers.

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
Smite Evil for Zane and Garret: +7 divine bonus to hit, +7 deflection AC, +17 damage (+34 on first successful strike each round against evil dragon). Smite must be targeted this round, last for 10 rounds; Round 2/10.


Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+23=43 ; d20+27=36 ; d20+27=30 ; d20+27=40 ; d20+27=36 ; d20+27=35 ; d20+27=47 ; d20+27=42 ; d20+27=36 ; 2d6+24=29 ; 2d6+24=28 ; d8+20=23 ; d8+20=26 ; d8+20=22 ; d8+20=23 ; d6+20=25 ; d6+20=25 ; 2d6+20=26 ; 2d6=9 ; 2d6=6 ; 2d6=4 ; 2d6=5 ; 2d6=2 ; 2d6=6 ; 2d6=7 ;
Monday June 4th, 2018 12:59:19 PM

Zane used a Hero Point to cast a spell, in dragon form, Zane hadn't tried this before.... Thankfully, Dragons are magical creatures that can speak, even if it is in Draconic. He casts Shield on himself.
He then drifts (5' step) As he moves towards the Black Dragon, the Green Dragon breathes on a group of them, he easily avoids the cloud taking no damage.
Afterwards, he unleashes a full attack on the Black Dragon.

Bite AC 36 Damage 29 (+9 holy)
Claw AC 30 Damage 23 (+6 holy)
Claw AC 40 Damage 26 (+4 holy)
Wing AC 36 Damage 25 (+5 holy)
Wing AC 35 Damage 25 (+2 holy)
Tail AC 47 (42 confirm) Damage 22 (23 crit)+ (+6 holy)
Haste AC 36 Damage 28 (+7 holy)

Over the Ring, *Sesha, I'll be there in a moment, but this one decided it wanted my attention*



Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  d20+24=43 ; d20+24=34 ; d20+24=43 ; d20+24=28 ; d20+29=33 ; d20+29=44 ; d20+29=40 ; d20+29=39 ; d20+19=34 ; d20+19=26 ; 2d6+23=34 ; 2d6+23=29 ; 2d6+23=28 ; 2d6+23=34 ; 2d6+23=25 ; 2d6+23=30 ; 5d6=23 ;
Monday June 4th, 2018 10:31:52 PM

The dragons and liches have managed to throw a wrenvh into the iron dragon's plan, so the druid decided to return the favor.
He casts an area greater dispell magic over as many dragons and liches as he can, while being careful to avoid hitting party members and any enemies that other party members may have casted spells on already ( sorry for the vaguery, but there isn't a good way to identify without a map... just assume Beri uses common sense :) )

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 23 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants see that the white dragon appears to be causing chaos and immediately close in on it, swinging their blades down on him:

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
Sword attack 1 = 33
Sword damage 1 = 34

Sword attack 2 = 43
crit roll = 34
Sword damage 2 = 29

Sword attack 3 = 34
Sword damage 3= 28

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
Sword attack 1 = 44
Sword damage 1 = 34

Sword attack 2 = 43
Sword damage 2 = 25

Sword attack 3 = 26
Sword damage 3= 30

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarm

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+27=39 ; 3d8+12=20 ; 4d6=19 ; d20+25=43 ; 2d8+6=19 ; 4d20=49 ; 4d6=16 ; d20+28=39 ; 2d6+13=20 ; 4d6=12 ; d20+22=35 ; 3d8+12=28 ; 4d6=14 ; d20+20=37 ; 2d6+8=18 ; 4d6=15 ; d20+17=30 ; 3d8+12=22 ; 4d6=13 ; d20+15=25 ; 2d6+8=13 ; 4d6=9 ; d20+29=33 ; 3d8+12=21 ; 4d6=21 ; 2d6=11 ; d20+29=43 ; d20+29=48 ; d3=3 ; d20+29=42 ; d3=2 ; d20+29=36 ; 3d8+12=29 ; 3d8+12=28 ; 3d8+12=34 ; 3d8+12=27 ; 4d6=16 ; 4d6=16 ; 4d6=9 ; d20+29=43 ; 3d8+12=24 ; 4d6=7 ;
Monday June 4th, 2018 11:51:57 PM

As the red dragon begins to cast its spell I strike out at it (AoO) and then it is gone.
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

Sesha speaks over the ring and I curse the fact that I did not think to prepare those spells and note where she pointed out the invisible lyches to be. There is no way I am going to remember that many locations in the heat of battle. I think to myself as I cast a quickened see invisibility spell and make sure to point out the location of any who are invisible should Sesha forget or not be able to.

I then look at my options and what is around me (I have see invisibility cast). If I can hit it with my 15ft reach I will attack it with all my might until it is dead.

Action - Full attack blue lich. If not in range I will use a hero point to dimensional hop behind the blue lich in such a way that I am flanking it with Wyarr or another, and then full attack it (this ability does not create an AoO against me).
------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 39 for 20 dmg + 19 sneak dmg = 39dmg
Off Hand Atk 1 Hit AC 43 for 19 dmg + 16 sneak dmg = 35 dmg
Nat Atk Horn Gore Hit AC 39 for 20 dmg +12 sneak = 32 dmg
Main Hand Atk 2 Hit AC 35 for 28 dmg + 14 sneak dmg = 42 dmg
Off Hand Atk 2 Hit AC 37 for 18 dmg + 15 sneak = 33 dmg
Main Hand Atk 3 Hit AC 30 for 22 dmg + 13 sneak dmg = 35 dmg
Off Hand Atk 3 Hit AC 25 for 13 dmg + 9 sneak = 22 dmg
Extra Attak from Haste Hit AC 33 for 21 dmg + 21 sneak +11 bane from embryon's tear = 53 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 43 for 29 dmg + 16 sneak dmg = 45 dmg
AoO 2 with Bastard Sword hit AC 48 (confirm crit 42) for 28 (62 if crit) dmg + 16 sneak dmg = 78 dmg
AoO 3 with Bastard Sword hit AC 36 for 21 dmg + 9 sneak dmg = 30 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+24=36 ; d20+19=27 ; d20+23=43 ; d20+19=20 ; d20=17 ; d20+29=39 ;
Tuesday June 5th, 2018 1:59:04 AM

Reflex save 36 + ring of evasion = no damage.

Unhappy that the red dragon shrugged him off, Restlin decides to just keep working at it. He defensively casts a chain lightning that should hit everyone. He follows it up w/ a swift summon monster spell, poofing a lillend azata into existence.

The azata lays down some sick beats.

***

Standard: Chain lightning on everyone. 96 damage. Reflex DC 27 for half. Spell penetration is 43. Defensive cast 39 vs DC 32 - success
Swift: Summon Monster VI - lillend azata
Move: Nothing of consequence

The azata plays an inspire courage ditty. Everyone who can hear gets +3 to attacks and damage.

AC is 35/26/30 this round. CMD is 37.

Repulsion - 3 rounds used
Summon Monster VI - first round

Azata:
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 87 (7d10+35)

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+39=53 ; d20+39=48 ; d20+39=50 ; d20+34=36 ; d20+29=44 ; d20+24=34 ; d8+50=56 ; d8+50=55 ; d8+38=39 ; d8+38=44 ; 2d6=3 ; 2d6=9 ; 2d6=9 ; 2d6=2 ; 2d6=12 ; 2d6=5 ; 2d6=4 ; 2d6=2 ; d6=3 ; d6=2 ; d6=6 ; d6=4 ; d6=5 ; d6=4 ; d6=6 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ;
Tuesday June 5th, 2018 10:45:03 AM

Wyaar gets pummeled by magic missiles and those things STING, but thanks to the added magic of his ring an a heroic twist he avoids the blast of acid from the Green Dragon. He grins towards it, surviving, "Surprised, you are?" he asks it before activating Smite against the beast as sesha comes up to heal him and grant him immunity to the magic missile onslaught.

A barrage of arrows towards the Green dragon follows.

~~~~

Smite 2/6 remaining

Full attack to Green Dragon with manyshot, rapid shot, deadly aim, smite, haste, inspire courage. Assuming any attack below 40 is a miss

Attack 1: Hit AC 53, 119 piercing damage, 12 holy, 11 axiomatic, 5 electric, 10 cold, 9 fire
Attack 2: Miss
Attack 3: Hit AC 44, 39 piercing damage, 12 holy, 5 axiomatic, 4 elec, 6 cold, 6 fire
Attack 4: Miss
Haste Attack: Hit AC 48, 44 piercing damage, 4 holy, 2 axiomatic, 5 elec, 2 cold, 6 fire

DM Mitch  d20+18=23 ; d20+20=33 ; d20+20=27 ; d20+20=21 ; d20+20=27 ; d20+17=36 ; d20+15=21 ; d20+16=18 ; d20+16=32 ; d20+33=53 ; d20+33=46 ; 8d8+21=52 ; d20+10=11 ; d20+10=25 ; d20+10=16 ; d6=3 ; d20+36=56 ; d20+36=52 ; 4d6+19=33 ; 4d6+19=31 ; 12d6=40 ; d20+29=38 ;
Tuesday June 5th, 2018 1:10:01 PM

Tink pins the lich she’s grappling.

Wyarr dies. He gets better. Or was he never dead in the first place? He shoots the Green dragon a bunch.

Sesha rezes Wyarr, gives him some immunity to magic missile, and swaps out one of her items.

Garret deals heavy damage to the white dragon, leaving it just barely alive.

Zane unleashes a combo against the black dragon… hitting once (43 AC, 42 flat-footed)

Beri finishes off the white dragon and mass dispels hitting the green dragon and it’s lich rider. The dragon has no buffs; the lich remains invisible so it’s hard to tell what, if anything, you’ve dispelled.

Bosk teleports to the lich that was once riding the blue dragon and kills it.

Restlin chain lightning’s the enemy.

By healing Wyarr Sesha reveals herself as the party healer. Everything immediately swaps to attack her.

The Green moves into melee range of Wyarr so that he can’t shoot it again without provoking an AoO. It then swipes at Sesha critting for 52 damage.

The Green Rider floats off his mount and pokes at Sesha but misses.

The other two riders not dead or grappled create Spectral Hands and also try to hit Sesha. One succeeds and drains 5 Int, Wis, and Cha from her.

The black dragon flies up to the pair, not as close as the green one, and crits on a vital strike for 104 damage. Sesha is bitten in half - if she doesn't manage to avoid the attack (See e-mail)

If Sesha survives the black, the Red casts Greater Dispel Magic on her; otherwise it casts it on Restlin.


ADM Carl  d20+18=28 ; d20+19=27 ; d100=72 d100=47 d100=99 d100=38 d100=91
Tuesday June 5th, 2018 2:24:18 PM

Beri's dispel check: 28. That's high enough to dispel any magics cast by the liches and the green dragon, but area dispels don't affect magic items, just spells cast.

The red dragon's dispel check is 27. Depending on who it gets cast on, some spells will likely be dispelled by it. We'll need to see if Sesha lives.

I'm applying Beri's Storm Giant damage to the white dragon's lich rider since his lightning killed the white dragon. That plus Restlin's chain lightning kills the lich.

Blue Dragon: 642 damage; AC 41; dead
Black Dragon: 95 damage; AC 43
Red Dragon: AC 41; SR 33; 212 damage
Green Dragon: 391 damage; AC 39; SR 31
White Dragon: dead; AC 42; SR 29

Blue rider Bloodgrass lich: dead
Black rider Bloodgrass lich: 45 damage; greater invisible; AC 31
Red rider Bloodgrass lich: 45 damage; greater invisible; AC 31
Green rider Bloodgrass lich: 90 damage; greater invisible; AC 31
White rider Bloodgrass lich: 182 damage; greater invisible; AC 31

Edit: Storm giant miss rolls

SG1: Miss, hit, miss - 58 damage
SG2: Hit, miss - 34 damage

White rider is still alive, but hurt badly.

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 16/26  d20+19=34 ; d20+23=31 ; d20=17 ;
Tuesday June 5th, 2018 2:48:42 PM

*Editing to reflect red dragon casting greater dispel on Restlin.

Restlin's repulsion, haste, mage armor, and overland flight all blink off. Luckily, he wasn't flying & therefor doesn't fall.

Restlin's azata keeps on playing.

He pulls a small crystal from his pouch. "I'll try freezing. That's a neat trick," he calls out before throwing it at the space between the green and black dragons. It explodes into a ball of freezing ice.

He then steps back 5', just outside the black dragon's bite reach and looks around. "Hey guys, where did Sesha run off to?" There's nervousness in his voice, but he keeps it together.

***

Standard: Freezing sphere at the black & green dragons, plus their lich riders. 150 damage. Reflex DC 34 for half. Spell resistance check 31.
Misc: 5' step away from the black dragon

AC is 30/25/27 this round. CMD is 37.

Everyone gets +2 to attacks/save/skills near Restlin
Everyone gets +3 to attacks and damage if they can hear my azata.

Sesha [AC 35 /23 To/35 Fl] | HP 0/129 | CMD 33]  d100=30 ;
Tuesday June 5th, 2018 3:24:49 PM

Effect Resolution Post:

(The way that moment of prescience works, Sesha wouldn't be able to pick and choose which effect to apply it to. She would have ignored the first critical hit.)

1. Sesha is targeted by the Dragon and activates Moment of Prescience. The attack would hit, but not crit, and Sesha would take 25 damage instead of 51. Spite activates, and the Green dragon is afflicted with Bestow Curse, DC 22 or it suffers a 50% chance to take no action every time it takes an action. Permanent duration.

2. Sesha's mental stats are lowered by 5.

3. Sesha is hit by the critical vital strike, and takes 104 damage.

4. Sesha has taken 129 damage, and her contingency activates. She is suddenly whisked away to the plane of shadow via Shadow Walk, and she is staggered.

5. Sesha is no longer present on this plane, so the Dragon cannot target her with dispel magic. The red will try to dispel magic Restlin.

-----------------------------------------------------------------------------------------

Sesha's post to follow.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  9d6=38 ; d20+40=48 ; d20+40=60 ; d20+44=47 ; d20+40=55 ; d20+35=46 ; d20+30=42 ; d20+25=33 ; d8+50=51 ; d8+50=55 ; d8+38=44 ; d8+38=39 ; d8+38=44 ; 2d6=4 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=7 ; 2d6=5 ; d3=1 ; 2d6=3 ; 2d6=6 ; 2d6=6 ; 2d6=3 ; d6=5 ; d6=5 ; d6=1 ; d6=6 ; d6=2 ; d6=1 ; d6=5 ; d6=6 ; d6=3 ; d6=3 ; d6=6 ; d6=2 ; d6=6 ; d6=6 ; d6=2 ; d4=4 ; d4=4 ;
Tuesday June 5th, 2018 3:44:30 PM

Wyaar gasps as all the dragon's big maws and claws suddenly descend around him... but land on Sesha instead of him. "Noooooooooo!" he calls out as she disappears and his focus moves to the Black Dragon when the Green is (hopefully) dropped by Restlin's freezing sphere and he sends arrow after arrow at it.

~~~~~~~~
Swift Action: Smite Evil on Black Dragon (assuming Restlin's sphere has skilled off the Green)

Full attack on Black Dragon that has helpfully moved to within Point Blank Shot Range along with smite, many shot, rapid shot, haste and deadly aim. Forgot to add Restlin's +2 luck bonus to hit rolls

Attack 1: Hit AC 50, 116 piercing, 9 holy, 8 axiomatic, 10 cold, 6 fire, 8 electric
Attack 2: Hit AC 48, 39 percing, 10 holy, 6 axiomatic, 1 cold, 6 fire, 6 electric,
Attack 3: Hit AC 44, 44 piercing, 7 holy, 6 axiomatic, 6 cold, 3 fire, 6 electric,
Attack 4: Miss
Rapid Shot: Nat 20, Crit confirm 57, 132 piercing, 7 holy, 3 axiomatic, 2 cold, 3 fire, 2 electric. Fort DC
27 or be blinded. Dazzled on for 4 rounds on successful save

If the Black Dragon is dead before the Rapid shot, apply that last shot to the Red Dragon, but for 78 piercing instead

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28]  d20+42=58 ; 6d8+20=47 ; d6+1=5 ;
Tuesday June 5th, 2018 3:52:17 PM

Garret dodges as the white dragon falls from the sky. He smiles and looks around, but gasps when he sees Sesha disappear from sight. Do bloodwitches disappear when they die? He still can’t see the things that are casting spells, but he can see the dragons. He watches Restlin explode the magic ice, then uses his step to again appear just underneath the black dragon, striking at the belly once again. He marvels at the different scales on the black dragon, having just been so close to the white dragon scales.

OOC:
Hits AC 58. Damage (magical, lawful, cold iron, silver, adamantine): 47
Attempt to stun: Black dragon fort save DC 28 or staggered 5 rounds.

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata

Edit: posted at the same time as Wyarr -- please adjust attack to any living dragon if Wyarr kills things.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Tuesday June 5th, 2018 4:00:25 PM



Claws rip and tear through her, and heavy jaws clamp down. Her small body is thrashed and impaled, and only the magic on her Contigency spell whisks her to safety. Without bothering to get her bearing or open her eyes, she casts a Heal spell, and feels her awareness snap back to her suddenly. The silence and stillness of the realm of shadow was both familiar, and welcoming.

"That was unpleasant."

It had been a long time since Sesha was in real danger. Even now, she had somewhere in the back of her mind the fact that she had a fully grown clone with acceptable gear waiting on her back home. Still, she would rather NOT die today. Part of that was being able to see ALL of her enemies. She quickly casts a spell for that. She didn't want to delay here for long.

Move action: None. Movement using Shadow Walk is tricky, so she stays still.
Standard action: Heal. Heals all HP damage and removes her ability damage.
Swift Action: Quickened See Invisibility


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining. EXPENDED)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. EXPENDED.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining. (+5 AC)
Shield of Faith: 19 minutes remaining. (+5 AC)
Resist Energy: Cold - 199 minutes remaining (Reduce Cold Damage by 30 points)
Resist energy: Fire - 199 minutes remaining (Reduce Fire damage by 30 points)
See Invisibility: 240 mins. (See invis and ethereal creatures)
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Greater Dispel Magic
Brooch of Shielding: Negates Magic Missiles

Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+30=32 ; d20+30=37 ; d20+30=31 ; d20+30=46 ; d20+30=47 ; d20+30=35 ; d20+30=38 ; 2d6+30=40 ; 2d6+30=38 ; d8+27=35 ; d8+27=32 ; d8+27=32 ; d6+27=29 ; d6+27=33 ; 2d6=8 ; 2d6=9 ; 2d6=8 ; 2d6=12 ; 2d6=7 ; d3=3 ; 2d6=8 ; 2d6=5 ;
Tuesday June 5th, 2018 7:42:17 PM

With Dragons dropping like turds from the south end of a north facing sheep, Zane targets the rider from the black dragon.

Taking a 5' to get in reach of the Lich, Zane does a full round of attacks...

Bite AC 32 Damage 40 (+8 holy)
Claw AC 37 Damage 35 (+9 holy)
Claw AC 31 Damage 32 (+8 holy)
Wing AC 46 Damage 29 (+12 holy)
Wing AC 47 Damage 33 (+7 holy)
Tail AC 35 Damage 32 + (+8 holy)
Haste AC 38 Damage 38 (+5 holy)

With see invis, Zane can clearly see the Lich just flying there, since he'd ignored them before, his attacks should come as a bit of a shock to him/it/her/whatever.

"Starting in on the Liches, hope one tries to Greater dispel me..... it will give my ring a workout, finally...." Over the rings....

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  5d6=17 ; d20+18=25 ;
Tuesday June 5th, 2018 9:53:55 PM

Speaking of those liches, keep calling out the locations of the invisible riders, I'll cast faerie fire on on them to take away some of their advantage.

The druid waits and will cast faerie fire when one of the liches is called out (SR = 25)

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 17 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants recognize that this battle could go on a while and cast call lightning

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magic

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+27=47 ; d20+27=45 ; 3d8+12=32 ; 3d8+12=22 ; 4d6=17 ; d20+25=27 ; 2d8+6=12 ; 4d6=14 ; d20+28=41 ; 2d6+13=22 ; 4d6=13 ; d20+22=38 ; 3d8+12=34 ; 4d6=13 ; d20+20=27 ; 2d6+8=14 ; d20+17=18 ; 3d8+12=28 ; 4d6=15 ; d20+15=18 ; 2d6+8=15 ; 4d6=17 ; d20+29=42 ; 3d8+12=21 ; 4d6=11 ; 2d6=8 ; d20+29=44 ; d20+29=35 ; d20+29=30 ; 3d8+12=35 ; 3d8+12=23 ; 3d8+12=28 ; 4d6=17 ; 4d6=14 ; 4d6=14 ;
Wednesday June 6th, 2018 12:53:29 AM

I continue to call out the lich's locations over the ting as I watch my prey fall. I am concerned about Sesha's well being, but I take her disappearance as a good sign. Try not to die until Sesha gets back. My healing abilities are nothing compared to hers. Briefly I glance around (with my death watch ability) and check how close to death everyone is. If a member in the group is in dire need of healing I will heal them, if not I take a 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible) and attack the closest creature in reach, starting with whichever is closest to death.

Actions - If I missed a team mate in dire need of healing I will heal them. If not, 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible) and attack the closest creature in reach, starting with whichever is closest to death. If nothing is in reach then move to creature closest to death and attack using the first roll I made and add +2 to atk and +10 to dmg from Embryon's tear/bane.

------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 50 (nat 20, confirm crit = 48) for 35 dmg (53 if crit) + 17 sneak dmg = 52 dmg 77 if crit
Off Hand Atk 1 Hit AC 30 for 15 dmg + 14 sneak dmg = 29 dmg
Nat Atk Horn Gore Hit AC 47 for 25 dmg +13 sneak = 38 dmg
Main Hand Atk 2 Hit AC 41 for 37 dmg + 13 sneak dmg = 50 dmg
Off Hand Atk 2 Hit AC 30 for 30 dmg + 14 sneak = 44 dmg
Main Hand Atk 3 Hit AC 21 for 31 dmg + 15 sneak dmg = 36 dmg
Off Hand Atk 3 Hit AC 21 for 18 dmg + 17 sneak = 35 dmg
Extra Attak from Haste Hit AC 47 for 26 dmg + 11 sneak +8 bane from embryon's tear = 45 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 47 for 38 dmg + 17 sneak dmg = 55 dmg
AoO 2 with Bastard Sword hit AC 38 for 26 dmg + 14 sneak dmg = 40 dmg
AoO 3 with Bastard Sword hit AC 33 for 31 dmg + 14 sneak dmg = 45 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

+3 to atk and weapon dmg were added for after rolling for Inspire Courage
(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+34=41 ; d20+22=36 ; d20+50=51 ;
Wednesday June 6th, 2018 7:18:56 AM

Tink keeps her grip on the same lich. She's managed to stop him (her? it?) from casting spells and intends to keep doing so.

She starts to get alarmed when Sesha is relentlessly attacked, and when she disappears Tink can understand why. She recognises the Shadow Walk spell and feels a little better. "That was a Shadow Wlak spell. It means she's alive somewhere. I'm sure of it" she says over the link. Mainly to calm Restlin but everyone should know. If only Tink was sure of it. For now, she keeps her focus on the fight.

If someone looks to be in trouble Tink will be there to help guide them
---------------------------------
Standard Action: Maintain grapple and pin: CMB=41 and SR Check=36
Move Action: Stealth fly 35ft diagonally away from nearest dragon.

Tink will offer to use a Hero Point should anyone need one by using the ring to communicate some help. eg: Weave left!, duck!, Don't you give up on me now!

Stealth: 61: 51 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 10 for moving more than half speed[/i]

ADM Carl  d20+16=27 ; d20+15=27 ; d20+20=21 ; d20+20=38 ; d20+27=42 ; d20+27=37 ; d20+18=28 ; d100=42 ; d20+20=25 ; d20+25=36 ; d20+25=39 ; d3=2 ; d20+35=55 ; d100=1 ; d20+11=31 ; 5d4+5=21 ; d6=3 ;
Wednesday June 6th, 2018 12:04:57 PM

Restlin's freezing sphere detonates, catching everyone but the black-riding lich by surprise. Both the green dragon and rider are killed by the blast. He wonders where his girlfriend ran off to.

Wyarr smites the black dragon and unloads. Two arrows plunge into it before it keels over. His remaining two shots are reserved for the red dragon. The dragon is dazzled by the last arrow.

Garret is ready to finish off the black dragon, but Wyarr beat him to it. He steps under the red instead. The dragon is still alive and not staggered by the attempt.

Sesha quickly stitches herself back together in the shadow realm and makes sure she can see all the bad things before returning.

Zane takes aim at the lich that was riding the black dragon and just shreds him. It's pretty gruesome.

Bosk wants to hit as many things as possible, so he positions himself near the red dragon and its rider. The mighty taur's bastard sword tears out the dragon's throat in two swings. The dragon falls away from its rider, who Bosk manages to get a single hit on as well.

Beri's giant calls another lightning storm to blanket the area. Beri sends some faerie fire to reveal the white lich, but it doesn't seem to have an effect & the lich stays invisible (SR). He tries calling down a bolt of lightning at where Bosk says the lich is, and manages to hit (though the lich just barely avoids the brunt of the bolt).

Tink maintains her hold on the white lich, pinning it.

All the dragons are dead. Two invisible liches remain, likely realizing they're about to get smoked as well, but knowing death is just a temporary setback. The red lich decides to soften this group up for what's coming next. It defensively casts a quicked true strike (autopass concentration) before casting a defensive (check passed), maximized enervation at Bosk (who's right in its face).

Red lich hits (nat 20) Bosk - 4 negative levels, no save. Blink/blur check is negated by true strike.

The white lich breaks free of Tink's grapple (another nat 20) and sends a quickened group of magic missiles towards Zane (randomly rolled). It takes off away from the party, getting 60' away.

Zane takes 21 damage from the magic missiles.

Blue Dragon: 642 damage; AC 41; dead
Black Dragon: dead damage; AC 43
Red Dragon: AC 41; SR 33; dead
Green Dragon: dead; AC 39; SR 31
White Dragon: dead; AC 42; SR 29

Blue rider Bloodgrass lich: dead
Black rider Bloodgrass lich: dead; greater invisible; AC 31
Red rider Bloodgrass lich: 90 damage; greater invisible; AC 31
Green rider Bloodgrass lich: dead damage; greater invisible; AC 31
White rider Bloodgrass lich: 190 damage; greater invisible; AC 31

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26  d20=18 ;
Wednesday June 6th, 2018 12:34:22 PM

Restlin casts glitterdust on the fleeing lich. He nudges Wyarr and tilts his head towards it. "Do it," he says stone-faced.

AC is 30/25/27. CMD is 38

No save to avoid being seen by glitterdust.

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26  d20+14=20 ;
Wednesday June 6th, 2018 1:21:06 PM

SR check vs. Bosk's scarab = 20

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Wednesday June 6th, 2018 1:44:52 PM

I feel the enervation spell begin to weakening me... Suddenly an electric green current passes over my fur, like an electrical storm in the Sargrass, moving towards the Scarab at my throat. Suddenly I feel better.

Nice try!
Spell absorbed by Scarab of Protection. 1 of 12 spend absorbed.

(More to come, but I don't want anyone wasting an action healing me since the spell was neutralized.)

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28]  d20+42=48 ; 6d8+20=38 ; d100=62 ;
Wednesday June 6th, 2018 2:00:49 PM

Garret smiles forlornly as he watches the last of the dragons fall from the sky. He says over the link, “That was such a shame. They were so many pretty colors.” He comes back to the group as Bosk laughs. He sees Restlin direct Wyarr after the fleeing lich, so he heads for the remaining one. He takes a shot in the air where he was told the lich would be, be he finds nothing but air.

OOC:
Hits AC 48. Damage (magical, lawful, cold iron, silver, adamantine): 38
Oh wait, it’s invisible. 50/50 shot to hit, low is good: 62 darn it!

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+34=51 ; d20+34=35 ; d20+34=46 ; d20+29=39 ; d20+24=29 ; d20+19=37 ; d8+20=22 ; d8+20=23 ; d8+20=26 ; d8+20=23 ; d8+20=24 ; d8+20=22 ; 4d6=13 ; 4d6=15 ; 2d6=8 ; 2d6=10 ; 2d6=12 ; 2d6=8 ; 2d6=6 ; d3=3 ; 2d6=6 ; 2d6=10 ; 2d6=5 ; 3d6=14 ; 3d6=10 ; 3d6=5 ; 3d6=10 ; 3d6=8 ; 3d6=12 ;
Wednesday June 6th, 2018 2:28:25 PM

Wyaar gives a nod of resolute approval as the last dragon crashes to the ground around them and then follows his gaze to where Restlin points out and raises his bow to send a volley of arrows into the liches back. "From my point of view, the lich are evil! Sargrass or not."

~~~~~~~~

Wyaar launches a bunch of arrows at the fleeing glitterdusted lich at Restlin's direction.

Attack 1: Hit AC 51, 45 piercing, 13 holy, 15 axiomatic, 24 combo elec, fire, cold
Attack 2: Hit AC 39, 26 piercing, 8 holy, 10 axiomatic, 5 combo elec, fire, cold
Attack 3: Miss
Attack 4: Hit AC 37, 23 piercing, 12 holy, 8 axiomatic, 10 combo elec, fire, cold
Haste Attack: Hit AC 35, 24 piercing, 6 holy, 6 axiomatic, 8 combo elec, fire, cold
Rapid Shot: Hit AC 46, 22 piercing, 10 holy, 5 axiomatic, 12 combo elec, fire, cold

Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+30=42 ; d20+30=40 ; d20+30=41 ; d20+30=36 ; d20+30=40 ; d20+30=35 ; d20+30=38 ; 2d6+30=37 ; 2d6+30=37 ; d8+27=28 ; d8+27=29 ; d8+27=30 ; d6+27=30 ; d6+27=29 ; 2d6=9 ; 2d6=4 ; 2d6=9 ; 2d6=11 ; 2d6=6 ; 2d6=8 ; 2d6=5 ;
Wednesday June 6th, 2018 6:23:38 PM

Zane roars in laughter as the magic missiles are intercepted by the Shield spell he cast after the Lichs unleashed that almost deadly barrage at Wyaar. Letting the Paladin handle the fleeing Lich,
Zane drifts (5' step) to the next closest Lich and decides to find out if he is just as crunchy as the last one....

Bite AC 42 Damage 37 (+9 holy)
Claw AC 40 Damage 28 (+4 holy)
Claw AC 41 Damage 29 (+9 holy)
Wing AC 36 Damage 30 (+11 holy)
Wing AC 40 Damage 29 (+6 holy)
Tail AC 35 Damage 30 + (+8 holy)
Haste AC 38 Damage 37 (+5 holy)

"Gonna see if any of our other friends need help, I think you all can handle the rest, unless another wave comes at us. They might need a Dragon's help. Who better than a Honest to God Bronze Iron Dragon to give the Aid to them"

Unless more enemies start towards the group, Zane will glance around the Battle Field and see if his assistance is needed anywhere else.

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  5d6=14 ; 5d6=13 ; 3d6=12 ; 3d6=10 ; d20+17=30 ; d20+17=28 ; d20+12=24 ; d20+12=25 ; d20+7=15 ; d20+7=12 ; 3d6+16=23 ; 3d6+16=24 ; 3d6+16=27 ; 3d6+16=26 ; 3d6+16=23 ; 3d6+16=26 ;
Wednesday June 6th, 2018 10:24:27 PM

The druid calls out to the others over the link
I may not bea much of a healer, but if anyone is in need of a heal spell I can try to get to you before things get crazy again. Just call out and I'll be right there.

***
If no targets are available, the lightning attacks will be held until an enemy is visible.
Should any targets be standing the lightning bolts will strike, starting with the closest enemy.

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 14 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the white dragon for 12 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the white dragon for 10 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

With the enemies falling, their bows and look for anyone still standing, and should they find someone they release a volley of arrows.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 30 (azata +3 to attacks and damage)=33
damage 1 = 23 (azata +3 to attacks and damage)=26

attack 2 = 24 (azata +3 to attacks and damage)=27
damage 2 = 24 (azata +3 to attacks and damage)=27

attack 3 = 15 (azata +3 to attacks and damage)=18
damage 3 = 27 (azata +3 to attacks and damage)=30

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 28 (azata +3 to attacks and damage)=31
damage 1 = 26 (azata +3 to attacks and damage)=29

attack 2 = 25 (azata +3 to attacks and damage)=28
damage 2 = 23 (azata +3 to attacks and damage)=26

attack 3 = 12 (azata +3 to attacks and damage)=15
damage 3 = 26 (azata +3 to attacks and damage)=29

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarm


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Wednesday June 6th, 2018 11:06:47 PM


Still alone in the realm of shadow, Sesha puts to practice some of her training from the WLA. She uses her expertise in the spectral hand spell, and does it quickly. She dismisses her shadow walk spell, and takes a quick look around the field.

"I think that was a close to death without seeing Gargul's face as I can get."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d4+1=4 ;
Thursday June 7th, 2018 12:06:46 AM

With all the enemies seemingly well in hand, Tink ceases her concentration on her Telekinesis spell and lets it fall.

Tink is in agreement with Zane's assessment. With no visible threats to the Iron Dragons she starts a summoning spell to bring some relief to those around

(Start casting SMVII to bring in 4 x Bralani Azata. Her intention being to send them around other areas to bring some healing relief)

DM Mitch 
Thursday June 7th, 2018 12:34:22 AM

The Iron Dragons eliminate the rest of the current threat. All seems to be peaceful for a moment, which is odd because surely more enemies were coming...

A rumbling, shifting wave of earth is moving towards the Dragon's bellow. Something is attempting to burrow past the defensive line!

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+27=46 ; d20+27=43 ; 3d8+12=22 ; 3d8+12=28 ; 4d6=11 ; d20+25=30 ; 2d8+6=18 ; 4d6=17 ; d20+28=35 ; 2d6+13=23 ; 4d6=12 ; d20+22=40 ; 3d8+12=19 ; 4d6=12 ; d20+20=31 ; 2d6+8=20 ; 4d6=13 ; d20+17=29 ; 3d8+6=20 ; d6=5 ; 4d6=14 ; d20+15=17 ; 2d6+8=18 ; 4d6=15 ; d20+29=36 ; 3d8+12=27 ; 4d6=13 ; 2d6=7 ; d20+29=49 ; d20+29=32 ; d20+29=33 ; d20+29=40 ; 3d8+12=34 ; 3d8+12=28 ; 3d8+12=20 ; 3d8+12=29 ; 4d6=11 ; 4d6=15 ; 4d6=14 ;
Thursday June 7th, 2018 12:59:19 AM

I keep calling out the location of any invisible enemies (standing order every round) as I continue my onslaught of blade, spike and horn. Blood flies as I tear into my enemies.

Actions - 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible) and attack the lych. If it dies attack the other lych.
------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 49 (confirm crit = 48) for 22 dmg (50 if crit) + 11 sneak dmg = 33 dmg 61 if crit
Off Hand Atk 1 Hit AC 33 for 18 dmg + 17 sneak dmg = 31 dmg
Nat Atk Horn Gore Hit AC 38 for 23 dmg +12 sneak = 35 dmg
Main Hand Atk 2 Hit AC 43 for 19 dmg + 12 sneak dmg = 31 dmg
Off Hand Atk 2 Hit AC 34 for 20 dmg + 13 sneak = 33 dmg
Main Hand Atk 3 Hit AC 32 for 20 dmg + 14 sneak dmg = 34 dmg
Off Hand Atk 3 Hit AC 20 for 18 dmg + 15 sneak = 33 dmg
Extra Attak from Haste Hit AC 41 for 27 dmg + 13 sneak +7 bane from embryon's tear = 47 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 52 (nat 20, confirm crit = 35) for 34 (62dmg if crit) + 11 sneak dmg = 45 dmg, 73 if crit
AoO 2 with Bastard Sword hit AC 36 for 20 dmg + 15 sneak dmg = 35 dmg
AoO 3 with Bastard Sword hit AC 43 for 29 dmg + 14 sneak dmg = 43 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

+3 to atk and weapon dmg were added for after rolling for Inspire Courage
(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday June 7th, 2018 10:00:45 AM

Restlin makes his way over to Sesha. "See that frozen dragon over there? Guess who did that. You get two guesses." He squeezes her hand in a "I'm really glad you're not dead" way.

Then the ground starts shaking and that stupid, no good, jerk of a dragon dispelled his overland flight. Luckily, he's got boots of levitation. He clicks his heals and starts getting himself off the ground.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  9d6=30 ; d20+29=47 ;
Thursday June 7th, 2018 11:33:08 AM

Wyaar slaps himself on the arm and looks down at the shifting wave of earth beneath them with a frown, "Um.. can one of you magic" finger waggle for emphasis on magic, "folks do something about that?" He also looks around the field to make sure nothing else is trying to sneak by them

~~~~~~~

Swift Action: Lay on Hands for 30 to self

Perception 47


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Thursday June 7th, 2018 11:45:30 AM


She squeezes his hand back, and as Restlin floats upwards, she grabs her man by his component pouch and tugs him back down to the ground. She unbuckles it, then casts greater polymorph, before giving him back his component pouch.

"You speak Auran. You have your components. Go, fly, be the whirlwind of your god and bring death to our enemies. "

Standard: Cast Greater Polymorph, Elemental Body III on Restlin. (Restlin gains Large Size, Whirlwind, Flight 60ft good, +4 Dex, +4 Natural Armor, and +2 strength)
Move: Flies up off the ground 60 feet.



Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28] 
Thursday June 7th, 2018 12:35:35 PM

Garret quickly dives towards the front end of whatever is burrowing along the ground, hoping to get a glimpse of whatever it is up close.

Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday June 7th, 2018 2:10:32 PM

Zane furls his wings, dropping like a rock only to spread his wings and stop his fall just as he landed. He's ahead of the "ripple" in the groun and he plans on making enough commotion with his landing to send his own tremors to be sensed by whatever it is that's tunneling......

Action, jump up and down if needed to attract attention.....

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26  d20=17 ;
Thursday June 7th, 2018 4:21:39 PM

"Much better," whooshes Restlin in auran. He wonders if Sesha speaks it. He wonders how she knew he spoke it.

Regardless, instead of gently levitating, he flies 60' up.

AC is 35/26/30 this round. CMD is 37.

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  5d6=14 ; 3d6=15 ; 3d6=15 ; d20+32=33 ; d20+32=33 ; d20+27=41 ; d20+27=31 ; d20+22=35 ; d20+22=42 ; d20+22=38 ; d20+20=36 ; d20+20=40 ; d20+20=21 ; d20+15=17 ; d20+15=33 ; d20+10=23 ; d20+10=15 ; 3d6+19=29 ; 3d6+19=30 ; 3d6+19=28 ; 3d6+19=29 ; 3d6+19=24 ; 3d6+19=29 ;
Thursday June 7th, 2018 9:25:27 PM

The druid watches as some of his compaions fly up to meat the attack.
He tries to guess the size of the creatures based on the size of the earth mound and adjusts his height to stay out of reach.
I'll try to prevent them from getting past us should they not take the bait.
He preapares to cast Transmute Mud to Rock should the attackers continue their dig past the Garret and Zane towards the circle

***
The lightning continues to be heald until an enemy should reveal itself.

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 14 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the white dragon for 15 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the white dragon for 15 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants also make sure they are a safe distance above the ground , and keep their bows trained on the oncoming wave of earth.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 34
damage 1 = 29

attack 2 = 17
damage 2 = 30

attack 3 = 23
damage 3 = 28

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 33
damage 1 = 29

attack 2 = 33
damage 2 = 24

attack 3 = 15
damage 3 = 29

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarm


Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Thursday June 7th, 2018 10:00:18 PM

I wait, floating just behind Zane and hold my full round attack until it surfaces.

If it is going to go out of my reach without surfacing (I have tremor sense) I will use my attack to stab into the ground at the creature. (,I assume this will give it a bonus to AC).

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday June 8th, 2018 4:10:18 AM

Tink ascends to a good 45ft in the air to get a look as to the size of the creature, but also to survey the widespread battlefield

[DM Hugh] Land Serpeant HO!!!  d20+20=21 ; d20+20=28 ; d20+20=21 ; d20+33=48 ; d20+33=43 ; d20+33=48 ; d20+33=36 ; d20+33=46 ; d20+33=44 ; d100=54 ; 6d10+14=38 ; 6d10+14=52 ; d20+45=47 ; d20+45=63 ;
Friday June 8th, 2018 9:39:21 AM


Restlin makes it over to see Sesha squeezing her hand pointing out his frozen handiwork and activating his boots of levitation.

Wyaar heals himself and asks the others about doing something about the burrowing creatures below them.

Sesha squeezes Restlin’s hand back and then turns him into an air elemental while borrowing his spell component pouch.

Garret dives towards the burrowing creatures hoping to get a glimpse at whatever is below the surface.

Zane lands and tries to attract some attention.

Beri prepares to cast transmute rock to mud should the creatures continue past Zane and Garret.

Tink ascends to 45 feet to get a better look at whatever is below as well as the greater battlefield.

Bosk holds his attack until something surfaces when it does he sees what appears to be a gargantuan deep land!?! serpeant. He hits it with 4 attacks for a whopping 207 damage.

At this time Beri’s held lightning bolts and his giants held attack slam into the creature, it partially avoids one of the lightning bolts and his Giant’s manage to only hit it once but the creature is still up.

5 more gargantuan land serpents erupt from the ground encircling Zane and Garret.

Garret gets bitten by one of the land serpents and becomes grappled (48 vs AC; 54 vs 20 ; 38 damage; 63 vs CMD)

Another one bites Zane (48 vs AC; 54 damage; 47 vs CMD)

The others all miss their targets.

You now have to deal with what appear to be 6 deep land serpents.
LAND SERPENT 1: AC 34 - grappling Garret
61 damage + 35 damage + 31 damage + 33 damage + 47 damage = 207
Beri’s Lightning Storm 14, 7, 15 = 243 total
Beri’s Giant’s : 29 = 272 total

LAND SERPENT 2: Unscathed

Land Serpent 3: Unscathed -grappling Zane

Land Serpent 4: Unscathed

Land Serpent 5: Unscathed

Land Serpent 6: Unscathed



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 18/26  d20+17=36 ; d20=14 ;
Friday June 8th, 2018 10:21:02 AM

Restlin is not going down there. No sir.

...but he can still help. He starts by throwing a little red ball that turns into a big orange fireball right down on the serpents. His friends are completely unscathed, as is that giant.

***

Move: Hover at about 40'. That should keep his friends in range of his +2 bonuses. Fly check autopasses.
Standard: Maximized, selective fireball hitting all those serpents. 60 damage each. Reflex DC 36 for half damage.

AC is 32/23/27 this round. CMD is 34.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:13/17 CMD: 49 SR: 28]  d20+41=60 ; d20+41=55 ; d20+41=61 ; d20+45=52 ; d20+36=55 ; d20+40=58 ; d20+36=37 ; d20+31=41 ; d20+31=50 ; d20+35=39 ; d20+26=45 ; d20+30=43 ; d20+41=43 ; 6d8+20=45 ; 2d8+20=34 ; 2d8+20=27 ; 2d8+20=31 ; 2d8+20=26 ; 2d8+20=26 ; 2d8+20=28 ; 2d8+20=30 ; 6d8+20=50 ; 2d8+20=31 ; 2d8+20=26 ; 2d8+20=29 ; 2d8+20=25 ;
Friday June 8th, 2018 11:30:02 AM

Garret takes the bite in stride and yells out, "Wormies!"

He quickly squirms out of the grasp of the creatures and lets rip with a flurry of blows.

OOC:
Garret has a ring of freedom of movement, so can slip from the grasp of the worm. Should the first die, he will swap to another, if possible.

Flurry of attacks hit AC: 60 (threat: confirm with 59), 61 (threat: confirm with 52), 55 (threat: confirm with 58), 37, 41, 50 (threat: confirm with 39), 45 (threat: confirm with 43), 43
Damages: 45+34+27+31+26+26+28+30= 247
Critical damages (oh, please don’t be immune to crits): 50+31+26+29+25= 161

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Zane (JCC) AC 48, CMB 22, CMD 38, HP 214/268, Blindsense 60' Character  d20+28=48 ; d20+28=37 ; d20+28=46 ; d20+28=29 ; d20+28=34 ; d20+28=34 ; d20+28=40 ; d20+28=47 ; 2d6+30=38 ; 2d6+30=37 ; 2d6+30=37 ; d6+27=32 ; d6+27=29 ; d8+27=35 ; d8+27=35 ; 2d6=9 ; 2d6=5 ; 2d6=10 ; 2d6=6 ; 2d6=8 ; 2d6=7 ;
Friday June 8th, 2018 4:14:36 PM

(With the spells in effect, Zane's CMB/CMD are 6 higher than his base listed in header, still grappled)

Being grappled, due to no Water weave vest, Zane decides that he'll just all out attack the worm. Since they are all natural weapons, he's at -2 to hit, but the worm is at -4 AC because it's also got the Grappled condition.

Bite AC 48 (37 confirm) Damage 38 (+37 crit) (+9 holy)
Claw AC 46 Damage 35 (+5 holy)
Claw AC 29 Damage miss
Wing AC 34 Damage 32 (+10 holy)
Wing AC 34 Damage 29 (+6 holy)
Tail AC 40 Damage 35 (+8 holy)
Haste AC 47 Damage 37 (+7 holy)

Over the rings, "If it pins me, I'll need help, unless I can just kill it...."


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Friday June 8th, 2018 8:52:10 PM


Sesha also has no desire to land close to the scrum, so she begins summoning in a little help.

Zane (JCC) AC 48, CMB 22, CMD 38, HP 224/268, Blindsense 60' Character 
Friday June 8th, 2018 9:38:02 PM

Correcting my HP... forgot about the Stoneskin I cast earlier....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+24=41 ; d20+24=30 ; d20+17=37 ; d20+17=29 ;
Friday June 8th, 2018 11:49:55 PM

Tink's eyes go wide at the sight of the land serpants. She can only imagine that the Sarr has maipulated these monsters in some way and given them new powers.

She tries to identify any weaknesses or defenses they may have.

Zane is too close for Tink to be able to safely send in a fireball. Like Sesha, Tink starts summoning.

-------------
Checks to identify the creatures weaknesses/defences:
--- Knowl Arcana: 41
--- Knowl Dungeoneering: 30
--- Knowl Nature: 37
--- Knowl Planes: 29

Casting: Summon Monster VIII


Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  3d6=9 ; 3d6=12 ; 3d10=20 ; 3d10+20=32 ; 3d10+20=33 ; 3d10+15=25 ; 3d10+15=24 ; 3d10+10=25 ; 3d10+10=27 ; d20+20=29 ; d20+20=32 ; d20+15=21 ; d20+15=32 ; d20+10=14 ; d20+10=22 ; 3d6+19=25 ; 3d6+19=28 ; 3d6+19=28 ; 3d6+19=26 ; 3d6+19=26 ; 3d6+19=32 ;
Saturday June 9th, 2018 12:04:54 AM

Beri directs the giants to attack, starting with Serpent 1, then serpent 3, then move on to whichever serpent is closest to the circle.
He then channels his remaining elemental swarm spell to summon another storm giant.
***

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 20 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the white dragon for 9 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the white dragon for 12 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants see the land serpants below them. They make sure they are out of their reach, and send another volley of arrows at the giants.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 29
damage 1 = 25

attack 2 = 21
damage 2 = 28

attack 3 = 14
damage 3 = 28

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 32
damage 1 = 26

attack 2 = 32
damage 2 = 26

attack 3 = 22
damage 3 = 32

SG3 (being summoned) HP = 237 (Haste +1 attack rolls, +1 to reflex saves)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil 
Sunday June 10th, 2018 10:41:01 AM

Wyaar flies to be 60' up above the worm things.

---

Crazy weekend.

[DM Hugh] Record keeping post  d20+20=24 ; d20+20=25 ; d20+20=36 ; d20+20=32 ; d20+20=37 ; d20+20=26 ; d20+45=57 ; d20+20=36 ; d20+20=34 ; d20+20=37 ; 6d10+14=45 ; d20+33=52 ; d20+33=38 ; d100=82 ; d20+33=43 ; 6d10+14=52 ; 6d10+14=35 ;
Sunday June 10th, 2018 11:59:43 PM

FYI

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+30=44 ; 3d8+12=20 ; 4d6=10 ; d20+25=35 ; 2d8+6=8 ; 4d6=11 ; d20+31=46 ; 2d6+13=22 ; 4d6=12 ; d20+22=41 ; d20+22=41 ; 3d8+12=33 ; 3d8+12=27 ; 4d6=12 ; d20+23=37 ; 2d6+8=18 ; 4d6=12 ; d20+20=33 ; 3d8+6=18 ; 4d8=17 ; d20+18=20 ; 2d6+18=23 ; 4d6=18 ; d20+29=43 ; 3d8+6=22 ; 4d6=18 ; 2d6=9 ; d20+29=30 ; d20+29=46 ; d20+29=43 ; 3d8+9=21 ; 3d8+9=18 ; 3d8+9=21 ; 4d6=14 ; 4d6=14 ; 4d6=10 ;
Monday June 11th, 2018 12:18:57 AM

I smile as I see the damage my ambush (last round) caused and that my attacks of opportunity landed (damage was not yet added in the last post). Let's show these serpents what it means to face dragons! I continue attacking my quarry unceasingly, and if it falls move onto the next closest serpent.

Actions - 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible). I will start with the serpant I was attacking before and if it dies move on the the next closest.
------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 52 (nat 20, confirm crit = 35) for 34 (62dmg if crit) + 11 sneak dmg = 45 dmg, 73 if crit
AoO 2 with Bastard Sword hit AC 36 for 20 dmg + 15 sneak dmg = 35 dmg
AoO 3 with Bastard Sword hit AC 43 for 29 dmg + 14 sneak dmg = 43 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 44 for 20 dmg + 10 sneak dmg = 31 dmg
Off Hand Atk 1 Hit AC 38 for 8 dmg + 11 sneak dmg = 19 dmg
Nat Atk Horn Gore Hit AC 46 for 22 dmg +12 sneak = 34 dmg
Main Hand Atk 2 Hit AC 41 (confirm crit = 41) for 33 dmg (50 if crit) + 12 sneak dmg = 62 dmg
Off Hand Atk 2 Hit AC 37 for 18 dmg + 12 sneak = 30 dmg
Main Hand Atk 3 Hit AC 33 for 18 dmg + 17 sneak dmg = 35 dmg
Off Hand Atk 3 Hit AC 20 for 23 dmg + 8 sneak = 31 dmg
Extra Attak from Haste Hit AC 45 for 24 dmg + 18 sneak +9 bane from embryon's tear = 51 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 34 for 21 dmg+ 14 sneak dmg = 35 dmg
AoO 2 with Bastard Sword hit AC 49 for 18 dmg + 14 sneak dmg = 32 dmg
AoO 3 with Bastard Sword hit AC 46 for 21 dmg + 10 sneak dmg = 31 dmg

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Monday June 11th, 2018 12:24:15 AM

ooc: Make my second target the serpent attacking Zane, if possible.

DM Mitch 
Monday June 11th, 2018 5:37:25 AM

Restlin is not going down there so he throws a maximized selective fireball in the midst of the land serpents.

Garret flurries the land serpent that attempted to grapple him and utterly destroys it unfortunately for the halfling monk the other Serpent’s are out of his reach.

Dragon-Zane fully attacks the serpent grappling with him.

Sesha starts summoning help.

Tink tries to identify info about the land serpents while she starts summoning.
(Tink Highlight to display spoiler: {You know that they are immune to cold, have resist fire 30, a burrow speed of 50 feet with a surge speed of 400 and can swallow things whole.}

Beri sends his lightning bolts into the serpents and directs his giants to attack Serpent 3 and one of them would have hit the serpent except it was thrown off by not wanting to hit Zane (OOC: don’t see precise shot in Giant’s entry so it takes a -4 on attack roll)

Wyaar gets higher above the fray.

Bosk tears into serpent 4 as it dives back into the ground, doing heavy damage but not quite killing it.

The 5 remaining serpents move.

Serpent 3 swallows Zane whole (57 vs CMD; and take 41 bite damage). Zane can attempt to escape to its mouth(escape grapple) or cut his way out using a slashing or piercing weapon.(make attack + damage rolls)

Serpent 2 attacks Garret with a full attack action (52 vs AC; threat of critical; 43 to confirm; 82 vs 20 = hit; 52; +37 if critical for 89 on critical hit) biting the halfling HARD and missing with its tail (38 vs AC)

The other 3 serpents submerge themselves below the ground burrowing back down; will they move along to another part of the circle with easier prey unless something is done?


[DM Hugh] Enemy HP tracker 
Monday June 11th, 2018 6:11:47 AM

AC 34
LAND SERPENT 1:
61 damage + 35 damage + 31 damage + 33 damage + 47 damage = 207
Beri’s Lightning Storm 14, 7, 15 = 243 total
Beri’s Giant’s : 29 = 272 total
Round 2:
Restlin’s fireball 30 = 302 total
Garret’s flurry = 549 total = dead

LAND SERPENT 2: - in melee w/ Garret
Bosk AOO: 73
73 damage total
Round 2:
Restlin’s fireball 30 = 103 total
Beri’s lightning storm: 10, 4, 6 = 123 total

LAND SERPENT 3: Swallowed Zane Whole
Round 2:
Reflex success; no damage
Zane:
Bite AC 48 (37 confirm) Damage 38 (+37 crit) (+9 holy)
Claw AC 46 Damage 35 (+5 holy)
Claw AC 29 Damage miss
Wing AC 34 Damage 32 (+10 holy)
Wing AC 34 Damage 29 (+6 holy)
Tail AC 40 Damage 35 (+8 holy)
Haste AC 47 Damage 37 (+7 holy)
288 damage total

LAND SERPENT 4: below ground
Bosk AOO: 35
35 damage total
Round 2:
Restlin’s fireball 30 = 65 total
Bosk full attack 262 = 327 total

LAND SERPENT 5: below ground
Bosk AOO: 43
43 damage total
Round 2:
Reflex success; no damage 43 total

LAND SERPENT 6: below ground
Round 2
Reslin’s fireball 30 = 30 total


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d3=1 ; d100=30 ; d20+14=22 ; d20+14=31 ; 8d6=36 ; 8d6=25 ; d6=6 ; d6=3 ; d20+20=21 ;
Monday June 11th, 2018 11:34:14 AM

Seshas Witchfire is summoned into existance, darfed by a giant land shark. Faith looks the creature up and down, and mutters some choice words for Sesha.

"Sorry!, Sesha apologizes to her friend, which is as much time as she can afford to spare right now.

Sesha uses her divine bond with Serenbeth. They might need some more help here before the day was done. She duplicates the effect of Divination, and asks Serenbeth a question.

"Little Spirit, I know you know I don't have much time. We are facing waves of enemies who would try to extinguish the light that your beloved servant is trying to bring to the world. My question is, what's coming next?"

She then readies a Dominate Monster spell, waiting for Land Serpent 6 to come above ground. (Perception check 21 to recognize 6. If that is impossible, she wants to snag one not covered in blood._

Standard: Readied Dominate Monster w/ Focused Curse -> Will Save DC 32 or Serpent
Movement: None
Swift: Blood Witch Ability, Divine Appeal. Duplicate the effects of Divination. (30%, divination passes)

-----Summoned Creatures-------

Witchfire full attacks the Worm it was summoned next to.

Hits Land Serpent 3 touch AC 22 for 42 fire damage. It must pass a will save vs Witchflame: DC 22 or gain fire vulnerability and be covered in green faerie fire.

Hits Land Serpent 3 touch AC 31 for 28 fire damage. If it is already suffering from Witchflame, it takes +50% damage. (Or might otherwise be modified by other vulnerabilities or resistances.) If it is NOT already suffering from Witchflame, it needs to save again vs DC 22.



Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 104/232 Ki:12/17 CMD: 49 SR: 28]  d20+41=42 ; d20+41=49 ; d20+36=40 ; d20+36=41 ; d20+31=34 ; d20+31=46 ; d20+26=32 ; d20+41=49 ; 2d8+20=27 ; 2d8+20=28 ; 2d8+20=30 ; 2d8+20=29 ; 2d8+20=33 ; 2d8+20=33 ;
Monday June 11th, 2018 11:55:38 AM

Garret watches the first serpent fall, then screams out, "OW!" when the second one takes a bit out of his rear end. He can see the others are trying to escape, so he figures he needs to try and take this one out as soon as possible. He calls out, "For the Wold!" as he renews attacks against the massive creature.

OOC:
Flurry #2, ki for an extra attack. Hits AC: 42 (nat 1, miss), 49, 40, 41, 34, 46, 32 (miss), 49
Damages: 27+28+30+29+33+33 = 180

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata

Zane (JCC) AC 48, CMB 22, CMD 38, HP 193/268, Blindsense 60' Character  d20+28=45 ; d20+28=47 ; d20+28=46 ; d20+28=34 ; d20+28=37 ; d20+28=32 ; d20+28=42 ; 2d6+30=40 ; 2d6+30=37 ; d6+27=30 ; d6+27=29 ; d8+27=31 ; d8+27=29 ; d8+27=31 ; 2d6=12 ; 2d6=9 ; 2d6=4 ; 2d6=5 ; 2d6=4 ; 2d6=6 ; 2d6=6 ;
Monday June 11th, 2018 2:05:23 PM

Over the Rings, "I'll climb out after I kill it, I'm only slightly hurt so no worries. By the way, never hesitate to drop a fireball on me, unless I can't evade it for some reason and it'll kill me outright. I've been hurt before, I'll get hurt again."
Zane just unleashes another round of attacks, this time from inside the worm, should be hard to miss.

Damage types:Highlight to display spoiler: {
Bite = Bludgeoning, Piercing & Slashing
Claw = Bludgeoning & Piercing
Wing & tail = Bludgeoning
}

Bite AC 45 Damage 40 (+12 holy)
Claw AC 47 Damage 31 (+9 holy)
Claw AC 46 Damage 29 (+ 4 holy)
Wing AC 34 Damage 30 (+5 holy)
Wing AC 37 Damage 29 (+4 holy)
Tail AC 32 Damage 31 (+6 holy)
Haste Bite AC 42 Damage 37 (+6 holy)

When the worm dies, Zane will try to work his way out.....

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+30=39 ; 3d8+15=35 ; 4d6=18 ; d20+28=34 ; 2d6+11=20 ; 4d6=11 ; d20+30=48 ; 2d6+16=28 ; 4d6=18 ; d20+25=31 ; 3d8+15=32 ; 4d6=15 ; d20+23=41 ; 2d6+11=17 ; 4d6=16 ; d20+20=40 ; d20+20=36 ; 3d8+9=28 ; 3d8+9=16 ; 4d6=18 ; d20+18=24 ; 2d6+11=17 ; 4d6=15 ; d20+32=50 ; 3d8+11=26 ; 4d6=10 ; 2d6=11 ; d20+32=52 ; d20+32=33 ; d20+32=35 ; d20+32=41 ; 3d8+15=30 ; 3d8+15=31 ; 3d8+15=25 ; 4d6=21 ; d3=3 ; d3=3 ; 4d6=14 ; 4d6=14 ;
Monday June 11th, 2018 3:47:26 PM

The music fills me with strength and energy as I land blow after blow, my fury and need for vengeance flowing out of me while in no way lessening my unending ache for vengeance. What had it been, fifty blows? Somehow I know this is what I was born to do. What is it Gargul said when he initiated me into his service?
"I AM WEARY OF THE POWERS OF THE SOUTH SUBVERTING MY PRIESTS, ESPECIALLY THOSE AS IMPORTANT AS THE GRIM."

He then raised his fist to the sky and shouted, "HEAR ME POWERS OF THE SOUTH! THIS GRIM IS BEYOND YOUR REACH. HIS SHADOW WILL REMAIN NAILED WITHIN MY PLACE OF JUDGEMENT. COME CHALLENGE ME IF YOU DARE!" And now here I find myself, fighting an Immortal Power of the South, his prediction come to pass.

Actions - 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible). I will start with the serpent grappling Zane, and if it dies move on the the next closest.
------------------------

Main Hand Atk 1 Hit AC 39 for 35 dmg + 18 sneak dmg = 53 dmg
Off Hand Atk 1 Hit AC 34 for 20 dmg + 11 sneak dmg = 31 dmg
Nat Atk Horn Gore Hit AC 49 for 28 dmg +18 sneak = 46 dmg
Main Hand Atk 2 Hit AC 31 for 32 dmg + 15 sneak dmg = 47 dmg
Off Hand Atk 2 Hit AC 41 for 17 dmg + 16 sneak = 33 dmg
Main Hand Atk 3 Hit AC 40 (confirm crit = 36) for 28 dmg (44 with crit) + 18 sneak dmg = 46dmg, with crit =62 dmg
Off Hand Atk 3 Hit AC 24 for 17 dmg + 11 sneak = 28 dmg
Extra Attak from Haste Hit AC 50 for 26 dmg + 10 sneak +11 bane from embryon's tear = 47 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 52 (confirm crit = 33, not a crit) for 30 dmg+ 21 sneak dmg = 51 dmg
AoO 2 with Bastard Sword hit AC 35 for 31 dmg + 14 sneak dmg = 45 dmg
AoO 3 with Bastard Sword hit AC 41 for 25 dmg + 10 sneak dmg = 35 dmg

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+31=36 ;
Monday June 11th, 2018 4:48:31 PM

The visible worms seem to be pretty well handled so Wyaar keeps an eye out for any other emerging threats.

Perception 36

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 18/26 
Monday June 11th, 2018 9:12:03 PM

Seeing his fireballs didn't hit quite as hard as he'd have liked, he instead decides to start summoning some more assistance.

***

Begin casting summon monster V.

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  3d6=6 ; 3d6=13 ; 5d6=14 ; d20+32=36 ; d20+32=46 ; d20+27=45 ; d20+27=40 ; d20+27=37 ; d20+22=30 ; d20+22=29 ; 4d6+26=45 ; 4d6+26=40 ; 4d6+26=38 ; 4d6+26=36 ; 4d6+26=39 ; 4d6+26=36 ; d20+32=45 ; d20+27=35 ; d20+22=25 ; 4d6+26=43 ; 4d6+26=37 ; 4d6+26=39 ;
Monday June 11th, 2018 10:19:50 PM

Seeing the serpents fleeing, the druids asks the storm giants to try to provide more interesting targets for them than their weaker colleagues in other parts of the circle.
The druid will cast transmute mud to stone in front of the serpents, blocking their way forward and giving them additional incentive to come to the surface and attack.
***

The next volley of lightning is held off until it is seen whether the fleeing serpents will show their faces, if they do the lightning will strike the serpent closes to the circle

**lightning storm**
A lightning bold comes crashing down, striking a serpent for 6 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking a serpent for 13 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking a serpent for 14 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants land in front of the oncoming serpents, trying to draw them out by providing new targets. Should they appear, the giants will give them a taste of their steel.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 36
damage 1 = 45

attack 2 = 40
damage 2 = 40

attack 3 = 30
damage 3 = 38

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 46
crit roll = 45
damage 1 = 36

attack 2 = 37
damage 2 = 39

attack 3 = 29
damage 3 = 36

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 45
damage 1 = 43

attack 2 = 35
damage 2 = 37

attack 3 = 25
damage 3 = 39

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d3=2 ; d20+18=28 ; d20+18=21 ;
Tuesday June 12th, 2018 5:28:31 AM

"Don't bother with cold attacks as they won't do any good. Fire isn't optimal either" Tink relays over the link, although it may not be necessary. The muscle in the group look to have things well in hand.

She finishes her summoning and calls for a couple of Celestial Rocs. She has them ready for the worm things to reappear.

Tink starts another summoning spell

-----------------------
Roc 1: Ready attack if something gets in reach: 28
Roc 2: Ready attack if something gets in reach: 21

Tink: Start Summon Monster VII.


DM Mitch  d20=2 ; d20+15=35 ; d20+15=34 ; 16d6=59 ; d100=16 ; 9d8=44 ; 8d6=21 ; d20+15=32 ; d20+15=34 ; d20+15=19 ; 8d6=23 ; 8d6=27 ; 4d6=11 ; 4d6=10 ; d8=8 ; d100=12 ; d20+21=34 ; d20+21=24 ; d20+21=26 ; d20+21=38 ; d20+21=26 ; d8+12=20 ; d8+12=15 ; d8+12=20 ; d8+12=18 ; 36d6=130 ; d8=6 ; 5d6=14 ;
Tuesday June 12th, 2018 7:17:07 AM

Sesha summons her witchfire friend, which attacks and slays the Serpent that ate Zane. She then prepares a dominate monster spell and makes an inquiry to her goddess.

A whispered reply echoes in her ear, ”A foe once fought and defeated. His master. His masterpiece.”

Garret does heavy damage to Serpent 2, but is just shy of killing it.

Bosk has a full attack ready, but no good targets in reach with most of them being mostly dead.

Wyarr watches for any other threats.

Restlin begins a summoning spell.

Beri’s Storm Giant finishes off serpent 2.

Tink summons some Rocs.

Serpent 4 emerges, is hit by a lightning bolt, and immediately dies.

Serpent 5 pops up… right in the middle of Zane, Bosk, and the 2 other Storm giants. It’s instantly cut to ribbons.

Serpent 6 pops up, fails it’s save, and is mind controlled.

All seems well. The enemies have all perished. This last for about half a moment.

A sudden rend in the fabric of reality appears before the party. An enormous…. castle?!? walks out of it before it vanishes.

It’s much like the colossus previously fought by the Iron Dragons, but instead of a large, faceless turtle it is a square, fortified castle on enormous legs. 50x50, it’s fortified walls support 4 towers, each with a Trebuchet on them, and arrow slits line it’s sides. Strange mirror polished gems drap the walls, glinting in the sunlight. Three drape the middle sections, while two are on each sides of the corners. The entire thing is glowing brightly with power, and Bloodgrass instantly starts spreading beneath it’s feet.

The Trebuchets fire. The first hits Zane for 59 damage and a 30 foot spread around him. Bosk’s blink dodges it. Beri’s Giants take 30 damage (Reflex 25 for half) All 4 of them are bombarded with the life energy of the crystals and take an additional 11 damage (Fort 15 for half) as Bloodgrass starts to sprout on them.

The second targets Sesha and hits her for 23 damage. Her Witchfire is unaffected due to it being incorporeal (I think?). Both take 11 additional damage (Fort 15 for half)

The third fires at Garret, hitting for 27 damage and an additional 10 damage from the life aura (Fort 15 for half)

The final trebuchet fires at Beri and misses. His blink lets him avoid the splash damage.

Arrows fire out at the slits. Beri gets hit for 20, Rest 15, Wyarr 18, and Bosk takes 20 damage.

One of the crystal gems on the structure flashes and a Disintegrate comes out of it, hitting Restlin for 130 damage (Fort 28 to take only 14 damage).

Map



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d3=2 ; d20+18=31 ; d20+18=30 ; 2d6+9=15 ; 2d6+9=18 ; d20+21=28 ; d20+21=24 ; 2d8+7=18 ; 2d8+7=17 ; 10d6=46 ; d20+50=57 ; d20+17=20 ; d20+40=58 ;
Tuesday June 12th, 2018 8:23:20 AM

"Oh for crying out loud, what now?" Tink is starting to wonder whether there will even be an end to these creatures. She has confidence in the abilities of the Iron Dragons, but could the others nearby survive much longer? Tink just isn't sure. All she can do is hope the team can knock out the biggest threats first.

With her summoning spell now complete Tink calls on 2 Greater Air Elementals.

She has all four flying creatures - rocs and elementals - perform flyby attacks on the northwest trebuchet.

Tink for her part sends a fireball through one of the arrow slits.

As she stealthily moves about she wonders if it has any weaknesses.

-------------------
Roc 1: Hit AC31 for 15pts
Roc 2: Hit AC30 for 18pts
GAE 1: Hit AC28 for 18pts
GAE 2: Hit AC24 for 17pts

Tink
Standard action: Send a fireball through the arrow slit to explode on the other side (thus negating the cover). 46pts damage. DC22 Ref save for hald.
Move action: Stealth move 35ft away
Knowl Engineering: 20

----------------------------
Perception: 58 + See Below
Stealth: 83: 63 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 72/232 Ki:12/17 CMD: 49 SR: 28]  d20+25=33 ;
Tuesday June 12th, 2018 12:57:55 PM

Garret smiles as the worms stop moving. He puts his fists on his hips in his usual victorious style, smiles, and looks up. The smile quickly fades as the giant walking castle appears. The trebuchet strikes him in the chest and he quickly looks for somewhere to hide – behind a rock, under a dead worm, anything that can shelter him from the direct attacks of a castle. He says over the rings, “What in the Wold is that? How are we supposed to attack a walking castle?”

OOC:
Fort save, DC 15: 33, success, half damage

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20+33=37 ; 6d10+14=37 ; 6d8+21=48 ;
Tuesday June 12th, 2018 1:25:04 PM


"Serenbeth has given a clue. "A foe once fought and then defeated.. his master.. his masterpiece."

She thinks a moment, and then the colossus makes itself visible.

"The Grass Liche? It probably doesn't matter, once the Taur Smash begins."

Sesha takes a moment to inspect her new pet. Assuming it didn't die here, this thing would be in her care for the next month. Was it hurt?

Since it cannot speak, her commands would be limited. She lands delicately atop the gargantuan worms head, and beckons for her Witchfire to join her. She speaks clearly while pointing at the castle fortress.

"Go there. Smash the trebuchet."

The Serpent smashes into the war machine, trying to crush it with his massive jaws, and will constrict if it can.

Hits AC 37 for 37 damage. If hit, the warmachine is grapped and constricted for an additional 48 damage, which ignores Hardness on an item.

Move: Charge the Trebuchet.
Standard: Charge the Trebuchet and constrict it.
--------------------------------------------------

Sesha's Witchfire waits patiently for the worm to finish its attacks, then pats the gargantuan monster on the head, and turns it invisible.

Move: Moved on top of Serpent.
Standard: Turned it invisible.

---------------------------------------------------

Sesha herself casts Deathward, remembering their last experience with the liche.

Move: Move on top of the serpent.
Standard: Casts Deathward.
Concentration for violent movement: Autopass.

---------------------------------------------------

To DM: Could I please get a link to its stat sheet? I assume its a modified Sea Serpent (deep) and my attacks above reflect that.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

Wyarr: Protection From Spells: Magic Missile.

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
Death Ward (+4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Spectral Hand: Touch attack range of 100ft. lose 2 hp. 21 minutes remaining.
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining.
Shield of Faith: 19 minutes remaining.
Resist Energy: Cold - 199 minutes remaining
Resist energy: Fire - 199 minutes remaining
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Dispel Magic
Hand of the Mage, Ring of Counterspells: Greater Dispel Magic

-------------
Rituals in Effect, affects both Sesha and Restlin.
-------------
Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)
-------------
Summons and Pets
-------------
Pot Pot: 0 Damage. Shadow Walk 1/1 Remaining. Etherealness 1/1 Remaining.
Witchfire: 0 Damage. AC 24 (touch). Incorporeal. Undead Traits. Fire Immune.
Land Serpent: ?/? damage. AC 34. Gargantuan. Invisible.





Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+33=47 ; d8+17=18 ; d6=3 ; d6=3 ; d6=3 ; 2d6=8 ; 2d6=7 ;
Tuesday June 12th, 2018 2:19:17 PM

Wyaar hmms at the giant walking castle and instead of trying to return fire through the slits he flies down to be a few feet off of the ground and nearly right under the thing so that the trebuchet and arrows can't get a decent angle to fire at him and sends an arrow into one of its feet.

~~~

How many legs does it have?

Move to one edge of the thing, just below the castle level. Can't edit the map on phone.

Attack: Hit AC 47 on foot, 18 piercing, 3 fire, 3 electric, 3 cold, 8 holy, 7 axiomatic

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Tuesday June 12th, 2018 6:40:29 PM

ooc: Do we place ourselves on the map?

Zane (JCC) AC 48, CMB 22, CMD 38, HP 144/268, Blindsense 60' Character  d20+28=48 ; d20+28=39 ; d20+28=32 ; d20+28=41 ; d20+28=36 ; d20+28=46 ; d20+28=41 ; d20+28=33 ; 2d6+30=40 ; 2d6+30=37 ; 2d6+30=40 ; d6+27=28 ; d6+27=29 ; d8+27=30 ; d8+27=33 ; d8+27=30 ; 2d6=7 ; 2d6=7 ; 2d6=11 ; 2d6=8 ; 2d6=9 ; 2d6=6 ; 2d6=6 ;
Tuesday June 12th, 2018 7:42:43 PM

Zane gets close to the crystal castle and unleashes his melee on the trebuchet he is near and that hit him.

If he demolishes his target, he'll switch to the "EYES" that are within reach....

Bite AC 48 (39 confirm) Damage 40 (37 crit) (+7 holy)
Claw AC 32 Damage 30 (+7 holy)
Claw AC 41 Damage 33 (+ 11 holy)
Wing AC 36 Damage 28 (+8 holy)
Wing AC 46 Damage 29 (+9 holy)
Tail AC 41 Damage 30 (+6 holy)
Haste Bite AC 33 Damage 40 (+6 holy)

"A couple more hits like that last one, and I'll need to withdraw and figure out how to access a haversack that became part of my Dragon form...." Over the rings....

Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  d20+11=27 ; d20+11=23 ; d20+14=29 ; d20+14=34 ; 15d6=55 ; 3d6=13 ; 3d6=4 ; 5d6=14 ; d20+20=40 ; d20+20=38 ; d20+20=26 ; d20+20=37 ; d20+15=31 ; d20+15=21 ; d20+10=18 ; d20+10=25 ; 3d6+19=33 ; 3d6+19=30 ; 3d6+19=25 ; 3d6+19=32 ; 3d6+19=27 ; 3d6+19=26 ;
Tuesday June 12th, 2018 10:10:29 PM

Hmm, we may have a new template for the Iron Dragons castle, just need to throw on a few dragon wings and you're set!

Once all actions are done, the druid will finish by casting wall of stone and extending it over the "eyes" on the northern and western walls, but he is careful to avoid blocking damage being done by his party and his giants. (I believe Beri can cast it long enough, but I'm extrapolating where the eyes on the towers are since they are not written)

He calls out a reminder to his giants that should there ever be confusion on what to attack, to chose the target lowest on health.

***lightning attacks***
The druid watches to see whether the trebuchets, towers with arrow slits, or eyes are the most fragile, and has the lightning focused on where the most damage will be (damage focusing on the south, and moving counterclockwise as targets fall)

**lightning storm**
A lightning bold comes crashing down, striking the castle for 14 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the castle for 13 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the castle for 4 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The first two giants do their best to evade some of the incoming attacks, but fail still find themselves a little roughed up.
The pull back their bow strings and send a wave of arrows at the eyes before them (targeting the weakest standing eye on the west wall).
The new arrival takes the opportunity to cast chain lightning on the eyes before it.

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 40 (nat 20)
cirt roll = 38 (x3)
damage 1 = 33

attack 2 = 31
damage 2 = 30

attack 3 = 18
damage 3 = 25

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 26
damage 1 = 32

attack 2 = 21
damage 2 = 27

attack 3 = 25
damage 3 = 26

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
55 chain lightning damage to the front 15 "eyes" (north, west, and south walls)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 19/26  d20+23=39 ; d20+15=31 ; d20+17=20 ; d20+12=29 ; d8+9=16 ; d8+9=10 ; d20=9 ;
Tuesday June 12th, 2018 11:36:17 PM

Fort save 39 - pass

Restlin finishes summoning a bralani, then his hit square in the face with a disintegration beam.

"Oh ho ho! Two can play at that game!" shouts Restlin as he prepares to disintegrate that eye right back.

...then he remembers the other crystals and decides that is a bad idea. He decides to shatter it instead.

***

Move: None
Standard: Shatter on the eye that attacked him. 60 damage. Fort save DC 31 for half.

Bralani attacks the eyes as well w/ its composite longbow.

Hit AC 20 for 16 and AC 29 for 10.

AC this round is 27/18/22. CMD is 29.

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Wednesday June 13th, 2018 2:20:13 AM

As the crystal casts disintegrate I follow Restlin's lead and cast Shatter on another of the crystals. (If still available I will targe a different crystal i nthe same area as the one restlin is going after, preferably not one that fired yet. If not still available I will choose one at random that has not yet fired.)

Standard: Shatter on the eye that attacked him. 60 damage. Fort save DC 31 for half.

DM Mitch  d20+21=36 ; d20+21=30 ; d20+21=32 ; d20+21=34 ; d20+16=24 ; d20+16=20 ; d20+11=15 ; d20+11=31 ; d20+6=24 ; d20+6=13 ; d20=6 ; d20=14 ; d20+11=15 ; d8+11=18 ; d8+12=19 ; d8+12=19 ; d8=4 ; d20+23=36 ; d20+23=35 ; d20+23=36 ; d20+21=41 ; d20+21=29 ; d20+21=28 ; d20+21=24 ; d20+16=18 ; d20+16=25 ; d20+11=31 ; d20+11=28 ; d20+6=12 ; d20=7 ; d20+12=22 ; d20+12=26 ; d20+12=31 ; d8+12=19 ; d8+12=18 ; d8+12=15 ; d20+40=45 ; 5d6=17 ; 36d6=128 ;
Wednesday June 13th, 2018 8:04:07 AM

Tink wonders what now as a castle enters their midst while she has confidence in the group’s ability she isn’t sure how long they can all survive. Tink directs her summons to fly by attack the northwest trebuchet and drops a fireball in one of the arrow slits.

Her summons all hit the trebuchet but it being made out of hard crystal it is resistant to some of their damage. (28 damage total)

The fireball blows up in the constructs face, but arrows continue to fly out of it unabated. Tink remembers the constructs they fought before were healed by fire instead of damaged.

Garret takes cover behind one of the land serpent carcasses asking over the ring how they are supposed to fight a castle.

Sesha has a moment to ponder the result of her spell before she hops aboard her new pet with her witch fire. The tail slap and constriction is super effective against the crystalline menace and it takes the full brunt of the serpent’s attack and constriction (85 damage total). She then casts death ward while her witch fire goes invisible.

(OOC: No stat block sorry, we just used the deep sea serpent entry but replaced the swim speed w/ burrow. Note that it did take 30 damage in the previous combat so it’s not at full HP.)

Wyaar decides to assault it from the ground he has trouble overcoming some of its protection (37 damage total) and does little more than scratch the thick wall making up the leg. He might break it eventually if given a few hours.

Zane slams into the nearest trebuchet. Even with the tough crystal the Trebuchet is torn to pieces. (251 damage total)

Beri uses wall of stone to cover up some of the eyes. He then tries to figure out which part of the castle is the most brittle settling on the eyes. The lightning rains down on the eyes only to have no effect. (There are 3 rows, each about 20 feet apart - you covered an entire row.)

The first storm giant’s first arrow splits the center of one of the eyes utterly destroying it. 2 more additional arrows take out one of the eyes next to the one it had previously taken out.

The second storm giants first and second arrow finish clearing the 3rd eye on the 5 foot square targeted while its last arrow deals damage to first eye on the next square (16 damage to eye)

The third giant’s chain lightning has no effect on the targeted eyes.

Restlin reduces an eye to splinters with a Shatter spell.

Bosk also casts shatter and finishes the last eye on that section of the fortress.

The trebuchet’s all reload. None of them are crewed - they move by themselves and new crystals grow into their arms ready to be fired.
Arrows rain out of the arrow slits.

Two archers focus fire the Serpent, hitting 4 times for 73 damage

Three archers shot at Zane, but none penetrate his thick scales.

The last one shoots at Sesha, hitting 3 times for 52 damage

One of the northern eyes glow before a ray shoots out at Zane and hits him square in the chest. He takes 6 negative levels.

A second ray shoots out at Restlin - DC 28 fort save or take 128 damage (17 on save)


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 21/26  d20+23=27 ; d20+17=28 ; d20+12=20 ; d8+9=16 ; d8+9=13 ; d20+15=28 ; d20=15 ;
Wednesday June 13th, 2018 10:30:10 AM

Restlin's at a serious disadvantage here. This stupid crystal palace...he stops to appreciate the fact that they're being attacked by an honest to goodness crystal palace...reflects most of his spells and is healed by most of the rest. He barely keeps his various atomic bits intact as the thing blasts him again.

Fort save 28 - roll is 27, but I forgot to add the +1 from Sesha.

He's pretty sure he lucked out with that one.

He takes aim and shatters the eye that hit him that time.

The bralani continues its attacks on the eyes as well.

***

Move: None
Standard: Shatter on eye that attacked me. 60 damage, fort save DC 28 for half.

Bralani hits AC 28 for 16 and AC 20 for 13.

AC is 33/24/28 this round. CMD is 35.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  6d8+14=46 ; 6d8+21=54 ;
Wednesday June 13th, 2018 10:54:17 AM


Sesha's new subject roars as arrows jam through it's thick scales. Sesha gives it some relief, and some to herself as well.

She gives a broadcast to her allies.

Mass heal incoming, if you need assistance get up here!"

She waits long enough for any gathering allies, then channels her heal spell. (all in 30ft get healed for 150 hp, and removes negative physical conditions. Does not remove dominate, thankfully.)

She then quickens a Blink spell, giving herself some extra protections as well.

----------------------------------

Her Land Serpent continues it's attacks. Since it has the trebuchet in its coil, it maintains the grapple on the object (No CMD so auto success) and hits with automatically with one natural attack and its constrict damage.

Tail Slap: (Ignores 10 Hardness) 46 damage.
Constrict: 54 damage.

-----------------------------------------------

The cheeky witchfire riding the giant worm with Sesha calls out to the battlefield, "He who controls the spice, controls the universe!"

She then makes the Land Serpent disappear, using her at will invisibility.
----------------------------------------------


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

Wyarr: Protection From Spells: Magic Missile.

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
Death Ward (+4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Spectral Hand: Touch attack range of 100ft. lose 2 hp. 21 minutes remaining.
Blink: Ethereal, Incorporeal, 50% miss chance, 20% vs weapons that hit incorporeal normally. 20% miss chance on own spells and attacks.
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining.
Shield of Faith: 19 minutes remaining.
Resist Energy: Cold - 199 minutes remaining
Resist energy: Fire - 199 minutes remaining
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Greater Dispel Magic
Brooch of Shielding: Eats Magic Missiles

-------------
Rituals in Effect, affects both Sesha and Restlin.
-------------
Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)
-------------
Summons and Pets
-------------
Pot Pot: 0 Damage. Shadow Walk 1/1 Remaining. Etherealness 1/1 Remaining.
Witchfire: 0 Damage. AC 24 (touch). Incorporeal. Undead Traits. Fire Immune.
Land Serpent: 0/333 damage. AC 34. Gargantuan. Invisible.





Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 222/232 Ki:12/17 CMD: 49 SR: 28]  d20+33=50 ;
Wednesday June 13th, 2018 1:15:32 PM

Garret moves quickly to join Sesha when she mentions that she has healing. When they disappear, he looks over the walking castle to see what he can see inside, or if there even is an inside (perception: 50)

OOC:
Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil 
Wednesday June 13th, 2018 4:19:47 PM

Wyaar flies up to the be just above the center of the castle, out of line of sight of the eyes and the arrows slits and takes a look down at the center/interior of the castle.

~~~~

hopefully tomorrow will have better acces to do all the rolling needed for attacks



Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  3d6=8 ; 3d6=11 ; 5d6=19 ; d20+20=40 ; d20+20=33 ; d20+20=26 ; d20+20=40 ; d20+20=23 ; d20+15=25 ; d20+15=30 ; d20+15=17 ; d20+10=27 ; d20+10=16 ; d20+10=28 ; 3d6+19=28 ; 3d6+19=29 ; 3d6+19=28 ; 3d6+19=27 ; 3d6+19=27 ; 3d6+19=31 ; 3d6+19=32 ; 3d6+19=27 ; 3d6+19=30 ;
Wednesday June 13th, 2018 9:42:28 PM

Well, the eyes are lightning resistant, let's try the Trebuchet in the southwest corner. Who thought we'd be fighting a builing... a building! I actually have the perfect thing for that!
Beri casts Earthquake, focusing the spell far enough to the east so that the entire castle is withing the radius, but is careful to keep all party members outside it's effects.

***

ligthning damage will be will target the Trebuchet (focusing on the south, and moving counterclockwise as targets fall)

**lightning storm**
A lightning bold comes crashing down, striking the Trebuchet for 19 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the Trebuchet for 8 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the Trebuchet for 11 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants pull back their swords, targeting fitst the eyes on the west wall, them moving to the northern trebuchet and southern wall eyes (depending on their line of site)

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 40 (nat 20)
cirt roll = 33 (x3)
damage 1 = 28

attack 2 = 25
damage 2 = 29

attack 3 = 27
damage 3 = 28

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 26
damage 1 = 27

attack 2 = 30
damage 2 = 27

attack 3 = 16
damage 3 = 31

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 40 (nat 20)
cirt roll = 23 (x3)
damage 1 = 32

attack 2 = 17
damage 2 = 27

damage 3 = 30
attack 3 = 28

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee



Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  d20+30=41 ; 3d8+15=27 ; 4d6=13 ; d20+28=31 ; 2d6+11=18 ; 4d6=9 ; d20+30=35 ; 2d6+16=27 ; 4d6=13 ; 4d6=8 ; d20+25=34 ; 3d8+15=30 ; 3d8+15=32 ; 4d6=16 ; d20+23=37 ; 2d6+11=19 ; 4d6=16 ; d20+20=23 ; 3d8+9=23 ; 4d6=9 ; d20+18=36 ; 2d6+11=21 ; 4d6=17 ; d20+32=42 ; 3d8+11=24 ; 4d6=9 ; 2d6=6 ;
Wednesday June 13th, 2018 10:17:16 PM

Posting for Bosk

Bosk says something extremely dramatic and clever... though nobody is quite sure what it was as the sound was drowned out by Beri's earthquake. Still, you could tell the speech was filled with conviction. Suddenly, the horned cleric lashes out and strikes the eyes below the Trebuchet with a fury of blows, moving to the Trebuchet itself should all the eyes in reach be destroyed.
------------------------

Main Hand Atk 1 Hit AC 41 for 27 dmg + 13 sneak dmg = 40 dmg
Off Hand Atk 1 Hit AC 31 for 18 dmg + 9 sneak dmg = 27 dmg
Nat Atk Horn Gore Hit AC 35 for 27 dmg +13 sneak = 40 dmg
Main Hand Atk 2 Hit AC 30 for 32 dmg + 16 sneak dmg = 48 dmg
Off Hand Atk 2 Hit AC 37 for 19 dmg + 16 sneak = 35 dmg
Main Hand Atk 3 Hit AC 23 for 23 dmg + 9 sneak dmg = 32 dmg
Off Hand Atk 3 Hit AC 36 for 21 dmg + 17 sneak = 38 dmg
Extra Attak from Haste Hit AC 42 for 24 dmg + 9 sneak +6 bane from embryon's tear = 39 dmg

Zane (JCC) AC 48, CMB 22, CMD 38, HP 102/226(268), Blindsense 60' Character  d20+21=41 ; d20+21=28 ; 2d6+26=32 ; 2d6+26=31 ; 2d6=10 ;
Wednesday June 13th, 2018 10:37:07 PM

Zane gets hit by a nasty ray, losing some abilities. (hit points and BaB adjusted for level loss)
He flies around the corner, and gets close enough to get the healing and attacks the Trebuchet at that corner.
"I Can't take too many hits from those eyes.... Disintegrates are one thing, but that hit me with negative levels. The Eyes are most Dangerous...."
Zane says over the ring....

Bite attack 41 (crit confirm 28) Damage 32 (crit 31) + 10 holy


Zane (JCC) AC 48, CMB 22, CMD 38, HP 226/226(268), Blindsense 60' Character 
Wednesday June 13th, 2018 10:39:27 PM

forgot to update hp, as was waiting for answer...... here is accurate

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+18=28 ; d20+18=38 ; d20+18=26 ; d20+21=39 ; d20+21=35 ; 2d6+9=15 ; 2d6+9=20 ; 2d6+9=15 ; 2d8+7=10 ; 2d8+7=16 ;
Thursday June 14th, 2018 7:41:44 AM

Tink follows with Beri's tactic. She casts a Wall of Stone to block as many eyes as she can to the south.

Her summons wait until the rest of the party have acted, and then dive in with flyby attacks on the eyes. Rather than flying away however, they finish directly in front of the eyes to try and act as shields.

The Rocs are gargantuan and the elementals huge.

-------------------
Roc 1: Hit AC28for 15pts
Roc 2: Hit AC38 (Crit on AC26?) for 20pts (+15pts if crit confirmed)
GAE 1: Hit AC39 for 10pts
GAE 2: Hit AC35 for 16pts

Wall of Stone: Tink's is a little more powerful. 20 x 5ft squares.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+50=67 ;
Thursday June 14th, 2018 7:44:05 AM

Edit:

Stealth: 88: 73 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 5 for moving greater than half speed


DM Mitch  d20+15=29 ; d20+15=29 ; 8d8=40 ; 8d8=32 ; d12=6 ; d20+23=28 ; d20+23=38 ; d20+23=40 ; d8+12=19 ; d8+12=20 ; d8+12=19 ; d8+12=17 ; d20+23=30 ; d20+23=39 ;
Thursday June 14th, 2018 7:59:33 AM

Restlin pauses to appreciate the fact they are fighting a palace before shattering another eye.

Sesha gets people to gather around for healing as her worm deals great damage to the SW Trebuchet.

Garret tries to look inside the castle through an arrow hole. It’s dark inside, but he notes several things. The walls are much thinner here so that archers can stand at the arrow holes - it might actually be feasible to break in here. He also notes that there is a lit chamber about 40 feet in and he can see movement.

Wyarr flies up to the top and tries to get a good look at the thing. There are in fact a few eyes up here, but they seem to be ignoring him for the moment. He can see a decorative roof covered in bloodgrass that writhes about and the four small towers the Trebuchets are on, but nothing much of interest.

Beri directs his summons and lightning at the eyes and trebuchets then is struck by inspiration, casting Earthquake. The giants finish clearing the entire west wall of eyes. The storm does nothing to the trebuchet’s. The quake shakes the ground and rocks the castle gently, but it’s to big and sturdy to be really damaged.

Bosk finishes off the trebuchet Sesha had damaged and destroys one eye on the southern wall.

Zane says he can’t take much more of the level drain before striking out. All the eyes in his reach are dead though, and the trebuchet, so all he can do is punch a few small, ineffective holes in the roof and/or side.

Tink’s summons go for the eyes on the north wall, but they can’t penetrate the hardness, destroying only 1 eye. Her wall of stone on the south side is much more effective, blocking an entire row of 5 on the south end.

The two Trebuchet’s take advantage of the stacked enemies and both fire an arcing shot over the fortress at Sesha and her worm (They target a specific square so ignore the 50% invisibility miss chance). Both land the shot, doing 72 total damage to both Sesha and her Worm (since they both occupy that space) and half damage to all creatures within 30 feet (Reflex 25 to half it again).

The archers fire again. One tries to hit Garret as he peaks in, but the quick halfling easily bats the arrow away. Zane and Bosk are both hit - Zane takes 19, Bosk 20. The last two with line of sight on the party hit Beri for 17 and 19 damage.

The castle starts to turn so that more eyes are facing the party, but Beri’s earthquake forces it to stop and steady itself.

There are no eyes in line of sight of a party member. The eyes do nothing.


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 222/232 Ki:12/17 CMD: 49 SR: 28] 
Thursday June 14th, 2018 11:34:40 AM

Garret yells out, "I'm not punching the walls, so I'm going in!"

With that he dives towards an arrow slit, heading for the light and movement he can see inside.

OOC:
He also does have the feat snatch arrows, so the first arrow that would hit him he can actually grab out of the air on his approach.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil 
Thursday June 14th, 2018 3:20:55 PM

Wyaar hmms at the top of the castle and cast deathward on himself as he flies to position his body right against one of the eyes along the northern wall.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d100=82 ; d12=5 ; d12=3 ; d12=11 ; 6d8+13=42 ; 6d8+21=42 ;
Thursday June 14th, 2018 4:09:45 PM


Blink for Sesha: 82% = success.
--------------------------------------------

Warmachine ammo crashes down from above. Just as Sesha braces herself for the hit, she *blips* into the ethereal, only to unblip in time to hear her Serpent yell out in frustration. Faith watches Sesha duck, and shakes her head.

"This is why I prefer NOT having a physical body. They just get you into trouble."

Sesha gives the smug summons a frown, then tends to her serpent. She casts a quickened healing spell on the serpent, soothing some of its wounds. Not quite willing to remove all it's risk however, she casts Unwilling Shield on the Serpent. Now, half of her damage will transfer to it.

Swift: Quickened Cure Serious Wounds heals 56 damage on the Serpent.
Standard: Unwilling Shield.

-----------------------------------------

The serpent continues to crush the catapult.

Tail: 42 damage ignoring 10 DR.
Constrict: 42 damage.

Serpent: 16 damage
----------------------------------------

Witchfire: Turns serpent Invisible again. It might not work vs the archers, but perhaps other things?

Zane (JCC) AC 48, CMB 22, CMD 38, HP 226/226(268), Blindsense 60' Character  d20+21=29 ; d20+21=23 ; d20+21=35 ; d20+21=28 ; d20+21=22 ; d20+21=27 ; d20+21=29 ; 2d6+29=35 ; 2d6+29=31 ; d6+25=29 ; d8+25=29 ; d8+25=31 ; d8+25=27 ; d8+25=29 ; 2d6=10 ; 2d6=9 ; 2d6=7 ; 2d6=5 ; 2d6=8 ; 2d6=3 ;
Thursday June 14th, 2018 8:16:00 PM

Zane seeing the Arrow flying towards him, flicks it away with one of the claws of his front leg/arm. (Deflect Arrows, Zane is a monk after all)
He then concentrates all of his attacks on the Leg just below where he is.

Bite AC 29 Damage 35 (+10 holy)
Claw AC 23 Damage 29 (+9 holy)
Claw AC 35 Damage 31 (+ 7 holy)
Wing AC 28 Damage 29 (+5 holy)
Wing AC 22 miss
Tail AC 27 Damage 27 (+8 holy)
Haste Bite AC 29 Damage 31 (+3 holy)



Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  3d6=6 ; 3d6=14 ; 5d6=23 ; d100=50 ; d100=21 ; d20+20=27 ; d20+20=34 ; d20+20=24 ; d20+15=29 ; d20+15=26 ; d20+15=28 ; d20+10=27 ; d20+10=17 ; d20+10=15 ; 3d6+19=25 ; 3d6+19=34 ; 3d6+19=28 ; 3d6+19=28 ; 3d6+19=34 ; 3d6+19=27 ; 3d6+19=34 ; 3d6+19=31 ; 3d6+19=32 ;
Thursday June 14th, 2018 9:33:52 PM

Beri watches in frusteration as the magic castle defies the laws of physics and ignores his earthquake.
He soon stops watching the stone castle's legs somehow act as shock absorbers and snaps back to realit when an arrow strikes him, and he hears a second one barely miss as he blinks between planes.

***
Giving up on targeting the castly, Beri sends his lightning bolts inside the castle and starts triking the archers.
ligthning damage will be will target the Trebuchet (focusing on the south, and moving counterclockwise as targets fall)

**lightning storm**
A lightning bold comes crashing down, striking the Trebuchet for 23 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the Trebuchet for 6 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the Trebuchet for 14 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants pull back their bow strings, and ready attacks for the next set of eyes to be rotated in.
They will start with the first eye to rotate into view (I assume the south west eye, as the north wall is covered by stone wall)

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 27
damage 1 = 25

attack 2 = 29
damage 2 = 34

attack 3 = 27
damage 3 = 28

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 34
damage 1 = 28

attack 2 = 26
damage 2 = 34

attack 3 = 17
damage 3 = 27

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 24
damage 1 = 34

attack 2 = 28
damage 2 = 31

damage 3 = 15
attack 3 = 32

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 21/26  d20+28=38 ; d20=20 ;
Thursday June 14th, 2018 11:05:16 PM

Restlin gets an idea!

He pulls out a gem, an expensive gem. He edges a ways east to get a line of sight, then throws the gem towards the SE corner of this fortress thing. The gem shatters, sending out a sonic shockwave.

***

Move: Head east
Standard: Limited wish - fireball w/ energy substitution to sonic damage. 60 damage. I think I should be able to get all the eyes on the southern side, plus that trebuchet, and maybe the bottom-most eye on the eastern side. Fort save DC 38 for half.

AC is 38/29/33 this round. CMD is 40.

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d100=65 ; d20+19=24 ;
Friday June 15th, 2018 1:49:05 AM

I shrugg off the damage and see Zane less than his typical self. I turn towards him and cast Greater Restoration, restoring his lost strength.

Ations
------------
Blink Chance = 65, success
Reflex save = 24 (Pass if creatures are evil, fail if not and take 8 dmg)
Cast Restoration, Greater on Zane

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+18=37 ; d20+18=23 ; d20+21=23 ; d20+21=37 ; 2d6+9=13 ; 2d6+9=18 ; 2d8+7=16 ; 2d8+7=16 ;
Friday June 15th, 2018 7:21:10 AM

Tink sends each of her flying minions after the trebuchet to the north west, each delivering a flyby attack.

She then starts another summoning spell.

-------------------
Roc 1: Hit AC37 for 13pts
Roc 2: Hit AC23 for 18pts
GAE 1: Hit AC23 for 16pts
GAE 2: Hit AC37 for 16pts

Tink: Cast Summon Monster VIII

DM Mitch  d6=4 ; d6=4 ; d6=6 ; d6=5 ; d20+16=35 ; d4=4 ; d20+23=32 ; d20+23=36 ; d20+23=32 ; d20+23=25 ; d20+16=24 ; d20+16=33 ; d20+16=17 ; d20+16=34 ; d20+11=20 ; d20+11=29 ; d20+11=19 ; d20+11=14 ; d20+6=22 ; d20+6=18 ; d20+6=9 ; d20+6=19 ; d20+1=19 ; d20+1=7 ; d20+1=17 ; d20+1=3 ; d12+8=13 ; d12+8=9 ; d12+8=18 ;
Friday June 15th, 2018 7:58:35 AM

Garret yells out he is going in. (OOC: are you using abundant step to get inside?; Otherwise the hole is too small to go through)

Wyaar casts deathward on himself and then blocks an eye.

Sesha frowns at her smug summons and then heals it while casting unwilling shield on it. (OOC: Serpent is currently at 46 damage). The worm finally demolishes the trebuchet it was constricting.

Zane concentrates all his attacks on the same leg Wyaar previously struck after deflecting an arrow. (195 damage total; OOC: if you keep this up for a minute; maybe you’d be getting somewhere)

Beri sends his lightning bolts to target the trebuchets while his giants prepare to target the most recent eyes that come into view. His first giant takes out one eye with 2 arrows and partially damages a second eye while his second giant finishes that eye off and then uses his last 2 arrows to clear the 3rd eye in a five foot square.

Restlin sends a sonic fireball using limited wish towards the southern side, targeting the eyes, It hits 4 of them and while it isn’t as effective as a shatter spell (half damage) it’s enough to destroy all 4 of the fragile crystals.

Bosk restores Zanes lost levels.

Tink’s summons attack a trebuchet while she starts to summon something.

Garrett, Wyarr, Bosk, Zane, and the worm are inside the aura that’s spreading the Bloodgrass. They all take 19 damage (DC 25 fort for half) as the grass tries to grow on them. (DM OOC: I”ve been forgetting that special all fight /facepalm)

The Trebuchet’s reload.

The Fortress, no longer unbalanced by the earthquake, moves, spinning around so that it’s eyes can see the party again.

The archers fire, trying to finish off the giant serpent but only three arrows sink into soft spots for 40 damage.

Garett, looking through one of the arrow holes, sees and archer right in front of him. It steps aside and a shadowy figure about 30 feet away points at him. He’s hit with a Maximized Empowered Disintegrate - take 360 damage, DC 32 Fort to take only 45.

An enervation ray shoots out of one of the eyes now facing the party and hits Beri; he gains 4 negative levels.

(I”ve been forgetting to include the map link, sorry)

Map


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 177/232 Ki:10/17 CMD: 49 SR: 28]  d20+25=32 ; d20+32=37 ; d20+41=43 ; 6d8+20=50 ; d6+1=6 ;
Friday June 15th, 2018 12:02:15 PM

Garret flies directly towards one of the holes in the castle, not realizing he can’t fit through it until he gets up close. When he does, the nasty ray shoots out and hits him. If it looks like there’s room inside (since he’s right at the arrow slit now), he steps inside and behind the shadowy figure, trying to punch it as he appears.

OOC:
Fort save DC 25 vs grass: 32 success, 9 damage
Fort save DC 32 vs disintegrate: 37 success, 45 damage (I’m guessing that got through his SR 28).
Abundant step to behind the shadowy thing, one attack hit AC 43 (flat foot since I appear behind it?), damage (magical, lawful, cold iron, silver, adamantine): 50 stunning fist attempt, fort save DC 28 or staggered 6 rounds.

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 22/26  d20+28=37 d20=4
Friday June 15th, 2018 2:43:19 PM

Restlin's pleased by how well that worked. He's so pleased, that he does it again with the second gem he's got. Then, he ducks back behind that worm.

***

Standard: Limited wish - fireball w/ energy substitution to sonic damage. 30 damage (according to you guys last round, so please don't half it again). I think I should be able to get all the eyes on the southern side, plus that trebuchet. Fort save DC 37 for half.

Move: Duck back behind the worm

AC is 24/13/17. CMD is 24.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=1 ; d12=7 ; d12=9 ; d12=7 ; 6d8+16=36 ; 6d10+14=56 ; 6d8+21=51 ;
Friday June 15th, 2018 5:22:36 PM


The rotation brings a new Trebuchet into range, so Sesha and her minions continue on.

---

Sesha: Heals serpent for 57.
-----
Serpent:

Tail slap new Treb for 36, ignore 10 DR.
Bite new Treb for 56.
Constrict Trb for 51.

--------

Witchfire: Invsisbles Serpent.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+18=36 ; d20+18=25 ; d20+21=29 ; d20+21=38 ; 2d6+9=16 ; 2d6+9=20 ; 2d8+7=9 ; 2d8+7=23 ; d3=3 ; d20+22=40 ; d20+22=31 ; d20+22=38 ; 2d10+11=20 ; 2d10+11=22 ; 2d10+11=29 ;
Friday June 15th, 2018 11:07:19 PM

That trebuchet to the northwest is being a right stubborn of a thing. Tink has her summons keep up their flyby attacks on it

With her summoning spell now done she calls on 3 Greater Earth Elementals to target the feet/legs of this castle-thing. She has them all target the same leg.

Tink then starts yet another summoning spell.

-------------------
Roc 1: Hit AC36 for 16pts
Roc 2: Hit AC25 for 20pts
GAE 1: Hit AC29 for 9pts
GAE 2: Hit AC38 for 23pts
GEE 1: Hit AC40 for 20pts
GEE 2: Hit AC31 for 22pts
GEE 3: Hit AC38 for 29pts

Tink: Cast Summon Monster VII

Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  5d6=20 ; 3d6=14 ; 3d6=14 ; d100=76 ; d20+20=39 ; d20+20=40 ; d20+20=39 ; d20+20=30 ; d20+15=28 ; d20+15=22 ; d20+15=28 ; d20+10=11 ; d20+10=13 ; d20+10=15 ; 3d6+19=33 ; 3d6+19=29 ; 3d6+19=30 ; 3d6+19=29 ; 3d6+19=24 ; 3d6+19=31 ; 3d6+19=26 ; 3d6+19=30 ; 3d6+19=26 ;
Friday June 15th, 2018 11:24:52 PM

A magic spell narrowly misses the druid as he blinks in and out of this plane.

***
Giving up on targeting the castly, Beri sends his lightning bolts inside the castle and starts triking the archers.
ligthning damage will be will target the Trebuchet (focusing on the south, and moving counterclockwise as targets fall)

**lightning storm**
A lightning bold comes crashing down, striking an archer for 20 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking an archer for 14 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking an archert for 14 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants continue their arrow assault, starting with the crystal eye in the center and working their way to the outward targets.

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 39
damage 1 = 33

attack 2 = 28
damage 2 = 29

attack 3 = 11
damage 3 = 30

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 40
crit roll = 39
damage 1 = 29

attack 2 = 22
damage 2 = 24

attack 3 = 13
damage 3 = 31

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 30
damage 1 = 26

attack 2 = 28
damage 2 = 30

damage 3 = 15
attack 3 = 26

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character  d20+23=29 ; d20+30=36 ; d20+30=36 ; d20+30=46 ; d20+30=35 ; d20+30=42 ; d20+30=46 ; d20+30=42 ; 2d6+27=34 ; 2d6+27=34 ; d6+24=25 ; d6+24=27 ; d8+24=31 ; d8+24=32 ; d8+24=28 ; 2d6=3 ; 2d6=8 ; 2d6=12 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=2 ;
Sunday June 17th, 2018 2:26:45 PM

Zane resists most of the effects of the red plague or whatever it is.....(made save)
He drifts a bit north (5' step) and while continuing to hover, he attacks the eyes, focusing on one until it's destroyed and then moving on to the next....

Bite AC 36 Damage 34 (+3 holy)
Claw AC 36 Damage 31 (+8 holy)
Claw AC 46 Damage 32 (+ 12 holy)
Wing AC 35 Damage 25 (+5 holy)
Wing AC 42 Damage 27 (+ 10 holy)
Tail AC 46 Damage 28 (+7 holy)
Haste Bite AC 42 Damage 34 (+2 holy)

Over the rings, "Should I fall back and just use my oversized bow?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil 
Monday June 18th, 2018 12:58:28 AM

Wyaar attacks the eye directly in front of him.

Rolls to follow

DM Mitch  d20+22=31 ; d6=2 ; d20+23=31 ; d20+23=31 ; d20+23=27 ; d20+23=28 ; d20+23=24 ; d20+23=38 ; d20+23=27 ; d20+23=33 ; d8+12=14 ; d8+12=14 ; d8+12=13 ; d8+12=14 ; d8+12=17 ; d20+20=35 ; d20+20=38 ; d20+20=28 ; d8+12=19 ; d8+12=20 ; d8+12=19 ; d8+23=25 ; d8+12=18 ; d20+12=28 ;
Monday June 18th, 2018 8:01:52 AM

Garret abundant steps to just behind the shadowy figure but the shadowy figure is unperturbed (spellcraft : 24 Highlight to display spoiler: {The foresight spell prevents the caster from ever being flat footed}) and he dodges Garret’s blow and the stunning fist is wasted.

Restlin creates another sonic ball with a limited wish and then wipes out another 4 eyes on the southern side of the Fortress.

Sesha heals her Serpent while it attacks the newest trebuchet in range.

Tink has her Rocs and Air Elementals keep buzzing the trebuchet while her earth elementals target the legs. The hardness of the Trebuchet’s crystal is difficult for the summons to overcome and all the summon do some damage except for one of the air elementals which didn’t hit it hard enough. The earth elementals also do a little damage to the leg that Zane and Wyaar started working on but the amount of damage sustained is not enough to breach. Tink continues to summon more reinforcement.

Beri directs his lightning to strike through the arrow holes but it doesn’t seem to affect the archers. His Giants continue to target eyes and between the 3 of them they take out 4 more eyes and damage a 5th.

Zane positions himself halfway between two rows and directly in front of a crystal with some flanking either side. That puts 5 and reach, and he kills all 5.

Wyarr clears the remaining eyes under the trebuchet.

Garret gets a good look around at the room he just appeared in. It’s circular and covered in eyes just like the ones outside, but these ones show the battle taking place. They cover all of the walls and ceiling, sunlight streaming in, and seem to give a full 360 degree view of the outside of the fortress, though large number of them are dark and dead.

Two figures stand in the room, slightly startled at his sudden appearance. One is the Bloodgrass Lich you fought before, scowling down at the halfling. The other is a tall serpentfolk, covered in writhing grass and obviously a second lich. He sneers at the halfling. ”You enter our fortress alone?!? Then die little fool.”

The liches each take a 5 foot step back and the mirrors all instantly turn off, leaving Garret in total blackness. The Apprentice goes first unrolling a scroll of Greater Dispel Magic and targeting Garret’s Headband of Wisdom. (Targeted dispel check of 27 vs DC 19) Though Garret cannot see this, he can hear the chanting. The Apprentice’s phantom rises out of the ground next, emitting a wave of raw rage. All creatures in 20 feet gain +2 to melee attacks but a -2 to AC. It reaches out and touches Garret, delivering the lich’s quickened touch of idiocy and further reducing his wisdom by 2.

The master follows up with a maximized empowered Scorching Ray. WIth Garret blind and his AC heavily reduced by the Apprentices magic all three rays hit. The area briefly lights up as the searing hot beams hit him for 108 damage.

The archers, sensing an intruder, move into the hallways leading into the central chamber, giving them a clear shot at Garret. Even in the dark he catches the first arrow as it whistles towards his eye, but the other 8 peirce his body, doing 134 total damage. The halfling crumbles to the floor at -65, very thoroughly dead and slightly on fire.

The outside of the fortress is completely silent.

Throughout the circle the creatures that made up the first wave of Sarr’s assault are mostly vanquished. In the distance the now 350 foot Sarr booms, “YOU WILL NOT HURT MY LAND! I WILL NOT BE DEFEATED SO EASILY!” before letting loose another roar and launching a new wave of creatures, causing Sarr to shrink.

Map


[DM Hugh]  d20+20=27 ; d4=2 ;
Monday June 18th, 2018 8:08:25 AM

Record keeping post

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d4+1=5 ; d100=11 ; d100=76 ; d20+25=34 ; d20+18=28 ; d20+18=29 ; d20+21=32 ; d20+21=26 ; 2d6+9=15 ; 2d6+9=15 ; 2d8+7=19 ; 2d8+7=13 ; d20+22=23 ; d20+22=41 ; d20+22=36 ; d20+22=38 ; d20+22=35 ; d20+22=29 ; 2d10+11=20 ; 2d10+11=23 ; 2d10+11=22 ; 2d10+11=18 ; 2d10+11=21 ; 2d10+11=25 ; d3=1 ; d20+20=22 ; 4d6+22=36 ; d20+50=61 ; d3=2 ; d20+20=38 ; d20+20=30 ; 4d6+22=39 ; 4d6+22=39 ;
Monday June 18th, 2018 11:17:17 AM

Tink's summons aren't doing much damage. That's ok though. Everything they do adds up and they even make for additionl targets. She finishes her spell and brings in a T-Rex. Just because.

Things had been going pretty well so far in as much as a fight with a castle can go. She can feel the sensation through the Dragon Ring telling her of Garret's demise. It's a shock to her system. The little guy had proven to be near indestructable. Whatever killed him was no doubt extremely powerful. His body could be disitnergrated into pieces if noone gets him out of there.

Tink starts devising a plan. He mind goes into overdrive as she compares and evaluates all options until finally one fits.

"Sesha, get ready to deliver some of that healing goodness you do. I'm going to get Garret"

With a crick of her neck and a quick prayer to Pantheon, Tink executes her plan.

Time slows down for all but Tink as she makes her way into the castle to stand next to Garret. Things sure are weird inside. Liches and archers? Yep, not a good day. At least the party will get to have another stab at these Liches.

Tink takes a moment to make things difficult for the archers before she teleports back outside. She lays Garret's body in a safe patch of grass and waits for the magical medicinal powers of Sesha to do their work. With time to spare she then summons a few more animals.

Time then resumes its normal flow and Tink slinks back into the shadows to watch things unfold

The summons attack. The Celestial Rocs and Air Elementals do their flybys, the Earth Elementals slam into the leg, and the Celestial T-Rexs bite at it.

------------------------
Rnd1 Standard: Cast Time Stop. d4+1=5. Nice, but probably overkill for this.

Rnd1.1 Standard: Use Dimensional Step ability to Teleport to Garret. Status effect gives his position. Miss Chance d100=11. Uh-oh. No, wait! 11 is on target. Phew.
Rnd1.1 Move: Touch Garret whose corpse is now an object.

Rnd1.2 Standard: Cast Stinking Cloud. Living creatures to make Fort Save vs DC22 or become nauseated. Regardless, the entire area becomes foggy and obscures all sight, including darkvision, beyond 5 feet. 20ft radius spread (goes around corners). No SR.

Rnd1.3 Standard: Cast Black Tentacles. CMB: 34 to grapple everything in the area when timestop ends. 20ft radius spread (goes around corners). No SR.

Rnd1.4 Standard: Use Dimensional Step ability to Teleport near Sesha. Miss Chance d100=76. Pass.
Rnd1.4 Move: Release Garret

Rnd1.5 Full: Cast Summon Monster VIII. Bringing in 2 more T-Rexs

Rnd1 Move: Stealth move 35ft away: 62

-------------------
Roc 1: Hit AC28 for 15pts
Roc 2: Hit AC29 for 15pts
GAE 1: Hit AC32 for 19pts
GAE 2: Hit AC26 for 13pts

GEE 1: Hit AC23 for 20pts. Hit AC41 for 23pts
GEE 2: Hit AC36 for 22pts. Hit AC38 for 18pts
GEE 3: Hit AC35 for 21pts. Hit AC29 for 25pts

T-R 1: Hit AC22 for 36pts.
T-R 2: Hit AC38 for 39pts.
T-R 3: Hit AC30 for 39pts.


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 177/232 Ki:10/17 CMD: 49 SR: 28] 
Monday June 18th, 2018 12:01:04 PM

Garret looks around in the room in surprise. He calls out over the ring, "Uh... I thought this was a construct with gears and machinery or something, but this is some kind of control tower in here."

When the liches step back from him, he recognizes them and calls out over the thing, "Oh dear. Remember that bloodgrass lich? Well it's not quite destroyed...uhhhh..."

Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character 
Monday June 18th, 2018 2:28:34 PM

Zane repeats what he did last round, only hitting the Trebuchet when he runs out of eyes to pop....

Will post rolls later, I'm late right leaving right now. (will be around 12 midnight to post rolls.) If you need before then, his numbers are on last post for the rolls. Thanks

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+30=48 ; d3=1 ; d20+30=41 ; d20+30=33 ; d20+25=31 ; d20+20=39 ; d20+15=31 ; 9d6=26 ; d8+17=22 ; d8+17=21 ; d8+17=25 ; d8+17=23 ; d8+17=21 ; d8+17=18 ; d8+17=25 ; d8+17=18 ; 7d6=22 ; 7d6=25 ; 7d6=28 ; 7d6=32 ; 7d6=22 ; 7d6=17 ; 7d6=25 ;
Monday June 18th, 2018 5:03:55 PM

Wyaar sends barrage of arrows towards the remaining eyes on teh south side, working on the one closest and working east ward and taps his arm once as he fires.

~~~~~~~~~~~

Attack 1: Hit AC 48, 43 piercing, 47 combo cold, electric, fire, holy and axiomatic
Attack 2: Hit AC 31, 23 piericng, 28 combo cold, electric, fire, holy and axiomatic
Attack 3: Hit AC 39, 21 piercing, 32 combo cold, electric, fire, holy and axiomatic
Attack 4: HIt AC 31, 18 piercing, 22 combo cold, electric, fire, holy and axiomatic
Haste Attack: HIt AC 41, 25 piercing, 22 combo cold, electric, fire, holy and axiomatic
Rapid shot: hit AC 33, 18 piercing, 17 combo cold, electric, fire, holy and axiomatic

Lay on Hands self for 26

Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  3d6=11 ; 3d6=8 ; 5d6=16 ; d20+20=25 ; d20+20=35 ; d20+20=39 ; d20+15=19 ; d20+15=21 ; d20+15=21 ; d20+10=25 ; d20+10=16 ; d20+10=12 ; 3d6+19=32 ; 3d6+19=35 ; 3d6+19=29 ; 3d6+19=27 ; 3d6+19=28 ; 3d6+19=31 ; 3d6+19=26 ; 3d6+19=27 ; 3d6+19=28 ;
Monday June 18th, 2018 9:59:19 PM

Sounds like things are pretty rough in there, call out if you neeed a heal when you pop back
Beri prepares to heal his allies if needed
***

Everything in and around the castle seems to be unaffected by the lightning, so Beri sends it at whatever the fist enemy in the new wave of attackers is.

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 16 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 11 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 8 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants continue their arrow assault, starting with the crystal eyes in the center and working their way to the outward targets as things fall.

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 25
damage 1 = 32

attack 2 = 19
damage 2 = 35

attack 3 = 25
damage 3 = 29

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 35
damage 1 = 27

attack 2 = 21
damage 2 = 28

attack 3 = 16
damage 3 = 31

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 39
damage 1 = 26

attack 2 = 21
damage 2 = 27

damage 3 = 12
attack 3 = 28

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 22/26  d20=6 ;
Monday June 18th, 2018 10:26:18 PM

Upon hearing there are more bad guys in this castle, Restlin decides to take a moment to up his defenses.

*

Cast resist energy - fire.

AC is 24/15/19 this round. CMD is 24.

[DM Hugh]  d20+20=23 ;
Monday June 18th, 2018 11:09:27 PM

Record keeping post...

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+30=49 ; 3d8+15=27 ; 4d6=10 ; d20+28=33 ; 2d6+11=18 ; 4d6=15 ; d20+30=40 ; 2d6+16=23 ; 4d6=11 ; d20+25=43 ; 3d8+15=31 ; 4d6=15 ; d20+23=25 ; 2d6+11=18 ; 4d6+11=24 ; 4d6+11=22 ; d20+20=36 ; 3d8+9=29 ; 4d6=11 ; d20+18=37 ; 2d6+11=13 ; 4d6=11 ; d20+32=33 ; 3d8+11=30 ; 4d6=16 ;
Monday June 18th, 2018 11:16:42 PM

I continue attacking the fortress before me. What is going on in there? What can I do to help?/

Main Hand Atk 1 Hit AC 49 for 27 dmg + 10 sneak dmg = 37 dmg
Off Hand Atk 1 Hit AC 28 for 18 dmg + 15 sneak dmg = 33 dmg
Nat Atk Horn Gore Hit AC 40 for 23 dmg +11 sneak = 34 dmg
Main Hand Atk 2 Hit AC 43 for 31 dmg + 15 sneak dmg = 46 dmg
Off Hand Atk 2 Hit AC 25 for 18 dmg + 13 sneak = 31 dmg
Main Hand Atk 3 Hit AC 36 for 29 dmg + 11 sneak dmg = 40 dmg
Off Hand Atk 3 Hit AC 37 for 13 dmg + 11 sneak = 24 dmg
Extra Attak from Haste Hit AC 33 Nat 1, miss) for 26 dmg + 10 sneak +11 bane from embryon's tear = (Miss, nt 1)
(Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=2 ; d12=5 ; d12=4 ; d12=12 ; d12=6 ; d20=3 ; 6d8+14=39 ; d20=8 ; 6d10+14=57 ; 6d8+10=40 ;
Monday June 18th, 2018 11:45:01 PM


With Garret unceremoniously dumped at her feet, Sesha doesn't have much in the way of choices. She brings her longtime companion, who traveled with her even before the Chaos Bell, back from his early death.

Garret heals 77 hp and is restored to life, but receives one negative level.

---------------

Seshas serpent releases its grapple, and full attacks again.

Tail Slap: 39 and ignores 10 DR.
Bite: 57 damage.
Constrict: 40 and ignores 10 DR.

------------

Witchfire

Turns serpent invis.



Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character  d20=3 ; d20+30=46 ; d20+30=32 ; d20+30=45 ; d20+30=39 ; d20+30=49 ; d20+30=47 ; d20+30=45 ; 2d6+27=33 ; 2d6+27=33 ; d6+24=30 ; d6+24=25 ; d8+24=28 ; d8+24=31 ; d8+24=25 ; 2d6=4 ; 2d6=11 ; 2d6=6 ; 2d6=8 ; 2d6=4 ; 2d6=6 ; 2d6=6 ;
Monday June 18th, 2018 11:57:34 PM

Attacks....

Bite AC 46 Damage 34 (+4 holy)
Claw AC 32 Damage 28 (+11 holy)
Claw AC 45 Damage 31 (+ 6 holy)
Wing AC 39 Damage 30 (+8 holy)
Wing AC 49 Damage 25 (+ 4 holy)
Tail AC 47 Damage 25 (+6 holy)
Haste Bite AC 45 Damage 33 (+6 holy)


DM Mitch  d20+23=38 ; d20+23=29 ; d20+23=36 ; d20+23=37 ; d20+23=41 ; d8+12=19 ; d8+12=20 ; d8+12=20 ; d8+12=18 ;
Tuesday June 19th, 2018 7:35:35 AM

Garret looks around the room in surprise expecting to see some machinery not a control tower. He warns his friends about the bloodgrass liches before being slain by their attack.

Tink utters a prayer to Pantheon before stopping time, popping into the fortress after Garret, retrieving Garret’s body, casting Stinking Cloud and Black Tentacles, pops back by Sesha with Garret’s body in tow, and then summons some more T-Rexes.

Her aerial summons keep dive bombing the trebuchet doing a little bit of damage while her Earth Elementals and T-Rexes keep attacking the leg but they aren’t even halfway close to breaching it.

Zane plans to target more eyes and if there no more eyes then the Trebuchet.

Wyaar sends a barrage of arrows hurtling towards the eyes on the south wall, destroying the 4 remaining eyes there.

Beri directs his lightning at the new wave while encouraging the giants to keep it up with the arrows clearing the rest of the eyes that were left.

Restlin takes a moment to up his defenses.

Bosk attacks the fortress. The walls are thick and tough, so he focuses on around the arrow slits. He’s able to quickly make a hole large enough for a small creature to get in.

Sesha rezes Garret. Her serpent destroys a trebuchet.

All of the eyes are gone now. The last Trebuchet reloads. The archers resume their positions at the arrow slits and fire at the heroes they can see. Bosk (19 damage), Beri (20), Zane (20), and Wyarr (18) get hit.

Looking in the distance shows a new wave of enemies is indeed heading their way, but it will be several rounds before they arrive.

Map

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 22/26 
Tuesday June 19th, 2018 9:25:26 AM

Restlin sighs loudly as he sees more monsters rolling in. "Manfri better be crazy grateful after this," he says to no one in particular.

"Ok everyone. Seems the castle is full of bad guys, but we've got incoming. I say we teleport/dimension door inside and just slaughter everything in sight before the second wave gets to us. Who's in?"

Over the ring, obviously.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 77/232 Ki:10/17 CMD: 49 SR: 28] 
Tuesday June 19th, 2018 11:04:20 AM

Garret looks around as he comes back to life before he had even had a chance to explore the afterlife. He nods up to Sesha in thanks then quickly dodges the massive worm all around him. He responds to Restlin over the rings, "There are a bunch in there. There's the big lich, a little lich sidekick, and just piles of archers. We'd be outnumbered by quite a few and in very close quarters, so I'm not sure how effective we'd be in there. We might be better of throwing area of effect spells in the arrow slits at the archers to wear them down a bit first."

Still injured, Garret remains on the ground because he can't fly any more. He hides behind the worm to avoid arrows as much as possible. He ponders going over to help attack the legs but can see that's really going to take more than he's got in him.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=8 ; d12=11 ; d12=7 ; d12=1 ; d12=2 ; d20=14 ; 6d10+14=42 ; 6d8+21=50 ;
Tuesday June 19th, 2018 12:30:16 PM


Sesha can see Garret considering jumping back into action, so she grabs him by the scruff.

"Not yet."

She casts a couple of spells on her favorite little monk, and has a couple more planned. She tells him as much.

Standard: Heal - Garret heals 150hp. It heals his ability damage from touch of idiocy. He still has his negative level.
Swift: Quickened Polymorph on Garret. Garret takes the form of a small Air Elemental.

(Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.)

Note the size bonus of dex stacks with your gear. So does the +2 natural armor because its a "natural armor bonus" and not an "enhancement to your natural armor bonus.

--------------

Seshas witchfire zips down to group level and casts invisibility on Garret.

-----------------

The Worm rumbles around to the last remaining Trebuchet and goes to work.

Bite: 42 damage to treb.
Constrict: 50, ignoring 10 DR.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  9d6=34 ;
Tuesday June 19th, 2018 4:03:46 PM

Wyaar flies over towards Restlin, arrow ready, "Whenever you're ready to send us in."

~~~~~~~

Lay on Hands: 34

Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  d100=43 ; d20+32=36 ;
Tuesday June 19th, 2018 10:03:48 PM

I agree that we should take the battle to them, but clearly they are waiting for us... we need a plan.
Beri quickly eyes the castle and checks for any signs that a trap is being laid for them should they try to eneter
perception = 32

He then activates his pearl of power to recall a spell and starts summoning a fourth storm giant.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 22/26 
Tuesday June 19th, 2018 11:36:04 PM

Restlin's ready to move folks once they've made up their minds. There's little he can do from out here. He could throw a fireball in, but it wouldn't affect most of the things in there.

Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character 
Tuesday June 19th, 2018 11:46:35 PM

Zane once again, flicks the arrow that came towards him, off target with a claw. Zane, over the rings, "Ready if we're going in, whenever you take us..... I'll put myself in the Lich's face, just keep me up....."
Hovering near the rest, he looks ready....

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 199 hp (+47 temp) /169   d100=29 ; d100=33 ; d20+50=68 ; 3d8+13=32 ; 4d6=17 ; 2d6=12 ; d20+32=45 ; 3d8+11=19 ; 4d6=12 ;
Wednesday June 20th, 2018 12:14:17 AM

d20+32=33 ; 3d8+11=30 ; 4d6=16

I too prepare for the attack and cast entropic shield on myself along with a quickened true strike. Give me the coordinates and I will also jump in (using a hero point) and then full out attack them. With True Strike and numerous protections I will give you whatever time you need. Should that fail, the pride of my people will keep me standing, and after that the honor of the Iron Dragons!

Actions
---------------------------------
Blink = 29 atk against Bosk hits
Blur = 33 atk against Bosk hits

In necessary
AoO 1: Hit AC 70 (using true strike) for for 32 dmg + 17 sneak +12 bane from embryon's tear = 61 dmg
AoO 2: Hit AC 45 for for 19 dmg + 17 sneak = 36 dmg

DM Mitch  d20=8 ; d20=10 ; d20=7 ; d20=17 ; 3d8=15 ; 3d8=8 ; 3d10=11 ; 3d10=23 ; 3d10=27 ; d20+23=34 ; d20+23=43 ; d20+23=29 ; d20+23=30 ; d20+23=36 ; d20+23=31 ; d20+23=30 ; d20+23=40 ; d20+23=41 ; d20+23=32 ; d8+12=16 ; d8+12=17 ; d8+12=14 ; d8+12=17 ; d8+12=17 ; d8+12=14 ; d8+12=16 ; d8+12=19 ; 36d6=126 ; 5d6=19 ; d8+12=15 ; d10=3 ; d10=1 ; 6d10=33 ; 6d10=24 ; 6d10+14=45 ; d20+33=48 ; d20+45=46 ;
Wednesday June 20th, 2018 8:25:14 AM

Restlin opines over the rings that they should dimension door / teleport into the castle to deal with the bad guys. He is ready whenever anyone else is.

Garret comes back to life, thanking Sesha, he tells the others about what he saw in there and hides behind a worm carcass.
(Garret only Int Check DC 15 Highlight to display spoiler: {The former human now bloodgrass lich you fought seemed subservient to the serpent folk lich in there. Could the one you have fought previously been the apprentice not the master? })

Sesha heals Garret further including his wisdom damage and then turns him into a small air elemental. The witchfire makes Garret invisible while the worm goes to work on the remaining trebuchet.

Wyaar flies over to Restlin using Lay Upon Hands on himself and tells him to send them in when ready.

Beri agrees they should take the battle to the liches but looks for any potential traps while summoning yet another giant using the pearl of power.

Zane says he’s also ready to go in whenever Restlin is ready to take them. He says he will fight the lich just keep him up.

Bosk prepares himself further and then asks for the coordinates in order to jump in and attack.

Tink fails to act.

While all this is going on there is a rumbling from within the crystalline structure. The top half of one of the towers breaks off from the crystalline castle, shedding the parapets as it goes and turning sideways, growing more eyes, stabilizing fins, and siege engines until what appears to be a flying crystalline selachian shape with what appear to be 2 side mounted crystalline arrow springals on swivels and 2 crystalline swivel mounted rocket springals below them. A big glowing red crystal illuminates the bottom of this strange craft and you notice more arrow slits and eyes adorning this strange contraption. (OOC: This thing is much more mobile than the castle was so targeting a particular piece like the eyes, arrow slits, siege engines or crystal on bottom etc will incur called shot penalties).

It hovers over the fortress and unloads, firing down at them. Everyone is grouped enough that they all take damage - 19 from the arrows (Reduced by DR) and 61 fire damage from the rockets (also reduced by DR/fire resist).

The Lich Master casts Mage’s Disjunction, dispelling everyone’s buffs and every PC must roll will for their magic items (DC 33) or those items become non-magical.

The other lich note’s Garett up and about and scowls before hitting him with a Disintegrate (126 damage, DC 28 save for 19),

Arrows fly out from the fortress left behind as well as the flying section above them. 4 or so seem to be in the flying section while 5 remain in the rest.

Bosk takes 16.

Zane takes 17

Restlin takes 14

Beri takes 17
Wyarr takes 17

Sesha takes 14

Tink takes 16

Garret gets hit twice for 34.

The domination of the Ground Serpent is also dispelled. Suddenly very annoyed at the lady who controled its mind. It moves over to Sesha and bites down on her for 103 damage (vital strike) and grabbing her.

Map

[DM Hugh] - roll  d100=48 ;
Wednesday June 20th, 2018 10:40:53 AM

(OOC: record keeping)

[DM Hugh] - roll  d20+22=40 ;
Wednesday June 20th, 2018 10:54:19 AM

(OOC: record keeping post 2)

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: -13/232 Ki:10/17 CMD: 49 SR: 28]  d20+23=26 ;
Wednesday June 20th, 2018 11:44:10 AM

Garret starts to move around when Sesha turns him into a little whirlwind. He says, "Oh, this looks like fun." Then he disappears once again.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20=17 ; d20=3 ; d20=3 ; d20=12 ; d20=16 ; d20=10 ; d20=7 ; d20=8 ; d20=2 ; d20=19 ; d20=4 ; d20=2 ; d20=17 ; d20=16 ; d20=15 ; d20=11 ; d20=20 ; d20=11 ; d20=16 ; d20=14 ; d20=17 ; d20=12 ; d20=4 ;
Wednesday June 20th, 2018 3:28:04 PM

(Place holder with rolls)

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: -49/196 Ki:10/17 CMD: 46 SR: 28]  d20+23=37 ; d20+23=38 ; d20+23=26 ; d20+23=43 ; d20+23=29 ; d20+23=34 ; d20+23=34 ; d20+23=24 ; d20+23=26 ;
Wednesday June 20th, 2018 4:47:07 PM

Rolling them bones...

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 199 hp (+47 temp) /169   d20+26=31 ; d20+26=31 ; d20+26=28 ; d20+26=40 ; d20+26=36 ; d20+26=41 ; d20+26=46 ; d20+26=41 ; d20+26=43 ; d20+26=28 ; d20+26=34 ; d20+26=39 ; d20+26=36 ; d20+26=38 ; d20+26=44 ; d20+26=40 ; d20+26=30 ; d20+26=35 ; d20+26=32 ; d20+26=30 ; d20+26=44 ; d20+26=43 ; d20+26=42 ; d20+26=43 ; d20+26=43 ; d20+26=29 ; d20+26=31 ;
Wednesday June 20th, 2018 5:13:54 PM


Amulet of Natural Armour +2 = 31, fail
Bastard Sword = 31 +4 for hero point = pass
Belt of Physical Might +4 = 28 reroll with greater iron will = 40 = pass
BoH Type = 36, pass
BoH Type 2 = 41, pass
Cloak of Resistance +5 46, pass
Dust of Disappearance = 41, pass
Dusty Rise Ionu stone = 43, pas
Elixir of Fire Breath = 28, fail
Embryon's Tear +1= 34, pass
Feather Token Anchor = 39, pass
Feather Token Swan Boat = 36, pass
Full Plate= 38, pass
Gargul's Eye (legacy item) = 44, pass
Heavy steel shield = 40, pass
Ishgaran belt of con = 30, fail
Ishgaran headband int = 35, pass
Ishgaran headband wis = 32, fail
Necklace of Fireball = 30, fail
Pearl of Power = 44, pass
Portable Hole = 43, pass
Ring of Protection = 42, pass
Ring of Blinking = 43, pass
Staff of the Unblinking Eye = 43, pass
Staff of Sundered Blood = 29, fail
Tauric Totem Bag = 31, fail



Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character  d20+26=27 ; d20+26=38 ; d20+26=31 ; d20+26=35 ; d20+26=28 ; d20+26=35 ; d20+26=36 ; d20+26=34 ; d20+26=33 ; d20+26=33 ; d20+26=27 ; d20+26=32 ; d20+26=36 ; d20+26=32 ; d20+26=28 ; d20+26=36 ; d20+26=31 ; d20+26=46 ; d20+26=36 ; d20+26=38 ; d20+26=27 ; d20+26=34 ;
Wednesday June 20th, 2018 5:58:27 PM

Rod lesser Extend 1 = 27 fail (destroyed)
Rod lesser Extend 2 = 38 pass
Rod lesser Extend 3 = 31 fail
Kama of Defending = 35 pass
Efficient Quiver = 28 fail
Monk's Robe = 35 pass
Cloak Resistance +4 = 36 pass
Handy Haversack = 34 pass
Ring of Counterspells = 33 pass
Ring of Invisibility = 33
Continual light pebble = 27 fail (destroyed)
Continual light pebble = 32 fail
Belt of physical might +6 = 36 pass
Headband of +4 = 32 fail
Goggles of night = 28 fail
Amulet mighty fists = 36 pass
Potion Barkskin 1= 31 fail
Potion Barkskin 2 = 46 pass
Potion Barkskin 3 = 36 pass
Potion Barkskin 4 = 38 pass

Will be a day or so refiguring stats and attacks....



Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 58 or 94/196 Ki:10/17 CMD: 46 SR: 28] 
Wednesday June 20th, 2018 6:16:03 PM

Garret rolls around and moans as the massive attacks hit him. Then he rolls into the grasses, looking for a place to hide while sorting out which way is up. He throws away a few items that used to be nice and shiny but are now dark and dull after the spell attack.

OOC:
Used the hero point, so he's alive, but I don't know if he has 58 or 94 hit points.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20+24=35 ; d20+24=29 ; d20+24=28 ; d20+24=40 ; d20+24=32 ; d20+24=35 ; d20+25=26 ; d20+25=36 ; d20+25=36 ; d20+25=44 ; d20+25=34 ; d20+25=29 ; d20+25=40 ; d20+25=28 ; d20+25=38 ; d20+25=40 ; d20+25=38 ;
Wednesday June 20th, 2018 8:44:32 PM


Sesha's stuff.

Boots of Teleportation: Pass
Brahmas Tattoo: Fail
Brooch of Shielding: Fail
Celestial Armor: Pass
Gloves of Storing: Fail
Hand of the Mage: Pass
Headband of Intellect: Pass, with Hero Point.
Ioun Stone, Orange Prism: Pass
Ring of Counterspells: Pass
Ring of Counterspells: Pass
Ring of Counterspell: Fail
Prayer Beads: Pass
Vediks Headband of Concentration: Pass

----------------

Handy Haversack: Pass
Metamagic Rod of Extend: Pass

--------------

Spells all go el-poofo.

-------------

NOTE TO ALL: It's only permanent items. I don't think it hits scrolls, potions, or consumables.



Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d100=31 ; d100=54 ; d100=13 ; d20+30=49 ; d20+30=46 ; d20+30=44 ; d20+30=46 ; d20+30=42 ; d20+30=50 ; d20+30=42 ; d20+30=49 ; d20+30=36 ; d20+30=48 ; d20+30=31 ; d20+30=45 ; d20+30=36 ; d20+30=36 ; d20+30=37 ; d20+30=31 ; d20+30=31 ; d20+30=46 ;
Wednesday June 20th, 2018 9:43:20 PM

bookkeeping

blink-arrows = 31=hit
blink-rockets = 54 =miss

items affected
dragonhide Armor (blue) with the "Wild" enchantment = 49
Ring of Protection = 46
Cloak of Resistance = 44
Belt of Mighty Constitution = 46
Headband of Inspired Wisdom = 42
Druid Vestments = 50
Amulet of Natural Armor =42
Pale Green Prism = 49
Dusty Rose Prism = 36
Ring of blinking = 49
thunderstones = 31
Cloak of Comfort = 45
Alchemist’s Fire = 36
Bag of holding = 36
Prayer Beads- standard = 37
Gem of seeing = 31
Feather Token-tree = 31
Pearl of power = 46


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Wednesday June 20th, 2018 10:09:50 PM


Grappled by the snake, Sesha doesn't have many options. Thankfully, Pot-pot has her back.

"Hang on, Sesha. Back to the Shadows with us!"

Pot pot uses his daily charge of Shadow Walk, and he and Sesha slip once more into the shadow realm.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+27=33 ; d20+27=43 ; d20+27=44 ; d20+27=45 ; d20+27=33 ; d20+27=46 ; d20+27=47 ; d20+27=30 ; d20+27=39 ; d20+27=32 ; d20+27=31 ; d20+27=29 ; d20+27=38 ; d20=3 ;
Wednesday June 20th, 2018 10:24:25 PM

My wand of protection from evil, efficient quiver, maximize rod, and pearl of power VI are all sleeping. My quiver's not nearly full enough to not handle its load without the magic, so I should be fine there. I'm no longer an air elemental, and you two just stole the $$ it cost to cast permanency - see invisible. Grr.

"We're gonna die down here. At least up there you guys can punch back. We need to move."

Restlin grabs Wyarr and Garret, ready to teleport up to the ship the moment the word is given.

***

Move: Go to Wyarr and Garret.
Standard: Readied action - if the party decides to teleport, Restlin does so w/ Garret and Wyarr in tow.

AC is 21/12/16 this round. CMD is 23. Eeesh.

Edit - I can take Zane too if he needs it. I know the rest of you can handle it on your own.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  5d6=20 ; 3d6=12 ; 3d6=7 ; d20+17=34 ; d20+17=21 ; d20+17=29 ; d20+17=37 ; d20+17=34 ; d20+12=32 ; d20+12=14 ; d20+12=29 ; d20+12=25 ; d20+12=32 ; d20+12=17 ; d20+7=23 ; d20+7=25 ; d20+7=19 ; d20+7=13 ; 3d6+16=24 ; 3d6+16=27 ; 3d6+16=26 ; 3d6+16=27 ; 3d6+16=22 ; 3d6+16=25 ; 3d6+16=30 ; 3d6+16=23 ; 3d6+16=30 ; 3d6+16=25 ; 3d6+16=25 ; 3d6+16=22 ;
Wednesday June 20th, 2018 10:29:07 PM

The druid finishes up his summons and takes in the destruction going on about him.
stay focused, don't let them take advantage of the chaose they caused.
(I believe that a druid's form isn't affected by the spell, if it is Beri will burn a hero point to transform back)

***assuming lightning was high enough it wasn't dispelled***

Noticing that the new craft is much smaller and targets closer together, the druid sends all three bolts down on it and hopes some land where they will have an effect.

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 20 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 12 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 7 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants were flying above the spell's radius (based on spell description and update saying specifying PCs were affected).
They are joined by the new storm giant that beri just summoned
The four of them draw their bows back and let loose on the tightly packed group of targets

SG1 HP = 138 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 34
damage 1 = 24

attack 2 = 32
crit roll for x3 = 14
damage 2 = 27

attack 3 = 23
damage 3 = 26

SG2 HP = 122 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 21
damage 1 = 27

attack 2 = 29
damage 2 = 22

attack 3 = 25
damage 3 = 25

SG3 HP = 157 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 29
damage 1 = 30

attack 2 = 25
damage 2 = 23

damage 3 = 19
attack 3 = 30

SG4 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 37
crit roll for x3 = 34
damage 1 = 25

attack 2 = 32
crit roll for x3 = 17
damage 2 = 25

damage 3 = 13
attack 3 = 22

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



[DM Hugh] - roll  d4=1 ;
Wednesday June 20th, 2018 11:47:53 PM

(OOC: 3rd record keeping post)

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 151 hp (-18 lost con) /169   d100=59 ; d100=88 ;
Thursday June 21st, 2018 12:28:37 AM

What little remains of my revenge ravaged soul tears apart as I watch Garret once again fall and Sesha vanish from view. I hesitated to prepare last round, and their deaths are on my hands, and I swear vengeance on those responsible as I vow to never again let a friend fall because of my inaction. YOU UNHOLY BLIGHTS! I SWEAR BY JANCASSIS BACK BRAID THAT I WILL END YOU THIS DAY! Summoning my every ounce of strength I rip through the fabric of space and time to find myself instantaneously at the hole I pummeled in the ship, and I thrust my arms through it. TODAY YOUR BLOODGRASS ABOMINATION WILL DIE AND WE WILL ALL PERISH TOGETHER! I shove the portable hole into my bag of holding and grin as we are all sucked into sweet oblivion!

As we are pulled through I draw on the last of my heroic strength (hero point) and planeshift myself back to the battle field, drained and exhausted.

Actions
--------------------------
Bink to avoid arrows = 19, success, atk missed Bosk
flame = 1/2 dmg for blink (ring survived the Disjunction) -10for Dr = 21dmg
(I am assuming the disjunction gets rid of my temporary hit points and subtracted them.)

I will (using a hero point in necessary for an additional action) dimensional hop to the ship with the liches, shoving my arms through the hole.

I then shove my large sized portable hole into my large sized Bag of Holding while positioning it so that the two liches (and hopefully the ship) will be sucked in in the proess. If I can only get one lich I will go for the master. I will then use a hero point to planshift myself back.

If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process. 10ft radius should cover the entire ship.

ooc: if for some reason this will not work please put me on top of a rocket and full attack it. (I assume they do not have arrow slit in their rockets.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 151 hp (-18 lost con) /169  
Thursday June 21st, 2018 12:30:45 AM

also, last post I got an AoO on the ship's rocket as it took off.
AoO 1: Hit AC 70 (using true strike) for for 32 dmg + 17 sneak +12 bane from embryon's tear = 61 dmg
(I assume sneak doesn't count so 44dmg actually)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character 
Thursday June 21st, 2018 1:41:05 AM

Zane casts a shield spell and then flies up towards the crystal craft, as he takes off he draws the Kama and uses the defending ability.....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+18=35 ; d20+18=30 ; d20+21=39 ; d20+21=34 ; 2d6+9=19 ; 2d6+9=19 ; 2d8+7=13 ; 2d8+7=18 ;
Thursday June 21st, 2018 6:04:53 AM

Tink feels the Mage's Disjunction spell coming her way and thanks Pantheon (and Wardd a little) that her contingency spell held.

She moves out of the antimatic field and heads west
Tink directs her summons to attack and camp over/in-front-of the siege weapons. They may not do much damage but they may make good shields.

-------------------
Move action: Move 20ft west
Standard action: Cast Wall of Force to act as a shield for the party on the ground

Roc 1: Hit AC35 for 19pts
Roc 2: Hit AC30 for 19pts
GAE 1: Hit AC39 for 13pts
GAE 2: Hit AC34 for 18pts

OOC: Some of my posts look to have gone missing. I had one where the GAEs turned into Whirlwinds, and another where Tink looked for the stinking cloud/dismissed the black tentacles


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+40=56 ;
Thursday June 21st, 2018 8:00:14 AM

OOC: Since I'm on it though... Perception check to look for any indications of Tinks earlier spells: 56

DM Mitch  3d8=22 ; 3d8=11 ; 3d10=28 ; 3d10=10 ; d20=19 ; d20=20 ; d20=5 ; d20=17 ; d20=18 ;
Thursday June 21st, 2018 8:06:56 AM

Garret starts to move around when Sesha turns him into a little whirlwind, thinking it looks like fun only to have the spell stripped from him. He manages to heroically survive the onslaught this time only to lose some of his items before hiding in the grass to regroup.

Sesha is grappled by the snake she previously dominated is saved by potpot who shadow walks her to safety.

Restlin says they are going to die down there as many of his items get suppressed by the field and he is low on funds. He grabs Wyaar and Garret and prepares to teleport them up there.

Beri figures they shouldn’t let the liches take advantage of the chaos they caused and then sends his lightning at the craft they are riding around in. Unfortunately the crystalline structure of the craft is unfazed by the lightning. Most of his giant’s arrows bounce harmlessly off the thick crystal but 2 of the 4th giant’s arrows fly true though they don’t hit anything vital and are somewhat thwarted by the hardness of the craft. (30 damage total)

Bosk yells in rage and teleports up to the liches, then banishes them with his portable hole and bag of holding.

Zane takes off towards the craft.

Tink has her posts eaten by an internet dragon, but manages to move her summons to in front of the siege weapons.

The liches may be gone, but their craft seems to have a mind of it’s own as it keeps attacking. It takes off, flying up and down, trying to avoid the summons and get a clear shot at the party. They must make a fly or combat maneuver check and beat it’s CMD of 54 to stay in front of the weapons and eat the shots.

For each failed check it hits Bosk for 22 damage from arrows, 11 damage from arrows, 28 damage from rocket fire, and 10 damage from rocket fire- the summons take the damage instead for each successful check. (OOC: anything w/in 15 feet of bosk or the summons also take listed damage; so if the summons are clumped in a 15 feet stack they’ll all take the damage)

Elsewhere in the circle it would appear that the enemies are being beaten back successfully as the Silver Shields finish off a pair of T-Rex with the help of the summons the Iron Dragons sent and the Agents of Fist hold off a particularly dangerous Bandersnatch.

“YOU VILLAINS, DID YOU NOT THINK I HAD RESERVES? RIGHT AND FREEDOM WILL WIN, AND THE LAND WILL BE REBORN! I WILL OVERWHELM YOU WITH SHEER NUMBERS.” Sarr claims as even more creatures erupt from its diminished form. Sarr now smaller still.

Any PC that looks sees an enormous creature rushing towards them. It’ll arrive next round. It looks like a cross between a purple worm and a dire bat or a dragon and is wearing a massive metallic crown.

(Appraise DC 35: Highlight to display spoiler: {If you had to guess you would say that crown was forged from pure adamantium and is worth a king’s ransom})

Anyone who looks more closely (perception 40) sees that Highlight to display spoiler: { a wave of giant shelled creatures oozing with malice are rushing towards you… at 5 feet per round. They will arrive next Sunday. But when they get there!}

Map


Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 153/153, DR 5/Evil 
Thursday June 21st, 2018 9:56:32 AM

Weapon: Pass
Armor: Fail
Belt of Dex: Fail
Goggles: Pass
Headband: Pass
Amulet: Fail
Ring of protection Fail
Cloak of Resistence: Fail
Bracers of archery: fail
Ishgaran belt: good
Boots: fail
slotless boots: fail
Pants: Good
Quiver: Good
Slotless Ring of Evasion: Good

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 153/153, DR 5/Evil  9d6=34 ;
Thursday June 21st, 2018 10:07:11 AM

Last Round Action:

Math!

Swift: Lay on Hands
Standard: cast Greater Magic weapon back on his bow so I have to do less math
Move: Detect Evil on the big thing approaching

Header updated with new AC/CMD

Lay on Hands 7/16



Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 92 or 128/196 Ki:10/17 CMD: 46 SR: 28]  d20+28=42 ;
Thursday June 21st, 2018 11:27:14 AM

Garret rolls through the grass and nimbly jumps to his feet. He looks around again and throws down his now blackened belt. He can feel his life force ebbing and flowing, not sure if he is alive or dead. He looks and sees the massive thing coming at them and the slow things (perception: 42).

He looks up at the flying things and knows he can't do much up there. Then he looks at the giant worm and says, "Looks like I'm going to fight that thing from the inside!"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character 
Thursday June 21st, 2018 1:16:02 PM

Zane casts Stoneskin once more and then fliys the rest of the way to the "ship" and lands on it or hovers right under/over it .
"I might not hit as many times anymore, but I'll still hit just about as hard..."

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 153/153, DR 5/Evil  d20+32=43 ; d20+23=37 ; d20+23=42 ; d20+27=30 ; d20+18=29 ; d20+13=33 ; d20+13=21 ; d8+15=23 ; d8+15=22 ; d8+15=16 ; d6+15=20 ; d6+15=19 ; d6+15=21 ; d6=4 ; d6=6 ; d6=5 ;
Thursday June 21st, 2018 3:09:25 PM

Current Round:

Wyaar changes his focus to the worm no longer under the groups control and sends some arrows its way.

Also depending on result of detect evil before will Smite the big thing approaching them if evil

~~~~~~~~~~~

Swift Action: If the thing is evil, Smite

Full attack on the serpant

Attack 1: Hit AC 37, 45 piercing, 10 electric
Attack 2: Miss
Attack 3: Miss
Attack 4:Miss
Rapidshot: Hit AC 42, crit confirm fail, 16 piercing, 5 electric

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+19=28 ; d20+22=27 ; d20+20=36 ;
Thursday June 21st, 2018 3:40:59 PM

Restlin sees the worm incoming and throws a repulsion field up around himself. He's sure Garret's capable of beating it up from the inside, but eww.

***

Standard: Cast repulsion - will save DC 28 to come any closer than 180' to Restlin. SR check is 27 if applicable.

AC is 34/25/29 this round. CMD is 36.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+32=50 ; 5d6=19 ; 3d6=6 ; 3d6=9 ; d20+28=48 ; d20+28=47 ; d20+28=31 ; d20+28=35 ; d20+28=37 ; d20+28=46 ; d3=1 ; d20+28=37 ; d20+28=44 ; d20+28=39 ; 2d6+16=23 ; 2d6+16=24 ; 2d6+16=22 ; 2d6+16=22 ; 2d6+16=22 ; 2d6+16=20 ; 2d6+16=23 ; 2d6+16=26 ;
Thursday June 21st, 2018 9:41:28 PM



Beri looks out and sees a wave of... something appraching. Very slowly, but sttill it's something he'd rather not have to deal with until this flying monstrosity is taken care of.
I don't know what's headed our way, but I'm going to try to keep them away for the time being.
Assuming they don't have wings, Beri casts reverse gravity on the wave of approaching shelled creatures.

perception = 50

***assuming lightning was high enough it wasn't dispelled***

Beri sends the lightning down on the work, hoping that he'll get lucky

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 19 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 6 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 9 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants realize that ranged attacks are going to be useless, so the move into melee range and slame into the craft with their massive bodies

SG1 HP = 138 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 48
crit roll = 47
damage 1 = 23

slam 2 = 31
damage 2 = 24

SG2 HP = 122 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 35
damage 1 = 22

slam 2 = 37
damage 2 = 22

SG3 HP = 157 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 46
damage 1 = 22

slam 2 = 37
damage 2 = 20

SG4 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 44
damage 1 = 23

slam 2 = 39
damage 2 = 26

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 120 hp (-18 lost con) /169   d20+20=29 ; 2d20+6=38 ; 4d6=19 ; d20+18=22 ; d8+6=8 ; 4d6=8 ; d20+16=18 ; d8+6=8 ; 4d6=19 ; d20+15=29 ; 2d8+6=17 ; 4d6=10 ; d20+13=23 ; d8+6=10 ; 4d6=15 ; d20+10=14 ; 2d8+6=22 ; 4d6=12 ; d20+15=31 ; d8+6=8 ; 4d6=16 ; d20+22=32 ; d20+22=41 ; d20+22=42 ; d20+22=26 ; d20+22=36 ; 2d8+6=15 ; 2d8+6=9 ; 2d8+6=9 ; 2d8+6=19 ; 2d8+6=19 ; 4d6=18 ; 4d6=20 ; 4d6=15 ; 4d6=14 ; 2d6=7 ; 2d8+6=16 ;
Friday June 22nd, 2018 12:10:39 AM

A gray viscus ooze drips off me as I am pulled back from the astral rift and into the physical realm, realizing that death is not yet ready for me. Shouting back at the Sar I bellow, YOUR TIME IS AT AN END! I SWEAR BY THE NIGHT SKY AND THE EVER-MOVING MOON, I WILL SLIT YOU YOU OPEN AND SPLASH AROUND LIKE A CHILD IN A MUDDY PUDDLE. GOD HIMSELF WILL WEEP WHEN HE HEARS WHAT I HAVE DONE TO YOU!

All around me arrows rain down and I am bathed in flame. Each arrow that pierces my side strengthens me and the fire builds me passion. I do not even try to dodge the attacks as they fuel my rage.

Actions
--------------------------
I am making no rolls to dodge the attacks, taking the damage so it will not affect the summoned creatures. There has been too much death on our side already.

Use pearl of power to recast a quickened entropic shield

Note that I was told I received an AoO as the craft went airborn
AoO 1: Hit AC 70 (using true strike) for for 32 dmg + 17 sneak +12 bane from embryon's tear = 61 dmg

Full attack on the craft
Main Hand Atk 1 Hit AC 31 for 18 dmg + 19 sneak dmg + 7 for bane from embryon's tear = 40 dmg
Off Hand Atk 1 Hit AC 22 for 8 dmg + 8 sneak dmg = 16 dmg
Nat Atk Horn Gore Hit AC 18 for 8 dmg +19 sneak = 27 dmg
Main Hand Atk 2 Hit AC 29 for 17 dmg + 10 sneak dmg = 27 dmg
Off Hand Atk 2 Hit AC 23 for 10 dmg + 15 sneak = 25 dmg
Main Hand Atk 3 Hit AC 14 for 22 dmg + 12 sneak dmg = 34 dmg
Off Hand Atk 3 Hit AC 31 for 8 dmg + 16 sneak = 24 dmg

AoO If needed for the enemies round/action (Reach 10ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 32 for 15 dmg + 18 sneak dmg = 33 dmg
AoO 2 with Bastard Sword hit AC 41 confirm crit = 42 for 18 dmg + 20 sneak dmg = 38 dmg
AoO 3 with Bastard Sword hit AC 26 for 19 dmg + 15 sneak dmg = 34 dmg
AoO 4 with Bastard Sword hit AC 36 for 19 dmg + 14 sneak dmg = 33 dmg

+3 to atk and weapon dmg were added for after rolling for Inspire Courage
(Attacks have +2 blink, +2 flank.. Bosk has a 10ft reach.)

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33]  d4+1=4 ;
Friday June 22nd, 2018 12:18:25 AM


In the realm of shadow again, Sesha collects herself. With all of her magic disjoined, she has to start from scratch. She calls her final high magic, another time stop, to mend what was stripped.

She has 4 rounds available.

Round 1: Quickened Barkskin, Mind Blank
Round 2: Quickened Shield of Faith, Greater Immortal Summons
Round 3: Blink, Quickened Spectral Hand
Round 4: Magic Vestment. Draw healing potion. Receive invisibility from Witchfire.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+20=29 ; d4+1=5 ; d3=3 ; d3=3 ; d20+50=57 ; d20+22=36 ; d20+22=31 ; d20+22=27 ; 2d10+10=19 ; 2d10+10=24 ; 2d10+10=23 ; d20+20=33 ; d20+20=30 ; d20+20=33 ; 4d6+22=34 ; 4d6+22=38 ; 4d6+22=41 ; d20+21=33 ; d20+21=31 ; d20+21=34 ; d20+21=41 ; d20+21=33 ; d20+21=33 ; 2d8+7=15 ; 2d8+7=14 ; 2d8+7=11 ; 2d8+7=18 ; 2d8+7=15 ; 2d8+7=21 ; d20+18=37 ; d20+18=33 ; 2d6+9=16 ; 2d6+9=17 ; d20+29=43 ; d20+29=31 ; d8+6=9 ; d8+6=9 ; d8+6=12 ;
Friday June 22nd, 2018 6:58:23 AM

Tink hopes Sesha gets back real soon. She's fairly sure all of those witchy spells should have been saved from the disjunction thanks to that antimagic field.

That construct craft is proving to be very tough for her summons to get through. Tink tries to prepare instead for the worm/bat/dragon.

"There's some smaller things coming across the ground towards us but real slow" Tink relays over the link "5 feet at a time perhaps?"

She stops time once more to bring in some more summons.

Tinks summons are pretty ineffective against the construct and Bosk looks to have it under control anyway. She instead directs the flyers to head off the approaching monster.

The Air Elementals try to form a shield bolstered by the Rocs.

The Ghaele Azatas take to the air.

The Lilend Azata takes a request and start a performance: "Risin' up, back on the street.."

The Hound Archons run around near different party members to lend some aid.

The Earth Elementals and TRexs finally have a ground target and go for the worm.

-------------------
Appraise vs DC35: 29 = Fail
Perception vs DC40: Autopass

Standard: Use Hero Point to recast Time Stop
-- Bonus 1: Cast Summon Monster IX - Ghaele Azata
-- Bonus 2: Cast Summon Monster IX - Ghaele Azata
-- Bonus 3: Cast Summon Monster VIII - 3 x Greater Air Elementals
-- Bonus 4: Cast Summon Monster VI - 1 x Lilend Azata
-- Bonus 5: Cast Summon Monster V - 3 x Hound Archons
Move: Move/fly 35ft north. Stealth: 78 (68 + 20 Moving Invis - 5 for more than half speed)

Gha1 - Standard action to take Light form. Fly 50ft north
Gha2 - Standard action to take Light form. Fly 50ft south

Lilend Azata
- Move action: Starts an Inspire Courage performance. Every ally in earshot gets a +2 bonus on attack and weapon damage rolls
- Move action: Move southeast and away from the party

AIR ASSAULT
==============

(I've assumed the critter is coming from the west. Please adjust these directions to suit!)

Going for a formation like:
A1
--R1
----A3
------A5
----A4
--R2
A2

GAE1 - Fly 100ft west. Ready action to hit thing if it gets in reach. Hit AC33 for 15pts
GAE2 - Fly 100ft west. Ready action to hit thing if it gets in reach. Hit AC31 for 14pts

Roc1 - 40dmg - Fly 80ft west. Ready action to hit thing if it gets in reach. Hit AC37 for 16pts + Grab 43
Roc2 - 11dmg - Fly 80ft west. Ready action to hit thing if it gets in reach. Hit AC33 for 17pts + Grab 31

GAE3 - Fly 60ft west. Ready action to hit thing if it gets in reach. Hit AC34 for 11pts
GAE4 - Fly 60ft west. Ready action to hit thing if it gets in reach. Hit AC41 (Nat20). Crit on AC33. 18pts + 15pts if crit.

GAE5 - Fly 40ft west. Ready action to hit thing if it gets in reach. Hit AC33 for for 21pts

GROUND ASSAULT
==============

I haven't placed these around the map for fear of blocking everything else out...

GEE1: Move to attack Worm. 15ft reach. Hit AC36 for 19pts
GEE2: Move to attack Worm. 15ft reach. Hit AC31 for 24pts
GEE3: Move to attack Worm. 15ft reach. Hit AC27 for 23pts

T-R1: Move to attack Worm. 20ft reach. Hit AC33 for 34pts
T-R2: Move to attack Worm. 20ft reach. Hit AC30 for 38pts
T-R3: Move to attack Worm. 20ft reach. Hit AC33 for 41pts

Hound1: Run up behind Garret and casts Aid. Garret gets 9TempHP and a +1 morale bonus on attack rolls and saves against fear effects
Hound2: Run up behind Wyarr and casts Aid. Wyarr gets 9TempHP and a +1 morale bonus on attack rolls and saves against fear effects
Hound3: Run up behind Beri (not sure if he is flying or not) and casts Aid. Beri gets 12TempHP and a +1 morale bonus on attack rolls and saves against fear effects


DM Mitch  d20=19 ; d20=17 ; d20=17 ; d20=9 ; 3d8=8 ; 3d8=14 ; 3d8=10 ; 3d10=8 ; 3d10=13 ; d20+23=29 ; d20+23=34 ; d20+23=43 ; d20+23=34 ; d20+23=28 ; d20+23=31 ; d20+23=27 ; d20+23=43 ; d20+23=39 ; d20+23=43 ; d20+23=39 ; d12+8=13 ; d12+8=9 ; d12+8=9 ; d12=3 ; d12+8=18 ; d12+8=11 ; d12+8=12 ; d12+8=18 ; d12=5 ; d12+8=9 ; d12=5 ; d12+8=13 ; d100=13 ; d100=32 ; d100=15 ; d100=31 ; d100=67 ; d100=82 ; d100=62 ; d100=29 ; d100=8 ; d100=22 ; d100=33 ; d100=50 ; d100=55 ; d100=71 ; d100=77 ; d100=39 ;
Friday June 22nd, 2018 8:01:20 AM

Garret leaps to his feet and looks around the battlefield.

Zane buffs himself and flies to the ship.

Wyarr shoots the worm twice.

Restlin casts Repulsion.

Bosk returns and vents his rage on the flying craft but doesn't manage to do much against it’s thick armor (AC 43)

Sesha casts buffs in the shadow realm.

Tink directs her summons to attack the worm and intercept the incoming monstrocity.

The attack craft fires at Bosk again since he seems to not be dodging, but he blinks at the exact moment they hit and is untouched.

A tear in reality opens and the Liches and their archers reappear on the battlefield. The archers focus fire Bosk. He should be dead from the rain of arrows, but more than half pass through him as he phases in and out.

The flying creature crashes through Tink’s summons, who scratch at it as it goes by, and stops directly above the party. It’s some sort of horrible amalgamation of Dragon, Bat, and Purple Worm, glowing red with the power of Sarr. Terrifying to behold, all PC’s must make a DC 30 will save or be Shaken.

It casts Power Word Kill on a Bosk, instantly killing him (No save, kills any target under 101 HP), and follows up with Phantasmal Killer on Tink and Restlin. Both must make a DC 18 will save. If they fail it then must make a DC 18 Fort save or instantly die.

Far away, Sarr is tiny, a fraction of his original size. The ritual is almost over, but will any Dragons survive to see it’s end?

Map


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+9=18 ; d20+40=45 ; d20+24=44 ; d20+17=27 ;
Friday June 22nd, 2018 8:47:27 AM

OOC: A few quick checks to help with actions:

Int check: 18 - To work out how the moth detected her, and how it got 3 spells off in such quick succession.
Percpetion: 45 - Which summons managed to scratch it? Trying to work out AC. Did it bullrush them? Trying to work out possible feats. How far did it move before casting? Trying to work out fly speed.
Knowl checks: To determine strengths, weaknesses, spell-like abilities
Arcana: 36
Planes: 27

Tink wants to give as much info as she can to those still standing



Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 92 or 128/196 Ki:10/17 CMD: 46 SR: 28] 
Friday June 22nd, 2018 11:08:11 AM

(The worm is flying? Oh, I missed that)

Garret jumps up and down, realizing he really needs to get a ring of flying or something, and yells at the flying worm.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Friday June 22nd, 2018 11:40:20 AM

(I missed the whole AM thing, changing Sesha's actions in the Shadow Realm to just drinking a heal potion.)

Placeholder.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d100=88 ; d20+25=45 ; d20+25=36 ;
Friday June 22nd, 2018 9:58:18 PM

The biggest threat on the battlefield sure has a way of changing in this combat. First the worms, then the castle, then the craft, then the liches, and now this monster.

With an anti-magic field in place she can't hit it with any spells nor fly up to punch it in the face. There is no way she can actually hit it. For some reason it can also cast spells out of the AM field. That's a nasty surprise. Chances are that the way it currently stands that noone in the party can touch this thing.

Time to go all in. Tink calculates the odds of her next plan as having only a 20% chance of success. Those are odds that she can most likely live with. It's also the only chance the party have of actually hitting the thing.

Tink tries to throw a Mage's Disjunction back at the anti-magic field to see what happens. It might just actually work.

--------------------
Will Save vs DC30: 45 = Pass
Will Save vs DC18: 36 = Pass
Standard: Cast Mage's Disjunction at the Antimagic field. Tink has a 75ft range and a 20% chance of success. Roll check vs Antimagic field: 88!!!


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+25=40 ; d20+25=27 ; d20+25=36 ; d20+25=40 ; d20+25=33 ; d20+25=27 ; d20+24=38 ; d20+24=39 ; 2d10+13=30 ; 2d10+13=22 ; 2d10+13=25 ; 4d6+24=44 ; 4d6+24=41 ; d20+34=39 ; d20+34=53 ; d20+16=36 ; d20+16=27 ; d20+16=18 ; d20+16=26 ; d20+16=34 ; 2d12=5 ; 2d12=11 ; 2d12=18 ; 2d12=13 ; 2d12=17 ; d20+31=47 ; d20+31=45 ; d20+22=30 ; d20+22=29 ; d20+22=37 ; d20+22=23 ; d20+22=42 ;
Friday June 22nd, 2018 11:28:03 PM

ALL: Please note that the Lilend Azata performance gives you a +2 morale bonus on fear saves

The Ground Summons continue their assault on the Worm

The Air Summons now turn their attention to the flying monster. Tink is fairly sure they're not actually going to hurt the critter, but perhaps they can weaken it. Perhaps it has a weak spot? That crown looks like a good place to start. Tink directs the summons to try and de-crown it.

The Hound archons use their at-will teleport ability to surround the liches

The Lilend keeps up its tune.

--------------------
Attacks against Worm
Greater Earth Elemental: Hit AC40 for 30pts
Greater Earth Elemental: Hit AC36 for 22pts
Greater Earth Elemental: Hit AC40 for 25pts
Celestial TRex: Hit AC38 for 44pts + Grapple 39 (Rex is Gargantuan)
Celestial TRex: Hit AC39 for 41pts + Grapple 53 (Rex is Gargantuan)
Greater Earth Elemental Misses AC27, 33, 27

Attacks against the Dragon-Bat-Worm
All will circle the moth, try to grab (grapple? bullrush? steal?) the crown, and if successful, free action to drop to the ground.
Roc1 - 40dmg - Fly back to monster. Grapple crown. CMB: 47
Roc2 - 11dmg - Fly back to monster. Grapple crown. CMB: 45
GAE1 - Fly to grapple crown. CMB: 30
GAE2 - Fly to grapple crown. CMB: 29.
GAE3 - Fly to grapple crown. CMB: 37
GAE4 - Fly to grapple crown. CMB: 23. Nat1.
GAE5 - Fly to grapple crown. CMB: 42. Nat20!

Azatas will attack the monster directly from range.
Aza1 - Light ray attacks. No Save, No SR, Ignores all DR.
Hit Touch AC36. Nat20. Crit confirmed on Touch AC27. 5pts damage + 11damage on Crit.
Hit Touch AC18 for 18pts damage.
Aza2 - Light ray attacks. No Save, No SR, Ignores all DR.
Hit Touch AC26 for 13pts
Hit Touch AC34 for 17pts


Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  5d6=23 ; 3d6=6 ; 3d6=10 ; 3d6+29=39 ; d20+28=46 ; d20+28=37 ; d20+28=33 ; d20+28=38 ; d20+28=37 ; d20+28=39 ; d3=2 ; d20+28=39 ; d20+28=44 ; 2d6+16=19 ; 2d6+16=28 ; 2d6+16=26 ; 2d6+16=24 ; 2d6+16=20 ; 2d6+16=23 ; 2d6+16=20 ; 2d6+16=22 ;
Saturday June 23rd, 2018 11:15:57 AM

The druid shakes off the horrible sight before him (will save = 39)
Just need to hold the line a little longer, hang in there guys
Beri summons forth his heroic courage and seeks to channel the devine knowledge of the powers to be looking for some divine inspiration in how to defend against these invaders.
(hero point for inspiration)

***assuming lightning was high enough it wasn't dispelled***

There's lightningn, and it needs to go somewhere, so the druid sends it down on the lead litch.

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 23 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 6 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 10 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants continue their assault on the flying vehicle

SG1 HP = 138 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 39
damage 1 = 19

slam 2 = 46
damage 2 = 28

SG2 HP = 122 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 37
damage 1 = 26

slam 2 = 33
damage 2 = 24

SG3 HP = 157 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 38
damage 1 = 20

slam 2 = 37
damage 2 = 23

SG4 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 39
damage 1 = 20

slam 2 = 39
damage 2 = 22

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+24=37 ; d20+50=54 ;
Saturday June 23rd, 2018 11:49:11 PM

Tink will also keep her focus on the monster in case it looks to try and cast something once more.

Move action: Stealth 35ft northwest: 75 (60 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 5 for moving more than half speed)

Hero Point action: READY a Gtr Dispel Magic as a Counterspell should the creature go to cast a spell or spell-like ability. Dispel check: 37.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character  d20+24=38 ;
Sunday June 24th, 2018 3:03:33 PM

Zane is not bothered by the appearance of the Dragon thingy, it must be in his own blood that gives him the ability to resist it....
Over the rings, Anyone got a reach weapon handy? Don't care if I am skilled in it or not. Until then I'll beat on the worm that was controlled for a while after a Haste refresh.....

Zane then casts Haste, catching SG 2&3 , Bosk and himself, as well as anyone else close enough.....

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+27=40 ; d20+25=39 ;
Sunday June 24th, 2018 8:19:47 PM

Will save 40 - pass

Restlin moves from "kill all the things" to "stall all the things" mode. He pulls out his rod of quicken spell & throws up a wall of ice between himself and the lich/archer gathering. He then points at the Sarr's avatar and tries to banish it for a bit.

***

Swift: Wall of ice between the archers/liches and us.
Standard: Maze on the avatar IF Tink's disjunction seems to have worked. Otherwise he'll cast mirror image on himself. No save for the maze spell. SR check is 39.



Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 153/153, DR 5/Evil  d20+23=39 ; d20+23=36 ; d20+18=34 ; d20+13=22 ; d20+13=17 ; d8+15=17 ; d8+15=17 ; d8+15=19 ; d8+15=16 ; d6=1 ; d6=5 ; d6=2 ; d6=5 ; d6=3 ; d6=2 ; d8+15=19 ; d8+15=22 ;
Sunday June 24th, 2018 9:48:36 PM

Wyaar continues his assault on the worm.

~~~~~~~~~~~

Immune to fear

Full attack to land serpent

Attack 1: Hit AC 39, 34 piercing damage, 7 electric damage
Attack 2: Hit AC 34, 19 piercing damage, 3 eletric damage
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 36, 16 piercing damage, 2 electric damage

Was the Smite Evil successful on the Sargmoth? Be good to know before doing all the rolls

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169   d8=3 ; d8=5 ; d6=5 ; d6=3 ; d6=1 ; d100=97 ; d20+22=38 ; 2d8+6=12 ; 4d6=15 ;
Sunday June 24th, 2018 11:52:54 PM

Once again I feel the power of the blood lich trying to send me to oblivion only to be ripped back to the land of the living.

YOU FOOL! DO YOU NOT KNOW THAT I SERVE THE GOD OF DEATH? I AM HIS SHARP SWORD THAT HE HIDES IN THE SHADOW OF HIS HAND. THE POLISHED ARROW HIDDEN IN HIS QUIVER. HE SAID TO ME, YOU ARE MY SERVANT, IN WHOM I WILL BE GLORIFIED. DO NOT THINK YOU CAN END ME SO EASILY!

Turning from him I swing through the hole blasted into the ship and squeeze inside. Inside I note 4 arrowslits and 2 chairs of woven bloodgrass and a gem like those draped on the outside of the fortress is on the wall facing the chairs and shows the outside of the attack craft.

I heal my woulds from the arrows using a quickened cure moderate wounds spell and (I assume you rolled for my entropic shield and that they hit. If not, let me know, because my roll would have them missing) and I would regain 40hp).

I then do several things in quick succession. I try talking to the ship and ordering it to attack the lich as I walk towards the chair, and if doesn't work I will sit in the head lich's and attempt the same thing. (I believe sitting is a second move action, completing my turn. If not, and nothing seems to be responding to me, I will thrust me sword into the interior crystal.

Throughout this encounter I remain prepared to use a hero point to teleport down to the others, should I be put in a situation where I am about to die (ship begins exploding, is about to commit suicide and crash, several liches appear inside, chairs begin sucking my brains out, etc).

Actions
------------------------
Enter ship and try to command it to attack lich
cast quickened CMW (I assume you rolled for my entropic shield and that they hit. If not, let me know, because my roll would have them missing)
Sit in chair and try to command it to attack lich
If necessary I cannot find a way to control the ship, attack the crystal/weak point from, the inside
Hit AC 38 for 12dmg+15 sneak = 28dmg
Teleport out with a hero point if about to die
(Attacks have +2 blink, +2 flank.. Bosk has a 10ft reach.)

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

DM Mitch  d100=31 ; d20+4=15 ; d6=2 ; d20+23=32 ; d20+23=30 ; d20+23=37 ; d8+9=10 ; d8+9=11 ; d8+9=12 ; d100=11 ; d100=11 ; d100=38 ; d100=6 ; d100=64 ; d20=20 ; d20=20 ; d20=17 ; d20=8 ; d20=6 ; 6d8=31 ; 3d8=10 ; 3d10=14 ; 3d10=15 ;
Monday June 25th, 2018 7:32:44 AM

Tink tries to figure how the Moth detected her, how it got off all those spells so quickly, how fast it was moving and if it has any observable weaknesses. One of the things that Tink figures out is that this thing has power equivalent to some sort of deity or immortal power as deities are unaffected by antimagic fields. The worm appeared to have a 300 foot fly speed and blind sight so her efforts to hide were of no use against it as it was 50 feet over her head when it targetted her. As far as weaknesses go, the crown seems to be source of the AM field so if you could figure out a way to destroy or knock the crown off its head you could prolly fight it using magic.
She shares all this with her team and then casts disjunction on the crown. She takes out the AM field but does not destroy the crown.

With the AM field down she directs her flying summons to attack the crown and her last air elemental succeeds.

Meanwhile her ground pounders duke it out with the remaining land serpent and they manage to kill it.

Lastly she heroically readies to try to counterspell the Sarg Moth should it cast a spell or use a spell-like ability.

Garret jumps up and down realizing he needs some way to fly as he yells at the dragon.

Sesha quaffs a healing potion in the realm of shadows.

Beri reflects on how they have only a little time left to hold and seeks divine inspiration. His gaze is turned towards the castle, still standing almost entirely intact nearby. A castle unoccupied except by a few archers full of passages far, far to small for the enemy to fit and filled with defenses to hold them off. Two entrances present themselves to him - a medium opening from where the tower detected and the small sized opening Bosk beat into an arrow slit earlier.

He also notes that to get inside the fortress they'll either have to climb it (lots of grass for handholds so DC 10, need to move 25 feet to the small hole or 50 to the top and the medium hole) or get away from the Sargmoth's field long enough to fly to it.

His lightning bolts zoom into a small object circling the liches head and are absorbed.

His giants only land one solid hit on the ship.

Zane recasts haste on himself and his teammates.

Restlin creates an ice wall and tries to cast maze on the avatar. It’s spell turning reflects the spell before failing itself(8 levels worth of spell capacity met) and Restlin is banished instead (need to make the Int Check to escape)

Wyarr kills the land worm then checks if his smite worked on the Avatar. The Avatar is evil, but it has that anti-magic field around it (does smite work in an antimagic field?)

Bosk climbs into the inside of the ship and tries to give it verbal orders. Nothing happens.

The Master Serpent Folk Lich and his humanoid apprentice fly up higher and try to get a clear shot at any of the dragons not covered by the field.

The Master Lich tries to dispel Beri’s blink spell using its quicken rod(If CL of Blink spell is 12 or less then it is removed; can dispel up to 5 spells so if any of magic vestment, heroes feast, wind walk or haste have CL of 12 or less; they are gone) and follows up with a maximized empowered magic missile (Beri takes 37 force damage)

The Apprentice casts Enervation targeting Beri and the ray hits (37 vs touch; Beri gains 3 negative levels)

The Sarg Moth moves a little past the group turns its head and uses it's breathe weapon which rains razor sharp stones on the area (OOC:everyone in the yellow cone template area must make a DC 33 Reflex Save or take 89 points of piercing damage; left behind a greater earth elemental)

The archers behind the ice wall can’t get an angle on the Dragons and go around it. Those in the fortress fire down at Wyarr for 33 damage

The airship fires at Wyarr as well, hitting him and everyone within 15 feet of him for 31 and 10 physical damage (Yes DR works if it’s not disabled by the AM field) and 14 and 15 fire damage.

Map


[DM Hugh] - roll  d20+20=23 ; d20+18=37 ; d4=3 ;
Monday June 25th, 2018 8:11:34 AM

Record keeping post

[DM Hugh] - roll  24d6=89 ;
Monday June 25th, 2018 8:24:39 AM

Record keeping post 2

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 48 or 84/196 Ki:8/17 CMD: 46 SR: 28]  d20+19=27 ; d20+24=27 ; 6d8+6=31 ;
Monday June 25th, 2018 10:49:55 AM

Garret does not like the sharp pointy things and he doesn't like that he can't fight the flying things. He spots the archers on the ground and blinks over to their side, trying to kick one in the face as he arrives.

OOC:
Reflex save: 27 fail
Abundant step to below the archers, attacking archer 3: hit AC 27, 31 damage.


Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP -29/153, DR 5/Evil  d20=8 ;
Monday June 25th, 2018 10:57:25 AM

The breath weapon, the arrows, the fire... Wyaar dies again.

~~~~~

-39 HP if there is an AMF around

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26 
Monday June 25th, 2018 11:53:07 AM

Restlin palms his face, then slowly lowers his hands, dragging the skin of his face down with it. He didn't particularly enjoy the Sargrass. It's hot, dangerous, full of bugs...it's not a fun place. This was a lot of bother to bring it back.

He shouldn't have much trouble getting out of this maze, but takes a moment to encase himself in a telekinetic sphere. He's just about run out of ideas other than holding the line.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character 
Monday June 25th, 2018 1:38:58 PM

Place holder post.....

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33]  d12=10 ; d12=6 ; d12=11 ; d12=12 ; d12=5 ;
Monday June 25th, 2018 4:21:10 PM


Pot-pot dismisses the Shadow Walk, and Sesha comes back from the shadow realm into more chaos than before. She flies down, and once more, tugs the Paladin back from death.

Heals Wyarr for 96 hp, and he takes a negative level.

2/4 Breath of Life used.



Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d100=7 ; 5d6=25 ; 3d6=12 ; 3d6=7 ; 18d6=73 ; d20+29=45 ; d20+29=41 ; d20+29=43 ; d20+29=49 ; d20+29=34 ; d20+29=39 ; d20+29=36 ; d20+24=38 ; d20+24=28 ; d20+24=25 ; d20+24=28 ; d20+24=28 ; d20+24=32 ; d20+19=27 ; d20+19=34 ; d20+19=35 ; d20+19=26 ; d20+19=23 ; d20+19=29 ; 4d6+23=39 ; 4d6+23=41 ; 4d6+23=36 ; 4d6+23=39 ; 4d6+23=35 ; 4d6+23=40 ; d20+10=13 ; d20+10=26 ; d20+10=20 ;
Monday June 25th, 2018 10:05:06 PM

Beri reactivates his ring of blinking.
Seeing that there is an opening in the indesturctble sentient deathtrap fortress... but since it's a sentient deathtrap fortress and still filled with archers, he sends in ong of his giants to scout around inside and see if the deathtrap is still a death trap.

***assuming lightning was high enough it wasn't dispelled***

There's lightningn, and it needs to go somewhere, so the druid sends it down on the lead litch.

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 23 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 6 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 10 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants switch to their swords and again attack the flying vehicle

SG1 HP = 138 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 45
damage 1 =26

attack 2 = 38
damage 2 = 23

slam 3 = 27
damage 3 = 29

SG2 HP = 122 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 41
damage 1 = 39

attack 2 = 28
damage 2 = 41

slam 3 = 34
damage 3 = 36

SG3 HP = 157 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 43
damage 1 = 39

attack 2 = 25
damage 2 = 35

slam 3 = 35
damage 3 = 40

Storm giant 4 is ordered to hold his ground for the moment and if an opening presents itself make a dash for the hole to enter the castle when the am field won't interfere with him.
(where exactly is the hole? I was going to try to cause an opportunity to break in safely, but I couldn't find it on the map) enters the fortress and casts chain lightning on all of the remaining archers. He will shout out how many archers are remaining and report how suicidal trying to take the castle might be
(73 damage to all archers)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character  d20+23=29 ; d20+23=39 ; d20+18=25 ; d20+13=26 ; d20+18=35 ; d20+20=33 ; d20+23=27 ; 2d8+19=34 ; 2d8+19=25 ; 2d8+19=33 ; 2d8+19=28 ; d8+19=21 ; d8+23=26 ; 2d6=8 ; 2d6=4 ; 2d6=4 ; 2d6=9 ; 2d6=12 ; 2d6=3 ;
Tuesday June 26th, 2018 12:22:23 AM

Zane wales on the exfriend Worm and staps 5' further out..... (can't get to picture to move it 5' to left on map)

Zane uses a hero point (after rolling) to make the Save.....He takes no damage due to evasion.....
As he starts to swing at the worm, his head transforms into a familiar Bronze Dragon's head.

Attacks.....
Melee 1 AC 39 Damage 34 + 8 Holy
Melee 2 AC 25 Damage 25 + 4 Holy
Melee 3 AC 26 Damage 33 + 4 Holy
Horn Gore AC 35 Damage 21 + 9 Holy
Bite AC 33 Damage 26 + 12 Holy
Haste Melee AC 27 Damage 28 + 3 Holy

Still looking for a reach weapon, if anyone has one..... Zane glances around looking to see if there's a tree limb (staff) or any weapons laying around....

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday June 26th, 2018 12:22:31 AM

Looking through an arrow slit I see the word "Help" flash across the sky and teleport to help the Agents of the Fist, trusting in the Iron Dragons to hold their own for the next few seconds.

ooc: I saw that the Agent's of the Fist are requesting assistance. I plan to act as a meat shield and maybe do some healing for a round or two so they can focus on attacking.

DM Mitch  d20+23=35 ; d20+23=24 ; d20+23=41 ; d20+23=28 ; d8+12=19 ; d20+23=36 ; d20+23=33 ; d20+23=37 ; d20+23=29 ; d20+23=27 ; d8+12=18 ; d8+12=15 ; d8+12=19 ; d8+12=13 ; d8+12=14 ; d20+23=41 ;
Tuesday June 26th, 2018 7:41:58 AM

Garret is frustrated by his inability to fly so he abundantly steps behind an archer and kicks an archer in a face. Cracks run across it and it looks half dead from the one punch.

Wyaar dies again.

Restlin facepalms and takes a moment to encase himself in a telekinetic sphere while he is banished in a maze of his own device.

Sesha is pulled out of the shadow realm by Potpot and she flies down and brings Wyaar back from the dead again.

Beri reactivates his ring of blinking then sends his lightning at the lead lich. The spinning stone orbiting the lich absorbs all 3 strikes. 3 of his giants switch to swords and attack the craft, hitting it twice collectively. His last giant enters the breach in the castle. It finds that it can’t fit inside, it’s too big, but it gets a good look at the inside. inside fortress

(OOC: The worm died last round, you can attack the craft instead)
Zane attacks the flying craft hitting it twice.

Bosk pops over to help the Agents of the Fist.

The Sargmoth casts Power Word: Kill on Wyarr. Unless he’s immune to death effects he dies again. If he dies, then it gets to cast Phantasmal Killer on Sesha and Garret for free - DC 18 will save, if failed DC 18 fort save or die.

The earth elemental attacks the Bralani (35 vs AC; 21 damage)

The attack craft gains height on the giants (OOC: provoking AOOs) and then rains death on the 3 giants that just attacked it. (Giants take 29 piercing from the arrows and 41 fire damage from the rockets)

The archers near Garret take a 5 foot step away and fire at him. Only two arrows hit and he catches the first so he only takes 19 damage.

The other archers target the giant trying to get inside, hitting it for 79 damage.

The Master Lich casts Time Stop, summons an Astral Deva, then vanishes from sight.

The other Lich casts Black Tentacles trying to tangle up Garret, but the tentacles fail to beat Garret’s CMD.

Map


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+24=35 ; d20+18=37 ; d20+18=31 ; d20+18=28 ; d20+18=21 ; 2d12+2=18 ; 2d12+2=11 ; 2d12+2=18 ; 2d12+2=14 ; d20+23=26 ; d20+23=24 ; d20+23=24 ; d20+23=31 ; d10+12=14 ; d20+22=28 ; d20+22=25 ; 4d6+22=39 ; 4d6+22=33 ; d20+20=37 ; d20+20=34 ; 2d6+9=15 ; 2d6+9=14 ; d20+23=37 ; d20+23=43 ; d20+23=35 ; d20+23=38 ; d20+23=27 ; d20+23=28 ; 2d8+7=16 ; 2d8+7=18 ; 2d8+7=10 ; 2d8+7=19 ; 2d8+7=16 ; 2d8+7=13 ;
Tuesday June 26th, 2018 8:13:47 AM

"Hey, that's my trick" Tink frowns as the Lich does the Deva-and-Disappear move. Still, the threat is the Sargmoth. She prepares to counter the next spell it casts

The Ghaele both target the Master Lich if in sight, otherwise the Lesser lich

With the worm out of the way the other ground summons try and despatch the enemy GEE

The flying summons try to pick off the weak.

Tink is just about out of tricks. She has used all 10 summon spells (something she thought she'd never do) and really only has this greater dispel before she has to resort to her low level spells.

-------------------
Tink: Ready to counterspell: 35

Attacks against Liches
Aza1 - Light ray attacks. No Save, No SR, Ignores all DR.
Hit Touch AC37 for 18pts
Hit Touch AC31 for 11pts
Aza2 - Light ray attacks. No Save, No SR, Ignores all DR.
Hit Touch AC28 for 18pts
Hit Touch AC21 for 14pts

Attacks against GEE
Greater Earth Elemental: Hit AC26 for 14pts
Greater Earth Elemental: Hit AC24. Nat1!
Greater Earth Elemental: Hit AC24. Nat1!
Celestial TRex: Hit AC28 for 39
Celestial TRex: Hit AC25 for 33

Air Assault
First target GEE. After that the archers, one at a time. Not flyby, just fly and attack.
Roc1 - 40dmg - Hit AC37 for 15
Roc2 - 11dmg - Hit AC34 for 14
GAE1 - Hit AC37 for 16
GAE2 - Hit AC43. Nat20. Crit confirmed on AC35. 18pts + 10 if crit
GAE3 - Hit AC38 for 19
GAE4 - Hit AC27 for 16
GAE5 - Hit AC28 for 13

Lilend keeps playing its tune.


[DM Hugh] - roll  d20+18=24 ; d20+18=29 ; d20+18=21 ; d20+18=21 ; 3d8=10 ; 3d8=19 ; 3d10=20 ; 3d10=21 ; d20+21=22 ; d20+21=35 ; 2d10+10=21 ;
Tuesday June 26th, 2018 8:47:37 AM

Record keeping post

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil  8d6=32 ; d6=3 ; 9d6=38 ; d20+30=37 ; d20+30=37 ; d20+30=46 ; d20+25=26 ; d20+20=22 ; d20+15=33 ; d8+33=39 ; d8+33=38 ; d8+33=38 ; d8+33=36 ; d8+33=38 ; d6=6 ; d6=2 ; d6=3 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ; d6=2 ; d6=3 ; d6=2 ; 2d6=7 ; 2d6=9 ; 2d6=3 ; 2d6=12 ; 2d6=7 ; 2d6=6 ; 2d6=7 ; 2d6=4 ; 2d6=3 ; 2d6=8 ;
Tuesday June 26th, 2018 9:32:41 AM

Last Round:

Wyaar gets the breath of life from Sesha and rises up to his feet to slap himself in the face and clear his head along with lay on hands applied and activates his divine bond on his bow for Fire, Holy, Axiomatic. (35 HP healed)

This round:

With his aura of righteousness Wyaar does what he wants, snap snap, and ignores the compulsory command to Die from the Sargmoth (also has 102 HP after previous lay on hands).

"You need to stop" Wyaar says towards the Sargmoth and sends a volley of smite empowered arrrows up towards it along with another lay on hands on himself

~~~~~~~

Full attack with rapidshot, manyshot, deadly aim, smite and haste, inspire courage and negative level. Ignores any DR on the Sargmoth

Attack 1: Hit AC 37, 77 piercing, 8 electric, 7 cold, 9 fire, 16 holy, 13 axiomatic
Attack 2: Miss
Attack 3: Miss
Attack 4: Hit AC 33, 38 piercing, 3 electric, 6 cold, 2 fire, 3 holy, 4 axiomatic
Rapidshot: HIt AC 37, 36 piercing, 2 electric, 5 cold, 3 fire, 12 holy, 3 axiomatic
Haste Attack: Hit AC 46, 38 piercing, 1 electric, 1 cold, 2 fire, 7 holy, 8 axiomatic

Lay on Hand: 38 HP healed

Lay on Hands Remaining: 5

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 48 or 84/196 Ki:8/17 CMD: 46 SR: 28]  d20+23=39 ; d20+23=40 ; d20+18=22 ; d20+18=29 ; d20+13=32 ; d20+13=21 ; d20+13=26 ; d20+8=12 ; d20+23=41 ; d20+23=26 ; 6d8+6=29 ; 2d8+6=12 ; 2d8+6=14 ; 2d8+6=18 ; 2d8+6=16 ; 2d8+6=10 ; 2d8+6=14 ; 2d8+6=14 ; 2d8+6=12 ; 2d8+6=15 ;
Tuesday June 26th, 2018 12:04:51 PM

Garret laughs at the archers as he bats away one arrow and snatches another out of the air. He steps forward and turns into a blur of fists and furry feet as he attacks one archer, then the next.

OOC:
Step up and flurry, starting with archer 3, then moving on to 1

Hit AC/Dam: 39/29 40/12 22/14 29/18 32 (threat: 25 to confirm)/16 (+10) 26/14 12/14 41/12 26/15

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33]  d12=5 ; d12=5 ; d12=5 ; d12=12 ;
Tuesday June 26th, 2018 4:21:13 PM



Sesha uses her spectral hand to lend Zane some support healing.

Zane heals 71 hp.

Standard: Cure Critical wounds.
Move: None.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+13=27 ; d20=1 ;
Tuesday June 26th, 2018 4:47:33 PM

Restlin ducks around the corner and takes the shortcut out of his maze.

***

Getting out of the maze is a full round action.

AC is 19/10/14 this round. CMD is 21. Eesh. Good thing he's in a telekinetic sphere.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  3d6=13 ; 3d6=9 ; 5d6=18 ; d20+29=46 ; d20+29=41 ; d20+29=35 ; d20+29=46 ; d20+29=42 ; 14d6+23=81 ; 14d6+23=70 ; 14d6+23=83 ; 4d6+23=33 ; 4d6+23=42 ; 4d6+23=33 ; d20+29=47 ; d20+29=45 ; d20+29=49 ; d20+29=48 ; d20+29=38 ; d20+25=29 ; d20+25=33 ; d20+25=33 ; d20+19=34 ; d20+19=28 ; d20+19=32 ; 4d6+22=39 ; 4d6+22=35 ; 4d6+22=37 ; 4d6+22=39 ; 4d6+22=36 ; 4d6+22=33 ; 4d6+22=29 ; 4d6+22=33 ; 4d6+22=37 ;
Tuesday June 26th, 2018 9:47:42 PM

Beri casts dispell magic on the astral diva that was summoned

***assuming lightning was high enough it wasn't dispelled***

There's lightningn, and it needs to go somewhere, so the druid sends it down on the lead litch.

**lightning storm**
A lightning bold comes crashing down, striking a random archer on the ground for 18 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking a random archer on the ground for 13 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking a random archer on the ground for 9 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants switch to their swords and again attack the flying vehicle

SG1 HP = 68 (Haste +1 attack rolls, +1 to reflex saves)

AOO attack 1 = 46
AOO damage 1 =33

attack 1 = 47
crit roll = 45
damage 1 =39

attack 2 = 29
damage 2 = 35

slam 3 = 34
damage 3 = 37

SG2 HP = 52 (Haste +1 attack rolls, +1 to reflex saves)
AOO attack 1 = 42
AOO damage 1 =42

attack 1 = 49 (nat 20)
crit roll = 48
damage 1 = 39

attack 2 = 33
damage 2 = 36

slam 3 = 28
damage 3 = 33

SG3 HP = 87 (Haste +1 attack rolls, +1 to reflex saves)
AOO attack 1 = 45
AOO damage 1 =22

attack 1 = 38
damage 1 = 28

attack 2 = 33
damage 2 = 33

slam 3 = 32
damage 3 = 37

SG4 HP = 158
The final storm giant realizes that it is suicide to remain and flees the dangers of the fortress

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character  d20+23=27 ; d20+18=19 ; d20+13=15 ; d20+18=32 ; d20+20=22 ; d20+23=36 ; 2d8+19=30 ; 2d8+19=26 ; d8+19=22 ; 2d6=8 ; 2d6=5 ; 2d6=11 ;
Tuesday June 26th, 2018 11:38:36 PM

Zane continues to bash the craft, while thinking about something else. (see e-mail)

Attacks.....
Melee 1 AC 27 Damage 30 + 8 Holy
Melee 2 AC 19 miss
Melee 3 AC 15 miss
Horn Gore AC 32 Damage 22 + 5 Holy
Bite AC 22 miss
Haste Melee AC 36 Damage 26 + 11 Holy

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday June 27th, 2018 12:39:32 AM

Bosk curses over the ring. From what you can gather he was about use a quickend spell to get to Sar, attack it and then teleport away again...then he realized none of his quickened spells could get him over to the Demi-God, and even in his rage Bosk knows staying within its reach would be suicide.

DM Mitch 
Wednesday June 27th, 2018 8:01:49 AM

Tink prepares to counter the next spell the Sargmoth casts.

Some summons go after the Greater Earth Elemental (97 damage) but it is very hearty and remains standing after all the attacks levied at it while the others shoot rays at the apprentice but the apprentice is so nimble it dodges all the attacks.

Wyaar gets brought back by Sesha and then lays hands on himself he then sends a volley of arrows at the Sarg moth (276 damage total) but it remains flying.

Garret keeps attacking the archers and he destroys 2 of them causing them to explode. (OOC: Garret takes -- damage from the explosion unless he makes 2 DC 18 reflex saves)

Sesha heals Zane w/ her spectral hand.

Restlin escapes from his maze

Beri tries to dispel the Azata (OOC: what was your caster level check to dispel it?) while he directs his lightning to the apprentice lich because he can’t find the master but the apprentice dodges the lightning.

His 3 giants continue to attack the craft while the last one flees the fortress.

Zane continues to attack the craft but all his attacks miss this time.

Bosk swears because he is unable to reach Sarr with any of his magicks.

You have battled, and continue to battle, as if the fight would never end. But in fact, you have held the circle long enough! Across the battlefield you can see that all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. Every minion of the Sarr, every enemy infected by or made out of bloodgrass immediately ceases to function as the corruption withers to dust and they become rooted in place as blades of Sarr grasses, only slightly tinged with red. The Sarg Moth you were fighting crashes to the ground and begins to wither, the archers crumble the to dust and the Earth Elemental vanishes. The 2 blood grass liches are lichified no more and are simply a mortal serpent folk and human. They escape through a gate that opened behind them and closed after they entered. The crystalline craft visibly changes and its features become softer. The crystal on the bottom changes from red to blue and the springal and rockets magically change to water cannons and salvage cranes. The craft erratically lands, opens it doors and plays a regretful tonal sound. (Sense Motive DC 25 Highlight to display spoiler: {It would appear it is trying to communicate with you. Judging by it’s tone it sounds remorseful for what it did})

Finally, there is a huge writhing as three final gigantic creatures emerge from Sar. They are so large -- a hundred or two hundred feet high -- that in emerging they rip the Sarr asunder! These three figures seem familiar to those who encountered images when you broke the crystals that had infected your homelands: they are the mysterious figures, here born as the new powers of the Sargrass Plains.

One with the oak leaf circlet transforms into a gigantic treant. One on stilts transforms into the mother of all Sarg moths. One with wings transforms into a series of flickering bestial shapes.

They speak together in unison. Each of the Powers says a different word when there is a choice in brackets.

“WE ARE THE SARR [REBORN/BORN/EVOLVED]! WE THANK YOU, HEROES OF THE WOLD, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!”

“WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS.”

“WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER.”


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=34 ;
Wednesday June 27th, 2018 8:50:17 AM

Tink breathes an audible sigh of relief. After everything that had happened there was finally a chance for the party to regroup and take stock. Nothing the party threw had scratched that moth.

She looks about the battlefield to see how the other people are doing. Are any still fighting? Are any in need of aid? The Iron Dragons look to protect all.

Everything looked like it was getting back to normal though. In the best of outcomes it also appears the former liches were back to themselves. They may need some assistance to mentally recover, although that they ran away might be a bad thing.

"The craft sounds like it is remorseful or something. It may be an intelligent construct similar to the StarBlazer" With that in mind Tink wonders whether it might be repairable.

She immediately recognises the three figures from the earlier encounter however stays a little wary. The one on the stilts might be behind the moth attack.

Sense Motive DC25: Autopass
Sense Motive on the figures: 34


Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday June 27th, 2018 9:58:17 AM

When the Sargmoth crashes to the ground and starts to wither Wyaar moves closer to it and places a smite empowered arrow or two into its brain area just to be sure. Can never be too careful with something that big and that evil. He lets his gaze roam out over the rest of the field, passed the giant figures of the powers and towards where the other groups are to be sure they are all safe as well.

"So new powers are born.. interesting. I do not think that my Queen will mind, but what of your God, Bosk? More Southern Powers for him to deal with"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+24=34 ;
Wednesday June 27th, 2018 10:30:53 AM

"Oh thank glob," sighs Restlin.

Sense motive is autopass.

New Powers were neat, but a talking, flying crystalline castle with modular attack bits? That was awesome. He leaves his friends to deal with the diplomatic stuff and sees if he can play with this new toy.

Linguistics: 34

He tries to make sense of the thing's methods of communicating. If he's able to, he tries to convey that he understands, and that he's sorry he shattered so many of its eyes. He didn't realize the things inside were just using them to cast spells through, and not the source of the disintegration rays themselves. He asks if it wants to come live a life of adventure and do good stuff across the Wold.

He can cast dancing lights to communicate if it just understands colorful blips.



Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 48 or 84/196 Ki:8/17 CMD: 46 SR: 28]  d20+20=27 ; d20+20=37 ;
Wednesday June 27th, 2018 11:28:05 AM

"Why does everything keep exploding?" Garret says as he dodges the bits of the archers.

He stops and stares as the massive creatures appear out of the Sar. "Oh..." is all he can say as they address the assembled Wold.

When Restlin goes over to check on the craft, Garret tries to listen carefully to the tones to see if he can really understand them.

OOC:
Garret can communicate with "any living creature" so if it is a creature, as opposed to a construct, he can actually talk to the thing...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Wednesday June 27th, 2018 3:03:23 PM

Zane is happy with the Ship they already have, but adds to the conversation over the rings.
"Will if it's intelligent, see if it will help repair the damage that's been done all over the Wold. It looks like some sort of construction ship. I've seen repair ships with war fleets and they have some of the same looks. Restlin, it's yours to deal with, I'll check out the other groups and see if any need help."
With that, Zane circles the battle field area, while still hasted double moving and as he passes over the other groups will ask, 'Ya'll need any help?"
He'll report any needs over the rings and if it's something he can do, will stop and do it.....

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday June 27th, 2018 9:29:12 PM

The druid lands and changes back into his human form.He takes a few minutes to study the erratic craft, he hopes that he will be able to transform into this amazing creature, though it will take a little while to determine whether this is possible.
I've never seen anything like this... is it a living creature, or a sentient machine? Or something in between?

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday June 28th, 2018 12:27:06 AM

I begin commenting the hides of the dragons we killed, the liches invisibility runs, and whatever loot and remains I can find. There is a difference between being an immortal power and a god. I do not think Gargul will mind the fact that there are three of them as they are occupying the same geography. As long as they are not trying to over power or suppress the gods, and are not trying to subvert his priest all will work out. Also, my presence on the battlefield will bring him more recognition and draw more followers to him.

DM Mitch 
Thursday June 28th, 2018 8:40:17 AM

Tink breathes a sigh of relief and double checks that the other parties are also done fighting (They are). She also wonders if the construct is repairable.

Wyarr puts a few arrows in the dead monster to be sure then wonders about the new powers.

Restlin is very thankful the fight is over and fascinated by the construct. The thing seems to understand his words just fine, though it only communicates with the tonal language. He can make general sense of what it says; it’ll take more time before he can translate more exactly.

Garret wonders why everything keeps going boom, stares at the new immortal powers, and finally tries to communicate with the construct. Unfortunately it is not a creature so his powers don’t work; like Restlin he can get the jist of what it’s saying but not the specifics.

Zane wonders if the ship is some sort of repair ship before leaving it to Restlin. He takes off to check on all the other groups.

Beri is equally fascinated by the ship and wonders if he’ll be able to turn into it one day.

Bosk searches for loot while commenting that he doubts the gods will mind unless the new power tries to mess with the god’s priests or goals.

Everyone hits level 19 for completing the module. I’ll figure out exactly how much exp that is later.

Bosk finds the giant crown, gets hides of every evil dragon color, and a Greater Rod of Maximize dropped by one of the liches as they fled. The Dragon Rider’s gear also adds to the pile.

5 x Headbands (DC 23 spellcraft Highlight to display spoiler: {Vast Intelligence +6}),
5 x Belts (DC 27 Spellcraft Highlight to display spoiler: {Physical Might+4(dex, con)}),
5 x cloaks (DC 20 Highlight to display spoiler: { resistance+4}),
5 x wands (DC 29 Spellcraft Highlight to display spoiler: {enervation CL 14 (40 charges)})
5 x quarterstaff (DC 18 Spellcraft Highlight to display spoiler: {+1})

Examining the ship further it becomes clear that any biological parts were from the Bloodgrass corruption. It’s entirely made out of blue crystal and it’s former weapons have been replaced by what seem to be water cannons designed for fighting fires and cranes for lifting things.

It chimes at the party and they get the impression that it has no hard feelings for the damage done to it. The next bit is a little hard to follow… linguistics DC 30 Highlight to display spoiler: {the fortress isn’t part of the ship, rather the ship was used to power and control the creation of the liches}

Off in the distance by the new immortal powers a mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

”Oh hey you did it! a voice says and then suddenly Gimp the Imp is there. ”Great job guys! While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong.”

The short guy glances down at his hands and then says formally, "The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

Perception 20 Highlight to display spoiler: {That last little speech was written on his hand.}

Shaking his head so his ears flop about he says ”Anyway look, we’re going to get rid of most of these other groups in a little bit but you guys stay put, the big man wants to talk to you.

If you are looking toward the center of the circle, you see the three new Powers merging with the mist and joining the gods


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 17/26  d20+27=29 ; d20+24=35 ;
Thursday June 28th, 2018 10:44:13 AM

All spellcraft checks are autopass except for that 29 one, which I rolled exactly 29 on.

Linguistics: 35

Restlin "listens" to the ship's speech. "I'm fairly certain it understands what we're saying, and I think it's saying that it was used to power that giant fortress, but that it's not part of that giant fortress...or rather that giant fortress isn't part of it. Yea, that's it." He walks a little closer. "So you're like a construction and rescue vehicle, and you were subverted and used to harm others? That's not cool. No sir, not cool at all. We've got a giant city that's been ravaged by that bloodweed. I'm sure there's all kinds of damage that needs to be repaired, and you'd be a great help. Your call, though. We're not in the business of subverting others' wills to our own ends.

He listens to Gimp's speech, chuckling as he notices the poor imp reading off the back of his hand. He finds a comfy space to lie down, knees up, head resting on the palms of his hand. He feels...different. This whole ordeal could have gone differently. The line could have been broken. He's not at all sure they would have been able to defeat those liches and the Sarr's avatar had they not been stopped by the completion of the ceremony...but the Iron Dragons and other heroes of the land stopped it. Reality was pretty malleable when you thought about it. Maybe there was a shortcut to altering reality. Maybe after this Wardd will be more likely to listen to him if he asked nicely.

He looks to Sesha and motions that relaxing on the grass with him would be a great idea. He knows better than to pat the ground and expect her to come. This may be the only moment they get to relax in the near future. Gargul still had that thing going on where something was blocking his senses. Hook City was no doubt an absolute mess thanks to that meteor..,yea, they'll be busy.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 48 or 84/196 Ki:8/17 CMD: 46 SR: 28] 
Thursday June 28th, 2018 11:06:51 AM

As the group examines the ship and they realize it is not hostile by itself, Garret heads over to one of the water cannons. He looks around to see if anyone is watching him, then he grabs a cannon and turns it on Restlin! Garret calls out, "We win!" and bursts into laughter.

When Gimp appears, Garret tries to be respectful, but is still giggling from shooting Restlin with the water cannon.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Thursday June 28th, 2018 2:16:57 PM

Wyaar moves with the others to listen to Gimp nods respectfully to wait their turn with the big man. He may be grinning a bit at having help with Queen accomplish her goal too.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday June 28th, 2018 5:21:45 PM


Sesha is more than happy to sit by her man, though she does give a cursory glance towards Wyarr and Garret to make sure they don't suddenly die one more time...

..and when they don't she collapses with a sigh near Restlin.

"That was something else, wasn't it?"

Sesha watches the visions of the gods carefully. She had hoped to catch a glimpse of something resembling little spirit..

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d8=6 ;
Thursday June 28th, 2018 9:40:17 PM

Now back in human form, the druid starts to feel just how sore every inch of his body is. That last fight took a lot out of him, and the lost levels have left him with a feeling of fatigue that ht just can't shake.

He takes a seat on the ground and stretches out his weary body. As he takes in this moment of peace he has an opportunity to survey the battle field, and the numerous groups that had helped save this day. There are a handful of adventuring groups he recognizes from past encounters, and the occasional drink at the Giggling Ghost. Others he's not sure he's ever seen before.

He watches as one by one the return home, and wonders what it is that Gargul wishes to discuss with them.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Thursday June 28th, 2018 9:42:29 PM

Having circled the battle field, Zane lands among the rest of the Dragons.
"The others look like they'll survive, but we may be called to help them again in the future.
So, what's up with the craft?"


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday June 29th, 2018 1:32:52 AM

I thank Gimp for the message. Does Gargul have everything sorted out now? It sounds like the gods have been bust themselves with all that has been going on.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+28=30 ;
Friday June 29th, 2018 6:15:56 AM

Tink smiles as Gimp relays the very obviously preplanned speech, but doesn't let on to him that she can tell.

It looks like the group has time to kill so she continues the conversation with Gimp

"So what was with those liches? That's the second time we've run into them. They look to be back in mortal form though. What do you think, will they be lich like again any time soon?"

While they wait Tink also sends her army of summons around to fully heal the party up, and once done, she thanks them for their service and sends them on their way.

OOC: Between 1xHeal, 5xCSW, and 40xCLW the party should be at full health again I think

-----------------------------------------
Spellcraft DC23: Autopass
Spellcraft DC27: Autopass
Spellcraft DC20: Autopass
Spellcraft DC29: Autopass
Spellcraft DC18: Autopass
Linguistics DC30: 30 = Pass
Perception DC20: Autopass


DM Mitch 
Friday June 29th, 2018 8:00:30 AM

Restlin understands what the crystalline craft is trying to say explaining it to the others before offering the craft the voluntary opportunity to come with them and pitch in restoring Hook City.

He chuckles at Gimp’s speech and then finds a spot in the grass motioning for Sesha to join him.

Garret grabs one of the water cannons and soaks Restlin with it laughing how they won. He tries to be respectful when Gimp shows up.

Wyaar nods respectfully when Gimp shows up and is happy about having helped his Queen.

Sesha takes up a spot near Restlin on the grass and then makes sure that Garret or Wyaar don’t die one more time. She remarks on the situation and watches the visions of the Gods carefully for some sign of the Little Spirit.

Beri returns to his human form feeling the weariness of the lost levels. He stretches out on the grass and surveys the various groups who won the day. He wonders what Gargul wants to talk to them about.

Zane returns from his circle of the battlefield informing the others that the other groups have survived but that they may be called to help once again in the future.

Bosk asks if Gargul has everything sorted out.

Tink gets her summons to heal everyone then wonders about the liches.

The ship chimes it’s eager acceptance of the task of repairing the damaged Hook City.

Gimp rubs his chin at Bosk’s question. ”Well the Boss knows what’s going on now but he’ll need yous guys to help sort it out. It’s a real mess let me tell you, but the boss should explain it not me. He’ll be over in a minute, sit tight.”


Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 196/196 Ki:8/17 CMD: 46 SR: 28] 
Friday June 29th, 2018 11:30:45 AM

Garret starts to look around, his attention wandering, but he stops when he hears that "the big guy" is going to be coming around. He looks at the others and attempt to brush some blood off his chest (but fails).

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Friday June 29th, 2018 1:02:02 PM


Sesha hops to her feet, and cleans herself off with magic. She does the same to Garret, just in case. She adjusts the flower pin in her hair, smooths out the wrinkles in her clothing, takes a deep breath.

In the span of two minutes, she had prevented three deaths, and diverted souls that had been on their way to Gargul. Hopefully he hadn't been paying attention.

"No pressure, right?" She grins at Beri, then pauses suddenly. "I don't have anything in my teeth, do I?"

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Friday June 29th, 2018 3:59:10 PM

"I think Garret might be rubbing off on me.. I could go for a snack right now. Getting blown up and then healed a couple of times really makes your stomach rumble." Wyaar remarks as they wait.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 196/196 Ki:8/17 CMD: 46 SR: 28] 
Friday June 29th, 2018 7:32:16 PM

Wyarr looks down and sees that Garret is standing right next to him.

"I'm sorry, did you say you had a snack? I seem to be getting a little low on supplies..."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday June 29th, 2018 9:16:56 PM

Beri's stomach starts to gurgle at the mention of snacks.

I didn't realize how long it's been since we last ate... at least I think it's been a long time. You can never tell when realm jumping if it's been minutes or hours.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Friday June 29th, 2018 11:18:16 PM

Zane uses magic to clean himself off, as well as anyone else, being sure to clean Garret of again as well.
"Well as to food, I picked up a few loaves of fresh bread the last time we were in Hook City.... How long ago was that?" He opens the haversack and pulls out 10 loaves of bread, giving one a slight squeeze just to see how stale it is. But even so, unless it's now green, Zane will offer the rest and start munching on that one loaf....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday June 29th, 2018 11:29:03 PM

It had been a while since the party ate. Tink's ring of sustenance had kept her well nourished, but that pales compared to a proper, hearty home cooked meal.

"How good would it be to right now be back in Hook eating a beef stew with Mara and Auslander? Nice steaming potatoes and a hunk of bread to mop up the plate"

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Saturday June 30th, 2018 1:13:26 AM

Sesha passes.

"No thank you. I don't want a mouthful of Hook City when Gargul comes calling."

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Saturday June 30th, 2018 5:55:42 PM

Restlin gladly accepts the bread. "Wanna bet all those other groups are going to get some nice downtime, but not us. I could use a soak and a Bosk-cooked meal, but Hook City's probably a mess. That, and this business with those clerics stealing Gargul's mojo."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Sunday July 1st, 2018 7:13:41 AM

OOC: Just a reminder that everyone is at full health! We may not be safe just yet

"Spending some time back at Hook is definitely on my list of things to do."

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday July 1st, 2018 2:48:23 PM

I can quickly cook some stingroot if you all are interested.

DM Mitch 
Monday July 2nd, 2018 8:13:06 AM

Garret starts looking around when Gimp mentions the big guy and then tries to brush some blood of his chest but fails.

Sesha makes herself and Garret presentable upon hearing Gargul will be around shortly. She’s a little concerned about her recent activity and then asks if she has anything in her teeth.

Wyaar says he could go for a snack right now.

Garret asks Wyaar for a snack.

Beri’s stomach rumbles at the mention of snacks. He didn’t realize how long it had been since he last ate.

Zane uses magic to clean himself and Garret(again) before sharing some bread with the group.

Tink asks if they should head back to Hook city and grab some beef stew with Auslander and Mara before meeting Gargul

Restlin asks if the other groups are going to get some downtime but they’ll have to rush off.

Tink says spending some time in Hook city is on their todo list.

Bosk offers to cook some sting root.

As the Dragon’s wait for the impending arrival suddenly a portal opens up and someone steps through. It’s Valdor!


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday July 2nd, 2018 8:32:45 AM

"Valdor!" Tink gets to her feet and approaches her Dragon Consortium brother, hand outstretched to shake. "How does the rest of the Consortium fare?"

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Monday July 2nd, 2018 11:38:33 AM

"Heph, ishf oooo!" Garret says through a mouthful of bread. Zane might notice that he is suddenly two loaves short as Garret stands nearby, a loaf in each hand...

Valdor Dragonstone (CDM Cayzle) 
Monday July 2nd, 2018 12:03:55 PM


Valdor reaches out to Katinka gladly. "My dear," says the elder half-elf, who despite his years remains extremely well muscled, "we fare well indeed, and we have been following events with glad hearts. Congratulations on your victory here."

He grins at Garret.

He looks around and takes in all the Iron Dragons. "Congratulations to you all, of course."

He bows slightly to Gimp as well. "You old troublemaker! I am not surprised to see you here. My message to these fine folk won't take long, so I won't delay your business with these Dragon-Heroes."

"I've come to talk about one of the more fun parts of the Dragon Consortium role. All of us Dragons need to be alert to the potential of other hero groups in the Wold. You just saw a slew of them in action on this battlefield. When the time comes, we need to you approach worthy groups and invite them to apply to the Consortium. That's your job now."

The group of heroes based in the pirate refuge called Bonetown is a group that I think you should consider inviting to apply. To be honest, I was wary at first, fearing them to be no better than pirates. However, their recent deeds have dispelled all fear of that. They struggled mightily to defeat a demigod wanna-be, an immortal called Biloopl. They defeated and destroyed the evil thing. And recently, they have pursued a vendetta to stop and destroy slavers all around the Middle Seas. You saw their actions in this fight. And you have met them, or at least some of them."

"They call themselves different names ... "the Bonetown Crew", the "Black Lions", or "the Lionfishers." They sail the seas in a ship named "the Lionfish."

"Let me refresh your memory, so you know who you are going to go see."

Jozhur, a human rogue, who has been the heart of the group and present from the very beginning. He has served as Captain.

Aexana, a gnome greenmage of longstanding with the group.

Rill, a human soulseeker, cleric, and devotee of the god of life and death.

Bralin, a stone warden; Tahni, a mystic theurge; and Terser, a raging shaman; these are the three worthy dwarves in the group.

And the current Captain, Zeoll, an old friend of you Iron Dragons.

"Your own invitation was not all that long ago. Think back on that day and now take your turn as the ones issuing the invitation. I know you'll do great."

He motions, and you see that the Bonetown Crew, which had disappeared for a moment, has actually reappeared back on the field of battle, about a thousand feet from you. Curiously, you see Gimp over there talking to them as well.

"Go on, now, and go talk to them."

The premier Dragon of the Wold, Valdor Dragonstone, smiles at you. Looks like he is about to pop away, but if you have any quick questions, he may answer. Otherwise, your Consortium duty awaits.

[OOC from Cayzle: I presume that your DMs and the Bonetown DM want all Iron Dragons to go guest post on the Bonetown board. All of you have the rights to do so now; let me know if you have trouble posting. If I am wrong, I'm sure someone will tell me soon, and we'll get it straightened out. :-) Here is a link to the Bonetown Board.]

DM Mitch 
Monday July 2nd, 2018 12:41:23 PM

Gimp grins and returns Valdor’s greeting. ”Hey maybe we can combine business a little. The Boss has some important stuff for you guys to do but a second group to finish off those dumb cultists would be great. You guys gatta give em tasks right?”

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Monday July 2nd, 2018 1:08:39 PM

Garret shoves one loaf of bread into his armpit and quickly grabs another from Zane. Stuffing bits of bread into his mouth, he heads for the other group.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Monday July 2nd, 2018 1:14:55 PM

"Maybe we can have them bathe Garret. Can you even imagine trying to wrestle the little guy into a bath?" He heads over as well...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Monday July 2nd, 2018 2:55:29 PM

Zane looks around the rest of the group as they walk over...
"Something is wrong..... when, tell me just when, we as a group calmly just walked our way anywhere to have a chat with someone.....
I don't think I can remember a time when that happened... EVER!"

He quietly continues the walk ove to the other group....

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday July 2nd, 2018 7:16:10 PM

wyaar goes too.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday July 2nd, 2018 9:02:03 PM

Beri consider's Zane's question.
Many times... at the fisherman wharf before being randomly attacked by the local vigilante watch, walking down the side roads right before being ambushed by a fire bomb attack, when we visited the Marigold the night it was burnt down...
The druid heads out with his friends to see the other group.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday July 2nd, 2018 11:23:04 PM

"We should probably talk to them for a little bit instead of just saying 'hey, you guys want to join the club?'. Try and get a feel for what they're like. Although if the Consortium already hold them in high regards they're probably all good"

As Tink approaches she makes an observation "Three dwarves, two humans, a linotaur and a gnome. Pretty different group to us"

OOC: Just suggesting we have a round or two of casual chat with the group before the invitation

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday July 3rd, 2018 12:33:46 AM

Come now Beri, you know Zeoll enraged the Marigold patrons by casting Calm Emotions. That spell never did work for him, always ended up starting fights...

ooc: Bosk goes to speak with the Lionfishers. I read the post at work and did not realize Gimp posted again until after I posted on their board. If needed I can join the other group.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday July 3rd, 2018 1:36:37 AM


Expecting Gargul, and receiving Dragonstone, Sesha is a bit relieved.

"Well, alright then."

DM Mitch 
Tuesday July 3rd, 2018 7:07:35 AM

The Iron Dragons go over to meet and greet the Lionfishers.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Tuesday July 3rd, 2018 7:54:20 AM

Zane is conversing with the Bonetowner's.....

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Tuesday July 3rd, 2018 11:20:36 AM

Garret has joined them as well.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Tuesday July 3rd, 2018 12:36:08 PM

Restlin's there too!

Valdor Dragonstone (CDM Cayzle) 
Tuesday July 3rd, 2018 3:50:10 PM


Valdor smiles and makes a quiet exit. The Bonetown Crew is in good hands.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday July 3rd, 2018 8:40:41 PM

Tink is standing with the Bonetown crew

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday July 4th, 2018 12:26:33 AM

Bosk continues talking with the Bone Crew

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Wednesday July 4th, 2018 1:27:16 AM

Still talking.....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday July 4th, 2018 6:52:49 AM

Still standing.....

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday July 4th, 2018 8:47:45 AM

Still breathing...

DM Mitch 
Wednesday July 4th, 2018 10:15:53 AM

The conversation with the Lionfishers continues.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Wednesday July 4th, 2018 12:02:58 PM

Still eating...

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Wednesday July 4th, 2018 2:11:31 PM

Talk talk talk

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday July 4th, 2018 9:44:23 PM

Eating... drinking... being merry... being awesome.

DM Mitch 
Thursday July 5th, 2018 8:19:09 AM

Introductions continue and the Dragons get into more personal questions.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Thursday July 5th, 2018 10:47:45 AM

Still chatting

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Thursday July 5th, 2018 11:23:04 AM

Garret is being Garret...and getting bored with all the talking. At least he's getting lots of food!

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday July 5th, 2018 11:40:07 AM

Bosk asks some questions and sips his ale.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday July 5th, 2018 2:06:49 PM

Restlin makes a mental note to purchase some sending scrolls for their charges.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday July 5th, 2018 10:07:48 PM

The discussions continue...

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday July 5th, 2018 11:33:53 PM

An offer to join (pledge?) the D.C. was extended. I just noticed my last post there was eaten, but it was a filler as I waited for the last two players to introduce themselves.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Friday July 6th, 2018 12:27:57 AM

Chit Chat....

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Friday July 6th, 2018 12:54:08 AM

Wyaar abides.

---

Crazy busy week

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday July 6th, 2018 5:52:15 AM

Tink is looking very serious

DM Mitch 
Friday July 6th, 2018 7:05:45 AM

The Dragons finally broach the topic of recruiting the new group into the Dragons.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Friday July 6th, 2018 11:29:03 AM

Despite the seriousness of the setting, Garret might be starting to doze off in a food coma...

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday July 6th, 2018 9:58:56 PM

OOC: Do we know how much loot we are getting? We could do some CC shopping in the mean time

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Saturday July 7th, 2018 8:37:21 AM

Check in

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Monday July 9th, 2018 10:31:23 AM

check


Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Monday July 9th, 2018 11:07:48 AM

Hi there!

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Monday July 9th, 2018 5:14:41 PM

chat check

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday July 9th, 2018 5:55:51 PM

Counting the loot

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday July 9th, 2018 10:01:01 PM

checking in

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Monday July 9th, 2018 11:56:38 PM

Bosk continues talking to the Black Lions about the D.C.


DM Mitch 
Tuesday July 10th, 2018 8:39:32 AM

Conversation continues

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday July 10th, 2018 10:25:19 AM

Sesha keeps talking with the new aspiring dragon group.


Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Tuesday July 10th, 2018 11:04:32 AM

Boo!

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Tuesday July 10th, 2018 3:15:12 PM

still here

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Tuesday July 10th, 2018 5:46:23 PM

Still here too

DM Mitch 
Wednesday July 11th, 2018 5:58:53 AM

The recruiting is done and the two groups separate. One copy of Gimp sticks with the Dragons, the other starts telling the Bonetown crew about the trial ahead. "Alright guys the boss man has waited long enough. He'll be showing up here shortly so be ready."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday July 11th, 2018 10:53:26 AM


Pleased that she could help Zeoll, Sesha realized that she might be in a unique position to appeal to those who don't necessarily want to join the consortium. Because, after all, neither did she.

That elation though, is replaced with nervousness. It was finally time to meet with Gargul.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Wednesday July 11th, 2018 11:38:19 AM

Garret stuff his belt pouch with all the food he can cram into it before leaving, even though he's already stuffed.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Wednesday July 11th, 2018 2:00:33 PM

"We just going to keep relaxing until Gargul arives, or are we leaving the mansion?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Wednesday July 11th, 2018 4:30:12 PM

"Door's open. He can come on in. It's a lot more pleasant in here than out there." Inside, Restlin's pretty excited. He's been wondering just what's been going on for a long time now.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday July 11th, 2018 6:18:00 PM

The druid sits back in his chair and takes advantage of the brief break while he can. There is always a chance the he won't be able to finish his slice of pie before the group is setting out on their next adventure.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday July 11th, 2018 9:43:49 PM

"I think he'll manage to find us" Wyaar agrees.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Wednesday July 11th, 2018 10:01:43 PM

"Hey, Wyaar, If you get enlarged by some chance during combat, feel free to grab the quiver from my hip if I'm available, there is a small and large bow.... well from my point of view at least. Both are +1 with Holy on them." (one is Large sized, one is Huge sized, with Arrows to match in quiver.)
Just because once you launch a telephone pole, it reverts to normal size as soon as it leaves the bow.....

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday July 11th, 2018 11:59:25 PM

Thank you Gimp. I will never forget the encouragement you gave me in my pursuits of becoming a Grim.

Zane's comment causes me to recall the gear I expended in the recent battles. "Speaking of ranged attacks, I need to put together my Catacombs order."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Thursday July 12th, 2018 1:28:40 AM

Tink dusts herself off once more in anticipation of the meeting.

DM Mitch 
Thursday July 12th, 2018 7:16:02 AM

Sesha is elated she was able to reassure Zeoll with his concerns about the Consortium but then nervous about meeting with Gargul.

Garret stuffs his belt pouch with all the food he can before leaving.

Zane asks if they are going to keep relaxing till Gargul arrives or if they are leaving the mansion, he then offers Wyaar the use of one of his bows if Wyaar ever gets enlarged in battle.

Restlin says the door is open and Gargul can come in whenever he wants to.

Wyaar agrees Gargul will manage to find them.

Zane suggest Wyarr use his larger bow if Wyarr ever gets enlarged

Bosk thanks Gimp and realizes he needs to put together his catacombs order

Tink dusts herself off.

The arrival of Gargul is imminent…


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday July 12th, 2018 10:23:28 AM

Restlin checks the pocket watch that sits in his coat. Feels like Gargul's arrival has been imminent for like 6 months or so. He tries, and fails, to be patient. He places a hand on his knee to stop it from bouncing up and down.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Thursday July 12th, 2018 10:55:28 AM

Garret pokes Restlin, "So...are we waiting here, or are we heading back to Hook City to wait for the big guy?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday July 12th, 2018 11:50:24 AM

Restlin brushes the bread crumbs and meat juices off his sleeve where Garret touched him. "I say we wait, dude. I want to take a look at that gigantic crown the Sarr's avatar had before we get back to Hook City. Plus, Gimp said he'd be here soon, not in Hook City soon."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday July 12th, 2018 4:20:04 PM

Beri turns to the horned cleric.
Hey Bosk, do you remember what kind of ale Gargul was drinking when we met him at the pub? It would be a nice gesture if we had a glass poured for him when he arrived.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday July 12th, 2018 6:00:50 PM

Zane continues to just relax.... Gargul would show up when he is ready to show up.....

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