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The End is Nigh
Omens and Portents


ADM Kim - New Humble's Sword Acres site map 
Tuesday October 31st, 2017 8:44:02 PM


Yesterday
Though for many the day was relaxing, Murphy decides to survey the scene - underground. He lets people know what he is doing. He relies heavily upon the use of the find north cantrip as he travels, 20' per round (though he could move 25 - he is going in a slightly leisurely, take it in mode). Starting 20' outside the edge of the property, he takes 50' square areas at a time, and explores first at a depth of 10', then at 20', 30', and finally 40' below the ground. He looks to discern changes in terrain, presence of large rocks, metal if any, pockets of water, gems or minerals, and so forth. He pops to the surface at the end of each level circuit to report in, in brief, what he finds. He figures it would be good for George to be aware of what is beneath.

If he finds something of particular concern or interest, he lets others know. He may summon some earth elementals to help him understand better what he is coming across.

It will take about 4 hours to get the information together for a general map to a depth of 40' around the property and near periphery. He spends a few hours sketching out level maps. This sort of thing probably sounds very boring to some of his friends. He is fine with being boring for now. He then sketches some possible layouts for the surface - placement of buildings. He shows his friends, and gets their desires and opinions included.

Today
[Coming after Halloween festivities]

DM Ken 
Tuesday October 31st, 2017 11:23:05 PM


Pressi and Bliss wake, and shake off the heavy dreams with typical halfling fortitude. It seems as if the small race could go through life with never a care, if such things were not forced upon them.

Murphy does some scouting, Bliss does some shopping and ritual work, and Pressi works on recruiting to her coven, while Hobie opens up a little more to his allies.

-------------------

It doesn't take long at all for Murphy to happen across a thing, small but strange. Humbles Ford has long been known for being part of the larger Crescent Valley, which had a reputation for it's extremely fertile soil. In his explorations, he finds a large number of dry rocks, many which seem to be out of place in the valley. Why they are there, he isn't sure, but they are all the same. It's a rare find, and by and large the majority of the soil seems soft and rich.

------------------

Sometime between second breakfast and first lunch, Roscoe comes running, barging in on Pressi and Hobie - with a few tagalong deputies trailing behind him. He stops and holds up a hand, while panting, then quickly takes a large bite of honeyed bread - to help him catch his breath.

"Monsters! Well, yea, monsters in the town! They're all over the place! They're everywhere! I can't even.. I mean! They aren't even.. *chomp* mmrrfmrm!"

Washing the bite down with a bit of water in a canteen on his hip, he starts over.

"We need you lot quick! There's monsters all over the town! They just showed up today, out of nowhere! People are sitting around just watching them like they are some kinda carnival or something, but I think it could be dangerous! Most of them are near Pirnooks General Store, and THAT's a fight because that old codger is trying to charge people to stand around and gawk! Please hurry! "

Pirnooks is no more than a 10 minute trip on foot from the Dancing Pig, where Roscoe found both Hobie and Pressi. Looking up the road, they can see a crowd has gathered already, but more concerning might be the large front of pitch black clouds moving in...bringing darkness in the middle of the day.



Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Tuesday October 31st, 2017 11:59:00 PM

"Monsters? Really? In the middle of town?" Lance makes the 'alcoholic' gesture with his hands. "Alright, let's go take a look."

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Wednesday November 1st, 2017 12:55:46 AM

Hobie will respond immediately to any request from Roscoe, particularly one with such possibility for danger.
"We must go at once! Pressi can you alert the others!?"

Without even waiting for a response Hobie takes off headed for Pirnook's General Store

Pressi (Melvin) - AC 20, HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23 
Wednesday November 1st, 2017 11:41:48 AM

Pressi stared as Roscoe began eating the honeyed bread. "No, please, I insist you help yourself. It's mainly for the new recruits but they can snack later."

The last recruit meeting had not gone as well as she hoped....

---------------

(OOC: If Bliss wants, she can have both Chicory and Joy, and I will fill up all four of my spots on my own.)

"I have to say, I don't get Chicory's concerns," Pressi said while looking up from her file for Filiu Wyarr LaRue. "Top of your class. Worked at your mother's store for three years. Casting cantrips when you were four. Honestly, if there's an area of concern, I simply don't see..."

Pressi finally looked up at the table. A ventriloquist's dummy stared back. A clown doll that spoke in an accent, it would insist on doing most of the talking for the rest of the conversation.

"... moving on. Tell me more about what kind of work you did."

------------------

In response to Roscoe's story about monsters, Pressi expresses skepticism. "Are they small? Fast? Carrying these huge snacks and begging for candy in high pitch voices?"

Nevertheless, Hobie left it to her to contact the others, and she supposed she had to do so. Casting her Flying Broom spell, she took off to look upon the area and try to find Bliss.

Along the way, she attempts to activate her permanent message with Murphy (added to my list of the catacombs - he should add his request too) and tells him to stop playing with rocks. (Also, because I know he will ask if I don't spell it out, she tells him what Roscoe said including where to go.)

Meanwhile, Harper began to run through the town at a fantastic pace, finally finding her way to Kezzem. She began to tug on his sleeves, whining and growling until he follows.

ADM Kim - New Humble's Sword Acres site map  d20+25=40 ;
Wednesday November 1st, 2017 10:51:15 PM


Good Domesticity
Murphy had stayed overnight at his family's burrow, spending time catching his folks, and siblings, and Uncle Orby, on what has been going on lately, and learning how things are going with his family.

His father has a developed a new game involving something like a large funnel. One person drops a coin - a copper, electrum, silver, or gold - on one side, as another drops a similar coin from the other. They roll opposite directions, usually passing very close to each other, and sometimes one strikes the other, sending it off in a different orbit, more elliptical, perhaps, or causing it to drop straight to the bottom hole. Watching the coins can be mesmerizing - the motion, and the sound of metal on smooth wood, frequencies changing with the speed and level of the circling coins. There's no real 'winner' in this game - unless someone wants to add their own rules. He plays with his younger siblings, providing them the coins, and letting them collect from the plate underneath. The colors of the wood are beautiful, the funnel having been carved from a large burl from an ancient apple tree which was cut down as its productive fruit-producing years had finally come to an end.

"I wonder whether I could fashion a tree to create a good burl?" he remarks to his folks. His mother adventured as a druid for a few years in her youth. His father was a bard and a rogue in the same group as she. Now he heads up the family business, making musical instruments and toys, mainly, his workshop next to the burrow, and their main outlet in Angel Springs, though some are sold here in Humble's Ford, and Hovel.

"I'm trying to work out a few spells for growing things. Not so general as plant growth - more specific. Perhaps for a single tree, or a small crop. Trying to get, in the case of a tree, years of growth with a single casting. As well as trying to shape the growth, reflecting the hardiness of a tree grown in an area of low moisture and steady winds, perhaps, or - say, did you know that trees thrive on stress? Not so much as to uproot it, but, winds, and storms, and periods of dryness, can strengthen roots, even deepen them."

Uncle Orby, noted for his agricultural prowess, laughs. "I told you that years ago, boy." He shakes his head. "Still, you've made it your own. I needn't claim ownership. I learned it from another, myself."

"Ah, son, if you perfect that, I may have a commission or two for you," his father says. His mother brings more tea. "I worry about you, sometimes, Murphy. I hear you are not always... careful." As she wipes the table, she says, "I heard there was a falling out with you and Shel. And the girl who came with little Bliss, Alleah."

"Uh, Ma, did you mean to word it that way?"

"Bring your friends around more, Murphy," she says, cupping his chin in the palm of her hand for a moment.

Message Received
Just then, he gets the message from Pressi. He takes a last sip of tea, almost scalding his lips in his haste. "Hot, hot - but good, ma. Something's up at Pirnook's store. Monsters, Roscoe says. Gotta run!" He dashes from the table, jumps over the floor rocker cradle holding Spotsy, his currently slumbering youngest niece, grabs and slings over his shoulder the haversack off the coat rack, pushes open the door, messages to Pressi, "Coming!" - casts [link href="http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/longstrider.html#longstrider"]longstrider[/link,]and runs (speed 175) to the store, taking the back way over the grass and skirting the gardens of his neighbors.

As he approaches, he is listening and looking around.
============
Perception: 40

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Wednesday November 1st, 2017 10:51:38 PM


Good Domesticity
Murphy had stayed overnight at his family's burrow, spending time catching his folks, and siblings, and Uncle Orby, on what has been going on lately, and learning how things are going with his family.

His father has a developed a new game involving something like a large funnel. One person drops a coin - a copper, electrum, silver, or gold - on one side, as another drops a similar coin from the other. They roll opposite directions, usually passing very close to each other, and sometimes one strikes the other, sending it off in a different orbit, more elliptical, perhaps, or causing it to drop straight to the bottom hole. Watching the coins can be mesmerizing - the motion, and the sound of metal on smooth wood, frequencies changing with the speed and level of the circling coins. There's no real 'winner' in this game - unless someone wants to add their own rules. He plays with his younger siblings, providing them the coins, and letting them collect from the plate underneath. The colors of the wood are beautiful, the funnel having been carved from a large burl from an ancient apple tree which was cut down as its productive fruit-producing years had finally come to an end.

"I wonder whether I could fashion a tree to create a good burl?" he remarks to his folks. His mother adventured as a druid for a few years in her youth. His father was a bard and a rogue in the same group as she. Now he heads up the family business, making musical instruments and toys, mainly, his workshop next to the burrow, and their main outlet in Angel Springs, though some are sold here in Humble's Ford, and Hovel.

"I'm trying to work out a few spells for growing things. Not so general as plant growth - more specific. Perhaps for a single tree, or a small crop. Trying to get, in the case of a tree, years of growth with a single casting. As well as trying to shape the growth, reflecting the hardiness of a tree grown in an area of low moisture and steady winds, perhaps, or - say, did you know that trees thrive on stress? Not so much as to uproot it, but, winds, and storms, and periods of dryness, can strengthen roots, even deepen them."

Uncle Orby, noted for his agricultural prowess, laughs. "I told you that years ago, boy." He shakes his head. "Still, you've made it your own. I needn't claim ownership. I learned it from another, myself."

"Ah, son, if you perfect that, I may have a commission or two for you," his father says. His mother brings more tea. "I worry about you, sometimes, Murphy. I hear you are not always... careful." As she wipes the table, she says, "I heard there was a falling out with you and Shel. And the girl who came with little Bliss, Alleah."

"Uh, Ma, did you mean to word it that way?"

"Bring your friends around more, Murphy," she says, cupping his chin in the palm of her hand for a moment.

Message Received
Just then, he gets the message from Pressi. He takes a last sip of tea, almost scalding his lips in his haste. "Hot, hot - but good, ma. Something's up at Pirnook's store. Monsters, Roscoe says. Gotta run!" He dashes from the table, jumps over the floor rocker cradle holding Spotsy, his currently slumbering youngest niece, grabs and slings over his shoulder the haversack off the coat rack, pushes open the door, messages to Pressi, "Coming!" - casts [link href="http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/longstrider.html#longstrider"]longstrider[/link,]and runs (speed 175) to the store, taking the back way over the grass and skirting the gardens of his neighbors.

As he approaches, he is listening and looking around.
============
Perception: 40

Bliss / CatBliss (AC20, HP80) (Cayzle)  d20+15=32 ;
Wednesday November 1st, 2017 10:53:04 PM


Bliss quickly casts a Barkskin spell on himself. Then, since he is faster as a cat, Bliss changes and then dashes off, catching up to his friends and then leading them on to town. He keeps his eyes, ears, and nose open as he runs.

Perception, with scent: 32

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Wednesday November 1st, 2017 11:29:09 PM

ooc: check

DM Ken 
Wednesday November 1st, 2017 11:41:09 PM


Arriving in various groups and at different times, the Sword group together quickly, then start trying to pick their way through the crowd. For a group of people supposedly observing monsters, the situation is awfully lively.

Large groups of Halflings gather in large circles, as if watching a fight happening in public. There are "ooooh" and "aaaah!" and screams and shouts, but nothing of the typical panic and fleet footed retreat that the Halfling commoner populace is known for.

Pirnook stands shouting at the crowd, literally from on top of his store's roof.

"Ya darned free-loaders! I'm tellin ya if you wanna loiter about outside of my store, ya gotta pay me for it! You're keeping all my customers out!"

No one pays him any mind, as almost everyone is transfixed on the fighters encircled by the townsfolk. One circle contains a five headed monster, gnashing it's teeth at a pair of human sized creatures with tight, leather skin and a single horn on each of their heads. Another circle contains a pack of at least 12 small fire elementals locked in combat with a single large animal with an eagles claws, a wolfs head, razor sharp antlers, and a body resembling a winged stag.

All the creatures are translucent, meaning you can see through them in a general sense, but they diffuse enough light that they aren't exactly as see through as a window. They seem to have form and substance one moment, then all their color leaves them be, and blue shimmering outlines anchor them to the material plane for a flicker of time before they solidify again.

The creatures do not seem to be cognizant of their surroundings at all, focused only on their battles with one another.

Overhead, a number of tiny demons flock through the sky, phasing through Pirnook himself, who cries out, loses his balance, and begins to tumble off the roof...

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2   d20+13=16 ; d20+15=21 ;
Thursday November 2nd, 2017 1:42:54 AM

Seeing Pirnook falling, Hobie will shove his way through the crowd and stretch his arms out in an attempt to catch the grumpy shopkeeper as he tumbles off the roof. If necessary Hobie will dive forward to break his fall.

Melee Touch Attack: 16
Acrobatics: 21

(Using the rules for catching a character in the Climb rules section I'm assuming it's a Melee touch attack, for which Pirnook can choose to negate his dexterity bonus. Let me know if I'm not correct here. I also included an acrobatics check incase you want one for any part of the action.)

Pressi (Melvin) - AC 20, HP 83, CMD 20; flying; Harper - AC 21, HP 61, CMD 23  d20+19=20 ; d20+8=25 ; d20+11=19 ;
Thursday November 2nd, 2017 10:53:56 AM

Pressi swoops in to assist Hobie by trying to stabilize Pirnook before he falls. (Not sure if this would be an aid another, a separate easier/equal check, a grapple or a fly check. Also not sure if this risks my broom flying too. Leaving it up to the DM to roll.) "No problem, just grant us whatever discount you think your life is worth." To Hobie, "I feel five percent coming my way."

Pressi focuses upon the figures moving in and out as she flies by, but the focus alludes her (Perception 20, nat 1). Struggling, she tries to determine what magic and creatures she is looking at (Know Arcana 25), but already suspects an answer. It wasn't so long ago that she was translucent herself, blinking in and out of the ethereal plane.

She continues to fly towards the demons herself, trying to determine if they are aware of her. If possible, she attempts to grab one (Touch attack 19, Lore Keeper 27).

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24  d20+16=31 ; d20+16=20 ; d20+10=28 ; d20+10=12 ; d3+2=4 ; d3+2=3 ; d3+1=4 ; d3+1=4 ;
Thursday November 2nd, 2017 11:28:21 AM

Kezzem throws his dagger at the "demons", each throw targeting a different one.

OOC: Two-Weapon Fighting

Attack #1 (+1 returning dagger): 31.
Damage: 4.

Attack #2 (+1 returning dagger): 20.
Damage: 3.

Attack #3 (dagger): 28.
Damage: 4.

Attack #4 (dagger): 12.
Damage: 4.

----

Lay on Hands 7/day
Smite Evil 4/day

Spells Prepared:
1st: cure light wounds (x2), lesser restoration
2nd: sheild other (x)
3rd: cure moderate wounds

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday November 2nd, 2017 11:28:53 AM

"Hey boss, what do we do here? This magic stuff is above my pay grade."

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d20+25=45 ;
Thursday November 2nd, 2017 4:22:41 PM


Murphy casts soften earth and stone on the area of the ground where it looks to be the landing spot for Pirnook, should Pressi's help not work.

"Let's figure it out together, Kez - you're a paladin, and have powerful abilities against evil. I'd gauge those fellas up there are evil."

Murphy looks around to see the direction things are going, and works to determine where the threats to people are - and whether the fighting critters might become more substantial. He especially checks to see if it appears anyone is controlling the action.
=========
Perception: 45 (nat. 20)

Bliss / CatBliss (AC20, HP80) (Cayzle)  d20+22=34 ;
Thursday November 2nd, 2017 10:20:03 PM


Bliss sits and watches, swishing his tail. Is this an illusion? A show?

Spellcraft 34

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Thursday November 2nd, 2017 11:03:41 PM

"Yeah, Kez. What does your evil-dar say?" Lance gives the spectral creatures a wary eye.

DM Ken  d100=88 ;
Thursday November 2nd, 2017 11:19:36 PM


Hobie moves with great reflex, and catches Pirnook with the help of Pressi, and together all three tumble into the softened earth created by Murphy. Pressi manages to keep her hand on the broom, so it's effect is not dispelled.

Kezzem, a halfling of action, responds to the threat without delay, sending daggers flying into the creatures - which promptly sail right through them. The non returning daggers bury themselves into the ground at the feet of halflings on the other side of the circle, which elicits cries of shock and anger!

The creatures, for their part, don't even seem to notice, and continue their own personal combats. None of them seem to stay anchored for long, only brief flashes of fighting, before being replaced with another phantasm altogether.

Bliss considers whether or not what he is seeing is an illusion, but he isn't exactly certain that what he's seeing is a spell effect already in place.

Pressi touches one of the creatures, one of the humanoids with the tight skin. Her domain powers activate, and she becomes aware of the strengths and weaknesses of a Babau, a demon typically known for it's role as an assassin among it's kind, preying on rising heroes or enemies of the demon realms. The babau doesn't seem to notice her as it continues it's fight against the multi headed creature.

Pirnook dusts himself off, and shakes a fist at the flock of flying creatures, which are no longer even visible.

"What are you lot made of? Rocks? I had things perfectly under control!" The old halfling rubs his hips for a moment, then wades into the crowds, swinging his walking stick every which way. "If you ain't payin' a spectator fee, scoot!"

As before, no one seems to bother listening, and halflings run this way and that way, cheering for their favorite battles. Throughout Humbles Ford, screams and shouts, or cheers and jeers, begin to pick up throughout the entire community.

Pressi, able to easily scout the situation from the air, estimates dozens, if not hundreds, of these creatures. Not all are fighting, some are simply wandering through houses, grazing on phantasmal grasses, or resting in the sun. Only when the creatures come within eyesight of each other, do they forget what they are doing, and throw themselves into combat.

Pressi (Melvin) - AC 20, HP 83, CMD 20; flying; Harper - AC 21, HP 61, CMD 23 
Friday November 3rd, 2017 2:33:24 PM

Unsure of what to do next, Pressi tries to attract the attention of a demon by yelling, and then via Ghost Sound: Mariachi Band.

She figures that she could try to get contact by blinking, but isn't fully sure they are on the ethereal plane, or that getting a demon's attention would be a good thing.

"We need to get the rest of the town out of here. We can't be sure that their inattention to us won't suddenly stop. Maybe get them to the temple."

Harper grabs Pirnook and rides him through the crowd.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24  d20+1=9 ; d20+14=34 ;
Friday November 3rd, 2017 2:46:09 PM

Kezzem activates detect evil and looks around the crowd, seeing if anyone pings his Gargul-sense or otherwise looks out-of-place or suspicious. He makes retrieves his daggers as well.

Perception: 9.
Sense Motive: 34.

----

Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Cure Light Wounds x2, Lesser Restoration
2nd Level: Shield Other x2
3rd Level: Cure Moderate Wounds

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d20+25=34 ;
Friday November 3rd, 2017 8:28:35 PM


Murphy approaches the proprietor of the General Store.

"Sir. Mister DeepPockets, sir. You are asking people to pay rent to stand outside your store. Rather than yelling and screaming at them for rent - which you have no real right to demand, why not instead really make money? Mark items from your store with the words, 'Monster Day Special'. Sell them at a mark up over your usual price - maybe 10% more, say. Offer them as commemorative items, so people will not forget the day the funny monsters showed up." He hands him a pouch. "Here are 50 gold pieces to pay the so-called 'rent' you are demanding of these people. That is pure profit for you.

"One more thing," he adds, making sure he has direct eye contact with the owner. In a close, intense whisper, ensuring that Pirnook hears, but trying not to make it easy for others to pick up on what he says, Murphy tells him, "You'd best thank Hobie and Pressi - and me - for saving your life right now. You may not have noticed in your scramble for every last copper - but you likely would have broken your neck or back, or cracked your skull, Pirnook," using his first name, "if the three of us had not just saved your skinflint self-absorbed hide."

He turns his back on the fellow and looks to see what else is going on.
=========
Perception: 34

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Friday November 3rd, 2017 10:29:44 PM

"Guys I don't have a clue what is happening right now. Maybe I'll go ask one of the ones who isn't fighting."

Hobie will walk over to one of the creatures resting in the sun and crouch down to chat.

"Excuse me. Can you see or hear me? I'm a bit confused about what's happening right now. You guys seem to be here, but not quite here, and a lot of these guys are fighting, and it's causing quite the ruckus for our people. Do you have any idea what's happening?"

DM Ken 
Saturday November 4th, 2017 1:13:59 AM


Several of the Sword break into smaller plans of action.

Murphy firmly chastises Pirnook, who stares back wild-eyed but doesn't actually say anything. If anything, he seems too frightened to speak. Bully's are usually quiet when someone stronger comes around.

Hobie tries to talk with a creature, but the attempt is fruitless. If anything, it confirms that the creatures seem completely unaware of those in the village.

Pressi tries a few different ways, including Ghostly Mariachi, to get the demons attention. Not only do they not respond, but they eventually phase out, and are replaced with an altogether different set of creatures.

Pressi: Intelligence check, DC 15. Add +2 for having the knowledge domain.

Kezzem detects evil, and scans the crowd. Here or there, in the crowd of a hundred halflings or so, he thinks there might be the presence of "evil", but concentrating on that area produces no auras of even faint power.

At most, he thinks he might be detecting various persons with some criminal intent, pick-pocketing perhaps, or scam artists making a coin or two in a crowd of onlookers.

Notably though, even the demons that fall into his scope of vision, show no evil aura. But Pressi's touching them also proves they are not illusions.

Pressi's earlier Knowledge Arcana check, which her DM missed, tells her for certain that this is not the effect of a spell in place.



ADM Kim - New Humble's Sword Acres site map 
Saturday November 4th, 2017 6:14:52 AM


Friends: Click on the link shown below to catch up on proposed design features of the new property just given to our adventuring troupe. Feel free to make changes - or, click on the little down arrow to the right of 'Everyone Play Map' then select 'Duplicate' - then rename the 'Copy of...' map to your name, and go to town on it! I have a protected version with my own name - 'Kim Play Map' - which you can see, but not modify.

Humble's Sword Acres

Maybe over the weekend you can play around with it, make comments, add, erase, suggest, whatever. I've tried to include things people asked for, and came up with some of my own.

This is a work in progress. Help it progress! -ADM Kim

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Saturday November 4th, 2017 6:14:22 PM

Kezzem attempts to narrow in on the evil aura(s) detected. He thinks he finally understands what is going on, the old Kezzem would have caught on a lot quicker. Filled with self-doubt in his new role, and new nothing about demons beyond that you should stab them, he had been so focused on seeing that as the problem, when in reality, it was something he knew a lot better. This wasn't a demon attack, this was a distraction for a con job.

"It's a trick," he tells the other. "A distraction, to focus our attention away from where we should be focusing. Look to where the monsters aren't, and there we shall find the miscreants behind this."

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2   d20+15=22 ;
Saturday November 4th, 2017 9:57:28 PM

"Kezzem that's brilliant! In my burglar days, when we were pulling a big job, we always had guys whose jobs were to cause a distraction. I think you're right. It's all misdirection."

Hobie scans the crowd for important figures, anyone who might have left something important unguarded when they came to look at the monsters. Perception- 22

Pressi (Melvin) - AC 20, HP 83, CMD 20; flying; Harper - AC 21, HP 61, CMD 23  d20+6=17 ; d20+19=23 ;
Saturday November 4th, 2017 11:13:55 PM

(Pressi makes her intelligence check.)

If Pressi can somehow hear Kezzem or Hobie, she remarks "I don't know of any thieves pulling this kind of magic - and they aren't illusions whatever they are - as a mere distraction. Maybe next time I go thieving, I'll use mass murder to cover my parking tickets. Although, they aren't effects of a spell in place, either. Precursor to a mass invasion, maybe?"

In either case, Pressi begins to fly around the perimeter, seeing if anyone is coming into the city, seeing if anyone is doing major casting, etc. (Perception 23). She hopes that Bliss has the detect magic covered as she fires her domain spell: detect thoughts.

-------------------------

L2: 1
L4: 1


Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Sunday November 5th, 2017 11:48:08 PM

"Hmm... We cannot touch them, and they cannot touch us. We cannot hurt them, and they cannot hurt us. We can see them, but they do not seem to even notice we are here. As long as they aren't hurting anyone... let's go back to sleep?"

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d20+15=17 ; d20+3=10 ; d20+5=21 ; d20+25=37 ;
Monday November 6th, 2017 1:20:31 AM


Murphy approaches a few of the fighting creatures, and passes his hands through them, to test Lance's notion, and what Pressi had to say. He is fine with others looking to see if there is someone who seems to be in control - or taking advantage of the situation. He focuses for now on learning what he can about the creatures.
=========
Knowledge: Nature: 17
Knowledge: The Planes: 10
Knowledge: Arcana: 21
Perception: 37


DM Ken 
Monday November 6th, 2017 11:19:32 AM


Kezzem posits that they may be being actively deceived. Focusing in on his detect evil, he realizes that while evil is present, there's no aura around the individuals he finds, suggesting they are not powerful threats in the least.

First he notices ol' Bill Gundy, a miserable cheat at cards and rumored to occasionally steal from those who leave their belongings unchecked. Next he notices Maddie Garble, a reclusive halfling who has gone through several husbands, and has been investigated twice for crimes of passion. The few leads he finds go cold quickly, as he can account for the local rumors of each.

Every town everywhere has it's share of bad people, and those these folks might have technically pinged evil, it's highly unlikely any of them have anything to do with whats happening.

Hobie helps Kezzem scan the area, and looks for discarded bits of information. He finds nothing suspicious, but it does seem someone dropped their allowance, containing a veritable fortune of 2 silver and 8 coppers.

Pressi notes an interesting factoid, a bit of inspiration from her knowledge domain at work. All of the creatures that have been seen so far are either chaotic in nature, or some entropic variant of a creature with the fire subtype. (Entropic variants per the monster manual are creatures that come from a place where chaotic natures override their regular temperments.)

Pressi finds no spell casters or obvious culprits. Detect thoughts reveals a myriad of surface thoughts, from fear to apprehension to amusement or joy at the goings on in the crowd. Nothing sinister or suspicious, as far as she can tell right now.

Lance suggests that the creatures aren't really harmful as they are, and it would seem the halflings of the Ford agree. Murphy sticks his hand through one of the creatures, and pulls it back. It gives no more resistance than the surface tension of a bowl of water. It also seems completely unaware of him, and it snuffles along the ground, in this case, eating phantasmal rocks.
-----------------------------------------------------------------------------------------

An hour passes while Kezzem investigates his evil pings, and Pressi detects multiple thoughts from multiple angles. Please list any actions you'd like to take or things you'd like to investigate. In this timeframe, many monsters come and go, some humanoid, some demonic, and some chaotic or fiery natured. In any case, each creature shares one of two traits, they are chaotic or contain the fire subtype, and in many cases, have warped to reflect both.



Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d20+8=26 ; d20+8=28 ; d20+8=13 ; d20+8=17 ; d20+8=20 ; d20+8=23 ; d20+8=16 ; d20+8=13 ; d20+8=18 ; d20+8=12 ; d20+8=20 ; d20+8=28 ; d20+8=20 ; d20+8=25 ; d20+8=25 ; d20+8=18 ; d20+8=20 ; d20+8=26 ; d20+8=20 ; d20+8=17 ; d20+25=42 ;
Monday November 6th, 2017 11:33:34 AM


During this time, Murphy pulls out paper and ink, and begins making quick sketches of the creatures he sees. Figure about 3 minutes per critter, he sketches - some well to very well, some not as nicely (see Profession: Artist rolls above 1d20+8), about 20 of them.
========
General Perception: 42

Bliss / CatBliss (AC20, HP80) (Cayzle)  d20+22=32 ;
Monday November 6th, 2017 12:28:18 PM


Bliss thinks that this is just too weird. Add in his odd witchy gut feeling ... and he is not sure what to make of it. He thinks that maybe a divination spell would be a good idea, but he has already cast his 4th level spell for the day. In halfling shape, he mentions it to Miss Pressi in case she has a 4th level slot open.

And as she suggests, Bliss casts Detect Magic and Detect Poison. Spellcraft check if needed: 32

Pressi (Melvin) - AC 20, HP 83, CMD 20; flying; Harper - AC 21, HP 61, CMD 23 
Monday November 6th, 2017 2:08:09 PM

Pressi continues to detect thoughts for some time. Having decided that she won't detect anyone causing this or coming towards them, she turns her attention to the creatures themselves, figuring that she might get some creature doing it from their "plane" or at least a better idea of what they are and what they want. (If they even exist, though they aren't illusions.)

She is a little loathe to admit it, but she is slowly beginning to agree with Lance. Though she can't discount the possibility of something changing - of the chaotic beings suddenly able to see them and attack - she also can't say for sure what they would do in such an event. And they clearly aren't picking up better information.

Dropping down, she continues to discuss with Bliss and Murphy about what is going on, mentioning the detection of a Babau and other chaotic/entropic creatures. "It really is like we have a bunch of windows into the "bad place" plane, but I don't know what's causing it."

On Bliss' suggestion, she makes her way towards the city temple to cast her divinations (using domain slot) to the Crones of the South (CL 8), and to ask if they know what is going on or have any relevant books. (Knowing that she has to be specific, she focuses less on what the creatures are than on what's allowing the group to see them and if they will be a threat.)

-------------

L2: 0+1/4+1
L4: 1+1/3+1

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Monday November 6th, 2017 9:41:17 PM


Of the 20 sketches, let's say that 3 (DC 10-14) are very rough sketches; 5 (15-19) are passable and recognizable; 6 (20-24) are fairly decent; and 6 (25-28) are good, even artistic. Going through the process, though the paper representation only approximates, helps Murphy cement in his mind the critters he is observing, so that he may research them further, ask others who have greater knowledge of them than he for additional information, and to find out what they are called. The druid also observes how they move. A sketch is static - these are fluid.

He also soaks up what some of his fellow citizens look like as they observe the ephemeral creatures, planning to sketch them from memory at a later time.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Monday November 6th, 2017 10:51:37 PM

"Koshy Maru? I guess these things could be from there. But unless we have some way of affecting them, there isn't much to do right now."

Lance stands and watches the efforts of the others. There is no spell he can cast that has not already been cast.

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Tuesday November 7th, 2017 8:43:48 AM

Hobie is completely at a loss for what is going on. He will defer to the magic users to figure out what this could be, and for the time being he will merely stand and watch the proceedings.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday November 7th, 2017 10:59:32 AM

"Man, I really thought I was on to something there," says Kezzem after his idea didn't pan out. "Windows into other realms, huh? So what do we with that?"

DM Ken 
Tuesday November 7th, 2017 12:54:04 PM

What indeed?

With a pant and a groan, Roscoe finally catches back up to you all.

"See what I mean? They are everywhere! They aren't hurting anyone right now, but what do we do if they start?"

He turns and looks back at the crowd, worry on his chubby face. They are enjoying the moment still, but the spectacle seems to be dying down. Crowds are thinning, and others are just starting to accept that something weird is happening, but there's nothing they can do about it.

Roscoe looks over at Pressi and Bliss, gripping his cap in his hands.

"Uh, no disrespect Miss Pressi and Mr. Bliss, but this wouldn't have anything to do with any witchy stuff, would it?"

Replacing his cap, he looks at Hobie and Kezzem.

"I'm worried that no one seems scared. If something happens and these things start hurting people, there will be a lot of casualties. Maybe you two could create some kind of plan while the magically inclined investigate?"

Roscoe ducks as a peal of thunder and a flash of lightning split the sky. Halflings cry in alarm and start scattering for their homes as flashes of lightning hammer into Humbles Ford.

Some run straight for home, and others begin lighting torches on sconces to get light in their small town once more. Over the last hour, the dark clouds in the sky have moved in full force, but something doesn't seem quite right...and unfortunately for the regular sighted halflings, it might as well be night time, for the purposes of their vision.

The phantasms, despite their prior ignorance of their surroundings, all pause and stand deathly still. As one, they crane their necks and look up at the sky.

Knowledge Nature: DC 20 or Perception: DC 25
or Survival: DC 20

Highlight to display spoiler: {The stormclouds above don't quite seem right. There's no rain accompanying the lightning and thunder, and the clouds seem to be made of violently swirling ash, as opposed to water and dust.}

Pressi's detect magic spells fail to even register the creatures, as well as detect poison. For all intents and purposes, other than seeing them, is certain they aren't even really there. There's an important distinction in the fact that they are -not- illusions. What she is seeing is a phenomenon outside of regular magic and nature, to be certain.

Making her way to her temple about the time to lightning begins to strike, Pressi finds she is not the only religiously inclined person on this day. Many frightened halflings are praying, and several children are quietly sitting amongst the pews while their parents speak with their priests. Several of those priests silence the conversations, and watch Pressi in earnest.

Pressi lights her candles and starts her divinations. Immediately, she feels her soul being tugged in a million directions. Just when it feels as if she cannot take it anymore, a new strength grips her, and rips her essence from the others.

Conscious of a dark room with a single burning candle, Pressi kneels alone on the floor. In front of her, an old woman with a metal hand grips a sword of long, shining steel, covered in a dripping red fluid. She has no left ear, and her mouth stays closed even as her words ring in Pressi's mind.

"The Wold creaks and groans, blood witch. You may seek my answers, but a price will be paid."

Pressi is aware of a anvil materializing in front of her. She is instinctively aware of a process, as visions of knowledge in exchange for pain flow through her mind. She has the opportunity to ask whatever she wishes, limited only by her own stamina and tolerance for pain.

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2   d20+15=35 ;
Tuesday November 7th, 2017 2:59:53 PM

Hobie will turn the crowds and try to push them back. If he can find a nearby pony he will mount it and ride so that he is higher than the crowds and visible to all. He will light a torch from his pack and wave it excitedly in the air.

"GO HOME!" Hobie shouts. "Go Home!! These are no ordinary clouds, this is no ordinary storm! You need to leave this place and you need to go home! We will take care of the danger, but we need you to return home IMMEDIATELY!!"



Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Tuesday November 7th, 2017 11:54:02 PM

"I could--" Lance looks over at Roscoe. "I could motivate them to go home. It would probably hurt some feelings, but it would work." Lightning dances around his hands.

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d20+15=33 ; d20+25=30 ; d20+12=14 ;
Wednesday November 8th, 2017 1:48:48 AM


"The clouds above are not of water, but are ashen," Notes Murphy. "This is an elemental storm."

To Roscoe, he says, "I think this is something beyond 'witchy,' sir. Wish we could fathom more. We're working on it. Pressi's gone off to make some inquiries.

Murphy looks about at how many have fled, and others are lighting street lamps. "I think for the most part, they feel motivated already, Lance. But if there are a few who need convincing, well, be gentle." He smiles at the handsome sorcerer.
============
Knowledge, nature: 33
Perception: 30
Survival: 14


Pressi (Melvin) - AC 20, HP 83, CMD 20; flying; Harper - AC 21, HP 61, CMD 23  d20+19=25 ;
Wednesday November 8th, 2017 9:49:33 AM

"It occurs to me, Bliss," Pressi began. "It occurs to me that these strange things might be tied to our earlier transformations, where I not only became magic but somehow your twisted mistress of the dark. Which can mean only that I can leave questions I don't wish to answer to others in my coven."

WIth that, Pressi moved Bliss towards Roscoe to answer his question about witchy stuff and began to move away. "Go get him, tiger. We believe in you!"

Pressi made her way through the town (Perception 25), the ash clouds swirling above her. While others on her team moved to get halflings to their homes, she marched forwards towards the temple, steadily and with purpose.

Divinations this time did not go as planned, and she expressed her confusion as to the anvil and the new room. "How, what is... I don't understand. How do I even ask or pay the price?"

She can still hear the storm in her mind, however. "The price will be paid. I do not feel fear." She makes sure Kezzem's shield other ring is off. She assumes that healing in between would be a bit of an insult so does not do so.

(OOC: I'm not sure if I can ask more than one question per post. I also am not sure if I am supposed to do something with the anvil or if you'll post what she does with it.)

She asks the following questions, in order, until the list is completed or she is unconscious or dying:

1. Is the town in danger from an imminent threat, and from what?
2. Where are these creatures and how can we see them?
3. Why can't they see or reach us and will that change?
4. What is the storm above us?
5. What should we be doing in the next couple of days?
6. (After a pause) If you were in my shoes, what one thing would you like to know?


Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24  d20+16=34 ;
Wednesday November 8th, 2017 10:55:12 AM

Diplomacy: 34.

"Everyone please return to your homes, or otherwise remain in doors. Nothing to see here, no demon invasions, but it's best to make sure everyone remains safe while we investigate."

DM Ken  d20=7 ; d20=13 ; d20=18 ; d20=1 ; d20=2 ; d20=3 ; d20=13 ; d10=10 ; d10=8 ;
Wednesday November 8th, 2017 2:47:44 PM


Hobie takes a quick look and finds a pony. He leaps upon it and makes his own ride through the town, warning the halflings about the unusual storm above.

"Okay!", shout some. "Alright!", shout others. "Not yet, there's no rain!", shout a few. "Give me back my pony!", shouts one in particular.

------

Kezzem takes a far more diplomatic approach. It takes some time, (about 10 minutes), explaining to people why they should be leaving, but few are able to argue. Most of the stragglers begin to disband.

Lance has his own brand of motivation, and ponders the idea of shocking people with electricity to teach them to be afraid of a lightning storm. The only feedback he receives is someone telling him to make sure he electrocutes people as gently as possible.

-----------

Pressi considers the sacrifice required. She doesn't know how the anvil is going to be used, but without fear, she plunges forward into her questions. The first question leaves her lips, and she is aware of her hands bound, chained to the anvil, with the tip of Justice's sword digging uncomfortably into to top of her hand.

"Is the town in danger from an imminent threat, and from what?", Pressi asks. No sooner is the question finished then a burning pain sears her hand, and spreads up through her wrist. Justice has lowered her sword, perhaps an inch. The tip of the blade draws blood in a steady flow.

"Yes, the Doom of the Wold hangs over all, but Humble's Ford faces a trial all it's own. With the Mountain comes chaos and fire to claim the souls of the small. With the Sleeper comes the doom of all."

After a moment, Justices voice picks up again. "That was two questions, blood witch."

Pressi starts again, with her next question.

"Where are these creatures and how can we see them?"

The sword drops further, and with a metallic grind it's blade passes completely through Pressi's hands and into the base of the anvil. Flames from the sword heat the block of iron, and it begins to get uncomfortably warm.

"They are the followers of chaos and fire, they are the stalkers of the Mountains crags. The Doom of the Wold has scared the Mountain, and he casts the shadows of his kingdom into yours.

The scrape of metal dies down, the sound slowly escaping the black room. Once more, Justices voice carries. "Two questions, again."

Gritting her teeth, but still unafraid, Pressi continues. "Why can't they see or reach us and will that change?"

The sword flares again, and Pressi cries out as the flames wash over her. At the same time, the sword is buried to it's hilt in the anvil, which begins to hum quietly.

"The Mountain has yet to manifest. The answer to your second question is uncertain."

The fire roars around her still, but the sudden flash of pain becomes more bearable. Bracing herself, Pressi asks, "What is this storm above us?"

The heat from the flames waxes again, completely engulfing Pressi and burning her skin, hair, and clothes. Breath is hard to find.

"The air of the Mountain is ash. The breath from his lips is soot. The skin of his body is the crust of the earth. These things manifest, so that the Mountain may manifest."

Pressi considers her remaining questions. She was determined to ask what she needed to know until she passed out or could no longer continue. She wasn't sure when that would come. "What should we be doing in the next couple of days?"

Pressi braces herself, but rather than more of the same searing pain, she wilts under the clear disapproval of the Crone. The scrutiny splits her mind with headaches and pressure, until it finally relents.

"The mountain hides his plans from the other Powers. His success or failure will have unknown repercussions when the Doom of the Wold is made real. Act upon your own initiative. The Crones trade in knowledge, not advice."

Pressi pauses, then finally asks her final question. "If you were in my shoes, what one thing would you like to know?"

There is more of the same head-crushing pressure. This line of questioning has clearly displeased the Crone.

"Why I bothered wasting the time of a power with such a foolish question. Pressi is Pressi and Justice is Justice. I cannot know your mind, and you cannot fathom mine."

The anvil suddenly cracks, then crumbles, and those crumbles fall haphazardly into the inky blackness surrounding her. Dismissed from Justices presence, Pressi feels herself falling, until she lands with a very hard thump, thrown clear across the church, into the far wall of the temple. Other priests quickly run to her side.

"You're covered in bruises!", shouts one small chubby woman.

Pressi indeed is wounded, badly. Pressi has taken 75 damage. Her hands are burnt, bruised and gouged, and her head is pounding.

-------

Outside, a priest comes running to gather up Murphy and the others.

"Pressi's been hurt!", he yells loudly. "She's in the temple!"

Of course, Murphy might already know this, should Pressi choose to communicate it through their newly formed telepathic bond.

Bliss / CatBliss (AC20, HP80) (Cayzle)  d20+26=32 ;
Wednesday November 8th, 2017 5:26:15 PM


Bliss drops his cauldron as he changes into a cat, and then dashes under the pot to hide.

Stealth 32

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24  2d8+10=18 ;
Wednesday November 8th, 2017 6:32:46 PM

Kezzem rushes to Pressi's side and casts cure moderate wounds.

Healing: 18.

----

OOC: Are we in "rounds", or can Kezzem do more healing now?

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Wednesday November 8th, 2017 7:07:14 PM

After hearing the priest, Hobie will shout "YA!" and kick his heels into the horse, riding it as fast as possible to the temple.

To the townsperson who asked for his pony back, Hobie will shout, "You'll find it at the temple!!"

When he gets to the temple he will quickly tie up the pony and run in to Pressi's side.

He's no healer, but he'll shout to the others helping her, "How can I help!?"

Pressi (Melvin) - AC 20, HP 83, CMD 20; flying; Harper - AC 21, HP 61, CMD 23 
Wednesday November 8th, 2017 9:56:52 PM

"Never did I think I would miss the wisdom and mercy of Maab," she muttered. "Honestly, Lady Justice seemed so loose at orientation. 'Ooh, I cannot fathom your mind.' If I guess how many cats live with you, will you answer my question then? Is it more than 30?"

She waved off the concerned priest. "You should see the other one. After meeting me, she doesn't even have an ear."

Murphy Highlight to display spoiler: { can feel through the link the pain and fear she refuses to admit out loud, how close she is to tears.}

After a quick CSW blast of her own, she takes some time to gather her thoughts. While no answer proved particularly informative to the situation at hand (except as a reminder that she won't be getting any referrals any time soon), she explained to the others that a couple of things stand out.

"First, I don't think the creatures and the storm pose a threat, save as symptoms to a larger problem yet to manifest. Second, I don't think 'Doom of the Wold' is a metaphor. We're looking for him and someone or something called 'The Sleeper' or some sort of manifesting mountain I supposedly know about... wait, isn't there a fire and chaos mountain as an immortal power? But he isn't really known for creating shadows and he's pretty well manifested." She takes some time to jot down the precise wordings as best as she can remember.

She asks the priest if there's a library about immortal powers or demon mountains in the area. (Pressi makes a Know Religion check via 1d4 hours of research. She'll take the fatigue penalty come next morning.) She tells Hobie that he can carry her divinations back to Roscoe and to the Dinner Club.


Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Wednesday November 8th, 2017 11:51:07 PM

Lance casts fly and rises 60 feet in the air. He cackles madly. "THE STORM! THE STORM HAS AWOKEN ME! FLEE BEFORE ME, MORTALS!" He casts his elemental ray (10/day) and aims at the ground near lingering townsfolk. He continues to cackle as he zooms around the area, blasting dirt and grass.

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d8+5=9 ; d20+16=31 ; d20+16=18 ; d20+15=20 ;
Thursday November 9th, 2017 4:44:07 AM


In the midst of Pressi's investigation, Murphy's face looks pained. "Guys, Pressi is hurting. I'm going there - over to the temple." As he is about to take off, he notes that Bliss has decided to hide under his cauldron. He lifts up the corner of the cauldron. "Bliss kitty. Pressi needs us. C'mon - we're safer together." He props a rock under the corner of the cauldron, then hastens toward the temple, wincing once or twice along the way. By the time he arrives, the ordeal is over, and she has been healed in part.

He takes her hand, and casts cure light wounds (9hp).

Murphy listens to her describe, and writes down notes, and quotes. He thinks to himself he needs to get some more paper, what with all the writing and sketching he has been doing. And ink.

He will join her, if allowed, in perusing the library, but he focuses more on the geographical and nature aspects in his searching, skimming and reading (Knowledge, geography: 31; Knowledge, nature: 20), to see if he might find the locus of the Mountain, the Mountain's crags, the Doom of the Wold, etc.

"My Lord Eberyon was a 'sleeper' for eons, due to Lady Maab's actions, and was awakened some, what was it, maybe a dozen years past? And now another 'sleeper' is coming awake."
=======
Ignore 2nd d20+16 - was an accidental click

Pressi (Melvin) - AC 21, HP 83, CMD 20; flying; Harper - AC 21, HP 61, CMD 23 
Thursday November 9th, 2017 9:50:33 AM

(OOC: Header Update)

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday November 9th, 2017 11:24:01 AM

"If you're going to library, I'm gonna tag along," says Kezzem. "I need to learn more about paladin-ing."

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2   d20+4=20 ; d20+4=12 ;
Thursday November 9th, 2017 3:12:22 PM

"You've got it Pressi! I'll take it at once!" Hobie shouts, with the voice of a man confused by his circumstances and just trying to do any small thing that he can in the chaos. He stuffs Pressi's writing in his breast pocket and sprints out the door.

(Ride Check = 20, Fast Mount DC = 20)
Hobie runs outside, unties the pony from it's post and hops on as quickly as he can. He snaps the reins and yell's "YAH, YAH!" and rides swiftly toward Roscoe.

If he passes the pony's owner again on his way back he will shout as he rides by "I'm terribly sorry! Look in the saddle bag when you find him!" and as he rides Hobie will slip 5 gold pieces into one of the saddle bags.

(Ride Check = 12. Fast Dismount DC = 20)
Upon reaching Roscoe, Hobie attempts to leap quickly from the saddle but gets his foot caught in the stirrup and dismounts rather awkwardly.

"Cousin! Cousin!" He shouts as he waves Pressi's paper in Roscoe's face, "Read this! This is what Pressi saw! I'm not sure what it all means, but it's very important! Make sure you show this to the Dinner Club and see if you can figure out what it all might mean!"

At this point he will rest his hands on his knees and catch his breath. As he does so he looks at the "borrowed" pony and thinks that he might like to buy a pony for himself after things calm down a bit.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday November 9th, 2017 7:59:22 PM

With Pressi hearing voices, Lance cackling like a suprrvillain, and Hobbie being way to excited to deli er a message, Kezzem turns to Murphey.

"When did we become the normal ones in this group?"

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Thursday November 9th, 2017 8:41:37 PM


At Kezzem's question, Murphy laughs uproariously!

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Thursday November 9th, 2017 11:27:57 PM

ooc: haha! After submitting my last post, I read back over other people's posts and thought "I think maybe this was WAAAAAAAY less urgent than I felt it was when writing that post." Oh well. Hobie is just very eager to help I guess.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Thursday November 9th, 2017 11:45:09 PM

ooc: check

DM Ken 
Friday November 10th, 2017 12:05:07 AM

A few stragglers break and run, dodging his blasts and heading for safety. Words of his actions spread like wildfire, and while some people attest them to the strange weather and phantoms, others are more critical of Lance, the Lightning Lunatic and Humbles Sword.

For the duration of this module, Lance's actions have resulted in a -2 penalty for all skill checks that interact with the people of humbles ford while Lance is present.

Magical healing is poured into Pressi. Her headache lessens, then goes away, but the physical wounds remain. (Heal 18 of the 75 damage) It seems that the Crones warning that pain would be the price of the knowledge was sincere.

(This particular wound pool will only heal via natural healing.)

Pressi and Murphy spend some time in research, while Kezzem finds a book, "Detect Evil and You: The Strengths and Limitations of a Useful Power."

Putting their heads together, Pressi and Murphy discover a few parallels to Pressi's information.

- In the mysterious southern continent, there is a power named Vé-Eldfjöll. The power is a fiery mountain, and his strengths are bound in fire and chaos. It seems likely this is the "Mountain" being referenced.

- The creatures that inhabit Vé-Eldfjöll's domain are typically of the fire subtype, or chaotic in nature.

- Pressi recalls that she was warned that Vé-Eldfjöll is attempting to flee from the Doom of the Wold, and that it needs to make the land to which it is fleeing suitable for it's habitation.

- She and Bliss both know that Powers gain strength through worship, like any other deity. Justice warned her that the Mountain sought the souls of the halflings, whatever that meant.

-Pressi is fairly certain that the Doom and the Sleeper were a title used interchangeably.

So DOES any of that prove fruitful to them at current? It tells them some things, and might help connect a few dots. Or perhaps it won't, and the Sword needs to choose whether to accept the current state of affairs, use the information they have to prepare as things inevitably shift in Vé-Eldfjöll's favor, or take some otherwise unconsidered actions, or research some as of yet unanswered question.

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Friday November 10th, 2017 4:08:56 AM


Murphy takes careful notes, and prepares a summary, as well as recording at greater length thoughts, speculations and ponderings on what they have been able to gather so far. He is glad that Kezzem has found a helpful volume touching on his goals, too.

As they work together, Murphy takes time gently to comfort Pressi - and consider her wounds which will not immediately heal. "You gave up quite a lot, Press, to gain this precious knowledge. If I could, I would share it with you, take it from you." He stares off for a moment, breathes in and out, then brings this up: "My grandmother Eglantine once said, 'Through great suffering can come great gains, if the one who suffers meets the occasion with gumption and grit. Now, try a small slice of my rumberry pie.'" He gently tweaks Pressi's nose. "I'll ask if she can bake you a rumberry pie, my dear one. Not certain exactly how it ties in with suffering, but, there you have it, that's what my grandmother did. Right after I skinned my knee raw."

The towhead druid communicates along with Pressi to the Sword what they learned. He asks if any others have picked up anything. He mentions, "In Angel Springs there is a fellow named Mungo, he has an extensive library covering vast numbers of topics. I'd be surprised if he didn't have something more about what we learned. There may be other resources there in the city to help us better to understand. The elves just outside of town may also have long memories, and be able to help. There is also a considerable library up in Lawni's Lens."

"I wonder if there is anyone, or anything, that presently opposes this 'Vé-Eldfjöll' power? If so, maybe we can ally with him, or her, or it. Also, I'm most concerned that our own kin and friends here in the Valley may be targets of this, this volcano creature? What might we do to fortify them against any enticements to serve or worship it?"

Pony borrowing, or giving
"Say, Hobie - if you'd like a pony - I have several," Murphy offers. "Pippa is a very good pony - I've ridden her a fair bit. I had to chase her down after a goblin sorcerer threw a fireball our direction. She has combat training, too, so is unlikely to let you down. Say the word, and she's yours - with saddle, saddlebags, bit, bridle, blanket, and a bit of feed. I have a pack saddle she's fine with, too - but, if you want to ride, then I'd recommend the normal saddle."

"Also, likely you already have done so - but you may want to apologize to the fellow whose mount you borrowed. And maybe invite him for a cup at the Dancing Pig, with a toast for him and his pony."

Lance-aroonie
Once word gets back about what Lance did - Murphy was unaware that he actually mock attacked straggling citizens - he is floored. "You - you actually cast in their direction? When I said, 'be gentle' - I thought you were joking! Lance!" He shakes his head. "We are here to protect, to guard the people. Not to make them think we are wild ... - ah, I won't use that word of you," he says, clearly stopping himself short of a more robust rebuke. "You actually said, 'Flee before me, mortals?'"

"Look. Listen, everyone. Since this group first got together, I have been keeping a journal - everyone who was part of Humble's Sword. All the adventures we enjoyed. How we went about doing things. Never have we deliberately set out to frighten our fellow citizens - though we have had to tell them some things that were frightening, if not dealt with. I've made multiple copies of the journal - one is with the WLA - I just gave them an update to what they have when I went for training there a few days ago. One is with me. One is with my family. And they made another copy for my brother in another city. Any of you who would like to read the history of the group, just ask, and it's here for you to go through.** You'll see we don't set out to frighten our own people. You want them to trust us? Lance, there is so much about you to like. I am very glad you have joined up with us, starting back with the giants. But please. Avoid ... ill considered things. We are to be heroes. And - show humility."

Murphy then takes a step back, figuratively. "Maybe I've misjudged, or misunderstood. Lance, is there anything you'd like to say, to do, or to propose to deal with the repercussions?" He waits to learn more about the sorcerer's mettle in how he chooses to respond.
=========
** If you want to read Murphy's 'Journal of Humble's Sword' - well, just read back through this board, from the beginning - or dip in wherever you'd like. I would recommend at least going through the Games as the group came together.

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Friday November 10th, 2017 11:57:30 AM

Once the message is delivered Hobie will leave the borrowed pony with Roscoe, asking him to return it to it's rightful owner.

Catching up with the group at the library, Hobie listens to Murphy's offer: "Are you sure? Pippa would be mine? A pony of my own? Thank You! I've long wanted one, but spending most of my time in cities, it hasn't been much of a pressing need, and what with stabling fees and such I just never got one of my own. But now that I'm joining you all and your adventures, it might be helpful to have my own pony. Thank You!!! I promise to take care of her and keep her safe!"

When Murphy is chiding Lance for his lightning attacks on civilians, Hobie will nod in agreement with his words, and simply add, "Yeah, that really wasn't cool Lance."

While still at the library Hobie will spend some time reading about husbandry, and caring for ponies.

Over the next days, (unless the group decides we need to leave town immediately) Hobie will spend time riding and becoming acquainted with Pippa, especially taking time to practice firing his bow while riding. He also will find the owner of the borrowed pony and invite them out riding with Hobie and Pippa, apologizing for his previous actions.



Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Friday November 10th, 2017 12:21:56 PM

Kezzem looks up from his reading. "I read a book once that had a guy called a Mountain. He wasn't an actual mountain though, just a tall guy...until he got turned into a taxizombie or something. He was mean to his brother too."



Pressi (Melvin) - AC 21, HP 35/83, CMD 20; flying; Harper - AC 21, HP 61, CMD 23  d20+8=10 ; d20+8=15 ;
Friday November 10th, 2017 2:46:11 PM

"Yeah, Lance, going around shouting "Flee before me, mortals" was a really bad idea," Pressi grumped. "How dare you blatantly steal from my family crest like that."

Pressi listened as everyone kept piling on. "Ok, in our friend's defense, we needed him to get everyone inside ASAP so it's really about how he doesn't understand there's a line on how much disdain we can show. Honestly, how much worse was that than what we typically show to the T-Shirt Brigade or to certain falling shopkeepers. Maybe we all could stand to be a little better to our fellow halflings, even though they clearly deserve to get zapped once in a while.

"Though Murphy is right that we do not set out to frighten our own people. That's just a happy accident. Speaking of...." Pressi flipped to the part of the journal where Alleah took off her skin. "There's your answer, Kezzem, right there."

-------------------

Pressi sighed at the realization that her scars and wounds will remain. "I just got it, and someone goes out and dents it. I'm not even sure its paid off, yet."

Realizing that Kezzem's healing only helps a little (it's 18+9 from Murphy), she forgoes casting healing magic instead of use from a healer's kit. (Not great, she rolls a 10 on heal skill.)

She's quiet for a moment before responding to Murphy. "I could never ask you to share the pain from my own god. This is the path that I have to walk, apparently. I do appreciate pie as much as the next halfling, however...."

----------------

Pressi shakes her head at the avalanche of facts that fell before them. They have a better idea of what befell the town but not how to stop it or even what possible options they might have. They can't go to Ve-El; Lady Justice said he hasn't even manifested yet. And while there are protections against fire and chaos, they could never protect the town from such an onslaught as was promised.

Pressi vaguely tried to recall what she knew about opponents of Ve-El (15 - that should be enough to remember Burfell) and more importantly about who followed Ve-El. Maybe they do need to go to the followers of Ve-El or Burfell. And by getting followers, did the decision have to be voluntary? Did they have to be alive?

Pressi shook her head. "We can go to another library, but I don't even know what to ask, or what to do.... The elves, however, might have not only knowledge but followers and casters to aid us. The second dinner club and town leadership must be informed, even if they can provide no assistance or leads. I don't know who else we could even reach out to, but we clearly can't make our stand here."

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d20+11=17 ;
Friday November 10th, 2017 3:54:46 PM


"Ah, even I was not able to keep her completely safe, but, yes, Hobie, she is fully yours," Murphy says of Pippa. "A good mount. She likes to lick honey off the hand, by the way."

Murphy shakes his head at his love's sense of humor - and in appreciation for her ability to diffuse a situation.

He lends his hand to see if use of his own healer's kit may help Pressi a tiny bit more. (Healing: 17)

Murphy swings by his family home, and asks his mother if she can have someone get word to Grandma Eglantine. A half dozen Rumberry pies would be welcome. He gives his mother 25 gold pieces. "Get her something nice, Mama. It's been too long since I talked with her."

======

When he gets back with the group, he says, "I have a proposal. We don't need to act on it immediately. But it is this - a pledge, given by members of our group. Something like this:
We are Humble's Sword. We serve our community, our people, our land, and, where we can, the good people of the Wold. We strive to excel - yet not with self-important pride, rather with humility of heart.

We oppose oppressors, deceivers, perverters, enslavers. We offer our strength to shield those in need, and if need be, will sacrifice our own selves, that others may be free.
"Also, a motto, such as 'Humble's Sword - Halflings in Humble Service' - or maybe '... Heros in Humble Service.'

"Think about it. Improve it. Simplify. Whatever."

Bliss / CatBliss (AC20, HP80) (Cayzle)  d20+20=40 ;
Friday November 10th, 2017 11:03:37 PM

After things calm down a bit, Cat-Bliss pokes his head out and looks around. He too suffers a -2 when he thinks about Lance.

He does not know what to make of this talk of Powers.

The young tomcat walks around in cat-shape, looking for interesting things. Mice, demigods, stuff like that.

Perception 40

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Saturday November 11th, 2017 4:19:41 PM


After mentioning a pledge, Murphy senses something from Pressi (along with a 'not now' look), and says, "Like I said, it's not something we need to do now. Later, when we are not trying to overcome the next looming crisis."

"So, for now: Shall we notify the local authorities, then set off in haste to Angel Springs for more research? What can we do to fortify the local population to help them resist the Volcano Power?"

ADM Kim 
Sunday November 12th, 2017 3:58:34 AM

DM Ken emailed us:
You've got till Monday to reply, brainstorm, etc. Feel free to take up to one weeks worth of actions, but note that you cannot go more than 100 miles away from Humbles Ford. I'll explain that part on Monday in the post.
So, friends, go for it - between now and sometime Monday (morning?) you can let all know what your character will be up to for the next 7 days. This is not necessarily the best occasion for a one line post.

Bliss / CatBliss (AC20, HP80) (Cayzle) 
Sunday November 12th, 2017 7:25:12 PM

Bliss is content to spend a week hunting birds and mice. He is careful to only use his bite, with the tear of mercy, so that he can catch and release without killing anything.

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Sunday November 12th, 2017 8:41:44 PM

Over the next days, Hobie will spend time riding and becoming acquainted with Pippa, especially taking time to practice firing his bow while riding. He also will find the owner of the borrowed pony and invite them out riding with Hobie and Pippa, apologizing for his previous actions.

He will continue to spend his evenings staying with his cousin Roscoe, catching up on what the Humble's Sword has done, as well as sharing stories from childhood, all while drinking ale and playing cards.

Hobie will do a little bit of shopping during the week for some mundane items. While he is there shopping, he notices a lute on the shelf, and his eyes light up. He has never played an instrument before, but he is excited to learn!

During the days when Hobie is out riding with Pippa, he will take some time each day to sit under the shade of a tree and play his new lute while Pippa grazes.

(ooc: for nonmagical items like the ones here, is it okay to post them here or do I need to post in the catacombs?)
He will buy:
MW Manacles: 50 gold
Superior Lock: 150 gold
Chain: 30 gold
Crowbar: 2gp
2 Sunrods: 4gp
50 ft of silk rope:10 gp
2 bottles of wine:20 gp
Military Saddle: 20 gp
Lute: 5gp

Total: 291 gold



Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Sunday November 12th, 2017 10:53:19 PM

After the remaining townsfolk have been herded to their homes, Lance descends to the ground to join the rest of the party. He gets an earful! He crosses his arms and raises an eyebrow. "I was gentle. It was all sound and fury. No one has so much as a scrape on their skin, and they are all safely home. They may have some hurt feelings -- you know, like I said might happen? -- but they are out of harm's way. Maybe next time they will move a little faster when their guardians tell them to get to safety. I would rather have them alive and offended than dead." He lifts back into the sky. "I can make amends and send a few summer sausage gift baskets when things die down. In the meantime, I'm going camping."

He lifts into the sky, gives a lazy salute to the party, and flies north. He will try to find a nice tree to sleep for the night, and spend the next week practicing his aim by blowing up trees with lightning bolts.

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Monday November 13th, 2017 3:50:07 AM

DAY 1
"If you plan to leave for a while, then, Lance," Murphy says with care, "if people ask, I will let them know that you have gone off to consider your actions, and to make amends when you return. And that your intention was to harm no one, but to strongly motivate them to get out of the streets. No one was harmed, though many were upset. I will offer my personal apology, and ask for forebearance on their part. The summer sausages would be a nice touch when you can get to it. Enjoy the camping. Wish you could stay and help this week - we've a lot to do, but, see you when you return." As opportunities present themselves, Murphy does as he says.

Take information learned from people's research, distill, disseminate to local authorities (religious, civil, magic, militia). Ask them to have someone get info to Hovel. We will get it to Angel Springs - but it would be nice to have a note from each of the local authorities (at least those willing) to request assistance from those in Angel Springs to help us gather further info. Can't hurt to have official support. Also touches base with friends/former adventurers in Humble's Sword Burrow near river.
To HS: "Team, in the morning I plan to fly to Angel Springs to do further investigations there. Anyone who cares to come along may join me. I will wild shape into a dire bat, and can carry up to three of you - maybe more if some of you are reduced in size."

Murphy has written up what Pressi learned, as well as additional information gathered from various party members' areas of knowledge, and library perusal. Based upon info, compose a brief flyer warning people of Crescent Valley of possible coming dangers. Have copies made for distribution around the valley. Notify in Humble's Ford about some things we have learned. Frame in a way to warn of the looming power's desire to force or seduce people to worship it - and its specific designs on Crescent Valley and its desire to 'claim the souls of the small' for such a purpose. "Do not succumb to the temptation to worship the mountain that makes ash. It will enslave you with false promises and fear, and harm the people of the valley."

Local: Mayor BumbleLuck; Constable Roscoe; Second Dinner Club; Local Priests; then townspeople in general. And bards.
Regional: Get some people quickly trained up to communicate this message throughout the valley - some to Hovel, some to Angel Springs, and some to the rural areas.

Humble's Sword Acres
Let's have Foreman George move ahead with the building as shown in the shared map of the 3 acre square. Master 10ft View, and Detailed 2.5ft View. If you want a personalized spot, use the Everyone Play Map sheet - then find a space and put it in (such as Lance's tree, Hobie's target range, Pressi's rock tower, Bliss's fountain). Note at the bottom of the maps is a suggested order of construction. The first few buildings would be the Workshop (to give workers a place to get things started and make stuff); Worker's Housing; Wells; Guest House (will initially house Humble's Sword until more ambitious part of the central stone edifice can be built); equipment sheds; Rituals building. See sheet for more detail. Would someone like to have their character take charge of the project?

Bliss - "Would you like me to try to bring Mookie back in some form or another? I am willing to cast reincarnation, if you want me to do so. I can go to a place where ravens gather, with Mookie's remains - I have a feather from when he perished. If you wish, I shall do so. But, if he wants to return, it may be as a crow, or as something else. I cannot guarantee in what form he will come back. I miss him. Many of us do. Tell me what you decide. It must be done not later than three days from this day - preferably tomorrow in the morning." If Bliss says yes, Murphy will do that in an area where crows gather. [If cast, will ask the DM to determine (rolls, or whatever) the results of the spell.] If Bliss brings up Gargul's dislike for reincarnation, he replies, "My Lord Eberyon was reincarnated, and several members of my family were there to witness it. So there."
DAY 2
Reincarnate Mookie if Bliss requested.
Then fly with whichever party members wish to travel to Angel Springs. Figure about 6 to 8 hours flying (DM may correct this estimate). Can fly at 90+5 (+5 from Fleet feat), at least according to Druid wild shape level, and can 'run' (move x 5). Dire bat can carry 3 medium / small with special saddle. If someone else wants to/can fly along - Murphy will go at speed of slowest, and stop for potty breaks.
Once in Angel Springs, begin queries on current rising situation: Elves; druids; Mungo and his library (he has staff to handle things when he is gone); officials; sage(s)?; WLA; ask siblings at WinWood Music & Toys (Nalfein & Leska) to check with local folks; gov't officials (Mayor, Baron/Burgomeister), et al.
DAY 3
Continue research in Angel Springs
DAY 4
Pick up any more info in morning, then fly back to Humble's Ford. Share info with leaders as before. Arrange for info transfer to Hovel (Mayor, & Marigold, et al).
DAY 5
Check on Foreman George and his initial work on Humble's Sword Acres. Help oak tree grow taller. Share Grandma Eglantine's six Rumberry Pies with party members (including a pie or two for George and his crew - save a couple of pieces for Lance for when he returns).
DAY 6
Help out George at Humble's Sword Acres. Summon many earth elementals to get going on the central stone / earth building. Do a lot of the work himself as a large earth elemental.
DAY 7
Attend worship services. Touch base with family. Spend time with Humble's Sword - and maybe a few hours at the Dancing Pig.
DAY 8 - Today... What now?


Pressi (Melvin) - AC 21, HP 83, CMD 20; flying; Harper - AC 21, HP 61, CMD 23 
Monday November 13th, 2017 10:38:13 AM

(OOC: This is a heavy work day and take care of kids day, so I may be posting in pieces.)

With Bliss

Harper chooses to spend the week hunting and playing with Bliss, though hardly as mercifully with her prey. She continues to Mama Cat Bliss.

Pressi does get involved somewhat in reincarnation but already knows that Bliss moved on to some degree (OOC: True story, I was originally going to reincarnate Mookie on my sheet as a giant hawk familiar, but Cayzle seemed disinterested and I felt Harper fit better.)

Traveling to Angel Springs

Pressi does her best to keep up with the druid's speed. (Flying broom easily lasts 8 hrs but she can only go 60. Beast shape 3 or 4 allows for 90, but it only lasts 8 minutes.) She's also a little poky as she attempts to continue to natural heal (I assume all HP damage, if not physical damage, is gone by this point.)

At Angel Springs, she does check in at the WLA and at Leska and Naftali's (who did raise her for a while) but generally leaves dealing with officials to Murphy. Instead, she remains focused on attempting to determine an opening move by continuing to research for the following:

1) Any indication of Ve'el's current location or where it might manifest.
2) Any lists of followers or researchers of Ve'el or Burfell, looking specifically for guides.

Helping the Town

Pressi doesn't really have any suggestions for facing storms and mountains - any protection against raining fire that she can think of would end after a few minutes or so and wouldn't protect an entire town - but she figures that she can at least help the town against demons.

Holy water and holy, good and cold iron weapons are a must, while elemental attacks (and poisons are to be avoided). The pit traps and avoidance tactics prepared against the giants should work for any invading outsiders. Range and reach attacks are a good idea. Remembering that they seem scary but (most of them) don't wear armor or have strong weapons (though each type might have a particular attack or ability).

Unfortunately, there isn't a good way to defend against such an invading force except to retreat into fortifications or out of town. So it will be up to them to try to stop such an invasion at the source. She makes sure to tell the rest of her teammates this so that they may take the time to prepare their gear and tactics accordingly. (If you need to buy something, swap spells, or consider what to do if your primary attack is shut down, now's the time. Remember that Pressi can read all an attacker's strengths and weaknesses with a touch attack.)

DM Ken 
Monday November 13th, 2017 11:33:26 AM

Murphy's extra research in Angel Springs really doesn't turn up much new information. He learns that Vé-Eldfjöll has a rival, Burfell, but that other sentient mountian, whose influence is both law and earth, has never been referred to as the Doom of the Wold.

While the two mountains seem opposed on every axis, they are also just becoming aware of one another, as each lies just barely outside of their 100 mile range of influence. It seems unlikely that the other mountain is what sparked Vé-Eldfjöll's flight.

Murphy's research also leads him to Vé-Eldfjöll's location, the Southern Continent. The mysterious southern continent is known for it's migrations of landmass. So it isn't inconvievable that the Power might have figured out a way to relocate itself wholesale over a large distance.
---------------------------

Lance spends time camping. He blows up a lot of trees in the span of a week, and finds that for some reason, all the lady squirrels are watching him in earnest.

----------------------------

Hobie goes shopping for wine, saddles, silk ropes and handcuffs. Pirnook isn't sure if Hobie is training a horse or preparing for a weekend with an open minded lady friend.

----------------------------

Pressi passes on some good advice, concerning dealing with demons at least. She also passes on some other info she finds useful, which she got at the WLA. She realizes that every creature they've seen as a phantasm has either been an outsider from a chaotic or fiery plane, or a regular creature affected by Ve-Eid to the point it possesses either the Fire or Entropic templates.

----------------------------

Humbles Ford more or less fends for itself in your absence. While they are isolated stories of lightning strikes, they become more frequent as the week passes. Haflings understand the need to stay indoors, but life can't just come to a stop despite the environmental changes.

Despite the warnings, most of the Halflings seem to either ignore or enjoy the phantasms, which still show no sign of leaving. Some folks from time to time swear that the phantasms have noticed them, while others call it hogwash.

-------------------------------------------------------------------------

Rumors in general seem to be limited to three leads.

One Halfling in particular swears up and down that he can make the creatures notice him.

Farmers are complaining that the soil is drying up, and becoming more and more rocky and dry.

A human merchant, who had come to sell wares, is complaining that the halflings have conspired to trap him here with some strange magic, and demands to be set free.

------------------------------------------------------

Adventurers: Pressi has imparted some knowledge to you all. Consider yourself familiar with the following templates despite your knowledge skills. The same goes for demons, you are aware of the strengths and weaknesses of any demon CR 13 or less.

Fire Creatures

Entropic (chaos) Creatures



Bliss / CatBliss (AC20, HP80) (Cayzle) 
Monday November 13th, 2017 2:11:23 PM


When Murphy asks Bliss about bringing back Mookie, Bliss answers, "Meow," pushes his head against his friend's knee, and bats at his shoelace.

As Bliss prowls around the village and environs -- playing with Harper as often as not -- he looks for people who like cats and are kindly folk. He focuses first on anybody who has been a fan of the party, especially those white-shirt folks ... they need to be taken under wing, he thinks. Then he looks for people who pet him or give him treats or milk. If he meets any, he changes into his halfling form and invites them to join his coven.

Before a morning ritual, Bliss asks Pressi if she thinks that it would be better to swap out Shield of Faith for Resist Fire -- especially since Bliss is CL7, so that's 20 hp of resistance per spell.

In fact, either way, Bliss decides he can help all his friends against fire. He spends the time in halfling form with his magic cauldron to make Resist Energy (Fire) potions. The cost, as a cauldron-witch, is 25*2*7 = 350 per potion. Each potion is CL7 so it grants fire resistance 20 for 70 minutes. Bliss makes one per day ... so how many does he have time to make?

[OOC to DM and Pressi: I'm hoping to bring Bliss's witchy followers to max (four IIRC). Also, how free are we to pick skill ranks and feats? It might be nice to have one or two with a rank in Heal, and that could help in natural healing.]

DM Ken: Unless you give me a reason to rule otherwise, you have control of the skills, feats, ability scores, and spells known of your adepts and cohort.

Bliss has time to make 7 potions.

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Monday November 13th, 2017 9:13:08 PM

"Great, I wish you had known all of this a week ago. I just bought a flame enchantment for Prowler. It's gonna be worthless in this next fight."

Hobie would love a few of those potions Bliss is making and would happily pay the cost for them.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Tuesday November 14th, 2017 12:11:44 AM

Lance takes a tour of the forest one last time before returning to town, keeping an eye out for any dead limbs in need of pruning. He contemplates writing an autobiography.

Tree Husbandry with Lightning: A Memoir

He arrives in time for Pressi to teach them all about demons, fiery demons, and fiery chaotic demons. it is fascinating. Lance makes certain to ask which types of demon are resistant to immune to electricity. Those are pesky little things.

Lance visits the local butcher, and inquires into the price of gift baskets. Perhaps a tasteful charcuterie selection..

ooc: The closest thing I could find on d20pfsrd was Halfling Trail Rations. It includes, sweetened dried fruit, aged sausage, hard sharp cheese, honey cakes, and a mixture of roasted grains, nuts, and molasses.

DM Ken: Dude, that sounds amazing. I want some!

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Tuesday November 14th, 2017 9:54:46 AM


"So, I take it that you're grateful for the offer, but that we should let Mookie rest in peace." Murphy scratches CatBliss's ears, and lays to rest the notion of bringing Mookie back. The druid soon after finds a private place, and sheds a few more tears for the wisecracking raven - and closes his moment of mourning with laughter as he recalls some of the clever bon mots delivered by the bird, and sighs as he recalls how the bird mentored the naive, sweet halfling, his friend, Bliss.

Murphy passes on to the Sword, officials, et al, what additional information he was able to gather, and arranges for it to be sent as well to Hovel.

Murphy goes to the Crescent River which flows along the edge of town. He summons a few water elementals, and tells them in their own tongue: "Vé-Eldfjöll is a mountain, a volcano, from the south, and is a living power which is trying to move here. He is drying the land. He will bring ash, and fire, and lightning. Tell the other elementals of Vé-Eldfjöll's evil plans. Consult those among you who are wise. Our land needs water, for crops, for life. Tell me if there is something we can do for you. I will summon you again tomorrow, and we will talk. Tell me then if there is something you can do for us - to oppose Vé-Eldfjöll, to not let the land go dry. Water is life. We are grateful to you. Let us work together." The next day, he summons the elementals again, to learn what, if anything, their kind has discussed.

He does likewise with earth elementals. He emphasizes the power and strength of the earth, and how precious it is to the halflings of the valley. He tells of Vé-Eldfjöll's encroachment. "What things can we do for you? And, please, return to your people, and discuss with those who are wise among you. Are there things you can do to oppose Vé-Eldfjöll? If you know of Burfell, another thinking mountain, you know that he loves earth, and elementals of earth. Burfell opposes Vé-Eldfjöll. Will you join us in opposing this wicked power? I shall ask you to return this time tomorrow. I will again call for you. Please, at that time, let me know if we can work together, and in what ways.

"And before you go: One thing I know - my people need shelter from attacks from above from allies of Vé-Eldfjöll. Can we work together to make tunnels and areas beneath the earth to which my people, the halflings, can flee for safety?" Murphy tells of some areas beneath the nearby woods behind the Mayor's burrow which could be a good area of safety for deep tunnels, trying to avoid the roots of trees, and with sloping descents that his people may get in and out.

He summons air elementals, and communicates in like manner. He ponders whether or not to summon fire elementals. He decides to do so, wild shaping into one before the summons. He asks that those nearby will help, rather than harm the halflings. Again, concluding with, "How may we help you? How might you help us?" And asking to meet the following day.

As he meets with the elementals, Murphy alerts Pressi, and lets her listen in to his communications with them, so she may know, too. Later, he tells the whole party - or as many members of the Sword as he is able to find.

Murphy spends hours going through town, asking people to bring all the vessels the might, and he fills them with water. He waters gardens. He also asks his Uncle Orby, who has a decanter of endless water (he has had it for years), to use it to help the crops - which his uncle is likely already doing.

In discussing things with his friends, he considers what additional items might be useful in the coming conflict, puts together a few lists. [Do not have time to show right now, will try to get to later today, if possible.]

He offers to help dig additional tunnels, escape tunnels, as it were, beneath people's burrows, letting them know he might do so by wild shaping into a large earth elemental. He will help up to five people today with that.

First seeking permission from the Mayor, he prepares many long ditches and periodic pools for water in different places in the woods. Should there be fires there, perhaps water elementals can be summoned to help extinguish flames, that the woods be preserved. He spends hours filling them with life-giving liquid. He talks to the trees, warning them of Vé-Eldfjöll's plans, and that they may come under attack, and that their roots should take on as much water as the can bear to help defend through moisture in their bodies.
========
OOC: Batman Lance. I like it. And, I am so going to stock up on Halfling Trail Rations - should be able to buy from Pirnook at the General Store
[gotta run]

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday November 14th, 2017 10:27:36 AM

Kezzem spends his time learning what he can about demons, and how to smite them.



Bliss / CatBliss (AC20, HP80) (Cayzle) 
Tuesday November 14th, 2017 11:27:23 AM


Bliss hands out a potion of fire resistance (70 minutes, FR20) to Murphy, Lance, Kezzem, and Hobie. He gives two to Pressi ("For Harper") and keeps one for himself. He thanks anyone who wants to help defer the cost, but Bliss insists. "It's a present!" he says.

[OOC: Wold House Crafting Rules require the crafter to incur and track all costs. Sheet updated.]

OOC to DM: Unless Pressi objects, Bliss will be sharing an extended Fire Resistance spell instead of his usual Shield of Faith for his Intermediate Ritual. Let me know when I should make the rolls for Bliss's witch spell prep and ritual enaction?]

Pressi (Melvin) - AC 21, HP 83, CMD 20; flying; Harper - AC 21, HP 61, CMD 23 
Tuesday November 14th, 2017 1:00:11 PM

(OOC: To answer Lance's question and others, here are some of the things to watch out for.)

Outsider Domain: good HP and BAB, usually low fort, good other saves, good bluff, sense motive and stealth, darkvision, usually wears some armor and fights with melee or natural weapons

demon subdomain (since this is what Pressi tagged, it's what she focuses on): immune to electricity and poison, resist 10 other elements, expect summons, natural weapons and creature specific defenses (like acid skin). I noticed that some have particular immunities, i.e. to cold iron.

fire type: generally immune fire and weak cold, in addition to other protections. May face elementals (immune to sneak/crits, certain effects) or incorporeal beings (limits to melee attacks, can bypass some AC with theirs).

entropic subtype: big thing is that they do chaotic damage and might have DR/lawful

---------------

The bottom line is that this module is going to throw a lot of different types at us. Scouting, discretion and versatility are going to be key. If your spell list is mostly electric and fire attacks, or SoS on humanoids, it's time to stock up on weapons and scrolls. Above all, make sure that you have a couple of moves no matter what DR, immunity or creature type they throw at us. (Really, we should have learned that after the constructs.) Even if it's just a halfling sling or an entangle spell.

Bliss - the resist fire is a great idea (particularly since it sounds like some lava environments coming our way) but don't discount shield. Pressi will probably return the favor with greater magic weapon - are Catbliss' attacks considered natural?

DM Ken 
Tuesday November 14th, 2017 1:29:53 PM


Bliss uses Pressi's information and makes a batch of potions to help out his teamsters in the face of the looming conflict with Vé-Eldfjöll's minions. He changes his shared Shield of Faith spell to a Fire Resistance spell instead.

(Bliss, roll the ritual for today please)

-----------------------
For a short while, Hobie laments the fact that he JUST purchased a flaming enchantment for his bow, until he shares the story with Roscoe.

"Ya know, there's a Venturer in the town right now. Not an adventurer, mind you, but one of the traveling merchant priests of F'floy who call themselves, well, Venturers. I was going to ask one of you to go kindly ask him to stop his hollering about us holding him captive here, but maybe he can help you switch out that enchantment?"

Roscoe stands and peeks out of his small home, and cringes when another lightning flash lights up the otherwise dark afternoon. Just as soon as his nerves seem to settle, a phantasm of a 4 legged creature with a long probiscus nose walks through his hovel, and the poor deputy shouts with fright.

"Strange times, kiddo. Strange times."

------------------------

Kezzem learns a number of things about demons. He learns that almost all of them are immune to electricity and poison, and all of them are both evil and chaotic, which is a important distinction from their lawful enemies, the devils. He learns most of them can summon other demons, and that they tend to have spell like and special abilities.

He researches one demon he has seen in particular, several times, the Babau Demon, which is noted for it's protective slime that can destroy weapons. It might not hurt to have a backup or two just in case this guy ever shows up.

As he muses through his studies, he is approached by a younger hobbit, who looks like a child about to confess a crime to a parent.

"Mr. Paladin sir, can I talk to you? I think I did something bad."

-------------------------------------------------

Lance considers memoirs and books on husbandry, and is very much aware thanks to Pressi that every known demon is immune to electricity. While this might limit his option vs the demons, he has seen many other types of phantasms, and is positive that his attacks can make them go negative, and that thought makes him pretty charged.

He also packs some incredibly tasty sounding gift baskets.

----------------------------------------------------

Murphy decides to try and list the aid of the elementals living in and around Humbles Ford.

First he visits the water elementals, who seem somewhat apathetic about the whole thing. When he returns to speak to their elder, it says.

"Nothing lasts forever Druid. You need water for crops, we need no such thing. This river will flow here until it cannot, then it will branch to another place. Water flows along the channels given, it fills the lakes where the recesses lie. Be fluid, and adapt. If we fight and die, then we are no more."

It thinks for a moment.

"However. You once treated a small elemental with much care. You concern for our summoned kin fills us with compassion. Dig us a new lake, stock it with water-born life, and promise not to allow your kind to fish or hunt there. Do this, and I can promise that your settlement will have a pool of water from which to draw clean vitae from throughout your trial."

--

The earth elementals are much more gruff.

"We know of Burfell. We know of Vé-Eldfjöll. They hold sway in their lands, but not with us. If a mountain comes, then come it will. The change of earth is inconsequential. The removal of mortals is a benefit. His approach does not concern us."

It is silent for a long time, then adds.

"You are a respectable druid, and while many summon us to do their bidding as if we were servants, you treat us as allies, which is a solid foundation for friendship. If you can promise to dig us a cave, and stock it with minerals and gemstone, of all kinds, we can in exchange help create tunnels to hide your kin."

-------------

The air elementals seem amused by Murphy's earnest request, and tease him with gusts of wind while he speaks. Smaller elementals whoosh around him as he talks. Their elder waves them away, and replies.

"The concerns of those on the ground are not shared with us. We can move on, as does the wind, wherever we please. However, Humbles Ford and Crescent Valley carry clean, sweeping currents, and the halflings are amusing to watch. We could be persuaded to help you. Vow to build me a tower, tall and strong and gleaming white. Vow that none but the air may live there. It need not be fancy, but it must be tall. Do this, and we will gladly bring pain and misery to the lumbering earth-bound minions of Vé-Eldfjöll."

-----------

Murphy then summons the fire elementals, who hiss and crackle at him. Their fires pop and change hues. He makes his plea, and the elder elemental roars with vigor.

"Mortal druid, you have lived in harmony with the earth for much of your life. In this, you are wise. You assume the intentions of Vé-Eldfjöll are evil. In this, you are foolish. Is the frightened stampede that tramples the rodent evil, as it flees from the lion? Remember that your tiny spark of life is no more than that to the ageless, and even less to a Power. "

The fire dies down and the elders voice carries again.

"My offer to you is this. Convert at least fifty of your people to the worship of Vé-Eldfjöll. Build him a shrine, and light it with fires that burn forever. Do this, and the Fires native to Crescent Valley will step aside, and observe the battle rather than partake.

Vé-Eldfjöll is a power, and powers seek souls to worship them. His emissaries come for you soon, I am certain. The landscape will change, but those who follow the flame will have their weakness seared away. Those who do not survive will be fuel for the flame that burns on strong for many of your generations."

It pauses, then adds.

"If you do not, then do not expect peace between the lion and the herd, when the volcano arrives. In reward for your reverence of nature, I will also give you this knowledge. I would not rely on summoning the flame, when the battles begin."

------------------------------------------------------

Each of the Elemental Elders dismissed Murphy, and bid him to return the next day with the answer to their requests. Each Elder gives the druid the same meeting place, a small cliff that overlooks many of the farms in Humbles Ford.



Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2  
Tuesday November 14th, 2017 2:09:07 PM

"Really Roscoe? Do you think he could? I'll go talk to him at once!"

Hobie will ride Pippa over to where this traveling merchant is being held "hostage."

"Good sir, I hear you are quite unhappy these days, that you feel as though you are being held hostage. I'm terribly sorry about the present circumstances. We at Humble's Ford did not conjure up these phantasms as they are being called, but the Sword is trying their best to figure out what's going on with them, and to get rid of them as quickly as possible. We have a few leads, as they all seem to be fire creatures, and we are soon to embark on a journey to defeat what we think is causing it.

In the meantime, we'd be glad to help you feel as comfortable as possible, is there anything specific that you are needing that I could possibly obtain for you?

Also, I'll be honest with you, as a merchant, there is a lot of money to be made here right now. The people are going crazy over the phantasms, and you could sell your wares as souvenirs. The local shopkeep, Mr. Pirnook, isn't used to competition and has been hiking his prices up, you could probably make some nice coin by undercutting his prices, making your time spent in Humble's Ford worth your while. "

After talking for a bit, and letting the merchant know that Hobie has heard his complaints, Hobie will ask him "Sir, speaking of our quest to eliminate the cause of these fire creature phantasms, I have a small request. At the end of our last adventure, I spent my share having my trusty bow enchanted with Flame. It hasn't even seen one battle yet, and it appears I was hasty with that decision, as we're about to run headlong to fight a volcano. Would it be within your abilities to switch that flame enchantment out for a Frost enchantment? "

Pressi (Melvin) - AC 21, HP 83, CMD 20; flying; Harper - AC 21, HP 61, CMD 23  d20+9=19 ; d20+8=12 ;
Tuesday November 14th, 2017 3:04:12 PM

(OOC: Wow, I am so behind on everything. Let me finish up.)

cohorts

"I completely understand the concern of the Justicars," Pressi spoke to the aide that visited them, a dwarf villager from Plateau City named Dolgrin Agite. A rather frail figure for a dwarf, she had fought with him for some time in regards to her attitude and... pathway towards the Justicar calling.

Granted, she knew that she wasn't going to be an average Justicar. An arcane based roguelike who already had to change religions under their objections, she wasn't going to get far under the less jokey Pantheon divines that populated Justicar leadership. But for her time as a Monk, they might never have given her the time of day at all.

"Instead of giving you more worries, let me give you an opportunity as my fourth member. That way, you can pipe up if I stray from Justicar norms, and I can ignore you."

(I will take and stat Chicory, giving Joy to Bliss. I will have my followers stats later - just thought I was giving personalities and traits.)

Rest of the Prior Week

Outside of research, Pressi did not find herself with much to do. Dinners with Murphy and his family on occasion, but he was busy with the building. Natural resting took a lot of her time, but there wasn't much to do and the team had mostly gone their separate ways.

She made one more last minute trip to the catacombs, in an attempt to get a cold iron weapon under the wire. (She couldn't use a cold iron weapon under the fey domain.) But if she couldn't, she couldn't.

Lance

"I just wanted to clarify that I completely understood why you did what you did," she tells him when he comes back. "Heck, I am hardly above using fear myself, as long as you are smart about it.

"But here's the thing. If you think you are going to take the label of Batman from this acrobat detective creature of the night, you'd better be ready to take it."

Three Leads

Knowing that Murphy is following the second lead (by asking the elementals to the rocky soil), she proceeds to track down the others, starting with the merchant that claims to be trapped.

She starts with basic diplomatic overtures, trying to get an idea of who he is and why he would make such a claim (Diplo 19+2 from WLA). She also chooses to humor him, looking for any holding magic (Detect Magic, Know Arcana 12). She also looks at her symbol to see if he lies about anything (Sense Motive d20+19).

While there, Hobie joins her to listen in and ask if he has any supplies, and she chooses to ask about how much holy water he has.

She also makes her way towards the young halfling, now talking to Kezzem. (If he leaves beforehand, she just asks Kezzem to fill her in.)

Finally, she makes her way to Murphy, to ask him what he has learned.

Bliss / CatBliss (AC20, HP80) (Cayzle)  d20+10=28 ;
Tuesday November 14th, 2017 8:49:39 PM

Bloodwitch rolls for the day:

To prepare spells ...
Concentrate Check (1d20+7CL+3int) vs DC14 ... rolled a 28, no problem.

Ritual of the Grimalkin DC20 Handle Animal check ... Bliss has a +17 base, +1 cauldron +4 followers +2 Harper and Pressi +4 Pressi's followers = no chance of failure.

Ritual of Sharing DC30 Spellcraft check ... Bliss has a +22 base, +1 cauldron +4 followers +2 Harper and Pressi +4 Pressi's followers = no chance of failure.

Shared Extended Resist Fire at CL7 gives Fire Resist 20 for 46 noncontinuous minutes each for Pressi, Harper, and Bliss.

"Easy Peasy," says Bliss.

If Pressi wants to do her own Basic Ritual -- ritual of warding is especially nice -- Bliss and his cauldron and followers will help, of course, even though Bliss cannot benefit from more than one Basic Ritual per day.

Bliss casts his Threefold Aspect spell as usual and sets it to the youngest form.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Tuesday November 14th, 2017 11:33:54 PM

Lance looks quizzically at Pressi. "What's a Batman?"

Later, at the butcher, Lance orders 100 charcuterie gift baskets for the community (per Halfling Rations). He plops down 25 gold pieces, and an extra 10 gold pieces for gift cards attached to each one. [b]"Please have them read; "Our apologies if you were singed. Lance was not really unhinged. Next time we say 'flee', pack up and get thee! Or your safety may be infringed."

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Wednesday November 15th, 2017 2:39:04 AM


As mentioned, while talking with the various elementals, Murphy was also engaged in a full-on telepathic bond with Pressi, letting her know all he was experiencing and hearing during the meetings.

He considers the offers and boundaries of each elemental type, he finds three of them acceptible, and can conceive of how he might keep the requested pledges. He discusses this with Pressi, and with any other party members who wish to participate, and asks for a meeting with the local authorities (he's keeping them busy). The gist of it is this: He will agree to the request of Water. He wants to ensure that none will fish or hunt there, and asks for a law to be established to that effect. Halflings may swim, there, perhaps, but not to fish.

He asks if he may build a lake either on Humble Field (the Grange Battlefield), or to the west of that (just off the map on the lower half). He would have a canal between the Crescent River and the lake. Or, do the local authorities have a better site to propose? Additional alternatives include a spot to the south side of the river, or off the far right of the map, north of the river a little ways. Once it is determined where the lake will go, then he will tell Water that he agrees. "Due to lack of time, the lake will at the start be somewhat shallow, and not large. Later, I can work to deepen it and broaden it somewhat for your pleasure, and in accordance with your wishes."

For Earth, he agrees to build a cave, and to fill it as they request. He thinks it better that none, save himself and Pressi (for he can hide nothing from her) will know the location of the cave - but he intends to have it not too far off from Humble's Sword Acres. It will take him time to stock it. He mentions a general site, and asks the elementals if that will be suitable for what they have in mind.

For Air, he agrees to raise a tall white spire. "I cannot promise, though, that no birds will land there, or attempt to build their nests. You air elementals will have to enforce your desire where avians are concerned. I was thinking toward the top there could be some channels for you to dance through, some that might evoke beautiful sounds depending upon the direction and strength of the winds."

Fire, though, is another matter. Discussing with those in authority - including the religious authorities - Murphy expresses his concerns to them. "It sounds like they offer some powers to those who choose to serve Vé-Eldfjöll, yet threaten - even promise - to harm many others. And, I cannot compel others to worship - especially one such as this. The mountain wishes to alter our lands, our way of life. I must tell Fire that I cannot compel others to serve Vé-Eldfjöll. A shrine? Fires that burn forever? I must know more about Vé-Eldfjöll before I can agree to raise a shrine. Should enough halflings decide to bow the knee to him, they could be placed in charge of providing fuel for an everlasting flame.

He tells his friends, "I think to say something like this:"
I have no desire to oppose fire - for I have benefitted from its warmth my whole life. Yet, should flames come to harm my people, and our lands, that I cannot ignore. Should your kind not attack, we will remain at peace with you. Should your kind attempt to consume or harm mine, then shall I oppose your efforts.

Fire is a great power. It energizes. It helps us in so many ways. Without it, how should we live so well as we do? However, unchecked - when it threatens to consume our children, then it must be bounded. So far as we can, let us be at worst neutral toward each other. If we can cooperate, and it not harm my people, then let us do so.
"Would that properly answer them? Those words may simply, uh, inflame them against me, against us. But I will not promise to promote Vé-Eldfjöll. Unless I find out he is a jolly old fellow, quite worthy of adoration."

He listens for counsel in answering Fire - and will accept comments and wisdom regarding the other elements.

Murphy warmly thanks Bliss for the vial.

In the midst of all this activity, Murphy casts goodberry. His mother has berries of a few types in her garden.

Before going to meet with the elementals, he casts resist energy (fire), protection from energy (fire), and has quench memorized.
=============
[Thank you, DM Ken, for such a good and challenging response to Murphy's elemental diplomatic efforts. Really made me think how to respond, in many ways.]

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Wednesday November 15th, 2017 2:42:20 AM


"Oh, one more thing. Vé-Eldfjöll seeks to move, it seems, out of fear of the Doom of the Wold. What, or who, is the Doom of the Wold?" Murphy queries.

Pressi (Melvin) - AC 21 (22), HP 83, CMD 20; flying; Harper - AC 21, HP 61, CMD 23  d20+12=22 ; d20+15=21 ;
Wednesday November 15th, 2017 10:18:10 AM

Bliss

(Sorry, forgot to make my rolls)

Wold Blood Roll = 1d20+8 CL +4 vs DC 14 = 22, easy pass.

Pressi, reminded by Bliss, returns the favor.

Bliss asks for the Ritual of Warding, which is 20 vs Base 4 + 11 followers (d20+15). She just barely passes (Bliss, Harper and Pressi get +1 to AC, saving throws.)

She's a tad iffy on trying Spiritual Healing (need 13 to pass), so she performs the shield of faith sharing spell. (Base 21+11=no chance of fail.) After considering a number of buffs, she simply casts shield of faith.

... And then she remembers that the coven (Pressi, Bliss and Harper) can only benefit from one of each type at a time. So she asks Bliss which to use. (She suggests to Bliss that he forego the cat thing since they might need to be doing things besides fighting. For the intermediate, she might also cast Rose temp control.)

Pressi (Melvin) - AC 21 (22?), HP 83, CMD 20; Harper - AC 21, HP 61, CMD 23; Followers 
Wednesday November 15th, 2017 10:20:34 AM

Adding header

Pressi (Melvin)-AC 21(22?), HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers 
Wednesday November 15th, 2017 10:22:11 AM

Lets Try this

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers 
Wednesday November 15th, 2017 10:24:00 AM

Oh right, the beginning

Bliss / CatBliss (AC20, HP80) (Cayzle) 
Wednesday November 15th, 2017 10:45:44 AM

Bliss suggests the Cat ritual for Bliss and the Warding for Pressi and Harper. The rolls are OK with that.

Bliss suggests Sharing Ritual of Fire Resist for Bliss, Pressi, and Harper, but if Pressi prefers, it can be Shield of Faith for all three instead, and they can rely on potions and spells for Fire Resistance. Bliss lets Pressi decide.

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Wednesday November 15th, 2017 11:40:32 AM

Pressi picks the Fire Resist, holding back on Shield of Faith.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday November 15th, 2017 2:07:38 PM

Kezzem turns detect evil on the kid. Assuming he's not evil, "Well, the important thing is that you feel bad about it and aren't likely to do it again. I can see that your aura is still clean. Do you want to talk about it?"

He sees Pressi approaching out the corner of his eye, and motions for her to hang back for now. Maybe the kid wants some privacy, particularly if this "bad thing" involves girl.

----
Later, Kezzem meets back up with the others. "Hey guys, I was reading about this bamboo demon guy, and he has like acid skin that can damage your weapons, so you may want to pickup some backup weapons to use on this guy. Also, cold iron weapons work best against demons, so I'm going to try and find some cold iron daggers for myself."

OOC: Can Kezzem find any cold iron daggers in town, or does he need to take a trip to the catacombs.

DM Ken: You can purchase them from the Venturer who happens to be here during a sandbox module while you might happen to need some special supplies!

DM Ken 
Wednesday November 15th, 2017 4:38:17 PM


Pressi and Hobie engage the merchant, Rando M'name, who is furiously pacing about outside of Pirnooks, a scroll clutched in his hands. He looks up at them, and once Hobie informs the human that they are folks that can actually do things, he starts paying attention.

"Hostage is a strong word perhaps, but I'm stuck here! Have you lot tried traveling out of Crescent Valley? The ash storms get so bad you can't see, the winds and the crags - which I certainly didn't notice when I traveled here - serve to keep you stuck in the same 100 mile ring!"

The man seems to want to be irate, but Hobie's words found the perfect hook, and the man relaxes a little.

"I suppose there is money here, as long as there's adventurers." He looks directly at Pressi. "How much holy water did you want? I've got a whole crate of the stuff. It's not actually holy water, but more like god sweat. I picked it up from a tribe of Vegepygmies near the Tree of Parting. They swear the tree is the manifestation of the Culverwood, and I traded them ten boxes of socks knitted from Ogre back hair, which is -also- considered sacred by the barbarians I got it from."

He takes a deep breath.

"But the god sweat works! I swear by it! I tested some on a dhampir that's always at the catacombs, and he swears as to it's effectiveness!"

He pushes aside a few gift baskets from his absurdly messy pull cart, and chuckles as he does. "Or your safety may be infringed. Ha!"

He points to a box.

"Lots of holy water there. How much do you want? Totally unrelated, but I typically make about 200 gold a day. I've made 50 so far, and have invested about 50 into these holy waters. So like, I'm just saying, if you buy at least 150 golds worth, I might be convinced to take the rest of the day off, which would leave me time to move your friends enchantment over from Fire to Frost, in exchange for his promise to owe me a favor and to end these annoying ash storms!"

--------------------------

Kezzem detects no evil in the boy, but senses a reluctance to come clean. After a moment or two of hesitation, the kid says to Kezzem, "Follow me please. It's easier to show you!"

The kid leads Kezzem a fair bit away, towards the largest cemetery in Humbles Ford. He points to an old stone mausoleum, with the shattered remains of a heavy stone slab where the sealed entrance should be. A peal of thunder and the crack of lightning flashes in the sky.

"I was playing "Bravery' with with some other kids. We took turns throwing our rocks through the blue ghosts here in the graveyard. When it was my turn, I threw it super hard. It went right through the ghosts head, like it always does."

The child shivers. "But then it turned and looked at us."

"That was scary. It didn't say nothin, just watched. We all started to run away, and we suddenly heard it scream, and it charged right at me! It hit the stone there when I ducked,and we all kept running. It might still be in there."

Almost in tears, the boy looks at Kezzem.

"I'm sorry my rock made the monster real! What if it comes back and hurts someone else? Please kill it!"

------------

Pressi and Bliss work on their rituals for a bit, before going their seperate ways. Pressi accompanies Hobie, while Bliss does what cats do, after handing out the fire resistance potions.

----------

Murphy considers the requests of the elementals, and goes back to meet them on the precipice. When he arrives, all four elders are present.

He gives his answers, and the elementals reply with silence. Finally, Air speaks.

"Druid, you approached us one after the other. If not for the tradition of our kind to treat with humans in this spot, where a druid from the past once honored a deal with us, we would not have known you sought to treat with us all."

The air around him whistles as he moves closer.

"We have long had a pact here, that no mortal can hold the allegiance of more than one elder. Please choose one alliance to forge, and it will be honored. We have each given you our terms, and promised the the type of aid to be given in return."

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24  d20+16=18 ; d20+9=18 ; d20+1=20 ;
Wednesday November 15th, 2017 5:55:58 PM

Kezzem waves Pressi over. "He Press, go round up the others while I check this out."

"Now, kid, you did a stupid thing, not a bad thing. A bad thing would be if you were trying to hurt someone or some animal, like throwing rocks at a pony. That would be a bad thing because you were trying to hurt it. Since you didn't think the rocks would hit anything, it wasn't really a bad thing, see?

I am not sure the monster is real. It only looked at you and howled, it doesn't sound like it could touch anything and didn't hurt anyone, just gave you kiddos a fright. It may not even have been reacting to you, but something else that you couldn't see. In any case, I don't think the rock would have done it. I mean, it's just a piece of stone, right?"

As Kezzem turns to leave, he looks back. "Btw, kid, what's your name?"

Kezzem while investigate the monster, attempting to remain hidden (forgetting it's not as good at this as he used to be). He activates his detect evil radar to see if he can ping any monsters in the cemetery.

OOC:

Diplomacy (to calm the kid, give advise, etc).: 18.
Stealth: 18.
Perception: 20.

DM Ken: To confirm the post, the monster did destroy a giant stone slab, which means it interacted with the world around it.

Bliss / CatBliss (AC20, HP80) (Cayzle) 
Wednesday November 15th, 2017 9:32:56 PM


Bliss changes into a halfling in order to declare, "If these monsters are getting more real, we have to tell people to hide and get under cover!"

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Thursday November 16th, 2017 12:21:54 AM

ooc: Wednesday post! I let time get away.

Lance holds his hands up defensively. "Someone else may want to tell people to run and get cover. Someone trained in fuzzy-wuzzies and hugs and lollipops. Not this guy."

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Thursday November 16th, 2017 2:01:38 AM


Murphy feels humbled by the assembled power, and wonders at who was the druid who earlier made a pact with the elementals. "As this is your tradition, then I shall honor it. Each of you has my gratitude for having made a generous offer." He looks around at them all, then down at the ground for a moment. He raises his eyes to Air. "Would this cliff be a suitable spot for building a white tower? It may take some time to find materials, and to build it strong and tall, but I give you my word to do so, as you keep your word to aid us in our coming trials."

As before, he telepathically includes Pressi in this convocation, that she may mentally see, hear and understand the import of what goes on.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday November 16th, 2017 8:48:10 AM

OOC: Sorry, misread your post as saying "I hit the stone" (thinking the boy slipped and fell as he ran) not "It his the stone"

Hobie Browncloak (Nick T) HP 79/81 AC 24 CMD 24 Hero Points 2   d20+2=19 ;
Thursday November 16th, 2017 4:14:09 PM

"Good Master M'name, we will certainly be willing to spend 150 gold on Holy Water, and perhaps other equipment. I'll take three vials of Holy Water myself. I heard some of our group talk of needing Cold Iron Weapons, would you happen to have two quiversful of Cold Iron arrows, and maybe 5 or so Cold Iron daggers? Oh, and um, let's throw in that jar of honey to make it an even hundred. And if you are so kind as to exchange my enchantment, I can promise we will do our very best to end the ash storms, and help you with anything else you might need. I'll even play a song for you on my new lute as a thank you!"

Perform (Lute) check=19

Hobie smiles wide as he plays his lute, feeling confident in his practice. After the song and the exchange with the merchant, he leaves, promising to come back first thing in the morning to retrieve his bow.

Hobie heads back to where the group was gathered previously, and offers up some of the Cold Iron weapons he just bought. He keeps the holy water, honey, one dagger and 20 arrows for himself, and suggests that the rest of the group take the rest if they don't currently have Cold Iron weapons. Anything the group doesn't need he'll just put in his handy haversack for later.
4 CI Daggers
20 CI Arrows

3 vials of Holy Water= 75gp
5 CI Daggers= 20 gp
40 CI arrows = 4gp
1/2 pound of honey =1gp
Total=100gp (ooc: I'm assuming Pressi is also buying some things, but if not, I'll add two vials of Holy Water to get us to the 150.)

ooc: I'm assuming the Kezzem cemetery thing is happening at the same time as Hobie's visit to the merchant so he would have no way of knowing about it, but if Kezzem or anyone else lets Hobie know about whats going on, he will eagerly go help.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday November 16th, 2017 4:28:30 PM

Since Pressi is not there as per thr emails, Kezzem will instead ask the kid to find Pressi or Murph and have them gather the others for backup.

Bliss / CatBliss (AC20, HP80) (Cayzle) 
Thursday November 16th, 2017 4:33:41 PM


Now that he realizes that these monsters may come real and actually hurt people, Bliss gets more serious. He goes through the town with his friends, trying to convince people to be ready to hide at a moment's notice. Somewhere small and underground, maybe.

Um, until recently, there were a bunch of dwarves training the local militia to repel goblins and giants. It seems to Bliss like it would be good to get the militia on alert. For example, get militia members to stand around town with bells or horns, and sound the alarm the moment the "ghost" monsters stop being so insubstantial.

Do the "ghost" monsters always stay in the same place, or do they wander around? Bliss wants to get a census going of how many there are, and to track them all. He will use his followers and dwarf pals from the militia to help if he can. [The dwarves like Bliss ever since he tried to win a drinking contest with them. Tried!]

If the monsters do stay still, maybe we can build a scaffolding around a few of them, with nets and holy water above, so that if they get substantial, the nets and holy water will drop on them. Does anybody have any ranks in trap-making?

Every day, Bliss casts his Plant Growth spell, either the Enrichment version to help counter the drying out that has hurt plants in the area, or, if there are any ghost monsters that tend to stay away from buildings and roads, then the Overgrowth version so that if/when they become material, they may be stuck in the overgrowth, giving time to sound alarms and take cover.

DM Ken: I missed, not ignored, the militia part. My apologies. The dwarves will be on notice, and don't mind setting up a phantasm alarm, so to speak.

Mark off a casting of plant growth for today, but since we have slowed down the pace a tad, were going to go with just one casting active at the moment.

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Thursday November 16th, 2017 4:45:17 PM

Pressi nods at Hobie's purchases, and puts in a purchase for whatever is left of the holy water. (Let's say another three vials.)

She also asks if he has a cold iron spiked chain. Otherwise, she will take a cold iron rapier. She does not dare to hope for masterwork.

-----------------

As this is going on, Pressi is being clued in to the dealings between Murphy and the Elementals. While she is somewhat drawn towards the fire's proposition, she agrees with him to reject it. "A lion is not evil because it is incapable of controlling its hunger or understanding its actions. If Ve-el is similarly unequipped, then he is unworthy of our time, evil or not."

She does press against his choice for the air, preferring the tunnel options. Of course, she had been telling leadership to build such tunnels since she arrived three levels ago, when the threat was giants, so she didn't expect them to start picking up shovels with her. Eventually, however, she respects his decision.

(Baby is now up, so I will have to post the rest of this tonight.)

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Thursday November 16th, 2017 5:42:16 PM


Following any response from / interaction with the gathered elementals (to which he'll respond as appropriate), Murphy returns to town, lets the powers that be know about the upcoming aid from the realm of air, then says he must get to work on digging a place of safety, deeper within the earth than the burrows typically afford. He asks for help in carrying out earth as he excavates, and will need many hands.

He asks the proprietor of the Dancing Pig if he can, while shaped as a large earth elemental, dig down from underneath that establishment to provide safe shelter for the populace should hot stones start raining from the skies. If they say no, he goes to the Belly Buster, and asks the same question.

He likewise asks the Primulas if he can dig a tunnel at or near their place. He begins at the first inn that allows it, or at Sling and Arrow if neither says yes, and digs down in a diagonal pathway, with enough room for a dwarf to pass through. When he gets to 40' beneath the surface, he levels it out, and begins to focus on setting up many interconnected chambers 10' to 15' wide, and 15' to 20' long, for people to rest in. He then digs a tunnel onward toward the next building, so that the entry places are linked underground. These passages he makes about seven feet wide, with occasional alcoves. He does as much over an eight to ten hour period as he is able. He charges those who are able to place timbers and supports along the way to help prevent cave ins. The tops of the chambers he curves to help in that wise, as well. Every so often, he digs a pit, about 5'x5'x5', to hold water, and also, away from these spots, with some narrow holes with soft earth nearby, for people to take care of their necessities.

His father, good at working with wood, he engages in helping to ensure the passages are well supported - and any dwarves who may be about, asks for their help, too.

Also, as his form as an earth elemental may seem frightful to some, he does what he can to allay their concerns. "It's just me, Murphy - using earth magic to change my form, to help us all out. Don't be afraid. I won't hurt you."

=========
If someone gets word to him about Kezzem's request, Murphy explains that he has no great abilities versus ghosts, and must focus on places of safety for the community. "After my dig, today, if still needed, then may I help."

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+8=25 ;
Friday November 17th, 2017 10:01:12 AM

(My apologies if you were waiting for me to finish.)

In response to Murphy's affirmation, Pressi responds that they need to build the tower, get what tunnels they can, and find sources of clean water.

Pressi asks Hobie and Murphy to find Bliss and maybe Lance. The spellcasters have cantrips like "Create Water" and "Purify Water" that won't last forever but it can be bottled or placed in reservoirs for a time, particularly once things start getting harder. (Bliss and Pressi also have Rose Temp Control, which they can use to create cool zones when things get tougher.)

For the tower, there is a discussion as to whether to start from scratch or to use the broken tower. Plans also have to be made about whether and how to keep birds away. Pressi begins to think of things like scarecrows - or perhaps advanced versions like permanent ghost sound - but settles on an array of spikes at the top of the tower, making it difficult for anything to nest.

For the tunnels, Pressi sends a message to the Dancing Pig, calling on her contacts for help in agreeing with the situation (Diplomacy 25) but isn't really the type for helping to dig. (Harper does her best, but she's just one animal.) She also opens what was completed of the old and new guild halls for refugees.

Before stopping off at Murphy, she does make her way towards Lance and Bliss. This should open her up to being found by the boy.

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Friday November 17th, 2017 1:50:07 PM


Murphy telepathically communicates to Pressi that they cannot use the giant tower for the air elementals. That tower, despite the recent sabotage, needs to be repaired and returned to its purpose.

If needed to help Kezzem, he will take a break from tunneling - the work he has started should keep folks busy for a while, and he figures - so long as he survives - he can return, perhaps, within the half hour. At least, that's the theory.

DM Ken 
Friday November 17th, 2017 2:12:05 PM


Kezzem detects for evil, and finds none. He is hidden for now, and though the mausoleum is small, he sees or hears nothing coming from within. It seems awfully dark inside though, even accounting for the black clouds hanging over all of Humbles Ford.

-----------------------------

Pressi and Hobie win over the Venturer, around the same time he finishes up Hobies enchantment swap and packaging your purchases, including the cold iron weapons, (including the mw quality cold iron spiked chain), a kid comes round to alert both Pressi and Hobie that Kezzem, who is about 5 minutes away, might be in some trouble.

-----------------------------

Murphy finishes his elementals bargain, choosing to side with air in this endeavor. Earth rumbles away with no comment, and water seems willing to go with the flow. Fire roars to life, then smolders a bit before parting with a warning.

"Your choice endangers you all, but fits a mortals logic. Only those who know they will die one day anyways are so willing to bring it's timetable closer."

With a flare of heat, he is gone. Murphy (in theory) recieves a mental alert from Pressi regarding Kezzem, and his DM assumes he will go to his aid.

DM Ken: This leaves Murphy no time to progress on the tunnels however. Of course, if he wishes to ignore the situation, as hinted that he might in your post, feel free to go ahead and make a start that would be equal to no more than an hours work.

The full week leading up to now was the time to make big sweeping changes to the environment =D

------------------------------------------------

Bliss, actively asking some questions, with a bored Lance in tow, finds that the descriptions of different phantasms are in the hundreds. They don't seem to have any particular pattern, and it's all rather chaotic.

A young kid comes running by, and lets them both know that Kezzem might need their help, and he dashes off towards Pirooks right after.

----------------------------



Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Friday November 17th, 2017 3:32:04 PM

Pressi frowns. "Looks like building is going to have to wait."

She signals Hobie to follow, and updates Murphy on the situation as she goes.

-----------------------

As she listens to Kezzem, she looks through the area around. "What about the rock itself? Was there anything unusual about it?" (She takes some time to look through about the area for it.)

She takes some time to detect magic on it.

-------------------

ritual of +1 to AC, saves
shared spell: fire resist

Hobie Browncloak (Nick T) HP 81/81 AC 24 CMD 24 Hero Points 2  
Friday November 17th, 2017 3:51:29 PM

Hobie will quickly follow Pressi to Kezzem, echoing her questions. He defers to the magic users to look around for the source of what happened, and steels himself for battle if something should come.

ooc (just to clarify, you said that the merchant finished the enchantment swap before we left? I was thinking Hobie would need to get through til the morning sans bow, but I'm more than happy to have it with me)

DM Ken: Feel free to take it with. Apparently I failed to impress upon the group anything at all about there being a sense of danger or a particular theme among your upcoming enemies. We can just hand waive how fast he got it done.


Bliss / CatBliss (AC20, HP80) (Cayzle) 
Friday November 17th, 2017 5:28:45 PM


Bliss has a gut sense that this is the calm before the storm. He thinks that it would be better if the monsters materialized at night, when people were home and away from danger. He spends his time warning people to get under cover and hide.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24 
Sunday November 19th, 2017 2:40:14 PM

"Looks clear for now," says Kezzem. "Whatever happened seems to have been temporary. I don't think there was anything special about the rock, but feel free to take a look. My magic daggers didn't have that kind of effect earlier, and they are magic!"

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Sunday November 19th, 2017 8:35:59 PM

FRIDAY POST

Lance follows with the party to go and investigate what is vexing Kezzem.

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Monday November 20th, 2017 12:35:54 AM


Yesterday, after first speaking with the elemental, Murphy spend the balance of the day in the woods behind the Mayor's burrow, digging ditches to fill with water against the possibility of coming fires - and to provide some measure of shelter and safety for people of the village. Today, he met with the elemental elders, learned that he could enter into a covenant only with one of the four, and chose air - though he would have liked to also have joined with water and earth.

Now, after leaving the elemental convocation, Murphy has hastened to the center of town, quickly briefed a few officials on the nature of the offerings and warnings from the elements, and was about to start digging. He heard that Kezzem is in need of help. So, while adjacent the Dancing Pig, he goes to the back, warns people to stay some distance from him, and summons a small earth elemental.

In the Terran tongue, in a deeper voice than he speaks in common or halfling, Murphy says to the elemental this: "My people are in danger. Please, tell me if there is any cavern, cave, or tunnel beneath this place of dwellings of halflings. If there is something twenty feet deep or deeper down, where there is open space beneath the cover of earth, tell me where, and how deep, and how far from this point. We need a place to hide my people from coming fire in the sky."

He listens carefully to what the elemental reports, asks for clarification where needed, that, should there be an open space under the town, he might know of it. If there is such not too far from where they now stand, Murphy then asks the elemental to dig a narrow hole (~2 feet diameter) toward the cavern, tunnel, or whatever it may be, that he, Murphy, might later use the beginning of the tunnel to dig further when he is able. If the underground opening is too far from here, he asks the elemental to hustle with him to a place perhaps 60 feet away, to help triangulate the direction, and to clarify the approximate depth, and rough size of the open area.

If it is nearby... For the communication, perhaps 2-5 rounds may be needed. For the digging, the elemental then has 5-8 rounds to begin to dig a passageway. After that is done, and the earth elemental has fulfilled his summons, Murphy then ensures there is a covering for the opening to the narrow tunnel - if such was started, so that no one fall in. He asks that the area be covered, roped off, and all be forbidden to try to use, or mess with, the covered opening. "This may be a passage to survival, but will need more work. If someone careless of their child, or dog, allows it to be uncovered, it could be a passage to harm. Please protect it until I can return."

He then hastens to help Kezzem and his friends, communicating telepathically with Pressi as he approaches, that she know what he's been up to, and to gather what she knows about the situation he is approaching.

DM Ken BATTLE MAP  d4=3 ; d4=1 ; d4=4 ;
Monday November 20th, 2017 2:44:15 PM


Pressi is the first to arrive to Kezzems aid. She is curious if there was something special about the rock, but determines that probably not. There are lots of rocks in the area anyways, and it would be impossible to determine, since nothing is showing up on her detect magic, except her gear and Kezzems.

--

Hobie arrives next, and since Pressi's questions were his own, he finds the same answers she did. He is more ready for battle, and finds his eyes drawn to the darkness within the mausoleum.

---

Bliss, rather than follow the party to Kezzem, runs from place to place, warning people to stay indoors as much as possible. The dwarves he warned continue to draw up plans for patrols, which could be a big help, since their darkvision will be an asset most of the residents in Humbles Ford lack.

He looks up as Murphy comes by, and the more practical halfling whisks Bliss away towards Kezzem.

---

Kezzem doesn't rock the boat, indicating he thinks all the danger here has passed. He points out his magic daggers didn't trigger a response, so even if there were a magic rock, it wouldn't do anything either.

----

Murphy heads back to town first, and spends some time with a small earth elemental. It heads down, searches, and reports back that there's nothing really in this place. The Ford was such good farming land because of the stable, soft soil. It would take far more work than 1 summoning of a small elemental to get an acceptable hidey hole started.

Murphy heads back towards where Kezzem was reported to be, and arrives with the others. He starts to fill them in on what he's been up to and to ask questions, when the darkness explodes out of the mausoleum, showering the Halflings with ash, darkness, and heat.

---

????
Knowledge Check: Planes DC 19

Move Action: Emerge from Mausoleum
Standard Action: Blinding Flurry

Blinding Flurry: All creatures within 50 ft must make a Reflex vs DC 19 or be blinded for 3 rounds. They must also make another Reflex save (same DC) or choke on some of the ashes, suffering a -2 morale penalty to attack and damage rolls for 5 rounds as they choke out the noxious ashes.

Players Affected: Pressi, Murphy, Kezzem, Hobie, Lance, Bliss

Map effects: Being behind a tombstone gives partial cover. Humbles Ford has, at best, dim light.

Dm concessions: It makes sense that at least one or all of you would either have a light spell up, or a torch lit at the moment.

---------------------------------------------------------

Hobie Browncloak (Nick T) HP 81/81 AC 24 CMD 24 Hero Points 2   d20+11=14 ; d20+11=18 ;
Monday November 20th, 2017 3:33:58 PM

Hobie was focusing so intently that when the creature acted, he was hit immediately with both the darkness and the ash.

Coughing and choking, Hobie does his best to cough out the word "Romita," and becomes invisible. He moves south to Square O13, choking and coughing along the way.

Remaining rounds Blinded: 2
Remaining rounds choking 4

Bliss / CatBliss (AC19, HP96) (Cayzle)  d20+8=18 ; d20+8=24 ;
Monday November 20th, 2017 4:11:49 PM


Bliss, confused, of course wants to help his friends, and thanks Mister Murphy for his guidance.

He rolls a reflex save of 18. He is blind.

He manages not to choke on the ash.

Blinded, Bliss backs up 10 ft (move action) to 1N. He casts a Barkskin spell on himself. He rubs at his eyes.



Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+4=6 ; d20+14=16 ; d20+14=33 ;
Monday November 20th, 2017 9:20:46 PM

Pressi fails hard at creature id.

Pressi manages to withstand the blindness but not the noxious fumes.

--------

-2 to attack, damage for five rounds.

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+10=28 ; d20+10=23 ; d20+9=21 ;
Monday November 20th, 2017 10:27:19 PM

Harper manages both saves. She begins to move toward the creature, stalking (stealth 21), sniffing, keeping her distance.

Pressi decides she ought to help Bliss out, casting remove blindness. She moves closer to the creature, within 50 feet, keeping an eye locked.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16  d20+9=25 ; d20+9=25 ; d20+15=31 ;
Monday November 20th, 2017 11:52:28 PM

ooc: Reflex save 25, Reflex save 25, Knowledge (arcana) check 31

Lance manages to avoid the burst of light and the cloud of ash and smoke. He quickly steps behind a headstone and begins casting a spell.

ooc: 5-foot-step to G3, cast fly. Knowledge (arcana) check 31 to identify the creature.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Monday November 20th, 2017 11:53:29 PM

ooc2: Also, rise 30 feet up in the air as a move action.

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d20+6=15 ; d20+6=15 ; d20+25=38 ;
Tuesday November 21st, 2017 3:20:25 AM


Murphy is taken by surprise, and suffers both effects. Though blinded, he had a good feel for his surroundings before the flurry began (perception 38), so he wild shapes into an earth elemental, and sinks into the earth. That stops the choking, as earth elementals do not breathe. His eyes now are gems
- will ask for a DM ruling as to whether his eyes are still affected by blindness. Under ground, he casts know direction, and moves toward the creature which burst on the scene, about 15'.

When he knows he is going to a possible encounter, Murphy usually casts longstrider in anticipation. If the DM would be so kind as to allow this - it will not affect his burrow speed (which otherwise is 25 (fleet feat)), but will affect movement above ground.

DM Ken: Longstrided. Still blinded, still taking the penalty for 5 rounds, even if you aren't breathing it anymore. It's listed specifically as a morale penalty. (Even if you cant breath, it's in your.. body? Was in your body? And I don't wanna try to dissect the physiology of an elemental.)

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24  d20+13=24 ; d20+13=33 ;
Tuesday November 21st, 2017 12:26:45 PM

Monday Post:

SV Ref #1: 24. Made.
SV Ref #2: 33. Made.

"Not clear!" says Kezzem. "It's not clear!"

Kezzem moves 20 ft. towards the creature and attempts to detect evil on the creature.



Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Tuesday November 21st, 2017 12:55:00 PM


How much time passed from meeting with elementals to now? Murphy immediately left the meeting to hasten to town to look into digging tunnels, but then was summoned to help Kezzem et al, so was perhaps 5 minutes or so by the Dancing Pig, and then hurried over to where we are now. I ask because, as stated several posts above (Nov 15), immediately before the meeting with the elementals, the druid had cast resist energy (fire) (lasts 100 minutes) and protection from energy (fire) (likewise lasts 100 minutes). How many minutes to go?

DM Ken: Shoot the moon and say 45 minutes, to meet with the elementals. Reach an accord, come back home, head to the pig, do things there, and then come here.

DM Ken BATTLE MAP  d20+16=24 ; d4=4 ; d20+10=17 ; 2d8=9 ; d6=3 ; d6=2 ; d6=3 ; d4=1 ;
Tuesday November 21st, 2017 1:38:53 PM


Kezzem casts detect evil, and finds it does not ping on his radar. Like most elementals, this one is probably neutral. He feels the air around him heating up as he closes in on the creature. He has the feeling getting right next to it will only make things hotter..

-----------------

Murphy changes into an earth elemental, and goes underground with his earthglide ability. He casts know direction, and has a pretty clear idea on where the creature is at.

-----------------

Lance wants to fly straight up, but it requires a skill check to do so. His DM makes the roll for him, and he passes the DC 20. Lance is 30ft in the air. He tries to catalog the creature with his vast arcane lore, but as his DM pointed out earlier, this is a Knowledge Planes skill check.

---------------

Pressi removes Bliss's blindness, and she and Harper move forward. Pressi also feels intense heat coming from the creature. She recalls what she knows about the types of creatures that usually are in Vé-Eldfjöll's domain, and thinks this one might be one of the more fiery ones.

--------------

Bliss and Hobie each make some minor movements, and aid themselves with spells.

--------------

-------------

????
Knowledge Check: Planes DC 19

The creature roars, and ashes swirl around it as it does so. It seems to be making a decision on which enemy to engage. (evens/odds, creature picks Kezzem/Pressi. d4=4) It stomps between Pressi and Kezzem, and swings swirling tendril of hot ash at Kezzem.

Hits Touch AC 17 for 12 fire damage.

Kezzem and Pressi, both being within 10ft of the creature, must take 1d6 Fire damage. 2 for Pressi, 3 for Kezzem.

Kezzem must pass a reflex save, DC 16, or catch fire, and take d6 fire damage each turn for the next (d4=1) rounds.

Move Action: Move between Pressi and Kezzem.
Standard Action: Attack Kezzem.

Players Affected by blindess, 2 turns remain. Players affected by morale penalty, 4 turns remain.

Map effects: Being behind a tombstone gives partial cover. Humbles Ford has, at best, dim light.

-----------------------

Coming up the rounded path to the cliffside cemetary, another fiery roar echoes that of the first. Large footfalls stomp up the path, and a second elemental, easily double the size of the first, can be seen coming up the path.

Pressi (Melvin)-AC 21 (22), HP 81/83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d12=7 ; d8=2 ; d20+10=23 ; d6+2=3 ; d6=5 ; d20+11=18 ;
Tuesday November 21st, 2017 2:53:36 PM

Pressi swings her weapon at the creature. (Attack 23, damage 3, ice 5)(sneak 2d6 if Kezzem moves in flanking)

"Watch that step," she tells the creature as she activates the fire resist and retreats between two masuleoms (g9)(acro 18).

Harper maintains position.

DM Ken: Elementals are immune to critical hits.

Bliss / CatBliss (AC22, HP96) (Cayzle)  d20+26=29 ; d6+5=8 ;
Tuesday November 21st, 2017 4:17:59 PM

Bliss casts his Barkskin, then tumbles 30 ft (at -5 on his acrobatics roll) toward the biggest giantest elemental foe.

"I'LL SMUSH YOU, MONSTER!" the halfling shouts. He sprouts thick strong long thorns and starts to glow as he bounces evasively forward to Q7. [activates his Arcane Strike as a swift action and his bramble armor as a free action]

Acrobatics check to avoid provoking AoOs: 29.

If the monster strikes him, Bliss's thorns inflict 1d6+3+2 arcane strike = 8 damage to the thing.

No wait! Please let's NOT arcane strike this round! That's only 6 damage with thorns! Bliss uses his swift action this round to turn on his Fire Resistance 20!

DM Sanity Info:
Active Spells:
Fire Resistance 20, Shield of Faith, Barkskin, Threefold Aspect.
Grimalkin (not currently turned on)
Bramble Armor round 1 of 6.

DM Ken: Arcane strike adds to weapon damage, and the thorns are treated as magical damage, not attacks.

Hobie Browncloak (Nick T) (Invisible) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2   d20+6=19 ;
Tuesday November 21st, 2017 4:43:31 PM

Knowing the foolishness of shooting arrows toward his allies while blind, Hobie continues moving south, feeling in front of him with his hands so as not to trip on a gravestone, making his way to the large stone in P13-Q14.
(ooc: how large is that? I think I want Hobie to climb it)
If it's climbable Hobie is going to try to climb it, toward Q13, Climb check =19
If not really climbable, Hobie will take cover in P15 and rub his eyes

Remaining rounds Blinded: 1
Remaining rounds choking: 3

DM Ken: Hobie has more than enough movement left to climb up the stone.

Hobie Browncloak (Nick T) (Invisible) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Tuesday November 21st, 2017 10:39:41 PM

ooc: sweet, can you tell me how high up he is?


Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16  d20+10=16 ; d6+5=9 ;
Tuesday November 21st, 2017 11:47:35 PM

"It's an elemental, so let's start with something mild to see if lightning even works."

Lance floats forward a bit (G6) and aims an elemental ray.

ooc: Attack 16 vs touch AC, 9 electricity damage.


Kezzem (BrianW) - AC 24, HP 94/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24  d20+13=18 ;
Wednesday November 22nd, 2017 12:56:20 AM

SV Ref: 18.

"Yowzah, that's hot! Hot! Hot!"

He takes a step back and casts resist energy (fire)

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  3d6=3 ; 2d6=10 ;
Wednesday November 22nd, 2017 10:22:44 AM


Murphy, underground, and blinded still, tries to 'see' what is going on via his link with Pressi. He discerns the elemental she battles, and catches that another one is coming up the path behind. He moves to n7, where he pops up his head, and casts ice storm, with great magical hailstones raining down upon the coming monster. The bludgeoning was exceedingly light this time (3 natural 1s on d6 for 3 hp), but the cold bit a little harder (10 hp cold damage, plus 50% bonus vs fire creature for 15 total cold damage). The spell is centered at the intersection of columns r&s, rows of 5&6, 20' radius. Inside the affected area, perception is at -4, and terrain is difficult.

Murphy blinks, trying to see again, but still maintaining the mental link to gain Pressi's perspective.

DM Ken BATTLE MAP  d20+7=27 ; d20+7=12 ; d20+7=15 ; 2d8=13 ; 2d8=5 ; d6=1 ; d3=1 ; d20+17=24 ; d10=2 ; d10=9 ; d10=8 ; d6=3 ; d100=12 ;
Wednesday November 22nd, 2017 3:14:44 PM


Pressi hits the creature with her spiked chain, and finds that where the magical cold makes contact, it quickly blisters and saps the heat from the elemental. (Cold damage is resolved at x1.5) She successfully tumbles away.

----------------

Bliss successfully tumbles forward, his magical thorns activated.

----------------

Hobie climbs up on top of the 10ft tall grave marker.

----------------

Lance experiments, and zaps the strange elemental for 9 damage.

----------------

Kezzem backs out of reach and casts resist energy, fire. (whats his total energy resist? Please anotate it in your header.)

---------------

Murphy pokes his head and casts Ice Storm. (Please see the Rules Board. Note that Telepathic Bond ONLY provides communication, it does not allow sensory sharing, empathy, or any other benefit. I am allowing the tactic in this combat, but we will need to come to a consensus on what the spell can or cannot do later.)

------------------------------------------------------------------------------

While Murphy and Pressi's attacks are inflicting hard, the giant ashen elementals seem to be able to withstand many more attacks of that caliber. Their wounds swirl and smolder, but their forms hold together.

The large sized elemental looms over Pressi, swingy it's ashy tendrils into her. The ashes swirl around her, and she feels part of it's body solidify and hold her in place. The ash swirls around her madly, and she feels it trying to force it's way into her lungs through her mouth and nose.

(Hit Touch AC 27 (nat 20), fail to confirm vs AC 12. Auto grapples on successful hit. Pressi resists all the fire damage, but is grappled and must pass a fortitude save vs DC 19 or take d6=1 physical and d3=1 point of constitution damage as the ashes fill up her lungs.)

----------------------------------------------------------------

The Huge elemental stomps up the slope, attacking Bliss with a giant tentril of ash. (Hits touch AC 24, but does not penetrate the fire resistance.) Bliss is also scooped up by the creature, and must pass a fortitude save DC 25 or take 8 physical damage, and 3 constitution damage as his lungs fill with ash.)

-----------------------------------------------------------------

Suddenly, over the roars of the elementals and the cracks of thunder and lightning, there is the sound of something screeching in a high, shrill pitch. The sound has almost a musical note to it, before it suddenly is replaced by the sound of shattering glass. The loud clamor is punctuated by column of furious light.

Standing in a small, smoking crater, are two mysterious figures. They are small, clearly of halfling heritage. The first, a male, quickly assumes a fighting stance. His manner seems powerful, almost as deadly as his pungent smell. The second, an unassuming female - not physically imposing, seems to quickly take in the situation, her eyes keen and aware.

Perception, DC 12: Highlight to display spoiler: {Both halflings are wearing rings with effigies of dragons.}
Know Local, DC 15: Highlight to display spoiler: {It is Garret Goodbarrel and Katinka Hushfoot, heroes of the Dragon Consortium, and two members of the Iron Dragons!}

Garret and Tink: Knowledge Planes, DC 19. (pass and I'll email you the details of creatures they are fighting)

----------------------------------------------------------------
Large Elemental: 20 Damage.
Huge Elemental: 18 Damage.
----------------------------------------------------------------

Hobie Browncloak (Nick T) (Invisible) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2   d20+4=6 ;
Wednesday November 22nd, 2017 3:26:59 PM

ooc: I rolled Hobie's knowledge local = 6, but I forgot that he can't see these people at all right now since he's blind. I'll make Hobie's post tonight when I get off work at the restaurant, but if I don't for some reason, then he just takes total defense.

Kezzem (BrianW) - AC 24, HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24  d20+19=26 ; d3+2=5 ;
Wednesday November 22nd, 2017 4:32:43 PM

Kezzem moves to flank with Pressi and attacks once with his dagger.

Attack (including flanking bonus): 26.
Damage: 5.

"Yeah, there's more where that came from, Smokey!"

----

Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Cure Light Wounds x2, Lesser Restoration
2nd Level: Resist Energy (cast), Shield Other
3rd Level: Cure Moderate Wounds

Garret Goodbarrel (AC 39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27) 
Wednesday November 22nd, 2017 5:22:07 PM

The male Halfling, shirtless, wearing nothing but a worn and stained pair of pants with a belt made of rope, but with a cloak that looks shiny and new takes a bite out of a biscuit that he happened to have in his hand when he appeared. He quickly looks around while he shoves the biscuit in his mouth and says to his friend, "Mffgh meh." He tries to chew and swallow and says, "Tink, can you help me with some firey protection? Those folks look like they might need a bit o help here." He then touches a long, intricate tattoo that leads from below his ear and down over his shoulder and is glows blue briefly.

OOC:
Activating barkskin on the tattoo.

RobC - Katinka Hushfoot -- AC 29/23/21 (shieldless) -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+17=29 ;
Wednesday November 22nd, 2017 7:04:21 PM

The female halfling slowly surveys the area with eyes that glow a pale blue. She has long ebony hair tied back in a pony tail, and though unarmored she does wear a black leather outfit. By her right shoulder-blade she has a small tattoo of a set of scales (representing 'justice'), and a holy symbol of Pantheon hangs around her neck. On her right arm she wears a small mithral buckler.

"I think we've arrived in Humble's Ford" she says with a nod to the other. "They do look like they need some help though. How about putting these fiery enemies where they can't fight back?"

"Hmmm... best put this away for now. Don't want to accidentally hurt any of these halflings" She unfastens the shield from her arm and lets it fall to the ground

A magical rod appears in her hand as she gives her companion a pat on the back "Go get 'em" before she turns her attention to the big one, looking to lift it into the air.

--------------------
Knowl Planes check to ID these things: 29
Free action: Retrieve Lesser Quicken Rod from Glove of Storing
Swift action: Cast Resist Fire on Garret granting Resist30
Move action: Remove shield from arm
Free action: Drop shield
Standard action: Cast Reverse Gravity to send the big one 40ft up in the air. No Save


Pressi (Melvin)-AC 21 (22), HP 81/83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+9=29 ;
Wednesday November 22nd, 2017 10:24:43 PM

Harper sprints at the fiery creature grappling Pressi with a roar, making a charge attack (bull rush).

Pressi activates her Lore Keeper ability, trying to determine what the creature is (attack roll nat 20).

Pressi (Melvin)-AC 21 (22), HP 81/83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+11=24 ;
Wednesday November 22nd, 2017 10:26:54 PM

Perception d20 plus 19, know local 24.

Bliss / CatBliss (AC22, HP96) (Cayzle)  d20+15=33 ; d20+14=32 ; d4=4 ; d6=5 ; d20+10=27 ; d4=1 ; d6=1 ; d6+3=9
Wednesday November 22nd, 2017 11:44:24 PM


As the huge monster grabs him, Bliss focuses and concentrates on being a hero! [OOC: entering rage].

Do Bliss's thorns damage the creature at all? Do they inflict the full 6 hp? If so, Bliss keeps them active. If not, Bliss ends the effect. Xtra thorn damage this round if it works: 9 damage!

Bliss struggles not to breathe in the ash ... Fort Save 33 no problem! Bliss has taken no damage from the monster!

Bliss can take a full attack while grappled ... so he activates his wooden fist domain ability (free action) ... then he punches the monster twice in quick succession!

First attack (at +14 = base +7 +7 str +1 amulet +1 size -2 power att) hits AC32 for 1d2+1d6 mercy tear +7 str +4 power att +3 wood fist +1 amulet) = 2+5+15 = 22 nonlethal damage.

The second attack is the same but at -5 ... hits AC27 for 17 nonlethal damage.

[OOC: die roller does not have a d2; rolling d4, even = 2]

Bliss looks around ... is he falling up? What's happening? "Hey!" he shouts at the monster, "Turn me right side up!"

DM Sanity Info:
Active Spells:
Fire Resistance 20, Shield of Faith, Barkskin, Threefold Aspect.
Grimalkin (not currently turned on)
Bramble Armor round 2 of 6.
Wood Fist round 1 of 6.
Rage round 1 of 14.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16  d20+10=22 ; d20+10=17 ; 6d6=18 ; 6d6=26 ;
Wednesday November 22nd, 2017 11:54:50 PM

Lance raises an eyebrow at the newcomers, but shrugs after a moment. "Meh. They're halflings. So probably 50/50 chance they are here to help." He makes a series of quick gestures and whispered arcane phrases. He makes two finger-guns at the elemental, "PEW PEW!", and twin bolts of lightning arc toward the creature.

ooc: Cast scorching ray. Attack 22 vs touch AC, 18 electrical damage. Attack 17 vs touch AC, 26 electrical damage. No saving throw.

Hobie Browncloak (Nick T) (Invisible) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Wednesday November 22nd, 2017 11:56:18 PM

Still coughing and choking, Hobie takes total defense as his eyesight begins to return to him. AC 25

Remaining rounds Blinded: 0
Remaining rounds choking: 2



Pressi (Melvin)-AC 21 (22), HP 81/83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+11=27 ;
Thursday November 23rd, 2017 7:11:30 AM

Almost forgot, made fort save.

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d20+10=28 ; d20+25=29 ;
Thursday November 23rd, 2017 1:16:38 PM

Still blinded, yet recognizing their opponents seem mighty, Murphy casts owl's wisdom, that his upcoming spells might have a better chance to penetrate their defenses. He does use his hearing to gauge relative positions. Two new arrivals - halflings? The fellow calls the gal 'Tink.' He came across a Katinka - in a dreamstate at the Giggling Ghost. Iron Dragons? What is that smell?

Oh - Pressi is being squeezed.

He calls out in Ignan, the language of flame, "Na wai i ho'ouna ia'oe? No ke aha la'oe e ho'a'o nei e pepehi ia makou?" ['Who sent you? Why are you trying to kill us?']

He rises up to stand full upon the ground, sensing that his eyes will be clear again in a moment.
=======
Knowledge, local: 28
Perception: 29-4=25

DM Ken BATTLE MAP  d20=16 ; d6=4 ; d6=1 ; d4=2 ; d6=5 ; d6=5 ; d6=3 ; d20+7=13 ; d20+7=25 ; 2d8=8 ; 2d8=3 ; d6=2 ; d6=6 ; d6=1 ; d100=71 ; d100=77 ;
Thursday November 23rd, 2017 3:29:47 PM


Hobie maintains a defensive posture, but at least his eyesight is back, for now.

------------------------------

Kezzem's dagger, magical, seems to cut easily though the ashy creature. He doesn't flank it, because Pressi is grappled, but his own skill is more than enough.

------------------------------

Garret eats a biscuit, and doesn't look very concerned. Garret takes 1 point of carbohydrate damage.

------------------------------

Katinka touches down, and quickly not only assesses the situation, but imparts magical protection on her companion in a span with incredible ease. She targets the largest elemental, and casts a spell that reverses both it's gravity, and that of Bliss!

------------------------------

Harper charges with a snarl and slams into, and right through, the body of the ashy elemental! Harper takes 7 fire damage.

------------------------------

Pressi herself uses her Knowledge Domain powers to get an exact idea of what it is they are fighting. (See email to you and Katinka!)

----------------------------

Murphy casts Owl's Wisdom, and becomes somewhat aware of the sudden help. He asks the creature why it's attacking.

----------------------------

A number of smaller attacks come before Tink's reverse gravity spell slowly starts to lift the huge elemental into the sky. It drops Bliss, and becomes a giant swirl of ash, and flies through the field towards Katinka, its challenging roar shaking the dust from the surrounding tombs.

When Murphy calls out in Ignan, the elementals both pause, craning their large heads and necks to observe Murphy. The reply in Ignan, in unison.

"Ua'tiki bakang! Oo'e'ooahah! Ting'tang'uala uala bing'bang!" (You were warned! Worship the Mountain or become ash at it's feet!)

With a shriek, the huge elemental bursts into a huge flurry of ash, much like the smaller one had done before it! The heat is far more intense, and the ashes twice as thick!

Harper - Katinka - Garret - Lance - Murphy: Reflex Save DC 25 or be blinded for 2 rounds and take a -2 morale penalty to attacks and saves for the next 5 rounds.

Murphy: Save vs Blindness only.

Katinka, Lance, Garret, Murphy, Harper: Take 8 fire damage from the creatures burning aura.

Bliss: No AoO, as you are dancing in the sky.
----------------------------------------------------

The large elemental recoils from Lances strikes, and focuses on the sorcerer. It summons heat from within itself, and sends two blasts of fire streaking through the sky at the sorcerer. Hits touch AC 13 and 25 for 8 and 3 damage, respectively.

Pressi is dropped.

Lance must make a reflex save vs DC 19 or take 2 fire damage. Fire aura damage is inconsequential with all the resist fires around.

----------------------------------------------------------------
Large Elemental: 55 Damage.
Huge Elemental: 35 Damage.
----------------------------------------------------------------


Garret Goodbarrel (AC 39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27)  d20+22=36 ; d20+29=33 ; 6d8+8=33 ;
Thursday November 23rd, 2017 9:03:58 PM

Garret watches the massive firey thing fly towards them. When it explodes, he quickly bobs and weaves around the flames and smoke. When the flames hit him, he smiles, then runs full speed at the creature, jumps in the air, and sends a high-flying kick towards the more solid parts of the flame.

OOC:
AC 41 against AOO. Charge attack hits AC 33, 33 Damage.

Bliss / CatBliss (AC22, HP96) (Cayzle) 
Thursday November 23rd, 2017 10:43:25 PM


Bliss yells, "HEY! LET ME DOWN! COME BACK HERE YOU COWARD!"

[OOC: Delaying action on the off chance someone turns off the antigrav. BTW, how high up is Bliss?]

Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2   d20+13=14 ; d20+8=10 ;
Thursday November 23rd, 2017 10:53:37 PM

Now that he can finally see again, Hobie will quickdraw Prowler and take aim at the Huge elemental.
He notches two arrows at once, but coughs as he lets them fly. He tries to fire another arrow, but gags on the smoke still in his lungs, and fires wide once more. He appears suddenly visible to all, choking and coughing on top of the stone, bow in hand.

ooc: Natty 1 on first attack, Natty 2 on the second for total of 10.

Remaining rounds choking: 1

Pressi (Melvin)-AC 21 (22), HP 81/83, CMD 20; Harper-AC 21 (22), HP 46/61, CMD 23; Followers  d20+10=22 ; d20+10=18 ;
Thursday November 23rd, 2017 11:08:28 PM

Harper, on fire, blinded and low morale, mews in pain and starts activating her own fire resist (Pressi ran last round and this). The great cat chooses to pose in total defense.

Pressi feeds the information to Murphy while trying to convey to her team that it's a cold elemental (ash) with fire template. "Will save spells, cold and magic attacks, people with low fort get back. And will someone please get these guys into the tombstones where they can't maneuver. You with the..."

She stared hard at the Pantheon symbol. "You, ghost of apocalypse future, get our friend down or get him a bag of peanuts."

Knowing that she probably has the elementals attention, she casts I'll omen and moves 5 ft away.

RobC - Katinka Hushfoot -- AC 29/23/21 (shieldless) -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+24=28 ; d20+33=39 ; d4+1=3 ; 13d6=41 ;
Friday November 24th, 2017 5:41:49 AM

Tink grins and speaks with Garret over the telepathic link "Ghost of apocalypse future. If only they knew what we'd seen in the past 24hours"

The grin is quickly wiped from her face when the elemental-thing ignores her reverse gravity spell and sprays ash all over her. The introductions would have to wait.

Tink looks to the side and spits a mouthful of ash onto the ground. She turns back to face the elemental, using her sleeve to wipe the spittle from the side of her mouth "It's going to be like that, is it? Fine. We'll do things the hard way"

The Justicar starts moving her hands around a seemingly invisible ball of power until ... *whoomp* .. things on the battle field are very different.
Spellcraft DC24 Highlight to display spoiler: {Time Stop}

Tink is standing on the other side of the medium elemental, the reverse gravity spell has gone, and there are two tall women in golden armor standing nearby. Each radiates a divine light and carries a greatsword that crackles with magical energy.

"Let's show these elementals how we do things in Hook City" Tink nods to the women who each target the huge elemental with a spell.

The first puts her hands together in prayer
Spellcraft DC19 Highlight to display spoiler: {Holy Smite}

The second holds her hands up, sending a lightning bolt directly at the ashen creature
Spellcraft DC21 Highlight to display spoiler: {Chain Lightning}

When done they each move about the cemetery. One moves to the west and one to the east. The party feel stronger simply being close to the women.

Lance, Harper, Pressi, Bliss, Hobie and Murphy(if above ground) all gain the benefit of a Holy Aura while within 20ft of one of the women.

-------------------
Highlight to display spoiler: {Ref Save vs DC25: 28 = Pass
Fire damage prevented with Resist Fire/30
Standard Action: Cast Time Stop defensively. Concentration check: 39 = Pass. Tink gets 1d4+1 = 3 rounds of rounds.
Extra Round 1: Cast Summon Monster IX: Summon Astral Deva
Extra Round 2: Cast Summon Monster IX: Summon Astral Deva
Extra Round 3: Standard Action: Dismiss Reverse Gravity spell
Extra Round 3: Move Action: Move south of Medium Elemental to I11
Free action: Direct the Azatas to Attack
Azata 1: Standard Action: Cast Banishment. Big Elemental to make a DC20 Will save or be dismissed
Azata 1: Move Action: Move to G6
Azata 2: Standard Action: Cast Chain Lightning. Big Elemental to make a DC19 Ref Save. Fail = 41pts electric damage. Save = 20pts.
Azata 2: Move Action: Move to N8
}

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d20+6=22 ;
Friday November 24th, 2017 11:39:20 AM


Murphy casts call lightning storm.

Kezzem (BrianW) - AC 24, HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24  d20+16=29 ; d20+16=32 ; d20+11=28 ; d20+11=12 ; d3+2=5 ; d3+2=4 ; d3+1=3 ; d3+1=3 ;
Friday November 24th, 2017 1:22:19 PM

With Pressi dropped, Kezzem focuses his daggers on the large elemental in hopes of dropping it.

OOC: Improved Two-Weapon Fighting.

Attack #1: 29.
Damage: 5

Attack #2: 32.
Damage: 3.

Attack #3: 28.
Damage: 4

Attack #4 12. Natural 1. Auto-miss.
Ignore last damage roll.

M Ken: Are all of these attacks with a magical weapon?

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle)  2d6=4 ; d6=3 ; d20+26=29 ; d20+14=16 ; d4=2 ; d6=6 ; d6+3=5
Friday November 24th, 2017 2:52:01 PM


Bliss starts the round 40 ft up and unhappy about it. He calls for help. And help arrives, if a drop from a 40 ft height can be called help!

Bliss uses his acrobatics to try to soften the fall ... he cannot fail a DC15 check, so he takes 2d6 lethal damage and 1d6 nonlethal. Rolling that out ... 4 lethal and 3 nonlethal.

Then he uses his acrobatics to charge the monster that ran away from him. "COME BACK HERE YOU BIG SCAREDY THING!"

Acrobatics to tumble at -5 to 2L: 29.

Bliss attacks with his wooden fist: hits AC16 for 23 nonlethal. Make that AC18 with the charge bonus.

If he is attacked, thorn damage is 5.

Rage R2 of 14
Fist R2 of 6
Thorns R3 of 6

DM Ken BATTLE MAP  d20+10=28 ; d100=62 ; d6=3 d3=1 d20+16=22 d20+12=16 d20+8=11
Friday November 24th, 2017 4:17:24 PM

(DM post fell off the world. Much truncated version, sorry!)

Garret jump kicks the huge elemental.

-------------------------------------

Hobie shoots twice, but misses both shots.

-------------------------------------

Pressi starts to casts her spell, but is still in range of the Ash Golems attacks of opportunity. It's ashy limbs do no damage, but she is scooped up and grappled by it's improved grab ability. Pressi needs a concentration check DC 25 to cast her ill omen spell.

-------------------------------------

Tink drops magic stronger than anything that Humbles Sword has seen so far. Two astral devas appear (where?). The huge ash elemental resists being removed from the material plane (d20=19+5) and takes some electricity damage from the others spell.

------------------------------------

Murphy knocks on the skies, and is answered with a deep and powerful rumble as his spell takes hold. (You will be doing d10's of damage, not d6's.) Murphy needed to make a reflex save to resist the blindness. His DM makes the roll for him, and it fails, because the ash effect save was required before Tink summoned her pals.

------------------------------------

Kezzem hacks away at the large elemental, knocking bits of ash and ember into the air.

--------------------------------------

Bliss calls out to be released, and he is, falling in a lump. He reduces some of the damage, but has to get up from prone after he falls. (Any creature that takes lethal damage from a fall lands prone.)

He gets up, and attacks the largest ash elemental, but fails to harm it. (AC 25, since Pressi passed along the information from her knowledge checks)

DM Ken: Just notice that Wooden Fists aren't actually magic weapons. I won't undo the previous damage, but they can't affect the incorporeal elementals unless bliss is putting a ghost touch tear on them. Unless an Eb's Tear makes your attacks magical? Or do they just add magical damage?

--Holding off Monster portion until Lance posts.----

---------------------------------------------
DM Ken: Got tired of waiting =D

The Large elemental uses a standard action to choke Pressi. She takes 3 damage and 1 con damage.

The Huge elemental tries to burn Garret to cinders, but the wily monks defenses confound the lumbering elemental.

-------------------
Large Elemental: 63 Damage.
Huge Elemental: 88 Damage.
----------------------------------------------------------------

Pressi (Melvin)-AC 21 (22), HP 81/83, CMD 20; Harper-AC 21 (22), HP 46/61, CMD 23; Followers  d20+12=14 ;
Friday November 24th, 2017 5:41:28 PM

Con check

Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2   d20+8=20 ; d20+8=21 ; d20+3=13 ; d6+11=16 ; d6+11=16 ; d6+11=15 ; d6+11=17 ; d6=3 ; d6=3 ; d6=4 ; d6=4 ;
Friday November 24th, 2017 6:38:31 PM

Hobie, still coughing and choking, does his best to keep attacking at the Huge elemental. He uses Deadly Aim to do as much damage as he can should at least one arrow hit.

1st attack: Manyshot AC 20
Piercing Damage 16
Cold Damage 4

Piercing Damage 16
Cold Damage 4

2nd attack: AC 21
Piercing Damage 15
Cold Damage 6

3rd Attack: AC 13
Piercing Damage 17
Cold Damage 6

Garret Goodbarrel (AC 39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27)  d6+1=7 ; d20+27=31 ; d20+27=37 ; d20+22=42 ; d20+22=31 ; d20+17=25 ; d20+17=29 ; d20+12=31 ; d20+27=41 ; 6d8+8=39 ; 2d8+8=17 ; 2d8+8=19 ; 2d8+8=21 ; 2d8+8=18 ; 2d8+8=16 ; 2d8+8=17 ; 2d8+8=14 ;
Friday November 24th, 2017 8:10:15 PM

Garret laughs as the huge elemental tries to hit him. He easily dodges the creature and then calls out to Tink, "Watch this!" He turns into a spinning ball of fists and feet as he attacks the creature again and again.

OOC:
Flurry, attempt to stagger: Fort Save DC 25 or staggered 1d6+1 rounds (rolled a 7)
Hits AC/Damage (use ki for additional attack): 31/39 37/17 42/19 31/21 25/18 29/16 31/17 41/14
Attacks are magical, lawful, cold iron, silver, adamantine

Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Friday November 24th, 2017 10:38:01 PM

ooc: those cold damage numbers are calculated with the 150%

Kezzem (BrianW) - AC 24, HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24  d20+16=20 ; d20+16=21 ; d20+11=21 ; d20+11=23 ; d3+2=5 ; d3+2=3 ; d3+1=4 ; d3+1=4 ;
Saturday November 25th, 2017 7:26:06 PM

"Hey, stop paying attention to Pressi, I'm stabbing you here!"

OOC: Full attack on the Large Elemental again.

Attack #1: 20.
Damage: 5

Attack #2: 21.
Damage: 4.

Attack #3: 21.
Damage: 3.

Attack #4: 23.
Damage 4.

RobC - Katinka Hushfoot -- AC 29/23/21 (shieldless) -- CMD 26 -- HP 185 -- Spells -- Active Effects  2d10=16 ; 2d10=11 ;
Sunday November 26th, 2017 12:07:08 AM

Tink stays on her toes, wary for the next threat. It looks like one of the halflings may have ventured too close though.

She throws an invisible ball of energy towards Pressi which explodes in a covering of grease.

The others look like they could use a boost too. Tink uses her Lesser Quicken Rod to cast haste Pressi, Kezzem and Harper gain the benefit of a Haste spell

The rest of these halflings look relatively unscathed.

The azatas each turn their gaze to one of the elementals. Their eyes pierce the cloud of smoke and ash, staring the elementals down.

--------------
Standard: Defensively cast Grease on Pressi. Pressi gets a +10 bonus to escape a grapple. Auto Pass conentration check.
Quicken: Defensively cast Haste on Press, Kezzem and Harper. Auto Pass conentration check.

Azata 1: Actively Gaze at Elemental 1. DC18 Will Save or be Shaken for 2d10=16 rounds
Azata 2: Actively Gaze at Elemental 2. DC18 Will Save or be Shaken for 2d10=11 rounds

Lance, Harper, Pressi, Bliss, Hobie and Murphy(if above ground) all gain the benefit of a Holy Aura while within 20ft of one of the women.


Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  5d10=35 ; d20+25=35 ;
Sunday November 26th, 2017 2:38:52 AM


Though he knows Pressi is in trouble, a few facts preclude him from taking action against the ash elemental harming her. He cannot see - though his hearing is still acute. It tells him there are others crowded near that one. There is only one he can discern near the huge elemental however, and he seems most puissant.

Murphy aims a lightning strike (call lightning storm) against the elemental with a vertical column of lightning at 2j, for (5d10) 35 hp electrical damage, Reflex save for half vs DC 21.
============
Owl's Wisdom 9.8 minutes +4 wisdom
Call lightning 9.9 minutes, 9 5d10 strikes remaining
Perception: 37
Longstrider
Protection from energy (fire) 44 minutes
Holy Aura

Resist energy (fire) 44 minutes

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle)  d100=18 ; d100=65 ; d20+9=19 ; d6=5 ;
Monday November 27th, 2017 10:43:39 AM


[OOC Map Note: I believe Bliss is at 2L already?]

Bliss punches twice, with a 50% miss chance. Miss on a 1-50 ... 18 and 65. Second swing has a chance.

Bliss attacks and hits AC19, a miss.

If Bliss is attacked, that's 8 damage with thorns maybe.

Pressi (Melvin)-AC 21 (22), HP 81/83, CMD 20; Harper-AC 21 (22), HP 46/61, CMD 23; Followers  d20+19=26 ; d20+11=31 ;
Monday November 27th, 2017 11:11:00 AM

"You know what, that's absolutely fair," Pressi chokes as the large ash elemental continues its hold on her.

Pressi takes the hint and tries an escape artist maneuver (std action 26 vs CMD). If she succeeds, she pulls back (acro roll nat 20) to e7 and pulls Harper with her. Otherwise, Harper continues total defense and they both continue their fire spells.

(If the creature dies before her turn, she instead runs to the Huge Elemental and strikes it once with her ice weapon at +12. (12-2 from effect + 2 from flanking, haste doesn't stack.))

(Will clean up and update header footer by tomorrow.)



DM Ken BATTLE MAP  d100=5 ; d100=16 ; d100=84 ; d100=59 ; d100=20 ; d100=18 ; d100=96 ; d100=16 ; d100=5 ; d20+2=11 ; d20+5=9 ; d100=74 ; d100=58 ; d20+15=16 ; d20+5=17 ; d20+14=30 ; d20+10=27 ; d20+6=20 ;
Monday November 27th, 2017 11:52:11 AM

Hobies hail of arrows all miss, there must have been some ash left in his eyes!

Garret calls out to Tink, and explodes in a ball of fists, knees, and elbows. Some of the blows pass right through the ash-cloud body, but several of them solidly connect - and send chunks of ash swirling into the sky.

Kezzems dagger has a hard time, and the one time is does find an opening in the swirls of ash, the blade passes harmlessly through.

Katinka shows Pressi some unexpected help in the form of a big nasty grease spell. Pressi can choose to save against the effect, if she wishes. (Reflex DC 18 I think?)

The ..*ahem*... Azatas each stare down an elemental, sending some seriously negative vibes their way. The elementals are both shaken.

Murphy, though blinded, is pretty sure he knows where his enemies are. The last foe, having not moved since Murphy was blinded, is indeed where he thought it was.

Attacking blinded has a 50% miss chance, which Murphy passes on a 74. The strike also manages to hit the creature despite it's being incorporeal. Otherwise occupied, the elemental is unable to dodge the lightning blast in time, and takes full damage.

Bliss, being the Hero that he is, continues to attack the biggest bully of the bunch. His attacks find no ground, unfortunately.

Lance seems to still be stupefied from his last blinding. He does nothing at all.

Pressi wiggles free, and retreats with Harper - dodging and diving as she does so. Harper is assumed to make a full withdrawl, and does not provoke either.

--------------------------------------------------------------------------------

The large elemental, with no one left to grab, shoves it's mass towards Kezzem, specifically focusing it's heat on the halflings armor. It hits Kezzems touch ac of 17, even accounting for being shaken. Kezzem must make a Relfex Save DC 19 (because the item is attended, it can use his save), or the armor takes 24 damage and gains the broken condition. Broken armor halves it's armor bonus, and doubles it's armor penalties)

The huge elemental, in a panic, tries again to smash Garret, but cannot seem to get it's ashes on the wily halfling.

------------------------------------------------------------------

---------------------------------------------------------------
Large Elemental: 72 Damage. - Shaken
Huge Elemental: 160 Damage. - Shaken
----------------------------------------------------------------

Pressi (Melvin)-AC 21 (22), HP 68/83(73), CMD 20; Harper-AC 21 (22), HP 46/61, CMD 23; Followers  d20+15=27 ;
Monday November 27th, 2017 2:39:37 PM

(Updating headers and footers)

(Keeping the grease - needed it for escape artist boost. Made reflex save to move.)

--------------------

Boosts to Both Pressi and Harper:
Fire Resist 20 (from Bliss) - 40 non-consec mins
Ritual of Warding (+1 to AC, saves) - all day
Haste - 1/17 rounds

effects on Pressi
1 con damage (drops HP by 10, fort save by 1) - repairable by L restore
grease (+10 to escape, reflex DC 18 to move)
morale damage ended

spells used:
L1: 1/6+1
L2: 0/4+1
L3: 1/4+1
L4: 0/3+1
sprint attack

* Accidentally cast remove blindness, not on BW list. Used L3 spell slot.

Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2   d20+12=17 ; d20+7=19 ;
Monday November 27th, 2017 7:36:45 PM

Hobie again fires a volley of arrows and again misses with each. He is visibly irritated with himself.

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  5d10=30 ; d20+27=45 ;
Tuesday November 28th, 2017 3:37:32 AM


Murphy's eyes clear. He sees the ash elementals, two striking tall winged women with swords, and a couple of halflings - he is sure he has seen one before - at least in his dreams. Katinka. The fellow who just joined them reminds him of their cousin, Podo, but far more advanced in his fighting art than his family's monkish relative. Pressi has broken free of the elemental. He would like to converse. First things first. He speaks loudly to the elementals in the Ignan tongue (aka Hawaaian):
E ha'i aku i kou haku ua kono maika'i'ia'o ia i kekahi wahi e pili ana he kanalima mile akau ma i loko o ka 'Red Hills'

Mai ho'a'o e pepehi i ko makou po'e kanaka. 'A'ole hiki ia'oe ke lanakila i ko makou mau na'au, i ka 'Crescent Valley.'

'A'ole makou e ha'awi ia'oe i kau makemake.
which translates as:
Tell your master that he is cordially invited to a place about fifty miles north in the Red Hills.

Stop trying to kill our people. You will not win our hearts here in Crescent Valley that way.

We will not give you what you want.
Murphy lets Pressi 'listen' in to his thoughts, so that she can catch the meaning of what he is saying.

He punctuates his final sentence with another lightning strike at the huge elemental, for 30 hp damage - Reflex save for half vs DC 21.
============
Perception: 45
Owl's Wisdom 9.7 minutes +4 wisdom
Call lightning storm 9.8 minutes, 9 5d10 strikes remaining
Longstrider
Protection from energy (fire) 43.5 minutes
Resist energy (fire) 43.4 minutes
Holy Aura


RobC - Katinka Hushfoot -- AC 29/23/21 (shieldless) -- CMD 26 -- HP 185 -- Spells -- Active Effects  d6+5=9 ; d20+21=24 ;
Tuesday November 28th, 2017 6:29:40 AM

Tink's a little confused by the words of one of these warriors. Not by the ignan - but by what he's saying. "Sounds like this might be some sort of turf war" she relays over the telepathic link to Garret.

She doesn't want to detract from their victory though. It's important for groups to work together, learn from each other, support each other. They win together and they lose together.

"Keep it up! You have the upper hand. Work together and finish this off"

Tink sends a ray at the huge elemental to weaken it rather than destroy it. It's borderline as to whether she actually hits it or not. The Azatas simply hold their positions to keep the party buffed.

Cast Ray of Enfeeblement. Hits Touch AC24. Huge Elemental to take a -9 penalty to Str. Fort Save vs DC20 for half)

Pressi (Melvin)-AC 21 (22), HP 68/83(73), CMD 20; Harper-AC 21 (22), HP 46/61, CMD 23; Followers  d20+8=19 ; d6+4=8 ;
Tuesday November 28th, 2017 9:56:25 AM

Pressi taps her cat's fur and sends it on its way. One could swear that her hand glowed as she did so. Highlight to display spoiler: {Share spell ability for touch spell delivery.}

As the cat began to gallop at the huge elemental (h5), Pressi stepped forward to the large one, her ice chain glowing. "You heard the nice man. Turn back now, before it's too late."

Harper strikes the huge elemental. Highlight to display spoiler: {Touch spell attack, AC 19 vs Huge Elemental's Touch AC of 14. No AoO (Harper didn't cast), no incorporeal (spell attack). Spell is Touch of Gracelessness, Dex damage 8, Fort DC 15 for half.}

Pressi smiled as her cat struck. "It's too late."

-------------

Boosts to Both Pressi and Harper:
Fire Resist 20 (from Bliss) - 40 non-consec mins
Ritual of Warding (+1 to AC, saves) - all day
Haste - 2/17 rounds
Holy Aura

effects on Pressi
1 con damage (drops HP by 10, fort save by 1) - repairable by L restore

spells used:
L1: 2/6+1
L2: 0/4+1
L3: 1/4+1
L4: 0/3+1

DM Ken: Incorporeal says: An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

Pressi (Melvin)-AC 21 (22), HP 68/83(73), CMD 20; Harper-AC 21 (22), HP 46/61, CMD 23; Followers 
Tuesday November 28th, 2017 9:57:18 AM

(Pressi moves to F7)

Kezzem (BrianW) - AC 24 (21 currently), HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24  d20+8=14 ; d20+16=20 ; d20+16=33 ; d20+11=25 ; d20+11=23 ; d3+2=4 ; d3+2=4 ; d3+1=3 ; d3+1=4 ;
Tuesday November 28th, 2017 10:43:55 AM

SV Reflex: 14.

"Hey, that's stuff expensive!"

Kezzem, lacking any beter options, continues to attack with his daggers.

Attack #1: 20.
Damage: 4

Attack #2: 33.
Damage: 3.

Attack #3: 25.
Damage: 4

Attack #4: 23.
Damage: 4.



Garret Goodbarrel (AC 39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27)  d20+27=33 ; d20+27=35 ; d20+22=23 ; d20+22=39 ; d20+17=31 ; d20+17=26 ; d20+12=23 ; d20+27=45 ; 6d8+8=31 ; 2d8+8=17 ; 2d8+8=18 ; 2d8+8=13 ; 2d8+8=19 ; 2d8+8=17 ; 2d8+8=11 ; 2d8+8=21 ;
Tuesday November 28th, 2017 11:27:37 AM

Garret quickly ducks under the waving firey arms of the creature and continues spinning and kicking, turning into a blur as he attempts to strike the flames again and again.

OOC:
Continue the flurry, whee!
Hit AC/Dam: 33/31 35/17 23/18 39/13 31/19 26/17 23/11 45/21

ADM Kim 
Tuesday November 28th, 2017 1:16:22 PM


Can whoever is playing Garret Goodbarrel put your (own name) in the header and, if possible, a link to the character next time? Thanks - and thanks big time for the big help!

DM Ken BATTLE MAP 
Tuesday November 28th, 2017 1:20:39 PM

DM Ken: As it's a guest spot, it's not really necessary. It's Jeff O, however.

DM Ken BATTLE MAP 
Tuesday November 28th, 2017 2:05:41 PM


(Waited for Tanner, but no luck)

DM post incoming.

Cayzle comments to DM: Highlight to display spoiler: {Oh snap!}

DM Ken BATTLE MAP  d20+15=26 ; d20+12=21 ; d20+12=29 ;
Tuesday November 28th, 2017 2:27:55 PM


Hobie continues to fill the ground around the Ash elemental with arrows. It takes a step back while fighting Garret and cuts its foot on one, and takes 1 damage. Hobie has contributed!

--------------------------------

Murphy sends another lightning bolt slamming down into the largest elemental, though it manages to swirl out of the way this time. Some of the damage still takes hold.

---------------------------------
Tinks ray crashes into the elemental, but as an incorporeal creature, it has no strength score to begin with!
---------------------------------
Harper and Pressi work together, and the elemental is affected by her agility sapping attacking! (It loses 2 dex. Fort save reduces 8 to 4, and incorporeal cuts spell damage in half, down to 2.) The Huge Elementals ranged attacks, AC, and Reflex saves are reduced by 1!
---------------------------------

Kezzem continues his dagger work, relentlessly jabbing the ash elemental. His first thrust feels like it may have hit something solid, so he focuses there, and his fourth attack rewards him with a shattering crash, and the ash elemental falls to soot all around him, with a cracked smoldering stone in the center of the pile.

---------------------------------

Garret too, finds the heart of the creature. After several precise strikes to the core, the stone shatters, and the ash elemental lets free a mournfowl howl as it crumbles to dust.

--------------------------------------------------------------------------------------------------

Gain: 1,375 Xp!
Gain: Ashen cores, 1 large and 1 huge.
Gain: 1 Hero Point for Kezzem!
Gain: 1 Hero Point for Pressi!

------------------------------------------------------------------------------------------

As quickly as the emerged, the ash elementals are destroyed. It's uncertain whether or not the halfings of Humbles Sword could have solved the issue on their own, but regardless, there are two strangers in town gave much aid.

Perhaps now, they'll have the chance to introduce themselves formally?

---------------------------------------------------------------
Large Elemental: 78 Damage. - Dead
Huge Elemental: 168 Damage. - Dead
----------------------------------------------------------------



Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2   d100=44 ; d100=51 ; d100=41 ; d100=49 ; d100=13 ; d100=70 ; d100=11 ; d100=21 ; d100=35 ; d100=26 ;
Tuesday November 28th, 2017 3:07:39 PM

Hobie's head hung low in embarrassment, he returns Prowler to his Efficient Quiver. He saunters over and picks up the two arrows he can find and sticks them also in the quiver. Next he makes his way to Pippa, grabs an apple from her saddle bag and feeds it to her, avoiding eye contact with any of his fellow party members. He pats her neck, and then climbs into the saddle. Casting a woeful look at the dead elementals that he couldn't manage to hit with a single arrow, he says softly under his breath, "Romita," and disappears.

Anyone who can see invisibility:
Highlight to display spoiler: {{Hobie sits on top of Pippa with his shoulders hung low and his eyes staring off into the distance. His face alternate between sadness and anger, Hobie himself doesn't seem to know exactly what emotion he's experiencing. He pulls Prowler back out and examines it, incredulous, searching for any answer as to why his shots were so off course. }}

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Tuesday November 28th, 2017 9:37:25 PM


Bliss shouts as the elementals are destroyed, "YEAH! THAT'S WHAT YOU GOT FOR MESSING WITH HUMBLES FORD! TAKE THAT YOU BIG BULLIES!"

He looks around and realizes that with all his yelling, he did not even get in his last licks. Oh well.

He retracts his thorns, allows his fists to change back from wood to flesh, and calms down a bit.

Looking around the battlefield, he sees the two halfling heroes, Garret and Katinka, who stepped up to fight. "Well, you guys sure were helpful! Hi! I'm Bliss, and it is purely nice to meet you!" He holds out his hand to welcome them.

Bliss is a very young looking halfling boy who has no armor or shield and did not use any weapon in the fight but his fists. He has a tiny pot on his belt.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Tuesday November 28th, 2017 11:31:36 PM

Lance allows the electricity to wink out around his hands. "Excellent." He alights to the ground and looks over to where the elemental appeared. "See anything? There may be more."

RobC - Katinka Hushfoot -- AC 29/23/21 (shieldless) -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday November 29th, 2017 6:00:02 AM

Tink sees Hobie wander off on his own. She doesn't miss much and can tell he's upset by something. She directs her Azatas to heal the party while she spends some time with him. The Azatas can cast CLW at will, some CSW spells, lesser restoration, restoration, and heal spells and each have around 10rounds left to cast all this.

She makes her way over to Hobie - picking up her sheild on the way - and looks off into the distance rather than at his face. She speaks softly such that noone but Hobie can hear. "Would you think less of your friends if they messed up a spell or failed to connect with a sword? Don't be so hard on yourself. You have heart and your friends. Those are what truly matters. Trust me on that. Take a moment and then join them in the victory that you all achieved."

She's not sure if her words will have any impact or not but she speaks from experience. How many battles did it take fighting alongside the Iron Dragons for Tink to feel equal - to feel worthy of standing along side them? Self doubt can be hard to overcome.

Tink returns to the group and looks over herself and Garret. Ugh! Ash. She casts a Prestidigitation spell to clean both herself and Garret up. Tidying up the party though may be a bit presumptuous.

"Ah, much better. I suppose introductions are now in order. Katinka Hushfoot, Justicar of Pantheon, member of the Iron Dragons and Dragon Consortium. A pleasure" she gives a formal bow to the party "But please, call me Tink. Only my father calls me Katinka these days"

She looks at the halfling boy 'Bliss' "And it's nice to meet you too" She's a little concerned that someone has let this little boy wander around and get into fights. If it comes up she will be sure to have a word with his parents about this.

"I think I can see why we're here. The Dragon Consortium specifically requested Garret and myself come to Humble's Ford. It would seem these unusual events are spreading across the Wold. The Consortium currently doesn't have any knowledge as to the cause, and that's a little concerning."

"But end of the Wold events aside, how's everyone doing?"

Kezzem (BrianW) - AC 24 (21 currently), HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday November 29th, 2017 9:17:54 AM

Kezzem checks out thw new arrivals.

Ooc: detect evil

"So who arr you people?"

After they reply, Kezzem says to Tink, "Have we met before? You seem familiar."

"So...does anyone know how to fix my armor?"

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d20+27=47 ;
Wednesday November 29th, 2017 10:59:47 AM


Murphy walks over to what appears to be the stony center of the huge elemental that the party - and the two newcomers - just took down. He touches it, gingerly at first, and if no harm comes, he hefts it, carrying it over to the other ashen heart.

"Your arrival - though I only at first heard you come here, as the creatures had blinded me - was most welcome, Katinka Hushfoot - Tink, and Garret, of the Iron Dragons," says the large earth elemental. "I am Murphy Leafwin Pipewood - though not in my usual body. We are Humble's Sword. And these opponents had some powers we were not accustomed to, compared to some of what we have faced in the past. Pardon me a moment."

Murphy transforms from earth elemental back into his own body, and walks over to Pressi, and gives her a hug. "I'd rather be the one to embrace you, than some ash monster. Good work, sweetie." He turns a bit, and says to the newcomers, "Pressi here can tell you all a bit about what she knows concerning the volcano who wants to move here. We would love to learn what you may know about the coming 'Doom.'"

He takes a step forward says, "Garret - I've never seen any who had quite the moves you just displayed. One of my cousins, Podo Danderfluff, is a monk, but I think you may have been at it a bit longer than he."

Looking over Kezzem's armor, Murphy says, "It might take me two hours to mend that for you, Kez."

"And, well done, all of you. I felt somewhat out of it, being blinded for a good part of the battle, but it's good to have so many friends who work to pitch in. Bliss, you are heroic, indeed. Lance, good to see you - I knew you were up there somewhere."

Addressing the two Azatas, Murphy says, "Thank you for coming to our aid. Your presence is a real comfort. How are you known, if I may ask?"

[With perception 47 - nat 20 - I think Murphy understands where Hobie is.] Shortly after Tink leaves his side, Murphy comes up to him. Not being able to see for most of the combat, he was not aware of the apparent lack of effect of his companion's arrows. "Hobie - you all right?" he asks.

Garret Goodbarrel (AC 39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27) 
Wednesday November 29th, 2017 11:34:52 AM

Garret stands in the remains of the ash elemental and looks around. When Tink prepares to clean him up, he shrugs, apparently oblivious to the mess he has made of himself. He walks over as the introductions are made. He says, "Indeed, I am Garret Goodbarrel of the Windbourne Hills. Tink and I are of the Iron Dragons, possibly named such because I have even ridden two different dragons myself!" He pauses for applause.

He looks around at the group and wonders why no one has any food out yet. He reaches into his belt pouch and pulls out a piece of soggy meat and takes a bite. He thanks Murphy and says, "Indeed, I was raised in a small monastery and I've been at this ever since, traveling all around the Wold. What are you folks doing here battling with elementals? Is that part of this whole 'The Wold is Broken' we're seeing?"

Pressi (Melvin)-AC 21 (22), HP 78/83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Wednesday November 29th, 2017 2:25:51 PM

"Yes, yes, welcome and good graces, ashante and all that, but you kind of walked right into our shot, so..."

Pressi eyes the azata warily but accepts the lesser restore spell for her con damage and the healing for her pet leapord, Harper. "I do suppose we owe some thanks for the assist, having been caught a tad underprepared."

Pressi returns Tink's bow and smiles wanly at Garret. "Pressi Silverglove, Crones of the South Justicar and herself a member of the Iron... actually, Southern Crone works there too. Rather unexpected of you to show up, especially since we've been cut off from the rest of the world. As for what we are doing battling elementals, well, you know how soccer games get out of hand...."

At Murphy's prodding, she explains to Garret and Tink about Vé-Eldfjöll, that immortal power of fighter opposed by crossword puzzle enthusiasts everywhere, and about her divinations regarding something called the Sleeper or also the Doom of the Wold. "Anyway, he's manifesting currently and would like a few followers, so here we are."

Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Wednesday November 29th, 2017 2:47:06 PM

Hobie sits silently and invisibly nodding as Tink gives him her encouraging words. He thinks on them and takes them to heart.

When Murphy approaches and asks how he's doing, he responds, "Its just that.... that you were all so welcoming to me, asking me to be a real part of Humble's Sword, and I let you down."

"This was my first fight as a part of your team, and I didn't do my job. I wanted to play my role and help the team, but I might as well have not been there. I stood blind on a rock, and then even once I could see, I didn't land a single arrow. I just wanted to prove myself valuable. And I couldn't"

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Wednesday November 29th, 2017 11:15:14 PM

Bliss says to his friends, "Dragon Consortium! Wowsy! These guys are real heroes! Wow! It is super super neat to meet you!"

"Some day I want to be a hero like you guys are!"

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Wednesday November 29th, 2017 11:30:51 PM

Lance floats over the conversation. "The Wold is broken? The entire Wold? Well, I don't know about the entire Wold, but I can tell you that our neck of the woods has been rather erratic lately. Unpleasantly erratic."

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Thursday November 30th, 2017 3:00:45 AM


Be of good cheer
"Oh, Hobie. Others of us were blinded. I did not do as well as I could have hoped," Murphy answers. "Look, sometimes I am able to contribute a lot to an attack. Sometimes hardly anything at all, it seems. But I try, and don't give up. You kept trying, didn't you? Also, I've never fought an ash elemental before. How much damage will an arrow do against something as ephemeral as pieces of ash? Maybe you'd need something that can affect incorporeal things.

"The great thing about being part of a team, Hobe, is that each of us brings different skills and abilities. Maybe the next thing you loose arrows against will be very sorely damaged by them. And, we learned something. With this volcano thing coming, maybe we need to tool up, refine our equipment - which, I know you just did - and I think the cold thing will be very helpful against fire critters.

"But, most important, don't be discouraged. Let's see what we can learn, and be better prepared next time. For me, I'm wondering if there's something we can do to help to keep us from getting blinded so easily - or to get unblinded in a snap, at least.

"Anyway, Hobie Browncloak, buck up. Do you see anyone here who thinks you're a slackard? Because, I don't. I'll bet the time will come when, without your help, we would lose. So, don't even think about leaving us."

--------
Snacks and Chocolate
Noting Garret's hunger, Murphy reaches into his haversack. "I've got, let's see. A loaf of bread. A half round of good cheese. Some halfling trail rations - 4 sets. And a pound of chocolate. You look hungry after all that work." He spreads a small blanket, and places the food on it.

Murphy then takes out a bar of chocolate weighing a pound. He takes a dagger, and carefully cuts the rectangular sweet into... ten pieces. He offers one to each person here - including the Azatas, Tink, and Garret. "Try it."

----------
What news from the Dragon Consortium?
As people gather to eat - and perhaps offer some of their own food and drink, Murphy, with a small piece of bread, a thin slice of cheese, and his chocolate reserved for dessert, and asks, "So, the Dragon Consortium. You might know that people cannot leave Crescent Valley, and the volcano wants to move upon us. What is going on elsewhere in the Wold? What things are known? What sorts of rumors are floating about - and what weight do you give them?" After his first bite of bread and cheese, he nibbles on the rest, and listens.

Garret Goodbarrel (AC 39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27) 
Thursday November 30th, 2017 11:53:55 AM

Garret listens to Pressi but is quickly distracted by the spread of food laid out. He quickly runs up and takes a seat. Somehow, even after Tink's cleaning, a slight...odor comes from him as he sits down shoves some food in his mouth. As soon as his mouth is full, he pauses and says, "Mffgh. You guys have plenty, right? We could bring you some more if you're low on food."

After he swallows he continues, "Indeed, there are strange happenings all over the Wold, and most of the rumors are probably true. Who would thought a volcano would be moving here? The Dragon Consortium sent us here to check things out and we're clearly going to have to report back that things aren't right here, either."

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+19=35 ;
Thursday November 30th, 2017 5:56:22 PM

Pressi takes out her own almost expired Mr Goodbarry and finishes her healing, offering it to others. "Yeah, I think food is the one area we should be all right in, thus far. And again, I'd avoid promising anything until you've actually tried getting out."

She sits and pokes at the ashen cores, looking for any more clues that might tell them what they are looking at (Perception 35), but not expecting anything to be found. They all seemed a bit drained, and she didn't think anyone in Humble's Sword felt all that happy about their performance.

To Hobie, she started with her usual speech about the need to shake it off, but he seemed unresponsive. "For my first outing with the team, back when I was just a monk, I spent half of it under a charm drink and the other half staring forlornly at flying pixies. Nobody's judging you for screwing up. It happens five percent of the time, at best."

DM Ken BATTLE MAP 
Thursday November 30th, 2017 7:11:54 PM


Garret and Katinka explain a little bit about what's happening in the Wold. In turn, Pressi explains their own situation as per her wicked divinations. Vé-Eldfjöll, a power associated with Chaos and Fire, was on the run, from well, something. It had chosen Humbles Ford and the Crescent Valley as the spot for it's relocation.

In turn, phantasms and creatures native to his realm showed up here, being phased into existence here as their natural habitat, Vé-Eldfjöll's area of influence, did the same.

No one, as Pressi explained, has been allowed to leave the 100 mile radius. Who knew why the Iron Dragons were able to break in?

------------------

Pressi examines the Ashen Cores. They appear to be some form of condensed, bonded minerals or metals. The strange mixture and the magic binding them all could possibly be valuable. Appraise: DC 15

------------------



Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16  d20+2=10 ;
Thursday November 30th, 2017 11:01:27 PM

ooc: Appraise 10

Lance examines the bonded minerals and rubs his chin in thought. "Hmm... I have no idea." He straightens and looks around. "Do we have any merchants, pray tell?"

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Thursday November 30th, 2017 11:40:56 PM

Bliss listens to everything with wide eyes.

"Well, now I get it," he declares. "This Vay-Elf-Jill is not just an invader. She's a ... a ... well, a refugee. Who wants a new home. Huh."

The little guy sits and thinks about that for a minute. "Well, I don't think it's nice to send lots of monsters around that might end up hurting people. But I kind of feel bad for her. Can we help her some how? A hero helps people in need. Is Vay-Elf-Jill a people? Can we find her a new home? Can we ask her not to put her monsters where they might hurt other people?"

RobC - Katinka Hushfoot -- AC 29/23/21 (shieldless) -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Friday December 1st, 2017 2:56:03 AM

Tink looks at the crumbs piling on Garret's tunic once more. Is... is that smell coming from him? She doesn't join in on the food and drink, however she doesn't want to appear rude either. She takes the piece of chocolate offered to her by Murphy. "Thankyou. That's very kind of you"

She glances at the ashen cores. She's fairly sure she knows what they are but doesn't want to interfere with the group (Appraise check: 30). If the group struggle she'll put her 2 coppers in.

Tink grins at the question as to how she and Garret were able to arrive "You'd be surprised at the places the Dragon Consortium can go. Just a few days ago we were teleporting to places not even on the Wold" She's happy to brag a little, but of course won't go into the specifics of the adventure. Not until Gargul gave the go-ahead anyway.

"A volcano making a move is certainly unusual, however in a strange way it is not too strange given what else is happening across the Wold. People in Hook visiting alternate realities, the Tree of Parting animating, extremely wild weather surrounding Bonetown. These are certainly unusual times"

Tink pauses for a moment as if lost in thought and then nods to Garret.

"I'm sorry to have to cut this short. We've been called back to Hook" The Rings of the Dragon Consortium allow for telepathic communicataion any distance on the same plane.

Tink takes a small-sized silver dagger from her pack. The handle is covered in some kind of black leather and the blade is almost reflective, save for a small glowing rune (an arcane mark). The rune is the mark of the Iron Dragons. She admires it for a moment, and then holding the dagger by the tip hands it to Hobie

"I want you to have this. When I first travelled to Hook City I had this dagger by my side. It's been with me every day since. Through cursed artifacts, crazed monstrologers, teucri madness, fighting monsters in Jericho Space, and even by my side during the times we met with Gargul and Gimp.

I've taken comfort knowing it is with me and that I can always depend on it should the situation arise. Much like a friend"

(Silver Dagger removed from Tink's equipment list)

Tink stands and gives her neck a 'crack'. "I'm sorry we can't stay longer. I had kind of told Garret about the taverns in Humble's Ford. We may have to pop in again soon."

"As for your volcano problem, if the situation becomes dire or you ever need our help, please send word to Hook City. The people there know how to get in contact with us - day or night"

She waits to see if there are any final questions or thoughts from the group.

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+4=16 ;
Friday December 1st, 2017 10:44:29 AM

(Appraise Untrained Roll 16 - pass) Pressi studies the ashen cores intently and begins to understand some of the items throughout. She does remind everyone of the traveling merchant trapped with them, and wonders if maybe they can take him with them.

In response to Bliss, she almost scoffs. "Mister Vee Jay is not some misunderstood innocent blundering through the fields. He is a piece of nature itself, incapable of balance or mercy. The tiger may be blameless but you don't invite it to tea."

In response to Harper's growl, "With certain exceptions, of course. My deepest apologies."

She doesn't really have final questions or thoughts besides the bristling of them just popping in and out without nary a thought, except....

"This may be one more piece of the puzzle. Bliss and I... we two now witches are the only ones who had strange nightmares. And, as I mentioned earlier, we both kind of changed form right before these events occurred. I first, through a soul gem, and then Bliss with visions of me making the changes. Animating spells, elemental attacks, opened portals, it's as if the Woldsblood itself is in flux and the immortal powers are at war."

She paused for a second. "We might need to visit Alleah, after all."

Garret Goodbarrel (AC 39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27) 
Friday December 1st, 2017 11:03:21 AM

Garret continues to shove food in his mouth as the conversation continues. He stops when he realizes he is stuffing himself with food from an adventuring group and he pauses to ponder taverns in this area. A quick glance around and he remembers they're nowhere near taverns. As Tink mentioned, perhaps another time...

When Pressi mentions dreams, Garret's eyes roll back as he says, "Dream, oh man. Our entire city was plagued with bad dreams just the other day. Indeed, something is wrong with the entire Wold right now, and we're trying to figure out what it is. If we figure it out, we'll pop on in and tell you, but I'm betting when we figure it out, the entire Wold will know!"

Kezzem (BrianW) - AC 24 (21 currently), HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Friday December 1st, 2017 12:22:06 PM

"Thanks Murph, I appreciate it."

----

Kezzem snickers when Tink mentions Bonetown. "Sorry," he mutters afterwards.

"Alleah? Do we have to, Press? I still owe her money from the last time we played cards."



Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2   d20+3=23 ;
Friday December 1st, 2017 1:18:53 PM

Hobie returns to visibility, and looks at Katinka with a look of deep admiration and appreciation. He takes the dagger and stares wide eyed at the mark of the Iron Dragons.

"Thank you so very much. Not merely for the dagger but especially for your words. I will cherish this dagger, and let it always remind me to stand strong and fight for my friends, no matter my luck. I wish that I had something that I could give you in return for your great gift, but I.... Oh!"

Hobie takes his common Cold Iron dagger from it's sheath and replaces it with Tink's silver dagger, puts the cold iron dagger in his handy haversack, and retrieves from his handy haversack the Lute that he purchased recently.

"I will give you this song, as my way of saying thank you."

Hobie plays this song for Katinka. Inspired by her words and her presence, he hits every note about as perfectly as he can, and is quite proud of himself.

(Perform check 23, with a Nat 20)

"I wish you could stay and tell us more of your adventures, but it seems we all have some work to do in the meantime. You Iron Dragons most of all."



Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d20+3=5 ; d20+7=24 ;
Friday December 1st, 2017 5:51:21 PM


Seeing that Tink and Garret are about to leave, Murphy asks, "Please, can't you tell us, briefly, what is happening elsewhere. It sounds like much, but you have not given us much that is solid. Also... Tink - did you know something more about the heart of these elementals?"

"Yes, Garret, the valley, I think, is fine for food - except that the soil seems to be drying out all over the place. We have rich soil, but also need moisture, and Mister Mountain is doing something to affect that."

RobC - Katinka Hushfoot -- AC 29/23/21 (shieldless) -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Saturday December 2nd, 2017 5:53:20 AM

Tink passes on what she learnt from the appraise check.

She smiles warmly and then nods along, closing her eyes to truly enjoy Hobie's performance. The guy has talent.

Pressi said something interesting though "Nightmares you say? Interesting. Every single person in Hook City had a nightmare just last night. Every single person. It was when we woke up we found things were quite unusual"

She follows on with her explanation to answer Murphy's questions as well "Yes, when we woke up things were very unusual. There was a thick fog covering the city. We could see tall, slender, faceless beings walking amongst the fog. There were these weird glowing orbs too. Each one we touched transported us to an alternate timeline. In one case a land where Marteus had conquered the Gods of the Wold. Yes, not a nice place that one. Oh, and another where the alter-Garret wouldn't eat"

"Anyway, there are other things happening in the Wold that we are aware of. All of the Iron Dragons have been dispatched to different parts of the Wold. Restlin and Sesha were sent to the Tree of Parting. The Tree animated to protect the people there from treants and I think I heard tell of negative energy elementals. Restlin just checked in over the link to tell us that the Tree appears to be in a kind of slumber or hibernation now. He's gone to see an old friend of ours for aid.

Bosk and Zane just returned from an island off Bonetown. Some huge undead thing attacked two ships that had been tossed around by some unnnatural storm. There were a group of heroes there as well.

Sesha has been mulling over a theory. Were the Iron Dragons sent to make sure that important landmarks or artifacts are safe, or perhaps the Consortium are using us to make sure these sites are adequately guarded by heroes such as yourselves?"


Tink leaves the group with that puzzle.

"Oh and hey, what do you guys call yourselves? We have to report back to the Consortium on what we found here"

When answered Tink will give the party a nod and a wave.

"Best of luck to you all. Stay together and stay strong."

Tink will drag Garret away from the food if possible. If not, she simply grabs the collar of his vest. That's all it takes before the pair disappear from Humble's Ford (Teleport)

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Saturday December 2nd, 2017 1:15:48 PM


"Thank you, Tink," Murphy says following her detailed report. "It sounds as though whoever, whatever this coming Doom may be, Vé-Eldfjöll and his attendent demons and elementals make up Crescent Valley's local ramification. Here, take this extra bag of rations, Garret. We are called Humble's Sword."

DM Ken BATTLE MAP 
Saturday December 2nd, 2017 6:53:14 PM


Tink is a busy bee. She explains to Murphy that the Ashen Hearts are made up of many normally incompatible elements, bound by magic, and very very valuable. Her most educated guess puts the large one somewhere around 30,000 in value. The smaller one is worth less, nearly 5,000 in value.

She explains that the consortium rings are pretty powerful, and that is likely why she was able to break through Vé-Eldfjöll's barrier.

-------
Hobie and Murphy give parting gifts, and soon, Tink and Garret are both gone, leaving the Sword holding some valuable stones, a few cuts and bruises, and the disturbing realization that Vé-Eldfjöll's minions are finally starting to take shape.

Perhaps worse, what they are dealing with is just the local ramifications of some much larger problems. And if even the mighty Iron Dragons have yet to identify this coming Doom, it means that they might be forced to just accept the answer to that question isn't coming any time soon, and that the most they can do is put out the local fires and do their part as best as they can.

Things might be about to turn dangerous in Humbles Ford, but that's not necessarily new news for the heroes of Crescent Valley.

The immediate threat is vanquished, but hundreds of these phantasms have been seen over the last few weeks. Granted, this is a single sighting of such creatures taking a solid form. Surely, this is an isolated incident and the town itself isn't about to be under siege from dozens of apparitions. Right?

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Sunday December 3rd, 2017 11:33:34 PM

"Surely, this is an isolated incident and the town itself isn't about to be under siege from dozens of apparitions. Right?" Lance laughs sarcastically. "Just kidding. They're probably boned. Let's head back and try to keep them from all dying horribly."

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d4=3 ;
Monday December 4th, 2017 2:23:11 AM


"Nice playing, Hobie. Didn't know we had a lutist among us. My father is a luthier, among other things. Maybe some day when things settle back down, you can join in with my family, and some of our friends, and make some music with us."

[Did the Azatas respond when Murphy earlier asked what they are called / named? Did they take the chocolate offered, and, if so, did they eat it?]

He casts detect magic and spends a few rounds acquainting himself with the magical auras of the two stones, about which Katinka kindly filled them in further. After that, he says, "Let's return the stones to town. Perhaps the Second Dinner Club, or the town armorers, or, failing that, the Catacombs may be candidates to purchase the two items from us. Certainly we can use the funds to help us better prepare for whatever is coming next. Who will handle the chore of selling them? I will be busy with other things," Murphy says.

He does take a five minute break before they group heads back to town, in order to devote that time to a prayer to Eberyon.
Lord Eberyon, thank you for this Wold you help to keep verdant and rich. I know that ash can be useful for growing things. But as with some good things, too much of it may bring more harm than good. Help to fit me, I pray you, for the tasks that lie ahead. I am grateful for the elementals who have brought us much assistance as we face foes of the valley, and foes of our group. I want to use the powers you have granted to protect and heal the land, and the people, and also to make a strong showing against those who would harm us. Grant me, I pray you, insight in to how to respond to the incursion of Vé-Eldfjöll and those under his sway. He will bring much fire, and ash, and woe. I pray he not settle over any of our cities here in the valley. Guide me, and us, as we seek to protect the good halflings of this village. Bring to mind the ways I might best serve you, and my friends, my community, and land. I humbly ask for power to face what is ahead of us. And wisdom. If I have your ear, I thank you for hearing my prayer. Selah.
"Yes, Lance, I think you're correct. We need to head back to town and fill folks in on what happened - and these two manifestations are likely forerunners. Also, I want to see if I can't build a good place of safety a ways underground for the people of the town."

"Kezzem, I do wish to help you in the mending of your armor. I will spend ten minutes to get the process started," (during which it will regain 3 hp). "For more than that, I can think of three options. One, Alouryn, Hazel's wife - both are members of Humble's Sword, but are on inactive status, and they care for our burrow next to the river - she may be able to cast the mending spell. Two, Primula PipeLeaf, our town's ginger blacksmith, may be able to use her skills to repair your armor. Three, once I have gotten sufficient underground escape routes set up for the populace, and barring anything else popping up to divert us, I will take the time needed to get it back into proper shape for you. Four, you can ask Pressi and Bliss whether they or one of their new found witchly followers might have access to the mending spell, and spend the requisite time attending to the task. If my brother Kendry were in town, he could help - but last I heard his wife Airin is great with child, and they are expecting any day now. They are likely to travel to the Birthing Tree in the Culverwood before too many days pass, if they are able. It's a family tradition."

Murphy pauses, and adds, "I know, Kez, I probably just used too many words for your liking."

Kezzem (BrianW) - AC 24 (21 currently), HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Monday December 4th, 2017 1:50:16 PM

Kezzem nods his head as Murphey is talking. "Yes, uh-huh, yep, etc."

"Wait, can't you cast mending Murph? I thought that was something druids could do. Or is it just something you cant do today."

"So any thoughts and what to do abiut these ohantom things? My skill set is limited to waiting for them to materialoze and then stab them."

DM Ken BATTLE MAP 
Monday December 4th, 2017 1:50:23 PM


With the consortium gone and the halflings left alone, Lance pushes the idea that maybe it's time for them all to head back to the town proper, because the odds of the town NOT being besieged by a horde of apparitions is pretty low, by his accounting.

Murphy figures it's time to sell the stones, but he's pretty certain the catacombs wont be buying them. The catacombs deals strictly in magical items and artifacts, and though these are magical in nature their value lies in the assortment of metals and minerals making up their core.

He takes a moment to pray, telling his thoughts to to his lord Eberyon, and then gets to his feet. He still has his chocolate, as the azatas were whisked away before they could eat any.
------------

Bliss wonders if a prayer or request straight to Vé-Eldfjöll might be enough to convince him to choose a new location, but the plan is shot down by Pressi. She's of the mind that Vé-Eldfjöll might not be considerate of the wants and rights of the populace he is meaning to absorb into his worship.

----------------

The trip back to town is uneventful. When Humbles Sword arrives, things are more or less how they left them. People are going about life, either ignoring or enjoying the spectacle of the apparitions.

There are the claimed items to sell, but who to sell them to?
Is it worth alarming the local populace of lemmingly halflings that the apparitions could turn violent at any moment?
How much fortification of Humbles Ford is possible with an unknown amount of time before the other apparitions manifest?
Should perhaps some sort of system be set in place to help with attacks? Perhaps the dwarves Bliss visited are ready to help?

There's a million different questions for Humbles Sword, and no wrong way to proceed.



Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Monday December 4th, 2017 3:00:32 PM

"I did have a thought," Pressi began. "We discuss the possibility of wondering where these apparitions might appear, but why continue to let the bad guys set the terms? Perhaps we should start trapping buildings Vee Jay can be convinced to attacking, like our quite oppositional temple. We could fill the area with create water spell after create water spell, get these guys to come, and Rose Control the building into one big icebox. We could even use the ashen cores, they're made of metal, arent they?

"Or if we can find a way to reach Vee Jay, we can challenge him to some form of contest. Him versus us, for all the marbles."

As for the claimed items, "We do have that merchant locked in with us, if Hobie would care to deal with him again."

Pressi is generally in favor of letting the populace know, but recognizes that they'd need somewhere to evacuate people to. They might be able to build some tunnels with help of the entire town, but its not long before she starts thinking of ways to trap monsters in them.

Pressi also begins to think in terms of mobility. She can fly for a number of hours and send signals or spell cast as needed, and she knew Bliss could do the same. But Lance and Murphy would be limited to a few minutes, and everyone else (including Harper) would be stuck on the ground.

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80 
Monday December 4th, 2017 3:02:33 PM


Quick post (more later):

"Yes, Kezzem, I know the spell. I cast it and was able to take care of a small portion of the repairs (3 hp) during the ten minutes it takes to cast it one time. That ash critter really did a job on the metal, though, and many joints were damaged, and metal creased... it will take maybe 7 to 10 more castings - each lasting ten minutes - to get your armor fully repaired. See, remember the crease on the breastplate, along the right side? That's the only part I've fixed next door. Mending, even magically augmented, takes time."

He lets the group know, unless someone has a better plan, that he is going to work right away on an underground escape tunnel network for the populace. Among the dreams that people have had, at least one included rocks and fire falling from the sky. He figures a good tunnel system, with some larger caverns under ground, is among the best defenses he can think of.

For the stones - he's already given his suggestions.

[Murphy talked to the Azata several posts back - the morning of Nov 29 - not just in his last one - immediately after the combat ceased... did they answer him at all as he spoke with them, several posts back, when they were still described as being around? The chocolate offering was a few posts later, so that part makes sense.]

DM Ken: They were under Robs control. For the sake of ease, we will say they were particularly snooty, and only like Katinka Hushfoot. Speaking to a hairy-footed Pipewood is probably beneath their station as servants to an Iron Dragon.

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle)  d20+10=16 ;
Monday December 4th, 2017 6:25:58 PM


Back in town, Bliss looks around the area at any "ghostish" monsters that are hanging around. He thinks about what if these monsters come alive, like the ones they just fought. He hates to feel pessimistic, but if these monsters are not appearing in Angel Springs or Hovel, maybe it would be better to evacuate people to one place or another.

He tries it ask around to find out if these apparitions ARE turning up all over the valley, or just here in Humbles Ford ... Diplomacy to Gather Info ... 16.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Monday December 4th, 2017 11:37:41 PM

"So... here's the thing." Lance knuckles his back and sighs. "We could talk all day about how to attract and trap the spooks, but at the end of the day we are probably not going to be able to catch all of them -- and then they will go crazy and start eating people like a fat kid at a half-price bakery. So rather than trying to corral a bunch of spooks we can't even touch, I suggest we corral all of our flesh and blood neighbors instead. Move them all to a holy place, set up a ward, and protect them all with a handful of spells.We have them hunker down until the danger passes. The biggest problem would be convincing them..."

Kezzem (BrianW) - AC 24 (21 currently), HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday December 5th, 2017 9:59:48 AM

"Two words, Lance," says Kezzem. "Free. Food. If we serve it, they will come."

Murphy Leafwin Pipewood Druid 10 (Kim) HP 80/80  d3=1 ;
Tuesday December 5th, 2017 10:00:07 AM


"Great idea, Lance," Murphy affirms. "Against the 'spooks' - giving people shelter in a holy place would seem to be a sound approach. Already the temple of Flower and of Ffloy could meet that qualification, I think. Against things falling from the sky, though, I will go ahead with my plan to dig something which could provide shelter. Once I have done so, we also could consecrate that. I can dig today, and consecrate tomorrow. Or possibly get Lady Sarabella, high priestess of Flower, to do so."

As the group talks, Murphy goes ahead and spends a few more minutes on Kezzem's armor, but is only able this time to mend 1 hp of damage to the metal.

Then, unless any object, Murphy heads back to the Dancing Pig, to visit the spot started by the small earth elemental he summoned earlier. While there, he kneels and prays again, first to Eberyon, then also to Maab, Flower, Ffloy, Alemi, Domi, and other major deities. As he does so, any who may be watching him see the vestments he wears glow with red, brown, yellow, green and blue for a few moments. In the midst of his prayers, Murphy starts, then falls face down, where he remains for six or seven minutes. He then rouses, pushes himself back to a kneeling position. He wipes dirt from his cheek. He looks heavenward. "Thank you. Bless you. I will."

He stands to his feet. If any were watching him, he says with a grim smile, "We have work to do." He asks people to stand back. "I must wildshape to a good sized earth elemental, and call forth another elemental to help me." He transforms into a huge earth elemental. Then he summons a medium earth elemental. When it arrives, he requests in the terran tongue, "Teach me to dig a tunnel, to excavate the earth. I must do so to protect the people of this village from the stones and fire soon to fall from the sky."

He learns from the elemental, and goes to work to excavate an escape route near the inn. The earth and stone excavated can serve as a mound to create what looks like an adjacent burrow. He plans to work on this for several hours, unless called to do something else. He communicates to Pressi what is going on. To her, he says, "I believe Lord Eberyon has blessed me."

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Tuesday December 5th, 2017 11:07:42 AM

Pressi isn't the best at handling her idea being shot down, but does accept it, preparing ideas to help fortify the temple and helping Kezzem with his armor.

Followers that can cast protect from evil: Chicory

Followers that can cast mending: Jamir

Feel free to peruse the follower list for other spells and skills so we can have some ideas.

(I will add equipment for my followers later.)

Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Tuesday December 5th, 2017 1:58:17 PM

"Yeah, I'll be happy to go talk to the guy, see if he'll buy these things. Anybody have an specific gear requests for me to pick up while I'm there?"

Hobie will take the cores and head back to the traveling merchant atop Pippa.

"Good sir! Good news and bad news! Good news: we killed a couple of those ghost things. Bad news: we killed them because they started attacking people. We thought maybe you would be interested in purchasing these metal things that came from the beasts. An Iron Dragon (that's a long story) told me that 35,000 would be a fair price for the pair if you are interested."

"We are still working to clear this problem and get you out of here and back home, but I'm afraid it's gonna get worse before it get's better. We're gonna have to fight a handful more of them, and they are tough buggers. I was wondering if you might have anything that could help us in this fight? I know it's a longshot, but maybe do you have a ghost touch weapon or two lying around that you'd loan out? Or anything else that could be useful against a fireghost?"



DM Ken BATTLE MAP 
Tuesday December 5th, 2017 3:56:26 PM


Pressi has an idea, that perhaps trapping the monsters is one avenue. Or maybe trying to gain Vé-Eldfjöll attention, and calling it out in battle or contest.

-------

Bliss does some digging, and finds the phantasms exist within their 100 mile entrapment, pretty much anywhere.

-------

Lance suggests that trapping the creatures is much harder than herding the halflings. Kezzem has ideas on how to make that happen.

-------

Murphy isn't entirely sure that hallowed ground is going to matter much. The phantasms are more like echoes, not ghosts, and Kezzem detected no evil. Precautions against undead will likely be meaningless.

Murphy works for several hours. There's more to it, than just digging of course. There's support, ladders, braces, and a manner of things to consider. The elemental is more than willing to help him dig and remove dirt however. Over a two hour span, he removes enough dirt, and supports with enough framework, short of magics like mud to stone, to sit 5 or so people comfortably on the bare earth 10 feet down. It's not much, but it's a start.

-----------------

Pressi's suggestion seems to be over-ruled, which is aggrivating. Still, a team player, she does what she can. (Feel free to cast mending spells for Kezzems armor.)

-----------------

Hobie takes Pressi's advice. The Venturer considers Hobie for a minute, and he eyes the stones for a long while. Finally, he makes an offer.

"I can sell this stuff, certainly. On the elemental plane of earth, there's an elder there that eats this stuff like candy."

He thinks for a minute.

"I can enchant your items as needed, as it's a skill of mine. I even have a Ishgara stylus to speed things up. You give me the stones, and I'll give each of you one thousand gold pieces worth of equipment. I've got quite the inventory, and access to the catacombs for anything else I need. Note, a cash offer isn't on the table."

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Tuesday December 5th, 2017 10:38:46 PM


Bliss is just not sure what to do, but since Murphy is at least trying something, he lends a hand with making a refuge.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Tuesday December 5th, 2017 11:29:13 PM

"Yes. Yes, you are right, Kezzem! If there is one thing that no halfling can resist... it's a potluck! We can hire some boys to play herald for the day and announce it throughout town. Can anyone cast heroes feast or something? That would go a long way. Otherwise, we are going to have to commission every baker and cook in the village.... and then bill it to the town as a business expense, of course."

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Wednesday December 6th, 2017 2:35:39 PM

Item Purchases

Feeling some need to prepare items for the group, Pressi asks the group if they have suggestions for wands or scrolls to buy. She also asks if she can chip in some of her own money to buy, say, 2,000 of stuff.

Lance

Pressi shook her head at Lance's throught. (Heroes feast is a 6 level spell - Iron Dragon territory.) While she can create water and purify/presti food, her magical abilities to create food are limited, and she suspects that it is the same for others.

And as she notes, that should be fine. Pressi gives her fellow halflings far more credit, knowing they aren't completely suicidal. If they explain the situation and give unambiguous directions, the members of the village should react fine.

Kezzem

Jamir begins to spam mending on Kezzem's armor.


Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Wednesday December 6th, 2017 2:44:32 PM

"A thousand gold pieces each?! That's less than a quarter of their value! You are trapped here and you may well die with the rest of the town if we can't keep you alive. Now's no time for you to try and cheat us. We'll gladly take our payment in equipment rather than gold, but a thousand each is insulting."

Hobie gives the merchant an angered look and waits for his second offer.

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Wednesday December 6th, 2017 5:17:39 PM

As Murphy takes some time to continue digging, Pressi and her followers (besides Jamie, who is fixing Kezzem's armor, and Chicory, who is dealing with the Dancing Pig for room and food) head to the temple.

To use such a high target as a refuge, Pressi understood that the primary goal would be fortifications. Doors would get extra wood and iron plating, spikes would be strategically set to slow intruders, and the interior would be modified to allow for safe zones if the demons breached the doors.

If time permits, she will lay metal through the floor, hoping to create a heat sink.

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Wednesday December 6th, 2017 6:15:53 PM


This talk of food makes Bliss hungry. He takes out his magic elven lunch box and enjoys some waybread.

DM Ken BATTLE MAP  d20+10=20 ;
Wednesday December 6th, 2017 7:29:22 PM


The merchant scowls at Hobie.

"I have a family that might well starve at any more than 2000 each! All the time lost here is lost profits! I need to recoup somehow, and short of Pirnook, no one else in this hobbit hole has a dime to their name! Do you wish to ruin me, fair hero!? My wife shall have to sell her wedding ring just to feed us!"

Perform (Dat Market Hustle): 20!

Hobie or anyone with him: Perception or Sense Motive, DC 20

Highlight to display spoiler: { Rando M'name is not even wearing a wedding ring. Between his clothes, his jewelry and his fine mounts, you are fairly certain he is far from starving.}
------------

Pressi finds a use for her minions. Menial Labor! Kezzems armor is fully healed, after a whole day of the mending from Kamir.

Pressi looks around the church and tries to find ways she might be of use. In addition to neutral elementals, they HAVE seen demons, so the odds of evil being a thing are real.

It's hard to consider traps and partitions for creatures that walk through such things, but she starts to have some inklings of ideas. There aren't any large surpluses of metal laying around to sheet the floor, but maybe there's other options?

Pressi, Knowledge Engineering DC 12 or Knowledge Suvival DC 22.

-------------

Bliss eats lunch. He isn't really sure what to do anymore. Perhaps he might check in with his coven? Or he might perhaps check once more with his dwarven friends? Or maybe he could help Lance organize the citizen trap, complete with food and drink. Pirnooks might be a start.

---------------

Lance and Kezzems ideas are good ones. Eventually though, they'll need to spread the word.

----------------

Murphy is still busy with expanding his hole.



Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2   d20+15=31 ; d20+17=30 ;
Wednesday December 6th, 2017 10:40:48 PM

Perception=31
"I guess she'll have to sell hers like you've already sold yours? Perhaps if you loved your (Hobie does air quotes with his fingers) 'wife' you might have sold some of this other jewelry before getting rid of your own?"

Hobie stares the man down.

"Look, 'Monsieur Thénardier', you are an opportunist, I get it. I was more or less in your shoes at one point. But we are literally the ones trying to save your hindquarters, so you should not be trying to take advantage of us."

Hobie displays some sort of trinket that he pulled from the merchant's pockets during the conversation.
Perception DC30 to notice Hobie taking it. (opposing my Sleight of Hand check)

"Besides. If you aren't gonna play fair, neither are we."
Hobie hands the trinket back to him.

"Our price is 35,000 for the both. We will be more than happy to turn most of that gold right back into your hands for your wares, should you be fair to us."



Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Wednesday December 6th, 2017 11:52:32 PM

Lance leans in and whispers, not very quietly, to Hobie. "Ask for the we-will-let-you-into-the-temple-and-not-die-horribly coupon. It should be good for, oh, about 5,000 gold pieces."

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+4=7 ; d20+4=24 ;
Thursday December 7th, 2017 2:02:22 PM

Pressi wonders how Hobie and Lance are faring, and telepathically checks in on Murphy to see how the tunnels are coming along. Her untrained knowledge of engineering falls flat, but she goes almost zen at the possibilites for reinforcement as she looks throughout the area. (Survival Natural 20 for 24). With a flurry of activity, she finishes turning the temple into a shelter.

When she finishes, she moves on to stop by the local government to advise them on the situation, and to raise, among other things, the need for an air elementals tower.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 
Thursday December 7th, 2017 4:33:55 PM


Murphy takes a minute to talk with a few of his fellow citizens - he grew up here, he has some feel for who is trustworthy and not. "Please, a few of you - don't travel alone - go to the place that was just given to our group where the old communal house stood. Talk to George, the foreman of the work there. Ask him to bring his men and his tools, and help us with this tunnel. The town's safety is far more important than getting started on the work over there." To another, he says, "Go to my home. Ask one of my siblings to take the cart and two ponies over to the old communal house, to help carry the workers' tools and lumber back to here to work on the tunnel." He ensures that both groups clearly understand where to go, and what to say.

[Apologies, all - super busy this week. And particular apologies to Melvin, re Pressi. Totally missed her earlier post about setting a trap - we posted nearly simultaneously. -Kim]

Telepathically, Murphy brings Pressi up to date on his progress, asks her about what she is seeing and doing. "If you can figure out how to handle your entrapment plan, let me know. If it sounds doable, you've got my support. I'm kind of busy with this work at the moment - need to make a second entrance, so people don't get stuck in a place with only one escape path." He also, when a tower for the air elementals tower project is brought up, lets Pressi know that the cliff where he met with the elementals might be a good spot for it.

He gives words of encouragement and praise to those who are helping him. Asks someone to put together a list of those who are helping, as those who pitch in should be honored.

[One change, if allowed - Murphy sets up the first chamber so that the top of it is about 15' below the surface, rather than 10' - hope that's okay.]

He works on extending the tunnel beyond the small open area. His plan is to go from near the Dancing Pig to near the Sling and Arrow, and chart an upward path to the surface there. He takes care to pop up from time to time to verify direction, and also has a string stretched taut to ensure a straight trajectory. Here is a Map Humbles Ford Murphy's Tunnels with key Chamber A is in lower right corner, with the solid four-point star. He will tunnel to the 'B' chamber, and first plot an exit from there to the surface, negotiating with Hugo and Primula PipeLeaf as to the exact local of the tunnel exit. After the exit is established, he will work on expanding the chamber, about 30' below the surface.

He makes the tunnels ~7.5 feet wide. In the tunnels, about every 30 feet will be a 10 foot section that is 10' wide, to make it easier for people to pass, or to store things. The initial tunnel, though, as he makes the first pass, is 5' in diameter...

P.S.: Way to go, Hobie and Lance, on negotiations.
P.P.S.: Note: link to updated 'character surgery' sheet listed in header. Includes Legacy Item (druid vestments) and other mods

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 
Thursday December 7th, 2017 4:43:20 PM


Oh, and Murphy thanks Bliss specifically for his help. He asks if he wants to with the group to talk with George the Foreman, to get him and his crew over to work on the tunnel.

AND, the druid plans to use expeditious excavation in a spot adjacent to chamber B (near Slings and Arrows) to allow for a water reservoir 5'x5'x5' along the floor. He asks if some bricks or well-fitted stones can be laid therein, so that the water will be kept reasonably clean. Whenever that is finished, he will fill it with water (via create water spells).

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle)  d20+10=25 ; d20+20=24 ;
Thursday December 7th, 2017 5:10:59 PM


Bliss continues to help Murphy, and also volunteers to help Lance's organization efforts. He tries to get his friends in the dwarf-trained militia to help. He also tries to keep alert.

Diplomacy: 25
Perception: 24

[OOC to our kindly DM: Highlight to display spoiler: {could we get a time check? I've kind of lost track of days and time of day.}]

DM Ken BATTLE MAP 
Thursday December 7th, 2017 7:07:02 PM


Hobie seems to have the Venturer on the ropes. Finally, he relents.

"Look, I'll give you 5,000 each in line of credit for gear. I really can't go lower than that, or else I make no margin on this thing. I have to buy some scrolls to shift planes, travel to the fat elemental that would eat this stuff, burn the potion to talk to him, then get back. There's always a chance he's going to eat me too, so there's gotta be something in it for me. F'floy would disown me if I paid you more than that."

He points at the halfling.

"Besides, -I- am the only one who can offload this stuff for you, right now, because the catacombs won't buy it and I don't think other than you lot there's 30,000 pieces in all of Humbles Ford. And I think you might need the help sooner rather than later."

He pulls a stick from his cart, and literally draws a line in the sand. Standing on his side, he offers his hand over it, waiting for the handshake to seal the bargain. 5,000 each seems to be about the limits of the deal, and Hobie is certain he's pushed it as far as he can. He might be able to get the full 35,000 in value elsewhere, but it would require some time to track down someone who had need of this particular oddity.
-----------------

Bliss volunteers to help Lance, who suddenly finds himself in charge of notifying and convincing a community of halflings that they might need to prepare to hide for awhile. Bliss and his dwarves are at his disposal.

----------------

Pressi realizes that with help, she could probably layer the church floor with the soil that is removed from Murphy's excavations. Further, adding the natural soil and stone gives Murphy several options with the Stone to Mud, Mud to Stone, and Stone Shape spells, for adding extra walls, murder holes, natural caltrops, ceiling traps, and all manner of bits, to be decided upon in detail by Murphy and Pressi, or whomever wishes to help them. She was certain that maybe some of the architectural elements could have been exploited too, if only she knew more about that kind of thing.

---------------------

After a few hours pass..

It is about 5 pm.

Murphy may complete either 1 star or 1 tunnel of work, every 2 days. He may attempt a knowledge engineering check, or a profession miner/engineer check DC 20 to reduce the time needed for each section to 1 day. Failure means that section takes 3 days.

Pressi, if we don't already have a map of the temple, please. This is the link to your Flower Temple, found by ADM Kim!

Temple of Flower (and now of Ffloy, too)

Once someone secures Pressi access to the pushed dirt, probably via Lance or Bliss community organizing, but any route will do, for each cast of mud to stone you may "place" 20 ten foot cubes of rock in the temple. For each cast of stone shape, you may fashion traps etc, the nature of which are up to you, and the DC's against which will be set by DM decision.

Lance, places to start when organizing a halfling community might be Inns, restaurants, wives clubs, or stores? Or some other method to spread the word.

Good luck!

Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Thursday December 7th, 2017 11:11:54 PM

"Deal!" Hobie says as he reaches to shake the hand of the salesman.
He grips his hand hard, and pulls him close, showing the salesman that while he is small, he is still quite strong.
"Do not try to pull one over on us again. Our interests are aligned, there's no need for us to be enemies. I'll go find my friends and gather a shopping list, I'll be back shortly."

Hobie rides off to find to find each member of the group. He tells each that Rando has offered 5,000 worth of equipment each, and waits to get their shopping list.

He'll ask each for recommendations on what might be useful for him to spend his share on, especially to Pressi and Murphy who seem to know a lot more about these elementals than he does.

"I can't afford another enhancement for my bow, but I could afford to to enhance my longsword. Do you think we're going to be going up against a lot more incorporeal creatures? Should I get a Ghost Touch enhancement for my sword? Are there any other items or things that would help me contribute better to the team?"

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Thursday December 7th, 2017 11:57:53 PM

Okay, Bliss." Lance counts one finger. "Let's have those dwarves be our criers. We can give them a script to read and have them wander around town all day. "A special potluck will be held tomorrow at the Temple of Flower. All are invited to attend. Admission is one side dish per family." Or something like that. I don't have the gift of prose."

Two fingers. "I need you to visit the Dancing Pig, the Belly Buster, the Flower Temple, and the General Store. Talk with everyone you meet. Let them know that about the potluck, and that their local heroes will be shelling out money for the main course for the entire town."

Three fingers. "Murphy! I need you to turn into a bird. Fly around to local ranchers. We need to purchase one two-year steer, three yearling sheep, and about fifty chickens."

(ooc: Assuming halflings have large families (perhaps 4.5 children per family) that leaves us with 1 pound of beef, 0.5 pounds of mutton, and 0.25 pounds of chicken for every citizen. Also, our citizens are the size of children.)

Four fingers. "I'm going to visit our local lumberers. Do we have lumberers? I hope so, because we are going to need enough wood for the biggest cook-out this town has ever seen."

ooc: How's that?

DM Ken: Excellent!

ADM Kim 
Friday December 8th, 2017 2:29:24 AM

Earlier in the Humble's Ford game we had a map of the Temple of Flower. Of course, it was converted into the Temple of Ffloy (much to the consternation of several members of Humble's Sword, including Hazel, Alouryn (they're still in the game, as NPCs, who live in the Humble's Sword Burrow (next to the river, not yet on the map), one or two others, and Murphy himself. Now, we know that there was some remodeling and some add-ons. DM Ken gave us a map to use, if there was not one. I let him know of the existing map.

A proposal - subject fully to DM Ken's 'Yea' or 'Nay' - is to combine his proposal with the existing map. So, I took a few minutes, and stitched the top half of his map with the bottom half of the old Temple of Flower map. The result is this: Remodeled Temple of Flower and Ffloy

It does reflect some of the words (never translated into an updated map) of prior DMs, and gives the team a little more room to work with. Again, Ken has final say.
-ADM Kim
=======
Ken - I made this 'Post Private to DMs' - if THIS update is okay with you, you can either change the link I gave you earlier, or wipe out this below-the-double-line postscript, and uncheck the 'Post Private to DMs' thingee. Thanks again - Kim

-------

DM Ken approves!

ADM Kim  d20+10=29 ; d4+1=3 ; d20+13=16 ; d20+15=34 ; d20+13=27 ; d20+14=26 ;
Friday December 8th, 2017 5:30:25 AM

Too long a post
"Hobie, we may - hard to say for certain. It would be good for at least one in our group to have a ghost touch weapon," Murphy counsels. "Ask the others, though, too. I'd offer more advice, but am, uh, kind of busy," he says with a rocky grin. He asks only for 800 gp, and let the rest go to the others.

Murphy, who owns a few carts, offers one of them, and a couple of ponies, to haul dirt as desired over to the Temple. Some of his gear, including at least one shovel and a couple of picks, are in one of his carts. Surely Pirnook will be happy to sell shovels and wheelbarrows and buckets to his heart's content. If his heart can ever be content.

"My father cuts down a tree now and then, Lance, but does not harvest lots of lumber. Likely he knows who does. I'll ask him tonight (which he does). Or, you can ask our Mayor BumbleLuck. He knows lots about lots of people here and in our vicinity. Likely to include 'lumberers.'"

He is willing to do as Lance suggests in the morning, but not after spending the whole day digging. It's tiring work. "Let's set THE POTLUCK for day after tomorrow, all right? I know the folks at the Belly Buster pretty well. What if I stop by there and talk with the chef tonight after I wash up? They know where all the local cattle ranchers and chicken farmers and shepherds are. Let me check there. If that looks like it will pan out, great. They are really good at cooking, too. How about, 'Lamb, beefsteak, chicken and trout prepared courtesy of the Belly Buster,' [Diplomacy 16 with them - perhaps they don't like that he is starting the tunnel project over by the Pig] and 'Drinks, spuds, salted pork, roast piglet, and great snacks prepared courtesy of the Dancing Pig' [Diplomacy 34 with them, with Pressi's +2 help] both sponsored by Humble's Sword?" he suggests. Should that sound good, Murphy proposes the notion to both Inns. With the earlier perhaps so-so response from the Belly Buster, he returns with the enthusiastic agreement of their competition, and gives it one more try [Diplomacy 27]. He pays both Inns 75% in advance, with a promise of the balance upon satisfactory delivery.

If neither of those pans out, he agrees to transform into a medium-sized fast bird, carry a few pouches with funds, and get orders out to the surrounding farms early the next day for about an hour or so. After that, back to the tunnels. He rather hopes the two inns will instead step up to the plates, as it were, so he doesn't have to get a late start on the dig project.

Before doing those things, however, towards the end of his first day of digging, he summons three small earth elementals to initiate a narrow slanted tunnel to descend from the entrance spot chosen by Hugo and Primula PipeLeaf for the tunnel access near their establishment. That can be improved upon in the next day or two. The last thing he does, after changing into his own form, is to go an open space, make certain that no one is too close, and summon a large air elemental. He speaks of the two ash elementals who attacked earlier, and asks if the air elementals are aware of any changes in the area. He asks if the white spire might be built a little ways back from the top of the cliff where they gathered. He passes on his regard and respect to the elder elemental who offered aid to Humble's Ford.

Eventually, for all the downward tunnels, he plans to have 8' wide descents, with stairs 5' wide in the center, and 1-1/2' slopes on either side, to allow special wheeled carts to descend. There will be ropes along each side to hang on to. But, first things first. He'll run that idea by the PipeLeafs, and see if they have a better idea. They're both good at fashioning things. He also asks George. [Someone did go fetch George the Foreman & his crew, right? Bliss - did you help them?]

On his second day of labor, the focus is the tunnel towards where star B will be. If there is someone in town with decent engineering skills, and/or a dwarf with profession miner, and he can enlist his or her aid, he consults with them on his plans. He discusses the notion of tunneling to 8' diameter. "See, if I cast quench along the length of a tunnel, dampening the surrounding earth on all sides, then in the next round cast transmute mud to rock, then we will have a tunnel of stone. Granted, it will be a soft stone, like sandstone, but, a bit sturdier than packed earth in some regards. He asks his expert to poke holes in his idea, or to come up with potential improvements - or, ways to further treat the area after the two spells are cast for safety and strength. Maybe George might be the right person for this. "I figure I can fortify a tunnel about 200 feet in length through such a process." Another option would be to have some water elementals go down a tunnel and drench the surfaces of the tunnel. Or, he could cast create water down the tunnel - but that would take a long time. A quick dampening, a quick mud to rock seems safest.
Summary: Provide carts and ponies for earth moving. Speak with father about who has wood to burn - and Lance can speak with Mayor. Ask Belly Buster and Dancing Pig for help with potluck/feast. Hope to avoid changing into bird in the morning unless no help from inns. Mainly, work on tunnels.

He does let Pressi and through her everyone else know how things are going, what his plans are. He could divert a transmute mud to stone spell, perhaps a stone shape spell, to doing a bit of work on the temple should she desire. He asks others come up with a decent plan for the temple, and Murph will do his bit when called upon.
=======
Knowledge, Local: 29
Summon d4+1=3 small earth elementals for start of downward tunnel near PipeLeafs' place
Diplomacy: 16 (1st approach to Belly Buster about providing food - for pay)
Diplomacy: 34 (with Pressi's help to approach Dancing Pig about providing food - for pay)
Diplomacy: 27 (2nd approach to Belly Buster about providing food - with knowledge that their competition plans to show up, too)
Knowledge, engineering: 26 (or 28 with help from someone with engineering or mining skills) - for tunnel from Star A to (not yet built) Star B - done in a day!


Kezzem (BrianW) - AC 24 (21 currently), HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24  d20+16=27 ; d20+16=22 ; d20+16=32 ;
Friday December 8th, 2017 12:21:18 PM

OOC: My apologies for the slow posting this week. I've been busy with grading finals this week. In hindsight, I should have asked for someone to cover Kezzem the past few days.

"Let me come too, Murph, I'm good with people."

Kezzem assists Murph with his diplomacy checks.

Diplomacy (1st Belly Buster): 27.
Diplomacy (Dancing Pig): 22.
Diplomacy (2nd Belly Buster): 32.

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Friday December 8th, 2017 2:59:03 PM

Hobie

"Look, you've seen my notes on the various types and subtypes. You know your build and strategies better than I do. And if you're not sure how to handle various creatures, you can always ask Google. You know, the strange librarian with more confidence than knowledge? A few things, though....

"First, the only reason the elementals had incorporeal natures was that fire template laid upon him. And even then, magic weapons worked 50% of the time. If you want to get a ghost touch weapon without bothering me or Bliss, that's up to you. But weapons that can affect almost anything might be a better way to go.

"Second, remember that the goal isn't going to be to defeat the creatures. It's going to be to save the citizens. Trapping and slowing these creatures works better, and if you have UMD it might be time to start buying scrolls. DR's going to be a tough one, too."

Temple

(I won't really have the time to fool with maps or planning this weekend, so if someone else would like to volunteer to do so, or if the DM can wait until tuesday or wednesday....)

Pressi considers a number of other factors in addition to those above, like the fact that they have to get an entire town in there without permanently trapping the town inside. She has a few ideas, assuming she can fit most people on the platform and in the back rooms.

1) Fill up the back row to create a barrier with narrow entry points where the aisles are. (Force large creatures to squeeze in.) Use gaps to allow arrows and slingstones.

2) Cover the aisles with sandstone or mud, mixed with water from create water spells. Cover that with cheap wood that can hold maybe 40 lb creatures.

3) The doors and windows clearly need caltrops and other defenses, but then how to get out? She wonders if they can turn the leftmost and rightmost aisles into thin and unassuming tunnels sealed off between the platform and the edge windows.

DM Ken BATTLE MAP 
Friday December 8th, 2017 8:45:29 PM


Hobie strikes his deal, and leans forward to let the Venturer his exact thoughts on the matter. A surprisingly strong grip holds him in return. Rando leans in and replies in whisper. "Do not assume to threaten me Master Browncloak. I adventured as a wizard long before I retired and settled in as a trader."

With a smile and a wave, he goes back to his cart and starts pulling out the things he thinks Humbles Sword will need.

---------------------

Lance establishes a plan, and sets it into motion! He calculates how much the families will be eating, and asks Bliss to go relay the message to the dwarves to serve as town criers. Then he asks Bliss to go meet with the Inn Owners.

--------------------

Murphy, as always, in extremely busy. He finished up work on his current section, and makes plans for tomorrow's work as well. He gets carts and such ready, and promises to try and help where he can.

His overtures with the Belly Buster are not well received. Perhaps Bliss will have better luck? (Retry rules for diplomacy are pretty specific.) They sure do find it more than a little insulting that they have to cook more actual food when they weren't chosen as the site of the hideouts!

His father has no issues pointing to a group of lumberjacks that sell wood to the smaller towns in the valley. He puts in a reminder to summon them tomorrow.

Regarding his inquiries on the tunnels, the consensus from all know it alls, looky loos, and elementals seems to be that a transmuted stone is indeed, stronger than dirt held up in frames.
------------------------------

Pressi reminds Hobie about what she divined, which is that enemies would mostly have the Fire or Chaos creature types, with liberal applications of the entropic and fire creature templates.

So gear that protects vs chaos and fire, or does extra damage to chaos or fire, might be what Hobie should consider.

Pressi makes a list of ideas, which her DM approves of, and sets them aside for later.


Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Sunday December 10th, 2017 9:37:28 AM


"That sounds great, Mister Lance," says Bliss.

Bliss gets his friends in the dwarf-trained militia to help spread the word. He gets his new followers to do the same. Bliss himself visits the establishments mentioned by Lance, making sure the news gets spread far and wide.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Sunday December 10th, 2017 11:49:34 PM

Lance heeds Murphy's advice and goes to find the Mayor about some wood to burn...

ADM Kim  d4+1=2 ; d3=3 ;
Monday December 11th, 2017 1:33:02 AM


Murphy digs the tunnel between A and B. Once he is confident it has the shape it needs, he makes sure the tunnel is clear of workers. Then, he casts quench to extend to either side of him, to the interior of chamber A on one side, and to where the tunnel extends where chamber B will later be dug out. Immediately after doing so, he earthglides a few feet in to the adjacent dirt to discover whether the quench spell has caused a degree of dampness within the ceiling, walls, floor of the tunnel. If so, he immediately casts transmit mud to rock along the same passageway.

If quench did not cause dampness within the passageway, he next summons two (2) water elementals (Summon nature's ally iv) along the shorter section, and three (3) more small water elementals (SNA iii) along the longer section to travel the length of the tunnels, drenching the surrounding earth to a depth of 1-1/2 feet or more. Once that is accomplished, again he quickly tests and, if enough moisture has been transmitted into the earth, he releases them from their summons, then casts transmit mud to rock along said A to B tunnel.

If the water elementals' drench ability fails adequately to prepare the surrounding earth for mude to rock, he asks them what else they might be able to do to prepare the earth for what he has in mind. If they have a good idea, he'll ask them to implement it. And, then... mud to rock. If nothing else works, he can do the create water thing - but is concerned about the time it will take, and that parts of the ceiling may start falling in if he does it that way. The earlier described methods have the advantage of quickly moistening, then quickly transforming the damp earth into rock, with little to no risk of collapsing walls or ceilings.

Afterwards, huge earth elemental Murphy earthglides under, and along the sides to inspect the work.

Meanwhile last night, or early in the morning (before today's tunneling project), he let Lance, et al, know about the lumberjacks his father is notifying to provide fuel for the barbecue - and also takes advantage of the information to get additional lumber for the tunnel / safety chambers project. He is happy to pay ~30% above the going rate for what wood they can provide, digging into the 1,000 he requested from Hobie, from the proceeds of the ash elemental sale.

Kezzem (BrianW) - AC 24 (21 currently), HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Monday December 11th, 2017 1:11:32 PM

Kezzem "assists" Murphey in dampening the tunnel by sprinkling water from his waterskin, bugging the elementals to fill it up when he runs out.

Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Monday December 11th, 2017 2:22:20 PM

ooc: Murphy requested 1000gp from the sale of the elemental, but I think that the offer was for 5,000 each, but payment was in equipment, not in actual gold.

Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Monday December 11th, 2017 3:04:00 PM

Hobie tries consult with the group, especially those much more familiar with the looming elemental threat about what equipment, scrolls, etc. might be useful in protecting the town from the looming threat. More of a sneak and fighter than a bunker builder, his thoughts go to battle, especially his inability to hit anything in the last fight. He is leaning toward spending his 5,000 on some bracers of archery, unless he's presented with better options for the protection of the people.

Kezzem (BrianW) - AC 24 (21 currently), HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Monday December 11th, 2017 3:17:23 PM

When he is done "helping" Murphey, Kezzem takes his adamantine short sword and carves 3-ft diamater circular trenches at the entrances to our keep and fills them with powdered silver in preparation for magic circle against chaos spells.

----

Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Protection from Chaos (3)
2nd Level: Resist Energy, Shield Other
3rd Level: Magic Circle Against Chaos

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Monday December 11th, 2017 9:10:46 PM


Bliss chats with Hobie about things a sneaky archer might want. "I used to sneak around and fire my bah, which was pretty much fun," he says. "The trick is to shoot when they cannot see you. Invisibility is pretty good for that, or hiding behind things, You can get a wizard to make a permanent shrink item thing, like a wooden box, that you can shrink and expand with a command. You can even expand it just by dropping it. So you can drop your box, hide behind it with cover, and shoot from hiding."

[OOC: A permanent shrink item spell costs about 8,000 gp.]

"Course, nowadays I like to get right up in melee range, so you can always feel free to flank for those sneak attacks if I am a halfling. But in kitty shape I got no reach so I can't flank then."

As an Eldritch Knight, Bliss is in his element talking about battlefield magic.

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Monday December 11th, 2017 9:45:17 PM

Pressi takes a break to brief the mayor and Roscoe about everything.

DM Carl - Humble's Finest Hour 
Monday December 11th, 2017 10:37:24 PM

It's all good an well to go fight evil, but the heroes of Humble's Ford know their primary duty is the protection of the innocent. Kudos to them.

---

Murphy and Kezzem set about the task of turning a dangerous dirt tunnel into one that won't collapse and suffocate an entire village of halflings. Experiments with the quench spell show a distinct lack of moisture. Perhaps the spell works by denying a fire oxygen? It would be a simple matter to figure that out, but the volunteer may not enjoy it.

Working in tandem with water elementals is more productive, assuming Murphy can speak aquan.

OOC: Kim, link your sheet in your header, please.

It's not as smooth going as they would like. The water elementals are easily able to generate enough water to sufficiently moisten the dirt, but it is a careful balancing act making sure the dirt is muddy enough to be transmuted, but not so moist that it sloughs off the roof and walls. It takes time and patience, but the tunnels slowly start turning to stone. It will provide solid protection against aerial bombardment.

...unless an entire mountain comes crashing down on Humble's, of course.

---

That done, Kezzem gets to work preparing wards against chaos. Probably a good call.

---

Hobie and Bliss discuss the best use of their newfound funds. The subject of portable cover comes up, but no decision is made.

---

The mayor and head of the guard make time to listen to Lance and Pressi deliver news of the plan to lure Humble's to safety with free food. Roscoe nods along in approval as Lance outlines the plan. "I'll station men near the tunnel entrances to make sure they stay accessible." He looks towards the entrance. "Hopefully won't have to use them, though. Folks are gonna get trampled if they start to run away from ghosts down there."

The mayor seems more excited about the news. "Yes yes, Roscoe will take care of all that, but with all the goings on we could really use a good party. If we get to protect everyone too, all the better. There will be food though, right? You guys sure you've got that covered?" He waits expectantly for an answer.

For his part, the mayor is able to give Pressi a requisition ordering sufficient wood from a nearby lumberjack. Should just be a simple matter of delivering it and naming a date.

---

So far, the party has a venue, escape plan, and buy in from town leadership. They may want to pay attention to food if they expect anyone to show up...

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Monday December 11th, 2017 11:59:14 PM

Lance ensures the animals are bought, the lumber is stationed, and then sees to hiring some cooks.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80  d20+14=24 ;
Tuesday December 12th, 2017 3:09:53 AM


[Murphy speaks the languages of each of the four main elemental types. I use Google translate: Auran=Finnish; Aquan=Norwegian; Terran=Danish; Ignan=Hawaiian. And halfling? Welsh.]

"I've got pork products lined up from the Dancing Pig," Murphy says. "Maybe someone else can try to sweet talk the Belly Buster into helping on the Beef and Lamb side of the equation. They are upset I did not start the tunnel at their place - though I do plan to get the tunnel over there, too. Maybe I can focus on a bigger initial chamber - I'm starting to get the hang of this tunnel making... Anyone, someone besides me should approach them, figure out how to mollify them. I did offer 75% payment up front, and 25% on delivery of the good stuff. Plus a 10-20% bonus if they do a really good job - to be decided after people try it out. Someone want to ask around town as to who is good at cooking chicken? Get folks to participate, y'know?

"Maybe my mother can do up some fish - my Pa built a smoker years ago, and she breaks it out sometimes at big family gatherings. And, we have BIG family gatherings at least once a year. So, we need someone to catch the fish. Say... I might be able to help on that one - I did a good job fishing once in octopus form on the Peaseblossom river last year. Except, I'm pretty busy with the tunnels and chambers, so only if we're having trouble getting enough.

"I know the river has trout, and maybe some perch and catfish. Salmon once in a while. Maybe getting a bunch of boys to fish would be a good idea. There's often one or two any sunny day with a pole and line at some of the fishing holes along the way."

"There are plenty of farmers and gardeners around here - should not be any lack of vegetables, wheat, rye - ask the ladies of the town to bake some bread surprises. Y'know, bread outside, something fun, sweet or savory inside. My uncle Orbi has lots of nut trees, and good stores of nuts."

=========
Tunnel project, Day 3:

After working with the water elementals to properly prepare the soil for mud to rock (and a good tip of the hat to Kezzem and to the many consultants and lookie loos for their help), Murphy next works on Chamber B near Slings and Arrows. He wants to make this one more spacious, with room for about 20-25 people in the chamber itself. "A huge earth elemental is 32 feet long and weighs 48,000 pounds." As such, he ought to be able to move a good amount of earth up and out. Knowledge-engineering 24 (plus 2 for 26, as he consults with any dwarves who might care to help, and Foreman George, whom he has brought back to town with his workers to help with the fortifications - especially focusing on making good entrances to the tunnels).

If there is time, he also widens to 8' in diameter the slanting tunnel earlier started by the earth elementals up to the surface at the place Hugo and Primula want the entrance to be for this one. Once tunnel and chamber are ready, he summons a few water elementals, explains what he would like them to do to dampen the surroundings, and casts transmute mud to rock for the chamber and the upward tunnel. Assuming they do a good job, Murphy thanks them profusely in aquan, asks their names if they will give them, and promises to dedicate a large underground water pool to their honor. He digs a 5'x10' side chamber, uses two expeditious excavation spells for this purpose, and casts another mud to rock spell to give the pool a clean container, having the lip about 18 inches above the ground, so it is easy for halflings to use buckets to withdraw water from it.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 
Tuesday December 12th, 2017 3:20:03 AM


Map Humbles Ford Tunnels and Chambers - At this point, chambers A, B, tunnel between. Stone ceiling, walls and floor in tunnel, Chamber B, and entrance above to chamber B. Chamber A still needs to have mud to stone - but he wants to expand that chamber somewhat before casting the spell - and Chamber A has a fair bit of shoring up at the moment by timber, as does the first tunnel down.

Kezzem (BrianW) - AC 24 (21 currently), HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24  d20+16=29 ;
Tuesday December 12th, 2017 12:57:15 PM

Kezzem will make another attempt at the Belly Buster.

"Sorry, I know your a bit peeved at Murphy, but he has that affect on people...just ask Shel and Alleah! But it just won't be the same without you there, you know? The Belly Buster is a staple of Humble's Ford! And besides, you don't want the Dancing Pig to be there but not you. I wouldn't think that would be very good for business."

Diplomacy: 29.

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Tuesday December 12th, 2017 2:15:15 PM


Before the feast, Bliss makes one last round of his dwarfish / militia contacts to make sure that the word is getting out -- free food! and frank talk about the dangers posed by the volcano demigod and the ghost monsters people can see all around them.

Funny how challenging some dwarves to a drinking contest has gotten him some good friends! Bliss thinks he was the contest winner after all!

He also checks in on his new friends (aka followers), and makes sure that not only have they prepped for any coming disaster, but that they are coming to the feast -- and have spread the news.

Bliss also has a sit-down with that Venturer Fellow. "Thanks, Mister, for this deal. You are very kind. Could you please upgrade my bracers, please. That would sure be useful." [OOC: Bliss's Bracers of Armor +2 are worth 4,000 gp. Upgraded to +3, that's 9,000 gp, a 5K upgrade, which should get us there easy peasy, right?]

DM Carl - Humble's Finest Hour 
Tuesday December 12th, 2017 10:02:45 PM

Murphy seems to have a wealth of great ideas. Pity he's spending all his time digging tunnels. Between two days of digging and the help of appropriate elementals, he's able to complete a sizable section of tunnel. Still, even with magic it's unpleasant work. Anyone other than a druid may well find it unbearable.

---

Lance checks off his list, then sets his sight on cooks. The obvious solution to that is paying The Belly Buster and letting them do what they do best, but there's no shortage of skilled chefs in any large settlement of halflings. Humble's is no exception. Of course, expecting any of them to give up a town-wide party to slaughter a bunch of animals & pluck fifty chickens for nothing isn't going to fly.

(CRB has the cost/day for skilled labor at 3 silver/day, but with the amount of work needed you can probably expect to pay a premium...say 5 silver/day. Assume the price you're paying the taverns covers preparing the food/drink as well. You'll only need to hire extra chefs to prepare anything extra you feel like bringing i.e., fish or vegetables.)

---

Kezzem decides to have another go at getting The Belly Buster to provide food. "Well obviously it wouldn't be the same without us there. Kinda the point in saying no, eh? Besides, no Buster's gonna be caught dead at a gathering hosted by a bunch a stinking pits."

(ooc: I don't see anything in the wiki about who actually owns these taverns.)

Still, Kezzem's approach does seem more reasonable than Murphy's. "Alright look. You and yours do good work around here. You pay 90% up front and make that Murphy promise that tunnel's reaching The Buster as quickly as his little hands can dig, and we have a deal." He's not exactly friendly about it, but it's something.

---

Bliss checks in with his various cohorts. Turns out getting halfings excited about a bunch of free food and drinks (there will be drinks, right?) isn't difficult. Joy especially seems exuberant about making sure people show up. "You'll let me cook, right boss? I may not work down at the Buster, but I know my way around a kitchen."

Venture, meanwhile, accepts the bracers and looks them over. "Normally upgrading these wouldn't be much of an issue, but with the state of things I'd have trouble finding time to do it all in one setting." He hems & haws a bit. "I can do it, but it'll take at least a week and then some...six days ought to do it. I'll need to hold onto them, so you may find yourself without them in a fight if these apparitions decide to start doing some real damage."

(ooc: For those of you checking my math, The Woldian week is 5 days.)

---

These actions take up the remainder of day 3, but feel free to throw in anything you wanted to do in the evening (within reason). My next post will cover day 4. Is anyone keeping track of how much actual coin is being spent on this?

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Tuesday December 12th, 2017 11:04:38 PM

Lance is pleased to offer 50 gold pieces to the Belly Buster for all-inclusive catering services.

Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Wednesday December 13th, 2017 12:42:34 AM

Hobie, feeling even more like an outsider than normal as his friends are all running around talking to local shopkeeps and restauranteurs that they seem to have known for years, feels like he's not quite sure how he can be helpful. He doesn't really know Humble's Ford, it's his cousin Roscoe's town, but it seems as though fate has made it Hobie's town as well, at least for now.

He enjoys his conversation with Bliss about battle and tactics, and decides that he will probably be of most use tagging along with Bliss and the dwarven militia.



Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80  d20+16=18 ; d20+16=26 ;
Wednesday December 13th, 2017 2:43:38 AM


On the fourth day of building the safety tunnels, Murphy concentrates on the link from Slings and Arrows over to the Belly Buster. However, along the way, he encounters some difficult underground terrain (Knowledge, engineering 18/20). He realizes the earth to be less stable in this section, and that he will have to take care lest he cause a sink hole in the ground above. He consults with George and a dwarf or two on the matter.

Finally, he decides he will need to reroute the tunnel. He manages only a short tunnel, and small opening J - a 10'x15' oval, rather than the originally planned link from B to C.

He begins to think of names for the chambers. The one below the Dancing Pig, A, he names Bacon. Chamber B is Quarterstaff. Chamber J is Bend. He plans to name Chamber C, by the Belly Buster, Truffles. When he does H, it will be Deep Burrow - as he intends to use the excavated earth to help serve for a burrow for whoever will be assigned to oversee the tunnel complex. Map Humbles Ford Murphy's Tunnels, Rev1, with Key

The truncated path and small chamber J fare well (Knowledge engineering 26), though Murphy had hoped to accomplish more this day. It's not a bad thing, though, that he learned his initial chosen path would not be wise to pursue. With elemental assistance, he casts transmute mud to rock for this section (B to J).

In the afternoon, Murphy takes a short break, and asks his friends if they would meet him at the Belly Buster this evening. After the day's excavation is done, he cleans up, puts on some nice clothes he left at his folks' place he has not worn in a while, and meets with Humble's Sword at the Buster. It's the inn that he grew up eating at most of the time - it's really only since the Sword formed, and most of his friends preferred the Dancing Pig, that he has become what locals refer to as a 'Pleaser' - a most unpleasing moniker.

Before the appointed dinner time, Murphy meets with the proprietor of the BB, and explains the tunnel reroute, meaning it will take possibly a few more days to safely build the connection. "I want to do it up right for you." He plans to have room for 20-25 halflings in the chamber below, plus another chamber not too far off, and the tunnel branching two directions from the Truffles chamber.

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Wednesday December 13th, 2017 6:21:31 AM


Bliss says to the magic merchant guy, "Well, what about that stylus you got? That speeds things up a heap, and if any fey pop in, just tell them it's for a Bloodwitch of Maab, and I'm sure they'll be cool with it. Worse comes to worst, I ... um ... absolve ya of any problems that come up."

[OOC: Did we get visited by the retcon fairy? I coulda SWORE he said he had an Ishgarran stylus (implying he has the Woldian Fast Forge Time feat for crafting swiftly). Now I cannot find it. Also, Bliss is in essence sayign that he'll take the gamble on adding a curse to his bracers, because hopefully the curse would not be too bad, and it would make the bracers more interesting!]

DM Carl - Humble's Finest Hour 
Wednesday December 13th, 2017 11:34:17 AM

The two DMs passed like ships in the night, hoping, unrealistically perhaps, that their passage would be without continuity issues. Alas, it was not to be...

---

"This thing?" Venture asks while producing an Ishgaran stylus. "Yes, I own one, but with all that's going on the fey are going to be reeaaaalll interested in me. It's all good and well to say the fey will be on board, but they're fey. I'll enter their cradle to speed this up for you, but it will still take me two or three days in there depending on how much I'm needed out here."

If Bliss wants Venture to go ahead, that's fine, but know I'm significantly increasing the chance of a fey taking notice.

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Wednesday December 13th, 2017 11:51:24 AM


"Thanks!" says Bliss enthusiastically and optimistically. "I bet some friend of the Queen will stop by for a blessing!"

The little guy pauses for a moment in thought. "Here," he says, digging in his satchel. "This is my Elfin Lunchbox! It's special. If you get visited by a fey, please give it to them and say thanks from me!" He hands the fate item over to the merchant/crafter.

[OOC: -- Box of Elven Sustenance (Fate Item, does not count against limit of five items) - Once per day, box creates Elven waybread to sustain one small to medium person for one day. This food will not last for more than a day once removed from the box. Value 1,500gp but does not count vs WBL. The box has an inscription of an elven family crest. " You will always be seen as a friend of my family with that box in your possession." (granted by DM Shawn, 29Apr17) ]

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 
Wednesday December 13th, 2017 12:29:05 PM


Somehow or other Murphy divines that Hobie is open to providing him with 1,000 gp, while Hobie takes the 5k in credit to work with the Venturer. He accepts.

Kezzem (BrianW) - AC 24 (21 currently), HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday December 13th, 2017 12:56:11 PM

"You are a shrewd negotiator, my good man, and we will accept your terms," says Kezzem.

"Hey Murph, I got the Belly Buster down to 90% up front, and you need to finish your tunnel to them asap, but they are coming to the pot luck!"

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Wednesday December 13th, 2017 5:48:12 PM

Pressi tries to decide what is left, and remembers the issue with the tower.

(To DM: We haven't really been tracking materials, labor issues, etc. It's just been assumed we've been working, that certain materials are plentiful, etc. It's my end of the year at work and I have the kid and family is visiting, so I've been a little fast and loose, and assuming the DM would just give me some ballpark lump sum rather than calculate every per hour.)

According to Murphy, air elemental help would arrive if the team built a tower for them. It had to be tall and house nothing except the air elementals, but there weren't any other requirements. So Pressi hired some villagers to move the remaining clay (from Murphy's excavations, also used to build fortifications in the temple), wood and water (from create water spells). With this, she directs and builds a simple tower: a thin obelisk with spikes extending from the top, not unlike a palm tree.

Pressi will leave to decide her items on the next day.

DM Carl - Humble's Finest Hour 
Wednesday December 13th, 2017 10:27:48 PM

The tunnel extends onward to The Belly Buster under Murphy's watchful eye. He's going to have to grow himself a beard and change his name to Urist at this rate. He does notice, however, that the water elementals are having to pump more and more water into the tunnel walls to make them muddy enough from his transmutation spell to work. The typically rich, fertile soil of the Ford seems dryer than it should be.

Finally having enough of the digging, he fancies himself up and gets word out to his companions to meet at the Buster tonight. He announces to management that he is indeed branching the tunnels towards them.

(Note: unless anyone says otherwise, I'm assuming you all gather at The Buster on the evening of the 4th day.)

---

Bliss and Mr. Venturer reach an agreement. "Truth be told, I was hoping to keep this to an exchange of goods, rather than labor. Still, not safe to travel just yet. At least I'll have something to do." He looks curiously at the box of wayfarer bread, but accepts it as a potential brib...gift. A potential gift.

---

Kezzem and Lance are in agreement regarding the arrangement with The Belly Buster. The spread for this shindig just got a whole lot better.

---

Hobie continues feeling like an outsider, unsure what to do other than tag along with Bliss and the dwarves. Humble's Ford may be Roscoe's town, but Roscoe's kind of a big deal. Surely the newcomer can find some common ground with the townsfolk.

---

Pressi decides to start building a tower to attract some air elementals. Thanks to Murphy there is an abundance of raw materials, but does Pressi know what he's doing?

OOC: Give me a knowledge, engineering roll, please, even if it's untrained. Also, how high/wide are you making this thing, and where on the map is it going?

---

It is evening on Day 4. Unless you've all decided to ignore Murphy's request to meet up, assume you've all arrived at The Buster. The scene inside the tavern is pretty unremarkable, with the exception of two goblin apparitions sleeping in the corner. They soundlessly snore away, unaware an entire tavern can see them.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80  d20+16=26 ;
Wednesday December 13th, 2017 10:42:08 PM


Day 5 Tunnel Project
Murphy focuses on the tunnel section (with a 90 degree left turn about halfway along) from J to C (passing through where chamber G will eventually be dug out). Knowledge, Engineering 26/20. Water elementals to help, and transmute mud to rock for the tunnels (Murphy casts from the corner where G will later be, sending the spell both left and rightward). He tells the water elementals that within the next six months, he plans to make a lake for them to enjoy - and much earlier than that, if he is able.

On day 6, the chamber below the Belly Buster... Will roll for that on the morrow.

Regarding the white spire - Murphy thanks Pressi for taking the lead on this. Depending upon the size of the spire she is able to fashion - if fairly good sized, he joins with her in offering it up. If somewhat diminutive, he asks her if they can offer it up as a prototype, and ask for their thoughts as to whether it has a form pleasing to the air elementals, and how much larger they might want it, or if the shape needs alteration. He tells her that, once formed, he can try the mud to stone transmutation.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Wednesday December 13th, 2017 11:58:31 PM

Lance ensures that the money is distributed to the cooks, the food is assembled, the fires lit, and all necessary preparations are made.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 
Thursday December 14th, 2017 11:00:47 AM

At dinner, the fourth night, Murphy talks with his friends. He drew up a map of the tunnel complex - with the completed and proposed tunnels and chambers. "The earth continues to dry. For those who can do so, might I recommend a generous helping of create water spells to help out the folks around here with their gardens and fields? Last week I asked people to put out containers for water, and filled those they provided me. My uncle Orby has a flask of endless water, and I think he is helping out on some of the larger farms, and with local fruit and nut trees. We don't want to end up with a food shortage due to this moving-mountain created drought. I will do a little bit of that each day, but feel the need to focus on the tunnels for now.

"The reason I asked you to meet, though, is to ask: How go things for everyone? Work? Plans? Preparations? Negotiations with the fortuitously-located Venturer? Are there things all of us should know about? Sounds like the feast-idea is progressing well. Shall we hold that tomorrow? Day after tomorrow?"

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+4=16 ;
Thursday December 14th, 2017 2:29:03 PM

Know Engineering 16

While somewhat aware of what she is doing and able to give some direction to followers, she is aware that she won't be building a massive tower in a single day with a few followers and whomever she can bribe or entice. But she can at least build something, and the simple design and engineering means she can build it along the ground and then slowly lift it towards the sky, so she can get it fairly tall.

Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Thursday December 14th, 2017 3:12:09 PM

At dinner on the 4th night, Hobie will let the group know he's feeling a bit purposeless at the moment.

"I am more than happy to keep doing the shopping with Rando, but I'd really like to get a list of what things the group wants me to get. I've heard people tell me to 'get some scrolls,' but I'm no bloodwitch, I don't know what I should get. Give me some suggestions, and I'll be more than happy to go and do the shopping."

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Thursday December 14th, 2017 4:29:25 PM


Bliss invites his new friends (he does not think of his followers as "followers") to the feast preparations. He introduces Missy Joy to the gathered cooks since she is such a good one.

He even lets the cooks borrow his magic pot. At its largest size, it should be quite useful for feeding a lot of people!

He helps out wherever he can, helping to get things ready. When Hobie asks him what he should get scroll-wise, Bliss suggests a couple scrolls of Cure Serious Wounds, say, because they always come in handy. Cure Critical Wounds, even.

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Thursday December 14th, 2017 5:13:36 PM

"Well, let me help you out," Pressi tells Hobie. "Here's my list of what I'm getting."

Wand of Bless Weapon (1)
Wand of Grease (1)
Scroll of Slow (4)
Scroll of Align Weapon (3)
scroll of remove blindness (3)
scroll of remove paralysis (3)

Total: 5025 (throwing in 25 of my own money to complete transaction)

"As for what to get, I think you need to calm down and stop thinking in terms of optimizing or showing up in every battle. Instead, think about your role and strategy and what you might do if you, say, can't do direct damage or if something comes after you. Think in terms of emergencies and of the fact that it can take a full turn to pull out and use a scroll. Buffs, heals, battle control, it's all good at range. Also, don't be afraid to have some style out there."

----------------

Pressi fills everyone in on what she has been up to, and introduces everyone to her own followers.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 
Thursday December 14th, 2017 10:35:10 PM


Enjoying not being a hulking elemental for the moment, Murphy takes delight in getting to know some of the new friends of Bliss and Pressi. Some he had light acquaintance with before now (e.g., Jamir Baddapple of that semi-notorious family, and Filiu Wyarr LaRue, whose house is right next to Murphy's family's burrow, and about whom Madame LaRue sometimes speaks). Besides the two mentioned, he also is pleased to have Mourning, Hesitation, Comfort and Joy, as well as Chicory and Dolgrin dining with them.

"Tanglefoot bags. Caltrops. Thunderstones. Acid." As Murphy names each item, he pulls it out of his haversack, and lays it on the table. "Rope. Alchemist's fire. Everburning torch. Antitoxin. Holy water. Smokesticks. Oil. There are many inexpensive things that can help out an adventurer. I heard that once Valdor Dragonstone - well, before he was called Dragonstone, had a tanglefoot bag used against him. It managed to slow him down.

"As Pressi indicated, having more than one option at your fingertips, Hobie, can help you get through any number of difficult situations. I once helped tame a two-headed giant with a couple of pieces of jerky. Never think, if one strategy is not working, that you're stuck with that strategy. Roll with the situation. Do something your opponent does not anticipate. My brother Kendry escaped from a necromancer who was bent on his destruction by emptying a small bag of caltrops."

DM Carl - Humble's Finest Hour 
Thursday December 14th, 2017 11:16:21 PM

Friends, it turns out The Last Jedi is a really long movie, and I have a certification test in the morning & need sleep. I'll post first thing in the morning. Hopefully we can get our posts in tomorrow & pick back up tomorrow evening to get a full week.

DM Carl - Humble's Finest Hour  d100=89 ;
Friday December 15th, 2017 10:12:35 AM

Pressi is able to construct a passable prototype. An actual clay and dirt tower that stands high enough to entice air elementals and can withstand their play will take some thought. It's not a waste; a lot is learned about tolerances and techniques that can be applied to the construction of the tower proper.

OOC: +5 bonus to the engineering check to build the final tower, by whoever makes the roll.

---

The evening at the Buster is pleasant enough. The Ford's on edge with all the goings on, but they take some solace in the fact that a group of local adventurers are preparing for whatever's coming. It's enough to keep the mood upbeat as they dine.

Murphy discusses his progress with digging tunnels, and if your humble narrator can offer some praise, it's quite impressive. The subject of the drying earth is brought up with the beginning of some plans to address it. He mentions an uncle with a decanter of endless water. That could come in real handy in the event the town had to spend an extended time underground.

Lance, who has spent the day finalizing plans, is able to confirm that both The Buster and The Pig are on board with supplying food and drink, respectively. Both are adamant that they're both working with the party separately, not together. It's an uneasy situation. Lumber for warmth and cooking fires is being provided courtesy of Mayor Bingo. There's been talk of bringing in extra fish or vegetables, but nothing's finalized on either front. The priests and priestesses at the temple of Flower and Ffloy are of course ready to welcome the town at any moment.

Hobie admits to a lack of purpose. The rest of the is quick to act and strong in their convictions; it's understandable. He sets himself up as errand boy for obtaining what they need while everyone else is busy with preparations. It's a good use of his time, for sure. Murphy gives a short, but appropriate lecture about being prepared for several eventualities.

Bliss and Pressi's "friends" are introduced to the group at large, and Joy in particular is introduced to the kitchen staff at The Buster. There's some hemming and hawing from the staff before the head chef speaks up and addresses Joy. "Apologies, miss, but have you ever worked in a kitchen before? I'll take your word about being a decent cook, but a good chef also knows his way around a busy kitchen with a bunch of other decent cooks in your way." It's not an outright no; perhaps she can be useful on the prep line during the day. There's always a bunch of potatoes that need dicing.

Conversation ceases suddenly as the sleeping goblin apparitions in the corner are silently set upon by two 8' tall vulture-like creatures. The goblins don't stand a chance as they're mercilessly torn apart and consumed by the creatures.

Knowledge, planes DC 19, Highlight to display spoiler: {These creatures are vrocks.}

It's enough to put the Busters off their dinners, no small feat. One demon tears into the jugular of his goblin victim, sending a spray of blood arcing outwards. There is an audible gasp as the blood lands on a nearby diner. He runs a hand across his face where the goblin blood splattered, and it smears. The terrified halfling runs from The Buster as everyone else turns to face the apparitions, wondering if they'll be coming through next.

They don't. The scene soon disappears, though the blood does not. Things, it seems, are progressing. The remainder of the night is quiet, but new spreads like wildfire. The crowds that once watched the apparitions battle now run whenever they appear.

Morning on day 5 arrives without news of additional materializations. Murphy has plenty to do. The rest of our heroes have a whole day ahead of them.

Kezzem (BrianW) - AC 24 (21 currently), HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Friday December 15th, 2017 12:30:13 PM

Kezzem gathers up the Sword save Murphey:

"Hey guys, Murphey's been working really hard on those tunnels. I think we should do something nice for him. Any ideas?"

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80  d20+16=35 ; d20+3=21 ; d20+16=26 ;
Friday December 15th, 2017 2:16:56 PM

Day Four Dinner
"Those are man-vultures - demonic vrocks!" Murphy exclaims as they rip into the slumbering goblins. "My cousin, Gregory, told me about them. They screech, and dance, and send out electrical damage covering a fair distance. Demonic, they are." (Knowledge planes 21)

Day Five
As mentioned before (post of Wednesday December 13th, 2017 10:42:08 PM), Murphy builds 'Truffles' chamber C: an oval, 30'x22' and almost 20' tall in the center of the chamber, the top of which which is 25' below the surface. The ground and surroundings are particularly well suited to that size chamber (Knowledge engineering 35). He also builds the tunnel to the surface in the place that the Belly Buster management wants it to be placed - whether at some place inside the establishment, or just outside the building. Once dug, he summons water elementals, casts two mud to rock spells (one for chamber, one for ascending tunnel).

Later, while next to the spire prototype made by Pressi and her helpers, he summons a small air elemental, showing the spire, and asks the air spirit to inquire of the elder elemental if that form would be suitable, in a larger size. As he inquired earlier, yet without reply, Murphy asks again if placing the spire near the top of the cliff where he met with the elementals might be a suitable locale. Finally - is there any news from the air dwellers as to what Vé-Eldfjöll and his minions are doing?

Day Six
Short tunnel section to I, and underground chamber, 15'x20 oval, 15' height at center, with initial stub of tunnel toward H (Knowledge engineeering 26), then make it stone with elemental assistance.

Will day six be the day of the feast?

Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Friday December 15th, 2017 7:24:12 PM

Talking with the group at dinner on Night 4: "I think that perhaps I'll ask for 5 scrolls of Greater Invisibility, a wand of shield, and a wand of True Strike" Total 5,000
I also think I may have something to add to the festivities. No party is complete without music, and I've recently taken up the lute. Maybe I can put together a band to play. I'll hang some flyers tomorrow and see what I can do.

Day 5: Hobie will make a trip to Rando in the morning to get the wands and scrolls he's requested, and will go ahead and pick up anything the others ask him to grab while he's there.

After this he will hang flyers around Humble's Ford. The flyers say "Musicians needed. One night gig. 1 gold each. Experienced musicians only need apply. Meet Hobie Browncloak at the Belly Buster on the morning of (Day 6)"

Day 6: Hobie will show up early at the Belly Buster, hopeful to meet some talented musicians.


Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle)  d20+20=25 ;
Friday December 15th, 2017 8:15:25 PM


Bliss spends the next day as a cat, scouting around in disguise. He wants to make sure there are no intruders or funny business going on.

Perception 25

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Friday December 15th, 2017 11:38:38 PM

"Now that we have the trap.... err, the potluck set, how should we best protect these people? It's not my department. I blow things up."

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Saturday December 16th, 2017 4:06:42 PM

"Well, I've made some fortifications to the temple, but it could probably use some outside fencing to further slow creatures down, and I am hoping to station some air elementals inside.

"I'm not really sure what else to do, really."

(Or about what to do for Murphy either.)



DM Carl - Humble's Finest Hour  d100=89 ; d100=44 ; d100=42 ; d8=4 ;
Monday December 18th, 2017 10:54:08 AM

Murphy is able to ID the creatures as vrocks. The day following the incident is tense. The entire Ford is on edge. No longer do the townsfolk stare and watch any apparitions that materialize (and they do indeed still come. They might even be doing so more frequently), but rather flee at the sight of them.

Despite the tension, day 5 is productive and basically free from distraction. Murphy continues work on the tunnels before tending to his deal with the elder air elemental. The young elemental he summons flits around the tower, rapidly twirling around and through the breezeways. The strong wind throws loose dirt from the tower, and the elemental stops before too much damage is done.

"Bigger. Harder." It points towards the top of the tower the elementals are to use as playgrounds. "Chimes. Acoustics...music. Ask elders. Will return."

The elemental flies away, quickly disappearing from view. It returns within 10 minutes with a response. "Cliff acceptable. Vé-Eldfjöll quiet, but fire brethren active. Mountain too unpredictable." The elemental stops swirling for a moment and hovers near Murphy's face. "You are in great danger."

The elemental has nothing more to add. "Release, please," is all it says, wishing to be released from its summons.

---

Kezzem suggests a gift for Murphy, seeing how he's worked so tirelessly lately. The idea isn't shot down, but it isn't really expanded on either.

---

Bliss cats around Humble's Ford for the day. His incognito form he's able to overhear the townsfolk talking. There's much worry about town, but there's also talk of the preparations our intrepid heroes are making.

Bliss only, Sense Motive DC 20 - Highlight to display spoiler: {You're probably preventing a full scale panic.}

---

Hobie takes Rando shopping for all the supplies the group's requested. He then hangs flyers looking for musicians. A handful do meet him in the evening. They look at each other for a bit, then tall, slender halfling woman speaks up. Her voice, even when speaking, is hypnotizing and melodic. Flower's symbol is featured predominantly on her cloak clasp. "I won't accept payment. Flower has provided for me, and gifted me with melody. It will be my honor to perform for the town in her temple." She smiles at Hobie before motioning with her eyes towards the rest of the musicians gathered. "The rest of these oafs need the money."

"Darn straight we do!" shouts a response from the gathered musicians, followed by laughter and agreement. She takes her leave, wrapping her arms around the shoulder of another of the musicians as they leave together. They don't seem to have taken any offense to being called oafs.

--- Consider entertainment covered ---

Pressi and Lance consider how to proceed. Things have basically fallen into place party-wise, but till now they've relied on the guard and Murphy's tunnels (and hopefully air elementals) to provide protection. Lance is content to handle any attackers personally upon their arrival. Pressi suggest something to slow down any attackers, but isn't sure how to proceed. Without knowing where an attack would come from, it will be tough. The river to the south provides some protection, but there's a lot of directions invaders could attack from.

---

Work around town slows as the sun sinks below the horizon. Citizens go to their homes, or their respective taverns. Then, the peaceful night is cut short with a shout.

"FIRE!" comes the call, followed by doors opening, loud murmurs and gasps. Indeed, there is a large fire rising from the east. It takes a few moments for it to become clear what's actually happening: the moon Wardd burns. It's nightly ascent casts flickering firelight across the entire Crimson Valley.

The light grows in intensity until it's punctuated with a large *foomp!*. The ground rumbles and a wave of hot air washes over the town. As eyes recover from the sudden dry blast, a towering wall of flame can be seen in every direction, completely circling Humble's Ford. The flames grow and grow, punctuated periodically with giant crags of glowing rock shoot up from the earth, causing many of the townsfolk to loose their footing.

OOC: Acrobatics DC 10 or fall prone

Eventually, the shaking stops. The firelight from Wardd shows the town encircled by rough, glowing stone. Huge plumes of steam erupt from the river where the wall cut through its path.

The flames on Wardd die down, but do not dissipate. In the dimmer light, only glowing edges of the wall can be seen. It's hard to tell, but they're about half a mile from the edge of town.

Recovering from the shock of what's happened, the towns folk start talking, then screaming. Some full on panic and run. They run home, they run to the temple...some just run.

---

It's evening on Day 5. Tomorrow (real life tomorrow, that is) is the last official post of the year.

Kezzem (BrianW) - AC 24 (21 currently), HP 94/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Monday December 18th, 2017 12:51:53 PM

Kezzem greats Murphey after a hard days work in the tunnels,

"Have you heard of Murphey the druid,
He called many friends that were fluid,
Together the worked,
In mud and in dirt,
After which Murphey smelt quite putrid.


Hobie Browncloak (Nick T) HP 81/81 AC 21 (shield off) CMD 24 Hero Points 2  
Monday December 18th, 2017 3:24:17 PM

Ooc: I’m gonna make my post late tonight, we are having family Christmas stuff today, but I was looking through my CRB while waiting on my wife, and came accross the Rod of Flame Extinguishing. Maybe it would be a good decision for us to use whatever portion of our store credit from the venturer to buy one of those for the party?

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Monday December 18th, 2017 4:45:57 PM

Pressi fills everyone in on a vrock, based on research.

(Not really sure what to tell you. High SR, DR and saves. High HP. Across the board decent resists (but the will is a little weak). Flight with range or reach attacks.... Bless Weapon plus Slow seems like the best bet.)

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Monday December 18th, 2017 4:58:55 PM

(OOC: Not going to have the time to post otherwise tonight. Can anyone post for me? Thanks.)


Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16 
Monday December 18th, 2017 11:42:38 PM

"Welp, we're boned." Lance looks around at the towering wall of glowing stone. "Hey, Murphy. Any chance you could fly up and see how high it goes?.... and if there is still a world beyond it."

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Monday December 18th, 2017 11:51:41 PM


Untrained and with a wisdom of 8, Bliss has no ability to sense motives! He was hunting a mouse at that crucial point.

Good news is he caught the mouse, and with his merciful tear, did no long-lasting harm. After snuggles, he lets it go.

When reunited, Bliss laughs and laughs at Kezzem's poem. "Who says Paladins are no fun, Sir Kezzem!"

Hobie Browncloak (Nick T) HP 82/82 AC 21 (shield off) CMD 27 Hero Points 2   d10=1 ; d10=8 ; d10=4 ; d10=6 ; d10=2 ; d6=1 ; d6=2 ; d6=3 ; d10=6 ; d10=8 ; d10=8 ;
Tuesday December 19th, 2017 12:36:49 AM

OOC: Guys, I talked to the DMs, and they are allowing me to change Hobie a little bit. His personality is pretty much the same, but rather than a Rogue Archer, he's an Arcane Archer now. When I joined up, y'all already had a Ranger Archer, so I didn't want to step on his toes by building an archer, so I made Hobie a Rogue switch hitter, but then when he stopped playing, I shifted Hobie more into a full time Archer, but he wasn't really built that way, so I messaged the GMs, and they let me shift Hobie into the character that I more want him to be. They were very gracious and since Hobie was still pretty new, they said it was cool.

So Hobie's new character sheet is in the link, hopefully it works, it's pretty much done, except for the spellbook needs to be tweaked a bit, and perhaps there are some errors I missed that will need to be fixed. You'll see he is now a Fighter 5 / Wizard 2 / Arcane Archer 3.

The DMs told me to roll for his new HP here so
lvl1= 10
lvl2= 8
lvl3=4
lvl4=6
lvl5=2
lvl 6=2
lvl7=3
lvl8=6
lvl9=8
lvl10=8

Funny enough, after Toughness, Con, Favored Class bonuses he ends up at 82HP, when he previously had 81.

This is actually the first magic using character I've ever played, so I will have lots of questions, and any tips y'all can provide would be great.

His identity is still (maybe even more so) wrapped up in being an Archer, but I hope the magic can allow him to be a bit more versatile.

Monday, December 18, 2017

Hobie Browncloak (Nick T) HP 82/82 AC 21 (shield off) CMD 27 Hero Points 2   d20+7=23 ;
Tuesday December 19th, 2017 12:50:34 AM

The ground shakes underneath Hobie but he manages to keep his footing (Acrobatics 23). He looks to the townsfolk running in all directions, and shouts at them "Move to cover! Get inside as quickly as you can!"

He looks around for his friends, pulls Prowler from his efficient quiver, and prepares to move toward the wall of fire.

Hobie Browncloak (Nick T) HP 82/82 AC 21 (shield off) CMD 27 Hero Points 2  
Tuesday December 19th, 2017 1:03:10 AM

ooc: I forgot to mention in my last ooc post that since Hobie is no longer a Rogue, he is going to use his money from the venturer to buy some different scrolls instead of 5 Greater Invis scrolls.

2x Scroll: Haste 700
2x Scroll: Fly 700
2x scroll: Web 300
2x scroll: See Invisibility 300
2x scroll: Mirror Image 300
2x scroll: Knock 300
2x scroll: Spider Climb 300
2x scroll: Darkvision 300
2x scroll: Make Whole 300

Total 3500



Hobie Browncloak (Nick T) HP 82/82 AC 21 (shield off) CMD 27 Hero Points 2  
Tuesday December 19th, 2017 1:05:14 AM

ooc once more. I did that math wrong, should be 3600. The extra 100 will come from Hobie's cash

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80  d20+5=7 ; d20+25=38 ; d20+17=36 ;
Tuesday December 19th, 2017 3:56:36 AM


The wild shaped druid is pleased with the day's work, especially the chamber and tunnel to the surface adjacent to the Belly Buster.

He changed to his own halfling form before he summoned the small air elemental, and, if she was able, he asked Pressi to be there as well. He telepathically translates what he and the air elemental have to say to each other for her benefit. He takes in the requested augmentations and characteristics.

When the summoned emissary stops to warn him of the danger they are in, Murphy answers, when it appears the creature does not plan to elucidate - "Yes. Thank you for the warning. WIth greetings to your Elder, and blessings to you and your fellows, you are released."

As he has been going about his work, after the first couple of days, it has become somewhat routine. Murphy has been using the time to review several things in his mind. Some plant-helping spells. Some water- and cold-using spell formation, ideas for altering or tailoring other druidic effects use some of this thinking time.

Kezzem comes with a clever and funny limerick about his recent activities, and laughs after hearing it. He asks him to say it one more time, and quickly jots it down in his journal. "You know, I do give myself a shower with soap at the end of my excavations. Yet there may be some ripeness before then."

Trying to do so slightly before nightfall, Murph seeks out Constable Roscoe and/or Mayor Bumbleluck with the elemental's warning. Also he asks Roscoe to work with his men to help organize procedures to get people to the safety of the tunnels, or the sanctuary of the temple, when the time comes.

Staying, likely with most members of the Sword, at the group's Burrow adjacent the river, the call of 'Fire!' draws him to step outside. Wardd - maps of which he has studied - sends down fire to Crescent Valley? [Perception: 38 to discern what he might about the approaching light, and the results thereof]

For all his concentration, the local land rises just right to result in his landing on his keister. [Acrobatics: 7]

Responding to Lance, Murphy says, "I could. If anyone wants to join me, I'm good with that." He takes a moment to see if any want to join him in flight. "Think I'll go as an air elemental. Though a phoenix might be a good form, under the circumstances. Or, as a large bat, if a couple of you want to fly up with me - though we might be more conspicuous that way, in case someone is watching. I'll stay in touch with Pressi, so she can pass on to you what I am seeing."

He changes to a medium air elemental, in the shape of an eagle, and shoots off at a speed of 95x5=475 feet per round, with perfect flight [Fly 36, or 31]. If he discerns he needs it as he approaches the rocky perimeter, he will cast resist (fire) energy, and perhaps also protection from (fire) energy. If he can deal with the heat without resorting to either spell, then he does so. He goes for a fair amount of altitude, so as to get a broad overview. He telepathically keeps up a running commentary with Pressi.

Unless facing clear opposition, he flies in a full circle, deasil, above the perimeter of the surrounding raised stones, grateful to Wardd for the moonlit landscape, if not for the fiery attack apparently sourced therefrom. He takes in all that he can absorb.

After the broad circuit, he returns to his companions.

{Estimating the core of town is about 1,200 feet across, and adding 2600 feet out from there, the diameter of the fiery, rocky encirclement is perhaps 6,400 feet? If so, the circumference would be a touch over 20,000 feet, or about 3.8 miles. If he is able, along with a half-mile flight to the circling rocks, Murphy flies about five miles. At his speed, it would take ~5.5 minutes or so to complete the circuit, including the flight out to it.}

Upon returning, while still in elemental form, Murphy says, "Despite that the encircling flames indicate that our town is his anticipated landing site, I vow to do all I can to dissuade this power away from Humble's Ford. This is too precious a place to succumb to the will of an evil volcano. He can go somewhere else and land on the giants, or in the middle of an ocean."

========
OOC: Nick - great ideas for Hobie. And the notion of acquiring a rod of flame extinguishing is absolutely excellent, under the looming circumstances. You've got Murphy's approval.

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Tuesday December 19th, 2017 7:37:35 AM


[OOC to Hobie: It's old, but you may enjoy my three-part essay on arcane archers.]

When the ground shakes, Bliss has no trouble keeping his footing. [no reason to roll with my Acrobatics mod]

However, he worries about houses falling down and about the new tunnels collapsing. He hopes they are sturdy enough! Bliss goes around looking to see if anyone needs help.

DM Carl - Humble's Finest Hour 
Tuesday December 19th, 2017 10:19:42 AM

OOC: Of course Cayzle has a 3-part essay...

Nick, we still need Jerry's approval for your character surgery. We'll secure it during the slowdown, but for the moment you're still a rogue. Site rules, buddy.
---

Murphy takes to the skies. His new form allows him to traverse the perimeter of the town rapidly, where he learns the following:

The stone wall is jagged, but averages about 10' high.
The resist energy spell allows you to approach closer, but anyone climbing the wall unprotected will almost certainly succumb to the flames.
The air above the wall is also dangerously hot. He has to fly an additional 20' above the wall before it becomes safe. Hot, unpleasant, but safe.
The rest of the Wold does exist beyond it still.

The actions of the past few days has helped the town prepare for this eventuality. Folks stream quickly to the temple looking for safety. A few stubborn hold outs stay hunkered in their homes, and Roscoe's men end up having to subdue half a dozen or so panicked halflings. Anyone looking to help the townfolk have no problem finding opportunities (feel free to roleplay this yourselves).

The wall surrounding the town blocks any breeze. The stale air heats to a dry, distressing temperature. It's not enough to ignite thatched roofs, but it's hot enough to wear most down.

---

OOC: Above ground is considered severe heat. Per the CRB:

In severe heat (above 110° F), a character must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the Survival skill in Using Skills). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period).

A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued. These penalties end when the character recovers from the nonlethal damage she took from the heat.


---

A cursory investigation shows they're intact; reinforcing them with stone was a good idea. It's also significantly cooler underground (persons underground are safe from the heat).

Roscoe's men report to their posts. Mayor Bumbleluck and high-priestess Sarabella usher everyone into the temple as quickly as their able. The priests and priestesses of Flower & Ffloy tend to the heat-stricken. The town waits for the inevitable attack, but nothing comes.

There's just heat, stillness, and silence...

---

That's 2017, folks. I'll be popping in every few days to address any posts you guys make, but after today's post you're off the hook until January. Happy Holidays to you all.

Lance Foxwell (Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16  d20+16=19 ; d20+16=24 ; d20+16=34 ; d20+16=33 ; d20+16=29 ; d20+16=29 ; d20+16=28 ; d20+16=20 ; d20+16=32 ; d3=3 ; d20+16=22 ; d20+16=26 ; d20+16=17 ; d20+16=29 ; d20+16=30 ; d20+16=33 ; d20+16=18 ; d3=1 ; d20+16=25 ; d3=1 ; d20+16=21 ; d20+16=35 ; d20+16=20 ; d20+16=29 ; d20+16=33 ; d20+16=26 ; d20+16=28 ; d3=2 ; d20+16=26 ; d20+16=33 ; d20+16=18 ; d20+16=18 ; d20+16=24 ; d20+16=30 ;
Tuesday December 19th, 2017 11:55:44 PM

Lance casts fly, and joins Murphy in flying as high as he can (2.5 minutes).

ooc: Bunch of Fly checks. Also some d3 rolls, because the dice roller jumps around when the dice-roller text field gets too full.

Hobie Browncloak (Nick T) HP 82/82 AC 21 (shield off) CMD 27 Hero Points 2  
Wednesday December 20th, 2017 12:57:42 AM

Ooc: okay, as I’m clearing up confusion about how wizardiness works, I’d like to retcon my venturer purchases to the two wands, and some scrolls to be named later, if that’s okay. Then once Jerry approves the character surgery and I figure out what Hobie’s spellbook looks like, I’ll decide the scrolls. Is that cool?

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80  d20+14=15 ; d20+16=34 ; d20+16=32 ; d20+16=25 ; d20+16=35 ; d20+16=26 ; d20+16=20 ; d20+16=28 ; d20+16=21 ; d4=1 ;
Thursday December 21st, 2017 1:32:31 AM


Murph thanks Lance for joining in on some of the recon. Now, seeing that the whole town is walled off by the surrounding stone, Murphy quickly consults with the group. "I will see if I can open up two ways out of this wall. First, immediately, the road to Angel Springs. Second, perhaps tomorrow, the road to Hovel - it goes right by our new place where the communal house was. I'm flying back to the east side, and will try to break a hole at least 10' wide and open at the top, so that wagons can go in and out. Can someone come with me in case I need help? I have resistence to fire up, and, once I'm about to start the work in a couple of minutes, I'll also cast protection from fire, and go after the rock as a huge earth elemental" [note: 32 feet tall (or long as he burrows), 32,000 pounds].

"Can the rest of you, besides one or two who choose to come with me, see what you can do around town? Creating water for rooftops and the like would be good. I'm sure you'll find other ways to help, too."

That is what he attempts to do - open a way through the wall in one section, where the main road to Angel Springs passes. With his knowledge engineering of 15, he is able to identify dangerous construction (it's hot for the moment!) and the structure's style or age (it's brand new, in the Vulcan style), but doesn't have quite enough background as yet to determine the wall's weakness (need know eng 20 to do that).

Nonetheless, he begins to rip into the rock, trying to open a passage from one side to another, in as efficient a manner as he is able. He earthglides below, to ascertain how deep the fresh stone is buried, and across, to see how thick it is (though he would also know that from having flown above it).

Taking advantage of his other skills, he drops load after load of water, 20 gallons at a time (once every six seconds) along the sides once he has opened a passage way. If that causes fissures in the stone, he takes advantage of it to further widen the gap.

When he feels he has a good enough passageway (minimum 10' wide, and up to 20' wide if he can effect that), he lays off the work. Alternatively, if the work takes so long that his protection from (and resistance to) fire are about to end, he distances himself from the job, prepared to report back with the current status.

After that, he spends time watering trees, soaking roofs of houses and businesses, trees in his uncle's orchards, and for other people, refilling containers with water. It will be Gunga Murphy - watering, cooling. He includes himself in the showers frequently enough to keep himself cool (evaporative water on clothing and skin has a cooling effect which ought to help mitigate potential heat exhaustion). I think a +4 to fortitude saving throws reasonable if one is being doused with water every couple of minutes - subject to DM modification up or down.

He is able to get through 80 minutes (say averaging ~6x20=120 gallons per minute of water treatment, for almost 10,000 gallons (80,000 pounds) before taking 1 hp of temporary damage, and suffering heatstroke, and becoming fatigued. (It's about time that Murphy becomes fatigued!)

He retreats to the coolness of the tunnels, finds a nook, drinks water, and takes a 20-minute nap. When he awakens, he eats a goodberry (cure 1 hp). He comforts the people in the tunnel, takes off his leather armor, and returns to the surface to resume watering the roofs and plants, and helping people where he may.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 
Friday December 22nd, 2017 1:19:04 AM


Of a sudden, Murphy says, "The river! Come, friends." Any members of the Sword who are up and about he encourages to come with him to look at the river, and how the fresh wall of stone intersects it. Does it look like the flow is stopped, or does it continue? Is the river steaming at all, especially near the rocks?

If the flow is stopped, Murphy says, "In the morning, we must re-open the flow of the water. For tonight, for sure, I would need protection from the heat, which I now lack. On the morrow, I can cast the requisite spells. The water must flow, the fish must be able to pass. Both upstream and downstream need to be unblocked. It might be good, too, if at least small rowboats or canoes or rafts might be able to pass through. If we do not open a passage, the water will begin to overflow the banks on the upriver side."

He speaks skyward, "Lord Eberyon, thank you for what you have just allowed me to do. Watch over us, and I pray your protection from the volcanic power that wishes to usurp our fertile land."

Bliss / CatBliss (AC20, HP112of116, +3nonlethal) (Cayzle) 
Tuesday January 2nd, 2018 3:43:52 PM


Bliss finds that the oppressive heat makes him sleepy, and he dozes in the dimness of the underground refuge Murphy has so cleverly crafted.

[OOC: Happy New Year, friends!]

Hobie Browncloak (Nick T) HP 82/82 AC 21 (shield off) CMD 27 Hero Points 2  
Tuesday January 2nd, 2018 4:03:30 PM

ooc: You guys said that you would get Jerry's approval for Hobie's character surgery during the slowdown, was that able to happen?

If so, then Hobie's wands and scrolls purchased from the venturer will officially be:
1 wand of True Strike 750
1 wand of Identify 750
1 wand of Shield 750
1 wand of Endure Elements 750
2 scrolls of Fly 750
2 scrolls of Heroism 750
1 scroll of Spider Climb 150
2 scroll of Mirror Image 300
2 scrolls of comprehend Languages 50

Total=5,000



DM Carl - Humble's Finest Hour 
Wednesday January 3rd, 2018 10:16:40 AM

Welcome back, everybody. I honestly did want to post over the break, but family just plain ol' made that impossible. It was a very hectic two weeks.

To recap, Vé-Eldfjöll and the fire elementals that serve it has begun to stir, and they're none too pleased with Humble's Ford for refusing to worship the power. The party spent days preparing underground shelter for the townsfolk, as well as securing food, drink, and entertainment to get them to show up willingly. Last night, the moon Wardd rose in the sky appearing to be on fire. A wall of hot, jagged rock erupted from the ground, enclosing the entire town & cutting off the flow of water from the river. The entire town was plunged into oppressive heat.

Murphy, being Murphy, sprung into action. He has discovered the walls are three to five feet thick (the wall is jagged and not uniform) and extend down as far as Murphy's able to earthglide. He has begun to make plans to investigate the river and try to break through the wall. Unfortunately, Vé-Eldfjöll and its minions have other plans...

OOC: I'm fine with Murphy planning out and posting several hours worth of actions, so long as you understand stuff may happen before you finish.

***

Murphy and Lance, flying around as they are, are the first to see the fire elementals breach the walls. Rather, phase through the walls. They are many, perhaps two dozen, and they come from many sides. They initially charge through, only to stop short in unison.

Anyone who speaks ignan or has knowledge, nature greater than 10 (ranks + int) can make a DC 15 sense motive roll.

Highlight to display spoiler: {The elementals appear confused. Perhaps they weren't expecting the town to be so...empty?}

Unfortunately, it's short lived and they begin their attack on any nearby halflings or buildings.

***

Here's your janky map. Red squares are fire elementals, gray are NPCs (Roscoe and the guards who were out gathering folks), blue squares are you fine heroes. Move yourselves where you want your initial starting places to be. Scale is obvjously way off, but it'll serve. Fire elementals are large.

Everyone earns 8000 XP for the previous scene, as well as a hero point for putting the townsfolk's safety as the top priority. The children & elderly in town would likely succumb quickly to the heat.

...speaking of which, don't forget the entire town is considered intense heat.

In severe heat (above 110° F), a character must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the Survival skill in Using Skills). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period).

A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued. These penalties end when the character recovers from the nonlethal damage she took from the heat.
If you haven't done so, make your initial fort save now, please.

Bliss / CatBliss (AC26, HP96) (Cayzle)  d20+10=26 ;
Wednesday January 3rd, 2018 12:11:10 PM


Witchy Rolls for Bliss to Start the Day!

After waking up, Bliss concentrates on drawing drops of Woldsblood into the Wold. Most of that awesome power he sends onward to Mother Maab, per his pact with her. The rest he uses to power his own arcane spells. His DC14 Concentration check roll is a d20+10, and he rolls a 26 -- perfect!

After his spells for the day are set, he sees how hot it is and casts Rose's Temperature Control spell to relieve the heat. [OOC: I'm assuming that saves Bliss from all heat-related effects?] Bliss recalls stories Mookie told him about Rose when she travelled with his mom, and he blesses the clever arcanist, wherever she is these days.

Then he casts his only arcane 4th level spell, the Three-Fold Aspect magic that lets him be young, middle-aged, or elderly. That spell lasts all day. He changes into an old old version of Bliss (+4 enhancement bonus to Wisdom and Intelligence, but -2 penalty to Strength and Dexterity).

Then, when Miss Pressi is ready, he gathers his followers and hers, plus spirit companions, for the morning rituals. Bliss uses the Basic Ritual of the Grimalkin, the one that gives him the power to be a kitty -- no roll needed with all of Bliss's bonuses vs the DC20 check.

[Correct me if I am missing anybody, but I think we have three followers so far, with more to come? Joy, Chicory, and Jamir? With Pressi, Harper, and Bliss's Pot, that's +6 on ritual checks.]

Leading the whole coven, Bliss uses the Intermediate Ritual of Sharing to share an Extended Resist Fire spell with Pressi and Harper. His Spellcraft roll to accomplish the ritual is 1d20+23 +6 to reach a DC30 ... and it turns out that with help this ritual too cannot fail. At CL7, the Extended Resist Fire lasts 140 minutes, divided equally, gives 46 minutes each to Bliss, Pressi, and Harper. It can be turned on and off with a swift action.

=====

That's the first two hours of the day. Oh kindly DM Carl, what is the difference, heat-wise, for those who are taking shelter in the underground tunnels, and those who are out in the noonday sun?

=====

Just before leaving the sanctuary of the tunnels, Bliss casts an Extended Barkskin (duration 140 minutes). Then Bliss uses his Threefold Aspect to become very young, and he uses his Grimalkin Ritual to become a tiny housecat. Now ready for the day, Bliss heads out with his friends!

=====

Outside, Bliss sees these fire elementals and decides it is time to fight. He activates his Resist Fire (swift action), casts Shield of Faith (standard action), and moves up to fight (move action). If it has reach, it gets an AoO on Bliss as the kitty approaches. Bliss ends turn adjacent to the fire elemental, hissing at it.

[I've moved Bliss on the map.]

Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3 (Fire Resistance 10)  d20+10=12 ; d20+17=20 ; d20+17=35 ; d20+12=14 ; d6+7=9 ; d6+7=9 ; d6=5 ; d6=2 ; d6+7=12 ; d6=4 ; d6+7=11 ; d6=1 ;
Wednesday January 3rd, 2018 2:00:07 PM

"The town waits for the inevitable attack, but nothing comes. There's just heat, stillness, and silence..."

During this time, Hobie pulls out his wand of Endure Elements and uses it on himself and his mount, Pippa. He also offers a use of it for anyone else (of the party, not all the townsfolk) who needs it. (Just post if you need it so I can count the charge as used. Duration is 24 hours.)

He also casts Resist Energy Fire on himself, with a duration of 40 minutes. (How long was the wait?)

He pulls out his bow and waits atop Pippa for danger to come.

=====

When the elementals arrive, Hobie shouts "YA PIP!" and kicks his heels into her side. He draws his first two arrows as he guides her with his knees. (DC 5, Ride Check 12)

He unleashes a full volley of arrows at the Elemental "L," moving to "J" if "L" falls.

First shot (Manyshot)
Atk: 20
Dmg: 9 Piercing, 9 Piercing, 7 Cold, 3 Cold

2nd Shot (Rapid Shot)
Atk: 35
Dmg: 12 Piercing, 6 Cold

3rd Shot (Iterative)
Atk 12
Dmg: 11 Piercing, 1 Cold

Spells Prepared:
Level 0 (4): Detect Magic, Read Magic, Light, Mage Hand

Level 1 (4+1): Grease, Grease, Obscuring Mist, Summon Monster 1, Feather Fall

Level 2 (3+1): Mirror Image, Resist Energy (Fire), Resist Energy (Fire), Spider Climb

Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3 (Fire Resistance 10) 
Wednesday January 3rd, 2018 2:39:11 PM

ooc: what are the unmarked orange squares? Are those like houses and various buildings? Also, beware guys, #5 is missing. Probably invisible.


DM Carl - Humble's Finest Hour 
Wednesday January 3rd, 2018 4:56:16 PM

OOC: Those underground are safe from the heat. The orange squares are small buildings.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday January 4th, 2018 12:32:56 AM

"Anybody bring marshmallows?" asks Kezzem as he casts resist energy on himself and moves towards the fire elementals.

Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Cure Light Wounds x2, Lesser Restoration
2nd Level: Resist Energy (cast), Shield Other
3rd Level: Cure Moderate Wounds

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80  d20+9=22 ; 10d6=40 ; d20+25=38 ; 3d6=7 ; 4d6=18 ;
Thursday January 4th, 2018 4:21:27 AM


Established over recent weeks:
Murphy has on more than one occasion set up pools of water around the town, and filled townspeople's containers, large and small, with large quantities of water. He has watered buildings, some fields in days before. Pressi has the create water spell, and has spoken of using it here and there. Some work was done in the wood adjacent the Mayor's burrow, with some pools of water.

Let's assume that Murphy was able to saturate the buildings in the area where he made the tunnels - ensuring the buildings at the entry and exit points of the tunnel, and those along the way, were well watered.

[The following is up to our DM to ratify or not] Uncle Orby had been moving throughout the past few days about the town with his jug of endless water (see decanter of endless water), mainly soaking burrows, Madame LaRue's place, the trees near the Mayor's burrow, and the the Mayor's burrow itself. He also soaked many gardens and orchards, and other crops as he was able. He doesn't want his tobacco fields to go up in the wrong kind of smoke.

Murphy left it to Pressi to saturate the Temple and the Center for Enlightenment with her create water spells. Perhaps one or more of the clerics would have been able to help on that, too. The Second Dinner Club is a stone tower - fairly resistant to fire.

It sounds as if the fire elementals showed up about the same time as the Lance / Murphy reconnaissance. So, he didn't head to the wall to dig a way through along the road to Angel Springs, and is still in medium air elemental form. His resistance to fire is still in effect. He has not yet cast protection from fire.

What to do?
Murphy calls out to the others where he sees the walking flames. He speaks ignan, and senses the initial confusion of the invaders. "Friends, the fire elementals are surprised not to see more people out and about. I think we need to spread out on this one. Do well! For Humble's Ford!" As he flies forward, in Auran he calls for air elemental support, as they promised. "Liekit hyökkäävät. Me taistelemme heitä vastaan. Tee, mitä voit tehdä! ('The flames are attacking. We fight against them. Do what you can to make them go!')

From AT7 Murphy casts ice storm in such as way as to include as many fire elementals as possible including C, B and F (not certain of map scale). They each suffer 3d6=7hp bludgeoning damage, and 4d6 cold damage=18hp (25 total) as their firey core feels the effects of the spell. With the moisture from the storm, the crops below may be damaged by the ice storm, but also will likely be highly fire resistant, especially as snow and hail will continue in the 40 foot diameter area of effect. Normally damage would not further accrue to those in the area of effect, but will leave it up to DM Carl as to whether the cold of snow and hail do cause further damage to any fire elementals remaining after this round (duration: 10 rounds / 1 minute).

===========
Sense Motive (the elementals are initially confused): 22vs DC15 - succeeds
[Ignore 10d6 - thought Murphy had quench memorized - he doesn't, sadly]
Perception: 38


Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+12=22 ; d20+14=21 ;
Thursday January 4th, 2018 7:25:13 AM

(OOC Posting on tablet, limited moves)

Morning ritual completed. Ritual of warding succeeds.

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Thursday January 4th, 2018 9:29:20 AM

Unless she gets request for any other spells, she casts broom of fly to monitor the area.

DM Carl - Humble's Finest Hour  d20+12=29 ; d8+2=10 ; d20+12=19 ; d20+12=20 ; d8+2=4 ; d8+2=10 ; d20+3=17 ; d20+12=29 ; d20+12=32 ; d20+12=26 ; d8+2=10 ; d8+2=5 ; d8+2=4 ; d20+3=8 ; d20+12=25 ; d20+12=20 ; d8+2=5 ; d8+2=9 ; d20+12=28 ; d20+12=20 ; d8+2=8 ; d20+12=26 ; d8+2=8 ; d8=6 ;
Thursday January 4th, 2018 12:45:44 PM

Bliss spends his morning on his typical rituals. He does find that his temperature control spell provides him protection enough from the heat when he's above ground. At least it's a dry heat.

When the elementals hit, Bliss goes on the offensive as a heavily warded, but still very small, cat. Someone who didn't know any better would be really curious about where he was going with this. The elemental does have reach, and slams a serpentine tendril at the poor thing. Hit AC 29 for 10 damage. Resist energy negates any possible burn damage, but the slams are bludgeoning.

If your followers are planning on joining the battle, feel free to control them.

Hobie uses a wand to cast Endure Elements on himself & his mount, then offers the same to any who need it.

The wait was a few hours, long enough for a Resist Energy spell to expire if you cast it immediately. In your head, when did you cast it?

Guiding Pippa with his knees (successfully), he unloads multiple arrows into the first handy elemental; the cold-infused arrows nearly slaying it. The elemental is barely a flicker.

Kezzem wisely takes a moment to protect himself from fire before moving into battle.

Murphy reviews in his head the preparations taken over the recent weeks regarding pre-soaking the Ford. While it's true a good deal of water has been spread throughout town, there's also the matter of hours of intense heat to contend with. The stone wall may block a breeze and trap in heat, but there's plenty of open sky for water to evaporate to. As such, the following are considered to be sufficiently pre-soaked as to make a difference:

Tunnel entrances
Madam LaRue's
Orby's tobacco fields
The Temple
Center for Enlightenment

It's unlikely the humble burrows would be able to hold on to any moisture long enough unless they were being constantly watered down.

On the bright side, he does correctly realize the elementals were expecting more confusion and easy targets. He recommends the party spread out, then calls down a storm of hail and ice on three of the elementals.

The ice storm extends off the map. That's why it looks squished. Spell description states the bludgeoning hail only falls the first round. We'll see how the elementals handle the cold...

He also calls for aide from the air elementals as was promised. Time will tell if the cry is heard.

Pressi takes to the skies to get a better view of the Ford.

Lance is too shocked for words and needs a moment to compose himself.

Roscoe whispers in the ear of the nearest guard, who then runs off in the direction of the nearest tunnel entrance and disappears. The remaining guards rush the nearest elementals, choosing to stick together when possible.

The elementals charge towards living targets when they're near, but the majority seem to be targeting structures. Elemental 4 injures one guard. 6 and 5 join forces and immolate an unfortunate guard. Poor guy never had a chance.

Several others attempt to alight buildings in the Ford. A small number of burrows are set ablaze, including the mayor's. The pre-soaking is protecting the Center for Enlightenment, but it's only a matter of time before they're successful.

Buildings on fire are marked as crimson

Roscoe, seeing his man cut down so soon, moves to assist.

Elemental K continues attacking this brazen cat. Bliss is hit once for 8 damage.

Elemental J rushes towards Hobie after seeing it's mate almost felled. Hobie is hit once for 8 damage. Reflex save vs 16 or start to burn for 6 damage. Disregard if resist energy is in effect.

The rest of the elementals are busy trashing the town.

***

The damage dice did not like you folks today. Next post tomorrow late morning.

Here's the map.

Hobie Browncloak (Nick T) HP 74/82 AC 21 CMD 27 Hero Points 3 (Fire Resistance 10)  d20+8=24 ; d20+8=11 ;
Thursday January 4th, 2018 2:31:07 PM

ooc: So from what I understood, when the heat began and the wall came up, the characters seemed to think that the battle would come soon, and were surprised by the long wait, so Hobie would have cast Resist Energy right away and it would have worn off by now.

Hobie takes the 8 damage, but is able to avoid the burn damage (Ref 24). Needing to get away from the elemental to fire arrows, Hobie kicks Pippa and pulls her reigns to ride away(He'll provoke an AOO). After turning her away he'll guide her with his knees (Thats an auto success since my Ride is +10) and attempt to cast Resist Energy while riding away but he screws up the hand motions and loses the spell. (Concentration Check of 11 fails the DC of 12)

He rides Pippa for a double move which is 80 ft. (Are the squares roughly 10ft? I moved Hobie 8 squares. I'd like to get him as far away from the elementals as possible while remaining within the 100ft range of his bow.)

Spells Prepared:
Level 0 (4): Detect Magic, Read Magic, Light, Mage Hand

Level 1 (4+1): Grease, Grease, Obscuring Mist, Summon Monster 1, Feather Fall

Level 2 (3+1): Mirror Image, Resist Energy (Fire), Resist Energy (Fire), Spider Climb

Hobie Browncloak (Nick T) HP 74/82 AC 21 CMD 27 Hero Points 3  
Thursday January 4th, 2018 2:36:44 PM

ooc: Forgot to update my header to remove the Fire Resistance 10

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+11=15 ;
Thursday January 4th, 2018 3:35:24 PM

(Sorry about before. Work and child care have been chopping up my posting time and keeping me off anything more powerful than a cheap tablet.)

(This post is for some backup stuff, with a true post to be made later, hopefully.)

Fort Save against the heat (forgot to make it earlier) - just made it.

Harper - is in the temple for now. She will help lead halflings through the escape hatches if they need to evacuate.

Followers of Pressi - two are at the temple, two at the tunnels. They are instructed to fire at enemies that begin to converge on their location, then to escape with run and gun tactics to lead enemies away from the buildings and towards obvious damage points. In this case, since it's all fire elementals, that means towards the river.

Tower of Air - I never really explained where it should go (sorry, it was the end of the quarter and winter break) but the obvious answer is that field now being pelted by fire elementals and ice storms. I'll assume there was some work done but it was never fully completed.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24  d20+16=31 ; d20+16=29 ; d20+10=19 ; d20+10=19 ; d3+2=4 ; d3+2=5 ; d3+1=4 ; d3+1=4 ;
Thursday January 4th, 2018 7:27:40 PM

Kezzem, seeing Elemental J attacking Hobbie, steps towards it and throws his daggers at the fiery creature.

"Hey elemental guy!" says Kezzem, trying to get its attention. "Remember, only YOU can prevent Humble's Ford fires."

OCC: Improved Two-Weapon Fighting, Quick Draw

Attack #1: +1 Returning Dagger
Attack: 31.
Damage: 4.

Attack #2: +1 Returning Dagger
Attack: 29.
Damage: 5.

Attack #3: Dagger
Attack: 19.
Damage: 4.

Attack #4: Dagger
Attack: 19.
Damage: 4.

----------

Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Cure Light Wounds x2, Lesser Restoration
2nd Level: Resist Energy, Shield Other
3rd Level: Cure Moderate Wounds

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Friday January 5th, 2018 7:55:22 AM

Pressi was also supposed to cast message before. If it's too late for that, she casts it now.

"There's too many of them. We need to isolate them and corral them, probably near the river."

Pressi casts obscure mist at her location via tatoo (and hero point if needed). She then flies to AY 16, staying out of Js reach.

Bliss / CatBliss (AC24, HP98of116) (Cayzle)  d6+3=6 ; d20+14=20 ; d3+11=12 ; d6=1 ; d20+14=28 ; d2+11=12 ; d20+14=20 ; d2+11=12 ;
Friday January 5th, 2018 8:40:05 AM


Cat-Bliss yowls as he takes 18 damage from a slamming fire elemental. That makes him mad, and he focuses fiercely on the enemy elemental [enters rage as a free action].

The cat bristles, literally! An array of spikey thorns erupt from the cat's fur -- if the elemental hits him again, he'll regret it! [activates plant domain bramble armor as a free action. enemy takes 1d6+3 each time it hits Bliss. Rolling this round: 6 damage per hit]

Then Cat-Bliss leaps at the elemental [five-ft step into its square because Bliss has no reach as a tiny cat.] He mauls it, red in tooth and claw!

Bliss's power-attacking, rage-enhanced BITE hits AC20 for 13 nonlethal damage.
Bliss's similarly boosted RIGHT CLAW hits AC28 for 12 damage.
Bliss's similarly boosted LEFT CLAW hits AC20 for 12 damage.

The cat's AC drops as his furious focus on attack causes him to neglect his defense.

Current buffs: Threefold Aspect, Cat form, Barkskin, Shield of Faith, Resist Fire 20, Bramble Armor (r1), Rage (r1)

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 
Friday January 5th, 2018 3:22:16 PM

Will post in 2.5 hours - slammed yesterday (2.25 shifts worked)

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 
Friday January 5th, 2018 7:18:41 PM

"To the west, Lance, to the west!" Murphy encourages the sorcerer to fly to aid those in that direction.

Murphy, which I forgot to mention in my last post, is at an altitude of 80 feet in the air. He begins to cast summon nature's ally IV.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 
Saturday January 6th, 2018 12:32:05 PM


I meant 60 feet in the air.

What size are the fire elementals scattered about that Murphy has been able to perceive?

Lance (ADM Kim posting for Tanner)  d6=6 ; d6=1 ; d6=1 ; d6=5 ; d6=1 ; d6=1 ; d6=4 ; 5d6=14 ;
Sunday January 7th, 2018 11:16:15 PM

Tanner casts resist energy (fire) during his round of astonishment, then flies toward the spell that Murphy laid down with his ice storm. He descends about ten feet below the top of the falling snow, and shouts such that a 30' cone of sound envelopes those beneath him, deafening them for 7 rounds, and causing 26 hp of sonic damage (Fort save required vs DC21 to negate deafness and cut damage to 13).

[If Tanner posts before DM Carl, his post replaces this one - or modifies it, as he may wish.]

DM Carl - Humble's Finest Hour  d20+8=22 ; d20+8=27 ; d20+8=24 ; d6=5 ; d12=2 ; d20+12=22 ; d20+12=26 ; d20+12=23 ; d8+2=9 ; d20+6=18 ; d20+12=14 ; d20+12=27 ; d20+12=26 ; d8+2=6 ; d8+2=9 ; d20+3=16 ; d20+3=22 ;
Monday January 8th, 2018 11:07:48 AM

Hobie needs range, so he and Pippa ride away. The elemental giving chase lashes out as he retreats, striking him square in the shoulder. Hobie takes 7 damage. Reflex DC 16 or start burning & take 1 additional fire damage. Between the jostling and the blow, he loses his resist energy spell. Pity, that...

Kezzem tries to pull the elemental off Hobie so he can get the distance he needs. He unleashes a flurry of daggers, all of them hitting.

Pressi suggests corraling them towards the river. A good idea, if the group can figure out how to corral an enemy that outnumbers them 3-1. He lays down a smokescreen before dashing off.

Melvin, not sure where you were before you moved. Go ahead & mark on the map where you mist is.

Bliss is one unhappy cat. His fur bristles before he leaps at another elemental. All attacks connect and he starts tearing the thing apart.

Murphy urgest Lance to get a move on. From his position in the air, he begins to summon additional aid. From his vantage point, he's able to see a number of air elementals incoming. They should arrive within the next few seconds.

Elementals are large.

Lance gets his wits about him, flies towards the ice storm and shouts down at the very unhappy elementals caught in the sleet. They're made of stern stuff, and all manage to cover their "ears" in time. (All fort saves made. Die roller is not in ya'lls favor this combat.)

The elementals remaining in the ice storm do appear to be having a rough time with the cold. Their flames weaken slightly. They retreat from the cold, looking up at all these stupid flying halflings they can't reach.

Elemental J turns towards Kezzem, skirting around the paladin and staying out of his shorter range. It lashes out, but can't connect. (Hit AC 22 - miss)

If an elemental can looked shocked, K manages to pull it off. It desperately flails at the oddly strong cat currently trying to claw it to pieces, soundly smacking the small thing once. It howls with rage and pain as Bliss' thorns hit back. (Hit AC 26 for 9 damage. 2nd attack misses).

Roscoe and the remaining guards press their attack on the western front, but they're not really cut out to fight these things. One guard steps forward to attack, but the elemental shifts at the last moment, causing his attack to miss. The rest of the guards cautiously move forward, not wanting to give the elementals an opening. Roscoe squeezes shoulder to shoulder with his guards, forming a wall the elementals will have to fight their way through if they want to reach the temple. Other guards press forward towards the party, but one in the middle seems to cower behind the buster.

Unfortunately, the elementals are more than willing to do just that. Two of them land hits on the guards in front of them. The guards stay upright and manage to avoid being caught on fire.

The rest of the elementals continue their task to tear the town to pieces. They find the barrows difficult to burn from the outside, so they begin the task of breaking down the doors. They're sturdy, well made doors, but they'll give eventually.

The Center For Enlightenment's pre-soaking continues holding up, but there's a lot of steam coming off the place. It'll go up soon as well.

Murphy, Pressi, and Bliss *only*, Highlight to display spoiler: {You're overcome with a terrible sense of dread. Your connection to the Wold and the natural world screams out suddenly. There's no indication of what's going on, but you're certain something is happening somewhere.}

All characters, perception check DC 15. Highlight to display spoiler: {A quarrel flying overhead suddenly break their choreography. Individual members of the flock start squawking and flying in all directions, including into each other.}
***

Apologies for not posting over the weekend. This week should go off without a hitch.

Hobie Browncloak (Nick T) HP 67/82 AC 21 CMD 27 Hero Points 3   d20+8=18 ; d20+14=33 ; d20+14=24 ; d20+9=28 ; d6+15=17 ; d6=6 ; d6+15=20 ; d6=4 ; d6+15=16 ; d6=6 ; d6+15=20 ; d6=1 ;
Monday January 8th, 2018 1:14:16 PM

Hobie takes the seven damage, but shakes off the burn.

While guiding Pippa with his knees, Hobie takes Deadly Aim and unleashes a volley of arrows on Elemental J (moving in order to elementals K and then L if any of them should fall)

1st attack (Many Shot)
Attack 33
Damage 17 Piercing, 9 Cold,
Damage 20 Piercing, 6 Cold

2nd Attack (Rapid Shot)
Attack 24
Damage 16 Piercing, 9 cold

3rd Attack (iterative)
Attack 28
Damage 20 piercing, 1 Cold



Hobie Browncloak (Nick T) HP 67/82 AC 21 CMD 27 Hero Points 3   d20+9=21 ;
Monday January 8th, 2018 1:20:02 PM

With a +15 Perception Mod, Hobie notices the birds are a bit crazy and unusual.
Knowledge Nature Roll of 21, does Hobie think anything of it? Or does he just assume this is a result of the onslaught of Fire Elementals?

Hobie Browncloak (Nick T) HP 67/82 AC 21 CMD 27 Hero Points 3   d20+9=13 ;
Monday January 8th, 2018 1:23:33 PM

Also, I keep forgetting about knowledge rolls now that I'm a smart character. Does a 13 Knowledge Planes roll tell me anything useful about these elementals?

Bliss / CatBliss (AC24, HP89of116) (Cayzle)  d20+14=22 ; d3+11=12 ; d6=3 ; d20+14=20 ; d2+11=13 ; d20+14=17 ; d2+11=12 ; d6+3=8 ;
Monday January 8th, 2018 1:40:33 PM

Cat-Bliss keeps on scratching and biting the flaming monster relentlessly!

Bliss's power-attacking, rage-enhanced BITE (at +14) hits AC22 for 16 nonlethal damage.
Bliss's similarly boosted RIGHT CLAW hits AC20 for 13 damage.
Bliss's similarly boosted LEFT CLAW hits AC17 for 12 damage.

If the monster lands a blow, bramble armor inflicts 8 damage per hit this round.

Perception Mod +20 means no roll needed. Bliss glances into the sky and takes in the events unfolding.

Current buffs: Threefold Aspect, Cat form, Barkskin, Shield of Faith, Resist Fire 20, Bramble Armor (r2), Rage (r2)

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24  d20+1=15 ; d20+16=34 ; d20+16=36 ; d20+11=31 ; d20+11=14 ; d3+2=3 ; d3+2=3 ; d3+2=3 ; d3+2=5 ;
Monday January 8th, 2018 4:01:06 PM

Perception: 15

Kezzem moves up into Elemental J's face.

OCC: Improved Two-Weapon Fighting

Attack #1: +1 Returning Dagger
Attack: 34.
Damage: 3.

Attack #2: +1 Returning Dagger
Attack: 36. Natural 20 (Unfortunately, elementals are immune to crits).
Damage: 3.

Attack #3: +1 Returning Dagger
Attack: 31. Another natural 20 (groan).
Damage: 3.

Attack #4: +1 Returning Dagger
Attack: 14. Assuming that misses, but I'll give damage just in case.
Damage: 5.



Lance (ADM Kim posting for Tanner)  d3=2 ; 10d6=37 ; 10d6=34 ;
Tuesday January 9th, 2018 2:19:51 AM

Lance descends to a spot about 10 feet off the ground, and casts cone of cold. Fire elementals B, F, H, G, I, and L are enveloped, or, as in the case of L, largely inside the boundaries of a blast of cold air emanating from the sorcerer's right hand. Each takes 37+34 (that is, the cold damage is doubled) for 71 hp cold damage. Elemental C is barely missed.

He says to Elemental C, "Boo! Wanna help me make a snowman? Tell your boss to land his rocky hot carcass elsewhere. He'll get a cold shoulder here."

[Ignore d3]

Lance (ADM Kim posting for Tanner) 
Tuesday January 9th, 2018 2:21:30 AM


Oh, and that was Reflex save for half vs DC22 for the fire elementals.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80  2d4=3 ; d20+25=44 ;
Tuesday January 9th, 2018 2:55:00 AM


In the Auran tongue, Murphy commands the two small water elementals (that was the d3=2 roll in Lance's post) who just arrived (light blue #1 at AS9 and light blue #2 at AO9). "Drench the fires, and any flames they may cause, but stay alive."

Murphy flies with great haste toward the Center for Enlightenment, dropping off 20 gallons of cool, fresh water down upon fire elemental E (for maybe 2d4=3 hp damage?) near the Second Dinner club (fly by attack), and ending up in the air above the center, looking down upon the three large creatures of flame near the edge of the educational structure. He communicates telepathically with Pressi. "Air elementals are nearing to help us."

In the Ignan tongue, in his air elemental form, Murphy says, "I love fire - in moderation. You are no moderates. You shall flee back where you came from, or be destroyed here. Your choice."
==========
Perception: 44 - Murphy notices a LOT - including the disoriented starlings in the skies above, but simply tucks away that knowledge for later consideration

Lance (ADM Kim posting for Tanner) 
Tuesday January 9th, 2018 8:57:13 AM

Oops. Cone of cold damage would be 37+18=55. 1.5x damage due to cold vulnerability, rather than 2x.

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Tuesday January 9th, 2018 9:12:09 AM

(OOC: Running a tad late, but my post will be up by 11 AM, thanks.)

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Tuesday January 9th, 2018 10:50:05 AM

(OOC: Can't remember precisely where I dropped the mist - this is why its good to have round by round maps and why I hoped someone else would do it for me - but I can use the current positions and movemet of Hobie, Kezzem, Lance and the river to make a fairly close guess. All the lowercase "m" are obscuring mist.)

With many of the building/Roscoe attackers out of range and Kezzem and Bliss seeming to do fine, Pressi fires one of her only muti-target spells, confusion, at elementals G, I and L (H maybe fits into the 15 foot blast, but I can't tell for sure). (8 rounds, DC 19).

With a swift action, she one rounds her fire resist in anticipation of retribution.

As she taps into the woldsblood, she can hear the screams throughout the earth. Something remains very wrong - well, wronger than the invasion force they now face. She considers moving or telling someone... that she has a bad feeling about something somewhere?

Murphy's summoned water elementals  d20+4=19 ; d20+4=14 ;
Tuesday January 9th, 2018 10:58:25 AM

Each water elemental drenches its adjacent fire elemental [19 vs C, 14 vs D].

Murphy's summoned water elementals 
Tuesday January 9th, 2018 11:45:41 AM


Sheesh. Murphy earlier spoke to the water elementals in Aquan, not in Auran.

DM Carl - Humble's Finest Hour  d20+11=22 ; d20+11=29 ; d20+11=15 ; d20+11=24 ; d20+4=11 ; d20+4=22 ; d20+4=10 ; d100=25 ; d100=74 ; d8+1=9 ; d20+12=20 ; d20+12=24 ; d8+2=6 ; d8+2=3 ; d20+2=20 ; d20+2=4 ; d6=4 ; d20+6=17 ; d20+6=16 ; d20+6=23 ; d6+1=3 ; d20+10=27 ; d20+10=26 ; d6+3=9 ; d6+3=7 ; d20+12=19 ; d20+12=30 ; d8+2=9 ; d8+2=6 ; d20+5=23 ; d20+5=23 ; d20+12=20 ; d8+2=5 ; d20+2=20 ; d6=2 ; d20+6=7 ; d20+6=25 ; d20+12=23 ; d20+12=28 ; d8+2=7 ; d8+2=6 ; d20+2=22 ; d20+2=8 ; d20+12=25 ; d20+12=28 ; d8+2=9 ; d8+2=9 ;
Tuesday January 9th, 2018 11:53:30 AM

Hobie, able to attack at range again, lets loose 4 arrows. One after one the arrows sink into the enflamed husks of the elementals, flames flaring briefly in pain before the cold snuffs them out. All three elementals he targeted fall.

Glad to see that surgery is working out for you.

He sees the birds break formation. He knows sparrows will scatter to evade predators, but they reform quickly and certainly don't slam into each other doing it. Whatever's happening, what he's seen isn't natural. His knowledge of the planes doesn't reveal anything special about the elementals, though.

Bliss and Kezzem prepare to continue tearing the elementals they targeted apart, but arrows from Hobie take them down & there's no one else in range to attack!

Feel free to make a double move & standard action this round.

Lance unleashes a cone of frost at the elementals. They're nimble creatures & almost all manage to avoid a majority of the blast, but it hardly matters. B and F are snuffed out. G takes the full brunt and is barely a flicker at this point.

Pressi attemps to throw the breaking ranks of fire elementals into confusion. She feels elemental I resist, but the suddenly wavering flames of G an I indicate success. She then provides herself some needed fire protection

Murphy finishes summoning water elementals, instructing each to help put out flames. That's something they can do...

He flies westward towards the Center for Enlightenment, drenching one of the elementals attempting to burn it down. It quenches the flames temporarily, but they return within seconds. The drenched elemental replies in Ignan, "This valley will serve Vé-Eldfjöll. We. Are. Legion."

The ground shakes as it punctuates each word before clouds of dirt and grass are thrown into the air. Two hulking shapes erupt from the earth gracefully, fists pounding the ground as they land. They are cracked, rocky monstrosities, with magma oozing from every crack. Just as suddenly, a third erupts from under one of the local burrows, blowing the roof off the entire dwelling. Magma slowly starts filling the crater left behind.

The elemental looks back at Murphy with a smug look upon its "face".

Elemental G, in its confused state, accidentally punches itself in the face. A fiery tendril shoots straight through the elemental's head & it falls over dead. H and I, finding themselves outnumbered, flee towards their brethren towards the western walls.

In response, a quartet of large air elementals swoop down. One of them happily waves at Murphy as it passes overhead. They take up a fighting stance in the southwestern corner of town, engaging the unmet forces there.

Elemental C and A almost make a dash towards the west. (Lance is flying, but take an AoO against C if you're still within reach.)

3, 2, and 1 finally manage to alight the Center of Enlightenment. It begins to smolder.

Elemental D lashes out at the nearby guard, striking twice and setting the unfortunate halfling on fire.

The guards protecting the Temple continue their attack. One of them manages to connect with elemental 5, but it's barely a scratch. They're pretty outclassed. Roscoe has better luck, striking elemental 4, but it's still not enough. The elemental strikes Roscoe back. He avoids the flames, but is still struck twice. Elementals 5 and 6 also both attack the guards opposite them. Both guards are struck fiercely; one drops to the ground, the other barely holding himself together. (Dark gray guard is downed.)

Two guards close to engage elemental D, but are struck as they approach and lit on fire. Both guards fighting elemental D drop to the ground to try and extinguish themselves. One of them is successful. (Orange guard is on fire.)

The barrows to the east are smoking, but don't appear like they'll go up. Their construction and the death of the elementals mean the flames will likely just putter out. Of course, there's a huge magma elemental right there now. Dirt may not burn well, but magma certainly can do some damage.

Map!

Hobie Browncloak (Nick T) HP 67/82 AC 21 CMD 27 Hero Points 3   d20+14=15 ; d20+14=32 ; d20+9=22 ; d6+15=16 ; d6=6 ; d6+15=16 ; d6=4 ; d6+15=20 ; d6=6 ; d6+15=17 ; d6=4 ;
Tuesday January 9th, 2018 12:44:14 PM

Hobie can hear his cousin struggling on other side of the map, and wants to go to his aid, but he's kind of in the middle of three Huge magma elementals. Roscoe will have to hold his ground a little longer.

He guides Pippa out of the obscuring mist, and takes aim at Huge Elemental 1. It's a pretty big target, so Hobie sacrifices aim for extra damage.

Attack 1 (Manyshot)
Attack 15
Damage 16 Piercing 9 cold
Damage 16 Piercing 6 Cold

Attack 2 (Rapid Shot)
Attack 32
Damage 20 Piercing 9 cold

Attack 3 (Iterative)
Attack 22
Damage 17 Piercing 6 Cold



Hobie Browncloak (Nick T) HP 67/82 AC 21 CMD 27 Hero Points 3  
Tuesday January 9th, 2018 12:45:50 PM

I wasn't paying attention, the Manyshot was a Natural 1, so it misses no matter what the AC is.

Bliss / CatBliss (AC24, HP89of116) (Cayzle)  d20+33=40 ; d20+14=15 ; d20+14=32 ; d2+11=12 ; d20+14=28 ; d2+11=13 ; d6+3=7 ;
Tuesday January 9th, 2018 4:20:06 PM


Last Round: Cat-Bliss uses his acrobatics to move into Elemental 3's space without provoking attacks of opportunity, hopefully.

Acrobatics 40

The housecat spits and hisses at the flaming fiend. This Round: Bliss makes a full attack on Elemental 3.

Bliss's power-attacking, rage-enhanced BITE (at +14) hits AC15 with a natural 1, miss.
Bliss's similarly boosted RIGHT CLAW hits AC32 for 12 damage.
Bliss's similarly boosted LEFT CLAW hits AC28 for 13 damage.

If the monster lands a blow, Bliss's thorns inflict 7 damage per hit.

Current buffs: Threefold Aspect, Cat form, Barkskin, Shield of Faith, Resist Fire 20, Bramble Armor (r3), Rage (r3)

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday January 9th, 2018 11:27:19 PM

"Hobbie, stop being so effective at killing this things," says Kezzem as he double moves towards Elemental I. "Er, wait, forget I said that."

OOC: double move

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Air Elemental HP 80/80 Resist fire  d20+25=32 ; d20+4=12 ; d20+4=16 ;
Wednesday January 10th, 2018 1:58:49 AM


Murphy waved a welcome at the incoming air elementals. Now he casts create water to dash 20 gallons of cooling liquid against the smouldering building. Though he wants to stay here, he also fears for Constable Roscoe and his stalwarts. So after the splash, he flies quickly over to join against the elementals which try to approach the temple. Once there, in the air, using a hero point to gain an extra standard action, Murphy scales up (wild shape) from a medium air elemental into a huge air elemental, at 30 (top at 62) feet in the air, looming above fire elemental #4 at the moment, and making whooshing noises.

Though concerned about what he sensed a moment ago, he does not know what he can do about it, other than to deal with the enemies at hand. Are the sparrows still disoriented?
=========
Perception: 32

=========

The small water elementals work on further drenching C (12) and D (16).

Lance Foxwell (Kim for Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16  10d6=36 ;
Wednesday January 10th, 2018 2:07:24 AM


Lance passes over where A and E are at the moment. He figures that the Second Dinner Club should be helping out in this battle, and they're in a stone castle. He whistles, and yells, "Wake up, wizards!" in the halfling tongue as he flies by their windows.

He then casts another cone of cold, catching fire elementals 1, 2, and 3, and the surface of the facing edge of the Center for Enlightenment. The elementals take 36+18=54 hp cold damage, unless they save for half that. The smouldering building should cool off a bit - with an icy sheen where the water from Murphy's spell dampened the wall.

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+18=22 ;
Wednesday January 10th, 2018 10:41:05 AM

Pressi watched as creature upon creature appeared on both sides, and felt dizzy trying to keep track of them all. She had a sinking feeling, however, that they might not have the option of focusing on one side of the field any longer.

She had to hope that half the team could continue to handle things on their own. Sighing, she flies forward to AQ16 and asks the guard if he's all right. (She isn't sure of I's confusion state, but decides to risk it.)

(If needed, her acro skill is +11 and she gets an extra +4 to avoiding AoOs during movement (mobility feat). Her fly skill is +9.)

"Hey, can't you read?" she shouts at Magma Elemental 2. "If you want to get in the bar, you have to stop smoking first."

Pressi hits the magma elementals 1 and 2 with a scroll of slow (Rolled 22 vs DC 23, adding +4 from hero point. Will DC 17, 3 rounds.)

Pressi puts up her fire resist quickly. (Swift action)

DM Carl - Humble's Finest Hour  d20+11=20 ; d20+11=22 ; d20+11=28 ; d20+18=26 ; d20+18=28 ; d20+18=31 ; 2d8+7=18 ; 2d8+7=17 ; d20+22=42 ; d20+18=32 ; 2d8+7=17 ; 2d8+7=16 ; d20+12=20 ; d20+12=18 ; d6+2=3 ; d20+3=10 ; d6=5 ; d20+3=9 ; d20+12=30 ; d20+12=27 ; d8+2=4 ; d8+2=9 ; d20+3=14 ; d20+12=20 ; d20+12=13 ; d20+12=32 ; d20+12=29 ; d8+2=6 ; d8+2=4 ; d6=6 ; d20+3=21 ; d20+6=15 ; d20+6=21 ; d6=5 ; d20+12=20 ; d20+12=28 ; d8+2=4 ; d100=47 ; d20+4=12 ; d20+4=21 ; d6=2 ; d6=2 ;
Wednesday January 10th, 2018 11:21:53 AM

Hobie hopes his cousin can hold out a little longer, as he's surrounded my magma elementals. Half his shots somehow miss the huge creature entirely, but two sink deep & spread a layer of frost across the thing's form.

Bliss, still a furious little ball of rage, scampers around elemental 3's attempts to slam him & leaps clawing and biting. His teeth sink in, but can't quite sink in far enough. He's able to use the hold to rake both claws through the thing.

Kezzem gets himself in a better position to continue his attack.

Murphy welcomes the assistance from the air elementals' court & soaks the Center for Enlightenment (I assume). He rushes to aid Roscoe, frantically forcing his form to be even larger.

Info on the birds is coming up...

Lance catches three of the elementals in his spell, badly injuring two of them. The fresh water Murphy dropped on the Center for Enlightenment freezes, providing extra protection against the elemental's flame.

He also wonders where the heck the Second Dinner Club's wizards are. It's likely they were at the gathering underground when the elementals attacked, and haven't made their way to the surface yet.

Pressi checks on the guard. He's upright, but clearly outmatched. She turns, lectures the elementals on the subject of smoking, and trys to slow two of them down. Magma elemental 2's actions immediately slow, but #1 shrugs it off w/o issue.

Magma elemental 3 backhands Bliss away, then slams it's giant fists down on him where he lands. Bliss' thorns break off small chunks of the elemental's outer shell, but it's not much compared to what he dished out. Bliss is hit twice - Hit AC 26 & 28 for 18 & 17 damage, respectively.

Magma elemental 1 is clearly unhappy with Hobie. The creature roars and charges towards him, lowering its arm to protect against any attacks of opportunity (Greater overrun). The beast's arm comes up and strikes Hobie and Pippa, knocking them both prone to the ground. It quickly turns and absolutely crushes the prone halfling.

Greater overrun cmb check: 31 vs 24 CMD - Hobie and Pippa are knocked prone (I factored in Pippa's 4 legs in the CMB check). Greater overrun gives the elemental an AoO - nat 20 (confirmed 32). Hobie takes 33 damage from the blow and is prone. Reflex save DC 18 or catch on fire & take 4 damage.

Magma elemental 2 turns and vomits a puddle of lava against the wall of the Pig, immediately beginning to melt/burn through the exterior. It begins to puddle at the base of the structure, but it's pretty viscous stuff & flows slowly.

Several elementals to the north are displeased with Lance, but with the sorcerer 30' in the air, there's not much they can do about it. 3, 2, and 1 decide to make a bee-line for the temple. A and E turn towards the Second Dinner Club & begin battering down the front entrance, where they are joined by 7.

The air and fire elementals in the SW corner of town continue holding their own against each other.

Elemental 4 continues its attacks on one of the town's guards. The guard dodges once, but is clipped on the elemental's follow-thru. Unfortunately, it's enough to catch his hair on fire; the guard is badly burned and in desperate shape. The guard tries to smother the flames, but is unsuccessful.

Elemental 6 lays out the guard opposite it entirely. The guard hits the ground hard, but somehow manages to not catch on fire.

Elemental 5 moves up to surround Roscoe, but keeps out of reach of him. It strikes once, but Roscoe's able to avoid the blow.

Elemental D attacks the inflamed guard, missing once, but viciously backhanding him immediately after. The guard takes the solid hit, as well as the continued fire damage. Luckily, he is able to extinguish the fire. Still, he's barely upright. His companion takes a 5' step, putting himself between D and his nearly dead friend. He presses the attack, but can't connect with the thing.

I and H, seeing their larger brethren have joined the fight, turn back to flank Kezzem. A nearby guard takes a swing at the approaching elemental and manages to connect! A chunk of the elemental's internal husk flies away. Elemental H ignores the weaker opponent, and both focus on strike Kezzem. H manages to connect, but just barely.

Kezzem takes 4 points of damage. His fire protection prevents any burning.

As the combat rages on, several small thumps can be heard hitting the ground. Anyone paying attention will see a number of sparrows hitting the ground, and several more are still in chaos overhead. Perception 20, Highlight to display spoiler: {They don't appear to be just falling out of the sky, they're just running into each other and falling.}

Pressi, Bliss, and Murphy, Highlight to display spoiler: {Your feelings of dread intensify. It's a very inconvenient time, and you obviously have more pressing matters at hand, but you know something big is coming.}

Bliss / CatBliss (AC27, HP54of116) (Cayzle)  d20+10=12 ; d20+10=14 ; d20+10=27 ; d2+11=13 ; d6+3=5 ;
Wednesday January 10th, 2018 12:25:36 PM


Considering these things are not that hard to hit, CatBliss grows a little more cautious as he fights the elemental. [OOC: Fighting Defensively with enough acrobatics ranks to give -4 to hit and +3 AC, dropping his attack to +10 and raising his AC to 27]

Bliss's power-attacking, rage-enhanced, defensive BITE (at +10) hits AC12, miss.
Bliss's similarly boosted RIGHT CLAW hits AC14, another miss.
Bliss's similarly boosted LEFT CLAW hits AC27 for 13 damage.

If the monster lands a blow, Bliss's thorns inflict 5 damage per hit.

Current buffs: Threefold Aspect, Cat form, Barkskin, Shield of Faith, Resist Fire 20, Bramble Armor (r4), Rage (r4)

Kezzem (BrianW) - AC 24, HP 105/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24  d20+16=22 ; d20+16=35 ; d20+16=18 ; d20+11=18 ; d3+2=4 ; d3+2=3 ; d3+2=4 ; d3+2=3 ;
Wednesday January 10th, 2018 12:34:02 PM

"Your mama hits harder that that!" Kezzem taunts the elementals as he closes on Elemental I and unloads with his daggers.

OOC: Improved Two Weapon Fighting

Attack #1: +1 Returning Dagger
Attack: 22.
Damage: 4.

Attack #2: +1 Returning Dagger
Attack: 35.
Damage: 3.

Attack #3: +1 Returning Dagger
Attack: 18 - 5 = 13 (forgot to decrease Attack Bonus).
Damage: 4 (likely a miss but included just in case).

Attack #3: +1 Returning Dagger
Attack: 18.
Damage: 3.


Hobie Browncloak (Nick T) HP 30/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible, Currently On Fire  d20+15=19 ; d20+8=10 ; d20+8=17 ;
Wednesday January 10th, 2018 1:58:15 PM

Perception 19, Hobie doesn't notice whatever the thing was.

Reflex Save 10, Hobie catches fire.

He and Pippa are tossed by the Magma elemental, and lie prone. Hobie is on fire, and in rough shape. He senses he has a quick moment while the elemental is distracted (He used his AoO in the overrun and I'm assuming he doesn't have Combat Reflexes. If I'm wrong here's a concentration check=17) and casts Invisibility on himself, using Prowler, his bonded object.

If successfully invisible, he shouts at his pony, "Run Away Pip!! Get to safety!!"

Hobie stands up from prone, dusts himself off, and thinks about his next move.

Spells Prepared: Free Spell from Bonded Object
Level 0 (4): Detect Magic, Read Magic, Light, Mage Hand

Level 1 (4+1): Grease, Grease, Obscuring Mist, Summon Monster 1, Feather Fall

Level 2 (3+1): Mirror Image, Resist Energy (Fire), Resist Energy (Fire), Spider Climb

Hobie Browncloak (Nick T) HP 30/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible, Currently On Fire 
Wednesday January 10th, 2018 2:07:54 PM

ooc: As I plot my next moves, could tell me, how tall is the Herbarium, and What is the tallest building in town?

ADM Kim 
Thursday January 11th, 2018 2:09:14 AM

Nick T (Hobie): It's up to DM Carl to tell you precisely how tall the Herbarium is - but likely 1 to 1-1/2 stories high, maybe two at the outside. The mages' Second Dinner Club tower is 4 to 5 stories high, made of stone, and some of it is underground. Three of the floors are reserved for the three (well, for now, two) members of the Second Dinner Club. -ADM Kim

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Air Elemental HP 80/80 Resist fire  2d8+7=16 ; 2d8+7=17 ; 2d8+7=15 ; 2d8+7=20 ; 2d8+7=11 ; 2d8+7=18 ; 2d8+7=17 ;
Thursday January 11th, 2018 3:13:48 AM

Murphy post 20180110

Murphy casts protection from energy (fire) +20. If needed, he again expends a hero point so as to be able to cast the spell, as well as do the following. As he forms into a whirlwind, 50 feet tall and 25 feet in diameter at the top, 5 feet in diameter at the bottom, he comes about 4 feet from the ground at the foot of elemental #4. The elemental will need a Reflex save DC 22 or take damage equal to a slam attack (2d8+7): 16 hp. It also must make a second save or be picked up bodily and held suspended in the powerful winds, automatically taking damage each round.

Murphy moves through the areas occupied by 6 (17hp) and 5 (15hp), potentially catching each of them up. He then continues in a roughly northeasterly path, skirting the temple, and covers (Refl vs DC22, twice each) fire elementals 3 (20hp), 2 (11hp), and 1 (18hp), and ends about halfway between the temple and the Center for Enlightment, ~25 feet in the air, with anywhere from zero to six swirling fire elementals flailing about within the windy vortex.

His large elemental lungs are not silent. In the halfling tongue, he roars, [b]"Send clerics outside to heal the guards, some to create water. Pray to Eberyon, Flower and Ffloy for their aid, for something comes against which mere mortals may not contend." He adds in a quieter voice. [i]"Eberyon, I offer myself more deeply in your service, if you will keep this little town safe against Vé-Eldfjöll."

Note: As he remains about 4-5 feet above the ground, until picking up his last passenger, he is unlikely to strike a halfling, and uses his perfect (precision?) flight to thread the path so as not to pick up any halflings. Only fire elementals in as much abundance as he might.

Lance Foxwell (Kim for Tanner) HP 97 -- AC 18/18/15 -- F+8 R+9 W+11 -- CMD 16 -- Fly +16  10d6=39 ;
Thursday January 11th, 2018 3:34:20 AM


Lance flies south for the winter, gaining slightly in elevation, then lays down once more a cone of cold, this time hitting E, A, and 7, as well as the top of the nearby burrow which suffered a bit from recent flames (AE11). Cold damage is 39+19=58 (or save for half damage). "Give it up, matchsticks!" he calls down to those who batter against the doors. "It's the Center for Enlightenment, not the Center for Lighting Up."

Murphy's two small water elementals  d20+4=8 ; d20+4=15 ;
Thursday January 11th, 2018 7:31:53 AM

Water elementals #1 and #2 politely carry out their summoner's wishes, continuously doing what they can to drench the flames of the adjacent fire elementals [8, 15].

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+11=21 ; d6+4=5 ;
Thursday January 11th, 2018 11:24:09 AM

(Perception cannot fail.)

Pressi tries to clear her head the best she can. Birds flying into each other. Mobile feelings of dread. Cats and dogs living in harmony.

She wondered if she had time to break off from the attack and see if she could divine what was coming. A mouthful of lava vomit and earful of screaming guards told her that maybe not.

"Hey, pay attention to me when I am taunting you," she shouts as she flies behind him. (move action)

Immediate Action: Focused Curse

Standard Action: Touch of Gracelessness (attack roll 21 v touch AC, Dex Damage 5, Fort DC 16 partial, 8 rounds).

Swift Action: Fire Resist

----------------

acive effects

Extended Resist Fire (46 mins each for Pressi, Harper) - Ritual of Sharing
Ritual of Warding - +1 to AC for the day
Flying Broom - number of hours, limited to one hand
message

Spells Used

L1: 1/6+1
L2: 4+1
L3: 4+1
L4: 2/3+1
L1 Tattoo: 1/3
Focused Curse: 1/1



DM Carl - Humble's Finest Hour 
Thursday January 11th, 2018 11:54:59 AM

Real talk, gentle readers:

Tomorrow starts a new module dictated by the PTB. As such, I'll be wrapping up this combat without rolling a bunch of dice. Know that I severely underestimated what you folks are capable of in combat, and know that it won't happen again.

***

Our heroes continue their defense of Humble's Ford. Bliss scratches and claws his way all over the slower, but tougher, magma elemental. Kezzem squares off in a two-on-one battle. Hobie recovers and sends his beloved Pippa away from the combat, and vanishes. Pity he's still on fire.

Murphy sucks a bunch of fire elementals off the Temple's guard, giving them a much needed respite. He calls for aid from the temple clerics, as well as Lord Eberyon, but knows in his heart that whatever's coming is coming too soon. Pressi continues rendering one of the magma elementals until a slow moving, clumsy oaf.

Lance continues being ridiculously effective against these elementals with his attack spells.

Murphy, Pressi, and Bliss all increasingly have a hard time ignoring the sense of dread that's overcome them. It rises to a fever pitch within their minds. Bliss and Pressi especially find it near impossible to ignore the feeling (Will save DC 15 or be shaken). The elementals also seem to be effected. A few of them break combat to look upward and around. In the resulting quiet, the frantic squawking of the sparrow quarrel gone crazy is audible. Several of them fly full speed into nearby buildings. A few fly straight down and crash into the earth. A creshendo of wolf howls echos from the surrounding wilderness.

Something is coming...

***

Everyone gets 4k XP from this combat.

Hobie Browncloak (Nick T) HP 30/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible  d20+12=20 ;
Thursday January 11th, 2018 3:12:23 PM

ooc: So is this combat over?

Hobie's first action is gonna be to stop drop and roll, trying to put his fire out. Ref Save 20, success.

Invisibility Rounds remaining, 38/40



Bliss / CatBliss (AC27, HP54of116) (Cayzle)  d20=5 ;
Thursday January 11th, 2018 10:49:30 PM


Bliss changes back into a halfling and runs away! "Something is bad!" he shouts. "HELP!"

He runs into the underground warren Mister Murphy made and continues to yell. "HELP! HELP! WATCH OUT! IT'S COMING!"

He changes back into a cat and hides under a chair.

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers  d20+11=26 ; d8=2 ; d8=6 ; d8=4 ;
Friday January 12th, 2018 9:37:32 AM

(Not sure if we are out of combat rounds.)

Pressi has enough presence of mind to fly to Bliss and slap him around a bit. "Calm down! Why isn't a flying witch slapping you calming you down?"

Pressi takes some time to heal Bliss too, hitting him with a cure serious spell. (If there's a way to remove shaken conditions, I don't know it.) (heal for 20 pts.)

Assuming we get more than one round. If Hobie drops his invisibiliy, she hits him with a cure critical wounds. Regardless, she fires detect thoughts followed by detect magic in an attempt to track what is coming.

She also messages Murphy to make sure he is okay and to get an idea of what is happening on the other end of the field.

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Air Elemental HP 80/80 Resist fire 
Friday January 12th, 2018 12:13:24 PM

Murphy flies with a load of fire elementals being battered about within the whirlwind's vortex. Each takes additional damage (unless reflex save vs DC22) of 2d8+7 - average of 16 due to the environmental conditions. He drops them off in the west side of the river, past the last dock, then, off to one side, sucks up a sizable quantity of water, and begins to head towards the Mayor's barrow. Mentally, he communicates with Pressi what is happening on the west side of town. He keeps open the telepathic link so that she can somewhat experience what he is doing on an ongoing basis.

[If more than one round of action is allowed:] Murphy drops all the water he carries in a manner so as to fully drench the roof of the manor - with likely some splashing down on the fire elemental adjacent to the building. He then makes the rounds to scoop up the five nearby fire elementals - 9, 8, N, M, O - and deposits them in the river waters. As he does so, he is speaking to his fellow air elementals in Auran."Kiitos, ihmiset, jotka elavat ilmassa, etta tulit auttamaan meita. Nimeni on Murphy. Tarvitsemme apuasi viela. Lupaan sinulle upea valkoinen torni. Pida vahtia." - which translates to 'Thank you, people of the air, that you came to help us. I am Murphy. We may need your help, still. I promise you a splendid white tower. Keep watch.'

He then encourages all the citizens to go within the temple, or back underground.

Kezzem (BrianW) - AC 24, HP 105/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Friday January 12th, 2018 1:43:28 PM

Kezzem stands there confused as the elementals retreat.

"Hey, you forgot your daggers!" he calls after them.

He then looks around to recover his mundane daggers.

Hobie Browncloak (Nick T) HP 30/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible  d20+13=18 ; d20+13=28 ; d8+1=6 ; d20+13=16 ; d20+13=23 ; d8=6 ; d20+13=18 ; d20+13=19 ; d20+13=21 ; d8=6 ; d20+13=23 ; d8=7 ; d20+13=15 ; d20+13=32 ; d8=7 ; d20+13=28 ; d8=4 ; d20+13=14 ; d8+1=3 ; d8+1=5 ; d8+1=2 ; d8+1=3 ;
Friday January 12th, 2018 2:04:15 PM

Assuming there is multiple rounds worth of time, Hobie will take out his wand of CLW and heal himself up. He'll remain invisible for the duration of the spell
30+6+7+7+8+8+5=71

He manages to get himself up to 71 health before rolling a 1 and being unable to use the wand for the rest of the day

If enough time goes by that his invisibility lapses, he'll have a friend give him a few more taps from the wand
3+5+3

(leaving my HP in the header until GM confirms how much time there was)

Bliss / CatBliss (AC26, HP74of96) (Cayzle) 
Friday January 12th, 2018 2:40:32 PM


"OW! Miss Pressi! OW! Please stop hitting me! OW"

Bliss calms down some but he is still quaking with fear.

The Wold Shakes


DM Carl - Humble's Finest Hour 
Friday January 12th, 2018 9:42:04 PM

In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long. All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart. The sound is so loud that you can’t quite pinpoint where it is coming from and if you were hard pressed to guess you would have to say everywhere but you aren’t quite sure how that is possible but suffice it to say it is that LOUD.

Eventually the racket subsides and you hope for a second that maybe whatever that was signified the end of all the troubles happening of late. If only things were so fortunate because not even a full moment after the thundering noise ceases does the ground start trembling again...could it be an earthquake?
This activity feels different as if it is in reaction to something major and not the main event itself. Is the Wold really being split apart? Have the Woldians done something to anger the Gods? Who knows?

The ground you are standing on rocks back and forth like a ship tossed about in a tempestuous sea. Bits of rock, dust and other debris start to fall from the nearby structures and fissures open up in the ground along the roads and thoroughfares. An unattended cart in your proximity tumbles down one of the chasms that have opened up and after a short amount of time you hear the impact of wood on rock and you think luckily there wasn’t a horse attached to it. Then just as quickly as the concussive sound appeared and the tremors started, the Wold shaking terminates.

All players must make a DC20 Fort save or be deafened. The deafness will last ~3 rounds.

Scintillating meteors can be seen streaking through the sky, trailed by fiery tails. Perception, DC 18, Highlight to display spoiler: {They appear to be crystalline}. Predictably, they begin to fall. Most vanish over the horizon, but loud crashes can be heard echoing from miles around. One particularly loud crash can be heard from what is likely hundereds of miles away, and there's an immediate effect on the elementals. The magma elementals burrow into the earth and vanish from sight. The fire elementals' flames weaken, then flare red before they stabilize and return to their normal state. They too flee, melding through the rock barrier that still surrounds the town. The remaining sparrows scatter, and aside from the echoing of the crashing meteors, all is quiet.

Especially for the newly deaf...

This quiet is broken when a meteor flies over Humble's Ford and crashes into the nearby Red Hills. This crash is much louder, and debris thrown into the air is visible from the town over the stone barrier.

The intense dread suffered by Bliss and Pressi lessens, but not much. Obviously these events are related to whatever is causing them.

...of course, there's also Humble's Ford to worry about. Several burrows are smoldering, though it's unlikely they'll start to burn in earnest. One burrow was destroyed completely by the magma elementals, and the Dancing Pig has a large hole in it, as well as a good 2' high puddle of lava continuing to eat a hole in it. The mayor's burrow was breached in the combat before the air elementals could lend their aid. It can be assumed the insides will need work.

Several guards are dead or dying and have extensive burns. Healing magics are provided by the party and temple clergy, but 2 of the guards have found to be beyond their abilities. Roscoe has seen better days, but he's still upright. Several civilians start peeking out from the tunnels, wondering if it's safe. Their cheers at the defeat of the elementals are quickly quashed when they notice the meteors. Obviously not all is right just yet...

Kezzem (BrianW) - AC 24, HP 105/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24  d20+14=33 ; d20+1=14 ;
Friday January 12th, 2018 9:57:56 PM

Fort SV: 33. Made.
Perception: 14.

Kezzem assists with healing the fallen.

"So um, anybody know how to stab rocks falling from the sky?"



Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible  d20+8=28 ; d20+15=27 ;
Friday January 12th, 2018 10:18:33 PM

Hobie passes his Fort save and is not deaf. He will heal himself up with the charges from my previous post.

His first task is to find Pippa, and calm her down. He takes an apple from her pack and feeds it to her. Once she's calm, Hobie will hop up on Pippa and ride around checking for the people most injured, and using Pippa to bring them to the clergy for healing.

He makes sure to stop and talk to Roscoe when he sees him and make sure he's doing okay.
"Cousin, How are you holding up? Do you need healing? How can I help?"

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Air Elemental HP 80/80 Resist fire, Prot fr Fire  d20+9=27 ; d20+25=45 ; d20+12=26 ;
Saturday January 13th, 2018 6:35:58 PM


Murphy does not stop working as crystalline meteors streak across the sky, and impact upon the Wold. He is not deafened (Fort save 27/20) by the explosive concussion of the meteorite strike. He had dumped as many as possible of the fire elementals to the west into the river (as detailed in last post).

He sucks up an additional quantity of river water, and showers the smouldering burrows on the east side of town, then returns to the Dancing Pig. Dropping his whirlwind form to return to a huge air elemental, he casts create water enough times until it appears the lava cools enough to stop burning through the tavern.

As he works, he comments aloud in halfling that the falling spheres look to be made of crystal. Also, as he flits about, he tries to calm any townspeople who see this air elemental, telling them, "It's okay - I'm just Murphy. I won't hurt you. But all of you, keep praying, and help each other as you are able."

"I should think a very, very long lance might be needed for that task, Kezzem. Oh, speaking of lances..."

"Say, Lance," Murphy asks, drawing near him to whisper, "Just in case a volcano is about to land on us, what do you think about the idea of flying yourself well outside the radius of the surrounding stone wall, and watching to see what happens? If you do that, there will be at least one survivor and witness to what has just happened if the worst comes to pass here. And, if not, you can come back in a bit and tell us what's going on outside the walls. It's up to you, though." [Giving Lance a chance to break off until Tanner can return.]

The druid thanks the water elementals and dismisses them.

Murphy takes a moment to see if he might attempt a weather forecast for the next 72 hours [Survival 26 vs DC 15 for one day prediction, plus 24 hours additional for each 5 points over 15].

He offers to Hobie that he can use his - Hobie's - wand to help effect additional healing.

"Bliss. Be not afraid. Though the Wold shake, I must believe there is hope. And you are part of that hope."

He follows that thought with, "I so do hope we can persuade the mountain to land in the Red Hills, though."

=========
Fort save: 27 vs 20 (no deafness)
Perception: 45 (nat 20)
Survival: 26 vs DC 15


Murphy Leafwin Pipewood Druid 10a (Kim) Huge Air Elemental HP 80/80 Resist fire, Prot fr Fire 
Sunday January 14th, 2018 1:45:24 AM


"Y'know, Pressi - we're going to want to go to retrieve some of the broken-up crystal from those big balls that just fell. It's going to be key to helping us and our people out in the future," Murphy projects to his beloved.

"And, once the doom of the Wold is resolved, you and I need to spend some quality time together - assuming we survive..."

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Monday January 15th, 2018 8:32:57 AM

I'm addition to the detect spells from earlier, Pressi 2.0 unleashes her powers of observation.

Bliss / CatBliss (AC26, HP74of96) (Cayzle)  d20+14=29 ; d20+20=26 ;
Monday January 15th, 2018 10:53:55 AM


Bliss is trying to master his fears when IT HITS!!!!!

Bliss changes into a cat and hides under a rock!

Fort save 29 not deafened.

Perception check 26

Bliss hears Murphy saying that we should have hope. Cat-Bliss yowls in cat-terror.

Translation if you can understand animals or just want a chuckle: Highlight to display spoiler: {THE SKY IS FALLING! THE SKY IS FALLING!}

DM Carl - Humble's Finest Hour 
Monday January 15th, 2018 2:41:50 PM

Kezzem takes a moment to help up the survivors, briefly wondering how his stabbing abilities can be used against the meteors. If anyone can figure that out, it's Kezzem.

Hobie checks on his beloved mount, using her to bring the most greviously wounded to healing. He checks on Roscoe. He finds his cousin with several deep purple bruises across his face. His left eyebrow is all but missing, and he has a "sooty" smell about him. He looks rough, but he's on two feet barking orders when Hobie finds him. A look of worry disappears when he sees Hobie's in one piece. "Hobie! You're alive!" He looks his cousin over before continuing, "and in better shape than I am, for sure. I'll need healing, but not before these men are stable and comfortable." He loads an unconcious guard onto Pippa. "Find me later, get Hobart here to the clergy first."

Murphy tends to the fires still burning. He tends to the Dancing Pig, dropping enough water to harden the lava into glass. The steam cloud that erupts is...impressive to say the least. When the lava's finally cooled enough to stop burning down the Pig and the steam cloud floats off into the atmosphere, it's easy to see the place has suffered severe damage, but at least it's localized to a small area of the Pig.

He tends to the townsfolk as best he's able. Most of them were safe below ground, and the wounded guards are already tended to. He's able to confirm that who guards perished during the combat.

The weather is clear for now, and under most circumstances would stay that way for the next few days. However, whatever caused that explosion probably shot a lot of ash and debris into the atmosphere. Without knowing where it originated from, it's hard to say what local effect that will have.

He takes a moment to share a few words with his beloved. It would be nice to take it easy, but it's pretty safe to assume things will be hectic for the forseeable future.

Pressi looks around.

Bliss is having none of this nonsense and finds a rock to hide under. When the sky crashes down on the rest of Humble's Ford, they'll wish they'd hid too.

Meteors continue streaking across the sky, bound for some other land far from Humble's Ford. The rest of the citizenry is now pouring from the tunnel, most stopping to watch the light-show overhead before those still underground manage to push them out of the way. Halflings return home, eager to check on their dwellings. Most barrows were untouched, and those that were are mostly intact. Eldon and Cora TossCobble can be seen holding each other over the wreckage of their barrow. It appears the magma elemental chose their home to erupt through. She cries softly into his shoulder as he strokes her hair. Words are shared, but none are close enough to hear.

Smoke is rising from the Red Hills where the closest meteor struck. Pressi feels simultaneously drawn to and repeled from the site. Bliss would feel it too if he wasn't freaking out.



Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 Resist fire, Prot fr Fire 
Monday January 15th, 2018 5:06:01 PM


Murphy drops out of air elemental mode, and becomes again simply the halfling. "Pressi, can you join me for a few minutes? The TossCobbles need us." If she will, he goes with her and they approach Eldon and Cora TossCobble. He communicates telepathically with Pressi what he is going to do before he does it. He adjusts according to what she does or suggests, as well.

But in general, it goes roughly like this: He just stands quietly near them for a time. When it seems a time to speak, he says, softly, "I am so sorry. So very sorry, Cora, and Eldon." If they accept it, he takes them both with Pressi in a big embrace. After a bit, he takes a half step back. "I will see what I can recover. And you have a place in the burrow that you gave to us. Tell us what you would have us do, and we will respond. Any of your things I can dig out, I will. I can re-form your burrow, either as it was, or I can make it even larger, or - or anything you want me to do. And George, our foreman, I will enlist his help, and that of his skilled workers. You are not without a home. Your home is with us, until we can fix this one. Or, if you simply want to move back permanently into your old burrow by the river, we can move out, if you wish. I added a little to it, and hope that will be to your liking, if you choose that. Hazel and his wife Alouryn live there, as does another hobbit, Quotiln, who helps care for the place you gave us." He adds that another option would be to simply add some more rooms on the river burrow for them to use. He reminds them that just about a week ago they were given some land outside of town to build on for Humble's Sword.

"Pressi - can you round up a few neighbors to join us in maybe 20 minutes or so, to help Eldon and Cora with the sorting of this, as I bring things out?"

He awaits their response. Then, unless they insist he not do so (I hope they do not) while he still has his protection from fire up - in case there is resident heat from the magma elemental which passed up and through the destroyed burrow, he changes to a huge earth elemental, and begins to carefully earthglide, and bit by bit, picks up dishes - some broken, some perhaps intact, clothing, tools... whatever he can find. He places things in a few different piles along the ground according to what they are. The druid ensures he brings out everything that was within the confines of their dwelling.

Eldon, a skilled carpenter, likely has suggestions, which he will try to follow. He could do a rough dig out and formation of a rebuilt burrow here, or maybe in another spot around town, as desired. If he does the digging, he lets George and Eldon know that his skills are somewhat limited to the general digging for a rebuilt or replacement burrow, but that they will need to handle the detailing and finishing work. "If you'd like, once the general outline is done, I can add a roof and bottom of stone, as I did in the tunnels."

Kezzem (BrianW) - AC 24, HP 105/109, CMD 24, Resist fire 20; Rumpus - AC 26, HP 62/62, CMD 24 
Monday January 15th, 2018 11:19:32 PM

"Hey, thst's smoke ot too far from here," says Kezzem. "Maybe we should check it out."

Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible 
Tuesday January 16th, 2018 12:33:43 PM

Hobie drops Hobart off at the clergy, leaving him in their capable hands for healing, and then returns to his party members.

"Kezzem is right, it looks like one of the meteors crashed close by, I think we should go give it a looksy. Make sure theres not any other crazy elementals bursting out of it and coming to attack us."



Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Tuesday January 16th, 2018 12:52:17 PM

Pressi goes ahead and rounds up the neighbors.

If time she also tries a divination to ask what happened at the red mountains.

DM Carl - Humble's Finest Hour  d100=20 ;
Tuesday January 16th, 2018 6:57:06 PM

Murphy gives comfort to the TossCobbles. Eldon holds a hand up at Murphy's mention of them retaking their old burrow. "I'll not have it, Murphy, though we surely appreciate the offer. He turns to look at the remains. "It was a building. It and the stuff in it aren't what's most important." He squeezes Cora's shoulder and smiles. "I've got faith in the folks of Humble's Ford to make sure we're not sleeping under the stars until we can rebuild."

He's right, of course. The TossCobbles will have no shortage of offers for temporary shelter, or aid in rebuilding.

Murphy does use his heat protection to sort around the rubble. There's not much need for it, but his earthglide comes in handy. While gliding, Murphy bumps into something solid buried in the mud. Hauling it out, he finds a sturdy chest, still tightly sealed, containing what look to be old quilts. Cora's eyes light up at the sight before she elbows her husband playfully. "I told you gee-ma's quilts needed a sturdier chest." She looks through them, delighted to find that they're all in perfect condition. "They'll need a new chest to go in, of course," she adds, grinning at Eldon.

Hobie and Kezzem decide a trip to the red hills is in order to see just what it was that crashed into them.

Pressi attempts to divine what they'll face in the hills. No words follow, only the image of a single blood-shot eye. Then another. Then another, and another until she is surrounded. The eyes dart quickly about, unable to keep their gaze on anything for more then a moment. Then, they're gone...

Efforts to clean up Humble's Ford have already begun. There's a great deal of work, but nothing the citizens of Humble's Ford can't handle...

Bliss / CatBliss (AC26, HP74of96) (Cayzle) 
Tuesday January 16th, 2018 9:59:22 PM


As the fear effect lessens, Bliss emerges, a little more than somewhat abashed.

He reports that he saw falling stars in the shape of crystals.

He is in favor of checking out the nearest fallen one.

Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible 
Wednesday January 17th, 2018 3:29:21 PM

"Pressi, what did you see in the hills? Should we go right this minute to see whats up?"

Bliss / CatBliss (AC26, HP74of96) (Cayzle) 
Wednesday January 17th, 2018 4:56:16 PM

"We should go! Right now!" says Bliss in halfling form.

He casts a Still Silent Ghost Sound spell (using a 2nd level slot) to create this sound coming from anyone who has not yet spoken up:

"Buck-buck-buck-buckAW!"

Bliss looks around. "Sounds like we got ourselves some CHICKENS!"

Pressi (Melvin)-AC 21 (22), HP 83, CMD 20; Harper-AC 21 (22), HP 61, CMD 23; Followers 
Wednesday January 17th, 2018 4:58:52 PM

Pressi shakes her head, clearing it from the valley of eyeballs, and responds to Hobie about what she has observed.

"I don't really have a good idea of what to do next, but I suppose the red hills meteor remains one of the better ideas out there." She calls over Harper, who comes galloping over. "Assuming everything is back in order here and further protection or construction isn't needed...."

She stops, finding herself staring at Murphy before moving on, and as bliss starts clucking at her. "You know what, I don't think I gave Bliss enough healing slaps yet. Sorry, some of us are checking for pinkeye first."

----------------

acive effects

Extended Resist Fire (46 mins each for Pressi, Harper) - Ritual of Sharing
Ritual of Warding - +1 to AC for the day
Flying Broom - number of hours, limited to one hand
message

Spells Used

L1: 2/6+1
L2: 4+1
L3: 4+1
L4: 2+1/3+1
L1 Tattoo: 1/3
Focused Curse: 1/1


Bliss / CatBliss (AC26, HP74of96) (Cayzle) 
Wednesday January 17th, 2018 5:19:17 PM

BLISS IS NOT CLUCKING AROUND! EVERYONE ELSE IS!!!!

:-)

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 Resist fire, Prot fr Fire 
Wednesday January 17th, 2018 6:24:57 PM


What terrific people they are. He heads away from the TossCobbles after the old quilts are found. As he regroups with the team, he says, "They sponsored us when we first formed Humble's Sword. We rescued Eldon from some goblins. Good folk, always."

As he picks up the thread of the conversation, huge earth elemental Murphy comments, "Well, a feisty feline informed us that the sky is falling. I concur that portions have been doing so, but am confident the whole thing is not about to collapse in on us.

"Bliss, it's nighttime. I've been working all day. There are two more things I need to do before we leave. First, knock a hole in the downstream wall, and then in the upstream wall of the river. Second, take about fifteen minutes, after changing back into halfling form, get a few things together. So, maybe an hour all together. Some of us have cast numerous spells, and used up numerous abilities for the day. I need a good rest before facing the next big thing.

"Nonetheless, if everyone else feels raring to go as we go deeper into night, I'm game. So long as we can take a couple of ponies and a cart, and I can sleep on the way there."

DM Carl - Humble's Finest Hour 
Wednesday January 17th, 2018 10:19:40 PM

The Swords reach the general consensus that it's best to check out that meteor sooner rather than later. Still, it's rather late in the day & the townsfolk are still on edge. Maybe one night's rest couldn't hurt?

OOC: Trust your DM on this one.

The morning comes bright and early to Humble's Sword. Red smoke can still be seen from the meteor strike in the Red Hills. Is the red from the hills, or the meteor? One way to find out...

The initial hours of the journey towards the Hills pass without incident. It's tiring walking up all these hills; somehow they all seem to be uphill. The party reaches a low point in the hills when a panicked shriek breaks the silence. It seems to be coming from just over the next hill...

Perception DC 25 Highlight to display spoiler: {You think you hear growling as well...yea, that's definitely growling.}

***

If there's anything you wanted to do in town before you left, go ahead & post it. It's your last chance.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, shield other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday January 17th, 2018 11:30:53 PM

Perception: auto-fail.

"Someone's in trouble!" says Kezzem. "Onwards Rumpus!"

Kezzem casts shield other on Pressi as Rumpus charges towards the scream.

----

Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Cure Light Wounds x2, Lesser Restoration
2nd Level: Resist Energy, Shield Other (cast)
3rd Level: Cure Moderate Wounds

Bliss / CatBliss (AC26, HP74of96) (Cayzle)  d20+10=26 ; d20=3 ;
Thursday January 18th, 2018 9:45:24 AM

That day, Bliss uses his spontaneous cures on himself and on any other wounded friends. [OOC: Assuming that everybody is cured up after a night of rest.]

The next morning, Bliss draws his Woldsblood and asks his full coven participate in his Rituals.

Drawing Woldsblood ... DC14 Concentration check ... 26, no problem.

Basic Ritual: Grimalkin: DC20, total handle animal mod is +17 base +3 pals = cannot fail. No roll needed.

Intermediate Ritual: Sharing Fire Resistance, total spellcraft mod is base +22 +2 pot + 2 followers + 2 Pressi and Harper = +28, so fails the DC30 check on a nat 1. Rolls a 3 = success!

Bliss then casts Threefold Aspect, per AM SOP. And Barkskin when we are leaving. Bliss travels with the group in cat form.

Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible  d20+15=33 ;
Thursday January 18th, 2018 12:22:11 PM

Hobie wakes up early and spends some time studying his spellbook. When he's good and ready, he grabs his bag, saddles up Pippa, and prepares to head out into the hills with his party.
======

Perception 33
Hobie hears the shriek and the growling, and springs immediately into action, kicking Pippa and riding toward the voice while pulling out his bow.

Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

Pressi (Melvin)-AC 21, HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers  d20+12=13 ; d20+14=32 ; d20+9=15 ; d20+19=23 ;
Thursday January 18th, 2018 10:03:24 PM


-------------

Another day, another moment of ritual where she has to slowly move around the drop of... uh oh.

As a drop of woldian blood begins to escape Pressi's distracted and mechanical performance (Nat 1), Pressi's rogue reflexes begin to kick in, snatching the drop of blood easily. "That would have been an unfortunate way to start the day."

A little shaken, she finishes the intermediate ritual with Bliss and then performs her own ritual of warding (DC 20 vs d20+4 base+1 familiar + 4 followers = d20+9). But it isn't her night, so she fails on the particular ritual.

(Honestly, she doesn't even make the perception check.)

She is self aware enough, however, to be long gone from the rush in to check it out phase. Reaching out, she fires a round of clairvoyance (remote viewing - domain ability) right over the next hill where the screaming is coming from. She also takes the time to cast message.

DM Carl - Miss Marne's Menagerie  
Thursday January 18th, 2018 10:18:04 PM

The party rushes to the top of the hill, only to find utter chaos...and blood, lots of blood.

Before you is a row of wagons and cages. Even knocked over and damaged as they are, their colorful exteriors seem to indicate you've found a circus of sorts. Indeed, the last wagon to remain upright has the words "Miss Marne's Magnificent Menagerie" in big, colorful letters.

It takes you second to realize this, as the first thing that grabs your attention is the remains of Miss Marne's Magnificent Menagerie. The cages that likely once held the beasts have been knocked over and mangled. Some of the larger cages have seemingly been torn in half. The horses and oxen that pulled the caravan are all mangled or flattened.

Then, there's the matter of the menagerie itself. Several beasts run rampant in the depression before you. A lion and tiger share a horse carcass, greedily tearing into what's left of the beast. They're the only normal sized animals of the bunch. In the valley are the biggest boar, elephant, and crocodile you've ever seen.

Knowledge, Nature DC 18 Highlight to display spoiler: {A titanboar, an oliphant, and a kasprosuchus}

Two dire wolves leap at the last remaining wagon, where two terrified halflings sit gripping whatever they can get their hands around. It's only a matter of time before the wolves topple the wagon.

As the players crest the hill hurriedly with their mounts, all the animals save the wolves turn to look and immediately charge forward. There is zero hesitation.

Perception DC 15 Highlight to display spoiler: {It's hard to tell from here, but their eyes appear to be red.}

***

We're officially in combat rounds. Here is your map. Red squares are mad animals. Yellow are wagons and cages. The brown on the border represent the crests of the hills surrounding the area. Everyone plunk yourselves down where you'd like, but keep yourselves far to the right-most edge of the map.

Edit: Pressi posted while I was posting. Your remote viewing reveals the above, and you're likely off the map if you didn't join the rest of the party in their ascent.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 Resist fire, Prot fr Fire  d20+25=41 ;
Thursday January 18th, 2018 11:56:24 PM


The evening before they left, still a huge earth elemental, Murphy spent time unblocking the downstream flow of the river, then the upstream side in the Ford. Afterwards, he heads to the river burrow, organizes a few things, prays, and sleeps, hard.

He prays in the morning, changes up several spells, and travels along.

He hears a shriek, and growling. "Something or other is growling." He casts longstrider, asks Pressi what she sees, then likely heads off in a slant so that the whole team does not appear over the hill in the same spot.
========
Perception: 41
(Sorry, regular job, plus two others at the moment - hardly a moment to think - or post)


Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 Resist fire, Prot fr Fire 
Friday January 19th, 2018 12:06:30 AM

[I posted the above without seeing Carl's post)

Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible  d20+9=23 ; d20+14=31 ; d6+15=21 ; d6=1 ; d6+15=18 ; d6=4 ; d20+14=28 ; d6+15=16 ; d6=5 ; d20+9=18 ; d6+15=21 ; d6=2 ; d20+21=40 ;
Friday January 19th, 2018 12:47:19 PM

Knowledge Nature 23, Hobie recognizes these creatures. Except for one, he knows them more from his studies than from any real world experience.

"CROCODILE!!!!!!" Hobie shouts as he reaches for his first arrows. Anyone can see in his face that he is NOT fond of these creatures, and he wants it dead as quickly as possible.

Hobie sets his deadly aim on the Huge crocodile, and lets loose four arrows at the beast, hopeful to bring it down before it can reach him or his allies.

1st Attack (Many shot)
Attack: 31
Damage: 21 Piercing, 1 Cold, 18 Piercing, 4 Cold

2nd Attack (Rapid Shot)
Attack: 28
Damage: 16 Piercing, 5 Cold

3rd Attack (Iterative)
Attack: 18
Damage: 21 Piercing, 2 Cold

ooc: I'm new to magic user characters, can I do a spellcraft check to see if they are under some sort of spell? Is that how it works? If it's a free action, then my spellcraft check is 40
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

DM Edit: I'd allow a knowledge, arcana roll to see if you can think of a spell that would cause this. A spellcraft check would require a detect magic spell to be in effect.

Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible  d20+12=29 ;
Friday January 19th, 2018 4:25:51 PM

That makes sense. Knowledge Arcana 29

DM Edit: You can't think of any one spell that would have these effects.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 Resist fire, Prot fr Fire 
Friday January 19th, 2018 11:41:03 PM

Really sorry - still at work for a few more hours. Will post after midnight. Crazy busy

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 Resist fire, Prot fr Fire  d20+15=24 ; d20+25=31 ;
Saturday January 20th, 2018 3:56:50 AM

Murphy crested the hill (BJ47), and spotted the various creatures, identifying a few of them as a titanboar, an oliphant, and a kasprosuchus [kn. nat. 24]. Huh, red eyes [perception 31].

Having been dealing with rock and mud lately, he casts transmute rock to mud to slow the oliphant and titanboar (a rectangle bounded by AQ29 in the upper left corner and AZ36 in the lower right). The mud is 10' deep. If the animals have legs that will extend 10' below the surface, they can move 5' per round.

With that scream that first alerted them to the situation, there must be some people nearby - over by the dire wolves, as he figures it. Murphy wild shapes into an air elemental.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 Resist fire, Prot fr Fire 
Saturday January 20th, 2018 3:57:28 AM

huge air elemental, to be clear

Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible 
Saturday January 20th, 2018 10:27:49 AM

ooc: That is a super cool spell.

Kezzem (BrianW) - AC 24 (or AC 28), HP 109/109, CMD 24, shield other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24  d20+1=15 ;
Saturday January 20th, 2018 1:38:23 PM

Perception: 15

"Lions and tigers, oh my," says Kezzem as he dismounts Rumpus and moves to intercept the animals. "Go help Hobbie, boy!"

Kezzem sends Rumpus to GUARD Hobbie.

"I have to ask, kitty-cats, where are the bears?"

OOC: Not sure how to add Kezzem to the map, DM. Please have him up close by the large cats with Rumpus adjacent to Hobbie (if Rumpus can be between Hobbie and the nearest threat, that would be great).

If Kezzem has any actions left after dismounting, commanding rumpus, and readying his daggers (Quick Draw), he takes a defensive stance (total defense, +4 AC).

Pressi (Melvin)-AC 21, HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers  d20+8=10 ; d20+4=17 ;
Saturday January 20th, 2018 3:26:59 PM


Pressi makes her way up the mountain, seeing a number of creatures she can't identify, though she can see the red eyes clear as day (no fail).

As her teammates focus on the closer creatures, Pressi scrambles to find a way to reach the wolves, ultimately choosing the spell scare on what she presumes to be a normal weaker animal. (Will DC 16, 8 rounds for creatures of less than 6 HD.)

Pressi's leapord Harper moves forward to engage the lion and tiger, her tail waving wildly. (Intimidate 17)

------------

resist fire (shared spell)
protected by other (Kezzem)
failed AC ritual (-1 to saves against spells)

resources used

clairvoyance (1/8)
L2: 1

Bliss / CatBliss (AC26, HP96of96) (Cayzle)  d20+20=21 ; d20+9=11 ; d6+3=9 ;
Sunday January 21st, 2018 10:32:08 AM

Perception 21, Know Nature 11.

Bliss casts a silent still Shield of Faith, using a third level slot to cast the first level spell. He turns on his Fire Resistance. Then he sprints 40 ft towards the Kaprosuchus, hissing and yowling at it. He activated his bramble armor, so that if Bliss is attacked, an attacker takes ... 9 damage!

Active effects: threefold aspect (youth), barkskin, grimalkin ritual, fire resistance, shield of faith,

DM Carl - Miss Marne's Menagerie   d20+11=19 ; d20+5=11 ; d20+16=22 ; d20+7=25 ; d20+7=11 ; d20+7=26 ; d8+5=12 ; d4+5=7 ; d20+13=30 ; d20+10=16 ; d3=3 ; d20+10=12 ; d20+9=20 ; 2d6+6=16 ; d20+17=30 ;
Sunday January 21st, 2018 1:45:28 PM

As it turns out, Hobie is afraid of any apex predator that lived through the K-T extinction. He wastes no time unloading as many arrows at the thing as he can manage. His last attacks bounce off the creature's armor, but his first salvo makes penetrates it.

Murphy attempts to create a mud field to trap two of the creatures. Unfortunately, the ground in the Red Hills is mostly soil, not rock. A few rocks in the area do turn to mud, but it hardly matters to the charging oliphant & titanboar. He ponders taking the shape of a huge air elemental as well.

OOC: Probably a good time to mention that I take spell descriptions very literally. Also, do you have something that lets you wild shape as a free or swift action? If not, that would be two standard actions in a round.

Kezzem sends Rumpus to make sure Hobie can continue plinking arrows at these things unhindered. He draws his daggers & prepares for the creatures' attacks.

Pressi crests the hills and does her best to frighten away the animals, using her magic and her leopard's naturally menacing behavior. The animals do not care. They don't even seem to notice either attempt.

Bliss decide's he's not waiting for the creatures to come to him. He sprints towards the giant crocodile and increases his defenses, daring the thing to attack.

The kaprosuchus slither-runs at Bliss, thinking he's found himself a nice snack. Unfortunately for him, Bliss is very quick on his feet. Hit AC 19 & 11 - both attacks miss.

The titanboar charges towards Kezzem, attempting to gore the paladin. Being prepared, Kezzem avoids the attempt. Hit AC 22 - miss.

The olpiphant charges towards Hobie & Rumpus.

The lion continues to ignore Harper's threats and attacks. Its claws sink into Harper's side and drags the leopard down & bites down on its flank. Harper takes 19 damage and is grappled by the lion. Harper must make a fort save vs DC 20.

The tiger moves in to join in the attack. The grappled leopard is able to twist around, avoiding the tiger's claws, but the tiger does manage to sink it's teeth into the leopard as well. The tiger's bite holds on to Harper. Harper takes an additional 16 damage and is grappled by the tiger as well.

Both dire wolves continue to terorrize the halflings on the last remaining wagon. The wagon itself has begun rocking dangerously back and forth. The halflings on top scream in terror as they grip tight to the roof of the wagon.

From the southern hills, a large reptilian head appears over the crest, alerted by the noise. The arm of what was either a halfling or small human child hangs from its mouth. With a smooth motion it swallows the arm & unfurls a pair of leathery wings. The pteranodon takes flight, joined quickly by another.

***

The critters generated a bunch of AoOs. Go ahead & make them if applicable. Here's the map.

Bliss / CatBliss (AC24, HP116of116) (Cayzle)  d20+14=17 ; d20+14=30 ; d20+14=22 ; d2+11=13 ; d2+11=13 ; d3+11=12 ; d6=6 ;
Sunday January 21st, 2018 3:38:09 PM


CatBliss has no reach, so he takes a five foot step into the big lizard's space before ripping into his with his magically reinforced teeth and claws! He focuses his fighting into a single point of high emotion (enters rage as a free action).

Right Claw hits AC17 for 13
Left Claw hits AC30 for 13
Bite hits AC22 for 18 nonlethal

Kezzem (BrianW) - AC 24 (or AC 28), HP 109/109, CMD 24, shield other (Pressi); Rumpus - AC 30 (26+4), HP 62/62, CMD 24  d20+16=23 ; d20+16=26 ; d20+11=20 ; d20+11=28 ; d3+2=3 ; d3+2=5 ; d3+1=4 ; d3+1=2 ;
Sunday January 21st, 2018 4:03:51 PM

"I said bears, not boars!" shouts Kezzem in protest as the boar charges him. He stabs at the piggy with his daggers.

OOC: Imp. Two-Weapon Fighting

Attack #1: 23.
Damage: 3

Attack #2 (off-hand): 26.
Damage: 4.

Attack #3: 20.
Damage: 5.

Attack #4 (off-hand): 28.
Damage: 2.

---

Rumpus braces himself for an attack from the Oiliphant.

OOC: Total defense (+4 AC); total AC 30.

Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible  d20+12=18 ; d20+17=32 ; d6+9=12 ; d6=6 ;
Sunday January 21st, 2018 5:04:19 PM

Hobie attempts a quick dismount from Pippa, but his foot gets caught in the stirrup and it takes him a little longer than intended. (Failed DC 20 Ride Check so dismounting is a move action)

Staying with the two ponies between him and the Oliphant, Hobie notices the plight of the two halflings on the wagon. He grips Prowler tightly and starts speaking an incantation. He fires an arrow at Dire Wolf #2

Attack 32 (This includes the -2 for range)
Damage 12 Piercing, 6 Cold

If the arrow hits the dire wolf, then Obscuring Mist is cast, centering on where the arrow hits, as represented by the pink circle. If it's a miss then the spell is lost.

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, [s]Obscuring Mist[/s], Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

Pressi (Melvin)-AC 21, HP 83, CMD 20; Harper-AC 21, HP 26/61, CMD 23; Followers  d20+7=9 ; d20+8=10 ; d6+4=9 ; d20+8=23 ;
Sunday January 21st, 2018 10:40:17 PM

Harper fails the fort save, takes 35 damage, and is grappled twice. (It would be nice if you told us what generated AoOs so we didn't have to guess the builds, but I don't think the animals did - grab ability). She begins to mew wildly.

Pressi rushes to Harper's side and casts stoneskin, which should keep Harper from too much further damage. As a second action (hero point spent), she also vomits a swarm of wasps on the lion side of her (pointed west through the lion towards the dire wolves).

Harper continues with his own attack on the tiger (attack 10, damage 9, trip attempt 23).

------------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)

Harper
stoneskin (DR 10)

resources used

clairvoyance (1/8)
L2: 2
L4: 1

DM Edit: None of the animals have anything that protects them from AoO when they enter a threatened space. All of their movements incur an AoO.

Murphy Leafwin Pipewood Druid 10a (Kim) HP 80/80 Resist fire, Prot fr Fire 
Monday January 22nd, 2018 9:30:30 AM

Murphy transforms into a huge air elemental, and flies toward the dire wolves, about 30' in the air, to AO28.

Pressi (Melvin)-AC 21, HP 83, CMD 20; Harper-AC 21, HP 26/61, CMD 23; Followers  d6+4=9 ; d20+8=20 ; d20+8=26 ; d20+8=28 ; d20+8=26 ; d3+4=6 ;
Monday January 22nd, 2018 11:07:53 AM

AoOs of Harper

Against Lion - bite attack (attack 20, damage 9, trip 26)

Against Tiger - claw attack (Nat 20, Crit Confirm 26, Damage 6x2)

Bliss / CatBliss (AC25, HP116of116) (Cayzle)  d20+20=28 ;
Monday January 22nd, 2018 1:23:30 PM


CatBliss looks around while he is fighting. Perception 28. The little tomcat wants to know what is going on all around him!

Edit: +1 AC!

DM Carl - Miss Marne's Menagerie   2d6=8 ; d20+7=17 ; d20+7=15 ; d20+7=27 ; d20+7=20 ; d4+5=6 ; d20+10=18 ; d20+10=18 ; d20+10=28 ; 2d6+6=14 ; d20+15=16 ; d20+15=20 ; 2d6+13=19 ;
Monday January 22nd, 2018 7:35:47 PM

I'll make it a point to call out AoO opportunities from now on. Also looks like I forgot the specifics of charges & AoO. My screw up, so I'll allow the rolls & damages made. Going forward, by the rules. Thanks to Melvin for correcting me.

***

Bliss mounts the kaprosuchus, clawing and biting as he moves. One claw rips through the creature, and his bite opens up a tear that bleeds profusely. The creature swoons a bit & falls over. He looks around from his perch and sees a number of dead beasts of burden and a few mangled halflings, but nothing that helps with the current battle.

Kezzem seems disappointed at the boar, though a bear would likely be much scarier. His daggers blur and each stab hits home. Meanwhile, Rumpus prepares to avoid the Oliphant's charge.

Hobie tries to gracefully dismount from Pippa, but has to hop a few times to get his foot free. He fires at one of the wolves and lands an arrow solidly in it's hind quarters. A mist instantly *poofs* from the arrow, distorting any further view of the wagon, wolves, and poor trapped halflings.

Harper takes the brunt of two attacking cousins of hers. She manages to give a bit to the approaching cats. Pressi rushes forward to protect her companion and casts a stoneskin spell before vomiting a cloud of wasps towards the lion. Blood witches, man...sheesh.

Murphy transforms into a huge air elemental and takes off towards the wagon.

Suddenly, the lion and tiger briefly sniff at Harper & disengage. They both leap at Pressi. The lion ignores the wasp swarm, which immediately starts to sting the large cat. Lion takes 8 damage from the wasp swarm.

The lion and tiger attack Pressi in a whirlwind of tooth and claw.

Lion hits AC 17, 15, and 27 (nat 20, crit confirm 20 - fail). Last attack hits for 6 damage.
Tiger hits AC 18, 18, and 28. Last attack hits for 14 damage. Grab CMB check nat 1. Pressi is not grappled.

Pressi, make a fort save vs. DC 21.

The titanboar is really angry about being stabbed. Its eyes get redder and it begins attacking with increased ferocity. Fortunately for Kezzem, it's not enough to connect.

Titanboar hits AC 20 - miss.

The oliphant continues its charge at Rumpus, only to find Pippa right behind him. Oliphant does not care & attempts to trample both.

The oliphant tramples Rumpus & Pippa. Both take 19 damage, BUT, they can either make an AoO at -4 to hit, OR make a reflex save vs. DC 23 to take half damage. Pippa gets a +2 bonus to that save due to being behind Rumpus.

The Kaprosuchus is down.

Both pteranodons fly closer to the party as fast as they're able.


Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible  d20+6=7 ; d20+2=7 ; d20+14=20 ; d6+15=18 ; d6=3 ; d6+15=18 ; d6=1 ; d20+14=32 ; d6+15=20 ; d6=4 ; d20+14=28 ; d6+15=21 ; d6=2 ; d20+9=19 ; d6+15=19 ; d6=4 ;
Monday January 22nd, 2018 10:38:21 PM

(What did the wolves do after the obscuring mist?)

Pippa rolls a Natural 1 on her reflex save and takes the full 19 damage. She is at -6 HP, and rolls a Stabilize check. She fails and takes 1 additional damage to be at -7 HP and bleeding out.

Seeing his beloved pony taken down by the Oliphant fills Hobie with anger. He shouts some choice expletives at the animal while clicking his heels and activating his Boots of Speed.

Hobie takes a 5 foot step back and fires 5 arrows at the Oliphant with Deadly Aim.

1st attack (Manyshot)
Attack 20
Damage 18 Piercing, 3 Cold, 18 Piercing, 1 Cold

2nd attack (Haste)
Attack 32
Damage 20 Piercing, 4 Cold

3rd attack (Rapid Shot)
Attack 28
Damage 21 Piercing, 2 Cold

4th attack (Iterative)
Attack 19
Damage 19 Piercing, 4 Cold

Rounds of Haste Left 9/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace


Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible 
Monday January 22nd, 2018 10:39:24 PM

ooc: Oh, I just realized that you were saying we couldn't see the wolves because of the mist, and thus, couldn't see their actions. Got it.

Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3-- Currently Invisible 
Tuesday January 23rd, 2018 12:39:01 AM

Ooc: Hobie is not invisible, I just forgot to delete that from my header after the last fight, and can’t currently delete it cuz I’m on an iPad

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 80/80 Huge Air Elemental  d20+25=30 ; 2d6+6=11 ; 2d6+6=10 ; 2d8+7=16 ; 2d8+7=16 ;
Tuesday January 23rd, 2018 4:07:00 AM

Murphy post 20180123

Air elemental Murphy whirlwinds, to a height of 50', and passes over the area where he saw, about six seconds ago, the two dire wolves (down the middle of the AE/AF line, as bounded by lines 23, 22, 21 and 20), possibly sucking them up, and meanwhile disturbing the air sufficiently to clear the fog along the front of, the cart, but not the cart itself. He listens, as well, so that if one or both of the wolves has shifted position, and he can hear the padding of their feet, the scratching of their claws, the heavy breathing or growling, he will slightly alter his course to accommodate such a shift. [Perception 30]

The dire wolves will need to make two Reflex saves, DC22. If the first save is failed, the first wolf takes 2d8+7=16 hp damage; the second also 16 hp. If the second save is failed for either wolf, the creature is sucked up into the vortex. Unfortunately, if a halfling happens now to be in the area the whirlwind goes through, he or she will need to make the same saves, with damage at 2d8+7.

If he captures either wolf, Murphy lifts up into the air with the canine burden, going up and a bit away from the lift-off point (ending at AI18, about 30' up)

[Ignore 2d6+6 rolls]

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 80/80 Huge Air Elemental 
Tuesday January 23rd, 2018 9:41:13 AM

Clarification: If either either wolf, or both wolves, are captured, he ascends. If not, he passes again over their spaces for one more try.

Pressi (Melvin)-AC 21, HP 73/83, CMD 20; Harper-AC 21, HP 26/61, CMD 23; Followers  d20+14=21 ; d6+2=6 ; d6=3 ; 2d6=9 ; d20+10=22 ; d6+4=8 ; d20=4 ; d3+4=5 ; d20+10=17 ; d3+4=6 ; d20+11=29 ;
Tuesday January 23rd, 2018 10:17:39 AM

After a silent nod to each other, Pressi and Harper both make five foot steps, concentrating on the tiger. (Press Acro +11 if needed but there's no AoO for a five foot step, even when leaving a threatened square. Harper remains in the threatened square.)

(Note: if I made a mistake in flanking, move Pressi until she is in flanking position. Don't forget: 10 foot reach.)

Pressi's ice chain flickers as she unleashes it (move action) and fires a quick strike along the tiger. "Anybody got a chair I can borrow?"

Harper growls and unleashes a full attack on the tiger, with any remaining attacks by the lion.

----------------

Pressi: Attack 21, Damage 6, Ice Damage 3, Sneak Damage 9 (18 total)

Harper:
Bite Attack: 22, Damage 8+trip
Claw 1: Attack 14, Damage 5
Claw 2: Attack 17, Damage 6

Pressi Fort Save: 29 (easy pass)

Pressi passes 10 of the 20 incoming damage to Kezzem

--------------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)

Harper
stoneskin (DR 10)
??? (from Lion)

resources used

clairvoyance (1/8)
L2: 2
L4: 1


Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3  d20+9=15 ;
Tuesday January 23rd, 2018 1:01:47 PM

Can I do a knowledge Nature on the pteranodon's who are flying in, to see if I know anything useful about them? Knowledge Nature 15

Kezzem (BrianW) - AC 24 (or AC 28), HP 99/109, CMD 24, shield other (Pressi); Rumpus - AC 30 (26+4), HP 62/62, CMD 24  d20=13 ; d20+16=25 ; d20+11=20 ; d20+11=15 ; d3+2=4 ; d3+2=5 ; d3+1=2 ; d3+1=2 ;
Tuesday January 23rd, 2018 2:07:49 PM

OCC: Accidentally clicked the roll button randomly. I'll use it for my first attack.

Kezzem jests through the pain inflicted on him through Shield Other with an inspired lymeric.

"You might note that I be achin' ,
Of the cause don't be mistaken,
For though I am sore,
It's not from the boar,
And tonight we shall have bacon."

Attack #1: +1 returning dagger: 29 (13 roll + 16 modifier)
Damage: 4.

Attack #2: +1 returning dagger (off-hand): 25.
Damage: 2.

Attack #3: +1 returning dagger: 20
Damage: 5.

Attack #4: +1 returning dagger (off-hand): 15.
Damage: 2.



DM Carl - Miss Marne's Menagerie   d20+11=28 ; d20+6=18 ; d20+6=26 ; d20+6=11 ; d20+6=19 ; 2d6=7 ; d20+7=21 ; d20+7=22 ; d20+7=18 ; d8+5=13 ; d4+5=7 ; d20+13=24 ; d20+10=26 ; d20+10=27 ; d20+10=19 ; d8+6=10 ; d8+6=13 ; d20+13=27 ; d20+13=25 ; d20+13=27 ; 2d8+13=26 ; 2d6+9=15 ; 2d6+9=18 ; d20+14=25 ; 2d6+10=13 ; d20+5=12 ; d20+5=12 ;
Tuesday January 23rd, 2018 10:48:31 PM

Pippa falls, and Hobie is having none of that. He activates his boots and unloads on the oliphant. All of the angry halfling's shots connect. The oliphant looks bad, but it's on it's feet.

Murphy barrels into where the wolves were a moment ago & finds neither of them have moved. Both wolves are knocked around by his winds, and the one without an arrow sticking out of it is caught up in the whirlwind. With the wolf caught, Murphy heads upwards.

Pressi and Harper move to flank the tiger. It's easy enough with her reach. Harper attacks the tiger & get its attention long enough for Pressi's ice chain to wrap around the tiger's neck & put a jagged gash in it. Tiger's still upright and fighting, but it's obviously hurt. Still, the pain doesn't seem to be slowing it down.

Kezzem feels the damage from Pressi wash over him. The life of a paladin isn't always fun. He takes his frustration out on the titanboar, looking forward to relaxing over it's carcass.

The lion and tiger move on Pressi. Pressi and Harper both get an AoO against the lion. The lion continues getting swarmed by the wasps and takes an additional 8 damage.

The lion tears and bites at Pressi, latching onto her with its bite. Pressi takes 20 damage and is grappled by the lion
The tiger also lands multiple blows on Pressi, hitting her for an additional 23 damage.

The oliphant is looking rough, but it's still got enough fight in it to hore and stomp poor Hobie mercilessly. Oliphant hits AC 25/27/26 - All hit for a total of 49 damage.

The titanboar has no intention of being anyone's dinner, but Kezzem looks pretty tasty. The thing gores the paladin, hitting AC 25 for 13 damage. Kezzem must roll a Fort save vs DC 23.

Both pteranadons swoop down on Bliss, but neither is able to land a hit on him.

***

Here's your map.

Hobie Browncloak (Nick T) HP 33/82 AC 21 CMD 27 Hero Points 3  d20+2=19 ; d20+14=21 ; d6+15=16 ; d6=6 ; d6+15=16 ; d6=2 ; d20+14=30 ; d6+15=18 ; d6=1 ; d20+14=21 ; d6+15=21 ; d6=6 ; d20+9=18 ; d6+15=18 ; d6=2 ;
Wednesday January 24th, 2018 10:41:29 AM

Pippa is at -7 HP and with a 19 on her Stabilize check, her bleeding stops.

Hobie takes a 5 foot step back away from the Oliphant to get enough room to fire his bow.

He once again fires a full round of arrows at the Oliphant until it drops, directing his arrows at Pteranodon 2 after the Oliphant falls.

1st Attack (Many Shot)
Attack 21
Damage 16 Piercing, 6 Cold, 16 Piercing, 2 Cold

2nd Attack (Haste)
Attack 30
Damage 18 Piercing, 1 Cold

3rd Attack (Rapid Shot)
Attack 21
Damage 21 Piercing, 6 Cold (MAX DAMAGE!!)

4th Attack (Iterative)
Attack 18
Damage 18 Piercing, 2 Cold

Rounds of Haste Left 8/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

Hobie Browncloak (Nick T) HP 33/82 AC 21 CMD 27 Hero Points 3 
Wednesday January 24th, 2018 10:44:10 AM

I forgot to add the +1 Bonus from Haste so Hobie's AC is actually 22 and those attack rolls should be: 22, 31, 22, 19

Pressi (Melvin)-AC 21 (19), HP 50/83, CMD 20; Harper-AC 21, HP 26/61, CMD 23; Followers  d20+12=13 ; d20+8=15 ; d6+4=10 ; d20+7=17 ; d20+8=11 ; d6+4=6 ; d20+8=15 ; d3+4=5 ; d20+8=14 ; d3+4=5 ;
Wednesday January 24th, 2018 2:22:11 PM

(Pressi's AoO Attack Natural 1)

(Harper's AoO Attack 15, Damage 10+trip)

(10+13 damage taken, 10+13 damage passed to Kezzem)

Pressi reared back while being grappled. "So I guess that you heard about me and Andrew Lloyd Webber then. Hey, it's just broadway. But I would like to know a little more about you..."

(Lore Keeper, Attack 17 vs Touch AC, trying to determine what's up with red eyes, unusual behavior)

Harper continues to attack the tiger.

(Bite Attack Roll 11, Damage 6+trip)
(Claw Attack 1: Attack Roll 15, Damage 5)
(Claw Attack 2: Attack Roll 14, Damage 5)

------------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
grappled (-4 Dex, -4 attack rolls finesse, need somatic spell/con check)

Harper
stoneskin (DR 10)
??? (from Lion)

resources used

clairvoyance (1/8)
L2: 2
L4: 1

Pressi (Melvin)-AC 21 (19), HP 50/83, CMD 20; Harper-AC 21, HP 26/61, CMD 23; Followers  d20+12=21 ;
Wednesday January 24th, 2018 2:32:42 PM

(+2 to Harper's attack rolls - she's still flanking Pressi)

(Con check Roll for Pressi 21)

Kezzem (BrianW) - AC 24 (or AC 28), HP 82/109, CMD 24, shield other (Pressi); Rumpus - AC 30 (26+4), HP 62/62, CMD 24  d20+14=34 ; 5d6=19 ; d20+16=29 ; d20+16=28 ; d20+11=31 ; d20+11=18 ; d20+11=20 ; d3+2=5 ; d3+2=4 ; d3+2=5 ; d3+1=3 ; d3+1=2 ; d20+11=22 ; d20+11=31 ; d20+11=15 ; d3+4=7 ; d3+4=5 ; d3+4=6 ;
Wednesday January 24th, 2018 7:26:16 PM

SV Fort: 34 (natural 20).

"Ow! Ow! Ow! Lay on Hands! Lay on Hands! Lay on FISHING Hands!"

Lay on Hands (swift action): 19.

Kezzem strikes back at the boar (Imp Two-Weapon Fighting)

Attack #1 (+1 returning dagger): 29
Damage: 5.

Attack #2 (+1 returning dagger, off-hand): 28
Damage: 3.

Attack #3 (+1 returning dagger): 31 (natural 20)
Crit Threat: 18.
Damage: 4 (regular) + 5 (crit) = 9

Attack #4 (+1 returning dagger, off-hand): 20.
Damage: 2.

"Hey Pressi, if it's not too much trouble, would you mind not getting hit again?"

Meanwhile, Rumpus rears up and tries to stomp the Oiliphant.

Attack (Hoof #1): 22.
Damage: 7.

Attack (Hoof #2): 31 (natural 20).
Crit Threat: 15.
Damage: 5 (regular) + 6 (crit) = 11.

Kezzem (BrianW) - AC 24 (or AC 28), HP 82/109, CMD 24, shield other (Pressi); Rumpus - AC 30 (26+4), HP 62/62, CMD 24 
Wednesday January 24th, 2018 7:27:35 PM

----

Lay on Hands 7/day (1 used)
Smite Evil 4/day

Spells:
1st Level: Cure Light Wounds x2, Lesser Restoration
2nd Level: Resist Energy, Shield Other (cast)
3rd Level: Cure Moderate Wounds

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 80/80 Huge Air Elemental  2d8+7=15 ; 2d8+7=9 ; d20+25=32 ;
Wednesday January 24th, 2018 8:31:19 PM


With one wolf in the digestive tract of the cyclone, Murphy decides to repeat, and see if he can find company for the one inside. He runs over dire wolf #2 up to twice, if needed. So, the grounded wolf needs a Reflex Save DC 22 vs damage 15, then Ref Sav DC22 again versus being drawn within. If that does not bring the red-eyed one on board, he sweeps over it again - save 22 vs damage 9, then save 22 vs being pulled up and within.

If only one pass is needed to pull #2 within, he rises to a height of about 70 feet above the land he was above at the end of last round. If a second pass is needed, then that height reduces to 50' altitude above the ground.

If neither pass-over pulls the wolf within, he simply tries to drive it away from the wagon, back in the direction of where the other red-eyed creatures are. In the latter case, Murphy will end his turn near the wolf, and capable of being attacked, if the creature wants to try to attack a whirlwind.
=============
Perception: 32


Bliss / CatBliss (AC22, fatigued, HP96of96) (Cayzle) 
Wednesday January 24th, 2018 10:53:47 PM

Bliss changes back into a halfling (stand action) and ends his rage (free action). He is fatigued. He draws his staff sling so that he can shoot at the pesky flying monsters above him (move action).

DM Carl - Miss Marne's Menagerie   d20+6=7 ; d20+6=14 ; d20+6=23 ; 2d6=6 ; d20+18=21 ; d20+7=24 ; d20+7=10 ; d20+7=19 ; d8+5=7 ; d20+10=22 ; d20+10=24 ; d20+10=30 ; d20+10=13 ; d8+6=9 ; 2d6+6=13 ; 2d6+6=17 ; d8+6=7 ; d20+14=30 ; 2d6+10=17 ; d20+5=21 ;
Wednesday January 24th, 2018 11:02:27 PM

Pippa stabalizes, thank goodness for that. Hobie steps back and fires an arrow straight through the eye socket, right into the brain of the oliphant. It collapses, extremely dead. He turns his remaining attacks on one of the pteranadons attacking Bliss & puts it in the ground as well. Let that be a lesson to those who would harm a paladin's mount...

Pressi and Harper can't land hits on the attacking tiger, so Pressi decides to find out what they're dealing with. The tiger has no idea where Broadway is, but it's a safe bet that it wouldn't care anyway. She calls upon her divine font of knowledge to provide insight to this strange behavior before reaching out and grabbing a tuft of the lion's fur. She's immediately struck by how alien the lion feels. This was once a great, noble cat. No more...

ooc: Whatever's affected this lion has changed it to the point that it's no longer an animal. It's officially an abberation. Mind altering effects are likely useless.

Harper rears up with both claws and rakes them across the tiger's back, digging deep. Good thing Pressi was distracting it.

Kezzem is not enjoying his voodoo doll routine. At least he's able to heal himself. He continues making lightning fast stabs at the titanboar, connecting each time. Still, the titanboar is tough & really angry,; he's still got a lot of fight left in him. Rumpus knows better than to attack a dead oliphant, kicking instead at the boar as well.

ooc: I figured you'd rather me move Rumpus and attack the boar rather than beat a dead oliphant, but I'll retcon this if I was wrong.

Murphy repeats his attempt to scoop up both dire wolves. On his first return trip, he knocks the 2nd wolf off its legs and sucks it straight up, bonking it's head on the side of the wagon on the way up (both saves fail). Unfortunately, the initial wolf is able to use the newcomer for leverage and leaps out of whirlwind, directly onto the roof of the wagon (reflex save 23 to escape - I applied the 15 damage to the first wolf as well).

Good thing those halflings aren't there anymore. Murphy only, Highlight to display spoiler: {you're able to see both halflings run inside the wagon and slam the door behind them.}

The lion maintains it's hold on Pressi, biting deeper into her thigh. It tries raking both sets of claws down her leg, but can't find purchase. Bite attack hits AC 24 - Pressi takes 7 damage from the lion's bite.

The wasp swarm continues stinging the lion for an additional 7 points of damage.

The tiger, still intent on ignoring Harper, reaches up & sinks its teeth into Pressi's shoulder & slices downward with both claws. Bite attack and 2 claws his AC 22/24/30 (crit confirm 13 - no crit) for 9/13/17 damage.

The dire wolf on the roof of the wagon sniffs the air briefly, then immediately leaps down and starts tearing at the door of the wagon.

The titanboar continues its enraged assault on Kezzem, goring the paladin for 17 damage (hit AC 30).

Bliss decides he's had enough rage for one day & turns himself back into a halfling just in time for the remaining pteranadon to swoop down on him. Even as a bigger target, Bliss proves too elusive for it (hit AC 21 - miss).

Here's the map. Thank you to whichever one of you is making a new tab daily.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 80/80 Huge Air Elemental  d20+25=45 ; 2d8+7=18 ; 2d8+7=21 ;
Thursday January 25th, 2018 12:46:30 AM

Murphy post 20180124

Murphy knows that there's some sort of requirement to bop them on the head after he has scooped them up, but, with the first scoopie now having gotten away, the windy druid is trying to figure out how to get BOTH inside, so he can really bop them on their heads.

From the swirling mass of air, and in the halfling tongue, the two inside the cage hear a blustery, "Stay at the far corner of the cage, I'll try to get these monsters away from you! I'm really a halfling in disguise..."

Again the druid makes attempts to grab up the other dire wolf. If the one inside exits, he repeats the attempt to suck it up again, too!

If and when he succeeds in having both, he ascends as high as his movement allows, and likely will rise still higher next round, with a generally easterly movement as well (in the next round or two, up above AO24 is his current intention).

Damage, if applicable: 18, 21
========
Perception: 45 (nat 20) - along with his current focus, Murph tries to gestalt the general surroundings and situation


Hobie Browncloak (Nick T) HP 33/82 AC 22 CMD 27 Hero Points 3  d20+15=28 ; d6+15=18 ; d6=4 ; d6+15=19 ; d6=2 ; d20+15=24 ; d6+15=17 ; d6=2 ; d20+15=33 ; d6+15=17 ; d6=6 ; d20+10=11 ;
Thursday January 25th, 2018 1:50:22 PM

Seeing his friends in melee with these creatures, Hobie doesn't stop firing his arrows. He aims first for the Titanboar fighting with Kezzem, moving to Pteranodon 1 if the Titanboar falls.

Attack 1 Manyshot
Attack 28
Damage 18 Piercing, 4 Cold, 19 Piercing, 2 Cold = 43 total

Attack 2 Haste
Attack 24
Damage 17 Piercing, 2 Cold = 19 Total

Attack 3 Rapid Shot
Attack 33
Damage 17 Piercing, 6 Cold = 23 Total

Attack 4 Iterative
Attack Natural 1- Auto Fail

Rounds of Haste Left 7/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

Pressi (Melvin)-AC 21 (19), HP 27/83, CMD 20; Harper-AC 21, HP 26/61, CMD 23; Followers  d20+10=29 ; d6+2=3 ; d6=6 ; 2d6=10 ; d20+10=12 ; d6+4=5 ; d20+10=16 ; d20+10=21 ; d3+4=7 ; d3+4=7 ;
Thursday January 25th, 2018 2:40:15 PM

Pressi turned to Kezzem. "Tell HIM that! If it were up to me, I'd be down the block by now."

(Damage=(7+9+13+17)/2=23 to each)

Pressi struggled to think. Only a few spells can be cast while grappled and they are mostly mind altering - and she'd probably need a translation to "cat" besides. "Ok, seriously, who has the ball of yarn spell? Harper, switch!"

Harper took a five foot step away from the tiger, flanking the lion with Pressi.

Pressi and Harper swung.

-----------------

Pressi Attack: AC 29, Damage 3, Ice 6, Sneak 10

Harper Attack;
Bite Attack 12, Damage 5+trip
Claw 1: Attack 16, Damage 7
Claw 2: Attack 21, Damage 7

-----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
grappled (-4 Dex, -4 attack rolls finesse, need somatic spell/con check)

Harper
stoneskin (DR 10)
??? (from Lion)

resources used

clairvoyance (1/8)
L2: 2
L4: 1



Bliss / CatBliss (AC23, HP96of96) (Cayzle) 
Thursday January 25th, 2018 6:24:08 PM


Bliss looks at a pterodon and casts a spell at it -- Blindness! The Fort save is vs DC15.

DM Carl - Miss Marne's Menagerie   d20+6=11 ; d20+6=14 ; d20+6=15 ; 2d6=6 ; d20+6=12 ; d20+5=20 ; d20+10=29 ; d20+10=15 ; d20+10=14 ; d20+15=23 ; d8+6=12 ;
Thursday January 25th, 2018 10:13:44 PM

Murphy makes a return trip around the wagon and manages to get both wolves sucked into his whirlwind. The wolf he picks up this round gets his head smashed against the wagon, yelps loudly, then goes limp. The second wolf is still stuck and thrashing around wildly. His prey captured, he takes to the skies. He tells the halflings he saw to remain safe as best he can as an air elemental. If they heard him, they don't give any indication.

He uses the height to look around. Red smoke still billows in the distance, but other than the carnage below, nothing seems out of place.

Hobie continues trying to pull these mad creatures off his friends. Four arrows find their mark in the titanboar, the fifth careening wildly off into the distance. Hopefully no one saw it. The titanboar fights till its last breath, which the fourth arrow conveniently robs it of. Titanboar is down.

Pressi and Harper continue their assault on the lion. Her wasp swarm does another 6 damage to it as Pressi's chain wraps around its neck and bonks in squarely on the skull. The lion swoons a bit before collapsing to the ground. Its grip on Pressi's thigh is released.

The lion down, Harper turns her attacks on the tiger, swiping solidly with both claw attacks. The tiger is starting to falter on its feet, but still has fight left in it.

Bliss decides the pteranadon would be easier to handle without its eyesight. The dino's eyes cloud over as is squaks loudly. (Fort save 12 - fail - dino is blind).

The blind pteranadon flails ineffectually around Bliss. It still seems to know roughly where he is, but not well enough to land a blow.

The last dire wolf is spinning in Murphy's whirlwind.

The tiger uses what strength it has left to latch itself onto Pressi's arm. It's too weak to claw her, fortunately. Tiger bite hits AC 29 for 12 damage. Bite CMB check is 23 - Pressi is grappled again.

***

Here's the map, but it's basically unchanged from last round.

Post is about an hour early. If Kezzem gets a post in, I'll retcon appropriately.

Hobie Browncloak (Nick T) HP 33/82 AC 22 CMD 27 Hero Points 3  d20+15=27 ; d6+15=19 ; d6+15=21 ; d6=3 ; d6=6 ; d20+15=22 ; d6+15=17 ; d6=5 ; d20+15=20 ; d6+15=19 ; d6=2 ; d20+10=21 ; d6+15=19 ; d6=3 ;
Thursday January 25th, 2018 11:39:17 PM

ooc: Count this as my Friday post

Hobie continues pulling arrow after arrow from his quiver and firing at the beasts. Sweat drops from his brow as he rhythmically releases arrows like a machine gun turret spraying the battlefield. He fires four arrows at the Pteranodon before letting his last arrow fly at the Tiger (whether the Pteranodon dies or not)

1st Attack (manyshot)
Attack 27
Damage 19 Piercing, 3 Cold, 21 Piercing, 6 Cold = 49 Total

2nd Attack (Haste)
Attack 22
Damage 17 Piercing, 5 Cold =22 Total

3rd Attack (Rapid Shot)
Attack 20
Damage 19 Piercing, 2 Cold =21 Total

4th Attack (Iterative) --- Against the Tiger
Attack 21
Damage 19 Piercing, 3 Cold = 22 Total

Rounds of Haste Left 6/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 80/80 Huge Air Elemental  2d8+7=20 ; 10d6=30 ; d20+25=44 ;
Friday January 26th, 2018 12:50:04 AM

Traveling yet higher, the two wolves are further battered by the wind (the conscious one takes 20, I didn't roll for the other, average would be 16). At a height 100 above the ground, Murphy widens the bottom of the funnel, and the two wolves drop to the earth below. 30 hp falling damage each. Likely, they are done, heads well bonked. With the remaining movement, he descends to 50 feet height above the ground [Note: fly by attack feat] as he observes what is happening with his friends.
=======
Perception: 44

DM Carl - Miss Marne's Menagerie  
Friday January 26th, 2018 10:04:57 AM

Four more arrows from Hobie and one final pummeling from Murphy and the last of the attacking creatures fall.

From his vantage, Murphy can see that many of his companions have taken a serious beating. Only Bliss remains untouched. Hobie's mount is unconscious, and everyone else besides Kezzem has severe injuries (and he's not exactly untouched). Pressi especially seems to be in rough shape.

As the adrenaline of battle fades, Harper seems unstable on her paws. A cursory exam shows deep red lines branching out from the wounds she sustained from the tiger & lion attacks.

There's no sign of activity from the wagon the halflings were seen going into.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 80/80 Huge Air Elemental  d8+5=12 ; d8+5=12 ;
Friday January 26th, 2018 10:32:50 AM


Murphy flies down, losing the whirlwind, as an air elemental. He gently touches Pressi, CLW 12 hp, then Harper, CLW 12 hp (Pearl of Power for second CLW). "Be back shortly," he says airily, and flies back to the caged wagon, to look for the two halflings he saw less than 30 seconds ago. "Halflings, I am the whirlwind who rescued you from the wolves. All of the red-eyed animals are down, now. Please come out. I believe it is safe."

(Murphy is able to speak intelligibly in air elemental form - actually, almost any form)

Kezzem (BrianW) - AC 24, HP 76/109, CMD 24, shield other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24  2d8+7=17 ; d8+5=11 ; d8+5=10 ;
Friday January 26th, 2018 12:10:21 PM

"Way to go Hobbie!" says Kezzem as the arrows fly and beast fall. Seeing that Murphey is attending to Pressi, he makes his way over to the archer.

"Let's patch you up."

Cure Moderate Wounds: 17.
Cure Light Wounds: 11.
Cure Light Wounds: 10.
Total: 38.

----

Lay on Hands 7/day (1 used)
Smite Evil 4/day

Spells:
1st Level: Cure Light Wounds x2 (both cast), Lesser Restoration
2nd Level: Resist Energy, Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)



Hobie Browncloak (Nick T) HP 33/82 AC 22 CMD 27 Hero Points 3  d20+13=26 ; d8=2 ; d20+13=25 ; d8=7 ; d20+13=23 ; d8=2 ; d20+13=14 ; d8+1=2 ; d8+1=2 ; d8+1=5 ; d8+1=5 ; d8+1=7 ; d8+1=2 ; d8+1=6 ; d8+1=7 ; d8+1=2 ; d8+1=2 ; d8+1=2 ; d8+1=4 ; d8+1=2 ; d8+1=4 ; d8+1=8 ; d8+1=2 ; d8+1=4 ; d8+1=7 ;
Friday January 26th, 2018 1:58:49 PM

Hobie pulls out his own wand of CLW and uses it to heal Pippa
He heals her for 3+8+3= 14 before his wand seems to stop working. He hops up into saddle and rides her over to the rest of the group, where he's hoping someone can use the wand to heal them the rest of the way.

(If someone can use it then here are the charges)
5 should bring Pippa back to full health

5+7+6+7+4+4+8+4+7=52, which should bring Hobie up to full as well.

13 Charges used from wand

Hobie Browncloak (Nick T) HP 33/82 AC 22 CMD 27 Hero Points 3 
Friday January 26th, 2018 2:02:00 PM

After healing up, Hobie grabs 25 arrows from his handy haversack and sticks them in his Efficient Quiver to replace the ones he shot.

Hobie sits high on his horse, and pulls out the silver Iron Dragon dagger that was a gift from Katinka and looks it over. He thinks about how useless he was in that Ash elemental fight and how she told him that soon enough he would prove himself well in battle. He smiles knowing that his arrows found their mark in this fight, and she was right.

Pressi (Melvin)-AC 21, HP 38/83, CMD 20; Harper-AC 21, HP 26/61, CMD 23; Followers 
Friday January 26th, 2018 4:42:42 PM

Pressi's triumphant shout as she freed herself from the lion ended as the tiger latched on to her. She squirmed as yet more damage came upon her (sorry Kezzem, another 6) before Hobie's headshot came upon her once more.

As Pressi raised herself from the blood, Harper began to rub against her. For a while, neither was in a speaking mood.

(Sorry, Child Interrupt - I'll post my healing/moves in a second)

Bliss / CatBliss (AC23, HP96of96) (Cayzle)  d8=7 ; d8=4 ; d8=8 ; d8=1 ; d8=3 ; d8=3 ; d8=1 ; d8=1 ; d8=8 ; d8=8 ;
Friday January 26th, 2018 10:03:52 PM


Bliss sees that Hobie and Pressi are wounded. He uses his breath of life ability on Pressi, curing 32 hp to Pressi.

He casts a Cure Moderate Wounds on Hobie, curing 23 on Hobie.

He goes over to the crocodile, which he had taken down with a nonlethal bite. That means it should still be alive. He changes into a cat and scratches at it until it is in the negatives. Then he uses his Death Knell ability on it. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 enhancement bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. This increase in effective caster level does not grant you access to more spells. These effects last for 10 minutes per HD of the subject creature.

Does it work? And for how long?

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, shield other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24  d8+1=3 ; d8+1=9 ; d8+1=8 ; d8+1=2 ; d8+1=5 ; d8+1=9 ;
Saturday January 27th, 2018 12:07:11 PM

Kezzem draws his own wand and begins healing himself up.

Healing: 3 + 9 + 8 + 2 + 5 + 9 = 36.

DM Carl - Miss Marne's Menagerie   d20+9=27 ;
Saturday January 27th, 2018 1:53:56 PM

Bliss is correct in his assessment of the kaprosuchus; it's indeed unconscious. He's able to bring it to negative HP and attempts to use death knell on it.

Duration will be 90 minutes. Fort save is 27 - you didn't post the DC, so you tell me if it works. :D

There is much healing passed back and forth, and goodness knows a lot of Humble's Sword needs it. With combat over, the party is better able to take in just how much carnage is in this valley. Bodies of other halflings have been torn apart, making an accurate count difficult. A cursory glance suggests 4-5. A number of beasts of burden were also slain by the rampaging creatures.

Slowly, the head of one of the halflings from the wagon pokes around the corner. She looks to be middle-aged with soft features and a mass of freckles. She's clearly still nervous about the blood-soaked newcomers, even if they did kill all the creatures. She doesn't know what to make of Murphy in his current form.

A second voice comes from behind the wagon. "Oye, you sure they're gone, then? I don't want no more wolves trying to get a piece of me." The woman turns to shush whoever said that, but looks curious about getting an answer to that question herself.

"Don't you be shushin' me, Duenna. What's that wooshing noise anyway? Sounds like the wind's tryna talk or something." A second, much younger halfling comes from behind the wagon, letting out a low whistle when he sees the bodies. "Hoooooo-wee, look at this mess." He starts poking around the bodies of the other halflings, stopping when he finds what he's looking for. "Well, found Marne. Guess she won't be paying my back wages after all." He stands up & wipes some blood off on his pants. "Not that I got paid enough for this nonsense anyway..." he adds, much quieter. "Right then, who're all you folks? Gracious for the help and all, but you folks ain't thinkina robbin what we got left, are ya?"

Guess he doesn't know a paladin when he sees one...

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 80/80 
Saturday January 27th, 2018 5:12:03 PM

"Hold on a moment, let me change," air elemental Murphy says, then returns to his normal halfling self.

"Hi. I'm Murphy. Of Humble's Ford, a druid of Eberyon. These, my friends, are Pressi, justicar of Lady Justice," and he dwells on her for a moment with a brief pause, then continues, "her brave leopard Harper; the amazing CatBliss, toughest little cat you'll ever meet - and with many hidden talents; Kezzem, the charming and poetical paladin; his steed, Rumpus; Hobie, a most excellent archer and a good fellow. That's his pony, Pippa. We are Humble's Sword.

"Now, though we can guess at some of it, would the two of you, Duenna, is it? and you are? - could you tell us what all, what all happened here?"

Hobie Browncloak (Nick T) HP 33/82 AC 22 CMD 27 Hero Points 3 
Sunday January 28th, 2018 5:23:59 PM

Once all healed up, Hobie will ride over and doff his cap at the halflings.

"Mighty shame what happened to your friends. Where did these animals come from? What happened exactly?"


Pressi (Melvin)-AC 21, HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  3d8+8=22 ; d8-1=3 ; d20+18=32 ; d20+18=27 ; d20+18=38 ; d20+18=36 ; d20+18=28 ; d8+1=6 ; d8+1=9 ; d8+1=5 ; d8+1=2 ; d8+1=6 ; d8+1=4 ; d20+19=30 ; d20+19=22 ; d20+19=32 ;
Monday January 29th, 2018 10:51:59 AM

Pressi takes some time to make sure that everyone else is okay, and takes the breath of life from Bliss. (SHe is now high enough that she can spend some time looking at the others.)

She thanks Kezzem for hanging in there, and considers making sure she is ungrappable in the future. (That "no somatic component" thing is kind of a killer.) She hits Hobie with a CSW spell for 25 hp and gives Harper some charges with her own wand. (Five charges succeed - Harper healed for 30 hp.)

She also does her best to determine what happened to Harper, casting detect magic, detect poison, and Lore Keeper. She also keeps a close eye on him, trying to determine if he has any symptoms (Perception 30)

All that done, she becomes somewhat aware of the conversations around her as she looks over the bodies of the various animals and various circus tents (Perception 22). She also uses another clairaudience round to make sure nothing is coming after them.

"Does someone want to explain to me how you came across a lion abberation and a couple of dinosaurs?" (Sense motive +19, ignore my roll.) She doesn't feel much like pleasantries.

-----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
grappled (-4 Dex, -4 attack rolls finesse, need somatic spell/con check)

Harper
stoneskin (DR 10)
??? (from Lion)

resources used

clairvoyance (2/8)
L2: 2
L3: 1
L4: 1

Bliss / CatBliss (AC23, HP96of96) (Cayzle) 
Monday January 29th, 2018 9:28:59 PM


Bliss wants to know (A) if these strange animals that the group fought belonged to the circus, and (B) if the travelling menagerie will still be preforming. "I love love LOVE the circus," Bliss declares.

DM Carl - Miss Marne's Menagerie  
Monday January 29th, 2018 10:47:56 PM

The young halfling looks at each of you as Murphy makes introductions. "Bunch a heroes, aye? Well good. We needed some today. Don't mind tellin' ya I was pretty scared up there." He stands up and walks up to Murphy. "So thank you very much, Humble's Sword. I'm Cosimo. That's Duenna. Both of us had been with the menagerie for a few weeks. Marne over there picked us up just after she a stop at the Tree of Parting. That's why we were stuck on night shift & were asleep when we got attacked. Lucky thing too. Everyone not inside got slaughtered pretty quick."

The woman steps forward. "Not all of us were asleep, Cosimo." It's the first time she's spoken. Her voice is timid, but she's been through an ordeal. "Most of these animals were ours." She walks over to the dead lion & strokes his mane. "You've got to be careful with apex predators. Their hunger will override their fondness for you quickly. When he was fed, though, Jato here could be a real sweetheart." She wipes a tear from her eyes, then recomposes herself.

"The pterodactyls..." starts Cosmio.

"Pteranodons," corrects Duenna.

"Stuff it, Duenna," comes the reply before continuing. "The dinosaurs were ours too. So was that tiger, and that scary giant alligator over there."

"Crocodile," mutters Duenna under her breath.

Cosimo ignores here this time. "Those wolves there? Those weren't ours."

Duenna chimes in. "They came running over that hilltop over there straight for us. They didn't try and sneak up on us, didn't trail us, didn't try to pick off our weakest. They just charged the closest thing and killed it. Our oliphant over there got spooked and burst out of his cage, got bit a few times, then went just as crazy. Rest of the cages were no match for it. He just tore the whole circus apart."

Cosimo turns to Bliss adding, "So it looks like you'll have to find yourself another circus. We're closed."

He looks around at all the animals Humble's Sword has. When he sees Harper & her wounds, he backs up quick. "Holy...lady, that cat of yours get bit?" He pulls out a dagger & starts to approach Harper. "We should put it down quickly before it goes crazy. Here, I'll help..."

***

Pressi, you don't intuit any falsehoods from either of them, but Cosimo's obviously a lot more traumatized than he's letting on.

Regarding Harper, you detect no magic or poison, and your array of Lore is of no assistance here.

Hobie Browncloak (Nick T) HP 33/82 AC 22 CMD 27 Hero Points 3 
Tuesday January 30th, 2018 8:51:39 AM

(After Pressi deals with the Harper situation)

"You said the wolves came from over that hill?" Hobie points at the hill Duenna referred to. "We should probably go check it out right guys? Whatever sent these animals into that frenzy should probably be dealt with swiftly before more halflings die."

Hobie Browncloak (Nick T) HP 33/82 AC 22 CMD 27 Hero Points 3 
Tuesday January 30th, 2018 9:00:27 AM

Hobie will also go to Duenna, taking his hat off and placing it over his chest. "You can probably see that most of your animals have my arrows in them. I'm terribly sorry for what we had to do. I know that you know we had no choice, but I also know that doesn't make it any easier to lose an animal you love. My own pony Pippa was brought to an inch of her life in that battle and I don't know what I'd have done if I'd lost her. I offer you my sincerest condolences. Once we go and make sure there's not an immediate threat over that hill, I'd love to help you properly bury all your friends and animals. Murph here is pretty good at moving dirt and earth, and I think we could dig proper graves in no time."

Pressi (Melvin)-AC 21, HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+6=14 ; d20+8=16 ; d20+8=17 ; d20+8=24 ;
Tuesday January 30th, 2018 11:40:48 AM

Harper backs away from the guy carefully, not fully understanding what is going on. Her hisses and mewes fill the area.

Pressi steps forward in front of the guy, her eyes glaring. Prestidigitation spells and ghost sound spells added quite some flair to the already formidable figure, as did the glowing ice chain along her belt. For a time, she stood silent.

"Your guesture, whatever rationales lie within, is imprudent. It is also futile until the stoneskin wears off so put that toothpick away before you embarrass yourself. But it is imprudent. Harper is my friend and companion and I will decide what is the best course of action."

With that, she twirled to walk away from the circus guy, beckoning Harper to follow.

To the side, she did what she could to try to further patch up Harper (Heal 14 to identify or treat disease) (know arcana 16, know nature 17) (remove disease spell 24).

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, shield other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday January 30th, 2018 4:14:25 PM

"Don't worry bout it, Press. Its easier healing me than healing you, so if I can transfer the damage to me and beal it, it just like I'm heaking you but faster...albeit more painful."

"He friends," says Kezzem. "You wih tthe circus? Thats cool. We're Humnle's Sword, and we're a bit of a circus too."

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 80/80 
Tuesday January 30th, 2018 8:54:16 PM


"We saw a crystalline meteor fly towards this area, then heard it hit, I think not too far from here. How soon after than happened did your animals start changing? Did they grow in size? Do you know where the meteorite landed?"

He steps between the advancing Cosimo and Harper. "Let Pressi attend to Harper. She has certain skills."

If the pair says that the change in the animals took just a few minutes, he casts speak with animals, and begins to talk with Harper, making sounds quite like those of the great cat. "Harper, how are you feeling? These other animals were affected by something, and Pressi is trying to help you, so that your eyes do not go red as theirs did. Please, tell me if you being to feel anything strange inside you."

If it took longer than minutes, he does not yet cast that spell.

Bliss / CatBliss (AC23, HP96of96) (Cayzle) 
Tuesday January 30th, 2018 10:10:49 PM


Bliss says he is sorry the circus is closed, and if they want to start a new one, come see him in Humbles Ford after the emergency is over.

Bliss asks the menagerie folks if they have seen any devils or fire elementals around.

The little halfling laughs at Kezzem's comment. "We would make a great circus!" he declares.

DM Carl - Miss Marne's Menagerie  
Tuesday January 30th, 2018 10:18:41 PM

Hobie confirms with Duenna that the wolves came over *that* hill & apologizes for killing all her animals. "Don't be silly, dear. It had to be done. There was nothing left of Jato in there."

Kezzem comments on the jovial, unstructured nature of Humble's Sword. "We weren't a circus, really. More of a menagarie. We brought rare animals for display, but we didn't make them jump through hoops or pretend to fight them with chairs," is Duenna's response.

Murphy asks about the meteor that flew by. "You mean that huge meteor with the red tail and that deafening impact that knocked me to my feet? Yea, I may have noticed something like that," answers Cosimo dryly. "Landed over there." He points in the same direction you were already travelling. The same direction Duenna mentions the wolves came from, and the same direction some red smoke can still be seen.

"The change took some time," offers Duenna. "Before we were discovered by the creatures, I observed that once an animal had been bitten or scratched and survived, the other animals all stopped attacking them. It's why we had so many left alive for you to deal with. The horses and our co-workers were all struck down by the oliphant, though. They couldn't survive a hit from her."

Bliss has a good laugh at Kezzem's joke, and advises them to talk to him later about starting a new one. "Maybe," answers Duenna. "Once whatever caused this is dealt with, anyway. I'm in no hurry to go through it again." Neither of the two of them have seen devils or fire creatures of any kind.

Pressi bristles at Cosimo's impudence & tells him off flatly, but firmly. "I get it, lady," he adds as Pressi cuts off access to Harper. "We all love our pets, but you've seen what happens to...them..." He trails off after Pressi casts cure disease on Harper. She still can't make heads or tails about what infected her; it's nothing she's seen or heard of before, but it's safe to say it was a disease. The angry red veins spreading from Harper's wounds clear up. With a shake of her head, she seems back to her old self.

"Well, look at that." Cosimo puts his dagger away and drops the subject. "So...Humble's Sword. Humble's Ford was our next stop, and probably still the closest thing to civilization right now." He points off in the direction of town. "That way, right? Great. Lead the way and we'll be right behind you." Cosimo crosses his arms and looks expectantly at the lot of you.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, shield other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday January 30th, 2018 11:28:28 PM

"Yeah, probably best not to have your pets pretend to fight chairs," says Kezzem. "Chairs are mean."

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 80/80 
Wednesday January 31st, 2018 1:05:10 AM


Relieved that Pressi's cure disease spell took care of the internal blood attack on Harper, he says to her, "That did it, love. She's fine, now."

Speaking to Cosimo, Murphy says, "We shall return to Humble's Ford, but first we need to take a closer look at whatever is left of that meteorite. And perhaps deal with other aberrations. Once we think we have learned what we need to learn, and if circumstances do not draw us farther in to the Red Hills, we would be fine with accompanying you back to our home. I might even be able to pull one or more of the wagons along with us, if it makes sense to do so."

He looks over the wagons, to see which ones still appear to be serviceable.

Murphy does ask, also, "Are either of you injured in any way? If so, we would be happy to provide healing. And then, do you want to come with us as we take a look ahead, or remain here with the wagons, or travel on your own toward Humble's Ford?"

Hobie Browncloak (Nick T) HP 33/82 AC 22 CMD 27 Hero Points 3 
Wednesday January 31st, 2018 1:17:41 PM

Hobie shores up his gear, makes sure he's got everything at the ready, and looks to the rest of his group.
"I don't think we should wait much longer. Whatever is out there could be affecting all of the animals in the countryside, I think we need quick action.

Rounds of Haste Left 6/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

Pressi (Melvin)-AC 21, HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Wednesday January 31st, 2018 2:25:18 PM

Harper purrs at Murphy's kind words, and Pressi gives him a squeeze of the hand before continuing.

"Agreed as to needing to check out the meteor. So if anyone has some suggestions or requests for last buffs, speak up now."

Pressi casts her broom of flying, hoping to get some good scouting and aerial views of the meteor.

-----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)

Harper
stoneskin (DR 10)

resources used

clairvoyance (2/8)
L2: 3/4+1
L3: 1/4+1
L4: 2/3+1

Bliss / CatBliss (AC23, HP96of96) (Cayzle) 
Wednesday January 31st, 2018 10:31:24 PM


"We should track back those wild wolves!" Bliss declares. "They carried the disease, and if there are more of them, they should be taken care of. You know, either with cures or killing."

Who can track them back?

DM Carl - Miss Marne's Menagerie  
Wednesday January 31st, 2018 10:51:41 PM

Humble's Sword seems to be in agreement that they should move towards the crash site with some haste. Murphy checks around to see that indeed, just one wagon remains serviceable: the one the two halflings were hiding on/in. Pippa and Rumpus could probably manage pulling it, but who knows how used to being beasts of burden they are. Murphy could probably turn into something that could haul it, but who knows how used to being a beast of burden he is.

Regardless, it's not the answer Cosimo was looking for. "Wait, you're going towards the danger?" He throws his hands up and walks backwards. "No thanks, mister. I've gotta make it through this life." He starts picking through the wreckage. "Gotta be something here worth something. I'm not walking into a new town hoping for charity. Place can't be that humble..." He finds some trinkets, odds and ends...a coin purse off one of the corpses. "Think I found our back pay, Duenna. Largo here won't be needing it anymore..."

Duenna looks conflicted, but takes Cosimo's hand and starts walking towards Humble's Ford. "We won't be joining you, though I sincerely hope to see all of you alive and well in Humble's Ford soon. Looks like we'll probably be staying a while." She looks back at the wreckage one last time and sighs before moving off.

Cosimo puts up some fight. "We ain't finished looting yet," he starts, but is met by a glare even he can't brush off. "Right...probably best to get moving before more of those critters come. Thanks again, Humble's Sword. I'll be askin' Wardd to keep an eye on you, though who knows if that'd be a boon or not. Luck, eh?" He chuckles lightly and heads off.

Pressi gets some altitude and confirms that the meteor is close, but not just over the hill. Fair guess is another 60-90 minutes away.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 80/80  d20+12=28 ; d20+25=40 ; d20+25=43 ;
Thursday February 1st, 2018 12:22:27 AM


"One moment, before you dash off," Murphy says to the couple. "First, I pray to heaven that you two will be warded from harm on your journey to Humble's Sword. Second - give me one minute to write something."

He takes out a piece of parchment, pen and ink, and, away from the eyes of the couple, he writes briefly. Once done, he folds the parchment in on itself, writes a note on the outside, takes a bit of twine, wraps and ties it, and some of his sealing wax, that he heats with a candle, drips on the paper and twine, blows on it to partially cool it, then presses the side of a whistle into the wax, and bites lightly into the wax with his top teeth. "Mama could always tell who bit into an apple by how gap-toothed the bite was."

On the outside is written:
Deliver, unopened, to
Bekka Lilly Burrows Leafwin Pipewood,
wife of Samell,
the musical instrument maker
Mama,

Duenna is a good sort. Help her as you might. Cosimo appears to be an opportunist. Do show them what hospitality you feel you can, maybe point them toward a place they can stay. I trust your discernment, wisdom and discretion.

By the way, the red crystalline meteor has a substance that drives animals mad, so that they attack any who are not infected with the substance. We're off to investigate further. The couple who deliver this letter can tell you more, perhaps.

If the wax seal on this letter is broken before you receive it, blame Cosimo.

Hi, Cosimo. Don't read other people's mail. And if my mother does not receive this note, perhaps you and I will never be friends. If she does receive it, then I'm open to the possibility. What possibility? Get it to her, and you'll find out. It's better than the alternative.

I love you, Mama. Hi to Papa and all.

Murphy, the whirlwind
He hands the letter to Cosimo. "A small test of character. Don't open this. Deliver it to my mother in Humble's Ford. Now that you've held it, Cosimo, give it to Duenna, for her to bear." He takes ten gold pieces out of a pouch, and gives five to each of them. "That should be good to get you lodging and food when you get there for a week or so. Again, our prayers go with you. After we find out more ahead, if circumstances allow, we will bury your friends and associates before returning to town. Fare you well."
=============
Once the two are over the hill, Murphy asks, "Shall we quickly finish what Cosimo started, or look to that once we've addressed that which is ahead of us?" If the group decides to take a quick look, Murphy casts detect magic, and takes a few minutes to quickly scan the remains of people and vehicles and gear. If there is something that was used to help control the animals - he especially notes Marne's goods - he mentions that may aid the group with what lies ahead.

When the group is ready to go, Murphy goes, tracking the wolves, and keeping an eye about and around as well.

========
Survival (tracking): 28 vs DC 15(ish?) - to follow dire wolf tracks back to their source
Perception: 40

Ignore second d20+25 - double tap on Roll key

Pressi (Melvin)-AC 21, HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+19=33 ; d20+6=8 ;
Thursday February 1st, 2018 10:27:33 AM

Pressi assists Murphy in his final search, looking carefully again at the creatures as well as the various remains (Perception 33). She also takes a moment to set up message so that she can track from above.

Pressi flies just a little ahead of the group below, using clairaudiance and detect magic as she gets closer to the rock. She also casts spectral hand when she gets close enough.

Harper follows on foot, occasionally sniffing at the tracks (Perception 8).

-----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
message
spectral hand

Harper
stoneskin (DR 10) (expires in journey)

resources used

clairvoyance (3/8)
L1: 1/6+1
L2: 3/4+1
L3: 1/4+1
L4: 2/3+1

Hobie Browncloak (Nick T) HP 33/82 AC 22 CMD 27 Hero Points 3  d20+15=22 ;
Thursday February 1st, 2018 11:09:24 AM

After Murphy addresses the pair, Hobie will add "Find the town constable and mention that you met Hobie on the road, and tell him the circumstances. He will see to it that you are able to find what you need."

===

"Yes, I think you are right, it's possible that the menagerie might have some items useful for controlling animals, and we are almost certain to meet more deranged animals I fear. Let's look for a bit before we take off."
Hobie will use detect magic as well, looking first for any magical items, and then he will focus on finding any mundane items that might be useful with animals, maybe a net or some trap for capturing them, things like that.

Perception 22

Rounds of Haste Left 6/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, shield other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24 
Thursday February 1st, 2018 5:57:20 PM

"Be sure to stop by the Belly Buster and tell them Kezzem sent you," offers Kezzem, hoping that the recommendation might smooth over any lingering ill feelings towards Murphey about hooking the Dancing Pig into the tunnel network first.

DM Carl - Miss Marne's Menagerie   d100=40 ;
Thursday February 1st, 2018 11:28:31 PM

Cosimo looks at the sealed missive before handing it to Duenna. "You wound me, sir. Gentlemen don't read each others' mail. Even I know that." Seems he has no more to say on the matter. The two are given a list of folks to contact. Surely one of them will set them up with lodging and meals. Goodness knows there's plenty of work to be doing in Humble's Ford right now.

Who knows how they're getting over those stones surrounding the place.

No matter though, they've moved on, leaving Humble's Sword to search the place a bit more. There are keen eyes about, aided by detection spells. There is a faint aura around the largest of the cages. It could only have belonged to the oliphant. Whatever enchantment was on it was broken when it was torn asunder. The patient can see the aura slowly dissapating.

Hobie's detect magic spell catches a faint aura in the rubble of what was once probably the nicest of the wagons. Throwing off the debris reveals a simple wooden staff. Knowledge, Arcana DC 17, Highlight to display spoiler: {the staff has faint transmutation and enchantment auras.}

Further search reveals little of value. It appears Cosimo's comments about being owed back pay weren't exaggerations. There are very minor valuables to be found, but they're almost certainly heirlooms of their owners.

When it's time to move on, Pressi takes lookout with Harper watching the ground right behind her. Careful not to stray too far ahead of everyone else, she still easily has the best vantage point. Murphy is able to track the wolves, but honestly it's nothing to brag about. The prints left are deep. It's not uncommon to see places where tufts of grass have been dug out by the force of their movement. They must have run full speed or close to it towards the circus. They become less frantic several hundered yards away from its final resting place.

Pressi is the first to see the impact site. The meteor appears to have crashed into the side of one of the many hills dotting the landscape. Anyone on foot will need to crest the top of the hill to see it, which would put them roughly 30-40' from it.

The meteor sparkles in the late day sun. It's either a giant crystal, or a large stone containing many crystals. Hard to say, but it's very pretty. Spread out from the impact site is a blanket of tall red grass.

Perception DC 25, Highlight to display spoiler: {the grass seems to sway slowly back and forth, but there's no wind to speak of in the valley where it landed.} If you rolled perception on your last post, feel free to use that result.

As Harper climbs the hill, she stops short & shakes her head. She sneezes a bit, almost as if she smells something she doesn't like...

Bliss / CatBliss (AC23, HP96of96) (Cayzle) 
Thursday February 1st, 2018 11:37:52 PM


Bliss bows and thanks the menagerie folk for their kind words.

He suggests that the group continue onwards.

"Come, oh heroes! Let us not falter now!"

Hobie Browncloak (Nick T) HP 33/82 AC 22 CMD 27 Hero Points 3  d20+12=22 ; d20+15=21 ; d20+31=34 ;
Friday February 2nd, 2018 10:23:22 AM

Knowledge Arcana 22; Perception 21

As a wizard of the Transmutation school, Hobie is very interested in the staff he found. He will take out and use one charge from his wand of identify, and attempt to use spellcraft to identify what this staff is able to do. Spellcraft 34

==

Hobie rides a ways behind Harper, and when she stops short he pull on Pippa's reigns to stop her, and readies his bow for action.

Rounds of Haste Left 6/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace



Pressi (Melvin)-AC 21, HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+19=27 ; d20+8=27 ;
Friday February 2nd, 2018 4:19:40 PM

Pressi notices out of the corner of her eye that the grass is moving, even though there's no wind pushing against her. But she isn't sure of what that could mean (Know Nature 27).

Keeping an eye on the meteor, and while waiting for her friends, she casts both detect magic and detect thoughts on the meteor and the nearby grass. She considers casting "see invisible" but she's already almost out of L2 spells (so she asks via message if anyone else (like Bliss) can do the honors).

Harper rears back some, unsure of what she's scared of. She starts to back away towards Hobie.

-----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
message
spectral hand

Harper

resources used

clairvoyance (3/8)
L1: 1/6+1
L2: 3+1/4+1
L3: 1/4+1
L4: 2/3+1


Bliss / CatBliss (AC23, HP96of96) (Cayzle)  d20+20=38 ;
Friday February 2nd, 2018 5:57:52 PM


Bliss watches Murph following the wolf tracks. "Good Job, Mister Murphy," he says.

Bliss perception: 38. He calls out, "That tall red grass is moving! Like an entangle spell maybe? Watch out!"

But then he sees that the fallen star is a gemstone or something. "Oooh, pretty!" he says. He casts Detect Magic and Detect Poison on it. He casts Create Water ... if the water steams, then the fallen star is still hot.

If it is the same size as a human (size M) or smaller, then he casts a Break spell on it too.

Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3 
Friday February 2nd, 2018 10:52:02 PM

ooc: Updating Header

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 80/80 
Saturday February 3rd, 2018 1:30:02 AM


"When you first spoke with us, you combined some words of gratitude with a measure of distrust. We had just saved your lives, Cosimo, and then you asked if we meant, more or less, to rob you. Based upon your current reaction, however, I do take it you've a sense of honor, and a measure of discernment. Pardon, please, my inkling of wariness concerning you. Be kind to Duenna. Good woman, it has been a pleasure to meet you, though the circumstances were difficult." He pauses. "I expect we'll meet again in due course. Perhaps we can strive not to be offended at each other," Murphy concludes with a wink, and a farewell salute.

He nods his head at Bliss's comment on the grass. "And, notice, there is no wind about, to speak of? Hello, Grass. Have you something to tell us, I wonder?"

Murphy considers briefly what to do - and feels that owl's wisdom may help him chart the course through the next few minutes. [+4 to wisdom]

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, shield other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24 
Sunday February 4th, 2018 12:59:56 PM

"Hi meteor, nice meteor, please don't hatch a nasty monster or monsters that kill everyone."

Kezzem inspects the meteor with his detecto-evil vision.



DM Carl - Miss Marne's Menagerie  
Sunday February 4th, 2018 3:59:21 PM

Hobie checks out that staff. Looks like it's a custom job, and that the hunch about its purpose was correct. The staff can hold the spells Calm Animals and Reduce Animal. Each spell uses one charge, and there are 6 charges on it at the moment.

Pressi is the first to notice the grass moving. Her detection spells show magic, kinda. It's not something she's seen before, but her blood witch instincts are tickled much more than her cleric or Justicar instincts. It'll take more inspection than studying from afar with detect magic to make heads or tails of it. Harper moves near Hobie. Whatever's going on, she doesn't like it.

Bliss also notices, and his detection spells show the same result: weird magic that tickles his blood witch senses. He creates enough water to test the heat of the meteor, but there's no steam. It may be warm still, but it's not hot enough to burn someone. At least, that's the best guess one can get from dumping water on it.

Murphy gets the last word in before moving on. His query of the grass yields no answer. How rude. He decides he needs a bit more wisdom in the next few minutes.

Kezzem gets a similar silence from the meteor in response to his declaration. His paladin senses find no evil.

The meteor continues sitting there.

Perception DC 25, only if you're not flying, Highlight to display spoiler: {something is moving underground.}

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, shield other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24 
Monday February 5th, 2018 10:27:07 AM

"Um, it just looks like a rock to me guys," says Kezzem. "Any ideas?"

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 100/100  d20+25=44 ;
Monday February 5th, 2018 10:49:02 AM


"There is something coming up from underground." Murphy says. "Scatter apart, in case it's something big that wants to swallow us all up.". He casts bear's endurance upon himself, then prepares to wild shape. He also tries to sense where the underground movement is located.
========
Perception: 44

Hobie Browncloak (Nick T) HP 82/82 AC 21 CMD 27 Hero Points 3  d20+15=17 ; d20+15=22 ;
Monday February 5th, 2018 3:09:46 PM

Perception 17. Hobie doesn't notice whatever it is.

Hobie will explain what the staff does and offer it over to one of the druids to use. They are much more animal-y than he is. He remarks that maybe we could use it to shrink Bliss down even smaller when some sneaking is needed.

At Murphy's word Hobie will obey quickly. He trusts Murphy on most matters regarding the underground.
He dismounts from Pippa, not wanting whatever it is to knock him from the saddle. He pats her on the behind and tells her to get off away a bit, where she would hopefully be outside the area of battle.

Hobie will look (Perception 22) for a rock or other elevated place to use for a vantage point from which to rain arrows.

He will cast Shield (from his wand) and Invisibility on himself.
Rounds of Haste Left 6/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 3 
Monday February 5th, 2018 3:17:00 PM

Updating AC on Header

Pressi (Melvin)-AC 21, HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+6=17 ; d20+8=19 ; d20+21=32 ;
Monday February 5th, 2018 9:07:10 PM

Harper remains completely unaware of any new developments but still isn't happy. She readies a charge if anything happens.

Pressi tries to make some sense of it from a distance (Know Arcane 19, Spellcraft 32) but isn't sure what else she can do at a distance, and she doesn't have many other investigative tools left.

Before flying by in an attempt to use Knowledge Lore on the meteor (in case it is alive), Pressi casts barkskin on herself (+2 to AC)

If Murphy and Bliss are uninterested, Pressi will take Hobie's staff.


Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Monday February 5th, 2018 9:07:48 PM

updating AC

Bliss / CatBliss (AC23, HP96of96) (Cayzle)  d20+20=33 ;
Monday February 5th, 2018 9:15:59 PM

Percep 33

Bliss agrees with Mister Murphy. "Something coming! Watch out!"

Bliss casts a Shield of Faith. Is his barkskin still going from the prior fight? It's the same day, right? He moves away from the rest of his friends by 30 ft.

What in the Wold is Going On?


Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 100/100 
Monday February 5th, 2018 10:57:50 PM


"The staff is yours, Pressi."

Move - if he senses the underground critter is coming his direction, he moves away, diagonally.

DM Carl - Purple Worm Meteor Showdown  d100=9 ; d20+25=36 ; 4d8+12=34 ; d20+36=40 ;
Monday February 5th, 2018 11:09:00 PM

Kezzem is out of ideas. Maybe he can stab the rock.

Murphy announces that something is underground. He ups his endurance and tries to get a bead on where the movement is coming from. Using his incredibly keen senses, he notices the patterns the vibrations make in the dirt, the slight movements of ground vegitation, and the transfer of kinetic energy from underground through his entire person. The answer he comes up with is: everywhere.

Hobie offers the staff to his more naturally inclined companions. On Murphy's suggestion, he gets some distance between himself and everyone else. He sends Pippa off some place safe and looks for a nice rock to stand on. Unfortunately for him, it's nothing but rich dirt all around. Well, except for that big ol' meteor over there. Hobie, Highlight to display spoiler: {I rolled a D100 & gave you 50% odds there would be a nice big rock to stand on. Rolled a 9...}

Pressi she prepares a barkskin spell & gets ready to move closer to the meteor. She pulls from her knowledge of magic to see if he can figure out what this thing is. Her knowledge falls short; she's never heard of anything like this. Still, she has a flash of insight about the nature of the red hue: woldsblood. Only a bloodwitch would recognize it, but the signature is unmistakable. The meteor has been touched by woldsblood.

Harper gets ready to pounce on something.

Bliss feels the movement too and shields himself. A quick knock to his own chest confirms he's still protected by barkskin.

The vibrations increase slowly at first, then suddenly. The party is suddenly covered by an enormous spray of dirt as a gargantuan, armor plated worm errupts directly underneath Hobie. Its purple hue is marred by deep red veins that stretch along its length. Hobie seems none of that, unfortunately. It's just a mass of teeth that close around him tearing and crushing. Worm hits AC 36 for 34 damage. The worm holds Hobie in his mouth - CMB check 40 vs CMD 24 - Hobie is grappled. Also, make a fort save VS DC 30.

***

I know we're a map loving bunch, but this is literally one gargantuan creature you're fighting. Unless it proves more problematic than I think it will, I'm going to forgo one this time.

Bliss / CatBliss (AC27, HP96of96) (Cayzle)  d20+28=41 ;
Tuesday February 6th, 2018 10:32:10 AM

Bliss changes into a housecat and tumbles toward the monster, getting as close as 35 ft movement will get him. Hopefully that's in the same space as the monster, or right adjacent.

Tumbling to avoid AoOs, but at -5 because he is hurrying ... 41!

Bliss is AC27, if the worm wants to bother taking a nip at a little kitty. It'll go down to 25 when he starts raging, but that will be next round.

Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+10=12 ; d20+10=11 ; d20+11=25 ;
Tuesday February 6th, 2018 11:01:12 AM

(To DM: Need to know if Harper still has stoneskin. Since it lasts 80 minutes and the trip was 60-90 minutes, I thought I should make sure it didn't expire already, though if Bliss' barkskin is still on....)

DM Edit: Sure, it can still be active.

Harper charges at the worm, taking a swipe with her claws as if going after a scratching post and ultimately doing little damage. (Attack Rolls 12, Nat 1)

Pressi flies by the creature, trying to activate her knowledge lore (Touch Attack 25 to learn about creature) (If she can use spectral hand to make the touch attack, she uses that instead.)

-----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
message
spectral hand

Harper
stoneskin (10/DR)

resources used

clairvoyance (3/8)
L1: 1/6+1
L2: 3+1/4+1
L3: 1/4+1
L4: 2/3+1

Hobie Browncloak (Nick T) HP 48/82 AC 25 CMD 27 Hero Points 3  d20+8=27 ; d20+12=26 ;
Tuesday February 6th, 2018 12:05:22 PM

Hobie fails his Fortitude Save (I needed a Nat 20 and I got a 19!!!!!)

Hobie uses all of his strength pushing back at the teeth of the worm as he tries to escape from the gargantuan beast. 26 CMB vs worm CMD.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 100/100 
Tuesday February 6th, 2018 12:28:43 PM


[Note for Hobie: A hero point would put you over]

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, shield other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24  d20+10=12 ;
Tuesday February 6th, 2018 11:35:15 PM

"Hold on Hobbie!"

Kezzem eyes the worm with his evildar as he grabs Hobbie and attempts to aid him in escaping from the worm.

OOC: detect evil worm (move action), aid another Hobbie (action)

CMB: 12.

Since that beats a 10, that should give him an extra +2 on his CMB check for a 28 total.



DM Carl - Purple Worm Meteor Showdown  d20+36=55 ; 4d8+4=26 ;
Tuesday February 6th, 2018 11:55:54 PM

Bliss shrinks down into attack cat mode & weaves his way past any counterattack by the worm.

Pressi swoops down and attempts to glean the creature's weaknesses. She learns quite a bit...

OOC: You know everything on the SRD regarding the worm, as well as the fact that it's immune to mind control/enchantment/etc and any sort of nausea-based attack. It's obvious the worm is suffering from the same disease that affected the other ones you just fought.

Harper's claws are no match for this thing's armor.

Hobie tries to break free, but the worm is just too strong, even with Kezzem's assistance. He begins to feel light headed. As the teeth from the worm dig into his outstretched hands, red veins begin to form from the wounds. It's the last thing he sees before he vanishes down the throat of the worm.

Grapple check to swallow whole: 55. Hobie is swallowed and takes 26 damage. Per the swallow whole rules, you can attempt to cut yourself out with a one-handed slashing or piercing weapon.

Kezzem detects no evil, but it's unlikely that improves his disposition towards the worm.

The worm finishes swallowing Hobie, then turns towards Bliss...

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Earth Elemental AC 26 HP 120/120 DR 5/-- Darkvision 60 Tremorsense  d20+17=20 ; d20+17=33 ; 2d8+9=18 ;
Wednesday February 7th, 2018 2:55:19 AM

[Sorry, all. Started work shortly after 5am, and continued with work until a few minutes ago (after 11pm PST). Boss is in hospital, so am picking up the slack. No time for a Murphy post until now. If DM Carl will so allow, I'll compress two rounds of action into one post...]

On seeing the purple worm burst forth, Murphy transformed into a huge earth elemental. In the back of his mind was a sense of guilt, insofar as he encouraged people to scatter, and Hobie did - right into the emerging maw of the worm. Not allowing himself to dwell overlong on that, he earthglides to the side of the worm [last round].

[This round] He then begins to beat upon the chitinous barricade of the creature's thick skin. His first blow, though sound enough for other situations, does not harm the animal (AC 20). His second slam attack, however, makes a local bruise (AC 33, 18 hp damage).

Bliss / CatBliss (AC27, HP96of96) (Cayzle) 
Wednesday February 7th, 2018 9:45:11 AM


Hobie, here's a news article posted at 7 am today at The Atlantic just for you!
How to Survive Being Swallowed by Another Animal

Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+8=25 ; d20+8=28 ; d20+8=28 ; d3+4=7 ; d3+4=6 ;
Wednesday February 7th, 2018 11:39:53 AM

"Oh this is bad," Pressi grumbled as she tried to think of something, anything, that would make a difference to this thing. (She could try curing its disease, but wasn't sure what it would do even if she were successful.)

But she had one credo that she followed throughout her life: If you can't do something simple, do something crazy.

"Here goes everything," she muttered as she cast Blink upon Harper (share spell ability) and then began to fly upward - near Bliss but out of range of the worm should it change its mind. She tried to keep her spectral hand close to her as she did so.

WIth a whimper, Harper reared back and then proceeded to jump into the worm next to Hobie. (50% chance she takes damage but this should work otherwise.) Trying to free him, Harper proceeds to scratch away from the inside. (Attack 25 and Nat 20 Crit confirmed. Damage 7+12.)

-----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
message
spectral hand
flying broom

Harper
stoneskin (10/DR)
blink

resources used

clairvoyance (3/8)
L1: 1/6+1
L2: 3+1/4+1
L3: 2/4+1
L4: 2/3+1

Hobie Browncloak (Nick T) HP 22/82 AC 26 CMD 28 Hero Points 3  d20+15=26 ; d20+15=25 ; d20+10=25 ; d3+4=6 ; d3+4=5 ; d3+4=5 ;
Wednesday February 7th, 2018 11:46:09 AM

Hobie is hurting bad, and feels like he doesn't have much time. He reads Bliss' article (Free action), and then clicks his heels to haste himself.

(Can I full attack while I'm in the belly of this thing? If not, just use the first attack)

Using Katinka's silver dagger, Hobie slashes three times with consistent accuracy and force.

Attack 25: Damage 6
Attack 26: Damage 5
Attack 25: Damage 5

Rounds of Haste Left 5/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

Hobie Browncloak (Nick T) HP 22/82 AC 26 CMD 28 Hero Points 3 
Wednesday February 7th, 2018 11:54:12 AM

ooc: Scratch those last two attacks, Old Hobie had Quick Draw, I forgot New Hobie doesn't, so Move Action draw dagger, standard action is that first attack . But if I'm not bleeding out next turn, I'd like to know if I can full attack or not.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, shield other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24  d20+16=34 ; d20+16=33 ; d20+11=23 ; d20+11=16 ; d3+2=3 ; d3+2=5 ; d3+1=2 ; d3+1=2 ;
Wednesday February 7th, 2018 1:30:53 PM

"Hobbie!" cries Kezzem. He goes to work with his daggers, hoping he doesn't stab Hobbie inside the worm.

OOC: Improved Two-Weapon Fighting

#1: +1 Returning Dagger
Attack: 34.
Damage: 3.

#2: +1 Returning Dagger (Off-Hand)
Attack: 33.
Damage: 2.

#3: +1 Returning Dagger
Attack: 23.
Damage: 5.

#4: +1 Returning Dagger (Off-Hand)
Attack: 16.
Damage: 2.

Bliss / CatBliss (AC25, HP96of96) (Cayzle)  d20+12=23 ; d20+12=15 ; d20+12=19 ; d2+9=11 ; d2+9=11 ; d3+9=12 ; d6=2 ;
Wednesday February 7th, 2018 7:23:13 PM


Bliss-Cat focuses on the task at hand, pinpointing his concentration on digging INTO this horrible thing and saving Hobie. He attacks the monster, claw, claw, and bite, hitting AC 25 for 13, AC 17 for 13, and AC 21, the bite, for 16 nonlethal damage. [OOC: Adjusted numbers to add in rage after rolling]

He just hopes it makes a difference.

SANITY INFO

Spells used today:
Lvl 1: 5+1, used 1 (shld o fth)
Lvl 2: 4+1, used 3 (resist energy, blindness, cmw) +1 (barkskin)
Lvl 3: 3+1, used 2 (silent still shld o fth)
Lvl 4: 1+1, used 1 (threefold aspect)

Other stuff used:
Grimalkin ritual - housecat
Bramble Armor used 1
Wood Fists used 0
Breath of Life used
Death Knell used

Rage: used 2 rounds

DM Carl - Purple Worm Meteor Showdown  d100=37 ; d100=62 ; d20+25=29 ; 4d8+12=29 ; d20+36=37 ; d20+25=28 ; 2d8+12=21 ; d4=2 ;
Wednesday February 7th, 2018 10:00:01 PM

Ooooooo-weee. Humble's Sword is fighting a purple worm.

Murphy decides to fight the worm on its own turf and turns into a huge earth elemental before pounding his stone fists against the worm.

Pressi knows a bad situation when she sees one. She casts blink on her trusty companion and, in a stunning display of loyalty, Harper tries to leap into the worm.

Harper starts blinking and tries jumping through the worm's armor and into its guts. She manages to phase out in time and comes to inside the worm (d100 = 35). Her own attacks prove solid enough (20% miss chance = 62 - success) and tear through the worm's digestive tract.

DM Note: Totally metal, Melvin.

Hobie is in rough shape. He struggles to pull the silver dagger Tink gave him and finds it becomes much easier when, surprise surprise, Harper appears below (above? next to? whatever...) him and tears open the worm's digestive tract. With the dagger, Hobie's able to finish cutting through and finds himself and Harper tumbling out of the structurally superfluous hole he and Harper made.

When the two of them have a moment to notice, they'll find themselves covered in dirt and slime. Hobie also feels just awful.

Hobie is sickened.

Kezzem is having none of this beast eating his friend. His daggers fly, punching through the worm's armored hide three times before finally bouncing off the scales.

Bliss can't tear open the inside of the beast from the outside. Good thing he doesn't need to anymore! One claw and his bite tear through the worm. How his claws are long enough in cat form to do that is anyone's guess!

The worm follows through with its attack on Bliss, forgoing careful aim and just slamming its mouth down on the tiny cat hurting it. Worm hits AC 29 for 29 damage (heh). Bliss must make a Fort save VS DC 30. Somehow, Bliss avoids getting caught up in the worm's teeth! (Nat 1 on grapple check for worm.)

From behind Kezzem, the tail of the worm errupts from the ground. The stinger on the end impales itself in Kezzem's thigh. Hit AC 28 for 21 damage. The stinger lingers a moment before withdrawing; Kezzem can feel poison flowing into him through the wound. Fort save DC 25 or take 2 STR damage

Worm: 41 damage, plus 16 non-lethal

Hobie Browncloak (Nick T) HP 22/82 AC 26 CMD 28 Hero Points 3 
Wednesday February 7th, 2018 10:40:02 PM

Hobie, feeling sick and beat up, is very thankful for his friends' help.

He takes a full withdraw action to move as far away as he can from the worm (40 ft)

DM Note: Withdraw only affects the first 5' of movement. This thing has way more than 5' reach.

Hobie Browncloak (Nick T) HP 22/82 AC 26 CMD 28 Hero Points 3  d20+8=12 ;
Wednesday February 7th, 2018 11:10:17 PM

In that case, if you'll let me change my action, Hobie will attempt to cast Mirror Image defensively, using his arcane bond to cast it unprepared.

He fails, and loses the spell. He takes a five foot step away from the worm.

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Earth Elemental AC 26 HP 120/120 DR 5/-- Darkvision 60 Tremorsense  d20+17=27 ; d20+17=21 ; 2d8+9=14 ;
Thursday February 8th, 2018 11:54:55 AM


Murphy continues his underground assault, adjusting positioning as needed as the worm moves about. He strikes for 14 hp damage, but his second slam is not enough to penetrate the thick armor.

Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d8=3 ; d8=6 ; d8=4 ; d8=4 ; d20+10=22 ; d20+10=19 ; d20+10=14 ;
Thursday February 8th, 2018 4:34:30 PM

After some time trying to ascertain whether she needs to help out Kezzem, Pressi uses her last 4th level spell to cure Hobie, moving her spectral hand to cast CCW.

(Why not Breathe of Life? She's holding onto it in case she needs to resurrect someone.)

(CCW = 25 HP)

Harper claws away at the worm (hopefully flanking Bliss or Kezzem)

(Bite Attack 22, Claw Attacks 19 and 14 - all miss)

-----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
message
spectral hand
flying broom

Harper
stoneskin (10/DR)
blink

resources used

clairvoyance (3/8)
L1: 1/6+1
L2: 3+1/4+1
L3: 2/4+1
L4: 3/3+1


Bliss / CatBliss (AC25, HP87of116) (Cayzle)  d20+14=29 ; d20+14=17 ; d20+14=22 ; d20+24=41 ; d2+11=13 ; d2+11=13 ; d3+11=14 ; d6=4 ;
Thursday February 8th, 2018 11:48:16 PM


Raging Fort save vs DC30, using a hero point for a preemptive +8 ... Bliss rolls a 41 and is unaffected.

Bliss keeps on fighting! He attacks, claw, claw, and bite, hitting AC29 for 13, AC17 for 13, and AC22 for 18 nonlethal.

DM Carl - Purple Worm Meteor Showdown  d20+25=33 ; 4d8+12=32 ; d20+36=46 ; d20+25=30 ; 2d8+12=21 ;
Friday February 9th, 2018 10:34:43 AM

Hobie starts getting away from this thing, careful not to draw its attack. He tries casting a spell, but can't pull if off defensively and loses it.

Murphy keeps on pounding on the worm.

Pressi gives some much needed healing to Hobie, while Murphy scratches ineffectively against the worm's armor.

Bliss heroically resists the disease he feels trying to take him, then claws a chunk of the worm's scales off.

The worm single-mindedly continues biting at Bliss, this time snatching the cat up in the mass of teeth. Bite hits AC 33 - Bliss takes 32 damage and is grappled.

The worm's tail swooshes over to the earth elemental that keeps smashing it. Hit AC 30 - Murphy takes 21 damage, but is immune to poison in his state.

Worm - 68 damage + 16 non-lethal

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, 2 str damage; Rumpus - AC 26, HP 62/62, CMD 24  d20+14=21 ; 5d6=21 ; d20+16=23 ; d20+16=17 ; d20+11=21 ; d20+11=17 ; d3+1=4 ; d3+1=4 ; d3+1=3 ; d3+1=4 ;
Friday February 9th, 2018 12:11:54 PM

SV Fort: 21. Fail.

Kezzem lays hands on himself to heal from the sting.

Healing: 21.

He then continues to stab with his daggers. With Str damage, there is no difference between hands.

#1: +1 Returning Dagger
Attack: 23.
Damage: 4.

#2: +1 Returning Dagger
Attack: 17.
Damage: 4.

#3: +1 Returning Dagger
Attack: 21.
Damage: 3.

#4: +1 Returning Dagger
Attack: 17.
Damage: 4.

----

Lay on Hands 7/day (2 used)
Smite Evil 4/day

Spells:
1st Level: Cure Light Wounds x2 (both cast), Lesser Restoration
2nd Level: Resist Energy, Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)

Bliss / CatBliss (AC25, HP55of116) (Cayzle)  d20+18=36 ; d6+3=5 ;
Friday February 9th, 2018 2:08:45 PM


Bliss wriggle-wriggle-wriggles out of the monster's mouth, or so he hopes!

If I knew the monster's CMD, I might precommit to adding 8 to my escape artist check to escape ... well, let that go. If Bliss misses the check by 4 or less, he'll use the retroactive point. If he misses by more than 4 and rolls low, he may use the point to reroll. well, let's get to it ...

Bliss makes his escape artist check to escape ... and rolls a 36! With the retroactive point, that beats a CMD40 ... ???

As a free action, Bliss sprouts his Bramble Armor. That inflicts 5 damage? And maybe makes Bliss a less palatable morsel?

Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Friday February 9th, 2018 3:40:30 PM

(Bliss - the worm's CMD is 40. You should be fine with the retroactive point.)

"Murphy, if you have any good damage spells," she begins, "it's time to break it out. Reflex preferred."

Pressi, circling the worm, activates her focused curse (immediate action). Spinning her spectral hand towards the worm, she fires off a bestow curse (-4 penalty). (necro spell, Will DC 18)

Harper circles the worm, trying to get a good flanking position vs Bliss.

-----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
message
spectral hand
flying broom

Harper
stoneskin (10/DR)
blink

resources used

clairvoyance (3/8)
focused curse: 1/1
L1: 1/6+1
L2: 3+1/4+1
L3: 3/4+1
L4: 3/3+1

Hobie Browncloak (Nick T) HP 47/82 AC 26 CMD 28 Hero Points 3 
Friday February 9th, 2018 4:07:43 PM

Feeling a bit healthier thanks to Pressi, Hobie decides to risk an attack of opportunity to get himself away from the horrible purple worm.

Hobie clicks his boots of Haste to double his speed and makes a double move away from the worm, possibly taking an AoO. He moves 80 ft to be 85ft away, drawing his bow as he moves.

Rounds of Haste Left 5/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Earth Elemental AC 26 HP 120/120 DR 5/-- Darkvision 60 Tremorsense  d20+17=35 ; d20+17=37 ; d20+17=33 ; 2d8+9=19 ; 2d8+9=19 ; 2d8+9=18 ; d20+15=27 ; d20+25=33 ;
Friday February 9th, 2018 8:11:34 PM


Since it is right up close, Murphy decides to try to break the stinger, and whatever it is attached to. He slams hitting AC 35 for 19 hp damage, then rolls a critical threat 37 and converts to a critical hit AC 33, for 19+18=37 hp damage, total 56 for the round.

"Hi, love. I'm hitting the worm from below, and kicking its... stinger. Give me a moment, I'll see what I can do.

"How is everyone doing, Pressi? Say, did you know that some of these worms have gems inside? Tough skin, though."
======
Knowledge, Nature: 27
Perception: 33
Tremorsense is active

P.S.: It is that Murphy only 'scratches ineffectively' when he fails to hit the AC, but is more effective when he penetrates it? Or that none of his blows are effective?


DM Carl - Purple Worm Meteor Showdown  d20+2=6 ; d20+21=32 ; 2d8+12=18 ; d4=3 ; d4=2 ; d20+21=39 ; 4d8+12=40 ; d20+32=37 ; d20+21=28 ; 2d8+12=16 ;
Saturday February 10th, 2018 1:28:42 PM

Kezzem feels his strength wane a bit from the poison. He's able to heal the damage from the sting, but not the poison, unfortunately. He's unable to penetrate the worm's scales with any of his strikes.

Bliss pulls from some deep barbarian/witch reserve and leaps from the worm's mouth! His fur bristles with brambles, hopeful disuading the worm from chomping on him again.

Pressi bestows a curse on the worm. She feels it batter aside the worm's meager mental defenses and take hold successfully. The worm suddenly looks much less coordinated. Harper's in position to flank.

Hobie risks a rushed retreat. The worm's stinger rises to meet him, leaving a deep scratch that oozes...something. AoO hits AC 32 for 18 damage. Fort save DC 25 or take 3 STR damage.

Murphy wants to break the worm's stinger, but it's flown off to intercept Hobie. He instead continues beating against the worm, knocking entire scales off the worm (along with the flesh they were attached to).

The poison coursing through Kezzem continues to do its damage. Fort save vs 25 or lose 2 more STR.

The worm is pretty sick of whatever is hurting it so badly from below. It dives back down underground, catching Murphy in his elemental form.

OOC: I'm unclear on whether Murphy is underground or not. I *think* he's underground, hence the worm burrowing to you. If you're not, it just turns to bite you. If the worm has to burrow, Kezzem, Bliss, and Harper get an AoO.

The worm's mouth finds Murphy, chomping down hard and gripping. Bite hits AC 39 for 40 damage (not counting DR). Grapple check is 37 - Murphy is grappled.

With Hobie out of reach from further attacks, the tail whips back to Kezzem, sinking its stinger into the opposite thigh for 16 damage. Fort save DC 27 to avoid another dose of the poison.

Worm - 124 damage + 16 non-lethal

Kim: Just flavor text. No DR or anything special going on.

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Earth Elemental AC 26 HP 120/120 DR 5/-- Darkvision 60 Tremorsense 
Saturday February 10th, 2018 2:39:16 PM


Murphy is ~20 feet underground. Can't post more - no time - will do later.

Hobie Browncloak (Nick T) HP 29/82 AC 26 CMD 28 Hero Points 2  d20+8=23 ; d20+16=27 ; d20+16=30 ; d20+16=29 ; d20+11=23 ; d6+14=15 ; d6+14=19 ; d6=5 ; d6=3 ; d6+8=11 ; d6=4 ; d6+8=13 ; d6=1 ; d6+8=14 ; d6=2 ;
Saturday February 10th, 2018 3:04:57 PM

(I typed up my whole thing with my rolls and everything, and then realized I could use a Hero Point to boost my Fort Save by 2 and pass it, so all of the plusses in my rolls above were assuming that I failed the save, but I've adjusted them in the posted numbers. Sorry for the confusion)

Hobie takes the hit from the stinger and winces in pain, but he remembers heroic deeds from the past, and the poison doesn't seem to bother him.

He takes aim at the purple worm who swallowed him whole, ready to bring the beast down.

With haste still in effect, Hobie lets loose a full round of arrows.

1st attack (Manyshot)
Attack 29
Damage: 10 Piercing, 5 cold, 14 piercing, 3 cold
(this is the two d6+14s, I didn't realize that I forgot to subtract three from my attacks for Deadly Aim, so we'll just count it as regular damage, d6+9)

2nd attack (Haste)
Attack 32
Damage 12 piercing, 4 cold

3rd attack (Rapid shot)
Attack 31
Damage 14 piercing, 1 cold

4th attack (Iterative)
Attack 25
Damage 15 Piercing, 2 cold

========

Rounds of Haste Left 4/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

Hobie Browncloak (Nick T) HP 29/82 AC 26 CMD 28 Hero Points 2 
Saturday February 10th, 2018 3:07:49 PM

ooc: Kim posted while I was writing my post. If Murphy is 20ft underground, and the worm is burrowing to get to Murphy, is enough of the worm still above ground enough to shoot at? Or do I need to rewrite my post?

DM Edit: Worm's at least 32' long and has to burrow, not earthglide. There's still a bunch of worm above ground.

Kezzem (BrianW) - AC 24, HP 93/109, CMD 24, 2 str damage; Rumpus - AC 26, HP 62/62, CMD 24  d20+14=28 ; d20+14=29 ; d20+16=25 ; d3+1=2 ; d20+16=34 ; d20+16=22 ; d20+11=17 ; d20+11=21 ; d3+1=2 ; d3+1=3 ; d3+1=4 ; d3+1=4 ;
Sunday February 11th, 2018 12:57:52 AM

Fort SV DC 25: 28.
Fort SV DC 27: 29.

AoO: +1 Returning Dagger
Attack: 25.
Damage: 2.

----

Kezzem continues to stab at the worm.

"If it's head burrowed into the ground...maybe I should just try to not think about what I'm stabbing."

#1: +1 Returning Dagger
Attack: 34.
Damage: 2.

#2: +1 Returning Dagger
Attack: 22.
Damage: 3.

#3: +1 Returning Dagger
Attack: 17.
Damage: 4.

#4: +1 Returning Dagger
Attack: 21.
Damage: 4.



Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+10=13 ; d20+10=24 ; d20+10=27 ; d20+10=16 ; d3+4=7 ;
Sunday February 11th, 2018 2:41:31 PM

"I don't know what you're complaining about," Pressi scolded Kezzem. "I have to choose between touch spells or my whip."

And not really even that, she thought to herself as spell slot after spell slot fell away. With a sigh, she spun the spectral hand again, hitting Kezzem with delay poison (8 hrs). A 3rd level spell and a couple of first level spells remained before she'd have to fight the worm with ghost sounds.

Harper follows her AoO with a full round barrage.

(Attack Rolls: 13, 24, 17, 16 - only one of her claws catches, for 7 damage.)

-----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
message (15 mins left)
spectral hand (7 mins left)
flying broom (6 hrs left)

Harper
stoneskin (10/DR) (10 mins left)
blink (6 rnds)

resources used

clairvoyance (3/8)
focused curse: 1/1
L1: 1/6+1
L2: 4+1/4+1
L3: 3/4+1
L4: 3/3+1


Murphy Leafwin Pipewood Druid 10a (Kim) Huge Earth Elemental AC 26 HP 69/120 DR 5/-- Darkvision 60 Tremorsense  d20+17=18 ; d20+17=35 ; 2d8+9=22 ; d20+25=32 ;
Monday February 12th, 2018 12:22:37 AM


The 32' tall earth elemental is bitten by the 32' long wine-colored woldworm. "Ouch!" says Murphy. Jarred by the attack, his first attempt to counter falls well short (nat 1). However, his backswing comes through, for 22 hp damage (AC 35).

"Pressi, it might take me a bit to come to the surface. This thing likes the taste of earth and stone, and that's the flavor I'm conveying at the moment."
==========
Perception: 32
Note: If the worm is only 32' long, then Murphy likely would have been more like 10' or so below the surface. I thought it was maybe 80 to 100 feet in length.
Also note - subtracting 5 from each attack (21-5, 40-5) for 51 hp total damage, due to DR 5


Bliss / CatBliss (AC23, HP55of116) (Cayzle)  d20+14=16 ; d20+16=27 ; d3+11=12 ; d6=2 ;
Monday February 12th, 2018 11:20:29 AM


Bliss AoO ... a very rare thing for Bliss, because he has 0 reach! It only comes into play when a creature in the same square as Bliss moves out of that square, provoking an AoO for "leaving a threatened space."

But that works fine in this case! As the worm drives underground, it provokes, and Bliss BITES!

Bite attack hits AC16 with a nat 2 ... a miss, darn it!

But evidently a part of the tail is still above ground! Bliss charges that, again with the bite ... hits AC27 for 14 nonlethal damage to the crazed worm.

DM Carl - Purple Worm Meteor Showdown 
Monday February 12th, 2018 11:35:51 AM

Hobie is finally, finally, no longer being eaten or stabbed and is far enough away to use his trusty bow in relative safety. He uses the opportunity to put several holes in the worm.

Kezzem tries to do the same, but the swiftly burrowing worm's scales make it difficult for this dagger to penetrate. He does score one glancing hit.

Pressi and Kezzem both have concerns about touching the rear end of the worm. She delays further damage from the poison affecting Kezzem while Harper scratches at the worm's armor. (Worm's AC is 26, so none of those hit.)

Murphy starts beating on the worm that's trying to eat him. Nice. He manages to clobber the thing good.

Bliss bites into the worm's rear end, evidently not sharing any of the same concerns Kezzem and Pressi have. He hits an artery, or whatever passes for an artery in a worm. Anyway, it's bloody. Ichor flows quickly from the wound, and pretty soon it just goes limp.

With the worm limp, Murphy is easily able to escape its jaws, but feels something coursing through his...veins? He's not sure. Something feels wrong, though. Murphy, make a Fort save VS DC 30.

Things are quiet for the moment. In the post-combat silence, the only sounds that can be heard is a slight hum from the meteor.

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Earth Elemental AC 26 HP 69/120 DR 5/-- Darkvision 60 Tremorsense  d20+13=20 ; d20+25=34 ;
Monday February 12th, 2018 1:40:03 PM


Murphy's Fort save is 20 - a fair bit less than the needed DC 30. However for the past two levels, he has been immune to poison. However, if this is some sort of meteorite infusion - then we shall see, eh?

If he is still in control of his faculties, Murphy rises to the surface, fully, and says, "There's a big open mouth down there. Is everyone all right? I feel... odd. Well, more than the usual odd."
=========
Perception: 34

Hobie Browncloak (Nick T) HP 29/82 AC 26 CMD 28 Hero Points 2 
Monday February 12th, 2018 1:49:14 PM

When the worm goes limp, Hobie slowly and steadily approaches the group, bow still readied in case the worm should come back to action.

"I could really use some healing guys, does anyone have any spells prepared? Or could anyone use my wand on me if not?"

(ooc: Guys I wanted to share with you since you are kind of like friends who I talk to everyday in one way or another, I got exciting news today. My visa has been approved, and I will be moving to Prague, Czech Republic to teach English as a Second Language. I will probably move in about 3 weeks or so. Other than maybe the day or two of the actual move it shouldn't affect my posting here.)

Bliss / CatBliss (AC23, HP55of116) (Cayzle) 
Monday February 12th, 2018 3:26:09 PM

OOC: Grats, Nick!

Bliss winds down after the fight. He's tired. Wowsy. He sits down (still in cat form) and closes his eyes as he rests.

Kezzem (BrianW) - AC 24, HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24  d4=1 ; 5d6=18 ; 5d6=19 ; 5d6=15 ; 5d6=12 ; 5d6=18 ;
Monday February 12th, 2018 6:23:49 PM


OOC: Congrats Nick!
Kezzem will cast lesser restoration on himself to restore his strength from the poison.

Lesser Restoration: 1 (Kezzem is still down 1 strength).

"I think we're all down quite a bit on the heath front. I'm about tapped on spells, though I'm not eager to burn our through wands just yet. Let me do some hand laying first."

Kezzem will lay on hands on Hobbie, Bliss, Murphey.

Hobbie: 18
Bliss: 19
Murphy: 15.

Kezzem will lay hands of Bliss and Hobbie once more each.

Hobbie: 12 (30 total)
Bliss: 18 (37 total)

---

Lay on Hands 7/day (7 used)
Smite Evil 4/day

Spells:
1st Level: Cure Light Wounds x2 (both cast), Lesser Restoration (cast)
2nd Level: Resist Energy, Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)

Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+19=21 ;
Monday February 12th, 2018 9:33:31 PM

(OOC: Congrats Nick)

Pressi began to float her way down by the side of the giant worm, stroking Harper in the rare times that she didn't blink out of existence. "That'll do, cat. That'll do."

As Kezzem began to take the healing duties, Pressi reminded him that she could only stop the damage temporarily so they would have to book it back home. (Probably should grab some neutralize poison scrolls too. Or better yet a real cleric.) She does cast Detect Poison on Kezzem to have a better idea of what she is dealing with.

She checks the worm once again before moving on to the meteor (Perception 21).

-----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
message (15 mins left)
spectral hand (7 mins left)
flying broom (6 hrs left)

Harper
stoneskin (10/DR) (10 mins left)
blink (6 rnds)

resources used

clairvoyance (3/8)
focused curse: 1/1
L1: 1/6+1
L2: 4+1/4+1
L3: 3/4+1
L4: 3/3+1



DM Carl - Purple Worm Meteor Showdown 
Monday February 12th, 2018 10:00:39 PM

That is awesome news, Nick. Congratulations!

***

Humble's Sword enjoys a brief respite. A welcome one, considering how much that worm hurt a few of them. Heals get tossed around and Kezzem's poison is still delayed.

Murphy and Hobie do not feel well. Both feel sick to their stomaches and are warm to the touch. The beginnings of a purple rash can be seen spreading from the bite wounds inflicted by the worm, even if the wounds themselves have been healed. They're starting to itch pretty badly. They're tough enough to shrug it off and go about their business, but it's worrying.

Also worrying is the fact that the worm is still...moving? Pressi sees movement from the worm's limp body, but it doesn't look like the worm is any more alive than it was a few moments ago.

The mystery is solved quickly as huge masses of small, pink grubs begin pouring from under the worm's scales. There are easily thousands of them. They gather in two big swarms and begin worming their way towards the resting adventurers.

Knowledge, Nature DC 17, Highlight to display spoiler: {These are rot grubs. They infest live victims at devour them from the inside. They're usually white, but these ones are pink.}

It is super gross. It's probably a real good thing Hobie and Harper made it out of the worm so quickly...

***

Back in combat! Here's a map. I ploped you guys down in the middle of it, but feel free to move yourselves where you think you would have been.

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Monday February 12th, 2018 11:16:48 PM

OOC: Kezzem's lay on hands would have relieved Sickened and Nausea conditions, although that would just be treating the symptoms.

Kezzem moves closer to the nearest swarm so that he's between it and Blisss. He takes a defensive stance.

OOC: total defense



Murphy Leafwin Pipewood Druid 10a (Kim) Huge Fire Elemental AC 27 HP 84/120 DR 5/--  d20+15=35 ; d20+25=31 ;
Tuesday February 13th, 2018 12:15:43 AM


"Thank you for the healing, Kezzem." During the moments of down time, Murphy asks each person about what they observed, and did, and what happened to them during the battle. He also pets the popping-in, popping-out Harper, scratching behind his ears when he can.

"We need to report what we can to the WLA, as well as our governing authorities, and fellow adventurers. Now, about the Meteor - and that red grass." Murphy takes a closer look at the grass to see if it looks at all familiar to him.

Then, the worm appears to move... After a moment of observation, Murphy says, "Those are rot grubs. Huh, pink, these ones. They'll burrow under your skin, and eat you from the inside out. Energy - fire, cold, negative - that'll knock 'em down. If you're infested, remove disease does it, too." As he speaks, Murphy wild shapes from rocks and earth to hot flames - a huge fire elemental. He then moves to cover one of the rot grub swarms (AI14, and upwards, and leftwards). Any that touch him, are subject to burning.

Either that, or he'll be infested with a lot of hot little rot grubs.

Some of the red wavy grass may also be affected by the flames as he passes by.

[Knowledge, Nature: 35 (nat 20) vs DC 17.
Perception: 31


Hobie Browncloak (Nick T) HP 29/82 AC 26 CMD 28 Hero Points 2  d20+9=24 ;
Tuesday February 13th, 2018 12:26:22 AM

Hobie shouts out to the group “Stay away from those things! Those are rot grubs!! Kezzem, dont mess around with them!”

He promptly double moves, 40 feet, to S4 (I’m on a tablet and can’t move him myself right now)

Does my 24 knowledge nature glean any additional info? Particularly special attacks and movement types(flying or ground only, how fast, etc.)?

Hobie Browncloak (Nick T) HP 29/82 AC 26 CMD 28 Hero Points 2 
Tuesday February 13th, 2018 12:28:14 AM

Also Hobie’s HP is 59, I will update header tomorrow when I’m on my PC

Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+8=17 ; d20+6=12 ; 2d6+2=10 ;
Tuesday February 13th, 2018 10:11:06 AM

(Nature Roll just makes it.)

Pressi turned from irritation to godsmacked horror as Murphy actually chose to wade into the creatures and Kezzem moved to block. "For planar sake, they're worms. We can just, you know, walk away from them."

Understaffed and underpowered, Pressi wasn't in the mood for yet more fights, but she took the opportunity to fly in, calling a hornet's nest to keep the other swarm busy. (10 damage NL)

Harper made her way towards the meteor, sniffing at it and the ground, watching it closely (Perception 12).

----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
message (15 mins left)
spectral hand (7 mins left)
flying broom (6 hrs left)

Harper
stoneskin (10/DR) (10 mins left)
blink (4 rnds)

resources used

clairvoyance (3/8)
focused curse: 1/1
L1: 2/6+1
L2: 4+1/4+1
L3: 3/4+1
L4: 3/3+1

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2 
Tuesday February 13th, 2018 1:17:44 PM

Updating Header

Bliss / CatBliss (AC23, HP55of116) (Cayzle) 
Tuesday February 13th, 2018 9:50:19 PM


Bliss turns into a halfling and backs away from the worms. "UGH!"

"Fireball, anyone?"

He backs away around the meteor, staying at least 10 ft from it too.

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Fire Elemental AC 27 HP 84/120 DR 5/-- 
Wednesday February 14th, 2018 10:13:14 AM


Murphy wonders how the rot grubs outside of him are faring. And, if that queasiness - from rot grubs? - he was feeling a moment ago before he re-wild shaped is dissipating, now that he is a furnace.

DM Carl - Purple Worm Meteor Showdown  2d6=5 ; 2d6=2 ; 2d6=6 ;
Wednesday February 14th, 2018 12:04:43 PM

Kezzem's super paladin powers have his nausea issues under control, not counting whatever stomach turning the grubs are causing.

Note: The illness causes nausea, but not enough to actually give the nauseated condition. Just a tummy ache at this point.

He puts himself between Bliss and the grubs and takes a defensive stance, but realizes his fancy footwork and armor mean nothing to rot grubs (swarms have zero reach and do damage automatically by occupying the same space as the thing they're attacking).

Murphy discusses the need to inform the WLA and anyone else who needs to be aware of whatever's going on. He starts quizzing his companions and making notes for said report. When the grubs pop up, the knowledgeable druid knows exactly what they're dealing with. These things may be naturally occurring creatures that play an important role in the food chain, but that doesn't mean he needs to volunteer to be eaten.

Of course, that's exactly what he does. Transforming into a fire elemental, he passes over the red grass (which does not burn and seems wholly unimpressed by the flames), and wades into the grubs. Hundreds of grubs die very quickly. Unfortunately for Murphy, there are thousands. The grub corpses char into inert carbon inside him, somewhat dampening his flames. Inside the balls of char? Hundreds of hungry rot grubs insulated by their dead brothers and sisters.

Murphy takes 5 damage from the grubs. Make a DC 19 reflex save to avoid infestation. Also, fort save DC 18 or be nauseated for one round because gross. Roll your damage vs the swarm. Don't bother to hit, just roll damage and add 50% since it's basically an AoE attack.

(Elementals aren't immune to disease, unfortunately for them.)

Hobie also knows what those things are. (OOC: You know everything on the SRD about rot grub swarms) He moves into a better position.

Pressi notes, not incorrectly, that they can just avoid the worms. She's right, of course. The party could spend the entire day walking circles around the swarm. Might make it tough to sit and inspect that meteor, though. She summons a swarm of her own to deal with the grubs.

Bliss wonders if anyone has a fireball handy, then backs up towards the meteor.

The swarms stay put, dealing with Murphy and the wasps respectively.

Swarm1: Waiting on Murphy's damage roll
Swarm2: 9 damage
Wasp swarm: 3 damage

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2  d20+17=28 ; d20+17=27 ; d20+12=31 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ;
Wednesday February 14th, 2018 2:25:30 PM

ooc: I'm seeing some debate online on whether the 1d6 of cold damage from a Frost Longbow would count as weapon damage, making them immune, or if it is energy damage that would still affect them even though the arrow's 1d6+9 wouldn't go through. I'm gonna ask for a DM ruling on it, and I'll just post two courses of action depending on what you think.

Option 1:
Hobie fires a full round of arrows at the swarm, expecting the magical cold to do some damage.

Manyshot AC 28, Damage 3 Cold, 6 Cold
Rapid Shot AC 27 Damage 6 Cold
Iterative AC 31 Damage 3 Cold

Option 2:
Hobie knows his arrows are useless against a swarm, so he takes a vial of acid from his handy haversack and moves 20 feet closer to the swarm.

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2 
Wednesday February 14th, 2018 2:28:20 PM

ooc: I just remembered that Hobie has this ability from his Wizard levels. Would this work against swarms?

Telekinetic Fist (Sp)
As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

DM Carl - Purple Worm Meteor Showdown 
Wednesday February 14th, 2018 6:02:36 PM

I read it as a cold arrowhead, not a little explosion of cold. You'll likely kill a dozen or so grubs that are touching the arrowhead out of thousands. Your telekinetic fist I'd allow to do its full damage.

Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Wednesday February 14th, 2018 6:10:59 PM

"Yeah, I think Lance was in charge of the fireballs."

As the hornet's nest fades from view (I think it's a single round damage spell), Pressi tries to think if there is anything left in her spell book.

Finally, she fires a Rose Control spell upon Murphy, trying to reignite his flames.

(If this is against the rules, she fires a last Bestow Curse upon the swarm attacking Murphy, the 50% take no action form.)

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24  d20+18=28 ; d6=6 ;
Wednesday February 14th, 2018 11:06:07 PM

"Here, catch!"

Kezzem draws and throws a flask pf alchemist fire at the grubs.

Attack: 28.
Damage: 6
Splash: 1

Bliss / CatBliss (AC23, HP55of116) (Cayzle)  d6=1 ; d6=2 ;
Wednesday February 14th, 2018 11:33:27 PM


Bliss thinks about a magic solution, seeing as he has no desire to touch those nasty worms. He moves around so that he has line of sight to the worms, then casts his Vomit Swarm spell.

Bliss chokes, then vomits out a swarm of wasps to fly out at the worms (Bliss makes sure no friends are in the path of the wasps.)

As with all swarms, the wasps do not roll a to hit. They inflict 2d6 damage ... rolled 3 damage ... plus poison
Poison (Ex) Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

SANITY INFO

Spells used today:
Lvl 1: 5+1, used 1 (shld o fth)
Lvl 2: 4+1, used 4 (resist energy, blindness, cmw, vomit swarm) +1 (barkskin)
Lvl 3: 3+1, used 2 (silent still shld o fth)
Lvl 4: 1+1, used 1 (threefold aspect)

Other stuff used:
Grimalkin ritual - housecat
Bramble Armor used 2
Wood Fists used 0
Breath of Life used
Death Knell used
Hero Point used 1
Fire Resist used 0

Rage: used 3 rounds

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2 
Wednesday February 14th, 2018 11:35:23 PM

Thanks Carl, Hobie is gonna do Option 2 from my post

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2 
Wednesday February 14th, 2018 11:40:46 PM

Hobie will also shout out to his friend "Murphy! What if you dug a big hole as an earth elemental and we just buried these suckers? Could we starve them to death underground? Or at least buy us a day to come back tomorrow with some Burning Hands, etc. spells prepared?"

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Fire Elemental AC 27 HP 84/120 DR 5/--  2d6=6 ; d20+9=15 ; d20+9=20 ; 3d6=9 ; d20+25=37 ;
Thursday February 15th, 2018 2:16:04 PM

Last round - 2d6=6 fire damage to grubs (over a wide area- maybe the whole top layer or so?)

This round - Murphy stands up (move action - and showing as smaller on map, as his 32' is more of height at the moment), with some new interior features. [I did not think elementals, in general, were free from rot grub infestations, however, as energy destroys them, including fire, I was thinking they would have a real tough time surviving a fire elemental, and the heat of the body. Let's say some could make it past the initial flames, but the flaming heat of the interior ashes and embers would kill them by, say, the next round.]

He casts flaming sphere, starting on the near front corner of the swarm (roughly AH13), causing 9 hp damage to the swarm underneath.
======
Reflex vs rot grub infestation - 15/19 (fail)
Fort vs feeling ill (20+4 I forgot to add)/18 (success)
Perception monkey roll: 37

DM Carl - Purple Worm Meteor Showdown  d4=1 ; d6=3 ;
Thursday February 15th, 2018 3:09:42 PM

Hobie grabs a bottle of acid from his pack and gets in closer to the swarm. He suggests Murphy try to bury the grubs. Might work...these things burrow into flesh, not soil like most grubs.

Pressi notes how useful their wizard would be right now. Thinking outside the box, she tries to raise Murphy's temperature somewhat. It's successful in dampening his infestation.

Kezzem hurls a vial of alchemist's fire onto the swarm. It's a pretty potent weapon against the swarm.

OOC: AoE attacks do +50% damage, and I'm including several splash bonuses as well. 15 damage total.

Bliss sends a swarm of his own to attack. The battle between the swarms is pretty unsettling. The carnivorous wasps are able to sting and kill many grubs, but several get caught by the grubs and are dragged down into the swarm. Yuck.

Murphy leaves the swarm. He killed many grubs, but even in his current state they're still a threat to him. He instead rolls a flaming sphere onto their masses.

OOC: Here's my decision on fire elemental vs rot grub swarm: you can be infected, but so long as you're outside the swarm your natural heat will prevent the infection from lasting long. Murphy takes one CON damage from the initial infestation. Outside the swarm the damage should continue for 3 more rounds. I'm halving that (because you're a fire elemental) and rounding down (because of Pressi). You'll lose 1d4 CON next round, then be free of the grubs, assuming they don't reinfect you.

Swarm 1 shows no interest in Murphy, heading instead for the closest fleshy target, Kezzem in this case. Swarm 2 does the same with Pressi.

Swarm 1: 45 damage
Swarm 2: 9 damage

Here's the map.

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Fire Elemental AC 27 HP 54/90 DR 5/--  3d6=11 ; d4=4 ;
Thursday February 15th, 2018 6:01:56 PM

The flaming sphere Murphy directs to roll into the swarm (AE14) for another 11 hp damage. "Press, I'm calling lightning in a moment, so don't fly right over the swarm after about six or eight seconds. And I am grateful for the warmth I feel from you." He casts call lightning. It won't show up until later next round.

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24  d20+18=33 ; d6=4 ;
Thursday February 15th, 2018 6:41:30 PM

Kezzem backs up from the swarm and throws a second flask at the swarm coming towards him.

Attack: 33.
Damage: 4.
Slash Damage: 1.

"Don't swarm me grub-bro!"

Bliss / CatBliss (AC23, HP55of116) (Cayzle)  d6=2 ; d6=5 ; d8=2 ;
Thursday February 15th, 2018 10:47:25 PM


Bliss's wasps inflict 7 damage this round (plus poison).

Bliss activates his fire resistance (swift action), moves over to Murphy, and casts Cure Light Wounds, curing 7 hp to Murphy.

SANITY INFO

Spells used today:
Lvl 1: 5+1, used 1 (shld o fth)
Lvl 2: 4+1, used 4 (resist energy, blindness, cmw, vomit swarm) +1 (barkskin)
Lvl 3: 3+1, used 2 (silent still shld o fth)
Lvl 4: 1+1, used 1 (threefold aspect)

Other stuff used:
Grimalkin ritual - housecat (now off)
Bramble Armor used 2
Wood Fists used 0
Breath of Life used
Death Knell used
Hero Point used 1
Fire Resist used 1

Rage: used 3 rounds

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2  d20+14=19 ; d4+1=4 ;
Friday February 16th, 2018 1:43:43 AM

Hobie moves straight over to column AA, and attempts to attack the swarm with a telekinetic punch.
19 vs Touch AC
4 Damage

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2 
Friday February 16th, 2018 1:44:19 AM

Saorry, I forgot to specify Swarm 1

Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Friday February 16th, 2018 3:37:22 PM

"Oh no how can I possibly avoid this swarm? You know, once they become rot butterflies."

Flying above them well out of reach, she drops a create water spell on top of them.

Bliss / CatBliss (AC23, HP55of116) (Cayzle)  d20+20=22 ;
Friday February 16th, 2018 10:34:33 PM


Bliss watches carefully to see how his swarm is doing against the other swarm

Perception 22

DM Carl - Purple Worm Meteor Showdown  d4=4 ;
Saturday February 17th, 2018 11:06:50 PM

Murphy moves his flaming sphere along with the swarm, burning hundreds of the things as it rolls over them. He calls lightning down from the sky, watching to see what happens when it shows up.

Kezzem makes a tactical retreat, throwing more alchemist's fire on it.

Bliss's wasps continue their assault on the grubs as he heals Murphy of some of the effects of their intrusions.

Hobie punches the grubs with magic. Several of them splat open, while the rest feast on their dead.

Pressi gets one of the swarms wet.

The grubs infesting Murphy are burnt away at last, but take a piece of him down with them. Murphy suffers 4 CON damage. The infestation is now officially done.

Swarm one crawls as fast as it can towards Bliss and Kezzem, but the combined assault finally breaks them apart into easily dealt with numbers. Swarm two collects under Pressi, grubs climbing on top of one another trying to get to her.

Swarm 1 - Dead
Swarm 2 - 9 damage

Map

Sorry for the concise post. Busy day.

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2  d20+14=30 ; d4+1=4 ;
Sunday February 18th, 2018 9:46:24 AM

Hobie takes a 5 foot step back further from the worms, and launches another telekinetic fist at them.

Attack 30; Damage 4

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Fire Elemental AC 27 HP 61/90 DR 5/-- 
Monday February 19th, 2018 3:30:26 AM

Murphy finishes his spell - and now has up to ten fingers worth of lightning columns to call forth. However, as the swarm has moved directly under Pressi - he's not releasing any at the moment. Rather, he shoos the firey sphere over to the swarm beneath her.

"Thanks, Bliss!"

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Fire Elemental AC 27 HP 61/90 DR 5/-- 
Monday February 19th, 2018 9:17:26 AM

[I rolled 4 CON damage and applied it last round (reflected in hp current/max) - was your post, DM Carl, simply a ratification of that, or an addition to it? Am thinking ratification, based upon what you earlier wrote, but want to be certain. -Kim]

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24  d20+17=37 ; d20+17=32 ; 2d20=15 ; 2d6=4 ;
Monday February 19th, 2018 6:42:18 PM

"Hey Press, move out of there. I've got an alchemist's cocktail with that swarms name on it."

Kezzem will ready to throw his last flask at the swarm should Pressi move out of the way.

Attack: 37 (natural 20)
Crit Threat: 32.
Damage: 2d6 = 4. (Crappy crit damage)
Splash: 1 or 2?

OOC: Ignore the 2d20. Accidentally hit that before I finished change the d20s to d6s.

Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Monday February 19th, 2018 8:47:26 PM

"Ok, just one last thing," she replies as she temp controls the swarm column, freezing the water they are soaked in. "One of you is throwing the lemon, right."

Pressi rockets 10 feet to the left. "Oh, be sure to mind the turn."

Harper sprints through the column.

DM Carl - Ok, let's see what's going on with this meteor... 
Monday February 19th, 2018 9:40:10 PM

Lightning, fire, water, but no lemons come crashing down on the last swarm, killing every last grub in it.

DM Note: This idea worked well on paper, but gameplay is not bearing it out as fun. So, let's move on! Kim, I'm not 100% what you're asking, but you should be down 5 CON total.

Silence falls as battle stops again, but nothing else seems determined to pop up. Things are quiet, except for a slight hum from the meteor. The red growth from the meteor's impact site continues to spread quickly at roughly 1' a minute. Not blazing fast, but pretty quick by plant standards. Previous attempts to burn the stuff away have been absolutely useless. It does not give a lick about fire.

Also, Hobie and Murphy are still feeling quite ill. A quick self-check by Murphy confirms no lingering rot grub infection, at least.

---

XP Time! Everyone gets 5K XP for the worm, grubs, and other diseased animal fights. Hero point to Pressi for blinking Harper into the worm to save Hobie. I'll consider any player nominations for hero points in case I've forgotten something heroic.

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2  d20=17 ;
Monday February 19th, 2018 10:23:16 PM

ooc: So Kezzem's lay on hands took away the sickened condition, is it back, or am I just feeling generically not well with the purple rash developing?

"Guys, I'm feeling really terrible and this rash is kinda frightening. Can any of you figure out whats going on with this?"

Hobie tries to think hard and remember anything he might know about this thing. Knowledge 29 if Arcana, 26 if Nature or Planes, and 25 if anything else.



Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2  d20+21=38 ;
Monday February 19th, 2018 10:24:50 PM

He will also to detect magic on his rash and spellcraft if necessary is 38

Bliss / CatBliss (AC23, HP55of116) (Cayzle) 
Monday February 19th, 2018 11:22:20 PM


Happy his wasp swarm helped to kill those grubs, Bliss is sorta glad after all that he hocked them up OUT OF HIS STOMACH.

"Okay, I knew there would be hairballs in my future when I set off down this bloodwitch path," Bliss muses, "but bugs?!"

While his wasp swarm lasts, he sends it at the fallen star, wondering if the wasps will damage it, or it, them!

He takes out his staff-sling and loads it, thinking that maybe he should huck a bullet at that thing.

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Fire Elemental AC 27 HP 61/90 DR 5/--  d6+5=10 ;
Tuesday February 20th, 2018 2:08:03 PM


Murphy, finding that fire does the grass no harm, flicks a lightning arc for 10 hp damage (DC 18 with help of Owl's Wisdom) at a small portion of the red grass to see if that has any effect - positive or negative - on the nearby patch of grass.

"How are you all doing?" asks the flaming druid. "I'm feeling a bit ill, myself. Thought I could stomach those rot grubs - guess I was mistaken. It's like my body - such as it is - has been structurally weakened. Like a building with termite-nibbled timbers."

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday February 20th, 2018 6:09:43 PM

"Remind me to get more of those things," says Kezzem. "They worked a lot better against those worms than my daggers would have."

"Hey Murph, you're looking a little green there. You okay?"

Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Tuesday February 20th, 2018 8:18:03 PM

"Hey Bliss. You still have remove disease and lesser restores right?" If not, Pressi uses her new hero point for one more 2nd level slot.

With few spells left she relies on her spellcraft and knowledge skills and her perception. She considers a divination but wants to narrow her question first.

DM Carl - Ok, let's see what's going on with this meteor... 
Tuesday February 20th, 2018 8:56:51 PM

Hobie ponders, but to his knowledge this isn't like anything he's ever heard of before. His detect magic shows a deep red aura in his veins, branching out from the initial wound and spreading quickly.

ooc: No one has an official condition at this moment, mercies or no. You just don't feel well.

Bliss is glad he didn't vomit wasps for nothing. He loads a bullet in his staff, pondering whether to throw it or not.

Murphy tries electrocuting the grass, but it's just as unimpressed by lightning as it is by fire. He addresses concerns about his well being.

Kezzem checks on his friend, giving himself a mental note to buy more alchemists' fire.

Pressi discusses healing duties with her fellow bloodwitch. She'd have to reach down deep to pull off any more today.

The meteor continues to sit there, letting out a low hum.

Bliss / CatBliss (AC23, HP55of116) (Cayzle)  d20-1=9 ;
Tuesday February 20th, 2018 9:02:11 PM

Bliss says, "I think I still have Cure Disease, unless they have retconned it off the list yet."

He ponders ... "Nope, I can cure someone. Who is sick?"

Bliss walks around, reaching up to feel foreheads.

Untrained Heal 9.

[OOC: What happened when the wasp swarm hit the meteor thing?]

Bliss asks his friends, "Should I huck a bullet at it? And who needs to be cured?"

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Fire Elemental AC 27 HP 61/90 DR 5/-- 
Tuesday February 20th, 2018 11:17:57 PM


Murph readies to launch a lightning bolt at the wasp swarm if it looks to start moving angrily in their direction. "Take care of Hobie, Bliss."

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Fire Elemental AC 27 HP 61/90 DR 5/-- 
Tuesday February 20th, 2018 11:17:57 PM


Murph readies to launch a lightning bolt at the wasp swarm if it looks to start moving angrily in their direction. "Take care of Hobie, Bliss."

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2 
Wednesday February 21st, 2018 9:44:34 AM

"I could use some healing, you can use my wand if you don't have any healing spells left"

After any healing

Hobie stands about 30 feet from the meteor, holding his bow. "Should I try shooting at it?"

DM Carl - Ok, let's see what's going on with this meteor... 
Wednesday February 21st, 2018 10:16:19 AM

OOC: Missed the wasp thing. My apologies.

***

The wasps buzz around the meteor to little effect. Obviously they can't injure a big rock, but the meteor doesn't seem to care about them either. Maybe the hum gets a little louder? Without any way to check the dB level, it can't be certain either way.

Bliss / CatBliss (AC23, HP55of116) (Cayzle)  d20+7=20 ;
Wednesday February 21st, 2018 10:56:21 AM


Bliss runs over to Hobie and casts Cure Disease using a third level slot because he has used up all his second level slots.

Bliss makes a caster level check to cure the illness. He rolls a 20! Is that good enough?

"How are you sick, exactly, dear Hobie?" he asks. Bliss is a little out of it, but struggling gamely to catch up. Sometimes when he is a cat his thoughts get scattered, and after he returns to two-legger form he has to chase and pounce on them to get back up to speed.

Of course, sometimes Bliss's thoughts get scattered when he is in halfling form, too, so there's that. :-)

He lets his wasps continue to swarm on the meteor until the spell expires (7 rounds total).

SANITY INFO

Spells used today:
Lvl 1: 5+1, used 2 (shld o fth, CLW)
Lvl 2: 4+1, used 4 (resist energy, blindness, cmw, vomit swarm) +1 (barkskin)
Lvl 3: 3+1, used 3 (silent still shld o fth, one more I forgot what, cure disease)
Lvl 4: 1+1, used 1 (threefold aspect)

Other stuff used:
Grimalkin ritual - housecat (now off)
Bramble Armor used 2
Wood Fists used 0
Breath of Life used
Death Knell used
Hero Point used 1
Fire Resist used 1 rnd

Rage: used 3 rounds

Pressi (Melvin)-AC 21 (23), HP 70/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+8=17 ; d8+5=10 ; d8+5=11 ; d8+5=10 ; d8+5=13 ; d8+5=13 ;
Wednesday February 21st, 2018 5:18:15 PM

Pressi uses the same trick on Murphy, curing his disease. (17 check) She also uses her wand for 5 CLW charges (57 HP for anyone who wants some.)

Harper runs around the meteor, pawing it playfully.

----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
message (15 mins left)
spectral hand (7 mins left)
flying broom (6 hrs left)

Harper
stoneskin (10/DR) (8 mins left)
blink (1 rnds)

resources used

clairvoyance (3/8)
focused curse: 1/1
L1: 4/6+1
L2: 4+1/4+1
L3: 4/4+1
L4: 3/3+1

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Wednesday February 21st, 2018 5:37:34 PM


Bliss, no longer focused on combat (ooc: rage over), is down to just 35 hp, and is totes grateful for 57 hp from Pressi!

"Thank you miss! That is just what I needed!"

(ooc: Header updated, AC assumes Barkskin still up but not Shield of Faith)

Murphy Leafwin Pipewood Druid 10a (Kim) Huge Fire Elemental AC 21 HP 21/50 DR 5/--  d8+1=5 ; d8+1=3 ; d8+1=9 ; d8+1=8 ; d8+1=9 ; d8+1=7 ; d8+1=7 ; d8+1=8 ; d8+1=6 ; d8+1=6 ; d8+1=6 ; d8+1=5 ; d3=1 ; d8+1=9 ; d8+1=7 ; d8+1=6 ; 3d6=11 ; 2d6=3 ; d20+21=24 ;
Wednesday February 21st, 2018 7:01:57 PM


Just before Pressi goes to help him, Murphy changes back into his halfling form, thinking that the usefulness of flames has waned for the time being. He knows that she can resist fire, but he wants to be irresistible to her.

He extracts his wand of cure light wounds, and uses it liberally where needed. He starts with Bliss, bringing him up to full hit points (+5). Then Pressi, bringing her to 1 hp short of full (3+9=12). Then Hobie (8+9+7=24), who needed 23 hp healing. Then Kezzem (7+8=15), 1 hp shy of full. Then himself (6+6+5+9+7=35, 6 more than needed). Ignore the fat-fingered d3=1. Harper for 6 (one more than needed). So, aside from Pressi and Kezzem, all have full hit points - except that Murphy's loss of 5 CON points brings him down to 50, rather than 80 hp - unless Pressi's Remove Disease also repaired that damage.

"The meteor spreads its influence through the burgeoning grass. What can we do to check it? If people - and Harper - will stand back at least 21 feet from the center of the landed rocky sphere, I can cast ice storm, and see if that harms or slows it." He waits for a moment to ensure all are outside the area, then casts the spell, causing 11 hp bludgeoning damage plus a paltry 3 hp of cold damage as cold balls of hail fall in the first round, followed by several rounds of heavy snow and sleet for 9 more rounds after the first, limiting visibility (-4 Perception within the area), and making the ground difficult terrain during that time.

He observes (Perception 24) to the best of his ability the results to the grass and meteorite during that time (though he may perform other actions, too).

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50/50 
Wednesday February 21st, 2018 7:03:04 PM

Header fixed (I think)

DM Carl - Ok, let's see what's going on with this meteor... 
Wednesday February 21st, 2018 9:59:47 PM

Hobie feels Bliss' spell take effect, and immediately begins to feel better. It's just a moment before the rash and nausea are gone. Pressi also manages to cure Murphy of the same affliction, though he still feels the effects of the rot grubs (no longer diseased, but the CON damage remains).

Using wands, Murphy and Pressi both heal the party up from the wounds inflicted by the purple worm. Murphy begins making plans on how to best deal with the meteor.

Then Harper gets curious.

As she bats playfully at the meteor, the hum gets loud, then louder, then painfully loud!

Harper must make a DC 30 fort save or be deafened and stunned. Everyone else needs to make a DC25 fort save or be deafened.

Saves or not, the sound is seriously painful and shows no sign of diminishing.

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+7=16 ; d20+11=13 ; d20+5=8 ;
Thursday February 22nd, 2018 9:43:38 AM

Harper rears back, deafened and stunned. (Never really had a chance.) Mewling loudly, she stands back.

"Son of a...." Pressi grabbed her ears, deafened herself. "Mom was right. I should have just gone evil and gotten it over with. Bet she's not dealing with stuff like this."

She has the presence of mind to try and push Harper away. (CMB Roll 8+4=12).

----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
message (15 mins left)
spectral hand (7 mins left)
flying broom (6 hrs left)
deafened

Harper
stoneskin (10/DR) (8 mins left)
stunned
deafened

resources used

clairvoyance (3/8)
focused curse: 1/1
L1: 4/6+1
L2: 4+1/4+1
L3: 4/4+1
L4: 3/3+1

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2  d20+8=21 ;
Thursday February 22nd, 2018 1:56:28 PM

Hobie is thankful for the healing from his friends.

When Harper causes the Meteor to burst, Hobie is overwhelmed by the sound and is currently deafened.

He clasps his hands over his ears and doesn't know what else to do.

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24  d20+14=16 ;
Thursday February 22nd, 2018 7:00:17 PM

Fort Save: 16.

"What was that? What? I said whst was that? What? What was what?"

Bliss / CatBliss (AC26, HP92of96) (Cayzle)  d20+13=17 ;
Thursday February 22nd, 2018 11:57:38 PM


Fort Save 17 = Deaf!

Bliss, hearing nothing, stands still and tries to figure out what is going on.

So far as he can tell, everyone is deaf. So at least they are all in this together!

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50/50  d20+8=21 ; d20+25=35 ;
Friday February 23rd, 2018 4:27:44 AM

Murphy's ears are overcome by the sound of the meteorite.

He moves away a bit, covering his ears to mitigate further damage.

[I take it he never yet had time to cast ice storm over the meteor.]

He looks around to see if there is anything coming their way.
====
Perception: 35

DM Carl - Ok, let's see what's going on with this meteor... 
Friday February 23rd, 2018 6:24:28 AM

Kim: No, Harper batted the meteor before your spell went off. You're free to try casting it now, of course.

***

The sound coming from that meteor is just too much for Humble's Sword. The entire party is deafened, unable to hear anything other than the stone's cacophony. Those with the presence of mind to pay attention see the red grass growing from it surge and begin enveloping it as tendrils shoot out much faster, spreading like snakes in every direction.

The shiny meteor begins to dim under the grass' assault. Turning a deep red, then black. In an instant, the meteor flares bright red and explodes. Shards of it fly in every direction along with waves of red energy.

Then...silence and stillness. The noise has stopped, aside from a ringing in everyone's ear. Shards of the meteor hang in the air, and the grass' forward movement has momentarily halted. Nothing moves except for the party. Nothing, that is, except for the shimmering orb of energy that appears above ground zero. It spins like a vortex, but otherwise just hangs there.

A few moments pass before a small, dark-skinned head pokes through. He's shouting something, but what is anyone's guess. He waves you forward towards him with some urgency.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50/50 
Friday February 23rd, 2018 2:33:51 PM

Murphy decides to heed the beckoning of the person whose head pokes out of the shimmering orb.

He moves forward, points to his ears, and says in the common tongue, "I cannot hear you. A loud noise just rendered me - and," he senses that Pressi, at least, is similarly affected, "at least some of my friends deaf. I will pull out some paper and pen, though, and, if you understand my language, you can write, so I know what you are saying." He does as he says, writes, "I am Murphy. Who are you?" Then reads out loud what he just wrote, and hands the paper and pen to the dark-complected fellow.

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Friday February 23rd, 2018 2:56:26 PM

"Murphey, you need to speak up," says Kezzem. "I can't understand the words coming out of your mouth."

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d100=46 ;
Friday February 23rd, 2018 4:32:56 PM

Harper stares at the figure guesturing towards them and then produces a guesture of her own. Who knew a leapord could make such a guesture, but she does it.

Her second guesture translates to "I'm keeping an eye on you."

Pressi can sort of make out what Murphy is doing (thanks to the perma-link) but has to shout to Kezzem to speak up.

Taking a chance, she uses her domain slot to try to cast Comprehend Languages (20 or under fails - she casts solidly) and messages Murphy to add that she's doing this as a way to communicate (if he writes something down himself), and will cast detect thoughts next.

----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
message (15 mins left)
spectral hand (7 mins left)
flying broom (6 hrs left)
deafened

Harper
stoneskin (10/DR) (8 mins left)
stunned
deafened

resources used

clairvoyance (3/8)
focused curse: 1/1
L1: 4+1/6+1
L2: 4+1/4+1
L3: 4/4+1
L4: 3/3+1

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50/50 
Friday February 23rd, 2018 7:27:41 PM


"Thank you, Pressi." Murphy maintains back-and-forth contact with her during this process.

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Friday February 23rd, 2018 9:38:38 PM


Bliss shouts, "WHAT ARE YOU SAYING? WHO ARE YOU!"

Of course, he cannot hear the answer.

"HELLO! MY NAME IS BLISS!"

Bliss tries to read lips, but is sad to realize that there are no rules for doing so in this version of reality.

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2 
Sunday February 25th, 2018 3:51:42 PM

Hobie holds his bow at the ready, arrow not drawn, but his hand at the quiver. He says nothing. Just watches

DM Carl - Ok, let's see what's going on with this meteor... 
Sunday February 25th, 2018 4:45:29 PM

The stranger whose head sticks out of the portal looks at the note passed to him, then looks back up at the portal he's still sticking out of. It begins to waver just a bit. With a worried look, he scrawls quickly on the paper:

This portal collapses in 10 seconds. If you're still here, that exploding meteor will kill you all.

He looks imploringly at the party, waves them on, and disappears back in it.

***

DM Note: I'm very much against railroading you guys, but this is part of the larger, Woldwide event. Forgive me. Regarding read lips, I'd allow a linguistics roll for that, but Bliss would fail the DC I'd set it at.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50/50 
Sunday February 25th, 2018 5:41:08 PM

If the stranger is inviting them to jump through his portal, Murphy holds out the paper, urges with gesticulations for all to run forward, mounts and cats and all, and get onboard, NOW! He communicates likewise via his mental link with Pressi.

Then he jumps in and, if possible, waves an arm to indicate he is still alive, and COME!!

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2 
Sunday February 25th, 2018 9:57:42 PM

Hobie watches Murphy jump in and without hesitation, he leaps in after him.

Bliss / CatBliss (AC26, HP92of96) (Cayzle)  d20+33=39 ;
Monday February 26th, 2018 5:11:36 AM


Bliss changes into a housecat. He may be deaf, but maybe a cat's eyes and nose can compensate. Cat-Bliss dashes and leaps through the portal. Acrobatics 39; that's a 39 ft long jump!

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Monday February 26th, 2018 10:56:45 AM

"Oh, you have got to be kidding me," Pressi grumbled as teammate after teammate fled into the portal. "Honestly, does anyone here have any sense of self preservation?"

Harper began to whine at the shrieking, glowing meteor.

"If that beckoning creature kills us, I am going to be so mad," Pressi grumbles as she and Harper lept forward into the portal.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50/50 
Monday February 26th, 2018 11:33:05 AM


Since Murphy knows Pippa well, and has ridden her on many an occasion, and he trained her a little, he gives her the 'Come here now!' whistle, and likewise for Rumpus - unless Kezzem handles the pony first.

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Monday February 26th, 2018 6:19:03 PM

"Hey everybody, we're all gonna get dead!" says Kezzem as he and Rumpus dive into the portal. "Everbody into the portal!"

DM Carl - Spirited Away 
Tuesday February 27th, 2018 9:58:15 AM

The party, including those with four legs, enter the portal. Some more happily than others. The Wold shifts as one by one they enter. A final swirl of distorted colors flashes by: red, then blue, then purple, yellows, and greens. Then, everything goes black.

Slowly, sight returns to everyone. The party finds themselves floating peacefully above misty green hills. Deep valleys exist between the hills, each a small world all their own. In one, a beautiful elven city with impossibly tall towers sits under a shimmering dome. In another, giant lizards the size of houses thunder around the landscape. Singing flowers fill another valley; they are unlike anything seen in the Wold. Your hearing returns, though there is little to hear other than the air moving past and your own voices. The four-legged members of Humble's Sword are surprisingly at peace with flying over the landscape.

Knowledge, planes DC 20 (Murphy autopasses), Highlight to display spoiler: {the party has entered the Vales of Twilight, an outer plane ruled by Maab.}

The flight slows and the party descends into a valley covered by tall grasses. Near the center is a lodge made of woven grasses over the massive rib-bones of some long dead creature. You are delicately deposited near its front entrance.

Inside is the person who beckoned you inside. He is surprisingly short; shorter than even the smallest of halflings. His skin is dark, but his eyes and hair are a sharp gray. He is dressed in a combination of woven grasses and animal hides, and is adorned with beads and feathers. An oversided headdress of feathers and woven grasses sits atop him.

He is obviously quite old.

He sits cross-legged in front of a large fire. Without taking his eyes off the fire, he motions for the party to enter.

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+4=17 ;
Tuesday February 27th, 2018 2:22:36 PM

Pressi watches below as things float in and out of consciousness. "So, which of these worlds has the Europop cover again?"

She attempts to remember her basic knowledge of plains but falls short.

Eyeing the short grey being, she struggled to think of a coherent response to any of this.

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2  d20+9=22 ;
Tuesday February 27th, 2018 3:02:26 PM

Hobie turns to Pressi, "This is the Vales of Twilight. I've only read about it, but theres no mistaking."

Hobie walks forward, confused, a bit afraid, but he knows he's on someone else's plane right now, and cautious compliance is probably the safest course.

Keeping Prowler in hand, Hobie follows the beckoning, and sits cross legged at the fire.

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday February 27th, 2018 4:06:21 PM

OOC: Can we hear again?

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50/50  d20+8=18 ; d20+25=41 ;
Tuesday February 27th, 2018 10:15:25 PM


"Oh! oh! - Silhanor told us about this place. He's an elf, a druid of Maab. This is - yes, you're right, Hobie - this must be the Vales of Twilight!" He claps his hands together in glee. Then he asks Pressi, "What is the 'yore apop cover'?"

As they pass over various areas, Murphy remarks on what lies below. He flips his piece of paper over, and quickly begins to sketch the elven city below [Profession: Artistry: 18 for the quality of his initial sketch]. The thundering lizards he considers, pondering the possibility of wild shaping into some of the forms some day.

The vale of the singing flowers somehow brings to mind the story that Airin, Selithe and Kendry told of the day they entered Hovel with 'Lomar, the Friendly Ogre,' singing a song of that name about the huge ogre, beating a complex rhythmic tatoo on a drum in time to the song, bearing halfling children on broad shoulders, and surrounded by young halfling adventurers - predecessors to Humble's Sword, really - to the wonderment and pleasure of the townsfolk who, under other circumstances, would like as not have run screaming at the sight of an approaching ogre.

So overwhelmed was Lomar by the joyful welcome he received into the halfling town, that he stopped, sat down (carefully, so as not to squish any nearby halflings), and wept giant tears. Where his tears fell, a flower sprung forth.

Murphy tells this story as the pass overhead, and concludes with this thought. "Out of music came a flower on that day. And now, beneath us, out of flowers come music."

The druid takes out another sheet of paper, and sketches a map of the valleys they have transversed, giving each one a name.

And they land amidst tall grasses. He strives to identify those he can, and to catalogue in his mind discernible characteristics of those he cannot immediately identify. Are there any grasses similar to the few items he has seen made of Sargrass?

He joins his companions in entering at the fellow's invitation.

"Venerable One, thank you for saving our lives. Pardon my question, but, um, how did you happen to open a portal to where we were, that we might be saved?" Murphy asks politely, with respect in his voice tempering his curiosity.

======
[OOC: Is our host really smaller than small Bliss? - the smallest halfling Murphy knows of.]

Perception: 41


Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Tuesday February 27th, 2018 11:41:51 PM


On the way, Bliss listens excitedly as his friends say that they are in the Valleys of Twilight. He changes into a halfling as the party flies on, so that he can say, "Oh! Oh! This is where the Fey Queen, Queen Maab herself lives! Can we visit her? Can we? Can we? She's a friend of mine!"

"I think."

===== =====

At the lodge, Bliss enters and bows low and say, "Hello grandfather! Wowsy, this is a swell place. Are you a guest of the Queen? Have you met her? My name is Bliss. It's nice to meetcha! Are you worried that a spark from your hearth could catch the grass on fire? Did you bring us here? Did the Queen mention me when you saw her? I'm a new friend of hers, you know. Not really pals of course, but you know. I met a liontaur in a dream once who had feathers and beads. Are yours magical? What do they do? Are you hungry? I have some special elf food you can try."

Bliss digs out his special always-full magic elf lunchbox. It has Arwen and Legolas on the sides.

Bliss holds out his hand for a shake.

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday February 28th, 2018 10:36:15 AM

"Sometimes Press says the strangest things, Murph."

"Um, am I the only one weary of someone who calls herself Queen Mad?"

DM Carl - Spirited Away 
Wednesday February 28th, 2018 10:45:33 AM

OOC: Yes, in this new place your hearing is functioning normally. As for the dude's size, he's comparable to Bliss' 2'8" frame, but lean as opposed to a halfling's typical fluffiness.

Reactions to the newcomer range from caution to downright exuberance. Hobie enters and sits. The small man nods hello without speaking. His demeanor is stoic, but not unfriendly.

Murphy pockets several drawings and greats him, but is promptly bowled over by a very excited Bliss. The stranger listens to the halfling's outburst patiently, motioning to the rest of Humble's Sword to join him inside and sit. Grass mats are the only seating in the lodge. Good things everyone's so close to the ground anyway.

He turns to Murphy in a clear voice that carries obvious wisdom. "Sit, and your questions will be answered." He looks curiously at Bliss' hand, eventually gripping it in a very firm handshake. He shakes once, and once only, then motions for Bliss to sit, "The Fey Queen is quite occupied, young one, and time is short. I have much to tell all of you."

Only when you're inside does the meaning of that statement carry its true weight. The grass exterior of the lodge is not visible inside. Where walls should be, there is only fog. Through it, other groups, talking to other versions of this strange man can be seen. They shift constantly. One moment he is addressing a handsome human decked out in full plate armor bearing the symbol of Domi. The next, a small gnome lovingly stroking a small cat. None of the images persist long, and no sound can be heard other than what happens in this room. Briefly, a group of obviously seasoned adventurers can be seen, including Garret and Katinka. She locks eyes briefly with Hobie and smiles before vanishing in the fog.

The only constant in the fog is this stranger addressing many other souls. He raises his hand in unison with all the other versions of himself. Holding is palm forward in a "stop" motion he speaks, "I am Mahyawu." He picks up a large bundle of sage and unceremoniously drops it in the firepit in front of him. A huge plum of sweet-smelling smoke rises. "I speak for the Manfri, for our Sarr. The Wold is in great danger."

The smoke coalesces, showing a vision of the Crystal Mountains. Under the mountains, the red grass from the meteor's crash site grows in great abundance, cracking stone and crystal until the mountain can take no more and explodes, sending huge chunks flying far. "This has already taken place. I plucked you from where this piece of the Crystal Mountains landed." The vision zooms into what is obviously the meteor Humble's Sword was investigating, following the trajectory until it lands in the Red Hills. The red grass immediately begins spreading from the impact site. "We call this bloodweed. It is what our Sargrass has become since it departed from your world." In the vision, the grass spreads rapidly, consuming everything before it. Humble's Ford, the Tree of Parting, Plateau City, even The Float and Hook City are covered and choked by the grass. "The bloodweed is set to end all life as you know it. All will succumb to the disease the bloodweed spreads, or perish at the hands of its victims. I believe you've seen first hand its effects."

The scene in the smoke vanishes, replaced by nine symbols. Lines connect each symbol to a point in the center. "Our Sarr has told me to gather help. We require...artifacts from the untainted Sargrass to restore our home. He reaches into the smoke, touching a symbol bearing the outline of a small humanoid. "I believe this to be you: our bigger cousins."
The symbol is replaced by a crystal shard. "A shard of the crystal that grew the Crystal Mountains. With this, you can cleanse the spread that has already begun near your home." The vision shifts to the six of you merging the shard with the meteor, killing off the bloodweed emanating from it. "Seek out the Monks of the Sargrass. They can remove shards of the Crystal Mountains without splintering them. Even we Manfri have been unable to learn their secrets."

He motions to a book and a small horn made from steelgrass sitting next to Kezzem. Who knows how long they've been there, but no one noticed them before. "Take these. Use the horn when you are successful and ready to return. The book details the cleansing ritual." He stands. His other versions in the fog stand in unison. "I will send you to the untouched Sargrass when you are ready."

He looks on expectantly.


Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2 
Wednesday February 28th, 2018 12:23:42 PM

Upon seeing Katinka's smile, Hobie remembers her encouragement and is filled with strength and courage.

He listens to the old man's words and stands up immediately after he finishes.

"OK! Let's go! What are we waiting for?"

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Wednesday February 28th, 2018 4:52:17 PM

"I try to think of what I did to deserve this," Pressi muttered to herself. "Plateau City wasn't supposed to count."

Turning to Murphy, "Europop means I had a severe case of writers block. I'll think of better comments later, but it'll have to do for now."

To the elf, "I'm sorry, sir, but even if I were inclined to believe a word you said, you're throwing a lot of concepts at us. Danger from what? We were chasing Ve'el, what's this Crystal Mountain, you know what with meteors being not crystals. Bloodweed? Manfri? Shards?

"And what we are waiting for, besides the fact that the lot of us still have poison, disease or just zero spell slots left, and we're still missing our biggest offensive gun, is any idea of what a shard is even supposed to look like or what it does. Hey, I'm all for the rush in and show courage, but I'd like to know what I'm rushing."



Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Wednesday February 28th, 2018 7:49:13 PM


Bliss watches with wide eyes as the visions of other adventurers appear in the fog. He waves to the gnome with the cat!

"Wowsy! Wowsy!"

Bliss shakes his head and tries to understand. "So we have to find a special monk, then find this shard thing, then ask the monk how to move it to our meteor, and then merge the shard into the meteor?"

"We can do that!"



Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday February 28th, 2018 8:25:03 PM

Kezzem looks at the horn and book, then back to the party. As he often does, he uses humor to mask his discomfort when feeling out of his element.

"I swear they were like that when I got here."

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50/50 
Thursday March 1st, 2018 2:29:34 AM

The druid listens with care, filing away many unfamiliar words and ideas.

"I have many questions. I hope none are deemed impertinent. Answer only those you believe are germaine.

"Is 'Mahyawu' your name, or a title? What is its meaning?

"Who are the Manfri? Are you cousins to us halflings?

"What does 'Sarr' mean?

"As Pressi has pointed out, we are injured, and well below our normal capacity and, until Lance returns to us, we are only five - plus our animals. I myself was greatly sickened by rot grubs, others of us also were affected, and my health is poor as of... just before you called us here.

"Though no doubt time is of the essence, some healing, some counter to the blows we already have taken might put us in a better position to deal with whatever we may encounter.

"All that said, as Bliss said, I think we are willing to do as you ask, as it sounds we may have a role to play in helping to heal the Wold, and to block the invasive plantlife before it wipes out most of our lives."

DM Carl - Spirited Away 
Thursday March 1st, 2018 10:19:12 AM

Mahyawu patiently sits and listens to everyone's questions. He smiles warmly before continuing.

"We sometimes forget how unknown the Southern Continent is to so many." He waves his hand once through the still voluminous smoke, and an image of a huge, grass-covered plain coalesces. It is no ordinary grassy plain; the grasses are varied in size and color, but all are at least 10 feet tall. Some higher than 30. An enormous range of crystal cuts through the center of the plain.

"The Sargrass," he begins. "This was once the deadliest land on the Southern Continent. The grasses of the Sargrass could poison, flay, or suffocate those foolish enough to wander in. Those who survived the grasses usually fell victim to the hardy beasts that call the Sargrass home. During the last great migration(*), the Sargrass vanished from the Southern Continent and now exists as a plane all its own. But, it is starting to return...

He makes a motion in the smoke, and the view sharpens in on the crystal mountains cutting the plains in half. "The Crystal Mountains, where the meteor that threatens your home came from. The crystals here are very sensitive to sound and vibration, exploding in their presence. Many peoples have been flayed alive by these explosions."

He motions again, and a large beehive-like structure made from grass can be seen. "Rattledam. The only city in Sargrass. The monks that live here know a chant that calms the crystal range. They are the only ones we know who can retrieve a shard without shattering it. Do not speak of the outside world in Rattledam. They do not take kindly to it."

He inhales deeply, and breathes outwards sharply. The smoke disperses quickly. He holds up his hand again and repeats, "I am Mahyawu. It is the only answer I know to give. Our Sarr is our tribal leader, as you may have guessed. The Manfri have lived in the grass for as long as we know. We believe ourselves to be your cousins, but have no memory of life before we were the Manfri."

"I regret that I cannot allow you to rest before I send you to the Sargrass."
He motions to the fog that surrounds the room. "Preparing to send so many adventurers is taxing, and we will not be able to do so again. I will send you to Rattledam. So long as you respect their wishes to remain insulated from the outside world, you will find its citizens to be kind and generous."

He continues looking expectantly at the lot of you.

***

(*) The Southern Continent goes through the Great Migration every several years. The geography of the entire continent shifts, sending its various cities and landmarks to new locations within its landmass. Last time it happened, the Sargrass vanished.

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Thursday March 1st, 2018 1:56:20 PM

"Very well, I shall be glad to play along, for now."

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50/50 
Thursday March 1st, 2018 4:10:16 PM


Murphy responds, "Thank you. Let us be sent, then, and we will figure it out as we go along. May I carry the book? Is there any harm in looking it over before we carry it out?"

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50/50 
Thursday March 1st, 2018 4:10:54 PM

"Carry out the ritual, I mean."

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday March 1st, 2018 5:20:08 PM

"This Sargrass place sounds nasty. Any chance we could go after an evil macguffin on a nice beach instead?"

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Friday March 2nd, 2018 2:40:07 AM


Thank you, Master Mahyawu," says Bliss. "Can I ask one last question? This bloodweed, how do we cure it? Some of us were infected with it. Are we going to be ok?"

DM Carl - Spirited Away 
Friday March 2nd, 2018 10:12:36 AM

Mahyawu looks the party over. "I sense none of the bloodweed disease in any of you. It can be cured by divine healing like most other disease, thankfully."

OOC: Murphy and Pressi (I think) cured the disease earlier.

He throws a small bundle of twigs, feathers, and herbs onto the fire. A swirling portal quickly opens above the flames. "The Sargrass is deadly, Kezzem, but beautiful. It is our ancestral home. Be careful, but know I wouldn't send you anywhere you couldn't handle."

The portal waits.

Hobie Browncloak (Nick T) HP 59/82 AC 25 CMD 27 Hero Points 2 
Friday March 2nd, 2018 10:27:23 AM

Hobie gives himself a quick tap with his wand of shield and offers to the group "anybody want a quick 1 minute shield boost? Just in case." He will tap anyone who requests it.

Then, still brimming with confidence, Hobie grips Prowler in his left hand, smiles at his group and says "Let's go!"

He runs forward and leaps headlong into the portal.

========
Shield = 1 minute
Rounds of Haste Left 4/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 
Friday March 2nd, 2018 10:30:38 AM

Updating HP on Header, I realized I never updated after Murphy healed me a couple days ago.

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Friday March 2nd, 2018 2:05:49 PM

"I suppose beautiful, but deadly is better than silent, but deadly," says Kezzem. "Well, let's head out, I guess. Hopefully we can stop in that town to rest for a bit. I'm quite out of spells and stuff."

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Friday March 2nd, 2018 2:54:56 PM

Pressi looked over her resources left. A couple of L1 or divination spells. Both Breath of Life and Death Knell. And a couple of minor tricks like guide/mislead, clairvoyance, and tracking. Oh, and a couple of low level wands and scrolls.

It's going to be a bit of a day. And on top of it all, she's not supposed to bring up things about the outside world. How is she supposed to keep bringing up her past, thus keeping herself from exploding.

To Hobie, "I appreciate the offer, but I think you can only cast shield on yourself. And I might hold off on buffs until we see where we are."

She readies an obscure mist to fire unless they are beamed down into a town area.

"Ok, here goes nothing," she moves towards the portal.

----------

both:
resist fire (shared spell)
failed AC ritual (-1 to saves against spells)

Pressi
protected by other (Kezzem)
flying broom (6 hrs left)

Harper

resources used

clairvoyance (3/8)
focused curse: 1/1
sprint (Harper) 1/1
L1: 4+1/6+1
L2: 4+1/4+1
L3: 4/4+1
L4: 3/3+1
om tattoo: 1


Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Friday March 2nd, 2018 3:06:50 PM


Bliss erupts in laughter at Kezzem's silent but deadly joke!

"We already had loud and powerful back home!" he shouts.

But the little guy does not forget his manners. "Thank-you Mister Mahyawu! You're the best!"

Then Bliss changes into a cat and pounces through!

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50 (due to temp Con drop)/80 
Saturday March 3rd, 2018 3:15:03 PM


As Mahyawu speaks, Murphy subvocalizes salient points, fixing them in his mind. "Sargrass. Great migration. Crystal Mountains. Rattledam. Monks. Calming chant for crystals. Sarr. Manfri. Kind and generous. Deadly, but beautiful. Be careful."

He gently opens the book with the ritual to get a feel for what is inside.

Then it is time to go. "Yes, thank you, Mahyawu. We will endeavor to do as you request. May the others gathered nearby do their parts well."

Book tucked under his arm, Murphy joins the others and passes through the portal, glancing over his shoulder with a nod of respect to Mahyawu before finding himself on the other side.

"Might anyone be able to offer minor restoration at some point, perhaps after a rest? The disease may be cured, but the effects linger within me." [down 5 Con] After a pause, he considers. "Perhaps one of the monks may be able to help me with that."

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50 (due to temp Con drop)/80 
Saturday March 3rd, 2018 3:15:43 PM


And then, Murphy looks around to see where they are.

Go Forth and Find


DM Carl - Welcome to Rattledam 
Saturday March 3rd, 2018 4:00:15 PM

A shield spell is cast, jokes are made, and Murphy makes sure to remember everything important.

The ritual will involve the piece of crystal the party has agreed to obtain, plus several other important pieces of Sargrass history. Mahyawu will perform the ritual when all the pieces have come together.

Mahyawu sit impassively as the party enters, nodding solemly to each as they pass.

...

The world you exit into is cloaked in twilight as well, but it's impossible to know if the land is in eternal twilight, or if it's just almost bedtime. The ground under your feet is unsteady; adjusting to the new environment, it appears the party has landed on a dock of some sort. Small ships are moored nearby, but there's no water to be seen anywhere. It takes a moment to realize the wooden dock and the ships are both floating on top of an endless sea of grass. The only thing that breaks the horizon is what is obviously the Crystal Mountains to the north.

The dock stretches to the west, where Rattledam lies. It is a monsterous beehive-shaped structure made from woven grass and glass. A handful of people climb around the surface, repairing frayed grasses or opening glass widows to let in air. A group of human women and men walk past, eat with a large slug slung over their shoulders. They eye the party suspiciously as they past, but are not unfriendly.

At the entrance to the east are two lightly armed guards. They nod as the slug-hunters pass into the beehive.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50 (due to temp Con drop)/80 
Saturday March 3rd, 2018 8:12:46 PM


"We made it," Murphy says in Halfling. He says the same thing to Bliss in the Sylvan tongue, then adds to him, "You still need to learn to speak Halfling, kitty cat." He looks out over the grassy sea. He had heard of the Sargrass, certainly. Never thought he'd actually be in the area. At the moment, though weakened, he feels gratitude that he is able to enjoy the life of an adventurer. So many of the folk from his town never venture more than a few miles from home.

"Everyone ready?" he asks. If none object, or suggest waiting, he walks off the dock to the more solid local ground, and gives a friendly nod to the guards, and moves to enter the beehive.

If challenged, he says, "Good evening. We need wise counsel of the monks. May we enter?"

If asked where they came from, Murphy says, "The docks, just now." If pressed further, he says, "Do we really need to talk of the outside? Let us speak of the here and now. We are here, and would speak with the monks. May we?"

He will offer his name if asked.

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 
Sunday March 4th, 2018 5:38:18 PM

Hobie offers his name after Murphy.

“We need to find some Monks. It’s kind of a life or death matter for everyone we’ve ever known or loved. Please let us through”

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+9=14 ;
Monday March 5th, 2018 3:29:16 PM

Pressi and Harper walk along the docks, not really sure of what to think.

"Excuse me," Pressi stops one of the humans walking past. "I'm going to ask a couple of questions that are going to be strange to you, but we're kind of new around here, so...." (Diplomacy 14).

"Ok, first of all can anyone tell us the date? Maybe including the year?

"Second, is there anywhere we can stop off and rest, a hotel maybe?" Pointing to Harper, "Preferably one that's pet friendly? Oh, and alcohol, in case that's not a given.

"And third... have any of you seen anything strange around here? I know that's vague but I think if you have seen it, you'll know what I'm asking about."

Bliss / CatBliss (AC26, HP92of96) (Cayzle)  d20+20=31 ; d20+26=37 ; d20+9=20 ;
Monday March 5th, 2018 6:17:48 PM

Bliss meows to Murphy.

He follows with the group, listening to conversations and sneakily looking for clues.

Perception 31
Stealth 37

Bliss tries to figure out what the deal is with this magic grass that lets ships float on it.

Know Nature 20

DM Carl - Welcome to Rattledam 
Monday March 5th, 2018 9:33:14 PM

OOC: I'm in the ER, so minimal post tonight.

The guards look at each other for a moment, sigh, and turn back towards the party. "Everyone's welcome here, folks. It's Rattledam. Just don't cause a ruckus and you'll be fine. We're here more for beasties than customs, if you catch my drift." They look at the animals the party brought with them. "Not much in the way of stables around here, though. That may be an issue. Plenty of grass to eat, at least... I'm sure you'll figure something out."

Bliss observes the floating structures. Both the dock and boats are made of the same wood. That's probably not a coincidence. Other than that, ow it works is not clear.

They turn you answer Pressi's questions. "Date? Time? You'll want to ask the monks. Since we got shifted out of the real world, it's always twilight. They've been keeping track, but i couldn't tell ya. Really, things have been quiet since we got sucked into the Vale of Twilight. Fewer outsiders, but that's ok with most."

They make no effort to block your entrance.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50 (due to temp Con drop)/80 
Monday March 5th, 2018 11:44:23 PM

[ER? You okay? - or is it a family member?]

Murphy relaxes when the guards welcome them. He looks at his friends, leans down to give CatBliss a little scratch behind the ears, then steps forward into the hive building. He looks about, sees what is inside, and who. Unless called to stop, he moves forward, rather than going to the right or left.

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Monday March 5th, 2018 11:53:54 PM

[Oh no...hope everyone worked out okay]

Kezzem yawns. "Can one of you fine gents direct me towards the inn?" he asks the guard.

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Tuesday March 6th, 2018 1:01:42 PM


Bliss follows Kezzem toward the inn. He yawns too. It has been a long day, and the group needs to rest.

All this planar travel is giving Bliss the "jet lag," as Mookie used to call it.

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 
Tuesday March 6th, 2018 2:46:00 PM

Hobie will happily follow the rest of the group to the inn. He's tired and would love to have time to prepare more spells.

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Tuesday March 6th, 2018 3:33:42 PM

"Don't cause a ruckus and you'll be fine," Pressi grumped. "I cannot work under such conditions..."

To Harper's whine, "Sorry, girl. But I've still got some rations and it doesn't sound like they'd mind us hunting at least."

Pressi follows everyone in. Most of the group wants to head towards the inn, but Pressi figured that time was of the essence... wasn't it? The whole forever twilight thing threw her a little bit, but she assumed time still flowed here.

DM Carl - Welcome to Rattledam The Ruins of Rattledam 
Tuesday March 6th, 2018 8:48:32 PM

"Excuse me," says a voice behind the party. Looking behind, another slug party is trying to get through. The guards wave them in.

...but no. That wasn't another slug party. That was the same slug party. Looking back, the party sees no new ships on the dock. Turning back around to the gate, they are greeted by a very different view of Rattledam.

Gone are the guards, and the climbers. Gone are the hunters. The grass weave of Rattledam's exterior is in serious disarray, and only a single glass pane remains unbroken. With no guards to bar their entrance, the party is able to move inside.

Rattledam is a city in ruins. It was once a beautiful sight, no doubt. Walkways and buildings expand vertically all the way to the top dome of the city. Homes built on top of homes in a chaotic, but efficient manner. Ragged remains of what were once likely tapestries can still be found slung under the intact walkways, and chips of paint are still visible on the building walls.

Wind blows through open holes in the exterior, howling softly as they stir through the city.

There are a few buildings that stand out:


***

I'm back home. The wife was showing signs of another stroke, but it turned out to be a false alarm.

Bliss / CatBliss (AC26, HP92of96) (Cayzle)  d20+15=22 ;
Tuesday March 6th, 2018 11:08:55 PM


As Bliss changes back, he blinks, and the vision of the city that was is gone.

"Ha!" he laughs, "The Fey Queen likes to play jokes on those who visit her valleys."

He yawns again hugely. "Let's go to that tavern and sleep. I'm tired!"

Perception 22 with a self-imposed -5 because Bliss is sleepy.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50 (due to temp Con drop)/80 
Tuesday March 6th, 2018 11:54:14 PM


"Did we just have a time jump?" Murphy asks his friends. "A moment ago the city looked well kept. Two guards were there. Now they are gone. Where things were intact, now they stand in disarray." He thinks a moment. "Or perhaps it was just a momentary vision, so that we might see where it was, compared with its current state. Or, recent events are making me batty."

"I'm inclined to head straight to the temple with Pantheon's symbol. Yes, I'm tired, along with many of you. Yes, we would benefit from rest. Convince me we should do otherwise, and I will listen. Otherwise, let's stop there first."

He takes counsel. If things are evenly split between temple and inn, he says, "I'm off to the temple." If most want the inn, he goes along with them.

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+14=22 ; d20+11=23 ;
Wednesday March 7th, 2018 1:02:58 PM

"Yes, well I for one vote for the inn," Pressi replied. "If you think I'm dealing with this sober, you're nuts."

Pressi pays some attention to the tapestries, trying to make out any designs (Perception 22, Know Local 23) but isn't sure what else to make of the place or of what happened. "I'm beginning to understand what 'don't bring up the outside world' is supposed to mean."



Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday March 7th, 2018 1:16:40 PM

"Wow, I must be more tired than I thought...," says Kezzem.

"Oh, you guys saw that too? So that...really just happened? I'm confused."

"I'm with Press, maybe if we get drunk things will make more sense. Or, more likely, we at least won't care that things don't make sense."

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 
Wednesday March 7th, 2018 3:20:34 PM

"Yeah, that was trippy. Maybe a few drinks and some sleep would really help this make more sense. My vote is for the inn"

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Wednesday March 7th, 2018 6:05:09 PM

"HEY!" Bliss has an idea. He looks behind at the magical wood dock. Is it still there? How about the ships? Any of them still there? He starts thinking about asking Mister Murphy to use Mending and Wood Shape magic ...

"Anyone know how to drive a ship?"

DM Carl - Welcome to Rattledam The Ruins of Rattledam 
Wednesday March 7th, 2018 9:36:24 PM

Murphy is keen to get to work. He is alone in his enthusiasm.

So, to the inn they go. Once upon a time, this must have been an exceptionally cozy place. Two large stone hearths sit in opposite walls to keep the place warm on cold Sargrass evenings. The entire far wall is one giant bar with a single door leading back to what was obviously the kitchen & larder. A simple stairwell leads up to a loft that surrounds the entire common area. Doors lead to what are certainly private rooms.

The centerpiece of the space is a large, masterfully carven wooden dias. With the exception of the stools at the bar, every bit of seating and table is set up to give view of it. It's also a safe bet that a number of guests would stand outside their rooms, leaning on the railing and watching. Evidently live performances were an important part of this place.

Pressi inspects what's left of some tapestries. The ones in here were protected from the elements and have survived much better. Each one is a little masterpiece, weaving animal wool and grass together in complex patterns. They are mostly abstract, but the symbol of Pantheon can be seen in many of them. Appraisal check DC 20, Highlight to display spoiler: {These would sell for a nice sum back in the real world. Maybe not in Humble's Ford specifically, but someone somewhere would pay a few hundered gold for them.}

The larder is...unpleasant. When this place was abandoned, it's obvious they didn't have time to pack everything up. As a result, there's quite a bit of rotten food. If you can stomach the smell, there may be something nutritious left. The alcohol is all kept in the back. Several kegs are here, and a bottle rack is still decently stocked.

**Searching the larder requires a DC 15 fort save and a perception check. Save failure grants the sickened condition until the character gets some fresh air.

Bliss gets an idea! He pokes his head out to inspect the dock and finds that yes, there IS a boat still moored there. A better look shows it to be in decent condition & large enough for everyone, Harper included. The larger mounts? Not so much. Speaking of the horses, there's PLENTY of grass to eat, but who knows what's safe.

**A knowledge nature DC 25 is needed to identify safe grass for the horses to eat. Harper better hope there's something decent left in the larder.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50 (due to temp Con drop)/80 
Wednesday March 7th, 2018 9:59:15 PM


"I'm outvoted, then," Murphy allows. "To the inn." Then the cat speaks up. "I know how to shape wood, yes, though I've not appropriated any wood working spells on this day. Is it the same day?" The halfling consults his inner druid, and probes to see if he is somehow ready to memorize new spells at the moment. If so, he tells others. If not, he simply adds, "You're thinking of sailing over the grassy sea, Bliss? I know how to drive a cart, and some of us here have navigated with a raft."

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday March 7th, 2018 10:56:06 PM

"Okay, this isn't creepy at all...." says Kezzem.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50 (due to temp Con drop)/80  d20+3=8 ; d20+6=19 ; d20+15=31 ; d20+8=11 ; d20+25=37 ;
Thursday March 8th, 2018 1:12:26 AM

Note: My prior post was written before the DM post appeared, but I was interrupted, and did not send to post until a bit later - yet still before I was aware of DM Carl's post. So there.]

Murphy admires the tapestries. He is trying to develop his artistic capabilities. He does not prove to be a very good assessor of market value [appraisal 8, profession artist 11], but even so, as the place is evidently largely deserted long since, he finds a couple of the more representational pieces and a couple of the more abundant abstract pieces, and carefully rolls them together. Murphy also resolves to pay or return them if he finds someone still currently owns this place - and lets his comrades know his resolve.

He does investigate the larder, and is able, despite the current hit to his constitution, to withstand the odorous onslaught [Fort 19], and perhaps find a few foods that have managed to survive and still be edible [Perception: 37]. He takes a few wine bottles, and mead, if any. Also, a keg of ale.

For the ponies, he looks about, and spends perhaps half an hour looking over different types - touching, smelling, and, if initial impressions adequately quiet his apprehensions, nibbles on some. If he finds some that seem edible [knowledge, nature 31], he first consults with Kezzem and Hobie, then gives a small amount of one type to Rumpus, and a small amount of another to Pippa, then observes them closely for a while, checking back frequently. If all seems well, then he adds two more grass types, one for one, and the other for the other. Again, observation. He repeats this gradual testing of potential fodder until available and apparently safe local options are either at an end - or after he has ten total comestible types, whichever comes first. He makes sure not to overfeed the horses - and also marks which types the two ponies seem to prefer, or distain. Oh, and he marks sourcing spots.

"Though the Rattledam folk don't care too much for discussions of the outside world - and I seem to recall that Southern Continent real estate can be fairly shifty - maybe we should keep eyes open for any sort of maps."

As his friends also look around, Murphy asks, "So, then, do we assign ourselves rooms, and fall asleep here? Or do we take the time to see what else might be here in town? If you'd like, I can wild shape to some sort of innocuous bird, flit about, and pick up what else I might about who, if anyone, might still be around, and keep you, Pressi, apprised of what I observe as I come across it, that you can let others know. That way we might learn of monsters before they come to learn of us. Likewise, of potentially good folk."

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+4=12 ; d20+11=18 ; d20+14=23 ; d20+4=6 ; d20+8=26 ;
Thursday March 8th, 2018 10:45:32 AM

Pressi can't make heads or tails of the tapestry's worth (appraise 12) but she does take one of the Pantheon tapestries in hopes that someone can tell her what it's referencing.

With Murphy's help (Fort 18, Perception 23), she begins to prepare dinner for the group and to help clear away the smell. (Profession Courtesan roll 6 to clean out the smell, Prestidigitation, mage hand and create water casts, along with her daily use of the box of Elven Sustenance and her last rose temperature control, help her hopefully produce a small meal for everyone including Harper. If needed, she fleshes the meal with up to three rations and of what's left of her Goodbar.) With some inspiration (Knowledge Check 26, she can find some grass for the horses.)

"If you ask me, I'm still a little uncomfortable going back to sleeping in private rooms in spooky places. Even if doing so enough times will apparently make me a twisted god of some sort." She shivered at the last time they slept in private rooms in an unsecured area, how their supposedly benevolent host tried to soul jar them one by one while elementals broke into the rooms. Every curse she fired was a testament to the host's successes and failures.

It might not be a bad idea to set up camp here, where we can set some alarms and watches and presumably see what's coming. A quick scout of the area isn't a bad idea, either. Might be good to search the rest of the building, too.

"Speaking of which, we need to face the fact that we have no idea what we will meet when we enter that temple, but the idea that any monks can help us seems pretty far fetched as of now. Who knew that just following a grey imp without any explanation could turn out so poorly?"

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24  d4=1 ;
Thursday March 8th, 2018 12:18:11 PM

(I checked my notes, and apparently I still have a lesser res left for the day)

Kezzem places a hand on Murph. "You're still looking a little green there, Murph"
Murphey: 1 Con restored

Kezzem will cast detect evil and check the place out for any pings. "I doubt I'll find anything, this place seems pretty deserted," he says to the party.

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday March 8th, 2018 12:20:26 PM

(Nope, double checked the archives, I did cast lesser restoration, I just forgot to record in my notes. Please disregard).

Bookkeeping:
Lay on Hands 7/day (7 used)
Smite Evil 4/day

Spells:
1st Level: Cure Light Wounds x2 (both cast), Lesser Restoration (cast)
2nd Level: Resist Energy, Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2  d20+8=15 ; d20+15=18 ; d20+5=24 ;
Thursday March 8th, 2018 12:23:36 PM

Hobie heads into the larder, he can barely stomach the smell, but he is able to handle it. (Fort15)
He looks around (Perception 18) and grabs any good food he can find, and a few bottles of whiskey if he can find them.

He thanks Murphy for finding some good grass for Pippa, and after making sure she is okay and fed, he heads into the common room of the inn to relax. He encourages the rest of his group to join him.

"Guys, we've just defended our town from fire elementals, fought off a crazy zoo, almost got eaten by a giant worm, and then teleported to this crazy place, all within 24 hours or so. Can we PLEASE take a break and rest for a bit? Come inside, lets drink some, lets eat some, and maaaaaaaaybe, if it's not too much to ask, even laugh some?"

Hobie sits down in a chair that looks fairly comfy, pours a glass of whiskey for himself and any who join him, and pulls his lute from his handy haversack. He takes a drink, and begins to play for his friends, or just for himself if he's alone. (Perform Lute 24)

This is the song Hobie plays.


Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 
Thursday March 8th, 2018 12:30:07 PM

========

Rounds of Haste Left 4/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message

1st Level
Shield, True Strike, Obscuring Mist, Grease, Feather Fall

2nd Level
Resist Energy Fire, Invisibility, Invisibility, Cat's Grace

DM Carl - Welcome to Rattledam The Ruins of Rattledam 
Thursday March 8th, 2018 9:38:08 PM

Humble's Sword must be itching for a stiff drink if they're willing to put up with this stink. Pressi, bless her heart, cleans up. It certainly helps. While cleaning, she stumbles on a cache of salted meat and pickled carrots, cucumbers, and those little ears of corn. The preserved foods should be (read: are) safe to eat.

The party does strike upon a cache of alcohol as well. In total they find a keg of ale, another keg of mead, 9 bottles of wine, and a single bottle of a yellowish green distilled liquor. Knowledge local DC 15, Highlight to display spoiler: {distilled glass grass. One of the finest liquors in the Wold. Very pricey since it's been unavailable for years.}

Pressi and Murphy continue talking business. The druid identifies a small number of grasses that are safe for Rumpus and Pippa to eat. Pressi ponders the wisdom of sleeping in private rooms and recommends a scouting party.

Hobie, however, has had enough. He wants rest, drink, and maybe some good times. He plays a song to set the mood.

The party has food, drink, and a warmish place to stay. The stone hearths can be easily lit should they desire a fire.

***

I have nothing on tap for the rest of the evening. Ya'll can RP a relaxing evening if you'd like, otherwise I'll move things along tomorrow.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50 (due to temp Con drop)/80  d20+10=20 ;
Friday March 9th, 2018 2:43:04 AM


r"Right, Press. Sure'n we can have a slumber party, right?"

"Thanks, Kezzem. Perhaps after a good rest."

As Hobie begins to play, Murphy's attention is drawn. He grew up in a family full of music. His father and one of his brothers are bards, and several siblings play multiple instruments, and sing. The family business includes crafting musical instruments.

So, Murphy pulls over a woven chair, and finds a way to add a scraping percussive sound to the piece by drawing fingernails over the rough grassy sinews. He contemplates what lyrics may go with such a tune, but does not manage to formulate anything that scans well. But, he does keep a nice rhythm.

"Oh, for more times to just sit and enjoy. Well played, Hobie."

"Dibs on the mead. Want to save it for a special occasion."

He opens a bottle of wine, and finds drinking vessels to share it around. Regarding one of the other bottles, he comments, "This looks like distilled glass grass. In the Giggling Ghost a few years ago someone won a bottle of something like it. A rare treat, they say, a highly sought after liqueur."

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+5=10 ; d20+11=22 ; d20+12=14 ;
Friday March 9th, 2018 10:16:25 AM

Pressi knelt down to light the stone hearths. (Her magic was gone, but she still had her flint and steel.) Light and shadows flickered before her eyes.

"I suppose it has been a while," she responded to Hobie. As alcohol moved through her body, she couldn't help but move to Hobie's and Murphy's melody for better or worse (Dance 10). "Can't believe there was a time when I actually thought things too frivolous. Frivolity is truly undervalued, I suppose."

She finally sits down, snuggling towards Murphy but addressing Hobie. "So how does a common burglar learn how to play, one wonders? You must have a few stories to tell." She takes some time to fill in Hobie and Lance with some of her own stories - the time the group got stuck in a time loop, the Janascis follower that loved scorpions, the time (before they joined Humble's Sword) that she and Kezzem had to talk their way into a nightclub.

Murphy does not need to tell her that the liquor is highly sought after, having sought after it herself (Know 22) but she holds her tongue. Doesn't want to be seen as the girl who drinks away the treasure, at least not yet.

-------------

If there were watches and traps set, Pressi doesn't remember in the morning. She does remember the hardwood floor she pushed everyone to sleep on, its hardness seared into her body.

As she begins her rituals (barely capturing the Woldsblood), she realizes that she doesn't know how much she can rely on their coven. As a test, she activates her cauldron, trying to see if she can reach any of her followers. (If she can reach them, she tells them everything that happened.)

Bliss / CatBliss (AC26, HP92of96) (Cayzle)  d20+24=28 ;
Friday March 9th, 2018 6:41:37 PM

Bliss tries to use his Coven ability to contact his helpers. He does not think it will work, but he tries.

Members of a coven can commune with other coven members on the same plane once per day for up to one hour through a cauldron.

Assuming it does not work, he says to Pressi, "Well, when it does work, we'll know we're back home."

Bliss uses his evening to brew a potion of Cure Serious Wounds. That will always come in handy.
Spellcraft check 28, costs 375 gp. Sheet updated.

Before anyone eats anything here, he uses his cauldron to Purify Food and Drink.

Kezzem (BrianW) - AC 24 (28 total defense), HP 93/109, CMD 24, 1 Str damage; Rumpus - AC 26, HP 62/62, CMD 24 
Saturday March 10th, 2018 1:21:29 PM

OOC: Did Kezzem's detect evil reveal anything?

Kezzem pipes in with Pressi's story.

"That was back in my more roguish days, but then I took an arrow-to-the-knee, so to speak."

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 
Saturday March 10th, 2018 3:29:32 PM

Hobie loves the story sharing part of the night. "Well I actually only took up the hobby pretty recently. Right after I joined you guys and we beat that Uthvas guy. I took some of my share of the treasure and bought this lute. I've been practicing whenever I get a free moment."

He strums a few chords and smiles wide as he adds, "But man, there were some great musicians in the circles I used to run in. This guy, Slick Pete, he could really play."

Hobie's smile turns to a solemn, sad face, "I wonder if he gets to play much in prison..."

He returns to playing the lute while his friends share stories.

========

The next day Hobie wakes up, and takes some time to study his spell book, preparing the day's spells.

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Invisibility, Invisibility, Cat's Grace

DM Carl - Welcome to Rattledam The Ruins of Rattledam 
Saturday March 10th, 2018 8:24:35 PM

**Detect evil detects no evil anywhere.

There is decent enough food, and enough high-quality booze and music to have an enjoyable evening. Bliss finds time to brew a potion, but otherwise the night passes uneventfully.

The next morning, Pressi and Bliss try to contact their coven, but can't reach them. Looks like Bliss' hunch was right. Distracted, Pressi captures her daily Woldsblood more easily than she expected. (While in this plane, capturing the Woldsblood is much easier. You get a +5 bonus each day.)

In fact, a bunch of things work better:

All divine casters get one additional spell/spell slot at the highest level they can cast.
Any supernatural or spell-like abilities get a +2 to the DC to save against them.

His spell power returned, Murphy notices...something off. He's not sure what to think, but he has a hunch his spellcasting is somehow affected here.

It is now...morning? Yea, it's morning. The sun is up, despite what the guard said. The temperature is rising quickly and the air is already drying out. If anyone is taking any precautions against the heat, please say so. Other than that, you have a town to explore.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50 (due to temp Con drop)/80  d20+5=19 ; d20+25=41 ;
Sunday March 11th, 2018 3:29:11 AM


When Hobie mentions Slick Pete and the circle of musicians he used to run with, Murphy says, "We used to have a bard with us. Flimsipold was his name. Flimsipold 'Hin Billy' Williewhim. He was quite taken with one of the town beauties, Mulberry. Sang songs about her all the time. Tried to name our group after her. She seemed to barely know he existed. But he could play a rousing tune." He pauses, then laughs. "He would often let us know, when it was time for chores, that such were not a task for bards. One time he asked who was going to set up a tent for him. I gave him a tent, and told him to set it up if he wanted to sleep in it. So, he grumbled a bit, but went ahead and put it up. And he wrote a song, that went like this." Murphy tells Hobie the five chords used in the song, hums a bit, then sings the whole thing.
Settin' Up The Tent
by Hin Billy

First you find a level place
Without too many rocks or bumps
Settin' up the tent
Settin' up the tent
Then you lay the ground tarp
Smoothin' out the many lumps
Settin' up the tent
Settin' up the tent
Unfold the blasted canvas mess
Spread it even all ways 'bout
Settin' up the tent
Settin' up the tent
At this point in the song Murphy takes Pressi's hand and dances with her as he sings. [Perform, Dance: 19]

Then you stake the corners down
Grab two poles and crawl inside
Settin' up the tent
Settin' up the tent
One end up - there!
T'other one too - there!
Crawl on out and grab the lines
Pull them taut and stake THEM down!
Settin' up the tent
Settin' up the tent
Before your eyes the tent does grow
Two thin poles hold up the canopy
Make all tight and neat and snug
Now your tent is fine for all to see
Settin' up the tent
Settin' up the tent
Doing this is lots of work
Murphy made me he is such a jerk
Settin' up the tent
Settin' up the tent
Now I'm sleepy - go inside
Fall asleep and in sweet dreams abide
The tent's set up
The tent's set up
[snoring sounds]


"I remember Hazel was humming that song a good part of the next day. Ah, I miss Hazel traveling with us. At least he and Alouryn are taking care of our home in Humble's." As he helps Pressi sit back down with him, he snuggles up to her.

He listens to the stories she tells, adds in a few details here and there. Though some of the current party have heard this offer before, Murphy lets all present know that he has kept a journal of Humble's Sword, carries the original copy with him at all times, and is happy to let any party member read it when they want to. [The players can read back through any of this game's archives to see what their PCs would be reading about.]

=========
In the morning...

Murphy asks his fellow spell casters whether they notice anything different. "I've noticed I seem to be able to remember an extra spell for the day, at least. And, something else seems odd, but I can't yet put my finger on it." As the day is warming up, he casts create water to see if there is any change in that particular cantrip.

If Kezzem is willing to offer again a lesser restoration, he will gratefully accept it.

For the heat? Murphy will offer to create water up in the air to give people an occasional shower, and help keep people cooler. Perhaps once every 10 to 20 minutes should do the trick, as evaporating water does help combat heat.

After spell preparation [*Note: will have to get to that Sunday night, or thereabouts] and breakfast, Murphy says, "I want to go to the center of this place, where the symbol of Pantheon shows boldly. Who wants to come along?"

When all are ready, he sets out with his friends.
=======
Perception: 41

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Monday March 12th, 2018 2:22:25 PM

In response to Murphy's question, Pressi doesn't have much to say in regards to anything unusual, other than that she doesn't seem to be able to fail to contain the Woldsblood when there'd otherwise be risk. (Witches are arcane and they don't have much in the way of SLAs with saves. If she ever tries Death Knell, though...)(DM - do she and Bliss get an extra domain spell?)

Without the coven to commune with, Pressi and Bliss begin strategies for what they might be able to do for daily rituals and leaves it up to Bliss. She will join in the Grimalkin ritual (the cat one) if that's what he wants, but she'd rather try for the warding ritual (especially if Bliss can beat her on Survival.)

As for the intermediate ritual, Pressi has an idea. Instead of a shared spell, they could use the third eye ritual and use the docks and the hotel as the locations. Such a stopgap could be used to make sure nothing invades their safe zones and that the planes don't change on them.

------------

Regarding preparation, she casts Rose Temperature control upon herself and Lesser Restore on Murphy, and expects Bliss to cast Rose on himself. As for Kezzem and Hobie, she doesn't have a better idea beyond hitting a soaked halfling with a freeze.

She is a tad surprised that Murphy wants to hit the center. "What about the monks? Shouldn't we check them out first?"

--------------

L1 - 1
L2 - 1

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Monday March 12th, 2018 5:30:03 PM

Bliss preps for the day, choosing Shield of Faith rather than Resist Fire to share. Hope that's OK with Pressi?

OOC: Rolls and such to come in another post.]

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 50 (due to temp Con drop)/80 
Monday March 12th, 2018 6:26:01 PM

"Don't you think they might be in that building?" Murphy responds.

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 
Monday March 12th, 2018 8:17:04 PM

"It sure is getting hot!" Hobie takes out a wand and taps himself with it "Anybody else want a dose of Endure Elements? It'll keep you comfortable for a good 24 hours. Also, please don't spray me with create water." (If anyone wants a use of it, just put it in your post so I can mark it on my wand)

"I don't know about anything different. When I prepared my spells this morning, it all felt the same. Must be a divine thing."

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Invisibility, Invisibility, Cat's Grace

DM Carl - Welcome to Rattledam The Ruins of Rattledam 
Monday March 12th, 2018 10:06:52 PM

**Blood witches do not get an additional spell, even a domain one.

Precautions are taken against the heat. Almost certainly a good idea. Murphy suggests checking out the large building in the top/center of town, thinking that's where the monks may have been headquartered out of.

It's a good hunch. The building is obviously a place of worship and the center of faith in Rattledam. Or, it was anyway. The interior is mostly one large, open space, but several woven movable partitions are placed around the room surrounding small numbers of seats. Seems they worshiped communally, but still had break-out sessions of sorts. If the monks of Rattledam worshiped any other than Pantheon, it's not obvious. The artwork in the temple is exclusively in celebration of the god of justice.

Though the space is empty and neglected, it seems as if some care were taken to put things in order before they fled. No chairs are overturned, no potted plants spilling their soil on the ground (though all are long past dead without regular watering). A large altar sits at the far end of the room. Behind it, the only other door in the room aside from the entrance.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 80/80  d4=3 ; d4=3 ;
Tuesday March 13th, 2018 2:22:17 AM


With Pressi's lesser restore, and, if Kezzem's offer of the same stands in the morning, Murphy's constitution is back to normal. He gives Pressi a kiss of gratitude, and thanks Kezzem with a handshake. "I feel better able to face whatever it is we may soon deal with."

Based upon the degree of putrefaction of the food in the pantry of the inn the group stayed in, and the condition of the potted plants, Murphy attempts to estimate the time since Rattledam was deserted (applying the Perception: 41 from prior post). "I would guess something occurred to encourage a hasty exodus. What was it, I wonder?"

Within the sanctuary, Murphy explores with his companions. He stops, and says to them, "Perhaps we ought to acknowledge him who has been worshipped here. He raises his arms and countenance, and prays thusly:
"Pantheon, we stand within your sanctuary. We seek to help preserve and save the Wold. We come to this place, not to trample, but to divine ways to do well. We petition thee to give us what aid you might, and to help us walk uprightly, justly. Do forebear with us as we explore this place. Help us to do so with care, respect, and due diligence. Selah."
He then bows his head in reflection, and to listen if there be any response.

If none, then he asks, "Shall we see what lies behind yonder doorway?"



Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d4=2 ;
Tuesday March 13th, 2018 8:24:29 AM

Kezzem prepares his spells in the morning, casting endure elements on himself and lesser restoration on Murphy.

Ability Healing: 2 (unless you already rolled it....)

"How come I don't get a kiss?" he asks.

Bookkeeping:

Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Endure Elements (cast), Lesser Restoration x2 (1 cast)
2nd Level: Resist Energy, Shield Other
3rd Level: Cure Moderate Wounds



Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 
Tuesday March 13th, 2018 12:49:25 PM

Hobie will walk around the building, casting Detect Magic to see if anything is magical.

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 
Tuesday March 13th, 2018 12:50:20 PM

(Around and about the inside of the building, not physically AROUND the building)

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+24=41 ; d20+8=22 ; d20+19=26 ;
Tuesday March 13th, 2018 2:12:25 PM

Pressi and Bliss prepare their rituals for the day (I will roll)

Ritual of Grimalkin - still no fail (+17 from Bliss, +3 from coven)

Ritual of Sharing - Pressi and Bliss are a point apart so Pressi will do it. (+21 +3) - She easily produces the shield, to be split among Harper, Bliss and herself.

Pressi gives Murphy a kiss back and Kezzem a nose wrinkle.

------------

Walking through the abandoned room, she couldn't help but think that maybe she should be better at this stuff - or at least the one praying, as a justicar and all. (Religion 22)

Firing up her read magic tatoo, she begins to peruse the altar and any of the tapestries nearby (Perception 26). "Pretty quiet, even for church." She pushes one of the partitions open.

-----------

ritual grimalkin

shield of faith

L1 - 2
L2 - 1
read tattoo - 1/4


Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Tuesday March 13th, 2018 9:39:51 PM


The heat is getting to Bliss. Maybe he is not drinking enough. He hardly has energy for the ritual.

"Miss Pressi, thank you very very much for leading the rituals," he says. "I just can't."

He follows along with the group.

DM Ken, Welcome to Rattledam  d8=7 ; d8=2 ; d8=4 ;
Wednesday March 14th, 2018 12:50:18 AM


Murphys prayer to Pantheon disrupts the silence in the room. He says a few words of prayer to the deity, while the others poke around the building.

Kezzem asks Pressi why he never gets any smooches, and in return gets a nose wrinkle from Pressi, who is fresh from her ritual circle. Hobie detects magic, and finds nothing other than their own residual auras.

"Miss Pressi, thank you very very much for leading the rituals," he says. "I just can't."

If poor Bliss had anything else to say, he doesn't get the chance. As Murphy finishes his short prayer, the partition in Pressi's hand rips itself from her grasp and slams against the wall of the church. One by one, every partion, planter, and chair is hurtled across the church floor, hammering against the wall as if they were cannon balls.

Amidst the clamor, the altar at the end of the room screams in protest. The cry is shrill and piercing, staggering Murphy, forcing to him his knees under it's oppressive weight. A dark presence, heavy and thick with spite and menace, stirs in the chaos of the room. The aura is hateful and malevolent, and all of Humble's Shield can feel its desire to consume and destroy.

One by one, each shutter and door snaps closed, and the sound of windows shattering from the impact is heard above the din of violent noise. The chairs suddenly stop, and fall to the ground with the partitions and planters.

Above the doorway behind the shrine, the symbol of Pantheon hangs upside down. The menacing aura remains, permeating every part of the room. There are no other creatures or identifiable physical presences other than yourselves.

Murphy is staggered indefinitely.

All players, 3 reflex saves, DC 20 or take 7, 2, and 4 damage respectively.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+13=30 ; d20+13=31 ; d20+13=20 ;
Wednesday March 14th, 2018 9:11:45 AM

SV Ref: 30, 31, 20

Kezzem deftly dodges the falling debris.

"Murphey, what did you do?"

He activates his detect evil to see if he can use it to pinpoint the siurce of the menacing aura.

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+14=28 ; d20+14=22 ; d20+14=21 ;
Wednesday March 14th, 2018 9:10:53 PM

Pressi easily dodges the debris enough, though that last piece didn't miss by much. "Maybe he needs his Murphy kiss too."

She casts detect thoughts in an attempt to track the presence.

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Wednesday March 14th, 2018 10:29:15 PM


Bliss rouses from his heat-exhausted state to say, "Misterr Murrphy! What did you do?"

Hobie Browncloak (Nick T) HP 73/82 AC 25 CMD 27 Hero Points 2  d20+8=16 ; d20+8=16 ; d20+8=21 ; d20+8=25 ;
Wednesday March 14th, 2018 11:30:11 PM

Hobie gets hit with debris twice before he gathers himself enough to dodge the third object. (Takes 9 damage)

"Murph, I think you prayed to the wrong God."

Hobie thinks to himself, trying to remember anything he might have read about Pantheon or rival gods, anything that might explain what just happened here (Knowledge Religion 25)

DM Ken, Welcome to Rattledam 
Thursday March 15th, 2018 1:00:31 AM


Kezzem and Bliss both drill Murphy, "What did you do?" For his part, Murphy is silent. Kezzems detect evil pinpoints nothing, and Pressi's detect thoughts reveals nothing more than the surface thoughts of her allies.

Hobie tries to think of Pantheons rivals, and notes that Jancassis stands for nearly everything that Pantheon despises. Nothing happened here though, seems to bear her hallmark, nor has she ever been known to be involved in the religious dogma of those who worshiped the Sargrass.

The heavy atmosphere continues to press down on Humble's Shield.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 80/80  d20+6=24 ; d20+6=11 ; d20+6=19 ;
Thursday March 15th, 2018 3:23:42 AM

Murphy casts freedom of movement.

He takes 2+4=6 go damage.

"An enemy spirit is here. It hit me hard. Let's move on. Through the door." He heads that direction, bracing himself against the next onslaught.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 80/80 
Thursday March 15th, 2018 3:25:06 AM

[Tried multiple times to get on earlier - internet problems. Will try again in morning to get more in. Phone posting only allowing me a few lines of text.]

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+19=21 ;
Thursday March 15th, 2018 10:32:28 AM

As Murphy urges them to try the door, Pressi activates her clair-audio ability, listening at range at any sounds the other side of the door might make. (Perception 21)

She also checks the door for traps (same roll, +1 for traps).

Hobie Browncloak (Nick T) HP 73/82 AC 25 CMD 27 Hero Points 2 
Thursday March 15th, 2018 10:42:38 AM

Hobie uses his wand of shield for an AC Bonus and gets ready to head through the door, Prowler in hand. If any from his group through the doorway, he will follow on, preferring to stay about 10 to 15 feet behind whoever takes the lead.

If he finds himself in darkness, he will cast light on his bow.

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Invisibility, Invisibility, Cat's Grace

Murphy Leafwin Pipewood Druid 10a (Kim) AC 21 HP 74/80. Shaken. Freedom of Movement. Endure Elements 
Thursday March 15th, 2018 12:23:53 PM

Earlier was going to ask Hobie to get an Endure Elements bop from his wand, and to make sure that Bliss and whoever else needed one received it, too. Thought I already had posted that, see that I did not. [Sorry, distracted this week, plus a few weird access issues.]

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday March 15th, 2018 3:30:56 PM

"Well, that was creepy as fudge. I mean, is it a solid or is it a liquid? That stuff just creeps me out."

Ooc: Onwards!

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Thursday March 15th, 2018 6:16:49 PM


"This place gives me the heebie jeebies," says Bliss. "Can we please go away?"

Bliss heads for the door. Better to camp outside than endure the ghosts or whatever it is in here!

"Come on, everybody!"

Hobie Browncloak (Nick T) HP 73/82 AC 25 CMD 27 Hero Points 2 
Thursday March 15th, 2018 11:16:47 PM

(Arcane Archers have to choose which element for their elemental damage when they prepare spells each morning, so this post is to confirm that for the day Hobie will have Flame arrows)

======
Elemental Arrows: Flame

Rounds of Haste 10/10

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Invisibility, Invisibility, Cat's Grace

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+17=36 ;
Friday March 16th, 2018 10:48:21 AM

(Disable Device 36)

If Pressi finds any traps or locked doors, she uses the above roll to open it but doesn't go through the door quite yet.

If Pressi hears anything on the other side of the door before reaching it or working on the traps, she will stop if she hears a threat or something that might react to the door opening.

DM Ken, Welcome to Rattledam 
Friday March 16th, 2018 1:02:21 PM


Humbles Shield is justifiably concerned about being stuck in this room. With the only accessible door being the room beyond the altar, several halflings make towards it.

Each step in a lunge, each inch a mile. The oppressive air seems reluctant to give ground. Pressi listens beyond the door before it is opened. She hears a whispered voice, agitated and scratchy.

"It will be mine. It will be mine. It will be mine. It will be mine."

She checks the door, and finds it to be free and clear of traps. She listens again.

"..it will be mine..it will be mine..it will be mine..it will be mine.."

The voice sounds closer than it was the first time she heard it.

"..minemineminemineitsmineminemineitsmineITSMINEMINEMINE!"

All of Humbles can hear the angry proclamation, just beyond them and past the door. Pantheons holy symbol still hangs, upside down, and the chairs are no longer moving at all.

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Friday March 16th, 2018 4:11:33 PM


Bliss shouts loudly, "SORRY YOU HAVE TO SHARE!"

He keeps pushing to get out the door.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+16=28 ;
Friday March 16th, 2018 11:53:03 PM

Diplomacy: 28.

"It's okay, friend, I promise you can keep whatever it is that is yours," says Kezzem. "We would just like to talk for a bit. You know, get together, have a few laughs, that kind of things. You could put your precious somewhere hidden and safe, or keep it with you if that is what you prefer. So can you come out and a have a chat with your new friend Kezzem?"

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 94/100. Shaken. Freedom of Movement. Endure Elements. Huge Earth Elemental 
Saturday March 17th, 2018 7:30:35 AM


Murphy looks at the inverted symbol, and thinks it would be better were Pantheon's emblem be returned to its right position. Assuming the symbol on the altar is no higher than 30 feet above the ground, Murphy wild shapes into an earth elemental, and steps to within arm's reach of the altar (if freedom of movement will allow him a move after a standard action, despite being staggered).

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2  d20+13=27 ; d8+1=2 ; d8+1=2 ; d8+1=6 ;
Saturday March 17th, 2018 10:13:13 AM

With everything getting creepy, Hobie feels like it might be best to have as much health as he can. He takes out his wand of cure light wounds and heals himself for 6 HP.

He puts the wand away and prepares to venture forth.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 94/100. Shaken. Freedom of Movement. Endure Elements. Huge Earth Elemental 
Saturday March 17th, 2018 9:03:20 PM


If we're not quite in round-by-round action yet - Murphy says, in halfling, "I'm going to right the symbol." Then he takes Pantheon's symbol, and turns it right side up.

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Monday March 19th, 2018 7:26:34 PM

"Murphy, no!" Pressi shouted as he chose to just grasp the corrupted religious symbol.



DM Ken, Welcome to Rattledam  d8=7 ;
Monday March 19th, 2018 9:01:32 PM


Murphy reaches out for the holy symbol. His arms stretch for what seems like an eternity, until he grips it firmly. His hands burn, and badly so. With a wrenching effort, he rights the holy symbol, and with a loud snap, the menacing aura disperses.

Murphy suffers 2 strength damage. He is no longer staggered. He takes 7 hp damage.

---------------

The last remnants of the angry spirit seem to melt away with a moment or two of silence. The doors swing lazily inwards with a quiet creak, and a gentle breeze filters through a now shattered window. All the previous entrances and exits are now open, including the door beyond the altar.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. -2 to Str. Freedom of Movement. Endure Elements. Huge Earth Elemental 
Monday March 19th, 2018 9:17:23 PM


"Ouch," Murphy says. "Sorry, Pressi." He casts create water to occur in the air above him, and cups his hands to receive the cooling liquid.

"Thank you, Lord Pantheon," the earth elemental says quietly. "Also Lord Eberyon, and Lady Maab. Let this place return to peace. Guide us in our next steps."

He steps over to kneel before Pressi. Despite his posture, his mass looms above her. "Just want you to know I love you." He holds out a finger to touch her lightly on the cheek, leaving a muddy splotch there.

Bliss / CatBliss (AC26, HP92of96) (Cayzle)  d20+20=30 ;
Monday March 19th, 2018 9:24:46 PM


Bliss hides! Stealth 30

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2 
Monday March 19th, 2018 10:45:55 PM

Hobie shudders as Murphy rights the symbol.

"Well that was crazy. Should we push forward through the door?"

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+16=17 ;
Tuesday March 20th, 2018 8:27:48 AM

"Are you there, friend?" asks Kezzem. "It's me, Kezzem. There door is open now. Was that you? I'm going to assume that's an invitation to come in and talk unless you say otherwise."

Diplomacy: 17 (natural 1).

OOC: Ruh-roh!

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Tuesday March 20th, 2018 2:14:18 PM

"You are so lucky you have looks to get by on," Pressi grumbles in response as she casts a lesser restore on Murphy.

From under a chair, Harper peeks her way out.

Pressi tries to figure out what had happened (not even sure what to roll) but nothing seems to come to mind and everyone else seems ready to move on. As they go through the back door, she checks to see if she can still detect thoughts.

She also makes a change into her own housecat form, looking to scout ahead as a relatively normal figure.

-----------

ritual grimalkin

shield of faith

L1 - 2
L2 - 2+1
read tattoo - 1/4
clair - 1/8

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. Freedom of Movement. Endure Elements. Huge Earth Elemental 
Tuesday March 20th, 2018 4:51:24 PM


"Make that, 'rugged good looks,'" Murphy says with a rocky smile. He stands up, and says, "Sure, Hobie. Let's go."

He looks to see if he can fit through the doorway in his present form.

Bliss / CatBliss (AC26, HP92of96) (Cayzle)  d20+20=26 ;
Tuesday March 20th, 2018 9:10:56 PM


Bliss blushes, turns into a kitty, and hops on Harper's tail, following him and MIss Pressi. He tries to smell enemies (scent).

Perception 26

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. Freedom of Movement. Endure Elements. Huge Earth Elemental 
Tuesday March 20th, 2018 9:19:02 PM

If able, Murph will squeeze through the doorway, allowing any who wish to go before him, and going through ahead of any who choose to wait.

DM Ken, Welcome to Rattledam 
Tuesday March 20th, 2018 9:36:13 PM


Humble's shield opens the door behind the altar. It gives no resistance, and opens easily. Murphy is able to squeeze through with some moderate effort, and leaves jagged scratches on the door frame as he passes.

The room has some moderate creature comforts, such as a comfortable bed, a locked chest, a writing desk with papers scattered all about, and an overturned ink quill, which has stained the wood on the desk.

There are a couple paintings of a human man with long grey hair in a ponytail, one of which includes him kneeling, surrounded by small dark skinned creatures with bright white hair. Smaller than halflings, they have neutral expressions, and make a stark contrast to the smiling man in their picture.



Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2  d20+9=16 ; d20+8=24 ; d20+21=37 ;
Tuesday March 20th, 2018 10:27:15 PM

Hobie moves into the room and Detects Magic around the room. If anything is magical he will pay examine it with Spellcraft (37).

After detecting magic, he starts looking all around at the papers scattered about. He uses his linguistic knowledge (16) if the writings are in another language, and tries to recall his knowledge of religion (24) as he reads the papers.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday March 20th, 2018 11:24:51 PM

"I guess that creepy weird guy left," says Kezzem.

He inspects the room with his dececto-evil vision.

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+20=24 ; d20+17=30 ;
Wednesday March 21st, 2018 9:45:39 AM

Moving back to her human form, Pressi looks over the documents, casting "comprehend languages" (domain spell) for better odds. She still has her read magic tatoo active from before.

Figuring that everyone else would look at the tapestries, Pressi makes her way to the locked chest. After checking for traps (Perception 24), she takes a stab at unlocking it (Disable 30).

(OOC: Sorry about the loose notes before, but I went through the archives and everything should be up to date by now.)

-----------

ritual grimalkin, shield of faith

rose control 16 hours
comprehend languages 80 minutes
read magic 75 minutes

L1 - 2+1
L2 - 2+1
read tattoo - 1/4
clair - 1/8


Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. Freedom of Movement. Endure Elements. Huge Earth Elemental  d20+10=23 ; d20+25=45 ;
Wednesday March 21st, 2018 9:58:49 AM


Murphy decides he does not wish to damage any more doorways, and shapes back to his own halfling body. He assists Hobie and Pressi in looking over the documentation [Linguistics: 23].

If the dark-complected hoary headed diminutive people in the paintings bear any resemblance to Mahyawu, he says, "Manfri. Wonder who the man is? Cleric of Pantheon, perhaps? Anyone find any names among the papers? And, with the voice from this room earlier, I wonder, as well, what it was the scratchy voiced fellow sought here. He seemed to have found it. Where has he gone?"

With the last question lingering in his mind, he takes a break from reading, and looks for other exits from this room, other than the door they used. If there is a hidden door, or trap door, or other hidden compartment, there's a fair chance Murphy will discern it. [Perception: 45 (nat 20)]

DM Ken, Welcome to Rattledam 
Thursday March 22nd, 2018 10:01:00 AM


Hobie and Kezzem both inspect the room, looking for evil and magic. They find none of either. Kezzem continues to try to talk to the presence they all felt earlier, but no traces of it remain.

Pressi checks the locked chest, finds no traps, and with a bit of effort, is rewarded with a *click* as the old locks give and her picks find purchase. As the lid is opened, Hobies detect magic flares to life, and several items inside glow with the aura of magic.

1. A cracked monocle.
2. A bag of dust.
3. A pair of shoes.

There are other items here, a battered metal shield and sword, clothes, and a bottle of wine packed away carefully in thick padded cloth.

-------------------------------

The notes on the desk appear to be a letter...

"To the High Justicar,

You would be pleased with progress with the Manfri and the other subcultures of the Sargrass Plains. Our church membership has grown by four, after Oahawi and his family began attendance. While the Manfri eagerly learn the lessons of Pantheon, absorbing every story and token of wisdom in his teachings, they seem to care little for our religious dogma and observances of tradition. Passing the faith here requires a different set of lessons and methods, so I again ask for patience for the church and once more request extra funding.

On a slightly more disturbing matter, todays divinations of the routine sort were both dangerous and unsettling. Even the religious heads among the Manfri have sought my counsel, because they see the same things in their visions that I do. Fires. Meteorites. Smoke. Death.

Even so, the faithful will remain strong. I am meeting with the leaders of one of the monastic orders that have gained so much traction here in the Sargrass. The southern orders are a bit less xenophobic. Theo will be in charge while I travel. With the shoes, I can be there within the span of days instead of weeks. I will not give up this church or this quest, it is mine.

Still, the divinations were troublesome. Even now, I swear I can hear the screaming of the meteorites, the yells of people, and the roar of fires. It seems so real and... "


The last words are scratched out with obvious haste.

"Pantheon protect us!"

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2  d20+31=43 ; d20+31=40 ; d20+31=32 ;
Thursday March 22nd, 2018 10:44:01 AM

Hobie will pull out his wand of identify and use spellcraft to recognize the magical properties of these items.
(It says identify lasts three rounds, so will one charge get me all three items? If not i’ll use three charges)

Monocle: Spellcraft 43
Bag of Dust: Spellcraft 40
Shoes: Spellcraft 32


Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. Freedom of Movement. Endure Elements. Huge Earth Elemental  d20+9=19 ;
Thursday March 22nd, 2018 1:27:30 PM


Apparently Murphy finds no hidden secret doors or compartments, having searched.

He considers what the letter has to say. As Hobie looks over the magic items, Murphy casts detect magic, and focuses upon the monocle for a few rounds. [Spellcraft 19]. If Hobie or someone else is able to identify the monocle, Murphy spends a little time trying to mend it, so that it may function again.

If he is successful at the mending, and no one is able to identify it, he will place it over his left eye, and spend a minute or so looking about the room.

Bliss / CatBliss (AC26, HP92of96) (Cayzle)  d20+20=32 ;
Thursday March 22nd, 2018 3:43:16 PM


CatBliss walks under the bed and checks for things under there. He sniffs where the ink spilled. He hops up on the desk and reads the note.

Perception 32

He fishes around under the cloth under the bottle of wine.

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Thursday March 22nd, 2018 11:31:29 PM

As Pressi read the letter, a thought entered her mind. "Perhaps he was dictating."

More seriously, she considered her own attempts at divination.

She thinks about what the note might mean.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Friday March 23rd, 2018 12:57:56 PM

"I don't think those divinations did him any good," says Kezzem. "He should stick to more practical spells. He couls have gotten the same results of his divinations just by looking out his window.:

DM Ken, Welcome to Rattledam 
Friday March 23rd, 2018 5:18:06 PM


Murphy and Hobie work together to identify the items. It takes a bit of time, but they eventually have it all sorted out. The items are themselves seem to be created specifically for use in the Sargrass. Hobie uses 3 charges from his wand.

The shoes glow with an aura of transmutation. When worn, they seem to allow travel on top of the Sargrass blades, as if they were skating on ice.

The dust glows with an aura of divination. When a handful of it is thrown into the air, it leads you in direction of the nearest Manfri within one mile. There seems to be enough dust for three uses.

The cracked monocle is more difficult. It seems to be beyond full repair, but your efforts have made it at least usable. It seems to make you aware to a particular kind of threat, but one unknown outside of the Sargrass. What exactly that threat might be is unknown, but you get the feeling the monocle will make it fairly clear.

It puts heavy strain on the eye however, and for each round of use, the wearer takes 2 subdual damage.

-----------

Kezzem watches Bliss rummage through the chest, and the small cat comes up with nothing new other than a few dust mites on his whiskers.

-----------

Pressi reflects on what the scattered notes might mean. It seemed to be little more than a report on church activities abroad, and of course, a warning given too late about his divination. One line does seem to stick out to her however.

"I am meeting with the leaders of one of the monastic orders that have gained so much traction here in the Sargrass. The southern orders are a bit less xenophobic."

This bit is helpful as far as Pressi can tell, because they are supposed to be looking for the monks of Rattledam, so they could get their aid in extracting a crystal shard from the mountains native to the plains. She now at least has a direction and a terrain feature.

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2 
Friday March 23rd, 2018 8:38:13 PM

Hobie will follow the group where they go, trusting that Pressi can lead the way.

(For the next two days I'm going to be traveling. It's finally the day we move to Prague!! I envision myself having a lot of airport layover time, and should be able to post, but if I can't, just assume that Hobie is following the group, and if there are bad guys, Hobie will shoot them with his arrows.)

DM Query: Prague, Oklahoma?

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Friday March 23rd, 2018 9:00:25 PM


Bliss changes to a halfling, yawns, and asks, "Is it time to go to bed yet?

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. Freedom of Movement. Endure Elements. Huge Earth Elemental  d20+25=29 ; d20+25=33 ; d20+25=42 ; d20+25=45 ; d20+25=30 ;
Friday March 23rd, 2018 10:35:17 PM


Murphy removes the monocle after a couple of rounds, and rubs his left eye. "It seems to be designed to warn about, about some sort of, some sort of Sargrassian threat." He presses his temples with the palms of his hand. "But it gives me a headache!"

If Hobie does not tell the others what they learned about the magic items, then Murphy does so.

"So, Pressi, what do you think? Do we want to plan to head toward the southern orders? Oh, and, if we do, I'd like us to take maybe an hour or so just to walk briskly through Rattledam before we leave. We're here now, who knows if we'll ever be back here, and I think we should absorb what we can about the place - might pick up more clues, or even supplies that could help us in this grassy place.

"Bliss, if you want to cat-nap, you can ride on my shoulders - as a cat. We've only been up for maybe an hour and a half, or two. Breakfast, spells, getting ready, and coming to this building did not take a full day." If Bliss seems inclined, and makes the change, Murph will let him get settled on his shoulders, wrapped around his neck if necessary. If not, then... whatever.

------
Perception: 29, 33, 42, 45, 30 - for a rapid exploration of the remainder of Rattledam

[May your move to Prague go well, and you and yours all roll with whatever comes your way. Congrats, Nick!]

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2 
Friday March 23rd, 2018 10:53:54 PM

ooc: Prague, Czech Republic

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Saturday March 24th, 2018 12:06:25 AM

"We're here now, who knows if we'll ever be back here, and I think we should absorb what we can about the place - might pick up more clues, or even supplies that could help us in this grassy place," says Murphy

Kezzem bursts in laughter. "Oh wait," he says as he calms down. "You said grassy."

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. Freedom of Movement. Endure Elements. Huge Earth Elemental 
Sunday March 25th, 2018 3:05:15 PM

Murphy smiles at Kezzem's outburst of laughter. "Yes, um, grassy. Unless we find some beans."

Addressing all, he says, "So, if we've gathered what we may from this small room, let's tour the remainder of Rattledam quickly." Still puzzled as to why this room apparently has no more doors or passageways, when earlier it seemed the person who was speaking within seems to come from a distance - and disappeared without a trace - he nonetheless exits the door through which he earlier squeezed, this time causing no further damage to the frame, and proceeds to explore apace.

He heads first back towards the city entrance, then clockwise around the lower left block of buildings as shown on the Rattledam map, then similarly circles the upper left block, the upper right block, the lower right block, for the quick tour. He will be watching, listening, and observing. He will mark anything helpful or useful. Once the circuit is complete, Murphy asks if all are read to go exploring, taking the moored boat from the docks.

[Pull me back if that is too much exposition.]

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Sunday March 25th, 2018 9:09:08 PM

"Sorry, still kind of out of it," Pressi replied sheepishly. "Remind me, was there a temple that the monks were supposed to be in, another location besides this one? Beyond that, I guess we can go forward as the letter implied."

Pressi shook her head, trying to think if anything would give an advantage over what befell this place. "It might not be a bad idea to try some careful scouting, maybe something like the arcane eye."

DM Carl - Welcome to Rattledam The Ruins of Rattledam 
Monday March 26th, 2018 10:11:41 AM

Good to be back, folks. Sincere, heartfelt thanks to Ken for stepping in during tax season. I've had a rough couple of weeks...

***

Humble's Sword is able to peruse the rest of Rattledam in peace. No spirits make themselves known, no dangerous critters have made their lairs in town, the only life here seems to be insects and the birds that prey on them.

Unless the party wants to start ransacking homes looking for silverware and jewelry, nothing of material value is found. They are able to get an idea of what life in Rattledam was like. An abundance of art can be found throughout the city. Several statues remain in good repair, though canvas and tapestries have not faired well in the environment of the Sargrass. There are also several small venues throughout town that were likely meant for live musical or theatrical performances.

Rattledam was obviously once an artist's paradise. There's enough culture left over here to keep an archeologist busy for a lifetime.

It's also of some note that there are few inns or other places for temporary lodging. That's not to say they were hostile to outsiders, but the town seems designed to be insular.

Pressi considers whether or not the monks they're seeking could have a temple elsewhere. From what they've found, it seems the temple they explored was run by the monks, and that they were followers of Pantheon. There's not enough information to know if all the monks of the Sargrass worshiped Pantheon.

***

That's about all to see in Rattledam, unless there's a thread Ken started that I've missed.

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Monday March 26th, 2018 1:04:29 PM


Bliss enjoys seeing the sights as much as anybody, sure. And there are interesting nooks and crannies for a cat to explore. And stuff to climb, like tapestries and things.

But eventually the novelty wears off, and the sooner because Bliss has a nagging guilty feeling that we need to be searching for something.

"Didn't the Manfri Man say that we had to find something?" asks Bliss. "Wowsy, oughtn't we better get to it?"

Bliss is thinking that the party has to find these monks. Isn't that what the clue said? And what are we looking for exactly?

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Monday March 26th, 2018 10:04:02 PM

"No, you're right," Pressi replied. "There's only so much time we can spend wandering here and fantasizing about burning the place down. And I guess we're still supposed to be the good guys so no ransacking the silverware.

"I don't know what we are looking for, exactly. I'm hoping it will be clearly labeled. Not really sure what else we can do to be prepared but I can hop on my broom if people would like me to scout ahead."

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday March 27th, 2018 12:25:15 AM

Kezzem keeps his detect-evil-radar up and running as they search the town, looking to see if anything pings. He's being extra weary after that weird encounter at the Pantheon temple.

"But...what if the thing we are looking for is with the silverware," he says in reply to Pressi. "We would have to ransack the silverware then, for the greater good, but that would still be wrong, no?"

"Man, old Kezzem didn't have these problems."

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2 
Tuesday March 27th, 2018 3:02:31 AM

"I think that's a good idea Pressi. If you could fly ahead and look for signs of the next town, that could help us a lot."

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. Freedom of Movement. Endure Elements. 
Tuesday March 27th, 2018 6:46:08 AM


Murphy takes in the town along with his friends. "All right. We will look at their tableware. Maybe it's silver, or other metal. Maybe it's woven of grass. Let's see which." He looks in two dwellings, checks for tableware. If he finds some made of grass, he takes one set (knife, fork, spoon, or whatever makes up a one-person set), and leaves a gold piece in its place.

"Here, Kezzem. I paid for it. It's yours now."

Then, he agrees with Bliss. "Yes, we need to find the monks. They are not here, far as I can tell. Let's get on that grass boat, and head southward. If you, Pressi, want to fly up in the air a ways to look off into the distance, that's fine with me."

He considers, then says, "Likely we'll need to leave the ponies behind. I know what grass is good for them. Let's gather that, and leave them in a pen of sorts, with plenty of water, and hope we can get back here soon enough that they have not starved." He finds as many containers for water as he might, creates water to fill them full, and gets his friends to help him gather good grass and feed, and leave that for them as well.

When all are set and ready, Murphy is willing to help push off from the dock. "Let's see if we can sail this thing, eh?"


DM Carl - Welcome to Rattledam The Ruins of Rattledam 
Tuesday March 27th, 2018 12:15:10 PM

It's a good thing Murphy can create water. Dehydration is a very real threat out here on the Sargrass. He doesn't find any woven silverware. Bowls and plates, sure, but not utensils. Those are mostly wood. In fact, there's not a lot of silverware to be found. Metal is very uncommon in Rattledam.

...but enough of that place. The party shoves the boat off into the grass sea. It "floats" on top of the grass, sinking in only a few inches. It doesn't bob like a typical boat since there are no waves in the grass, but a good stiff breeze will shift the boat a few feet in that direction. Anyone skilled in sailing will be able to manage it. There are a pair of oars made from the same wood as the boat, but they don't seem to work like typical oars. Rowing in the grass doesn't accomplish much, but pushing against the grass from behind does seem to work.

***

Next steps are your call. If anyone's flying or using the shoes and not in the boat, I need to know. Otherwise I'm going to assume you're boating. If anyone has profession, sailor, make appropriate checks at a -2. There is enough room for everyone since you're just 4 halflings and a cat.

The only visible landmark is the Crystal Mountains to the north.

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+19=33 ;
Tuesday March 27th, 2018 12:33:44 PM

If her own instincts or the team's urgings weren't enough to convince her to fly, a single look at that contraption certainly would have sealed the deal. Although, it's not like they would sink, right?

Casting flying broom (8 hour time), she hovers shortly ahead of the boat, peering outward into the grass below. (Perception 33, messaging to Murphy at all times) Every once in a while, she also casts detect magic to see if anything comes up, or uses prestidigitation to drop a small "stone" into the "water."


Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. Freedom of Movement. Endure Elements.  d20+15=20 ;
Tuesday March 27th, 2018 6:33:04 PM


[In boat: 4 halflings as halflings, 1 leopard (Pressi's Harper - medium size, 120 lbs.). Harper is with us, right, Melvin? Flying: 1, on broom]

Murphy does bring along a few vessels which can hold water. Along with the wooden utensils, and woven plate and bowl for Kezzem, he scores an extra set for himself.

Before setting sail, he invites his friends to pray for wisdom and guidance on this journey. He himself does so, along with anyone else who so chooses.

The druid does know a fair amount about the winds. Not trained as a sailor, his main experience has been on a raft along the Peaseblossom for some distance, and tootling around in punts with oars on the river through town. However, he has heard of sailboats. He thinks it best to pole well away from the docks before trying the sails. When perhaps five hundred yards from shore, he thinks it's time to try sailing. Using knowledge, nature [20], for the wind side, he begins to try to puzzle out how to work with the wind and the set of the sails, and the position of the tiller.

Is the temperature still high? After Pantheon's symbol was righted, a cool breeze was felt. Is there any breeze? How much of one?

Murphy relays to those on the boat whatever it is that Pressi communicates with him which he thinks pertinent for them to know.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday March 27th, 2018 6:59:15 PM

"I think you may have overpaid there, Murph," says Kezzem.

"Well, that's more about sailing than I know," says Kezzem. "I can cut ropes with my daggers though! Um, just tell me which ones. Gosh, I feel useless when there aren't things to stab or talk to. Maybe I should check out the sails with my paladin-sense. That one over there looks particularly shifty."

Kezzem will detect evil on the boat.

OOC: Where are our horses? I can summon Rumpus, but the what about the others?

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Tuesday March 27th, 2018 10:19:53 PM


Bliss enjoys the ride!

The party is headed for the mountains, right?

Bliss hunts for rats and mice that may infest the ship.



Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. Freedom of Movement. Endure Elements. 
Wednesday March 28th, 2018 12:29:39 AM


For Bliss: The mountains are North. The monks, apparently, South. So Murphy intends to head Southward, unless someone can explain why we should go to the mountains before we have the means to deal with the mountains..

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2 
Wednesday March 28th, 2018 6:02:00 AM

Hobie is all for heading south toward the Monks.

(ooc: I'm sorry to post such short posts lately, I am very busy every day running around doing things to get settled here in Czech Republic, registering with the police, looking for apartments, getting cell phones etc. Once I'm settled, especially once I have my own apartment, I will have more time for consistent thoughtful posts)

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Wednesday March 28th, 2018 7:34:54 AM


Bliss meows in agreement. South to the monks. Do they have what we seek? he wonders. What are we looking for, anyway, Maybe it is a monk weapon or maybe a monkey.

DM Carl - Welcome to Rattledam The Ruins of Rattledam 
Wednesday March 28th, 2018 10:26:01 AM

There is indeed room for Harper in the boat, but not the ponies. Murphy set them up with sufficient food and water in Rattledam.

The party manually maneuvers the boat away from the dock before playing with the sails. There is a breeze, but it's hardly cool and warming quickly. Attempts are made to use the sails, but it's tougher than it looks.

This may seem like a pedantic question, but how are you determining what's north and south here in the Sargrass?

Bliss / CatBliss (AC26, HP92of96) (Cayzle) 
Wednesday March 28th, 2018 10:56:06 AM


Special: If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.

Bliss thinks that he needs to get himself some survival one of these days! :-)

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20=3 ; d20+12=29 ;
Wednesday March 28th, 2018 12:12:59 PM

Relentless Tracker: Pressi can add 8 to her tracking rolls to search for the monks but tips them off that she’s tracking.

Survival Roll for north 7, to track:29

Also need more survival, esp for warding ritual

Harper is on the boat eyeing the grass warily.



Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2 
Wednesday March 28th, 2018 5:06:30 PM

(didn't we somehow know that the mountains were North? So wouldn't sailing away from them take us south?)


Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. Freedom of Movement. Endure Elements.  d20+14=24 ; d20+12=20 ; d20+15=32 ; d20+25=36 ;
Wednesday March 28th, 2018 6:48:04 PM


We can tell which way is north because the DM post told us we can see the Crystal Mountains to the north :-) ... Actually, both what Cayzle mentioned (Murphy has +12 on survival), and, Murphy has the, I realize now, redundant cantrip of know direction. I think I'll substitute another cantrip from here on out, since survival covers it.
Regarding sailing... Murphy, though not a sailor, is a fairly bright fellow (Int 16, Wis 18). Combining knowledge, engineering at 24, survival at 20, and knowledge, nature at 32, and using his perceptive (36) abilities to observe what happens when he does this, or that, or the other, I'm hoping that within an hour or two of experimentation, he and the rest of the crew (Hobie- Int, Str & Dex 18; Bliss- Int 16, Str 20, Dex 16; Kezzem Dex 20); will be able better to fathom and/or figure out how to this grassboat slides over the verdant sea, benefitting from the wind, the set of the sails, the tiller (or someone manning an oar to serve the role of a tiller), and the complex math and physics that make it all work.

"Anyone know any sailing songs?" Murphy asks as he fiddles with the sails.

He relays to Pressi things they are puzzling out on the boat and its accoutrements.

DM Ken: Being a wise and bright fellow who knows about the wind and nature and such is fine, but it's also not a substitute for ranks in the ability that governs the ability to sail skillfully. If such were the case, all skills would be some sort of ability check, with no real divisions or ranks to govern them.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday March 28th, 2018 7:56:39 PM

OOC: Kezzem intends to decipher which way is north via Murphey. He will toss bim in the air, and whichever way his head points is north.

Will post more later.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday March 28th, 2018 9:34:09 PM

"Have you heard of Tommy the fox,
He worked down at the docks,
He had to take a hike,
For the union's on strike,
Down on his luck like he had thr pox."

"Have you heard of Gina the fey,
At the tavern she worked all day,
Though she ate from a can,
She worked for her man,
And always brouht home her pay."

"They had to hold on to ehst they got,
It didn't matter if they were ready or not,
They had seach other,
That a lot to pother
For love they gave it a shot."

"To pay their bills they were halfway there,
You might say there were living on a prayer,
They struggle and fought,
For all that they got,
But in the end they make it I swear."



Bliss / CatBliss (AC26, HP92of96) (Cayzle)  d20+5=9 ;
Thursday March 29th, 2018 10:41:23 AM


Bliss changes into a halfling, claps his hands, and dances to Sir Kezzem's song ... Perform 9. He falls down.

"Funny, I used to be a better dancer, I think. Back when Mookie was alive."

He shifts back to a cat and stands at the prow of the boat. He yowls! If you understand the speech of cats, then Please Highlight to display spoiler: {"I'm The King Of The World!"}

DM Carl - Welcome to Rattledam The Ruins of Rattledam 
Thursday March 29th, 2018 11:41:30 AM

Those who know how to read the motion of the sun, as well as other means of locating north, confirm that the mountains are indeed north...until Murphy brings out a know direction spell which says they're to the south.

It's hard to say which is right. Magic is affected here, but it's a whole other plane of existence. Who's to say which is correct. Maybe tracking by the stars will help, but it's morning. In the meantime, Humble's Sword has a choice to make about what direction is correct.

***

Yea, I know. This is stupid. I'm trying to avoid a situation that happened in Hook City, so please trust me and play along.

Regarding sailing without the profession, here's my official verdict: If the wind is blowing in the direction you want, it's easy enough to hold the sail open and move. It's like flying a plane that's already in the air, just gotta hold the yoke steady and make small corrections. Where you're going to get into trouble is with anything apart from ideal conditions. Avoiding boulders, docking, rough weather...anything like that is going to be difficult to handle. Those will require untrained profession rolls, which are capped at 10. I can pretty much guarantee you'll run into those situations.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday March 29th, 2018 7:14:14 PM

"So north is south now?" asks Kezzem. "What is this? What's next? Dogs and cats living together?"

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Thursday March 29th, 2018 10:22:00 PM

At Bliss' words, Harper chuckles.

Pressi casts guidance from time to time to help with untrained rolls. She asks if she could cast locate creature (manfri).

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. Freedom of Movement. Endure Elements. 
Friday March 30th, 2018 3:37:46 AM

Murphy addresses everyone. "I was mistaken. We want to head toward the Crystalmist; that is where north lies around here. If you think you are looking south, then you're likely looking toward the north. You think that's west?" he asks, pointing in the direction he surmised only a few moments before to be the westerly direction. "Uh-uh. That's east."

He works with others to try to get the boat to come about, and travel towards the mountains.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 87/100. Freedom of Movement. Endure Elements.  d20+25=34 ;
Friday March 30th, 2018 9:55:55 AM


As they travel over the grass, Murphy observes to see if there are various species of vegetation. As no one else has tried the shoes they found in the cleric's chamber, Murphy slips them on his feet, ties a silk rope to the boat, and lets others know he's going to try walking on the grass. "And please haul me in if I slip below it, fast!"

At first tentative, he works to get a feel for how the footwear functions.

If this goes well, he will take a moment when he comes upon a new type of vegetation and use his knife to get small samples - hoping the process of doing so does not provoke a grassy attack in return. The samples he uses to help him discern how he might wild shape into such plant forms. The druid spends about half an hour in this pursuit before reboarding (unless something untoward occurs in the interim). Then he gets the thought - how well might I be able to pull this boat? Since he is attached to it, he lets those on board know, then tries to skate ahead, rope about his waist, to see if he can increase the speed of the craft as he and it glide over the verdant surface.

After a while, he asks, "Would someone else like to try this, too?" If so, back on board he transfers the shoes to whoever volunteers.

Mr DM Carl - feel free to make whatever skill roles for Murphy you think might be applicable. Perception: 34

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 80/80. Endure Elements.  d8+1=8 ; d8+1=9 ;
Friday March 30th, 2018 10:53:13 AM


Oh, and at some point, he bips himself with two applications of the wand of Cure Light Wounds, bringing his hit points back up to full.

And, a further thought - if there are leaves of the plants floating separately, unattached from the main plant, he will take those rather than cutting, where possible.

[sorry for multiple posts - I usually try to gather things, thoughts, together before making a single post. My time has been very fragmented the past few days.
----------
ALSO: I may need someone to post for Murphy this coming week. Am working full time, and taking a 28-hour class. Any volunteers?

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2 
Saturday March 31st, 2018 8:29:22 AM

(Guys I'm so sorry I haven't been posting, with all the new culture moving stuff this has just completely escaped my mind. I'm gonna catch up now and make a post for Hobie)


Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2 
Saturday March 31st, 2018 8:42:53 AM

Hobie helps out as best he can with maneuvering the boat. He has no experience with sailing, but he tries where he can.

He keeps his bow at the ready, looking out into the distance for anything that could possibly be a threat.

DM Carl - Welcome to Rattledam The Ruins of Rattledam  d4=2 ; d20+14=17 ;
Sunday April 1st, 2018 9:23:43 AM

Once that nonsense with the directions in this place is sorted out, the party starts their movement towards the mountains. Quick check of the wind (generated by a D4), shows it blowing west. Without a trained sailor on board, the best the sails can manage is a vaguely southwestern direction. It gets them closer to the mountains, but not very quickly. With some perseverence, the party will be able to make it to the mountains, but maybe the oars will be quicker until the wind changes?

The party makes it roughly an hour out. Rattledam has officially faded from view, making the Crystal Mountains the lone landmark in the entire Sargrass. Murphy decides to test out the shoes. It is surprisingly easy to walk on the Sargrass with the shoes. They don't appear magical, the grass just seems to naturally repel them. At a slight 45lbs, Murphy finds he walks just a few millimeters above the grass. Moving full speed requires some balance, but a decent enough speed can be managed regardless.

(Acrobactics check DC 15 to move full speed, otherwise move half speed).

With a lifeline attached, Murphy tests out dragging the boat. Unfortunately, the lack of fiction provided by walking just above the grass offers Murphy no leverage to tow. He basically walks in place, held back by the boat.

A sudden pull on the rope and the boat lurches forward (reflex save DC 10 or fall prone in the boat. Nat 1 means you've fallen overboard). Looking out, Murphy is no where to be seen, but the rope (pulled taut) is leading under the grass.

Murphy ONLY, Highlight to display spoiler: {down here in the grass, it's hard to tell, but you'd swear the grass itself is attacking you. No damage, and the grapple attempt against you was weak enough for you to escape from without too much difficulty. (grapple check 17 vs your CMB of 19 - enough to catch you flat footed, but not enough to hold you once you start wiggling).}

We're in combat rounds right now.

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2  d20+8=24 ; d20+15=20 ; d20+8=13 ; d20+9=15 ;
Sunday April 1st, 2018 2:22:22 PM

Hobie feels the lurch of the boat but manages to keep himself upright.
He quickly moves to the front of the boat and looks to where Murphy was, where the rope leads under the grass, and tries to look for Murph (Perception 20)

He tries to think through his studies for anything that might be relevant to what is happening
(Knowledge Planes 13, Knowledge Nature 15)

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Invisibility, Invisibility, Cat's Grace

Murphy Leafwin Pipewood Druid 10a (Kim) AC 26 HP 80/80. Endure Elements. 
Sunday April 1st, 2018 11:51:21 PM


Murphy telepathically communicates with Pressi that he is all right, just pulled under by the local plants. "I'm going to see if I can somehow communicate with them. So, I'm changing into some sort of Sargrassian grass - just like the ones you see around you. Try not to attack them."

He wild shapes into a huge version of the surrounding plants which make up the local grass which is pulling him under.

[+8 size bonus to your Strength, a –2 penalty to your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus] [Am already going through eight hours of prep time for class, don't have time to look up all effects of these items. CAN SOMEONE HELP OUT? SWAMPED THIS WEEK!]

Murphy will attempt to communicate with plants. We are not here to harm you. We want to help save the Sargrass, both flora and fauna, and to save our world. Can you help us? We need to move toward the mountains that way," he tries to convey to them.

[To DM Carl: please feel free to request skill rolls - and go ahead and make them on Murphy's behalf if it will save time. I may have close to zero time to do any of that this week.]

ADM Kim 
Sunday April 1st, 2018 11:52:16 PM


Can someone post for Murphy this week? -asks Kim


Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Monday April 2nd, 2018 7:03:59 AM

Yeah I should have no problem posting.

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+4=24 ;
Monday April 2nd, 2018 3:15:21 PM

To DM: Before I roll Murphy's skill rolls, I need a ruling as to whether he can communicate with the grass by turning into the grass.

--------------------

(Pressi and Harper saves: no fail)

Harper growls and wags her tail menacingly (Intimidate Natural 20)

Pressi is less than thrilled about this turn of events, thinking he'd be better off doing... well, lots of things, really. She does fire a guide gaze, however, that gives Murphy a +2 to his next skill rolls.

-----------

ritual grimalkin, shield of faith

rose control 14 hours
comprehend languages 20 minutes
read magic 15 minutes
flight 7 hrs

L1 - 2+1
L2 - 2+1
L4 - 1
read tattoo - 1/4
clair - 1/8
guide - 1

Bliss / CatBliss (AC24, HP92of96) (Cayzle)  d20+10=26 ; d20+33=42 ; d20+20=38 ;
Monday April 2nd, 2018 5:00:34 PM


Reflex save vs DC10 - +10 mod, fails on a nat 1, rolls a 26.

Bliss in cat form per prior post, activates his Ritual Shield of Faith as a swift action and casts divine favor as a third level still silent spell. With his move action, he leaps from the prow down into the grass where Murphy was.

Acrobatics 42.

Bliss looks for Murphy and anything that grabbed him.

Perception 38 plus scent anf low light vision.

DM Carl - Out on the Sargrass  d20+13=32 ; d10+6=7 ; d20+13=25 ; d10=8 ; d20+14=21 ;
Tuesday April 3rd, 2018 10:23:20 AM

Hobie remains upright, trying to look for Murphy. He can't see through the grass, but there's movement where the rope disappears. His knowledge of nature or outerplannar creatures fails him.

Pressi would rather not deal with this, but such is life. She aids Murphy in his attempts to communicate with whatever's got him. Harper lets whatever's out there know she's not messing around, but it's hard to know what effect that has.

Bliss is tough to knock over and easily stays upright. He casts protective spells on himself and bravely leaps into the grass to aid Murphy.

Murphy lets Pressi know he's ok; let's hope that's true. As whatever's grappling him tries to maintain a grip, the druid shapeshifts into a huge version of the grasses around him.

That's when things get interesting.

Bliss and Murphy both, from their vantage point in the grass, are able to get a better look at whatever's attacking. It's not a creature any of you recognize, but it's not a plant. It is tall, skinny, and blends in perfectly with its surroundings, but it's definitely bipedal. Its "face" is blank, with no visible eyes, nose or mouth. One of its "arms" is nothing more than a jagged spike, the other a tendril covered in hooks.

Murphy's attempts to communicate fail, as they're not plants. The creature's hold on Murphy breaks as the druid wildshapes, though. Murphy also realizes something is off about his wild shape. He's huge and plant like, but unlike the local grass he is tinged red and feels something in the back of his mind. It is feral and untamed. He feels a strong desire to consume, to spread, to become everything and watch everything become...something else.

Will save DC 10 or treat all creatures, friends or not, as hostile.

The creature may not have Murphy in a grapple, but it's still in a position to hurt him. It thrusts its spiked appendage into Murphy, tearing through the grasses that make up the druid's wildshape. A gray, viscous liquid is left behind, but plants are immune to poison. Murphy takes 7 slashing damage.

Bliss, meanwhile, smells something fishy & wheels around in time to see another one of these things attacking. He's not caught flat-footed, but is still hit as it tries to wrap its tendril-like arm around CatBliss. Bliss takes 8 bludgeoning damage. Grab attempt is 21 & fails vs. Bliss' 27 CMD (kindly put your CMD in your header, bud.)

ADM Kim 
Tuesday April 3rd, 2018 12:19:50 PM


Murphy has a legacy item which grants powerful shape - thus the huge size option.

Thanks for taking over posting for me, Melvin!

DM Carl - Out on the Sargrass 
Tuesday April 3rd, 2018 12:21:17 PM

Roger that. Thanks, Kim. I'll update the post.

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2  d20+16=29 ; d20+15=27 ; d20+11=12 ; d20+10=23 ; d3+2=3 ; d3+1=3 ; d3+2=5 ; d3+1=4 ;
Tuesday April 3rd, 2018 12:48:34 PM

POSTING FOR KEZZEM

Kezzem quickdraws his daggers, and throws four of them rapidly at the creature attacking Murphy

Attack 29
Damage 3

Attack 27
Damage 3

Attack 12 (Natural 1)
Damage 5

Attack 23
Damage 4

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2  d20+18=24 ; d3+2=5 ;
Tuesday April 3rd, 2018 12:54:45 PM

Oh I just reread your post and saw that Hobie couldn't see what's going on, even standing there looking, so Kezzem probably couldnt see either.

Kezzem leaps down from the boat, using the rope to guide himself toward Murphy, and attacks the creature there if he can see him

Attack 24
Damage 5



Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2 
Tuesday April 3rd, 2018 1:00:08 PM

Hobie can't see what is attacking his friends, but he remembers the monocle they found which should be able to identify threats, and he grabs it from among the group's things in the boat (we never really said who took possession of it. Murphy looked at it but didn't write that he was keeping it) and looks through it to see if the enemies become evident.


Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday April 3rd, 2018 1:17:29 PM

Kezzem will detect evil at the plant creatures before jumping in.

Ooc: Sorry I missed yesterdays post. Mondays are super busy for me.

Bliss / CatBliss (AC25, CMD30, HP104of116) (Cayzle)  d20+12=29 ; d2+13=15 ; d20+12=29 ; d2+13=15 ; d20+12=23 ; d3+13=15 ; d6=2 ;
Tuesday April 3rd, 2018 2:25:02 PM


Bliss focuses all his attention fiercely on the thing attacking him (rage as free action). He is cautious, however, and strikes carefully (fighting on the defensive, no action). With a five ft step to enter the enemy's square, Bliss claws, claws, and bites!

A claw hits AC29 for 15 damage.
A claw hits AC29 for 15 damage.
A bite hits AC23 for 17 nonlethal damage.

Status:
Cat form (see cat sheet for base stats, no barkskin at present)
Divine Favor +2 att, dam (rnd 1 of 10)
Shield of Faith +3 AC & CMD (rnd 2 of 46)
Rage +4 str (+2 att, dam) +4 con (+2 fort saves) -2 AC +2 will saves (rnd 1 of 14)
Fighting Defensively -4 att, +3 AC
NET: +0 att, +4 dam, +1 AC, +3 CMD

Murphy Leafwin Pipewood Druid 10a (Melvin subbing for Kim) AC 26 (24) HP 73/80.   d20+12=18 ; d20+15=32 ; d20+10=24 ; d6+5=10 ;
Tuesday April 3rd, 2018 9:42:26 PM

Murphy shakes off the red attack upon him. "Huh, must be something I didn't eat."

Murphy takes in the situation and the creature before him (Know Nature 32). "One of these days, a trick like this will actually pay off, and won't you be surprised then. In the meantime...."

Murphy tests out the creature's insulation by firing off a lightning arc (domain ability) at the creature (range touch AC 24, damage 10).

---------------

-------

wildshaped: huge grass monster [+8 size bonus to your Strength, a –2 penalty to your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus]
Endure Elements.

light arc - 1
wildshape - 1


Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Tuesday April 3rd, 2018 11:18:17 PM

Pressi casts spectral hand while circling the creature.

DM Carl - Out on the Sargrass  d20+14=28 ; d20+14=31 ; d10+6=14 ; d10+6=10 ;
Wednesday April 4th, 2018 10:02:20 AM

Kezzem detects evil using his inate paladin abilities. Looking towards Murphy and Bliss, he indeed detects evil.

(Two posts for Kezzem, I used the one by the actual player. Thanks to Nick for jumping in and subbing, though.)

Hobie peeks through the monocle they found. He is able to clearly see the outlines of two creatures in the grass. They're humanoid, but very tall and thin. They'd have no problem blending into the grass. The lens is really hard on the eyes, though. Hobie takes 2 non-lethal damage.

Pressi prepares a spectral hand spell.

Murphy shakes off the unwelcome urges he's experiencing and shocks the creature with a small bolt of lightning. The electricity grounds out quickly, but chars the creature on the way down.

Bliss is having none of this and attacks tooth and claw. He strikes three times, but the creature weaves back and forth like reeds on the wind. It blunts some of the impact of Bliss' attacks.

The two creatures press their attacks. Murphy is struck again by the creature's spiked arm. Hit AC 28 for 14 damage. The creature Bliss attacked also strikes back, hitting AC 31 for 10 damage. Bliss must make a DC 13 Fort save or be stunned one round.

...and just like that, both creatures vanish. Both the monocle and Kezzem's detection spells are unable to locate either of them. It looks like the party is alone again.

Bliss / CatBliss (AC25, CMD30, HP94of116) (Cayzle)  d20=14 ; d20=17 ; d20+12=28 ; d3+13=15 ; d6=3 ;
Wednesday April 4th, 2018 7:36:24 PM


Fort save (at +2 due to +4 con raging) ... at +15 only fails on a nat 1 ... rolls a 14 so no prob.

BTW, since Bliss was not stunned, does he get an AoO since it seemed to attack and move in the same round? That is, it did not use the withdraw action ... Bliss guesses? If so, he snaps with a bite, hitting AC28 for 18 damage nonlethal.

Bliss uses his scent to try to track the fellow. Untrained survival + scent to track ... a 17 may find a trail! He follows and tries to engage.

"MEOWWWRR!" he yowls as he pursues.

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Wednesday April 4th, 2018 9:32:37 PM

"So, that happened," Pressi replied as she cast detect magic through the area.

-----------

ritual grimalkin, shield of faith

rose control 14 hours
comprehend languages 20 minutes
read magic 15 minutes
flight 7 hrs
spectral hand 8 mins

L1 - 2+1
L2 - 2+1
L4 - 1
read tattoo - 1/4
clair - 1/8
guide - 1



Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday April 4th, 2018 10:43:45 PM

"By Gargul's dagger, I smite at...hey, where did he go?"

Kezzem attempts to detect evil again...just in case.

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2 
Thursday April 5th, 2018 11:07:18 AM

"Are you guys okay down there?!"
Hobie offers to help his friends up by pulling them up with the rope.

"I found what this monocle is for, I was not able to see the creatures with my bare eyes, but with this monocle they showed up clear as day. It gives a mighty headache though. Youch!" Hobie rubs his forehead.

"Well, should we keep going? Maybe stay in the boat this time?"



Murphy Leafwin Pipewood Druid 10a (Melvin subbing for Kim) AC 26 (24) HP 59/80.  
Thursday April 5th, 2018 11:29:00 AM

"Hhm, so that would explain look before you leap," Murphy mused. "This could be a problem - and a reminder that we might need to reserve our resources better. Pressi, can you keep a closer eye in the sky for anything out there?"

Upon her assent, Murphy takes another look around. He also takes the opportunity of his form to push the boat forward in the correct direction before shifting back and climbing aboard.

DM Ken, "So, that happened." 
Thursday April 5th, 2018 12:54:51 PM


Bliss feels his teeth find purchase on the creature he fought one final time, but its tough and rubbery skin seems to blunt much of the impact of his bite. He pursues, sniffing the air.

Bliss doesn't smell any new smells, nor can he pinpoint the creature any longer. That tells him the creature is more than sixty feet away. There also is not a trail leading in any particular direction for him to follow. The tracks stopped where he last fought the enemy. This tells him that the creature is capable of some form of instantaneous movement, plane shifting, moving without a trace, or teleportation. Which one, of course, is impossible to determine.

------------

Pressi detects magic, a bit surprised at the sudden engagement and retreat of their enemies. On the whole, the attack lasted a little of 20 seconds, and the attackers left nothing behind but a few wounds and scratches, plus a small puddle of poison that had no effect on Murphy, who was fortunate enough to be in a plant form when the attack occured.

-------------

Kezzem detects for evil one last time. He detects nothing within the 60ft area of the spell, reinforcing the idea that the enemies possessed the ability to quickly move from one location to another.

-------------

Hobie tells the others that the monocle does indeed identify the foes among the plants they camouflage with so well.

------------

Murphy pushes their boat back the correct direction, and the party resumes their travels. (I think)

------------
------------

(Only Bliss seemed interested in pursuing the foe. This assumes Humbles Shield does not go on a hunt.)

A few hours into their travel, their small skiff begins to pick up speed, skipping over the grasses. While travel speed has increased, control of the craft is becoming difficult.

Survival DC 20:(Base 15, +5 for Sargrass unfamiliarity) Highlight to display spoiler: { It seems that there is some sort of wind storm brewing. Several hot winds, though subtle, have begun to whip across the Sargrass. You predict that in less than an hour, it will be upon you. If you don't want to have to try piloting the craft through the storm, it might be a good idea to call a stop for a little while and find a way to moor your craft and prepare for the storm.)}

Bliss / CatBliss (AC25, CMD30, HP94of116) (Cayzle)  d20=5 ;
Thursday April 5th, 2018 7:27:07 PM

Bliss growls, then returns to the boat and shifts back to halfling form. He explains what he saw, as well as his deduction that they could blip around.

Bliss does his best to help with the ship ... Aid Another 5, nope!

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+1=12 ;
Thursday April 5th, 2018 8:10:38 PM

Kezzem assists to the best of his ability.

Aid another survival: 12.
+2 from Kezzem

Murphy Leafwin Pipewood Druid 10a (Melvin subbing for Kim) AC 26 HP 59/80.   d20+12=28 ; d20+15=22 ;
Friday April 6th, 2018 9:16:22 AM

(Murphy's survival roll 28+2 from Kezzem)

Murphy, having shifted back into form, watches the storm coming towards them. (He had considered staying in form to continue pushing, but the speed increase of the boat made that too difficult so he shrank down and climbed back aboard.)

"And with nobody here having sailing experience, I think we are just going to have to wait it out. We have about an hour to get this boat moored and prepared so are there any suggestions?"

While Pressi began flying in ever-growing circles looking for a place to moor the craft, Murphy instructs Hobie to keep using the monocle, which might reveal hidden ports or foes.

He also began to get to work, making checks to see if he can determine better ways to wait out the storm (Know Nature 22). Remembering the adventures told by Hazel of his second cousin's former roomate's sister (look it up), Murphy began to cast mending after mending in an attempt to craft the various bags and cloth into makeshift tarps and various pieces of wood into bolsters for the sailboat.

He also continued to cast "Know Direction" in order to keep their bearings straight.

Finally, he casts "control winds" as the storm gets closer, hoping that he can push away the storm.

Murphy Leafwin Pipewood Druid 10a (Melvin subbing for Kim) AC 26 HP 77/80  d8+1=7 ; d8+1=4 ; d8+1=3 ; d8+1=3 ; d8+1=7 ; d8+1=8 ; d8+1=3 ; d8+1=7 ;
Friday April 6th, 2018 10:31:13 AM


[Thanks, Melvin!] Murphy also takes a minute before things get too bad to heal up Bliss and himself (Bliss to full, Murphy to 77/80).

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+9=26 ; d20+19=32 ;
Friday April 6th, 2018 11:07:43 AM

Pressi continues to fly around (fly check 26 in case she hits wind) looking for a port (Perception 32, detect magic).

DM Ken, "So, that happened." 
Friday April 6th, 2018 12:36:03 PM

Pressi continues to scout ahead, flying for a good while on her broom. She navigates the increasing winds, but gets called in for a team meeting. While she discovered no ports or town in their immediate area, many miles to the south she spotted a small clearing in the Sargrass. In addition to this clearing, she notices several isolated wooden buildings, probably homes, dotting the landscape. One of these, or perhaps the clearing, might make a decent spot for camp on their journey.

It is requested that Hobie wear those goggles nonstop, but he patiently reminds Murphy that every round they are worn, he will take d6 subdual damage. They are not meant for long term use.

Kezzem does his best to try and help Murphy get things ready for the oncoming storm, but mostly gets in the way rather than being much help at all. Bliss has every good intention as well, but the lines of rope hanging from the mast get the better of his kitty instincts, and he instead finds himself all wrapped in twine.

Murphy suggests they wait out the storm, and makes several preparations of his own. He is pretty certain he will be able to pinpoint when the storm comes across, and he is learning to read the winds of the Grass. He is certain that he can hold back the brunt of the storm, but he projects that the wind storm will last longer than he can channel his spell. (Good job on the high survival check) He has a decision to make.

Does he try to deflect the beginning of the storm, or the end of it? Perhaps he will wait for it to reach it's zenith? Either way, the spell is not quite yet cast.

----------------------

Regarding preparations for the storm, there isn't a lot of time. Being the smart people that you lot are, you recognize three main tasks. (A +5 DC modifier has been applied to survival checks to represent the difficulty of dealing with the Sargrass.)

Securing the sails of the vessel. Due to this boats particular construction, it does not seem that the sails can be removed. (Profession Sailor: DC 15, or Intelligence check DC 18)

Anchoring the vessel to the ground. (Profession Sailor: DC 15, or Wisdom check DC 18)

Setting up some form of shelter from the wind storm. (Survival: DC 20.)

----------------

In the forty five minutes before the storm arrives, each character has enough time to attempt three of these tasks and aid another on one other task of their choosing. (I will apply it to the attempt that needs it the most) They may attempt the same task more than once, even if they fail the first time.

Each task will have varying degrees of success against the coming storm based on how many successes is logged. The more successes, the better.

Each player may trade one of their task attempts to weatherize the party gear and companions instead, per the survival skill, DC 20. If you succeed, gain a +2 bonus on all Fortitude saves against severe weather while moving up to half your overland speed, or gain a +4 bonus if you remain stationary. You may grant the same bonus to one other character for every 1 point by which your Survival check result exceeds 20.



Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+1=16 ; d20+1=12 ; d20+1=3 ;
Friday April 6th, 2018 12:52:08 PM

Kezzem will attempt to anchor the vessel to the ground.

Wisdom Check #1: 16. (Could make it with an Aid Another check).

Wisdom Check #2: 12.

After failing twice, he assists someone else in doing so.

Aid Another: 3.

Apparently, his expertise is all on how to fail.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+1=4 ;
Friday April 6th, 2018 1:24:53 PM

Sorry, misunderstood, it was three attempts PLUS aid another.

Wisdom Check #3: 4.

Well, that's no help.

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+4=11 ; d20+4=5 ; d20+4=22 ;
Friday April 6th, 2018 2:36:54 PM

Hobie will work as hard as he can on the sails, trying to secure them as best he can.

He rolls 11, 5, and 22 on his Intelligence checks, so one success.

Hobie Browncloak (Nick T) HP 79/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+4=18 ;
Friday April 6th, 2018 2:38:06 PM

Aid another 18

Pressi (Melvin) - AC 21, HP 82/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers 
Friday April 6th, 2018 3:26:26 PM

I’m traveling to a funereal. Can someone roll for Pressi?

DM Ken: I'll do it. My condolences for your loss.

SUB POST FOR PRESSI (By Ken E.)  d20+4=17 ; d20+4=12 ; d20+4=24 ;
Friday April 6th, 2018 3:59:27 PM


Pressi also works on the sails.

17 +2 = 19 (using hobies successful aid another), 12, 24.

Alongside Hobie, the two of them successfully secure the sails.

Bliss / CatBliss (AC25, CMD30, HP96) (Cayzle)  d20+2=9 ; d20+2=3 ; d20+2=17 ; d20+2=4 ;
Friday April 6th, 2018 4:05:41 PM


Bliss untangles himself from the ropes in time to hear about this storm that is coming.

It's easier to have great ideas when you have had years of experience. So Bliss uses his age-altering spell to become super-duper old!!! [OOC: +4 wisdom gives Bliss a 14.]

He has an idea on anchoring the ship to the ground. "You can't anchor a boat if you got no anchor!" He gets out his magic pot, puts it face down, and expands it to maximum size (big enough that a taur could fit inside). He ties ropes from the handles to the ship. "That should help!" he says.

Three anchor rolls: 9, 3, and 17. That 17 is close ... maybe a +1 circumstance modifier from the pot?

And an aid another check: 4

Other preparation: Bliss casts his Barkskin spell about 10 minutes before the storm hits. Back in young cat form, he digs a scrape under the lip of his face-down pot. Then back to halfling form to shout into the wind to his friends ... "ANYONE WHO WANTS TO CAN SHELTER UNDER MY POT! I BET ALL FIVE OF US COULD FIT!"

Then back to cat form to crawl under the pot, then in halfling form to pull in friends who try to wriggle under. When all are inside, back to cat form to save space.

DM Ken points out that the Bloodwitch writeup says: "Cauldrons come in sizes tiny, small, medium, and large. A cauldron can hold one creature of the same size category or smaller."]

Bliss / CatBliss (AC25, CMD30, HP96) (Cayzle) 
Friday April 6th, 2018 4:07:53 PM


On reflection, Bliss is making shelter AND anchorage. How you interpret all that is up to you, oh kindly DM!

Bliss ponders again his need for some basic survival skills!

Murphy Leafwin Pipewood Druid 10a (Melvin subbing for Kim) AC 26 HP 77/80  d20+3=14 ; d20+12=17 ; d20+12=22 ; d20+25=34 ; d20+25=40 ; d20+25=33 ;
Monday April 9th, 2018 12:20:17 AM

Murphy aids Pressi and Hobie in fixing the sails, and Bliss in anchoring the grass boat to the ground.

Murphy aims to weatherize the party gear and his companions against the coming storm (Survival DC 22). Besides himself, he also does so for Pressi and Hobie. Bliss should be well protected within the cauldron, and Kezzem is pretty tough as he is.

If there is time, he also fixes silk ropes in several points along the perimeter of the boat, with loops one can place limbs through to help prevent being blown off the boat.

He waits until 45 minutes before the zenith of the storm's force arrives to cast control winds, so that the lead in to the full force and the trailing off of the same are significantly mitigated, dropping off by 3 levels of force. The effect lasts until nearly an hour (55 minutes) after the peak of the storm. The area of effect is 400 feet out in all directions from the boat's mainmast, to a height of 40 feet.

Prior to casting that spell, he helps his friends to work to keep the boat faced toward the brunt of the wind, and to deal with any grassy waves which may rock the boat.

"I don't know whether the creatures that attacked us earlier will do so - but it's possible we may have more than the storm to deal with in the midst of the storm. Be alert."

Perception: 34 up until control winds is cast, 40 for duration of control winds, 33 thereafter.

DM Ken, Riding out the Storm 
Monday April 9th, 2018 1:39:22 PM


The ships sails are expertly secured. There's little doubt that they will survive the coming storm. The ship itself is anchored as best as you can manage, to Bliss's cauldron. Not much progress was made however, in making any sort of shelter, so Humbles Ford is stuck with being stuck on the open deck, while Bliss hides below the "surface" of the Grass, hidden under his pot.

As the winds whip up, Murphy makes his best guess as to when the storm will reach it's peak. He knows the storm will last longer than 55 minutes, so he (as best as him DM understands it) tries to straddle the peak of the storm, and allowing the beginning and endings winds to do as they will. There was not time to secure yourselves with ropes.

--------------------------------
Storm Phase 1: Severe Winds.. 30 minutes.
Small Creatures: Creatures of this size or smaller are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.
Tiny Creatures: Creatures on the ground are knocked prone and rolled 1d4 × 10 feet, taking 1d4 points of nonlethal damage per 10 feet, unless they make a DC 15 Strength check. Flying creatures are blown back 2d6 × 10 feet and take 2d6 points of nonlethal damage due to battering and buffeting, unless they succeed on a DC 25 Fly skill check.
---------------------------------

Murphy's spell is not yet in effect. The forces from the wind pick up to severe, and movement for those on the boat (Kezzem, Murphy, and Pressi) is difficult. Bliss, hiding under his cauldron, is safely insulated from the wind, but has no real idea about what is happening around him.

Tubes and pieces of sharp Sargrass swirl with the winds. Everyone but Bliss, please make 3 DC 15 reflex saves -4, or take 1d6 damage per failed save from the sharp grasses caught in the storm.

Event: The rope tied to the anchor is whipping wildly back and forth! There's too much slack in the line. You can try to handle it now, dealing with the wind at its current speeds, or wait until later (assuming it lasts) and fix it when Murphys spell reduces some of the wind volume.

Acrobatics check DC 20 to fix the rope. (Don't forget the Str check to actually move to the rope)


Bliss / CatBliss (AC25, CMD30, HP96) (Cayzle) 
Monday April 9th, 2018 2:29:23 PM


Bliss waits out the storm and wishes there were room under his pot for more of his friends. He listens as best he can to figure out what is going on outside.

Then he has an idea. "Pot, dear pot, please tell me what is happening outside!"

[OOC: Note that Bliss's pot, per the rules for a 6th level bloodwitch, has Int 10, speech, and can see and hear with a range of 60 ft.]

If so far the pot does not see anyone in great danger or need of rescue, then Bliss will stay put.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+1=11 ; d20+7=23 ;
Monday April 9th, 2018 11:14:54 PM

"The rope loose! Dont'w worry, I'll get it!"

Kezzem attempts to make his way to the rope.

Strength DC 10: 11. Made.
Acrobatics: DC 23. Made!

"All right, I'm useful at something that doesn't involve talking or stabbing!"


Murphy Leafwin Pipewood Druid 10a AC 26 HP 80/80  d20+2=22 ; d20+2=11 ; d20+2=9 ; d6=6 ; d6=3 ; d20+1=8 ; d8+1=8 ; d8+1=5 ;
Tuesday April 10th, 2018 12:32:09 AM


Murphy avoids the early shards and torn grass bits, but is struck well in another gust, and somewhat again in a third (6, 3 = 9 hp). He clings to the mast, arms and legs both, unable to gather enough strength to help Kezzem with the anchor rope.

"Good work, Kezzem!" he shouts.

Having weatherized his gear, and with cloak wrapped about him, Murphy lets go with one hand, reaches within the cloak to reach the bandolier wherein his wand of cure light wounds is kept, and heals himself, keeping the wand under wraps, with CLW 8, then 5, going from 68 hp to a full 80. He resecures the wand in the bandolier. "WHO NEEDS HEALING?" he calls out over the wind.

Pressi (Melvin) - AC 21, HP 75/83, CMD 20; Harper-AC 21, HP 56/61, CMD 23; Followers  d20+10=27 ; d20+10=13 ; d20+10=13 ; d6=6 ; d6=1 ; d20+6=25 ; d20+6=7 ; d20+6=22 ; d6=3 ; d20+4=6 ;
Tuesday April 10th, 2018 1:59:30 PM

"Son of a..." Pressi mutters as she is struck by debris twice (7 damage).

Harper does a better job, only getting hit once (3 damage). She grabs onto Kezzem, attempting to aid him in moving the rope to a better position (strength roll 6).



DM Ken, Riding out the Storm  d20=5 ; d20=19 ; d20=2 ; d6=4 ; d6=6 ; d20=8 d20=8 d20=8 d6=2 d6=5 d6=2
Tuesday April 10th, 2018 2:50:53 PM

(Kezzem forgot to save vs the blowing debris, so his DM rolled his saves. He failed 2. Kezzem takes 10 damage)

Hobie has not posted, so here are his saves. (12, 12, 12). Hobie takes 9 damage.

--------------------------------
Storm Phase 2: Windstorm. (Reduced to moderate winds) 20 minutes.
Small Creatures: No penalty.
Tiny Creatures: No penalty.
---------------------------------

Kezzem crawls bravely towards the whipping rope, and despite the powerful winds, secures the ropes excess line. He is cheered on by Murphy, who heals himself with his wand. Bliss, hiding underneath his pot, is oblivious to everything but the sound of the wind and the *clink* and *thwap* of grasses bouncing off of his cauldron. His pot has little to report, other than grasses bouncing off his exterior.

Pressi holds on, despite getting takes a few cuts from flying debris. She snags Kezzem to try and help, but he seems to have things well in hand.

It's at this point Murphy casts his spell, and the wind, which had begun to rise in both strength and sustained volume, are suddenly pushed back and repelled, reduced to a moderate gust with no real difficulty to manage.

Though the blasts of wind are substantially reduced, the din of the wind is loud and powerful, as both Murphys spell and the natural forces of the storm collide. For a moment, it seems as if you are alone, and in relatively little danger.

(Suvival and Perception checks please. )

Bliss / CatBliss (AC25, CMD30, HP96) (Cayzle)  d20=9 ; d20+20=34 ;
Tuesday April 10th, 2018 3:07:32 PM

As the storm ebbs, Bliss sticks his head out for a lookie-loo. In halfling form.

Survival (untrained) 9

Perception 34

"Hi everybody! Some storm, huh?"

Hobie Browncloak (Nick T) HP 70/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+15=29 ;
Tuesday April 10th, 2018 3:17:03 PM

Hobie picks up his head after the wind dies down a bit, "Geez, that was rough."

He looks around (Perc 29) at their surroundings to see what he can see now that the storm has finished.

He plucks nervously at his bow string.

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+1=16 ; d20+1=16 ;
Tuesday April 10th, 2018 6:16:27 PM

"Youch!" says Kezzem as he is struck with debris and a random Pressi.

Perception: 16.
Survival: 16.

"Hey, Pressi, knock it off!" says Kezzem. "I know its hard to keep your hands off me, but what would Murphy think?"

Murphy Leafwin Pipewood Druid 10a AC 26 HP 80/80  d20+12=25 ; d20+25=44 ; d8+1=2 ; d8+1=6 ; d8+1=6 ; d8+1=7 ; d8+1=9 ; d8+1=6 ;
Wednesday April 11th, 2018 1:03:33 AM

As his domain spell takes hold, Murphy observes closely for a moment at the effects. "That gives us about an hour and a half of respite. It may worsen in the midst of it by a certain amount if the storm around increases, but I don't think we're likely to get ripped apart." [Note: control winds lasts 100 minutes, or 1 hour 40 minutes] He relinquishes his post at the mast.

He mentally, briefly, communicates telepathically with Pressi about the pull to rage and destruction he felt when wild shaped into the grass form, and posits it may have something to do with his earlier exposure to the meteor - or, perhaps, with something he has yet to discern about the local environment. Keep an eye, on me, Press. Tell the others what I told you if you wish.

He heals Hobie for 6+6=12 hp damage (back to full); Kezzem for 7hp (down by 3), and Pressi for 9 hp (back to full). "Yes, Pressi, what would I think?" he asks his love with a wink. He cures Harper for 6hp (back to full).

"Windstorms can last for short times, or long times. I do not know the Sargrass well, obviously," he tells his friends. "My recommendation: How about two or three of you work on bettering the shelter here on the boat, and someone place looped ropes along the edges to keep us attached to the boat should the storm outlast my spell? I'm going to spend about ten minutes or so communing with nature, to learn what secrets the Sargrass might reveal to me." He finds a secure place to sit, wraps some rope around something to help keep him from getting blown away or knocked about too much during the time he spends meditating. He swiftly casts know direction, to fix in his mind the way to the mountains, then
begins to reach out to the local environment, out to a radius of ten miles (or more? or less? - depending upon whether the 'difference' Murphy earlier sensed affects spell durations or effects).

He particularly attends to the area between the boat and the mountains. He seeks knowledge of the ground or terrain which forms the bottom of the grassy sea, the plants, and the general population of critters dwelling within the grassy domain. If a fourth area is available to him to discern (based on the so-far vague notion that 'things are different' for Murphy here), he checks to learn whether there may be any powerful unnatural creatures.
==========
Survival: 25
Perception: 44


Bliss / CatBliss (AC25, CMD30, HP96) (Cayzle) 
Wednesday April 11th, 2018 7:11:41 AM


Bliss laughs at Kezzem. "Too funny!"

Pressi (Melvin) - AC 21, HP 83/83, CMD 20; Harper-AC 21, HP 61/61, CMD 23; Followers  d20+19=26 ; d20+4=6 ; d20+4=11 ;
Wednesday April 11th, 2018 12:30:14 PM

To Kezzem and Murphy's questions of what anyone would think, "I would think people need to learn the difference between me and my cat, Kenneth." Looking at her hands, "It has been a while since my last manicure but it hasn't been that long."

Harper let go of Kezzem, growling lowly.

Pressi makes her checks (Perception 26, Survival 6), decides against telling people about Murphy's strange pull, and accepts the healing graciously.

Not skilled at weatherizing or building shelter (not a lot of survival points - like Bliss, Pressi contemplates adding some at her next chance), she considers scrying the monk they are chasing (she has the tapestry but not the time) or a divination, but ultimately chooses to save the spell slot. Instead, she chooses to recheck that the sail lines are secured (Int Check 11)

-----------

ritual grimalkin, shield of faith

rose control 9 hours
flight 2 hrs (on boat)

L1 - 2+1
L2 - 2+1
L4 - 1
read tattoo - 1/4
clair - 1/8
guide - 1

DM Ken, Riding out the Storm 
Wednesday April 11th, 2018 7:06:15 PM

--------------------------------
Storm Phase 3: Hurricane Winds. (Reduced to strong winds) 30 minutes.
Small Creatures: No penalty.
Tiny Creatures: Creatures of this size or smaller are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.
---------------------------------

50 minutes have expired from Murphy's spell.

Hobie is glad for the respite, and surveys the surrounding area. He sees nothing out of place, but he isn't even familiar enough with the Sargrass to know "out of place" from normal around here.

Bliss also keeps an eye out on patrol, on the ground floor of the Sargrass. He doesn't venture out from his pot, and thus can't really see much of his surroundings. "Some storm huh?!", asks the hobbit. "Says the halfling who used me as a shield.", says his Cauldron, in a ringing, high pitched voice.

Kezzem isn't much able to concentrate with arms full of Pressi. He takes a quick look around, as much for enemies as for Murphy.

Murphy can commune with nature, and he does so. His spell has a range of ten miles. He focuses on the direction from whence they came, to the north towards the mountains. (Remember you have been traveling south, towards the last known location of a band of monks) He concentrates on the following items.

"He seeks knowledge of the ground or terrain which forms the bottom of the grassy sea, the plants, and the general population of critters dwelling within the grassy domain. "

"Murphy feels a sense of wariness from the Sargrass, a deliberate caution that is often seen among intricate forms of plantlife, whereas one grass or tree will send chemical signals to other grasses or trees, warning that a predator or pest in nearby. The Sargrass -is- an immortal power, and it's denizens have developed a sort of third sense, whereas the creatures within go about their lives and roles, but almost all are on alert when something foreign is present.

As he falls deeper into his trance, he feels that wariness ease a little. He learns that the floor of the Sargrass is much like the floor of most canopy topped rain forests, filled with predators and herbivores, as well as a collective intelligence of some sort.

The ground on the floor hosts a range of geology. There are sandy pits, hard clay, caverns, soft dirt, and rocky dusty expanses. Each type of terrain is host to dozens of breeds of Sargrass, which is as much predator as it is prey, and it seems to be intricately bonded to the many types of creatures and micro systems in this plane. Some Sargrasses are harvested, and you feel they could be used in healing, poisons, construction, and conservation. There's probably a type of Sargrass to fulfill the need of any man or beast in this region.

There are a number of pack animals that Murphy is aware of. Some seem to have developed long necks to see above the grasses, and mix herds with smaller animals that observe below the surface. Several groups of swift footed raptors seem to be stalking them, seeking an opening. Powerfully built predators with large horns and bony plates seem like the solitary sort, perhaps only pairing to mate."


Murphy's knowledge is gained in an instant, once he finished the ten minutes of preparation required by the spell. In addition, thanks to his control winds spell, the others are each allowed one more check to secure their shelter or their anchor.

(Reminder)

Anchoring the vessel to the ground. (Profession Sailor: DC 15, or Wisdom check DC 18)

Setting up some form of shelter from the wind storm. (Survival: DC 20.)

Please be sure to state whether your character is preparing above or below the surface. Note that the winds have picked up a little more. Tiny creatures are in small danger.


Kezzem (BrianW) - AC 24, HP 99/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+1=3 ;
Wednesday April 11th, 2018 7:17:15 PM

"Man, this storm makes everything confusing. I confused Pressi with kitty. Maybe you do need to trim those nails, eh Pressi? And maybe shave those legs."

Kezzem continues to work on the anchor.

Wisdom: 3.

Well, with a Wisdom check like that, that might explain a few things....

DM Ken, Riding out the Storm 
Wednesday April 11th, 2018 7:21:30 PM


Murphy: Receive 1 hero point for excellent use of usually useless druid spells.
Kezzem: Receive 1 hero point for fixing the anchor before its a problem.
Bliss's Cauldron: Receive 1 hero point for rescuing your Halfling. (Only characters get hero points, so Bliss has to name his cauldron in order for it to store up this point.)

Hobie Browncloak (Nick T) HP 70/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20=16 ;
Thursday April 12th, 2018 12:48:07 AM

With the winds picking up, Hobie puts Prowler back into his efficient quiver, and moves to tie a rope around his waist and secure it to the mast. He tries to find some sort of tarp or heavy sheet to place over himself in the event of more sharp flying debris, and he lays prone to wait out the storm. Survival 20.

Pressi (Melvin) - AC 21, HP 83/83, CMD 20; Harper-AC 21, HP 61/61, CMD 23; Followers  d20+4=14 ;
Thursday April 12th, 2018 11:58:52 AM

Pressi takes one more stab at providing shelter for herself and Harper (survival 14) and falls short. She and Harper head below the surface.

She tries to think creatively but nothing really comes out as a good idea. (Most of her spells don't really allow for much creatively - they do what they do.) At least she can save a few spell slots for the inevitable cleanup.

---------------------

ritual grimalkin, shield of faith

rose control 9 hours
flight 2 hrs (on boat)

L1 - 2+1
L2 - 2+1
L4 - 1
read tattoo - 1/4
clair - 1/8
guide - 1

Bliss / CatBliss (AC25, CMD30, HP96) (Cayzle)  d20=10 ;
Thursday April 12th, 2018 12:41:48 PM


Bliss is grateful to his cauldron for her protection. "Auntie, you are the best! Thank you!"

But his efforts to help with the anchoring are pretty dismal. Oh well.

Murphy Leafwin Pipewood Druid 10a AC 26 HP 80/80  d20+14=32 ; d20+12=31 ;
Thursday April 12th, 2018 2:24:42 PM

Murphy tells the crew about all he just learned.

Then he uses his acquaintance with principles of engineering, and the materials at hand, to provide shelter for all, and to shore up the integrity of their vessel in order to help it, and them, to get through to the other side of the battering of the storm.

Materials List to help in protecting boat and crew:
2 square yards of canvas
Fishing net
Iron pot
50' hemp rope
2 x 50' silk rope
5 sacks
Oil
Medium sized blanket
Bucket
Sling staff
Sewing needles
50' twine
500' of thread
Block and tackle

Plus whatever came with the boat itself, and whatever else his companions might have to offer in the effort.
========
Knowledge, engineering: 32
Survival: 31


Murphy Leafwin Pipewood Druid 10a AC 26 HP 80/80 
Thursday April 12th, 2018 3:35:49 PM

Oh, and if some of the local grasses might be of benefit in protecting the boat, and providing shelter, Murphy may consider using some of those, as well. Understanding more now about the plant life, he takes care in his selection - and whether it might be wiser to avoid using or harming some types versus others. He decides to use only the odds and ends of already uprooted or separated plants, rather than using anything firmly rooted. He wants to remain at peace with the flora.

DM Ken, Riding out the Storm  d6=4 ; d6=2 ; d6=5 ; d6=3 ; d6=5 ; d6=2 ; d20+13=24 ; d10=7 ; d6=4 ; d6=6 ; d6=4 ;
Thursday April 12th, 2018 9:14:53 PM


--------------------------------
Storm Phase 4: Tornado Winds. (Reduced to severe winds) 30 minutes.
Small Creatures: Creatures of this size or smaller are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.
Tiny Creatures: Creatures on the ground are knocked prone and rolled 1d4 × 10 feet, taking 1d4 points of nonlethal damage per 10 feet, unless they make a DC 15 Strength check. Flying creatures are blown back 2d6 × 10 feet and take 2d6 points of nonlethal damage due to battering and buffeting, unless they succeed on a DC 25 Fly skill check
---------------------------------

80 minutes have expired from Murphy's spell.

The sail is extremely secure.
The anchor is adequately fashioned.
There is adequate shelter on the Sargrass floor.

Murphy's spell, while protecting you from the very worst of the environment, is unable to contain the full force of the windstorm around you. The winds once more are severe, as bad as they were when things first got rough, and debris is once more a danger.

The shelter protects you from some of the debris. Everyone but Hobie: 3 Reflex Saves DC 15 at -1 or take 4, 2, and 5 damage. Hobie: 3 Reflex Saves DC 15 at -4 or take 3, 5 and 2 damage.

--------------------------------

Hobie, alone atop the ship, lays down prone. He ties himself to the mast, so he isn't worried about being blown away. Pressi and Bliss try to help with preparations, but like Kezzem, they find themselves unable to contribute much. Thankfully, Murphy's shelter helps a little, deflecting the smaller bits of Sargrass.

As the Haflings huddle together, hiding from the wind and storm, a far more sinister threat approaches..

On the surface floor, Pressi's world explodes in pain. A sharp, talon appendage slashes through her armor, ripping into her side. Flat-footed, she cannot see her attacker, at least until he attacks. Suddenly, she is face to face with an emotionless gray visage. The skin of the creature, mostly marbled white, swirls and changes as it tries to re-camouflage itself with its immediate surroundings.

Attack vs Pressi: Hits AC 25 for 30 damage. Pressi is inflicted with the bleed condition. Each turn, take 1d6 bleed damage. Pressi must make a DC 17 fortitude save or be stunned for 1 round.

Above the canopy, Hobie feels the ship suddenly lurch, as if something heavy has been tossed upon it.

-------------------------------------------

Those around Pressi can clearly see the humanoid. Tall and heavy, yet sickly skinny. It seems both powerful and fragile all at once.

Int Check DC 14.

Highlight to display spoiler: { The creatures stealth seems to be based on camouflage, not invisibility. Watching its skin try to shift and compensate, you get the feeling this creature is going to be visible for only short periods of time, specifically right after an attack.}

Hobie Browncloak (Nick T) HP 65/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+4=14 ; d20+4=16 ; d20+4=5 ;
Friday April 13th, 2018 1:13:14 PM

Hobie avoids the most dangerous piece that flies at him, but takes the damage from the other two. As the boat stops suddenly, he doesn't know what to do. He listens for any cries from his group.

Murphy Leafwin Pipewood Druid 10a AC 26 HP 80/80  d20+3=5 ; d20+10=14 ; d20+7=22 ; d3+1=4 ; d20+25=42 ;
Friday April 13th, 2018 1:27:45 PM


Murphy takes a tanglefoot bag from the right pocket of his Bill's Pants O'Plenty, and tosses it at the creature (ranged touch attack 14+2 from flanking for 16 - correct this if I'm mistaken). He throws a dagger from his bandolier, hitting AC 22 for 4 hp damage.
==========
Perception: 42

Pressi (Melvin) - AC 21 (24), HP 52/83, CMD 20; Harper-AC 21 (24), HP 50/61, CMD 23; Followers  d20+13=18 ; d20+13=17 ; d20+13=33 ; d20+11=25 ; d20+4=8 ; d6=1 ; d6+9=12 ; d6+9=13 ; d6+9=13 ; d20+11=21 ; d20+8=22 ; d20+8=10 ; d20+8=26 ; d6+4=10 ; d3+4=5 ;
Friday April 13th, 2018 1:54:03 PM

Pressi dodges the debris easily, but the tentacle not so much. She has no problem shaking off the stun, but she can feel the blood from along her forehead. She tries to make a bead on the creature (the int check) but the pounding is just too loud (she takes 1 damage for this round). Struggling, she tries to reach the creature and activate her Lore Keeper ability (hits Touch AC 21) and remembers to activate her shield swiftly.

Harper howls in pain as every piece hits her square in the head and activates her shield. She immediately tries a full round barrage against the creature.

(Hits AC 22, 10 and 26. Damage for hit 1 (bite) = 10 and if Harper can trip, its at CMB 8. Damage 3 (claw) = 5).

---------------------

ritual grimalkin, shield of faith - 19 rnds each

bleed condition - 1d6 damage per round
rose control 9 hours
flight 2 hrs (on boat)

L1 - 2+1
L2 - 2+1
L4 - 1
read tattoo - 1/4
clair - 1/8
guide - 1

Kezzem (BrianW) - AC 24, HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+12=22 ; d20+12=19 ; d20+12=29 ; d20+18=22 ; d3+2=3 ;
Friday April 13th, 2018 1:55:05 PM

SV Ref DC 15: 22, 19, 19. All made.

Kezzem detects evil at the humanoid (move action). If he detects, he will smite evil and throw a dagger at him. Otherwise, just the dagger. (standard action).

Attack: 22 (25 if evil).
Damage: 3 (13 if evil, 23 if evil outsider, dragon, or undead).

"Hey, hands off Harper!" says Kezzem. "Or is that Pressi? I get those two mixed up."


Bliss / CatBliss (AC25, CMD30, HP90of96) (Cayzle)  d20+7=12 ; d20+7=10 ; d20+7=15 ; d20+3=8 ; d20+10=17 ;
Friday April 13th, 2018 6:30:54 PM


Bliss gets buffetted about a bit: 3 Reflex Saves DC 15 at -1 or take 4, 2, and 5 damage. Rolls two fails and a hit, takes 6 damage.

"I shoulda stayed under your wing, Auntie," he calls to his pot.

Then the newly come monster attacks Pressi! Int check 8, so Bliss is clueless!

Bliss sprouts his bramble armor just in case he is attacked.

Not seeing the foe or sure what to do, Bliss casts a Divine Favor on the defensive. Concentration check is 1d20+7+3 ... rolls a 17 for a first level spell, so that's ok, unless the weather imposes a penalty?



ADM Kim 
Friday April 13th, 2018 7:37:37 PM


Note to Bliss: "Those around Pressi can clearly see the humanoid." Bliss just might miss seeing it if waiting until next round to try to attack.

Murphy Leafwin Pipewood Druid 10a AC 26 HP 73/80  d20+5=18 ; d20+5=12 ; d20+5=7 ;
Friday April 13th, 2018 7:42:06 PM


Forgotten reflex saves for Murphy - 1 save, 2 fails - 2 and 5 points damage, 7 total.

Bliss / CatBliss (AC25, CMD30, HP90of96) (Cayzle) 
Friday April 13th, 2018 9:57:46 PM


Oh yes, and Shield of Faith from the Ritual as a swift action please.

DM Ken, Riding out the Storm  d20+13=28 ; d10+6=8 ; d20+13=31 ; d10+6=7 ; d6=4 ; d6=4 ; d6=1 ; d20+12=29 ; d20+14=17 ; d10=3 ;
Friday April 13th, 2018 11:58:26 PM

--------------------------------
Storm Phase 4: Tornado Winds. (Reduced to severe winds) 30 minutes.

-Small Creatures: Creatures of this size or smaller are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.

-Tiny Creatures: Creatures on the ground are knocked prone and rolled 1d4 × 10 feet, taking 1d4 points of nonlethal damage per 10 feet, unless they make a DC 15 Strength check. Flying creatures are blown back 2d6 × 10 feet and take 2d6 points of nonlethal damage due to battering and buffeting, unless they succeed on a DC 25 Fly skill check

-All ranged attacks suffer a -4 penalty.

- You can communicate freely via shouting, but cannot hear whispers or regular speech.
---------------------------------

80 minutes have expired from Murphy's spell.

The sail is extremely secure.
The anchor is adequately fashioned.
There is adequate shelter on the Sargrass floor.
-----------------------------------

Hobie doesn't react to the sudden extra weight on the ship. He listens for cries from his allies, and hears Pressi's shout of pain above the wind.

Murphy throws a pair of weapons, but within such close proximity to the enemy, pays a sudden and painful price. The strange humanoid slashes at Murphy when opportunity presents itself, hitting AC 28 for 8 damage. Murphy must save vs DC 13 of be stunned for 1 round. Both of Murphy's missile weapons miss, including the Tanglefoot bag, which only needs hit touch ac.

Pressi dances around the debris, but the sudden attack on her left it's mark. Seeking knowledge, Pressi lays a hand on the creature, and much is revealed. Glimpses of a society of creatures, Tall Men, whose only existence seems to be to stalk, kill, and consume, fill her mind. (See Below) Harper sinks his teeth and claws into the foe, and tries to shake him down, but his natural weapons seem of little use against the rubbery skin of the Tall Man. (2 attacks hit, DR reduces to 0) Pressi is still bleeding.

Kezzem detects for evil, and evil is most definitely present. He throws a dagger, and it strikes true. The Tall Man cannot make an attack of opportunity, because it has already done so.

Bliss's body is suddenly covered in sharp brambles!

-------------------------

The Tall Man's body finishes acclimating itself, and it is suddenly gone again from sight. Heavy footfalls land, thumping loud enough even to be heard among the storm. Harper seems to have an idea where his enemy lies, and he growls loudly with his hackles raised. Kezzem too, can still sense the enemies evil lingering, but doesn't actually see the foe. He feels the aura continue to linger nearby.

Suddenly, the Tall Man is visible again, it's bodies camouflage failing as it slashes it's scything talon across Murphy's back. (Tall Man hits AC 31 vs Murphy, who is denied his dexterity bonus.)

Tall Man hits Murphy for 16 damage. Murphy must save vs DC 17 or be stunned. (So two saves from Murphy, one vs 13 and one vs 17). Murphy is now bleeding, and takes 1d6 bleed damage per turn.

Up on the ship, Hobie feels a sudden impact, as a heavy tendril crashes onto him. Flat footed and prone, he does not add his dex to his AC or CMD, and he feels the thick rubbery tendril wrap around his body.

Hobie is grappled, and take 9 damage. In the commotion, his coverings are lost to the wind, and he can clearly for now, see the enemy holding him in it's grasp.

Tall Man 1 (AC 18, Touch 17, Large 10ft Reach, DR 10/magic): 13 damage.
Tall Man 2 (AC 18, Touch 17, Large 10ft Reach, DR 10/magic): -

Hobie: Grappled.
Pressi: Bleeding, Mirrorgrass shards.
Murphy: Bleeding, Mirrorgrass shards.

Pressi has the information found here.

Hobie Browncloak (Nick T) HP 65/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+12=15 ;
Saturday April 14th, 2018 1:54:36 PM

Hobie attempts to escape the grapple (15). He uses his move action to draw his +1 longsword, Romita, from it's scabbard.

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Invisibility, Invisibility, Cat's Grace

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+19=21 ; d20+19=23 ; d20+14=17 ; d20+14=26 ; d3+12=15 ; d3+11=13 ; d3+12=15 ; d3+11=13 ;
Saturday April 14th, 2018 4:35:56 PM

Kezzem stabs at the same target (Tall Man 1?) with his daggers.

Attack #1: 21.
Damage: 15.

Attack #2: 23.
Damage: 13.

Attack #3: 17.
Damage: 15.

Attack #4: 26.
Damage: 13.

The first dagger that connects also deals and additional 10 damage if the Tall Man is a dragon, undead, or an evil outsider.

Pressi (Melvin) - AC 21 (24), HP 49/83, CMD 20; Harper-AC 21 (24), HP 50/61, CMD 23; Followers  d6=3 ;
Sunday April 15th, 2018 10:05:28 PM


Pressi's eyes widen as she understands the full impact of what is going on. "Get him out of there," she shouts of Hobie. "Get him out of that grapple NOW! And for Domi's sake, find some non-magical way to get these guys seen, even if it's chalk. See invisible will not work, but chalk will."

She isn't sure if Hobie and Kezzem can hear her, but at least Murphy can.

WIncing at the continued bleeding damage - no way we're getting out of this one and into sufficient healing, she thinks - she continues to figure out what else to do. While Harper continues to pace and sniff, Pressi casts Ill Omen (no save debuff, two rerolls) onto the nearby Tall Man and uses her move action to draw her ice chain.

Both Harper and Pressi activate shields.

---------------------

ritual grimalkin, shield of faith - 19 rnds each

bleed condition - 1d6 damage per round
rose control 9 hours
flight 2 hrs (on boat)

L1 - 3+1
L2 - 2+1
L4 - 1
read tattoo - 1/4
clair - 1/8
guide - 1

Murphy Leafwin Pipewood Druid 10a AC 26 HP 73/80  d20+9=21 ; d20+9=29 ; d20+25=31 ;
Monday April 16th, 2018 3:22:33 AM

Murphy saves twice (21 vs DC13, 29 vs DC 17 (nat 20), and is therefore not stunned.
He withdraws a sack of flour from a pocket of his pants of plenty, and wildshapes into a large (16' tall) earth elemental. He roars at the tall man.
Will have to wait until next round to do something with the sack of flour. The bleeding condition is stopped due to his elemental body.
=======
Perception: 31

Bliss / CatBliss (AC23raging, CMD30, HP90of96) (Cayzle)  d20+16=21 ; d2+17=19 ; d6=3 ; d2+11=13 ; d20+20=37
Monday April 16th, 2018 3:45:25 PM


Bliss is still not sure what is going on here. Is he next to an enemy? He shakes his head and tries to focus and listen. But this storm makes that hard!

When Bliss has a chance to swing, can he even see an enemy? Well, how's this ...

If Bliss can't detect an enemy, he'll ready an attack to hit when he sees one in reach. That's a raging attack with a wooden fist (plant domain ability).

If he can see and charge an enemy on his turn, Bliss will do that. Raging wooden fist with a charge.

If he can take a full attack without moving or maybe with a five ft step, he'll take two swings (iterative attacks with high BAB)

Here are some rolls ... If charging, add +2 to hit and -2 AC.

Divine favor raging power attack primary swing with wooden fist: +16 to hit for 1d2+17+1d6tear
... hits AC21 for 22 nonlethal

Secondary attack at +11 ... hits AC13, surely a miss.

Perception check: 37

===== ===== =====

SANITY INFO

Spells used today:
Lvl 1: 5+1, used 2 (shld o fth, divine favor)
Lvl 2: 4+1, used +1 (barkskin)
Lvl 3: 3+1, used 0
Lvl 4: 1+1, used 1 (threefold aspect)

Other stuff used:
Bramble Armor used 2
Wood Fists used 1
Breath of Life unused
Death Knell unused
Hero Point used 0
Divine Favor +2 att, dam (rnd 1 of 10)
Shield of Faith +3 AC & CMD (rnd 4 of 46)
Rage (rnd 3 of 14)

DM Ken, Riding out the Storm  d100=71 ; d100=89 ; d100=19 ; d100=4 ; d20+19=26 ; d10+6=12 ;
Monday April 16th, 2018 5:38:37 PM

--------------------------------
Storm Phase 4: Tornado Winds. (Reduced to severe winds) 30 minutes.

-Small Creatures: Creatures of this size or smaller are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.

-Tiny Creatures: Creatures on the ground are knocked prone and rolled 1d4 × 10 feet, taking 1d4 points of nonlethal damage per 10 feet, unless they make a DC 15 Strength check. Flying creatures are blown back 2d6 × 10 feet and take 2d6 points of nonlethal damage due to battering and buffeting, unless they succeed on a DC 25 Fly skill check

-All ranged attacks suffer a -4 penalty.

- You can communicate freely via shouting, but cannot hear whispers or regular speech.
---------------------------------

80 minutes have expired from Murphy's spell.

The sail is extremely secure.
The anchor is adequately fashioned.
There is adequate shelter on the Sargrass floor.
-----------------------------------

(Murphy took 24 damage last round. Please update your header)

Hobie struggles with his captor, and draws his sword. He finds himself still very much in the grasp of the Tallman.

Kezzem launches a flurry of daggers into the wind and towards the Tall Man. Two of the weapons find purchase, eliciting a furious swirl of color from the skin of the Tall Man. His daggers pass through the creatures resistances with ease, and his flurry of stabs wear the enemy down. If falls over in a lump, its body still trying to camouflage itself in its final moments.

Pressi has no target upon which to cast her spell, so she draws her ice chain.

Murphy shapeshifts, and takes care to hold out a sack of flour from his kit. His wounds cease to bleed any longer, but he still feels like something isn't right with his person.

Bliss IS near an enemy, but it is dead. He hits the corpse for good measure.

---------------------

Those on the floor have a poor view at best to Hobie's struggle above. Pressi though, doesn't need to see, she already knows whats happening. The tendrils on its grappling arm press harder into Hobie, and both Hobie and the Tall Man camouflage, fading from vision. (grapple maintained)

Hobie feels himself *skip*, and when the sudden jolt of travel ends, all is replaced with the tremendous roar of hurricane force winds, trying to rip him from the grasp of his captor. Alone and isolated, he cannot hear his own voice above the roar of the wind.

He can see however, and he watches every horrible moment of the Tall Man holding him at arms length, right before it stabs him with is knife-like arm. Hobie takes 12 damage, and must save vs DC 13 or be stunned for 1 round.

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+11=23 ; d20+11=17 ; d20+5=22 ; d20+5=13 ; d20+12=29 ; d3+12=15 ; d3+11=13 ; d3+11=12 ; d3+10=12 ;
Monday April 16th, 2018 11:31:06 PM

"Hey, come back down here so I can stab you to death!" shouts Kezzem.

If he can, Kezzem will attempts to throw his daggers at the remaining tall man.

OOC:
+3 smite evil (+10 damage), -2 imp. two-weapon fighting, -4 firing into melee, -4 wind

#1: +1 Returning Dagger (Main Hand)
Attack: 23.
Damage: 15.

#2: +1 Returning Dagger (Off-Hand)
Attack: 17.
Damage: 13.

#3: Dagger (Main Hand)
Attack: 22.
Damage: 12.

#4: Dagger (Off-Hand)
Attack: 13.
Damage: 12.

Kezzem will deal an additional 10 damage on the first dagger to hit if the Tall Man is a dragon, undead, or an evil outsider.

Pleasue ignore the d20+12=29 roll. Forgot to change the dice to d3 before rolling damage.

Hobie Browncloak (Nick T) HP 52/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+8=18 ; d20+12=23 ;
Tuesday April 17th, 2018 12:59:59 AM

You didn't write what kind of save it was, but my lowest Save would be a 16 with that roll, so I passed the DC13.

Hobie attempts once more to break free of the grapple with a 23. If successful he will take a 5 ft step back from the creature.


Hobie Browncloak (Nick T) HP 53/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2 
Tuesday April 17th, 2018 1:00:46 AM

correcting HP

Murphy Leafwin Pipewood Druid 10a Large Earth Elemental with Huge bonuses AC 26 HP 49/80  d20+9=10 ; d20+14=23 ; 2d8+9=19 ; d20+25=30 ;
Tuesday April 17th, 2018 1:28:44 AM

Murphy checks in mentally with Pressi as to what's going on atop, as he opens the top of the flour sack, and, controlling the aperture, spins in a circle so as to cast the flour in the areas adjacent to him [shoot - rolled a nat 1 on flour distribution - maybe he covered himself with some of the white bits]. If he somehow discerns (Perception: 30) a nearby tall man, he punches it in the face (AC 27, not 23) for 19 damage, or, wait, 20 hp damage (if its feet are touching the ground).

If he does not discern anyone there at the moment, he sees about ascending to the boat to see what's up. If he finds out that Hobie has been teleported away, he begins to seek to figure out how to find him. "HOBIE - WHERE ARE YOU??" he shouts against the storm, hoping that the winds may carry his voice.


Pressi (Melvin) - AC 21 (24), HP 45/83, CMD 20; Harper-AC 21 (24), HP 50/61, CMD 23; Followers  d6=4 ; d6+8=11 ; d20+19=24 ; d20+9=18 ;
Tuesday April 17th, 2018 12:35:52 PM

Pressi gets to Hobie's level (I'll use that instead of the spell from last round) just in time to see Hobie disappear. "Hey, bring him back. He still owes me five dollars."

As Murphy comes up top, Pressi mentally and verbally fills everyone in. Continuing to ignore the slow bleeding from her forehead, she takes a moment to cast locate creature (Tall Man) which should indicate to her about where the Tall Man that has Hobie is located.

If the creature can be seen (Perception 24), Harper strikes with a trip attempt (CMB Roll 11) but does not make it easily. Pressi moves within reach of her chain and points the creature out.

If the creature is located off the boat or is out of range....

Pressi turns to Murphy. "Get this ship unmoored and prepared to follow me. No rest for the wicked, apparently."

Pressi takes off on her broom into the winds and attempts to track the creature from the air. (Fly 18+4 from hero point.)

---------------------

ritual grimalkin, shield of faith - 17 rnds each

bleed condition - 1d6 damage per round
rose control 9 hours
flight 2 hrs (on boat?)

L1 - 2+1
L2 - 2+1
L4 - 2
read tattoo - 1/4
clair - 1/8
guide - 1


Bliss / CatBliss (AC24, CMD28, HP90of96) (Cayzle) 
Tuesday April 17th, 2018 5:34:02 PM


[OOC to kindly DM Ken: Highlight to display spoiler: {Um, I really tried to specify that i would not use my rage and fist and armor abilities unless I had a viable target. Not a dead thing. So I'll assume that Bliss did not see a foe, did not use those powers, and kicked a corpse in frustration? OK?} Thanks!]

Bliss is fed up with this wind and these enemies.

"If anybody knows where the enemy is, give a shout!" he declares loudly. "I'll be the big cat!"

He casts Beast Shape 1 to take the form of a cheetah. [standard action]

He sniffs the dead one to get the scent of these things. [free action]

It looks like Miss Pressi knows a way to go. Cheetah Bliss chases after, running under her to the extent possible in the tangled grass. [Bliss can go up to 35 ft as a move action in difficult terrain.]

===== ===== =====

SANITY INFO

Spells used today:
Lvl 1: 5+1, used 2 (shld o fth, divine favor)
Lvl 2: 4+1, used +1 (barkskin)
Lvl 3: 3+1, used 1 (BS1)
Lvl 4: 1+1, used 1 (threefold aspect)

Other stuff used:
Bramble Armor (rnd 2 of 6)
Wood Fists used (rnd 0 of 6)
Breath of Life unused
Death Knell unused
Hero Point used 0 of 3
Divine Favor +2 att, dam (rnd 2 of 10)
Shield of Faith +3 AC & CMD (rnd 5 of 46)
Rage (rnd 2 of 14)

DM Ken, Riding out the Storm  d100=95 ; d100=39 ; d100=37 ; d20+19=32 ; d6=3 ; d6=3 ; d6=3 ; d10+6=13 ;
Tuesday April 17th, 2018 5:51:32 PM

DM Ken, Riding out the Storm d100=71 ; d100=89 ; d100=19 ; d100=4 ; d20+19=26 ; d10+6=12 ;
Monday April 16th, 2018 5:38:37 PM
--------------------------------
Storm Phase 4: Tornado Winds. (Reduced to severe winds) 30 minutes.

-Small Creatures: Creatures of this size or smaller are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.

-Tiny Creatures: Creatures on the ground are knocked prone and rolled 1d4 × 10 feet, taking 1d4 points of nonlethal damage per 10 feet, unless they make a DC 15 Strength check. Flying creatures are blown back 2d6 × 10 feet and take 2d6 points of nonlethal damage due to battering and buffeting, unless they succeed on a DC 25 Fly skill check

-All ranged attacks suffer a -4 penalty.

- You can communicate freely via shouting, but cannot hear whispers or regular speech.
---------------------------------

80 minutes have expired from Murphy's spell.

The sail is extremely secure.
The anchor is adequately fashioned.
There is adequate shelter on the Sargrass floor.
-----------------------------------

Kezzem launches a barrage of daggers into the Tall Man, but it is invisible along with Hobie, who is in it's clutches. The first dagger still strikes true, but the others miss, flying off into the storm. He still senses the lingering evil of the Tall Man, but is certain it has moved beyond the range of his Detect Evil.

Hobie struggles in his captors grasp, and fails to break free.

The Murphemental roars, and rips open a bag of flour. Dust flies everywhere, landing on the partially camouflaged corpse of the Tall Man. Murphy then punches the corpse in the face. Murphy shouts into the wind for his missing friend...

Pressi explains to everyone as much as she can about the Tall Men. Everything from their tenacious bleeds, their poisons, and their various tactics and abilities. Per her estimate, this Tall Man has probably has exhausted its ability to use dimension door.

She casts locate creature, which has the exact same range as Dimension door. She feels a pull to the south, 600 feet away.

Bliss -was- near an enemy when he used his bramble armor ability, a living breathing one. His DM did NOT specify that he was wasting class abilities on a corpse. No resources other than Bramble Armor are considered used. If Bliss has questions, he is free to email his DM.

He turns into a Cheetah and gets the creatures scent, but the winds are playing havoc with his nose. Thankfully, he can follow Pressi. She will easily outpace him though, unless she slows down.

The Tall Grass also presents a challenge. Bliss will need to make a perception check of DC 30 each round to keep visuals on Pressi, through the grass, the swirling debris, and the wind in his eyes.

-------------------------------
-------------------------------

Hobie's struggles seem to have little effect on the Tall Man, who pauses to stare at him, somewhat impassively. It easily maintains its grapple. This far away from Murphy's spell, the forces of the wind are unabated. Broken pieces of Sargrass whip through the air, hitting both Hobie and the Tall Man. The monster doesn't seem bothered by the whipping reeds.

Methodically and slowly, the monster continues to skewer Hobie with its knife-arm.

Hobie: The CMD to break the grapple is 32)
Hobie: Three Reflex Saves at -6, DC 15, or take 3, 3, and 3 damage.
Hobie: Take 13 damage. Fortitude save DC 13 or be stunned for 1 round.

------------------------------------------------------
Sailing in the storm!

-Currently: The ship is anchored. It will take 1 round to quickly remove the anchor.
-Currently: There is no sail, it is secured. It will take 2 rounds to unfurl the sail, though the wind will make the process of sailing quite difficult.

Sailing North will require a Profession Sailor check DC 25, or a Profession Sailor DC 10 alongside a STR check DC 20. (To represent fighting the wind, rather than guiding the ship) The ship can move 100ft per round in the storm.

Failure: A failed round of navigation means the ship careens in a random direction, using a compass rose, With 1 being North and 8 being North West.
------------------------------------------------------

Pressi: Your fly checks are DC 20 within the range of Murphys spell, and DC 25 outside it. Murphys spell has a 400 ft radius. You will eventually have to deal with the storm outside, unless Murphy spends his rounds in concentration to move the effect.



Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 49/80  d20+21=22 ; d20+21=24 ; d20+25=37 ;
Wednesday April 18th, 2018 1:47:42 AM


"No, Pressi, I'll come with you more directly. The rest of you defend the boat, heal if you can. I'll reach him faster this way." Murphy transforms into a large air elemental (16' tall, weighing in at 4 pounds, but with capabilities similar to a huge air elemental).

He races toward the place which Pressi tells him she senses. Fly (22), perfect, 125'. Next round he will go flat out to reach Hobie (up to 500'), but will have to adjust once he hits the higher winds (fly 24 - 1 shy of 25).
========
Perception: 37

Hobie Browncloak (Nick T) HP 34/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+2=3 ; d20+2=14 ; d20+2=18 ; d20+8=25 ; d20+15=22 ; d20+10=12 ; d6+5=8 ; d6+5=11 ;
Wednesday April 18th, 2018 8:21:06 AM

Hobie fails the first two reflex saves, then passes the third as well as the fortitude save.

Hobie is hurting from this awful creature from which he cannot escape. Desperately, he clutches his sword and swings at his attacker.

Attack 22
Damage 8

Attack 12
Damage 11

Pressi (Melvin) - AC 21 (24), HP 41/83, CMD 20; Harper-AC 21 (24), HP 50/61, CMD 23; Followers  d6=4 ; d20+9=17 ;
Wednesday April 18th, 2018 2:49:57 PM

(Bleed Damage 4, Fly Check 17+4 from hero point. Really didn't want to burn through so many.)

"Unless some random hog riding paladin is destined to show up, I have no idea how we are supposed to get out of this one without a resurrection," she grumbled. "Making us fly all this way, no part of my spell told me that this thing worked for Delta."

Pressi fell silent as Murphy the air elemental rocketed forward, as she used a double move to keep somewhat close by (120 feet. Per fly spell, Pressi can charge but not "run".) "Showoff," she grumbled. "If you get even to within medium range, start hitting the HP and fort save spells and anything that can keep him from camouflaging. Maybe try to distract him but he prefers to stalk prey over chasing it."

---------------------

ritual grimalkin, shield of faith - 17 rnds each

bleed condition - 1d6 damage per round
rose control 9 hours
flight 2 hrs

L1 - 2+1
L2 - 2+1
L4 - 2
read tattoo - 1/4
clair - 1/8
guide - 1

Bliss / CatBliss (AC24, CMD28, HP90of96) (Cayzle)  d20+20=38 d20+20=31 d20+20=38
Wednesday April 18th, 2018 6:31:14 PM

Bliss keeps running. Perception Rolls to follow Pressi ...

38, 31, 38 ... the die roller loves Bliss. We'll see how long that lasts!

DM Ken, Riding out the Storm  d20+19=29 ; d10+6=10 ; d6=6 ; d6=4 ; d6=3 ;
Wednesday April 18th, 2018 6:36:23 PM


Murphy and Pressi move quickly through the air. Even though Murphy is faster than Pressi, she is the one being guided by the Locate Creature spell. In the storm and unfamiliar Sargrass, he will need to either follow Pressi, or search for Hobie the hard way.

Bliss moves as quickly as he can (his DM is assuming, sorry! If you need to do something else, thats okay too.) after the flying partners. He either makes, or does not make, his perception check.

DM Edit: Bliss has the eyes of a hawk, and easily pursues Pressi at his hustle speed. I do not recall which of you is faster at this moment.

------------------

Hobie's magical sword cuts into the Tall Man, scoring a trail of blood down its arm. It looks quickly at its wound, then faces Hobie again, stabbing him once more.

Hobie take 10 damage. Fort Save DC 13 or be stunned. Reflex saves at -6 x3 or take 6, 4, and 3 damage.

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday April 18th, 2018 7:09:26 PM

Kezzem stays with the boat.

"Yeah vole, mine captain!" he says to Murphy.



Hobie Browncloak (Nick T) HP 18/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+2=11 ; d3=1 ; d20+2=15 ; d20+2=18 ; d20+8=14 ; d20+15=18 ; d6+5=7 ; d20+10=23 ; d6+5=11 ;
Thursday April 19th, 2018 12:56:36 AM

Hobie is hit by the first bit of sawgrass but manages to avoid the rest. He barely manages to avoid being stunned.

Recognizing that his death is imminent, Hobie doesn't see any choice but to keep slashing desperately at the monster.

1st attack 18
Damage= 7

2nd attack 23
Damage = 11


Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 49/80  d20+21=32 ; d20+25=26 ; d20+17=33 ; 2d6+6=11 ;
Thursday April 19th, 2018 1:41:08 AM

Murphy asks Pressi for guidance. "Which direction? How far?" He will home in on Hobie's location based upon what she communicates to him.

If he manages to find Hobie and his tormentor, he slam attacks the latter, AC 33, hp 11, and orbits tightly around the tall man between attacks, emitting a howling scream.
========
[/i]Fly: 32
Perception: 26[i]

Pressi (Melvin) - AC 21 (24), HP 35/83, CMD 20; Harper-AC 21 (24), HP 50/61, CMD 23; Followers  d20+9=11 ; d6=6 ; d20+11=31 ;
Thursday April 19th, 2018 11:43:08 AM

(How Far? I am assuming 600-(60+120)=420 feet from her position. Keep in mind though that the spell doesn't grant perfect direction and distance, let alone a precise coordinate. She needs two rounds of full speed to get to confusion range and hope she lucks out. Honestly, when I began the flight, I was thinking it was more likely the DM would keep the creature near the boat than 600 feet out.)

Pressi uses guestures and telepathy to grant Murphy the best picture she has, but even she doesn't know precisely where the creature is, and she knows that both the creature and Hobie will probably be camoflauged. "Do you have any ideas of how to locate them once you get in range?" she asks Murphy. "And see if there's any way to get it to flee or come to us; whatever you do, don't let it grab you too."

As Pressi's own propulsion begins to sputter (Fly 11) and blood continues to drain (6 HP), she reaches out for a hail mary: Ghost Sound (32 human equivalent roaring of whatever creature eats Tall Men, Know Local Nat 20 - really, that's when I get it?) that maybe will fool the creature into running without Hobie (Will DC 14).

---------------------

ritual grimalkin, shield of faith - 17 rnds each

bleed condition - 1d6 damage per round
rose control 9 hours
flight 2 hrs

L1 - 2+1
L2 - 2+1
L4 - 2
read tattoo - 1/4
clair - 1/8
guide - 1


Bliss / CatBliss (AC24, CMD28, HP90of96) (Cayzle)  d20+22=36 ; d20+20=27 ;
Thursday April 19th, 2018 4:38:35 PM


Bliss keeps on following Miss Pressi. What's her altitude? I think he can keep up with her if she is taking standard actions to cast spells. He has already rolled to see where she is. He rolls a spellcraft to ID the spell she is casting ... Spellcraft 36 to know she is casting Ghost Sound. He listens for wherever it is she is casting the sound to ... and it is loud ... Bliss rolls a 27 to hear the Ghost Sound wherever it blasts out. Hopefully he gets a fix, and with the firection of her flight and the location of the Ghost Sound, Bliss is hoping he will not need to keep making Perception checks to watch Pressi. NOW he know where to go. Or does he?

Three rounds of Cheetah hustling ... 210 ft travelled.



Pressi (Melvin) - AC 21 (24), HP 35/83, CMD 20; Harper-AC 21 (24), HP 50/61, CMD 23; Followers 
Thursday April 19th, 2018 4:58:39 PM

He can keep up pretty well considering she failed the last fly check (and can't run even with a success). (I'm kind of considering some form of polymorph or beast shape for a last speed burst.)

3 rounds of flying = 180 feet, currently stalled.

She does her best to convey to Bliss the distance and direction, but doesn't have the telepathy or Bliss flying. (I didn't give much thought to altitude but she's probably not much higher than the deck of the boat. Call it... 20 feet or so? Maybe 30 so she's not just skimming the grass.) She also suggests that if he can run ahead, he should do so.

DM Ken, Riding out the Storm  d20=6 ; d20+19=27 ;
Thursday April 19th, 2018 8:58:56 PM



Kezzem stays with the boat, watching his friends outpace the safety of Murphy's spell.

Hobie struggles desperately with his captor. He scores to more clean wounds on the Tall Man.

Murphy tries to locate Hobie using Pressi's spell, but it just isn't effective. She herself only gets a general feeling of direction, and with their points of origin being so different, among the storm, he is left searching the old fashioned way. In this moment, he does not detect his friend. He is at least certain he is in the right area, based on knowledge of spell ranges and the general directional data given by Pressi.

Bliss tries to triangulate where he should be going, even if it means leaving Pressi behind. The sound of the spell isn't much louder than the sound of the wind storm. He can either keep following Pressi (an action for which you have 1 more stored up passed check), or he can try to hit a survival DC of 20 to pick his way through the Sargrass, in the storm, towards the sound of her spell.

----------

The Tall Man reaches back once more to run Hobie through, but pauses when the loud sound of not a single creature, but a company of monks chanting mantras echoes through the storm. Its body language is cautious, and rather than stab Hobie again, it pins him to the ground and presses it's weight down upon him. Hobie watches as the creatures skin again camouflages, this time compensating for both of them. It doesn't even seem to be watching him, but rather scanning for some other threat.

Hobie has the pinned condition. Being underneath the Tall Man, he takes no damage this round.

A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class...A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component...Pinned is a more severe version of grappled, and their effects do not stack. A pinned creature cannot attack, but can attempt to escape it's grapple.

Creatures outside of the range of Murphy's Spell.: (Just Murph at the moment I think.) Creatures on the ground are knocked prone and rolled 1d4 × 10 feet, taking 1d4 points of nonlethal damage per 10 feet, unless they make a DC 15 Strength check. Flying creatures are blown back 2d6 × 10 feet and take 2d6 points of nonlethal damage due to battering and buffeting, unless they succeed on a DC 25 Fly skill check.

Other creatures, use the previous listed chart.

Tall Man: 30 damage

Hobie Browncloak (Nick T) HP 18/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+12=26 ;
Friday April 20th, 2018 12:33:03 AM

Hobie struggles desperately to escape from his captor, 26 to break free.

He shouts at the top of his lungs, "Help! He's got me! We're camouflaged!! HELP!!!"

Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 49/80  d20+25=38 ;
Friday April 20th, 2018 4:36:10 AM

Murphy continues to search for Hobie and the tall man. With Hobie's yells, and Murphy's perception (38), does he find him?

If so, he does as described in the previous post - slamming the tall man, AC 33, hp 11.

He also notes, if he perceives it, the chanting he hears. Which direction, how far away?

Pressi (Melvin) - AC 21 (24), HP 32/83, CMD 20; Harper-AC 21 (24), HP 50/61, CMD 23; Followers  d6=3 ; d20+9=15 ;
Friday April 20th, 2018 10:26:40 AM

(Bleed Damage 3. Fly roll 15.)

"Oh, who am I kidding," Pressi grumped. Finally done with wasting time, she polymorphs into a small elemental (as per Elemental 1).

The perfect flight ability boosts her flight enough to travel 60 feet. (360 to go.)
---------------------

ritual grimalkin, shield of faith - 17 rnds each

bleed condition - 1d6 damage per round
rose control 9 hours
flight 2 hrs
polymorph 8 mins (small air elemental, as per air elemental 1)

L1 - 2+1
L2 - 2+1
L4 - 3
read tattoo - 1/4
clair - 1/8
guide - 1


Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 49/80  d20+21=29 ;
Friday April 20th, 2018 11:55:06 AM


Fly check for Murphy: 29

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Friday April 20th, 2018 12:53:58 PM

"So, boat, it looks like it's just you and me," says Kezzem. "Just don't go gettin' any idears. I don't want to be 'shipped with a ship."

Bliss / CatBliss (AC24, CMD28, HP90of96) (Cayzle) 
Saturday April 21st, 2018 12:20:26 AM


Again, and not for the first time in recent days, Bliss considers that he really needs some Survival skill!

But for now, failing that, he instead keeps his eyes open and follows Miss Pressi.

Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 49/80 
Monday April 23rd, 2018 9:12:17 AM


[Awaiting the next heartbeat...]

DM Ken, Riding out the Storm  d100=51 ; d20=15 ;
Monday April 23rd, 2018 5:24:44 PM


Murphy hears the shouts, and even through the storm, detects a misshapen lump of mass on the floor of the Sargrass. He charges into the invisible knot of camouflage, ramming it at full speed.

Hobie, suddenly visible, is no longer being held, though he is much worse for wear.

Bliss and Pressi continue to make some progress towards the target of her spell.

--------------------

Hobie and Murphy wait in silence for a few moments, but the attack is never renewed by the Tall Man. It seems as if, for now, it has chosen to retreat.

Bliss / CatBliss (AC24, CMD28, HP90of96) (Cayzle)  d20+20=29 ; d20+20=32 ;
Monday April 23rd, 2018 10:08:51 PM


Bliss keeps on following Pressi, if he can ...

Perception checks: 29, 32.

If Bliss gets lost, he'll just have to try to find his way back?

Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 49/80  d8+5=11 ; d8=3 ; d8=1 ; d8=7 ; d8=2 ; d8=5 ; d20+25=29 ;
Monday April 23rd, 2018 10:49:15 PM


"Got 'im, Pressi. The tall man is gone," Murphy messages her. "Hey, Hobie. Long way from home! Just so you know - it's me, Murphy, the wind-spirit! Can I heal you some?" he asks. So long as the Hobster does not object, he casts cure light wounds (heals 11 hp) and cure critical wounds (heals 27 hp, for 38 total with the CLW), bringing Hobie to 56/82. "Wish I could do more, but my healing abilities are rather limited at the moment. You have your wand? Start working on yourself. And let's get walking back to where the winds are a bit quieter." He uses know direction to verify which way to go, and leads his friend back that way.

Meanwhile, he listens for the chanting he thought he had heard a moment ago.
=======
Perception: 29

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+1=7 ;
Monday April 23rd, 2018 11:25:30 PM

"Let see...aft is the backside...heh, backside...fore is the front, port is...left...and starboard...right..., or is it the other way around?"

Kezzem continues to wait on the boat and keeps an eye out for trouble.

Perception: 7. Guess he's too busy trying to figure out the difference between port and starboard.

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+13=19 ; d20+13=14 ; d8+1=4 ; d8+1=3 ; d8+1=2 ; d8+1=7 ; d8+1=9 ; d8+1=3 ;
Tuesday April 24th, 2018 12:55:23 AM

"Thanks Murph! I really thought for a moment that it was the end for me. This was a nightmare for an archer like myself, taken completely by surprise, all my training with the bow utterly useless. I truly thought I was a goner. A thought even ran through my head of what I might become should I be reincarnated somewhere else in the Wold."

"But thanks for the healing! I feel great and strong again! I will try not to leave myself so open to surprise attacks again. I pray the gods will send us another Paladin for me to hide behind!"

Hobie takes out his wand of CLW and tries to UMD it, but due to his injuries, he can't seem to figure out the correct flourish. (Rolled a Nat 1, so I can't use UMD on this particular wand for the rest of the day.)

He will ask if Murphy or Kezzem or anyone else who knows the spell can tap him with it a few times. (Assuming someone complies, he uses 5 charges from the wand to heal to full HP)

It still has about half it's charges left, and he offers the wand up to anyone else who might need some healing.


Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 80/80  d8=8 ; d8=3 ; d8=4 ; d8=1 ; d8=3 ; d8=2 ; d8=8 ;
Tuesday April 24th, 2018 1:10:40 AM


Murphy helps Hobie with the wand, so Hobie is fully healed now (using Hobie's wand rolls of 4, 3, 7, 9, 3 = 26). He asks if he can use it on himself, too. If so, with 6 charges, Murphy is fully healed) (and I think that leaves 22 charges still in the wand).

"We are much relieved that we have you still with us, friend. Your swift arrows have often helped us overcome our enemies. A question for you, though I hope you'll never be in a position where I shall have to follow through. Should you ever die, would you prefer that we visit Lord Gargul, or would you have me cast reincarnation?"

He considers something Hobie said. "Say, Hobe, both you and Pressi have mentioned having a Paladin join us. Do you two know something that I don't?"

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday April 24th, 2018 8:24:01 AM

OOC: Assuming you guys make it back to the boat....

"That's old news, Murph," says Kezzem. "I joined a long time ago, even before I was a paladin."

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2 
Tuesday April 24th, 2018 10:30:00 AM

"Well, I haven't much thought of that. It might be fun to be reincarnated and end up in some new kind of body, but if I'm not mistaken, there's at least a small chance I'd end up as a Bugbear right? That's not so much fun."

"I was just saying I hope we can get another big armored body in between me and the bad guys. If it was a Paladin with some heal spells, that would be even better. Pressi knows the future a lot better than I do though. Maybe she knows something."


Pressi (Melvin) - AC 21 (24), HP 32/83, CMD 20; Harper-AC 21 (24), HP 50/61, CMD 23; Followers  d20+8=10 ; d20+8=11 ;
Tuesday April 24th, 2018 11:33:55 AM

Pressi shrugged as best as an air elemental could and turned the ghost sound off. "This would be about the time I'd mock Murphy about how much more I know, but apparently knowing how to fly isn't one of them.

"One thing I do know is that for a halfling only team, we attract a surprising number of divines and strength based tanks and surprisingly few charismatic and dexterous folks. Its almost like we take harder jobs as a challenge, says the halfling witch divine. As for the hog riding, that's just the stupidest thing I could think of. I almost said kangaroo riding, but I'm not sure I'm saying it right."

Pressi chooses to remain in her current air elemental form as long as possible so she doesn't have to contend with the storm. Changing back, she addresses the Shard issue and bleed condition, explaining to Murphy that only a use of a heal kit can help. So, unless anyone has a good heal skill (Pressi's is 6 +2 with a healers kit charge), she now begins that attempt.

(As a reminder, both Pressi and Murphy need eight hours of non-activity rest to fully heal or else the bleed condition begins again.)

Pressi's Roll on self: 10
Pressi's Roll for Murphy: 11

"Well, that is unfortunate."

Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 80/80  d20+9=21 ; d20+9=15 ; d20+12=16 ;
Tuesday April 24th, 2018 12:54:11 PM


"You may mock me about your greater knowledge any time you desire, sweetheart," Murphy replies with a smile in his airy voice.

"I miss our old bard - though his moral compass regarding veracity seemed often askew. And I especially miss Shel, a sorcerer, and long-time friend." He feels choked up as he thinks about her.

Murphy manages to halt Pressi's bleeding once she changes back to halfling form (healing of 25, if one includes the +2 from the healing kit, and +2 from aid another by Pressi), as well as himself - an adjusted 19, only 15 is needed. [However, according to this, "Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage)."

But he is remaining in his air elemental form for now. "I can only wild shape one more time today - and the day may be long," he explains.

Finally, he takes a moment (if actions can be extended out this far) to consider the storm, and update his own weather forecast (Survival 16 - need 15). Is the present storm waning, or will it wax greater?

Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 80/80 
Tuesday April 24th, 2018 1:00:29 PM


And to Kezzem, Murphy says, "Oh, I know you did, Kezzem. It just sounded as though they were discussing another paladin. Hey - thanks for watching over our boat!"

[Akh! - sorry for all the posts!]

DM Ken, The Skies Clear 
Tuesday April 24th, 2018 6:56:33 PM


Once back into the somewhat calmer winds of Murphy's spell radius, and assuming the flying types remember to guide Bliss back to camp, it seems like much of the trouble is finally passing. Over the next 30 minutes, the storm is passed for good.

However, there remains the pesky matter of healing. The administrations to Pressi seem to have held, and her bleeding is indeed stopped, but the wound is fussy, and easily opens. Murphy's wounds are the same. While he doesn't bleed in elemental form, shapeshifting back to his natural state seems to simply re-open the wound.

And while he might be confused as to why regular healing methods, including magical healing, aren't stopping the bleeding, Pressi has a very good understanding of why.

The Tall Men, as she identifies them, use a number of poisons created from Sargrass plants. One of them is called Mirrorgrass, and they use fibers from it very effectively. Pressi can explain both poisons easily.

(In game terms.)

Gray Sargrass Poison: A creature wounded by a Tall Man's slash attack must make a Fortitude Save vs DC 13 or be stunned for 1 round. If the creature was wounded by a sneak attack from the Tall Man, increase the save DC from that attack to DC 17 instead.

Mirrorgrass Shards: Bleeding from a wound caused by Mirrorgrass Shards requires a heal check of DC 20 to properly heal. Magical healing does not automatically stop the bleeding. The wound must be closed for 8 hours before it heals completely. Any strenuous action ( attacking in combat, spellcasting, hard labor) will reopen the bleeding wound and reset the amount of time for the healing to finish, as well as require a new DC 20 heal check.)

All heroes gain 1280 xp from the Tall Men they defeated, and an additional 720 for 'defeating' the storm. That's a total of 2k each.

--------------------------------------------------------

With the storm passed and an unknown amount of travel to the south remaining, what plan does Humbles Sword make?

Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 80/80 
Tuesday April 24th, 2018 7:13:39 PM


[Murphy is immune to poisons (characteristic of druids of level 9 or higher). Therefore, unless this poison falls outside of that immunity, it is likely he is not similarly affected - subject to DM overrule of this character-class ability, of course]

Murphy is not presently, as stated earlier, returning to his normal form, but rather intends to remain as a large air elemental unless circumstances call for a change, or the wild shape ends 10 hours after he first assumed the shape. He doesn't know what is likely to happen between now and then. He is very interested, and pays close attention to Pressi's explanation. He also compares what she says with what he garnered about the local plant life during his time communing with nature.

"Hobie - tell me, tell us, everything you can remember about what happened from the time the tall man grappled with you, ported you elsewhere, and we arrived, and the tall man ported again. What did you see, feel, hear? Besides the storm itself, of course."

[thanks for xp!]



Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday April 24th, 2018 7:58:55 PM

"Hey, I'm plenty Charisma and Dexterity-based, Pressi," says Kezzem. "Those are two of my two best abilities!"



Bliss / CatBliss (AC24, CMD28, HP90of96) (Cayzle) 
Tuesday April 24th, 2018 10:04:15 PM


"Me too!" says Bliss, "and I'm also pretty strong these days!"

He can delay poison if that would help.

Pressi (Melvin) - AC 21, HP 32/83, CMD 20; Harper-AC 21, HP 50/61, CMD 23; Followers 
Wednesday April 25th, 2018 11:07:43 AM

"Ok, ok, sorry I brought it up," Pressi said. "I guess it's just me and Murphy then."

To Murphy, she tries to explain that the Mirrorgrass Shards (the stuff causing the bleeding) isn't really a poison or disease (which is why she isn't casting herself). "It's just a foreign projectile, something that splits the skin like sand can split wood. That's why it needs the good healing."

Anyway, back to healing. With Murphy and Pressi working together, Pressi's wounds seem to be stopped, but for the next 8 hours, she can't fight, cast or do "hard labor", so her options on what to do next personally are limited. She allows Murphy to remain in his elemental form (postponing the rolls until he finishes) but reminds him that the 8 hours starts from the time he changes back. Pressi assumes that wand use is included in this, and thus holds off further healing herself.

As for next steps, Pressi reminds the group of the nearby homelike isolated buildings and suggests that they might want to head there. She also suggests that they might want to hunker down for the night but leaves it up to the group, particularly Hobie. The question becomes one of whether they want to cast off and try traveling again. (I am assuming the monk chants were from my spell, and not actual monks.)

---------------------

ritual grimalkin, shield of faith - 15 rnds each

bleed condition (stopped) (1d6 damage per round if in next 8 hrs attack, cast or hard labor).
rose control 9 hours
flight 2 hrs
polymorph 8 mins (small air elemental, as per air elemental 1)

L1 - 2+1
L2 - 2+1
L4 - 3
read tattoo - 1/4
clair - 1/8
guide - 1

Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 80/80  d20+25=34 ;
Wednesday April 25th, 2018 12:21:56 PM


[As DM Ken described it as a 'poison' - I assumed the druidic immunity to natural poisons would be effective. If Mister DM can weigh in on this, then Murphy will make his decision. Because, if immune, he would not have suffered from the bleeding, and therefore knows he is immune. If not, then he will go with Pressi's explanation, and change over in a few minutes, then cast neutralize poison on himself (if it is, at all, deemed a poison). I assume that, following neutralize poison, a DC 15 heal skill would do.]

Meanwhile, he learns that the chanting monks was from Pressi's ghost sounds spell, so decides he does not need to scour the grasses in order to find the non-existent monks. However, he does fly high up into the air, in order to see ahead as far as his sight will take him. [Perception 34] He then returns to the boat to report in on his findings, if any. In his present form he is of marginal use in weighing anchor, so encourages the super-strong Bliss to head up that task with others helping.

DM Ken: Sorry. Poison was probably not the right term. Grey Sargrass is in deed a poison. Mirrorgrass shards are an EX ability that accompanies their sneak attacks.

Bliss / CatBliss (AC24, CMD28, HP90of96) (Cayzle)  d8=4 ; d8=4 ; d8=2 ; d8=6 ; d8=1 ; d8=7 ;
Wednesday April 25th, 2018 12:52:15 PM


Bliss is happy to help set up a camp with the boat and everything. He casts his Control Plants spell to try to get the plants to make a clearing, with the more dangerous plants away from the group.

Before the day ends, he uses his Breath of Life ability on whoever is the worst off of the "poisoned." You do not have to be dead for it to help you. ... Cures 30 hp.

He asks Auntie Pot to help cook some dinner.

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2 
Wednesday April 25th, 2018 3:27:00 PM

“It’s hard to recall what was happening, I was just fearful for my life. I couldn’t get away from that thing no matter how I tried. I swear though, that I heard monks chanting, right before he let me go. I guess these guys are afraid of them.”

Pressi (Melvin) - AC 21, HP 62/83, CMD 20; Harper-AC 21, HP 50/61, CMD 23; Followers 
Wednesday April 25th, 2018 4:14:35 PM

Pressi gladly accepts the healing from Bliss, with thanks. (She is technically the worst off since Murphy didn't really take any damage.)

Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 80/80 
Wednesday April 25th, 2018 5:02:04 PM


"Uh, Bliss, 'to weigh anchor' means to lift up the anchor from the bottom, so that the boat can start moving, again," explains windy Murphy. "Sorry. I'm not a sailor, but I've listened to a few of them talking once in a while. The day still has hours left, and we have people to find. So, if you all can grab all the stuff - canvas, ropes, and so forth, from the grass sea floor, and then can lift up the anchor, we can be on our way toward where the monks were said to be. If the wind blows our way, then, yay! We'll unbind and unfurl the sails, and let the wind take us there. If not, then one or two people on the oars might do the trick."

If he is not subject to the bleed effect, he might see what he can do to play the part of the wind himself, flying into the sails, and flying so as to press against them, as a 16' large elemental, with strength capabilities of a 32' huge elemental.

Bliss / CatBliss (AC24, CMD28, HP90of96) (Cayzle) 
Wednesday April 25th, 2018 5:46:11 PM


"We're not making camp? Okay."

Bliss asks Auntie to shrink down, then he picks her up and changes into a kitty. He takes his place at the front of the boat.

DM Ken, The Skies Clear 
Wednesday April 25th, 2018 9:37:17 PM


Pressi explains to Murphy, more perfectly than her DM did, the difference between the poison and the mirrorgrass shards. Murphy's time in form is limited, and he only has one shapeshift remaining.

Pressi tests out her wounds, and finds that anything requiring much physical effort sets her off again,and spell casting does the same. She is certain that channeling magic through a spell activation item such as a wand or staff or scroll will also set her bleeding off again.

Humbles Sword works together to pack up anchor as best they can, and Murphy's scouting reveals nothing new. The same clearing in the distance that Pressi observed, as well as the dotted and sporadic homes. Just before the order is given to cast off, Bliss hears a sound not local to this landscape.

The beating of hooves.

Before he can react, a small statured creature, perhaps a Halfling or a Gnome, comes thundering into your small clearing that Bliss made. Perched atop an armored boar, he skids to a stop, and takes a moment to observe each of you. He touches a holy symbol, that of Pantheon, and his eyes glow with a soft yellow light, just bright enough to be observed through his helmet.

(Succotash, you are certain that none of these Halflings are evil, though there is a lingering aura of something far less savory that had been here, and the corpse of a Tall Man deposited on the ground level of the Sargrass floor.)



Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday April 25th, 2018 10:17:01 PM

Kezzem casts detects evil on the new halfling paladin. You can't trust those guys!

Kezzem is a halfling with curly-red hair dressed all in black leather. He bears the symbol symbol of Gargul and has several daggers stashed over his body.

"Who are you, and who is that on your back?" Kezzem asks of the boar.

Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 80/80  d20+25=43 ;
Wednesday April 25th, 2018 10:56:18 PM


"Ah. Ah. Sorry, Bliss. Belay that order. That means, ignore my last instruction. Looks like we may need to drop anchor again," says the large air elemental to one of the halflings on board.

He looks down at the new arrival. "Ahoy, there. Are you a cleric? Or something? I know I look like an air elemental, but I started out in life as a halfling. Murphy's my name. I'll soon change back to my halfling self. I see you serve Pantheon. We just, um, helped to fix a desecrated altar of Pantheon, several hours back. Some wicked spirit was inhabiting the large holy symbol, inverting... I mean, turning it upside down. So, we turned it right side up. And the evil spirit left."

He flies down to the boar's and small fellow's level. "Don't worry. Just taking a closer look. Do you know where any monks of Pantheon might be around here?"

Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 80/80 
Wednesday April 25th, 2018 10:57:30 PM


That was a perception roll of 43. Murphy's senses take in the newcomers pretty well.

Succotash Slenderstick & Miss Piggy  
Thursday April 26th, 2018 5:51:20 AM

Succotash is a brown haired halfling wearing well polished full plate, with an image of Pantheon’s holy symbol emblazed on the chest, however it’s currently covered in dust, and what may appear to be the grim of battle. Miss Piggy is a medium sized hog, who is wearing chainshirt barding, that also is covered in dust and battle grim. Succotash dismounts, gives a bow a recognition, and says, “Succotash Slenderstick at your service. “It seems you’ve had dealings with these demon spawn too,” he says indicting the dead tall man. “Just got done fighting with three of the pains in the back side, and managed to kill one, but not before he wiped out my whole party”. Miss Piggy, he says referring to his boar,and I only escaped because the other two scampered off”. “It seems they had it out for me, my guess is that it’s because of my devotion to Pantheon, and my service to him as a Paladin.” “If you don’t mind me tagging along, Miss Piggy and I could use some company, and if any more of those tall men show up, well let’s just say I have a bone to pick with them, preferably theirs!”

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2 
Thursday April 26th, 2018 6:45:18 AM

A halfling wearing a large brown hat and a green cloak over a mithral chainshirt approaches the stranger. (You can find a picture of Hobie if you click on my link)

"Welcome, Mr. Slenderstick. My name is Hobarth Q. Browncloak, but please, call me Hobie. That's terrible news of your friends, I'm very sorry. I can't speak for all of our group, but as the most recent addition, I know what it is to join a new party, and would love to welcome you in the fullest!

I'm an archer by trade and passion, and a wizard by hobby. Most of what I do is pepper our foes with arrows, but every now and then it's fun to cast a grease spell or two to mix it up! With all that armor, I'd imagine you like to be in the thick of the battle. That's nice for me, as I rather prefer to keep myself clean. But I can hold my own in a sword fight if necessary.

Tell me Mr. Succotash, what is your weapon of choice? What feats have you trained in? I love to discuss martial theory when I can. "



Succotash Slenderstick and Miss Piggy AC 27 / CMD 23 - HP 91/91 
Thursday April 26th, 2018 7:25:45 AM

My weapon of choice is my great sword he says as he draws it for inspection, revealing a blade that glows like a torch, I named her “Twinklesting”. As far as feats, most of them evolve around Twinklesting, well except selective channeling, no sense healing the baddies while healing my allies, if you know what I mean. I have a great axe and some throwing axes on standby, but I relish the front line. Feel free to use me as a meat shield if the need arises.

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday April 26th, 2018 8:02:07 AM

"Murphy, you never have to tell us to ignore your orders. We're usually way ahead of you there. Although if you tell us to ignore your orders, and we never follow your orders....I think you broke my brain!"

"Well, Miss Piggy and companion, I'm afraid if you are a paladin, we've already got one. I didnt die to become a paladin for nothing, you know!"

Succotash Slenderstick and Miss Piggy AC 27 / CMD 23 - HP 91/91 
Thursday April 26th, 2018 10:10:23 AM

Well, Kezzem is it?, I can tell by your gear that you prefer fast and agile strikes in combat where as I perform a more strength based attack, both styles are effective, and I’m glad you are playing to your strengths, but sense our styles are so different, I think we could make a pretty excellent team, besides, since when is having another front line attack/healer a bad thing?

Pressi (Melvin) - AC 21, HP 62/83, CMD 20; Harper-AC 21, HP 50/61, CMD 23; Followers 
Thursday April 26th, 2018 11:06:05 AM

"Normally this would be the time for my own snark," Pressi began. "But I've grown accustomed to the inevitability of newcomers so... welcome aboard, I suppose. Don't bother me otherwise."

Pressi might not ping evil but she's aware that Succotash might notice or ping other aspects surrounding her. Like the fact that she simply stayed down for now, continuing to nurse her wounds. Or her own holy symbol, the mark of Pantheon twisted and surrounded by the mark of the crones of the south. She wondered if he could sense her witchly presence and bodily transformation, and if he cared. Paladins weren't exactly meant to get along with her, Kezzem's history being the exception.

Struggling to get up, Pressi finally offered her greetings. "Pressi Silverglove. Justicar, Skillmonkey and... Divination Healer." She brushed the black hair out of her eyes, her lithe body mismatched by her black leather armor and the frosty chain on her belt. "You'll want to keep an eye on me for needed spells. And your mount might want to keep an eye on...."

Behind Miss Piggy, a leapord stalked the boat licking her lips and sniffing.

"Harper, release," Pressi called out to her familiar. "Anyway, welcome aboard and pardon the mess. I don't suppose your group was already on a mission dealing with the end of the world, so we will fill you in later. In the meantime, I don't suppose you've run into any monks recently?"

Bliss / CatBliss (AC24, CMD28, HP90of96) (Cayzle) 
Thursday April 26th, 2018 4:33:34 PM


Before the newcomer arrives ...

Since Bliss made the camp and used his 4th level domain spell to do it, we're darn well going to make a camp here! In fact, as Bliss thinks about this, he gets a little hot under the collar.

"You know!" he exclaims. "You know! Since I made this camp and used my best plant spell to do it, seems to me we're darn well going to camp here!" He plants his feet and does NOT untie the ship from Auntie Pot.

But he snorts a laugh when Kezzem points out that we usually ignore orders.

Just then a new guy arrives riding a boar!

"Ha!" says Bliss. "It's a good thing we have a nice camp here to say hi to this stranger. He may be riding a piggie, but I have a good feeling about him."

As the new guy rides up, and Bliss steps up to say hi.

"Sir Slenderstick, hello! I'm Bliss, just Bliss. I sure am sorry to hear about how your friends died. Are you looking to go before Lord Gargul to ask for them back? We've done that, and it doesn't always work out so good."

"I'm a witch, see, and he doesn't really hold much with witches. Plus I've been mad at him ever since what he did to my mom. Anyway, welcome! This is Mister Murphy, a druid; Sir Kezzem; a paladin; Hobie, who was almost got by one of those tall guys; and Miss Pressi, who is a witch too."

"I'm more of a fighting witch, and Miss Pressi is more of a ... of a ... of a ... different witch."

"When I fight I like to change into a cat. Or maybe use thorns and bark to fight with."

Bliss is very young looking -- as in, ALMOST too young to be an adventurer. He is dressed in green clothes, with a variety of accessories that are likely magic: boots, belt, bracers, headbands, etc.

Pressi (Melvin) - AC 21, HP 62/83, CMD 20; Harper-AC 21, HP 50/61, CMD 23; Followers 
Thursday April 26th, 2018 6:16:01 PM

"Yeah I am going to have to go with Bliss on this one," Pressi voted for camping here. "I get the urgency but I am basically useless for the next eight hours and the millisecond that air elemental form ends, so are you. Hobie's been knocked around, and Bliss could use some spell recovery. Honestly, the only reason I brought up the houses was I thought that would make a better camp site."

Succotash Slenderstick and Miss Piggy AC 27 / CMD 23 - HP 91/91  5d6=15 ; 5d6=21 ;
Thursday April 26th, 2018 6:53:11 PM

Well met everyone, it seems you guys could use a little healing. Succotash grabs his holy symbol, and as he does it begins to glow and everyone within 30ft receives 21 health (5d6) as he uses two lay of hands to channel positive energy.

Succotash Slenderstick and Miss Piggy AC 27 / CMD 23 - HP 91/91 
Thursday April 26th, 2018 7:00:16 PM

Sorry he used 4 lay of hands, channeling energy twice 1 for 15 and 1 for 21 making a total healing of 36

DM Ken, The Skies Clear 
Thursday April 26th, 2018 10:35:19 PM


Bliss puts his tiny feet down, and demands a camp be made. His arguments are pretty sound. Spells are low in supply, and people are injured. Pressi seems to agree.

Succotash does what he can, sending some healing energy through the party.

There are about 5 hours of daylight remaining, and an 8 hour night ahead of you.

Notable locations..

Clearing that Pressi and Murphy saw: 6 hours to reach it without any further trouble.
Dotted buildings on the horizon: 7 to 9 hours, some are closer and some are further.

Time south required: Unknown. The party learned of monks to the south, but all they know is a general direction.

(Party please decide what you are doing from here. In addition, your humble DM is requesting a watch order if one exists.)

Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 80/80  d20+25=39 ; d20+25=35 ;
Friday April 27th, 2018 5:05:12 AM


Murphy smiles as Bliss again seems to misunderstand him. Perhaps Pressi, as well, does not quite pick up that Murphy already concurs with them. And Kezzem's customary wit entertains. "Very well, then, all. Let's do as you suggest, as it nicely comports with what I just suggested. I think I could have been more clear out loud than I was in my own mind."

"Be back in a minute or so." Murphy speeds through the surrounding grass, inventorying the types of plants within a hundred feet radius of the camp. He plans to jot down the information he gathers in a bit.

He communicates the time estimates to reach the clearing, and to the distant buildings. "Let's let Pressi - and me - heal from these mirrorglass wounds. Maybe wait until dawn before we continue the journey, unless circumstances change.

"And, let's take a look at this talon which did its work on Pressi and me," he suggests. He draws adjacent to the now deceased Tall Man, then closely examines the talon, trying to see where the mirrorglass shards are along the appendage. "I wonder if the shards can be somehow removed, or neutralized, or washed off," Murphy ponders aloud, "whether from the wound, or from the talon." He asks for Pressi's and Bliss's opinions and ideas on the topic. He has some training in alchemy, along with his druidic background in working with flora. He creates just a small amount of water to flow over just a small portion of the talon where the mirrorglass is discernible. Does it remain on the talon? Does some wash off? He asks if any have a bit of wine, or ale, or other alcoholic beverage. If provided, he sees whether alcohol affects the glass.

"Succotash - do you have a healing skill - other than laying on of hands, and spells? As in, using a healer's kit, and providing care that way?"

Once he has determined what he can in his elemental form, he then says, "In a few minutes, I'm going to resume my own shape. From what Pressi says, I will probably start bleeding again." If water or alcohol had any effect on removing or neutralizing any of the tiny shards, he will try washing the place where the talon dug into his skin, to see if that helps in the healing process. "Wish I had some aloe," he says, then adds, "Perhaps some stitches in the wound would help to keep it together. I have needles and thread."

"Succotash - do you have a healing skill - other than laying on of hands, and spells? As in, using a healer's kit, and providing care that way?"

He explains what he did for Pressi, and how it seemed to help her.

And is ready to receive some healing ministrations, if available.

"Hobie - what does the 'Q' stand for - your middle name, I mean?"
========
Perception: 39 (for examining local flora); 35 (for examining Tall Man's talon, mirrorglass shards)



Succotash Slenderstick and Miss Piggy AC 27 / CMD 23 - HP 91/91 
Friday April 27th, 2018 5:24:23 AM

Well, truth be told, Bliss I wouldn’t actually call my former party friends, I barely knew them, you see I was asked to join the party to investigate strange going ons in the area, at kind of the last minute, they seemed like alright people, but they kept talking about some pact they had with a powerful wizard/cleric combo thingy, met the dude, and he was a wee bit off if you understand me, anyway they told me not to worry about them, because the wizard/cleric guy has a lock of each of their hair, and has promised to keep an eye one them using some spell, and if they were to die, he would use their hair to resurrect them. I know that what they said is possible, but, not sure if I would be willing to put all my trust in one dude. Anyway when the tall men retreated, I thought about at lest burying them, but then I saw you ship thingy, and thought to myself, Pantheons beard, those people maybe in trouble, so I mounted Miss Piggy, and came at the gallop, and now looking back, I’m thinking we should leave them lay and let the guy with the hair locks deal with them, after all, we have more pressing matters, like setting up camp, and if we should have two, or only one pint. At which point Succotash reaches into his saddlebags of holding and pulls out a gallon jug of ale. Setting the jug on the ground, he says, but first let’s set up camp! Also, unless someone else has their heart set on it, I’m willing to take first watch.

Succotash Slenderstick and Miss Piggy AC 27 / CMD 23 - HP 91/91  d20=16 ;
Friday April 27th, 2018 5:44:09 AM

Sorry Murphy, I don’t have a healer’s kit (never thought about that he says to himself) but I do have some, not extensive mind you, but some skill at physical healing. If someone has a kit I can borrow or I can try to use some makeshift bandages rolled a 16+3=19 without kit or +5=21 with a kit and says may have to pick one of those healer’s kit thingys up, seems to come in handy.

Murphy Leafwin Pipewood Druid 10a Large Air Elemental with Huge bonuses AC 29 HP 80/80  d6=6 ;
Friday April 27th, 2018 10:30:19 AM


Immediately after changing back to his halfling form, Murphy extracts his healing kit and hands it to Succotash. During that time, before the paladin is able to begin his ministrations, the apparently healed druid manages to tear open the wound again, and takes 6 hp bleeding damage. Blessedly, Succotash's care manages to mend him up. He heeds Pressi's advice to take it easy.

He takes out his journal and ink, and begins writing an update on what has been happening. He adds sketches of the Tall Man, some of the plants he has seen. He mainly rests near Pressi.

"Thank you, big time, Succotash Slenderstick."

Pressi (Melvin) - AC 21, HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers 
Friday April 27th, 2018 11:40:17 AM


To Murphy: "I'm sorry for the misunderstanding. When you said that we should stop long enough to meet the new guy, we presumed that you just wanted to stop for a few minutes. So we are in agreement that we are camping at the boat here overnight then."

As to the further study of the shards, Pressi is disappointed that Murphy isn't thinking of turning Tall Men body parts into a weapon. She starts to consider breaking to him that there might not be a better cure than time and non-magical healing but he settles down and accepts that. (Started writing before Murphy's last post.)

"If I am allowed to start sleeping now, I can get 8 hours of sleep and still grab the last shift. From there.... It might be worth a few minutes to let me try out some scrying or divinations so we have a better idea of the monk's location or condition, though divinations haven't been our best bet in this plane... What about arcane eye? I could cast one at the southern herizon and we'd at least have some idea of what's up ahead."

To Succotash, "You're actually a little calmer about being on a boat with a couple of witches than I thought you would be. Anyway, I appreciate the healing and am sorry I'm not better company at the moment."

To Kezzem in private, "You know, I get it. I kind of felt threatened as a part rogue with... well, you back in your rogue days. But coverage happens, and similar builds can mean different roles. Just look at me and Bliss. Still, I've never known you to look at a similar build as a threat before...."

Succotash Slenderstick and Miss Piggy AC 27 / CMD 23 - HP 91/91 
Friday April 27th, 2018 1:15:29 PM

Well Pressi, Pantheon teaches us not to judge unfairly, and as I see it, how someone serves the gods is far less important than who they serve. I see that you also are a follower of Pantheon, so how could I think ill of you?

Succotash Slenderstick and Miss Piggy AC 27 / CMD 23 - HP 91/91 
Friday April 27th, 2018 4:46:47 PM

I think Pressi is on to something, maybe Murphy should take first watch so he can get eight hours of uninterrupted sleep too, I’ll go second instead. Succotash is planning on sleeping in his armor figuring if he wakes up fatigued, he can use a mercy on himself if the need arises. Better to be fatigued than dead is his line of thinking.

Bliss / CatBliss (AC24, CMD28, HP96of96) (Cayzle) 
Friday April 27th, 2018 4:55:41 PM


"Oh, okay," says Bliss, who honestly does not follow the entirety of the new paladin's story, but is willing to go along. He finds himself feeling friendly towards Slenderstick. "Thank you for the healing," says Bliss. "Can I pet your pig?"

The young halfling takes first watch (in cat shape) and then sleeps under Auntie Pot the rest of the night.

Succotash Slenderstick and Miss Piggy AC 27 / CMD 23 - HP 91/91 
Friday April 27th, 2018 6:46:41 PM

Miss Piggy loves to be scratched behind the ears, and if she likes you, she’ll roll over and let you rub her belly. As miss Piggy squeals with delight at the thought of a belly rub, and flops onto her back, exposing it to Bliss.

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Friday April 27th, 2018 8:12:14 PM

To Pressi (in private): "Well, I knew what I was doing with the rogue stuff...it didn't just wake from the dead and suddenly have all the new abilities and responsibilities. It's a bit overwhelming, especially since I can barely tell a skeleton from a zombie and suddenly I'm supposed to be an expert on all undead and fiends and the like. I can't even heal those mirror glass thingies for you!"

Murphy Leafwin Pipewood Druid 10a AC 23 HP 80/80 
Saturday April 28th, 2018 3:01:47 AM


"Yes, sleep now, Pressi. I'll do likewise and sleep in perhaps an hour, after I finish writing and sketching."



Murphy Leafwin Pipewood Druid 10a AC 23 HP 80/80 
Saturday April 28th, 2018 2:16:12 PM


"Oh, and, sorry, Succotash. If I am on watch - I will not be very effective. Pressi told me no strenuous moving, so spell casting, no nothin' for 8 hours. Basically, I can sleep, or lounge about. Mirrorglass, y'know," Murphy explains.

Succotash Slenderstick and Miss Piggy AC 27 / CMD 23 - HP 91/91 
Saturday April 28th, 2018 8:58:33 PM

No worries my friend when you’re on watch, if something happens, wake the rest of us up, and try to stay away from the baddies, and that goes for you too Pressi! In your guys condition, you’l Just be in the way, and I don’t want you getting hurt worse than you already are.

Murphy Leafwin Pipewood Druid 10a AC 23 HP 80/80 
Saturday April 28th, 2018 9:08:19 PM


"I usually take last watch - and would be happy to do so. Should be fine by then. Just not first watch."


DM Carl is back in the saddle again  d4=3 ; d4=2 ; d4=2 ; d4=4 ;
Sunday April 29th, 2018 10:37:50 AM

A new stranger, a dead thin man, Pressi and Murphy one heavy lift from bleeding out...it's been an exciting time in your humble narrator's absence!

The party agrees, some more readily than others, that it is time to stop, even if there's daylight left. Too many people are hurt, and too many spells are used. Murphy and Pressi both wisely state they need to rest, but both offer to take the last shift. Looks like the lovebirds will be taking last shift together. They probably need a moment alone together anyway. Let's just hope they don't get distracted...

No definitive plan is made for the rest of the evening, so straws are drawn (read: dice are rolled) to figure out the order. Kezzem takes first shift, followed by Succotash, then Hobie, and finally Bliss. Murphy and Pressi take last. With the early evening, this gives everyone plenty of sleep.

The evening is quiet, and Kezzem (plus anyone who can't sleep) is treated to a gorgeous sunset over the horizon of the Sargrass. It's easy to forget how deadly the place can be when it's this peaceful.

Succotash is the first to see the Tall Man. Whether or not the newcomer alerts the others, it is gone again in seconds. Each guardsman has the same experience: a single Thin Man appears on the edge of vision, just for an instant, and is gone. Searches are unsuccessful in the very, very dark night. Even using the lens doesn't help; it doesn't make the Thin Men glow in the dark, after all.

Sense motive, DC 15, Highlight to display spoiler: {The fact that you're able to see the Thin Man at all means it wanted to be seen. The thing's playing with you.}

The sightings stop as soon as the sun crests the opposite horizon. Murphy and Pressi are treated to an equally beautiful sunrise, though the heat in the Sargrass quickly starts to rise. Murphy can especially tell that today is going to be a scorcher.

OOC: After roughly midday, the Sargrass is going to be officially very hot and subject to the following:

A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).

With the sun up, your destination once again becomes visible.

***

We've got one week until the next module starts. I'm going to montage the travel, so please do any and all preparations in your next post. Good being back in the seat; I missed you crazy kids...

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87  d20=7 ; d20=7 ; d20=14 ;
Monday April 30th, 2018 5:30:02 AM

rolled a 7-1=6 for sense motive, so Succotash is clueless as to the motives of the Tall Men, but he does have a strong desire to tickle their ribs with Twinklesting (his greatsword).

Upon hearing Murphy"s proclamation about the weather, Succotash chooses to prepare and cast Endure Elements twice, once for himself, and once for Miss Piggy, figuring, can't hurt. Due to his self sufficient nature, brought on by his mostly solo paladin career, Succotash never even stops to think that others are able to do such things for him. He will be doing likewise, each morning, until they arrive at their destination.

here is a complete list of prepared spells:
1st level
endure elements 0/2
lesser regeneration 1/1
2nd level
remove paralysis 2/2
3rd level
heal mount 1/1


Bliss / CatBliss (AC24, CMD28, HP86of86) (Cayzle)  d20+10=12 ; d20+18=28 ;
Monday April 30th, 2018 10:57:17 AM


Bliss is alarmed by the sightings of Tall Men, but they seem to have learned their lesson, and Bliss is relieved that they decide not to attack.

That morning, Bliss does his usual gathering of Woldsblood -- some for the Fey Queen, some for his daily spells. That's a concentration check (1d20+7+3 for Bliss) usually vs DC14, but here in the Sargrass within the Valleys of Twilight, that's a DC9! ... Bliss rolls a 12 and succeeds without mishap. For a moment Bliss thinks it all goes wrong, but then realizes that he is fine!

=====

On his own, Bliss performs the Ritual of Grimalkin that he uses daily to give himself the ability to change into a housecat at will. The Handle Animal DC is 20, and he has +18 on the check with Auntie Pot's help. A 28 shows that he can change shape at will as usual!

When Pressi is ready, Bliss joins in the witch ritual of sharing. that the two do every day. Bliss leads, since even with his soul shaken, he has a slightly better chance of success. Bliss is a +22, +1 for Auntie Pot, +1 for Harper, and +5 for Pressi, for a +29, and the ritual cannot fail.

If Pressi agrees, Bliss casts an Extended Shield of Faith for himself, Pressi, and Harper to share. It offers a +3 deflection bonus for a total of 14 minutes, or 46 rounds each, to use across the day.

=====

Finally, as usual, Bliss completes his daily prep by casting the Threefold Aspect spell that allows him to tap the energy of youth, granting a +2 to Dex and Con, at a cost of a -2 to Wisdom.

=====

When it is time to travel, Bliss changes into a cat and takes his place at the prow of the ship. When it gets hot, he casts Rose's Temperature Control to keep cool.

OOC: An earlier version of this post included a catastrophic failure of Woldsblood handling, but thanks to a situational mod that kindly DM Carl reminded me of, that did not happen after all! Whew!

Pressi (Melvin) - AC 21, HP 78/83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers  d20+12=25 ; d20+7=16 ;
Monday April 30th, 2018 2:25:52 PM

(Sense Motive: No Fail)

Pressi can tell that the Tall Man is just playing with them and uncharacteristically wants to be seen. (One doesn't need a sense motive roll to know that. It's clearly acting differently from the last Tall Man we encountered and from Pressi's knowledge report about how it tries to stay camouflaged as much as possible and tends to avoid confrontation.)

Finally better, Pressi and Murphy sit together for the last shift of the morning, simply watching the sunrise and enjoying each others company. Pressi avoids mentioning the danger they both felt or still face, the danger they already faced several times and have gotten used to. There isn't much beyond that life of an adventurer at this point except to keep an eye on the sunrise.

Besides, both of them have cut it well closer than that.

-----------------

At the end of her shift, Pressi joins Bliss for the Woldsblood catch (passes easily) and the sharing ritual (not having any better ideas at the moment).

Like Bliss, she casts Rose Control twice (for herself and Harper) to endure the elements but can't really help others.

She performs her own basic daily ritual, again of survival. But without her followers, she once again falls short, and once again curses out her low survival points.

With the others busy, she sets off to perform a spell of scrying, in an attempt to locate the monks. Using the tapestry as a focus, she reaches out to see if she can reach the people of that group, and immediately after casting surrender blood upon herself to boost the caster level.

(Will DC=19, They get +1 to save (+5 secondhand, -4 possession)) If it succeeds, Pressi casts message through the scrying.

---------------

failed ritual of warding (-1 to saves from spells)
shield of faith

L1 - 3
L4 - 1

Pressi (Melvin) - AC 21, HP 78/83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers 
Monday April 30th, 2018 2:31:17 PM

Bliss reminded me....

Pressi casts, before the various rituals, Threefold Aspect on herself and makes herself a crone. The +4 to Int and Wis means that her ritual of warding succeeds (since she can raise her survival enough) and her will save is actually 21.

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2 
Monday April 30th, 2018 7:24:42 PM

Hobie keeps his bow trained on the tall man for the duration of his watch, ready to loose an arrow should the foul creature approach.

When the heat begins to be unbearable, Hobie will use his wand of Endure Elements to give himself 24 hours of comfort. (Please let me know how many days we travel so i know how many charges to mark)

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Invisibility, Invisibility, Cat's Grace

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Monday April 30th, 2018 11:58:03 PM

Kezzem casts endure elements on himself and shares it with Rumpus.

OOC: Succotash, Paladins can share your spells with their mount, so you can cover yourself and Miss Piggy with a single casting.

----

Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Endure Elements, Lesser Restoration x2
2nd Level: Resist Energy, Shield Other
3rd Level: Cure Moderate Wounds

Murphy Leafwin Pipewood Druid 10a AC 23 HP 80/80  d20+7=23 ; d20+25=40 ;
Monday April 30th, 2018 11:58:22 PM


Having heard from others about catching glimpses of Tall Men, when he catches one revealing himself, he calls out, rapidly but with clear diction in several languages: Sylvan; Common; Druidic; Terran; Aquan; Giant; Ignan; Elf; Auran. He says, each time: "Let us talk, Tall Man. Can we help each other?" He does succeed by a fair margin at sensing motive (23). Regardless the motive, he still voices his offer. He tells Pressi, and later the others as they awaken, what he sensed.

He lifts up prayers first to Eberyon, and Flower, then to Pantheon, and several others. He asks for wisdom, direction, power, discernment, and help needed to do what Humble's Sword might to save the Wold, including this separated portion of their world.

He takes time to memorize spells, and to change out some for others. [Am redoing spell selection offline, should have updated by tomorrow, and will adjust CS at that time.]

He asks Hobie if he would be so kind as to use his wand of endure elements for him and for Kezzem. "That will free up a spell slot for me to give us more alternatives."

When Pressi goes into crone mode, Murphy says, "I love your fresh wrinkles, dear."

"So, shall we proceed first to the clearing, then onward to where we can see the buildings?" he inquires of the group. "What might your scrying have revealed, Pressi?"

"Oh, also, I can use control winds to give us a boost in the right direction," he adds.
======
Perception: 40

DM Carl is back in the saddle again 
Tuesday May 1st, 2018 10:20:01 AM

Humble's Sword performs its morning rituals. Bliss is fairly certain that he'd have messed up his daily Woldsblood drawing back in Humble's Ford, but luckily the stuff is darn-right cooperative here on the Sargrass. Pressi decides it's a day for looking old, and Kezzem teaches Succotash the finer points of life as a paladin.

Murphy attempts to call out to the Tall Man. He's completely unable to read the thing's face due to the dark and distance, but no attempts at parlay are made, so...probably not feeling like chatting.

Sense motive, DC 25, Highlight to display spoiler: {though intelligent, the Tall Man is still an apex predator in the Sargrass. It likely considers you food. Troublesome food. Uppity food, but food nonetheless.}.

The party gets themselves comfortable on the boat.

OOC: Were accommodations made for Miss Piggy? It's doubtful there's room on the boat for a riding pig, and there's no way they could keep up. If not, I'm waving my DM magic wand and saying it "just works" since we're on a time table here with the rest of the Wold.

With Murphy's ability to control the wind, good progress is made. None of Humble's Sword can sailor well, but so long as the weather's clear and Murphy can provide a steady breeze, anyone could pilot the boat.

There is no sign of the Tall Man throughout the day. The clearing is reached, providing a good stopping place for lunch should our intrepid adventurers wish it.

It's evening by the time you arrive at the buildings you've been seeing in the distance. Now that you can reach out and touch them, it seems they were built in similar style to those in Rattledam, but not nearly as artfully. They're not quite ramshackle, but they weren't built to last either. This was probably an outpost of some type, though it's reason for being is not readily apparent. Exposure to the elements has weathered their exteriors, but not to the point where they're structurally unsound. Seven buildings stand in total. Four of them look to be communal lodging, one bears a large symbol of Pantheon, and the other two? Who knows. They'll need to be looked at.

The grasses are cleared around the buildings, but only about 10' from the outermost ones. It looks like they were once cleared further than that, but the grasses have been reclaiming the area. A few more months and they'll probably swallow the entire settlement.

There's roughly an hour before sunset.

Bliss / CatBliss (AC24, CMD28, HP86of86) (Cayzle)  d20+26=46 ; d20+20=28 ;
Tuesday May 1st, 2018 11:15:17 AM


Bliss has a suggestion -- Maybe Mister Murphy can cast Reduce Animal to give Miss Piggie a smaller footprint?

At the outpost, Bliss scouts around the outside of the other buildings -- in cat form -- and reports back -- in halfling form. He detects magic too.

Stealth: 46
Perception: 28

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87  d20=7 ; d20=4 ; d20=3 ; d20=17 ;
Tuesday May 1st, 2018 1:25:51 PM

As a paladin of Pantheon, Succotash heads directly to the building with the Pantheon holy symbol. He has Twinklesting in his hand, and Miss Piggy by his side. While in route, he is trying to take in the sites, and looking out for enemies. Succotash’s perception is 7+6=13, and Miss Piggy’s perception is 4+7=11. He is also trying to move stealthily Succotash rolled a 3+4=7, Miss Piggy rolled a 17+ 6=23.

Succotash curses his choice in armor.

Pressi (Melvin) - AC 21, HP 78/83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers  d20+21=23 ; d20+24=37 ; d20+9=18 ; d20+21=30 ; d20+6=10 ;
Tuesday May 1st, 2018 2:55:35 PM

(As per DM's question: Ken left it that the boat can hold paladin mounts and witch familiars but not normal mounts or other non-class feature animals.)

Pressi actually fails to meet the sense motive on the creature, and congratulates Murphy on a good try. As to his comment of her age, "Aww, that's so extremely weird."

Since she lacked the time for scrying (in that case, I'm taking the spell back), she instead spends her time thinking through strategies and of course lunch.

Not really wanting to split the party, Pressi holds Succotash back until Bliss returns. WIth an hour before sundown, Pressi does follow him to the Pantheon building (stealth 37, harper stealth 18), trying her best to spot traps among other things (Perception 30, Harper smell perception 10). Like Bliss, she also casts detect magic

---------------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)

L1 - 2
L4 - 1

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2 
Tuesday May 1st, 2018 3:24:41 PM

Hobie will go along with the group to the Pantheon building. He stays toward the back of the group, and lets the Paladin of Pantheon lead on.

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87 
Tuesday May 1st, 2018 5:02:30 PM

Succotash agrees with Pressi that waiting for Bliss’s return is for the best. He blames his lack of experience at working with a party for his absent mindedness.

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Tuesday May 1st, 2018 6:30:29 PM

Correction: Kezzem just casts endure elements on himself. I was using the 3.5 rules for shared spells and was not aware they were changed for Pathfinder.

Since Kezzem can summon Rumpus to him magically summon him to his side when needed, Rumpus was not on the boat but remained with the rest of the party's mounts.



DM Carl is back in the saddle again 
Tuesday May 1st, 2018 8:51:18 PM

OOC: If Ken already ruled the paladin mounts could come along w/o issue, I'm not going to counter it. I am ok with ret-conning here and saying Rumpus and whatever other named mounts you folks have are along for the ride.

...and FYI, both Ken and myself had to take our turn at the DM table this module w/ very little advanced knowledge due to life circumstances. Hopefully in the future the hand-off will be more smooth & at appropriate times in the module.

Murphy Leafwin Pipewood Druid 10a AC 23 HP 80/80  d20+7=10 ; d20+25=36 ;
Wednesday May 2nd, 2018 4:04:32 AM


Murphy finds the tall man's obscured visage inscrutable - but he does not like the creature much.

As they travel, Murphy agains asks Hobie if he can receive an endure elements spell from his wand.

He helps his companions enjoy a decent lunch at the clearing, pulling out some of his supplies of food and cooking gear.

The druid is attentive around the buildings. He evaluates the local plant life. He listens, trying to ascertain whether there is anyone moving around the area beside his companions.

He figures he'll see how the newcomer plans to do things.
========
Sense motive (tall man): 10
Perception (in area of buildings): 36


Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday May 2nd, 2018 5:24:05 AM

If Hobie can’t help Murphy out for whatever reason, Succotash would be more than happy to prepare Endure Elements a third time each day, and cast it on Murphy.

DM Carl is back in the saddle again 
Wednesday May 2nd, 2018 11:16:05 AM

On padded paw, Bliss is nigh-undetectable. His keen eyes shinning in the darkness, he moves from building to building looking for anything of importance, that is dangerous, that is magical, and probably anything that's shiny as well.

This is what he learns:

The buildings that appeared to be lodging are just that. They are hastily constructed and contain just a large common room with 6 cots each. A woven grass screen in the corner of each provided some privacy for natural functions, but other than that they're just austere barracks. There is little sign of whoever used these. Any personal storage space that may have existed is gone, leaving just the screens and cots.

One of the buildings was a combination mess hall/kitchen. A large cooking pot is still hanging over a long cold fire-pit and a few sealed barrels of *something* have been left behind. Bliss's sensitive nose tells him they probably contain dried & salted meat. Two rows of wooden tables and benches take up most of the space in this building. A tray of crude wooden utensils rests on the end of each table.

The other mystery building holds about a dozen writing desks. Hovering above each desk is a very feint glowing orb that radiates minor evocation magic. Touching (or pawing, as the case may be) one causes it to glow brightly, illuminating the desk it floats over. Touching it again turns it off. Each desk still contains a supply of ink and pens, as well as several rolls of blank paper. However, whatever it was they were writing here is gone. One wall is dominated by a large cabinet with dozens of cubbyholes, but they're all empty.

Meanwhile, the rest of Humble's Sword waits for their friend to finish his rounds. Murphy checks on local plants, but doesn't find anything out of place or any strange movements.

With Bliss' scouting done, the party explores the temple. It contains an altar & about six rows of pews - nothing fancy. Hanging from the ceiling is a woven tapestry bearing the symbol of Pantheon. It's masterfully woven from many different species of sargrass, which is no small task considering how varied the grasses are. Whomever wove it was a master of the art, and the result is probably worth some coin, though transporting it would be a challenge. The different properties of so many different types of grass mean it can't simply be rolled up and tucked away. It's roughly 6'x6' and would need to be transported flat. It radiates no magic.

A single door leads to a back office with only a simple desk and chair. Embedded in the desk is a large spike that Bliss can immediately recognize as the dismembered arm of a Thin Man. The drawers of the desk are open, and the former contents strewn about the room. Bliss spies a rolled, wax-sealed scroll under the desk. It details the final days before Maab whisked away the survivors of the events that ripped the Sargrass from the Wold. The last bit sounds important:

The Sargrass has been home to our order for longer than our recorded history tell us, and while we praise Maab for showing mercy and rescuing us from it's collapse, I'm afraid many of our number grows bitter. Even I am tempted to succumb to self-pity, but have faith that in time we'll find a way to return. At least our expedition here succeeded, and the heart of the crystal mountains is safe.

At Marcus' insistance, I am leaving behind a shard here in my office. I question the wisdom of doing so, but cannot deny the boy's gift for divination. I can only have faith that Pantheon speaks truly through him...


There is an aura of...some sort of magic. It doesn't match any school Bliss, Pressi, or anyone else is aware of. It seems to be just a lingering effect. The source of the aura is no longer here.

Bliss / CatBliss (AC24, CMD28, HP86of86) (Cayzle)  d20+22=31 ;
Wednesday May 2nd, 2018 12:02:36 PM


Using his Detect Magic, his scent, and spellcraft (rolled a 31), Bliss tries to track the odd magic aura. Was it moved? Where has it gone?

"If a Thin Man teleported it out, then it will be awful hard to find," he says.

"Wowsy, I don't have any magic to find it," Bliss says sadly. "Mister Murphy, can you Commune with Nature to see if this odd magic aura is anywhere around?"

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday May 2nd, 2018 1:19:15 PM

Is anyone able to enlighten me as to what the heart of the Crystal Mountains is? Succotash asks, or are you all as clueless as me? While you’re at it, does anyone have a guess as to what the shard is, because I’m guessing it’s important, and maybe we should try to find it.

He also suggests spending the night here.

Pressi (Melvin) - AC 21, HP 78/83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers 
Wednesday May 2nd, 2018 2:51:47 PM


"Well, I did promise you an explanation," Pressi replied to Succotash. "We do in theory know a tad more than you do, and this seems like as good as any a time for a recap."

Pressi checks her notes and begins again.

"A while back, while your group was galavanting around here, our world's strange Woldsblood and Goddess stuff have been resulting in... well, me and Bliss for starters. I used to be a quite non-arcane monk and Bliss, witch as he was, certainly didn't run around as a cat. But that was just the beginning of strange visions and ethereal sightings of demons and fire elementals. You know, chaos and entropy. Also, our town got cut off for a while, we battled some creatures, I had some visions of the sleeper mountain ve'el - another witch god, fun stuff really. Doom of the World, fires through the streets, cats and dogs living in (red eyed) harmony, you get the picture. Oh, and lets not forget the meteors. They are kind of important. Lets see, battle, battle, transport to another justicar with weirdly similar build, meeting with jerk, other meeting with jerk, ok, here we go....

"We came here through the Vale of Twilight after meeting with a Manfri called Sir Not Going to Try Remembering the Name. I remember he was kind of a jerk. Anyway, boss man explained how we are being rained upon by pieces of Crystal Mountains, and how among other fun stuff its replacing sargrass with bloodweed... Anyway, the Crystal Mountain also grows these shards of crystals called... Crystal Shards... shut up, I didn't come up with the name.... The Mountain produces these crystal shards and we are supposed to collect them. Except we can't even find them unless we find these monks that have been studying them. Oh, and only they know how to remove them without splintering them.

"So to make a long and boring story slightly less longer and more boring, we need to find the monks, find and remove the crystals, use the books the Manfri gave us for the cleansing ritual, and then blow the horn when we are ready to return. And then hopefully we figure out how to use the crystals to save the world and the world in turn buys our merchandising. Simple enough, right? Well, except that these diviners really didn't do a fantastic job of leaving behind a forwarding address or, you know, any notes. Who could have seen that coming. Which is why I am collecting whatever tapestries and notes I can find. If you have any further questions, please keep them to yourself."

(OOC - will post the rest of my move separately)

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday May 2nd, 2018 5:26:05 PM

So you’re saying we are on a desperate quest to save the world, and we’re not exactly sure as to how to do it, sounds fun (he says giving a sarcastic thumbs up).

You know life was a lot easier when you only needed to kill something to save the day!!!

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Wednesday May 2nd, 2018 7:02:58 PM

Remembering what happened at the last temple of Pantheon, Kezzem actives his detecto evilo vision to see if any mischief is afoot!

"Also, I died and became a paladin," says Kezzem to the new guy. "Got to chat up Gargul and everything when I was dead. Have you met Pantheon?" Before he can answer. "Yeah, I didn't think so."

Pressi (Melvin) - AC 21, HP 78/83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers  d20+4=13 ;
Wednesday May 2nd, 2018 10:00:57 PM

If Pressi is allowed to visit the mess hall first, she checks to see if she can make anything from the barrels that are left (Profession Check 13).

I assume the group as a whole is ignoring the writing desk building for now but Pressi mentions a desire to visit the building later.

As for the temple....

Pressi tries to think of a time when Humble's Sword could save the day merely by killing the right something. It seemed almost a joke premise, like saving the day by stamp collecting.

Pressi tries to figure out how to remove the tapestry but no good ideas come to mind. (She does have a wild thought that maybe it was the shard, making the removal impossible.)

In the office, Pressi casts detect magic and follows it up with see invisibility (her domain spell).

Murphy Leafwin Pipewood Druid 10a AC 23 HP 80/80  d20+25=33 ;
Thursday May 3rd, 2018 5:01:33 AM


Murphy says, HOBIE. Hobie Hobie H-O-B-I-E! Hey, [/i]Hobie![/i] Do I have your attention for a moment, buddy?" He has made a request of the Hobes a few times already today. He repeats it for what seems to him to be the umpteenth time, "CAN YOU CAST ENDURE ELEMENTS ON ME, Pretty Please, with your wand?" He thanks Succotash for being willing to learn the spell in future days, but says he'll see if Hobie's ears will work well enough to share from the wand for the time being.

If there still seems to be a deafness toward his request, he says again,
HEY, H O B I E ! ! !

Then again asks, "Um, can you use your wand to cast endure elements on me? Thanks!"

[OOC: Please, everyone, read what others write in their posts. Some of it may pertain to you :-) Really, Nick, Murph would have pestered Hobie about this matter earlier in the day, before we even reached the clearing, let alone the settlement, as he does not want to become a sweatball. Also, neither Murphy nor I are upset - just trying to communicate!]

======

At the table, and after closely examining the notes left behind, and hearing Bliss's request, Murphy says, "Maybe not a bad idea, Bliss. Yes, I can attempt to commune with nature, and reach out to discern whether the mentioned shard is within reach - within about ten miles, that is."

Before he does so, though, he asks Pressi, "Uh, which ones were the jerks you referred to?" Aside from those references, he finds her coverage of past events leading up to the present quite cogent, and hope it helps Succotash gain some understanding. He adds a few comments here and there to help fill in any small gaps which may matter.

He does not insert himself into the paladinic posturing.

He also says, regarding the beautiful tapestry, "It may be a real challenge to transport, but that would be wonderful to have at our new outpost outside Humble's Ford, at the shrine for Pantheon that will be built, in the midst of other shrines to those who watch over us from above."

Then he tells his companions, "This spell will take me about ten minutes for me to do. So, please make sure that no tall man tries to carry me away."

Murphy casts commune with nature. He seeks to learn the whereabouts of the crystal shard. If he manages to find it in his divination, he also tries to learn who or what may be in possession of it, and details of its present locale. If he does not manage to find it, then he tries to discern whether there are tall men in the vicinity, and where. If this second mental outreach turns up blank, finally he seeks any other evidence of the presence of Manfri within ten miles.
====
General Perception: 33


DM Carl is back in the saddle again  d20+28=36 ;
Thursday May 3rd, 2018 10:44:17 AM

Bliss looks around, trying to see if he can follow the magic aura. He can't. Likely whatever caused the aura sat here for a while. He suggests Murphy commune with nature.

Succotash asks to be filled in on what's going on. Pressi is able to fill him in and lament about being unable to just finish off a bad guy to complete a quest. If only life were so simple.

She finds enough preserved meat and vegetables to make a passable meal. Since there's plenty of create water spells around, a stew would likely be her best bet.

Kezzem gets a solid dig in on Succotash.

Murphy flails around trying to get Hobie to notice him, and comments on the tapestry. He heads outside to commune with nature, since the spell doesn't work inside the settlement. Surrounded by grass and (hopefully) guarded by his companions, he reaches out and allows his consciousness to join the Sargrass. He's struck by an alien, uncomfortable feeling. He perceives the world around him tinted red, grasses suddenly thrashing with an angry intelligence. It is beautiful, spoiled only by this settlement and his companions.

Murphy, will save DC 15 or your attitude towards your companions falls to indifferent. Fail by 5 or more and it falls to hostile. The effect will last until the spell is complete, +1 minute for however much you failed the check by.

There are other lifeforms out in the grasses, but only one of them walks upright. Your spell loses touch with him as he enters the settlement.

Sure enough, the Thin Man leaps onto the roof of the mess hall, a large crystal wrapped in its tendril arm.

OOC: None of the perception checks beat his stealth check.

Finally, Murphy gets his wish as the thing speaks (in Sylvan).

"Looking for this?" It holds out the crystal. "You can have it. All I need from you is a sacrifice." He points his spiked arm straight at Kezzem. "This one killed one of us. Hand him over."

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday May 3rd, 2018 12:33:19 PM

"Hey, why's he pointing at me?" asks Kezzem. "Doesn't he know that's rude?"

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87 
Thursday May 3rd, 2018 1:19:43 PM

Not understanding a word the tall man said, Succotash and Miss Piggy step closer to Kezzem, and says in a very sarcastic way, “I’m not sure why, but I don’t think he likes you”. Both Succotash and Miss Piggy ready an action, if the tall man or any other hostiles come within striking distance, they will attack.

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87  d20=20 ; d20=20 ;
Thursday May 3rd, 2018 1:23:37 PM

Succotash and Miss Piggy roll perception looking for other new threats
Succotash 20+6=26, Miss Piggy 20+7=27

Murphy Leafwin Pipewood Druid 10a AC 23 HP 80/80  d20+12=26 ;
Thursday May 3rd, 2018 1:33:46 PM


Murphy walks back to the clearing, and replies in Sylvan, Let me tell my companions of your offer.

He tells them in common, thinking to himself that some day he is going to have to further persuade Bliss to learn the halfling tongue, "The tall man offers us the crystal shard, in exchange for a sacrifice. Please, don't anyone take action against him, and let us see if we can avoid bloodshed. He wants you," he says, looking at Kezzem. "I shall offer him myself."

Then he returns his attention to the tall man. [i]"It was one of you who attacked us without warning, without provocation. We were defending ourselves. Your companion drew our blood. My friend then drew his blood.

"We do not seek to kill where we can avoid it. But he wounded more than one of us, and it seemed clear he was trying to take our lives. I am sorry that he chose to attack us, and thus his life ended. Already another of yours nearly killed another of us.

"However, I have a proposal. I shall offer myself in his place. Rather than kill me, though, there is something I can do which may return his soul to you, but in another body. There is a ritual which I may perform in the morning, to bring him back to you. We can stand as enemies, or, if you are willing, we might be able, not to undo what has been done, but rather, to bring back your friend in some form.

"So, I go with you. The shard you give to my friends. I tell you this, that shard can play a role in saving the Wold, in saving the Sargrass. If you do this, then I will do as I have told you. What do you say?"

As he speaks, he communicates telepathically with Pressi, so that she may understand his thoughts.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 80/80  d20+13=28 ; d20+25=34 ; d20+15=20 ; d20+7=18 ;
Thursday May 3rd, 2018 2:22:47 PM


Roll with prior post - Will save: 26/15
New rolls which may pertain to above post:
Diplomacy: 28
Perception: 34
Knowledge, Nature: 20
Sense Motive: 18



Pressi (Melvin) - AC 21, HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers; crone  d20+21=41 ;
Thursday May 3rd, 2018 5:13:17 PM

Pressi is less than thrilled at the sight of the Tall Man or about Murphy's attempts at making a deal, but she isn't about to blow whatever he is trying. "Uh, yeah, sure, we'll get right on it," she muttered in halfling. "Why don't you have them leave their location information so we can interrupt them during dinner."

She messages back that she doesn't really trust this tall man, or thinks that her reincarnation spell will be seen as a good deal. But if he wants to try to get that shard on the ground and if it's less than five pounds, she could mage hand it. "Oh, and tell him that we were just getting some ambiance going."

Pressi casts a round or two of dancing lights in an attempt to find the creature (Perception 41) and readies the Blink spell if the creature attacks.

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24 
Thursday May 3rd, 2018 5:14:13 PM

"Well tell him I'm flsttered but dont swing that way."

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2 
Friday May 4th, 2018 11:10:13 AM

(sorry, I have been out of commission, but Hobie would absolutely have offered endure elements to any who wanted. I mentioned that in my previous posts where I used the wand, but forgot to mention it this time)


Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+18=33 ; d20+18=37 ; d20+18=30 ; d20+13=23 ; d6+10=13 ; d6=6 ; d6+10=15 ; d6=4 ; d6+10=12 ; d6=5 ; d6+10=15 ; d6=5 ; d6+10=12 ; d6=3 ;
Friday May 4th, 2018 11:38:13 AM

I have to ask, when the tall man is speaking to Murphy in Sylvan, is he visible to all of us, or is he invisible?

Nick knows that negotiation seems to be the best course of action here, so I'm really sorry if Hobie screws things up, but one of these guys brought Hobie literally one turn away from death. If this guy appeared in front of him speaking in a language Hobie doesn't understand, Hobie would not think about negotiations before firing a full round of arrows at him.

So, if Hobie CAN see the guy:

He simultaneously clicks the heels of his boots as he takes two arrows from his quiver. He proceeds to fire as many arrows as he possibly can in one 6 second burst.

Many Shot Attack=33
Damage =13 Piercing + 6 Fire, 15 Piercing +4 Fire

Rapid Shot Attack = 37
Damage = 12 Piercing+ 5 Fire

Haste Attack = 30
Damage= 15 Piercing + 5 Fire

Iterative Attack = 23
Damage = 12 Piercing + 3 Fire

Damage Total if all hit = 90 (67 Piercing, 23 Fire) All of it with Cold Iron arrows and a Magic bow

If Hobie CANNOT see the guy, he will nock an arrow, point it at the sound of the voice and ready an action to fire an arrow if he sees the enemy.


Bliss / CatBliss (AC23, CMD29, HP116of116) (Cayzle)  d20+33=38 ; d20+16=32 ; d3+13=14 ; d6=6 ; d6+3=5 ;
Friday May 4th, 2018 11:53:16 AM


Bliss listens intently. He speaks Sylvan, of course -- it is his Lady's language. And he nods when Murphy speaks Halfling -- he's managed to pick up enough of that tongue over the years. "Keep him talking, Mister Murphy," says Bliss. Then he changes into a cat. That's round one.

1) Cat
2) Silent Still Barkskin
3) Silent Still Divine Favor
4) Silent Still Focused Touch of Gracelessness

If they are still talking in Round 5, Bliss charges the enemy. He raises his Shield of Faith and rages for the charge, and he uses Acrobatics to avoid AoOs on the final approach as he enters the thin man's square.

Acrobatics to avoid AoOs: 38.

Charge Attack at base +12 +2 charge +2 rage +2 divine favor is a hit on AC32.

That's a bite at base 1d3+9+1d6 +2 rage +2 divine favor inflicts 20 damage nonlethal
... plus fort save partial DC15 vs Touch of Gracelessness. That's 1d6+3 dex penalty ... rolls 5 or 2 if save plus move penalties if fail.

CatBliss's AC is 27 normally, 25 raging, 23 on the round of a raging charge.

OOC: If the fight starts early, Bliss foregoes the Touch of Gracelessness, moves into the enemy's square the same round as he casts the Divine Favor, and then makes a full attack the next round. Let me know if you want the two claw attacks.

Welp, so much for talking!  d20+8=23 ;
Friday May 4th, 2018 1:52:16 PM

Most of Humble's Sword starts thinking about how to handle this. Before any of them get a chance to act on those thoughts, Hobie decides he's having none of this nonsense.

(OOC: Basically, Hobie just made most of your actions not happen. Murphy doesn't get a chance to offer himself or use diplomacy, Pressi doesn't get to snark, Bliss turns into a cat, but that's it.)

A lot happens in the next couple of seconds. Hobie's arrows fly true, and before the Thin Man has a chance to act, he is fatally skewered. He drops dead from the roof of the mess hall, crystal shard rolling out of his tendriled arm.

Miss Piggy squeals loudly and Succotash, who wisely kept a look out, spots two more Thin Men behind them...then three, four...then a lot. Over a dozen of them slide forward out of the grasses surrounding the settlement. They do not look pleased. One blinks away, then appears again standing over the fallen Thin Man & the crystal. He bends and picks it up. The rest cross arms, smile (my they have a lot of teeth), and wait. It's not like our heroes have anywhere to run to.

Whatever Humble's Sword's about to do, they better do it quickly.

***

Difficult situation since we don't use initiative here in the Wold. Here's my ruling on how this plays out:

Obviously you weren't all just standing there as the Thin Man teleported and picked up the shard. We are in combat rounds, but each of you get an extra standard action. So for your next post, you can make two standard actions, one move, one swift, etc.

Bliss, you had time to turn into a cat, so you don't need to use one of your actions to do that.

Bliss / CatBliss (AC23, CMD29, HP116of116) (Cayzle)  d20+33=38 ;
Friday May 4th, 2018 2:00:17 PM


Bliss casts his still silent Barkskin and Divine Favor spells. He turns on his Shield of Faith ritual ability. He moves up to 50 ft to enter the square of the nearest Thin Man, with acrobatic tumbling to avoid provoking AoOs as he gets near.

Acrobatics 38 (again)

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+4=8 ;
Friday May 4th, 2018 6:55:21 PM

OOC: I'm sorry that Hobie attacking disrupted what you guys were trying to do, I know that that is probably frustrating. I just don't see how Hobie wouldn't immediately attack the thing. Hobie was nearly murdered by one of these things, they showed no signs in that first fight of being anything but hungry beasts, and one appeared out of nowhere.

With an army of dozens of Thin Men coming, Hobie quickly grabs one of his scrolls of Fly and casts it on himself(Caster Level Check DC 6, Passed). He then flies directly upward about 45 feet, with his bow trained on the one grabbing the shard.

======
Rounds of Haste Used 2/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Invisibility, Invisibility, Cat's Grace

Pressi (Melvin) - AC 21 (24), HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers; crone  d20+14=22 ;
Friday May 4th, 2018 10:29:20 PM

Pressi grumbles at Hobie jumping the gun. No soup for you.

As the creature moves toward the crystal, Pressi makes an attempt to mage hand it first... and snatched it at the last second (hero point spent for +4). “Looks like you forgot to put your name on it. But don’t worry. I’m not keeping it for long...”

Pressi pulls it towards her and down... into Harper’s mouth (between the teeth). “Run,” she shouted as she cast Blink on her cat. “And can you get me a soda on the way back?”

Harper ran through the wall, phasing outside, and moved as far as she could.

Both of them activated their shield.



Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements, Shield Other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24  d20+19=35 ; d20+19=22 ; d20+13=30 ; d20+13=27 ; d3+12=13 ; d3+12=15 ; d3+11=14 ; d3+10=12 ;
Saturday May 5th, 2018 12:24:20 AM

"Look out and shout, people," says Kezzem. "They're angry. And they're everywhere!"

Kezzem casts shield other to protect Pressi (bonus standard action).

He then picks one thin man and activates smite evil against it (swift action) before making full attacks with his daggers (regular standard action and move action).

Attacks include Smite Evil (+3 Attack/+10 Damage) and Improved Two-Weapon Fighting (-2 Attack) bonuses/penalties. Please adjust for range as needed. If he can be in melee, add 1 to hit and damage to his third and fourth attacks. Also, if the thin men are undead, evil outsiders, or dragons, Kezzem's first attack that hits will do an additional 10 damage.

#1: +1 Returning Dagger
Attack: 35.
Damage: 13.

#2: +1 Returning Dagger (off-hand)
Attack: 22.
Damage: 14. (forgot to reduce modifier for off-hand Strength)

#3: Dagger
Attack: 30.
Damage: 14.

#4: Dagger (off hand)
Attack: 27
Damage: 12.

----

Lay on Hands 7/day
Smite Evil 4/day (1 used)

Spells:
1st Level: Endure Elements (cast), Lesser Restoration x2
2nd Level: Resist Energy, Shield Other (cast)
3rd Level: Cure Moderate Wounds

Murphy Leafwin Pipewood Druid 10a (Kim) [Large elemental with huge bonuses? AC 29.] [Or, just halfling? AC 23] HP 80/80  d100=55 ; d20=1 ; d100=81 ; d20=6 ;
Saturday May 5th, 2018 3:31:18 AM


Murphy is angry. Close to as angry as he has ever been. The druid's verbal overture to the tall man in the waning darkness before dawn was on the verge of bearing fruit now in the late afternoon. As he habitually does when on watch, he had reported what went on during his watch (except the part about holding hands with Pressi), so people - Hobie included, would know about the various visitations of the tall ones to various members of the watch, and what he said to them.

He had just now translated what the tall man said, asked people not to attack, and was about to make a proposal, and Hobie attacks. Murphy feels certain that the exchange could have been handled without further bloodshed. That the seeds of mutual respect might have here been planted between the halflings and the tall men. He figured that the one tall man on the roof of the building was not alone - there are plenty of places to hide in the nearby grass, and the creatures have some sort of dimension door capabilities. But, the plan formulating in his mind could have worked.

"We are going to have a serious discussion about leadership Real Soon Now," Murphy says. "Murder is not to be our first recourse."

With his plan shot pretty much to oblivion, he sees another opportunity. How well it might work, he does not know. He casts speak with animals, and dashes ahead to where Harper runs with the crystal shard in his teeth. "Harper, give me the shiny stick, please." He tries to grasp it (with the blinking, it may take a couple attempts to physically grasp it - rolling d100 - 50 or lower means he misses it due to its ethereal form, 51 or higher means he can grasp it as it is in its material phase. Rolled 55 - yep, chance he got it. Rolled a nat. 1 to grab - he misses. So he tries again 81 - non-ethereal. 6 on d20 - if Harper cooperates, not certain what adjustments to use for Murphy's grab attempt. Dex bonus? Attack bonus? Help me out with this one, please.

If he gets it, he slips it into his left pants pocket.

And, if he gets it, he uses a hero point to transform into as large an air elemental as he can [am not clear whether he can go huge, or just large - he does end up with huge stats]. If he fails to obtain the crystal shard from Harper, he figures that in the next instant, he is going to be surrounded by several tall men, who will try to hack him to pieces as a halfling.

Blast Hobie. Blast him. Heaven above, save Hobie, and all of us, are the current thoughts running through his mind.

DM Ken Edit Harper took off and poofed through a wall with his Blink spell. Murphy isn't going to be able to catch him in one round.

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87  d20=9 ; d10=1 ; d6=5 ; d6=4 ; d20=16 ; d10=10 ; d6=3 ; d6=6 ; d20=20 ; d20=16 ; d6=5 ; d6=3 ; d6=4 ; d6=3 ; d20=11 ; d6=3 ; d6=3 ; d20=10 ; d10=3 ; d6=2 ; d6=2 ; d20=6 ; d6=4 ; d6=1 ; d10=9 ; d6=1 ; d6=6 ;
Saturday May 5th, 2018 7:15:08 AM

Lay of Hands: 9/9
Smite Evil: 4/4

Succotash thinks to himself, "I spend my whole life as a solo act just to join a party and die, If that isn't irony, I don't know what is, but if I'm going to die, at least I'm taking some of these evil scum with me".

Succotash yells, "Pantheon protect us!" and than goes on the offensive

Assuming he is being threatened by one of the thin men, he and Miss Piggy take a 5ft step, smite evil, and unload on the thing,
Succotash:
9+19+4=32, for 1+5+4+10+10=30 damage
16+14+4=34, for 10+3+6+10+10=39 damage (Twinklesting is a +1 Holy Greatsword)
Miss Piggy:
20 16+14=30 to confirm crit, for 5+3+4+3+10=25 damage
11+9=20 for 3+3+10=16 damage (Miss Piggy is wearing a +1 amulet of mighty fists)
total damage:110(94 if Piggy's second atack didn't hit)

Assuming the beast is dead, they stepup to the next closest, smites evil, and attacks, using vital strike
Succotash: 10+19+4=33, for 3+2+2+9+10+10=36 damage
Miss Piggy: 6+14=20, for 4+1+1+6+10=22 damage



Pressi (Melvin) - AC 21 (24), HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers; crone 
Saturday May 5th, 2018 7:55:09 AM

“No, we are not going to have a conversation about leadership,” Pressi lectures back. “We literally have this conversation once a mission. You always complain about having your unilateral plan even questioned or pushed against, even as you overrule someone else, like my plan with Harper literally this second. We tell you back that leadership doesn’t mean you get to just make these decisions and you have to defer to and trust us on occasion. And to shake things up, one of our teammates ends the conversation by leaving. After Aleah, aren’t we done with this?

“Besides, and not to defend Hobie but you didn’t actually think we’d solve this with diplomacy and my reincarnate spell, did you? It wouldn’t solve it with us and they’re as crazy as we are. At least give the guy some credit for giving us a fighting chance, even if he could have given us more.”

Pressi (Melvin) - AC 21 (24), HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers; crone 
Saturday May 5th, 2018 8:00:11 AM

Pressi points out that the entire point of using Harper (when she could have flown it herself) was to avoid isolating or tying up a PC. (Also, Harpers base speed plus blink)

But if Murphy wants it, she flicks it to him instead. Unable to cast Blink on Murphy, she instead casts confusion on the tall men behind her.

Murphy Leafwin Pipewood Druid 10a (Kim) Large elemental with huge bonuses AC 29 HP 80/80 
Saturday May 5th, 2018 10:11:30 AM


"Granted," Murphy acknowledges at least the general sense of Pressi's point, with a bit of chagrin, as he receives the crystal shard from her, and wild shapes into an air elemental.

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements, Shield Other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24 
Sunday May 6th, 2018 1:12:04 PM

"Ooo, hot potato!" says Kezzem.

Murphy Leafwin Pipewood Druid 10a (Kim) Large elemental with huge bonuses AC 29 HP 80/80 
Sunday May 6th, 2018 2:41:18 PM


Something in the corner of his mind pokes out in his consciousness.

"We have the shard. BLOW THE HORN!" Murphy shouts in halfling.


Welp, so much for talking! 
Sunday May 6th, 2018 11:01:53 PM

Ah, super heroes and their struggles with ego. Tale as old as time, is it not? Even our Humble adventurers are not immune, but like most heroes, they come together when it matters most.

Pressi snatches victory from the jaws of defeat..or at least the tendriled arm of defeat. A brief struggle happens, but at least those thin men don't have it. The passive, amused looks on the faces of the surrounding thin men vanish quickly after that. Maybe. Hard to tell with faces as impassive as theirs. Enemies are engaged as they close in. Our heroes are brave, but the Thin Men have numbers.

What they don't have is a magical horn to retrieve them from the Sargrass when their mission was complete. Fortunately, Humble's Sword does. The thing thunders across the plains. It is much louder than its small size seems capable of.

Immediately, 5 shafts of light descend from the sky and surround Humble's Sword. Very soon after, additional shafts descend for Rumpus and Harper. Anyone paying attention sees an additional beams come down near Rattledam, and Hobie feels an immediate sense of relief. Finally, Succotash and Miss Piggy are lit up as well; thankfully, someone up there is paying attention.

All are bodily ripped from the ground and flung skyward. It is dizzying, and distressingly nauseating. There's time enough to see the Thin Men rage as their losses go unanswered, probably forever.

The ground vanishes, left behind as this plane is exited. Next stop? Hopefully somewhere with fresher food and fewer apex predators.

***

Friends, apologies for the late weekend post. I've been in and out of the hospital with my wife, and am just exhausted. Apologies also for having to pull a DM-ex-machina here. It's not how I like to handle things, but we're on a schedule here.

I will award XP soon, but each of you has done something Hero Point worth this past module, so I'm awarding you all one each.

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87 
Monday May 7th, 2018 5:29:50 AM

Not knowing where he is, or how he got there, well not exactly anyway, obviously he heard the horn, and he heard Murphy yell out “blow the horn”, and obviously it was magical in nature, but Succotash is still a little confused, and if he was honest, a little bummed out that he didn’t get to kill more Tall Men, but happy to be alive, he says, “Well, that was different!”.

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2 
Monday May 7th, 2018 7:06:22 AM

As soon as Hobie gets his wits about him he looks at his friends and says "It's not pretty, but sometimes the fastest way home is to put an arrow in somebody's neck."

Pressi (Melvin) - AC 21 (24), HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers; crone 
Monday May 7th, 2018 1:08:44 PM

Pressi let out a little breath of relaxation. "Finally, I got what I wanted. A victory achieved without having to push our minds and bodies to their limits, but with simplicity in itself.

"... Kind of disappointing and anticlimatic, really. Oh well, if anyone asks about what we had to do to get the shard, we'll just lie about it."

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements, Shield Other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24 
Monday May 7th, 2018 1:10:55 PM

As the party starts to vanish, Kezzem waves at the thin men. "So long, and thanks for all the fish!"

Kezzem stifles a burp upon re-materializing. "Oh, that's...not pleasant. Let's not do that again."

Bliss / CatBliss (AC23, CMD29, HP116of116) (Cayzle) 
Monday May 7th, 2018 4:43:30 PM


One moment ramping up to fight ---- then pulled into the air!

Bliss turns back into a halfling just so he can exclaim, "WOWSY! WHAT IS GOING ON!?!"

Grabbing at the air and gaining no purchase, he readies a Beast Shape spell in case he is dropped over water or from high enough that he can change into a bird.

Murphy Leafwin Pipewood Druid 10a (Kim) Large elemental with huge bonuses AC 29 HP 80/80 
Monday May 7th, 2018 10:01:38 PM

[So, it looks like Murphy didn't use the hero point to wild shape after getting the shard, since the leopard Harper had blinked through the wall.]

"YOOOIIIINNNNKKK!" says Murphy as they are whisked skyward. "I meant, let's get the Pantheon weave, then blow the horn! Hey, which one of you blew the horn, anyway? I forgot who took it."

He looks about and listens expectantly to see how this present mode of transportation resolves itself.



Pressi (Melvin) - AC 21 (24), HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers; crone 
Tuesday May 8th, 2018 6:23:43 AM

“Honk honk honk.”

Pressi turned around to see Harper chewing on the horn like a squeak toy and challenging Miss Piggy to a game of tug of war.. “Grr grr honk honk honk.”

(It has to be this way. Everyone else used up their actions. Also, I couldn’t think of anything funnier.)

Pomp and Dire Circumstances!


Welcome home! - DM Carl 
Tuesday May 8th, 2018 10:57:29 AM

Humble's Sword lands with a *whump* in a sea of red grass. A quick look to regain your bearings shows you've landed right back in the Red Hills near the meteor's impact site. Either time moves differently in the demiplane holding the Sargrass, or the bloodweed is growing very fast. The sparce growth that was here when you left has been replaced by a carpet of the stuff. Nearby trees are choked with it, and all other plant life has been crowded out. Tendrils of the stuff are woven around the crystal. At this rate, it wouldn't surprise anyone if the growth had reached Humble's Ford.

To complicate matters, any casters near the meteor feel their powers fail. Spellcraft check, DC 15, Highlight to display spoiler: {There's an anti-magic field 5' around the meteor.}

Thankfully, you have a shard of the heart of the crystal mountains, and a ritual that will hopefully address all this.

Details of the ritual:

The ritual is detailed in the book given to you by the Manfri. The shard must be placed on the meteor. At least one person must before the ritual itself, which will require a perform check. Everyone else can help in any other of the following ways:

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it
CON: A raw Con check to hold a pulsating piece of pure crystal
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
CHA: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual.
WIS: Will power and concentration to battle the grass mentally.

...but at least one person has to make a perform check each round to make the ritual work. The ritual looks like it's going to take a while, so Humble's Sword better get started!

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87  d20=8 ; d20=2 ;
Tuesday May 8th, 2018 1:22:05 PM

After looking at the book, Succotash says, “Well, I guess I have two ways to help, I can play my drum, or try to physically keep the grass away from the crystal, I’m leaning towards the physical, and I think with Miss Piggy’s help, we should hopefully be able to keep the grass at bay”.
Succotash rolled a 8+6=14,
Piggy rolled a 2+6=8

Kezzem (BrianW) - AC 24 (27 vs. Tall Man 1?), HP 106/109, CMD 24, Endure Elements, Shield Other (Pressi); Rumpus - AC 26, HP 62/62, CMD 24  d20+4=24 ; d20+5=25 ;
Tuesday May 8th, 2018 1:48:14 PM

"Hey Rumpo, go fight the grass with the pig," says Kezzem. Rumpus attempts to stop the grass from spreading with his hooves.

Rumpus Strength Check: 24 (natural 20).

Kezzem, meanwhile, shakes a stick of incense about like a young halfling shaking a sparkstick on the Dog Day of the Month of the Sun.

Kezzem Dexterity Check: 25 (natural 25).

OOC: Two natural 20s! Kezzem and rumpus are on point for this ritual.

Hobie Browncloak (Nick T) HP 82/82 AC 25 CMD 27 Hero Points 2 Non-Lethal Damage:2  d20+5=10 ;
Tuesday May 8th, 2018 2:03:51 PM

"We need someone to perform?"

Hobie takes out Lucille (his lute), and attempts to play. The adrenaline from the almost fight has his fingers a little unsteady, and he kind of messes up the tune.
Perform:Lute 10

Murphy Leafwin Pipewood Druid 10a (Kim) Large elemental with huge bonuses AC 29 HP 80/80  d20+9=24 ;
Tuesday May 8th, 2018 2:50:05 PM

Please, everyone, read this whole post. Also, see: Ritual Against the Nasty Meteorite

If Hunter still has the crystal, Murphy asks Pressi to take it from the leopard, and keep it safe in her haversack for a few moments. If Murphy has the crystal (things were left a bit hazy concerning this from earlier conflicting postings), he has it in his left pants pocket (Bill's Pants O' Plenty).

Murphy feels the pull of the red. He knows that he has somehow been infected with it, though, thus far, he has managed to resist the lure. He pushes aside the dark thoughts that would make him who he is not.

"Hey, there's an anti-magic shell going out about five feet all around the crystal meteorite," says Murphy [Spellcraft 24]. "Let's see, I've got the ritual book here, and had a chance to read it earlier. If someone wants to take a look at it now, feel free." He holds out the book so that someone else may take it.

"It's a fairly complex ritual, and will take each of us to help out with it. Words and motion and music all can contribute to the effectiveness of the ritual. If at some point we falter, we'll need to rally and try again. The bloodgrass may fight against us. We need to keep the grass away from our crystal shard. One of us needs to hold the crystal over the meteorite over the course of the ritual, although, if one grows weary, another may help, perhaps take over.

"Exactly how long it will take to fully effect the ritual is hard to say. We need to take a few moments to prepare, then go at it, and not stop until evidence of its effectiveness is clear and conclusive.

"I propose that Hobie, Succotash, Pressi and I be prepared to take turns helping to perform the ritual itself. Perhaps two of us at a time, to support one another, and strengthen the ritual. I may need to take a break from performance from time to time to battle the grass. I have been touched by the bloodgrass, and have been battling its effects within me. That battle I will externalize as needed. The plants that surround us will not be passive.

"Succotash, Bliss, and Hobie - you are strongest among us. We will need one or more of you to lend your strength to physically keep the grass from approaching the crystal.

"Does anyone have any incense? Did the Manfri give us some? Wait, I collected some samples from the Sargrass. Let's see if any of those might serve as incense." [It will be up to our DM as to whether any of the samples of plant life that Murphy collected in a few places - both in Rattledam, and in the grassy sea - might serve as incense for our ritual purposes.]

"Someone who is nimble - Kezzem? Pressi? - can wave the incense over the crystal. This will augment the power of the ritual. Take care not to touch the incense to the crystal, though."

"You can see the bloodgrass has knotted itself about the meteorite. We will need to unknot it. Hobie - you have shown yourself clever with the bow, which takes great dexterity, and I know you are smart. Perhaps you can figure out how to use your strong and nimble fingers to work out those knots. Pressi and Bliss, too, might help with that as needed.

"So, there is the chanting of the ritual itself. I have learned it, so can help direct. All of us need to contribute. What if Hobie begins by playing the lute, which you did so beautifully back in Rattledam, and Pressi begins a dance? Kezzem, can you hold the crystal over the meteorite? Succotash, keep the grass away as you can. I might have you kick in with percussion as we go along. Bliss, you want to try to unknot the bloodgrass?

"Maybe Hunter can try to keep the grass away from us, too, Pressi. And Miss Piggy - Do you suppose she'd like to root away the bloodgrass, Succotash?"

"So, let's take a few minutes to talk this all over, then get at it! Suggestions, ideas, alternatives, volunteers?"

Murphy Leafwin Pipewood Druid 10a (Kim) Large elemental with huge bonuses AC 29 HP 80/80  d20+6=10 ;
Tuesday May 8th, 2018 2:55:15 PM


Ah - forgot to refresh before posting. Would have altered the post a fair bit...

Murphy will begin the chant, using Perform: Oratory, trying to fit in with Hobie's opening chords on the lute. All right, rather weak start there, but perhaps a bit of synergy may help (would his trying to fit his words to Hobie's rhythm and music give a +2 aid another?).

We're a little bit 'ready, go, set' here.

Bliss / CatBliss (AC23, CMD29, HP116of116) (Cayzle)  d20+7=21 ;
Tuesday May 8th, 2018 6:40:32 PM


Bliss gets mad and focuses on these weeds! He uses his rage to push the darn bloody plants aside!

Str 24 ... rolls at +7 ... gets a 21!

Pressi (Melvin) - AC 21, HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers  d20+3=15 ; d20+2=18 ;
Tuesday May 8th, 2018 8:59:45 PM

Pressi doesn't need a spell check to know that something is wrong. It occurs as soon as her old age wears off to her sorta young form and as Bliss begins to lose his young age and presumably loses his cat form.

Murphy's rules make a good first pass but Pressi feels the need to make a couple of corrections:
1) The antimagic field shuts down all magic including belts and headbands, so Murphy needs to track after enchantment stats, as well as the stats of pets and mounts.
2) While most spells and witch abilities, including the rituals, blink out, it's not clear whether Bliss' cat form or Pressi's warding will be considered instantaneous. Pressi's assuming that these things wink out too.
3) The Wis checks are will saves and con checks, not straight checks. It's unclear if they require wis based casting.
4) Rage does work in an antimagic field.

Since the physical checks are all set by a lot of others, including Harper (decent for all three checks), Pressi prefers to start with an Int Check. (Even without her headband, she can pull a 15). Harper takes a stab at a con check (and reaches an 18).

DM Clarification: The WIS part is poorly worded. It's a straight WIS check, not a will save. I see how the wording can be confusing.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 80/80 
Wednesday May 9th, 2018 4:04:28 AM


I know skill checks and saving throws and all kinds of things that wisdom and other attribute modifiers can apply to. But, in Pathfinder, just what is a straight Wisdom check? I'm assuming you roll a d20 and add any modifiers that the wisdom score grants, aiming for some sort of DM-decided score to beat. So if you need a Wisdom check of, say, 12, and your wisdom is 16 (+3), you'll need to roll a 9 or better on the d20 to meet or exceed that target. Anything else going on with that I may be missing out on?

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday May 9th, 2018 5:27:44 AM

Didn’t think about the effect of the anti-magic field. Without the help from his belt of giant strength, Succotash’s strength is 18 so he would only have added 4 to his roll making it a 12. Succotash grumbles under his breath, “I guess I’m not as strong as I thought I was”.

Welcome home! - DM Carl  2d10=8 ; 1d6=6 ;
Wednesday May 9th, 2018 10:20:56 AM

Humble's Sword has begun the ritual. Though none are particulary skilled at the performing arts, Hobie and Murphy make do.

OOC: Both of you can roll perform checks & they'll both count. Aid another does not apply here.

Everyone else helps as they're able, and it appears to be working. The crystal shudders violently before a large crack bursts open from it. Red light glows from within the crystal, washing over the entire party, animals included. It burns.

Everyone takes 8 negative energy damage. No saves, but any negative energy protections work just fine.

As if that weren't enough, the bloodweed begins to animate. Its stiff leaves slice into anyone on the ground.

Everyone on the ground takes 6 bleed damage, and will continue taking 6 damage each round until healed.

The ritual continues. Remember that at least one perform check must be made, or the ritual does not progress!

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 74/80  d20+6=12 ;
Wednesday May 9th, 2018 11:27:52 AM


Murphy continues with Perform: Oratory, for 12.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 66/80 
Wednesday May 9th, 2018 11:29:15 AM


Fixed hp.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+4=19 ; 5d6=15 ;
Wednesday May 9th, 2018 1:12:11 PM

Rumpus continue to stomp the grass.

Rumpus Strength Check: 19.

Kezzem backs out of the antimagic field. "If anyone needs healing, back up and I'll get you. Otherwise, keep doing what your doing." He'll delay to after everyone else has gone to allow them to opt into the healing.

Channel Positive Energy: 15. That should also take care of the bleed damage.

Lay on Hands 7/day (2 used)
Smite Evil 4/day

Spells:
1st Level: Endure Elements (cast), Lesser Restoration x2
2nd Level: Resist Energy, Shield Other
3rd Level: Cure Moderate Wounds

Hobie Browncloak (Nick T) HP 74/82 AC 25 CMD 27 Hero Points 2   d20+5=8 ;
Wednesday May 9th, 2018 4:11:14 PM

DM question: Hobie was flying when we were transported back here, I didn't specify in my last post, so I'll leave it up to you, if I was flying when we were transported, would I still be flying now? Or would I be on the ground?

If Hobie was on the ground, he'll fly upwards about 20 feet and continue to pick at his lute.
Perform Lute = 8

Pressi (Melvin) - AC 21, HP 69/83, CMD 20; Harper-AC 21, HP 47/61, CMD 23; Followers  d20+3=14 ; d20+2=17 ;
Wednesday May 9th, 2018 4:50:22 PM

Pressi shook her head at all of this but didn't see a reason to change what she was doing.

Pressi int check: 14

Harper con check: 17

Bliss / CatBliss (AC23, CMD29, HP110of116) (Cayzle)  d20+6=7 ;
Wednesday May 9th, 2018 6:09:04 PM


Bliss's Str is down to 22 in the AM Field. At a +6 check, he shrugs off the damage and rolls a 7! That's no good!

He suggests that a paladin channeling energy would be like a mass cure that stops everybody's bleed damage, right?

Of course, it won't work in the AM Field. We might have to suck down the damage, then step out for healing, then return.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 80/80 
Thursday May 10th, 2018 12:56:00 AM

When Kezzem gives his offer, Murphy steps to where he is outside the radius of the anti-magic of the meteorite, and within the radius of Kezzem's positive energy surge.

Am assuming that one does not need to be immediately adjacent to the sphere in order to continue the performance. Please advise if I am mistaken.

DM Ken: One must, indeed, stay continuously adjacent to the crystal.

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Missy Piggy AC 27 / CMD 23 - HP 87/87  d20=15 ; d20=20 ;
Thursday May 10th, 2018 5:50:08 AM

Lay of Hands 9/9
Smite Evil 2/2

endure elements 0/2
lesser regeneration 1/1
remove paralysis 2/2
heal mount 1/1

Succotash and Miss Piggy step out of the anti magic field just long enough to benefit from Kezzem's channel. Succotash thanks Kezzem, tells Miss Piggy to continue what she was doing, and than pulls out his drum and begins to perform, keeping time for Hobie and Murphy.

Succotash's performance 15+6=21
Piggy's strength check 20+6=26

DM Ken, The Ritual Continues  d6=2 ; d6=3 ; d6=5 ;
Thursday May 10th, 2018 3:02:07 PM


Murphy's oration of chants continues to appease the crystal. When Succotash joins in, the crystal begins to pulsate wildly.

Pressi continues to unbind knots, which is a wise choice, as they continually try to appear to mend the splintering crystal back together. Harper maintains his grip on the now vibrating crystal shard.

Bliss loses his grip on an encroaching patch of grass, but just as it tries to surge forward, Piggy uproots a huge chunk of earth, grass and all, with her tusks. Kezzem steps aside to help heal his friends.

Things are holding together, but the dark energies in the crystal, which were seeping out in small wisps before, are now gushing out in huge bursts. In addition to all present taking 10 negative energy damage, one tendril of dark energy begins to infuse itself with a patch of the red weed. Strange shadows seem to immediately gather around the area. Unless a successful Wisdom check is performed, (Scale of success, 0-10 failure, 11-14 somewhat successful, 15+ complete success), there could be consequences!

DM Note: Performing the ritual requires constant and continues proximity within 5ft of the crystal. This will require some time and action management. Neither Murphy nor Succotash are able to receive healing and keep up the ritual. One will have to back away if he wants healed. Please remove any healing you gained from Kezzem.

Hobie Browncloak (Nick T) HP 52/82 AC 25 CMD 27 Hero Points 2   d20=10 ;
Thursday May 10th, 2018 3:23:26 PM

ooc: Ok, so now that I understand we can't leave the 5ft radius of the circle, I'll retcon the flying bit and I subtracted the bleed from last round and this round as well as this round's negative energy. Geez this thing might kill us.

Hobie will try his best to be wise and use what little wisdom he has. He fails with a 10.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+1=15 ; d20=18 ; d20+5=6 ; d20+4=8 ;
Thursday May 10th, 2018 3:59:44 PM

Kezzem Wisdom Check: 15. Complete success.
Rumpus Wisdom Check: 18. Complete success.

Kezzem moves back into the antimagic field to assist with the incense.

Kezzem Dexterity Check: 6 (natural 1).

However, he drops the stick and has to pick it up instead.

Rumpus continues to stomp on the mean grass.

Rumpus Strength Check: 8.



Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 61/91, Missy Piggy AC 27 / CMD 23 - HP 77/87  d20=6 ; d20=1 ; d20=5 ; d20=7 ;
Thursday May 10th, 2018 5:13:46 PM

retcon: Succotash decides to take the damage, and keep playing. Miss Piggy get's healed
current: Succotash rolled a 6-1=5 (fail). and Miss Piggy rolled a 1+1=2 (fail) on the wisdom check

Assuming they are able after failing their wis checks, Succotash will continue channeling his inner John Bonham, and Miss Piggy will continue to uproot the grass.

Succotash's performance: 5+6=11
Miss Piggy's str check: 7+6=13

Succotash says,"You know, it sucks when your pig is wiser than you!"


Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 61/91, Missy Piggy AC 27 / CMD 23 - HP 77/87 
Thursday May 10th, 2018 5:17:46 PM

Succotash also says. "It would pretty embarrassing if we all got killed by a rock, we will never hear the end of it!"

Bliss / CatBliss (AC23, CMD29, HP110of116) (Cayzle)  d20=1 ;
Thursday May 10th, 2018 10:47:02 PM

Bliss wisdom: nat 1!

"UGH!" shouts Bliss. "WhAT is hAPPenniNg?!?"

Pressi (Melvin) - AC 21, HP 63/83, CMD 20; Harper-AC 21, HP 41/61, CMD 23; Followers  d20=13 ; d20+1=21 ; d20+3=9 ; d20+2=4 ;
Thursday May 10th, 2018 11:07:05 PM

Pressi Wis Roll: 13 (partial success)
Harper Wis Roll: 21 (Nat 20)

"Yeah, what is it with all these animals having higher wisdom than us. Is it because true wisdom is just laying around most of the day and eating whatever you want? Because I've always expected as such.

"And lets be clear that it's not the rock that kills us. It's the lawn."

Pressi and Harper continue on

Pressi int check 9
Harper con check 4

"Oh, that can't be good."

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 58/80  d20+6=20 ;
Thursday May 10th, 2018 11:24:34 PM

Despite the pain - perhaps the pain drives the druid to focus - Murphy's oratory, bolstered by the performances of his friends, rises more to the occasion. After he has spoken his bit, he wild shapes into an air elemental, so as to halt the bleeding condition for the moment. He then continues to orate through the ritual.
Perform: 20

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 48/80  d20+4=16 ;
Thursday May 10th, 2018 11:30:01 PM

Wisdom roll: 16 - complete success.
Noting the dark energy twining itself to the bloodgrass. Any insight Murphy picks up, he communicates to the others...

Hobie Browncloak (Nick T) HP 52/82 AC 25 CMD 27 Hero Points 2   d20+3=16 ;
Friday May 11th, 2018 12:24:20 AM

I’m super confused. Are we doing the wisdom check in place of the STR/DEX/Perform etc checks? Or in addition to it? I thought it was our action but others are posting two different checks.
I’ll add a DEX check for Hobie just in case. DEX= 16

Welcome home! - DM Carl  3d6=5 ; d6=1 ; d20+7=8 ; d20+7=21 ; d20+7=14 ; d20+7=24 ; d20+13=18 ; d8+7=14 ; d8+7=11 ; d20+13=33 ; d20+13=21 ; d8+7=12 ; d20+7=16 ;
Friday May 11th, 2018 11:14:38 AM

Humble's Sword continues the ritual, though they seem shaken. Perhaps they're worried about the dark energy and strange shadows. Perhaps they should be. At any rate, the negative energy from the crystal continues to seep out, inflicting another 5 points of damage to everyone. The grass continues to slice, inflicting an additional 1 bleed damage to everyone.

Murphy and Succotash the ritual forward while the rest of our heroes assist in whatever way they can. There is a shudder, and the crystal splits down the middle. The energy does not pour from it so much as shoot straight downward.

Hobie, Bliss, Succotash, and Miss Piggy all see evil-looking, spiked vines shoot from the ground at their feet (they can reach 30' into the air, so flight is not an automatic defense vs. them).

The vines erupt skyward towards Hobie, but their aim is not on point today (nat 1).

Bliss discovers his armor is useless as the vines slam into him. Hit touch AC 21 - Bliss takes 14 damage. The vines try to grab him, but Bliss is too slippery.

Succotash's armor isn't any more useful. Hit touch AC 14 - Succotash takes 11 damage. The shadowy tendrils quickly erupt further from the ground and nearly completely entwine the paladin. Nat 20 grab check - Succotash is grappled.

Miss Piggy squeals as the vines lash out. Hit touch AC 18 - Miss Piggy takes 12 damage. The pig is too quick to grapple, fortunately.

Pressi knows something's up with these vines, but that doesn't stop them from lashing out. Still, she's able to side step the odd things. Hit touch AC 16 - miss.

Everyone else just sees wispy black shadows flailing around their friends. Murphy communicates their insubstantial nature to his friends, giving them another chance to recognize them for what they are. Everyone who failed their wisdom rolls gets another chance, (Scale of success, 0-10 failure, 11-14 somewhat successful, 15+ complete success). Anyone who partially succeeded last time cannot fall back to total failure; they stay partial successes.


Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 HP 42/80  d20+6=19 ;
Friday May 11th, 2018 2:48:31 PM


The druid winces at the harm that is coming to his friends. And himself. "For the sake of our people, let us keep on."

And he keeps on. Perform, oration: 19.

[Am wanted to write down his words, but am pretty swamped. Will do so when I can catch the time.]

Hobie Browncloak (Nick T) HP 46/82 AC 25 CMD 27 Hero Points 2   d20+5=15 ;
Friday May 11th, 2018 4:12:20 PM

As the blood pours from his veins and the negative energy saps his strength, Hobie grips his lute and tries his best to play on.

Perform (Lute) 15

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24, Endure Elements; Rumpus - AC 26, HP 62/62, CMD 24  d20+5=15 ; d20+4=11 ;
Friday May 11th, 2018 4:26:34 PM

"Eh, it's only the new guy," says Kezzem. He continues to shake the incense stick.

Kezzem Dexterity Check: 15.

Rumpus continues to stomp on the grass as well.

Rumpus Strength Check: 11.

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 38/91, Miss Piggy AC 27 / CMD 23 - HP 59/87  d20=19 ; d20=12 ; d20=14 ; d20=8 ; d20=17 ; d6=3 ; d6=3 ; d6=4 ; d6=2 ; d6=5 ;
Friday May 11th, 2018 5:18:18 PM

Succotash's wisdom check: 19-1=18 (complete success)
Miss Piggy's wisdom check 12+1=13 (partial success)

Succotash tries to break the grapple 14+10=24, if successful, he will step out of the anti-magic field and perform a lay hands on himself healing 17 hp (will add health after next DM's post incase he is still grappled)

Miss Piggy will continue rutting the sod 8+6=14


Bliss / CatBliss (AC23, CMD29, HP74of116) (Cayzle)  d20=7 ; d20+6=13 ;
Friday May 11th, 2018 6:01:18 PM

From last round (sorry forgot to note): +6 bleed damage, +10 neg energy.

New round: +6 bleed damage, +14 grass damage

New wis check 7 Bliss is still clueless!

Crying out like a wounded thing, Bliss tries to wrest the grasses away from the crystal: Str check 13. Is that good enough to be effective?

Pressi (Melvin) - AC 21, HP 57/83, CMD 20; Harper-AC 21, HP 35/61, CMD 23; Followers  d20=11 ; d20+3=5 ; d20+2=4 ;
Friday May 11th, 2018 10:11:20 PM

Pressi Will Save 11 - stays partial success

Bliss and Harper try using a round of shield as a swift action. Yeah, anti magic field but the coven stuff is just that weird.

Pressi Int Save 5
Harper Con Save 4

Welcome home! - DM Carl  d10=8 ; d20+10=20 ; d20+10=29 ; 2d6+2=9 ; d6=6 ;
Sunday May 13th, 2018 6:20:21 PM

Murphy and Hobie wisely decide that though their friends are important, this ritual is more important. Their spoken word jam continues to affect the crystal.

Kezzem needs to update the HP in his header, unless I've missed some healing. He and Rumpus continue their assistance.

Succotash realizes the vines attacking him are shadow. He is instantly freed, though the shadows twirling around him feel pretty yucky. He steps aside and heals. Miss Piggy continues stomping.

Bliss doesn't understand why his friends aren't more freaked out about these vines! He dodges around, stomping the grass back as he's able.

Pressi sighs and glares at the meteor so hard it explodes into large chunks! At least, that's what it seems like, but the chunks stop mid-air, then fly back together. The pieces swirl around before sticking back together in a shape that's vaguely humanoid. The anti-magic field drops.

Murphy and Hobie both sense that the ritual has been complete, but they're both very sure the book said nothing about this! The crystal gives them no time to consider what could be going on. It moves fluidly, pieces of itself flowing to its destination before it reforms. Its fluid movements make attacks of opportunity impossible. Unfortunately for Succotash, it reforms right in front of the newcomer (random roll) and sends two chunks of itself flying at the paladin. One vears off course, but the follow-up attack hits home. Faster than he can blink, tendrils of crystal punchture Succotash, causing gaping wounds.

Hit AC 29 - Succotash takes 9 damage plus 6 bleed damage.

No map since AoO are impossible & there's just one combatant.

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 58/91, Miss Piggy AC 27 / CMD 23 - HP 59/87  d6=4 ; d6=5 ; d6=2 ; d6=5 ; d6=2 ; d20=5 ; d20=20 ; d20=14 ; d20=1 ; d10=5 ; d10=2 ; d6=5 ; d6=3 ; d6=2 ; d6=5 ; d20=18 ; d20=3 ; d6=2 ; d6=1 ; d6=3 ; d6=3 ; d6=5 ; d6=3 ;
Monday May 14th, 2018 5:54:58 AM

Succotash says:"Finally something i understand!" as he draws Twinkelsting from it's scabbard. as a swift action, he heals himself with a lay of hands, healing 18 health, and stopping the bleeding. He also Detects Evil on the rock dude, as he slashes out with his Holy Greatsword while using vital strike, rolling a 5+19=24, dealing 5+2+10=17 if evil, add 5+3 for a total of 25

Succotash yells out, "Piggy, attack the rock man", and Miss Piggy moves into attack position, trying to flank with Succotash. Miss Piggy will also attack using vital strike, rolling a natural 20, with a 14+14=28 for a confirmation roll dealing 16+10=26 magical piercing damage

occ: sorry about the extra rolls, my mouse button kept getting stuck

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 58/91, Miss Piggy AC 27 / CMD 23 - HP 59/87 
Monday May 14th, 2018 5:58:35 AM

sorry, Miss Piggy's total crit confirmation would be 30 because of the flanking

DM Update: This thing's immune to crits anyway.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilitie (Kim) AC 23 HP 42/80  d20+9=22 ; d6+5=8 ;
Monday May 14th, 2018 12:13:42 PM


Murphy thinks about spell selection in relationship to this creature. Will electricity harm or help it? [Spellcraft 22 - not sure if that is the right thing to roll]. He decides to give it a small dose, and observe whether it seems harmed or helped, or simply not affected, as he sends a lightning arc - 8 hp damage, DC 18.

Murphy touches base with his inner red to discern the measure of control he has over that.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  5d6=19 ;
Monday May 14th, 2018 2:03:17 PM

With the antimagic field gone, Kezzem channels positive energy (standard action)

Healing: 19 to all. And no more bleed damage.

OOC: That should also take care the damage I missed earlier, restoring Kezzem and Rumpus to full health.

Kezzem will also detect evil (move action) on the crystal creature.

"Stay back, Rumpo," shouts Kezzem. "This thing looks tougher than grass. Go protect Hobbie instead."

Rumpus will position himself next to Hobbie and go total defense.



Bliss / CatBliss (AC21, CMD29, HP93of116) (Cayzle)  d20+16=20 ; d3+15=16 ; d6=3 ;
Monday May 14th, 2018 6:46:33 PM


Bliss instantly sprouts thorns on his hands and charges the figure. He swings and punches.

(No AoO with this domain ability)

Attacking at +2, AC at -2, raging hits AC20 for 19 nonlethal.

"Thanks for the healing, Sir Kezzem!" he shouts. He may be a barbarian, but he has not forgotten his manners!

Pressi (Melvin) - AC 21, HP 57/83, CMD 20; Harper-AC 21, HP 35/61, CMD 23; Followers 
Monday May 14th, 2018 9:51:47 PM

OOC: Sorry, it was a travel day today. Not even sure what resources I used and can’t update header.

Dm question: are effects cast before the warp back home/am field still in effect? Like rituals or the change age casts?

Not sure yet of what she’s dealing with, she casts ill omen on the creature.

DM Edit: Assuming the effects in question lasted more than a few rounds, yes. Let's say 10 minutes have passed since the horn was blown. The shell suppressed magic, but didn't dispel it.

Hobie Browncloak (Nick T) HP 46/82 AC 25 CMD 27 Hero Points 2   d20+15=23 ; d20+15=20 ; d20+15=31 ; d20+10=17 ; d6+15=21 ; d6=6 ; d6=2 ; d6+15=21 ; d6+15=20 ; d6=4 ; d6+15=19 ; d6=4 ; d6+15=16 ; d6=1 ;
Tuesday May 15th, 2018 1:23:23 AM

Hobie grins a wry smile as his friends start attacking this thing. He clicks his heals and reaches for arrows, taking deadly aim at the enemy.

Manyshot
Attack 23
Piercing 22, Fire 6
Piercing 22, Fire 2

Rapid shot
Attack 20
Piercing 21, Fire 4

Haste
Attack 31
Piercing 20, Fire 4

Iterative
Attack 17
Piercing 17, Fire 1

(I forgot to include Point Blank in my damage rolls up top, but added them to the total)

Hobie Browncloak (Nick T) HP 46/82 AC 25 CMD 27 Hero Points 4   d20=16 ;
Tuesday May 15th, 2018 1:53:58 AM

Hobie will also think hard about this thing, perhaps some of his knowledge could be relevant in this fight.

d20 = 16
Depending on which knowledge skill is needed, my result would be:
Arcana- 28
Planes or Nature - 25
Anything else- 24

(Updated my hero points to add the one you just gave us, and one from a while back which I added on my character sheet but didn't update on my header)

Welcome home! - DM Carl  d20+10=24 ; d20+10=29 ; d4=4 ; 2d6+9=18 ; d6=3 ;
Tuesday May 15th, 2018 10:01:26 AM

Succotash and Miss Piggy flank the construct before them. Twinkelsting connects with one of the floating chunks of crystal, but only manages to chip it some. Between its hardness and the fact that it seems to float gently in the air, the big slashing weapon probably isn't ideal (damage resistance). Miss Piggy has a similar result.

(Note: drawing your weapon and detecting evil are both move actions, so you'll have to detect on your next round.)

Murphy checks his mind-space and is relieved to discover any homocidal inclinations are gone. He's his old pleasant self again. He's unsure of the thing's reactions to magic (spellcraft doesn't give much, but a knowledge, arcana would help), so sends some electricity its way. The lightning immediately grounds itself when it hits the crystals, seemingly without result.

Kezzem heals his friends how that the anti-magic barrier is gone. He sends Rumpus to go watch over Hobie.

Bliss goes spikey again and lashes out, but fails to connect (though just barely).

Pressi tries to set the creature up to fail, but can't manage to make her magic stick. The spell is cast without effect.

Hobie takes up his role as the party's cannon and unloads. Three of the five arrows connect with their targets. They're well-aimed hits, but he runs into the same issue that Succotash did. The arrows aren't as effective as they would be against softer targets.

He ponders what this thing is. It's unique, but seems to share a lot of the characteristics of a blood golem, but in a crystal form. It's also floating above the ground.

The damage from Hobie's arrows are enough to draw its attention. It flows towards Hobie, reforming just in time to puncture him with one of its shards. Hobie feels the shard branch out inside him, and blood flows freely from the wound left behind.

Hobie takes 18 piercing damage and 3 bleed damage. Bleed damage will continue each round until healed.

The creature's red hue deepens as it absorbs the blood Hobie left on the attacking shard.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Tuesday May 15th, 2018 1:15:39 PM

Did Kezzem "detect evil" detect evil?

Nope.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  d20+16=36 ; d3=2 ; d20+16=36 ; d20+11=12 ; d20+11=23 ; d3+1=3 ; d3+1=2 ;
Tuesday May 15th, 2018 3:02:48 PM

Kezzem will draw his daggers (Quick Draw) and attack the crystal creature, moving to flank if possible.

OOC: Full attack with Improved Two-Weapon Fighting.

Attack #1: +1 Returning Dagger
Attack: 1d20 + 16 = 36 (natural 20).
Auto-hit. Immune to crits.
Damage: 1d3 + 2 = 4.

Attack #2: +1 Returning Dagger (Off-Hand)
Attack: 1d20 + 16 = 36 (natural 20).
Auto-hit. Immune to crits.
Damage: 1d3 + 1 = 3

Attack #3: +1 Returning Dagger
Attack: 1d20 + 11 = 12 (natural 1).
Auto-miss.

Attack #4: +1 Returning Dagger (Off-Hand)
Attack: 1d20 + 11 = 23 (or 25 if flanking).
Damage: 1d3 + 1 = 2.

Pressi (Melvin) - AC 21, HP 76/83, CMD 20; Harper-AC 21, HP 54/61, CMD 23; Followers 
Tuesday May 15th, 2018 3:15:15 PM

OOC: Updating Header and Footer

----------------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)

L1 - 3
L2 - 0+1
L4 - 1


Hobie Browncloak (Nick T) HP 25/82 AC 25 CMD 27 Hero Points 4   d20+15=29 ; d20+15=33 ; d20+15=27 ; d20+10=17 ; d6+16=22 ; d6=2 ; d6+16=17 ; d6=2 ; d6+16=22 ; d6=3 ; d6+16=20 ; d6=5 ; d6+16=18 ; d6=6 ;
Tuesday May 15th, 2018 4:18:54 PM

Hobie is in rough shape, down to 25 HP and bleeding, he knows that this thing could knock him out if it were to land another blow on him.

Nevertheless, Hobie has been in enough skirmishes to know that if you don't want to an enemy to take you down, your only choice is to take it down first.

He takes a five foot step back from the construct, and unleashes another flurry of arrows

Manyshot
Attack 29
Piercing 22, Fire 2
Piercing 17, Fire 2

Rapid shot
Attack 33
Piercing 22, Fire 3

Haste
Attack 27
Piercing 20, Fire 5

Iterative
Attack 17
Piercing 18, Fire 6

Rounds of Haste used 3/10

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d6=4 ; d6=6 ; d6=6 ; d6=5 ; d6=5 ; d20=16 ; d6=6 ; d6=6 ; d12=10 ; d20=10 ; d6=4 ; d6=5 ;
Tuesday May 15th, 2018 5:29:31 PM

Lay of Hands 5/9
Smite Evil 2/2

Succotash detects evil this round, and finds none. He notices Hobie's plight, so he grips his holy symbol, and channels energy healing 26 health to all who need it, and stop's Hobie's bleeding.

Miss Piggy will make a full round attack on the crystal construct.
16+14=30 (32 if still flanking) dealing 6+6+10=22 damage
10+9=19 (21 if still flanking) dealing 4+5+10=19 damage

Hobie Browncloak (Nick T) HP 51/82 AC 25 CMD 27 Hero Points 4  
Tuesday May 15th, 2018 5:32:49 PM

Succotash you are the bomb dot com

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80  d20+5=24 ; 10d6=36 ;
Tuesday May 15th, 2018 6:28:21 PM


The airy druid is most grateful for the healing provided by Kezzem and Succotash. It's nice to have two paladins in Humble's Sword. He wonders whether the creature is damaged by their release of positive energy.

Murphy thinks that, perhaps, the creature is not necessarily immune to electricity - but is able to absorb a fair amount of any particular damage it takes - as it did with the small arc of lightning, and as it is doing with much of his friends' physical attacks. [Knowledge, arcana: 24 - let me know if that helps his understanding]

With perfect flight (and not subject to AoO), as an air elemental he ascends to a height of 45 feet, and about 20 feet away. He'll hold off on testing his hypothesis concerning electricity for the moment, however. Rather, he casts flame strike, such that the bottom of the 40' tall column ends about 7 to 10 feet off the ground - above the height of his friends, but engulfing most of the spikey elemental. The flames extend 10 feet around the turning-toward-red crystalline creature. The flaming column generates 36 hp of damage - one-half from the flames, and one-half from divine damage. If any of the shadow tendrils are still around, and near to it, they, too, will need a Reflex save vs DC22. If the save is made, the damage is 18.

Pressi (Melvin) - AC 21, HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers  d20+13=30 ; d6+1=3 ; d6=2 ; 2d6=4 ; d20+8=17 ; d6+4=10 ; d20+8=12 ;
Tuesday May 15th, 2018 9:43:34 PM


"Hold on, I'm remembering something of vast importance from back when we first entered the sargrass," Pressi began. "Does anyone remember if I turned the oven off?"

Pressi is quite grateful at the vast amounts of healing (which topped off herself and Harper, thank you) but she still wasn't sure what to do regarding this creature, and didn't want to make a habit of knowledge lore-ing every creature in the world.

So instead, she got into flanking (reach) position and gave her adamantium ice chain a shot.

(Attack 30, damage 3, ice 2, sneak 4)

Harper decided to attack as well, using her bite.

(Attack 17, damage 10, trip roll 12)

----------------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)

L1 - 3
L2 - 0+1
L4 - 1



Hobie Browncloak (Nick T) HP 70/82 AC 25 CMD 27 Hero Points 4  
Wednesday May 16th, 2018 12:10:35 AM

Updating Header, I missed Kezzem's channel

Hobie Browncloak (Nick T) HP 70/82 AC 22 CMD 28 Hero Points 4  
Wednesday May 16th, 2018 12:15:37 AM

Updating header again, my HP is actually 21, +1 from haste. I apparently never changed it from the last time I cast Shield on myself, I'm sorry if there was an attack that should have hit me and didn't.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Wednesday May 16th, 2018 7:29:28 AM

Someone post for Kezzem today please (I will be out-of-town most of the day). If his daggers are ineffective, he'll switch to his adamantine short sword and attack twice with that.

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle)  d20+14=31 ; d3+15=17 ; d6=6 ; d20+9=16 ;
Wednesday May 16th, 2018 1:28:18 PM

Bliss attacks again. His first attack is a fist at AC31 for 23 nonlethal damage.

Then his iterative attack is the other fist at AC16, a miss.

[OOC: Power still out at home, typing this at work, connectivity may be spotty.]

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80 
Wednesday May 16th, 2018 5:33:04 PM


"'Turned the oven off?'! The whole town was an oven!" Murphy reponds to Pressi. "I expect the bread crusts will be extra thick this time."

Welcome home! - DM Carl  d20+10=27 ; d20+10=21 ; 2d6+9=15 ; d6=5 ;
Wednesday May 16th, 2018 9:15:34 PM

Kezzem slices and dices as best he's able, but the creature's hardness makes all his attacks ineffective.

Hobie's rough, but never it be said the little dude wasn't brave. He takes a step back & unloads another barrage. The effect is the same as last time: many tiny chunks fly off the thing, but the damage isn't what it would be against a soft target.

Succotash unleashes some much needed healing. If it affected the creature, there's no outward evidence. Miss Piggy is able to reduce a few of its floating bits to dust.

Murphy ponders what this creature is, and how magic affects it. As near as he can tell, it's some variation of a blood golem, but crystalized instead of amophous. Blood golems are immune to almost all magic, but are wickedly vulnerable to blood magic. (Since you pondered this before casting flame strike, I'll allow some reasonable ret-conning if you wish).

Pressi suffers a bit of every traveller's worst nightmare. She lashes out with her chain, and is pleased to see it pulvarize one of the crystals! Whatever issue her companions are having hurting this thing doesn't seem to be an issue with her chain. Harper's unable to catch any of the floating crystals.

Somehow, Bliss manages to bite down on a crystal and inflict non-lethal damage. One wonders how that works, but it does!

Still recognizing Hobie as the greatest threat, inflicting another 15 piercing damage and 5 bleed damage.

***

Sorry for the late, minimal post. My wife and I woke up in Atlanta this morning and spent all morning talking to doctors and getting tests done at Emory, then got caught in a massive traffic jam on what was already a 3½ hour drive home. I'm spent.

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  d20+16=24 ; d4+1=4 ;
Thursday May 17th, 2018 12:18:34 AM

Kezzem stows his daggers (move action) and draws his adamantine short sword (swift action with Quick Draw). He makes a single attack on the crystal creature.

Rumpus tries to get between the creature and Hobbie (total defense action).

Adamantine Short Sword
Attack: 1d20 + 16 = 24.
Damage: 1d4 + 1 = 4.

----

Lay on Hands 7/day (4 used)
Smite Evil 4/day (1 used)

Spells:
1st Level: Endure Elements (cast), Lesser Restoration x2
2nd Level: Resist Energy, Shield Other (cast)
3rd Level: Cure Moderate Wounds

Hobie Browncloak (Nick T) HP 50/82 AC 22 CMD 28 Hero Points 4   d20+15=30 ; d20+15=30 ; d20+15=35 ; d20+10=24 ; d6+16=17 ; d6=2 ; d6+16=18 ; d6=6 ; d6+16=20 ; d6=1 ; d6+16=20 ; d6=5 ; d6+16=19 ; d6=4 ;
Thursday May 17th, 2018 1:31:03 AM

Hobie takes another 5 foot step back and is grateful when Rumpus fills the gap.

Seeing Pressi's Ice chain find success, and then seeing Kezzem draw his Adamantine short sword, Hobie understands, and reaches for his precious adamantine arrows, letting five of them loose at the beast.

Manyshot
Attack 30
Piercing 17, Fire 2
Piercing 18, Fire 6

Rapid Shot
Attack 30
Piercing 20, Fire 1

Haste
Attack 35
Piercing 20, Fire 5

Iterative
Attack 24
Piercing 19, Fire 4

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80  d20+25=32 ;
Thursday May 17th, 2018 3:12:38 AM


Murphy communicates mentally in a flash with Pressi, "Say - this thing is a crystalized blood golem. Remember Garron's golem library? I glanced at a few of the books. It's vulnerable to blood magic. Go for it. Looks like your chain does the trick, too."

Rather than cast flame strike - he's not certain, this being the crystalline form - but flames may feed it. Instead, he casts the relatively innocuous faerie fire (last round), limning the golem in blue light.

This round - Murphy flies down to Hobie. Timing it so that he does not interfere with his archery, he touches him with bear's endurance - granting +4 to con for the next ten minutes (thus +20 hp).

He then flies up and slightly away (fly by attack feat), watching to see what may come next, and calculating how he might best help bring this thing down. It being a golem, he has no inclination to chat with it. Who and what is behind the construct, though? How does all this crystal magic work?
=========
Perception: 32

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=4 ; d20=14 ; d10=10 ; d10=1 ; d20=15 ; d20=1 ; d6=4 ; d6=3 ;
Thursday May 17th, 2018 5:41:56 AM

Lay of hands 5/9
Smite Evil 2/4

Succotash sees how affective Pressi’s adamentine chain works against the crystal golem, he wishes he would have dropped the extra 3000 gp on the adamentine heavy flail he had been eyeing but passed on. As he laments the past, he unloads a full round attack on the golem, and Miss Piggy does likewise.

Succotash
4+19=23 (25 if still flanking) for 10+10=20 damage
14+14=28 (30 if still flanking) for 1+10=11 damage
Miss Piggy
15+14=29 (31 if still flanking) for 4+3+10=17 damage
Natural 1= epic fail



Pressi (Melvin) - AC 21, HP 83, CMD 20; Harper-AC 21, HP 61, CMD 23; Followers  d20+12=15 ; d20+10=30 ; d20+8=19 ; d20+8=10 ; d20+8=11 ; d6+4=8 ; d3+4=7 ; d3+4=7 ;
Thursday May 17th, 2018 2:04:44 PM

"Ok, but I don't think it's just adamantine," she replies. "It might be the use of bludgeoning."

Pressi frowns at the discussion of blood magic. "Well, technically its all blood powered but I don't really have much in the way that's coded blood magic, and certainly few powers that bleed. (Boy, the ritual of blood would have cleaned up here.) If Ill Omen bounced off, then..."

As a test, Pressi casts "Eye of Newt" on the creature, attempting to draw a bit of blood. (Touch Attack 15, +4 from hero point brings to 19 if needed, no spell resistance). With that, she acrobats back 10 feet (Nat 20 to avoid AOOs) and considers her next move.

Harper continues to strike, with attack rolls of 19, 10 and 11. (Damage 8, 7 and 7).

----------------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)

L1 - 3
L2 - 0+1
L3 - 1
L4 - 1



Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle)  d20+14=27 ; d20+9=10 ; d3+15=16 ; d6=3 ;
Thursday May 17th, 2018 7:25:04 PM


[OOC: Bliss is in halfling form, hitting with his thorny fists. Also, um, I think it forgot to attack last round? Hope all is doing ok IRL!]

Bliss punches again, twice! He hits AC27 and AC10! That's one hit for 19 nonlethal!


Welcome home! - DM Carl  4d6=20 ;
Thursday May 17th, 2018 10:38:59 PM

Kezzem strikes out at the creature with his adamantine short sword, but it doesn't seem any more effective than his daggers did.

Hobie also rolls the bones on adamantine being effective, only to find it no more so than his regular arrows. Still, he manages to blow a few chunks off the thing regardless.

Murphy lets Pressi know a possible weakness, then tries landing a faerie fire. It outlines the golem in a violet glow, but the colors drip harmlessly off it and sink into the earth below (the golem is immune to any spell that allows a spell resistance check). He toughens up Hobie a bit, which is good. Dude needs some help. He ponders how this thing works, but the magic behind the bloodweed is new and basically unknown. Maybe there's some power or person behind its creation. Maybe it's a raw manifestation of bloodweed magic.

Succotash and Miss Piggy continue their attack, sending chips of crystal flying until the poor pig trips over her own feet. If pigs could blush...

Pressi's concerns are confirmed when she sees adamantine no more effective than steel. Maybe she's onto something with her bludgeoning idea? She reaches out and snatches a tiny piece of crystal the flies by (Eye of Newt succeeded). She then flits away to avoid being the thing's next target.

Bliss' thorn covered fists knock one of the floating crystals out of orbit. It sails away and thunks into the dirt. The red hue fades and it turns back into an inert lump of crystal.

The golem has taken a beating, but is still very much intact. It flows away from Hobie and spins briefly in the air. Suddenly, every single crystal of the creature shoots straight downards into the earth. The bloodweed immediately reacts, writhing with a life of its own and growing rapidly. It seeks to ensnare anyone it can reach.

Anyone on the ground must make a reflex save vs DC 18 or be entangled. Anyone less than 20' in the air must make the same save or be snared and pulled downwards to ground level.

The ground beneath Kezzem vibrates just a moment before the shards making the creature erupt from beneath him. Kezzem takes 20 damage - reflex DC 16 for half. Remember to apply the -4 to DEX if you're entangled.

Hobie Browncloak (Nick T) HP 50/82 AC 22 CMD 28 Hero Points 4   d20+8=10 ; d20+12=19 ;
Friday May 18th, 2018 12:01:33 AM

Hobie fails his reflex save and is entangled by the grass.
He pushes and pulls, trying to best escape from the entanglement
CMB 19 to escape grapple

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=10 ; d20=18 ; d20=3 ; d20=15 ; d20=7 ; d10=5 ; d10=1 ; d6=3 ; d6=2 ;
Friday May 18th, 2018 5:36:09 AM

Succotash ‘s reflex save is a 10+9=19 (success)
Miss Piggy’s reflex save is a 18+7-4(prone from tripping)=21 (success)

Miss Piggy looks around to see if anyone saw her trip, after all she’s the proud mount of a Paladin, comfortable that no one saw her (or so she thinks) she stands up and attacks the golem again. Succotash is suprised at his successful evasion, (his track record has been dismal) in his excitement, he unloads another full round attack.
Succotash
3+19=22, 5+10=15 damage
15+14=29, 1+10=11 damage
Miss Piggy
7+14=21, 3+2+10=15 damage


Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Friday May 18th, 2018 7:36:40 AM

Succotash says to Kezzem, “I can tell you like to keep Rumpus out of the fray as much as possible, but her bite and hoof attacks would really come in handy against this thing, you know bludgeoning damage and all”.

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  d20+13=30 ; d20+8=24 ; d20+13=33 ; d20+11=13 ; d20+11=25 ; d3+4=6 ; d3+4=5 ;
Friday May 18th, 2018 1:22:11 PM

Kezzem dodges both the bloodweed and most of the crystal shards as the creature erupts from beneath him. Seeing his weapons having little to no effect on the creature, he withdraws from the front lines (withdraw action).

"Get him, Rumpo! Maybe your hooves can hurt this thing more than I can!"

Rumpus rears back and smacks at the creature with its front hooves.

----

Sv Ref vs. DC 18.
Kezzem: 1d20 + 13 = 30. Success.
Rumpus: 1d20 + 8 = 24. Success.

Sv Ref vs. DC 16.
Kezzem: 1d20 + 13 = 33 (Natural 20). Auto-success.

Attack #1: Hooves
Rumpus: 1d20 + 11 = 13.
Damage: 1d3 + 4 = 6.

Attack #2: Hooves.
Rumpus: 1d20 + 11 = 25.
Damage: 1d3+ 4 = 5.

Hobie Browncloak (Nick T) HP 50/82 AC 22 CMD 28 Hero Points 4   d20+11=31 ; d20+11=21 ; d20+11=14 ; d20+6=22 ; d6+16=18 ; d6=3 ; d6+16=22 ; d6=3 ; d6+16=22 ; d6=1 ; d6+16=18 ; d6=4 ; d6+16=21 ; d6=2 ;
Friday May 18th, 2018 1:49:08 PM

Hobie receives a vision (email) from his god (GM) and realizes that entangled is not grappled.

Instead of trying to escape a nonexistent grapple, he keeps working on firing at the horrible golem creature

Manyshot
Attack 31
Piercing 18, Fire 3
Piercing 22, Fire 3

Rapid Shot
Attack 21
Piercing 22, Fire 1

Haste
Attack 14
Piercing 18, Fire 4

Iterative
Attack 22
Piercing 21, Fire 2

Rounds of haste used 5/10

ooc: I know Hobie feels like the attack isn't doing full damage, but like how much does he feel like it isn't going through? I rolled a 28 on my knowledge arcana, does Hobie feel like he's dealing with more than DR 10 on this thing? Cuz he'd be rethinking his actions if so. You said he knows it shares characteristics with a blood golem, does that mean I can look up a blood golem on the bestiary and Hobie knows that information?

Also, I think someone said this thing was immune to magic effects or something like that, am I wasting my time rolling all these d6s for fire?

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers  d20+14=32 ; d20+10=30 ;
Friday May 18th, 2018 3:42:19 PM

OOC to Hobie (Nick): Blood Golems have DR 5/bludgeoning, and are immune to spells/SLAs with spell resistance unless they specifically touch the blood, in addition to the usual construct immunities. We've already sussed out that this seems to be similar. That means

1) things like arrows and swords are partially ineffectual, but I don't know how much. (Pressi can do her knowledge thing if its that much of a concern.)
2) It's an issue for spells, including elemental damage spells, but not for weapons effects. So Hobie can keep blasting away I think.

----------------

Pressi's leap away from the bloodweed includes a slow motion backflip. Harper's backflip includes what the other PCs swear looks like a moonwalk.

"Ok, lets see if this works," Pressi says. "I don't really have any spells that specifically affect blood - except arguably one."

Pressi runs up to the creature and casts focused bestow curse.

(Pressi can make up her own curse, so she casts bleed effect, 1d2 con damage per round up to -6 con. The DM may modify the curse to a different effect if he feels that is too powerful.)(Will DC save is 19, not counting the -2 to the creature's roll.)

-----------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)
eye newt: -2 against DC rolls, attack rolls

L1 - 3
L2 - 0+1
L3 - 1
L4 - 1


Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80  d20+25=30 ;
Friday May 18th, 2018 6:23:19 PM


[Though I had not specified in my post, I was thinking of Murphy being at about 35-45 above the ground at the end of the last round - we'll compromise at 40.

The airy druid casts freedom of movement, and moves to a place directly above the golem, about 35' above the top of it's head - or whatever it's highest point may be. He remains directly above it, at a constant height above it's top extremity, wherever that may move about - so that at the beginning of the next round, it is directly beneath him.
======
Perception: 30



Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80 
Friday May 18th, 2018 6:24:11 PM


every "it's" in my post above should be "its"


Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle)  d20+8=10 ; d20+16=20 ;
Friday May 18th, 2018 8:53:01 PM


Reflex save: 10. Bliss is entangled.

He tries to wriggle free! [OOC if it is like the Entangle spell, you can use a Str check or Escape Artist roll to break free].

Escape Artist 20.

If that works (move action), Bliss moves over to Hobie (move action).

Welcome home! - DM Carl  d20+10=16 ; d20+10=26 ;
Saturday May 19th, 2018 10:23:34 AM

Succotash and Miss Piggy both avoid the vines and continue their attacks.

Kezzem is quick enough on his feet to avoid most of what's thrown his way. Rumpus charges in and catches one of the floating crystals with his(her?) hooves. It explodes into tiny shards. Seems bludgeoning damage is indeed effective against the golem.

Hobie worries he's about to be grappled, but the grass isn't THAT tough. He's just entangled. He does his best to continue his attacks. Even if they're not fully effective, they still do a respectable amount of damage to the thing.

OOC: Is it MORE than DR10? Probably not. Are you wasting your d6 fire rolls? Not technically, but they're subject to DR too. You can know all you'd like about blood golems, but don't expect that knowledge to transfer 100% to this thing. It's not a typical blood golem.

Pressi bestows a curse on the golem. Several of the larget floating crystals that make up the thing shutter and crack before blood starts seeping out. The bloodweed shudders and grows rapidly where the blood falls. The bright red hue of the golem fades a bit (curse had full effect: -2 con this round).

Murphy casts a freedom of movement and hovers over the golem, presumably with some cunning plan he'll enact next round.

Bliss is caught, but bursts free and runs towards Hobie.

The golem takes aim at Kezzem, but finds he's already withdrawn. Instead, it whirls around and focuses its attacks on Succotash. Neither attack can penetrate the paladin's armor, though.

Hobie Browncloak (Nick T) HP 50/82 AC 22 CMD 28 Hero Points 4  
Saturday May 19th, 2018 12:26:41 PM

ooc: Just curious are you saying that the DR affects the fire damage? Or did you mean to say that it has resistance as well? Because the rules for DR specifically say it doesn't negate energy damage dealt along with an attack.

You are correct. My bad. I'll update the golem's damage to include the fire damage you've done.

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  d20+11=29 ; d20+11=19 ; d3+4=6 ; d3+4=5 ; 2d8+10=15 ;
Saturday May 19th, 2018 12:55:51 PM

"That's it, boy, keep it up!"

Rumpus continues to attack the golem.

Attack #1: Hooves
Rumpus: 1d20 + 11 = 29.
Damage: 1d3 + 4 = 6.

Attack #2: Hooves
Rumpus: 1d20 + 11 = 19.
Damage: 1d3 + 4 = 5.

Kezzem moves next to Hobbie and casts cure moderate wounds.

Cure Moderate Wounds: 2d8 + 10 = 15.

----

Lay on Hands 7/day (4 used)
Smite Evil 4/day (1 used)

Spells:
1st Level: Endure Elements (cast), Lesser Restoration x2
2nd Level: Resist Energy, Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)


Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  d20+6=10 ; d3+4=5 ;
Saturday May 19th, 2018 3:34:20 PM

It has come to my attention that Rumpus gained a third attack at level 9th since he doesn't qualify for the Multiattack feat.

Attack #3: Hooves.
Rumpus: 1d20 + 6 = 10.
Damage: 1d3 + 4 = 5.

Pretty sure that's a miss though.

Succotash Slenderstick and Miss Piggy AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=3 ; d20=7 ; d10=1 ; d10=8 ; d20=14 ; d20=6 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ;
Sunday May 20th, 2018 7:37:38 AM

Succotash shouts out, “Well done Guys, I think we have it on the ropes!” Of course, he has no way of knowing whether that’s true or not. “That spell seemed to work well Pressi, and Rumpus’ hooves seemed to confirm our suspicions that bludgeoning is the way to go”. (He again laments his failure to procure a bludgeoning weapon)

After his words of encouragement, Succotash and Miss Piggy unload wilh yet another round of full round attacks

Succotash
3+19=22, 1+10=11 damage
7+14=21, 8+10=18 damage
Miss Piggy
14+14=28, 4+6+10=20 damage
6+9=15, 6+2+10=18 damage


Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80 
Monday May 21st, 2018 12:18:36 AM


Nick / Hobie - Keep in mind that he has Bear's Endurance, +4 to Con, +20 hit points. So, with Kezzem's CMW of 15, and Murphy's spell, Hobie's current total is up to 85/102.
-ADM Kim

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 HP 80/80 
Monday May 21st, 2018 12:20:55 AM


Jeremy C/Succotash - Please add your name (first and last, or first, or first and initial, or last - something to identify you other than your character name) to your header. Standard Woldian header protocol :-)
-ADM Kim

Hobie Browncloak (Nick T) HP 55/82 AC 22 (23 with Haste) CMD 28 Hero Points 4   d20+12=24 ; d20+12=20 ; d20+12=18 ; d20+7=12 ; d6+16=22 ; d6=1 ; d6+16=18 ; d6=6 ; d6+16=21 ; d6=3 ; d6+16=20 ; d6=2 ; d6+16=22 ; d6=1 ;
Monday May 21st, 2018 1:29:45 AM

Temporary Con Bonus ------ HP = 75/102
(I forgot to add the 5 bleed damage the last two rounds, so my hp is 10 less than as Murphy said in his post)

Thanks to Murphy's Constitution boost, and Kezzem's healing, Hobie is feeling even stronger.

He shouts to his group "Thanks for the healing! Can anyone free me from this grass that has entangled me? Its hindering my shots, but I don't want to stop attacking."

He will delay til after his friends in case anyone can help him. (If somebody frees Hobie, then add +4 to each of these attack rolls)

He continues his work at bringing this creature down.
(My attack is 12 instead of 11 this round because I previously forgot about the +1 from Haste.)

Manyshot
Attack = 24
Piercing 22, Fire 1
Piercing 18, Fire 6

Rapid Shot
Attack = 20
Piercing 21, Fire 3

Haste
Attack =18
Piercing 20, Fire 2

Iterative
Attack = 12
Piercing 22, Fire 1

Rounds of haste used 6/10

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 100/100  d20+17=18 ; d20+17=30 ; 2d8+9=12 ; 2d8+9=18 ;
Monday May 21st, 2018 3:44:39 AM


Murphy's air elemental body lies horizontal, arms and legs spread out. He wild shapes into an earth elemental, 16 feet long, 3 tons (6,000 pounds) of solid rock and earth. He accelerates to falling at a rate close to 35 feet per second by the time his now solid body intersects with the body of the crystalline blood golem. If able, he crashes his limbs against the golem. I leave it to a few dice and DM Carl to determine whether he will damage the monster or not. If he slams with feet (nat 1 - quite ineffectual) and fists and forearms (hit AC 30 for 18 hp) on the way down, that's fine. If the descent then continues, Murphy attempts to earthglide as he contacts the somewhat torn up but partially grass-covered earth beneath. If he manages to partially smoosh the golem beneath the 3 tons of weight, then perhaps earth-gliding is not needed.

If a hero point is required to accomplish the above, then let me know.

Murphy Leafwin Pipewood Druid 10a large earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 100/100 
Monday May 21st, 2018 3:45:27 AM


Header for prior post should be the one used in this post.

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers  d20+12=20 ; d6+1=5 ; d6=6 ; 2d6=8 ;
Monday May 21st, 2018 11:33:54 AM

OOC to Hobie: Murphy cast Freedom of Movement before, which should remove the entangled condition for this round.

If not, Pressi can help you for the next round, but Hobie needs to make a strength or escape artist check (move action).

(For the next round, Pressi will cast a guide on Hobie, whether he's free of the entanglement or not. If Hobie posts first, he should take that into account.)

(OOC to DM: Should we continue to make reflex saves. Because the spell RAW is that a reflex needs to be made every round we are in the area.)

-----------------

Pressi's mind boggles that the creature still doesn't see her as a threat, despite her third solid hit in a row. (Friggin constructs, man.) "Hey, pay attention to me when I'm bleeding you. Show some respect."

Pressi sends Harper to stand near Hobie, in case he needs protection, and takes a five step back to strike the construct again. (Attack 20, Damage 5, ice 6, sneak 8).

-----------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)
eye newt: -2 against DC rolls, attack rolls

L1 - 3
L2 - 0+1
L3 - 1
L4 - 1



Hobie Browncloak (Nick T) HP 55/82 AC 22 (23 with Haste) CMD 28 Hero Points 4  
Monday May 21st, 2018 11:44:29 AM

ooc: I think Murphy only cast Freedom of Movement only on himself. I know Hobie can take a standard action to escape it, but I think it makes more sense to keep firing rather than waste a round trying to escape. I was just hoping someone had a spell that could free me or something

Welcome home! - DM Carl  8d6=36 ; d20+6=24 ;
Monday May 21st, 2018 2:23:24 PM

Note: The entangle effect is not ongoing like the spell. Entangled characters remain entangled, but those who are free remain so unless the construct decides to try that again.

Kezzem heals up Hobie while Rumpus rears up and lands a solid blow to the golem.

Succotash and Miss Piggy continue their attacks, but only the pig is able to connect.

Hobie receives enough healing and buffs to allow him to continue focusing on bringing this thing down. Unfortunately, all his shots ding off the crystaline body of the golem.

Murphy, never content to play by the conventional norms, tries something clever. He transforms himself into a large earth elemental and plummets 35' straight down on top of the golem.

OOC: Here's how I'm handling this. Earth elemental Murphy is dead weight as he falls. He can flail, but the damage he'll do is taken from the Falling Objects section of the SRD. I'm treating him like a gargantuan object due to his mass, so that's 8d6 damage. I'm giving the golem a reflex save at DC 15 for half damage, also per the SRD. A falling object takes the same damage it deals per the SRD, but you're trying to earthglide to avoid that. If you were just diving into earth, I'd follow the Falling into Water rules from the SRD. You, however, are falling on a large, hard, pointy golem, so you're taking the same damage the golem does (Newton's third law and all).

Earth elemental Murphy falls quickly. The golem is able to side-step pretty easily (reflex save 24), but it doesn't matter. The golem's battered crystals quiver, then fall to the ground. The red hue drains, leaving them a dull, milky white.

The effect on the bloodweed is immediate. Starting where the crystals fell, the tall red grasses curl back on themselves before the blacken and crumble into dust. The effect radiates outward quickly, and soon the entire valley is back to normal.

All is quiet, except for three of the largest pieces of crystal remaining. Two gently pulse with blue light. The third pulses with an angry red.

Edit: Forgot to say Murphy takes 18 damage from landing on the golem.

Hobie Browncloak (Nick T) HP 55/82 AC 22 CMD 28 Hero Points 4   d20+15=23 ; d20+12=23 ; d20+31=46 ;
Monday May 21st, 2018 2:37:24 PM

Active Effect: Bear's Endurance---- HP = 75/102

Seeing that the creature is destroyed, Hobie takes the time to free himself from his entanglement, and moves over to inspect the three pulsing pieces of crystal.
Perception =23
Knowledge Arcana =23

He will detect magic on the crystals, and if he can see their auras, he will cast Identify with his wand and use Spellcraft to identify them to the best of his ability.

Spellcraft = 46



Hobie Browncloak (Nick T) HP 55/82 AC 22 CMD 28 Hero Points 4  
Monday May 21st, 2018 2:39:14 PM

He also clicks his heels to end the haste effect on himself.


Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24  5d6=17 ;
Monday May 21st, 2018 4:10:29 PM

Rumpus goes to stomp on one the crystal.

"Hold on there, Rumpo! Let the big-brains look at them first. Stomping on them might make them all explodey."

Seeing Hobbie is still pretty wounds, Kezzem will lay hands on him.

Lay on Hands: 5d6 = 17.

OOC: Kudos for using Newton's Third Law!

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle) 
Monday May 21st, 2018 4:13:20 PM

Bliss stumbles, somehow thinking he was going to hurl a bullet, but then ... nothing.

Well, no matter, his able friends have completed the job.

"HOORAY!" he shouts! "Well done, everybody! We did it!"

He looks around to see who needs help, if anybody.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=10 ;
Monday May 21st, 2018 5:37:59 PM

Succotash detects evil on the crystals, notices that Hobie is going to examine the crystals, and says, "Careful Hobie!" He than tells Miss Piggy to get away from the crystals at which time she moves 40ft away. Succotash than walks beside Hobie (a 5ft step), and makes ready an action to throw himself in front of Hobie, as a human shield, if anything seems amiss (Perception 10+6=16)

Hobie Browncloak (Nick T) HP 55/82 AC 22 CMD 28 Hero Points 4  
Tuesday May 22nd, 2018 3:34:53 AM

Hobie is detecting magic and such WITHOUT touching the crystals. Just looking closely.

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100  d20+5=6 ; d20+25=40 ;
Tuesday May 22nd, 2018 12:00:04 PM


Though the crystalline blood golem manages to mitigate the damage taken - not enough to save itself - Murphy does not, and takes 36 hp damage (I figure he needed to make a reflex save, too - so the extra 18 were from not quite timing the earthglide properly - got a nat 1 on Reflex save). Worth it.

He stands up, and sees the effects nearby as red grass blackens to dust, said effect then spreading faster than wildfire as far as the eye can see.

"Yes, Bliss. We did it," he says with a rocky smile, a bit of dirt edging up near his blue gem eyes in a happy squint.

He notes the three crystal shards. "We might want to keep all three for research," he suggests. "Back in a few minutes."

Murphy earthglides beneath where the crystal sphere once rested, seeing what the earth is like beneath up to about 80 feet below, followed by spiraling out and upward. On resurfacing, he says, "Going to check out the remains of the purple worm. Might be some fine gems thereabouts." He goes to where the purple worm's carcass lies, and begins slogging through grabbing up as many gems (and other interesting items) as he can. He knows there may be some grubs about - but, as they had been blood-infected, perhaps the dissolution of their blood papa may have rendered them dead, or inert.

He takes his time gathering any gems, coming up about once every couple minutes so that people know he is all right. He communicates telepathically with Pressi to note what he finds.

Perception: 40

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers 
Tuesday May 22nd, 2018 1:03:15 PM

Not really loving the glow of the red one, Pressi casts unseen servant and orders it to tackle that gem.

Hobie Browncloak (Nick T) HP 72/82 AC 22 CMD 28 Hero Points 4  
Tuesday May 22nd, 2018 1:40:06 PM

Updating HP before I forget. Thank you so much my lovely Paladins.

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100 
Tuesday May 22nd, 2018 3:12:27 PM


"Pressi - don't have your servant harm the gem. We don't want to destroy it - yet," advises Murphy. "Contain it, yes."

He continues his gem mining operation in and around and under the dead purple worm.

Welcome home! - DM Carl 
Tuesday May 22nd, 2018 3:59:48 PM

In the quiet that follows, celebrations are had and healing is passed around. Nobody seems to want to touch the crystals, which is probably prudent considering they were trying to kill you a moment ago.

Murphy earthglides around. Checking under the meteor's former resting place, there is plenty of evidence of an immense impact. The crater is about an inch-thick layer of glass and ash. Underneath is some seriously impacted dirt. He'll have a chance to investigate the purple worm, but the crystals aren't intent on giving him the opportunity.

Each of the three gems stands at attention. The sharpest point of each crystal embeds itself in the dirt before an aparition erupts from each. Pressi's servant attempts to tackle the red one to no avail. It moves willfully against any attempts to stop it.

The first figure is a half-elf dressed in leather, wearing a wreath of pak leaves. "Hail champions!" he starts. "You have destroyed a great evil."

The second figure comes into focus as a darkened human dressed in the white robes many desert dwellers wear. He squats down on a pair of wooden stilts.

Knowledge, Geography 15, Highlight to display spoiler: {He's most likely a grasswalker, a resident of the Sargrass.}

"Indeed, you have fought bravely to save your homelands." He pauses to glare sideways at the half-elf. "Now hopefully you can help save mine as well."

The third figure forms into the mutated remains of one of the noble races. It was once likely human, but it's hard to tell. It sports red skin and dragonfly wings. "Nonsense!" it roars. "Do you interlopers realize what you've done?"

Both of the first two figures obviously share no love for this third.

Hobie Browncloak (Nick T) HP 72/82 AC 22 CMD 28 Hero Points 4   d20+8=23 ;
Tuesday May 22nd, 2018 4:53:57 PM

"Oh hey, you must be from the Sargrass. There were some nasty fellas there, one of whom nearly killed me. I can't speak for the rest of the group, but I'm really gonna need to stock up on some more arrows before I can consider saving anybody else's homeland."

He takes the last fifteen cold iron arrows from his handy haversack and adds them to the fifteen he's got in his efficient quiver.


Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Tuesday May 22nd, 2018 8:56:07 PM

Succotash detects evil on the three individuals, and then asks the darkened human “what do you mean when you say save our homeland?”,and to the mutant, he says “we saved our homes, and the homes of many innocent people, if you have a problem with that, you better start explaining yourself now!” He also readys an action to attack, if the party is threatened.

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle) 
Tuesday May 22nd, 2018 9:29:22 PM


Bliss looks at the three. "You guys are scary." he says, gasping. He sure is winded after that fight, and he sits down to rest. (fatigued after rage.)

"Before we save anyone's homeland, we gotta get a bit of a breather," he says. "Did you SEE that thing we just beat? Sure we know what we did! We beat the pants off that stone golem!"

"But on the other hand," he says, showing off his WLA badge, "We ARE heroes! So sure, saving people's homelands sounds like something we would want to do!"

"That's a good hero thing, right?"

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100  d20+8=27 ;
Tuesday May 22nd, 2018 11:01:43 PM


"What were you trying to do, that we have frustrated?" the earth elemental asks the fellow with dragonfly wings. "And, who are you?"

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Tuesday May 22nd, 2018 11:31:26 PM

Kezzem also detects evil at the three men, especially the third one.

"Um...would you believe that we are mushroom merchants and that the golem was broken when we got here?"



Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers  d20+4=7 ; d20+8=12 ; d20+9=29 ;
Wednesday May 23rd, 2018 10:16:29 AM

Pressi casts "Like Calls to Like" in preparation to deal with... whatever this is. (Know Arcane Check 12 on the third creature). (If she can't cast it on herself, she casts in on Murphy.)

To the first creatures, "we appreciate the kind words but we only did what had to be done, and are hardly heroes." To the third, "one evil at a time. That's the best we can do."

"To be honest, we don't entirely know what we've done, and have been groping in the dark just to get an idea of what is going on. Also, I believe you have us at a disadvantage. We don't even know who you are or where your homeland is. And while we are always ready to help, whoever you are, it would be nice to get some better idea of what is going on. And of course, any time or resources that might help in solving your problems."

(Diplomacy Nat 20, which is why I'm not adding any witch hunt jokes.)

----------

ritual of warding (+1 to AC, saving throws) (all day)
shield of faith (20 rounds each)
rose temp control (both as if endure elements)
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +2 to DCs)
threefold plus warding (no change to AC, reflex, -1 to attack rolls and damage, +1 to con checks, spell DCs, +2 to will saves, will and int skills, extra L1 spell)
like calls to like: +8 to social interactions with various unusual abberations

L1 - 3
L2 - 1+1
L3 - 1
L4 - 1



Welcome home! - DM Carl 
Wednesday May 23rd, 2018 2:51:12 PM

No evil is detected on any of the remaining crystals or apparitions.

The figures listen to the questions laid before them. The human speaks first.

"My homelands are the Sargrass as you know them. We have lived and thrived in the grass for generations. Whatever the plains were like before the grass, it has been far too long to consider that anything other than ancient history. I ask you to choose to preserve my home as it is."

The half-elf speaks up. "Your grasses choke the life from the Sarr. (Knowledge, Religion 20, Highlight to display spoiler: {Sarr is the natural spirit of the Sargrass.} We planted the druid trees centuries ago to hold back the grasses, but it was not enough. The Sarr has suffered long enough. It is time to restore the plains."

The human snaps back, "We honor the Sarr as much as you. She remains the spirit of the grasses, worshiped by Manfri and Monk alike. Do not presume to be the final arbiter on the Sarr."

The mutated apparition begins to speak, but then is struck by Pressi's magic. The two share a moment of shared understanding. Pressi is filled with the apparition's desire to change, to embrace whatever future the fates throw his way. There is no evil, malice, or desire for destruction. Speaking directly to Pressi and Murphy (and ignoring the other two apparitions), it says, "We seek to survive alongside the bloodgrass. To learn its secrets, to experience new wonders. It is not a force for evil. It is merely a new direction for life as we know if on the Wold. We too are monks who sing to the mountains and spread the bloodweed. We too honor Mother Sarr, who loves all children, new as well as old. Who are you to force your will on the entire Wold? To hold back change due to fear and ignorance? We seek mutation, for without it life never grows stronger."

OOC: Apparition is of an aberration. That and the nat 20 means you two get to understand each other. Whether or not you agree is up to you, obviously, but you understand where the thing is coming from and know it is truly not evil or destructive.

The third apparition turns towards Kezzem. "Surely even simple mushroom merchants can understand."

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday May 23rd, 2018 7:09:39 PM

“All I know is the grass and the crystal tried to kill us, if it didn’t have evil intentions, it sure has a strange way of playing nice”, Succotash states, “as far as helping saving the sargrass, I’m down for a rematch with the tall men”.

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100  d20+4=13 ;
Thursday May 24th, 2018 1:04:30 AM


"Thank you for explaining your desire, Dragonfly," Murphy says to the mutant, granting him a nod of respect. He does not use the designation in any sort of derogatory manner. "Among my names is Bumblebee - though at the moment I am in the form of a mass of stones and dirt."

He listens to each of the representatives, and to Succotash.

He speaks. "A trilemma, then, we have before us. Three visions of the future of the Wold.

"The first is to keep things as they are now. To preserve what we know, that which is familiar to us. Stability. Continuity. Conservation.

"The second is to return it to how it was in the past. To restore the Sargrass in accordance with the Sarr. The grasses, you indicate, druid, have choked out aspects of those lands, causing suffering. You would bring back those good things from an earlier time, and mitigate the dominance of the multivaried plants there now. Sometimes things do get out of balance, and who more than druids understand a proper sense of balance within nature? Do you recall Lord Eberyon's influence over the Wold not that many years in the past, good fellow?" he asks the half elf. "Three different ways to choose were offered at that time, in which some of my siblings and other relatives participated."

"And you, Dragonfly, see many advantages to the bloodweed. It has secrets, a multitude, which may be exploited. Powers untold.

"You make a few assertions, though, which we may wish to examine. You say that mutation makes life grow stronger. I say that most mutations weaken life. They represent a loss of information. Yes, some few can bring strengths. But, likely better than nine out of ten cause harm. Bring disease - even death.

"There is much more we do NOT know about the bloodweed than that which we do know.

"But this I know. Creatures, whether animal, plant, or, as are each of we talking, members of noble races, when touched by the bloodweed, have a large surge of anger, or wrath. I was touched by it. It called me to betray my friends. Even, perhaps to attack them, to destroy them. We saw beasts grow wild with rage - and we saw, also, some that the bloodweed killed. Even the plantlife became vicious.

"You think this sort of mutation a good thing? For rage to grow and spread throughout the Wold? Really? For death and destruction to kill off the many, and leave only the few - and them distorted by it?

"I see wisdom in what this human says. He looks to preserve that which is, those things that are familiar, and to which his people have adapted.

"I see wisdom in what this half elf says, this druid - there comes a time when certain types of plants have forced out others types, and good stewardship over nature calls for a restoration of a measure of balance. Don't wipe out the dominant grasses - but work with them to contain them from choking out other good plants."

"I see danger in what you advocate. Your supposed progress comes at an immense cost, of which we have only observed the down payment. There may be some benefits to bloodweed - but, if it is allowed to survive at all, it must be well contained, heavily constrained.

"Myself - I am in favor of some preservation, some restoration. I am opposed to ANY direction toward rampant mutation. Let us never do evil that good may abound. That warps character."

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Thursday May 24th, 2018 3:07:33 AM

"This grass may not be evil, but it is deadly. Should we not seek to eliminate it and restore the plains?"

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers 
Thursday May 24th, 2018 10:12:27 AM

As various thoughts bounce through Pressi's mind, one in particular rises to the surface over all others. "The Rabbit Defense League," she chuckled.

To anyone looking at her funny. "Every once in a while, you hear stories about seemingly harmless animals being moved to a new habitat. Like a rich guy moving a bunch of rabbits to a new area for hunting or pets and then losing them. Lots of food and breeding space, no natural predators or farmers that know how to deal with wild rabbits, and suddenly you need an army to wipe out such a fierce existential threat the evil and dangerous bunny."

Pressi glared a bit at the three of them. "That's what we are facing now, isn't it? Did someone bring this bloodgrass here or did one of you bring it and lose it?" She thought back to what the abberation said about living among the sargrass. "Or is this a mutated bunny? Do you ask now for balance when you gave no thought to it before?"

Harper flicked her tail, growling slowly. With a wave, Pressi calmed her down.

"You know what, it doesn't matter. What's done is done. What matters is that we need to keep the bloodgrass from continuing to consume wildly. And yes, we will preserve the bloodweed... to a point, if you are willing to compromise and respect balance as well. We are bound to protect all nature, if we can. But we need something from you, the knowledge that you have about where it originated from and how it was originally contained. What is it's natural predator?

"As for the two of you, you are free to whatever holy war measuring contest you would like out of the sight of us, but do it on your own time. We agree only to keeping any homeland from being overrun and the restoration of balance."

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle) 
Thursday May 24th, 2018 1:08:33 PM


Bliss listens to everybody and is especially grateful to Mister Murphy for his summary.

"I didn't get it at first, but you guys helped a lot. Thank you." He stands and bows to his friends.

Then he thinks hard and muses. "Well, I want to do what a true hero would do. That means not hurting people, right? Saving innocents. If we pick one side, then we are deciding to fight the other two, right? Seems to me we should try to find a way for everybody to just get along."

He walks up to the strange figures. "What about it? Can you guys find a way to coexist? Does this have to be a war? If you can convince people to take your side peacefully, and agree to disagree with the ones who do not, is that okay?"

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Thursday May 24th, 2018 2:13:35 PM

"I think I follow," says Kezzem. "Your saying without the bloodgrass, this land might be overrun with bunnies...and that would be bad, I guess, even though I like bunnies?"

"My head hurts...."

Hobie Browncloak (Nick T) HP 72/82 AC 22 CMD 28 Hero Points 4  
Thursday May 24th, 2018 2:49:38 PM

"I'm with Bliss, surely there is some solution that can appease all sides. Let's find it."

"But if there IS gonna be a war, please give me a few hours to run back into town and stock up on some arrows first"

Welcome home! - DM Carl 
Thursday May 24th, 2018 3:34:44 PM

Succotash isn't about to let this force that tried to kill them flourish.

Murphy has much to say on the matter. He notes that most mutations are not positive. A good point. He's certainly not on board with a mutation that enrages and turns beasts and the noble races into the wrathful creatures they've dealt with. Pressi backs this up by pointing out what happens when non-native species with no natural predators are introduced to new environments. Bunny hunting can be problematic, especially when those bunnies seek only to bite and spread disease.

Both agree some preservation of the bloodweed may be beneficial. Kezzem disagrees, stating it should be eliminated. Pressi's example confuses him, though.

Bliss and Hobie both agree some peaceful way exists to make everyone happy.

The half-elf is the first to speak. "We tried co-existing with the grass. The druid trees were planted specifically to keep it at bay. The locals cut them down to make boats and other things that floated on top of the grass, and our preserves were over-run."

"They weren't all cut down,"
responds the human. "We're not foolish or wasteful enough to destroy so useful a tree. Plenty still grow in farms on the Sargrass." He turns to the party. "I have no qualms about areas of the Sargrass being restored to the forests they once were, but the grasses are strong and will eventually take them over." The half-elf nods in agreement.

The mutated one has been quiet up to this point. "...and my bloodweed would do the same to the Sargrass. All three of us want to see the Sargrass come back to the Wold. If any bloodweed remains, it will take over. If the grasses remain, they will take over whatever groves are set up." He crosses his arms. "It's nice to think there can always be compromise, but if it were easy, the three of us would have figured it out long before you folks got involved. We're all passionate about what we want, but we're not so unreasonable that we haven't tried talking to each other."

The half-elf nods again. "There are many across the Wold who are being asked to make the same choice you are. You're all free to choose not to choose if that's what you'd rather do. Either way, I think you'll find the final steps in this quest in the back of that book you carry."

Indeed, the book does contain a final ritual that will shape the future of the Sargrass. The decision isn't yours alone to make, but you certainly have the power to influence it. Four different rituals can be found: restoration, preservation, mutation, or you can simply choose not to participate in the quarrel and end this without making a choice...

Either way, the three apparitions still stand ready to convince you.

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Thursday May 24th, 2018 5:57:53 PM

"I still think destroying the Reapers is the best option here....I mean, restoring the druid groves is the best option here," says Kezzem. "It sounds like the grass will take over in either case, but if we restore the groves, it will take longer."

"Wait, I'm confused--what's the difference between preservation and refusing to perform a ritual. Wouldn't both just keep things as they are? And why would we need a ritual to do that?"

"Well I made my thoughts known, but Murph here probably understands all this better than I do, what with him being a druid and all. What do you think Murph?"

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Thursday May 24th, 2018 10:37:29 PM

Well, I guess I’m cool with what ever the rest of the party decides, but I would prefer the elimination of the threat, as innocent life is of to great a value to allow the risk.

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100  d20+15=27 ; d20+15=21 ; d20+15=18 ;
Friday May 25th, 2018 12:20:47 AM


"Huh," Murphy says, after hearing further comments from friends and from the crystal-carried images. "Kezzem, I'd like to answer you. Before we take a stand, let us examine whereupon we ought to place our feet, first. Let me take a closer look at the back of the book before I comment further."

He takes some moments to read through the rituals, attempting to obtain a clearer understanding of the ways, means, and ramifications of each of the stated options. [Knowledge, nature: 27 on option 1 - restore; 21 on option 2 - preserve; 18 on option 3 - mutate]

"Keep in mind, friends, restoration may involve some changes to the way we see things now. Our three friends, here - may we call you that? - have obvious deeper knowledge of the ramifications than we have. Would each of these rituals focus only upon the Sargrass? Or, would the rituals also encompass rather immediately the rest of the Wold? I think I have some notion there - that is, it would focus upon the Sargrass, but, when the continent is restored to the Wold, the decision cannot help but affect the wider Wold over time, as well - nevertheless, I want to hear your insights."

He pauses, giving space to his other friends to speak, and adds, "I may add a few more thoughts in a moment."

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers 
Friday May 25th, 2018 10:07:36 AM

"The difference, Kezzem, is that we are deciding for them.

"See, the issue is simple. Trees beat bloodgrass, bloodgrass beats sargrass, and sargrass beats trees, unless we intervene and pick one over the other two. And since nobody can tell us what the natural environment is supposed to look like or why things like weather or rivers can't keep things in zones, the solution is actually simple... step back, stop screwing with nature, and let the three things eventually stabilize. Which appeals to me a lot more than picking a side and playing god once again.

"Which is a roundabout way of saying I'm out with all these screwy rituals, and I recommend you three stop as well. Our will produce cure disease potions and take other steps to help you three deal with the adapting environment but I think its a mistake to get further involved in this matter. And if you don't heed my advice, well what do I know, right? As you so hinted to us, I'm sure you three have it under control and don't need us to tell you what to do."

Pressi doesn't walk away far, just enough to clear her head and calm down. "I'm just so tired," she messages to Murphy. "I didn't sign up to fight nature itself or put us in the middle of some civil war."

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100 
Friday May 25th, 2018 10:48:44 AM


Tête-à-tête between Pressi and Murphy

"I'm a bit tired, too, Pressi," Murphy messages back to her. We seem to spend most of our time fighting, pushing, defending, rescuing. I hope we can find some time just to rest before too long." Then he says, "And by rest, I mean start fixing up our new place outside of town. Oh, and I want to finish some of the tunnel system in town. And there's that tower we promised the air elementals - let's talk with my Papa about that. He make all kinds of wind instruments. But, also, just rest. Visit pubs. Do some quiet fishing. Roll in the grass." The latter he says in a sly mental voice. Then, after a beat, he smacks his forehead with his hand. He continues his messaging. "Sorry I brought up grass. Pressi, if we disengage on this choice, that grass to roll in will eventually end up being red. I don't want that. You don't have to join in the ritual if you do not want to do so, but, for the sake of The Wold As We Know It, I believe we need to go with either restore, or preserve. Don't know which, yet. Gonna pray about it. Love you."

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100 
Friday May 25th, 2018 12:20:21 PM


Murphy speaks to his friends, and to the three who appeal to the group to render a decision. "I think that an appeal to those who are wiser than we for direction. They may answer, and help us choose. Or, they may defer to us to choose apart from heavenly guidance. I should feel remiss, nonetheless, if we did not appeal to them for wisdom at such a momentus occasion. Will you join me in prayer, then? And, should you choose, add your own prayers?"

The very large earth elemental drops to his knees, causing a bit of groundshock for a few feet about him. He lifts up his arms of earth and stone, and opens the palms of his hands toward the heavens.

A prayer of the druid Murphy Bumblebee Leafwin Pipewood:
"Lord Eberyon, and Lady Maab, we come before you, appealing for your wisdom and direction. As husband and wife, the realm of Nature falls under your purview. Mother Maab, we passed through your realm on the way to deal with the problem of the bloodgrass. Father Eberyon, your passion for nature is unsurpassed.

"You both know the decision we now face. Do we perform a ritual to restore nature to a time from nearer to the beginning of things? Do we perform a ritual to maintain nature as it has been up until recently? Or, would you have us perform a ritual to allow mutations to sweep the Wold, upending the way things were in early times, and in the present?

"My personal inclination is toward restoration. But that would cause the loss of the wonderful grasses of the Sarr. I am open to preservation, which would mean that the people of the Sargrass would need to continually attend to finding places to serve as local barriers to the aggressive grass, that there may be room for other plant life apart from the grass. I would be dismayed at the destruction and upending of peoples, nations, and creatures which would come of mutation, of full release of bloodgrass. Might there be a purpose in your eyes to allowing such to occur? Your ways are higher than our ways, and your thoughts than our thoughts.

"But I, and we, appeal to YOU. Can you give us a word, or a sign, of what you would have us do? The need to hear is urgent. The effects of the decision will last long.

"Now, in our moment of need, will you answer us? Will you guide us? Selah!"
Murphy remains in an attitude of prayer and supplication, bringing his arms down, and interlacing his fingers below his chin, eyes closed, spirit open.

Hobie Browncloak (Nick T) HP 72/82 AC 22 CMD 28 Hero Points 4  
Friday May 25th, 2018 6:50:05 PM

"I think Pressi's got a point about letting things balance themselves out, that seems wisest. But I'm with the group, whatever is decided."

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle) 
Friday May 25th, 2018 9:03:44 PM


Bliss's eyes glaze over when Murphy really gets going, but the words of the figures wake him up and make him mad.

"Look, I understand that peace is hard! Compromise is hard! But that does not mean you give up! You have to do more, work harder, find your hero inside that will make it happen! You tried talking ... keep trying! What's the alternative? A horrible war that gets too many people killed? Honestly, why are we bringing back the Sargrass if you're just going to wreck it. I'm not helping with the ceremony unless you agree to TRY to cooperate. If we leave it with the Silver Lady, at least she will keep it safe. She keeps dreams safe. You can make this dream real!"

The little fellow stands indignant with his hands on his hips.

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers 
Friday May 25th, 2018 9:57:27 PM

To Murphy, "I get what you are saying but it isn't just a matter of difficulty. It's a realization that our town, and me in particular, have just been beset by chaos, by holding on to that which won't hold back. Our town was attacked by a mountain, for petes sake. And I... well, you know what I'm getting at.

"At any rate, I understand where you are coming from... if not which spell you are working on... but I think the analysis is wrong. We DON'T know what will happen if things are left alone. I believe that there will be some eventual equillibrium but cannot tell you which equillibrium will transpire. I just know that it will be more natural than any equillibrium we attempt to impose. And if we wait for the gods to give us the right answer, we will be waiting for a long time.

"I don't expect you to agree with inaction. It's hard for a hero to admit that letting nature take its course might be the best action. Which is why I will reveal my second best choice. If we boost the sargrass, that might be the closest we can get to restoring the plains to its original form, before all three of them started mucking it up. And hey, its the one thing everyone can agree on, while the trees don't seem to be."

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Friday May 25th, 2018 10:28:55 PM

I know that I’m new to this group, and I don’t want to be an antagonist, and I will be more than happy to go along with majority rule, but I personally think that life as we know it is far too important to risk and quite personally, I like the Wold just the way it is.

Welcome home! - DM Carl 
Saturday May 26th, 2018 7:42:32 PM

Kezzem thinks restoring the original forest seems like the best option, but wants Murphy's opinion.

Succotash is content to follow the rest of the party, but isn't keen on the idea of letting the bloodweed flourish.

Murphy ponders, a lot. The rituals themselves give little understanding; they're more formal confirmations than magical incantations.

"Your choice would just involve the Sargrass for now," speaks the half-elf. "Though no one can predict what will happen once it rejoins the Southern Continent. The constant shifting of that place helped to keep the grass in check in the past. So long as it keeps shifting, I doubt it will spread beyond its boarders." The human nods in agreement.

Pressi is out. She's not going to play god and decide the fate of an entire ecosystem. She suggests these three do the same.

Her and Murphy share a moment.

Murphy seeks divine inspiration, and asks those who would to join him. He says an impressively well worded prayer. For a moment there is no response. Then, a single rose blooms from Murphy's outstreched hands, then falls and lands at Pressi's feet. A cryptic response, to be sure. Does Maab agree with Pressi? Does Lord Eberyon think she needs to cheer up? Are they just messing with Murphy?

Hobie is keen with whatever everyone else decides, but leans towards Pressi's idea.

Bliss is having none of this, and lets all parties know.

The human is the first to respond. "I would gladly allow sections of the Sargrass to be returned to primordial forest. I would gladly allow consesions that protect them from the grasses so long as they don't damage the rest of the Sargrass. The plains are huge, certainly big enough to share. We'd be quite grateful if you could think of a way to make that compromise happen, since we've failed."

"I supposed," the half-elf starts, "if we could be allowed to protect our druid tree groves with deadly force, and if the denizens of the Sargrass agree to let them stand instead of chopping them down to use them as boats, an arrangement could be made. You'd need to be prepared for war should you preservationists violate the agreement."

The mutated one sees the writing on the wall and pouts.

Pressi reiterates her disagreement with Murphy. She doesn't want to choose a side, but is willing to settle on her second choice.

***

Gentle readers, this is supposed to be the last post for this scene. I can probably drag our feet if you really want to play this out, but if you're ready to move on, discuss things among yourself (over email if you'd rather) and formally decide before my next DM post.

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100 
Sunday May 27th, 2018 8:36:34 PM

Murphy post 20180527

The rose grows out of Murphy's earthy hands. Pauses there, then falls at Pressi's feet. "Thank you, Lord and Lady," he whispers skyward.

"As the flower grew first from my hands, then fell next you, I know not whether that means we should yield to your initial thoughts - not to choose, or that your second choice should prevail - let the grass of the Sarr remain. Or, Pressi, does it mean that you might receive from my hand a blessing from the powers above? Does it mean, we heard your prayer - now you decide? I don't know for certain. Feel free to offer your interpretation.

"Whichever be the case, I do believe that Lady Maab - and Lord Eberyon - hold you in good regard. In that the three of us are united.

"We must also consider that our interlocutors here seem to be approaching a concord. Pressi, I believe should we go with your second choice - to preserve the Sargrass," and he motions towards the human who spoke in favor of such, "that the druids of the plains will leave oases of restoration, and yet allow the marvels of the grasses to continue."

He turns to Bliss. "You speak good words, young Bliss. And it sounds that some are hearing your words of heroic striving."
He speaks with the druid. "Can I get from you some seeds, or a few saplings, that I may grow some of the druid trees here in our area?"

He regards the three crystal speakers. "Thank you for presenting your cases." To the reddish one, he says, "I am sorry." To the other two - "If you both do as you say, then I have hope for you all in the Sargrass."

To the group as a whole, he says, "We hold diverse opinions here. I am of the opinion, and perhaps am mistaken, but think that not to choose is in some ways like taking the third choice - the virulent mutations - need I speak of that great harm, to all of us who have seen it first hand?

"As I said before, I tend to desire the first option, restoration. But, as Pressi has spoken of compromise, and our friends who come to us via the crystal magic are willing to move that direction, can I urge you to vote for the second option - preservation?

"However, I think we all should agree to abide by our vote, whichever way it goes. Each one say which one - Preservation - Restoration - Mutation - Abstention you wish to support. Whichever receives the higher vote, let us as a group go that way. And if the vote does not go your way, it is then your choice as to whether you participate in the ritual - if the choice is to include one of the three. Sound good?

"My vote is: Preservation"

Hobie Browncloak (Nick T) HP 72/82 AC 22 CMD 28 Hero Points 4  
Monday May 28th, 2018 1:20:03 PM

Hobie points his bow toward Pressi.
"I trust her judgement here. Whatever she votes, count it twice."

He runs his fingers through the fletchings of the arrows in his half full quiver.

"Wherever we go, tell me honestly, do we have to go immediately? I'm in dire need of a restock here. I've got thirty arrows before I get down to my specialty ammo. I can go through thirty arrows pretty quick if the going gets rough."

"Plus, Pippa got pretty spooked when we all got teleported to the Sargrass, and I'd love to be able to stable her back in town if it's at all possible. I can't just leave her out here, I don't know if the animals are still going crazy and trying to eat everything."

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100 
Monday May 28th, 2018 1:49:38 PM


[Wait. Was that rose red? Because, if so, Murphy will change his vote to abstention. If it was yellow, or white, he sticks with Preservation.]

Yes. It was red.

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle) 
Monday May 28th, 2018 5:24:30 PM


Bliss shakes his head, not getting this flower business. However, he votes to help complete the ceremony. He does not favor one faction over another.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Monday May 28th, 2018 8:27:04 PM

Succotash thinks long and hard, and keeps coming back to the same conclusion, innocent life needs to be preserved, and if changing the Wold will put them in harms way he has to vote Preservation.

Pressi (Melvin) - AC 21, HP 83, CMD 20; crone, eye, Harper-AC 21, HP 61, CMD 23; Followers 
Monday May 28th, 2018 9:24:46 PM

“I will respect the majority vote and participate win or lose,” she replies.

It’s a little heady to see some members place so much respect in her thoughts, including the gods apparently. But worth more than the red rose (hope its not a vote for red grass) is that the members have started working out the problem.

She votes abstention, but offers to help them in their compromise, and even to find a way to save the bloodgrass (will explain how tomorrow)

Welcome home! - DM Carl  d8+10=13 ;
Monday May 28th, 2018 11:17:51 PM

The party overwhelmingly chooses to abstain from completing the ritual favoring one faction over another. All three of the apparitions shrug and look at each other before vanishing. They seem sore, and don't much feel like sticking around and getting lectured at regarding any more bright ideas.

...and just like that, it's quiet again.

The rose at Pressi's feet shakes slightly, then the tip of its stem digs into the ground. The flower sticks up as it is rooted, then spins and vanishes into the earth. There is a slight rumbling, then vegetation starts erupting from the site.

Any initial panic at yet another bunch of plants shooting out of the ground is put to rest as they grow into a variety of edible fruits and vegetables. The variety is enormous. Melons, berries, breadfruit, eggplant, even some tobacco that looks like it's already dried and ready for use. Tall calla lilies bloom with their flowers filled with sweet smelling nectar. Cooked or eaten raw, there is more than enough to fill everyone's bellies. There's even a patch of clover for the horses, and a rabbit or two can be seen hopping through should Harper be hungry as well. Obviously Miss Piggy can find plenty to eat.

Murphy and any other follower of Maab or Lord Eberyon feel at peace. It seems they agree with your decision to let nature take its own course.

The feast heals all hit points and re-energizes the party. In addition to being healed, everyone gains 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours (per the Heroes Feast spell).

When everyone's eaten their fill, they realize any spells they've expended have been returned. A small clatter can be heard from behind Hobie, where he sees a pile of all the arrows he fired since they returned from the Sargrass' demiplane (including those adamantium ones). Broken shafts have been mended and the heads sharpened. Looks like some of Maab's sneakier creatures have been busy.

...and with that, the party is ready to complete the ritual. As they do, they feel themselves floating gently up into the air as the world around them glows brighter and brighter, until all is bright white.

***

Bit of a behind the scenes look for you guys. This scene was supposed to reward you based on which option you chose, but you didn't choose. I decided Maab and Lord Eberyon would likely agree with your choice, so I based the reward on that.

Everyone should update their characters to reflect 8 hours of rest, including things like restoring wild shapes, spells, energy channeling, laying on hands, etc. Anyone who wants their mounts left behind, consider them left behind and safely watched over.

Yea, it's literally a deus ex machina, but we're on a schedule and you guys played that scene really well. If you want to change your spell selections for this next scene, that's fine. You don't need to specifically get the last ones you prepared restored.

Hobie Browncloak (Nick T) HP 72/82 AC 22 CMD 28 Hero Points 4  
Monday May 28th, 2018 11:52:25 PM

Hobie is so excited to find the bundle of his arrows, especially his adamantine ones which he had spent a pretty penny on.

======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Invisibility, Invisibility, Cat's Grace

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Tuesday May 29th, 2018 5:31:32 AM

Miss Piggy squeals with delight at all the tasty things to eat and grunts with pleasure while munching away, Succotash seems a little concerned, but obviously the gods have rewarded their choice, so he isn’t going to argue, and besides he did say he would go with the majority, and so he offers up a short prayer of thanksgiving to Pantheon, and reaches out for a handful of fruit. He also reaches into his Saddlebags of Holding, and pulls out a jug of ale pours himself a pint and then passes the jug around so the rest of his new friends may do likewise.

Kezzem (BrianW) - AC 24, HP 99/109, CMD 24; Rumpus - AC 26+4(Tot D)=30, HP 62/62, CMD 24 
Tuesday May 29th, 2018 1:55:31 PM

Monday Post:

OOC: Sorry, I was waiting for Pressi to post

Although his initial instinct was to vote for restoration, seeing both Murphey and Pressi vote for abstention changes his mind. He trusts both of them, and they are far more knowledgeable about nature and magic then him. The fact that the both agree seals the deal.

"I vote to abstain as well."

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle) 
Tuesday May 29th, 2018 1:56:43 PM


Bliss bows his head in thanks to the Queen and King. Then he hugely enjoys the meal! He has three helpings of that ambrosia stuff.

He takes a sip of his new friend's jug and makes a face. "I've had better in a dwarfish drinking contest, sorry Succ!" he says apologetically.

When it is time for the ceremony, Bliss does his part, whatever the book calls for.

When he is lifted away from the Wold, he surrenders to the Silver Lady and hopes this works out okay!

Kezzem (BrianW) - AC 24, HP 109/109 + 13, CMD 24; Rumpus - AC 26, HP 62/62 +13, CMD 24; Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear) 
Tuesday May 29th, 2018 2:06:05 PM

Tuesday Post:

"Food!" shouts Kezzem excitedly. "If someone would have told me we would get a feast for not-choosing, it would have saved me a whole bunch of thinkin'."

----

Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Lesser Restoration x2, Protection from Evil
2nd Level: Resist Energy, Shield Other
3rd Level: Cure Moderate Wounds

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Tuesday May 29th, 2018 4:54:56 PM

“Bliss my friend, I am far from offended, but I think you have poor taste in ale”, Succotash replies, “In my humble opinion, this is the best ale in the Wold!”

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Tuesday May 29th, 2018 5:02:22 PM

As he is lifted into the air, Succotash gasps, “Here we go again! I hope the new surroundings are of a gentler persuasion”.

Pressi (Melvin) - AC 21, HP 83 (96), CMD 20, Harper-AC 21, HP 61 (74), CMD 23; Followers 
Tuesday May 29th, 2018 9:23:53 PM

"I have to say, I'm actually a bit surprised to have won the day," Pressi replied. "I was sure that there would be far more resistance to the idea of doing nothing. Well, if any of those guys had spent more than 30 seconds preparing for what they'd say to us, maybe I'd have been another mood to listen."

Pressi paused, looking at the hero's feast along the ground. "Clearly, though, my instincts and heart cannot have been completely off. But the team should know that continued deference to my point of view is quite a dangerous precedent."

She partakes in the food and even the drink. "I'm going to agree with you, Succotash," she replied. "The best ale IS what I am drinking now, after all that battle. Still... well, I'll only ask that you keep an open mind as you sample the drinks of our home town."

To Murphy, "I appreciate your guidance in this matter, and your acceptance. As I said, I would have followed the vote regardless. And... maybe I'm still leery of changes through ritual because I understand what went wrong in the soul jar now. Rituals like these. At any rate, all we can do now is worry about what happens next."

Pressi has another thought as she takes out her cauldron. She tries to contact her followers and Humble's Ford.

-------------

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100 
Tuesday May 29th, 2018 9:42:24 PM


Just after Murphy announced his vote for 'Preservation,' something sinks in that the druid had not considered fully. Are the dirts and rock which make up his earth elemental face lightening in color, his face going pale? Nah, probably just a trick of the light as he gazes skyward. "I mean, Abstention," thereby altering his vote. "I think our patron and matron are asking me to yield to your thinking, my Pressi. My folks said that to love another is for each to yield to the other. I do so now."

Some of the others join in with her, others not, but the decision is in line with what she said.

And the heaven-sent flower opens up the wealth of the earth, with a profusion of life and fruitfulness spreading out before them.

"Do you feel the pleasure of Lord Eberyon, and of Lady Maab?" Murphy asks, dropping his earth elemental form, gems buried within a purple worm forgotten. He tastes the nectar, urges his fellows to partake. He moves in a figure eight, grasping the stems of nearby flowers to form a hasty bouquet for Pressi, which he presents to her with a formal bow, and a pleased as a puppy countenance.

"Our humble homes below, battered, now are become as castles in the clouds as our beloved heavenly hosts show hospitality beyond imagining, beyond hopes expressed. You do for us far more than we can ask or think. We small ones bless you from the Wold, you who reign in wisdom over us. Thank you. Thank you. Thank you." Murphy falls back into the pliant verdancy beneath him, arms spread wide.

"Bliss, Hobie, Succotash, Kezzem - this is a foretaste of life after life for those who please the heavens above," he says, raising his head. "I think!" He sits up. "Do you think so, Pressi?"

After some moments of pleasure and refreshment, the still young towhead halfling from Humble's Ford joins his friends in the ritual, and eagerly awaits what comes next. He know it likely will be more challenges for them to face. He does not lack the energy or will to face them, now.

Welcome home! - DM Carl 
Tuesday May 29th, 2018 10:47:21 PM

The whiteness vanishes in the blink of an eye, revealing the entirety of the Southern Continent below. The party doesn't float, but it's unclear what they're standing on. The continent below begins to shake, then the entire landmass shifts.

Know, Nature DC 20, Highlight to display spoiler: {The Southern Continent shifts like this every few decades or so in what's called The Great Migration. The individual biomes more or less stay the same, but they all end up with new neighbors. The particular migration seems localized, like way is being cleared for something.}

A new landmass springs up from within the continent. Neighboring areas shift safely out of the way as our heroes get a once-in-a-lifetime view of one of the greatest mysteriest the Wold offers. To no one's surprise, it is the Sargrass. A land of endless grass broken only by the Crystal Mountains. The party feels an urge to close their eyes, and a voice thick with the accent of the Manfri whispers, "Hold the circle!" in its collective ear.

When eyes reopen, you are back on the plains. Thankfully, the grass is only knee-high to a halfling here and not a hazard like it was before. The sun shines high overhead.

Interestingly enough, you're not alone. All around you are groups of well armed men and women much like yourselves. The two closest groups are about a quarter mile away; too far to make out details. Other groups are adjacent to them, forming a giant, miles long circle.

The center of that circle is dominated by a writhing mass of bloodweed that quickly retracts and coallesces into a single collosal humanoid shape. It is easily 150' across and 400' tall. Its tendrils form a face, then a mouth that opens to scream, "MY HOME! MY HOME! MY CHILDREN!"

Sense motive DC20, Highlight to display spoiler: {It is confused and hurt.}
Sense motive DC30, Highlight to display spoiler: {It is also quite insane.}
Know Religion DC20, Highlight to display spoiler: {This thing is an immortal power. Beings worshiped instead of gods among the people of the Southern Continent.[/spoier]
Know Religion DC30, Highlight to display spoiler: {}...and not just any power. This is the Sarr. It is the immortal power of the Sargrass, thought destroyed in the cataclysm of the last age.
}

...and because nothing is ever easy, hundreds of red, frothing, angry looking creatures erupts from between the vines and weeds that make its body. Out pour creatures that run, as well as creatures that fly, and even some that pour out and vanish beneath the ground. There are incorporeal creatures. There are massive swarms of stinging insects. It would take a fevered imagination to come up with something that's not already speeding away and towards the massed heroes flanking the colossal beast.

Perception DC15, Highlight to display spoiler: {The thing shrinks slightly as monsters wriggle out of it.}

Humble's Shield is no exception. A number of creatures are coming your way. A swiftly moving swarm of large birds (about 9 of them) will get to you first, but they won't be the last...

***

We're in combat rounds. The first of those creatures will reach you in six rounds, giving you five to prepare. They'll be in arrow range for two rounds before they're on you. Please post a total of six rounds in your next post, keeping in mind only the last one will involve any melee.

Hobie Browncloak (Nick T) HP 95/82 AC 27 CMD 28 Hero Points 4   d20+9=22 ; d20+8=23 ; d20=12 ; d20+15=27 ; d20+16=25 ; d20+16=21 ; d20+11=16 ; d6+15=18 ; d6=5 ; d6+15=16 ; d6=3 ; d6+15=21 ; d6=6 ; d6+15=20 ; d6=4 ; d6+16=19 ; d6+16=19 ; d6+11=15 ; d20+16=28 ; d20+16=19 ; d20+16=27 ; d6+15=21 ; d6=1 ; d6+15=16 ; d6=2 ; d6+15=21 ; d6=3 ; d6+15=21 ; d6=4 ; d20+17=21 ; d20+17=35 ; d20+12=23 ; d6+16=20 ; d6=1 ; d6+16=20 ; d6=3 ; d6+16=22 ; d6=6 ; d6+16=17 ; d6=3 ; d4+1=5 ;
Wednesday May 30th, 2018 1:35:34 AM

"The Great Migration! This hasn't happened since I was a child! How exciti.... HOLY COW, that's an immortal power..."

As the beasts start flying towards him, Hobie gets excited. He grips Prowler tight, and grins wildly. This is the kind of epic battle he's always dreamed of.

Round 1 and 2 - Hobie casts Shield and Mirror Image on himself (+4 AC, and 5 images of Hobie. So if you attack Hobie, roll a d6, with a 1 hitting me, anything else destroys an image)

Round 3- The six Hobies cast Cat's Grace on themselves, and then move to get into position about 20 feet behind all of his friends, where he can safely attack from distance.

Round 4- Hobie let's loose. The first of the creatures are in range, and Hobie goes to work.
As it sounds like there are a multitude of baddies, Hobie's strategy until mentioned otherwise is going to be to shoot the creatures flying toward them, focusing on each in turn until it drops and then moving to the next target. It sounds like currently it is a group of birds that are all similar moving toward us, but if any look stronger than the others, he will focus his arrows first on the strongest looking. Unless otherwise noted, his arrows are Cold Iron.

Six Hobies reach for their quivers, and let their arrows fly.

Manyshot
Attack 25
Piercing 18, Fire 5
Piercing 16, Fire 3

Rapid Shot
Attack 21
Piercing 21, Fire 6

Iterative
Attack 16
Piercing 20, Fire 4

Round 5- More arrows (If you look at the dice you might notice I accidentally rolled d6s for my attack rolls here on accident first)

Manyshot
Attack 28
Piercing 21, Fire 1
Piercing 16, Fire 2

Rapid Shot
Attack 19
Piercing 21, Fire 3

Iterative
Attack 22
Piercing 21, Fire 4

Round 6- The creatures are within Point Blank Shot range, so Hobie gets a bit more accurate and a bit more deadly!

Manyshot
Attack 21
Piercing 20, Fire 1
Piercing 20, Fire 3

Rapid Shot
Attack 35
Piercing 22, Fire 6

Iterative
Attack 23
Piercing 17, Fire 3

======
Active Effects
13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's
======
Rounds of Haste Used 0/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Invisibility, Invisibility, Cat's Grace


Murphy Leafwin Pipewood Druid 10a large earth earth elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 64/100  d20+15=21 ; d20+7=17 ; d20+4=15 ; d20+25=31 ;
Wednesday May 30th, 2018 1:46:14 AM


Murphy comments as they watch the shifting of the landmass, "You likely know, but the Southern Continent shifts like this every few decades. Different areas keep their own configuration, pretty much, but it's like a dance in which many dancers move over the floor, each ending up in a different spot. Sort of. Looks like this time, instead of the generalized movement, the land is making room. Guess what for? The Sargrass, of course!"

As he sees the bloodweed coalesce, Murphy casts owl's wisdom, gaining +4 wisdom for the next 10 minutes.
He looks at the colossus, and is reminded of what his sister-in-law, Airin, told him once about a dark creature made up of thousands of crows. "The creature is formed of many creatures, and it diminishes as they now pour out. Prepare for battle. Prepare to hold the circle."

Murphy casts control winds [fort save DC 23], guiding a cylinder of air immediately above the plains to blow whatever is coming toward them back to the source. 800' diameter, 40' in height. How high the base is initially from the ground is determined by how high the large birds are flying. Will try to have the top 10' above them, the windstorm (51-74 mph) blows inward toward the immense collective at the central hub surrounded by the ring of heros. Away from heros, toward center.

Knowledge, nature: 21
Sense motive: 17
Knowledge, religion: 15
Perception: 31xx

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=10 ; d20=3 ; d20=18 ; d20=13 ; d20=17 ; d10=6 ; d10=5 ; d6=5 ; d6=3 ; d6=5 ; d6=2 ; d20=1 ; d20=11 ; d20=5 ; d6=4 ; d6=3 ; d6=4 ; d6=4 ;
Wednesday May 30th, 2018 6:14:55 AM

1st sense motive 13
2nd 6
Perception 24
Lay of hands 9/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
13 temp hp, +1 attack and saves, +4 verses poison
Succotash and Miss Piggy see the incoming horde and prepare for combat. Succotash draws Twinklesting, and her blade shines out like a beacon, in Succotash’s mind it is if the sword was saying, “ Come get some!”

When the birds are within striking distance, Both Succotash and Miss Piggy unload with full round attacks

Succotash
13+19+1=33, 6+10=16 damage, (add 8 if evil)
17(possible crit rolled a 1 for the confirmation)+14+1=32, for 5+10=15 damage, (add 7 if evil)
Miss Piggy
11+14+1=26, for 4+3+10=17 damage
5+9+1=15, for 4+4+10=18 damage


Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday May 30th, 2018 6:43:24 AM

Btw, Succotash and Miss Piggy are attacking different targets if possible.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday May 30th, 2018 6:46:00 AM

Before combat Succotash detects evil day on the source of the hordes as well as the hordes themselves

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle)  d20=10 ; d20+20=36 ;
Wednesday May 30th, 2018 12:19:29 PM

Sense Motive 10 (nada)
Know Religion (nada, untrained)
Perception 36

Bliss calls out -- "It gets smaller as monsters crawl out of it!"

More to come for six rounds of actions!

Pressi (Melvin) - AC 21 (24), HP 83 (96), CMD 20; crone, lore, Harper-AC 21 (25), HP 61 (74), CMD 23; Followers  d20+8=25 ; d20+19=27 ; d20+8=26 ; d20+19=21 ; d20+11=28 ; d20+8=18 ; d20+8=15 ; d20+8=11 ; d6+4=10 ; d3+4=7 ; d3+4=5 ;
Wednesday May 30th, 2018 12:52:46 PM


(DM ruled: daily stuff done including rituals)

After some hard discussions with Bliss, Pressi and Bliss began the Ritual of Warding (high risk, high reward) and Bliss reminds Pressi that the followers can't help her. (dc+4 base+5 bliss base +2 from in person familiars=dc+11). To be on the safe side, Pressi uses a hero point beforehand for +8... and the team just makes it with 21.

After some discussion, Pressi and Bliss decide to share the spell barkskin and Pressi takes the lead again. (Roll is 21 base, +2 familiars, +22 from Bliss, no fail).

---------------

(Know Nature 25, Sense 27, Know Religion 26, Perception no fail)

Pressi agrees that the land is making room, but isn't sure it is for the Sargrass.

She stares at the large bloodweed mass. "Didn't we just leave this party?"

"Ok, people listen up. What we are looking at is an immortal power. It is confused, it is hurt, and it is NOT here to get our autographs. It also looks like it's made up from a bunch of scary creatures, but remember the first rule of respecting nature. If you fight it right, it's nature's will.

"Looks like we've got some reinforcements, at least. Hi, mom."

She holds off on casting a fly spell because of control winds.

Round 1: message

Round 2: spectral hand

Round 3: threefold aspect: crone

Round 4: Bloodwitch Lore

Round 5: Deep Slumber on the birds, Will DC 19, 10 HD to sleep.

Round 6: know lore (roll 28 vs touch AC) on the birds, Know DC 15.

Harper unleashes a full round attack on the closest bird. (Attack rolls 18, 15, 11; damage 10+trip, 7, 5).

Both Harper and Pressi spam their barkskin.

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +3 nat AC

message (80 mins)
spectral hand (8 mins)

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (1 min) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 1/7+1
L2: 1/4+1
L3: 1/4+1
L4: 1/3+1


Kezzem (BrianW) - AC 24, HP 109/109 + 13, CMD 24; Rumpus - AC 26, HP 62/62 +13, CMD 24; Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear), Protection from E  d20+14=31 ; d20+1=14 ; d20+16=31 ; d20+16=20 ; d20+10=12 ; d20+10=28 ; d3+2=5 ; d3+1=3 ; d3+1=4 ; d3=1 ; d20+16=30 ; d20+16=33 ; d20+11=15 ; d20+11=20 ; d3+2=5 ; d3+2=3 ; d3+1=3 ; d3+1=2 ;
Wednesday May 30th, 2018 1:06:16 PM

OOC: Why is everything bold?

Skills Checks
Sense Motive: 1d20 + 14 = 31.
Perception: 1d20 + 1 = 14.

"Heads up, that thing is confused and hurt," says Kezzem. "Also, quite insane, even by our rather loose standards of sanity."

Rounds 1 and 2: Kezzem will cast Shield Other on Pressi, and Protection from Evil on Murphey.

Round 3: "Anyone know if that thing does any energy damage? If so, a head's up would be nice." If someone identifies the creature as dealing acid, cold, electricity, or fire damage, Kezzem will cast the corresponding Resist Energy on himself. Otherwise, he holds this turn.

Round 4 (in arrow range): I'm assuming this means they are out of dagger range this round. Kezzem will attempt to detect evil (60 ft. range). If they are still too far, he holds this turn as well.

Round 5 (in arrow range): If he hasn't done so in Round 4, Kezzem will detect evil (swift action) here if they are in range. If the birds are in dagger range, then he will full (ranged) attack as well (standard and move action) with Improved Two-Weapon Fighting.

+1 Returning Dagger
Attack: 1d20 + 16 = 31.
Damage: 1d3 + 2 = 5.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 16 = 20.
Damage: 1d3 + 1 = 3.

Dagger
Attack: 1d20 + 10 = 12.
Damage: 1d3 + 1 = 4.

Daggger (Off-Hand)
Attack: 1d20 + 10 = 28.
Damage: 1d3 + 0 = 1.

Round 6 (melee): If he hasn't done so in Round 4, Kezzem will detect evil (swift action) here if they are in range. He will full (melee) attack as well (standard and move action) with Improved Two-Weapon Fighting.

+1 Returning Dagger
Attack: 1d20 + 16 = 30.
Damage: 1d3 + 2 = 5.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 16 = 33.
Damage: 1d3 + 1 = 3.

+1 Returning Dagger
Attack: 1d20 + 11 = 15.
Damage: 1d3 + 2 = 3.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 11 = 20.
Damage: 1d3 + 1 = 2.

Bliss / CatBliss (AC23, CMD29, HP93of116) (Cayzle)  d20+28=38 ; d100=59 ; d20+18=29 ; 3d6+16=31 ; 3d6+21=29 ;
Wednesday May 30th, 2018 5:07:17 PM


Before arriving, Bliss is happy to be blessed with a full recharge! He has his spell slots back and his witchy ritual redone. (Thanks kindly DM!) The roll for the second ritual is a 38, so no problem there. His Ritual of Sharing is a CL9 Barkskin with a +4 enhancement bonus to natural AC. Performing the ceremony costs him 5 of his temp hp.

On arrival, Bliss is quick to see what is going down. "We need to get ready!" he shouts. "Anyone who wants a potion of fire resistance, grab one NOW out of my pack!"

Then he starts prepping.

Round 1: Drinks a CL7 potion of Resist Fire.
Round 2: Casts Shield of Faith
Round 3: Casts extended Divine Favor
Round 4: Casts extended Blink
Round 5: Casts Polymorph (Dire Tiger)
Round 6: Turns on his shared CL9 Barkskin. Readies a bite attack for as soon as an enemy is in reach.

If that readied attack is triggered, Bliss snaps at the target with his bite enhanced by his tear. He focuses his rage and attacks. Miss chance 20%; BAB+7 Str+9 Amulet+1 Blinking+2 DivFavor+2 PowAtt-2 Size-1 equals Att+18; damage 2d6 bite Str+9 Amulet+1 DivFavor+2 PowAtt+4 MercTear+1d6 = 3d6+16 nonlethal. Whew!

That readied attack against a flying thing that comes into range is ... not a miss (59%) ... hits AC29 ... for 31 nonlethal damage.

Dire Tigers also get a free grab attack with that successful bite, so if it hit, the free grapple check is a ... base +7BAB +9Str +4Grab +1size = +21, rolls success to grab CMD 29 and less.

Murphy Leafwin Pipewood Druid 10a (Kim) AC 23 CMB 14 HP 80/80 
Wednesday May 30th, 2018 5:40:15 PM

[will post rest of prep & stuff in a bit - still workin']

Kezzem (BrianW) - AC 24, HP 109/109 + 13, CMD 24; Rumpus - AC 26, HP 62/62 +13, CMD 24; Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear), Protection from E  d20+11=17 ; d20+11=12 ; d20+6=15 ; d3+4=6 ; d3+4=6 ;
Wednesday May 30th, 2018 7:03:42 PM

Forgot to Post for Rumpus:

Rounds 1 to 5: Rumpus holds his ground, trying to keep between Hobbie and any attacks as Kezzem normally has him protect the archer.

Round 6: Rumpus full attacks with his hooves.

Attack #1: 1d20 + 11 = 17.
Damage: 1d3 + 4 = 6.

Attack #2: 1d20 + 11 = 12. Auto-miss.

Attack #3: 1d20 + 6 = 15.
Damage: 1d3 + 4 = 6.

DireBliss (AC23, CMD30, HP114of106) (Cayzle) 
Wednesday May 30th, 2018 7:03:59 PM

New header and PC sheet for Bliss ... for use in raging dire tiger form.

Oh, note that with Heroes Feast, DireBliss's attack hits AC30 instead of 29, and grapples CMD30.

Heroes Feast: +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 80/80  d20+25=31 ; d20+12=30 ; d20+15=24 ;
Thursday May 31st, 2018 12:20:29 AM

Murphy considers Pressi's insights that an immortal power has arisen before us, hurt and confused, and Kezzem's addition that it is insane.

As the party lands in the grass, Longstrider (10 hours). During the bloodweed transformation - owl's wisdom 10 minutes - figure 8.5 minutes left, a bit before call to action.
Round 1 - Murphy cast control winds near edge is 400 feet away, 800' diameter, 40' in height - consider it touches the ground. Perhaps the birds will fly within it, perhaps above.
2 - He grabs from Bliss's pack a potion of fire resistance and downs it. (30 minutes, 36 hp, right?)
3 - He casts wall of thorns slightly to the left of center of the battlefield, 200 feet distant from where he stands, 100' wide x 10' deep x 10' high (100 minutes)
4 - He casts spike growth to the immediate right of the wall of thorns, 200' across x 20' deep (10 hours), then moves back a bit from the front line.
5 - He casts call lightning storm (10 minutes, up to 10 individual bolts over that time).
6 - He wild shapes into a large air elemental with huge capabilities.

Perception: 31
Survival (identify wildlife?): 30
Knowledge, nature (identify wildlife): 24

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 80/80 
Thursday May 31st, 2018 12:30:19 AM


Saving throw DC for various spells cast above:
Control Winds: 23 (Fort)
Wall of Thorns: 23 (no save)
Spike Growth: 21 (partial Reflex save)
Call Lightning Storm: 23 (Reflex half)

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Thursday May 31st, 2018 5:25:26 AM

Succotash thanks Bliss, as he grabs a potion of fire resistance from his pack and chugs it down.

Pressi (Melvin) - AC 21 (25), HP 83 (91/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (74), CMD 23; Followers 
Thursday May 31st, 2018 10:21:26 AM

Along with Bliss, Pressi does also cast the blood spell to help keep the spell at CL9.

(The rest updates her numbers accordingly)

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +3 nat AC

message (80 mins)
spectral hand (8 mins)

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (1 min) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 1/4+1
L3: 1/4+1
L4: 1/3+1



Pressi (Melvin) - AC 21 (25), HP 83 (91/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (74), CMD 23; Followers 
Thursday May 31st, 2018 10:22:07 AM

(OOC: sorry, its +4 nat armor)


Welcome home! - DM Carl  d20+6=14 ; d20+3=23 ; d20+3=14 ; d20+3=17 ; 4d4=10 ; 4d4=8 ; 4d4=8 ; 4d4=11 ; d20+5=20 ; d20+5=15 ; d20+5=7 ; d20=6 ; d20=7 ; d20=4 ;
Thursday May 31st, 2018 11:30:38 AM

Humble's Sword's preparations pay off as the initial onslaught of giant, rabid falcons are cut down before they enter melee range.

(Serious overkill. They're dead before the reach Murphy's control winds area. Kim, you can still cast it or change your mind. Your call, but let me know either way.)

There is no time to celebrate, as the remainder of the beasts spawned from the Power (capital P) are close behind. Leading the charge is a towering, four-armed humanoid with a vertical mouth that seems to split its head in two. It is flanked by three of the biggest ogres any of you have likely seen. All four are bleeding from every orafice. Three of them are limping along thanks to Murphy's spiked growth. The ogres each throw two javelins, but their aim is pretty terrible (seriously bad rolls).

Perception DC 25, Highlight to display spoiler: {Just before Murphy's spike growth, a large fin breaks the surface of the earth momentarily before vanishing below it again.}

***

Map. Everyone has edit rights. Make a marker & plop yourselves down where appropriate. Everyone materialized within that blue box. Also,you folks are responsible for marking any AoEs for spells you cast.

Welcome home! - DM Carl 
Thursday May 31st, 2018 11:33:57 AM

As the fight begins, a message appears in the sky over the Power:

SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge capabilities (Kim) AC 29 CMB 14 HP 80/80  d20+25=44 ; 5d6=23 ;
Thursday May 31st, 2018 12:02:34 PM


"Landshark!" Murphy calls out in a loud and windy voice. "They burrow underground, then come up and bite, so beware below!" he says.

He lays a 30' tall 5' wide bolt of lightning into the four-armed maw giant for 23 hp damage (reflex save 23 for 1/2). He flies up and toward the wall.

[Yes, he did cast control winds. He wants to see if anyone is coming through that area. BTW, other groups should be able to see it, and it may affect other games' monster routing.]

Kezzem (BrianW) - AC 24, HP 109/109 + 13, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 62/62 +13, CMD 24  d20+9=13 ; d20+9=12 ; d20+3=13 ; d20+3=16 ; d3+2=3 ; d3+1=4 ; d3+1=4 ; d3=3 ;
Thursday May 31st, 2018 1:08:48 PM

OOC: Since everyone was guzzling resist energy fire potions, I'll assume Kezzem cast resist energy (fire) on himself in Round 3 of the preparations.

Kezzem steps forward and will activate detect evil on "G" (swift action). Since it is not in dagger range, he will instead target the nearest ogre ("O3") for a volley of daggers (full-attack with improved two-weapon fighting; heroes' feast and -8 range penalty included). Rumpus goes total defense as the creatures close.

+1 Returning Dagger
Attack: 1d20 + 9 = 13.
Damage: 1d3 + 2 = 3.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 9 = 12.
Damage: 1d3 + 1 = 4.

Dagger
Attack: 1d20 + 3 = 13.
Damage: 1d3 + 1 = 4.

Dagger (Off-Hand)
Attack: 1d20 + 3 = 16.
Damgae: 1d3 = 3.

Active Spells:
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphey; +2 to AC and SVs vs. evil creatures)
Resiste Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)

Abilities:
Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Lesser Restoration x2, Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds



DireBliss (AC22, CMD30, HP114of106) (Cayzle)  d20+30=40 ; d20+21=31 ; d20+21=34 ; 2d4+16=20 ; 2d4+16=19 ; 2d4+24=27 ; 2d4+24=31 ;
Thursday May 31st, 2018 1:40:32 PM

Blinking DireBliss charges the Ogres and pounces, tumbling the last dozen feet to avoid AoOs. Acrobatics 40 vs their CMDs.

He charges so that if one is put down, the other is in reach for more attacks. He is very optimistic.

Two claw attacks at +21 with charge and heroes feast bonuses. Hits AC31 and 34 for claw damage of 20 hp and then 19 damage.

Two free grapple attempts succeed against CMDs 27 and 31.

Then the bite, using the rolls from yesterday, hits AC30 and grapples vs CMD 30 for 31 nonlethal damage.

Current effects:

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 extended Divine Favor +2
CL7 extended Blink
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves

DireBliss (AC22, CMD30, HP114of106) (Cayzle)  d100=78 ; d100=29 ;
Thursday May 31st, 2018 3:25:28 PM


DireBliss Extra! Two claw miss chances at 20% ...

78 and 29 = A-OK

Hobie Browncloak (Nick T) HP 95/82 AC 27 CMD 28 Hero Points 4   d20+16=24 ; d20+16=27 ; d20+16=31 ; d20+11=30 ; d6+15=17 ; d6=3 ; d6+15=17 ; d6=4 ; d6+15=20 ; d6=5 ; d6+15=19 ; d6=5 ; d6+15=19 ; d6=6 ;
Thursday May 31st, 2018 3:56:30 PM

ooc: I mentioned in my six rounds earlier that Hobie moved twenty feet back, so I put him there behind the blue box.

Upon seeing the message in the sky, Hobie looks down at Tink's silver dagger and is filled with a burst of confidence as he remembers her words to him before they left for the Sargrass.

The six Hobies take a 5 foot step back, clicking their heels as they do so, and excitedly let loose aiming at the big four armed one. (If he happens to bring the beast down, he will aim at an ogre with his remaining arrows)

Manyshot
Attack 24
Piercing 17, Fire 3 =20
Piercing 17, Fire 4 =21

Rapid Shot
Attack 27
Piercing 20, Fire 5 =25

Haste
Attack 31
Piercing 19, Fire 5 =24

Iterative
Attack 30
Piercing 19, Fire 6 =25

(If they all hit, then the total is 115)


======
Active Effects
13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's
======
Rounds of Haste Used 0/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility,


Hobie Browncloak (Nick T) HP 95/82 AC 27 CMD 28 Hero Points 4  
Thursday May 31st, 2018 4:10:22 PM

Error correction Rounds of Haste Used 1/10

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=8 ; d20=11 ; d6=2 ; d6=5 ;
Thursday May 31st, 2018 7:11:38 PM

perception 14 fail

Lay of hands 9/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
13 temp hp, +1 attack and saves, +4 verses poison

Succotash makes a double move action to get closer to the enemy, and Miss Piggy charges ogre 1
11+14+1+2(for charging)=28 for 2+5+10=17 damage

Pressi (Melvin) - AC 21 (25), HP 83 (91/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (74), CMD 23; Followers 
Thursday May 31st, 2018 9:48:25 PM

Pressi sends Harper to try and track the land shark by scent (can someone roll for me?). This time, she will get her candy gram.

Pressi recognizes that they are in for the long haul and casts vomit swarm.

ADM Kim  d20+1=11 ;
Friday June 1st, 2018 8:01:26 AM

For the map, I duplicated it, so that we can follow the unfolding action round by round. 'Round 7 end' is the one we've been marking. DM Carl will (I trust) use the 'Round 8' tab for updates on his next post this morning.

For Pressi's Harper (Melvin requested a scent tracking roll), I rolled an 11. For scent, you add wisdom bonus or survival. As both are +1 - there you go. Scent needs a 10. However, under the circumstances, with the bulette traveling underground, I imagine it will be tough to detect by scent - but will leave that to our competent DM to rule on.

Pressi (Melvin) - AC 21 (25), HP 83 (91/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (74), CMD 23; Followers 
Friday June 1st, 2018 10:02:05 AM


(OOC: Added my pieces and summons to the map.)

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins)

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (9 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 2/4+1
L3: 1/4+1
L4: 1/3+1


Welcome home! - DM Carl  d20+8=15 ;
Friday June 1st, 2018 11:10:05 AM

Murphy calls down a bolt of lightning, striking the four-armed giant. He flies towards the wall.

Kezzem finds the creature is indeed evil, then launches a ranged attack at the nearest ogre. The extreme range prevents any attacks from hitting; the ogre has plenty of time to dodge. Rumpus hunkers down.

Bliss tumbles past any attempted attacks and closes rank quickly. All attacks succeed against the ogre, wounding it very badly, but not killing it. The many grapple checks succeed, but Bliss is blinking. Inevitably, he occupies the same space as the ogre and is shunted 5' away, taking 4 damage. The ogre is not currently grappled.

Hobie's gonna Hobie. Five arrows fly from his bow. The first two miss, but the remainder hit home. The giant is also very hurt, but alive.

Succotash starts to close the distance, while Miss Piggy charges and gores one of the ogres.

Pressi sends Murphy off to track the landshark, but she can't find the scent. Pressi herself vomits up bugs.

The first ogre swings his giant axe twice at Miss Piggy, but he's too enraged to make an accurate attack & misses horribly.

The other two ogres move and attack Bliss in unison. They connect twice, but Bliss blinks out of existance for one of them. The other hits for 23 damage.

The giant takes a single step forward to attack Bliss as well.

Bite Hit AC 25 - Blink vs 47 - miss
Claw 1 Hit AC 27 - Blink vs 5 - miss
Claw 2 Hit AC 20 - miss
Claw 3 hit AC 25 - Blink vs 56 - 10 damage
Claw 4 Nat 20 - Threat confirm 28 - Blink vs 62 - 16 damage
Rake attack after 2 claws - 15 damage

Hobie ONLY, Perception DC 29 - Highlight to display spoiler: {Something is walking quickly towards you from the east, but you see nothing.}

***

So, I got logged out of the site while I was writing my post. Luckily I always write my posts in Notepad++, so I didn't lose what I wrote. What I lost were all the rolls, so don't think the lack of numbers up there means I'm just making up what's happening.

Kezzem (BrianW) - AC 24, HP 109/109 + 13, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 62/62 +13, CMD 24 
Friday June 1st, 2018 12:40:31 PM

"Well, so much for having them come to us," laments Kezzem as the party charges forward.

He and Rumpus move up to just out of range of the nearest ogre. Double move for Kezzem, move and Total Defense for Rumpus.

----

Active Spells:
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphey; +2 to AC and SVs vs. evil creatures)
Resiste Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)

Abilities:
Lay on Hands 7/day
Smite Evil 4/day

Spells:
1st Level: Lesser Restoration x2, Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds

Hobie Browncloak (Nick T) HP 95/82 AC 27 CMD 28 Hero Points 3   d20+15=27 ; d20+18=22 ;
Friday June 1st, 2018 12:45:11 PM

Using a Hero Point for a +2, Hobie passes the Perception check.
He can hear/feel something approaching him, but he can't see anything.

Hobie reaches into his Handy Haversack (move action) and pulls out the Invisible Peeper Circle he won in the lottery a while back. He activates it (swift action) and can now See Invisibility for 10 rounds.

Depending on what he sees, Hobie will do the following.

If he sees someone friendly, he will fire again at the four armed monster.
Attack 22-- Miss

If he sees an enemy, he will five foot step back from it and if it looks like something that could reasonably be tripped (like a humanoid, or some bipedal creature) he casts Grease at it's feet.

If it is something that looks like it would be hard to trip, like the Bulette or something, he will cast Invisibility on himself.

If he cannot see the creature, even with his See Invisibility, Hobie is going to assume it's one of the Thin Men from the Sargrass, and he will cast Invisibility on himself.


DireBliss (AC27, CMD34, HP46of106) (Cayzle)  d6+3=8 ; d20+15=31 ; d20+15=32 ; d20+15=19 ; 2d4+16=22 ; 2d4+16=20 ; 3d6+16=28 ;
Friday June 1st, 2018 2:21:57 PM


OOC: Map Link.

No longer charging, Bliss's AC rises to 24.

Bliss takes more than half his hit points in one round. He decides to fight defensively! Thus his raging AC now rises to 27. He also takes a -4 on his attacks.

Annoyed at himself for not thinking of it, Bliss activates his Bramble Armor as a free action. That means that all attacking him with melee attacks will suffer 1d6+3 damage per hit. That's 8 damage per hit this round.

He makes his full attacks, first on the very injured ogre, then on the other ogre. He would fight the giant, but it looks out of reach.

Miss chance 20%; BAB+7 Str+9 Amulet+1 Blinking+2 DivFavor+2 PowAtt-2 Size-1 Fight Defensively -4 Feast +1 equals Att+15; damage 2d6 bite Str+9 Amulet+1 DivFavor+2 PowAtt+4 MercTear+1d6 = 3d6+16 nonlethal. Claws 2d4+16.

Claw: hits AC31 for 22 damage
Claw: hits AC32 for 20 damage
Bite: hits AC19 for 28 nonlethal dam

Current effects (only tracking effects with durations in rounds):

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 extended Divine Favor +2 [4of20 rounds used]
CL7 extended Blink [3of14 rounds used]
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
Plant Domain Bramble Armor [1of6 rounds used]
Rage [2of14 rounds used]

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (74), CMD 23; Followers  d20+10=29 ; d6+4=6 ; d6=2 ; d4=2 ;
Friday June 1st, 2018 3:45:34 PM

Seeing a hand motion from Pressi, Harper runs to Ogre 2, just as the spider swarm begins to reach ogre 2.

(Harper bite attack: AC 29 almost a crit, Damage 6+trip)

(spider swarm attack: auto, damage 2+poison, distraction)

Pressi casts mislead on the giant (-2 to attack, save) and moves her spectral hand towards Bliss for a potential emergency heal next round.

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (8 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 2/4+1
L3: 1/4+1
L4: 1/3+1

Guide/Mislead: 1/8

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=18 ; d10=5 ; d20=20 ; d10=8 ; d6=2 ; d6=4 ; d20=15 ; d20=9 ; d6=5 ; d6=6 ; d6=5 ; d6=4 ;
Friday June 1st, 2018 6:58:58 PM

Lay of hands 9/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
13 temp hp, +1 attack and saves, +4 verses poison

Succotash charges ogre 1, and Miss Piggy unleashes a full round attack on ogre 1

Succotash
18 (possible crit, natural 20 confirms)+2(for charging)+1+19=40 for 5+8+10 =23 damage (add 6 if evil)
Miss Piggy
15+14+1=30, for 5+6+10=21 damage
9+9+1=19, for 5+4+10=19 damage

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge (Kim) AC 29 (+2vsEvil) HP 93/93  5d6=18 ; d20+25=31 ; 5d10=32 ;
Saturday June 2nd, 2018 2:20:51 AM


If the giant has not yet fallen, Murphy zaps it for 18 (ref save for 1/2).
If the giant has fallen, Murphy instead sends his 5d6 electrical bolt against a standing ogre, in a 5' square not adjacent to one of his friends. Then he races forward to take a look at who else might be coming along on the far side (or near side) of the thorny wall and spikey ground - or end running. Anyone coming through the windstorm against the 51-74mph headwinds?

Murphy communicates what he sees to Pressi.

If he notices anyone coming his way yet still within the windstorm area, he may send down a lighting bolt for 5d10=32 hp damage, ref sv 1/2... but that would be the beginning of next round. Depends on what else he sees, too.

Protection from Evil (from Kezzem: +2 to AC and Saves vs. evil creatures)
Heroes Feast (+1 Attack & Save, +4 vs poison & fear)
Perception: 31

Welcome home! - DM Carl  d4=4 ; d20+11=19 ; d20+17=33 ; d100=18 ; d100=68 ; d100=65 ; d20+8=22 ; d20=4 ; d20=12 ; d20+17=33 ; d8+7=13 ; d20+3=19 ; d20+15=32 ; d20+10=28 ; 3d6+14=27 ; 3d6+14=23 ; d20+15=26 ; d20+10=20 ; d20+13=28 ; d20=18 ; d6+5=6 ; d6+5=6 ; d20+33=53 ; d20+33=53 ; 3d6=9 ; 3d6=8 ; d4=4 ; d20+13=14 ;
Saturday June 2nd, 2018 3:34:20 PM

Kezzem and Rumpus move towards the danger.

Hobie just barely hears something swooshing through the low grass, but sees nothing. He whips out a mulligan and sees a large, faceless, horned woman moving quickly towards him, holding elaborate kukris in each hand. Hobie takes aim at the creature's feet and casts grease (OOC: getting that thing out of your pack was a move action. Can't do that AND take a 5' step). The creature cocks her head sideways and seems to sigh at being discovered. She avoids falling prone.

Bliss slows things down after getting pummeled. He activates his bramble armor and starts attacking the ogres. His first attack passes harmlessly through the beast (rolled 18 on a d100 since I didn't see where you rolled the miss chance), but the second connects and tears its throat out. He turns and snaps at the other ogre, but misses.

Pressi sends Harper towards the 2nd ogre. Harper latches on to the ogre, but fails to trip the massive thing. Her spiders swarm over it, but it's one tough mother hubbard and shrugs off both the poison and sheer ickyness of having spiders crawl all over it. She makes her spectral hand ready to protect Bliss.

Succotash and Miss Piggy press the attack. They find Ogre 1 dead, and Bliss is blocking the path to everyone else other than the 4-armed giant. The giant tears at the approaching paladin, slashing him for 13 damage. It's a parting blow, though. Succotash chops two of its arms, and it quickly succumbs to pain and bloodloss. (OOC: Miss Piggy will incur and AoO if she moves to attack O3, so I'm not going to assume she does).

Murphy sends a lightning bolt down that hits ogre 3 squarely. He then flies over to see what's coming. He sees absolute horror. Monsters continue to pour from the Power by the dozens, and heroes all across the battlefield are under siege. He's pretty sure he sees five elder chromatic dragons attacking some poor slobs across the way from him. Looking back, he realizes Humble's Sword has been lucky thus far, but that can change. He does spy two stone giants running full speed towards his friends, but hopefully he's learned by now that not all the creatures are approaching by land...or maybe he hasn't? No one knows what's about to happen to poor Hobie in a few moments.

Then, the Power spots the uppity halfling getting too close. It turns and glares pure hatred at the druid, then swoops down and picks up something from the masses of creatures pouring from it. The Power hurls it at Murphy. It's an amazing shot. The howling creature hits Murphy's storm cloud, gets tossed around, comes out on the other end, and STILL manages to run right into Murphy (OOC: two nat 20s). The thing in question turns out to be a hell hound. Both it and Murphy take 9 damage from the impact. The hound falls, taking an additional 8 damage, plus 4 from landing on the spiked growth. It's in rough shape, but alive and angry.

Ogre 2 turns to swing its massive ax at Harper, connecting twice for 27 and 23 damage. Ogre 3 attacks Bliss, but Bliss is way too fast for that stupid ogre. Both attacks miss.

Whatever this thing is that's dealing with Hobie, it moves extremely gracefully, and is able to manuever in the grease with minimal difficulty (acrobatics check 33 - moves half speed). It closes ranks and strikes out at Hobie. It's blade stabs dangerously close to Hobie's femoral artery for 12 damage. It tilts its head and though it has no face, Hobie's pretty sure its smiling at him.

Meanwhile, the landsharks finally make their presence known, errupting from the ground just before the ogres. The first leans down to take a bite of Miss Piggy, but that pig's luck stream continues as the landshark nearly trips over itself trying to eat her (nat 1).

***

Guys, I really need you all to do a better job of putting down DCs for your spells and such for me. Please don't make me look through the SRD and your character sheets to find what DC my creatures need to save against.

Hobie, put the AoE for your grease spell on the map, please.

Hobie Browncloak (Nick T) HP 95/82 AC 27 CMD 28 Hero Points 3  
Saturday June 2nd, 2018 5:15:03 PM

ooc: I don't know where to put the grease spell because the horned woman isn't on the map.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=12 ; d10=6 ; d20=3 ; d6=6 ; d6=1 ;
Saturday June 2nd, 2018 5:47:58 PM

Lay of hands 9/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
13 temp hp,(Miss Piggy only) +1 attack and saves, +4 verses poison

Succotash takes the hit from the 4 armed monstrosity, thinking, "This is going to hurt!", only to discover he never took any real damage. (13 temporary hp gone) after he finishes off the beast, he sees the bulettes, yells to Miss Piggy to get into a flanking position, and then they both charge the first brute.
occ: Succotash realizes that either Miss Piggy or himself will probably trigger an attack of opportunity, but he is willing to take the risk

Succotash
12+19+1+2(charging)+2(flanking)=36, for 6+10=16 damage
Miss Piggy
3+14+1+2(charging)+2(flanking)=22, for 6+1+10=17 damage


Kezzem (BrianW) - AC 24, HP 109/109 + 13, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 62/62 +13, CMD 24  d20+20=31 ; d3+2=4 ; d20+12=25 ;
Saturday June 2nd, 2018 9:39:43 PM

Kezzem will close for melee with Ogre 2, risking an AoO from it (move action). He makes a single attack with his dagger while flanking with Harper? (standard action). He will also use detect evil on one of the bullettes.

+1 Returning Dagger (flanking included)
Attack: 1d20 + 20 = 31. Actually, that should be a 32 if I would remembered the bonus form Heroes' Feast. I imagine it's a hit either way.
Damage: 1d3 + 2 = 4.

"Rumpus, go see what's up with Hobbie!" orders Kezzem. Rumpus neighs and double moves towards the creature facing Hobbie. If the creature is invisible, Rumpus will use his nose to attempt to locate it.

Rumpus Perception: 1d20 + 12 = 25.



Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3  
Sunday June 3rd, 2018 11:17:10 AM

Hobie takes a five foot step back from the monster and casts Invisibility on himself. He then grabs his scroll of Fly from his handy haversack.

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's-- Roll 1 on a d6 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 2/10

======
Rounds of Haste Used 1/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility,

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3  
Sunday June 3rd, 2018 11:17:47 AM

I forgot to add Invisible to my Active Effects

DireBliss (AC27, CMD34, HP46of106) (Cayzle)  d100=97 ; d100=33 ; d100=40 ; d20+15=17 ; d20+15=24 ; d20+15=17 ; 2d4+16=22 ; 2d4+16=21 ; 3d6+16=27 ; d6+3=8 ;
Sunday June 3rd, 2018 5:18:51 PM


OOC: Map Link.

Bliss keeps on attacking whichever enemies he can reach.

Miss chances 20% : 97, 33, 40 = all A-OK.

Att+15 fighting defensively; damage Bite 3d6+16 nonlethal, 2 Claws 2d4+16.

Claw: hits AC17 for 22 damage
Claw: hits AC24 for 21 damage
Bite: hits AC17 for 27 nonlethal dam

If Bliss is hit, his bramble armor retaliates for 8 damage per hit.

Current effects (only tracking effects with durations in rounds):

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves

CL7 extended Divine Favor +2 [5of20 rounds used]
CL7 extended Blink [4of14 rounds used]
Plant Domain Bramble Armor [2of6 rounds used]
Rage [3of14 rounds used]

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3   d20+17=25 ; d20+17=26 ; d20+17=24 ; d20+12=25 ; d6+16=19 ; d6=1 ; d6+16=21 ; d6=4 ; d6+16=22 ; d6=2 ; d6+16=19 ; d6=4 ; d6+16=19 ; d6=6 ;
Monday June 4th, 2018 12:03:26 AM

ooc: Question- Did this faceless horned woman become visible when she attacked me? I assumed she was still invisible because it wasn't mentioned in the post, but if she was using normal invisibility and became visible, I want to change Hobie's action to a full attack with the bow.

clicking his heels, Hobie unleashes his full fury on the faceless woman, only switching to another enemy if she falls dead.

Manyshot
Attack 25
Piercing 19, Fire 1 = 20
Piercing 21, Fire 4 = 25

Rapid Shot
Attack 26
Piercing 22, Fire 2 = 24

Haste
Attack 24
Piercing 19, Fire 4 = 23

Iterative
Attack 25
Piercing 19, Fire 6 = 25

Total if all attacks hit = 167

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's-- Roll 1 on a d6 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 2/10

======
Rounds of Haste Used 2/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility,

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge (Kim) AC 29 (+2vsEvil) HP 93/93  5d6=19 ; d20+25=28 ;
Monday June 4th, 2018 5:26:39 AM

"Hi, pup!" Murphy says to the hell hound which was cast at him, and now lies on the spikey ground. "Let's not run into each other again. And, sorry, but you are not allowed out."

A lightning bolt adds to the poor hell hound's misery, 19 hp, ref sav vs DC25 for half. Reflex save vs spike growth is DC23 for each five feet traveled - so at least 3 more saves, or land speed is halved (and damage with no save allowed of 1d4 per 5 feet) for the doggy to cross the rest of the patch.

From his current vantage point, other than the angry bloodweed embodied spirit who just glared at him and attacked (he stores that image in his mind for a future painting, along with the flying hound), what other opponents can Murphy see coming their way, also other than the two giants he likely might have been able to see earlier before they got this far? One point of his ascension was to gain perspective - and he has other area of effect spells he may use to try to contain them further - but needs the visual intel. The windstorm does not render creatures in that area invisible, I think.

Did the giants (B1 and B2) come across the spiked growth, or over the top of the wall of thorns, or did they end run to get to where they are? Am guessing via spiked growth, and, with 4 saves required vs DC23, there's a chance they have their speed halved (plus the 4d4 poked feet damage each).

After looking about (Perception: 28), he descends to a lower level and off a bit to the lower left so as not to invite the casting of, say, a hippo his direction.

Any intel he gains he quickly passes on to Pressi.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 29/31vsEvil HP 84/80 
Monday June 4th, 2018 5:31:35 AM


Fixed hp in header.

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (24/74), CMD 23; Followers  d6=3 ; d20+9=15 ; d20+12=24 ;
Monday June 4th, 2018 11:41:21 AM

Pressi watches Murphy rush through the barrier and stumble back with the hellhound. "Let me know if you're going to do that again," she says.

Harper takes the full brunt of the axe and starts to whine. Murphy wrestles with the hellhound. Bliss looks like he'll pull through but now Hobie needs help (I'm assuming that she sees the horned creature, at least in a flash). Also, landsharks. "Ok, Pressi, you're the one who deep down wanted the firepower. Now that everything's on fire, its time to power through."

The spider swarm takes another chunk out of O2 (3 damage, poison fort DC 11, distraction fort dc 11). (If both O2 and O3 are down at the start of this turn, the swarm instead crawls toward B2, 40).

Wounded, Harper runs her way back to Pressi while she tries to think about her next move. (If needed, acro 15)

Pressi moves to the horned woman and casts knowledge lore upon her (Touch attack 24), trying to calculate what she is.

Both Harper and Pressi continue with the barkskin.

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (7 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 2/4+1
L3: 1/4+1
L4: 1/3+1

Guide/Mislead: 0/8

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (24/74), CMD 23; Followers 
Monday June 4th, 2018 1:27:46 PM

(DM Noted that Horned Woman is still invisible.)

Pressi, staying near Harper, casts See Invisible to determine what is going on with Hobie.

She moves her spectral hand instead, towards Miss Piggy and the landshark.

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)

Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (7 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 3/4+1
L3: 1/4+1
L4: 1/3+1

Guide/Mislead: 0/8


Welcome home! - DM Carl  d20+13=31 ; 2d8+9=17 ; d20+15=28 ; 3d6+14=28 ; d20=12 ; d20=16 ; d20+15=26 ; d20+10=30 ; d20+10=14 ; 3d6+14=22 ; 3d6+14=27 ; d20+13=17 ; d20+12=16 ; d20+12=23 ; d20+17=35 ; d20+12=15 ; d20+12=24 ; d20+12=16 ; d20+12=16 ; d20+13=23 ; d20+13=31 ; d20+8=18 ; d20+8=10 ; d20+13=22 ; d6+5=9 ;
Monday June 4th, 2018 3:13:26 PM

Succotash and Miss Piggy charge the bulette. The landshark chomps at Succotash as he approaches, taking a bite out of the paladin. AoO hit AC 31 for 17 damage. Both Succotash and Miss Piggy give as good as they get. Both their attacks connect.

Kezzem moves to flank Ogre2. It's greataxe swings at the approaching halfling and hits AC 28 for 28 damage. Kezzem does manage to stab the ogre back before sending Rumpus to go help Hobie. Rumpus has no idea what to attack, though (perception fail).

Hobie takes a step back before vanishing himself. He pulls a scroll from his haversack.

Bliss presses his attack on the ogre, barely hitting the creature. Fortunately, barely counts. The ogre is slashed open by his claws, and its eyes flutter as Bliss' teeth sink into its throat. After a moment, the ogre collapses.

Murphy puts the hell hound out of its misery. Regarding the giants, he did see them early. They're not yet to his wall/spiked growth barriers, but will be able to move through them next round. Vision is somewhat impaired by the control winds spell between himself and the Power. Other than the giants, there aren't any creatures incoming towards Humble's Sword.

Pressi's spider swarm bites into the last ogre, but it remains unfazed. Murphy withdraws to recover (O2 made it's AoO on Kezzem. Murphy can run away w/o worrying about an AoO of her own. Your post said you were staying near her, so I moved her down to where you moved yourself. Shunt her somewhere else if I got it wrong. She's not being targeted by anything this round). She casts see invisible and sees the same large, faceless, horned woman Hobie did.

Knowledge, Planes DC 19, Highlight to display spoiler: {It's a faceless devil}.

The remaining ogre lashes out at Kezzem. He is hit once, then the ogre rears back for what looks to be a mighty blow. Fortunately for Kezzem, he's able to dodge the worst of it.

Hit AC 26 for 22 damage. Hit 30 (nat 20 - crit confirm 14: fail) for 27 damage.

The first bulette bites and claws at Succotash, somehow missing every single attempt.

Hit AC 17, 16, and 23. All miss.

The second bullete leaps into the air and comes down almost on top of Bliss, it's claws a blur as it lands. Fortunately for Bliss, blur is all they do.

Hit AC 15, 24, 16, and 16. All miss again.

Hobie hears an itching in his mind. Then, words form, though not words he recognizes.

Linguistics, DC 20, Highlight to display spoiler: {Infernal}.

Though he can't translate them, the effect is unsettling. Meanwhile, the faceless woman seems agitated that her prey has vanished. She lashes out at the closest target: Rumpus. Those who can see her observe four attacks with two elaborate looking kukris, but her aim is no better than anyone else's this round and she only connects once.

Hit AC 31 (crit confirm 22 - fail) for 9 damage.

Anyone paying attention to Murphy's warnings can see two stone giants approaching, though they have yet to reach the druid's barriers.

Map



Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3   d20+9=12 ; d20+9=29 ; d20+4=14 ;
Monday June 4th, 2018 4:48:49 PM

Hobie doesn't recognize the creature (Knowledge Planes 12), but when she speaks, there is no mistaking it, Hobie knows the language is Infernal (Linguistics 29).

"Paladins!!! There is an invisible creature here speaking Infernal to me! She's surely as evil as they come, we need your divine abilities!"

Hobie casts Fly using his scroll and flies straight up, 30 feet into the air. (Needing a caster level check DC 5, he rolls a 14)

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's-- Roll 1 on a d6 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 3/10

Currently Invisible

======
Rounds of Haste Used 1/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility,

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 29/31vsEvil HP 84/80 
Monday June 4th, 2018 6:31:57 PM


Both DM and Melvin are calling Harper 'Murphy'.

"No - I'm the air elemental, not the leopard!!"

:-)

Kezzem (BrianW) - AC 24 + 3 (Smite Evil), HP 45/109, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 62/62 + 4, CMD 24  d20+20=23 ; d20+20=31 ; d20+15=26 ; d20+15=34 ; d20+15=20 ; d4+12=16 ; d4+12=16 ; d4+11=12 ; d4+11=13 ; d4+11=15 ; d4+12=15 ; d20+12=27 ; d20+11=14 ; d20+11=12 ; d20+11=16 ; d3+4=5 ; d3+4=7 ; d3+4=5 ;
Monday June 4th, 2018 7:15:36 PM

"Little busy getting smashed at the moment!" calls Kezzem back to Hobbie. "Be there in a second."

"Well, Mr. Ogre-man, I hope you've been stealing candy from babies or jaywalking, because if so, you're about to get smote!"

Smite Evil (swift action) and full-attack (improved two-weapon fighting) with daggers. Heroes' Feast bonus included. Kezzem takes a 5 ft. step after the attack.

+1 Returning Dagger
Attack: 1d20 + 17 + 3 (Smite Evil) = 23.
Damage: 1d4 + 2 + 10 (Smite Evil) = 16.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 17 + 3 (Smite Evil) = 31.
Damage: 1d4 + 1 + 10 (Smite Evil) = 12.

+1 Returning Dagger
Attack: 1d20 + 12 + 3 (Smite Evil) = 26.
Damage: 1d4 + 2 + 10 (Smite Evil) = 16.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 12 + 3 (Smite Evil) = 34. Crit threat.
Confirmation: 1d20 + 12 + 3 (Smite Evil) = 20.
Damage: 1d4 + 1 + 10 (Smite Evil) = 13.
Crit Damage: 1d4 + 1 + 10 (Smite Evil) = 15.

Also, the ogre will take an additional 10 damage from the first hit if it's undead, a dragon, or an evil outsider.

Rumpus, meanwhile attempts to locate the invisible she-devil.

Perception: 1d20 + 12 = 27.
Rumpus also has Scent if that helps.

If Rumpus cannot locate the creature, he goes Total Defense and hopes to draw its attention away from Hobbie. Otherwise, he will attack with his hooves.

Attack: 1d20 + 11 = 14.
Damage: 1d3 + 4 = 5.

Attack: 1d20 + 11 = 12.
Damage: 1d3 + 4 = 7.

Attack: 1d20 + 6 = 16.
Damage: 1d3 + 4 = 5.

DireBliss (AC27, CMD34, HP46of106) (Cayzle)  d6+3=6 ; d100=33 ; d100=72 ; d100=9 ; d20+15=18 ; d20+15=19 ; 2d4+16=19 ; 2d4+16=20 ;
Monday June 4th, 2018 7:20:30 PM


If Bliss is hit, his bramble armor retaliates for 6 damage per hit.

Bliss claws and snaps back at the bulette.

Miss chances 20% : 33, 72, 09 = Bite misses!

Att+15 fighting defensively; damage Bite 3d6+16 nonlethal, 2 Claws 2d4+16.

Claw: hits AC18 for 19 damage
Claw: hits AC19 for 20 damage
Bite: misses due to blink

Bliss hisses and spits in frustration.

=====

Current effects (only tracking effects with durations in rounds):

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [6of20 rounds used]
CL7 extended Blink [5of14 rounds used]
Plant Domain Bramble Armor [3of6 rounds used]
Rage [4of14 rounds used]

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=3 ; d20=8 ; d10=6 ; d10=1 ; d20=20 ; d20=7 ; d6=1 ; d6=4 ; d6=1 ; d6=4 ; d20=4 ; d6=6 ; d6=1 ;
Monday June 4th, 2018 7:42:00 PM

"I felt that one!", Succotash grunts, "but you look like you got the brunt of that one shark face". "Would love to help Hobie, but my plates a little full at the moment".

Succotash and Miss Piggy both unleash full round attacks on bulette 1

Succotash
3+19+1+2=25, for 6+10=16 damage
8+14+1+2=25, for 1+10=11 damage
Miss Piggy
natural 20 (7+14+1+2=24 to confirm), for 1+4+1+4+10+10=30 damage
4+9+2+1=16, for 6+1+10+17 damage
OOC, if Succotash drops bulette 1, Miss Piggy will instead charge bulette 2

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 29/31vsEvil HP 84/80  2d4=4 ; 2d4=3 ; 2d6+10=16 ; 2d6+10=17 ; 2d6+10=19 ; 2d6+10=17 ; 2d4=7 ; 2d4=2 ; d4=4 ; d4=1 ; d4=2 ; d4=2 ; d4=4 ; d4=2 ; d4=4 ; d4=4 ; d4=4 ; d4=4 ; d20+25=39 ;
Tuesday June 5th, 2018 3:19:32 AM

Murphy post 20180604

Murphy casts wall of fire right in front of the path the stone giants are heading. [DM Carl - adjust positioning as needed - I posited approximate places based upon your text that they would cross over the spiked growth zone in the next round -Kim] Wall of fire: no save, DC25, fire damage 2d4 if within 10' of wall, 1d4 within 20', plus 2d6+10 fire damage to any creature passing through it. The giants, if they continue straight on their course, will pass through the wall twice, therefore taking the 'pass through' fire damage twice. On the map the yellow is the wall, and the red border line shows which side of the wall radiates heat - the inner wall does not.

If they pass through so as to take the most direct path away from the center, then Stone Giant 1 will take 4 hp from being with 10', then 16 hp from passing through the near side, then 17 hp from passing through the far side, for a total of 37 hp fire damage. Stone Giant 2 will take 3 hp from being within 10', then 19 near side passage, and 17 far side passage, for a total of 39 hp fire damage, no save (generally) allowed. Not sure whether they would take another 2d4 from being within 10' as they exit the lower section, or also 1d4 as they move to 20' away. If so, SG1 adds 7+4=11, for 48 total, and SG2 adds 2+1=3, for 42 hp total. DM Carl - please rule on this - and, thank you!

After that, it's the spikes, SG1 takes 2+2+4+2=10hp - and must make 4 Reflex saves DC23, or be slowed to half speed. SG2 takes 4+4+4+4=16 hp, then likewise on the saves versus feet getting seriously poked into slowness.

Unless they try out the wall of thorns, DC25, no save, no MR - see spell for additional details.

He moves a little more to his left after casting the spell, but maintains concentration on the wall of fire.

He does let Pressi know that the dire wolf was a gift from their angry swirling host, and that they are about to receive a pair of somewhat toasted stone giants. "You'll be able to smell them, slightly cooked."

Murphy looks to see if he can perceive (39) any more critters on their way.
============
Perception: 39

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3   d20+15=31 ;
Tuesday June 5th, 2018 5:01:19 AM

As he takes to the sky, Hobie is looking for enemies, in particular, any who are flying. Perception 31

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (24/74), CMD 23; Followers  d20+4=20 ; d20+8=14 ; d20+18=36 ; d6=1 ;
Tuesday June 5th, 2018 11:46:07 AM


Pressi, seeing the creature appear, actually manages to identify it by some random miracle. (Planes knowledge is not her forte, but she manages a good score by a simple int check.) She cannot recognize the language, but she can hear Hobie shouting it.

(Note, she can make an untrained check as a member of the WLA)

She can't help but feel a little hurt as Hobie calls for the help of a paladin, and a little smug as the paladins continue to be a bit busy. "So much for relying on heroes," she cracks her knuckles. "Looks like a job for the evil outsider. Hey, goat lady! Do you espeaka the common or is that in your other face?"

Inwardly, her courage falters as she studies the goat lady carefully. Quite a bit of defenses all around. She struggles to form a plan of action, but for now....

Pressi pulls a wand of bless weapon from her haversack and casts it on her adamantium ice chain (UMD roll 36 passes easily). "I can align or bless your arrows but you need to be in range of me or the spectral hand," she shouts to Hobie in halfling.

The spider swarm takes another bite of the ogre (1 damage, 2 more DC 11 fort saves).

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear

threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (7 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 3/4+1
L3: 1/4+1
L4: 1/3+1

Guide/Mislead: 0/8

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (24/74), CMD 23; Followers 
Tuesday June 5th, 2018 11:47:25 AM

also BLess Weapon: good align weapon, auto crit

Welcome home! - DM Carl  d20=13 ; d20=6 ; d20+13=26 ; d20+12=19 ; d20+12=20 ; d20+13=17 ;
Tuesday June 5th, 2018 3:35:52 PM

Hobie takes to the skies and looks around for any incoming airborne enemies. He doesn't see any.

Kezzem is busy getting beaten on by an ogre. He smites the thing and just obliterates it. Rumpus kicks ineffectually at the air.

Bliss tries to take on the bulette, but the creature's armor is just too much.

Succotash and Miss Piggy tag team the other bulette, dropping it.

Murphy casts an oddly-shaped wall of fire. The giants decide they're going to run around it, delaying their entry into the fight, but not showing up to it half dead.

Pressi recognizes the devil attacking Rumpus for what it is. She blesses her chain and prepares to fight. Her spider swarm heads over to pester the bulette since the ogre's dead. The bulette shrugs off the poison and yuckiness as well.

If the devil understands Pressi, she gives no outward appearance of doing so. It knows a blessing when it sees one, though. It moves past Rumpus, deciding the horse isn't a high-value target. It stops 10' away from Pressi and lunges at her with one of her kukri's, but Pressi's on her feet.

The bulette continues being unable to lay a hand on Bliss.

The ground shutters as two more bulettes dig up from underground. These two seem...hungrier than the other two.

Murphy, perception DC 25, Highlight to display spoiler: {two incorporeal shapes break ranks from the mass of monsters and start heading towards you folks. They'll reach your thorn wall in 2 rounds.}

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=17 ; d6=4 ; d6=4 ;
Tuesday June 5th, 2018 5:24:46 PM

Succotash's first instinct is to charge bulette 2 but with the arrival of the two new bulettes, he decides to sprint (3x move speed because of heavy armor) to try to help his lighter armored friend, and has Miss Piggy charge one of the new arrivals.

Succotash yells out, "I'm coming to help with the demon chick, if someone could cast "see invisibility", on me that would be helpful!"

Miss Piggy
17+14+1+2(charging)=34, for 4+4+10=18 damage

Kezzem (BrianW) - AC 24 + 3 (Smite Evil), HP 62/109, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 62/62 + 4, CMD 24  5d6=17 ; d20+11=20 ; d20+11=25 ; d20+6=18 ; d3+4=6 ; d3+4=7 ; d3+4=5 ;
Tuesday June 5th, 2018 5:53:30 PM

"Hang on, Press, I'm coming," says Kezzem. He double moves towards the she-devil (full action) and lays hands on himself (swift action).

Rumpus tries to block the creature from pursuing her. He attempts once more to strike with his hooves.

Attack: 1d20 + 11 = 20.
Damage: 1d3 + 4 = 6.

Attack: 1d20 + 11 = 25.
Damage: 1d3 + 4 = 7.

Attack: 1d20 + 6 = 18.
Damage: 1d3 + 4 = 5.


DireBliss (AC24, CMD31, HP46of106) (Cayzle)  d6+3=7 ; d100=2 ; d100=29 ; d100=73 ; d20+19=33 ; d20+19=24 ; 2d4+16=24 ; 3d6+16=28 ;
Tuesday June 5th, 2018 6:11:41 PM

Bliss laughs as he and the land shark continue their ineffectual dance. Taking a chance, he stops fighting defensively, getting back a +4 to hit and suffering a -3 on his AC, which drops to 24. He has to hope that the 50% miss chance and his bramble armor will serve his needs.

Speaking of which, if the Bulette does hit DireTigerBliss, it takes 7 hp damage per hit.

Bliss's own 20% miss chance ... 2, 29, and 73 ... a claw misses!

Att+19; damage Bite 3d6+16 nonlethal, 2 Claws 2d4+16.

Claw: misses due to blink
Claw: hits AC33 for 24 lethal damage
Bite: hits AC24 for 28 nonlethal damage

=====

Current effects (only tracking effects with durations in rounds):

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [7of20 rounds used]
CL7 extended Blink [6of14 rounds used]
Rage [5of14 rounds used]
Plant Domain Bramble Armor [4of6 rounds used]

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3   d20+17=37 ; d20+17=33 ; d20+17=21 ; d20+17=25 ; d20+12=20 ; d6+15=18 ; d6=3 ; d6+15=16 ; d20=13 ; d6=4 ; 2d6+30=36 ; d6+15=19 ; d6=6 ; d6+15=17 ; d6=5 ; d6+15=21 ; d6=4 ;
Wednesday June 6th, 2018 1:02:38 AM

Hobie flies five feet forward as he clicks his heels and reaches for two arrows to fire at the new Bulettes. He fires at AB1 until it is down and then switches to AB2

Manyshot
Attack Natural 20, Confirmation Roll 33 (vs Flat footed since Hobie was invisible)
Piercing 18, Fire 3 = 21 extra damage for critical: 36, total 57
Piercing 16, Fire 4 = 20

Rapid Shot
Attack 21
Piercing 19, Fire 6= 25

Haste
Attack 25
Piercing 17, fire 5 = 22

Iterative
Attack 20
Piercing 21, Fire 4= 25

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's-- Roll 1 on a d6 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 3/10

Currently 30 ft above ground

======
Rounds of Haste Used 2/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility,

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 84/80  d20+25=32 ;
Wednesday June 6th, 2018 1:49:51 AM

"Well, the stone giants decided to step out of the oven zone. Slowed them up some, but they are not quite as crisped as I would hope they might be," Murphy says to Pressi telepathically.

"Two incorporeal critters headed our way - aiming for the thorn wall, looks like. Pass it on - who's good with incorporeals? Not my pipe of tobacco." Then he adds, "How're things with you and our pals?"

Murphy decides he needs to make himself a little harder to hit, though vs spirits he is not sure how much that might help. cat's grace makes him more nimble, with a better armor class. Casting the spell (I think) drops his concentration on the fire wall - so, only 11 more rounds for that one.
=======
Note on stone giants: Since the wall intersected the front of SG1, and slightly embedded SG2, one might want to reckon that PERHAPS SG1 took 16 hp from wall intersection (but at minimum 4 hp) - and, as it ends within 20' of the wall, another 2, for 18 (or 6) total; and SG2 (more likely) took 19, plus 3, for 22 total fire damage. At such time as they cross the friendly spikey area, prior post had SG1 at 10hp damage; SG2 16HP damage, and each needs to make 4 Reflex saves vs DC23. If any one of the 4 saves fails, that giant can move only 1/2 speed.
=======
Perception: 32

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 84/80 
Wednesday June 6th, 2018 2:01:53 AM


And now, for the regional news...
"Oh, by the way, Pressi," Murphy adds telepathically. "-- I heard a fellow druid maybe fifteen seconds ago, off to our right, bellow an invocation to the Culverwood against the Sarr. The big red meanie in the center of this circle is the spirit of the Sargrass. That's who the touring volcano that tried to show up in our town was running away from. Sar the Insane. Keepers of the Vale are on our right flank. Don't know who's on our left." He does risk a quick glance toward the left to see if he can discern what adventuring group might be over there. "I think maybe Hook City Iron Dragons are directly opposite us. But my windstorm keeps me from being certain."

DireBliss (AC24, CMD31, HP46of106) (Cayzle) 
Wednesday June 6th, 2018 10:59:26 AM

MAP LINK!

Map

Make sure you click on the Round 11 Tab!

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (24/74), CMD 23; Followers  d20+8=12 ;
Wednesday June 6th, 2018 11:37:12 AM

Pressi begins to taunt the horned lady, but Rumpus inserts himself between her and the creature before she can try out her weapon. She can hear the paladins running at what is apparently a damsel in distress. :-P

Before she can remark at any of that, Murphy's remarks come in about the next wave. "Always the buff bot, never the blade," she mutters to herself.

"All right, listen up," Pressi messages to the group. "We've got giants and incorporeal coming in ten seconds, we got three Bulette's left, and dancing gal over here doesn't seem like talking. So let's get some strategy here, because we don't have many shots left.

"Murphy, withdraw back to the group. See if you can slow down anything currently in here, and if you've been holding on to summons, now's the time. Don't worry too much about the incoming incorporeals yet; any magic weapon or spell does 50% damage and I've got an outside shot at charming one of them.

"Bliss, I appreciate what the loss of melee will mean with the targets we currently have, but I can really use some spellcasting help here. We need Death Wards, Ghost Weapons, and maybe some see invisibles or force AC.

"The rest of you, if any of you need or want buffs, now's the time to cast it or come here, yes even in combat. Otherwise, keep continuing here to buy us more time from the incoming, but see if we can keep from getting swarmed."

Pressi casts Death Ward on Succotash or Bliss, whoever wants it. With some effort (hero point spent), she casts Dispel Magic on the faceless devil, attempting to remove its greater invisibility. (Dispel roll 12+1 from lore, maybe +1 from crone or heroes feast, and that's not going to cut it.)"

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
Bless Weapon (9 rounds): good align weapon, auto crit
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (6 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 3/4+1
L3: 2/4+1
L4: 2/3+1

Guide/Mislead: 0/8

Welcome home! - DM Carl  d100=5 ; d20+13=25 ; d20+12=25 ; d20+12=14 ; 2d8+9=17 ; 2d6+6=13 ; d20+15=23 ; d20+14=22 ; d20+14=19 ; d20+19=25 ; d20+14=20 ; d20+14=33 ; d20+14=16 ; d20+14=21 ; d20+14=22 ; 2d6+8=19 ; d20+13=26 ; d20+13=29 ; d20+8=14 ; d20+8=12 ; d20+13=20 ; d6+5=7 ; d6+5=9 ; 2d6=2 ; d20+6=17 ; d20+6=12 ;
Wednesday June 6th, 2018 1:18:31 PM

Succotash starts beating feet down towards the second combat. Miss Piggy charges and gores one of the newer bulettes.

Kezzem also heads south while Rumpus continues flailing at the devil. One of his hooves manages to connect, but Pressi is able to see it bounce harmlessly off the devil's skin (DR).

Bliss decides to be a little less cautious. It pays off as two attacks finally connect with the thing.

Hobie goes into full attack mode. His first couple of arrows pierce deep into the new bulette, but the rest bounce off.

Murphy casts a cat's grace on himself, dropping concentration on his wall of fire. He notes the heroes off in the distance might be the Iron Dragons. Considering how quickly they're dropping what are undoubtedly great wyrms, he's probably right.

OOC: You've almost certainly spent more time looking at that map than I have by now, so I'm just going to use your damage numbers.

Pressi really wants to hurt this devil, but this horse is in the way. Plus, she knows her time needs to be spent preparing for the incorporeal creatures Murphy called out. She casts a death ward on...someone. You guys pick who. She quickly tries dispeling any magic on the devil, but fails.

The last of the original bulettes is now thoroughly enraged with Bliss. Unfortunately for Bliss, his carelessness is just enough for the bulette to capitalize on. The bulette savagely bites down on Bliss and slashes him once with its claws. The bulette recoils in pain thanks to Bliss' thorns (14 damage total). Hit AC 25 for 17 damage, and hit AC 25 again for 13 damage.

AB1 unleashes a full attack on Miss Piggy, but that is one lucky pig. The bulette is unable to connect.

AB2 takes a short running start before leaping behind Succotash, claws-a-frenzying. Most of the claws miss, but one digs in dangerously deep...almost. Hit AC 33 (crit confirm 16 - fail) for 19 damage.

The devil is just as eager to get at Pressi as Pressi is to get at her, but this stupid horse kept getting in the way. The devil decides to put a stop to that. It slashes four times with its kukris, hitting twice and opening up an oozing gash in Rumpus' neck.

Hit AC 26 for 7 damage and AC 29 (crit confirm fail) for 9 damage. Rumpus bleeds for an additional 2 damage and will bleed for 2d6 damage/round until healed.

The giants continue running towards the party, but are caught unaware by Murphy's spiked growth and slow down to half speed.

Whatever incorporeal creatures are out there are unaccounted for.

Map



DireBliss (AC24, CMD31, HP46of106) (Cayzle)  d100=39 d100=62
Wednesday June 6th, 2018 5:22:13 PM


If Bliss does take 30 damage, then he is in no shape to keep on, with only 16 hp left! But maybe his blinking saved him? If he avoided even one of those blows, then he keeps on fighting.

If Bliss is fighting, he goes all in! Claw/Claw/Bite!

But if he is indeed down to just 16 hp, then he has to beat a hasty retreat, acrobatics to back away and then a standard action to use his Breathe of Life on himself. To use the supernatural ability, he'll have to stop raging, and that means losing another 20 hp. Times like this, Bliss is glad he has his Die Hard feat. IF it comes to that.

More post to come when this issue is resolved!

Edit: Darnit, forgot your blink. Lower is better for bulette: 39 & 62. First attack hits.

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3   d20+17=19 ; d20+17=19 ; d20+17=19 ; d20+12=16 ;
Wednesday June 6th, 2018 5:40:19 PM

Hobie knows what he does best, and from his vantage point 30 feet above the battle, he continues to rain arrows onto the bulette AB1. He is distracted by Pressi's battle with the devil below him, and he somehow misses the creature with all five of his arrows.

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's-- Roll 1 on a d6 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 4/10

Currently 30 ft above ground

======
Rounds of Haste Used 3/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility,

DireBliss (AC27, CMD31, HP29of106) (Cayzle)  d100=36 ; d100=38 ; d100=7 ; d20+15=32 ; d20+15=21 ; 2d4+16=22 ; 2d4+16=21 ;
Wednesday June 6th, 2018 7:24:41 PM

Ouch! The monster hits once for 17 damage to DireTigerBliss. It takes 7 hp from thorns in so biting! Bliss is down to 29 hp!

He attacks in turn, going back to fighting defensively. AC goes back up to 27!

Miss chances ... 01-20 is a miss ... two claws might hit!

Claw at +15 ... hits AC32 for 22 damage
Claw at +15 ... hits AC21 for 21 damage
Bite misses due to blink

=====

Current effects (only tracking effects with durations in rounds):

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [8of20 rounds used]
CL7 extended Blink [7of14 rounds used]
Rage [6of14 rounds used]
Plant Domain Bramble Armor [5of6 rounds used]

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 79/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d6=6 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ; d20=8 ; d20=14 ; d10=3 ; d10=8 ; d20=16 ; d20=12 ; d6=3 ; d6=6 ; d6=3 ; d6=5 ;
Wednesday June 6th, 2018 9:26:32 PM

Succotash gladly receives the death ward from Pressi, and as swift action, performs a lay of hands on himself healing 24 damage he than takes a 5ft step and unloads a full round attack against the bulette that attacked him.

8+1+19=28, for 3+10=13 damage
14+1+14=29, for 8+10=18 damage

Miss Piggy will unload a full round attack against her attacker as well.

16+14+1=31, for 3+6+10=19 damage
12+9+1=22, for 3+5+10=18 damage

Lay of hands 7/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
13 temp hp,(Miss Piggy only) +1 attack and saves, +4 verses poison
under the effect of "fire resistance" and "death ward"

Kezzem (BrianW) - AC 24 + 3 (Smite Evil), HP 62/109, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 62/62 + 4, CMD 24  d20+24=36 ; d4+22=26 ;
Thursday June 7th, 2018 12:32:39 AM

WEDNESDAY POST (12:30 am Thursday)

Kezzem attempts to detect evil to gage the she-devil's location (using a Hero Point for an extra action).

Kezzem then activates smite evil on the she-devil (swift action), moves to flank with Rumpus (move action; AoO provoked if she has reach), and makes a single attack (standard action, with Hero's Feast and flanking bonuses included).

Attack: 1d20 + 21 + 3 (Smite Evil) = 36.
Damage: 1d4 + 2 + 10 (Smite Evil) + 10 (bonus damage vs. evil outsider) = 26.

With his hooves ineffective, Rumpus goes total defense.

Active Spells:
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphey; +2 to AC and SVs vs. evil creatures)
Resiste Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)
Smite Evil (She-Devil)

Abilities:
Lay on Hands 7/day (1 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2, Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 84/80  d20+25=31 ;
Thursday June 7th, 2018 1:27:37 AM


From X42, Murphy casts entangle (Reflex partial DC21) to further assist the stone giants in taking a more leisurely pace. One, it's difficult terrain. Two, if they fail their save, they gain the entangled condition

He then heeds Pressi's call to come closer - how can he resist? - and flies over to AK52. "Summoning? Will get on it, I think."

He does glance back in the general direction the incorporeal twins were heading. Perception: 31.

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (24/74), CMD 23; Followers  d20+7=11 ;
Thursday June 7th, 2018 11:05:33 AM

(OOC: I can't just cast see invisible on Kezzem because it has range personal. Pressi uses her last hero point in this turn.)

Pressi grumps as only Murphy seems to change tactics based on her suggestions. "Don't everyone rush on this. Clearly, I meant to waste oxygen."

Understanding that the group won't worry about the next wave until this wave is under control, Pressi switches tactics, trying to change the battlefield.

Dropping her wand, she pulls a sack of flour from her haversack (move action) and, before Kezzem can cast his detect evil, she throws it over the horse at the devil lady's face (standard action). (attack roll vs AC 5 to hit the square, -4 for firing into melee, attack roll 11+1 hits and reveals her).

With heroic effort to stretch (hero point for standard action), Pressi casts deep slumber on the armored bulette facing miss Piggy (after she acts). (10 HD creatures - if AB is higher than that, she instead targets the regular Bulette facing Bliss). (Will Save, DC 20).

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
Bless Weapon (8 rounds): good align weapon, auto crit
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (5 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 3/4+1
L3: 3/4+1
L4: 2/3+1

Guide/Mislead: 0/8

DireBliss (AC27, CMD31, HP29of106) (Cayzle)  3d6+16=24 ; 3d6+16=29 ;
Thursday June 7th, 2018 11:58:48 AM


If Bliss's Bulette falls asleep, he takes a full round action to perform a coup de gras on it! There is no attack roll needed and no miss chance. His critical bite damage is 24+29 = 53 nonlethal. Also, the monster must make a Fort save vs DC64 or die or maybe become unconscious, as the Kindly DM rules.

If the Bulette is not put to sleep, then Bliss attacks per usual as posted above.

Welcome home! - DM Carl  d100=42 ; d20+8=15 ; d20+8=28 ; d20+7=24 ; d20+13=21 ; d20+13=22 ; d20+8=15 ; d20+8=12 ; d20+15=19 ; d20+14=22 ; d20+14=21 ; d20+15=20 ; d20+14=25 ; d20+14=29 ; 2d6+10=17 ;
Thursday June 7th, 2018 1:14:11 PM

In a stunning display of bad luck, Hobie misses every shot on the bulette.

Bliss savagely slashes the bulette in front of him. The blood loss is too much, and it collapses. It's gigantic chest still moves up and down with its breath.

Succotash claims Pressi's death ward and heals himself. He skillfully attacks the larger bulette attacking him (both attacks hit). Miss Piggy only manages a single shot.

Kezzem detects evil and figures out the location of the devil and moves to attack. He tries to smite the creature, but without being able to see her, can't. Good thing Pressi thought to bring flour. With the devil visible, Kezzem smites her and strikes a painful blow.

OOC: Rules specifically state a paladin can smite a creature "within sight." Paizo rule boards all tend to agree that a paladin has to see an enemy to smite it.

Murphy is intent on making these stone giants take forever to reach the fight. They howl in frustration and look around for anything to throw at that blasted elemental making their lives so hard. The grassland is free of boulders, so they just head forward best they're able. One of the giants gets entangled in the growth right away, but the other is quicker on his feet (giant 1 is entangled). He looks back towards where the incorporeal creatures were, but sees nothing.

Pressi wishes people would listen better. She pulls out a bag of flour and hurls it at the devil before Kezzem can arrive (good thing you specified). The devil is still invisible, but there's a devil-shaped dusting of flour where the devil should be. She tries putting the bulette Miss Piggy is facing to sleep, but it's resisted (Will save 24).

The faceless devil wheels around to face this new threat, seeing how he's much more dangerous to her than a horse. Today's just not her day, though. None of her attacks manages to connect once again.

AB1 tries desperately to take out this surprisingly powerful pig. It just can't, though. Obviously someone has jinxed these monsters.

AB2 squares off vs. Succotash, slashing him once for 17 damage.

Map

Kezzem (BrianW) - AC 24 + 3 (Smite Evil), HP 72/109, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 39/62, CMD 24  2d6=9 ; d20+22=36 ; d20+22=24 ; d20+14=26 ; d20+14=32 ; d4+22=23 ; d4+11=12 ; d4+12=14 ; d4+11=14 ; 5d6=10 ;
Thursday June 7th, 2018 1:55:19 PM

Rumpus Bleed Damage: 2d6 = 9.

"Thank's for the flour, Press, but I'm afraid I didn't get you anything. I hate to ask for more, but if you could heal Rumpo up a bit, it would be most appreciated."

Kezzem full attacks (flanking with Rumpus, heroes' feast, smite evil, improved two-weapon fighting) on the she-devil. He then lay on hands himself (swift action).

+1 Returning Dagger
Attack: 1d20 + 19 + 3 (Smite Evil) = 36.
Damage: 1d4 + 2 + 10 (Smite Evil) + 10 (Smite Evil Bonus Damage) = 23.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 19 + 3 (Smite Evil) = 24.
Damage: 1d4 + 1 + 10 (Smite Evil) = 12.

+1 Returning Dagger
Attack: 1d20 + 14 + 3 (Smite Evil) = 26.
Damage: 1d4 + 2 + 10 (Smite Evil) = 14.

+1 Returning Dagger (Off-Hand)
Attack: 1d20 + 14 + 3 (Smite Evil) = 32.
Damage: 1d4 + 1 + 10 (Smite Evil) = 14.

Lay on Hands: 5d6 = 10.

Rumpus continues to go total defense, not able to do much but provide a flanking bonus for Kezzem.

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 28 Hero Points 3   d20+18=28 ; d20+18=29 ; d20+18=33 ; d20+13=24 ; d6+16=21 ; d6=2 ; d6+16=21 ; d6=1 ; d6+16=17 ; d6=6 ; d6+16=21 ; d6=3 ; d6+16=21 ; d6=5 ;
Thursday June 7th, 2018 4:42:01 PM

The 6 Hobies move five feet closer to AB1, now hovering directly above the battle between Kezzem and the Faceless Devil. He hopes that he will have better luck with his closer range.

Firing once more on AB1, and moving to AB2 if it falls.

Many shot
Attack 28
Piercing 21, Fire 2 = 23
Piercing 21, Fire 1 = 22

Rapid Shot
Attack 29
Piercing 17, Fire 6 = 23

Haste
Attack 33
Piercing 21, Fire 3 = 24

Iterative
Attack 24
Piercing 21, Fire 5 = 26

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Mirror Image: 5 Images + Hobie = 6 Hobie's-- Roll 1 on a d6 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 5/10

Currently 30 ft above ground

======
Rounds of Haste Used 4/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 78/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d6=2 ; d6=4 ; d6=5 ; d6=1 ; d6=2 ; d6=3 ; d20=12 ; d20=17 ; d6=3 ; d6=4 ; d6=6 ; d6=3 ;
Thursday June 7th, 2018 5:07:43 PM

Lay of hands 6/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
13 temp hp,(Miss Piggy only) +1 attack and saves, +4 verses poison
under the effect of "fire resistance" and "death ward"

Succotash yells out, "Hey Bliss, you look like something the cat dragged in, Ha,Ha,Ha, here's some healing". He then channels energy for 16hp, (any friend within 30ft of Succotash will also receive healing, he will wait for others to move into range if possible)
OCC: accidentally subtracted 2 lay of hands yesterday instead of one, corrected it today

Miss Piggy wonders how long her luck will last, as she unleashes yet another full round attack

12+14+1=27 for 3+4+10=17 damage
17+9+1=27 for 6+3+10=19 damage

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 84/80  d20+25=26 ;
Friday June 8th, 2018 2:31:45 AM


Murphy casts summon nature's ally IV.

Perception of what is going on around him is at a minimum at the moment: 26 (nat 1).

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (24/74), CMD 23; Followers  d8=5 ; d8=2 ; d20+19=23 ;
Friday June 8th, 2018 11:29:24 AM

Pressi is less than thrilled, having not even healed her own pet, but she complies in healing Rumpus.

(CMW, Healing is 5+2+8=15)(And that's it for L2 spells.)

The spider swarm continues to crawl straight towards the wall (I need to spend a standard action to direct it against the giants.)

Pressi and Harper move up towards the bodies piling up and the stone giants. Pressi takes a moment to peruse the bodies before her. (Perception 23)

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
Bless Weapon (8 rounds): good align weapon, auto crit
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (5 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 4/4+1
L3: 3/4+1
L4: 2/3+1

Guide/Mislead: 0/8



DireBliss (AC25, CMD31, HP45of106) (Cayzle)  d100=82 ; d100=17 ; d100=35 ; d20+15=35 ; d20+15=16 ; 2d4+16=23 ; d20+17=20 ; 3d6+16=27 ;
Friday June 8th, 2018 12:02:14 PM

Bliss is so happy when Succotash heals him!

He sees Hobie focus on AB1, so he pounces on AB2. Defensively.

Miss chances ... a claw misses.

Claw hits AC35, a nat 20! Confirmation is a nat 1, no confirmation. Damage is 23 to AB2.
Claw ... misses due to blink.

OH WAIT! Poiuncing gives +2 to hit and -2 AC. Bliss is down to AC25. And that crit was vs AC37.

Bite bites AC20 for 27 nonlethal.

DireBliss (AC25, CMD31, HP45of106) (Cayzle)  d20+30=50 ;
Friday June 8th, 2018 12:04:48 PM

Extra ... maybe that thing has reach? Bliss tumbles in on the last bit of his pounce ... Acrobatics 50!

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (24/74), CMD 23; Followers 
Friday June 8th, 2018 2:21:49 PM

On second thought, only Harper moves upward. Pressi stays behind and uses her move action to pick up the wand of bless she dropped earlier.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 78/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Friday June 8th, 2018 5:19:29 PM

Succotash sees Harper heading north, and knowing she is an intelligent cat, calls out, “Harper, come closer, so I can heal you some”. OCC.. if Harper makes a double move action, she can make it into Succotash’s 30ft channel radius

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (24/74), CMD 23; Followers 
Friday June 8th, 2018 6:01:05 PM

Harper runs toward Succotash at a gallop, using the rest of her movement.

Welcome home! - DM Carl  d20+15=33 ; d20+14=21 ; d20+14=25 ; 2d8+12=24 ; d20+12=24 ; d4=1 ; d20+6=14 ;
Saturday June 9th, 2018 10:00:30 PM

A faceless devil is a terrifying creature, but Kezzem is a freakin' paladin. He stabs the devil over and over until she shudders and falls down dead. Kezzem heals himself as he wipes some flour off his armor.

Hobie and the Hobies fly closer to the bulettes and opens fire. Maybe he should get closer, because only his last hit lands home. It's a great stroke of luck that one arrow was all that he needed. The bulette falls, wondering how he managed to get beaten so badly by a pig.

Succotash heals Bliss. Miss Piggy finds her prey already dead.
OOC: Miss Piggy cannot move to AB2 and attack w/o an AoO, so I'm not ruling she tries.

Bliss is thrilled to receive attention, just like a true cat. He slashes once at the bulette.

Murphy stops paying attention and starts bringing in more help.

Pressi heals Rumpus against her better judgement. Harper growls slightly behind her. Her spiders, her panther, and herself all head up towards where the bad guys are grouping.

The last bulette finds himself all alone, but it's determined not to die alone. It chomps down on Succotash, hitting for 24 damage.

The second stone giant rips his legs free from the vines entangling him with sheer strength. Both move ever closer to the party. The grumble back and forth about what they're going to do to these stupid halfings when they get their hands on them. The first giant exits the AoE of the entangle spell. The second giant gets entangled again.

Then, the incorporeal creature makes its apperance. Rather, the incorporeal creatures make their appearance. From directly underneath Murphy, two medium, ghostlike creatures charge at the shape-changed druid. Both pass through Murphy, coating him in a disgusting, grey slime.

The creatures trample Murphy. Murphy can attempt to stop casting and make an AoO at a -4 to hit. Regardless, he takes 2 CON damage. He is also coated in slime and must make two DC 16 reflex saves or be nauseated for one round (total - no stacking). If he makes both saves, he is still staggered for one round. If he is nauseated, he cannot make any standard actions and loses his summoning spell. If he is only staggered, he must still make a DC 22 concentration check or lose his spell.

The creatures end their movement 5' directly above Murphy.

Map

Welcome home! - DM Carl  d20+15=33 ; d20+14=21 ; d20+14=25 ; 2d8+12=24 ; d20+12=24 ; d4=1 ; d20+6=14 ;
Saturday June 9th, 2018 10:00:30 PM

A faceless devil is a terrifying creature, but Kezzem is a freakin' paladin. He stabs the devil over and over until she shudders and falls down dead. Kezzem heals himself as he wipes some flour off his armor.

Hobie and the Hobies fly closer to the bulettes and opens fire. Maybe he should get closer, because only his last hit lands home. It's a great stroke of luck that one arrow was all that he needed. The bulette falls, wondering how he managed to get beaten so badly by a pig.

Succotash heals Bliss. Miss Piggy finds her prey already dead.
OOC: Miss Piggy cannot move to AB2 and attack w/o an AoO, so I'm not ruling she tries.

Bliss is thrilled to receive attention, just like a true cat. He slashes once at the bulette.

Murphy stops paying attention and starts bringing in more help.

Pressi heals Rumpus against her better judgement. Harper growls slightly behind her. Her spiders, her panther, and herself all head up towards where the bad guys are grouping.

The last bulette finds himself all alone, but it's determined not to die alone. It chomps down on Succotash, hitting for 24 damage.

The second stone giant rips his legs free from the vines entangling him with sheer strength. Both move ever closer to the party. The grumble back and forth about what they're going to do to these stupid halfings when they get their hands on them. The first giant exits the AoE of the entangle spell. The second giant gets entangled again.

Then, the incorporeal creature makes its apperance. Rather, the incorporeal creatures make their appearance. From directly underneath Murphy, two medium, ghostlike creatures charge at the shape-changed druid. Both pass through Murphy, coating him in a disgusting, grey slime.

The creatures trample Murphy. Murphy can attempt to stop casting and make an AoO at a -4 to hit. Regardless, he takes 2 CON damage. He is also coated in slime and must make two DC 16 reflex saves or be nauseated for one round (total - no stacking). If he makes both saves, he is still staggered for one round. If he is nauseated, he cannot make any standard actions and loses his summoning spell. If he is only staggered, he must still make a DC 22 concentration check or lose his spell.

The creatures end their movement 5' directly above Murphy.

Map

Kezzem (BrianW) - AC 24 + 3 (Smite Evil), HP 72/109, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 54/62, CMD 24  2d8+10=23 ;
Saturday June 9th, 2018 10:44:59 PM

"Thanks Press, you're the best!" says Kezzem as she heals his mount and stops the bleed damage. Rumpus also gives thanks to Pressi in the form of a big sloppy kiss.

Kezzem moves towards the bullette, stopping next to Bliss to provide some healing.

Cure Moderate Wounds: 2d8 + 10 = 23.

"There you go, kid, that should keep you in the fight a bit longer."

Rumpus advances as well, keeping to a defensive stance as it nears the remaining bullette.

"Looks like Murph's in trouble, and we've got one more land shark in our way. We need to take it down ASAP."

Active Spells:
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphey; +2 to AC and SVs vs. evil creatures)
Resist Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)

Abilities:
Lay on Hands 7/day (1 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2, Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)

Kezzem (BrianW) - AC 24 + 3 (Smite Evil), HP 72/109, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 54/62, CMD 24  2d8+10=23 ;
Saturday June 9th, 2018 10:44:59 PM

"Thanks Press, you're the best!" says Kezzem as she heals his mount and stops the bleed damage. Rumpus also gives thanks to Pressi in the form of a big sloppy kiss.

Kezzem moves towards the bullette, stopping next to Bliss to provide some healing.

Cure Moderate Wounds: 2d8 + 10 = 23.

"There you go, kid, that should keep you in the fight a bit longer."

Rumpus advances as well, keeping to a defensive stance as it nears the remaining bullette.

"Looks like Murph's in trouble, and we've got one more land shark in our way. We need to take it down ASAP."

Active Spells:
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphey; +2 to AC and SVs vs. evil creatures)
Resist Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)

Abilities:
Lay on Hands 7/day (1 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2, Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 29 Hero Points 3   d20+8=14 ; d20+20=36 ; d6+16=22 ; d6=2 ;
Sunday June 10th, 2018 5:10:24 AM

"Do any of y'all got Ghost Touch stuff? I'm not sure I'm gonna be able to help Murph with those slimers! I'll distract the giants!"

Using the extra speed from Haste, the six Hobies, still hovering 30 feet above the earth, fly 90 ft over toward the stone giants. He studies the creature as he's flying towards it Knowledge Local 14, (15 if Nature)

"HEY!!! BIG DUMB AND UGLY!!! Up here!!!"

Hobie fires a single arrow, aiming straight for the throat of the Stone Giant.

Attack= 36
Damge = Piercing 22, Fire 2


======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Shield: +4 Shield Bonus to AC

Mirror Image: 5 Images + Hobie = 6 Hobie's-- Roll 1 on a d6 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 6/10

Currently 30 ft above ground

======
Rounds of Haste Used 5/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 29 Hero Points 3   d20+8=14 ; d20+20=36 ; d6+16=22 ; d6=2 ;
Sunday June 10th, 2018 5:10:24 AM

"Do any of y'all got Ghost Touch stuff? I'm not sure I'm gonna be able to help Murph with those slimers! I'll distract the giants!"

Using the extra speed from Haste, the six Hobies, still hovering 30 feet above the earth, fly 90 ft over toward the stone giants. He studies the creature as he's flying towards it Knowledge Local 14, (15 if Nature)

"HEY!!! BIG DUMB AND UGLY!!! Up here!!!"

Hobie fires a single arrow, aiming straight for the throat of the Stone Giant.

Attack= 36
Damge = Piercing 22, Fire 2


======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Shield: +4 Shield Bonus to AC

Mirror Image: 5 Images + Hobie = 6 Hobie's-- Roll 1 on a d6 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 6/10

Currently 30 ft above ground

======
Rounds of Haste Used 5/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 29 Hero Points 3  
Sunday June 10th, 2018 5:13:40 AM

forgot to specify SG2

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 72/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d6=1 ; d20=7 ; d6=2 ; d6=2 ; d6=4 ; d6=6 ; d6=4 ; d20=12 ; d10=3 ; d10=9 ; d20=6 ; d6=6 ; d6=2 ; d6=4 ; d6=5 ;
Sunday June 10th, 2018 11:30:26 AM

Thursday June 7th, 2018 5:07:43 PM
Lay of hands 5/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
13 temp hp,(Miss Piggy only) +1 attack and saves, +4 verses poison
under the effect of "fire resistance" and "death ward"

Succotash performs a lay of hands on himself, healing 18 damage
OOC. if I'm not mistaken, Harper would have received 16 points of healing the same time Bliss did

Succotash will then unleash a full round attack
7+19+1=28, for 3+10=13 damage
12+14+1=27, for 9+10=14 damage

Miss Piggy will move into flanking position with Succotash, and attack with vital strike.
6+14+2+1=23, for 17+10=27 damage

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (24/74), CMD 23; Followers 
Sunday June 10th, 2018 12:17:42 PM

Update header later.

Pressi casts guidance on Murphy ‘s concentration check, +2.

Kezzem (BrianW) - AC 24 + 3 (Smite Evil), HP 90/109, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 54/62, CMD 24  5d6=18 ;
Sunday June 10th, 2018 1:55:37 PM

Kezzem will also lay on hands himself (swift action--he only used a move and standard to move and heal Bliss)

Lay on Hands: 5d6 = 18.

----

Active Spells:
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphey; +2 to AC and SVs vs. evil creatures)
Resist Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)

Abilities:
Lay on Hands 7/day (2 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2, Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)

DireBliss (AC27, CMD31, HP68of106) (Cayzle)  d100=6 ; d100=41 ; d100=81 ; d20+15=24 ; d20+15=28 ; 2d4+16=23 ; 3d6+16=21 ;
Sunday June 10th, 2018 6:34:26 PM


Bliss thinks again about pausing to buff and heal, but there is still a bulette to put down. BUT THEN Sir Kezzem stops by for some more healing! This is great! He purrs a diretigrish purr at his friend.

He attacks.

Blink miss chances: miss, hit, hit

Claw at +15 fighting defensively ... hits AC24 for 23

Bite at +15 fighting defensively ... hits AC28 for 21 nonlethal

[OOC: Sorry, confused by the map. Is AB2 down or AB1? If AB2 is the lone bulette standing, then Bliss has to pounce on it. Same result, but -2 AC and +2 to hit. If BOTH bulettes are down, it looks to me like Bliss can reach Stone Giant 2 with a pounce, maybe?]

=====

Current effects (only tracking effects with durations in rounds):

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [10of20 rounds used]
CL7 extended Blink [9of14 rounds used]
Rage [8of14 rounds used]
Plant Domain Bramble Armor [TURNED OFF all used]

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (40/74), CMD 23; Followers 
Sunday June 10th, 2018 9:02:11 PM

Harper races to the spider swarm and shoves it in the right direction.

The spider swarm crawls towards the stone giant SG2.

Pressi runs towards the rest of the group just in time to see Murphy get covered in slime. Hoping that Murphy can withstand the onslaught, she can think only to help him complete his spell, using guidance to bolster his concentration (+2 to the roll).

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
Bless Weapon (7 rounds): good align weapon, auto crit
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (4 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 4/4+1
L3: 3/4+1
L4: 2/3+1

Guide/Mislead: 1/8

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 74/70(80)  d20+11=20 ; d20+11=29 ; d20+18=37 ; d3=1 ; 5d6=20 ; d20+25=32 ;
Monday June 11th, 2018 3:27:51 AM



Murphy makes both reflex saves (20, 29), and the concentration check at 39 (added on +2 from Pressi's guide). He completes the casting, and summons a medium earth elemental, in such a manner that only its head is above ground.

"Make the ground beneath the stone giants unstable, so they may not stand." he commands the summoned creature in the terran tongue.

It sees the stone giant, makes a simple 5' movement, submerging its head in an earthglide, then digs beneath the giant's left foot, a patch long enough to extend along the whole large foot, and find the ground beneath give way unexpectedly to a depth of ~5 feet. [A bit of creative license? DM Carl, I'll leave it to you as to whether this attempt is successful or not in helping to trip the giant, or a least to rattle it a bit.]

"Hello, ghosts. Thanks for the slime. Let me likewise share something of mine with you." Another bolt from call lightning commences about 15 feet above G2, and runs through it, continuing downward another 15 feet from where it first intersected the top of whatever might be considered its head (damage 20, Ref save for 1/2, DC 25).
=======
Perception: 32

Welcome home! - DM Carl  d20+10=21 ; d20+16=27 ; d8+8=15 ; d20+8=13 ; d20+15=23 ; d20+14=25 ; d20+14=17 ; d20+16=26 ; 2d8+14=22 ; d20+12=27 ; d20+6=7 ; d20+11=15 ; d20+11=18 ;
Monday June 11th, 2018 12:18:34 PM

Kezzem thanks Pressi for her healing, then moves to heal Bliss (and himself). Rumpus moves forward, but assumes a defensive posture.

Hobie can't hit the ghosts, so he tries to get the giant's attention. He fires a single arrow into the giant.

Succotash and Miss Piggy flank the last bulette. Succotash hits twice, but Piggy's luck has run out and she can't connect.

Pressi sends good wishes Murphy's way. The spiders start heading towards the giants.

Bliss pounces on the remaining bulette, sinking his fangs into it.

Murphy is able to avoid the worst of the slime, but is still staggered. He's able to save his spell & sends an earth elemental to trip the incoming giant. The giant avoids the trip attempt (21 vs CMD 30), and slams his foot down on the sneaky elemental for 15 damage (AoO from trip attempt). Murphy sends a lightning bolt through one of the spirits, who takes the full brunt of the blast (Reflex save 13 - fail).

The last bulette knows he's not getting out alive, but wants to take this pig with him. He fails, of course, because that's just how this combat has been going.

The second giant is finally, finally in a position to start hurting these blasted adventurers. It charges full speed towards Miss Piggy, swinging a massive stone greatclub that comes crushing down on her (Hit AC 30 for 22 damage).

Murphy's earth elemental gets an AoO on the charging giant.

The other giant once again rips its legs free from Murphy's entanglement spell and plods forward some before getting stuck again.

Both spirits try attacking Murphy, but the druid is too quick for both of them. (Hit touch AC 15 and 18. You don't have your touch AC listed in your header, but I'm guessing it's not 13 points lower than your base AC.)

Map

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 29 Hero Points 3   d20+18=37 ; d20+18=29 ; d20+18=36 ; d20+13=26 ; d6+16=22 ; d6=5 ; d6+16=17 ; d6=3 ; d6+16=19 ; d6=6 ; d6+16=18 ; d6=6 ; d6+16=18 ; d6=3 ;
Monday June 11th, 2018 1:13:57 PM

"I SAID LOOK UP HERE!!!!" Hobie shouts at the Giant who attacked Miss Piggy

He does what he does best, and reaches for his quiver. (If he drops the first Giant, he will use the remaining shots on SG1, but subtract 1 from each roll to account for Point Blank Shot)

Manyshot
Attack 37
Piercing 22, Fire 5 = 27
Piercing 17, Fire 3 = 20

Rapid Shot
Attack 29
Piercing 19, Fire 6= 25

Haste
Attack 36
Piercing 18, Fire 6 = 24

Iterative
Attack 26
Piercing 18, Fire 3 = 21

If all hit, Total = 137

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Shield: +4 Shield Bonus to AC

Mirror Image: 5 Images + Hobie = 6 Hobie's-- Roll 1 on a d6 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 7/10

Currently 30 ft above ground

======
Rounds of Haste Used 6/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24  d6=5 ; d6=5 ; d6=3 ; d6=2 ; d6=6 ; d20+11=12 ;
Monday June 11th, 2018 1:27:14 PM

"After you, kid," says Kezzem to Bliss.

Once Bliss moves, Kezzem will position himself in the middle of things (double move). He will then channel positive energy to his allies (extra standard action from Hero Point).

OOC: I should be able to hit Bliss, Murphy, Hobbie, Succotash, Miss Piggy, and Rumpus.

Healing: 5d6 = 5 + 5 + 3 + 2 + 6 = 21.
This will also remove sickened, nauseated, and staggered conditions.

Rumpus moves up and attacks the bullette. If it has reach, it will get an AoO.

Attack: 1d20 + 11 = 12. Natural 1, miss.

----

Active Spells:
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphey; +2 to AC and SVs vs. evil creatures)
Resist Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)

Abilities:
Lay on Hands 7/day (4 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2, Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)


DireBliss (AC22, CMD31, HP68of106) (Cayzle)  d20+42=44 ; d20+30=44 ; d100=19 ; d100=58 ; d100=80 ; d20+21=24 ; d20+21=29 ; 2d4+16=19 ; 3d6+16=29 ;
Monday June 11th, 2018 3:16:08 PM


Bliss charges Stone Giant 2, using acrobatics to pounce and tumble into range without provoking AoOs from the long-armed opponent.

Acrobatics to leap over any dead bodies (not sure this check is needed, but if so, here you go) (and at +12 for move 60): 44

Acrobatics to tumble into melee range: 44

Miss chance for attacks: claw misses due to blink.

Claw attacks at +21 (not defensive, +2 charging) hits AC24 for 19 damage.

Bite nips at +21 (same) hits AC29 for 29 nonlethal damage.

Bliss winces a bit in anticipation of retribution, but hopes that his Blink will save him.

=====

Current effects (only tracking effects with durations in rounds):

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [11of20 rounds used]
CL7 extended Blink [10of14 rounds used]
Rage [9of14 rounds used]
Plant Domain Bramble Armor [TURNED OFF all used]

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 72/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=18 ; d20=16 ; d10=7 ; d10=1 ; d20=9 ; d10=9 ; d20=15 ; d20=11 ; d6=2 ; d6=2 ; d6=5 ; d6=3 ;
Monday June 11th, 2018 5:15:09 PM

Lay of hands 5/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
+1 attack and saves, +4 verses poison
under the effect of "fire resistance" and "death ward"

"Thanks Kezzem". that tops me up nicely, and it looks like Miss Piggy is Topped up also!"

Then both Succotash and Miss Piggy unleash full round attacks on the bulette.

Succotash
18(possible crit) 16+19+1+2=38 to confirm 7+1+10+10=28 damage
9+14+1+2=26. for 9+10=19 damage

Miss Piggy
15+14+1+2=32, for 2+2+10=14 damage
11+9+1+2=23, for 5+3+10=18 damage
OCC: if Succotash drops the bulette, Miss Piggy will make a 5ft step and attack the stone giant that hit her, like wise if Miss Piggy drops the Bulette with her 1st attack, she will 5ft step, and attack the stone giant

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Monday June 11th, 2018 5:16:51 PM

fixed header


Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (40/74), CMD 23; Followers  d20+12=23 ; d20+8=9 ; d6=2 ;
Monday June 11th, 2018 11:05:54 PM

Pressi moves her spectral hand to knowledge lore the incorporeal being. (Attack roll 23)

Harper attacks SG2 (nat 1)

Spider swarm bites SG2 (2 damage, dc 11)

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 74/70(80)  d20+8=15 ; d20+10=27 ; d20+19=28 ; d20+19=20 ; d20+19=30 ; 2d6+8=14 ; 2d6+8=19 ; 2d6+8=16 ; d20+25=31 ;
Tuesday June 12th, 2018 3:54:12 AM


Summoned medium earth elemental
The earth elemental makes an AoO vs the moving stone giant #2. An attack vs AC15 likely misses. The elemental earthglides beneath the ground, and, when a few feet below the giant's rear foot, excavates the earth in an area. The earth creature does so in a manner that the head and body of the digger are not exposed (which is what I was presupposing in his earlier attack, thus I was surprised that the giant was able to find his head to strike at). Atk vs AC27 - or lose footing.

Murphy says, "Time for a spin," and forms a 50' tall whirlwind which goes bouncing about. It strikes both F1 and F2, as the druid has the top of the whirlwind at 58', and the bottom at 8' above the ground. The top has a diameter of 25', the bottom of 5'. As they are incorporeal, the wind may not have any particular effect upon them. In case it does, F1 must make a Reflex save DC 23 or suffer the equivalent of slam damage of 14hp. [Note that via powerful shape from Murphy's cloak, "treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you." Thus treat Murphy as huge (thus 50' whirlwind, and attendant Reflex save of 23) for this attack.]

The stone giant is also struck by the whirlwind, and must make a Reflex save vs DC23, or take 19 hp damage. If he fails his save, he needs to make a second, identical save or be caught up in the vortex.

Should they be caught up in the whirlwind, they may be subject, for F1, to AC 28 with 14hp damage, F2 (rolled 1) is a miss. The stone giant as well needs a Reflex save DC23, else be caught up in the vortex, and take 19 hp damage.

If the giant is caught up, then Murphy heads upward into the sky to a height of 105'. If the giants is not captured, then he heads over to SG1, with the bottom at 10', and attempts to batter / capture the entangled giant. If he fails his DC23 Reflex save, he takes 16 hp damage. If he fails his second save, he is caught up. Any entangling vines at 10' height or higher will be macerated and join the whirling winds, adding a bit of greenery to the conical volume of air.

If SG1 is caught up, then Murphy ascends to a height of 50'.

No AoO are possible against Murphy in whirlwind form.
==========
Perception: 31

Hobie Browncloak (Nick T) HP 83/82 AC 27 CMD 29 Hero Points 3  
Tuesday June 12th, 2018 4:27:06 AM

ooc: Somehow I added an extra 20 to my total damage if all hit, it's only 117, not 137. Calculation Error

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 74/70(80) 
Tuesday June 12th, 2018 10:50:21 AM


BTW, Murphy's touch AC at the moment versus the incorporeals, if they are evil, is 21, otherwise 19.

Welcome home! - DM Carl  d20+6=22 ; d20+6=22 ; d20+16=28 ; d20+11=15 ; d20+13=22 ; d20+13=21 ; d4=4 ; d4=4 ; d6=3 ; d6=3 ;
Tuesday June 12th, 2018 1:52:48 PM

Hobie doesn't like being ignored, evidently. He fires four arrows at the closest stone giant to prove it, killing the thing outright. He saves his last shot for the other giant.

Bliss ducks, rolls, and leaps so incredibly gracefully through the battlefield that it's a real shame his target is dead when he arrives.

Kezzem heals everyone in range and sends Rumpus to (poorly) attack the remaining bulette.

Succotash and Miss Piggy absolutely slaughter the remaining bulette, then move only to find their next target already dead as well.

Pressi's minions join the dogpile on the already dead giant. Her knowledge lore reveals the incorporeal things to be festering spirits.

Murphy's earth elemental finds the giant he's trying to trip up already dead.

(I understand what you were trying to do, but earth glide/burrowing can't make dirt just vanish. If the elemental wants to create an excavation, it has to excavate that dirt to the surface. Doing so reveals both its intent and location.)

The druid forms a whirlwind, which the spirits don't seem too bothered by. With SG2 dead, he heads directly to SG1 which is hit by the whirlwind, but remains rooted to the ground thanks to the entanglement spell (I have the giant +5 to his reflex save due to being entangled & having a strong anchor. Reflex save w/ that bonus was 27).

The remaining stone giant swings its club ineffectively at Murphy (Hit AC 28 and 15 - miss).

The festering spirits zero in on Hobie rather than mess with that whirlwind. Both of their attacks hit Hobie's figments, bringing the total down to 3.

Map

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (40/74), CMD 23; Followers 
Tuesday June 12th, 2018 4:04:30 PM

The spider swarm enters the entangled area towards SG1.

Harper gets closer to SG1 but she knows to stay away from the entangled area and the ghosts.

Pressi gets closer to Hobie and the ghosts. She considers going after the ghosts but swallows her pride. Instead, she throws a spell to Hobie, granting ghost touch on 50 of his arrows.

Things may have been low danger so far, but she can see the writing on the wall. She's beginning to run out of spells, and can see the same for many of the others. And she's pretty sure this isn't the last wave...

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
Bless Weapon (5 rounds): good align weapon, auto crit
threefold aspect elderly: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (2 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 4/4+1
L3: 4/4+1
L4: 2/3+1

Guide/Mislead: 1/8

Hobie Browncloak (Nick T) HP 83/82 AC 27 Touch 18 CMD 29 Hero Points 3   d20+18=33 ; d20+18=22 ; d20+18=28 ; d20+13=30 ; d6+16=17 ; d6=3 ; d6+16=22 ; d6=5 ; d6+16=21 ; d6=5 ; d6+16=20 ; d6=6 ; d6+16=21 ; d6=1 ;
Tuesday June 12th, 2018 5:55:24 PM

Two of the Hobie's poof into oblivion, but the other four grin wide at Pressi's spell. Hobie thought he was going to have to cast a spell to get out of this one, but he's more than happy to stick to the plan.

He takes a five foot movement away from the spirits and fires back at them. He takes aim first for F1, moving to F2 if he takes it down.

Manyshot
Attack 33
Piercing 17, Fire 3 = 20
Piercing 22, Fire 5 = 27

Rapid Shot
Attack 22
Piercing 21, Fire 5 = 26

Haste
Attack 28
Piercing 20, Fire 6 = 26

Iterative
Attack 30
Piercing 21, Fire 1 = 22

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Shield: +4 Shield Bonus to AC

Mirror Image: 3 Images + Hobie = 4 Hobie's-- Roll 1 on a d4 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 8/10

Currently 30 ft above ground

======
Rounds of Haste Used 7/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility


DireBliss (AC22, CMD31, HP68of106) (Cayzle) 
Tuesday June 12th, 2018 7:12:32 PM


Bliss looks around. He does not think his claws will work against the incorporeal creatures. He does not want to enter the entangled area to fight the giant -- he might get stuck himself.

Bliss decides to end his rage -- which he thinks of as a sort of combat focus, of course. He takes a move action to get over to Succotash and the unconscious bullette AB2 -- moved on the map. He looks at the paladin and meows piteously -- well, as piteously as a size large dire tiger can.

DireBliss sure looks tired (fatigued after rage).

But then he bends his great head down to the unconscious bulette and snuffs a huge inhalation as a standard action spell-like ability. The stuff of the monster's dwindling life force seeps into the bloodwitch. Maybe.

[OOC: Using Bloodwitch Life & Death ability to cast Death Knell on the fallen foe. If the bulette fails a DC15 Will save, it dies and Bliss gets some sweet bennies, depending on the bulette's hit dice. Also note that the use of the spell-like ability requires no components, somatic nor verbal, so Bliss can do this as a tiger, and it has no alignment ramifications, per the witch class.]

=====

Current effects (only tracking effects with durations in rounds):

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [12of20 rounds used]
CL7 extended Blink [11of14 rounds used]
Rage [9of14 rounds used TURNED OFF]
Plant Domain Bramble Armor [TURNED OFF all used]

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d6=6 ; d6=6 ; d6=1 ; d6=5 ; d6=4 ; d6=5 ;
Tuesday June 12th, 2018 8:57:27 PM

Succotash reaches out to Bliss and performs a lay of hands using a Fatigue mercy to remove his fatiguied condition, and healing 26 hp. "You look a little worn out Bliss, here's a little pick me up"

Miss Piggy moves next to Succotash.


DireBliss (AC24, CMD29, HP86of86) (Cayzle) 
Tuesday June 12th, 2018 10:33:35 PM


OOC - Adjusting header: AC rises by 2 when not charging. Current HP rises with cure. Max HP falls when not raging. CMD drops by 2 when not raging.

THANKS SIR SUCCOTASH!

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26, HP 62/62, CMD 24  d20+19=20 ;
Tuesday June 12th, 2018 11:45:56 PM

"Hey spirit guys, I can see you guys are trying to get a Hobbie, but maybe you could try rock collecting or knitting instead?"

Kezzem moves up (move action) and hurls one of his daggers (standard attack action) at a Festering Spirit. He will also DETECT EVIL in its general direction (swift action). Rumpus, meanwhile, hoofs it (double move) over behind Murphy's elemental.

+1 Returning Dagger (with Heroes' Feast)
Attack: 1d20 + 19 = 20. Natural one. That's a miss.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 74/70(80)  2d6+8=16 ; d20+25=32 ;
Wednesday June 13th, 2018 9:52:41 AM

Murphy tries one more time to give stone giant 1 an uplifting experience. If SG1 fails Reflex save DC23, he suffers 16 hp damage. If he fails a second time, Murphy uproots the frustrated giant and carries him upwards above AM25 to a height of about 40'. If the giant is not caught up in the vortex, Murphy rises to a height just a bit out of reach of the monster (35' for bottom of funnel, 85' for top), and takes a look around to see if anything else is on its way.
=========
Perception: 32

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 74/70(80) 
Wednesday June 13th, 2018 12:49:53 PM


The earth elemental earthglides towards SG1.

Welcome home! - DM Carl  d20+5=17 ; d20+6=25 ; d20+14=25 ;
Wednesday June 13th, 2018 3:03:10 PM

Pressi and Harper advance, keeping sure Harper remains safe. She casts ghost touch on Hobie's arrows.

With said ghost touch arrows, Hobie vanquishes both of the festering spirits.

Bliss calms himself down and makes his way over to the knocked-out bulette. He tries to draw forth the life remaining in the bulette, but the landshark resists! (Fort save 17 - success).

Succotash heals up Bliss and freshens him up a bit.

Kezzem gets ready to help Hobie, but both spirits are cut down already. Rumpus heads over to join Murphy's elemental.

Murphy tries sucking up the lone enemy combatant, but the giant's prepared this time (reflex 25). He rises up to get a good look at the battlefield. Through the storm he created, he sees the Power in the center of the battlefield rise up. Despite the sounds of wind and battle, the Power's voice booms outward.

"YOU WILL NOT HURT MY LAND, AND I WILL NOT BE DEFEATED SO EASILY!"

Murphy sees another group of creatures pour out, shrinking it even further. Luckily for Humble's Sword, only one creature seems headed your direction. Unfortunately, it is quite large and flying towards you very quickly. It will arrive next round.

In its madness and frustration, the remaining giant hurls its club at Murphy. It misses the shifting winds of our fair druid, causing the giant to absolutely howl in rage.

Map

Kezzem (BrianW) - AC 24, HP 109/109, CMD 24; Rumpus - AC 26 + 4 (Total Defense), HP 62/62, CMD 24 
Wednesday June 13th, 2018 3:32:06 PM

Kezzem moves towards the entanglement zone (move action) and detects evil on the giant (move action). He taunts the giant with some bad puns, hoping to draw its attention.

"Hey big guy!" says Kezzem. "It sounds like the you love your land, and from the looks of that giant vine hug, the lands feels pretty much the same way. It's hugging you so tight, you might even say it has a...crush...on you."

Rumpus stays put and keeps alert for trouble (total defense).

----

Active Spells:
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphey; +2 to AC and SVs vs. evil creatures)
Resist Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)

Abilities:
Lay on Hands 7/day (4 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2, Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)


Hobie Browncloak (Nick T) HP 83/82 AC 27 Touch 18 CMD 29 Hero Points 3   d20+17=18 ; d20+17=25 ; d20+17=18 ; d20+12=30 ; d6+15=19 ; d6=1 ; d6+15=17 ; d6=1 ;
Wednesday June 13th, 2018 4:44:46 PM

Hobie calls out to his friends "Big flying guy, coming in hot!!!!"

He wants this thing dead before it can get to them and do any real damage, so Hobie fires his arrows. Unfortunately, the creature is flying in fast, and causes Hobie to miss wildly with two of his shots, and the ones that were better aimed seemed to come out weakly.

Manyshot
NATURAL ONE

Rapid Shot
Attack 25
Piercing 19, Fire 1 = 20

Haste
NATURAL ONE

Iterative
Attack 30
Piercing 17, Fire 1 = 18

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Shield: +4 Shield Bonus to AC

Mirror Image: 3 Images + Hobie = 4 Hobie's-- Roll 1 on a d4 to hit Hobie. Anything else hits one of his images.

See Invisibility Rounds 9/10

Currently 30 ft above ground

======
Rounds of Haste Used 8/10
======
Spells Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Grease, Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Mirror Image, Cat's Grace, Invisibility, Invisibility

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday June 13th, 2018 9:11:07 PM

Lay of hands 5/9
Smite evil 4/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
+1 attack and saves, +4 verses poison
under the effect of "fire resistance" and "death ward"

Succotash detects evil on the flying beast, and Miss Piggy moves forward.

Pressi (Melvin) - AC 21 (25), HP 83 (89/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23; Followers 
Thursday June 14th, 2018 10:16:16 AM

Pressi stands frozen, unsure of what to do next. "Bliss, I suggest we both drop our forms and switch places. I can do some tanking melee for a while while you start using your spell slots. It's not ideal but we're both running out of resources and I can better melee in flight."

If Bliss agress to this or otherwise encourages her to switch to melee, Pressi shifts her form to young adult (standard action) and rushes forward toward the creature. Otherwise, she casts surrender blood in preparation.

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
Bless Weapon (4 rounds): good align weapon, auto crit
threefold aspect youth: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (2 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks

spells used

L1: 2/7+1
L2: 4/4+1
L3: 4/4+1
L4: 2/3+1

Guide/Mislead: 1/8


Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 74/70(80)  d20+9=21 ; d8+7=9 ; d20=4 ; 5d6=13 ; d20+25=26 ;
Thursday June 14th, 2018 12:46:53 PM



Murphy's summoned earth elemental comes up from underground, and slams into the bottom of the stone giant's already gimpy foot, d20+9+1=AC22 (forgot to include in roll +1 from both elemental and opponent in contact with ground), for d8+7+1=10hp damage. The elemental then finds vines begin to wrap around it (Ref d20=4).

"Spread out - flier coming - possible breath weapon!" Murphy warns his party members in a powerful, windy voice.

"This is not your day, bigun," he says to the raging giant as a 30' tall, 5' diameter electrical discharge short circuits him for 13hp.

[Need to augment this post, but have to run. Thinking to use a hero point for an additional standard action.]

DireBliss (AC24, CMD29, HP86of86) (Cayzle) 
Thursday June 14th, 2018 2:17:27 PM


DireBliss prepares for more fighting. He casts a still silent extended Divine Favor to reset his spell duration to 20 rounds. (standard action)

Bliss shakes his head NO to Pressi's suggestion. In fact, Bliss has used his 4th level slot, 2 of his three 3rd level slots, and 2 of his five 1st level slots. His save DCs are not high. He is really better for melee, not casting.

DireTigerBliss watches the oncoming monster flying so fast. Whatever it is, he thinks, it would not be good to be all clumped up together when it arrives. He moves off at his full speed of 60 (move action).

=====

Current effects (only tracking effects with durations in rounds)

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [0of20 rounds used]
CL7 extended Blink [12of14 rounds used]
Rage [9of14 rounds used TURNED OFF]

Effects that are over or used up:
Plant Domain Bramble Armor 6 of 6 used
Death Knell 1 of 1 used.
Lesser meta rod of extend 3 of 3 used.
4th level: 1 cast of 1+1 (polymorph)
3rd level: 2 cast of 3+1 (blink, silent still div favor)
2nd level: +1 cast of 4+1 (barkskin)
1st level: 2 cast of 5+1 (sur blood, div favor)

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 94/90(80) 
Thursday June 14th, 2018 3:57:47 PM


Murphy's summoned earth elemental comes up from underground, and slams into the bottom of the stone giant's already gimpy foot, d20+9+1=AC22 (forgot to include in roll +1 from both elemental and opponent in contact with ground), for d8+7+1=10hp damage. The elemental then finds vines begin to wrap around it (Ref d20=4).

"Spread out - flier coming - possible breath weapon!" Murphy warns his party members in a powerful, windy voice.

"This is not your day, bigun," he says to the raging giant as a 30' tall, 5' diameter electrical discharge short circuits him for 13hp.

[Need to augment this post, but have to run. Plan to use a hero point for an additional standard action.]

Calling on heroic haste (hero point), Murphy casts bear's endurance so as to overcome the slight disadvantage the slimy spirits left him (+4 to constitution, lasts 10 minutes).

He moves to AY39.

He also looks to see if he can discern exactly what sort of flying creature approaches, what color. Dragon? Perception is 26 (see prior post) (and on skill checks, a nat 1 is not an automatic failure - if he meets the DC to discern, he discerns. Eyes of the Eagle help). If he can tell, he calls out that information.

Pressi (Melvin) - AC 21 (25), HP 83 (84/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23; Followers 
Thursday June 14th, 2018 4:47:13 PM

Sighing, Pressi prepares herself with Surrender Blood. "Looks like its going to be scroll time in a minute," she grumps.

Harper growls as the flying creature gets larger.

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
Bless Weapon (3 rounds): good align weapon, auto crit
threefold aspect youth: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (1 rounds) +1 to con, dispel, saves against necro and fear, spell touch attacks
surrender blood (+1 to caster level)

spells used

L1: 2/7+1
L2: 4/4+1
L3: 4/4+1
L4: 2/3+1

Guide/Mislead: 1/8

Welcome home! - DM Carl  2d8+13=24 ; 5d6=18 ;
Thursday June 14th, 2018 4:48:47 PM

Kezzem mocks the giant. Not very friendly considering it's just diseased and not evil, but paladins are lawful good, not lawful nice.

Hobie tries to get a few shots off at the incoming thingy, but all go wide. A few of them go way off.

Succotash detects evil and confirms it is indeed quite evil.

Pressi's not sure what to do. She offers to trade places with Bliss, but Bliss isn't in agreement. So, she casts surrender blood.

Murphy finally finishes off the lone giant, leaving the battlefield temporarily quiet. He casts a bear's endurance spell on himself and looks towards the approaching shape. He announces the beast appears to be black, but he doesn't have much time to give warning.

Flying in hot is a sleek, dark dragon. Its scales are black...no, they're a very dark violet. Its eyes glow red and blood drips from both them and every other orifice on its head. It is clearly in some sort of distress as it shakes its head about and scratches at the scales along its arms. Both of the aformentioned arms have deep gouges in them from where scales have been ripped off. It lands...poorly. It hits the ground and rolls, crushing Rumpus, Miss Piggy, and Kezzem before coming to a stop on top of the paladin.

Rumpus, Kezzem, and Miss Piggy take 24 buldgeoning damage. Kezzem must make a DC 24 reflex save or be pinned.

The thing roars in frustration and thrashes about, trying to get back to its feet. Even in its current state, it is still an awesome sight. Everyone must make a DC24 will save or be shaken for 18 rounds. This is a fear effect.

Know, Arcana DC 18, Highlight to display spoiler: {This is an umbral dragon. Not an old one, but it's no spring chicken either.}

Map

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 94/90(80)  d20+5=16 ; 10d6=34 ; d20+20=22 ; d20=1 ; d20+25=39 ;
Thursday June 14th, 2018 8:34:41 PM

Though on the one hand, Murphy feels some compassion toward the dragon - in distress and obviously injured - yet he also considers it just injured several of his friends. He also nearly is overcome by awe at its fearsome power - but calls again on heroic measure to battle back the fear (22+2 from hero point=will save 24). Murphy casts a 40-foot high, 10-foot radius flame strike (centered at AM-AN/51-52) for 34 hp fire damage (Reflex DC24 for 1/2) versus the sleek, dark violet dragon. He feels he should know in the back of his mind what it is, but cannot pluck out the precise knowledge at the moment (Knowledge Arcana 16/18).

Thinking on it, he surmises, and calls out, "SPREAD OUT - BREATH!" he shouts in halfling. "I think that the power we battle just threw that dragon at us - as it threw the hell hound at me, earlier. It was coming faster than dragons can fly, to the best of my reckoning."

Meanwhile, the medium earth elemental is dealing with the unaccustomed experience of being well caught up by vines. How did they snag him under the armpits? [Reflex save 1]. At least the stone giant has fallen down. He believes he has done a tremendous job in tripping the giants so far. He tries to earthglide downward, but cannot.

Lastly, Murphy glances toward the center quickly, and scans the horizon for what may be happening with other heroes surrounding the power. Perception: 39 - pretty good glance.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26 / CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=15 ; d20=3 ; d10=9 ; d6=4 ; d6=6 ; d20=7 ; d20=16 ; d6=6 ; d6=2 ; d6=1 ; d6=6 ;
Thursday June 14th, 2018 8:59:49 PM

Lay of hands 5/9
Smite evil 3/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
+1 attack and saves, +4 verses poison
under the effect of "fire resistance" and "death ward"

As a paladin, Succotash is immune to fear, but Miss Piggy must make a save she rolled a 15+4+1 (hero feast)+4 for (being within 10ft of Kezzem)=24 (just barely made it)

"Hey Kezzem,this dragon is evil", Succotash calls out to his fellow paladin, then he declares a smite on the thing and charges, as Miss Piggy unleashes a full round attack.

Succotash
3+19+4(chr)+1+2(flanking)+2(charging)=31, for 9+4+6(Holy)+10+20(Smite vs dragon)=49 damage
Miss Piggy
7+14+1+2(flanking)=24, for 6+2+10=18 damage
16+9+1+2(flanking)=28, for 1+6+10=17 damage

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 63/87 
Thursday June 14th, 2018 9:04:54 PM

header fixed

Kezzem (BrianW) - AC 20 (Pinned) + 3 (Smite Evil), HP 85/109, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24  d20+13=16 ; d20+10=21 ; d20+9=13 ;
Friday June 15th, 2018 12:09:31 AM

SV Ref: 1d20 + 13 = 16. Kezzem is pinned by the dragon.

"Yeah, and he's kind of sitting on me too," replies Kezzem to Succotash.

Kezzem will attempt to break free.

CMB: 1d20 + 10 = 21.

Not sure if he can do this while pinned, but if he can, he will activate smite evil against the dragon.

Rumpus SV Will: 1d20 + 5 + 4 (Aura of Courage) = 13. Rumpus is shaken.

Frightened by the dragon, Rumpus will withdraw.

----

Kezzem Spells & Effects:
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Pinned (-4 AC)
Protection form Evil (Murphy; +2 to AC and SVs vs. evil creatures)
Resist Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)
Smite Evil (dragon; +3 AC, +3 Atk, +10 damage)

Rumpus Spells & Effects:
Shaken (-2 Atk, -2 SVs)
Abilities:
Lay on Hands 7/day (4 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2, Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)



Hobie Browncloak (Nick T) HP 83/82 AC 27 Touch 18 CMD 29 Hero Points 3   d20+8=27 ; d20+12=30 ; d20+18=22 ;
Friday June 15th, 2018 12:20:50 AM

As the dragon lands, it is a fearful sight, but Hobie will not be shaken. He is focused and determined. He immediately recognizes the beast.

Guys this is an Umbral Dragon! His breath weapon is Negative Energy!

Hobie flies 30 feet straight up, and fires a single arrow at the dragon, but is unable to penetrate the dragon's thick scale armor.
(Attack 22)

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Shield: +4 Shield Bonus to AC

Mirror Image: 3 Images + Hobie = 4 Hobie's-- Roll 1 on a d4 to hit Hobie. Anything else hits one of his images.

Currently 60 ft above ground

======
Rounds of Haste Used 8/10
======
Spells Still Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Invisibility

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers  d20+20=27 ; d20+9=17 ; d20+6=22 ; d6+4=8 ;
Friday June 15th, 2018 10:53:02 AM

(OOC: Surrender blood gives option of +2 CL for 10 HP, correcting it accordingly.)

(Will Save Pressi: 27. She gets 9 Base, 2 from boosted will, 1 from warding, 1 from heroes feast basic saves, 4 from heroes feast against fear, 2 from halfling ability against fear, and 1 from bloodwitch lore, so I wasn't that worried. Make sure you didn't miss any of these yourselves.)

(Will Save Harper 17: that will not cut it.)

Pressi is, as typical, prepared for the fear effect and withstands it easily. The sounds of Harper's whines tells her that her pet did not fare as well.

"Hold on," Pressi shouts to Kezzem. "Have one thing to do first."

With a wave of her hand, Pressi hits the dragon with Ill Omen (CL 10, no save, roll twice for the next 3 d20 rolls.) That done, she takes out a wand of grease, preparing to save Kezzem next round.

Harper moves and makes an attempt to bite the dragon. (Hits AC 22+2 from flanking, Damage 8+trip).

Both Pressi and Harper continue to boost their natural armor.

-------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
Bless Weapon (2 rounds): good align weapon, auto crit
threefold aspect youth: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

bloodwitch Lore (last round) +1 to con, dispel, saves against necro and fear, spell touch attacks
surrender blood (+1 to caster level)

harper: shaken (18 rounds) -2 to rolls

spells used

L1: 4/7+1
L2: 4/4+1
L3: 4/4+1
L4: 2/3+1

Guide/Mislead: 1/8



Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 94/90(80) 
Friday June 15th, 2018 1:49:13 PM


"Thanks, Hobie! The only thing that popped into my head was umber hulk, and I knew that had to be wrong..."

=======
OOC: Ah, I forgot about the halfling +2 vs fear. So, Murphy did not need to spend the hero point to make the fear save. Made it on the nose.

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers  d20+10=27 ;
Friday June 15th, 2018 3:47:00 PM

SR Roll 27.

DireBliss (AC24, CMD29, HP86of86) (Cayzle)  d20+14=26 ; d100=52 ; d100=39 ; d100=3 ; d20+17=27 ; d20+17=35 ; d20+14=28 ; 2d4+14=18 ; 2d4+14=20 ;
Friday June 15th, 2018 4:48:36 PM


Bliss rolls a 26 and is not shaken.

DireBliss pounces but does not rage. With a -2 on AC with the charge, he has AC24. He is still blinking this round and next.

Miss chances: both claws have a chance. Bite, not so much. Just as well, prolly the undead thing is immune to nonlethal damage. The Dire Tiger claws at AC27 and AC35 for 18 and 20.

Attacks (at +2 to charge, no rage)

=====

Current effects (only tracking effects with durations in rounds)

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [1of20 rounds used]
CL7 extended Blink [13of14 rounds used]
Rage [9of14 rounds used TURNED OFF]

Effects that are over or used up:
Plant Domain Bramble Armor 6 of 6 used
Death Knell 1 of 1 used.
Lesser meta rod of extend 3 of 3 used.
4th level: 1 cast of 1+1 (polymorph)
3rd level: 2 cast of 3+1 (blink, silent still div favor)
2nd level: +1 cast of 4+1 (barkskin)
1st level: 2 cast of 5+1 (sur blood, div favor)

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 63/87 
Friday June 15th, 2018 10:31:09 PM

“Umbral Dragon, good to know Hobie, and thanks for the heads up on the breath weapon”. Silently he thanks Pantheon for Pressi’s death ward spell.

Welcome home! - DM Carl  d20+11=12 ; d20+12=24 ; d20+26=45 ; d20+26=39 ; d20+30=42 ; d20+30=36 ; 2d8+13=17 ;
Saturday June 16th, 2018 3:18:35 PM

Murphy weighs the pros and cons of attacking the distressed dragon, coming down on whichever side involves summoning a pillar of flame to attack it. The dragon never sees it coming and is hit by the full blast (save nat 1). Lucky from the dragon, the spell fails to affect him at all (rolled spell penetration for you, including the +2 for your feat, and rolled a 24 - that fails). He warns of incoming breath attacks.

Succotash ain't afraid of no dragon, but Miss Piggy is. She holds it together though. They tag team the thing. Both manage to score a hit, but know deep down it was only because the dragon is prone. Miss Piggy's attack doesn't seem to do much, but Succotash's? Whoo boy that upset him.

Kezzem tries to break free, but fails. He manages to smite the dragon, though. Rumpus exercies caution.

Hobie successfully identifies this as an umbral dragon. He flies up and fires, but his shot just bounces off.

Pressi sucessfully penetrates the dragon's natural defenses and hits him with an ill omen. She draws a grease wand. Harper gnaws ineffectually on the dragon's scales.

Bliss pounces and snakes a claw underneath the dragon's scales.

***

The dragon shakes its head, sending a spray of blood into the air. It stands, pushing poor Kezzem's head back into the ground (no damage, just flavor text). It turns to face Succotash, still smarting from the halfling's smite. It sighs. "Going mad from the disease of a blood god, and still I manage to find a paladin looking to prove himself. Very well, little one. Prove yourself." The dragon snaps its head forward lightning quick and chomps down on Succotash. With the paladin caught in his jaws, the raises his head up with Succotash in tow.

Hit AC 39* for 17 damage. The dragon grapples per its own snatch feat, getting a 36* on its CMB check vs Succotash's 26 CMD. Succotash is grappled & stuck in the dragon's maw.

Kezzem is no longer pinned, but starts the round prone.

*Yes, I rolled the D20s twice per ill omen.

Dragon's AC is 32/8/32. CMD is 40. SR is 26. He has one more ill omen inspired d20 roll coming.

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers  d20+8=27 ; d20+8=22 ; d20+8=14 ;
Saturday June 16th, 2018 4:30:34 PM

Pressi swivels, hitting Succotash with the grease wand. She moves 20 feet closer.

A desperate Harper tries to hit the creatures AC (Not even Pressi has a good chance of hitting.) to unlikely avail. (Basically need a natural 20, didn’t happen).

Kezzem (BrianW) - AC 20 (Pinned) + 3 (Smite Evil), HP 104/109, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24  d6=1 ; d6=2 ; d6=6 ; d6=2 ; d6=4 ; d6=5 ; d20+22=40 ; d3+22=25 ;
Saturday June 16th, 2018 5:37:24 PM

Kezzem scurries out from underneath the dragon (move action) and stands-up (move action). He lays hand on himself (swift action).

"Hey Press, you're supposed to grease the pig when playing Catch the Pig, but nevermind, this is no time for fun and games. We've got a dragon here!"

Healing: 5d6 = 19.

"Hey dragon, you know what's worst for a dragon that being smiteded (sic) by one paladin?"

He stabs one of his daggers at the dragon's flank (extra standard action for a hero point; bonuses from heroes' feast and smite included; did not include a flanking bonus from Succotash separate since I wasn't sure if he could flank while being grappled or not--I assume not, and it doesn't look like Kezzem needed it anyway).

Attack: 1d20 + 22 = 40. Hit!
Damage: 1d3 + 22 = 25.

"Two paladins," Kezzem answers.

Rumpus stays back, figuring his hooves wouldn't do much-if-any damage even if he could hit the dragon's AC (total defense).

OOC: Btw, Rumpus is a pony, not a horse. I see he was labeled as a horse on the map.



Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 94/90(80)  d20+17=28 ;
Sunday June 17th, 2018 12:38:26 AM


Murphy, in halfling, says, "Succo, get ready for me to touch you." He moves to where Succotash resides nicely grappled. He casts freedom of movement and touches (AC 28) Succotash (Touch AC11, due to -4 dex with grappled condition) on some part of his body. Bumps into the nose of the dragon if he has to, but focuses the touch on the paladin. [Flyby attack feat - and no AoO when in whirlwind form]

Ends up about AL59, still in whirlwind form. "All right, buddy - prove yourself to this fellow."

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 94/90(80) 
Sunday June 17th, 2018 12:41:29 AM


OOC: By the way, Jeremy, the freedom of movement will last on your paladin for 100 minutes. Just let someone try to grapple him now! -Kim

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 74/91, Miss Piggy AC 27 / CMD 23 - HP 63/87  d20=15 ; d20=3 ; d10=7 ; d6=3 ; d6=4 ; d20=11 ; d20=14 ;
Sunday June 17th, 2018 1:51:17 AM

Lay of hands 5/9
Smite evil 3/4
1st level spells
Lesser regeneration 1/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
+1 attack and saves, +4 verses poison
under the effect of "fire resistance", "death ward", "Freedom of movement", "Grease"

"Thanks Murphy, and you too Pressi", Succotash says, as he easily breaks free of the dragon's jaws thanks to Murphy's freedom of movement spell (standard action). He than says to the dragon, "You got some serious death breath you over grown lizard!" Succotash will than use a hero point for a second standard action, then both he and Miss Piggy will perform full round attacks.

Succotash
15+19+1+4=39, for 7+3+4+10+10=34 damage
3+14+1+4=22 miss

Miss Piggy
11+14+1=26 miss
14+9+1=24 miss
occ... don't know if it makes a difference to the amount of damage last round or not, but Miss Piggy's attacks are magical, due to her +1 amulet of mighty fists.

Hobie Browncloak (Nick T) HP 83/82 AC 27 Touch 18 CMD 29 Hero Points 3   d20+20=23 ; d20+20=39 ; d20+20=24 ; d20+15=21 ; d6+9=11 ; d6=5 ;
Sunday June 17th, 2018 5:27:00 PM

Hobie sees the dragon snap up his friend, and he knows how hard this thing is to hit, so he focuses more on accuracy than damage (no Deadly Aim), but still he finds that most of his arrows are simply bouncing off the scales of this dragon.

"His hide is too strong! I'm having trouble penetrating the skin, can any of you do anything to weaken him? To make him easier to hit?"

Manyshot
Attack 23- MISS

Rapid shot
Attack 39
Piercing 11, Fire 5

Haste
Attack 24- MISS

Iterative
Attack 21- MISS

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Shield: +4 Shield Bonus to AC

Mirror Image: 3 Images + Hobie = 4 Hobie's-- Roll 1 on a d4 to hit Hobie. Anything else hits one of his images.

Currently 60 ft above ground

======
Rounds of Haste Used 9/10
======
Spells Still Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Invisibility

DireBliss (AC24, CMD29, HP86of86) (Cayzle)  d100=68 ; d100=87 ; d100=75 ; d20+23=38 ; d20+23=34 ; d20+23=40 ; 2d4+12=16 ; 2d4+12=16 ; 2d6+12=17 ;
Monday June 18th, 2018 1:41:07 PM


Bliss really wants to hurt this dragon, so he turns off his power attack and starts raging. He also gets a +2 flanking, so far as I can tell from the map. BAB+7, +9 str, -1 size, +1 enhancement, +1 hero feast, +2 flank, +2 blinking, +2 divine favor = +23 to hit for bonus dam +9 str, +1 enhancement +2 divine favor for +12 damage.

[Raging but not charging means that Bliss's AC remains 24. With blink for one more round.]

Bliss turns off his Tear. He'll be biting for real. (Blech!)

LAST ROUND OF BLINK ... And for the first time ever, all three blinking attacks land!

Claw: Hits AC38 for 16 damage
Claw: Hits AC34 for 16 damage
Bite: Hits AC40 for 17 damage

If the dragon attacks (grapples!) Bliss, the Blink is still working until the start of his action! Last chance to blink Bliss's butt out of danger!

Bliss spits out some nasty undead dragon ichor and meows piteously!

=====

Current effects (only tracking effects with durations in rounds)

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [2of20 rounds used]
CL7 extended Blink [14of14 rounds used]
Rage [10of14 rounds used NOW ON]

Effects that are over or used up:
Plant Domain Bramble Armor 6 of 6 used
Death Knell 1 of 1 used.
Lesser meta rod of extend 3 of 3 used.
4th level: 1 cast of 1+1 (polymorph)
3rd level: 2 cast of 3+1 (blink, silent still div favor)
2nd level: +1 cast of 4+1 (barkskin)
1st level: 2 cast of 5+1 (sur blood, div favor)

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 94/90(80)  d20+16=31 ; d20+25=30 ;
Monday June 18th, 2018 5:41:13 PM

Supplemental

Murphy drops the whirlwind and prepares to fly by to deliver a freedom of movement spell for his fairly new friend, Succotash. He knows that, whereas as a whirlwind he can fly by with little risk of an extra attack from an opponent, that risk rises in his simple air elemental form. Therefore, the druid casts defensively (DC 15+(2*Spell Level of 4)=DC 23), risking possible loss of the spell, but obviating the opportunity for this magnificent fearsome dragon easily to take advantage of his passing by. Concentration check (d20+caster level + ability score modifer used to determine bonus spells of the same type) of d20+10+6 (owl's wisdom bonus included), roll of 31 to cast defensively, avoiding attacks of opportunity, and the spell is not disrupted, and, in theory (subject to DM ratification), the paladin can be loosy goosy in the jaws of the dragon.

[When I saw your email, DM Carl, I was at work, and had only about a 90-second window in which to reply - needed to look up the rules after work before he actually flew the mission. Looked up defensive casting before I saw your post. Let me know if this works. I don't know if any other effects on him would help with concentration - prot. fr evil +2; heroes' feast +1]
======
Extra credit:
Perception: 30


Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 74/91, Miss Piggy AC 27 / CMD 23 - HP 63/87 
Monday June 18th, 2018 6:26:59 PM

What’s the result of Pressi’s grease spell, and will that effect the outcome?

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers 
Monday June 18th, 2018 9:04:50 PM

It’s +10 to escape artist checks and cmb/CMD checks to escape or avoid grapples. It’s a standard action but you still need to make the roll.

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers 
Monday June 18th, 2018 9:11:10 PM

“Here’s the thing. Even if that thing didn’t have ridiculous spell resistance, there’s only so far I can drive down it’s armor.

But Pressi does have a recommendation for Hobie. If he flies down to her, it won’t take two rounds to bless his weapon. Alternatively he can give her his hero points so she can try boosting her SR rolls.

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers 
Monday June 18th, 2018 9:14:35 PM

Oh, and grease has a dc 10 reflex roll for the dragon to avoid falling, no SR.

Welcome home! - DM Carl  d4=4 ; d4=3 ;
Monday June 18th, 2018 10:19:12 PM

*Copying previous post, then deleting a bunch to keep the board neat.

Pressi hits Succotash with some grease as Harper wonders how she's expected to hurt this dragon.

Kezzem stands and heals himself. He flanks the dragon and shows him that his troubles are twice as bad as he thought.

Murphy flies in, drops his whirlwind, and defensively casts freedom of movement on Succotash. As he retreats, the dragon rears back and slashes, barely striking him.

Hit AC 33 for 23 damage.

Bliss turns himself up to 11 and dives in, sinking his teeth and claws into the dragon. Instead of ichor, warm blood flows into his mouth. Seems the dragon's not undead after all.

Hobie manages to get one of his arrows to stick in the beast's scales. The flames from the arrow char it a bit.

Succotash slips easily from the dragon's maw, then falls (noted last round the dragon raised its head up). Luckily, it's not too far a drop. He and Miss Piggy press their attack, with Succotash scoring another solid blow.

The dragon realizes it's in a bad place. It spreads its wings and takes to the skies, incurring an AoO from Kezzem, Succotash, Bliss, Harper, and Miss Piggy. He hovers a mere 20' from the ground, raising a cloud of dust and debris.

*If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

Those who are able to see witness the dragon breath in deeply, then breath out pure blackness. Everyone except Hobie, Pressi, and Rumpus are caught in the attack.

Fort save DC 24 or be blinded for 4 rounds and take 7 STR damage. Successful saves reduce the STR damage to 3 and negate the blindness. This is not a negative energy attack and is not thwarted by death ward.



Kezzem (BrianW) - AC 17 (Blinded) + 3 (Smite Evil), HP 104/109, Strength Damage 4, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24  d20+14=20 ; d4=3 ; d20+22=29 ; d3+12=15 ;
Monday June 18th, 2018 11:45:18 PM

Kezzem AoO: 1d20 + 22 + 2 (Flanking?) = 29 or 31.
That's a miss either way, but just in case the dragon has some AC penalty, I'll include damage.
Damage: 1d3 + 12 = 15.

Kezzem SV Fort: 1d20 + 14 = 20. Fail.

"Ack!" shouts Kezzem. "Get his guy a breath-mint or something! His breath is killing me!"

Kezzem casts lesser restoration on himself. Rumpus maintains total defense.

Lesser Restoration: 1d4 = 3.



Kezzem (BrianW) - AC 17 (Blinded) + 3 (Smite Evil), HP 104/109, Strength Damage 4, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24 
Monday June 18th, 2018 11:47:42 PM

Bookkeeping Stuff:

Kezzem

Spells & Effects:
Blinded (-2 AC & no Dex bonus; -2 to Str and Dex checks; 50% miss chance)
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphy; +2 to AC and SVs vs. evil creatures)
Resist Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)
Smite Evil (dragon; +3 AC, +3 Atk, +10 damage)

Abilities:
Lay on Hands 7/day (4 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2 (1 cast), Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)
Lay on Hands 7/day (4 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2 (1 cast), Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)

----

Rumpus

Spells & Effects:
Shaken (-2 Atk, -2 SVs)

Hobie Browncloak (Nick T) HP 83/82 AC 27 Touch 18 CMD 29 Hero Points 3  
Tuesday June 19th, 2018 12:35:47 AM

Struggling to land a blow against this dragon, Hobie takes out his wand of True Strike and casts it on himself.

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Shield: +4 Shield Bonus to AC

Mirror Image: 3 Images + Hobie = 4 Hobie's-- Roll 1 on a d4 to hit Hobie. Anything else hits one of his images.

Currently 60 ft above ground

======
Rounds of Haste Used 9/10
======
Spells Still Prepared
Bonded Object Free Spell

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Invisibility

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 94/90(80)  d20+14=21 ; 5d10=16 ; d4=3 ; d20+25=41 ;
Tuesday June 19th, 2018 1:27:22 AM

[USE MAP's ROUND 17]

As Murphy had turned to face toward the dragon at the end of his turn, he observes him lifting off and beginning to beat its wings. The air elemental's lower parts are at about 20', and his head at about 36'. As the kicking up of dust and debris constitutes a stormy condition, he sends down a lightning bolt pretty much straight in front of him at about AK44 (I figured about 60' ahead of him, rolling d4=3 to add 15' more, so 75' away), for 5d10=16 hp lightning damage, starting at a height of 40', and descending to a height of 10', with a 5' diameter. Reflex save DC 25 for 1/2 (other half is divine damage, no save). [Please roll SR, if applicable - have to post now]

He then shoots high up in the air, out of the swirling dust, to figure out what to do next.

""Pressi, I'm blinded, high in the air. How are you faring?" he asks telepathically.

Perception: 41 (hearing should be relatively fine. Failed Fort save with a 21, thus blinded for 4 rounds, loss of 7 STR, visual shot, but ears work)

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 74/91, Miss Piggy AC 27 / CMD 23 - HP 63/87  d20=13 ; d20=1 ; d10=8 ; d6=6 ; d6=1 ; d20=15 ; d20=16 ; d4=1 ; d4=1 ;
Tuesday June 19th, 2018 6:00:49 AM

Lay of hands 5/9
Smite evil 3/4
1st level spells
Lesser regeneration 0/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
+1 attack and saves, +4 verses poison
under the effect of "fire resistance", "death ward", "Freedom of movement", "Grease"
Succotash has -2 to str, and Miss Piggy has -3

Succotash's aoo
13+19+4+1=37, for 8+6+1+10+10=35 damage
Miss Piggy's aoo
natural 1, poor thing tripped on her own hooves

Both Succotash and Miss Piggy make their saves to avoid the blindness, but receive 3 str damage (28&25 respectfully)

Succotash casts less regeneration on himself restoring 1 point of str (occ sorry about the extra d4 roll, i accidentally double clicked)

"Hey, get back here you cowardly piece of maggot meat!", Succotash taunts, and Miss Piggy squeals in frustration as she stands up, shaking the dust from her fur and armor.

DireBliss (AC24, CMD29, HP86of86) (Cayzle)  d100=76 ; d20+23=34 ; 2d6+12=17 ; d20+16=27 ;
Tuesday June 19th, 2018 10:57:14 AM


First, Bliss has an AoO to make as the dragon ascends. At this point, he is still blinking, so let's roll a miss chance ... nope! Okay, let's roll a to hit ... hits AC34, a hit, for 17 damage.

Then the dust cloud; that does not affect Bliss too much.

Then the breath weapons! Wowsy! But Bliss is still blinking, and per the Blink Spell, "While blinking, you take only half damage from area attacks."

Sounds like it is time for a reflex save! Bliss's is at +7 usually, but the bloodwitch ward boosts that to +8, right? A hero point used before the roll boosts that by +8 to +16. The roll is a ... 27! That's no blindness and only 3 Str damage, but I'm hoping the Blink reduces that to a mere 1 point of Str damage ... or none?

Bliss still has all his usual actions left for the round.

=====

Current effects (only tracking effects with durations in rounds)

CL7 Resist Fire.
CL7 Shield of Faith +3
CL7 Polymorph (Dire Tiger)
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [2of20 rounds used]
CL7 extended Blink [14of14 rounds used]
Rage [10of14 rounds used NOW ON]

Effects that are over or used up:
Plant Domain Bramble Armor 6 of 6 used
Death Knell 1 of 1 used.
Lesser meta rod of extend 3 of 3 used.
4th level: 1 cast of 1+1 (polymorph)
3rd level: 2 cast of 3+1 (blink, silent still div favor)
2nd level: +1 cast of 4+1 (barkskin)
1st level: 2 cast of 5+1 (sur blood, div favor)
1 hero point

EXTRA INFO:
Dragon's AC is 32/8/32. CMD is 40. SR is 26.
The Map

DireBliss (AC22, CMD28, HP106of106 raging) (Cayzle)  d20+21=41 ; d20+44=46 ; d20+20=21 ; d20+20=27 ; d20+20=37 ; 3d6+11=21 ;
Tuesday June 19th, 2018 12:58:49 PM

Bliss's turn starts, and he is NO LONGER BLINKING! I'm assuming Bliss is -1 Str.

Perception check ... 41 ... Bliss senses/scents the dragon 20 ft up and over there. Since it is a living thing, not undead, he activates his tear.

As a Raging Leaper (barbarian power), Bliss does not need a running start to jump. And with move 60, he has a movement-based +12 to jump checks. And his Acrobatics starts at +30, so that's a net +44 on jump checks with no need for a running start.

Bliss pounces OVER and UP! He rolls a 46 on his check, so he gets 46 ft over and 10 ft up on the leap, that's 10 ft of open air between the ground and his hindpaws. He is large size, so he is 10 ft long. And he has a five ft reach. Hopefully that's enough to let him attack at the end of his pounce!

Bliss is weak (by 1 pt) and he keeps his power attack off. He also gets a +2 flanking, so far as I can tell from the map. BAB+7, +8 str, -1 size, +1 enhancement, +1 hero feast, +2 charge, +2 divine favor = +20 to hit for bonus dam +8 str, +1 enhancement +2 divine favor for +11 damage.

Bliss swipes with his claws and BITES ... and hits ACs21, 27, and 37 -- ONLY the bite hits. Bliss bites for 21 nonlethal damage!

Now that his attack is over, Bliss is 10 ft up in midair! Uh-oh! He twists and turns to (hopefully) land on his feet and avoid falling damage. His Acrobatics check to do that is an auto success vs the required DC15.

HOWEVER, seems very likely that Bliss provoked AoOs as he leaped up (and fell down) through threatened squares. And charging, with no Blink, Bliss's puny AC22 means he may be paying a price for his heroism!

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers  d20=1 ; d20+12=27 ; d20+8=13 ; d20+7=14 ;
Tuesday June 19th, 2018 4:26:27 PM

(Ignore the d20=1, don't know how that even happened.)

"Doing pretty good," Pressi messages back to Murphy. "I'm not someone who got next to a dragon," she quips.

Coughing, she drops the grease wand in her bag, surveys who needs heals and considers her options. Only one person is blinded, Murphy, but he's up there and she can't pull a remove blindness scroll out of her bag and move the hand in time. "Can you try to come near me?" she shouts and telepaths. She can cast a single lesser restore from her last high level spell slot, but that would leave her with no great tricks left. A scroll of slow would do well right now, but will never beat that SR.

Hoping for a last score, Pressi swings her spectral hand to touch the dragon and hopes for the best.

Cast: Touch of Gracelessness (Touch Attack 27, Spell Resist 13... will not be enough.)

------------------

Harper screams as the giant cat becomes blinded herself and takes 7 str damage. Pressi cant help but feel guilty at dragging her out here, and calls for the cat to move away from the dragon as she considers her next move.

------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
Bless Weapon (1 rounds): good align weapon, auto crit
threefold aspect youth: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

harper: shaken (18 rounds) -2 to rolls, blinded, -7 STR

spells used

L1: 5/7+1
L2: 4/4+1
L3: 4/4+1
L4: 2/3+1

Guide/Mislead: 1/8


Welcome home! - DM Carl  d20+15=33 ; d20+11=14 ; d100=47 ; 14d8=71 ; d20+26=39 ; 2d6+15=21 ;
Tuesday June 19th, 2018 5:14:19 PM

Thanks for everyone getting their posts in early enough for me not to be up late again.

***

Kezzem shrugs off the worst of the shadow breath and restores that lost strength.

Hobie casts true strike, because by golly he's gonna put an arrow in that dragon.

Murphy is blinded and weakened. He summons a lightning bolt where he thinks the dragon should be, and somehow manages to hit the thing full on. An impressive feat.

(Spell resistance check 33 - pass. Reflex save 14 - fail. 50% miss chance due to blindness 47 - pass. d10 because of the dust storm is dubious, but you'd probably get higher than 16 if you rolled again anyway.)

Succotash and his trusty pig both save vs the shadow breath was well. Succotash heals some of the STR damage and taunts the dragon.

Bliss...Bliss is feeling dangerous. His blink saves him from some of the damage (1 STR damage, confirmed. It was a fort save, not reflex, but since your fort is higher than your reflex, no big deal. I'll leave it up to you whether you would have used a HP for a fort save). He takes a flying leap at the dragon and tears a gash in its haunch. The dragon's tail whips out and slams into Bliss on his way back down, hitting AC 39 for 21 damage.

Pressi sends the weakened, blinded, and injured Harper away someplace safe. She tries to deliver a touch attack, but the dragon's SR blocks it.

The dragon's taken some damage; it certainly looks rougher than it did when it landed. That said, if it's feeling weak, it's not showing it.

Not bad, little ones. You might have had me had I stayed down there." The dragon flies up and to the east a bit, lining up a better shot."Unfortunately for you," the dragon pauses to take a deep breath, "I didn't."

The dragon roars, shooting forth a cone of inky, yucky negative energy. The cone hits everyone except Rumpus, Harper, Murphy and Pressi.

(You said Harper moved last round, but she's still in the same place on the map. I'm assuming that's just an oversight.)

Everyone else takes 71 negative energy damage. Reflex save DC 24 for half.

The dragon is now 30' in the air, and the dust storm settles down.

Map

Kezzem (BrianW) - AC 17 (Blinded) + 3 (Smite Evil), HP 87/109, Strength Damage 4, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24  d20+13=26 ; d20+16=25 ; d20+16=30 ; d20+10=12 ; d20+10=25 ; d6=2 ; d6=1 ; d6=4 ; d6=1 ; d6=5 ; d6=3 ; d6=4 ;
Tuesday June 19th, 2018 5:57:59 PM

Kezzem SV Ref: 26. Made! Kezzem takes half damage.

"Hey dragon, I've some good news and some bad news for you. Good news is I can't see ya. Bad news is I can still hear you flapping your gums."

Kezzem will attempt a full attack (+3 smite evil, +1 heroes' feast, -2 improved two-weapon fighting, -4 range)

+1 Returning Dagger
Attack: 1d20 + 16 = 25.

+1 Returning Dagger
Attack: 1d20 + 16 = 30.

Dagger
Attack: 1d20 + 10 = 12.

Dagger
Attack: 1d20 + 10 = 25.

"How you like them daggers, dragon!" shouts Kezzem, literally blinded to the fact that his daggers either missed completely or bounced off the dragon's scales.

Kezzem will then use a hero point for a bonus action to channel positive energy. It should hit Bliss, Hobbie, Piggy, and Succo.

Channel Positive Energy: 5d6 = 2 + 4 + 5 + 3 + 4 = 18.

OOC: Really burning through those hero points this fight, but I figure might was use them up against a dragon!

----

Kezzem

Spells & Effects:
Blinded (-2 AC & no Dex bonus; -2 to Str and Dex checks; 50% miss chance)
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphy; +2 to AC and SVs vs. evil creatures)
Resist Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)
Smite Evil (dragon; +3 AC, +3 Atk, +10 damage)

Abilities:
Lay on Hands 7/day (4 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2 (1 cast), Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)
Lay on Hands 7/day (6 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2 (1 cast), Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)

----

Rumpus

Spells & Effects:
Shaken (-2 Atk, -2 SVs)

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 66/87  d20=17 ; d6=1 ; d6=4 ; d6=6 ; d6=1 ; d6=2 ; d6=5 ; d6=1 ; d6=4 ; d20=10 ;
Tuesday June 19th, 2018 6:57:34 PM

Lay of hands 2/9
Smite evil 3/4
1st level spells
Lesser regeneration 0/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
+1 attack and saves, +4 verses poison
under the effect of "fire resistance", "death ward", "Freedom of movement", "Grease"
Succotash has -2 to str, and Miss Piggy has -3

thanks to Pressi's Death Ward Spell, Succotash is immune to negative energy.
Miss Piggy rolled a 17+6+1=24(barely saved for half) so she takes 36 damage.

"After an attack like, you got the right idea Kezzem!", Succotash says as he also channels energy healing 4+6+2+5+4=21hp, to himself, Miss Piggy, Hobie, Kezzem, Bliss, and Harper.

then Succotash will use a hero point for another standard action, then he will move 15ft drawing one of his throwing axes, and throws it at the dragon attacking with vital strike. in the mean while Miss Piggy will hold her action.

Succotash
10+12+4+1=27(miss)

Bliss (AC23, CMD28, HP69of86) (Cayzle)  d20+16=25 ;
Tuesday June 19th, 2018 7:22:39 PM

[OOC: Yes, Bliss would not have used that hero point on a fort save, but will use it now, thanks!]

Bliss tries to dodge the blast of negative energy. heroically rolling a 25. Bliss takes 35 damage. Plus 21 tail lash damage. Then +18 channel healing. Then another 21 channel healing. Thank goodness for friends with curing!

Bliss stops raging. He is tired. He changes back into his halfling shape (standard action). He backs up 40 ft with a move action, drawing his staff sling as he moves.

=====

Current effects (only tracking effects with durations in rounds)

CL7 Resist Fire.
CL7 Shield of Faith +3
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [4of20 rounds used]
Rage [11of14 rounds used NOW OFF]
Fatigue [1of4 rounds after rage] Can't run or charge; -2 to Str and Dex
-1 Str damage

Effects that are over or used up:
Plant Domain Bramble Armor 6 of 6 used
Death Knell 1 of 1 used.
Lesser meta rod of extend 3 of 3 used.
4th level: 1 cast of 1+1 (polymorph)
3rd level: 2 cast of 3+1 (blink, silent still div favor)
2nd level: +1 cast of 4+1 (barkskin)
1st level: 2 cast of 5+1 (sur blood, div favor)
1 hero point

EXTRA INFO:
Dragon's AC is 32/8/32. CMD is 40. SR is 26.
The Map

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers 
Wednesday June 20th, 2018 10:00:08 AM

Pressi messages Murphy, trying to get a plan going.

First, she sees if he is coming to her so she can scroll heal him. (Mechanics, it takes a move action to get the scroll, a touch standard action to remove blindness, and a second move action to move her spectral hand.)

Second, she sees if he has another whirlwind in him. The dragon has broken wings and doesn't seem to be flying very well (he's not shooting 60 feet up in the air) so she might be able to outfly him in wind. (She has one L4 spell left, so she can polymorph, broom, or hold on to it/use it for one more non-attack trick.)

The alternative is that she can realize her casting is almost up and start buffing for melee (divine favor, shifting to young) or spamming mislead.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 90/90(80)  d8=2 ; d8=8 ;
Wednesday June 20th, 2018 12:15:07 PM


Murphy casts cure moderate wounds on himself, regaining 20 hp - back to full.

"Yes, I'll come down right now," Murphy communicates telepathically with Murphy. "Since you can see, and I cannot, guide me. To you, or to your spectral hand?" he asks. Whichever she recommends, that is where she goes. "Or if you want me to delay slightly, tell me that." He follows her instructions, and heads towards her - or towards where the spectral hand is, or will soon be - or delays, by coming only within about 90 feet of where she wants him to go. "And, yes, I can whirlwind again."

It is so comforting to have Pressi's voice to help him out.

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers  d20=5 ; d20+18=25 ;
Wednesday June 20th, 2018 1:40:31 PM

Harper, sniffing the armored bulette, makes a strength check to try and remove its teeth or jaw. (Strength check 5)

Pressi savors the idea of taunting the dragon from above. (Oh, how unfortunate your ability to fly. How can I possibly get down there? Seriously, I thought you dragons were supposed to be impressive.)

But, she has a job to do.

With all her ability, she guides Murphy towards the spectral hand as she removes a scroll from her sack.

With the scroll, she casts remove blindness. (UMD roll 25)

------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
Bless Weapon (1 rounds): good align weapon, auto crit
threefold aspect youth: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

harper: shaken (18 rounds) -2 to rolls, blinded, -7 STR

spells used

L1: 5/7+1
L2: 4/4+1
L3: 4/4+1
L4: 2/3+1



Hobie Browncloak (Nick T) HP 32/102 AC 27 Touch 18 CMD 29 Hero Points 3   d20+10=22 ;
Wednesday June 20th, 2018 2:19:55 PM

Hobie tries his best to get out of the way of the dragon's negative energy blast, but he takes the full effect, and he is REALLY hurting.

The two Paladins both posted first, so I was not able to get in range of their Channels, because Hobie is 60 feet in the air right now.

If it's not too late with the order of posting, I'd like for Hobie's move action to be to fly down to the ground to be in range of healing. If it's too late for that, Hobie will instead fly upwards and away from the dragon at a 45 degree angle, trying to distance himself from it.

Either way, Hobie will use his standard action to cast Bear's Endurance on himself via his bonded object, boosting his HP temporarily.

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Bear's Endurance +4 Constitution

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Shield: +4 Shield Bonus to AC

Mirror Image: 3 Images + Hobie = 4 Hobie's-- Roll 1 on a d4 to hit Hobie. Anything else hits one of his images.

Currently 60 ft above ground

======
Rounds of Haste Used 9/10
======
Spells Still Prepared

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Invisibility

Welcome home! - DM Carl  d4=1 ; 14d8=53 ; d4=3 ;
Wednesday June 20th, 2018 3:12:12 PM

Kezzem avoids the worst of the affects, but they still hurt. He channels energy to heal and throws some daggers in the dragon's direction.

Succotash throws an axe with the same result, as well as channeling energy himself.

Bliss accepts the healing gratefully and repostions himself.

Pressi bites her tongue regarding her opinion of this dragon, then tries to get a plan going. Once Murphy's in range, she has her spectral hand remove his blindness.

Murphy also heals himself back up to full.

Hobie ducks in, trying to get in on the paladin's healing, then ups his endurance.

(Since we don't roll initiative, I do allow some intra-turn retconning. Outcomes shouldn't be soley dependent on when you can post. Also, since you didn't say exactly where you were moving to, I just moved you in a straight line to within range of them.)

The dragon notes that Succotash just brushed off his breath weapon. "Well, little one. Looks like you'll be around to watch your friends die." It's voice is pretty matter of fact. If he's gloating, it's not obvious. He breathes deep, then spews negative energy again*. Murphy gets caught up in the blast this time, but Bliss, Pressi, and all the companion animals do not. 53 negative energy damage, reflex DC 24 for half.

*Forgot to roll a d4 to see how soon he could breathe again, so I rolled it this round and got a 1.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 90/90(80)  d20=2 ; 5d6=16 ; d20=14 ; d20=15 ; d20=3 ; d20=18 ; d20=5 ;
Wednesday June 20th, 2018 3:42:55 PM


"Thank you, Pressi," Murphy says mentally - not wanting to give the dragon her name. So focused was he on having his eyes opened, that he failed a Reflex save (should be 2+14=16), and takes the full negative energy damage.

He shoots up into the air, off to his right, and lets loose another 5d6 lightning bolt (Ref save DC 25 for 1/2, other half is divine with no save, other than MR)., striking at AM47 for 16 hp damage.

"I'm sorry that the great power just threw you in our direction, O Great Dragon, causing you pain, and tearing off some of your scales in the process. But, now that you are infected with the blood, we cannot let you be - unless you decide to return toward the center," Murphy tells him. "I'd understand if you choose not to do so, though."

He hopes to draw the dragon's attention away from the others, who may be sorely injured by the blast of draining energy, to see whether the dragon may have an interest in this air elemental. "What is your name?" he asks.

Meanwhile, the earth elemental has been entangled the past several rounds, and still cannot break free. He just wants to go back down and swim through the soil.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 37/90(80) 
Wednesday June 20th, 2018 3:45:15 PM

Oh, and hit points now at 37/90 for Murphy.

Kezzem (BrianW) - AC 17 (Blinded) + 3 (Smite Evil), HP 105/109, Strength Damage 4, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24  d20+13=33 ; d6=1 ; d6=3 ; d6=5 ; d6=6 ; d6=6 ; d6=3 ; d20+16=32 ; d20+16=35 ; d20+16=20 ; d20+10=25 ; d20+10=13 ; d3+20=23 ; d3+10=12 ;
Wednesday June 20th, 2018 3:54:48 PM

Kezzem SV Ref: 1d20 + 13 = 33 (natural 20). Made.

Kezzem uses his last lay on hands to heal himself (swift action).

Healing: 5d6 = 3 + 5 + 6 + 6 + 3 = 23.

"Let's try this again!" he says as he unloads with his daggers once more.

OOC: Assuming he's still 30 ft. up for range.

+1 Returning Dagger
Attack: 1d20 + 16 = 32. Hit!
Damage: 1d3 + 10 + 10 = 23.

+1 Returning Dagger
Attack: 1d20 + 16 = 35. Hit! (natural 19)
Crit Threat: 1d20 + 16 = 20. No crit.
Damage: 1d3 + 10 = 12.

Dagger
Attack: 1d20 + 10 = 25. Miss.

Dagger
Attack: 1d20 + 10 = 13. Miss.

----

Kezzem

Spells & Effects:
Blinded (-2 AC & no Dex bonus; -2 to Str and Dex checks; 50% miss chance)
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphy; +2 to AC and SVs vs. evil creatures)
Resist Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)
Smite Evil (dragon; +3 AC, +3 Atk, +10 damage)

Abilities:
Lay on Hands 7/day (7 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2 (1 cast), Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)

----

Rumpus

Spells & Effects:
Shaken (-2 Atk, -2 SVs)


Kezzem (BrianW) - AC 17 (Blinded) + 3 (Smite Evil), HP 105/109, Strength Damage 4, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24  d100=65 ; d100=75 ;
Wednesday June 20th, 2018 7:53:51 PM

Forgot miss chances for being blind.

First attack: d% = 65. Hit!

Second attack: d% = 75. Hit!

Whew.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 66/87  d20=10 ;
Wednesday June 20th, 2018 8:03:10 PM

throwing axes 2/4
Lay of hands 2/9
Smite evil 3/4
1st level spells
Lesser regeneration 0/1
Endure elements 2/2
2nd level spells
Remove paralysis 2/2
3rd level spells
Heal mount
+1 attack and saves, +4 verses poison
under the effect of "fire resistance", "death ward", "Freedom of movement", "Grease"
Succotash has -2 to str, and Miss Piggy has -3

Realizing she can't do much verses a flying enemy, Miss Piggy withdrawals from the action.
Succotash will throw another throwing axe, as he retorts, "I will die before I let that happen!"
10+12+1+4=27 (miss again)

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 66/87 
Wednesday June 20th, 2018 8:11:52 PM

"Not sure if it's possible", Succotash says to his friends in Halfling, "but if someone is able to give me flight, I would love to sink Twinklesting into this overgrown lizard again".

Bliss (AC23, CMD28, HP69of86) (Cayzle) 
Wednesday June 20th, 2018 11:55:12 PM


Bliss casts greater magic weapon on his staff sling. He loads it.

=====

Current effects (only tracking effects with durations in rounds)

CL7 Resist Fire.
CL7 Shield of Faith +3
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [4of20 rounds used]
Rage [11of14 rounds used NOW OFF]
Fatigue [1of4 rounds after rage] Can't run or charge; -2 to Str and Dex
-1 Str damage

Effects that are over or used up:
Plant Domain Bramble Armor 6 of 6 used
Death Knell 1 of 1 used.
Lesser meta rod of extend 3 of 3 used.
4th level: 1 cast of 1+1 (polymorph)
3rd level: 3 cast of 3+1 (blink, silent still div favor, gmw)
2nd level: +1 cast of 4+1 (barkskin)
1st level: 2 cast of 5+1 (sur blood, div favor)
1 hero point

EXTRA INFO:
Dragon's AC is 32/8/32. CMD is 40. SR is 26.
The Map

Hobie Browncloak (Nick T) HP 18/102 AC 27 Touch 18 CMD 29 Hero Points 3   d20+10=21 ;
Thursday June 21st, 2018 12:13:18 AM

Hobie again takes the full force of the dragon's breath weapon. He knows that another hit like that will kill him outright, and so he beats a hasty retreat, flying horizontally (Double Move)

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Bear's Endurance +4 Constitution

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Shield: +4 Shield Bonus to AC

Mirror Image: 3 Images + Hobie = 4 Hobie's-- Roll 1 on a d4 to hit Hobie. Anything else hits one of his images.

Elevation 0 ft

======
Rounds of Haste Used 9/10
======
Spells Still Prepared

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Invisibility

Hobie Browncloak (Nick T) HP 18/102 AC 27 Touch 18 CMD 29 Hero Points 3  
Thursday June 21st, 2018 4:28:46 AM

ooc: The thing I love/hate about play by post is that moments like this, where we are running out of spells, and being destroyed by a dragon. I am genuinely concerned that Hobie is not going to live through this fight, and this is the reason I play Pathfinder. This wonderful tension where you have a challenge that you really might not come out of. In a normal, in-person session, this tension would last 45 minutes or so, and then I would know if my character lived or died. With play by post, I have to spend days, sometimes WEEKS at work, or riding the bus, wondering, "Is Hobie going to make it out of this? What can I do differently to keep him from dying." I love this game.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 66/87 
Thursday June 21st, 2018 5:18:17 AM

occ I agree! The suspense is killing me! Way too much fun!

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers 
Thursday June 21st, 2018 10:28:59 AM

Pressi considers curing Hobie, but he appears to be out of range. Nonetheless, she mentally prepares to breath of life him next round. Pressi's bless weapon flickers out besides her.

To succotash, "I'm sorry but I only have two forms of flight. My broom is self only, and polymorph will lose you too much damage. The latter really would only help..."

You can see the light bulb appear over Pressi's head.

"I think we have to accept what the dragon is hinting at," she mutters as she swings her spectral hand towards Succotash's mount. "The only way this team can beat him... is when pigs fly."

Pressi casts Polymorph on Miss Piggy, transforming her into a Large Eagle.

------------

As a healer, it's a slightly different sensation at least for this mission. (Boy did the tension ratchet up when something grabbed Hobie and teleported.) My biggest tensions are: 1) What happens when I run out of spells, and 2) How long before the dragon finally realizes I keep screwing him over and am quite grabbable?

------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
threefold aspect youth: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

harper: shaken (18 rounds) -2 to rolls, blinded, -7 STR

spells used

L1: 5/7+1
L2: 4/4+1
L3: 4/4+1
L4: 3/3+1

Breath of Life 0/1
Guidance 1/8


Welcome home! - DM Carl  d20+28=37 ; d20+11=31 6d10(8+3+4+2+6+1)=24
Thursday June 21st, 2018 12:06:50 PM

I'm glad you guys are enjoying this. Between this combat and the nightmare that is Hook City's big fight, I'm kinda combated out and was worrying it was going to bleed over here. If it makes you feel any better, you're on the home stretch. Hang in there. You'll have a good chunk of downtime to catch up on RP back in town and such.

***

Murphy sends a lightning bolt down on the dragon again (you don't need to beat SR with every bolt, the spell already passed its check), but the dragon is ready this time and avoids most of it. He attempts to converse with it.

"I am Xusintass, Son of Korrine. Rightful heir to the throne atop the world which was stolen from her by adventurers just like yourselves."

The last point is punctuated by two daggers from Kezzem. With that, the dragon loses his chill.

"THAT TEARS IT! the beast bellows. "If I'm going to die or lose myself to disease I'm taking as many of you with me as I can." He eyes Hobie flying away, but there are four of him and that's going to be annoying. Better to wait and finish him off in a few moments with his breath weapon. He turn back to Murphy and makes his decision.

Meanwhile, Succotash asks for help flying and Bliss loads a bullet into his newly magical sling.

Pressi can't make Succotash fly, but she can turn Miss Piggy into an eagle.

The dragon closes in on Murphy easily, getting right in his face* before lashing out with it's claws and draining some life from Murphy - Vampiric touch - Hit touch AC 37 for 24 damage.

*Murphy gets an AoO.

Map

Kezzem (BrianW) - AC 17 (Blinded) + 3 (Smite Evil), HP 105/109, Strength Damage 4, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24  d20+21=35 ; d100=28 ;
Thursday June 21st, 2018 12:46:21 PM

"If pigs are flying and I'm missing it, Mr. Dragon-man, I'm going to be really cross at you. I might have to taunt you a second time. Let see, um...you mother was a handbag, and your father smelt of elderberries."

Hearing the dragon moving further away, Kezzem stows his daggers (move action) and draws his bow (Quick Draw) instead. He makes a single shot at the dragon, glad that dragon's constant boasting allows him to guestimate his position.

+1 Composite Shortbow
Attack: 1d20 + 21 = 35. Hit!
Miss Chance: 28. Miss.

Unfortunately, his guestimate is not quite accurate enough.

----

Kezzem

Spells & Effects:
Blinded (-2 AC & no Dex bonus; -2 to Str and Dex checks; 50% miss chance)
Heroes Feast (+1 Atk & Sv, +4 vs. poison & fear)
Protection form Evil (Murphy; +2 to AC and SVs vs. evil creatures)
Resist Energy (Resist Fire 20)
Shield Other (Pressi; Kezzem and Pressi each take half of any damage dealt to Pressi)
Smite Evil (dragon; +3 AC, +3 Atk, +10 damage)

Abilities:
Lay on Hands 7/day (7 used)
Smite Evil 4/day (2 used)

Spells:
1st Level: Lesser Restoration x2 (1 cast), Protection from Evil (cast)
2nd Level: Resist Energy (cast), Shield Other (cast)
3rd Level: Cure Moderate Wounds (cast)

----

Rumpus

Spells & Effects:
Shaken (-2 Atk, -2 SVs)

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 66/87  d20=5 ; d10=9 ; d6=3 ; d6=2 ;
Thursday June 21st, 2018 5:37:49 PM

throwing axes 2/4
Lay of hands 2/9
Smite evil 3/4
1st level spells
Lesser regeneration 0/1
Endure elements 2/2
2nd level spell
Remove paralysis 2/2
3rd level spells
Heal mount
+1 attack and saves, +4 verses poison
under the effect of "fire resistance", "death ward", "Freedom of movement", "Grease"
Succotash has -2 to str, and Miss Piggy has -3

Miss Piggy now in the form of a giant eagle, in spite of her shock and amazement, quickly realizes the advantage she can give to Succotash if he were to mount her, so she immediately flies over to her master/friend, and attempts to squeal to get his attention, but what comes out her mouth is the cry of an eagle, and she thinks to herself, "I could learn to like this, I wonder how long this will last".
Succotash seeing his closest friend in the form of a Giant Eagle wastes no time and quickly mounts her (move action) shouting over his shoulder to Pressi, "Your the best Pressi, thanks for the lift!" He will then use a hero point to gain another move action, and then the duo will set themselves up for flanking with Murphy, and charge. (giant eagles fly speed is 80 feet)

5+18+4+2+2+1=32, for 9+3+2+8+10=32 damage

Bliss (AC23, CMD28, HP69of86) (Cayzle)  d20+13=30 ; d6+7=12 ;
Thursday June 21st, 2018 6:43:57 PM


Bliss moves closer so that he is within range, and hucks a sling bullet at the dragon. He rolls at base BAB +7 dex +1 small +1 enh +1 div favor +2 feast +1 = +13 for 1d6 +3 str +2 div fav +1 enh = 1d6+6.

Bliss rolls to hit AC30 for 11 damage. (made a mistake of 1 in the roller field)

=====

Current effects (only tracking effects with durations in rounds)

CL7 Resist Fire.
CL7 Greater Magic Weapon
CL7 Shield of Faith +3
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [4of20 rounds used]
Rage [11of14 rounds used NOW OFF]
Fatigue [3of4 rounds after rage] Can't run or charge; -2 to Str and Dex
-1 Str damage

Effects that are over or used up:
Plant Domain Bramble Armor 6 of 6 used
Death Knell 1 of 1 used.
Lesser meta rod of extend 3 of 3 used.
4th level: 1 cast of 1+1 (polymorph)
3rd level: 3 cast of 3+1 (blink, silent still div favor, gmw)
2nd level: +1 cast of 4+1 (barkskin)
1st level: 2 cast of 5+1 (sur blood, div favor)
1 hero point

EXTRA INFO:
Dragon's AC is 32/8/32. CMD is 40. SR is 26.
The Map

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 37/90(80)  d20+20=26 ; d20+9=11 ; d20+22=35 ; d20+22=25 ; 2d6+8=11 ; d20+18=22 ; 5d6=24 ; d20+27=44 ;
Thursday June 21st, 2018 8:00:38 PM


"Where is the top of the world, anyway, where this throne is, Prince Xusintass?" Murphy asks. "My geographical studies fell somewhat short on that point."

Murphy's attack of opportunity is not potent enough (at 26AC).

"Oof!" he says as the dragon sucks something out of him. His spellcraft (11) is not strong enough to recognize the spell as Vampiric Touch - but he intends to find out that the dragon did to him with that spell - well, he has a fairly good idea on the results, but not the name of the spell.

"Well if you do so, maybe I can hear more of your story on the other side. That is, if our landing places are not too far off from each other."

He could drop a lightning bolt on him again - still a few left. Instead, though he decides to attack, as they are immediately adjacent.

He does manage to slam the dragon along one cheek for 11 hp damage, but fails to penetrate the prince's natural armor for a second slam.

Knowing that the dragon hurt him badly, and he may have no further opportunity to help out his friends, Murphy expends a hero point for an additional standard action, and drops another lightning bolt (24 hp) (via earlier cast call lightning storm) on him, casting defensively - At DC25, he fails, losing the spell, but not subject to an AoO.

His perception, however, as he is still not quite yet dead, is acute - 44.

"Do you play chess?" he asks the death bringer, still striving to have the dragon focus his fury upon him.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 37/90(80) 
Thursday June 21st, 2018 8:04:26 PM

As he has a move left, Murphy will seek to fly out of the way, upward, if he sees a claw or tail coming after him, or jaws opening to breathe. Might that have an effect on his AC? If so, how much?

DM edit: It won't. Making an AoO doesn't affect AC.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 13/90(80) 
Thursday June 21st, 2018 8:05:41 PM


And, oops, header fix showing current hit points at 13.

Hobie Browncloak (Nick T) HP 18/102 AC 27 Touch 18 CMD 29 Hero Points 3  
Friday June 22nd, 2018 3:15:42 AM

Pressi! I'm in dire need of healing, do you have any spells left that could help me out?

He flies 60 feet toward her to get in range of a touch healing spell, and then he once again casts True Strike on himself with his wand.

Let me get one more volley of arrows, and I'm bringing this &%@#!%# down

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Bear's Endurance +4 Constitution

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Shield: +4 Shield Bonus to AC

Mirror Image: 3 Images + Hobie = 4 Hobie's-- Roll 1 on a d4 to hit Hobie. Anything else hits one of his images.

Elevation 0 ft

======
Rounds of Haste Used 9/10
======
Spells Still Prepared

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Invisibility

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers 
Friday June 22nd, 2018 10:13:52 AM

"Pressi, I am in dire need of healing," she hears.

Every sense gets sharper as she surveys the entire battle field. Every object is slower, further away. She watches Murphy remaining in the fight, even as the dragon strikes him with a vampiric touch. (Get out of there, she messages him, he's using you to heal himself!) She watches as Kezzem remains blinded, as Murphy struggles to keep upright, as Succotash rides through the air on her last critical cure, as the other witch with breath of life decides to huck a bullet.

As every spell that failed gets re-examined. As every casting and heroic action she made gets re-examined.

"Pressi, I am in dire need of healing," she hears.

How long has it been? Seconds? Years? She tries to put her thoughts out of her mind, tries to focus on what needs to be done, tries not to think that she asked for power. That she thought playing god was easy. Tries not to think about the day she met Kezzem, the day she and Murphy first kissed, the day she had to race to save Hobie... Was the last one really yesterday?

"Pressi, I am in dire need of healing," she hears from behind her. "Do you have any spells left that could help me out?"

"Yes, yes I do," she replied to Hobie. "I'm sorry."

With a flick of her hand, she swung the spectral hand towards Kezzem. Her cat cried nearby, still helpless.

Pressi scroll casts remove blindness on Kezzem (the scroll is still in her hand; its the last object she used).

She braces to watch Murphy fall out of the sky, even as she holds on to her Breath of Life.

------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
threefold aspect youth: +2 Int (doesn't stack with headband), +4 Wis, -2 to Str, Dex (-1 to AC, attack rolls, reflex, +1 to DCs, etc.)
threefold plus warding plus feast (no change to AC or attack rolls, +1 fort, reflex, -1 damage, +1 to con checks, spell DCs, +3 to will saves, will and int skills, extra L1 spell)

harper: shaken (18 rounds) -2 to rolls, blinded, -7 STR

spells used

L1: 5/7+1
L2: 4/4+1
L3: 4/4+1
L4: 3/3+1

Breath of Life 0/1
Guidance 1/8

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 13/90(80) 
Friday June 22nd, 2018 2:23:07 PM


Now that Pressi has explained the vampiric toucb... well, he still needs to keep the dragon occupied. There's no AoO unless he moves more than what for a haflling is only two or three steps.
"What was your mother like, as a ruler? As a mother? She must have been remarkable." Murphy is sincere, not mocking.

"Take advantage of the moments I buy you, sweetheart. Maybe he'll pull the same trick again, maybe something else. How about a date, later?" he messages Pressi.

Bliss (AC23, CMD28, HP69of86) (Cayzle)  d8=3 ; d8=3 ;
Friday June 22nd, 2018 3:43:39 PM


Bliss sees that Hobie and Murphy are both very much in danger of death. But Hobie is close by, and Murphy is out of reach.

Bliss moves over to Hobie and casts a Cure Moderate Wounds on him. Hobie is cured 13 hp.

=====

Current effects (only tracking effects with durations in rounds)

CL7 Resist Fire.
CL7 Greater Magic Weapon
CL7 Shield of Faith +3
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [4of20 rounds used]
Rage [11of14 rounds used NOW OFF]
Fatigue [3of4 rounds after rage] Can't run or charge; -2 to Str and Dex
-1 Str damage

Effects that are over or used up:
Plant Domain Bramble Armor 6 of 6 used
Death Knell 1 of 1 used.
Lesser meta rod of extend 3 of 3 used.
4th level: 1 cast of 1+1 (polymorph)
3rd level: 3 cast of 3+1 (blink, silent still div favor, gmw)
2nd level: 1+1 cast of 4+1 (barkskin, cmw)
1st level: 2 cast of 5+1 (sur blood, div favor)
1 hero point

EXTRA INFO:
Dragon's AC is 32/8/32. CMD is 40. SR is 26.
The Map

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 66/87 
Friday June 22nd, 2018 4:05:58 PM

“Hey mister dragon, I’m back, and if I’m not mistaken, you and I have a score to settle, well I do at least”, Succotash taunts, in hopes of drawing the dragon’s attention from the hurting Murphy, as well as the rest of the group”.

Welcome home! - DM Carl  d20+11=25 ; d20+28=39 ; 2d8+15=28 ; d20+26=36 ; 2d6+15=18 ; d20+26=34 ; d20+26=35 ; 2d6+11=19 ; 2d6+11=18 ; d20+26=42 ; d20+26=37 ; d8+6=14 ; d8+6=14 ;
Friday June 22nd, 2018 5:32:43 PM

Kezzem tries taunting the dragon, but it doesn't seem interested, nor does it notice the bolt that whizzes by.

Succotash cheers on Miss Piggy, now an eagle, as she tears into the dragon.

Bliss fires a sling bullet that bounces off the dragon's scales.

Murphy clocks the dragon square in the mouth, then calls another bolt of lightning down. The dragon avoids the worst of it, but is still looking really rough. He tries engaging the dragon while beating him up.

Invoking a bolt from call lightning isn't the same as casting a spell. You don't need to do it defensively.

Time moves slowly as Pressi watches Murphy tangle with the dragon. She heals Hobie, then prepares to do what she can for everyone else.

Xusintass is not insane yet, and is no fool. The writing's on the wall for him: escape and lose himself to disease, or die to these admitedly capable adventurers. "Enough talk, little one. Time's up for us. Better to fall to you than become...something else. You have my admiration, but pride insists I not die alone." Xusintass bites down hard, crushing Murphy's elemental form until the spark leaves him and he returns to his natural form. The dragon continues to bite, breaking bones and rupturing organs.

Hit AC 39 for 28 damage - with 13 HP left and 12 CON, that will outright kill Murphy.

The dragon does not release Murphy as he turns to face this blasted eagle...of all the things to face at the end of his life. A paladin's pig transformed into an eagle. It is too insulting to go unpunished. He spins to face Miss Piggy, slaming his tail into her as he turns - hit AC 36 for 18 damage. His claws rake across her new form - Hit AC 34 and 35 for 19 and 18 damage, respectively. His wings beat and buffet the poor pig turned eagle - hit AC 42 and 37 for 14 and 14 damage. The combined assault is too much. No longer a living creature, Pressi's spell on Miss Piggy ends and she falls 60' to the ground below.

Xusintass stops beating his wings and falls, landing with an immense, earth-moving thud. Blood is pouring from him, and his breathing is ragged. He simply stares into Succotash's eyes and spits out Murphy's corpse. "Looks like you failed to protect your friends, paladin." He looks expectantly at Succotash and waits.

Murphy ONLY, Highlight to display spoiler: { The pain is shocking, but brief, and is soon replaced by darkness and peace. You're awoken...sometime later. Something dull pokes at your legs. "Hey boss," someone shouts in a high-pitched voice. "I think one of those Humble's Swords got himself killed." Your eyes work. They open to see a small imp leaning against a translucent Miss Piggy. Towering over him and the rest of the battlefield is Gargul, god of life and death. He stares intently at the mass combat before him, ignoring his companion.

"Eh, he's busy, don't mind him. Here, lemme help you up." He offers a hand to help Murphy rise. "Big guy was worried you folks wouldn't be able to handle that thing, but choices had to be made. It was hard enough keeping the Sarr's avatar from running amok." The imp looks back to the center, taking a small, rolled cigar from a pouch on his belt. He offers it to Murphy. "Almost made it, kid. You did good back there. Sarr's almost reigned in, then we can end this mess. Don't go too far. I gotta go check on the others." With that, he flies off to the northwest.

The battle continues around you, though you can't assist your friends. It feels like days have passed, but the battle has barely progressed since you were killed.
}

Map

Kezzem (BrianW) - AC 17 (Blinded) + 3 (Smite Evil), HP 105/109, Strength Damage 4, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24  d20+21=33 ; d20+16=21 ; d4+20=21 ;
Friday June 22nd, 2018 6:25:42 PM

"Hey, I can see again!" shouts Kezzem as Pressi removes his blindness. He then sees Murphey and Miss Piggy plummeting lifelessly from the. "Ack! Take it back! Take it back!"

He attempts to shoot the dragon once more. "Why won't you die!"

+1 Composite Shortbow
Attack: 1d20 + 21 = 33. Hit!
Damage: 1d4 + 20 = 21.

+1 Composite Shortbow
Attack: 1d20 + 16 = 21. Miss.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 66/87  d20=19 ; d20=12 ; d10=8 ; d6=1 ; d6=2 ; d20=15 ; d10=3 ; d6=5 ; d6=5 ;
Friday June 22nd, 2018 6:47:35 PM

In a fit of rage, brought on by the sadness of losing his closest friend, as well as someone, even though he just met, he still considered a friend, sucking back tears, Succotash yells at the dragon,”If you would have begged for mercy, I might have relented, but now you must die!” At which time he will make a full round attack.

19(possiable crit)
12+18+4+1=35 (confirmed) 8+8+8+8+1+2+10=45 damage
15+13+4+1=33, for 3+5+5+8+10=31 damage



Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers  d8=3 ; d8=6 ; d8=1 ; d8=6 ; d8=7 ; d8=3 ;
Friday June 22nd, 2018 11:02:34 PM

Hoping it’s not too late, Pressi swings her hand around and hits Murphy with the breath of life.

Healing = 3+6+6+7+3+8.

Hobie Browncloak (Nick T) HP 31/102 AC 27 Touch 18 CMD 29 Hero Points 3   d20+37=40 ; d20+17=23 ; d20+17=19 ; d20+12=27 ; d6+15=16 ; d6=2 ; d6+15=20 ; d6=5 ;
Saturday June 23rd, 2018 2:14:22 AM

"NOOOOOOOOO!!!!" Hobie screams as he sees Murphy's halfling body go limp and fall to the earth.

He drops his wand to the ground and reaches for his quiver. His first shot sinks two arrows into the dragon, but as Hobie succumbs to grief, he sends his other arrows bouncing harmlessly off of the dragon's hide.

Attack 40
Piercing 16, Fire 2
Piercing 20, Fire 5

Total 43 damage

======
Active Effects
1 temporary hit points, a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear. These effects last 12 hours

Bear's Endurance +4 Constitution

Cat's Grace: +2 Dexterity (I've already got +2 Enhancement from belt, so it's just +2 extra)

Shield: +4 Shield Bonus to AC

Mirror Image: 3 Images + Hobie = 4 Hobie's-- Roll 1 on a d4 to hit Hobie. Anything else hits one of his images.

Elevation 0 ft

======
Rounds of Haste Used 10/10
======
Spells Still Prepared

0 Level
Detect Magic, Read Magic, Light, Message, Mending

1st Level
Shocking Grasp, Obscuring Mist, Summon Monster 1, Feather Fall

2nd Level
Invisibility

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers 
Saturday June 23rd, 2018 10:38:08 AM

“Don’t you dare die on me,” she shouts as she heals. “Get up.”

Kezzem (BrianW) - AC 24 + 3 (Smite Evil), HP 105/109, Strength Damage 4, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24 
Saturday June 23rd, 2018 12:38:22 PM

"Save the pig! Don't worry about Murphey, he'll be fine. He dies like every Tuesday."

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 66/87 
Saturday June 23rd, 2018 1:16:55 PM

If the dragon falls, Succotash will drop to his knees, sobbing uncontrollably, over the heavy loss. If by some chance it is still alive, he will force himself to keep it together until after the dragon is killed.

Bliss (AC23, CMD28, HP69of86) (Cayzle) 
Saturday June 23rd, 2018 1:56:29 PM

Seeing as Pressi has done as much for Murphy as he would have done, he sticks with his action posted earlier, and cures Hobie.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 13/90(80)  d20+17=24 ;
Sunday June 24th, 2018 1:32:59 AM


The time for the earth elemental to return to its normal habitation has arrived, and its time for wrestling with tough vegetation has come to an end. It disappears.

Murphy's body lies bloodied and broken on the field where Xusintass spit him out.

Pressi lovingly tries to bring him back, to restore his breath. Heir-apparent Xusintass the umbral dragon, however, was much too thorough in his munching and crunching of Murphy's body (3 points past the constitution limit... or 1 point past the limit after the +4 for bear's endurance, and the -2 from the slime from the festering spirits).

Behind the veil Like, the rest of you all can't see this going on
Murphy looks at his new surroundings. Ah, the imp. He takes the hand, and rises, feeling his sides, checking the integrity of his bones. "Master Gimp, thank you. Thought there was a chance I might run into you and His Lordship today."

Murphy looks to see if he can see the battlefield, and, if so, tries to figure out where his companions stand upon the field, and where the other groups are arrayed.

"Miss Piggy!" he says, seeing the translucent animal. "Ah, so sorry, good sow."

When offered the cigar, Murphy takes it with a nod of acknowledgement. He has smoked a few times before, though does not make it a common practice. His uncle Orbi has taught him a fair bit about tobacco horticulture, and taught him to recognize various tobacco strains by sense of smell. Not as knowledgeable as his uncle, certainly, but he has a fair chance to know roughly the kind of tobacco (knowledge, nature: 24). "Thank you - yes, yes, go take care of things, of course."

He breathes in the tobacco scent one more time, then begins to compose a prayer in his mind. He approaches Miss Piggy, and lays a hand upon her, and continues the composition.


Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 66/87 
Sunday June 24th, 2018 5:59:49 PM

Miss Piggy nuzzles into Murphy, glad she’s not alone, but sad the Druid died. While sharing a moment with her new friend, she tries to scan the battlefield to see how Succotash is doing.

...and breathe - DM Carl 
Monday June 25th, 2018 11:31:14 AM

Xusintass closes his eyes and dreams. He dreams of shadow-walking away from these halflings, tending his wounds, and finding their home. In his mind, he imagines terrorizing their village for centuries. He dreams of blighting their crops, of eating their children. He dreams of demanding sacrifices, of spending several halfling lifetimes patiently preying on them. It's a fine dream, one his mother would be proud of, and but not for this disease, one he would be able to carry out.

His mouth turns up into a fang-filled smile as Kezzem's arrow pierces his tailbone, shattering the base of his spine. He starts to go limp as Succoatsh cleaves twice with his holy greatsword, removing the dragon's head. His last thoughts are happy ones as the blood drains away from his diseased brain and he finally finds peace.

Pressi and Bliss descend upon the recently fallen, knowing their magic has a very narrow window. Pressi's magic starts working, uncrushing the most vital organs and stopping the blood still pooling around him. Murphy's still not pretty, but it's a start.

*Breath of life compares CON scores after healing is applied, not before. Cayzle and I have had this conversation before.

Murphy ONLY, Highlight to display spoiler: {The tobacco could easily be from Orbi's farm. Perhaps Gimp is more thoughful than he readily lets on and planned some comforts for fallen heroes. You watch as Kezzem and Succotash dispatch the dragon, then watch the dragon's spirit stand from its carcass. He sighs, then looks you over dispassionately before he flies downwards through the physical terrain. Straining, you can still see him as he orientates himself to a stream of woldsblood and flies off.

You feel a tug as Pressi's spell takes hold, and immediately the eyes of Gargul are upon you. He breathes in, eyebrows furrowing. He does not look happy. It's the last thing you see before your spirit is shoved forcefully back into your body. Your world explodes in pain; you are still very injured.
}

Bliss is able to do the same for Miss Piggy, who squeals in confusion and pain as she's brought back as well. She looks nervous and confused, unable to process what just happened.

(Hope you don't mind, Cayzle. I couldn't picture Bliss just letting her die after Pressi was able to bring Murphy back by herself.)

The battlefield around you is silent. All around, other groups are finishing up their battles as well, though the Iron Dragons seem to have their hands full still. The Sarr is just a small fraction of its former self.

Kezzem (BrianW) - AC 24 + 3 (Smite Evil), HP 105/109, Strength Damage 4, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24 
Monday June 25th, 2018 1:07:22 PM

As Miss Piggy comes to, Rumpus trots over to her and gives her a big sloppy pony-kiss.

Kezzem runs up and gives Murphey a big hug. "Murph, you're alive again...again!"

He then puts a hand on Succotash's shoulder. "Hey man, glad your pig didn't die. I was starting to like her."



Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 66/87  d6=3 ; d6=1 ; d6=6 ; d6=1 ; d6=5 ; d6=1 ; d6=6 ; d6=1 ; d6=3 ; d6=1 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=1 ; d6=2 ; d6=1 ; d6=5 ;
Monday June 25th, 2018 1:24:14 PM

PIGGY!!!! Succotash screams in elation, as he runs over to embrace his revived friend, then in a more subdued tone asks Pressi if Murphy is going to make it. If he is breathing, he will use a lay of hands on Murphy, healing 23 hp, then he will use his last hero point, and his last lay of hands to heal Miss Piggy 16hp.

Occ: what’s with all the ones, and how many hp did the breath of life give Miss Piggy

Hobie Browncloak (Nick T) HP 31/102 AC 27 Touch 18 CMD 29 Hero Points 3   d20+13=17 ; d20+15=23 ;
Monday June 25th, 2018 1:27:53 PM

Seeing Pressi bring Murphy back to life, Hobie flies over to him and taps him with a wand of CLW. Hobie frantically waves the wand at Murphy's bleeding injured body, but is unable to get the wand to discharge.

Pressi is he going to be alright? It seems you've brought him back to life, are my eyes fooling me? Or will he be okay?

Hobie also looks over to where the Iron Dragons still seem to have their hands full. He looks around to his friends who are still able to stand
Should we help them? It might get us killed, but is there anything we can do to help the Iron Dragons? They would do, and have done, the same for us in times of need.

Hobie rolls perception to see what is going on with the Iron Dragons at this moment. Perception 23.

Pressi (Melvin) - AC 21 (25), HP 83 (79/96), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers 
Monday June 25th, 2018 2:20:27 PM

“There’s no fooling, Pressi replied. “I truly am a dark ruby goddess.”

Pressi fires her remote viewing ability towards the Saar and the Iron Dragons.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 43/80  d8+1=7 ; d20+25=39 ;
Monday June 25th, 2018 2:55:32 PM


From the comfort of afterlife, back to the pain of the present, Murphy's recently escaped soul returns to his body. The wash of pain stuns him into semi-consciousness. He feels increased pain as he hears Kezzem speak to him, and realizes the paladin is welcoming him back. Normally a hug would be welcomed, but it feels as though his nerves short circuit with the squeeze. He lets out a feeble, "Th-thank you, K-k-zem" - grateful for the sentiments, if not quite so much for the added pressure at the moment.

Succotash then heals him further, for which he says, "Blessings," and Hobie works to render assistance, too. The momentary hugging pain is washed away, and he feels, not wonderful, but better. "Here, Hobie, let me try," and, borrowing the wand for a moment, manages to receive 7 more hp of healing. He returns the wand to his friend. He rises to his feet, rests his hands on his knees a moment, then lifts his head to see what is going on about him.

"Hello, my ruby goddess," he smiles wanly at Pressi. He looks down at his torn clothing, but refrains from mentioning his shirt is almost a ruby color.

He steps a few feet away from the others, then invokes a few showers of water directly over his head, to begin to clean off some of the blood and gore. The druid looks at the body of the slain dragon. "I watched him dive into the Woldsblood on the other side. Well done, friends."
======
Perception: 39

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26-30 vs dragon/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 66/87 
Monday June 25th, 2018 5:14:01 PM

“How are the Iron Dragons doing Pressi”, Succotash asks, “I never met any of them, but if they need help I’m on my way”. Succotash mounts Miss Piggy, believing he needs her speed, saying, “Piggy, I know you’re hurting, but if those guys need me I need you to get me there ASAP!” “Hey Murphy”, he calls from the saddle, “If you could drop your spells, it would make traveling far less painful”.

OCC: If Pressi says they look like they have things under control, Succotash will dismount, otherwise, he and Miss Piggy will travel at 160ft per round (Miss Piggy’s sprint speed) towards the Iron Dragons.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Monday June 25th, 2018 5:53:31 PM

rethought the first post, Murphy will still get the 23hp, but Succotash will cast heal mount on Miss Piggy, which at level 10 heals 100hp topping her up completely, and he will save his last lay of hands, just in case.

Bliss (AC23, CMD28, HP78of86) (Cayzle)  d8+5=9 ;
Monday June 25th, 2018 7:01:28 PM

Bliss cures himself 9 hp.

He is glad he's got his breath back (no longer fatigued after rage).

=====

Current effects (only tracking effects with durations in rounds)

CL7 Resist Fire.
CL7 Greater Magic Weapon
CL7 Shield of Faith +3
CL9 Barkskin +4
CL? Heroes Feast +1 att, will save, more
Bloodwitch Warding Ritual +1 AC, saves
CL7 extended Divine Favor +2 [6of20 rounds used]
Rage [11of14 rounds used NOW OFF]
-1 Str damage

Effects that are over or used up:
Plant Domain Bramble Armor 6 of 6 used
Death Knell 1 of 1 used.
Lesser meta rod of extend 3 of 3 used.
4th level: 1 cast of 1+1 (polymorph)
3rd level: 3 cast of 3+1 (blink, silent still div favor, gmw)
2nd level: 1+1 cast of 4+1 (barkskin, cmw)
1st level: 2 cast of 5+1 (sur blood, div favor)
1 hero point

...and breathe - DM Carl 
Tuesday June 26th, 2018 5:08:58 PM

With Humble's Sword back at its full roster, everyone who's able pitches in some healing to get Murphy back on his feet. Lucky for Miss Piggy, her master has a very potent spell to heal her; she's feeling better and squealing happily in no time.

Pressi sends her vision across the battlefield to see what the Iron Dragons are up to. The heroes there face liches, crystalline archers, and what looks like a flying castle made of crystal as well. Panning her vision, Pressi sees a terror unlike anything she's ever seen. It's a horrible amalgamation of dragon, bat, and purple worm. It grows red with the same power that the Sarr does, and a massive crown of adamantium sits on its head. Pressi must make a DC30 will save or be shaken.

Shaken or not, Pressi hopefully realizes it makes the dragon Humble's Sword just defeated look like a mewling kitten.

The Iron Dragons themselves are all still alive and kicking. She sees Garret doing his best against enemies who are all flying way above his head. Humble's Sword can probably relate. Tink is no where to be seen.

Any thoughts about trying to help the Dragons are cut short as a loud tearing sound erupts from the center of the mass combat...

Kezzem (BrianW) - AC 24 + 3 (Smite Evil), HP 105/109, Strength Damage 4, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24  d8=5 ;
Tuesday June 26th, 2018 5:50:31 PM

"Huh, that can't be good," says Kezzem in response to the loud tearing sound.

He takes out his wand of cure light wounds and uses a charge on Hobbie.

Healing: 1d8 + 1 = 5 + 1 = 6.

"Hey Hobbie, you look Murph, and he just died. Have a little healing before something comes and starts killing us again. Sorry it's not that much."

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87  d20=18 ;
Tuesday June 26th, 2018 7:54:06 PM

Succotash dismounts, and tries to determine the source of the tearing sound (perception 24) “Stay behind me Piggy”, Succotash orders, “I’m not losing you again!”.

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 43/80  d8+1=8 ; d8+1=4 ;
Tuesday June 26th, 2018 8:24:47 PM

Succotash helps Murphy see beyond his own need for healing of Hobie. "Ouch, friend. Here, let me use your wand on yourself." He cures him via the wand with another 12 hp.

Bliss (AC23, CMD28, HP78of86) (Cayzle)  d20+21=32 ;
Tuesday June 26th, 2018 9:05:07 PM


Bliss wonders what will come next! He keeps alert ... Perception 32.

Hobie Browncloak (Nick T) HP 49/102 AC 27 Touch 18 CMD 29 Hero Points 3   d20+13=14 ;
Wednesday June 27th, 2018 3:25:25 AM

Hobie gratefully accepts the healing. He takes his wand back from Murphy and tries to heal himslef some more but the wand makes a strange noise instead of healing him (UMD Nat 1).

"Dang it! I can turn invisible, or make 6 of me, but I can't get ever seem to get this stupid wand to work myself! I'm glad I have you guys around."

Upon hearing the loud tearing sound, Hobie is filled with a concern and fear for the Iron Dragons, one of which in particular. He says to Pressi

"What was that noise?! How are they doing? How is Tink? Did you see Tink? Is she okay?"


Pressi (Melvin) - AC 21 (26), HP 83 (79/93), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers  d20+19=37 ;
Wednesday June 27th, 2018 10:26:59 AM


Pressi manages with all her might to shake off the fear effect, and has some iron will to spare (I'm assuming its a fear effect. But even without, her will saves are pretty strongly buffed for the moment and she rolled an 18.) She's feeling a little less godlike at the moment, however, even if she does have some power over Gargul himself.

Pressi shakes it off. "Uh, well from what I could see of Tink, I'm sure she's doing fine. Not really in much need of... any help that we could give them. Anyway, that tearing noise... isn't really an issue for them...."

With everyone more or less stable, she uses her standard action to shift into youth mode, and prepares her chain. Whatever is coming, she's going to have to engage it in melee (and remember that she has no reach weapons yet). She yells at Murphy that now might be a good time to get back, seeing as how he's already done his near Thursday's death.

Harper continues to whimper in the back, not knowing what is going on, but at least she is no longer shaken (fear effects are disabled when the object you fear is no longer a threat) or blind (I think it's been 4 rounds, but haven't really tracked).

------------

rituals:
warding (+1 to AC, saves to harper, pressi and Bliss)
shared spell: barkskin (20 Minutes to harper, pressi and Bliss), +4 nat AC

message (80 mins)
spectral hand (8 mins, took 2 hp)
shield other (move half damage to kezzem)
Heroes Feast (12 hrs) 13 temporary hit points (used), a +1 bonus to attack rolls and saves, and a +4 bonus vs. poison or fear
threefold aspect youth: +2 Con (dex doesn't stack with belt), -2 Wis (+1 fort, -1 to will saves, +10 HP)
threefold plus warding plus feast (+1 to AC, attack rolls, +2 to fort, reflex saves, -0 to will saves, 10 HP+13 temp HP)

harper: shaken (15 rounds, disabled)
blind wore off
-7 STR (ability drain, permanent, restore via magic)

spells used

L1: 5/7+1
L2: 4/4+1
L3: 4/4+1
L4: 3/3+1

Breath of Life 1/1
Guidance 1/8
Remote View 1/8

The New Powers of the Sargrass


...and breathe - DM Carl 
Wednesday June 27th, 2018 10:50:08 AM

The tearing sound increases, and in the center of this massive battlefield the Sarr splits apart as three figures, each more than 100' tall, emerge. One quickly transforms into a massive treant, one into the mother of all sarg moths, and the last rapidly changes into one bestial shape after another.

Enough similarity remains to determine they are the three figures who petitioned you to take a side before this battle started.

They speak together in unison. Each of the Powers says a different word when there is a choice in brackets.

“WE ARE THE SARR {REBORN/BORN/EVOLVED}! WE THANK YOU, HEROES OF THE WOLD, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!”

“WE ARE GRATEFUL FOR YOUR ROLE IN {ENDING/TAMING/CURING} THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS.”

“WE HAVE {CONCEDED/AGREED/VOWED} THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER.”

Across the battlefield, remaining bloodweed touched enemies shudder and collapse into blades of grass. The line has been held.

***

Congratulations, all. I'm awarding 20,000 XP for surviving the crossover module. That should put you folks at 11th level. If not, bump yourselves up to 155,000 XP. I'm also awarding a hero point in addition to the one gained when leveling up.

Kezzem (BrianW) - AC 24, HP 115/119, Str Damage 1, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5  d10=6 ; d4=3 ;
Wednesday June 27th, 2018 12:53:30 PM

Kezzem Hit Points: 6

Kezzem uses his last spell to restore some more of his strength damage.
Lesser Restoration: 1d4 = 3

Hobie Browncloak (Nick T) HP 49/102 AC 27 Touch 18 CMD 29 Hero Points 3  
Wednesday June 27th, 2018 5:05:50 PM

LEVEL 11!!!! Hobie can cast FIREBALL!!!! (or probably more often, Haste and Fly)

Bliss (AC23, CMD28, HP78of86) (Cayzle) 
Wednesday June 27th, 2018 7:50:15 PM


[OOC: Thanks Carl for a great fight! Main sheet updated]

Bliss listens and watches in wonder. Are these really the same three figures who were talking with them back in Humbles Ford? Wowsy! He feels proud.

"We are heroes!" he says to his friends after the new gods or whatever they are stop shouting. "We did it! Hooray! And they decided to give peace a chance, just like I told them! I'm wiser than I look, turns out!"

Then he glances over at the dead dragon. Did it also turn to grass? Bliss had been thinking that a dragonhide armor or maybe a buckler would have been nifty.

Pressi (Melvin) - AC 21 (26), HP 83 (79/93), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers 
Wednesday June 27th, 2018 8:55:22 PM

Level 11! Pressi can hit someone twice! On those occasions where she's allowed to hit.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26/ CMD 26 - HP 91/91, Miss Piggy AC 27 / CMD 23 - HP 87/87 
Wednesday June 27th, 2018 9:40:37 PM

“I’m glad that’s over!” Succotash says with a sigh of relief. He then looks over at Miss Piggy, and notices there is something different about her, he can’t put his finger on it, but she somehow gives off a celestial vibe. (11th level paladin mounts gain the celestial template) “ Wow Piggy, you’re looking even more impressive than normal!”

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 43/80  3d8+11=31 ;
Thursday June 28th, 2018 2:08:59 AM


After helping Hobie a bit, Murphy walks over to Rumpus. "You are such a good pony. So brave. Here, let me help you a bit."

As he casts cure serious wounds (3d8+...11!), Kezzem's pony is restored to full health (38+31= more than enough). "That's some mount you've got there, Kez. In there kickin' big time!

And then the proclamations come. In his few moments in the presence of Gargul, and Gimp the Imp, Murphy finally understands that the huge power at the center of all this was the spirit of Sarr himself. Itself?

"What a resolution!" he exclaims. He runs over to Pressi and gives her a big kiss. He runs to each of his other friends, and shakes hands, claps them on their shoulder, and, filled with joy that overruns into his physical energy, rejoices and exults. He then holds up a finger. "One thing I must do."

He again transforms into a pretty large air elemental, and shoots up into the air - not directly above the SARR - but up to say, shoulder level - and he begins swiftly to circle about the power, and says in a booming voice,
"PRAISE UNTO THE HEAVENS ABOVE!
PRAISE UNTO THE HEROES ENCIRCLING THESE FIELDS.
PRAISE UNTO THE FACTIONS OF THE SARR WHO HAVE SWORN TO RECONCILE!
PRAISE AND GLORY TO MA'AB WHO PRESERVED,
TO THE GODS AND POWERS WHO WATCHED OVER US ALL!
LET ALL THE WOLD R-E-J-O-I-C-E!
REJOICE - REJOICE - REJOICE!!!


Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26/ CMD 26 - HP 100/100, Miss Piggy AC 27 / CMD 23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity r  d20=6 ;
Thursday June 28th, 2018 6:09:00 AM

Succotash offers up a brief prayer to Pantheon, then notices Murphy going crazy with elation, he then sheathes Twinklesting, gathers up his throwing axes, and pulls out his drum, saying, "Hobie time to bust out your lute, let's celebrate with some music!" (performance 6+6)

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC 26/ CMD 26 - HP 100/100, Miss Piggy AC 27 / CMD 23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity r 
Thursday June 28th, 2018 6:10:26 AM

fixed header

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 100/100, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Thursday June 28th, 2018 6:12:31 AM

fixed it again

Hobie Browncloak (Nick T) HP 49/102 AC 27 Touch 18 CMD 29 Hero Points 3   d20+6=22 ;
Thursday June 28th, 2018 9:19:26 AM

At Succotash's suggestion, Hobie will for the first time in what feels like weeks, put Prowler in his efficient quiver, and reach into his handy haversack.

Seeing Murphy and Miss Piggy come back from what looked like sure death, Hobie smiles wide and pulls out a bottle of fine wine and a jar of honey that he had been saving. "Anybody have any bread?"

He passes the food to a friend and pulls out his lute, laughing and smiling, and plays what feels like a happy song.

https://www.youtube.com/watch?v=lCPLqjcq3cg

Perform(Lute)= 22



Bliss (AC23, CMD28, HP78of86) (Cayzle)  d20+2=3 ;
Thursday June 28th, 2018 10:14:57 AM


Bliss claps his hands when Hobie starts playing and tries to dance along. But he's not as good at dancing as he used to be ... rolls a nat 1, falls down, and laughs.

Pressi (Melvin) - AC 21 (26), HP 83 (79/93), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers  d20+5=19 ;
Thursday June 28th, 2018 10:51:55 AM

(It'll take a little time to finish up my sheet - I am thinking of squeezing in a metamagic into my plan.)

Pressi is so happy at the success that she can't even be surly as Bliss takes some of her "I told them so" thunder. She kisses Murphy back hard and even tries to keep the teasing to a minimum. (We have GOT to stop meeting like this.)

Out comes some bread (from her breadbox) and other provisions. Out comes some of her own enjoyment of the music (Perform Dance 19). Out comes some comforting of her cat, though she will have to find someone who can cast restoration later. (It never ceases to amaze her how many gaps the witch spell list has.) She considers talking to her own deity, but the lady could use the break.

Time for our heroes to get some rest. - DM Carl 
Thursday June 28th, 2018 11:11:04 AM

A small celebration breaks out after the fight with songs and poetry. It's a very halfling response to winning the day.

Bliss frowns as he notices the monster corpses turning to grass, but the dragon corpse doesn't. Maybe because he was infected, but had not succumbed. In any case, there is some beautiful dark violet dragonhide to be had. There's also a perfectly good head Succotash cut off that would look pretty boss mounted above a fireplace.

As Hobie and Succotash finish their song, a slow clap can be heard behind you. Turning, you all find a small imp that most of you recognize as Gimp, irreverent right hand of Gargul. "Great job guys and gal. You gave the gods all the time they needed to cleans the Sarr and anchor the Plains back where they belong. The Woldsblood has been cleansed and returned where it belongs, and now life can return here."

He hops down and looks back at the Plains. "You've made history, folks, and you have the gratitude of the gods." He turns to face you again. "Anyway, I've been asked to send everyone home. You've done more than enough and deserve a good rest." He takes a pair of scissors from...somewhere. He takes them and cuts a hole in the air from bottom to top. A glowing blue portal opens behind them as he cuts. "This will remain open for about 10 minutes, just in case you want to take some time to gaze or whatnot. Just be sure not to miss your bus. Now if you'll excuse me, lots more heroes to send home." He takes a bow and flies off.

Bliss (AC23, CMD28, HP78of86) (Cayzle)  d20=7 ;
Thursday June 28th, 2018 11:39:15 AM


Bliss shouts to Murphy, "Hey Mister Murphy! Get down here! We got work to do and only nine minutes to do it in!"

"Come on everybody, we got a dragon to butcher!

Bliss casts Alter Self (human) on himself for the strength boost and the leverage of longer arms. He gets to work. However, he's never butchered a dragon, or anything else for that matter, so he Aids Another and uses his bloodwitch Guide ability as he tries to help anyone else who has a modicum of expertise skinning a kill.

Well, Bliss's Aid Another roll is for crap, but with the Guide he still grants a +2 to some one else's check!

"I have GOT to get me some Survival skills," he mutters.

Hobie Browncloak (Nick T) HP 49/102 AC 27 Touch 18 CMD 29 Hero Points 3   d20+12=23 ;
Thursday June 28th, 2018 12:12:15 PM

Hobie is also quite interested in the idea of some dragonhide armor, or at least reskinning his quiver with dragonhide to have a token for remembering the first dragon he fought.

Hobie thinks hard about what he knows from studying dragon anatomy and tries to remember exactly what places the cuts should be made to ensure a clean skinning (Knowledge Arcana 23).

He will also take Tink's silver dagger and go to the dragon's head "Guys, what do you think, are we gonna take this back and hang it up in the headquarters we were building? If not, I'd like to at least cut out a tooth for each of us, as a token"

If the group wants to take the whole head Hobie will help, otherwise he will cut out one tooth for each member of Humble's Sword, and he'll take an extra, which he plans to use as a gift.

Kezzem (BrianW) - AC 24, HP 115/119, Str Damage 1, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Thursday June 28th, 2018 12:19:42 PM

"Rumpus is looking a bit sparklier too," says Kezzem. "Did I ever mention I once met a dwarf barbarian? He had a pony named Sparkles. Died her hair pink and everything. Strange fellow."

"Should I blow through my wand now, or should I save it and just rest naturally. Tomorrow I can pray for more healing spells and lay on hands and stuff if we are not going to be fighting more dragons."

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 100/100, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Thursday June 28th, 2018 1:17:57 PM

Succotash thinks about things for a moment or two, and then asks, “ Am I a member of Humble’s Sword now?” “I mean, for the first time in a very long time, I feel like I belong to something bigger than myself, and to be honest, I really like it”. If you’ll have me, and my opinion means anything, hanging the head at our headquarters, we have a headquarters? Would be sweet!”

Murphy Leafwin Pipewood Druid 10a large air elemental w/huge stats (Kim) AC 31/33vsEvil HP 43/80  d20+16=21 ; d20+25=41 ;
Thursday June 28th, 2018 2:57:18 PM

Earlier
"Yes, Press, we've got to think of at least eleventy-three different ways we can meet. Don't want to get boring, right?" he answers her with a wink.

Later
Seeing Gimp show up, Murphy quickly descends - and appreciates Bliss's beckoning, as well. He unwildshapes back to his normal halfling self. "Thank you, Master Gimp, for your fine hospitality, and the cigar. How you found tobacco from my Uncle Orbi's fields, I can only guess at! Apologies to Lord Gargul - his look at me as my love pulled me back was somewhat disconcerting. Praise to him for those he is caring for."

And now
Murphy pulls out a few blades (a masterwork dagger, a normal dagger, and a sickle) - and wildshapes into a large earth elemental with huge side benefits. He attends to skinning as well as he is able (Survival: 21), getting some of the plates off, and some of the fine skin, as much as he is able in nine of the ten minutes available, working with Bliss, Hobie and whoever else is willing to pitch in. The last minute he uses to ensure that all the bits they want to take, and the people and animal friends, make it through in time. He might be able to handle the dragon head himself. The tail end of the tail, and at least one of the claws might be handy to take along too.

Onward
"We have a new plot of land just outside of Humble's Ford that the townsfolk and authorities gave to us. It's pretty good sized, and I'm certain we could have a suitable building as a place of honor for our defeated foe within," he tells Succotash.

He turns to the others, "Well, friends, what do you think? Is the good paladin, Succotash Slenderstick, along with his heavenly hog, Miss Piggy, to be considered a member of Humble's Sword? What do you say? Lord Kezzem - is there room for another paladin in our group? Bliss? Pressi? Hobie?" He will listen to what they say. After all are heard, he says, "Well, I say yes, too, to Lord Succotash. Let's make it formal once we get back to Humble's Ford, shall we?"

He wonders whether the Gimp-drawn window will take them back to the battlefield where the bloodgrass-touched crystal sphere had landed (in which case, currently in earth elemental form, he will mine the gems to be found in the carcass of the purple worm they defeated), or back home in the Ford. If to the latter, he will look around to see if the encircling 10' high stony wall still is there - and then to greet any who may be in their vicinity.
=======
Perception: 41

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 100/100, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5  d20=11 ; d20=4 ;
Thursday June 28th, 2018 8:30:24 PM

Succotash tries to offer aid with skinning the dragon rolled an 11-1=10 on survival. “Ok know what you mean Bliss, you would think someone who spent most his life wondering the Wold solo, fighting evil when ever I came upon it, would be better at things like this”.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 100/100, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Thursday June 28th, 2018 8:33:07 PM

“After we skin this beast, I vote we have it made into a nice breastplate for our Druid, and maybe a shield too!”

Kezzem (BrianW) - AC 24, HP 115/119, Str Damage 1, CMD 24; Rumpus - AC 26, HP 38/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Thursday June 28th, 2018 11:51:25 PM

"Don't worry, Murph, as a paladin of Gargul, I can assure you any dirty looks he gave you is because if you die one more time, you get a free sub in the afterlife."

"Oh, the pig can stay," says Kezzem. "And her companion, too, I guess."

Hobie Browncloak (Nick T) HP 49/102 AC 27 Touch 18 CMD 29 Hero Points 3  
Friday June 29th, 2018 5:15:39 AM

"If this means I'm no longer the new guy, then I'm glad to have you as an official member, Succotash!

Pressi (Melvin) - AC 21 (26), HP 83 (79/93), CMD 20; crone, lore, Harper-AC 21 (26), HP 61 (61/61), CMD 23, shaken; Followers  d20+4=9 ;
Friday June 29th, 2018 10:24:44 AM

(Originally, I was going to make a joke about how Murphy survived the last big battle with Garron, and the world was about to end. But then I checked the archives. Murphy did not survive the last big battle.)

Pressi grinned and shook her head. "Honestly, I sometimes think 'We take prior loner guys who show up' should be our motto. Then I remember that we are all halflings, so said motto would just be redundant.

"Also, people have to stop sweating their low survival skills. For example, you might wonder why my survival is so low for a solo gal who lived on the street until you remember... I lived on the street. I spent a lot more time working or petty thieving than I did hunting squirrels and berries." (Survival roll 9, BTW.)
"And if it wasn't for that particular ritual, I'd probably still ignore it even with my new job."

To Kezzem, she tells him that he might want to save his wand, since it seems to be all over.



Time for our heroes to get some rest. - DM Carl 
Friday June 29th, 2018 11:05:25 AM

The dragon is skinned, but most of our heroes are not experts in such things. Luckily, Murphy seems to know what he's doing. He secures enough hide and scales for at least one full set of armor, and there will probably be enough left over to decorate one or two small items with the remaining scales.

The portal starts to pulse, alternating between light and dark, as the edges start to waver. Obviously, it's time to go. Humble's Sword, along with its newest member and her paladin companion, walk through and are slingshotted towards home. They see the ground passing below at incredible speeds, though no wind whips around them. Suddenly, there is a tug on the back of everyone's neck, and the movement slows abruptly. There is a sudden feeling of being pulled quickly down, and in the blink of an eye Humble's Sword finds themselves sitting cross-legged in the Manfri lodge where the trip to save the Sargrass first started. Mahyawu sits cross-legged as well on the opposite side of a small, cozy fire.

Everyone quickly notices that all their wounds are healed, and any lingering negative levels or ability damage has been restored as well. In addition, your clothes, armor, and weapons have all been repaired and cleaned. In fact, the sweat and blood of battle has been washed from all of you, replaced with the scents of sage and wood smoke.

Your animal companions have been cleaned up as well and munch happily on what looks to be some sort of oat. Pippa whinnies happily when she sees Hobie has returned, but keeps eating. Priorities, after all.

Though you're back in the same lodge, it's different. The sounds of many people talking and laboring outside can be heard, and the other-worldly vibe is gone. Everyone is 99% certain they're still on the prime material plane.

"I hope you'll pardon the interruption, heroes," speaks Mahyawu. "We owe you a debt that we cannot repay, but we can try..." He makes a motion, and two Manfri teenagers enter, each carrying a woven basket about the size of a large watermelon. "I saw your druid eyeing this worm when I implored you for help, so we took it upon ourselves to recover what we could from it for you." The baskets are placed on the ground where all can see and are opened. Inside is a fortune of uncut gems and precious metal ores. "The beast must have been ancient. It is a tragedy that it met its end in such a diseased state, but what's done is done." Mahyawu rises and bows once. The lids are placed back on the baskets and secured with woven cord. Before anyone has a chance to thank him, he snaps his fingers and you find yourselves, your companions, and two baskets full of goodies start rocketing back home.

After a few moments you start to recognize where you are, and Humble's Ford slowly comes into view. It's only been a few days since you last saw it, but cleanup from the fire elemental attack has gone well. New burrows have started being constructed to replace the ones that were destroyed. A jagged wall of granite and obsidian still rings the town, but enough of is has been removed to allow the river to flow freely again.

Landing, you notice it's still warm inside the town with that rock wall blocking the breeze. Oh well, given some time that can be dealt with. You land without thouroughfare, so it takes a moment for Humble's Ford's citizens to realize you're back. Roscoe is the first person to notice you've arrived. He stares a moment, making sure you folks are really there, before a huge smile errupts on his face. "HEY, HUMBLE'S SWORD'S BACK EVERYONE!" he shouts, and soon faces are poking out of windows and around corners.

Humble's Sword is absolutely assaulted by townsfolk. Even Blossom BumbleLuck lets her haughty demanor slip for a moment, especially when she notices the handsome newcomer. Work on the town cleanup comes to a halt as everyone comes to welcome you home.

***

The treasure is enough to bring everyone up to the 82,000 GP allowed for 11th level, with about 2000 left to put into repairing the town or sprucing up your homestead.

Next real-time week is pure downtime. Go shopping, work on crafting, do whatever. Ken will be starting the adventures back up on July 9th.

Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23; Followers 
Friday June 29th, 2018 2:18:32 PM

OOC: Updating Header and Link to New Sheet

Murphy Leafwin Pipewood Druid 11 85/85 
Friday June 29th, 2018 5:10:52 PM

OOC: Updating Header and Link to New Sheet [although it still needs much work]

Request - over the course of next week's posts, can the characters have 3 or 4 weeks off of adventuring? We've been VERY BUSY elsewhere, lately, and would love to catch up on a bit of 'normal' time - and work on things like the new area set aside for the team. And WLA, catching up with social life, reading a few books, lazing in the sun, etc.

Sure. You folks have three in-game weeks off.

Hobie Browncloak (Nick T) HP 82/82 AC 27 Touch 18 CMD 29 Hero Points 3  
Saturday June 30th, 2018 3:52:51 AM

The first thing that Hobie is going to do, because it was a promise, and it's time sensitive, is to find Cosimo and Duenna of the traveling menagerie (Holy cow that was 5 months ago, February 1st).

He will request Succotash's assistance in particular because his and Miss Piggy's strength could be an asset, and invite any other of Humble's Sword to join him.
Succotash, I hope you can help me with something. You see, before we traveled to the Sargrass we happened upon a traveling menagerie that was nearly decimated. We hadn't the time to stop and give the dead their respects because we had to save the wold. I thought since you recently lost your whole party, that you might be sensitive to the need and help me bury them.

He will go back to the site of their attack (with Cosimo and Duenna if they are willing) and see to it that their dead friends and beloved animals are buried properly. The animals are quite large and will probably need to be buried at the site, but the humanoids (were they all halflings?) he will bring back to Humble's Ford to have buried in the town cemetery.

If Succotash said yes, and he and Hobie spent some time bonding in this solemn occasion, he will invite Succotash to stay with him at Roscoe's house.
Friend, as you are new to our town, you will certainly be looking for lodging. We are constructing a Humble's Sword headquarters where we might all live together, but with recent events, the construction has been quite slowed. You certainly have more than enough gold to stay at the finest inns in town if that's your preference, but if you'd like to have more of a 'home' experience, you are more than welcome to stay with me and my Cousin Roscoe, the town Constable. We have an extra room for you, and Miss Piggy is welcome as well to stay in the stable with my dear Pippa.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 100/100, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Saturday June 30th, 2018 6:32:59 AM

“I happily except your hospitality Hobie”, Succotash says with a smile, “Been living in inns, and more often then not my tent for so long now, a “real home would be very welcome!” “I am more than happy to help you with the burials, but I would like to stop at the Catacombs before we leave, to place an order”. To the rest of the party he says, “Due to the fact that we are adventures, and as such, often find ourselves on the road, why don’t we hire someone to build our headquarters?”

Bliss (AC23, CMD28, HP78of86) (Cayzle) 
Saturday June 30th, 2018 8:45:06 AM


Bliss finally gets a moment of down time and seeks out the new guy. Mister Succotash (and Miss Piggy), welcome to Humbles Ford. This is our town. There are three halfling towns in our valley, Crescent Valley. To the north we got giants and mountains. To the south we got goblins and orcs and ogres. To the west is a magic forest. To the east is a bay and a great human nation."

"At least, that's more or less the directions, Mister Murphy can tell you better. I really gotta get some ranks in Survival! Anyway, welcome to our group and to the area! I like your idea of getting someone to build us a more cozy place."

Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Saturday June 30th, 2018 1:33:35 PM

Kezzem takes a trip to the catacombs to enchant his adamantine short sword against constructs (construct bane) and adds a frost enchantment to his favorite dagger. He also picks up an amulet of mighty "hooves" for Rumpus and a handful of alchemists fires.

He also takes some down time to brush up on his knowledge on Gargul, the undead, and religion in general. As a paladin he feels he should know these things!

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Saturday June 30th, 2018 2:32:23 PM

"Hey Kezzem! wait up!", Succotash hollers to his fellow paladin, "I'll join you on the way to the catacombs, I'm looking to buy a pair of boots of speed, and a headband of charisma (+2) for myself, and a shock tear for Piggy".

Murphy Leafwin Pipewood Druid 11 (Kim) 85/85 
Sunday July 1st, 2018 2:16:44 AM

HF Things to do after SARR

Town fixin'
Murphy is pleased to see that townsfolk have allowed for the river to pass through its normal channel again. He offers to open up the roadways into and out of town through the walls, if that has not already been accomplished.

Town repair: Murphy provides a measure of help to fix things about town. He solidifies the tunnels and larger underground areas with the help of spells and assisting elementals, and takes time here and there to complete the ones he had earlier planned. "May come in handy down the road," he says.

Succotash's Suggestion
"That is an excellent idea, Succotash. As a matter of fact, the town leadership has provided us with a construction project manager, Foreman George. We have plans for the new place a tad bit north of town. I'll show you a map we laid out of the general plans." He pulls a few scrolls out of his haversack, and spreads them out - Humble's Sword Acres 2018. "See here, this first scroll ('Master 10' View') gives the general plan. Then this next one ('Detailed 2.5ft View') shows more detail." He hands Succotash a copy of 'Everyone Play Map' (name of tab on map). [Click on that tab. Click on little down arrow to right of tab name. Click on Duplicate. After the Duplicate is made, rename it to your character's name. Feel free to make proposed changes to the plan on your copy of it.] Murphy makes the same offer to Kezzem, Hobie, Bliss & Pressi.

More on the compound: The general plans had already been laid out. Anyone who wishes to may join Murphy in discussing the plans again with the builders. After the town work, he focuses on the new place - especially the building up of the central building, engaging earth elementals principly in assisting him, but other elementals as needed for various details. For plumbing, ventilation, secure areas, some hidden passageways and storage, he consults with Foreman George, and coordinates with him.

Humble's Sword Initiation Rites
"Say, Bliss," begins Murphy, "How would you like to figure out a welcoming ceremony - not just for Succotash, but also for any who may wish to join us in the future. I think that newcomers - we may want to have them go through maybe one or two missions with us before we welcome them fully as members of the group. Give them a chance to see if they want to commit to us, and for us to see if they fit with us. I think Succotash will be great. Talk it over with others, if you want. I trust you, Bliss. Go over your ideas with me before we do it. Let's see if we can have a ceremony tomorrow - or later, if you need the time. And a pledge for all of us to make to one another, as members of Humble's Ford."

Keeping a Promise
To fulfill the pledge to the air elementals Murphy made in order to enlist their aid against the fire elementals, he suggests that Pressi join him to meet with Papa Samell (Samell Fingers Pastna Pipewood - Murphy's father) to plan design and construction of the promised white spire for air elemental dancing - something with wind instrument capabilities, harmonics, frolicking. Plan is to place in area where Murphy met with elder elementals to the northwest a ways across the river. He asks his father how tall they might make it. "Fifty feet? A hundred feet tall?"

Staying in touch
Over the course of the next few weeks, if she is willing and available, Murphy sees about spending some time with Pressi every day or so - having a meal, going dancing, taking a walk, talking about ... things.

Once or twice a week, if possible, have a two hour meeting with all members of team. Some may want WLA training. Can WLA trainers meet us in HF? If not, there is a WLA chapter in nearby Angel Springs, about 8-12 hours travel away from Humble's Ford, more or less.

Murphy Leafwin Pipewood Druid 11 (Kim) 85/85 
Sunday July 1st, 2018 2:19:06 AM


Note: The Catacombs entrance in Humble's Ford is via Pirnook's General Store.

Murphy Leafwin Pipewood Druid 11 (Kim) 85/85 
Sunday July 1st, 2018 2:29:34 AM


Regarding the tunnels, here is the Map of Murphy's Tunnels, Rev1, with Key.


Bliss (AC23, CMD28, HP78of86) (Cayzle) 
Sunday July 1st, 2018 8:02:32 PM


Bliss tilts his head and stares at Murphy. "Um, make a ceremony? Like really? Couldn't we all just join the WLA? They're the best group I know, and they already have a good ceremony. I did it."

Murphy Leafwin Pipewood Druid 11 (Kim) 85/85 
Sunday July 1st, 2018 10:15:37 PM


"Good call, Bliss," Murphy replies.

"Yeah, Succotash, everyone agrees, we want you to stay with the group," Murphy tells him. "You're officially a member of Humble's Sword. Welcome on, fully!" He shakes the paladin's hand.

"Say, have you heard about the Woldian League of Adventurers? A few of us are heading over to Angel Springs, maybe next week, for some training. We'd be happy to have you join in with us, if you've a mind to."

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Monday July 2nd, 2018 6:23:47 AM

“Thanks for the offer, Murphy, but I already promised Hobie I’d help him out with the burials and such, I’m not sure if we’ll be back in time”.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Monday July 2nd, 2018 6:34:29 AM

However, if we are able to get back in time, count me in, I could do with some training, and thanks again for the hearty welcome to Humble’s Sword.

At this time, Succotash places his hand on his holy symbol, and says, “I Succotash Slenderstick, Paladin of Pantheon, along with Miss Piggy, a most excellent pig, do swear to do my best to help the causes of this great adventuring group, and am willing to do what it takes, even laying down my life, to help protect it”.

Time for our heroes to get some rest. - DM Carl 
Monday July 2nd, 2018 12:44:56 PM

During the downtime, I'll just be posting appropriate NPC actions, not rehashing what you folks are doing.

***

Hobie manages to track down Cosimo and Duenna living with Murphy's family.

"Mama Bekka put us up once we delivered Murphy's note to her," starts Duenna. "Unopened," interjects Cosimo without looking up from his labor. Duenna ignores the interjection. "I've grown quite fond of your village. I've made plans to stay on myself. Mama Bekka's already agreed to put me up so long as I do my part."

"Not me,"
says Cosimo. "Not that I don't appreciate everything, but small town life's not for me. In fact, if any of you are planning on heading out to anyplace more...populated anytime soon, I'd like to tag along if you'll let me. Don't feel too safe exploring the countryside alone."

Duenna agrees to accompany Hobie and any others on their quest to bury the Menagarie's dead. Cosmio politely declines; his attachment to them doesn't seem to have strengthened any in your absence.

The townsfolk take an immediate interest when Murphy starts dismantling the rock wall. "The heat doesn't seem too bad at first, but try living in it for a while," explains mayor Bingo. "We'd all appreciate you doing what you can to bring it down."

Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Monday July 2nd, 2018 1:58:35 PM

"Oh, sure tag along kid," says Kezzem to Succo. "I've never been there either, so hopefully we will spot us a guide there."


Bliss (AC23, CMD28, HP78of86) (Cayzle) 
Monday July 2nd, 2018 2:09:25 PM


Bliss is glad to hear that their new paladin pal is coming to join the WLA. "Sir Succotash, don't worry none about getting your job done in time. Many hands make for fast work!"

He introduces the new guy to all his friends, and Pressi's if they are around.

"This is Joy, our cook, and Comfort, our healer, and Hesitation and Mourning, our musicians, who make people happy. They are twins." That last bit is not really needed, seeing as Hesitation and Mourning are identical.

Bliss tells his friends about Succotash's job with Hobie, and he asks if we all can help pitch in, then head to Angel Springs.

Bliss has an idea! "Hey! You all come along too!" he says to his followers. "You all should be WLA members like me!"

In a private aside with Pressi, the small bloodwitch urges his fellow witch to bring her followers to join the WLA too. "After all," he says, with the guidance of his inner Mookie, "the cost is free so long as they say the oath!"

So Bliss proposes to do chores, then head to Angel Springs for WLA training!

Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23; Followers 
Monday July 2nd, 2018 4:43:23 PM

After some much needed rest and recuperation, Pressi finally took some time to see what was on her list. Her first priority, some much needed prayers of half hearted thanks and blue arguments to her pain oriented deity, had been completed to sufficient satisfaction, and the Justicars had decided not to drop her just yet.

Getting some much needed gear seemed to be a priority, and... she supposed she ought to do WLA training too, though she was far less missionary than Bliss had become. Surely he will soon be knocking on the doors of random halflings, asking if they heard the good word that is the WLA.

Come to think of it, they ought to be doing that for their coven, too.

Leaving her room at the Dancing Pig, she shielded her eyes from the light and took in the fields of Humbles Ford below. Turning towards the statue that inexplicably stood outside her door, a longsword at the ready, she tells it to stand down with a hand wave of dismissal and moves to rejoin the group.

Her first stop was to her coven to check in on their well being and to see if the town needed further good works. Then, off to the air elemental tower planning committee, to which she is never prepared for. She spends some time with Murphy alone, of course, and tries to get some time to know the new guys.

And of course, she needs to sit down with the plans for the new hall, if she ever gets the chance.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Monday July 2nd, 2018 4:49:17 PM

Splendid idea Bliss and thanks for the help, besides taking the oath, I think I’m going to go ahead and get my first tier of training in, I’m with you, I really need to gain some survival skills, and I think I’ll add to my mediocre healing skills as well, just in case we run into some of those thin/tall men thing-a-ma-bobs, now that the Sarrgrass is in the Wold, kind of sucks when magic won’t heal.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Monday July 2nd, 2018 5:25:52 PM

“Where are my manners”, Succotash says while slapping his forehead. To Joy he says, “ I can always appreciate a good cook, I hope to try some of your cuisine someday, to Comfort he says, “As a Paladin, I always enjoy meeting another healer, maybe we can exchange pointers someday”, and to the twins he says, “I’m not the best but I love playing my drum, maybe we can all get together and jam someday”.

Murphy Leafwin Pipewood Druid 11 (Kim) 85/85 
Monday July 2nd, 2018 8:06:37 PM


"I will go with you for the burial ceremony," Murphy tells Succotash. "It's only a few hours travel from here, so that should not prevent us from going to Angel Springs next week."

"A fine pledge, my new friend. A very fine pledge, for you and for your most excellent Miss Piggy."

As nearly always when in town, he spends time with his family. Murphy finds Duenna and Cosimo at the family burrow. "Cosimo, I had some doubts about you. It is clear you honor your word. Will you forgive me for misjudging you? I was wrong. Look, next week some of us are heading to Angel Springs, a decent-sized city, with plenty of options. You are welcome to accompany us, if you've a mind to do so."

He is happy that Duenna plans to stay, and tells her so. "Mama always has this project and that which can use some extra hands."

Over the next three weeks (this week of posting), Murphy has the following things planned (besides spending time with mates, and Pressi). Will flesh out in future posts this week. The order listed is not necessarily the order of performance.
Murphy's To Do List
1. Meet w/ Foreman George to see how things are going in the building projects at Humble's Sword Acres (or whatever we're going to call it). Spend some time helping, coordinating, surveying.
2. With Pressi, meet with Papa Samell to go over construction of the tall, white spire to be build for the air elementals at the cliff outside town which overlooks some of the farms.
3. Raze some of the walls surrounding the town.
4. Finish (or advance/shore up) town tunnel system mapped out.
5. Transplant two huge oaks. Awaken one. Liveoak another.
6. Spend two days in Angel Springs (WLA training, visiting druids, family at shop, et al)
7. Visit with various key people around town.
8. Ask community leaders - civil, religious, social - to plan a festival of thanksgiving in celebration of the preservation of HF, and of the well-being of the Wold, to give thanks to heaven above, and to rejoice with one another. "Let good stories be told."
9. Take 1 day off a week for worship, visiting with friends, and with wise members of the community.
10. He will journal each day - focusing early on the recent events with the Sword, then later on things going on around town.
11. Give local children (and adults, if they want) rides while shapechanged into various critters.


Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Monday July 2nd, 2018 8:58:47 PM

“I just thought of a great name for our Headquarters”, Succotash shares with his friends, “How about “The Sanctuary”?, of course, I’m just the new guy, so feel free to ignore my suggestion, but I just felt like it would be a sanctuary, so why not call it what it is, or will be”.

Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Monday July 2nd, 2018 11:58:54 PM

"I should probably get around to the getting one of this WLA membership thingies too," says Kezzem. "How do I do that?"

Murphy Leafwin Pipewood Druid 11 (Kim) 85/85 
Tuesday July 3rd, 2018 12:43:48 AM


"Good thought, Succotash," Murphy responds to the new paladin's suggestion. "A place of holiness, something set apart, and a place of refuge or safety. 'The Sanctuary of Humble's Sword,' perhaps?"

--------

"Here is how it works, Kezzem. The WLA, or Woldian League of Adventurers, was formed a lo-o-ong time ago, in the beginning years of the Second Age. Members swear to protect the innocent and combat evil, and to uphold the ideals of the League.

"Once you join, and take the oath, you get a badge, like this one," and he displays a badge in the form of a crenelated tower with an encircled symbol. "It's Old High Woldian for the WLA - I've got to learn me that language one of these days." He takes it off so that Kezzem, and anyone else, can take a closer look at it for a few minutes.

"So, the starter levels are free. If you want to advance further - which costs something - you also get more specialized training. Dues incur at 3rd, 6th, 9th, 12th, and 16th level. If you want to be trained all the way up to your current level, you'll spend 7,000 gold pieces. I have found it to be worthwhile. You would gain additional knowledge in several skills (11 skill point bonuses, no more than two per skill), plus three feats, and prestige. If you want to keep costs down, you could pay for only, say, Journeyman - third level - and Guardian - 6th level, which would get you the training and feats through 8th level, for only 3,500 gold.

"We share information with the WLA - and they with us. I keep a journal of this group's actions, what we find out there in the Wold, and I make a copy of it for their archives. Lots of groups do that - it helps WLA members around the Wold to keep up with what's going on, and especially what is useful to know. I've got one of my younger brothers who copies my journals. I check through it before sending it on - but he hardly ever makes any copying errors, unless my writing gets smeared or something."

He takes back his badge, and affixes it again on his chest. "So, hope that helps, Kez. Why don't you and Succotash plan on spending a week out there - sample the whole banquet, as it were?" Then he adds, "And Angel Springs is an interesting city. You'll want to watch your valuables in certain parts of town."

Murphy Leafwin Pipewood Druid 11 (Kim) 85/85 
Tuesday July 3rd, 2018 2:43:50 AM


BTW - we did get the dragonhead, some skin and dragon scale through the window, right? How about the single claw that Murphy mentioned? Hobie suggested Murphy have that made into armor for him - but if someone else wants it, he is all right with that.

Hobie Browncloak (Nick T) HP 82/82 AC 27 Touch 18 CMD 29 Hero Points 3  
Tuesday July 3rd, 2018 3:39:41 AM

https://www.d20pfsrd.com/equipment/special-materials/#TOC-Dragonhide
It seems that if you wanted heavy or medium armor, you can only make one set, but if a couple people wanted hide armor, you should be able to make 2 or 3 small sized Hide Armors.

Hobie makes it known that he doesn't need any dragonhide armor, but he would like some of the scraps, just enough to reskin his quiver with dragonhide. He would also love a dragon scale if there are any, he's heard they can possess powerful magic.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Tuesday July 3rd, 2018 5:31:56 AM

“I for one think “The Sanctuary of Humble’s Sword” sounds perfect!”, Succotash exclaims. He then adds, “I would love to get all the training my experience has earned, but at the moment I can only afford the training for the first tier, it seems The Catacombs got the lions share of my gold, but I intended to make the trip worth while”.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Tuesday July 3rd, 2018 5:33:41 AM

“And for the record, I don’t have any need for dragonscale armor”.

Bliss (AC23, CMD28, HP78of86) (Cayzle) 
Tuesday July 3rd, 2018 7:30:02 AM


OOC: Note that Woldian Dragonhide has its own special rules.

Bliss likes "Sanctuary," and hopes it can also be the home for the Coven that he and Pressi run. "With some cells for the prisoners," he adds.

Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23 
Tuesday July 3rd, 2018 11:04:41 AM

(The followers and Pressi's Lesser Immortal summons have been moved to Pressi's sheet. The post name was just getting ridiculous.)

----------

Pressi considers the possibility of owning dragonscale hide armor with actual lust, but for now has to decline. (ASF 10% after feat, caps her dex bonus, etc.) If Murphy's not looking for full plate and nobody else wants to share, she asks the group if the 10% risk is acceptable.

--------------

"Now that Murphy has shared with everyone the mechanics," Pressi would tell her followers and the new people, "It's time to talk strategy. Obviously, you have to balance other aspects, including your personality in general (group joiner) and the particular ethos, and I resisted the call to join a group, too.

"Part of the reason for the push is that there are benefits when interacting with other members, though some organizations are more so. But you have to look at the benefts per group. So, here they are..."

WLA - skill points, 5 free feats that aren't the most desired, but can give some benefits for the price. Pressi's a WLA member to keep up her rogue skills and more easily afford the prestige class.

Mailed Fist - 2 teamwork feats that can vastly boost offense, and some training to expand how much they can be used. (You also get a "floating armory" for emergencies. This was Pressi's old org, and I'd recommend our paladins take a closer look before locking anything in.

Star Mages - slotless items (like a free pearl of power) and some base resources (like reduced fee teleport for the group), based on CL and the most RP time intensive

Chancers Club - mostly RP, some chance to gather info or gamble

Sage's Guild - it takes some substantial skill point payments to max it out, so it's primarily for characters focused almost solely on skills like bards or diviner witches.

-----------------

Pressi is in general agreement in regards to the new home, and will take a look at the plans eventually. She introduces the new members to her coven followers.

Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Tuesday July 3rd, 2018 1:30:19 PM

Kezzem checks his funds after returning from the catacombs. "Ah crap, I forgot to put some money aside for joining one of these guild thingies. Well, I can do that first two levels of the WLA for now at least to boost my knowledge on religion thingies. And it looks like down the road it can make me quicker, tougher, and better able to protect you guys so Murphy doesn't have to die again."

Time for our heroes to get some rest. - DM Carl 
Tuesday July 3rd, 2018 3:34:19 PM

Real talk, Swords: I'm swamped. This is the busiest time of the year for me, and right now it's kicking my butt. Since we're on downtime, my posting will be minimal while you guys do your in-town RP. If something needs my attention, please let me know. Otherwise Ken will be starting things up again on Monday.

***

Cosimo nods as he accepts Murphy's apology. "Honestly, you weren't too far off. Either way, I'd be happy to tag along if you're headed to Angel Springs." When it's time to go, Cosimo is paid fair wages for his work and then some. It's enough to keep him fed and housed in Angel Springs for a few weeks if he spends his money wisely.

The dragonhide is looked at further. There's enough material for a shield, as well as a full set of masterwork half-plate, scale, banded, hide, or studded leather armor. At least, there is if it's for a halfling. A set of armor made from it will provide a +3 to saves vs negative energy or death effects. Of course, there's always the chance that another umbral dragon will notice you wearing the hide and take offense, but they're pretty rare. What are the chances of that happening? Enough scraps to cover a quiver and a stray scale or two will be easy enough to manage.

Two nights after our heroes' arrival home, a party is thrown in their honor at the temple of Flower. The Dancing Pig and the Belly Buster work together once again to provide food and drink, though patrons of both establishments are told in no uncertain terms to not get used to it.

The Pigs in particular take a shine to Succotash and his trusty stead. "It..it just wouldn't do for someone with so fine a pig to end up with those stuck up, fine dinin' (he makes little air quotes as he says this bit) Busters. No sir." Several attempts are made throughout the evening to sneak beer and ale to Miss Piggy, usually before aiming her towards the food table and swatting her rear. It's a traditional Humble's Ford affair, meaning that by the end of the evening priests of Flower are dragging passed out halflings out the front door, the BadApples have been kicked out and snuck back in a dozen or so times, and Mulberry and Blossom have stared enough death at each other to strike down any of our humble heroes.

Murphy Leafwin Pipewood Druid 11 (Kim) 85/85  d20+13=31 ;
Tuesday July 3rd, 2018 5:05:23 PM

Murphy post 20180703

"When you get to Angel Springs, Cosimo, I want you to look up my brother, Nalfein, at WinWood Music and Toys. He knows his way around the city as well as any. He and my sister, Leska Rose, are good allies to have in the city."
=======
At the party, Murphy checks with those who keep kicking out the BadApples. "Say, have they done anything wrong while here tonight? If not, let me talk with them - if I bring them back in, then, please don't kick any out - only if, say, one of them does something unseemly, then I will ask that one to leave. Sound all right?"

He says, "Hey, Pressi, join me for a moment." If she comes, he takes her with him outside to members of the once-again rejected BadApples. "Hey, I think you all are not being treated too well tonight. I talked to some inside, and asked them to lay off on you. I have high regard for Crystal - she's done a lot of good for the town, and is a good friend to Hazel and Alouryn. Candy, she helped rescue and take care of some of the kids when the orphanage caught on fire. A tough lady, who has a spot of good tenderness in her heart. I met one of your relatives, Rory Sourwood BadApple, out in Angel Springs a while back. He was with Rosco P. Hairfoot, Lord Mayor.

"Hi Pearl. How are things? Balbo, Belba," he says with a nod of his head. He does not place high trust in those two, but asks, "How're tricks? You keeping up your sorcery skills? You came up with some good ideas in the games a few years back." He turns to their younger brother. "Paldo - you keeping up your practice with the longbow? I know you were one of the best around - so I hope you keep that up," he encourages him. "Say, we are setting up an archery range at our new place out where the old communal building was. If you want to come practice there on the range, you're welcome to do so, once we've got that laid down." Murphy also greets by name any others of the BadApples whom he knows. "As a matter of fact, we'll have an 'open house' once we've got most things set up. I'd be happy to have you come once we do - but it'll be a while before we're set up.

"Anyway, enough of me talking. You are each and all welcome to the celebration. If anyone - and I'm not just talking about you - anyone at the party causes problems, I will deal with them. On second thought, Candy, tell you what - I'll let you step in first and deal with your folks if you think any are stepping out of bounds. You take care of it, then I don't need to. Other than that, come on in, and celebrate with us that the Wold has not just gotten totally warped!" he says with a wry grin. "I'd like you to be with us. I'd be happy to introduce you to some of the newer members of our group who don't know the town well, yet." Diplomacy: 31

If Candy agrees, then he escorts them all in, and says, loudly, "ALL of Humble's Ford celebrates today, TOGETHER! And we'll be kind to one another, RIGHT!?!" As Miss Piggy trots by, he gives her a pat on the flank.

He then approaches Mulberry and Blossom, pulls them together for a whispered moment. He lets Pressi mentally eavesdrop. "You both are women of stellar beauty. If you chose to be friends, rather than rivals, and learned humility, and how to serve others, you could almost rule the Wold by example. Jealously and spite mar your beauty. Find someone whose pulchritude does not match yours, and make some friends - by getting to know them, and genuinely care for them. Have either of you considered taking up the worship of Flower? In short, you might find yourselves much happier if you thought of others more, and less about your own self. All right, now I'll step away, and you two can decide whether to keep hating on each other, or instead try to find things to enjoy about the fact that you are not warped and ravaged by bloodweed." He turns and leaves them to start introducing Succotash to the BadApples, and to the dignitaries, and many interesting people who make up the Ford.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Tuesday July 3rd, 2018 5:26:48 PM

Succotash is a bit overwhelmed at the reception he has been receiving and whispers into Murphy’s ear, “Is it always like this when you guys come home?” He does his best to remember everyone’s name, but is certain he is going to fail miserably. When approached by the patrons of the “Dancing Pig”, he say, as a Paladin of Pantheon, I have to judge fairly, although I heartily appreciate your hospitality, I really need sample the wares and ales from both establishments, before I can make a fair and honest opinion “.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Tuesday July 3rd, 2018 5:31:34 PM

And although both Mulberry and Blossom caught his eye, he had to agree with Murphy, that they would both be a lot more beautiful if they dropped the hate for each other, and, decided they weren’t “his kind of gal”.

Murphy Leafwin Pipewood Druid 11 (Kim) 85/85 
Wednesday July 4th, 2018 9:51:28 AM


Murphy laughs. "Oh, Succotash, we get all kinds of reactions around here. But, yes, sometimes we all party, like this!"

Say, Hobie - can you play again that song you played on the battlefield after the Saar yielded to the massed adventurers? I really liked it!" (Rockabye - Clean Bandit (Oud cover) by Ahmed Alshaiba) "Maybe some of the musicians here at the party can join in with you! Hey, everyone - listen to Hobie's song!"

========

[Apologies for the length of this post. No one need read the whole thing. Just want to document what the busy fellow is up to. -Kim]

Murphy's To Do List fleshed out to absurd lengths

1. The Sanctuary of Humble's Sword (were calling it Humble's Sword Acres). Question for group: May Murphy, of the 2000 gp for 'repairing the town or sprucing up your homestead' (DM's June 29th post) use it for this work? His thought is to set up an account for Foreman George for materials, and paying for additional labor where needed. It seems the town leaders are helping in part to fund the crew, but I do not know to what extent.]

So, what does George have to say? Likely not too much progress during all the chaos of the volcano, and bloodweed. Ready to really get going on the project now? Murphy will take a fair part of one day, and perform a more complete subterranean survey of the area under the Sanctuary than he had time for a few weeks ago. For the first 300 feet of depth, below the compound, and extending out to 100 feet out from each side and corner, Murphy, as an earth elemental, surveys in a 10'x10'x500' grid, descending 10 feet deeper after documenting each pass on a separate sheet of paper. After 300 feet of depth are written up, the druid takes a few probes down further to a maximum depth of 600 feet, but not in as dense a pattern. He communicates about once every ten minutes to Pressi via the permanent message spell the gist of what he is finding, noting any interesting bits. He notes some materials that might be useful up top. Boulders, openings, underground streams, minerals, changes in soil and rock type, etc. he marks. He will ask one of Foreman George's more talented helpers to make a copy of each subterranean level map. [I'm not asking our kindly DM(s) to produce such a map - just for general info, and, if there is anything particularly outstanding, to note that.] For the deeper dives down to 600 feet, he makes a few additional maps.

After that is done, he excavates where the under-the-wall ramp will go for the West Gate.

Later, after returning from Angel Springs, Murphy again meets with Foreman George. He had asked him to first build a workshop and a dwelling for the workers near the south gate. He thinks then the stables, and the Guest House - which, after being built, in the short term, can house the followers of Bliss and Pressi, and Humble's Sword - cozy, eh? Later, the central rock building can serve the adventurers. After the guest house, the Stables, Barn, Warehouse. Fit somewhere in there the Target Practice Range.

2. Air elemental spire (DM(s) - see email)

3. Raze the walls. For the sake of brevity, I will not bore you with more than a few details. Suffice it to say that Murphy can take down 2,200 feet of the walls over a five day period, plus change the top 2.5 feet of other wall sections (another 2,200 feet worth) into moist clay - suitable for potters, farmers, and serving as ingredients for the yet-to-be-built white spire for the air elementals. The wall's circumference is close to 20,000 feet. So that is 11% totally razed, and 11% dropped down from 10' to 7.5 feet in height, once the clay is removed. Each 110' long by 20' deep section he affects is separated by a 90 foot untouched section. The gaps are placed, four in a hyphenated row each, in five separate parts of the wall, so that cross breezes may begin. Not a perfect solution, but a start. One of the sections is on the other side of the river. Toward the mid-point of the third week, he will return, and spend a few days terraforming the area using the move earth spell, once the mud has dried. Because of mud, he asks citizens to rope off muddy areas, and supervise until the ground has firmed up.

4. Spend a few days on underground tunnel system. There were a few sections mapped out he did not have time to get to before the firey invasion. Finish the tunneling, then earth to mud, mud to rock spells with help of water elementals, as before.

5. There are oaks scattered here and there around the town and a bit outside of town. Get permission from the local authorities. Pay for the trees if asked. Choose two specimens - healthy oaks of a huge size. Cast Diminish Plants on each one (shrinks tree to about 1/3rd of normal size, becoming untangled and less bushy). 'You may designate portions of the area that are not affected' - he limits the area to the tree, or two trees, he casts the spell for. As earth elemental, dig out ball of earth which contain most of the trees' roots, then transport them to The Sanctuary. One he plants in the NW corner, and one in the SE corner. After they are carefully replanted, then he casts Plant Growth, limiting the focus to these two trees, restoring them to their original size. 'Plant growth counters diminish plants.' He lets them settle for a couple of days as he tends to other matters.

Then, one full day he sets aside to cast Awaken on the NW tree. Already rolled two days ago in the LnB, where I rolled a Will save of 33 vs DC10+awakened tree's HD. The tree has 14 Int, 12 Wis, 15 Cha, and 6+8 extra hit points (but I have not been able to find just how many HD it has). It speaks Halfling, Common, and Sylvan. He names the awakened oak the Halfling (Welsh) word for oak, 'Dderwen' - pronounced /therr-'wen/.

The next day, he casts Liveoak on the tree in the SE corner, transforming it into a treant. It speaks Common, Sylvan, and Treant. He names the treant 'Quercus.'

Their job? Help protect the area from those who would harm. He teaches them that the workers are not there to harm. And, be kind to children who come to visit.

6. Angel Springs. Murphy travels with his friends, I think early in the second week since their return (will go when the main group goes, if earlier than this - will reschedule other activities if need be). He helps out Sword members who are just joining, serving with his other WLA friends as one of their sponsors. He spends a day to gain a skill bonus in Spellcraft. He turns over the latest updates for his journal, to add to what he has already given them, and asks about current news in the city. Oh, when they arrive in town, he also takes folks to his family's shop, WinWood Music and Toys, and introduces them to a pair of his older siblings, brother Nalfein (rogue, craftsman), and sister Leska Rose (druid, artist). Pressi already knows them well. He asks them - especially Nalf - to help Cosimo get to know the city. He asks if they know of any place where rent is low - but security is not too bad. He give Leska 50 gold pieces to help out Cosimo if he needs it down the road. He does not tell Cosimo about the funds, though.

Murphy goes to visit with the elf druids on the other side of the wall, in their grove. He catches them up on goings on which may be of druidic interest. He asks about caring for animated trees, and treants.

He spends a few hours at the bookstore run by Mungo Hardbottle - a sagacious fellow, advanced spellcaster, with books and magic items to be found at his shop. He asks if Mungo might have any books or such regarding Shadow Mountain. He also wants to learn more of Mount Bone (not too far distant from Dirt City). If he has nothing, might he suggest where to go to seek such info? He brings him some of Uncle Orby's pipe tobacco which he knows he favors, and a nicely carved pipe (subtracting 25 gp from wealth to cover cost). Of course, he's willing to pay for any books or scrolls.

This is something that would be common knowledge, but, is Rosco P. Hairfoot still Lord Mayor? If so, he will see if he can schedule a 15-minute visit with him - or even 5 minutes, for he is a busy halfling. He simply wants to thank him for the way he treated with Humble's Sword some time back. He does ask, as discretely as he might, as to what Rory Sourwood BadApple might be up to these days. He also asks how things are going for the city in general, following the recent happenings.

7. Back in Humble's Ford, Murphy endeavors to spend perhaps a teatime with McGregor HeadWise - the town's Eldest, and wisest Halfling. He has wanted to meet with him - but event after event seems to preclude the druid taking the time to do so. He asks about the old days of the town, and stories. He answers, or tries to answer, any questions the Humble Old One may ask. As always, if any members of Humble's Sword want to come along, they are welcome.

9. Murphy sees about the new community worship center that Pressi has helped sponsor. He worships Flower in the Temple of Flower, and Eberyon in the new community worship center, with tips of the hat to other deities and powers. [Hope I got that correct - Pressi has been coordinating somewhat on that project, right?]

11. On the one day a week of worship, the druid does offer rides to local citizens - focusing on the children, but also letting adventurous adults try, as well. He will take the forms of: Elephant; Triceratops; Gorilla. A week later, he does: Giant Chameleon; Dire Wolverine; Camel. If there is a third chance, he wildshapes for rides to: Baluchitherium; Dire Lion (if he may); and ... Dire Bat?

Knowing his plans, he lets Hugo and Primula PipeLeaf know. They already have discussed exotic saddle plans. He finds out if they are willing to help out, so that the childen can be kept relatively safe as they ride him. He will compensate them for their work, of course.

=======
Yes, yes, this is all Murphy's idea of getting rest :-)

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Wednesday July 4th, 2018 11:20:32 AM

While in Angel Springs, Succotash speak the oath and pay the 1000gp for the 1st level of training at the WLA, he will also spend the appropriate time training to obtain the skill points (5) and feat. He will take the self-sufficient feat, and apply 2 points to survival, 2 points to stealth, and 1 to heal.

*****I Succotash Slenderstick, Paladin of Pantheon, do solemnly swear to uphold the ideals of the league, to protect the innocent, and to combat evil wherever I may find it******

Back at Humble’s Ford, he will join Murphy with giving kids rides, allowing them to ride Miss Piggy, he will also use his str to give helicopter rides to anyone who wants to get dizzy.

Hobie Browncloak (Nick T) HP 82/82 AC 27 Touch 18 CMD 29 Hero Points 3  
Wednesday July 4th, 2018 11:27:36 AM

I'm sorry, I'm gonna be out in the mountains without wifi until Saturday.

Hobie spends the rest of his downtime relaxing with Pippa and Roscoe, and scribing some scrolls. If there are any scrolls that you guys might like from the Sorcerer/Wizard Spell list levels 1 to 3, let Hobie know, and he will be happen to scribe one for you.

Also if there are any particular spells on that list that you might like Hobie to cast for you, like any buffs or whatever, let me know so that I can make sure he adds them to his spellbook.

He plans to open up most battles by casting Haste on the party from here on out.

Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Wednesday July 4th, 2018 1:41:37 PM

Kezzem also takes the WLA pledge, although he doesn't have the funds for additional training at this time. He uses the WLA resources to boost his knowledge about religion and the undead, as he feels as a paladin he should know more about such things.

OOC: From an RP perspective, of course Kezzem would join the WLA--that's where his friends are! Also, the feats offered are more attractive to him (planning to take Run, Toughness, Fleet of Foot, and Bodyguard) as they allow him to increase his mobility (to get where he's needed) and better protect his allies.

Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Wednesday July 4th, 2018 1:42:37 PM

I'm going to be away tomorrow and Friday as well.

Murphy Leafwin Pipewood Druid 11 (Kim) 85/85 
Wednesday July 4th, 2018 9:57:36 PM

[Ran this post by DM Carl for his okay -Kim]

Air Elemental Spire Planning

Samell Fingers Pastna Pipewood welcomes Pressi and Murphy (and other team or community members, if desired) to talk with him about the tall white wind spire for the air elementals. He asks for her views on the subject, and says he has looked over the model she put together. "Some good ideas there, Miss Pressi. Murphy also told me suggestions the little air spirit carried back to you two. With all the musical instruments I've made, I have some idea how to allow it to make fair sounds as air flows through, going for harmonics, and even melody. I've got some ideas for percussion, and maybe strings, as well.

"Regarding the strings - they may require occasional replacement. Find out if the elementals would be bothered by that detail. For the wind channels, maybe set up a five-tone scale for the top half, and allow for additional harmonics, perhaps a minor note or two, for the bottom portion. Wonder if I can incorporate a few twists, so that the air spirits can tune it to their pleasure? Normally, have the five tone scale. But, but opening a few channels, go to eight tones for special occasions? Even twelve tones, for complex pieces. Ah, sorry, I may be thinking of something too complex here. The old bard in me saying, 'Try this, Samell, try this!'" He ponders a moment, and adds, "Hmm - wonder if I could add some horns?" Looking away, it appears for a moment as though he is pushing the valves on a trumpet.

Then he returns his attention to the pair in front of him. "Speak up anytime, Miss Pressi, if you'd like to add anything. I know you're a bright one." he asks his son, "So, Murphy, what's the largest size an air elemental gets to?"

"Uh, well, I spoke with an elder elemental," the druid responds. "About 40 feet, I think? Except when it's whirlwinding, then it can get to about 60 feet."

"Forty, huh? Well, the tower should rise above the ground at least twice that height - and three times would be better. So, 120 above ground. Structurally, you want to have at least half the above ground height placed well underground. So, say we go for 120 feet. Make it another 60 to 80 feet under the earth, to anchor it, give it good stability. If we broaden the base underground, you might get away with a little less than that - say 50 feet. But let's stick with 60 or so, for safety - and broaden the base, to boot."

The craftsman pulls out a fair-sized black slate, 3'x2', and some chalk. He expertly sketches the cliff where it's planned for placement. He draws a gently spiraled obelisk, wherein the spiral winds widdershins in the lower third, changes to a simple tubular form until halfway up, on which he draws, using a light tan chalk, some representations of flying creatures and patterned lines, and then reverses the spiral to deasil as it extends upward to about 120' above the top of the cliff, with its base perhaps fifteen or so feet back from the cliff edge, then dotted lines under the cliff face going down half as far as the upper part extends into the sky.

"We should stage its construction up above the cliff, form a mold, and set it up so we can then slide it into place into a prepared hole.

"I know all about your work on the tunnels, son. You can build the hole. Then, once we place the spire, you can do your earth to mud, then mud to stone trick, and shore it up nice and thick. If the cliff ever erodes, what you do can help to ensure it will still stand. You might want to store up some of those spells in a wand or staff, or have some extra scrolls. The work, when the spire is ready for it, will need to be done fairly quickly. Maybe get another druid to help you out. Or a mage, whatever. I can ask my sister if she could help, or if she knows who might. We can place inside the material several long iron rods along its length, albeit skewed this way and that to resist various stress lines, and spidersilk ropes - add to its strength, and resilience.

"You want to ensure it will stay strong for a good long time. Something like 500 years or more - maybe a thousand. Of course, if it's attacked seriously, all bets might be off. But if it's reserved for frolicking air elementals..."

"Papa, we'll be dead in 500 years," Murphy interjects. "What difference does it make if it lasts that long?"

Samell puts down his chalk. He looks over at the wall where many of his tools are neatly organized. Then he looks at Murphy. "Really, Murphy? Really, son?" He puts the slate away, and tosses the chalk into a small canvas bucket, and says, "Come talk again when you decide to get serious about this." He ushers his son and Pressi out of the shop, and locks the door behind him. "I'll be back in four or five days. Have to pick up some materials for another job. Thinking about building a carousel." He asks Pressi, "Have you ever ridden a carousel, lass?"

Bliss (AC23, CMD28, HP78of86) (Cayzle) 
Thursday July 5th, 2018 12:54:05 AM


Bliss is so happy to see more of his friends join the WLA. "Sure, if you are a wizard maybe you want to join the Star Tower, or if you are a scholar, the sages, but I still think that for people who want to be heroes, the WLA is the best!"

He is happy to hear Hobie plan to cast Haste more. "Wowsy, I love that spell! You are the best, old friend!"

"My only complaint is this. Did you see the other hero groups at the huge Sargrass fight? Most groups have more people in them. When we go to the WLA, Ima look for more people who maybe would like to join us!"

Pressi (by Kim for Melvin) 
Thursday July 5th, 2018 2:53:52 AM


"A carousel? Um I carried a parasol a few times," Pressi answers Samell. She adds, "Please, Murphy's papa, I think we are serious. Making it long lasting is smart, too. Good luck gathering whatever it is you need. We're heading to Angel Springs, so, see you when we get back?" She turns and says to Murphy, "You, druid guy, go talk to those air fellows about the strings. Off with you!"

Murphy Leafwin Pipewood Druid 11 (Kim) HP 85/85 
Thursday July 5th, 2018 4:15:54 AM


Murphy offers to lend Kezzem a thousand gold pieces so he may take a bit more of the WLA training now, rather than having to wait until later, so he can get at least as much training as Succotash does at this time. "We have to keep you paladins in parity, y'know."

Also, Murphy tells Pressi, "I think I will pass on the dragon armor. Might slow me up, and take it tough to get the full benefits of cat's grace, so, if you want, go ahead and have the armor fixed up for yourself, love."

======
Murphy answers his father, "All right, let's make it to last, then. I was just... all right, never mind. Make it enduring." "Have a safe trip, Papa. See you soon."

He obeys his sweetheart, summons a small air elemental, explains about the pentatonic scale, and some of the ideas his father mentioned, and asks about the strings. He says his father will be back in about five days, and, if the air elementals have some questions, perhaps they can talk things over with him, or, just wait for it to be set up. He says it will take a while, still, for planning and construction and installation.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Thursday July 5th, 2018 5:50:57 AM

Upon Hobie’s announcing his plans to use haste in the future, Succotash is both excited and frustrated. He’s happy that Miss Piggy will benefit from the spell but wishes he would have known this before he dropped the gold on his brand new boots of speed. “Oh well”, he says to himself, “If I don’t use them, I can always sell them back to the catacombs”.
Succotash realizes that his years as a solo act, has come to an end, and that he needs to start learning how to lean on his friends, and allow them to do what they do, as well as trust them. He realizes that the fight to save the World, changed him, it made him realize his need for companions to share his quest to eradicate evil, and the feelings of love for the members of Humble’s Sword, that he feels growing inside him, he knows are real. Succotash has no idea what the Wold has in store, but he is excited to see what is to come, and he shares Bliss’s sentiment that more members, would most certainly be welcome.

Time for our heroes to get some rest. - DM Carl 
Thursday July 5th, 2018 10:14:22 AM

Some minor drama ensues when Murphy has a rare moment of short-termitis.

The days progress quickly. Progress is made on tearing down the stone circle surrounding the town. With it, the breeze can once again flow through the town. You can almost hear the collective sigh of relief.

A trip is made to Angel Springs to sign up and train with the WLA. Cosimo tags along and is surprisingly good company. Turns out when he's got money in his pocket and isn't recovering from a near-death experience, he's pretty chill. He's handed off to Murphy's prodigious network of kin, and everyone's fairly certain he'll land on his feet in no time.

Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23 
Thursday July 5th, 2018 2:46:44 PM

"Why am I more busy and involved now then when a dragon is bearing down on us?" she wondered. "What is it about spending hours needing to tend to every little thing?"

Ok, lets take it one more step at a time.

--------------------

Pressi is about to finalize her choices for the catacombs at the last minute, though the dizzying array of choices fill her with some dread. She figures she may be overthinking it, worrying about +2s to stats and magic weapons when she should be worrying about scrolls, rods and goggles. It's the latter that will probably make her shopping trip.

It's clear that, whether Murphy changes his mind or not, nobody else will, and some people told her that she could get a leather armor choice that would work well enough (but not studded leather). While the extra AC of hide still calls her, she is pretty sure she has made her choice. (And if extra AC is that big of a deal, she could always buy a shield.)

----------------

Things are otherwise a bit hectic in getting paperwork done. After some hemming and hawwing about whether using money to rebuild the town would make them look good, and be the morally better decision and help the town of course, she decides to agree with the group in putting the money towards the new building.

She also takes a look to see how the growing coven presence (without a building of their own) intersects with such places as the community worship center (which already had to handle a parade of different religious worshippers from Domi to Jamasscus.)

As for Hobie, nothing in particular comes to mind aside from maybe the occasional invisibility or heroism. Rage might be a good buff for some of the paladins. She likewise asks if there are any requests for scrolls or wands besides what she already has. (If not, she may still add a couple of restoration scrolls and a remove fear wand.)

She takes some occasional time to help with Murphy where she can, but her spell list and bodily strength isn't fully suited for the tasks. Besides, she has her own concerns, such as the coven, in mind. She does take some time to check in with the political leadership.

-----------------

It looks like Murphy has things more or less under control with the Badapples and with the bickering women so she mainly just backs them up.

To the women, though, she does think to ask just what they are fighting over and what it is worth. Since they don't seem to be fighting over the affections of any particular person, and since Pressi herself doesn't really engage in this jockeying or consider the "general male affection" that important, she does hope to talk them out of it, or at least to catfight on more dignified grounds.

Otherwise, she takes time to partake in the partying as much as she can, knowing that these moments tend to be fewer than one might hope.

--------------------

Regarding the air spire, Pressi goes out of a sense of obligation and worry about what might happen if they break their word, but she doesn't try to hide how checked out of the process she is. Besides, if the air elementals cared that much about the specifics or length of lasting, they could have said.

If they wanted halfling mind readers, well they could have said for that, too.

---------------------

WLA training for her is quite short.

ADM Kim 
Thursday July 5th, 2018 3:25:12 PM


Rough map of granite/obsidian wall around Humble's Ford, with gaps created by Murphy.


Bliss (AC23, CMD28, HP78of86) (Cayzle) 
Thursday July 5th, 2018 7:08:39 PM


Bliss posts some signs at the Angel Springs WLA to recruit for heroes to join the group.

He trains and practices his new expert survival skill. Especially tracking by scent in kitty form.

He visits the Catacombs and upgrades his headband and action figure of resistance.

Kezzem (Kim for Brian) 
Friday July 6th, 2018 1:12:23 AM

Kezzem hears Murphy offer a loan so he can take a little bit more of the WLA training.

"Here, let me write you an IOU note, Murphy, so you can take me to court if I forget to pay you back. You've got paper and pens, I know, so, lend me those, too, so I can write you the note. Say, do you have invisible ink?"

He accepts the loan, and goes in for some extra training after paying the league the extra funds. "Thought you'd get ahead of me, right, Succotash? No way. This is a race."

Hobie (Kim for Nick) 
Friday July 6th, 2018 1:27:40 AM


While in Angel Springs, he goes with Murphy and Cosimo to that music shop. He realizes that he saw Nalfein a few years ago in Humble's Ford, giving someone a noogie. He decides not to bring it up. "So, you are Murphy's brother, right? I think I've seen you in Humble's Ford before. Uh, nice shop here. I picked up a lute a while ago. It's nothing fancy, but I like the sound. Mind if I look around a little? May I try out any instruments?"

If told yes, then he tries out some of the lutes, to see how they sound compared to his own.

Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23 
Friday July 6th, 2018 10:57:00 AM

Pressi makes her way to Angel Springs with a bunch of her armor and some dragon leather, in order to purchase the following items.

To sell: +1 Leather Armor, glammered, shadow (price is 1/2 of 7600)

To buy:
+1 dragonhide studded leather armor, glammered, shadow (price is 7870) (DM cleared)
+1 dragonhide buckler (or small light shield) of lesser fortification (price is 4310)
(both of small size for halfling)

(Notes: I am accepting 5% ASF in exchange for another +1 AC, not counting shields. The shield trades more AC for another 5% ASF but I'm not expecting to use it often. The hide armor was a problem because it affected my casting and my rogue abilities.)

Bliss (AC23, CMD28, HP78of86) (Cayzle) 
Friday July 6th, 2018 4:45:16 PM

Text of fliers put up by Bliss, written out very carefully in a precise schoolboy's blocky script:

HEROES WANTED
Are you a hero? Or want to be one?
The Adventuring Band known as Humbles Sword
(based in Humbles Ford, Crescent Valley)
is seeking recruits who seek to
fight evil, defend innocents, protect the weak, and have fun!
Contact Bliss or any Humble Sword at the
Woldian League of Adventurers
or at the Humble House, Humbles Ford.


....

Note that Bliss has christened the new group headquarters as "Humble House." We'll see if that sticks!

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Friday July 6th, 2018 5:18:21 PM

“Humble House?” Succotash questions, “Bliss I thought we agreed on “The Sanctuary”, I mean, “Humble House” has a ring to it, so now I’m confused “. “Nice flyer by the way”.

Time for our heroes to get some rest. - DM Carl 
Friday July 6th, 2018 6:01:11 PM

Hobie plays some music, Bliss looks for new blood, and Succotash ponders the branding of his new adventuring group.

Pressi wants to have some nice dragonhide armor, but finds The Catacombs unwilling to work with the stuff. Looks like she'll have to find a proper armorsmith in town, or in Angel Springs, perhaps, who can work with the stuff.

OOC: Yea, site's strict on this. Having a dragonhide set of armor made isn't as simple as killing a dragon and dropping coin. You need to actually RP out getting the piece made.

The Unbelievable J.T.T. Zaragosa (AC 24 CMD 22 HP 41)   d100=16 ; d20=18 ; d20=18 ;
Friday July 6th, 2018 7:12:46 PM

Zaragosa walks through the pulling his pony behind him. After seeing the flyers, he asks around until he could find this 'Humble House'. He makes his way there and gives the door a good loud *knock knock knock*

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Friday July 6th, 2018 7:46:34 PM

Answering the door of the makeshift headquarters complex, which is in verious states of new construction, a handsome halfling with a charming scar on his left check, wareing full plate armor with Pantheon’s holy symbol emblazoned on the breastplate, answers the door saying, “can I help you?”

The Unbelievable J.T.T. Zaragosa (AC 24 CMD 22 HP 41)  
Friday July 6th, 2018 7:57:22 PM

Zaragosa will smile in return. He looks less shiny and glorious than the halfing that greeted him but was covered head to toe in various off magical times including a simple cap, goggles on his forehead and a mithril shirt. "Can you help me? Perhaps, but the greater question is can I help you? Now, standing before you is the Unbelievable J.T.T Zaragosa, escape artist extraordinaire and grandest of adventurers! Perhaps you have heard of me" This is a lie, but more to make one feel like one SHOULD know him, Zaragosa is well aware that you would have never heard of him. I'll include a roll because I am new and have no idea what I am doing. "I am here in answer to the flyer, or perhaps to your group's prayers. Na, I jest. Though I am here to apply to be of your prestigious number. You'll find my locksmith and ability to dazzling escape to be quite useful. Good sir, I may not be a flashy fighter, but I would employ you to examine my skills for yourself. You will not be disappointed." He raddles on giving the speech quickly as though speaking to a crowd. After he is down it takes his cap off and bows respectfully to you.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Friday July 6th, 2018 8:23:23 PM

“Succotash Slenderstick, Paladin of Pantheon, at your service”, says the charismatic Paladin, “Welcome to the Humble House of Sanctuary, please have a seat while the other members arrive”.

The Unbelievable J.T.T. Zaragosa (AC 24 CMD 22 HP 41)  
Friday July 6th, 2018 8:31:21 PM

"a paladin you say! How glorious! I know a wee bit of magic myself but not a spectacular as holy magic. Nice to meet you, Succotash Slenderstick, Paladin of Pantheon," he will enter and take a seat

ADM Kim 
Friday July 6th, 2018 9:25:24 PM


Like as not J.T.T. Zaragosa will be directed to Humble's Burrow - the home of Mayor Bingo Bumbleluck, if he asks about 'Humble House.' Or, possibly, the home of 80-year-old Halfred Humble, whose family established the town. However, if he asks about Humble's Sword - then there are a few other places he might be sent.

Most likely to a burrow near the river where some members of Humble's Sword live (and where all members of the Sword are welcome to live), called Humble's Sword Burrow - though one former member of the group used to call it Humble's House. When he knocks on that door, a young halfling woman with a smattering of freckles, firey red hair, and green eyes, with a frame slight but curvy, opens the door. "Yes?" she asks. "How may we help you?"

Behind her stands a hirsute halfling, dense curly dark brown mutton chops adorn the sides of his face, and apparently he just took a large bite of an apple. He steps toward the door, mouth still full as he chews furiously. "H'lo." :: chew crunch chew :: "M Hazl. Thisz 'lorn. Who're hyew?"

The beauty giggles. "Swallow first, then talk, Hazel!" she tells him. She returns her attention to the fellow at the front door. [And assuming JTTZ asks about Humble's Sword] "Ah, you got one of Bliss's flyers, I see. He is such a sweetie. Just don't ever step on his tail. If you're looking for Humble's Sword, well, this is as good a place as any to start. My name is Alouryn, and this goofy boy is my husband, Hazel. The others have been flitting all over the place for the past few weeks. Bliss is playing kitty cat. Pressi is trying to herd her coven, and help Bliss with his, too, and probably trying to tell Murphy to slow down. Some are working on the new place west of town about a 20 minute walk. Murphy is probably digging underground somewhere, or blowing walls down so the town can have a good breeze again. Hobie might be with his Uncle Roscoe, our town constable, or combing Pippa's coat. I've got to teach him how to braid her mane.

A bunch of them were out in Angel Springs, but I think they are all back by now. Succotash is - I don't know. Maybe helping with The Sanctuary of Humble's Sword. That's what the new place is called. Maybe they'll go with Bliss's new name for it. Kezzem is - well, he cracks wise so often, he is probably out pulling someone's leg, or figuring out how to be righteous as a paladin, and still tell jokes. Maybe he is helping an old lady cross the road so she doesn't trip in front of Pirnook's General Store."

Hazel, apple fully chewed and swallowed by now, says, "Slow down, honey. Say, would you like to come in and rest your feet for a while, have a bit of food? Sure as the sun comes up, one of more the current members of the Sword should show up right quick. We used to adventure with them. These days, we help take care of this place for 'em, and are working on getting our family started," he adds with a wink.

Alouryn clears her throat, Hazel laughs and calls out, "Say, Quotiln! Can you bring in an extra plate?" Turning to the blond halfling at the door he says, "You can stable your pony - about 25 feet to the left of the door. One of Murphy's brothers, Samki, is there - he'll take care of your mount, then join us. Don't worry, you don't have to tell us your name until your pony is safe!"

ADM Kim 
Friday July 6th, 2018 9:27:10 PM


[Well, that's what happens when a post is interrupted half way through by the Xfinity guy, and then I forget to check to see if anything else showed up on the board.]

Bliss (AC23, HP96) (Cayzle) 
Saturday July 7th, 2018 9:24:02 AM

Evidently the new guy saw the note tacked to the front door of the Sanctuary, written with care in a familiar blocky script:

HUMBLE HOUSE
A sanctuary to all.
Be friendly and enter!

Home to the Humble Swords
Welcome!


Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Saturday July 7th, 2018 3:07:10 PM

"Hey, seriously though, thanks for the loan Murph. Here's a little something to express my gratitude. Consider it interest."

He gives Murphey a platinum "BFF" ring worth 25 gp. "This should help keep you alive, though I think you need to stay within 50 ft. or so of me for it to work.

The ring is for shield other spells. Pressi has already a similar one.

Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23 
Saturday July 7th, 2018 6:33:18 PM

Will try one last RP tonight. Need time to do it justice.

Ready to throw in the towel, though. Been a lot of work for one of my lower priorities, with a heightened risk to boot. Throw in yet another ac flank, a 1700 scroll... might be time to say forget it.

If Tricia is looking for a hook, Pressi is headed towards the back of a bar.

Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23 
Saturday July 7th, 2018 10:52:03 PM

Had Pressi known the difficulties of turning dragonhide into any form of armor, she would have forgotten it. To be honest, she had agreed to dragonhide armor more out of aesthetics and the desire not to waste (and the vague feeling that this had been a gift from the gods that everyone else turned their nose at) more than any mechanical value. But as she stood at the new bill from the catacombs (1700 per cast of resurrection? Speaking of, she forgot to get the soul gem too.) and contemplating what a 5% ASF might do to the primary caster, she began to second guess not setting the leather on fire.

She supposed that if the gods were to give her the leather, they might also give her some hook upon which she could know what armorer to take it to. But since they did not, she took it upon herself to find an armorer, even at the risk of changing the world itself. (Otherwise, my prior post of taking it to an armorer would have at least triggered a conversation.)

So she used magic and research. Murphy's relatives, Leska's relatives, Roscoe's relatives, even her own. She searched Justicar files and coven files. She asked around the various schools in Humble's Ford and the WLA.

And they led her here. A green unmarked door under a pet store, leading to a secret club that some arcanes hang out in. In the back was allegedly an armorer who's arts were not strictly legal and who was supposedly nuttier than a squirrel with mage hand. But they also claimed he once crafted celestial mithral armor from goldfish. So she told members of the group to call the police if they don't hear from her in an hour, kissed Murphy goodbye, and took off for this bar, a bag of dragonhide in tow.

If this armorer exists and decides to see her, she gives him the same request she gave to the catacombs and above. Until then, she sits at the bar, drinking.

Bliss (AC23, HP96) (Cayzle) 
Saturday July 7th, 2018 11:38:37 PM

Who's that sitting next to Pressi? Oh! it's Bliss! How did he get there? The little guy gets around.

"Hey Miss Pressi," he says, sipping a cup of slightly hard cider, "why don't you make that dragonhide into +1 studded leather for Harper? He could use the protection, sure, though I suppose you would call it barding."

Murphy Leafwin Pipewood 
Sunday July 8th, 2018 2:16:10 AM


How did that mainly blue-gray little cat, that has on its head by contrast rather sandy colored fur, end up rubbing up against Pressi's leg, and purring up at Bliss? Who then says, "That is not a bad idea Bliss came up with, girlfriend. Say, if no one shows up here, then I'd bet that Hugo Pipeleaf might be able to help you out. He's pretty smart, and so is his wife, Primula."

The kitty adds, telepathically, "We just don't want to throw it away. If you decide not to pursue it, I will - but I want you to have it. I agree that our possession of it is, in a way, a gift. It's just that some gifts are more challenging to manage than others." The cat's telepathic voice is remarkably similar to that of Murphy.

Hobie (Kim for Nick)  d20+5=23 ;
Sunday July 8th, 2018 3:05:53 AM


So, Hobie takes the lute offered to him by Nalfein, and sits on the stool to give it a try. [Perform: lute: 23.] Then he places the lute back where Nalfein had taken it down from, and asked, "How was that?"

Hobie (Kim for Nick) 
Sunday July 8th, 2018 3:16:30 AM


And... so as to understand Hobie's post above, this was emailed to Nick very early Friday morning:
The one Murphy introduced as Nalfein has a face marred with a few light scars, and carries himself with a bit of swagger. He sizes up the pair his brother brought in, then answers Hobie. "Yeah, look around. Touch to your heart's content. You break, you buy. We have five lutes out here on display. You want I should bring out the specials from back? Tell you what, take a look-see, I'll bring you something special from the back if I can hear you play four chords competently. Don't want to waste our time if you don't know more than three." He takes a middlin'-priced lute down, plucks the strings, tunes one of them which was about a quarter-note flat, then hands it to Hobie. "Try this one first. You can sit that stool there, if you don't want to stand - and, since I haven't strapped this one, I'd prefer you try it that way."

Leska Rose, who is the third oldest sibling among the Leafwin Pipewoods, about 15 months younger than Nalfein (they look to be in their 30's), with cheeks that match her middle name, and a gentle sweetness about her, greeted all warmly as they arrived, kissed Murphy on the cheek, and shook the hands of Cosimo and Hobie. "I'll fix you some tea," she offers. She goes to a large metal urn under which a flame burns. On top stands a small teapot. She takes down five porcelain cups, pours each one about 1/4 full from the small teapot - the liquid looks rich and dark. Then for each cup, she opens a spigot close to the bottom of the urn, and fills the cups to within a small finger's width of the top, the color lightened slightly, and steam rises.

She places a 7" plate full of assorted cookies in the center of a 12" plate. The cups she spaces evenly around the center plate, a small spoon adjacent to each. These she bears to a circular table midway back on the right side, and six chairs around. From behind the counter come a sugar bowl, a jar of honey, and a small pouring glass with what looks like cream inside. Serviettes (napkins) are placed around the table, with small knives, and twin-tined forks.

Hobie should make a perform: lute skill check.
Roll 6-9: "Ah, maybe I'll leave those in the back," says Nalfein.
Roll 10-14: "You wanna try again?"
Roll 15-19: "So, you're not a total novice. You want I should bring you something nicer?"
Roll 20+: "All right, wait right here. Put that lute back careful, right?"

Hobie can reroll once, if he is not satisfied with his first attempt.
If the second roll is not at least a 15: "Practice more. Come back some other day. Not showing you anything from the back now, that's for sure."
If 15: "You want I should bring you something nicer?"
If 20+: "So, you were just warming up. Give me a moment."

On 15-19: Nalfein brings out a masterwork lute (+1 to perform). "Made by my brother, Kember." It is gorgeous, with gold and silver filigree inlays. On 20+: Nalfein brings both the masterwork lute, and one of even higher caliber. "This here our father made, and my sister Selithe added something special to it. You probably can't afford it."

How does Hobie respond? Does he try out the lute(s)?

Leska Rose asks Cosimo, "So, what brings you to Angel Springs?" as she offers him a seat at the table, and takes a seat across from him, setting a cup next to her serviette, she then pushes the tray slightly his direction so he can take what he would like.
The masterwork lute Nalfein values at 110 gp. The other lute he does not name a price for, other than to say, "This one is considerably higher than that."

[And, it is 100% up to Nick, once he returns, as to whether he decides to purchase the Kember lute. -ADM Kim]

Murphy Leafwin Pipewood (Kim) HP 85/85 
Sunday July 8th, 2018 3:49:01 AM

Kezzem
Murphy is taken aback at Kezzem's thoughtful gift. "Why, you are most kind, friend," as he accepts the platinum ring, and slips it over a finger. "So, you have its mate? I really appreciate how you've helped out Pressi in that manner. If it's a choice between her and me, please help her, though, all right? And, if it's going to take you down, then take off your ring! I don't want to be the cause of my friends going down - but, in the right circumstances ... I know, I know, I talk to much. Simply, thank you, Kezzem."

Notes and Houses
Murphy thanks Bliss for the note of welcome that was placed. So far, the worker's house and workshop are (unless the DM tells us otherwise) the only edifices on the plot of land - with a fair amount of materials gathered for putting up the next two buildings. [Keep in mind that the workers on our place were pulled off our project, and sent to help prepare the town for the anticipated assault by a mountain and fire elementals, and to remain in town to help them recover from that - so, though plans are generally laid out, most of the work is ahead of us - again, unless our DM tells us* that a miracle of super-fast good-quality construction just occurred.] Next in line is the Guest House - which, I believe, is just starting to go under construction - and can serve as short term housing for us once it's up. And this is from a guy who really wants it to be further along than it is! As it is, we have the Humble's Sword Burrow next to the river in town for good dwelling for the moment - and from the 'ADM Kim' post July 6, 2018 9:25:24 PM, a further description of where people are. If Foreman George and his crew have another three or four weeks (past the end of our current 3-week respite), then our Guest House may be generally ready to move in, with room for us all in very cosy quarters (and by 'all,' I'm thinking adventurers and covens - and we'll want to talk with Hazel and Alouryn to see if they'd like to join us, and also Quotiln). [*Appeal to DM: If you want several more buildings to have been *poofed* into existence, then I am fine with that - really! - I just used to project manage, and have helped on construction sites, and... magic is welcome to speed things up. Otherwise, there's still tons of work to get this place built - and my 'another 3-4 weeks' is highly optimistic.]

So, he asks Bliss if he can prepare a new sign - or modify this one, to read:
HUMBLE HOUSE
A sanctuary to all of good will.
Be friendly and enter!

Future Home of Humble's Sword
Welcome!


Murphy takes particular pains to point out that it is "Humble's Sword" and not "Humble Swords" - but gently takes those pains, and in a kindly fashion :-) Also, he sincerely compliments Bliss on the clarity of his writing style.

Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23 
Sunday July 8th, 2018 11:12:27 AM

To Bliss, Pressi says "That... is something I hadn't thought of...."

(Technically, the issue (other than cost) has been that Harper doesn't have a light armor proficiency feat. But if the DM won't let me swap a feat now, I can squeeze in two witch levels early (I'm already due for a witch level next level up) and add it.)

(BTW, I am assuming that I can sell my current armor at half price and still stay at 82K wealth. If my wealth drops and I can't keep buying stuff, then I will keep my current armor.)

So Pressi's choices change to the following

To buy:
+1 dragonhide medium sized studded leather armor bridling (price is 1400)
+1 dragonhide buckler (or small light shield) of lesser fortification (price is 4310)
(both of small size for halfling)

if enough left, and if I can keep up my WBL, I will also order +1 dragonhide leather armor, glammered, shadow (price is 7770), paid for by selling +1 Leather Armor, glammered, shadow (price is 1/2 of 7600)

(I won't bother with the still spell feat or the extra 5% ASF. Too feat starved and I don't think the team can handle the 1/20 missed casts on a regular basis.)

To DM: Sorry if I overstepped my bounds. I actually did try to RP an armor purchase before and it didn't take, so I am trying this one. Feel free to tell me to forget it or give me some idea of what I am supposed to do instead, but I do want this resolved before monday and I still have to complete my catacombs purchase.


Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23 
Sunday July 8th, 2018 11:15:33 AM

Also, can I do a quick character surgery on Harper? I'd like to swap out intimidating prowess for light armor proficiency.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Sunday July 8th, 2018 11:41:01 AM

Succotash offers J.T.T Zaragosa a pint of ale, saying, “The others should be along soon, while we wait, why don’t I tell a wee bit about myself”. At which point, Succotash begins to share his life story: when I first started out as a Paladin, I was asked to lead a assault on a small army of hobgoblins that was attacking the town I was living in at the time, even though we eventually drove back the enemy, we sustained heavy losses, close to half our fighting force, and I was severely injured, which is where I got this scar on my cheek. Anyway, after I recovered, I decided to avoid permanently teaming up with others, and so for most of my career, it’s been just me and my mount, Miss Piggy, she’s a pig. That worked out all fine and good until a few weeks ago when I met the members of Humble’s Sword, I found myself caring for these people, and I have vowed to do what ever I can to help them, even if it means laying down my own life.
If you’re looking to join this worthy group, I can certainly assure you that you won’t be disappointed.

Bliss (AC23, HP96) (Cayzle) 
Sunday July 8th, 2018 12:47:01 PM


Bliss, talking to Murphy, reaches up to adjust his upgraded headband of vast intelligence. "You know, Mister Murphy, my old friend, I find that with my improved chapeau, the nuances of grammar no longer elude me. Why are we "Humble's Sword"? We cannot belong to an adjective. We could be "Humility's Sword" I suppose. There was a person named Humble after whom Humble's Ford was named, but we are not his! If we were the town's, we would he "Humble's Ford's Swords" ... but please no."

"I suggest that I am a "Humble Sword" and that we are "Humbles Sword," like passer-by and passers-by. I could compromise on "Humble Swords." Wowsy, at least that would be grammatically correct."

[OOC to Pressi: Armor proficiency is not needed for Harper, unless you want it for roleplay. Rules say "Nonproficient with Armor Worn: A character who wears armor and/or uses a shield with which he is not proficient takes the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks." But masterwork studded leather armor has ZERO armor check penalty, so there is also no non-proficiency penalty!]

Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Sunday July 8th, 2018 3:10:53 PM

"Don't worry Murph, Pressi seems to be hanging back more in fights. She's not dumb enough to keep running up on things by herself all the time."



Hobie Browncloak (Nick T) HP 82/82 AC 27 Touch 18 CMD 29 Hero Points 3   d20+5=18 ; d20+5=6 ;
Sunday July 8th, 2018 4:26:51 PM

Hobie plays a nice tune on his first try, and then picks up a second lute and really fumbles his fingers on the frets.

"I certainly wouldn't call myself an expert, I'm still learning"

He looks over the masterwork lute.

"She's beautiful. I'd love to purchase this. Tell you what, I'll gladly give you the 110 for it, but if I make it 120, could you engrave, here on the back of the neck, the word 'Romita' ? That's what I'm gonna call her."

Hobie gladly takes out his gold, and pays the man, super thankful for his new masterwork Lute. As he leaves, Hobie notices a young boy outside the shop, looking longingly at the instruments through the window.

He stops and chats with the boy, and then takes his old lute out from his bag.
"This is my old lute, I call her 'Lutecille.' I won't be playing her much anymore on account of I just bought this new one. Would you mind taking her off my hands? Could you promise to play her every day, and get real talented? I'll tell you what, I come to this town every so often to train with the WLA, maybe next time I'm here you and me could have a jam session, and if you've really been practicing, I'll buy you one of Nalfein's nice lutes. Deal?"



Hobie Browncloak (Nick T) HP 82/82 AC 27 Touch 18 CMD 29 Hero Points 3  
Sunday July 8th, 2018 4:46:55 PM

During the downtime, Hobie took the time to scribe the following scrolls:

4x Flame Arrow
4x Haste
2x Fly
2x Tongues
2x Clairaudience/Clairvoyance

Hobie Browncloak (Nick T) HP 86/86 AC 23 Touch 16 Flat 19 CMD 28 Hero Points 3  
Sunday July 8th, 2018 4:52:54 PM

Updating Header

The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 22 HP 41)  
Sunday July 8th, 2018 7:03:00 PM

Zaragosa took the ale happily. "Cheers, Your generosity is most thoughtful," he said while Succotash started his tail. This wasn't quite the interview that Zaragosa was expecting. He was quite surprised by Succotash's openness, though he took the paladin's attitude as a good sign. Zaragosa made sure to interact with Succotash story with brief enthusiastic responses such as "how terrible", "that's amazing", and "very interesting".

In the end, Zaragosa was nothing but wide smiles. "Fascinating, and that is only a summation of all the stories you have to tell! I would love to hear more. Thank you for sharing, noble Succotash Slenderstick, Paladin of Pantheon. I have never seen combat as you have described and only once have I meet a group worth travelling with, but never with a group adventurers. If this group is half as great as your words imply, then I fear it is I, as Unbelievably talented as I am, who may be found wanting. I am capable while in a fight, but most of my abilities lie elsewhere" Zaragosa was genuine in his attitude, but he was purposeful in expressing it openly. Complementing others was always a good first impression after all. He also thought this group might be as good as the paladin said, Zaragosa might as well be honest with his level of strengths and weaknesses.

Bliss (AC23, HP96) (Cayzle) 
Sunday July 8th, 2018 8:27:41 PM

A young tomcat wanders by and changes into a young tom halfling.

"No! No!" says the little guy, laughing. "My name is Bliss, not Tom!"

He sticks out his hand to JTT. "Pleezed to meetcha! I'm a Humble Sword. That's what we call ourselves. Are you here to join up? Come on over and sit down for the interview."

Bliss finds a couple chairs and a huge plate of food. A second trip sees Bliss bring over mugs for JTT, Sir Succo, and himself.

"Dig in! Anyone who applies gets a free meal, even if we do not take you! Just water cause we gotta be serious."

"First off, do you promise to protect those weaker than you and do heroic good deeds as best you can?"

Second, are you tough enough? A newbie fresh out of Maplehurst could say yes to the first question, but if they get killed by a magic missile or never fought an orc or a giant, well, that's just sad when they die right away, you know."

He pauses to give the new guy a chance to answer.

"Whelp that's all the questions I got. Sir Succotash, you got anything you want to ask?"

[assuming that the replies was more or less fine, which I'm sure they will be ...]
"Welcome aboard!"

Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Sunday July 8th, 2018 8:49:12 PM

Kezzem greats the newcomer.

"What's this, another one? And Succo's vetting you? He literally just joined himself. Man, I still think of Hobbie as the new guy."

"So what's your deal pal? Please tell me your not another paladin. We already got one (pointing to himself) and spare (pointing to Succo)."

Kezzem activates detect-evil on the newcomer. When you have a detect-evil-hammer, everything looks like a nail. An evil nail. In need of smiting.

The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 22 HP 41)  
Sunday July 8th, 2018 10:41:42 PM

Zaragosa shakes Bliss hand with a smile. "Glad to meet you, I am J.T.T. Zaragosa." He follows Bliss then takes a seat, bringing his Ale with him. He takes a plate and says with a smile, "This generosity is legendary! I thank you very much!"

He listens to the first question and answers it with enthusiasm and glee "Always and forever. I admit when I was young and poor I may have stolen to survive but now I have always tried to treat my fellow person with respect and stick up for those that cannot for themselves."

Zaragosa's toned changed to answer the second question. It took away any hint of a cavalier manner, "I am a better fighter than most. I grew up on the streets and recently have undergone many adventures. However, among legends, like most folk who have gone through as many adventures as myself, I may seem like I have a glass jaw. I am particularly good at finding a weak point when the enemy least expects it, but other than that I more support a fight then do the most damage. Among new adventures, I am a legend in battle. Among legends, I am ok. I can handle my own."

Zaragosa lightens up and smiles as he greets Kezzem. "Greetings, good Paladin." He then turns to address Succotash, Bliss and Kezzem. "I am a talented escape artist, master locksmith, and have been trained in bardic magic. I know encouraging and healing magic. I can disable any lock or trap. I can escape any hold or cage. I most certainly can hold a crowd attention. I will admit I have an overblown ego, but I give no lie when I say you will find me far from useless."

There is not evil aura on any of his gear. Zaragosa is Chaotic Good. Not even a thief



Talia (JonPaul W) HP 68/68 
Sunday July 8th, 2018 11:36:41 PM

A rather tall halfling knocks on the door of the "Humble's Sword" with a poster gripped in one hand and her WLA badge proudly displayed on the strap of her stylish overalls. With backpack afixed over one shoulder, she patiently awaits a response while wondering if anyone is actually home. "Gosh I hope this is the right place," she thinks to herself as she waits. "It would be great to adventure with more than a party of one!" she muses to herself.



Hobie Browncloak (Nick T) HP 86/86 AC 23 Touch 16 Flat 19 CMD 28 Hero Points 3  
Monday July 9th, 2018 1:41:41 AM

(confused about the timing of all this, but I think Succo and Bliss were also at the WLA place with us right? So this interview is happening at a different time than the trip to the music shop, so Hobie could be there as well?)

Hobie goes to the door and meets Talia, "Hello! Welcome! I assume you are here because of the sign that was posted. We are currently conducting an interview, but if you could sit right here we'll be with you in a matter of moments. Help yourself to some coffee or tea." Hobie gestures to the pot of hot water that has been set out for the guests, along with some tea bags and a french press.

He goes in to the interview with JTT

"You use the past tense when you talk about stealing, but you certainly have the look of a thief. What confidence can we have that you'll not rob us all blind when we turn our backs? Kezzem and Tash, what does your evil radar say about this guy?"

After the interview with JTT

Hobie returns to where Talia is waiting "Okay, we are ready for you now, please come in."

He gestures to a chair for Talia to sit in

"Tell us about yourself Talia, what's your story? Why do you want to join us, and what is it about yourself that might be of use to our group. And also let me begin by saying that if you are a Paladin we are quite full up. That doesn't mean you are automatically disqualified of course, just that you'll have to impress even more to warrant a spot." He leans in close to where only Talia can hear him "Frankly, between you and me, Kezzem is kind of a strange dagger throwing Paladin, and I'm more partial to the classic sword and shield type. But he has saved my hide on more than a few occasions."

ADM Kim - just shy of two weeks ago, when the party arrived in Angel Springs - for Hobie 
Monday July 9th, 2018 1:52:13 AM

"Another ten? Sure," Nalfein agrees. "That'd be Leska who does that for you. Hey, sis, Hobart here wants something engraved on the back of Kember's lute. So, Cosmos, how are the cookies?"

Leska Rose smiles indulgently at Nalfein, then speaks to Cosimo and Hobie. "Don't think he doesn't know your names, lads. He likes to provoke. Yes, Hobie, I was speaking with Cosimo here. What would you like engraved? If you don't mind, the engraving itself need not be very deep, and I have a good paint to fill it in." She makes certain that she has 'Romita' spelled correctly, and positioned just where he wants it. "Oh, on the neck? Do you know someone by this name?" she asks, looking up as he answers.

She has him select a color, or colors, for her to use - she has oil paints, and can cover a full spectrum. Even can include gold, silver, or copper flecks. "It's five above what my brother quoted if I use flecking. After the oil dries, I coat it with a lacquer to protect the paint. Don't worry - it blends in with the stain that is already in the wood after a few hours." She lets him know that she can have it ready when the shop opens in the morning. [As Murphy brought Cosimo, and Hobie, to WinWood Music and Toys on the day the group arrived in Angel Springs to get the WLA training, that should not be a problem, right? - this is a bit of back-step in the time-line.]

When Hobie comes to pick up the fine lute the next morning, he sees Cosimo there at the circular table, talking with with Nalfein, and eating some sort of egg-turnip-onion concoction. Cosimo raises a hand acknowledging Hobie.

Leska shows him her work - it is crisp and elegant, and asks Hobie if it meets his expectations. If so, she places it into an oilcloth carrying bag, and includes a small cloth pouch. "An extra set of strings is included, complements of WinWood. The bag should keep rain and such off of it."

Miss Leska provides him a receipt
Sold to Hobie Browncloak, of Humble's Sword:
1 Masterwork Lute, crafted by Kember Leafwin Pipewood, and engraved by Leska Rose L.P. for 110 gp (or 115 if he goes for the gold-flecked paint)
[Email your DM with this information]

She graciously thanks Hobie for his patronage. Nalfein walks over. "So, Murph was telling me yesterday about what a big help you are to Humble's Sword. You should change the name of the group to Humble's Sword and Arrows, from what I've heard." He gives him a firm clap on the shoulder. "I like people who take good care of my kin. Come around any time, Hobie - y'hear?"

ADM Kim 
Monday July 9th, 2018 2:07:14 AM


[OOC: Gang - so as to forestall the abundant confusion as to locale and timing, how about this - subject to DM ratification? Foreman George and his crew have completed the workshop and the workers housing, and have laid the foundation, one story stone walls, and are about to begin framing for the second and third floors of the Guest House - which will be our first dwelling. For some reason they've already temporarily placed the oak front door - which helps make sense that there is a door to knock upon. We've been asked to come and take a look, and approve of the work so far. Hazel, Alouryn, and Quotilyn are bringing food over - and directed people who came to our current dwelling standby, Humble's Sword Burrow, by the river, to instead go out to the Humble House, A Sanctuary, soon to be the new home of Humble's Sword? We don't need to mix up whether we're meeting in Angel Springs, or all over the map in HF. Sound all right? Hope so. P.S.: Murphy, Succotash, Bliss, et al, can discuss the group's name all they wish, and let the best idea be sorted. Phew!]

Murphy Leafwin Pipewood (Kim) HP 85/85 
Monday July 9th, 2018 2:39:49 AM


About this time, a 16' tall earth elemental emerges from the ground at U28 on The Sanctuary of Humble's Sword map. He bears a stone 6 feet long, about 2-1/2 feet wide, and six to ten inches thick. He walks toward the Guest House front door, but sets it down shy of that at T32. In a deep, earthy voice he intones to one of the nearby workers, "Good for a front step, after stone carving." He steps away to U31, moves his hands to cast a spell, says a short phrase, and water rains down upon him from 30' in the air. He repeats the gestures and words several times, as dirt washes off of him. Then he steps away from the puddle, and wildshapes into a halfling.

Murphy Leafwin Pipewood steps in the room, sees some of the Sword team there, as well as a few new people. "Hey. Welcome to this skeleton of a dwelling." He squeezes the corner of his shirt out on to the dirt floor. "I'm Murphy. I suppose you saw Bliss's signs. Someone want to fill me in on what's going on? Or shall we wait until the others get here, so we don't have to do it several more times?"

Hobie Browncloak (Nick T) HP 86/86 AC 23 Touch 16 Flat 19 CMD 28 Hero Points 3  
Monday July 9th, 2018 3:54:22 AM

Time jump back to Angel Springs

"The gold paint would be perfect. Thank you. "Romita" is a name that is very important to me. I'd prefer to leave it at that."

Hobie gladly pays the 115gp.

ooc: John Romita Jr. was one of the creators of the comic book character The Prowler--Hobie Brown.

Also ooc: For our new folks, if you are confused by the strange times at which I often post, I live in Europe. So my time schedule is kinda wacky for Americans.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Monday July 9th, 2018 5:51:53 AM

“Hey Murphy, nice rock, I can see what you mean, I think it will make a splendid front step”, Succotash declares. “Thanks for sharing your history, and skill set with us mr. Zaragosa, I look forward to seeing your skills in action, and am especially loving the idea of some bardic magical buffs, oh and by the way, do you do any musical performances, because it would be fun having another musician in the group, I play the drum, mediocrely, and Hobie here plays the lute”.
Turning to Talia, Succotash asks, “As Hobie said, could you share a little about yourself, and don’t worry if you’re a Paladin, I for one don’t have a problem with that”. He then detects evil on Talia.

The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 22 HP 41)  
Monday July 9th, 2018 9:41:58 AM

Hobie's words insulted Zaragosa and he let his face show it fully. "I have a 'Look of a thief'? Good sir, your words hurt me deeply but I am sure that is what a thief would say. I forgive your harmful comment, but I plead you do not call me 'thief' again. You all seem fantastically above me and I would be grateful to be in your number, but I will not let my name be dredged through the mud.

"I am a former slave turned boy-on-the-streets. I stole bread to live. I knew of no one way but a good man found me and taught me better. I have stolen since then and I will probably steel again. Yes, you heard me, good sir. Yet I will never steel for my profit. I will never steel for your profit, this groups profit, or for anyone's purse. I will make the call you paladins cannot. I will steal if the result will save someone life or set a captive free. You, nor anyone else will stop me. As for your own gear and coin, I would never touch it. I live to make an honest living. I will entertain for coin, I will even beg for coin, but I will starve to death before I will steal for my own benefit. I plead if you'll take me, trust me, and do not call me a thief.

"I give you my word and I sear in my name and in the name of my trainer, Billie Valencia the Great, that I am not here to rob you."

Zaragosa knew in his heart the man didn't mean to insult him. He didn't quite know why he took it so personally. Perhaps everyone else was so welcoming that the Hobie's words surprised him. Though he hated being called 'thief', but he wished he wasn't so brash with his word. He wished he didn't list 'slave' as his former occupation.

He calmed himself a bit to answer Succotash, "I'm afraid not, my bardic magic comes from my words. I tell stories and act performances. I cannot join a band and my bardic practice makes me.... a bit wordy... but I'm sure you all have figured this out for yourself. Believe me, I can keep my mouth shut when the time is needed."


The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 22 HP 41)  
Monday July 9th, 2018 9:42:55 AM

(OOC wait wait wait, so the BARD is the only one here that DOESN'T play an instrument?)

Bliss (AC23, HP96) (Cayzle) 
Monday July 9th, 2018 11:32:57 AM


Bliss says, "I used to dance, but i gave that up to be a kitty cat."

"Well, I've heard enough. You're in, Mister JTT. Have a seat and help us interview the next applicant."

Talia (JonPaul W) HP 68/68 
Monday July 9th, 2018 2:23:01 PM

"Hello, nice to meet fellow adventurer's and well as fellow halflings. As I have already kindly been introduced I am Talia, am from the area, I believe, and I've been spending my time tracing down my family tree. See, I know I must be from the area...as I am the same race...but my memory eludes me as to which clan I actually belong too. Oh, I'm also have a knack for mystical magical things. And I love Purple!"



Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23 
Monday July 9th, 2018 3:29:18 PM

"Well, if you are looking for family trees, you might as well start with the nuts," a voice called from the back hole waiting for a window.

A black haired halfling's head popped up, staring at the two newcomers. "My, such interest in everyone. I think every staffing decision thus far was simply whether you could just stand us. Hold on, coming in...."

With a quick hop over the small wall, the rest of her can be seen. A small halfling in armor, she seemed completely wrapped in chains and metal, a holy symbol of the Crones around her neck. A few spells cleaned off her time from the garden.

"Pressi Silverglove. Unabashed thief, outsider sorta undead witch, and your healer of the evening so tip nicely. Over there sunning herself is Harper. Just checking out the garden areas and not at all divining you six ways from sunday. If you have any questions, I barely care. Ok, see you around, probably."

Murphy Leafwin Pipewood (Kim) HP 85/85 
Monday July 9th, 2018 4:03:39 PM

"Wait, wait, wait, Bliss. What? Hello - you are JTT? I'm Murphy. Just got done doin' some work - sorry for the wet clothing. And, hello, Talia - well met. Sorry, folks, no disrespect at all intended in what I'm about to say."

Murphy drags over a piece of lumber and takes a seat, running his fingers through his damp and sandy colored hair. "Bliss, we decide these things as a group. It's not for you to say, prior to consultation from the others, whether someone joins, or does not. Now, we'll likely agree with you, once all is said and done.

"That brings up another matter you have raised. From day one, we have been called 'Humble's Sword.' As a group at the time we discussed whether to use 'Sword' or 'Swords' as the designation. We decided on the singular, and in this case, collective noun. As a group of individuals, bonded together into as cohesive a group as we can make it, we together serve as defense for Humble's Ford. The group of us form the Sword - a weapon to defend our community, our valley, and, at times, the Wold.This is not really a grammatical problem. The group known as Humble's Sword defends, and in some ways represents, Humble's Ford.

"And why 'Humble's' rather than 'Humble'? Because our name represents and recognizes our group's origin, and our home. We live in Humble's Ford. And we are Humble's Sword. Now, if you want to lobby to change the name of our group, you are free to do so. Now, proper humility can be a virtue. And I pray that we each maintain a measure of humility as we serve each other, and our people. Yes, be a humble member of Humble's Sword. I hope to be so, and that each of us is. All right, I know, I'm talking too much all ready. So, I'll stop.

"Except for this - Bliss, you are amazing. And I am happy you are taking initiative - I love it when members of our group show leadership. Look at what your signs have done - looks like we have two people who may have what it takes to join up with us. I say 'may' - because I have not yet really heard much of their stories. Let's get everyone here, and give everyone a fair shake. Does that sound fair?"

Just then Pressi pops in. "Hi."

He turns to Talia, and says, "Purple is a beautiful color."

Murphy Leafwin Pipewood (Kim) HP 85/85 
Monday July 9th, 2018 4:07:54 PM


Murphy listens to Pressi, then says, "Well, she's kind of right. Sure, let's hear what you can do - but, if you want to give us a try, I'm game. I know, I just contradicted what I told Bliss. I must be a hypocrite. And a busy one at that."


Hobie Browncloak (Nick T) HP 86/86 AC 23 Touch 16 Flat 19 CMD 28 Hero Points 3  
Monday July 9th, 2018 4:31:41 PM

to JTT "I can see I struck a nerve, I didn't mean to offend, but I'm no stranger to thievery myself. I've met a lot of guys who claimed to be reformed, and I don't have the fancy evil radar like the Pallies. I can see in your eyes that you aren't a thief. Welcome to the Sword."

Hobie laughs heartily at Murphy
"Well thanks for the longwinded explanation of our name. Nobody gave me that when I signed up, I had to just figure it out with context. Then again, I never actually signed up, Roscoe just told me to help you defeat that necromancer.

He thinks really hard for a moment and then adds "You know, I don't think I ever really found out why exactly we were fighting that guy. Other than the fact that he was creating zombies in our town and such."

Hobie Browncloak (Nick T) HP 86/86 AC 23 Touch 16 Flat 19 CMD 28 Hero Points 3  
Monday July 9th, 2018 4:33:47 PM

ooc: Jon Paul, can you add the link to your character sheet? I'm curious to see what kind of character Talia is.

Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Monday July 9th, 2018 4:53:32 PM

To JTT: "We used to have a roguish-bard like you. He told the weirdist stories."

To Murph: "If he dies and comes back as a paladin, I'm out of here."

After Pressi enters: "No offense Press, but you've gotten a lot weirder since we first met. I remember when you used to just smack people with your fists."

After Murph explains the origin of their name. "I don't think that was ever explained to me, but then, I don't always listen because I'm not sure if you noticed, but you do tend to talk quite a bit, I just figured it was Sword caused it rhymed."

To Hobie: "You mean creating zombies was not a good reason for you? That's like, top 3 reasons to fight someone, after killing ones family and correcting people who don't use whom correctly."

Talia (JonPaul W) HP 68/68 
Monday July 9th, 2018 4:53:52 PM

OOC: Someone remind me how to post the link . Gosh I feel so silly right now.

Murphy Leafwin Pipewood (Kim) HP 85/85 
Monday July 9th, 2018 5:19:44 PM


Like this (but change the { to [ and the } to ] ) - and, of course, give the real URL which is her character sheet location, rather than the phony google link I gave:

{link href="https://docs.google.com/etc.etc.filename"}Talia{/link} (Jon-Paul) AC, HP, CMD, & so forth

That should show up as
Talia (Jon-Paul) AC, HP, CMD, & so forth


The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 22 HP 41)  
Monday July 9th, 2018 5:54:39 PM

Zaragoza gave Hobie a bow, "I hope my outburst was not out of line. Perhaps your word hurt more than I thought. I thank you for your acceptance and will try to be more understanding in the future. I am honoured to be in your number."

Zaragosa greets Murphy with a smile. "It is good to meet you Sir Murphey. I am grateful to hear about your group and delighted to join it."

Turning to Kezzem while continuing his smile. "I am neither a rogue and hardly a bard. I do know some roguish talents as I can pick a lock but most of that is for show or good. I also know only a few bardic spells. Thank you good, noble sir for letting me in the guild"

To bliss, Zaragosa said, "I will endeavour to be worthy of the group."

He then sat down and listened to Talia speak and let others speak to her

{link href="http://bit.ly/2KKFROD"}Talia{/link} (Jon-Paul) AC 22, HP 72/72, CMD 18 
Monday July 9th, 2018 5:57:08 PM

OCC: Here's Talia!

Talia (Jon-Paul) AC 22, HP 72/72, CMD 18 
Monday July 9th, 2018 6:05:05 PM

OOC: Ok, so I had cataract surgery last year...I can see!

ADM Kim 
Monday July 9th, 2018 7:18:30 PM

DMs Carl and Ken have asked me to DM for the next few days, as Ken works on final measures to kill us all. I mean, to finish up the next module. So, through Wednesday or thereabouts, I'll handle DM issues here. This will give our characters an extension to 'downtime' - figure another 3 weeks - but our next adventure hook should be introduced later this week. Pressi's dragonhide saga should be dealt with in the interim. More building on the compound? What have you. Will post late tonight (or wee hours of the morning) as the official (a)DM post.

Now, continue as you were... -Kim

ADM Kim 
Tuesday July 10th, 2018 5:37:58 AM


Winding up three weeks of downtime following the battle with Sarr - the spirit and Power of the Sargrass in the southern continent, the adventurers engage in various pursuits. Amid visits to the Catacombs, training with the WLA, helping Humble's Ford with some of the residual effects of recent events, the party ends up at the locale of their soon-to-be new homestead.

Pressi diligently tries to find someone to craft & magic the dragonskin for her. And cracks wise with the team, and the newcomers. [b]Kezzem recalls how it used to be she would just punch people.

Bliss does some catting around. He places himself in charge of a new recruiting campaign - and it appears to pay off, as two newcomers inquire into joining with with the group. He gives Pressi some counsel regarding the dragonhide armor. Aside from some discussions about nomenclature with Murphy, he seems to be having a great time.

Kezzem and Succotash both check over J.T.T. Zaragoza and Talia to see if they evidence an evil aura. Neither does so at the moment. Hobie adds a measure of interrogation and challenges, some of which Sr. Zaragoza finds disconcerting, but he responds, and things seem to get smoothed out. Talia offers that she has a knack for magic, loves Purple!, and is trying to track down her family. She knows she they must be in this general area, but looks to find someone who might help her.

Murphy locates a solid stone to serve as front step to the Guest House. Kezzem and Hobie express thanks for his explanation of how Humble's Sword got its name.

Looks like the group has even more free time on their hands, as no word of stirrings or trouble abroad has reached their ears. It's as if the Wold is trying to catch its breath after the bloodweed menance was resolved.

====== Feel free to skip, if you wish, any sections following that do not pertain to your character - but EVERYONE should read the 'Foreman George' section, as all are there to hear him ========

ADM Kim 
Tuesday July 10th, 2018 5:37:58 AM


Winding up three weeks of downtime following the battle with Sarr - the spirit and Power of the Sargrass in the southern continent, the adventurers engage in various pursuits. Amid visits to the Catacombs, training with the WLA, helping Humble's Ford with some of the residual effects of recent events, the party ends up at the locale of their soon-to-be new homestead.

Pressi diligently tries to find someone to craft & magic the dragonskin for her. And cracks wise with the team, and the newcomers. [b]Kezzem recalls how it used to be she would just punch people.

Bliss does some catting around. He places himself in charge of a new recruiting campaign - and it appears to pay off, as two newcomers inquire into joining with with the group. He gives Pressi some counsel regarding the dragonhide armor. Aside from some discussions about nomenclature with Murphy, he seems to be having a great time.

Kezzem and Succotash both check over J.T.T. Zaragoza and Talia to see if they evidence an evil aura. Neither does so at the moment. Hobie adds a measure of interrogation and challenges, some of which Sr. Zaragoza finds disconcerting, but he responds, and things seem to get smoothed out. Talia offers that she has a knack for magic, loves Purple!, and is trying to track down her family. She knows she they must be in this general area, but looks to find someone who might help her.

Murphy locates a solid stone to serve as front step to the Guest House. Kezzem and Hobie express thanks for his explanation of how Humble's Sword got its name.

Looks like the group has even more free time on their hands, as no word of stirrings or trouble abroad has reached their ears. It's as if the Wold is trying to catch its breath after the bloodweed menance was resolved.

====== Feel free to skip, if you wish, any sections following that do not pertain to your character - but EVERYONE should read the 'Foreman George' section, as all are there to hear him ========

ADM Kim - Air Elemental Spire 
Tuesday July 10th, 2018 5:40:34 AM

Air Elemental Spire
Papa Samell, head of WinWood Music and Toys, returned from his trip. Took him seven days rather than the 4 or 5 he had estimated. He stops by where the old communal house was, currently being transformed by Foreman George and the members of Humble's Sword. "Hello, all. Looking for Murphy and Pressi, and anyone else interested in the tall white spire for the air elementals to play around."

When found, he says he had time to work through several issues, and believes he is ready to move ahead on making the spire. He unrolls two scrolls, one long with detailed drawings and notations, the other a bill of materials and estimated costs. "I'm not charging for this, other than the right to place my name on the monument, and what I have to pay for some of the materials, and a few experts who don't work for free.

"Trying to get as many volunteers as I can, and I'm asking for donations - I'm telling 'em it might help put our town on the map, in bigger print. I've been attending regular over with the Ffloy folks. Some are interested in helping. Biggest material expenses are enough wood bending and some metal work for the frame, silk ropes, and a special permanent paint from Plateau City. The latter is going to be two thousand gold. Worth every coin. Paint it on, then heat to high temperature. With flames. When it cools down, it's a pearly white, fire resistant, pretty much weather resistant, and they say it lasts, theoretically, for hundreds of years. Though they've only tested it for about 140 years so far. Passed down from alchemist to alchemist. Said they can have the amount I asked for ready in a fortnight. I brought a small sample, enough for a mockup.

"This week I plan to build a scale model of the whole thing, mold and all. Oh, all that clay you made from the tops of the walls - we'll use much of that, too."

ADM Kim - Hobie's New Lute 
Tuesday July 10th, 2018 5:42:06 AM

Hobie's Lute Romita [backstep to Angel Springs]
Apologies - the cost of the masterwork lute, with the gold-flecked painted engraving on the neck, was 125 gold pieces, rather than the 115 I mistakenly placed in a prior post... but it is beautiful, what with the gold and silver filigree, and rich tones - both musical, and in the choice of woods. Again, +1 to Perform: Lute skill checks.

Now, the boy Hobie spoke with outside the shop. He learns his name is Patter. Patter Spolens Tablemaker. He is simply flabbergasted at the gift Hobie offers him. He finally accepts it. He puts his fingers on the frets, and plays a somewhat discordant chord. "Oops." He tries again. Not much better. "The bards know how to play, but I don't, mister. Can you show me how to make a few good sounds?" He asks for Hobie's full name. He says he knows where the WLA is. A cousin is a member. He will leave his name and where he lives with his cousin to leave for Hobie the next time he comes in to the city.

After the boy goes on his way, Nalfein comes out the door and says, "Well, Hobart, you've certainly won my sister's heart. She melts at kind deeds. Don't get the wrong idea, though. She's not for you. She just likes what you did. See you around, sometime."

ADM Kim - Pressi's Quest 
Tuesday July 10th, 2018 5:43:13 AM

Pressi's armor
Pressi does learn that Hugo Pipeleaf of the Slings and Arrows shop knows of someone who can help with the magicking of the armor, and he himself has the skills to fashion the leather armor for her, and a small shield, or studded leather for her leopard, Harper, with the skins she let him see. The costs come to what she estimated in the Catacombs, the time is "a week or so, with a couple of fittings. The thing is, the person who offered to magick it for you is charging the standard price, plus a future favor. I asked what the favor was, and she said that would be between her and you. And she doesn't want to meet you face to face." He shakes his head. "Takes all kinds, I reckon."

ADM Kim - Humble House / The Sanctuary / Compound: Foreman George 
Tuesday July 10th, 2018 5:48:10 AM

Foreman George, his crew, and the compound
The foreman the town provided out of gratitude to the adventurers lets them know that he wants to take an extra two days to extend the stone base of the Guest House half again, so it covers the main floor and a good part of the floor above. The balance of the three story house will be timber framed, and will protrude about 2-1/2 feet beyond the stone wall. He also proposed a covered area, 10' high, for a little outdoor area to seat perhaps ten or so halflings out of doors, but also in the shade, at the NW corner of the building, with timber frame jutting out over that. "After that, with my crew focused, we can finish the guest house in maybe two weeks, except for interior detail work. If you want it up quickly, if some of you could help, it might speed things."

"While most of us are working on that, I can have my stonemasons lay the foundation and walls for the stables, then either the barn or the warehouse. With extra help, and a few more hands, as some finish the guest house, we can get at least two of the three buildings up by the time it's finished, then start on the next one. Might I suggest the stables and warehouse first, then the barn?"

George, who has pouch of tobacco from which he customarily chews as he thinks, says, "With the plans you drew up for the multipurpose meeting building, with what you call 'moduler' insides - shifting walls and such, that will take more time. Not something I've ever built before," he admits.

"For the fountains, the wells - that is something you might be able to tell us about, Mister Murphy, since you've gone digging all over the place. And you might want to get some religious folks out to figure what your plans are for the shrines. For the archery range, just a few spots need smoothing out, then plant the sort of grass you want. For about 25 gp that can be ready, except for nicely grown lawn, in a week. Got me a few workers in Hovel to bring in good at that sort of thing - leveling and such, and laying down a consistent surface.

"Also, some of my men are shy about getting near the two oaks. Not used to trees that can move, and ask them questions about their intentions."

"Ah, last thing, for the moment - that big stone thing you want in the middle - that's for you all to do the bulk of the work on. Huge shaped stone projects are not my specialty. I can do, and oversee, regular stone work no problem. I can help you work in things like plumbing, ventilation, some hidden spots and the like, and make sure your plans look structurally sound."

===============

What does the party wish to do? Again, ~3 weeks of activity, squeezed in between now and the Thursday DM post by Ken.

Murphy Leafwin Pipewood (Kim) HP 85/85 
Tuesday July 10th, 2018 6:21:31 AM


Murphy calls a meeting of all hands. "All right, friends, we have now an opportunity. There seems to be a paucity of people who need rescuing, or giants to fight, or taxidermonecromancers to defeat.

"So, how about we pursue a bit of domestic tranquility, by engaging in strenuous activities which are far from tranquil, and get this place built up? We've got the general plans here. Ask me questions if you'd like more details. Now, except what is already built, these plans are not cast in stone. Well, sure, some are built of stone. What I mean is, we can change things, if you make a good case for us to do so.

"Are you willing to work with the builders, and accelerate the utility of this place? For now, what will be the future Guest House, is going to be the Everyone House. The Humble House, if you will. I dibs a top floor bedroom. If you don't want to help finish this building, there's plenty more work. Gardens and small orchards to plant. Wells and fountains to make. A water slide for fun and refreshment. Shrines to make. Most of them are slated for the NE corner, but, if you'd like one elsewhere, let's talk.

"There is the Archery Range. The Practice Arena. Barn, stables. Oh, a Ritual House. Is 20'x20' large enough? I'd like that to be made of good hardwood, finely crafted. Witches - your input. Religious folk - your ideas.

"Oh, George didn't mention this, but he and I talked about making the ceilings of most buildings at least 8' high. That way biguns can visit and not crack their heads. The Multipurpose Building will have very high ceilings. 20, maybe 25 feet high.

"Maybe we can tuck a burrow in some spot."

Murphy takes a break from talking to hear what people have to say.

After some discussion he adds, "Moisture is beginning to return to the soil, but, unaided, it will take more time for the land that was so parched to find its water level again. I found where an underground stream ran, but it's just a trickle now. I will do what I can to speed it up. I did find a spring about 180' down, in the NE corner - not too far off from where a well and a fountain are planned. There are some open areas underground too. Caves, I mean. The topsoil goes way down. Lots of rocks below that. I mean, there are rocks all over the place, but more as one goes deeper. Found what I think is bedrock at about 450'."

Murphy Leafwin Pipewood (Kim) HP 85/85 
Tuesday July 10th, 2018 7:00:44 AM


"If I could cast Control Weather, I would make it rain. But it might be a while before I can cast that, and a scroll would be 2,275 gp. I can cast create water all day long - but our soil is also affected by adjacent soil all around Humble's Ford.

"Maybe we could all just pray for rain. And I'll make it shower all over the place, about 220 gallons per minute. I'll spend maybe an hour a day making baby showers all over the place." Then his face turns red. "I mean little showers, not the kind where you buy gifts for a little baby." 13,200 gallons per hour, or about 1650 cubic feet, or 99,000 pounds. He also conjures some water elementals, and chats with them about how to improve the water situation in the area - both in the compound, and throughout the town.

The druid says it's fine with him if George extends the stone walls up to about 12 or so feet above the ground for the Guest House. He consults with the stone mason on the front step to the guest house.

He contributes 700 gp to his father for purchasing materials for the air spire, and asks his friends if they would like to contribute.

"If someone wants that archer range up soon, well, just give Foreman George 25 gold," he recommends to his party members, especially who use a bow or crossbow.

Over the three weeks, he digs wells. He adds one at G16 (Master 10ft View). He discusses fountain technology with George, as the foreman did say he knows plumbing. He chats about the fountains with the water elementals, too, asking if they would like to frolic in a fountain from time to time.

"Who wants to design the water slide?" Murphy puts out to the group.

He gathers and stacks stones here and there, especially where they are needed for building materials.

He spends time terraforming, casting the spell Move Earth.

He buys a beehive from a local farmer, and carefully, gently transfers it to his apiary (AI220).

He plants trees. Gardens.

Working for a day or so with his father on the mock up, at an appropriate time he casts mud to rock, then helps his father remove the various little plugs from the mold which are for the musical tones, and helps him polish, then paint. He asks Talia if she knows some fire spells, such as burning hands, to help with the paint finishing. He is most pleased with the pearly white, hard, resistent surface.

Though every day he offers up prayers, one day a week he spends in worship services. Eberyon. Ma'ab. Flower. Ffloy with his father. Pantheon. et al.

And one day a week he does what he can to help the town. Knocking down more of the encircling walls if they wish, or other activities. He adds a few water spots in the underground tunnels. One day he plans to extend the tunnel system further, but not at this time. He already completed what he had planned for the tunnels a few weeks ago.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Tuesday July 10th, 2018 10:12:07 AM

“I’m no expert in building, and such”, Succotash offers, “But please point me to where any heavy lifting is required, or other such work, and Miss Piggy and I will get it done!”

Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23 
Tuesday July 10th, 2018 10:48:41 AM

Timeline = I give up. I'm just treating this like sitcom timelines. You know how some Friends episodes have one plotline that lasts days and a second one that lasts half an hour but they still intersect? That's what is going on here.

Armor Plotline

"Okay, look, I don't want to tell you how to do your job," Pressi began slowly to her shady contact. "But it seems to me like your adding an extra cost and not giving me anything in return above and beyond what I can get elsewhere. If you want me to sell my soul, you've got to at least sweeten the pot. Better price, lower ASF, a bowl of candy, something. Or maybe a favor for a favor if we're going the no questions asked route.

"Also, you should know that if you don't want me to start digging, just tell me she's in the bathroom. Ooh, mysterious stranger hiding her identity. Surely an adventuring heroine with a ton of divination spells and rogue skills will just let this go. Domi, maybe I should be the one taking over the world. Clearly, I'd be better at it...."

Pressi at this point will just go back and accept the deal from Hugo Pipeleaf. "A couple of trips, huh. Good thing I've got shadow walk now."

-----------------

"Ok, ok, I'll do what I can for construction, but can't do much. There is something that I've been waiting to do for a long time now...."

Pressi casts alter self (human) on herself and animal growth on Harper, among other spells and armor effects.

Aside from that, there isn't too much that Pressi can do, but she can fly for hours, lifting lightweight items up to the second and third levels, shaping towers, etc. A few spells like prestidigitation (temporary molds and blocks to keep things from sliding) and rose control also help to some degree.

Hobie Browncloak (Nick T) HP 86/86 AC 23 Touch 16 Flat 19 CMD 28 Hero Points 3   d20+21=33 ; d20+21=23 ; d20+21=32 ; d20+21=26 ; d20+21=37 ; d20+20=22 ; d20+20=33 ; d20+20=33 ; d20+20=22 ; d3=2 ; d20+20=33 ; d20+20=36 ; d20+20=31 ; d20+20=29 ; d20+20=30 ; d20+20=38 ; d20+20=32 ; d20+20=28 ; d20+20=25 ; d20+20=22 ; d20+20=39 ; d20+20=32 ; d20+20=31 ; d20+20=22 ; d20+20=39 ; d3=1 ; d20+20=40 ; d20+20=29 ;
Tuesday July 10th, 2018 4:15:44 PM

Melvin, that's exactly how I'm thinking of the timeline.

Hobie will happily pay the 25 gp for the Archery Range to get finished, and encourage Foreman George to get it done as quickly as possible.

Once it's finished, Hobie will head out to do some practice, starting with a target at 30 ft, and aiming for a bullseye of AC 15

He fires 5 shots (33, 23, 32, 26, 37) and unsurprisingly, he hits perfectly with each arrow.

He moves back to 75 feet, and aims for a little bit more of a challenge, AC 25.
He misses 2 of 5 (22, 33, 33, 22, 33) which frustrates him, so he takes another five shots and this time he makes all five (36, 31,29, 30, 38)

Finally, he moves out to 100 ft, and tries to test himself a bit more, AC 30.
Making only 2 of 5 (32, 28, 25, 22, 39), Hobie curses himself, and tries once more. This time he sinks 4 of 5 (32, 31, 22, 39, 40) and finishes with the last arrow landing dead center.

"That's how you finish strong Hobester" he says to himself as he thinks of possible ways to test himself better than just shooting stationary targets.

The next time he sees Kezzem, Hobie will mention an idea that he had. "Hey Kez, now that we got the range finished, what do you say we invite some of the citizens and we give them a little marksmanship show. Maybe we could show off a bit, you with your daggers, me with Prowler, and maybe we could even give lessons for some of the kids?"


The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 22 HP 41)  
Tuesday July 10th, 2018 4:21:21 PM

Zaragosa will aid in any work that is being done when asked. Else, he mostly will stay out of the way. As a newcomer, he doesn't put his nose anywhere it doesn't belong nor does he have a stake in any decision.

Bliss (AC23, HP96) (Cayzle)  d20+25=32 ; d20+25=28 ; d20+25=36 ;
Tuesday July 10th, 2018 4:36:52 PM


[OOC: Sitcom Mode! I love it! That's exactly right!]

New Guys Plotline

Bliss takes a turn talking to JTT and Talia. He wants them to know about how the group works, with common tactics and stuff. "Don't want you guys to be shocked when Mister Murphy turns into an Elemental or I turn into a Tiger," he says.

Bliss explains that he's a frontline fighter these days. He used to be a sniper, which was less dangerous, but also less heroic and also more boring. Nowadays, he fights with his wooden fists ability, or changes into kitty and attacks in tiny cat form, or maybe changes into a tiger or other large beast. What else? He mentions that Hobie's Haste spell is pretty awesome. "Oh, and we got no cleric, but with two paladins, two bloodwitches, a druid, and a bard, we should be in good shape for cures so long as everybody pitches in."

Foreman George Plotline

Bliss steps in to make sure that Foreman George adds some prison cells to the Humble House. "Because if Pressi needs to bring someone to justice, we need a place to stash them." He also wants a place to brew potions and stuff, like scrying and witchy rituals. And we needs lots of staff bedrooms or dorms, because Bliss has followers (four at the moment), and so does Pressi. Bliss helps out with construction too, and uses Plant Growth and Plant Command to make sure the gardens and trees come out nice.

Brewing Plotline

Bliss and Auntie Pot use some time to make some potions. Barkskin CL9, and Cure Moderate Wounds x2 CL3. Spellcraft checks 32, 28, 36 (sheet updated).

He talks with Talia and JTT to see if they know any cool spells to make into potions in the future. Bardic Heroism maybe? That's a sweet one!

The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 22 HP 41)  
Tuesday July 10th, 2018 6:40:48 PM


Zaragosa listens to Bliss carefully, after he was done, he nods saying. "I can give a small buff while in combat and I can heal of course. However. the only way I really can do damage is if I can flank so that requires some teamwork. Else I will just stay back. Again, I'm mostly good outside combat, although I do have this nifty ice sword and can hit vital areas decently."

Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Tuesday July 10th, 2018 7:19:48 PM

Air Elemental Spire:

"Shame Alleah isn't still around to see this," says Kezzem to Murph, Press, and Bliss. "I wonder what she and Shel are up to these days."

Foremore George:

"I think we need some more grassy areas for Rumpus and Miss Piggy to play in. Maybe build a fenced area outside the main wall. Harper can play too, I guess, if he can behave himself without supervision. Hey Press, does your cat eat pork or whatever-it-is-you-call-pony-meat?"

Archery Range:

"That's a great idea, Hobie, but daggers are pretty much close range weapons, and I don't think I want to be standing close to the target if newbies are firing bows at it. That said, I'm a pretty decent shot with a bow myself, even if I can't do any fancy tricks with it."

New Guys:

"I'm not sure what a bloodwitch is, but they all seem to get pretty weird. Alleah, Pressi, and Bliss all got strange from bloodwitch-ing. Well, a different weird in Bliss's case."

Talia (Jon-Paul) AC 22, HP 72/72, CMD 18 
Tuesday July 10th, 2018 9:04:17 PM

Humble Swords'
Talia listens to the groups as a whole and then each official member, individually. Talia really is not sure what she might be able to do with regards to the compounds construction directly. Indirectly, Talia says to Mr. Murphy, " I'm not sure what I might be able to do to assist you directly; I have but a few cantrips that might be of some use to Humble Sword's; but I am sure I could donate some coin to your compounds capital building fund, if you think that would be alright?"

"While I am on the topic, are there any historians or genealogists in the Valley?" says Talia to no one in particular. I would very much like to inquire in the past. I have a lead or two I would like to pursue.

Kezzem:

Talia asks Mr. Kezzem, "What's a bloodwitch?" Never heard of such a creature. Does it have something to do with bloodmoss?

Foreman George

Sir Foreman, "To whom should I address by curiosities about the construction of the Humble Swords' compound?" asks Ms.Talia



Bliss (AC23, HP96) (Cayzle) 
Tuesday July 10th, 2018 9:59:15 PM


Bliss grins at Sir Kezzem and is glad to hear of JTT's buffing ability.

Then he laughs at Talia's question. "Wowsy, Mister Murphy here is the Wold's Foremost Expert in halfling families from one of the the valley to the other!"

Hobie Browncloak (Nick T) HP 86/86 AC 23 Touch 16 Flat 19 CMD 28 Hero Points 3  
Wednesday July 11th, 2018 1:43:05 AM

When Bliss mentions that being a sniper is "less heroic" Hobie sprays a mouthful of ale across the room.

"LESS HEROIC?! I'll show you heroic, housecat!" Hobie lifts his fists up. "Let's go outside and brawl, no arrows, no claws, just a good old fashioned wrestling match, first to pin the other wins!"

ADM Kim - weeks 1 and 2 of extended downtime 
Wednesday July 11th, 2018 3:26:02 AM

Construction Project

George and many of his crew are pleased to have some of the adventurers pitch in, especially as they use some of their unique abilities. One of the crew keeps on asking for Zaragoza's help with fitting stones on the walls, and later with carrying things up to him as he works the rafters. Pressi's flying ferry service comes in very handy. The strength offered by Succotash and his pig are made use of. The gardening skills of Bliss and Murphy are taken advantage of.

"Prison cells?" George repeats as Bliss suggests such. "Best use the cellar, I think. Let's get the roof on first. But, yes, we can fashion a reasonably secure set of cells. In the cellar," George chuckles.

"Murphy talked about various rooms and labs, and lots of other such things for the huge stone building closer to the center. And there is the ritual house we have plans for over on the eastern side. The kitchen will be on the ground floor here in the Guest House. How about your brewing place on the floor above the kitchen? As far as bedrooms and dorms, yes, many of them are already planned." He shows Bliss the sketches he is working from. The main floor has a few common areas, a fireplace, a kitchen, a dining area, a wall bookshelf, a toilet, a wash area. The two upper rooms have many small and medium sized rooms, a toilet room, a washroom.

"The place can sleep maybe twenty to twenty six halflings with fair privacy, or more with doubling up, more bunks. Your current complement should be able to fit here once we're done."

Kezzem's request for outside the land allotment is answered by the Foreman with, "Well, I've been authorized to build within the 120 yard square area. We'd need to hear from the Mayor if we want to go outside that. If he says yes, then we'll be happy to help you out there."

A worker named Palco constructs the frames over the wells dug by Murphy, with buckets for drawing up the water. Except that the water level of the well at AD70 is so near the surface, that he devises a pump. Water can be drawn from the pump very efficiently.

At the end of two weeks, the Guest House is ready for the roofing. Split cedar on top of broad flat boards is used to cover the building. More interior finishing is underway - interior walls are about half built by this time, with doors on 1/3 of the rooms planned.

Weather Reports
Five days after the new members showed up, and on the third day after the townsfolk showed up to help, rain begins. At first it is light to medium. At night it picks up, and is fairly heavy by the morning, so much so that Foreman George says that he is going to have his crew focus on workshop tasks, out of the rain. "When it lets up, we can continue work on the Guest House." For two more days it remains moderate to heavy. The Crescent River swells somewhat. Murphy surveys, and learns that the underground water flow is improving. On the morning of the fifth day of showers, by midmorning the clouds begin to part. The sun shines through. Birds begin to chitter. After another week of fair weather, another two days of hearty rain ensue, then reasonably fair weather resumes.

Pressi's Favor
After explaining how she can find out who is doing the work regardless, and how she ought to take over the world, Pressi finally relents, and accepts the deal as Hugo Pipeleaf explained it. He says, "Very well." He takes the dragon bits from her, and 60% of the money - "The other 40% on delivery is how I work" - then hands her a rough canvas sack which weighs about ten pounds. Whatever is inside feels soft and squishy. "Go somewhere else private to open this. She said there are instructions inside. See you later."

When she finds a place to open the sack, she discovers within many filthy silks. Dirt, grease, stains, splotches, and some which have questionable smells. Each is 6'x6'. A note falls out among the silks. "Choose three you like. Cleanse and, if needed, mend these three. Place the others back in the sack. Place the three clean silks in a different bag. Return the lot to the leatherworker within 2 days."

Eight of them are of solid colors: Red. Yellow. Sky blue. Dark blue. Green - with a large rip near the center. Black. Purple. Brown. One is like a sunburst of yellow and orange, a few touches of red, blue, green. One is a plaid - mainly blues, greens, with accents of yellow and black. One is checkerboard black and red. One has tight straight parallel rainbow stripes, repeated across the breadth. One shows the face of a leopard in the center, the rest is leopard spots. The last is a sunrise over a lake, with autumn leaves on trees in the background.

Murphy Leafwin Pipewood (Kim) HP 85/85 
Wednesday July 11th, 2018 3:26:59 AM

J.T.T. Zaragosa: Tactics
"I may occasionally be able to flank with you. I tend to wildshape into elemental or other forms. I aim a lot for battlefield area control - trying to keep all our opponents from ganging up on us at once." Murphy lets Talia and J.T.T. know that he keeps a journal of Humble's Sword, and if they care to, he is happy to let them read it. "It has become somewhat lengthy. If you want to know more about our early days, I can give you that section. It might be good for you to read about what we as a group have gone through over the past couple of months, though. At least some of our tactics and skills come through."

If any wish to take advantage of Murphy's journals - simply read through past archives of this game. Maybe your character can mention something he or she read, or ask questions about it]

Kezzem's observations
"I agree, Kez. I wish that Shel and Alleah were still with us. I think I'll check with Shel's folks, see if she is faring all right, and if they know of Alleah's whereabouts," says Murphy. "Or, maybe it might be better if you were to ask."

Talia's Identity Crisis
Murphy laughs at Bliss's compliment to his family tree knowledge. "No, I think the most knowledgeable about Crescent Valley families honor goes to Mildred Treeleaf Softbelly of Angel Springs. And old Farley Applebarrel and his wife Lois over in Hovel are a close second as a pair, and my brother Kendry in the top ten. Did you know they have genealogical knowledge contests once in a while here in the valley? I'm maybe in the top thirty or thereabouts. For other aspects of history, there are several people who have their specialties. My Aunt Marigold is no slouch in the history department - and she has a thing or two in common with Bliss and Pressi and their covens. By the way, I tell you that as I trust each of you - but she does not want that spread for general consumption. She's in Hovel. By the way, she can be sweet as pie, and fierce as a dire wolf, so mind your step with her. Since Hovel is closer, Talia, how about if you and I and whoever else would like to immerse themselves in relational minutae head to Hovel for a day or two? Might be able to find out a little bit - but no guarantees. Oh, and Mungo Hardbottle in Angel Springs has some family history books in his stacks. I think he has a thing for sorcerers, too, but I might be mistaken. That is, Kendry might be mistaken, as he is the one who told me that.

"So, what's the story, Talia? I heard of a young girl in the Red Hills who was being treated rather poorly due to her clear eldrich capabilities at a tender age. Is that what happened to you?"

Murphy makes arrangements for about three days to travel to Hovel, make inquiries, and return, to help out Talia. He would like Pressi to come too, if she will. He suggests they travel once the rains start in earnest. "Not much building possible at the moment."

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Wednesday July 11th, 2018 5:12:38 AM

“I’ll head go to Hovel with you guys”, Succotash exclaims, “If the Crescent Valley is going to be my home, I should learn what I can about her, and see what she looks like”. Succotash doesn’t mention the fact that he is more than a bit smitten by the lovely Talia, and secretly, he just wants to spend with her, and even though he is really beginning to love new life, in Humble’s Ford, after several weeks without any “action”, he is getting a little bored.

When he isn’t helping in the construction, he spends most his time practicing with his great sword “Twinklesting”, and sparring with who ever is willing. He also makes a point to keep his armor and weapons highly polished.

The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 22 HP 41)  
Wednesday July 11th, 2018 9:35:20 AM

When talking about tactics, Zaragosa was relieved to hear that Murphey and Bliss appreciated the buffs and team ability. By now Zaragosa realised that he might be the small fish in a big bond as fighting was concerned. Yet he would try to impress them with his skills, but much later.

Since his name was now tied to the Humble Sword (and because of the bad rainy weather), Zaragosa decided not to go out and do corner street performances. Zaragosa was not afraid to make a fool of himself for entertainment and gold, but he didn't wish to make a fool of this group, at least not until he got to know them and their temperaments. He had plenty of gold to survive a long while now so he wasn't very worried. Instead, he would just help with the fitting stones and to carry things, as asked.

Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23 
Wednesday July 11th, 2018 12:13:00 PM

(Okay, I really need to start getting into fewer conversations and threads. It takes me an hour just to get an idea of what to address.)

Armor Quest

Pressi is a little peeved that this guy is making her do her laundry, but that's what her followers are for.

As for designs, she really hadn't given it much thought on what the aesthetics would be, and now it was all she thought about. None of the samples really gave the dark hero vibe she was going for, and she wondered if maybe THAT'S what she could have gotten in exchange for a favor. Too late now.

After some back and forth about what looks good, what matches, what fits the personality, she placed in the bag her three choices:

Her Armor: Purple
Her Buckler: Sunburst
Harper's Armor: Brown (to match her spots and new saddle)

After fulfilling the rest of the instructions and warping a couple of times, she was ready to get this over with.

New House

Link to Map, basically copy and make changes

Pressi donated her share of coin (25 gp, was it?) and perused the effects. She made sure that her "Rock Tower" would be changed to a more general caster (or at least witch) tower and that it would hold some amenities such as a library, divination area, and areas for followers to visit. (And maybe a place to craft potions or scrolls.)

Other than that
- she figured the name of Lance's treehouse could also be changed to just treehouse
- she tried to decide if she needed a shrine to her god or immortal powers in general, and realized she had no idea how to worship anyone

To Kezzem, she reassured him that Harper, despite needing to be taken out for hunting on occassion, would not eat any of the mounts or familiars. Unless they get trapped in barbeque sauce. Then, all bets are off.

As for any displays, she figured she could whip up a show of her own, though not of mundane range abilities. (She doesn't have any, preferring to rely on spells.)

To the newcomers, she encourages them to speak their voice. They may see something that they need or that could otherwise be changed, and it'll be their home, too.

New Guys

"Your feedback is appreciated, Kezzem, but I think you overestimate how normal I used to be as a monk and rogue.

"As for what bloodwitches are, we are casters that tap into the foundations of the material plane itself, drawing a substance called woldsblood (which is how you get a lot of objects with "blood" in the name) that then gets tamed in various ways. We can even turbocharge our abilities by drawing more blood, or by relying on anyone in our coven.

"Or, if you're an unlucky monk with rogue skills and no magic whatsoever, you get shoved into the wrong soul jar when the world itself transforms and pop out as some weak frail figure that can literally change existence. Also, Alleah permanently changed her species before leaving, so.... We do the best we can to stay sane but you have to cut us some slack."

(OOC: If you peruse the bloodwitch class on the Woldipedia, you can see, among other things, that we are supposed to be oddballs, mechanically and fluffwise.)

"As for me? On paper, I do what Mistah J does, albeit with somewhat different talents and gaps, and with a particular mission to hunt fugitives from time to time. In practice, I'm more of a spontaneous cleric. I stand in the back casting heals, debuffs and the occasional miscellaneous trick, though I can certainly swing a chain or sword as needed. You'll probably flank with the paladins or Bliss more than me or Murphy, though...."

Pressi fell silent as Hobie jumped out to defend his honor. "No fighting, or I'm joining in and naming Harper my second. How's your resistance to jungle cats on your head?

"Yeah, Shel and I used to have a number of arguments about..." She catches what she thinks is Talia's look. "About how Shel was a coward because she merely stood in the back casting arcane magic.... I don't think you and I will have the same problems, but yeah, cowards."

Kind of irrelevant when I'm removing your blindness by scroll for the fifth time while Hobie covers you, she thinks to herself. it wasn't easy watching Bliss insist she stay back and keep casting, even if it was clearly the right call. Still hoping to be the big warrior, she supposed.

"So, do you have a spell focus yet?" she asks Talia. "Any ideas spring to mind as to what you'll be casting?"

Pressi does agree to visit Hovel with everyone, offering her divination magic and some knowledge skills.


Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Wednesday July 11th, 2018 1:33:35 PM

Murphey:
"It'd be nice to get the old gang back together before things fell apart, though last I heard, they didn't stick around Humble's Ford. I guess it can't hurt to check."

Pressi and Talia:
"The only thing I know about bloodwitching is that is changes people. Alleah turned herself into an air elemental somehow, and unlike Murphey, was unable to turn back to a halfling. Bliss used to be a little archer with a talking bird and a shadow pet and know he's charging into combat as a kitty cat. I know Mookie died an all--poor guy, I miss him, but what happened to Pookie? And as for your Press, well, you didn't use to suddenly get older and younger, and you certainly didn't use to dress like you were going to tell me I am about to be visited by three ghosts. I know we all change over time, and I am certainly not the rakish minstrel I used to be, but you bloodwitches seem to have far more than your fair share."

Hobie Browncloak (Nick T) HP 86/86 AC 23 Touch 16 Flat 19 CMD 28 Hero Points 3  
Wednesday July 11th, 2018 2:09:24 PM

"Aw, Press, I'm only playing, I'm not really angry at ole Bliss, just itching for a fun little sparring session. It's been too long since I fought for play and not to keep from being killed by some beast"

OOC: I am sure this is not how you picture (or even describe) your characters, but this is what I picture:

Kezzem- I know you say red haired but this is how I picture you

https://i.pinimg.com/originals/81/3b/d3/813bd32a4d0ea57df26b3c31dc05de31.jpg

Murphy- This is totally wrong I know
https://i.pinimg.com/originals/5c/ca/fc/5ccafc974bf974b5ef5619fab2fb9cef.png

Pressi-
https://vignette.wikia.nocookie.net/parody/images/5/57/Violet-parr-the-incredibles.jpg/revision/latest?cb=20180127000848

Bliss-
https://www.n3rdabl3.com/wp-content/images/uploads/2018/02/salem3EDIT.jpg

Bliss (AC23, HP96) (Cayzle) 
Wednesday July 11th, 2018 3:16:59 PM

No way! THIS is more like Bliss!

:-)

===--===

Bliss pounces on Hobie and wrestles like a mad fiend. He even bites, but it does not hurt due to his Merciful Tear.

Then he hops off laughing and offers his friend a hand.

"Who's next! And that was me holding back!"

[OOC: Who wants to jump on a Tapestry Board and fight each other? Bliss will own all of ya's!]

=====

Murphy in whirlwind form

Talia (Jon-Paul) AC 22, HP 72/72, CMD 18 
Wednesday July 11th, 2018 4:07:56 PM

Talia says, " Although I just arrived, I would be more than happy to visit other locations within the valley!" "Mister Murphy, Who's Mungo Hardbottle? And what an interesting name!", says Talia.

Murphy Leafwin Pipewood (Kim) HP 85/85 
Wednesday July 11th, 2018 11:32:06 PM


"He is a bright fellow, indeed," Murphy responds to Talia's question about Mungo Hardbottle. "My older siblings met him on earlier adventures. He generally knows a whole lot more than he lets on. Shop of knowledge in Angel Springs. I've got some journals that tell more about him. Will let you read them, if you'd like."

ADM Kim - A quick jaunt to Hovel 
Wednesday July 11th, 2018 11:33:03 PM

[Will get back to HF building projects in a few hours. For now - we're taking a quick trip to Hovel, in the drenching rains.]

So, Talia, Murphy, Pressi, Succotash, J.T.T. Zaragoza (& any other party members who wish to join in) set off on the second day of rains, and make their way to Hovel, on the west side of Crescent Valley, not so far off from Buddy's Falls, and the Culverwood. On the road perhaps every 50 to 100 feet a turnip is seen near the middle of the pathway.

When nearly to the small town the groups passes by a cart which has extra wide wheels, and a grumpy halfling slouched over the reins, talking to himself, and perhaps to the two dripping ponies which draw the cart. Even as he looks up at some of you in the passing, he keeps mumbling to himself, and makes it clear with glares and dismissive gestures that he has no interest in meeting any of you, or small talk, or answering any question whatsoever. Canvas covers all except the very back of the load of turnips. One falls to the ground even as you pass on by.

Hovel comes into sight. Rain cleanses the air of much of the smoke as it rises from many a chimney. One farmer and his dog lead six cows. As they draw near a barn, the lead cattle break into a trot, apparently excited about finding shelter. Otherwise, the streets are deserted mid-afternoon.

Murphy suggests going straight to the old Applebarrel farm. He recommends to his friends, "Don't volunteer too much information to them when you first meet them. It's a game they play. They try to figure out who someone is by how they look. Feel free to answer them if they ask a question - but have fun watching how they play off each other - and you. After talking for a while, they may ask you your family background. Tell them what you know, if you want to. If you don't know, perhaps they'll have a clue or two."

An old hound in a dog house raises his tired head as he sees the group approach, gives a moderately voiced, "Wuff!" then rests his head back on his forepaws, albeit with droopy eyes remaining open, watching as they pass by to the door. There is a cord hanging down from a bell. Someone rings it, and a very skinny old halfling fellow opens the door. "Ayep. Hallo. What can I do fer you?" he asks in a high-end nasal voice. "Say. Say. Say, Lois, that Murphy Bumblebee kid is here. Sandy hair. And the constable's nephew. Eh? No, from Humble's Ford. Roscoe. I know Roscoe is not the constable's nephew. Hobie Browncloak." A woman's voice can be heard in the background as he talks. "A Quickfoot, too, I reckon," he calls back. He looks at Kezzem for a moment. "You from the Blacklyng line? That'd explain the set of the cheekbones." The woman's voice is heard in the background. "Right, right!" he replies.

"Well, what're ye waitin' fer? Come in. Except for the marvelous pig. Put her over in that pen there - open the shed for it, too - it's empty now, save for some hay. I'll toss in some slop in a bit. Come on in. Oh, right." He steps back and pulls open the door. "Dreadful wet. Come in and get warmed up by the fire."

He lets all pass. Just before the door closes, the dog gives one more, "Wuff!"

A rosy-cheeked halfling woman sits in a rocker, her lips pursed. "I'd get up, but I've got the rheumatism. We boiled the water in the kitchen not long since, so, Farl, add a couple sticks to the stove, and get ready the tea set. Nice to have visitors. Nice. Hobie, your uncle is proud of you. No need to say it. Just the way it is.

"Murphy - followin' in your family's footsteps. And you, dear, must be Pressi. You look different from last time I saw you - just before the tower exploded. No, we didn't meet. I just saw you on your way to visit Ellis and Penelope. Someone told me your name. And, dearie, we keep up on the news. Thank you, by the way, for helping to keep our valley reasonably safe."

A rectangular table with two benches along the sides and chair at each end is already set with plates and silverware. After some kitchen clattering, and a few minutes, the old man comes out. "Tea in a jiffy. Uh, that means, about ten minutes, I reckon."

The fellow, albeit with spine somewhat bent, and neck at 45°, moves pretty well. He's likely not much over 110 years. He pulls out one of the benches, and there's a couch on the other side of the room. "Sit down. Sit down everyone. Oh - see the hooks on the walls? You can hang your wet things, if you've a mind to."

Murphy takes a moment and says, "Friends, this is Mister Farley Wentworth Applebarrel, and his wife, Lois Mulberry Sweetcrop Applebarrel. Mister and Missus Applebarrel, we have come to you for counsel."

Her pursed lips spread into a smile. "Well, Murphy it's been about three years, hasn't it? Come and give me a kiss on the cheek." He does so, a little red-faced.

"Nice to have Humble's Sword visit us here in humble little Hovel." She takes her time, looking at each person in turn. To Zaragoza, she asks, "Do you have kin from the Free-Stater's area?" She squints. "Not sure, not sure."

Lois looks at Bliss. "You look from a much older line of halflings, but I can't place your family."

"This here is Succotash Slenderstick," Farley comments. "You may not realize it - but you may have a few drops of the Rowgold family some generations back. Calfast Rowgold Tunnelly won the spot of Burgomeister some years back, served well, from what I could see, though I voted for Marigold Pipewood Pastna. Someone trumped up false charges against him, though, and he was sandbagged. Some wickedness sneaks through here in the Valley from time to time. I thought he did the Valley good."

"I see Oakendale, too, Farley," Lois interjects. "See his hairline?"

If all this seems like a local version of a carnival show...

Lois turns to Talia. "You, beauty, look like an older version of Linnea."

Just then, a whistling sound comes from the kitchen. Farley leaps up. "Tea in a jiffy!"

And, in a jiffy, tea and biscuits, cheese, sausage, sliced apples, juicy pear slices, carrots, boiled turnips, warm bread, and a nice beef stew - a very varied 'teatime' this is.

Bliss (AC23, HP96) (Cayzle) 
Thursday July 12th, 2018 12:35:53 AM


This woman reminds Bliss of his Aunt Priss, the witch who raised him after his Mom get sentenced to do "hard time" by Lord Gargul for the sin of bringing Bliss back from death.

Anyway, Aunt Priss is a witch too, and the old reflexes kick right in. Bliss keeps a very polite expression on his face and nods carefully during the conversation. When addressed directly -- "You look from a much older line of halflings, but I can't place your family." -- Bliss says, "Yes ma'am. I'm a reincarnation, you see. My biological mom was a harpy, and my adopted mom was a liontaur."

He cautiously takes one sausage, just one, and uses a napkin carefully.

ADM Kim - Construction Notes sitcom section 
Thursday July 12th, 2018 2:22:26 AM

Construction Notes

The archery range is ready. The oak at one end of the target range says sternly: "Do not place metal tipped wooden twigs in my bark." One of the workers, Fortho Rockbridge Pastna, points out that people who enter from the West Gate, going under the archery range, might also be subject to stray missiles as they ascend the ramp going upward adjacent to the range, and either a barrier, or a covering for those coming up the ramp would be smart.

During the last week of downtime, more progress was made on the buildings of the compound. The Guest House - 'Humble House' for now, has about 75% of the rooms framed in, with 35% fully finished, and 40% rough finished. The common areas are built. There is a need for furniture. "We can build bed frames. Or you can find a carpenter to do it for you, or maybe even buy some from the General Store." George figures another ten days to general completion. His plumber has water supplied to both ends of each floor. On the roof is a water tank, with a pump in the kitchen which sends water up to it. He asks about putting in a pipe on each floor that can spread water if a fire breaks out. That can be worked on later, and will cost an estimated 125gp per floor. He lets the group know that Palco installed such a system for the orphanage, after the fire was put out, and the building repaired.

George requests that Murphy dig down ten feet below ground level for the multipurpose building, which the druid does, using multiple expeditious excavation spells for a fair part of the first 5' depth, and then terraforming (move earth) and earth elementaling the bulk of the remainder. He goes a little deeper in some parts at George's request. By the end of the last week, the crew has begin to lay the foundation, but George estimates a few months' work will be needed to construct this fairly large edifice.

George also attempts to answer Talia's question. "You can ask me for the technical details about the construction of the Humble's Sword - compound? Sanctuary? House? Whatever you folks are calling it these days. You can ask Murphy, too - he came up with the general designs, but he doesn't have a large amount of building experience. Anyhow, ask away," he tells her. He offers the sorceress a pinch of tobacco. "You put it in your cheek, or under your front lip. Keep it there, but chaw on it once in a while. Helps me when I'm thinking." She may be grossed out by his offer - or not, as she chooses. Chewses?

The foreman tells Pressi that after discussion, the plans for her rock tower were altered, extending the building another 10' eastward. "Your Murphy, though, will be doing most of the work of building it up. My fellows will come in for the finishing work. As this is your tower, please let us know how you would like to situate things. Knowing ahead of time makes it easier to do it the right way."

Murphy does not have time, yet, for this project. Nor for the larger rock and earth edifice. No water slide as of yet.

The outer walls are still not up. The gates are quick-framed in. Plots are staked out at the four corners of each of the anticipated shrines. With two adventures having paid for the archery range, enough funds were available to have the same crew set up the 'Practice Arena / Exercise Yard.' It consists of about six inches of fine sand laid over a firm packed hard earth surface. They leave half a dozen rakes for regular surface smoothing.

The stables, barn, and warehouse are built. Stalls are set up in the stables, places for feed, tack, and so forth. The warehouse at the moment is a bare affair. Shelves and closets and storage and lofts remain to be installed. The barn is fairly well finished. The sheds are in place.

A ritual building is constructed. The ceilings are 16' high, with the roof extending another 8' above that. There is a ladder on the north side of the building which goes from ground to roof. The roof is flat on the west side, and slants downward on the east side. On the wood side, there are railings around the edge of the roof (including protection against sliding down the slant side). The floor is on the western half a fine hardwood, provided by associates of Samell Pastna Pipewood, and on the eastern half made of smooth stone. It has two entrances. On the west side, solid wooden steps rise. On the east side, solid stone steps. It remains to be furnished to their liking by the adventurers themselves. Above the main ceiling is an attic of sorts, 6' high on the west, slanting downward on the eastern side.

Word gets back from the Mayor's office that within 100' of the North side beyond the allotment may be put to any reasonable use. A note is attached, 'Including for Fancy Pigs, if desired.' In addition, up to 30' distant from each of the other sides may be used. Nothing outside those areas is permitted without prior authorization, except in event of an emergency.

George consults with Bliss. "What do you want your fountain to be like, Sir Bliss?" he asks.

All in all, much has been done, yet more remains to do.

Murphy Leafwin Pipewood (Kim) HP 85/85 
Thursday July 12th, 2018 2:55:29 AM


Murphy says a quick blessing over the food. "Heaven above, bless this home, reward them for their hospitality, and we thank you for provision and sustenance. Selah."

As they tuck in, Murphy says, "Always a pleasure to see you two. Actually, she," and he moves his head to indicate Talia, "is why we have come. She seeks knowledge of her family. As I understand it, she was young when they were separated."

He notes Bliss's circumspection.

He thinks it would be lovely to visit his brother and sister-in-law. She is expecting a baby soon - he just does not know how soon.

Murphy writes a note of thanks to the Mayor for the additional grant of land usage, and for the extra assistance he was able to arrange.

He sees that most of the top floor is finished. He wants the room in the NW corner.

Next to the door to the future Guest House Murphy has a sign engraved in wood. "Humble House."

ADM Kim - Pressi's Armor sitcom scene 
Thursday July 12th, 2018 3:04:54 AM


Pressi did divine correctly that the silks were to adorn the dragonskin in part - though the skin itself does show through in various places. The armor is finely wrought. The additional 40%, to pay the balance, is requested.

"It was a serious joy to be able to work this leather for you, Lady Pressi," Hugo tells her. "May it serve you, and your leopard, well."

Murphy Leafwin Pipewood (Kim) HP 85/85. Intro Treant Quercus and Awakened Oak Dderwen 
Thursday July 12th, 2018 3:22:15 AM


Murphy suggests some netting to stop or slow down most of the errant arrows. "I have enough I am doing. Someone else take care of the netting," he requests. The same might help snag or deflect arrows by the West Gate and adjacent ramp.

Murphy does take the time to introduce the treant in the SE corner: Quercus is his name. He tells the treant the name of each fellow adventurer, and his relationship to them, and of each construction worker, and the various citizens who have come to help. "Quercus will help defend this area, and be kind to children. You all be kind to Quercus."

He does likewise for the awakened oak in the NW corner. His name is Dderwen - pronounced /therr-'wen/. Similar introductions and admonitions are made.

Succotash Slenderstick and Miss Piggy (Jeremy Canaday) AC26/ CMD26 - HP 102/102, Miss Piggy AC27 / CMD23 - HP 87/87 DR 5/evil, Acid, Cold, Electricity 5 
Thursday July 12th, 2018 5:54:34 AM

To Farley and Lois: “You may be right, I don’t know a lot about my family history, but I do know that my people migrated from a different part of the Wold, many years ago, though I’m not sure which part, so it could be from these parts”.

Upon their return home, Succotash seeks out Forman George, and hands him a small sack of coins containing 300gp, saying, “Put this to whatever projects you deem most important, but don’t tell the rest of the Swords, I’m a firm believer in the old adage: “don’t let your left know what your right hand is doing”, in other words, I don’t want any recognition for this”.

Bliss (AC23, HP96) (Cayzle) 
Thursday July 12th, 2018 8:05:57 AM


Bliss says to the foreman, "I get a fountain? Wowsy! That's nice." He thinks for a bit. "Can it have a liontaur? Who looks like this one?" He shows off his action figure of his mom, Vauhwyt of Blackbird Lake.

"Oh, and maybe a raven on her shoulder?"

Little fellow looks to be getting a tiny bit choked up at the thought.

Kezzem (BrianW) - AC 24, HP 119/119, CMD 24; Rumpus - AC 25, HP 62/62, CMD 24, DR 5/evil, Resist acid 5, cold 5, electricity 5 
Thursday July 12th, 2018 8:59:15 AM

A quick jaunt to Hovel:

Kezzem watches the rude fellow on the turnip truck.

"Must...resist...urge...to...push...him...off...truck...and...make...obvious...joke," says Kezzem. "That's not only unpaladiny, but it's just lazy comedy."

Later, when the man addresses his herritage.

"I beg your pardon, sir, but I am not a Quickfoot. Not any more at least. I'm a Humble. Of the Sword Humbles."

The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 22 HP 41)  
Thursday July 12th, 2018 9:16:33 AM

Leaving his pony and most of his things behind, Zaragosa follows the group out in the rain to the Hovel. Zaragosa lifts his cap and puts it on his head, making it turn into a large brim hat in hopes it keeps him slightly dry.

When he finally arrives, he enters the house, shakes his hat, and instead puts it into his bag of holding. He greets the Applebarrel with a "Most greetings"and a smile. He takes a seat and waits for the tea.

Answers Lois's question politely, "I have no kin anywhere. Why do you ask?"

Talia (Jon-Paul) AC 22, HP 72/72, CMD 18 
Thursday July 12th, 2018 9:39:47 AM

Hovel Trip

Talia, turns to Ms. Lois Mulberry Sweetcrop Applebarrel, and asks, " An older version of Linnea ? Who is that, if Imight ask?" says Talia looking like she missed a bit of information she should already know.

"Miss Lois, Do you know know a Mister Mungo Hardbottle? Talk is he is a shoppe keep for old antiquities. I would very much like to meet him one day. Could you tell me how to find him?" asks Talia a bit excitedly.

Mister Foreman George

"Mister Foreman George, I was wondering how much additional Capital needs to be raised to finish Humble House Estate?" asks Talia. "In addition, is there anything we could help you with that isn't already being addressed?"

Pressi (Melvin) - AC 21, HP 94, CMD 21; Harper-AC 21, HP 61, CMD 23 
Thursday July 12th, 2018 4:27:16 PM

Pressi thanks the armorer for his service and pays whatever is needed. (And I will add things to my sheet tonight or tomorrow)

------------------

Pressi is a bit on the itchy detective side herself as the various Hovelites start analyzing the group. It had taken some willpower to not read the turnip guy's thoughts or hit him with detect magic (or even grab one of the turnips for study. Actually, should I have stopped him and helped him out? Maybe should have done that, or would that be me prying?) Hobie was right, they were all too wound from battle after battle.

Anyway, Pressi wondered at first if she should break out the divine or disguise magic or what, when they identified her quite easily. Because of her fame, she heard. "Well, you know, I just did what was needed..." and she let herself be swept up in their hospitality.

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