DM Kathy Tuesday August 14th, 2018 10:23:46 PM Fang turns and finishes off the Bloodkin that had been battered by Rill's Spiritual Weapon.
RillDimension Hops over and attacks defensively, much to Terser's frustration.
Terser and Bralin finish off the halfling.
Jozhur finishes off the final Bloodkin, leaving Tahni with nobody to Eyebite.
Zeoll calls out to the former captives. Most of them just blink at you, stunned from the suddenness of the attack and their freedom. One or two stand and hold up their shackles, still locked in place. They're not free yet.
Aexana glances at the three other ships. The downside to a 90-mile-per-hour wind in a 760-foot cylinder is that things blow through there pretty quickly. The ships were only in the area for a few seconds before being blown out of the area of effect. They are pointed entirely the wrong way, and appear to still be spinning. They seem to have sustained some damage, but as far as you can tell, the masts and sails are sill in place. And of course the winds are still blowing. You turn and head back to your companions.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 d8=4 ; d8=4 ; d8=3 ; Wednesday August 15th, 2018 5:41:01 AM
Tahni nods in satisfaction. That Eyebite spell worked nicely. "Might have to remember that one"
She drops her invisibility spell and looks about the deck. There is a hint of a smile at seeing all the slavers are dead. Truth be told she wasn't exactly hoping there would be any left as captives.
Tahni looks about the deck and can now see the strange rat-person more clearly. It looks hurt. She cautiously approaches, walking slowly and holding her open hands before her. "I'm Tahni, ok? You look a little hurt. I'm going to try and treat that if you'll let me" She hasn't heard this creature speak yet so isn't quite sure if it understands her. The best way to show friendship however would be to help it heal.
Cast CSW. Rat-person is healed for 26pts
Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22 d8=7 ; Wednesday August 15th, 2018 7:45:55 AM
Fang looks about for more enemies. Seeing none, she takes a deep breath and calms down. She looks about again at party, focusing on Tahni as she walks up, and seems to recognize the group. She grins, baring all of her fangs and stretching a particularly nasty threesome of scars that go from just over her left eye to the bottom of her muzzle.
Tahni you said? You're the Lionfishers. I've been looking for you for a month. Truly the gods have a strange sense of humor that I'd find you only after I gave up.
As the Witch's healing flows through her she notes that not all her wounds are gone so she touches her holy symbol and casts Cure Light Wounds to top off (12 more healed). My name is Fang, Cleric and servant to Alemi, God of All. I had plans to start a slave revolt to wipe this slaver disease from the face of the Wold. With your help we can crush the Bloodkin."
She eyes the oncoming ships, trying to judge how long they have, though she has absolutely no experience in such things. "If you have further questions ask them quickly; the enemy will soon be upon us again."
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 d8=5 ; d8=8 ; d8=1 ; d8=7 ; d20+31=41 ; Wednesday August 15th, 2018 11:54:27 AM
Rill is still not sure about this beat-up rat-woman-thing, though her professed allegiance to Alemi is a good sign. He uses Sense Motive (41) to determine if she is trying to mislead them about who she is or why she is here. He smiles as she describes her god as the "god of all," and is also amused to hear her describe the Black Lions is being here to help her. He smooths his robes, instantly returning them to their clean and pressed condition as he speaks.
His spiritual weapon in the form of a staff returns to his side.
"Greetings - Fang is it? I am Rillett Savenport, servant of the Lord of Life and Death, and I am pleased to meet you. We are indeed the Black Lions, or Lionfishers as we are sometimes called. Please tell us why you seek us. Regarding the incoming ships, we have another compatriot delaying them. I can sense where she is and that she is unhurt and in good health - no doubt she will be back soon to let us know what is going on with those ships we cannot see.
"Also, let's be aware that signal could also have alerted those on the island as well."
Rill will use Deathwatch to scan the fallen and see if any remain alive. "Remember, there is still at least one opponent down below, sent there by Zeoll. Has anyone seen any keys so we can unlock these poor unfortunate souls?"
Then he moves to Jozhur to address the rogue's wounds, casting Cure Serious Wounds for 35 points. He pulls out a wand. He plans to tend to Terser once his Rage wears off.
-------------------------------- Spells Running: Status on all but Fang (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Prayer, Moment of Prescience
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.
Zeoll telepathically communes with Drini. He tells her how great she did! And now he has a new job for her ... To fly up and out, looking for the other pirate ships and Aexana. And to please be invisible as she flies for safety. And to come back into Message spell range so she can tell him what she sees.
After renewing the Message spell, and after the fairy bunny flies off, Zeoll holds his hand out to the mousekin. "I am Zeoll, Captain of the Lionfish, and I'm happy to find an ally on this ship, a place in which I expected only villains and victims."
Finally, Zeoll shushes his friends for a moment, and he tries to use his nose and ears to detect any sign of the other ships.
That's a base +30 +2 elf vision +2 seer voices, for +34, and I forgot a +1 Taurs Try.
Perception 55!!!
(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) Wednesday August 15th, 2018 6:33:09 PM
"Bralin Stoneminder," the armor clad dwarf declares to Fang by way of greeting, adding a curt nod. "We already quest to wipe out the Bloodkin. You aid is welcome."
Figuring if anyone knows where the keys are, it would be the people locked up, he turns to one of the former captives who have extended their shackles.
"Where are the keys? Quickly now, more ships are coming."
Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22 Wednesday August 15th, 2018 6:45:57 PM
Fang momentarily wonders if she's gone mad, thinking enemies where on the way when none where in sight. Then Rill speaks up and she's reassured, though still confused as to how she knew that.
She does her best to answer his question. "I'm guessing you've never seen one of my race. For the most part we're disregarded or considered savage monsters. For half my life i've been a cleric of Alemi and I've worked hard to change that impression. The best possible way I could do that would be to become a member of the Dragon Consortium. They only accept groups however.
So for the past year I've learned all I can about the most powerful adventurers in the Wold. Three names always came up: The Iron Dragons, who likely wouldn't accept a new member, the Keepers of the Vale in Cinnamon Valley, and the Lionfishers in Bonetown. I resolved to set out to join one of these groups in hopes they would one day be accepted as Dragons."
She pauses a moment. I assumed you had arrived to destroy the slavers as I hoped to do. Are you? As for the keys and the guard that ran bellow have no worries. I already defeated the guards there and freed some of the slaves so that they could free their fellows - they have the keys. They should easily be able to lock away the last guard before the spell ends."
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Wednesday August 15th, 2018 7:53:16 PM "The Dragon Consortium. So you seek to become a member, eh?
Rill will bend down so that he does not tower over Fang.
"You are right that they only accept groups, and only groups that have proven their ability to fight as a team. The Dragon Consortium has told us they have many enemies, and are very particular about whom they allow to join their groups. If they should offer the Black Lions membership in their league, we would need to vouch for anyone that has newly joined us.
"I mean no disrespect, but we do not know you Fang. It usually takes months or years to full understand a person and build the kind of relationships the Black Lion's have. Will you allow me to look into your soul to understand who you are? It will not hurt, but such an act is considered a deep invasion of privacy if done without consent.
"Understand that this is not a requirement for you to continue with is, and I certainly not hold it against you if you do not agree at this time - or ever. I see it as a shortcut for what you seek, and a sign that you trust us. Will you, Fang, allow me to probe the depths of your soul to fully understand your personality?"
(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 Wednesday August 15th, 2018 8:13:06 PM
Leafy quietly looks at the furry thing... he waits for Aexana to return to make formal greetings...
Pleased the other three ships are being slowed down in their advance on the Barracuda Aex races back to her friends. As soon as she gets there she'll inform Zeoll, who should still be able to understand her, of what she saw...
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp d20+23=25 ; Wednesday August 15th, 2018 10:11:14 PM
Jozhur is a bit surprised at the sight of a rat person, that's something new to him. He gets over it quickly when Fang mentions wiping out the Bloodkin. The human offers a handshake to Fang, "Jozhur Derile, we call ourselves the Black Lions. You'll have to get the name right if you wish to sail with us." He pauses and winks at Fang, making sure she knows he is joking.
Jozhur sighs at Rill's mention of his creepy soul viewing ability. "Ugh, don't mind Rill, he means well. Besides, he's right. We will know we can trust you fully."
He asks Aex/Zeoll where the last know location of the Bloodkin ships and keeps a close watch for them. (perception: 25)
DM Kathy Wednesday August 15th, 2018 10:18:01 PM Tahni introduces herself to the newcomer, and Fang says she's been looking for you!
Rill uses his Deathwatch, and can tell that the fallen foes here on the deck have all passed on to Gargul. He mentions that one of them went below--however, that fellow went below shortly before Fang came up. Did she dispatch him on her way up the ladder?
[Mitch, you get to decide whether your character would have done that or not.]
Bralin asks about the keys. Trembling, one of the slaves replies: "a-at the h-helm. Sir. I think." You go to look, and sure enough, there is a ring of keys hanging from a hook near the helm.
Zeoll sends Drini off to scout, then looks around himself. You don't hear anything that sounds like a ship, but you do hear what sounds like very strong winds!
Aexana continues to fly, and gets close enough to communicate with the Lionfish. Drini, who basically flew a large loop, also gets within communication distance, but given her--eccentric phrasing, it's probably best to get the report from Aex.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) Thursday August 16th, 2018 12:29:36 AM
Terser introduces himself and drops his rage, assuming he'll have time to recover before the ships arrive.
Fatigued 10 rounds HP 94/200
Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22 Thursday August 16th, 2018 1:33:26 AM
Fang cocks her head and considers. "Do what you will. I have no secrets from you for I wish to earn your trust." She braces herself for whatever this soul looking thingy entails.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 Thursday August 16th, 2018 7:08:59 AM
Tahni smiles somewhat politely to Fang but does take a step back. She has never seen this type of creature before.
While Rill conducts a soul check, Tahni makes her way around the deck to kick at the toes of each of the corpses just to be sure they are dead. She has full faith in Rill's ability to detect signs of death, but there is a small sense of satisfaction to see it for herself.
She takes to gathering up any items she can and also checks the contents of the locker. If any of the corpses wears some kind of uniform or some distinct item of clothing she will also try and get that too. If the party have to disguise themselves later this sort of thing might come in handy.
Knowl Arcana: 20 - To work out just what Fang actually is
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Thursday August 16th, 2018 11:16:55 AM
(I assume the other three ships are at least several minutes away, even if the wind holding them back was stopped.)
Rill takes off his helmet as he sits on the deck and looks at Fang. "Alright then my friend. Just relax."
Rill uses his Probe Psyche ability. If Fang is voluntarily submitting to this, there is no need for a will save. Rill will know her alignment and personality, gets a sense of her past lives, and anything else that makes her uniquely her. This causes his eyes to turn a milky white and takes about a minute. (Let me know if there is anything I should know about her beyond what's on her character sheet.)
When he is done with the deeply personal experience he regards Fang for a moment, touched by the sadness she has seen. "You have seen great pain in your life, but that is crucially important to who you have become."
Rill then stands and and smooths his robes as he says to the others, "Fang is who she says she is. She stubborn, but we have dwarves so we're used to that. She has a penchant for violence, but that no longer controls her actions. She is committed to her service to Alemi and is a healer at heart. She cares for the downtrodden and forgotten, and is likely a champion for the underdog. For my part, I say she is a goodly person and I am glad to have her aboard." Rill reaches down to shake her - hand? paw? - in welcome.
"Hey Aex - how far out are those three ships?"
Terser (Warren) [AC22/13/19 - CMD 30 - HP 122/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) d6=5 ; d6=3 ; d6=6 ; d6=5 ; d6=4 ; d6=4 ; Thursday August 16th, 2018 5:06:06 PM
Terser tries to keep his patience long enough for Bralin to grab the ring of keys. As worked up as he is, despite so short a battle, it's all he can do to keep from just smashing through the chains with his cestus. Still, these chains can be put to a good use now that they're no longer restraining good folk.
He sees Fang breathing heavily after the battle in a similar way to himself. He recognizes another fighter that can fuel strength from rage, and gives his quick approval to including her with the crew, so long as she gets on with the others.
Should Rill point out any of the slavers that are still living, he will chain them up before releasing a wave of positive energy, hoping to begin the healing of the former slaves by at least healing the chafing from the manacles.
Heal all for 27
(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) Thursday August 16th, 2018 6:34:04 PM
Bralin trots over to the helm, grabs up the keys, trots back to the fellow, unlocks his bonds, and then hands him the keys.
"Tis a stout heart that speaks up in spite of his fears," he tells the man. "We are the Black Lions, and we will see this through until all enemies are vanquished. Now, loose these others while I prepare for the next assault."
Turning to Rill and the newcomer, he also extends a hand to Fang. "I also have a penchant for violence. Welcome to the Black Lions."
Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22 Thursday August 16th, 2018 7:24:08 PM
Fang shudders as the soul gaze happens. It's rather disturbing, almost like... well having someone gaze into your soul. She is slightly disappointed that it wasn't two way and the whole thing has her feeling rather disgruntled and uncomfortable. She has to remind herself not to hold it against Rill as he did ask and she gave her permission. Just as long as he never does that again. Though why would he?
(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 Thursday August 16th, 2018 8:05:50 PM
Through Zeoll, Aex informs all of the three other Bloodkin vessels and how they are slowed down... but since no ships are destroyed they are imminent...
"What now?" she asks Zeoll...
Leafy raises a branch as he sees Aex...
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp d4=4 ; d20+26=46 ; d20+26=33 ; d20+26=27 ; d20+26=33 ; Thursday August 16th, 2018 9:41:14 PM
Thinking some of the slaves may help in the upcoming fight, Jozhur tries to make himself useful by helping unlock the slaves' shackles more quickly. He does his best to hurriedly pick the locks, starting as far away from slave with the keys as possible. He offers the weapons on the deck to anyone wanting to fight.
DM Kathy Thursday August 16th, 2018 11:55:38 PM
You continue getting to know Fang. She seems like a decent person, if a bit more aggressive than your typical servant of Alemi.
Tahni walks through the aftermath of the battle, and can confirm that the Bloodkin and halflings are really most sincerely dead. Terser lets out a burst of healing, which helps his companions and the slaves--but the Bloodkin and halflings are beyond help. Really really.
Bralin retrieves the keys, and soon the shackles are being unlocked.
The worry now is the three approaching ships, which you can no longer see at this point because of the fog. You can hear that Aexana's winds are still blowing, but you don't know what the ships are doing in response.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 Friday August 17th, 2018 11:23:02 AM
Tahni looks about the deck to get an idea of what resources might be available. Different flags that could be used to signal the other ships, the quality of the sail and the wheely-bit.
"Might be worth throwing the bodies below. If the other ships send scouts we should try and make things look ok at a casual glance"
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Friday August 17th, 2018 3:12:52 PM "Perhaps those bodies can be weighted and sunk to dispose of them. As Tahni suggested, we should remove any sort of uniform they may have for use later."
Rill will cast Detect Magic, and then check above and below decks for any sources of magic. Rill looks for anything that could be used to weight and sink the dead. He also tries to get a headcount of the number of slaves on the vessel.
(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) Friday August 17th, 2018 6:21:28 PM
Bralin is dubious.
"This vessel sent a signal, fog has rolled in unexpectedly, and someone cast a tornado at them," he points out.
"If they have any skills, they know their comrades are at best under siege." He eyes Rill and Zeoll. "Should they be capable of scrying us, could we detect it?"
Terser (Warren) [AC22/13/19 - CMD 30 - HP 123/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) Friday August 17th, 2018 6:45:33 PM
"Hey, all those chains are a good weight. If any of the freedmen are willing, perhaps they could don the uniforms and equipment of the slavers, and we could claim to have repelled the invaders."
round 4/10 fatigued
Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22 Friday August 17th, 2018 7:04:03 PM
Fang is doubtful of them having much success in fooling the other Bloodkin. "We should attack now, while the other ships are foundering in the fog, not wait for them to surround us and force is into an unfavorable fight against all three crews at once."
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp Friday August 17th, 2018 8:43:22 PM
Jozhur nods in agreement with Fang, "I don't think even Zeoll and I could convince them nothing is amiss. We need to defeat them, and it is probably best we do so before they reach port, or we will have even more enemies to deal with at once." He looks around the ship, any siege weapons?
Zeoll (Cayzle) (AC30/32vEvil; 77hp) Friday August 17th, 2018 11:46:09 PM
Zeoll frowns. "My skin crrawls with the thought of wearring these uniforms. Ourr aim should be to rreduce them by forrce of arrms and magic. Let us find these otherr ships and do so."
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Saturday August 18th, 2018 1:00:54 AM "Yeah, you'd have trouble with those pants Zeoll."
Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Saturday August 18th, 2018 7:15:18 PM
(Fixing header, Rill pointed out I forgot to adjust HP and AC after I bought magic items, and added a spell list.)
Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List Saturday August 18th, 2018 7:21:29 PM
(Attempt 2)
Zeoll (Cayzle) (AC30/32vEvil; 77hp) Saturday August 18th, 2018 7:28:19 PM
Zeoll laughs at Rill's remark.
"The elderly sometimes do get too serious," he says. "But I still say, take the battle to the enemy, and win!"
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 Sunday August 19th, 2018 5:01:26 AM "Sometimes force and magic may not be enough. Stealth and infiltration are sometimes a necessity" Tahni isn't prepared to throw away the uniforms just yet.
(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 Sunday August 19th, 2018 8:19:55 PM
Seeing her friends down on the ship still working tactics, Aex decides it's probably best to keep an eye out on the other ships for now. She does not disband the fog nor the tornado.
She quickly flies out of the fog again hoping to see the other ships still struggling to get round the tornado field...
Leafy stands guard and patiently waits for new orders.
DM Kathy Sunday August 19th, 2018 10:25:45 PM Tahni does a quick inventory of the ship. You see that the sails and helm are in good working order. You see a few signal flags stored in one of the lockers, and a couple more signal rockets in another locker.
Rill looks for anything that might be used to sink the bodies. Your best option is probably the shackles that the slaves have just removed. You cast Detect Magic, but don't find anything other than the magic on your companions.
Bralin points out that acting inconspicuous may not be the best option, given all that's happened. Although the fog came before the signal rocket, not after. Still, it's likely the incoming ships are already on alert.
Terser suggests that the slaves put on the Bloodkin uniforms, a plan which has one tiny drawback; the Bloodkin do not have uniforms. A couple of them have red-and-black bandanas, and a couple of them have tattoos, but they don't seem too big on uniformity.
Fang suggests an immediate attack, although you still don't know exactly where the incoming ships are. Zeoll is also in favor.
Jozhur looks around for siege equipment, and can easily see that the Barracuda has two ballistae.
Aexana goes to check on the other ships. They are, indeed, making their way around the strong winds and choppy waters of the miniature hurricane. You estimate that you have a minute or two before they reach the fog bank.
The former slaves are now free. The bodies are still on deck. The fog still hampers vision. Your swan boat is still floating out there somewhere. Since nobody has been manning the helm or the sails of the Barracuda, you're not sure how far you've drifted or even which direction you're pointing.
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Monday August 20th, 2018 1:27:10 PM "Let's assume those additional ships will be upon us in about a minute.
"I can hit a couple of you with Air Walk, and I have another Dimension Door to move six more medium creatures once. Zeoll, can you summon a creature that can man that ballistae? I could rain down a firestorm on a ship, but that may also kill some slaves. I can also summon a Greater Elemental to do some damage, or hold up one of the ships for a bit."
Also, Rill did a head count earlier of the number of slaves on this ship. How many are there?
Terser (Warren) [AC22/13/19 - CMD 30 - HP 123/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) Monday August 20th, 2018 5:34:28 PM
Terser calls among the new crew to see if any have battle experience and would be willing to man the ballistae, and help repel any boarders. There are plenty of weapons around to arm them.
Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List Monday August 20th, 2018 6:41:29 PM "I have water walking but am unsure of if I can scale the side of a ship." Fang tells the others. She helps arm the slaves and pick out volunteers as well. She regrets not having Magic Weapon prepared today - she could have buffed any non-magical weapons the slave volunteers had.
(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 Monday August 20th, 2018 7:11:40 PM
Aex rushes bach towards the Barracuda and informs her friends the three ships are on top of them in a couple of minutes.
She asks Zeoll if it would make sense to have them board a ghost ship... making sure everyone is in the swanboat or so and just wait for the right moment again.
(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) Monday August 20th, 2018 7:23:48 PM
Bralin nods to Rill.
"I would like the Dimension Door." he notes. After that, he can only wait.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 Monday August 20th, 2018 8:50:23 PM "Ok. You, you, you and you. Can you please drag these bodies below deck? Any of you without combat experience should also head down below" Tahni is feeling bolder and directs some of the former slaves to drag the slaver bodies below and for the combat-inexperienced of them to also head below deck. Regardless of whether the bodies can be seen or not by the enemy, they would get in the way should a fight ensue. Since this ship has some ballistae it is also probable that the other ships have some sort of siege weapons as well. The slaves would be safer below deck she reasons. There is no way the inexperienced among them could fight toe-to-toe with a pirate.
Tahni thinks now is the time for a little backup so casts one of her newly gained spells: Greater Immortal Summons. She'd only recently met with Amith back in Bonetown in her room when Maab had sent him to her. This seems like a situation where he could help.
When she finishes the spell there is a tall phoenix-like humanoid standing on the deck. In his right hand he holds a spear tipped with sharp crystal, reminiscent of the crystal meteors.
"Can I assume you called me here because there is about to be a fight?" He asks as he looks about the party and then the horizon.
Tahni nods. "Pretty much. Everyone, this is Amith. Maab has given her blessing that he may occasionally answer my call"
Tahni leaves out the part where Amith is only here as a form of penance for his previous deeds.
DM Kathy Monday August 20th, 2018 10:29:40 PM Aexana returns and reports on what she has seen.
Rill has been able to determine that there are 14 slaves on the ship. All are male; most are human. Rill suggests some spells and tactics for the upcoming battle.
Terser asks whether anybody has battle experience and can man the ballistae. There are two dwarves and one human who claim some knowledge of combat, but no experience with siege weapons. Another human man says that he has been taught how to use a ballista, but has never used one in combat.
Fang helps get weapons into the hands of the slaves that know how to use them. There are plenty of knives lying around, for example.
Bralin, at least, would like to be Dimension Doored to one of the inbound ships.
Tahni instructs the other former slaves to move the bodies below, which they begin doing. She summons an imposing-looking bird person and introduces him as Amith.
A plan is coming together, but it is somewhat lacking in detail. For example, it is unclear how much good the ballistae will do when visibility is so poor. And although you don't need to see your target with Dimension Door, you do need to have some idea where you're going, and hitting a moving target in the fog might be a bit difficult.
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Tuesday August 21st, 2018 12:54:11 PM
Though glad to have more assistance, Rill is always a bit apprehensive when Maab sends aid. She's just so chaotic. Nonethless, there's no harm in being polite.
Rill inclines his head to this newcomer. "Greetings Amith. Nice spear. I am Rillett Savenport."
"As for our plan, it would be nice to make sure those three ships are headed our way. I'd hate for us to get ready for something that isn't going to happen. Also, it would be helpful if someone could fetch that Swan Boat I created. It may prove helpful in rescuing some of the slaves on all these ships. Perhaps Amith and Drini could help with these things, given that they can fly."
Rill will cast Air Walk on Bralin and Terser. He will cast more spells soon.
"Terser, how's your healing coming? Do you need anymore, or is that ring dong the trick? My thinking is that once those three ships come into sight, I will cast Obscuring Mist to allow anyone operating the ballistae to see out, but gain some defensive benefit. Then I will Dimension Door with Bralin, Terser, Fang and maybe a couple more folks into the thick of it on one of the other ships. Terser, please hold off enlarging yourself, as that limits how many people I can move."
"All of this will be subject to change as the situation develops."
Terser (Warren) [AC22/13/19 - CMD 30 - HP 153/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) Tuesday August 21st, 2018 3:43:13 PM since our DM said the other ships are delayed a few minutes by the fog and tornado, I'll go ahead and bump up my hp by 30 from the ring. I could still use a top up. I also only have one enlarge a day, so that's out for the next fight.
Terser reacquaints himself with his air legs and waits on the teleport. He also directs all four of the former slaves to one ballista and asks them to work together to try to put a hole in one of the ships at the waterline. But not the ship that Rill pops them over to.
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp Tuesday August 21st, 2018 5:01:02 PM
Jozhur volunteers for the dimension door, but also let's the others know he can fly with his armor if need be.
(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) Tuesday August 21st, 2018 5:46:50 PM
Bralin nods to Amith.
He idly wonders if perhaps he too will be expected to produce a companion.
The dwarf accepts the Air Walk spell, and waits.
(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 Tuesday August 21st, 2018 9:02:23 PM
Aex is getting worried... she fears what will happen when those two ships are on top of the Barracuda suddenly... Leafy too will follow wherever the crew decides to go...
The greenmage does not want to dispel the fog just yet. After all, that is, hopefully, hiding all that is happening here at sea from the ones in the village...
Zeoll (Cayzle) (AC30/32vEvil; 77hp) Tuesday August 21st, 2018 9:26:35 PM
Zeoll and Drini fly and water walk over to the swan boat and steer it to the captured ship while they have a moment.
Current Magic Status: Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.
Cleric Spells: (underlined = cast) (spell DCs in parentheses) 0: guidance, create water, light, mending; 1: command x4 (24), det evil, obsc mist; elf vision 2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire 3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness 4: comune w/ nat, restoration, sum mon iv; lesser planar ally Sorc Spells: 1: 3 of 8 used (mage armor x3) 2: 0 of 8 used 3: 0 of 7 used 4: 0 of 4 used Other resources: Cape: 0 of 1 used Horns: 2 of 4 used
Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List Tuesday August 21st, 2018 10:03:00 PM
Fang is getting tired of discussion and waiting. They know where the enemy is and it is time to fall upon them with righteous fury. Or something. Honestly it's just the waiting that's getting to her, it feels like the enemy has been almost upon them for days even though she knows it's only been a few minutes.
DM Kathy Tuesday August 21st, 2018 11:57:17 PM Rill wants to be sure that there really are ships headed your way, but Aexana's eyewitness report was pretty specific. He reminds Terser to heal himself, and further refines the plan. He asks that somebody get the swan boat, and Zeoll and Drini oblige.
Terser directs the former slaves to one of the ballistae. This results in momentary confusion, as most of the slaves don't have combat experience and are still hauling bodies below. The man who knows how to fire a ballista is already at one of them, going over the mechanism as if trying to remind himself how it works. The three who armed themselves with knives eventually go over and join him, looking a little confused about what they're supposed to do.
The rest of the group waits, with varying degrees of patience.
Soon, you hear a faint shout. The shouting gradually comes closer, accompanied by the creaks and soft splashes of a ship in motion. "Ahoy!" the voice shouts. "Barracuda, ahoy!"
You can tell roughly which direction the shouts are coming from, but you cannot yet see the ship in the fog.
Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List d20+6=14 ; Wednesday August 22nd, 2018 7:17:24 AM
Fang draws her axe and crouches down behind the railing. She's never been terribly great at stealth, but with the fog and how short she is she hopes to get the drop on the enemy and not instantly reveal any deception the rest of the group tries (stealth 14).
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 Wednesday August 22nd, 2018 8:09:00 AM
Amith doesn't acknowledge the rest of the party and you now get the distinct impression he isn't 100% keen on being here. Sure he'll do what he can as best he can, it's just there are other things he would rather be doing right now.
Tahni is pretty oblivious to it though. There's too much going on and too much tension as the other ship approaches.
She takes a step backwards, away from the direction of the approaching ship. She tries to position herself near Terser and waits to see if anyone will call back to the ship.
"Don't say anything that may cause them to bindly fire in our direction. We can't respond in kind in case they have slaves on desk" she whispers towards Zeoll
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 d8=5 ; d8=3 ; d8=5 ; d8=3 ; d8=6 ; d8=5 ; d8=2 ; d8=5 ; d8=2 ; d8=6 ; Wednesday August 22nd, 2018 12:16:29 PM
In the minute or two that passed, Rill used a wand to heal Terser several times. (42 points of healing.).
As he responds to the voice from the fog, he touches Terser with an extended "Shield of Faith for 30 min of a +4 deflection bonus to AC.
" Ahoy, this is the Barracuda. We were attacked but managed to repel the skum. We cannot see you so state your business or we'll defend ourselves from you too. "
Terser (Warren) [AC22/13/19 - CMD 30 - HP 195/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) Wednesday August 22nd, 2018 5:47:30 PM
Terser silently thanks Rill for the heal and the shield, then remains silent to see if their ruse works. He's still ready for the port over.
Zeoll (Cayzle) (AC30/32vEvil; 77hp) Wednesday August 22nd, 2018 6:23:35 PM
Zeoll disembarks from the swan boat and water walks around to the side of the boat away from the call. He casts Summon Fey Friend 4. He urges Drini to stay close and invisible.
(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) Wednesday August 22nd, 2018 6:32:02 PM
Bralin waits.
(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 Wednesday August 22nd, 2018 7:10:26 PM
Aex stirrs as she hears Rill calling out to the ships... he hails as if he doesn't know these three ships while in fact they were sailing under the bloodkin flag... She holds her calm and waits what will happen.
Leafy is taking cover and tries to hide.
DM Kathy Wednesday August 22nd, 2018 11:31:32 PM
While most of the party stays quiet and inconspicuous, Rill calls an answer back into the fog.
"That you, Jaff?" the voice calls back uncertainly. After some low-voiced conversation, it calls, "Where's Cap'n Volaint?"
You can now see the outline of this ship through the fog.
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Wednesday August 22nd, 2018 11:33:24 PM
(Rill is aware these are Bloodkin ships named the Hawk, the Kestrel, and the Condor. But these ships were a bit behind this one. Since the Barracuda was attacked, I figured the response would be a cautious one.)
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 Thursday August 23rd, 2018 7:28:06 AM
Tahni ducks low to get closer to the deck. She gives a tug at Amith but he refuses to budge. He just tightens his grip on his spear.
Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List Thursday August 23rd, 2018 8:29:56 AM
Fang hopes they get close enough for her to leap across to the other ship. Or maybe swing on a rope? That seems like the nautical thing to do.
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp d20+33=45 ; Thursday August 23rd, 2018 11:10:14 AM
Jozhur hides near the edge of the deck, almost disappearing in the thick fog. He tries to chose a spot close to the approaching ships and has sword in hand. The rogue is hoping the Bloodkin are lured aboard at least somewhat unsuspecting.
Stealth: 45
Terser (Warren) [AC22/13/19 - CMD 30 - HP 195/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) Thursday August 23rd, 2018 3:30:38 PM
Terser whispers to Rill, suggesting he play along as Jaff and say that the scurvy dogs got the Cap'n. They're trying to clean up now, and could use a couple of extra hands.
If this works and they draw up and lay a gangplank, Terser sets himself beneath the rail, ready to upend it and dump the slavers into the drink when they're crossing.
(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) Thursday August 23rd, 2018 6:58:55 PM
Bralin's eyes flick to Rill, then to the ship.
The dwarf stays within the Soulseeker's reach.
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Thursday August 23rd, 2018 7:32:15 PM
Rill smiles at Terser as he casts Obscuring Mist in such a way that anyone firing the two ballistae would be right in the edge of the mist (would grant partial cover, but would would impose no penalty for anyone firing either ballista in the direction of the coming ships.) He hopes that it may go unnoticed in the mist.
Then he responds, "Ugh, yeah it's Jass. The scurvy dogs got the Cap'n an' we have some injured. We got the best of 'em though. We could use a little help over here. Any trouble on your end?"
(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 d20+26=31 ; Thursday August 23rd, 2018 8:25:09 PM
Leafy hides aboard the Barracuda and is ready to attack anyone who sets foot on the deck.
Aex considers she's well within reach of the message spell that binds her with Zeoll so she decides to fly the nearest bloodkin vessel and perches upon the railing... she should get a decent view on the ship and it's crew... anything she sees she will relay to Zeoll. Perception 31
DM Kathy Thursday August 23rd, 2018 11:59:27 PM
Most of the group continue to hide.
Rill casts an Obscuring Mist before replying to the voice as "Jass." Which is a pity, because the name that had been called was "Jaff." Maybe they won't notice. [Roll a Bluff check, please.]
Meanwhile, Aexana flies over to the other ship. You can see that they, too, have two ballistae, both armed and ready to fire, with Bloodkin fighters standing by each one. More Bloodkin are ranged along the rail, weapons out. They are clearly suspicious, but not sure yet whether they face friend or foe.
Zeoll (Cayzle) (AC30/32vEvil; 77hp) d8=7 ; Friday August 24th, 2018 12:04:25 AM
Zeoll finishes his spell.
His fey friend gained this time is a ... 7 ... a Shaitan Genie.
Zeoll places it on the ship just behind him, on the deck. He call sup to it in Terran, "Good Sirr, I rrespectfully enjoin you to cast yourr magic glitterrdust spell frreely on my enemies on the otherr ships when they come into sight and rrange, and to injurre only my enemies with any otherr attacks and magics."
He starts casting another spell.
Zeoll (Cayzle) (AC30/32vEvil; 77hp) d8=6 ; Friday August 24th, 2018 12:13:25 AM
OOC: OOPS just missed the DM post. That was for yesterday. This is for today:
Zeoll again seeks the help of those who honor Mab and Eberyon. Last time he gave up a restoration spell for a summons. This time he gives up a Monster Summons IV. The call goes out ... and gains a 6 ... Nymph.
Zeoll casts mage armor on her. "Follow me please." Zeoll moves 40 ft on the waves and the nymph swims two 20 ft moves next to him swimming. They go toward the other enemy ships are. Maybe coming in sight?
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 Friday August 24th, 2018 4:35:08 AM
Tahni decides now is the time for a little more backup. She starts casting a Summon Monster VI spell.
Amith turns to look at her. Does the dwarf not have faith in his abilities?
(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) Friday August 24th, 2018 6:52:08 PM
Bralin waits.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 195/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) Friday August 24th, 2018 6:54:05 PM
Terser also waits to enact his gangplank plan, though he's considering warning them to watch out for some shoals and then throwing his hammer at the waterline.
Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List Friday August 24th, 2018 8:16:01 PM
Fang crouches, frozen in anticipation. She can feel the battle rage starting to rise but suppresses it. Wait until it's time...
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp Friday August 24th, 2018 10:12:17 PM
Jozhur stays hidden, peering into the mist. His face is void of excitement, but is calm and focused.
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 d20+2=9 ; Saturday August 25th, 2018 6:23:43 PM
(Bluff Check 9)
Rill waits, ready to Dimension Door Fang, Bralin, Terser Jozhur and Leafy over to where ever someone seems to be spell casting on one of the other ships.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 Sunday August 26th, 2018 7:15:33 AM
Amith does his best to sigh quietly. Tahni is praying for more aid and leaving herself exposed. He takes a step to the side to stand before her, shielding her just in case.
(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 Sunday August 26th, 2018 7:33:23 PM
Aex continues observing the crew and wonders of she should try to block the ballistae. Leafy keeps waiting;
DM Kathy d100=58 ; d8=2 ; d8=4 ; d8=6 ; Sunday August 26th, 2018 8:06:10 PM Zeoll summons a couple of friends. He leaves the genie on the ship, and brings the nymph with him as he strolls over the waves.
The rest of the group stay where they are, and wait.
"That ain't Jaff!" a voice calls from the other ship. "They've taken the Barracuda! Get them!"
Shouts follow, and a ballista bolt comes streaking toward the Barracuda! It hits! A part of the deck splinters, and wood goes flying.
Now you can see the shape of a second ship looming in the fog.
Here is the map. I may not have put everyone exactly where they are; feel free to re-position yourself. Also, Zeoll's friends need tokens on the map.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 10d6=31 ; d20+16=35 ; 5d8=28 ; Monday August 27th, 2018 7:22:26 AM "Ok, here we go..."
Tahni's summoning spell finishes and she produces a Lilend Azata. It starts an Inspire Courage song.
Tahni sends a Mind Fog spell at the bow of one of the ships, covering 8 of the approaching sailors. She has a fair idea that might help Zeoll.
She brings out her Quicken Rod to send a fireball to the ship to the north.
"This would be where you help, you know" Tahni says looking to Amith.
With a sigh Amith flies to the west and looks for the Captain of the nearest ship - or at least someone who looks like they're in charge. He sends a searing light spell at them.
--------------- Tahni Standard: Cast Mind Fog. Enemies to make a Will Save vs DC23. Fail=-10 Penalty to Wis checks and Will Saves. The fog is stationary. Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter. Free: Retrieve Lesser Quicken Rod from Glove of Storing Swift: Cast Fireball to the north. All 6 enemies to make a Ref Save vs DC21. Fail=31dmg. Pass=15dmg.
Lilend Azata Move: Inspire Courage. All allies that can hear gain +2 on Saving Throws against Charm and Fear effects, and a +2 comp bonus on Attack and Weapon damage rolls
Amith Move: Fly 90ft West Standard: Cast Searing Light. Hits Touch AC35! 28pts damage, no save.
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Monday August 27th, 2018 3:04:56 PM "Well, I figured our ruse was only going to was only going to last for so long. Here we go!"
Rill pulls out a metamagic rod and then casts Dimension Door to move himself, Fang, Bralin, Terser, Jozhur and Leafy outside the fog on the nearest ship. (I believe Terser is back to medium size. If not, I may not be able to take Leafy.)
(Also, I placed the outline of the Obscuring Mist I previously cast on the Barracuda. The intent was to create it so that those operating the ballistae can do so within the edge of the mist, granting them concealment - (attacks have a 20% miss chance) without affecting their ability to attack out.)
Terser (Warren) [AC22/13/19 - CMD 30 - HP 198/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) d20+25=28 ; d20+20=38 ; d20+15=30 ; d10+13=20 ; d10=3 ; d10=5 ; d10+13=15 ; d10+13=16 ; Monday August 27th, 2018 7:03:56 PM
Terser searches around for the crew manning the large weapons to dispatch them first and hopes that the crew he left behind starting firing on the other ship.
He attacks as able. "Too bad you're not much of an actor, Rill. Still we appreciate you for what talent you do have!"
Attacks (ignore followup attacks if I have to move to get to ballista crew) AC 28 for 28 damage AC 38 for 15 damage AC 30 for 16 damage
Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 CMD: 22 Spell List d20+26=44 ; d20+26=46 ; d20+26=37 ; d20+21=40 ; d20+16=34 ; d10=8 ; d10=6 ; d10+16=24 ; d10+16=19 ; d10+16=26 ; d10+16=23 ; Monday August 27th, 2018 8:00:57 PM
Fang is surprised by her suddenly being right next to the enemy with no time to cast her usual pre-battle spells. On the bright side she still has plenty to work with at an instance notice. Clicking her heals together and flying into a rage she tears into the Bloodkin in front of her sending blood flying everywhere.
Free action to use boots of haste free action to rage full attack: Attack 1: 46 to hit, 24 damage Attack 2: 48 to hit (39 to confirm crit), 19 damage (33 on crit) Attack 3: 40 to hit, 26 damage Attack 4: 34 to hit, 23 damage
buff tracker:
Rage 3/21 Haste: 4/10
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) d20+23=38 ; d10+11=21 ; d6=5 ; d20+18=33 ; d10+11=19 ; d6=6 ; d20+13=14 ; Monday August 27th, 2018 8:16:15 PM
Bralin, who's taken this ride before, is not surprised by being suddenly right next to an enemy.
The dwarf's waraxe slams repeatedly into the nearest foe.
-- Full attack on Bloodkin. Atk 1 hits ac 38 for 26 hp damage Atk 2 hits ac 33 for 25 hp damage Atk 3 misses (Nat 1)
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp d20+22=38 ; d20+22=27 ; d20+16=36 ; d20+16=20 ; d6+3=5 ; d6+3=5 ; d6+2=5 ; 6d6=17 ; 6d6=22 ; 6d6=15 ; 2d6=6 ; 2d6=8 ; 2d6=4 ; Monday August 27th, 2018 8:21:53 PM
His ambush didn't work out, but just as well, perhaps they could end this quickly. Jozhur repositions himself and lays into the nearest bloodkin.
-------------------------------------- Full hasted attack with Holy Shortsword, flanking
First attack hits AC 38: 5 damage, 17 sneak damage, 6 damage if evil (28) Haste attack hits AC 27: 5 damage, 22 sneak damage, 8 damage if evil (35) Second attack natural 20, crit not confirmed (20): 5 damage, 15 sneak damage, 4 damage if evil (24)
Boots of haste used: 1/10 I believe the dimension doored group is out of range for the inspire courage at the moment. Is it 50 feet?
(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 d20+20=22 ; d20+20=37 ; d20+18=36 ; 3d6+10=16 ; 3d6+10=22 ; d8=4 ; d8=2 ; d2=1 ; d2=2 ; 2d8+10=22 ; 3d6-2=12 ; Monday August 27th, 2018 8:54:42 PM
Leafy trots forward and bashes into the first bloodkin he approaches. He only needs a 5ft step to be within range of the bloodkin in front of him.
Slam 1 hits AC22 - damage 16 + 4 sonic + Thorns ( -1 DEX to FORT SAVE DC19) Slam 2 hits AC37 - damage 22 + 2 sonic + Thorns ( -2 DEX to FORT SAVE DC19) Bite hits AC36 - damage 22
In her Eagle Shape Aex flutter up into the air - invisible with her ring - and begins casting. At the deck of the Northern most ship ( on the map ) a flaming sphere appears amid the 6 bloodkin and halfling that were standing there... Upon it's arrival the flaming sphere moves onver one of the bloodkin sailors.
Hopefully they are scared from water...
One of the Bloodkin gets overrun by the ball of pure energy. Flaming sphere - Reflex save DC20 to negate - damage 14 (accidentally added a -2 to the roll..)
The sphere crashes into one sailor, but more importantly the fireball could potentially damage the ballistae or other things.
DM Kathy d20+4=19 ; d20+4=24 ; d20+4=5 ; d20+4=8 ; d20+4=6 ; d20+4=7 ; d20+7=11 ; d20+7=23 ; d20+12=22 ; d20+12=20 ; d20+12=19 ; d20+12=14 ; d20+17=33 ; d20+17=26 ; d20+12=30 ; d20=8 ; d100=88 ; d20+21=33 ; d20+21=28 ; d4=3 ; d6=2 ; d6=3 ; d6=4 ; d20+17=31 ; d20+17=37 ; d20+17=27 ; d20+17=34 ; d20+17=35 ; d20+17=20 ; d20+12=20 ; d20+12=27 ; d20+12=16 ; d20+12=19 ; d4=3 ; d4=2 ; d4=1 ; d4=3 ; d4=1 ; d4=3 ; d20+17=33 ; d20+17=24 ; d20+21=24 ; d20+21=41 ; d20+21=40 ; d8=4 ; d3=1 ; d3=1 ; d20=15 ; d100=61 ; d8=1 ; d8=1 ; d8=1 ; d8=8 ; d8=4 ; d8=2 ; Monday August 27th, 2018 10:43:26 PM Tahni finishes summoning a Lilend Azata, who starts an Inspire Courage song. Tahni herself casts a Mind Fog on the front of the oncoming vessel. [For the purpose of DM sanity, I will reveal that it is called the Hawk. ] She uses a Quicken rod to cast a Fireball, and prompts Amith to help a bit. Amith obliges with a Searing Light. You do notice that the Bloodkin and halflings who save agains the Fireball don't take any damage at all.
Tahni's Mind Fog also includes Aexana, who needs to make the save.
Rill uses a Dimension Door to move a team to the Hawk.
Terser targets the Bloodkin manning one of the ballistae. Your attacks hit and do damage. Between them, Bralin and Jozhur finish him off. [The other ballista is inside the Mind Fog, so going after its crew would be a bit more exciting than you may want.]
Fang unloads on her opponent, dropping him in a single round!
Aexana places a Flaming Sphere on the deck of the second ship. [For DM sanity, I will reveal that this one is called the Kestrel.] The Bloodkin makes his save. Meanwhile, Leafy pounds on one of the Bloodkin inside the Mind Fog.
Aboard the Barracuda, the ballista fires at the Hawk. It strikes a glancing blow, destroying part of the railing. You can hear the shouts as the crew struggles to re-load it.
On the Hawk, the forward ballista crew reload their weapon. Two of the Bloodkin move to engage Leafy, one of them probably provoking as he moves. They attack! Leafy is hit once for 18 damage, but that's with a piercing weapon so I'm not sure how much gets through.
Two more Bloodkin and the two halflings attack Leafy at range. He his hit twice, one a critical hit, for 6 and 2 damage, and those are also piercing attacks.
Two more Bloodkin attack Jozhur with full attacks. Jozhur is hit a total of 4 times, including 2 critical hits. He takes 49 damage.
A ballista on the Kestrel fires. It hits the Barracuda amidships, and does more damage.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 2d6+14=21 ; 2d6+14=21 ; 2d4=4 ; d4=2 ; 2d4=7 ; d4=2 ; d20+14=15 ; Tuesday August 28th, 2018 6:16:33 AM
Tahni will call out to the party the enemy who failed their Will Saves against the Mind Fog. Those should be easy pickings for some enchantment spells.
She now turns her attention to the vessel to the north. They seemed to be able to dodge her fireball quite easily. Then Tahni has a thought and it brings the hint of a mischievous grin. Those fire spells she hadn't been able to use? She now has an idea on how to finally use them.
She uses her Mystic Theurge Spell Synthesis ability to cast two spells at the same time. She chooses Wall of Fire, and uses her Arcane Bond to have ANOTHER Wall of Fire.
Tahni positions them across the Kestrel in parallel with the heat focused inwards! Basically she is creating a furnace. With the heat radiating towards the center, the heat from the wall on the left even hits those on the right, and vice versa.
For good measure, Tahni then uses her Quicken Rod to cast a Spectral Hand spell. That might come in handy later.
The lilend azaata keeps up its tune, but takes the opportunity to cast Invisibility on Tahni
Amith takes the battle head on. He flies towards one of the halflings and stabs at it with his spear. His heart just isn't in it (or he's doing it intentionally) as he misses quite badly.
---------------- Tahni Standard Action: Use Spell Synthesis and Arcane Bond to Cast 2 x Walls of Fire All those that pass through the left Wall of Fire - including those it already crosses - take 21pts damage. All those that pass through the right Wall of Fire - including those it already crosses - take 21pts damage.
The heat is facing inwards, so... All those within 10ft of the right wall (such as the ones on the left) take an additional 4pts All those between 10ft and 20ft of the right wall (such as the ones on the left) take an additional 2pts
All those within 10ft of the left wall (such as the ones on the right) take an additional 7pts All those between 10ft and 20ft of the left wall (such as the ones on the right) take an additional 2pts
All of this is No Save!
Not sure if the ship takes fire damage or not. Swift Action: Cast Spectral Hand
Lilend Azata Standard Action: Cast Invisibility on Tahni Free Action: Maintain Inspire Courage. All allies that can hear gain +2 on Saving Throws against Charm and Fear effects, and a +2 comp bonus on Attack and Weapon damage rolls
Amith Move Action: Fly up to 90ft to get to the halfling Standard Action: Attack with spear. Hit AC15: Nat1!
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 d8=7 ; d8=4 ; d8=2 ; d8=3 ; d8=2 ; d8=3 ; d8=5 ; d8=2 ; Tuesday August 28th, 2018 11:52:39 AM
Rill laments the meaningless loss of life. "Look around ya scallywags! You're losing this battle one ship at a time. Be smart - surrender now and be spared. Keep fighting and by Gargul, you'll be sleeping with the fishes tonight!"
Rill he moves 5' to the left and casts Holy Smite on those inside and at the edge of the fog. Using his Rod of Quicken Spell, he casts a Quickened Cure Serious Wounds spell on Jozhur, healing the rogue for 28 points.
"Hey Jozhur, where's that weird little shadow guy of yours?"
------------------------- Precise Area of Effect was tough on this map, so I added that red circle to show how Holy Smite should be able to catch all those within that Mind Fog as well as the two halflings by Leafy and Amith. This will inflict 10 damage and 1 round of blindness to all evil creatures, 5 damage (no blindess) to all neutral creatures, and allows a DC 22 Will save for half damage and no blindness. (If the Mind Fog did its job, they should be at -10 on that Will save.)
Terser (Warren) [AC22/13/19 - CMD 30 - HP 198/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) d20+24=38 ; d20+24=40 ; d20+19=34 ; d20+14=28 ; 3d10+30=44 ; d10+30=34 ; d10+30=39 ; d10+30=31 ; Tuesday August 28th, 2018 6:08:54 PM
Utilizing his reach, Terser works on reducing the number of swords stabbing Jozhur.
Rage on! (1st round) 1 round haste used HP 259/260 Rage AC 20
Attacks AC37 for 44 AC39 for 34 AC33 for 39 AC27 for 31
Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List d20+26=37 ; d20+26=33 ; d20+21=37 ; d20+16=33 ; d10+16=17 ; d10+16=18 ; d10+16=17 ; d10+16=18 ; Tuesday August 28th, 2018 6:58:02 PM
Rage far from sated Fang takes a 5 foot step to attack the Bloodkin just north of her (or if that one is down the one south of her, though that may take further movement).
Attack 1: 37 to hit, 17 damage Attack Haste: 33 to hit, 18 damage Attack 2: 37 to hit, 17 damage Attack 3: 33 to hit, 18 damage (If more movement is required Vital strike using first hit roll and first 3 damage rolls)
Buff Tracker:
Rage 4/21 Haste: 5/10
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) d20+22=24 ; d10+17=23 ; d6=3 ; d20+19=33 ; d10+17=26 ; d6=5 ; d20+14=16 ; d10+17=26 ; d6=5 ; Tuesday August 28th, 2018 7:09:15 PM
Bralin shifts to flank a Bloodkin with Leafy, and slams at the luckless soul.
-- 5' step . Flanking bonus. Full attack. Power Attack Atk 1 hits ac 24 for 26 hp damage Atk 2 hits ac 33 for 31 hp damage Atk 3 hits ac 16 for 31 hp damage.
(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 d20+19=34 ; 3d6=15 ; d20+19=23 ; d20+19=34 ; d20+19=32 ; 3d6=4 ; 3d6=14 ; 3d6=9 ; d20+20=26 ; 3d6+10=14 ; d8=3 ; d2=2 ; d20+20=29 ; d20+20=35 ; d20+18=21 ; 3d6+10=19 ; 3d6+10=26 ; d8=5 ; d100=27 ; d8=3 ; d2=1 ; d2=1 ; 2d8+10=18 ; Tuesday August 28th, 2018 9:00:43 PM
(I don't think Aex needs to save from the mind fog as it stated in her post that she flutters up. I did forget to change the map though... mea culpa... ) (Leafy has DR /slashing)
Aex manouvres (move action) the fireball so thTat it engulfs the Ballista. This hopefully will prevent them from firing it. Then, once again she calls upon the forces of nature and brings down a couple of lightning bolts (standard action). First targets are those using the ballistas.
Bolt 1 - Spell resistance 34 - damage 15 - Reflex save 24 for half Bolt 2 - Spell resistance 23 - damage 4 - Reflex save 24 for half Bolt 3 - Spell resistance 34 - damage 14 - Reflex save 24 for half Bolt 4 - Spell resistance 32 - damage 9 - Reflex save 24 for half
Leafy suddenly finds himself in the mid of the action... The first one that hits (18-5HP damage) also provoked an AoO so Leafy takes advantage of it and slams into the sailor. Slam hits AC26 - damage 14 + 3 sonic damage + thorns -2 DEX Fort save DC19. Next he becomes target practice for some archers... (6-5 and 2-5 for 1HP)
He makes a 5ft step back hoping to take advantage again if the blue bloodkin steps closer. But he also immediately makes a swing at that same one.
Slam 1 hits AC29 - damage 19 + 5 sonic + Thorns ( -1 DEX to FORT SAVE DC19) Slam 2 hits AC35 - damage 26 + 3 sonic + Thorns ( -1 DEX to FORT SAVE DC19) Bite hits AC216 - damage 18
From above Aex keeps an eye on her friend... she does not want to loose him again... That armor has been a good choice...
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp d20+24=42 ; d20+24=35 ; d20+17=31 ; d20+24=28 ; d6+5=6 ; d6+5=7 ; d6+4=10 ; d6+3=8 ; 6d6=21 ; 6d6=28 ; 6d6=24 ; 6d6=22 ; 2d6=9 ; 2d6=10 ; 2d6=8 ; d4+4=7 ; Tuesday August 28th, 2018 9:04:30 PM
Jozhur grunts as he is pierced like a pincushion. The rogue is mended almost as quickly as he is wounded. His shadow companion arrives to fight along with him and Jozhur strikes back at his foes with both weapons in a blur of steel.
------------------------------------- Full hasted two weapon attack (forgot -2 penalty in rolls, included flanking)
First attack hits AC40: 6 damage, 21 sneak damage, 9 damage if evil (36) Haste attack hits AC 33: 7 damage, 28 sneak damage, 10 damage if evil (45) Off hand attack hits AC 26: 7 damage, 24 sneak damage (31) Second main attack hits AC 29: 10 damage, 22 sneak damage, 8 damage if evil (40)
Active effects: Inspire Courage
Boots of haste used: 2/10
Zeoll (Cayzle) (AC30/32vEvil; 77hp) d4=2 ; Wednesday August 29th, 2018 12:08:44 AM
Zeoll suggests a useful course of action for the water-lady. The Nymph swims forward 40 ft (2 move actions) and turns on her Blinding Beauty (Su - free action). This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 21 Fortitude save or be blinded permanently. A nymph can suppress or resume this ability as a free action.
Zeoll points to the genie and then to the enemies in the mind fog. The genie casts Glitterdust on the two nearest it at the prow of the ship. Will DC14. Maybe they were affected by the Mind Fog and will be extra susceptible to the glitterdust.
Zeoll doffs his shield (move action). The old liontaur casts his DC27 Confusion spell (standard action) on the ship to his right, the one farthest away. He centers it on any enemies he can see, or on the center of the boat anyway.
Current Magic Status: Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.
Cleric Spells: (underlined = cast) (spell DCs in parentheses) 0: guidance, create water, light, mending; 1: command x4 (24), det evil, obsc mist; elf vision 2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire 3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness 4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally Sorc Spells: 1: 4 of 8 used (mage armor x4) 2: 0 of 8 used 3: 0 of 7 used 4: 0 of 4 used Other resources: Cape: 0 of 1 used Horns: 2 of 4 used
DM Kathy d20-6=1 ; d20-6=-4 ; d20-6=-2 ; d20-6=5 ; d20-3=-2 ; d20+4=11 ; d20+7=26 ; d20+12=32 ; d20+12=32 ; d20+12=14 ; d20+12=24 ; d20+19=39 ; d20+19=31 ; d100=20 ; d20+14=26 ; d100=34 ; d20+9=22 ; d100=81 ; d3=1 ; d20+19=37 ; d20+19=32 ; d3=3 ; d3=1 ; d20=9 ; Wednesday August 29th, 2018 12:28:15 AM Tahni casts two Walls of Fire and people on the Kestrel begin to take damage. She calls up a Spectral Hand while her Lilend casts Invisibility on her. Amith takes a stab at one of the halflings, but misses.
Rill heals Jozhur and casts a Holy Smite on the crew of the Hawk. One of the halflings makes his save; the others fail and are blind for a round.
Terser takes out another Bloodkin.
Fang attacks and wounds a Bloodkin; Bralin finishes it off.
Aexana begins flinging lightning bolts at the Bloodkin manning the forward ballista of the Hawk. The Bloodkin are ordinary half-orcs and do not have Spell Resistance. They do seem to have Evasion, however. Only one of the four bolts ends up doing damage. Leafy, meanwhile, manages to finish off the blue Bloodkin.
Jozhur attacks the Bloodkin and does damage.
On the Barracuda, the ballista crew is reloading.
On the Hawk, two of the blinded Bloodkin stumble out of the Mind Fog, one provoking from Leafy, the other provoking from Amith. [He is holding a reach weapon, right?] Unable to see any foes, they stay where they are for now.
The two Bloodkin at the ballista finish loading it, but do not fire; they are both blind.
The halflings move up to engage Amith. One of them provokes, if he didn't take the earlier opportunity attack. Or if he has combat reflexes. The blind halfling attacks three times, missing twice due to concealment. The third attack hits AC 22 for 2 damage plus 1 bleed. The other halfling attacks once, hitting for 5 damage plus 1 bleed.
On the Kestrel, the call goes out to abandon ship. Bloodkin and halflings dive over the side into the water. You do not see any slaves jump in. Maybe there aren't any, or maybe they're chained up.
With nobody at her helm, the Kestrel continues to drift in the same direction it had been heading, which could be bad news for the Barracuda. The Hawk drifts a bit, too; nobody is steering it now, either.
The third ship, the Condor, moves closer. Its forward ballista fires at the Barracuda, but it has a bad angle and the shot misses.
DM Kathy d20-6=5 ; d20-6=4 ; d20+7=16 ; d20+7=13 ; d20=2 ; d20=11 ; d20=17 ; d20=16 ; d100=3 ; d100=13 ; d100=77 ; d100=13 ; Wednesday August 29th, 2018 12:37:45 AM Zeoll's genie Glitterdusts the two in front, who are now extra-super blind. And shiny. The nymph--oy. Okay, I'm going to say that two Bloodkin looked directly at her because there's only so far I'm going to roll this back. They failed their save, so two of them are blinded. Also, the nymph needs to look sharp or the ship will hit her.
Zeoll casts Confusion, and makes the DM look up the effects. Four Bloodkin are affected; three act normally, which explains that ballista shot. The fourth attacks one of his mates.
Zeoll probably also needs to be aware of the approaching ships; they are not being steered.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 d20+16=23 ; d20+11=15 ; d20+6=17 ; d8+6=12 ; d8+6=12 ; d8+6=8 ; d6=6 ; d6=6 ; d6=2 ; Wednesday August 29th, 2018 8:51:58 AM
Tahni nods in satisfaction as the crew of the Kestrel jump overboard. That's one ship out of action. There might be a moral dilemma later as to whether to rescue them from the water, but that's something to think about later.
She sends a Stinking Cloud spell over the bow of the Condor
Amith's wounds heal as quickly as they developed thanks to his Fast Healing. He responds with a full attack with his spear.
The Azata keeps singing it's merry tune. Something about a sailor that went to sea sea sea.
-----------------------------------
Tahni Standard Action: Stinking Cloud at the bow of the Condor. Fort Save vs DC21 or be Nauseated. Also acts as a Fog Cloud so they can't see out.
Azata Free Action: Maintain Inspire Courage. All allies that can hear gain +2 on Saving Throws against Charm and Fear effects, and a +2 comp bonus on Attack and Weapon damage rolls
Amith Full Attack. Hit AC23 for 12pts + 6pts fire Hit AC15 for 12pts + 6pts fire Hit AC17 for 8pts + 2pts fire
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 d20+27=40 Wednesday August 29th, 2018 4:54:36 PM
Rill shouts across the waves. "We have taken two ships in in minutes! Continued fighting is folly and seals your fate! Surrender now!"
And in a lower voice, "Hey Tahni - nice work on that fire thing."
Rill begins casting Summon Monster IV, hoping to call a creature that can help end further destruction and death. (He casts defensively, DC 23, rolled a 40)
Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List d20+26=31 ; d20+26=29 ; d20+21=40 ; d20+16=19 ; d10+16=17 ; d10+16=17 ; d10+16=22 ; d10+16=18 ; Wednesday August 29th, 2018 6:49:42 PM
Rill might be all ready to stop the death and destruction but Fang is just getting started. Unless they all drop their weapons and beg for mercy she sees no reason to hold back against those that have caused so much suffering. She takes another 5 foot step and tears into the next target.
Attack 1: 31 to hit, 17 damage Haste Attack: 29 to hit, 17 damage Attack 2: 40 to hit, 22 damage Attack 3: 19 to hit, 18 damage
Buff Tracker:
Rage 5/21 Haste: 6/10
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) Wednesday August 29th, 2018 7:28:54 PM
Bralin looks up at the crew abandoning the Kestrel. The crew, but not the cargo. The dwarf isn't a sailor, but he's seen enough large objects run into other large objects to understand the Kestrel's movement toward the Barracuda will end abruptly. And poorly the crew of each
Activating his winged boots, Bralin launches himself in the direction of the Kestrel..
(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 d20+20=36 ; 3d6+10=21 ; d8=2 ; d2=1 ; d20+20=34 ; d20+20=26 ; d20+18=20 ; 3d6+10=25 ; 3d6+10=22 ; 2d8+10=18 ; d8=7 ; d8=6 ; d2-1=1 ; d2-1=0 ; Wednesday August 29th, 2018 8:12:41 PM
Aex has just lost her overview of the battle and where to help best... sailors jumping overboard, clouds and fog everywhere... walls of fire... and a myriad of creatures all around... So Aex decides to get closer to Leafy who seems to be doing rather ok.
Leafy takes opportunity of his 10ft reach and makes an AoO vs one of the blinded Bloodkin that approaches him... Slam hits AC36 - damage 21 + 2 sonic + thorns (-1 DEX FORT SAVE DC19 to negate)
Then on his turn Leafy makes a full attack again on the nearest Bloodkin sailor... Slam 1 hits AC34 - damage 25 + 7Sonic + thorns (-2DEX FORT SAVE DC19 to negate) Slam 2 hits AC26 - damage 22 + 6Sonic + thorns (-1DEX FORT SAVE DC19 to negate) Bite hits AC20 - damage 18
Terser (Warren) [AC22/13/19 - CMD 30 - HP 198/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) Wednesday August 29th, 2018 8:27:29 PM
Knowing Bralin will need some help freeing slaves and seeing as the others have this ship well in hand, Terser steps up into the air towards the ship on fire to go start breaking chains. (Rage off momentarily) 1/2 rds fatigue
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp d20+22=32 ; d20+22=25 ; d20+22=30 ; d20+21=34 ; d6+5=7 ; d6+5=7 ; d6+4=10 ; d4+3=5 ; 6d6=21 ; 6d6=22 ; 6d6=22 ; 6d6=25 ; 2d6=8 ; 2d6=5 ; 2d6=5 ; d20+12=32 ; d6=2 ; Wednesday August 29th, 2018 9:29:50 PM
With one foe remaining nearby, Jozhur has his shadow move into position and tries to take another orc out of the fight. His shadow also drains some of the orc's strength.
As he works on one enemy at a time, he Marvel's a bit at his friends' ability to deal with multiple enemies at a time. ----------------------- Full hasted two weapon attack
First attack hits AC 32: 7 damage, 21 sneak, 8 holy (36) Haste attack hits AC25: 7 damage, 22 sneak, 5 holy (34) Second main hits AC 30: 10 damage, 22 sneak, 5 holy (37) Off hand hits AC 34: 5 damage, 25 sneak (30)
Shadows touch vs AC 32 deals 2 strength damage. Each successful sneak attack also deals 2 strength damage.
Zeoll (Cayzle) (AC30/32vEvil; 77hp) Wednesday August 29th, 2018 11:13:36 PM
Zeoll (and Drini) and the nymph take double moves to escape the path of the oncoming ships.
The genie follows orders and glitterdusts the ship on the far right.
Current Magic Status: Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.
Cleric Spells: (underlined = cast) (spell DCs in parentheses) 0: guidance, create water, light, mending; 1: command x4 (24), det evil, obsc mist; elf vision 2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire 3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness 4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally Sorc Spells: 1: 4 of 8 used (mage armor x4) 2: 0 of 8 used 3: 0 of 7 used 4: 0 of 4 used Other resources: Cape: 0 of 1 used Horns: 2 of 4 used
DM Kathy d20+7=21 ; d20+7=23 ; d20+7=17 ; d20+7=26 ; d20+7=22 ; d20+7=12 ; d20+7=16 ; d20+7=18 ; d20+9=24 ; d20+4=17 ; d20+4=8 ; d20+4=15 ; d20+4=6 ; d20+21=25 ; d20+21=26 ; d20+21=34 ; d20+16=35 ; d20+16=21 ; d20+11=13 ; d20+11=21 ; 9d6=34 ; 9d6=31 ; 9d6=42 ; d3=2 ; d3=3 ; d3=3 ; d100=64 ; d20=2 ; d100=62 ; d100=50 ; d100=37 ; d100=60 ; Thursday August 30th, 2018 12:38:09 AM Tahni casts a Stinking Cloud. Some of the Bloodkin become nauseated. The lilend continues to Inspire Courage. Amith attacks 3 times, but his opponents are nimble and none of the blows land.
Rill calls on the crew to surrender, and begins casting a summoning spell.
Fang unloads on an already-wounded Bloodkin, dispatching him.
Bralin, seeing an imminent collision, takes to the air and heads for the Kestrel.
Aexana moves closer to Leafy, who is busily wounding a Bloodkin.
Terser prepares to follow Bralin.
Jozhur and his shadow finish off another Bloodkin.
Zeoll and the nymph scramble out of the way of the oncoming ship. The genie casts another Glitterdust. Two of the Bloodkin fail the save and are blind.
Aboard the Barracuda, the ballista fires again. Due to the motion of the Hawk, the bolt sails wide. The crew begin to reload.
The Hawk continues to drift. Amith is now inside the Mind Fog. Which doesn't matter at all, because the Bloodkin don't have any casters. :) The two blinded Bloodkin at the forward ballista do nothing for now.
The Bloodkin facing Leafy is back in the Mind Fog and clearly doesn't care for it. He drops his weapons and surrenders.
The halflings 5-foot step, and flank Amith. They attack! Amith is hit 3 times for a total of 118 damage.
The sailors from the Kestrel try to swim to safety. The blind ones are having trouble with this. Aboard the Kestrel, the Walls of Fire are magical fire and aren't setting anything alight. [That's my best interpretation of the spell description.] Not so the Flaming Sphere. It does set things on fire, and the part of the forward deck is now alight. The ship, now on fire, continues to drift.
The Condor heels over hard, trying to avoid the flaming Kestrel. Aboard, the crew that still have their wits about them scramble to get out of the Stinking Cloud. Two of the Confused crew stay where they are and babble. One attacks himself. The remaining one would attack his buddy, except that's a standard action and he is nauseated, so he just kind of stands there.
Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List d20+26=37 ; d20+26=28 ; d20+21=27 ; d20+16=20 ; d10+16=24 ; d10+16=24 ; d10+16=18 ; d10+16=18 ; Thursday August 30th, 2018 8:03:55 AM
Fang finds it incredibly convenient how the enemy just keeps walking in front of her. It makes it very easy to continue to tear them apart.
Attack 1: 37 to hit, 24 damage Haste attack: 28 to hit, 24 damage Attack 2: 27 to hit, 18 damage Attack 3: 24 to hit, 18 damage
Buff Tracker:
Rage 6/21 Haste: 7/10
Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5) d20+17=18 ; Thursday August 30th, 2018 12:05:41 PM
Terser walks up over the wall of fire and looks down onto the deck of the Kestrel. If there are no captives on the deck, he will descend into the hold to see if there are any people to free down there.
nat 1 perception! fatigued round 2/2
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Thursday August 30th, 2018 12:21:29 PM
(As near as I can figure from the last DM post, we are on the Hawk and we came from the Barracuda. Not really sure why the crew from the Barracuda are firing at the Hawk though.)
Rill finishes his summons and a Medium Water Elemental arrives at the bow of the ship we are on (The Hawk?), and Rill shouts (using Tongues) for it to help push the Hawk starboard. Then he will move quickly to the wheel of the Hawk and pulls the wheel hard to starboard, hoping to avoid a hit on the Barracuda.
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) Thursday August 30th, 2018 7:34:01 PM
The winged boots simply aren't carrying Bralin fast enough. The dwarf makes a quick evaluation, grits his teeth, and moves straight through the Wall of Fire barring his way.
Landing at the steering wheel, Bralin grabs hold, and flings the wheel to his left (ie Port)
-- Double move through Wall of Fire to steering wheel. He moved straight line from deck to deck, so pretty sure he's out of grabbing range of the sailors in the water.
Used Hero Point to take extra action to try and steer hard to port.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 Thursday August 30th, 2018 7:45:29 PM
With Amith now gone, Tahni starts calling more aid with a Summon Monster VI spell
Leafy sees his direct opponent lays down his weapons. To his right Amith nears destruction so Leafy decides he might be needed there... He moves behind Fang and attacks (move + single attack that is)
Slam 1 hits AC39 - damage 20 + 3 sonic + Thorns (-1 Dex - Fort save DC19 to negate)
Aex attempts to distract the nimble sailors and lands another volley of lightning bolts aimed at the halfings that are attakcing Amith...
Bolt 1 - damage 15 - Ref save 23 for half Bolt 2 - damage 5 - Ref save 23 for half
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp d20+23=34 ; d20+33=47 ; Thursday August 30th, 2018 10:25:25 PM
Jozhur was about to fly over the the burning ship to free any captives, but two already went that way. For now, he moves to the rail of the ship he is in and looks at the Bloodkin in the water, drawing his bow. If they don't voice any intent to surrender and are swimming toward them, he will fire on them next.
He also does his best to conceal himself in the shadows (hide in plain sight)
--------------- Perception: 33 Stealth:47
DM Kathy d4=3 ; d4=3 ; d6=3 ; d6=1 ; d4=2 ; d4=1 ; d20+17=20 ; d20+17=30 ; d20+21=38 ; d20+21=41 ; d20+21=27 ; d20+16=29 ; d20+16=24 ; d20+11=14 ; d20+11=27 ; d20+23=40 ; 9d6=28 ; 9d6=30 ; 9d6=38 ; d3=1 ; d3=3 ; d3=1 ; d20=18 ; d100=95 ; d8=5 ; d8=3 ; d8=8 ; d100=58 ; d100=67 ; d100=74 ; d100=9 ; Friday August 31st, 2018 12:44:09 AM Fang attacks the halfling in front of her. Three of her attacks hit, but the halfling is still standing.
Terser walks into Tahni's "furnace". Unless you have some kind of fire resistance, you take 6 points of damage. You do not see any slaves on deck. You move below, and see several terrified slaves in manacles. They look at you in confusion.
Rill and his water elemental concentrate on moving the Hawk to starboard.
[There are two reasons the ballista crew on the Barracuda is targeting the Hawk. First, that is what they were told to do, and slaves generally aren't rewarded for showing initiative. Second, there is still fog and other effects that make visibility difficult. They don't know how close the Hawk is to being taken.]
Bralin moves through the Wall of Fire to get to the helm. He takes a total of 22 fire damage. He turns the Kestrel hard to port.
Amith has blipped back to wherever he came from, so Tahni starts summoning more aid.
Leafy hits the halfling and does more damage. Aexana throws more lightning bolts, hitting once.
Jozhur moves to cover the swimming Bloodkin. None of them are holding weapons in their hands; you cannot tell whether they still have weapons on them. Right now, they seem to be concentrating on swimming.
Aboard the Barracuda, the ballista is being reloaded.
Aboard the Hawk, Rill and his elemental have redirected the ship, and it looks as if it will probably miss the Barracuda.
The halflings move to flank Fang. One of them gets a full attack; the other had to move and so only gets a single attack. Fang is hit 3 times for a total of 104 damage, bleed 3.
Onboard the Kestrel, the fire spreads. Bralin steers the ship to port in a desperate attempt to avoid a collision. The ship continues to drift, and Zeoll's nymph is going to get run over if she doesn't move.
Bralin may have averted a collision between the Kestrel and the Barracuda, but now the worry is the Condor, which doesn't have a lot of room to stop or change course. It, too, tries to turn to port as the crew scrambles to stay out of the way of the Stinking Cloud.
One of the forward Bloodkin manages to fire the ballista, aiming for the Barracuda. It scores a direct hit, opening up a hole in the side of the ship. One of the Confused crew attacks himself; the others are still nauseated and can't take a standard action.
(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 d20+20=24 ; d20+20=31 ; d20+18=22 ; d20+20=23 ; 3d6+10=23 ; 3d6+10=21 ; d8=3 ; d8=5 ; d2=2 ; d2=2 ; 2d8+10=17 ; Friday August 31st, 2018 3:33:39 AM
Aex sees how the Halflings slice deep into Fang... With only Leafy trying to help him Aex is not sure how long she'll be able to continue like this... It goes without saying that Aexana is eager to learn more about this Beastfolk Barbarian! After all it would be good to know if they are considered humanoids or animals... just like her study about the Taur race...
Having aimed lightning bolts directly at some opponents Aex lost her invisibility... So in eagle shap she flutter down close enough to Fang to touch her - a bit protected she hopes from both Leafy and Fang... unlike Fang, she could not withstand such terrible attacks.
Immediately she casts Heal (CL13) on Fang healing her for 130HP also ended all negative effects that were weakening her more. Not sure if it also ends Bleed as that is not in the spell description.
Zeoll is the only one who can understand her but still she tries to call for help : "Get your behinds over here!! These Halflings are berserk!!!"
Leafy does the best he can and makes a full attack at the Halfling that attacks Fang in the back.
Slam 1 hits AC24 - Damage 23HP + 3HP sonic + thorns (-2DEX DC19 Fort save to negate) Slam 2 hits AC31 - Damage 21HP + 5HP sonic + thorns (-2DEX DC19 Fort save to negate) Bite hits AC22 (never mind the accidental extra d20+20) - damage 17HP
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 d20+17=26 ; d4+6=10 ; d20+23=28 ; Friday August 31st, 2018 7:50:12 AM "Cease fire! Cease fire!" Tahni calls to the ex-slaves "Take the helm and keep 'er straight and slow"
Tahni's spell finishes and she brings forth a Celestial Octopus. Just for fun she then casts an Animal Growth spell on it. It heads off to attack her opponents as best it can.
Huge Celestial Octopus Move: Swim towards enemies Standard: Attack. 30ft reach. Hits AC26 for 10pts damage. If hit, CMB 28 for grapple.
Azata Keep playing a merry tune
Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5) d20+23=34 ; Friday August 31st, 2018 2:30:25 PM "Ware not! I am here to free you from your bonds. Your former captors have fled the ship, and it is yours for the taking!
Not wanting to waste any time, Terser rages once again, grabbing a chain in both hands and pulling it apart in a show of remarkable strength.
strength surge - once per rage, add level to str check Strength Check of 34 to break the chains
to whoever he freed - "Do you know where the key is kept for the rest? If it's up on deck, you need to wait until the magical fire that scared off the sailors dies down."
If there's no key to be found, Terser will go about bashing through chains with his adamantine cestus.
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp d20+24=34 ; d6+4=10 ; 6d6=26 ; 2d6=7 ; Friday August 31st, 2018 9:01:40 PM
Jozhur let's the swimming Bloodkin go for now. Instead, he moves to flank one of the halflings attacking Fang. His shadows moves to flank the other, aiding Fang in attacking both.
---------------- Attack hits AC 33: 10 damage, 26 sneak damage, 7 damage if evil. 2 strength damage if sneak attack successful
Zeoll (Cayzle) (AC30/32vEvil; 77hp) Friday August 31st, 2018 11:57:29 PM
Zeoll directs the nymph to move out of the path of the oncoming ship, and she does.
Zeoll takes the same advice for himself and Drini. He takes a 40 ft move action to get out of the way.
Then he looks for an enemy to attack. He sees none. He hears combat in that cloud over there, but cannot see a target. He decides to don his shield, which he had loosed prior to casting his Confusion.
He directs the genie to attack any enemies who attempt to board. The feyish outsider readies an action to do so.
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) Saturday September 1st, 2018 9:40:33 AM
Bralin sets his teeth against the pain of the fire. Fortunately, between his two rings (Minor Fire Resistance and Regneration), a good chunk of the damage is avoided/healed.
Having avoided the Barracuda, the dwarf leaves the helm, and flies down into the hold - having first looked for the key on the railing (the same location as was held on the Barracuda).
Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List d20+26=33 ; d20+26=31 ; d20+21=29 ; d20+16=33 ; d10+16=17 ; d10+16=24 ; d10+16=19 ; d10+16=26 ; Sunday September 2nd, 2018 8:25:45 AM
Fang grimaces and almost falls out of her rage to heal herself. Then one of her new allies beats her to it. Gods it's nice to have allies, she's been fighting alone for to long. She tears into the weaker of the two halflings (whichever one I hit last round I believe?)
Attack 1: 33 to hit, 17 damage Haste Attack: 31 to hit, 24 damage Attack 2: 29 to hit, 19 damage Attack 3: 33 to hit, 26 damage
Buff Tracker:
Rage 6/21 Haste: 7/10
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 d20+24=26 ; Sunday September 2nd, 2018 9:15:49 PM
Once it seems that the Hawk will miss the Barracuda, Rill directs the Water Elemental to move to the burning ship and begin putting out the fire as best he can. (Not sure if he can climb aboard and perhaps use his Drench ability to get that fire under control.)
(Why is the Mind Fog not moving with the Hawk? The fire spells seem to be moving with that ship.)
Rill, now enveloped in fog (Will save 26), continues steering the Hawk to avoid the Barracuda and will shout, "To the Bloodkin crew in the water, will you surrender and be brought aboard, or do we leave you to a watery fate?"
Zeoll (Cayzle) (AC30/32vEvil; 77hp) Sunday September 2nd, 2018 10:16:44 PM
Zeoll privately resolves that if the slavers avoid a watery fate, it will be because they have earned a quick and merciful death.
DM Kathy d20+7=16 ; d20+7=11 ; d20+7=15 ; d20+7=25 ; d20+7=26 ; d20+7=21 ; d100=43 ; d100=93 ; d100=70 ; d100=17 ; Sunday September 2nd, 2018 11:03:11 PM Aexana, still in eagle shape, flies down to heal Fang.
Tahni summons a Celestial Octopus and casts Animal Growth on it. She calls to the former slaves to cease fire and take the helm.
Terser frees one of the slaves and asks where the keys are kept. Eyes still wide with shock, the man stammers that he doesn't know.
Jozhur and Leafy finish off the wounded halfling.
Zeoll and his nymph scramble out of the way. Zeoll readies his shield.
Bralin looks for keys. They are not in the exact same place as the Barracuda, but they are also near the helm and it doesn't take long to find them. Keys in hand, he heads below, and finds Terser.
Fang, relieved to be healed, turns to attack the wounded halfling, only to find that Jozhur and Leafy got to him first. But, with Jozhur's shadow to flank, she can easily attack the other halfling instead, which she does with gusto.
Rill re-tasks his water elemental to put out the fire aboard the Kestrel. He shouts for the Bloodkin in the water to surrender. [The fogs are not moving because they are not connected to the ships. As I understand it, they were cast at a point in space and do not move. The walls--well, I guess those are more ambivalent; most walls need to be anchored to something but I guess walls of fire don't. So maybe they shouldn't have moved; I don't know. I picture them as anchored to the ship, though. A flaming sphere definitely interacts with the ground, so it moves with the ship. And of course the larger circle is regular fire, which is spreading over the ship. Look, I'm doing the best I can.]
Aboard the Barracuda, the former slaves leave the ballista and scramble to the helm.
Aboard the Hawk, the wounded halfling surrenders. The two blind Bloodkin up in the bow have not officially surrendered yet, but they haven't done much of anything else, either. The Hawk appears to have been taken.
Three of the Bloodkin in the water swim up to the Hawk and surrender. The blind one swims the wrong way, getting close to the octopus. The other two Bloodkin, and the halfling on this side, are still swimming.
On the Kestrel, the fire spreads. The ship continues to drift.
The Condor also drifts. It doesn't quite collide with the Kestrel, but it appears to be only a matter of time. Several of the Bloodkin in the water reach the Condor and begin climbing. The Bloodkin and halfling in the stern now have nowhere to go to escape the Stinking Cloud.
The one non-Confused non-nauseated Bloodkin in the bow of the Condor is reloading the ballista. The nauseated one struggles back to try to drop a ladder over the side for the ones in the water. The Confused on attacks himself again. Two that are Confused and nauseated do nothing. The other acts normally, and has the presence of mind to drop his weapons.
Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List Monday September 3rd, 2018 6:30:00 PM
With the surrender of the last enemy in front of her Fang drops out of her rage. Tiredly she looks up and down at the Halfling that just moments ago she was trying to kill. "Sit down and don't do anything stupid. We'll figure out what to do with you after the battle and I'll heal your wounds. Pick up a weapon again however and you can expect no more mercy."
Buff Tracker:
Fatigued 1/12
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) Monday September 3rd, 2018 7:20:30 PM
Bralin grabs the keys and dives into the hold, more than happy to get out of the oven of the two fire walls.
IIt takes but one look at the condition of the slaves for the stonewarden to realize that asking them to brave two walls of fire and then a jump into the sea will still end poorly.
Bralin tosses the key to the nearest man, and scurries back up to the deck.
"DROP THE FIREWALLS!!!" he bellows.
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp d20+17=31 ; d8+3=8 ; Monday September 3rd, 2018 9:25:50 PM
With no targets anywhere nearby, Jozhur moves to the stern and resorts to his bow, firing at an enemy on the Condor, preferably the one loading the ballista.
----------------------------- Ranged attack hits AC 31 with range penalty: 8 damage
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Monday September 3rd, 2018 9:40:56 PM
Rill ties off wheel of the ship he's been steering, and then moves to cut the lines on a sail to slow her down. The water elemental tries to put out the fire.
DM Kathy Monday September 3rd, 2018 10:52:02 PM Fang drops out of rage and orders her halfling prisoner to sit down and not do anything stupid. He obliges.
Bralin tosses the keys to one of the slaves and calls for the Walls of Fire to be dismissed.
Jozhur fires on one of the Condor's ballista crew, and scores a hit.
Rill does what he can to further avoid a collision. His water elemental has reached the Kestrel, and started putting out the fire.
The remaining foes in the water near the Hawk swim up and surrender, although the blind one is still blundering about. They wait patiently for a rope or ladder to be lowered. The Hawk herself has all but stopped.
The Kestrel is still drifting a little, but not much. The water elemental has succeeded in putting out much of the fire.
The Condor turns hard to port. Her crew seem more interested in helping their swimming companions onboard than in making trouble for you guys.
Zeoll (Cayzle) (AC30/32vEvil; 77hp) Monday September 3rd, 2018 10:55:44 PM
Zeoll and friends look for enemies and innocents, to attack the former and rescue the latter.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 Tuesday September 4th, 2018 6:54:09 AM
Finally understanding what is being asked, Tahni drops the starboard firewall. "Sorry 'bout that!"
The port one will be down soon as well.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5) Tuesday September 4th, 2018 4:33:39 PM
Terser goes about facilitating the freeing of the slaves while Bralin manages the fires up top. He asks if any of them have any sailing experience, since something will have to be done with these boats. Hopefully they can turn them around and deliver the slavers to the nearest authority.
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) Tuesday September 4th, 2018 6:12:44 PM
Bralin nods at Tahni, and trots back down into the hold.
Helping free a prisoner, he calls over to Terser.
"The fires should be out above, but you and I must ascend first. We are quite close to the last enemy ship."
Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List Tuesday September 4th, 2018 6:22:21 PM
Fang looks for a rope or ladder to drop to the swimming pirates. As they come up she takes their weapons, searching them if needed. I'll handle the prisoners, you guys clear out the last ship." she says to whoever is still nearby.
(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 Tuesday September 4th, 2018 6:24:03 PM
Aex is curious what the town heard or saw of this battle... they must have heard something no? She informs Zeoll of her quick flight into town.
Leafy stands guard over any prisoners they took.
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Tuesday September 4th, 2018 9:51:01 PM
Rill moves out of the mind fog and looks over the situation. He calls out to the Condor. "Hail Condor! Stop your vessel and surrender, our we will be forced to set fire to your ship as well."
Then he will cast Water Walk on himself, Fang, Jozhur, Leafy and Aexana.
Zeoll (Cayzle) (AC30/32vEvil; 77hp) Tuesday September 4th, 2018 11:55:28 PM
Zeoll begins a quick conversation with his friends as the heroes begin the task of rescuing prisoners, securing them on the most seaworthy ship, and rounding up any prisoners who have surrendered.
"My frriends, I prropose that any of these villains who we take alive be questioned underr two magical trruth spells. Any who arre shown to be slaverrs, that is, those who bought and sold people, will be given quick deaths. I may find morre merrcy for those who merrely worrked with and serrved slaverrs, but perrsonally I would execute them as well. Anyway no trrue slaverrs get to live. Does anyone disagrree with that?"
DM Kathy Wednesday September 5th, 2018 12:02:29 AM Zeoll and his crew look for enemies and innocents. There is a blind Bloodkin swimming near the nymph, and two blind Bloodkin in the bow of the Hawk, probably within reach of the genie's spells.
Tahni apologizes and drops her walls of fire. Yep, both of them. Dismissing a spell is a standard action, but your DM is of the opinion that that is a ripoff, so I generally let people dismiss as many spells as they want.
Terser and Bralin free the slaves on the Kestrel, asking if they have any sailing experience. Most of them do.
Fang finds a rope ladder to lower to the swimming slavers. As they come aboard, they surrender their weapons. Some of them look reluctant, but they all do it.
Aex is wondering what they'll have made of the battle on Market Island, which is really more of an outpost than a town. The fog will have muffled the sounds of battle somewhat, but for now it's impossible to know what they may be doing in response.
Rill calls to the Condor to stop, and casts a Water Walk.
I'm not going to use the map unless people insist, but the Condor does not stop. It continues its turn to port, and appears to be trying to flee.
In the meantime, you've kind of got your hands full. You have prisoners, some of whom are still in the water. You have three ships in various stages of repair. You have freed slaves in the hold of the Kestrel, and more on the Barracuda, and as far as I know, nobody has checked the hold of the Hawk.
What would you like to do next?
Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5) Wednesday September 5th, 2018 5:50:48 PM
At this point, Terser thinks that subterfuge may be the better option. Spin a story that some ships were taken over, and the crew of the Barracuda repelled the invaders, retook the Kestrel and Hawk, which are pursuing the fleeing Condor that is still in enemy hands.
Meanwhile, we can approach the island under a seeming spell or some other guise and present ourselves as the crew.
Or, we sink the worst ship, give the other two to the freedmen to sail off, fly over to the Condor to stop it, then sneak back onto the island.
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) Wednesday September 5th, 2018 6:17:48 PM
Bralin returns the deck of the Kestrel, ahead of the now freed slaves. Once Tahni drops the second fire wall, the dwarf waves them up, and then evaluates the Condor.
He cannot catch it, or slow it down.
The battle seems over.
Which leaves a nautical situation with which he has no familiarity.
Bralin waits for instructions from the others.
(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 d20+26=44 ; Wednesday September 5th, 2018 7:03:26 PM
Aex notifies Zeoll and goes ahead to scout the island. They need to know what to expect once they make port. (perception 44)
Leafy stays on the ship and helps where ever he can to recovering both slaves and enemy sailors.
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 d20+31=40 ; Wednesday September 5th, 2018 8:30:53 PM
Rill begins to seeing that the Bloodkin are now placed in the same manacles that formerly held the slaves.
"You are our prisoners. We do not intend to harm you unless you give us reason to, but we cannot let you run around for the time being. So, what will we find when we get to that island? Who is in charge there, and would they surrender to ensure your safety?"
Rill is pretty sure they do not think their superiors on the island will surrender for these captured men, but he is very interested in what and how they answer. Sense Motive 40.
----------------------------- Sense Motive A successful check lets you avoid being bluffed (see the Bluff skill). You can also use this skill to determine when “something is up” (that is, something odd is going on) or to assess someone’s trustworthiness.
Hunch: This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another’s behavior that something is wrong, such as when you’re talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 Wednesday September 5th, 2018 8:33:00 PM "Are there any slaves on that ship? Tahni asks the freed slaves as she points to the ship trying to flee. If there are then she isn't keen to end the fight just yet.
Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List d8=2 ; d20+4=23 ; Wednesday September 5th, 2018 9:11:05 PM
Fang looks at the fleeing ship in the distance. "Don't we need to do something about that? I thought the idea was not to tip off the rest of the enemy and they'll surly warn the others."
Fang looks at the pile of weapons they're collecting and wonders how many are magical. If nothing else they've gotten a decent chunk of change in those weapons out of it. She continues to supervise the disarming of pirates as they get out of the water. Once all of the pirates are assembled she'll cast Mass Cure Light Wounds on them, focusing the 8 most damaged (10 healing XD). "Alas my skill in combat comes with a price of being poorer than my fellows at healing." She'll use the Heal Skill to patch them up the rest of the way, or at least as best she can (heal 23).
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp Wednesday September 5th, 2018 9:32:12 PM
Jozhur isn't terribly happy about all the prisoners they've taken. They still have an island to attack, how are they to watch these Bloodkin? Shall they give the pirates a ship and let them sail off? He quickly expresses his concern to Zeoll, out of earshot of their prisoners.
The rogue then sets to work ensuring the slaves are freed on all of the ships.
Zeoll (Cayzle) (AC30/32vEvil; 77hp) Thursday September 6th, 2018 12:00:56 AM
Zeoll says, "Come on, Fang! You arre rright! Don't let them get away!"
He asks Drini and the Dryad to follow as well.
He runs over the waves for a round to get to the escaping ship.
Next round it will be time to attack.
DM Kathy Thursday September 6th, 2018 1:23:45 AM Bralin and Terser finish freeing the slaves and return to the deck of the Kestrel. The Condor has nearly completed her turn and is starting to open up some distance. Terser is of the opinion that subterfuge is the best option; Bralin has no opinion for now. And, whatever your opinions, you can only share them with each other and the freed slaves; everybody else is on the Hawk or the Barracuda.
Aexana heads off to scout Market Island. It's going to take her a little while to get there.
Tahni asks the freed slaves on the Barracuda whether there are any slaves on the Condor. They don't know.
Fang wonders aloud about the fleeing ship, but she does nothing to chase it for the moment. Instead, she concentrates on patching people up.
Jozhur heads below to find whether there are any slaves aboard the Hawk. You find just three, huddled together near the stern, trembling in fear.
Zeoll, for one, does not intend to let the Condor get away! He, his genie, and his nymph begin heading after it.
Rill is questioning the prisoners. He asks who is in charge on the island, except you already know the answer to that.
Time for a recap!
Before the crossover, you went to Market Island. Aexana and Tahni were not yet with the group, but the rest of you were there. Market Island is essentially a marketplace. Ships tie up at the dock, and slavers come ashore to buy and sell slaves. Only two people actually live on the island. You saw the human, Rab, and Zeoll actually talked to him. He has a half-orc partner named Drigka, whom you never saw.
Rab and Drigka are entrepreneurs. They've set up a marketplace, and they take a percentage of each sale. They do not owe any particular loyalty to the Bloodkin or anybody else.
You guys are trying to find and eliminate the Death Dragon cult; that's what the Iron Dragons asked you to do. The cult has been working with the Bloodkin. You don't know where the Death Dragon cult is, but you were able to find these Bloodkin. You can, of course, keep going and trying to get more Bloodkin, or you could try to find out what these ones know about the Death Dragon cult.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 10d6=36 ; Thursday September 6th, 2018 8:29:20 AM
Tahni is going to try and slow the Condor from leaving. She sends a fireball towards its sails.
---------------- Standard: Use Combined Spells ability to use a 4th level BW slot to cast a 3rd level Wiz spell. Cast Fireball towards the sails of the condor. Range: 1000ft. Ref Save vs DC22. 36pts fire Damage or half on save.
(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 Thursday September 6th, 2018 4:15:14 PM
OOC - I should have known we were rather far from the island... the fog Aex created was 3 miles radius and we were fighting at the edge of the fog. So actually it doesn't make any sense for her to try to go to the island at this point. Sorry folks. Sleep deprivation is kicking in.
Aex started to fly to the island but as she goes through the fog she realizes she's acting like a goofball... what was she thinking?!? Get back there you feathery nitwit! The greenmage turns around and hopes to be of some use for her friends as they try to capture the Condor. If she could reach it, she could cast some wood shaping spell on the Condor's rudder so it would go in circles.
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) Thursday September 6th, 2018 6:25:01 PM
The battle is not yet over, as Bralin notes his companions in pursuit of the Condor.
Having no means of catching up to the vessel, the dwarf activates his winged boots and starts back for the Hawk, and the various spellcasters aboard her.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5) d20+21=38 ; Thursday September 6th, 2018 6:47:01 PM
Not considering it a great idea to let Zeoll go off on his own (despite the myriad of creatures he has hanging around), Terser walks up into the air to go after him. He lets the talky types to the interrogating, at least until he's needed to do some scaring.
He looks around the captured pirates as he goes. You answer all my mates' questions now, else you'll deal with me when I get back.Intimidate 38
Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List d20+4=13 ; Thursday September 6th, 2018 7:55:30 PM
Fang is not the best interrogator but she can help whoever steps up to actually do it (13 to aid another on Dip or Intimidate check, whatever is needed). Maybe the fact that she healed and tended to them would make them more cooperative.
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp Thursday September 6th, 2018 8:03:37 PM
Jozhur quickly makes sure the slaves are okay and fills them in on the current situation, trying to reassure them. While he has them, he asks them if they've heard anything about the "Death Dragons".
Zeoll (Cayzle) (AC21/23vEvil; 77hp) Thursday September 6th, 2018 10:22:16 PM
After that fireball, Zeoll looks to see if any sailors or slavers survive on the deck of the escaping ship.
Granted, the fireball targeted the sails, but fire has a way of burning out of control.
Still, it is not like Zeoll has any sympathy for the slavers. If he sees no enemies, he boards and calls for slaves to be free. If he sees any foes still alive on the ship, he looses his shield (move action, AC adjusted in header) and casts a Confusion spell (standard action), DC27, make that DC29 vs Bloodkin. He then sends the nymph to board the ship and then turn on her blindness attack, after warning Drini not to look.
He calls out his thanks to Terser for coming up to make sure he is OK.
Current Magic Status: Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.
Cleric Spells: (underlined = cast) (spell DCs in parentheses) 0: guidance, create water, light, mending; 1: command x4 (24), det evil, obsc mist; elf vision 2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire 3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness 4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally Sorc Spells: 1: 4 of 8 used (mage armor x4) 2: 0 of 8 used 3: 0 of 7 used 4: 2 of 4 used (confusion x2) Other resources: Cape: 1 of 1 used Horns: 2 of 4 used SHIELD status: loosed
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Friday September 7th, 2018 12:24:33 AM
Rill relies on his Status spell to keep track of his friends.
"Jozhur, Fang, be ready. I think Zeoll and Terser approach the remaining ship. I may need to take us there if I sense trouble."
DM Kathy d20+12=23 ; d20+12=20 ; d20+12=13 ; d20+12=24 ; d20+12=27 ; d20+12=21 ; d20+12=17 ; d20+12=14 ; Friday September 7th, 2018 12:35:56 AM
In an effort to slow the Condor, Tahni sends a Fireball at the sails. Some of the sailors make their saves and take no damage; the rest take some. But of course, the main point of the Fireball was to set the sails alight, and it succeeded quite well! The crew begin scrambling to put out the fire.
Zeoll and his companions want to board the Condor, but they haven't caught up to her yet. She was moving at a pretty good clip until her sails caught fire. Now that she's slowed down, it may be possible to board her, but all of her crew--and half the crew of the Kestrel--are still there. Also, how are you planning to board? You are walking on the water, right? Are you just going to try to climb up the side? Do you have some kind of jump or fly effect you can use? How is the nymph going to get up there?
With a final threat at the prisoners, TerserAir Walks after Zeoll. He, too, hasn't reached the Condor yet.
Meanwhile, Bralin heads back to the Hawk, and Aexana re-thinks her scouting idea and returns to the group.
Fang is at her intimidating best to help with the interrogations.
Jozhur reassures the slaves, and asks them about the Death Dragons. Two of the slaves have no idea what you're talking about, but the third begins to answer so quickly that his words almost tumble over each other. It is immediately clear that he is terrified of the Death Dragons, even more than the Bloodkin.
"They take the slaves," he says. "The ones that are used up and can't do no more. I've seen it with my own eyes! They take 'em--buy 'em off the Bloodkin, I think--and I don't know what happens next, but I heard these cult people sacrifice them to their dark god! I hear they have all kinds of awful rituals, and they need sacrifices for all of 'em."
My understanding of where everybody is: Jozhur, Fang, Rill, and now Bralin are aboard the Hawk. Tahni is still back on the Barracuda. Aexana is flying overhead somewhere. Zeoll, Terser, and Zeoll's summoned creatures are chasing down the Condor. Is that right?
Zeoll (Cayzle) (AC21/23vEvil; 77hp) d20=20 ; Friday September 7th, 2018 1:10:38 AM
The nymph turns on her blinding power tries to climb up the side of the ship: untrained climb check is a nat 20!
Zeoll, when he is more than 30 feet from the nymph but less than 200 ft from the ship, casts Confusion. Will DC 27 / 29 for Bloodkin. He does as the nymph climbs, so that she is not in the area of effect.
Current Magic Status: Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.
Cleric Spells: (underlined = cast) (spell DCs in parentheses) 0: guidance, create water, light, mending; 1: command x4 (24), det evil, obsc mist; elf vision 2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire 3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness 4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally Sorc Spells: 1: 4 of 8 used (mage armor x4) 2: 0 of 8 used 3: 0 of 7 used 4: 2 of 4 used (confusion x2) Other resources: Cape: 1 of 1 used Horns: 2 of 4 used SHIELD status: loosed
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 10d6=34 ; Saturday September 8th, 2018 8:58:37 AM "I can keep this up all day!" Tahni calls out as she sends another fireball towards the Condor .She intends to burn the sails to smithereens..
---------------- Standard: Use Combined Spells ability to use a 4th level BW slot to cast a 3rd level Wiz spell. Cast Fireball towards the sails of the condor. Range: 1000ft. Ref Save vs DC22. 34pts fire Damage or half on save.
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) Saturday September 8th, 2018 10:30:58 AM
Bralin swoops onto the deck of the Hawk, landing next to Rill.
He turns to face the slowly retreating Condor, and waits.
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp Saturday September 8th, 2018 7:53:46 PM
Jozhur tells the slaves they are free to do as they wish, things are a little too chaotic for in depth quesitoning right now. Not a fan of everyone being separated, Jozhur heads topside and begins chasing after the Condor using the water walk spell cast on him by Rill.
Fang (Mitch) HP: 177/177 (207 rage) AC: 29/20/24 (-2 while raging) CMD: 22 Spell List d20+4=10 ; Sunday September 9th, 2018 10:46:03 AM
Fang is a little confused as to why they're questioning the slaves who probably know nothing. She decides to asks some questions of the Bloodkin prisoners about the Death cult; since she has no idea who or what the rest of the party is talking about her questions amount to, "Soooo.... what is a Death Dragon cult? Why are you guys working with a cult? It doesn't sound like your usual shtick."
While she speaks politely the fact that she's covered head to toe in the gore of Bloodkin she just killed it mostly comes off as "answer my questions or you'll be joining your fellows in decorating my outfit" (intimidate 10 and she should totally get a circumstance bonus from the gore).
(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 Sunday September 9th, 2018 6:08:28 PM
If by now Aexana has been able to reach the Condor, and the ship has not yet stopped 'running', she'll swoop down to the ships rudder and cast Warp Wood (CL13 so up to a huge object) to make sure the ship can only sail in circles...
DM Kathy d20+7=20 ; d20+9=24 ; d20+4=10 ; d20+4=15 ; d20+4=9 ; d20+4=7 ; d20+12=23 ; d20+12=29 ; d20+12=14 ; d20+12=25 ; d20+12=17 ; d20+21=29 ; d3=2 ; d100=25 ; d100=97 ; d100=94 ; d100=27 ; Sunday September 9th, 2018 9:51:48 PM Zeoll's nymph climbs the stern of the ship with her blinding power on. The Bloodkin there in the stern is blinded; the halfling makes his save. Meanwhile, Zeoll himself casts Confusion. Four of the Bloodkin become Confused.
Tahni sends another Fireball at the Condor. This time only two Bloodkin fail their saves, but the ship is truly on fire.
Bralin returns to the Hawk, just as Jozhur slips over the side and starts chasing after the Condor.
Aexana swoops down to the Condor and casts a Warp Wood. She succeeds in warping the tiller, but given the state of the fire, steering is the least of their worries right now.
Aboard the Hawk, Fang asks some of the Bloodkin prisoners about the Death Dragon cult. That gets a rise out of one of them, who spits angrily on the deck. "Listen here, you--whatever you are," he fumes. "My mates and me ain't got nothin' to do with them Death Dragon dogs." A chorus of angry mutters backs up his statement. "Some of the bosses like 'em," the man continues, "wanted us to join 'em, but Cap'n said no, and so did we, right lads?" More angry mutterings, and a few "ayes" thrown in.
Aboard the Condor, some more men appear on deck. They don't seem to be Bloodkin; they are wearing tattered rags and a few are in chains. The Bloodkin shove them toward the fire, and they begin trying to put it out with sand and sacking.
The blind Bloodkin in the stern blunders about ineffectively. The halfling skips back and throws a dagger at Zeoll's nymph, hitting AC 29 for 2 damage.
One of the confused Bloodkin acts normally; he begins aiming the stern ballista. Another stands where he is, babbling. The other two attack each other. Most of the rest of the crew is either fighting the fire or chivvying the slaves to fight the fire.
Zeoll (Cayzle) (AC21/23vEvil; 77hp) Sunday September 9th, 2018 11:24:59 PM
OOC: The genie expired, so I took him off the map.
Zeoll casts Hold Person at one of the Bloodkin ordering the slaves to fight the fire. The Will Save DC is 27 for these bad guys. If he fails, he gets a new save every round.
If he DOES fail, Zeoll sends Drini over to deliver a coup de grace next round. She flies to the deck next to the guy and changes into a goat. An invisible goat. IF the guy fails the DC27 will save.
Zeoll dons his shield and takes a step forward.
The nymph LOOKS at the other bloodkin, not the one targetted by the hold. "As a standard action, a nymph can stun a creature within 30 feet with a look. The target must succeed on a DC 21 Fortitude save or be stunned for 2d4 rounds."
DM Sanity Info
Nymph (AC27 with mage armor, 2 hp damage) (Round 12 of 24)
Note: Drini stats at very bottom of Zeoll's sheet.
Current Magic Status: Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.
Cleric Spells: (underlined = cast) (spell DCs in parentheses) 0: guidance, create water, light, mending; 1: command x4 (24), det evil, obsc mist; elf vision 2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire 3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness 4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally Sorc Spells: 1: 4 of 8 used (mage armor x4) 2: 0 of 8 used 3: 0 of 7 used 4: 3 of 4 used (confusion x3) Other resources: Cape: 1 of 1 used Horns: 2 of 4 used SHIELD status: loosed
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 Monday September 10th, 2018 8:57:43 AM
Well, Tahni can't send another fireball over now the slaves are above deck. She needs to take a more surgical approach to the attack,
Tahni starts another summoning spell. Amith is just going to have to come back and fight properly this time.
(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 Monday September 10th, 2018 4:56:01 PM
Aex just observes as the ship is burning and going in circles. She guesses it'll be just a matter of time before they lay down their arms.
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) Monday September 10th, 2018 6:26:01 PM
Bralin looks up at Rill. Mayhap the Grim is distracted. Bralin elbows him in the thigh, and looks inquiringly at the Condor.
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 d100=20 ; Monday September 10th, 2018 6:54:26 PM
(Sorry - Real Life has been distracting me lately.)
Rill can see that Zeoll and Tahni were not content to let the Condor get away. Which is just as well since they also had slaves aboard.
"Well, it seems were not done with the others. Fang - can you hold things here now that the slaves are chaining up the surviving slavers?"
Assuming that Fang's answer is yes, Rill will Teleport (successful roll) with Jozhur, Bralin, Terser, and Leafy over to the other ship.
"Hear me, crew of the Condor! We have taken the other three ships. We will take this ship too, and whether you're alive or dead at the end is up to you. Surrender now and you will be spared."
(Not sure if I fit things in properly - I did my best. If Fang really want's to go and the slaves have the Hawk under control, Rill will take Fang instead of Leafy - usually better to involve PCs in combat than NPCs.)
Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List Monday September 10th, 2018 7:32:17 PM "No problem, we'll handle things here." Fang tells Rill. She and the ex-slaves sit and guard the prisoners. She'd ask more questions, but she doesn't have enough information to feel she can ask intelligent ones so doesn't. Let the rest of the group who know the importance of this cult ask.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5) d20+20=39 ; 2d8+8=14 ; Monday September 10th, 2018 9:28:59 PM
Terser aims to take out the Ballista, sending his flying warhammer sailing at the firing mechanism and calling it back to his hand. AC39 for 14 damageSurrender, or the next broken thing will be your slaver heads!
DM Kathy d20+4=11 ; d20+9=12 ; d100=47 ; d100=51 ; d20+17=32 ; d20+17=23 ; d20+12=28 ; d20+12=19 ; d4=3 ; d4=3 ; d4=1 ; Monday September 10th, 2018 10:30:13 PM Zeoll casts a Hold Person on one of the Bloodkin. He is held, and Drini pops over to deliver the coup de grace. [since she can teleport, I re-positioned her].The nymph looks at the halfling who saved agains the blinding effect. He fails his save and is stunned.
Tahni stops lobbing Fireballs in favor of casting a summoning spell.
Aexana is content to watch for now.
Rill teleports the group to the Condor and calls for the Bloodkin to surrender.
Unfortunately, Zeoll's nymph hasn't yet had time to turn off her Blinding aura. Oh, wait; it's a free action. I'll just assume she hit the emergency brake. :)
Fang stays behind on the Hawk, seeing to the mopping-up. You don't ask questions, but you do nevertheless learn a few things. There are factions within the Bloodkin--those who have gone along with the Death Dragon cult and whatever they're planning, and those who want nothing to do with those weirdos. The crew of these four ships are what remain of the latter faction.
Terser uses his Dwarven Thrower do damage the ballista.
Two of the confused Bloodkin are carving each other up. The one who had loaded the ballista now stands there, babbling something about otters. The remaining one attacks Terser, which is sure to end well for him. Terser is hit 3 times for 25 damage.
The two in the bow are loading the ballista, though hitting anything useful with it will be nearly impossible. The remaining Bloodkin and halflings and slaves are all fighting the fire.
The blind Bloodkin in the stern (he's the yellow one) surrenders. Of the other nearby foes, the turquoise halfling is stunned, and the purple guys are confused. The dark-blue Bloodkin is Hold Personed.
Zeoll (Cayzle) (AC21/23vEvil; 77hp) Monday September 10th, 2018 11:32:24 PM
Zeoll directs the nymph to help free slaves and to comfort them. He calls to Drini and Asks her to lower a rope if she sees one so he can climb up.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 d20+10=20 ; d20+10=24 ; d20+10=21 ; 4d6=16 ; 4d6=14 ; 4d6=16 ; Tuesday September 11th, 2018 3:37:53 AM
Tahni's spell finishes and a brooding Amith appears once more
She points towards the Condor "Look, we have to get over there. The sooner this is all done the sooner it is you can go back to doing whatever it is you do"
Amith reluctantly grabs Tahni's arm and dim doors the pair to the south of the vessel. Fortunately they both can fly.
The Azata stays put with the crew of the Barracuda
Now within range, Tahni keeps up the fiery assault. She casts a Scorching Ray spell at the nearest halfling.
She isn't quite in agreement with Rill and Terser. Her thinking is with Zeoll: the only mercy a slaver will be shown is a swift death. Those who simply ally or work alongside the slavers may live to see another day however.
-----------------------
Amith Standard: Dimension Door. Max range: 840ft
Tahni Standard: Cast Scorching Ray at the nearest halfling (moving on to the next nearest target if he/she falls) Hits Touch AC20 for 16pts fire damage. No Save. Hits Touch AC24 for 14pts fire damage. No Save. Hits Touch AC21 for 16pts fire damage. No Save.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5) d20+21=33 ; d20+16=26 ; d20+11=28 ; 3d10+28=47 ; d10+28=33 ; d10+28=35 ; Tuesday September 11th, 2018 12:39:51 PM
While Terser is tired of the stubborn refusal of these slavers to give up to a superior force, he can't say he's surprised. For the third time today, he turns on his anger and carves up a foe, daring the others to keep up the fight.
Rage HP 239/260 Attacks AC33 for 47 damage AC26 for 33 damage AC28 for 35 damage
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 167/176) d20+18=28 ; Tuesday September 11th, 2018 7:02:23 PM
Bralin looks about. Other than the Bloodkin Terser is dispatching, there are a distinct lack of viable foe on this vessel.
Shrugging, the dwarf stows his axe, and grabs the turquoise halfling.
-- Grapple turquoise halfling. Don't think he gets his AoO since he's stunned. Grapple attempt successful if halfling CMD 28 or less.
Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List Tuesday September 11th, 2018 8:04:18 PM
Welp. Guarding prisoners. Not much else to say. Fang cleans her weapon some while she waits. She needs a bath but can't really do that at the moment.
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp d20+18=35 ; 6d6=27 ; 2d6=8 ; d6+3=9 ; d20+24=25 ; Tuesday September 11th, 2018 9:36:14 PM
Jozhur moves to flank one of the nearby Bloodkin and attacks with his sword. ---------------------------
Attack hits AC 35, 9 damage, 27 sneak damage, 8 damage is evil
Acrobatics to avoid AoO: 25 --------------------------- Sorry everyone, I'm out of town on business then on vacation over the weekend. Should be able to post, but they'll be brief. I'm also unable to move myself on the map with my phone.
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Tuesday September 11th, 2018 9:56:23 PM
Rill calls to the Water Elemental to help any that may still be in the water. If there are none, he directs the creature to begin slowing the momentum of the Condor and perhaps pushing it towards the other ships. It's just a medium elemental, but even a little effort in the water may be a help.
Seeing that one surrendered, Rill hopes to stem any needless loss of life.
"Come now! Most have surrendered. In Gargul's name, lay down your weapons - you deserve better than a watery fate, dying for some stupid cult!"
DM Kathy d4=3 ; d4=2 ; d20+7=14 ; d20+17=33 ; d20+17=34 ; d20+17=28 ; d20+12=19 ; d20+12=32 ; d4=4 ; d4=4 ; d4=3 ; d4=2 ; Wednesday September 12th, 2018 12:06:57 AM Zeoll's nymph starts working to free the slaves. She tries to comfort them, but their ship is on fire and if she sinks, she'll take slaves and slavers alike to the bottom of the sea. So they're a little preoccupied. Drini does her coup de grace this round, and as it's a full-round action she doesn't have time to drop ladders. That Bloodkin, by the way, fails his save and dies.
Tahni has Amith teleport her nearer the Condor. He makes some remark about there being limits to the number of times he should be expected to die in one day, but Tahni is busy lighting up one of the halflings. Her Scorching Rays all hit and do damage.
Terser eliminates the Bloodkin that attacked him, while Bralin grabs hold of the stunned halfling.
Fang continues to guard the prisoners.
Jozhur--assuming he doesn't want to attack the blind Bloodkin who has surrendered--moves to flank one of the confused Bloodkin and attack him.
Rill calls to the rest of the crew to surrender, and moves his water elemental to slow down the Condor.
The two confused Bloodkin succeed in killing each other.
The remaining confused Bloodkin, having been attacked by Jozhur, now attacks him in return. Jozhur is hit 3 times, once critically, for 37 damage.
The other Bloodkin, halflings, and slaves are mostly fighting the fire. The two in the bow are not, and they look around them uncertainly. But there's a fire between them and the guy they're supposed to surrender to, so they're not sure what to do.
I keep mentioning the fire, but I get the feeling people keep forgetting about it, so I've added some orange blobs to the map.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 d20+16=29 ; 5d8=32 ; Wednesday September 12th, 2018 7:41:11 AM
Tahni flies just a little closer to the ship and attempts to put out one of the fires
Amith keeps his distance this time and fires a searing light spell at the halfling Tahni burnt
-----------------------
Tahni Move: Fly a bit closer Standard: Cast Create Water on the nearest fire. 30 gallons.
Amith Standard: Cast Searing Light. Hits Touch AC29 for 32pts damage. No Save
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Wednesday September 12th, 2018 3:34:03 PM
Rill directs the summoned Water Elemental to do what he can to now put out the fires. I imagine it will need to first climb aboard to do so, but once there it can use it's Drench ability to help.
Rill will follow Tahni's lead and cast Create Water, also dumping water on the flames.
(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 Wednesday September 12th, 2018 6:07:00 PM
Aex sees her friends are now struggeling to put the fire down they started... If the create water spells are insufficient, she'll cast Quench (CL13) on the fires - thus extinguishing 13 x 20ft cubes of fire... hoping that'll do Aex turns to see where Leafy is... he'll still on the other boat?
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 167/176) Wednesday September 12th, 2018 8:58:04 PM
Bralin has lost his enthusiasm for this fight. These Bloodkin are hopelessly outmatched.
Almost dismissively, the dwarf takes a step to the edge of the Condor, and drops the turquoise halfling over the side.
Pulling his axe, he turns on the foe facing Jozhur.
"Yield"
Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5) Thursday September 13th, 2018 12:23:51 AM
Terser backs up Bralin against Jozhurs foe. He's pro deescalation.
DM Kathy d20+17=36 ; d20+17=26 ; d20+17=34 ; d20+17=34 ; d20+12=18 ; d20+12=26 ; d4=3 ; d4=1 ; d4=2 ; d4=3 ; d4=2 ; Thursday September 13th, 2018 12:24:21 AM Rill, Tahni, and Aexana are able to drop enough water on the flames so that the crew can finish putting out the fire.
In the stern, Bralin calls for the Bloodkin attacking Jozhur to yield. However, the man is still under the effects of a Confusion spell, so he can't yield; he must go on attacking Jozhur until one of them is dead.
Jozhur is hit 3 times, twice critically, and takes a total of 41 damage.
The remaining Bloodkin and halflings, however, seem to have lost their taste for fighting. They surrender.
RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 d8=4 ; d8=1 ; d8=3 ; d8=3 ; Thursday September 13th, 2018 7:28:05 AM
Tahni is happy to see the slavers surrender. Amith sighs as it seems he was summoned again for the briefest of tasks.
Tahni ignores him, or perhaps just doesn't pick up on his signals. "Could you please patch Jozhur up a bit?". Amith follows the order and casts a CSW spell.
"Perhaps we should gathering the ships together and get all of the prisoners in once place?"
She's confident that this last, confused man will fall very quickly.
------------ Amith: Cast CSW. Jozhur healed for 21pts
Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 Thursday September 13th, 2018 11:38:49 AM
Rill is glad to see the fighting has ended. Well, most of it anyway.
"Zeoll, if it is within your power to release the mind of this poor soul still fighting, that would be a kindness."
Then he addresses the crew aboard this vessel.
"The rest of you Bloodkin, lay down your weapons. We hail from Bonetown, the same as many of you. We have come to stop a Dragon Cult you have choosen to serve. Now would be a good time to rethink that decision. What can you tell us about this group? Why do you serve them? What have they offered you?"
Also, once they have all laid down down their weapons, Rill will Channel Energy, healing Black Lions, Bloodkin and slaves alike for 33 points as a gesture of good will.
(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 29/117 --Shadow Companion 58/58hp d20+19=27 ; d6+1=3 ; 6d6=24 ; Thursday September 13th, 2018 2:46:31 PM
Hurting badly, Jozhur moves to flank with Terser and tries using his sap to beat some sense into the confused Bloodkin.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5) d20+21=28 ; 3d10+15=33 ; Thursday September 13th, 2018 5:27:42 PM
If the confused man drops his weapons (or drops unconscious), Terser will consider the fight well won. If not, then he'll conk the man on the head.
AC28 for 33 (non-lethal) damage.
(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 168/176) d20+21=26 ; d10+11=12 ; d20+16=22 ; d10+11=19 ; d20+11=25 ; d10+11=20 ; Thursday September 13th, 2018 6:33:46 PM
If the fellow isn't unconscious yet, Bralin flips his axe around, and pummels him with the handle.
Non Lethal attack -
Atk 1 hits ac 26 for 12 hp damage Atk 2 hits ac 22 for 19 hp damage Atk 3 hits ac 25 for 20 hp damage
Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List Thursday September 13th, 2018 7:07:26 PM
Fang finishes cleaning her weapon and puts it away. Her mind starts to wander before she snaps it back to watching the prisoners. Inattentive guards get shanked.
(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 Thursday September 13th, 2018 9:51:53 PM
Aexana swoops down to her friends and casts Cure Serious wounds on Jozhur.