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Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33]  d4=4 ; d4=1 ;
Monday October 29th, 2018 1:18:57 AM

Friday: Sesha has another wait for her breath weapon to be ready, so she casts a spectral grasp spell instead. She takes 1 damage.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:37 hp 140/172 Spells  d20=3 ; d20=16 ; d20=10 ; d20=11 ; d20=17 ; d20=13 ; d20=14 ; 2d6+9=15 ; d3=2 ; 2d6+9=17 ; 2d6+9=13 ; 2d6+9=18 ; d8+6=12 ; d8+6=12 ; d8+6=8 ; d8+11=13 ; 4d6=14 ; 4d6=19 ; 4d6=13 ; 4d6=17 ; 4d6=9 ; 4d6=16 ; 4d6=14 ; 4d6=9 ;
Monday October 29th, 2018 2:18:13 AM

Bosk continues his assault, but finds his attacks less than effective against the robotic foes.

Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC 24 for 15 dmg +14 sneak = 29 dmg
Off Hand Atk 1 with armor spike hit AC 37 for 12 dmg + 19 sneak = 31 dmg
Nat Horn Atk Hit AC 26 for 13 dmg +13 sneak = 26 dmg
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC 28 for 17 dmg + 17 sneak = 34 dmg
Off Hand Atk 2 with armor spike hit AC 33 for 12 dmg +9 sneak = 21 dmg
16Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 13 +16 sneak = 29 dmg
Off Hand Atk 3 with armor spike hit AC 25 for 8 dmg +14 sneak = 22 dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 35 for 18 dmg +9 sneak = 27 dmg

DM Mitch  d100=19 ;
Monday October 29th, 2018 7:39:07 AM


Restlin recovers the rifle, notices his proximity to scissor man and then dimension steps towards the grenade launcher while the Lilend keeps singing and the Deva keeps attacking Darkman. The Deva hits 3 times and destroys Darkman. A null blade is sticking up from the wreckage.

Wyaar sends a barrage of arrows at Waterman. He hits with rapid shot and hasted shot but that is enough to completely destroy the master leaving a dart gun in the wreckage

Garret goes to attack Darkman only to find the master already destroyed

Zane fires off a missile at Scissorman

Tink draws her emp pistol and gets closer to the action while her summons keep attacking

Beri starts summoning a second storm giant

Sesha casts Spectral Grasp

Bosk unloads on Scissorman hitting 3 times. (Are you invisible or something? Why are you getting sneak attack damage?)

Scissorman takes a 5 foot step and then attempts to attack Bosk with chainsaw and 2 slams (23 vs 100 miss; 73 vs 100 ; 70 vs 100; 51 + 54 - DR/10 = 91 damage total) The chainsaw misses but the robot slams into the horned cleric with the full weight of his body

Rockman also attacks Bosk with its power fist as well as 2 slams. The power fist hits (63, 77, 14) as does one slam (46 vs AC, 35 vs AC; 55 damage + 35 (10 electric; 25 bludgeoning) - DR 10 - resist electric 10 = 45 + 15 = 60 more damage)

Fireman tries to focus fire with his fellow robot masters but misses due to Bosk’s blinking.

Megaman attacks Scissorman with his null blade and a slam missing both times

Agatha gets some distance from Scissorman taking a full round withdrawal while her acid keeps eating away at Rockman and Scissorman.

HP Tracker

Darkman, destroyed null blade sticking from the wreckage
Waterman destroyed dart gun sticking from the wreckage
Fireman 300 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 1 rounds
Iceman Destroyed; weapon dropped
Bomberman destroyed; Grenade Launcher sticking from wreckage of Bomberman
Leafman slowed = Destroyed; Leafy Sonic Rifle picked up by Restlin
Scissorman 138 damage
Rockman 5 damage

Megaman:19 damage

Here is map

Record keeping post DM Hugh  d12=3 ; d20+16=22 ; d20+49=59 ; d100=71 ; 3d6+31=37 ; d20+12=14 ; d20+33=44 ; d20+33=46 ; 6d10+29=58 ; 6d10+29=54 ; 2d8=9 ; 2d8=7 ; 2d8+19=28 ; d3=2 ; d20+43=63 ; d20+43=60 ; 8d8=39 ; 6d6=23 ; 4d6=11 ; d20+29=35 ; 5d8+9=38 ; d20+29=37 ; 2d8+13=26 ; 2d6=2 ; 2d4=6 ; d20+24=28 ; d20+24=34 ; d20+13=19 ; d4=2 ; d20+14=34 ; d20+39=44 ; d100=12 ; 6d6=20 ; d20+29=39 ; d20+24=36 ; d20+24=37 ; d20+37=52 ; 2d8=8 ; 2d8+19=26 ; d20+43=56 ; d8=5 ; d100=38 ; d20+43=50 ; d100=34 ; d20+29=41 ; 2d8+14=24 ; 2d6=5 ; 2d4=6 ; d20+13=15 ; 2d4=7 ; d100=23 ; d100=73 ; d100=70 ; d20+33=50 ; d20+33=49 ; 6d10+29=54 ; 6d10+29=57 ; d100=63 ; d100=77 ; d100=14 ; d20+37=46 ; d20+33=35 ; 6d10+29=65 ; 2d8=10 ; 2d8+19=25 ; d20+28=31 ; d20+23=26 ; 2d4=6 ; 2d4=8 ;
Monday October 29th, 2018 8:02:48 AM

Record keeping

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29] 
Monday October 29th, 2018 10:47:53 AM

Garret spots the null blade and moves over to pick it up. Then he runs towards the wreckage around the end of the ice wall and heads for fireman.

OOC:
In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20+23=33 ; d20+30=47 ; d8+16=20 ; d20=2 ;
Monday October 29th, 2018 11:25:16 AM

Restlin reaches down and picks up the dropped grenade launcher. He aims just to the right of Scissorbot and pulls the trigger...or pushes the button, or whatever this thing uses.

Lillend keeps playing

Deva steps forward (likely getting an AoO), and swings once at Scissorman.

Hit AC 47 for 20 damage.

***

Move: Pick up grenade launcher.
Standard: Try to shoot bombs at Scissorman. Ranged touch attack = 33

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 22/12/15 this round. CMD is 22.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+35=44 ; d20+30=47 ; d20+25=27 ; d20+20=27 ; d20+35=52 ; d20+35=46 ; d4=4 ; d8+19=25 ; d8+19=25 ; d8+19=22 ; d8+19=20 ; d8+19=24 ; d6=5 ; d6=5 ; d6=5 ; d6=1 ; d8+19=25 ; d8+19=21 ; d8+19=27 ; d8+19=26 ; d8+19=25 ; d8+19=24 ; d6=3 ; d6=5 ; d6=4 ; d6=2 ; d6=2 ; d6=5 ; 2d6=6 ; 2d6=9 ; 2d6=2 ; 2d6=3 ; 2d6=7 ; 2d6=7 ; 2d6=11 ; 2d6=6 ; 2d6=5 ; 2d6=8 ;
Monday October 29th, 2018 2:28:11 PM

With waterman down Wyaar hovers above the battlefield and takes only a moment to pick his new target. Still mostly untouched and beating on his buddy Bosk, Wyaar choses Rockman and sends more arrows its way.

~~~~~~~~~~

Full attack to Rockman with all the stuffs. +10 enchantment ignores DR other than bludgeon/slashing

Attack 1: Hit AC 44, 50 piercing, 10 electric, 6 cold, 15 axiomatic, 18 holy
Attack 2: Hit AC 47, 22 piercing, 3 electric, 5 cold, 2 axiomatic, 6 holy
Attack 3: Miss
Attack 4: Miss
Rapid Shot: Hit AC 52, 20 piercing, 4 electric, 2 cold, 3 axiomatic, 5 holy
Haste Attack: Hit AC 46, 24 piercing, 2 eletric, 5 cold, 7 axiomatic,8 holy



Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=23 ; 16d6+2=59 ;
Monday October 29th, 2018 2:40:34 PM

Zane shoots and actually misses scissor man.
"I think I got a malfunctioning launcher."

Zane id shooting down, If he's in the AoE of the blast, here's the damage.
Damage 59 (29 fire/30 bludgeoning)

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:37 hp 31/172 Spells  d20+23=38 ; d20+23=34 ; d20+18=32 ; d20+18=29 ; d20+18=38 ; d20+18=23 ; d20+13=16 ; d20+13=25 ; d20+25=45 ; d20+25=28 ; 2d6+9=20 ; 2d6+9=15 ; 2d6+9=14 ; 2d6+9=15 ; d8+6=7 ; d8+6=11 ; d8+6=11 ; d8+6=7 ; d8+11=14 ; d8+11=14 ; 4d6=12 ; 4d6=6 ; 4d6=11 ; 4d6=8 ; 4d6=15 ; 4d6=18 ; 4d6=16 ; 4d6=15 ; d8=7 ; d8=5 ; d8=8 ; d8=7 ;
Monday October 29th, 2018 5:34:47 PM

ooc: Flanking with Beri for sneak attack on enemy. Blinking to provide a miss chance

Bosk feels his body weaken as the onslaught is directed towards him and blood pours forth. He knows he should be dead, but for by the grace of Gargul and his staff of the Unblinking Eye (grants Contingency, currently set up to cast CCW when Bosk's HP drops below 25%). As his wounds knit back together he swings his weapons as hard as he can, landing at least one solid hit (a natural 20 with each weapon). YOU SHALL DIE TODAY! he bellows as the mace strikes home, and gods willing destroys the rockman.

Bosk then uses another hero point to dark walk into the realm of shadows where he can heal himself. (If I am not allowed to, I could really use some healing.

Full Attack Rock Man
---------------------
Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC 38 for 20 dmg +12 sneak = 32
Off Hand Atk 1 with armor spike hit AC 34 for 7 dmg +6 sneak = 13
Nat Horn Atk Hit AC 32 for 14 dmg +11 sneak = 25
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC29 for 15 dmg +8 sneak = 23
Off Hand Atk 2 with armor spike hit AC 38 (Nat 20, confirm crit 23) for 11 dmg (22dmg if crit) +15 sneak = 26 (37 if crit)
Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 16 for 14 dmg +18 sneak = 32 dmg
Off Hand Atk 3 with armor spike hit AC 25 for 7 dmg +12 sneak = 19 dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 45 (NAT 20, Confirm Crit 36 using a hero point for +8 boost) for 15 dmg If crit rockman is destroyed

If allowed Bosk will used another hero point at the end of his turn to Dark Walk into the Realm of Shadows in order to heal himself...if not...Bosk needs healing.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  d20+33=42 ; d20+29=49 ; d20+29=46 ; d20+29=39 ; d20+24=29 ; d20+24=32 ; d20+19=33 ; d20+19=23 ; 4d6+23=33 ; 4d6+23=36 ; 4d6+23=36 ; 4d6+23=40 ; 4d6+23=38 ; 4d6+23=35 ;
Monday October 29th, 2018 9:54:15 PM

Beri finishes summoning a second storm giant when he hears Bosk call for aid.
If you need can't get away I'll be right there with a heal spell. Also, be on the lookout. That Doctor may have a few surprises still in store for us.

Perception to detect (and avoid) new incoming attackers = 42

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants swing their swords at Fire Man, moving to Rock Man should he fall.

SG1 HP = 237

Melee mwk greatsword +29/+24/+19 (4d6+23/17–20)

attack 1=49 +2 from Azata =51 (natural 20)
crit roll = 46 + 2 from Azata= 48
damage 1=33 +2 from Azata =35

attack 2=29 +2 from Azata =31
damage 2=36 +2 from Azata =38

attack 3=33 +2 from Azata = 35
damage 3=38 +2 from Azata =40

SG2 HP = 237

Melee mwk greatsword +29/+24/+19 (4d6+23/17–20)

attack 1=39 +2 from Azata =41
damage 1=36 +2 from Azata =38

attack 2=32 +2 from Azata =34
damage 2=40 +2 from Azata =42

attack 3=23 +2 from Azata = 25
damage 3=35 +2 from Azata =37

ooc: I didn't see anything making me think Bosk couldn't use the hero point, so I didn't move Beri... if Bosk can't walk into the realm of shadows, Beri wil fly over Rockman and down to cast heal on Bosk

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+20=24 ; d20+20=38 ; 4d6+22=31 ; 4d6+22=33 ; d20+14=31 ; d20+14=31 ; 2d12=13 ; 2d12=7 ;
Tuesday October 30th, 2018 5:17:26 AM

Tink tries to clear the battlefield a little. Unfortunately her pistol just isn't going to make the distance to Scissor Man.

T-Rex #2 uses the squeeze action to make it through the gap in the Wall of Ice and stands on the bombs

He and T-Rex#1 both attack the wall of ice to make some room

Her Gaele Azatas use their light rays on the next wall of ice.

The rest of the summons are directed to guard the perimeters and stay out of the way of the rest of the party

-----------------------
T-Rex #2: Hit Wall of Ice. Hit AC24 for 31pts
T-Rex #1: Hit Wall of Ice. Hit AC38 for 33pts

GA#1: Light Ray Wall of Ice. Hit Touch AC31 for 13pts
GA#2: Light Ray Wall of Ice. Hit Touch AC31 for 7pts


DM Mitch 
Tuesday October 30th, 2018 6:54:49 AM

Garret picks up the nullblade. Besides functioning like a standard null blade it can also cause an object or creature to be covered in magical darkness extending 20 feet. He then moves towards fireman.

Restlin picks up the dropped grenade launcher. Besides functioning like an ordinary grenade launcher it can instead fire 3 bombs that explode after 1 round in a + doing 6d6 damage. The lilend keeps playing while the Deva steps forward and hits Scissorman. Scissorman gets an AOO vs the Deva and hits (52 vs AC; 24 damage after DR applied)

Wyaar targets Rockman now hitting him 4 times.

Zane misses Scissorman with his rocket launcher but Scissorman is still in the range of the blast but he dodges some of it.

Bosk’s contingency wears into effect and he counters the savage blows he’s sustained from the masters with one of his own at Rockman destroying the creature and leaving a powered gauntlet (reskinned stunned baton) where he once stood. Bosk then heroically escapes into the realm of shadows.

Beri keeps an eye peeled for new threats while the Giants attack Fireman destroying him and leaving behind a plasma thrower.

Tink sends her summons to soak bombs and watch for incoming enemies.

Scissorman seeing his brothers destroyed throws his boomascissors at the Deva ( and then starts taking off himself (67 vs AC crit threat, 57 confirms; 48 damage to Deva; bypasses DR)

Megaman runs after ScIssorman, taking a pot shot with his missile launcher

Agatha casts a cure spell on herself.

Beri and Tink’s summons spots 4 swarms of tiny iron dragons inbound. It looks like the cyberhawks could not keep the robots occupied any longer.

HP Tracker

Sciscorman - 220 damage

map

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+35=52 ; d20+30=35 ; d20+25=28 ; d20+20=28 ; d20+35=54 ; d20+39=53 ; d20+35=44 ; d8+19=25 ; d8+19=27 ; d8+19=23 ; d8+19=23 ; d8+19=27 ; d8+19=25 ; d6=1 ; d6=4 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; d6=2 ; d6=6 ; d6=1 ; d6=1 ; d6=3 ; 2d6=10 ; 2d6=11 ; 2d6=4 ; 2d6=6 ; 2d6=10 ; 2d6=6 ; 2d6=10 ; 2d6=10 ; 2d6=8 ; 2d6=12 ; 2d6=11 ; 2d6=7 ;
Tuesday October 30th, 2018 9:33:14 AM

Wyaar spots Scissorman pulling back but not wanting him to return to flank them later sends a follow of arrows towards his retreating form.

~~~~

Full attack towards the retreating Scissorman. I think I counted the range increments to be 105'

Attack 1: Hit AC 52, 52 piercing, 5 electric, 6 cold, 21 axiomatic, 10 holy
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot; Hit AC 54, crit confirm 53, 23 piercing (73 if crit), 5 electric (12 if crit), 2 cold (9 if crit), 10 axiomatic (26 if crit), 8 holy (31 if crit)
Haste Attack: Hit AC 44, 25 piercing, 1 electric, 3 cold, 10 axiomatic, 7 holy

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33]  d12=2 ; d12=12 ;
Tuesday October 30th, 2018 12:17:30 PM


Monday: Dragon - Sesha moves to stay with her allies, and casts cure moderate wounds on Beri with her spectral hand.

Beri heals 36.

3 rounds till breath.

Tuesday: Seeing the swarms, Sesha casts another defensive spell. She didn't think they'd be smart enough to foil invisibility, so she tries that.

Move: Move.
Standard: Greater Invisibility.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+36=43 ;
Tuesday October 30th, 2018 1:54:48 PM

Garret stands on the top of the wreck, swinging his shiny new null blade. He waits on the approach of the swarms.

OOC:
Null blade, readied action to hit swarm if it gets within range, hits AC 43

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Tuesday October 30th, 2018 4:24:53 PM

Restlin's eyes widen. Another swarm. Those blasted pteranadons were the toughest thing the Iron Dragons have ever fought. Five elder chromatic dragons? Whatever. One thousand pteranadons? That was brown trousers time.

Anyway, he is way too close to them. He's still invisible, which he hopes mean something. He flies as far away as he's able back towards his friends. His everyone's friend benefits should hit a lot more of them now.

The Deva takes a moment to heal up (casts heal - back to full health).

The Lillend keeps on rockin'.

***

Double move towards everyone else.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 202/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 22/12/15 this round. CMD is 22.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=40 ; 16d6+2=56 ;
Tuesday October 30th, 2018 7:47:48 PM

Zane shoot at the edge of one of the swarms, in between another swarm (to catch both) and shoots another rocket. (with no height listed they are at ground level?)

Touch AC hit 40 (or the ground) Damage 56 (28 fire/bludgeoning)

Over the rings, "I'll work on the swarm, I hope, someone else stop Sissorman."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  15d6=48 ; 15d6=41 ;
Tuesday October 30th, 2018 9:50:27 PM

Beri calls out to the storm giants and lets them know of the oncoming swarms.

The, remembering that Bomber Man's weapons was usually advanced, and fearing he may need more firepower coming up, he flies over to the Plasma Thrower, transforms, and picks it up.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants move into position and each cast chain lightning on the advancing swarms.

SG1 HP = 237
Chain lightning damage = 48

SG2 HP = 237
Chain lightning damage = 41

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells  4d8+14=30 ;
Wednesday October 31st, 2018 12:36:04 AM

Bosk takes a moment to wipe the blood from his hands and basks in the cooling nothingness of the shadows and the safety found between realms. Knowing it cannot last he begins to cast a cure spell until he recalls he has a heal scroll. Good as new he thinks to himself.

Quietly he plans his next move as he views the physical realm, knowing he will have to return in a matter of seconds.

Record keeping post DM Hugh  d20+43=52 ; 4d8+13=34 ; d20+14=24 ; 2d4=6 ; 2d4=6 ; 2d4=5 ; 2d4=5 ; 2d4=7 ; 2d4=7 ; 2d4=6 ; d20+48=67 ; d20+48=57 ; 8d8=46 ; d20+31=40 ; 8d8=43 ; 8d8=40 ; d20+16=23 ; d20+16=19 ; d20+15=22 ; d20+15=29 ; d20+16=25 ; d20+16=24 ; d20+16=18 ; 14d6=48 ; 14d6=55 ; 14d6=45 ; 14d6=44 ; d20+31=39 ; 8d8=26 ; 8d8=50 ; d20+16=27 ; d20+16=27 ; 10d6=30 ; 10d6=31 ; d20+16=31 ; d20+16=19 ;
Wednesday October 31st, 2018 4:35:39 AM

(OOC: Record keeping)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+20=22 ; d20+20=39 ; 4d6+22=38 ; 4d6+22=37 ; d20+14=20 ; d20+14=18 ; 2d12=12 ; 2d12=14 ; d20+14=16 ; d20+14=24 ; 2d12=22 ; 2d12=10 ; d20+3=21 ; d20+3=15 ; d20+3=9 ; d6=6 ; d6=4 ; d6=5 ;
Wednesday October 31st, 2018 6:01:27 AM

Tink directs her summons to focus their attacks on whichever swarm the rest of the party are going after. Best to focus on one of these at a time.

T-Rex 3 and 4 are tall enough to bit at them as well.

Tink, for her part, ups her defences

-----------------------
Tink: Cast Repulsion. Will Save DC25 to get within 5ft of Tink. She is still invisible.

T-Rex #3: Hit AC20 for 38pts
T-Rex #4: Hit AC39 for 37pts

d20+20=24 ; d20+20=38 ; 4d6+22=31 ; 4d6+22=33 ; d20+14=31 ; d20+14=31 ; 2d12=13 ; 2d12=7 ;
GA#1: Hit Touch AC20 for 12pts. Hit Touch AC18 for 14pts. Bypasses all DR. 5ft step back.
GA#2: Hit Touch AC16 for 22pts. Hit Touch AC24 for 10pts. Bypasses all DR. 5ft step back.

LA1: Ready attack if swarm gets in range. Hit Touch AC21 for 6pts. Bypasses all DR
LA3: Ready attack if swarm gets in range. Hit Touch AC15 for 4pts. Bypasses all DR
LA9: Ready attack if swarm gets in range. Hit Touch AC9 for 5pts. Bypasses all DR


DM Mitch  d20+10=17 ; d20+10=20 ; d20+10=25 ; d20+10=14 ;
Wednesday October 31st, 2018 8:25:05 AM

Wyaar destroys the last Robot Master

Sesha casts a defensive spell.

Garret hops on a wreck swinging his null blade ready for the incoming swarms

Restlin flies back towards his friends as the Deva heals and the Lilend keeps playing

Zane fires a rocket (OOC: The swarms are 20 feet up and rising) so they are caught in the blast but between their resistances, the fact they made the save and their DR they take little damage

Beri picks up the plasma thrower and then tells his giants about the swarms. They cast chain lightning. The first spell fizzles on the swarms spell resistance while the second is partially avoided by the 3 swarms it hits

Bosk plans his next move after healing.

Tink casts repulsion and her summons attack (can’t get within 5 feet? Did you mean 50?)

Swarm A moves up and lets loose a 100 ft line of flame targeting both storm giants and Beri (48 fire; DC 24 reflex half)

Swarm B moves up and does the same targeting Zane and Beri (55 fire damage; DC 24 for half)

Swarm C does the same targetting Zane and Storm Giant 2 (44 fire damage; DC 24 half)
Swarm D also does this targeting Zane, Storm Giant 1, Wyaar and Sesha (45 fire damage; DC 24 for half)

Megaman moves up and fires a missile at swarm B (41 damage)

Agatha casts fireball targetting the space between Swarm A and B. Swarm A is not damaged between its resistances and dodging, swarm B takes some damage after resistance

Swarm A: 36
Swarm B:101
Swarm C: 20
Swarm D: 18

Megaman:19 damage

map

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 8/26  d20+23=38 ; d20+21=40 ; 5d8=31 ; d20+13=21 ; d20=2 ;
Wednesday October 31st, 2018 11:42:38 AM

A fireball would be handy, but that spell wasn't in the cards today. He moves to position and lets loose a maximized cone of cold, hitting swarms A-C.

The Lillend keeps on rockin'.

The Deva creates a burst of holy energy between swarms A&B.

***

Move: move
Standard: Maximized cone of cold. 150 damage + 50% due to swarm = 225 damage. SR check is 38. Reflex DC for half damage is 40..

Deva casts holy smite between A&B. 31 damage (half if the swarm is neutral). SR check is 21. Will DC for half damage is 20. If the swarm is evil and fails the save, they are blinded for one round.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 202/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 22/12/15 this round. CMD is 22.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+34=38 ; 3d6=9 ;
Wednesday October 31st, 2018 11:42:51 AM

Garret puts down the null blade, pulls out his EMP rifle, points it in the general direction of the swarms and jumps as it fires a shot into the air.

OOC:
EMP Rifle hits touch AC 38 for 9 damage

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20=3 ;
Wednesday October 31st, 2018 12:19:35 PM

Wyaar deftly evades the fire.

~~~

Reflex Save: Success on anything but a 1. Evasion no damage.

QUestion!: What size are the little dragons in the swarm?

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+23=35 ; d20+23=36 ; d20+23=28 ; d20+22=29 ; 16d6+2=69 ;
Wednesday October 31st, 2018 2:41:12 PM

Zane evades all of the damage from the fire attacks.
He spends the round shooting at A but so it overlaps with B

Attack Touch AC 29, Damage 69 (34fire/35 bludgeoning)

Zane then spends a Hero Point and then flies across the battlefield.

"Only 24 seconds of Haste left, I doubt we'll be close enough to make it worth while to recast it." (4 rounds left after this one.)

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  d20+31=43 ; d20+31=32 ; d20+26=35 ; d20+26=38 ; d20+21=38 ; d20+21=40 ; d20+21=23 ; 4d6+25=46 ; 4d6+25=43 ; 4d6+25=37 ; 4d6+25=36 ; 4d6+25=40 ; 4d6+25=37 ;
Wednesday October 31st, 2018 10:01:34 PM

The swarms don't seem phased by the blurry druid in front of him, luckily he manages to blink just as their attacks hit.
The Storm giants, however, stumble around and don't even come close to dodginge the incoming attack.

The storm giants advance on swarm C, switching back to their swords for combat.
In the mean time, Beri takes aim with his new plasmathrower and sends his own blast at swarm C

(Beri Blink/Blur)
Swarm A
Blink = 89 (Miss)
Blur = 41

Swarm B
Blink = 71(Miss)
Blur = 23

Railgun Attack 1 (semi automatic mode)
attack=34
damage=12

Railgun Attack 1 (semi automatic mode)
attack=38
crit roll = 24 (2x if crit)
damage=15

SG1 and SG2
(all rolld failed miserably)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants move into position and each cast chain lightning on the advancing swarms.

SG1 HP = 145
attack 1 = 43
damage 1 =46

attack 2 = 35
damage 2 = 37

attack 3 = 38
damage 3 = 40

SG2 HP = 144
attack 1 = 32
damage 1 =43

attack 2 = 38
damage 2 = 36

attack 3 = 40
crit roll = 23
damage 3 = 37

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33]  d20=5 ;
Wednesday October 31st, 2018 11:24:47 PM

Sesha dragon is unfazed by the fires. She's a glorious red beast right now, and immune to fire. She wanted to pursue scissor man, but wouldn't be willing to seperate herself from the others to do so. Healing them was her first priority.

Still invisible, she begins casting Greater Immortal Ally.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+14=28 ; d20+14=16 ; d20+14=26 ; d20+14=22 ; 2d12=15 ; 2d12=13 ; 2d12=23 ; 2d12=6 ; d20+19=20 ;
Thursday November 1st, 2018 4:31:13 AM

Tink's Ghaele Azatas fire their rays once more

Tink has a chance to use the EMP Pistol. Not being familiar with it she takes aim at the swarm and someone manages to shoot straight up into the sky.

Highlight to display spoiler: {Hi DMs... I'm not sure, but are monsters on the map moving around in-between DM posts as well? I get the feeling that I'm missing things}

-------------------------------------
Tink: She's choosing to only set her Repulsion at 5ft (she has the option to choose up to 10ft/lvl however is opting to go smaller so as not to get in the way of the movement of her summons)

Shoot EMP Pistol. -4 Penalty for not being proficient. Hits AC20. Miss. Nat 1'd the sucker

GA#1: Hit Touch AC28 for 15pts. Hit Touch AC13 for 14pts. Bypasses all DR. 5ft step back.
GA#2: Hit Touch AC26 for 23pts. Hit Touch AC22 for 6pts. Bypasses all DR. 5ft step back.


DM Mitch 
Thursday November 1st, 2018 5:17:18 AM

Restlin casts cone of cold getting A, B and C after the spell resolves the swarms explode each in a 20 foot radius. Swarm A effects no one. Swarm B effects Storm Giant B dealing 54 points of slashing and 43 points of fire (DC 22 Reflex for half) Swarm C effects both Giants dealing 52 points of fire and 52 points of slashing (DC 22 Reflex for half)

Garret fires his EMP rifle at D.

Wyaar evades the fire (OOC: The iron dragons in the swarm are tiny)

Zane fires a rocket at the last remaining swarm before heroically moving across the battle field

Beri uses the plasma thrower against Swarm D while Giant 2 attacks it as well. Although 2 of the attacks hit they don’t do much damage.

Sesha is unfazed by the fire being a red dragon. She starts summoning her greater immortal ally.

Tink manages not to shoot herself in the foot. Her summons attack and damage the final swarm.

The sole remaining Swarm moves up to where Beri is. He takes 27 damage from their swarm attack. (OOC: Swarm attacks auto hit when sharing space)

Megaman switches to his pistol moves a little and attacks Swarm D but the attack passes through the swarm w/o doing anything.

Agatha uses 2 4th level Witches slots to cast another fireball hitting a corner of the swarm but not Beri. The swarm takes 27 more fire damage

map

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+39=40 ; d20+35=38 ; d20+30=40 ; d20+25=27 ; d20+20=37 ; d20+35=39 ; d20+35=36 ; d8+19=26 ; d8+19=21 ; d8+19=24 ; d8+19=20 ; d8+19=22 ; d8+19=25 ; d8+19=24 ; d6=6 ; d6=6 ; d6=3 ; d6=3 ; d6=6 ; d6=2 ; d6=4 ; d6=2 ; d6=5 ; d6=6 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; 2d6=5 ; d6=3 ; d6=6 ; 2d6=5 ; 2d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=4 ; 2d6=7 ; 2d6=5 ; 2d6=7 ; 2d6=10 ;
Thursday November 1st, 2018 8:54:01 AM

Wyaar watches as most of the swarm full to the onslaught and then sends arrows into the swarm around Beri.

~~~~~~~~~~~~~~~

Full attack to the remaining swarming. Piercing does half damage, but I think the elemental/etc does full? Already accounted for half damage in piercing.

Attack 1: Hit AC 38, 23 piercing, 12 cold, 6 electric, 15 axiomatic, 10 holy
Attack 2: Hit AC 40, 12 piercing, 6 cold, 2 electric, 9 axiomatic, 5 holy
Attack 3: Hit AC 27, 10 piercing, 4 cold, 2 electric, 4 axiomatic, 7 holy
Attack 4: Hit AC 37, 11 piercing, 5 cold, 6 electric, 8 axiomatic, 4 holy
Haste Attack: Hit AC 39, 12 piercing, 3 cold, 1 electric, 7 axiomatic, 5 holy
Rapid Shot: Hit AC 36. 12 piercing, 1 cold, 4 electric, 7 axiomatic, 10 holy

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 8/26  d20+37=57 ; 5d8=22 ; d20+13=22 ; d20=8 ;
Thursday November 1st, 2018 11:18:09 AM

Restlin raises both hands in the air and whoops! Then, he does a little dance, kisses two of his fingers, and lifts them to the sky in thanks.

I mean, Wardd's not up there. We're in a different dimension. Still seems appropriate, though.

That said, he's out of AoE spells, plus Beri's in there. He has a gravity grenade, but that swarm's way up there and Restlin's arms are kinda noodly. Plus, the timing would be tricky. He figures his friends can handle the last swarm without him and saves his spells. He flies up as fast as he's able and uses his veemod goggles to get a 360' view of the area, seeing if anything else is incoming.

The Lillend keeps on rockin'.

The Deva creates another burst of holy energy on swarm D.

***

Move: Double move straight up - 35' up. Perception roll to spot any other baddies (or anything interesting) is 57.

Deva casts holy smite on swarm D. 33 damage (half if the swarm is neutral). SR check is 22. Will DC for half damage is 20. If the swarm is evil and fails the save, they are blinded for one round.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 202/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 28/18/21 this round. CMD is 28.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+34=46 ; 3d6=6 ;
Thursday November 1st, 2018 11:42:02 AM

Garret isn't sure how this thing works, but he thinks it won't hurt Beri. He fires the strange weapon into the swarm.

OOC:
EMP Rifle hits touch AC 46 for 6 damage

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Thursday November 1st, 2018 6:19:48 PM

Zane says over the rings, "Going after the runner." and takes off flying at full speed, unless he can still see him. (3 rounds of haste, double move for 180' after haste ends single move = 60')

Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23  d20+19=31 ; d20+19=39 ; d20+19=21 ; 4d6+2=11 ; 4d6+2=21 ; d100=42 ; d100=27 ;
Thursday November 1st, 2018 9:30:59 PM

Beri finds that the swarm has completely enveoloped him, making it impossible for him to escape their attack. All around him he hears weapons and spells echoing against the beating wings of the swarm, but it's hard to make sense of the chaos about him. The good thing about a swarm, however, is that you don't need to make sense of it. He raises his plasmathrower, aims to the west where none of his companions were standing, and fires into the swarm.

Railgun Attack 1 (semi automatic mode)
attack=31
damage=11

Railgun Attack 1 (semi automatic mode)
attack=39 (nat 20)
crit roll = 21 (2x if crit)
damage=21

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants realize their swords aren't particularly affective, and decide to call lightning on the off chance it is more useful later on.

SG1 HP = 145

SG2 HP = 144

ooc: I assume that the swarm is no longer at 45 feet?

Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23  d20+33=35 ;
Thursday November 1st, 2018 9:36:53 PM

Beri will then check to make sure no other attackers are about to join (perception = 35) and will attempt to avoid any new attacks.

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Thursday November 1st, 2018 10:18:09 PM


When Sesha's spell finishes, she nods approvingly as Myrth appears, seemingly ready to go.

"Help the others. Use invisibility and haste to shore them up. Attacking is not your priority."

The witchfyre nods, then flies into the middle of the swarms around Beri, and grants invisibility to the surrounded druid.

Rounds till Breath avail, 1 round.



Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Thursday November 1st, 2018 10:39:35 PM

ooc: Sorry for the missed post, I was up with a sick baby all of last night.

Bosk returns to the physical plane, fully healed and looks about to see several corpses littering the ground. Not able to help much this round he bends over and picks up the power fist and examines it.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+14=31 ; d20+14=21 ; 2d12=14 ; 2d12=17 ;
Friday November 2nd, 2018 4:21:20 AM

Seeing that the swarm is now dead Tink's azatas ready themselves to attack anything else that's hostile should it appear

GA#1: Hit Touch AC31 for 14pts. Bypasses all DR.
GA#2: Hit Touch AC21 for 27pts. Bypasses all DR.


DM Mitch 
Friday November 2nd, 2018 6:43:30 AM

Wyaar fires 6 arrows into the swarm and 5 of them hit. He sees they do less damage than they should (Know Arcana 34 : DR overcome by chaotic aligned weapon) but he still does enough damage causing the swarm to explode with Beri inside of it. (37 slashing + 34 fire damage DC 22 reflex save for half)

Restlin lets out a whoop and then looks about for anything interesting. Waterman’s Dart Gun, IceMan’s Zero Rifle, and Scissorman’s chainsaw all remain on the battle field. Additionally Restlin also spots a belt on the ground. He has no clue how the belt got there and it is certainly a lucky find for him to have spotted it (Spellcraft DC 31 Highlight to display spoiler: { Belt of Physical Might +4 keyed to Con and Dex })

Garret was going to fire his EMP rifle into the swarm but it is destroyed.

Zane says he is going to take off after the runner but there is no runner as Wyaar destroyed it before it got far. Zane can retrieve a pretty sweet chainsaw though

Beri was about to bring his plasma thrower to bear on the swarm but it is dead

Sesha sees Myrth appear and gives her orders before turning Beri invisible

Bosk picks up the power fist (OOC : It functions like a reskinned stun baton that deals (2d8 electric + 2d8 bludgeoning + Str / x2 plus target must succeed on a fort save vs 10 + damage dealt or be staggered for one rounds and has the additional ability to generate a solid wall of stone 1 foot thick and 10 feet wide.

Zane chases after Sciscorman but finds Wyarr’s arrows already finished the robot master. He does retrieve the chainsaw though.

Tink has her summons fan out and watch for threats

The battle appears to be won. Megaman and the Laserhawks look around with caution, expecting more trouble. Sense motive 30 Highlight to display spoiler: { most of them seem shocked that they won against the feared Robot Masters and can’t believe the battle is over}

(OOC: Everyone take 204,800 xp)


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29] 
Friday November 2nd, 2018 9:04:52 AM

Garret looks around as well. He turns the EMP rifle over in his hands and looks at it. He picks up the null blade and examines it as well. He wishes he had the chainsaw back.

Restlin (Carl) -- AC +22/+12/+13 CMD: +20 HP: 184/206 (Spells) Luck Points: 10/26 
Friday November 2nd, 2018 1:05:56 PM

Sense motive and spellcraft autopass.

Restlin swoops down and grabs the neat belt he found, snapping it on and welcoming his previously lost dexterity and constitution back.

"Ok, folks. What's next? Where's the Dr. Whatshisface?" He turns to Megaman. "So, you the only one of your kind? Sure your creator didn't make a model before you we have to worry about? Some sort of prototype-man?"

Zane - Carl subbing 
Friday November 2nd, 2018 1:15:27 PM

All their foes are vanquished. Zane moves through a series of katas designed to de-stress and lower his heart rate.

He says something poignant, but aloof.

(Nailed it.)

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Friday November 2nd, 2018 4:13:18 PM


Sesha looks at Zane, dragon mouth agape.

Zane just Zane'd so well, she wasn't sure he could ever be more Zaney than he was in this moment.



Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 2nd, 2018 9:27:26 PM

Beri Thanks the Storm Giants for their service and asks them to keep an eye out for a surprise attack for the duration of the spell. He finds a spot by the group that will provide some defensive cover.

We should heal in case we aren't in the clear yet. Would these robot bodies now be inert, or do they still pose any danger to us?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+36=45 ;
Friday November 2nd, 2018 10:24:04 PM

Tink keeps her summons on high alert, but for now she is happy to let her guard down. Just for a moment. She deactivates the hologram projector.

Tink lowers herself down to hover just above the ground and fires a few shots from her EMP pistol at one of the robots just to make sure it doesn't move. Also to prove to herself that she actually CAN hit something with it.

"Can any of those materials be of use?" Still invisible Tink looks over the husks to see if any of the scrap metal can be recovered to perhaps use to build something else in the future.

She then has a chat with the others over the link "They knew we were going to be here. It's possible those robots were following Megaman. They may also have some method of tracking him remotely. The alternative is that someone may have set us up."

Tink turns on the Signal Jammer in case anything is transmitting to or from the robots or Megaman.

----------------
Sense Motive vs DC30: 36 (Take 10) = Pass
Perception: 45


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday November 2nd, 2018 10:44:54 PM

"Oh, and we should definitely buy more of those maces!"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Sunday November 4th, 2018 5:21:04 PM

Wyaar winces as the swarm explodes around Beri but isnhappy it's gone.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Sunday November 4th, 2018 6:46:19 PM

Not seeing any enemies, Bosk quickly runs around and collects any weapons that are still left and searches the bodies. He then pulls out his Stuff off Corpse Retrieval and collects souvenirs form the enemies corpses and places then in special reliquaries (aka potential spell components in specially made holy symbols).

DM Mitch 
Monday November 5th, 2018 7:20:52 AM

Garret turns over the EMP rifle in his hands before picking up the null blade and looking at it too. He misses his chainsaw but remembers scissor man dropped a chainsaw of his own.

Restlin swoops down and grabs the belt. He then asks where the villain is at and if megaman is the only one of his kind or if there might be a prototype man out there.

Zane goes through his katas to calm down post battle and says something poignant but aloof.

Sesha appreciates Zane’s Zaney-ness

Beri thanks the giants and ask them to keep watch finding a covered location and advocates healing in case there are other things out there

Tink keeps her summons high alert while she deactivates the hologram projector. She fires a few rounds from her emp pistol into one of the robot corpses and then raises the possibility Megaman was followed / tracked or they were betrayed. She also turns on her signal jammer. She also says they should buy more maces.

Wyaar winces as the swarm explodes around Beri but is happy the swarm is gone.

Bosk runs around collecting the rest of the weapons, he gets a dartgun that can create puddles of water that explode when touched dealing 4d6 frost damage and putting out any fires. The dart gun appears to be loaded with green healing nanite darts. He also picks up a zero rifle that besides functioning like a normal zero rifle can fire a freeze ray that encases someone in Ice and deals 6d6 cold damage (DC 30 fort save negates). Lastly he picks up a chainsaw that can be thrown in a boomeranging fashion allowing a second attack roll if the first one misses, does 4d8 damage that ignores all DRs.

Megaman says to Restlin, “I’m the only one of my kind. As far as Dr. Henrichzimmerschneit goes he’s most likely in his fortress lair.”

Megaman says to Beri, “The masters are destroyed. They won’t be hurting anyone ever again. Everyone should claim one of their weapons; they’ll be useful for the fight ahead.”

Tink, Appraise DC 25 Highlight to display spoiler: {About 464,000 gp worth of precious metals can be recovered from the wreckage}

Tink feels that Megaman is honest


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Monday November 5th, 2018 8:04:07 AM

Ooc: Bosk chooses the power fist

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29] 
Monday November 5th, 2018 9:30:20 AM

Garret picks up one chainsaw, then spots the one that Bosk found. He says, "Hey, those are fun, can I have that one, too?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Monday November 5th, 2018 11:32:23 AM

Restlin has the grenade launcher and leaf rifle already. Seems greedy to take more. If someone would rather have one of them, he'll gladly give it.

He does check out the leaf-rifle better, though. Just how does it work? Is the shield persistent? Does it also have any offensive capabilities?

A conundrum begins to form in Restlin's head. How can they, in good conscious, ask Megaman to sacrifice himself for their world? Sure they were risking their lives for his, but there was a pretty good chance they could overcome this and live.

They had a job to do now, but he knew decision time would come. He wasn't looking forward to it.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Monday November 5th, 2018 2:24:06 PM

Wyaar will take whichever gun Restlin doesn't want once he stops being so greedy with two.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Monday November 5th, 2018 7:05:44 PM

"You've already seen how utterly horrible my aim is when it comes to hitting an enemy. None of those offensive weapons would be of any benefit to the group in my hands. The dart gun with the healing nanites might be better suited to me if noone else wants it. It would also free up some of the rest of you who can already cast heal spells"

"Oh, and there's also close to half a million gold worth of scrap here" she adds quite matter-of-factly over the link.

----------------------
Appraise check vs DC25: 30 (Take10) = Pass

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Monday November 5th, 2018 8:54:02 PM

"I'll skip taking any of the weapons, I expect this next fight, I'll be up close and personal with our target."

OOC Highlight to display spoiler: { Thanks for covering for me. The Convention was great. Had a Character die to a nat 20/ nat 20 confirm roll from a Grater Shadow. And the group managed to kill the Shadow before I became a shadow and was perm-a-dead. after spending 10 adventures worth of Prestige and 10 donated by my fellow players My character got better. (a kitsune who fights in tiny Fox form) Seeing a Crit is bad, but a single hit unconfirmed would probably have killed my character anyways.Thats what happens when you only have a 10 strength at regular size....It'll take me 2 or 3 days before I'm fully back to alertness(I'm getting too old for long conventions)}

Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 5th, 2018 9:07:25 PM

I have a plasma thrower if anyone would prefer to use this one, as well as my rail gun. I'm not sure I have the skill to take full advantage of any of these crazy gun things, do if they are magic in your hands I'd rather you have what you can take full advantage of.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Tuesday November 6th, 2018 12:46:24 AM

Bosk hands over the chainsaw. Put her to good use. As for the rest, I can carry them, but I have what I need. Help yourselves.

DM Mitch 
Tuesday November 6th, 2018 7:25:20 AM

(OOC: There is only 1 chainsaw)

Garret goes to pick up the chainsaw only to find Bosk already has it. He asks Bosk for the chainsaw. (OOC: Remember you can boomerang throw this one for 4d8 damage (ignore DR) and a second attack if the first one misses)

Restlin takes stock of his grenade launcher and leaf sonic rifle. He sees that the projected DR field is dismissible or it lasts until the subject takes fire damage. The conundrum of what they want to do with Megaman weighs heavily on his thoughts.

Wyaar claims whichever weapon Restlin doesn’t want

Tink claims the dart gun and mentions the half million gold scrap pile

Zane forgoes taking any weapons

Beri asks if anyone else wants the plasma thrower considering he has the railgun. He realizes the thrower can target an individual and set them ablaze dealing 466 points of damage per round (stacking up to 4x)

Bosk hands the chainsaw to Garret.

The rest of the Lazerhawks rejoin the party now that all of the tiny robots are eliminated. Lazer Hawk himself looks at the fallen Robot Masters, the weapons the Iron Dragon’s how wield, and seems very impressed. ”Truly I thought we were dead there. 8 robot masters defeated simultaneously? This is unheard off. We must strike at Dr. Henrichzimmerschneit now while they are dead. He can and has built replacement masters before so we shouldn’t give him time to do so.”

He looks back at his men, all of whom are suffering from various injuries and many seem to be holding damaged weapons or be out of ammo. ”I’m afraid the task falls to you. The fight took it’s toll on my men and we are hardly fit to engage in another so quickly. Good luck to you all.”


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29] 
Tuesday November 6th, 2018 9:28:57 AM

Garret nods to Lazerhawk and turns. He takes a step, then looks around. He turns back and takes a step in another direction, then looks around again. He steps back towards Lazerhawk and says in a loud whisper, "Uh, which way to the evil doctor again?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Tuesday November 6th, 2018 10:53:43 AM

Restlin hands the bomb-making gun to Wyarr. "Here, take this one. The leaf rifle is too cool for you."

"We're good to go, right guys? Anyone hurt? I have this canister thing I found that's supposed to heal." He notices Beri is pretty banged up. He points the thing at Beri, but hesitates. He walks over to Lazerhawk and confirms. "Hey, this thing heals people, right? Beri's too nice to experiment on."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  9d6=29 ;
Tuesday November 6th, 2018 3:28:48 PM

Wyaar takes the gun from Restlin and tucks it into his quiver if able. "Gather around, Lazerhawks " the paladin asks and adn waits for them to come close that want to before channeling positive energy into the group and any Iron Dragon near by too.

~~~~~~

Channel energy for 29 HP healed. 11/15 lay on hands remaining

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Tuesday November 6th, 2018 4:43:56 PM

"I've got a couple scratches, but nothing life threatening right now.
So, how far away is this Dr.'s base? Just want to try and plan ahead so I can buff a bit.
Oh, hey Garret, want to become tiny?"


Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 6th, 2018 9:13:43 PM

If it heals, then heal away!... but get confirmation first! I already had one bad blow to the noggin, don't need another indent up here.
Beri fingers the Dimple on his head that Gargul made in their last meeting.

MegaMan, how long do we have before more robots can be made? I don't think we should delay, but I would like to know if we should expect more masters when we get there or if he should be depleted of them if we leave now.

ooc: was that supposed to be 4d6? Feel free to say 466.
dealing 466 points of damage per round (stacking up to 4x)...

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Tuesday November 6th, 2018 10:19:15 PM


"I've got plenty of spells for scratches."

If the party doesn't have a wand or anything, Sesha will start using low level heals to make the booboos good again.


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Wednesday November 7th, 2018 2:18:08 AM

Bosk looks at the weapons. Any clue how many rounds these have our what the recharge rate is? I would hate for it to run out just when I need it.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Wednesday November 7th, 2018 5:32:59 AM

Tink nods. Bosk's question is a really good one! She's unfamiliar with these weapons so really doesn't know when they would stop working.

The part about the Dr building replacement robots isn't good news. They might be stronger and better armed next time. That is reason for concern.

DM Mitch 
Wednesday November 7th, 2018 7:23:36 AM

Garret asks which way to the evil Doctor.

Restlin hands the bombmaking gun to Wyaar and then asks if the canister he found heals.

Wyaar takes the grenade launcher and then gathers everyone around for a healing channel

Zane asks how far to the base so he can plan ahead. He also offers to make Garret tiny.

Beri says to heal away pending confirmation. He then asks how long before the masters can be replaced

Sesha offers to start healing

Bosk asks how many rounds the weapons have or what the recharge rate is

Tink likes Bosk’s question and is concerned about bigger, stronger robot masters being created.

Lazerhawk thanks for the channeling then says, “Our ammo is depleted and our bikes are damaged. We should be able to just limp back to the hideout. Truth be told we gave you the best we had because we thought you were our best chance. I don’t think we are mistaken.”

He also says, “That looks like green healing nanites to me.” in response to the canister question.

He then says, “The Doctor’s lair is probably a good 2 days ride on a fully functioning bike North by North West. Our bikes are in no shape to make it there but when your friend flew he had no trouble keeping up. I know Mega Cyber Robo Ninja Man can fly or run fast so he should have no trouble keeping up either”

Megaman says, “The evil Doctor has many robots but only 8 masters. It took him awhile to create them. I doubt they can be easily replaced. The Doctor’s robot armies are spread out so it might take a little time for them to mobilize. I imagine he’ll want to move some troops home before long to make up for the loss of the masters. We prolly have a narrow window before this happens.”

Megaman examines the nearest master’s weapon. “Interesting,” he says as he takes a look at it, “Well it seems that it won’t run out of ammo, but you can only take a single shot a round or use the alternate special ability. Even though the masters are defeated it would appear the weapons still function like integrated weapons despite no longer being attached to a robot. I wonder if I could integrate with one of these weapons, that is if you aren’t using them all. Seems a shame to let one of these go to waste considering there are 8 of them and 8 of you”

(OOC: Yes I meant 4d6 not 466)

Is there anything else you want to do here before going your separate ways from the cyber hawks and presumably start the journey to the evil lair?


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Wednesday November 7th, 2018 10:01:35 AM

Garret says, "Thank you for the healing. I'm ready, let's go. Wait. Tiny? Don't you think I'm small enough already?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20=2 ;
Wednesday November 7th, 2018 10:36:21 AM

Restlin uses his giant brain to remember what green nanites do. "These things can bring back the recently dead, just like Sesha can." He tucks it back away. "Probably best to save that for Wyarr when he gets himself killed."

As for transportation, Restlin still doesn't have overland flight prepared. Maybe he can try it anyway?

***
Press your luck: 2 - Fail

Unlucky Results - Roll a D8 and decide my punishment, Mr. DM

-6 on next save or attack roll (50/50)
Lose six hit points
-4 on all skill checks for one minute (50/50)
Lose an unused spell or spell slot, chosen randomly
-2 on all saves or attacks for one minute (50/50)
Get lost some time in the next day
-2 on a random ability score for ten minutes
Stunned for one round

***

"Nope. Ok, who wants to carry me to Dr. Whatshisface?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Wednesday November 7th, 2018 2:14:33 PM

Wyaar snaps points at Restlin when he tucks the nanites away and and then hmms. "2 days.. can't one of you," and his fingers waggle mystically, "more magicky types teleport us there or closer?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Wednesday November 7th, 2018 8:07:58 PM

"I can carry two or 3 of our group, other than Bosk that is, if we are flying.
And Wyaar, don't look at me for magic that powerful, that's their bally-wick."
Zane responds to Wyaar's question.

Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 7th, 2018 9:16:04 PM

I can also fly in my air elemental form. And I think that if we have a Master's weapon not being used we should definitely let Mega Man use it.
Beri ponders what lies ahead for them.
What does your intel say we should expect from the Dr.'s lair? Are we expecting to fight and navigate our way through multiple rooms and hallways, or are we expecting to immediately have the full force of the Dr. and any remaining robots welcoming us the moment we are spotted? And are we expecting to be shooting in a cramped hallway, or a large open area when we find the Dr.?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Thursday November 8th, 2018 2:19:44 AM

Bosk goes over his spell list. I can prepare appropriate flying spells for tomorrow. Unfortunately I am limited today. I can also prepare some of my special spells, those of the Avenger's, to see what I can learn about out friend.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Thursday November 8th, 2018 3:36:12 AM

"Sorry. I didn't prepare a teleport spell today either. Being in a completely new environment I didn't think I'd need one. Too risky to teleport to somewhere different, know what I mean?"

Tink goes to have a closer look at one of the bikes. "Hey Restlin. Come have a look at this"

She doesn't really know if Restlin will have any idea better than hers, but being next to him tends to make her a little luckier.

Knowl Engineering: 32 (20 + Take 10 + 2 from Restlin). Can Tink find a way to jury rig one of the bikes to work?

DM Mitch 
Thursday November 8th, 2018 7:52:38 AM

Garret says he’s ready to go and in response to the tiny question asserts he is small enough.

Restlin pockets the nanites and then pushes his luck to try to cast overland flight since he didn’t have it prepared. He fails and takes -4 on all skill checks for 1 min

Wyaar asks if one of the magicky types can teleport them there or closer

Zane offers to carry 3 people other than Bosk if they are flying but reiterates that teleportation is beyond him.

Beri says he can fly in his air elemental form and weighs in that they should give a master weapon to megaman if they aren’t all being used. He then asks what they can expect at the lair

Bosk reveals he doesn’t have the right spells prepared but offers to cast some Avenger spells to learn more about the Doctor.

Tink says she also doesn’t have teleport prepared. She looks at a bike wondering if she can fix it, but the technology is to alien for her to figure out in such a short time. She doesn't even know what many of the parts are much less how they work! Maybe after a few months of study with a local mechanic she could become an expert but for now she won't be jury rigging any motorcycles.

Agatha breaks her silence, “I know overland flight, find the path, wind walk and greater teleport I can also bring 4 medium or smaller people when I teleport or 2 large people or 1 large and 2 medium but I don’t have greater teleport prepared today. I can bring 4 people if I wind walk and I could cast it 3 times today. Unfortunately overland flight is personal. But if Beriothian turns into an air elemental, Megaman flies himself, I use wind walk to take 4 of you with me and Zane carries the rest we could at least start our journey today. I can use find the path to maybe shorten our journey, we camp someplace tonight and tomorrow we teleport the rest of the way. I’ll just have to make multiple trips and use up all my wizard 7th level spells along with my arcane bond but it should get us there sooner. I think though my guild might expect some payment for my services and you do seem to have quite a bit of interesting scrap metal Sprocket and I could probably put some of it to good use. Deal?” she asks

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Thursday November 8th, 2018 9:20:51 AM

"I can make myself and Bosk smaller for the trip if teleporting. I learned the hard way that big people are hard to move that way. So one of my limited spells is reduce person for that reason. And I can also hit Garret with it and he won't even count hardly for teleporting. But we should get moving, If I were an evil villain, I'd launch some sort of long range missile at the general location my henchmen were destroyed at. Just in case these new players, us in this case, were dumb enough to hang around after the fight."

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Thursday November 8th, 2018 9:55:29 AM


Sesha also pips in.

"I have 3 uses of Teleport left on my boots. I also know Wind Walk and can cast it at a more than high enough level to catch us all in it when its time. Just remember, it isn't a spell for fighting."

She thinks about the weapons.

"Could we also take a second to list out what we know about all the gathered Master Weapons?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Thursday November 8th, 2018 10:09:35 AM

"I have a greater teleport spell prepared and can bring along 5 of you. If Agatha can grab the other two of us and Megaman, we can make it work. We just need to know all we can about our destination to make sure we're in the right place. That's a much better idea that flying." He nods to acknowledge Wyarr having a good idea.

He inspects the bike with Tink. "I'm torn," he starts in a voice only she can hear. "This is all so much more complex than just casting a spell, but anyone can use it. Imagine a Hook City built on technology rather than magic. Would there still be such a glaring class hierarchy if magical aptitude wasn't a requirement?" He looks up, and remembers he's in a post apocalyptic wasteland. "On second thought, maybe we're the ones who got it right. This isn't a world I'd want to live in."

Restlin takes out the leaf rifle he picked up and puts it on the...whatever you call the big, flat-ish surface of these four wheeled vehicles is. "It makes a fancy leaf shield. I think it also shoots out stuff that hurts." He experiments with it a bit, aiming at a distant vehicle and seeing what the rifle can do besides make a personal shield.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Thursday November 8th, 2018 2:41:39 PM

Garret says, "I'm ready, let's go!"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Thursday November 8th, 2018 6:15:15 PM

Wyaar had an idea! However they go, flying or teleporting, he is ready to go

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 8th, 2018 9:13:31 PM

Beri ponders Restlin's class hierarchy question
I would think it would just further the divide. Most who dedicated their free time to the task could learn the magical arts in our world. But I get the impression that the average person couldn't build their own flying bike or plasma thrower. Having a flying bike that anyone could use doesn't do much good if it would take you multiple lifetimes to be able to afford one. The real question is whether half the wold is stuck without magic AND without technology, or wither the entire world is blessed with these gifts... of course, this world is pretty much a ruined wasteland at this point, so perhaps it's a moot point.

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 8th, 2018 9:15:44 PM

Oh, and Sesha, I believe this Plasma thrower can target an individual and set them ablaze, and that you could dose them about 4 times
ooc:(dealing 4d6 points of damage per round and stacking up to 4x)

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Thursday November 8th, 2018 11:08:43 PM

Sesha does think a moment about this world.

"I wonder... if we could bring some of them back with us.. and teach them, at the very least, clerical magic? There are Votary Clerics in the Wold who worship an ideal rather than a direct god. Perhaps they could learn that?"

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Friday November 9th, 2018 12:03:22 AM

Bosk scratches his head. What you said might be true in Hook City, the most magical city in the Wold, but I do not think just anyone can learn magic. It is a gift granted by a greater power.... And some simply are not chosen.

Ooc: Commoners do not typically have magic. My interpretation is that heroes have magic. It is only for those called to it.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+28=36 ;
Friday November 9th, 2018 5:29:58 AM

Tink's vest has provided her with a 60ft fly speed if that is the way the party are going.

She isn't very happy though. Demanding payment for casting spells to help move the party towards their destination? This is why she doesn't like the guild OR Agatha.

"The guild probably won't mind about the payment, especially if they didn't know about it. Besides, we have cast many spells the past day to protect you. It wouldn't serve either of us to start charging for services wouldn't you agree?"

Diplomacy: 36

DM Mitch 
Friday November 9th, 2018 8:01:20 AM

Zane points out he can make him and Bosk smaller if need be to make teleporting easier. He also advocates getting away from the area.

Sesha takes stock of her relevant magicks and then suggests they take stock of the master weapons.

Restlin goes all philosophical regarding a Hook City built on technology instead of magic before reminding himself he’s in a wasteland. He says his leafy rifle can project a leaf shield (DR/25 fire) that will go away when attacked with flames or function like a sonic rifle that does 3d8.

Garret chimes in he is ready to go

Wyaar is happy they are using his idea and also states he is ready

Beri suggests that if there was a tech based Hook City the divide would most likely be furthered. He also explains what the plasma thrower can do.

Sesha suggests bringing some votary clerics here

Tink is annoyed by Agatha’s request for payment. She makes a case against the idea. Agatha doesn’t seemed impressed. ”Fine. As a member of this adventuring party I hereby claim the scrap as my share of the loot. It sounds so much better when I phrase it as killing and looting then as payment for services rendered doesn’t it?”

To Recap you have:
Plasma Thrower (Functions like plasma thrower dealing 6d8 damage ½ fire + ½ electric in AOO effect or can burn indivifuals for 4d6 damage per round stackable up to 4x
Leaf sonic rifle either does DR25/fire or 3d8 damage as a sonic rifle
Null blade that can project darkness in a 20 foot radius and grant concealment
Zero rifle that either does 3d8 cold or is capable of potentially freezeing the target in ice doing 6d5 damage
A Grenade launcher that doubles as a bomb dispensor
A powerfist that allows a foot of stone to be shaped as need be
A dartgun filled with green healing nanites that can make splash bombs
A chainsaw that can be thrown in a boomeranging fashion to allow a second chance

Agatha says, “I can help teleport” to Restlin.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Friday November 9th, 2018 10:48:37 AM

Restlin shrugs. Agatha did join in the fight and was entitled to some of the loot. He views this as a reminder of why he dislikes the Star Mages and moves on.

"Ok, Lazerhawks, tell us all you can about this hideout so our magic can find it..."

Once that's done, he divides those going between himself and Agatha, then teleports his folks to Dr. Whatshisface's hideout.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Friday November 9th, 2018 3:27:39 PM

Just before Teleportation, Zane makes himself and Bosh medium sized.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Friday November 9th, 2018 4:56:02 PM

Garret plays with the chainsaw while the adults are talking. It makes a lot of noise.

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Friday November 9th, 2018 6:10:03 PM



She rumbles in her big dragon voice.

"Most of you are probably better off doing something other than one round leaf shields. I'll hold that one for now if no one objects. If I suddenly get in trouble and cast cast, at least I can keep giving aid."



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Friday November 9th, 2018 6:23:03 PM

"If the guild requires payment in order to help save the Wold then perhaps you may wish to reconsider if the organization is worthy of your membership, Agatha." Wyaar says towards the Star Mage, "you, of course, are welcome to your share of anything we find in reward for your efforts. if that is not enough you may have mine as well. i do not do this for gain."

paladin gonna paladin. and he'll go with whoever has space for him.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday November 9th, 2018 7:20:32 PM

"Precisely" Tink nods to Wyarr "Claiming a share of the rewards of battle is the common and agreed practice to recognize the efforts you made. To demand payment for helping the group progress towards its goal is not honorable"

"I tried to put it nicely Agatha but since you wish to be snippy about it, no, extortion does not sound better. If you are not going to be an equal member of the group and work together in and out of combat, then use your teleport spell to go back to the cyberhawk base and wait for us to return."

Tink wastes no more words or time with Agatha and instead prepares for what may lie ahead. "I'd still like the dart gun if noone else does. If we are teleporting, lets aim for close enough to walk the rest of the way. Taking a chance to prep and regain spells would be wise if we are to face more robots in addition to the Dr guy"

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Sunday November 11th, 2018 5:16:23 PM

I'll stick to the Plasma Thrower.

MegaMan, Would you agree to walking the last bit, or based on the intel would we be safer teleporting straight in and not giving them a chance to detect our final approach?


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Sunday November 11th, 2018 7:04:09 PM

Restlin hands the leaf gun to Sesha and the dart gun to Tink, leaving him empty handed.

He shrugs and takes whatever's left.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Monday November 12th, 2018 12:42:23 AM

Speaking of intel, does anyone know anything we might be able to use when fighting the enemy? Numbers? Tactics? Race or metal composition?

DM Mitch 
Monday November 12th, 2018 8:26:33 AM

Restlin shrugs and asks the cyberhawks to tell them about the hideout. He then divides his friends into groups.

Zane makes himself and Bosk medium size (OOC: Can Bosk be affected by reduce person still being he is an outsider)

Garret plays with his new chainsaw while the adults are talking

Sesha claims the weapon that can either shoot sonic bursts or leaf shields

Wyaar and Tink each talk to Agatha about the whole Star Mage payment thing in their own ways. Tink claims the Dart Gun and says she favors getting close enough to walk the rest of the way taking time to renew spells first

Beri keeps the plasma thrower and then asks for tactical advice.

Restlin hands out the dart gun and the leaf gun leaving him without a master weapon temporarily (OOC: there is still the null blade and the freeze ray; Garret has the chainsaw, Bosk has the power fist, Beri the plasma thrower, Sesha the sonic rifle, Tink the dart gun and Wyaar has the grenade launcher)

Bosk asks about the enemy forces

One of the Cyberhawks pulls up a propaganda film on the fortress and you can see it looks pretty imposing; a veritable metallic citadel.

Megaman brings up the fact that the Doctor’s brain is inside of the toughest annihilator bodies ever made.

He also brings up the fact that security changes at the citadel quite frequently per the doc so it is hard to say what may be waiting. He does bring up the fact that one of the masters had a null blade and the masters themselves were enhanced with adamantine golem schematics so the Doctors forces have to have some magical expertise at least for crafting.

(OOC: You guys teleporting directly or are you going w/in walking distance and will rest first?)


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Monday November 12th, 2018 12:16:30 PM

Garret says, "Hey, how many of those null blades did we find here? I think I saw two dropped, but lost track in all the metal."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Monday November 12th, 2018 12:40:31 PM

Restlin picks up the freeze ray.

"It's pretty unlikely Dr. Whatshisface's lair is warded against teleportation." Does that video show his...throne room, or whatever?

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 12th, 2018 8:57:00 PM

Well, if it's warded against teleportation we will just walk the last stretch. The real question is whether we should try teleporting at all, once we do there is no going back. Since you mentioned security changes, does that mean it's defenses are more mobile? Or, more to the point, if we bypass any patrols and defenses outdoors by teleporting in would their command structure dictate that they continue to defend the outer wall, or would any we bypass run in after us giving us a two front attack to worry about?

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Monday November 12th, 2018 11:14:14 PM

"Don't forget I also have a brilliant energy weapon if that'll help. I keep forgetting about it, because Gimp gave it to me....." Zane will show it to Megaman to see if it'll be any use.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Tuesday November 13th, 2018 2:38:19 AM

I suppose teleportation is the best, as it will give him the least amount of time to prepare. Is everyone ready?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Tuesday November 13th, 2018 3:21:03 AM

Tink winces just a little. It sure would be nice to have a chance to regain all those lost spells. She doesn't have the luxury that the front-liners do. She needs to rest in-between stints to be at full effectiveness. Worse still, most of her spells are ineffective against adamantine constructs. Her best bet are her summons and she has used a number of those up.

If this was just the welcoming committee then what lies ahead will no doubt be worse.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Tuesday November 13th, 2018 6:54:32 AM

Wyaar is ready for whatever but bows to the wisdom of the casters that may or may not need rest.

DM Mitch 
Tuesday November 13th, 2018 8:22:42 AM

(OOC: Only 1 nullblade; 2 people went to grab it same round)

Garret asks about the number of null blades

Restlin picks up the freeze ray (or is it more of an ice beam?) and then stipulates that the lair is not warded against teleportation before asking about a throne room.

Beri asks if they should try to teleport at all and what the rotating security scheme means

Zane reminds the others he has a brilliant energy weapon

Bosk thinks direct teleportation is the best.

Tink is worried about not being able to rest

Wyarr is ready to go but is willing to wait if the casters need to rest.

Megaman says to Restlin, “It shows the hangar where the bad Doctor’s robot body is stored.”

Megaman says to Beri, “I am not sure what his forces will do.”

Megaman says to Zane, “Does that one ignore non-living matter? If so I don’t see what it will do against robots.”



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Tuesday November 13th, 2018 10:34:13 AM

Garret listens to Megaman and says, "Wait, there's a hanger where the body might be separated from the brain? I think we should go right there and maybe we'll be able to smash the body before the brain gets it moving." He revs the chainsaw for emphasis.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Tuesday November 13th, 2018 3:31:38 PM

"Wait, I just had a thought. Yes, it ignores non-living materials, but isn't the Dr Evil's Brain still alive?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Tuesday November 13th, 2018 4:26:48 PM

"Perhaps teleport us someplace safe to rest and then teleport to him first thing in the morning?" Wyaar suggests.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Tuesday November 13th, 2018 6:37:50 PM

Restlin's magic didn't come in too handy last combat, so he's got plenty of spells left. "Tink if you need to rest, say so."

If Tink says rest, Restlin's down to rest. Otherwise, he's ready to teleport.

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Tuesday November 13th, 2018 7:52:54 PM


Sesha is also ready.

"I'd be more afraid of the mind that brought ruin to a plane of existence than the body it claims at the moment."

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 14th, 2018 1:01:16 AM

Wait, I thought it was going to take a couple days ,even with teleporting!

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Wednesday November 14th, 2018 4:16:03 AM

"Yes please. Just a quick rest overnight to regain spells" Tink is a little relieved that quite a few of the ID want to rest for a spell (pun intended). Whether it is before or after teleport she's fine. Before would be preferable, but since the group have agreed to the rest she's happy to go either way on this.

"Bosk has done really well with that mace so perhaps it might be best someone else takes the null blade? Any takers?"

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Wednesday November 14th, 2018 10:44:03 AM

As the decision is made to rest, Garret reluctantly turns the chain saw off and frowns.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Wednesday November 14th, 2018 11:45:43 AM

"That say had an almost musical quality to it when it was turning on and off.. maybe you could work on that, Garret, and play us a song." Wyaar suggests helpfully.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Wednesday November 14th, 2018 1:55:35 PM

"The music of the Silence sounds better than those saws."

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33]  d8+10=16 ;
Wednesday November 14th, 2018 2:42:55 PM


Since they are resting, Sesha conjures up a Heroes Feast for the evening. (Everyone gains 16 temp hp, in addition to its other effects.)

DM Mitch 
Wednesday November 14th, 2018 6:38:35 PM

Garret asks if the hangar means the robot body is separated from the brain

Zane asks if the brain is still alive meaning the blade would work against it

Wyaar suggests they teleport somewhere safe to rest before teleporting in.

Restlin has plenty of spells so he's ready to go but if Tink needs to rest he's ok delaying

Sesha is also ready and is more worried about the brain itself than its body

Beri is confused about the journey length.

Tink says yes rest.

Megaman says to Garret, "The brain is inside the robot body but the fortress has normal sized corridors considering the Doctor took it over from a government defense force predating his ascendancy. The robot body is so massive that he rules from inside the hangar so it functions as a throne room but it is still a hangar. "

Megaman says to Zane, "How far does that blade reach? The brain is pretty fortified and located deep inside that thing so even if it ignores non living material you'd still have to get it there right?"

Agatha says to Beri, "I only suggested going the part of the way their by flight as I do not have enough teleports for everyone but if Restlin covers the rest I can activate my arcane bonded item to produce a single greater teleport."

The party rests and prepares for the upcoming battle. Come morning they gather in preparation for the teleports. ”Be ready the moment we arrive.” Megaman warns. ”This is the heart of the enemy and they will not sit idly by.”


Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 14th, 2018 9:47:37 PM

Well, unfortunately that means I can't summon an elemental swarm to join us, but they tend to be little more than a temporary distraction anyway. I'm going to make sure I have blink enabled when I teleport. Are there any specific druid spells people want prepared tomorrow, or just my standard... minus a few that are really only useful outdoors?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Thursday November 15th, 2018 12:17:56 AM

Bosk is about to speak when he recalls the talking box. Suddenly he puts a finger to his lips to silence everyone as he speaks. The vision said that we must not rush. A wandering stranger would show is the way to Midas Strength, and only then would we be able to manipulate the current that drives the enemy. I see no way we can expect to find the wanderer if we teleport. We need to travel on foot until that time.... Better if we continue this conversation away from prying ears. You never know who might be listening.

Bosk hopes that the others understand enough to ignore his gibbering message and that the group can discuss this in a private sanctum. He also tried to drop a free hints to the others by pulling out the Shell focus for his scrying spells, hinting at what he is afraid of.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Thursday November 15th, 2018 5:28:59 AM

"Isn't it possible that Mega Robot guy is the wanderer?" Tink asks over the ring. She feels pretty sure that their telepathic communication lines can't be 'tapped'.

She doesn't cast any spells different to her normal routine, and makes sure everyone has their Blur Vestment ready for the current day.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Thursday November 15th, 2018 9:13:59 AM

In the 30 seconds before they teleport over Wyaar will:

Cast Resist Energy on himself 3 times for Fire, Electric and Cold
Activate his Divine Bond for Flaming, Axiomatic and Holy
Active his Energy Shield (I can't remember what type we were allowed to get? but it's activated)

Resist Energy( Fire, Electric, Cold): 30
Energy Shield: ? Temp HP, ? fast healing on shield
Blur: 20% miss chance

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Thursday November 15th, 2018 11:18:34 AM

"I mean, we can always walk back if we're meant to meet the wanderer on the road. Teleporting in give us the best chance of actually stopping the bad guy."

Restlin flips through his spellbook, eyes closed. He'll flip some pages, then poke blindly at the page and see what spell he's preparing today.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 223/207 Ki:14/20 CMD: 51 SR: 29] 
Thursday November 15th, 2018 11:32:24 AM

Garret gets up and is ready to go. Just before he starts his chainsaw, Bosk speaks. Garret pauses and looks around at the others.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Thursday November 15th, 2018 3:21:47 PM

Zane casts an extended Mage Armor on himself using a meta-rod. "Walk, Fly, whatever, we may as well get started, waiting around for the Evil Dr. to send another Army after us, is just giving him the advantage."

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Thursday November 15th, 2018 7:39:53 PM


Sesha can appreciate Bosks caution and care to consider prophecy.

"Megaman, what are the odds of him being able to scrape together another strike force stronger than one we just defeated, fairly easily? Is the only harm in walking a measure of time?"

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 15th, 2018 9:02:06 PM

Beri can tell Bosk is spouting nonsense, but he can't quite tell where he's going with all this. Still, he always pushes to have a well formed plan before heading into danger so he figures it's best to go along with Bosk and see what he's come up with.
Well, I'm up for continuing this conversation away from prying ears, as long as we don't delay too long.

DM Mitch 
Thursday November 15th, 2018 9:36:04 PM

Beri makes sure to have blink enabled prior to teleporting. He asks if anyone has any druid spell requests.

Bosk tries to convey a hidden message to the group and pulls out the tools for scrying (OOC: roll bluff vs DC: 15; I’ll give you a +2 circumstance bonus for pulling out scry tools)

Tink points out that Megaman could be who Bosk is talking about.

Wyarr casts various buffs.

Restlin points out they can always look for him after the fight and selects spells at random.

Garret is ready to go but waits when Bosks speaks

Zane says they’d better get going however they are getting there.

Sesha wonders what harm there might be in walking to the enemy fortress.

Beri agrees to see what Bosk is talking about.

Megaman looks at them curiously as Bosk spouts his nonsense. He thinks a few moments before answering Sesha’s question. ”Dr. Henrichzimmerschneit has many servants but none as fierce as the Robot masters. The main risk of delay is that it gives him time to recall and regroup his forces until he has an overwhelming number to throw at us even if they no threat individually.”

Agatha and Megaman then give the dragons privacy for their discussion.


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday November 16th, 2018 5:27:04 AM

"Speaking privately via telepathy should be secretive enough, right?" Tink asks over the ring. She suspects that perhaps Bosk is trying to throw out some sort of diversion or misinformation in case the party are being monitored.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 223/207 Ki:14/20 CMD: 51 SR: 29] 
Friday November 16th, 2018 9:37:32 AM

Garret listens carefully while he pokes the edges of the chainsaw with his fingers, wondering how, exactly, it works.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Friday November 16th, 2018 10:11:28 AM

"I mean...what's there to talk about? Are we going to throw away a real chance to do good because of how a divination could possibly be interpreted? This is why I don't like divinations...

"Anyway, let's get this sorted and moving again quickly. I'm ready to go at any time, but we've already rested to allow our arcane magics to return. Doing that AND travelling over land instead of via teleport is just handing an advantage to Mr. Whatshisface for no good reason."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Friday November 16th, 2018 12:30:29 PM

Wyaar rolls his head about his shoulders, "Alright chums, lets do this."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Friday November 16th, 2018 5:33:46 PM

"It seems like we are teleporting, Let me cast my Reduce on the both of us, and then let it almost run it's course. That way we'll return to regular size just after we appear. That way Bosk will be his regular self and after I cast haste if needed, I'll return to regular size as well."


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday November 16th, 2018 7:01:35 PM

Tink isn't going to try and rush Bosk. If there was a lead he wants to pursue or clues/information he wants to gather then she is happy to wait it out.

DM Mitch 
Friday November 16th, 2018 10:12:40 PM

The party waits for Bosk to speak his thoughts.

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 16th, 2018 10:29:56 PM

Well Bosk? We're here, what is it that you needed to share in private?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Friday November 16th, 2018 10:37:41 PM

Bosk responds over the rings, For some reason I thought these rings were not working. I just wanted to use some misdirection incase we are being scryed upon. I would prefer we regain our spells before facing him...and I plan to use some dust of disappearance before we leave, as well as making sure I have a flight spell in place.

Ooc: it is hard for me to post Friday nights through Sunday. I have classes on the weekend, and Friday is date night.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 223/207 Ki:14/20 CMD: 51 SR: 29] 
Monday November 19th, 2018 9:26:14 AM

While Garret prepares, his mind wanders back to a place and time far away and long ago... and date nights he had with a certain halfling...

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 19th, 2018 9:02:26 PM

I'm all for refreshing our spells if we have a chance, I doubt the doctor is going to be a pushover, and we want to be ready for any traps he has prepared for us.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Monday November 19th, 2018 10:11:56 PM

"Ok, so we rest and then go... at Breakfast or as Garret would say, after third breakfast?"

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 223/207 Ki:14/20 CMD: 51 SR: 29] 
Monday November 19th, 2018 10:50:46 PM

"Wait, did someone say breakfast?"

DM Mitch  d20+29=42 ; d20+29=44 ; d20+29=49 ; d20+29=33 ; d20+29=40 ; d20+29=45 ; d20+29=43 ; d20+29=45 ; d20+29=39 ; d20+29=37 ; d20+29=43 ; 8d8+5=46 ; 8d8+5=43 ; 8d8+5=39 ; 8d8+5=32 ; 8d8+5=48 ; 8d8+5=46 ; 8d8+5=49 ; 8d8+5=40 ; 8d8+5=36 ; 8d8=44 ; 8d8=20 ; 8d8=27 ; d20=4 ; d100=92 ; d100=20 ; d100=3 ;
Monday November 19th, 2018 10:54:48 PM

Beri asks for Bosk’s thoughts and then agrees to rest

Bosk explains that he was just trying to confuse anyone scrying them. He has at least succeeded in the confusion part!

Garret gets ready and lets his mind wander.

Zane mentions breakfast. Garret immediately starts paying attention again.

The Dragons rest and recover their spells. Megaman tells the group as much as he can about the hanger in Dr. Henrichzimmerschneit’s fortress. He’d only been there once and he described it as a large open area bare of any furnishings other than the robot body. There is some worry on if the description is accurate enough or if anything has changed to throw off the spell, but they forge ahead.

Gathering close the large party members are shrunk and the teleport cast (I assume you time it so you unshrink 1 round after the teleport as previously discussed). Everything goes dark before they find themselves in a new place. It pretty much fits Megaman’s description; a wide open space devoid of many features other than a great statue of the tyrant. That is, except for one thing.

A pair of small, flying robots are trying to hang a sign. It proclaims “WELCOME MEGAMAN (and guests)” in all caps with pictures of confetti surrounding the words. The robots notice you and start in alarm before flying off, leaving the sign hanging only on one side so that it droops down to touch the top of the imposing robot.

”MEGAMAN! a voice booms over loudspeakers above. ”Oh my you’re much earlier than expected! I was going to throw you a party with balloons and music!. Shame on you for ruining my wonderful surprise!” The voice sounds rather disappointed, like a father whose son ruined a birthday surprise.

And you brought your friends! Your strange new friends! They were very impressive against my masters, I so look forward to dissecting their brains I bet I could make wonderful new masters based of them.” Now he sounds downright estatic, a jovial uncle beaming down at his favorite cousins.

”Now despite you’re early arrival I believe I can accommodate you. Just do me one smaaaaall favor if you would. Die quickly so I can get to the dissection part. I really, really am looking forward to it.”

The robot promptly attacks.

It’s chaingun sprays hot metal all over the party; everyone is targeted. Garret manages to evade, everyone else is hit.

Tink takes 46

Restlin is crit for 134

Wyarr is hit for 39

Zane is hit for 32

Beri is hit for 48 (I did roll for blink, your gargul divit, and he has a special to ignore your blur)

Bosk blinks out of existence just in time to dodge

Sesha is hit for 49

The giant robot scorpion then shoots some strange, dark projectile. It floats a little bit over their heads and suddenly everything goes wonky. They’re pulled towards the center of the effect and end up clumped in a little ball (reflex save DC 30 to avoid.)

Map!

Click here for map



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 168/214 -- Spells -- Active Effects  d20+26=33 ; d20+36=56 ; d20+29=33 ; d20+24=28 ; d20+24=40 ; d20+24=29 ; d20+20=22 ; d20+20=22 ; d20+20=22 ; d20+18=30 ; d20+18=28 ; d20+18=35 ; d20+18=29 ; d20+29=40 ;
Tuesday November 20th, 2018 6:01:29 AM

"Ok guys. Who want's to step on a scorpion?" Tink dodges out of the way of the black thing but does have a few small wounds from the metal spray. She makes for the wall "Anyone see any weak points here?"

Ref Save vs DC30: 33 = Pass
Standard: Cast Haste. Affects everyone except MegaMan (who is just a little too far away from the main group)
Move: Fly west

Perception: 56. Includes Arcane Sight to look for magical auras

Looking for weaknesses and abilities...
Disable Device: 33. Who knows? Maybe there's a weak spot?
Knowl (Arcana): 28
Knowl (Dungeoneering): 40
Knowl (Engineering): 22
Knowl (Geography): 30
Knowl (History): 28
Knowl (Local): 40
Knowl (Nature): 35
Knowl (Nobility): 29
Knowl (Religion): 22
Knowl (The Planes): 22


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20=4 ;
Tuesday November 20th, 2018 9:18:54 AM


Reflex Save: 34
Move Action: Detect evil on the scorpion
If Evil:
Swift Action: Smite Evil on Scorpion
Free Action: Aura of Justice to give Smite to Zane and Garret (must activate on their turn, +9 to hit, +9 deflection bonus to AC vs the robot, +19 to damage. ignore all DR)

Standard Action: Move 30' upward

Force Shield: 31/60



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday November 20th, 2018 9:26:44 AM

Wyaar does all the above.. and will communicate over the ring if the robot rings as Evil

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+26=43 ; d20+44=46 ; d20+44=51 ; 12d6=34 ;
Tuesday November 20th, 2018 11:04:02 AM

Garret blips out of existence and appears behind the robot. He slings the chainsaw.

OOC:
Reflex save, DC 30: 43 pass
Abundant step to behind the robot, chainsaw hits AC 46 or 51 on the return shot. Damage: 34

In effect:
Haste: 1 extra atk, +1 atk, +1 AC, +1 reflex, +30 move
Smite evil: +9 to hit, +9 AC vs Robot +19 damage
+2 saves, skills, attack from Restlin
Feast: +1 atk, +1 will save, +4 save vs fear + poison
Greater magic weapon: +5 atk +5 dam
Weave elements, air: Blur: 20% miss chance, fly, air mastery: opponents -1 to hit/dam
+18 +24


Sesha, Carl Subbing  d20=5 ; 4d12+19=44 ; d20+21=27 ;
Tuesday November 20th, 2018 7:18:57 PM

As most everyone is hit by that crazy gun, Sesha sends out a wave of healing energy.

Mass CCW - 66 HP healed.

She then gets sucked up into the gravity well.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 100/168 (Spells) Luck Points: 10/26  d20=8 ; d20+27=34 ;
Tuesday November 20th, 2018 7:26:43 PM

Restlin is nearly torn to pieces.

"That. Sucked," wheezes Restlin through their rings. Sesha's healing helps a bunch, but he sees her (and maybe others) get sucked into the gravity well. He avoids the effect himself (save 34), but allows himself to move closer. "Anyone that gets sucked in, grab my hand!" He grabs Sesha's hand, and allows anyone else who needs help hold on as well, then uses his dimension step ability to get them out of danger.

***

Move: None
Standard: Readied action - once everyone who fails their save vs the gravity ball has a chance to grab him, Restin uses Dimensional Step and poofs away.

Spells in effect:

Mage armor
Haste (From Tink)
Overland Flight

AC is 28/18/21. CMD is 28.

If anyone fails their save, move yourself near Restlin on the map.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells  d20+17=18 ;
Tuesday November 20th, 2018 7:29:12 PM

Reflex save failed. Working on my post.

Does blink or freedom of movement effect this spell?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Tuesday November 20th, 2018 8:26:24 PM

Ooc: i have to post from my phone today. Trying my best with the active should.

FYI, Bosk is blinking and invisible from dust of disappearance and protection from evil. I thought we were teleporting outside the area, otherwise I would have cast protection from energy already.

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23  d20+16=29 ;
Tuesday November 20th, 2018 9:01:22 PM

reflex save = 29 +1 haste from Tink=30 -> pass
post incoming

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells  d20+25=38 ; d8+11=18 ;
Tuesday November 20th, 2018 9:11:22 PM

Bosk allows Restlin to transport him and then moved into position to hit the giant robot... But it is not the critical stroke he was hoping for.

Hit AC 38 for 18 dmg

(Please move my character for me, I cannot move it from my phone)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=40 ;
Wednesday November 21st, 2018 12:26:56 AM

Zane declares The Doctor as target of the Smite Evil from Wyaar.
Zane lets his inner dragon out. (cast Form of the Dragon 2)
Since Restlin has emergency rescue duty, He launches himself at the Doctor with Haste and normal movement,(Assuming Gargantuan (tall)) Zane circles wide around and stops with 15' between himself and the Doctor, which shouldn't provoke an AoO and next round he'll un-reduce and will grow in size ending up 5' closer as well as 5' more into flanking the Doctor and still not provoking an AoO from it. Zane has 120' of flight (ending position keeping 20' between himself and the Doctor while moving is same row with 15' between Zane and The Dr, on the side away from the group.)

Over the Rings, "I'll provide the Anvil on the back side for you to pound him against, in just a moment, I had to circle well away from him, he makes even me look small."

In Effect:
Mage Armor (extended)
Haste from Tink
Blur (water shirt)

AC changed for FotD2 & Haste
AC 40 /T 30 /F 33 DR5/Magic

OOC: Sorry, fell asleep while plotting and counting the move

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23  d20+18=22 ;
Wednesday November 21st, 2018 1:10:10 AM

Beriothian barely has time to notice that he was shot before the jumping out of the pull of the magic orb.
Thanks for the heal and the haste guys, this turned crazy fast!
He pulls out his plasma thrower and and sets the robot ablaze dealing 4d6 points of damage per round (stacking up to 4x)

attack = 22

DM Hugh  d20+16=30 ; d20+16=17 ; d20+16=33 ; 10d8=30 ; 10d8=48 ; 10d8=54 ; 10d8=43 ; 10d8=52 ; 10d8=52 ; 6d8=28 ; d4=3 ; 8d6+1=27 ; d20+31=49 ; 2d6=5 ; 10d6=38 ; d20+16=20 ; 10d6=37 ; 10d6=34 ; d12=12 ; d100=90 ; d3=3 ; d100=36 ; d100=22 ; d8=3 ; 8d8+5=41 ; 4d8+17=40 ; d20+32=41 ; d20+14=32 ; d20+31=43 ; 8d6=29 ; 8d6=29 ; d20+29=42 ; d100=95 ; d100=90 ; d100=92 ; 8d6+5=31 ;
Wednesday November 21st, 2018 2:11:46 AM

From the previous round Agatha took 41 damage and Megaman was unharmed due to a miss from that area attack. Neither Agatha nor Megaman were affected by the well.

Tink casts haste on the party and tries to find a weakspot. Mostly what she sees are a ton of weapons and thick armor.

Wyaar gets mixed results from his detect evil. The robot doesn’t seem to be evil but there is something evil in there.

Garret teleports behind the thing and buries his chainsaw into it.

Sesha heals everyone before being caught in the gravity well.

Restlin manages to avoid the well and tries to fish someone else out of it.

Bosk takes Restlin’s save and manages to hit the robot.

Zane turns into a dragon and begins to circle around the massive robot. He senses that this robot threatens 20 feet around itself and stays 25 feet away so as not to provoke AOOs but his reduce stops working the moment he turns into a large dragon. (OOC: can only be under the effect of one size altering transmutation spell at a time)

Agatha tries to follow after Zane but she is not as fast. She ends up moving 30 feet and casting a cure spell.

Megaman calls out to Wyaar, “Use the grenade launcher to bomb the gravity well and get rid of it.”

He then fires a missile at the Doctor hitting it square on but the fire appears to have done nothing and the bludgeoning was a little blunted. He too chases after Zane to try to spread out.

The Doctor once again does an area of attack using its chain guns, this time though because the party has spread out only Restlin, Sesha, Bosk, Tink and Beri are caught within the cone of suppressing fire and all take 31 damage (pre applying your DRs + rolling for divet and blink on Beri)

The Doctor then creates a second gravity well near Restlin, Sesha, Beri, Bosk and Tink trying to keep them pinned together (Reflex save DC 30 to avoid)

The Doctor calls out, "Did you ever think that you all just might like being my new robot masters? If you all quit resisting, I promise I'll make your demise quick!"

HP Tracker
Robot - 51 damage

Click here for map


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+26=38 ; 40d6=140 ; d20+23=29 ; 5d6=15 ;
Wednesday November 21st, 2018 4:49:43 AM

Tink flies further away from the others and then tries another spell: Disintegrate

-------------------------
Ref Save vs DC30: 38 = Pass
Hits Touch AC29 for 140pts damage. Fort Save vs DC25 for 15pts

Sesha - Carl subbing  d20+19=26 ;
Wednesday November 21st, 2018 11:20:25 AM

Sesha's caught, again, by the gravity well. She casts Freedom on herself, negating the effect.

Restlin (Carl) -- AC +22/+12/+15 CMD: +20 HP: 69/168 (Spells) Luck Points: 18/26  d20+27=43 ; d20+5=16 ; d4+5=6 ; d3+5=7 ; d20+37=43 ; d20+37=43 ; 4d6+3=15 ; 4d6+3=18 ; d20+35=42 ; d20+35=49 ; d20+35=50 ; d20+35=37 ; d20+35=51 ; d20+35=50 ; d20+35=45 ; d20+35=55 ; d20+35=48 ; d20+35=36 ; d20+35=52 ; d20+35=40 ; d20+35=55 ; d20+35=50 ; d20+35=41 ; d20+35=49 ; 2d10+16=25 ; 2d10+16=29 ; 2d10+16=23 ; 2d10+16=32 ; 2d10+16=24 ; 2d10+16=25 ; 2d10+16=27 ; 2d10+16=27 ; 2d10+16=20 ; 2d10+16=26 ; 2d10+16=27 ; 2d10+16=27 ; 2d10+16=25 ; 2d10+16=36 ; 2d10+16=30 ; d20=7
Wednesday November 21st, 2018 11:41:08 AM

Restlin again resists the tug of the gravity well. He lays down a time stop spell, giving himself 6 rounds to prepare.

Round 1 - Summon Monster IX - 7 elder earth elementals
Round 2 - Mage's Sword - Will attack Doctor when time is moving
Round 3 - 2nd Mage's sword
Round 4 - Summon Monster VI - Lillend Azata
Round 5 - Mislead
Round 6 - Protection from evil

When time starts, all his earth elementals and mage's swords attack. Invisible Restlin books it, leaving his illusionary double behind.

The Lillend starts dropping some sick beats (inspire courage).

***

Mage's sword 1 hits AC 43 for 15 damage
Mage's sword 2 hits AC 43 for 18 damage
EE1 hits AC 42 and 49 for 25 and 29 damage
EE2 hits AC 50 and 37 for 23 and 32 damage
EE3 hits AC 51 and 50 for 24 and 25 damage
EE4 hits AC 45 and 55 (crit confirm 48) for 27 and 27 (40 if crit) damage
EE5 hits AC 36 (nat 1) and 52 for 26 damage
EE6 hits AC 40 and 55 (crit confirm 50) for 27 and 27 (52 if crit) damage
EE7 hits AC 41 and 49 for 36 and 30 damage

Active effects:

Mage armor
Haste (From Tink)
Overland Flight
Mislead
Prot. from evil
2x mage's sword

AC is 29/19/22. CMD is 27.

Edit: Forgot to roll AC, so I edited this and forgot Rob's email. Apologies, Rob. I promise the edit was on the up and up; I only added a straight D20 for my AC.

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+44=58 ; d20+44=52 ; 12d6=51 ;
Wednesday November 21st, 2018 2:04:57 PM

Garret continues with his chainsaw, looking to see if there is an effective way to attack the brain or separate the brain section from the rest of the weapon machine.

OOC:
Chain hits AC 58 or 52 for 51 damage.

In effect:
Haste: 1 extra atk, +1 atk, +1 AC, +1 reflex, +30 move
Smite evil: +9 to hit, +9 AC vs Robot +19 damage
+2 saves, skills, attack from Restlin
Feast: +1 atk, +1 will save, +4 save vs fear + poison
Greater magic weapon: +5 atk +5 dam
Weave elements, air: Blur: 20% miss chance, fly, air mastery: opponents -1 to hit/dam
+18 +24

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+28=47 ; d20+28=31 ; d20+32=39 ; d20+32=40 ; 2d6+39=49 ;
Wednesday November 21st, 2018 3:32:12 PM

(ignore second +28 roll)
Zane tumbles through the air to try and avoid any AoO's the Dr has, then attacks the Dr. with Smite.

Zane attacks with a bite hits AC 40, Damage 49 (ignores DR for Smite)

In Effect:
Mage Armor (extended)
Haste from Tink
Blur (water shirt)
Smite Evil (target Dr.)

AC changed for FotD2 & Haste (add 9 vs Dr.)
AC 40 /T 30 /F 33 DR5/Magic

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday November 21st, 2018 3:36:02 PM

Question to DM: The Detect Evil result was mixed but would have attempted Smite Evil of the results as have Zane and Garret. Should we be figuring in the Smite bonuses?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+31=41 ; d20+26=28 ; d20+21=22 ; d20+16=23 ; d20+31=32 ; d20+31=40 ; d20+17=34 ; d20+17=37 ; d8+17=18 ; d8+17=23 ; d8+17=24 ; d8+17=22 ; d8+17=25 ; d8+17=21 ; d8+17=23 ; d8+17=18 ; d6=5 ; d6=1 ; d6=3 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ; d6=1 ; d6=1 ; d6=6 ; d6=4 ; d6=6 ; 2d6=4 ; 2d6=3 ; 2d6=5 ; 2d6=7 ; 2d6=8 ; 2d6=7 ; 2d6=5 ; 2d6=10 ; 2d6=9 ; 2d6=6 ;
Wednesday November 21st, 2018 4:40:18 PM

Wyaar shakes his head towards Megaman, "Better to destory the source than keep focusing on the wells," and sends a barrage of arrows towards the robot.

~~~~~

Full attack with manyshot, rapid shot, deadly aim, haste (and smite in () )

Attack 1: Hit AC 41 (AC 50 with Smite), 41 piercing (79 with Smite), 6 cold, 4 electric, 7 axiomatic, 12 holy
Attack 2: Hit AC 28 (37 with Smite), 24 piercing (43 with Smite), 2 cold, 4 electric, 5 axiomatic, 7 holy
Attack 3: Nat 1
Attack 4: Hit AC 23 (32 with Smite), 22 piercing (41 with Smite), 2 cold, 1 electric, 5 axiomatic, 10 holy
Rapidshot: Nat 1
Haste: Hit AC 40 (AC 49 with Smite), 25 piercing (44 with Smite), 1 cold, 6 electric, 9 axiomatic, 6 holy

Blur: 20% miss change
Force Shield: 41/60


Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23  d20+17=33 ; d20+18=25 ;
Wednesday November 21st, 2018 10:50:01 PM

Beri again fails to blink out of danger, but thankfully manages to avoid the gravity well again.
He doesn't see any indication as to whether his previews hit resisted. He assumes nothing unexpected happens and tried to hit the robot again.

Attack = 25
(stacked 2x now)? for 8d6 damage?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells  d20+23=29 ; d20+23=29 ; d20+18=33 ; d20+18=31 ; d20+18=27 ; d20+18=24 ; d20+13=30 ; d20+13=16 ; d20+25=29 ; d20+25=37 ; 2d6+9=13 ; 2d6+9=16 ; 2d6+9=16 ; 2d6+9=15 ; d8+6=8 ; d8+6=14 ; d8+6=11 ; d8+6=14 ; d8+11=18 ; d8+11=14 ; 5d6=24 ; 5d6=26 ; 5d6=17 ; 5d6=13 ; 5d6=13 ; d20+7=21 ; d100=42 ;
Wednesday November 21st, 2018 11:58:09 PM

Ooc: just a reminder, Bosk I invisible.

Bosk winces as he fails to blink it off the way if the bullets and continues his attack, even if he had to charge the creature again.

Full Attack (sneak dmg not yet added)
---------------------
Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC 29 for 13 dmg
Off Hand Atk 1 with armor spike hit AC 29 for 16 dmg

Refex save = 21, fail
Nat Horn Atk Hit AC 33 for 16 dmg
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC 31 for 15 dmg
Off Hand Atk 2 with armor spike hit AC 27 for 8 dmg
Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 30 for 14 dmg
Off Hand Atk 3 with armor spike hit AC 13 for 11dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 29 for 14 dmg
(5d6 sneak dmg not yet added. Unsure if creature could see my while I am invisible.

DM Hugh  d20+13=19 ; 4d6=14 ; 8d6=27 ; d20+14=25 ; 28d6=101 ; d20+13=31 ; 5d6=24 ; d20+28=39 ; 2d8+13=27 ; 2d6=8 ; d4=2 ; d20+13=20 ; d20+13=28 ; d20+29=30 ;
Thursday November 22nd, 2018 1:34:21 AM


Tink flies away from the others and tries a disintegrate against the Doctor. Her ray hits dealing 140 damage against the Doctor’s forcefield. It absorbs the damage and persists.

Sesha casts freedom on herself to escape the gravity well but the spell does nothing to get her away from the pull of gravity and she remains trapped.

Restlin resists the tug of gravity and then uses timestop to summon a backup army. The first sword hits but does nothing between the hardness and DR of the Doctor’s body. All the attacks hit reduced by the DR and hardness save for the automatic miss..

Garret continues to attack with the chainsaw.

Zane tumbles and then bites for 20 damage

Wyaar opts to use his arrows in place of the bombs to destroy the wells.

Beri continues to use the plasma throwers special against the Doctor but the flames don’t appear to do anything at current intensity levels.

Bosk tries to hit the Doctor but all his attacks are turned by its thick plating.

(OOC Question answers; we missed moving Bosk who is sized large; Beri’s action came in while we were writing the posts so we missed it but we have corrected; smite does not apply)

Agatha fires her own disintegrate at the Doctor hitting with the ray but the effects are resisted dealing only 24 damage.

Megaman also closes drawing his nullblade and attacks for 29 damage

“Present for you!” The Doctor calls out

The Doctor drops a massive bomb and booster rockets away from the clump (provoking AOOs) before firing another cone of bullets potentially affecting everyone except Wyaar, Tink and Beri but the single attack miraculously misses everyone (nat 1)

Megaman says, “Someone fire the freeze ray at that bomb!”

HP Tracker

Robot - 520 damage - Forcefield Down
Agatha - 1 damage

Click here for map



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  20d6=70 ;
Thursday November 22nd, 2018 5:23:51 AM

Tink tries a chain lightning spell, hoping it may have a similar affect as it did on the masters.

Cast Chain Lightning. Doctor as primary target: 70pts electric damage (Ref Save DC25 for half). Gravity Well #1 as secondary target as it is within 30ft. 70pts electric damage (Ref Save DC23 for half)

She flies a little further away


Restlin (Carl) -- AC +22/+12/+15 CMD: +20 HP: 69/168 (Spells) Luck Points: 15/26  d20+20=39 ; 2d6=4 ; d20=4 ; d20+37=38 ; d20+37=57 ; d20+37=38 ; 4d6+3=19 ; 4d6+3=13 ; d20+35=55 ; d20+35=51 ; d20+35=39 ; d20+35=40 ; d20+35=37 ; 2d10+16=25 ; 2d10+16=27 ; 2d10+16=22 ; 2d10+16=30 ; 2d10+16=27 ;
Thursday November 22nd, 2018 10:16:28 AM

Restlin shrugs. "Ok, we'll give that a shot."

He flies straight up (skill check autopass) and takes aim at the big ol' bomb with the freeze ray. His aim is almost as good as he's able!

Hit AC 39 for 4 damage? I used the zero rifle stats for damage.

Meanwhile, all his summons give chase. The first sword misses badly (nat1), but the second one scores a solid hit!

Mage's sword 2: Nat 20, threat confirm 38. 19 damage, 32 if crit.

Only elementals 3 and 5 can get within striking distance.

EE3 hits AC 55(nat20, confirm 51) and 39 for 25(52 if crit) and 22 damage.
EE5 hits AC 40 and 37 for 30 and 27 damage.

Lillend keeps rocking out.

Active effects:

Mage armor
Haste (From Tink)
Overland Flight
Mislead
Prot. from evil
2x mage's sword

AC is 26/16/19. CMD is 27.

Sesha - Carl subbing 
Thursday November 22nd, 2018 10:37:11 AM

Sesha starts bringing her witchfire out to play. She'll arrive next round.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+23=36 ; 2d6+20=25 ;
Thursday November 22nd, 2018 6:54:07 PM

Zane Provokes a AoO, unless the elementals already took them.
He gites at the robot again.

Bite AC 36, Damage 25 (no smite included)

In Effect:
Mage Armor (extended)
Haste from Tink
Blur (water shirt)

AC changed for FotD2 & Haste
AC 40 /T 30 /F 33 DR5/Magic


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday November 22nd, 2018 7:27:42 PM

Wyaar smells suspiciously like turkey

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23  d20+17=34 ; 4d6=12 ;
Thursday November 22nd, 2018 9:08:26 PM

I don't know what it is about these gun things, but I jsut don't seem to have to have a knack for them. I can't wait to be back in Wold where magic is effective!

Taking a deep breath, the druid tries to let the chip guide his hands enough that he can hit something the literal equivalent to the broad side of a barn.

Attack = 34
damage = 12 (1 stack)

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+35=44 ; d20+35=52 ; d20+35=38 ; 3d6=9 ; 12d6=41 ;
Thursday November 22nd, 2018 9:11:43 PM

Garret takes advantge of the robot's move and continues attacking with the chain saw.

OOC:
AOO hits AC 44 for 9 damage
Thrown chain saw attack hits AC 52 or 38 for 41 damage

In effect:
Haste: 1 extra atk, +1 atk, +1 AC, +1 reflex, +30 move
xxx Smite evil: +9 to hit, +9 AC vs Robot +19 damage
+2 saves, skills, attack from Restlin
Feast: +1 atk, +1 will save, +4 save vs fear + poison
Greater magic weapon: +5 atk +5 dam
Weave elements, air: Blur: 20% miss chance, fly, air mastery: opponents -1 to hit/dam
+19 +5

DM Hugh  d20+13=30 ; 8d6=31 ; d20+28=37 ; 2d8+13=26 ; 2d6=5 ; d20+30=49 ; 2d8+13=21 ; 2d6=5 ; d4=1 ; d20+29=43 ; 8d6+5=23 ; d20+12=21 ; d12=8 ;
Friday November 23rd, 2018 5:32:01 AM

Tink flies a little further away after firing chain lightning at the doctor. The Doctor dodges the bolt partially but only ends up taking 10 damage. The Lightning has no effect on the well.

Restin shoots the bomb with the freeze ray. Luckily for him he accidentally used the special attack not the normal shot and the bomb is rendered inert encased in ice. One of his swords and 2 of his elementals lands blows that are somewhat reduced damage wise from hardness and DR.

Sesha starts summoning her witchfire

Zane bites the Doctor

Wyaar starts to smell like turkey.

Beri stacks more fire onto the Doctor (OOC: There is actually 3 stacks and you are finally able to overcome its Fire Resistance. We rolled the other 8d6 for you. You are currently at 12d6 per round)

Garret gets in an AOO that doesn’t do much but his throw continues to be effective,

Megaman hits with his null blade on the AOO and then charges the Doctor hitting again with the null blade.

Agatha hits the Doctor with transmute metal to wood slowing him down for 1 round.

The Doctor now slowed fires another 100 foot cone with his chain guns. Everyone and everything except Agatha, MS1, MS2, Wyaar, Beri and Tink are in range and are hit against AC 43 (misses Garret) for 23 damage.

A large laser cannon emerges from a compartment on the Doctor and it locks on to Bosk.

Megaman calls out, “Next round it will fire in a long line unless someone uses Darkman’s null blade’s special darkness ability against that laser!”

HP Tracker

Robot - 711 damage - Forcefield Down
Agatha - 1 damage
Megaman - 13 damage

Click here for map



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  4d6=19 ; 4d6=16 ; 4d6=23 ; d20+23=43 ; d20+23=43 ; d20+23=38 ; d20+23=35 ; 4d6=12 ;
Friday November 23rd, 2018 9:29:11 AM

This time Tink goes with a Scorching Ray. She's not entirely used to blast spells but gives it a good go.

-------------------
Cast Scorching Ray
Hits Touch AC43 (Nat20). Crit Confirm AC43. 19pts fire damage + 16pts fire if crit confirmed
Hits Touch AC38 for 23pts fire damage
Hits Touch AC35 for 12pts fire damage


Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+37=48 ; d20+37=52 ; 12d6=56 ;
Friday November 23rd, 2018 10:07:02 AM

Garret steps into darkness again to move around and behind the doctor again, he throws the chainsaw yet again.

OOC:
Abundant step to around behind the doctor (to the right on the map)
Chainsaw hits AC 48 or 52, 56 damage.

In effect:
Haste: 1 extra atk, +1 atk, +1 AC, +1 reflex, +30 move
xxx Smite evil: +9 to hit, +9 AC vs Robot +19 damage
+2 saves, skills, attack from Restlin
Feast: +1 atk, +1 will save, +4 save vs fear + poison
Greater magic weapon: +5 atk +5 dam
Weave elements, air: Blur: 20% miss chance, fly, air mastery: opponents -1 to hit/dam
+19 +5

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character  d20+23=37 ; d20+23=35 ; d20+23=41 ; d20+23=36 ; d20+23=27 ; d20+23=39 ; d20+23=25 ; 2d6+20=30 ; 2d6+20=23 ; d8+20=21 ; d8+20=25 ; d8+20=21 ; d6+20=25 ; d6+20=21 ;
Friday November 23rd, 2018 5:34:59 PM

Zane attacks with everything since the robot didn't move away from him....
Bite AC 37 Damage 30
Claw AC 35 Damage 21
Claw AC 41 Damage 25
Wing AC 36 Damage 25
Wing AC 27 Damage 21
Tail AC 39 Damage 21
Haste AC 25 Damage 23

In Effect:
Mage Armor (extended)
Haste from Tink
Blur (water shirt)

AC changed for FotD2 & Haste
AC 40 /T 30 /F 33 DR5/Magic


Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23  d20+17=31 ; 16d6=52 ;
Friday November 23rd, 2018 11:25:55 PM

The druid breaths a sigh of relief when he sees that his attacks are doing some damage, they just needed to build up a little first.

[i]I'm going to add one last stack on the Doctor. You may one to move those EE in case there is an issue hitting with the null blade![i]

Attack = 31
damage = 52 (4 stacks)


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells  d20+25=27 ;
Friday November 23rd, 2018 11:36:08 PM

Bosk curses that the robot can see him, to gather him, despite his invisibility.

The cleric takes the warning to heart and casts wall of stone (filling up the gun barrel of possible, putting up a wall around/in front of the gun and doctor is it is not.) He then dimensional hops behind and above the doctor.

DM Mitch 
Saturday November 24th, 2018 8:54:45 AM

Tink fires a set of scorching rays at the Annihilator but it seems resistant to heat and takes only minimal damage

Garret appears behind the doctor and tears into him with the chainsaw.

Zane does a full attack into the robot hitting a few times.

Beri manages to build up the flames to the point where they deal damage - just enough to finish off the Doctor!

Bosk starts to create a wall of stone around the doctor but realizes he’s dying and refrains

The giant scorpion make, sparking and heavily damaged, slowly collapses. Over the loudspeakers the doctor observes, ”All good things come to an end.”


Sesha - Carl subbing 
Saturday November 24th, 2018 3:43:04 PM

Sesha breathes a sigh of relief.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 100/168 (Spells) Luck Points: 10/26 
Saturday November 24th, 2018 3:44:30 PM

Restlin shakes his head clear of the stupor he found himself in.

He stays back, who knows what else that scorpion contraption had going on. He looks over to Megaman. "Sooo...now what? Do we take his weapons too?"

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Saturday November 24th, 2018 8:39:50 PM

Tink looks about for some time of device that would allow the doctor to monitor what is going on. He can obviously still see the party and battlefield.

"Should we crack it open to see what's inside?"

She turns on the Signal Jammer once more just in case.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Saturday November 24th, 2018 9:34:33 PM

wyaar keeps an arrow to his bow ready to fire if another threat appears.

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