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The End is Nigh!

Trayvin AC 30/15 touch Hp 65/86(BrianZ) 
Tuesday October 31st, 2017 9:17:59 PM

"Why do I feel like this is the work of the dragon again? What is his beef with the Fist anyway?"

Trayvin wondered if Tetra knew more than she let on about. "Maybe she does know something after all. I feel like it is all connected."

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday October 31st, 2017 9:52:24 PM

Michael stands at parade rest while Nikolai gives the lowdown. but inside he's confused. After the Neutronis incident he was sure that they had been given promotions to NCO rank. shoot he's even ran training classes for nubies. why was the commander giving him the stink eye?

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)  
Tuesday October 31st, 2017 10:04:12 PM

Nikolai nods. "We'll pass on our report to Lord Klirt. We'll not mention our prisoner. He may just ignore her or he could cause a fuss at her trial. Since she was under the influence, allegedly, she won't go back there when or if she ever gets released.

As far as this doomsayer, has any Fist members been attending his preaching? Looks like we'll need to go incognito and do some sleuthing. Leave it to us, Commander. We'll get freshened up and take a look tonight."


Outside he tells the group he and Pru (or anyone else that want to) will get the news to Lord Klirt while the rest make some preparations for that night. "We'll show up single or in twos in civilian garb and just mingle around, ask a few questions, not many, and listen. We meet back again in our common room and discuss what we've learned about this guy. Sound alright?"

Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet 
Tuesday October 31st, 2017 10:15:08 PM

Sigvar hesitates, then speaks.
" I would be remiss if I did not mention that the dragon has not been dealt with. All indications point to the dragon, not the mage, being the brains behind the mission to the keep. The dragon arranged for a test where he could observe our fighting style and our reactions to him and a second threat. Once he saw what he wanted to see the retired from the field, untouched. Moreover, the mage states that he is amassing an army, but would not mention to what end he wanted to use it."
" He may be behind this prophet as Travin is suggesting. The possibility exists. More to the point though, what would you have us do with this herald of doom? confronting him will only lend fuel to his fire, especially if he is enhancing his message with magic. Eliminating him may incite those that follow him. We might be able to discredit him, but if he is indeed a pawn of the dragon, then we will certainly be shown up as liars when the dragon destroys some place that we are not defending, which could be anywhere. How would you have us proceed?"

OOC
We rested one night, do not forget to heal your level for that rest time.

Akir Al'Kaban - AC 19 - Hp 107/90 (Ken E) 
Tuesday October 31st, 2017 11:07:30 PM


Akir is curious.

It sounded a lot like Palance was abandoning progress on a mission to handle a domestic issue. That was strange, and unsettling.

"I don't usually abandon my weapon. It's sort of necessary that I do not, and a civilian carrying a giant scythe around might look a little sketchy to others. I'll turn my scarves inside out, if it's all the same. It's possible that since I'm still in Eagle regiment attire that I won't be recognized."



Anna Morphling (Hugh C) -- 24/14/21 HP 66/76 -- CMD 24 
Tuesday October 31st, 2017 11:37:29 PM

Anna says, "You know I could turn into an animal, scope out this doom preacher, then if we could discretely knock him out, I could take his place, give a short sermon about how everyone should just go home and problem solved."

Pompous AC 25 CMD 25/20, HP 87/87 
Wednesday November 1st, 2017 11:33:23 AM

Pompous listens Anna and the others...

" The discreetly knocking him out would only work if he's working alone. Otherwise, we could be missing on opportunities. I'd suggest a simple recon. Attending and listening to what is being said. Maybe someone in plain clothes getting a feel from the audience as to what the impact of the speech is. Then someone else follows him back to wherever he came from. From there, we can determine what the intent is and what steps need to happen. This appears to be a definite stealth mission versus a bash and grab. "

Prudence Gundle 
Wednesday November 1st, 2017 2:31:54 PM

"If he's using some sort of compulsion," Pru reasons, "it will show up as magic. There are several of us, I think, who can detect magic, so we can figure that out pretty quick. Then we just have to work out the best way of dealing with him."

"I think we shouldn't make a plan for dealing with him until we've done some recon," she adds. "For example, if he really is using compulsion, he could compel some of the common folks to attack us, or get in our way, or help him escape."

Akir Al'Kaban - AC 19 - Hp 107/90 (Ken E)  d20+12=26 ;
Wednesday November 1st, 2017 4:21:41 PM


Akir nods when Prudence speaks.

"There's also the chance he's just persuasive. We have all lived through the aftermath of one man convincing a lot of people that something wrong was reasonable. A good con-man will appeal to your sense of duty, religion, ethics, or whatever else he has to in order to make you think he is speaking truth or sound logic."

Akir ponders whether or not any Woldian religion he can recall preaches "end of the world" rhetoric, or has such a themed holy day, that might be approaching soon.

Knowledge Religion: 26

Core Rulebook Says...Highlight to display spoiler: {
Recognize a common deity's symbol or clergy: DC 10
Know common mythology and tenets: DC 15
Recognize an obscure deity's symbol or clergy: 20
}

Whose Keep Is It?  
Wednesday November 1st, 2017 4:48:37 PM

Trayvin wonders if Tetra knows more than she's letting on. Perhaps another interview is in order?

Michael wonders about the funny looks, but Akir's remark reminds him that despite any promotions, Thumb is the title used when referring the the leader of each group, so it would be strange to have multiple thumbs in their Fist.

"There has been no official presence of the Fist, but I do think that some have been going down in their off hours and listening to the rantings. I'm worried that it may spread."

The others make plans about how to obtain more information, assessing the risks of various methods, and Constance is ready to dismiss them to their rooms to continue their discussions when shaking is felt in the ground, and soon after an explosion comes from the direction of their captive wizard.



Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet 
Wednesday November 1st, 2017 6:45:03 PM

" Aaaannnddd the poor little sorcerer you were so hoping to redeem breaks free. Evil is evil. She tried to barbecue us with a point blank fireball. She is not being redeemed anytime soon."
Sigvar doesn't wait to be dismissed. In heavy armor any and all of the other agents can catch up with him in nothing flat. He rushes toward the sound of the explosion.
" Akir, are you able to get me in the air? Either she is breaking out or someone, or some dragon is breaking in. If it IS Slartanus I would rather meet him in the air."

Anna Morphling[Deinonychus] (Hugh C) -- 26/14/23 HP 66/76 -- CMD 25 
Wednesday November 1st, 2017 8:16:59 PM

What Anna needed was speed, while her fastest form was probably a bird, the citadel is really no place for a bird to be flying around in and if she needed to switch to bird form later she always could so rather than take to the sky Anna turns into a swift dinosaur.

Deinonychus-Anna moves 60 feet towards where the prisoner was being held, "I'm on my way! Also I stand corrected, I guess what she did she did of her own volition. Eberyon she ain't, apparently" she cries

Active Effects:
Beast Shape III - Form of Deinonychus : 7 min [70 rounds]
Medium Animal
+2 size bonus to Strength,
+2 natural armor bonus
60 foot base speed,
low light vision,
scent,
2 talons +12 (1d8+4),
bite +12(1d6+4),
2 foreclaws+7(1d6+2),
pounce


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)   d20+16=30 ;
Wednesday November 1st, 2017 8:21:17 PM

"The dragon may be behind it but we need to be careful not to blame all weird stuff on the dragon. We need to find out what his message is, how the 'doom' is supposed to present itself, and what does he plan to do once that time comes.

As far as turning into an animal to scope him out, that's a good idea. We need to know where he staying and if he gets any visitors. Finding out who those visitors are could lead us deeper into this plot. I don't like the idea of taking his place, though. We need to continue to build up our credibility and people will only see this action as a desperate move to hide the 'truth'.

We'll certainly do what we can to determine any magic spell dominating him but be cautious. Anything we do could be miss-interpreted. Dispelling any such magic would need to be done without any witness".


Nikolai answers Akir. "We'd only be abandoning the mission if we hadn't accomplished our goals we were paid for. As far as we know, we've done that. We could charge Lord Klirt a fee to maintain a Fist contingency there to help guard his work crews, but our service is more valuable elsewhere..."

The rumble interrupts Nikolai's answer and like the other, rushes towards the cells.
"I doubt Slartanus would come after her here considering he abandoned her when the forces against him was small in comparison to the Citadel. if it is her doing harm to our people, I might reconsider our policy of not prosecuting, sentencing and executing prisoners in the field!"

Move at all haste to where the blast emanated from.

Perception +16 = 30

Trayvin AC 30/15 touch Hp 65/86(BrianZ) 
Wednesday November 1st, 2017 9:28:37 PM

Trayvin follows the other Agents as quickly as he can in his armor. "Maybe she intended to be captured, after all why did Slaartanus abandon the fight so quickly? It could have been a setup."

Prudence Gundle 
Wednesday November 1st, 2017 10:09:18 PM

Pru takes off running with her Fist-mates, pausing only to cast Haste on as many people as she can reach.

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=22
Wednesday November 1st, 2017 10:22:57 PM

Michael is off like a shot. drawing his blades as he runs. a part of his mind scans the area for threats and clues as to what's going on. The haste spell catches him and reality changes. The halls fly by so fast, but the people he passes seem to move in slow motion. is this reality? was the preceding memories just a dream? have I been reborn?

perception 22

Akir Al'Kaban - AC 19 - Hp 107/90 (Ken E) 
Wednesday November 1st, 2017 11:25:16 PM


Akir keeps up with his fellows, aware enough by now of Pru's spell repertoire to stay close enough for her haste spell. He mulls the Paladins words in his head and frowns, his mind processing several things at once.

Paladins weren't a bad lot, but you couldn't put any ideas into a head that was so full of conviction that it thought it might as well be the world ending rather than their own views being challenged. He didn't think he would ever dislike Sigvar, but he was certain they would but head and horns more than once.

"I'll bet you a shekel to a silver, Sigvar, there's more at work than the bad apple being bad.", he shouts, as he follows the Taur.

Anna Morphling[Deinonychus] (Hugh C) -- 26/14/23 HP 66/76 -- CMD 25 
Thursday November 2nd, 2017 7:30:24 AM

Anna-Deinonychus would like to be hasted if possible, delaying her move to happen after Pru buffs the Fist. If so affected by haste her 60 feet of movement becomes 90 feet of movement towards where the prisoner was being held.

Pompous AC 25 CMD 25/20, HP 87/87 
Thursday November 2nd, 2017 3:57:41 PM

A hopefully hasted Pompous forms rank on Prudence and follows the others into battle.

" Yeah well, I'll be shooting first and asking questions later. Don't anyone get between my arrows and whatever's out there."

Who put the gunpowder there? 
Thursday November 2nd, 2017 5:00:58 PM

The hasted Agents run out of the Knight Commander's office to a scene of chaos in the yard. The formerly bright day has gone dark, and privates and pages are hurriedly running around trying to set torches so they can see. In addition, part of the wall above the cells has collapsed and people are trying to clear rubble to get the trapped guards and mages out. Either Tetra is much more powerful than you had imagined, or something else caused the wall to collapse.

The wind has picked up as well, and its howling is making it hard to hear and impeding coordination efforts. You can all hear the sounds of insane laughter from high above you though. Tetra is standing on the peaked roof of the citadel, laughing into the wind. "The end has come for us all!" She shrieks into the air, seeming to enjoy the chaos for a moment before disappearing in a twinkling.

To make matters worse, the dark has drawn the self styled prophet from wherever he was hiding, and chanting can be heard outside the walls. One word can be heard above the rest, as many voices cry it out. "Doom! Doom! Doom!"

The ground is still trembling, making footing treacherous, and a few lower ranked fist members can be seen sneaking off towards the gates, though their purpose is unclear.

Trayvin AC 30/15 touch Hp 65/86(BrianZ) 
Thursday November 2nd, 2017 9:06:32 PM

"This can't be good." Trayvin states the obvious, but there is no time to dwell on it.

"Think we should split up? Some of us can go after Tetra and the rest can go see what the fake prophet is up to." And maybe hope that he is in fact a fraud.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)   d20+15=33 ;
Thursday November 2nd, 2017 9:37:14 PM

Spells in effect: Haste, Mage Armor.

Amongst the chaos, the Agents hear Nikolai say, "Well, that about seals it! Prisoners are now going to be tried and executed in the field. They can complain to Gargul if they don't think it fair!"

Noticing those agents sneaking off towards the gates, Nikolai motions to his friends to follow him. "Forget the doomsayer for now, let's see what those are up to!"

Sneakily follow the sneaking agents:
Stealth +15 = 33

Akir Al'Kaban - AC 19 - Hp 107/90 (Ken E) 
Thursday November 2nd, 2017 11:32:27 PM


Akir watches Tetra for a second, then as she vanishes, sighs in frustration. He had no compunction with field sentencing of their foes, but he would have to double check whether or not they could actually commute the sentence.

Of all the commotion, Akir is mostly unsettled by the premature darkness. He didn't think it was a weather spell, and he couldn't place any arcane spells able to achieve such a feat. The last time he had seen such a drastic effect in a locale, a trio of High Priests were rending the ground to aid in the war against Neutronis.

"Have a care! It's dark and most of us are but human!"

While they move, Akir casts a light cantrip on his scythe before hurrying towards the gates after his new Thumb.

Anna Morphling[Compsognathus] (Hugh C) -- 29/18/24 HP 66/76 -- CMD 23  d20+14=21 ;
Friday November 3rd, 2017 12:06:55 AM

Anna was about to move after the grunts moving towards the gates and just ask them what they are up to when she sees Nikolai opting for stealth. Rather than waste Nikolai's efforts Deinonychus-Anna takes a full round action to shrink herself and slightly alter her configuration to become Compsognathus-Anna. Where once a medium dinosaur stood now stands a tiny dinosaur. She takes a 5-foot step towards Nikolai and the Fist members resolving to move quicker next round.

(Stealth: 21)

Active Effects:
Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed, +20 foot swim
Beast Shape III - Form of Compsognathus : 7 min [69 rounds]
Tiny Animal
+4 dex,
-2 str,
+1 natural armor
+2 AC
+2 attack
+8 stealth,
+4 fly
-2 CMB/CMD
space 2-½ ft
reach 0 ft.
70 foot base speed,
swim 40 feet,
low-light vision,
scent,
bite+12 (1d3+3 plus poison)
Poison : Bite—injury; save Fort DC 20; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
Current Stealth Roll is: +14



Prudence Gundle 
Friday November 3rd, 2017 12:14:32 AM

Pru is always happy to follow Nikolai, so that's what she does.

Sigvar Ironhorn (Hugh C for David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet 
Friday November 3rd, 2017 8:17:03 AM

Sigvar channels after moving towards the pile of rubble in case there are survivors. After channeling, he starts digging to find those same survivors.


Who put the gunpowder there? 
Friday November 3rd, 2017 2:24:03 PM

Sigvar may very well have saved some lives with his intervention, and once he starts directing, the rescue operation goes quickly. Nikolai has no problems keeping himself from being seen following the grunts. It seems they are headed outside to join the growing crowd as the doomsayer continues his chant. There is no sign of where Tetra could have gone. The earth continues to rumble.

Pompous AC 25 CMD 25/20, HP 87/87  d20+19=23 ; d20+19=36 ;
Friday November 3rd, 2017 4:27:06 PM

A hasted Pompous stashes his bow and helps with the rescue mission.
He uses his tracking skills as best he can to locate as many people as possible in the rubble.
(ooc Missed yesterday's post. Sorry folks).

Pompous keeps an ear however on the chanting and wonders if this could be causing the rumbling.

"Nothing a well placed arrow couldn't fix" he says to no one in particular before hastily readying his bow
and heading towards the source of the chants.

-------------




Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=31 ; d20+8=16 ; d20+22=28 ;
Friday November 3rd, 2017 7:33:40 PM

Michael takes the direction of his Thumb and follows the group of soldiers. he watches them, trying to discern if they are up to no good or simply panicked and running scared.

Perception 31
sense motive 16
stealth 28


Trayvin AC 30/15 touch Hp 65/86(BrianZ) 
Friday November 3rd, 2017 7:35:05 PM

Trayvin isn't much for sneaking, so he helps with the recue efforts. He will channel if needed to save lives. He uses his darkvision to try and find trapped people that others may have a difficult time seeing.

Prudence Gundle 
Friday November 3rd, 2017 10:21:26 PM

Pru steps a little ways from the crowd surrounding the doomsayer. She's still worried about that mage. Had she turned invisible? Or teleported away?

Pru, you ninny, use your head,she scolds herself. Tetra is a sorcerer, like you. She has a limited number of spells. Like you. We already know she has Invisibility--the strong kind, where you don't appear if you attack. What are the odds that she can Teleport, too? No, she's here. Someplace. Invisible.

Pru doesn't like her chances of detecting an invisible mage casting spells amid rumblings and crowd noise. But she has to try.

Pru readies an action to counterspell.

Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) 
Saturday November 4th, 2017 12:55:53 AM


The discipline of a wizard was a difficult one. Every time a spell was needed, Akir made a mental note to add it to his book later.

Noticing Pru readying herself to counter an invisible foe, "See Invisibility" now goes on that list.

He wasn't really able to counterspell with Pru at all, he didn't think any of the spells that the halfling had cast were ones he had learned. Instead, he casts Protection from Evil on Prudence, then uses his bonded item to cast it again, on himself.

Protection From Evil, Cast @ CL 6, for a six minute duration.



Sigvar Ironhorn (Hugh C for David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet 
Saturday November 4th, 2017 1:44:09 AM

Sigvar continues to lead the relief efforts healing the injured as needed. (OOC: Unclear what I'm supposed to do with this sub post)

Anna Morphling[Compsognathus] (Hugh C) -- 29/18/24 HP 66/76 -- CMD 23  d20+14=22 ; d20+10=27 ;
Saturday November 4th, 2017 1:47:33 AM

Anna-Compsognathus stealthily follows after Nikolai and the low ranking Fist members towards the prophet of doom.

(Stealth: 22)
(Perception: 27)

Active Effects:
Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed, +20 foot swim
Beast Shape III - Form of Compsognathus : 7 min [68 rounds]
Tiny Animal
+4 dex,
-2 str,
+1 natural armor
+2 AC
+2 attack
+8 stealth,
+4 fly
-2 CMB/CMD
space 2-½ ft
reach 0 ft.
70 foot base speed,
swim 40 feet,
low-light vision,
scent,
bite+12 (1d3+3 plus poison)
Poison : Bite—injury; save Fort DC 20; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
Current Stealth Roll is: +14

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)   d20+16=34 ;
Sunday November 5th, 2017 6:59:53 PM

Nikolai slips out of sight behind a cart (tree, etc) while keeping an eye on the Fist members, and digs from his backpack his special hat. Putting it on, he pictures someone he has become familiar with and thinks of Pru's sister's fiancée. Not the best choice he figures, but it's not like he's had a lot of time to think about it and the man was still fresh in his memory.

With his Hat of Disguise on and looking different, he gets next to those Fist members and listens and observes everything they do, say, and their facial expressions as best as possible.

Perception +16 = 34

Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet 
Sunday November 5th, 2017 10:37:28 PM

OOC
Thanks Hugh! That is what I intended.
Back from Carnage on the Mountain in Vermont. Nice convention, had a blast, and now am almost unable to speak I am so hoarse.

IC
Sigvar uses his height, strength and stature as an Agent to get the rescue operation going the right way. He uses his everburning torch to light the area and his strong clear voice to direct the troops attempting to free their shield brothers. He sets up a rubble removal bucket-line and helps to diagnose and treat the wounded that are pulled free. His adamantine sword is a weapon of war, but in a case like this, using his size and strength and the edge on the blade he is able to split the larger rubble and allow the weaker soldiers to move it, speeding the effort to free the trapped soldiers.
He had heard Nikolai's pronouncement about future prisoners, and thought back to when he was captured as an enemy combatant by the new Fist after his unit surrendered in the civil war, having served, under duress, on Neutronius's side. Had those soldiers wished they could have executed him as a war criminal. But they had followed the rules of engagement and he had been able to prove he had not had a choice other than certain death. He had served his time rebuilding the city and had been found worthy of reinstatement in none other than the Agent's Fist that had defeated the traitor general. He had proven his case and been given the chance to redeem his honor. While he felt in his heart that Tetra was a murderer and would not repent as he had, he was not her judge, nor would he be her executioner unless she gave him no choice. He would stop her, capture her if able and see her tried. That was the law.
He would speak to the others once this crisis had passed. He hoped he could make them see that what they proposed was not the lawful way to proceed. to proceed as they proposed was dangerously close to the way Neutronious had ruled. He would not allow that to happen again.
Sigvar hears the chanting and feels the pounding. He is worried about both, but not a sign of it shows in his voice or in his actions. Those trying to help their fellows need not be burdened by such fears. He projects a calm assurance that he knows what to do and keeps order, saving as many as he can, and praying to Lord Gargul to welcome those that he cannot save. His new powers as a paladin of his god allow him to project an aura of courage, bolstering those around him. He knows this and moves through the other workers, catching as many of his shield brothers as he can in this aura as he moves and reassuring them as he directs them.

Doom! 
Monday November 6th, 2017 3:44:29 PM

The agents are moving quickly, faster than others, but everywhere you look appear to be other people moving around as well. It seems like it is getting darker outside and inside, the only light coming from the few torches that have not been blown out by the increasing wind. The wind howls along and through various hallways and around rocks and pebbles. Bits of dust are whipping up and around as well, making it even harder to see in the darkness. Those who cannot see in the darkness can only see a short distance – no light is being provided by the stars or moon.

The agents split up. Sigvar, Pompous, and Trayvin stay at the rubble, searching for survivors. Trayvin uses his darkvision and spots a guard that looks near dead, but looks better when Sigvar channels healing. Sigvar brings over an everburning torch, but the wind is now whipping so strong that even the everburning torch’s flames are turning and twisting, limiting its light. The three of them manage to pull a guard from the rubble just as a stronger earthquake strikes and more rocks tumble, filling the hole where the man just lay. Other bits of stone wall fall from above (Reflex save DC 12 or hit by rock for 5 damage) towards the three rescuers. Sigvar works to calm others, but he can see by the eyes that some are starting to panic with the ground shaking and the sudden darkness. This was not a heavily populated area, so it would appear that the group has rescued all that were still buried here.

Meanwhile, Michael, Pru, and tiny dinosaur Anna follow Nikolai towards the sound of “Doom, doom, doom.” They notice the other soldiers headed out and follow them to the sound. Nikolai slips behind a cart and disguises himself. Rounding a corner of a building, the group sees a large open space between buildings. There is a large bonfire built there, and the strong winds are making the fire burn very brightly. Two men continue to throw big logs on the fire, keeping it going in the darkness, but the flames are pushed almost horizontal by the winds. No one stands on that side of the fire for fear of being quickly roasted.

On the opposite side of the fire, with his back to the crackling flames, stands an old man with long, flowing white hair and a matching beard. The wind pushes his grey robes against his body, showing him to be quite thin. His arms are raised in the air and his eyes are closed. His face points to the dark sky as he cries out, “Doom, doom, doom is coming!” A small crowd has gathered and stands facing him while looking around nervously. People are trying to talk to one another, but the wind and the fire make conversation difficult and somehow the voice of the man is carrying over them all.

Pru stops and looks around for the invisible caster. She spots nothing, but is quite sure that she will appear again. She prepares to counterspell, but she knows it will be very difficult with this wind, darkness, and the ground continuing to shift beneath her feet. Akir attempts to cast some spells to remain as safe as possible (need a concentration check, DC 16, for each attempt) as he struggles to maintain his footing in the wind.

The other agents that had been followed here appear to simply have been coming to see the Doom prophet. They have gathered together at one side of the fire. The looks on their faces show that they are unsure what to do at this point. Apparently their military training wasn’t enough to keep them in line in the face of such happenings. Small sticks, straw, and bits of roof tiles fly past in the increasing wind and the earthquakes now appear to be almost steady with the ground slowly swaying around everyone. Conversation in anything short of a shout is now impossible with the wind blowing. People are looking more to the wind as larger objects start flying through the air…

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday November 6th, 2017 8:20:31 PM

Well isn't this something... Michael thinks to himself as the scene lays out. well with the storm getting worse folk are going to start getting hurt soon if something does not change

Taking a deep breath Michael shouts to be heard over the gathering storm. Yeah DOOM, RIGHT WE GET IT, Let's GET EVERYBODY UNDER SOME COVER AND TALK ABOUT THIS BEFORE SOMEBODY GETS HURT. . He steps up to the front of the crowd, getting higher perhaps on top of a wagon or a gatepost. YOU! he points at the prophet, Let's GET THESE PEOPLE INSIDE AND EXPLAIN TO THEM WHAT EXACTLY THIS DOOM IS!

Pompous AC 25 CMD 25/20, HP 87/87  d20+12=31 ;
Monday November 6th, 2017 8:35:03 PM

Pompous nimbly ducks away from the falling rocks ( Ref 31).

" Hey Siggy and Trey-Trey! Let's find the others and stick the point end of one of my arrows or 12 into whoever is causing this!!"

--------
Haste

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)  
Monday November 6th, 2017 9:20:06 PM

[I]"Well, it is dangerous outside with this flying stuff and it is dangerous inside with these earthquakes. I think staying outside and seeing how this all ends is the better option,"[/b] he concludes.

He gets near the prophet-man and stays alert. He wonders if the old man is the one calling upon this doom or the doom is coming anyway and the old man is just a crazed fanatic.

Either way, Nikolai stays alert and watches the old man.

Anna Morphling[Behemoth Hippo] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 
Monday November 6th, 2017 9:27:51 PM

Anna decides it is time to once again change her form, Michael's outburst means stealth is irrelevant and if people need shelter from the storm the bulk of a huge animal could potentially protect a lot of people.

She bulks up and takes the form of a Behemoth Hippopotamus. Where once a tiny dinosaur stood now stands a Hippopotamus larger than an elephant.

Anna-Hippo calls out into the crowd, "USE MY Hippopotamus BULK AS COVER TO PROTECT YOURSELVES FROM THE STORM AS WE MOVE TO SHELTER!!!"

Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed
Beast Shape III - Form of Behemoth Hippopotamus : 7 min [67 rounds]
Huge Animal
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
80 ft base speed,
low-light vision,
bite+11(4d8+9 plus grab),
trample (2d6+9 DC 20)

Trayvin AC 30/15 touch Hp 65/86(BrianZ) 
Monday November 6th, 2017 9:55:43 PM

Trayvin shouts over the wind. "Agreed Pompous, but we don't know the source. Let's try and find some shelter!" Trayvin heads off towards any likely spot of shelter, dragging the saved guard with him.

Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E)  d20+10=21 ; d20+10=17 ; d20+10=30 ; d20+12=18 ;
Monday November 6th, 2017 9:57:43 PM


Akir manages both concentration checks, and continues to stick near Prudence. If something goes wrong, he wants to be there. He sets his feet and grips his scythe in hand.

Knowledge Arcana 18, + Detect Magic.

(Is this the effect of a spell effect in place? )

Prudence Gundle 
Monday November 6th, 2017 10:14:17 PM

Things are getting pretty intense, but Pru doesn't want to flee just yet with that invisible mage around somewhere. "Akir, can you conjure a light?" she calls.

She re-readies to counterspell.

Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet  d20+6=19 ; d20+14=32 ;
Tuesday November 7th, 2017 4:33:04 AM

Sigvar nimbly dodges the rock, sheltering the guard as he does so. Seeing Trayvin dragging the wounded soldier, Sigvar lifts the soldier to his shoulder and they seek out a place to protect these people as the storm worsens. Even while trying to find shelter, the large Taur keeps the gate and new gap in the wall in sight. He is not 100% convinced this is not an attack.
Perception 32

Doom! 
Tuesday November 7th, 2017 3:53:42 PM

The wind continues to whip around and Michael stands up and yells to the crowd. A few of the crowd look at him, and one or two start to move, but the rest just stare and look at one another, not sure of what to do next. At the same time, the tiny dinosaur turns into a large hippo, right there in the middle of the crowd. Anna calls out to the crowd, but they quickly shy away from her massive size, not really sure why a giant hippo just appeared in their midst.

Nikolai moves towards the prophet and watches closely. Akir attempts to detect magic. When he does, instead of the usual detection auras, his entire world changes around him. Everything turns to shades of grey and appears slightly blurred. He can hear the wind and people talking, but they appear to be speaking in slow motion. He cannot move any faster, he appears to be stuck as well. There are no auras of magic, just blurring grey, white, and black. A sudden shake of the earth and he is taken back to the present and the Wold seems to return around him. He hears Pru call out to him as he tries to process the overload on his senses.

The prophet turns slightly and opens his eyes, staring directly at Nikolai. He points at him, the whites of his eyes shining in the darkness. He speaks directly to Nikolai and says, “DOOM! The end is now! Doom comes today and you cannot stop it!”

Pompous dodges and yells out to the others that they should go try and stop this doom guy. Trayvin helps the injured guard and searches for shelter. A good portion of the citadel is in fine shape, it is just one section near the cells that exploded and is in ruins. The ground does continue to shake and while pebbles and dust continue to fall (and quickly get swept away in the wind), no other walls have fallen yet. Sigvar moves with the guard and continues to shelter him. He watches the opening of the wall and sees, well, he’s not sure. The wind is whipping all sorts of dust as it continues to blow. Small objects, tiles, and broken pieces of things are flying past the hole and in all directions. The wind seems to change direction constantly while it continues to grow stronger.


Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet  d20+6=15 ;
Tuesday November 7th, 2017 4:27:29 PM

Sigvar does not like the look of that wind, it isn't natural, or so he thinks. he aims to find out. He shouts over the howling wind, trying to get Pompous's attention.
" Pompous, your senses in these things are keener than mine, can you tell if this wind is natural or somehow conjured to do this, to create and sustain chaos."
Sigvar attempts to aid pompous in this endeavor.
Survival 15, aid another successful.
He also continues to herd as many soldiers into a structurally sound building

Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E)  d20+17=35 ; d20+17=28 ;
Tuesday November 7th, 2017 5:09:54 PM


Reeling from the assault on his senses, Akir staggers a second. That definitely wasn't supposed to happen.

Knowledge Arcana: 35 (Akir is trying to get an idea of what just happened. Not the cause, but whether or not he was seeing magic stripped away, a spell gone awry, or some other fundamental magical building block he can level with. )

Akir casts a light cantrip on the tip of his scythe (concentration 28), and continues to hover around Prudence.

Anna Morphling[Behemoth Hippo] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 
Tuesday November 7th, 2017 6:05:44 PM

Anna-hippo rolls her Hippo eyes at the crowd's reaction. "COME ON!!!! She says, "I'LL GIVE YOU SHELTER FROM THE STORM!!!

(OOC: Forgive me...I love Bob Dylan and couldn't resist)

Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed
Beast Shape III - Form of Behemoth Hippopotamus : 7 min [66 rounds]
Huge Animal
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
80 ft base speed,
low-light vision,
bite+11(4d8+9 plus grab),
trample (2d6+9 DC 20)

Pompous AC 25 CMD 25/20, HP 87/87  d20+8=27 ; d20+12=31 ;
Tuesday November 7th, 2017 7:57:29 PM

ooc> Rusty on my skill checks ... 27 Spell Craft and 31 Survival, plus bonuses from Siggy's aid another.

" The winds seem to be [ Insert check results here] in nature!"

" What are the orders Siggy! Help here or go turn some doom sayer orc dung lover into a pin cushion??!!??!?"



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)  
Tuesday November 7th, 2017 9:21:39 PM

"Only the gods can proclaim DOOM old man. If you are one, you best declare it now!" Nikolai shouts back. Nikolai's patience is starting to run out.

Trayvin AC 30/15 touch Hp 65/86(BrianZ) 
Tuesday November 7th, 2017 9:27:40 PM

"Most of the Citadel is still intact, maybe we should try to get everyone inside. What do you think?"

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday November 7th, 2017 10:13:27 PM

with the wind and the quakes, Michael isn't having much luck getting people safe. The wind and the quakes are tearing the buildings apart, so getting inside is a non-starter. if there are any defensive ditches? Revetments, blockhouses or any other heavily fortified buildings around. we are in a military encampment?

if there are any Michael points at individual Fist member and directs them to start rounding up citizens to get to safety. anyone that meets his eye he puts them to work.

Prudence Gundle 
Tuesday November 7th, 2017 10:22:29 PM

Pru can hear her Fist-mates trying to cope with the situation, but until there's a definite plan, she wants to keep her focus on the mage. "Thanks, that's better!" she calls to Akir.

She re-readies to counterspell.

Doom! 
Wednesday November 8th, 2017 1:29:08 PM

Sigvar tries to help Pompous figure out the wind. The wind howls loudly as Pompous looks around. The darkness is odd, but the wind is stranger. This is not like any normal wind, but it does not seem like it is magical. It is almost as if the entire Wold has changed and this wind is now, suddenly, what the Wold has turned into: a land of howling winds.

Akir reels from the magical attempt and staggers. From what he knows of magic, that simply should not have happened. It wasn’t that the spell didn’t work, it is almost as if the very fabric of magic was somehow warped. It seems as if he cast one spell, but his understanding of the way the spell should have worked simply disagreed with the nature of magic in the Wold – which really doesn’t make any sense at all unless magic in the Wold is somehow changing. As he ponders that, he casts a light spell on the tip of his weapon. That spell works as he intended…but only for a moment. A moment later the light on the scythe is a very bright flash, completely illuminating the area, but only for a second or two. Various people raise their arms and shield their eyes from the sudden bright light that very quickly fades into a dim light that turns orange, almost like an ember at the end of the scythe. It still gives light, but in the darkness, the light is a strange color and doesn’t quite reach as far as it should. Strangely enough, those near that source see well-defined shadows around them, as if the sudden explosion of light burned their shadows in the darkness around them.

Anna yells for people to shelter around her as Trayvin wonders if the group should head inside. Michael looks around and sees there is a lower place around the edges of the walls, sort of a dip and less than a moat around the walls of the citadel. He ponders directing people in there and eyes the walls of the citadel, slightly swaying as the ground shakes. He cannot be sure if those walls were to fall if people would be safe in the ditch, but with the ground moving and the wind howling, where is safety?

Pru continues to watch out for the magician, ready with a counterspell. The bright light from Akir has made it even more difficult to see in the darkness, but she watches carefully. Nikolai calls out to the old man. The man’s eyes roll back into his head as his head rocks back suddenly, almost as if hit with an uppercut. At the same time, the wind increases and the bonfire starts to move! After a moment you realize the fire isn’t moving, but a couple of logs have been blown out of the fire and are rolling towards buildings. The fire is starting to diminish in size from the strong winds and anything smaller than a log is little but embers now, and those embers are being grabbed by the wind and carried up in swirling masses.

There is a sudden, very loud cracking noise and the ground shakes violently, then suddenly stops. The wind continues to howl, but it almost seems abnormal now that the ground isn’t moving…


Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) 
Wednesday November 8th, 2017 1:45:59 PM


Akir taps Pru with the butt of his scythe to get her attention, then warns her. Shouting over the wind, he states it as simply as possible.

"My magic seems unreliable right now, be careful with yours!"

Getting into a discussion on theories would be impossible in the wind, and Prudence didn't study magic anyways. He might as well be shouting at her in the language of dire-gnomes.

He isn't sure the enemy sorceress was going to be a threat in these conditions, but he will guard Prudence as long as she stays on alert. At least his protection from evil spells didn't fizzle, which makes him curious of the school of magic being used has some sort of relevancy or if he is just standing in a chaotic tempest of chance, and he shouldn't press his luck.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)   d20+9=29 ; d20+9=16 ; d20+9=24 ; d20+9=23 ; d6+4=7 ; d6+4=5 ; d6+4=10 ; d6+4=9 ;
Wednesday November 8th, 2017 9:35:33 PM

Spells in Effect: Mage Armor, Haste

Nikolai gives the old man a knuckle sandwich to shut up.

Unarmed Flurry of Blows Subdual damage attack w/ stunning fist:
Attk 1 +8 +1 (haste) = 29 N20
Crit check = 16

Att 2 +8 +1(haste) = 24

Att 3 +8 +1 (haste) = 23

Subdual Damage:
Att 1: d6+4 = 7 if crit confirmed = 5 for total 12
Att 2: d6+4 = 10
Att 3: d6+4 = 9

Stunning Fist: Fort save DC18 negates
Stunned for 1 round



Trayvin AC 30/15 touch Hp 65/86(BrianZ) 
Wednesday November 8th, 2017 9:55:28 PM

He wasn't sure what kind of storm this was, but Trayvin is hoping they will all survive the onslaught of it.

"Sigvar, let's try and link up with the rest of the Agents. Whatever is going on we will be able to face it better together."

Anna Morphling[Behemoth Hippo] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 
Wednesday November 8th, 2017 10:07:16 PM

Anna-hippo repeats her offer again considering the earth stopped shaking, "I offer all you good people all the protection my hippo-body can offer while we make our way to better shelter. Shall we move towards the shelter of the citadel?"

Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed
Beast Shape III - Form of Behemoth Hippopotamus : 7 min [65 rounds]
Huge Animal
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
80 ft base speed,
low-light vision,
bite+11(4d8+9 plus grab),
trample (2d6+9 DC 20)


Prudence Gundle  d20+16=23 ;
Wednesday November 8th, 2017 10:10:31 PM

"Well, if magic isn't working properly," Pru tells Akir, "it's probably too risky to try counterspelling. Let's see if we can get these folks indoors."

Before she does that, though, Pru is worried about flaming material being blown out of the bonfire. Does it look as if any of the buildings are in danger of catching fire? If so, Pru wants to do something about that.

If not, Pru begins calling to people, "The ground has stopped shaking. It should be safe indoors. I think we should all get out of this wind." If possible, she tries to lead the way toward shelter. "I know it's scary," she continues, "but we must trust that the gods will not forsake us."

[Diplomacy 23]

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday November 8th, 2017 11:41:17 PM

The force of Pru's charisma is powerful and shuts Michael up just as he was getting ready to bellow some more. He finds himself moving to gather people and take them indoors before he even knows he is doing it Man! she's a force of nature when she wants to be! he thinks to himself with a grin as he works to save those he can.

Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet 
Thursday November 9th, 2017 5:01:22 AM

Sigvar nods at Trayvin's advice and starts heading towards the gate that the others exited through.

Pompous AC 25 CMD 25/20, HP 87/87 
Thursday November 9th, 2017 6:10:12 AM

Bow in hand, Pompous follows Siggy and Trey-Trey.

Doom! 
Thursday November 9th, 2017 3:06:55 PM

Akir yells at Pru, not completely sure he has been heard over the howling winds. He stays on guard with Pru in case the former captor appears again. Pru yells at the people to get inside as she looks at the logs. Indeed, two are headed for two different buildings that look to be made of wood. There is no telling how the buildings and the fire will react in the heavy winds. Michael follows her direction and starts moving people towards shelter. Many look back at the prophet of doom as they slowly move.

Trayvin yells at Sigvar to head back to the other agents outside the citadel. The two of them head outside to join up with the other agents trying to lead others to shelter with Sigvar. Anna continues yelling at the people. A woman clutching a small baby hesitantly moves closer to her, sheltering from the wind.

Nikolai takes a step up to the prophet of doom and lays into the man’s chin. He hears a crack as his first blow makes contact. The man’s head would have flown back if he hadn’t already raised it to the sky. Before Nikoali even brings around another fist, the man crumbles in a heap on the ground, falling just inches from the embers of the bonfire. The people who are being herded towards shelter move a bit more quickly once the man and the sound of “Doom” stops.

As people start moving towards the shelter of the walls of the keep, the ground suddenly starts swaying. It sways slowly at first, but in mere moments the ground is moving as if you are on a swinging bridge. At least half the people in the area start losing their feet and stumbling (Reflex save, DC 12, or drop to knees, failure by 5 or more, fall prone). Anyone who looks down a road into the distance sees the ground moving almost like waves in the ocean, bobing up and down as the shockwaves slowly increase…


Trayvin AC 30/15 touch Hp 65/86(BrianZ) 
Thursday November 9th, 2017 8:23:22 PM

"Forget the shelter, there's no shelter from that. This is going to be bad." Trayvin isn't sure what to do. There is no shelter from natural forces this powerful. He turns within, and prays to the gods of the Wold for guidance.

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+14=15
Thursday November 9th, 2017 8:56:41 PM

Ohhhh..that's not good, Michael says as he watches the liquid earth roll. Earthquake! We need to get away from collapsing walls. . Micahel looks for an open area. they are in a position where the safe places are mutually exclusive.

OOC: what do you do when you roll a natch 1 but it still beats the DC for the save?

Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet  d20+6=8 ;
Thursday November 9th, 2017 9:20:39 PM

Sigvar arrives just in time to see the earth beneath them go rogue and begin heaving like waves on the ocean. He herds as many people as he can towards Anna's huge bulk and then tries to shield them with his armored form from the worst of what is to come. He leans against Anna to steady himself and still nearly loses his footing, only heroically not falling on and crushing those he seeks to protect.
Reflex save 8, used hero point to make it 12 to not fall on the people he is trying to shield.
Sigvar continues to project calm and courage, hoping to make the frightened less so and enable them to follow the orders that the Fist is giving to save their lives.
Sigvar is a paladin and projects an aura of courage. In game terms that would allow them a bonus to a save vs fear. He is hoping it is enough to calm them and get them to listen to orders.


Anna Morphling[Behemoth Hippo] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27  d20+6=11 ; d20+10=13 ; d20+15=34 ;
Thursday November 9th, 2017 11:21:57 PM

(Reflex: 11)

Anna-Hippo drops to her knees as the earth begins to roll. She does her best not to squish anyone with her bulk and prays to Ma'ab that no one using her as a shelter against the wind gets injured. She tries to figure out if turning into a tree or log may do better for the people around her.

(Survival: 13)
(Know[Nature]: 34)

Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed
Beast Shape III - Form of Behemoth Hippopotamus : 7 min [64 rounds]
Huge Animal
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
80 ft base speed,
low-light vision,
bite+11(4d8+9 plus grab),
trample (2d6+9 DC 20)

Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E)  d20+17=23 ; d20+17=33 ; d20+17=21 ;
Friday November 10th, 2017 12:18:24 AM


He wasnt sure how long this would last, but he would rather fight wind then ride out an earth-wave. Akir (concentration passed assumedly), tries a different school of magic. Transmutation. He intones the rolling, fluid language of the school, where each word that begin ends with the start of the next. Soon, magic willing, he is airborne.

If he has time, and the spell didn't do anything crazy, he casts it on Prudence as well.

"Not sure the ground is safe anymore." he states, before taking off and fighting whatever wind he must.

Fly Check: 21



Prudence Gundle 
Friday November 10th, 2017 12:23:27 AM

Pru is worried about the fire. She knows that magic isn't working properly right now, but she feels like she needs to try something. She tries to place a Wall of Ice between the burning debris and the buildings it is threatening.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)   d20+11=27 ;
Friday November 10th, 2017 12:53:15 AM

Reflex save, DC 12, or drop to knees, failure by 5 or more, fall prone).
Ref +11 = 27

Nikolai keeps his feet from buckling under him but he wonders for how long. He picks he old man up and carries him towards the Citadel.

Pompous AC 25 CMD 25/20, HP 87/87  d20+12=30 ; d20+8=19 ;
Friday November 10th, 2017 6:47:16 AM

Reflex check 30. Knowledge Nature check 19

Pompous stays true and sure of foot. The ranger tries to determine what in nature could be causing the tremors like this!

" WHAT NOW SIGGY! I've got no one to shoot at! "

Doom! 
Friday November 10th, 2017 6:52:53 PM

Trayvin moves first as the waves of earth approach. He doesn’t know what to do and prays to the Gods of the Wold. He gets the feeling, with all that is going on right now, that the gods are a little too busy to help him out at the moment.

Michael watches the waves appears and looks around. He sees that there is indeed a clear space, away from the walls – the area where the bonfire had been burning, but is now mostly embers. There is an area that is sort of like a dry moat near the walls of the citadel, but without measuring, he can’t be sure if those walls were to fall, if they would crush anyone in the ditch or not. There are many other open spaces a short distance away, such as the middle of the street (which is currently filled with debris blowing in swirling winds).

Sigvar arrives and quickly heads over to Anna-hippo. He tries to calm the people around him as he moves them closer to the shelter of the hippo. Unfortunately, as he is starting to calm people, the hippo drops to two knees, while trying to stay upright as the earth moves all around. She wonders if she can turn into something else to help the people, but the place is really almost total chaos at this point. A few people have taken shelter, but now that the prophet is down and the fire has scattered, more people are starting to run away from the town center, perhaps back to their homes, or perhaps just trying to get away from whatever is going on. Pompous yells out that he doesn’t know what to do next. He tries to think of anything in nature that could cause this. He recalls hearing of the earth moving like water, but he thought that was just old stories told to scare children. It was said, from what he can recall, that this happened during the creation of the Wold during battles between gods.

Akir takes a deep breath and tries to cast another spell. It is difficult with the ground moving so much, but he can feel the various powers of magic flow over and around him. He feels a strange weakness, just for a moment, as if he had cast exhaustion on himself, but then the magic appears to right itself and he feels himself slowly rise off the ground. He only rises a couple feet as he feels the strong winds seem to focus on blowing him away from the citadel and into the surrounding lands.

Pru watches the flaming logs move towards a nearby building. She attempts to cast a spell (Need a concentration check with the ground moving, DC 15+spell level, please. And a reflex check to stay on her feet DC 12 or drop to knees, fail by 5 or more and fall prone). Meanwhile, Nikolai appears to attempt to ignore the wind and the earth and heads over to the old man, picking him up off the ground and tossing him over his shoulder.

The winds continue to swirl and howl. You wonder if people are screaming as they are running, but you cannot be sure. Just as quickly as the waves of earth had started, they suddenly ended. The earth remained steady for just a moment, but then there is a cracking sound so loud that people put their hands over their ears. The earth appears to be opening up along the road that goes south, towards the tower you had recently visited. There is a citadel wall along one side of this road, and a few smaller buildings along the other side of the road. A small crack has started to open in the center of the road, and the crack appears to be headed south…

OOC:
Natural 1, IMO, is unimportant with saves (but then, also, natural 20 is as unimportant…)

Akir: Flying in this wind will require a fly check to do, well, anything at all. Simple movement will require a fly check of 12. Anything more complex, like combat moves, will require a 15. Oh wait, never mind, he’ll autopass those. Well, you can roll the dice if you like. Casting spells while flying in this wind will take a concentration check for any spell, DC 15+spell level.

Trayvin AC 30/15 touch Hp 65/86(BrianZ) 
Friday November 10th, 2017 10:44:06 PM

"We have to get these people to a clearing, preferably one that doesn't have a chasm opening up underneath it."

Prudence Gundle  d20+9=17 ; d20+17=32 ;
Friday November 10th, 2017 11:36:25 PM

[Whoops; sorry. Reflex save 17; Concentration check 32]

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Saturday November 11th, 2017 2:16:50 AM

The gods must be angry or something Michael thinks to himself. He automatically adjusts to the bucking earth and only realizes it's a problem when he sees other people fall down. It seems that the fickle finger of fate is determined to give us the finger this time, seeing as there is nowhere safe to run and no meaningful way that we can save these people. Michael figures the best he can do is try to put the embers out before they burn the whole community down. He runs over and stomps, smothers with his cloak (a nonmagic one) or pours water on any hot spots he sees.

Doom! 
Saturday November 11th, 2017 1:27:23 PM

Pru casts wall of ice. She feels the magic flowing through her, but it doesn't quite feel right. The wall starts to appear as a wall of dirt, then mud, and then finally the ice actually starts to appear. The logs rolls into the wall and fizzle as steam forms while the ice melts and starts putting out the fire.

Anna Morphling[Behemoth Hippo] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27  d20+6=9 ;
Sunday November 12th, 2017 8:33:02 PM

Anna-Hippo tries to get to her feet (Reflex: 9) but finds that the shaking ground still too much.

"Anyone got any better ideas?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)  
Sunday November 12th, 2017 11:19:08 PM

Nikolai lugs the old man to wherever his team is congregating. The crack in he road is disconcerting but nothing he can do about it. It's a miracle that they aren't all dead by now with the blowing embers and falling rocks. If the god had decided it was time to end the Wold, well, he wasn't going to oppose them.

"Ask me about ideas if this chaos stops and I'm still alive," Nikolai answers Anna-hippo.

Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) 
Monday November 13th, 2017 1:37:21 PM


Akir fights the wind and does his best to stay in one spot. Still, he was certain he'd rather be up here than down there.

If there's anyone on the walls or up high in trouble, Akir makes the effort to make it to them.

Pompous AC 25 CMD 25/20, HP 87/87  d20+12=18 ; d20+8=18 ;
Monday November 13th, 2017 2:25:10 PM

ooc> First role is reflex 18 ( not really needed), the second is a knowledge nature role (18)

" Well, you don't have to be a ranger to know that cracks forming in the earth is not a good thing!!
[Knowledge role to try to determine how the cracks are being created. "



Doom! 
Monday November 13th, 2017 4:46:25 PM

The winds continue to whip and howl around the citadel, buildings, and the town. The winds continue to make substantial noise, still making conversation very difficult. A dim light starts to brighten the sky, as if the clouds have thinned out and the light of the sun is trying to break through. There are no signs of clouds, however. The air is filled with dust, small bits of rocks, and small debris is blowing around colliding into various walls, animals, and people. The wall of ice seems to be holding back the burning logs, and the rest of the embers have started to blow away into the air. The strong winds seem to be enough to keep the fire from spreading at this point, and Michael runs to put out any bits of ember that continue to glow nearby. The bottom of the ice wall is starting to gather additional debris and junk from the winds.

Anna yells out for ideas while Nikolai takes the unconscious old man to the group gathered by the Hippo-Anna. Akir flies above in the wind, having to work to keep his place and not get blown away with the other debris. The group has started to gather on the far side of the main road south, just south of the main crossroads in the town. The citadel stands at the southwest corner of the crossroads and the outdoor area with the seats is also on that side of the crossroads. The road continues off to the south, towards the keep from where the agents had just visited. Roads lead to the west, off to the lands of the vampire and other towns; and to the east, towards the lands that had belonged to the witchfire.

Pompous looks over the cracks and tries to determine information about them. He has heard rumors of things called earthquakes, but he had never seen one up close. He can only guess that is what he is seeing at the earth moves around them. The waves of the earth calm, but only because the focus seems to be on the cracks in the south road. The lands on both sides of the crack shake as if on a wagon with a flat wheel as the crack starts to widen! Looking at the crack, there is only darkness into the crack and there is no telling how far down the crack might go, or what might be found in the massive hole. The crack starts near the crossroads and heads down the road as far as the eye can see. The crack is widening rapidly, a foot across near the crossroads, but already five feet across just a hundred yards down the road. It appears as if the earth is eating the very road itself. People, having spotted the crack, are now moving back towards the other buildings in the town and down the roads, both east and west.

There is a small row of buildings along the south road. There is a blacksmith shop, a general store, and a vegetable supply store where farmers come to trade their wares. Behind each of the shops is a smaller building, likely houses. There are also a couple other buildings along the road where others might live or stay when they are in town. These buildings are all shaking as the earth opens up. There are no people currently visible in those buildings either because they are inside and do not want to come out or because they have already fled the area.

OOC:
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement.
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling.


Anna Morphling[Hawk] (Hugh C) -- 30/19/24 HP 66/76 -- CMD 24  d20+15=29 ;
Monday November 13th, 2017 8:48:08 PM

Anna yells, "Someone needs to warn those people in the houses about what is coming. My Hippo form isn't doing much good but maybe if I turn into something that can fly I can get there in time to warn them!"

Anna takes another full round action to shift her form once again. Her Hippo bulk starts to recede and she sheds those unwanted pounds like mad. Where once a huge Hippo stood now stands a tiny hawk instead.

She yells, "I'm going to warn the people in those homes!"

If she can she'll take off flying towards the homes and shops screaming at the top of her hawk lungs for the people to flee.

"There's a crack in the earth that could swallow your buildings, get out of there now!!!!"

(Fly 29)

Haste: +1 extra attack on full attack action, +1 attack, +1 dodge AC, +1 dodge Reflex, +30 feet movement speed
Beast Shape III - Form of Hawk : 7 min [62 rounds]
Tiny Animal
+4 dex,
-2 str,
+1 natural armor,
+2 AC,
+2 attack,
+8 stealth,
+4 fly
-2 CMB/CMD,
space 2-½ ft
reach 0 ft.
10 foot base speed,
fly 90 feet(avg),
low-light vision,
2 talons+12(1d4+2)
Current Fly Skill bonus is +15



Prudence Gundle 
Monday November 13th, 2017 10:10:27 PM

Pru offers a silent prayer of thanks to Domi that her wall was cast successfully, and was able to keep the embers off the buildings. After a moment's thought, she makes a similar silent prayer to Wardd.

But there are more immediate problems. "Get to shelter!" she calls to the people around her. "Avoid the south road, but get inside, someplace! Go to the Citadel itself if you have to!"

She turns to Nikolai. "Should we lead people to the Citadel, do you think? It's pretty sturdy."

Trayvin AC 30/15 touch Hp 65/86(BrianZ) 
Monday November 13th, 2017 10:14:20 PM

"Well, it's probably better than staying out in the open."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)  
Monday November 13th, 2017 10:21:14 PM

"Well, at least make the offer. Whether it is safer or not I don't know, but I do know that if it isn't and many die, I don't want to be the one to lead them there. If they choose to follow us and come on their own, they are welcome," Nikolai answer's Pru.

He abstains from warning Anna the difficulty in flying in these conditions as she is set to see about warning anyone in those buildings near the crack. The ground is too unsteady for him to follow at any decent speed.

Sigvar Ironhorn (David F) AC 27(30) (T 12(15), FF 25(28)) CMD 29(32) HP 114/114 Character Sheet  d20+14=15 ; d20+8=12 ; d20+15=23 ; d20+4=5 ;
Monday November 13th, 2017 10:27:15 PM

Sigvar sighs. This trying to catch up on something they didn't and apparently couldn't understand was very frustrating. He looked at the growing crack and made up his mind.
" Sitting here and trying to figure out how we are going to stop something we can't understand isn't helping. I am a Taur of action, not reaction. Maybe whatever is causing the earth to shake is down below us, and maybe getting down there we can find a way to stop it. I don't believe this is the end of the Wold. Someone, other clerics at least would have known, not just this doom sayer. So if it isn't the end, then there has to be a way to put a stop to it. I'm going looking for one."
Sigvar motions the people towards the Citadel. This would be a superior ploy to get attackers in, but these folk just look scared, not armed. Once they are headed towards the Citadel's protection, he starts moving towards the crack, and then along it until it opens enough for him to see into it. Whatever he sees he tries to interpret with the skills he knows something about.
Perception 15
Knowledge planes 12
Knowledge religion 23
Profession soldier 5

OOC
Seems like I am getting the ones out of the way now.

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday November 14th, 2017 4:02:48 PM

being as he can not meaningfully affect what is happening, he concentrates on helping those he can.

Doom! 
Tuesday November 14th, 2017 4:14:36 PM

Anna yells over the howling wind and people struggle to hear her. Since she is having trouble with the ground shaking, she turns into a tiny hawk, flapping her wings hard to direct her flight in the strong winds. She heads over to the buildings and starts yelling at the houses. At the same time, Pru starts yelling to the people to get inside somewhere and away from the road. Nikolai and Trayvin are unsure, but figure the citadel isn’t any worse than anywhere else. Nikolai props the unconscious prophet up on the ground.

Near the crack, Anna spots a few people looking out the windows of the buildings. Two smaller faces appear in the window of the general store, eyes widening at the crack in the road. The crack continues to widen and the people inside just stare in shock at the crack. The crack is now nearly filling the road, and continuing to get wider. The buildings there shake on the edge.

Meanwhile, the fire that seems to have been out have found a way around. A building on the north side of the crossroads very suddenly shows flames licking up the side of the building. This is away from the buildings that were protected by the wall of ice that is now a wall of ice with steam as the embers continue to glow at its base.

At the same time, Sigvar heads over to the edge of the crack, bravely looking into the ground. The ground shakes near the edge, and he stays back a little because he can tell is it continuing to widen. Peering down into the darkness, he can see mostly shadows, but he does spot some of those shadows that appear to be moving. At first he isn’t sure because the size of the moving shadows seems to be too large to make sense: There look to be more than one massive shadow, over 25 feet wide, that appear to be moving around and getting larger, as if those huge shadows are moving towards the surface!

OOC:
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement.
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling.


Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E)  d20+17=31 ;
Tuesday November 14th, 2017 5:37:16 PM


Seeing Sigvar teetering on the edge of the chasm, Akir pushes through the storm and winds and hovers over the Paladin.

"Fly spell? Prudence didn't want it.", he shouts. He looks down into the crack. "Might come in handy!"

Knowledge Geography: 31 (Are there any natural signs that imply the earthquake is going to end any time soon?)

Pompous AC 25 CMD 25/20, HP 87/87 
Tuesday November 14th, 2017 7:29:14 PM

Pompous first sees his friend Siggy near of the edge of the crevasse and then Aki Sack hovering near the paladin.

" See anything Siggy!?!?!?" the ranger yells out through the strong winds. Not waiting for an answer, he moves behind the paladin.

" Don't fall! I'm sure I could pull you back out!"



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=22 ; d20+15=24 ; d20+9=18 ; d100=68 ;
Tuesday November 14th, 2017 7:51:59 PM

The Minotaur looks up, and shouts to Akir.
" If I fly I will have very little chance of not veering off course in this wind, even if I lose my shield. Got anything else I can use?"
"What do you make of those shadows down there? They are definitely moving and I'm pretty sure they are coming here, especially with us yelling up here. "

Turning back to the other Agents, Sigvar shouts even louder to reach the other Agents.
" CONTACT BELOW! GET THOSE CIVILIANS GONE ASAP! THE TARGETS ARE BIG, REALLY BIG, AND SHADOWY! DO NOT WORRY ABOUT ME PRUDENCE, IF THEY CLUSTER, BURN THEM!"
Sigvar attempts a defensive spell on himself as he moves. He protects himself from fire. He tries to position himself between the shadows and the civilians. Once he is able to get a better look at the shadows, he will try to determine if they are undead and what they are.

Perception 22(24 if they are indeed undead) trying to get a good enough look at them to identify them

Knowledge Religion 24(26 if they really are undead) trying to identify the shadows, especially their damage reduction and defenses, then special attacks, then how best to attract their attention

Concentration check to cast Resist Energy Fire DC 17....rolled 18, so successful, if defensive spells are not messed up that is 8)
Spell failure due to noise 68%....the spell is good ( Higher than the % is always good for me, lower is a fail)

Sigvar's Dashboard
Haste.... should be gone, right?
Resist Energy Fire duration remaining 700/700 rounds
LOH used 2/6


Trayvin AC 30/15 touch Hp 65/86(BrianZ) 
Tuesday November 14th, 2017 8:53:29 PM

He couldn't do much about the Earthquake, but the building that caught fire is something he can help with. Trayvin heads over to the building that caught fire and starts casting create water on the area to try and put it out. While he does so, he yells for anyone inside to get out.

Prudence Gundle  d20+17=29 ; d100=60 ;
Tuesday November 14th, 2017 10:23:51 PM

"Get to the Citadel!" Pru calls to the people. "Get to the Citadel!" She turns to her remaining Fist-mates. "Can somebody carry that unconscious prophet? Or whoever he is? I'm going to go help Trayvin."

She rushes over to where the fire is still being a nuisance. Once there, she attempts to turn herself into a Water Elemental. [Cast Elemental Body I. Concentration check 29; Spell failure 60=success!]

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday November 15th, 2017 12:45:53 AM

If the crack in the road is going to intersect the building with the people in it Michael runs over opens the door and tells the people to run for the citadel. If it is not he takes a position where he can flank one of the shadow beings that is approaching should it need a good stabbing.

Anna Morphling[Hawk] (Hugh C) -- 29/18/23 HP 66/76 -- CMD 23  d20+8=24 ;
Wednesday November 15th, 2017 1:07:03 AM

Anna-Hawk begins pecking the windows with her beak near the people who are just standing there watching the crack in horror.

"Snap out of it!" She yells at them, "Go out the back!"

(Intimidate: 24)

Beast Shape III - Form of Hawk : 7 min [60 rounds]
Tiny Animal
+4 dex,
-2 str,
+1 natural armor,
+2 AC,
+2 attack,
+8 stealth,
+4 fly
-2 CMB/CMD,
space 2-½ ft
reach 0 ft.
10 foot base speed,
fly 60 feet(avg),
low-light vision,
2 talons+11(1d4+2)
Current Fly Skill bonus is +15



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)  
Wednesday November 15th, 2017 1:14:51 AM

"All right, I'll bring him in," Nikolai hollers over the noise and wind. Picking up the old man again, he follows Pru to whatever part of the Citadel she figures is save.

Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E)  d20+17=29 ; 3d4+1=11 ;
Wednesday November 15th, 2017 11:36:16 AM


Often times, the life of a wizard is about making choices with all the information available. Environment, creature types, political climate, social customs, and potential repercussions are all very important. Sometimes though, you simply shoot glowy things at other things while watching to see what happens.

Akir casts magic missile, targeting the shadow. "I cast magic missile at the darkness!", he shouts.

11 force damage.

Concentration: 29



Doom! 
Wednesday November 15th, 2017 4:39:27 PM

Akir heads over to the crack with Sigvar. He looks down into the crevice and sends a magic missile down into the shadows and he tries to think about the geography and the earthquakes. From what he knows, normal earthquakes do not normally last long at all, usually just a few seconds. This is clearly something other than anything that has happened in the Wold before that anyone has lived to tell about. As he listens and looks, he realizes the earth is starting to slow and it appears the quake will be over soon. Pompous takes up a position behind Sigvar, preparing to pull him back if needed. Michael slips around the other side of the crack, hoping to take up a flanking position for whatever comes out of the hole in the ground.

Trayvin runs over to the burning building and starts attempting to cast water spells (please roll for concentration check and % failure chance with the wind and earthquake). He yells for people to get out while Pru rushes over and turns into a water elemental. He spots someone run out the back and run over towards him, yelling about water. He has a bucket in his hands, but is struggling to keep his feet in the ongoing earthquake.

Anna flies over to the buildings and starts pecking on the windows. The two smaller children are startled and quickly head out the back and into the fields behind the houses there. Nikolai picks up the old prophet again and heads for the main gates of the citadel. There are no guards there at the moment, whoever was on guard has apparently abandoned their post. The streets are mostly clear now, with most of the people fleeing to some unknown parts. There are a couple of agents standing outside the gate near the remains of the bonfire, not sure what they are supposed to be doing.

Sigvar starts yelling directions and checking out the shadows. He protects himself from fire and looks down into the crack. The crack appears to be slowing at the moment in its widening. He suspects the shadows are undead and he racks his brain for undead that can be this large. He’s not heard of anything this massive, but he figures someone could have made zombies out of some giants or something. He thinks for just a moment about a dracolich, but surely there wouldn’t be more than one of those coming out of a hole in the ground. As he continues to watch, the shapes get larger as they approach the surface. Sigvar tries hard to identify them, but with the darkness outside and the lack of light in the pit, he really can’t see any identifying marks. He doesn’t see any flashes of metal, reflections of light in the eyes, or anything other than just darkness and dirt, but he gets the feeling something very large is about to emerge from the crack in the earth from the very bowels of the Wold…

OOC:
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement.
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible – if your character is away from the yelling people, you cannot hear them!

Shadowy Thing 1: 11 force damage

Map

Anna Morphling[Aranea] (Hugh C) -- 28/14/25 HP 66/76 -- CMD 22  d20+10=13 ;
Wednesday November 15th, 2017 6:48:22 PM

(Perception: 13)

Anna looks around to see if she sees anyone else is still present in any of the buildings near the cracks if they are she will fly over to their building and give their windows the peck treatment too.

Otherwise If there is no one else around Anna takes the opportunity to try a form she has never used before. Her hawk body becomes misshapen and additional legs sprout from both her hawk wings and her hawk legs.

The tiny hawk is replaced by a medium bloated spider has a hunchbacked body and a gleam of intelligence in its multiple eyes.

"Spider-Anna, Spider-Anna does whatever a Spider-Anna does" She sings as she takes a 5 foot step and scrabbles back towards the pit where Akir, Sigvar and Trayvin wait.

Beast Shape III - Form of Aranea or Hawk conditionally (OOC: See above) 7 min [59 rounds]
Aranea speed is 50 feet with 30 foot climb speed
Hawk AC is 29/18/23 with CMD of 23 a 60 foot fly speed and a 10 base speed

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+9=24 ; d100=24 ; d20+18=35 ; d20+18=37 ; d20+13=22 ; d20+14=19 ; 4d6+34=49 ; 2d6+17=25 ; d8+10=16 ; d20+18=34 ; 2d6+17=22 ;
Wednesday November 15th, 2017 9:19:21 PM

" OK, so I am going to say they are some kind of undead construct, like a zombie made of a really big creature. I am saying that because the thought of multiple dracoliches is too mind numbing to even consider."
If the critter appears to be far enough away that it will not reach the surface this round, Sigvar will attempt to cast Divine Favor.
Concentration check 24
Noise check 24% Made it (I am kinda surprised I have made concentration twice, normally I am terrible at this)

If it appears the critter will get here this round, Sigvar will delay his action and attack it when it arrives, using Power Attack.
Attack 1 Hits AC 32 (Critical Threat confirms to AC 34) for 43 damage
Attack 2 Hits AC 19 for 22 damage
Horn Gore Hits AC 16 for 13 damage
Attack of Opportunity if needed hits AC 31 for 19 damage
(Sorry, added the divine favor into the rolls, had to manually remove it)

Sigvar's Dashboard
Resist Energy Fire duration remaining 699/700 rounds remaining
Divine Favor (maybe) 10/10 rounds remaining
LOH used 2/6

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)  
Wednesday November 15th, 2017 9:43:55 PM

NIkolai looks for Commander Palance to hand over the unconscious old doom-sayer, then regroups with his friends, or the closest ones at least.

Trayvin AC 30/15 touch Hp 65/86(BrianZ)  d20+10=25 ; d100=28 ;
Wednesday November 15th, 2017 10:07:18 PM

concentration check to cast create water = 25
% to cast spell through the noise = 28

Trayvin tries to assist the homeowner with a well timed dousing of water. He hopes it will be enough. He sees Pru and nods, hopefully they can save these people.

Water Elemental Pru [AC 21; HP 74/74] 
Wednesday November 15th, 2017 10:31:57 PM

Pru would like to use her Water Elemental drench ability to "put out nonmagical flames of Large size or smaller."

If she is successful, she would like to flow over to where the fire ashes are still blowing around. If she is not successful, she will stay where she is and try again.

Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E)  d100=80 ; d20+17=28 ; d20+9=24 ; d4=2 ; d4=2 ; d4=4 ; d4=1 ; d4=1 ; d4=2 ;
Thursday November 16th, 2017 12:45:05 AM

Akir gains a little more height, putting him about 20ft in the air. The winds are a pain, but he can manage without much difficulty.

He steels himself against the wind and the darkness once more, and focuses on another spell. He adds another item to his list of needed magics.

"Telepathic communication.", he mutters. If this turned into a fight, the other Agents would be far more useful here than putting out flames or helping people keep their feet. But for now, in the present, it was he and Sigvar.

His spell complete, Akir swings his scythe in a wide arc, and a glowing green blob of acid flies from it, at the creature he hit below.

Hit Touch AC 24 for 4 acid damage this round, lasts 2 more rounds. 5 damage next round. 3 the round after that.



Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=39 ; d20+14=17 ; d20+14=29 ; d4+1=5 ; 5d6=13 ; d4+1=5 ; d4+1=2 ; 5d6=21 ;
Thursday November 16th, 2017 1:24:39 AM

It's not like Michael hasn't seen Stranger Things than this, but this has to be one of the top 10. If he has the creature flanked and can, he step up to it and starts probing for weakness. If he has to he will jump on it's back and start using his blades for pitons.

Acrobatics (if needed) 39 natural 20

To hit AC 17 for 5 plus 13 for flank
To hit AC 29 for 2 plus 21 for flank.
+5 pts bleed damage starting it's round.



Doom!  d20+34=37 ;
Thursday November 16th, 2017 2:00:08 PM

Trayvin and Pru work together and are able to quickly and easily extinguish the flames of the spreading fire. The homeowner grasps Trayvin close and hugs him, yelling his thanks in Trayvin’s ear to be heard over the wind. Elemental-Pru quickly turns and heads for the other ashes, preparing to put them out as well. Those ashes are still glowing red in the strong winds at this point, as they are in a slight depression and haven’t all been spread around the town yet.

Hawk-Anna heads down to check out another building and pecks on the windows. An old man waves her away, but when she continues to peck, he slowly heads out the back door, away from the shaking ground and opening crevice. Then she turns into a bloated spider and moves towards the crack and the others.

Nikolai looks for commander Palence, but does not spot her right away. He wants to get back to his friends, so he leaves the slumped old man with the other fist members he spots near the entrance to the citadel. He turns in time to spot the happenings with Sigvar and the others:

Sigvar makes the determination that the things he cannot see in the pit are zombies. He stares down into the darkness of the crevice and prepares to attack whatever comes out of the ground. Akir flies a little higher and drops some acid into the crack. Very suddenly it looks like the very ground is exploding out of the crack and around him! He slashes out with his sword and his horns as the ground rises and his sword slams into stone and rock. He briefly wonders if his sword is damaged from the dirt and pebbles it slams into, but his is distracted as the massive dirt slams directly into him! It almost looks like a volcanic eruption of dirt and ground and Sigvar is looking into the crack one minute, then is slammed against the wall of the citadel the next (bull rushed). Akir is pushed back slightly in the air, as the pile of animated dirt is over 30 feet tall. Pompous finds himself standing next to the massive pile of dirt and rock as well. Sigvar shakes his head in a daze as he tries to take in the massive size of this huge pile of dirt that seems to almost be looking at him. Large piles of rock and dirt seem to form arms out the sides of the creature as its massive bulk easily straddles the crack in the ground. Michael easily jumps onto the large pile of dirt and looks for a weak spot. From his vantage point, it all just looks like dirt and rock to him (no sneak attacks). He stabs his dagger into the creature and he feels like he is stabbing the ground. The earth continues to shake as a second pile appears down the crack from the first, right next to Anna.

OOC:
Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement.
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible – if your character is away from the yelling people, you cannot hear them!

Rocky Things : AC 23, Damage Resistance, no flanking, no critical hits, no sneak attacks

Map



Pompous AC 25 CMD 25/20, HP 87/87  d20+17=36 ; d20+17=30 ; d8+5=10 ; d8+5=13 ; d8+5=8 ; d6=1 ; d8+5=6 ; d6=5 ; d20+12=16 ;
Thursday November 16th, 2017 6:09:44 PM

" ALL RIGHT THEN! LET'S ROCK THIS THANG!!!!"

Pompous fires three arrows point blank into the creature.

---------------------------------------------
Using- manyshot, point blank shot, attack focus, favored enemy undead (+4 bonuses)

Attack 1 AC 36 (40 if undead ) Critical threat hits AC 30 (34) (confirmed) Two arrows +1
Arrow 1 does 32 damage (46 if creature is an undead) and 1 electric damage
Arrow 2 does 6 (10 if undead) and 5 electrical damage.

Attack 2 AC 16 or 20 if undead. Miss



Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 114/114 Character Sheet  d20+13=28 ; d20+8=19 ; d20+9=23 ; 2d6+17=25 ; d8+5=6 ; d20+8=25 ;
Thursday November 16th, 2017 6:46:39 PM

OoC
A couple of things I forgot to mention
Sigvar is large, but that is figured into his CMD so the bull rush would not be affected. He does take up a large creatures space on the map though.
Sigvar's weapon attacks are adamantite and magic. Hopefully one or both of those pierce that DR.
Did Sigvar take damage? If so how much.
No flanking? There goes all those sweet Outflank bonuses.

IC
Shaken but not incapacitated, Sigvar shouts to Akir,
" OK, so maybe they are not undead. I felt resistance to my attacks Akir, You know stuff, how do I hurt it?"
Knowledge Planes 25, just in case that will tell Sigvar how to damage it
Sigvar was hit hard, and it looked as if there was almost no effort expended at all by the creature to do so. Defense was useless, damage was what was going to carry the day here. The paladin drops his shield and holds his family weapon in both hands.
Undaunted, Sigvar tries to hold the monster's attention, hoping to allow Pompous to fall back far enough to fire his bow, though with the creature being as dense as it is, he isn't sure that will hurt it.

Two handed attacks, with Power Attack
Sword 1 hits AC 28 for 25 damage (Magic and Adamantine)
Sword 2 misses
Horn Gore Hits AC 23 for 6 damage

Sigvar's Dashboard
Resist Energy Fire duration remaining 698/700 rounds remaining
LOH used 2/6

Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 114/114 Character Sheet 
Thursday November 16th, 2017 6:49:03 PM

OOC
Sigvar did not add favored enemy undead to this round of attacks since they seemed more like elementals. If they ARE undead, each attack gains +2 to hit and damage. Sword 2 still misses.

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=35 ; d20+14=18 ; d20+17=20 ; d20+9=29 ;
Thursday November 16th, 2017 8:18:55 PM

Well that was craptacular, Wonder if this is a golem.? Michael says to himself. he sheathes his blades. They are useless. so reaches into his Haversack right pocket He pulls out his climbing kid and quickly puts the harness on. He then begins to pound pitons into the thing and attaches himself. Thus secured he takes out an Acid flask and pours in on the beast. making sure to pour it in a place where it cannot roll back on him or his climbing gear. He suspects it may be a clay golem. if it is the acid should bolster it instead of eating into it, he will know for sure.

Acrobatics 35
Slight of hand 18
Perception 20
Knowledge Dungoneering 29.



Trayvin AC 30/15 touch Hp 65/86(BrianZ) 
Thursday November 16th, 2017 9:29:30 PM

Trayvin gives the man a thumbs up and indicates he should get himself and any others nearby to the safety of the Citadel. "Good work Pru, I think it is under control."

"I hope it's almost over, hopefully the damage isn't too bad."

Water Elemental Pru [AC 21; HP 74/74] 
Thursday November 16th, 2017 10:21:31 PM

Pru continues flowing southeast, to about T-12. She then attempts to us drench to put out the small fire at the base of the wall of ice (marked "F" on the map). She is careful to stay away from the wall of ice itself. She's not sure what it will do to a water elemental, and she's not especially keen to find out.

Anna Morphling[Aranea] (Hugh C) -- 28/14/25 HP 66/76 -- CMD 22 
Thursday November 16th, 2017 11:40:33 PM

Anna realizes the form she has chosen is woefully inadequate for the foe she is facing. She was expecting the pit things to be large and to be able to use her webs against them but they are much too big to be so ensnared.

Anna takes a full round withdrawl action moving back between the 2 buildings and around the field to X 36. She should have room to turn into something more appropriate soon.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)   d20+5=23 ; d20+13=17 ;
Friday November 17th, 2017 12:00:11 AM

Nikolai doesn't really know what's going on since the noise of the wind drowns out anything but shouting and he's been inside the Citadel. However it does look like some rock elemental as emerged from the crack in the earth. He searches his knowledge of elementals.

Knowledge Nature +5 = 23
DC = 10 + Monster CR (common monsters)
remember a bit of useful information, for ever 5 pts above DC, recall another useful piece of info.

With that info, he tries to distract the creature as Michael tries to climb it.

Move to L23 pulling out Kama +2
Aid Another (distraction) Michael +13 vs AC10 = 17
Michael gets a +2 to AC

Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E)  d4+1=2 ; d4+1=5 ; d4+1=5 ; d20+11=29 ;
Friday November 17th, 2017 1:35:00 PM


5 Acid Damage from Acid Arrow.

Putting a bit more distance, Akir moves back 15 feet and considers his options. Damage was needed, it was true. He uses his meta magic rod of empowerment, and lets loose another small barrage of force missiles.

Concentration: success

Empowered Magic Missile for 17 damage.

Doom!  d20+27=42 ; 2d10+12=22 ; 2d10+12=19 ; d20+27=43 ;
Friday November 17th, 2017 5:44:54 PM

Trayvin and Pru work together and quickly put out another of the fires before they spread to the surrounding buildings. The wind still howls and embers still glow and further down the streets, they can see a couple people huddling around, moving slowly, and trying to get inside the buildings. More debris blows up and down the streets, sometimes twisting around in small whirls of air.

Pompous is the first to react to the creature, yelling at the monster, glad to have a clear foe. He quickly fires three arrows at the creature. The first arrow sinks into the dirt of the massive beast. The small electrical charge flashes along the surface of the rocks. The second arrow flies true, but hits a small rock at the surface of the creature and is deflected away. The third arrow amazingly somehow misses the massive pile of dirt completely! As he lets the last arrow fly, the creature swings out a blob of dirt that absolutely slams into Pompous, bouncing him off the wall behind him (22 damage).

Sigvar shakes himself off and yells to Akir. He tries to think about this thing in relation to the planes, and he has a suspicion that this thing actually might possibly be from one of the elemental planes. He does expect that it is going to take a lot of damage to hurt this thing – after all, it is made of rock and dirt. He slams hard with his sword, and he feels the blade chop through chunks of dirt and rock. He makes contact with something underneath, as if he was able to strike at the core of the creature. As the sword flies thorough, the dirt moves to fill the opening left by the sword (some damage, some DR). He twists his head and the horn slices through the edges of the dirt, raising a cloud of dust that is quickly lost in the swirling, howling winds.

Akir flies backwards, away from the monstrosity, and above the wall of the citadel. He still has quite a clear sight of the nearly thirty-foot tall pile of rock and easily targets it with more powerful missiles. At the same time, Nikolai looks over and spots the giant things. He thinks about what he knows and realizes that this is indeed likely an earth elemental, but one that is much larger than he has heard about before – this is not simply conjured earth elemental. He bravely approaches, yelling at the creature in the wind, and he spots two large green gems that are apparently the eyes of the creature watching him approach. As he watches another massive blob of earth and rock slam into him (19 damage), he remembers that because these creatures (elementals) are made of the ground it can indeed be very difficult to damage them, with no known way to overcome that ability (he knows they have damage resistance to just about every type of weapon and magic).

Michael bounces around on the back of the creature and decides to stay put. He easily slams the pitons into place and starts strapping himself onto the monster. The dirt pile doesn’t seem to notice him at all. He manages to get out a flask of acid and pours it to the side, hoping the wind will not turn and burn him. He watches as the acid flows into the “ground” of the monster, sizzling as it goes. He can tell based on what he has seen and knows that this is indeed not clay at all, but instead is more like a massive pile of rock and dirt that is alive. Meanwhile, Anna quickly scurries away on all 8 legs and heads to the open space behind the buildings and fields.

The second creature stands up to its full height, over thirty feet tall. It looks around with two large red gem eyes. It looks at the citadel wall, then over at the wooden building. It starts to move towards the building nearest to it...

OOC:
Adjusted Sigvar on the map. Sigvar did not take damage from the bull rush, he was just shoved back from the force of the creature. Sorry, not undead, no flanking, and adamantine and magic won’t overcome the DR!

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement.
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible – if your character is away from the yelling people, you cannot hear them!

Rocky Things : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead (sorry!)

Map

Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 114/114 Character Sheet 
Friday November 17th, 2017 6:53:22 PM

Sigvar calls out in his native Minotaur, shouting to be heard above the wind.
" Lord Gargul, your servant requires your aid! Send me my mother's spirit to enhance my blade! Your vision guides my hand, let her will strengthen my blade!"
As soon as he finishes these words his blade begins to glow with an angry reddish, golden light. No longer shouting, Sigvar seems to converse with his blade and it bursts into flame. ( Adding +1 enhancement and flaming to his sword) Not content with this, the paladin heroically launches into a prayer over his now flaming blade, granting himself Gargul's Divine Favor. (rolled for it a few rounds ago, do I need to reroll the concentration checks?) Prepared now he squares off against the huge elemental, preparing to begin tearing it apart next round.

Sigvar's Dashboard
Resist Energy Fire duration remaining 697/700 rounds remaining
Divine Bond +1 enhancement and Flaming 90/90 rounds remaining
Divine Favor +3 to hit and damage 10/10 rounds remaining
LOH used 2/6

Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E) 
Friday November 17th, 2017 7:05:45 PM

(Ken: To clarify, the magic spell damage is sticking right? DR never affects spell damage unless its an elemental resistance and not true DR)

Trayvin AC 30/15 touch Hp 65/86(BrianZ)  d20+10=21 ; d100=27 ;
Friday November 17th, 2017 10:51:34 PM

Trayvin knows Pru will finish taking care of the embers of the fire. He looks around to see if there are any other fires starting. Instead, he sees the Agents in battle with something...big. He yells through the wind, "Pru! We've got trouble!"

Actions: Trayvin tries to cast divine power on himself. concentration = 21, spell failure = 27%

Prudence Gundle [AC 21; HP 74/74]  d20+17=21 ; d100=6 ;
Saturday November 18th, 2017 1:26:26 AM

The remaining embers are a problem, but the rock monsters are a bigger problem. Pru dismisses her spell and moves around the building to where she has a clear view of the action. [Move to P-15.]

Making a heroic effort, Pru attempts to cast a spell on the same round she dismissed one! She concentrates well enough, but her verbal components are lost in the wind.

[Spend a Hero Point to try to cast Ray of Enfeeblement. Concentration check 21, success, but fail percentage 6=fail. Pru loses the spell.]

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple)   d20+13=20 ; d20+17=25 ;
Sunday November 19th, 2017 9:15:47 PM

OOC: Forgot to update my HP since last battle to include the healing over time...

Nikolai takes the load of dirt just after assessing that these things aren't going to feel any punch he gives. Best he can do is try to distract the creature so his friends can get a better chance to find a kink in the Thing's rocky 'skin'.

Aid Another (distraction) Sigvar +13 vs AC10 = 20

Sigvar gets a +2 on his next attack.

Spend Ki point for +4 dodge bonus to AC

Move: using Acrobatics to move 20' back DC Opponent's CMD = +17 = 25 to avoid AoO

AC vs AoO is 30 (Moblity) this round.

Should end up at L19 I think.

Anna Morphling[Aranea] (Hugh C) -- 28/14/25 HP 66/76 -- CMD 22 
Sunday November 19th, 2017 11:59:19 PM

Anna takes a full round action to change her form once again. (OOC: Checking in will update the post more need to get my 5th in)

Anna Morphling[Behemoth Hippopotamus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27 
Monday November 20th, 2017 12:16:25 AM

This time she takes the form of a Behemoth Hippopotamus again. She also heroically boosts her movement range using longstrider and she takes a 5 foot step to W 36.

(OOC: I've given up on the trip I'm just going to focus on hit and run tactics using spring attack and my high 4d8+9 damage)

1 hero point used
Beast Shape III - Form of Behemoth Hippopotamus - 7 min [57 rounds]
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+ 2 CMB/CMD
15 foot space,
15 foot reach,
60 ft base speed,
low-light vision,
bite+11(4d8+9 plus grab),
trample (2d6+9 DC 20)
longstrider: +10 movement speed - 7 hours [4200 rounds]



Pompous AC 25 CMD 25/20, HP 87/87 
Monday November 20th, 2017 6:25:09 AM

Pompous feels nervous standing so close to the rock creature and believes that a hasty tactical withdrawal to a safer location makes sense

Pompous "hustles" past his comrades and heads North past Siggy and Nikko.

ooc> L17 on a "hustle" move.

Doom!  d20+30=35 ; d20+26=27 ; d20+26=44 ; d20+26=34 ; 2d10+12=26 ; 2d10+12=25 ;
Monday November 20th, 2017 1:34:17 PM

Trayvin looks around the area after putting out the fire and disengaging from the very thankful citizen. He spots the trouble with the crack to the south, casts a spell on himself and yells out to Pru. Pru moves over to see what Trayvin is pointing at and starts to react, only to be upset by the movement of the earth and the howling winds.

Nikolai carefully backs away from the massive beast while trying to distract the monster and help Sigvar. He turns and twists and a giant blob of rock and dirt slams into the ground where he had been standing, just missing him! Sigvar yells out to Gargul and prepares himself and his sword for battle while Pompous makes haste away from the wall and the monster. The monster sees Sigvar yelling and two absolutely massive piles of earth and rock smash down into him, momentarily burying him completely in dirt and rock (50 damage). The rocks slide off him and the wind carries away piles of dust from him as he shakes off the massive blow.

Away from the ruckus, Anna changes yet again, this time into a gigantic hippo. She is feeling a bit stretched and thin, as if she is starting to not know what her ¡§normal¡¨ body shape is any more. But feeling like a gigantic hippo feel right, right now. As she looks around, she notices the second pile of rock has moved over to the building nearest and has started to smash the helpless wooden building.

OOC:
Magic does appear to be affecting the pile of rock and dirt. ļ

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement.
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible ¡V if your character is away from the yelling people, you cannot hear them!

Rocky Things : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead (sorry!)

Note: Sorry, I¡¦m traveling this week and didn¡¦t bring the map source with me, and I¡¦m on a crappy computer that might explode if I tried to draw a picture with it. Hopefully we¡¦ll be okay without map updates as I think we¡¦ve got an idea of the layout at the moment.


Anna Morphling[Behemoth Hippopotamus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27  d20+11=15 ;
Monday November 20th, 2017 2:32:37 PM

Anna-Hippo uses a combination of Spring attack and her enhanced speed to sally forth 30 feet attempt to bite the elemental, miss and then move back another 30 feet to end up where she started thanks to the spring attack.

(15 vs AC; Miss)

1 hero point used
Beast Shape III - Form of Behemoth Hippopotamus - 7 min [56 rounds]
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+ 2 CMB/CMD
15 foot space,
15 foot reach,
60 ft base speed,
low-light vision,
bite+11(4d8+9 plus grab),
trample (2d6+9 DC 20)
longstrider: +10 movement speed - 7 hours [4199 rounds]

Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 78/114 Character Sheet  d6=5 ; d6=3 ; d6=3 ; d6=3 ; d20+19=37 ; d20+19=34 ; d20+14=31 ; 2d6+19=26 ; d6=2 ; 2d6+19=22 ; d6=1 ; d8=1 ;
Monday November 20th, 2017 5:11:26 PM

Sigvar chokes a little on the dirt as it swirls around him, blotting out the Wold for a moment. When he can see through the dirt again he is battered and bleeding, but still standing. With only a momentary thought about his own health he uses Gargul's divine touch(LoH) to heal himself, and then lays into the elemental.

Sword 1 Hits AC 37 for 26 damage + 2 fire damage (was a critical threat, I rolled the confirmation then remembered they can't be critically hit, so used it as my next attack roll)

Sword 2 Hits AC 27 for 22 damage +1 fire damage

Horn Gore Hits AC 29 for 9 damage

Sigvar's Dashboard
Resist Energy Fire duration remaining 696/700 rounds remaining
Divine Bond +1 enhancement and Flaming 89/90 rounds remaining
Divine Favor +3 to hit and damage 9/10 rounds remaining
LOH used 3/6


Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E)  d20+11=25 ; d20+9=20 ; 4d6=13 ;
Monday November 20th, 2017 5:27:53 PM


Working on the same enemy with Sigvar, Akir keep trying to pile on as much damage as he can. Sigvar is hitting it harder, but Akir's damage seems to be penetrating at least. He uses his metamagic rod again, this time paired with his scorching ray spell.

Move: Stay out of reach however necessary. Autopass simple flight tests.
Standard: Scorching Ray, empowered.
Concentration Check: 25
Hit Touch AC: 20 for 20 damage.
Residual: 2 acid damage.

22 elemental damage total.

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple)   d20+13=21 ;
Monday November 20th, 2017 9:30:39 PM

Nikolai uses one of his skills that he rarely has opportunity to use. He Springs forward and attempts to distract it, then Springs back.

Move: Spring Attack 20' to and back from elemental to same position.

Att: Aid Another (distraction) Sigvar +13 vs AC10 = 21

Sigvar gets a +2 on his AC next round.

Trayvin AC 30/15 touch Hp 65/86(BrianZ)  d20+10=15 ;
Monday November 20th, 2017 10:21:16 PM

Trayvin moves up to support Sigvar. He tries to cast divine power along the way but he loses concentration.

Prudence Gundle [AC 21; HP 74/74]  d20+17=33 ; d100=39 ;
Monday November 20th, 2017 10:23:02 PM

Pru can see that the melee fighters are engaging the first rock monster thing, but there's another one coming up behind it that could overwhelm them. She thinks she can do something about that, though.

She reaches for another spell. This time, she is able to maintain her focus and cast it. Sticky strands burst right on top of the second rock monster, attempting to anchor it in place.

[Cast Web. Concentration check 33=success. Wind fail check 39=success. She centers the web around M-34 or thereabouts. The two sides of the crevice should serve as "two or more solid and diametrically opposed points." Rocky must make a DC 19 Reflex save or become grappled. Even if he makes the save, he is still inside the web and has special movement rules.]

Pru would like to call her teammates' attention to this bit of the spell description: The strands of a web spell are flammable. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple)  
Tuesday November 21st, 2017 1:44:17 AM

Sigvar gets a +2 on his AC next round.

That should be 'this' round, as the enemy hasn't gone yet.

Pompous AC 25 CMD 25/20, HP 87/87  d20+16=32 ; d8+5=10 ; d6=5 ; d8+5=12 ; d6=4 ; d20+11=18 ;
Tuesday November 21st, 2017 9:42:25 AM

Well, may as well get to "the point" of the matter....

Pompous unless three arrows at the closest rock creature.

-------------------
Manyshots

Hits AC 32
Arrow 1 Damage 10, shock 5
Arrow 2 Damage 12, shock 4

Hits AC 18 miss

Doom!  d20+27=39 ; d20+27=45 ; 2d10+12=21 ; 2d10+12=20 ; d20+10=24 ;
Tuesday November 21st, 2017 5:23:35 PM

Anna moves quickly in for an attack, then just ask quickly runs back. She does not hit anything and the elemental appears to just ignore her for now. It continues attacking the building, smashing lumber and parts about the ground. It appears quite angry at the building.

Sigvar valiantly attacks and his sword chops through rocks and dirt, knocking pieces flying off the monster on onto the ground. His flames lick through the dirt. His horns slam into the beast, but they do not seem to bother it like the sword did – parts do not break off at all where his horns hit. Akir’s attack, the scorching ray, hits the beast and the dirt actually seems to burn up and almost evaporate from a piece on the pile.

Nikolai moves up and distracts the creature to help out Sigvar. Unfortunately he is successful and has the attention of the monster. The beast takes a 5-foot step towards him and slams down with two massive rock-hands (41 damage). Trayin moves up and tries to cast a spell, but the shaking of the earth distracts him. Pru manages to cast a massive web over the large beast attacking the building. The creature does not seemed bothered by the web at this point.

Pompous shoots arrows that stick into the dirt, but the dirt almost seems to move around the arrowheads. The shock as the arrow explodes knocks chunks of dirt off the side of the beast. It appears at this point that a large amount of dirt has been knocked off the creature and onto the shaking ground near it.

OOC:
Magic does appear to be affecting the pile of rock and dirt. ļ

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement.
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible ¡V if your character is away from the yelling people, you cannot hear them!

Rocky Things : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead (sorry!)



Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 94/114 Character Sheet  d6=1 ; d6=4 ; d6=4 ; d6=4 ; d6=4 ; d20+17=22 ; d20+12=24 ; d20+12=23 ; 2d6+21=30 ; d6=6 ; d8=8 ;
Tuesday November 21st, 2017 7:43:58 PM

Having seen what the elementals can do, Sigvar again calls on Gargul's healing touch so that he can withstand the creature's wrath when he again gains it's attention. (LoH for 16 healing) He then attacks again with all of his might.

Sword 1 missed
Sword 2 Hits AC 24 for 30 damage + 6 fire damage
Horn Gore Hits AC 23 for 16 damage

Sigvar's Dashboard
Resist Energy Fire duration remaining 695/700 rounds remaining
Divine Bond +1 enhancement and Flaming 88/90 rounds remaining
Divine Favor +3 to hit and damage 8/10 rounds remaining
LOH used 4/6

Pompous AC 25 CMD 25/20, HP 87/87  d20=2 ; d20+16=17 ; d20+11=30 ; d8+5=9 ; d6=3 ;
Tuesday November 21st, 2017 8:12:39 PM

Pompous lets fly three more arrows at the same rock creature.
Pompous appears to trip over a peddle as the first two arrows don't come even close to hitting the creature.
The third arrow however hits it dead on!

----------------------
Many shots

AC 17, natural one- miss First two arrows miss
AC 30 - Hits
Damage 9 and 3 shock



Trayvin AC 30/15 touch Hp 65/86(BrianZ)  d20+11=13 ;
Tuesday November 21st, 2017 9:00:38 PM

Trayvin arrives to assist Sigvar. He glances quickly to assess how bad his injuries are. Seeing he doesn't look too bad, Trayvin tries to distract the creature to give Sigvar a better chance to hit it.

Actions: aid another(13 to beat DC10, success) Sigvar has a +4 on his next attack roll against the rocky thing.

"Sigvar, are your weapons hurting it?"

Prudence Gundle [AC 21; HP 74/74]  d20+17=27 ; 10d6=29 ; 2d4=5 ;
Tuesday November 21st, 2017 10:49:17 PM

Pru decides to use her Elemental Blast spell-like ability on the rock-monster in the web.

[I'm never sure how much spell-like abilities are like spells. Pru got a 27 Concentration check to use the ability. Does it have a verbal component? Darned if I know. I'm inclined to think it doesn't, because it doesn't say it does, but that's up to the DM. Anyway, Rocky takes 29 damage, DC 22 Reflex save for half. If he fails his save, he gains vulnerability to fire until the end of my next turn. Also, he takes 5 fire damage from the burning web.]

Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E)  d20+12=15 ; d20+9=14 ; d20+11=26 ; d6+3=6 ;
Tuesday November 21st, 2017 11:54:47 PM

Knowledge Planes: 15 (Trying to figure out the age category of the earth elemental, or at least, what it's general condition is.)

Akir is quickly running out of spells, and they haven't even dropped one of the creatures. He tries to slow this one's damage down a little. He recants a spell in the heavy, guttural language of necromancy. It was the school that spoke to him the most, and was his forte.

A black beam ripples into the Elemental, sapping it of some of it's tremendous strength.

Empowered Ray of Enfeeblement: Hits touch AC 14 for 9 strength damage, or 5 strength damage if it saves.



Anna Morphling[Behemoth Hippopotamus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27  d20+11=21 ;
Tuesday November 21st, 2017 11:58:00 PM

Anna runs forth attempts to bite the elemental and runs back. Once again her bite proves to be ineffectual.

(21 vs AC; Miss)

1 hero point used
Beast Shape III - Form of Behemoth Hippopotamus - 7 min [55 rounds]
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+ 2 CMB/CMD
15 foot space,
15 foot reach,
60 ft base speed,
low-light vision,
bite+11(4d8+9 plus grab),
trample (2d6+9 DC 20)
longstrider: +10 movement speed - 7 hours [4198 rounds]

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 18/78 CMD 27/29(Grapple)   d20+13=21 ;
Wednesday November 22nd, 2017 12:01:43 AM

Nikolai can' take that again! However, now that the creature is a bit closer, if he does the maneuver again, he would end up 25' away and out of reach so he does that.

Move: Spring Attack 15' to and 25' back from elemental to same position.

Att: Aid Another (distraction) Sigvar +13 vs AC10 = 21

Sigvar gets a +2 on his AC thist round.

Doom!  d20+26=28 ; d20+26=37 ; 2d10+12=21 ; 2d10+12=21 ; d20+4=13 ; d20+15=19 ;
Wednesday November 22nd, 2017 2:11:08 PM

Sigvar wields his sword and massively chops into the beast, chopping off large chunks of the pile of dirt and rock! His horn attack also knocks more dirt of the thing, those formerly living pieces falling to the ground as what appears to be normal dirt. This gets the attention of the beast, who swings a large arm of rock at Sigvar, slapping him hard in his side (21 damage).

Pompous tries to shoot arrows, but trips over a tiny little wafer thin mint on the ground, causing his arrows to fly high and wide. They quickly disappear in the strong twisting winds. He fires again and watches the arrow stick into the side of the wall of dirt, only to be pushed out by the dirt. Before it falls to the ground, he sees the electric shock zap along the edges of the dirt.

This time it is Trayvin that runs up to distract the creature. He is successful, but he is successful enough that he draws the attention of the monster and a massive arm of rock and dirt slams into him from above, almost staggering him with the massive power (21 damage). Nikolai also runs up to attempt to distract the creature. Akir thinks for a moment about the creature and while he cannot recall the exact name for this creature he can tell by the piles of rock and dirt that have fallen off of him that it is quite injured and likely near death at this point. He hits it with a black ray, trying to slow it down even more.

Pru takes on the second of the creatures as Anna runs up to it and away from it again. The creature ignores Anna-Hippo and continues to smash the building at the same time Pru hits the beast with an elemental blast. This hits hard and large chunks of rock and dirt fly from the second monster. It stops breaking the building as it is engulfed in flames from the blast. The strong winds carry the flames over to the broken building, and the former house is quickly covered in flames. The monster goes down into the crack out of sight for the moment…

OOC:
I’m assuming the elemental blast was fire so it would set the web on fire.

Magic does appear to be affecting the pile of rock and dirt.

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement.
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them!

Rocky Things : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead (sorry!)

Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 73/114 Character Sheet  d20+17=29 ; d20+12=25 ; d20+12=24 ; 2d6+21=29 ; d6=2 ; 2d6+21=33 ; d6=5 ; d8=6 ;
Wednesday November 22nd, 2017 4:59:31 PM

Sigvar grunts as the wind blows some of the dirt he is knocking off the elemental into his good eye. He can still tell the monster is not faring well, though he has none of Akir's insight into how unwell it is. He cocks back his sword and continues his assault.
Sword 1 hits AC 29 for 29 damage +2 fire damage
Sword 3 hits for 33 damage +5 fire damage
Horn Gore hits for 14 damage

Sigvar's Dashboard
Resist Energy Fire duration remaining 694/700 rounds remaining
Divine Bond +1 enhancement and Flaming 87/90 rounds remaining
Divine Favor +3 to hit and damage 7/10 rounds remaining
LOH used 4/6


Pompous AC 25 CMD 25/20, HP 87/87  d20+16=34 ; d8+5=6 ; d6=2 ; d8+5=6 ; d6=6 ; d20+11=16 ;
Wednesday November 22nd, 2017 8:38:28 PM

" May as well keep on keeping on! "

Three more arrows fly from the ranger's bow towards the rock creature!

-----------
Attack 1
Hit Ac 34 with two arrows
Damage arrow one 6 and 2 electric
Arrow two 6 and 6 electric
Attack 2
Hit AC 16 - miss

Attack 2
Hit AC

Trayvin AC 30/15 touch Hp 56/86(BrianZ)  d6=4 ; d6=2 ; d6=2 ; d6=4 ;
Wednesday November 22nd, 2017 8:58:35 PM

Trayvin grunts from the impact. They've been taking some hits, Trayvin tries to keep the Agents on their feet and going. The attacks seem to be wearing the creatures down albeit slowly.

Actions: channel energy all within 30 feet of Trayvin(DM ruling needed) will heal 12hp of damage

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 25/78 CMD 27/29(Grapple)   d8+1=7 ;
Wednesday November 22nd, 2017 10:04:21 PM

The distracting technique is not near as effective against these huge creatures. Nikolai steps back 5' and pulls out his wand of Cure Light Wounds and uses it on himself.

Move: retrieve wand + 5/step
Standard: Cast CLW = 7 hp healed.

Prudence Gundle [AC 21; HP 74/74]  d20+17=25 ; d100=90 ;
Wednesday November 22nd, 2017 10:45:47 PM

Pru watches, horrified, as her flames set the buildings alight. "Oops," she says lamely.

But there will be time to fight the fires later. She hopes. Right now, the rock monster has gone down into the chasm, and that's an opportunity.

"Time to put a lid on things," she says. She casts a Wall of Ice, placing it horizontally along the chasm to try to prevent the rock monster from climbing out again. [Concentration check 25=success. Wind spell failure 90=success.]

Anna Morphling[Behemoth Hippopotamus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27  d20+16=21 ;
Thursday November 23rd, 2017 1:51:03 AM

Anna-Hippo decides its time to help her friends and since she is blocked by buildings and doesn't want to try her hand at don't break the ice she decides to jump the chasm.

(OOC: per Acrobatics you get a +4 for every 10 foot of movement above 30 so Anna with 60 feet move currently has +12 from that on top of her adjusted +4 after the -4 dex penalty for her increased size therefore Anna's acrobatics mod to jump the chasm is +16 total)

Anna gets a running start and jumps 20 feet clearing the chasm.

1 hero point used
Beast Shape III - Form of Behemoth Hippopotamus - 7 min [54 rounds]
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+ 2 CMB/CMD
15 foot space,
15 foot reach,
60 ft base speed,
low-light vision,
bite+11(4d8+9 plus grab),
trample (2d6+9 DC 20)
longstrider: +10 movement speed - 7 hours [4197 rounds]

Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E)  d4=1 ; d20+11=13 ;
Thursday November 23rd, 2017 1:51:36 AM

Akir sets up his last few spells, starting with a simple spectral hand. Well, seemed simple, until the wind blew the material components right out of his hand!



Trayvin AC 30/15 touch Hp 56/86(BrianZ) 
Thursday November 23rd, 2017 8:00:02 PM

Trayvin waits to see if the ice slows the creatures down. He looks around to see if anyone is badly injured.

Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 85/114 Character Sheet 
Thursday November 23rd, 2017 9:00:04 PM

Healing from Trayvin applied.

Doom!  d20+27=44 ; 2d10+12=24 ;
Thursday November 23rd, 2017 9:27:20 PM

The wind continues to whip and twist about. You feel like it is letting up only to have another gust twirl in in another direction. The light is still dimmer than it should be, yet there are no clouds you can see as the wind howls and moans. The ground continues to rattle and shake, dust is in the air, and the very earth itself seems to have come alive and started attacking the residents of the surface. The crack in the surface of the earth continues to widen to the south of the citadel, though it does not spread further into the town.

Sigvar continues his up-close battle with the monster made of rock and dirt. He slices into it repeatedly and hits it with his horns, and it just looks like the rock and dirt shift to fill in the holes that he is making. He can tell he is making progress as more and more piles of dirt and rock are knocked off the creature and onto the ground where they are swept up in the wind or shaken by the earth back down into the crevasse. Pompous also continues his assault, firing more arrows into the massive pile of dirt. He watches as each arrow strikes true and appears to just be ejected by the rocky flesh of the creature, just as the arrows eject their electricity into the dirt. When they do, the electricity seems to have been the last straw! The huge pile of rock and dirt shimmers and shakes, then it suddenly collapses in a huge pile, much of the remains dropping into the crack, but large amounts also fly into and through the air to cover Nikolai and Pompous with a thick layer of brown dirt.

Trayvin tries to do some healing to keep the group going against these creatures and Nikolai does the same to keep himself alive. Akir prepares himself to cast something, but quite suddenly he does not have what he needs for the spell! He checks to see if he has some more pockets full of materials.

To the south end, Pru casts a spell (from the north) across the chasm. The spell doesn’t feel right as she releases the magical energy and the chasm is momentarily covered with a small pond, apparently floating in air. As hippo-Anna runs towards the water, the water suddenly freezes over and the wall of ice appears as Pru had intended…just in time for the massive hippo to run and jump over the gap.

There is a moment of pause after the first beast falls and the ice shimmers over the chasm. But the pause only last for a short moment as the earth explodes near Pru! It appears to be another earth quake for a moment, but when you see the bits of earth on fire, you get the feeling that this is the creature that had been to the south and had spotted Pru casting the elemental fire spell against it. As it appears, a massive bit of rock and earth strike Pru hard (24 damage).

As everyone turns to see the creature come out of the ground, the piles of rubble and dirt that had just fallen from Pompous’ bow seem to be rising once again out of the ground! Coming straight up out of the crevice is another massive pile of rock and dirt!

OOC:
Sorry about the late post! I will get another post in this week, but it will be late Friday to ensure everyone has 24 hours to read & post. Everything should get back on schedule with regular posting by noon (Eastern) next week (and I should have a nice, shiny new map by Friday night).

Trayvin healing could include Nikolai, Pru, and Pompous, but I think that’s all.

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement.
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them!

Rocky Things : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead


Prudence Gundle [AC 21; HP 50/74]  d20+17=31 ; d20+17=37 ; d100=31 ;
Thursday November 23rd, 2017 11:33:49 PM

Soldiers of the Mailed Fist do not scream like little girls when rock monsters erupt out of the ground and start smacking them around.

Well, maybe they scream a little bit.

Pru really does not want to be here. She casts a spell, being careful so she doesn't provoke more attacks from the rock monster. [Concentration check to cast defensively 31=success. And then she needs another concentration check (right?) because the ground is still shaking. That's a 37=success. Wind failure check 31=success.]

Pru turns into a small Earth Elemental and earth glides the heck out of there.

Anna Morphling[Behemoth Hippopotamus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27  d20+11=17 ;
Thursday November 23rd, 2017 11:41:07 PM

Anna-Hippo is finally positioned to attack the same Elemental as her fist mates and thusly tries to use spring attack to bite the elemental that sprung up near Nikolai, Sigvar and the rest.

Once again Anna finds herself moving up 30 feet biting the air and then moving back 30 feet.

1 hero point used
Beast Shape III - Form of Behemoth Hippopotamus - 7 min [53 rounds]
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+ 2 CMB/CMD
15 foot space,
15 foot reach,
60 ft base speed,
low-light vision,
bite+11(4d8+9 plus grab),
trample (2d6+9 DC 20)
longstrider: +10 movement speed - 7 hours [4196 rounds]



Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple)   d8+1=8 ;
Friday November 24th, 2017 1:17:38 AM

OOC: I don't know where anything is anymore at this point so I don't know where to move to or if I do move will I provoke an AoO.

Nikolai takes the moment of reprieve to use the wand on himself again.

CLW = d8+1 = 8

Plus if Trayvin's healing was in range.

Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 92/114 Character Sheet  d8=2 ; d8=6 ; d8=6 ;
Friday November 24th, 2017 3:40:31 PM

Sigvar pulls out one of the potions gained from the sorceress while the coast is clear and drinks it, healing some of the damage done by the elemental. (Cure Serious Wounds potion, 19 healing). Then the elemental rises from the crack, right in front of him.
" Seriously, didn't we just kill you? Just stay down."
" If they are able to be rejuvenated by falling down there then we need to figure out a way to close this crack or destroy what's at the bottom, because I can't keep this up for alot longer."

This time he takes a moment and detects evil on the elemental, hoping that they are indeed evil so that he can end this far faster.

Pompous AC 25 CMD 25/20, HP 87/87  d20+16=20 ; d20+11=15 ;
Friday November 24th, 2017 8:09:53 PM

" This is NOT good my friends. Can anyone throw a few rock to mud spells around??? "

More arrows leave the ranger's bow but between the wind and the "rock and rolling" all three miss their target...

----------------
Manyshots

Attack 1 20 attack 2 15
Both attacks miss.

Doom!  d20+27=39 ; 2d10+12=28 ; d20+27=44 ; d20+27=29 ; 2d10+12=17 ; 2d10+12=25 ;
Friday November 24th, 2017 9:39:11 PM

Pru realizes that she’s a target and makes some sort of noise. There may be a great deal of debate in the future over whether it was actually a scream, a grunt, or the start of a magical spell. Either way, she turns into an earth elemental. For a moment, anyone looking in that direction may wonder if the larger, slightly on fire pile of dirt just gave birth or spontaneously multiplied. She moves north, back towards the main intersection and away from the creature. Unfortunately for her, she has the creature’s attention and it follows after her. It almost looks comical, if it were not so dangerous, as a small pile of dirt slides away, followed by a much larger pile of dirt that is slamming other piles of dirt into the ground, striking the first pile of dirt (28 damage).

Where the creature has appeared out of the crack, the hippo once again runs up, then runs away. Someone not knowing the group might wonder if the hippo is just drunk or trying for comic relief. Nikolai and Sigvar heal themselves while Sigvar looks closely at the creature. It does not radiate any evil at all. The large green gem-like eyes seem to see Sigvar looking at it and two very large fists of stone and rock slam into him, one from one side, and the other knocking him back straight (42 damage). Pompous fires arrows, but they fly off in different directions.

Down to the south where the second creature appeared, another massive pile of rock and dirt appears. It rises from the crack in the ground as the earth continues to shake and two very dark gem eyes look around to take in the area. Things are not looking good for the Agents of the Fist.

OOC:
Well, here’s the Friday post, but I can’t access Google docs for some reason, so I’ll get a map out as early as I can Monday. Sorry about any confusion related to the map. Pru has moved north and a massive elemental is up there with her. A second elemental is on the space of the original one on the map. A third elemental is at the location of the second one on the map --- so elementals on the map from last Monday are accurate with the addition of another one to the north at the intersection. As I recall now almost everyone is near the wall and the middle elemental with the hippo to the south. Trayvin is north of the grouping and Pru is far north. Any of Nikolai, Pru, Sigvar will likely provoke AOOs with movement.

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell while on the ground requires a concentration check of DC 15 + spell level due to the movement.
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them!

Rocky Things : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead


Trayvin AC 30/15 touch Hp 56/86(BrianZ) 
Friday November 24th, 2017 9:57:00 PM

Great, now there are more of them. "What about the Citadel? Maybe there are some siege weapons there we can turn on these things?"

Anna Morphling[Behemoth Hippopotamus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27  d20+11=17 ;
Saturday November 25th, 2017 2:01:35 AM

(OOC: Shouldn't Pru's Wall of Ice prevented the elemental from just appearing out of the crack near Anna? I'm seriously confused)

Anna-hippo finds herself caught in a bind she is now adjacent to a new elemental so her strategy of hit and run or rather hit and miss against the elemental to the north is rather moot.

Instead she just decides to attack the new elemental that popped up near her and once again she misses.

(17 vs AC)

1 hero point used
Beast Shape III - Form of Behemoth Hippopotamus - 7 min [52 rounds]
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+ 2 CMB/CMD
15 foot space,
15 foot reach,
60 ft base speed,
low-light vision,
bite+11(4d8+9 plus grab),
trample (2d6+9 DC 20)
longstrider: +10 movement speed - 7 hours [4195 rounds]

Akir Al'Kaban - AC 21 - Hp 107/90 (Ken E)  d20+15=25 ; 2d4+18=21 ; 5d6=12 ;
Saturday November 25th, 2017 4:08:13 PM


Akir isn't quite sure how to proceed. One enemy is down but he doesn't have nearly the spellpower to contribute to the fall of another.

Then again, he wasn't just a wizard. He was a weapon mage. And Prudence certainly had to have some power left, if she wasn't on the run!

"Im buying you some time Prudence! You're the only one left who can seriously hurt these guys!"

---------------

He casts an empowered Shocking Grasp, then flies towards the earth elemental, and delivers the charge on the edge of his scythe!

Hit AC 23 for 22 damage (physical) and 18 (electricity) damage.

Roll = 10 + 1 higher ground + 15 (str + bab) = 26 - 3 power attack = 23


Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 62/114 Character Sheet  d6=4 ; d6=2 ; d6=1 ; d6=4 ; d6=2 ; d20+17=35 ; d20+12=19 ; d20+12=26 ; 2d6+21=28 ; d6=3 ; d8=1 ;
Saturday November 25th, 2017 4:36:14 PM

Sigvar gets punched in the face repeatedly by the ground, or what was the ground before it stood up and started beating him to death. Prudence has made a new friend, and Akir is getting down to his Melee spells. This was bad. He knew it might come to this and had prepared for it. He calls out to Prudence to use her full skills, close combat targets like him be damned.
" Everyone who can, and has not yet done so, protect yourself from FIRE! Prudence, BURN THEM! There are way too many for me to put down before they put ME down. I'll take my chances with your fireballs." Sigvar shouts at the top of his lungs. He touches himself and is filled with Gargul's healing and hopes it is enough. ( LOH for 12) He then tries to soften the one in front of him up for Prudence.
Sword 1 Hits AC 35 for 28 damage +3 fire damage
Sword 2 Miss
Horn Gore Hits AC 26 for 9 damage

Sigvar's Dashboard
Resist Energy Fire duration remaining 692/700 rounds remaining
Divine Bond +1 enhancement and Flaming 85/90 rounds remaining
Divine Favor +3 to hit and damage 5/10 rounds remaining
LOH used 5/6

Prudence Gundle [AC 21; HP 32/74]  d20+17=21 ; d20+17=18 ;
Saturday November 25th, 2017 8:59:06 PM

Seeing that she can't flee the rock monster, Pru pops out of the ground and turns back into a girl.

She makes yet another heroic effort to cast a spell in the same round she dismissed one. She casts carefully, aware of the rock monster in her face. Unfortunately, the shaking earth is too much for her.

[Concentration check to cast defensively 21=success. Concentration check to cast on shaking ground 18=fail. Pru loses the spell.]

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple)  
Sunday November 26th, 2017 9:08:39 PM

with one of the elementals down that took a lot out of the group and a third one appearing, Nikolai realizes that the fight can't end well. It is best to retreat where they can spend some time preparing spells and attacks that target their weaknesses rather than fight them against the wind, earth, sky, and whatever else.

He yells out to his team mates, "Retreat! Let them vent their anger on the buildings, not us! We shall return better prepared!"

Nikolai leads the retreat, away from the rift, Citadel, and past the town, moving as fast as the shaking earth will let him.

Pompous AC 25 CMD 25/20, HP 87/87 
Monday November 27th, 2017 6:51:21 AM

Pompous holds back ( delayed action) to provide cover until the rest of the party retreats back and then follows Nik to cover. If the opportunity presents itself (readied action), he'll use his feather token (oak tree) to block the elemental's path to them.

" Nothing like a five foot wide oak tree to slow down beasties!"

Doom!  d20+22=31 ; d20+22=28 ; 2d10+8=16 ; 2d10+8=14 ; d20+27=46 ; 2d10+12=30 ;
Monday November 27th, 2017 12:04:54 PM

Trayvin yells out for the group to consider weapons from the citadel, but his voice is mostly carried away by the wind. The massive hippo that is Anna bites towards the elemental, but the huge jaws grasp nothing but air.

Off to the north, Akir sees Pru fleeing from the still smoldering beast. He yells out in the wind, hoping that Pru can hear him in the wind while she is running through the dirt as an elemental herself. His blade strikes true, and chops into the dirt. He watches as a piece of dirt flies off the thing and the electricity crackles, almost seeming to burn the surface of the monster. The attack gets the attention of the creature, and it turns to face Akir. Two large appendages of dirt fly through the air and the creature seems to have difficulty reaching up into the sky, but it manages to slap Akir between two massive dirt piles (30 damage). About that time, Pru turns back into a girl and attempts to cast a spell. Fortunately for her, the monster’s attention is on Akir as the ground continues to shake around her.

Sigvar yells out, hoping that Pru can hear him through the howling wind. He takes all he can and strikes out at the dirt monster in front of him, slicing it deeply and knocking a chunk of dirt off the beast. His horn strike appears to hit the monster, but again the dirt quickly fills in the space where his horn had sliced through. The monster responds with another massive blow of dirt upside his head (30 damage).

Nikolai yells out for a retreat and hopes that everyone can hear him. He takes off at a run towards the northwest. Pompous holds back and prepares to attempt to stop the monsters. The monster that has not been attacked moves past the fire and starts bashing another building. Now that the monsters have all emerged from the ground, the ground slow stops shaking and stabilizes. The wind continues to whip and howl, but the ground steadies.

OOC:
Anna may take an AOO on elemental #2, if desired.
Nikolai, moving away from the citadel and not into the citadel? Everyone but Pru and Akir can hear the command to retreat. Pru cannot hear it, but she can see Nikolai because she is currently facing that direction. Elemental #3 is facing Akir and Elemental #1 is facing Sigvar. A strategic retreat could be possible with a withdrawl action by Sigvar followed by Pompous. I’m not sure how huge hippo Anna can make that retreat. The auditorium area is open enough that you can go through it, you do not have to go around that item on the map.

Updated Map

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them!

Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead

Akir Al'Kaban - AC 21 - Hp 77/90 (Ken E)  d20+11=30 ; d20+15=31 ; 2d4+18=23 ; 5d8=19 ;
Monday November 27th, 2017 2:54:02 PM



Akir growls, but holds his ground. He was going to make enough of a stand for Prudence to keep running. He could take this, at least a little while longer.

Through grit teeth, he keeps shouting for Prudence to keep moving.

He reaches back, scythe in hand, and again uses his Weapon Mage ability to deliver touch spells through his chosen weapon.

Concentration for Defensive Cast + Weather successful. =30.
Hit AC 31 for 23 physical damage and 19 electricity damage.

Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 46/114 Character Sheet  d6=1 ; d6=3 ; d6=3 ; d6=2 ; d6=6 ;
Monday November 27th, 2017 3:53:39 PM

Sigvar hears the order, and starts looking at his options. The brute he was fighting would easily ht him as he withdrew, as would the one fighting Prudence and Akir if he was not careful. Staying here was not an option though. He was down to his last Lay on Hands and even that would only guarantee he lived through one blow, not two. Decision made he touches himself and feels Gargul's power flow through him, healing him a bit ( LoH 14) he then starts to move. He weaves as best as he can in his armor and scrapes along the Citadel wall where the turret bulges out in his way. He passes Trayvin just before he runs out of breath and turns to face his opponent again ( Withdraw, for what it's worth. They have 15 foot reach so they still get an AoO. Move ends in K,L/18,19)
" Go Trayvin, I am pretty sure that thing is gonna follow me!" he shouts to the cleric as he passes him.

Sigvar's Dashboard
Resist Energy Fire duration remaining 691/700 rounds remaining
Divine Bond +1 enhancement and Flaming 84/90 rounds remaining
Divine Favor +3 to hit and damage 4/10 rounds remaining
LOH used 6/6

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple)  
Monday November 27th, 2017 4:04:22 PM

OOC: yes, away from the Citadel. The idea is that if they are more interested in bashing buildings, we don't want to be in any of them, Citadel included, where they can earth glide through the stone walls to get to us. If they chase us, well, then we at least got them away from the town.

Anna Morphling[Bat] (Hugh C) -- 31/20/26 HP 66/76 -- CMD 21  d20+11=13 ;
Monday November 27th, 2017 7:14:25 PM

(13 vs AC)

Anna-hippo whiffs again in her attack of opportunity against the elemental.

Since everyone else is bugging out Anna figures she will too so she turns from a Huge Behemoth Hippopotamus into a diminutive bat.

She then takes a free 5-foot step to follow after Sigvar and Pompus. Next round she'll withdraw through the air.

1 hero point used
Beast Shape III - Form of bat - 7 min [51 rounds]
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 12 (1d3+1)
longstrider: +10 movement speed - 7 hours [4194 rounds]
Current Fly Check is +22



Trayvin AC 30/15 touch Hp 56/86(BrianZ)  d8=6 ; d8=2 ; d8=2 ; d8=4 ;
Monday November 27th, 2017 10:10:25 PM

"No Sigvar, we will withdraw together." Trayvin wasn't sure which way they were going after seeing Nikolai head the other direction, but anywhere was better than here. Seeing his wounds, Trayvin heals some of them up as they prepare to withdraw.

Actions: drop death ward spell to convert to healing, Sigvar heals 24hp

Prudence Gundle [AC 21; HP 32/74]  d20+17=36 ; d20+17=19 ; d100=61 ;
Monday November 27th, 2017 10:32:20 PM

Before she moves away, Pru tries to cast another spell, still being careful because that rock monster is too darned close!

[Concentration check to cast defensively 36=success. Concentration check for the earth shaking 19=success. Wind spell failure 61=success.]

Nikolai, Akir, and Pru are all hasted.

Pru takes advantage of this to beat feet out of there. She knows she will soak up an Attack of Opportunity as she flees, but she's pretty sure she'll survive it.

[Pru moves northward, basically off the map.]

[Also, Pru's second wall of ice should cover part of the south portion of the crevice. Say columns M-P and rows 33-36. I know it doesn't matter to the elementals, but some of the Agents might be happy to have a bridge.]

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple)  
Tuesday November 28th, 2017 12:46:55 AM

Nikolai keeps hollering to sound off to his team mates which way he is going. His added speed makes it dangerous that he outruns everyone so he does not go at full speed.

"No point in fighting at such a disadvantage. Let us either bring them away from the town so the townsfolk can get away safely or regroup and come at them with a different strategy!" he yells.

Move: keep moving out of the town to where they can regroup and stay together rather than fight all spread out.

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=32 ; d20+19=33 ;
Tuesday November 28th, 2017 3:14:16 AM

When Nikolai hollers "Retreat" Michael disengages himself from the back of the beast slides down it's back and runs to toward the citadel.

Acrobatics 32 (to keep control while sliding down its back)
Acrobatics 33 to avoid AOO while disengaging.

once in the citadel, Michael tries to find a ballista crew.

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=32 ; d20+19=33 ;
Tuesday November 28th, 2017 3:14:16 AM

When Nikolai hollers "Retreat" Michael disengages himself from the back of the beast slides down it's back and runs to toward the citadel.

Acrobatics 32 (to keep control while sliding down its back)
Acrobatics 33 to avoid AOO while disengaging.

once in the citadel, Michael tries to find a ballista crew.

Pompous AC 25 CMD 25/20, HP 87/87  d20+16=30 ; d8+6=12 ; d6=6 ; d8+6=12 ; d6=3 ; d20+13=29 ; d8+6=10 ; d6=1 ;
Tuesday November 28th, 2017 8:22:14 AM

ooc> From the Nov 20th post Pompous should be at L17.

Pompous shoots cover fire for Trayvin and Sigvar...

" Now's not the time for this fellas! Move your arses!!!"

--------------
Using- manyshot, point blank shot, attack focus

Two arrows hit E1 for
12 physical and 6 electric
12 physical and 3 electric

2nd attack
Hits AC 29 for
10 physical and 1 electric


Doom!  d20+22=26 ; d20+22=31 ; d10+8=10 ; d10+8=12 ; d20+27=30 ; 2d10+12=21 ; d20+27=39 ; 2d10+12=30 ;
Tuesday November 28th, 2017 4:18:51 PM

Akir stands his ground and chops into the massive pile of rock again. He sees the electrical damage flash and burn and another substantial chunk of the monster appears be destroyed. He yells at Pru as the monster reaches out again with large dirty and rocky blobs to smash him between two huge arms that flail about in the air (22 damage).

Sigvar decides it is time to retreat with Nikolai. He tries to move carefully away from the beast, but he braces himself for the blow that comes, striking him with rock and dirt in the back as he turns (21 damage). He heals himself as he moves, but knows that he is taking more damage than he is healing. About that time, Trayvin helps out and reaches out to heal the running Sigvar. They see Michael run past as he heads into the citadel, looking for help (next round for who and what he finds inside).

Pompous continues his cover fire as the others flee, striking the piles of dirt and watching the electricity burn across the surface of the beasts. He draws the attention of the monster with his strikes and the creature moves up and slams a pile of rock into Trayvin (30 damage). Anna turns into a tiny bat and flies above the wall of the citadel. Nikolai calls out and waves, trying to get everyone’s attention as he moves down the road, away from the citadel and away from the buildings. Pru casts haste on a few of the group and starts quickly moving away from the combat. The remaining elemental heads into the houses and starts doing more smashing, moving away from the burning building.

OOC:
Updated Map

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.
Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them!

Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead


Trayvin AC 30/15 touch Hp 26/86(BrianZ) 
Tuesday November 28th, 2017 9:34:52 PM

Trayvin grunts with the hit, but keeps moving, following Michael into the Citadel.

"They seem to be splitting up somewhat, maybe we can try to take them down one at a time."



Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor]  d20+17=22 ; d100=78 ; d20+10=24 ; d20+10=23 ; 4d6+1=15 ; 4d6+1=13 ;
Tuesday November 28th, 2017 10:14:55 PM

Pru tries for a Scorching Ray--or rather, two, since that's how many the spell will give her. Two fiery rays shoot from her hands toward Rock Monster 3.

[Concentration check 22=success. Wind check 78=success. Hit Touch AC 24 for 15 fire damage. Hit Touch AC 23 for 13 fire damage.]

Her rays cast, she moves closer to Nikolai. Purely for strategic reasons. [Move to about D-5.]

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple)  
Wednesday November 29th, 2017 12:11:36 AM

Nikolai looks for a spot that's out of sight of the monsters so they can stop, heal, and discuss strategy. Hopefully, because they are small, they can hide behind a house at the edge of town.
Anna bat can direct any members to the rendezvous spot.

Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 49/114 Character Sheet 
Wednesday November 29th, 2017 4:41:06 AM

Sigvar contemplates following Trayvin, healing would allow him to get back into the fight. He contemplates hitting the elemental that Akir and Prudence have wounded, but is not sure he can drop it, and if he doesn't, knows it will drop him. so he again withdraws moving to G,H/12,13.

Sigvar's Dashboard
Resist Energy Fire duration remaining 691/700 rounds remaining
Divine Bond +1 enhancement and Flaming 84/90 rounds remaining
Divine Favor +3 to hit and damage 4/10 rounds remaining
LOH used 6/6

Anna Morphling[Bat] (Hugh C) -- 31/20/26 HP 66/76 -- CMD 21  d20+22=30 ;
Wednesday November 29th, 2017 8:26:01 AM

Anna-bat uses a full round action to fly within her 80 ft double move towards where Nikolai is trying to rally the Agents. She nimbly maneuvers in the wind because of her diminutive stature and aerodynamic form.
(Fly : 30)

1 hero point used
Beast Shape III - Form of bat - 7 min [49 rounds]
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 12 (1d3+1)
longstrider: +10 movement speed - 7 hours [4192 rounds]
Current Fly Check is +22

Akir Al'Kaban - AC 22 - Hp 55/90 (Ken E)  d20+9=26 ; d3=3 ; d20+11=13 ;
Wednesday November 29th, 2017 12:29:49 PM


With all of the other Agents retreating or having fallen back, Akir signals them to keep going and regroup. He had achieved his primary goal, giving Prudence room to work her magic.

Flying back out of it's range, significant damage already done, he starts peppering it with Ray of Frost, trying to keep it in the same area while the others heal and devise a new plan. In the mean time, he would keep harassing this one out of it's reach, and try to lure it into the auditorium, where there was a solid floor that might foil some of it's elemental bonuses, specifically it's Earth Mastery and it's Earth Glide.

Concentration check pass. Fly check pass.

He was thankful that being airborne would make it harder for it to hit him. (I think you've been accounting for it, but earth elementals are -4 to hit flying targets.)

Move: 10-F, about 30 feet up.
Standard: Ray of Frost his touch AC 26 for 3 cold damage.

(I amm aware Akir will draw an aoo from the creature)

Doom!  d20+22=38 ; d10+8=11 ;
Wednesday November 29th, 2017 4:35:03 PM

Trayvin moves with Michael into the citadel. The two of them look around for support and combat crews. Strangely enough, there is no one to be found inside the citadel. Surely this is not the sign of an organized military command, but then again these are not normal times. They remember that there was a mass exodus from the cells and the citadel when the earth first started moving. There is rubble around near where the cells had been and a caved-in area there. The rest of the citadel seems to be standing, but there are a number of blocks slightly out of place and cracks in walls that are clearly new. There is a lot of dust on the ground from shifting blocks. If they head up one of the towers, there is sure to be heavy equipment up there.

Pru fires rays at rock monster 3. The fire clearly scorches the surface of the creature and the two large gem eyes turn towards Pru. It starts sliding across the ground towards her, but she quickly moves and back away from its slow approach, reaching Nikolai around the corner of some buildings.

Sigvar heads that direction, the large monster near him instead turning to attack the store on the other side of the road and crack. Sigvar can hear the splintering of the boards as it smashes them, and small bits of wood splinter and fly away in the wind. As Sigbar turns the corner, he grabs Pompous to keep him moving with the group, and he might spot the tiny bat flying over the edge of the wall, easily flying against the twirling winds above him. Akir moves as well along the side of the beast and a massive blob of dirt reaches into the sky for him, almost knocking him from the air (11 damage). He flies over the auditorium and freezes a small bit of the surface of the creature.

As Nikolai and Pru look back to see if the others are coming, they are distracted by a flash of light right next to them. A large circle appears and two very large figures appear in the circle, completely out of this air: minotaurs! The wind continues to whip and turn around the area and bits of dirt and rock fly through the air, propelled by the strong gusts.

OOC:
Yes, I was using the -4 for flying creatures (I think everywhere), thanks for pointing that out.

Updated Map

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.

Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them! Those in the citadel cannot possibly hear or see what’s going on outside the citadel at this point.

Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead


Pompous AC 25 CMD 25/20, HP 87/87 
Wednesday November 29th, 2017 4:41:15 PM

ooc> Sorry. Atlantic time zone is not being friendly to me.

" I'm coming Siggy! I'm coming! "
Pompous follows the rest of the group into the citadel and offers cover fire for any stragglers.


Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 49/114 Character Sheet 
Wednesday November 29th, 2017 6:50:11 PM

Sigvar rounds the corner and sees the two Minotaurs pop into existance. They clearly are not civillians, but who are they?
" NIKOLAI, CONTACT BEHIND!"
then in Minotaur he continues,
" WE ARE THE MAILED FIST! DECLARE YOURSELVES!"
Sigvar double moves again to E,F/6,7

Sigvar's Dashboard
Resist Energy Fire duration remaining 691/700 rounds remaining
Divine Bond +1 enhancement and Flaming 84/90 rounds remaining
Divine Favor +3 to hit and damage 4/10 rounds remaining
LOH used 6/6

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple)  
Wednesday November 29th, 2017 9:28:03 PM

Nikolai only expects more enemies or the gods themselves to appear during this chaos. Some struggle in the godly realms spilling over into their wold. Considering which gods they've had any sort divergent gods they've had contact with, it must be quite the chaos up there as well that they'd target the Mailed Fist.

Nikolai faces the two newcomer minotaurs.
"You've come to destroy buildings, be my guest and go join those demented earth elementals. You want a piece of the Mailed Fist, you'd have better come ready for some real tough chewing!"


Trayvin AC 30/15 touch Hp 49/86(BrianZ)  d8=2 ; d8=6 ; d8=5 ;
Wednesday November 29th, 2017 9:45:37 PM

Trayvin yells to Michael, who seems to be the only other Agent to have moved into the Citadel. "There doesn't seem to be anyone here. Let's head upstairs and see if we can find something to use against those things!"

Actions:Seeing Michael doesn't appear to be injured, Trayvin just heals himself on the way up the steps. heal 23hp(13+10), drop magic circle vs evil for spontaneous heal

Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor]  d20+17=30 ; d100=68 ; d20+9=20 ; d20+9=21 ; 4d6=18 ; 4d6=17 ;
Wednesday November 29th, 2017 10:29:18 PM

Pru spares a glance over her shoulder at the minotaurs.

This is it, she thinks. This is where I die. There's no way we can defeat these rock monsters and a couple of well-armed minotaurs.

But if she's going to go, she's going to take this stupid rock monster with her! She tries again to cast a spell.

[Concentration check 30=success. Wind check 68=success. Cast Scorching Ray to get two rays. The first ray hits Touch AC 20 for 18 damage. The second ray hits Touch AC 21 for 17 damage.]

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday November 29th, 2017 11:04:22 PM

A large white haired Minotaur with bronze horns, hooves and mane wearing a leather jerkin with a hood that covers most of his head, appears to look around quickly and seemingly make his decision.
Loud enough that the two closest other than Bosk can hear, "We're Iron Dragons, we've come to help with your problem. Unless you'd rather we leave and come back at a later time when you're not quite so busy?" Over their link, *Bosk, want to start with the closest one, I'll go to the far end, we'll meet in the middle, Haste coming in* (Dragon Consortium Rings allow communication over any distance on same plane, with any or all Dragon Ring bearers, Bosk will always hear what Zane says while we are here)
Zane Leaps into the air, spreads huge bronze colored leathery wings. (auto pass checks to fly and cast while flying)
Spellcraft DC 13 Highlight to display spoiler: { Casts Haste} Bosk, Pru, Niko as well as himself are effected(if they accept the spell) by extended Haste (18 rounds)
The large Taur seems to hover in the swirling wind as he begins and completes casting his spell. You're sure he'd be kicking up a dust storm, but the way it is, you really don't notice it.

Spells in effect
Mage Armor (hours duration left)
Haste 18 rounds

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells  
Wednesday November 29th, 2017 11:13:20 PM

A dark mist that coalesces into into an ethereal shadow sweep across the land, slowly condensing into the solid form of a large minotaur...or at least you think it is minotaur. Tall even by taur standards, the 9 1/2 ft tall figure is a commanding presence. Perhaps it is the 10 ft bastard sword slung across his back, a third eye in the center of his forehead, or that he casts no shadow in the Wold.

Casually he picks a couple strands of the remaining shadow off his steelgrass armor and flick them into the wind where the instantly dissolve. Looking closer you notice his armor covered by a black pea-coat sewn of chimera skin. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun, and the way the end sweeps just above the floor as he walks sends a chill down your spine...or perhaps it is that is is actually radiating cold as wisps of dark fog seep from underneath his cloak.

Where the armor doesn't cover you can see the scorpions moving through his fur. Not crawling on top of it or under it, within in it as a ghost passes through a wall or a tattoo through the skin. If that were not strange enough, a silver Holy Symbol like you have never seen before is emblazoned on his forehead and in the center of it is living third eye darting left and right.

On his breast is the adamantium emblem with the IA Shield worn by the Iron Adventurer's before they became known as the Iron Dragons.

Gripping his sword he turns towards the voice demanding he declare himself. In the common tongue he calls back, I speak common, and it looks like we do not have time for pleasantries. I am Bosk DeOx of the Iron Dragons. The Dragon Consortium sent us over here to see what is going on. Strange things as happening across the Wold. Most involve unusual attacks and bizarre weather happenings. So how bout you tell us whats going on and we help you deal with what ever has your hackles raised. In a joking tone he adds with a laugh, If you still want to fight after that we, can sell tickets and do it proper.

Knowledge religion 10 Highlight to display spoiler: {The symbols on his forehead are the combined symbols of Gargul and Jancassis}

Knowledge religion 10 Highlight to display spoiler: {Eyes (clerics) of Gargul who become Grims no longer cast a shadow in the Wold}
Knowledge religion 15 Highlight to display spoiler: {The priests of Gargul often seem cold to the touch. When on missions of importance, a wispy fog may seem to creep from under their cloaks. }

Knowledge religion 15 Highlight to display spoiler: {Jancassis' Avengers can have sacred living tattoos that that acts as familiars and/or swarms }

Knowledge local 10 Highlight to display spoiler: {The creature before you is not strictly speaking humanoid}
Knowledge Planes 15 Highlight to display spoiler: {The creature before you is an outsider, at least partially composed of the essence of another plane}
If previous check passed, knowledge religion 15 Highlight to display spoiler: {Jancassis' Avengers who have reached the level of Agent of Vengeance become outsiders and may be sent on Missions by Jancassis herself}

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells   d8=7 ; d8=3 ; d20+8=16 ; 2d8+5=12 ; d6=5 ; d6=3 ;
Wednesday November 29th, 2017 11:43:39 PM

The Horned Cleric waits long enough for the others to explain what is going on, and for Zane to cast his spell. The blond taur then charges forward to meet elemental #3 head on. Take a moment to regroup and cast what spells you must. We can delay them that long. Can you heal yourselves? If so I will head off the closest elemental. If not, I will do what I can before stalling it.

Actions
-----------------------
Bosk will charge to P,Q/6,7
Atack the elemental with his bastard sword hitting AC 28 for 12 dm + 8dmg for bane from embryon's tear (20dmg tota)

or

If group needs healing,
Convert Word of Recall to Mass Cure, heal all players 26dmg
Move to M,N/5,6

Note that Bosk has a 10ft natural reach and 20ft range with a reach weapon.
DM Sanity Info
DR10/Magic DR10vsEvil
Highlight to display spoiler: {
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
Righteous Might (link to follow)


Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
}


Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells  
Wednesday November 29th, 2017 11:45:42 PM

ooc: I did not realize how spread out everyone was, mass cure is not going to work. Going with attack option #1

Anna Morphling[Allosaurus] (Hugh C) -- 26/10/25 HP 66/76 -- CMD 27  d20+8=24 ;
Thursday November 30th, 2017 12:56:13 AM

(Know Planes: 24)

Anna says to Sigvar, Pompous and Akir, "One of those Taurs is an outsider. Good thing they are on our side."

She then takes a full round to change into something more suitable for battle again.

Where once there was a diminutive bat there is now a Huge Allosaurus.

Anna-Saurus lets out a roar.

1 hero point used
Beast Shape III - Form of Allosaurus - 7 min [48 rounds]
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 60 ft,
low-light vision,
scent,
bite +11 (2d6+6 plus grab),
2 claws +11 (1d8+6), pounce,
rake (2 talons +11, 1d8+6)
longstrider: +10 movement speed - 7 hours [4191 rounds]



Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 49/114 Character Sheet  d20+8=27 ; d20+6=25 ;
Thursday November 30th, 2017 4:54:08 AM

Knowledge religion All auto-pass
Knowledge Planes 27
Knowledge Nobility 25
Iron Dragons? Zane Stormfront and Bosk DeOx? Maybe they were not going to die today buried by some immense extraplanar pile of dirt after all. Sigvar knew of these two Taurs even though he had never met them. Realizing they are here to help he reports as best he can.
" Well met."
"There were four of the elementals, we put down one and damaged two of the others. They are heavily resistant to damage, but energy attacks seem unaffected. They came from the crack in the earth. I am unsure if there are more. Our cleric went inside the Citadel to try and raise some artillery, so no we are unable to heal ourselves at this juncture."

Sigvar is what you would expect to see in a Fist raised Minotaur fighter. He is large, muscled and has a dark hide. His hair is worn in a warbraid that comes from the back of his head. Other than that he wears no hair, it is shaved so that if he chose, a helmet would fit properly. He has scars on his hide, lighter colored stripes mostly on hs forearms and torso. All of them appear to be battle wounds. The most conspicuous thing about him though is the eye patch that he wears. It covers the hole where his right eye used to be. A silver symbol of Gargul hangs around his neck. He wears heavy full plate and wields an adamantite longsword. At present he appears to have been used as a punching bag by more than one elemental. Fresh bruises overlay several more partially healed wounds on his body.


Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E)  d20+11=15 ; d20+9=24 ; d3=2 ;
Thursday November 30th, 2017 12:34:04 PM


Akir, still in the air harassing the elementals, really doesn't have time to address, or notice, the newcomers at first. Scthe in hand, mithril armor covered with mud and dirt, he keeps up his game of tag with the Elder creatures.

When Bosk bursts into his field of vision, and barrels into his combat, it takes him a moment to realize it wasn't Sigvar coming back to the battle. Akir ponders the new arrival for a moment. It was attacking the elementals, so he wasn't going to say or do anything to stop him, even if it was a hostile force.

Instead, he figured he will take advantage of the newcomer. Akir flies close enough to get his spells in range for the next closest elemental, and fires another ray of cold into it, to pull it towards the new arrivals.

Concentration: Succes
Fly: Success, to X-10. Possibly, he can lure the elemental into the fires. It was worth a try.
Hit Touch AC 24 for 2 cold damage.



Doom! 
Thursday November 30th, 2017 4:52:29 PM


The earth is stable, but the winds are not. They continue to howl and twist. Just when you attempt to hold yourself against a strong wind in one direction, the winds change to push and shove you about. At the same time, small bits of rock and debris are blowing around, making it hard to get a good look at a distance. If you are not careful, you will get a mouthful of debris.

Sigvar runs up to the new arrivals, yelling at them in the wind, trying to determine if he should attack them or not. Nikolai turns as well and prepares for battle. Pru spots the new arrivals and turns her back to them, instead focusing on the rock monster. The rays strike true and the monster appears angered. It starts running down the road towards Pru.

Zane announces himself and takes to the air, hasting those around him. Bosk yells in the wind back at Sigvar’s challenge. He does not wait for a response and instead runs directly past the stunned Sigvar and drives straight into the giant pile of rock and dirt. He sword chops deep into the creature and chunks of rock fall to the ground, but other pieces of dirt appear to fill in at least part of the hole made by the sword. Anna watches them attack and decides to change into a dinosaur because she hasn’t changed into everything she knows quite yet. It is a little tight in the spaces between the auditorium and the buildings, but she can clearly move about.

Akir lets those on the ground handle such things, though one of the new arrivals has already taken to the air. Akir flies over and beyond the first elemental and towards the fire. He fires a cold ray at another of the piles of rock and watches as tiny bits of rock and dirt freeze and fall of the monster. The beast does not seem to notice and instead keeps smashing into and through the wooden building. Akir can see the other monster head across the field and towards other buildings.

Meanwhile, Trayvin and Michael quickly move into a tower. They can still hear the wind howling outside, but the jaunt up the stairs is a nice break from the twisting, non-stop winds. That break is short as they arrive at the top of the tower and step right back out into the wind. They arrive and look out over the town and the monsters. On the top of the tower is a ballista that can be used.

OOC:
Updated Map

Ballista: a huge, heavy crossbow. Normal crew is one, so two working together will help. It does 3d8 damage. Normally it takes 2 rounds to load it, but I think two working together with Fist training can reduce that to one round. So one round to load, then one to fire.

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.

Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them! Those in the citadel cannot possibly hear or see what’s going on outside the citadel at this point.

Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday November 30th, 2017 6:44:10 PM

Zane, still hovering in midair lets out a beastial roar and full volume, as he does so his entire form, except his wings begins to change and morph. In the mere moments that the change took, he shifted from a mostly white Minotaur with bronze wings and various parts, he turned into a full bronze dragon. With Haste he flies at 120' so he launches himself like an arrow towards one of the further elementals.
He puts himself between elemental #1 and Akir, staying in midair at a melee range of the creature.....

Zane Sanity info

Mage Armor (hours)
Haste 17 rounds
Form of Dragon 2 90 rounds

Feats:
Hover
Blindfight and Sense
Combat Reflexes and bodyguard
Arcane Strike (swift actioned each round and figured into combat)

Adjustments to title line

AC currently 46,
Hit Points Currently 274/274
Strength Damage increased (will auto include it on rolls)

FotD2 Highlight to display spoiler: { This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, DR 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.}

Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 49/114 Character Sheet  d20+19=30 ; 2d6+21=29 ; d6=3 ;
Thursday November 30th, 2017 7:38:06 PM

Sigvar is happy the Iron Dragons have shown up to help them, but he is not going to let them be the only ones to finish the fight they started. He steps around Bosk and as he draws even with the Grim Avenger he lashes out with his blade to help defeat the Elemental in front of them.
Sword hits AC 30 for 29 damage +3 fire damage

Sigvar's Dashboard
Resist Energy Fire duration remaining 689/700 rounds remaining
Divine Bond +1 enhancement and Flaming 82/90 rounds remaining
Divine Favor +3 to hit and damage 2/10 rounds remaining
Haste? Did Zane include any of the Fist in his spell?
LOH used 6/6

Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor]  d20+8=9 ; d20+8=23 ; d20+8=28 ; d100=70 ; d20+10=14 ; d6=1 ;
Thursday November 30th, 2017 8:37:23 PM

Pru's religious training momentarily fails her, but she is able to recognize that one of the minotaurs is an outsider, and wonders what it might mean.

But there is little time to ponder that. Pru looks up and realizes there are now some stalwart fighters between her and the rock monsters--and that the ground has stopped shaking. "Domi be praised," she murmurs.

She tries another spell. A sickly green ray springs from her hand and heads toward Rock Monster 3. [Wind check 70=success. Cast Ray of Enfeeblement. Hit Touch AC 14 for a 6-point penalty to Strength. A DC 18 Will save reduces that to a 3-point penalty.]

For the newcomers, Pru is a young human woman, quite pretty if you like that sort of thing. Her red-brown hair is pulled into a single long braid, which just now is whipping about in the wind like an agitated snake.

Pompous AC 25 CMD 25/20, HP 87/87 
Thursday November 30th, 2017 8:47:51 PM

Pompous' jaw drops. These are Dragons he thinks to himself. The same mythical adventurers Monthor joined in the twilight of his career. These are the heroes that Pompous aspires to join one day. The feeling of awe overwhelms him momentarily as the two heroes engage the elementals.

He looks up as white minotaur morphs into a dragon.

" I take no one wants me to shoot THAT dragon with the arrow of slaying?"



Trayvin AC 30/15 touch Hp 49/86(BrianZ) 
Thursday November 30th, 2017 8:56:52 PM

"Michael! Help me load this thing!" Trayvin gets to work loading the ballista. As he does so, he glances and sees the new arrivals. Looks like the Agents have some help. Maybe they would be able to save the Citadel and the town after all. "I just hope they're friendly."



Anna Morphling[Allosaurus] (Hugh C) -- 24/8/23 HP 66/76 -- CMD 27  d20+11=24 ; d20+11=12 ; d20+11=19 ; d20+11=31 ; d20+11=27 ; 2d6+6=15 ; d20+15=16 ; d8+6=10 ; d8+6=14 ;
Thursday November 30th, 2017 10:00:50 PM

Anna-Saurus Pounces Elemental 3.

She finally hits with her bite and her rakes while her claws miss.

(26 vs AC; 15 damage (didn't apply DR) + 16 CMB vs CMD to start grapple so prolly fails
(14 vs AC; miss)
(21 vs AC; miss)
(33 vs AC; 10 damage)
(29 vs AC; 14 dmaage)

(OOC For got to add 2 for charging in my rolls but 3 / 5 hit for once)

1 hero point used
Beast Shape III - Form of Allosaurus - 7 min [47 rounds]
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 60 ft,
low-light vision,
scent,
bite +11 (2d6+6 plus grab),
2 claws +11 (1d8+6), pounce,
rake (2 talons +11, 1d8+6)
longstrider: +10 movement speed - 7 hours [4190 rounds]
-2 AC for charging


Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 33/78 CMD 27/29(Grapple)  
Thursday November 30th, 2017 10:35:24 PM

Normally, Nikolai would show any friendly newcomers the proper respect and welcome, but right now he's really in a bad mood. Not only has he been ineffective against these creatures, his Fist is split up, the Mailed Fist 'army' has disappeared, the town is being demolished, the evil sorceress that they took pains to catch and keep alive got away when the prison cell walls were busted, and all this wind is making a big mess with Pru's beautiful hair!

However he simmers down a little when the one called Bosk mentions the Dragon Consortium. His father, Alexi Komonv had mentioned the Dragon Consortium but that was all, he just heard his dad mention it once with some old friends. On the other hand, his father had not indicated any ill will or disdain towards the group either.

Nikolai answers back, "Normally, the Mailed Fist is the one to be called to solve problems, not call for help to solve our problems. However, since you appeared on your own volition, and seem willing and eager to bash a bunch of rock monsters into a gravel pile, I'd hate for you to have wasted your time in coming here. Perhaps we can use their remains in part of the rebuilding of the Citadel. We won't refuse any healing, that would be foolish considering we know not how many more lurk in that crevice. So heal who you can. The buildings can be rebuilt, but we don't really want to pay Gargul another visit."

OOC: look at our headings for who needs healing the most.

Nikolai does not intend for his Fist to sit back and let these two go at it alone. Ana and the others are already back into the fight. At this point he needs to think of something he can do and this is the first time he's been able to take a look at things without getting pummeled.


Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E)  d20+12=25 ; d20+11=16 ; d20+11=31 ; d20+10=22 ;
Friday December 1st, 2017 12:05:04 AM


In the air next to Zane, Akir suddenly feels a bit more emboldened. He finally recognizes the two, Bosk and Zane, Iron Dragons. Likely sent from the consortium to their aid, though how the Dragon Consortium could react so quickly was beyond him.

Or way it? It wasn't that long ago Pavillion was leading attacks into neutral territories. It made sense they might be watching the Citadel.

Akir is a broad man, strong muscled and with dark skin. His beard and hair are black, and his armor worn in a style that accented his heavy traveling robes. (Sort of like Moorish armor and weaponry). He brandishes his scythe at the elemental on the other side of Zane.

"Come along then you slab of rock! We will crush you to pieces and use you for mortar and gravel!"

To grab it's attention, he casts his last memorized spell. The guttural sounds of the language of Necromancy call out over the harsh winds, and a beam of black magic slams into the elemental.

Concentraion Fail: Hero point to succeed.
Ray of Exhaustion hits touch AC 22. Fort save DC 18 or enemy is Exhausted, if passed, enemy is Fatigued and can become exhausted if it does anything strenuous, presumably to include combat.

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells   d8=3 ; d8=4 ;
Friday December 1st, 2017 12:08:35 AM

As the others gather around him Bosk takes a step forward, hoping to draw the enemies attacks away from the others and casts mass cure moderate wounds on everyone within 105 ft of him. I am not the best healer, having sacrificed some of that ability for some more unique ones, but I will do what I can and hopefully soak of some of this things attacks as well. You guys focus on taking it down and not getting hit.


Actions
----------------
5ft step forward (if not blocked by the enemy)
Cast Mass Cure Moderate Wounds healing all players of 26 dmg

Doom!  d20+15=34 ;
Friday December 1st, 2017 7:18:56 PM

Zane turns into a bronze dragon and flies across the battlefield, right in front of Akir! Akir watches him arrive and continues his assault on the other elemental, striking it with a black ray that burns into the surface of the rock.

Sigvar, not to be outdone by the new arrivals, steps up to combat the rushing elemental. He jumps up and attacks the elemental, sword slicing into the creature deeply. At the same time, Pru fires a green ray at the pile of rock. The massive allasaurus jumps forward and takes out a chunk of mountain with a bite. That’s the final blow and the pile of dirt drops into a massive, unmoving heap as the wind blows small bits of rock and dirt off the top of the heap. Pompous watches the quick defeat of the huge creature while Bosk heals those around him.

Michael and Trayvin work together and manage to get the ballista loaded. They start to turn it as they pick out an enemy towards which to aim it.

Nikolai yells at the newcomers, unsettled by the events of the day. He moves around and takes in the battlefield.

OOC:
Updated Map

#1 is fatigued. Normal combat is not enough to shift that to exhausted.

Ballista: a huge, heavy crossbow. Normal crew is one, so two working together will help. It does 3d8 damage. Normally it takes 2 rounds to load it, but I think two working together with Fist training can reduce that to one round. So one round to load, then one to fire.

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.

Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them! Those in the citadel cannot possibly hear or see what’s going on outside the citadel at this point.

Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead


Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor]  d100=75 ; 10d6=37 ;
Friday December 1st, 2017 8:15:06 PM

Still Hasted, Pru re-positions herself and tries to drop a Fireball where it will hit the remaining rock monsters.

[Move to O-14, which she should be able to do with Haste. Wind failure 75=success. Place a Fireball at AB-18-ish. 37 damage, Reflex save DC 20 for half.]

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+22=33 ; d20+22=42 ; d20+22=30 ; d20+22=39 ; d20+22=40 ; d20+22=40 ; 2d6+33=41 ; d8+22=24 ; d8+22=25 ; d6+22=27 ; d6+22=25 ; d8+22=25 ; d20+22=23 ;
Friday December 1st, 2017 8:43:19 PM

Zane shifts 5 feet closer to the remaining elemental, continues to hover in the air and lays a full round of attacks into the Elemental he's next to As he moves the skin of the Bronze Dragon arch tiny lightning bolt across every inch of his skin(arcane strike/swift action).
He ROARS!!! trying to draw all the attention towards himself, still ready to use his bodyguard skills to protect those within reach.

Attacks adjusted w/ Power Attack and Arcane Strike (DR has NOT be adjusted for)

Bite AC 33 Damage 41
Claw 1 AC 42 Damage 24
Claw 2 AC 30 Damage 25
Wing 1 AC 39 Damage 27
Wing 2 AC 40 Damage 25
Tail AC 40 Damage 25
Hasted Bite Misses.......

Zane Sanity info

Mage Armor (hours)
Haste 16 rounds
Form of Dragon 2 89 rounds

Feats:
Hover
Blindfight and Sense
Combat Reflexes and bodyguard
Arcane Strike (swift actioned each round and figured into combat)

Adjustments to title line

AC currently 46,
Hit Points Currently 274/274
Strength Damage increased (will auto include it on rolls)

FotD2 Highlight to display spoiler: { This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, DR 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.}

Trayvin AC 30/15 touch Hp 49/86(BrianZ) 
Friday December 1st, 2017 10:35:10 PM

"Allright, I think it's ready!" Trayvin helps swing the ballista around to the nearest target. "Go ahead Michael, open fire."

Anna Morphling[Allosaurus] (Hugh C) -- 24/8/23 HP 76/76 -- CMD 27  d20+13=31 ; d20+13=14 ; d20+13=29 ; d20+13=15 ; d20+13=23 ; d20+15=34 ; 2d6+6=12 ; d8+6=14 ; d8+6=13 ;
Saturday December 2nd, 2017 1:24:16 AM

Anna-saurus lets out a bellow at the broken dirt pile and then pounces elemental number 1 this time.

This time three of her attacks strike true. She sinks her teeth into the rocks and then follows up with both a foreclaw and a rake from her hind leg.

Anna-saurus thinks her teeth have found purchase against it's graggy exterior and if possible she starts to grapple with the creature so that her friends and new allies should have an easier time hitting it.

(31 vs AC; 12 damage + 34 vs CMD to start a grapple)
(14 vs AC; miss )
(29 vs AC; 14 damage)
(15 vs AC; miss )
(34 vs AC; 13 damage)

1 hero point used
Beast Shape III - Form of Allosaurus - 7 min [46 rounds]
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 60 ft,
low-light vision,
scent,
bite +11 (2d6+6 plus grab),
2 claws +11 (1d8+6), pounce,
rake (2 talons +11, 1d8+6)
longstrider: +10 movement speed - 7 hours [4189 rounds]
-2 AC for charging

Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E)  d20+11=30 ; d20+12=23 ; 2d4+18=22 ;
Saturday December 2nd, 2017 6:39:37 PM


Akir brandishes his scythe, then streaks through the air, crashing his scythe into the same creature Zane is fighting.

Akir hits AC 24 for 22 damage.



Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple)  
Sunday December 3rd, 2017 7:34:35 PM

Feeling healed and confident that the Iron Dragons are here to help, considering one is already bashing earth elementals, Nikolai focuses on getting back into the Citadel. None of his attacks will do any damage to the enemy and none of his distraction efforts were of any significant help so there was no point in putting his body through more torture by running around in front of the elementals. His team was working as best they could to dispatch the enemy and no order from him to do otherwise would be listened to, so he hastily skirts the battle zones and returns to the Citadel to find Commander Palance and report the progress of the battle.

Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 75/114 Character Sheet 
Sunday December 3rd, 2017 7:43:51 PM

Invigorated by the healing, Sigvar moves to line up the next elemental. Double move to (O,P/8,9)

Pompous AC 25 CMD 25/20, HP 87/87  d20+16=33 ; d8+6=14 ; d6=1 ; d8+6=7 ; d6=3 ; d20+12=16 ;
Sunday December 3rd, 2017 8:53:58 PM

Our mighty hero feels inspired at the sight of Dragon Consortium and rejoins the battle.

" At thee!!!!"

Pompous makes a moves forward (ooc East 5 foot step) and fires three arrows at the closest elemental ( E1)

--------------
Manyshots

Attack 1
AC 33
Physical 14, shock 1
Physical 7, shock 3
Attack 2
Ac 16 miss.



Doom!  3d8=10 ;
Monday December 4th, 2017 1:49:16 PM

Pru quickly moves up and around the group and strategically drops a fireball. The explosion is massive and fanned by the wind, hitting both of the rock monsters and a smaller building that quickly catches fire. Zane ignores the fire and slips closer to the massive beast, chopping into it and knocking very large pieces of rock and dirt off it and onto the ground. About the same time, a massive ballista bolt from Michael and Travin flies in from the side, slamming into the monster. Akir bashes the beast and Pompous sends arrows into the body of it while the massive Allosaurus pounces on the pile of rock and dirt. As it does, the pile crumbles into the mouth and arms of the best and Anna-saurus is left holding a pile of dirt and rock. The remaining creature heads for the buildings to the north.

Nikolai heads inside the citadel to find commander Palence and determine what is going on. He finds more rubble and cracked walls as he heads through the entrance.

OOC:
Updated map

Ballista: a huge, heavy crossbow. Normal crew is one, so two working together will help. It does 3d8 damage. Normally it takes 2 rounds to load it, but I think two working together with Fist training can reduce that to one round. So one round to load, then one to fire.

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.

Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them! Those in the citadel cannot possibly hear or see what’s going on outside the citadel at this point.

Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+22=32 ; 2d6+33=43 ;
Monday December 4th, 2017 4:03:38 PM

Zane flies to the last elemental, not being in a rush, he doesn't bother charging to get there.
He chomps down on the Elemental, from his hovering position.....

Bite AC 32, Damage 43

Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 75/114 Character Sheet 
Monday December 4th, 2017 4:21:39 PM

Sigvar keeps moving heading to W,X/8,9

Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E)  d20+11=12 ; d20+14=30 ; 2d4+19=23 ;
Monday December 4th, 2017 5:15:29 PM


Akir follows after, charging his attack with some magical power, then piles in with his scythe after Zane. Hits AC 30 for 23 damage and inflicts Touch of Fatigue.

(Weapon Cast: Touch of Fatigue. Elemental must laugh off a DC 18 fort test or be fatigued for 6 minutes.)



Anna Morphling[Allosaurus] (Hugh C) -- 24/8/23 HP 76/76 -- CMD 27  d20+13=14 ; d20+13=19 ; d20+13=26 ; d20+13=24 ; d20+13=28 ; d8+6=13 ; d8+6=10 ; d8+6=8 ;
Monday December 4th, 2017 6:57:47 PM

Anna-Saurus has a 60 foot base speed between her current form and her longstrider SLA so she pounces the last Elemental fleeing the scene.

Anna hits the fleeing earth elemental with 1 fore claw and both hind leg rake attacks but misses with both her bite and her other fore claw.

(14 vs AC; miss)
(19 vs AC; miss)
(26 vs AC; 13 damage)
(24 vs AC; 10 damage)
(28 vs AC; 8 damage)

1 hero point used
Beast Shape III - Form of Allosaurus - 7 min [45 rounds]
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 60 ft,
low-light vision,
scent,
bite +11 (2d6+6 plus grab),
2 claws +11 (1d8+6), pounce,
rake (2 talons +11, 1d8+6)
longstrider: +10 movement speed - 7 hours [4188 rounds]
-2 AC for charging


Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor]  5d4+5=19 ;
Monday December 4th, 2017 8:18:24 PM

Pru winces as the fire spreads. "No more fire," she says. "Right."

Instead, she hits the remaining rock monster with a full spread of Magic Missiles, which only ever hit their target and won't go destroying buildings.

[The remaining rock monster takes 19 points of force damage.]



Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple)  
Monday December 4th, 2017 9:07:40 PM

Nikolai continues looking for the commander. Why were the Mailed Fist, the best fighting mercenary force with many veteran commanders simply vanished when the Citadel was under attack? Would Commander Palance be forced to abdicate her position considering the total lack of organization and discipline in defending the Citadel?

Or was this some strange game the gods of the Wold were playing with Nikolai's Fist?

Trayvin AC 30/15 touch Hp 49/86(BrianZ) 
Monday December 4th, 2017 10:17:29 PM

Trayvin helps Michael reload the ballista, but the battle seems to be moving away from the Citadel, he wasn't sure how much longer the creature would still be in range. The Iron Dragons certainly turned the tide of the battle.

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells   d8=4 ;
Monday December 4th, 2017 11:27:29 PM

(Everyone, remember to update your HP from Bosk's healing)

The horned cleric assesses the situation and watches the buildings blaze. Deciding the others have the elementals under control he charges towards one of the larger fires and prepares to cast stone shape on it in order to smother the fire. Over the dragon's magic communication ring he calls to Zane Help them with the elemental. I am going to try to stop the spread of this fire before it spreads to more buildings. If things look bad, let me know and I will join you.

Move to 17,18/Z,AA to prepare to put out the fire
(Ignore the D8, not meant for this post)

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+13=23 ; 3d8=17 ;
Tuesday December 5th, 2017 12:27:38 AM

THATS WHAT IM TALKING ABOUT Michael screams as they maneuver the ballista into position. once loaded and ready to rock he screams LET'S TAKE TURNS FIRING IT! YOU MIGHT BE A BETTER SHOT THAN ME!, he takes a breath, lets it out slowly and squeezes the trigger.

To hit AC 23 for 17 damage.

He then drops the end, and starts working the windlass to pull the cable back. once done he switches places with Trayvin.

OOC: not sure what other modifiers would be apropo for this attack.

Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor]  d100=82 ;
Tuesday December 5th, 2017 1:00:55 PM

[oops, I forgot to roll the spell failure chance. 82=success.]

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday December 5th, 2017 3:08:04 PM

Answering Bosk, *On it, I will help out here, then can use my wings to try and push the fire away from the buildings.*

Waiting on combat results before finishing my post.

Doom! 
Tuesday December 5th, 2017 3:33:17 PM

Zane appears to move casually through the twisting winds to the last elemental. He bites down and takes a large chunk of rock and dirt out of the creature, and it almost seems to stumble from the blow. Sigvar heads in that direction as Akir runs up to the monster and also slices deeply into it, another small pile of rock torn from it’s body. Anna-saurus runs along and pounces on the creature, trying to dig into it. Despite her large size, she has difficulty grasping the moving mounds of dirt and does not appear to bother it much. Pru fires some missiles at the monster and it seems almost like the creature is starting to reduce in size a little. Trayvin and Michael fire a ballista bolt at the creature and start the reloading process.

Bosk sees that the monster appears well in hand and heads over to the fires.

Meanwhile, Nikolai starts looking around the inside of the citadel. The place appears to be abandoned. He runs down a hallway or two and ends up heading for Palence’s office. When he arrives, he sees her sitting at her desk, staring into space. She is not saying anything, is not moving, and might not even be blinking. She doesn’t not have any visible injuries, but she does not appear to be moving at all.

OOC:
Ugh! Sorry for the late/weak updates. I’m traveling and should have access to everything, but apparently I cannot use Google docs on this computer for some reason. So sorry, no updated map. Fortunately, it looks like this fight isn’t going to last…

Ballista: a huge, heavy crossbow. Normal crew is one, so two working together will help. It does 3d8 damage. Normally it takes 2 rounds to load it, but I think two working together with Fist training can reduce that to one round. So one round to load, then one to fire.

Flying requires a fly check, DC 12 to remain steady. Failure means you are blown away in the wind.
Flying combat maneuvers require a DC 15 fly check.
Casting a spell while flying in this wind requires a concentration check, DC 15+spell level
Casting a spell with verbal components while on the ground requires an additional percentage check with a 20% chance of spell failure due to the wind noise.

Conversation can only be heard by yelling: anyone separated by a distance of more than 25 feet is almost impossible if your character is away from the yelling people, you cannot hear them! Those in the citadel cannot possibly hear or see what’s going on outside the citadel at this point.

Elementals : AC 23, Damage Reduction, no flanking, no critical hits, no sneak attacks, not undead


Trayvin AC 30/15 touch Hp 49/86(BrianZ) 
Tuesday December 5th, 2017 7:21:47 PM

"Don't worry about it Michael, you're doing fine. Let's reload for another shot in case any more elementals crawl out of that hole."

Sigvar Ironhorn (David F) AC 23 (T 12, FF 21) CMD 29 HP 75/114 Character Sheet 
Tuesday December 5th, 2017 8:36:45 PM

Sigvar sees that he is never going to reach the last elemental before the others destroy it, so he heads back to the wall and retrieves his shield. He then starts looking for somewhere to secure a rope to go down into the crack to have a look around, His thoughts are that something down there wanted out and that is what caused all of this. Maybe if they can figure out what happened i will shed light on what is going on.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+22=24 ; d20+22=25 ; d20+22=28 ; d20+22=30 ; d20+22=29 ; d20+22=25 ; d20+22=33 ; 2d8+33=43 ; 2d8+33=42 ; 2d6+22=28 ; 2d6+22=30 ; 2d6+22=31 ; d8+22=24 ; d8+22=25 ;
Tuesday December 5th, 2017 9:03:53 PM

Zane tears into the last elemental....

Attacks adjusted w/ Power Attack and Arcane Strike (DR has NOT be adjusted for)

Bite AC 24 Damage 43
Claw 1 AC 25 Damage 28
Claw 2 AC 28 Damage 30
Wing 1 AC 30 Damage 24
Wing 2 AC 29 Damage 25
Tail AC 25 Damage 31
Hasted Bite AC 33 Damage 42

Zane Sanity info

Mage Armor (hours)
Haste 14 rounds
Form of Dragon 2 86 rounds

Feats:
Hover
Blindfight and Sense
Combat Reflexes and bodyguard
Arcane Strike (swift actioned each round and figured into combat)

Adjustments to title line

AC currently 46,
Hit Points Currently 274/274
Strength Damage increased (will auto include it on rolls)

Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor]  d100=34 ; 5d4+5=22 ;
Tuesday December 5th, 2017 10:12:11 PM

Since Pru's missiles didn't fly out of control and knock down buildings, she feels safe firing a few more of them.

[Spell failure 34=success. Ha! Remembered this time! Rocky takes 22 force damage.]

Pompous AC 25 CMD 25/20, HP 87/87 
Tuesday December 5th, 2017 10:21:38 PM

Seeing that the new commers have everything under control, our courageous hero decides to go after Nik and back him up in the citadel.

" HEY NIKO! Where did you go!"

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple)   d20+16=24 ; d20+11=17 ; d20+1=9 ;
Tuesday December 5th, 2017 11:13:52 PM

Nikolai approaches his commander cautiously.

Perception + 16 = 24

He wonders if she is Stunned, Paralyzed, Dead, Charmed, or whatever.
He tries to determine her state by using his medical knowledge but being very careful not to touch any inappropriate area.

Heal Check + 11 = 17
Spellcraft + 1 = 9


Anna Morphling[Allosaurus] (Hugh C) -- 24/8/23 HP 76/76 -- CMD 27  d20+11=19 ; d20+11=27 ; d20+11=13 ; d8+6=12 ;
Tuesday December 5th, 2017 11:56:10 PM

Anna-saurus keeps attacking the elemental trying to coordinate her attacks with the dragon.

Maybe someday Maab will let me turn into a dragon she thinks wistfully as she attacks.

(19 vs AC; miss)
(27 vs AC; 12 damage)
(13 vs AC; miss)

1 hero point used
Beast Shape III - Form of Allosaurus - 7 min [44 rounds]
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 60 ft,
low-light vision,
scent,
bite +11 (2d6+6 plus grab),
2 claws +11 (1d8+6), pounce,
rake (2 talons +11, 1d8+6)
longstrider: +10 movement speed - 7 hours [4187 rounds]
-2 AC for charging

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells  
Wednesday December 6th, 2017 12:22:11 AM

Bosk pulls out a scroll of stone shape and makes a low, thin dome to cover the flames in order to deprive them of air and snuff them out. He knows he doesn't have the resources to put out all the fires, but every bit helps. He then joins the others at the pit, figuring he can channel energy and heal the others of some of their wounds nothing else is crawling out.


Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday December 6th, 2017 2:31:09 AM

Michael works the windlass and nods to Trayvin. YOU GOT IT BUDDY, LETS GIVE THIS PILE O" DIRT AND RUBBLE A TASTE OF FIST STEEL!. They make a good team, and Michael feels the bonds of brotherhood and unity strongly as they work to get the gun up for another shot.



Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E)  d20+19=28 ; d20+19=33 ; d20+14=25 ; 2d4+18=24 ; 2d4+18=20 ; 2d4+18=21 ;
Wednesday December 6th, 2017 9:02:17 AM

Akir's scythe flashes in and out. If he's lucky, he will keep pulling chunks of dirt and stone free, until there's nothing left!

Akir hits AC 28, 33, and 25 for 24, 20, and 21 damage.

Doom! 
Wednesday December 6th, 2017 3:43:10 PM

One group surrounds the remaining monster and starts chopping away. While Trayvin and Michael reload the ballista, Zane is a flurry of wings and claws as he continues his assault. Pru summons some magic and is glad to see that it appears to be working normally as she launches more missiles at the beast. Anna-saurus jumps up and attacks while looking wistfully at the dragon above. Akir continues his assault as well and the third monster collapses as well into a large pile of inanimate dirt and rock. Very suddenly the wind stops howling. The air is suddenly quiet except for the cracking of the burning fires.

Sigvar heads over to the massive crack in the ground and prepares to apparently rappel down into the massive hole from which the earth elementals appeared.

Bosk works on making some domes over a fire. He manages to put out one fire and leaves a dome of stone over where a house used to stand. Then he heads over to join Sigvar.

Pompous runs back to the citadel to find Nikolai. Nikolai looks over the commander, trying to determine what has happened to her. He is not an expert, but he thinks he sees her eyes move a slight bit as he moves across the room. Whatever this is, it looks magical. As he moves in to check her out, there is a slight flash and she blinks and moves. She turns to Nikolai and jumps to her feet. She cries out, “What just happened? I was sitting here, the earth started shaking, I heard that sorcerer you brought in, then nothing! I could not move!”


Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E) 
Wednesday December 6th, 2017 7:18:10 PM


Akir twirls his scythe, sheathes it, and looks at Zane. He makes a fist, and pumps it towards the bronze dragon, holding it halfway between himself and the closest dragons claw.

"Many thanks, Dragon-Blood. We might not have won this fight before the damage got out of control without your help. We might not have won at all."



Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday December 6th, 2017 9:36:27 PM

Dragon-Zane looks around,cocks his head a bit to the side and then turns it quickly, causing a loud "SNAP!". Then his body, except for those bronze wings, transforms back into a Minotaur's.
"You're welcome. It's not often I get to do that, with my co-dragons, things usually don't last that long."
Seeing Sigvar looking to climb down into the crevasse, "It'll be faster with a lift, want one?"

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple)  
Wednesday December 6th, 2017 9:56:30 PM

Nikolai assures Commander Palance that things seem to be starting to simmer down. He's noticed that the earth has quit shaking and he doesn't hear the loud howl of the wind.

"We aren't sure what happened, Commander. We may never really know what happened. But it would seem that the gods are playing around with us. There are two we'd like you to meet. If you are up to it, follow us outside. These two appear to be friends and helped us in a vicious battle against monstrous earth elementals. They say they are from the Dragon Consortium. Follow me," and Nikolai leads the Commander outside to meet Zane and Bosk.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 75/114 Character Sheet 
Wednesday December 6th, 2017 10:17:32 PM

"Sure thing. If those elementals were doing all of that, maybe there is something down thare powering them up or maybe chasing them out." Sigvar stows his rope and prepares to fly down into the crack with Zane.

Prudence Gundle [AC 22; HP 32/74] [Haste; Mage Armor] 
Wednesday December 6th, 2017 10:31:58 PM

Pru is more concerned by the fires. How bad are they? Are they spreading? How many are left?

If she can, she'll cast Walls of Ice to try to keep the fires isolated and hopefully get them to burn themselves out.

Trayvin AC 30/15 touch Hp 49/86(BrianZ) 
Wednesday December 6th, 2017 10:59:51 PM

"Come on Michael, the elementals are down. Let's see if anyone needs any healing."

Trayvin heads back down to the lower level of the Citadel. He hopes there is enough left of the building to save it.

Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E) 
Wednesday December 6th, 2017 11:13:27 PM


Akir blinks, looking at his not-bumped fist. Left hanging by the Dragon Consortium was now the snub of the day. With a sigh, he lowers himself to ground level and starts helping where he can.

If he sees Trayvin, he isn't above asking for some healing power.

Anna Morphling[Allosaurus] (Hugh C) -- 26/10/25 HP 76/76 -- CMD 27 
Wednesday December 6th, 2017 11:45:25 PM

Anna-Saurus decides to stay in Allosaur form for the time being despite the fact that the Iron Dragon Taur decided to stop being a dragon.

"Thank you for your help." Anna-Saurus says to the 2 minotaurs.

"So how do you turn into a dragon?" She asks Zane, "I mean I am blessed by my lady Queen Ma'ab with the ability to turn into a variety of animals, plants, humanoids and magical beasts. I am curious as to how you accomplish such a feat."

Seeing as how the Dragons are about to investigate the fissure she remarks, "Should I accompany you into the fissure? I can turn into a climbing creature, a flying creature or give my current form spider climb."

1 hero point used
Beast Shape III - Form of Allosaurus - 7 min [44 rounds]
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 60 ft,
low-light vision,
scent,
bite +11 (2d6+6 plus grab),
2 claws +11 (1d8+6), pounce,
rake (2 talons +11, 1d8+6)
longstrider: +10 movement speed - 7 hours [4187 rounds]

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday December 7th, 2017 10:24:58 AM

I bit let down, that he didn't get to fire the ballista more, but at the same time glad the fight is over and no one was seriously hurt Michael follows Trayvin down to meet the new guys.

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells  
Thursday December 7th, 2017 10:48:58 AM

Bosk joins the young first members and offers Akir a fist bump. I am afraid I do not have much magic let capable of putting out fires. It has been a busy week and my scroll supply has dwindled. Are there people from these buildings safe? If there anything we need to rescue from the flames?

You all did good today, showing wisdom in a tactical retreat and bravery in re-engaging the enemy. The Fist should be proud of your work. Now, who needs some healing. I can change some healing energy and convert some healing spells if necessary.

Now, what can you tell us about what has been going on here prior to our arrival?


Pompous AC 25 CMD 25/20, HP 87/87 
Thursday December 7th, 2017 12:38:07 PM

Pompous falls in behind Nikolai and the commander and follows them back to court yard.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday December 7th, 2017 1:34:24 PM

Zane answers Anna...
"You do know that Dragons are special in the Wold, right? There are reasons I can turn into a Dragon, but the simplest is that my Father was or is a Dragon. My mother was full blooded Taur, but as you can see by my Dragon Wings my father was a Bronze Dragon. I expect that every time I shift into a Dragon, that the full blooded Dragons know it. I also expect every time I unleash the Dragon side of my heritage to be visited by one or more of the Dragons to find out why.
When I partially transform, I'm not worried about those visits, but the full change, yeah I'm very worried.
Your shifting was somewhat familiar to me as a couple of our Iron Dragons shapeshift all the time, but I think you are different somehow from them."

Zane reaches up and lowers his hood, showing his Bronze mane against the white fur as well as the fact he wears goggles of some sort. You also can easily see the kama hanging at his waist as well as a quiver, but no other weapons are in sight.

Doom! 
Thursday December 7th, 2017 2:13:35 PM

As the elemental falls and the Wold appears to return to normal, the group starts to relax a bit. As they do, a couple people start appearing from the ends of streets and behind buildings, looking to see if this is really the end. Akir reaches up for a fist bump, but Zane heads over to the crack in the ground with Sigvar. Sigvar agrees to the lift and gets ready to head into the hole (it is very dark in there, taking any lights or anything?) Bosk picks up the fist bump and the Allosaurus talks to them.

Nikolai explains a bit to the commander and leads her outside. She appears a bit stiff at first, as if she had been paralyzed, but she shakes out her joins and follows along. When they reach the courtyard, they are met by Michael and Trayvin coming down from the guard tower and Pompous just coming in.

There are still two larger fires around the area and Pru is putting up multiple walls of ice to slow them down. Without the fierce wind driving them, the fire are weaker and the melting ice quickly helps reduce the fires.


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday December 7th, 2017 3:41:11 PM

Zane says to Sigvar, "My goggles allow me to see in darkness, although not supernatural darkness, can you see down there or do you need light? If so I can pull out a lantern, it has a continual flame burning in it on a stone."
To Bosk over the Dragon Rings, *I think searching down there may be important to what we are doing, plus, heading down there, allows you to speak to the Boss Lady who is just arriving...."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 75/114 Character Sheet 
Thursday December 7th, 2017 6:06:20 PM

Holding his flaming sword Sigvar says " I think this will do for light. I am protected from fire, at least some fire, so you need not avoid it if it is the fastest way to get somewhere. Let's go when you are ready."


Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E) 
Thursday December 7th, 2017 7:14:04 PM


"I took some damage trying to peel the creature of off Prudence. I could use your attentions, please."

Akir is more than happy to knuckle up with Bosk, the Iron Dragon. While the others talk, he starts gathering bits of broken wood and fastening them against an otherwise ruined building some fifteen feet tall. He maintains his intellectual demeanor, but he seems to be up to something.

Using a prestidigitation spell, he "draws" a very ugly likeness of the elementals on the wooden bits. He harumphs at Michael, then uses his eyes to innuendo with Michael.

"You know Michael, we should probably double check that tower you were in. Structural damage is tricky, but I'm skilled in engineering. I'll teach you how to look for it. I also think, while we are there, it might do to make sure all that rumbling didn't throw off the sites of the ballista."

He gasps in mock surprise.

"And look! There's a fine target for such a chore. Well, duty calls, I think. Lets be off!"

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday December 7th, 2017 9:41:08 PM

Michaels eyes boggle a bit, first theres these massive minotars, with dragon wings and...stuff, then Akir asks him to go help check for structural damage while standing in front of the uglyest earth elementl that Michael has ever seen. Michaels stops..he brings his hands up in a vague effort to point at every thing.

Bu..uh..um...eh...er..I..don't...it's...but...okay...He follows Akir...but is not quite able to turn his back on the strange menagerier before him and stumbles a bit before they are out of sight...once out fo sight though his voice comes back. he rushes up close to Akir and in a quiet voice

what in Wardds name is going on back there?


Trayvin AC 30/15 touch Hp 66/86(BrianZ)  d6=6 ; d6=2 ; d6=4 ; d6=5 ;
Thursday December 7th, 2017 9:47:31 PM

As they reach the area everyone is gathering in, Trayvin looks over the Agents and the new arrivals for injuries. He heals everyone in the area with a channel and then greets the Iron dragons. "I think we can all agree thanks are in order. We couldn't have held out much longer on our own." The half-orc seems genuinely grateful for the help they got. He wonders if his parents ever met anyone from the Dragon Consortium.

Actions: channel energy 17hp healed

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple)  
Thursday December 7th, 2017 10:02:22 PM

Nikolai does not let on how bad his body is bruised and bashed as he leads Commander Palance out onto the parade grounds. Outside the gates he sees his Fist gathering, some heading down the crevice.

"One would think we fought fire elementals," he jokes as they witness the fires raging on but he is proud of his Fist and how they are trying to get things under control.

Seeing Zane he leads the Mailed Fist Commander over and introduces the two.

Prudence Gundle [AC 22; HP 65/74] [Haste; Mage Armor] 
Thursday December 7th, 2017 10:36:26 PM

One would think we fought fire elementals

"No, just me," Pru says. "Sorry; I'm kind of a one-trick pony."

Pru is committed to putting out the fires, so she keeps at it until the fires are out or she runs out of spells and has to give up.

Anna Morphling[Aranea] (Hugh C) -- 28/14/25 HP 76/76 -- CMD 26  d20+10=22 ;
Friday December 8th, 2017 2:07:04 AM

AnnaSaurus says to Zane, "Yes well, I'm a Morphling and as far as I know I'm the only active one at this time. There was another guy but I'm not sure what happened to him. He used to be a Taur but Queen Ma'ab allowed him to become permanently human. I still have some time on my beast shape ability so I will turn into something else and also investigate the chasm."

AnnaSaurus shifts again and once again she has taken the form of the spider creature known as an Aranea again. Between her darkvision and her climbing ability she should be able to investigate the fissure.

Spider Anna starts to climb down the crack to see what is going on. (Perception: 22)

1 hero point used
Beast Shape III - Form of aranea - 7 min [43 rounds]
+4 Str ,
+4 nat armor,
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+12(1d6+7 plus poison) or Web(+9 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 20;
frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.
longstrider: +10 movement speed - 7 hours [4186 rounds]

Pompous AC 25 CMD 25/20, HP 87/87 
Friday December 8th, 2017 6:48:23 AM

Pompous walks up to the remains of one of the earth elementals. He takes a handful of the remains and places them in a large pouch.

{ This will help nicely when I sell limited editions of the chronicles. For an extra 5 silver, get a pinch of defeated earth elemental. BRILLIANT!}

Doom! 
Friday December 8th, 2017 4:29:27 PM

Zane and Sigvar converse before heading down into the crack as Sigvar waves his flaming sword around. Anna speaks to Zane and turns into a spider, heading down into the crack as well. They head down into the darkness. There does not appear to be any additional magical darkness in the hole, just no light from outside (and since it is still overcast outside, just not a lot of light, period). They proceed down and find that the crack has fresh dirt on both sides, some still dribbling a bit down into the depths of the hole. The crack continues down at least 100 feet, but the further the group goes, the more narrow the crack becomes. By 100 feet down the crack is less than 6 feet wide. There is no evidence of anything out of the ordinary in the hole, at least as far as the adventurers can see. Then again, how many have seen the inside of an earthquake before?

Akir talks to Michael and prepares a target for the ballista. Michael is quite confused at the non-chlant attitude of Akir, but he follows Akir back into the tower to see about working the ballista more. Pompous goes over to a blob of now not-movng earth and pockets a bit of dead earth elemental.

Trayvin provdes some healing as he looks around in confusion and he thanks the iron dragons for their timely help. Pru continues casting walls of ice all around and her magic seems to be completely back to normal. She can manage to get enough walls up to stop the fires from spereading. A few more people come down the streets to see the ice putting out the fires and a couple break into applause for her efforts.

Nikolai leads the commander over to Bosk (since Zane went down into the crevasse). The commander walks up to Bosk and holds out her hand in greeting. She looks a little confused, but takes over a commanding presence quickly. She says, "Greetings, I am commander Palence. This," she gestures towards the citadel, "is the citadel of the Agents of the Fist. As I understand it, we owe you our thanks and gratitude. The Agents are eternally grateful if you need arms, we are at your service."

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells   d6=2 ; d6=3 ; d6=5 ; d6=2 ;
Friday December 8th, 2017 5:14:19 PM

ooc: Bosk healed most the group for 26hp earlier

Bosk too channels his healing powers, curing the agents if an additional 12hp. If any remain injured Bosk will convert his low levels to heal then, or if several remain he will cast another mass cure to fully heal everyone.

Greetings Commander. I believe your team had it under control, we just provided a little backup. As you may have heard, we are investigating strange attacks and weather phenomena across the World. We were not expecting to find a battle, but I also cannot say we were surprised. Can you please tell me what you encountered and anything you know about the situation? I have a feeling that while these are isolated attacks there must be an underlying thread that tired them together.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday December 8th, 2017 6:13:34 PM

Zane flies back up to the surface, drops off his passenger and lands next to Bosk. His wings fold up tight to his body, but he doesn't make them vanish as some might.
'And I'm Zane Stormfront Commander." Zane says as he introduces himself.
"The smallest detail might be all we need to piece this scattered puzzle together, or at least enough of it to know what to do next, rather than run around putting out the fires. Know what I mean?"

Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Friday December 8th, 2017 8:04:47 PM

Pru blushes a bit when the applause starts up. "That's real nice of you," she tells the gathered townsfolk, "but maybe we should try to put together a bucket brigade? The ice will stop the fire, but we need water to put it out."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Sunday December 10th, 2017 6:15:20 AM

Anna-Aranea climbs back up to join everyone else on the surface. She reverts back to her normal form. In place of a dinosaur or a spider magical beast stands a red haired woman wearing mithril full plate.

Anna says, "Well we had a wind storm and an earthquake here and a prisoner that we captured in the field somehow escaped while all this was going on. We also had a doomsday prophet take up camp close to the citadel."

Anna then asks Zane and Bosk, "What sort of things have been going down where you guys are from?"

longstrider: +10 movement speed - 7 hours [4176 rounds]

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Sunday December 10th, 2017 9:17:58 PM

OOC: added the 12hp healed.

IC: Since the commander was out of action for most of the action, Nikolai feels it best that she get back into action by getting the Fist members that are still about and organize a detail to stop the fire and rescue any trapped by the rubble. Her command presence is crucial if she intends to keep the moral up and the Mailed Fist reputation intact.

He suggest that to Commander Palance in a round about way. "Commander, we'll work with Zane and Bosk. You need to take command and get rescue operations going."

With that, he leads the two Iron Dragons to a less chaotic place where they can talk and be out of the way.

"There's not much. When we returned from our latest mission, there was this doomsayer outside the Citadel preaching about The End is Nigh! We were asked to check him out and see what he was up to as he was stirring up the townsfolk. Before we got the chance to question him about the source of this revelation, the windstorm began and the earth started to split. If that wasn't bad enough, the wind started whipping the bonfire flames into the buildings and these earth elementals came out of the crack and started bashing buildings. I took the old man into the Citadel and then came back to fight the elementals. They are tough and a lot of the damage we did to them seemed to heal over, so when you showed up, well, your help was certainly needed. The old man may have interesting information or just be an old cook that happened to get it right first time in his life."

Akir Al'Kaban - AC 22 - Hp 44/90 (Ken E)  d20+9=12 ;
Monday December 11th, 2017 10:36:02 AM


Akir makes his way up the tower, Michael in tow.

"I appreciate the company Michael. It seems there's a bit of heroic intervention happening on our half today. Those two are from the Dragon Consortium, the biggest league of powerful heroes on either continent. They are made up of almost nothing but individuals who excel at combat or magic, and have a penchant for acting in the name of "good", so to speak."

He stops and looks out a tower window, watching the Taurs with the others.

"I prefer to shy away from hero worship nowadays, after Neutronis took advantage of many of our brothers. I wish the consortium well though, and appreciate their efforts."

They get to the ballista, and Akir helps Michael aim and load it.

"I felt bad you never got to fire a shot Michael. Though I don't share many of your enthusiasms, I recognize the importance for your type to have some excitement from time to time less you get bored and seek mischief instead."

Akir gazes over the destruction of the Citadel. It seems he wanted the higher vantage point to better survey as well. He points at his "dummy elemental.*, and encourages Michael. Akir does make some aiming calculations, clearly relying on mathematics and miscellaneous factors rather than his gut or some natural skill set.

"Shots clear! Clearly, we need to spot check this asset to make sure it's still acceptable for service. Fire away Michael!"

Aid another for Michaels shot. Michael +2

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet 
Monday December 11th, 2017 12:52:56 PM

SIgvar adds to Nikolai's account.
" The doomsayer was to be our task, but before we could leave the commander's office to attend to him our prisoner, a sorceress aligned with a green dragon named Slartanus somehow either blew her way out of a cell that has contained magic using prisoners before or was freed by an explosion. THEN the wind started and the earth shook. I don't know how far reaching this event has been. She may have been the focus for the trouble and we were allowed to capture her and bring her here to be at the center of it. He capture was quite easy, the dragon left her hanging and almost assured we would either kill her or capture her."
" By the way, the crack is just a crack in the earth, nothing notable down there"


Doom! 
Monday December 11th, 2017 3:35:37 PM

Bosk checks around to make sure everyone is healed up. Then he greets commander Palence, asking for information and providing a bit about their own mission. Zane joins him in the introductions, also seeking information. Anna appears, as a normal woman in plate mail. She mentions the storms and earthquake to the new arrivals. Nikolai suggests that the commander deal with the citadel while he will deal with the new arrivals. He describes what he witnessed in the area and Sigvar joins him, adding information about a green dragon.

Commander Palence listens carefully to the various renditions of the recent occurrences. She looks down at the massive crack in the earth and the now-missing road. She also glances over at the various buildings that were destroyed or damaged by the earthquake and the fires. She looks tired. She says, “Well met, Bosk and Zane Stormfront. I am afraid I cannot add much to the discussion here, as I was held by some magical means just as the prisoner escaped. I imagine that she had something to do with that, but I’m not well-versed enough in magic to know what she did to me. I know that I could not move at all and could not hear, either.”

She sighs and continues, “I will leave you in the capable hands of my most reliable thumb, Nikolai. I have to…” She shakes her head and mumbles as she walks away, “I have to see to the citadel, or what is left of the citadel.” She looks again down the missing road, then puts her shoulders back, calling out loud towards the citadel, “Marcus! Delantan! Front and center! I’ve got messages that need to be gotten out to thumbs right now! Tolar, get the message horses ready!” She starts moving with purpose and confidence as she disappears into the citadel, trying to re-take control over the chaos.

Akir joins Michael in the tower and they talk about the dragon consortium. He helps work the ballista and prepares it for Michael to take a shot.

Pru addresses the crowd and tries to get them to work. When she points out that the fires aren’t actually out yet, a few people’s faces brighten as they realize there is still work to be done. Under Pru’s direction, they quickly set up a bucket brigade and the sizzling of fires going out is quickly heard around the small town.


Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Monday December 11th, 2017 8:05:26 PM

Once Pru is confident the fires are being put out, she re-joins her Fist.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday December 11th, 2017 8:08:20 PM

Zane watches as the Commander basically walks away after handing them off. He gives a look to Bosk (read Hook board)
"So..... We started having troubles down south two days or so ago. Even though we've only been through about a day of it. I'll explain that in a moment.
We all were awoken by variations of the same dream, and apparently so was everyone else in Hook City.
The dream turned to a nightmare when each person was strangled, hung or some variation of the two involving the neck and breathing.
We then discovered some lackeys who were distributing coins which had Explosive Runes on them, which we took care of. After that we found a magical "Orb". When we explored it, I won't go into how it was decided to do the exploring, We ended up in what we think was a parallel Wold, we still aren't sure. That Wold was nothing but an ancient ruins where it seemed Marteaus seemed to have succeeded centuries ago. It was either that or we were way way far into the future. I tend to go with the second option. We were there for about what seemed an hour or so to us, when we returned, almost a day had transpired in Hook City. Where we were told of another Orb showing up.
We went and investigated that one as well. We arrived, but not all of us as some were taken elsewhere to assist a group, similar to what Bosk and I did here as well as over near Bonetown. Anyways, we were greeted by ourselves, but different, because they were arriving to investigate a giant chain that seemed anchored through a hole in the air. That was a brilliant idea of one of the Star Mages.
We got things settled, unanchored the chain and returned to our City.
About this time we started receiving calls from Consortium lookout I guess about the need for our help all over the Wold. So we split up into teams and scattered across the Wold to help out.
It sounds like this Doomsayer is somehow linked to what is going on."



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet 
Monday December 11th, 2017 8:39:16 PM

[b]" So let's go talk to him then."
" Nikolai, you brought him back here, where did you put him?"

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Monday December 11th, 2017 9:39:15 PM

OOC: back on Nov 16 DM wrote:
"Nikolai looks for commander Palence, but does not spot her right away. He wants to get back to his friends, so he leaves the slumped old man with the other fist members he spots near the entrance to the citadel. He turns in time to spot the happenings with Sigvar and the others:..."

IC:
Nikolai shakes his head at the idea the sorceress had anything to do with anything that just happened. "She may have orchestrated her own escape, but I'm pretty sure that the dragon Slartanus and her have nothing to do with the earth shattering events and the earth elementals. I think that she just took the advantage of the circumstances and skiddaddled. She had been dominated by Slartanus to attack us anyway so she's probably laughing at us at her fortuitous escape but with no intention of messing with us again, not voluntarily anyway.

As far as the old man, I left him at the gates with the guards. He was unconscious due to a punch in the nose by me. We should go looking for him. He should have been knocked out for a while considering his age and fragility. Who knows though. The entity or entities that caused all this could have whisked him away or he may lay crushed under a block of stone, circumstances of his own preaching. Let's go look."


With that, Nikolai leads the party to the gates and starts looking for the old man, asking here and there for him and looking for signs of splattered goo that once could have been the old man.

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Monday December 11th, 2017 10:20:22 PM

Trayvin keeps himself busy, using magic to fill the buckets and also to dump water directly on the building fires. He sees some of the Fist start looking for the doomsayer, but he keeps at the work as tracking people down is not his strength.

Actions: cast create water as needed until the fires are under control.

"Thank you Bosk, the healing was really helpful."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Monday December 11th, 2017 11:19:03 PM

"Could the Doomsayer be linked to Marteus? I mean doesn't Marteus essentially want all the noble races to embrace their doom? If your alternate Wold was from the future could this be how it starts?" Anna asks

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+15=30 ;
Tuesday December 12th, 2017 2:04:46 AM

Michael takes his time sighting down the Ballista, he thinks deeply about what Akir has said. once satisfied he has the holdover right he trips the trigger and sends the bolt downrange.

I hear what you are saying, I think that battle killed almost everyone in the Fists hero worship. It's different with those guys though. We get and give respect in the fist because if we didn't it would erode Discipline and Morale and get folk killed and battles lost. We could go down there right now and treat those guys just as bad as we had the nerve to. it would not affect the Fist. Heck, they probably wouldn't even try to kill us, but we would not make any friends. I guess what I'm trying to say is that those guys are people just like we are. Taur people, Weird Half dragon, half spooky gaunt, moving tattoo Taur people but people just the same. I think they have different and more varied sources of information than we do so they can make more informed decisions, but they probably get it wrong sometimes too. Just like we do. Shoot from what I know of the Gods they are just People too, absolutly stupidly powerful people with knowledge far beyond ours, but even they get it wrong sometimes too. and they don't know everything, they just know a lot more than we do. So you get powerful, you become a Dragon, you are still the same guy that used to have trouble with goblins but now everybody treats you different. People lose their minds around you, fawn over you, go crazy over you, while others hate your guts, and plot your demise like its a job. there probably ain't' much in between. no just having a beer with the guys at the bar, or going out to eat or catching a play or even having a quiet day out by the creek. I'll bet they long for those days. I bet they get lonely.

Michael stares, deeply in thought, at the place where the bolt buried itself in the wooden Earth elemental effigy.

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells  
Tuesday December 12th, 2017 9:35:09 AM

Bosk shrugs slightly at all the possible suggestions. So far there is no definitive proof of who could be orchestrating this. [b]I have thought of Queen Maab, The Fey King, and Marteaus. None of the above would surprise me.

As for Marteaus, it is not so much that he wants us to embrace our doom, but that he feels we have become soft and complacent. He wants us to constantly strive to be our best. To cull the weak and make us stronger. He wants what is best for the Wold, even if we disagree with his goals and methods.

Remember this, no mater what happens your fate and your future is in your hands. If we put our minds to it we can defeat even the gods. It has been done before. Likewise, we will weather this storm.


Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) 
Tuesday December 12th, 2017 10:22:04 AM


Akir pats Michael on the shoulder, then finishes his quick inspection of the tower and ballista.

"Well put Michael, well said. Perhaps we shouldn't be hiding up here. And while I don't advocate we start fights with gods, I think your point is a poignant one."

There's a snap as the ballistas line releases its bolt. Akir nods appreciatively at the shot.

"Excellent shot. This ballista seems unharmed. Though my crafted elemental is not as lucky. We should head down and see if Nikolai needs us I suppose."

Pompous AC 25 CMD 25/20, HP 87/87 
Tuesday December 12th, 2017 4:00:14 PM

Pompous takes out a note book and starts scribbling as the others talk amongs themselves.

This battle will definitely be making the chronicles! Especially the part where Pompous gave the death blow
to one of the gigantic earth elemental demons!



Doom? 
Tuesday December 12th, 2017 4:10:48 PM

Pru and Trayvin work with the fires and a few more citizens join them. Finally the fires are ending and there are just a few smoldering bit left. A few people stand in the street, just staring at the ruins. A couple other start sifting through the wreckage, looking for salvageable items. On one woman’s hip, a baby cries.

Akir and Michael work the ballista and gain some experience with it. They also have some philosophical discussions about men and gods. From the tower, they can spot a sole man limping down the street from the road to the east. He looks to be struggling to move and appears as if he may be injured.

Zane describes his experiences elsewhere in the Wold. Anna voices her theories about the events in the Wold and Bosk comments as well. Sigvar and Nikolai lead the group to search for the old man that Nikolai knocked out. He is quickly found still lying where he had been left by Nikolai. The guards that were there are nowhere to be found. He is not moving, but does not look as if he has any additional injuries.


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday December 12th, 2017 6:02:56 PM

Zane looks at Bosk, "Wake 'im up? I'm better at knocking them out..."

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday December 12th, 2017 7:01:16 PM

Michael grins. He used to have conversations like this with Tinker, weighing the various merits of Utility vs Morality, The consequences of Evil acts in the context of universal law. He made Michael think, it's different with Akir, he's smoother, more light-hearted, in his way. Not so gruff and plain-spoken as Tink. but it fills a place in Michael and a part of him relaxes. he didn't know till this moment that he needed to think about things like this. the path of right and wrong is a narrow one, and walking it blind is hard.

He spies the lone man limping and points him out. then moves to go check on him.

Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Tuesday December 12th, 2017 10:13:14 PM

Now that things have calmed down a bit, Pru introduces herself to Zane and Bosk, and listens to their talk of trouble in the Wold. It's frightening, and unnerving, but Pru can't think of anything she can do about it right now.

Instead, she stays beside the former Doomsayer, and waits for him to wake up.

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Tuesday December 12th, 2017 10:32:36 PM

Now that the fires are under control, Trayvin looks around to see what else can be done. He sees the injured man and moves to help him.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday December 12th, 2017 10:44:41 PM

Zane gives Bosk another one of those looks like he's saying something, but his lips aren't moving and there is no sound.
Zane says hello to Pru as she introduces herself.

"Does your Boss always act that way?"


Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Tuesday December 12th, 2017 11:21:53 PM

Anna says to Bosk, "I am a servant of Queen Ma'ab and somewhat of an Emisarry for Lord Eberyon her consort. Honestly I don't see either one of them doing this. Eberyon seeks to atone for His past misdeeds and Ma'ab well she wishes to do well by the humanoids, animals, plants and magical beasts out there. I don't really see how it is in Her interest for all of them to be effected by doom."

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)   d20+11=25 ;
Wednesday December 13th, 2017 12:12:13 AM

"Well, I serve Alemi, and if anyone has the right to test me, it is him or my Fist Commander, not any other god, so if Marteus is out there doing this to the wold, the other gods are either not worth their salt to just let it happen or are in it together, in which case what's the point to serve any of them if they are going to unleash death and destruction nilly-willy."

Nikolai checks the old man's vital signs:
Heal Check + 11 = 25

"Here's the old doomsayer. He seems ok other than a few bruises. Grill him all you want. If he's been given the task as the messenger, he can't be held responsible for all this. We don't typically shoot the messenger." He emphasizes the word typically.

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells  
Wednesday December 13th, 2017 12:34:45 AM

Bosk nods in agreement as he casts cure spells on those in must need (converting his lvl 1 spells). Turning to Anna he says, you are probably right. The common thread here appears to be the involvement of nature. Earthquakes, storms, and fog. There has also been at least one mention of a sleeper, but that might be a local phenomena. I am not an expert on the gods, other than Gargul and Jancassis.

This could be a newly awakened power or some long forgotten god from before the first cataclysm. The teucri greening or daemons from some demi plane. It is just too early to tell.


The Horned Cleric gently shakes the old man in an attempt to wake him and uses his death watch ability to check on the man's state and will heal him with a cure spell if it looks like it will help.

The Grim Avenger then shakes Pru's have as she introduced herself and and what the doomsayer said.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday December 13th, 2017 1:23:53 AM

This time you can tell Zane is somehow talking without speaking, you can almost see him making points and counting them off as he does. Then his attention is back on the Doomsayer.
"He was preaching death and such, beyond the standard end of the Wold Stuff, right?"

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet 
Wednesday December 13th, 2017 4:54:48 AM

Sigvar listens but does not add o the discussion. He does wonder what the two Taurs might be saying privately, but since he has no way to tell, keeps his own council.

Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) 
Wednesday December 13th, 2017 10:26:41 AM


Michael points out the hurt man, and Akir follows him down the tower. He takes a moment to make sure they aren't walking into a trap, and checks for magical auras with detect magic. If there's nothing, he moves on to helping him.

"Hey, are you alright?"

Doom? 
Wednesday December 13th, 2017 3:26:42 PM

Michael, Akir, and Trayvin move towards the limping man. When they arrive, the man looks in worse shape than he had appeared, and you’re not really sure how he is still moving. He is covered with dirt and blood and one leg’s knee actually appears to be bent at a strange angle. When you arrive, the collapses on the ground, spitting out blood. He says, “The Fist east of town – we were destroyed. The avalanche and earthquake was too much. Everyone dead…”

Zane, Pru, Bosk, Sigvar, Anna, and Nikolai head over to the old man. Nikolai checks out the vital signs and then Bosks casts a heal spell. The man’s lips are moving before his eyes open and you can hear him whisper, “Doom.” His eyes flutter open and he takes in the crowd gathered around him. He looks scared, but does not say anything.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet  d20+6=19 ;
Wednesday December 13th, 2017 7:32:52 PM

" It would seem that your prediction of 'doom' was accurate, but is not complete yet. Tell us what you mean by your prediction, who will bring the 'doom' you speak of and what form will it take?"
Other than being large, armored, bruised, battered and one eyed, Sigvar is not threatening.
Diplomacy 19

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells  
Wednesday December 13th, 2017 8:12:23 PM

Bosk waits and listens.

Pompous AC 25 CMD 25/20, HP 87/87 
Wednesday December 13th, 2017 10:01:31 PM

Pompous attentively listens and continues to take notes.

{ Chapter 6... DOOM!... SWEET!}


Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Wednesday December 13th, 2017 10:14:55 PM

Zane asks "Does your Boss always act that way?", and is then treated to Pru's rapturous, starry-eyed recitation of Knight-Captan Palance's many virtues. She is brave, and smart, and principled, and the Fist is lucky to have her. It's pretty clear that Pru has a bad case of hero-worship.

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Wednesday December 13th, 2017 11:12:02 PM

There's been a man standing outside the Citadel every day since you left, setting up a bonfire at dusk and shouting for all to hear about dark days and the end of the world.

"Well, we don't know the exact message he was preaching. All we know is that he'd been outside the Citadel since we left on our latest mission. He'd set up a bonfire at dusk and start shouting for all to hear about dark days and the end of the world.

We were headed out to hear his message when the earth started shaking, the wind picked up mighty furiously, the crack appeared and the elementals started attacking. As bad as all that was, it didn't end up to be the end of the world. Simply defeating a trio of earth elementals does not seem a heroic deed worthy of saving the entire world from destruction,"
Nikolai shrugs.

"It would seem that if the end was really here, there wouldn't be anything anyone, hero or peasant, could do to stop it. Just saying."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Wednesday December 13th, 2017 11:53:29 PM

Anna says to her friends, "Well, this guy certainly does have a one track mind."

She says to the Doomsayer, "Okay, Mr. Doomsayer by what immortal power or Deity were you given the message of Doom? Who gave you the advance warning about the wind and the earth quake?"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday December 13th, 2017 11:55:57 PM

"That's just the thinking that will allow the Wold to end, Our group The Iron Dragons, just before our running around because we were needed, demolished a Death Cult, of an Ancient God trying to reassert itself. I don't know about your group in the Mailed Fist, but we will do anything, including sacrificing our own lives to stop that from happening. Or at least I'm willing to lay down my life if needed.
Our team, is currently broken into two person reaction groups, helping and learning. Or at least trying to learn, as well as hoping to show those we've been helping out just how far they can go to help the Wold in general.
No, those Elementals were not the end of the Wold, but with everything happening all over the Wold, our group scattered about helping out, I think they were just part of the over all. Because we as a group were just about to go visit a God to find out what he does and doesn't know about the ancient god who I believe is behind all of everything that is going on.
Everyone needing our help right now, is a great way to keep us distracted from what were about to do.
So, do you still the Elementals might not be the end of the Wold?"

It's obvious that Zane is irritated about that last comment, those that have met him at the Ghost, know he doesn't lose his calm very often or easily.....

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+5=9 ;
Thursday December 14th, 2017 4:09:56 AM

Michael does what he can for the injured man, basic first aid. He must be from the Garrison east of town. If Michael can get Akir to help him carry the man to where the others are he does so, and then Michael starts organizing a rescue party to go see about the East Garrison. he has the Ballista taken down and brought with them just it case it's a case of more of those big elementals.

first aid. 9

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+5=9 ;
Thursday December 14th, 2017 4:09:58 AM

Michael does what he can for the injured man, basic first aid. He must be from the Garrison east of town. If Michael can get Akir to help him carry the man to where the others are he does so, and then Michael starts organizing a rescue party to go see about the East Garrison. he has the Ballista taken down and brought with them just it case it's a case of more of those big elementals.

first aid. 9

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet 
Thursday December 14th, 2017 11:47:32 AM

" FOUR elementals" Sigvar corrects.
" We managed to defeat one before the Dragons arrived."
"As to our willingness to help others, or die trying, we did not follow Neutronious when he made a power hungry grasp for land. These Agents stood against him, nearly alone among the Fist. I stood powerless among his troops knowing he was wrong but unable to change the outcome without death. That was my weakness, my shame."
" You say you were about to seek the council of a God of the Wold. I know of only one God that holds audience with the mortals of the Wold, Lord Gargul. Do you plan to die just to speak to Lord Gargul? Or do you have some other knowledge that will allow you to travel to his throne room? Either way I would go with you so long as my commander gives me leave to. Maybe another way of thinking, a soldiers way, will help you uncover an answer to this supposed Doom of the Wold."


Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) 
Thursday December 14th, 2017 4:00:10 PM


Akir isn't sure where they are most useful. Should they head east? If they do and the people there are already dead, the trip was for nothing. If they wait around here, they might help some immediate suffering, but that was all.

He aids Michael in the responder care for the injured soldier, then joins the main group and Nikolai on the tail end of their conversation.

He briefly salutes his thumb as he interrupts.

"Nikolai, quick update."

Akir then relates the tale from the injured man, about the group to the east being decimated.

"I know the Knight-Captain left you to advise and inform the Dragon Consortium.. ah.. representatives, but if there's nothing left to be shared we have a decision to make. Do we stay here and help in the immediate? Or do we inform our Commander that we have received word of a new situation, and that we are riding out to deal with it? We received the injured soldier directly, so I doubt she's been informed."

Akir shifts uncomfortably in the presence of the Dragons. While Nikolai considers his options, he takes a moment to thank them.

"Your healing and aid were most appreciated. Before you appeared Zane, my only real option was to delay the enemy for Pru to fall back enough to freely turn her spells on the elementals. Thanks to you, a delaying rear-guard was able to turn into a full counter attack."

He stretches his sore arms and legs.

"And thanks to Bosk, my injuries were reduced to cuts and bruises, so I won't have to send Prudence any medical bills for damages sustained while acting on her behalf."

Akir glances at Prudence, curious how she handled jokes aimed at her expense. For him, everything was a chance to learn and observe, even playful banter.



Doom? 
Thursday December 14th, 2017 5:04:43 PM

The old man shakes his head as Sigvar questions him. Anna peppers him with questions as well. Other conversations happen around the man and the group. A few citizens wander by, one still looking dazed from the recent events. Behind the group, one citizen has already taken to sorting through the debris that was once a house.

The man sits up and looks around at the questions. He tries to speak, but coughs as he opens his mouth. He mumbles, “The dreams… oh, the dreams…” He looks up at Sigvar and says, “The dreams told me about the coming doom.” He gestures over towards the massive crack in the ground and continues, “The dreams were right! Look at the destruction! The end of the Wold is here!”

Michael works to help the injured man with Akir. When they approach the citadel, Akir reports to Nikolai and asks for further orders. Commander Palence can be heard yelling from inside the citadel.


Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Thursday December 14th, 2017 7:56:52 PM

Nikolai pretends not to notice Zane's irritation, mainly because he didn't care if he was irritated nor not. He replies in an even tone as if this just was another day's work.

"Look, so you have insider information about some big thing going on. We didn't. All we had was half an hour of hearing this guy say doom was near. So we are to take every odd ball doomsayer at his word and go about as if it is our last days to live? Hey, we took action against foes that were intent on destroying this town and the last remaining Mailed Fist Citadel and were prepared to die doing just that. So get off your high horse about your Self Sacrifice and Greater Good pomposity. Each one does what he can where he is. I died defending the honor of the Mailed Fist and our group saved this area from a major civil war. So you've done and died heroicly as well. Don't jump all over us if we've not treated this as important as you'd like us to.

As for the elementals, they eventually would have been killed and the town and Citadel rebuilt. This crevice serves as a huge barrier along this side of the Citadel adding to it's protection and with some magic of our own we would either fill it in or incorporate it into our town. Good place to start a mining operation. You never know. Great tourist attraction. We can put cables across it and sell tickets to those brave souls that like the thrill of swinging over deep chasms or testing their climbing skills."


Nikolai gives the old man some water from his canteen then asks "Was there anyone in your dreams or was it just a voice? Did your dreams say you'd survive the End of the Wold? You are alive so far so the end isn't here yet, right? Is an earthquake and a large crevice the extent of the dreams or was your dreams so generic as not say how the end was going to come? Think hard. The dreams were sent to you for a reason. Warning us that the end is near does nothing to tell us which god to plead to in order to repent or follow or whatever."

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Thursday December 14th, 2017 8:05:00 PM

Nikolai salutes Akir in return and thanks him for the info.

OOC: DM post seemed to imply the man was a Mailed Fist soldier.

"Were you able to save the soldier? Good."

....insert Nikolai's reply to Zane here....

"Akir, right now our duty is to the Mailed Fist and the rescue of the Citadel and town, then rebuilding. If Commander Palance issues us the Orders to follow these Iron Dragons and help them, then that's what we'll do."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday December 14th, 2017 8:50:59 PM

Zane reaches up, pulls the hood of his robes back up, and everything but his muzzle goes back into the shadow, concealing most of his face.
He then crosses his arms and waits for Bosk and whatever else he wants to say or do here at the Citadel.

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Thursday December 14th, 2017 9:24:35 PM

The End of the Wold? Trayvin wasn't sure. There was a lot of damage from the storm and Earthquake, but bad storms don't mean and end to everything. Trayvin tries to put it all together and see what it might mean but he is distracted by the noise coming from the Citadel. Or what was left of it anyway.

"Come on, the Commander is yelling about something, let's go and make sure she is ok."

As he passes by, it seems like the Iron Dragons may be getting ready to depart. Trayvin thanks them both for their assistance. "You can count on the Fist to do our part to help protect the people of the Wold."

Pompous AC 25 CMD 25/20, HP 87/87 
Thursday December 14th, 2017 9:50:34 PM

Pompous falls in being Trayvin and follows.

When he passes the two Iron Dragons, he briefly stops and get the proper spelling on their names.

" .. Is that Zane with a "a" or an "ay"? "

Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Thursday December 14th, 2017 10:13:01 PM

"The Wold hasn't ended," Pru says firmly, both to Zane and the Doomsayer. "We know because we're still here. We must keep faith with the gods. They will not forsake us if we do not forsake them."

"Now let's go see what the commander needs."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Thursday December 14th, 2017 11:17:18 PM

Anna says, "Well it was the dreams that warned him? Interesting. I must admit my Lady did come to me in my dreams once upon a time a while ago. I imagine once one becomes a member of a Dragon group and a hero at large of the Wold that the end of the Wold is just part of the package. Didn't you say that there were some bizarre dream activities going on in Hook City? Could this doomsayer be plugged in to whatever is going on over there? I mean I don't think anyone is suggesting giving up in the face of what is prophesied Doom. If I am familiar with the history of the Wold the heroes of the Wold at one point purposely became dead or undead in order to stand up to Marteus. I would have to imagine being around then would have seen things looking pretty grim but what else can one do but keep keeping on? To that end I don't think anyone is suggesting giving in even in the face of Doom"

She sings,
"I see storms on the horizon
I see the tempest at the gates
I see storms on the horizon
And a citadel alone
Clinging brave defying fate
And I will stand here at the gates to face the onslaught fighting
Without surrender or defeat
With Troy besieged by tyrants' greed
In Hector's memory, God willing
We shall save this victory
Without surrender or defeat"



Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells  
Thursday December 14th, 2017 11:50:27 PM

Bosk shakes everyone's hand. It was a pleasure fighting along side the first today. Your unit is well trained and very brave. There can be no denying that a tactical retreat is often the best course of action.

As for talking with the gods, we have met several gods and immortal powers. Gargul himself showed up at a bar and bought us a beer...and I do have a special connection to him. You may have noticed my shadow is missing. Gargul himself hung it in his throne room, and I have been there several times. I would never presume to demand an audience with him, but he and Gimp know when it is necessary.

As for the other God's, if you follow them they will usually respond to a commune spell if you are seeking guidance.

With that, we must be going. There are other areas of the Wold that we must check in with. If the doomsayer had any useful information please have your leaders send it to the dragons. And if the rest of the World is fighting as hard as you are, whatever is behind this will be finding themselves meeting much more resistance than I am sure they planned for.


With that Bosk says his goodbyes.


Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Friday December 15th, 2017 12:47:53 AM

Michael is caught by the strangeness of the Minotaur with no shadow. his name is Bosk. hmmm...when he shakes his hand he holds the grip a bit longer than is perfunctory and stares hard at the big guy. I"m Michael...Michael Wittman....it's a pleasure to meet you Bosk. I would be honored if you would visit us again under more...auspicious circumstances...I'd like to hear your stories, buy you a beer at the last assignment and just generally get to know you. .

when they Dragon agents are gone. Michael gets back to work. He wonders what sacrifices his service will make of him. sure death. but to become so alien...He has a great deal of respect for someone who would give up so much of themselves for the greater good.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday December 15th, 2017 12:52:09 PM

Zane just nods when Bosk is finished speaking and as he vanishes, so does Zane.

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells  
Friday December 15th, 2017 3:18:19 PM

ooc: If Michael notices the symbol of Jancassis and that Bosk is an Avenger as well as a Grim he might discover some of what he Bosk gave up was to get his vengeance on someone... But it is always nice when personal vengeance lines up with the greater good :)

Doom? 
Friday December 15th, 2017 6:36:58 PM

The conversation between the Iron Dragons and the Agents continues. Nikolai is clearly angry. Bosk and Zane say their peace and head off, back to the teleportation circle at the edge of town. The circle disappears as soon as they step into it. The Iron Dragons are gone from the company of the Agents of the Fist.

The old man takes the water and gulps it down. He gasps and says, “It was more than one voice. It was usually a woman’s voice. She sounded beautiful and terrifying at the same time. There were visions of death, fire, earthquakes, tornadoes, tidal waves, and death all around. It was horrible!” His body shakes and he sips the water again, his eyes unfocused as if lost in thought.

Commander Palence yells from inside the citadel, “I need someone to check on the exterior guards! I sent teams east and west of town to watch for trouble. They haven’t reported in!”


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet 
Friday December 15th, 2017 9:00:48 PM

" Sounds like a normal day on the job, what's so horrible about it?"
"We best report to her that the east guard was decimated."

Sigvar heads inside to report to the Commander

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Friday December 15th, 2017 10:15:55 PM

"Well we can't do much for the team sent East, but maybe the other group could still be helped."

Pompous AC 25 CMD 25/20, HP 87/87 
Saturday December 16th, 2017 8:41:05 AM

Pompous puts his note book away and comes to stand next to Trayvin.

" I'm with Tray-tray. Let's go find the western group."


Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Sunday December 17th, 2017 10:14:00 PM

The old man's description wasn't much help. Why would a god advertise their doom with no purpose in mind? If you are going to destroy the Wold, why advertise it and give it's denizens a chance to fight back?

"Well, Zane and Bosk, your help is appreciated. At least from this area, the being responsible has a female voice. If that helps any. If some god is trying to destroy the Wold, this wasn't it. If anything, it was a distraction to your group to keep you away from the real thing. Is the whole Dragon Consortium involved or just your group?

Farewell and may we meet again in better circumstances, or worse ones,"
he grins.

Nikolai salutes his commander and leads the Fist to the west of the citadel to check on that group.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+10=28 ;
Sunday December 17th, 2017 10:15:46 PM

Anna says, "Go west...sounds like a plan." (Perception: 28)

Active effects
longstrider: +10 movement speed - 7 hours [4171 rounds]


Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) 
Monday December 18th, 2017 1:57:16 AM


Akir cringes. That meeting could have and should have gone better. Allies were always a great thing, good ones even more so.

Ready to head west, Akir gathers his things and heads out.

Doom? 
Monday December 18th, 2017 2:13:11 PM

Sigvar heads in and tells Commander Palence the fate of the eastern group. She appears quite upset: "Why? Why is this happening? I have soldiers running away, the ground exploding, wizards attacking me, and more just dying? This is unbelievable." She looks up at Sigvar and yells, "Get Nikolai and check out the team that was to the west, quickly!"

The group trods off to the west, down the road from the citadel. The area seems very quiet after the blistering winds. There is debris all around and many buildings have cracks and boards missing. There a bits of wood and other debris piled up where the wind blew them against normal wind breaks: hills, depressions, and buildings. There are few people here, a couple just wandering through the ruins of their house. Fences are gone and livestock appears to be missing.

As you reach the edge of the settled area, you see a group approaching you. It looks the right size to be a Fist team. You also spot weapons, including a pole arm and a very large longbow. The group is a varying sizes from tall human to halfling. They are hard to identify, as they are all covered in dirt and grime. They trudge down the road towards you, eyes on the ground.

Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Monday December 18th, 2017 6:23:00 PM

Pru's heart aches for the simple people whose lives have been uprooted by this disaster. But there's little she can do for them now.

"Help each other," she says, cringing inwardly at how feeble and inadequate that sounds. "Go to the Citadel if you need shelter." She knows full well they will not--not with livestock missing--but she has to remind them that it's an option.

"We're on an assignment," she adds, "but maybe on the way back...."

When she sees the other group approaching, she is on alert. Yes, they look like the western Fist returning, but appearances can be deceiving and at this point nothing would surprise her.

Pompous AC 25 CMD 25/20, HP 87/87 
Monday December 18th, 2017 8:52:00 PM

Pompous was never one to trust easily. What better was to ambush a group then to make believe that you are one of them? Staying within bow range, the ranger breaks from the party and takes position flanking the new group.

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Monday December 18th, 2017 9:37:15 PM

Trayvin nudges Akir, and hopes he will take a cue from Pompous and flank the other direction. "Do we know any of the Fist that were posted here? It would help in identifying them."

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)   d20+9=12 ;
Monday December 18th, 2017 9:51:52 PM

Nikolai whispers, "Be on the alert. Look for uniforms, insignias, and such," knowing his Fist would do that anyway.

Nikolai looks for those things, the uniform, including boots, belts, anything that may not be covered in mud.

He calls out to the alleged Fist team, "ATTENTION! FALL IN! PRESENT ARMS! HEAD UP! CHEST OUT! REPORT!" and watches how they react. As members that trained under any of the groups, the training was standard and easy to recognize.

Profession Soldier +9 (and any bonuses for Mailed Fist Knowledge Local (+2) he might get) = 12
OOC Great!

Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) 
Monday December 18th, 2017 10:49:41 PM

Akir nods silently and waits in flank position. He would have to explain later that scouting and stealth were not his strong suit.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet  d20+14=34 ; d20+15=35 ; d20+4=21 ;
Monday December 18th, 2017 11:54:48 PM

Sigvar sees the trudging soldiers and is painfully aware that he has no healing left in the case that this goes south. He concentrates on the group, detecting evil as his eye wanders over their uniforms. He knows how battered his fistmates look, and they battled elementals, how do these soldiers look?
Perception 34
Knowledge Religion 35
Profession Soldier 21
Detect Evil

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+10=22 ; d20+5=22 ; d20+9=16 ;
Monday December 18th, 2017 11:58:52 PM

(Perception: 22)
(Profession[soldier]: 22)
(Diplomacy: 16)

Anna appraises the new contacts warily being on guard for any potential tricks. She calls out to the new group, "You can understand our precautions given how crazy everything has been lately." in order to hopefully smooth things over if Nikolai's orders were taken out of context in their interpretation.

Active effects
longstrider: +10 movement speed - 7 hours [4151 rounds]

Doom? 
Tuesday December 19th, 2017 7:30:53 PM

The Agents take up positions and prepare for trickery. As Nikolai calls out, he recognizes the skill of the soldiers as they ignore him, but a larger man in the front holds his hand up to stay his own soldier's arms. He calls out to Nikolai, "Yertalan's Fist, reporting back. We were out to the west, holding the citadel."

He pauses and starts walking forward, his team in tow, as he continues, "It was rough out there. Winds and water all over the place. When the ground started shaking, a group of bandits decided they wanted to come to the citadel through us. We held them back, but there were avalanches and rain like we've never seen. The road west is blocked now to all but the most hardy traveler, so we figured we could do more good back here." He looks up, "Are things as bad here as well?"

Looking over the group, it is clear they are Agents as well. There is the occasional glint of a badge and they just look like experienced soldiers who are accustomed to working together.

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Tuesday December 19th, 2017 8:52:14 PM

Trayvin just nods. He will leave the detailed answer to others. Instead he focuses on what he can do. "Are there any significant injuries to report? I can help a bit."

Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Tuesday December 19th, 2017 10:43:33 PM

"It's bad," Pru confirms. "A stretch of the road is gone. People have been killed; others have lost their homes."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Tuesday December 19th, 2017 11:17:53 PM

Anna says, "We were pretty much dealing with the earthquake and the storm. A section of the outer wall of the citadel collapsed and we got into a battle with some earth elementals. We even met some of the Iron Dragons but in the wake of all that excitement we were ordered to check on your patrol out West as those on the East side suffered heavy casualties."

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Tuesday December 19th, 2017 11:18:25 PM

"It has been rough for everyone but the Citadel has held. Your post, though, is still West. However, if you have injuries we can attend to them and get you cleaned up. The road still needs to be watched. We would help you but we are circling the whole Citadel looking for gaps. Seeing that your Fist is intact, the Commander needs you back at your post," Nikolai says in an authoritarian tone.

OOC: as an aside, I've been thinking of taking the Leadership feat for situations just like this but only if it would help. Otherwise it would be a waste.

Nikolai asks Pru if she could use her magic to remove the mud and dirt from them as a moral booster. With that and some healing from Trayvin he expect them to return to their duties. If they don't, he won't stop them put warn them they'll go on Report.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet 
Wednesday December 20th, 2017 12:39:43 AM

" How many bandits, how heavily armed and armored and how many evaded you? We will keep an eye out for them and finish what you started."

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday December 20th, 2017 1:03:51 AM

ooc; sorry to be absent. last minute trip down to Texas and really spotty wifi conspired to put be out of touch

Michael looks over the fist members. How long have you guys been out on watch? Are you fixed for supplies? how many wounded do you have? We need you to keep watch for a bit, but we'll get you some relief as soon as we get back to the Citadel. detail a group of men to take the wounded in and bring back some chow. but keep a group up on watch, we don't know if this is over or not

Pompous AC 25 CMD 25/20, HP 87/87 
Wednesday December 20th, 2017 6:18:47 AM

Pompous salutes the Fist group walking past him.

{ These are heroes } he thinks to himself and takes a mental note to add their names to the chronicles.



Doom? 
Wednesday December 20th, 2017 12:49:10 PM

Their leader bristles when Nikolai tells him what he's supposed to do. When the group is cleaned up by magic, he nods and says, "Well then, we can head back there, but the road's gone. No one is coming in that way. If you can, report in that we're not needed out here and can help out where else we're needed." With that he turns and heads back with his fist towards the west.

One of the other adds, "The bandit team was around 20. None survived."

OOC:
Welcome to the annual slowdown. Have fun around town if you like. Take a break if you like. Make up some stories about the people in town that you want to help if you want. Feel free to be creative and make up things and people if you want. Have fun with buildings, repairs, and anything else!

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Wednesday December 20th, 2017 9:21:53 PM

Well, the other Fist may be a little upset, but this wasn't the time for pleasantries. Trayvin feels as though they will do their job, so maybe it was time to check on what was left of the rest of the town. "I think we should update the Commander and then inspect the town for damage. Who's with me?"


Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Wednesday December 20th, 2017 11:24:10 PM

Anna says, "Going to the town and seeing how we can help makes sense to me."

Anna walks with Trayvin into the town to check the damages.

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Friday December 22nd, 2017 10:41:13 PM

Nikolai wanted to make the circuit but they were only asked to check out the west and report back. On the one hand he felt for that Fist that he sent back, but on the other hand, just because the road was impassible didn't mean nothing could come that way. Besides, if Commander Palance wants the Fist back, she can send for it.

"Very well, lets go back and report what we've found and have a relief fist sent to relieve the western fist."

After the Doom


Doom? 
Tuesday January 2nd, 2018 11:04:03 PM

The group heads back to town and everything seems to have calmed down a bit at the moment. There are still some people crying in places, and others working hard to clean up and restore what has been destroyed. The citadel has just a few soldiers apparently running errands, back and forth from the entrance.

OOC:
4,000 xp each for the previous encounter.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet  d20+14=27 ; d20+6=19 ;
Wednesday January 3rd, 2018 3:14:07 PM

Sigvar will help any he can on the way back. With his size and strength the Minotaur should be able to lift any beams or other debris that the people need help with.
When he sees the gate unguarded when they return he volunteers to stay behind and watch the gate while the others report to Commander Palance.
He closes the gate, secures it and stands guard over the smaller entrance allowing the Fist to come and go and tries to sort out any refugees that need help. He also watches for trouble, using his detect evil ability on any that he does not know that wish entry to the Citadel.
Perception 27
Sense motive 19
Sigvar is doing this on the OUTSIDE of the gate.

Pompous AC 25 CMD 25/20, HP 87/87 
Wednesday January 3rd, 2018 4:02:30 PM

Pompous is distraught at what he sees. The catastrophe that befell the town is certainly epic in proportion.

The ranger waits with the rest of the group for orders.


Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Wednesday January 3rd, 2018 4:09:10 PM

Pru also helps where she can but she is significantly less help than Sigvar.

Once back at the Citadel, Pru goes with the group reporting to Captain Palance.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Wednesday January 3rd, 2018 8:36:59 PM

Anna wonders if her unique abilities will be able to help in any way. She had used her Beast Shape III but she still has Beast Shape I and II as well as plant shape and Alter Self. She waits and watches for an opportunity to use an unusual form.

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Wednesday January 3rd, 2018 9:53:08 PM

Trayvin assists any injured townsfolk he comes across. Or any injured soldiers for that matter. He expects to be kept busy for a bit doing this.

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Wednesday January 3rd, 2018 10:40:08 PM

Nikolai notices the Fist doing one thing or another to help but he is fully aware that the rebuilding effort will take months and the sorrow over the lives lost will never truly pass. But haven't they seen horrible things before, like when Neutronus was pummeling towns with siege weapons?

He heads on to report to his commander worried more about what the Iron Dragons had to say about their task and that green dragon that kept popping up with new allies than the rebuilding of the town.

Around Town 
Wednesday January 3rd, 2018 11:34:17 PM

The group is slightly unsure what to do in the aftermath of such a disaster. While they have worked together against overwhelming odds before, this is just something different. The town is a wreck and may take months or years to recover, if ever. The citadel seems mostly intact, but can it continue to support the town with so many changes? How many soldiers have run off during the disaster? How many have headed back to help their own families in this time of Wold-wide disaster?

Sigvar, Pru, and Anna work to help individuals. They manage to comfort a couple who are trying to rebuild their general store – or at least recover and start rebuilding of their store. Sigvar is able to do a great deal in helping clear the debris.

Trayvin manages to head to the old outdoor gathering area. While the covering is missing, most of the place is relatively intact. He directs the setup of a triage area where he can help the injured, citizens and soldiers alike. He is quickly joined by a few priests and others who have some skills in healing. The gathering area quickly becomes a makeshift hospital.

Meanwhile, Nikolai watches his soldiers work hard, but he does his duty and heads into the citadel to report in to Commander Palence. When he finds her, she is in her office again, staring out her window. When he arrives, she turns. She says, “This is a total disaster. I don’t know if the Fist can survive this. We have many who have left to see to their own folk. We have others who have just vanished. The citadel is unstable and needs repair. I am not sure what will happen next. We cannot withstand another attack like the last.” She gestures toward the door as she continues, “Nikolai, help the citizens. Do what you can. I am not sure what we will do next, but I thank you for staying by my side during this time.”


Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=26 ;
Thursday January 4th, 2018 12:34:22 AM

As his first goes to report to the Commander Michael begins a damage survey. They are going to need hard data of just how badly damaged everything is if they are going to begin repairs. With the Danegeld they are forced to pay to Aisildur this might be the end of The Mailed Fist. He Suppresses the blinding rage that threatens to consume him at the thought. He thought he was doing the right thing helping the Aisildurinains, but it seems that while Neutronis was in violation of his Fist oath, Helping them in the long run hurt the fist more. He makes a promise to himself. Fist first, Friends first, and to the lands of rest with everything else.

Perception: 26.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Thursday January 4th, 2018 7:07:50 PM

Anna turns into a Shambling Mound for a short burst of time to boost her strength while she helps Sigvar clear debris.

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Thursday January 4th, 2018 9:47:48 PM

Trayvin continues to direct the effort with helping the injured. He uses what healing magic he has left to save those that can be brought back from the brink of death, while those who are less severely injured receive normal bandages. He recruits a few squires to retrieve bandages and other supplies from the Citadel if any can be found.

Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Thursday January 4th, 2018 10:17:46 PM

Pru isn't strong, and she isn't a healer, but she remembers how to use a broom, so she finds one and helps sweep.

Around Town 
Thursday January 4th, 2018 11:46:33 PM

Trayvin works to continue to organize the triage area. In a short amount of time, things ease up as the most seriously injured are cared for, and few others arrive. When things stabilize, there are about 20 people in the area recovering from injuries. Trayvin has clearly saved at least four lives personally.

The others work to help clear more debris. Working together with the townspeople, a few spaces are quickly cleared away and rebuilding of walls starts almost right away. Perhaps it will take much less time than it appeared to get this completed. The group and the town works together to build a general store so that the town can have a location to rally around.

Meanwhile, you spot another group of Fist agents, clearly sent from the citadel. They set up around the massive crack in the ground and search the area. They are setting up blockades and barriers so no one accidentally falls into the large crack. Of course, they can only deal with the end of the crack that is in town – the crack continues along the south road as far as the eye can see. Another group of Fist agents head out of the citadel and head down the east road.


Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Thursday January 4th, 2018 11:55:17 PM

Nikolai feels a little disappointed in his commander's attitude but does not show it.
"Well, remember that the Mailed Fist got its start with just a handful of adventurers that trained a few loyal followers to assist them in doing good. From that core group the ideals of the Mailed Fist were set down and that training soon became a small school. It was a prestigious honor to be accepted into that school. However those ideals and that prestige seemed to have been watered down as the Mailed Fist grew into what it was a few months ago. So, I'm not too surprised that many have left.

We will rebuild afresh with the core ideals and insure, once again, that being a member of the Mailed Fist is an honor not to be taken for granted. This time though, we can insure that we remain a small unit geared rather than a global organization.

As far as the Citadel goes, magic can reshape the stones and mend the cracks. Magic can bring in friendly earth elementals to repair what stoneshape can't. The town itself will rebuild but hopefully not dependent on the Mailed Fist as much as it was before.

So, inspire the troops that are left and we will be fine."


Nikolai salutes and heads on out to join his friends in helping the townsfolk.

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=31 ; d20+7=26 ;
Friday January 5th, 2018 12:18:06 AM

Michale keeps up with the survey. but looks over the cracks in the land. if they are permanent, might they have some use other than a fire break?

Perception. 31

Appraise 26

Pompous AC 25 CMD 25/20, HP 87/87 
Friday January 5th, 2018 8:26:52 AM

Pompous helps the best he can, using his ranger skills to locate anyone missing in the rubble.

Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) 
Friday January 5th, 2018 10:55:55 AM


Slowly rousing from his own introspection, Akir finds his way to where his mind might be required. He has some mediocre skill as an architect and engineer. Even though he was strong, he imagined the Fist had more need of minds than muscles, since it likely had the latter in spades.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Friday January 5th, 2018 5:01:17 PM

"I'm not sure if the Iron Dragons approve of Mercenaries." Anna says to her companions, "Or at least having Mercenaries join their ranks but that is the impression I got from them."

"I always saw us as do-gooders first and mercenaries second or is that not the case?"

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet 
Friday January 5th, 2018 5:22:29 PM

" I think that they, and we, for that matter, had alot on our plates and were kind of strained in our pleasantries in that meeting Anna. In a dream in the Giggling Ghost, I spoke to that Zane fellow and he seemed much more relaxed and willing to talk about the troubles we are facing and other things. I just think it was the stress of the situation you are feeling between us, not actual disdain. Mind you, we were none too welcoming either. Heck, I challenged them as soon as they appeared, not sure if they were friend or foe. After that I think we got on all right."
"What we need to do is get this place in order so that we can be prepared to react much better to any other threats this Wold wide disaster stirs up. Let's get our house in order so that if we are needed we can react and help them like thy helped us. WHat puzzles me is the outright disappearance of many of our sheild-brothers. Desertion to see to your kin I don't exactly condone, but I understand. But some of the missing have no kin withing a thousand miles , or no kin at all, yet they are missing without a trace. How can that be? Can any of you magic useing types sense any lingering magic about this place that couls account for the missing?"

(This is all assuming that at some point we get together and can talk this over since we all seem to have our own way of helping out, all in different locations. Probably that night in our barracks I would guess.)

Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Friday January 5th, 2018 7:07:34 PM

"It was really chaotic," Pru says. "I'm not sure anybody really knows what happened to the other soldiers. Maybe they did desert, but remember that the dragon's mage escaped at the same time. Maybe she did something to them. Maybe the dragon did something to them. Maybe they ran because they were afraid, but some of them will come back. Maybe they ran and then fell into the crack or got killed some other way. We just don't know."

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Friday January 5th, 2018 7:11:12 PM

Things seem to be under control, at least for the moment. Trayvin patrols the area, checking on the most seriously injured to make sure they remain stable. He recruits some of the workers to help him set up large tents and tarps over the area. Until better accommodations are found or made, the injured may be recovering in this makeshift field hospital until they are well enough to get by on their own.

Around Town 
Friday January 5th, 2018 11:19:08 PM

Things continue to calm down in the area. Makeshift shelters are setup for those who need it. Areas of the citadel are prepared for Agent teams. There appear to be 3-4 teams of agents who are skilled left, and about a dozen other trainees currently at the citadel. A large fire is setup outside for the people to gather around, and people seem to be accepting of the situation as they prepare to recover and rebuild.

Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) 
Saturday January 6th, 2018 12:30:55 PM


Akir continues helping where his skills allow him, and resorting to manual labor last. He does however, seek the first opportunity to make way to the catacombs when he can. However, first he checks in with whomever in personnel is responsible for keeping the active roster updated and current.

"Akir Al'Kaban. I am looking for any other wizards who may be in our ranks. I seek to add some spells to my books, and would like to trade knowledge rather than purchase it, if possible. If there is such a person or two, could you point me in their direction?"

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Saturday January 6th, 2018 6:53:29 PM

Nikolai gathers the Thumbs and assigns duties along the Citadel walls which include manning the ballistas. He makes sure everyone knows the basic mechanics of those giant crossbows. A couple of other Fists are charged to take inventory of the Citadel stores and see what has been damaged and how much is still good. Knowing what they have and what they need to order from other towns is critical to putting up a good defense.

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Saturday January 6th, 2018 11:35:43 PM

overhearing Anna talking about the Dragons, Michael stops to listen to Sigvars explanation, he's curious since he was getting a ballista ready when the two showed up.



Pompous AC 25 CMD 25/20, HP 87/87 
Sunday January 7th, 2018 9:00:36 PM

Pompous decides that he will help out with sentry duty until he is called back to his group.

Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Sunday January 7th, 2018 9:28:52 PM

Pru goes to put back the broom she'd been using, then realizes the house she took it from is pretty much rubble. She hangs onto it as she makes her way back to the Citadel.

"I wish the tales were true and I really could fly on this thing," she says.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Sunday January 7th, 2018 10:06:03 PM

Anna says to Pru, "Maybe if you were a Bloodwitch and not a Sorceress you really could fly on one of those. Heck if I get a scroll of the Bloodwitch spell Flying Broom I may just be able to trick it in to working the only problem is it would have to be me flying around on a broom and tricking a bloodwitch scroll into working as well as running down to the catacombs to buy one is an awful lot of trouble to go to just to fly. I could just as easily turn into some animal or magical beast that could fly and that requires a lot less effort."

Anna says to Sigvar, "Still though I don't know if they will ever endorse us to become Dragon Consortium members in our own right some day unless we leave the Fist. Though with the way things are going it seems like the Fist might be leaving us. I mean where did everyone go?"

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet 
Monday January 8th, 2018 12:54:46 AM

" The Fist was built from almost nothing. If the weak of faith desert it, it only grows stronger, the same as excising a tumor from the body, the healthy tissue gets stronger."
"And why would they exclude us? From what I hear, the goals of the Dragons are to make the Wold a better place and protect it as best they can. That does not sound so different from what we are doing. We are not making a profit from the contracts we are fufiling, the Fist is. We don't take contracts for evil missions so how are we not doing good?"


Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) 
Monday January 8th, 2018 10:31:49 AM


Akir waits patiently while the personnel man goes through his records.

Around Town 
Monday January 8th, 2018 1:06:15 PM

Akir asks about wizards in the ranks. One of the pages/recruits points out a member of the team working with the large crack in the south road. He says, “There is one on that team, I think.” If Akir should head over there, he will meet Jufaris, a wizard of a little skill, who is very open to sharing (Level 7 wizard).

Nikolai directs the others in preparing defenses of the citadel. With Michael helping describe what he had found and used, the group quickly outlines plans for defense, including verifying the two towers by the gate have working and functional defense materials at the ready for the next attack.

OOC:
Time to wrap-up any other catacombs trips or other “down-time” stuff asap… :)


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet 
Monday January 8th, 2018 2:03:06 PM

OOC
By my addition we didn't gain a level, nor any loot so I think most of us are just waiting for a direction to go in.

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Monday January 8th, 2018 9:02:32 PM

Things seemed to be under control at the temporary hospital. Trayvin checks in with Nikolai to see if there are any new developments.

Pompous AC 25 CMD 25/20, HP 87/87 
Monday January 8th, 2018 9:24:18 PM

Pompous waits for directions to go in......


Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Monday January 8th, 2018 10:16:40 PM

Pru sits near the bonfire, exhausted--and, to be truthful, a little discouraged. The disaster had ripped their little community apart, and literally everything she'd done to try to help had only made it worse.

Maybe if you were a Bloodwitch and not a Sorceress... Anna's voice rings in her head. Yeah, maybe then I'd be good for something, she thinks.

Akir wandering around looking for spells to copy doesn't help matters. I don't have a spellbook, she thinks, because I don't know what I'm doing. Master Avathox was right. I'm a menace.

As she often does when she's feeling helpless, Pru turns to prayer.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Tuesday January 9th, 2018 12:45:31 AM

Anna says to Pru, "Don't be discouraged, I meant no offense by saying if you were a blood witch instead of a sorceress. You can turn into an air elemental if you want to fly I mean. Why should you need a broom? Like me you have other means of facilitating being able to fly. It is just that my gifts are spell-like abilities granted by my Lady and yours are innate spells granted by your heritage. Pru, there is NO shame in having the blood of elementals flowing through your veins. You have saved our butts several times whether it has been with counter spelling, hasting us or throwing fire balls."

Anna says to everyone else, "I've used my stronger shape changes myself so if we are to endure another attack I may have to make myself larger and stronger and just swing away at what ever may come our way. I could probe the two towers in a gaseous state to look for weaknesses? I don't really know what else to do."

(OOC: I got nothing to do in preparation either as I have already bought things after we leveled last time and we haven't leveled recently)

Around Town 
Tuesday January 9th, 2018 12:51:45 PM

As the day wanes on, the mood around the citadel darkens a bit. People are feeling defeated. The medical area closes up shop as the injuries are repaired. Hammers can be heard late into the evening and piles of trash are starting to build up. In the fading light it seems someone has had the idea to use the new giant hole as a temporary trash pit, so some debris is thrown down into the hole, disappearing from sight.

When the day ends, again the bonfire is lit and many of the families from the small town are gathered around. A few goodbyes are said as one group packs up a wagon and heads off to the east. Others seem resigned to their fate. It is then that Commander Palence comes out and takes up a position near that of the old prophet that may or may not have started this situation.

She addresses the crowd and the small fist groups that have gathered in the background. She says, “We, the Agents of the Fist, are proud of each and every one of you gathered here. We are an organization that is dedicated to helping out where we can help out and when we can help out. We want to work together with all of you to help you rebuild this town and rebuild the Agents organization. To that end, we will expand our activities to provide regular patrols of the town and ensure the safety of the town. You who live here and help support us will be permanently under our protection and should not have to worry about your physical safety. We will setup a training program for a town militia as well and we will help you all rebuild.”

The people seem encouraged by the news. There are a couple who applaud her words as she continues to inspire and encourage the people. When she is done, she gathers a few of the thumbs around her, Nikolai included. She explains, “We will have a rotational guard setup, no need to worry. We won’t be taking the most powerful of you and reducing you to guard duty, but we need to ensure our support here continues. If any of you want to volunteer for a round on town guard duty, you can, but I will not require it. We will use some of the pages and newly formed groups for that, and I plan to train volunteers from the town as well. We have but four experiences groups of the Fist that are still here and ready for missions, so we will look for expansion when possible. I think we have a strong group and with the support of the town I think we will be even more successful.”


Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) 
Tuesday January 9th, 2018 3:43:17 PM


Akir is more than pleased to meet Jufaris. After a little discussion, he finds time to sit down and show the wizard his spellbook. He offers free scribing of any spells Jufaris may want, and peruses the other mages spellbook to see if there's anything there he might be able to use.

(Dear DM, I understand you likely haven't generated a spellbook for Jufaris. Is there any particular process I should follow here? I don't want to take advantage of the kindness in giving me a spellbook to copy from instead of me having to go buy a bunch more scrolls for use in scribing.)

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet 
Tuesday January 9th, 2018 7:46:28 PM

Sigvar volunteers to take out one of the groups of recruits in the morning.
" I see no better way to get these recruits in the correct frame of mind than to send them out on a patrol with a veteran or two. Let them see the job the way it is and see how order can still the spread of chaos/"

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday January 9th, 2018 8:51:04 PM

Michael is moved by the speech of his commander. and volunteers to help out wherever needed. looking at the piles of trash he thinks he might be able to help out a bit more. setting signal pyres at various locations would allow untrained scouts to call for aid from a Quick Reaction Force if a problem arose, it would also be a way to utilize the trash.

He puts the Idea up to the Thumbs and the Commander.

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Tuesday January 9th, 2018 8:56:15 PM

"Sigvar, I will join you. Recruits have a tendency to get some bumps and bruises on training patrols."

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Tuesday January 9th, 2018 9:13:07 PM

Nikolai notices Pru's depression and assumes it is akin to his own. Right when things looked like they would be recovering from the civil war, this happens and not much is left of the Fist, that great army of mercenaries that did so much good for so many years. He wonders how the other mercenary outfits had fared, if indeed these events were being spread out through the whole Wold.

"Cheer up Pru, as bad as it seems here, other places have suffered much the same or worse because they didn't have you and me and the Fist to fight off the baddies. We have had a rather long string of successes and a setback as this will help us refocus. Keep up the good work," he says with a smile.

Nikolai volunteers to lead patrols. It will help him take note of places that need repair that would bring businesses back into town. Some areas could be demolished for building materials for quicker repair of other places.

Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Tuesday January 9th, 2018 10:27:13 PM

And then Nikolai smiles at her, so obviously things aren't as bad as Pru thought.

She looks thoughtful as patrols are discussed. "You know," she says to Nikolai, "patrols might be easier if there was less ground to cover. We should encourage people to start the rebuilding efforts close to the walls of the Citadel. That way patrols could stay in touch--and we might be able to cover most of our territory with those ballistas."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Wednesday January 10th, 2018 12:00:56 AM

Anna volunteers to go on patrol with Sigvar, Trayvin and some recruits.

"I'm all for taking some of the cadets out. I'd have to imagine they could learn a thing or two not just necessarily about soldiering but about the local plants and animals and how they might be utilized to our advantage."

Pompous AC 25 CMD 25/20, HP 87/87 
Wednesday January 10th, 2018 8:47:38 AM

Pompous, being fairly new to the game himself, takes the down time to work on his own skills and physical fitness.

A small group of scouts quickly latch on to the ranger after observing his archery skills and listen intensely as Pompous shares his stories from the road with them.

Around Town 
Wednesday January 10th, 2018 3:50:58 PM

Akir meets up with Jufaris and they find a room in the citadel and share some thoughts and ideas.

In the morning, a group gathers to join in with the recruits as they set up to patrol town. As the recruits line up, they are surprised when joined by a few of the most senior members of the Fist. Some of their armor doesnft fit and one fellow looks like he barely has the strength to lift a sword, but they look eager and ready otherwise.

The group then works together to help the recruits set up a short patrol and they encourage people to setup closer to the center of the town. When it is explained to be for protection, people quickly move towards the center. There are now mostly houses being built near the center, but the previous innkeeper has shooed those away from his previous space, intending to rebuild his larger building as soon as others are prepared with homes and food.

OOC:
Akir, I think you can just select a couple spells that you can share with Jufaris, no worries.


Akir Al'Kaban - AC 22 - Hp 90/90 (Ken E) 
Wednesday January 10th, 2018 5:34:35 PM


(I was more worried about taking too many spells from HIS book into mine. I'll only add a few spells to be on the safe side.)

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet  d20+4=7 ; d20+6=25 ;
Wednesday January 10th, 2018 8:22:50 PM

Sigvar steps to the weapons rack provided to arm the recriuts and selects a spear from the rack. With one swift slash the head of the spear, arguably the heaviest part, falls to the ground leaving behind a perfectly functional staff. Sheathing his sword he pulls a darkwood staff of his own from his back. He the hands the staff to the man having trouble lifting the sword.
" The staff is an ancient weapon, preferred by Gargul and elegant and deadly as any sword. A man can spend a lifetime mastering it, but the broad strokes can be learned easily."
" Use it to block like this."

Sigvar demonstrates.
" use it to strike like this, this, and this."
Again he demonstrates.
" Use precision and grace in place of brute strength to confound and damage your foes."
Sigvar runs through drills with the assembled volunteers. He starts slowly, making sure they can keep up. Then he begins to slowly increase the tempo. He was taught by the best, the drill sergeants of the Bear Company. They knew how to train the hands of a warrior, to harness the rage of Barbarians and incorporate the precision of a rogues into a cohesive fighting unit. He was no drill sergeant, but he knew what to do to unify and teach the broad strokes. He knew how to make them work together because Law and order were in his blood and the words to use and the moves to teach were whispered in his ear by his god, just as they had been when he made his choice to become a paladin.
Profession Soldier 7
Diplomacy 25

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Wednesday January 10th, 2018 9:50:28 PM

Nikolai takes the opportunity to become a city planner. Not that he had planned any before or had any training in it but Pru had a good idea to start the rebuilding near the Citadel for protection and to do it right, one had to plan out the streets and avenues and alleys, otherwise it would just become a jumble of buildings again.

If they were planned out with the military mindset to begin with, then each building, each street or alley, could be a small part of a larger defense system. At some point, special chapter houses would be build to offer a strong rally point and defensive thorn in the side of any force trying to navigate through to the Citadel.

And of course, consideration towards very large destructive enemies like the earth elementals would have to be added.

So Nikolai looks for an engineer from the Fist survivors to start drawing up the plans for the new town.

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Wednesday January 10th, 2018 10:06:01 PM

Trayvin reinforces Sigvar's instruction, but let's him do most of the demonstration. While on patrols he questions the recruits, looking for a good candidate or two to teach some advanced first aid, and perhaps even a few cantrips on their way to becoming a cleric or paladin.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet 
Wednesday January 10th, 2018 10:06:33 PM

OOC
Oh, the profession check was to do effective training....not so good.
The Diplomacy check was to inspire them and keep them interested. At least I did something well. 8)

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Wednesday January 10th, 2018 11:16:21 PM

Anna sees one of the recruits struggling with a sword and grabs a light crossbow from the weapon's rack. She says, "Maybe you would do better with this? You seem to have some difficulty with that sword which could be an issue if you ever have to face anyone in combat. As you gain more experience you may find a fighting style which relies on agility a better fit than one that relies on brute strength. A dagger, a whip, a rapier or even an elvish curveblade may suit you better."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+9=23 ; d20+5=23 ;
Wednesday January 10th, 2018 11:17:52 PM

(Diplomacy: 23)
(Profession[Soldier]: 23)

(OOC: I forgot to make some rolls in my previous post)

Prudence Gundle [AC 22; HP 74/74] [Mage Armor] 
Thursday January 11th, 2018 12:09:21 AM

"Anna means well," Pru tells the recruit, "but if you want to use a sword, you use a sword. You can do it. You'll get stronger with training. I remember how much trouble I had at first, but the sergeants never gave up on me. Well," amusement creeps into her tone, "they said they gave up on me, plenty of times, but they never really did. We're the Fist. We don't give up on each other."

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+9=29 ;
Thursday January 11th, 2018 1:46:45 AM

Michael seeing as the weapons training is well in hand, takes a hand at the other part of patroling. keeping an eye out.

When on patrol, it is best to keep one man well out in front of the main body of men. If your enemy has set up an ambush, the lone man may trip it or at least get a whiff of it before the main body arrives. in such a case, the main body can act to save the lone scout and also turn the ambush on the ambushers. If the ambush is too much for the patrol, the main body can send a man back to warn the main force. Remember to stay as quiet as possible on patrol. your noise can give you away just as their noise can give them away. use your ears, many a man has been betrayed by clinking equipment. Use your eyes. That strange piece of brush that wasn't there before may be hiding a bad guy. Use your nose, Orcs and bandits aren't known for their bathing habits, if you can smell them before you see them, so much the better. Also learn to trust your gut. some times things just don't feel right, and I'd much rather respond to a false alarm than respond to casualties. .

Michael will go out with a couple of the patrols, to lend a little backbone to the patrol and to also line them out on looking out for danger.

profession Soldier 29 Natural 20!



Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Thursday January 11th, 2018 6:27:32 AM

Anna says to the recruit, "What's your name?"

She then says his name and follows up with, "I'm not giving up on you. I'm just trying to help you find a fighting style which emphasizes strengths you may already possess but if you want to do things the hard way I won't stop you. In fact I will help you as I'm more of a strength based fighter myself. However the cunning warrior does try to learn the basics at least of other styles and what potentially is out there so they aren't surprised."

Pompous AC 25 CMD 25/20, HP 87/87 
Thursday January 11th, 2018 8:10:52 AM

More training. More archery. More writing. More of the same.

Pompous focuses a bit more with sword and demonstrates to some of the newbies just how effective a flaming blade can be in battle.



The Wold Shakes


Around Town 
Thursday January 11th, 2018 5:46:31 PM

Sigvar heads to the weapons and prepares to train the volunteers. This group is very eager and they listen carefully to all he has to say. Some pick up on the skills very quickly, while others lag behind, but not for lack of trying. Many are sweating hard before they are done. Trayvin joins in and helps out where he can, showing recruits what they need. He pulls aside one fellow that simply isn’t as large as the rest and shows him some first aid. At the same time, Anna takes a pair over to the side and shows them how to operate a crossbow. After she shows them the basics, one asks if the giant crossbow on the roof operates the same way. He says that his name is Juar and he really wants to be a First soldier like Anna. Pru works to help inspire the recruits. Pompous demonstrates the flaming sword to all. They are suitably impressed. One raises his hand and asks Pompous, “When do we get flaming swords? Soon?”

Nikolai takes up a position near the center of town. With the support of commander Palence, he finds someone with engineering experience. They point and plan a new town that will be much more defensible and will make much more sense than the previous town that was simply some buildings where people wanted a building when they needed more space. They create some grand plans with much room for expansion. A few of the older men in the town watch and appear to approve of the plans.

Michael grabs another team of three younger soldiers and takes them out on patrol. He shows them how to walk and where to look when they are walking. He tells them about signs in the wind and sounds they should listen for. As he does so, one of the recruits says to him, “You mean like that?” Looking over where he is pointing, Michael can see a row of small moles running out of the crack in the street and heading off to the south. There are at least a dozen of them, moving as quickly as they can. As he turns to answer the recruit, three deer come running down from the north. Nikolai spots them as they run straight through the middle of town and also head to the south as fast as they can move. One of the men with him says, “Deer? In town? I wish I had my bow, that would be some easy food there.”

Two horses are tied up at the gathering area and they start to buck and make some noise. They are struggling to get free – and these are little more than plow horses, not active warhorses. A large flock of small brown birds quickly flies overhead, also heading off to the south. Everyone outside can hear the noise of a number of dogs suddenly howling as well.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet  d20+14=25 ; d20+6=19 ;
Thursday January 11th, 2018 7:01:28 PM

" And now it seems we will be tested. "
"Recruits, form a second rank. The Agents will take the brunt of this and you will support us. Anything that gets past us is your responsibility. Look out for the soldier to your right and to your left. Take care of each other and we will prevail."

Diplomacy 19 to give orders and inspire the troops
Sigvar hoists his shield and starts heading North, the direction that the animals are fleeing, the direction he feels the threat will originate from.. He looks as he prepares, allowing his Minotaur senses, and Gargul's hand guide his senses.
Perception 25 looking for whatever the animals are fleeing
To his sword he whispers in Minotaur,
[i]" Mother, come to me. My sword may again need your blessing. Trouble comes to haunt the Fist again."[/b]

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Thursday January 11th, 2018 9:06:42 PM

Animals are smart. Smarter sometimes than people. They could tell when there was danger, or that something wasn't right. Trayvin wonders if the people shouldn't follow them.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Friday January 12th, 2018 12:02:25 AM

Anna walks over to the two horses struggling to get free and asks them, "What is going on? Why are you struggling to get free? What do you sense?"

(OOC: Ma'ab gives Morphlings the power to talk to plants, animals and humanoids)

Prudence Gundle 
Friday January 12th, 2018 12:06:44 AM

Pru frowns, watching the animals flee. "Well, that's not normal," she says softly. She is not the most perceptive, but she begins looking around, trying to spot what might have spooked the animals.

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Friday January 12th, 2018 12:16:33 AM

Deer don't just run through town to taunt it's residents and entice an arrow. They run through town because it is the straightest path away from something. Horses and dogs just don't get all uppity all of a sudden unless they smell something they fear.

He leaves the engineer and suggest he keep up the good work and put it all down on parchment then goes looking for his Fist. He hopes those up on the walls can get a better look to the north. Southern migrations for winter feeding grounds is normal, but moles don't usually migrate.

Locating his Fist members here and there he suggests the start a trip northwards and see what's up that way. That green dragon still weighs on his mind.

Pompous AC 25 CMD 25/20, HP 87/87  d20+8=14 ; d20+18=20 ;
Friday January 12th, 2018 7:58:17 AM

Knowledge Nature- 14
Perception- 20

---------------
Pompous grabs his gear and falls in with the rest of the Fist group. The animal's behaviors are definitely not normal. You don't need to be a ranger to see that.

" Let's get this party going now! Pun intended! "



Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E)  d10+6=12 ; d20+10=19 ;
Friday January 12th, 2018 10:38:39 AM

Akir frowns, and casts an empowered false life spell.

"Be notified, my friends, that I did not prepare extra flight spells today. In fact, my spell selection was quite selfish."

If trouble is spotted, Akir will fish a Enlarge Person potion from his belongings along with a scroll of Shield. He will use these two items right before trouble finds it way to them. Both were pretty limited in duration, and he wanted to maximize their effects.

Perception: 19

Red Sky 
Friday January 12th, 2018 1:40:33 PM

In reaction to the animals, the Agents moves quickly. Sigvar takes the lead of some new recruits and lines them up facing to the north. He looks off to the north, but sees nothing coming at the moment. Trayvin moves over with Sigvar, with a glance to the south as he thinks about following the animals. Pru looks around as well, knowing the animals are likely responding to something.

Anna moves quickly over to the horses and talks to them. The horses do no reply at first, but simply mention that something is happening and they are scared. They want to get away, they need to flee to the south, away.

Nikolai calls out to his group of the Fist and starts to separate them from the others, gathering them back together. He mentions moving off to the north. Pompous grabs his gear and joins him. Akir looks around and prepares to move as well.

In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long. All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart. The sound is so loud that you can’t quite pinpoint where it is coming from and if you were hard pressed to guess you would have to say everywhere but you aren’t quite sure how that is possible but suffice it to say it is that LOUD.

Eventually the racket subsides and you hope for a second that maybe whatever that was signified the end of all the troubles happening of late. If only things were so fortunate because not even a full moment after the thundering noise ceases does the ground start trembling again...could it be an earthquake?

This activity feels different as if it is in reaction to something major and not the main event itself. Is the Wold really being split apart? Have the Woldians done something to anger the Gods? Who knows?

The ground you are standing on rocks back and forth like a ship tossed about in a tempestuous sea. Bits of rock, dust and other debris start to fall from the nearby structures and fissures open up in the ground along the roads and thoroughfares. An unattended cart in your proximity tumbles down one of the chasms that have opened up and after a short amount of time you hear the impact of wood on rock and you think luckily there wasn’t a horse attached to it.

And then just as quickly as the concussive sound appeared and the tremors started, the Wold shaking terminates.

You wonder if this is a repeat of the recent earthquakes. A few structures sway, but the only actual damage is from a building that was only just starting to be framed up and hadn’t been braced yet. The locals in the town look terrified after a few days of relaxation and safety. They all turn to look at the citadel, hoping that once again the Agents of the Fist will be able to save them again.

Looking up, you see a number of red streaks across the sky, with brilliant sparkling colors trailed by fiery tails. They are headed to the north and appear to be quite low. It looks as if they will be hitting the ground somewhere near to the north of the citadel. Hundreds of other meteors fly by at much higher elevations headed towards other distant locations. There is a shaking of the ground and red glow near the horizon to the north.

OOC:
All PCs need to make a Fort Save DC 20 or be deafened for 3 rounds.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 102/114 Character Sheet  d20+13=22 ; d20+14=18 ; d20+15=28 ; d20+8=27 ;
Friday January 12th, 2018 6:34:12 PM

(a day has passed, well a night has, so remember to take your healing from resting)
Fortitude save 22
Sigvar watches the meteors fly overhead and quickly incants one of the spells Gargul has blessed him with today. (Cast Resist Elements Fire). He then takes off towards the north. The farther out they can intercept these things, the less damage the Citadel will take. As he moves he turns to the recruits.
" Close the gates behind us and man the walls with bows, crossbows, slings and those Balista. Keep the folk inside the wall calm and safe. We will handle whatever his is."
Upon reaching a point where he can see were the balls of fire landed, he attempts to figure out what they are facing.

Perception 18
Knowledge religion 28
Knowledge Planes 27

Effects on Sigvar
Resist Energy Fire ( resist the first 20 points of damage from a source 700/700 rounds remaining)

Trayvin AC 30/15 touch Hp 78/86(BrianZ)  d20+10=25 ;
Friday January 12th, 2018 7:48:33 PM

"Looks like the earthquake and angry elementals were just the beginning." As Trayvin stands with the Agents ready to face...whatever was coming, he couldn't help but wonder the beginning of what?

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+6=11 ;
Friday January 12th, 2018 8:32:08 PM

Michael looks at the running wildlife and responds to the recruit, Yep...that's just the sort of things you look f... the tumult of sound hit's him like a physical blow and his hands fly to his ears, but too late. His ears ring so loudly he can hear nothing else. He can still see through and he notices the red streaks coming across the sky. He tries to speak to the recruits but has no idea if they hear him or not. he motions to get their attention, then motions them back toward citadel. This isn't something that patrol can fix. something's going on, on a global scale and it will probably be something that the Agents need to fix.

On the way back he keeps pawing his ears trying to get the ringing to stop.

Prudence Gundle  d20+7=11 ;
Friday January 12th, 2018 10:25:31 PM

Pru lets out a startled shriek as the ground starts to shake. She jumps back, startled, as the cart comes rolling past. Where did that come from? she wonders.

The cacophonous noise continues to beat on her eardrums until all of a sudden it stops. And there is nothing. No sound. Pru calls out, but can't hear her own voice.

I can't cast spells, she thinks, beginning to panic. And what if the earthquakes start up again? Will I even hear anything? Will I even know before it's too late? Pru grabs onto something sturdy and clings there, unsure what to do next.

Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E)  d20+10=30 ;
Saturday January 13th, 2018 10:16:09 AM


Akir watches the streaks of red fly through the sky with grim determination, running calculations in his head to try and estimate when and where they will drop.

"Cover your ears.", he mumbles, as he wraps his scarf around his face and head. He was distracted by his math, and would regret not giving a more emphatic warning.

At impact, what he expected happens, and the roar of the collision with the Wold can be heard and felt probably all over the planet.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+11=15 ;
Saturday January 13th, 2018 5:59:24 PM

Fort + 11 = 15 Save DC 20 or be deafened for 3 rounds.

Deafened by the noise, Nikolai can't hear what anyone is saying but can see what they are doing. His gut feeling about going north to investigate now becomes an obvious thing to do. He motions his friends to follow Sigvar.


Pompous AC 25 CMD 25/20, HP 87/87  d20+11=13 ;
Sunday January 14th, 2018 8:25:23 PM

All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart.

Pompous covers both his ears but it's to late. The intensity of the sound deafens the ranger. Pompous' mouth is open wide as he is mildly stunned, and a little bit scared by his inability to hear what the others are saying. He points to his ears indicating to the others that he is deaf.

-----------
deafened for 3 rounds



Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+8=15 ;
Sunday January 14th, 2018 9:12:10 PM

(Fort save = 15 = fail)

Anna suddenly becomes deafened by cacophony. She thinks to all the spell like abilities and forms she has open to her but unfortunately none of them seem suited to the task at hand so she goes over by Pru and puts her hands over her ears, hoping Pru gets the message.

Red Sky 
Monday January 15th, 2018 2:51:36 PM

Sigvar casts a spell and quickly start off towards the north. He watches the meteors move and suspects that the nearest one has hit the ground an couple hours to the north. They look somehow natural (as in not supernatural or magical) and he’s not heard of anything like this related to the gods or any religion.

Trayvin pauses, ready to move as a team.

Shane directs the recruits with hand signals and sees that they, too, are covering their ears and have likely been affected by the boom. They appear to understand him and move towards the citadel. Shane turns back to the north.

Pru watches a cart go by and then holds onto a wall for dear life. She cannot hear and isn’t sure what is going to happen next or what she should do.

Akir more calmly watches the meteors fly overhead and covers himself as he watches them pass. He is pretty sure at least one has crashed less than a day’s travel from the citadel, directly north.

Nikolai is also shocked by the sound, but he retains his wits and leadership. He sees Sigvar head off and he gestures for the rest of the fist to join him as he moves north as well.

Pompous covers his ears, but when he removes his hands, he still cannot hear. He looks around and tries to communicate with the others that he cannot hear. Anna moves to Pru and attempts to tell her that she is deaf.

Sigvar has started off to the north and Nikolai has indicated that others should follow. Some of the townspeople are sitting down on the ground crying. Recruits and other soldiers are quickly headed back to the citadel, forming up ranks and seeking safety in numbers. A few of the townspeople have also joined them, clearly scared by the meteors. Others have come together into the town square again, ready for an attack. It is still quiet around the town, especially after the boom, and especially for those who cannot hear. Nothing else appears to be moving, but there are still a few meteors flying high overhead.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 102/114 Character Sheet  d20+6=26 ;
Monday January 15th, 2018 4:19:06 PM

Sigvar pauses in the Square allowing his Fistmates, and the civilians to regain their hearing. When they have he addresses the civilians.
" Keep rebuilding. We will head toward the site where they crashed. Anything that comes from them will have to go through us to get here. Militia, guard them with your lives. Bandits have already tried to take advantage of these disasters, likely they will try again. We will either return after the threat is assessed and dealt with or we will use any knowledge gained there to help put an end to these disasters."
Diplomacy 26 to inspire them and help quell their fears

Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E) 
Monday January 15th, 2018 6:17:55 PM


Akir moves quickly, putting himself in a position to mount up, if that is possible. Surely the citadel had a few horses remaining?

Even if the others weren't doing the same math he was, everyone knew where they needed to go, he was certain. He makes sure that the deafening noise caused no lasting damage to his allies, then gathers his pack to move out.


Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Monday January 15th, 2018 7:30:46 PM

The townspeople still had the Citadel for protection. Well it was better than nothing anyway. The rest of the Agents begin moving off to check the meteor crash site. Trayvin offers a prayer to the gods of the Wold and follows.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday January 15th, 2018 8:59:11 PM

At last able to hear, he catches Sigvar's speech to the townspeople. He is pleased to see leadership in each member of Nikolai's Fist. Once Sigvar finishes and the rest of the Fist is together, he leads the way, not that anyone really needs to lead at this point.

"Standard Fist procedures, keep your eyes peeled," he calls out. His voice still sounds a bit strange.

OOC: I didn't think of using any horses, but then again, why would there be any still hanging around and not busted out or not too skittyish to ride, I don't know. :)

Prudence Gundle 
Monday January 15th, 2018 10:06:41 PM

Still a little spooked, Pru joins her fist. She hopes they'll be able to deal with whatever fell out of the sky.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Monday January 15th, 2018 11:33:02 PM

Anna follows after Pru continuing to put her hands over her ears and looking at whatever Fist member she happens to be nearest hoping they get the message. The ringing in her ears was getting annoying.

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday January 16th, 2018 1:11:40 AM

Michael figures the rest of his team ought to be heading towards where the meteors went down just as soon as they okay it with the boss. so he begins to round up horses and supplies for the trip. with everyone deafened it aught to be easy...not!



Pompous AC 25 CMD 25/20, HP 87/87 
Tuesday January 16th, 2018 6:33:29 AM

Pompous is still distraught over not being able to hear. He sees Anna and Pru heading out and follows them.

----------------
Deft 2 rounds.

Red Sky 
Tuesday January 16th, 2018 2:36:01 PM

The agents work to coordinate in the confusion. Sigvar pauses on a mound of dirt to the north of the central square of the town. He addresses the citizens and those that can hear him calm down. The calm seems to spread quickly as the militia members take note. Nikolai nods in approval and heads up the agents to the north.

Akir checks for horses. He does find that there are still a few around, and some have returned after having run off either during the first earthquake or the meteor storm. The horses he finds are very skittish and may give him trouble, especially when he leads them to the north. They really don’t want to go that direction. Michael helps with the horses, but he can tell it will be rough if they make the horses join them.

Trayvin offers up a prayer and heads off with the group. Pru and Anna join in as Anna tries to let others know about the ringing in her ears. Pompous gets the message and nods to Anna.

The group heads north and into the hills north of town. There are a few smaller trees and such in the direction of travel, but nothing anyone would call a forest. There are enough hills that you cannot see too far ahead, except when you are on the top of a hill.

As you move, you notice the air is a little hazy, limiting vision even more. There is a bit of dust in the air, more than normal for this area. You can see and hear more meteors flying overhead and hitting the ground far away.

Perception, DC 12: Highlight to display spoiler: {The further you move north, the more you see grasses burned to the ground.}.
Perception, DC 15: Highlight to display spoiler: {You notice a trail of dead birds on the ground, more as you continue northward}.
There are bits of red grass that don’t look normal here.
Knowledge, Nature DC 10 or Knowledge, Local, DC 12: Highlight to display spoiler: {The red grasses are not normal to this area and appear quite new}.
Knowledge, Nature DC 15: Highlight to display spoiler: {The grasses are very abnormal and appear twisted and almost in pain!}

As you pass over another hill, you spot two dead deer bodies in the next valley. The fur on the animals looks burnt off and there is a lot of blood on the ground. There is a small wild dog nearby, still writhing in pain, frothing at the mouth. Its eyes are rolled back in its head as it writhes on the ground. The impact site must be just over the next hill…


Pompous AC 25 CMD 25/20, HP 87/87  d20+8=27 ; d20+18=24 ;
Tuesday January 16th, 2018 4:35:09 PM

Nature knowledge check 27
Perception 24 ( minus deft penalties)

The ranger yells out to the group " The red grasses are not normal to this area and appear quite new!!!"

He shakes his head from side to side, trying to get his hearing back..

" The grasses are very abnormal and appear twisted and almost in pain! "

He points out to the others something North on the road ....

" Dead birds! A trail of them! This is NOT good! "

---------------
Deft 1 round

Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E) 
Tuesday January 16th, 2018 5:29:54 PM


Akir brings his animal to a stop, and calls for a hold.

"Dead animals abound. We should probably not take the horses any further, they might be susceptible to whatever these things were fleeing from, or the spores and dust perhaps."

With a hard slap on the rump, Akir sends his horse heading home. He considers the ridge, and withdraws a feather from his component pouch. He breathes over it, reciting a spell, and soon he is hovering a little off the ground. He gives a wary glance at the sky.

"When astral bodies are hurtled to the ground, it makes a man of reason unreasonably nervous."

Akir raises himself high enough up in the air to see over the hill and whatever lies beyond.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 102/114 Character Sheet  d20+14=30 ;
Tuesday January 16th, 2018 5:50:43 PM

OOC
Guys, 3 rounds is all of 18 seconds. Sigvar took this into account when he " pauses in the Square allowing his Fistmates, and the civilians to regain their hearing. When they have he addresses the civilians."
You can hear.
No way we walked out here after chasing skittish horses Sigvar can't ride, thus limiting the group's movement to 20 unless you want him to meet you there tomorrow, all in less than 18 seconds.
The question is, how long DID this walk take? Sigvar has spells to track.

IC
Perception 30
" Alot of this damage looks to be from heat or fire. Note the scorched animals and the burned grasses. We may want to take precautions vs fire before going much farther."
Sigvar pauses to await Akir's better view of the path ahead.

Trayvin AC 30/15 touch Hp 86/86(BrianZ) 
Tuesday January 16th, 2018 7:10:51 PM

"That's a good idea Sigvar. I only have one resist energy prepared, who wants it?"

Pompous AC 25 CMD 25/20, HP 87/87 
Tuesday January 16th, 2018 7:48:27 PM

.... " HEY! I CAN HEAR!!! "

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=26 ; d20+3=22 ;
Tuesday January 16th, 2018 9:40:20 PM

on the ride over Michael makes notes in his book. the past 48hrs have been so busy he hasn't had time. He notes the red grasses, the dead wildlife and even manages to make a few sketches of the things. after his notes he thinks about red grasses and looks through his book, noting the references past authors have made to such things. Not much,

Yeah I don't think that red grass is normal. the plants look twisted and sick from it. I wonder if the the same thing is affecting that dog?

He puts his book up and puts his game face on. this whole thing stinks of impending violence and Michael wants to be ready He looks down to find that his blades have filled his hands. he manuvers closer to Pru, that way he can be sure of getting the benefits of her magic when things go pear shaped.

Perception 26
Knowledge (nature) 22

OOC: We usually have a wagon with us when we travel by horse. this is to account for any folk who cannot ride and to also haul loot, prisoners, and any extra supplies we might need. I don't think it's too far out of the realm of possibility that we have a simular set up on this trip. I would also assume since the animals don't want to approach too closely that we would dismount and walk the last hundred or so yard in.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=33 ; d20+5=16 ;
Tuesday January 16th, 2018 10:11:19 PM

OOC: check your headers. Some of you guys still show damage. :)

IC:
Perception +16 = 33
Knowledge Nature +5 = 16

"There is a lot of burn damage here but where's the fire? Shouldn't there be a lot of smoke and trees on fire still? Very strange. And the coloring on these grasses, very unusual," Nikolai muses out loud.

"Keep your eyes and noses open for any signs of a forest fire."

Nikolai keeps heading towards the suspected impact sight, however he chooses to climb a hill so they can look down upon it.

"Let's head up this hill to get a better view of the surrounding area."

Prudence Gundle 
Tuesday January 16th, 2018 10:16:08 PM

Pru looks around uneasily. For the first few minutes after recovering her hearing, she'd made quiet "Aaaah Ooooh Eeeee" noises just to make sure she really could hear again.

And now, looking at this blasted landscape, she says, "I can cast Protection from Fire....let me see....eighteen times. Though I hope we won't need that many. I can do without one myself."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+10=17 ;
Tuesday January 16th, 2018 10:37:01 PM

(OOC: Maybe I was meta-dming but the write up said 3 rounds / 3 posts so I thought Anna was still deaf!?!)

(Perception: 17; Know[Nature] mod is +15 so I autopass Know[Nature] with those DCs)

Anna says, "I concur with both the observations of burned grass, dead birds, and new non-native grasses that are twisted and in pain."

Anna tries to talk to twisted grass using her Queen's Speech ability.

Anna then tries to talk to the wild dog writhing in pain asking, "Is there anything we can do to help you?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday January 17th, 2018 5:31:36 AM

Eh...if there was a fire wouldn't we see smoke? there's a lot of dust in the air from the impact, but I don't think we got a wildfire to deal with. Save your protection from fire till it becomes obvious we need it.

Red Sky 
Wednesday January 17th, 2018 2:53:10 PM

The group moves along. Members debate about fire and ash, but Michael spots the lack of smoke. There is still a good deal of ash in the air, so it is difficult to see much ahead. When Akir raises himself up, he really cannot see anything out of the ordinary. If anything, the dust appears to be thicker ahead and there might be something moving around in the shadows in the dust, but he really can’t see that well. Nikolai steps up a hill to attempt to scout ahead as well.

Akir & Nikolai, perception DC 20: Highlight to display spoiler: {It does look like there might be a number of shadowy things moving in the dust in the next depression, but they aren’t moving very fast if they are indeed things at all.}

Michael, Perception DC 10, everyone else DC 15: Highlight to display spoiler: {Indeed, the redness from the animals seems to be more of an irritation than firey. In the animals, much of the red is from blood. In addition, the dust and haze in the air have a tint of red to them, which makes everything look eerie and reddish, even skin of others in your group. The grasses also appear spoiled, not burnt at all.}

Michael prepares for battle as Anna heads over to the twisted grass. She tries to speak to the grass, but she only gets feelings of pain. This seems quite odd to her because even if the grass was in pain, she should be able to speak to it and get more from it than just feelings. She cannot tell if this is because her ability is not working right or because of something else entirely. When she heads towards the dog to speak to it, the dog stops writhing for a moment and one bloody eye turns to look at her. It tries to roll over, but instead just howls in pain. A moment later it stops moving entirely.

OOC:
Yes, time has passed. It has likely taken an hour or three to get to where you are from the citadel. All hearing loss has passed. And yes, check headers, everyone should have healed before you headed out here.

I think for this trip, because of the skittishness of the horses, and the fact that you just turned some back, it’s not that important if the horses and wagon went along with you. Since Akir just sent a horse home, we’ll go with no horses and wagons. The horses would REALLY have not wanted to go, anyway.


Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E)  d20+10=30 ;
Wednesday January 17th, 2018 4:53:02 PM

Perception: 30 (Nat 20)

Not one to leave much up to chance, Akir calls out what he sees.

"Multiple forms spotted! I'm taking a closer look!"

He casts Shield from a scroll, chanting the words he reads off the vellum - and squinting as they burn up in turn. He rubs the ash from his fingers, then flies towards the creatures, or shadows, if that is what they are, as fast as he can so that he can give Nikolai a better report.

Fly: 6 minutes
Shield: 1 minute

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 102/114 Character Sheet  d20+14=20 ;
Wednesday January 17th, 2018 5:11:47 PM

Perception 20
" Their bodies seem....raw. Like they scratched off all of their skin in irritation. No wonder they are all in pain."
Sigvar hears the call from Akir, about forms moving in the next depression. They might be more dying animals or they might be the cause of this ....What? Plague? scourge? What should they call it? It seems something bad has come from the meteors, something that is infecting or simply destroying the flesh of the creatures here.
The Paladin trusts in Gargul's faith to protect him. He raises his shield and follows Akir over the hilltop and into the next depression.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Wednesday January 17th, 2018 5:20:53 PM

fixing my header


Trayvin AC 26/11 touch Hp 106/106(BrianZ)  d20+8=26 ;
Wednesday January 17th, 2018 8:51:59 PM

Trayvin takes a look at the dog with Anna. He tries to identify what killed it. (heal check = 26)

"We have to stop this....whatever this is." Trayvin hopes that they can.



Prudence Gundle  d20=16 ;
Wednesday January 17th, 2018 10:24:12 PM

"Oh," Pru says, looking at the dead deer and the suffering dog. "Oh, the poor things. Anna, do....do you think what happened to them could happen to us?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=22 ;
Wednesday January 17th, 2018 11:58:33 PM

Perception +16 DC20 = 22

Nikolai agrees with Akir. From his vantage point, there appears to be some forms moving around in the dust just below their hill. He motions for the Fist to gather together and wait for a report from the Akir the Flying Scout.

"If indeed this dust is causing the irritation, we don't want to all go running into it. Akir will let us know of that danger. Let us give him a moment to scout that area out."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+15=21 ;
Thursday January 18th, 2018 12:15:13 AM

"Well the grass didn't really say anything but it conveyed it was in pain." Anna says to her Fist Mates.

She then tries to figure out if what is affecting the local flora and fauna is in anyway magical. (Know: Arcana 21)

She shares what she finds with the rest of the group.

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=20 ;
Thursday January 18th, 2018 12:40:40 AM

Hey something is irritating the animal's skin, turning it and the grass red. Does this haze in the air have a red tint to it or is it just my going paranoid..well more paranoid...could this be some sort of contagion?

Micheal checks his hands, rubs his face and sees if there is any red residue in the sweat of his brow.

perception 20.

Pompous AC 25 CMD 25/20, HP 87/87  d20+18=21 ;
Thursday January 18th, 2018 6:33:32 AM

Pompous nocks an arrow and readies with the others.

" I'm not liking this. It all feels 'unnatural'. The fauna and the flora are in distress. The very air.... I'm not liking this at all.... "

perception 21- keeping an eye out for signs of trouble

Red Sky 
Thursday January 18th, 2018 1:29:27 PM

Trayvin heads over to the dog. He examines it and can only tell at this point that it appears to have died from massive blood loss. There are gaps and missing fur in places as well that may have contributed to the blood loss, but it is unlike anything he has seen before.

Anna examines the plants. They are natural, but they are not. They appear to have been affected by something, but not something magical. Perhaps something from not of this Wold. To Anna this is very strange and extremely unnatural.

Michael checks his hands and sweat. Is that something ree on them? Everything is so tinged with red right now, he's not quite sure. There is no bleeding red in his sweat...yet...

Meanwhile, Akir peeks over the next hill and Sigvar heads to the top of the hill to scout ahead:

As the group slips over the last rise, they come upon a scene of apparent destruction and devastation. You have clearly found the site of the meteor strike. At the center of a low area in the hills, you see a large, deep, steaming red crater. You cannot see the bottom of it, but there is a red glow coming from the crater. There is more of the strange red grass around the edges of the crater. There are a few animals here on the ground, a deer and a small dog, bleeding out and writhing in pain. Off to the side of the crater is a strange sight: a number of animals that are not on the ground and dying. There is a group of very large boar here. Each boar is nearly seven feet tall and ten feet long. They are truly massive creatures. They have long, large tusks and bright red, bloody eyes. There are patches of fur missing from some of their sides and heads. The one nearest you is dripping large amounts of blood from its nose. The group appears to be rooting around and sniffing the air around them, unlike all the other animals you’ve seen that are dead and dying in the area.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=23 ; d20+15=25 ; d20+8=15 ;
Thursday January 18th, 2018 7:02:41 PM

" Trayvin, if you have a wand of healing, maybe you might want to see what effect it has on one of the animals. It might be good to know how healing affects this, because we are already neck deep in the same stuff so....."
While making that observation, Sigvar studies the boars. He is no scholar in natural things, that is Anna's thing. He has never seen a boar this BIG before though. The glowing eyes and signs of trauma lead him to believe that these boars are not exactly as Gargul may have made the originally though. He thinks whatever came in the meteor has infected or possessed them. To that end he studies them with all of the resources at his disposal.
Use Detect evil.
Perception 23
Knowledge Religion 25
Knowledge Planes 15

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Thursday January 18th, 2018 8:48:56 PM

"That's a good idea Sigvar, but I think we may have a more pressing matter. Anna? What do you know about those?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d8+1=3 ; d20+11=18 ;
Thursday January 18th, 2018 10:36:46 PM

Nikolai pulls out the group's wand of Cure Light Wounds.
"Keep an eye on them and blast them if they even twitch in our direction."

He approaches the nearest 'normal' animal in agony and uses one charge of the wand.

Cure Light Wounds D8+1 = 3 hp cured.

He waits a few seconds (1 round) to study the effects.

Heal Check + 11 = 18

Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E) 
Thursday January 18th, 2018 11:57:42 PM


Akir isn't so sure they aren't wasting an advantage.

"Nikolai... those boars.. I do not think they should be allowed to leave here. This red .. fungus..seems invasive. I do not think it wise to allow them into the wild again where they might spread the affliction elsewhere.

I want to suggest they be put down."

He withdraws a potion of enlarge person, and drinks it.

Prudence Gundle 
Friday January 19th, 2018 12:16:13 AM

"Blast them if they come for us. Got it." Pru gets ready to lob a Fireball at the boars if they seem hostile.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+9=21 ;
Friday January 19th, 2018 2:14:20 AM

"I don't know if we could suffer the same fate as these poor animals. Whatever this is is unnatural and somewhat beyond what I'm familiar with." Anna says to Pru.

Anna attempts to communicate with the Boar, "Is there anything we can do to help you?" She calls out to it and attempts to use wild empathy to communicate to them non-hostility

(Wild Empathy : 21)



Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+22=28 ; d20+13=24 ; d6+1=7 ;
Friday January 19th, 2018 3:59:42 AM

if the boars have not noticed the group yet. Michael takes a bit of time and finds a hidden place from which to launch his attack when they do notice us. Perhaps a tree along the primary approach path. if no such place exists he loads his hoopak up and gets ready to hit one when they start our way.

Hey Pru, how about some of that fast mover voodoo that you do so well. .

Stealth 28.
or
readied action throw staff sling stone To hit AC 24 for 7 points (but only if I cannot find a place to hide and only when they begin to move toward us. otherwise, I'm waiting for the surprise attack my cover will provide me.

Red Sky 
Friday January 19th, 2018 8:06:19 PM

Sigvar checks out the massive boars. He stares at them carefully to attempt to detect evil. He does not detect any evil. They do look angry. And very large. Trayvin takes a peek and asks Anna about the creatures. Nikolai moves over to a diseased deer on the ground and uses the wand of cure light wounds. It appears to mend some skin back together, but the creature still writhes in pain and is bleeding all over the ground. At this point, Nikolai wonders how much blood an animal like that might have in it.

Michael moves to the side, picking out a good place to set up an ambush. Pru prepares for a fireball launch. Anna walks up to the front and calls out to the boars…

As soon as Anna calls out, all the boars stop and look in her direction. The group of them stand tall and sniff the air. A moment later, the herd moves as one and charges directly at the group!

Map


Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday January 19th, 2018 9:01:35 PM

"Well, so much for friendly. Looks like we'll have to communicate the old fashioned way."

Trayvin adds some defense to his armor before the charge hits. This one might sting a bit.

Actions: cast shield of faith

Prudence Gundle  10d6=35 ;
Friday January 19th, 2018 10:16:01 PM

Pru sends her Fireball to where it will hit boars 3, 4, 5, and 8. They take 35 damage, Reflex save DC 20 for half.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+13=31 ; d20+13=22 ; 2d6+12=23 ; 2d6+12=16 ; d20+13=17 ; 2d6+12=19 ;
Saturday January 20th, 2018 12:30:14 AM

Sigvar steps to S,T/29,30 and swings at boar 5 after Prudence casts her spell.
Sword hits AC 31 (confirms a critical to AC 22) for 23 damage (39 damage if it is a critical) The damage is adamantine and magical.
He will make an Attack of Opportunity if they come at him or try to run past him (10 foot reach) hitting AC 17 ( yeah really low) for 19 damage

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+13=17 ; d20+13=32 ; d20+17=37 ; d4+2=6 ; d20+13=22 ; d4+2=4 ; d4+2=6 ; 5d6=20 ; 5d6=21 ; d20+8=16 ; d20+8=26 ; d4+2=6 ; d4+2=4 ; 5d6=11 ; 5d6=15 ;
Saturday January 20th, 2018 10:28:40 AM

Michael remains hidden as some of the team engage the boars. He would have rather the shape of battle form into a pincer movement, with the Damage dealers taking the boars on the flanks while the Meatshields stopped them cold and the spells slingers pulped them from behind cover. but full-on assault is good too. it just makes maneuvering a bit tricky. It's still early in the battle and nothing is near him so he studies the boars from his cover. trying to notice any quirks or signs.

Perception 37.

if one of the big porkers happen to either show a flank or wander near his hide he steps out and runs his blades up under its ribs, so much the better if he can do it by forming a flank with a teammate.

first attack: +13 attack bonus. TWF penalties negated by Artifact.
Rapier:
to hit AC (17 base +2 for surprise, +2 if flanking with another fist member. so 19 or 21 depending on the situation ) for 6 points base damage 20 points flank damage. 26 points total.

Short sword:
to hit AC 32 (Crit! 22? +2 flank +2 agent so 24 or 26) for 4 and 6 damage 21 points flank damage. 25 or if flank is confirmed 31 points of damage.

2nd attack +8 attack bonus. TWF penalties negated by artifact.
Rapier:
To hit AC 16( +2 for flank +2 for agents = 18 or 20) for 6 points. 11 points flank damage. 17 points total.

Short Sword:
To hit AC 26 (+2 for flank +2 for agents = 28 or 30) for 4 points. 15 points flank damage. 19 points total.

Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E)  d20+15=33 ; 2d6+19=28 ; d4+1=4 ; d4+1=4 ; d4+1=5 ;
Saturday January 20th, 2018 3:03:41 PM

(Dear DM. Akir would be large, not huge. He's a human.)

IF / THEN post.

IF Boar 5 is alive, Akir heads towards towards it, still airborne, and swings his scythe in a circle, hitting mutated boar with it's killing edge. (Power attack hits AC 33 for 28 damage.)

IF Board 5 is destroyed, Akir will stay where he is and cast Magic Missile, using his empower rod, sending a small barrage of missiles at Boar 3 for 20 force damage.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Saturday January 20th, 2018 6:04:36 PM

OOC: just wondering - Since any healing of HP stops a PC from loosing HPs when unconscious and dying (stopping the bleeding), the same should do for an animal. Considering it is still conscious, it should not be 'bleeding all over the ground' anymore, right?

Unless the wounds are some unusual thing that we haven't noticed yet.

Anna Morphling (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Sunday January 21st, 2018 2:25:40 PM

Anna decides to save her most powerful forms for later opting to use Beast Shape II to take the form of a Smilodon. Striped fur ripples down her back covering her all over and 2 saber-like fang emerge from her mouth as she adopts a quadruped shape.

She says to her friends, "I don't know if I'm more susceptible to whatever is effecting the animals if I adopt the form of an animal myself but this will probably be my most useful form."

Anna then moves to AA-26 and prepares to do battle with the boars.

Active Effects:
Beast Shape II - Form of Smilodon 7 min [70 / 70 rounds]
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space
5 foot reach
40 foot base speed
low-light vision
scent
2 claws+11(2d4+5+grab)
bite+11(2d6+5+grab)
+4 CMD vs trip, pounce


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Sunday January 21st, 2018 7:41:38 PM

Spells in effect: Mage Armor

Nikolai figures on casting another healing spell on the deer but the huge boars decide Anna was being rude, maybe she broke some pig protocol or something by not addressing the group in pig-lattin or some other weird thing, and decided to attack.

He casts his ranger spell Magic Fang then moves to AC39 to block any attempt to reach Pru.

Red Sky  d20+6=22 ; d20+6=9 ; d20+6=13 ; d20+6=7 ; d20+22=41 ; d20+10=17 ; d20+22=36 ; d20+10=24 ; 2d6+9=14 ; d10+10=20 ; d20+10=22 ; d20+10=19 ; d20+10=16 ; d20+10=23 ; d20+10=12 ; 2d6+9=15 ;
Monday January 22nd, 2018 2:34:03 PM

Just before the charge, Nikolai ponders the creature and his healing efforts. He cannot understand why the creature was not healed, or at least had the bleeding stop. It certainly should have happened with this wand, but for some reason, it does not. Before he can ponder that thought too much more, the massive boars start their charge.

Trayvin prepares himself with a magical shield and braces for impact. Pru launches a massive fireball that rocks the world of the boars, but they continue their charge. Sigvar steps forward and takes a massive swing at the first creature out of the ball of flames. His sword chops very deeply into the beast and Sigvar is sure he has dispatched it – except it doesn’t quite fall. It is seriously injured, there are pieces of bone sticking out in strange places, and the burnt monster has blood pooling at its feet, yet it still stands. Perception, DC 28 or Heal, DC 20: Highlight to display spoiler: {That thing just HAS to have no hit points left. You’ve never seen anything take those kind of wounds and still be standing}. Before it can react, Akir flies up and chops into the creature, and it finally falls to the ground in a pile of blood and guts.

Anna turns into a smilodon and moves to the size, preparing for the boars. Nikolai considering ayingsay omethingsay otay hetay igpays, but instead casts a spell and moves to protect Pru.

The next massive boar out of the fireball tramples towards Sigvar. It slams directly into Sigvar with all of its 2000 pounds of bulk. At the same time, Michael slips around the side of the dune and chops into the beast as Sigvar takes a shot at it. The momentum of the creature takes it through Sigvar and knocks Sigvar to the ground, but as Michael and Sigvar slice into it, it nearly explodes into a mass of internal organs and blood behind him. Two more boars run up to Sigvar and attempt to take bits out of him, but he manages to twist and turn out of their way!

Another boar crashes directly at Akir. The beast slams into Akir and he actually spins in the air for a moment before realizing that the creature bit him in the leg as it passed by. Another boar spots Anna and runs straight at her, kicking and clawing, but unable to hurt the smilodon. The last two boars run directly at Akir and as Akir stops spinning and regains his sense of direction, another boar bites into his leg.

OOC:
Boars are AC 17 and not even immune to critical hits or sneak attacks!
Note: The boar that charged Sigvar attempted an overrun attack and exceeded Sigvar’s CMD by more than 5, so he was knocked prone at that point. Boar #4 did the same to Akir and had the same result, but since Akir is flying, I don’t think he’ll get knocked down.
Akir: 14 damage from the bite, Fort Save, DC 22. You can take an AOO on boar #4 as it passed through you. Boar #6 hit for 15 more damage, that will need a second Fort Save, DC 22, please.
Sigvar: you are prone.

Map


Anna Morphling[Smilodon] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+11=30 ; 2d4+5=11 ; d20+13=31 ; d20+11=30 ; 2d4+5=10 ; d20+13=24 ; d20+11=27 ; 2d6+5=15 ; d20+13=27 ;
Monday January 22nd, 2018 3:05:37 PM

Anna-Smilodon lashes back at the boar with claws and fang, scoring at least 2 decent blows with her claws and likely a stronger blow though not as precise with her teeth, possibly pulling the boar into a grapple.

(30 vs AC; 11 damage; 31 vs CMD of boar to start grappling)
(30 vs AC; 10 damage; 24 vs CMD of boar to start grappling)
(27 vs AC; 15 damage; 27 vs CMD of boar to start grappling)

Active Effects:
Beast Shape II - Form of Smilodon(large animal) 7 min [69/ 70 rounds]
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space
5 foot reach
40 foot base speed
low-light vision
scent
2 claws+11(2d4+5+grab)
bite+11(2d6+5+grab)
+4 CMD vs trip, pounce

Akir Al'Kaban - AC 22 - Hp 79/90 (Ken E)  d20+15=27 ; 2d6+19=24 ; d20+15=24 ; 2d6+19=25 ; d10+10=12 ; d10+10=11 ; d20+11=12 ; d20+11=30 ; d20+16=22 ; 5d6=21 ; 2d6+19=22 ;
Monday January 22nd, 2018 4:03:42 PM

Akir AoO vs Boar 4 hits AC 27 for 24 damage.

Akir vs any required AoO's this round hits AC 24 for 25 damage.

Failed both Fortitude Saves.

Akir wasn't too surprised that the reach of these creatures matched his own. Given the situation, and the fact that he had observed now two of these creatures fight till the bitter end, he had no expectations of them fleeing after significant wounds.

He casts a spell on the defensive, concentrating with some considerable amount of effort. He focuses his magic into an empowered shocking grasp spell, then channels that power through the blade of his scythe, which he crashes down onto boar 4 (if still alive after the aoo damage) or boar 2. Akir shifts his position, moving back 5 ft towards Sigvar, fighting back to back with the taur.

Standard: Weapon Casting - Cast Defensively (used hero point for successful reroll) Hit AC 22 for 43 damage. (21 electric, 22 physical) (prioritize boar 4, then boar 2)
Move: 5ft step to back to back with Sigvar.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=17 ; d20+4=10 ; d20+13=16 ; d20+8=18 ;
Monday January 22nd, 2018 4:40:23 PM

Perception 17
Heal 10
Sigvar is shocked the thing was able to knock him off his feet. He also is baffled by their ability toi fight with such grievous wounds. He had never heard of any undead like tis, and he wasn't doing more damage to them, so he was pretty sure they were alive.
From the ground, Sigvar assesses his position. He could stand, allowing them to bite him and losing the opportunity to attack, or he could swing from here and probably still hit them, they had no signifigant armor. To that end he attacks boar 8 still damaged from the fireball. ( He then forgets to add the prone modifier when he rolls so the real results are....)
Sword 1 Hits AC 12, miss
Sword 2 Hits AC 14 miss
Shocked by his ineffectiveness he decides that being prone is probably bad, causing him to heroically roll to his feet provoking attacks of opportunity from both boars.


Pompous AC 25 CMD 25/20, HP 87/87  d20+19=36 ; d6+6=9 ; d6=5 ; d6+6=8 ; d6=2 ; d20+14=30 ; d6+6=10 ; d6=1 ;
Monday January 22nd, 2018 5:08:36 PM

"Oh orc-dropping! Hang in there partners! "

Pompous lets fly a vollley of arrows at two of the boars to assit Akir.

-------------------
Attacks Boar 4 if Ackir didn't kill it, Boar 2 if he did. Boar 1 if both are dead. DM choice is all three are dead.

Many shots
Favored enemy- animal (+2)
regular arrow
Precise shot -No penalty for shooting into melee

Attack 1- Hits AC 36 (two arrows) - 17 physical and 7 shock damage
Attack 2 - Hits AC 30 for 10 physical and 1 shock damage.


Prudence Gundle  10d6=46 ;
Monday January 22nd, 2018 6:13:39 PM

Sigvar appears to be in a bit of trouble, so Pru sends her next fireball to where it will hit boars 7 and 8. (46 damage; DC 20 Reflex save for half.)

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+12=18 ; d8+5=11 ;
Monday January 22nd, 2018 9:30:09 PM

Trayvin moves in and takes a swing at the nearest boar(7?) "They may not die easy, but at least it seems like they can be killed." As Trayvin moves into a supporting position, he takes a quick glance to see if anyone has been seriously injured yet.

Actions: attack hit AC 18, dmg = 11

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20=2 ; d20+19=31 ; d20+9=10 ; d20+9=28 ; d4+2=6 ; d20+9=12 ; d4+2=5 ; d20+4=22 ; d20+4=10 ; d20+4=13 ; d4+2=4 ; d4+2=4 ;
Monday January 22nd, 2018 11:36:14 PM

Michael feels a fleeting sense of satisfaction as the boar he hit turns to gore. it's short-lived though as his flanking partner just lost his feet..er..hooves. Michael steps up to screen the big guy from any attacks as he regains his feet.

(Dont know exactly how this would work. so I'm going to roll for everything I can think of and let the DM sort it out.

Fight Defensively
Aid Another. = 2

Acrobatics. 31

first attack. base +13 -4 = 9
Rapier:
To hit AC 10 for 6 points.

Short Sword:
To hit AC 28(crit! 12 no love) for 5 points of damage.

2nd Attack base +8 -4 = 4
Rapier:
to hit AC 22 (Crit! 13 no love) 4 points of damage.

Short Sword:
To hit AC 10 for 4 points of damage.

Michael tries to help the big minotaur up, but it's like trying to lift a mountain, and he is too short for the big man to use a lever up. so he stands in front of his friend and intercepts any Daeodon that tries to get frisky with him.

Quit loafin' around ya big lug, I got to have someone to flank against if I'm gonna do anything but aggravate these things.



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+14=16 ;
Tuesday January 23rd, 2018 1:33:10 AM

Nikolai moves to Z31 and flanks #4 delivering a slap.

Unarmed attack + 14 = 16

Red Sky  d20+8=11 ; d20+10=23 ; d20+10=29 ; 2d6+9=15 ; d20+6=24 ; d20+6=26 ; d20+8=13 ; d20+8=11 ; d20+8=18 ; d20+8=11 ;
Tuesday January 23rd, 2018 5:00:16 PM

Anna-Smilodon jumps up and attacks the boar near her. She strikes deeply into it and easily grasps it in her paws, attempting to tear it apart. She tears it good, but not enough to kill it. The massive beast wiggles and tries to attack, but Anna-Smilodon holds it tight.

Akir slams into the beast that attempted to trample him deeply. Blood splashes and entrails fall, but the monster does not stop fighting. Akir spins with the monster and brings his weapon down on it again. With the additional electrical charge, he watches as the creature almost turns to goo. When he turns back around, he just dodges the attack of another of the monstrous boars. Nikolai runs up to attack the first one, but finds it is dead. Instead, he slips in the mess when he attempts to attack another boar. The boar’s jaws snap at Nikolai, but he easily dodges out of their way.

Sigvar looks at the monsters and they clearly do not look undead, more just like they should already be dead but they’re not. He swings his sword from his back, but his blows just bounce off the knees of the creatures. As he scrambles to his feet, one of the boars manages to bite painfully into his shoulder, but at least he is back on his feet. The creature again tries to bite him, but Sigvar pulls his leg out of the way, avoiding a second hit. Michael tries to step up, but slips in the gore on the ground and isn’t able to aid Sigvar. Instead, he slices into one of the boars. The boar tries to bite Michael, but bites nothing but air.

Pompous looks past Akir and fires carefully into the center of the melee, striking true. Three arrows stick into the body of one of the boars that had not yet been injured (#2). Pru takes aim and sets off another fireball at the rear of the group. Her aim is a little off and the fireball doesn’t hit exactly where she wanted (they both saved), but it torches the rear ends of two of the beasts. Perception, DC 28 or Heal, DC 20: Highlight to display spoiler: {Boar #8 is roasted and bleeding. There is no way that thing should be alive!}. Trayvin steps up to the one on the end and slices into it.

The battlefield is getting messy and the boars almost appear to be getting more angry. There are still five of them on their feet, violently attacking and gnashing their teeth at any who come near them.

OOC:
Sigvar, 15 damage from the AOO, please make a fort save, DC 22
I think if Michael had rolled a higher aid another, he could have helped Sigvar from getting AOOed, but a two? Maybe next time that would be an either-or option (attempt to help or attack).

Map

Akir Al'Kaban - AC 22 - Hp 79/90 (Ken E)  d20+16=18 ; d20+10=18 ; 2d6+19=25 ; 2d6+19=28 ; d20+16=36 d20+16=30 2d6(4+1)+19=24 2d6(6+6)+19=31 2d6(6+1)+19=26
Tuesday January 23rd, 2018 6:48:09 PM


Akir takes deep, measured breaths. His whole life had been training for balance, so he sought it now. Too much magic, and you would have no reserves. Too little, and you put yourself at risk of not finishing the foe before you are hurt. For now, he would simply be content channeling latent power into the blade, rather than pushing through a spell.

With Akirs long reach, both the burned enemies are within his range. He starts with boar 8, striking down with the haft of his scythe, before reversing grip and burying the blade in the mutated creature. If it falls, he simply carries his momentum into boar 2.

Power Attacking full attack: Hit AC 18 and AC 18 for 25 and 28 damage respectively.

Aoo if needed.
Nat 20. Confirm vs AC 30 for 81 damage. (Sigh. That HAD to come on the aoo lol!)

Reach: 10ft
Size: Large

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=18 ; d20+4=11 ; d20+9=23 ; d8=7 ; d20+13=28 ; d20+8=18 ; 2d6+12=21 ; 2d6+12=19 ; d20+13=18 ;
Tuesday January 23rd, 2018 7:03:08 PM

Sigvar looks at the monsters and they clearly do not look undead, more just like they should already be dead but they’re not. Constructs? Gargul hated things that were alive without his doing, so Sigvar would see to these creatures and send them to his throne, he still could not make out why they were so hard to kill.( If that roll chance was just for Pru, skip the rolls below, they are awful anyways)
Perception 18
Heal 11
The Minotaur attempts to finish the horribly wounded boar(#8) with his horns, then moves on to attack the other one next to him(#7).
Horn Gore hits AC 23 for 15 damage (#8)
Sword 1 hits AC 28 for 21 damage (#7)
Sword 2 hits AC 18 for 19 damage (#7)

Fortitude save 18, fail ( Sigvar is immune to all diseases, including supernatural and magical diseases, including mummy rot from paladin abilities. he is not immune to poisons though, so if it is that then he fails and it takes effect))

Anna Morphling[Smilodon] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+11=20 ; d20+11=27 ; d20+11=14 ; 2d4+5=9 ; 2d4+5=9 ; d20+13=17 ; d20+13=16 ;
Tuesday January 23rd, 2018 7:04:12 PM

Anna-Smilodon releases her grapple on the boar as a free action and then proceeds to tear into it again with her claws and fangs. This time she hits with at least a claw but misses with her fangs.

(20 vs AC; 9 damage + 16 CMB vs CMD to start grapple)
(27 vs AC; 9 damage + 17 CMB vs CMD to start grapple)
(14 vs AC; miss )

Active Effects:
Beast Shape II - Form of Smilodon(large animal) 7 min [68/ 70 rounds]
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space
5 foot reach
40 foot base speed
low-light vision
scent
2 claws+11(2d4+5+grab)
bite+11(2d6+5+grab)
+4 CMD vs trip, pounce

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 99/114 Character Sheet 
Tuesday January 23rd, 2018 7:04:46 PM

forgot to take my damage

Pompous AC 25 CMD 25/20, HP 87/87  d20+18=28 ; d6+11=15 ; d6+11=12 ; d6=4 ; d6=6 ; d20+13=18 ; d6+11=14 ; d6=2 ;
Tuesday January 23rd, 2018 7:43:41 PM

Pompous takes a step forward ( 40 U) and shoots another volley of arrows at the boars.

-----
Aims for 6,1 or 7 in that order.

Many shots
Favored enemy- animal (+2)
arrow +1
Precise shot -No penalty for shooting into melee
Deadly Aim -2/+4

Attack 1- Hits AC 36 (two arrows) - 17 physical and 7 shock damage
Attack 2 - Hits AC 30 for 10 physical and 1 shock damage

Hits AC 28 with 2 arrows for 27 physical and 10 shock.
Hits AC 18 for 14 physical and 2 shock.

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+15=29 ; d4+2=5 ; 5d6=19 ; d20+18=21 ; d4+2=6 ; 5d6=22 ; d20+13=25 ; d4+2=5 ; 5d6=17 ; d20+13=20 ; d4+2=6 ; 5d6=17 ; d20+19=32 ;
Tuesday January 23rd, 2018 8:30:10 PM

Dang it! Sorry Sig! Michael apologizes for his inability to protect his teammate. He dances out of the way of the snapping snout and now that Sig is on his feet he rolls underneath the beast to flank the giant pig against his friend. Hopefully, Sig will see his action and move to flank as well.

He slices into the beast, seeking its heart with his blades.

Acrobatics. 32.

1st attack. total attack bonus +14 +4 for flank against agent.

Rapier:
To hit AC 29 +3 (forgot bonus was 14 and agent flank.+2 = 32) for 5 points of damage 19 points flanking damage. total damage 24

Short Sword:
To hit AC 21 (now I think i remembered everything) for 6 points of damage, 22 points flanking.

2nd attack. +9 +4 for agent flank.

Rapier.
To hit AC 25 for 5 points of damage. 17 points of flank damage. 22 points total.

Short Sword:
to hit AC 20 for 6 points of damage. 17 points of flank damage. 23 points total.

5 points of bleed damage per round starting their round.



Prudence Gundle  5d4+5=19 ;
Tuesday January 23rd, 2018 8:34:37 PM

Friend and foe are now too close for comfort--but all her friends have drawn closer together, so Pru will work with that. She casts Haste on Trayvin, Michael, Sigvar, and Akir.

Then, just to show off, she sends a Quickened burst of Magic Missiles toward whichever boar looks the most wounded. (19 force damage)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+9=24 ; d20+9=29 ; d20+9=12 ; d8+5=9 ; d8+5=6 ; d20+16=27 ; d20+11=27 ;
Wednesday January 24th, 2018 12:56:11 AM

Nikolai unleashes a flurry of blows on #6 and uses a Ki point for an extra attack.

Flurry of Blows:
Att1 +9 = 24, dmg = d8+5 = 9
Att2 +9 = 29, dmg = d8+5 = 6
Ki pt att + 9= 12

Perception + 16 DC28 =27
Heal + 11 DC20 = 27

Nikolai observes that boar #8 should have been dead, roasted and bleeding, but was still alive somehow. At least before Sigvar sliced into him again.

Red Sky  d3=2 ; d20+8=11 ; d20+8=23 ; 2d6+9=16 ;
Wednesday January 24th, 2018 2:03:49 PM

The battle continues…

Akir concentrates on the boar to the side battling Sigvar. Hit first shot strikes true and destroys the hideous beast. Once again entrails and blood splash about. He spins and turns to strike another boar, his blade once again finding a target. Bones crack and blood splashes, but this enraged beast simply does not fall yet. It bites back again, this time drawing blood again from Akir’s other leg. Sigvar sees the monster near him fall and turns his entire focus on the other monster near him. His horn and sword strike true, and he tears the creature into parts, splattering gore all around.

To the side, Anna-Smilodon releases her grapple, then attacks again. She slices into the monster with her claws, but fails to grasp ahold of the creature this time. The monster snaps back at her, trying to bite her, but it fails to make contact.

Pompous takes aim at the one creature that has not been targeted, though it is hard to tell with all the blood and gore scattered around the creatures and the ground. His arrows strike true and the beast bleeds even more than it already was. Michael prepares to attack, but watches the creature fall to the ground in front of him. He is surrounded by nothing but gore and massive piles of dead giant boars.

Pru provides some increased speed for her allies and then tries to decide which creature is most injured. She scans over the monsters and from this distance, it looks like they should all be dead. One has bones sticking out of its shoulder. Another has blood just pouring from its mouth. She picks the one she has the clearest shot to and lets rip with some force missiles. She watches as the force missiles tear off a portion of the rear leg of the creature, but it continues to fight! However, Nikolai’s continued beating on the monster manages to bring it down and it collapses, seemingly not wanting to stop fighting.

OOC:
Michael, I didn’t see a way to get an attack in. The massive dead bodies and gore are difficult terrain, so I’m not sure where he would go on that move. Heck, with Sigvar and Akir there, Michael can tell where the battle is, but can hardly see what’s going on over there.

Pru, they all look really, really injured now. Random die roll gave me a 2, so targeted the one in the middle (#6).

Akir, 16 more damage from the attack.

Map

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+5=25 ; d20+17=34 ; d20+16=34 ; d8+5=7 ; d6=2 ;
Wednesday January 24th, 2018 9:15:44 PM

Spells in effect:
Mage Armor, Magic Fang
Ki pts 4/5

Nikolai tries to remember things about wild boars he may have learned or heard about that might explain these creatures ability to continue to fight despite taking mortal wounds.
Knowledge Nature +5 = 25 N20!

Meanwhile, he moves to X25 to gain a flanking position on #1.
Mobility gives +4 to AC vs AoO = AC26
Acrobatics to avoid AoO +17=34 vs DC (CMD of #1)

Unarmed Attack +13 +1(MF) +2 (flanking) = 34
Dmg = d8 +5 +d6(Precise Strike) = 7 +2 = 9

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday January 24th, 2018 10:11:08 PM

The battle was a mess, literally. Trayvin can't easily reach any of the remaining boars from his current position, so he takes advantage of the haste and moves around to the other side of the creatures. He tries to position himself to set up a flank for his companions to take advantage.

Active Effects:
shield of faith
haste

Prudence Gundle  5d4+5=15 ; 5d4+5=22 ;
Wednesday January 24th, 2018 10:16:33 PM

Only two opponents still seem to be moving, so Pru sends a spread of Magic Missiles at Boar #1 [15 force damage], and a spread of Quickened Magic Missiles at Boar #2 [22 force damage].

Akir Al'Kaban - AC 23 - Hp 63/90 (Ken E)  d20+4=19 ; d20+17=36 ; d20+17=19 ; d20+12=29 ; 2d6+19=24 ; 2d6+19=27 ; 2d6+19=24 ;
Thursday January 25th, 2018 1:03:47 AM


Infused with magical quickness, Akir lets out a shiver as the magic runs through him. To feel the enhancement of spell power in the body invoked feelings that, to him, were similar to communion through prayer. Prudence's magic felt.. hot .. fiery.. like liquid heat coursing through him. That was the first spell Prudence had cast upon him, and he cherished it.

His nirvana is interrupted when the foul animal once more nipped at his legs. Their tusks were sharp, and painful, and Akir shouted at the creature in frustration.

"Be gone, abominations!"

Allowing the flight spell to buoy him (passed flight check to hover in place), Akir launches himself into a spin, exacting a reapers toll on the boars below him. His scythe cuts into the animals again and again, spewing flesh and skin in the air behind him.

Move: Hover/none
Standard: Full Attack + hasted attack.
Hit AC 19/36/19 for 24/27/24 damage starting with the enemy closest to death door.

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=24 ; d20+19=32 ;
Thursday January 25th, 2018 1:49:13 AM

OOC: it's cool. I figured as much. Ah, the trials of being short.

Seeing as he is surrounded by mounds of pork higher than he is tall. Michael, now hasted, clambers atop a deceased daeodon and scans for targets. Once a suitable one is spotted he spends the rest of his time positioning himself to flank it against another teammate.

Perception 24

Acrobatics 32 (big pigs have no stairs! )

Pompous AC 25 CMD 25/20, HP 87/87 
Thursday January 25th, 2018 5:50:20 AM

To many agents, not enough targets... Pompous readies an arrow but waits and lets the melee attackers do their thang,



Anna Morphling[Smilodon] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+11=29 ; d20+11=22 ; d20+11=26 ; 2d4+5=7 ; 2d4+5=13 ; 2d6+5=11 ; d20+13=16 ; d20+13=16 ; d20+13=23 ;
Thursday January 25th, 2018 8:30:47 AM

Anna-Smilodon continues to do battle with the boar she had been previously been engaged with.

(29 vs AC; 7 damage; 16 to start grapple)
(22 vs AC; 13 damage; 16 to start grapple)
(26 vs AC; 11 damage; 23 to start grapple)

Active Effects:
Beast Shape II - Form of Smilodon(large animal) 7 min [68/ 70 rounds]
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space
5 foot reach
40 foot base speed
low-light vision
scent
2 claws+11(2d4+5+grab)
bite+11(2d6+5+grab)
+4 CMD vs trip, pounce

Red Sky 
Thursday January 25th, 2018 12:53:35 PM

Nikolai moves around the huge boar next to Anna and strikes it hard. The bones of the creature rattle as it slumps to the ground. Nikolai thinks about the fighting ability of the boars and does remember how ferocious they can be once they are angered and have a target. Anna-Smilodon claws at the body, but stops when she realizes that it has finally stopped attacking.

Trayvin sees that there are no combatants near him, so he moves around the piles of blood-soaked boar carcasses to get a shot at a living creature. At the same time, Michael scrambles up the back of a tall boar body to get a better view of the battlefield. He sees Pru firing missiles at the one boar that is still moving. At the same time those missiles strike true, Akri spins around and slams his scythe into the huge beast. More gore and blood splatter the area as the creature falls to the ground as Pompous relaxes his bow.

The collected agents look around the battlefield and see that there is nothing left moving other than them… for the moment…

OOC:
The effect I was trying to describe for the boars that continued fighting was Ferocity. I hope I managed it right and the effect was fun for the players!


Akir Al'Kaban - AC 23 - Hp 63/90 (Ken E) 
Thursday January 25th, 2018 1:37:59 PM


Akir lands, planting one heavy boot, then the other. He looks at the fallen boars, then down at his leg.

"If you could please, Trayvin."

Akir lets the request hang for a moment, showing the cleric his wounded leg. "Could you please give it a good look? I fear there's more to this than just ripped muscle. There was definitely something wrong with these creatures. If its contagious, we could be at risk."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 99/114 Character Sheet 
Thursday January 25th, 2018 4:01:04 PM

" They managed to penetrae my armor too, but Garul's grace should shield me from disease. If it is something else then I too may be at risk. If Akir has been diseased I can help him."
Sigvar tries to mop some of the gore off of himself.

OOC
I definitely got the feel of them berserking without regard for themselves, so yeah, you nailed it.

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d8=3 ; d8=5 ; d8=4 ; d20+8=13 ;
Thursday January 25th, 2018 9:04:33 PM

Trayvin looks around first as Akir makes his request. It wouldn't do to be caught out while tending an injury. "Those things remind me of the stories my mother told me about the orc tribes. Just kept fighting even after being fatally injured." Trayvin tends the wound with some healing magic. He pays attention to the results considering what happened when Nikolai tried to heal that animal.

Actions: spontaneously drop magic circle vs evil to cast cure serious wounds on Akir, 22 hp healed.
Heal check = 13 observing the results.

Active Effects:
shield of faith
haste

Prudence Gundle 
Thursday January 25th, 2018 11:00:55 PM

Pru gathers up with her Fist-mates. "What is happening?" she asks. "What is causing all of this? What does it mean?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=21 ;
Friday January 26th, 2018 12:09:06 AM

Spells in effect:
Mage Armor, Magic Fang
Ki pts 4/5

OOC: after a couple of rounds I thought that that's what it was but wanted to role-play it. You did a good job.

IC: "I remember reading that there are some animals that have such a will to fight that they keep on even though mortally wounded. Bears are one, I think, and others, so we can add dire-boars too I guess.

Nikolai lets Trayvin tend to any wounds, meanwhile he motions to Michael and Anna to follow him to the crater. He approaches cautiously and wary of other demented animals. Wouldn't do to be caught by surprise by a flock of vicious sparrows and their pointy beaks.

Perception +16 = 21

Anna Morphling[Smilodon] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+15=26 ;
Friday January 26th, 2018 12:16:31 AM

Anna-Smilodon sniffs at the corpses of the boars (Know[nature]:26)

"I'm trying to figure out what I can about these boars." she tells her friends.

Active Effects:
Beast Shape II - Form of Smilodon(large animal) 7 min [67/ 70 rounds]
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space
5 foot reach
40 foot base speed
low-light vision
scent
2 claws+11(2d4+5+grab)
bite+11(2d6+5+grab)
+4 CMD vs trip, pounce

Pompous AC 25 CMD 25/20, HP 87/87  d20+10=21 ;
Friday January 26th, 2018 6:49:39 AM

After jotting down a few notes about the encounter, Pompous wonders what he can determine about the creatures (Knowledge animal 21).

" Given all the holes the ground we have encountered and the freaky fauna... any chance these things are not 'the normal' kind of boars? Maybe of the demon or planar variety? "

Red Sky 
Friday January 26th, 2018 12:17:39 PM

Akir looks at his wound and shows it to Trayvin. Trayvin talks about stories his mother had told him as he heals the wound. He watches the results carefully. Akir feels like he has been healed, but Akir and Trayvin can see the area around the wound is still dark and purple, like a bruise. Sigvar wipes the guts off his wound, but the site of his injury is still red, though not nearly as bad as Akir’s.

Pru joins the group in the mass of huge boar bodies. There is over 8 TONS of dead boar bleeding all over the ground. It is already starting to smell. Anna takes a deep breath of the stink. It smells sour. From looking around and fighting them, they look relatively normal. Or at least, they look like typical massive boars. The blood and redness is the part that’s wrong. Maybe this is a disease that has affected them? Pompous wonders if the boars are from another plane, but looking at the corpses, they seem to be as normal as huge boars can be.

Nikolai gathers the group up as Trayvin heals and he starts towards the crater. He looks up to the sky and pauses before he moves. He hears the squawk of a bird off to the west. It sounded loud, but that may be just because the area has become quiet after the battle with the boars. It sounded too loud to be a sparrow…

OOC: Akir does receive the full 22 hp of healing.


Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E)  d20+4=22 ; d20+10=29 ;
Friday January 26th, 2018 7:09:28 PM


Akir presses his finger into the purple swelling, and then checks the wound himself. Does it appear infected? It's obvious that Akir is worried about contracting whatever the boars had.

Heal: DC 22

When the birdsongs come, Akir raises himself skyward again.

Perception (Looking for a new threat, perhaps something in the air.): 29

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113/114 Character Sheet  d6=5 ; d6=1 ; d6=5 ; d6=3 ; d6=1 ; d6=2 ; d20+7=23 ; d20+7=19 ; d6=5 ; d6=2 ; d6=2 ; d6=5 ; d20+7=15 ; d20+7=14 ;
Friday January 26th, 2018 9:23:50 PM

Sigvar does not NEED to be healed, and Akir looks almost whole after Trayvin's spell, but Sigvar does not want what happened to the boars to happen to Akir. Before the Battlemage can take off Sigvar lays a hand on Akir's shoulder and concentrates for a moment, channeling Gargul's power through the mage. This heals 15 points of damage to Akir and removes any fatigue, disease or curses that may be afflicting the Battlemage.
CLC 23 vs diseases
CLC 19 vs curses
He then does the same to himself, 14 healing CLC 15 vs disease CLC 14 vs curses. He then follows the others to examine the crater.

2/6 LoH used

Anna Morphling[Smilodon] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+10=28 ;
Saturday January 27th, 2018 1:02:26 AM

(Perception: 28)
Anna sniffs her friends who got injured in battle trying to figure out if they bear the same sour smell the boar's had.

She then looks around for new threats and asks, "Should I get a bird's eye view of our surroundings?"

Active Effects:
Beast Shape II - Form of Smilodon(large animal) 7 min [66/ 70 rounds]
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space
5 foot reach
40 foot base speed
low-light vision
scent
2 claws+11(2d4+5+grab)
bite+11(2d6+5+grab)
+4 CMD vs trip, pounce


Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+18=29 ;
Saturday January 27th, 2018 2:26:13 AM

one way to prove if this is a disease, see if you can cure one of the thrashing animals.they don't look to have been attacked, they look like they have contracted something.
he looks at the pile of boar bodies. and pokes one with the point of his rapier. you know, these things are already bled out. we could sure feed a lot of people on all this pork.

Anna Morphling[Smilodon] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Saturday January 27th, 2018 12:33:10 PM

"I wouldn't eat them Michael. The meat smells sour."

Prudence Gundle 
Saturday January 27th, 2018 1:05:52 PM

"Also, we still don't know what made the animals change like this. Their meat may be tainted with whatever did this to them." Pru looks around. "I didn't even know there were this many boars in the area," she adds.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Sunday January 28th, 2018 10:41:01 PM

Spells in effect:
Mage Armor, Magic Fang
Ki pts 4/5

Nikolai hides his worry that these strangely affected boars might carry some disease brought upon them by the fire-skyballs and that the disease is conveyed through wounds. He hopes that Sigvar's power from Gargul can remove any such thing.

Anna suggests a bird's-eye view of the area but he cautions her, "I just heard a squawk. It seemed far away, but by it's sound, it would seem to be from something big. If you want to scout, choose something small that is very hard to see or something big enough to defend itself, or something fast enough to dive and escape."

OOC: is the area still very smokey?

Pompous AC 25 CMD 25/20, HP 87/87  d20+10=24 ; d20+20=37 ; d20+10=24 ;
Monday January 29th, 2018 6:33:36 AM

Pompous walks up to Nik and Anna,

" I'll be her back up "
Pompous tries to locate where the sound is coming from and, if agreed, starts tracking towards it.

---------------
Knowledge Nature 24
Perception 37
Track 24

Anna Morphling[Hawk] (Hugh C) -- 29/18/24 HP 76/76 -- CMD 23  d20+10=17 ;
Monday January 29th, 2018 8:16:39 AM

Anna-Smilodon nods at Nikolai and then takes a full round action to turn into a tiny hawk.

Anna-Hawk takes to the skies and tries to get a better view of the surrounding area. Even with her ring of feather falling she doesn't want to spend more than 5 and half minutes scouting to give her plenty of time to land. (OOC: If it takes less than 5 and a half minutes that is fine too; just let me know)

(Perception: 17)

Active Effects:
Beast Shape II - Form of Hawk (tiny animal) 7 min [65/ 70 rounds] :
+4 dex
-2 str
+1 natural armor
+2 size to AC
+2 attack
+8 size to stealth
+4 size to fly
-2 CMB/CMD
space 2-½ ft
reach 0 ft.
10 foot base speed
fly 60 feet(avg)
low-light vision
2 talons+11(1d4+2)



Black Sky 
Monday January 29th, 2018 10:19:31 AM

Akir sticks his finger into his wound. It hurts. A lot. He is quite sure it is not okay. Sigvar then steps up and touches him on the shoulder. As he does, the wound very suddenly feels a lot better and the purple swelling immediately goes away.

Michael and Anna ponder the smells of the dead boars. Michael ponders a BBQ. Pru wonders about the boars in the area. She had heard of boars in this area before, even small groups of them, but these are really, really big boars. Anna turns into a hawk to head into the skies.

Nikolai looks around and mentions the bird sound. The area still has the glow of red dust around, with a concentration of red and dim light perhaps even coming from the nearby crater. Pompous walks up to Nikolai and says he will check out the sound.

Over the next hill there is a dark shape in the dusty air. Then there is movement in the darkness and you can see the shapes of wings. There is a flock of birds coming up and over the dune, all together, almost in the shape of a cloud. Looking closer, you see that they can’t be birds because each small black creature has four wings. As they flap, you can hear the wings -- they sound more like flesh than the typical sounds of feathers through the air. The bird-creatures are about a foot long, but their wingspan is at least two feet. They are reddish-brown in color, but their bellies are a sickly yellow with bits of pink or red. Each of them has a long protrusions hanging down where you might expect to see a beak. They are about 40 feet away as they come over the hill…


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113/114 Character Sheet 
Monday January 29th, 2018 4:30:05 PM

" Are those,,,stirges? If they carry the same taint the boars did, we can't let any of them get away from here."
Sigvar looks dismayed. There is nothing he can do to stop them. Should they attack the group it is doubtful he could kill a significant number of them before being drained and then they would swarm on to infect hundreds, maybe thousands of people and animals.

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E)  d3=3 ; d20+18=30 2d6(5+1)+10=16
Monday January 29th, 2018 6:16:06 PM


"Perhaps Sigvar. If they are enlarged like the boars were.." Akir is calm, but his grip on his weapon is tight. He drops his altitude and lands again.

"We don't want to be airborne. Flight would be near impossible if any real number of them got stuck to you. Then you crash AND have these monsters eating you."

He looks over the Agents, glad to know most of them have options for close quarters fighting in case they get grappled. The only issue might be Pompous and his bow.

"Lets try to keep them off of Pompous, and in turn, if one burrows in, we can rely on Pompous and his volume of fire to feel them off of us. They shouldn't be hard to defeat, so heavy attacks and critical aiming probably aren't necessary."

Akir pulls a scroll from his satchel and begins reading. His voice is both light and airy, and a gentle breeze whips through the battlefield as he casts his spell. The scroll decays as he reads, and soon is but flecks of vellum in the air.

Three elementals, all from the plane of air, hover between the Agents and the stirges.

"Engage the enemy as soon as possible, and slow them down in whirlwind form as best as you can!"

(DM, if we were in combat rounds this post, please feel free to retcon this as necessary. In that particular case, Akir would have only had time to land and draw his scroll. In this case we will scoot 60ft away from the stirges for his move action, putting him 100ft away)

Akir's 10ft reach AoO if necessary: Hit AC 30 for 16 damage.

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d8=4 ; d8=8 ; d8=7 ; d8=6 ; d8=7 ;
Monday January 29th, 2018 6:30:26 PM

Trayvin sees the healing effect of Sigvar's power. He makes a mental note regarding the healing and the other types of divine energy that will be needed to combat this problem. Then he sees the swarm? coming at them over the hill. "If there was ever a time to toss a fireball, this has to be it."

Trayvin tosses his own spell at the swarm, it may not be much, but every little bit helps.

Actions: cast holy smite at the swarm. Damage = 32, half to non-evil creatures. will save DC17 for a further half. 20ft radius burst. He will try to catch as many as he can in the burst.

Active Effects:
shield of faith
haste

OOC is the haste still active?

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113/114 Character Sheet  d20+16=18 ; d6=4 ; d6=6 ;
Monday January 29th, 2018 7:43:04 PM

OOC
good point Ken, I didn't list an AoO.....
10 foot reach AoO hits AC 18 (yeah, just barely not an auto miss) for 16 damage

Prudence Gundle  10d6=43 ;
Monday January 29th, 2018 7:45:06 PM

"One Fireball, coming up," Pru replies. She lobs one where it will get the most flying things. They take 43 damage, DC 20 Reflex save for half.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+5=7 ; d20+13=32 ; d6+5=11 ;
Monday January 29th, 2018 9:21:03 PM

Spells in effect:
Mage Armor
Ki pts 4/5

Eyeing the sky from whence he heard the sounds, he spots the incoming swarm. 'Agreed, a fireball at this time would be perfect. Meanwhile, we surround Pompous and Pru so they can't reach them but through us,' and proceeds to stand in front of Pru and motions for Pompous to take up position next to her. The others take up positions around the two as they choose.

He pulls out his magical kama just in case the magic is needed.

knowledge Nature +5 = 7

Unfortunately, if these are the so called Stirges, they are not on the undead list of creatures he has dedicated his studies for as of late.

AoO if needed when/if they close to attack/grapple
+2 kama +13 = 32, dmg d6+5 = 11

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday January 30th, 2018 2:37:25 AM

Michael steps in front and to the side of Pompous, where he can protect him, yet remain out of his field of fire. We need to watch out, and if one of us gets one of these things on us, and somebody is free, lets try to help each other out, so call out if you get one on you so somebody can help you pull it off or kill it.

Musing at his disgust at having one of those blood sucker on him vs actually combat damage Michael reaches into his pocket and pulls out a potion of shield of faith. If the fireball does not take care of the swarm, he will down the potion before they make contact.

Pompous AC 25 CMD 25/20, HP 87/87 
Tuesday January 30th, 2018 6:53:32 AM

Pompous draws his sword... with a WHOOSH, the blade becomes engulfed in flames.

" While I appreciate all of you looking out for me... I'm not entirely helpless in close combat. "

The ranger sheathes back his blade ...

" We're really going to take on a whole cloud of these things? Alrighty then...."

And with that, Pompous takes aim and waits for the creatures to come into range before firing a volley of arrows.



Black Sky  d20+7=12 ; d20+7=17 ; d20+7=18 ; d20+7=8 ; d20+7=10 ; d20+7=21 ; d20+7=14 ; d20+7=26 ;
Tuesday January 30th, 2018 10:12:31 AM

Sigvar worries that the flying creatures are stirges. Indeed, they do remind him of such things, though these appear to have much more of a red tinge to them and some almost appear to be dripping blood. Akir wonders if they are enlarged. Though they are one foot long, these don’t appear any larger than the average disgusting stirge. He reads a scroll and three elementals appear.

As the flock approaches, Trayvin throws a spell at them. The holy smite explodes and four of the flying things crash to the ground. Pru, hearing the call for a fireball, easily lobs one into the approaching flock. The smell of burning, rotting flesh reaches across the ground to the group as four more of the thing roast and fall to the ground. Nikolai and Michael step up to the front lines. Pompous brandishes his sword for a moment before switching back to his bow.

The flying creatures attack, seemingly from all directions at once. Akir easily slaps one from the sky as two others dive towards him, flying about his head. Sigvar also knocks one to the ground as it approaches him. Two others dive towards Sigvar and one attached itself to the back of his neck, the long pointy thing stabbing into him. Another two attack Nikolai. Two more dive at Michael and one stabs a beak into his ear!

OOC:
No worries on combat rounds. We are in them now, but perhaps not until just now. About two minutes has passed since the last combat, so how long was haste set to last?
Note: this is not a swarm officially, just a bunch of individual monsters. With a wingspan of 2-4 feet, each one can occupy a standard 5x5 space. However, they can also bunch up, if needed…
AC 16 for each creature. AC 12 for any attached.
Sigvar, Fort save DC 12, second fort save DC 17, 1 point Con damage
Michael, Fort save DC 12, second fort save DC 17, 1 point Con damage
There are two stirges in the space with Akir, Sigvar, Nikolai, and Michael.


Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27 
Tuesday January 30th, 2018 10:44:19 AM

Anna-hawk is not happy. She just turned into a form that is completely unsuitable for the foe she finds her team facing. Her small hawk self would literally be eaten alive by the swarm of 4 winged creatures.

It may be counter intuitive but being big and having large horns may allow her to one shot some of the creatures.

Anna-hawk takes another full round action to turn into Anna-Arsinoitherium.

She then also activates her back skin SLA.

(OOC: per the DM email this action occurs before the first DM post...a combat round post will come from me this evening)

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [44/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [700 rounds] + 3 natural armor

Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E)  d20+15=31 ; d20+15=19 ; d20+10=26 ; 2d4+10=17 ; 2d4+10=16 ; 2d4+10=13 ; d20+15=18 ; 2d4+10=15 ;
Tuesday January 30th, 2018 11:25:30 AM


Akir takes a crouching step towards Michael, leaving the stirges in the space behind him. His scythe flashes up and across the insects buzzing around the small halfling, and he lets his momentum finish his arc, slashing back across one of the insects in the space he just left.

Fighting Defensively: AC 24/Touch15
Full Attack+Haste vs Stirges on Michael: Hit AC 31/19/26 for 17/16/16 damage. If both of Michaels stirges die, carry third attack to one of the critters in Akirs old square.

Aoo: Hit AC 18 for 15 damage.

Pompous AC 25 CMD 25/20, HP 87/87 
Tuesday January 30th, 2018 5:19:39 PM

"Let's get some cover! Heads up!

Pompous takes out a token and throws it on the ground.
A great oak instantaneously springs into being (5-foot-diameter trunk, 60-foot height, 40-foot top diameter).

Pompous takes position near the trunk, in hopes that the foliage will have to make the stirges attack face on instead of from above. Hopefully, the tree springing will also take out a few of the creatures.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113/114 Character Sheet  d20+13=28 ; d20+13=23 ; d20+10=30 ; d20+10=27 ; d20+10=30 ; d20+10=25 ; d20+12=22 ; d20+16=35 ; d20+16=22 ; d20+11=21 ; 4d6=16 ; 4d6=16 ; d8=8 ; 4d6+12=24 ; 2d6+6=17 ; d20=18 ; d20=6 ; 4d6+12=27 ;
Tuesday January 30th, 2018 5:56:23 PM

" Prudence, unless you can get a pile of them with a gout or ball of fire ( burning hands or fireball) your precise targeting with those force missiles might be just the thing to get them off us when they attach. On the fire front, I am perfectly OK with you burning me, I have taken steps to mitigate that."
After saying that, Sigvar casts the second resist fire Gargul provided him with today, the God obviously knowing what he needed. He then heroically launches a flurry of attacks to kill as many as he can, staring with the one on his neck.
Fortitude saves 28 and 23, both passed ( can we auto make saves? We need to roll to make sure we don't roll a 1 right? My bonus is higher than one of those saves.
)
Shield 1 Critical threat confirms to AC 27 for16 damage to the one on his neck
Shield 2 Critical threat confirms to AC 25 for 16 damage to the one on his neck if it is still alive, another in his square if not
Horns Hits AC 22 for 13 damage
Sword 1 Critical threat confirms to AC 22 for 24 damage
Sword 2 Hits AC 21 for 17 damage
AoO 10 foot reach if needed Critical threat confirms to AC 22 for 27 damage

Sigvars Dashboard
Resist fire for 700/700 rounds
Hero point used and removed

OOC
Some one get a screenshot of this, never again will I crit so much when it is not needed.

Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+11=17 ; 4d8+7=21 ;
Tuesday January 30th, 2018 7:41:18 PM

Anna-Arsinoitherium tries to impale one the stirges with her gore attack.

(17 vs AC; 21 damage)

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [43/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [699 rounds] + 3 natural armor

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+12=18 ; d8+5=11 ;
Tuesday January 30th, 2018 8:39:27 PM

Trayvin is impressed. He's seen some fancy weapon play before but Sigvar's display is like a force of nature. He adds his own attack to the mix, contributing in his own way.

Actions: attack nearest 'stirge', hit AC 18, damage = 11

Active Effects:
shield of faith

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+13=19 ; d8+4=8 ;
Tuesday January 30th, 2018 8:58:26 PM

Spells in effect:
Mage Armor
Ki pts 4/5

OOC: in our circle, I don't know how each one of us is placed so DM can figure out if my actions will work.
IC:
Nikolai does not find himself facing any of these strange stirges but he can still do something. Using his Spring Attack, he jumps forward (10' minimum move) and tries to kick one of these stirges off his friend and past two upright trees about 100 feet away, then springs back into his place to keep the circle closed.

Oddly enough, a large tree seems to have instantaneously sprouted right in their midst.

Unarmed Spring Attack +13 = 19
dmg d8+4 = 8

OOC: I don't suppose there is any flanking here.


Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+6=13 ; d20+6=10 ; d20+14=31 ; d20+14=25 ; d4+2=3 ; d4+2=5 ;
Tuesday January 30th, 2018 9:45:12 PM

GAAAA! Michael screams as the nasty beast lands on his head and begins sucking on his ear! He runs his short sword around and if still hasted stabs the thing twice and flicks it's body off him with the end of his sword. He only realizes that Akir already got it after he executes the move.

Thanks Akir, Gods I hate those things almost as much a Will-o-Wisps.

To hit AC 31 for 3 points of damage

To hit AC 25 for 5 points of damage.

fort save 1 13 pass! :-)
fort save 2 10 fail :-(

Prudence Gundle  5d4+5=20 ;
Tuesday January 30th, 2018 10:10:50 PM

[OOC: Pru's first Haste has worn off, but that's about to change!]

With enemies all around, Pru decides to stop flinging fire about for a time. Instead, she makes herself and her companions a bit faster.

Everybody is Hasted

Then she launches a spread of Quickened Magic Missiles. Her first choice of target is any creature still attached to one of her companions. After that, dealer's choice. 20 force damage.

Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+12=20 ; 4d8+7=28 ;
Tuesday January 30th, 2018 11:31:41 PM

Anna-Arsinoitherium realising her enhanced speed from Pru makes another attack against one of the stirges.

(20 vs AC; 28 damage); (OOC: with haste bonus previous attack roll should be 18 vs AC, 21 damage)

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [43/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [699 rounds] + 3 natural armor
Haste - 10 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Black Sky  d20+7=22 ; d20+7=27 ; d20+7=13 ; d20+7=21 ;
Wednesday January 31st, 2018 12:51:37 PM

As the stirges swarm and attack the group, the group responds with a fury not often seen in these lands, nor anywhere else around. In fact were there bards around to witness this violent flurry of attacks, the legend of the Agents of the Fist would likely spread far and wide and could even be a favorite story for children to hear around the lands. Unfortunately, no bards were watching, or at least none that anyone in the area can see.

Akir steps over to Michael and quickly and easily slaughters two of the beasts. Sigvar casts a spell and launches attacks against the stirges on him and drops two more of the monsters to the ground. Anna quickly stabs another while Trayvin watches Sigvar and kills yet another of the invading beasts. Nikolai dodges the new tree and chops a creature in two.

Michael’s ear turns red and quickly swells up from the bite. He responds by knocking the creature off his ear, killing it. He watches it as it falls to the ground and almost explodes in a mass of blood and guts. Pru blasts another, bringing the total of the dead creatures to 10!

Pompous creates a massive tree in the middle of the space. As soon as the tree pops up, leaves blow in the wind and the red grasses almost seem to sense the new vegetation. The grasses flow and twist and seem to reach out to the tree. Perception DC 15: Highlight to display spoiler: {You can see a red line quickly flash up the side of the tree and the leaves on the lowest branches quickly fade from green to deep red.}

There are still four of the creatures flapping around the group. They seem quite oblivious of the death of their comrades, they are intent on getting blood. Two of them head towards Sigvar again and two fly under the branches and at Akir. One attaches to the front of Sigvar while another attaches to his leg. They dig in and start drawing blood. One jumps directly on Akir’s back and stabs him in the back.

OOC:
Sigvar, 2 con damage (no need for fort saves)
Akir, fort save DC 12, fort save DC 17, 1 con damage

Re: Saving throw rolls: my reading of the rules says that the natural 20 means nothing for a saving throw, and neither does a natural 1. Therefore if the save DC is 12 and you have a +15, there is quite literally no possible way to fail that save. So if you want to roll the dice, feel free to, but one is not failure. If you do auto-pass, please just note it in the post so I don’t think you’ve just missed the request for a save roll, thanks!


Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E) 
Wednesday January 31st, 2018 3:12:29 PM

("Automatic Failures and Successes: A natural 1 (the d20 comes up 1) on a saving throw is always a failure, and the spell may cause damage to exposed items (see Items Surviving after a Saving Throw, below). A natural 20 (the d20 comes up 20) is always a success.")

DM add:Ugh. Thanks for pointing this out. I thought this had been fixed. I guess not -- apparently a 1 is a failure ONLY on saving throws and CMB attacks. Weird.

Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E)  d20+10=21 ; d20+10=15 ; d20+10=19 ; d20+10=11 ; d20+16=29 ; d20+16=20 ; d20+11=13 ; 2d6+10=20 ; 2d6+10=19 ; 2d6+10=15 ;
Wednesday January 31st, 2018 6:14:01 PM



Fort vs 1st Stirge: 21
Fort vs 2nd Stirge: 15
Fort vs 12 pass with 19
Fort vs17 fail with 11

Akir continues to fight defensively, sweeping away at the enemies on his allies, ignoring the one on himself. He hits AC's 29/20/13 for 20, 19, and 15 damage.

AC still 24/touch 15

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113/114 Character Sheet  d20+17=30 ; d20+17=36 ; d20+17=25 ; d20+12=15 ; d20+13=21 ; 2d6+6=10 ; 2d6+6=16 ; 2d6+6=12 ; 2d6+6=8 ; d8=6 ;
Wednesday January 31st, 2018 6:33:48 PM

(Both Akir and Sigvar listed AoOs, did they move in such a away that those weren't possible? Both of them have 10 foot reach which should make it difficult to reach them without provoking.)

Sigvar again lashes out at the creatures on him. Horns and sword making short work of the weak, disease bearing critters. He first targets any on himself, then those on others, then on those not attached. (No flanking added, if flanking +2 to hit, if flanking with a teammate with outflank +4 to hit)

Sword 1 hits AC 30 for 10 damage
Sword 2(haste) confirms a critical threat to AC 25 for 28 damage
Sword 3 hits AC 15 for 8 damage
Horns hits AC 21 for 11 damage

Sigvars Dashboard
Resist fire for 699/700 rounds remaining
Hasted 9/10 rounds remaining

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+14=23 ; d20+14=20 ; d20+14=29 ; d20+14=17 ; d4+2=5 ; d4+2=4 ; d4+2=6 ; d4+2=6 ; 5d6=17 ; 5d6=15 ; d20+17=28
Wednesday January 31st, 2018 6:43:56 PM

seeing the four going for his friends Michael jumps around and tags the one on Akir's Back with a cut of his short sword and using the longer reach of his rapier he tags the other one flapping around his friend.
He then repeats the operation again if that does not put the things down.
Out of the corner of his eye, he notices the thing with the tree. and yells out.

Hey! Pompous, can you dispell that tree, the red stuff is trying to infect it, I think it might be infecting the animals too. Jeeze I hope it dont' infect us!

Attack bonus +14
2nd attack +9

Rapier on flying stirge
To hit AC 23 for 5 points
To hit AC 24 for 6 points. (forgot to take the +9 on the 2nd attack rolls. so I'm removin 5 for all 2nd attack rolls)


Attack attached one on Akir's Back.
Short sword on attached
To hit AC 20 for 4 points +17 for flank
to hit AC 12 for 6 points. +15 for flank. (once again, forgot to use the +9 bonus on this attack. so I dialed it down on the reprint ) do I get a flanking bonus cause it's on his back? if so add +4 to those to hit rolls.

zperception 28..

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+13=14 ; d20+13=15 ; d20+8=14 ;
Wednesday January 31st, 2018 10:12:53 PM

Trayvin takes advantage of the spell and attacks the nearest stirges with his Morningstar. Apparently to little effect.

Actions: attack hit AC: 14, 15, 14

Active Effects:
shield of faith
haste

Prudence Gundle  5d4+5=18 ;
Wednesday January 31st, 2018 10:52:20 PM

Pru sends more Magic Missiles at a likely-looking target. 18 force damage.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=20 ; d20+14=23 ; d8+4=10 ;
Wednesday January 31st, 2018 11:41:47 PM

Spells in effect:
Mage Armor, Hasted
Ki pts 4/5

Perception+16 DC 15= 20

Noticing the leaves on the lower branches of the tree turn deep red, Nikolai deduces that whatever this disease that infects the living, plant or animal, is in the soil as well, somehow.

With so few of the weird stirges left, Nikolai breaks rank and moves to the nearest one attached to a friend and tries to ends it's miserable infected life.

Unarmed Attack +13 +1(hasted) = 23
dmg d8+4 = 10

Pompous AC 25 CMD 25/20, HP 87/87  d20+18=22 ; d6+11=17 ; d6+11=16 ; d6=2 ; d6=3 ; d20+13=20 ; d6+11=17 ; d6=2 ;
Thursday February 1st, 2018 6:42:10 AM

" The tree is forever... can't be dispelled! "
Pompous lets fly a volley of arrows at the closest creatures.

---------------

Many shots
Favored enemy- animal (+2)
arrow +1
Precise shot -No penalty for shooting into melee
Deadly Aim -2/+4

Hits AC 22 with two arrows
17 and 16 physical damage, 3 and 2 shock
Hits AC 20
17 physical and 2 shock.

Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+12=19 ; d20+12=20 ; 4d8+7=37 ; 4d8+7=32 ;
Thursday February 1st, 2018 8:55:54 AM

Anna calls out to the Tree, "Can you describe what is happening to you!!!"

She then attacks the single stirge that didn't latch onto anyone (OOC: you said there were 4 and only 3 attached)

(19 vs AC; 37 damage)
(20 vs AC; 32 damage)

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [43/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [699 rounds] + 3 natural armor
Haste - 10 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Black Sky 
Thursday February 1st, 2018 4:25:28 PM

Akir quickly dispatches two of the monsters, attacking those on Sigvar. Sigvar returns the favor and quickly destroys the two on Akir. Michael moves and slashes as the four monsters fall to the ground while Trayvin flourishes his Morningstar, waving it about looking quite threatening. Everyone else prepares to continue the assault, but realizes that the creatures have fallen and none others are visible in the air at the moment. The ground now has an even larger pile of guts and gore than before.

Pompous mentions that the tree is permanent while Anna speaks to the tree. The tree responds to Anna: Highlight to display spoiler: {There is something here. It burns. It is trying to take over. It feels painful. It hurts me and burns inside.}

Meanwhile the bits of red grass appear to be spreading from the crater. There are now a few patches of the grass around, closer to where you are that you do not recall being there before. When you look at the grass, it sways as if affected by a breeze, but you do not feel the breeze yourself.

Michael’s ear hurts. It is red and swollen where the creature had attached itself. Akir feels like his back is on fire where the creature stabbed him.

OOC:
Please be sure to keep track of those who have con damage, please. If you had an even stat, the loss of 1 will affect your hit points (unless restorations start showing up, of course).


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113(103)/114(104) Character Sheet  d6=5 ; d6=6 ; d6=4 ; d6=4 ; d20+9=10 ; d20+9=16 ; d6=6 ; d6=1 ; d6=5 ; d6=2 ; d6=3 ; d20+9=15 ; d20+9=18 ; d20+15=21 ; d20+8=9 ; d20+6=26 ;
Thursday February 1st, 2018 5:41:16 PM

Sigvar reaches out and touches Akir and then Michael trying to use Gargul's healing power to remove the "disease" again.
Akir 19 healing, Remove disease CLC 10, Remove curse CLC 16, remove fatigue
Michael 11 healing, Remove disease CLC 15, Remove curse CLC 18, remove fatigue

"We need to figure out how to stop this stuff from spreading from the impact site." Sigvar tries to think of anything useful to try and stop the spread.
Knowledge Religion 21
Knowledge Planes 9
Knowl;edge Nobility 26 ( doubt this will help, but it is a knowledge skill I have so....)

Sigvars Dashboard
Resist fire for 698/700 rounds remaining
Hasted 8/10 rounds remaining
2 con damage
4/6 LoH used

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday February 1st, 2018 8:26:06 PM

"Maybe we can burn the ground around the area, before it spreads out. Create a barrier between the red grass and the 'good' stuff. It would kill some grass but maybe stop it from spreading further."

Active Effects:
shield of faith
haste

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday February 1st, 2018 11:00:01 PM

Mage Armor, Hasted
Ki pts 4/5

"If the grass will burn. First we need to see to our diseased fellows. Do we have any more spells to remove disease? We also need to take some samples back with us. Does anyone have a glass vial with a stopper to store some of this grass?"


Prudence Gundle 
Thursday February 1st, 2018 11:50:24 PM

"Well, if you want something burned, I'm your girl," Pru says. "I'm afraid I can't help with the disease, though, and I don't have a vial."

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Friday February 2nd, 2018 2:19:14 AM

Micheal reaches into his haversack and pulls out a glass vial, he thinks this one was a portion of cats grace he imbibed one time. He offers it to Nikolai. He still feels a bit shakey from the blood drain and also the thought of that nasty thing sticking it's proboscis into him. but he still speaks with a strong voice.

Here you go boss, I don't know how you are going to get it, the stuff spreads like a curse or something. It's infecting animals and plants. I think we need to try and see whats inside that crater...hopefully without getting infected with this crap.

-1 con = -1 hp.

Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27 
Friday February 2nd, 2018 8:17:24 AM

Anna says, "Can you really fight burning with fire? Maybe we need ice or water or something elementally opposed to fire? The tree tells me it feels the burn as well and whatever this thing is it is trying to take over the tree."

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [42/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [698 rounds] + 3 natural armor
Haste - 8 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E) 
Friday February 2nd, 2018 10:49:36 AM


"Thank you again, Sigvar."

The powerful warrior was much like Akir, in that he had found ways to expand his talents beyond just martial power, or magic. The difference, he figured, was that Sigvar would probably credit his strength to his divine patron, than as the product of his hours of training and experience.

Akir straightens himself, frowning when he detects a hint of light-headedness.

"I'll either need a day of rest..." Akir lets the thought hang, scowling at the impact sites and mutated creatures all around. "..or more likely, a spell to heal the blood loss."

With a sigh, he pats his coin satchel. "Lot of volunteer work lately.", he says with a grumble.


Black Sky 
Friday February 2nd, 2018 1:54:49 PM

Sigvar spots the injuries and quickly steps up. He reaches out with his hands and touches Michael and Akir. As soon as he does, the swelling goes down and they each feel healing power course through them.

Trayvin suggests trying to burn the red grasses. Pru says she can burn things while Nikolai asks for a flask. Michael provides the flask as Anna ponders if fire is the best idea to deal with the grass. Akir feels a bit dizzy but is reassured by his coin purse.

Meanwhile, the red grass still waves about. There is a light breeze as the sun heads towards the horizon. It is late afternoon and the skies are clear.

OOC:
Thanks for the correction, Akir, for those who didn’t see: Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed.


Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday February 2nd, 2018 9:27:51 PM

Trayvin touches Michael's shoulder, and observes the result. Healing magic doesn't seem to be working completely normally against this stuff, as evidenced by the dying animals.

"Are we going to try to stop the grass, or investigate the crater?"

Actions: cast lesser restoration on Michael

Active Effects:
shield of faith
haste

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=24 ; d20+16=22 ;
Saturday February 3rd, 2018 2:36:15 PM

Mage Armor, Hasted
Ki pts 4/5

Nikolai takes the glass vial and harvests some grass using his sharp kama to cut it and scoop the blades into the vial without touching he grass. "We are walking around on this red stuff but that does not seem to bother our feet. I'd not trust handling any with your bare hands though," he says as he stoppers the vial. He watches the blades for a few moments to see if there is any change once cut from their roots.

Perception +16 = 24

"We investigate the crater first. There might be something in it that we can deal with that will stop the infestation at its source."

Nikolai cautiously heads towards the crater.

Perception +16 = 22

Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+10=23 ;
Sunday February 4th, 2018 2:01:04 PM

Anna-Arsinoitherium says, "I agree lets investigate the crater."

She moves towards the crater keeping her eyes, ears and nose open (Perception: 23)

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [41/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [697 rounds] + 3 natural armor
Haste - 7 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113(103)/114(104) Character Sheet 
Sunday February 4th, 2018 4:58:36 PM

Sigvar looks concerned. He begins to speak several times, but stops. Finally when everyone starts moving towards the crater his concern for their safety overrides the concern he has abut hurting their feelings.
" I think this is a reckless plan. So far Gargul's blessings have shielded me from this disease yet each of you wounded by these creatures has shown signs of infection. I call it a disease since I have no defenses against curses, though my lay on hands does remove curses too. I am almost out of lay on hands, so if more of you become infected, I can't stop it."
" The crater need to be inspected, I agree. Let me go do that while you try to contain the disease. When a plague strikes, we burn the dead to contain the disease, and we quarantine the living to keep them from being exposed. I think burning a break around the crater will contain it if we keep any animals out of the area as well. Anna can speak to the animals and express how dangerous the place is...."

He sighs and looks around at the devastation already wrought by these meteors.
" What we do here is vital to keeping the Wold running. If these things are falling all over the Wold then I hope there are heroes doing the same thing. If this disease gets out it will change the Wold , really change it, and I don't think it will be for the best. I can almost feel Martaeus's hand in this. The animals we have fought were infected, but i made them stronger and more aggressive. They thrived where other animals like the deer died. That is what he preaches. If these missiles are somehow being loaded up by him or his followers, then we need to figure it out and stop it. But first we need to contain the damage it has caused."
He stands, waiting for their decision, fearing that he has hurt their feelings by suggesting they are not up to the challenge the crater represents.

Pompous AC 25 CMD 25/20, HP 87/87 
Monday February 5th, 2018 6:25:49 AM

Pompous believes that this big picture planning is way out of his pay grade. He doesn't have the knowledge or experience to throw in his two coppers.

He thanks the gods that we went another battle without so much as a scratch and wonders if his luck will continue.

He also takes a few minutes to start a new chapter in the Chronicles titled for now " The World Plague".

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday February 5th, 2018 12:17:28 PM

"Your concerns are noted, Sigvar. Since I am immune to diseases, according to the teachings of my mentor, you and I will investigate the crater. Anyone else who wishes to go, know that there is a possibility of infection that may take a while to remove."

Hazy Red Sky 
Monday February 5th, 2018 12:25:39 PM

Trayvin helps out Michael and Michael immediately feels better. Nikolai attempts to get a sample of the grass in a vial. However, when he attempts to cut the grass with his kama, the blade slides along the edge of the grass without making a mark! He is careful not to cut his fingers as he tries again, but the blade somehow is completely unable to get an edge into the grass, no matter how he tries! He starts to move up towards the crater. Anna moves with him.

Sigvar pauses and mentions his concern about these events. He again suggests burning the area to try and contain the disease. He worries that he has said too much, but he feels it is important. Pompous isn’t sure and takes a few notes.

The air around is still a bit hazy and red. It does appear that there is a bit of a brighter red color coming from the crater hole itself. Nikolai and Anna can hear and feel some sort of low humming sound that might be coming from the direction of the crater, but the sound bounces off the hills around, so they can’t be sure.

OOC:
I was checking out XP, and it looks like none has been awarded in a little bit (Sorry about that!):
5,200 XP each for the trip to the wizard’s keep
6,400 XP each for adventures after the keep & the earth elementals
3,450 XP to each PC for the boars and the stirges.


Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E) 
Monday February 5th, 2018 12:39:31 PM


Akir agrees, for the most part, with their plan to check the crater.

"If you are under attack, fall back to us so we can help."

Prudence Gundle 
Monday February 5th, 2018 12:46:11 PM

Pru watches the attempted harvesting with interest. "Well, if it can't be cut, then there's no guarantee it can be burned, either," she warns. She is content to hang back while Sigvar and Nikolai explore. "Be careful," she says.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113(103)/114(104) Character Sheet  d20+14=17 ;
Monday February 5th, 2018 8:10:35 PM

Perception 17
Sigvar squints into the red haze as he advances with Nikolai towards the crater.

Sigvars Dashboard
Resist fire for 697/700 rounds remaining
Hasted 7/10 rounds remaining ?
2 con damage
4/6 LoH used

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday February 5th, 2018 9:58:57 PM

"It looks like Sigvar and I still have the power to fight this disease, but I guess we can wait to see what they find before we all expose ourselves to it."

Trayvin looks lover the results of the spell he cast on Michael and is satisfied by the results. "How do you feel?"

"Pru, maybe you could try with a small effect and see what it does? Maybe we should try without magic too. Does anyone have a torch?"

Active Effects:
shield of faith
haste

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=17 ;
Monday February 5th, 2018 10:23:30 PM

Puzzled that his magic kama couldn't cut a simple blade of grass, he turn to head towards the center of the crater. When he reaches a point were the grass is gone, blasted away, he studies the dirt and pebbles, taking a sample of dirt and pebble and stowing them in the vial.

Perception +16 = 17

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=35 ; d20+17=29 ;
Monday February 5th, 2018 11:34:22 PM

Hang on a second Sigvar, Let me ride on your shoulders, it'll keep me out of touch with the red baddies, and you may need a someone small to lower down into the crater or something

If Sigvar is okay with it, Michael hops on lets Sigvar give him a piggyback ride. while up, and having a height advantage he uses it to scan the area for information.

Acrobatics. 35.
Perception 29

Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+10=27 ;
Tuesday February 6th, 2018 7:59:27 AM

Anna-Arsinoitherium keeps advancing and inspecting the crater being almost as wary as she can be (Perception:27)

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [40/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [696 rounds] + 3 natural armor
Haste - 6 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Pompous AC 25 CMD 25/20, HP 87/87  d20+20=27 ; d20+19=38 ;
Tuesday February 6th, 2018 8:18:44 AM

" Let's figure this part out at least...."

Drawing his flaming sword, Pompous tries to burn some of the grass....

" Let me go ahead and scout out a safe road for us. "

-------------------------------

Perception: 27
Track - 38

Woodland stride -a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.
Swift tracker
Haste - 6 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement


What in the Wold is going on?


That's a really big...something! 
Tuesday February 6th, 2018 1:21:19 PM

Pompous moves over to the grass and tries to burn it with his sword. The grass seems completely unaffected by the flames and continues to twist and bend in the mysterious breeze. He moves forward and looks around at the edge of the pit. Anna also moves up to the edge with Nikolai, Sigvar, and Michael. Trayvin and Pru hang back a little bit while Trayvin ponders more healing and the strange disease. Akir stands guard as well.

Nikolai examines the dirt and pebbles, and they look quite normal here beyond the edge of the crater. The dirt there just looks as if it was pushed aside by the crater. As he picks up the rocks, those at the crater can see into the depths. The pit is not very deep, around fifteen or twenty feet deep. In the middle of the crater is a large crystal shard. It is swirling with brilliant prismatic colors as it seems to react to the growth around it. The shard is about a foot tall, thin and narrow. There is a soft hum coming from the direction of the shard.

As those at the edge look down at the crystal, you hear a chittering sound from behind you. The group quickly turns and sees yet another creature coming from the north. Looking in that direction, you see a massive creature, nearly as large as the hills around you. The beast is over 16 feet tall and looks sort of like a spider. It is a gigantic thing that looks a bit like a spider, but with what looks like iridescent spiked bits of armor on its back like a massive beetle. It has just six legs, but each leg ends in a deadly-looking hook. Worst of all, the horrible creature appears to have a human head and face with bleeding red eyes (a picture).

Knowledge, Nature, DC 23: Highlight to display spoiler: {This is an azruverda, normally a quiet and peaceful creature. These are almost never known to attack people.}

OOC:
Combat rounds (obviously). This thing is really big (huge). There’s just the one of them, so I’m not sure we need a combat map. It is about 120 feet away at the moment and headed directly at the group, looking directly at Pru and Akir.


Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+3=17 ;
Tuesday February 6th, 2018 8:53:04 PM

The strange creature catches Michaels eye. He whistles loudly and points it out to the rest of the crew. We got company, Guys. Coming in from the North. I don't know what it is. but it's big! . He looks down and finds his blades are in his hands once again without him even realizing it .

He whispers to Sigvar. when he gets close, throw me on top of him, then you all can flank him against me! .

being as Michael only weighs about 35 lbs, the big guy augt to be able to get a good 30 feet of distance with him.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday February 6th, 2018 9:05:29 PM

"I wonder how many creatures spawned off of this one meteor? Stay close if you want some extra defense."

Trayvin activates his Divine Presence ability. All allies within 30 feet are under the effect of a sanctuary spell. will save DC 17 for the creature to overcome it.

Active Effects:
shield of faith
sanctuary(DC17 will)

Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E)  d20+10=22 ; d20+8=9 ; d20+8=24 ; d6+3=4 ; d20+15=17 d4=2 d4=3
Tuesday February 6th, 2018 10:42:55 PM


Akir looks at the monsters and his eyes widen. It was... hideous. He racked his brain for some kind of idea as to what it was, and while it was on the tip of his tongue, he just couldn't place it.

Unsure of how fast, or slow, such a creature would be, Akir moves forward in front of Pru and upwards. (This should put Akir 30ft in front of Pru, and 30 ft in the air, and 20 feet from the creature.)

Positive there's no way he could successfully defend against such a monster, Akir tries something else. He chants, the language foul and guttural, and then points. A black ray stretches for the creature, hopefully sapping its strength.

Move: Move.
Standard: Ray of Enfeeblement. Fort Save vs. DC 18 or lose 4 strength
Hero Point: Reroll nat 1 on Ray of Enfeeblement.
Irony: Rolled a nat 1 on strength damage.

AoO: Hit AC 17 (nat 2!) for 15 damage.


Prudence Gundle 
Tuesday February 6th, 2018 11:11:32 PM

Pru gathers up with her Fist-mates and casts Haste.

Everybody is Hasted. Get me, I'm a wand!

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+5=24 ; d20+11=31 ; d20+11=31 ; d8+3=5 ; d8+3=8 ; d8+3=5 ;
Tuesday February 6th, 2018 11:33:30 PM

Mage Armor, Hasted (I think we still are)
Ki pts 4/5

Knowledge Nature +5 DC 23 = 24

Oddly enough, Nikolai remembers a little about this creature. Maybe because it is so odd it stuck in his memory. "This thing, Azerver-something, is usually not hostile to humans, but this one has the look that it isn't coming over for some tea and crumpets. As big as it is and what it can do with one swipe of those hooks, it would be best to attack first and ask questions later if it has the inclination to surrender before it gets killed," Nikolai comments.

He understands Trayvin's idea but does not trust the effects. He readies his bow. "Stop! You are in danger! This area is contaminated!"[b] he yells. He can't remember if these things know common or not.

[b]"Anna, can you turn into a flying creature that could carry Pru? Would be a good time to do so."


If he creature does not stop but continues its trajectory towards them, he fires an arrow.

Comp. Longbow +1 (+2 str bonus) +11 = 31 NT20
Confirm Crit = 31 NT20
Dmg = 5+8+5 = 18

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+11=17 ; d8+3=11 ;
Tuesday February 6th, 2018 11:35:11 PM

OOC: forgot the Hasted Attack

Second (Hasted Attack):
Comp. Longbow +1 (+2 str bonus) +11 = 17

If hit, dmg = 11

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=21 ; d20+18=24 ; d8+9=16 ; d8+9=10 ; d8+9=11 ; d6=5 ; d6=3 ; d6=6 ; d20+9=26 ; d8+9=11 ; d6=1 ;
Wednesday February 7th, 2018 6:31:37 AM

A volley of arrows speeds away as Pompous peppers the creature.

------------------

Haste

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Many shots
arrow +1
Precise shot -No penalty for shooting into melee
Deadly Aim -2/+4

(adding +1 to the rolls for haste)
Attack 1 (2 arrows)
Hits AC 22 for 16 and 10 physical , 5 shock
Attack 2
Hits AC 25 for 11 physical and 3 shock
Attack 3
Hits AC 27 for 11 physical and 1 shock

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113(103)/114(104) Character Sheet  d20+16=30 ; d8=6 ; d8=4 ;
Wednesday February 7th, 2018 6:48:20 AM

Sigvar is not surprised as the creature comes rushing towards them, It seems thi disease makes even the most tame creature hostile. He will not however allow it to get to his Fist mates. The energizing aura of Prudence's Haste spell washes over him and he rushes forward to attack it and keep it back.
" Try to stay clear of its melee attacks. Let me take the hits, I can not cure many more diseases on you guys."

Charge attack(with Power attack active) Hits AC 30 for 22 damage

Sigvar's Dashboard
Resist fire for 695/700 rounds remaining
Hasted 10/10 rounds remaining
2 con damage
4/6 LoH used

Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+15=34 ;
Wednesday February 7th, 2018 9:23:27 AM

(Know[Nature] : 34)

Anna concurs with Nikolai's assessment of the azruverda and says as much. "It's an Azruverda! Air Lift for Pru coming up!"

Anna takes a full round to turn into a Dire Bat and says, "Hop on, Pru!"

Active Effects:
Beast Shape II - Form of Dire Bat(large animal) 7 min [39/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [695 rounds] + 3 natural armor
Haste - 5 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E) 
Wednesday February 7th, 2018 10:06:45 AM

Akir lifts himself upwards and towards the creature. With Pru's haste, his speed is 120ft, thanks to his fly spell. He moves 60ft forward and gain 60ft in elevation. He drinks his final potion of enlarge person.

That's a really big...something!  d20+15=26 ; d20+13=20 ; 10d6=39 ;
Wednesday February 7th, 2018 2:05:38 PM

Michael shifts and asks Sigvar to throw him. Trayvin activates his divine presence. Akir expands (with the enlarge) and heads up into the air. Pru renews the haste on everyone. Sigvar charges forward. Nikolai yells at the creature and the creature stops. As it does, Pompous sends a number of arrows at the monster. The arrows bounce and skittle around the edges of his armor. The electricity from the arrows flows across and around the fine plates of armor, though. Anna turns into a bat and offers Pru a ride.

The creature pauses for a moment, scanning the area, stopping about 60 feet from the group. Akir, in the air, is much closer to it (let’s say 30 feet). It looks at him, then spits massive gob of spit at him. It strikes him clear in the chest and face and it starts sizzling: acid!

OOC:
Sigvar, with a charge, you can move up to double your speed. The creature started this round 120 feet away, so I don’t think you could get that charge completed this round. You could run towards it, which would put you 40 feet away, and then charge next round.

Nikolai, awesome rolls – but you specifically mentioned to only fire if the creature didn’t stop. It did stop: 60 feet away.

Akir: 39 acid damage! Fort Save, DC 31.

Sure, I could see Knowledge, Dungeoneering, DC 23: Highlight to display spoiler: { This is an azruverda, normally a quiet and peaceful creature. These are almost never known to attack people.}

Monster AC: 25; DR ? (arrows do not overcome, magic does); Made Sanctuary save


Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+8=28 ; d20+19=36 ; d20+11=12 ; d20+4=23 ;
Wednesday February 7th, 2018 9:50:46 PM

Michael takes his legs from around Sigvars neck and stands on his heavily muscled shoulders and back. when Sigvar gets ready to move Michael will be ready to jump with minimal readiness. He thinks on the creature, racking his memory from his time in the library about what it might be. big, ugly, human headed beetle... a light flickers in his mind. then blossoms into the passage he read about them. He Yells out.

Cease Fire! Cease Fire! Blue On Blue! Repeat Blue On Blue, Stand Down! IT'S A FRIENDLY. IT'S CALLED AN AZRU...AVRU...OKAY I CAN'T PRONOUNCE THE NAME, BUT THEY LIVE UNDERGROUND AND GROW MUSHROOMS AND STUFF.. IT'S PROBABLY CURIOUS AS WE WERE ABOUT THE RED STUFF. SO BACK THE FLIP UP! a quaver fills his voice, he still a bit nervous from the fight.

He then yells out to the azruverda

HEY BIG GUY...SORRY FOR THE HOSTILE RECEPTION WE JUST GOT THROUGH FIGHTING A BUNCH OF STUFF INFECTED WITH THIS RED STUFF. PLEASE CEASE YOUR ATTACK. WE ARE BACKING OFF AS WELL AND WOULD LIKE TO ATTEMPT A PARLEY ONCE HOSTILITIES HAVE CEASED. .

He then hops off Sigvars back walks forward a bit sheathes his blades with exagerated motions and holds his hands out to his sides.

Knowledge dungoneering (28 natural 20!)

acrobatics. 36

bluff 12 natural 1

Diplomacy 23.



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+5=11 ;
Wednesday February 7th, 2018 10:08:00 PM

OOC: yeah, what a waste of N20s, but I wanted to give the creature the option to back off. I am Lawful Good, otherwise I'd just assume kill and ask questions later.

IC: Header updated for new AC
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

Knowledge Dungeoneering +5 DC23 = 11

Nikolai quickly moves up to Sigvar and castsResist Energy - Acid on him (duration 20min, Resist 10pts acid dmg per attack).

"Surround it! Keep it busy and get flanking attacks!
He plans to do just that next round.


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Wednesday February 7th, 2018 10:11:51 PM

"Michael, be careful! It looks diseased! What it once was is being changed! That glob of acid was nasty, you'd better be ready to dodge one as well."

Prudence Gundle 
Wednesday February 7th, 2018 10:15:14 PM

"You know, I can turn myself into an air elemental," Pru remarks. But she climbs aboard Anna-bat.

She is contemplating her next spell when Michael calls for everyone to stand down, so she waits for now.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday February 7th, 2018 10:26:50 PM

Trayvin wasn't sure if the creature was infected or not, it seemed hostile but maybe Michael will be able to get it to back down. Since the Agents don't seem to be taking advantage of the sanctuary, Trayvin circles around a bit, starting to get closer to being in a flanking position.

Active Effects:
shield of faith
sanctuary(DC17 will)
haste

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113(103)/114(104) Character Sheet  d20+15=35 ; d20+15=27 ; d6=4 ; d6=2 ; d6=3 ; d6=1 ; d6=4 ; d20+9=22 ; d20+9=27 ;
Wednesday February 7th, 2018 11:31:29 PM

Sigvar hears Nikolai and appreciates the protection, but Michael sounds so sure....
If it is infected a huge monster like that could do some real damage. But if it is like Michael saysit could help them understand this disease and maybe stop it. If it was normally peaceful and the disease is the problem, he can solve that.
Sigvar moves forward, thanks to the haste he can now cover the 40 feet to the creature without a problem. As he moves he sheathes his sword and shouts back over his shoulder.
" Trust in Michael, no attacks! If it is diseased, I can fix that! We need all the help we can get to solve this!"
He moves in close enough to lay his now empty hand on the creature and use the healing and mercies Gargul gave him to try to solve this problem.

(OK, so hasted move 40 feet to be in touch range. Sigvar is large and the thing is huge, so Sigvar provokes an AoO. No power attack to slap the thing and hopefully heal it.)

Touch hits AC 35, natural 20, confirmed to AC 27
I doubt a critical on the touch improves my healing, but I will throw the seed for that out there....
13 damage healed DC 22 to remove diseases, DC 27 to remove curses, any fatigue on the creature is also removed

Sigvar's Dashboard
Resist fire for 694/700 rounds remaining
Hasted 9/10 rounds remaining ( +1 dodge AC, +1 to hit +1 reflex saves)
2 con damage
5/6 LoH used

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday February 7th, 2018 11:42:02 PM

IF IT'S DISEASED WHY DID IT STOP? THE THINGS WE'VE BEEN FIGHTING ARE MINDLESS AND CHARGE. IT HURTS NOTHING IF WE BACK OFF. BUT WE SPIT ON EVERYTHING THE FIST STANDS FOR IF WE KILL AN INNOCENT!

Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27 
Thursday February 8th, 2018 1:47:19 AM

Anna-Bat takes to the sky with Pru on her back and says, "Yes, but can you cast spells while you are an air elemental?"

"I think I'm supposed to be your mobile spell casting platform. Do you want me to set up a strafing run or anything?"

Anna-Bat follows Pru's directions in the absence of any particular direction she'll fly close enough to the creature to keep Pru within short range spell range (50 feet at 10th CL)

Active Effects:
Beast Shape II - Form of Dire Bat(large animal) 7 min [38/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [695 rounds] + 3 natural armor
Haste - 4 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Pompous AC 25(26) CMD 25/20, HP 87/87 
Thursday February 8th, 2018 6:20:53 AM

" Standing down!"

Pompous stands down as ordered.
The ranger seeks cover behind the closest and biggest object.

Hast - 4 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Nice monster...or not.  d20+21=33 ; d20+21=29 ; d10+11=18 ; d10+11=12 ; d10+11=17 ;
Thursday February 8th, 2018 12:52:21 PM

Michael checks out the monster and has an idea. He yells out that the beast is friendly and perhaps curious. He yells out at the creature, trying to talk to it.

The rest of the Agents take a pause, allowing Michael to speak to the massive beast. Nikolai casts a spell on Sigvar and calls back to Michael, warning him. Pru climbs aboard Anna and the two have tea while flying around. Trayvin moves around (one more round of movement to get all the way behind for flanking, this thing is big). Pompous moves and waits with the others.

Sigvar steps forward and the gross humanoid head follows his movements. The head turns and twists, watching him step closer. Michael stares at it, hoping he is right. Michael looks at the bloodshot eyes and has doubts. His doubts are confirmed as Sigvar steps up to the creatures and reaches out to touch it. Sigvar attempts to cure the disease infecting the creature, but his actions appear to only anger the monster! It strikes out at Sigvar with two large claws. The claws latch on and everyone cringes as they hear Sigvar’s bones crack and the monster draws blood.

OOC:
Awesome move. Hero point for Michael and Sigvar! (Use of LOH used, it did not affect the monster, sorry).
Sigvar: 47 damage!
(From last round: Akir: 39 acid damage! Fort Save, DC 31.)

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Thursday February 8th, 2018 2:38:20 PM

OOC
Gah 47 in one hit !?!
It was worth a try at least.
Is Sigvar grappled?

DM Note: No, not grappled! And P.S. it was really 2.5 hits (claw, claw, rake). Ow..

Prudence Gundle 
Thursday February 8th, 2018 2:59:30 PM

If the creature is normally friendly, there may be a chance to save it--but it can't go around attacking people!

"Hang on," Pru tells her friends.

She casts a wall of ice, choosing the hemisphere option, trying to trap the creature under a dome of ice. I know it's Huge in size, but Pru's hemisphere has a 13-foot radius (26-foot diameter), and that should be enough to contain it. It does get a Reflex save, DC 21, to disrupt the spell as it is being cast.

If it works, Pru says, "Okay, that should hold it for a bit. Let's consider our options."

If not, oh well. She tried.

Extra DM Note, to help others in planning posts: The monster rolled and made the save, so the hemisphere is going to miss...

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday February 8th, 2018 10:23:35 PM

Trayvin watches as the Agents try some diplomacy. The creature doesn't appear agreeable to it. He winces when Sigvar is hit, but he is too far away now to help him.

Trayvin continues circling around, to set up a flanking maneuver.

Active Effects:
shield of faith
sanctuary(DC17 will)
haste

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday February 8th, 2018 11:47:30 PM

Spells in effect:
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

Nikolai understands the very well the fine line the Mailed Fist has to walk during these times. Did they not rescue a gnoll female once, when the whole gnoll tribe was out to kill them?

"I follow your convictions, Michael, and we do the best we can to avoid hurting the innocent. At this point, going directly up against this creature will just be asking for a lot of hurt. Akir and Pru, put as many Ray's of Enfeblements as you can into it. Then we can deal with trying to subdue it to heal it from the disease. The rest of us keep circling it far enough away from it's spit and try to confuse it by yelling and such."

To get the plan going, he double moves (Hasted +30 and base 40' move = 110' of Move) to flank it with anyone else and starts yelling at it but staying outside it's spitting range.
'HEY! WHAT'S YOUR NAME? WHERE ARE YOU GOING? YADA-YADA-YADA! GO HOME! YOU'RE SICK! DON'T GO INTO THE CRATER! PLEASE DON'T GO INTO THE CRATER!"

And so forth.

Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+10=29 ;
Friday February 9th, 2018 12:24:36 AM

Anna-Bat tries to keep her flying as stable as possible while she acts as a spell casting platform for Pru.
(Fly: 29)

Hearing Nikolai's plan she calls out to the beast from 50 feet up, "Have you ever seen a talking Bat?"

Beast Shape II - Form of Dire Bat(large animal) 7 min [37/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [694 rounds] + 3 natural armor
Haste - 3 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement
Current Fly Check is +10 (+9 base -1 Dex, -2 size + 4 maneuverability)

Pompous AC 25(26) CMD 25/20, HP 87/87 
Friday February 9th, 2018 6:28:11 AM

Pompous throws in his 2 coppers....

" The beast is mad, like a rabid dog, and poses a risk to anyone that wonders by. We must either contain it until a solution is found, if one can be found, or kill it. There is no other way. "

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Friday February 9th, 2018 1:07:44 PM

Michael winces as Trayvin gets hit. Maybe it is sick, but maybe we can save it. Michale starts moving at
a run to get around to flank the big thing. he draws his blades.

hasted move. 20 x 4 for run = 80 x 2 for haste 160.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Friday February 9th, 2018 1:36:15 PM

Unsure what exactly they are doing to this creature that just tried to rip his face off Sigvar turtles up and adopts a defensive posture waiting for they group to decide if they are killing this thing or talking to it. His healing did nothing to help it so he is baffled as to what to do with it.

Total defense..... New AC's are Normal AC 32, Touch 17, Flat 25

Nice monster...or not. 
Friday February 9th, 2018 4:30:00 PM

The agents work together and attempt to coordinate…something. Pru attempts to trap the creature in a wall of ice, but the creature see the hemisphere forming and swats at it, causing the spell to fall apart. Trayvin shifts and moves around towards the rear of the creature while Nikolai moves along the other side of the monster, yelling at it. Flying Anna calls out to it from a different direction. Pompous, half-hidden behind a small hill calls out, too. Michael moves quietly in the same direction as Trayvin, trying to get around behind the creature.

Meanwhile, Sigvar, up close and personal, ducks down and tries to defend himself. The creature is distracted by the calls in different directions and ignores Sigvar for the moment. The head spins and bits of blood fly off it while it turns and looks first in one direction, then another, as individuals call to it from various directions. It shifts on its feet as it looks over at Nikolai, then up at Anna. It spins and looks down at Sigvar…

OOC:
Anyone seen Akir? (From previous round: Akir: 39 acid damage! Fort Save, DC 31.)


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Friday February 9th, 2018 5:04:53 PM

OOC
Akir (Ken) is down with the flu. I think Nikolai (Jon) is going to cover for him.
Blood flying from it's mouth... is it hurt (or diseased) or is that from biting one of us?

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+10=23 ;
Friday February 9th, 2018 9:43:43 PM

OOC: Posting for Akir's

save Fort +10 DC31 = 23 needed a N20 but failed 39 dmg

90 - 39 = 51hp

On 2/6: Standard: Ray of Enfeeblement. Fort Save vs. DC 18 or lose 4 strength, save for half (2)

Akir sees what the thing can spit and flies upwards enough to be out of range of the spit, then casts Spectral Hand and a ghostly hand materializes near him.

HP 51-4 = 47.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Friday February 9th, 2018 9:51:19 PM

Spells in effect:
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

Nikolai gets into a flanking position but hops from side to side while still yelling at the mad creature. Meanwhile he retrieves his Hat of Disguise.

"YO! Sicky! Spittle Dribble! Over here! Don't go there! Watch out!"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Friday February 9th, 2018 11:04:37 PM

Michael downs his bottle of Sheild of faith +5 and also takes on a defensive posture. He Yells to get it's attention back off of Sigvar.

HEY BUG BRAIN! NICE JUICY HALFLING HERE! he waves his arms and jumps back and forth at it

AC 24 +5 = 29 +2 = AC 31.

Prudence Gundle  d20+9=14 ; d4=4 ;
Saturday February 10th, 2018 12:57:34 AM

"Pff! Ray of Enfeeblement."

Pru does cast a ray spell, but it is an Enervation.

She hits a Touch AC of 14, and if that hits, the critter takes 4 temporary negative levels. No save.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Sunday February 11th, 2018 12:28:07 PM

Trayvin finishes maneuvering and ends up near Michael. "If it turns to attack us, I will defend while you strike. If it doesn't then we attack together."

Active Effects:
shield of faith
sanctuary(DC17 will)
haste

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+17=22 ; d20+17=27 ; d20+12=14 ; d20+13=25 ; d20+10=23 ; d20+5=8 ; 2d6+12=18 ; 2d6+12=20 ; 2d6+12=22 ; d8=4 ; d6=2 ; d6=5 ; d6=2 ; d6=5 ;
Sunday February 11th, 2018 3:37:05 PM

" I'm confused, are we fighting this creature or trying to save it? If someone started shooting weakening rays at me, I would consider it an attack. Let me know, I am kinda stuck in here."

If the others decide they are fighting then Sigvar attacks...
Activate Lion shield and power attack assuming that after all this spreading out and surrounding that I am flanking with another outflank capable person.

Sword 1 Hits AC 22 for 18 magic, slashing, adamantite damage
Haste Hits AC 27 for 20 magic, slashing, adamantite damage
Swords 2 Hits AC 14 for 22 magic, slashing, adamantite damage
Horns Hits AC 25 for 12 piercing damage
Shield 1 Hits AC 23 for 7 magical slashing, bludgeoning, piercing damage
Shield 2 Hits AC 8 for 7 magical slashing, bludgeoning, piercing damage

if instead we are going to talk to the creature, Sigvar maintains his defensive posture, stepping 5 feet back from the creature.
Total defense..... New AC's are Normal AC 32, Touch 17, Flat 25

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Sunday February 11th, 2018 9:17:49 PM

"We're fighting it, but just want to weaken it as much as possible before we move in close!" Nikolai shouts back.

OOC: just trying to play smart when we actually have the time to. :)

Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+10=30 ;
Sunday February 11th, 2018 10:47:59 PM

Anna-Bat keeps things stable for Pru (Fly: 30)

She calls out to the creature again, "Yoo hoo, I'm up here!"

Beast Shape II - Form of Dire Bat(large animal) 7 min [36/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [693 rounds] + 3 natural armor
Haste - 2 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement
Current Fly Check is +10 (+9 base -1 Dex, -2 size + 4 maneuverability)

Pompous AC 25(26) CMD 25/20, HP 87/87 
Monday February 12th, 2018 6:31:41 AM

Pompous is confused too. He moved about 60 feet away from the beast in flanking position and waits out this round.

" Maybe if we tickle it, it'll play nice? "

-----------------
Haste - 2 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Nice monster...or not.  d20+11=20 ; d20=10 ;
Monday February 12th, 2018 12:58:01 PM

The battlefield slows down. Akir flies away from the range of the beast and attempt to weaken it. Nikolai yells at it from one direction while Michael, who has moved behind it, yells at it from another direction. It spins and turns to look at Michael. The flying bat calls out to it while Pru hits it with a horrible ray of enervation. Sigvar slowly starts to back away from the monster while Pompous moves around, watching carefully.

Now the beast is in the middle of the Agents, surrounded on all sides, including from above. Sigvar is still very close to the monster (5’ away), but everyone else has spread out and stayed back. Anna-Bat flies above with Pru while Akir hovers. They are both over 60’ away. Michael, Nikolai, Pompous, and Trayvin are all in different directions from the monster. The monster turns on its claws, spinning to look in all directions. Its head spins in an unnatural direction as it turns to take in everyone.

OOC:
The blood from its mouth could be from the disease or Sigvar’s blood, no way to tell for sure.
Fort save against Ray of Enfeeblement: 20, made that save.
Enervation hits.
Monster AC: 25; DR ? (arrows do not overcome, magic does); has 4 negative levels (-4 to rolls, not damage, -20hps).


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Monday February 12th, 2018 4:25:25 PM

OOC
Sigvar has reach, so he needed be no closer than 10 feet to lay hands on the beast, then stepped 5 feet away from it. This should put him at the edge of the creatures longer reach.
IC
" It has ceased it's attack, and may be infected. I'll not kill a creature that is supposed to be friendly under normal circumstances if it isn't attacking me or one of you. Maybe if we follow it's backtrail we can find it's cavern and figure out more about the disease. And I have heard of a grass similar to what we are seeing. It was called Steelgrass, but i don't recall it being red."
Sigvar remains on the defensive and backs away another 5 feet.
Total defense..... New AC's are Normal AC 32, Touch 17, Flat 25


Prudence Gundle 
Monday February 12th, 2018 5:33:32 PM

Having depleted the creature's ability to resist her spells, Pru tries again with a Wall of Ice, hemisphere version. The critter gets a DC 21 Reflex save to avoid being trapped under a dome of ice.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d6=1 ; d6=5 ; d6=4 ; d6=3 ; d6=6 ; d20+9=11 ; d20+9=28 ; d20+9=25 ;
Monday February 12th, 2018 8:09:31 PM

OOC
Ignore my last post, use this one instead
IC
Sigvar thnks, hard.
This creature has not attacked since he touched it. All of the other infected creatures have been nearly mindless in their desire to destroy the agents. Maybe the disease needs to be cured more than once after it has taken hold.....
" Hold your attacks for one more moment, I have an idea."
Sigvar abandons his defensive posture and moves 5 feet closer to the creature, laying his hands on it one last time. " Gargul let me be right..."
His touch heal 18 damage removes fatigue, removes DC 28 diseases (used hero point to reroll the 11) and removes DC 25 curses
Sigvar prays he is right and prepares for the onslaught of claws if he is not.

Sigvar's Dashboard
Resist fire for 694/700 rounds remaining
Hasted 7/10 rounds remaining ( +1 dodge AC, +1 to hit +1 reflex saves)
2 con damage
6/6 LoH used

Pompous AC 25(26) CMD 25/20, HP 87/87 
Monday February 12th, 2018 8:17:46 PM

Pompous leans on his bow.

" Alrighty then. Holding.... "

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday February 12th, 2018 8:33:38 PM

Trayvin hopes that Sigvar's plan works. He disliked the idea of killing anything needlessly.

Active Effects:
shield of faith
sanctuary(DC17 will)
haste

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday February 12th, 2018 8:39:04 PM

OOC: Sigvar, don't forget Nikolai did the following a few rounds ago:

Nikolai quickly moves up to Sigvar and castsResist Energy - Acid on him (duration 20min, Resist 10pts acid dmg per attack).

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday February 12th, 2018 8:47:26 PM

Spells in effect:
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

OOC: hopefully DM will allow Sigvar to go before Pru. :}

IC: "Worth a try, I hope!" Nikolai calls back and holds his breath hoping this time the disease will be eradicated and they can send it back home healed.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday February 12th, 2018 8:53:51 PM

OOC: Posting for Akir's Flu attack

Akir flies to a position directly above the creature and behind the head but still far up enough to be out of range of the spit and holds the spectral hand ready with a spell.

Readied spell Shocking Grasp

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+14=18 ;
Tuesday February 13th, 2018 2:14:10 AM

Michael stays near Sigvar, if the creature tries to attack him he defends him, either by taking the blow, pushing him out of the way, or yelling "watch out!"

Fighting defensively -4 to hit +2 to AC

Aid another. 18.



Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20=12 ;
Tuesday February 13th, 2018 7:53:53 AM

Anna-Bat continues trying to hold it steady for Pru (Fly 22 (12 + 10)) and then watches to see what happens with the creature.

Beast Shape II - Form of Dire Bat(large animal) 7 min [35/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [692 rounds] + 3 natural armor
Haste - 1 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement
Current Fly Check is +10 (+9 base -1 Dex, -2 size + 4 maneuverability)

Nice monster...or not. 
Tuesday February 13th, 2018 12:54:11 PM

Pru prepares to cast another spell, but pauses when Sigvar calls out and once again moves in towards the creature. Pru realizes that if she were to cast now and succeed, Sigvar would be trapped in the ice as well. Everyone else holds and waits…

Sigvar steps up again and calls out to Gargul. He reaches out and feels the healing flow through him and through his hands. He touches the massive creature and feels heat coming from its body, like an infection. It feels like his hands are pressed by an unnatural power holding him in place. The healing flows through him, stronger than he has felt before and his hands are somehow pushed back a bit. He feels like there is a battle going on and he is now caught in the middle. He almost feels out of control as the healing power increases and pushes out, but it does not flow into the monster. Somehow the power of the infection feels like an otherworldly power that is pushing back against the healing power of Gargul. Sigvar thinks he can hear a voice in his head that says, “Come on, harder,” but the healing power doesn’t seem to be able to penetrate the monster. The heads of the creature spins and looks at Sigvar without an expression, as if it is as removed from this situation as he is.

OOC:
Monster AC: 25; DR ? (arrows do not overcome, magic does); has 4 negative levels (-4 to rolls, not damage, -20hps); -2 Str.


Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+10=16 ;
Tuesday February 13th, 2018 5:10:06 PM

Anna-Bat continues to be Pru's spellcasting platform. (Fly: 16)

Beast Shape II - Form of Dire Bat(large animal) 7 min [34/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [691 rounds] + 3 natural armor
Current Fly Check is +10 (+9 base -1 Dex, -2 size + 4 maneuverability)

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Tuesday February 13th, 2018 8:41:14 PM

" I thinkl, i think it might be possessed."
OOC
Sorry, headed to work, more in the morning

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday February 13th, 2018 8:47:15 PM

Trayvin watches as Sigvar tries to remove the infection again. "That should have worked. But at least it has stopped attacking. Maybe I can calm it down."

Actions cast calm emotions on the area surrounding the creature. Will save DC 15 to resist.(all within 20ft)

Active Effects:
shield of faith
sanctuary(DC17 will)
haste



Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=33 ; d20+19=29 ; d20+19=31 ; d20+19=25 ; d20+14=21 ; d20+14=15 ; d4+2=3 ; d4+2=3 ; 5d6=16 ; 5d6=13 ; d4+2=6 ; d4+2=6 ; 5d6=13 ; 5d6=22 ;
Tuesday February 13th, 2018 9:11:22 PM

Michael knows one thing. If something is resisting it never hurts to make sure it resists with a little less blood in its system. dropping his defence he bores into it with everything he has, flanking it against Nikolai

Attack # 1 base +14 +1 haste +4 AoTF flanking=+19/ off hand +9 +1 haste +4 AoTF flanking = +14.

To hit AC 33 (rapier) for 3 points stabbing 16 points flanking. 19 total
To hit AC 24 (short sword) 3 points stabbing 13 points flanking 16 total

2nd hasted attack

To hit AC 31 (rapier) for 6 points stabbing, 13 points flanking. 19 total

To hit AC 21( short sword) 6 points stabbing 22 points flanking. 28 total.

creature takes 5 points of bleed damage each round starting this one. DC 15 heal check to stop it.

Everybody, I got him bleeding now, if we can keep away from him till he bleeds down we can do what we want with him after he's unconscious.

(used one hero point to re-roll the last roll but no love was given. forgot that I could use it to add +4 to a dice roll. FML. )

Prudence Gundle 
Tuesday February 13th, 2018 10:36:39 PM

"I've been trying to put an ice dome over it," Pru calls to her friends. "It fought off the first one, but I can try again if we think it's a good idea."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+18=38 ; d20+18=22 ; d8+4=9 ; d6=2 ;
Wednesday February 14th, 2018 12:23:23 AM

Spells in effect:
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

Well, at least they were finding out a little more about the infection.
"Possessed? How can we expel whatever it is? Is it from another plane?" Nikolai wonders. He's not all that familiar with such things. However, now that Michael put a bleeding wound into it, their options probably have become rather narrow.

"Well, perhaps if we brought it down to unconsciousness and dying, whatever it is will leave on it's own accord, then we could heal it enough to keep from dying. It's worth a try,"

He closes in and gives it a good punch.

Charge to melee distance
Att +13 +1 (hasted) +2 (flanked) +2 (charge) = 38 N20
Roll for crit = 22 not confirmed

Dmg = 9
AotF flanking bonus = 2
total = 11


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+18=22 ; 3d6=13 ;
Wednesday February 14th, 2018 12:37:20 AM

OOC: Posting for Akir's Flu attack

Akir casts his Shocking Grasp spell through the Spectral Hand, the ghostly hand moves towards the creature and tries to touch it.

Touch Attack +16 +2(Spectral hand bonus) = 22

Shocking Grasp dmg = 3d6 = 13

Akir would prefer to just go in and slice and dice and he will when they've whittled it down a bit more.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Wednesday February 14th, 2018 12:38:32 AM

OOC: for Akir's Shocking Grasp Save is None unless it has Spell Resistance.
I'll roll for that if necessary.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+10=25 ; d20+3=23 ; d20+4=9 ; d20+14=16 ; d6=4 ; d6=6 ; d6=6 ; d6=1 ; d6=6 ; d20+17=30 ; d20+9=16 ;
Wednesday February 14th, 2018 7:07:07 AM

[b]" The creature isn't resisting, but the disease almost seems sentient. It is challenging me to remove it, Taunting me."[b]
Sigvar summons every ounce of knowledge he has and tries to make sense of this. How can a disease resist being removed? Could it be combined with an undead life force that takes over the host? Could it be extra-planar and bonded with a sentient being from another plane? Could it be a disease so powerful it has gained a life force of it's own?
Knowledge Religion 25
Knowledge Planes 23 natural 20
Heal 9
The answers were there, Sigvar only needed to see them. Sigvar dropped his guard entirely and devoted himself to SEEING what he was missing. This thing was egging him on to push harder, to give more, so he did. Dropping his shield he put both hands on the creature and silently begged Gargul to show him what he was missing, to grant him the sight that his one remaining eye needed to solve this and help save the Wold. With a force of will that tore a small part of his soul free he forced himself to perform the lay on hands ability again, even though he had expended all the Power that Gargul normally granted him. The positive energy started building, boiling within him and he held it back, building it into an unstoppable wave, then he turned it loose into the creature.

Perception 16
Hero point to lay on hands again... 22 hit points of damage healed, (second hero point, before the roll to add a +8 bonus to the roll) 30 vs disease, 16 vs curses

Sigvar pours his entire concentration and being into this cure. If the claws come for him, he does not dodge. This will either work and cure the beast or it will not and the beast will die at the hands of his fist mates. He prays that it works.

Sigvar's Dashboard
Resist energy fire 20 for 693/700 rounds remaining
Hasted 6/10 rounds remaining ( +1 dodge AC, +1 to hit +1 reflex saves)
Resist energy acid 10 for 196/200 rounds remaining
2 con damage
6/6 LoH used

Nice monster...or not. 
Wednesday February 14th, 2018 4:32:13 PM

Sorry for the delay in posting -- sudden snowstorm and no Internet makes posting difficult. All better now, so posting soon...

Nice monster...or not. 
Wednesday February 14th, 2018 5:52:47 PM

Anna and Pru hover and wait. Trayvin casts calm emotions to help attempt to reduce the stress in the area. Michael decides enough is enough and he attacks, chopping into the beast! Nikolai follows his lead and slams into the side of the creatures. Akir adds a shocking grasp.

Sigvar decides that he needs to keep going. He drops all pretense at defense and summons all his powers and knowledge of healing and religion. He again feels Gargul pushing hard through him with more power than he’s ever felt before. He reaches out again and again feels a power resisting him like he has never felt before.

Those watching see a ghostly image appear superimposed over Sigvar’s body. It appears to be a tall figure in a hooded black robe. The creature almost weaves and moves, swaying in time with the red grasses all around. A red glow appears around the creature, apparently battling with the tall figure superimposed over Sigvar.

Sigvar again feels the power flow and feels like he is a conduit and little more. There is a fierce battle being waged here and he is only a small part of it. He looks up at the creature and sees it looking back at him, looking almost confused. The power continues to flow and towards the monster, but it still does not penetrate. Just when Sigvar feels like the power might overwhelm him, it suddenly dissipates in a massive explosion!

Sigvar is knocked back and slams into the ground. The creature explodes into a mass of blood and guts. There are bits of shell scattered about on the already messy battlefield, but few large parts – the explosion was complete. Sigvar is knocked senseless for a moment and he sits on the ground trying to figure out what happened.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Wednesday February 14th, 2018 6:24:06 PM

Sigvar just groans and lies in place amid the destruction.
What just happened?
He had felt the power of Gargul trying to cleanse the creature, but he had also felt the resistance. He could think of only one force capable of resisting a god, and that was another god.
Martaues, he was sure of it now.
He refuses any healing offered, having an idea just what it might take to get some answers to this plague.
After a moment, weak with blood loss, drained of constitution and generally feeling like he had just taken a blood shower he regains his feet.
" I am going to go have a look in that crater. I think we need to go see someone about this, and I want a fragment of that meteor to take with us when I, we, go."

Sigvar's Dashboard
Resist energy fire 20 for 692/700 rounds remaining
Hasted 5/10 rounds remaining ( +1 dodge AC, +1 to hit +1 reflex saves)
Resist energy acid 10 for 195/200 rounds remaining
2 con damage
6/6 LoH used
Hero points deducted

Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday February 14th, 2018 9:29:46 PM

Pompous' mouth drops open at the sight of the beast exploding.
After a few seconds, he shakes himself back to his senses and rushes towards Sigvar.

" IS EVERYONE OK!!!!????!!"

After checking on his comrades, he comes back to Sigvar.

" I'm with you Siggy Let's go check it out. "



Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday February 14th, 2018 9:35:49 PM

Trayvin wasn't quite sure what he just saw. If there is a battle occurring between the Gods, what role would mortals play?

"The only injuries I can see are on Sigvar. Would you like some healing before you investigate the crater?"

Active Effects:
shield of faith
sanctuary(DC17 will)
haste

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Wednesday February 14th, 2018 10:09:54 PM


Akir watches, dour faced. The explosion of the creature was sudden and violent, but at least it was defeated without further harm. He rubs the spot on his chest where the creatures acid spit left him burned. He had already received much of Trayvins attentions, and decides not to ask for any more until all others were attended.

"That was unexpected."

He jots some notes in a book he keeps in a chain on his side.

"This disease.. it's intense. I feel like I owe you another thank you Sigvar. It acts so quickly that anyone infected seems to be at real risk."

He considers for a moment their options, and contents himself to wait for those harvesting from the impact site. He lands near Prudence, and sheathes his weapons.

"Thank you for the gift of you.", he says, kneeling after a quick flourish of his traveling cloak. It seems both ceremonial and sincere. "In the tower, we are taught that to receive arcane magic from another is a great gift. Yours was both hot and powerful, Prudence. I was humbled by its potency."



Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+15=27 ; d20+15=28 ; d20+8=22 ;
Wednesday February 14th, 2018 11:06:59 PM

Anna-bat lands trying to avoid the gore of exploded Azruverda and says, "Now there is something you certainly don't see everyday and she tries to make sense out of what just happened.

(Know[nature]: 27)
(Know[arcana]: 28)
(Know[planes]: 22)

(OOC: Did Sigvar just invent the Woldian version of the microwave?)

Beast Shape II - Form of Dire Bat(large animal) 7 min [33/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [69o rounds] + 3 natural armor
Current Fly Check is +10 (+9 base -1 Dex, -2 size + 4 maneuverability)


Prudence Gundle 
Wednesday February 14th, 2018 11:43:33 PM

Pru taps Anna-bat on the shoulder. Or, where the shoulder would be if she had one, which she kind of doesn't.

"Let's land," she says.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday February 15th, 2018 2:05:50 AM

"Well, that's one way to get rid of something possessing you," Nikolai comments as he checks on Sigvar.

He can use his wand of CLW if necessary.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday February 15th, 2018 2:06:43 AM

OOC: Posting for Akir's Flu attack

Akir stays flying to keep an eye on anything else that might approach.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday February 15th, 2018 2:25:24 AM

Right next to the creature when it explodes, Michael was awestruck by the images of ghostly battling gods manifest on the world. Thus his mouth was open when the bug exploded. He is covered in bug guts and keeps spitting pieces of shell out of his mouth.

Yeah...ptuh..I'm okay..ptuhu..pthuh....anybody got a prestidigitation spell..pthu...I'm covered in bug guts...

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+14=30 ;
Thursday February 15th, 2018 8:08:30 AM

Sigvar rises after gathering his thoughts. He glances around looking for the next thing waiting to leap from the shadows. Satisfied they are safe for the moment, he motions for Akir to come closer.
" Akir, come here please, Trayvin I will need your eyes as well. We need to examine the wounds that were infected that I hopefully cleansed. The way that creature acted, the way his disease acted..."
" I fear all I did was buy some time. I am not so sure I removed the disease. My faith was not strong for some of the touched I gave to cure you guys. I.... I refuse to have you turned into mindless killing machines."

Perception 30
Heal

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+4=5 ;
Thursday February 15th, 2018 8:09:07 AM

heal check was a 5


Nice monster...or not. 
Thursday February 15th, 2018 9:45:16 AM

Sigvar manages to get to his feet and start moving towards the massive crater. He is still shaken quite a bit from what just happened. Pompous moves over to him to help him to his feet and agrees they should head over to the crater. Trayvin offers him some healing, but he refuses. Akir is surprised and offers his thanks. As he speaks, his breath catches in his throat and he cannot stop from a coughing fit. He suddenly realizes that he doesn’t feel at full strength (Akir is sickened from the acid hit and failed save). Anna and Pru head for the ground with Anna trying to find a clear spot. With the piles of dead boars, the stirges, and the now exploded massive beast, it is difficult to find a clear spot. Michael is covered with gore and sputters. He asks for some help with the mess. When Sigvar checks out Akir, he notices that Akir appears quite warm and likely has something wrong with him…

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday February 15th, 2018 6:11:03 PM

Michael thinks of the mindless ferocity of the infected and wonders how long the disease takes to take hold. he then looks at the gore covering him....and shudders. he then "click's" and the fear is gone, he thinks analytically.

If there is a chance we are infected with this stuff. and we dont' know how long it takes to turn the infected into......he points to one of the dead boars. that.... When we bed down for the night we aught to each of us tie our legs with light restraints, that way if we turn during the night it'll give the unturned time to get out of the way and do something before they get bit.

He pauses a bit then speaks again

lets keep notes on the progress of the disease, if it turns in a few hours or takes a few days. That info could save a lot of folks lives if this stuff gets loose. .

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=30 ;
Thursday February 15th, 2018 8:20:31 PM

"This thing infecting the other creatures seems different, or weaker, than what was infecting this one," Nikolai points out. "We were able to remove the infection when they bit us earlier. Maybe it is weaker when a the early stages. But even so, did it fight back like an entity unto itself? It is late in the day so hopefully we can get our cleansing spells before any infection sets in."

Whoever is up to it, heads towards the crater to investigate. Stopping short at the crater lip, Nikolai looks on again and looks for any changes from earlier.

Perception +16 = 30

"I wonder if we can talk to it."

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+8=11 ; d20+8=21 ; d20+8=14 ;
Thursday February 15th, 2018 9:27:03 PM

"We are near where the meteor struck. The effects of this stuff may be more powerful this close to the source of the crash. I suggest we wait until we leave the area to try and heal and remove the infection."

Trayvin takes a look at what is left of the creature, and at some of the Agents as well to see if he can determine anything else about this infection.

Actions heal checks = 11,21,14

Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27 
Friday February 16th, 2018 12:36:57 AM

Anna-bat is now landed.

She says, "I could turn into that spider monster again and hit those of us infected with some webs in order to further hinder any of us doing harm if they turn into whatever that was?"

Beast Shape II - Form of Dire Bat(large animal) 7 min [32/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [69o rounds] + 3 natural armor
Current Fly Check is +10 (+9 base -1 Dex, -2 size + 4 maneuverability)

Prudence Gundle 
Friday February 16th, 2018 12:45:01 AM

Pru casts a quick Prestidigitation and begins magicking spider guts off of Michael and anyone else who needs it.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Friday February 16th, 2018 6:55:23 AM

Pompous continue to fight the fear in his heart. All of this is more then this privileged son of a merchant would ever have dreamed of. Even the Grey Knight Chronicles never spoke of pestilence at this level.



The calm... 
Friday February 16th, 2018 1:37:52 PM

Michael and Anna suggest ways to protect the members of the group from the other members, should someone turn while Trayvin looks over the mess of the blood and guts scattered around the area. He can certainly tell that Akir has a fever at this point, but little more about what is going on with the disease.

Pru moves about, quickly magically cleaning up the group with prestidigitation. Pompous and Nikolai ponder what is going on in the Wold. Nikolai heads over to the lip of the crater again and takes a look:

You peek over the edge of the crater. The crater appears about ten feet deep and the sides are clear and even, but slanted to the side, apparently from the low angle of the meteor striking the ground. The dirt is red along the edges of the ground. There are bits of the strange red grass along the edges of the meteor. The sides are bare, but in the center of the crater there is a large crystal shard. It is swirling with brilliant prismatic colors as it seems to react to the growth around it. There is a soft hum coming from the crystal.

OOC:
6,400 XP each for bug encounter.


Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Friday February 16th, 2018 10:11:43 PM


With a sigh, Akir removes his travel wrappings and sits.

"I'm ready to leave this place when the rest of you are."

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday February 16th, 2018 10:50:03 PM

"I'm not sure if we're quite finished with it yet Akir. I have a feeling we should find out everything we can about that crystal."

Trayvin casts detect magic and concentrates on the area and on the crystal to see what he can determine about it.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=20 ;
Saturday February 17th, 2018 3:55:27 AM

cleaned of the grime. heck, cleaned better than he could clean himself before inspection, Michael marvels at the effects of the Prestidigitation spell. he then walks over to the crater to look at the crash.

Man! Pru! I have got to learn how to do that spell! that is flipping awesome! .

Perception 20.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+14=15 ;
Saturday February 17th, 2018 12:31:58 PM

Sigvar heads into the crater. As he moves toward it he detects for evil on the crystal or it's surroundings.
" We will need to take this with us, I am thinking. If it should kill me, roll it into a bag or something before following me to Gargul's throne room. We need to seek his help in dealing with this, and the only way I know of to get to see him is someone dying. It's my idea, and my god, so I volunteer. Just don't heal me."
Perception 15
Once some info is gathered by spells and observation on the crystal, Sigvar will pick it up.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Sunday February 18th, 2018 10:12:31 AM

OOC: I didn't know you could get the flu for subbing for someone with the flu!
But I got it... :{

IC: "As odd as this seems, the root of our troubles comes from this crystal. Destroy it and that puts an end to the infestation. Considering the circumstances, we need a consensus on that action."

Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27 
Sunday February 18th, 2018 6:25:58 PM

Anna says, "Can the crystal even be destroyed? Why don't I dismiss my beast shape, turn into mist and see what happens when my mist-formed self flows over it first?"

The calm... 
Monday February 19th, 2018 1:36:46 PM

Akir has had enough and is ready to return to the citadel, or what is left of the citadel. He takes a seat, but his mind wanders back to the citadel and all the work that will need to be done there to rebuild. Trayvin speaks with Akir and tells him that they’re not quite done yet. He casually turns, casts detect magic, and concentrates on the crystal. A moment later, Trayvin finds himself on Akir’s lap, not quite sure how he got there. Everyone else saw him get blasted backwards, away from the crystal. As Trayvin shakes his head, he realizes that the magical power coming from the crystal was quite literally overwhelming, more powerful than anything he’s ever seen, heard, or felt in his life.

Michael and Nikolai walk to the edge of the pit with Anna. Sigvar prepares to pick up the crystal, but stops when Anna suggests turning into a mist and flowing over it before Sigvar touches it…


Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Monday February 19th, 2018 3:15:56 PM


"Well. I'm not for touching it at this point. Perhaps the Fist can set a few units out here to guard it, instead?"

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday February 19th, 2018 3:39:52 PM

OOC: day 3 of Tamiflu...

IC:
"I don't know if it can, but this infestation won't stop with it still pulsating. Perhaps all we need is to break its contact with the ground. Do we have any magical means of lifting and moving an object? If not, I'll try to destroy it. We can't leave here with it still active."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Monday February 19th, 2018 5:10:57 PM

OOC
SIgvar also detected evil on it. Is it evil?
IC
"From what I have seen, this looks like Martaeus testing the Wold. The gods of the Wold would not allow this if they knew about it. We need to take this crystal to them and seek their help."
"You saw the meteor shower. There isn't just one of these crystals. If they all do the same thing and spread disease then we are going to need a lot of help to stop this. Those Dragon Consortium guys could organize the Wold into a cohesive force to battle this disease, but the gods would likely need to help us by giving us enough power to actually cure it."
"What I am proposing is we seek an audience with Gargul to let the gods know what is happening and seek their help. We go to Gargul's throne room and ask him to summon the other gods and we show them the crystal. Alemi is the god o healing, he should be able o come up with a cure and then the heroes of the Wold, coordinated by the Dragon Consortium deliver the cure."
" First we need to pick this up. Then we need to get to see Gargul, that part i think I have handled. Then we do the rest."


Sigvar's Dashboard
Resist energy fire 20 for 692/700 rounds remaining
Resist energy acid 10 for 195/200 rounds remaining
2 con damage
6/6 LoH used
Hero points deducted


Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday February 19th, 2018 8:34:03 PM

"Wow, that is radiating strong magic. Maybe stronger than we can deal with. It might be interesting to see what happens if a dispel magic is tossed at it."

"Sigvar, while I think it is noble of you to want to go and see your god in person, I think you should consider that maybe the gods do already know. The gods can't always solve our problems for us. I think we should see what we can do about the crystal first. And if one of us should happen to die in the attempt then we can try Sigvar's plan."

Prudence Gundle 
Monday February 19th, 2018 9:10:24 PM

"I could turn into an air elemental and try to whirlwind it up," Pru says dubiously. "But I don't know if I'd be strong enough. I could toss an ice dome over it, but that would stop at the ground, and wouldn't do anything about the underground stuff."

Anna Morphling (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27 
Tuesday February 20th, 2018 12:04:58 AM

Anna dismisses her bat form then grabs scrolls of detect evil from her bag of tricks. She grabs a CL 3 version and then casts it (+27 = auto success) before turning into mist and flowing over the crystal seeing what she sees in her evil detecting cone.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Tuesday February 20th, 2018 7:46:18 AM

Pompous' knees briefly buckle at the mention of seeking out gods. Orcs, he can handle. Hades, even dragons he's ok with. BUT GODS!!!!

" Siggy,.. are you sure about this? Seeking out gods? Can this even be done???"

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Tuesday February 20th, 2018 9:51:34 AM


Still on his rump, Akir drains a flask of water. He takes his removed travel cloak and balls it into a pillow, then lays on his back. He didn't handle sickness very well.

"Most people live their lives by the gods, for the gods, in awe of the gods. I'm sure there's a way to see one if we really need to. And with Gargul, there's a surefire way, though it's probably painful."

He coughs, careful to cover it up, then lays back and rests while the others investigate.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday February 20th, 2018 10:54:39 AM

Spells in effect:
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

This discussion wasn't getting very far. "Whether we seek audience with Gargul or not, this thing needs to be removed. Perhaps we can do some inquiries to the gods before we go see one. In the mean time..."

Nikolai takes his bedroll, strolls over to the crystal and wraps the bedroll around it, then tries to pry it from the ground.

OOC: BTW, how big is this thing anyway? can't remember if a size was given.

The crystal! 
Tuesday February 20th, 2018 2:03:23 PM

Akir wants nothing to do with the crystal. Nikolai considers destroying it. Sigvar detected no evil in the crystal and suggests the group should take the crystal to the gods of the Wold. Trayvin and Pompous wonder about the wisdom of intentionally meeting up with those gods. Pru suggests a couple ideas on how to move or limit the crystal.

Anna casts a spell and turns into mist, heading over to the crystal. She does not detect any evil and finds herself flowing over the crystal with no problems. The crystal really doesn’t react to her arrival, and she feels nothing from flowing over it.

Eventually, Nikolai has had enough sitting around and talking and decides to grab the crystal. The crystal is stuck into the ground, but it pokes up at least two feet, though there is no telling how deep into the ground it goes. If it were round, it would be about a foot in diameter, so it looks like Nikolai could pick it up, if it was a normal crystal.

Nikolai carefully drapes his bedroll around the crystal and grabs the crystal. As soon as he does there is an explosion of sound that is very loud! The sound is so loud as to be almost overwhelming to the party!

OOC:
Nikolai and everyone looking into the crater, DC 30 fort save or deafened and stunned!
Everyone else outside the crater, DC 25 for save of deafened.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+13=24 ;
Tuesday February 20th, 2018 6:23:19 PM

Fort save 24 fail
Sigvar is deafened and stunned.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24  d20+8=15 ;
Tuesday February 20th, 2018 7:44:04 PM

Anna-dismisses the mist form still inside the crater and then is shocked to be bombarded by LOUD NOISES!!!

(Fort: 15 = fail lol)

Active effects:
barkskin Barkskin - 70 minutes [680 rounds] + 3 natural armor
deafened
stunned

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+13=16 ;
Tuesday February 20th, 2018 11:05:32 PM

fort save = 16 failed

"Nikolai, are you ok?" Trayvin tries to ask him but he is not sure if Nikolai was also deafened by the sound.

Active Effects:
deafened

Prudence Gundle  d20+7=21 ;
Tuesday February 20th, 2018 11:31:38 PM

Though outside the crater, Pru cannot escape the force of the blast. For the second time that day, the world goes silent around her. She doesn't panic this time, but just holds her hands over her ears to signal her Fist-mates that she can't hear anything.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+6=19
Wednesday February 21st, 2018 12:27:07 AM

Michael is concerned, Gargul is not someone you want to just send for to have a conversation and the thought of meeting him by sacrificing one of their own, seems somehow wrong.

I don't know guys. lets see if we can rig up a hoist or something to move this thing, I got rope we can cut down some trees for timber...we'll roll it to the horses and put it in the wagon. .

as the blanket hits the shard Michael is blasted back by the force of the volume of sound. blood runs from his ears and he finds himself desperately trying to find his haversack, while it is still on his back.

fort save 19 stunned and deafened.



Pompous AC 25(26) CMD 25/20, HP 87/87  d20+11=17 ;
Wednesday February 21st, 2018 6:21:42 AM

Active Effects:
deafened
stunned

The force of the blast drops Pompous to his knees. His hands again go to his ears as the ringing sound threatens to split his head in two,

" NOOOOOO!"

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E)  d20+10=22 ;
Wednesday February 21st, 2018 9:54:10 AM


Akir grabs his ears and falls on his back. Feverish and deaf, he shouts something, probably profound and powerful, and so stuffed with wisdom it could have saved the Wold from all the evils staring it down.

Alas, Nikolai had poked the bear, and his words were lost on deaf ears.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+11=19 ;
Wednesday February 21st, 2018 12:42:30 PM

Spells in effect:
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

Fort +11 DC30 = 19
Deafened and Stunned.

Stunned and deafened, Nikolai sits on his butt trying to regain his senses. As hard as it is to think, he chides himself for not trying to dig around the crystal first.

The crystal! 
Wednesday February 21st, 2018 2:44:36 PM

The Agents of the Fist are stunned and blasted by this strange source. The noise does not abate, but continues blasting the Agents. Sigvar, Anna, Pompous, and Nikolai are all stunned and floundering about in the pit. Akir starts screaming, but no one really hears him. Trayvin’s lips move, but as far as anyone else can tell, no sound is made. Pru tries to signal to the others that she is deaf, but few are looking in her direction at the moment, most are staring off into space. Michael is concerned and tries to talk, but then he notices that no one is listening to him.

The sound still continues, though few notice any changes in volume. The red grass sways and twists. The crystal starts pulsing with a rainbow of light, and the grass seems to ebb and flow with the colors of the crystal. Inside the crater, bits of light reflect off the red dust in the air, creating a strange glowing effect that the crystal seems to amplify. It appears the crystal might be getting brighter, but mainly when it flashes red colors…


Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Wednesday February 21st, 2018 4:45:37 PM

Akir pulls himself to his feet and starts jabbing team-mates with the stick end of his scythe. He points towards anywhere NOT next to the crystal.

It's clear he wants them to back away.

One foot in front of the other, he stumbles away from the crystal as quickly as he can, wrapping his cloak around his ears and over his eyes.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Wednesday February 21st, 2018 5:10:55 PM

Stunned and deafened, Sigvar just stares into the distance as the crystal starts t spool up for....something.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday February 21st, 2018 7:50:41 PM

in a far off corner of his mind, but a part that has no bearing on his conscious actions or train of thought. Michael knows he has been concussed by the explosion of sound, but while this mote of consciousness notices Akirs attempts to get them moving, his scrambled senses and consciousness cannot make his body do aught but look about for something that he already has.

My..backpack...I cannot find my pack..i need it...where is my pack...I gotta find my pack. over and over again...

ooc: how long are we stunned for?

stunned: creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday February 21st, 2018 9:06:23 PM

Trayvin nods at Akir's motion. He starts pulling everyone who doesn't seem to be moving on their own and tries to get them clear of the crater. They need to get away from this thing before the next move can be planned.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Wednesday February 21st, 2018 10:35:05 PM

Anna remains stunned and deafened not really able to appreciate the technocolor display emanating from the crystal.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Thursday February 22nd, 2018 6:37:31 AM

The stunned and deafened ranger remains on his knees. If it wasn't for his training, he'd be panicking. However, he knows that he'll get through this.

--------------------
stunned: creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
Deaf

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Thursday February 22nd, 2018 9:47:59 AM

With a bout of profanity that thankfully isn't heard by anyone, Akir turns and heads back. He didn't realize the others were anything more than deafened, but probably should have. He grabs Michael and Anna, not particularly caring about any dropped gear, and begins carrying them out unceremoniously, with a halfling under his arm and a shifter over his shoulder. He dumps both on the ground unceremoniously and heads back for Sigvar. He's probably the only one who could carry the taur.

(With a 24 strength, both are easily in his light to medium load capacity. When dragging, you can move 5x your heavy load, which for Akir is 700lbs. He has to drag Sigvar)

The crystal! 
Thursday February 22nd, 2018 12:25:31 PM

The stunning starts to wear off and Agents start to come to their senses. Trayvin and Akin have started moving everyone out of the crater. Ears are still ringing, but sounds are starting to come back. The noise from the crystal is still quite loud, so any conversation would have to be through shouting only. The crystal continues to hum and glow. If it gets much brighter you won’t be able to look directly at it! The grass continues to weave and dance in the light from the crystal. Gear and people are piled up at the edge of the crater as those stunned look around, blinking in the bright light.

Prudence Gundle 
Thursday February 22nd, 2018 2:50:23 PM

Pru darts forward to help pull people out of the crater. She tries to avoid looking at the flashing crystal.

It'll shoot out a bright light and blind me, she thinks. That's all I need. The only thing more helpless than a deaf caster is a blind and deaf caster.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Thursday February 22nd, 2018 7:32:29 PM

This can't be good. That thing s building to some kind of crescendo. I need to stop that. Thinks Sigvar
He looks to Akir, the man that managed to pull him to safety. He shouts to be heard above the screech of the crystal.
" Get everyone clear. This thing is building to something. My sword is adamantite and should bypass it's hardness. If it kills me, gather some of the shards before heading to Gargul's throne room."
Sigvar struggles back into the crater and pulls his sword, preparing to smash the crystal if it doesn't obliterate them before he gets the chance

Sigvar's Dashboard
Resist energy fire 20 for 692/700 rounds remaining
Resist energy acid 10 for 195/200 rounds remaining
2 con damage
6/6 LoH used
Hero points deducted

Do we still have haste remaining?

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday February 22nd, 2018 7:46:41 PM

Since the crystal wasn't going to be removed from the ground, what Sigvar planned to do was the next thing Nikolai had also. However, not having an adamantite hand or foot or kama or anything, instead he stays poised to rush to Sigvar's aid and or gather shards of either or both.

Readied - Wand of CLW and bedroll to scoop up shards.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday February 22nd, 2018 8:50:57 PM

Trayvin doesn't try to hold Sigvar back. He agrees that at this point the Agents may need to throw everything they have at this crystal. He nods to the Taur, and gets ready to either throw healing at Sigvar or magic at the crystal. He keeps his morningstar ready as well, if adamantine proves effective to add in a bit of damage.

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E)  d4+1=4 ; d4+1=3 ; d4+1=3 ;
Thursday February 22nd, 2018 10:10:50 PM


Akir watches as the one he just struggled to pull free lopes back into the crater. He keeps a firm grip on Michael and shouts into his ear.

"If they die, I'll need your help picking up their parts. Besides, you aren't built for that sort of thing."

He isn't being mean, just stating facts. He adds an empowered magic missile to their attack, but keeps at the edge of the spells range. (15 force damage)

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday February 22nd, 2018 10:13:38 PM

it's strange how consciousness comes back, the little part of him that knew what was going on but was powerless just kind of melds into the crazy shocky part of his consciousness and suddenly Michael remembers that his pack is on his back. with that the world reorders itself.

haaaa...ahhhh...psssssss...i'm gonng have a head ache in a bit...huh? how about that! Michael is mildly surprised that his hearing has returned and overhears Sigvars plan to destroy the crystal. He thinks for a moment then reaches into one of the pockets of his Haversack and pulls out a 50' bundle of silk rope. he runs up to Sigvar and begins to tie the rope around his waist, bight in a bolan fashion.

[b] We don't' know what that thing gonna do when you pop it. This may not be needed but it might be very useful....in any case it don't hurt anything for you to be belayed off while you poke the eldrich crystal. [b].

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Friday February 23rd, 2018 1:00:14 AM

OOC
Magic Missile can't target inanimate objects

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Friday February 23rd, 2018 9:31:08 AM

Anna backs away from the crystal, not really having any sort of fancy weapon as most of the time she just turns into a plant, animal or magical beast when combat starts.

The crystal! 
Friday February 23rd, 2018 12:00:28 PM

The effects of the blast wear off, but the Agents are quick to recover and react. Pru stays back from the crystal with Anna, but Sigvar moves forward, intent on destroying the crystal at all costs, even his own life. Nikolai and Trayvin prepare to back him up. Akir yells to Michael, and Michael prepares to pull Sigvar out of trouble. The crystal continues to glow bright red.

As the music crescendos the red grass surrounding the crystal starts to envelop it. The marvel of colours in the crystal are polluted into glowing shades of blood red. The crystal begins to pulsate as the nearby tendrils of grass begin to grow and spread along the ground at an alarming rate, as if masses of red worms wriggling their way forward. Finally the crystal can take the strain no longer. The crystal starts to ever so slowly fade to black before instantly returning to a bright, bloody red sending waves of energy outwards.

Then… silence. Everything is quiet and still. It’s as if time has stopped for everything except the party. Above the crystal is a vortex of magical and wondrous colours. Other than the party it is the only thing that is still moving. Everything else looks to be under some sort of time stop. The party hear a soft echoey voice come from the vortex “Quickly. There isn’t much time. Step into the portal.”


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Friday February 23rd, 2018 7:51:17 PM

Sigvar looks over his shoulder and shrugs at his Fistmates. Sword drawn he steps into the Vortex.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Friday February 23rd, 2018 8:38:09 PM

Nikolai figures that if this thing is going to take over the whole countryside eventually, including the Citadel and the farms around it, might as well go through and see what they are up against, life or death or undeath or nearly death or slightly nearly undead....

He motions all others to follow Sigvar's example and waits to be the last one to enter.

Prudence Gundle 
Saturday February 24th, 2018 5:08:55 PM

Pru's initial reaction was something along the lines of "not on your tintype, buster!" But then Sigvar and Nikolai start going through, and she can't very well let them go by themselves.

"Domi preserve us all," she says, and steps through after her Fist-mates.

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Saturday February 24th, 2018 6:10:07 PM


Akir stares down the portal. He wasn't pleased, this squad had no sense of self preservation. Without a word, he wraps his cloaks around him and trudges through the portal, dragging his scythe behind him.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Sunday February 25th, 2018 8:35:58 PM

Anna shrugs and follows the rest of her fist mates into the portal.

"In for a penny in for a pound..."

Pompous AC 25(26) CMD 25/20, HP 87/87 
Sunday February 25th, 2018 10:11:10 PM

Pompous watches his teammates walk through the portal.....

He can't believe his own eyes....

This seems to be a very bad mistake...

His knees quiver as fear manifests itself...

" Well, this will make a nice chapter in the book"

And with that, he joins the others and enters the portal....

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday February 26th, 2018 12:46:37 AM

Michael watches the party enter the portal. He watches the rope he has attached to Sigvar, constant tension, no jerking, no slackness...it's a very slight reassurance but it will have to do, wrapping the silk rope up as he goes forward he steps into the portal

freaking idiots... he mumbles to himself.

Where in the Wold? 
Monday February 26th, 2018 12:43:18 PM

Sigvar draws his sword and walks straight into the portal. Nikolai watches him go and gestures that everyone else should follow as he “hold the portal open” for everyone else. Pru, Akir, and Pompous really hesitate and Pru starts to say something, but stops when she realizes that everyone is just going into the portal. One after another, each of the Agents step into the portal. Michael waits and looks at Nikolai and the rope he had tied to Sigvar. He shakes his head as he steps in followed by Nikolai.

The Wold shifts as the party moves into in the swirling multicolored whirlwind. With a final swirl of distorted colors of red, blue, purple, yellow and greens, everything goes black.

You move as in a dream over misty dim hills, peeking into the magical valleys below you, floating as if on a cloud. You fly over one vale, where you see a beautiful ancient elf city, with amazing towers under a magical dome. In another vale you see herds of giant thundering lizards as big as houses. In another, you see rolling hills covered in singing flowers unlike anything you have seen in the Wold. The magic that moves you slows as you approach a wide valley with a flat floor, covered in tall grasses. Near the center of the valley you see a lodge, like a half cylinder on its side, woven of grasses over massive rib-bones of ancient monsters long dead. Grass mats cover the top of the lodge, except where holes allow cookfire smoke to escape.

Knowledge, Planes, DC 12: Highlight to display spoiler: { You appear to be flying over The Valleys of Twilight, ruled by the Fey Queen Maab. Occupying part of the Shadow Lands between the Wold and the Lands of Rest, Maab populates the abundant valleys with peoples and creatures lost to the Wold. }


Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E)  d20+8=23 ;
Monday February 26th, 2018 3:13:51 PM

Pass: Knowledge Planes.

Akir looks over the lands below him, content to be swept up and carried by whatever magic this is. He doesn't bother trying to control the flow for now, he is content to see what the ride wants to show him.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+8=21 ; d20+14=31 ;
Monday February 26th, 2018 5:28:24 PM

Knowledge planes 21
Sigvar has a good idea where they are, though he has no clue why it would be connected to the crystal, unless he is way off in where those crystals came from. He has almost no skill in flight and tries to remain still, allowing the portal to do it's job and deliver him to his destination.He briefly states, incase others are not as knowledgeable about the planes where they are.
" Looks like we are in Queen Maab's domain, The Valleys of Twilight."
As he floats he looks for signs of the strife that the Wold is currently facing. Falling meteors, distorted wildlife, rampaging elementals.(perception 31)

Prudence Gundle 
Monday February 26th, 2018 5:42:21 PM

Pru has only ever flown as an air elemental, so flying as a person is a new experience. She isn't sure she likes it. When she looks around, and sees the clouds drifting past and feels the wind in her face, she rather likes it. And then she looks down and doesn't like it nearly as much.

She has a Feather Fall on standby, just in case.

"Has anybody seen a building like that before?" she asks, gesturing to the lodge.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Monday February 26th, 2018 6:48:02 PM



"................................................................WOW!....................................................................................."

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+7=16 ;
Monday February 26th, 2018 9:29:06 PM

Trayvin agrees with Sigvar. "I agree, it has to be the Valley of Twilight. Hopefully we can get some answers about the crystals and what has been going on."

Trayvin enjoys the flight. He thinks he might need to try this more often.

"Is anyone injured? I could try some healing before we land.....just in case."

Anna Morphling[eagle] (Hugh C) -- 31/16/27 HP 76/76 -- CMD 24  d20+8=13 ; d20+12=18 ; d20+10=17 ; d20+4=23 ;
Monday February 26th, 2018 9:55:33 PM

(Know[planes]:13)
(Fly: 18)
(Perception: 17)
(Perform[sing]: 23)

Anna says to Sigvar, "I concur. We are truly blessed to be in the lands of my lady Queen Ma'ab. Although she came to me over the courses of consecutive dreams I have never bodily been to her realm. This is truly a sight to behold."

Anna attempts to turn into an eagle and guide where she is flying to so she can get a better glimpse of some of the sights they pass.

"I'm like a bird, I'll only fly away..." and she starts to sing a song as she flies in eagle form through the land of her lady.

Active effects:
barkskin Barkskin - 70 minutes [677 rounds] + 3 natural armor
Beast Shape I : Form of Eagle - 7 minutes [70/70 rounds]
+2 dex,
+1 natural armor,
+1 size AC,
+1 size Attack,
+4 size stealth,
+2 size fly,
-1 size CMB/CMD
Current fly check +12
10 foot base speed,
fly 30 feet (avg. maneuverability),
low light vision,
scent,
2 talons +11 (1d4+3),
bite +11 (1d4+3)


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday February 26th, 2018 11:27:23 PM

Knowledge, Planes, DC 12

Untrained in things like this, Nikolai takes Sigvar's word for it. "Well, staying on the other side of the portal unable to do anything to stop the crystal wasn't an acceptable option, so going through the portal, however weird, dangerous and illogical it seemed, was the thing to do just in case there was something here that we could do to stop the crystal. Let's see if this wondrous place has an answer for us..." Nikolai trails off.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday February 27th, 2018 3:35:55 AM

LOOK MAW I"M FLYIN! Michael is so glad that this wasn't the most boneheaded thing that they have ever done that he is tickled silly. Wherever they are at they ain't dead and that's a reason to happy.

no skill in planes...so no dice.


Where in the Wold? 
Tuesday February 27th, 2018 4:25:48 PM

The Agents float and fly over the lands of Maab. Most float, enjoy the ride, and look around. Anna turns into an Eagle and finds that while she has complete control over her flying, no matter how high, how fast, or how slow she goes, she seems to be keeping up with the others.

The group slows and gradually descends towards the grasses in a valley. Even Anna-eagle finds herself gently gliding along and to the ground with the others. There is a large, round lodge here, apparently made of grass. There is a lazy trail of smoke coming from a hole in the center of the ceiling. The group lands gently just outside the lodge in the center of the valley. There is a small stream nearby that trickles gently past the lodge and along the valley center to some far-off destination.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+6=18 ;
Tuesday February 27th, 2018 6:56:26 PM

Sigvar touches down and, not wanting to be rude to the one that summoned them, sheathes his blade. Taking in his surroundings, he calls to the house, " Hello to the house, is there someone here? We were invited to come here, I assume to discuss the troubles in the Wold. Hello?"
Diplomacy 18

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday February 27th, 2018 8:33:30 PM

OOC: it just came to me that we once were in the Steelgrass realm where we met that little time-weaver and he gave us some good stuff in exchange for some of the best chocolates from Wedding City. Did any of that red looking grass look like that grass we saw when with that Time-Weaver?

IC: Nikolai has found it advantageous many times to let the others do the speaking while he does the watching, so he watches while Sigvar tries to draw out any grass-lodge occupants.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday February 27th, 2018 9:55:56 PM

There didn't seem to be much else to do except see if someone was here. The flying seemed to be guided, so hopefully some answers would be coming soon.

"Well, if no one answers, I guess we will need to go in and see if someone is home?"

Prudence Gundle 
Tuesday February 27th, 2018 10:25:18 PM

Pru looks around with a slight frown. It's a lovely setting, and the lodge is real nice and all, but where are the fields? the crops? the herds? All this perfectly good land going to waste. Pru shakes her head. There's no understanding some people.

Anna Morphling[eagle] (Hugh C) -- 31/16/27 HP 76/76 -- CMD 24 
Tuesday February 27th, 2018 10:42:01 PM

(OOC: How much time elapsed since Anna turned into an eagle?)

Anna-eagle calls out to the dwelling, "Are you a servant of Queen Ma'ab because I kind of am so maybe we have something in common?"

Active effects:
barkskin Barkskin - 70 minutes [677 rounds - ?] + 3 natural armor
Beast Shape I : Form of Eagle - 7 minutes [70/70 rounds - ?]
+2 dex,
+1 natural armor,
+1 size AC,
+1 size Attack,
+4 size stealth,
+2 size fly,
-1 size CMB/CMD
Current fly check +12
10 foot base speed,
fly 30 feet (avg. maneuverability),
low light vision,
scent,
2 talons +11 (1d4+3),
bite +11 (1d4+3)

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Tuesday February 27th, 2018 11:15:26 PM


Akir leans on his weapon, his coughs muffled by his wraps. He gestures to Trayvin.

"In case this gets combative, I have some wounds that could use your attention, if you have the power to spare. Sooner rather than later seems wise."

He watches Anna with some passive interest. She was a lot like Sigvar. Both were so earnest and upfront, and completely without self-restraint in regards to their passions and beliefs.

"Those two are a lot alike, I think.", he says to no one in particular.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday February 28th, 2018 2:11:17 AM

yep. not zealots but sure of their convictions. it makes them quick to act when trouble comes. they know their place without being told. I wish I was like that sometimes, I got to fake it see....I let others talk when its out of my depth, and just wait till it's time to start poking people...and things.... Michael stows his rope and checks his gear. the prestidigitation spell worked a treat, he looks good enough for review right now

he stands straight and tall, whatever comes he will face it head on.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday February 28th, 2018 6:33:06 AM

" Dimensional travel.... cool..... "

{ Cold iron anti fey arrows on stand by..... }

Where in the Wold? 
Wednesday February 28th, 2018 1:18:05 PM

When Sigvar calls out, a voice calls back from inside the lodge, clearly the same voice that spoke requesting that the group enter the portal. It says, “Agents of the Fist, please come in. You are welcome here.”

OOC:
Steelgrass does not look like the red grass. Less than an hour since Anna turned into an eagle.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+6=7 ;
Wednesday February 28th, 2018 7:32:50 PM

Sigvar looks back at his Fist and smiles.
" Lets go get some answers. Remember, we are guests here. Time for honey, not vinegar."
He offers Akir an arm to lean on, if the disease has sapped his strength so much.
He stoops to get through the door and moves carefully, to avoid bumping or upsetting anything. Once inside he introduces his companions by name.
" Since you invited us, I am sure you know the plight that the Wold is facing. We represent the Mailed Fist. As far as I know, we are the only ones trying to protect the region we come from from this disease, though there are others in other parts of the Wold. I have exhausted my ability to fight this disease today, we were hoping you had some insight into how it might be fought so that the Wold is not overrun by the maddened diseased things we have already seen on our way here."
"Can you help us?"

Diplomacy 7 (eep!)


Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Wednesday February 28th, 2018 9:40:57 PM


Akir scowls at Sigvars comments, then sighs aloud when the minotaur bumbles straight to the point. He knew the minotaur was eager, but he just barged through a door and started making requests of their host. There was an order to these things, in Akirs mind, that should be followed.

He stows his weapon before entering the room.

"It's nice to be welcomed into the home of another. Thank you for the invitation." He turns his head and coughs, careful to cover his mouth.

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d8=8 ; d8=7 ; d8=3 ; d8=6 ;
Wednesday February 28th, 2018 9:56:26 PM

"Of course Akir. And I will try to do something about that cough as soon as I can."

cast cure critical wounds on Akir, hp healed = 34 (spontaneous cast from air walk)

Well Sigvar was direct to the point. Still, whoever it is knows who we are. Trayvin thinks introductions are in order. "We thank you for inviting us. And you know who we are. Who do we have the pleasure of addressing?"

Prudence Gundle  d20+16=22 ;
Wednesday February 28th, 2018 10:16:46 PM

Pru steps into the dwelling. "We are soldiers, not diplomats," she says with a smile in Sigvar's direction. "But we truly do want to help, if we can."

[Diplomacy 22]

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday March 1st, 2018 12:05:17 AM

"Thank you for the invitation," Nikolai starts. "Considering where you placed the portal, and the timing, I'm assuming you know what is going on. We'd very much appreciate you enlightening us on the subject."

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday March 1st, 2018 1:17:58 AM

Hello, Thank you for the invite. We honored to meet you but you have us at a disadvantage, may we how are you called here?.

Michael keeps his intro civil and short. They were brought here for a reason, their host will get to it in time.



Pompous AC 25(26) CMD 25/20, HP 87/87 
Thursday March 1st, 2018 6:32:47 AM

Pompous, like a tourist, looks all around with his mouth opened in awe...

" Alright, let's do this...."

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Thursday March 1st, 2018 9:55:58 AM

Anna enters the hut.

Active effects:
barkskin Barkskin - 70 minutes [107 rounds] + 3 natural armor


Where in the Wold? 
Thursday March 1st, 2018 2:30:16 PM

Inside the hut it is dark and smoky. There is a fire pit in the center of the circular area. Most of the smoke drifts out through the hole in the roof, but enough lingers to make it hazy inside. The walls on the inside of this refuge look like smokey mirrors and not at all like the grass shell that covers this place. You can even see other groups meeting in similar huts, with the scenes playing over and over again.

A very small man with dark skin, white hair, and grey eyes sits staring into the fire. He is wearing an outfit made from a combination of hide, grass, beads and feathers. His boots are made from beast hide and his leggings are made by an intricate weaving of grass and a lighter beast hide. His vest is also made of some sort of leather that is the same type of hide used in leggings but adorned with various beads made from stone, glass and even steelgrass and pottery. His headdress is large for his small frame is made from woven grass with rows of feathers traversing down his back.

He speaks with a soft voice that echoes, but moves his hands as well when he speaks. He holds his hand out, palm open, as if indicating you should stop and says, “I am Mahyawu. Agents of the Fist, you must look into the smoke.” He gestures towards the fire pit. When you look in the smoke, you see blurry images that gradually clear. You see huge mountains made entirely of crystal. Through the crystal, you can see red grass growing, looking like the grass you saw at the meteor site. The grass spreads under the mountains until it fills the mountain, then the crystal mountain explodes, ejecting crystals into the air in all directions.

The scene shifts and follows one of the crystals as it crashes into the ground. As soon as it does, the red grass spreads from the crystal, covering the land around it. The grass moves quickly, covering animals, trees, people, and even a town completely. The small man speaks again and says, “The Manfri prophesy of All is Grass will be fulfilled.”


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Thursday March 1st, 2018 4:32:44 PM

Sigvar's single eye narrows as he looks at the small man. He seemed harmless, but it also sounded like he was orchestrating this calamity. Maybe the disease was a side effect, not intended when this was put in motion. Maybe there was an up side to all of the madness and death they were percieving would occur in the Wold.
Maybe Sigvar would look good in a frilly pink tutu.
Sigvar's squint takes on a new dimension. He detects evil in a cone in front of him. He says nothing to the small man, but over his shoulder says, " I am feeling a bit hurt too Trayvin, could you maybe heal me as well?"

Sigvar's Dashboard
Resist energy fire 20 for 92/700 rounds remaining
2 con damage
6/6 LoH used

I removed an hour from my buffs, is that accurate?

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday March 1st, 2018 8:28:46 PM

Spells in effect:
Mage Armor
Ki pts 4/5

The Manfri's words mean nothing to Nikolai, sounding like gibberish.

"Well, either there's nothing we can do to save the Wold or you brought us here to show us how to save the Wold. Obviously there's not much time as people and creatures are being killed by this red grass. So, where did these crystals come from and how do we destroy them, if destroying the crystals will kill the red grass, that is. If there is no hope, or if there is hope, then cut the gibberish and talk straight."

Nikolai is simply tired of playing games when lives are being destroyed and wastes no time with silly diplomatic talk.

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E)  d20+12=29 ;
Thursday March 1st, 2018 8:35:52 PM


Akir, quietly watching the prophecy unfold, is suddenly far more interested in this tiny man.

"A prophecy of sentient grass?"

He is almost positive he's heard of a religious power, also sentient, based on a type of magical grass.

Knowledge Religion: 29 (Trying to figure out how much Akir knows about the Sargrass, the manfri, and their prophecy. What was their typical alignment and goals?)

Akir thinks for a moment then asks. "Are you a Manfri, Mahyawu? If so, and the prophecy is yours, why show it to us? Is your intent that we aid it, stop it, or are you just informing of so that we can act as we will?"

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d8=4 ; d8=4 ; d8=3 ; d8=1 ; d8=6 ;
Thursday March 1st, 2018 8:57:35 PM

Trayvin nods and steps up to Sigvar. He touches the Taur's shoulder and concentrates for a moment.

"So, what is this prophecy? Sentient grass? Is anyone familiar with this?"

cast cure critical wounds on Sigvar, hp healed = 27 (spontaneous cast from divine power)

Trayvin examines Sigvar to check the effects of the healing. He seems a bit more tired than usual. It looks like there was a little bit more patching up to do to get the Agents back into fighting shape.

Prudence Gundle 
Thursday March 1st, 2018 10:10:15 PM

As she watches the scenes of devastation unfold, Pru utters a soft "no," and puts out her hand as if to stop it. Of course, all she does is disrupt the smoke.

"What can we do?" she asks Mahyawu. "How can we stop it?"

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Friday March 2nd, 2018 12:13:16 AM

Anna says to her fistmates, "Whatever that grass is it attacks and overruns any other vegetation in its path. That tree that suddenly appeared did not like what the grass was doing. I'm not sure how we would counter it."

To Mahyawu she says, "Mahyawu, I am a servant of Queen Maab and Emissary of her consort Lord Eberyon, I ask that you provide what ever aid you can to us against this red grass that is overrunning the Wold. As you are taking refuge in the lands of my Queen, it is only fair that you aid her humble servant and her friends if you can."
"

Where in the Wold? 
Friday March 2nd, 2018 1:52:34 PM

The Agents react to the prophesy. Sigvar does not trust him and asks for Trayvin to heal him and Trayvin does so. Nikolai comes straight to the point, demanding answers. Akir thinks about religions he knows and remembers hearing about the Sargrass, but thought it had been destroyed (with that roll, Akir knows what’s in the Woldopedia for Sargrass). Akir asks the small man his intentions. Pru asks how to stop the prophesy. Anna pulls out the stops and starts name-dropping to convince the man to help.

The tiny man smiles and looks to each of the Agents in turn. Then he waves his hand and says, “There is more.” The smoke moves again. There is a circle with nine symbols around the edges. All of them have lines that lead to the middle. The nine symbols are a dragon, a valley, a ship, a person, a soldier, a tree, a crescent, a gem, and a bridge. He points at the soldier and says, “I believe this to be you: Soldiers of Honor and Heart.”

He waves and the smoke dissipates again. He continues, “I seek your help, as well as others. Please watch once more.” Again the smoke twists and moves. It takes a moment, then turns into tall, thin grasses. The grasses turn and weave until they form into the shape of a dagger. The dagger shrinks in size and the scene changes. You see a crater surrounded by dead bodies of monsters. In the crater is a small crystal, perhaps the one you left back near the citadel. The red grasses are all around the crystal and spreading. The dagger appears from above and slowly sinks to reach the crystal. As it touches the crystal, the red bleeds out of the crystal and the red grasses suddenly stop moving, fall to the ground, and fade.

The man says, “You will need this dagger to stop this bloodweed. I can send you there when you are ready to go.”


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Friday March 2nd, 2018 7:01:47 PM

Sigvar relaxes slightly. Apparently the man was not evil (I got no answer, so just assuming). He does have a plan for stopping the spread of the disease as well. But other questions remain.
" Do you have somewhere we can rest the night? Our conflicts on our way here have left us wounded and sick from the ...red taint from the crystal. If you can help with removing that taint we have at least one of our number sickened from it. Finally, what will we face when you send us to retrieve this dagger? Knowing ahead of time improves our chance of success greatly."

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday March 2nd, 2018 9:54:08 PM

It will be a strange battle, against a crystal and some grass. Trayvin has no doubt it may be one of the toughest battles the Agents have ever fought.

"I have some spells left. I will patch everyone up as best I can before we go."

Prudence Gundle 
Friday March 2nd, 2018 9:54:25 PM

"So...we're supposed to get this dagger?" Pru asks. "What kind of dagger is it? How will we know if we have the right one?"

She is also thinking about the symbols. "That dragon symbol," she says. "Is that the Iron Dragons? Are they going to be helping, too?"

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Friday March 2nd, 2018 10:09:38 PM


Akir frowns. He had the feeling that each symbol represented a group of individuals, much like themselves, that all hard a part in what was happening. The things he had seen and heard in the Ghost, as well as his own intuition, were a part of that.

"Each symbol leads to the middle. If that means there are nine groups working together, then that is a lot of moving parts. I trust that the Iron Dragons will accomplish whatever they are tasked with, but I know nothing of any of the other symbols or the groups they represent."

Akir considers the prospect of more fighting. He was low on spell power, and magical consumables. Further, his body felt weak with fever.

"I can fight, but the disease has sapped me physically, and my reserves of spellpower are low. Further, it's been awhile since we received any funding, so I don't think I have enough money to supplement through the catacombs either. Bear this in mind when we engage the foe."

Pompous AC 25(26) CMD 25/20, HP 87/87 
Sunday March 4th, 2018 5:25:24 PM

Pompous listens to the others. He represses down the fear that mildly paralyzes him.

The great hero Pompous Marcus Maximus cannot show the others just how scared he is.

A quest of this magnitude must be above the ability of this group. But yet, they cannot say no.

He takes a big breath, stealing his nerves and simply nods in agreement as the others speak.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Sunday March 4th, 2018 7:46:18 PM

Nikolai nods in understanding. "I like you, Mahyawu. You are able to cut to the chase when needed. Speaking for myself but I believe I can also speak for all our team, we'll do what is necessary to save our corner of the Wold. We need rest and healing from our latest fight with this evil red stuff, but once we are rested and healed we'll not waste any time. We'll not drop our end of the circle, we'll die trying to keep it unbroken,"[/b] Nikolai tells the Manfri.

Technically, they didn't really have a choice, but it would be the choice they'd make anyway if there was one. He just hopes they can get Akir clear of the disease in short order.

Nikolai digs into his backpack and retrieves a wineskin of purple liquid and hands it to Akir.
"Some time ago, at a party in the Giggling Ghost, I won this as a prize. It is Taurian Fortified Purple Wine. When we try to get rid of that disease again, I'll force a cup of this fine wine down your throat, it will help fight the disease," Nikolai grins.

DM Info: Taurian Fortified Purple Wine - this concentrated vintage of wine is a specialty of the Surefoot winery of Centaur Isle. Drinking but a cup of the wine will bolster one's constitution, adding +1 circumstance bonus to Fort Saves vs. illness for one hour. It is NOT magic, but made through a secret process known only to the operators of the winery. The wineskin holds up to the equivalent to 8 cups. Drinking more than 1 cup within a hour does NOT stack the circumstance bonus.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Sunday March 4th, 2018 11:43:03 PM

Anna says, "Well I used my beast shape 1 and 2 SLAs, and my barkskin SLA as well as my mist form SLA but I can still enlarge myself, and use beast shape 3 or plant shape 1 or 2, so I can contribute to a fight. As for some of those other signals I'd think the moon might be those folks from Dirt City, I think they might have said at the ghost they did work for Crescent Moons Trading Company or something. That gnome kind of made an impression but they seem like good folks."

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday March 5th, 2018 1:47:02 AM

end of the world, a desperate quest to find an artifact that will defeat the threat, the only hope a ragged band of soldiers weary and worn from battle, wounded and sick from the very plague that threatens to consume the world....not bad, would make a heck of story...and something else...

Michael clears his throat. hmmm..mmm..What kind of time frame are we looking at here? hours, days weeks, months? where is the dagger at? if it's in the Sargrass, I must admit we have no experience there, if you are Manfri then you know the grass, I ask you to impart your wisdom to us so that we may survive the green sea and succeede. .

Michael then sits down and prepares to hear the man out.

when Anna speaks Michael adds in I think the Tree might be those guys I've heard about from the Tree of parting. I remember talking to a Thumb out of Plateau City...Gunnarson.Olrich Gunnarson...he spoke highly of them. I wonder who all the other guys are? heh..good to know there are others working to make things right...

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 93(83)/114(104) Character Sheet  d20+6=10 ;
Monday March 5th, 2018 11:29:59 AM

Sigvar ooks t Akir. He knows the man of studied magic and learning often scoffs at the thoughts of faith, but he knows that Akir also seeks to rid the world of the undead, and that simply can not be done without some shred of faith.
" This is where faith comes into play, Akir. We know that the fate of the Wold lies in us completing this quest. The other groups do too. We won't fail at this because it isn't in our nature, we will find a way. We have to have faith that they will too."
A thought strikes the Minotaur and he turns back to the Manfri man.
" If we finish our part, can we return to you? We recieved help when we needed it from people we had never met. If you are able to see all of this going on in your smoke, maybe you could direct us to anyone struggling with their part of this and we can help them."
Another thought tugs at the back of Sigvar's mind, the part that knew what they were doing in Alsidur had been wrong but that he was too afraid for himself to listen to fully. He ackowledges that part and will explore it later with his Fist, but for now he leaves it in the bak of his mind where it twists and gathers facts for him to examine.
Sense motive 10
(Is what the Manfri is telling them true. Sigvar has no real way of knowing, but the creature before him COULD have set this whole thing in motion and the items he and the other groups are collecting COULD be for an entirely different reason.)

Where in the Wold? 
Monday March 5th, 2018 12:22:35 PM

The Agents pause before they accept the offer of the strange, tiny man. Sigvar asks details about the dagger they are to retrieve (Indeed, no evil was detected, sorry). The man replies, “If retrieving the dagger were a simple matter, I would but go myself. I know not how it shall be retrieved, only that you, the Agents of the Fist, strong warriors, are to be the ones who obtain the dagger.”

Pru asks more about the dagger. He replies, “The dagger is made from steelgrass, yet it is as hard as a dagger forged under the mountains by the dwarves. Looking closely, you will see the thin blades of grass, yet it cannot be untwined. From a distance it will shine like steel, but up close it will absorb light like the dark of a shadow. It will be guarded well in the Sargrass plains, but it will be found in a place without grass.” He nods when she asks about the Iron Dragons, “Indeed, I am talking to many across the Wold in a manner that is required to obtain aid in all directions and dimensions. The Iron Dragons have their role to play as well.” He walks to Pru and hands her a small book, bound in what looks like leather, but upon closer inspection, is made completely of grass. He continues, “You will need this when you have the dagger, to stop the crystal.” Inside the cover are two pieces of incense and three small pieces of clear crystal. The book contains instructions for a ritual that also involved a dagger and another crystal.

Trayvin offers to heal as Akir thinks about his own weaknesses. Pompous takes a deep breath and considers his own mortality in the face of this great danger. Anna suggests one of the symbols may represent Dirt City. Nikolai promises the tiny man that the Agents will do all in their power to keep up their end of the circle. He offers a wine to Akir.

Michael ponders the stories that could be told, but then asks the man about timeframes and the Sargrass. The man replies, “Time is what time will be. Who are we to determine the boundaries of time when we are in a space that is outside of time? And the Sargrass is in another place that may be different in time. We can only trust that when the time is right that all in the circle will be ready.” He produces a small whistle and hands it to Michael. The whistle appears to be made entirely of grass, but it feels as strong as steel. He continues, “When in time that you have the dagger, you will blow this whistle to signal that you have obtained it.”

Sigvar hopes that the other groups in the circle will do their part. Then he asks the tiny man about returning to him. The man says, “Each has their own part to play in this dance. How any will end or where each will go is far beyond my understanding. I may see you again or I may not. You may see others of the circle or you may not. Only you will determine the outcome for all the Wold.”

OOC:
Sigvar’s sense motive: With his cryptic talking, Sigvar can’t tell if this guy is for real or is little more than a back-alley charlatan who preys on old ladies…

Side note: Hey, if you get a chance, could you check/update character sheets and links from the Woldopedia? I was there checking characters and see levels ranging from five to ten!


Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Monday March 5th, 2018 4:51:57 PM


With a sigh, Akir acknowledges Sigvars assessment.

"Faith indeed. I have some measure of it myself, in Gargul and both Pantheons. I can measure their effects in this world and would never doubt their existence." He adjusts his gear with a grunt. "It's faith in other mortals, men and women, that I have a hard time with. But in this situation, I don't think there's much choice regardless of personal desire."

Akir offers a bow to their host.

"Is there a place we can rest before we head out after the dagger? I am of the understanding that time passes differently in this realm. I think perhaps, that at least one of our number would appreciate time in the realm of her godde.." His words are cut off by a sudden cough, and he growls as he fights it back. "If you don't mind that is. If you think it's a poor idea, can you do anything to help those already afflicted? What's the incubation time? How long before I lose my faculties and become an enraged animal, like the creatures we put down before the portal opened?"

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday March 5th, 2018 8:49:38 PM

"Mahyawu, are we to perform the ritual in that book before we call you or after? That is, do we perform the ritual in the Sargrass realm or here in this realm?" Nikolai asks.

"Well, looks like we have plenty of time to rest and choose spells, only question is Akir's health."

Nikolai turns to Mahyawu again. "What can you tell us of this disease and can you enlighten us of how best to fight it?"

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+8=17 ; d20+7=22 ;
Monday March 5th, 2018 9:22:39 PM

Trayvin tries another heal check on Akir, and a spellcraft to try and determine if any other spells besides remove disease may be effective.

heal check = 17
spellcraft = 22

Prudence Gundle 
Monday March 5th, 2018 10:19:20 PM

Pru carefully tucks the book into her Handy Haversack. "Thank you, sir," she says. "I'll take good care of it."

She moves over next to Akir, worried about him. "Can I get you anything?" she asks. "Maybe...maybe if we're going to be here a while, we could make you some tea or something?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday March 6th, 2018 2:37:06 AM

I vote we stay here till we can get back to fighting shape. if time works as he says, we have time to get Akir healed and get spells re-upped and get some rest...That is if we can impose upon your hospitality for a dozen hours or so Mahyawu Michael looks askance at the little Manfri. If he gets it he starts to make camp.

Trayvin...if you have time to prepare can you make it so that your gods divine power is concentrated and block out the power of the bloodweeds? maybe a circle of protection or something? .

Michael breaks out food from his pack and starts distributing it to everyone, including their host.



Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Tuesday March 6th, 2018 8:20:07 AM

Anna asks, "Should I pull a scroll of locate object from my bag of tricks? Actually while I'm at it, Akir is there anything I could pull for you from the bag of tricks? I can pull 0-3rd level scrolls and potions and any mundane item that costs 300 gold or less, but if you need something really expensive we will have to wait until I replenish the gold in the bag."

Pompous AC 25(26) CMD 25/20, HP 87/87 
Tuesday March 6th, 2018 3:11:50 PM

Pompous inventories his gear. Potions here, arrows there.
A good soldier always know what he has and doesn't have on hand.
He also reviews his spells... yep, spells... as a ranger, he had a few of those. Not many. But enough to heal a few wounds, avoid some energy damage, grow a few plants, alarm the camp... Those may help...

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Tuesday March 6th, 2018 8:16:28 PM


Akirs eyes widen, like a startled horse. Very suddenly, out of nowhere, there where many people offering him concern for his well being. He was caught off guard, and stammered his reply.

"I uh.. um. Well, I mean, I can still fight. I think anything that can cure magical diseases will help. Sigvar's touch helped earlier, so it's not beyond divine power to heal. I'm just concerned about the time frame from infection to mutation."

He thinks a moment. This was one of the few times Pru had reached out to him. He had tried several times to engage her, and either bad timing or his own stiff style of conversation had left he exchange dead where it began. Perhaps it was their history over Neutronis? He did desire some sort of kinship with her. Nothing romantic at all, just some common ground from one arcanist to another, regardless of their difference in background. Arcane magic was special, as were those who practiced it.

"Well, actually, yes Prudence. I think perhaps some tea and conversation might be nice, if just to calm the nerves, if we have time. Do you know much about tea?"

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday March 6th, 2018 9:18:04 PM

"I can try Michael, but powers that affect evil creatures don't seem to have much use against the stuff we have been facing."

Prudence Gundle 
Tuesday March 6th, 2018 10:13:10 PM

"Not much at all, I'm afraid," Pru tells Akir. "But I know Ma always liked it when she was feeling poorly." She turns to the rest of the group. "Are we staying for a bit?" she asks.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday March 6th, 2018 10:22:46 PM

"Yes, Pru, I think we'll be staying here, or camping just outside, for as long as we need. The Manfri indicated that we are outside the normal Time Stream of the Wold, so when we return, refreshed, healed, spells memorized, it will be as if we had just left. On the other hand, if Time does not move here, maybe the infection in Akir won't get progress either. That should be some encouragement, eh Akir?"

If the Manfri offers the hospitality of his hut to the Agents, they'll accept with much gratitude. However if he doesn't, Nikolai leaves the hut to look for a decent campsite, preferably near clean water.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Tuesday March 6th, 2018 11:53:13 PM

"Tea time coming up." Anna says to the group.

Anna pulls a tea service from her bag of tricks, she would like some nice herbal tea, a tea pot, enough cups for both her fist mates and the manfri as well as little cakes and plates to put the little cakes on and starts setting things up to serve tea to everyone in the hut.

(OOC: Oh kindly DM, how much do I have to deduct for our impromptu tea party?)

Where in the Wold? 
Wednesday March 7th, 2018 1:25:48 PM

He shifts, he turns, and there’s the handoff! No, wait, the ball is on the ground! The handoff has been fumbled and the ball is spinning on the ground! (Sorry about the missed post there, there was quite the fumbled DM handoff there!)

Akir asks about resting. The tiny man replies, “As you say, time is as time will be. And few have control over the flow of time and fewer on its effects.” He gestures around the small hut and continues, “There is little I can offer you here and there I places I must be. There is little safety here as the Wold continues to shift and turn. I know not for sure how here will be when the next sun rises. I would humbly suggest that you find the dagger as soon as you are able.”

When Akir asks about the sickness, the man continues, “I have seen the red sickness in the smoke as have you. It overwhelms and takes over all it encounters. I know little else of it or how it works, so I cannot know how it works in time.” As Nikolai asks about it he says, “The only fight I know is what the smoke shows. The dagger and the ritual can cleanse alone. The ritual is to be performed by all of those in the circle in their own realms in their own time. The signal is just to let me know that you have the dagger for your portion of the ritual.”

Trayvin checks over Akir, and Akir for a moment feels a little better, and perhaps with slightly less of a fever. But Trayvin can also tell that this is a powerful disease, stronger than many others he has seen or even heard about. Pru offers Akir some tea. Akir is surprised, but accepts the offer.

Michael offers food to the man, but he refuses. He says, “While time is twisted and twisting, it cannot be wasted here, where time is as time is.” With that, the man gestures and other smoky portal appears next to the campfire in the center of the hut as Anna tries to start preparing some tea. Before she can get the items ready, the plucks a single green feather from his headdress, places it on his open palm, and blows it into the fire. As the feature burns it creates a swirling portal in the smoke. He smiles at the group and gestures towards the portal.

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Wednesday March 7th, 2018 5:41:56 PM


With a sigh, Akir stands up at attention and dusts himself off. His scythe scrapes across the floor as he hefts it over his shoulders.

"Well, the tea was a nice thought. Thanks Mahyawu, for giving us some direction."

Armed and prepared as he can be, Akir stares down the portal. "In for a penny, in for a pound." With that, he pushes through.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday March 7th, 2018 9:02:06 PM

"If there is no time to rest, then we will just have to make the best of it."

"Anna, the tea smells good, but it looks like it will need to wait until a better time."

Prudence Gundle 
Wednesday March 7th, 2018 11:30:31 PM

"We can rest another time then," Pru says. She follows the others into the portal.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday March 8th, 2018 1:13:10 AM

"well, that pretty much answered that. Thanks for what you could tell us. We'll do what we can."

Nikolai once again is last to pass through the portal.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday March 8th, 2018 2:41:07 AM

a bit miffed, Michale packs up his food and stomps to the portal. he stops, grins, turns and says in a deep sonorous voice why do you have to be so Hasty? he then chuckles and steps through.

ooc: Who dat settin in that DM chair? better give yo'self a name or it won't be fair..

Pompous AC 25(26) CMD 25/20, HP 87/87 
Thursday March 8th, 2018 6:29:54 AM

Pompous picks up his bow and follows the others...

" Rock on bros! "

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Thursday March 8th, 2018 7:25:26 AM

Anna had gotten to pulling a strong scented herbal tea from the bag when the Manfri started speeding them on their way. She stows the tea for now and proceeds to enter the portal saying to Mahyawu, "Thank you for the help. May my Lady keep you safe."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 93(83)/114(104) Character Sheet 
Thursday March 8th, 2018 8:34:34 AM

OOC
sorry I missed a post or two, I apparently broke a rib in a fall at work Monday night and getting around has been difficult.
IC
Sigvar heads to the portal and draws his blade and settles his shield in a combat position. prepared for what ever might be on the other side he steps through the portal.

DM Apologies 
Thursday March 8th, 2018 8:43:17 AM

Sorry! I checked in on our switch Monday morning, then somehow missed the switch email at noon, and then I was in training at work for two days and not checking my email regularly. I'll be doing a real post later today.

DM Warren - Where in the Wold? 
Thursday March 8th, 2018 9:35:51 AM

Sorry to hear, David! Take care of yourself.

At the urging of Mayhawu, the Agents step into the portal, having to save their tea service for another time. Hopefully it will be soon enough that the potency of Anna's tea herbs hasn't diminished.

The portal exits several feet above a ground covered in swaying grasses, but instead of falling, each step seems to lower them gently to the ground. The grasses would be quite relaxing and beautiful, except for the red that seems to be everywhere among the other multicoloured grasses.

Knowledge Planes or Geography, DC 20 Highlight to display spoiler: {You have arrived in the Valley of Twilight where the Sargrass Plain was kept preserved when it would have been destroyed.}

Most of you feel strange, but those who use magic feel it most keenly. It may be an effect of the location, or a last gift from Mayhawu, but it seems that your magical energies have been restored, despite lack of a proper rest. all spell slots are regained, as if you had taken a rest

Trayvin in particular feels a resurgence of his energies. Gain one temporary level 5 spell slot

The other thing that is immediately noticeable when you arrive is what appears to be the wreckage of an ancient ship. There are dried out planks, a few frayed bits of rope and canvas, and some almost recognizable oars and a wheel, but it is obvious that this has been here for many years.

The sun is high, and the air is so dry that your lips begin to chap almost immediately. It looks like you have a long day ahead of you.

DM Warren - Where in the Wold? 
Thursday March 8th, 2018 11:15:51 AM

Update: SLAs are also recharged. Also, Sigvar and Pompous (all divine casters in case I missed one) also get one additional spell filled spell slot of their highest level.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet  d20+8=13 ; d4=4 ;
Thursday March 8th, 2018 4:13:44 PM

Knowledge Planes 13
Sigvar takes in the grasses as he slowly descends to the ground but is not sure where he is. If this si the Wold then the grasses have rapidly taken over and spread far in their absence. He feels his spells and powers return and wastes no time restoring his lost constitution. (cast Lesser Restoration). With hs vigor returned he looks for Akir to lay hands on him and remove the disease before it harms the Wizard.

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+10=27 ;
Thursday March 8th, 2018 8:15:02 PM

Knowledge check Geography- 27

" Well folks, we're in the Valley of Twilight where the Sargrass Plain was kept preserved when it would have been destroyed. "

" Anyone feel supercharged? Maybe a bit more magical then usual? "

" I wonder how the big board got here? Was this place under water at one point in time or was the boat sent here? "

Pompous pulls the hood of his cloak up to help shield him from the sun.



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+5=7 ; d20+16=28 ;
Thursday March 8th, 2018 9:10:10 PM

Knowledge Geography +5, DC 20 = 7

Nikolai does not recognize the place but he has a hunch they returned to the Wold.

OOC: Nikolai is part Ranger so I guess that falls under the Devine category.

"I don't recognize anything here. It would make sense that the weapons to destroy the crystals will come from the place the crystals come from, thus not the Wold. But, there is a valid argument that since the Wold is a very different place that it holds some unknown deadly material to the crystal and we just need to find it. Either way, I fell totally refreshed except a bit hungry. We should start looking right away.

The idea of having a 'Locate Object' spell to find our dagger is a good one but would it really work since we've only gotten a quick glimpse of the dagger?"


Nikolai looks around. Ships tend to go on water but all he sees is multicolored grasses. "Wonder how this ship got here with no lake or river or ocean nearby?" he ponders out loud.

"If the ship isn't being affected any disease grass, that would be the best place to establish our headquarters. Let's go take a look."

Nikolai cautiously approaches the ship.

Perception +16 = 28

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday March 8th, 2018 9:13:33 PM

Trayvin nods at Pompous. "I do feel a bit of something. I have been recharged as if we had rested. And maybe a little extra as well. Perhaps Mayhawu helped us out a bit more than he let on."

"Does anyone know anything about this area? It might prove useful to know what we might run into around here."



Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Thursday March 8th, 2018 10:37:31 PM


Akir feels the malady leave him with Sigvars administrations, and is more than relieved. Still, there's a thought bothering him.

"Thank you Sigvar. Still, that's twice I've been affected by this disease. If something happens and I lose my faculties, remember that I favor offense over defense, and I take hits in trade as a preference. Further, agility training was never my strong suit. Target me with spells that rely on reflexes to avoid them, and I should be fairly easily restrained."

Concerning the Sargrass, Akir did know a few things.

"People here used to use rafts made of special wood to float over the grasses. I don't know if this boat is made of the same things. I need to spend an hour preparing my spells, unfortunately, I need some preparation."

He thinks a moment, then adds.

"If we have the time, some of that tea might be nice."

Akir finds a spot to sit, once the area is considered secure, and begins his preparations.



Prudence Gundle  d20+8=23 ;
Thursday March 8th, 2018 11:19:21 PM

Pru also recognizes the place where they've been sent, but has nothing to add. She does a quick mental inventory and discovers, somewhat to her surprise, that she could cast her entire compliment of spells, just as if she had rested.

"Maybe the gods want us to be prepared," she says.

Since she has the spells available, she casts Extended Mage Armor spells on herself and Nikolai.

"Let's give Sigvar a chance to prepare his spells while we look at this ship thing," she says. "Although I don't know much about ships."

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+4=7 ;
Friday March 9th, 2018 3:26:57 AM

Akirs right, some of ya'll weren't here for this but a while back a Manfri Historian called us to him to get him some chocolates of all things. He was on a boat such as that one, the grass repels the wood allowing the boat to sail across the grass. I know a little about sailing, and Akir is an engineer, we should be able to get this thing sailing again if we work at it. I know from some stories that you do not want to walk through the Sargrass plains unless you are a Manfri, a plainswalker or a following one of those big ungulates that live here. Also water going to be an issue....we need to be careful. .

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24  d20+8=13 ; d20+27=39 ;
Friday March 9th, 2018 9:19:29 AM

Anna says, "I can pull either scrolls of create water or containers full of water from my bag of tricks so water should not be an issue."

(OOC: Oh kindly DM can I put an empty container in my bag and then take it from the bag and have it have water in there or do I have to pull an entirely new container? presumably I can pull water from the bag as water is non magical...how much does it cost to refill water skins w/ water from the bag if I can refill them this way?)

Anna then takes stock of their surroundings (know[planes]: 13) but doesn't really gain any insight into their situation.

Anna takes a look at the boat and says, "If the boat is magical I'm really good at using magical devices so maybe I can help us get it working?"

(UMD: 39 vs DC 25 to activate blindly)

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet 
Friday March 9th, 2018 1:45:50 PM

OOC
Oops Sigvar does need to prepare spells. He will LoH Akir right away and then after preparing he will remove the con damage he is suffering. Might change a few spells too since he has to pause to relearn 8).

DM Warren - Where in the Wold? 
Friday March 9th, 2018 5:14:52 PM

Pompous is quick to point out where they must be, and Michael tells Akir of the time they met a Manfri under much less urgent circumstances. In fact, anyone with an item from him that is made of steelgrass can swear that they hear it humming, vibrating as if with joy at being back home. Or maybe it's buzzing with anger at its home having been corrupted? It's hard to tell.

As best she can tell, Anna can dip a container into her bag and somehow get water to splash into it, at a rate of 1gp per gallon, but she reasons that Trayvin should be able to create all that the could ever need.

Akir sits to ponder what spells are best suited to his new surroundings, and Pru sets about making the tea that they had talked about. The rest is nice, as whatever gave them their powers back didn't make them less fatigued.

Sigvar wastes no time curing himself and Akir of their afflictions, not wanting what happened to the boars and bugs to happen to his companion.

Nikolai cautiously approaches the boat, but sees nothing threatening. There are the remains of a cookfire nearby, but it is very old. No one seems to have been here in many weeks. The boat itself is not magical, if indeed it ever was. It is much too run down to be used, or even repaired enough for use without some source of new materials.

Everything seems still, and there are no sounds coming from anyone but them. Nikolai does detect a faintly sweet aroma coming with the wind from the south.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday March 9th, 2018 9:46:30 PM

"I can provide us with as much water as we may need. If the area proves to be too extreme, I can also provide some protection from that after resting if it is truly needed."

"Actually, the tea does sound nice. So, what's our next move?"


Prudence Gundle  d20=16 ;
Saturday March 10th, 2018 12:34:33 PM

"Well, maybe the dagger is in the wreckage of the ship," Pru says. She's not especially good at it, but she begins looking for the dagger. [Perception 16]

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet 
Sunday March 11th, 2018 11:02:31 AM

Sigvar inwardly snorts.
Maybe it will be gift wrapped and have a nice bow on it
" They sent the prime Fist of the most elite mercenary outfit in the Wold to retrieve this item. It won't be that easy."
"I can't help thinking that this might all be a trap though."
"Hear me out."
" Maybe the power that is sending these troubles at the Wold can't actually go to the places it is sending us. Perhaps it's moral bearing forbids it, I don't know. So, instead of going itself it creates problems in the Wold for the strongest of the Wold to combat. When they do it tasks them with recovering items it can not gain itself and performing some ritual. To what end, again, I don't know."
"The problem is, we don't have a better solution. If we don't get this dagger and complete the ritual, the Wold will be covered in that grass and descend into madness. What I do know is that this just doesn't feel.....right."

SIgvar prays for his spells and stands, ready to travel in whatever direction they decide on.

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Sunday March 11th, 2018 12:06:58 PM


Akir finishes his studies, and decides another combat loadout is probably for the best. He doesn't change anything, just reaffirms his magic.

"Again, I'm not worth much but combat today."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=31 ;
Sunday March 11th, 2018 7:33:24 PM

Nikolai notices his Nunchaku vibrating a little bit and pulls it. Hearing it hum some, he comments "You guys, my Steelgrass nunchaku is humming and vibrating. Don't know if that is a good thing or a bad thing."

He points to the old campsite. "Ok, lets have tea over there. While that is getting set up, Pru and I and anyone else can search this ship. It may be too dilapidated to work as you say it should, but it still may have something interesting or something we can use. Probably not the dagger, but maybe some old charts of the area?"

Nikolai has been on ships as many times as Pru but he does know that whether on land or sea, ship captains have charts to navigate by.

Searching ship Perception +16 = 31

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Sunday March 11th, 2018 8:41:17 PM

Anna pulls out her steelgrass ranseur and notices that it too is humming and vibrating.

"My ranseur is doing the same. I'm good at searching but I'll start readying the tea. Anna pulls forth a kettle, enough cups and plates for the group as well as little cakes to go with the tea from the bag of tricks and flint and steel and starts getting the tea ready."

(OOC: I reckon the tea, cakes, cups and plates to cost 32 cp for the tea, I gp for the flint and steel, 1 sp for the tea pot, 16 cp for the cups, 24 cp for the plates and 2 gp for the cakes; DM let me know if my estimations are off)



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday March 12th, 2018 11:45:46 AM

OOC: Nikolai has Flint & Steel so save your 1gp for that item. :)

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=33 ;
Monday March 12th, 2018 4:48:30 PM

Perception 33

" Hey Prudence... hold up! I'm coming too! "


Prudence Gundle 
Monday March 12th, 2018 5:26:38 PM

"I'm sure you're right," Pru tells Sigvar. "On the other hand, think how silly we'll feel if we chase all over the countryside looking for this thing and it was right here the whole time."

DM Warren - Where in the Wold? 
Monday March 12th, 2018 6:59:50 PM

Trayvin prepares for drought, heat, and any other condition. Anna sets about making some tea, while Pru and Pompous optimistically search around the ruined ship for signs of a dagger, but come up with nothing. Anything useful that may have been here has long since gone to dust. Sigvar plays the other role, wondering if there wasn't some nefarious purpose behind sending them here.

Nikolai takes charge and begins giving direction, hoping they will be prepared for anything the grass can throw at them.

It seemed close to dark when the Agents arrived here, but despite taking a good amount of time to rest and search the area, it seems like the sun has hardly moved at all. It is only now just becoming dark. There is still no sight or sound of any wildlife, though you would expect these grasses to be teeming with critters normally. But no regular critters means no infected critters either, right?

The Agents can set up for the night, or carry on with the search. It's up to them.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday March 12th, 2018 9:28:57 PM

"Don't worry Akir, I'm sure it will come in useful. I don't see too many towns around here."

"So what do you think Nikolai? search or rest?"

Prudence Gundle 
Monday March 12th, 2018 10:13:51 PM

"We got the benefits of a rest by coming through here," Pru says. "Given that it's so hot and dry here, maybe traveling by night is better? I have the Darkvision spell, so I can make sure we're able to see."

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Monday March 12th, 2018 10:20:27 PM


Akir nods his head, and then stands to stretch.

"I have no doubts we will be swinging weapons and channeling spells before this is through, but quite often a wizard is asked about spells he might know to help in a strange situation."

He runs his finger over the edges of his spellbook.

"I just wanted to make sure everyone knew that unless that strange situation needs lightning or fire, I have nothing special to offer."

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Monday March 12th, 2018 11:27:46 PM

Anna says, "I have my darkvision SLA too. Did we ever figure out if there is anyway to get this boat working again? Working under the assumption that it is a Manfri craft?"

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet 
Monday March 12th, 2018 11:36:25 PM

" I'm good for night travel, I mean what choice do we really have?"
"This quest is fairly urgent, but I also get the idea that time moves....differently here."
"Are we gonna wade through this grass in the dark towards who knows where through who knows what, or are we going to hunker down here for who knows how long while the night passes?"
" Neither option sounds safe. Most of you are fatigued from our previous fights. Michael, Akir and I are fresh from the Mercies granted me by Lord Gargul and the Lesser Restoration prayer I used to restore my constitution."
"If Pru can allow us to see in the dark I say we press on."
"Who wants to go save the Wold?"


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=32 ;
Tuesday March 13th, 2018 12:09:26 AM

"There appears to be nothing in the boat of use. Let's rest some. We got our spells back but not our stamina. If we don't rest, we risk getting exhausted. If Night is as long as Day, we might be able to get 8 hours rest and still travel a bit at night. But let's at least eat something first. Anna went to a lot of trouble to put this pic-nic together, let's enjoy it."

Nikolai thanks Anna for the tea and stuff and sits down to enjoy the tea and crumpets.

The Agents set up their usual watch, Nikolai taking the last one.

Perception for the Watch +16 = 32

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=19 ;
Tuesday March 13th, 2018 1:49:10 AM

Michael will take either first of last watch, He has no night vision, so he needs a bit of light to see by.

perception 19.

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=24 ; d20+18=24 ;
Tuesday March 13th, 2018 6:33:10 AM

After a bite to eat and a quick check of his gear, Pompous takes a quick jaunt around the camp site and then settles in for a nap before his watch.

----------
Perceptions checks 24 and 24

DM Warren - Where in the Wold? 
Tuesday March 13th, 2018 8:31:37 PM

Nicolai finds the middle solution as calls for a power rest before pressing on through the night. He's indeed right, as they rest for several hours, yet it seems as if the moon has just made it to its peak.

This is unfortunate for Michael, since there is no more light then is cast by the stars, moon, and their campfire. Luckily, nothing bothers them during their rest. Nikolai is sure that he can feel eyes on him in the night, but his investigations reveal no trace of a silent watcher. Either there was no one there, or the grass is ill suited for leaving trails.

The Agents feel much refreshed, and between darkvision spells, SLAs, and natural ability, everyone can see to travel. They just need to decide where to go. A Manfri ship would sure help, but the wreck is of no use to anyone except as some shelter.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday March 13th, 2018 9:30:10 PM

"Well, we're here, but which way do we go? I don't recall getting a map."

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Tuesday March 13th, 2018 9:37:54 PM

Trayvin, "Did you prepare locate object? If not I'll have to expend the rest of the gold in my bag before we rest again and pull a scroll of it out tomorrow after I refill it."

Prudence Gundle 
Tuesday March 13th, 2018 10:36:44 PM

Pru casts Extended Mage Armor on herself and Nikolai, and Darkvision on herself and anyone else who needs it. [OOC: Who else needs it?]

She's not sure which way to go, and has no way of figuring it out, so she stays quiet after she's finished casting. Divination spells aren't really Pru's thing.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday March 13th, 2018 11:06:02 PM

"A good Augury spell comes to mind. Didn't come to mind before but it is there now," Nikolai comments as he looks around.

"Unless someone has a better way to decide which way to, I say we head in the direction the ship is pointing. It was going somewhere before it crashed so let's go see what's there, at least for a day or so."

Nikolai takes point to head in the direction the ship is pointing.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet  d20+14=19 ;
Wednesday March 14th, 2018 12:30:30 AM

(Darkvision please and thank you)
"If Akir knows Locate object, or has it in his book, can;t he use his bonded item to cast it even if it isn't prepared? beyond that or the Augury, which hadn't occured to me either following the way the ship points is as good as any other direction."
Perception 19

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Wednesday March 14th, 2018 12:56:14 AM


Akir gathers himself and follows.

"Darkvision, please."

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday March 14th, 2018 3:36:30 AM

lets head south. I seem to recall Nikolai smelling something from that direction.



DM Warren - Where in the Wold? 
Wednesday March 14th, 2018 4:38:33 PM

Spells are cast around and the Agents set off! Any direction seems as good as another, but Michael remembers the scent Nikolai mentioned in the South, and the ship's prow seems to be generally pointed to the South as well. What providence!

They begin their march, but as soon as they are out of the ship's shadow, the grass gets much thicker, seeming to resist their every move.

you are all slowed to about half normal. Any higher speeds require a Strength, Escape Artist, or Reflex Save vs DC 27. Success results in 1 hp damage every 10 minutes, failure increases damage to 1d6. Woodland Stride and similar effects give a +5 to your rolls.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday March 14th, 2018 9:22:50 PM

"Looks like we agreed on a direction. Good. No point in just standing around. Hmmm, I can prepare that spell if you think it will be useful, but I don't have it ready right now. Save the gold Anna, let's see where this leads us first."

OOC - are we still making the roll if we just accept moving at half speed?

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+17=36 ; d20+18=20 ;
Wednesday March 14th, 2018 9:31:55 PM

Reflex - 36 Pass
Perception 20.

Pompous seems to be able to move faster then most so he takes point. The ranger draws his sword and activates the blade's flaming ability.

" I'll scout ahead and will try to find a safer route for the us to use."





Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=24 ;
Wednesday March 14th, 2018 11:03:06 PM

OOC: it would seem that for those that keep at half normal speed there is no damage taken. Those that choose to move at normal speed take 1hp damage /10 min if the save is made, 1d6 if not.

Mage Armor, Low Light Vision

IC: "Alright then, let's follow our noses," Nikolai tries to jest a little. However, after noticing that the grasses seem to fight their progress, he wishes he had a flying machine like his father had when he was out in the Uncharted Lands. If he remembered it correctly, a mage would sit at the helm and use magic to guide and control it. They had captured it from an evil race of creatures that lived in floating mountain cities and had tried to capture their mithril mine.

"Don't weary yourself Pompous and don't loose sight of us." That was more of a command than just advice.

Continue onward HO!
Perception +16 = 24

Prudence Gundle 
Wednesday March 14th, 2018 11:10:33 PM

Pru struggles to keep up, pushing through the grasses as best she can. "Are we sure this is the right way?" she pants.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet 
Wednesday March 14th, 2018 11:29:12 PM

OOC
10' per round it is
IC
Sigvar moves with the group, he experiments slashing through the grass with his adamantite sword.
Does it cut it?

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24  d20+10=11 ;
Wednesday March 14th, 2018 11:50:06 PM

Anna says, "I'd turn into something that flies and can carry a rider but that would use up my strongest forms and that would only last for minutes. I guess we are going slow then."

Anna opts for the slower speed and then tries to get a good look around but she is distracted.

(Perception: 11 ; nat 1)

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Thursday March 15th, 2018 1:00:03 PM


"I cannot believe how rigid these grasses are."

Akir isn't complaining, as much as he is marveling. He knew of long duration travel spells, but none with within his magical means. At least not yet.

The travel is slow, but Akir is a patient man. He hums a marching cadence to himself as they pick their way through the plains.

DM Warren - Where in the Wold? 
Thursday March 15th, 2018 8:48:42 PM

Pompous manages to slip through the grasses, but everyone else tries their best to be patient as they travel at a slower speed than that to which they are accustomed.

Sigvar is able to cut through the grasses, but it seems to grow back almost immediately behind him. He is only is able to marginally increase their speed and he quickly grows tired with the effort.

With the grunting of Sigvar's swings and the other Agents picking their slow way through the grasses, Pompous almost misses it, but he just barely picks up a swishing sound that's slightly different than the wind blowing through the grasses. There seems to be a boat approaching over the grasses, though significantly smaller than the ruined one they first encountered. At its current speed, it will be upon them in moments!

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday March 15th, 2018 9:08:48 PM

"Can anyone see it? We need to find out if it is hostile or friendly."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday March 15th, 2018 10:39:59 PM

"We know nothing of the inhabitants of this place so we must assume no one is a friend. So be on your guard. Can you have a Detect Evil ready and cast as they get in range? That might help some."

Nikolai has his bow ready but pointed down.

"Spread out a little," he advises.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Thursday March 15th, 2018 10:50:29 PM

Anna spreads out to the west flank and prepares to turn into something should the boat turn out to be an enemy.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 93/114 Character Sheet 
Friday March 16th, 2018 12:56:51 AM

Sigvar looks at Nikolai, wondering if he knew that paladins were able to sense evil at will. None the less he sets his shield and waits for the boat. If it is an enemy they will have scant time to board it before it passes, so he readies himself to do that, emptying his main hand and getting ready to speak, he hopes, to the passengers.
"Someone might want to pop up, maybe on my shoulders if that'll get your head over the grass, and signal them. Friend or foe I doubt being run over by one of those boats is a pleasant experience. Manfri speak common, right?"

OOC
If it was providing little bonus to their speed Sigvar would stop before tiring himself out. If it were a greater bonus maybe he would keep at it. It was more of a fact finding mission than a full on plan of action 8).

Prudence Gundle  d20=18 ;
Friday March 16th, 2018 1:05:16 AM

Pru pictures herself trying to be charming and diplomatic with only her head and shoulders sticking up from the tall grass. She decides to let someone else take Sigvar up on his offer. Instead, she moves off slightly and tries to be inconspicuous. [Stealth 22]

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=37 ;
Friday March 16th, 2018 4:14:20 PM

Pompous switches out his sword for his bow.
{ Better safe then sorry...} he thinks to himself.

" A boat floating on grass..... that's a new one for me...."

--------------
Perception 37 -
observing the boat to catch anything new.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Friday March 16th, 2018 7:14:01 PM

"Well, you stick up above the grass by a good bit yourself. If they can't see you before they run over you, then have a rope ready to lasso the pilot and pull him off. That'll get their attention," Nikolai grins.

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Friday March 16th, 2018 9:04:53 PM


Akir makes his way behind Sigvar, and lays a hand on the Minotaurs back. He chants a spell, thick and accented, which each ending syllable being the start of the next word. The language of Transmutation was like that, in constant flux and always changing.

"You have a six minute window of flight, Sigvar. Better safe than sorry, and I don't prefer to weather the first volley, since defense is not my best skill."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 93/114 Character Sheet  d20+6=8 ;
Saturday March 17th, 2018 10:33:08 AM

OOC
How tall IS the grass?
IC
Sigvar rises above the grass and calls out to the approaching grass ship.
" Greetings! I am new here. Would you be willing to spare a moment and talk?"
Sigvar hopes for the best and awaits the answer to whether or not they are hostile?
Diplomacy 8
Perhaps a figure rising from the grass is startling, but Sigvar gets the impression he is not making the best impression he could have. He somehow remembers, maybe from some half remembered conversation in the 'Ghost, that the Manfri are not fond of metal. He realizes that maybe he was not the best spokesperson for the job, but he was the one able to rise up and greet the boat, so....

DM Warren - Where in the Wold?  d20+12=30 ; d20+12=19 ; d20+12=28 ; d20+12=20 ; d20+12=24 ; d20+7=23 ; d20+7=19 ; d20+7=27 ; d20+7=12 ; d20+7=26 ; d20+7=14 ; d20+7=18 ; d20+7=15 ; d8+2=5 ; d8+2=5 ; d8+2=10 ;
Saturday March 17th, 2018 11:51:38 AM

The grass is tall, but not towering over them. Pru finds it easy to slip into a knot and conceal herself. partial concealment in normal circumstances Michael is nowhere to be seen.

Akir, Anna, Nikolai, and Pompous make some preparations, but Sigvar stands tall and addresses the boat's passengers. Whatever the reason, it seems that they have no care for his words, because they're met with a seeming hail of arrows!

3 of the arrows strike true, dealing 5, 5, and 10 damage. The boat swings wide around them as it turns to come around for another pass.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet  d20+4=6 ; d20+14=17 ; d20+6=17 ;
Saturday March 17th, 2018 1:58:45 PM

Sigvar looks at the people on the boat and sighs.
" Seriously? I was working so hard to be nice about this and you feather me. Not a good way to start this relationship off."
They greatly outnumber him, but only a few of the archers seem at all good at their trade. He focuses his gaze on the one that seems to be in command (Profession soldier 6) and tries to determine if they are evil, or just reacting to a figure rising out of the grass( Paladin Sp ability to detect evil focused on that individual, gives answers as if 3 rounds were spent using the spell, but only on that creature. Consumes a move action). He then takes a second move action to land on the deck of the ship.
Sigvar does not attack for a few reasons. First he may have startled them and shooting is actually a valid response to something flying up at you from where he comes from. Second, they have NO information on the lay of the land or the item they are after. If these guys ARE just reacting and could be friends he would love more info in this place. Towards that end he again tries to win them over.
" OK, I get it. A Minotaur flying out of the grass at you is kinda upsetting, but I would rather talk to you than kill you... all."
Diplomacy 17
That sounded a little smoother, and Sigvar is much more happy with that exchange than the last one. He is concerned to see that his sword has somehow made it's way to his hand while he was moving here. That may have dampened his negotiations a bit. Time will tell. At any rate, he should now be in melee reach of someone on the deck, and that should dampen their enthusiasm about shooting into a crowd. He was a soldier, his armor would just have to do the rest.

OK, so the post above was a tad short on things that might matter. I made no Perception check before so I will drop one now and ask questions 8). Sigvar was also probably a little surprised even though he knew they were there.
Perception 17
What do they look like? Race, Size, Sex, Coloration?
How may are there? I count 13 bow attacks but the higher end ones are probably multiple attacks from the same person. What is the headcount Sigvar gets?
Do they have melee weapons or just bows? Any armor?

Sigvar's Dashboard
Fly 40' 599/600 rounds

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=19 ; d20+11=15 ; d8+3=10 ;
Saturday March 17th, 2018 9:18:56 PM

Not too surprising, they are meet with a hail of arrows. Not the first time, not the last time. He quickly counts the arrows and looks for targets.

Spot the number of opponents shooting arrows, Perception +16 = 19

"Pru, a nice fireball in the middle of that ship might teach them to be nice to strangers trying to be nice."

He pics a target and fires his readied arrow back.

+1 Comp LB +11 = 15
dmg = 10 if hit.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Saturday March 17th, 2018 9:21:47 PM

OOC: Perhaps I should read the complete posts first.
Since Nikolai would see Sigvar fly to and land on the ship, he would hold his fire.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=22 ;
Sunday March 18th, 2018 2:19:45 AM

Puffing slightly from the exertion, Michael finally gets through the grass and catches up with the rest of the party. Wardds grace...huff..huff...this dang grass is murder to walk through.. you guys left me in the dust...what? Michael notices the grass boat circling their positon and sees the arrow sticking out of sigvar as he lands on deck. somebody get me on that boat! He looks around for some grass that might be stiff enough he can climb it.

Perception 22

OOC: Sorry guys, moving this week had me so busy I missed posting.

Air Elemental Pru 
Sunday March 18th, 2018 12:53:35 PM

Pru glances around at the extremely dry landscape covered in waving grasses. "I'm not sure fire is the best option here," she says.

Instead, she casts a spell and turns into a small air elemental. Air Elemental Pru keeps pace with the boat (if possible), or gets as close as she can. [Her fly speed is 60 feet (perfect).]

Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Sunday March 18th, 2018 9:43:25 PM

Anna saves her most potent SLA for later figuring some randos who shoot arrows might not be the time to turn into something huge. She uses her Beast Shape II moprhamancy to take the form of a dire bat and flies to back Sigvar up on the ship.

Beast Shape II - form of large animal - dire bat 7 min [70/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10



Pompous AC 25(26) CMD 25/20, HP 87/87 
Monday March 19th, 2018 6:47:03 AM

Since Siggy is obviously trying the diplomacy rout... Pompous readies a volley of arrows but holds true...

" Really buddy? REALLY!!!"



DM Warren - Where in the Wold? 
Monday March 19th, 2018 12:14:19 PM

Sigvar lifts off the ground and alights surprisingly gently in the midst of several tough looking characters. Besides the 6 that shot at him (that 13th roll was a failed crit confirmation ;-] ), there are an additional two men with bows and leather that seem to be piloting the boat. Additionally, there are two other toughs wearing heavier chainmail armor and are threatening Sigvar with long spiked chains. They seem to all be human. One of the chainmen replies to Sigvar's greeting.

Sigvar only Highlight to display spoiler: { Now that you're on the boat, you can tell that it's a little bit older, not in the best of shape. It seems to travel well over the grasses, but might not hold up to anything rougher. No one on the boat radiates evil. }

These are our lands that you're in, Minotaur. You can either pay us for passage, or we'll take it from your hide. Your choice.

Meanwhile, the rest of the group maneuvers into supportive positions with varying degrees of stealth. Pompous and Nikolai hold their arrows, Pru and Anna shift into battle forms, and Michael tries to make his way to the boat, though it's slow going, and none of the grasses are strong enough to support even his slight form.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet  d20+6=24 ;
Monday March 19th, 2018 2:12:32 PM

Still in common Sivar replies, " Precisely why I ignored your arrows and landed among you to keep my companions from responding in kind to your arrows. We were sent here to collect an item and have found the going slow on foot in this grass. Your ship is the first we have seen and offers us the chance to find what we came for and go home faster than if we slog around on foot. I would be happy to negotiate with you for passage. Time is a precious thing, no?"
"Please come to a stop so that my companions may embark and we can be on our way. Let me call to them and ensure they know I am safe."

Sigvar, still armed and wary of the men surrounding him turns to the Fist and says IN DWARVEN,
" They wish to be paid for passage, which I think we should do. We are not from here and don't know how to use this ship. Alternatively, there are two drivers and eight other humans, none appear evil. I think we should bargain with them."
To the chainmen he resumes speaking in common, " Shall we discuss a price?"
Diplomacy 24

Sigvar's Dashboard
Fly 40' 598/600 rounds

OOC
I know that Prudence and Nikolai speak Dwarven. It used to be the go to language to speak among ourselves when Tinker was still here.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday March 19th, 2018 4:28:10 PM

Nikolai replies in Dwarven (yes he knows dwarven and gnoll :) ).

"Agreed. Your assessment makes good sense. We probably need Michael to do the bargaining though. See if you can find out their attitudes towards other races. Being all men aboard, my guess they are not a matriarchal society but would be good to know if they hold women as second class citizens or are held as equals."

To Michael he says, "Michael, climb upon my shoulders and if they change their attitude and agree to bargain for passage, can you weasel an advantageous deal for us?"

Air Elemental Pru 
Monday March 19th, 2018 5:35:31 PM

Pru also understands Dwarven, and agrees with Sigvar's assessment. But she decides that speaking in her current form would be a poor tactical decision. Instead, she continues to keep pace with the strange craft. If the strangers try to hurt Sigvar or any of her other companions, Pru's plan is to try to jostle or disrupt the vessel in some way, knocking them off balance. [I have no idea what kind of check that would be, but that's her plan.]

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Monday March 19th, 2018 8:05:31 PM


Akir for his part, readies his grappling hook. Between him and those on the ground, he was fairly certain they could restrain the ship.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday March 19th, 2018 8:06:00 PM

Trayvin moves up next to Nikolai and Michael, ready to cast a spell if needed.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet  d20+13=23 ; d6=5 ; d6=6 ;
Monday March 19th, 2018 9:22:53 PM

OOC
I realized I didn't take any action other than to talk. If talking isn't his whole round, add this to Sivar's post please.
IC
While he is fairly certain these lightly armored men do not want a fight with him this large and already on their boat, sometimes folks do odd things. While awaiting a reply Sigvar readies an attack on one of the lighter armored men ONLY if they choose to attack him.
Attack hits AC 23 for 23 damage
Hopefully this isn't needed.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday March 20th, 2018 4:22:46 AM

Michael quits trying to get up on the ship. he's just glad to get out of this gods-forsaken grass .

Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Tuesday March 20th, 2018 7:47:09 AM

(OOC: Anna does not speak Dwarven but she has the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types via Queen's Speech so I assume that means she understand what Sigvar said)

Anna says, "I can carry Michael directly to the ship, if he would care to hop on my bat-bat."

If Michael hops on Anna's back she ferries the halfling over to the ship.

DM Warren - Where in the Wold?  d100=59 ; d100=83 ; d100=66 ; d100=58 ;
Tuesday March 20th, 2018 12:45:36 PM

We're not in the business of ferrying strangers about. You'll just pay us for being in our lands and we'll be on our way. And you said you have companions about, eh? Cause they all needs to pay, too. How many of you are there?

The boat has slowed to a near stop as the conversation continues. As Sigvar tries to bargain, he looks about the boat and comes to the conclusion that even if they could convince these men to give them passage, the boat would be hard pressed to accommodate all of them. He barely fit on himself, and there may be space for one or two of the others.

She didn't notice herself, but when Michael climbs onto Anna's bat-back, he notices that instead of the fur he would except, it almost seems as if she's covered in little blades of grass. Pru too notices a greenish tinge to her airy form. what does your elemental body look like, btw?


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet  d20+14=21 ; d20+6=25 ; d20+4=19 ; d20+6=23 ;
Tuesday March 20th, 2018 8:58:25 PM

Sigvar frowns. So they were mercenaries too, or just pirates.
They were not evil, so maybe there was hope to persuade them to see things his way. Sigvar took a good look at them, trying to size up their moral character, and strength of arms.
Perception 21
Sense Motive 25
Profession Soldier 19
" OK, let me explain why we are here. Maybe that will help. "
"You may have noticed the red, creeping into your grass here. The same thing is happening on the plane we come from. It is called the Wold. There the grass is being delivered on huge meteors that are really crystals. They crash and spread this red grass, and the grass makes all the creatures around it aggressive and they try to kill everything. We were sent here to get a dagger to perform a ritual to stop that from happening. We need to get to where this dagger is and bring it back to our plane and stop this, that is why speed is so important."
"You guys are from here, and could probably help us do this really easily, but you are taking the stance that you just want our gold. So, like I said, I am not alone here. Help us, and we will be grateful and will make sure you are compensated well for your help. Can I count on your aid?"

Diplomacy 23
Sigvar backs towards the rail as he speaks. He does not so much want to get away from them as he wants to have options in how to deal with them if they decide he is just got to die. In Dwarven he again calls to his comrades.
" So I am not sure they like the deal I am selling. Maybe if I try to tip this thing over and we ask again real nice while they are on their butts surrounded by us? I may need help with that, I'm big but I don't quite know what this boat weighs."
Sigvar will go total defense if they decide to attack him, hoping to still not have to kill them all. Their tone so far makes him think that not killing them might be harder than the alternative.
AC's while using total defense are Normal AC 31 Touch AC 16. Flat footed would not benefit from it since it is a Dodge AC bonus.

Sigvar's Dashboard
Fly 40' 597/600 rounds

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday March 20th, 2018 9:18:30 PM

Seeing that Michael already has a lift, Trayvin offers to help get more of the group up to the ship. "Nikolai, I have a spell ready which can get someone up there. Just give the word."

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Tuesday March 20th, 2018 9:31:42 PM


Akir continues to wait, his grappling hook at the ready, nocked and locked.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=25 ;
Tuesday March 20th, 2018 10:11:31 PM

Nikolai nods at Trayvin and whispers, "Let's see if tipping the boat will do the trick."

He tries to get a view of their clothing to see if they are uniforms or just a smorgasborg of personal equipment.
Perception +16 = 25

Meanwhile he replies back in dwarven, "Buy us some time while we get ready."

Then he calls out to Anna and pantomimes something huge and fat and big and then tips both hands up and down like a rocking boat.

Air Elemental Pru 
Tuesday March 20th, 2018 10:58:02 PM

[Pru doesn't have a lot of imagination. Air elemental Pru looks a lot like human Pru, only smaller and made of air.]

Pru continues to stay near the boat. She will try to help tip it over, if things come to that.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=38 ;
Wednesday March 21st, 2018 3:23:13 AM

Michael whispters to Anna. you are turning green, if you can get high, come out of the sun on them. as he hops on her back. he holds on with his legs and draws his blades with his free hands. if this goes south, he'll be ready.

Acrobatics 38.

Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+10=19 ;
Wednesday March 21st, 2018 9:07:43 AM

Anna does as Michael asks taking a double move action to fly 80 feet w/ the halfling on her back and hopefully come out of the sun. Anna uses her last hero point to buff her strength by 4 using the bull strength SLA and next round will attempt to tip the boat.

(Fly 19)

Beast Shape II - form of large animal - dire bat 7 min [69/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10
Bull's Strength = +4 Str - 7 min [70 rounds]
Current Strength is 24 = +7 to Str rolls

Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday March 21st, 2018 3:51:17 PM

Not being proficient in whatever language Nikki is speaking...

Pompous readies a volley of arrows but waits for the command before shooting.



DM Warren - Where in the Wold? 
Wednesday March 21st, 2018 4:50:45 PM

The Captain seems to be mulling over Sigvar's words. You can see him looking around the grass, and he may be considering his odds now that more of the Agents have made themselves know. One Minotaur may be overwhelmed, but a whole squad is another matter.

"Mayhaps we could see to selling you our little ship here. Make us an offer."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet 
Wednesday March 21st, 2018 7:09:31 PM

Sigvar looks the men over and inwardly groans.
What was a boat like this worth?
To him and his companions it was a game changer, moving them form a snails pace to practically flying, all at once, without magic.
What would these people value?
Gold was the standard at home, but they were a long way from there.

Outwardly he holds up his hand, signalling his Fistmates to cease hostilities. He then motions for them to join him at the boat. Yes, it gave up the advantage they had of surprise and strength in ambush, but it was going to take them all to figure out what was fair and more importantly, what they had on them.
" Allow me to consult with my team to see what we have to offer. Honestly we are not from around here so I have to ask, what would you value? Gold, gems or something else?"

Sigvar's Dashboard
Fly 40' 596/600 rounds

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday March 21st, 2018 8:19:40 PM

Sigvar was signaling. That was a good sign, hopefully the Agents wouldn't have to kill these men. "Nikolai, can you hear what they're saying?"

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E)  d20+10=28
Wednesday March 21st, 2018 9:29:23 PM


Having gotten word that killing might not be the order, Akir looks at the boat dubiously.

"We aren't all fitting up there!", he shouts. "I'll stay down here and keep a lookout."

He unbuckles his scythe and leans against it, looking around casually. "Could use a partner." He sniffs. "Also, don't overpay for that boat. I can tell you its worth in gold at least. I think."

Appraise: 28 vs DC 20.

"If you succeed by 5 or more, you also determine if the item has magic properties, although this success does not grant knowledge of the magic item's abilities. If your fail the check by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate, subject to GM discretion. Particularly rare or exotic items might increase the DC of this check by 5 or more."



Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+10=19 ;
Wednesday March 21st, 2018 9:46:08 PM

(OOC: Can I undo the strength buff or am I already there?)

Anna-Bat circles the vote, a halfling on her back waiting to figure out what is going on.

(Fly: 19)

Beast Shape II - form of large animal - dire bat 7 min [69/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10

Air Elemental Pru  d20+16=24 ;
Wednesday March 21st, 2018 10:39:22 PM

Pru decides to speak up.

"It really would help us out of a jam," she says. "Maybe we could borrow it for a little while? You'd be helping both your world and ours, and surely the gods would be pleased with you."

[Diplomacy 24, minus whatever penalty the DM wants to add for being a weird talking puff of air.]

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday March 22nd, 2018 12:43:02 AM

"If we purchased the boat, where would we get supplies?" Nikolai asks fishing for information to the nearest town or what this place considers a gathering place for its inhabitants.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+7=26 ;
Thursday March 22nd, 2018 2:30:21 AM

michael keeps a sharp eye out for trouble and value. he gets a pretty good idea how much this boat is worth..

appraise 26.

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=30 ;
Thursday March 22nd, 2018 6:24:41 AM

Pompous remains on alert and looks for any signs of treachery.

He readies a volley of arrows... just in case.

Perception 30

DM Warren - Where in the Wold? 
Thursday March 22nd, 2018 8:05:58 PM

@Anna - yea, go ahead and save your hero point.
@Akir and Michael - you can assess that this would go for the price of a normal 20 foot sailboat were you back home. However, you don't exactly know the cost of the special materials that it's made from, and whether that would outweigh the vessels age and condition


Whatever motivates these men, it doesn't seem to be altruism. But maybe not gold either. When it becomes apparent that you are all willing to deal, the leader sets to thinking. You know, it seems we're in a position to help each other. You see, there is a gang trying to move in on our territory. If you can take them out and bring us back the rundown craft they're using, then you can borrow our vessel for your little quest. We'll even give you something that will speed you to their hideout, though it will only last the day. What say you, "heroes?"

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday March 22nd, 2018 9:23:30 PM

There seems to be some negotiating going on. Trayvin hopes Sigvar and Pru get a good deal.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday March 22nd, 2018 10:59:51 PM

Michael ponders the words of the captain, it's probable that this group was going after the gang, the captain sees a way of getting the mission done without having to bleed for it, plus he gets another ship out of the deal, and if he is willing to trade us his ship for that one, that one is probably a better craft than this one. He'll speak to Nikolai about it once the deal is made.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday March 22nd, 2018 11:35:28 PM

OOC: very similar to a Star Trek Original episode. :)

IC: Nikolai did not want to get involved in a clan dispute and upset the balance of power. Who's in the Right? Perhaps these blokes started it by invading their neighbors first! Other odd thing, they want to keep the other rundown vessel and loan us this one. That means this one is worse!

Nikolai speaks back in common, "When we capture the other one, we'll need to be able to bring it back. You need to show us how to pilot these vessels before we can shake on a deal."

As far as capturing the other vessel, he'd rather parley with the other clan first and find out really what's going on.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet 
Friday March 23rd, 2018 12:02:27 AM

Sigvar had done the talking up until now, but contracts were handled by the Thumb. Nikolai's word would get them through.
Sigvar didn't know if the other group would be evil or not, he certainly wasn't going to wipe them out without talking to them first. His part in the negotiations complete, Sigvar looked to Trayvin for some help.
" Think you can patch these holes up for me Trayvin? Small price to pay to get us some transport I say."
Sigvar pulled the arrows out and hoped Trayvin would be able to close the holes.

Sigvar's Dashboard
Fly 40' 595/600 rounds

Air Elemental Pru 
Friday March 23rd, 2018 12:14:39 AM

Pru isn't sure she likes this fellow's tone, but she can't say for sure that these are the bad guys. Perhaps this "other gang" is even worse! Or perhaps not. But Pru is willing to go find out, so she stays quiet and lets Nikolai negotiate.

Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Friday March 23rd, 2018 9:05:19 AM

Anna-Bat says to the boat, "Is there anything we should know about this other group? Like any intel you can provide? I'd hate to be surprised by some unusual abilities. Also know this, I am a servant of Ma'ab and we are in her realm, I would imagine my lady would be most displeased if this deal is not both honored and entered into in good faith on your part."

Beast Shape II - form of large animal - dire bat 7 min [68/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=25 ;
Friday March 23rd, 2018 6:00:48 PM

Looking and holding true.....

-----------
Perception check -25 signs of trouble

DM Warren - Where in the Wold? 
Friday March 23rd, 2018 6:38:51 PM

You can't teach a man to sail in a day, much less an few minutes. I don't know if we can really help each other after all. Though I suppose you could fit in the life boat if you squeezed. That one works a bit simpler. If you can't sail it back, send up a signal once those brigands are taken care of and we'll come get you right quick.

As for special abilities, I can't say they have any fancy tricks to compare to yours. They might have a few arrows that can set a fire or the like. But if you lot can just fly around, what do you need a boat for? They have been more aggressive as of late. Maybe a change in leadership or something.


He seems much calmer now that things seem to have steered away from killing either way, and seems genuinely impressed with talking bats, flying bulls, and windy girls.

Air Elemental Pru 
Saturday March 24th, 2018 2:48:56 PM

"Well, we can't all fly," Pru explains. "And even those of us who can, can't fly for long. My thing will wear off in a few minutes. So if we're to cover any kind of distance, we need something like your boat."

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Saturday March 24th, 2018 3:55:14 PM


Akir relaxes his post a little, and considers this Fist and its moderate policies once more. They never seemed to take a life unnecessarily, eschewing the stereotype of the typical "shades of gray" mercenary.

He was glad for that. He offers Nikolai a thumbs up, and goes back to watching for the dangers of the Sargrass.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet 
Saturday March 24th, 2018 6:57:12 PM

Sigvar growls to Nikolai in Dwarven.
" Sounds like they may be infected by the grass. Suddenly more aggressive, If they are like the animals then there is no saving them and they will harm any innocents they come across. We will have to figure out the boat thing. Akir is smart and I have never seen us back down from something because we don't know what we are doing. Also, maybe they have the dagger? Can it be that easy?"

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Saturday March 24th, 2018 7:07:48 PM

"Well, since it appears that we have begun the negotiation portion of a formal agreement to trade services, we need to know who we are making a deal with. And you likewise.

We are members of a mercenary unit called the Mailed Fist. We come from a world called the Wold. We are not brigands but a formal military unit that contracts out its services to those who need something real quick with a bite.

My name is Nikolai and this unit is called Nikolai's Thumb.

What is your rank and who is your leader? What is the limit of your territory? Have you had previous skirmishes with these neighbors?"


Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Sunday March 25th, 2018 11:45:07 AM

Anna says, "I am Anna Morphling as far as I know I am the Wold's only active Morphling. As I said I am a servant of Queen Ma'ab. I am also an emisarry of Lord Eberyon and I am a soldier from the Mailed Fist in Nikolai's Fist. My flying ability is also limited, I am not normally a bat but a human woman."

Beast Shape II - form of large animal - dire bat 7 min [67/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday March 26th, 2018 3:48:18 AM

Michael waits and watches


DM Warren - Where in the Wold? 
Monday March 26th, 2018 12:21:43 PM

The man seems confused at all the formality and titles. My name is Clyde, and these are my boys. He refers to the others as a collective, despite the women that are present in their ranks. We don't hold to rank and such here. But territory is what you can hold onto, and these intruders have been making it difficult for us.

Glad we didn't kill you when you first popped up, but we figured your man for some enforcer. They've been popping up more and more, and we've lost some boats. And if you haven't noticed, no boats mean no survival out here. Not for the long term at least.


Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=30 ;
Monday March 26th, 2018 8:17:06 PM

Pompous holds and watches and holds and watches,,,

-----------------
Perception 30

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday March 26th, 2018 9:31:37 PM

"So, Clyde, you are the captain of this ship and crew, but who's the Grand Chief Captain of the fleet? How big is your territory? Are there any border markers to tell us when we are leaving your territory and entering your neighbors? If we make a deal with you, how will your other ship captains know we are friendly and working for you?

Nikolai had not gotten his previous questions answered so he works at it from another angle.

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d8=8 ; d8=8 ; d8=7 ; d8=3 ;
Monday March 26th, 2018 10:06:44 PM

Trayvin was satisfied. He always preferred handling things with words instead of swords and fireballs. Although he knew sometimes those were needed too, and from the sound of it pretty soon. He keeps himself busy looking over the Agents' wounds. Looks like Sigvar's are the worst.

"Hold on, I'll take care of it. Next time don't yank the arrows out, it's better to take them out gently so they don't do any extra damage."

Actions: cast cure critical wounds on Sigvar. (drop restoration) Sigvar heals 36hp.

Air Elemental Pru 
Monday March 26th, 2018 10:31:33 PM

Pru returns to her companions, still in elemental form, content to let Nikolai handle the negotiations from here.

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E)  d20+14=28 ;
Monday March 26th, 2018 10:52:54 PM


Akir usually knew his limits when it came to negotiations. He tries to examine the ship to see if there's anything he could do to make it work a bit more efficiently.

Engineering: 28

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday March 27th, 2018 12:32:58 AM

is it like sailing a boat? I've sailed some in my time, Michael calls out

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 109/114 Character Sheet 
Tuesday March 27th, 2018 1:27:34 AM

" Thank you Trayvin."
Sigvar does not let his attention slip away from the negotiation. He continues to stand among the other sides soldiers, just in case this negotiation goes sideways. He hopes his hulking presence among them keeps that from happening.

Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Tuesday March 27th, 2018 9:09:02 AM

Anna keeps circling the ship considering it doesn't have much room, plus she enjoys flying.

Beast Shape II - form of large animal - dire bat 7 min [66/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10


DM Warren - Where in the Wold? 
Tuesday March 27th, 2018 11:04:47 AM

Whatever questions you ask, it seems Clyde doesn't have any answers for you. Grand Captain? Fleet? Territory? There are no markers here on the grass. And you won't have to worry about other captains. We're the only boat and warriors left in our clan, and once the intruders find us, there won't even be us anymore. If we had all attacked together when they first appeared, we may have been able to stop them, but we didn't take the threat seriously until it was too late.

Driving the grass boat is indeed like a normal boat, skimming over the grass instead of the waves. This boat would never make it on the water though. Akir can see several places where planks are worn and strained. A few mending spells would certainly not go amiss either.

He seems anxious to get moving again after having stopped for so long, as if their rival will be upon them at any time. He offers up some items that look reminiscent of feather tokens, yet made of broad blades of grass instead. He explains that they are used by tossing them in the air, where they will expand to create a sort of single person board and sail that will last for a day's travel before wearing out, allowing you to skim over the tops of the grasses.

Clyde points you in the most likely direction of the marauders, which is coincidentally within a couple points of the way you were traveling already. He then calls all hands to prepare to sail again, pointedly in the opposite direction.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday March 27th, 2018 9:59:33 PM

Satisfied that the Agents are patched up and ready to go, Trayvin returns his attention to the negotiations. It seems they are winding down. "So it looks like we have a direction to go in, and the means to get there. Are we ready to depart?"

Air Elemental Pru 
Tuesday March 27th, 2018 10:16:21 PM

"I'm ready," Pru says. She waves to the departing boat. "Thank you, Clyde. And everyone. Be safe!"

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Tuesday March 27th, 2018 11:03:39 PM


Akir accepts his token, and trades away a potion of enlarge person.

"Magic should never be free. Please take this in exchange. It will make you larger and more powerful. Hopefully it will come in handy."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Wednesday March 28th, 2018 12:35:11 AM

Before they leave, Nikolai asks, "Ok, borders are relative and your clan has been decimated. Can you describe these interlopers? Do they were colors? What do they call themselves? Do they fly a flag or other emblem?"

They've been given pretty vague idea who they are to look for but in case someone else, another clan or some traveler were to be passing by, he doesn't want to make a mistake and take on an innocent passer by.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday March 28th, 2018 1:18:43 AM

One of my old officers once said. that folk running toward you carrying their valuables and looking scared were refugees. while the people running toward you screaming and brandishing spears were the enemy. I guess we'll find out presently which is which.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday March 28th, 2018 6:31:46 AM

Pompous isn't a big fan of boats... but at least this one flies instead of floating on water.

Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Wednesday March 28th, 2018 8:39:49 AM

Anna says, "Grab one of those tokens for me. I'm going to fly as a bat for as long as I can then when I can't anymore I'll use a token if everyone else is."

She flies for a little over 6 minutes before landing before the spell like ability expires. If everyone else is on a board she'll use one too.

Beast Shape II - form of large animal - dire bat 7 min [65/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10

DM Warren - Where in the Wold? 
Wednesday March 28th, 2018 12:04:53 PM

No colours or emblem. But they would be on a ship similar to ours, though bigger and armed with a ballista. There shouldn't be any other like that on the plains.

The Agents eventually do set off to see what they can do about the marauders. Anna delays using her token, but they have far enough to travel that she eventually has to land and make use of it. There is a learning curve for riding them, and despite the lack of waves in the grass, riding them proves to be a bit tricky. DC 15 acrobatics check - for each 5 points you fail, take 1d6 damage representing falling into the thorny grasses

Eventually though, you do all get the hang of this mode of travel and seem to be making good time across the plains. Well worth the couple of scrapes and bumps received while learning.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet  d20-4=-2 ; d6=4 ; d6=3 ; d6=4 ;
Wednesday March 28th, 2018 2:28:26 PM

Sigvar had thought the use of these personal tokens risky, but was unprepared for how painful the experience would actually be. Torn and bloodied he followed along with the rest of his Fist.

Trayvin AC 28/13 touch Hp 100/106(BrianZ)  d20-5=6 ; d6=6 ;
Wednesday March 28th, 2018 8:57:50 PM

acrobatics check = 6, 6 dmg

"Well it is a bit unstable, but it beats walking. Does anyone have any magic for trying to spot the marauders boat that was described to us?"

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E)  d20+1=15 ;
Wednesday March 28th, 2018 9:23:20 PM


By some miracle, Akir quickly masters his own personal boat. He concentrates, intent on making no mistakes, until he sees Sigvar, his chief rival in masculinity and physical prowess, tumble into the grass.

"You'll figure it out Sigvar! Divine grace indeed!"

Akir does a little boat wheelie and a donut or two, before laughing loudly as he speeds off towards the horizon.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+17=28 ; d20+17=22 ; d20+16=17 ;
Wednesday March 28th, 2018 9:42:32 PM

DC 15 acrobatics check - for each 5 points you fail, take 1d6 damage representing falling into the thorny grasses

Acrobatics +17 = 28

Nikolai has no trouble mastering the use of the personal grass surfing device and while making circles around the others gives pointers.

Aid another (for those not tried yet) + 17 = 22 for +2 bonus on Acrbcs check, if allowed.

Once on their way, he looks for another ship, any ship.

Perception +16 = 17 get my 1's out of the way now.

Prudence Gundle [HP 69/74]  d20+4=6 ; d6=3 ; d6=2 ;
Wednesday March 28th, 2018 11:16:54 PM

Back in human form, Pru executes a marvelous face-plant. "I don't think I'm going to get the hang of this," she says, spitting out grasses.

She does, eventually, get the hang of it, but the process is not pretty, and she is still visibly uncomfortable on the craft.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=30 ; d20+19=22 ; d20+17=19 ;
Thursday March 29th, 2018 1:30:39 AM

Michael take to the leaf boards like a duck to water and tries to help the less dexterous of his teammates to get the hang of it.

Acrobatics 30

Aid another Acrobatics 22.

Looking out for trouble 19 (perception).



Pompous AC 25(26) CMD 25/20, HP 87/87  d20+3=20 ; d20+18=23 ;
Thursday March 29th, 2018 7:08:42 AM

Acrobatic - 20
Perception 23
--------------
Pompous really doesn't like boats. However, he does manage fairly well to keep his feet on the deck.
As the ships glides over the grass, he keeps a keen eye out for trouble,

Anna Morphling[dire bat] (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+6=16 ; d20+10=20 ;
Thursday March 29th, 2018 8:55:05 AM

(Acrobatics: 16, so no damage)
A now human Anna attempts the board and surprisingly succeeds without falling in the grass.

Anna's mastering her board on the first attempt was more due to luck than any skill. She says a little prayer of thanks to Ma'ab under her breathe. Her lady must really be looking out for her servant in her realm after all.

(Perception: 20)


DM Warren - Where in the Wold? 
Thursday March 29th, 2018 1:43:48 PM

Nikolai and Michael are able to give some pointers that make the process a little less painful for some. Unfortunately, they probably gave the best ones after seeing Sigvar and Trayvin fall a couple of times and saying not to do what they just did.

Soon, they are all just eating up the miles. This mode of travel is about as fast as a horse would travel, even if some of you aren't quite comfortable getting the full speed possible out of them. Still, that allows some of you to go a bit faster and do some scouting about. After a few hours and some tired muscles, Pompous spots a thin trail of smoke off in the distance. As he watches it and reports back, he notices another trail join it. They look to be about another 15 minutes off, but they could probably shave some time off if they hurried.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet 
Thursday March 29th, 2018 7:40:20 PM

OOC
When you say 'trail of smoke' are you referring to a stationary plume of smoke like one derived from something like a burning structure or do you mean a trail that seems to be coming from a moving thing, like that of a train or some such moving fire source?
Also, totally different train of thought, do we have any undistributed items/funds from previous fights? I can't remember and was hoping someone else knew.

IC
" Well, they did mention that the folks we are looking for used fire qite a bit. Probably the people we are looking for."
Sigvar says this while trying to remove clumps of grass from his armor from where he managed to deftly fly directly into the ground on these 'one man ships'. Whoever designed these was clearly more nimble than he was in full heavy armor.

Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Thursday March 29th, 2018 9:32:40 PM

"Well, if they like to use fire a lot then we should prepare for it."

Prudence Gundle [HP 69/74] 
Thursday March 29th, 2018 10:58:19 PM

Pru gives a wry smile. "Yes, what kind of monster likes to use fire?"

She adds, "I can protect people from fire, if you like, but I'll need to cast a separate spell for each person."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=35 ;
Friday March 30th, 2018 1:30:58 AM

Nikolai points his grass surfing board towards the smoke and leads the way.

Perception +16 = 35

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=32 ;
Friday March 30th, 2018 2:21:55 AM

Michael thinks about the situation, do they need to close ranks or spread out? full frontal attack or try and ambush? the shape of the battle in this place, with these tools, eludes him for the moment so he cruises on and observes.

Perception 32


Anna Morphling[dire bat] (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Friday March 30th, 2018 8:44:44 AM

Anna asks, "If we are preparing to do battle with people who use flames should I become a shambling mound? Those things are hard to damage with flames. I mean I wouldn't do it now because we are still like a while away but when we get closer I could do that."

DM Warren - Where in the Wold? 
Friday March 30th, 2018 11:09:43 AM

@Sigvar - trails of smoke meaning a plume from a stationary burning object

Ever quick on their feet, or surfboards as the case may be, the Agents begin yelling battle tactics over the rush of wind in their faces. As they approach the source of the smoke, they see what looks like another grass boat, moving in a wide circle around what looks like a clearing in the grass. The smoke is emanating from within this clearing and figures are rushing about within it. It all seems oddly quiet though.

As you draw nearer, you hear what sounds like a barked command, and a group of arrows with fire on their heads streaks from the ship to the clearing, and another plume of smoke joins the others. It looks like several small tents are the source of the smoke.

MAP

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet 
Friday March 30th, 2018 12:27:17 PM

OOC
Thanks. I was trying to figure out if we were seeing what might be a burning town or camp or if it was a mobile barge sized boat that was moving over the grass under steam or other burning power source.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet 
Friday March 30th, 2018 12:55:38 PM

OOC
I looked back over the past few posts for a speed on these surfboards and I can't find one. How fast do they go? Also let me know how many of these things I can do as we close on this scene. The resist energy is long lasting, the weapon traits are a minute per level so also long lasting. Divine Favor is only a minute long so that will need to be cast just before engaging, so as we move to where we start is fine with me.
Finally what kind of check do you want to land on the boat?

IC
Sigvar watches as they close. Even from a distance it looks like an airship circling a clearing and raining fire into it. Definitely sounds like the marauders they are looking for. Relatively certain that they will be fighting Sigvar starts to prepare as they close on the scene. He protects himself from fire first. Next he calls upon the spirit in his weapon to enhance it with Keen and Flaming attributes.Finally, he adds Divine Favor to the mix once they get close in. He angles his leaf board for the ship, planning to land amidships and take the fight to the seeming pirates.



Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Friday March 30th, 2018 8:27:38 PM


Akir doesn't bother with spells yet. He would wait and see the situation unfold before using his magic.

Prudence Gundle [HP 69/74] 
Saturday March 31st, 2018 12:50:00 PM

Fire doesn't bother Pru much these days. Arrows, on the other hand...

Pru casts Protection from Arrows on herself.

Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Saturday March 31st, 2018 7:59:52 PM

Trayvin casts resist fire on himself as they close with the marauders. Hopefully the Agents were here in time to help whoever it was that the marauders were attacking.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Sunday April 1st, 2018 11:22:15 AM

Anna uses her longstrider SLA, if she was going to turn into shambling mound for fire protection she would need the bonus to her movement speed to get around the field of battle.

Active effects:
Longstrider - 7 hours [4,200 rounds]

Akir Al'Kaban - AC 23 - Hp 111/90 (Ken E)  d10+5=14 ;
Sunday April 1st, 2018 1:06:51 PM


Akir decides that perhaps some precaution is indeed in order. He casts his False Life spell, and uses his wand of empower spell to boost its power.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday April 2nd, 2018 12:28:03 AM

Spells in effect:
Mage armor

Nikolai figures that anyone that has a well established camp site like this one is a local and anyone circling around and firing fire arrows are interlopers, bandits, marauders, and what-not. So the defense of the village is their objective and capturing the ship a secondary goal.

"We need to get off these things so we can defend the village effectively. None of us are experience in combat on these things. I suggest we make for the village and shore up their defenses. Or we could wait here and ambush them as they circle around, if they do come this way. Quickly give me your preferred option."

In the meantime, he casts Resist Energy (fire) on himself.
Resist Energy (Fire) 10 - duration 20min, reduce fire damage by 10pts per attack.

Akir Al'Kaban - AC 23 - Hp 111/90 (Ken E) 
Monday April 2nd, 2018 9:50:35 AM


Akir pauses a moment. "Lets catch them on their circle."

DM Warren - Where in the Wold? 
Monday April 2nd, 2018 11:26:34 AM

the boards are comparable to a horse - speed of 50 ft
To surf and jump up onto the boat would be a 10ft vertical jump (acrobatics DC 40)
However, Sigvar can move up alongside and grab the lip to pull himself up as a move. Medium sized people would need a DC12 acrobatics to jump up and grab the lip, small people are DC20

Alternatively, anyone can make 2 DC10 climb checks over subsequent rounds to climb up the side.


We'll start rounds now - those who are buffing have cast your first spells in the "surprise" round. You do notice that the boat is slowing now that all the tents are on fire, and it is coming to a stop on the far side of the circle from you.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet 
Monday April 2nd, 2018 11:50:05 AM

OOC
OK then Resist energy fire is up and no other prep spells.

IC
Sigvar makes a double move to the ship and will make a move to board it next round.

Sigvar's Dashboard
Resist Energy fire (20) 699/700 rounds


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday April 2nd, 2018 4:25:53 PM

Nikolai, having cast his Resist Energy spell, follows Sigvar.

Standard - Cast spell
Move - 1 move action (50') towards 'enemy' ship.

Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Monday April 2nd, 2018 10:09:13 PM

Trayvin follows Sigvar and Nikolai as they head towards the ship, ready to support them as needed.

Active effects: resist fire 20

Akir Al'Kaban - AC 23 - Hp 111/90 (Ken E) 
Monday April 2nd, 2018 10:10:42 PM


(Do the boards move seperate of us from

Akir focuses his efforts on movement. He distances himself from the others, making sure they are not all clumped up together.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=28 ; d20+17=20 ;
Monday April 2nd, 2018 10:42:27 PM

if they are fighting us, they can't attack the village! he streaks his board directly towards the ship. SIGVAR! TOSS THE HALFLING! Michael yells as he closes on Sig's positon. letting the big Minotar know that he's got someone watching his back. He leaps and grabs the edge of the ship pulling himself onto the deck with ease. he takes moment to observe the deck and get the lay of the land before he starts killing folk.

Acrobatics 28
Perception. 20
Total Defence. +4 to AC. = AC28.



Anna Morphling (Hugh C) -- 25/15/21 HP 76/76 -- CMD 25 
Monday April 2nd, 2018 10:51:21 PM

Anna takes a standard action to use her cat's grace SLA in preparation for the feet of acrobatics she is going to need to pull off then moves 50 feet towards the ship.

Active effects:
Longstrider - 7 hours [4,199 rounds] - +10 movement speed
Cat's Grace - 7 min [70 rounds] - +2 to dex

Prudence Gundle [HP 69/74] 
Monday April 2nd, 2018 10:54:26 PM

Pru edges her board forward a bit. She really doesn't want to start hurling fire about, especially when they're trying to capture and return the other boat. But maybe she can slow them down a bit....

Pru wants to cast Web. Ideally, she'd like to string a web between the ground and the bad guys' boat to try to hold it in place. If that distance is too great, then she casts it on the boat itself, possibly using the mast and the rail as anchor points?

Reflex save DC is 19.

DM Warren - Where in the Wold? MAP  d20+10=28 ; d20+10=12 ; d20+10=21 ; d20+10=11 ; d20+10=18 ; d20+10=23 ; d20+10=18 ; d20+10=26 ; d20+9=17 ; d20+9=25 ; d20+8=21 ; d20+4=24 ; d20+4=5 ; d20+4=7 ; d20+4=5 ; d20+13=31 ; d20+8=27 ; d20+13=16 ; d20+8=23 ; d8+2=3 ; d8+2=10 ; d8+2=3 ; d20+13=24 ; d20+8=24 ; d20+13=25 ; d20+8=16 ; d20+14=27 ; d20+9=18 ; d100=100 ; 2d4+6=9 ;
Tuesday April 3rd, 2018 12:48:10 PM

You are using your movement to ride the boards, so you were all within a double move, but could not board this round. Michael can use his roll for next round should be like.

The Agents burn grass (as it were) to get up to the boat, hoping to distract the assailants from their quarry. As you approach, you can see that in addition to being larger, this boat is in much better repair than Clyde's. The owner's look a bit better equipped as well, though less clean. And there is a definite red tinge to their skin.

You only see this for a moment though, as your vision is suddenly obscured by a dense mass of sticky webbing that covers the ship from stem to stern. Several of the men seem to be stuck. A couple of them spend their efforts escaping the web, but the others struggle to no avail.

The ones not stuck attack, aiming for those without cover if they are able!

Akir is struck by three arrows for a total of 16 damage.
Two arrows fly at Trayvin, but bounce off of his armor.
Two arrows fly at Sigvar, but they get stuck in the webs.
The more heavily armored man at the fore of the ship skillfully lashes a long spiked chain through the web and strikes Sigvar right in the forehead, dealing 9 damage.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 89/114 Character Sheet  d20+16=26 ; d20+13=20 ; d6=3 ; d6=5 ; d20+13=17 ; d100=29 ; d6=2 ; d6=5 ;
Tuesday April 3rd, 2018 8:49:47 PM

OOC
So I typed this out earlier then stupidly closed my browser. Lets see if I can remember what all the rolls are for.
The cover that is provided by the Web spell adds to the target's AC not a % miss chance. So some of the above attacks b the enemy might miss, so might some of mine. % miss is given by concealment. I rolled a % miss until I looked it up, please disregard that % roll 8). Cover will also prevent Sigvar from making AoO vs those that have it. The cover in the descriptions are hard corners, but this Web spell grants cover if there is 5 or more feet of it intervening, so it should count. That gives me AoO vs only the people I "touch" instead of everyone on the boat.

IC
Sigvar grabs the edge and pulls himself up onto the deck. (Combat Maneuver roll 26) His blade lashes out at the aft chain man.
SIgvar is using Power Attack
Sword1 hits AC 20 for 20 damage no cover bonus AC as Sigvar is right next to him.
AoO at the first archer to fire an arrow hits AC 17 for 19 damage.

Sigvar's Dashboard
Resist Energy fire (20) 698/700 rounds


Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Tuesday April 3rd, 2018 10:09:12 PM

We've got some cover. "Nice going Pru! Sigvar, help me up!"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+14=28 ; d20+14=31 ; d6+2=4 ; d6+2=3 ; d4+2=5 ; d4+2=6 ; 5d6=22 ; 5d6=17 ;
Tuesday April 3rd, 2018 11:05:39 PM

With first blood being spilled, Michael forgoes the observation and begins his bloody work. he takes up a position flanking the chain guy against Sigvar, hoping to both get at the guys vitals and give Sigvar a chance to help Trayvin up. he works the point of his rapier into the guys left armpit and uses the edge of the short sword to cut him in his crotch. If that don't get some pressure off Sigvar they guys not human.

To Hit AC 28 for 5 points and 22 points flanking

To hit AC 31 for 6 points and 17 points flanking.

hit opponent begins taking 5 points of bleed damage per round starting his turn.


Prudence Gundle [HP 69/74] 
Tuesday April 3rd, 2018 11:05:58 PM

The bad guys seem preoccupied at the moment, but Pru is still worried about the village. She casts a Wall of Ice, angling it to put it between the village and the boat.

[I put a wall on the map; let me know if I've screwed something up. The spell gives Pru 10 10-foot squares; she chose to make her wall 50 feet long and 20 feet tall.]

[How are the villagers coping with the flames? Do they need help?]

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+47=58 ; d20+17=24 ;
Wednesday April 4th, 2018 12:56:38 AM

Nikolai scoots his grass surfboard up to the boat and with one mighty leap attempts to jump on.

High Jump Feat (add level to jump checks, treat as running start)
Spend Ki pt for +20 bonus to jump checks

Acrobatics (jump) +17(skill) +10(level) +20(Ki) vs DC40 = 58

At edge of Web: Escape Artist +17 vs DC19 = 24

Nikolai finds himself at the edge of the web spell but unhindered by it so far. Any move would be in difficult terrain, but he plans to stay put for the moment to give Michael a protected way to climb.



Anna Morphling (Hugh C) -- 25/15/21 HP 76/76 -- CMD 25  d20+8=21 ;
Wednesday April 4th, 2018 8:37:54 AM

Anna closes with the webbed ship and then easily makes the acrobatic maneuver needed to pull herself up. (Acrobatics: 21)

Active effects:
Longstrider - 7 hours [4,198 rounds] - +10 movement speed
Cat's Grace - 7 min [69 rounds] - +2 to dex


DM Warren - Where in the Wold? MAP  d20+13=17 ; d20+13=20 ; d20+8=19 ; d20+8=16 ; d20+9=17 ; d20+9=21 ; d20+4=10 ; d20+4=17 ; d20+9=18 ; d20+4=6 ; d20+11=27 ; d20+11=23 ; d20+6=13 ; d20+6=11 ; d8+4=6 ; d8+4=10 ; d20+11=31 ; d20+11=13 ; d20+11=29 ;
Wednesday April 4th, 2018 1:50:19 PM

Moved Nikolai and Michael since Michael climbed on first - Nikolai's jump was plenty to carry him past to the other free space.

Sigvar hauls himself on board and muscles his way through the webbing. His sword takes a slice out of the man with the chain on his left. Trayvin moves up below Sigvar and asks for a boost.

Michael climbs quickly up next to Sigvar but finds no room to flank his target. That doesn't stop him from getting in two quick stabs though.

Pru casts another defensive spell, giving the small clearing some cover from any other fire. Despite her self described lack of imagination, the wall of ice is a work of art, looking to be made of thorned vines and grasses, mimicking the landscape around it. Did she do that on purpose? The figures in the clearing are hurrying about, dumping buckets of sand on their tents, but in complete silence. The flames don't seem to be growing, but they aren't exactly shrinking either. They seem to be trying to prevent it from reaching a small tree at the center of their circle.

Nikolai zooms up and lifts the front of his board, releasing at the apex and doing a graceful somersault to land on the other side of Sigvar. He seems to have gone even farther than intended, as if he was not fully aware of just how hard he could jump.

Anna scoots around the far side of the ship and pulls herself up, ready for battle.

With so many foes in their midst, the archers drop their bows and unsling axes from their backs.

Both chain men and two axemen attack Sigvar but none of their attacks come close to penetrating his armor.

One attacks Michael, who dodges easily out of the way.

Two attack Nikolai, and something about him seems to draw their blades, like they know just where to hit him, and they both manage to strike him once. 6 and 10 damage

Two of the remaining manage to free themselves from the Web, but the last one is still stuck fast.



Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday April 4th, 2018 2:52:14 PM

Hunched over reeking in pain, a pile vomit at his feet,

Pompous gets himself back on his feet and shakes off whatever ailment he had. He feels shame at not having been in the fray with his team.

He wipes some of the vomit off his mouth and then makes his way towards the air as fast he can.

---------------
ooc> Sorry for the unplanned absence. Easter and illness did me in.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+18=35 ; 2d4+19=24 ;
Wednesday April 4th, 2018 3:30:04 PM

(Sorry for the missed round. Akir will just cast fly if its okay!)

Able to make it up to the ship without much trouble, Akir makes a charge at the nearest enemy. He cocks back his scythe and slashes downward, before stopping his aerial momentum and glaring downward at the wounded enemy. He's fairly certain its a futile gesture, but he has always believed in offering foes a chance to avoid death.

"Surrender all of you! We are not in our homelands, and have no capacity to take a prisoner. Those who are defeated in combat will be dealt with fatally. Those who surrender will be stripped of weapons and shown mercy."

He gestures to the enemy he just slashed, and those stuck in webs or bleeding from Michaels daggerwork.

"You have no idea what sort of individuals you are messing with."

Charge hits AC 35 for 24 damage.
AC -2 for charging.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 89/114 Character Sheet  d20+13=15 ; d20+8=10 ; d20+9=27 ; d20+10=15 ; d20+5=16 ; 2d6+12=20 ; 2d6+12=19 ; d8=2 ; d6=2 ; d6=5 ; d6=6 ; d6=2 ; d20+13=26 ; 2d6+12=20 ;
Wednesday April 4th, 2018 3:31:11 PM

Sigvar looks around, but there is nowhere suitable to boost the cleric to.
" Hold on Trayvin, it's a little crowded up here. Anything you can do to burn off these webs, alot of them are free and getting cover from us due to them."
Sigvar then tries to start clearing room. He activates his shield and with a roar it gains life of it's own and starts attacking with him. He starts by continuing to attack the chain man to the aft and if he drops will attack the archer, now axeman above him on the map. If both drop he will take a 5 foot step into their spots to make room for Trayvin.
Power attack active (worst attack rolls ever. Lets hope their ACs are awful.)
Sword 1 hits AC 15 for 20 damage
Sword 2 hits AC 10 for 19 damage
Horns hit AC 27 for 10 damage
Shield 1 hit AC 15 for 7 damage
Shield 2 hit AC 16 for 8 damage
AoO if needed hits AC 26 for 20 damage

Sigvar's Dashboard
Resist Energy fire (20) 697/700 rounds
1/3 uses of Lion's Shield used

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 89/114 Character Sheet 
Wednesday April 4th, 2018 3:33:27 PM

OOC
They do now Akir, big ones that can roll 2's consistently to hit. 8)

Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Wednesday April 4th, 2018 8:44:39 PM

"Sorry, I'm not much good with fire, that's Pru's department. Besides, it might damage the boat. I think I can do something about helping the village though. Holler if you need me."

Trayvin sees Sigvar has some backup, so he moves to help the village instead.

Actions: Move skiff around the wall of ice to the nearest burning tent. Once there Trayvin will begin casting create water to try and douse the fire.

Anna Morphling[deinonychus] (Hugh C) -- 27/15/23 HP 76/76 -- CMD 25 
Wednesday April 4th, 2018 9:06:16 PM

Anna wanted to turn into a plant, sadly the plant forms she wanted to turn into were much too big for the space on the ship. Therefore Anna turns into a deinonychus.

Active effects:
Longstrider - 7 hours [4,197 rounds] - +10 movement speed
Cat's Grace - 7 min [68 rounds] - +2 to dex
Beast Shape I: - 7 min [70 rounds] form of deinonychus, medium dinosaur
60 foot base speed,
low light vision,
scent,
2 talons +12 (1d8+4),
bite +12(1d6+4),
2 foreclaws+7(1d6+2)
+2 size bonus to Strength,
+2 natural armor bonus

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+15=33 ; d20+14=18 ; d20+14=26 ; d4+2=3 ; d4+2=4 ; 5d6=17 ; 5d6=16 ; d20+19=20 ;
Wednesday April 4th, 2018 9:58:27 PM

it's always sort of a surprise the shape that combat takes, this one is no different. the webs create a barrier that is hard to cross. but still one does what one can. He easily avoids getting tangled in the stick webs, but theres no room in which to move...ah! Akir just made him a spot! Michael decides to help the poor wreck make up his mind. He attack the guy at G3? the one diagonal from him, and also I believe the one that Akir just hit.

To Hit AC 18 for 3

To hit AC 26 for 4
And Just in case akir's hit knocked him into the web and he looses his DeX bonus
Sneak attack 1 17
sneak attack 2 16
5 points of bleed starting his turn.

Once that guys out of the picture Michael moves to occupy his space. AOO.

acrobatics 20. to avoid AOO.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 89/114 Character Sheet  d20+16=36 ;
Wednesday April 4th, 2018 10:04:40 PM

combat maneuver check to move if Sigvar is able to make the room needed to do so. 36

Prudence Gundle [HP 69/74] 
Wednesday April 4th, 2018 11:38:44 PM

Pru moves closer to the battle. As her companions discuss the Web, she rolls her eyes a bit. Fighters.

"I can dismiss the spell, if you want me to," she calls.

Assuming that's what her companions want, Pru dismisses the Web spell.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 62/78 CMD 27/29(Grapple)   d20+12=20 ; d8+4=8 ; d20+13=25 ; d20+12=19 ; d8+4=6 ;
Thursday April 5th, 2018 1:14:45 AM

Spells in effect:
Mage Armor, Resist Energy 10 (Fire)

Nikolai needs to practice his aiming, not so much his jumping. Faced with many foes, he targets the one in front of him that holds a spiked chain.

Unarmed Flurry of Blows w/ Stunning fist and Favored Enemy (human):
1st w/ Stunning Fist + 8 + 4 (Fav En) = 20
dmg 8, Fort Save DC18 or Stunned for 1 round.

If stunned, second attack is Grapple:
CMB +13 = 25

If not stunned
2nd + 8 + 4 = 19
dmg 6


DM Warren - Where in the Wold? MAP  d100=68 ; d100=68 ; d100=62 ; d100=86 ; d20+7=18 ; d20+13=30 ; d20+13=19 ; d20+8=19 ; d20+8=22 ; 2d4+5=12 ; 2d6=3 ; d20+9=21 ; d20+9=18 ; d20+9=13 ; d20+3=7 ; d20+3=14 ; d20+3=10 ; d8+2=10 ; d20+11=19 ; d20+11=12 ; d20+6=13 ; d20+6=16 ; d20+9=15 ; d20+4=12 ; d20+11=27 ; d20+11=14 ; d20+6=16 ; d20+6=17 ; d8+4=5 ;
Thursday April 5th, 2018 1:44:13 PM

Pompous finally makes his saving throw against the poison that had been affecting him for the last few rounds, to the great relief of the rest of the team. He moves up into position and is able to loose an arrow should he choose, or maneuver around a bit more. single moved you on the map

Akir's flight spell takes effect and he lifts off his board to zoom into the melee, delivering a dire warning and opportunity to the fighters on the ship.

Sigvar manages to aim (roll) as badly as the bandits (DM) did, and only his horns connect. For now, there's no room for him to shift on the ship, unless he shrinks himself down somehow.

Trayvin shifts his attention to the village, since the stabby folk seem to have the ship well in hand. When he dumps a load of water on the first tent, the flames immediately die back, and the man that was fighting that blaze gives him a nod of thanks and moves to help another one.

Anna shifts to a dino and readies herself to attack. Sigvar notices that again her feather seem more akin to grass, and her talons resemble the thorns that adorn the vines on the plains here. weird spread of d100s there

Michael continues his work on Akir's target, but neither webs nor flanking give him quite the edge for precise striking. Akir is one space too low!

Having served its purpose putting several of the bandits out of the fight for a time, Pru dismisses her spell.

Nikolai seems even more extra good at hitting these guys than they were at hitting him. The man avoids being stunned just barely, but he doesn't seem to like having his teeth kicked in.

The axemen seem to be considering Akir's words for a moment, but some pointed glares from the chainmen put an end to whatever they were considering. Maybe once a few are actually cut down, your threats may have more weight. But for now, they continue defending their ship.

The chainmen continue attacking Sigvar, hoping for better aim without that darn webbing. One of them even manages it, and slices deep. 15 damage One of the axemen steps in to attack him as well but to no avail.

The three on the bow have a new target that tried to intimidate them into surrender. They decide to see how Akir likes a bunch of axes in his face. His lowered defense from his quick flight in allows one shot through! 10 damage

Two more are now flanking Anna-Dino and attack her but manage a few critical misses and almost fall off the boat.

The last two attack Nikolai with their enhanced ability towards him. Only one hit connects this time. 5 damage



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 91/114 Character Sheet  d6=4 ; d6=4 ; d6=3 ; d6=6 ; d20+13=26 ; d20+8=23 ; d20+9=24 ; 2d6+12=21 ; 2d6+12=22 ; d8=3 ; d20+10=21 ; d20+5=16 ; d6=3 ; d6=5 ; d6=2 ; d6=6 ;
Thursday April 5th, 2018 5:18:37 PM

Sigvar is glad that Akir offered them surrender, i would be wrong to kill them all when they could just surrender. With a swift effort, Sigvar heals himself and then is back in the fight.
He continues to try and take down the chain man to the aft. If any of his attacks drops this opponent he takes the other attacks on the chain man to the fore of the ship. These two are the only ones flanking him, lending to their ability to actually get through his defenses. Sigvaqr also activates his shied. It roars again and continues to snap at his opponents. All attacks are power attacks.

Sword 1 hits AC 26 for 21 damage
Sword 2 hits AC 23 for 22 damage
Horns hit AC 24 for 11 damage
Shield 1 hits AC 21 for 8
Shield 2 hits AC 16 for 8
If the shield counts as large, it does another d6 damage to Sigvar's opponents.

Sigvar's Dashboard
Resist Energy fire (20) 696/700 rounds
2/3 uses of Lion's Shield used

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=19 ; d20+18=33 ; d20+13=30 ; d6+8=12 ; d6=5 ; d6+8=14 ; d6=6 ;
Thursday April 5th, 2018 7:23:03 PM

Now that he is in position, and not throwing up... Pompous takes three arrows and shoots a volley of arrows towards the closest enemy in the fray...

---------------
+1 arrows
Precise shot
Many shot
Favored enemy - Human +6

Attack 1-
Arrow 1 Critical miss. 1
Arrow 2- Hits AC 33 Damage 12 physical and 5 shock

Attack 2
Arrow 1 Hits AC 30 Damage 14 physical and 6 shock



Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+15=26 ; d20+16=21 ; 2d4+19=23 ; d6=5 ;
Thursday April 5th, 2018 8:32:57 PM


Akir is all set to burn down the webs, when Prudence dismisses them. Having gathered a crowd, he casts a spell defensively, channeling foul necromantic magics. He then repositions himself with an aerial maneuver, while scowling down at the enemies who seem ready to die for very little possible gain.

"Then we shall begin the mercenaries harvest. It is your lives or ours, sailors, and I have too much work left unfinished."

Akirs black face, dour and grim, contorts with effort as he slashes his scythe down on his new target. The wound leaves a black streak in the fighter, and immediately exudes a foul and noxious stench.

--------------

Standard Action: Weapon Casting, attacking with scythe and delivering "Ghoul Touch" spell. Hits AC 21 for 23 damage.

Move Action: Move to northeast corner of ship.

Weapon Casting (Su): At third level, the weapon mage gains an arcane symbiosis with specialty weapons. Once per round, you can cast spells while holding your weapon, even those with both somatic and material components. Any time you cast a touch or target-specific spell, you can choose to use your weapon to deliver the spell instead of making a touch attack. For example, in the same round, a weapon mage can cast Shocking Grasp and then deliver it as part of a standard melee attack through his weapon. You can move before casting the spell, after casting the spell but before making the attack, or after making the attack -- just like a touch attack. You can also choose to hold the charge. This ability works with any specialty weapon you wield.
----------------
Ghoul Touch: Fortitude Save DC 20 or target paralyzed for 7 rounds and exudes a stench that makes all within 10ft of the victim sickened. Fortitude DC 20 negates the sickening effect. This is a poison effect, and can be removed with Remove Poison. (Highlighted Ghoul Touch area on map.)


Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Thursday April 5th, 2018 9:43:21 PM

Trayvin sees his effort is useful, so moves to the next fire that is closest to threatening the tree and creates some more water. He glances up and wonders how the Agents are doing on the ship.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)   d20+12=30 ; d8+8=12 ; d20+12=30 ; d8+8=12 ; d20+12=15 ; d8+8=12 ;
Thursday April 5th, 2018 10:08:06 PM

Spells in effect:
Mage Armor, Resist Energy 10 (Fire)
Ki 4/5, Stunning Fist 4/5

Nikolai had hoped to grab this spiked chain warrior and toss him overboard but that didn't work out, so he unleashes another set of kicks and punches much like the first.

Unarmed Flurry of Blows w/ Stunning fist and Favored Enemy (human) + Ki pt attack:
1st w/ Stunning Fist + 8 + 4 (Fav En) = 30
dmg 12, Fort Save DC18 or Stunned for 1 round.
OOC: I forgot to add my +4 favored enemy to damage last round! DOH!

Possibly Stuned

Stunned: drops everything held, can't take actions, takes a -2 penalty to AC, looses Dex bonus to AC if any.

2nd + 8 + 4 = 30
dmg 12

Ki pt attack:
3rd + 8 + 4 = 15
dmg 12


Prudence Gundle [HP 69/74]  15d4+5=40 ; 5d4+5=12 ;
Thursday April 5th, 2018 10:31:02 PM

Pru re-positions herself, then fires a spread of Magic Missiles at the same target Pompous fired at.

[12 points of force damage. Ignore that first roll; Pru clearly has delusions of grandeur.]

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+13=21 ;
Thursday April 5th, 2018 10:37:19 PM

Frustrated that he cannot be of effect in this fight Michael thinks it time to switch tactics. he targets the guy diagonally from him and performs a bulls rush, trying to push the guy off the ship and take his spot. .

bulls rush. 21



Anna Morphling[deinonychus] (Hugh C) -- 27/15/23 HP 76/76 -- CMD 25  d20+12=22 ; d20+12=28 ; d8+4=11 ; d8+4=7 ; d20+12=26 ; d6+4=5 ; d20+7=8 ; d20+7=14 ; d6+2=3 ;
Friday April 6th, 2018 1:02:38 AM

Anna-deinonychus returns attacks to the warrior on her right recipricating in a flurry of claws, teeth and talons.

(22 vs AC; 11 damage)
(28 vs AC; 7 damage)
(26 vs AC; 5 damage)
(8 vs AC; miss; natural 1)
(14 vs AC; prolly miss; 3 damage if it hits)

Active effects:
Longstrider - 7 hours [4,196 rounds] - +10 movement speed
Cat's Grace - 7 min [67 rounds] - +2 to dex
Beast Shape I: - 7 min [69 rounds] form of deinonychus, medium dinosaur
60 foot base speed,
low light vision,
scent,
2 talons +12 (1d8+4),
bite +12(1d6+4),
2 foreclaws+7(1d6+2)
+2 size bonus to Strength,
+2 natural armor bonus


DM Warren - Where in the Wold? MAP  d20+8=24 ; d20+8=28 ; d20+9=16 ; d20+13=30 ; d20+8=11 ; 2d4+5=11 ; 2d6=7 ; d20+9=25 ; d20+9=10 ; d20+9=20 ; d20+4=14 ; d20+4=15 ; d20+4=5 ; d8+4=12 ; d8+4=10 ; d20+11=31 ; d20+11=13 ; d20+11=14 ; d20+6=13 ; d20+6=26 ; d20+6=14 ; d8+2=5 ; d8+2=6 ; d20+9=21 ; d20+4=17 ; d20+9=21 ; d20+9=19 ; d20+4=20 ; d20+4=22 ;
Friday April 6th, 2018 4:09:55 PM

Finally getting into the swing of battle, Sigvar lashes out with all the weapons at his disposal. His initial strike fells his first target, and between his backswing, horns, and shield, the man on his other side looks none to good. If only the shield's second bite had hit, he might have fallen!

Pompous tries to make up for lost time and thunks two arrows solidly into the man on the corner. Pru follows these up with some force arrows of her own.

Akir fits his deeds to his words, channeling foul magics into his target. He is made of stern stuff though, and resists the necrotic effects.

Trayvin continues helping the men in the clearing, dousing the second fire in as many rounds. Between the efforts of all three men on the third fire, it is well in control and the camp and its tree seem safe for the moment.

Nikolai may have forgotten how hard he hits humans, but they certainly felt the extra blow. With his target dead, he shifts his flurry to the next closest target. He thumps him twice, but unfortunately he also is able to resist the stunning effects, so the third attack flies wide.

Michael changes tactics since he can't find a good flanking position in such cramped quarters. The man's size gives just the slightest edge over Michael though, and he is not moved and delivers a chop towards Michael's shoulder for his trouble! It does not quite connect.

Anna delivers her own flurry to the target to her (screen) right. "B6" enemy - correct me if I'm wrong.

While doing lots of damage, it is all fairly well spread amongst their enemies, so only one has fallen, and they don't seem inclined to surrender yet.

An axeman moves up to provide a flank to his leader, allowing him to connect once with Sigvar. 18 damage

The axemen are ganging up on Nikolai, since they hate his silly pointy ears, and he suffers two hits. 22 damage total

The two flanking Anna attack with ferocity, but can't quite deliver as solid a blow as they'd like. two unconfirmed crits! 11 damage total

Akir's target attacks him back, and the last two attack Michael, but they all come up with misses.



Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+16=31 ; d20+11=28 ; 2d4+19=25 ; 2d4+19=23 ;
Friday April 6th, 2018 6:52:30 PM


Aerial combat suited Akir. With his heavy weapon, he found it much easier to not need to worry about footing, and to allow his scythe to pull him through the directional changes needed to defeat a foes defenses. Slashing in a horizontal arc, Akir aims the point of his scythe at the enemies ribs, letting his momentum to carry him in a rotation that either hits the same fighter again, or the next warrior in line.

Move: 5 ft adjustment to flank an enemy with Michael.
Full Attack: Hit AC 31 for 25 damage, Hit AC 28 for 23 damage. If the first foe (top right corner) drops, please carry attack to enemy flanked with Michael.

Prudence Gundle [HP 69/74]  5d4+5=19 ;
Saturday April 7th, 2018 12:31:29 AM

Pru sends Magic Missiles at the same target again.

[19 force damage]

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=38 ; d20+18=20 ; d20+18=28 ; d20+13=33 ; d20+13=28 ; d6+8=14 ; d6+8=11 ; d6+8=11 ; d6=6 ; d6=5 ; d6=1 ; d6+8=14 ; d6=1 ; d6+8=9 ; d6+8=10 ; d6+8=14 ; d6=5 ; d6=2 ; d6=3 ;
Saturday April 7th, 2018 9:42:38 AM

Pompous continues his attack and launches another volley of arrows at the closest target,

============

+1 arrows
Precise shot
Many shot
Favored enemy - Human +6

Attack 1
Hits AC 38 ( Critical- AC 20 to confirm critical)- Damage 14 physical and 6 shock ( if crit is successful- add 22 physical . Not sure if the shock gets tripled as well. If so, the 2 additional shock rolls are 6 damage)
Hits AC 28 - Damage 14 physical and 1 shock

Attack 2
Hits AC 33 ( Critical AC 28) Damage 33 physical and 5 ( or 10 if shocked is also tripled) Shock damage.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 91/114 Character Sheet  d20+13=33 ; d20+13=30 ; d20+8=12 ; d20+9=10 ; 4d6+24=40 ; 2d6+12=20 ;
Saturday April 7th, 2018 9:57:32 PM

Sigvar is getting his stride now and slams his sword HARD into the fore chainman. Blood flies and it is clear this is no normal hit. He then swings at the next remaining injured archer turned axeman in the fore of the ship, but has less success.
Sword 1 Hits AC 33 and confirms to AC 30 delivering 40 damage
Sword 2 hits AC 12 for 20 (I assume a miss)
Horns hit AC 10 (natural 1, a miss)
Having felled the commanders he echoes Akir's challenge," Your leaders are dead and your cause is lost. Drop your weapons now and you will survive this fight."

Sigvar's Dashboard
Resist Energy fire (20) 695/700 rounds
2/3 uses of Lion's Shield used


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 35/78 CMD 27/29(Grapple)   d20+12=28 ; d8+8=12 ; d20+12=20 ; d8+8=10 ; d20+12=14 ;
Sunday April 8th, 2018 11:03:18 PM

Spells in effect:
Mage Armor, Resist Energy 10 (Fire)
Ki 3/5, Stunning Fist 3/5

These axemen have a painful punch and Nikolai considers jumping off the boat if it comes down to it, but it's not quite that time yet.

He keeps up his attack on the same target, if still alive, or the next one if not.

Unarmed Flurry of Blows Favored Enemy (human) + Ki pt attack:
1st attack + 8 + 4 (Fav En) = 28
dmg 12

2nd attack + 8 + 4 = 20
dmg 10

Ki pt attack:
3rd attack + 8 + 4 = 14
if 15 misses, so does 14 I suppose. :}


Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+13=25 ;
Sunday April 8th, 2018 11:05:16 PM

Michael is P.O'ed and looking for a fight, He bull rushes the guy again and this time puts some mustard on it.
bull rush 25 + hero point =29.



Anna Morphling[deinonychus] (Hugh C) -- 27/15/23 HP 65/76 -- CMD 25  d20+12=19 ; d20+12=29 ; d20+12=32 ; d20+7=11 ; d20+7=25 ; d8+4=9 ; d8+4=9 ; d6+4=10 ; d6+2=3 ; d6+2=5 ;
Sunday April 8th, 2018 11:21:32 PM

Anna-deinonychus keeps focusing her attacks on the flanker she injured last time.

(19 vs AC; 9 damage)
(29 vs AC; 9 damage)
(32 vs AC; 10 damage)
(11 vs AC; 3 damage if it hits; likely miss)
(25 vs AC; 5 damage)

Active effects:
Longstrider - 7 hours [4,195 rounds] - +10 movement speed
Cat's Grace - 7 min [66 rounds] - +2 to dex
Beast Shape I: - 7 min [68 rounds] form of deinonychus, medium dinosaur
60 foot base speed,
low light vision,
scent,
2 talons +12 (1d8+4),
bite +12(1d6+4),
2 foreclaws+7(1d6+2)
+2 size bonus to Strength,
+2 natural armor bonus

DM Warren - Where in the Wold? MAP  d20+9=20 ; d20+9=15 ; d20+4=15 ; d20+4=9 ; d20+4=17 ; d20+4=21 ;
Monday April 9th, 2018 1:57:40 PM

Acrobatic Akir's aerial attacks amputate his archenemy's arm and air out his aorta. He then moves to a more favorable position so Michael can finally make the best use of his particular set of skills.

Pru's second volley overwhelms her target and he also drops. Pompous follows up with his arrows, clearing the bow of the ship of enemies, foiling Michael's plans yet again!

Sigvar's mighty blow cleaves his enemy in two, and he delivers a challenge to the remaining foes, who are suddenly finding themselves outnumbered.

Nikolai keeps up his attack, sure that the bandits will be routed before he is felled. is that a challenge? ;-)

Michael has had quite enough, and charges through the middle of the ship, headbutting the foe in front of Anna full in the stomach and knocking him clear off the side! The man is too surprised to get his axe in the way, and he tumbles off into the grass.

Finding her targets suddenly gone, Anna moves down to the next in line and makes him the focus of her dino rage.

For their part, it seems that the two on the back of the ship have had enough. They dive off the back of the ship and quickly disappear into the thick grasses. The one remaining on the ship sees that he has lost his friends and quickly drops his axe and puts his hands in the air. The Agents have officially captured the bandit ship, and without damaging it even!

Trayvin's efforts, combined with the men in the clearing, have put out all but a few embers, and the men move in front of their small tree, looking at the Agents with respect and gratitude in their eyes.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Monday April 9th, 2018 3:39:43 PM


Akir points at the surrendered man, adjusting his grip on his scythe.

"Nikolai, orders?"

Akirs question is clearly weighted. The men were told that to not stand down meant death, and they chose to fight. It was also possible the man might be of some use, as he would have knowledge of working the ship and the surrounding areas.


Prudence Gundle [HP 69/74] 
Monday April 9th, 2018 4:35:40 PM

The raiders taken care of, Pru immediately turns her attention to the village. How are things going there? Are the fires under control, or do people still look like they need help?

Pompous AC 25(26) CMD 25/20, HP 87/87 
Monday April 9th, 2018 8:49:28 PM

" Well, that was fun.... "

Pompous puts his hands in a cone shape to his mouth and yells...

" OYE THE SHIP ! IS ANYONE SEARCHING THE BODIES FOR BOOTY!!! "

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+11=20 ;
Monday April 9th, 2018 9:50:15 PM

still buzzing from rage and bloodlust, the thrum in his head throbs painfully with deferred slaughter, carnage on credit, his blades still thirst. he forces his mind to unclick, and it does so, but painfully. he looks at the captive. looks like murder, piracy, arson, and a clear-cut case of all of it. sir. We have no way to keep this prisioner, and no where to turn him in, No judge either. It's up to you sir.

bluff 20.



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 35/78 CMD 27/29(Grapple)  
Monday April 9th, 2018 9:55:14 PM

Spells in effect:
Mage Armor, Resist Energy 10 (Fire)
Ki 2/5, Stunning Fist 3/5

Not interested in chasing those in the tough grasses, figuring that the natives of this area are well adapted at such navigation, Nikolai pays them enough attention to make sure they don't have second thoughts and return, then hollers over the railing, "Hey, a little more respect to the dead, eh? There's still one alive up here and its his buddies you're talking about pillaging!" His tone wasn't in fashion of admonition though.

"Alright Akir, he surrendered so we don't kill him. However the villagers probably have laws of their own and will want to try him for the damage he and his mates have done and intended to do. If they proclaim the death penalty, then we can buy them out and he'll owe us his life twice over. Maybe they have a code of honor here that we can work with."

Nikolai remembered some men that had come to visit his father from the town in the Uncharted Lands he help found and protect for many years. He said "This man was a bandit that attacked the Ahote and we protected the Ahote and killed most of the bandits. This man was captured and given the death penalty according to Ahote law. He was stoned and left for dead. after a day and he didn't die, the time of judgement passed and we took him, healed him, and he took him back to the town. He swore loyalty to the town for saving his life and look at him now, an honest, hardworking citizen. You never know, son, if a man has Good enough in his heart to reform until you give him the chance."

Nikolai asked, "But what if one doesn't reform?". His fathered answered, "I don't have an answer for that, you'll have to figure that out when the time comes."

Nikolai turns the their prisoner, "You heard me. You are alive because we honor your surrender, but we aren't the victims of your banditry. That village will be in charge of deciding what to do with you. How do you think they will judge you and what sentence do you think they will pass down to you for your actions?"

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet 
Monday April 9th, 2018 10:18:51 PM

Sigvar relaxes only enough to sheathe his blade. He still has hs horns in case things get ugly again. He decides to take the measure of this man and concentrates on him and him alone. Detect Evil.
" Might I suggest before we turn him over to them we get the rudimentary version of piloting this boat. Those board things will expire eventually, thank Gargul, and we will be left to get around in some other way. I doubt this was the fight we were sent here for. I doubt the dagger we seek is here."

Anna Morphling[baboon] (Hugh C) -- 29/17/23 HP 65/76 -- CMD 24  d20+10=25 ;
Monday April 9th, 2018 10:51:23 PM

Anna takes a full round to turn into a small baboon and then starts picking through the possessions of the bandits. (Perception: 25)

She calls out to Pompous, "I'm on it!!!"

Active effects:
Longstrider - 7 hours [4,194 rounds] - +10 movement speed
Cat's Grace - 7 min [65 rounds] - +2 to dex
Beast Shape I: - 7 min [67 rounds] form of babboon, small primate
30 foot base speed,
low light vision,
bite +11(1d4+4)
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD



Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Tuesday April 10th, 2018 5:20:52 AM

Trayvin checks the nearby villagers for injuries as it sounds like the fight on the boat is wrapping up. "How are your people? Is anyone injured?"

DM Warren - Where in the Wold? MAP  d100=71 ; d100=81 ; d100=77 ; d100=38 ;
Tuesday April 10th, 2018 4:08:19 PM

3200 exp to all and 1 hero point to Michael for his entertaining RP. And one hero point to the DM for his alliteration.

Pru and Trayvin see to the men in the clearing. Thanks to Trayvin's water supply and Pru's guarding wall, they seem to have taken no injuries. They bow their heads and press their palms together in front of their chests, but they say nothing in response to your inquiries.

[i]Knowledge Religion DC15: Highlight to display spoiler: { you surmise that these men have taken a vow of silence. This doesn't prevent them from communicating in other ways though. }

Akir waits for orders, and Michael does his creepy biz to unsettle their prisoner. Nikolai decides to turn the judgment over to the monks. Sigvar proposes getting some sailing tips out of him first.

Anna and Pompous are more concerned with the booty.

There are 5 each +1 composite longbows, masterwork battleaxes, +1 leather armor, and +1 cloaks of resistance from the archers, as well as 32 +1 flaming arrows and 13 cure moderate wounds potions. The leaders wore +1 chain shirts, +1 cloaks of resistance, and wielded +1 spiked chains, and had a potion of invisibility.

For his part, the captive keeps his hands in the air and stammers out "We was just followin' orders. You can't survive out here without a crew. The boss got much more aggressive all of a sudden, and it was either stick with him and die in the wild!" He seems scared and at least a little penitent.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet  d20+6=23 ;
Tuesday April 10th, 2018 7:14:59 PM

Autopass Knowledge Religion check
Sigvar sees the monks from the deck of the ship and realizes they have sworn an oath of silence to their god. He informs his shieldmates.
" They have sworn an oath of silence. Please do not ask them questions without offering them some means of replying. Probably they can respond in writing so long as they do not need to speak."
After claiming one of the cloaks, he exit's the ship the same way he entered it, by grabbing the edge and lowering himself to the ground. He walks over to the village and introduces himself to the Monks. He draws out his darkwood staff and writes in the earth of the clearing,
" My name is Sigvar. We have come seeking a dagger for a ritual to save our world. Will you aid us in finding it?"
Diplomacy 23
He offers the staff to one of the monks so that they may write a response.

Trayvin AC 28/13 touch Hp 100/106(BrianZ)  d20+8=16 ; d6=6 ; d6=1 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ; d6=4 ; d6=5 ; d6=2 ;
Tuesday April 10th, 2018 8:43:38 PM

Having seen to the villagers, Trayvin checks over the Agents wounds. Seeing some he doesn't like, he channels energy to heal them and prevent infection.

Actions: channel energy, (he will channel twice if we are out of combat) hp healed = 18, 17

Trayvin tries to recall what he knows about this vow of silence. "They may know some type of sign language, but I am not familiar with it."

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Tuesday April 10th, 2018 9:49:47 PM


Akir replaces his weapon, fastening it back to its clip holster.

"Understood."

He eyes the man a moment longer, until mention is made of his captain getting more aggressive. If anyone could forgive someone for following orders, it was him.

"If possible, I would like to carry one of the bows and some of the ammunition. Just in case there is something I cannot reach with my axes and my spells are all expired."

Prudence Gundle   d20+8=10 ;
Tuesday April 10th, 2018 10:28:46 PM

Pru doesn't catch the significance of the men's gesture, but Sigvar explains it. "I'm glad your tree survived," she says with a smile. "The ice wall will go away in a few minutes," she adds.

"Akir, you should take one of the bows," she says. "You're right, you might need it."

Looking at their captive, she asks her companions in a low voice, "More aggressive? Could the 'boss' have been affected by the strange ailment we saw among the animals back in the Wold?"

Anna Morphling[baboon] (Hugh C) -- 29/17/23 HP 65/76 -- CMD 24 
Tuesday April 10th, 2018 11:23:11 PM

Anna takes one of the cloaks of resistance and folds it up keeping it separate for later. She then turns into an eagle and flies over to where the party is gathered with the monks. She then goes back to being a baboon and tries to write a message in the sand using her baboon fingers.

Hello, I am a servant of Ma'ab and emissary of her consort Lord Eberyon. Whom do you serve?

Active effects:
Longstrider - 7 hours [4,190 rounds] - +10 movement speed
Cat's Grace - 7 min [61 rounds] - +2 to dex
Beast Shape I: - 7 min [63 rounds] form of babboon, small primate
30 foot base speed,
low light vision,
bite +11(1d4+4)
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD



Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday April 10th, 2018 11:39:11 PM

Michael picks up a chain, it could be fun to mess with sometime. if they are going to keep the ship he strips off all the loot and stores it below decks. it's magic loot, worth gold, they really don't need to waste it. he then begins to explore the ship. maybe there is more loot hidden below. As he is thinking about that, he thinks of the prisoner, well you can't fault a man for following orders. he didn't bite you are anything did he and which one of those guys was the captain? also can you show me where the loot is hidden?

DM Warren - Where in the Wold? 
Wednesday April 11th, 2018 2:22:57 PM

Michael searches the ship for more loot. If their friends don't come back and claim it, they can certainly make use of it. He finds 2,000 is scattered gold pieces, and a Belt of Giant Strength +2 (that the DM forgot the leader was wearing).

Sigvar, Akir, and Michael avail themselves of some of the gear and stow the rest away while Trayvin tends to their injuries.

In response to their questions, the man in the center pulls a tablet off of his knotted rope belt. It appears to be covered in wax, and has a wooden stylus which he uses to cut shallow marks in the surface.

No need to write - we can hear you perfectly. We offer our thanks for protecting our lives and our sacred tree. How may we help you?

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday April 11th, 2018 8:20:18 PM

"We are searching for something. A particular dagger. And.....I think we will need to use that ship to find it. But I'm not sure how well we will be able to pilot it."

"Can you tell us why those men were attacking your village?"

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Wednesday April 11th, 2018 8:25:56 PM

" I meant only to honor your vow by writing to you. We are from the Wold and were sent here to get a dagger that can be used in a ritual to stop the meteors that bring the red grass to our world. The grass so far has driven any animal that comes into contact with it either mad with a bloodlust or simply killed them. The bite of those animals inflicts a disease in those that can not resist it. The dagger looks like (describe the dagger as it was described to us). Do you know of this blade or where we can find it? Also, why did those men, pirates I would call them, attack you and seek to burn you out?"
Sigvar also gestures to the monk for his tablet. On it he writes a message to the monk not meant for the other Agents.
" One of the men was taken prisoner and will be turned over to you for justice. He is scared and I believe was acting because he feared what would happen if he disobeyed orders. I have been in this man's shoes once myself. I would ask you to deal with him mercifully."
He hands the tablet back and awaits the monk's reply

Prudence Gundle  
Wednesday April 11th, 2018 10:31:06 PM

"I'm glad your tree is all right," Pru says. "Growing a tree in this environment...it can't be easy."

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Wednesday April 11th, 2018 10:37:39 PM


Akir settles himself by checking over the ship. He wasn't an experienced sailor by any means, and knew there were many things he simply wouldn't understand without being shown. He squats by the prisoner. "I'll take custody of him for a minute, please.", Akir says to whomever is listening.

"Please show me known weak spots on this ship, in regards to things needing repair. We can at least stay busy while your fate is decided."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Wednesday April 11th, 2018 11:45:54 PM

Spells in effect:
Mage Armor, Resist Energy 10 (Fire)
Ki 2/5, Stunning Fist 3/5

Nikolai stays on the ship with the prisoner for now as the others have the introductions well in hand. Besides, Anna turned into a baboon and was afraid he'd not be able to keep his composure an appropriate one for the circumstances.

He looks over the ship comparing it with those he'd been on in the Wold. They spent quite a lot of time on ships recently and after this experience, he felt he'd have the rudiments down pretty good.

OOC: plan to take a skill point in Profession: Sailor. LOL.

At least this prisoner showed signs of possible reform from bandit to honest living. Nikolai asks the man what deity he worships while the others talk to the villagers.

Anna Morphling[baboon] (Hugh C) -- 29/17/23 HP 65/76 -- CMD 24 
Thursday April 12th, 2018 2:46:52 AM

Anna says, "Can you tell me a little about your sacred tree?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday April 12th, 2018 5:32:34 AM

A memory surfaces in Michaels mind. an idea he had for a hand language. once he gets back up to where the silent guys are he asks them.

Hey! do you guys communicate with hand signs since you can't talk?

DM Warren - Where in the Wold? 
Thursday April 12th, 2018 4:31:40 PM

The men acknowledge Pru and Anna's praise, and invite them to admire the tree. It is still a sapling right now, but it seems to have rooted well and remains healthy. Still, it must need as much water as these men can provide it until it gets well established.

They shrug their shoulders as to why they were attacked. Perhaps it is the sickness, perhaps these men were just angry that anyone tried to carve out a piece of land for themselves without their permission.

Nikolai and Akir survey the ship with their captive, but nothing seems to be in disrepair. Either they care for it well, or it is too new to them for them to have damaged it yet. The captive doesn't worship anyone in particular, if anything just showing a general reverence for nature.

They don't seem to know anything of this dagger. Their daily tasks consist of hauling water to the tree and keeping the boundaries of their small circle clear of grass. They do mention another clearing a ways to the west. They had considered planting there too, but it seemed to be barren, incapable of supporting life. It is the only anomaly in the plains that they know of.

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=34 ;
Thursday April 12th, 2018 5:04:13 PM

Pompous listens intensely as the villagers speak of the other clearing, It is rather obvious that this is where they must go next.

Having a captive however is a problem. But it may be best to secure him in the ship as a possible bargaining chip later on.

The ranger contents himself at patrolling along the boundaries of the healthy grass and looking for signs of trouble.

-----------
Perception 34

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday April 12th, 2018 9:22:11 PM

"Well, anything strange here may be just what we're looking for. So if anyone thinks they know how to work this ship, we can go and check it out."

"All we need to do is figure out what we are doing with this prisoner." Trayvin would prefer to be merciful, but he understands the prisoner's fate is in the hands of these villagers.

Prudence Gundle  
Thursday April 12th, 2018 10:17:51 PM

"Yes, let's go take a look at this other clearing," Pru says. "Are we all healed up and ready to go?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+6=9 ;
Thursday April 12th, 2018 10:22:59 PM

not getting a reply from the monks (pun!) Michael continues to explore the ship, trying to see if he can pilot it.

sailor 9

Sigvar (john c posting) 
Thursday April 12th, 2018 11:41:27 PM

"So, how the heck do you manage to keep the grass clear in your area?" Cause we can't manage to keep it clear.

Anna Morphling[baboon] (Hugh C) -- 29/17/23 HP 65/76 -- CMD 24  d20+10=24 ; d20+15=35 ;
Friday April 13th, 2018 12:15:16 AM

Anna inspects the tree (Perception: 24) (Know[nature]: 35) and tries to figure out what type of tree it is and if it has any special properties.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Friday April 13th, 2018 1:31:47 AM

"That other clearing is definitely our next objective. As far as the prisoner, the monks need to decide to judge him or give him over to us. If he stays with us, he can show us how to work this ship with freedom as his reward."

DM Warren - Where in the Wold? 
Friday April 13th, 2018 2:07:51 PM

woops! The monks belatedly write that they have some simple signs for basic needs, but nothing like a full language. It would somewhat defeat the purpose of their vow if they could chatter with their hands.

Pompous patrols the perimeter, but all seems quiet for now. He and Trayvin are concerned about the prisoner, but strike on a great idea. Since he would be released into the monks' custody, he can do his penance cutting back the grasses to preserve their circle. In terms of keeping it clear, the monks have an understanding with the land and are able to take some small bit of it. Still, it takes constant management of the perimeter, else it would shrink in on them.

Nikolai and Pru and and Michael are ready to head out, having saved these men but still anxious to save the world. The prisoner can show you how to move the ship - you won't be master sailors by any means, but it will get you in the right direction.

Anna inspects the tree. While they call it their druid tree, it doesn't seem to have any special properties on its own. Rather it is a focus for their connection with life and the land.



Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday April 13th, 2018 9:38:31 PM

"Maybe we should get moving, I'm not sure how much time we have to retrieve this dagger."

Prudence Gundle  
Friday April 13th, 2018 10:21:29 PM

Pru pays attention to how the ship is operated, but privately hopes she won't be called upon to do it.

"Just as a reminder, I can cast Feather Fall," she says. "Just in case we tumble out of this thing."

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Saturday April 14th, 2018 7:36:32 PM


Akir too, is in favor of moving on.

"Our task still awaits, and I imagine we are all still in good enough fighting shape to pursue it."

Pompous AC 25(26) CMD 25/20, HP 87/87 
Sunday April 15th, 2018 8:36:27 PM

Pompous takes in Prudence's comments. When he walks past her, he winks and he shows her his ring. A feather emblem is emblazoned on the stone.

" I'm good. "

" Let's get this boar moving folks... Oh, any objections to me stashing some of those flaming arrows? They may be useful. "

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Sunday April 15th, 2018 11:12:16 PM

Nikolai takes his share of the flaming arrows and two of the CMW potions. Since they are preparing to leave, he looks for an anchor, considering that the ship has stopped. He remembered that the flying craft his dad had used in the Uncharted Lands worked by channeling magic into the ship, so what keeps this ship just off the grass? Is it the wind that makes it move or magic?

Then he sees his friends inspecting the tree and it occurs to him that this is the only tree they've seen since arriving here. 'Wonder where they got that sapling from and what kind of tree it is?' he wonders.

He's glad that they don't have to lug a prisoner around even if said prisoner could help them run the ship. But having him work for the monks is a good idea also. He wonders about their safety and ability to keep the prisoner from escaping, but that was not his place. They had given the prisoner over to the monks and it was their decision.

"First things first. Find out how to get this thing going, then find out how to steer it, then find out how to stop it. Let's get those three things down before we leave. I suggest take a few circles around the camp just to make sure we got the core principles down."

Nikolai asks the prisoner to show them how to do those three things.



Anna Morphling[baboon] (Hugh C) -- 27/15/23 HP 65/76 -- CMD 26  d20+10=16 ;
Monday April 16th, 2018 12:29:20 AM

Anna boards the ship w/ the others, then turns into a constrictor snake and slithers up mast planning to play look out. (Perception: 16)

Active effects:
Longstrider - 7 hours [4,180 rounds] - +10 movement speed
Cat's Grace - 7 min [51 rounds] - +2 to dex
Beast Shape I: - 7 min [53 rounds] form of constrictor snake, medium snake
scent,
20 foot base speed,
climb 20 ft.
swim 20 ft,
bite+12(1d4+6),
can’t be tripped
+2 size bonus to Strength,
+2 natural armor bonus


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Monday April 16th, 2018 12:06:14 PM

OOC
away since Thursday so no posts other tha what John put in for me.
Thanks John
IC
Sigvar watches the class on how to make the ship work but most of it is lost on him. He probably could make simple adjustments, in an emergency but will otherwise stay out of the way.
If the captured sailor is to acompany them Sigvar asks his name, and if he gives his bond that he will not try to escape or sabotage them. If the man pledges, then the Paladin will release him from any bonds so that he may assist them to the best of his ability. He saw what happened to his companions, so Sigvar doubts there will be any problems with him.
Sigvar will also claim 2 of the CMW potions in case they are needed in the coming days.

DM Warren - Where in the Wold?  d100=71 ;
Monday April 16th, 2018 7:08:57 PM

long day - yeesh!

Nikolai gets his teacher to show him how to do a few spins around the clearing. The boat seems to be repelled from the grass, hovering above it. Otherwise, it functions much like a boat on the sea would, moving with the wind, though it is much smoother and easier to manage.

With that knowledge in hand, it seems they are ready to move on to their next destination. What looks to be a long twisting vine makes its way up the mast, which on closer inspection turns out to be a viney snake Anna playing lookout!

There are a few bumps along the way without their deckhand, but soon enough they get the hang of it and are headed back into the sweet smelling wind.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+14=30 ;
Monday April 16th, 2018 8:02:32 PM

Sigvar mounts up and is ready to go
He watches from the front of the ship, looking for any trouble, or anything else on the horizon.
Perception 30

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday April 16th, 2018 9:45:56 PM

"So, do we have any landmarks to keep a lookout for?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Monday April 16th, 2018 10:16:17 PM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Nikolai is pleased that the ship does not undulate and make his stomach queasy and starts reciting the few ship-like commands he half remembers from his time on ships. However, before they leave, he has a few more questions related to navigating the ship.

"Where we come from, our Sun comes up one side and goes down another, from which we can determine our direction, sort of, and at night we have the same pattern of stars we can use to make sure our direction has stayed true on course. Do you have the same here? In what direction is this unusable clearing you speak of and are there any star patterns we can use to check our course?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=24 ; d20+17=37 ; d20+6=26 ;
Monday April 16th, 2018 10:55:39 PM

Michael throws in where he can. running the rigging to scrubbing the decks to manning the crows nest to navigation. Michael is all about sailing.

Acrobatics 24 (to run the rigging)
perception 37 (looking for trouble up in the crows nest.)
sailor. 26 (natch 20!) for everything else...man those decks must shine! and look we are headed North!

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Monday April 16th, 2018 11:45:28 PM


Akir keeps himself ready, in case of danger appearing. Up here on the grass, it seems much less dangerous than down below.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+10=19 ;
Tuesday April 17th, 2018 3:04:46 AM

When the Beast shape SLA wears off Anna activates her spider climb SLA. She stays in her elevated position until she no longer has a climb speed. (perception: 19)

Active effects:
Longstrider - 7 hours [4,127 rounds] - +10 movement speed
Spiderclimb - 70 min [700 rounds] - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces



Prudence Gundle  
Tuesday April 17th, 2018 1:35:50 PM

"I think the only landmark we're looking for is anything that isn't endless waves of grass," Pru says wryly. "Let me know if I can do anything to help," she adds.

For now, she helps by staying out of the way.

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=34 ;
Tuesday April 17th, 2018 4:28:51 PM

After stashing some flamming arrows in his quiver, Pompous readies himself for the trip.

He hates boats. Hates them. Hates them a lot. He has never liked them and land ships are no better then the sea faring kind.

So, Pompous does what Pompous does best and keeps an eye out for trouble and tries very hard to keep his food down.

DM Warren - Where in the Wold? 
Tuesday April 17th, 2018 4:52:20 PM

The monks respond to Nikolai only by pointing a direction out with their fingers. It seems those that live here have come to know the lay of the land instinctively. Judging by the current position of the sun, and knowing that it sets behind you, you can reasonably calculate a direction with not much more difficulty than back home.

Pru is correct, and the only landmark is an absence of one. And Sigvar and Anna can see lots of grass from their vantages. For now, they just keep the boat steered towards the scent they started following when they got here.

Akir is feeling more comfortable with something solid between him and the grasses, and Michael seems to have taken to the boat instantaneously. Pompous doesn't like it, but he doesn't feel queasy at all, for which he is thankful.

After deciding to stay out of the way, Pru gets an itchy feeling to do some reading, and recalls the manual that was given to them by the manfri. Maybe it has some information for them.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday April 17th, 2018 8:10:03 PM

Trayvin doesn't have much experience with sailing, but none of the other Agents seem to have much experience with these grassboats either. He helps out where he can. He checks below to see if the raiders had anything interesting to note in the hold.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday April 17th, 2018 8:59:31 PM

OOC: since I rolled a natch 20 I'm not rolling sailing again until it's called for. I'm gonna coast on that 20 as long as possible.

Michael using his newfound understanding of the vessel makes sure the sails are trimmed, the weather vane set and the heading correct. He also directs Trayvin since he's wandering around like a half-orc that don't know how to sail...which he is.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d20+16=18 ;
Tuesday April 17th, 2018 10:12:02 PM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Nikolai takes position behind the steering wheel and turns it to point in the proper direction. He directs Trayvin and Sigvar to learn how to get the anchors away or dropped at a moment's notice and Michael, Pompous, Akir to keep the sails trimmed. Anna is already on lookout and Pru seems busy reading.

Looks like everyone is busy. Keeping the ship pointed right is not as easy as it would seem. The wind shifts often and pulls the ship off course and Nikolai has to put some muscle into the wheel to get back on course.

All in all, though, it beats saltwater spray in the eyes.

Perception +16 = 18

Prudence Gundle  
Tuesday April 17th, 2018 11:38:56 PM

Hesitantly, Pru pulls the book from her Handy Haversack. "All right," she says softly. "What do you want to show me?"

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+10=13 ;
Wednesday April 18th, 2018 1:24:43 AM

(Perception:13)
Anna-remains in her post keeping an eye out for trouble.

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=33 ;
Wednesday April 18th, 2018 4:33:39 PM

More looking.
More seeking.
More trying to not throw up.

Perception check

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+14=22 ;
Wednesday April 18th, 2018 6:33:10 PM

Sigvar continues his watch
Perception 22

DM Warren - Where in the Wold? 
Wednesday April 18th, 2018 7:23:13 PM

Trayvin finds nothing other than what Akir and Michael had already found. There is the general paraphernalia associated with boats, which seems to be the same as what you would expect to find on one that sails in water.

Without any waves to fight, Michael's natural affinity carries him far. And farther still. This boat ride is long and boring, looking as they are for nothing in a field of one thing.

Nikolai keeps them mostly on course, making corrections as necessary. There may not be salt in the air, but every so often he sneezes as a burst of pollen catches him just right. The others keep their eyes peeled as the sun gets ever higher, taking its sweet time in doing so.

Pru finds her book and peruses it until something catches her eye. She must have seen it before as it seems she already knew it, but it sticks this time.

[i]Each item has been entrusted to the care of one or more volunteer Guardians, creatures of virtue who have sworn an oath to protect these precious remains of the Sargrass that was. These Guardians were placed in stasis along with the objects they were guarding, suspended without need for air, food, or drink.[i]



Prudence Gundle  
Wednesday April 18th, 2018 10:20:59 PM

Pru reads the passage a second time. The words seem familiar, somehow, although she cannot recall where she may have heard them.

"Listen to this," she says, and reads the passage aloud to her companions:

Each item has been entrusted to the care of one or more volunteer Guardians, creatures of virtue who have sworn an oath to protect these precious remains of the Sargrass that was. These Guardians were placed in stasis along with the objects they were guarding, suspended without need for air, food, or drink.

"So there's a Guardian we'll have to deal with. I suppose it's unrealistic to think we can get the dagger by asking nicely."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d20+16=28 ;
Wednesday April 18th, 2018 11:43:41 PM

"Yeah, it would be to easy to have it sitting around for us to just pick up. But if that guardian is of virtue, that could pose a dilemma on how to get the item. Perhaps we can perform some service for it first. We'll just have to wait and see I guess."

Nikolai continues on course.

Perception +16 = 28

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Thursday April 19th, 2018 12:19:47 AM

Anna says, "If this is Maab's domain perhaps I can talk to the Guardian and convince it to accept the offer for service?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday April 19th, 2018 5:27:23 AM

Michael says, that sounds ungood Pru, I'd hate to have to kill something that took such an honourable task to hand. Maybe we can reason with it? if not we've got our own noble task to complete, and we cannot let a misguided creature, no matter how honourable, prevent us from our goal.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Thursday April 19th, 2018 6:17:56 AM

" That just makes me more undeasy about getting this item to help stop this disease in the Wold. I still don't think we have been told the whole story. I feel like we are pawns being moved by an unseen hand. I think that there is alot we need to discuss with this guardian."
Sigvar still thinks they are being used by something evil to accomplish tasks it can not. He wants to speak to this guardian and see what other uses these items might be used for.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Thursday April 19th, 2018 12:16:37 PM

Akir hasnt given Sigvars paranoia much consideration until now.

"If the guardian is good, it surely will have expected this situation in advance and made a plan. Unless of course, it too is maddened by the red grass."

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday April 19th, 2018 5:08:29 PM

Trayvin thinks the guardian may be good and helpful, considering the mission they are on, but Akir's comment changes his mind.

"If this guardian is affected by the grass, then we may have no choice in how to deal with it."

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Thursday April 19th, 2018 9:01:56 PM

Akir nods.

"That's what I'm afraid of."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Thursday April 19th, 2018 11:02:30 PM

Nikolai lets his friends discuss the different possibilities involved in getting the dagger while keeping an eye on their heading. Deep inside he is beginning to get the feeling that Sigvar may be right. These guardians would be very powerful and an entity would not want to fight each one. But if said entity could goad others to do it and bring all the items together in one place where it could set a trap....

Prudence Gundle  
Friday April 20th, 2018 12:24:22 AM

Since the book doesn't have anything else for her at the moment, Pru tucks it back into her Haversack.

DM Warren - Where in the Wold? 
Friday April 20th, 2018 1:15:04 AM

The Agents discuss what the book could mean, but they eventually figure out they'll just have to wait and see. And their wait won't be too much longer. After several hours of monotony, there is finally something new and different. A clearing much longer than that of the monks comes into view, with something shimmering near the center.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+10=27 ;
Friday April 20th, 2018 1:41:25 AM

(Perception: 27)

Anna tries to get a good look at the Shimmering mass in the clearing.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Friday April 20th, 2018 6:42:59 PM

" We probably need to, um, moor? this boat before we reach that clearing. My understanding was that alot like a boat needs water to float that this ship needs grass to, um, hover."

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday April 20th, 2018 8:45:11 PM

"Well they taught us how to operate it, but I don't remember the instructions for 'stop'.

"Do we want to try and scout that out before we get there?"

Prudence Gundle  
Saturday April 21st, 2018 11:50:52 AM

Pru tries to think in nautical terms. "I suppose we could rig some kind of anchor," she says. "That would keep the craft in place while we got off to investigate."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Saturday April 21st, 2018 7:34:22 PM

OOC: Nikolai asked on 4/15 how to do all those things, get it going, steering, and stopping. We took it for test drive and DM said we got the hand of it after a few rounds around the camp. That means we had to stop at some point, so we know how to stop it. DM also said it worked like a sea craft so it will have anchors.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+6=13
Sunday April 22nd, 2018 11:23:50 PM

lets bring her in parallel to the clearing, if we try and bring her into the clearing and stop at the edge we could mess up and beach her. by going to the side we give ourselves more wiggle room.

DM Warren - Where in the Wold? 
Sunday April 22nd, 2018 11:24:08 PM

apologies for last week - had a crazy travel day and the weekend was booked

After a few minutes, the Agents indeed remember how to stop their craft. They park it hovering above the grasses at the outside of the barren area. As they walk into the circle, they seem to have found the source of the sweet smell. It was coming from the exposed soil itself. The hovering sphere seems undisturbed by their presence, shimmering peacefully. If you look closely, you can see dim shadows moving around inside, but nothing more.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d20+16=23 ;
Monday April 23rd, 2018 12:37:29 AM

Nikolai takes the initiative and reaches out to touch it.

OOC: how big is it? How far off the ground is it hovering? What color is the shimmering?

Perception +16 = 23

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+14=28 ;
Monday April 23rd, 2018 8:22:57 AM

Sigvar stays back, watching Nikolai. He concentrates on the sphere and detects evil.
Perception 28

Prudence Gundle   d20+14=19 ; d20+14=34 ; d20+14=19 ;
Monday April 23rd, 2018 11:59:07 AM

"I'm going to check to see if it's magic," Pru says. "I mean, it seems likely. Um....Akir? I may need some help identifying auras."

Pru casts Detect Magic, and looks at the sphere. Spellcraft checks to identify auras: 19, 34, 19.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+19=32 ; d20+19=25 ; d20+19=28 ;
Monday April 23rd, 2018 5:37:12 PM


"Happy to help."

Akir does the same, helping Prudence anywhere she gets stuck.

Spellcrafts, 32,25,28.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday April 23rd, 2018 8:27:36 PM

"Be careful Nikolai, we don't know anything about it yet."

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=32 ;
Monday April 23rd, 2018 8:34:57 PM

"I don't like this....... "

Pompous readies and arrow in case anything bad jumps out of the sphere.

----------
Perception 32 - keeps an eye out for signs of trouble.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday April 23rd, 2018 10:15:10 PM

Let's surround this thing before we start futzing with it. We may need as much of an advantage as we can get. the more we Dominate this thing if it's snarky the better chance we have of defeating it without killing it.

Michael takes a stand across from someone else when they approach the sphere.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Tuesday April 24th, 2018 12:19:32 AM

"Well, it seemed the next best thing to do. We could try to talk to it I suppose, but let's see if touching it will convey some 'though' into it."

Nikolai puts thoughts of being a friend to it when he touches it.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Tuesday April 24th, 2018 1:20:52 AM

Anna says, "I saved my beast shape 3, I could always try to turn into a hippo or something heavy and see if I can't get the barrier to collapse under my weight if nothing else works."

DM Warren - Where in the Wold? 
Tuesday April 24th, 2018 11:51:31 AM

The Agents surround the sphere and throw divinations at it, or poke it, depending on their strengths. The poke yields no information, other than it's a cool, hard, unyielding, iridescent surface about 5 feet across hovering about 1 foot off the ground.

The magically inclined can determine that it is some kind of modified resilient sphere. Talking elicits no response, and it does not radiate any evil.



Prudence Gundle  
Tuesday April 24th, 2018 4:11:18 PM

"A regular Resilient Sphere can be dispelled," says Pru, thinking hard. "So, maybe this one can be, too. But I'm guessing that whoever cast this was awfully powerful, so the Dispel would have to have a lot of power behind it."

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20=9 ; 2d4+19=24 ; 2d4+19=23 ; d20=19 ;
Tuesday April 24th, 2018 6:43:16 PM


Akir shakes his head.

"Sadly, sheer spellpower is not my forte. Part of the cost of mixing talents, rather than just sticking to one."

With a shrug, he cocks back his scythe and hits the sphere really, really hard. (47 total damage to the sphere., 23 and 24 for the purposes of resistance.)

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+11=26 ;
Tuesday April 24th, 2018 9:18:11 PM

Hellloooo! anybody in there? We need the Steelgrass Dagger! we need to talk to you about it! A Manfri named Mahyawu sent us. The Sargrass is in trouble! we need that Dagger to save it. open up! Open Seys a me! Abracadabra! ala kazam! Boogie Boogie Boogie! if that dont work Michale starts to look for a way to disable the lock.

disable device. 26.



Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday April 24th, 2018 10:18:49 PM

"Well if the regular ones are used to trap creatures, then this one may have been used that way as well. Which means there might be something in there. We should carefully consider whether we want to try and open it."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Wednesday April 25th, 2018 12:27:57 AM

"My guess is that this is the stasis shield the book was talking about. The protector will be inside with the item. See if the book says anything about the shield or how to communicate with the creature inside."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Wednesday April 25th, 2018 2:59:44 AM

Anna says, "I don't think I can pull dispel magic from my bag of tricks and even then I'd be bound by the caster level of the person who wrote the scroll."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+14=30 ; d20+6=13 ; d20+15=24 ; d20+14=32 ;
Wednesday April 25th, 2018 7:42:55 AM

Sigvar can't do much more than the others are already doing to the orb, so he starts looking around for something they all might have missed.
Perception 30
looking for clues, secret doors and anything else that is NOT the sphere in the clearing
Survival 13
looking for tracks that are not ours
knowledge Religion 24
trying to recall anything about the religion of the Sargrass plains that might have a bearing on opening the sphere
Finally Perception 32
looking out for anything possibly sneaking up on the Agents while they are all fixated on the sphere.

DM Warren - Where in the Wold? 
Wednesday April 25th, 2018 12:11:35 PM

Pru hits on the fact that a dispel magic could remove the sphere, but wonders if she has enough oomph to do it. Akir also seems to doubt his magical prowess and just whacks away at the thing. He thinks he might even see some cracks forming as a result, but it's hard to see them past the shimmer.

Michael sees nothing to disable after trying his best to shout at whatever may be inside. There is no response, but is the shifting shadow inside moving faster now?

Trayvin is concerned about what may be released. Nikolai recalls that the book mentioned a trapped guardian, and warns everyone to be ready for what may pop out.

Anna readies herself, and Sigvar investigates the clearing. He sees no tracks or any sign that anyone other than them has been here in ages. Other than the sphere, there is nothing to see, either inside the clearing or trying to approach them. The only thing his knowledge of religion can tell him is that many include some sort of trial to prove faith or worthiness before accomplishing a task or receiving a boon. The Agents should make themselves ready for anything.



Prudence Gundle   d20+10=14 ; d20+10=11 ;
Wednesday April 25th, 2018 5:38:06 PM

"If we break it, we may damage what's inside," Pru says.

"Trayvin has a point; we don't know what's in there, but it seems clear that we need to find out," she continues.

She thinks for a moment. "Am I really the strongest caster we have? Domi help us all."

Focus, Pru! she thinks. You can do this.. She casts Dispel Magic. Dispel check 11. Used a Hero Point to re-roll, and I should have taken the 14. Sigh.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday April 25th, 2018 7:53:28 PM

Pompous holds steady about 20 feet away from the sphere with the bow string drawn, and the arrow pointing at the sphere.

" Maybe there's a magic phrase needed to open the thing.... "

" Hocus Pocus!"'

" Halacazam!!! "

" Open Seasame Street!! "

" Booga Booga Ha HA HA!"



Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+10=26 ;
Wednesday April 25th, 2018 9:42:57 PM

"Don't worry Pru, I can try also."

Actions: Trayvin will cast dispel magic at the sphere. dispel check = 26

Trayvin hopes the Agents are ready for whatever is inside this thing.

Anna Morphling[behemoth hippo] (Hugh C) -- 26/10/25 HP 76/76 -- CMD 27  4d8+9=25 ; 4d8+9=26 ; d20+11=22 ;
Wednesday April 25th, 2018 9:59:19 PM

Anna turns into a huge behemoth hippopotamus and if Trayvin is unable to dispel the globe she tries to set herself up for a coup de grace with her bite on the dome if possible.

(OOC: if coup de grace works 51 damage to the sphere otherwise 22 vs AC for 25 damage)

Active effects: beast shape III - form of behemoth hippo(huge animal) - 70 rounds
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+11(4d8+9 plus grab),
trample (2d6+9 DC 20),
+6 Str ,
a –4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD



Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d4+2=4 ;
Wednesday April 25th, 2018 10:04:45 PM

it's a bubble. Michael draws his Keen rapier +1 and places the point against the sphere. Then holding the mid part of the blade for stability he pushes the point into the sphere. He does this slowly, taking his time to make sure it's going in and that he is not damaging his rapier.

take 20 so 20+14= to hit AC 34 for 4 points of damage. or nothing if it looks like I'm not getting anywhere.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Wednesday April 25th, 2018 10:22:30 PM

" If this is to be a trial, like he many religions of the Wold suggest it might be, we might want to have a fall back position prepared. Something like one of Prudence's Ice walls would probably work well for that. Just in case whatever is inside is unwilling to talk to us and has some kind of area attack."
Sigvar readies his sword and shield. He could probably strike the sphere from behind the others due to his reach, but still isn't sure that breaking, rather than figuring out, the sphere is what is needed here.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Wednesday April 25th, 2018 10:27:51 PM

Nikolai has his doubts that a simple Dispel Magic spell is all that is called for but then again, they have so few options. Then again, just hitting it seems too simple as well.

"Well, if it is a true Resilient Sphere with some sort of permanency cast on it, it might be easier to dispel the Permanency spell and then wait for the Resilient Sphere to run its course and dissipate," he opines.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+15=25 ;
Wednesday April 25th, 2018 10:37:18 PM


Akir isn't quite certain what to do next. He gets the same feeling from his knowledge of religion that Sigvar got. Unsure of how to proceed, he simply announces his intentions to the sphere.

"I am Akir Al-Kaban, son of Alsef and brother of Suhma! I have led Fists, I have served in Fists, and I will likely die in alongside a Fist, one day. I will not die, covered in red, defeated by grass. I come to claim this weapon to use it to preserve life in my realm, and I will not leave here without it. Show yourself guardian, and impede me no further!"

DM Warren - Did someone say Big Bird?  d3+1=2 ; d3=2 ; d4=4 ; d6=5 ;
Thursday April 26th, 2018 1:32:24 PM

The Agents all cluster around, ready to breach the sphere from any angle. Pru tries her spell, which causes the sphere to flicker for a moment, but not come down. Trayvin backs her up though, and it sphere dissipates in a flash of light and sound!

Everyone make a DC 30 reflex save or be knocked prone!
Everyone make a DC 26 fort save or be deafened for 2 rounds!
Everyone make another DC 26 fort save or be blinded for 2 rounds!


Everyone is left with their ears ringing, or unable to comprehend sounds at all. Those who can see see a 30 foot tall birdlike creature standing where the sphere was, which raises its beak to the sky and shrieks!

everyone not deafened make a DC 26 fort save or be stunned for 4 rounds!

Plunged into the ground beneath the bird is a shimmering green dagger.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20=5 ; d20=16 ; d20=7 ; d20=5 ;
Thursday April 26th, 2018 2:25:16 PM


"Argh! It's impeded me further!"

Akir's status.

Prone.
Blinded. 1/2 rounds.
Stunned. 1/4 rounds.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20=15 ; d20=13 ; d20=5 ; d20=2 ;
Thursday April 26th, 2018 4:08:59 PM

Reflex 15+7=22 fail prone
Fortitude 13+14=27 Made, not deaf!
Fortitude 5+14=19 fail Blinded
Fortitude 2+14=16 fail stunnde 4 rounds

Prudence Gundle [AC 14; HP 74/74] [prone, blind, deaf, invisible]  d20+9=26 ; d20+7=11 ; d20+7=19 ; d100=94 ;
Thursday April 26th, 2018 6:53:45 PM

The sphere opens, and Pru falls into a world without light or sound.

She starts to panic. Is she even in the clearing anymore? Are her companions there? She takes a deep breath--either to start crying or screaming; even she does't know--and inhales the smell of the clearing. She breathes it in again. Sweet.

All right, I haven't been banished to a lightless, soundless plane, Pru thinks. But if I'm still in the clearing, then whatever did this might try to attack me, and that's not good. I have to figure out how to defend myself.

She tries to cast Invisibility. The verbal components are tricky because she can't hear herself. But she manages. Pru is invisible.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d20+11=13 ; d20+11=30 ; d20+11=31 ; d20+11=13 ;
Thursday April 26th, 2018 7:52:39 PM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Ref +11 DC30 = 13 and knocked prone!
Fort +11 DC26 = 30 and not deafened!
Fort +11 DC26 = 31 and not blinded!

Fort +11 DC26 = 13 and stunned for 4 rounds!

Prone and stunned, Nikolai can see the colossal creature but can do nothing about it. Is it worse to see what's going to kill you and eat you or be completely oblivious of it?


Pompous AC 25(26) CMD 25/20, HP 87/87  d20+12=15 ; d20+11=20 ; d20+11=17 ;
Thursday April 26th, 2018 8:18:01 PM

" OOOOORC DROOOOOOPINGS!!!!!!! "

Pompous takes the full brunt of the blast and his knocked prone.

The affect of the blast deafens and blinds the ranger.

Fear overtakes Pompous briefly before he steels himself and tries to clear his senses.

------------
Prone
Deaf 1/2 rounds
Blind 1/2 rounds

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+5=24 ; d20+13=25 ; d20+13=28 ; d20+13=15 ; d6=2 ; d100=61 ;
Thursday April 26th, 2018 9:28:55 PM

saves:
knocked prone = 24, failed
deafened = 25, failed
blinded = 28, passed
stunned = n/a

Trayvin is thrown back by the sphere as it is dispelled. He can see the bird creature, but as he stands up he notices that it looks like it is shrieking, but he can't hear anything. Trayvin looks around and sees that some of the other Agents were also affected by the blast. He tries to buy them some time to recover.

Actions: stand up from prone, cast shield of faith on himself(61% pass casting while deafened)

As soon as he can, Trayvin will move to place himself between the bird and any Agents it might decide to attack.

OOC- please ignore the d6 roll, it was a misclick


Anna Morphling[Darkmantle] (Hugh C) -- 22/9/22 HP 76/76 -- CMD 18  d20+8=19 ; d20+9=12 ; d20+9=23 ;
Thursday April 26th, 2018 9:46:13 PM

Anna-Hippo is knocked prone.
Anna-Hippo is deafened.
Anna-Hippo is blinded.

Anna-Hippo takes a full round to become Anna-Darkmantle
(OOC: if a Darkmantle can't be tripped does that mean I am no longer prone?)

Anna's new form at very least compensates her for her blinded condition by giving her 30 feet of blindsense as she echo-locates the area around her unfortunately her ability to defend herself is still compromised.

Active effects:
deafened - 1 / 2 rounds
blinded - 1 / 2 rounds
prone?
beast shape III - form of darkmantle(small magical beast) - 69 rounds
+4 Dex,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
20 ft base speed,
fly 30 ft(poor),
blindsense 30 ft,
darkvision 60ft,
low-light vision,
slam+11(1d4+4 plus grab),
constrict(1d4+4),
grab(any size),
can’t be tripped


Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+14=15 ; d20+6=20 ; d20+6=15 ; d20+19=25 ;
Thursday April 26th, 2018 9:48:38 PM

There is an explosion and suddenly Michael feels himself hit the ground somewhere. His ears roar with the sound of the explosion, and it must have kicked up some dirt because he can't seem to open his eyes. With a grunt he kips up off the ground, and blind, deaf and disoriented he take up a defensive stance. Vaguely he is aware from the vibrations hitting his nose that something just put out a lot of sonic energy, what is doing it, or even if it's just a after effect from the explosion he has not a clue.

Total defence. +4.

reflex save 15
fort save 20
for save 15.
acrobatics 25
since I am deaf I don't have to save for the shriek.

DM Warren - Did someone say Big Bird?  d20+33=49 ; d20+39=51 ; 3d6+19=29 ;
Friday April 27th, 2018 3:54:28 PM

It seems that the deafened ones are the lucky ones, because at least they can still act, limited as they are.
Akir, Sigvar, and Nikolai are all stunned for the moment. Fortunately, Akir will not be stunned as long as he thinks, unless he chooses to be.

Only Nikolai and Trayvin managed to squeeze their eyes shut in time and see the massive shrieking bird. Or at least Trayvin assumes it shrieked, from its movements. Still, he notices a lack of directed movement from his friends, and puts himself up front, since he can at least try to fight it.

Pru disappears, and Michael and Pompous point their weapons in every which direction, hoping to recover quickly.

Anna shifts into a blanket like creature that hovers just off the ground. She can sense several of her friends around her, and sense Trayvin moving forward, but nothing else within 30 feet. Until that is, a huge creature charges at Trayvin, slamming its beak down in an attempt to gobble him up. Just because it didn't die without food doesn't mean it's not hungry!

Despite his shielding, Trayvin is snatched up in its beak, taking 29 damage. he is grabbed!


Prudence Gundle [AC 14; HP 74/74] [prone, blind, deaf, invisible] 
Friday April 27th, 2018 4:13:31 PM

Now that she is (sort of) protected, Pru's next step is to find some of her companions. She does not stand up, but sort of creeps along the ground, reaching out, trying to feel for somebody. She tries to remember where her companions were standing in relation to her, and move that way, but she's not sure how far the blast knocked her back.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday April 27th, 2018 9:03:23 PM

Trayvin is thankful for the gifts he receives from the Gods of the Wold. Sometimes he appreciates those gifts more than others. This is one of those times. He activates Liberation and escapes the grip of the bird.

"I can safely say I did not wake up this morning expecting to be bird food!"

Actions: activate Liberation

Active Effects:
Shield of Faith
Liberation(domain ability, acts like freedom of movement spell)

OOC - does Trayvin suffer any falling damage? Is he prone?

Anna Morphling[Darkmantle] (Hugh C) -- 22/9/22 HP 76/76 -- CMD 18  d100=16 ;
Saturday April 28th, 2018 12:12:39 AM

Anna-Darkmantle flies to Trayvin's aid and attempts to turn the tables on the big bird but sadly the big bird's concealment is too much for her and she whiffs. (16% on 50 / 50 = miss)

Active effects:
deafened - 2/ 2 rounds
blinded - 2 / 2 rounds
beast shape III - form of darkmantle(small magical beast) - 68 rounds
+4 Dex,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
20 ft base speed,
fly 30 ft(poor),
blindsense 30 ft,
darkvision 60ft,
low-light vision,
slam+11(1d4+4 plus grab),
constrict(1d4+4),
grab(any size),
can’t be tripped

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Saturday April 28th, 2018 12:38:43 AM

Sigvar hears combat but lies there stunned

Prone
Blinded 2/2
Stunned 2/4

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Sunday April 29th, 2018 12:33:48 PM


Akirs drools a little, trying to get his bearings.

Akir's status.

Prone.
Blinded. 2/2 rounds.
Stunned. 2/4 rounds.

DM: Did I misread? I thought the stun was 4 rounds.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Sunday April 29th, 2018 6:22:28 PM

Michael is still blind and deaf. but he tries to dodge nonetheless. He notices that the stars and after images are starting to fade and he's starting to get the weird checkerboard pattern that happens when your eyes recover from compression. the ringing is starting to subside a bit as well.

Total defence. +4.

blind last round
deaf last round

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Sunday April 29th, 2018 8:20:25 PM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Prone
Stunned 2/4

Stunned - drops everything held, can't take actions, takes -2 penalty AC, looses DEX bonus to AC

Adjusted AC = 16

All Nikolai can do is watch and direct, but direct what? He sees Pru fumbling around and calls out to her.
"Marco!" Of course, it could be she can't hear or see.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Monday April 30th, 2018 6:16:48 AM

OOC
Nikolai can see invisible? 8)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Monday April 30th, 2018 3:17:31 PM

OOC: LOL. I forgot that she was, but he did see her turn invisible. Oh well, nothing really changes. :)

DM Warren - Did someone say Big Bird? MAP  d20+31=34 ; d20+31=46 ; d20+31=32 ; 3d6+19=26 ; d8+13=20 ;
Monday April 30th, 2018 5:07:19 PM

Pru feels around invisibly looking for a friend, but where she thinks Anna would have landed is empty.

The bird didn't have time to lift Trayvin enough that he falls far, and it is fairly simple to land on his feet. He does still have to take the initial 29 bite damage though. Also, Liberation doesn't take an action, so you still have a standard available.

Anna finds her way to the bird, but cannot hit it.

Akir and Sigvar and Nikolai remain stunned for the moment. and you're correct, Ken. I misread myself! Michael tucks himself in and hopes the bird doesn't notice him. Pompous remains quiet as well.

The bird, only knowing that he dropped his treat, tries to pick up Trayvin again, determined to sate himself. He can't keep his grip on the slippery cleric though. 26 damage

Getting angry, the bird also throws two claws at the thing fluttering at its back, but only hits once, tripping up on his second. 20 damage

For everyone now, the light and sound is coming back into the world, at they can finally see what's going on! (map in header. and please ignore any similarities to the last one.)

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+16=34 ; d6=1 ; d8+6=11 ; d20+16=25 ; d6=1 ; d8+6=11 ; d20+11=12 ;
Monday April 30th, 2018 6:29:01 PM

Pompous regains his sight and hearing....

{ Thank the gods!.... let's get to work! }

The ranger stands up from proned, takes aim at the giant flying bird and lets loose a volley of arrows.

-------------
Favored enemy animal +4
Many shots
Arrows +1

Attack 1
Hits AC 34 for 1 shock and 11 physical damage
Hits AC 25 for 1 shock and 11 physical damage

Attack 2
Critical miss



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+15=21 ; d20+8=17 ; d20+14=15 ;
Monday April 30th, 2018 8:31:07 PM

Sigvar can see now, which does nothing to help him other than show him the form of their demise. He watches as the bird thing snatches up an armored and spelled up Travin as if he were a babe lying on the nursery floor. It expends exactly no effort in bypassing every protection the cleric has enacted. (its bonus to hit is more than any of our armor classes, it can only miss on a 1)
He wracks his mind since his body will not obey his commands and tries to figure out WHAT this thing is and how they can hurt it.
Knowledge Religion 21
Knowledge Planes 17
Perception 15
(getting the low rolls out of the way it seems)

Sigvar's Dashboard
Prone
Stunned 3/4
LoH 1/6 used
Lion's Shield 2/3 used
It is the same day as the boat fight correct?

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Monday April 30th, 2018 8:42:21 PM


Akir watches the fight, urging his legs to work, but his muscles simply do not respond.

Akir's status.

Prone.
Stunned. 3/4 rounds.


Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+14=32 ; d20+14=32 ; d4+2=3 ; d4+2=4 ; 5d6=18 ; d20+14=23 ; d4+2=4 ; 5d6=17 ; d20+8=15 ; d4+2=5 ; 5d6=12 ; d20+8=26 ; d4+2=5 ; 5d6=19 ;
Monday April 30th, 2018 9:56:26 PM

As his vision comes back, his eyes widen! Do you see the size of that chicken! he yells running towards the bird and attempting to flank it against Trayvin.

1st attack +14 to hit
Rapier To hit AC 32 Ctit! 32+4=36 to confirm! for 7 points 18 for flank.

Short sword to hit AC 23 for 4 points 17 for flank.

2nd attack +8 to hit
Rapier To hit AC 15 for 5 points 12 for flank.

Short Sword. to hit AC 26 for 5 points 19 for flank.


Trayvin AC 28/13 touch Hp 87/106(BrianZ)  d20+7=17 ; d20+2=15 ; d6=1 ; d6=1 ; d6=1 ; d6=4 ; d100=97 ; d8=8 ; d8=3 ; d8=8 ; d8=1 ; d8=7 ;
Monday April 30th, 2018 10:06:57 PM

Trayvin staggers under the bites, but he knows he has to keep the bird occupied until the team recovers enough to help. "Here, let's see if you like getting bit!"

Actions: Activate lion shield(free action), hit AC 17, 15, damage 2, 5
cast cure critical wounds (97% to pass casting while deaf), healed 36hp(dropped restoration spell)

Active Effects:
Shield of Faith
Liberation(domain ability, acts like freedom of movement spell)

OOC- sorry, I forgot to update the header on Friday. hit points: -29, -26, +36

Prudence Gundle [AC 14; HP 74/74] [invisible] 
Monday April 30th, 2018 10:16:54 PM

...And just like that, light and sound return. Pru heaves a sigh of relief, and tries to get her bearings.

There's a giant bird fighting a....flying cloak? One of them is probably Anna, but without having seen her transform, it's hard to tell which. Then the giant bird tries to grab Trayvin, so Pru figures that's the enemy.

Some of her friends seem to be dazed or ensorcelled in some way. Sigvar isn't charging headlong into the fight, which is not like him. Akir is also unmoving, and Nikolai is just standing there like a very handsome statue.

But Pru's magic isn't very good at fixing people, so she'll have to rely on others for that. "Trayvin!" she calls "What's wrong with Sigvar and...and everybody?"

Shouting rather defeats the purpose of being invisible, of course, but Pru plans to move. She wants to attack the bird, but she isn't ready to give up her invisibility just yet. Her companions have managed to scatter themselves all over creation, but Pru finds a likely grouping and Hastes them.

Sigvar, Trayvin, and Darkmanna are hasted.

Pru moves around the clearing, with some vague idea of protecting Nikolai. Um, and Akir, too, obviously.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Monday April 30th, 2018 11:40:32 PM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Prone
Stunned 3/4

Stunned - drops everything held, can't take actions, takes -2 penalty AC, looses DEX bonus to AC

Adjusted AC = 16

Nikolai is still unable to act but tries to formulate a battle plan if any are alive when he can finally move.

Anna Morphling[Darkmantle] (Hugh C) -- 30/18/24 HP 76/76 -- CMD 25  d20+12=26 ; d4+4=7 ; d20+10=19 ; d20+12=23 ; d4+4=7 ; d20+10=29 ;
Tuesday May 1st, 2018 2:26:01 AM

Anna can see and hear again and even better she is hasted. She takes a 5 foot step to try to gain flanking and then attacks the bird. (26 vs AC;(+2 if flanking) 7 damage + 19 vs CMD to start a grapple)

(23 vs AC (+2 if flanking) 7 damage + 29 vs CMD to start a grapple)

Active effects:
beast shape III - form of darkmantle(small magical beast) - 67 rounds
+4 Dex,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
20 ft base speed,
fly 30 ft(poor),
blindsense 30 ft,
darkvision 60ft,
low-light vision,
slam+11(1d4+4 plus grab),
constrict(1d4+4),
grab(any size),
can’t be tripped

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday May 1st, 2018 9:37:41 PM

OOC: Forgot to move my marker to the place where Michael was attacking, that has been corrected now, would that have put him inside the radius of Pru's spell?



DM Warren - Did someone say Big Bird? MAP 
Tuesday May 1st, 2018 10:13:37 PM

Oof - it's suddenly late. Update incoming, guys.

Trayvin AC 28/13 touch Hp 87/106(BrianZ) 
Tuesday May 1st, 2018 10:15:24 PM

Trayvin sees Pru saying something, but he can't hear it. He points at his ears and then tries to signal that his hearing has been affected. It looks like the Agents are starting to recover, so he prepares for another bite attack from the bird and hopes he can hang in there.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Tuesday May 1st, 2018 11:36:20 PM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Prone
Stunned 4/4

Stunned - drops everything held, can't take actions, takes -2 penalty AC, looses DEX bonus to AC

Adjusted AC = 16

Nikolai is still unable to act but at least he can see that the others are starting to recover. Now if he could just pull himself together before he is torn apart!

Prudence Gundle [AC 14; HP 74/74] [invisible] 
Wednesday May 2nd, 2018 12:06:51 AM

[OOC: Are we sure Trayvin can't hear? I thought everybody's deafness had worn off.]

DM Warren - Did someone say Big Bird? MAP  d20=8 ; 3d6+19=28 ;
Wednesday May 2nd, 2018 12:50:42 AM

Pompous lets a volley of arrows fly at the bird. Unfortunately, he knew less about it than he thought, and his first arrow just barely connects, doing less damage than he expected. Not an animal, sorry!

Sigvar also tries to ID the creature, but its origins escape him for the moment. Akir and Nikolai also struggle in vain against their ailment.

Michael has some luck with his first strike, and the bird screams in pain, right in Trayvin's ear, where he very clearly hears it.

Pru stays invisible for the moment and invigorates the allies she can reach. Sigvar positively vibrates with the speed, but makes no other reaction for now.

Despite sight and speed, Anna can't connect with her attack or start a grapple.

The tiny man inflicting so much damage can't be ignored. With a squack, the bird snaps Michael up in its beak. 28 damage and grappled In addition, the birds wounds seem to be healing before their eyes.

Total Damage - 23



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Wednesday May 2nd, 2018 1:19:11 AM

Sigvar is astounded by the bird's size and speed. He watches shots that normally would strike true on the Fist's opponents miss. This will be trouble. No subtlety here. Spell up and stand and deliver. Once I can move that is.

Sigvar's Dashboard
Prone
Stunned 4/4
LoH 1/6 used
Lion's Shield 2/3 used

Anna Morphling (Hugh C) -- 25/15/21 HP 76/76 -- CMD 24 
Wednesday May 2nd, 2018 9:58:41 AM

Anna heroically dismisses her Beast Shape 3 and reverts to her normal form. She then plunges both hands into her bag of tricks and pulls forth a cleric scroll of silence. Holding it out for Trayvin to use if he can get over to her.

(OOC: Used last hero point)

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Wednesday May 2nd, 2018 10:57:45 AM


Akirs world finally seems to be coming into focus.

"Move. Work. MOVE! WORK!"

Akir continues to rage internally at his bodies lack of compliance. This time, he is rewarded by the slightest twitch of a foot.

Akirs Status.

Stunned 4/4

Prudence Gundle [AC 20; HP 74/74]  d20+14=32 ; d20+9=13 ; d20+9=19 ; 4d6=14 ; 4d6=10 ;
Wednesday May 2nd, 2018 2:33:32 PM

With so many of her companions still inactive, Pru decides it's time to jump into the fight.

"No!" she shouts. "Bad bird! Put Michael down!"

She casts Scorching Ray to emphasize her point. She powers through the creature's Spell Resistance [Caster check 32], and two golden rays streak toward it. [Hit Touch AC 13 for 14 fire damage; hit Touch AC 19 for 10 fire damage. Pru has the Precise Shot feat.]

And she becomes visible.

Michael Wittman AC24, T19, FF18 (ucdodge) HP54/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+11=14 ;
Wednesday May 2nd, 2018 3:54:44 PM

Michael “clicks” and suddenly he’s in battle mode. The bird has him, he wonders how hard it is to hit on the inside.
Michael actively attempts crawl down the birds throat, which if it’s been trying to eat them should be easily done.
Escape artist (aid another) +15-4= 11.
Escape artist 14.
Once swallowed he’ll see what this things AC is on the inside.


Pompous AC 25(26) CMD 25/20, HP 87/87  d20+12=16 ; d6=4 ; d8+8=15 ;
Wednesday May 2nd, 2018 6:00:32 PM

"Well darn....."

Pompous changes strategies and figures that precision is better then quantity in this case. He pulls out a different type of arrow from the quiver, takes aim and lets fly.

---------------------
using a masterwork cold iron arrown

Pinpoint Targeting (Combat)
You can target the weak points in your opponent's armor.
Benefit: As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round.

Attack - Hits AC 16 for 4 electric and 8 physical damage ( the +8 is really a plus 1)

DM Warren - Did someone say Big Bird? MAP  3d6+19=36 ; 2d6=9 ; d20=4 ; d20=8 ; d8+13=14 ; d8+13=14 ;
Wednesday May 2nd, 2018 6:29:11 PM

Ever prepared, Anna gets ready for what seems another inevitable audible assault, shifting back to her human self and holding out a scroll. Hopefully Trayvin picks up on her effort.

Pru finds that despite the bird's armor, it's pretty easy just to touch it, and she scorches it twice in quick succession. Pompous takes that lesson to heart as well, putting a careful arrow into its rear end.

Going against all logic, Michael squirms his way down the bird's gullet, figuring it may be easier to attack from in there. We'll see if he's right! In the meantime, he takes damage from the crushing of its throat and its digestive juices! 36 bludgeoning and 9 acid damage

With its mouth somewhat engaged in swallowing, it only strikes out with its claws for the moment, giving one each to Trayvin and Anna. 14 damage each Despite the different types of attacks hitting it, its wounds continue their quicker than normal knitting.

Total Damage - 49

Sigvar, Nikolai, and Akir finally regain feeling in their limbs and spring into action!

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Wednesday May 2nd, 2018 7:01:56 PM

Sigvar rolls to his feet, drawing his weaponns and casting a spell all in one fluid motion.
Cast Divine Favor

Sigvar's Dashboard
Divine Favor +3 to hit and damage 1/10 rounds used
Haste +1 AC, +1 Reflex save, extra attack on a full attack action, +20' to movement 2/10 rounds used
LoH 1/6 used
Lion's Shield 2/3 used

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Wednesday May 2nd, 2018 7:03:51 PM

Using a Hero Point Sigvar also calls on Gargul to enhance his weapon +2 to hit and damage (Divine Bond)

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+12=25 ; d6=5 ; d8+1=6 ;
Wednesday May 2nd, 2018 8:14:26 PM

Seeing his partner being eaten whole by the bird, Pompous shakes his head in disbelief.

{ Well, that'll be one for the book! }

Pompous sees that his arrow stick out of the bird's ample behind.

"Bulls eye! Let's do it again! "

---------------

Using a masterwork cold iron arrown

Pinpoint Targeting (Combat)
You can target the weak points in your opponent's armor.
Benefit: As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round.

Hits AC 25 for 5 shock and 6 physical damage

Michael Wittman AC24, T19, FF18 (ucdodge) HP9/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+18=26 ; d20+18=21 ; d20+12=15 ; d20+12=22 ; d4+2=6 ; d4+2=5 ; d4+2=3 ; d4+2=4 ; 5d6=20 ; 5d6=23 ; 5d6=23 ; 5d6=25 ; d20+18=34 d4+2=3 5d6(4+1+6+1+1)=13
Wednesday May 2nd, 2018 9:57:22 PM

Ugh! ouch OOomph! Michael is alternately crushed, seared by acid and assaulted by the smell. it smells like mint and pig sty in here. seeing as he is not dead he tests his theory. with only a gross knowledge of bird anatomy he guesses he is in its craw, therefore it's lungs and heart should be Here, here, here...no that's a bone...and here!

first Attack +14 to hit +4 flank (if you are in the middle of a creature anybody on the outside is your flanking partner. Also I’d like to see him use his DEX bonus on the inside. )

+1 keen rapier to hit AC 26 for 6 damage 20 points of flanking damage. = 26

+1 Short Sword to hit AC 21 for 5 damage 23 points of flanking damage =28

2nd attack +8 to hit +4 flanking

+1 keen rapier to hit AC 15 for 3 damage 23 points of flanking damage. =26

+1 short sword to hit AC 22 for 4 damage. 25 points of flanking damage. =29

+5 points bleed damage. starting his round.

he then spends a hero point to get another standard action.
+1 rapier to hit AC 34 for 3 points 13 points flanking. =16

while it was nice to be able to cut this bird up like a Christmas turkey..this position is not tenable, so while he is cutting he is also cutting his way out.


Trayvin AC 28/13 touch Hp 73/106(BrianZ) 
Wednesday May 2nd, 2018 10:02:22 PM

Wow, this thing was tough. They'll never believe it back home when he tells his family about a bird that tossed the Agents around like dolls. "Michael!" Trayvin sighs, and hopes that was a good move. He wasn't sure how quickly they would be able to cut him out of there if he can't do it on his own.

Trayvin nods at the new tactic that was suggested. He makes good use of the haste spell and makes his way over to Anna to grab the scroll. He grabs the scroll but he keeps it for a backup, using his own spell first. (I think moving will provoke an AoO, so the casting might not?)

Actions:
move, get scroll(or is it handed to Trayvin?) cast silence on Anna.

Active Effects:
Shield of Faith
Liberation(domain ability, acts like freedom of movement spell)
Haste

Prudence Gundle [AC 20; HP 74/74]  d20+14=25 ;
Thursday May 3rd, 2018 12:33:42 AM

First Pru was blinded, and now she is hallucinating. She though she had just seen Michael turn and squirm down the bird's throat, which was impossible, so clearly she was seeing things.

She only hopes her vision is good enough to target her next spell.

"Let's see if we can weaken you a bit," she says. She casts Enervation, but this time she cannot power through the creature's spell resistance. [Caster check 25, which isn't enough if that really is a Jub-Jub bird as advertised.]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Thursday May 3rd, 2018 1:11:57 AM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Prone

Nikolai finally stands and acts to help his friends. He draws his Kama +2 and moves in to flank the bird.

Move: Stand from prone and draw kama +2
Move: move next to bird to flank it and provide flanking for friends.

Spend Ki pt for extra +4 to AC

Modified AC is 26

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Thursday May 3rd, 2018 11:50:58 AM

Akir stands, and draws grasps his second scythe. He saw Pru's spells fizzle against the creature. There was no way that he was getting through it on his own.

Instead he casts Blink, using his bonded weapon to recall the spell for him to cast it.



Anna Morphling (Hugh C) -- 25/15/21 HP 62/76 -- CMD 24  d20+11=19 ;
Thursday May 3rd, 2018 12:55:15 PM

Anna defensively uses her bull strength SLA (19 vs 15 + (2 x 2) = success) and successfully buffs her strength without provoking an AOO from the JubJub.

She then draws her great sword.

Active Effects:
Haste
Bull's Strength - 70 rounds


DM Warren - Did someone say Big Bird? MAP  d20=4 ; 3d6+19=30 ; d6=3 ;
Thursday May 3rd, 2018 4:27:41 PM

Sigvar wastes no time springing to his feet and focusing his magic into his weapons. Akir does the same, preparing himself for his assault.

Pompous takes his success and builds on it, sinking another arrow into the bird's scaly butt.

As questionable as Michael's plan was, he soon put it to good effect. Ignoring the burning and crushing, he practically explodes out of the bird's gullet in a fountain of gore. As he tumbles out of the base of the bird's next, he executes a graceful twist in the air and stabs it once more.

Thinking himself clever, Trayvin moves around the bird, provoking it to strike him. Which it does! for 30 damage Then he casts his spell and the world goes silent again.

Pru throws a spell to weaken the bird, but cannot quite penetrate its natural resistance.

Nikolai moves in to attack position. The bird, having already spent its opportunity attack on Trayvin, allows this. Nikolai's hearing disappears again though, which confuses him, since there was no accompanying bang.

Anna increases her strength, needlessly worrying about provoking, but succeeding all the same.

The bird, suffering pain like it has never before known, throws its head forward and screams. Or at least you think it does. Thanks to Anna and Trayvin's quick thinking, you can only see its fury, rather than hear it. It bleeds a bit more, but then the wound seals up on its own.

Total Damage - 164



Prudence Gundle [AC 20; HP 74/74]  d20+14=23 ;
Thursday May 3rd, 2018 5:01:53 PM

"Man, this thing is tough!" Pru tries the same spell again, and is again denied.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Thursday May 3rd, 2018 6:16:23 PM

Sigvar takes a 5 foot step towards the bird and attacks as many times as he can. He cativates the Lion's shield and it attacks as well.
Shield 1
Shield 2
Haste
Longsword 1
Longsword 2
Horns

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+14=16 ; d20+9=23 ; d20+25=43 ; d20+25=32 ; d20+25=38 ; d20+20=21 ; d20+19=31 ; 4d6+12=24 ; 2d6+6=11 ; d8=7 ;
Thursday May 3rd, 2018 6:25:13 PM

heh, wrong button. Lets try that again
Shield 1 Hit AC 16 miss
Shield 2 Hit AC 23 miss
Haste Hits AC 43, possible Critical confirms to AC 32 for 30 damage
Longsword 1 Hits AC 38 for 14 damage
Longsword 2 Hits AC 21 miss
Horns Hits AC 31 for 15 damage
Forgot the divine favor damage, added it after the rolls

Sigvar's Dashboard
Divine Favor +3 to hit and damage 2/10 rounds used
Haste +1 AC, +1 Reflex save, extra attack on a full attack action, +20' to movement 3/10 rounds used
LoH 1/6 used
Lion's Shield 3/3 used


Pompous AC 25(26) CMD 25/20, HP 87/87  d20+12=31 ; d20+12=26 ; d6=5 ; d6=1 ; d6=5 ; d8+1=3 ; d8+1=5 ; d8+1=8 ;
Thursday May 3rd, 2018 8:50:04 PM

{ Eeeeewwww!!!! DUDE!!!!! }

Pompous fires another arrow. This time, with super pinpoint accuracy!

---------------
Using a masterwork cold iron arrown

Pinpoint Targeting (Combat)
You can target the weak points in your opponent's armor.
Benefit: As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round.

Hits AC 31 (Critical hit confirmation AC 26) for 5, 1 and 6 shock and 3,5 and 8 physical damage



Michael Wittman AC24, T19, FF18 (ucdodge) HP9/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d8=4 ; d8=7 ; d8=5 ;
Thursday May 3rd, 2018 9:05:49 PM

Michael has done what he can. the acid burns, the brusing and the crushing from the bird have taken him down to the bare minimum. he runs toward the dagger, sheathing a short sword, drinking a potion of CSW (21 points cured), dropping the bottle into his pants and scooping up the dagger, he then beelines for the tall grass. once he gets a bit more health back he'll come back, but right now he's just a dead halfing walking if the bird hits him again.

sheath short sword
pull potion from pants and drink it
dropping bottle in pants
scooping up dagger
continuing on to the tall grass.

Hero point authorized if I need more actions to complete all this.

Trayvin AC 28/13 touch Hp 43/106(BrianZ) 
Thursday May 3rd, 2018 10:06:40 PM

Trayvin takes another hit, but it looks like it was worth it. When the bird shrieks again, no one can hear it and the Agents can continue to do what they do best. Michael is still alive, but maybe not for long. Trayvin moves to catch up to him and take care of some of the wounds from the beating that he took.

Actions Trayvin moves to get closer to Michael. This time he will attempt to avoid getting bit.

Active Effects:
Shield of Faith
Liberation(domain ability, acts like freedom of movement spell)
Haste

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d20+15=31 ; d8+4=10 ; d6=5 ;
Thursday May 3rd, 2018 11:48:56 PM

Spells in effect:
Mage Armor, Ki 3/5, Stunning Fist 3/5

As gross as it seemed, Nikolai is relieved that Michael popped out of the bird as he did instead of a plop of digested Michael.

Trying to add to the wounds, he attacks it with gusto but noticed how hard the bird is to hit so goes for a more precise attack rather than his flurry.

Unarmed attack:
Fist +13 +2(flanking) = 31
dmg = d8+4 + d6 (Fist Team Feat Precise Strike) = 10 + 5 = 15

Anna Morphling (Hugh C) -- 25/15/21 HP 62/76 -- CMD 24  d20+13=22 ; d20+13=24 ; d20+8=21 ; 2d6+7=14 ; 2d6+7=15 ; 2d6+7=11 ;
Friday May 4th, 2018 12:44:10 AM

Anna lays into the big bird with her great sword.

(26 vs AC, 28 vs AC, 25 vs AC)(14, 15, 11 damage)(OOC: forgot to add +4 for outflank)

Active Effects:
Haste
Bull's Strength - 69 rounds

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+20=24 ;
Friday May 4th, 2018 12:59:38 AM


With his Blink spell in place, Akir rushes forward, jabbing his scythe into the birds side. He is open to a counter attack as he rushes in, but unless the birds talons are magical, there's a good chance they'll pass right through him.

He yells in frustration when his scythe bounces off the birds hide.

Actions: Charge, miss.



DM Warren - Did someone say Big Bird? MAP  d20=10 ; d8+13=17 ; 3d6+19=22 ;
Friday May 4th, 2018 4:57:14 PM

After her first volley, Pru seems to be having no luck overcoming the spell resistance of the JubJub Bird.

Sigvar's shield is a distraction for his Sword, which cuts deeply twice, and his horns just barely find purchase in it's shredded scales.

Pompous continues his proven strategy, taking it down one arrow at a time.

Michael is so concerned about getting in and getting the dagger away that he doesn't quite notice as the combined blows from Sigvar and Pompous send it crashing to the ground and he's almost crushed beneath it! He drinks a potion and grabs the dagger, but halts his run when the bird falls. (maybe)

Travyin runs over to help the gravely wounded Michael.

Knowing that its wounds are quick to heal, Nikolai shifts himself so he maintains flanking after Trayvin moved and lands a solid blow.

Anna flails away with her sword, but still has a hard time getting through its armor. Luckily, a helpless foe is easier to hit and she carves it up further. Akir has a similar experience, but is able to land his blow.

Finally, you think you have hacked up the bird enough to prevent even its miraculous healing from saving it and all is quiet. Then the silence spell ends and you hear your panting breaths from the pitched battle.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+25=42 ; d20+25=31 ; 4d6+26=35 ;
Friday May 4th, 2018 6:32:36 PM

" OK, so seriously, who is taking it's head off to bring home? No one will believe this story without proof. That was some seriously inspired combat folks. And Michael, what the heck was that stunt?! That was seriously close to you coming out of him as a turd rather than a halfling. That is some high level of commitment. Remind me to never make you angry."
Sigvar drops his shield and takes a two handed grip on his blade and remains tensed and ready to strike if the bird shows ANY signs that it is still alive.
Readied sword hits AC 42, critical threat confirmed to AC 31 for 35 damage if the bird moves


Michael Wittman AC24, T19, FF18 (ucdodge) HP9/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Friday May 4th, 2018 7:04:51 PM

Michael is a sight. covered in fey bird digestive juices, blood, undigested food and other "stuff" his skin is still red and puffy from the acid and the rocks in the bird's craw make him look like he has been stoned. mentally though, he clicks back into himself and the other Michael recedes. he smiles at Sigvar

Well sir...those feathers were awfully hard to get through, and when he grabbed me, with the way he was hitting us at will, I figured I had about as much chance of wiggling out of his grip as you had of having tea in a gnomes warren, since it was trying to eat us anyway, I figured he just HAD to be easier to hit on the inside, and I figured in his Craw i'd be really close to his heart and lungs. I didn't think it through though...that acid smarts and those stones in it craw were as big as an orcs skull...I think one was an orcs skull...Hey Pru! Can I get a prestigi...persiden...pers...aw heck...a cleaning spell?

I think we need to get some of its plumage as well.

Prudence Gundle [AC 20; HP 74/74] 
Friday May 4th, 2018 10:11:57 PM

"It only works on clothes," Pru warns, calling up a Prestidigitation spell. "It's good old soap and water for the rest of you."

She helps Michael clean up, but her mind isn't 100% on the task. "Nikolai, are you all right?" she asks.

Trayvin AC 28/13 touch Hp 43/106(BrianZ)  d8=3 ; d8=6 ; d8=7 ; d8=3 ;
Friday May 4th, 2018 11:13:12 PM

Trayvin shakes his head. "Michael, that will be quite the story to tell the new recruits one day." Trayvin wasn't sure if there was any part of Michael that wasn't injured, so he uses one of his better spells.

Actions: drop divine power and cast cure critical wounds on Michael, healing 29hp

"So, did you get the dagger?"

Active Effects:
Shield of Faith
Liberation(domain ability, acts like freedom of movement spell)
Haste

Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24  3d6+8=21 ; 3d6+8=19 ;
Sunday May 6th, 2018 1:18:14 PM

Anna uses her enlarge self SLA and then attempts to behead the giant bird with her massive great sword. She sets up a coup de grace (21 damage + 19 damage = 40 damage to separate the birds head from its body).

Assuming she's successful she says "I got it. Now where are we going to put it?" to Sigvar

Active Effects:
Haste
Bull's Strength - 67 rounds
Enlarge Person - 69 rounds

Michael Wittman AC24, T19, FF18 (ucdodge) HP9/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Sunday May 6th, 2018 11:36:34 PM

Ahhhh! That's the stuff![/b] Michael moans at the prestidigitation and the CCW wash over him. Finally clean and in decent shape, he examines the dagger then holds it out to the spell slinger of the team to look at and identify. here you go

he gives it to Trayvin, Yeah! or the other fists at the last assignment. then pulls his journal out of his pocket and begins to write about this. Taking detailed notes about the creatures notable features, size, and any other salient details. he even draws a sketch of the creature.

Once done with that he harvest several dozen feathers from the beast. Enough to make a cloak or something. maybe even a cap.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d8+1=3 ;
Monday May 7th, 2018 2:14:50 AM

"A bit of innovative thinking there, Michael. On the other hand, since the bird was intent on swallowing you, might as well oblige."

Nikolai uses a charge of their Wand of CLW on Michael.

Michael receives 3hps.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Monday May 7th, 2018 11:10:45 AM


Akir squeezes his scythes haft, then puts it away. He collects his second scythe from the ground.

"Michael, you are an incredible specimen. I don't think I'll ever forget this day, or stop telling this story to people I meet in the future."

He claps the halfling on the back, then returns to the business at hand.

"We have the dagger and some trophies. Shall we blow the whistle?"



Pompous AC 25(26) CMD 25/20, HP 87/87 
Monday May 7th, 2018 4:40:12 PM

With a look of satisfaction of his face, Pompous jots down a few notes in his chronicles.

{ And the giant bird creature was struck with another arrow from our valiant hero! This arrow, as if propelled by the gods itself.. down the ferocious magical creature! With the help of his valiant companions, Pompous again saves the day! }

After a satisfying exclamation point at the end of the sentence, our hero plucks a few feather from the creature with plans on adding them as ornaments to his formal wear.

" Good job folks! "

DM Warren - Did someone say Big Bird? MAP 
Monday May 7th, 2018 4:41:22 PM

The bird is well and truly dead, and Michael has the dagger in his newly cleaned hand.

Pru can sense that the dagger is less enchanted than it is magic solely by being what it is. It represents just one facet of what the grasses of the plains can be used for.

She can also feel a sense of urgency from her pack where the journal and implements are stored.

Prudence Gundle [AC 20; HP 74/74] 
Monday May 7th, 2018 5:01:53 PM

Pru pulls out the journal and opens it. "Now that we've got the dagger," she says, "let's see what happens next."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Monday May 7th, 2018 6:57:00 PM

" I would like to suggest we rest before trying to turn that in. If I am right and this is not what it seems and we are being manipulated, we need to be ready for anything. And after two fights we might not be as ready for anything as we could be."
Having been a grunt in the Bear regiment for so long, Sigvar is used to not being told everything about what his Fist was expected to do. That has made him gain a healthy amount of doubt when given what sounds like a straightforward task. Not everything is always as it seems.

Trayvin AC 28/13 touch Hp 43/106(BrianZ) 
Monday May 7th, 2018 7:40:48 PM

"Sigvar, that would probably be a good idea, but we don't know how soon the item will be needed back in the Wold. Pru, does the book say anything about how quickly we need to return?"

OOC- Michael, from last round: Actions: drop divine power and cast cure critical wounds on Michael, healing 29hp

Michael Wittman AC24, T19, FF18 (ucdodge) HP62/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday May 7th, 2018 10:57:06 PM

Michael blushes at all the praise. but he is secretly proud that he could be of use to his team. he loves these guys and if giving his life will save them, it's a trade he would gladly make.

ooc: yeah for some reason it wouldn't let me change my header.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d20+16=24 ;
Monday May 7th, 2018 11:35:41 PM

Spells in effect:
Mage Armor, Ki 3/5, Stunning Fist 3/5

Nikolai cuts one of the claws off the bird to hang on the wall alongside their other trophies. "This, at least, won't rot and stink up the place, plus easier to carry."

He looks around again for any sign that the commotion may have brought sightseers then takes a look at the dagger. "At least I want to take a look at what we got swallowed for."
Perception +16 = 24

"Let's get healed up as much as we can as I don't think this is over just yet."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Tuesday May 8th, 2018 6:44:11 AM

"Trayvin, I am very aware that delaying may mean the lives of some folk in the Wold, and that I regret. However, if I am right and there is some ulterior motive for gathering these items, then facing the Manfri when we turn them in and being unable to stop him may mean the end of the Wold itself. If I am wrong I will mourn those that we lose that could have been saved. "
"But what if I am right?"


Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24 
Tuesday May 8th, 2018 8:46:09 AM

Anna says to Nikolai, "Are you saying the citadel does not have a taxidermist? If not we should find one and get the head professionally mounted. I don't suppose anyone has a way to preserve the head? I used the last of the magic in my bag pulling the silence spell so I need to put more gold in it. Does anyone have gentle repose or Rose's Temperature control?"

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Tuesday May 8th, 2018 10:49:09 AM


Akir considers Sigvars concern.

"I don't know. We were told time flows differently here. I would much rather return to where we belong sooner rather than later."

He looks at Nikolai, but figures his laid back thumb isn't likely to issue a command.



Michael Wittman AC24, T19, FF18 (ucdodge) HP62/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday May 8th, 2018 1:14:42 PM

8 hrs. Not a lot of time here, but we aren’t at 100% and the end play is still to come. I know the “the best is the enemy of the good”, but “for want of a shoe the war was lost “is valid too, 8 hrs will get the casters back up where that have their spells back, and the rest of us can get healed up with the resident cleric. To leave sooner would be folly, to delay later would be negligent. At least that’s how I see it.

DM Warren - Did someone say Big Bird? MAP 
Tuesday May 8th, 2018 4:38:36 PM

The book indicates that using the magic grass whistle will take you back to where you first found the portal to the Plains. It is there that the ritual will commence.

You recall the fact that time flows strangely here, different than in the Wold. But is it faster or slower? And either way, the bloodgrass is spreading inexorably. It is up to you to decide whether waiting to recover spells and health will be a better strategy, or whether waiting 8 hours will endanger too many people. You know that Mahyawu thought time was short.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Tuesday May 8th, 2018 4:58:12 PM



" And how are we doing overall ? I still have my full complement and I'm at full health. But I recognize that I'm the exception and that my spells are very minor. As these things usually go, we are likely to be facing tougher challenges moving forward then not. Best be at full strength in my opinion then charging into danger limping and ill prepared. "

Prudence Gundle [AC 20; HP 74/74] 
Tuesday May 8th, 2018 6:09:39 PM

Pru shrugs. "I'm fine," she says. "I've got a lot left I can cast, and I'm not hurt."

[OOC: Sorcerers are disgusting. Pru hasn't even used half her spell slots. And yeah, she's used all her 2nd-level slots, which is inconvenient, but she's got plenty of others. And if she really needs to, she can use a higher slot for a 2nd-level spell. It is very difficult to run a sorcerer out of spells, and no, Warren, that was not a challenge. :) ]

Trayvin AC 28/13 touch Hp 59/106(BrianZ)  d6=4 ; d6=5 ; d6=1 ; d6=1 ; d6=5 ; d6=2 ;
Tuesday May 8th, 2018 9:34:29 PM

Trayvin wasn't sure if the group has decided yet whether to go back right away or to rest first. Certainly there was merit to both choices. But in the meantime he keeps patching them back up into fighting shape.

Actions: channel energy hp healed = 16

Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24 
Tuesday May 8th, 2018 10:43:47 PM

Anna says, "My bag is tapped out and I used up most of my SLA's but I have 2 plant based ones up my sleeve so if you need a mandragora or a shambling mound I'm your girl."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Wednesday May 9th, 2018 12:40:40 AM

"It seems that we probably best head on back. If this takes us to any of the other groups that have finished their task, maybe they've got some healing spells to spare."

He turns to Anna, "Yeah, the head would look great on our wall but keeping it fresh is only the smaller problem. Who's gonna carry it around all that time it takes to finally get back to the Citadel, even if not decaying. That head is big!" he grins. "This talon is good enough for me."

If everyone is ready, we can blow the whistle.

DM Warren - What's going on at home today? 
Wednesday May 9th, 2018 11:51:51 AM

Everyone assesses the abilities they have left, and despite the challenges they've faced, they are still quite a formidable group. Pru has more confidence in herself than she usually displays, which serves to motivate the rest of the crew.

Nikolai makes sure that their trophy is reasonable and they gather around the book to make sure they know what lies ahead. It seems that when someone plays a tune on the grass whistle, it will take them back to the crystal. The sticks are bundles of incense that must be lit so their smoke washes over the infected crystal. Finally, the steelgrass dagger must be held against the crystal for the duration of the ritual.

It seems that all that has to be done now is decide which song to play - maybe something that represents the Agents and their ideals. The book doesn't say.



Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20=11
Wednesday May 9th, 2018 2:13:27 PM


Akir considers the instrument.

"Is playing well a requirement?"

If not, he plays a small and simple tune he remembers very well from his childhood.

Perform: 13

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=20 ;
Wednesday May 9th, 2018 4:34:55 PM

" Hey! Anyone know what the bird is? And any chance it hoarded treasure? I feel like maybe we should have looked around a bit for a nest or something. Maybe?

_____________
Perception check for treasure - 20

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+13=24 ; 2d6+12=19 ;
Wednesday May 9th, 2018 7:57:03 PM

Sigvar takes up a position in the middle of the group, where he can reach over the heads of all of his teammates. He then readies an action to attack any hostile that they encounter once they revert back to the Wold,
Attack Hits AC 26 for 21 damage

Divine bond still up unless we spent more than 9 minutes here

Michael Wittman AC24, T19, FF18 (ucdodge) HP62/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d8=6 ; d8=2 ; d8=2 ; d20+7=23
Wednesday May 9th, 2018 9:51:57 PM

I'm game, lets rock. Michael downs another CSW potion. (15 points healed. ) if Akir fails, Michael playes the only song he knows on a flute...Brothers in arms.

Perform 23

Trayvin AC 28/13 touch Hp 59/106(BrianZ) 
Wednesday May 9th, 2018 9:55:40 PM

"Hmm, I wonder if one of the marching tunes the trainees use would work? Can anyone play one?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Wednesday May 9th, 2018 9:57:33 PM

"Too bad we can't find those guys we first met and sell them the boat. If we sail the boat back to that village with the monks we can give it to them so they can sell it. Otherwise it's out here for the taking. I hate to just let loot lie about for the taking..."

Nikolai takes out his kazoo and practices a tune. If it sounds about what the Fist think would be a good Mailed Fist March, he tries it out on the whistle.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Wednesday May 9th, 2018 9:58:13 PM

OOC: Rather, let's Michael try it out on the whistle.

Prudence Gundle [AC 20; HP 74/74] 
Wednesday May 9th, 2018 10:32:21 PM

Pru had been about to suggest one of their drill cadences, but her Fist-mates are way ahead of her. She joins Sigvar near the middle of the group and tries to be ready for action.

"Let's go save the Wold," she says with a shaky laugh.

Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24  d20+10=21 ;
Wednesday May 9th, 2018 11:39:07 PM

Anna says, "I know how to play a stringed instrument but pipes are different."

She joins Pompous in looking for a treasure haul.

(Perception: 21)

DM Warren - What's going on at home today? 
Thursday May 10th, 2018 6:08:01 PM

If this bird had ever had a stash, it's long gone. It was trapped in this bubble for who knows how long. All evidence points to it being a jubjub bird, which are known for making their homes around the plains of existence. There's no knowing where this one came from originally.

They do however, remember to grab the gold and weapons off of their captures ship before returning home.

It seems that anyone can play the simple whistle, and Akir's suggestion is heartfelt, but Michael's better represents the feeling of the Fist and their mission.

The wind seems to pick up and the grasses sway, turning into a shimmer as the world blurs and shifts, until they find themselves back at the impact site.

For a moment they think they are still in the Sargrass, so thick is the grass around them. But then you see the crystal in the air, pulsing with evil power.

While the quality of the music may not matter, it seems the better you play, the stronger the effect. But mere playing won't be enough. Somehow, you have to get through the waving grasses to burn the incense and hold the dagger against the crystal. The grasses want to resist though, so it won't be easy.

This ritual will go down in several rounds. Please let me know how you plan to accomplish each step, and make an associated stat roll. Be creative! It just may save lives :)


Michael Wittman AC24, T19, FF18 (ucdodge) HP62/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=34 ;
Thursday May 10th, 2018 10:10:24 PM

hmmm.. I think that with Michaels High Dex and Acrobatics skill he probably needs to do something dex related.

Michale Lights a stick of incense and waves it around the grass, being sure to keep the grass from touching it as he wafts the vapours in and around it. he weaves and jukes as it reaches for him, teasing it to draw it away from what the rest of the party is doing.

Acrobatics 34



Prudence Gundle [AC 20; HP 74/74] 
Friday May 11th, 2018 12:21:39 AM

Pru assesses the situation. "I can turn into an elemental and take the dagger in there," she says. "Or, I can try to hold back some of the grasses with a Wall of Ice. Which would be more useful?"

Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24  d20+10=26 ;
Friday May 11th, 2018 1:45:42 AM

Anna says, "I will play for you guys using my darkwood guitar." and she starts plucking the melody outlined in the Manfri's ritual book.

(Perform(Strings):26)

Trayvin AC 28/13 touch Hp 59/106(BrianZ)  d20+7=14 ;
Friday May 11th, 2018 5:24:57 AM

Trayvin concentrates and activates Freedom's Call

He moves forward to see if it will help prevent the grasses from impeding the group. If it works, he will let everyone know. "Stay close to me if this works, it may get us through the grass."

He wonders if he has ever heard about this grass before, or it's origin. He thinks back to his training and what he has read about the planes. kn planes check = 14

Freedom's Call - Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+5=22 ; d20+15=31 ; d20+6=8 ; d20+14=34 ;
Friday May 11th, 2018 6:51:11 AM

Sigvar is taken aback a little as he pops back into the Wold. The grass is prolific and it seems to want to stop them from putting an end to it's takeover of the Wold.
Just as if it were intelligent.
If HE were the grass and he had any idea what they were doing, he would grapple them and then allow in some of the creatures that were already tainted to kill them. That means that the smaller, weaker and lighter armored among them were in danger.
Sigvar looks around and sees that Trayvin, Michael and Anna are already trying to perform the ritual. He was able to see over the grass when they were in the Sargrass so he comes up with the best defensive plan he can.
" We need to get as many of us as we can out of this grass. If I were the grass I would immobilize us and then allow in some of the tainted wildlife to kill us while we were helpless. Lets not let that happen."
"Michael, Anna and Prudence, get on my shoulders and keep on doing that ritual thing you are doing. Trayvin keep doing that freedom thing and talking so I can follow your voice. Get us to where the ritual has to happen, the crystal. Everyone else tighten up and hold formation. Protect yourselves and those making the Ritual happen."
" We are the Mailed Fist. When the chips are down no one is our equal. This is no different than the press of any battle we have ever fought in or trained for. Do yoiur duty and protect our charges here."

Sigvar hoists any of the Fist mates he called out to onto his shoulders and then tries to follow Trayvin through the grass, staying as close to the cleric as he can. He also tries to recall from any of Gargul's texts and teachings what he can of the Sargrass and their beliefs. Maybe something from that will aid them now.
Strength 22 to lift and carry ( I looked at their weights and roughly doubled it for gear and come out around +600 lbs. Add that to my 209 of gear and it is JUST over my heavy load capability)
Knowledge Religion 31 to try and remember anything about the Sargrass plains in his religious teachings that might help
Survival 8 to try and determine how much time passed since they left, to try and gauge how fast the grass is spreading.
Perception 34 to try and see threats coming at them through the grass.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Friday May 11th, 2018 6:51:54 AM



" Hey guys! Watch this! "

Pompous's material being starts to shimmer as the solid becomes gaseous. The ranger becomes a sentient cloud of gas that raises above the grass and awaits the others.

---------------
Gaseous form

The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can't attack or cast spells with verbal, somatic, material, or focus components while in gaseous form. This does not rule out the use of certain spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials. The subject also loses supernatural abilities while in gaseous form. If it has a touch spell ready to use, that spell is discharged harmlessly when the gaseous form spell takes effect.

A gaseous creature can't run, but it can fly at a speed of 10 feet and automatically succeeds on all Fly skill checks. It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the spell persists. The creature is subject to the effects of wind, and it can't enter water or other liquid. It also can't manipulate objects or activate items, even those carried along with its gaseous form. Continuously active items remain active, though in some cases their effects may be moot

Duration: 20 minutes.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Friday May 11th, 2018 11:21:11 AM

OOC: ooops, just noticed I forgot to post last night. DOH!

IC: Nikolai pops in and notices the extent and thickness of the grass. "At least we didn't get here too soon," he comments.

He sticks close to Trayvin and is glad to see others finding ways to beat the grass. "Pru, you've got the ritual book, you take charge of the ritual, we'll do as you say."

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+5=14 ;
Friday May 11th, 2018 11:49:19 AM

Akirs strengths were his mind and his body, and several of the Fist also had trained their physique to his level.

He tries to watch for concerning patterns or phenomenon, and takes appropriate measures.

Int check = 14.

Prudence Gundle [AC 20; HP 74/74] 
Friday May 11th, 2018 11:58:52 AM

"Right. Well, first we have to get in there somehow," Pru says. "Sigvar is helping with that, and Trayvin's call may help, too. Who has the dagger? I'll take the book in there. And Sigvar, you don't have to carry me."

Pru grabs the book and casts a spell. She turns herself into a small air elemental and flies up next to the crystal.

Michael Wittman AC24, T19, FF18 (ucdodge) HP62/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=21 ; d20+7=21 ;
Friday May 11th, 2018 8:09:33 PM

Michael hops upon Sigvars shoulders. It looks like Anna's going to help with the ritual, lets all add back up to her, Sig can you get me to the crystal? I've got the dagger. . With that Michael starts to dance on Sigvars shoulders repeating words that Anna or Pru say to help with the performance he also keeps swinging the incense around.

acrobatics. 21.

Help other (perform) 21

DM Warren - What's going on at home today? 
Friday May 11th, 2018 10:40:53 PM

It seems like everyone has a good handle on their roles for the ritual, the first of which is getting the ritual music going and approaching the candle. Michael slips through with apparently easebeforw Trayvin starts up his aura to help them through. Pompous and Pru circumvent the problem altogether by becoming one with the air. Pru notices her form is no longer influenced by the Vines and grasses, except for those she chooses to keep. Despite their danger, the Sargrass was quite beautiful.

However, once you get close to the crystal, something in it starts resisting you. Magic doesn't seem to work within a few feet of the crystal, so while Trayvin got you through the bulk of the grasses, someone still has to get in the final few feet to get the incense going while Michael keeps the dagger in place.

Not only that, but the crystal pulses with dark energy, dealing 5 negative energy damage to everyone, feeling exactly opposite the usual channeling healing they receive.

Sigvar keeps his eyes peeled for Intruders or danger while Nikolai and Akir brainstorm the best way to part the grasses.

(I should have specified one check per round, but great job so far!)

Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24  d20+9=21 ;
Friday May 11th, 2018 11:13:56 PM

Anna keeps strumming the ritual music on her darkwood guitar. "I guess you can call me a guitar hero." She says.

(Perform(Strings):21)

Trayvin AC 28/13 touch Hp 59/106(BrianZ) 
Friday May 11th, 2018 11:39:27 PM

Trayvin keeps the Freedom's Call active, but he isn't sure how much more use it will be. "Sigvar, if your strength isn't enough to get you and Michael to the crystal, I do have one flying spell I can use on you."

Active effects:Freedom's Call - Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.

Used:
Freedom's Call ability 6/8 remaining
Liberation ability 4/8 remaining
channel 5/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic


Prudence Gundle [AC 20; HP 69/74]  d20+7=22 ;
Saturday May 12th, 2018 1:35:48 AM

Pru alights, changes back into a girl, and begins reading the ritual in a clear, melodious voice.

[Charisma check 22]

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+5=18 ; d20+2=22 ;
Saturday May 12th, 2018 1:43:49 PM

Sigvar forces his way closer to the crystal so that Michael can hold the Dagger against it.
Strength 18
He too begins repeating the words that Prudence reads, like a chorus of the ritual, attempting to aid her with the ritual.
Perform 22 (aiding Prudence)

OOC
How high is the crystal floating? Is getting close while on the ground all that we need to acomplish to hold the dagger against it?

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+42=47 ;
Sunday May 13th, 2018 7:44:28 PM

Spells in effect:
Mage Armor, Ki 3/5, Stunning Fist 3/5

Nikolai tries to get up to the crystal in a non-magical way by jumping the remaining distance over the grass.

Acrobatics w/ Monk High Jump + 1pt of Ki (+20 to Acrobatics)

Acrobatics +17 (skill pts) + 5 (High Jump monk level) + 20 (Ki pt) = 47


Pompous AC 25(26) CMD 25/20, HP 82/87 
Monday May 14th, 2018 6:42:29 AM

Gaseous Pompous makes his way to the incense.
Once there, his form shimmers as he materializes.
He draws his blade, activates the flaming effect and tries to light the incense with his flaming sword.
( if the blade doesn't light, he'll use good old fashion flint and steel)

-----------



Michael Wittman AC24, T19, FF18 (ucdodge) HP62/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=26 ; d20+19=35 ; d20+7=19 ;
Monday May 14th, 2018 8:38:13 AM

Michael rides Sigvar till they are close enough for him to jump to the crystal. He then presses the dagger up against the crystal, since the grass is trying to stop him he jukes and dodges to keep it from getting the better of him. All the while he attempts keep up with the song and back up Pru and Anna.

Arcrobatics (26 jump to crystal )
Acrobatics ( 35 avoid grass while keeping the dagger against the crystal)
Perform (19 help other (perform).

DM Warren - What's going on at home today? 
Monday May 14th, 2018 3:23:07 PM

Anna continues the melody of the ritual, providing the key component to keep it going. Pru's melodic voice adds a clear counterpoint, strengthening the music with the sheer force of her personality. Sigvar and Michael back up the performance.

Trayvin maintains his aura, preventing the grasses from entangling you as you do your work. You can tell that they aren't too pleased by this, and especially seem to be trying to hinder the guitar and vocals performance.

Sigvar forces his way the last few feet to the crystal, parting the grasses so that Michael can hold the dagger firmly. Michael and Nikolai jumps the last few feet, tumbling into range and placing the dagger up against the crystal. Pompous materializes in view and lights up the incense for Nikolai so he can waft the smoke around the crystal, forming the crucial third component.

The crystal reacts with a burst of anger, releasing another wave of dark energy. all take 10 negative energy damage

It also begins to vibrate noticeably where it's floating a foot or so off the ground. A shimmer rolls out through the grasses in response, and a low whining noise can be heard from the crystal as it up the amplitude.

In the next rounds, in addition to continuing the performance, it will take more effort to maintain contact with the dagger. Constitution may represent maintaining the pressure of the dagger while the crystal is vibrating and Strength can represent holding the crystal down to prevent it moving around so much

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 99/114 Character Sheet  d20+5=19 ; d20+16=35 ; d20+2=7 ;
Monday May 14th, 2018 4:41:37 PM

Sigvar looks at the crystal as it begins vibrating, violently. Was it trying to get away from Michael and the dagger?
He tackles the crystal, trying to hold it in place.
(um grapple? would be appropriate, or do you want just sheer strength? I'll roll both.)
Strength 19
Grapple check 35
While doing so he keeps up with the performance, echoing Prudence's words again attempting to bolster their effect on the ritual. they lunge to tackle the crystal apparently knocks the wind out of him and he stutters a few of the words.
Perform 7 (aid Pru, Fail)
" Trayvin, you might want to channel, stay ahead of the damage this thing is doing, because it s getting more severe. If it gets desperate it might do a whole lot more."

Prudence Gundle [AC 20; HP 59/74]  d20+7=22 ;
Monday May 14th, 2018 5:57:05 PM

Pru keeps reading aloud from the book. She is not a trained performer like Anna, but her voice is pleasant and she seems to understand her audience. [Charisma 22]

Pompous AC 25(26) CMD 25/20, HP 72/87  d20+3=21 ;
Monday May 14th, 2018 8:45:28 PM

Pompous lends his strength to Siggy to try to keep the crystal down.

The strain of holding the crystal down shows in the ranger's face. The pain from the negative energy pours through his skin but he refuses to let go.

========================
Strength check - 21

Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24  d20+9=21 ;
Monday May 14th, 2018 9:44:29 PM

Anna continues to strum along on the darkwood guitar she received as a gift looking over Pru's shoulder to sight read the music in the prayer book.

(Perform[strings]:21)

Michael Wittman AC24, T19, FF18 (ucdodge) HP52/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+1=14 ; d20+1=4 ; d20+7=14 ;
Monday May 14th, 2018 9:56:55 PM

Ouch! Michael squeeks, that felt like a weaker version of when that vampire touched me. more physical and less soul-sucking though.... Michael sees Sigvar, tackle the big crystal trying to dampen the violent vibrations coming off the Crystal, it' hard to keep the dagger on, the vibrations hurt the hands and the feedback is brutal! he keeps on with the backup vocals though.

Con check 14

Help other Perform. 14

Trayvin AC 28/13 touch Hp 61/106(BrianZ)  d8=7 ; d6=3 ; d6=2 ; d6=5 ; d6=2 ;
Monday May 14th, 2018 10:21:54 PM

Trayvin nods, knowing what his part in this play will be. "I will keep up the healing and the Aura holding back the grasses as long as I can."

Actions: channel energy, 12hp healed.

Active effects:Freedom's Call - Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.

Used:
Freedom's Call ability 5/8 remaining
Liberation ability 4/8 remaining
channel 4/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+2=22 ;
Monday May 14th, 2018 11:09:52 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

Nikolai feels his energy being sapped but almost as fast replenished by Trayvin. He grasps Michael's arm to help keep it steady and the dagger firmly touching the crystal.

CON check Aid another +2 = 22 N20!

DM Warren - What's going on at home today?  d6=1 ; d6=4 ; d4=3 ;
Tuesday May 15th, 2018 4:55:22 PM

Anna and Pru keep up a lovely harmony, despite some off beat words and the distracting vibration from the others.

Pompous and Sigvar do a commendable job holding the crystal steady, and Nikolai helps Michael stabilize the crystal. Is that a tiny crack forming in its surface?

Trayvin channels to counter the energy that the crystal is putting out.

The crystal's vibration increases further and the whine is distracting. It's still pulsing with dark energy (10 damage) and the grasses are whipping about wildly, but thanks to Trayvin's aura, cannot grab ahold of anyone.

Instead, it seems that a veritable carpet of stinging insects comes up from the ground and rise up over your legs, biting and harassing you as you try to concentrate.

all take 5 damage, DC11 fort save or take 2 STR damage and nauseated for one round


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 95/114 Character Sheet  d20=13 ; d20+16=20 ; d20+5=10 ; d20+2=10 ;
Tuesday May 15th, 2018 6:47:50 PM

Fortitude save 26 no str damage or nausea

Sigvar keeps wrestling with the crystal, finding it harder to hold thasn it previously was.
He also continues to try to help keep the ritual going.
Grapple 20
Strength 10
Perform 10 (Aid Prudence with ritual)

Pompous AC 25(26) CMD 25/20, HP 69/87  d20+11=20 ;
Tuesday May 15th, 2018 8:15:52 PM

"Hold on tight to the crystal! I'll deal with the bugs!"

Showing again his magic skills, Pompous casts... a 50' tall cone of wind materializes, encircling the Agents holding the crystal and the dagger but close enough to the agents to deal with the bugs.

{ Hope this works!!}


----------
Fort 20 pass.
Casts Wind Wall.
10 rounds duration




Trayvin AC 28/13 touch Hp 60/106(BrianZ)  d20+13=29 ; d6=3 ; d6=4 ; d6=4 ; d6=3 ;
Tuesday May 15th, 2018 8:36:28 PM

Trayvin tries to ignore the burn and itch from the insect bites and stings. "Ugh, you'd think the armor would help, but they just crawl under it!"

Trayvin channels again to keep the team going. He hopes the ritual won't last much longer, he is running low.

Actions: channel energy, 14hp healed.

Active effects: Freedom's Call - Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.

Used:
Freedom's Call ability 4/8 remaining
Liberation ability 4/8 remaining
channel 3/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 63/78 CMD 27/29(Grapple)   d20+11=31 ; d20+2=19 ;
Tuesday May 15th, 2018 9:11:13 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

-10 negative energy

Fort +11 DC11 = 31 N20!

Nikolai feels sapped of energy again and stinging bugs start to crawl all over him. His strong mental discipline keeps their effect to a minimum thought.

He continues to help hold Michael's arm steady and the dagger pressed against the crystal.

CON check Aid another +2 = 19 success

Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E)  d20=19 ; d20+5=9 ;
Tuesday May 15th, 2018 9:26:34 PM


Akir has no problem resisting the bugs and their bites. He does his best keeping things in order.

Str: 9

Prudence Gundle [AC 20; HP 58/74]  d20+7=15 ; d20+7=11 ;
Tuesday May 15th, 2018 10:14:01 PM

Pru chokes back a distressed "ewwww!" and continues with the ritual. Clearly, however, the bugs are a distraction. [Fort save 15] [Charisma check 11, or 13 with Sigvar's help.]

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24  d20+8=9 ;
Tuesday May 15th, 2018 10:39:40 PM

(Fort Save: natural 1)

Anna takes the negative energy and then has her Strength sapped by the bugs and becomes nauseated so she is forced to stop playing her guitar.



DM Warren - What's going on at home today? 
Wednesday May 16th, 2018 4:08:29 PM

With the sudden profusion of bugs, Anna is distracted and trying to hold her lunch. Luckily, Pru manages to hold up the chanting, if not so charmingly as before, and the ritual does not lose ground, though it does slow down its progression.

Luckily, Pompous comes to the rescue, summoning a blasting wall of wind the sucks the tiny creatures right off of the ground and their bodies to swirl around above them instead. It's creepy and gross, but much less so than having them crawl on and bite you.

Sigvar keeps holding the crystal down, and Akir lends his strength as well. Nikolai helps Michael maneuver the dagger into a widening crack in the crystal, trying to focus its point on one spot.

With each expansion of the crack, another wave of negative energy is released, and they seem to be getting stronger. 15 damage But without the help of its vermin horde, the crystal may just be running out of tricks.


Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E)  d20+3=10 ;
Wednesday May 16th, 2018 4:39:32 PM


Getting tired of its tricks, and its energy outbursts, Akir performs the ritual of punching, and smashes his fist into the stupid crystal, in a ritualistic fashion.

Str: 10

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 95/114 Character Sheet  d20+5=14 ; d20+16=32 ; d20+2=6 ;
Wednesday May 16th, 2018 5:38:02 PM

OOC
LOL Ken.
IC
SIgvar tightens his grip on the crystal, continuing to hold it in place for the ritual.
Strength 14
Grapple 32
He keeps chanting to aid Prudence as well as watching Trayvin sor any sign that the cleric is out of channeling so that Sigvar can help out if needed.
Perform 6 (aid Prudence, fail)

Michael Wittman AC24, T19, FF18 (ucdodge) HP52/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+7=18 ; d20+1=18 ; d20+1=12 ;
Wednesday May 16th, 2018 8:37:46 PM

Michael became lost for a moment but found himself again quickly. (back up your character sheets to other places besides google drive, if your significant other gets happy trying to help you clear up space you can lose it all. ). The biting bugs the vibrations, the negative energy, he grits his teeth and holds on, attempting to twist the dagger in the crack to widen it. He keeps up the chorus of Pru and Anna, but it's a bit more strained now.

help other perform 18

con 18 to hold on.
str 12 to twist the dagger and force it deeper.



Pompous AC 25(26) CMD 25/20, HP 68/87  d20+2=22 ;
Wednesday May 16th, 2018 9:21:03 PM

The constant taking of damage and healing is straining the ranger. However, he holds true.

He decides that his skills at this time will be best used by going back to helping to hold the crystal steady.

----------------
Strength check 22 ( nat 20)



Trayvin AC 28/13 touch Hp 57/106(BrianZ)  d6=1 ; d6=2 ; d6=2 ; d6=2 ; d6=6 ;
Wednesday May 16th, 2018 9:44:38 PM

"Nice work Pompous! The crystal seems to have a mind of its' own, I wonder what other tricks it might have?"

Trayvin channels again to keep the team going.

Actions: channel energy, 12hp healed.

Active effects: Freedom's Call - Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.

Used:
Freedom's Call ability 3/8 remaining
Liberation ability 4/8 remaining
channel 2/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic

Anna Morphling (Hugh C) -- 23/13/20 HP 42/76 -- CMD 24  d20+9=26 ;
Wednesday May 16th, 2018 10:04:14 PM

Anna recovers from being nauseous before resuming her playing on the darkwood guitar despite the negative energy constantly washing over her party.

(Perform[strings]:26)

Prudence Gundle [AC 20; HP 55/74]  d20+7=15 ;
Wednesday May 16th, 2018 10:11:34 PM

Pru tries to refocus and keep helping Anna, and manages a decent, if not inspiring, performance. [Charisma 15]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/78 CMD 27/29(Grapple)   d20+2=12 ;
Wednesday May 16th, 2018 11:14:00 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

-15 negative energy

channeled energy, 12hp healed.

Nikolai feels the crystal fighting back by draining more energy but they are fighting it just as hard.
He focuses on the crack and helps Michael direct the dagger into it as far as it will go.

CON check Aid another +2 = 12 success

DM Warren - What's going on at home today? 
Thursday May 17th, 2018 6:25:21 PM

The Agents' efforts seem to be quite effective, what with the bugs swirling around the air instead of biting them and the music and chanting back on tempo.

Everyone is giving it their all, and you could swear that the crystal hated you for how much it was fighting. It was a malevolent force, vibrating with enough force to shatter ear drums. It's negative energy seems to be diminishing though. 10 negative energy damage, 5 sonic This thing must be close to splitting apart!

Over the buzzing, you almost don't hear it, but it seems that some dust is rising out past the impact point. And it is drawing closer to you, with the sound of many pounding feet as an accompaniment.

Pompous AC 25(26) CMD 25/20, HP 68/87 
Thursday May 17th, 2018 8:40:18 PM

Pompous moves away from the crystal and readies another spell...
Another spell!!!
From Pompous???

-----------------
Ready Entanglement - Cast it if and when whatever is coming towards us reaches the grass.

Pompous AC 25(26) CMD 25/20, HP 65/87 
Thursday May 17th, 2018 8:49:17 PM

ooc> Oops, adjusted hit points.

Trayvin AC 28/13 touch Hp 56/106(BrianZ)  d6=1 ; d6=3 ; d6=4 ; d6=1 ; d6=1 ; d6=4 ; d6=3 ;
Thursday May 17th, 2018 9:44:10 PM

"Well that doesn't sound good, we might want to brace for impact!"

Trayvin channels again to keep the team going.

Actions: channel energy, 14hp healed.

Active effects: Freedom's Call - Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.

Used:
Freedom's Call ability 2/8 remaining
Liberation ability 4/8 remaining
channel 1/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic


Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24  d20=12 ;
Thursday May 17th, 2018 9:52:01 PM

Trayvin's channeling has been enough to keep Anna going and she continues to strum her instrument as part of the ritual. (Perform : 21 forgot to add the +9 as 12 + 9 = 21)

Michael Wittman AC24, T19, FF18 (ucdodge) HP26/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+6=25 ; d20+19=32 ; d20+7=27 ;
Thursday May 17th, 2018 10:13:43 PM

sorry didn't roll my Fort save for the str damage.. 25 so I passed.

Nikolai! hold the dagger in I'm gonna do the incense thing! after making sure that Nikolai actuall has the dagger Michael picks up the incense and starts dancing around the crystal. he goes all out in his performance, but secretly he's glad to be where he can get to his blades with what is coming.

Acrobatics 32

help other (perform) 27



Prudence Gundle [AC 20; HP 54/74] 
Thursday May 17th, 2018 11:33:50 PM

Pru is worried about that cloud of dust! This round, instead of helping with the performance, she instead prepares herself to protect her friends while they finish the ritual.

[Ready an action to cast a Wall of Ice between us and whatever is kicking up the dust. Pru can cast a wall that's 100 feet long and 10 feet high. She'd like to curve it, so it protects the group from as many directions as possible. She might not be able to curve it all the way around, but she'll do as much as she can.]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple)   d20+17=33 ; d20+3=4 ; d20+2=18 ;
Thursday May 17th, 2018 11:43:54 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

10 negative energy damage, 5 sonic

channeled energy, 14hp healed

Nikolai lets go of Michael's arm and takes the dagger.
Acrobatics +17 = 33

Then continues pressing the dagger into the widening crack.
Str +3= 4
Con +2 = 18

He manages to keep the dagger steady but makes no progress further into the crack as the crystal puts up a big fight.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d6=2 ; d6=5 ; d6=5 ; d6=3 ; d6=5 ; d20-2=11 ;
Friday May 18th, 2018 12:13:06 AM

Sigvar looks to Akir.
" Hold the crystal down. You are the only other person here that is stong enough. I'll see what I can do about that incoming horde of whatever the crystal called."
Once Sigvar has transferred the holding of the crystal to Akir he looks at the rest of the group. So far Trayvin's channeling has kept the taur healed, but others were not so healthy when they started. He moves to the gap in the Ice wall Prudence is planning will be and as he does he also channels energy to make sure they are strong when this.... stampede arrives.
[b]Channel energy[b] to heal for 20 healing to everyone
He also repeats the last line of the ritual Prudence read, trying to sustain the ritual.
Perform 11

DM Warren - What's going on at home today? 
Friday May 18th, 2018 2:32:34 PM

The Agents are ready for the worst. It's awfully distracting to have what seems to be a herd of infected boars charging at you. And boy do they look angry!

But they hold fast! The music and the chanting, the dancing, the smoke, and the pressure of steelgrass dagger finally take their toll. The cracks that have been appearing deepen, and light streams out of the crystal in a pillar racing towards the sky!

With that, the sounds and vibration coming from the crystal end. As does the plume of dust! Where there were angry boars before, now they only seem confused, and much less agitated. Before your eyes, the red grasses begin to wither and die. Is it over?

Pompous AC 25(26) CMD 25/20, HP 79/87 
Friday May 18th, 2018 5:08:41 PM



" Where's the kaboom?! There was suppose to be an earth shattering kaboom! "

======================================
ooc> 10 geek points if you get the reference.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=24 ;
Friday May 18th, 2018 5:35:33 PM

SIgvar snatches a fist sized (for him) chunk of the crystal before it can try to knit itself back together. He then turns his back to the crystal and looks out into the distance. His one good eye narrows as he waits for the other boot to drop.
Perception 24

Trayvin AC 28/13 touch Hp 93/106(BrianZ)  d6=3 ; d6=1 ; d6=2 ; d6=6 ; d6=6 ;
Friday May 18th, 2018 11:03:59 PM

Trayvin looks around. Seeing that the grasses are returning to normal, he drops the freedom's call. The Agents are still banged up so he uses his last channel to patch them up a bit.

"Does anyone think they can convince those boars to move along?"

Actions: channel energy, 17hp healed.

Used:
Freedom's Call ability 2/8 remaining
Liberation ability 4/8 remaining
channel 0/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic

Prudence Gundle [AC 20; HP 71/74] 
Friday May 18th, 2018 11:44:48 PM

Pru looks around. "That seemed...sudden," she says. About the boars, she says, "Aww, leave them alone. The poor things have been through a lot."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Saturday May 19th, 2018 9:59:41 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

Channeled energy to heal for 20 healing

"Pompous, you know that things rarely go as expected, so expecting an earth shattering kaboom that does not happen follows right in line with the norm," Nikolai chuckles.

He eyes what's left of the crystal hopping that the other groups were able to do the same. "Wild boars? Pru can handle that with one fireball if they decide to get angry at us and charge."

Michael Wittman AC24, T19, FF18 (ucdodge) HP26/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Sunday May 20th, 2018 10:11:02 PM

Michael pauses mid-pirouette out of a moon walk. he hears Pompous, and He cannot figure it out either. His name is Michael, Not Marvin and that crystal wasn't a Neutronium Pew-36 space modulator, so of course that wasn't a kaboom.

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24  d20+9=13 ;
Sunday May 20th, 2018 11:50:23 PM

Anna uses her wild empathy on the confused boars to try to convince them to move along if they are no longer affected by the blood grass sickness.
(Wild Empathy: 13)

DM Warren - What's going on at home today? 
Monday May 21st, 2018 7:28:52 PM

Things seem oddly calm for the moment. Sigvar is able to grab a souveneir, but instead of the fist sized chunk he wanted, it's more of a sliver the size of a finger. It's pretty, in a sinister way.

The boars indicate confusion to Anna, but they seem happy to disperse, and even relieved now.

But yes, after everything else, isn't this a bit anticlimactic? What to do now?

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=29 ;
Monday May 21st, 2018 8:33:45 PM

Too easy. This was far too easy
Sigvar's mind keeps running through the fight.
As if the fight were tailored to our strengths. Anyone COULD have completed it, but we were sent with our unique talents which made it easy. None of us were even harmed
Too easy


Sigvar continues to survey their surroundings with his, at least to him, well founded paranoia.
Perception 29

Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Monday May 21st, 2018 9:29:32 PM

The danger seems to have passed, at least for the moment. Trayvin looks at what's left of the crystal. "So this is what all the fuss was about?"

Used:
Freedom's Call ability 2/8 remaining
Liberation ability 4/8 remaining
channel 0/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic


Michael Wittman AC24, T19, FF18 (ucdodge) HP26/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday May 21st, 2018 9:55:02 PM

Whelp, The Agents of the Fist save the day again. I wonder what it's going to cost us this time? The gods will probably want Capt'n Palances head now. If this means what I think it means, that Danegeld the Fist has to pay to Aisldir in null and void now. .

Prudence Gundle [AC 20; HP 71/74] 
Monday May 21st, 2018 10:12:10 PM

"Well, I don't know about any of that," Pru says. Sometimes her Fist-mates say the strangest things! "But if everyone's healed up, we should head for the Citadel and make our report. Um...if that's what Nikolai says, of course."

Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E) 
Monday May 21st, 2018 10:32:54 PM


Akir gives a wary glance back at the quiet crystal.

"In my own esteemed opinion, it was probably the Ritual of Punching that cinched things."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday May 22nd, 2018 12:27:19 AM

"Well, I think a talk to that whistle guy would be in order but I don't know how to summon him. So, I guess we head back home and see what keeps us from getting there," Nikolai shrugs.

Pointing in the direction he believes the Citadel to be, he says, "Head 'em up! Move 'em out! Roll 'em, roll 'em, roll 'em, …."

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24  d20+10=20 ;
Tuesday May 22nd, 2018 1:15:09 AM

Anna surveys the sight where the crystal once stood not quite believing it is over as she looks for any hidden things that might still pose a danger.

(Perception: 20)

Pompous AC 25(26) CMD 25/20, HP 79/87  d20+18=38 ;
Tuesday May 22nd, 2018 6:42:01 AM

Pompous starts looking around..... for stuff.....

" I wonder if there's any baby crystals around... "

-------------------------
Search for treasure. Natural 20.
38

DM Warren - What's going on at home today? 
Tuesday May 22nd, 2018 7:12:57 PM

As Pompous roots around in the crystals, three of them begin to hover and glow. Sigvar knew it! It had to be too easy.

But they don't make moves to attack, or influence the board or the grass or anything. Their glow just gets brighter and larger, until eventually fuzzing into the form of three floating figures:

A half elf in leather armor, wearing a crown of leaves;
A human in white robes standing on stilts;
And, a humanoid that appears to have been mutated by the bloodgrass, with red skin and dragonfly wings.

Figure one: “Hail champions! You destroyed a great evil!”
Figure two: “You have fought bravely to save your homelands. How I hope you will save mine.”
Figure three: “Curse you interlopers! Do you know what you have done?!"


Pompous AC 25(26) CMD 25/20, HP 79/87 
Tuesday May 22nd, 2018 7:20:00 PM

"Well DAAAAAAARN!!!!! "

Pointing to each of the figures...

" Duck.. duck... goose!!! "

Prudence Gundle [AC 20; HP 71/74]  d20+8=13 ; d20+16=19 ;
Tuesday May 22nd, 2018 8:54:53 PM

Glowy figures show up, and Pompous immediately starts sassing them. Pru doesn't think these are aspects of some of the gods, but they have hundreds and some of them aren't very well known. [Knowledge Religion 13.]

Just to be on the safe side, she bows to the figures. "Greetings, um, Noble Ones," she says. "We are Nikolai's Fist, under the leadership of Nikolai Komonov. We are Agents, specialists who deal with a variety of problems for the Mailed Fist. My name is Prudence Gundle." She decides not to introduce her companions just yet; of course, they can introduce themselves if they want.

To the first figure, Pru says, "Thank you, but I don't think the grasses were necessarily evil. Dangerous, certainly, but don't think they planned this, or anything."

To the third figure, she says, "Well, from our point of view, we stopped a dangerous infestation that threatened to destroy our world. I gather that upsets you, and I am genuinely sorry for it, but surely you didn't expect us to stand there and die?"

To the second figure, she says, "We are tired and wounded, and many of our resources have been depleted. I think my companions would very much like to help you, if possible, but I think we're going to need time to rest and recover."

[Diplomacy 19]

Trayvin AC 28/13 touch Hp 93/106(BrianZ)  d8=1 ; d8=7 ; d8=3 ; d8=7 ; d8=6 ;
Tuesday May 22nd, 2018 9:46:37 PM

Three figures, and it looks like three different personalities. Well at least they didn't seem hostile...yet. Looks like Pru has them occupied for the moment, so Trayvin busies himself looking over the Agents injuries. He is out of channels but still has some spells left to patch them up. Trayvin figures it's best to take care of it now in case this turns into hostile negotiations.

Actions: convert air walk into cure critical, cast on Michael. Michael is healed 33 hp.

Used:
Freedom's Call ability 2/8 remaining
Liberation ability 4/8 remaining
channel 0/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic, air walk

OOC Michael may have missed some of the channeled healing, I suggest to check back through the posts.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday May 22nd, 2018 10:38:15 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

Nikolai is puzzled. Were these beings imprisoned in the crystal and that gave the crystal its power? They had no choice to do what they did regardless of whether the crystal was 'evil' or not.

"I'm Nikolai. These are my friends and companions. We fight and die together."

He turns to the half-elven one and asks, "We destroyed and object that was causing great harm to our plants and animals. As far as a 'great evil' being destroyed, please specify. Do you mean the crystal itself? What, specifically do you mean by 'great evil'?

To the human on stilts he causally replies, "We saved our homeland and the payment is a place to live and our families to go home to. We may be able to save your homeland, but it won't be for free. We don't have the habit of risking our lives for nothing. Just wanted to make that clear up front."

He turns to the humanoid one, "You can't call US interlopers when this crystal, and you yourselves, are from another world and are the ones interloping into our world. Where do you come from? What purpose do you have here?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday May 22nd, 2018 11:22:36 PM

Michael studies the three figures listening to them speak their peace. He gives Trayvin a grateful look as the healing magic washes over him. He addresses the three politely.

I am Michael Wittman of the Mailed Fist. before we get into thanks, contracts and recriminations might we have your names? I've found that familiarity often eases negotiations and understanding even with aggrieved parties. he says finishing by looking at the dragonfly winged mutated guy.

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24  d20+9=12 ;
Wednesday May 23rd, 2018 1:10:59 AM

Anna says, "Greetings Gentle beings, I am Anna Morphling, Agent of the Mailed Fist from Nikolai's Fist as my companions have said, I am also a servant of Queen Ma'ab and emissary of her consort Lord Eberyon. Are any of you aligned with the fey? We are currently in the lands of my lady and if any of you are aligned with the fey I ask for a parlay so as to avoid any potential misunderstandings."

(Diplomacy: 12)



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+15=24 ; d20+8=22 ; d20+6=18 ;
Wednesday May 23rd, 2018 7:21:12 AM

Sigvar twitches for a moment when Anna says where they are. They were home, in the Wold. Was she bluffing or did she actually not know?
He continues to play the Minotaur everyone expects him to be and remains silent. What he does in that silence is scan the trio for evil and try to figure out if they are somehow connected with the Gods of the Wold. He suspects they are aspects of the Sargrass plains, judging by where he thinks they came from (in the crystal)
Knowledge religion 24
Knowledge planes 22
Knowledge nobility 18

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Wednesday May 23rd, 2018 10:54:58 AM

(OOC: I forgot we traveled back to the wold)

Anna puts her hand to her head and then says to the 3 beings, "I'm sorry things have been so crazy lately with all this grass. We traveled from the wold to a pocket dimension Queen Ma'abs court and then back to the Wold. The dagger we used in the ritual came from the lands of the fey as did possibly this blood grass invasion. We were trying to stop it."

DM Warren - What's going on at home today? 
Wednesday May 23rd, 2018 7:13:07 PM

The figures all begin to speak at once, trying to make their points. Calm words from Pru and Nikolai seem to get them going in the right direction though, and they eventually settle enough to give answers to their questions. Trayvin, fearing the worst, goes about the important task of getting everyone in tip top fighting shape.

Responding to Michael and Anna: "We are personifications of ideals. If you must call us by a name, you can use our factions."

Figure 1 speaks for the Restorationists. His faction of druids and druid-friends seeks to RESTORE the Sargrass to the magical forest is was in an earlier age long gone. "The Silent Monks that you so recently helped were tending a druid tree, which was bred to fight back the onslaught of the grasses. They could even be empowered to fight back something as pervasive as the bloodgrass."

Figure 2 speaks for the Preservationists. They prefer to PRESERVE the Sargrass as the deadly but beautiful grassland it was most recently. "No no no, those monks are of our order. They seek only to preserve the wonders of the grasses as they are, as well as the trees that make islands in the plains. Everything in Balance!"

Figure 3 speaks for the Adapters, who embrace mutation and bloodgrass as a means of improving themselves and their environment. "You are all wrong! We need to understand and embrace this new mutation. If we accept the change, it will make us strong! Only those who resist lose their minds to it's influence."

They all agree that there is only one path forward, but which one you agree with, or none at all!, is up to you.



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Wednesday May 23rd, 2018 7:39:02 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

Nikolai listens to the three and then comments, "Ok, each one of you sounds like you have a good point. So what are you asking from us? We here in the Wold like it just like it is. We don't want any mutations here. The Wold must remain as it was originally created to be, not some mutation from another place. Now for your home, that's another story. We can't choose that for you. YOU tell us what you decide and then we'll think about how to help you."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Wednesday May 23rd, 2018 8:21:23 PM

" Sir, I think they are here to help us decide what the Wold will become. They represent the Sargrass past present and possible future, but that is a metaphor for the Wold. Neither point is inherently evil (at least my detection seemed to show no evil from any of them, right DM?) but each point appeals to a different sect of the Wold's society. "
"Though it is unstable and goes against my lawful teachings and demeanor, I actually favor the mutational path. There is no growth without change. Change can take many forms and not all of them are bad."


Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Wednesday May 23rd, 2018 9:55:44 PM

"Wait, we need to choose for the whole Wold? How can we make that kind of decision?"

Used:
Freedom's Call ability 2/8 remaining
Liberation ability 4/8 remaining
channel 0/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic, air walk

Prudence Gundle [AC 20; HP 71/74] 
Wednesday May 23rd, 2018 10:03:21 PM

"We can't," Pru replies to Trayvin.

She faces the ghostly figures again. "This is a matter for the gods," she says. "We are only mortals, soldiers doing a job. This decision is, as we say, above our pay grade. I know you feel very passionately about your causes, but you must place your trust in the gods to do the right thing."

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Wednesday May 23rd, 2018 10:53:15 PM

Anna says, "Frankly I like change and I know all about adapting but I think you guys are right in this being above our paygrade especially since this is just our corner of the Wold there are heroes from all over dealing with similar situations to what we have going on now so we can't make this decision as we aren't the only ones affected."

Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E) 
Wednesday May 23rd, 2018 11:54:44 PM


Akir shakes his head.

"Paygrade or not, the choice is ours right now. Mutation is out, if none of you have a preference, then I vote to restore the Sargrass to what it was when it began. Most magic is purest at its roots, and for no other reason than that, restoration is my preference."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Thursday May 24th, 2018 6:07:48 AM

(Ken, Akir is surely healed from all the channeling that went on)
" I have to disagree with you all about this being above our rank."
"The Gods did not go and acquire the items needed to save the Wold. We did. They did not brave the trials nor complete the ritual. Again, we did. They helped for sure with the healing they provide both myself and Trayvin, and the spells that many of us in our group are granted by them each day, but they took no more of a direct hand in this than they do in our everyday lives. Why then should they choose?"


Pompous AC 25(26) CMD 25/20, HP 87/87  d20+2=20 ;
Thursday May 24th, 2018 6:39:13 AM

Pompous waits a bit and ponders the choices.

( Wisdom check 20)

Obviously, we are meant to choose but which to wisely choose????

" Life is about balance... if the Sargrass was meant to be.. "



Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday May 24th, 2018 10:12:05 PM

Michael smiles. one thing you guys need to realize is that if you don't make a decision, there are plenty of people who are willing to make a decision for you. Which of you speak for the Manfri? I think that as the original denizens of the Sargrass, and the lorekeepers of the Sargrass as well, that they have a bit more skin in the game than we do. so lets get one of them up here to talk this out with.

Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Thursday May 24th, 2018 10:27:08 PM

"Michael is right, we need more information."

Used:
Freedom's Call ability 2/8 remaining
Liberation ability 4/8 remaining
channel 0/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic, air walk

Prudence Gundle [AC 20; HP 71/74] 
Friday May 25th, 2018 12:39:29 AM

"It seems to me," Pru says to the third figure, "that if the Sargrass is preserved someplace, then those who want to embrace it can still do so."

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Friday May 25th, 2018 1:28:16 AM

Anna says, "Is there a place we can put them where maybe all three philosophies can come to some kind of mutual understanding? I mean those animals went crazy but the red guy can hold a conversation at least. I don't agree with forced change through conquest but maybe those who wish to accept the change freely should be allowed to do so? I freely accepted the gift of change Ma'ab offered but if the three of them are to come to some sort of understanding that last faction needs to learn some boundaries and to play nice with others. I mean we've beatem back the red grass sure but even near us it is still out there. Maybe the trees, sargrass and even the red grass can be found a place where all 3 ecosystems can coexist?"

DM Warren - What's going on at home today? 
Friday May 25th, 2018 10:50:55 AM

wow yesterday got away from me. apologies.

DM Warren - What's going on at home today? 
Friday May 25th, 2018 10:56:44 AM

It is hard to come to a consensus. Each agent may have their own preference, but how can they decide for these figures, for the manfri, or for the Wold?

The figures do agree on one thing. The Sargrass should be home in the Southern Continent, where they used to be, rather than trapped in the Realm of the Dreaming Lady.

If you would help the manfri, the method to return you to the Sargrass is in the back of the manfri book, and they tell you the words of power that will activate it.

Prudence Gundle [AC 20; HP 71/74] 
Friday May 25th, 2018 3:38:55 PM

"As I said, we'll be of no use to anyone if we don't take some time to rest," Pru says. "And we're duty-bound to make a report to our commanding officer. First things first. We should return to the Citadel."

Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Friday May 25th, 2018 9:14:02 PM

"There are some library resources there that may be of some use. But I don't know if we have the time. It seemed very urgent that we acquire the dagger and perform the ritual. I doubt if the urgency is suddenly gone now that we have done so."

Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Friday May 25th, 2018 10:43:59 PM

Michael thinks hard for a moment. Okay, I've been thinking. Restorationists. you seek to destroy the Sargrass and replace it with a forest. you are no better than the Adapters, who wish infinite change for the sake of change and quite like the god Ga'al wish to bring everything under its control. it seems to be the only one who has the Sargrass at heart is the Preservationists. but I think the interplay between the three of you is kind of what makes the Sargrass what it is. Just my opinion but I got your back there stilt boy.

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Saturday May 26th, 2018 12:09:04 AM

Anna says, "Nature is change. A forest once stood which became a grassland and a new strain of grass spawned from it, however nature is also balance. Why can't we try to help restore the Sargrass to where it was preCataclysm and then let the factions sort themselves out after that. There is plenty of land in the region so could there not be trees, traditional strains of Sargrass and new strains of Sargrass all on the Southern Continent? Why must one faction reign supreme when one could argue the merit of each. Sometimes people do not realize what they do and must learn and atone for their mistakes like Eberyon. If the mutators are willing to atone for what they did why should they not be given the same chances as the preservationists and restorationists."

Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Saturday May 26th, 2018 10:45:31 AM

The preservationists have the answers, balance, that which cannot adapt is doomed, but things without a base cannot endure. That which is not challenged becomes stunted and weak, but too much challenge can have the same effect. There is room for all under the auspices of the Preservationists, the other two selfishly claim that their way is the only way



Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Saturday May 26th, 2018 12:55:34 PM

Anna says to Michael, "Is there really room for all under the Preservationists? They seek to preserve the TRADITIONAL strains of Sargrass per-cataclysm. Yes there were druid trees during this time but they were few and far between. Why should we side with any faction. I say we bring the orphaned part of the Wold back to its position on the Southern Continent but don't back any dog in this fight. Let the denizens of the Sargrass choose for themselves which faction to support or none. If we must choose I choose neutrality with regards to the 3 factions but yes to helping bring the pocket Sargrass dimension back to where it was per-cataclysm."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Saturday May 26th, 2018 6:52:38 PM

OOC: sorry for the missed post. Thursday ran right on by me and out the door before I even knew it. :}

IC:
Nikolai listens to the others and then the three-in-one Outsiders but they don't answer his questions.
"I agree that we don't have enough information to act. For example, I don't know enough about the Sargrass to know what it used to be on the day it was created so I can't make the decision to Restore, Preserve, or Adapt it to anything. But I do know that these lands here were never covered in Sargrass so it should not be brought here. If the Sargrass gave those infected the option to change or not, that would be one thing, but it does not. It forces change and those that cannot adapt are doomed. That is not right.

The gods created the Wold and all that's in it. Let the gods decide whether to bring the Sargrass back to the Southern Continent. If they tell us they want us to help do that, then fine, but only to it's original birth place, and I'll not act on that without direct word from the gods to do so."


Pompous AC 25(26) CMD 25/20, HP 87/87 
Sunday May 27th, 2018 7:12:14 PM

" I vote with Anna. And making a decision now. Let's get this over with and back to a warm bed. "

Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E) 
Sunday May 27th, 2018 11:21:45 PM


Akir shakes his head.

"Sorry Nikolai, I disagree. I'm not quite that much of a fatalist."

He looks at the the restorationist.

"I don't know if your taking a tally or what, but you have my support."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Monday May 28th, 2018 7:20:26 PM

Sigvar frowns.
This was dividing their group. For now he chooses only to focus on their readiness.
"Trayvin, can you pray for a sending spell when we rest so that you can find out what is going on at the Citadel? That should eliminate our need to return and report."

Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Monday May 28th, 2018 7:56:35 PM

Trayvin nods at Sigvar's request. "Maybe even more than one, although it will reduce my combat options should there be any. We could also consider using such spells to contact others who may be able to give us wise advice on this matter."

Trayvin considers the three figures again. "I wonder what they will do if we do not choose, or cannot agree on a choice?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday May 28th, 2018 9:56:28 PM

Nikolai nods at Akir and says, "We will act as a group. I don't make the decision on this matter. Whatever the group majority chooses, we do. It would be a good idea to contact the Manfri and let him know that our part is done and tell him of this new situation."

He turns to Trayvin and comments, "Bigger question, what are the other groups deciding to do? It won't do us any good to make a choice only to find out we are working against others who stopped the infestation in their part of the woods and made a different choice. At least staying neutral in this matter for now we won't be stepping on anyone else's toes."

He turns to Pru, "Time to contact that Manfri and tell him what's up."

Prudence Gundle [AC 20; HP 71/74] 
Monday May 28th, 2018 10:05:00 PM

"Well, we can't just stand around arguing all night," Pru points out. "If we're not going to return to the Citadel, then we should make camp here."

She turns to Nikolai. "And I'm not sure I know how to contact him. I mean, there was nothing in the book about it."

Just to be sure, she opens up the little book to take another look at it.

Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday May 28th, 2018 10:40:47 PM

I think preservationist is a misnomer, the other two want to fundamentally change the Sargrass, the preservationists want the grass back as it was, and let it develop organically from there. The way I see it from the info I got from that Manfri historian we got the chocolate for, the Sargrass is a conscious spirit, I think it needs to decide for itself what it wants to be, without the undue influence of silent monks or bloody dragonfly winged adapters.

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Tuesday May 29th, 2018 12:23:15 AM

Anna says to Michael, "The preservationists literally want to replace the grass as it was with a forest. The forest naturally became a grass land with a druid tree here or there. My thought is could nature allow room for all 3 factions assuming the Adapters decide to change their ways and play nice with the others moving forward. I mean the red grass seems to be a new species of grass, then there is the traditional Sargrass strains and the trees all 3 are living plants. Once we contain the red grass so that it won't overwhelm everything should we allow those who wish the opportunity to study it?"

DM Warren - What's going on at home today? 
Tuesday May 29th, 2018 10:50:44 AM

After much deliberation, Akir has a solid opinion to support the Restorationists, and Michael is inclined to side with the Preservationists. But they both go along with the consensus to let the Gods sort it out. Who can really say who's right, anyway? Maybe true balance lies with each group having the same amount of input. They'll just have to work together.

The restorationist ghost gives Akir a wink and a nod towards the pile of shattered crystal. He looks over the pile with his eye for quality jewelry and notices a stone amongst the detritus. It is cracked, but it looks to be a Tourmaline Sphere Ioun Stone.

It may have been more subtle, but Michael picks up on a hint too, or maybe just sees a sparkle. Either way, he pockets a small brown gem, which he feels have some interesting effect when smashed.

Meanwhile, Pru looks for more information in the pages of the Manfri book, flipping past the rituals and descriptions. Quickly, she feels her fingers seemingly moving without her controlling them, flipping ever more quickly towards the back until they stop on a page near the end. It seems there is one more ritual to perform, and Pru practically feels compelled to complete it. The three figures look at her, all seeming to nod in agreement, wanting the ritual to happen too. Is this how the Plains will be brought out of the Vale?



Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E) 
Tuesday May 29th, 2018 12:34:14 PM


Akir taps the stone to his head, and lets it go. It floats with a wobble, then sets into an orbit around his helm.

He closes his eyes and dips his head towards the preservationist. He watches Pru's mad flipping.

"Seems there one final bit that remains."



Prudence Gundle [AC 20; HP 71/74] 
Tuesday May 29th, 2018 1:32:26 PM

Pru frowns. She hates leaving work undone.

"Looks like there's a final bit to this ritual," she says, "and then we can put this whole thing behind us. Is everybody ready?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday May 29th, 2018 4:24:32 PM

Anna, that’s the Resterationists, not the Preservationists. I fully support the Preservationists as the true heirs to the Sargrass.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Tuesday May 29th, 2018 4:26:09 PM

With his first tightening around his bow, Pompous readies himself for possible battle.

" Ya know folks, there isn't anything easy in life. Somehow, I don't think that this will go without more blood."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Tuesday May 29th, 2018 7:00:55 PM

I am not yet ready to travel Prudence. Wait a moment longer."
Sigvar turns to the red mantis aspect and asks
" No one has spoken much to you but to make demands of you. Let me ask you some questions since I am not opposed to change, it is a natural thing. Grasslands and marshes become forests all the time, naturally. You said that the changes do not hurt if they are not resisted. We saw some animals, withered and bleeding, I am guessing they resisted. But the ones that thrived were violent and bloodthirsty, and their bite spread disease, or as you might call it, change. I can't condone allowing that kind of method for change because only the strong, the biters, would decide who changed. Is there a way to contain this change so that those who choose to undergo it can and those who do not stay away from it?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday May 29th, 2018 8:58:59 PM

Nikolai laughs. "The Sargrass might be a sentient being, but a sentient being bent on dominating the Wold or destroying those that resist it is not working towards balance. A balance would be a valley of Sargrass living in peace alongside a normal, not infected, forest and the Sargrass leaving it alone.

But I repeat again, what are the other groups going to decide what to do? We must all work together towards a common goal or there will be a worldwide war over this."
Nikolai states emphatically.

Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Tuesday May 29th, 2018 9:09:46 PM

"Nikolai, maybe the other groups have nothing to do with the Sargrass, and each have their own decision to make."

Trayvin is in deep thought, as he has been since the 'choice' was first presented to the Agents. "If I have to choose, then I vote for preservation. If the Sargrass of long ago was molded into its' current form, then there must have been a good reason for it. And I don't think we have seen much good coming from the newer Red Grasses, so I don't think I can side with those either."

"I do agree with Nikolai, if the Sargrass can have an area of its' own and not interfere with those around it, the balance may be ideal."

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24  d20+10=30 ;
Tuesday May 29th, 2018 11:32:06 PM

Anna says, "I still say this isn't our conflict, let them rejoin the Wold sure, by completing the ritual but don't choose a side in this battle."

Anna asks Pru, "Should I get my guitar to complete the ritual? (Perform(Strings) 30 if needed)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Wednesday May 30th, 2018 12:58:25 AM

"Well, I don't know anything about Sargrass or Red Grass and I thought that those Iron guys said something about stuff going on all around. Could be different stuff I suppose. Either way, I know that I've not been given the authority by anyone to make a choice in this matter. All I have is what these three say and that's not enough for me. Who are they really? They could be evil entities parading around pretending to be something else. So best wait to see what the Manfri says and try contacting those Iron guys and see what news they have."

Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday May 30th, 2018 5:40:53 AM

Michael ponders what his Fist has said. it's rather limited, but then the light comes on and he understands, that's why he is such a good Thumb, he understands the limits of his authority, both physical and Moral. He mulls that over a bit, realizes that he's not really that sort of person, then files it away for further thought later.

The debate continues... 
Wednesday May 30th, 2018 1:09:44 PM

Pru glances down at the book and the words on the page seem to start moving on their own. Akir nods to the preservationist and Michael mentions his support for the preservationist as well. Pompous prepares for battle as Sigvar asks Pru to wait a moment. He speaks about change and asks about containing the changes and allowing individuals to choose their own change.

Nikolai laughs and questions how the group can decide for the entire Wold. Trayvin suggests preservation as well. Anna does not choose, but asks about preparing her guitar.

Pru looks back down at the book and at the moving words. The words are begging her to read them, but she resists at the moment. She can tell time is very short and she feels that the entire Wold hangs in the balance. She can feel the power radiating from the book and the words on the page, more powerful than anything she has seen before. However, the words are starting to fade as the power starts to somehow recede into the book itself.

The images are starting to fade as well, but the red one attempts to answer Sigvar saying, "The change is always for the better. There will be those who do not survive, but of course, there are always those who will die when it is their time. The change cannot change that some are stronger than others. The strong will always destroy the weak in nature."


Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday May 30th, 2018 3:08:22 PM

Michael snorts in disgusted amusement at the statement of the Adapter. Spoken like all of the truly evil despots we have fought against, only the strong must survive. but who decides who is strong? The reality you propose yields a world of lawless chaos, where cooperation and charity cannot exist. Where no matter how “strong” you are one day of weakness spells your doom. The fact that we just destroyed your influence upon this world means that by your own metric you are not worthy to claim title as inheritor of the Sargrass. Yet here you are arguing from defeat that your way is the only way.

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Wednesday May 30th, 2018 3:25:32 PM

Anna says, "The struggle is eternal and yet even in nature there are still instances where the strong protect the weak instead of destroying them. Does not a mother bear defend her cubs potentially even to the point of sacrificing herself?"

Anna looks down at the book. If she notices its fleeting power and that no one else of her group is doing anything she starts reading the passage of the ritual assuming she can make out what it says

Prudence Gundle [AC 20; HP 71/74] 
Wednesday May 30th, 2018 3:31:08 PM

"Fellas, we need to go! Right now."

Pru begins to read the ritual in a clear, carrying voice.

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Wednesday May 30th, 2018 4:43:06 PM

If possible Anna lends her voice to Pru's

Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday May 30th, 2018 6:49:19 PM

Pompous observes and waits

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+2=10 ;
Wednesday May 30th, 2018 7:39:07 PM

Sigvar looks at the Adapter.
" What you say is also the way of nature. The bear eats when the deer fails to be strong enough or fast enough to escape. The oak stand when the lightning is not enough to break it's will and topple it. Change happens every day, like it or not. We have already proven that if that change becomes something unbounded, and changed those who just want to be left alone that we can defeat it. That is why we need to lend our voice to this vote. We earned the right and the responsibility to do so. Because of that I'll support that change. I will stand for the Adapter."
Sigvar lends his aid to the ceremony as he did in destroying the crystal.
Charisma 10 to aid in the ritual

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Wednesday May 30th, 2018 9:38:42 PM

"You can't truly say that change is for the better. Try convincing yourself that you need to die because someone else says so for the sake of Change. It's easy to doom any number of others when you know you will survive," Nikolai says bluntly.

He adds to Sigvar's comments, "Lightning may or may not hit a tree. It is not a given thing. But when it does, it usually does not kill it. The tree usually survives, albeit not its grand self it used to be, but it is still the same tree. And furthermore, lightning is not a sentient thing. It does not strike a tree on purpose to change it. Anyway, I understand your analogies but I don't think they are relevant in this case. Just my opinion."

He waits for the results of the last part of the ritual.


Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Wednesday May 30th, 2018 10:05:29 PM

"Go ahead Pru, whatever happens we will all face it together."

Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E) 
Thursday May 31st, 2018 3:41:15 AM


Akir holds his breath, not quite sure what comes next. Though he personally was all for the restoration of the Sargrass to its original form, before the grasses, he wouldn't try to convince others.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Thursday May 31st, 2018 7:16:08 AM

" Every contract that we take is a chance to die for a change that may or may not impact us, but certainly impacts others and those contacts are taken because others say so. We have no say because the Fist says we take the contract. Most of them are change for the better now, but that wasn't always so. I stand by my choice. The red grass of change should have a place in a restored Sargrass. "

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Thursday May 31st, 2018 9:23:46 AM

Anna says, "I still think the Sargrass is big enough for all 3 factions, I will not back a dog in this fight but yes even the Adapter faction should have a say in how the new Sargrass moves forward."

The Sargrass 
Thursday May 31st, 2018 3:41:36 PM

Michael is disgusted with the fading creature and lets it know. Anna joins in condemning the creature. Sigvar seems to agree with the adapter, and it nods towards him, and Nikolai seems to start to agree, but also speaks of fate. Anna tries to find a way to support all three factions, but is interrupted by Pru yelling out, “Fellas, we need to go! Right now!” She starts reading the words before they fade from her sight.

Pru realizes quickly that she doesn’t understand what she is reading. In a moment, all that power that had faded into the book suddenly explodes outwards, immediately engulfing Pru and all of the Agents of the Fist. Everyone blinks and sees only darkness or complete brightness, you’re not even sure what you are seeing. The Wold is spinning, or are the Agents spinning? Are the stars coming down to meet you, or are you heading up into the stars? It is impossible to tell, as magic more powerful than any have ever seen or imagined has been unleashed from this book.

Everything stops suddenly and the Agents find themselves floating in a sea of black and darkness. Are there spots of light? Is that a cloud? Where is the solid ground? There is a feeling of bending and tearing, then a quite loud crack. A space open up in the space around and a massive light shines from behind, though the light appears greyish. The view is momentarily blocked by a huge mass of land appearing from behind the crack. Perception, DC 20: Highlight to display spoiler: {There is a figure inside the crack, apparently directing the mass of land.} Knowledge, Planes, DC 20: Highlight to display spoiler: {That appears to be the land of twilight on the other side of the crack!} Knowledge, Religion, DC 20: Highlight to display spoiler: {That looks like Lady Mab herself on the other side, directing the mass of land.}

The Agents continue to float and watch as the mass of land flies past them in their space. They are helpless to do anything as they feel they are just floating in nothingness. As the mass of land moves past them, they are suddenly sucked into the vortex of the land and they are quickly moving along with the mass through something. Knowledge, Planes, DC 22: Highlight to display spoiler: {You are currently flying through inter-dimensional space!}

In the distance, you can see a planet approaching (or are you approaching the planet?). The group is sucked along with the mass of land and the land is apparently aimed directly towards the planet. As you approach closer, you can start to see land and sea on the planet. Knowledge, Geography, DC 20: Highlight to display spoiler: {That looks like the Wold!} The mass continues directly towards the planet and very suddenly slams into the planet, shaking the entire thing. At the last moment, the group realizes they are still being sucked along in the wake of the mass and you crash into the ground! Will or Reflex save, DC 15, or crash, landing prone, no damage.

The Agents find themselves in a massive plain of grass. It is mostly yellow grass, but there are streaks of red grasses throughout. Perception, DC 22: Highlight to display spoiler: { This is the Sargrass}. Spellcasters feel suddenly refreshed after the trip through the cosmos. Everyone feels as if time has changed. Looking up into the clear sky you can see an image in the air that spells out, “SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS.” Spellcraft, DC 11: Highlight to display spoiler: {This is a silent image spell}

Looking around, you can see, far away from you, other small groups of humanoids, it almost appears in the shape of an arc around the center of the plains area. Perception, DC 24: Highlight to display spoiler: {They look like adventuring groups, flanking you on both sides, all facing the center of the circle.} The nearest group looks to be a quarter mile away from you or more.

The grass appears to almost be flowing towards the center of the grassland. The grass looks as if it is piling up in the center. The grass continues to gather and grows into the form of a colossal sized, red vine/grass, plant like humanoid creature. The grass that covers it is a never ending mess of writhing red tendrils. The red plant thing must be 150 feet wide and hundreds of feet tall.

The creature roars! In a loud voice it screams, “MY HOME! MY HOME! MY CHILDREN!”
Sense Motive DC20: Highlight to display spoiler: { It is confused and hurt. }
Sense Motive DC30: Highlight to display spoiler: { It is actually also insane. }
Know Religion DC20: Highlight to display spoiler: { It is an immortal power! }
Know Religion DC35: Highlight to display spoiler: { It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age. }

The colossus is generally facing away from the Agents, focused mostly on the groups on the other side of the circle. Shifting its faceless gaze right and left to take you in, the colossus shrieks once more, and raises his arms. It’s “skin” is moving, rippling in thousands of individual directions. Flowing out of the side nearest the Agents, some masses appear to be forming out of the grass. You hear a gentle, but insistent voice coming from all directions at once, “You must hold the circle or all will perish!”

OOC:
Spellcasters can change spells now and have all spell slots restored for the day.
Everyone else finds themselves completely healed of all injuries and afflictions.
Note that all spells in effect have expired. Any spells that are normally cast at the start of the day have not been cast at this point in time.
We are not in combat yet, but you will have basically two rounds (you can post your actions for two rounds for spellcasting preparations) before the next thing is going to happen… nah, that’s not ominous at all.

Sorry for all the stuff in one post, just catching up with the other boards!


Prudence Gundle [AC 20; HP 74/74]  d20+8=20 ; d20+8=10 ; d20+8=27 ; d20+8=16 ; d20+9=29 ;
Thursday May 31st, 2018 4:15:34 PM

Pru isn't sure at all what's going on. "I think that's the Vale of Twilight," she says at one point, but things are moving so fast it's hard to know what's what.

Pru manages to keep her feet. She looks around at the odd scene and isn't sure what to make of it. She sees the writing, and hears the voice, but she still isn't sure what's happening.

But, first things first. One Extended Mage Armor for herself and one for Nikolai.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24  d20+1=6 ; d20+10=27 ; d20+8=9 ; d20+8=20 ; d20+10=26 ; d20+8=10 ; d20+10=14 ;
Thursday May 31st, 2018 5:07:33 PM

(Sense Motive: 6, Perception: 27, Know[planes]:9, Reflex: 20, Perception: 26, Spellcraft 10, Perception 14)
Anna manages to land without falling she noticed the figure in the crack directing the land mass but she had no clue who it was. She also notices that they are on the Sargrass.

She then activates her barkskin SLA and her bull's strength SLA feeling her skin get tough and bark like and her muscles get pumped.

Active Effects:
Barkskin: +3 Natural AC - 70 min [699 rounds]
Bull's Strength: +4 to Strength - 7 min [70 rounds]



Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=20 ; d20+8=10 ; d20+18=31 ; d20+8=21 ; d20+18=22 ; d20+12=22 ;
Thursday May 31st, 2018 5:29:18 PM

Perception : 20 pass
Geography: 10 fail
Perception: 31 pass
Perception 22 - fail
Reflex 22 Pass

--------------------
Pompous lands steadily but feels a sense of dread. While he cannot identify what the massive creature is, he knows that if the Iron Dragons are involved, it can't be a good.

" Should we join the others or wait and see what happens? "



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=21 ; d20+8=22 ; d20+15=23 ; d20+8=9 ; d20+8=11 ; d20+14=15 ; d20+14=20 ; d20+6=17 ; d20+15=17 ; d20+14=17 ;
Thursday May 31st, 2018 6:39:44 PM

Perception 21 There is a figure inside the crack, apparently directing the mass of land.
Knowledge Planes 22 That appears to be the land of twilight on the other side of the crack
Knowledge Religion 23 That looks like Lady Mab herself on the other side, directing the mass of land
Knowledge Planes 9 fail
No knowledge Geography, no roll
Will Save 12 prone
Perception 15 fail
Spellcraft none no roll
Perception 20 fail
Sense motive 17 fail
Sigvar attempts to stick the landing, but instead digs one hoof into the turf and topples end over end landing on his face in the grass. Spluttering out grass and dirt he misses any of the cues of where they are or what that thing in their midst is.
As he stands up he shakes the dirt and turf from his armor. He protects himself from the element he knows will be present on this field, Fire, thanks to Prudence.
" I am resistant to fire Prudence, do not fret if I am in the area of one of your spells."
Next he looks hard at the thing coming at them Perception 17, but likely cannot make it out. If it will be here within the next 2 rounds he casts Divine Favor on himself. "If whatever that is is flying, I would sure like to fly too. If you can't manage that though, I might be able to with potions."

Sigvar's Dashboard
Resist Fire(20) 699/700
Divine favor 10/10
Knowledge religion 17 fail



Trayvin AC 26/11 touch Hp 106/106(BrianZ)  d20+14=25 ;
Thursday May 31st, 2018 8:44:07 PM

"Signal if you need help? Why do I feel like this is going to be REALLY bad?"

Trayvin follows the others' example and prepares for a fight. First he casts prayer on all the Agents, and then casts resist energy, fire on himself.

Will save = 25, Trayvin lands on his feet

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining
-resist energy(fire) 20

Used:
spells- prayer, resist energy

OOC- are other abilities refreshed, or only spells? Is the temporary bonus spell for spellcasters still active or is that finished?

Michael Wittman AC:25, T:20, FF:19 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=21 ; d20=5 ; d20=18 ; d20+17=26 ; d20+17=29 ; d20+14=29 ;
Thursday May 31st, 2018 10:32:47 PM

Hey look guys theres a gray lady directing that land mass. Perception 21

as they approach the land Michael lands with graceful aplomb. Reflex 29

Looks like we aren't the only ones here. Michael comments pointing out the other groups.
perception 26.

I think we are in the Sargrass again. perception 29.

Guys this is going to be muthering great battle! lets get buffed up while we have a few minutes. Pru make with the Haste spell while you can get us all! Down your potions if you got em.

Michael gets out a potion of shield of faith (+5) and a potion of cats grace. his first action when battle is joined is to down the potions.



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=21 ; d20+5=13 ; d20+5=8 ; d20+11=28 ; d20+16=31 ; d20+1=18 ; d20+16=27 ; d20+7=16 ; d20+5=8 ;
Thursday May 31st, 2018 11:52:22 PM

Perception +16, DC 20 = 21
Knowledge +5, Religion, DC 20: 13
Knowledge +5, Geography, DC 20: 8
Reflex +11, DC 15= 28

Perception +16, DC 22 = 31
Spellcraft +1, DC 11: 18
Perception +16, DC 24 = 27

Sense Motive +7 DC20 = 16
Know Religion +5, DC20 = 8

Refreshed and taking things in, Nikolai lands with light footed. He accepts the renewal of the Mage Armor and thanks Pru. The Fist has taken up a vacant slot around the titanic creature that appears very hostile. Looks like another fight on their hands. Where's a titanic lawn mower when you need one?

The Sargrass 
Friday June 1st, 2018 2:00:29 PM

The Agents look around and are confused by all the activity. Indeed, this is likely what chaos looks like. There are winds blowing in all directions. The grasses are swaying, almost appearing to be angry. There are faint shouts off in the distance and there is the massive, twisting, twirling colossus in the center of this strange place. Everything else dims in the presence of the massive grassy creature.

Pru and Anna cast spells to prepare. Clearly something is about to happen. Everyone else turns to face the center and prepares for battle the best way they can. There is a moment when the winds silence and the grasses spot moving, but only a moment as the next second the colossus creature in the middle almost seems to explode with pieces of grass heading out in all directions. The group can see that the grasses are taking various shapes in different areas of the circle.

However, directly in front of them, and heading very quickly towards the group, are a number of blobs of grass as well. The grass blobs seems to be propelled by some other than natural force as they drive towards the group at a terrifying speed, stronger than the worst winds. As the grasses move, they start to shape into more solid forms and start to slow a little. Looking closely at the shapes, they are forming into something like a cow… no, looking closer, these cows appear to have horns! As they move closer, you can see they are actually quite a bit larger than cows, over ten feet long and clearly quite a bit more solid! The grasses wave as they pass through and start to separate from the grasses, but then you realize that on their sides cling some of the red grasses, looking like long hair. There are now at least six separate blobs speeding towards the party, quite solid, and quite large. They look a bit like massive rhinos!

At the speed they are approaching, you cannot imagine what will happen if they hit someone. A quick glance back and you remember that your goal is to hold this circle…

OOC:
They are still speeding towards you at a very unnatural rate. If they continue at this rate, they will be upon you in 2 more rounds (feel free to post Friday/over the weekend 2 rounds). They are large creatures, taking up 10’ spaces, are around a ton in weight, and 10+ feet long. There is at least 10 feet between each of them, but they are generally in a wide line across, covering about 120' in width total. They are 1000 feet away now. If you prepare an action, please do roll hits, damages, and all that stuff!


Prudence Gundle [AC 21; HP 74/74] [Haste; Mage Armor]  10d6=32 ;
Friday June 1st, 2018 3:07:19 PM

After a brief prayer to all the gods, Pru gets to casting.

Round 1: Haste the party. Everybody is Hasted

Round 2: Fireball the critters. Pru's Fireball range is 800 feet, so they should be within range during Round 2. 32 damage; DC 20 Reflex save for half.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday June 1st, 2018 8:35:13 PM

OOC- are other abilities refreshed, or only spells? Is the temporary bonus spell for spellcasters still active or is that finished?

Trayvin continues to increase his defenses, preparing for the charge that is sure to come. "Can anybody slow them down?"

Actions: cast shield of faith

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining
-resist energy(fire) 20
-shield of faith

Used:
spells- prayer, resist energy, shield of faith

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+18=35 ; d20+18=25 ; 2d6+17=26 ; 2d6+17=26 ;
Friday June 1st, 2018 8:41:45 PM

OOC
Did we get any xp for the ritual so far? I am within spitting distance of another level.
IC
Sigvar squints with his one good eye at the shifting grass behemoths rocketing towards them.
This is going to hurt
He activates the divine bond he holds with his weapon, making it more magical to hit better and harder. (Add +2 enhancement to the sword) He then draws a potion from his bag, drinks it and begins to fly above the reach of the rhinos, but into a position where he can strike them and readies a swing.(drink fly potion and ready a swing)
Readied swing with Power Attack Hits AC 35 critical threat confirmed to AC 25 for 26 magic adamantite damage 52 damage if critical

Sigvar's Dashboard
Resist Fire(20) 697/700 rounds remaining
Divine favor 8/10 rounds remaining
Divine Bond 89/90 rounds remaining
Fly 50/50 rounds remaining



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Friday June 1st, 2018 8:48:30 PM

forgot prayer so that is 36 AC, confirms to AC 26 and does 27 damage or 54 damage if critical

Sigvar's Dashboard
Resist Fire(20) 697/700 rounds remaining
Divine favor 8/10 rounds remaining
Divine Bond 89/90 rounds remaining
Fly 50/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Friday June 1st, 2018 11:09:52 PM

Jeez, forgot haste too so ac37, confirms to AC 27 and does 27 damage or 54 damage if critical

Sigvar's Dashboard
Resist Fire(20) 697/700 rounds remaining
Divine favor 8/10 rounds remaining
Divine Bond 89/90 rounds remaining
Fly 50/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining
Haste +1 to hit, AC and reflex saves 9/10 rounds remaining

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Saturday June 2nd, 2018 5:57:55 AM

Michael feels the old familiar quicking of the haste spell, and time slows for him, he clicks and steps outside himself for a moment. the battle is forming a shape, he looks down and finds his hands are filled with a bag of caltrops, he remembers he has 6 bags of them in his rucksack. unbidden his lessons from ranger school come to him and the math is done in his head instantly. 30 ft. he can cover a 30 ft front in front of the party or to sides if they need to refuse a flank. If one of the spellcasters could put walls up funnelling the beasts across the caltrops it would stop the charge and also group them nicely for any area of effect spells, Michael begins to spread the caltrops forming a line 10' thick by 20' wide. He yells out what he is doing to the rest of the party and then gets behind his line. Hopefully he wont have to endure a charge. That done he takes his potions.

Guys I'm laying down caltrops, see if you can funnel them in toward the caltrops. this will bunch them, stop the charge and also keep them from getting out.

Effects in play.
Haste +1 to hit/damage extras attack
Cats Grace +5 to dex
Shield of Faith (+5) +5 to AC.
Prayer +1 globally

Anna Morphling (Hugh C) -- 26/13/22 HP 76/76 -- CMD 27  d20+12=30 ; 2d6+9=13 ;
Saturday June 2nd, 2018 2:20:27 PM

Anna grabs Pru's long spear from her and then activates her enlarge self SLA.

She then firmly plants her feat and braces the 15 foot long spear that enlarged with her against the onrushing creatures.

(Brace against charge: 32 vs AC; 14 damage x 2 = 28 damage to charging creature; forgot prayer and haste in original roll)

Active Effects:
Barkskin: +3 Natural AC - 70 min [697 rounds]
Bull's Strength: +4 to Strength - 7 min [68 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [70 rounds]
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Long Spear has 2d6 damage and 15 foot reach



Pompous AC 25(26) CMD 25/20, HP 87/87 
Sunday June 3rd, 2018 10:04:36 AM

Pompous casts entangle in front of the heard and hope to the gods that it will either trip up or stop the beasts' charge .

----------------
Casts in a 40-ft.-radius spread centered on the middle creature.

Round 1: Haste hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining



Akir Al'Kaban - AC 23 - Hp 110/90 (Ken E)  d10+6=13 ; d20+17=24 ; 2d6+24=32 ;
Sunday June 3rd, 2018 1:27:50 PM


Round 1: Enlarge Person
Round 2: Empowered False Life

AoO: Hit AC 24 for 32 damage.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Sunday June 3rd, 2018 10:58:18 PM

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks

Nikolai places himself next to Pru and casts Magic Fang on himself.

The Sargrass  d20+6=24 ; d20+6=13 ; d20+8=12 ; d20+8=27 ; d20+8=24 ; d20+14=26 ; 4d8+8=23 ; 2d6+3=10 ; d20+14=31 ; 4d8+8=21 ; 2d6+3=8 ; d20+14=34 ; 4d8+8=24 ; 2d6+3=5 ; d20+14=27 ; 4d8+8=17 ; 2d6+3=6 ;
Monday June 4th, 2018 3:03:13 PM

The grasses sway, twist and turn as the now very grey and very wooly rhinos continue their charge towards the Agents of the Fist. Off to the sides, you can faintly see and hear the sounds of battle all around you. Clearly, this is a battle for the ages!

As the rhinos get closer, Pru launches a massive fireball at the creatures. The ball explodes in the middle of the line, catching two of the creatures, but one moves to the side and avoids the worst of the damage. The other remains shouldering as they continue their charge.

Trayvin continues to prepare as the ground shakes under the hooves of the charging creatures. Sigvar prepares and flies up, out of the reach of the creatures, and slashes one that comes near him (#2), slicing it deeply. It stumbles and looks up as it charges past Sigvar, but remains on its feet as it turns. It stabs upward with its horn, trying to reach Sigvar, but failing.

Michael throws out some caltrips, hoping they will work against the massive beasts. Two of the monsters (#4, #5), including the smoking rhino, charge through them. They both stumble a little, but continue charging directly at Michael.

Anna grabs the spear and enlarges massively in the center of the line. She braces against the charge and stabs another of the creatures (#3) hard with the spear. Pompous decides to try and control the wild grasses of the Sargrass. They appear to respond to his request, and the grasses reach out at three of the charging Rhinos (#2, 3, 4). The spell doesn’t appear as powerful as it should be, the grasses seem to be resisting Pompous. However, one of the rhinos does stumble and trip in the thick, waving grasses (#2).

Akir enlarges and takes a swipe at the rhino nearest him (#1), striking solidly.

Five of the rhinos reach the agents and stab out with their horns. One stabs Akir and drives through him (23 damage, trample: 10). Two charge Anna and one strikes true (24 damage, 5 trample). Another one attempts to trample Michael (17 damage, 6 trample).

OOC:
Fireball hits #3 & #4, #3 saves, #4 is smoking.
Rhinos: AC 19
#1: 32 damage
#2: 54 damage
#3: 38 damage
#4: 24 damage
#5: 4 damage
#6:
#7:
#8:

Approx layout (Rhinos 10’ space, 10’ between them to start, bunching up as they get closer to Agents), feel free to adjust if this isn’t where you’d expect to end up:

2
1 – – 3 – 4 – 5 – 6
Ak S Anna M P
Nik Pru

Sigvar, Pompous and Pru are flying, I think. Also, if you get an additional AOO for reach that wasn’t counted here, please add it in and I’ll get that done.

Those targeted for tramples (Akir, Anna, Michael): you can make an AOO, but get a -4 on that attack OR you can attempt to avoid the trample with a reflex save, DC 23 and then you take half damage from the trample. If you take the AOO or fail the save, you take the full trample damage and are prone!

Did I get all the OOC questions? Everything, including daily uses of things was recharged. XP – there were awards of 2400 for boars, 1050 for stirges, 6400 for azruverda, 3200 for raiders, and 6400 for jubjub bird. I hate to rush levelling, but if you want to level before this battle (and you’ve got the xp), you may, sorry for the mixup.

Perception, DC 24: Highlight to display spoiler: {The grasses waving around behind the rhinos look like they are starting to form into shapes like the rhinos did as they were approaching.}

P.S. Sorry this is late. I apparently need to memorize more rules. This post took me over 2.5 hours to write with me looking up so many different things!


Prudence Gundle [AC 21; HP 74/74] [Haste; Mage Armor]  d20+10=14 ; d20+10=28 ; 4d6+1=10 ; 4d6+1=12 ; 5d4+5=17 ;
Monday June 4th, 2018 4:45:46 PM

[Pru is not flying that I'm aware of.]

Since the creatures are so big, and spread out, Pru decides to concentrate on one at a time for now. She steps back from the front line and casts a spell. Two golden-yellow rays streak toward Rhino #3! [Cast Scorching Ray. Hit Touch AC 14 for 10 damage; hit Touch AC 28 for 12 damage.]

Seeing that the rays are less than effective, Pru follows up with some Quickened Magic Missiles! [Rhino #3 also takes 17 points of Force damage.]

Edited to add: Pru has the Precise Shot feat.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+18=23 ; d6=5 ; d6=4 ; d20+14=16 ; d20+20=39 ; d20+20=23 ; d20+20=30 ; d20+15=27 ; d20+16=22 ; 4d6+36=44 ; 2d6+18=26 ; 2d6+18=26 ; d8=6 ;
Monday June 4th, 2018 6:37:50 PM

Sigvar would have gotten an AoO for reach that I didn't account for, thanks for the reminder

AoO hits AC 25 for 27 more damage on #2

Sigvar must be between 1 and 3 to have reached 2, so with his reach I am going to assume he can reach 1, 2, and 3 without moving. He will 5' step at any point if he needs to, If all opponents drop he will 5' step towards the other end of the line at the end for his turn.
Sigvar begins swinging hard to try and put down as many as he can. Strat with 2 if it is still up then move on to 3 then 1 since they all should be in reach

Perception 16.... He fails to notice the others forming in the second rank

Haste Hits AC 39 and confirms to AC 23 for 44 damage
Sword 1 hits AC 30 for 26 damage
Sword 2 hits AC 27 for 26 damage
Horns hits AC 22 for 18 damage

Sigvar's Dashboard
Resist Fire(20) 696/700 rounds remaining
Divine favor 7/10 rounds remaining
Divine Bond 88/90 rounds remaining
Fly 49/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 9/10 rounds remaining
Haste +1 to hit, AC and reflex saves 8/10 rounds remaining

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=21 ; d20+14=19 ; d20+14=16 ; d20+9=27 ; d6+3=4 ; d6+3=7 ; d6+3=9 ; d6+3=4 ; d6=1 ; d6=2 ; d6=6 ; d6=6 ; d6=5 ; d6=1 ; d20=3 ; d6=6 ; d6=3 ;
Monday June 4th, 2018 7:17:13 PM

Pompous grabs some flaming arrows, and starts shooting at the closest creature (5).
Four arrows speed across with a combined halo of lightnight and fire. He finishes by taking a 5 foot step back.

--------------------------

Perception- fail

Point Blank/Multiple shot

Haste hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining

No fly.

Attack 1A AC 19 Damage Physical 4 Shock 1 Fire 2
1B AC 19 Damage Physical 7 Shock 6 Fire 6

Attack 2 (haste) AC 16 Damage Physical 9 Shock 5 Fire 1

Attack 3 AC 27 Damage Physical 4 Shock 6 Fire 3

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP65/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+16=30 ; d20+20=33 ; d20+20=35 ; d20+20=31 ; d20+20=33 ; d20+15=34 ; d20+15=24 ; d20+19=22 ; d20+24=34 ; d20+24=31 ; d4+2=5 ; d4+2=4 ; d4+2=5 ; d4+2=6 ; d4+2=6 ; d4+2=4 ; d4+2=3 ; 5d6=22 ; 5d6=16 ; 5d6=18 ; 5d6=23 ; 5d6=19 ; 5d6=25 ; d20+21=39 ;
Monday June 4th, 2018 8:52:40 PM

Michael watches the charging rhinos get closer, they hit the caltrops and...keep coming... a small part of his mind thinks these must be those "unusual opponents I read about in the instructions the greater part of his mind is directing his body to get out of the way of 4 tons of charging rhino. His body moves with quick grace and he evades the trampling feet of the rhino. though the rhinos horn did scrape his back a bit. He rolls beneath it and pops out behind rhino # 4 flanking it against Anna, he sets about his grisly work. You wouldn't think that rear end is a vulnerable area, you'd be wrong, lots of big veins supply the huge muscles in the beasts hips. and the rectum. Michael becomes a blur of fury, sinking his rapier deep and cutting tendon and muscle with his short sword.

Reflex save 30.
Acrobatics 39 (Last roll)

1st attack bonus +18 (cats grace,) +1 prayer, +1 haste +4 agents flanking bonus= 24.

Rapier +1 keen
to hit AC 33(+4=37) for 5 points of damage. and 22 points of flanking damage. 27

Short Sword +1
To hit AC 35(+4=39) for 4 points of damage. and 16 points of flanking damage. 20

2nd attack bonus +13(cats grace) +1 prayer +1 haste +4 agents flanking bounus = 19

Rapier +1 keen
to hit AC 34(+4= 38) (crit! 24+4=28 confirmed!) for 11 points of damage. and 18 points flanking damage.=29

Short Sword +1
To hit AC 24 for 6 points of damage. and 23 points of flanking damage. =29

Haste attack bonus +18 (cats grace,) +1 prayer, +1 haste +4 agents flanking bonus= 24.

Rapier +1 Keen
To hit AC 34 for 4 points of damage. and 19 points of flanking damage. =23

Short Sword +1
to hit AC. 31 for 3 points of damage. and 25 points of flanking damage. =28

and if that doesn't kill him, he starts taking +5 bleed at the beginning of his round.

*At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

effects in play
haste
prayer
cats grace potion
potion of shield of faith (+5)

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday June 4th, 2018 10:13:58 PM

Battle is joined. Trayvin casts another spell, this one won't last too long. Thankfully the charge wasn't too devastating, but now it was time for the Agents to get to work. It looked like there were other battles as well. "I wonder how those other groups are faring?"

Actions cast divine favor

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 8/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 9/10 rounds remaining
-divine favor 10/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=24 ; d20+11=31 ; d20+11=24 ; d20+11=13 ; d20+11=13 ; d8+6=11 ;
Monday June 4th, 2018 11:51:01 PM

Perception +16 (+1 Prayer), DC 24 = 25

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)

Nikolai shouts out "Hey Fist, beware! There are more forming up from the grasses behind these!"

Nikolai takes a 5' step and ends up to Akir's left and unleashes a flurry of punches on #1

Flurry of Blows:
Att1 +8 +1(Prayer) +1(Magic Fang) + 1(Haste) = 31 N20
crit comfirmation = 24
Att2 +8 +1(Prayer) +1(Magic Fang) + 1(Haste) = 13
Hasted Att3 +8 +1(Prayer) +1(Magic Fang) + 1(Haste) = 13

Damage Att1 1d8 +4 +1(Pr) +1(MFang) = 11 0r 22 if crit is confirmed


Anna Morphling (Hugh C) -- 31/16/28 HP 57/86(10 temp hp) -- CMD 23  d20+7=20 ;
Tuesday June 5th, 2018 10:09:28 AM

(Reflex:20)

Anna is knocked prone by the charging rhino and is hurt.

(OOC: If I'm enlarged but use beast shape I lose my bonuses due to enlarge for remainder of beast shape right?)

Anna uses her plant shape 2 to turn into a mandragora and she burrows twenty feet towards the rhino.

Active Effects:
Barkskin: +3 Natural AC - 70 min [696 rounds]
Bull's Strength: +4 to Strength - 7 min [67 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [69 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [70 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +11 (1d6+3 plus grab),
2 slams +11 (1d4+3 plus poison)(10 foot reach on slam)
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.



Akir Al'Kaban - AC 23 - Hp 87/90 (Ken E)  d20+16=19 ; 2d6+23=29 ;
Tuesday June 5th, 2018 10:58:33 AM


Akir decides to stick it out and hold his ground, taking the swing on the rhino.

AoO: Hit AC 19 for 29 damage.

------

Akir is then knocked prone, assuming the Rhino doesn't die. While on his back he casts fly, then pulls himself to his feet.

The Sargrass  d20+14=15 ; d4=2 ; d20+14=17 ; d20+14=27 ; d20+14=25 ; 2d8+13=22 ;
Tuesday June 5th, 2018 12:59:28 PM

Pru steps back a little and lets rip with magic rays, easily striking one of the rhinos. It continues to fight until her final magic missile, which brings the massive beast down. Sigvar, in the middle of the creatures, turns and starts slashing. He chops one of the creatures nearly in two and moves on to another. He starts to strike out at the second, but realizes that Pru brought it down, so he turns to a third, his blows crashing into the solid beast. It quickly falls to his blows and he realizes that he has (almost) killed three huge rhinos in one round!

Pompous fires an array of arrows into another of the beasts (#5), but it appears to enrage the creature and it turns to attack him. However, the beast turns too quickly and misses Pompous by a mile with its horn. Michael somehow actually dives underneath the charging rhino. Before the rhino can turn, Michael has slit through its rear section and neatly cut up a few different choice cuts of meat for a possible bar-b-que later.

Trayvin looks back and prepares for more battle (+2 circumstance bonus for perception rolls below) when Nikolai calls out about the enemies in the grasses beyond. He turns to punch out at one of the rhinos but realizes there is nothing standing there, nor nothing within reach after Sigvar’s destructive adventures. Anna turns into a filthy, fat plant child after being knocked prone. She prepares to move towards one of the rhinos (I’ll rule that since you were prone, you can convert this round, but no move action). Akir takes a shot at the charging rhino as it knocks him to the ground, but he quickly recovers and starts to fly.

Pompous and Michael find themselves on the end of the line where there are not dead rhinos all over the place. The remaining three on the end turn, converge, and attack! Two attack towards Michael, but he easily turns and twists, dodging their massive horns. The final one moves towards Pompous who tries to dodge, but ends up impaling himself on the horn (22 damage).

Perception, DC 22: Highlight to display spoiler: {You can see the number of shapes from further back in the grass starting to grow and separate into a number of flying things that are quickly headed in your direction. They are about 500 feet away and closing quickly.}
Perception, DC 24: Highlight to display spoiler: {Those flying things look like a group of half a dozen or more dragons headed your way!}
Perception, DC 26: Highlight to display spoiler: {Wait, those aren’t dragons, they have more than one head! Dragons aren’t supposed to have more than one head! Those are hydras, a whole flock of them!}

OOC:
Flying: Sigvar, Akir

Rhinos: AC 19 (Touch: 9)
#1: 102 damage - dead
#2: 120 damage – very dead
#3: 77 damage - dead
#4: 224+ damage – chopped into small pieces
#5: 41 damage
#6:
#7:
#8:

Rhinos 5-8 are in a huge mass around Michael and Pompous (picture being in the middle of a wooly rhino herd). Anna is the only one who can reach them now, everyone else is going to have to take a move action to get to them. Michael could get a flank on one of the ones attacking Pompous, but that’s all for flanking there (I think). Please be sure to keep your headers updated with current data as much as you can (including hit points).


Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 114/114 Character Sheet  d20+14=24 ;
Tuesday June 5th, 2018 6:48:53 PM

OOC
bows don't threaten in melee, so no flank unless Pompous has a feat that allows him to threaten with a bow...
IC
Sigvar finishes his death spin and stops to assess the situation, he doesn't like what he sees. Michael and Pompous surrounded, the halfling grinning like a blood soaked maniac and... what is that in the distance?
Perception 24
" Guys, incoming dragons, plural, about 500 feet out."
Sigvar flies over the herd, scooping up Pompous and yelling to Michael to grab on as he flies through them. At least he can get them out of there, though maybe not kill any more rhino's this time around.
That probably will trigger AoO's .

Sigvar's Dashboard
Resist Fire(20) 695/700 rounds remaining
Divine favor 6/10 rounds remaining +3 to hit and damage
Divine Bond 87/90 rounds remaining +2 enhancement bonus on sword
Fly 48/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 8/10 rounds remaining
Haste +1 to hit, AC and reflex saves 7/10 rounds remaining


Pompous AC 25(26) CMD 25/20, HP 87/87 
Tuesday June 5th, 2018 8:20:51 PM

Point Blank/Multiple shot

Haste hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining

Attack 1A AC 19 Damage Physical 4 Shock 1 Fire 2
1B AC 19 Damage Physical 7 Shock 6 Fire 6

Attack 2 (haste) AC 16 Damage Physical 9 Shock 5 Fire 1

Attack 3 AC 27 Damage Physical 4 Shock 6 Fire 3

Pompous AC 25(26) CMD 25/20, HP 65/87  d20+19=39 ; d20+18=24 ; d20+14=28 ; d20+9=11 ; d6+3=4 ; d6+3=4 ; d6+3=9 ; d6+3=7 ; d6=3 ; d6=1 ; d6=4 ; d6=3 ; d6=3 ; d6=3 ; d6=4 ; d6=6 ;
Tuesday June 5th, 2018 8:31:48 PM

Poop- Sorry! Hit submit by mistake.

----------------

Not used to taking combat danage, Pompous gets a bit hot under the color at the bulls.

{ What in the lower levels of hell!} He thinks to himself.

" Hydras Siggy! Those are Hydras! "

The ranger sends another volley of arrows at the closest creature. The one that hurt him. The one that must die!!!!

-----------------------------------------------
Point Blank/Multiple shot

Haste hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining

Attack 1A AC 20 Damage Physical 4 Shock 3 Fire 3 ( I corrected the 18 bonus to 14)
1B AC 20 Damage Physical 4 Shock 1 Fire 3

Attack 2 (haste) AC 28 Damage Physical 9 Shock 4 Fire 4

Attack 3 AC 11 Damage Physical 7 Shock 3 Fire 6

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP65/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+24=27 ; d20+24=28 ; d20+19=37 ; d20+19=34 ; d20+24=42 ; d20+24=34 ; d20+19=20 ; d20+24=35 ; d4+2=5 ; d4+2=6 ; d4+2=3 ; d4+2=4 ; d4+2=5 ; d4+2=5 ; 5d6=16 ; 5d6=18 ; 5d6=17 ; 5d6=12 ; 5d6=12 ; 5d6=19 ;
Tuesday June 5th, 2018 8:35:22 PM

(OOC: Michael is 50 exp away from 11th level. if he can apply the exp for this encounter to his total he can be 11th level for next round. )
whoa! watch out now! Michae jukes and dodges the flashing horns and stomping feet. sometimes it's good to be small. the two attacking him now past him, Michael turns and concentrates on the one attacking Pompous, moving to flank the beast against his teammate who is impaled upon the horn of the rhino, distracting the beast from Michaels attack!

1st Attack +18 (cats grace) +1 haste +1 prayer +4 agents flanking bonus =+24

Rapier +1 Keen crit on natch 15 +24= 39.
To hit AC 27 for 5 points of damage and 16 points flanking damage = 21

Short Sword +1
To hit AC 28 for 6 points of damage and 18 points flanking damage = 24

2nd attack +13(cats grace) +1 haste +1 prayer +4 agents flanking bonus=+19

Rapier +1 keen crit on natch 15+19=34
To hit AC 37(crit! 34 confirmed!) for 6 points of damage and 17 points flanking damage = 23

Short Sword +1
To hit AC 20 (Natch 1 miss) for 4 points of damage and 12 Points of flanking damage. = 16

Haste attack +18 +1 haste +1 prayer +4 agents flanking bouns = +24

Rapier +1 Keen crit on natch 15 + 24=39
to hit AC 42 (crit! 34 confirm!) for 10 points of damage and 12 points of flanking damage = 22

Short Sword +1
to hit AC 35 for 5 ponts of damage and 19 points of flanking damage. = 24

+5 bleed damage per round starting their round. (choose Wittman brand Rhino steaks, they are Kosher! )

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+19=38 ; d20+20=34 ; d8+6=8 ; d6=5 ;
Tuesday June 5th, 2018 9:12:33 PM

Perception +16 (+1 Prayer) +2 (circumstance bonus) DC 22-24-26 = 38

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)

Nikolai has plenty of time to assess the masses of grasses growing and taking shape and warns his friends. "Hey Fist! Half a dozen or so Hydras coming up in very short order. About 500 feet away. Flyers, beware for aerial combat!"

Nikolai then takes a Move to the nearest rhino, positioning himself to flank it, and kicks it.
Att1 +13 +1(Prayer) +1(Magic Fang) + 1(Haste) +4 (flanking) = 34

Damage Att1 1d8 +4 +1(Pr) +1(MFang) +1d6 (Team Tactic) = 8 + 5 = 13


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+10=20 ; d20+10=28 ; d20+10=29 ; 4d6+1=16 ; 4d6+1=14 ; 4d6+1=13 ; 5d4+5=19 ;
Tuesday June 5th, 2018 10:00:52 PM

Pru feels a sudden, giddy rush of energy, and suddenly thinks she knows some more spells! [OOC: leveled Pru to 11; updated header]

But she needs to focus on the battle. With fliers inbound, they need to destroy these ground-pounders as soon as possible! She casts Scorching Ray again, only this time she gets 3 rays! She targets the same rhino Nikolai targets because of course she does. [Hit Touch AC 20 for 16 damage; hit Touch AC 28 for 14 damage; hit Touch AC 29 for 13 damage.]

If any rhinos are left standing, Pru sends quickened Magic Missiles at whichever one looks most injured. [19 points force damage]

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday June 5th, 2018 10:01:00 PM

Trayvin takes advantage of the haste and moves up to support Pompous and Michael. "More incoming, let's finish this lot quickly so we can prepare."

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 8/10 rounds remaining
-divine favor 9/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor

Anna Morphling[mandragora] (Hugh C) -- 31/16/28 HP 57/86(10 temp hp) -- CMD 23  d20+13=18 ; d20+13=20 ; d20+13=19 ; d20+13=16 ; d6+5=8 ; d4+6=7 ;
Wednesday June 6th, 2018 6:42:51 AM

Anna-mandragora attacks the nearest rhino that is still standing.
(bite : 18 vs AC : miss, hasted bite 20 vs AC: 9 damage; slam1 19 vs AC : 7 damage + DC 21 fort save or be confused; slam2 : 16 = miss)

Active Effects:
Barkskin: +3 Natural AC - 70 min [695 rounds]
Bull's Strength: +4 to Strength - 7 min [66 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [68 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [69 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.



Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 114/114 Character Sheet  d20+24=43 ; d20+24=29 ; 4d6+36=47 ;
Wednesday June 6th, 2018 8:21:07 AM

OOC
ignore my previous post and use this instead please. I'll keep the perception roll.
IC
Sigvar finishes his death spin and stops to assess the situation, he doesn't like what he sees. Michael and Pompous surrounded, the halfling grinning like a blood soaked maniac and... what is that in the distance?
Perception 24
" Guys, incoming dragons, plural, about 500 feet out."
Sigvar flies over and tries to provide flanking to as many of the Fist as he can from outside the ring of rhinos.
Attack hits AC 43 and confirms to AC 29 for 47 damage

Sigvar's Dashboard
Resist Fire(20) 695/700 rounds remaining
Divine favor 6/10 rounds remaining +3 to hit and damage
Divine Bond 87/90 rounds remaining +2 enhancement bonus on sword
Fly 48/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 8/10 rounds remaining
Haste +1 to hit, AC and reflex saves 7/10 rounds remaining
He then attacks any of the rhino's he can reach.

The Sargrass  d20+14=31 ; d20+14=24 ; 2d8+13=25 ;
Wednesday June 6th, 2018 1:46:40 PM

The Agents converge on the massive beasts, everyone contributing with sword blows, kicks, magical attacks, and stabbing. As Pompous fires his bow, one rhino tries to knock it out of his hands and stabs him in the shoulder (25 damage). However, the arrows strike true and the four rhinos are quickly defeated. Michael is absolutely covered with gore and blood at this point.The Agents now find themselves standing in the middle of a bloody, difficult battlefield as they look up and see the next wave of monsters approaching.

Sigvar and Nikolai point out the approaching creatures. There are six of the flying creatures headed towards you. They are large, scaly, multi-reptile-headed flying beasts. They will arrive this round. They are spread out in three dimensions, wide and tall, and are size huge (20’ wide). As they get closer to you, they slow and the grasses seem to disappear and withdraw from the monsters. As they do, they lower to the ground and continue running in your direction. There are four in the first rank (at 20’ wide and 10’ between them, the rank is about 120 feet wide) and two right behind them in the second rank.

Knowledge, Arcana DC 16: Highlight to display spoiler: {These are 5-headed hydras.}
Knowledge, Arcana DC 18: Highlight to display spoiler: {Three of them are pyrohydras that can breathe fire. Three are cryohydras that breathe cold!}
Knowledge, Arcana, DC 21: Highlight to display spoiler: {You know that these creatures can be killed by severing all of their heads or slaying their bodies. (In game terms, this is a sunder attempt against a head with a slashing weapon). If you don’t make this roll, your character won’t know this (unless someone else makes the roll and speaks up)}
Knowledge, Arcana, DC 26: Highlight to display spoiler: {You know that the hydras will regrow heads when they are severed. You also know that in order to stop this, acid or cold (or fire, depending on the hydra type), must be applied to the stump before they regrow. Once again, if you don’t make this roll, your character will not know this.}
Perception, DC 24: Highlight to display spoiler: {Oh look, there are more things moving in the grass back by the huge thing in the middle. Apparently it is just shedding monsters in all directions, and this is just another wave. You can see other waves of monsters headed out towards other groups around you. There does appear to be more things moving in the grasses headed your direction, but they are too far off yet to identify.}
Perception, DC 26: Highlight to display spoiler: {The massive Sar in the middle of the circle is actually starting to get smaller as it continues to eject more monsters in all directions.}

OOC:
Flying: Sigvar, Akir

Total damage dealt against rhinos this round: Pompous – 51, Michael – 130, Nikolai – 13, Pru – 62, Anna – 16, Sigvar – 47 for a grand total of 319. Total remaining rhino hit points: 263. Nicely done Agents! I don’t see any way for Pompous to use that bow without drawing an AOO from two rhinos. If I’m missing something, let me know and I’ll take that damage back.

The rhinos are worth 2400 xp each (each PC). You can apply that XP now. If you want to rush a level gain in the middle of the battle, just go for it! Please do take enough time to make sure you’re getting everything you’re supposed to get for a level gain. Anyone gaining a level, be sure to add a hero point, too.

As a note, for flavor, these are not flying hydras. They were sort of created out of the grasses, so they’ve been “shoved” along the grasses towards you very quickly. They are huge and have reach. However, with the massive rhinos on the ground, the terrain where you are standing is going to be considered difficult for movement.



Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+11=18 ;
Wednesday June 6th, 2018 4:11:08 PM

"These Hydras will attack with fire and cold," Pru warns her Fist-mates. "Michael? C'mere a minute."

Pru worries about Michael and his tendency to fling himself into dangerous situations, so she wants to cast Protection From Energy: Fire on him if possible. If she can't reach him, or if he's already got fire protection of some kind, she will cast it on somebody else.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet  d20+3=23 ; d20+21=29 ; 2d6+18=27 ;
Wednesday June 6th, 2018 6:50:44 PM

As the last rhino falls Sigvar feels stronger. (He levels)
He looks upon the new enemies and sees what Prudence sees, but knows more from his work in the Fist Archives.
Knowledge Arcana 23
" They have to either have their heads severed by a slashing weapon, all of their heads, or have their bodies destroyed to kill them. Only Akir and I use slashing weapons regularly, so I would just straight up kill them if I were you."
He stands his ground, in the air, and protects himself from cold . (Cast Resist Energy cold)

AoO if needed hits AC 29 for 27 damage (10' reach)

Sigvar's Dashboard
Resist Energy Cold(20) 800/800 rounds remaining
Resist Energy Fire(20) 694/700 rounds remaining
Divine favor 5/10 rounds remaining +3 to hit and damage
Divine Bond 86/90 rounds remaining +2 enhancement bonus on sword
Fly 47/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining
Haste +1 to hit, AC and reflex saves 6/10 rounds remaining



Trayvin AC 33/18 touch Hp 106/106(BrianZ)  d20+6=22 ;
Wednesday June 6th, 2018 9:36:56 PM

kn arcana = 22

Trayvin doesn't have much to add that Sigvar or Prudence didn't already warn the Agents about. Trayvin shakes his head, he had a feeling this was going to be worse than the rhinos. He moves to position himself in front of Pru and anyone else focused on casting or shooting and keep the hydras off them.

Actions total defense action- +4 dodge bonus for 1 round

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 6/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 7/10 rounds remaining
-divine favor 8/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor

Pompous AC 25(26) CMD 25/20/15, HP 46/98  d20+19=39 ; d8+5=8 ; d20+14=25 ; d20+14=23 ; d20+10=20 ; d20+5=7 ; d8+2=3 ; d8+2=5 ; d8+2=8 ; d8+2=3 ; d6=1 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d6=2 ; d6=4 ; d6=5 ;
Wednesday June 6th, 2018 9:38:11 PM

A bloodied and battered ranger takes a breath and looks at the incoming carnage.

" Hey! There are more things moving in the grass back by the huge thing in the middle. Apparently it is just shedding monsters in all directions,Other waves of monsters are heading out towards the other groups around us. That massive Sar in the middle of the circle is actually starting to get smaller as it continues to eject more monsters in all direction. "

" A little healing here would be nice... ."

Pompous pops out a bottle from his pack and empties the content. Some of the wounds instantly close but the ranger remains battered,

A hasted volley of flaming and electrified arrows flies from the ranger's bow towards the lead hydra.

----------------------------------
Levels (11)
Perception 39
Potion cure light wounds 8
Many shots

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves 6/10

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Attack 1a AC 25 Physical 3 Electric 1 Flame 5
Attack 1b AC 25 Physical 5 Electric 3 Flame 2

Attack 2 AC 23 Physical 8 Electric 6 Flame 4

Attack 3 AC 20 Physical 3 Electric 5 Flame 5

Attack 4 AC 7 miss

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP72/89 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+24=33 ;
Wednesday June 6th, 2018 10:05:28 PM

Michael is happy as a bug in a rug and bee bops over to Pru and her call. Yes'm? he asks. once he gets his spell on, he moves to take cover behind a dead rhino, preferably ahead of the group so that he can flank of the beasts from behind, He feels stronger, more fell, it's times like this that bring out the best in him and he can feel himself growing.

Stealth 33



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+17=24 ;
Wednesday June 6th, 2018 11:13:53 PM

OOC: Theoretically, since we all get the same xp pts and started off close to same xp number, if one levels, we should all be leveling. I'm not going to mess with any updates during battle though. :)

Perception +16 (+1 Prayer) DC 24-26 = 24

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min

Nikolai notices more starting to form, as if that creature was shedding grass monsters like a dog sheds hair.

He warns his friends then cast Resists Energy (Fire 10) on himself (20min) and sticks next to Pru, putting himself in their way if necessary.

Akir Al'Kaban - AC 23 - Hp 87/90 (Ken E) 
Wednesday June 6th, 2018 11:14:32 PM


With a bit of breathing room, Akir begins to summon a small bit of help.

"I'm summoning. It won't be a powerful monster, but I have this memorized, and might as well use it."

Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 57/86(10 temp hp) -- CMD 23  d20+15=32 ; d20+10=19 ;
Thursday June 7th, 2018 12:31:13 AM

Know (Arcana): 32
Perception: 19

Anna chips in to her companions, "If you lop off their heads they will regrow back and in order to stop that you need to apply acid or fire to the icy ones and cold or acid to the fiery ones!"

In preparation for the upcoming skirmish Anna activates her cat's grace SLA as she isn't sure if she will be avoiding some breathe attacks. She burrows a little towards the hydras spreading out from her friends so they can't be easily targetted by the hydras.

Active Effects:
Cat's Grace: +4 to Dex - 7 min [70 rounds]
Barkskin: +3 Natural AC - 70 min [694 rounds]
Bull's Strength: +4 to Strength - 7 min [65 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [67 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [68 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.



Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet 
Thursday June 7th, 2018 7:13:50 AM

" Seriously Anna, They regenerate?"
"Crap"
"We will need to concentrate on them then, Area splash damage will help and other than that we might need to group up, well unless we do damage like Michael."


The Sargrass  d4=3 ; d4=1 ; d4=1 ; d4=3 ; d4=4 ; d4=3 ; d4=2 ; d4=1 ; d4=1 ; d4=1 ; d4=1 ; d4=2 ; d4=1 ; d4=2 ; d4=1 ; d4=1 ; 3d6=12 ; 3d6=12 ; 3d6=13 ; 3d6=15 ; 3d6=13 ; 3d6=11 ; 3d6=9 ; 3d6=11 ; 3d6=12 ; 3d6=8 ; 3d6=3 ; 3d6=9 ; 3d6=9 ; 3d6=8 ; 3d6=12 ; 3d6=13 ;
Thursday June 7th, 2018 1:32:45 PM

The Agents brace and prepare for another wave of attacks. Spells are cast and positions are prepared as much as possible in the few moments before the creatures arrive. The winds continue to blow and the grasses wave in all directions. Battles are raging all around and the monster in the middle continues to wave about and scream.

Up close the hydras arrive and stop short of the agents (about 15 feet away), heads twisting and turning like the snakes they are. Pompous fires a few arrows into the lead hydra (#1). Suddenly the heads from the hydras erupt and there is cold and fire all around the Agents, almost blinding everyone with the blasts and torching the freezing the grass all around. The smell of bar-be-que rhino wafts up through the air…

OOC:
Flying: Sigvar, Akir

Oh boy! The front four (#1-4) are throwing four breath weapons each. You can now tell which of those is fire and which is cold, though you can’t be sure on the rear two. Through random selection, I think each breath weapon has the potential to hit two agents:

Hydra #1, fire, four attacks means four saves, Reflex, DC 17 or damages of: 12, 12, 13, 15 attack hitting Michael and Pru
Hydra #2, cold, four attacks means four saves, Reflex, DC 17 or damages of: 13, 11, 9, 11 attack hitting Michael and Trayvin
Hydra #3, fire, four saves, Reflex DC 17 or damages of: 12, 8, 3, 9 attack hitting Trayvin and Pompous
Hydra #4, fire, four saves, Reflex DC 17 or damages of: 9, 8, 12, 13 attack hitting Pompous and Nikolai
The other two hydras are in the second rank, behind the first four.

I have NOT applied any resistances to damages! Those who have protection please do reduce the damages appropriately. All those saves are save for half, so evasion can apply as well. Keep in mind that any natural one is an automatic failure with saving throws. Extra note for Michael: since he has taken cover in rhino innards, if you take any damage from the attacks, please reduce it by 50% for cover.

Hydras (7-headed – I know had put 5-headed in the other post, but that was wrong, this is written down as sevens. Good luck, Agents!):
AC 17
#1 (fire): 34 damage (3-1-1-3-0-0-0)
#2 (cold): 0 damage (4-3-2-1-0-0-0)
#3 (fire): 0 damage (1-1-1-2-0-0-0)
#4 (fire): 0 damage (1-2-1-1-0-0-0)
#5 (): 0 damage
#6 (): 0 damage


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+9=20 ; d20+9=10 ; d20+9=29 ; d20+9=23 ;
Thursday June 7th, 2018 4:29:56 PM

Out of pure training reflex, Pru attempts to dodge the fiery breath, but really there's no need. Pru and fire have something of an understanding. [Pru's fire resistance is 20 these days.]

Eager to try one of her new spells, Pru focuses on one of the unhurt fire hydras and recites a brief incantation. [Cast Baleful Polymorph]. Hydra #3 must succeed at a DC 22 Fort save or become a delicious plump-breasted pigeon. If it fails that save, it must make a DC 22 Will save to remember that it is a hydra and not a delicious pigeon.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP72/89 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+16=33 ; d20+16=23 ; d20+16=32 ; d20+16=18 ; d20+16=23 ; d20+16=24 ; d20+16=19 ; d20+16=35 ; d20+23=41 ; d20+23=37 ; d20+20=39 ; d20+18=32 ; d20+18=30 ; d20+15=35 ; d20+23=31 ; d20+23=39 ; d20+20=40 ; d20+23=42 ; d20+20=40 ; d20+15=29 ; d20+15=16 ; d20+20=38 ; d4+2=5 ; d4+2=4 ; d4+2=4 ; d4+2=4 ; d4+2=6 ; d4+2=4 ; d4+2=6 ; d4+2=5 ; d4+2=6 ; 6d6=19 ; 6d6=29 ; 6d6=23 ; 6d6=20 ; 6d6=20 ; 6d6=21 ; 6d6=18 ; 6d6=17 ; 6d6=25 ; d20+22=27 ;
Thursday June 7th, 2018 5:18:46 PM

Michale sees the Hydras inhale to start their attack, and breaks cover bee lining for the space between the 1st and 2nd hydras. He dodges and swerves, jukes and jumps flops and flips and at one point even tumbles and trips to avoid the fire. He makes without a singe though and once behind he turns and shouts

Flank on number 1. He then lays into number one. Going for big veins, tendons and organs in the big creatures.

1st attack. +17 (cats grace) +1 haste +1 prayer +4 agents flanking feat =23

Rapier +1 keen
To hit AC 41(crit! 42 confirmed!) for 10 damage and 19 flanking damage =29

Michael, as he is approaching the Hydra performs acrobatics to avoid AOO.
Acrobatics: 27
The Hydra will begin taking 6 points bleed damage start of his turn.


Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet  d20+21=36 ; d20+16=29 ; d20+11=25 ; d20+6=10 ; 2d6+18=28 ; 2d6=8 ; 2d6=6 ; 2d6=10 ;
Thursday June 7th, 2018 7:06:34 PM

Sigvar watches the cloud of flames and frost wash over the Agents. With his magical protections he feels he can weather them, so he acts to get the attention of the Hydras. He launches himself straight up and lands in the midst of the hydras, provoking ALL of them. As he lands he slashes at #2 and activates his shield as a free action.
( Sigvar wants to be in the midst of the hydras, providing Fist flanking to all of the other Agents.)
Sword 1 Hits AC 36( 40 if flanking) for 28 damage
Shield 1 Hits AC 29( 31 if flanking) for 8 damage
Shield 2 Hits AC 25( 27 if flanking) for 6 damage
Shield 3 Hits AC 10( 12 if flanking) for 10 damage
" I should have their attention, get in and tear them up folks."

(It says the shield fights independent of the character, so I am treating it as if I were a mount, my move shouldn't affect the shield's number of attacks)

Sigvar's Dashboard
Resist Energy Cold(20) 799/800 rounds remaining
Resist Energy Fire(20) 693/700 rounds remaining
Divine favor 4/10 rounds remaining +3 to hit and damage
Divine Bond 85/90 rounds remaining +2 enhancement bonus on sword
Fly 45/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 6/10 rounds remaining
Haste +1 to hit, AC and reflex saves 5/10 rounds remaining
Lion's shield 1/3 used


Pompous AC 25(26) CMD 25/20/15, HP 71 /98  d20+14=28 ; d20+14=25 ; d20+15=33 ; d20+11=12 ; d20+15=19 ; d20+6=19 ; d8+3=6 ; d8+3=8 ; d8+3=8 ; d8+3=7 ; d6=2 ; d6=1 ; d6=6 ; d6=6 ; d6=6 ; d6=5 ; d6=4 ; d4=2 ; d6=5 ;
Thursday June 7th, 2018 8:03:43 PM

With great agility Pompous avoids all damage (Evasion) from the Hydras.

It appears that Michael has the injured hydra well in hand. Pompous takes a 5' step back and fires a volley at the next closest hydra.

----------------------------------------------
Corrected HP for leveling up as approved by DM

Reflex roles - 28 and 25.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves 6/10

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Evasion/Many shots/point blank/Precise shot.

-----------------

Attack 1a AC 33 Physical 6 Electric 2 Flame 6
Attack 1b AC 33 Physical 8 Electric 1 Flame 2

Attack 2 AC 19 Physical 8 Electric 6 Flame 4

Attack 3 AC 12 Crit miss Physical Electric Flame

Attack 4 AC 19 Physical 7 Electric 6 Flame 5


Akir Al'Kaban - AC 23 - Hp 87/90 (Ken E)  d3=1 ; d20+10=30 ; d20+10=24 ; d20+10=23 ; d20+10=22 ; 4d6=9 ; 4d6=19 ; 4d6=18 ;
Thursday June 7th, 2018 8:39:28 PM


Akir calls forth a small pack of fire elementals, and gets exactly one fire elemental. With a sigh, he directs it in Ignan.

"Stay out of the fight until a head get lopped off. Then run in and burn it to stop the regeneration."

Considering his scant resources, Akir aims for one of the Cryohydras, (if its just a reg hydras with ice breath, that works too.), and rays of fire streak towards it.

Ray 1 hits Ice Hydra, Nat 20. Hits touch AC 24 to confirm for 28 fire damage.
Ray 2 hits Ice Hydra vs touch AC 22 for 18 damage.

Total damage: 46 damage. (If they ARE cryohydras or have fire vulnerability, damage is 69 instead.

Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 57/86(10 temp hp) -- CMD 23  d20+13=30 ; d6+6=12 ; d20+13=32 ; d6+6=7 ; d20+13=32 ; d4+6=10 ; d20+17=33 ; d4+6=9 ;
Thursday June 7th, 2018 9:42:14 PM

Anna-mandragora surfaces and flanks Hydra 1 with Michael biting and slamming into the creature.

(OOC: forgot outflank)
Bite : 34 vs AC : 12 damage
Hasted Bite: 36 vs AC : 7 damage
Slam 1 : 36 vs AC; 10 damage plus DC 21 fort save or be confused by poison; see below)
Slam 2 : 33 vs AC; 9 damage plus DC 21 fort save or be confused by poison; see below)

Active Effects:
Cat's Grace: +4 to Dex - 7 min [69 rounds]
Barkskin: +3 Natural AC - 70 min [693 rounds]
Bull's Strength: +4 to Strength - 7 min [64 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [66 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [67 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.



Trayvin AC 33/18 touch Hp 73/106(BrianZ)  d20+5=7 ; d20+5=16 ; d20+5=14 ; d20+5=6 ; d20+17=29 ; d8+9=13 ;
Thursday June 7th, 2018 10:00:47 PM

saves vs cryohydra, miss # 1,3, and 4 , 33 damage taken. saves vs fire hydra, not rolled, Trayvin will fully resist that amount of fire damage.

Trayvin moves up and attacks hydra #2 to try and add some damage to the fray against their foes.
Actions attack hit AC 29, damage = 13

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 5/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 6/10 rounds remaining
-divine favor 7/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor

OOC- Trayvin also got level 11, but I won't have time to take care of it until the weekend.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+13=15 ; d20+13=24 ; d20+20=38 ; d8+6=8 ; d6=4 ; d20+20=29 ; d8+6=14 ; d6=6 ;
Thursday June 7th, 2018 11:10:38 PM

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)

Hydra #4, fire, four saves, Reflex DC 17 or damages of: 9, 8, 12, 13 attack hitting Pompous and Nikolai
Damage 9 and 8 resisted by spell

Dmg 12: Ref +11 +1 (Prayer) +1 (Haste) = 15
Dmg 13: Ref +11 +1 (Prayer) +1 (Haste) = 24

Saves + Evasion = 0 damage

Nikolai closes the distance to Hydra #1, if still alive, using Mobility (+4 AC vs AoO = 27) and gives him a punch then spends a Ki pt for another punch if still alive.

Att1 +13 +1(Prayer) +1(Magic Fang) + 1(Haste) +4 (Flanking) = 38

Damage Att1 1d8 +4 +1(Pr) +1(MFang) +1d6 (Team Tactic) = 8 + 4 = 12

If still alive, he uses a Ki pt for another attck:
Ki pt Att +13 +1(Prayer) +1(Magic Fang) + 1(Haste) +4 (Flanking) = 29

Damage Att2 1d8 +4 +1(Pr) +1(MFang) +1d6 (Team Tactic) = 14 + 6 = 20

If Hyrda #1 is dead before his move, he goes to #2 and if that one is dead he goes to #3, and so forth.

OOC: flanking bonuses on #1 only I think.


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 76/78 CMD 27/29(Grapple)  
Thursday June 7th, 2018 11:12:56 PM

OOC: Correction on Fire damage 12, forgot the DC was 17 so he failed the save and takes 2pts damage.

The Sargrass  d20+9=21 ; d20+9=14 ; d20+10=13 ; d20+10=18 ; d20+10=18 ; d20+10=29 ; d20+10=25 ; d20+10=26 ; d20+10=15 ; 3d6=8 ; d20+8=27 ; d20+8=28 ; d20+8=17 ; d20+8=22 ; d20+8=11 ; d20+8=18 ; d20+8=13 ; d20+8=16 ; d8+3=7 ; d8+3=6 ;
Friday June 8th, 2018 1:44:15 PM

Pru points at one of the hydras and suddenly finds herself looking at a plump, delicious pigeon. The pigeon flags its wings and start to fly away, not interested in all the fighting and fire and cold and things going on. It searches for a tasty worm in the grasses.

Michael takes a dive into the hydras, bravely trying to setup a flank. He rolls to attempt to avoid the creatures, but fails! Four heads viciously snap at him as he moves, but he manages to avoid all those attempts. He spots a weak point in the creature and quickly stabs it in a very vulnerable spot. It lets out a roar and falls to the ground!

Sigvar attempts to head to the middle of the hydra line, but finds with the pigeon flying away, there’s not much of a line. He drops down and takes a swat at one of the hydras, as he activates his shield. The hydra heads snap at him, but are thwarted by his shield. Pompous steps back and lets arrows fly! Akir aims at the only identified cold creature and makes quick work of it with his fiery magic. Anna surfaces to attack with her Agent friends only to find a dead body. Trayin also steps forward, but the battlefield is quickly getting emptied of foes.

Nikolai steps up to one of the standing hydras and attacks, striking and injuring it within an inch of its life. The hydra snaps back, the heads twisting and turning. There almost appear to be too many heads, as they get in the way of one another while attacking. However, two do find purchase and draw blood from Nikoali (13 damage).

The two hydras from the rear line reveal themselves as cold-based as they unleash cold breath against the Agents. One fires a number of cones of cold at Sigvar, while the other fires at Michael.

OOC:
I don’t like trying to make battle maps (and I’m not very good at it), but I know they can be very useful. One day I shall use something more than Excel… in the meantime, here is one for these things. Well, I guess I didn’t need one, but I made one for tracking people and things during this particular round…

Sigar, with the cold protection, none of the cones can do more than 20 damage, so I’m not rolling anything there.
Michael, you do need to roll 7 reflex saves. With your numbers, anything but a 1 passes, and with evasion, that’s still half, so if you roll a one out of seven d20 rolls, take 4 damage. Otherwise, just bask in the coldness.

Hydras (7-headed):
AC 17
#1 (fire): 79 damage (2-0-0-2-0-0-0) - dead
#2 (cold): 121 damage (3-2-1-0-0-0-0) - dead
#3 (fire): 0 damage (0-0-0-1-0-0-0) – what hydra? I see no hydra here. Just a nice, plump, pigeon.
#4 (fire): 70 damage (0-2-0-0-0-0-0) – almost dead
#5 (cold): 0 damage
#6 (cold): 0 damage

Interesting. According to official Pathfinder calculators and what-not, that should have been a “challenging” encounter. It was clearly not, I would have rated that as “minor annoyance.” I guess it’s time to bump up the CR on the next wave…


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  10d6=42 ;
Friday June 8th, 2018 4:18:05 PM

Pru watches the results of her spell in surprise. It worked! It actually worked! she thinks.

But other foes await her attention. Seeing the two cold-based hydras positioned so obligingly close together, Pru decides to send a Fireball their way. [H5 and H6 take 42 damage; DC 20 Reflex save for half.]

Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet  d20+21=37 ; d20+21=34 ; d20+16=32 ; d20+11=26 ; d20+15=23 ; 2d6+18=21 ; 2d6+18=28 ; 2d6+18=26 ; 2d6+18=25 ; d8=7 ;
Friday June 8th, 2018 7:19:18 PM

Sigvar steps into position with the Hydra's and goes to work. Sigvar is large so I think a 5 foot step gets him within reach. He attacks one until it falls then switches to the other.
Sword 1 Hits AC 37 for 21 damage
Haste Hits AC 34 for 28 damage
Sword 2 Hits AC 32 for 26 damage
Sword 3 Hits AC 26 for 25 damage
Horns Hits AC 23 for 19 damage

Sigvar's Dashboard
Resist Energy Cold(20) 798/800 rounds remaining
Resist Energy Fire(20) 692/700 rounds remaining
Divine favor 3/10 rounds remaining +3 to hit and damage
Divine Bond 84/90 rounds remaining +2 enhancement bonus on sword
Fly 44/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 5/10 rounds remaining
Haste +1 to hit, AC and reflex saves 4/10 rounds remaining
Lion's shield 1/3 used

Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet 
Friday June 8th, 2018 7:26:06 PM

OOC
A Woldian party is around twice the size that those CRs were intended for so when you are adding up a group of lower CR critters we will kinda always outshine them. These hydra will struggle to hit most of us where as we are only going to miss on realy low rolls, 1-3 basically. They deal lower damage that when a hit does get through we shrug off because it is a lone hit. The elementals that led this whole shebang off were the other end of the spectrum. We could not avoid being hit by them, Their damage was devastating to us, and we were struggling to hit them and when we did had to deal with their DR.
Balancing is tough.

Trayvin AC 29/14 touch Hp 73/106(BrianZ) 
Friday June 8th, 2018 10:32:48 PM

Trayvin breathes a tiny sigh of relief, the Agents were up to the challenge and it looked like Sigvar was smashing what was left of the hydras. But the battle wasn't over yet, and Trayvin hopes that the Agents will be able to handle whatever comes next.

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 4/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 5/10 rounds remaining
-divine favor 6/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP72/89 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+16=17 ; d20+16=17 ; d20+16=20 ; d20+16=21 ; d20+16=28 ; d20+16=29 ; d20+16=25 ; d20+23=36 ; d4+2=3 ; 6d6=25 ;
Friday June 8th, 2018 11:18:45 PM

OOC: you had to jinx me didn't ya! I know where you are coming from, Ken made the best battle maps, but I've not got the knack for it. also evasion only works on successful saves, Improved works no matter what.

the Hydra he stabbed spurted blood everywhere, when the cold hydras lash out at him he tries to evade their blasts, but his foot slips in a pool of hydra blood and two of the cones hit him for 16 before he can recover.!

using his hasted speed he quickly runs to the side of the beast that hit him and flanks it against Sigvar

1st attack 17(cats grace) +1 prayer, +1 haste +4 agents flanking feat.
Rapier +1 Keen
To hit AC 36 for 3 points of damage and 25 flanking damage = 28 points.

since I moved during combat I only get a single attack.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 63/78 CMD 27/29(Grapple)   d20+11=24 ; d20+11=13 ; d20+16=22 ; d8+6=10 ; d8+6=11 ; d8+6=7 ;
Sunday June 10th, 2018 8:58:54 PM

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5

Nikolai tries to finish off the hydra in front of him.

Flurry of Blows:
Att1 +8 +1(Prayer) +1(Magic Fang) + 1(Haste) = 24
Att2 +8 +1(Prayer) +1(Magic Fang) + 1(Haste) = 13

Haste Att1 +13 +1(Prayer) +1(Magic Fang) + 1(Haste) = 22

Damage Att1 1d8 +4 +1(Pr) +1(MFang) = 10
Damage Att2 1d8 +4 +1(Pr) +1(MFang) = 11 if hit
Damage Haste Att1 1d8 +4 +1(Pr) +1(MFang) = 7



Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 57/86(10 temp hp) -- CMD 23  d20+13=15 ; d20+13=32 ; d6+6=10 ; d20+13=28 ; d4+6=8 ; d20+13=23 ; d4+6=7 ;
Sunday June 10th, 2018 11:12:55 PM

Anna tries to square off with one of the cold hydras nearest to her.

bite: 15 = miss
hasted bite: 32 vs AC; 10 damage
slam 1: 28 vs AC ; 8 damage + DC 21 Fort save or be confused by poison; see below
slam 2: 23 vs AC; 7 damage + DC 21 Fort save or be confused by poison; see below

bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]

Active Effects:
Cat's Grace: +4 to Dex - 7 min [68 rounds]
Barkskin: +3 Natural AC - 70 min [692 rounds]
Bull's Strength: +4 to Strength - 7 min [63 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [65 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [66 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.

Akir Al'Kaban - AC 27 - Hp 87/90 (Ken E) 
Monday June 11th, 2018 12:43:37 AM

(Sunday Post, 11 PM here.)

Akir reads from a scroll of shield. He was feeling particularly vulnerable against so many enemies.

Pompous AC 25(26) CMD 25/20/15, HP 71 /98  d20+15=26 ; d20+15=23 ; d20+11=16 ; d20+6=24 ; d8+3=8 ; d8+3=4 ; d8+3=10 ; d8+3=11 ; d6=6 ; d6=2 ; d6=3 ; d20=7 ; d20=15 ; d20=5 ; d20=1 ; d20=16 ; d6=1 ; d6=6 ; d6=5 ; d6=2 ; d6=2 ;
Monday June 11th, 2018 6:44:54 AM

Looks like the other agents have everything well in hand. Pompous attempts to finish off any stragglers .

( shoot closest first )

--------------------------------
Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves 5/10

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Evasion/Many shots/point blank/Precise shot.

-----------------
ignore the d20 roles)

Attack 1a AC 26 Physical 8 Electric 6 Flame 6
Attack 1b AC 26 Physical 4 Electric 2 Flame 5

Attack 2 AC 23 Physical 10 Electric 3 Flame 2

Attack 3 AC 16 miss Physical Electric Flame

Attack 4 AC 24 Physical 11 Electric 1 Flame 2


The Sargrass  d20+8=28 ; d20+8=9 ;
Monday June 11th, 2018 1:09:28 PM

Pru’s fireball explodes and nearly completely envelops one of the hydras. That hydra is smoking and seaming, the heads twisting and turning in different directions, almost seemingly trying to escape from the body that is burning. Sigvar steps forward and with his reach can easily attack. Two strikes at one hydra drop it, then he turns to the next and chops it to pieces. Still shouldering, the hydra drops as well. The other Agents move and prepare to attack, Michael slipping on a strange patch of ice, but find no moving targets. Everyone stops a moment to catch their breath.

There is a sudden quiet that descends across the battlefield. It is not unfamiliar, but instead to the Agents of the Fist, it is the calm that appears at the end of a battle. It is when the adrenaline starts to recede and disappear. It is when the wounds start to hurt and the amount of blood lost starts to become noticeable. Breathing starts to come back to normal, but you can see that across the battlefield there are many battles still raging. The massive creature, the Sar, in the center of the grasses still waves and rages in the grass. The wind still blows and the grasses still weave. The creature may be growing weaker, but it has not yet been defeated.

Perception, DC 28: Highlight to display spoiler: {There is something moving in the grass a very short distance away, just beyond where the hydras were standing...something very, very large.}
Perception, DC 32: Highlight to display spoiler: {The thing moving slowly and carefully in the weeds looks like a cat...a giant cat, over 40 feet long not counting the 10-foot long tail! It appears to be a tawny, six-legged great cat, but with wickedly barbed quills running the length of its body and down to the tip of its long, flexible tail!}

The following rolls are ONLY if your character was successful at the DC 32 perception roll above (and not if someone did make the roll and call out to you, that will be later), otherwise no peeking!
Knowledge, Arcana, DC 28: Highlight to display spoiler: {This is a fabled bandersnatch, a very rare and very, very dangerous solitary hunter.}
Knowledge, Arcana, DC 30: Highlight to display spoiler: {This creature has legendary abilities in both offense and defense. Once it begins a battle, it usually wins and never gives up. They are said to be immune to fear and paralysis.}
Knowledge, Arcana, DC 32: Highlight to display spoiler: {This looks like one of the even more rare creatures that may have poison-tipped quills. That type is even more dangerous than those without poison, obviously, but this poison is known to cause confusion in those it affects, making it even easier for the creature to kill its prey.}

OOC:
3600 XP each (each PC, not each hydra) from the hydras.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet  d20+23=25 ; d20+21=22 ; d20+21=30 ; 2d6+18=25 ;
Monday June 11th, 2018 6:16:52 PM

Sigvar's eye narrows as he scans the grass for the next threat.
Too easy, This beast was a god, it has to have something more to throw at us.
He strains hs senses to find the next threat.
(Sigvar uses a hero point to augment his roll, to little effect)
Perception 25
" Lick your wounds but be ready. If this thing was a god it HAS to have more than that measly threat to throw at us."
Sugvar readies an attack to strike anything that attacks within his reach.
Readied action hits AC 22 auto miss
AoO for reach hits AC 30 for 25 damage

Sigvar's Dashboard
Resist Energy Cold(20) 797/800 rounds remaining
Resist Energy Fire(20) 691/700 rounds remaining
Divine favor 2/10 rounds remaining +3 to hit and damage
Divine Bond 83/90 rounds remaining +2 enhancement bonus on sword
Fly 43/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 4/10 rounds remaining
Haste +1 to hit, AC and reflex saves 3/10 rounds remaining
Lion's shield 1/3 used

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor] 
Monday June 11th, 2018 7:52:40 PM

Pru can't see anything approaching, but the other groups are still fighting and she agrees with Sigvar. There's no way this is over.

"If people can move together a bit," she says, "I'll re-cast that Haste."

Pru casts Haste on as many people as she can reach. Her original Haste will last two more rounds.

Pompous AC 25(26) CMD 25/20/15, HP 71 /98  d20+20=26 ; d20+20=34 ;
Monday June 11th, 2018 8:39:54 PM

Pompous moves near to Pru and looks out for signs of danger.

In a normal voice, Pompous says...

" To arms my friends. Something very large approaches where the hydras were. It llooks like a a big giant feline... over 40 feet long with a BIG tail! This thing has six-legs and a wickedly barbed quills running the length of its body and down to the tip of its long, flexible tail. "

Those quills look pretty vicious....

Readying for yet another battle, Pompous casts his only protective spell on himself... delay poison.
----------------------------------------------
Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Delay poison- 11 hours.

Hero Point to re-roll Perception. 34


Trayvin AC 29/14 touch Hp 73/106(BrianZ)  d6=5 ; d6=1 ; d6=4 ; d6=3 ; d6=6 ;
Monday June 11th, 2018 9:32:23 PM

Trayvin moves close to the rest of the group and takes advantage of Pru's spell. He also uses the opportunity to provide the Agents with a bit of healing. "Gather close, I will heal us a bit before this next creature attacks."

Actions: channel energy, 18hp healed

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 3/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 11/11 rounds remaining
-divine favor 5/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor
channel energy- 5/6 remaining

Trayvin AC 29/14 touch Hp 73/106(BrianZ)  d6=5 ; d6=1 ; d6=4 ; d6=3 ; d6=6 ;
Monday June 11th, 2018 9:32:23 PM

Trayvin moves close to the rest of the group and takes advantage of Pru's spell. He also uses the opportunity to provide the Agents with a bit of healing. "Gather close, I will heal us a bit before this next creature attacks."

Actions: channel energy, 18hp healed

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 3/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 11/11 rounds remaining
-divine favor 5/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor
channel energy- 5/6 remaining

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP74/89 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=23 ; d20+17=22 ;
Monday June 11th, 2018 10:29:17 PM

Michael, still shivering from the cold blasts of the two hydrae, strains to break out of his chill and be alert for more threats, unfortunately, his teeth chattering and his body shivering keeps him from top form. the healing from Trayvin feels good though.

Perception 23 (hero point 22, no love).

Hoping to see more, he climbs on top of one of the carcasses to get a better view.

OOC: did not take off the 16 damage for the cold blasts, 16 but trayvin healed 18 so I added +2 to my total.


Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP74/89 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=23 ; d20+17=22 ;
Monday June 11th, 2018 10:29:17 PM

Michael, still shivering from the cold blasts of the two hydrae, strains to break out of his chill and be alert for more threats, unfortunately, his teeth chattering and his body shivering keeps him from top form. the healing from Trayvin feels good though.

Perception 23 (hero point 22, no love).

Hoping to see more, he climbs on top of one of the carcasses to get a better view.

OOC: did not take off the 16 damage for the cold blasts, 16 but trayvin healed 18 so I added +2 to my total.


Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 75/86(10 temp hp) -- CMD 23  d20+10=27 ;
Tuesday June 12th, 2018 12:09:14 AM

Perception: 27

"I don't see anything." Anna-mandragora says.

She feels the healing energy wash over her and the haste renew.

Cat's Grace: +4 to Dex - 7 min [67 rounds]
Barkskin: +3 Natural AC - 70 min [691 rounds]
Bull's Strength: +4 to Strength - 7 min [62 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [64 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [65 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 63/78 CMD 27/29(Grapple)   d20+17=23 ;
Tuesday June 12th, 2018 12:54:32 AM

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5

Perception +16 +1 (Prayer) , DC 28,32=23

Nikolai is too busy seeing to his Fist that he doesn't notice anything else.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday June 12th, 2018 12:56:22 AM

OOC: HP updated due to channeling.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet 
Tuesday June 12th, 2018 6:21:06 AM

OOC
I totally forgot to add the prayer to my p[erception, and it tottlay doesn't help mr make even the low DC. Thanks for pointing it out though Nikolai.
IC
Sigvar flies back to the group when Prudence mentions renewing her spells . He trusts Pompous's eyes over his remaining one and waits for this catlike creature to pounce. A single threat will likely be much more powerful. This God knew what it was doing. Soften them up with fodder in numbers then bring out the big threat. Skalds will write about this day. Sigvar stands a little straighter with his friends nearby again.

The Sargrass  d20+34=50 ; 2d8+13=22 ; d20+44=49 ;
Tuesday June 12th, 2018 12:47:12 PM

The Agents do not relax, but instead remain wary. Pompous describes a very large cat as the Agents gather together for another haste spell. No one else can see the cat, but no one has any reason to doubt Pompous. Sigvar prepares for an attack as the silence continues. The grasses wave and the wind blows. The sounds of battle rage from far away, echoing across the plains. The monster in the middle yells again in a different direction and its words are carried away in the winds.

Michael turns to climb a carcass for a view when suddenly the grasses erupt. An absolutely massive creature appears, almost completely silent, from out of the grasses and sprints towards Michael’s back! In an instant, the gargantuan creature’s huge maw grabs Michael before he can climb up the carcass. The creature turns and faces the rest of the group, towering over the bodies, Michael gripped in its jaws, almost taking up a defensive position, daring the Agents to try and take its prize from it!

OOC:
The giant cat (and it really is officially gargantuan in size) attacked Michael and did 22 damage. It has also grappled Michael and Michael has the grappled condition in the mouth of the monster. No AOO, as it was waiting for someone to step slightly away, which Michael did when heading up the BBQ hydra. I would also assume as trained and skill fighters, all Agents would be able to tell this is going to have reach in case you decide to run up to it.

Now that you can see it, you can attempt these:
Knowledge, Arcana, DC 28: Highlight to display spoiler: {This is a fabled bandersnatch, a very rare and very, very dangerous solitary hunter. }
Knowledge, Arcana, DC 30: Highlight to display spoiler: {This creature has legendary abilities in both offense and defense. Once it begins a battle, it usually wins and never gives up. They are said to be immune to fear and paralysis. }
Knowledge, Arcana, DC 32: Highlight to display spoiler: {This looks like one of the even more rare creatures that may have poison-tipped quills. That type is even more dangerous than those without poison, obviously, but this poison is known to cause confusion in those it affects, making it even easier for the creature to kill its prey. }

P.S. Please hold nothing back. This is seriously meant to challenge this group and I’m trying to find limits for this group. This actually should be a challenge the Agents can win, but it should also be very difficult! At the same time, be careful, this is really a deadly foe.

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+11=18 ; d20+15=30 ; d20+10=11 ;
Tuesday June 12th, 2018 1:29:03 PM

Pru has no idea what this creature is, but it looks big, and tough, and the odds of turning it into a pigeon seem remote.

Instead, she casts a spell, and a sickly black ray springs from her hand toward the creature. Unfortunately, it peters out before it comes close to reaching its target.]

[Cast Enervation. SR check 30. Natural 1 on the touch attack.]

Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 75/86(10 temp hp) -- CMD 23  d20+16=22 ;
Tuesday June 12th, 2018 1:55:01 PM

(Knowledge[Arcana]:22)

Anna-mandragora can't tell anything additional about the large cat creature.

(OOC: First the jub jub bird, now the bandersnatch? When do we get the Jaberwocky?)

Anna starts burrowing towards the cat beast. (OOC: w/ haste my borrow speed should be 20 so Anna-Mandragora could burrow 40 feet towards the cat creature with a double move)

Cat's Grace: +4 to Dex - 7 min [66 rounds]
Barkskin: +3 Natural AC - 70 min [690 rounds]
Bull's Strength: +4 to Strength - 7 min [61 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [63 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [64 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP52/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+16=32 ; d6=6 ;
Tuesday June 12th, 2018 2:46:07 PM

Michael was climbing when suddenly there was a crushing stabbing pain and the world went wonky. Slobber, teeth, a raspy tongue. As is often the case the machine kicks in and he calmly assesses the situation. Yep! Something has me in its mouth again, big sucker too...not a bird so swallowing is probably out, cats like to chew their food. From the clamping force I doubt I’ll be able to force his way out. Maybe I can dissuade him of the notion that he needs to hold onto me. Michael sheaths his Rapier and with his free hand reaches into his right pocket for an acid flask. He then attempts to shatter the flask against the back teeth of the beast. if it likes reeealllly sour stuff I’m in trouble, but it should spit me out. .

Attack 1
To hit AC 32 with an acid flack to the rear teeth, for 6 points of damage and horrible taste.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 123/123 Character Sheet  d20+26=27 ;
Tuesday June 12th, 2018 6:24:54 PM

Sigvar knows it is a magical beast, but can recall nothing that will help him kill it ( my max knowledge arcana roll is a 21 so I am not even rolling) It is dexterous, and good at hiding, so probably tough to hit. It is also big, so it will be able to hit him before he can hit it. The way it so casually scooped up an experienced Agent means that his armor likely will do nothing to help him survive this.
Sigvar drops his shield and takes a 2 handed grip on his blade. He looks for a soft spot and then charges the beast.
" BAD CAT! DROP IT!"
Hits AC 27 auto miss natural 1 Sigvar is -2 AC for charging this round

Sigvar's Dashboard
Resist Energy Cold(20) 796/800 rounds remaining
Resist Energy Fire(20) 690/700 rounds remaining
Divine favor 1/10 rounds remaining +3 to hit and damage
Divine Bond 82/90 rounds remaining +2 enhancement bonus on sword
Fly 42/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 3/10 rounds remaining
Haste +1 to hit, AC and reflex saves 10/11 rounds remaining
Lion's shield 1/3 used

Pompous AC 25(26) CMD 25/20/15, HP 83 /98 
Tuesday June 12th, 2018 7:55:43 PM

Thinking that fighting smart is safer and more efficient then fighting quick, the hasted Pompous moves 50 feet more from the new creature and designates the beast as it's Quarry.

------------------------------------------------------
Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed.


Trayvin AC 29/14 touch Hp 91/106(BrianZ)  d20+21=34 ; d8+9=11 ;
Tuesday June 12th, 2018 9:10:31 PM

It's big. That Sargrass god thing was getting more serious now. Hopefully that means that all the people fighting it are making some progress. "Well Agents, if nothing else works I guess we can all dogpile on it!"

Actions: Trayvin moves into position across from Sigvar and tries to smash the cat with his Morningstar. hit AC 34, 11 dmg

"Don't worry Michael, we'll get you out of there!"

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 2/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 10/11 rounds remaining
-divine favor 4/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor
channel energy- 5/6 remaining

OOC - updated header from last round.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+20=31 ; d8+6=12 ; d6=5 ;
Wednesday June 13th, 2018 12:50:23 AM

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5

Nikolai circles the creature. With his Mobility, he hopes he can dodge any swipe of it's claws as he closes the distance to flank it with Sigvar.
Speed 40 +30 (haste) = 70.
if he can't flank it in one Move, he takes both actions to flank it.
AC vs AoO = 27

If flanking in one Move:
Stunning Fist Att1 +13 +1(Prayer) +1(Magic Fang) + 1(Haste) +4 (Flanking) = 31

Damage Att1 1d8 +4 +1(Pr) +1(MFang) +1d6 (Team Tactic) = 12 + 5 = 17
Stunning Fist: Fort DC18 or Stunned for 1 round
Stunned: can't take actions, loses any Dex bonus to AC, takes -2 penalty to AC, see Stunned).

Akir Al'Kaban - AC 27 - Hp 87/90 (Ken E)  d20+21=23 ; d20+21=38 ; 2d6+11=16 ;
Wednesday June 13th, 2018 11:33:57 AM


TUESDAY POST

Fell asleep and forgot to post!

------------

Akir studies the Bandersnatch as it engages his allies. It moved with amazing reflex, speed, and power, but it's actions seemed to be out of instinct alone. Animal Instinct, while powerful, had its limits. As long as it had Michael in it's mouth, it had the grappled condition, and creatueres with the grappled condition cannot make attacks of opportunity.

He casts Blink using a hero point, avoidance would be the best defense against this creature, and charges in to the melee from above. It's flanked, and he's attacking from above.

Charge Attack misses on AC 23. Hero Point to Reroll hits AC 38 for 16 damage.

(Dice Roller hates me today.)



The Sargrass  d20+32=40 ; 2d6+13=23 ; d20+32=43 ; 2d6+13=19 ; d10=5 ; d20+27=30 ; 2d8+9=18 ; d20+32=49 ; 2d6+13=19 ; d10=7 ; d20+40=47 ;
Wednesday June 13th, 2018 2:27:27 PM

Pru fires a ray at the creature, but she mis-judges its size and hits a dead hydra. The dead body flickers in blackness, but nothing else happens. Anna burrows underground towards the creature, but not before spotting a strange-looking dragon-thing far off in the distance. It almost looks as if it is burbling as it flies around in crooked circles.

Michael decides to throw some acid into the mouth of the huge cat. The flask explodes and while it seems to be quite small in such a giant mouth, it appears to have the desired effect and the beast spits Michael onto the ground. At the same time Sigvar decides to charge the creature. He is distracted by Michael being spit out, so he has to pull up his carefully aimed sword so as to not hit Michael! When he gets close, the cat, slaps out with a claw, slicing into him with a claw the size of a greatsword.

Pompous moves and prepares to unleash on the gargantuan creature. Trayvin moves around to attempt to flank the monster. As he approaches, one of the rear legs of the cat slash out at him, cutting him open. When he gets close and takes a shot with his Morningstar, he realizes that there are so many quills on the monster, he simply cannot avoid them when swinging at the beast. His blow strikes true, but he cuts himself on the huge quills of the beast when attacking.

Nikolai carefully and quickly moves around, trying to avoid the dangerous claws of the creature. He moves forward to flank the creature, having successfully avoided the claws, but then feels a massive blow to his back at the creature slaps him with its tail. He moves up and attempts to strike the creature, but doesn’t make contact with it.

Akir moves and dive-bombs the great cat. The cat casually swipes at him on his way down, but Akir manages to make solid contact with the back of the beast. However, as the cat moved during his dive, Akir finds himself struck by one of the quills on its back when he attacked.

Then the massive cat moves. The head looks down at Michael, then a giant paw stomps on him, pinning him to the ground. The huge head sways and looks down at Michael, staring into his eyes.

OOC:
Pretty much flanking all around here. Anna can approach underground and appear wherever desired here. Michael is grappled again (not pinned, at least not yet, that’s just flavor text). Michael, Fort save, DC 29 or gain the confused condition (from a gaze attack).

Note on the AOOs, and thank you Akir, for pointing that out. I had to look up a few things. Because of the size of the creature, it makes sense (at least to me) that the creature would use the second option for grappling, in which the creature can “simply use the part of its body it used in the grab to hold the opponent.” In that case, it does not gain the grappled condition. That makes sense to me because a 40-foot long, six-legged creature with a tiny Halfling in its mouth should certainly still be able to use its claws. That said, after the cat’s turn, it is now grappling with Michael in a different way, so he shouldn’t be able to AOO this turn…

Sigvar is hit with an AOO for 23 damage. Fort save, DC 29 or gain the confused condition.

Trayvin is hit with an AOO for 19 damage. Fort save, DC 29 or gain the confused condition. An additional damage of 5 comes from the quill defense. From this one, Trayvin needs to make a DC 28 Reflex save or a giant quill lodges in his shoulder, resulting in the sickened condition (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). The condition remains until the quill is removed. To remove it requires a full round action with a heal check, DC 20.

Nikolai is hit with an AOO for 18 damage. Fort save, DC 29 or gain the confused condition.

Akir is hit with an AOO for 19 damage. Fort save, DC 29 or gain the confused condition. An additional damage of 7 comes from the quill defense. From this one, Akir needs to make a DC 28 Reflex save or a giant quill lodges in his shoulder, resulting in the sickened condition (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). The condition remains until the quill is removed. To remove it requires a full round action with a heal check, DC 20.

Gargantuan Six-Legged Quill-Covered Cat:
Spell Resistance: None
AC: 33
Damage Received: 33

Lots of stuff going on, and lots of power with level 10+ characters – please let me know if I’ve missed something!


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+10=22 ; d4=1 ;
Wednesday June 13th, 2018 5:00:15 PM

Pru tries again. Again a sickly black ray leaves her hand, only this time it hits Bad Kitty.

[Cast Enervation. Hit Touch AC 22. Bad Kitty gets one negative level ]

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 123/123 Character Sheet  d20+23=25 ; d20+15=18 ; d100=41 ;
Wednesday June 13th, 2018 6:11:41 PM

Hero point used on my save before roll
Fortitude save 25 failed
second hero point to reroll
Fortitude save 18 failed
Sigvar is confused 41% roll
Sigvar stands there babbling to himself as the battle rages on

Sigvar's Dashboard
Resist Energy Cold(20) 795/800 rounds remaining
Resist Energy Fire(20) 689/700 rounds remaining
Divine Bond 81/90 rounds remaining +2 enhancement bonus on sword
Fly 41/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 2/10 rounds remaining
Haste +1 to hit, AC and reflex saves 9/11 rounds remaining
Lion's shield 1/3 used

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 100/123 Character Sheet 
Wednesday June 13th, 2018 6:19:24 PM

fixed header for damage

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 100/123 Character Sheet 
Wednesday June 13th, 2018 6:44:33 PM

This isn't a charm spell or spell like ability is it?
If it is Sigvar is immune and anyone within 10' gets a +4 morale bonus to the save

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor] 
Wednesday June 13th, 2018 6:50:44 PM

[OOC: I think it's a poison.]

Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 75/86(10 temp hp) -- CMD 23  d20+13=29 ; d4+6=7 ; d20+13=26 ; d20+13=17 ; d20+13=25 ;
Wednesday June 13th, 2018 7:36:41 PM

Anna-Mandragora emerges behind the cat-beast hopefully in a flanking position

If possible she makes a full attack otherwise she only attacks with a slam hoping to poison the Kitty into confusion.

If Single Attack:
29 vs AC; if flanking = 33 (if considered flanking 7 damage & kitty has to make a DC 21 fort save or become confused itself)
If Full Attack:
Slam 1: 29 vs AC; if flanking = 33 (if considered flanking 7 damage & kitty has to make a DC 21 fort save or become confused itself)
Slam 2: 26 vs AC; miss even if flanking
Bite: 17 vs AC; miss even if flanking
Hasted Bite: 25 vs AC miss even if flanking

Cat's Grace: +4 to Dex - 7 min [65 rounds]
Barkskin: +3 Natural AC - 70 min [689 rounds]
Bull's Strength: +4 to Strength - 7 min [60 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [62 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [63 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.

Pompous AC 25(26) CMD 25/20/15, HP 83 /98 
Wednesday June 13th, 2018 7:44:02 PM

Pompous takes out an arrow, takes careful aim and sends one well placed arrow towards the beast

-------------
Pinpoint targeting.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed.

Pompous AC 25(26) CMD 25/20/15, HP 83 /98  d20+17=27 ; d8+3=10 ; d6=3 ; d6=2 ;
Wednesday June 13th, 2018 7:45:30 PM

ooc> Darn submit button!!!!

Hits AC 27 Physical damage 10, electical 3, flame 2

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP52/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+7=11 ; d100=8 ; d20+22=40 ; d20+22=30 ; d20+20=39 ; d20+18=29 ; d20+18=21 ; d20+23=36 ; d4+2=4 ; d4+2=6 ; d4+2=3 ; d4+2=5 ; d4+2=5 ; d4+2=6 ; 6d6=27 ; 6d6=21 ; 6d6=30 ; 6d6=27 ; 6d6=24 ; 6d6=20 ; 6d6+27=43 ; d20+27=29 ;
Wednesday June 13th, 2018 8:20:34 PM

Heh! didn't like that did ya kitty? It's okay Trayvin I got it!
Michael draws his rapier as he hits the ground with a whoof. but before he can scramble out of the way a huge paw pin him to the ground, Michael looks up at the beast Wardds light it's big, magnificent,. his eyes take in its face and meet its eyes. Something locks down inside his head, as if a million gibbering mad men were suddenly trying to take control, the machine clamps down on it, but they are still there, trying to get past his control.(d100=8=act normal.) Knowing that time is running out, and not knowing what the next moment will bring, Michael cuts into the beast. trying to sever the veins in its foot and perhaps lame it. (if I am grappled by it, it gets a -4 to Dex as well. so it's AC should be 29, Hmmmm...can only use one hand. I rolled for all hands. I'll kick out the rapier hits.

1st Attack. +19(cats grace)+1 prayer +1 haste +4 AotF flanking bonus. -2 grappled. = +23

Rapier +1 keen
To hit AC 40(Crit! for 4 points of damage and 27 flanking = hand pinned

Short Sword +1
to hit AC 30 for 6 points of damage and 21 flanking = 27

ImTWF attack +19(cats grace) +1 prayer +1 haste +4 AofF flanking bonus -2 grappled -3 for attack.= +20
Short Sword +1
To hit AC 39 for 3 points of damage and 30 flanking = 33

2nd attack +14(cats grace) +1 prayer +1 haste +4 AofF flanking bouns -2 grappled. = 18

Rapier +1 keen
To hit AC 29 for 5 points of damage and 27 flanking = hand pinned no dice.

Short Sword +1
To hit AC 21 for 5 points of damage and 24 flanking = 29

Haste attack 19(cats grace) +1 Prayer, +1 Haste, +4 AotF flanking -2 grappled, = +23

Short Sword +1
To hit AC 36 for 6 points of damage and 20 flanking = 26



Trayvin AC 29/14 touch Hp 69/106(BrianZ)  d20+22=35 ;
Wednesday June 13th, 2018 10:12:41 PM

save vs confusion: = 35(used a hero point before the roll)

Trayvin is about to attack again when he realizes the magic cat is affecting the Agents with some crazy stuff. Instead of attacking he tries to get the Agents back in the fight.

"All right Agents, stay focused!"

Actions: Trayvin activates Freedom's call ability.

The ability will affect everyone within 30feet of Trayvin. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 1/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 9/11 rounds remaining
-divine favor 3/10 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor
channel energy- 5/6 remaining
Freedom's call- 7/8 rounds remaining

OOC- don't forget the prayer on those saves

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday June 14th, 2018 12:58:22 AM

OOC:
Don't know if Sigvar knew this but:
If used after a roll is made, this bonus is reduced to +4.

That is, you can use a Hero Point to make a reroll OR you can use a Hero Point to add +4 to your roll AFTER the roll or a +8 to a roll if BEFOR the roll. Pathfinder rules.

So, Sigvar could use the Hero pt to add +4 to his 25 roll and make it 29 and thus make the Fort save.

So, DM, you can be the judge on this or just say 'lesson learned'. :}

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/78 CMD 27/29(Grapple)   d20+12=20 ; d100=10 ;
Thursday June 14th, 2018 1:15:18 AM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5

Fort save +11 +1(Prayer) DC 29 = 20
Confused roll = 10 (Act Normally 1-25)

Nikolai quickly realizes that attacking this creature with his fists or kicks will cause more injury to himself than to the creature, potentially, so he backs off out of range of claws/tail/bite and draws his bow.

Move (Mobility) out of reach of creature's attacks (say Reach +20 feet).
AC vs AoO = 27

Move action unsling and Ready bow.

Akir Al'Kaban - AC 27 - Hp 87/90 (Ken E)  d20=10 ; d20=19 ; d100=35 ;
Thursday June 14th, 2018 1:50:24 AM


Akir babbles, while the quill from the Bandersnatch lodges in his shoulder. He prattles on like a fool.

"Tiny babies eat magic horse toes on tuesday"?

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 100/123 Character Sheet  d20+28=48 ; d20+28=34 ; d20+28=39 ; d20+23=39 ; d20+18=20 ; d20+22=31 ; 4d6+24=34 ; 2d6+12=20 ; 2d6+12=21 ;
Thursday June 14th, 2018 6:49:08 AM

OOC
Sigvar used a hero point before the roll to get that 25, so no, he can't add another +4 to it after the roll. I then used a second point to make a second save, which did not benefit from the +8 and failed that. Really nothing helps when you rolls 2s and 3s for the save.

Also to note, the Cat does NOT lose AC while pinning you Michael. The DM ruled that the cat is so large that it does not gain the grappled condition while grappling. This is backed up by the rules for Grab.

Grab
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature’s Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).
Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Most large animals have this ability so that they are not crippled while attacking the way that most makes sense for a creature that can't hold a weapon.

Now back to that confused thing....

IC
Trayvin activates his freedom ability (Oh glorious freedom ability) and Sigvar's mind snaps back into focus. He sees the cat pinning Michael, somehow the halfling managed to get out of it;s mouth and under a paw. None of this matters to Sigvar. His Fist Mate is in trouble and this cat can NOT be allowed to get out of this circle so the Minotaur starts swinging. He draws blood, and keeps drawing blood.
Haste Hits AC 48 and confirms to AC 34 for 38 damage
Sword 1 Hits AC 39 for 22 damage
Sword 2 Hits AC 39 for 23 damage
Sword 3 Hits AC 20, miss
Horns Hit AC 31 miss
(Forgot I was swinging 2 handed, added the extra damage after the rolls)

Sigvar's Dashboard
Resist Energy Cold(20) 795/800 rounds remaining
Resist Energy Fire(20) 689/700 rounds remaining
Divine Bond 81/90 rounds remaining +2 enhancement bonus on sword
Fly 41/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 2/10 rounds remaining
Haste +1 to hit, AC and reflex saves 9/11 rounds remaining
Lion's shield 1/3 used

The Sargrass  d20+21=25 ; d10=1 ; d10=5 ; d20+32=50 ; 2d6+13=20 ; d20+32=38 ; d20+32=33 ; d20+32=50 ; d20+32=39 ; 2d8+13=22 ; 2d6+13=22 ; 2d6+13=20 ; d20+27=35 ; 2d8+19=34 ;
Thursday June 14th, 2018 3:28:43 PM

Pru’s black ray hits the cat in the face. It turns and glares at her as a brief flash of black spreads over its entire body, quills and all. Sigvar looks around and says something about bananas while just standing there next to the massive creature. Anna appears from the ground and slams into the side of the beast. She is unable to avoid impaling herself on a quill when she attacks. Pompous takes careful aim but is distracted from a floating grey square in space that he thought he saw that caused his aim to be off just a little bit.

Michael stares into the eyes of the magical beast for a moment, but shakes off the powerful gaze, at least temporarily. He wiggles and attacks with his sword, drawing blood from the creature’s paw that holds him down. As he moves, one of the quills on the giant paw sticks him. Trayvin yells out for everyone to focus and Sigvar snaps out of his trance and Michael finds he is able to escape the grasp of the creature! Sigvar slashes at the monster and strikes true, drawing a bit more blood.

Nikolai carefully steps back and tries to avoid the creature. He almost gets free, but is suddenly helped on his way away with a playful pat on the back…with huge claws. He scrambles to not lose his balance and pulls out a bow. Akir talks about magic horses, but just as quickly, his mind clears.

Michael, attacking the creature in its paws, has the attention of the beast. It slices and chops into Michael with claws and its teeth. It rips into his body and tries to pick it up with its mouth, but finds that Michael is simply too bloody to get a grip on. Meanwhile, the barbed tail lazily swings around and slams into Sigvar.

OOC:
Yes, the effects from attacks and quills is poison. I guess it just sort of oozes out of the quills on the nasty thing. For Anna’s attacks, I think it’s fair to say it was a 5 foot step from underground to her location, so a full attack should be fine. At the moment Nikolai and Akir should threaten, allowing flanking, so one hit (it saved vs confusion).

Anna: Damage: 1 hit point comes from the quill defense. From this one, Anna needs to make a DC 28 Reflex save or a giant quill lodges in her shoulder, resulting in the sickened condition (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). The condition remains until the quill is removed. To remove it requires a full round action with a heal check, DC 20.

Michael: Damage: 5 hit point comes from the quill defense. From this one, Michael needs to make a DC 28 Reflex save or a giant quill lodges in his arm, resulting in the sickened condition (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). The condition remains until the quill is removed. To remove it requires a full round action with a heal check, DC 20. Monster attack does 64 damage! It attempted to grapple, but failed due to freedom.

Nikolai: hit with AOO for 20 damage (because Trayvin had removed the grappled condition). Already confused, but suppressed.

Sigvar: hit with tail slap, 24 damage, already confused, suppressed, so no additional save.

Note on Freedom’s Call (nice move, BTW): This only suppresses the effects – when the duration wears off (fortunately 7 more rounds), those who failed saves will still have the confused condition. Perhaps the battle will be over by that time, but we shall see!

Questions: How does Michael get massive additional damage for flanking? I’ve never even heard of a feat that gives you bonus to damage for flanking. I’m also not seeing how he gets all those attacks. It looks like that was six attacks. I would think in a normal round he would get five (two for rogue 11, one additional for the second weapon, one more for improved TWF, then one more for haste). But with the grappled condition, as you point out, you get one hand. That should be just two attacks, with an additional attack for haste. Even just counting the short sword, that looks like four attacks.

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed); Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks).

Biggest, Nastiest Kitty You’ve Ever Seen:
Spell Resistance: None
AC: 33
Damage Received: 152
One negative level: -1 pm ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -5 hit points


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+11=27 ; d4=1 ;
Thursday June 14th, 2018 4:10:24 PM

Pru keeps after her target. Maybe she can't turn it into a pigeon, but she'll do her best to turn it back into a kitten!

[Cast Enervation. Hit Touch AC 27. Bad Kitty takes another negative level. Per the spell description, negative levels stack.]

Pompous AC 25(26) CMD 25/20/15, HP 83 /98  d20+17=29 ; d8+3=4 ; d6=4 ; d6=6 ;
Thursday June 14th, 2018 5:05:04 PM

"Well orc droppings.... "

Pompous takes aim and fires again.

--------Pinpoint targeting.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. -------

Hits AC 29 for 4 Physical , 4 electric and 6 fire damage,


Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 101/123 Character Sheet  2d6+12=15 ; d6=5 ; d6=4 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ;
Thursday June 14th, 2018 6:25:36 PM

OOC
How did Pompous miss? Pinpoint targeting removes all armor and shield bonuses from the target, including natural armor. so -20 natural AC making the cat a 13 AC, basically touch AC. He hit AC 27.

You are correct on Michael's number of attacks. I have been trying to explain this in email for weeks. His extra damage is from Sneak attack, which he gets when flanking. I am not sure if you can flank while pinned because I don't think you count as threatening.

IC
Trayvin activates his freedom ability (Oh glorious freedom ability) and Sigvar's mind snaps back into focus. He quickly touches himself to heal some of his wounds ( heals 25 damage, swift action) He sees the cat pinning Michael, somehow the halfling managed to get out of it;s mouth and under a paw. None of this matters to Sigvar. His Fist Mate is in trouble and this cat can NOT be allowed to get out of this circle so the Minotaur starts swinging. He draws blood, and keeps drawing blood.
Haste Hits AC 45 and confirms to AC 31 for 17 damage
Sword 1 Hits AC 36 for 22 damage
Sword 2 Hits AC 36 for 23 damage
Sword 3 Hits AC 17, miss
Horns Hit AC 28 miss
(Forgot I was swinging 2 handed, added the extra damage after the rolls)

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 794/800 rounds remaining
Resist Energy Fire(20) 688/700 rounds remaining
Divine Bond 80/90 rounds remaining +2 enhancement bonus on sword
Fly 40/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 1/10 rounds remaining
Haste +1 to hit, AC and reflex saves 8/11 rounds remaining
Lion's shield 1/3 used
LOH 1/9 used

DM NOTES: Thank you for the info! I did not realize pinpoint targeting had that additional effect -- I have adjust the damage in the post to show the damage from the arrow last round and this round will hit as well.

Thanks for the flanking/sneak damage thing, I'd actually never seen that before!

P.S. NO ONE IS CONFUSED at the moment because that freedom thing removed confusion from everyone, at least temporarily.


Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP-15/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Thursday June 14th, 2018 9:14:10 PM

RAAAAH!Michael tears into the thing, purging the gibbering things from his mind. He does not feel the quill punch between his knuckles and travel halfway up his arm, but he does feel the weight come off of him as the cat lets go it's grapple, Ha!....The onslaught that comes next is awesome in it fury, and an abattoir in it's outcome. Near the end of it, Michael finds that he is viewing it from above his body, he whistles Wow...that cat really messed me up! I didn't know I had that much intestine..funny how much I can see from up here...Oh..I'm dead, Dang, I need to help my friends! . Michael watches his friends battle the thing, he even tries to help but, try as he might he cannot affect the cat as a disembodied spirit, and try as he might his body refuses to let him back in. An Idea comes to him. so he Shouts as loud as his spirit voice can muster. HEY! YOU GODS! YOU SAID TO YELL IF WE NEEDED ANY HELP, WELL i"M YELLING NOW, I NEED TO GET BACK IN THIS FIGHT.

Trayvin AC 29/14 touch Hp 69/106(BrianZ)  d8=5 ; d8=1 ; d8=1 ; d8=1 ; d8=3 ; d8=8 ; d8=8 ; d8=5 ;
Thursday June 14th, 2018 10:19:39 PM

Trayvin keeps the Freedom's call active. He just hopes the lingering confusion effects don't outlast it.

Seeing how badly Michael was just hurt, Trayvin tries to help him.
Actions: move if needed, cast breath of life on Michael. Hp healed = 39

Active Effects:
-prayer - EXPIRED
-resist energy(fire) 20
-shield of faith
-haste 8/11 rounds remaining
-divine favor 2/10 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life
channel energy- 5/6 remaining
Freedom's call- 6/8 rounds remaining

OOC - prayer is expired

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 40/78 CMD 27/29(Grapple)   d20+11=17 ; d20+11=24 ;
Thursday June 14th, 2018 11:53:46 PM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

Nikolai, hasted, shoots two arrows into the Catgoliaththing.
+1 longbow Att1 +11 + 1(Haste) = 17
+1 longbow Att2 +11 + 1(Haste) = 24



Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 74/86(10 temp hp) -- CMD 23  d20+9=14 ; d20+12=25 ;
Friday June 15th, 2018 12:08:16 AM

Anna-mandragora takes a quill (Reflex: 18; 1 damaged / sickened)

Anna-mandragora attempts to help one of her friend's attack (25 vs AC 10 = success; someone gets +2 to hit vs mega kitty)

Active Effects:
Sickened: -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
Cat's Grace: +4 to Dex - 7 min [64 rounds]
Barkskin: +3 Natural AC - 70 min [688 rounds]
Bull's Strength: +4 to Strength - 7 min [59 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [61 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [62 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +12(1d6+4 plus grab) [haste, prayer, bull's strength],
2 slams +12(1d4+4 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.

The Sargrass  d10=6 ; d20+32=52 ; d20+32=43 ; 2d6+13=18 ; 2d6+13=18 ; d10=4 ; d20+32=40 ; 2d8+13=28 ;
Friday June 15th, 2018 1:10:19 PM

Pru continues her method of attacking, trying to wear down the monster. Another black ray strikes true. Pompous also takes careful aim once again and strikes true in one of the shoulder joints of the many-legged cat-monster. The arrow explodes with fire and electricity. Sigvar, seeing Michael bleeding all over the place, unloads on the monster, striking again and again. He cannot avoid the incredibly huge quills covering the beast.

Michael, still being stepped on by one of the legs of the creature, cries out, but his body suddenly lies still, covered in blood – his own and the cat’s. Trayvin quickly moves up to heal Michael. He has to touch Michael for the spell to work, and though he tries to avoid it, another of the beast’s massive claws slashes him, nearly taking his arm off!

Nikolai shoots a couple of arrows, but anyone watching might ask him what he was shooting at because those arrows barely went in the direction of the monster. Anna points at the monster, trying to help Nikolai see what he’s supposed to be shooting at.

The massive creature opens its mouth and a terrifying sound comes out that sounds like a cross between a scream and a roar! This beast is not happy with what’s happening around it, and it is clearly losing lots of blood at this point. It moves with grace as it back up a bit. It takes a bite of Nikolai and tries to carry him off, but for some reason, it is unable to get a grip on Nikolai despite the massive teeth tearing into him. Then it turns and bounds away into the grasses, leaving a trail of blood.

OOC:
Sigvar: Damage: 6 hit points comes from the quill defense. From this one, Sigvar needs to make a DC 28 Reflex save or a giant quill lodges in his arm, resulting in the sickened condition (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). The condition remains until the quill is removed. To remove it requires a full round action with a heal check, DC 20.

Trayvin: Indeed, that spell is a touch range, so you get a friendly swat from the kitty. It hits for 36 damage. Fort save DC 29 or obtain the confused condition, though it will be suppressed as long as the freedom’s call is still happening. The heal of Michael is successful.

Other notes: the creature is using a withdraw action. It still gets an attack because it can do that as a swift action. Normally the withdraw would allow no AOOs, but because of its size and that the Agents have it surrounded, either Anna or Nikolai, standing next to it, can take an AOO (with the +2 from Anna’s aid another). Since Anna is aiding, I would assume that will be Nikolai taking one AOO. If he chooses to take it, he will take 4 additional damage from the quill defense, and make a DC 28 reflex save, or a quill lodges in him as well. It tried to grab Nikolai and run, but the freedom kept the grab from succeeding, though Nikolai does take 28 damage from the bite. It is now sixty feet away from where is started, so more like ninety feet from those attacking from range.

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed); Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Anna: Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks).

Bloody, beaten-up, yet deadly porcupine with pointy ears:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 228
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points (I forgot to apply these during the rolls, but did apply after the rolls).

Addition: The creature has withdrawn in a diagonal direction -- not out of the circle, not towards the Sar, sort of diagonally towards other groups, but slightly back towards the Sar.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 95/123 Character Sheet  d20+16=22 ; d6=6 ; d6=6 ; d6=5 ; d6=4 ; d6=2 ; d20+15=27 ;
Friday June 15th, 2018 1:52:05 PM

OOC
Sigvar is large so the withdraw grants is one space of no AoO i will draw one from him as well because of his reach.
Is it withdrawing towards the Sarr or trying to escape the circle? Because of our mission this matters 8).
IC
Hero point used before the save
Reflex save 22 failed, Sigvar is sickened

" IS HE ALIVE?!" Sigvar shouts towards Trayvin.
" Somebody faerie fire or glitterdust that thing so it can't hide again. It can NOT be allowed to get past us"
Sigvar reaches down and touches Michael, hoping Trayvin was able to hold his spirit in his body. Gargul's healing power flows through the Paladin and into Michael. Michael is Healed for 23 damage and has any fatigue, disease, or curse removed from him
With the ailment accumulating and hampering his combat ability Sigvar heroically calls on Gargul to once again grant him his favor
Recast Divine Favor while the cat is away.
Finally Sigvar flies 40 closer to the cat, keeping his eyes on it so it can not hide (hopefully)
Perception 27

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 793/800 rounds remaining
Resist Energy Fire(20) 687/700 rounds remaining
Divine Favor 10/10 rounds remaining
Divine Bond 79/90 rounds remaining +2 enhancement bonus on sword
Fly 39/50 rounds remaining
Haste +1 to hit, AC and reflex saves 7/11 rounds remaining
Lion's shield 1/3 used
LOH 2/9 used

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 95/123 Character Sheet 
Friday June 15th, 2018 1:56:26 PM

Adding Sickened

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 793/800 rounds remaining
Resist Energy Fire(20) 687/700 rounds remaining
Divine Favor +3 to hit and damage 10/10 rounds remaining
Divine Bond +2 enhancement bonus on sword 79/90 rounds remaining
Fly 39/50 rounds remaining
Haste +1 to hit, AC and reflex saves 7/11 rounds remaining
Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
Lion's shield 1/3 used
LOH 2/9 used

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+11=23 ; d6+5=9 ;
Friday June 15th, 2018 4:20:45 PM

"This is taking too long," Pru mutters with an anxious glance in Michael's direction. She decides to target the creature's strength rather than its life force. This time, the ray that springs from her hand is a sickly green.

[Cast Ray of Enfeeblement. Hit Touch AC 23. Bad Kitty takes a 9-point penalty to its Strength; DC 18 Fortitude save for half. ]

Akir Al'Kaban - AC 27 - Hp 87/90 (Ken E)  d100=74 ; 3d4+3=12 ;
Friday June 15th, 2018 5:26:29 PM


Akir, in a moment of clarity, sends magic missiles streaking towards the enemy. Damage would be hard to come by, and any little bit helped.

12 force damage to the big kitty.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP47/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+5=8
Friday June 15th, 2018 8:42:14 PM

Michael floats near Trayvin as he attempts to save him. He flinches as the big cat hits him. I think I'm gone my brother, tend to the others right now. if that thing comes back, you all need to be in fighting shape. i..i..can't help you. Seeing the worry, on his teammates faces, moves Michael, and a warm feeling fills his non-existent chest. You know Trayvin, I never quite understood you, I mean you are big, tough as boiled leather, smart and fairly handsome. yet you chose a cleric, to all the gods! you're a lot more than a walking healing station though, you are like a rock, steady, steadfast, dependable you always gave good counsel and though you did it but rarely, gods you had an infectious laugh! heh..heh.. You know I wish I'd have talked to you more about the afterlife...I"m just kind of hanging around here...there's no heavenly staircase or, thankfully, the abyss opened up to receive me. Hope I'm not just gonna wander the world from now on...aw heck that wouldn't be so bad, I'd have some great stories to tell you when you finally came to see me...I'm gonna miss you guys...I worry about the Mailed Fist. Hey if we win this thing, you demand that they remove the reparations we have to pay to Isldur... Michael has never been "nervous' in his entire life, yet he is now. and apprently it makes him run at the mouth. he guesses that's okay though, nobody can hear him. so he prattles on. . ...so then she tells me, "I'm not that sort of girl,“ I back away a bit, and she jumps on me! I swear I still don't understand women...You think maybe one of the gods can expalin them to me?

There is a sucking of his spirit downwards. He panics for a moment thinking his sins have come back to roost and he's headed for a bad place, then he notices that it's his body drawing him back in. He dives towards his body. as he does he Thanks his teammates for not giving up on him.

Michaels eyes open, without moving he scans the area and himself. No danger and a lot of the damage he suffered is gone now. Clerics are no joke. He takes a deep breath, last he remembers the cat was messing him up really bad, then some kind of dream...it fades from his mind. without a conscious thought, his hands find the hilts of his weapons and he stands up. He notices the quill still stuck in his arm, he stows his weapons and begins to try and work it out. but cannot quite get the thing out one handed.

Heal check 15 , 8.

(did the healing take care of the quill or do I still need to work on it? )



Trayvin AC 29/14 touch Hp 33/106(BrianZ)  d20+13=33 ;
Friday June 15th, 2018 10:33:16 PM

"I'm nobody's ball of yarn! You better run cat!" Trayvin tries a bit of bravado in case the cat was intelligent, but that 'friendly' swat hurt.

Fort save = 33

Trayvin looks back to Michael. "I'm not sure Sigvar. I think I got to him in time, but we'll have to wait and see."

Actions: Trayvin keeps the Freedom's Call active for now.

Active Effects:
-prayer - EXPIRED
-resist energy(fire) 20
-shield of faith
-haste 7/11 rounds remaining
-divine favor 1/10 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life
channel energy- 5/6 remaining
Freedom's call- 5/8 rounds remaining

OOC - prayer is expired

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 12/78 CMD 27/29(Grapple)  
Saturday June 16th, 2018 12:26:04 AM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

Nikolai does not bother any attack of opportunity the creature provided knowing that any attack would hurt him more than it. Instead he gets within 25' of Michael and activates his tattoo casting 'Stabilize' on Michael to keep him from loosing any more blood until better healing options are available.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 28/78 CMD 27/29(Grapple)   d8=8 ; d8=6 ;
Saturday June 16th, 2018 12:31:24 AM

OOC: I was going by Michael's HP count in the header but looks like Trayvin healed him up so I don't need to use the tattoo.

Instead, Nikolai will drink a potion of CMW healing himself (2d8+2) = 8+6+2=16

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 95/123 Character Sheet  d20+22=28 ;
Saturday June 16th, 2018 1:16:10 AM

Sigvar lobbied for an AoO but didn't roll it.
AoO hits AC 28, miss
If Sigvar had to move to heal Michael then he will not have a move action to follow the cat. After rereading my post I realized I didn't know how far Michael was from Sigvar.

Pompous AC 25(26) CMD 25/20/15, HP 83 /98  d20+16=23 ; d8+3=6 ; d6=4 ; d6=3 ;
Sunday June 17th, 2018 7:11:31 PM

" I still see you kitty kitty kitty.... "

Pompous fires another arrow towards the furry beast.

--------Pinpoint targeting.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. -------

Hits AC 23 for 6 Physical , 4 electric and 3 fire

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 89/96(20 temp hp) -- CMD 28 
Sunday June 17th, 2018 10:34:45 PM

Anna dismisses her plant shape II and heroically replaces it with plant shape III. She is only in her normal form for a moment but she is looking decidedly green before she turns into a huge plant with a thick trunk capped by a crown of wide leaves, whipping vines, mushrooms, and a ravenous purple maw.

Anna-Tendriculous moves 40 feet after the murder kitty regenerating as she goes.

(OOC: how does regeneration work w/ the quill?)

Active Effects:
Sickened: -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
Cat's Grace: +4 to Dex - 8 min [73 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [747 rounds]
Bull's Strength: +4 to Strength - 8 min [68 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [70 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Plant shape 2 form of huge Tendriculous - [80 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.


The Sargrass  d6+10=15 ;
Monday June 18th, 2018 1:31:17 PM

Sigvar heals Michael, yells to the others, and starts to fly after the quick six-legged cat. It is easy to follow at the moment, as it is fleeing quickly and leaving quite a bloody trail through the grasses. Pru aims at the cat and fires a ray at it, but the green ray vanishes before it can reach the fleeing cat. Akri quickly aims some magic force missiles and strikes the rear of the monster.

Michael finds his life force leaving his body, but then very suddenly drawn back in. He sits up on the ground, looks around, and decides to pulls out the quill. He tries to do it carefully, but instead tears the hole and causes himself quite a bit of pain. Trayvin stands watch over Michael, bleeding, as he watches the beast flee, glad it did not take another swipe at him. Nikolai lets the creature go and moves to help Michael as well. He sees the Michael is starting to get up, so he drinks a healing potion himself.

Pompous continues his careful aim at the fleeing monster and watches his arrow arc through the air and strike true once again. Anna changes shape again and again, twisting and turning into various plants. She stops appearing as quite a scary-looking plant and then starts to move to follow the creature.

The creature continues to run, slowly starting to disappear into the taller, swaying grasses. It continues to head off in a diagonal direction to the right and slightly towards the massive sar in the center of the grasslands. It does not look to be escaping the circle, but once in disappears into the grasses, there is no telling when or where it might appear again.

OOC:
Sigvar’s heal on Michael should be a standard action, then casting divine favor is another standard action. Unless there’s something I’m missing there, you can only complete one standard action per round, so I’d think Sigvar would moves, then do the heal, so no divine favor yet.

Pru – the range on Ray of Enfeeblement is 25 + 5/2 levels; or 50 feet for Pru. The cat is 90 feet away. You don’t really need to use up that spell slot as Pru would realize before firing that she can’t reach it at that distance.

Michael – failing the heal check for removing the quill results in the quill being removed and the sickened condition being remove…but because of the failure, 15 points of damage!

Anna – I’m not sure if changing shape would automatically remove the quill, so I guess it remains. You should be able to regenerate, but the quill would just stick there, still giving the sickened condition.

Sigvar: Confused (Suppressed); Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). Quill is stuck in arm.
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed); Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). Quill stuck in shoulder.
Anna: Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). Quill stuck in some plant-identified body part.

Retreating bad kitty:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 253
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
30

Location: 60’ away at the start; 90’ from ranged attackers; moves 240’ this round.
Anna follows, moving 40’, now 260’ away
Main group is now 300’ away; ranged attackers are 330’ away.


Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d8=2 ; d8=4 ; d8=3 ; d20+17=32 ;
Monday June 18th, 2018 3:37:23 PM

The sickens condition is replace by another sickening condition as the quill comes out and tears a ragged hole while doing it. Michael starts to pass out from the pain, and to be frank, the mutilation, but the Machine kicks in and he avoids it. With his non injured hand he reaches into his pocket and pulls out a CSW potion and downs it
CSW potion 2+4+3+12=21.
HP 32/89 +21= 53/89.
He watches in tired amazement as the potion works, he was a ruin, but now, while sore as a rising, he actually feels 5/9ths decent.

we got any kind of defense against those quills, they smart something fierce and are a
Trial to get out. I think in the future, I’m just going to go the swallowing route, it’s just a pain to fight something that big face to face.
.

He makes sure he keeps an eye on the big cat thing as it runs off. Things like that don’t run scared, they regroup.

Perception 32

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+11=21 ; d4=3 ; d4=1 ;
Monday June 18th, 2018 7:43:41 PM

"We're supposed to hold the circle," Pru says. "So let's hold it, but keep an eye on that thing."

She casts another spell, and fires another green ray, only this one has the distance.

[Cast Acid Arrow, a long-range spell. Hit Touch AC 21 for 4 points of acid damage. The acid will continue for 3 more rounds.]

Pompous AC 25(26) CMD 25/20/15, HP 83 /98 
Monday June 18th, 2018 8:13:21 PM

Answering Michel...

" I can throw up a wind wall cylinder around it... it deflects arrows so should deal with the quills.... except that we would need to keep it in the cylinder and it would stop my arrows.... Maybe a a crescent moon cylinder in front of it.... "



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 28/78 CMD 27/29(Grapple)  
Monday June 18th, 2018 8:41:28 PM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

"Do those quills shoot out at you when you attack or stick in you when you attack? Wind wall won't help if they stick in you like porcupine ones do."

Nikolai asks Pru, "Can I borrow your spear if you don't plan to use it any? We need to start closing the circle in and if we meet it again I want something I can stab it with without getting close to those quills."

If Pru lends him her spear, he starts moving towards the center.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday June 18th, 2018 8:56:27 PM

Michael replies to Pompous: Naw, what I'm talking about is whenever we hit him, one of those danged quills gets stuck in us when we melee. maybe stone skin or something? is there a protection from quills spell or resist quills...something like that?

Trayvin AC 29/14 touch Hp 33/106(BrianZ) 
Monday June 18th, 2018 9:38:49 PM

"Does anyone know how long the creature's magic will last? I can't stop it for much longer."

Actions: Trayvin keeps the Freedom's Call active for now.

Active Effects:
-resist energy(fire) 20
-shield of faith
-haste 6/11 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life
channel energy- 5/6 remaining
Freedom's call- 4/8 rounds remaining

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 114/116(40 temp hp) -- CMD 28 
Monday June 18th, 2018 10:26:17 PM

(OOC: Pru's spear transformed with Anna when she turned into a plant)

Anna yells back to Nikolai, "The quill I got caught by was like a porcupine quill."

Anna activates Bear's endurance and moves another 40 feet after the murder kitty regenerating as she goes.

"Hey guys you should this try this regeneration thing at some point! I'm healing just because I'm a plant monster!"

Active Effects:
Sickened: -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
Bear's Endurance: +4 to Con - 8 min [80 rounds]
Cat's Grace: +4 to Dex - 8 min [72 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [746 rounds]
Bull's Strength: +4 to Strength - 8 min [67 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [69 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Plant shape 2 form of huge Tendriculous - [79 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.

Akir Al'Kaban - AC 27 - Hp 87/90 (Ken E)  3d4+3=8 ;
Monday June 18th, 2018 11:48:04 PM

Akir gains more height, and looses another empowered magic missile, which burns out his empowerment rod for the day.

Magic Missile damage: 12 force damage.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 95/123 Character Sheet 
Tuesday June 19th, 2018 9:22:09 AM

Sigvar doesn't stop. Once he leaves Trayvin's area of effect that was supressing the confusion it takes hold again and his need to close with and kill the Bandersnatch Becomes the overriding thing that he must do.
When anyone under a confusion effect is harmed they automatically fight the creature that harmed them until it is dead or the confusion wears off.
double move 80 feet at the Bandersnatch

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 792/800 rounds remaining
Resist Energy Fire(20) 686/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 78/90 rounds remaining
Fly 38/50 rounds remaining
Haste +1 to hit, AC and reflex saves 6/11 rounds remaining
Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
Lion's shield 1/3 used
LOH 2/9 used


The Sargrass  d20+26=43 ;
Tuesday June 19th, 2018 11:33:13 AM

Michael makes his way to his feet and drinks a potion. He feels much better but is still battered. He looks out into the grasslands after the monster, but he cannot see anything other than waving bits of grass at this point. Pru takes aim and fires a magical arrow of green acid at the beast. She is pretty sure that she hit it, but it really disappeared into the grasses while the arrow was flying through the air. She mentions holding the circle and staying put.

Pompous talks about putting up a wind wall, but he doesn’t remember any of the quills flying through the air. Everyone who was impaled by a quill stuck themselves on the quill simply by getting too close to the monster. Michael asks about some kind of magical armor protection against quills. Nikolai asks for a spear and watches towards the center of the circle.

Trayvin asks about the magic from the creature, because he knows that his own magic will not hold on much longer. Those infected can feel that they are still infected, though Trayvin’s magic keeps the effects at bay. Anna yells back (can a plant yell?) as she continues to move in the direction she saw the vicious cat go. Akir starts to send another force missile after the beast, but he stops when he realizes it is just too far away and disappearing into the grasses.

OOC:
Akir: Magic missile has a range of 100+10/lvl, or 210 for Akir. This round the monster started out 300 feet away.

Sigvar: Confused (Suppressed); Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). Quill is stuck in arm.
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed); Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). Quill stuck in shoulder.
Anna: Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). Quill stuck in some plant-identified body part.

DC 20 heal check to remove a quill, full-round action. Failure results in the quill getting removed, but also damage, as Michael as noticed.

Retreating bad kitty:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 253
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
40

Locations at the start of round:
Anna is 260’ away. - 40 feet
Main group is now 300’ away; ranged attackers are 330’ away. +/- ???
After the round, no one can spot the creature in the grasses, so you’re not completely sure how far away it is any more. If someone were to do the math and the creature were moving at full speed, it could be over 500 feet away, or if it turned around, it could be 40 feet away…

We will stay in combat rounds for now, just in case…


Akir Al'Kaban - AC 27 - Hp 87/90 (Ken E) 
Tuesday June 19th, 2018 11:57:37 AM


Akir continues to .. after correction .. hold his magic missile spell, just in case an enemy enters range.

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d4=4 ; d4=3 ;
Tuesday June 19th, 2018 1:16:38 PM

"Anna has my spear," Pru tells Nikolai. She watches the Anna-plant-creature stalk after the bad kitty, wondering what became of the spear. Will she ever get it back? "Er....sorry," she adds lamely.

Wherever the bad kitty is, the Acid Arrow continues to sizzle and do damage. This round, kitty takes 7 points of acid damage.

Not sure what else to do, Pru casts a Wall of Ice. By itself, the wall won't do much, but it's intended to be one side of a "funnel" that will direct creatures toward the front line of the group, and hopefully slow them down to one or two at a time. Her wall of ice cannot curve, but she casts it at an angle, which she hopes will work just as well.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+17=24 ;
Tuesday June 19th, 2018 6:28:27 PM

If Michael can see Anna, he uses her and Sigvars pursuit to triangulate in on the big cat's location. but cannot quite make it work. he has an idea though. so he positions himself to where the Big cat's last general location has the caltrops between him and it. with an ice wall on his flank. he then stands with his back to the cat but with his weapons ready. He tries to be alert, but with the gibbering madness being held back by Trayvin and the almost dying. he finds it hard to pay attention. if it's an ambush predator and it likes taking quarry unaware, I guess I'm about as unaware as I can be right now, should help sweeten the pot. .

Pru, if it comes for me, which it seems to have a taste for halfling, just start pouring damage into it. it can't have much left or it would not have retreated, .

Perception 24.

Trayvin AC 29/14 touch Hp 33/106(BrianZ)  d20+8=15 ;
Tuesday June 19th, 2018 9:11:53 PM

The cat creature was gone for now. Maybe it will come back for more, but until then, Trayvin can keep busy trying to remove quills. There was no guarantee, but it had to be done, and he knew if he was unable to remove them correctly, at least he could still heal the damage.

"All right Akir, hold still."

Actions: Attempt to remove quill from Akir, heal check = 15(doh! What was the damage roll?)Trayvin keeps the Freedom's Call active for now.

Active Effects:
-resist energy(fire) 20
-shield of faith
-haste 5/11 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life
channel energy- 5/6 remaining
Freedom's call- 3/8 rounds remaining

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 135/135(55 temp hp) -- CMD 28  d20+10=22 ;
Tuesday June 19th, 2018 10:28:20 PM

(OOC 1: I forgot to add my level up hp and adjust my temp hp bonus up to level 10 so +10 to con = +5 bonus = 55 extra hp at level 11; she really is a vegetable shield)
(OOC 2: Anna has an ability called Queen's speech where regardless of current form she can talk with humanoids, plants, animals, fey and magical beasts)

Anna doesn't really have any more buffs she could activate that make sense in this situation so she continues to regenerate.

"You'll get the spear back when I revert back to my normal form, right now though I don't want to dismiss this form."

Anna decides to try to insult the murder kitty to get it to attack her by calling out in its general direction

"Hey Kitty Kitty, Your mother was a hamster and your father smelt of elder berries!!!!"

(Perception: 22)

Active Effects:
Sickened: -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
Bear's Endurance: +4 to Con - 8 min [79 rounds]
Cat's Grace: +4 to Dex - 8 min [71 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [745 rounds]
Bull's Strength: +4 to Strength - 8 min [66 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [68 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [78 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 28/78 CMD 27/29(Grapple)   d100=12 ; d20+14=15 ;
Wednesday June 20th, 2018 1:09:48 AM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

"Ok, I'll follow her and see if she still has it somewhere on that plant body."

However as Nikolai moves away, he feels the effects of the confusion:
d100 = 1

He manages to shake it off and picks his way through trampled grass. Such a large creature HAS to trample grass.

Survival (Tracking) +14 = 15 well, he was a little confused.

Pompous AC 25(26) CMD 25/20/15, HP 83 /98  d20+18=24 ;
Wednesday June 20th, 2018 6:23:27 AM

" Either the battle is over of the beast will return. "

Perception 24- Pompous takes a scan of the other battles



Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 95/123 Character Sheet  d20+4=23 ;
Wednesday June 20th, 2018 8:24:58 AM

Sigvar stops and removes his Quill.
Heal 23
He extracts the quill and tucks it into his pack.

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 791/800 rounds remaining
Resist Energy Fire(20) 685/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 77/90 rounds remaining
Fly 37/50 rounds remaining
Haste +1 to hit, AC and reflex saves 5/11 rounds remaining
Lion's shield 1/3 used
LOH 2/9 used

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 135/135(55 temp hp) -- CMD 28  d20+1=17 ;
Wednesday June 20th, 2018 8:27:14 AM

Since Anna did nothing Anna decides to try to remove the quill on her own (17 on heal check = failure)

The quill comes out but she is damaged by removing it.

The Sargrass  d10+6=12 ; d10+6=12 ; d20+26=41 ; d20+26=40 ; d20+26=40 ; d20+26=43 ; d10+13=18 ; d10+13=20 ; d10+13=22 ; d10+13=15 ; d20+26=30 ;
Wednesday June 20th, 2018 1:46:00 PM

Akir watches and looks for the enemy. Pru casts a wall of ice to set up a funnel for additional enemies. Michael also attempts to keep watch, but gives up when he can’t see the monster. He turns around and tries to entice the creature to eat him…again. Pompous continues to watch as well.

Trayvin tries to help out Akir, but just rips the quill out of him, leaving quite a gash. Sigvar carefully removes his own quill without any problems. The grasses continue to wave about and the monster in the center of the grasslands continues to wiggle and twist. Perception DC 24 Highlight to display spoiler: {Looking towards the center of the circle, there is a wave in the grasses headed in your direction. It could just be the wind blowing the grasses, or it could be something else ejected from the creature in the middle. It is still hundreds and hundreds of feet away.}

Anna yells out into the waving grasses, hoping to tease the giant cat. Nikolai treads a little ways after Anna, but can’t find the trail of anything in the rapidly moving grasses. She twists her plant form and removes her quill, but tears off a leaf. As she turns back, she sees a number of quills that are flying through the air at her, slicing and chopping her plant form into pieces!

OOC:
Quill remove damage: Akir: 12; Anna: 12
Anna: 75 damage from a series of quills. These quills don’t stick, but you do need to make four DC 29 fort saves or gain the confused condition, though it will be suppressed.

Good perception rolling, but none of them were good enough to see…

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed)

Monstrous cat-in-the-grass:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 253
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
50

Locations at the start of round:
Anna is 80 feet from the group.
Main group is now almost 400’ away from the target hiding in the grasses; ranged attackers are 430’ away. +/- ???

You’re going to need a perception DC 30 to pinpoint the target in the grass at that distance. Anna can have a +2 circumstance bonus since she is closer. Otherwise you cannot attack what you can’t see!


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d4=2 ; d4=3 ;
Wednesday June 20th, 2018 4:22:08 PM

The Acid Arrow continues to sizzle and scorch Bad Kitty. This round, kitty takes 5 points of acid damage.

Pru casts another Wall of Ice, completing the "funnel." It should help steer the next wave of opponents toward the fighters. Providing, of course, that they come from roughly the same direction as the first wave. And that they can't fly. Or burrow. Or teleport.

Pru sighs, wondering whether the whole thing was a waste of time.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 113/123 Character Sheet  d20+15=27 ; d6=3 ; d6=1 ; d6=5 ; d6=2 ; d6=6 ; d6=2 ;
Wednesday June 20th, 2018 8:32:45 PM

Perception 27
" Wave in the grass headed our way. We need to finish this cat off, fighting it AND reinforcements will not be pleasant."
How to do that though. Sigvar couldn't see the cat and it was way, out there, somewhere.
Sigvar speeds his way towards Anna hoping to get a direction from her wounds yo see where to head next. He lays hands on himself as he moves
Lay on hands for 18 healing swift action
double move towards where he thinks the cat is 70 feet and 70 feet, total 140 feet

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 790/800 rounds remaining
Resist Energy Fire(20) 684/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 76/90 rounds remaining
Fly 36/50 rounds remaining
Haste +1 to hit, AC and reflex saves, +30 feet of movement to all modes 4/11 rounds remaining
Lion's shield 1/3 used
LOH 3/9 used

Pompous AC 25(26) CMD 25/20/15, HP 83 /98  d20+18=33 ;
Wednesday June 20th, 2018 9:01:19 PM

Perception 33
---------------------------

Pompous pinpoints the beast off in the distance.
The ranger is definitely that the cat.. at least he hopes it's the cat... can shoot waves of quills.

Calling on his mystic powers, he casts a wind wall 30 feet behind Anna, between Anna and the group. He hopes that his teammate will take the hint and move on our side of the wall.

------------------------------------
The wind wall is 100 feet long , middle point centered on Anna's position, and 50 feet high.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. -------

Trayvin AC 29/14 touch Hp 33/106(BrianZ)  d8=1 ; d8=2 ; d8=2 ; d8=6 ;
Wednesday June 20th, 2018 9:08:59 PM

"Why do I feel like that cat is stalking us? Can anyone gain some altitude and try to spot it? I agree with Sigvar, if we don't take it out before that other stuff shows up we could be in some trouble."

"Sorry about that Akir, I'll patch you up in a bit, but first I need to see to Anna."

Actions: spontaneous cast magic circle vs evil as cure serious wounds, Anna heals 20hp

Active Effects:
-resist energy(fire) 20
-shield of faith
-haste 4/11 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life, magic circle vs evil
channel energy- 5/6 remaining
Freedom's call- 2/8 rounds remaining

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 73/135(55 temp hp) -- CMD 28  d20+17=25 ; d20+17=18 ; d20+17=30 ; d20+17=30 ; d20+14=24 ;
Wednesday June 20th, 2018 11:27:36 PM

(Fort: 25, 18, 30, 30 = 2 failures) (Perception: 24)

Anna cannot pinpoint the murder kitty and takes its quills. She gets behind the wind wall and is grateful for the additional healing. "Thanks, Trayvin."

Active Effects:
Confused (Suppressed)
Bear's Endurance: +4 to Con - 8 min [78 rounds]
Cat's Grace: +4 to Dex - 8 min [70 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [744 rounds]
Bull's Strength: +4 to Strength - 8 min [65 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [67 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [77 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+17=29 ;
Wednesday June 20th, 2018 11:49:33 PM

knowing that patience is the key to a trap, Michael holds his positon, the cat is still out there and stalking them. surely it cannot resist a fresh bloody halfling that just a few minutes ago just about cut it's foot off.

Michael still tries to spot the beast, but just can't seem to focus enough.


perception 29.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 28/78 CMD 27/29(Grapple)  
Thursday June 21st, 2018 1:00:47 AM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

Nikolai decides it's not wise to get into that grass alone and returns to his team, bow at the ready.

Survival (Tracking) +14 = 15 well, he was a little confused.


Akir Al'Kaban - AC 27 - Hp 72/90 (Ken E) 
Thursday June 21st, 2018 1:56:56 AM


Akir waves off Trayvin.

"I can handle this. See to Michael or Nikolai next."

He regains altitude with his fly spell, and continues to hold his magic missile for an attack by the enemy.

The Sargrass  d20+26=32 ; d20+24=42 ; d20+24=31 ; d20+24=36 ; d20+24=42 ; d10+13=20 ; d10+13=22 ; d10+13=23 ; d10+13=21 ;
Thursday June 21st, 2018 1:19:34 PM

Pru sets up another wall of ice and now the main group of Agents find themselves standing at the end of a long funnel, directing anything that might come from the Sar directly towards the group. It is sort of like the group now has a target on its head. Looking in the direction of the Sar, Perception, DC 22 Highlight to display spoiler: { There is a wave in the grasses headed in your direction. It could just be the wind blowing the grasses, or it could be something else ejected from the creature in the middle. It is still hundreds and hundreds of feet away, but clearly approaching the group and towards the ice funnel. }

Sigvar takes off in the direction of the monster, swinging past Anna, stopping to give her a little healing. Pompous spots the beast a very long distance away, and puts up a wind wall to attempt to keep the beast from attacking from its ranged position. Trayvin runs towards Anna to help heal her as she moves back behind the wall of wind. Michael continues to attempt to look like bait and with the walls of ice pointing at him, he’s starting to feel like a target. Nikolai moves back with the group while Akir gains some altitude, hoping the creature will reveal itself to him.

As Sigvar looks for the monster, once again a barrage of quills appears from out of the grasses from quite a distance, slamming into Sigvar again and again.

OOC:
Sigvar: these quills don’t stick, just damage for 86

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed)
Anna: Confused (Suppressed)

Sneaky porcupine kitty:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 258
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
60

Locations:
Anna is 40 feet from the group with Trayvin, behind the wind wall.
Sigvar is 140 feet from the group.
Wind wall is 50 feet from the group.
Main group is now almost 400’ away from the target hiding in the grasses; ranged attackers are 430’ away. +/- ???

Perception 32 to spot the creature in the grasses. Sigvar gets a +2 since he is closer. Akir gets a +2 for his height.


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d4=4 ; d4=3 ; 10d6=30 ;
Thursday June 21st, 2018 6:17:13 PM

For one final round, Bad Kitty is scorched by acid, this time for 7 damage.

"Well," Pru says, looking at the standoff. "Fireball is a long-range spell. Let's see what I can do with it."

She aims a Fireball at the general area where the quills came from. It's a 20-foot radius, so she's hoping she'll catch Bad Kitty in it, even if she doesn't quite pinpoint the exact square. That's 30 damage, DC 20 Reflex save for half.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 86/123 Character Sheet  d20+15=34 ; d6=1 ; d6=1 ; d6=1 ; d6=5 ; d6=2 ; d6=2 ; d6=5 ; d6=5 ; d6=3 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d6=2 ; d6=5 ; d6=5 ; d6=3 ; d6=2 ; d6=5 ; d6=5 ;
Thursday June 21st, 2018 6:35:26 PM

Sniping
If you’ve already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.
Perception 34
So perception to spot Murder Kitty is lower than the 32 he rolled for his stealth check, meaning it was lower than the 33 posted last round as well. Either way, Sigvar makes the roll this round ( and should have last round as well).
---------------------------------
Sigvar is hit by 4 quills and tumbles from the air, landing somewhere in the grasses. When he is concealed in the grass he lays on hands on himself (swift Action) for 19 healing and then does so again (Standard Action) for 20 healing He then Heroically heals himself a third time for 20 more hit points. He then lies still in the grass, waiting for Murder Kitty.

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 789/800 rounds remaining
Resist Energy Fire(20) 683/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 75/90 rounds remaining
Fly 35/50 rounds remaining
Haste +1 to hit, AC and reflex saves, +30 feet of movement to all modes 3/11 rounds remaining
Lion's shield 1/3 used
LOH 6/9 used

Trayvin AC 29/14 touch Hp 47/106(BrianZ)  d6=5 ; d6=1 ; d6=1 ; d6=4 ; d6=1 ; d6=3 ; d6=2 ;
Thursday June 21st, 2018 8:52:49 PM

Trayvin moves up to the group. "The Freedom's call won't last much longer. I hope someone has a plan."

Actions: channel energy, trying to heal as many as possible. hp healed = 14

Active Effects:
-resist energy(fire) 20
-shield of faith
-haste 3/11 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life, magic circle vs evil
channel energy- 4/6 remaining
Freedom's call- 1/8 rounds remaining

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+7=23 ; d20+18=29 ; d20+17=23 ; d20+17=21 ; d6+2=4 ; d6+2=5 ;
Thursday June 21st, 2018 10:24:30 PM

Michael tries to force the gibbering from his mind, but can't do it. {fort save 23}, he focuses on trying to weather the storm when it comes. he turns around and faces away from his comrades. if mad he must be, he'll try to keep it from his friends. seeing where the fireball went, Michael gets out his hoopak and starts flinging sling bullets at the cats location.

perception 29.

1st attack ranged. 16(cats grace) +1 haste.
To hit AC 23 for 4 points.

to hit AC 21. for 5 points.



Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 78/135(55 temp hp) -- CMD 28  d20+12=31 ;
Thursday June 21st, 2018 11:40:52 PM

Perception: 31

Anna calls out, "There's something moving in the grass towards the ice funnel!"

She then says to her friends, "If I go towards the murder kitty I won't be able to find it and I'll be shredded by its quills; also I have no ranged attack capability in this form, I guess I'll face whatever is headed towards the tunnel."

Anna uses up to a double move (up to 80 feet) to stand against whatever new threat is barreling towards the ice funnel. If she only has to use 40 feet of move or less she'll ready an action to attack whatever is coming when it gets within her 15 foot range.

Active Effects:
Confused (Suppressed)
Bear's Endurance: +4 to Con - 8 min [77 rounds]
Cat's Grace: +4 to Dex - 8 min [69 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [743 rounds]
Bull's Strength: +4 to Strength - 8 min [64 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [67 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [76 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.



Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E)  d6=2 ; d6=2 ;
Friday June 22nd, 2018 12:04:43 AM



Akir cannot spot the enemy, it's too well hidden.

Instead, he drops near Trayvin and channels again. The pulse of energy is weak, and barely noticeable.

"I'm not as good at this as you are, but it's better than nothing."

Channel for 4 hp.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 36/78 CMD 27/29(Grapple)   d8+1=8 ;
Friday June 22nd, 2018 12:53:43 AM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

"Well, the plan might be stay hidden in the grass until the bigger guys over there finish off their foes and go after that spiked kitty. Such a large cat that can hide in the grass and sling quills that far that can kill outright out matches us, specially when we can't see it. But an invisible scout in the air might find it so we can get some more fireballs at it."

Nikolai uses a charge from their wand of CLW on himself.
Heal d8+1 = 8

The Sargrass  d20+26=42 ;
Friday June 22nd, 2018 11:50:24 AM

Pru throws a fireball out into the grass where she thinks the beast may be hiding. The grasses burn for only a second before the red of the grass appears to absorb the flames. She’s not sure if she hit the monster or not. Sigvar dives for the ground, playing the stalker’s game and hiding himself. Now who, exactly, is hiding from who?

Trayvin stays with the group, but knows his Freedom’s call won’t last forever. Michael fires a couple of sling bullets into the grasses – perhaps he is already starting to go mad. Anna moves over to the group and sets herself up as a barrier between the group and the incoming foes. Akir joins the main group and tries to heal a little bit and Nikolai heals himself.

Sigvar hides and waits for the six-legged monster to reveal itself. He lies in wait, but can see nothing but grasses waving, almost angrily, in the swirling winds that have recently increased. There is no attack, but Sigvar, despite having spotted the cat last round, now really has no idea where the creature might be. It may have continued to flee, or it may have moved closer to him and could be right behind him!

The others, watching towards the center of the circle, see the wave of grasses headed towards them start to twist and form into yet another creature. The Sar beyond, that was large and overpowering, now looks much smaller than it was when these battles started. Meanwhile, the creature forming out of the grasses is taking the form of a dragon – a huge, thirty-foot long dragon. This dragon does not fly with the ease and grace of dragons of legends. Instead, this creature has a very long neck and it almost looks to be struggling to fly with the violent motions of its tail and wings. In fact, the strange motions of the wings appear to even be affecting the grasses below it, making them twist and turn in new directions. The dragon’s head turns and twists and you can almost hear it from this distance, speaking in a strange tongue that doesn’t quite make sense. The dragon’s scales are all colors of the rainbow from dark black to shimmering white. It flies erratically, but it is generally headed towards the group and the bottom of the ice funnel. It is over 200 feet away.

Knowledge, Arcana, DC 33: Highlight to display spoiler: {This is indeed truly a creature of legend, far more rare than even the dangerous confounding Bandersnatch you’ve been fighting. This is the Jabberwork! This is a creature more dangerous than any you’ve ever seen or imagined. Without a vorpal weapon, this creature is nearly impossible to kill (DR 15/vorpal). It is immune to fire and other elements do little damage to it except for cold. It will resist all but the most powerful spells (SR 31). You know that you are about to die, but you are amazed that you have lived to see one of these mystical, yet deadly creatures.}

OOC:
Thanks for the note on perception and attacks. The reason I was really making it hard to spot it because it was 400 feet from the group (260 feet from Sigvar), hiding in the swaying grasses, and it fired spikes from its tail, so it didn’t really need to move or expose itself. Glad it didn’t make too much of a difference.

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed)
Anna: Confused (Suppressed)

Murder kitty:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 265
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
70

Locations:
Sigvar is 140 feet from the group.
Wind wall is 50 feet from the group.
Main group is now almost 400’ away from the target hiding in the grasses; ranged attackers are 430’ away. +/- ???

Perception 42 to spot the creature in the grasses. Sigvar gets a +2 since he is closer.


Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 83/135(55 temp hp) -- CMD 28  d20+16=24 ; d20+15=16 ;
Friday June 22nd, 2018 5:38:42 PM

(Know[Arcana]: 24)

(Natural 1 on the prepared attack = miss)

Anna-Tendriculous does not figure out what the weird multicolor dragon is. She readies an action to attack the dragon thing if it closes the distance to the group and gets within 15 feet of her as that is all she can do besides regenerate. She really hopes this new thing doesn't use acid or bludgeoning attacks; if so she can survive till her Plant Shape wears off.

Active Effects:
Confused (Suppressed)
Bear's Endurance: +4 to Con - 8 min [76 rounds]
Cat's Grace: +4 to Dex - 8 min [68 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [742 rounds]
Bull's Strength: +4 to Strength - 8 min [63 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [66 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [75 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.



Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 86/123 Character Sheet 
Friday June 22nd, 2018 7:20:21 PM

Sigvar retreats to the group moving 140 feet back to them (double move) As he moves he sees the new threat and wonders what it is saying (Sigvar speaks draconic, and it looks dragonlike).
" I couldn't find the kitty, and that thing looks deadly. Can anyone heal me or make me tougher or better able to carve through those scales? Maybe bigger so it doesn't outreach me?"
Sigvar prepares for battle having finally found something he can apply his skill set to.

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 788/800 rounds remaining
Resist Energy Fire(20) 682/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 74/90 rounds remaining
Fly 34/50 rounds remaining
Haste +1 to hit, AC and reflex saves, +30 feet of movement to all modes 2/11 rounds remaining
Lion's shield 1/3 used
LOH 6/9 used

Pompous AC 25(26) CMD 25/20/15, HP 83 /98 
Friday June 22nd, 2018 8:21:08 PM


From his quiver Pompous takes out an extra special arrow.... yes... THE extra special arrow..... the one that slays dragons....

" Hey Siggy.... remember this?... Think I can take that thing out with it? "

-------------------
The wind wall is 100 feet long , middle point centered on Anna's position, and 50 feet high.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves / 2 rounds remaining

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. -------


Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+2=12 ;
Friday June 22nd, 2018 10:33:22 PM

The gibbering of the thing reminds Michael of the gibbering in his head. somebody cast a silence spell on this place. therein lies madness! . Michael steps around and gets behind the ice wall. when the thing comes through it ought to put him in perfect flanking position on the thing. guys, I think this one is going to be the end of us. I just wanted you all to know it's been more than just an honor to serve with you all. more than a pleasure. you are my family and my friends. I love you all and I am proud to die here with you all today.

knowledge check. 12.

Trayvin AC 29/14 touch Hp 70/106(BrianZ)  d8=7 ; d8=2 ; d8=4 ; d8=6 ;
Friday June 22nd, 2018 10:58:18 PM

"Hey, didn't someone say we should call if we need help. Well......I think we might actually need that help."

Actions: channel energy, trying to heal as many as possible. hp healed = 19

Active Effects:
-resist energy(fire) 20
-shield of faith
-haste 2/11 rounds remaining
-Freedom's Call -expires this round

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life, magic circle vs evil
channel energy- 3/6 remaining
Freedom's call- 0/8 rounds remaining- expires this round

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 86/123 Character Sheet 
Friday June 22nd, 2018 11:08:06 PM

" We are not dying here today. I don' t know what that is, but it looks like a bunch of dragons got squished all together. I would wager that arrow has a shot at making that thing very unhappy. If the rest of you jazz me up, I'll smite it and get it's attention and then you shoot it down. So long as the Murder Kitty stays away we'll be fine."

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+11=19 ;
Friday June 22nd, 2018 11:09:11 PM

Pru isn't sure what to do. This dragon thing is outside her experience [Knowledge 19], the kitty is still out there somewhere, her friends are injured and poisoned, and none of Pru's spells seem designed for this kind of situation.

"I could try a Dispel Magic on the Confusion effect," she says, "but I don't think it will help. It came from some kind of poison, right? Not a spell or anything?"

"The Iron Dragons didn't specify how to signal them," she says, "but I'm sure I can get their attention if that's what we want."

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 86/123 Character Sheet 
Saturday June 23rd, 2018 10:26:01 PM

{b]" Akir can you enlarge me so that I can match that thing's reach?"[/b]

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Saturday June 23rd, 2018 10:31:54 PM

Do it Pru! if this thing is as powerful as I think it is, coupled with the cat...it's more than we can face.


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 36/78 CMD 27/29(Grapple)  
Sunday June 24th, 2018 2:06:02 PM

OOC: DM posted
Thanks for the note on perception and attacks. The reason I was really making it hard to spot it because it was 400 feet from the group (260 feet from Sigvar), hiding in the swaying grasses, and it fired spikes from its tail, so it didn’t really need to move or expose itself. Glad it didn’t make too much of a difference.

My question would be that if the grasses are that tall to hide such a huge creature, then it would be logical that our Medium sized PCs would have total concealment even if standing, but that creature seems able to pinpoint target us with its tail spike attacks despite it's head hiding in the grass. Apart from anyone flying, at least.

Just wanting to make sure its concealment in the grass is equally applied to us and our concealment in the grass if the grass is in fact that tall.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 36/78 CMD 27/29(Grapple)   d20+12=22 ; d8+3=6 ;
Sunday June 24th, 2018 9:48:16 PM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

"Once you do whatever you need to do to get their attention, can you cast an invisibility on a volunteer to take on that Grass Dragon while we get into position to flank it?"

Nikolai is out of ideas too but still takes his bow out again and gets an arrow ready to fire as soon as it is in normal range.

Range attack +11 +1(haste) = 22
Dmg = d8+3 = 6


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor] 
Sunday June 24th, 2018 11:18:42 PM

Pru casts a quickened Prestidigitation, then uses it to spell out HELP in large red letters over the group.

Assuming he agrees, she casts Invisibility on Michael.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday June 25th, 2018 5:38:46 AM

being as Michael views Pru as something akin to an Angel, and the fact that she has only ever cast spells to help him, Michael does not resist the spell.

The Sargrass 
Monday June 25th, 2018 11:15:37 AM

Anna moves and prepares to defend against the massive approaching dragon. Sigvar scrambles back to the group, looking at the dragon. He can tell that the dragon is not speaking draconic at all. Since he was carefully trying to determine what was being said: Sigvar, Will save, DC 22. Failure: Highlight to display spoiler: {You are confused by what it is saying and feel more confused than ever. Obtain the confused condition a second time, but it is suppressed.} Success: Highlight to display spoiler: {The sound is not a language at all, but a confusing tone and notes that will likely cause others to be confused when they are closer to it!}

Pompous pulls out the most special arrow that he has and considers using it while Michael prepares to die. Trayvin wonders if they need help and Sigvar tries to bolster the troops. Pru isn’t sure if she has much left that will affect such a creature, but she makes Michael invisible and spells out "HELP" in the sky above the group!

The massive flying thing continues to stagger erratically towards the group. Everyone focuses on it and it almost looks how you could image a drunk dragon would be flying. Then it shoots beams of flame out of its eyes, burning some of the grasses that have had such a hard time burning! The creature is about 100 feet away now and will certainly reach the party next round.

Perception, DC 18: Highlight to display spoiler: {The Sar in the middle of the grasses has shrunk down to less than one-quarter its original size!}

Perception, DC 20: Highlight to display spoiler: {The murder kitty is up and slowly moving towards the group at an angle, avoiding the dragon. It is cautiously approaching, keeping an eye on the party and an eye on the dragon. It is around 200 feet away now and eyeing the wind wall.}

Perception, DC 22: Highlight to display spoiler: {The murder kitty does not appear to be as injured as it was before it ran away.}

OOC:
Fair enough point on the hiding in the grasses!

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed)
Anna: Confused (Suppressed)

Murder kitty:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 265
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
80

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor] 
Monday June 25th, 2018 1:37:29 PM

Pru readies an action.

She would like to wait until the glitter dragon is in the throat of the ice-wall "funnel," then cast Web to try to keep it there. Web is not subject to Spell Resistance, and the creature would need to make a DC 19 Reflex save to avoid being grappled.


Pompous AC 25(26) CMD 25/20/15, HP 83 /98  d20+18=29 ;
Monday June 25th, 2018 6:30:58 PM

Perception 29

" STAND TRUE !!! Looks like the dragon is engaging the kitty in combat!!! It may be the help we've been waiting for!!! "

Pompous point towards where the Cat creature is advancing.

" THERE! Kitty is trying to flank us!! Two hundred feet away!!! If it gets past the wind wall we'll be vulnerable to the spines again!!! "

__________________________________________________________
The wind wall is 100 feet long , middle point centered on Anna's position, and 50 feet high.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves / 2 rounds remaining

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. -------


Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet  d20+10=16 ; d20+15=18 ;
Monday June 25th, 2018 6:52:54 PM

Will save 16 more confusion
Perception 18
" The Sar is getting smaller guys. When we finish here we are gonna need to help deal with that. Remember, WE are the Mailed Fist. WE are the most elite fighting force the Wold has ever seen. Odds like this bolster that reputation and we face them with determination and honor because WE can defeat them. Prudence, you want your siblings to grow up and get married and have kids right? All the rest of you have folks you care about and want to see again, or at least want to lead happy lives? THIS is where that happens. This is where you make that possible for them."
" I vow to leave nothing behind on this battlefield. I am your ally and friend until my Lord Gargul calls me to his throne. Look at the person next to you. Will you allow them to fall without giving your best? I thought not. THIS is where we show the Wold why they need us.Cast whatever remaining buffs you have. Prudence, please renew our Haste, it has been our edge here so far. Prepare yourselves and join me on the other side of this battle."

Sigvar casts Divine Favor on himself , drinks a potion of Eagle's Splendor(hero point) and moves to the opposite side of the funnel from Michael, giving the Halfling his best chance to get into a flanking position.

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Confused from the Jabberwok
Divine Favor +3 to Hit and Damage 10/10 rounds remaining
Eagles Splendor +4 charisma for 30/30 rounds remaining
Resist Energy Cold(20) 787/800 rounds remaining
Resist Energy Fire(20) 681/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 73/90 rounds remaining
Fly 33/50 rounds remaining
Haste +1 to hit, AC and reflex saves, +30 feet of movement to all modes 1/11 rounds remaining
Lion's shield 1/3 used
LOH 6/9 used

OOC
This is likely the most heroic battle you will ever be a part of in the Wold. Hero points are our edge in conflicts like this. Smoke 'em if you got 'em.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+24=43 ; d20+24=35 ; d20+24=33 ; d20+24=35 ; d20+21=25 ; d20+19=20 ; d20+24=40 ; d20+28=37 ; d4+2=6 ; d4+2=6 ; d4+2=5 ; d4+2=6 ; d4+2=5 ; d4+2=5 ; d4+2=4 ; d4+2=3 ; 6d6=22 ; 6d6=25 ; 6d6=24 ; 6d6=22 ; 6d6=23 ; 6d6=21 ;
Monday June 25th, 2018 8:27:35 PM

A tear of fierce pride rolls from Michaels' eye at Sigvars words. A resolve fills him and he knows that in this place, at this moment with these fine companions, facing these odds on the edge of destruction is where he was meant to be. His cat's grace potion still has several minutes left on it. as well as his Shield of Faith potion. so he need not re-buff them. He figures between himself and Sigvar they ought to be able to distract the dragon long enough for Pompous to put the arrow into it. Michael locks eyes with Sigvar, when the body of the dragon obscures him from Michaels view, he steps out and lets him have it. (I'm going to assume that Pru has cast Haste again.) if it gets caught in the web that ought to put paid to its dex bonus as well.

1st Attack +18 (cat grace) +1 haste +1 weapon bonus +4 AotF flanking bonus. = =24

Rapier +1 Keen
To hit AC 43(Crit! 35+4(crit focus)=39 to confirm) for 12 points of damage and 22 flanking. = 34

Short Sword + 1
To hit AC 33 for 5 points of damage and 25 flanking = 30

Haste Attack +18(cats grace) +1 Haste +1 weapon bonus +4 AotF Flanking bonus =24

Rapier +1 Keen
To hit AC 35 for 6 points of damage and 24 Flanking. = 31

Impoved TWF +15 +1 Haste +1 weapon bonus +4 AotF flanking bonus =+21

Short Sword +1
To hit AC 25 for 5 points of damage and 22 flanking = 27

2nd Attack +13 +1 Haste +1 weapon bonus +4 AotF Flanking bonus = +19

to hit AC 20 (nat 1) for 5 points of damage and 23 flanking =28

Hero Point attack! +18 (cats grace) +1 haste +1 weapon bonus +4 AotF flanking bonus= 24

Rapier +1 Keen.
To hit AC 40 (crit! 37 confirm) for 7 points of Damage and 21 flanking. = 28

At the top of his Voice Michael yells HOLD FAST! as he plunges into the fray.


Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 36/78 CMD 27/29(Grapple)   d20+16=33 ;
Monday June 25th, 2018 11:40:21 PM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

Perception +16 = 33

Nikolai confirms what Pompous says and notices the spikey-cat heading towards them. He retrieves a potion of Shield of Faith and drinks it. (+2 deflection AC for 1 min.)

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday June 26th, 2018 12:34:51 AM

There is a flash of light as a large minotaur comes into view behind the Murder Kitty. Tall even by taur standards, the 9 1/2 ft tall figure is a commanding presence. Perhaps it is the 10 ft bastard sword slung across his back, a third eye in the center of his forehead, or that he casts no shadow in the Wold.

Casually he brushes some, well, your not sure what it is or that you even want to know, but he brushes it off a black pea-coat sewn of chimera skin with cold as wisps of dark fog seeping from underneath his cloak.

Where the armor doesn't cover you can see the scorpions moving through his fur. Not crawling on top of it or under it, within in it as a ghost passes through a wall or a tattoo through the skin. If that were not strange enough, a silver Holy Symbol like you have never seen before is emblazoned on his forehead and in the center of it is living third eye darting left and right. On his breast is the adamantium emblem with the IA Shield worn by the Iron Adventurer's before they became known as the Iron Dragons.

Bloody liches returned from another dimension...I can only stay a moment, I do not want those things following me over here, but hopefully I can draw this things attention long enough for you to heal and attack. One glimpse at the blood drenching his body and the magical residues upon him make it clear that this is not one of those times you can sit back and watch the show.

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 88/135(55 temp hp) -- CMD 28  d20+12=30 ; d20+15=35 ; d20+15=22 ; 2d6+7=16 ; d20+21=25 ; d20+15=32 ; 2d6+7=18 ; 2d6+7=14 ; d20+21=28 ; d20+10=21 ; d6+3=7 ; d20+21=25 ; d20+10=29 ; d6+3=9 ; d20+21=30 ;
Tuesday June 26th, 2018 12:51:32 AM

(Perception: 30)

Anna says to her companions, "The Murder Kitty either has fast healing or regeneration or some other ability to recover from injury. It is looking a lot less injured than it was before it headed off into the grass."

Anna stands firm with Michael and Trayvin and lashes out at the dragon as soon as it gets within range of the 15 feet she threatens.

bite 1:
(35 vs AC; threat of critical; 22 to confirm; 16 damage(+18 more if critical confirmed) + 25 vs multicolor dragon's CMD to start a grapple)
hasted bite:
(32 vs AC; 14 damage + 28 vs multicolor dragon's CMD to start a grapple)
Tentacle 1:
(21 vs AC; 7 damage + 25 vs multicolor dragon's CMD to start a grapple)
Tentacle 2:
(29 vs AC; 9 damage + 30 vs multicolor dragon's CMD to start a grapple)

Active Effects:
Confused (Suppressed)
Bear's Endurance: +4 to Con - 8 min [75 rounds]
Cat's Grace: +4 to Dex - 8 min [67 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [741 rounds]
Bull's Strength: +4 to Strength - 8 min [62 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [65 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [74 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.


The Sargrass  d20+32=36 ; d20+32=47 ; d20+32=52 ; d20+32=34 ; d20+27=43 ; 2d6+13=19 ; 2d6+13=22 ; 2d8+19=27 ; d20+20=34 ;
Tuesday June 26th, 2018 12:27:26 PM

While the minotaur is huge, he doesn’t look that large standing behind the quilled, six-legged monster that stands 30 feet tall and 60 feet long. The murder kitty, happy to have another foe separated from the group, stops its approach and turns to the new arrival, massive claws and teeth the size of swords ripping into the minotaur. It tries to bite down on the minotaur, but misses while its tail lazily swings around and slaps him in the back with the massive quills.

Pru prepares a web, but the huge dragon creature flies right through it as if it wasn’t there (made the save). The group prepares for their final battle as the dragon attacks. It remains in the air, so those on the ground cannot reach it. It stays at least thirty feet off the ground to remain out of reach, though its erratic flying means it moves up and down somewhat. The head of the beast spins round and babbles strange noises and languages at the group. The noises seem to be gibberish and are quite confusing. As it hovers, the wings of the dragon beat and create a wind in various directions that buffet and blow against the Agents.

OOC:
Bosk, hi there! The nice kitty tore into you for 41 damage from claws and 27 from the tail slap. Applying the 10 DR to each hit should end up with 38 total damage. The claws release poison, fort save DC 29 or confused. The tail slap may leave a quill embedded in you, DC 28 reflex save or quill is lodged in you, gain the sickened condition until it is removed, which requires a DC 20 heal check (full round action).

Everyone below the dragon needs to make a will save DC 31 or be confused. I think perhaps this round the Freedom wears out and all the confusions are no longer suppressed…

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed)
Anna: Confused (Suppressed)

Murder kitty:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 265
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
90

Murder kitty and Bosk are around 120 feet from the main group that is at the funnel and below the hovering dragon. If anyone wants to approach the dragon while flying, it will take a DC15 flying check to fly near in the winds. Failure means you cannot approach. Ranged attacks will take a -4 penalty to hit due to the heavy winds.


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 76 hp (-18 lost con) /169   d100=71 ; d100=2 ; d20+16=19 ;
Tuesday June 26th, 2018 1:09:53 PM

Bosk's ring of blinking send him back and forth between realms, phasing out long enough to avoid the Kitty's claws, but he reappears just in time to have a quill lodged between his shoulder blades.

I know it was not much, but I hope I bought you some time. Unfortunately the at least one of the Iron Dragons just fell and another was sent to another plane. I have to do something, but will return if I can.

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E)  d100=30 ; d20=5 ;
Tuesday June 26th, 2018 4:27:56 PM


Akir takes a step forward, then babbles incoherently.

"Licking almonds tastes almost like purple wasabi."

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20=15 ; d100=7 ;
Tuesday June 26th, 2018 4:31:54 PM

"Thank you, Bosk," Pru calls. The minotaur may not think he did much, but soaking up a whole attack from Murder Kitty was plenty!

But Pru is confused. There's no way the glitter dragon should have been able to just blow through a Web like that. [My apologies; I didn't list all the effects. Even if a creature makes its save, it has to succeed at a Combat Maneuver or Escape Artist check to move through the web, and even if it can do that, the web is difficult terrain. On the other hand, I kind of like the idea that the rules just don't apply to this creature.]

And then Pru goes from just being confused to being actually Confused. She manages to calm the buzzing in her brain long enough to act normally this round, but she's not sure how long this will last.

Acting on Sigvar's suggestion, she casts a new Haste on everyone. If Bosk is still here, she includes him as well.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+15=22 ; d100=77 ; d20+19=31 ; d4+2=5 ; d4=4 ;
Tuesday June 26th, 2018 6:38:17 PM

being as Michael did not get to do his damnedest on the dragon, he uses that hero point to bolster his will save.

will save = 7base+8Hero point = 15

will save 22

roll 77

Michael hears the madness and bears down as hard as he is able to fight it back, but too battered, too bruised and still half mad from kitty quills, he fails. As his sanity drains away like a mug of Last assignment ale, it's not Sigvar he sees, but the god of all Will-o-wisps! skulking behind an Ice wall!

I KILL YOU! YOU MURDERING BALL OF FUFFY EVILLLL Michael charges sigvar

single attack +18(cats grace) +1 haste = +19 to hit.

Rapier +1 Keen
to hit AC 31 for 5 points of damage.

confused for 4 rounds - this round =3.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet  d20+26=40 ; 2d6+14=22 ; d20+24=37 ; 2d6+14=19 ;
Tuesday June 26th, 2018 6:41:32 PM

Sigvar is once again overcome by the confusion.
All his mind can process is that Murder Kitty has attacked him since he was confused and thus must die. Like a bolt of lightning he charges (flying) across the battlefield at Murder Kitty, hopefully while Bosk is present to provide a flank. If he is, SIgvar uses a Swift Action to impart Outflank to Bosk, though only Sigvar reaps the benefit. He then heroically attacks again once he reaches his target.

Charge Attack Hits AC 40 for 22 damage
Hero Point Attack Hits AC 37 for 19 damage

Sigvar's AC is -2 this round for charging and he provokes an AoO for charging through the Kitty's threatened area.

Sigvar's Dashboard
Confused and attacking the Murder Kitty until it dies because the cat attacked him after he was confused.
Confused from the Jabberwok
Divine Favor +3 to Hit and Damage 19/10 rounds remaining
Eagles Splendor +4 charisma for 29/30 rounds remaining
Resist Energy Cold(20) 786/800 rounds remaining
Resist Energy Fire(20) 680/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 72/90 rounds remaining
Fly 32/50 rounds remaining
Haste +1 to hit, AC and reflex saves, +30 feet of movement to all modes 11/11 rounds remaining
Lion's shield 1/3 used
LOH 6/9 used

Trayvin AC 29/14 touch Hp 70/106(David F posting)  d20+7=13 ; d8=2 ; d8=7 ; d8=4 ; d8=5 ;
Tuesday June 26th, 2018 7:00:14 PM

OOC
Totally forgot that Brian was out of town this week.
Covering both Monday and Tuesday if the DM allows.

Monday
Trayvin looks at his battered Fist and then looks in his heart for the one thing that can fix this. He finds only his faith, both in the gods of the Wold and his Fist. When Bosk appears flanking the Murder Kitty. Trayvin's reaction is instincyual. he raises his hand and fires off a bolt of searing light at the Kitty. The bolt of light darts out and slams into the Kitty. ( Cast Searing Light )

Ranged touch attack hits AC 13 causing 18 damage to Murder Kitty

Trayvin AC 29/14 touch Hp 84/106(David F posting)  d20=13 ; d6=1 ; d6=2 ; d6=3 ; d6=1 ; d6=4 ; d6=5 ;
Tuesday June 26th, 2018 7:10:53 PM

Tuesday's post

The Dragon arrives, and Trayvin knows he needs to keep his head. The madness tries to force it's way in but he digs deep and forces it out of his mind.

Will Save, using super hero point before save 14 base + 16 bonus + 13 roll 43 total, Travin is sane.
Before his Fist succumb to the dragon's babble he heals them again, trying to get them through this.

Channel Energy EVERYONE HEALS 14 DAMAGE
Trayvin then heroically uses his Pearl of Power to recast Prayer.

PRAYER You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. 10/10 rounds remaining

Pompous AC 25(26) CMD 25/20/15, HP 98 /98  d20+8=18 ; d100=19 ;
Tuesday June 26th, 2018 9:04:07 PM

Aaaaaaand Pompous is confused. But not to confused... just a bit confused....

Feeling totally useless at this time... Pompous moves out of the ice wall funnel (hasted 50' move) and dismisses the wind wall. With the other agents engaged with the cat, his own arrows will be needed. Let's hope big daddy dragon ignores our valiant ranger

---------------------------
Save 19, confusion 19%

The wind wall is 100 feet long , middle point centered on Anna's position, and 50 feet high.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves / 11 rounds remaining

Delay poison- 11 hours.

PRAYER You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. 10/10 rounds remaining

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. ---

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 41/78 CMD 27/29(Grapple)   d20+10=30 ; d100=53 ; d8+3=9 ;
Tuesday June 26th, 2018 10:50:38 PM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Shield of Faith (+2 deflection AC for 1 min.)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

Will Save +9 +1(Prayer) DC 31 or be confused = 30 NT20! I think the rules say a NT20 is success!

OOC: Already confused, no point in spending a Hero Point for a worse than average chance to beat another Confusion. He'd still be confused either way.

Not confused by the dragon because already confused by the spikey-kitty, Nikolai tries to fight off that confusion and do something.

Confusion roll d% = 53

Nikolai punches himself for d8+3 pts damage = 9


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 99 hp (-18 lost con) /169   d20+17=33 ; d8=1 ; d8=8 ; d8=5 ;
Wednesday June 27th, 2018 12:37:28 AM

Bosk sees confusion take the group over and pauses a moment longer as he heals everyone for 23 dmg.
Snap out of it. I cannot leave you if you are punching yourselves in the face!

Actions
-----------
Convert blade barrier to Mass Cure moderate Wounds
Cure everyone for 23hp

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 119/135(55 temp hp) -- CMD 28  d20+7=27 ; d100=56 ; d8+7=10 ;
Wednesday June 27th, 2018 1:06:41 AM

(Will Save 27 = natural 20 = success)

Anna manages to avoid being confused by the dragon but is still confused by the murder kitty.

She heals from Trayvin, Bosk and the regeneration so she is almost feeling 100% but the confusion effect causes her to lash at herself with a tentacle (11 bludgeoning damage;regen stopped forgot prayer)

Active Effects:
prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
haste: +1 attack; +1 AC and reflex save; up to +20 movement speed
Confused
Bear's Endurance: +4 to Con - 8 min [74 rounds]
Cat's Grace: +4 to Dex - 8 min [66 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [740 rounds]
Bull's Strength: +4 to Strength - 8 min [61 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [64 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [73 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.

Trayvin AC 29/14 touch Hp 106/106(David F posting) 
Wednesday June 27th, 2018 7:12:36 AM

From the spell description of Confusion.
Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
I KNOW the kitty hit a bunch of us after it confused us. Look back and see if you are one of those people. If you are, you shouldn't be rolling, you should be all about Murder Kitty dying.
Of course if Michael lands that stab, Sigvar needs to, um, kill him.
How long is the poison's effect on us? 1 round per level is the spell duration so is it 1 round per HD of the Kitty?
Does Kitty need to save vs Babble Dragon's babbling?

Whiffling wind
The description says that the wind created by the creature s Severe. Severe winds impose a -4 to fly checks. There is normally no check to fly unless you do something odd like dive, or turn sharply etc. Isn't a DC 15 check a bit high for something that is normally no check? I ask because Sigvar will need to burn a hero point every time that he flies at this beastie, you know cuz armor and size and stuff.


The Sargrass 
Wednesday June 27th, 2018 12:49:18 PM

The confusion takes over the Agents of the Fist! Bosk calls out to the Agents and cast a healing spell while the giant cat takes him in her mouth, the massive teeth digging into his body. Michael attacks Sigvar as Sigvar runs at the beast. Fortunately, he does not reach the beast and its dangerous quills yet. Nikolai and Anna hit themselves in the massive confusion. The battle seems to be nearly lost as the cat and the dragon join forces to finish off the Agents of the Fist.

There is a sudden pause as a beat flows out from the center of the grasslands. You feel a light shock wave burst across the lands and through you. The two creatures stop and look back and you see the grasses waving. Another pulse beats out and the dragon and the murder kitty fall to the ground and curl up. Another pulse of energy and power and the two of them are starting to turn back into the grasses from whence they came! The confusion from the quills and the dragon quickly vanishes and you can see that across the battlefield all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. It would appear that the battle is over.

Finally, there is a huge writhing as three final gigantic creatures emerge from Sar. They are so large -- a hundred or two feet high -- that in emerging they rip the Sarr asunder! They are the mysterious figures, here born as the new powers of the Sargrass Plains.

The one with the oak leaf circlet transforms into a gigantic treant. The one on stilts transforms into the mother of all Sarg moths. The one with wings transforms into a series of flickering beastial shapes.

They speak together in unison. Each of the Powers says a different word when there is a choice in brackets.

“WE ARE THE SARR REBORN! WE THANK YOU, HEROES OF THE WOLD, AGENTS OF THE FIST, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!”

“WE ARE GRATEFUL FOR YOUR PART IN [ENDING/TAMING/CURING] THE THREAT OF THE BLOODGRASS.”

“WE HAVE AGREED THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER.”

“AND SO NOW WE RETURN YOU TO YOUR HOMES, WITH ALL OUR THANKS!”

OOC:
Each PC receives 19,200 xp for the bandersnatch.

P.S. Yes, you really did defeat the confounding Bandersnatch. It was fleeing, near death, but when one character at a time went after it, it took shots at the easy targets because that’s what it really likes to do! Although it may have gotten ugly when the confusion wore off because it likely would have kept tracking you in this environment…still, you did work together enough to drive it away, and that’s a defeat in my book!


Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Wednesday June 27th, 2018 5:58:34 PM

Sigvar charges at 140'. Cat was 120' away. Why doesn't he reach the cat?

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Wednesday June 27th, 2018 8:31:19 PM

With a big sigh of relief... Pompous leans on his bow as he hears the THREE speak....

" Well, that was fun.... "

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Wednesday June 27th, 2018 9:52:00 PM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Shield of Faith (+2 deflection AC for 1 min.)
Prayer
Ki 4/5

Nikolai comes out of his confusion feeling much better with the healing and not sure exactly what has happened. The new Three-In-One entities don't help explain exactly what happened but it seems they did away with that large grass creature that was creating all those other grass creatures, and for that he is thankful.

He chuckles at Pompous' comment and adds his own, "Would'a been more fun if I wasn't so confused about the whole thing. LIke, does a drunk know how much fun he's having while totally drunk? Good topic for a scientific research project."

He checks with his team mates to make sure everyone is all right and thanks Bosk for his help.
After that, he waits for some one to fill in the gaps as to what went on.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday June 27th, 2018 10:34:11 PM

As the healing waves hit Michael he feels the power of the Sar course through him in three pulses. his mind clears and in that clarity, he remembers that he attacked his comrade. Sigvar! by the god's man, I didn't mean to hit you! I thought that you were a willowisp when the madness took me. just about that time the new sargrass gods start talking and he shuts up to pay attention. well...I'll be dipped in buttermilk...that's it? wasn't there supposed to be a wold shattering kaboom? or loot? wheres the loot?

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor] 
Wednesday June 27th, 2018 11:39:53 PM

"I'm just glad everyone's all right." Pru sounds bewildered. "Everyone is all right, right?"

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 119/135(55 temp hp) -- CMD 28 
Thursday June 28th, 2018 9:36:12 AM

Anna-Tendriculous snaps out of her confusion. She makes a mental note to thank Bosk and then says to Pru,"I'm no longer confused but when I hit myself with my tentacle I disabled my regeneration. It should come back momentarily, I can get fully healed and then dismiss this form."

Active Effects:
prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
haste: +1 attack; +1 AC and reflex save; up to +20 movement speed
Bear's Endurance: +4 to Con - 8 min [73 rounds]
Cat's Grace: +4 to Dex - 8 min [65 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [739 rounds]
Bull's Strength: +4 to Strength - 8 min [60 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [63 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [72 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.


The Sargrass 
Thursday June 28th, 2018 11:59:34 AM

As you see and hear the three new Immortal Powers of the Sargrass, a mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

"Kaboom!" You jump in alarm as you are greeted by a small fellow who appears in the middle of your group! He was not there a second ago! He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. He has mud on his feet -- red glowing mud, though the redness fades away after just a moment. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!

Know Planes or Religion DC14: Highlight to display spoiler: { You deduce that this is Gimp, messenger of Gargul! }

Know Planes or Religion DC20: Highlight to display spoiler: { Is it possible that this being has recently been walking in mud made of dirt mixed with Woldsblood? }

"Well, now! Nicely done! NICELY done, indeed," the happy outsider declares. "While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong. Good job."

The short guy glances down at his hands and then says formally, "The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

If you have sharp eyes, then make a Perception check vs DC20: Highlight to display spoiler: {You note that this speech was actually jotted down on the fellow's palms.}

The goofy devil bows and tips an invisible hat to you. He grins again.

"You got questions, ask 'em. You wanna kvetch, I'm all ears. And if we're done, then it's time to send you home."

If you are looking toward the center of the circle, you see the three new Powers merging with the mist and joining the gods.

If you look at the other groups, make a Perception check vs DC24: Highlight to display spoiler: {You see the same small fellow, or his identical siblings, talking with other groups of heroes too!}

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+9=27 ;
Thursday June 28th, 2018 12:56:26 PM

The gratitude of the gods.

Pru is speechless. Literally speechless. The gods have not only noticed her--her! Prudence Gundle!--but they are grateful. And Gimp, the messenger of Lord Gargul himself, has come to deliver that message!

"Ulp," she manages. She takes a couple of deep breaths. "No, sir," she squeaks. "No questions."

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Thursday June 28th, 2018 5:30:33 PM


Akir, finally able to stop babbling like a nincompoop, dismisses his flight spell and falls to his feet. He sheathes his scythe and falls on his knees, to prostrate himself before Gimp the Imp, who serves Lord Gargul, who had gifted Akir some of his powers.

"All men must die, sometime, Master Gimp. I am lucky today was not my day. I shall continue to serve at our Masters behest."



Pompous AC 25(26) CMD 25/20/15, HP 98 /98  d20+18=27 ; d20+18=30 ;
Thursday June 28th, 2018 6:01:29 PM

Pompous shrugs....
" I'm good. Let's go home"

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 118/123 Character Sheet  d20+16=31 ; d20+15=19 ; d20+15=24 ;
Thursday June 28th, 2018 7:15:36 PM

knowledge religion 32
Perception 20
Perception 25
Forgot the prayer
Sigvar looks down at Michael. " This little thing? I barely noticed it, but the confusion did. Hate to say it but it flagged you as the next threat. Had it not ended it would have meant we would be locked in a fight that only one of us could have survived. But it ended so we are good."
To the new visitor Sigvar bows. " Lord Gimp. My patron, your friend, has seen us through another battle. He has my thanks. How did the other heroes fair? I see you conversing with them all right now."
"Nice trick by the way."
"How does the rest of the Wold fair after this? What kind of rebuilding will we need to do?"


Trayvin AC 29/14 touch Hp 106/106(David F posting) 
Thursday June 28th, 2018 7:18:27 PM

Trayvin also bows to Gimp
"No questions here, let's go home."

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Thursday June 28th, 2018 9:12:02 PM

questions?...no not really, I do have a request though. Since the Mailed Fist just helped save the world, would it be possible to get the Danegeld to Aisiidur and the sanctions imposed upon us lifted? Michael looks the imp dead in the eye. not being aggressive, but also not being obsequious, mainly letting the freshly healed skin and the fact that he is literally drenched in his own blood speak for him.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Friday June 29th, 2018 1:17:54 AM

Nikolai is just happy to go home and start rebuilding the Citadel

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Friday June 29th, 2018 1:03:53 PM


Akir flinches at mention of the sanctions.

"I don't think that's for the gods to dictate Michael, if we want to regain the trust of the people who hire us, we need to earn it back ourselves."

The Sargrass 
Friday June 29th, 2018 1:06:55 PM

The Agents are weary and worn. Many are still injured and there is blood and remains all over the battlefield. Across the plains you can see other groups in similar situations. The heroes of the Wold are just exhausted.

Sigvar asks about the rest of the Wold. Gimp replies, “Eh. We’ve really just been focused here, so the rest of the Wold should be fine. All that spreading bloodgrass should be gone, so yeah.”

Michael asks about sanctions. The small imp replies, “The what, now? That sounds like something that’s, well, not something I care about very much. I can check with the big guy, but if I don’t care, he probably won’t, either.”

He looks around for another moment, then there is an audible “pop” as he suddenly disappears from sight. The entire plains area starts to get a little blurry and it feels like you are moving once again. You find yourselves pulled again through time and space. When you look up, you can see the old manfri from so long ago in front of you. While you are flying through time and space, he reaches out to each of you, one at a time, and hands you a small rock. The rock is rough around the edges, and each rock is unique. It is layered with bits of white, red, orange, and green chips. Turning it over, it feels lighter than a rock of that size should appear. You can see lines of red flowing through the rock, similar to the flowing grasses of the Sargrass, and they almost appear to be moving. When you hold it up, you swear you can almost see the great battle on the plains on the Sargrass through the edges of the rock. You like holding the rock, it feels good to have the rock. The manfri smiles and bows at each of you in turn, then vanishes into the air.

OOC:
Each of the rocks is actually a luckstone.


Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Friday June 29th, 2018 3:34:28 PM

You weren't there Akir, Ffloy himself dictated we pay the Danegeld, and endure the sanctions. I personally thought that saving their keisters from a rogue element was payment enough. but noooo...those pusillanimous, greedy, heartseeded, idiots from Aisildur couldn't be thankful for the help they got, they had to have more! If it weren't' for the Divine edict of Ffoy, Bloodblade would have told those bureaucrats to go pound sand, let them try and collect a penalty in perpetuity from the most powerful mercenary force in the Wold!.

Michael heaves a sigh and quiets down. There are few things that get him really excised, but that happens to be the big one. As they fly through the nether realms he tries to find his centre, when the old Manfri shows up he accepts the stone with a bow...looks odd in space, but he does it. The novelty of the stone makes him forget, for the moment, the poor treatment of the fist so long ago. it's still there though and one day he will make it right.

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 124/135(55 temp hp) -- CMD 28 
Friday June 29th, 2018 7:25:52 PM

(OOC: Missed Post from yesterday; sorry all I had a really hectic day)

Anna-Tendriculous wanders over to where Bosk is and thanks the minotaur in the Tauric tongue for coming to their aid.

She then rests for a bit allowing her regeneration to heal whatever injuries she sustained.


Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Friday June 29th, 2018 7:39:22 PM

(OOC: Today's Post)

Anna receives the luckstone in her tendril and then dismisses the plant shape she adopted.

She then dismisses her new huge plant form reverting to a large humanoid form except Anna's skin now has a green hue to hit. Her hair remains red but it isn't hair, it is grass.

Anna says, "My Lady has bestowed upon me a new gift. I'm now a kin to plants and I don't need food, rest or sleep as long as I have some sunshine. Provided I get my sunshine I will stand sentry for the duration whenever we camp moving forward."

Active Effects:
prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Bear's Endurance: +4 to Con - 8 min [73 rounds]
Cat's Grace: +4 to Dex - 8 min [65 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [739 rounds]
Bull's Strength: +4 to Strength - 8 min [60 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [63 rounds]
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed


Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Friday June 29th, 2018 8:16:01 PM

.... { Shiny! }......



Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor] 
Saturday June 30th, 2018 12:16:39 AM

"Thank you," Pru says when she is handed her stone. She turns it over in her hand. It's nice. Pretty. She tucks it into her belt pouch.

She looks dubiously at Anna. "A plant?" she says. "Are you sure that's what you want?"

Trayvin AC 29/14 touch Hp 106/106(David F posting) 
Saturday June 30th, 2018 12:03:49 PM

Trayvin accepts the stone and thanks the powers that be

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Saturday June 30th, 2018 12:05:17 PM

Sigvar accepts the stone. He is a bit bummed that they were not able to collect the Bandersnatch head, to go with theit Jub-Jub bird one.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Sunday July 1st, 2018 7:55:26 PM

Nikolai thanks the Manfri for the stone. When he holds it, he feels it's power. He also feels more 'experienced'. Life teaches valuable leasons, like, even demi-gods can learn leassons.

OOC: I'll be working on moving Nikolai up to Monk 6 this weekend.
BTW, we probably have loot to deal with, I can't remember. I've lost track of most things we did since this all began. If anyone has that list, please repost it, now that we can actually do something with it.

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Sunday July 1st, 2018 9:29:59 PM


Akir happily takes the stone. He considers a way to fix it to jewelery. It was nice when his hobby and his career intersect.


Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Sunday July 1st, 2018 10:59:23 PM

Anna says to Pru, "Oh yes I'm happy to receive my lady's blessing. It is truly a gift."

The Sargrass 
Monday July 2nd, 2018 12:44:55 PM

The group finds themselves traveling through time and space when very suddenly they realize they are standing on solid ground. Looking around it takes just a moment before you realize that you are back in the Wold, if you indeed ever left it. In fact, the road you are on is the main east-west road that leads to the citadel of the Agents of the Fist and if you know your landmarks, the citadel is just a short distance to the east, no more than half an hour by foot!

Prudence Gundle 
Monday July 2nd, 2018 2:53:06 PM

"...and we're home," Pru says. "Or almost. I suppose we should report in."

[OOC: Is this the road that was damaged by the elementals and the earthquake? Or is it a different one?]

DM Note: That was the north-south road that intersects this one. And the road south didn't really go anywhere interesting, it was the road to the squatting wizard castle.

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Monday July 2nd, 2018 3:02:35 PM

" Hi ho, hi ho, back to the barracks we go. "



Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+17=30 ;
Monday July 2nd, 2018 9:24:09 PM

Michael knows where they are. the landscape, the sky, the birdsong, heck even the smell in the air. they are close to home. Michael takes the lead, scouting ahead for potential trouble, even as they near the Citadel. It would suck to go through so much, fight such grand battles and save the world, only to be put out of commission by a large Gnoll raiding party, or that green dragon decides to attack...the world is a dangerous place, less dangerous now thanks to the efforts of the Mailed Fist, but still it pays dividends to be alert. As they approach the gates Michael speaks to Pru.

Hey Pru, could you do some of that voodoo that you do so well and clean me up a bit. I'd hate to go before the commander looking like I just slaughtering a pig. .

Perception 30.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Monday July 2nd, 2018 10:02:28 PM

"We're home? Well, I'm glad. And we'll need to send some thanks along to that fellow that dropped in to help us out. I wonder how bad the damage to the town and the Citadel will be?"

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Tuesday July 3rd, 2018 12:34:11 AM

Anna asks, "Do you think the Commander or any of our fellow Mailed Fist soldiers will be suspicious of my green skin and red grass hair? Could I borrow your hat of disguise Nikolai until I can get one of my own? I anticipate one day my lady will be able to provide me the tools necessary to hide my true appearance automatically if need be but for now I need to take other precautions."

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Tuesday July 3rd, 2018 1:38:24 AM


"I think Anna, with you, nothing regarding your appearance will ever be suspicious. Momentarily surprising perhaps, but it is in your nature to have .. well.. no set nature at all."

The Sargrass 
Tuesday July 3rd, 2018 1:17:35 PM

The Agents head out and quickly reach a hill that looks down towards the citadel. All looks to be in good shape -- no total destruction or anything like that. The people move about the small town and look to be putting things back in order, continuing their recovery from the near-end-of-the-Wold. The citadel looks no worse for the wear, despite a few cracks in the foundations and perhaps a tower that's not quite as straight as it used to be. Michael, with his keen eyes, looks off to the north and thinks he can spot something quite large flying far off in that direction.

OOC:
The rest of this week will be R&R time, have fun with it!

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Tuesday July 3rd, 2018 7:48:41 PM

"Do we all need to check in with the Commander right away? I'd like to check on the townsfolk and see if there are any significant injuries I could help them with."

Prudence Gundle 
Tuesday July 3rd, 2018 8:06:44 PM

Pru obligingly casts Prestidigitation and takes a few minutes to spot-clean uniforms. Magical cleaning has its limitations, but she does the best she can.

"We're probably going to be court-martialed for desertion anyway," she points out. "We've been gallivanting around other planes without orders, and Ffloy knows how long we've been gone at this point."

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Tuesday July 3rd, 2018 8:32:17 PM

"Like we were ordered to do. I believe we were told to put an end to the disturbances. And so we did"

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Tuesday July 3rd, 2018 10:49:57 PM

Nikolai admonished Pompous, in a friendly way, "You mean what's left of the barracks, right?" but then, at the top of the hill, it seems that the elementals never got to the Citadel proper and the foundations and stonework held up pretty good against the earthquakes.

"Anna, you are welcome to the hat anytime," he replies as he hands over the hat. "If you don't use it, that's fine too."

Nikolai muses over what Pru just said. "Well, I'd write up our report like I always do but who's going to believe that a group of heroes from around the Wold just saved the Wold from a grass no one got faround to really seeing? Might be easier if we had that head but we don't. Oh well, we do have a few souvenirs to prove we didn't desert," Nikolai sighs.

"Technically, since I'm the Thumb, I'm the only one required to report. The Fist members all show up for the report as a tradition, but not a requirement, so Trayvin, if you need to check on the townsfolk first, go ahead. I'm sure Commander Palance won't mind."

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+31=41 ;
Tuesday July 3rd, 2018 11:31:40 PM

(Disguise: 41)

Anna says, "Thanks Nikolai. I will show the commander my true self as soon as I can. I'm just worried about folks taking my red grass hair the wrong way. I know the red grass we just stopped tried to invade everything but my grass hair isn't aggressive like that was."

Anna uses the hat to appear as she was pre-plantkin, transforming the hat itself to appear as a hair pin that resembles a tree.

The Sargrass 
Wednesday July 4th, 2018 12:51:22 PM

As the group heads into town, a few people call out to them. Others stop and point. As the group gets towards the center of town, more people have started to line the streets and some are cheering, "Hail the heroes of the Wold!" A little girl runs up to Trayvin and hands him a small yellow flower, then she runs away.

The town itself has been rebuilt more than you imagined. You wonder if perhaps you were away longer than you thought. The open air stadium at the entrance to the citadel looks brand new and in excellent shape: clearly a lot of time was put into that area for the town to rally around. Nearby the gates of the citadel haven't been completely repaired, but they look respectable and have a guard standing smartly next to them. The guard salutes the Agents and tries to suppress a smile, but fails. He says, "Welcome back, heroes!"

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday July 4th, 2018 2:50:54 PM

Michael recognizes the Guard, it's Thomas Yardly. maybe he can get some information.

Tom! Good to see you, man. How long have we been gone? What all has happened since we left?

Prudence Gundle 
Wednesday July 4th, 2018 5:31:35 PM

Pru is a little surprised by all the cheering, but can't help but smile at it. "I guess they heard about it," she says. "I wonder how?"

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Wednesday July 4th, 2018 6:47:28 PM

"imp may have had something to do with it. Or, there may have been witnesses. Word can spread over time, and it seems we have been gone longer than the few days we remember."
Duty bound, Sigvar will report first, then head back to the town to help rebuild.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Wednesday July 4th, 2018 8:48:40 PM

Trayvin manages to stammer out a thank you as the girl runs away. Apparently the Agents were gone longer than they thought. Maybe the people don't need much help after all.

"I guess we should see the Commander right away, and give our report. She will probably be able to give us an update as well."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Thursday July 5th, 2018 12:14:58 AM

It is strange that it seems they have been gone longer than what it feels. He smiles at the villagers as they pass by and waves.

"Well, Sigvar, this may be in relation to the earth elementals. They may know nothing of the grass. Considering the warning of that old prophet, they may think giant earth elementals were at war with the Wold, not some seemingly harmless grass. I guess we'll find out soon enough."

Michael takes the initiative to do some info gathering before they meet with their commander, whomever it may be at the present. He pauses at the gate looking around while the guard answers Michael.


Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Thursday July 5th, 2018 12:51:20 AM

Anna says, "Regardless if they are cheering for our work pre Manfri Portal or post at least the local populace knows we are indeed a force for good. I agree though that since the Gods and Immortal Powers of the Wold were gathered post final battle the least that Imp could have done was carry our request to Ffloy, he owed us that much. Perhaps though we could seek a more direct conduit to the God of Trade. Perhaps we could take a trip to the nearest temple dedicated to Ffloy and ask the head priest there to deliver our request to his or her Diety?"

Anna goes with whoever is reporting in with the Commander when they go waits for a break in the conversation and says, "Ma'am I think there is something you should be aware of." Anna pulls the hairpin/hat of her head revealing her green skin and red grass hair to her commander.

"As you know I am a loyal Agent in service to the Mailed Fist but I'm also a servant to Queen Maab and Emissary of her Consort Lord Eberyon. My work with the Fey has only increased my ability to help the Fist but I wasn't sure how folks would take my red grass hair given recent events. I can assure you ma'am that the grass on my head will stay confined to that area and won't try to spread like the grass we just stopped. I thought to borrow Nikolai's hat of disguise as a precaution and I might be able to afford one of my own depending on the on the value of what we brought back with us if you think it is prudent to keep my recent change covered up as it were. I believe my Lady will one day grant me the ability to physically alter my appearance to appear as I was one day for longer periods of time than just 8 minutes but right now that is all I am capable of so I thought borrowing the hat was the right thing to do. Your thoughts Commander?"

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Thursday July 5th, 2018 6:12:58 AM

Pompous follows the other to the Commander's office and listens to the others. As the most junior of the members, it's not his place to interject when higher ranks are speaking.



The Sargrass 
Thursday July 5th, 2018 1:14:54 PM

When Michael approaches Tom, he tries to remain at his post, but cannot help but break into a smile and start talking. “Oh things have been good here. We’ve had some infusions of gold to help rebuilding, and you can see the town is getting right to work. And your adventures? I guess you didn’t know, but there was a traveling wizard and bard fellow that came through town and they showed us a view of the battles in the Sargrass! It was absolutely amazing! It was like we was there with you when you battled that horrible porcupine thing. We had to tell some of the townsfolk to take their kids home because we didn’t want them to have nightmares about those things for weeks, you know? But yeah, word got out pretty quick that it was you guys out there. Everyone here knows it was you, and they know you saved the entire Wold. You should hear the rumors going on as people speculated what would have happened if you didn’t succeed there! Well, let’s say some of the adults had some nightmares about what that might have been. So yeah, you’re heroes here, that’s for sure. I’m bettin you won’t be able to pay for an ale any time in the next year, least round these parts! Congrats, man, you were awesome, and to tell the truth, I’m glad you didn’t die in that mess!”

As some of the group head into the main gate, a cheer suddenly arises from the crowd, “Hip, hip, hooray!” Everyone is smiling and waving, clearly happy to see the return of the Agents. Nikolai thinks he may have seen one or two younger women blowing him a kiss.

Inside the Citadel, Commander Palence interrupts before anyone can start a formal report. She says, “No report needed. We have heard and seen all that you have done. Your actions will forever reflect well on the Agents of the Fist and have been the best PR we would ever have hoped for – oh, and that whole saving the Wold thing didn’t hurt at all.” She smiles and continues, “Consider yourself on paid leave, furlough, or just a break. We’ve got nothing special happening here, but I will certainly contact you when you’re needed again. Enjoy your fame, as the whole town loves you now, in case you didn’t notice!”

When Anna shows her hair and talks about Maab, she waves her off and says, “Indeed, Anna, we all saw your clear actions in the battle of the Sargass. I do not think any will be offended by your new red hair because your actions clearly outweigh the recent events of that horrible diseased grass. If you prefer to keep it hidden, please do so, but be aware that it will not offend me, nor likely anyone else here that knows of your exploits.”


Prudence Gundle 
Thursday July 5th, 2018 5:26:19 PM

Hearing that they are on leave, Pru wastes no time in going to the bathhouse and getting clean again. Then she returns to the barracks to unpack her gear.

Prudence Gundle 
Thursday July 5th, 2018 5:26:19 PM

Hearing that they are on leave, Pru wastes no time in going to the bathhouse and getting clean again. Then she returns to the barracks to unpack her gear.

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Thursday July 5th, 2018 7:31:49 PM



{ "Paid" leave..... we get "paid"? I don't remember that from orientation!!!???}



Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Thursday July 5th, 2018 7:31:49 PM



{ "Paid" leave..... we get "paid"? I don't remember that from orientation!!!???}



Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Thursday July 5th, 2018 8:55:25 PM

"Looks like it's time for some rest and relaxation." Only problem was, some soldiers have a tough time relaxing.

"I think I'll try and get an ale like Tom suggested. Anyone care to join me?"

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Thursday July 5th, 2018 9:14:41 PM

" I'll pass for now Tray-Tray... I need to go do some shopping. I'll join you when I get back. "

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Thursday July 5th, 2018 10:25:34 PM

Nikolai grabs the guard's arm and holds it firmly, "Tom, didn't that vision show other groups from around the Wold in that fight also? We were not the only ones saving the Wold! They are as much heroes as we. So make sure you add them in your storytelling, got that!"

He gently lets go of the arm and smiles, pats him on the shoulder, then heads on in. Going inside, he waves at the Mailed Fist members but does not take any exceptional notice of ladies paying him any extra attention. His mind is racing ahead on his report to their commander.

Thanking Commander Palence for their time off, he promises to have a report written up for the archives by end of next day. Saluting his commander, he leaves and joins Trayvin at the Last Assignment tavern.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Thursday July 5th, 2018 10:48:31 PM

Hey I'm with you Trayvin, just let me get a quick bath and change of clothes first. Purs spell is great but I still got dried blood in my hair I need to wash out...and I want to look my best just in case Q shows up at the last assignment.

with that Michale flags down a page to get him a bath in his room, and has him send another page up to clean his gear. as the hot water and soap wipe the grime away, the heat also relaxes him and he finds himself trying to nod off. with a shake he gets out of the tub and dresses in his finest scouting leathers. looks himself in the mirror...shakes his head...then goes and gets the white silk shirt with the open collar and the blousey sleeves. Tinker picked this out for him on a misson one time, where he needed to act like a traveling pest control man..it didn't work, but they got the misson done anyway. He looks good in it. with the leather pants and some broad high boots...he's styling. He meets Trayvin at the Last Assignment.
He is home now, among friends, food and beer are plentiful. soon the stories start and some how the horror, strife, desperation and fear turn into laughter and bonhomie in the retelling....
...so there I was climbing on top of that dead hydra to get a better look around, when that danged porcupine cat grabs me, now mind you thats the second time in less than a day that something has tried to eat me, the first time was that gigantic bird....I couldn't help but think, do I look like pet food or something?.........so me and Sigvar are hiding behind pru's ice walls, waiting to ambush this crazy dragon..and Sigvar...man ...he starts in with this speech...duty, honor, brotherhood, those we love, we are the elite, the gods are watching...I can't remember all of it...but it juiced me up! and all I could scream was "HOLD FAST..then that dragon flew 30 ft over our heads and burbled something and next thing you know...I'm charging at Sigvar thinking he's a Will-o-wisp....luckily that was about the end of the Sarr...it all devolved into grass a few seconds after...good thing too...That big minotar would have squished me like a grape. .

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+31=33 ;
Friday July 6th, 2018 12:00:55 AM

(Disguise:33)
Anna says to the Commander, "Thank you ma'am. If it's all the same to you and Nikolai I will remain disguised at least for the time being. One more thing maam, as long as I get at least an hour of natural sunlight I can go without food, rest or sleep; if you want to use my new abilities to have me serve as a sentinel overnight while we are at the Citadel let me know. I intend to stand watch the whole night while we are camped afield providing I get my sun moving forward."

Anna then arranges to take a bath of her own and ensures she spends an hour outside in the sun so she can eschew rest, sleep and food if she desired.

She polishes her armor then heads down to the Last Assignment ordering either meed or hard cider instead of ale depending on what is available.

Anna says to Michael and the others (her todo list taking a bit of time), "Sorry I was late. I needed to get some sun, take a bath and see to my armor. I trust you guys difn't drink up the entire bar in my absense."


Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Friday July 6th, 2018 10:09:29 AM

Sigvar is unused to this level of reknown. Sure, as a combat unit he was used to being congratulated for a well fought battle or a timely arival but this, this was something more.
Hero?
He supposed they were but wouldn't anyone who was able to, and could see the dark bend that the grass was leading up to, wouldn't anyone have tried to stop it?
He retires to his room and looks over his gear. It is battered, but still deadly, still protective. Was it enough? The cat had effortlessly gotten past his defenses. The Hydra had been unable to even touch him.
What to improve?

OOC
I think this is out of the scope of current Pathfinder rules but we work for a military unit so I will ask.
Can we retrain combat skills (feats)? Sigvar is seeing the futility of armor vs the foes they fight and is contemplating the benefits of upping his firepower by using a larger, heavier weapon. That would require him to retrain weapon focus and improved critical to optimize his build. Can we do that?
His other option as I see it it to beef up his AC. The Armory function of the Fist says that trading in gear grants you gear of the same bonus. His Lion's shield is worth 9170 gp, and a +3 shield is worth 9000 base gp, large and masterwork (to get to magic armor status) make it comparable. Would he be able to trade in his Lion's shield for a +3 shield?

The Sargrass 
Friday July 6th, 2018 1:11:50 PM

The Agents set up and prepare to relax. Michael finds that the pages in the citadel are fighting over who will get to serve the Great, Indestructible Michael. Those that arrive at the Last Assignment Inn find that the place starts out with few people there, but you can almost see the whispers as word spreads like wildfire who is in the Inn. In no time, the Inn is absolutely crammed full of people, with others looking in through the windows, taking in every word. Any coin offered by the Agents for anything is completely refused with a laugh.

OOC:

As I understand the rules for the Wold, yes, character surgery is certainly allowed. And I can understand that when you try out one build and really want to switch, that it can be difficult! So yes, just send an email with the changes you’d like to make or swap, and that should be fine. I think trading the shields as part of the Fist unit should be perfectly okay as well (we’re assuming the citadel has a +3 shield, so that’s kind of impressive, too).

P.S. The catacombs are open for business.

P.P.S. Due to poor planning on the part of your DM, the next module will not be ready for play for a week, so next week will be some nice down town. Feel free to role-play as much as you like, interact with the townspeople, make friends with other fist units, etc.!


Prudence Gundle 
Friday July 6th, 2018 11:06:10 PM

Once she is clean and her things are tidied away, Pru heads down to the Last Assignment to relax with her Fist-mates. She hasn't paid for her own drinks since she was about 16, but this is more attention than even she is accustomed to. She makes an effort to speak to everyone, even if only for a moment.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Saturday July 7th, 2018 12:14:15 AM

in the morning, Michael takes a trip to the Catacombs to sell their loot.

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Sunday July 8th, 2018 4:40:58 AM

Akir is happy to be back in barracks, and happier still to have been in the commands good graces. Still, the gravity of the whole situation weighed in his mind. The world had just dodged quite the bullet.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Monday July 9th, 2018 2:40:58 AM

Anna is eager to field test her new abilities and is at a little bit of a loss hearing they have downtime. Still though as long as she gets her sun she can patrol the citadel at night if she wants she figures.

The Sargrass 
Monday July 9th, 2018 12:12:31 PM

Those that stay in the citadel find that the numbers of the agents are down from what they were before the disaster, but those who have stayed appear more dedicated than ever. Pages remain in total awe when they spot one of the agents.

In the town, after the first night, the town goes back to rebuilding. A small bridge has already been built over the large crack in the southern road. The lumber industry is thriving as demand for rebuilding has increased. Most of the town appears to be working together to help rebuild the destroyed and damaged buildings.

When anyone heads out into town, they are still met with great awe by the children and respect by the adults.

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Monday July 9th, 2018 1:22:09 PM


Akirs plans involve shopping, scribing, and preparation. Part of that of course, requires a trip to the catacombs. He was appreciative of the luck stone, but in his rational mind he knew that money could be spent elsewhere. He was low on gold coins, but the stone should fetch a good price.

Once he finishes there, he starts seeking a representative of Wardd. There was a rumor he had heard, of a way to trade spell power about, but it requires the brokerage of power with a God not his own.

(Akir has taken the coalesce spells feat, and needs someone from Wards temple to allow it. )

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Monday July 9th, 2018 4:50:50 PM

Pompous does a little bit of this, a little bit of that. A lot of that. Some of this.

Mainly he updates the chronicles and gets cleaned up. Then he has a snack and heads to the Catacombs

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Monday July 9th, 2018 5:21:25 PM

Sigvar weighs the stone of Luck in his hands. It made him feel good, but that did nt protect him and his Fist. It made him better at skills and raw physical feats, but again, did not protect him. He would head to the catacombs and sell it in exchange for more owerful enchantments on his armor and a few trinketsto improve his resistance.
He goes to the Agents exchange and trades in his Lions shied for a nrmal +3 shield. The foes he was likely to face now would be heavily armored and the shield, while powerful, did not attack with the accuracy he did and would not harm them.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday July 9th, 2018 9:01:26 PM

Michael returns from the Catacombs, bemused. [b]man that Dahampir fella sure is touchy! I saw someone we sort of know, he used to adventure with Carver, an old Minotaur I heard ya'll talk about, name was Owen. anyway he commented on the cloaks of protection, so I offered to sell him one for 38% off. whoo hoo...apparently the catacombs should be called "we got the market cornered on magic items and we don't want completion. Oh yeah. also I had my math wrong. I was 53 gp high on the arrows..and I transposed a digit on the CMW potions. was 1200 not 2100...so the take is a bit lower than expected. Here's the receipt

*********************
*** SALE RECEIPT ***

***Buying from Michael***
9500 ... 4 x +1 longbows
5313.6 ... 32 x Flaming +1 arrows
1550 ... 5 x Masterwork battleaxes
1160 ... 5 x +1 leather armor
5000 ... 5 x +1 cloaks of resistance
1200 ... 4 x potions of CMW (Clr2)
2500 ... 2 x +1 Chain shirts
4650 ... 2 x +1 Spiked chains

Subtotal: 35,513.6
Less 50% restocking fee = 17,756.8

Total due to Michael = 17,756.8gp

*** SALE RECEIPT ***
**********************
.
so that changes the cash breakdown. it now goes like this.
Michael 1762
Nikolai 2662
Pompous 2662
Sigvar 2162
Trayvin 2662
Akir 1024
Pru 2662
Anna 2162

sorry if I didn't get top coin for you guys. I tried.



Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday July 9th, 2018 9:10:41 PM

you know since we have a few weeks off, why don't we purchase a bunch of old nag horses and go see if we can find those Griffons. Michael suggests, his eyes twinkling with childlike anticipation.

Prudence Gundle 
Monday July 9th, 2018 9:22:37 PM

When Michael returns from the Catacombs, Pru thanks him and pockets her share. Her mind isn't really on coin right now, though. She musters all her courage, and goes to find Nikolai, to talk to him. To really talk to him this time about how she feels, and not dance around the subject. She hopes.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Monday July 9th, 2018 9:38:24 PM

"Michael, if you are really serious about those griffons, we should go and see the Commander and see if she is willing to support the training and support of such as mounts. With our current level of fame, such a request might have a better chance than usual...."

Trayvin will go with Michael and offer support if he chooses to pursue this.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Monday July 9th, 2018 10:50:01 PM

OOC: Internet and phone backup, for now. Either AT&T fixed the problem offsite (probably) or it's just doing a quirky thing. Repair man supposed to be out tomorrow.

IC: Nikolai takes the day to write up his report of the events from the time they went out to investigate the 'minor prophet' to their return. He also looks over the things he gathered (loot) to see what he has and inventories them.

OOC: I do remember taking some flaming arrows but not sure how many. So don't sell the stuff yet.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Tuesday July 10th, 2018 1:57:39 AM

Anna also thanks Michael for the coin and then says, "If we are recruiting the Griffons, I'll go. I think I established a little bit of a rapport with them last time."

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Tuesday July 10th, 2018 7:46:55 AM

" You get points in my book for dealing with those merchants on regular basis, and you got better coin than you projected for me so I will not complain Michael. I need to go get some things done in the catacombs to make my gear more protective, but after that I am open to whatever plan you might have to recruit quality forces to the Fist."
Sigvar looks at the stone the Manfri cave him and heads off to the catacombs.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday July 10th, 2018 10:55:29 AM

Hey you know Sigvar, there’s more to AC than armor. Some armors reduce damage, others protect you from sneak attack. Potion of shield of faith can increase you AC, you have options, just figure out what you want to do.

The Sargrass 
Tuesday July 10th, 2018 1:03:04 PM

Akir can find a representative of Wardd. As it happens at the east end of town, away from the worst destruction, there is a small house with a priest of Wardd. He is hoping to build a temple here, but hasn’t had much success yet. He has an entranceway to his house that is decorated as a temple to Wardd as much as possible. He smiles and greets Akri, glad to have a fellow worshipper visit and is very agreeable to talking with and supporting Akir.

Some journey to the catacombs and Michael suggests going after griffin mounts. Trayvin and Michael manage to find the commander and drop a few hints about going after them. The commander looks at them and commends them for their bravery and thoughts. She says that right now she’s working on a potential threat that might need to be dealt with, so she’d prefer they wait a little before heading out on that quest. She would certainly keep it in mind for the future, though.


Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E)  d20=15 ; d20=19 ; d20=10 ; d20=19 ; d20=17 ; d20=11 ; d20=5 ; d20=2 ; d20=1 ; d20=20 ; d20=11 ; d20=10 ;
Tuesday July 10th, 2018 4:17:27 PM


Akir buys some scrolls, and scribes some others. He fails at scribing Dimension door and Wall of Ice, but succeeds at everything else.

Unless he can take 10. If he can take 10, he passes them all.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Tuesday July 10th, 2018 10:36:33 PM

"Well Michael, she didn't say 'no' so that's a start. Maybe we could check in with the guys running the stables and see if any of them have any experience with that sort of thing. It wouldn't hurt to have all the information handy, just in case."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Tuesday July 10th, 2018 10:42:20 PM

Nikolai spends his spare time half in town helping out and half in the library studying.

OOC: still have not had time to look at the loot sheet but if my memory serves me right Nikolai just wants some fire arrows.

Prudence Gundle 
Tuesday July 10th, 2018 10:50:55 PM

Rebuffed. Rejected.

Pru tells herself that it serves her right. Throwing herself at a man like that. What would her Ma say, if she could see what her daughter was getting up to? Nothing complimentary, that was for sure.

"I did think I was more interesting than fire arrows," Pru sighs. "But it's fine. Fine. Men. Who needs them?"

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Wednesday July 11th, 2018 2:45:27 AM

Anna says to Pru, "You know I heard once about a tribe of all female warriors who pretty much only treated with men under the cover of darkness during designated months in order to keep their numbers up. Aside from that, they certainly didn't."

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+9=27 ; d20+18=38 ;
Wednesday July 11th, 2018 6:00:19 AM

When the team's dreams are crushed yet again, Michael feins subtle hurt instead of anger, he Salutes his commander and thanks her for her time, then walks away once dismissed dejectedly.

Perform 27.

Yeah, lets check them out Trayvin, we will have them one day, probably about the same time you and Pru get massed teleport or Wind walk, but one day.

Perception 38

As they are walking, Michael notices Pru talking to Anna, she seems upset, he can guess why. That girl has had a crush on Nikolai for as long as he has known her. it's strange, Michael has never seen Nikolai flirt with any women. Michael just always assumed that he wasn't interested in women. pitched for the other team so to speak. he doesn't Judge, but it aggravates him that Nikolai keeps playing with Pru's heart like that.

Michae talks time to write in his journal, talking to all the Fist member to tease out all the facts. he makes sure to separate his impressions from facts but he does a pretty good job of writing up the encounter. he talkes 20 and does extensive research on the creatures they fought in the sargrass. the Jubjub bird, the Bandersnatch and the Jabberwoky. the feels lucky that they still live after that.

The Sargrass 
Wednesday July 11th, 2018 1:04:50 PM

The conversations continue as the group tries to adjust to civilian life. Some are finding it more difficult than they would have thought and are already itching for more adventure…

OOC:
I don’t believe you can take 10 on any action that can possibly have a failure effect.


Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Wednesday July 11th, 2018 3:42:44 PM


OOC:

Found it! Take 20 assumes every result from 1 to 0. Take 10 is an average result, and you can do this as long as you aren't in danger.

"Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help."

DM Note: Excellent!

Prudence Gundle 
Wednesday July 11th, 2018 10:00:43 PM

Putting her romantic troubles behind her, Pru takes the time to ensure that all her uniforms are clean and mended before sitting down and writing a long letter to her family. She is curious whether any of the meteors hit near the village, and anxious to reassure them that everything is fine now. She does not mention Nikolai.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday July 11th, 2018 11:12:03 PM

His research and writing done, Michael gets back to the business of PT and mess. Up early he goes running with the recruits and morning PT. he then has breakfast, trains with the weapons master for a few hours and then study of tactics in the library for a few hours. then lunch, go flirt with Q, then drinks at the Last assignment

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday July 11th, 2018 11:12:03 PM

His research and writing done, Michael gets back to the business of PT and mess. Up early he goes running with the recruits and morning PT. he then has breakfast, trains with the weapons master for a few hours and then study of tactics in the library for a few hours. then lunch, go flirt with Q, then drinks at the Last assignment

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+12=15 ;
Wednesday July 11th, 2018 11:55:50 PM

Anna adjusts to the routine of getting an hours worth of sun each day and then not needing rest or sleep at night. She patrols the ground of the citadel using her darkvision SLA to help her when needed. She spider climbs the walls sometimes too just for kicks.

(Perception: 15)

She knows she doesn't have to do this but she wants to do it because it will help her prepare for her new role as overnight sentinel and guardian of her friends.

She takes Nikolai aside and tells him what she's been doing as far as nightly activities goes and asks him if he intends to still have others join her on watch when they return to active duty or if the responsibility will be hers and hers alone.

When she's about to leave she says to him bluntly, "You know Pru has a crush on you right? If you aren't interested you should just tell her gently that you don't think of her in that way."

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Thursday July 12th, 2018 6:06:56 AM

Sigvar waits in the catacombs.
And waits
and waits more


Sigvar Ironhorn (David F) AC 31 (T 12, FF 29) CMD 30 HP 123/123 Character Sheet 
Thursday July 12th, 2018 6:25:49 AM

Once SIgvar returns from the Catacombs he spends time in town helping to rebuild. He is , after all the work he did while repaying his debt after the Fist Civil War, pretty adept at building. He also prays in the shrine in the Citadel each day and like Michael, stays in shape and trains daily.

The Sargrass 
Thursday July 12th, 2018 3:45:17 PM

Akir works on his scrolls. Pru decides to write a letter to her family, hoping they were safe from the horrible red grass. Michael remains the solider and uses his down time to continue his own training. When he heads out to join the recruits, he finds that he is still quite the hero and recruits really look up to him. One of the leaders tells Michael that the recruits seem to actually work a bit harder when they are trying to keep up with Michael during PT.

Anna learns more about her new forms and tries them out often. She patrols often and just before night one evening, she thinks she can see a large flying creature way off to the south of the citadel. She wonders, briefly, if Slartanus may be headed back to that tower. Sigvar spends a lot of time browsing the wears in the Catacombs.


Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Thursday July 12th, 2018 7:06:18 PM

Trayvin takes some time to inspect the smithies in the town and offer a bit of help. Good old fashioned work like he used to do with dad still helps him stay centered, with crazy events happening around them all the time.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Thursday July 12th, 2018 8:07:07 PM

OOC: oops, missed Pru's post. I'll make an appropriate reply. Sorry about that. At this moment I don't think Nikolai would brush her off. :)

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Thursday July 12th, 2018 10:25:23 PM

Michael gets off on the Troops striving for him. he remembers some of the old cadence songs his Drill corporal used to sing. he teaches them to the boots as they run.

I can run to Izen, like this

all the way to Izen like this

when I get to Izen the orcs are gonna say

how'd you get to Izen in just one day?

and I'll reply with a whole lot of anger

Blood and guts and a little bit of danger.

Oh yeah

Motivated

dedicated

then repeat using other lands far away and over seas.



Prudence Gundle 
Thursday July 12th, 2018 11:16:39 PM

Pru dispatches her letter, and decides, on balance, that she would rather skip physical training and feel guilty about it than actually do it. Instead, she heads for the range and works on the accuracy of her spells, firing one Ray of Frost after another at the target.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Thursday July 12th, 2018 11:59:18 PM

Anna tells the others of the winged form she thought she saw flying towards the tower and asks if they might want to check it out since they have some downtime.

The Sargrass 
Friday July 13th, 2018 12:33:57 PM

The group continues to rest and recover. Michael ponders taking over the training for the troops. Pru works on her air, and Anna tells the others about the sight she saw and asks if anyone wants to head in that direction to check it out.

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Friday July 13th, 2018 1:47:56 PM


Akir apologizes to Anna, and heads back towards the barracks.

"I've finished my inscribing, but now I need to enchant my weapons. I'll have to catch you next time."

Prudence Gundle 
Friday July 13th, 2018 8:26:22 PM

Pru listens to Anna's report with a bit of a grimace. "Ugh, that dragon," she says. "I suppose the responsible thing would be to go find it, but I'm not looking forward to chasing that thing all over creation. Again."

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Saturday July 14th, 2018 5:50:26 AM

Michael enjoys training the troops and while the men work on some tasks he talks with their sgt to see where Michael might help with the training. it's one thing to take a run with the men, quite another to inser himself into the training cycle. still if the Master sgt thinks Michael can be of use and not a hindrance to training Michael will be glad to help.



Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Sunday July 15th, 2018 9:35:48 AM

Anna takes the time while at the citadel to undergo the specialist 3 training. She pays her 5000 gold.

Sigvar Ironhorn (David F) AC 31 (T 12, FF 29) CMD 30 HP 123/123 Character Sheet 
Sunday July 15th, 2018 8:40:25 PM

" So the near of the Wold hasn't gotten rid of that dragon? Maybe it is abut time we do it then."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Monday July 16th, 2018 12:37:27 AM

Nikolai finds himself in the library deep into studies of the undead when Pru shows up. The book is open to a picture of undead zombie things with maggots and ooze all over their bodies. Most gross and unnerving. Apparently it unnerved Pru a bit and after a brief chit-chat she left. Nikolai had a hard time prying his eyes off her retreating form and back to his studies.

Once his share of their loot was handed over, he took a trip to the catacombs to cross off some items on his wish list.

News of something worth going out to investigate, and perhaps have a picnic as well, Nikolai agrees with the prospect of looking into what Anna saw.

The Sargrass 
Monday July 16th, 2018 12:31:15 PM

The group continues to discuss what will come next for the Agents of the Fist. The townspeople seem to be keeping busy rebuilding the town as much as they are capable of. It’s not going to be a perfectly designed city, but the people are happy with a roof over their heads in most cases. The stores are doing brisk business as the rebuilding continues. Overall the people seem to be in a good mood, knowing that they are safe because they live near the Agents. In fact, it almost appears that there are more people in the town now as word has spread about the Agents of the Fist saving the Wold.

Pru, Anna, Sigvar, and Nikolai consider heading out and chasing a dragon all around the Wold. In passing, Commander Palence mentions to Nikolai that she has heard rumblings of possible trouble off to the north, but she doesn’t have enough detail yet to warrant sending anyone out, but that he should keep his ears open to see if he hears anything about happenings in that direction.


Sigvar Ironhorn (David F) AC 31 (T 12, FF 29) CMD 30 HP 123/123 Character Sheet 
Monday July 16th, 2018 6:09:12 PM

" Are we not still under contract to make that tower safe for that Noble? If the dragon is still about I think we are obligated to do something about it."

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Monday July 16th, 2018 9:41:37 PM

"I thought we cleared it out or chased it away? I can't remember."

Prudence Gundle 
Monday July 16th, 2018 10:12:19 PM

"Lord Klirt was his name, I think," Pru says. "I'm not sure about the contract, but he and his staff might have information about the dragon, if it's been coming around."

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday July 16th, 2018 10:34:08 PM

I think that dragon was just trying to get a piece of us, that's the only reason he took over the tower in the first place...I'd like to find that hot mess of a mage he was using and put her in jail.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday July 16th, 2018 10:34:08 PM

I think that dragon was just trying to get a piece of us, that's the only reason he took over the tower in the first place...I'd like to find that hot mess of a mage he was using and put her in jail.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Monday July 16th, 2018 10:36:40 PM

Anna says, "We chased it off but it's bothered us a few times since then. Honestly I think it will keep coming back periodically until one of us is dead, preferably him. We also have those Griffons Michael wanted to recruit into service of the Fist. Could you imagine a Griffon mounted Calvary unit?"

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Tuesday July 17th, 2018 1:05:30 AM

Nikolai agrees that there is not enough information about the dragon and why it seems persistent on asking for trouble.
"However, according to our Commander, we may be seeing some action to the north, so we need to stay close and be ready to move out quickly."

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Tuesday July 17th, 2018 12:11:12 PM


Akir takes Nikolais advice under advisement, and decides not to start any new projects. Well, any new big ones.

He stores a spell of Shatter in his weapon, and then begins making a few scrolls of utility spells.

The Sargrass 
Tuesday July 17th, 2018 12:18:48 PM

The Agents talk about the dragon they had faced down. They wonder what happened to the sorcerer that had been brought back by the Agents, and they wonder about the fellow that hired them. There is no word around town about Lord Klirt, no one really seems to remember his name. They remember some rich fellow showing up in town and disappearing about the same time the crack appeared, but no one really knows more than that. Perhaps he fled when the town was attacked back where he came from. Perhaps he headed down to the keep, assuming that it was clear. Perhaps he was eaten by the dragon -- no one in town seems to know.

Prudence Gundle 
Tuesday July 17th, 2018 3:07:09 PM

"The dragon's pet sorcerer was in custody, but she escaped during the excitement of the earthquake and the wind," says Pru. "Well, technically, I guess right before the excitement, but that's what kept us from going after her. I thought Lord Klirt was headed back to the tower the last time we spoke to him."

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Tuesday July 17th, 2018 4:56:31 PM

Pompous receives a message....

[ Muster to the depot immediately to receive Special 2 training. That is all]

" Well orc droppings.... I'm getting my stripes! "

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday July 17th, 2018 10:33:37 PM

Awesome Congratulations Pompous, you deserve them and that's an awesome class.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Tuesday July 17th, 2018 11:57:25 PM

Anna says, "Yes Pompous congrats on that feat."

Anna then says, "I'm honestly getting sick of that wyrm constantly showing up with a new pet spellcaster, it started with that witch fire and then that sorcerer what's next a bloodwitch or a wizard? However if the commander is going to want us to head north then we can't exactly easily go back to the tower."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Wednesday July 18th, 2018 12:15:19 AM

OOC: I'm thinking of saving up for the next Special training level myself.

IC: "Well, Anna, that'll just have to be one of those things to worry about when it happens, if it happens. We could hire some woodsmen to keep an eye out for it and keep us informed if they see it again, I suppose. I'll ask around town for any volunteers."

Nikolai has returned from the Catacombs sporting a new belt, backpack, and headband.

He sees Pompous' new decoration and promptly 'orders' the Fist to the Last Assignment for a congratulations party, he's buying the first round.

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