WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Lakeview Passage Archives


Return To Index


Over the Sea and through the woods


DM Robert - "I guess we will find out if the sentience in the wood is really gone." 
Monday July 30th, 2018 9:43:36 PM

Dirk checks his supplies.

Bartomus laments the lack of mules and tries to tip Rick.

Stohp worries about having to pack in all her food stuff.

Dorbin boards the boat shortly after Emily has already crossed and claimed her space.

Micah reveals some last minute supplies.

Stock greets Rick and the crew.

Sid has a special delivery as a young man comes running up with a package. The young man agrees to take the items to the Split Arrow.

Zanderallen greets Rick and the crew.

Rick puts a hand up at Bartomus's offered tip. "Already been paid, and generously for what amounts to ferry work and waiting." Perception 15 Highlight to display spoiler: { You note Eddie and Charlie seemed dejected at the refusal for a tip. } He eyes the packs. "Didn't bring your supplies in, I'm a turtle man. We do the fishing and what not around here. Someone else brought in the supplies, gave some for us to since I understand we're gonna be waiting on you."

Another young man runs up, he is out of breath. "Delivery for Micah the cleric. Delivery for Micah the cleric." He hands a squarish package about 16 inches by 8 inches (and about 2 inches thick) to Micah. If Micah opens the package Highlight to display spoiler: { it is a chess set, the board is folded in half (so you would open it up and flip it over to play on it) and latched, if you open it inside you will find a recessed area for each chess piece.}

Rick escorts everyone on board. "This here's James. He's reliable. Don't know how old he is, they say turtles live a long time. Supposedly you can count the rings on their shells to see how old they are." Eddie and Charlie help out with the loading.

Rick gets everyone settled. "Trip will take better part of the day, even though it's the closest shore. Find yourself somewhere cozy. Been fishing this lake for a long time. Can say we've avoided the shore, sometimes we'll get near but it's right spooky seeing tree limbs moving around without there no wind. But lately well, nothing. Seen birds flying over head landing on them trees. Imagine there's a whole lot of insects been breeding in them woods for who knows how long."

To pass the time Eddie tells some stories about how in Plateau City kids would running when the Ice Cream man comes around. And then tells a story/joke about a family barbecue where his dad was drunk.

Towards 3 pm you sight the shore line. There is not much to speak of in the way of sandy shores and welcoming landing sights. At best you can get a few feet of shore where there are no trees. The trees themselves appear normal.
Knowledge Nature 10 Highlight to display spoiler: { You note that this is old growth forest. Old-growth forests tend to have large trees and standing dead trees, multilayered canopies with gaps that result from the deaths of individual trees, and coarse woody debris on the forest floor.}

Here is a picture of what you see along the shore line.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+10=27 ; d20+4=13 ; d20+6=18 ;
Monday July 30th, 2018 10:37:50 PM

Bartomus watched Rick waive off the tip and caught the disappointment in his crew members. He moved along and listened to the description of the trees. Something was different, he thought to himself. Very different.

As he found his place on top of James' shell, he kept his eyes out for Eddie and Charlie. When he found an opportunity to be near the two of them, he slipped both of them one of the two coins he had originally offered to Rick. "Shhh, keep a good watch out for us, ok? No early running and such. The Shields and the Float are counting on you and us."

After leaving them with a nod, a wink and a finger pressed to his lips, he settled in and watched the Float slowly get smaller and smaller and the trees that lined the shore get bigger and bigger. It was an old forest, ancient even. "May be some tough going in all of that. We need to find a walk-able path, or we are going to be slashing our way through that for ever and not make much in the way of distance."
---
Perception 27 on Rick's response; Knowledge nature 13; Slight of hand 18

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday July 31st, 2018 10:18:19 AM

Dirk takes in the wonder and splendor of the shoreline. The trees tower so high that Dirk has to crane his neck up to even attempt to see the tops. He shakes his head and begins to sketch furiously into his book, taking in every single detail as best as he can.

"I've never seen something so beautiful and chaotic at the same time. It's as if the land is being attacked by trees all around."

He smiles at the thought and writes that bit down in his book. Then, his writing stops dead and his eyes widen as he mutters softly, "You don't think ents live in there?"

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+12=13 ; d20+7=27 ;
Tuesday July 31st, 2018 1:29:48 PM

Stock spends some time nodding off and then seems to come to high alert when the shore comes into view. "Don't know about ents, Dirk. My guess is they are a fairy tail. Last time we were here there were these giant beetles though. They pretty much carve their way through some of the smaller vegetation. Don't know why the forest didn't attack them. You spend much time among nature? or are you a city boy?"

========
[i]Perception spoiler 13 (let's get those 1's out of the way)
Knowledge nature spoiler 27 (...and let's save some of those 20's)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=5 ; d20+1=10 ;
Tuesday July 31st, 2018 2:04:28 PM


Before the trip.

Micah smiled at Dirk's interest in the mapping kit. "If you are willing to map are journey, then I suppose it must be for you," he replies as he offers it to their newest member.

"What have we here?" exclaims Micah at the strange package. "Thank you, much," he says as he quickly retrieves a silver and discretely hands it to the messenger. He quickly opens it and is surprised to find it contains a fine wooden chess set. He checks the package for a note or signature. Finding none, he stows it in his pack for later inspection.

At the shore.

As the turtle comes in view of the shore, Micah rises to get a better look. He has been on shore once before, but the magnitude of the trees continue to take his breath away. Wordlessly, he watches as they approach, an expression of wonder clearly on his face.

==========
Micah and Stock, brothers in unity Perception = 5
Knowledge nature 10

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday July 31st, 2018 2:39:31 PM

When land comes into sight, Dorbin can be found sound asleep on the floor of the float, Emily curled up on his chest.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20=19 ;
Tuesday July 31st, 2018 5:58:03 PM

"Is it just me or does the forest look a little more cheerful than the last time we landed?" Zanderallen surveys the shore looking for anything unusual. After a few seconds he realizes that he probably wouldn't know what was usual or unusual if a woodland if it bit him on the nose having lived his entire life on the streets of the Fence. Remembering there last trip he looks around for orcs or ogres.
----
Perception 24 (19+5)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday July 31st, 2018 7:10:43 PM

Stohp is unimpressed by the trees. It’s good to hear life is coming to the woods. Normal life that is not murderous half-plant life.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday July 31st, 2018 7:53:56 PM

Sid settles his stuff within his haversack as much as he can, and enjoys the trip over. Compared to his last trip to the woods he is quite pleased with the lack of menacing presence emanating from the woods. As they get closer he keeps an eye out for yew, oak, and even hickory. He hums an elvish song about being on the road and traveling through the woods.

DM Robert - "You don't think ents live in there?" 
Tuesday July 31st, 2018 9:16:09 PM

Bartomus pays off the Murphy brothers. When land he sighted he wonders how much trail breaking they will have to do.

Dirk contemplates the forest, and wonders about its dangers.

Stock contemplates the forest and questions the abilities of Dirk.

Micah gifts Dirk with the map making set, and in turn receives a strange gift.

Dorbin and Emily sleep on the turtle's back.

Zanderallen looks around for orcs and such but spies none on shore. He can hear birds way up in the tree tops though.

Stohp is unimpressed with nature.

Sid decides he wants to keep an eye out for some particular trees. You will need to make knowledge nature rolls as you progress through the forest. This could be important and aid in map-making, as in section of yew here, etc.

After traversing the shore line for a bit you come across a place with some shallow water and a bit of a shore line. picture

Map This is important, it's a new map for Lakeview.

Rick eyes it and then turns to you. "How's this look? Or we could keep going along northward, that would take us to the where a river feeds into the lake. Course it's right up next to that escarpment as well. Guess it depends on where you want to start." Rick looks to you expectantly.

Charlie adds, "Yeah but before you go we was told we had to wait for you to come back. We needs some sort of signal or we'll need to be real close to shore a lot to spot you." He eyes the woods somewhat wearily.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=15 ;
Wednesday August 1st, 2018 12:58:28 AM

"A river mouth would also provide us a river bank to make progress inwards, use any connecting streams as a way to move even further inward." Bartomus offered as they looked at the first landing site. "This could work, but we may be needing to find a trail."

He scanned the near shore for some sign of trail, even a game trail.

Header updated and apparently it wasn't most of the last adventure, sigh...sorry. Perception 15 looking for a trail.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 1st, 2018 7:40:31 AM

I also vote river." Stohp says. "If we're trying to find locals they'll most likely be camped near a source of water and food. The river provides both, not to mention a trade route if they are friendly. It's also a good place to set as a baseline for our hunt. We can go out into the woods knowing we have a fall-back point that will provide fresh water. "

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday August 1st, 2018 10:46:45 AM

Dirk looks over at Stock with an indignant look. "I'll have you know that while I was born and raised in the city, I spent plenty of time in nature. In fact, I once spent an entire summer working in a garden just beyond the castle walls where my father was a court jester." The look washes away as a smile returns to his face.

He receives the map making kit from Micah with a smile and a nod. "Thank you Sir Micah, you're truly an honorable, kind man. I'd pay you, but..." Dirk taps his empty decoy coin bag.



Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Wednesday August 1st, 2018 11:34:06 AM

Stock's brow furrows as Dirk establishes his position. Then he realizes that Dirk is not entirely serious..or at least as upset as he seemed. Stock grunts and cracks a smile himself. "I like you."

Looking to the shore Stock says, "Yeah, find a river. Or at least a creek. It will make things much easier for us."

Micah (Sub by JonM) 
Wednesday August 1st, 2018 11:37:45 AM

Micah comes to sit next to Stock and reaches in his bag. He pulls out the chess set and says in a low voice, "Look at this..."

He holds up a hand carved piece of a dwarf. Then he holds up another piece, also hand carved but of another humanoid shape. His voice drops to an even lower level and says, "We probably, shouldn't show these to Sid..."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday August 1st, 2018 2:04:02 PM

Dorbin continues catching up on his sleep, resting with the calm rocking of the boat.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday August 1st, 2018 5:54:16 PM

"Let's continue to the river mouth. That will give us a hard northern boundary of the escarpment and give us a landmark to follow in. We can follow it to the fork and then decide where to go from there. It also gives us easy access to fresh water. As for a signal, does anyone have brightly colored cloth? We can hang it from the trees here by day and light a fire by night. Both signal accompanied by blasts from our signal whistles."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=22 ; d20+4=12 ;
Wednesday August 1st, 2018 8:06:58 PM

"Sure I'm good with the river, all things good and dangerous end up in the river." Sid purses his hair and thinks about the history of the area while the looks at the land scrolling passed him.

============================================================================

Knowledge(History): 22 ((Ok, this is to see if I remember anything about historical accounts of the drow or lizardmen or anything. I vaguely remember looking over the maps in woldipedia about were things were, so assuming there some books, scrolls, or notes available do I remember anything that I may have read?))
Knowledge(Nature): 12 ((I'm looking for bowery woods, which I should have read))

DM Robert - "You don't think ents live in there?" 
Wednesday August 1st, 2018 8:36:01 PM

Please note, I've updated the map and put a scale guide in.

Bartomus voices the opinion that they should travel up the lake more to the mouth of the river. He scans the shore as he goes....as long as their is light.

Stohp votes to go toward the river as well.

Dirk remembers happier times.

Stock vote to go northward.

Micah agrees to go northward. He shows Stock his present, a chess set. A fine wooden chess set, one side elves carved of rosewood and the other side dwarves carved of ironwood. All of the elven pieces have been vandalized in some way (eg: mustaches drawn on, a few ears cut short).

Dorbin sleeps.

Zanderallen opts to go to the mouth of the river.

Sid tries to remember what he can about the Crying Wood. Seems maybe he remembers a bit of legend many years ago there was an adventuring band called the Crimson Shields of Hope. They were based in the Float and had several adventures in the Crying Woods. They lost several members to the woods. Jella's father was a member of the Crimson Shields of Hope and gave his life to become some sort of spirit guardian to counter the malevolent spirit of the woods. At one point in time there, near the end of the chronicles that he can remember, the Crimson Shields were off to fight Green Dragons that apparently lived in the Crying Wood.

The journey northward takes the remainder of the day and night.
map

The mouth of the river is a swirling mass of water and mud (think of where the Missouri river meets the Mississippi River). While clearly there is a large amount of water running into the lake from the northern river, the current is treacherous because there is a smaller out-going river running due west along the escarpment. West and somewhat north of you looms the escarpment. It is a jagged unwelcome site of ragged stone jutting upward maybe 70 feet. And on top you can see towering trees that seem to look down the escarpment, as if on guard for anything trying to make it's way upward.

"This here is as far as I go." Rick announces. He manages to put in close to shore. You'll have to make a leap for it Acrobatics 10 or you are going to get wet and land in waist deep water. "James ain't been up that river and even though it looks navigable it does have a strong current. We'd loose a lot in the way of agility for trying to keep going up stream."

You are at the Red hexigon/dot on the map. There is no game trail. Consider movement to be through difficult terrain. I'll need a marching order and if you wish to do trail breaking or just walk slowly around and through things. Trail breaking would make returning quicker.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+1=13 ; d20+10=13 ;
Wednesday August 1st, 2018 11:42:15 PM

"Well, this doesn't look all that inviting," Bartomus scowled and looked about. He sighed heavily. "We can try to move along the river bank, it should be a bit easier than going overland. But, this wasn't what I would expect to see."

He readied his gear and jumped from the ship landing on the near shore. He took a few steps inward and looked about. " Let me look about the shore here."
-----------
Acrobatics = 13; Woodland Glide to scout out about 50' as others hit the beach; Perception 13

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=18 ;
Thursday August 2nd, 2018 6:59:29 AM

"Or we could just save one of those scrolls of sending. That way there's no worries about the signal being missed and us being stuck waiting." Stohp points out.

She easily makes the jump after Bart (18) and shifts the backpack (how much does the backpack weight? low STR, she might be encumbered). Once the party gets moving she takes her usual position a little behind the frontline. 3rd or 4th in line probably.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+2=18 ;
Thursday August 2nd, 2018 7:46:13 AM

Dorbin wakes up to the sound of the rushing water to see people jumping off the ship. He grabs Emily Jasmine and makes a quick, easy jump to land himself (acrobatics: 18).

Micah (Sub by JonM)  d20+1=14 ;
Thursday August 2nd, 2018 9:32:38 AM

Micah puts away the chess set. It takes some convincing to get all the pieces back from Stock but the dwarf eventually relents. "Alright then. Let's grab the gear and go. I say we try to stay within earshot of the river if not within sight. Shall we take the east bank or the west?"

=====
Acrobatics 14 assuming Micah was not armored.

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+7=9 ;
Thursday August 2nd, 2018 9:39:43 AM

Stock smiles one last time as he gives the vandalized elf chess piece. Listening to Micah he says, "Don't know which bank. We got any rumors that say what side the lizards might be on?"

Stock grabs his things and hops to his feet, perhaps a bit too quickly. Before he can recapture his balance, he launches himself in a leap off the side of the turtle. Unfortunately he catches a foot on the way and hits the water face first. He pops up in chest deep water (for a dwarf). He's not sputtering, he's not grumbling. He is sincerely hoping nobody saw that or at least will say anything about it.

He heads to shore and begins to strap on his breastplate.
========
Acrobatics 9...even unarmored

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+1=18 ;
Thursday August 2nd, 2018 5:59:07 PM

Zanderallen thanks Rick and crew and disembarks. He manages to get out cleanly and almost makes a comment to Stock before reading the look on the dwarf's face and thinking better of it. Sometimes it paid to let friends keep their dignity. "This northern river seems large enough to be navigable. If we explore along it's path it might lead to a new trade route, which the Float surely needs. Plus it should only take us a week or so to reach the edge of the woods going this way. Stock why don't you take the lead, you've got some survival sense. I'll follow behind you, then Stohp and Sid, Dirk and Dorbin, Micah as rearguard, and then Bart can roam around as he pleases since the woods seem to be no hindrance to him." Zanderallen finishes his statement watching Bart in amazement as the underbrush almost seems to make way for the taur.
Acrobatics 18

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=17 ; d20+14=21 ; d20+11=27 ;
Thursday August 2nd, 2018 7:40:41 PM

Sid leaps off the dragon turtle and waves to the crew, "Thanks! Man, I almost feel like the wild is calling. Ah, ok, hey, the Crimson Band of Hope, I believe they were called, came out this way before and fought green dragons! So maybe keep an eye out." Sid walks into the deeper brush.

===============================================================================

Acrobatics: 17
Stealth: 21
Perception: 27

DM Robert - "Let me look about the shore here." 
Thursday August 2nd, 2018 8:36:28 PM

Who's not looking at the map... you can only exit to the east.

Bartomus leaps across to shore. While there is no trial it's not like a tropical jungle where you have to chop through vines every few feet. However, it is fairly thick with years of leaves somewhat decomposed. The occasional sapling trying to fight for light and water against the towering trees that seem everywhere. You move about fairly easily though.

Stohp jumps across and adjusts her pack. (3 waterskins, 4lbs each, backpack 2lbs, trail rations 1lb/day for normal sized, being large..1.5lb/day so 21lbs. So for what you were provided free 35lb pounds of gear.)

Dorbin jumps across.

Micah jumps across and then puts on his armor.

Stock jumps and lands into the water. After pulling himself ashore he begins putting on his armor.

Zanderallen jumps across and sets to with setting up a marching order. The northern river is indeed large enough to be navigable as it looks easily to be over 100 yards wide through here. Sense Motive 15 Highlight to display spoiler: {You don't think the Turtle James should have had any problem going up river, perhaps Rick just didn't want to leave the lake.}

Sid jumps ashore and calls out about being on the lookout for green dragons.

The party heads inward perhaps 100 yards and then begins to walk north paralleling the river. You immediately notice that the temperature has dropped maybe 5 degrees. Probably because of the shade from the towering trees. There is a light mist on the ground. Undoubtedly from the morning and being so near the river, but it is patchy and not really any kind of hindrance. You can hear the churning waters of the river off to the west.

Scouting around...Everyone, You will now have to make some rolls.
Survival 20 or more.
Perception 25 or more.
Knowledge nature 15 or more.
Knowledge geography 10 or more.
You may aid another if you wish to do that but you have to declare who you are aiding.

Marching order:
Bartomus
Stock
Zanderallen
Stohp
Sid
Dirk
Dorbin
Micah

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20=6 ;
Thursday August 2nd, 2018 10:33:18 PM

Dirk shivers, not because it is cold, but because he notices just now much the temperature has changed. He's not one for battle, but he's also no fool. His eyes dart around wildly, trying to see if there is something or someone that may be out there.

--
Dirk rolls for perception (+9 on skill list)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=15 ;
Friday August 3rd, 2018 9:59:58 AM

He looked about and noticed that the undergrowth while significant, was not as thick as he had originally thought. He tried to take it all in while at the same time trying to ascertain which way would be the easiest for the party to walk through.
----------
Perception check 15

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+6=26 ; d20+10=23 ; d20+12=20 ; d20+7=26 ;
Friday August 3rd, 2018 10:09:21 AM

Stock looks up the river and grunts. "On it Z." He trudges through the last few feet of water and up onto shore on the east bank of the river. He takes out his hand axe and begins hacking away at brush whenever it becomes an obstacle. He does his best to keep the river within sight to his left as he goes.

He always feels comfortable in a natural setting and he sets an easy pace as he heads inland.

=========
Sense Motive 26...apparently only 1's and 20's these days
Survival 23
Perception 20
Nature 26




Micah (Sub by JonM)  d20+4=17 ;
Friday August 3rd, 2018 10:14:40 AM

Micah pulls up the rear. Realizing it must be hard for the sturdy dwarf to blaze a trail, keep the party from getting lost AND keep an eye out, Micah calls out to the others from time to time at the occasional animals they see in an attempt to keep everybody awake and on point.

"At least it feels cooler in hear, eh Dorbin?"

========
Perception Aiding Stock 17 gives him a 22

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=28 ; d20+1=10 ; d20+5=11 ; d20+1=20 ;
Friday August 3rd, 2018 1:48:06 PM

Also taking the time to put on his armor Zanderallen takes his place near the front and keeps his eyes open. While his insight would do him very little good on his own they are quite helpful to Stock as he calls out various things and details. He even manages to make some sense of the map as they walk along.
--------
Sense Motive 28
Survival 10 aids Stock to 25
Perception 11 aids Stock to 24
Know Geography 20 (made untrained for DC 10 check)

Micah (Sub by JonM)  d20+4=21 ;
Friday August 3rd, 2018 2:26:31 PM

=========
Survival 21 aids Stock to 27

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+11=18 ;
Friday August 3rd, 2018 5:34:11 PM

Dorbin looks around with the others and waits to see what the scouting can reveal...

OOC:
Looks like all the rolls and aids are good except knowledge, nature. Dorbin has nothing there, so I rolled a knowledge, history check just because I wanted to roll: 18.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=21 ; d20+8=14 ; d20+4=16 ; d20+4=15 ;
Friday August 3rd, 2018 8:12:53 PM

Sid sighs at the coolness of the shade of the canopy above. He stretches and enjoys the walk. As the mists seem fairly prevalent he settles more into line, not wanting any sudden mist to suddenly cut him off from the rest of the Shields. "Ooh, is that a spruce? I wonder if there are any fruits or berries fruiting."

============================================================================

Survival: 21
Perception: 14
Knowledge(nature): 16
Knowledge(geography): 15

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=7 ; d20+4=9 ; d20+4=19 ;
Friday August 3rd, 2018 9:28:06 PM

Survival - 7
Knowledge nature - 9
Knowledge geo - 19
Sorry that I didn't roll these earlier.


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday August 3rd, 2018 9:51:22 PM

Dirk leans against a small sapling and looks around at his fellow new friends to see if anyone else has noticed anything.

DM Robert - "At least it feels cooler in hear, eh Dorbin?" 
Saturday August 4th, 2018 11:58:18 AM

The forest is a new, wonderful, scary thing. The party realizes they will have to work together to accomplish their goals of exploring and mapping.

Perception In the lead Stock is on alert scanning right, left, up, and down. Several in the party help Stock had the highest roll so he's lead, all other rolls were added as 'aid another'. Fortunately for today there is nothing really out of the ordinary. At least to your way of thinking since it's your first day in the forest.

Survival Who would have thunk that a dwarf would be best for this role. But Stock with the aid of several others manages to pick up some wild berries and mushrooms to add to the food stocks for the day. He manages to point out enough food and water supplies that your rations are not deducted for this day. Stock also seems to manage to always find the easiest path through the woods.[/i]

Knowledge nature Stock is on fire. The wilderness seems to agree with him. Stock points out a variety of trees on the path. The area you are in appears to be mostly softwood trees, spruce, pine, fir, larch, birch, and hemlock.

Knowldege Geography Amazingly Zanderallen manages to keep track of where they are and oriented. In other words, he takes the map kit and draw out very accurately the area you have been through. Thus you are not lost and created a fairly detailed map for future reference.

It's a long day of hiking. You manage to travel (normal movement is 3mph over normal terrain, as you are picking your way, I'll allow 8 hours of movement for today (because of the dark, see below), so you've gone... 12 miles. While you had sufficient sunlight to navigate from morning till about 1pm as the sun head further west, you make a discovery. This close to the river, once the sun passes it's zenith it becomes obsured by the trees and escarpment due west. In essence you are at this point in the shadow of a small mountain. And being still fairly close to the river - within earshot - you are pretty much still at the base of the escarpment. After 3pm it is fairly dark for you, and you will need to have torches or some form of light to continue.

You find a fairly level area to set up a camp. Also with the survival role(s) made you are able to pick up numerous branches and twigs from the ground as you walk along. Thus you have plenty of firewood.

The group contemplates on the days finds so far:
1-Spruce is the standard material used in soundboards for many musical instruments, including guitars, mandolins, cellos, violins, and the soundboard at the heart of a piano and the harp.
2-Pine wood is widely used in high-value carpentry items such as furniture, window frames, panelling, floors, and roofing, and the resin of some species is an important source of turpentine.
3-Fir is largely unsuitable for construction. However, it can be used for medicinal purposes. Fir is taken by mouth for respiratory tract pain and swelling (inflammation), colds, cough, bronchitis, fever, and sore mouth and throat. It is also taken for muscle and nerve pain, tendency toward infection, and tuberculosis.
4-Larch wood is valued for its tough, waterproof and durable qualities. Top quality knot-free timber is in great demand for building yachts and other small boats, for exterior cladding of buildings, and interior paneling.
5-Birch is another wood not used much in lumber but does have medicinal values. Birch-tar (made from the bark) is waterproof; it was used as a glue on, for example, arrows, and also for medicinal purposes. Fragrant twigs of silver birch are used in saunas to relax the muscles.
6-Hemlock is used for standard construction purposes, box crates, framing, etc.

I now need a watch system, ie who's on watch for when to when? You will have darkness from 4pm to 6 am. Do you set a campfire? Once you establish watch each person on watch will have to make a perception roll for their watch. Be sure to mention if you have dark vision or are using some feat boost like hearing instead of vision (if you are human and 'blind' at night.).

Darkness looms.


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+1=17 ; d20+14=27 ; d20+11=13 ; d20+4=13 ;
Sunday August 5th, 2018 1:24:10 AM

As the dusk falls and the night takes hold Sid tells tales that he learned from Ellie, her father and the books he read. The two or three he shares over dinner and the early evening are macabre tales of unhonored fairies and malicious boggards. His stark and serious elven face, illuminated by the camp fire lends a stark shade of truth to his words as he finishes.

"Well, just wake me for the last shift and I'll have breakfast for you," he says after he finishes and takes his blankets and rolls up with his right arm free and able to draw his short sword if need be.

Late in the night he wakes to find it is his turn at watch and drinks some water. He backs up into a spot he saw earlier, just outside the firelight and will watch until dawn's break. When it seems the night has passed he will fry some bacon and eggs, with a parcel of wild veg they found the previous day. Not so much and to be a large breakfast, but enough to use two strips of bacon, or jerky, an egg or two, and the fresh veg to make a good breakfast. Sid also remembers to double the portions for the taurs. It's...'eh'.

=============================================================================

Performance(oratory): 17
Stealth: 27
Perception: 13
Craft(cooking(breakfast)): 13

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Sunday August 5th, 2018 1:55:38 PM

==========
Dirk will take the third watch and in the mean time, will currently set up a campfire.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=16 ;
Sunday August 5th, 2018 6:44:31 PM

Stohp follows along, not really much help in navigating the wild. She's never really been one for wandering the wilderness. Still she resolves to do more to help the next day.

As the party makes camp and discuss watch order Stohp puts her two cents in. "We should set 4 watches of 2 people each. There's 8 of us so it should work out just fine,. Each watch is 2 hours and we stay her for 10, that'll get us till morning and give everyone 8 hours of rest. I'll take first watch with whoever."

Stohp has no darkvision or low light vision. She does her best to keep her ears open though and make sure nothing enters the ring of firelight (16 to keep watch).

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=27 ;
Monday August 6th, 2018 12:20:57 AM

"Alright Stohp, you can call it a night," Bartomus said when it came to his turn for the watch. He purposefully kept his eyes squinting until he could look away from the fire. His eyes adjusted and he could see beyond the ring. He gave thought to the day ahead and the fact that they needed to find something of greater importance to the Float Timber would be good, it could be used and made into things. But, they needed more. He worked his way in slow circles around the camp and the fire trying to see into the distance.
---
Took 2nd shift, Bart has elf vision, and rolled a 27 for perception. He'll wake Dirk for the third watch.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=16 ;
Monday August 6th, 2018 11:08:05 AM

Dorbin is excited by all the trees and the different kinds. He volunteers to take the first watch as he furiously writes in his notebook details about the trees and the water.

OOC:
First watch with Stohp, low-light vision, perception: 16

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6  d20+12=30 ;
Monday August 6th, 2018 12:49:37 PM

Stock doesn't tire easily but after breaking trail the entire day, he feels it. He is happy to sit while the others fuss with setting up camp. Usually it is not easy for him to relax while others work...this time it's different though.

As a result, when Sid starts telling his story, Stock begins nodding off. By the end, he thinks he got the gist of it...although there's no telling how much he missed.

"Wake me up in the middle of the night. I'll be feeling a bit more awake after some shut eye." He promptly turns over in his bedding and falls asleep.

As promised, when he wakes up for his watch he is feeling better. He grabs his handaxe and begins cleaning and sharpening it to bring it back to form from the previous day's hacking at brush.
======
Aiding the GM by laying out our watch schedule:
-Night is from 4PM-6AM
-Shared watch (we are all awake, eating, building a fire, listening to Sid, etc.) 4pm-8pm
-First Watch - Dorbin and Stohp
-Second Watch - Bartomus
-Third Watch - Dirk, Stock
-Fourth Watch - Sid
Watch Perception w/ Darkvision: 30


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=10 ;
Monday August 6th, 2018 3:18:03 PM


Micah has always been an early riser so he chooses to take fourth watch with Sid. Content to sit in the dark and listen, he keeps his magically illuminated mace under a cloth within easy reach. Should he here anything, a single motion will provide him both a light source and a weapon.

During their watch, Micah quietly comments to Sid, "I wonder if anything or anyone else has realized these woods are accessible now. Last time we were here, except for those orcs with the lotion, only the beetles could inhabit these woods."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=18 ;
Monday August 6th, 2018 5:58:55 PM

"And I'll take the remaining slot with Bartomus. Sweet dreams everyone." As they set up camp Zanderallen removes his plate mail, settling down in his old suit of chain mail. Maybe not the most comfortable but not harmful to the rest of a warrior trained to endure such things. He wakes to take second watch as best he can with his limited vision.
-------------
Perception 18 (no special senses)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday August 6th, 2018 7:36:09 PM

Sid looks at Micah, "I'm sure if there are drow or lizardmen or something out here then they would have. They are probably even sending out groups like. There's no tell who is out here." Sid pauses for a bit, don't quite like the idea of just wiping out villages beings because we don't immediately see eye-to-eye though."

DM Robert - It was not a dark and stormy night 
Monday August 6th, 2018 8:31:43 PM

The party settles down, though Sid's bedtime stories are rather unsettling.

Dorbin and Stohp stand the first watch which passes largely uneventfully. It's a quiet night, however you do hear the sounds of crickets in the woods now.

Second watch and Bartomus is all about it. He identifies an owl and some bats swooping around in the dark. That would mean there are probably small rodents and the like about to feed the owls, and probably more insects for the bats. Zanderallen does hear much except the crickets.

Third watch is a little rough. Stock starts by sharpening his hand axe, certainly not a quiet sound. In fact it is a little loud in the quiet of the forest. Fortunately there doesn't seem much else up and about during this time of night. Dirk having made no perception roll is somewhat lackadaisical in his approach to keeping watch.

Forth watch is quiet, which is good because Micah and Sid seem somewhat distracted in the morning. While Sid tells everyone that he has 'fry some bacon and eggs, with a parcel of wild veg' everyone knows that eggs aren't trail rations, bacon yes, cheese, yes, possibly some hard tack bread of some sort, but no eggs.

Dawn breaks and the party eats breakfast. It is moderately quiet, a few bird chirping off in the distance.

You resume your marching order...
- Ranging from side to side, Bartomus

Stock
Zanderallen
Stohp
Sid
Dirk
Dorbin
Micah

Once again, as you are walking/scouting around you(all) will now have to make some rolls. Don't just make one roll. Make as many as you have skills in. For simplicity make the roll as you post, I will take the highest roll for that particular skill as the lead and the rest that make the aid another threshold can add to the group roll.
Survival 20 or more.
Perception 25 or more.
Knowledge nature 15 or more.
Knowledge geography 10 or more.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=21 ; d20+4=6 ; d20+4=6 ; d20+4=5 ; d20+4=13 ; d20+4=21 ;
Monday August 6th, 2018 10:23:54 PM

He woke and saw that the forest was still there, no red grass growing at them and there was breakfast. "Oh Sid, that's smelling mighty fine. Thank you."

He ate his breakfast and helped with the packing up of camp. He spent some time concentrating on the day ahead and then joined in with the party taking a bit of a lead ahead. He found himself focused on some of the leaves and flowers, but lost sight of most other things.

---
Survival - 6; Percep 21; know nat 6; know geo 5 good flipping lord.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=21 ; d20=19 ; d20=4 ; d20=17 ;
Tuesday August 7th, 2018 7:20:48 AM

Stohp can't really help with the mapping or navigating but she has sharp eyes and ears and she keeps them open this time (perception 21). Actually she surprises herself a little with how much she's able to help with other things (survival 19, nature 4, geography 17), but is pleased that she can contribute more today than yesterday.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=19 ; d20=19 ; d20+8=12 ; d20+8=15 ;
Tuesday August 7th, 2018 7:41:38 AM

Dirk wakes and packs up his bedroll and walks off with the rest of the group. He takes out his bag of minted tobacco and packs the pipe with it as he takes a closer look at his surroundings. He focuses his vision and his hearing in the hopes of being able to help out.

===============
Perception = 19
Survival = 19
Knowledge Nature = 12
Knowledge Geography = 15

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+3=10 ; d20+9=23 ;
Tuesday August 7th, 2018 11:10:28 AM

Dorbin walks along, carefully watching the area around them, half expecting the woods to come back alive and start attacking them...

OOC:
Survival: 10
Perception: 23


Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6  d20+12=18 ; d20+10=13 ; d20+7=17 ;
Tuesday August 7th, 2018 1:25:56 PM

Stock rolls out of bed, still feeling the previous days hike...and quite frankly a little surprised by that fact.

You're not getting old yet Stock. Don't worry. You're just not used to this kind of field work. "So now...what...we are just supposed to keep walking until we find some lizardfolk?"

The weariness catches up to the dwarf during the day's hike. He feels he's not quite as sharp as yesterday.
==
Perception 18
Survival 13
Nature 17


I fixed two that I could see. :)

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 
Tuesday August 7th, 2018 4:33:55 PM

How's that post for messing up my formatting tags? I count at least 3 mistakes. Sorry!

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+1=4 ; d20+5=23 ; d20+1=9 ;
Tuesday August 7th, 2018 5:46:21 PM

Zanderallen awakes with a start. Then he remembers they're in the forest and not the city. Eating the wonderful breakfast prepared by Sid he buckles his plate back on, arranges his pack, and takes his place in line as they go forth. Travelling along he points out some berries he is sure are good to eat only to be told that they cause indigestion. He finds himself in a spotting war with Dorbin, trying to be the first to call things out. Having done so well with the map the previous day Stoph and Dirk quickly relieve him of it as they see his attempts to continue it. "I think we're supposed to map the whole forest. For this bit we follow the river to the edge of the woods. I'm not sure anymore where the lizard folk are rumored to be. And who knows with the forest shifting around."
------------------------------
Survival 4
Perception 23
Know: Geo: 9

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=24 ; d20+11=22 ; d20+4=23 ; d20+4=24 ; d20+14=23 ;
Tuesday August 7th, 2018 6:43:53 PM

Sid looks a little frustrated at the lack of eggs and looks out for them as well as everything else they are supposed to be looking for. "Well, it is that little we are looking for danger in these opened lands, we might as well. Better maps will come, but this will lay the ground work for the future!" Sid's eye shine at the thought that their map will be a scholarly antique one day.

=============================================================================

Survival: Nat 20(24)
Perception: 22
Knowledge(nature): 23
Knowledge(geography): Nat 20(24)
Stealth: 23(For getting anything as they forage that requires sneakiness)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=12 ; d20+4=21 ; d20+1=8 ;
Tuesday August 7th, 2018 8:13:01 PM

When Micah sees the others stir at the end of his watch, he moves to the edge of their camp. Lost in prayer in meditation, he basks in the rising sun and the crisp air filled with unfamiliar scents.

After finishing his prayers, he checks his pack and gear and prepares to set out again. He nods agreement as Zanderallen proposes their days course.

======================
Survival 12
Perception 21
Knowledge nature untrained
Knowledge geography 8


DM Robert - "I think we're supposed to map the whole forest." 
Tuesday August 7th, 2018 8:32:52 PM

item...the forest doesn't move around...at least not anymore. item...mapping the whole forest would take a long time.

Perception: The party seems to work well together. Dorbin clearly seems on top of things today but the others all help out. After several hours of walking you find a trail.

Survival: Sid calls out pointing to tracks on the trail. Dirk and a few others in the party help and it is determined that the trail may have once been made by the giant beetles. However, there are faint tracks going to and fro on the trail. These tracks appear to be the tracks of lizard folk. None of the tracks appears fresh though.

Knowledge Geography: Sid again takes the lead with most notably Stock's help. It appears the trail is running east-west. So to the west would lead back to the river.

Perception: As you examine the trail Bartomus spots something suspicious westward on the trail perhaps 20 yards distance.

Knowledge Nature: Sid scans westward and sees a gnarled vine, as thick as a man’s arm and bearing hand shaped leaves, convulses across the ground in an unnatural slither on either side of the trail. It is 2 assassin vines!

Forest map

You can avoid the vines entirely or you can clear them from the trail.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=28 ; d20+6=23 ; d6+1=4 ;
Wednesday August 8th, 2018 9:52:20 AM

"What's that, up ahead, something doesn't look right," Bartomus said over his shoulder as he fished for a bullet for his sling. He took four strides forward and focused his attention on the spot that didn't look right.

Looking at that spot 20 yards or so in the distance - which seems closer to us than what I assume is the symbol for the vines on the map. If it is something different Bart sends a bullet at it with a roll of 23 for 4 pts damage.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=14 ;
Wednesday August 8th, 2018 10:58:40 AM

Dorbin pauses when Bart stops. He tries to look ahead to see what he can see moving (perception: 14) but he can't see too well past the rest of the group.

Zanderallen (Zachary H) HP: 80/80 AC: 23 T: 11 FF: 22 CMD: 20  d20+13=14 ;
Wednesday August 8th, 2018 5:53:13 PM

"Well comrades looks like it's time to earn our pay. I would imagine assassin vines are not to big on negotiation of safe passage and trade? No. I didn't think so. If lizard folk use this trail they might appreciate it being cleared of such dangerous predators, might make a good introduction. Forward together now."
Zanderallen draws sword and shield advancing at a measured pace to give casters and others time to make preparations. Unless stopped and as long as the others are keeping with him, he approaches to within charge distance, drops his visor, and rushes the nearest plant, the flames of his sword shooting forth. If no one is with him he stops halfway to the vines and calls for them to join him.
--------------------------------------------
Zanderallen is completely unable to make heads or tails of which plant he is supposed to chomp and swings uselessly into the air. Nat 1... -2 AC from charge(updated in header)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday August 8th, 2018 6:13:45 PM

"Agreed, adds Micah as he pulls out his wand and casts bless on the party. "Blazing a trail means making it safe, even if only for our own return.

==============
Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects for 10 rounds.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 
Wednesday August 8th, 2018 6:25:27 PM

Stock looks from Z to Micah. When the two push forward Stock nods. ”Fair enough. How much trouble can a shrub be?”

He sheathes his hand axe, draws his flail and follows Z forward.
===
Standard action: sheathe weapon
Move within 10 ft ( or as close as possible) and draw flail

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6  d20+7=20 ;
Wednesday August 8th, 2018 6:31:36 PM

Forgot to add this:
Knowledge nature 20...does Stock know anything about these vines?

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=12 ; d20+8=14 ; d8=4 ; d8=8 ;
Wednesday August 8th, 2018 6:34:41 PM

Sid ponders the strategic advantages of attacking the vines as he follows Zanderallen and decides not to lecture like a bore. "We should watch out in case something big scavenges off of these things, but it should be good yeah." If he makes it that far Sid will stop at AK11 and rapid fire two arrows. He reaches for Branwen in his quiver, sighs, and pulls out Lhysandri. "It's your time again old friend."

================================================================

ToHit1[Vine at BD13](RapidShot(-2 to attack)): 12
Damage(If applicable): 4
ToHit1[Vine at BD13](RapidShot(-2 to attack)): 14
Damage(If applicable): 8

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 8th, 2018 7:14:10 PM

Stohp looks at the vines incredulously. "Assassin vines? What are those? I'm guessing they're non-mobile so why don't we just hit them from here until they're dead."

DM Robert - "I'm guessing they're non-mobile so why don't we just hit them from here until they're dead."  d20+7=10 ; d20+7=9 ;
Wednesday August 8th, 2018 8:27:06 PM

Yes the map was off, I got carried away. Adjusted for 20 yards away.

Bartomus steps up a bit and lets loose with a sling bullet hitting vine 2 for 4 points of damage.

Dorbin follows behind Bartomus. He can see the plants now that they have been pointed out to him.

Zanderallen moves forward and charges! Apparently his visor obscures his vision for his swing is wild.

Micah pulls out his wand and blesses the party.

Stock moves forward searching his memory for the assassin vine. They are immune to electricity and for being a plant resistant to fire and cold. Also they are mobile. They can move around, although slowly.

Sid you cannot move and rapid shot, rapid shot is a full attack action, you don't need to move to shoot at vine 2. You may want to consider repositioning as currently two large figures are in front of your line of sight and that will give the vines cover (-4 to hit) fires two arrows at vine 1. Unfortunately both shots miss.

Stohp asks the party to just consider distance weapons.

Dirk apparently stands in awe of his first combat encounter.

map

The vines:

Vine 1 lashes out at Zanderallen. Lashes being the correct term as a huge thick vine slaps the ground nowhere near where Zanderallen is standing.

Vine 2 moves itself 5 foot and also lashes out at Zanderallen. However moving 5 feet seems to have taken something out of it as its attack is even less accurate than the first plant.

Vine 1: AC?, no damge
Vine 2: AC 15, 4hp damage

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=27 ; d8+1=8 ;
Wednesday August 8th, 2018 9:25:34 PM

Dirk fumbles for a moment as he takes out his crossbow and fires wildly towards the terrifying vines.

======
Dirk fires at V2 on square Q12.
Hit Die: 27
Damage Die: 8

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday August 8th, 2018 9:28:12 PM

Dirk takes a few steps forward to be closer to his group. "I may not be the best healer, but I can help out if I'm needed." he says.

=====
Dirk takes his movement of 30 feet to square H12

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday August 9th, 2018 7:58:43 AM

Stohp is rather surprised when some of the vines actually move closer. Still it doesn't seem to be all that fast. She take a single move action to get closer, which only gets her to K10. No point rushing in to get smacked before she can do anything.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=15 ; d6+1=5 ;
Thursday August 9th, 2018 10:12:09 AM

Bartomus continued forward three steps as he dropped another bullet into his sling's pocket twirling it and letting it go at the creeping vine he had hit earlier. "Agree with shooting at these, but, I think we are going to need something with a bit more punch."

----
Melee attack 15 with damage of 5 on V2 after moving to L11

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+6=23 ; d6+1=2 ;
Thursday August 9th, 2018 11:21:53 AM

Dorbin takes a careful step off the side of the trail so he can get a clear shot at one of the vines, then points at it. A small blob of green flies through the air at the vine.

OOC:
Step to I10 for a clear shot (or a little further if needed with a move action).
Ranged touch acid dart hits touch AC 23 for vine 2, damage: 2 acid

In effect: Bless +1 atks, +1 save fear round 1/10
Acid darts: 1/7

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+10=13 ;
Thursday August 9th, 2018 12:04:01 PM

"OK Gentlemen and Stohp, I've heard about these...things. They don't mind the heat or cold. Shocking them does absolutely nothing. Smashing them works though."

And with that Stock moves right, hoping to get on one of the vines' flanks. Unfortunately he stumbles as he approaches the vine and slams his flail into the ground.

===========
Move to P14
Hit AC13


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday August 9th, 2018 1:39:47 PM

Micah thinks Stohp's advice is sound, but does not have a ranged item. I will have to correct that sometime, he muses to himself as he moves forward to protect the others and provide another target than the lightly armored dwarf.

========
Run action to O12



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday August 9th, 2018 4:53:21 PM

Dirk's eyes dart around as he anticipates his next move. He pulls the arrow back on the tight muscle formed as string and aims his arrow, turning his arm to aim at one vine and then the next.

==
Holding for the next DM post. :)

Sorry this you've already taken your actions for this turn, you will need to repost after the DM post, remember reloading the crossbow is a move action, firing into melee combat is -4 because you have yet to take the feat 'precise shot'

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+12=25 ; d20+7=25 ; d8+9=16 ; d8+9=10 ; d6=4 ; d6=2 ;
Thursday August 9th, 2018 6:27:59 PM

Somewhat surprised to find himself still on his feet and not dangling up in the air after his less than impressive opening, Zanderallen steadies and swings again. His first and second swings equally strong.
-------------------------
Full Attack on Vine1
To Hit: 25(d20+12) Damage: 16 + 4(fire)
To Hit: 25(d20+7) Damage: 10 + 2(fire)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=26 ; d8=1 ;
Thursday August 9th, 2018 7:53:09 PM

Sid moves to G6 and fires an arrow at V1, "Steady Dirk, just stay back so they can't get you and you'll be fine."

========================================================
ToHit(V1): 26
Damage: 1

DM Robert - "Smashing them works though."  d20+7=14 ; d20+7=22 ; d20+7=26 ; d8+7=8 ; d20+13=20 ;
Thursday August 9th, 2018 8:28:09 PM

Dirk takes out his crossbow and fires at one of the bushes. Remarkably he hits!

Stohp moves forward.

Bartomus steps forward and flings another bullet, hitting the bush. ps that's a ranged attack not a melee attack, don't want to confuse the DM and make him think you closed with the plant.

Dorbin moves and casts a minor spell. It hits the bush/vine resoundingly. Moved you to L8 this gets you around the 'taurs and a clear line of sight.

Stock moves forward swinging his flail. However he doesn't come near to hitting it. You will also provoke, they have a 10 foot reach, but I will put that on the vine's turn.

Micah runs forward contemplating the benefits of having a ranged weapon.

Zanderallen slices the plant most effectively. Leaves fall and lesser branches with them. Sorry your fire damage is not enough to overcome the resistance

Sid fires an arrow and hits the vine/bush as well.

map

The vines:

Vine 1 attempts to strike Zanderallen but fails miserably (to hit 14 d20+7).

Vine 2 takes an attack of opportunity on Stock, just missing (to hit 22, d20+7). On it's turn it again strikes at Stock hitting him! (to hit 26, d20+7). Stock takes 8 points damage (d8+7). The plant gets a free grapple check...but the vine is unsuccessful at looping itself around his dwarven bulk (CMB 20 d20+13).

Vine 1: AC15, 27hp damage
Vine 2: AC 15, 17hp damage


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=21 ; d8=4 ;
Thursday August 9th, 2018 9:08:19 PM

Worried about Zanderallen, but hoping to wear the thing down as he goes Sid fires another arrow. "Keep moving Z! Watch out for that one coming up behind you. If he isn't at G6 he moves there now. If he is at G6 he moves to M6.

=====================================================================

ToHit1(V1): 21
Damage: 4

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=15 ; d6+1=6 ;
Thursday August 9th, 2018 9:08:45 PM

Bartomus sighed and dropped another bullet into his sling's pouch as he shifted slightly off the trail. He sent the bullet sailing.

---
Sling attack - ranged with 15 and that I believe is a miss, if not damage of 6

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+6=11 ; d6+1=4 ;
Friday August 10th, 2018 11:59:26 AM

Dorbin takes careful aim from his location and fires another little blob of acid.

OOC:
Vine 1 unless Sid kills it, then vine 2.
Hit touch AC of 11, damage: 4

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+12=22 ; d20+7=10 ; d8+9=11 ; d8+9=10 ; d6=6 ; d6=2 ;
Friday August 10th, 2018 4:54:10 PM

Batting away the vines with his shield, Zanderallen retaliates willing the flames of his sword to burn fiercer.
---------------------------
Full Attack on Vine1
To Hit: 22(d20+12) Damage: 11 + 6(fire)
To Hit: 10(d20+7) Damage: 10 + 2(fire)


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=28 ; d8+1=8 ;
Friday August 10th, 2018 5:17:23 PM

Dirk aims at the same vine and lets an arrow fly. He watches it as it soars through the air towards the target and strikes.

================
Attacking V2 on square Q12
Hit Die: 19+9 ... Lt. crossbow crit range is 19-20.
Damage Die: 8x2=16


Stock (JonM) HP: 78/86; AC: 21/12/18; CMD: 27; Rage:18/19  d20+12=16 ; d20+7=22 ; d10+16=25 ; d10+16=21 ;
Friday August 10th, 2018 7:14:55 PM

Stock grunts after being hit. ”Ack..so much for holding back. Time to end this.”

He steps even closer to the thing and his vision tunnels and clouds in red. He takes two mighty swings and a part of him registers the contact.
===
Rage
5 ft step east
Power Attack vs AC 17 and 23...left off bless from my rolls
25 damage and 21 damage


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+9=24 ; d10-1=4 ;
Saturday August 11th, 2018 4:19:59 AM

Stohp briefly considers her throwing items. None of them seem useful here - she wishes she had some alchemist fire right now. Since she doesn't she advances another 30 feet, ending up right behind Z and in reach of the vine. She flails away at it with her flail. doing 4 damage. (24 to hit)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+8=21 ; d8+3=11 ;
Saturday August 11th, 2018 7:49:17 AM


Micah closes in to aid Stock against the hostile vegetation, smacking his mace solidly into the base of one of the main branches. He grimaces as the shock of the blow transfers up his arm.

========
bless 9 rounds remaining
5' step to P12
Against Vine2 To hit 22 (including brace); 11 points of bludgeoning damage.

DM Robert - "Smashing them works though." 
Saturday August 11th, 2018 10:58:57 AM

Sid moves technically you can't move that far but...it's not going to matter and fires an arrow into the bush Zanderallen is attacking. Sid has killed the bush with that shot, but no one is able to notice as yet.

Bartomus fires another sling bullet. Unfortunately it is a miss.

Dorbin fires a blob of acid at vine 2, he misses. Unfortunately the -4 to hit with ranged weapons when firing into melee applies to magical ranged attacks as well.

Zanderallen hacks at the dead vine, not realizing it is dead. But since it's dead it starts to burn when his swords chops into it.

Dirk shoots at vine 2 nailing it squarely in the sensitive parts.

Stock feels the rage of the barbarian at this infuriating plant. His flail lashes out sending branches, leaves, and goo flying.

Stohp moves up and adds a finishing blow to the vine.

Micah moves up and gives the vine salad another bash for good measure.

Vine 1: AC15, 30hp damage -26hp status
Vine 2: AC 15, 30hp damage -60hp status

The vines are deader than dead and no longer pose any sort of threat to the tail. Do you wish to take a few moments to rest and recover (role play) and which direction do you wish to continue? If along the trail, to the left will eventually take you to the river. To the right, deeper into the forest away from the river. To the south (bottom of map) you will be retracing your path, to the north (top of the map) you will be heading into unexplored territory.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=18 ;
Saturday August 11th, 2018 3:27:45 PM

Adrenaline leaves Dirk as he flings his bow back around his shoulder and smiles. He walks over to the dead vines and gives one a kick. "Excellent work, team!" he exclaims in triumph.

====
Dirk would like to try to see if he can retrieve a few arrows. I would also like to search around the vines to see if there is anything worth looting or left by previous adventurers.

Perception
Die Roll (+9): 18

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=19 ; d20+4=15 ;
Saturday August 11th, 2018 11:42:03 PM

Sid exhaled gustily and joins the rest of the group around the plants. He looks for arrows and bolts they can last longer. Going forward Sid thinks about making arrows and bolts to keep them supplied.

======================================================================

Perception: 19
Survival: 15

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday August 12th, 2018 10:09:59 PM

Stohp looks down at the defeated foe. Huh. Murderous plants. Well that was certainly something - she thought most of those would be gone with the malevolent part of the woods. Then again, it's not like plants could pick up and leave.

She shakes her head and refocuses on the exploration they need to do. "So which way now?" she asks the group in general as she sheathes her weapon.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=14 ;
Monday August 13th, 2018 12:00:18 AM

He watched the bullet sail past the vine and then the other Shields finished the vines off in such a way that it seemed that only bits were left. "Well, those are dead, for sure, dead."

He looked about the trail and kept coming back to the vines. "So, are these things common out here I wonder?"
---------
Perception 14


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday August 13th, 2018 11:37:53 AM

Dorbin speaks up, "Well, we're supposed to be exploring, right? So maybe north?"

Stock (JonM) HP: 64/72; AC: 21/12/18; CMD: 27; Rage:18/19 
Monday August 13th, 2018 11:38:43 AM

Stock takes a knee, letting the wave of exhaustion pass. To Bartomus, he lowers his head shaking it, and chuckling. When he looks up he says, "Seems like our Druid should be able to answer that..."

"Seems to me we should keep pressing north with the river to our left. We can probably keep from getting too lost if we head inland but I'm just not sure we need to do that yet."

He gets up after a moment and adjusts his gear, getting his handaxe ready to hack through the undergrowth.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday August 13th, 2018 1:36:39 PM

Certain that the plants are no longer mobile, Micah lets out a shudder. His prior experience with plants has been of the potted kind or remembrances from his previous trip to the woods. With the absence of the malignant spirit, he was not prepared for murderous vegetation to still exist.

Shaking his head to clear it, he realized the others are discussing plans to continue. "North sounds reasonable to me,' he adds to the growing consensus. Assuming no objections he will head in that direction, shield ready, but mace back on his belt.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Monday August 13th, 2018 5:28:57 PM

Dirk rises from his crouched position near one of the plants as he scours for remaining bolts and arrows alongside Sid and concurs. "I agree, north does sound like a good place to start."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d6=4 ; d6=6 ; d6=4 ;
Monday August 13th, 2018 6:06:46 PM

As Stock takes a knee Zanderallen moves over to him, he knows the wound is slight but he wishes to show the dwarven warrior the new power Domi has granted him. "Let me help that wound and weariness friend Stock." Channeling his inner faith Zander's hand glows white and he presses it against the bruise from the plant's smack. A warm glow diffuses through Stock and in addition to the pain of the wound going away Stock feels his breath return, weariness washing from his limbs even after the his recent exertion.
--------------
"Stock heals 14 and the fatigued condition is removed."

DM Robert - "So, are these things common out here I wonder?"  d100=92 ; d100=55 ;
Monday August 13th, 2018 8:31:51 PM

Dirk and Sid search the area and miraculously find all their bolts/arrows with minimal damage. They also find a strange object...
Profession/craft 20 Highlight to display spoiler: { Hanging from a low brand over the trail you find what appears to be a small intricately carved wreath of leaves. The craftsmanship is remarkable. The entire carving would fit into the palm of your hand (a medium sized hand) and you can clearly see that there is a fibrous (woven) rope between the tree and the hollow of the wooden wreath.}
Knowledge nature 20 Highlight to display spoiler: { This appears to be a druidic totem of some kind. }
Knowledge arcane 20 Highlight to display spoiler: { assuming you cast detect magic, yes it radiates faintly of the enchantment and evocation schools.}

Unfortunately there is no signs of loot or a nest of any kind.

Stohp is ready to head out again and waits to see where to next.

Bartomus wonders if the assassin vines are common. Okay, 1 roll on knowledge nature, the higher the get the more you can read, you don't need to read for each progression level, will allow you to take 10 or take 20 but that means that the party will be here for at least 20 minutes while you think things out.
Knowledge nature 10 Highlight to display spoiler: { Assassin vines are usually found in temperate forests.}
knowledge nature 15 Highlight to display spoiler: { Assassin vines can be found solitary, in pairs, or a patch (3-6). Assassin vines usually lurk within dense forest and swamps.}
Knowledge nature 20 Highlight to display spoiler: {Assassin vines can move about, but usually stays put unless it needs to seek prey. Come to think about it, there is not likely to be much in the way of larger prey of this forest. Unless the previous sentience of the forest was making use of them to weed out voles, moles, and other vermin, in which case there may be more of them lurking about in the forest doing the work of the previous sentience in ridding the forest of all animal life. Another possibility is if the previous evil sentience was using them to rid itself of the possible lizard folk rumored to be in the forest.}

Dorbin offers the opinion that the party should continue northward.

Stock seems to think the druid should be able to answer questions about these vines. He readies himself to head northward.

Micah shudders at the thought that plants in the forest could try to kill you. Good thing Briadoc is not here, he may want a cutting or nut, or whatever it is that botanist use to try to grow plants anew. Micah seems to think the party should head north.

Zanderallen heals Stock and removes his fatigue.

The party finishes looking around and readies to head once more into the breach. Assuming you head north.

You resume your marching order...
- Ranging from side to side, Bartomus

Stock
Zanderallen
Stohp
Sid
Dirk
Dorbin
Micah

Once again, as you are walking/scouting around you(all) will now have to make some rolls. Don't just make one roll. Make as many as you have skills in. For simplicity make the roll as you post, I will take the highest roll for that particular skill as the lead and the rest that make the aid another threshold can add to the group roll.
Survival 20 or more.
Perception 25 or more.
Knowledge nature 15 or more.
Knowledge geography 10 or more.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=5 ; d20+10=17 ; d20+4=11 ; d20+4=20 ; d20+4=13 ;
Monday August 13th, 2018 9:17:57 PM

Bartomus got distracted from vines, or what was left of them when Dorbin suggested that they continued northward. If there was something about the vines that he knew, it faded and was lost as they proceeded northwards.

------
Knowledge nature - natural 1 too much time on the float apparently to figure out the vines;
Perception 17
Survival 11
Knowledge Nature (scouting) 20
Knowledge Geo (13)



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=21 ; d20=19 ; d20=12 ; d20=7 ;
Tuesday August 14th, 2018 8:29:53 AM

Stohp follows along, taking extra care to look at any low hanging vines suspiciously.

Perception: 21
Survival: 19
Know Nature: 12
Know Geo: 7

(all but Perception is untrained so I'm not sure if they count).

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6; Rage:18/19  d20+10=12 ; d20+12=22 ; d20+7=13 ; d20=9 ;
Tuesday August 14th, 2018 10:18:05 AM

"Thanks Zanderallen."

Within moments, Stock is on his feet leading the push through the woods again. The vines have him a little on edge and he is actively on the lookout for other hazards. After a while he slows his pace and allows Zanderallen to catch up.

"Can you imagine being these lizardfolk? They've spent their entire existence living within or next to a forest that is actively trying to kill them. Yet, if we find them, we'll know they were able to adapt to those challenges. I can't think how they will react to us."

=======
Survival 12
Perception 22
Nature 13
Geography 9 untrained for a max DC10


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=24 ; d20+3=9 ; d20+9=17 ;
Tuesday August 14th, 2018 11:21:44 AM

Dorbin points out the carved leaves and says, "That thing radiates magic. We should probably leave it alone, but it does seem to imply that there's someone else nearby, or has been recently."

He continues along with the others, watching the sides of the new path carefully.

OOC:
Knowledge, Arcana: 24
Survival: 9
Perception: 17

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+5=7 ; d20+1=6 ; d20+4=14 ; d20+1=12 ;
Tuesday August 14th, 2018 2:48:49 PM


Micah perks up at Dorbin's comment. "What radiates magic?" he asks looking around.

=======
Knowledge Arcana 7
Knowledge Nature (untrained) 6
survival 14
Knowledge Geography (untrained) 12


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20=16 ; d20+9=22 ; d20+8=23 ; d20+8=17 ;
Tuesday August 14th, 2018 4:39:01 PM

Dirk follows the group closely, never wanting to be the one that falls behind. He takes extra care to examine his surroundings and inspect anything that he deems interesting.

================
Survival = 16
Perception = 22
Knowledge nature = 23
Knowledge geography = 17

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+1=12 ; d20+5=11 ; d20+1=12 ;
Tuesday August 14th, 2018 6:00:50 PM

"That's a fair observation Stock. Hopefully after all the years of living next to things that want to kill them they will be eager to meet people who want to be friends. Can we a minute to figure out what that totem is Dorbin? Any idea why it might be here? Did it call the vines, was it here to mark the vines, or were they unrelated?"
--------------------
Survival 12
Perception 11
Know:Geography 12

DM Robert - "What radiates magic?" 
Tuesday August 14th, 2018 8:41:27 PM

Bartomus considers Stock's comment about the vines, but is quickly distracted by everyone's preparations to travel northward once more.

Stohp starts stomping along. (Technically no you can't use the knoweldges untrained).

Stock gets going on the trek northwward.

Dorbin mentions "that thing radiating magic". He studies it briefly but cannot accurately determine what it's purpose could be sorry you did not role high enough on the caster level check. It could be some sort of protective magic, or some magic designed to turn someone away in confusion.

Micah perks up at Dorbin's comment. He asks what radiates magic. Here I need to give some benefit of the doubt, technically Sid and Dirk were searching for arrows when they stumbled across it. However, neither of them seem to have made the required rolls wherein I posted "Dirk and Sid search the area and miraculously find all their bolts/arrows with minimal damage. They also find a strange object...
Profession/craft 20: Knowledge nature 20: Knowledge arcane:"
" Technically they should have rolled their perceptions and then TOLD the party what they spotted. THAT would have then allowed others to make the other craft/knowledge rolls. However Sid did not post and Dirk being new probably did not realize that needed to be done. When I post something under your character's information, that means your character gets to make the roll, not everyone. However, all of you have made perceptions because you are back on the trek, note not trail as you were headed north.


Dirk gets on the trail but since he did roll a general perception not related to the one under his post...Dirk mentions seeing something hanging in the trail about 50 feet further west from where the assassin vines.

Zanderallen agrees with Stock's reasoning about the lizard folk and then does a double take with the mention of the item in the trail.

The group heads back to the trail to see what's really up. Hanging from a low branch over the trail you find what appears to be a small intricately carved wreath of leaves. The craftsmanship is remarkable. The entire carving would fit into the palm of your hand (a medium sized hand) and you can clearly see that there is a fibrous (woven) rope between the tree and the hollow of the wooden wreath.
Anyone, Appraise 15 Highlight to display spoiler: { This is really good work, it could fetch 20 or 30 gold. }

Bartomus, Knowledge nature or spellcraft 15 Highlight to display spoiler: { You think it is some sort of druidic totem magic, if you roll a really good spellcraft you might learn more. }

Dorbin confirms it radiates magic but he cannot really determine for certain the purpose of the item.

Do you leave the item where it is or take it?
Do you want to search the area more, if so how far in what direction(s)?
Do you return to your northward trek?


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+20=38 ;
Tuesday August 14th, 2018 9:15:10 PM

Sid reaches up and takes the well crafted thing and studies it for a long time. "Well well well, isn't this rightly done." He follows behind just studying it.

===========================================================================

Craft: 38

((Sorry, I was up at 3:30 this morning and by the time I got home(the site doesn't show up at work) I forgot about it. I actually rolled last night, and was going to think about my post through the day.))

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+3=7 ; d20+4=7 ; d20+10=14 ;
Tuesday August 14th, 2018 10:46:40 PM

Bartomus walked back and looked at beautifully made wreath. It should be something he could understand, something he could value, but a bird or something flew past and his attention went elsewhere. He looked back and Sid had the carving in his hand.

"So we are going to head back that way, right?" He asked the others as he looked back up the trail to the North.
---
For the love of all that is holy, 7 on appraise; 7 on knowledge nature; 14 on perception check looking back up the trail.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=16 ;
Wednesday August 15th, 2018 7:32:46 AM

Dirk squints his eyes and points out into the distance. "Hey everyone, take a look at whatever that is down the trail. What is that?"

==========
OOC -- Sorry Robert, I didn't realize I needed to roll on the magical object that Sid & I found. It looks like Sid will be doing that.

Robert - Can I do another roll to focus on the "thing" 50 feet down the road? If so, I've rolled another perception check of a 16..so it probably didn't help anyway.
🍞

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=25 ;
Wednesday August 15th, 2018 7:54:36 AM

Stohp looks at the thing everyone's getting so interested in. Could be a trap. Or a warning. She examines the area around it closely, looking for anything dangerous that might harm them if they approach (perception 25). She'll approach herself, slowly as she looks, but stay at least 15 feet away (just out of reach of it for her).

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+14=33 ;
Wednesday August 15th, 2018 11:29:40 AM

Dorbin looks over Sid's shoulder and says, "Wow, that's probably worth 20 or 30 gold, that's really nice. But it is magical, and looks like someone put it there on purpose, so I think we should probably leave it alone and put it back."

OOC:
Appraise: 33

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+10=20 ; d20+4=18 ;
Wednesday August 15th, 2018 1:21:49 PM

Now that Micah is aware of the object, he casts detect magic and takes time to inspect the object, attempting to discern what it is. He also tries to discern whether it was caught there or intentionally placed.

========
Spellcraft 20
Perception 18

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6; Rage:18/19 
Wednesday August 15th, 2018 1:39:20 PM

"Well, to me that says we've got things around us that can think. I think we all need to up our game and make sure we are on guard. The other way to think about it though is that maybe we are getting close to what we are looking for.

I'm ready to press on when you guys are."


Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6; Rage:18/19 
Wednesday August 15th, 2018 1:39:48 PM

"Well, to me that says we've got things around us that can think. I think we all need to up our game and make sure we are on guard. The other way to think about it though is that maybe we are getting close to what we are looking for.

I'm ready to press on when you guys are."


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday August 15th, 2018 7:54:52 PM

Zanderallen stands guard while Micah investigates the magic totem. He is leery of leaving behind magical totems without knowing their purpose.

DM Robert - "Hey everyone, take a look at whatever that is down the trail. What is that?" 
Wednesday August 15th, 2018 8:22:10 PM

I'm going 'out of order' but it will make more sense that way.

Dirk, while looking for his arrows, pointed out the strange item hanging from a branch over the trail. That is the item that was 50 feet further west from where the vines attacked. There is no other item in your immediate vicinity.

Stohp waves everyone back and checks the area for traps. She finds none. She does note that the 'rope' the item is hanging from is actually woven from fibrous plants. She does note that the object appears redish in color, and realizes it is carved from cocobolo a very rare and exotic wood.

For the wood workers, if they choose to share, Highlight to display spoiler: {Cocobolo is a tropical hardwood. Usually, only the heartwood is used; it is typically orange or reddish-brown, often with darker irregular traces weaving through the wood. The sapwood (not often used) is a creamy yellow, with a sharp boundary with the heartwood. The heartwood changes color after being cut. The heartwood is dense; some cocobolo has a specific gravity of over 1.0, and will sink in water. Due to its density and hardness, even a large block of the cut wood will produce a clear musical tone if struck. It is used to make musical instruments, such as oboes and clarinets, for its "warm, rich palette". Cocobolo can be polished to a lustrous, glassy finish. It has also been used to make necks of guitars. Because it is so water resistant it could be used to make sword/knife handles, and other wood based weapons.}

Dorbin looks it over and says it radiates magic but can't figure out what it does. For craftsmanship alone he thinks its worth 20-30 gold.

Micah looks over the strange carved miniature wreath. Alas he cannot determine what it is. It radiates faintly of the enchantment and evocation schools. It could be some sort of protective magic, or some magic designed to turn someone away in confusion.

Bartomus looks over the carved wreath when Sid skips by and pulls the item free of the rope, with a mighty tug. Sid then prepares to head north again.

Bartomus only Highlight to display spoiler: {When Sid steps off the trail, and the trail is the 'game trail' that runs east-west you have the sensation of a sudden pressure change and you have to pop your ears to equalize things.}

Zanderallen and Stock stand at the wary ready.

For clarification the trail as in the 'game trail' runs east west. You will be departing it and resuming your northward journey through tangled woods, yes?



Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=25 ;
Wednesday August 15th, 2018 8:47:51 PM

He popped his ears and looked about. Something wasn't right, he thought to himself. He looked down at the two trails, the game trail and the trail they were on and then back ahead of them on the Northbound trail. "Folks, just got a feeling we need to be on guard, that's a pretty special piece there, and if it's just hanging out there from the rope, well, it's just a bit odd."

----
Perception role 25 that includes the Alertness trait with sense motion.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday August 16th, 2018 7:22:00 AM

Stohp is a bit uncertain that they should be taking the thing. "Somebody put it up there for a purpose. We're here for diplomatic purposes and stealing whoever's stuff is probably not the best way to make a good first impression."

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6; Rage:18/19 
Thursday August 16th, 2018 9:44:41 AM

All of a sudden Stock is closely examining one of the trees in the area.

"Stohp - Did you see this? Is it...co..what's it called? Cocobowls? I've never worked with it but it's pretty hard to find. Our friends at the city will be interested to know it grows out here."

He waits a minute and when the rest of the crew is ready to move on says, "OK. So Northward then? or do we want to take this game trail? My gut says stay close to freshwater and we'll find something...so continue North."

Sid (JonM Subbing)  d20+4=18 ;
Thursday August 16th, 2018 9:51:34 AM

Sid walks up the game trail a short distance, closely examining the ground. "I wonder what uses this trail...? It probably uses it to get to the river for water..."

He then looks up. "I wonder if one of us could shimmy up a tree to get a better view...?"

=========
Survival 18 - Any recognizable tracks on the game trail?
Are any of the trees around here obviously taller than the others?


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday August 16th, 2018 9:59:11 AM

Dorbin agrees with Stock saying, "Yes, north feels right to me."

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday August 16th, 2018 12:33:45 PM

Micah looks thoughtfully at Stohp, "Good point. I agree that we should leave it for now."

[b]"Dirk, do have this item marked on the map so we can find it again?," he asks their mapmaker.

He makes sure the cocobowl trees are also noted on the map, before joining the party in their northward route.



Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Thursday August 16th, 2018 5:49:38 PM

"Leave it here. Once we reach the northern end of the forest if we haven't found anything we'll come back here and follow the game trail west. There were some lizard folk tracks on it. You have it marked? Excellent work Dirk"

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday August 16th, 2018 8:18:52 PM

Dirk nods over at Micah and Zanderallen and holds up his rough, sketched map. "Yes, I have it right here. Don't mind the squiggles, those would be the terrible vines from earlier. I just wanted to make sure we didn't run into that spot again."

Dirk smiles as he rolls up the map and places it back into his kit and places the kit into his pack.

DM Robert - "Somebody put it up there for a purpose." 
Thursday August 16th, 2018 8:51:12 PM

Bartomus warns everyone to be on the alert and to be careful. He is of the opinion that the item is pretty special.

Stohp recommends leaving the wreath where it was, which means it needs to be rehung.

Stock tells everyone that the wreath is made from a pretty rare and special wood.

Sid wanders around on the 'game trail' and notes there are some old lizard folk tracks, maybe 2 days old.
There are many tall trees, it is impossible really to see which might be taller simply because with all the branches and obscured vision to leaves and low light there is no way to see to the top.

Dorbin is ready to take the northward trail.

Micah recommends they leave the wreath. He asks Dirk if the map is well documented. The Cocobowl trees are not in the area, the wreath is made from the wood of the tree.

Zanderallen also says to leave the wreath where it is.

Dirk marks the map.

I'm assuming you rehang the wreath. It was never really stated. The party ventures forth into the jungle/forest. Using your roles from 2 posts ago. The group manages to traverse 8 more miles of forest. The map is well documented and periodic river checks remain good. Stoph and Dirk keep a wary eye out for weird things, but it's unfamiliar forest so what is weird and what is natural? At leas nothing is jumping out at you and trying to attack you. Stock finds several bushes growing blue berries and some fruit that looks like pears.

You stop to set up camp. Sid takes several moments to write a letter home. Is there anything else you plan to do before bedding down?

For watches I have listed:
1st Dorbin and Stohp
2nd Bartomus and Zanderallen
3rd Dirk and Stock
4th Sid and Micah.

Please roll perception checks.
Also what kind of camp are you setting?
Do you have a fire all night?
Do you have a fire at all?
Is there anything you wish to do during your watch ie setting off to the side, climbing a tree and being on lookout up there, etc.
Is there any kind of special feats or abilities that come into play when on watch....of course watch is still such a new concept to you as most of you are city boys.



Sid (JonM Subbing)  d20+11=27 ; d20+11=30 ;
Friday August 17th, 2018 9:32:14 AM

Sid tightly rolls up his letter, with a satisfied sigh. He tucks it in his belt and then pulls out a feather from a pouch. He cups the feather in his hand and whispers in elven. When he opens his hand, he reveals a small bluejay. Again he whispers in elven and carefully tucks the note in the birds claws. The little bird flies off immediately, heading toward The Float.

Sid and Stock spend a few minutes talking and pointing at the treetops. After a moment, Sid removes most of his gear and begins climbing one of the trees...like only an elf can. His hope is to get up as high as possible to see if there are any landmarks or clearings near by.

For the morning, Sid again promises to pull together a fine breakfast for everybody.
========
Take 10 to climb a tree for a 20
Perception on top of the tree 27
Perception during night watch 30


Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+12=25 ;
Friday August 17th, 2018 9:38:00 AM

Stock stands beneath Sid as he shimmies up the tree, taunting him in Dwarven and chuckling. To the rest of the party he says, "We used to taunt the rock walkers back home like this when they'd have to scale cave walls. It was the only way to get them focused on the task instead of the height."

"I'm thinking we keep a fire all night. We are here to find some people after all. I'd be ok with them doing the finding and coming to us to be honest."

He sits around the fire as it turns to evening, alternating between sharpening his axe and polishing his stones.
=======
Watch Perception 25

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=26 ; d20+4=9 ;
Friday August 17th, 2018 12:45:35 PM

Bartomus took his bedroll and laid it out as a fire was made and some food came together. It was like when he was on the plains again. He got a shake, shook his head and said, "Got it, awake, got it."

He stood up, stretched and then began walking about the edges of the fire light. His eyes adjusted to let him see further into the dark. "Zander, anything warm to drink over there?"

He looked out repeatedly into the night, sometimes bringing a large branch back to the fire so it could be broken up and pushed into the flames.

Perception 26, Survival 9

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=13 ;
Friday August 17th, 2018 2:39:08 PM

Dorbin talks to Emily Jasmine, the cat, and says, "You don't wander too far off in this place, you don't know what's out there." The cat appears to completely ignore him and rubs against a nearby tree, marking it.

OOC:
Perception for watch: 13

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=9 ;
Friday August 17th, 2018 5:31:53 PM

After they find a good clearing and build a fire Zanderallen settles down for a couple hours sleep before being woken for his watch. "Sorry Bart, unless you want a warmed water skin I don't have anything."
-----------------------
Perception 9

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=20 ;
Friday August 17th, 2018 6:58:38 PM

Stohp eats a warm meal and then sets up shop to watch. With the fire going her night vision is pretty much ruined so she focuses on listening for anything approaching or if the sounds of the animals stops (perception 20).

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=10 ;
Saturday August 18th, 2018 10:08:27 AM

Dirk takes out his bedroll and sleeps outside with his bow lying next to him during the night. When he is awoken for his watch, he stokes the fire and walks along the perimeter of the area, keeping a sharp eye out.

===
Perception: 10

DM Robert - "Got it, awake, got it."  d20+8=22 ; d20+5=16 ; d20+5=18 ; d20+5=19 ;
Saturday August 18th, 2018 11:04:55 AM

Sid climbs up a tree. It takes a while. When he gets to top he sees the beginnings of an overcast sky. May rain tonight, may rain tomorrow. Looking outward he sees....green. A sea of green. A sea of green gently blowing leaves. The tree limb he is on sways greatly with his added weight. It's not like you are LOTR elves and can walk on snow. Sid comes down slowly and reports what he finds.

There are no camp stories tonight. Everyone seems wary and introspective.

First watch Dorbin and Stohp. Dorbin doesn't notice anything of note. Stohp keeps a wary listen and detects nothing out of the ordinary. At least the ordinary of the wilderness. Some crickets the occasional hooting of an owl is all she hears.

Second watch, Bartomus and Zanderallen. Zanderallen is perfectly oblivious to anything going on. The glowing coals of the campfire pop occasionally as sap heats up and releases. Bartomus is alert. Fortunately nothing seems out of place.

Third watch, Dirk and Stock. Dirk idle watches the glowing coals, fascinated by the inner play of fire. Stock is vigilant. A few times in the night he thinks he may have heard something far off in the woods. Perhaps once of those large beetles moving about. Whatever it is, it is in the far distance and does not seem to be approaching at all.

Forth watch, Sid and Micah. Micah seems asleep, or perhaps deep in trance praying to Domi. Sid doesn't mind, he's got this. Just before he decides to start breakfast he hears the snap of a twig nearby. Even as he grabs his bow and prepares to give alarm. Three Lizard Folk come racing through camp. He notes they are dressed in loin cloths made from woven leaves, they have arm bands of vines, and wear necklaces bearing 1 leaf.

The first one races through camp and touches a sleeping Bartomus. If you understand Draconic Highlight to display spoiler: {"I count coup."}

The second one races through camp and pats Sid on the head. If you understand Draconic: Highlight to display spoiler: {"I count coup."}

The third one races through camp and touches Micah on the back. If you understand Draconic: Highlight to display spoiler: {"I count coup."}

Sid can hear them still racing through the forest in a south/southwest direction.

Here is a map to help you get a scope of things. I hope this helps. I can't promise daily updates to it though.
exploration map

Fortitude check of 10 to wake up, unless Sid or Micah give the alarm.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday August 18th, 2018 6:25:38 PM

Stohp stirs in her sleep and mumbles something. In her dreams a giant dragon is telling her it's life story in draconic and she's struggling to pay attention to it so it won't eat her. Why does the stupid dragon feel the need to tell her about a hundred years of counting it's money over an over again?

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=26 ;
Sunday August 19th, 2018 2:32:00 PM

Sid sighs, and yells in Draconic, "Point taken... if you want to talk you know where we are!"

In Common he yells, "Alright everyone, we've been tagged. I'll start on breakfast in case our friends come back."

Sid starts with a strong tea for those getting up and then starts frying up breakfast, with eggs if I was able to gather enough on the forage.

====================================================================

Perception: 26 (Now that he seems awake)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=23 ;
Sunday August 19th, 2018 5:01:18 PM

His dreams were of a murmuring voice in the dark, out of range and out of sight. He didn't understand it and just wanted to sleep. He tossed his head and horns and snored. Only to hear Sid yelling in his dream and then he realized he wasn't dreaming. Sid was actually yelling.

He woke up and sat up. "Friends, we have friends Sid?"

He looked about and saw the tracks in the camp. "Friends, hmh, they didn't attack, looks like they could have if they wanted. What did they look like?"

He listened to the description and then headed off along the tracks some ways finding a large tree of that trail and out of sight, to take care of the morning necessity. He returned and came back to the smell of breakfast.

"I think I might be able to track them a ways if we want to do so," Bartomus said to the Shields.

Survival 23

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Sunday August 19th, 2018 8:59:43 PM

Micah shakes his head at the sudden appearance and disappearance of the lizardfolk. He starts to draw his mace, when he hears Sid's comment.

[b]"What was that about? What did they say? What did you say?" he asks looking around warily.



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday August 20th, 2018 11:51:03 AM

Dorbin wakes up slowly and says, "The what, now? Who is where?" He looks around and doesn't see anything, so he's not sure what just happened.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+10=11 ;
Monday August 20th, 2018 11:54:51 AM

Stock is on his feet like a shot when Sid sounds the alarm. He stands in a half crouch growling.

"What is it Sid? Tagged? What does that mean?"

He kneels down and inspects the tracks with Bartomus. "Yeah, between the two of us we can definitely follow them."

=========
Aid another on Survival 11...nat 1 but still a pass!

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Monday August 20th, 2018 5:38:22 PM

Woken by Sid's yelling Zanderallen starts up grabbing his sword as he comes to his feet. "Where's the attack?!", Then processing what Sid said he relaxes. "Who visited the camp? Was it somebody we should try to make further contact with? Breakfast sounds great."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=16 ;
Monday August 20th, 2018 6:48:31 PM

Sid thinks if he has heard of any lizardfolk fun additions to the tradition of "counting coup" that he should know about as he makes tea and breakfast and will at that at the end. "Lady and gentlemen, many tribes and communities live in the wilds have developed various forms of 'tag'. Basically when someone is in your territory and camping, you, as the home team, if you will, raid the intruder's camp and tap them whilst trying not to be tapped yourself. This 'tagging' demonstrates several important things:

1) That the home team knows where you are

2) How attentive the invaders are

3) How skills at attacking/defending each individual is"

Sid let's that sink in a bit, "It should be noted that this is a peaceful way to size up possible opponents, and even potential allies, and unfortunately we came up a bit short on that point. Now personally I feel that we need to scout where they went, but also I would love the chance to pay them back in kind." Sid's eyes twinkle, "and I am unsure of the tactical or strategic advantages of doing so, but I believe it would be FUN!"

===================================================

History: 16((Anything about Lizardfolk traditions if possible.))

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday August 20th, 2018 6:50:00 PM

Stohp is woken by all the yelling, jerking up in startlement, but then she doesn't see any danger or combat she lays back down and grumbles for a few minutes. Everyone else seems to be up for the day though so she eventually drags herself and gets the story of what happened from someone.

"So... what are we doing? For that matter, what were they doing? Obviously this was a message or challenge of some sort but what?"

DM Robert - "counting coup" 
Monday August 20th, 2018 8:21:58 PM

Sid recounts that three lizard folk ran through camp and touched party members. They then said in Draconic, 'I count coup'. He then goes into a brief lecture of the history of counting coup. This is largely from various barbarian tribes (on the human scale) and some non-human tribes.

Counting coup was the winning of prestige against an enemy. Warriors won prestige by acts of bravery in the face of the enemy, which could be recorded in various ways and retold as stories. Any blow struck against the enemy counted as a coup, but the most prestigious acts included touching an enemy warrior with the hand, bow, or coup stick and escaping unharmed. Touching the first enemy to die in battle or touching the enemy's defensive works also counted as coup. Counting coup could also involve stealing an enemy's weapons or horses tied up to his lodge in camp. Risk of injury or death was required to count coup.

Escaping unharmed while counting coup was considered a higher honor than being wounded in the attempt. A warrior who won coup was permitted to wear some form of token to indicate his/her act of bravery.

In some tribes it is an act by young warriors to prove their worth in battle. In some, as Sid indicated, it is was a sign that your being in the territory of the tribe has noted your presence.

Sid also recounts how the warriors were dressed, plant loin cloths, vines wrapped around their upper arms, a necklace with a carved leaf upon it. They did not have weapons in their hands.

Sense Motive 20 Highlight to display spoiler: {It is likely these were young lizard men maybe out to test or prove themselves.}

Bartomus and Stock easily track the path the racing lizard folk took. After passing through your camp they headed south, south-west. Then they abruptly turned west. They continued to race along and when they came to the river they dove in. The river at this area looks deep over 10 feet. There is no 'shore' rather a cut off bank.
knowledge Nature 15 Highlight to display spoiler: { Lizard Folk are capable swimmers (having a swim speed) and can hold their breath underwater for a long time...by human standards, also the river of course is running southerly.}

The party is not sure how to proceed. Was this an attack or a warning, was it a challenge? Sid wants a little playful payback.

You could...
1) Continue as you were going heading northerly.
2) Try and back track the lizard folk and instead of seeing where they went, try to find out where they came from.
3) walk up or down river to see where they came out and try to track them from there. though really it would be easier to swim downstream rather than upstream but then that is what they may think you think, and therefore have swum back up river. That's one of those endless round and round arguments of how much do you think the enemy is planning ahead and trying to anticipate your actions.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=14 ; d20+4=19 ;
Monday August 20th, 2018 9:43:43 PM

Bartomus listened and as he did he was back on the plains with his adopted tribe, before the grove and before coming to the Float. "So they got their honor points, and sent us a lesson, because they got to each of us while we slept. So, Sid, how do we return the favor to our visitors? "

As he and Stohp moved to the river, he looked over the bank. [b]"They had to have swam away. Question is which way? They would expect us to follow after them...so, do you think it would be better to just continue northward, not giving them the satisfaction of worrying? Or, do we try to find the way they came at us?"


As he crouched down, he rubbed his chin. "Hey, anyone have a way to hide a glue spell near our next camp? I mean, if they stuck in place ?"

---
Sense Motive 14; Knowledge Nature - 19

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+16=18 ;
Monday August 20th, 2018 10:33:21 PM

Micah is unfamiliar with these customs or the wilderness, so waits for the others to determine the better course. He does know a bit about warfare though.

"We are obviously dealing with warriors and not merchants or politicians. We should acknowledge this in our further dealings with them. To treat this with disdain by disregarding them would, I fear, be received as an insult. We should continue as though they pose a serious threat, which they very likely do. We surely must follow them as Bartomus said, but we must be ready to engage them, but non-lethally. To emphasize his last statement, he returns his mace to his belt and takes his sap in hand.

======
Sense Motive 18 (seriously?!)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=13 ;
Tuesday August 21st, 2018 4:20:44 AM

Sid makes sure everyone has food and tea and sits down to eat, "Honestly Bart, I'm mostly a guy who's read a bit and makes bows. I'm sure that I'm missing something in my analysis because this is my first time in the field. It's all very exciting." Sid chews a moment, "And come to think about it too many of my sources like to use the word 'savages' so I don't want to try and muddy the waters here. We were counted and that's the important part. Now, if anyone wishes to sneak into their camp I think that would be fun... and dangerous. Micah has the right of this, though, when I get schemey things tend to go sideways quickly. So maybe cooler heads?"

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+6=23 ; d20+7=17 ;
Tuesday August 21st, 2018 10:28:08 AM

Standing at the river listening to the party, Stock rubs his well groomed beard. "You know, I think this is as much about those...warriors?...proving themselves as it is about us being in or near their lands. They clearly swam away here though. It is obviously easier for them to swim downriver...but that will lead back the way we came. I say we continue the way we are going. We are obviously getting closer, and I think they will continue finding us."

With that, Stock uses his axe to carve an X into the trunk of a tree.

"In case we need to find this place again..."

=======
[i]Sense Motive 23
Nature 17

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday August 21st, 2018 11:07:01 AM

Dorbin says, "Well, I'm not all that good at swimming and Emily Jasmine here, well, she's not going in the water at all. So I'm with Stock -- let's keep going the way we were going because it seems likely the lizardfolk will keep after us."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=15 ;
Tuesday August 21st, 2018 6:08:55 PM

"So rather than try to track lizards through the water we could double back onto that track we saw and see if it leads to a village. There were some of their tracks on it. We should see if we can manage to catch them if they come visiting again. Or at least give them a smart rap for their troubles.", Zanderallen grins as he losses his sap in its pouch.
--------------
Sense Motive 15 (How do neither Micah or Z make this check?)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday August 21st, 2018 7:26:47 PM

Stohp shakes her head. "If they're swimming home they likely swam to us as well. Their backtrail likely just leads to a different spot in the river where they can climb out on this side." She pauses then. "Wait, if we find where they came in and where they left presumably their villiage would be some where near both spots. Perhaps in the middle on the other side? It's worth trying at least."

DM Robert - Day 3 
Tuesday August 21st, 2018 8:16:16 PM

Bartomus contemplates what to do. He seems to think a little payback of some sort might be nice.

Micah thinks a little non-permanent damage might be satisfactory. He thinks they party should follow the Lizard Folk.

Sid rambles but gives not clear directional choice.

Stock thinks the party should just continue the northward trek.

Dorbin thinks the party should continue their northward journey.

Zanderallen thinks the party should head back south and check out the trail.

Stohp seems confused but thinks maybe following the trail the the three backwards might be worthwhile.

Dirk is strangely quiet.

The party is torn on what to do, and no clear consensus is available. The debate drags through breakfast. You note that it appears to be a humid day and the 'normal' light is even less. (When at the river you see that it is overcast). Obviously rain is in the forecast for sometime today.

As the debate wears on several party members roam a bit from camp. Bartomus looking for a private place to take a poop spots a large rock in the distance. It is notable because you really haven't seen rocks larger than a good throwing stone (for medium sized humans). But this stone seems to rise 20 feet or more from the forest floor.

Should you decide to investigate the stone, which in truth is about 500 yards from your camp, you will need to make perception, survival, knowledge nature, knowledge history, and/or alchemy.

Otherwise I need a consensus on your path, or maybe there's more clues at that rock...

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=11 ; d20+4=20 ; d20+4=6 ;
Tuesday August 21st, 2018 10:37:43 PM

He took his glave, dug his hole, filled it, cleaned up and pushed the dirt over it. The whole time he was starring at the stone. He looked about, and then looked back at the camp. He walked back to the camp, "Guys there is this standing stone, a giant standing stone, this way. I think we need to check it out."

He turned back towards the stone and started walking.

Perception 11, w. natural one; Survival 20; Know Nature 6; He has neither Knowledge History or Alchemy.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20=16 ; d20+14=17 ;
Wednesday August 22nd, 2018 7:19:37 AM

Stohp comes over at Bart's call and looks at the rock without much interest (Perception 17, Survival 16). "Why are we looking at a rock?"

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+12=29 ; d20+10=26 ; d20+7=18 ;
Wednesday August 22nd, 2018 9:53:49 AM

Stock hates the dwarven compulsion to inspect interesting rocks...but it is a compulsion and there he is as soon as Bartomus calls out about the standing stone. He spends several minutes rubbing his hands gently along the surface...

"I would love to follow these lizards and show them what's what...I just don't know how we do that proactively. First we don't know if they went up river or down, then even if we guess right, there's a chance we don't catch the spot where they leave the river. Maybe the play is to set some light traps around the camp tonight to see if we can tag them when they come in to tag us."
=======
[i]Perception 29 or 31 to potentially notice unusual stonework
Survival 26
Knowledge nature 18


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=10 ; d20+3=14 ; d20+11=29 ;
Wednesday August 22nd, 2018 11:22:00 AM

Seeing the confusion in the camp, Dorbin isn't sure what to do next. So when the rock is pointed out, he heads over with the group to look at the rock. He tries to stifle a giggle when Stohp asks why the group is looking at a rock.

OOC:
Perception: 10, Survival: 14, Knowledge, History: 29

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=6 ; d20+5=16 ;
Wednesday August 22nd, 2018 2:26:01 PM

Micah is happy for some form of consensus and joins the others to check out this odd formation. If nothing else, it would serve as a landmark for their exploration.

=========
Perception 6
Know History 16


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=7 ; d20+1=6 ;
Wednesday August 22nd, 2018 6:28:27 PM

"Don't see what the deal is. It's just a big rock." Zanderallen's frustration stems from the fast that he can't seem to make out anything of importance or significance. His is still a little throw from the rude awakening last night.
------------------------
Perception 7
Survival 6

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=21 ; d20+4=15 ; d20+8=11 ;
Wednesday August 22nd, 2018 6:32:28 PM

Sid hangs back with Stock, "Oh, I like idea, we should scout out the camp tonight for most likely routes and put them back far enough so if it catches them they don't feel caught in our camp then we can yell [in Draconic]'I count coup."

As they come up to the Standing stone and he starts talking to Stock about the stone and it's layout.

========================================================================

perception: 21
survival: 15
knowledge(history): 11 ((My only solace is that Dorbin beat me out.))

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=29 ; d20+8=13 ; d20+8=21 ;
Wednesday August 22nd, 2018 8:18:11 PM

Dirk walks over to the odd formation and takes a look at it. "I'll be damned if it doesn't look like a rock. But you never know." Dirk now bends over and takes an even closer look.

==============================
Perception: Natural 20 (+9)
Survival: 13
Knowledge History: 21

DM Robert - Day 3 
Wednesday August 22nd, 2018 8:28:44 PM

Bartomus leads the way to the stone. It is approximately 30 feet long, 20 feet wide, and 20 feet high (in irregular dimensions). Bartomus doesn't notice much else about the stone as he stares around the area. It has clearly served as a camp of some sort, there are lizard folk tracks everywhere. However, Bartomus sorts out that there are only 3 different tracks, just all over the place.

Stohp doesn't feel the importance to examining the rock but does notice several things around the rock. She too can tell that there was some sort of camp here. No fire though. There are some fish bones in one area. And wow, there are some weapons, 3 spears with stone heads, and one sling. The sling is made from some sort of fibrous plant weavings. She also finds three little travel pack of sorts with stuff she can't identify (food wise) some well carved rocks (more like nick knack sort of things).

Stock examines the rock carefully. It is a rock, but he notices numerous scratch marks and quickly works out that the rock can be climbed. The top of the rock is relatively flat. At least flat enough for a Minotaur to stretch out and have a nice napping place. There is evidence on top of the rock of some sort of fire, though not of wood, perhaps coal? Poking around the fire he determines that it was relatively small and that something was burned in the fire that was not coal or wood. Stock checks the travel pack that Stohp found and finds that there are some edible nuts, but more interesting is that there is some sort of mushroom. He identifies it as peyote, not something necessarily one would want to eat.

Dorbin takes in what has been learned so far and comes up with a possible answer. Vision Quest: Historically, a vision quest can be best described as a rite of passage practiced in some cultures. These rituals are performed to mark an important transition in life - a turning point. Most commonly, a vision quest is performed to mark the passage from childhood to puberty, or in other words, from adolescence to adulthood. Traditionally, a vision quest has a very strong shamanistic component. A vision quest usually lasts for two to four days and may involve long walks in nature, fasting, sleep deprivation, and sometimes some form of hallucinogenic.

Micah looks around but has little to add to what has been discovered thus far.

Zanderallen, like Stohp, sees little of importance in examining a rock.

Sid talks about setting a trap where they make camp tonight. While the group examines the rock and the 'lizard-folk' camp site. He holds up his hand signaling for quite. Did he just hear something in the woods. Yes, a ways off he thinks he can hear some one speaking in Draconic, but it is too far way to make out what is being said.

Dirk hangs back silently.

Sense Motive 15 Highlight to display spoiler: { Gee you've found where the 3 lizard folk had their camp, however, more and more it appears they are youth's on some sort of rite of passage to adulthood vision quest/challenge. And it looks like they left their gear here. And it looks like they may be coming back.}

You have about 10-15 minutes before the 3 lizard folk return to camp. Do you wish to abandon the area, or hide? Roll stealth or take 10 on stealth, You may use this skill untrained (it's dex based for your adder).
Taking 10 - When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.

If you want to hide your tracks/presence in the camp someone needs to make a survival 20 roll to remove traces of your presence.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=18 ; d20+14=23 ; d20+4=7 ;
Wednesday August 22nd, 2018 9:27:44 PM

As people are talking Sid looks at the pack that Stoph is looking at and takes the peyote(Slight of Hand 18 if contested ). If he gets it he stiffs it and is about to put it in his mouth, but stops when he hears the noise and automatically puts it in his Haversack. If he doesn't he tries without success to get it from Stoph until he hears the noise/sees them coming. He holds his hand up for pause and makes a series of gestures and a few low sounds, grimaces and then sighs.

"Company is coming people set it back like it was. I am hiding and anyone who can't should quietly depart. No talking about it." He tries to quickly put things back, but it doesn't seem pretty.

=======================================================================

Sleight of Hand: 18
Stealth: 23
Survival: 7

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday August 23rd, 2018 7:15:31 AM

Stohp considers. "We need to make contact with them but if we all hide here and they spot any of us they'll think we're waiting in ambush. I'm not sure I like the idea of standing in the open like we've ransacked the place either. Maybe we should return to our own camp nearby and meet them? Or have some sort of gift ready to present them and prove our peaceful intentions?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+3=8 ; d20+3=19 ;
Thursday August 23rd, 2018 11:30:59 AM

Dorbin shares what he learns about the rock and the rites. When Sid says to hide, Dorbin doesn't pause and moves quickly to follow the instructions. He sees Sid trying to put things back, and he attempts to help (Survival: 19, with one more aid that should do it). Then he tries to blend into a bush near the rock (Stealth: take 10+11 = 21).

OOC:
Sense Motive: 8


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=17 ;
Thursday August 23rd, 2018 5:09:19 PM

Bartomus nodded at the suggestion that they needed to hide, although for a taur, hiding wasn't all that easy. He tried covering their tracks. He walked about to the far side of the rock and waited. He listened and when it became clear that the lizard men were coming close, Bartomus concentrated and hid away.

----
Survival 17; hide away

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+6=7 ;
Thursday August 23rd, 2018 5:28:20 PM

Stock is muttering to himself as he examines the rock. "Well this sure ain't dwarf work...not really even 'worked' if you aske me..."

His head snaps up when Sid mentions their company. He quickly grabs a lose branch on the ground and drags it over any tracks around him. In a low voice Stock says, "Do what you want Stohp, we'll have your back but I'm bugging out of here..."

He steps quickly away from stone trying to stay within shouting distance but not wanting to chance hiding nearby from whoever is coming.
===
Sense Motive 7
Take 10 on Survival for a 20 to hide tracks


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=21 ;
Thursday August 23rd, 2018 6:25:58 PM

Zanderallen looks around when Sid says hide. He sees only one spot and goes on the other side of the rock from where Sid says they are coming from.
-------------------
Take 10 on Stealth for a 6 with armor check penalty plus whatever bonus standing still on the other side of the rock gives.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20-4=13 ;
Thursday August 23rd, 2018 6:38:42 PM

The city boy in plate mail finds the suggestion to hide a bit amusing, but he gives it his best shot. Hopefully, he wasn't that close to start with.

===========
Stealth: 13 (actually a really good role--taking 10 would have been a 6)

DM Robert - Day 3 "Company is coming people set it back like it was."  d20+1=4 ;
Thursday August 23rd, 2018 8:21:50 PM

Sid tries to clean up, but is not having much luck. He climbs a tree and hides in the leafy branches.

Stohp is not sure what to do. She is so unsure she doesn't even attempt to hide.

Dorbin tries to clean up the camp. And then climbs up on top of the rock and stretches out flat.

Bartomus helps make the camp back the way it was. He then hides behind the rock.

Stock helps get rid of the evidence of their looking about the camp. He then takes off into the relatively nearby underbrush.

Zanderallen joins Bartomus on the far side of the rock.

Micah looks about and then finds a clump of bushes perfect for hiding in.

Dirk....I'm ruling that Dirk heads out with Stock.

The Lizard Folk approach.
If you can understand Draconic you may highlight the spoilers.
Voice A Highlight to display spoiler: {"That was fun."}
Voice B Highlight to display spoiler: {"Strangers in the woods, that's not good though."}
Voice C Highlight to display spoiler: {"Still a good ending for our Foreseeing."}
Voice A Highlight to display spoiler: {"Tangleweed you're just worried about your vision."}
Voice B Highlight to display spoiler: {"And why not, death is bad, and to see it in a vision means you will die soon."}
Voice C Highlight to display spoiler: {"We don't know that. We have to return and tell Slythyl. He will interpret what we each saw."}
Voice A Highlight to display spoiler: {"Yes we will have to hurry back."}
Voice B Highlight to display spoiler: {"Yes, Skagauh will need to be told about the strangers in the woods. Mark my words it means trouble, just like he's been saying."}
Voice C Highlight to display spoiler: {"Slythyl, is still the Elder. It is he that must be told and he that will make the decision about what to do."}

The 3 Lizard Folk step into the camp. They quite obviously have not been doing well on making perception checks because they have been noisily talking about something. They sudden stop seeing a female Minotaur standing in their camp.

Stohp stands alone in the middle of their camp. You didn't make a hide check or declare you were hiding, and you did not declare you were leaving camp. She see's the lizard folk, they see her. There is a moment of shocked silence...

Everyone else is well hidden. At least for the Lizard Folks perception check.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday August 23rd, 2018 8:46:31 PM

Dirk heads or with Stock, taking heed with the rest of the groups consensus. He tries to creep asking making as little noise and footprints as possible.

--------
Would I need to roll for this?

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday August 24th, 2018 5:55:01 AM

Stohp is actually rather pleased with how this worked out. One person isn't all that threatening and everyone else is still nearby to help if things go sour. "I bring greetings from the Float!" she says in Draconic. "I come in peace seeking only to met your people. Our leaders feel that now the woods are safer for living things we should get to know our neighbors."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday August 24th, 2018 11:40:20 AM

Dorbin peeks over the edge of the rock where he remains hidden. He thinks Stohp is taking a good approach here, so he waits to see what happens next.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Friday August 24th, 2018 2:12:36 PM

Not understanding the conversation, Micah waits tensely for the lizard folks' reaction.

He smiles at Stohp's calmness and relaxed tone. He imagines a lone minotaur is likely quite the surprise for the youthful reptilians. He silently prays that their reaction is peaceful.


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday August 24th, 2018 4:27:19 PM

Not being able to see or understand what is going on all Zanderallen has to go is tone. And from what he can tell Stoph seems to be doing alright. From the cadence maybe a warm greeting, then an introduction, then an opening statement. Hard to tell. Where did she learn to speak their language? Reaching down to his belt he makes sure his sap is readied, in case the coup needs to be counted the other way.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Friday August 24th, 2018 10:17:57 PM

Stock looks at Dirk with a little apprehension and says, ”She’ll do fine...that mangy Taur...” He mutters something else and then unabashedly stares back at the camp, waiting for the slightest reason to go charging back.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Saturday August 25th, 2018 12:02:27 AM

Bartomus listened and smiled. He whispered, "Good move Stohp."

He shifted a bit and gave thought to how we might be able to move back into camp hidden.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=21 ;
Saturday August 25th, 2018 7:49:19 AM

Sid watches from behind the leaves of the tree, Lhysandri in the efficient quiver, like a cat with a mouse in its sight. He looks and sees if he can recognize the Lizardman that counted him. If he can he will follow that one. Mostly he stays soft and quiet in the tree waiting to see how they treat Stohp. If they attack he will draw his shortsword of subtly.

================================================================

Perception: 21

DM Robert - Day 3 "I come in peace seeking only to met your people."  d20-3=12 ;
Saturday August 25th, 2018 9:29:42 AM

Dirk hunkers down with Stock.

Stohp speaks. Wait for it.

Dorbin peaks over the rock. Make a Stealth check +3 modifier to your roll, target 12

Micah waits tensely.

Zanderallen thinks to himself and then reaches to check his sap. Make a Stealth check +6 modifier to your roll, target 12

Stock waits and mutters under his breath. Make a Stealth check +5 modifier to your roll, target 12

Bartomus shifts around a bit nervous. Make a Stealth check +2 modifier to your roll, target 12

Sid stays quiet and looks, trying to see the lizard man that tagged him. Unfortunately at this point they all look alike to you. He contemplates drawing his sword to attack should the lizard folk prove unwelcoming, apparently not remembering Micah's call for non-lethal damage.

If you understand Draconic, you may highlight to display text.
Voice B makes a loud gargling sound and speaks, Highlight to display spoiler: { "Arrg, it's a Demon!"}
Voice A Highlight to display spoiler: { "It's not a demon."}
Voice B, points at Stohp Highlight to display spoiler: { "Yes it is. It's large and has horns coming out of it's head. That's a demon."[/b]
Voice C gestures violently at voice B Highlight to display spoiler: {} "Shut up, it spoke to us so it can probably understand us."
}

Voice C steps forward tenuously. Highlight to display spoiler: {"What is a float? Where do you come from?"} If you understand Draconic you may make a Sense Motive check 10 Highlight to display spoiler: {Remember the map and distances involved. They probably have never seen the floating city. On a good day it's over 50 miles from the nearest patch of shore line. They would no the difference between the river and the lake.}

Voice A steps up behind voice C and whispers, Perception 15 to hear what's said. Highlight to display spoiler: {"I think that's one of the creatures we counted coup on earlier."}

Voice B, tries to act non-chalant and takes a two steps sideways to A and C.

Stohp, please continue. You must make a Diplomacy check. I will allow a +5 circumstance bonus to your roll. No I'm not telling you the target number right now.

big map


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Saturday August 25th, 2018 9:41:07 AM

Nerves rattle Dirk as he has never truly seen a lizard man before, at least, not in the flesh. He's only seen the sketches and heard the stories about them. He waits, not budging an inch as he stares wild-eyed, his eyes darting around at the team and the lizard folk.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=26 ; d20+4=23 ;
Saturday August 25th, 2018 10:16:20 AM

Sid draws his weapon slowly and deliberately, keeping the blade out of the sunlight, eyes intent and ears open, waiting to see how this plays out.

===================================================================

Stealth: 26
Sense Motive: 23

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+2=4 ; d20+6=12 ;
Saturday August 25th, 2018 10:20:53 PM

Bartomus shifted to the side and thought he was moving silently, really he thought he did. He blinked out of sight and view. He lifts a bullet out of his bag and throws it with all of his might away from the stone and the Shields.
------
Stealth check was a 4, SIGH. So, using one of the six "Hide Aways" for the day, Bartomus goes invisible for a round. His toss of the bullet had a role of 12.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Sunday August 26th, 2018 8:00:53 PM

Micah feels an itch along his spine. He suppresses a wince as he concentrates on ignoring it.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+14=26 ; d20+19=37 ; d20+2=16 ;
Monday August 27th, 2018 11:22:20 AM

Dorbin peeks over the edge (Stealth: 26) and listens in. He understands a lot of languages, but not that one. He tries to listen for words he might recognize or something to get a feeling for their current attitude.

OOC:
Linguistics: 37, Sense Motive: 16 Just trying to get a feel for if they're angry, ready to attack, confused, or some general idea of their attitude.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+5=11 ;
Monday August 27th, 2018 12:26:18 PM

Stock continues trying to crane his neck to hear anything that is happening, not even realizing that he may be breaking his cover.

He mutters again under his breath something about a "...taur looking to do all the heavy lifting on her own..."

=====
Stealth 11 including +5 (DC was 12 in your post)

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20-8=8 ; d20+8=12 ;
Monday August 27th, 2018 1:53:42 PM

Dirk shifts himself down in order to crouch properly in case he needs to quickly run to a better spot. After all, the last thing he would want is to get killed while trying to be quiet.

------------------
OOC: I accidentally used -8 on my roll instead of +8, my bad folks.

Stealth: 12 :(

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+2=6 ;
Monday August 27th, 2018 7:01:27 PM

Zanderallen's armor creaks from his hiding spot as he shifts his position. He waits for any indication of what's happening on the other side of the rock.
-------------
Stealth 6...

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=17 ; d20+10=20 ; d20+14=27 ; d20+8=21 ;
Monday August 27th, 2018 7:43:48 PM

Stohp easily notes their confusion (sens motive 20) and their whispered conversation (perception 17). She also notes her allies less than stellar attempts at stealth (perception 27). Quickly she tries to cover for them before the lizardfolk think she's setting them up for an ambush.

"I am indeed one of the group you so skillfully counted coup on last night. As you saw there's more of us then me; I apologies for my fellows hiding, we felt it best not to approach you as such a large group lest you think we were attacking you and you're return moments after we found your camp was unexpected. I'll call them out of hiding so that we might talk openly without fear of treachery."

She turns and waves in the general direction of the party, trying to indicate they should come out without saying things in common the lizardfolk can't understand and might mistake for secret or treacherous commands.

Turning back around she continues, "The float is a city on the lake south of here. It is named so because it floats on the water like a boat. Long have it's people feared the woods and dared not to tread there. With with recent changes many feel that now is to time to explore the woods more fully and meet those that have long lived under it's boughs to share knowledge and trade. Only with the expert help of your tribe may we truly discover the riches and wonders of the wood." (Diplomacy 21, with the +5 that's 26 total).

DM Robert - Day 3 "I apologies for my fellows hiding,"  d20=19 ;
Monday August 27th, 2018 8:48:06 PM

Dirk gawks at the lizard folk. Fortunately he does so silently.

Bartomus shifts around making a slight noise. He draws a sling bullet and flings it out into the woods. It makes quite the clamor as it whooshes through leaves and solidly hits a tree trunk in the distance.
I'm not sure what you meant by using "a hideaway" I've not heard of it, if you are referring to the spell Sylvan Hideaway it is not in the core rule book and therefore not usable.

Micah stoically stands still.

Dorbin peeks over the edge of the rock, quietly. He tries to figure things out. He thinks they are going well.
So I looked it up, weirdly Linguistics are checks made for the written word it doesn't apply to speaking or listening to an unknown language. With your roll you could easily have read Draconic. What's weird is putting ranks in it allows you to learn to speak another language.

Stock keeps muttering.

Zanderallen scraps against the rock.

Stohp puts forth her best foot err hoof, and proffers words of peace and friendship.
Stohp gets a hero point for her well chosen words (and for using the phrase "I come in peace" from last time, 1 hero point total. Which sets a precedent maybe some bonus hero points could be awarded for incorporating great movie lines (and I'll be the judge of what amuses me) into your speaking, but only when said in-corporations make sense.

The lizard folk's heads swing back and forth, first toward the back of the stone, then far to the north (where the sling stone went) then off to the west (in Stock's general direction) then back to the stone.

Highlight if you understand Draconic...or if you come out from hiding and Stoph translatesyou don't have to actually translate in text, you can just say you do it.
Lizard A, Highlight to display spoiler: {"Yes, your group was rather large wasn't it. My name is RoseThorn."} He points to lizard B.Highlight to display spoiler: {"This is Tangleweed."} He then points to Lizard C Highlight to display spoiler: {"And this is Thunderheart."}

Lizard B still looks a little skeptical. However, he has stopped moving away from the other Lizards.

Lizard C speaks up.Highlight to display spoiler: {"I have heard tales of the city in the waters. My grandfather is Slythyl, he is the leader of our village."}

Lizard B seems to frown.

Lizard C continues. Highlight to display spoiler: {"What you say is true. Grandfather was most curious when the woods relented a few months ago. He spoke of the evil one, Karkasan, having finally been rid of the wood. But since then we have come to find that part of the wood",} he points westward toward the escarpment, Highlight to display spoiler: {"has separated itself from all things."}

Lizard A speaks. Highlight to display spoiler: {"This is all talk for elders, though. We will take you to our village. It is several days from here. But, we will need our gear."} He points toward their camp and their equipment.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday August 28th, 2018 10:12:50 AM

As the noise he made seemed to echo like thunder, Bartomus vanished and froze. His idea of moving silently and invisibly was not working. Then he hard the strange exchange of sounds hisses, grows, and other things that were not of a language he was familiar with. He came back into sight still behind the giant standing stone. He waited to hear what Stohp did next.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Tuesday August 28th, 2018 11:26:22 AM

Stock is vaguely aware of Dirk nearby but his attention is back toward Stohp. He's also stopped caring about keeping a low profile. He was never really known for his patience.

"Can you hear anything, Dirk? What's she saying? Why isn't she calling for help? Do you think they got her with one of those silencing magics? Can you see anything? I can't see nothing. I think I should go back and check on her. Should I go back?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=6 ;
Tuesday August 28th, 2018 11:30:53 AM

Dorbin sits up on top of the rock and waves down to the lizards, trying to look innocent and attempting to help Stohp (diplomacy, untrained, 6).

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday August 28th, 2018 4:02:44 PM

Getting a sense the hiding is over Zanderallen risks a peek around the rock and seeing Stoph beckoning he lifts his visor and steps around the rock, his arms extended palms up in a friendly unarmed gesture. Whether or not Stoph is translating he realizes the awkwardness of the position with all of them standing over the lizardfolks gear as they point to it. Nodding his head to Lizard A he calls out to everyone,"Move over to the side, let these good people reclaim there gear. They are friends." Moving over himself he indicates with a sweeping gesture that they are free to grab their stuff. 'Think the gesture you might make to invite someone through a door you are holding open'

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Tuesday August 28th, 2018 6:05:17 PM

Micah slowly rises, responding to Stohp's gesture and tone. Not sure what is occurring, he stands at ease, hands resting loosely at his side.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday August 28th, 2018 6:48:56 PM

Sid stays motionless, watching like a cat, playing backup as the scene unfolds.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday August 28th, 2018 6:51:09 PM

Stohp nods her appreciation. "By all means get your things. I need to consult with my colleges who don't speak your language." she then turns and explains everything that was said to the rest of the party.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday August 28th, 2018 7:07:33 PM

Dirk looks over at Stock and whispers, "We're safe, Stohp is handling things. But it still doesn't make them any less terrifying."

Dirk remains where he is, not wanting to move a muscle.

DM Robert - Day 3 "I need to consult with my colleges who don't speak your language." 
Tuesday August 28th, 2018 8:06:51 PM

Bartomus waits.

Stock starts getting squirmy and talks at a normal tone.

Dorbin waves from the top of the rock.

Zanderallen comes out from hiding and makes friendly gestures.

Micah stands.

Sid remains in hiding.

Stohp, encourages the lizard folk to gather their things and calls for the others. She explains everything that has gone on.

Dirk still thinks the lizard folk look scary.

Greetings are exchanged. The lizards gather their things. They lead you back south until you come to the trail that ran east-west. RoseThorn explains [i] assuming the speakers of draconic translate "This trail was made by one of the giant beetles that inhabit the forest. Used to be these trails would be covered over and reclaimed by the forest almost as fast as the beetle made them. We manage to keep a few open by placing magical totems along the way."

As they near the place where you fought the vines they note the damage done to the vines. Thunderheart says"You have to be careful, there are many things in the forest that can kill you."

Tangleweed harrumphs and eyes everyone.

As they pass the totem attached to the branch they all say a little prayer.

RoseThorn speak again. "This would probably be a good place to camp for the night. Night brings many strange noises to the forest. It is very different from the way it used to be."

Tangleweed says, "For that matter day brings new and different things to the forest as well." He eyes the party.

Thunderheart speaks. "Perhaps we can share about our places of living before sleeping. How large is this Float? What do you do there?"

Please let me know if you are going to keep watch during the night, and if it is normal. The lizards talk among themselves of taking watches as well.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=25 ; d20+7=15 ;
Tuesday August 28th, 2018 11:49:44 PM

Bartomus followed along. He listened to their explanations and watched as the moved from the camp and along the trail to their community. When they came to the place suggested for the camp, He listened and while he couldn't understand the language, he thought the one named Tangleweed was less than pleased with the Shields. He watched a little more, unrolled his bedroll and when asked about the Float and what they did there, he offered up his own reply.

"Name is Bartomus. I haven't lived on the Float but a few years. Lived among the people of the Plains where there are few trees and only an occasional forest valley near water." He pulled his dagger out of its sheath and began working a piece of wood he found nearby. [/b]"Before joining up with the Shields, I carved things of wood and bone."[/b]

He tapped the acorn that dangled from his horn, the torc, and the ring with the dagger's blade and then went back to his carving. "The Forest here was different from what we are seeing now. Remember those beetles and their trails too. "

He found the dagger no where near as sharp as his carving tools, but managed to whittle three nice, carved acorns out of the wood. [/b]"Here you go," he said as he used the dagger to cut and then flick the finished piece to each of the lizzardmen. "Eberyon's blessing to you all."

-
Sense motive Tanglewood, 25; profession carver 15

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday August 28th, 2018 11:50:28 PM

"Second shift of the watch for me," Bartomus added with a nod to Zander and Micah.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Wednesday August 29th, 2018 11:32:00 AM

Stock relaxes a bit once he finally joins the procession through the forest. He relaxes more when he recognizes their new campsite. He gets close to Zanderallen and says in a low voice, "What do you think? Can we trust them not to turn on us?"

During the evening, Stock tries...and ultimately fails to look relaxed around the lizardmen. When it comes time to share his background, he keeps it short, "I was born under a mountain, far from here. Like Bartomus, I have a joy of making things with my hands. Magic brought me to the Float to do just that. I've stayed ever since...and now with the rest of this group, act as one of its protectors."

If given the chance, Stock will also try to inquire on the experience of the lizardfolk during the events of the Sargrass.

=======
Third watch for Stock

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday August 29th, 2018 12:04:38 PM

Dorbin follows along with the others to the camp site. He takes a seat and Emily Jasmine appears, rubbing against his legs. She sniffs the air, but does not approach the lizardmen.

OOC:
Usual watches, I think Dorbin was first?

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday August 29th, 2018 3:48:05 PM

Micah hides his satisfaction with how things are progressing.
When the talisman's signficance to the lizard folk becomes obvious, he whispers to Stohp with a nod in the object's direction, "Good call back there on not disturbing that."

When it comes time to make camp he suggests that they maintain watches through the night along with their new companions, not out of distrust, but as a sign of cooperation.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday August 29th, 2018 3:57:46 PM

Zanderallen replies to Stock in a low tone,"I think we can trust them. Their customs may be different and they be unsure of us but they have decided to let their elders decide what to do with us. Until that meeting I think we are quite safe, from them at least. Let's still keep our normal watches for other things in the woods."

As they get to talking with the lizard folk he waits for a translator to be available before introducing himself. "I grew up somewhat wild on the streets of the city, before eventually joining holy order. I serve Domi as a paladin and protector of the people. The 8 of us have come to be known as the Silver Shields. We act as protectors of the city and since the evil spirits of the woods have retreated we have come to seek friendship with those long rumored to live in these woods."

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday August 29th, 2018 5:43:48 PM

Dirk joins the rest of the party and after a few moments of contemplation, decides to play something cheerful and upbeat for everyone.

"I've never met any lizard folk before, but you all seem like very honorable people." he says with a smile as he unslings his lute and tunes it.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 29th, 2018 6:42:45 PM

Stohp is so busy acting as translator for everyone that she doesn't actually get around to telling her own story. Besides, it's probably a little to long and involved.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=28 ; d20+14=29 ; d20+14=31 ; d20+14=33 ; d20+11=14 ;
Wednesday August 29th, 2018 6:47:13 PM

About halfway down the path Sid appears next to Stock and walks silently forward. "I think it's worth a shot," Sid joins in. "Talking is better than fighting most times."

Sid translates for anyone who needs it when Stohp grows tired of it, and introduces himself as "Sid the bowyer."

Sid joins in his story to tales when it is his time and says in Draconic, "I am a craftman on the Float and I am from the Culverwood, another magic forest, but one that is not so angry... as long as you play nice."

Sid takes the final shift again, though this time he climbs and tree and hides with Lhysandri at the ready. Micah was with him the first few times, but he accepts it if he isn't this time.

==================================================================

Getting out of the tree and following at a same distance until he decides it is safe
Stealth: 28
Acrobatics:29

Hiding for his shift
Stealth: 31
Acrobatics:33
Perception: 11

DM Robert - Day 3 "I think we can trust them." 
Wednesday August 29th, 2018 8:03:07 PM

Bartomus tells about himself and presents a gift. The lizards nod their thanks to Bartomus.

Stock tells about himself. The lizards don't know much about the sargrass incident you speak of. The only thing that happened recently to them was the great earthquake (wherein the plateau raised itself) and then the evil pressure/presence from the forest relenting.

Dorbin travels along. The lizards seem fascinated with the Emily.

Micah doesn't share much about himself, but is thankful they left the talisman where they found it....or at least put it back right.

Zanderallen shares about himself. The lizards nod, and tell of protectors they have in the village. They are great in the ways of the forest and hiding within the forest.

Dirk prepares to provide some entertainment. If you want to perform you will need to make an appropriate Perform check/roll.

Stohp is busy translating.

Sid pops up from nowhere, startling everyone. He assists in translating and then tells a bit about himself. The lizards are fascinated about the bow. It seems good only worthy hunters have bows.

The camp is set...fire?...if you start a fire they are at first frightened and apparently it is from using wood as a fire source. But when nothing happens they become quite amiable about the fire. Until a green branch is put on the fire and the cracking and popping starts. They find it quite amusing.

You are able to discover that the village is several days away, and it has perhaps 500 residents. They occasionally go to the big river on fishing/hunts. The village has a well for water and there are some nearby creeks (really small creeks, like you could step across them with one big step). They are young, it seems they are just entering adulthood and were on a quest to determine their futures in the village. But they will not speak more of the rights of their quest instead saying it is something that they must share with their shaman/elder. You do note they have no metal weapons or implements.

Otherwise night passes uneventfully!

Time is going to compress. It is a couple of days travel from the village. I need you to make the following rolls for the journey.

Knowledge Geography 15 = This is to be able to accurately keep the map up.
Knowledge Nature 20 = This is to note strange growths and identify them.
Diplomacy 15 = To keep up the goodwill with the natives
Perception 20 = Because the shizzel is going to happen!


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=6 ; d20+4=21 ; d20-1=10 ; d20+10=16 ;
Wednesday August 29th, 2018 11:41:04 PM

Bartomus walked along with the others when they started out in the morning. He kept his eyes open as they walked and took in the forest. It was all new to him, and the sights and sounds were distractions but of the type that made being distracted worthwhile. His attempts to talk with the lizardfolk did not seem to work well and so he just kept to himself and watched.

Knowledge Geo - 6; Knowledge Nature - 21; Diplomacy 10; Perception 16

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=10 ; d20+14=26 ;
Thursday August 30th, 2018 8:09:00 AM

Stohp helps to keep the peace, though she's not as good at it as hoped (10, eh I can aid another). She does keep a sharp watch though, looking for any dangers that might threaten them (26 perception). She's probably just being paranoid, the lizardfolk should spot anything native to the forest, but fortune favors the prepared so she doesn't rest on her laurels.

While they talk she asks about local cuisine. They must have some unusual foods since they had to eat without angering the forest and getting killed.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=6 ; d20+9=21 ;
Thursday August 30th, 2018 11:15:04 AM

Dorbin follows along and really just keeps to himself during the trip (diplomacy 6). He does keep watch more around the forest as they go (perception: 21).

OOC:
Knowledge, Geography & Knowledge, Nature: no ranks, sorry.
Diplomacy: 6
Perception: 21

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+15=27 ; d20+5=10 ;
Thursday August 30th, 2018 2:03:02 PM

As they head down the trail Zanderallen does his very best to get on good terms with the lizardfolk and learn and share as much as he can. He tries not to use too much of Stoph's or Sid's time but is determined to build trust and friendship. He hides it well but he gets quite frustrated at his need of a translator. Much of his life Zander had gotten through by being able to influence those around him. Having that limited bothers him. But he still manages to make himself agreeable. And manage to keep half an eye open to their surroundings as well.
----------------------
Diplomacy 27
Perception 10(aids highest)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=14 ; d20+15=25 ;
Thursday August 30th, 2018 3:42:58 PM


Despite the unfamiliarity of these primitive seeming lizardfolk, he finds himself regarding them fondly. He has no idea of the pace of development among these creatures, but he perceives that they are not that much younger than many of them.

He enjoys having a translator, as it gives him more time to consider favorable responses and relevant questions.

At some point during the journey, he has Stohp inquire about their apparent absence of metal working. The opportunity for trade is quickly apparent and he cannot help but think about the business opportunity for his family a community having no metal tools or equipment could provide.

=======
Diplomacy 25
Perception 14
Apparently the roller took 10 for me---twice

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=21 ; d20+4=22 ; d20+1=16 ; d20+11=22 ;
Thursday August 30th, 2018 7:36:44 PM

Sid walks along and as he talks to the lizardmen he asks about their great stories. In between those he translates for anyone who needs it.

===========================================================================

Knowledge(Geography): 21
Knowledge(Nature): 22
Diplomacy: 16
Perception: 22


Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+7=18 ; d20+12=31 ;
Thursday August 30th, 2018 7:54:21 PM

No longer needing to lead the procession, Stock actually takes his place at the back of the line. If any lizardmen try to pull up the rear, Stock let's them pass him up so he can always keep them in front of him. All his sense are active as the party heads toward their final destination, whatever that might be.

======
Knowledge Nature 18
Perception 31


DM Robert - Day 7 - The Shizzel 
Thursday August 30th, 2018 8:26:09 PM

For four days the party marches along. As a group you are easily able to follow the trail. Several times the lizard folk lead you off the track and appear to wander in the woods. Coming to another trail. Some of the trails are fairly old and narrow, but always they seem to come back to the trail you originally started on going east west. Through your diplomacy you determine they are merely being cautious about leading you directly to their village.

It is midday when Stohp, Dorbin, Sid, and Stock hear sounds of a fight.
If you speak 'yelling' Draconic Highlight to display spoiler: {"Get back, get back. They were waiting in ambush for us."} Sounds of ripping and rending sound through the forest. Draconic Highlight to display spoiler: {"Arrg." "I don't want to die." }
Also in the battle you can hear more yelling, Giant, Highlight to display spoiler: {"Yum. Meat." "Fresh and tasty!"}

The Perceptive 4 also point to the south.
They see a group of lizard folk being destroyed by 3 Trolls. There also appears to be 3 medium sized figures further back from the trolls, but because of the dim light of the forest and the shrubbery and leaves, you can’t make out who or what it is other than it is three normal sized humanoid shapes. There are 9 lizard folk on the ground. These are the X's on the map. Some of the X's appear to be feebly moving. There are 4 Lizard Folk still standing trying to back away. Of the 4 standing, 2 appear to be wearing leather armor, and fighting better than the others.

The Trolls have not advanced on the 4 as they trolls appear to be examining the dead/dying lizard folk about them. Troll 3 has the arm of a lizard folk in his hands and appears to be munching on it.

da map

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+8=25 ; d20+8=18 ; d20+14=25 ; d20+9=28 ;
Thursday August 30th, 2018 9:47:02 PM

Dirk quickly follows with the rest of the party and falls in line in the middle of the group. He keeps a wary eye out for danger.

================================
Knowledge(Geography): 25
Knowledge(Nature): 18
Diplomacy: 25
Perception: 28

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Friday August 31st, 2018 9:28:19 AM

"Sid, Stohp...talk to the lizards and point me in a direction. Are those guys on the ground their friends? Ack...I hate when it gets confusing."

Stock then begins to advance in the general direction of the ruckus.

========
Looks like I can make it to AC20 with a double move.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday August 31st, 2018 9:51:51 AM

Bartomus followed the pointing having lost his thoughts to the various trees and plants that they were passing. The various ways that the lizards were taking them were confusing and it seemed to be without purpose at times, but now they had a problem they all could see. There was nothing good about seeing trolls, especially ones munching on parts of some unfortunate soul that looked a lot like you.

He moved to where he was covered a bit by a larger tree and looked at the others as he began the incantation for calling forth lightening. His eyes looked up at the heavens and looked at the troll nearest to him and standing among the bodies of a few lizard men.

---
Move to AJ17; call lightning - 7 bolts, one per round as a standard action, 3d6 damage (unless weather helps), spell resistance applies and a reflex save against 17(10 plus castors level?) reduces damage by half.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=26 ; 2d4+6=13 ;
Friday August 31st, 2018 11:30:11 AM

Dorbin spots the ruckus in the forest, quickly points in that direction. With a few strange arcane words, he lets some magic flow in that direction.

OOC:
Dorbin wants to cast a web. He is trying to decide if the two bushes will be strong enough to be points to anchor the web. To help him decide, I rolled a spellcraft or knowledge, arcana 26 (d20+16). If that's good enough to assume the bushes will hold up the web, he'd like to cast a web from about AM30 to AR31 that will catch troll 2 in it (I count the range about 110' feet and web has a range of 170). The troll would need to make a reflex save, DC 17 or be grappled in the web.

On the other hand, if Dorbin can tell that the bushes aren't going to be strong enough to hold the web (or if he's just not sure), he will instead cast a hypnotic pattern at troll 3 (about 135 feet away, range of spell is 170). That will affect 13 hd of creatures (2d4+6) and the troll needs to make a will save, DC 18 or be fascinated. With just a 10' radius spread, he should be able to just get troll 3 and not x6.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday August 31st, 2018 6:43:04 PM

Zanderallen is enjoying their travels through the forest, while he can only talk through a translator he is developing a liking for the lizardfolk. As the others start calling out he slides his shield onto his arm. As the trolls are pointed out to him and he sees the torn and mangled lizard folk bodies anger swells within him. With a roar he takes off a full run, moving at heroic speeds. As he sprints he pulls out his long sword which instantly ignites with dazzling flames. "GET OFF THEM"
-------------------------
Full round action plus using a hero point for an additional action
Move speed 20 feet, run feet let's Zander move x4 speed in heavy armor while running and not flat footed
20X4(full round)+20X2(extra from hero point is 120 feet of movement
Troll 1 is 120 feet by my count
Zanderallen comes to a halt next to Troll 1 poised to fight (will provoke if troll has reach)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=20 ;
Friday August 31st, 2018 9:31:30 PM

Sid automatically translates the words he hears before they sink in and then he hears the Giant tongue and tries to translate what is said, which to everyone else comes out as a pause, and then he runs to AO30, drawing his SSS as he goes, screaming in Draconic, "Fight!"

================================================================

Linguistics: 20 (To decipher Giant)

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday August 31st, 2018 10:51:01 PM

Dirk hears Sid's shot and immediately takes his bow from around his shoulder and quickly notches an arrow. He's ready to fire at a moment's notice.

DM Robert - Day 7 - The Shizzel  d20+4=19 ; 3d6=11 ; d20+4=21 ; d20+8=18 ; d20+8=22 ; d6+5=11 ; d20+4=5 ; d20+8=13 ; d20+8=19 ; d20+8=25 ; d6+5=7 ; d20+10=22 ;
Saturday September 1st, 2018 12:14:53 PM

Stock moves forward.

Bartomus moves forward and then calls down a lighting bolt on Troll 2. You really didn't specify except to say the closest. You also need to roll damage when you cast a spell! The Troll seems very dexterous today.

Dorbin feels a these bushes seem fairly hardy and will do as well as anything to anchor a web, granted a tree would be better, but in reality size large creatures are going to probably break through a web at some point. Dang though this troll seems to light on his feet! He avoids getting caught in the web.

Zanderallen feels the hero urge and races forward. Unfortunately the Troll does have reach and takes a swat at Zanderallen. However, Zanderallen's armor is more than a match for that attempt. However, he can just barely make out the unidentified forms....knots of dark, moldering hair spill over the features of these sickly, thin, green-skinned crones. Knowledge Nature 15 to identify.

Sid draws his short sword and races forward. Unfortunately a web springs up across his path and he is stopped short. You guys need to read the posts of the people before you especially in combat. Your destination path would have put your stopping point inside the web spell.
Sid also finds out the Trolls have a long reach for he provokes against Troll 2 and is HIT!
Sid takes 11 points damage.
However now Troll 2's arm is caught in the web.

Stohp and Micah stand unmoving.

The Lizard men with you double move forward!
The Lizard men in retreat, single move backward and have a readied action.

Monster activity.
Troll 1 decides a man with a flaming sword is definitely something to be smashed and quickly.
Bite misses, 13
Claw misses, 19
Claw hits, 25 - damage dealt to Zandereallen 7.

Troll 2 decides to break free.
CMB 22 - It breaks free of the web.

Troll 3 double moves toward the lizard men in retreat, it double moved, it can't attack.

Unidentified 1,2,3 - the creatures move closer together, and then disappear! Knowledge Arcane or Spell craft 17Highlight to display spoiler: { they went invisible}

Troll 2 - AC? damage taken 5.

map

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=20 ; d4=3 ; d4=2 ;
Saturday September 1st, 2018 1:33:25 PM

Stohp moves 30 feet forward to right behind Stock and throws a tanglefoot bag at troll 3.

(14 vs touch AC, DC 15 reflex save or it's glued to the ground, -2 hit and -4 dex. Last 5 rounds.)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   3d6=10 ;
Saturday September 1st, 2018 2:07:08 PM

Bartomus moved around the tree towards the troll that Sid had attempted to capture in a magical web. As he started forward, he raised his hand and dropped it quickly as he focused his attention on the troll.

"We are going to need some help in all of this, I suspect," Bartomus said aloud to who ever could hear. He had watched Zander dash by pulling forward a flaming sword as he engaged one of the other trolls. "Well, that should help a lot."

-----
[i] Move to AL20; Call bolt 2/7 for 10 points, reflex saves half

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=16 ; d6+1=3 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ;
Saturday September 1st, 2018 2:18:05 PM

Sid moves to AR31, around the web, and tries to stab the troll2. In draconic he yells, "Do you know what that thing was?"

====================================================================

ToHit(T2):16/22((If I get flanking/SA ToHit is 22, if not 16))
Damage: 3+9((SA if applicable))

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Sunday September 2nd, 2018 7:04:31 PM

Dirk quickly moves into a better spot so he can fire an arrow.

=============
Dirk moves to square AC11 for his 30 feet of speed and then another 30 feet to AD17 taking up his entire round.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Sunday September 2nd, 2018 8:03:42 PM

Micah rushes forward to support his allies.

===========
Run action to AC19

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Monday September 3rd, 2018 7:38:03 AM

Speaking in a low voice, Stock says "Ok...remember Stock, Trolls are bad, Lizards are good...Also Dirk is an ally..."

Then he realizes there is a bush in front of him and past that, an entire line of lizardmen in his way...so he begins circling to get in better position. As he's moving he sees Sid clawed by a Troll. He yells out in Dwarven, "Don't die, Elf!"

========
Double move around the bush and tree to Z30



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday September 3rd, 2018 10:45:00 AM

Dorbin watches Sid run around the web and shrugs. He mumbles, "We need to work on tactics." Then seeing that he's got some cover from the others, takes off at a run to get into a better position.

OOC:
Run move to V31

Zanderallen (Zachary H) HP: 73/80 AC: 25(28 vs Troll 1) T: 13 FF: 24 CMD: 20  d20+14=34 ; d20+14=22 ; d20+9=14 ; d20+5=19 ; d8+16=24 ; d8+16=21 ; d6=3 ; d8+16=23 ; d6=5 ;
Monday September 3rd, 2018 1:29:17 PM

Having run up with the intention of trying to protect the downed lizardfolk, Zanderallen is forced to reassess his plan when he realizes how scattered the down are. He'll need to down this troll first. Plus he finds himself closely engaged as the troll finally manages to find a hole in his defense and hot pain jabs his side from the beasts claws. Zander smiles however as he sees that in the beasts anger it has left itself open. Calling upon Domi's power he smites it a massive blow, slicing deep into the troll's side. "The unknown creatures have magic, they made themselves invisible!"
--------------------------------------
Spellcraft 19 (d20+5) to identify spell
Full Attack Smite Evil on Troll 1 (+3 to hit and AC, +7 damage)
Attack 1 - 34(d20+14) potential crit 22(d20+14) to confirm
Damage 24 (45 total if crit) plus 3 fire
Attack 2 - 14(d20+9)
Damage 23 plus 5 fire

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=13 ;
Monday September 3rd, 2018 3:59:53 PM

Dirk is heavily winded from his run but now uses a moment to take a look at his surroundings to see if there is anything he could use for an advantage.

=====
Perception: 13

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday September 3rd, 2018 6:23:59 PM

Stohp is really, really, really wishing she had alchemist fire instead of just Tanglefoot Bags right now. She makes a mental note to buy a bunch. Because carrying around 20 jars of highly flammable material will not backfire in any possible way.

DM Robert - Day 7 - The Shizzel  d20+4=19 ; d20+5=15 ; d20+5=17 ; d8=6 ; d20=18 ; d4=2 ; d20=8 ; d20+5=20 ; d20+8=22 ; d20+8=11 ; d20+8=12 ; d6+5=8 ;
Monday September 3rd, 2018 9:04:36 PM

Stohp moves forward and throws a tanglefoot bag.
Moving 30 feet puts you at ABAC17, ABAC16. You can't move to right behind stock in 1 move. Tanglefoot bag is range 10 increments...Troll 3 is 50 feet away, that's 4 increments (-2 per increment). The bag misses.

Bartomus moves forward and drops another lighting bolt on the Troll 2. Once again the Troll manages to dodge part of it.

Sid calls out asking what that thing was, of course no one really knows what thing he was talking about.
Sid there's no way you can get to AR31 in one 30 foot move that I can see. If you move more than 30 feet you can't attack. You can't move through the Bush, it's considered light cover. You can't move through the web, it's stationary and counts as very difficult terrain at the least. Also moving anyway except 5 foot through a radius of 10 foot around the Troll is going to provoke a free attack from the Troll. I will allow you a 2 move and standard action next time.

Stock races around the tree, chanting something about trolls bad, everyone else good.

Dirk moves forward.

Micah runs forward.

Dorbin runs forwardish.

Zanderallen calls upon his faith to fight evil and tears the troll a new one. The Troll is sundered! It falls to the ground dead.

- - -
Lizard 5-6 take a 5 foot step back, again with readied actions with their spears.
Lizards 7-8 take a shot with longbows at troll 3. One arrow hits for 6 points damage.
Lizard 1 "Rosethorn" moves forward to guard the archers with his readied spear.
Lizard 2 "Thunderheart" moves to next to an archer and lets loose with a sling bullet. He HITS. damage 2.
Lizard 3 "Tangleweed" moves around the tree, closing on the Troll and throws his spear, missing.

- - -

Monster activity.
Troll 1 falls to the ground. Dead.

Troll 2 calls out in Giant. Highlight to display spoiler: {"Fred! You killed my brother!"}
He moves in on Zanderallen and lets him have a bite. He misses. To hit 20 (d20+5 though actually that should be +8, which is still a miss)

Troll 3 is miffed, here it was going to close on the lizards to add them to the larder, when another lizard runs around the tree and waves a stick at him. He decides to take a 5 foot step forward and do some tearing all around. He Swipes at Lizard 3, hitting, he bites at Lizard 1 missing, and swipes at Lizard 6 missing.
Tangleweed takes 8 points of damage as the Troll's claws rip across his chest. He staggers to his knees but does not fall over.

Unidentified 1,2,3 - reappear. The cronish women chant together and cast a spell! Zanderallen please make a reflex save dc18!
If you fail you are imprisoned in 10x10 windowless FORCECAGE! as the spell!
Again those that can see them it's a Knowledge Nature 15 to identify them.

-------
Troll 1 - AC 16, Damage taken 76 points of damage taken and searing as well.
Troll 2 - AC? damage taken 10, regenerates 5, so damage taken 5
Troll 3 - AC 16, damage 8, regenerates 5, so damage taken 3

map

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=10 ; 3d6=14 ; d20+4=9 ;
Monday September 3rd, 2018 10:05:47 PM

Zander was a flash of firey blade and the Taur watched in complete amazement as the Troll was brought low so quickly. Bartomus fed a bullet into his sling and twirled the leather quickly letting the bullet fly towards the second troll. He followed the bullet with a quick downward stroke of his right hand as another bolt of lightning pulled down from the heavens. As he saw the light flash down, he could make out some forms in the distance, but the flash of the bolt blurred his eyes and made it hard for him to really see the distant figures.

ranged attack - 10 presuming that misses; Bolt 3/7 for 14 points reflex saves half

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday September 3rd, 2018 10:30:24 PM

Micah continues to move forward, but stops to react to the presence of enemy spellcasters. Seeing them cast on Zanderallen, he prays that Domi will enable the paladin to resist the spell.

In attempt to slow them down from future casting, he casts silence in their midst.

===============
Single Move to AG22
Cast Silence on point AK41 (should be in middle of spell casters.)

Note to [/b]Zanderallen[/b] Micah is praying for Domi to protect you--this can give a +2 bonus after the roll, using one of Micah's hero points if it would help.


Stock (JonM) HP: 72/72; AC: 21/11/18; DR 1/-; CMB: 11; CMD: 25; Rage:18/19  d20+7=24 ; d20+14=26 ; 2d8+17=28 ; d10+16=17 ;
Tuesday September 4th, 2018 12:09:20 PM

Stock's attention is brought around to the South and he stares closely at the shadowy figures as they cast a spell at Zanderallen. He shakes his head and realizes that his Troll is harassing a group of lizards. His frustration gets the best of him and he charges towards it...somewhere in his animal brain he remembers to lash out at the monster with his flail.

========
Knowledge Nature 24
Rage
Charge TR3...I doubt I'm also flanking and will take the AoO
Hit AC26
...the 2d8+17 wasn't correct (that's for when I'm enlarged)
17 damage
AC updated for charge; Reminder - Stock now has DR 1/-


Stock (JonM) HP: 72/72; AC: 19/9/16; DR 1/-; CMB: 13; CMD: 27; Rage:18/19 
Tuesday September 4th, 2018 12:12:29 PM

Realized that Stock's header still wasn't quite right
Also, Stock has the mobility feat so his AC will be +4 for the AoO...so many moving parts!


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=21 ;
Tuesday September 4th, 2018 1:08:34 PM

Dorbin hears the crones muttering and looks over. He cannot identify the spell, but realizes that is because it is a very powerful spell, beyond his comprehension. He is quite worried about the danger those casters present, especially since they just attacked their group. Since only Stock is likely in hearing distance, Dorbin calls out to Stock, "Those spellcasters are very powerful, be careful!"

He sees that Zander may be covered with the cage, so he turns to the other troll and tries to slow it down. He throws a tiny blob of butter towards the troll while saying a few words.

OOC:
Spellcraft to identify spell as it was cast: 21, fails if forcecage is indeed cast at level 7.

Cast grease (Range: 40', distance to target: 35') on AD26 to AE27 underneath troll 3. Reflex save DC16 or fall prone.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+6=17 ;
Tuesday September 4th, 2018 6:26:16 PM

(I may be reading the map wrong but I think I can get in 20 feet of a troll now)

If at first you don't succeed, try try again. Stohp throws another tanglefoot bag (17 to hit)

Zanderallen (Zachary H) HP: 73/80 AC: 25(28 vs Troll 1) T: 13 FF: 24 CMD: 20  d4=2 ; d20+7=8 ; d20+7=13 ;
Tuesday September 4th, 2018 6:39:14 PM

Zanderallen screams as despite his best effects the cage closes around him.
-
reflex 8, hero reroll 13
'thanks Micah die roller hates me'

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=24 ; d6+1=3 ; d6+1=4 ; d6+1=5 ; d6+1=6 ; d6+1=7 ;
Tuesday September 4th, 2018 7:09:22 PM

Sid moves to AK31(3 left, 1 down-diagonal, 1 down) and tries to hit the thing.

================================================================

ToHit(T2): 24(30 if flanking and SA)
Damage: 3
SA: 22

((Sorry, didn't realize the brush would slow me down. I just wasn't thinking. I did expect the AoO though and had accepted it))

DM Robert - Day 7 - The Shizzel  d20+4=24 ; d20+4=17 ; d20+8=11 ; d20+4=12 ; d20+1=12 ; d20+1=15 ; d8+1=2 ; d20+5=17 ; d20+5=25 ; d20+5=17 ; d8=8 ; d20+1=21 ; d8=5 ; d20+1=8 ; d20+8=10 ; d20+8=20 ; d20+8=11 ; d6+5=11 ; d20+5=13 ;
Tuesday September 4th, 2018 8:54:30 PM

Bartomus slings a bullet at the troll and watches it sail past into the forest somewhere. He brings down another lighting bolt on the troll. Great Googgalimugali this troll can dodge.

Micah moves forward and drops a silence spell on the unknown creatures. Somehow one of them got left off the map, so your spell is centered at AL42

Stock realizes that the unidentified creatures are Green Hags, and there are 3 of them, so they have formed a coven. DM ruling here Before he enters into rage he calls out to the others that those creatures with the Trolls are Green Hags, they are more powerful together than apart. If you take one of them out it breaks the power and limits the spells they can cast.
Stock moves forward and flails the Troll hitting it and inflicting some damage.
The Troll takes an attack of opportunity, missing To hit 11 (d20+8)

Dorbin casts Grease on Troll 3. The Troll fails and falls down.

Stohp I assume moves forward, and throws the tanglefoot bag...at the Troll hitting the prone troll that's in the grease spell. How does that work out? The troll is entangled, but also in grease.

Zanderallen fails his save and is imprisoned.

Sid moves to confront the Troll I'm ruling the bush gave you cover from the AoO. He stabs the troll, a little nick. You're not flanking, in fact you've moved in front of the Troll

Dirk...does nothing.
- - -
Lizard 5-6 take a 5 foot step forward attacking with their spears. One hits because it has a flanking bonus from Stock. Damage 2.
Lizards 7-8 amazingly shift their aim and shoot at U1 (Green Hag 1, could they understand what Stock said?) 1 hits, crit not confirmed for 8 points of damage.
Lizard 1 "Rosethorn" moves forward and stabs the Troll with his spear, Hitting it, doing 5 points damage.
Lizard 2 "Thunderheart" moves to next to an archer and lets loose with a sling bullet. but misses.
Lizard 3 "Tangleweed" moves back, bleeding and says in draconic Highlight to display spoiler: {"I knew a large beast was going to kill me soon."}

===
Monsters act.

Troll 2 yells angrily at Zanderallen. Then attacks Sid.
It bites missing To hit 10 (d20+8)
Claw hits 20 (d20+8) damage 11 (d6+5)
Claw misses 11 (d20+8)

Troll 3 is entangled and on the ground. It takes this round trying to break free of the tanglefoot bag. Strength check 13 (d20+5). Failing to break free.

Green hag 1, 2, and 3. Begin casting, it is then they realize they are in a silence spell. As a group they move.

-------
Troll 1 - dead
Troll 2 - AC16 damage taken 15, regenerates 5, so damage taken = 10
Troll 3 - AC 16, damage 25, regenerates 5, so damage taken = 20

Green Hag 1, AC19 damage 8.

map
If you look at the tabs at the bottom the current round is 3.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=25 ; d8+1=5 ;
Tuesday September 4th, 2018 9:07:37 PM

Dirk walks a little more forward and once he stops, pulls back an arrow to his cheek from his trusty bow and fires, aiming at one of the trolls.

========
Dirk walks to square AE22
Fires at troll 3
Hit Die: 25
Dam Die: 5

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=24 ; d20+4=16 ; d6+1=4 ; 3d6=5 ;
Tuesday September 4th, 2018 11:25:34 PM

Bartomus heard what the other shapes were in the far distance. He loaded another bullet into his sling and swirled it at let it loose. He watched as it sped right at the second troll. As the bullet continued onward between the trees and the shrubs, he pulled his two fingers down in another quick motion, but this time at the center figure in the distance.

Critical at 24; 16 to confirm that - should have been plus six on those rolls...dang it. 4 pts damage, x2 if critical. Lightning strike 4/7 at Hag No. U1 for five, reflex save reduces by half

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday September 5th, 2018 11:34:33 AM

Dorbin glances over at the powerful witches and starts summoning help...

OOC:
Casting summon monster, will appear next round... :)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday September 5th, 2018 5:47:10 PM

"Someone target the hags!" shouts Micah while moving forward.
Following his own instruction he casts hold person on one the rear ones.

Dirk! Ready an arrow to shoot one of them when they start casting again! Let the melee fighters take on the trolls." he calls out to the Shields' newest member.

============
Cast hold person on U3. Will DC 16
single move to AJ25

Zanderallen (Zachary H) HP: 73/80 AC: 25(28 vs Troll 1) T: 13 FF: 24 CMD: 20 
Wednesday September 5th, 2018 6:03:46 PM

Zanderallen stands in his box.

Stock (JonM) HP: 72/72; AC: 19/9/16; DR 1/-; CMB: 13; CMD: 27; Rage:18/19  d20+12=13 ; d20+7=17 ; d10+16=19 ; d10+16=22 ;
Wednesday September 5th, 2018 7:16:10 PM

Stock slips as he swings twice at the troll. He curses under his breath.

Hit AC13
19 damage
Hit AC17
22 damage



Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=30 ; d20+10=16 ; d6+1=6 ; d6=2 ; d6=6 ; d6=5 ; d6=4 ;
Wednesday September 5th, 2018 7:52:16 PM

Sid looks at whatever is behind the troll and curses as he realizes it is nothing friendly enough to help him, which is the only reason for him to attack this way. "I'll be back," he says to Z, "stay here." He walks to AF28 and attacks TR3, taking the AoO.

==============================================================================

ToHit(TR3): Nat 20
Confirm: 22
Damage: 12
SA: 17

((Ok, the x[number] markers on the board are confusing me. I missed what those were and thought they might be helpful, that's why I have been moving the way I did. I should be flanking with Rosethorn though.))

DM Robert - Day 7 - The Shizzel  d20+7=8 ; d20+7=27 ; d20+8=13 ; d8=2 ; d8=8 ; d20+5=8 ; d20+5=21 ; d8=1 ; d8=7 ; d20=12 ; d20=15 ;
Wednesday September 5th, 2018 8:34:43 PM

Sorry thought I said in the initial post that x's were down/dead/dying lizardmen. They are not all dead, but they are bleeding out.

Dirk walks up and shoots Troll 3. Hitting.

Bartomus slings a stone at troll 2 and hits it in the eye (crit confirmed). He brings down a lighting bolt at the lead green hag, who stands there and takes it like she has two feet made of lead. (8)

Dorbin begins casting.

Micah moves forward and casts a spell at one of the back hags. The Hag easily makes her save (27).

Zanderallen stands in his box, watching the action.

Stock swings at the troll and while technically the 13 would have hit with a prone, entangled enemy at your feet...1 always misses. His second swing does connect.

Sid skips away from one troll to another technically you need 7 squares of movement to get there, 2 diagonals will count more, but I've always felt that in reality the whole diagonal thing is relative, which is why most times in game now we just use rulers, anyway, I'm letting you get there.
Troll 2 takes his attack of opportunity... to hit 13 (missing again, Sid seems lucky).
Sid then sinks his blade into the downed troll3 and temporarily killing it.

Stohp does nothing this round.

- - -
Lizard 5 & 6 stab the dead troll, because you can never be too sure, auto hits. Damage 10.
Lizards 7-8 Still shoot at Hag 1 hits for 1 point of damage.
Lizard 1 "Rosethorn" moves forward and stabs the Troll with his spear, Hitting it, doing 7 points damage.
Lizard 2 "Thunderheart" moves to stand behind Micah and lets loose with a sling rock at hag 1, missing.
Lizard 3 "Tangleweed" looks at his chest wound.

===
Monsters act.

Troll 2 It grumbles and tromps over it's dead brother and around the force cage, double moving to get to where it gets, so it cannot attack this round.

Troll 3 dead, temporarily, those nearby can see its healing trying to heal itself.

Green hag 1 clutches at the arrow that hit her and the seems shaken by the electrical damage. She tries to cast a spell...but seems rattled and it fails. She shouts in Giant, Highlight to display spoiler: {"Kill those archers while we 'heal' your brother."}

Green hag 2 goes invisible.

Green hag 3 goes invisible.
-------
Troll 1 - dead
Troll 2 - AC16 damage taken 10, regenerates 5, so damage taken = 5 damage currently
Troll 3 - AC 16, damage 93, regenerates 5, so damage taken = 88, still dead.

Green Hag 1, AC19 damage 14.

map
If you look at the tabs at the bottom the current round is 4.


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday September 5th, 2018 9:00:29 PM

Dirk slides his bow around his shoulder and unslings his lute from his other shoulder. He now begins to play a song to inspire his allies for the remainder of the battle.

=======
Dirk performs/casts inspire courage +2
+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=21 ;
Wednesday September 5th, 2018 9:17:05 PM

Ok at this point Stohp is just wasting her time with these bags. The real threat are those witches. Hags? If she could nail one of those with a bag it'd be worth it. Otherwise she's wasting her time. She moves down to AB28 and prepares an action to tag a the nearest Hag when/if they reappear this round. (21 vs touch, -2 for every 10 feet past the first).

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=8 ; 3d6=16 ;
Wednesday September 5th, 2018 10:42:39 PM

Bartomus watched the troll take the bullet, and then partially heal from the blow. He whipped another bullet around, yet this one went wide. Out of frustration, he called down another bolt at the yelling green hag.

Range attack - 8, miss; Call Lightning 5/7 at green hag 1 for 16 points, reflex save reduces 16 to 8

Stock (JonM) HP: 72/72; AC: 21/11/18; DR 1/-; CMB: 13; CMD: 27; Rage:16/19 
Thursday September 6th, 2018 11:06:34 AM

Stock looks up at the lizardmen, also standing over the regenerating Troll and barks, "FIRE!" Then turns away scanning for the hags. As he move his vision tunnels and he snarls as he approaches.

=======
Move to AK36 drawing an AoO from TR2 w/ +8 to AC from Mobility + Defensive training against giants


Zanderallen (Zachary H) HP: 73/80 AC: 25(28 vs Troll 1) T: 13 FF: 24 CMD: 20 
Thursday September 6th, 2018 3:26:25 PM

Zanderallen stands in his box.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+10=29 ; d6+5=6 ; d20+16=17 ; d20+10=11 ; d20+10=27 ; d6+5=7 ; d20+7=9 ; d6+3=9 ;
Thursday September 6th, 2018 7:10:53 PM

Dorbin's leopard appears behind the visible hag and charges it, ripping and tearing at the creature.

Dorbin hears Stock yell for fire on the troll. He doesn't have fire, but maybe acid will do the trick. He throws a tiny ball of acid at the troll.

OOC:
Leopard charge attack (has pounce ability, so can make full attack): Bite attack: d20+10=29. Damage: d6+5=6. Hits with bite, so free attempt to grapple: CMB: d20+16=17.
Claw attack1: d20+10=11
Claw attack2: d20+10=27, Damage: d6+5=7
Total damage: 13

Dorbin acid attack, ranged touch attack hits touch AC d20+7=9. Damage: d6+3=9

Leopard: AC 15, HP: 25
Round 1/8

+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.
Acid Darts: 1/7

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d6+1=3 ; d6=2 ; d6=6 ; d6=6 ; d6=6 ;
Thursday September 6th, 2018 7:16:29 PM

Sid hovers his sword over TR3, places the tip at the right spot and pushes down hard, whispering small words as he does in celestial.

==================================================================

Coup de Grace(TR3)
Damage: 6
SA: 23
Fort Save DC v Death: 39

posting for John due to technical difficulties 
Thursday September 6th, 2018 8:09:38 PM

Micah is torn between combating the remaining troll and helping Stock with the hags. Seeing what a single spell did to Zanderallen, he decides to help him while staying close enough to move on the troll if needed. He moves close enough to be in range of Stock to cast Enlarge Person reasoning that the extra reach could make it easier for the dwarf to counter spell casters.

============

Move action to AK29

Casts Enlarge Person on Stock Duration 70 rounds.



DM Robert - Day 7 - The Shizzel   d20+7=8 ; d20+7=22 ; d20+7=12 ; d20+2=8 ; d20+2=20 ; d6+2=3 ; d20+8=26 ; d20+8=11 ; d20+8=25 ; d8+5=11 ; d6+5=8 ; d20+13=16 ; d20+13=22 ; d4+4=7 ; d4+4=6 ; d20+13=33 ; d20+13=20 ; d20+13=33 ; d20+13=31 ; d4+4=5 ; d4+4=6 ; d20+13=25 ; d20+13=15 ; d4+4=6 ;
Thursday September 6th, 2018 8:53:46 PM

Dirk begins playing to inspire his comrades. Everyone feels more feisty.

Stohp shifts around the tree and readies another tangle foot bag.

Bartomus slings a bullet at the troll but misses. He then brings down another lighting bolt on the Hag. Again this Hag seems lead footed and takes the full brunt of the blast.

Stock double moves (I can't work out the path to get you as far as you indicated. Too many diagonals to get there.) As he moves he grows larger. The power of Micah's casting. He manages to get next to Zanderallen's box.

Zanderallen stands in his box, frustrated.

Dorbin's summoned creature appears and takes a bite out of slime (slimey hag that is). It tears into her but does not succeed on the grapple check. He then casts acid dart at the downed Troll. the acid splashes and sizzles all over the creature. You can see the wounds cease to heal. The Troll is well and truly dead.

Sid, for some reason, coup de grace's the dead troll. He succeeds but really it is a wasted attack. The Troll was already below hit points, so technically it was dead already. The saving thrown would not have mattered, it would have continued to heal until acid or fire would have been applied. It was healing and in about 4 more rounds would have started to stir. But with Dorbin's attack everything is moot.

Micah casts enlarge person on Stock.

- - -
Lizard 5 & 6 Five foot step to confront the troll. Being out of range of attacking, they go pure defense for now.
Lizards 7-8 Still shoot at Hag 1 hits for 8 points of damage.
Lizard 1 "Rosethorn" moves to hold the line with his clan.
Lizard 2 "Thunderheart" decides to sling at the troll, hitting it, and does 3 points damage.
Lizard 3 "Tangleweed" advances and tries to pick up his spear.

===
Monsters act.

Troll 2 is enraged. Another brother dead! He decides to stop messing around. He concentrates all his attacks on Sid.
He bites, to hit 26 (d20+8) damage 11 (d8+5)
He claws missing, 11 (d20+8)
He claws hitting 25 (d20+8) damage 8 (d6+5)

Green hag 1 is frothing at the mouth. She claws into the leopard!
Claw 1 hits, 16 (d20+13) 7 points damage (d4+4)
Claw 2 hits, 22 (d20+13) 6 points damage (d4+4)
The leopard needs to make 2 saving throws target 16 fortitude, for each failed save loose 2 strength.

Green hag 2 pops up next to stock and rakes him.
Claw 1, hits, 33 (d20+13, crit not confirmed with a 20 follow up) damage 5 (d4+4)
Claw 2, hits, 33 (d20+13, confirmed with a 31) damage 6 (d4+4)
The Stock needs to make 2 saving throws target 16 fortitude, for each failed save loose 2 strength.
She shouts in common, "You people are ruining our plans!"

Green hag 3 pops up next to stock and rakes him.
Claw 1 hits 25 (d20+13) damage 6 (d4+4)
Claw 2 misses 15 (d20+13)
The Stock needs to make 1 saving throws target 16 fortitude, or loose 2 strength.
She shouts as well. "Yeah we had these guys before you showed up. What's the deal with humans, dwarves, and minotaurs helping Lizard Folk?"

-------
Troll 1 - dead
Troll 2 - AC16 damage taken 8, regenerates 5, so damage taken = damage currently
Troll 3 - dead.

Green Hag 1, AC19 damage 51.

map
If you look at the tabs at the bottom the current round is 5.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday September 6th, 2018 9:05:14 PM



=============
Dirk steps to AG22
Fires bow at last troll
Hit Die:
Dam Die:

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=17 ; d8+3=4 ;
Thursday September 6th, 2018 9:08:20 PM

Dirk feels invigorated and inspired himself as he takes a few steps, pauses and then fires his bow as he pulls the string to his cheek and releases another arrow.

=============
Sorry, I messed up my post!

Dirk steps to AG22
Fires bow at last troll
Hit Die: 17
Dam Die: 4

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=15 ; 3d6=12 ;
Thursday September 6th, 2018 11:21:29 PM

Bartomus dropped another bullet into the sling's pouch, spun it and snapped it at the angered troll. The bullet seemed to come closer than the previous one, but as it continued on its arc, he snapped his fingers and dropped them towards the frothing hag. Another bolt lanced down towards the green hag.
---
Range attack - 15, I believe a miss; 12 pts on 6/7 of call lightning; reflex saves half

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=30 ;
Friday September 7th, 2018 4:00:16 AM

Stohp advances 30 feet towards Stock and tries to grapple the closest hag (by my count I can just reach moving diagonally. 30 to grapple)

Stock (JonM) HP: 58/72; AC: 19/11/16; DR 1/-; CMB: 15; CMD: 28; Rage:15/19  d20+11=30 ; d20+11=14 ; d20+11=30 ; d20+12=32 ; d20+12=23 ; 4d8+32=50 ; d20+7=13 ;
Friday September 7th, 2018 11:03:13 AM

Status Effects: Enlarged - 69 more rounds, Raging

Stock skids to a stop as the two hags begin scratching at him. He has no idea Micah cast a spell on him. "Small Hags!"

He raises the giant flail and brings it down in a flash splashing blood in an arc around him and the two hags. His backswing is thrown off however by his reduced strength.

=========
If the Hag effect is a poison, spell, or spell like ability, fort saves below are +2
Fort Save 1 30 - Pass
Fort Save 2 14 - Fail - is it Strength Drain or Damage?
Fort Save 3 30 - Pass
Swing at U2; Nat 20; Confirms with hit AC 23 - 50 damage
Hit AC 13


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+6=8 ; d20+6=7 ; d20+6=18 ; d20+6=15 ; d20+6=11 ; d20+7=27 ; d20+7=23 ; 2d4=7 ; 2d4=5 ;
Friday September 7th, 2018 1:37:58 PM

Dorbin cringes as he sees the leopard taking horrible damage. The great cat, however, continues to attempt to attack the slimy creature, but simply cannot get ahold of the strange thing. Dorbin cannot help the leopard at the moment, but he sees that Sid is getting pounded, so he sends a large bolt of acid at the troll that strikes it in the neck!

OOC:
Leopard Fort save, DC 16: d20+6=8 Fail; str -2
Leopard second fort save, DC 16: d20+6=7 fail; str -2

Leopard, bite attack hits AC d20+6=18, miss
Leopard, claw attacks hit AC d20+6=15, miss; d20+6=11 miss

Dorbin casts acid arrow at Troll #2. Ranged touch attack hit AC d20+7=27; threat confirm crit: d20+7=23, Critical! Damage: 2d4=7 + 2d4=5, total damage: 12, round 1/3.

Leopard: AC 15, HP: 12; -4 str
Round 2/8

+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.
Acid Darts: 1/7
Spells cast: grease/web, acid arrow/SM3


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday September 7th, 2018 4:30:24 PM

Shaking off some of his frustration at being so removed from the fight, Zanderallen begins cleaning the troll bile off his sword from his one and only swing in this battle. Not in his somewhat detached battle state of mind he cringes slightly when Stock's blow connects. "Looks like you put the wrong warrior in the box witch."

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday September 7th, 2018 4:52:08 PM

Dirk continues to play his lute even quicker, keeping the inspiration going and giving extra courage to all members of the party.

====
OOC: Strike my last post, I will keep playing so the spell doesn't break.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+10=22 ; d8+3=7 ;
Friday September 7th, 2018 7:24:17 PM


Micah nods to himself in grim satisfaction at what Stock is doing to those hags.

Seeing that Sid is now at risk and realizing the troll has reach on him, Micah closes with it to flank with the elf. He lands solid blow on the back of the creature's thigh with his mace.

========
Move to AI29
To Hit 22; damage 7

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=28 ; d6+1=5 ; d6=2 ; d6=1 ; d6=6 ; d6=1 ;
Friday September 7th, 2018 7:24:53 PM

Sid moves around TR2 so that he can flank it with the lizardmen and then attacks.

===================================================================

DC: 28/34(if flanking)
Damage: 5
SA: 10

DM Robert - Day 7 - The Shizzel   d20+7=20 ; d20+8=12 ; d20+3=11 ; d20+3=12 ; d20+7=17 ; d20+7=26 ; d8=7 ; d8+2=6 ; d8+3=6 ; d8+5=7 ; d20+8=19 ; d20+8=25 ; d20+8=15 ; d8+5=10 ; d6+5=11 ; d20+13=15 ; 2d4=5 ; d20+13=17 ; d20+13=26 ; d4+4=7 ;
Saturday September 8th, 2018 9:22:04 AM

Dirk ups the tempo of the song of courage. It's very hard to keep your blood from pounding with the song.

Bartomus slings a stone...and watches it go past the Troll again. There must be some sort of knack to this. He snaps his fingers at the hag. Another bolt of lighting comes crashing down through the trees, since that hag has not been moving you're clearing out quite a path to see the daylight. This time she actually tries and makes an attempt to dodge the blast and succeeds. Oh man 1 hit point left at this point.

Stohp moves in and tries to grapple a hag. She succeeds. Hag 2 is now in Stohp's arms.

Stock...
The write up says its an ability, Weakness: Su (supernatural): A green hag's claws sap strength from those she strikes. ..it says that it is strength damage. So no +2 on the save.
Stock brings his flail down nailing Hag 2 as Stohp grabs at her. The hag is clearly dazed by such a ferocious attack.

Dorbin's leopard attacks at the hag but seems weakened and unable to connect. Dorbin lets a spell off at the Troll hitting it for massive acid damage.

Micah moves in on the Troll, drawing the AOF. The Troll snaps at him ineffectively. Micah then swings his mace into the Troll's leg.

Sid with Micah in place you don't have to move for flank bonus. Sid sinks his sword into the Troll's flank.

- - -
Lizard 5 & 6 Five foot step to confront the troll. However both miss.
Lizards 7-8 Still shoot at Hag 1 hits for 7 points of damage, killing the Hag!
Lizard 1 "Rosethorn" moves up and stabs at the troll, but misses.
Lizard 2 "Thunderheart" decides to sling at the troll, missing it.
Lizard 3 "Tangleweed" having picked up his spear advances on the troll and tries to stab it. But is very ineffective.

Several of the X's (downed lizard men, feebly move their hands and then you hear a gurgle or two.)
===
Monsters act.

Troll 2 is surrounded, but this puny little human in front of him seems to be causing him the most pain, except for that wizard over there, and he can't reach him.
He bites, to hit 19 (d20+8) damage 10 (d8+5)
He claws hitting, 25 (d20+8) damage 11 (d6+5)
He claws missing 15 (d20+8)
I can't believe I have yet to get a rend going with the Trolls.

Green hag 1 falls over dead.

Green hag 2 "Oh that hurt big boy. What you think to grab me cow! I'll show you."
Green hag 2 does a touch attack on Stohp.
To hit 15 (d20+13), succeeds.
Stohp must make a fortitude save target 16 or take 5 points strength damage (2d4)

Green hag 3 "Stupid hero's going around sticking noses in where it don't belong. She attacks Stock.
Claw 1 misses 17 (d20+13)
Claw 2 hits 25 (d20+13) damage 7 (d4+4)
The Stock needs to make 1 saving throws target 16 fortitude, or loose 2 strength.

-------
Troll 1 - dead
Troll 2 - AC16 damage taken 42, damage this round cannot regenerate do to the acid, so damage taken = 42
Troll 3 - dead.

Green Hag 1, AC19 damage 64. dead
Green Hag 2, AC19, damage 50.

map
If you look at the tabs at the bottom the current round is 6.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+3=18 ; d20+12=27 ;
Saturday September 8th, 2018 9:36:25 AM

Stohp grins as the Hag's magic fails (18 fort save). "Cow I may be, but have you ever been stepped on by a cow? It hurts." she trips the hag, puts her foot on it's back, and holds it's arms behind it. "Finish her Stock." (27 to pin)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+12=18 ; d8+5=10 ;
Saturday September 8th, 2018 5:36:39 PM

Encouraged by Dirk and flanking with Sid, Micah lands another solid blow on the troll.

He muses to himself, "I am not sure how long I can keep this combat going like this: I'm a cleric not a paladin."

============
Troll to hit 18 for 10 points damage.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=13 ; 3d6=7 ;
Saturday September 8th, 2018 8:33:05 PM

Bartomus dropped another bullet into the pouch of his sling, twirled the leather straps and let loose, but realized as the bullet sailed towards the one remaining troll that the shot was going to miss. 'vadstka," he said aloud and in frustration called down the last remaining bolt at the hag that had attacked Stock.

Range attack at 13, a miss; final bolt was for 7 points, reflex save cuts that in half, dang it.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Saturday September 8th, 2018 9:16:29 PM

Dirk continues his playing as he moves forward 20 feet while playing, just to be a little closer to the party in case they need some quick assistance.

===============
Dirk will be at the ready with a quick minor heal spell in case he has to help more.

Sid(Andrew) HP: 2/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=17 ; d6+1=6 ; d6=2 ; d6=3 ; d6=3 ; d6=1 ;
Saturday September 8th, 2018 10:44:40 PM

Sid, bloody and bruised, will attack the troll again. If he can he will pull out a potion of healing from his handy haversack, if he can, and say "If I fall shove this potion down my throat," in Draconic. In common he says, "Tell Ellie I loved her if I don't make it."

=============================================================================

ToHit(TR2): 17/23(If flanking)
Damage: 6
SA: 9

Stock (JonM) HP: 52/72; AC: 19/11/16; DR 1/-; CMB: 15; CMD: 28; Rage:14/19  d20+11=17 ; d20+11=29 ; 2d8+16=27 ; d20+7=12 ; 2d8+16=30 ;
Monday September 10th, 2018 9:37:51 AM

Status Effects: Enlarged, Raging, Inspired, 2 St damage
"HA! It's funny that you witches talk and you are so small"

Still unclear on the whole enlarged bit, Stock takes a mighty swing at the as yet unharmed hag and then follows through on his backswing at the hag Stohp has pinned. His second swing flies a bit closer to Stohp than planned but
===========
Fort Save 17
Power Attack vs Hag 3 hits AC31 (should have been +15), 29 damage (forgot inspired courage)
Power Attack vs Hag 2 hits AC14 (Forgot inspired courage; It's pinned so AC should be -4 and denied dex bonus), 32 damage (forgot inspired courage)
That's a lot of status effects to keep track of...


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  2d4=4 ; 2d4=6 ; d20+10=19 ; d6+5=11 ; d20+16=21 ; d20+10=30 ; d20+10=21 ; d6+5=11 ; d6+5=9 ; d20+10=14 ;
Monday September 10th, 2018 10:55:35 AM

The acid from Dorbin’s arrow continues to burn the remaining troll (10 acid damage).

Dorbin leopard, although hurt, doesn’t even pause when the hag near him drops. He charges the next hag (#3), biting and clawing the horrid beast, ripping pieces of flesh off the monster (31 total damage). It again tries to grab onto the monster with its sharp teeth, but it simply cannot get ahold of it.

Dorbin cannot see the hags well from where he is standing, so he moves up a bit to keep a better eye on the combat (move to AA36).

OOC:

Leopard charge attack (has pounce ability, so can make full attack): Bite attack: d20+10=19. Damage: d6+5=11. Hits with bite, so free attempt to grapple: CMB: d20+16=21.
Claw attack1: d20+10=30, threat. Attempt to confirm: 21 Critical. Damage: d6+5=11 + d6+5=9.
Claw attack2: d20+10=14
Total damage: 31

Leopard: AC 15, HP: 12; -4 str
Round 3/8

Acid arrow crit hit on troll #2 burns round 2/3: 2d4=4 + 2d4=6 Total acid damage: 10

+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.
Acid Darts: 1/7
Spells cast: grease/web, acid arrow/SM3



Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday September 10th, 2018 5:03:06 PM

Micah is torn. He needs to get to the downed, wounded lizard folks, but this troll is a serious threat that could easily kill others if he doesn't keep it occupied.

"Did anyone ever tell you, you look like a halfling?" he shouts at the troll, hoping to draw its attacks.

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20 
Monday September 10th, 2018 6:03:41 PM

"Number 1, we could have named ourselves the silver stick our nose in its. Number 2, somebody needs to teach Stock to be more articulate more he's angry. What is he even saying?

DM Robert - Day 7 - The Shizzel   d20+7=21 ; d20+7=15 ; d20-2=15 ; d20+1=16 ; d20+13=26 ; d20+13=28 ; d4+4=5 ; d4+4=5 ;
Monday September 10th, 2018 8:37:50 PM

Stohp pins the hag to the ground.

Micah hits the troll!

Bartomus slings a stone into the air, then calls down another lighting bolt on the hag. The hag manages to dodge some of the blast.

Dirk moves forward 20 feet would have put you on top of dead troll 3 and within reach of Troll 2. I stopped you at 15 feet. and continues to play.

Sid, bloody and battered, manages to stab the troll, fatally (at least till it heals). The Troll staggers and begins to go down.

Stock hits the Hag. Then turns and hits the other hag So pinned creatures become flat-footed and loose -4 to AC so hag 2 would be at AC14 barely, but soundly. The hag's crushed head becomes one with the earth.

Dorbin's acid continues to burn the troll, and to add insult to burning injury he shoots another bolt of acid at it. The Troll is well and truly dead! He moves to get a better view of the battlefield.
The Leopard attacks (Where are you getting +10 to hit and +5 to damage, augment summoning sure but that's strength +4, so to hit would be +8 and damage would be +5, but he's been strength damaged as well.) I'll give you the bite with flanking bonus.

Zanderallen becomes philosophical in his cage.

- - -
Lizard 5 & 6 hold readied actions should the Troll(s) get back up.
Lizards 7-8 Try to shift over to get a clear shot at the hag, one is able to fire, but he misses.
Lizard 1 "Rosethorn" double moves southward.
Lizard 2 "Thunderheart" shifts possitions, trying to get a shot at the hag, he takes it and misses.
Lizard 3 "Tangleweed" stabs troll 2, successfully, damage is of no importance.

red X's are lizardmen past saving.

===
Monsters act.

Green hag 3 "akk. This is not going to end well." Weakened and woozy, she's taken too much damage to try any magic this round. She lashes out at Stock.
Claw 1 misses 26 (d20+13) damage 5 (d4+4)
Claw 2 hits 28 (d20+13) damage 5 (d4+4)
The Stock needs to make 2 saving throws target 16 fortitude, or loose 2 strength.

-------
Troll 1 - dead
Troll 2 - AC16 damage taken 87, damage this round cannot regenerate do to the acid, so damage taken = DEAD
Troll 3 - dead.

Green Hag Dead
Green Hag Dead
Green Hag 3, AC 19, damage 57.

map
If you look at the tabs at the bottom the current round is 7.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday September 10th, 2018 9:09:16 PM

Bartomus moved forward as he loaded another bullet. He tried to figure out what was the best approach, but his aim had not been all that great with the sling and held off sending anything at the hag that remained standing. He looked about and and asked aloud, "Ok, how do we heal up our new friends, and have they said who these three were?"

---
[i] Move AN25

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Monday September 10th, 2018 9:19:29 PM

Dirk continues his ups the tempo on his playing, causing himself to sweat and pant as he strums and plays with every ounce of strength he has. "Get that hag, team!"

--------------

Thanks Robert for only moving me 15ft, I miscounted my steps.

Stock (JonM) HP: 44/72; AC: 19/11/16; DR 1/-; CMB: 15; CMD: 28; Rage:13/19  d20+11=15 ; d20+11=16 ; d20+13=31 ; 2d8+16=28 ; d20+8=27 ; d20+8=24 ; 4d8+28=48 ;
Tuesday September 11th, 2018 9:15:02 AM

Status Effects: Enlarged, Raging, Inspired, 4 St damage

Stock grins at the remaining hag as he raises his flail. "You should have disappeared again." After he's done, the only indication that there was a Hag in front of him is the mess at his feet. His head then whips around to see if there is anything else still living. When he sees Micah, he just barks out a laugh and smiles.

=========
Fort Save 15: -2 St
Fort Save 16
PA Hit AC 31, 28 damage
PA Crit Threat; Confirms with a 24, 48 damage




Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=19 ; d6+5=10 ; d20+8=10 ; d20+8=20 ; d3+5=7 ;
Tuesday September 11th, 2018 12:59:05 PM

Dorbin relaxes as the battle appears to be winding down. His leopard continues attacking, trying to finish off the hag (if it is not already dead).

OOC:
The +10 was a normal +6, then enhanced summoning is +2, then weakened -2, then charge +2, and +2 from bard. This round should be +8 without the charge.

Bite: d20+8=19, damage: d6+5=10
Claw: d20+8=10, miss
Claw: d20+8=20, damage: d3+5=7

Leopard: AC 15, HP: 12; -4 str
Round 4/8

+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.
Acid Darts: 1/7
Spells cast: grease/web, acid arrow/SM3


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d6=6 ; d6=3 ; d6=4 ; d6=5 ;
Tuesday September 11th, 2018 5:20:39 PM

Realizing that the acid is stopping the troll's regeneration, when Sid lands his blow, Micah starts to move even before the troll hits the ground. He then calls upon Domi's power to heal those within range, planning to continue moving to get more again.
"Sid! I plan on channeling again. Follow me to stay in range of my power.

===============
Move to AK31
Selectively Channel Energy from that square excluding living hag for [b]18 healing
. (6 or 7 remaining)
The following should be in range: Stock, Stohp, Sid, Zanderallen, and Dorbin's leopard.
Also, L1 and L3; and x1, x2, x3, and x5.


Sid(Andrew) HP: 20/42; AC: 18/15/14; CMB: 2; CMD: 16)  d12=3 ;
Tuesday September 11th, 2018 7:36:27 PM

Sid looks at the two Lizardmen(5 & 6) and nods, leaving the should be dead troll to them. He then Follows Micah to AI31.

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday September 11th, 2018 7:47:49 PM

"Well you made her disappear this time Stock. I don't know if we'll be able to find all the pieces."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday September 11th, 2018 7:59:23 PM

With the fight basically over Stohp looks about to figure out which of the lizardmen aren't dead. "Is everyone alright? Well everyone who wasn't dead when we charged in. Shame we didn't show up sooner."

DM Robert - Day 7 - The Shizzel is fizzel 
Tuesday September 11th, 2018 8:23:51 PM

Bartomus moves forward and looks around.

Dirk continues to play the lute, encouraging the team.

Stock whacks the hag and her body explodes in shards of flesh, bone, and blood. He turns to Micah and laughs, perhaps a trifle manically. Really the hag had 1 hit point left before the hit.

Dorbin looks around, indeed the battle seems done. His leopard has nothing to attack.

Micah moves forward channeling the healing powers of Domi, Lizard x1,2,3,&5 sit up. (lizard x7 has now died, lizard x9 is the only one not healed and not dead yet).

Sid follows on Micah's heals.

Zanderallen admires Stock's work, and the force cage pops and goes away.

Stock assesses the situation and talks to the lizards.

map

At this point combat has ended. So no more map, or monster action.

The lizards seem momentarily stunned. Tangleweed jumps up and down with joy for being healed and not dying. He seems to be talking about his vision not coming true, then he pauses and thinks and says, what does that mean now. Rosethorn turns and bows to the bow wielding lizards men. He begins quickly talking and seems to be explaining how they counted coup on you, how they were out for their vision quest, etc. He is talking very quickly and it is hard to follow. The two lizardmen with spears advance in a non-threatening way, clearly checking the wounded (x6 and x7 that had not sat up, but really x6 had his arm torn off, so saving him was unlikely to begin with.).

The two bow carrying lizard men eye you.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday September 11th, 2018 9:29:23 PM

Dirk ceases his playing and begins to check on the rest of the party as he wanders around. "Does anyone need any minor healing? I may not be the best at it, but I'll at least help take away some of the aches and pains."

Stock (JonM) HP: 44/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19 
Wednesday September 12th, 2018 10:11:38 AM

Status Effects: 4 St damage, fatigued 12 rounds

Stock takes a knee and runs his eyes over the hag pieces and then turns and looks at the rest of the party...he is not ready for the weakness he feels in his bones though and nearly collapses once the adrenaline wears off.

"Everybody ok?...That Hag seemed quite disappointed that we are here."

Subconsciously he looks down at the mess in front of him.


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d4=3 ;
Wednesday September 12th, 2018 3:54:44 PM

Finally free of his cage, the sight of wounded friends and allies pushes Zanderallen into instant action. "Micah, get that last lizard man on his feet. I'll attend to Stock." The dwarf's physical wounds, while substantial, seemed to be masking some deeper injury. After quick check he finds the source and with a quick prayer Stock feels sharp warm tingles stab through his muscles. [/b]"There you go big boy. Nice fighting."[/b]
---------------
Lesser Restoration heals 3 str damage on Stock

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d6=3 ; d6=4 ; d6=6 ; d6=5 ; d20+16=27 ;
Wednesday September 12th, 2018 4:27:02 PM

Micah nods at Zanderallen, already moving to be closer to the still down lizardman. With imminent danger gone, Micah returns his focus to their larger diplomatic mission. Calling upon Domi's power, he pauses slightly, presenting a calm, serene expression before releasing the wave of healing energy. He then watches to verify the reptilian warrior is truly healed and observes the reaction of the other lizard folk.

=========

Channel Energy for 18. Making sure Sid and x9 are in range (5 uses remaining)
Sense Motive 27


Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=12 ;
Wednesday September 12th, 2018 7:10:21 PM

Sid starts checking the Hags and then the Trolls for interesting things, and possible clues to their plans. Then he notices the Lizardmen with bows. He wipes his sword clean on a Hag's clothes and then approaches them, "Howdy," he says in Draconic, "that was fine shootin' there, ya'll make your own bows?"

====================================================================

Perception(Looting the Bodies): Nat. 1((I'm playing it as though I was bored and just wandered off))

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday September 12th, 2018 7:38:25 PM

Dorbin calls his injured, summoned leopard over to him. He pats it on the head and thanks it for its service. It then vanishes.

DM Robert - Day 7 - "That Hag seemed quite disappointed that we are here." 
Wednesday September 12th, 2018 8:32:01 PM

Dirk offers up some healing.

Stock is tired and looks at the mess he made of the hags.

Zanderallen helps Stock with his weakness.

Micah heals the party and lizard folk. Micah gets the sense of the spearmen being somewhat in awe. He notes them looking perhaps greedily at your metal armored bodies. The archers appear not so enamored of you.

Sid asks the lizard folk about their bows and saunters around looking for loot. He does not see anything lootable on the baddies.

Dorbin sees to his leopard.

The injured lizard folk get to their feet. They look a little bewildered. The two remaining lizard folk spearmen call to them and tell them quickly and quietly what happened. You note that the 'normal' lizard folk are armed with stone tipped spears and some sort of woven grass armor. They have necklaces with several carved leaves upon them. The two lizard folk with bows seem to be in charge. As stated before they have 2 fine looking longbows. They are armored in what looks like pieces of large insect caprices. Their arrows were also tipped with stone.

One of the bow wielding lizard folk walks past you and begins speaking to the standing lizard folk. I'm going to assume that you speakers will translate. He is instructed them to remember the rights of the fallen. Find the tree closest to where they passed and begin. You see the lizards look around and then go to the nearest tree for each dead lizardfolk, in cases where there are 2 lizards and 1 tree it appears the next closest tree is also selected, so that it is one body one tree. The lizard folk get down on their hands and knees and begin digging. It looks like a laborious task to be done by hand.

The other archer eyes you as a group and then says in common. "Rosethorn says you come in peace from the city in the lake. Long ago you did this as well. Two hands of cycles have passed since last this occurred." Intelligence or linguistics check 20 (+2 if you are from a barbarian background) Highlight to display spoiler: { this means 10 years ago}.
He pauses. "That was both good and bad for the people. But you helped in this battle with the invaders, and thus I will withhold judgements. I will take you to our home and you can speak with Slythyl. But first we have matters to attend to."


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+6=26 ;
Thursday September 13th, 2018 11:31:08 AM

Dorbin looks around and listens. He looks at the lizards digging and wonders if it would be appropriate to help. He was unfamiliar with their customs and he looks to those who can understand the lizard talk. He whispers, "Can you ask if we can help? Or would asking be insulting?"

OOC:
Int check: 26

Stock (JonM) HP: 44/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19 
Thursday September 13th, 2018 12:33:52 PM

Status Effects: 4 St damage

Stock walks over to Micah and exposes a long cut on his neck that appears to be discolored. "What do you think of this?..I don't feel quite right. Can you help?"

After Micah responds, Stock lashes his flail to his pack and walks over to one of the lizardmen. Gesturing with his hands he asks if he can assist in the digging. If he get some gesture of acceptance, he will drop to his knees and mimic the digging the lizardman is doing.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+1=15 ; d20+13=24 ; d20+15=35 ;
Thursday September 13th, 2018 5:34:35 PM

Micah looks at Stocks wounds. He is a little puzzled at first by the dwarf's questions then concludes its probably just post combat reaction. With a serious expression on his face, "I think is it not as serious as it looks. The discoloration will likely be gone with a night's rest. I could heal you further if you like, but you will be fine without it.

As the lizard folk deal with their dead, Micah observes them to better understand what they are doing and the purpose behind it.

Relieved that one of the apparent leaders can speak common, Micah replies, "I know not of our past history with your people. What I do know, is that now that the forest no longer poses an impassible barrier, it is time for neighbors to talk and determine how best to coexist for the betterment of all.

"My name is Micah Smith. We are known collectively as the Silver Shields and are here to represent the leaders of the city on the lake.

"As we travel to your home, I would be honored to hear more of your customs and your people."


Glancing in the direction of the other lizardfolk, he asks, "Would it be fitting for us to assist you with your fallen?"

===============
Intelligence check: 15
Know Religion to understand the burial practices: 24
Diplomacy 35 (nat 20) to understand best approach to take with the lizardfolk.

OOC: to Stock: Stock was healed for 18 by Micah's first channel then healed again for 18 more by Micah's second channel. Stock was in range for both channels. His total HP should be 70. Zanderallen healed 3 of the 4 points of strength damage. In PF 1 point of strength damage has no consequence as penalties are accessed for every 2 points of damage.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=20 ; d20+14=20 ; d20+11=17 ;
Thursday September 13th, 2018 6:22:28 PM

Sid translates, and when the bowman speaks he whispers to Micah's ear "10years" as casually as he can. He puts up his sword and pulls out Lhysandri and scans around them. Sid will join in if acceptable.

=========================================================

Linguistics: 20
Stealth(To Be Casual): 20
Perception: 17

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday September 13th, 2018 8:11:25 PM

Stohp translates for the group then speculates aloud, "Would that have been the previous adventuring group? The red... somethings."

DM Robert - Day 7 - "Would it be fitting for us to assist you with your fallen?" 
Thursday September 13th, 2018 8:33:35 PM

Dorbin wonders if they can help.

Stock asks Micah about his ouchy. Then he goes over to a lizard folk and through sign language motions about helping out. The Lizard Folk nods and shifts a little to the side. Stock gets a hero point.

Micah steps up as spokesman...more below.

Sid tries to be casual and perceptive What are you trying to do exactly? Is there something you're trying to see? You do see a sort of trail by which the trolls and hags came to the area.

Stohp translates..red, crimson, Knowledge History 20 to know.Highlight to display spoiler: {The Crimson Shields of Hope. An adventuring group that worked out of The Float maybe 10 years ago. They too battles problems in the Trash level, as well as problems in the Crying Woods. In fact one of their number was the father of Druid Jella Jadenth.}

Bartomus???

Zanderallen???

Dirk???

The Lizard Folk nods to Micah. "I am Stalker Nightshade." Micah seems to think that Stalker is a title. "Yes your help would be appreciated." The stalker seems to warm to Micah. He sets his bow down and joins one of the lizard folk digging a grave. "You see we must return our fallen to the earth, and by putting them near a tree we show our acceptance of the forest as dominant. They shall lie here forever, nourishing the tree and becoming one with it."

As you do the digging you learn from Nightshade that they had been searching for the Trolls. They knew they were in the area, because they recently tried to raid the village. However, the hunting party was instead ambushed by the Trolls. They did not know that a coven of green hags was working with the Trolls.
Diplomacy 10, because of helping with the funeral. Highlight to display spoiler: { It seems there has been much activity in the forest of late. Creatures seem to be moving in quite quickly. They are a little uneasy about the situation.}

Knowledge Nature 15 Highlight to display spoiler: {Interesting, tales you see to remember of lizard folk is that they have been known to eat their dead. Could the tales be wrong?}
Diplomacy 15, only if you get the knowledge nature above can you read this. Highlight to display spoiler: { Bringing up eating of the dead in front of the lizardmen might not be the smartest thing to do.}

Burying the dead takes several hours. When buried the Lizard folks equipment is buried with him. Then the Lizard Folk gather at each burial site and being an long almost incantation. This is done in Draconic, but I'm assuming that your translators are up to the task. In essence they are addressing the tree and telling the tree about the name and life of the one that is buried there. Each lizard folks seems to share their own story of the deceased and how his/her actions showed their worth to the village.

Knowledge religion 15Highlight to display spoiler: {They are showing the person's worth to the tree and how the tree will be improved for having him/her now joined in spirit with him/her.}

By now it is late afternoon. Nightshade comes over to you. "Thank you for your help. It is longer to travel to our home than light remains. We intend to find a place to rest for the night. You are welcome to join us."

Survival 20 to help out looking for a camp site Highlight to display spoiler: { You find a place about an hour west, there are bushes of black berries there as well.}

Survival 15, if you want to try to follow the trail of the trolls/hags...
1 but this would mean either separating from the lizard folk (and it would be after dark before you rejoined them)
2 convincing them to go with you which would be a diplomacy 15 task.

Diplomacy 20 if you want to get the Lizard folk to talk about the Crimson Shields...


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20-1=19 ; d20+4=12 ; d20+4=5 ;
Friday September 14th, 2018 1:03:11 AM

Bartomus snapped out his daze and started helping with the burial detail. He kept his focus on the tasks at hand, but commented on the fact that it seemed that the woods were busy with activity from the trolls, the lizardmen, the hags and the like. He listened to the one called Nightshade explain that the journey to the lizard's home was too far, and looked about. He wasn't focused and just waited to hear what Micah and Zander decided to do.

===
I am so sorry, thought I posted on Tuesday, but apparently not - was gone Wednesday.
Diplomacy 19; Nature 12; Survival 5


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+7=22 ; d20+15=20 ; d20+15=34 ;
Friday September 14th, 2018 9:54:04 AM

Wiping the dirt off his hands from helping dig the graves Zanderallen listens intently as they recite the deeds of the fallen. He is moved by the beauty of the ceremony and once they finish he adds a quiet blessing, loud enough to be heard by quiet enough to not overpower or detract from their own ritual, "These warriors died courageously protecting their people, as a warrior of Domi I honor their spirits."

He replies to Nightshade, "Stalker Nightshade, I am Zanderallen, warrior of Domi. Your rites for the fallen are very beautiful. We would be honored to meet with your people but first we would like to track these creatures back to their lair. The presence of a coven is an ill thing and I would hate to leave any other members seeking revenge. We would be honored by your presence in this endeavor.

"You say your people used to have contact with the people of the city. Would that have been with a group called the Crimson Shields? We have heard some of their deeds and have met Jella daughter of Florin. Did you know them?"
--------------------------------------------------
Know(Religion): 22
Diplomacy: 20 (to convince them to follow the trail to figure out where the hags and trolls came from)
Diplomacy: 34 (to get them talking about the Crimson Shields)

(OOC: sorry about yesterday, last day our engineer from Costa Rica was in Saint Louis so I didn't get home till late and forgot to post.)



Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+7=19 ; d20+1=8 ; d20+10=19 ; d20+10=22 ;
Friday September 14th, 2018 10:22:32 AM

Status Effects: 1 St damage

Stock dry brushes his hands to remove the dirt from them. He picks at the mud still caking the underside of his fingernails as he watches the ceremony from a nearby stump. He turns to Bartomus and says in a low voice, "You ever hear those stories of Lizardfolk eating their young? I wonder what that's all about. Or are these dead different because they died in battle..."

Hearing Zanderallen talk of tracking down the hags, Stock speaks up, "The trail is over there. Looks like they were walking single file to disguise their numbers and then spread out."

========
Apparently I wasn't reading a lot of the healing posts...now I think I got everything updated
Knowledge Nature 19
Related Diplomacy 8
Campsite Survival 19
Tracking Survival 22


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20=16 ;
Friday September 14th, 2018 10:32:56 AM

Stohp isn't very strong but she helps where she can with the burial. She also isn't a wilderness expert but she helps where she can in making camp as well (survival 16, enough to aid another).

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=20 ;
Friday September 14th, 2018 11:21:00 AM

Dorbin helps where he can with the grave sites. When they are done, he listens to their stories and agrees with Zander that they should check out the tracks and the source of the trolls in case there are even more wandering about.

OOC:
Diplomacy (or aid another) for getting lizardmen to follow tracks of trolls: 20

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Friday September 14th, 2018 1:25:00 PM


While helping with the burial, Micah takes a quick survey of everyone. He notices a few bruises and scrapes among the Shields and the lizard folk, but decides everyone is in fairly decent health and retains his magical healing in reserve.

His ears perk up when he realizes he might hear more of the Crimson Shields from a source unconstrained by local politics.

Before they depart, he casts detect magic to verify that the hags had nothing of magical value.

=============
Detect Magic and scans the hags' and trolls' bodies/remains.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=20 ;
Friday September 14th, 2018 7:10:19 PM

Sid helps bury one of the fallen and just says, "I'm sorry." Over the long trek he things about the way the fight happened, rolling each moment over in his head. When it comes time to help find a camping spot he helps Stock find a good spot.

=================================================================

Survival: 20

DM Robert - Day 7 - "These warriors died courageously protecting their people, as a warrior of Domi I honor their spirits."  d20+1=5 ;
Friday September 14th, 2018 8:59:49 PM

Bartomus helps out and comments about the woods being busy.

Zanderallen helps out with the funeral services and smooth talks the lizard folk.

Stock makes a comment about lizard cannibalism. The lizard folk seem to interested in the funeral to hear him. He points out the trail of the trolls.

Stohp looks for a campsite.

Dorbin helps out with the funerals and helps convince the lizard folk to back track the trolls.

Micah casts detect magic on the defeated's remains. He finds nothing. Indeed there is scarcely enough spell components left to do anything, though there is enough for an animate dead spell.

Sid helps with the funerals and in finding a campsite.

Dirk?

Nightshade appreciates your help. He comments to Bartomus, "Yes since the Crying woods has changed we no longer have to hide from the forest itself. Things are somewhat easier. And game has begun to return to the woods. It has been long since all in the village have had sufficient meat. But with the wood no longer trying to slay the living other things have been coming down form the eastward mountains."

When the campsite is discovered he details the younger lizard folk (Thunderheart, Rosethorn, and Tangleweed) to gather the berries. Stalker Buttercup will stay with them and follow once all the food has been gathered. He details the other lizard folk to act as rearguard. "No offense, but you are better armored than we are, and some of you seem to be spell casters. I think you might be better suited for lead."

As you follow the trail Nightshade will tale you part of the tale. "It was two hands of cycles ago when the strangers that called themselves the Crimson Shields of Hope came to the Crying Woods. The forest was as it used to be then, something to be feared for it tried to slay all those that were living within it. These, I believe they called themselves adventurers came with a purpose. Back then we were the slaves to Techaamauacaklyu, a dragon. The Crimson Shields came to slay the dragons that ruled the woods. These Crimson Shields were a mixed lot, but mostly they were of the surface drow race, there was a halfling and two humans with them I think. They managed to slay Techaamauacaklyu, along with his kin. We thought at first this was a fine thing for then we were no longer slaves. But it seems that the dragons had long had some form of treaty or spell or something with the woods. For once Techaamauacaklyu was no more we found that the forest began to seek our demise. Other clans of Lizard folk were spread throughout the woods. We used to communicate with them and occasionally were sent on tasks from one village to the other. Some of the old villages eventually succumbed to the forest's anger. Others may have moved out. I do not know for we were confined to this area between the river and the mountains. We stayed as the way north led to lands not suitable to us, and east were mountains, inhabited by many things. Slythyl sought ways to keep us hidden from the forest."
Sense motive 20 Highlight to display spoiler: { Several times Nightshade has said and seemed to emphasize the forest attacking living things. }
Knowledge Religion 20 Highlight to display spoiler: { There are "unliving" things that can walk about on their own power. }

After about an hour of walking south, you come to a place where the trees seem fairly thick and it quickly gets to a twilight kind of darkness. Ahead of you, you see a low hill with what appears to be a cave in front of it. The cave is partly blocked by some bushes.
Perception 20 Highlight to display spoiler: { The bushes are in fact dying, they appear to have been pulled in front of the cave, but in doing so were uprooted and have slowly been dying. }
Perception 25 Highlight to display spoiler: { There is a vine stretched across the front of the cave, partially concealed by the bushes. }
ONLY IF the Perception 25 is made and spoken aloud to anyone...Highlight to display spoiler: {Disable Device 15 }

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=18 ; d20+8=14 ; d20+8=13 ;
Friday September 14th, 2018 9:37:36 PM

Dirk walks over to where Stohp is and attempts to help find a decent campsite for the evening. He will also begin gathering up any pieces of wood he deems suitable along the way.

==========
OOC - Sorry everyone, I had a LOOONG day yesterday, 8 hours in a car, but I'm back. I'll also post tomorrow to make up my missed post from yesterday.

Perception: 18 - Failed so I didn't highlight the spoiler.
Sense Motive: 14 - Failed so I didn't highlight the spoiler.
Knowledge Religion: 13 - Failed so I didn't highlight the spoiler.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=21 ;
Saturday September 15th, 2018 7:29:20 PM

Stohp listens to the story intently but doesn't let that distract her from paying attention. She notes something off about the bushes ahead, though not exactly what (Perception 21, if 2 people can aid another that beats the 25).

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=21 ; d20+10=23 ;
Sunday September 16th, 2018 12:36:35 PM

Bartomus listened to the other side of the story about the Crimson Shields defeating the dragon. He hadn't thought about the fact that maybe the woods was held in check by the Dragon which gave it power to enslave an entire people. "Suspect the trolls and the hags are some of those other things. Makes me wonder if other bigger things could be also sniffing about.

When they started out walking again, he kept along with Stohp and paid attention to the change in the forest. As they came upon the distant hill with what appeared to be a cave, he too noted the dead bushes. "Nightshade, is this a place you are familiar with. The shrubs there, they seem to be on their last breath, need some watering or something. "

---
[i] Sense motive - 21; Perception 23

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+6=7 ; d20+12=30 ;
Monday September 17th, 2018 9:37:46 AM

Stock holds up a hand from his position in the front of the group. Looking to his side he picks out Sid and beckons him closer. He whispers, "Trap. See that vine across the doorway. That's gotta be a trap."

==========
Sense Motive 7
Perception 30


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+16=29 ; d20+13=31 ; d20+4=6 ;
Monday September 17th, 2018 1:00:51 PM

When Stalker Nightshade suggests the Shields take the lead, Micah responds with a nod "We are honored that you would entrust us with taking the vanguard." He then moves into the forward position.

He listens to the stalker's tale. At some point he asks, "You mentioned that the forest attacked living things, but there also exist non-living things that walk and hunt. Do such creatures abide in this forest? If so, what do you know of them?"

===============
Sense Motive 29
Know Religion 31

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=18 ;
Monday September 17th, 2018 1:28:07 PM

Dorbin looks where Stock points out the vine and the trap. He looks around the rest of the clearing area and entrance to the cave to see if there is anything else that looks out of place (perception: 18).

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=23 ; d20+7=24 ; d20+5=16 ;
Monday September 17th, 2018 2:23:37 PM

Zanderallen listens intently as they head down the trail, making the appropriate comments and encouragements to keep Nightshade talking. He grins inwardly as Micah takes over the next string of the conversation, such teamwork now coming quite naturally to them. "That is quite the tale. I hope that we can become friends and help you to flourish in the forest now that you are free of both the dragon and malevolent presence."

As they approach they cave Zanderallen is deeply thankful for the keen eyes of his companions as he makes out little more than the cave opening. "Think we should try to inspect it this evening? I would hate to camp nearby if there are more trolls or hags inside?"
---------------------------
Sense Motive 23
Know(religion) 24
Perception 16

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=20 ;
Monday September 17th, 2018 6:23:00 PM

"Bart," Sid says readying Lhysandri, "those bushes were pulled up to try and cover the cave. I think we should be careful."

=============================================================

Perception: 20

DM Robert - Day 7 - "Trap. See that vine across the doorway. That's gotta be a trap." 
Monday September 17th, 2018 7:58:56 PM

Dirk gathers some firewood as they walk along.

Stohp stops near the front of the cave. Something seems off.

Bartomus ponders what other things may be wandering into the forest.

Stock spots a trip vine in front of the cave entrance.

Micah wonders about the undead in the forest.

Dorbin looks around some more.

Zanderallen wonders if they should investigate the cave tonight.

Sid thinks they should all be careful.

The hill does not look too big. Unless there are downward spiraling ramps it can't be that big. Well maybe big enough for a couple of large creatures to make it a home. A large creature would have to duck entering the cave. There is definitely a trip vine stretched across the entrance to the cave. Sid believes that the vine joins into the trees and spots a giant log suspended up in the trees. Could be that the log would swing down in front of the entrance sweeping anything aside that triggered the trip vine.

Disable Device 15 to deactivate the trap without triggering it.
The cave is not large. Should you disarm the trap roll perception checks to search the cave, it is just one large chamber.

Nightshade shrugs at Micah's questions. "I have not seen such. But we often use such tales to frighten the young ones and make them behave in the village. There are tales of vampires that have tried to make the forest home. And wandering zombie bands roaming the western woods. Who can say if such tales are true."



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20=17 ; d20+9=16 ;
Monday September 17th, 2018 8:14:03 PM

Dirk walks in and searches through the cave.

-----------------------
Disable Device: 17
Perception: 16

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=20 ;
Monday September 17th, 2018 10:05:33 PM

"Bart," Sid says readying Lhysandri, "those bushes were pulled up to try and cover the cave. I think we should be careful."

=============================================================

Perception: 20

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=30 ;
Tuesday September 18th, 2018 12:06:44 AM

"Agree with you on that Sid. Just seems too odd an arrangement for something that you leave empty." Bart said as he followed the others. He stood back and let Dirk deal with the trip vine they found. He peaked in behind Dirk.

====
Perception 30 - natural 20!


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=20 ;
Tuesday September 18th, 2018 7:04:53 AM

Stohp lights a torch and assists with searching the cave (perception 20). Even if the sunlight mostly lights the cave no telling what could be hidden in a dark corner.

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+12=19 ;
Tuesday September 18th, 2018 12:59:22 PM

Stock pats Dirk on the side as he enters.

"Well done. Usually we let Sid do those jobs but it's good having two to take care of the traps...Now what do we have here?"

Assuming there aren't obvious things to find, Stock will spend most of his time searching the walls for anything that is hidden.

========
Perception 19 or 21 with stonecunning

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday September 18th, 2018 2:19:04 PM

Zanderallen is somewhat surprised at the easy manner in which Dirk marches right up, disarms the trap, and heads on in. He wasn't sure about the boldness, but he was uses to Sid's unique careful, yet carefree manner. Dirk seemed a decent fellow, he'd hate to see him die. "See anything in there Shields? Does it like their lair, and if so is there any signs of more? Nightshade, are any of your people familiar with this part of the woods or this cave? Or do you think they moved in recently?"

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=22 ; d20+11=20 ;
Tuesday September 18th, 2018 6:51:58 PM

Sid with a workman like boredom goes about disabling the trap and steps inside carefully, looking around the large single chamber carefully for traps and other things.

==========================================================

Disable Device: 22
Perception: 20


Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday September 18th, 2018 6:54:04 PM

Sid walks in behind everyone, looking around carefully.

=========================================================

((Sigh, sorry guys, I refreshed the page but it apparently didn't this is a stellar day))

DM Robert - Day 7 - "Well done." 
Tuesday September 18th, 2018 8:28:32 PM

Sid and Dirk easily disarm the trap, or rather they prevent it from being able to be triggered as the only way to really disarm this trap would be to cut the ropes holding up the giant log. They go in and look around.

Bartomus goes in and looks around.

Stohp lights a torch, goes in and looks around.

Stock goes in and examines the walls.

Zanderallen stays outside with Nightshade and the lizard folk.

Micah...

The bushes were a feable attempt to hide the cave entrance. Going in you see that it a strangely large cavern, about 50 by 60 feet, oval and slightly domed. It would make a fine camp site, put a fire in the front to ward off anything creatures and keep the smoke from building up and have a secure place to rest. However, it may need some cleaning.

Strewn in one corner of the cave you find some bones and scarps of hide.
Knowledge nature 15 Highlight to display spoiler: { Looks like the scraps of 2 mountain goats, scraps as in what's left that the trolls didn't eat.}

There is another area of the cave with some leafy branches. Bartomus moves them around and finds a large old sack. In the bag you find...
400 silver pieces,
3 shortswords Appraise 20 Highlight to display spoiler: { masterwork drow short swords},
3 steel bucklers Appraise 20 Highlight to display spoiler: { nothing special },
2 longswords Appraise 15 Highlight to display spoiler: { nothing special },
2 battle axes Appraise 20 Highlight to display spoiler: { dwarven made, masterwork },
2 golden armbands Appraise 15 Highlight to display spoiler: {500 gp each},
1 silver pendant Appraise 15 Highlight to display spoiler: {100 gp },
2 pearl earrings Appraise 15 Highlight to display spoiler: {50gp }.

Casting detect magic Highlight to display spoiler: {There is nothing magical in the loot }

Stock appraises the cave, it is too symmetrical to be natural. However, it does not seem to be stone or dirt. After a little more work he determines that it is wood. But it appears to have been worked in a strange manner, it's almost as if it was grown in into this form. There is nothing more you can determine about this at this point. It's not harmful or dreadful in any way.

Bartomus gets a sense of peace and well being while in the cave.

Outside the other lizard folk join the group. They appear to be burdened with a great many berries and few mushrooms.

Nightshade informs Zanderallen that they have never noticed the cave before. However, in all honesty they have only recently starting exploring off the trails and safe ways. Suddenly one of the lizard folk hisses and points off to the side. There is a large mountain goat wandering in the woods. Nightshade and stalker Buttercup swiftly raise their bows and let loose. The goat is killed. The lizard folk are happy that there will be meat tonight.


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=22 ;
Tuesday September 18th, 2018 8:30:19 PM

Standing outside the cave, Micah again casts detect magic and makes a quick scan in all directions.

After a moment's reflection, he asks Nightshade, "I was raised in the city, so am unskilled in such things, but I expect that you who live here in the forest are skilled in tracking. Do you notice anything unusual or revealing about the tracks around this cavern?"

Then, while the others investigate, he stands watch, alert to anything else that may be outside the cave.

========
Perception 22

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=14 ;
Tuesday September 18th, 2018 9:12:05 PM

Dirk stops searching around for a moment and walks back to the entrance of the cave to listen and look for anything out of the ordinary.

------------------
Perception: 14

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=22 ;
Tuesday September 18th, 2018 10:37:10 PM

Dorbin stays back from the cave and watches the area around the cave for movement (perception: 22).

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=12 ; d20+3=11 ; d20+3=14 ; d20+3=14 ; d20+3=11 ; d20+3=19 ; d20+3=10 ; d20+3=17 ;
Tuesday September 18th, 2018 11:12:01 PM

It was a nice cave. Bartomus liked the cave and he felt right in it. "We could stay here you know. I think we should stay here."

When he found the stash of weapons and loot in the old bag, Bartomus reached in and pulled out things with the help of others. He whistled, "Wow, so the question I have is who left these.

He tried to get a sense of value on some of the things but he was not an arms dealer. But some things he knew the value of. "These here, worth a good deal of gold. Might get 500 pieces of gold back on the float. These pearls, a good 50 pieces of gold. Not my style though'

"If we stay here, we need to do a bit of cleaning. Be worth it thought. Be a good place for future use too."

-
[i] Knowledge Nature - 12; Appraise 11, 14,14, 11, 19 (armbands),10, 17 (Pearl)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday September 19th, 2018 7:46:19 AM

"Is this the troll's cave? Stohp wonders. "If so then it should be save enough to camp here for the night."

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+7=17 ; d20=8 ; d20=1 ; d20=13 ; d20=19 ; d20+2=18 ; d20+2=17 ; d20+2=4 ;
Wednesday September 19th, 2018 9:50:15 AM

Stock steps away form the wall and sighs. "Don't see any secret doors or such in here. It's just some kind of earth lodge. Kind of shoddily built too, if you ask me." He rubs his beard and examines the timbers. Shrugging he walks over to the growing pile of loot on the floor.

He quickly works through the weapons, not having much to offer. When he gets to the smaller items though he whistles, his dwarven greed apparent. "Don't know about those earrings...looks like pearl but pearls don't grow underground. I agree on the armbands Bart...they wouldn't look bad on Stohp if you ask me...the pendant a bit less...maybe 100..."

"Don't know about staying here. The goat scraps in the corner should be cleaned out...where'd the things get a goat anyway? There mountains around here?"

==========[i]
Knowledge Nature 17
Just curious - in a case like this are you looking for 7 separate appraise rolls? I'll assume yes
Appraise Weapons 8, 1, 13, 19
Appraise Armband 18
Appraise Pendant 17
Appraise Earrings 4


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20=3 ; d20=17 ;
Wednesday September 19th, 2018 1:51:10 PM

While the others search and appraise, Micah watches the reaction of the lizard folk.

Recalling their diplomatic purpose and noting the apparent absence of Ironwork among them, he turns to Nightshade and asks”what are the customs among your people regarding spoils of battle? Would it be inappropriate for you and your warriors to take all of the weapons? They are of superior workmanship. “

He hopes the others will agree with the gesture.

=========
Sense motive 3+15?
Diplomacy 17+15?
Sorry can’t check my character sheet on my phone while posting.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+14=22 ; d20+14=30 ; d20+14=25 ; d20+14=21 ;
Wednesday September 19th, 2018 4:48:34 PM

If there is anything left not appraised, Dorbin takes a look at the items.

OOC
Appraise: 22, 30, 25, 21

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+15=27 ;
Wednesday September 19th, 2018 5:51:31 PM

"Well as this is where the tracks lead I assume the trolls and hags had made some sort of temporary home here. No sign of any more of the beasts about so hopefully that threat has been dealt with. The unusual construction of the cave is probably due to the powers of the coven. Nightshade, we would be honored if you would accept the weapons found here as either your rightful share of the spoils or a sign of goodwill between our people, hopefully both. If creatures like this are moving into the forest you made need them to keep yourselves safe."
---------------------
Diplomacy 27 to phrase and present the offer in such a way as to not cause offense

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=19 ;
Wednesday September 19th, 2018 6:09:15 PM

Sid gives a good final look around the cave to be sure there is nothing else amiss and that there is nothing secret or special still left.

===================================================================

Perception: 19

Return To Index      Next Scene (3: Scales and Tales)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage