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Agents of the Fist Archives


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Into the Giant Holds
Scene 1: Clearing Agents


The Sargrass 
Wednesday July 18th, 2018 12:45:46 PM

The Agents continue to celebrate and continue to train. There is much rejoicing and the people are getting more and more friendly with the Agents. Michael finds himself spotting the same young, blonde-haired girl more than a few times when he heads out into town. She blushes and looks away each time he spots her and sometimes runs away.

One morning the commander pulls Nikolai aside. She says, “Nikolai, I mentioned the north last week. I’ve sent people out to check things out, but a couple have gone missing. I’m really worried about this one. Terrified people have been telling tales of some monsters moving in up there. One of my scouts reported back describing huge tracks in the place, like those of a giant. If there’s giants moving in, we need to stop that right away. No one has hired us for this one, but if giants are going to be our neighbors, we’re going to have some trouble sooner or later. I need you to take your group up north and find out what’s going on. If there’s giants up there that can be reasoned with, we need to get talks going. If they’re a more destructive type, we need them gone.”

She pauses a moment before going on, “But this feels wrong to me. I just get this feeling that you might not all come back from this one. It’s going to be dangerous, really dangerous, I think. You need to make sure your group is armed to the teeth. I just get the feeling this may be a very serious test for your group and will require lots of coordination and working together. Make use of the armory. Get your group prepared. When you’re ready, head to the north. The tracks were found just a day’s ride to the north. Find out what’s going on and deal with it, but be careful.”


Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday July 18th, 2018 9:29:00 PM

Michael was trying to save up his money to get some special stuff once he's amassed enough gold. but with the commanders bad feeling, he guesses he'll visit the Catacombs.

Prudence Gundle 
Wednesday July 18th, 2018 10:06:00 PM

"As long as it isn't more of those porcupine cats," Pru says with a shudder. "Akir? Maybe we should put our heads together and try to see if there are any scrolls we should buy. They're not expensive, and the right spell at the right time could really come in handy."

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Wednesday July 18th, 2018 10:22:27 PM

Trayvin checks in with the library to see what condition it is in after the damage the Citadel took.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Wednesday July 18th, 2018 11:13:05 PM

Anna says, "I can pull low level scrolls from my bag provided I have the gold but after paying for the most recent round of special training I'm mostly tapped out."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Thursday July 19th, 2018 12:57:27 AM

Nikolai salutes his commander and replies they will head out in the morning. Meanwhile he finds any scouts that did return to get mapping information from them. Where were the tracks found?

He passes on that information to the group and their new orders, leave in the morning going north, possibly to encounter giants, maybe not. Either way, it will be vewy, vewy, dangerous.

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Thursday July 19th, 2018 2:13:43 AM


Akir is more than pleased to talk Arcane with Prudence.

"I think it would be wise to remember that giants are often both ponderous and dumb. Anything we do that targets those weaknesses is to our benefit. Illusions, enchantments, mind tricks and the like will have some mileage."

He frowns.

"Of course, I specialize in necromany and never bothered much with illusions OR enchantments. Most of my spells target the body and it's fortitude, and that's where all a giants strengths lie."

He thinks a bit more.

"They also will likely try to settle with us in melee, since the alternative for them is likely throwing rocks. If we can keep using walls to our benefit to form funnels in combat, or barricades while we use traps, ranged attacks, and flight, things might turn out okay."

Catching his breath, he locks a quizzical gaze on Prudence.

"Between us we can offer flight. There's useful spells like Grease and Web, though I don't have either in my book. Buying Heightened versions of the spell can help make sure it sticks."



Sigvar Ironhorn (David F) AC 31 (T 12, FF 29) CMD 30 HP 123/123 Character Sheet 
Thursday July 19th, 2018 7:06:59 AM

" Giants , hmmm."
"Would either of you be able to use scrolls of enlarge person on me? I generally don't want to become ponderous like Akir said in combat, but Since I know we may fight something that outreaches me, I want to be able to match their reach. I am nearly broke but might sell my headband of intellect. I am not in need of intelligence. I am in need of protection and damage, we have more intelligent people."



The great dry north 
Thursday July 19th, 2018 12:20:46 PM

Michael tries to ensure he is ready. Pru, Anna, and Akir talk about magic.

Trayvin checks back on the library. The library is in surprising good shape, especially after the events of the past. They have restocked everything that was destroyed long ago, and they are still cataloguing all the new information they have. There are scribes still writing about the Sargrass, that is a topic that seems to be spread all over the library at the moment. The walls look as if they were really not disturbed all during the recent actions, but there are still a few shelves that are empty with a pile of books on the floor near them, as if they had fallen but have not yet been restocked.

Nikolai goes to talk to one of the scouts. The scout gives Nikolai the general location and says that he tried not to leave any markings because he didn’t want anything being able to follow him back. He mentions that about a half day north you head over some hills and into an area that is much more arid than the area around the citadel. He was surprised by how dry it was there, and he often had to spend time searching for water because there were very few natural sources in the area. There was heavy brush and tumbleweeds all around the place, though. When he found the tracks, he spent the night, then quickly got out of there without following them off to the north. He wonders if he should have, but he had heard tales of those who had not returned, so he just wanted to get back alive.


Prudence Gundle 
Thursday July 19th, 2018 3:55:24 PM

Anna says she can pull scrolls from her bag, but explains that she is short of cash. "That's all the more reason for us to be organized and plan ahead," Pru says. "We should plan on using the bag only for unexpected things."

Sigvar asks about scrolls of Enlarge Person. "Sure, no problem," Pru says. "Sorcerers don't have to worry about schools and stuff; I can cast anything from a scroll. Well, an Arcane scroll."

Akir talks magical strategy. "I think the only Illusion spell I have is Invisibility," Pru says. "Although like I said I don't pay a lot of attention to schools. I guess my spells mostly target agility, which I don't think giants have a lot of. But I could be wrong. Should we get some scrolls of Charm Monster, do you think?"

About walls, she says, "well, I can do Wall of Ice, but that's the only one I know. It's pretty good though."

"I can cast Web," she continues, "but not Grease. Pick up some scrolls of that, do you think?"

"I was also thinking about stuff like Secure Shelter," she says. "Though whether that would be useful depends on whether we're taking horses. Are we?"

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Thursday July 19th, 2018 5:09:28 PM

The newly minted specialist 2 musters and joins the rank of his comrades.

His bow appears sturdier to the keen observer and it appears that it would cause a bit more damage then it used to.

" Fighting giants won't be fun but some well placed arrows from a distance will likely keep them distracted for a while. "

" I'll review my few spells and see if I can add a few surprises."



Sigvar Ironhorn (David F) AC 31 (T 12, FF 29) CMD 30 HP 123/123 Character Sheet 
Thursday July 19th, 2018 6:56:56 PM

" Arid land in the north? Odd no?We might want to be sure to have Create Water available so we do not need to carry it in. What kind of giants like it dry?"
" I m ay have something that will help us in case there is combat. I might be able to allow you all to Smite Evil like I can. If the giants turn out to be hostile, they will likely be evil too. It will give you a bonus to strike them and a large bonus to damage."

Sigvar heads to the Catacombs to prepare.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Thursday July 19th, 2018 8:06:57 PM

It looks like the Agents are getting ready for a mission. Trayvin hopes there won't be any cats that are large as a house.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Thursday July 19th, 2018 10:38:47 PM

Michael is still stuck at the Catacombs...it's busy here

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Thursday July 19th, 2018 11:56:02 PM

Anna says, "I can turn into huge plants and animals but I get the feeling these giants will still have reach on me. Unless I sell the gift the Manfri gave me I have not a lot of coin to fuel my bag or to spend in the catacombs. Seeing as how everyone else pretty much has outflank Anna takes the time to do a little training with Pru so the sorceress effectively has it too thanks to her new specialist III rank.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Friday July 20th, 2018 12:15:53 AM

OOC: gonna roll new HP on the LnB soon, just have to remember to.

IC: Nikolai points out that there are desert giants as well as forest giants and hill giants and mountain giants. So giants in an arid land would not be a surprise. He goes to the library to look at the maps of the north and makes a decent sketch as a workable copy, writing down the information the scout game him.

He then makes arrangements with the kitchen for some trail rations for everyone.

"If the area is going to be dry, it best not take horses. Giants can smell animals pretty good so I'd rather hike it," he tells the group.

They do have a trophy that needs preparing so he makes the proper arrangements to when they return it will be hanging on the wall with the others.

The great dry north 
Friday July 20th, 2018 1:39:41 PM

The group continues to prepare. The kitchen is glad to help the heroes prepare some rations and Nikolai finds the rations are carefully prepared and they look much nicer than the usual rations for troops from the kitchen.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Friday July 20th, 2018 7:38:18 PM

Trayvin feels a little guilty about the treatment they are getting. He knows they are considered heroes, but the rest of the soldiers work hard and put their lives at risk too.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Friday July 20th, 2018 10:54:19 PM

Michael inspects the offerings from the kitchen and finds that they are split up into three categories. nonperishable, meaning it can last for weeks, perishable, meaning it needs to be eaten soon, and ingredients, meaning it needs to be added to what we catch to make it taste better. on the perishable side there are 3 dozen pocket pies wrapped in waxed parchment, some are sweet, peach, chocolate and cherry and others savoury. sausage, chicken stew, beef and gravy. and marinara and hard salami. on the non-perishable side some really nice Pan Fortis, Jerked beef..smells like it's in the cinnamon valley style, and some jugged Hare. Several loaves of Hard peasants bread wrapped in brandy soaked cloth. ingredients. Cinnamon, garlic, solid soup, onion, salt, garum cardamon, pepper, chili, limes,

guys, come what may, we are going to eat like kings on the road...the kitchens did us up right!

Prudence Gundle 
Friday July 20th, 2018 10:57:41 PM

Pru laughs a little. "Maybe we can use some of our rations to bribe the giants," she says with a smile.

She gathers her things together. "I'm off to the Catacombs to buy scrolls," she says.

Sigvar Ironhorn (David F) AC 31 (T 12, FF 29) CMD 30 HP 123/123 Character Sheet 
Sunday July 22nd, 2018 10:29:19 AM

Sigvar, a bit miffed at being called Murphy, missed Prudence's comments in the Catacombs as she, far prettier and nicer than the Minotaur was expeditiously and correctly served. When he catches up and sees the bounty that the Agents have been provided he chuckles at her comment.
" Shall we just put Michael between two loaves of bread? He seems to find the inside of his foes softer for his blades." The minotaur chides the halfling about his eviseration of the Jub-Jub bird.
" And yes, I got the scrolls. I'll divide them between you and Akir. Whichever is closer and not busy can make me bigger so I am on par with the giants, if it comes to blows that is."
He gives each of them 2 scrolls of Enlarge Person at 1st caster level.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Sunday July 22nd, 2018 7:48:08 PM

Anna says to Sigvar, "I keep scrolls of enlarge person on me as part of my kit and while I'm not a spellcaster I am skilled in fooling magic items to make them work."


Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Sunday July 22nd, 2018 8:07:44 PM

Pompous loads up on arrows from the armory. He will likely need are single one of them before this mission is over.

He then finishes loading his pack, looking over his chain mail armor and checking his weapons.

Following this, he joins the rest of the group and readies for travel.

" Let's find these bigguns yo! "



Nikolai (JonathanT) AC 19 Tch 18 Ffted 16 HP 83/83 CMD 29/31(Grapple/Trip)  
Sunday July 22nd, 2018 11:10:19 PM

OOC: rolled a 5 for HP and posted on the LnB.

IC: Nikolai chuckles at their banter and decides to visit the catacombs once more to inquire on something.

The great dry north 
Monday July 23rd, 2018 12:21:13 PM

The group continues to prepare for their upcoming adventures. While Trayvin may feel embarrassed, the hero-worship does not decline, at least not yet. Michael prepares some quality food, almost enough for a mule to carry all by itself. Scrolls are discussed and trips are made to the catacombs as preparations continue.

Prudence Gundle 
Monday July 23rd, 2018 8:09:50 PM

Pru returns from the Catacombs, tucking scrolls into her Haversack. "Right, that's done," she says. "Are we ready to go?"

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Monday July 23rd, 2018 8:50:45 PM

Pompous leans on his bow and waits for the rest of the group to arrive....

" Hi hooooo..... hi ho, hi ho, off to skill some bigguns we go! Hi ho hi ho hi ho..... "

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Monday July 23rd, 2018 9:01:07 PM

"Hmmm, giants right? I'm going to have to think about swapping out some spells."

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday July 23rd, 2018 10:41:30 PM

Heh! That's a good idea Sigvar, put a stone skin spell on me, put me between to slices of bread and when a giant eats me I can eviscerate him from the inside...wait a second...would I be a poison if I did that?

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Tuesday July 24th, 2018 12:02:27 AM

Anna says to Michael I'll do you one better, "If I turned into Mist Form and a Giant breathed me and then I turned back into myself in the Giant's Lungs would I be a poison?"

Nikolai (JonathanT) AC 19 Tch 18 Ffted 16 HP 83/83 CMD 29/31(Grapple/Trip)  
Tuesday July 24th, 2018 12:59:14 AM

Nikolai laughs at Anna's idea. [b]"Sure, but turn yourself into a poisonous plant, like poison ivy and see how that irritates his lungs. Hahahaha!"

The great dry north 
Tuesday July 24th, 2018 2:08:39 PM

The group finalizes preparations. There is a bit of tough talk, and some nervous talk. Are the Agents prepared to face this adventure?

OOC:
I'm ready when you are!

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Tuesday July 24th, 2018 3:44:13 PM


Akir, having made one final catacombs trip, is also ready. He overhears the conversation about Poison Anna and frowns.

"There's a much worse place to accidentally apply poison ivy, and most outdoorsmen have made that mistake at least once. Though I doubt Anna would be willing to be used as giant hide-wipes, even if she was doing so maliciously."

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Tuesday July 24th, 2018 3:57:30 PM

" Ready to go folks... "

Prudence Gundle 
Tuesday July 24th, 2018 4:42:44 PM

"We decided on no horses, right?" Pru shoulders her haversack and picks up the dratted spear. "I should have bought some scrolls of Mount while I was at it," she mutters.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Tuesday July 24th, 2018 9:13:57 PM

"Well if we took horses it would be more difficult to sneak up on them."

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Tuesday July 24th, 2018 11:42:51 PM

Anna says. "When I become more powerful I could chose to be able to turn into a small or medium animal at will if I don't want to use it for small or medium humanoids or plants. I'd be able to be a mount for Michael if I do that."

Nikolai (JonathanT) AC 19 Tch 18 Ffted 16 HP 83/83 CMD 29/31(Grapple/Trip)  
Tuesday July 24th, 2018 11:53:05 PM

"Yes, no horses, that way we don't need to worry about water and food for them in such a dry place. We can do well for us with spells and scrounging for lizards and bugs, but not the horses."



Sigvar Ironhorn (David F) AC 33 (T 12, FF 32) CMD 30 HP 123/123 Character Sheet 
Wednesday July 25th, 2018 7:42:38 AM

" I don't ride, so horses, no horses, same thing to me. Lets get going."

The great dry north 
Wednesday July 25th, 2018 11:44:15 AM

The group finishes their preparations and heads off to the north, following the directions provided by the single scout. The travel for the first day is quite normal: you see the usual sights, and nothing seems out of the ordinary. The direction north is quite less traveled, almost all the common travelers and trade use the east-west road by the citadel. Before half the day is done, the road really disappears and you are following game trails. However, the brush is light in this direction and there are slight hills, and only a few sparse trees. The hills continue to slowly rise to the north and it gets slightly warmer as you travel. By the time the sun is headed down, you are noticing the air feels drier and the ground is a little more sandy and dry.

Is is approaching sundown and you have seen little in the way of animals, probably due to the dryness of the area. The hills are getting more common, but not very steep, almost like sand dunes, except they're mostly dirt and not sand.

OOC:
Decisions for the night? Watches? Searches? Water and supplies?

Sigvar Ironhorn (David F) AC 33 (T 12, FF 32) CMD 30 HP 123/123 Character Sheet  d20+6=19 ; d20+5=9 ;
Wednesday July 25th, 2018 7:07:47 PM

Sigvar looks about trying to find a suitable campsite and any local foods to stretch their rations.
Survival 19
He prepares as normal for watches, though he expects they will be shorter since Anna has elected to stand the whole night's watch. He stil; thinks it a good idea to keep two people on watch just in case one is incapacitated or just ends up looking the wrong way.
Perception on watch 9

Pompous AC 25(26) CMD 25/20/15, HP 98 /98  d20+10=16 ; d20+20=22 ;
Wednesday July 25th, 2018 7:41:18 PM

Pompous helps with making camp (survival 16) and searches out a good place to keep watch (perception 22). As a moderately lowly Specialist he awaits orders.

Prudence Gundle 
Wednesday July 25th, 2018 8:20:52 PM

Pru lets the others find a campsite; she's not good at that sort of thing. She can, of course, light a campfire, but the area here might be too dry to risk open flames. "I'm going to have to be careful with the fire magic," she says.

She cheerfully takes whatever watch is assigned to her, and does her best--which, honestly, isn't that great.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Wednesday July 25th, 2018 9:36:16 PM

"I wouldn't worry too much Pru, the plants around here should be used to the heat and may not be affected that much if we need to toss a few spells around."

Trayvin will split a watch with someone who doesn't have darkvision. He agrees with Sigvar that since they are expecting some sort of trouble that double watches are in order.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+10=14 ; d20+12=21 ;
Wednesday July 25th, 2018 9:41:28 PM

(Survival: 14 vs 10 for aid another so Nikolai gets +2 to his survival roll)

Anna thinks about trying to pick a place for camp, but then decides to just weigh in with what Nikolai has to say.

As for watches, Anna says, "My new plant kin ability lets me forgo sleep as long as I get enough sun and it was sunny today so I will stand sentry the whole night. If anyone else wants to join my vigil for periods of time they are more than welcome to."

Anna will activate her darkvision SLA for the 8 darkest hours during her watch (Perception: 21)

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday July 25th, 2018 10:31:11 PM

Michael takes the role of adjunct to NIkolai, while letting the commander think on more weighty matters. he assigns watch.

9PM Anna and Pru
10PM Anna and Pru
11PM Anna and Sigvar
12PM Anna and Sigvar
1AM Anna and Trayvin
2 AM Anna and Trayvin
3 AM Anna and Michael
4 AM Anna and Michael
5AM Anna and Pompous
6 AM Anna and Pompous.

This should get everyone 8 hrs of sleep, albeit not uninterrupted.

Nikolai (JonathanT) AC 19 Tch 18 Ffted 16 HP 83/83 CMD 29/31(Grapple/Trip)   d20+14=31 ; d20+18=30 ;
Thursday July 26th, 2018 12:38:35 AM

Nikolai likes Michael's watch list so goes by it. He helps look for a suitably defensible in some way or other campsite.

Survival + 14 = 31 +2 (aid another) = 33

"Make as small a fire as we can, we don't know much about this area and I don't want a beacon to our camp. Probably after today it'll be fireless camps."

He takes his watch and keeps his elven eyes sharp on the lookout.

Perception + 18 = 30


Sigvar Ironhorn (David F) AC 33 (T 12, FF 32) CMD 30 HP 123/123 Character Sheet 
Thursday July 26th, 2018 6:24:59 AM

" Move Trayvin to the other end of the watch cycle from Prudence, Michael. The healer and the main damage dealer need solid blocks of sleep. the rest of us don't matter. And Prudence, if something warrants a fireball, or six, then do it. We can make nice with the environment later so long as we live through the encounter."
Sigvar sets his tent where instructed, adds the rabbits he caught to tonight's dinner and makes himself useful gathering what wood there is. Any not used tonight can be brought along for later. Arid climates do not normally support combustible plants, not in great quantity at least, normally.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Thursday July 26th, 2018 6:29:30 AM

" I won't argue that we want our camp to be a beacon, but we were sent to find out the demeanor of the folk in the area. If they are the kind that set upon weary travelers as they camp, then we have done our job."
" Not the best plan, but it tells us who we are dealing with. If we can't handle a midnight raid, then we are in the wrong business."


The great dry north 
Thursday July 26th, 2018 11:47:11 AM

The group prepares for the night, and a number of the Agents work to find a good site. Sigvar manages to find a small, natural spring nearby that can provide enough water for the group for the night. The spring creates just a small puddle before the water evaporates, but it continues to flow enough to keep the water clear. Pompous finds a few different cactus-like plants that could be used for water, but doesn’t really need them after Sigvar finds the spring.

The group discusses fire and setting up camp for the night. Eventually it is decided and the group prepares for the evening with watches set. Anna keeps watch the entire night, but by dawn she is ready to see the sun again!

Nikolai takes a look around, takes his time, and looks for a defensible campsite. While he is checking out the area, he spots some depressions in the group. Anna helps and points out their shape. Nikolai then realizes that he is likely looking at the tracks of some very large, barefoot humanoids. The tracks do not look too recent, but in the arid environment, it is hard to tell if they are a few days or a few weeks old. It appears that the tracks lead off to the north and have not been any further south than this point.

During the night, in the early hours of the morning, Anna spots a snake slowly slithering along the ground. It edges towards the campsite, tongue flickering, but it changes its mind and slides back down the hill rather than joining in the campsite. The night is quite cool without the sun. The sun rises and everyone wakes up quickly as the heat of the sun is felt as soon as it strikes you and the ground around you. It looks like it is going to be quite a warm day.


Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Thursday July 26th, 2018 2:24:54 PM


Akir notices himself not to be on the watch list, but figures it might have been on purpose. He does a lot of crafting and book study, but he doesn't mind pitching in.



Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Thursday July 26th, 2018 6:00:14 PM

As the day dawns and Sigvar notices the ra[pidly climbing temperature he decides that he may need to sacrifice a bit of combat efficiency in order to survive the rigors of the day. He swaps Endure Elements into his spell list and casts it as he finishes his prayers.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Thursday July 26th, 2018 9:46:58 PM

Michael adjusts the watch list. with Anna on watch he cycles the spells slingers to positions fore and aft so that they can get uninterrupted sleep. Missing from the watch list are Akir and Nikolai with a full party he can cycle the list so that everyone gets an uninterrupted sleep ever 3 days or so. provided Akir can get to bed around 8 ish even he won't miss his 8 hrs.
9PM Anna and Pru
10PM Anna and Pru
11PM Anna and Sigvar
12PM Anna and Sigvar
1AM Anna and Pompous
2 AM Anna and Pompous
3 AM Anna and Michael
4 AM Anna and Michael
5AM Anna and Trayvin
6 AM Anna and Trayvin

then 2nd watch

9PM Anna and Pru
10PM Anna and Pru
11PM Anna and Nikolai
12PM Anna and Nikolai
1AM Anna and Pompous
2 AM Anna and Pompous
3 AM Anna and Michael
4 AM Anna and Michael
5AM Anna and Akir
6 AM Anna and Akir

3rd watch

9PM Anna and Trayvin
10PM Anna and Trayvin
11PM Anna and Sigvar
12PM Anna and Sigvar
1AM Anna and Nikolai
2 AM Anna and Nikolai
3 AM Anna and Akir
4 AM Anna and Akir
5AM Anna and Pru
6 AM Anna and Pru

with the heat coming on Michael talks with Nikolai about possibly travelling at night, they will use less water and avoid the heat of the day.



Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Thursday July 26th, 2018 9:48:38 PM

Anna says, "I have so much more time now that I don't need sleep. I think I need to find some hobbies. Maybe I should learn a craft?"

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Thursday July 26th, 2018 10:15:13 PM

"Well Anna, what would you be interested in crafting? You will have more interest in that if you pick something you like."

Prudence Gundle 
Thursday July 26th, 2018 10:45:33 PM

"That's a good idea, Sigvar," Pru says. "Would anyone else like an Endure Elements spell?" Pru casts one on herself, at any rate, knowing she's not as strong as some of her companions.

Nikolai (JonathanT) AC 19 Tch 18 Ffted 16 HP 83/83 CMD 29/31(Grapple/Trip)   d20+16=21 ; d20+18=34 ;
Thursday July 26th, 2018 11:37:40 PM

Nikolai arranges some stones to mark the place of the large footsteps. After a good night's sleep, he studies them again and figures that's as good a place to start their hunt as any.

"OK, when we are ready, let's follow those tracks as best we can."

Survival (Tracking) +16 = 21

Perception +18 (while we travel) = 34

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+10=20 ; d20+20=31 ; d20+16=18 ;
Friday July 27th, 2018 9:11:19 AM

Pompous assists Nikolai in following the tracks and keeping an eye out for trouble.

-------------------------
Survival 20
Perception 31
Swift Track 18

Scene 2: The Entrance


The Entrance 
Friday July 27th, 2018 12:27:02 PM

There is some discussion the next morning and some of the group prepare for the day. Indeed, as soon as the group sets out, the heat is felt by all. It isn’t so bad in the shade, but there isn’t a lot of shade to be found. The sky remains completely clear of clouds and the sun beats down. Nikolai sets off to follow the tracks he found the previous night and Pompous assists him. As they travel, Pompous points out another small spring that he spots just off to the east of the tracks. The group can gather up some water and take a break there, but there is just a single tree there, apparently surviving off the small spring, that provides little shade.

As noon arrives, the group moves over the top of yet another hill. You look out and can see a bit of a valley between a number of different hills. On the far side of the valley, perhaps a half mile from where you are, you can see a building pressed up against the side of the hill. There is a very large doorway and entranceway, it looks like an old, dusty, and golden-brown temple from ages ago. What catches your eye quickly is that there are four very large figures standing around the entranceway. Two almost appear to be guarding the main entrance around the remains of a fire situated directly in front of the doorway. Two other figures are standing on top of the building next to a few piles of rocks.

Knowledge, Nature, DC 19: Highlight to display spoiler: {These are desert giants -- very mean and territorial.}
Knowledge, Nature, DC 24: Highlight to display spoiler: {This type of giant is usually completely immune to fire and are very dangerous to fight up close because of their skill with scimitars.}


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=10 ;
Friday July 27th, 2018 4:07:08 PM

" Pretty nice day, if you discount the lack of shade and water. We have water creation spells ready right? We are not just counting on finding water in a desert?"
"May I see the map Nikolai?"

Sigvar studies the map a bit.
Has this place always been arid? Is it marked as such on the map or is this a new development?
He hands back the map and proceeds to study the area more closely. Of course they were going to head down and introduce themselves, eventually. He wanted to be sure how many giants they were likely to find and what their intentions might be before rushing into something.
Perception 10
Is there anything to suggest that these giants are responsible for the missing people? Bones, discarded gear, wagons, horses, things like that?
" Well, we can either walk on down to meet them and see what happens, maybe fight on their turf, or we can camp here and let them come to us. We might be less threatening and more approachable if we camp and these are not the mean angry giants we are looking for."
"We can also be more prepared and set a perimeter to hold rather than entering their obviously guarded set up."
"Does anyone speak giant?"
" What's the plan?"


Sigvar's Dashboard
Endure Elements 24 hours

Prudence Gundle 
Friday July 27th, 2018 6:33:04 PM

"I do like the idea of letting them approach us, but only if we can find someplace defensible to camp," Pru says. "I can't create water," she adds. "I mean, I suppose I could make a Wall of Ice and we could catch the melt-off, but that wouldn't be very much."

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+9=14 ; d20+20=29 ;
Friday July 27th, 2018 7:51:43 PM

KN 14
Perception 29
-----------------------

" Me thinks those bigguns are going to throw those big rocks at us. So... Melee we fight very tall and strong giants. From away, we get rocks chucked at us. Be told, I don't like either options.... "



Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Friday July 27th, 2018 9:06:44 PM

Nah, if we camp here and they come across us we come across as trespassers or interlopers. If we walk down, in full view of the camp mind you, and approach openly like we have business there, it will put them in the right frame of mind to receive us. We are now either traders of dignitaries. Tactically it's a bit of a disadvantage, but strategically its a better call. we need to come in strong though, fresh as we can be and looking good. Pru, you need to be rocking that awesome smile of yours .


Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Sunday July 29th, 2018 2:32:45 PM


"Giants are intelligent creatures, and far more sociable than most sorts of monstrous races. Ultimately, what is the reason we are approaching? Are we asking them to leave, or are we exterminating them? That should dictate what our approach is."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+6=18 ; d20+18=25 ;
Sunday July 29th, 2018 7:06:34 PM

Spells in effect:
Mage Armor

Knowledge Nature +6 DC19,24 = 18
Nikolai's studies are centered around the undead, not giants.

"I like the idea of knowing a little more about them before introductions. If we can't determine anything from observing from here, like piles of discarded bones or unusable gear, then sneaking in and scouting invisibly would be the next plan of action."

He scans the area for such items that might indicate their activities, such as items clearly not the usual for giants and discarded items.

Perception + 18 = 25

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Sunday July 29th, 2018 9:47:04 PM

we need to be really careful then, What would the Fist do if they caught an armed party scouting the Citadel? Like Akir said, these guys are smart, and it looks to be, fairly civilized if we come at this wrong we could be in for a war.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+17=26 ;
Sunday July 29th, 2018 10:32:57 PM

Anna sizes up the giants (Know {nature]: 26)

Anna says, "Welp these are fire giants. They are very territorial and aggressive and are practically immune to fire. They also are very skilled scimitars."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Monday July 30th, 2018 7:22:48 AM

"My mother described Fire Giants once, after her Fist faced them. Those guys are not wearing the heavy armor and carrying greatswords like the Fire Giants she described."
Highlight to display spoiler: { Please reread the spoiler. These are desert giants. }

The Entrance 
Monday July 30th, 2018 10:16:41 AM

The Agents pause and look over the area. The shallow valley is far and wide, so you cannot get a very clear view of the giants. You can certainly see them and can tell they’re giants, but, well, they are giant-sized. You can see the remains of something near the entrance to the place they seem to be almost guarding, but it could be a campfire or a pile of rocks. You can observe the two near the door sitting down and they might be talking to one another. The two above the door are walking around a bit as if they are on guard duty, but they’ve got quite a view of the surrounding area, so they’re not exactly staring off into the distance. Every now and then one of those two bend down and pick up some pebbles and toss them, perhaps playing a game of some sort. Pompous does notice there are a couple piles of larger rocks stacked up next to the two in the raised position. He also sees that all four have very large curved swords strapped to their waists (scimitars). Nikolai looks around and doesn’t really see anything that doesn’t look like it belongs, but at this distance a pile of human bones wouldn’t be too visible, either.

There is a bit of discussion about whether to approach the giants, or to allow them to come to the Agents in a defensible position. At this point the Agents aren’t really trying to hide themselves, but they are just at the edge of a rise. In fact, the Agents might be highlighted against the sky from the point of view of the giants. But the giants are still half a mile away or so and don’t appear to have noticed the Agents yet…

Knowledge, Nature, DC 15: Highlight to display spoiler: {This is all completely natural and is just an area that does not get a lot of rainfall, so plants and animals have adapted to this arid environment. There is little water available all around.}


Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+9=20 ; d20+20=24 ;
Monday July 30th, 2018 11:23:43 AM

KNature: 20
Perception: 24

------------------------

" Maybe we send one person to test the water per say? Someone fast and stealthy that could make there way back if there's problems? Heck, maybe they just want us to pay a toll to pass through."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Monday July 30th, 2018 7:22:04 PM

" They may just want to live here in peace and the last scouts that came here might have been seen as as attack because they were stealthy and not open. I'm going to go see what they want and have a word with them. If they attack me then well we know they are hostile."
Sigvar starts walking down the hill towards the giants. Sword sheathed and no weapons drawn. He waves towards the giants as he approaches. He DOES however ready an action to go totally defensive if they start throwing boulders at him.

If attacked +4 dodge AC

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+4=24 ; d20+4=15 ;
Monday July 30th, 2018 7:40:09 PM

Michael had to think for a little bit but he finally remembers where he read about these guys. I think these are Desert Giants, I think they are immune to fire like fire giants, but not quite as evil. I could be wrong though. . The Agents being trained soldiers would not silhouette themselves by standing on top of a hill, they would do what is called a military crest setting up just behind or just in front of the ridge. in our case probably just behind.

I'm pretty stealthy, and with my potion of expeditious retreat, I'm pretty fast. Invisibility would make me a whole lot stealthier though. and If I had some way of understanding their speech I could listen in on their conversations and gather a little more intelligence. also taking to the roof or hiding in a culvert usually precludes someone looking actively for you, so If I can get in undetected I should have the run of the place. for that matter if one of you could shrink me as well, then I could walk into the place like I owned it. or better yet. Anna could turn into a buzzard and carry my shrunk butt up and over the compound, drop me and I'll use my Ring of Feather fall to get down. I've got a mirror, I'll spend the night in the compound seeing what I can find out. if it's golden, I'll flash the mirror at you three times at dawn. if it's bad, I won't' flash. I'll try and Escape and evade...no...wait a minute. if I'm in there I can prep the field of battle. I might can get their order of battle, troop dispositions and maybe do some things to screw them up a bit...man it times like this that I wish a had some sovereign glue and some oil of slipperiness. if I don't flash and you don't see any signs that I've been caught wait till nightfall then come in. I'll keep an eye out for you and link up with you once you are in the compound. if it's really really bad...I'll just try and get out alive.

Michael keeps it under control, but inside he is positively jumping up and down. He lives for this kind of cloak and dagger, infiltration snake eater stuff!

when he sees Sigvar start to walk toward the compound he feels a moment of regret, no snake eating for him it seems. then he brightens up. This was probably the better way anyway.

Prudence Gundle 
Monday July 30th, 2018 9:16:15 PM

"Sigvar, before you go, let me cast Protection from Arrows on you. It should help if they start throwing rocks. Well, unless they're magic rocks, which I doubt."

If Sigvar consents, he gets DR 10/magic against ranged weapons, until 100 points of damage has been prevented.



Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Monday July 30th, 2018 9:54:41 PM

"Sigvar, do you speak giant? Are you sure you want to approach like this?"

Trayvin isn't sure if this is a good plan, but the Agents will need to be ready to back it up if needed. He readies his weapon and shield and hopes for the best.

OOC- Trayvin can create water, and can speak giant. I don't think it would be a stretch to say that he would have mentioned this previously.



Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Monday July 30th, 2018 10:21:07 PM

Anna says, "I could turn into Mist and slowly seep over to them but I would only have 16 minutes to get all the way to them and Mist moves very slow. Alternatively would it be odd if Sigvar is carrying a dead log with branches? I could turn into a dead log for 8 hours"

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday July 30th, 2018 10:52:12 PM

Heh! I do that when I've had too much to eat and drink at the last assignment

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday July 30th, 2018 10:53:03 PM

header updated.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Monday July 30th, 2018 11:07:56 PM

Nikolai tells Sigvar to hold back. "Sigvar, we are professional soldiers. When we can, we scout the 'objective' first. We've got time, plenty of it. We'll go, but at night and scout first. We need some leverage and confirming what they've been up to lately may give that. Also, My understanding is that protection from arrows won't work against such large objects as ballista bolts and rocks. So hold off."

Nikolai looks for a place down the hill on the other side where they can discuss their plan for the night and be out of sight.

"I'm pretty stealthy and can see well enough at night. Michael is stealthier. Sigvar can have a Silence spell on him. Anna can turn into a night creature. Bat or something. We need to get close enough to hear what they say and check out their refuse pile. Although evidence from a refuse pile is circumstantial at best, it is enough to go on for starters. Any ideas to add to that?"

Nikolai pauses a little and then adds, "Then we traipse into their camp at dawn and see what they say."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=15 ;
Tuesday July 31st, 2018 7:25:46 AM

Sigvar waits, since that is the order he is given. He does not see the issue. They are soldiers and talking to these guys achieves their objective, no matter how it goes. He is confident he can handle the six giants they see, or at least remain standing until help arrives. But orders are orders so he waits and listens to the other ideas.
" No I don't speak Giant Trayvin. I was going to hope they spoke common. They are big, but not necessarily dumb."
" I am not going to sneak in there, silenced or not. It isn't in my skill set and I will surely get anyone with me caught. One does not sneak an elephant into an opera house."
"I do not see why we need to go through all of this cloak and dagger. Scouts were sent, they didn't come back. Walking up to their front door and asking them if they are responsible is the fastest, and surest way to resolve this."
" If they are hostile, they will try to rip our faces off. If there are more than the six we see then Prudence walls them in and we retreat. If it is just the ones we see, we end them, threat resolved."
"If they are NOT responsible I am willing to bet they know who is. We get the information we need on the real threat and then go recon that, rescue whomever we can and bury that threat."
"If we walk down there we will know in about two minutes if they are really the problem or if they are being pointed at as the problem because they are big, scary and have poor social habits towards outsiders.
" Am I missing part of this where we need to make it harder than it needs to be?"

As a precaution, Sigvar scans the sky for, well, you know, Slartanus.
He has a way of manipulating things so that what seems to be wrong is just a trap to get the Agents to look the wrong way while he strikes from a different direction.
Perception 15

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Tuesday July 31st, 2018 12:04:40 PM


Akir frowns.

"Yes, you are Sigvar. Lets say you go down there, but get attacked. There's no promising you are going to overpower them, or hold off until we arrive. Also, giants tend towards neutrality, so your special skill set would be a bit less effective than usual."

He thinks, then adds.

"There's nothing we lose but time by using our scouts. And this mission is not time sensitive."

The Entrance 
Tuesday July 31st, 2018 2:43:38 PM

There is much discussion about what to do next. Michael prefers sneaking. Sigvar prefers walking up to them. Is there another solution?

The giants do not act as if they have seen the Agents still. Sigvar does not see Slartanus.

OOC:
There are just four of them that you see, not six...

(Feel free to discuss tactics in email if that will speed the decision along).

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+17=36 ; d20+19=28 ;
Tuesday July 31st, 2018 10:50:06 PM

Spells in effect:
Mage Armor

"One thing we might find out is how many there are, actually. Right now two at the door and two on the top. We watch to see if they change the guard. Might be even 4 more. Then we might also see the chief. So there could be nine," Nikolai shrugs when Sigvar voices his disapproval of sneak tactics. On the other hand, that goes with any fighter's point of view. To each one his strengths and weaknesses.

"Approaching during daylight when there is little to no cover isn't good. Does anyone know if these desert giants have any night vision capabilities? If we start our approach at dusk we can be there by nightfall. Meanwhile, a couple of us will keep watch over their position for any changes, comings and goings, and such. I'll take position atop this hill and watch until dusk, then anyone who wants to follow can sneak in with me. At least at night everyone else can still get closer.
we sneak in from different directions to keep our approach less detectable."


Nikolai finds a spot on top of the hill where he can keep watch and stay fairly hidden. Behind a boulder or rock.

He thinks how fun it would be to use his hat to look like one of them but unfortunately the hat has limitations, such as size. Although he could show up as a gnoll and speak gnoll to them. Just a thought.

Hide (Stealth) + 17 = 36
Perception + 19 (observing giant's camp and it's activities) = 28

At dusk he gives work for the sneaks to do some sneaking and sneak up on the camp.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+17=30 ;
Tuesday July 31st, 2018 11:49:18 PM

(know[nature]:30)

Anna thinks of what she knows of these giants as far as their senses and any nocturnal activity and informs Nickolai. She then says, "If we had a cart we could try to size them up by having some of us pretend to be lumber jacks with me being a dead log in the cart but we don't have that. Do we have any chains? Could Sigvar pretend to be a lumber jack and he could drag me chained in log form behind him?"

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+13=24 ; d20+20=33 ;
Wednesday August 1st, 2018 8:24:49 AM

" My bow and I will stay back with Nikki, that sneaky sneaker, and provide cover for the rest of you. "

-------------------
Stealth 24
Perception 33



Prudence Gundle 
Wednesday August 1st, 2018 10:41:55 AM

"If we wait until dark, that puts us at a disadvantage," Pru warns. "I have spells that will work at a distance, but not if I can't see what I'm aiming at."

The Entrance 
Wednesday August 1st, 2018 1:35:22 PM

Nikolai suggests that the Agents sit back wait and watch. He thinks there may be as many as nine of the giants in the area! Anna thinks for a moment and realizes that the usual desert giant can indeed see well at night (low-light vision). Pru suggests that she will not be as effective in the darkness.

However, there are no overt objections, so the Agents retreat behind the crest of the hill and stay out of sight. Nikolai takes up a positon near the Agents, well-hidden, but where he can see the giants. He watches throughout the afternoon. The giants actually don’t see to do much. The two on top continue with their apparent game. Later in the afternoon, the two at the base manage to start a fire. One of them slaps the other one and they appear to argue for a moment, but you are far too far away to hear them. Finally one of them points out into the distance, and the other one at the base takes off at a slow walk towards the east. The two on top look down and watch the others. At no time does Nikolai see any other giants, nor do any of the four he can see head into the entrance of the building.

As evening approaches, the shadows lengthen. The sun is setting in the west, so there is no inherent tactical advantage since the giants are directly north of the group.


Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Wednesday August 1st, 2018 6:30:43 PM


"Yes.", confirms Akir. "They do have lowlight vision, like an elf, more or less."

Akir harumphs.

"This begs the question, are any of you going to need magical assistance with your own vision?

As he asks the question, he casts Elf Vision. It will last for a bit more than an hour, and Giants weren't fans of cold iron as well as he could figure. As the elven vision spell takes over his own senses, he relaxes and waits for the next move.



Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Wednesday August 1st, 2018 8:56:29 PM

Trayvin waits anxiously. Sneaking around wasn't really his cup of tea. "I would offer a silence spell, but then you wouldn't be able to hear what they are saying."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=17 ;
Wednesday August 1st, 2018 9:38:34 PM

" So I will wait here in the dark and come if I hear screams. I can't sneak, I can't see and if I need to run there to help you I am the slowest member of the group. See you in the morning after the recon."
Sigvar will stand vigil for the night while the sneakers go sneak. Without rest he will be fatiged, but he can eliminate that with either a spell in the morning or a lay on hands.
Perception 17

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday August 1st, 2018 10:19:30 PM

Michael spells Nikolai off and writes in his book about the giants. He notices that there are no women among the giants. that means that this must not be a permanent outpost. he watches for the one headed north

Hey Nikolai, want me to follow that one headed north? he's obviously up to something, it could be useful to know what. and if it's no good, one less giant in the compound can only help us.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+14=17 ; d20+17=31 ; d20+19=32 ;
Wednesday August 1st, 2018 10:47:33 PM

Spells in effect: Mage Armor

"Sigvar, you are fretting over nothing. You will get ample chance to swing your weapon when the time comes. You've been an invaluable partner each time we get into a scrap. But sometimes it is time to try things that others are really good at first. Let's try that.

Michael, I had the same idea. We need to go together. Most likely he's been sent out for food or firewood but catching one alone is better than tackling four. If we find nothing useful, Sigvar will have the opportunity to parley with them.

The rest, sit tight and keep watch. And smoke me a kipper, I'll be back for breakfast. Let's go Michael."


Nikolai and Michael head around the hill and try to pick up the trail of the solo giant at some point out of sight of the giant's camp.

Survival (Track) +14 = 17 + 1(luckstone) = 18

Stealth while following the tracks + 16 +1 (luckstone) = 31

Perception +18 +1(luckstone) = 32

Prudence Gundle 
Wednesday August 1st, 2018 11:29:54 PM

"Sigvar, would it help if I cast Darkvision on you?" Pru asks. "That way you could respond quickly if they get into trouble."

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Wednesday August 1st, 2018 11:38:58 PM

Anna says, "I take it you want me to stay her because I can only be stealthy for short bursts of time?" She activates her darkvision SLA when it gets too dark.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Thursday August 2nd, 2018 12:19:36 AM

" Not really Prudence, but thank you. I would only be able to see a few feet, They are going over a half mile away so all I can do is wait and see if they run into trouble. If that happens then yes, darkvision would be helpful. I just don't think splitting up is a good idea after we were told this could be a dangerous mission."

The Entrance 
Thursday August 2nd, 2018 7:49:02 AM

Nikolai and Michael head off to try and locate the solitary giant. It does take a few minutes to find him -- while they might have expected him to be crashing through the brush, he is actually moving quietly and carefully. After a moment's observation, it would appear that he is hunting, but he hasn't found anything yet...

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Thursday August 2nd, 2018 12:15:50 PM


Akir, heavily armored, is in no position to sneak after anyone. He stays alert, and keeps his scythe at the ready.



Prudence Gundle 
Thursday August 2nd, 2018 4:42:59 PM

Pru stays with the main group, and waits.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Thursday August 2nd, 2018 6:02:51 PM

Sugvar waits

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+23=35 ; d20+18=28 ; d20+10=15 ;
Thursday August 2nd, 2018 8:06:23 PM

Michael falls in with Nikolai, they watch each others back and move like ghosts through the scrub when they find the Giant they find a good place and watch the large creature hunt.

stealth 35 +1 luckstone = 36

Percetion 28 +1 luckstone = 29

survival 15 +1 luckstone = 16



Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+20=40 ;
Thursday August 2nd, 2018 8:49:06 PM

Pompous stays behind and keeps his senses peeled for trouble .
—————
Perception check 40

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Thursday August 2nd, 2018 9:47:19 PM

Trayvin doesn't like when the group splits up, but sometimes it is needed for the Agents to play their strengths. He paces in the camp for awhile waiting for the recon to return.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Thursday August 2nd, 2018 11:49:43 PM

Anna also waits.

To her fellow companions who were left behind she asks, "Do you think we will be able to find the scouts in one piece or only their remains?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+15=33 ; d20+17=22 ; d20+19=35 ;
Friday August 3rd, 2018 1:17:44 AM

Spells in effect: Mage Armor

As Nikolai heads out on their scouting and spying trip he does not like the idea of splitting up. But this time it seems necessary. They need to know where the giants get their food, raid for it or hunt for it.

Nikolai observes the giant as it looks like it is hunting for supper.

He whispers to Michael, "We'll watch for a while. It is important to know if they raid farms for their food or get it from the wild. Anything we learn about their temperament will help us in any diplomacy. If he does not catch anything, maybe we can create some food for them to improve their attitude towards us when we talk to them."

They keep at a safe distance following the giant and watch.

Survival (Track) +14 = 17 + 1(luckstone) = 33

Stealth while following the tracks + 16 +1 (luckstone) = 22

Perception +18 +1(luckstone) = 35

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Friday August 3rd, 2018 6:30:54 AM

Sigvar looks to Anna and answers her.
" I don't have anything to base an answer on Anna. We don't know if the scouts encountered these giants, or a mountain lion, or if Slartanus dropped down and scooped them up. We know by general reputation that these kind of giants are territorial but not evil and that's it."
"I still say that talking to them would have gotten a whole lot more answers, faster. But let the guys sneak around and watch one of them for awhile, what could possibly go wrong?"


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday August 3rd, 2018 1:52:01 PM

hiding in the bush, Michael feels a cold chill go down his spine, though he cannot hear Sigvar, those fateful words ring of doom echo through eternity and chill him.

The Entrance  d20+9=27 ;
Friday August 3rd, 2018 5:59:23 PM

Michael and Nikolai are successful in remaining hidden from the giant as he walks around. He appears to follow a game trail and occasionally reach down and check something on the ground. He heads down into a small dip in the ground and as Nikolai peeks over to see where it has gone, Nikolai finds he is staring directly into the eyes of the giant! It points at him and yells out in common, "You there! Trespasser! Drop your weapons now!"

It draws a very large scimitar and is slightly downhill of Michael and Nikolai, about 120 feet away. Michael, however, has not quite peeked over the hill, so he can hear the giant, but clearly hasn't been spotted.

OOC:
Sorry for the late post, crazy week! Regular posting times should re-occur next week.
The bit about Nikolai and Michael and the hill were just role-playing that the giant rolled a 27 to spot and Nikolai only had a 22 stealth but Michael had a 36.
The three are far enough away that at the moment neither the other Agents or the other giants have heard what's going on.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Friday August 3rd, 2018 7:51:42 PM

Waiting was the hardest part of being a soldier. "I hope the scouts are ok. You may be right Sigvar, but I think we will now have to wait and see how it plays out."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+3=16 ;
Friday August 3rd, 2018 11:22:16 PM

Nikolai quickly recovers from the surprise.
"You aren't having any luck hunting. I drop my weapons, I can't help you catch your dinner. Now you are obviously hungry and not having any luck. We can either work together or I can just leave you to your hunting and maybe go hungry. Do we have a deal?

Besides, I'm just a little guy, with a bow. What danger could I pose to you? One smack from you and I'd be squashed!"


Diplomacy +2 +1(luckstone) = 16



Prudence Gundle 
Saturday August 4th, 2018 1:37:36 PM

"It'll be good to have more information," Pru says. She is trying very hard not to worry, and not succeeding.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+23=43 ;
Saturday August 4th, 2018 4:07:26 PM

seeing how Nikolai is FINALLY going to try diplomacy, in the worst possible circumstances he could possibly have imagined and that to be fair he was warned about. Michael figures his appearance would probably do more harm than good at this point. He slips carefully back into a nice hidey hole to wait unobserved to see how this all plays out.

Stealth 43 Natch 20!

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Saturday August 4th, 2018 8:27:14 PM

Akir continues to wait with the others. He watches as a butterfly lands on his scythe.


Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Saturday August 4th, 2018 8:27:14 PM

Akir continues to wait with the others. He watches as a butterfly lands on his scythe.


Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Monday August 6th, 2018 12:08:13 AM

Anna also waits with the others. She activates her longstrider SLA just in case she needs to move quickly while she is still waiting on word.

The Entrance 
Monday August 6th, 2018 12:37:02 PM

The group awaiting the scouting party look around and watch. There is little to see at this point, and Nikolai and Michael are completely out of sight and have been for some time now. Peering back over the rise at the entrance to the temple, you can see the other three giants still there. The two on top are now sitting down and appear to be tossing small rocks at one another. The one in front of the door has started a fire and is tending to that fire, staring into it at times. Akir has fun playing with a butterfly…or were there two butterflies?

Meanwhile…

Michael completely vanishes into the growing darkness and even the mosquitoes aren’t able to find him. The giant listens to Nikolai and then stomps towards him, swinging his sword, and yells, “You are trespassing! This is our land, not yours! You are puny and cannot help me find food, the food here is mine, no sharing!”

It has approached to within 30 feet.


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=8 ;
Monday August 6th, 2018 7:16:46 PM

Sigvar keeps watching the giants that stayed at the "temple".
Perception 8

Prudence Gundle 
Monday August 6th, 2018 8:29:01 PM

Pru forces herself to stop pacing and sit down. She offers up a prayer to Domi. Then Alemi. And she just keeps going from there.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+3=5 ;
Monday August 6th, 2018 8:45:47 PM

Spells in effect: Mage Armor

Nikolai steps back 5' and replies, "Trespassing? Sorry. I'm just wandering through. But what are you afraid of? As puny as I am, if I catch something to eat, you'll just take it from me anyway so I don't ask you to share. But if I DO manage to scare something up for YOU to catch, you won't be out so late and the sooner you catch something, the sooner I'll leave your land. That is, if you aren't really hungry at all and are just pretending to be hunting, I'll just leave you to your pretend hunting game and leave your lands."

Readied Action (Swift): use Ki point for +20' Move for 1 round
Readied Action (Move): Run (base speed 50')
If giant moves closer than his current 30' distance, RUN!

Diplomacy +3 = 5 (not good, oh well)

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Monday August 6th, 2018 10:21:28 PM

Anna starts telling the others of some story involving Eberyon that is relevant to the current situation (either involving giants or scouting or something similar)

(OOC: Activating Cradled Spread the word bonus, Anna and anyone who wants to listen to her story get +2 bonus on their next saving throw. Anyone who listens except Anna can't participate for the rest of the module if Anna spreads the word again)

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday August 6th, 2018 11:31:19 PM

Michaels hide is good, so he waits and listens. .

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Tuesday August 7th, 2018 12:25:50 PM


Akir shakes his scythe, sending the butterfly off. He heads to campsite and sits, pondering how long they should wait. They didn't set a time frame. He notices Pru looks far less composed than usual.

"He's fine, Prudence. They both are. Even if Nikolai isn't much in a straight brawl, he makes wise decisions. And he's escorted by a four foot tall ball of murder."



Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+20=23 ;
Tuesday August 7th, 2018 3:26:58 PM

Fighting the urge to start signing the Dwarven fight song, Pompous keeps watching....

==============
Perception 23.

The Entrance 
Tuesday August 7th, 2018 4:14:16 PM

The group keeps watch in the direction where the scouts had gone. A few moments later, Pompous thinks he can see something moving quickly towards the south in the brush and the little hills, away from where the scouts had gone (so the movement is from where he saw Nikolai and Michael go towards the south, not directly towards the group, but due south – where the scouts had headed basically northeast in pursuit of the giant who had headed directly east from the giant camp. I hope that makes sense).

Meanwhile…

The giant continues coming towards Nikolai, clearly very angry at him for not dropping his weapons. Nikolai turns tail and takes off at a run away from the giant. The giant starts running as well, but somehow trips has he reaches the top of the rise, but he continues staring after Nikolai from the ground…


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+23=37 ; d20+14=30 ;
Tuesday August 7th, 2018 5:40:47 PM

Michael carefully withdraws his hoopak back into his hidey hole, hopefully, the trip will give Nikolai a good head start on the giant. now if I can just keep from being found out he thinks to himself as he checks to make sure he's still hidden, luckily the giant is still concentrating on Nikolai. Michael thinks of something and reaches into his pants of plenty for his chocolate bunny, he got it from a Christmas lottery at the giggling ghost. when he eats it, it turns him dirt brown and adds a +2 to his stealth score for 10 rounds.

stealth 37+2= 39.

stealth is a patience game. Michael stays hidden until the giant leaves, then he ghosts back to the hill with the others. He was lucky he found this abandoned badger warren it's a good hide.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Tuesday August 7th, 2018 6:02:26 PM

"There isn't much activity, but the one that left the camp hasn't returned yet. I'm not sure if that is a good sign or bad."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+6=15 ; d20+5=23 ;
Tuesday August 7th, 2018 6:56:26 PM

Survival 15
" It looked like he was going hunting. To feed four huge creatures like they have there he would need a fair amount, and this place has not got alot of game, so he could be gone for hours. Best to settle in for a long wait."
Perception 23

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Tuesday August 7th, 2018 10:31:56 PM

Anna continues regaling the other with a tale of Lord Eberyon and how one of the abilities granted by Eberyon is the ability to turn invisible for a short period of time.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+14=30 ; d20+18=22 ;
Tuesday August 7th, 2018 10:47:52 PM

Spells in effect: Mage Armor

The going is not too bad and easy enough for Nikolai to keep ahead of the giant. A glance back and he notices the giant taking a tumble. That helped. Nikolai takes a direction that heads away from the camp and around a hill. Climbing the hill, he lays prone and looks for the giant in case it follows. He figures that Michael can make himself far more scarce and should make his way back to camp. Not that they discussed that, but that's what would make sense.

Once Nikolai is sure the giant isn't following and not visible, he works his way around back towards camp, making sure he's on low ground, not on a hilltop. Michael is resourceful and Nikolai has no worries that he'll not find his way back ok also.

Getting back to where he feels he's close to camp, he makes a low wolf call, almost a whisper, to announce his presence and waits for a response.

OOC: we are the Wolf Regiment, even if those designations were done away with in the reorganization of the Mailed Fist.

Survival (find way back to camp) +14=30
Perception +18 = 22

Prudence Gundle 
Wednesday August 8th, 2018 12:05:03 AM

"Thanks, Akir," Pru says. "It's just difficult, not knowing."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+6=20 ; d20+5=12 ; d20+17=21 ; d6=3 ; d6=3 ;
Wednesday August 8th, 2018 5:53:20 AM

Perception 12
Survival 20
Sigvar hears something out in the darkness.
" What was that? Sounded like a wolf. Grab your gear folks, we might have company."
Sigvar readies an attack in case a wolf, or wolves comes bounding into camp.
Attack hits AC 21 for 12 damage

The Entrance 
Wednesday August 8th, 2018 11:08:49 AM

Nikolai runs away from the giant and away from camp. He dives behind a hill, hoping to keep out of sight of the giant. Peeking back over the hill, he can see the giant walking around, looking around, but not immediately spotting him. He crawls back down the back side of the hill and works his way back to the camp. Michael, the ghost, easily stays hidden from, well, everything in the Wold.

As the sun continues to set, the Agents at camp wait and watch. Eventually they hear the sound of a wolf and Sigvar prepares to attack about the time Michael suddenly appears standing in the middle of the camp, looking like he has been rolling in the dirt.



Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+20=28 ;
Wednesday August 8th, 2018 2:31:05 PM

ooc> Double dipping here and posting yesterday's and today's.... Time zone differences are messing me up a bit.

Before..

Pompous motions to the group and point [ ooc In the direction explained by the DM} to where he saw some movement...

" There.... someone flanking maybe? Should I go see what's going on? "

------------------------

Now...

" Looks like the gang's all here.... I'll go keep watch ... "

-------------
Perception- 28



Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Wednesday August 8th, 2018 8:30:57 PM

"Michael, you are back by yourself? Is Nikolai ok? What happened?"

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday August 8th, 2018 10:05:44 PM

hmmm...I figured Nikolai would beat me back. we..I was sneaking on that Giant realy well, but I guess Nikolai made a mistake and got spotted. the giant demanded that he put down his weapons and surrender, but Nikolai kept bluffing him until he could run off. I tripped the giant as it started off after him, I'd found a old badger warren to hide in and the giant walked right past it, I stuck my hoopak between his ankles and he went down, and stil didn't see me! The giant tramped around for a little while looking for Nikolai, but never got wind of him. He should be making his way back by now.

Prudence Gundle 
Wednesday August 8th, 2018 10:20:32 PM

Pru sighs. "Sounds like they're not very friendly, then. Should we camp here? Try to approach them in the morning?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+18=34 ;
Wednesday August 8th, 2018 11:12:02 PM

OOC: Boy I whish this site would stop logging you off in the middle of a post so when you post you loose everything! Grrrrrr. :(

IC: Nikolai begins to approach when Michael appears. While Michael gives his report, Nikolai retrieves his Everburning Torch and cupping his hands around the brilliant tip so only a beam of light shines ahead rather than all around, he enters camp.

"At least we found out they go hunting for food. That doesn't say much about them though. I was worth the try. Tomorrow we let Sigvar execute his plan for contact. Perhaps they sent their dummkopf out to do the hunting and another one of them has more wits about him."

He digs into their ration pack and picks out a share and sits down to eat. "If that giant doesn't catch anything, they'll be hungry. If we can create some food for them, we might be able to use it as a bargaining tool for information. If they start chasing us, we can drop the food and hope it slows them down."

He takes his watch when his time comes.
Perception +18 = 34

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+10=23 ;
Wednesday August 8th, 2018 11:21:25 PM

Anna says, "Did you say something about trespassing Nikolai? If the giants are trying to claim these lands it makes me wonder how exactly are they organized and who is giving them orders. I think Sigvar should try to figure that out when he attempts to parley tomorrow."

Anna tries to scare up some food to share with the giants seeing as how she can forgo food herself as long as she gets sunlight.

(Survival: 23)

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Thursday August 9th, 2018 12:13:03 AM


Akir isn't so sure that taking them some food is going to cut it.

"People hunt, giants hunt, even when they aren't hungry. You bring back food to store it, which is a simple technique even the dumbest of giants are familiar with."

He sniffs.

"I'm not saying it's a bad plan, but we shouldn't consider food a bargaining chip worth any more to them than some mutton is to us. Lets not forget that giants are well documented to eat anything, even other humanoids. We could be offering them a wing while looking like the steak."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Thursday August 9th, 2018 6:34:44 AM

" I have some skill at diplomacy, but nothing like the charm that Prudence brings to the table."
"Prudence, would you be willing to accompany me to go talk to them in the morning? I do not in any way think you need it, but I will protect you should they decide to try and eat you. Frankly I think you are braver than I because you would face them without even the benefit of armor."
"The commander said nothing about us discouraging them from setting up a residence here. She just said that sooner or later we would encounter one another and we needed to be sure that the encounter would not lead to conflict, or well, dead civilians."
" Don't get me wrong, if they came looking for a fight we can and will show them the fastest way to Lord Gargul's throne room. But, if their intention is to settle, and we lay the ground rules for a peaceful, possibly mutually beneficial coexistence, then we may have a strong ally to the north to help keep the region stable when we have other issues to deal with."
" For all we know they might have been displaced by the bloodgrass invasion and are just looking for a new home. I want to deal with them in the most positive way I can, and maybe that will be enough to make this a friendly encounter rather than a battle."


The Entrance 
Thursday August 9th, 2018 11:57:59 AM

The group convenes and discusses options. Pompous peeks over the hill to keep watch on the giants. As he watches, he sees one of the giants on the top of the entranceway walk over to the edge and lean back, hands on his hips. Perception, DC 25 Highlight to display spoiler: {He is taking a leak on the giant below!}. A moment later the giant on the ground jumps up and starts waving his fist as the giant above. The two on top laugh at him. A moment later, the other giant rushes into the campsite. He has his sword out and is waving his arms and pointing off in the distance. A minute later, the other giant from the ground level draws his sword and the two of them run off towards the east. The two giants on top seem more alert and are scanning the horizon in all directions.

Prudence Gundle 
Thursday August 9th, 2018 3:58:07 PM

"I'm happy to come with you, Sigvar," Pru says. She smiles. "And I do wear armor, but it's a magic spell and you can't see it."

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+20=28 ; d20+20=25 ;
Thursday August 9th, 2018 4:32:57 PM

Pompus motions of the rest of the party forward and points to the east....

" As fun as it was to watch one biggun relieve himself on the other... they now seem to be all worked up about something.... eastward..... the two on the ground took off swords in hands.... Me wonders what could have giants so worked up? "

-----------------------
perception 1 28
perception 2 25 ( keeping an eye out while a decision is made as to what to do next.. )


Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Thursday August 9th, 2018 10:59:09 PM

"Well which direction did Nikolai and Michael return from? Maybe he was reporting the intruder he found."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+15=35 ; d20+19=24 ;
Thursday August 9th, 2018 11:23:50 PM

Spells in effect: Mage Armor

Nikolai only takes a second to think the new developments through.
"I doubt that he's that excited about me. He wasn't that excited when we first met, I don't think he'd suddenly decide to get that agitated. He must have come across something else that he thought he needed help with."

He finishes off his meal and grabs his pack. "Would be best if we found out what it is. If we need allies out here, these giants just might come in handy. Let's go."

Nikolai hands Sigvar his Everburning Torch just in case light is needed then leads the group in the general direction the two giants went.

Survival (keep in the general direction) +15 = 35 N20
Perception (looking for the giants or whatever got their attention) +19 = 24

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+12=32 ; d20+4=24 ;
Thursday August 9th, 2018 11:51:29 PM

(Perception: 32; natural 20; has darkvision 60 ft; Stealth 24)

Anna moves off in the dark with Nikolai to find out what has the giants so uppity.

Active Effects:
Darkvision: 8 hours - darkvision (60 ft)
Longstrider: 8 hours - +10 base speed



Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Friday August 10th, 2018 8:57:30 AM

Sigvar falls in with the others. He passes on the torch, pulling his own out of his pack instead.
" To be clear, we are going to try to help the giants if they are not oppressing someone?"

The Entrance 
Friday August 10th, 2018 2:04:29 PM

Nikolai leads the Agents off into the growing darkness after the pair of giants that headed off to the east. The land here is rough and dry, with various scrub bushes clinging to live on the hills. There are a few tall, dry grasses growing in patches and the occasional lone tree or cactus that manages to find enough water to survive. The ground is uneven with many rises and falls, various hills, and the occasional dry stream bed leading generally downwards. The way east gradually starts to reach into lower elevations, but the going is difficult as there are no roads, and don’t even appear to be any game trails in this area.

As you continue along to the east, searching for tracks, there are sections of more level ground and a few places where some grass still remains green. With Nikolai’s skills in checking the ground, he can see that there is likely a spring nearby that is a source of water for the area. In a few moments, you do indeed find a trickle of water flowing along, heading even further down. Looking down along the path of the small stream you can see a bit of green indicating where the stream trickles. There are green grasses and even a few taller trees that actually might provide shade during the heat of the day.

It is while you are looking down along the path of green that Anna spots some movement. She sees a couple of trees that are shifting that don’t appear to be from the wind. That’s around 100 yards down along the left side of the path of green, likely something moving under the trees there. The trees are taller there, certainly tall enough that it could be giants, but it could be something much smaller, she can’t really tell from this distance.

OOC:
If you are going to attempt to hide while approaching, please be sure and add stealth rolls. Perception rolls are useful for about everyone here, but feel free to help one another if you’d prefer there.


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=20 ;
Friday August 10th, 2018 3:29:35 PM

Perception to Aid Pompous's perception roll 20
Pompous gets a +2 to his perception check.
" There, in the trees, right behind that tall one. "
Sigvar points out what he sees to the more skilled people in the group. He does not draw a weapon, but prepares to cast a spell on himself should it be needed.

Prepare to cast Eagle's Splendor if it is the giants, or if it is something he can readily identify as EVIL.

" Remain calm, no weapons in case it is the giants. We want a good first impression, we are easily good enough to handle 2 giants if it comes to a fight."
He does not hide.

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+22=24 ;
Friday August 10th, 2018 4:22:27 PM


Pompous wipes some sand out of his eyes but his perception skills are still better then most... he reports to the others what he sees before taking position behind and to the side of the rest of the group.

------------------
Perception 24

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Friday August 10th, 2018 7:28:11 PM

"Well if it is not the giants, maybe we shouldn't approach as a large group. There may be other inhabitants here worth meeting. If we all go together we may scare them off. And if it is the giants, well maybe there will be one last chance at diplomacy."

Prudence Gundle 
Friday August 10th, 2018 11:06:28 PM

"Well, we are a large group," Pru points out. "And if they've already seen us, then some of us peeling off and hiding will make us more threatening, not less so. Let's wait a moment and see if they come to us."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=23 ;
Friday August 10th, 2018 11:27:53 PM

"Well, they certainly have keen eyesight. But a giant hiding in the trees is an anomaly, isn't it? If they saw us, they might not have seen Michael. Wouldn't hurt for Michael to sneak off. In any case, pausing a bit to observe wouldn't hurt either. Just kind of spread out a bit and make yourself 'small'."

Nikolai steps to the side a bid and goes prone, watching the area where the trees were disturbed.

Perception +19 = 23
Low light vision

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E)  d6=5 ;
Saturday August 11th, 2018 11:45:35 PM

Making himself small felt a bit silly, given the size difference between he and the giants already.

Like Sigvar, he's ready to cast a spell if need be.


Anna Morphling[compsognathus] (Hugh C) -- 29/18/24 HP 80/80 -- CMD 23  d20+12=29 ; d20+12=24 ;
Sunday August 12th, 2018 10:27:55 PM

Anna uses her beast shape 2 SLA to take the form of a tiny compsognathus. Anna now a 3 foot long green dinosaur stealths forward to get a better idea of what is out there.

(Stealth: 29; with longstrider her speed is 50 feet so I think she can stealth at 25 feet w/o penalty)
(Perception: 24; has scent, low-light vision + darkvision 60 feet)

Active Effects:
Darkvision - darkvision : 8 hours
Longstrider - +10 base speed: 8 hours
Beast Shape 2 - form of compsognathus:
40 foot base speed,
swim 20 feet,
low-light vision,
scent,
bite+12 (1d3+3)
+4 dex,
-2 str,
+1 natural armor,
+2 AC,
+2 attack,
+8 stealth,
+4 fly
-2 CMB/CMD,
space 2-½ ft
reach 0 ft.



The Entrance 
Monday August 13th, 2018 12:41:25 PM

The Agents freeze when the movement is spotted in the trees. Everyone looks carefully to try and identify the source of the movement, but no one can get a clear view of the area beneath the trees. Anna disappears and a little green dinosaur appears in her place. Dino-Anna works her way forward to try and get a better view while remaining hiding in the brush.

Anna sneaks forward and eventually spots the two dinosaurs. They have stopped moving and are squatting on the left side of the tiny stream. They are looking across the stream and carefully gesturing to one another. One points at the ground, then across the stream. The other nods and the continue to sit and wait, swords drawn, as they look across the stream (to Anna and the group’s right, the group has approached from upstream, basically).


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Monday August 13th, 2018 12:54:00 PM

The DM wrote
Anna sneaks forward and eventually spots the two dinosaurs.
Can we assume you mean Giants, not dinosaurs?

DM edit: Whoops! Could they be giants that beast shaped into dinosaurs, too? Yeah, I did mean giants...

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Monday August 13th, 2018 3:15:40 PM

Its much cooler in my mind as dinosaurs.

Prudence Gundle 
Monday August 13th, 2018 4:41:24 PM

[Maybe Anna's new shape affects her perception, so everybody looks like dinosaurs. We all look like various dinosaurs, and the giants look like really big dinosaurs. :) ]

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+22=42 ;
Monday August 13th, 2018 8:00:08 PM

" Hey looks pals! Giant lizards!!! "

Pompous shifts position and focuses his attention across the stream.

-----------------------------
Perception 42 - Nat 20!



Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=29 ; d20+19=33 ;
Monday August 13th, 2018 9:28:58 PM

Spells in Effect: mage armor

Nikolai keeps Anna in sight as she scampers on down the stream. It's not easy as such little dinos' skins are natural camouflage but he manages.

Perception +19 = 29

He notices she stopped forward movement and looks intently at something, lithe tail pointing straight back, head stretched and pointing straight forward.

She spotted something. Patience. She'll come back and let us know when there is enough information.

Nikolai patiently waits and watches and listens.

Perception + 19 = 33

Prudence Gundle 
Monday August 13th, 2018 10:05:36 PM

Pru also waits. She doesn't attempt to hide; if giants approach them, she is better off trying to talk to them.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d4=3 ; d20+23=34 ; d20+23=36 ; d20+23=29 ;
Monday August 13th, 2018 10:21:48 PM

tired from his stealth Michael was rather zone out for most of the day. but he comes back to himself when the rustling in the trees is noticed. he finds a place to hide.

Stealth 34.

Anna Morphling[compsognathus] (Hugh C) -- 29/18/24 HP 80/80 -- CMD 23  d20+16=21 ; d20+16=26 ;
Monday August 13th, 2018 10:58:29 PM

Anna returns back to the cover where her friends were waiting and whispers to them about either the sword wielding other dinosaurs or trolls (OOC: Are the trolls were-dinosaurs in hybrid form or maybe fellow Morphlings?)

(Know[Arcana], Know[Nature] : 21; 26 to try to figure out if the Trolls are some kind of 'thrope or if they just might be rather large Morphlings of Maab)

The Entrance 
Tuesday August 14th, 2018 11:24:57 AM

Anna returns and tells the others about the GIANTS that she saw in wait. Pompous, with his excellent eyesight, spots two deer on the far side of the stream, quite a distance from the group, but likely opposite where Anna described spotting the giants...

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Tuesday August 14th, 2018 2:36:22 PM


"I'm losing faith that this will end in something other than conflict. Not that we did it intentionally, but our actions have riled them up. If we had approached, we might have had a chance to negotiate. At this point though, I imagine they think we are up to something."



Pompous AC 25 CMD 25/20/15, HP 98 /98 
Tuesday August 14th, 2018 4:34:36 PM

Pompous shares his observations....

" They are hunting... there are two deers at the far side of the stream... With only two bigguns remaining at the top of the entrance, this will likely be our best opportunity to sneak in. We need to move now. Either we distract the two up top to make our way in, our we somehow get past their senses and make our way in. Either way... we need to take advantage of this opportunity and move... "

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Tuesday August 14th, 2018 5:08:15 PM

" I agree with Akir. By not approaching this honestly and openly we have set ourselves in a position that now requires alot of explaining. I doubt I would believe us. We can dig ourselves a deeper hole and mess with them more, or we can head back to camp and wait until morning and approach them like I suggested earlier."

Prudence Gundle 
Tuesday August 14th, 2018 5:28:37 PM

"If they're hunting, then we shouldn't approach them," Pru says. "But I don't think sneaking in is the way to go either. Some of us aren't very sneaky. Anyway, we don't know for sure that they're enemies."

Anna Morphling[compsognathus] (Hugh C) -- 29/18/24 HP 80/80 -- CMD 23 
Tuesday August 14th, 2018 10:39:39 PM

Anna whispers, "Mayhap we stealthily observe where we can to gather more information and then send Sigvar to parlay in the morning. Either that or we send a team of scouts perhaps Nikolai, Michael and maybe me to go in while it is less heavily guarded and see what is going on in there. What are the giants guarding?"


Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+17=25 ; d20+15=23 ;
Tuesday August 14th, 2018 11:26:25 PM

Spells in effect: mage armor

Nikolai whispers, "They haven't seen us. They are focused on those deer. We'll move out and head back. Then we can discuss meeting just two of them at night or all four of them in the morning. For now, let's not make things worse and spoil their hunt."

Nikolai inches back and away, back towards their camp.

Stealth +17 = 25

Survival (find way back to camp) +15 = 23

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Wednesday August 15th, 2018 11:03:19 AM


Akirs patience with the situation was wearing thin, but his logical mind was far stronger than his emotional impulse.

"Back it is. Let us come like diplomats in the morning, instead of thieves in the night."



The Entrance 
Wednesday August 15th, 2018 12:15:58 PM

There is some additional quiet discussion as Pompous describes the deer he has spotted. The group generally seems to think sneaking around isn’t going to work now, though Pompous thinks this is the time to move. Nikolai starts moving back to camp and the others move with him. He quickly leads the way back to their camp a half mile from the entrance and the giants.

The shadows are very long now as the sun continues to descend. You can already feel the cooler breezes of the night moving in, quite a relief after the heat of the day. After a short time you see the two giants come back to their camp and they stoke up the fire. You can see large lumps with them, likely the deer they were stalking before. Two of them sit at the fire and eventually as the darkness increases, the two on top join them at the fire. They appear to be roasting their deer over the fire.

Darkness has come and the Agents need to decide if they will spend the night, or make an approach to the giants now…


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=8 ;
Wednesday August 15th, 2018 6:01:10 PM

Set watches and spend the night.
Perception on watch 8

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday August 15th, 2018 10:08:27 PM

Michael gets his gear right during the night. He is going to look ship shape in Bristol fashion when they march into that camp.

Anna Morphling[compsognathus] (Hugh C) -- 29/18/24 HP 80/80 -- CMD 23  d20+12=31 ;
Wednesday August 15th, 2018 10:22:24 PM

As Anna got some sun, Anna does not need rest or sleep being a plant kin so she keeps a vigil as long as the night persists and she has darkvision.

(Perception:31)

Active Effects:
Longstrider - 8 hours +10 to movement
Darkvision - 8 hours darkvision 60 ft

Spent SLA:
Beast Shape II, Darkvision, Longstrider

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=38 ;
Wednesday August 15th, 2018 10:26:11 PM

Back at camp, as they prepare for the night, getting something to eat, set watches, finding a spot to sleep, Nikolai speaks up.
"Well, ok, so it would appear we wasted our time. But really, we did learn a few things about them that will help us tomorrow. This is the first time we've dealt with this sort of thing before, well, maybe not the first time. We did encounter another group that turned rather hostile on us out of some paranoia and we ended up killing one of them before things settled down. But anyway, since our foe is suspected to be giants of some sort, the more we can learn about these the better off we are. I think we did an excellent job even if it seemed rather boring or contrary to instinct. I thank each one of you for your support."

Nikolai turns in until his turn at Watch.

Perception +19 (watch) = 38

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+20=21 ; d20+10=27 ;
Thursday August 16th, 2018 6:41:24 AM

"With all due respect, these giants are not friendly to other races, are a risk to anyone that crosses their path and are way to close to home for comfort. This may be above my rank to say, but we need to chase them back to their own lands. We don't even know why they are out of this far out or what's past that entrance. Orc dropping, they could have some farmer's family tied up in there for their morning snack! "

------------------------------------------------
Perception: 21 - nat 1
Survival: 27

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Thursday August 16th, 2018 8:10:53 AM

" So if we just chase them off and don't find out by asking them why they are here, how does that solve our problem? They decide they are going to come back and they bring more numbers and really cause trouble, maybe kill someone. Did we do a good job?"
"Or, we can talk to them and see what made them come here. Maybe they were chased and we can help them out and gain allies. Or, like you say, maybe they are hostile and attack us. We are a match for them. I see nothing that says we do not win a fight against them if it comes to it. There is nothing lost by being civil and talking to them first. Violence is our trade, but should be our last resort."
" If they do have someone held in that temple looking place and one of us sneaks in there and somehow gets caught we will be one soldier down and still have no intelligence that helps us. Are you suggesting that because they defended their camp against someone sneaking around that we do our recon in force, storm their camp and see what is going on in there? How would you react to having your camp invaded?"
"Me too, I would fight first and question any survivors later. You can't judge someone who is defending themselves against an unprovoked intrusion if they react badly."


The Entrance 
Thursday August 16th, 2018 10:29:20 AM

The Agents prepare for the night and continue their discussion around the giants. Anna volunteers to keep watch all night and the night passes quietly and uneventfully. In the morning the discussion continue, with some wanting to chase the giants away, while others favor the diplomatic approach. As the sun comes up, with it comes the heat of the arid day. How will the Agents approach this encounter in the light of the day? Will they continue to wait for more from the giants? Will it be as hot today as it was yesterday?

Prudence Gundle 
Thursday August 16th, 2018 11:18:30 AM

"I think Sigvar and I should approach them, as we discussed," Pru says. "If they turn hostile, there will still be plenty of time to fight them."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday August 16th, 2018 7:03:31 PM

OOC: I just remembered I'm supposed to post for Brian. Sigh.... Sorry. :(

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday August 16th, 2018 9:47:09 PM

I think we should all go, but you should lead Prudence, we will act as your entourage. we need to go in looking, official-like we are supposed to be there, that we have business there. if we go in acting like spies and trespassers we will get treated like spies and trespassers. sure they might have a farmer tied up. we cannot go on "might be's" and whatever else our imagination can think up. if these giants are settling here we can find out a lot more through an official capacity than we can by assuming they are evil and killing them. For Wardds sake guys. How would we react to someone snooping around our camp?

Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25 
Thursday August 16th, 2018 10:20:59 PM

Anna says, "If we are all going then I will serve as Pru's Honor Guard, if things get hairy, I can look exactly like Pru for a few minutes and hopefully draw their fire."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday August 16th, 2018 11:34:46 PM

"Since one has seen me, I'll use my hat to look different and not speak so as not to give myself away.

He dons his Hat of Disguise and changes his look to that of 'human' and looks like his father, a face and body and mannerisms he is very familiar with.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday August 16th, 2018 11:37:14 PM

Subbing:
Trayvin AC 29/14 touch Hp 106/106(BrianZ)

Trayvin volunteers to be a second pair in Pru's Honor Guard.


Pompous AC 25 CMD 25/20/15, HP 98 /98 
Friday August 17th, 2018 6:04:49 AM

" I'll take the rear. If we need to fall back, I'll cover the retreat. "

Before the group moves forward, Pompous casts Barkskin on himself ( AC 28),



The Entrance 
Friday August 17th, 2018 2:45:32 PM

As the sun rises, the group prepares to approach the giants. Pru is volunteered as the leader. Anna and Trayvin follow her as her honor guard. Nikolai disguises himself and Pompous brings up the rear after casting barkskin.

OOC:
Any other special actions before approaching? Should I assume you’re just openly marching up? Anyone hiding or not with the group at all (if so, please do roll stealth checks and describe if moving along or staying still). Safe to assume no weapons are drawn, but are visible? Barring any other surprises from the group, you will be able to approach at least to hailing range. Approach closer? Any actions while approaching (like waving a white flag)? What will Pru say? Pru can roll diplomacy, and others can roll to aid another, if desired.


Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d10+7=10 ;
Friday August 17th, 2018 3:07:26 PM


Akir recasts his false life spell, and readies his wand of Bloodwitch Lore.

Prudence Gundle  d20+18=24 ;
Friday August 17th, 2018 5:35:45 PM

Pru approaches openly, a smile on her face. When she is close enough to communicate by calling and not screeching (say 40 feet), she calls out "Good morning!"

She continues to approach after that, unless the sentries seem especially hostile or defensive, in which case she stops at that 40-foot mark and motions to her companions to do the same.

[Diplomacy 24]

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+6=16 ;
Friday August 17th, 2018 7:51:36 PM

Sigvar marches along with Prudence and tries to show a strong front to the group of giants. He is easily the most visible of the group, standing just under 10 feet tall. His weapon is sheathed at his side but his shield is on his arm, ready to shield himself, or Prudence if they are received hostilely.
Aid another diplomacy 16, Prudence recieves a +2 to her roll

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+4=6
Sunday August 19th, 2018 10:55:06 PM

we approach to within hailing distance and wait to be invited in. if no response is garnered at our approach, they announce our arrival loudly, but with tact. in any case, we stand to and wait to be recognized.

Michael tries to aid Pru as well, but fails, he hopes that picking his nose won't be noticed too much.
aid another 6.

Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25  d20+12=21 ;
Monday August 20th, 2018 12:24:22 AM

Anna uses her barkskin SLA before approaching the giants. She wants to be as armored as possible if things get hairy considering she was planning to take fire for Pru in that scenario. She tries to keep a united front w/ her fellow honor guard and keeps an eye out for threats. (Perception:21)

Active Effects:
Barkskin = 80 min = +3 natural armor

Spent SLA:
Barkskin


Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Monday August 20th, 2018 12:43:58 AM

Subbing:
Trayvin AC 29/14 touch Hp 106/106(BrianZ)

Trayvin stands next to Pru, hands ready to move to his weapons if it comes to that.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Monday August 20th, 2018 12:44:54 AM

Nikolai follows at the back of the procession. He wants to get a view of the whole field.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Monday August 20th, 2018 9:33:12 AM

I neglected to mention, Sigvar recasts Endure Elements as part of his morning preparations.

Pompous AC 28 CMD 25/20/15, HP 98 /98 
Monday August 20th, 2018 12:46:27 PM

Pompous stays about 30 feet behind the party and will provide cover in the event that we need to make a run for it.

----------
Active effect- Barkskin.

The Entrance 
Monday August 20th, 2018 12:52:43 PM

The Agents prepare. As the sun starts its journey across the sky, the group marches towards the camp of the giants. They are armed and magically prepared, and Michael picks his nose to make sure he is completely ready as they approach the campsite. When they get close, the giants take notice. The two giants up top pick up a couple very large boulders. It is only when you get close that you realize how high up those giants are and how much those boulders will likely hurt if they are hurled at you. The two giants by the fire draw their massive swords and they reflect the bright sunlight off their long, curved blades. However, the giants, seeing the group of Agents approaching so boldly, do not immediately attack. Pru calls out, “Good morning!”

The giants seem confused by the greeting. The two by the fire look at one another and shrug, but do not put away their swords. One of them points his sword at Pru and calls back, “You. Tresspasser! This is giant land now. We own it.”


Prudence Gundle  d20+18=19 ;
Monday August 20th, 2018 12:56:57 PM

Pru takes a few cautious steps forward. "Well," she says, "some folks hereabout are a little nervous about that. Is there somebody we can talk to? We just want to make sure everybody gets along. Neighbors, you know."

[Diplomacy 19]



Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+6=20 ;
Monday August 20th, 2018 7:21:08 PM

Sigvar remains ready in case this goes south. He attempts to Aid Prudence and adds to her words.
" Big folks make smaller folks nervous, As you can see I know this, being bigger than most folks I am around, especially when they don't know one another. We came out to get to know you and maybe we can even become friends."
Diplomacy to Aid Prudence 20 Prudence Gains +2 to her check

Trayvin AC 26/11 touch Hp 106/106(BrianZ)  d20+7=24 ;
Monday August 20th, 2018 9:37:47 PM

OOC- I'm back from vac, ty Jon for the subs.

"It is my hope that there can be peace." (Trayvin will translate Giant if needed)

Trayvin also supports Pru's effort at diplomacy. As usual, he hopes for the best but is prepared for the worst.

diplomacy to aid another: +4 to Pru's check(includes Oathbound bonus)

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+4=9 ;
Monday August 20th, 2018 9:52:05 PM

No nation no matter how big it's citizens can survive in a vacuum, if we can get to know each other peacefully, it may open the doors to trade. I'm certain that cattle would be welcome, and spices and bread. we small folk would be interested in seeing what the large folk have to trade.

diplomacy 9.

Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25  d20+9=15 ;
Monday August 20th, 2018 10:47:55 PM

(Diplomacy: 15 vs 10 = success; Pru gets +2)
Anna says, "As a servant of Queen Maab and emissary of her consort Lord Eberyon I come to spread a message of fey friendship that is open to all including giants. I can understand an urge to want to mind one's business but it seems to me that game around here is scarce and giants need a lot of food. Trade with neighboring territories could allow you to bring in more food and not over hunt your land leading to other issues down the line. Surely you will at least hear us out and if at the end of our discussion you still want us to leave we will. Question, what do you consider the borders of your territory so we know where we have to go should you still want us to leave?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+3=22 ;
Monday August 20th, 2018 10:50:48 PM

Spells in effect: mage armor

Nikolai puts in his 2 coppers worth.
"There is a lot of empty land here. What the smaller folks here, that have been here longer than you, worry about is that you, being so much bigger, start taking things that are clearly theirs. Unlike that deer there, or what's left of it, being a wild animal, was fair game for you. They worry you might decide to start taking things that are not wild, but rather belong to them."

Aid another (diplomacy) d20 +3 = 22 add another +2 to Pru's role

Pompous AC 28 CMD 25/20/15, HP 98 /98  d20+20=24 ;
Tuesday August 21st, 2018 6:24:55 AM

{ These bigguns invade land that doesn't belong to them, threaten the common folk by their very presence and we are extending our hand and negotiating with them?....... Well, I'm sure command will really appreciate what we're doing... }

Pompous, from a distance ... raises his eye brow in a " what are they doing???? " motion but knows that his rank demands he follows along... the ranger keeps an eye out for signs of treachery.

-------------------------
Perception 24

The Entrance 
Tuesday August 21st, 2018 11:36:36 AM

Pompous stands back and keeps an eye out for trouble. He watches the two giants on the roof of the structure weighing the massive stones they carry, gently tossing them from one hand to the other. Michael continues to pick his nose while everyone else works with Pru to talk to the giants. Pru (with a total combined diplomacy of 29!) asks about talking to someone and wants to be neighbors. The giant who had spoken looks carefully at Pru, then at Sigvar, talking about “big folks.” Trayvin listens as the giants speak relatively clear common with little accent. Anna asks about borders while Nikolai talks about ownership of things.

The giant looks at Pru and replies, “You can be our neighbor, but you cannot trespass on our land. We own all the land we can see and especially this temple and all that is inside. All trespassers we will kill. And when we get inside the temple, we will take what is inside for our own.”


Prudence Gundle  d20+18=30 ;
Tuesday August 21st, 2018 5:20:30 PM

Pru smiles. "We," she gestures to her group, "will not be your neighbors. We are soldiers. We came because people were frightened and we weren't sure what was going on. When this is over, we'll report back to our commander and you'll never see us again.

"We will need to speak to the people nearby--about you claiming this land--and make sure they agree to it. I hope we can work things out to everyone's satisfaction.

"You might want to think about marking the boundaries of your territory so that people don't wander in by mistake."

[Diplomacy 30]

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+8=16 ; d20+6=25 ; d20+5=20 ;
Tuesday August 21st, 2018 6:11:03 PM

" Speaking about borders and territory and such. We also happen to be looking for some of our unit's scouts. They would have worn tabbards like ours and probably trespassed on your unmarked land while trying to figure out why you are here. Have you perhaps seen them?"
Diplomacy 25 to aid Prudence, +2 yatta-yatta
Sigvar also takes this opportunity to look over the 'temple' thse guys are in front of. Who was it devoted to and does he remember anything about it.
Knowledge religion 16
He also looks the place over in general. Any sign of their missing scouts or of any other goings on that are not what the Fist wants from 'good neighbors'?
Perception 20

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Tuesday August 21st, 2018 8:59:32 PM


Akir is on edge, but still using his mind.

"This land probably belonged to somebody else before you claimed it. They might not like you being here. That's a problem that can be handled by small people, with small people words and writing."

He gestures at the door.

"Maybe we small people can get inside the temple you cannot, and then let you in. Maybe we can, if you agree to sign some small people writings and follow some small people rules. Small people are very complicated."

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Tuesday August 21st, 2018 9:29:34 PM

Trayvin wonders what is in this temple that is so important to them. Would they leave once they get it? Who owns the temple?

There are too many questions and the Agents are going into this with too little information. At least it seemed like the giants are willing to talk.

Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25  d20+9=22 ; d20+12=29 ;
Tuesday August 21st, 2018 10:22:16 PM

(Diplomacy: 22)

Anna says, "As previously stated we were charged with finding out what happened to our scouts and did not intend to trespass on your land, it is quite possible that our scouts might have ventured here not knowing about your claim or they could be farther to the north of your claim perhaps. Hypothetically speaking if we swore to leave your temple alone and we do not find our scouts near here will you grant us safe passage through what you consider your lands to lands that aren't yours to the north? Our primary objective is to find out what happened to our people so as long as they aren't in your temple I don't see why we couldn't work some arrangement out we both could live with."

(Perception: 29 to look for any danger, or any sign of their scouts or anything odd about the temple)


Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+3=12 ; d20+6=20 ; d20+6=20 ; d20+19=34 ;
Tuesday August 21st, 2018 10:28:26 PM

Spells in effect: mage armor

Nikolai watches and when the temple is mentioned, he looks at it carefully trying to determine its age and state of repair. Was this temple abandoned and they just claimed it? Did they kill the occupants and then claim it? he wonders.

Knowledge Local (had he heard of a temple nearby?) +3 = 12
Knowledge Religion (was there any sign of what deity it had once served?) +6 = 20
Knowledge History (had he read anything from their history of the area around their headquarters that mentioned this temple?) +6 = 20

Perception (signs of recent occupancy or signs of decay, and signs of which deity) + 19 = 34

"My friend has a good point about being neighborly. If indeed you claimed this spot without contest, you need to know that there are others out here wanting a 'spot' too. We happen to know of a dragon that is looking for a good lair since we chased him off his. He finds you here interested in this temple, it will perk his curiosity, since you can recover items found in there where he can't go.

So it would be wise to have friends."


Nikolai knows he stretched the details of the dragon but for the purpose of discovering the nature of these giants and if they are the ones that have been attacking the people, well, those details don't really matter.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday August 21st, 2018 11:55:38 PM

so who had this place before you guys came here?

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=38 ;
Wednesday August 22nd, 2018 6:37:50 AM

{ To many people asking qqqquestions..... we're going to confuse themmm.... }

Pompous keeps an eye on the bigguns... the two on top juggling the big rocks make him nervous.

----------------------------
Barkskin
Perception 38

The Entrance 
Wednesday August 22nd, 2018 11:38:08 AM

The giant scowls when Pru says that she will not be their neighbor. He quickly replies, “We do not care if neighbors agree. If neighbors think they can take this land from us, they can fight us for it.” He thumps his chest and the other giants nod in agreement.

Sigvar asks about missing scouts, but the other giant just glares at him. As Sigvar looks around, he can see the temple looks like a very, very old building. There are not really any markings on the outside, but he can see that beyond the entrance where the giants are camped there is what appears to be a large, dark room that leads into the hills behind it. The door that may have covered this opening is clearly missing and the large space beyond appears to be wide open and very tall – tall enough for giants to easily walk about inside.

When Akir mentions going inside the temple, the giant turns to him and stares at him. He says, “You think you can get inside our temple? And in exchange we make writing? I agree. But you own nothing inside temple, it is all ours.”

Anna asks about safe passage, but the giant scoffs, “No deal. Trespassers. This is ours, period.”

Nikolai thinks hard and looks carefully at the temple. He thinks back through history and can’t remember anything about a temple in this area. He thinks he should know of something if there was a record of it. Looking over the building, he also sees no visible markings on the outside, but the building looks very old, perhaps older than the records at the citadel even. The giant answers his question with, “We have friends now. We do not need more small friends.”

Michaels asks about previous owners and the giant all laugh. The one that’s doing all the talking says, “Don’t care. Our land now.”

Pompous watches the two up top and they are indeed clearly measuring the weights of the rocks and the balance of the rocks in preparation to throw them. They are really big rocks. Pompous only: Sense Motive, DC 15: Highlight to display spoiler: {They actually appear quite relaxed and not on edge at all as their leader talks, they are just prepared.}

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Wednesday August 22nd, 2018 1:50:06 PM


Akir shakes his head.

"Not just sign small people writing, but also follow small people rules, since you want land that is inside of someone elses land. And you also have to tell us about our scouts and what happened to who was here before."

He looks at Nikolai. The thumb would have authority in the field, but he couldn't actually cede land to a giant tribe, as far as Akir knew. But if it got them answers about their scouts it was worth the ruse. Besides, if the giants had killed the previous occupants rather than chase them out, they would wind up having to kill them anyways.

"So did you kill others from our Mailed Fist tribe? They would have been trespassers too, I think."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+6=26 ; d20+5=23 ;
Wednesday August 22nd, 2018 6:40:50 PM

“We have friends now. We do not need more small friends.”
They have friends.
Here?
Where?
Perception 23
Sigvar starts to think there might be someone or something they are not seeing here. Either way the giants seem to be unyielding in their decision that they now own this place and no one else is welcome, not even a little bit. He tries once more.
" So a farmer or merchant that needs to travel through your valley to reach the other side, you would call them trespassers and not allow them passage? That isn't very friendly."
Diplomacy 26
His question isn't as friendly as the other questions have been. It is a simple question looking for a simple honest answer.
As he speaks this time he begins to concentrate on the area, looking for evil presences and ill will. (detect evil)

Prudence Gundle  d20+18=38 ;
Wednesday August 22nd, 2018 8:00:01 PM

"Do you plan to stay here for always?" Pru asks. "Or do you think you might leave once you find whatever's in the temple?"

[Diplomacy 38]

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=26 ;
Wednesday August 22nd, 2018 8:16:01 PM

Pompous continues playing sentry and keeping one eye on the giants and one out for trouble.

------------
Perception 26

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Wednesday August 22nd, 2018 8:59:55 PM

They seem to be willing to make some kind of agreement. "If they are willing to negotiate then let's see what their terms are."



Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25  d20+9=23 ;
Wednesday August 22nd, 2018 10:48:10 PM

Anna says, "Did you find our scouts to be trespassers? If so what happened to them?" She then says, "You say you already have small friends but I say one can never have too many friends regardless of size. You never know when you might the help a particular friend could offer. You seem like a capable lot but surely you must have heard of the Mailed Fist. Our organization has a lot of resources and man power; not as much as we once had, yes but we can still fulfill the requirements for many types of missions including negotiations, protection, escort, investigation, sieges, captures, field maneuvers, et cetera. Perhaps there is something we could do for you either now or in the future so why so hasty to dismiss us?"

(Diplomacy: 23)

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday August 23rd, 2018 12:26:56 AM

Spells in effect: mage armor

From what Nikolai can deduce from the outside, the temple has been abandoned for a while. If anyone was living here, it was not for a permanent abode. Not recalling anything about this place from his readings, he concludes that as far as their jurisdiction goes, this is not their concern. Unless, of course, these giants had something to do with the missing scouts.

He steps up behind Pru and whispers "Let's wrap it up. They aren't going to confess to anything and we see nothing out here to implicate them. We need to continue our mission."

He leaves it up to Pru to choose the form to which they conclude their business here.

The Entrance 
Thursday August 23rd, 2018 11:47:35 AM

The group continues talking with the giant (and the nice diplomacy rolls are helping quite a great deal). The giant appears to ignore direct questions about the missing scouts. When Sigvar looks around for their other friends, his perception indicates that perhaps they were talking about one another, and not others. The big one does answer Sigvar with a, “All who are not our friends are trespassers. Ancient customs dictate that those who trespass are to be killed. Few would disagree with that.” Sigvar does not detect evil from other places, but perhaps a tint of evil from the giants themselves.

When Pru asks about the temple, the giant replies, “We decide what to do after we get into temple. Maybe we stay and live in temple, maybe we move on to another place.”

When Anna asks about friends, the giant laughs. But when she talks about the Mailed Fist, he says, “You provide us with protection? We don’t need protection. Who do you protect us from? Yourself? You go in and get inside temple gates for us, then we can talk about more favors.”



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday August 23rd, 2018 5:18:11 PM

its times like this that Michael wishes they had all learned a sign language. while no overt signs of malfeasance have been put forth as evidence, the demeanour and obvious aggressiveness of these folk mean that any traveller passing through will be in grave danger. If they did not kill the scouts, Michael would be surprised. Still, the temple may have been their deaths, being as the giants are so eager for us to explore it. Michael realises that his suspicion has a chance of colouring his language and keeps silent.

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Thursday August 23rd, 2018 10:08:22 PM

Trayvin takes a few steps towards the temple. "Why do you need help with these gates? Can't you just smash them down?"

Prudence Gundle  d20+18=23 ;
Thursday August 23rd, 2018 10:14:02 PM

Pru dips her head. "Thank you for taking the time to talk with us," she says. "We'll need to talk to the people who live nearby, to make sure that none of them has a claim on this land. I hope that everything can be resolved peacefully. Good day to you."

[Diplomacy 23]

Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25  d20+9=29 ;
Thursday August 23rd, 2018 11:21:33 PM

Anna says,"Hypothetically speaking if we did you the favor of getting past the temple gates would you do us the favor of either telling us about our scouts if you know anything or the favor of not attacking anyone who ventures on your territory unless they are threatening or attacking you or your property? This is sort of a fact finding mission for us with regards to both the missing scouts and what has been going on up here. Our scouts were originally sent to investigate reports of strange happenings from up here and it is possible some of the reports could have been from a misunderstanding. Now you are giants, strong, fierce and tough, what threat could some of us smaller folk constitute to you if said smaller folk aren't after your temple and are just passing through?"
(Diplomacy:29)

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=30 ;
Friday August 24th, 2018 12:08:29 AM

Spells in effect: mage armor

Nikolai can see where this is going. They get into the temple and then there is no bargaining point to get back out. Whatever agreement they make to get in becomes bogus.

Nikolai steps up. "Clearly we can't come to an agreement about the temple. You lay claim to whatever is inside. We don't work for free. If we find nothing, you will accuse us of lying. This temple has been sitting here unoccupied for a very long time and probably has been picked over time and time again. We are out here looking for our team members and don't have time to go temple delving. Especially for free.

We wish you the best of luck in getting in and finding whatever scraps have been left behind. For our part, we will continue looking for the cause of the trouble that has been reported to us, even if that means crossing the land you claim. We will not bother you but we will certainly defend ourselves and are well capable of that."


He motions to his group to take their leave as he whispers [I]"Don't show your backs to them. We walk backwards until we fell it safe to turn. Michael, you are our eyes to our backs as we move. The rest keep your eyes on them."[/b]

Perception + 19 = 30
As they retreat, Nikolai pays close attention to their movements.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Friday August 24th, 2018 6:28:17 AM

" You didn't answer my question, which is really all the answer I needed. Should I get word that travelers are being harassed or worse here I will be back. Good luck with the temple."
(Sigvar also received no word on what his detect evil showed)
Despite Nikolai's warning the Paladin does turn his back as he walks away. If they are going to attack him, with his back turned then they are the type of opponent he can sink his sword into.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=25 ;
Friday August 24th, 2018 6:35:15 AM

Pompous keeps watching,,,,,, and makes sure the bigguns don't decide to backstab Siggy.

----------
perception: 25

The Entrance 
Friday August 24th, 2018 2:40:21 PM

The Agents continue their conversation and discussion with the one giant who is doing the talking while the others look on smiling.

Sense Motive, DC 22: Highlight to display spoiler: {They look quite confident and think that they have the upper hand and do not fear the group at all.}

Trayvin asks about the gates. As he does, he looks around and notices that the opening to the temple that is right behind the giants is actually an opening. It looks like a room beyond the entranceway, but it is dark inside, so you can’t really see too much in there. It is clearly a fairly large space and there is no gate stopping you from walking right into that area. As for what is beyond, you have no idea. The giant scoffs at Trayvin and replies, “You want our help, so we want you to do something for us. Is that not how fair trade works for you small people?”

Pru tries to disengage from the conversation politely, but Anna asks a number of hypothetical questions. The giant picks his nose with his free hand and says, “You talk a lot. You make strange, complex offers. We simply ask for your aid, which you have already promised to us. We can talk details about trade after you show good faith: go open the temple doors for us and then we know you are not liars and we can negotiate. Show us your small people power and open the doors.”

Nikolai takes a stronger approach and starts to back away. The giant says, “Ah, as I thought. You have no power, you have no ability. You cannot protect us from anything. We did not ask you to explore, we asked you to open the doors, that is all. And you show how small you really are by not being able to do even that. You will likely not even defend yourself against the flies that follow you around like carrion.” As Nikolai moves, he does not sense that any of the giants are moving to follow or attack. Instead, the other three are laughing as the first one insults the group.

Sigvar: “Sigvar does not detect evil from other places, but perhaps a tint of evil from the giants themselves.”


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+6=22 ;
Friday August 24th, 2018 4:22:02 PM

Sense Motive 22
Sigvar turns on the speaker and fixes him with his single eye.
" We came and asked like civilized folk about our missing people. You decided not to answer, to boast your superiority and to scoff at us. I am going into your temple for a look around. If I see our scouts or their kit I'll know you have been lying to us the whole time. Stand aside."
Sigvar strides towards the temple entrance, no trace of fear or hesitation in his step.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Saturday August 25th, 2018 12:13:28 AM

well crap we are going back to where we started. Michael thinks to himself. then Sigvar takes off, Michael is not Tinker, but he's a rogue and breaking into something is what rogues do. without thinking he follows Sigvar,



Prudence Gundle 
Saturday August 25th, 2018 1:13:22 AM

"Sigvar, wait, we--oh, bother." Pru shrugs at the giants. "I guess we're opening the door," she says. "Just a moment."

She steps forward, close enough to support her companions if they need it, but far enough back to be out of the way.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Sunday August 26th, 2018 1:15:55 AM

Spells in effect: mage armor

Undermined, Nikolai shrugs.
"We made no promises, we made propositions. But we are the Mailed Fist and we were sent by our commander to do a job which does not include delving into temples. You laugh at us as if we can't open the doors. Well, we know you really can't despite all the power you profess. We have a job to do that is our priority. However, looks like we'll get that door open for you anyway."

Nikolai figures that if they had any of the scouts' gear inside, they'd not be dumb enough to invite us inside to open the temple doors. At least this one seemed smart enough that he'd shoo them away if that were the case. But no sense showing any dissent on the matter in front of these giants.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=21 ;
Sunday August 26th, 2018 12:26:39 PM

A slight smile crosses Pompous' lips as his friend Siggy finally decides that enough is enough. Pompous realizes that the greatest threat right now is the two rocks tossers on top. Best way to deal with that threat is to not be where they can throw the rocks.

Pompous advances but remains in the rear of the party to offer cover, in case an expedited retreat is needed.

" SOMEBODY CHECK THAT DOOR FOR TRAPS BEFORE WE TRY TO OPEN IT! "

===========================================
Perception ( must be dust in his eyes- nat 1)
Barkskin


Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25  d20+12=21 ;
Sunday August 26th, 2018 11:45:27 PM

(Perception 21)

Anna maintains formation and approaches the doors with the rest. She too takes a look at the doors and then says to Pompous, "Isn't this kind of thing supposed to be done by Michael considering Tinker is no longer here?"

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d20+12=26 ;
Sunday August 26th, 2018 11:50:08 PM


Akirs weapons are getting twitchy.

Intellectually, their odds of succeeding in either finding their scouts or looting their temple are best served by slaying these humanoids and moving on unimpeded.

He bristles when Sigvar decides to temple delve, despite their Thumb taking the initiative to stick to the mission. Orders, even soft ones, were orders. Why were minotaurs so. ... bull headed?

He sighs as the obvious answer is obvious. As much as he disagreed with Sigvars actions, the bigger crime would be to not support the squad in its endeavor. He casts detect magic and searches the door for auras.

Perception 26: + Detect Magic.


The Entrance 
Monday August 27th, 2018 12:55:48 PM

The Agents hesitate, unsure of what to do with these giants and their attitude. Sigvar takes action and heads into the large building just beyond the giants. They make no move to stop him at all. Instead, their leader nods and watches him walk into the building. Michael and Pru quickly move to follow. Nikolai lectures them on opening doors and then follows the others inside. Anna and Pompous quickly move along as well and Pompous smiles inwardly as they move out of the range of the rock-throwers. Akir heads inside as well.

Inside the opening the Agents find themselves in a dimly lit room. The only way light appears to penetrate this area is through the opened through which they entered. The area is dusty and dark. The space is about 200 feet wide and over 100 feet wide. On the ground are a number of bits of trash and remains, some recent, some very old. What catches your eye quickly is the exit on the far side of the room. There are big stone doors that appear to lead into the temple. But on each side of that door are nine-foot tall guardians carved of stone. They appear to be large, bulbous humans. They bear no weapons but have abnormally oversized fists. They are also covered with a layer of dust and dirt, like everything else inside the room.

Perception, DC 22, Highlight to display spoiler: {There are large scrape marks and a cleared area of dust near the two large statues.}

If you can see in the dark in some way: Knowledge, Arcana, DC 21: Highlight to display spoiler: {These are stone golems. They are immune to many types of magic (anything that allows SR) and weapons have a difficulty hurting them (DR10/adamantine).}
Knowledge, Arcana, DC 26: Highlight to display spoiler: {They can cause people to move slower around them, almost at will (they are going to effectively cast slow when engaged.}

Akir does not detect magic from anything else in the room.


Prudence Gundle  d20+12=19 ;
Monday August 27th, 2018 1:27:42 PM

Seeing that the space is not well lit, Pru casts Dancing Lights and calls up four hovering lanterns to help illuminate the area.



Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=33 ;
Monday August 27th, 2018 3:15:29 PM

Pompous points to the ground....

" There... There are large scrape marks and a cleared area of dust near the two large statues."

-----------------
Perception 33
Barksin

Trayvin AC 26/11 touch Hp 106/106(BrianZ)  d20+6=26 ;
Monday August 27th, 2018 6:33:22 PM

Trayvin takes a look around the inside of the temple. It is dimly lit but his eyes adjust quickly, thanks in part to Pru's spell. Looking at the statues he notices that they are more than they appear and he informs the Agents.

"These are stone golems. If we disturb the door they are likely to attack unless they have other specific instructions. I wonder if this is why the giants didn't open the door. Or maybe they did try and got more than they bargained for."

OOC- whoop, nailed the check!

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=21 ; d20+17=26 ;
Monday August 27th, 2018 9:19:41 PM

Spells in effect: mage armor

Perception +19 = 21
Nikolai is uncomfortable inside the large room. Giants on the outside and potentially giants on the inside. The scrape marks perk his attention though.

"Could be the giants enticed the scouts we are looking for to do the same thing they enticed us to do. But maybe I'm just too suspicious. In any case, it seems the doors have been opened recently, but by those giants?" he poses the question to the air.

"Don't trample the ground just yet, let me take a look."

Nikolai studies the dust and dirt covered area for sings of human sized footprints.

Survival (Track) +17 = 26


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=24 ;
Monday August 27th, 2018 9:47:04 PM

Michael does not go for the door immediately. he goes and checks the golems first. Does anybody have a dig spell? he asks absently as he runs through scenarios in his mind. being very defensive he reaches out and touches a golem. then jumps back. if nothing happens he gets his rope out 50' of fine spider silk. he proceeds to hobble both the golems. judging the length of the hobble from the length of their legs. A man needs about 13 to 18' for a tripping hobble to work, enough room for his leg to swing forward, and his center of gravity to shift, but it stops his leg short before he can plant his foot...leading to a fall, he errs to the side of caution, from what he knows of golems they are non-intelligent and heavy. a bit short should not affect the outcome too much.

he then examines the door, being careful not to touch it till he has finished his exam, and taking his time.
Perception (take 10 +18 =28 would have been good but I had to roll and got a 24. )

once he figures he has this doors measure a thought occurs to him.

he gets everybody together to whisper to them. Of course the giants want us to open this door, the golems will beat on us and we'll be weakened enough for them to take us out. do we have any way of camouflaging the door and hiding the golems, maybe trick one of the giants into springing the trap?


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday August 27th, 2018 10:04:13 PM

OH! wait a minute...can we make t look and sound like a battle went on in here? use a little o that clean up magic to make it look like we just got our butts handed to us? we walk out, maybe Sigvar dragging me and Pru like we are dead...if the giants attack we kill them. if they offer us succour...I don't' think they will but it would be a show of good faith.

Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25 
Monday August 27th, 2018 11:41:34 PM

Anna says, "I need about another 80 gold pieces and then I could pull any second level spell scroll from my bag of tricks but I don't know if there is a second level spell that could fool the giants into what we want to sell them. I do however have some metal hose we could use to hobble some more golems in the way that Michael is trying to do. Do you suppose we could try to lure the golems towards the giants and have the golems and giants duke it out weakening the giants instead of us?"

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=14 ; d20+8=25 ; d20+1=11 ;
Tuesday August 28th, 2018 7:20:47 AM

" Or we could just figure out how to open the door the right way, and not trigger the golems."
Sigvar stays still and lets Nikolai work. He uses his other senses to take in the room. Since the sacrifice of his eye, his other sense have become keener, but the loss of the amulet has made perception and his knowledge of religion harder to use.
He breathes deeply, taking in the scent of the place He expects to smell age and disuse, but does he smell anything else?
He examines the door, the wall and the golems from where he is, looking for religious writing to find a way to open the door and tell who this temple might belong to. He also wanted to see if the wall had writings that maybe warned against opening the door. He knew the Agent's curiosity would win out and they would open it regardless, but maybe they would have a hint of how to prepare....
Perception 14
Knowledge religion 25
Linguistics 11
Sigvar wholeheartedly agrees with Michael's assessment of the giant's intentions.
" Prudence, if a fight starts, can you seal that opening with a wall of ice please. It may trap us in here with the golems, but it keeps the giants from complicating things."
"Trayvin, how does one hurt a Golem like these?"
When Trayvin mentions adamantite weapons, Sigvar grins broadly and pats the adamantite blade in which his mother now resides.
" Also how will they come at us? What special abilities do they have to use against us besides their size and stony fists?"
"If a fight starts we need to drop one of these fast and then the other one, concentrate on just one."


Scene 3: The Antechamber


The Entrance 
Tuesday August 28th, 2018 12:06:50 PM

The Agents looks into the room, quickly lighted by Pru’s dancing lights spell. There is a momentary shadow from behind as the giants watch from the doorway to see how the Agents fare. Pompous points out the scrapes on the floor as Trayvin points out that the statues are actually golems. Nikolai doesn’t like the giants behind them, but he looks around the area for any sign of human footprints. He does not see any. Perception, DC 22, Nikolai only: Highlight to display spoiler: {There are no footprints, but as you look for them, you can see that some of the piles of trash and debris are much newer than others…}.

Anna and Sigvar talk about some options for giants and golems. Sigvar moves up with Michael to examine the door beyond the golems. However, as soon as Michael and Sigvar get close to the golems, they immediately start moving, the two of them standing up tall, raising their large, bulbous fists!

OOC:
Dang it. I have an Excel map. The link appears below. However, I can’t seem to do anything with the map. When I try and copy and paste it tells me to use Ctrl-V – and it tells me that WHEN I press Ctrl-V. So there’s the map. It doesn’t have you on it. The permissions should be set so that you can edit it and place yourselves on the map. Oh, and the space at the bottom has the giants standing outside, but I can’t place them, either, other than some text...so yes, we’re in combat, your move. Place yourselves on the map if you’re able with Michael and Sigvar starting adjacent to the golems and post away actions for combat round 1!
Map


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+14=17 ; d20+9=26 ; d20+9=20 ; d20+4=5 ; d20+10=12 ; d6=5 ; d6=2 ; d6=4 ; d6=3 ;
Tuesday August 28th, 2018 12:38:42 PM

Sigvar's weapon clears its sheath and slams into the golem. His first swing misses, second hits but fails to confirm a critical and the third swing misses and his horns fail to connect.
Sword 1 hits AC 17, 21 if Michael is flanking
Sword 2 hits AC 26, critical threat, fails to confirm unless Michael is flanking 19 damage adamantine and magic if not a critical 38 damage if critical
Sword 3 hits AC 5, miss
Horns Hit AC 12, 16 if flanking miss

Prudence Gundle 
Tuesday August 28th, 2018 3:38:49 PM

Sigvar's suggestion is a good one, and Pru wastes no time in putting a Wall of Ice across the entrance.

[Not sure how high the ceiling is in here, or how tall the doorway is. I put a blue line where the wall can go; at that size it can be up to 40 feet high.]

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+15=24 ; d6+5=11 ; d6=1 ; d6+5=10 ; d6=6 ; d20+10=30 ; d20+16=24 ; d6+5=10 ; d6=5 ; d20+8=20 ;
Tuesday August 28th, 2018 4:33:14 PM

" ORC DROPPINGS!!! "

Pompous lets fly a volley of arrows at one of the golems (1)

ooc ( I labeled the golems 1 and 2 on the map for clarity. Hope that's ok.)

--------------
Barkskin 110 minutes from when cast (effective AC 28)

Precise shots and many shots
Using arrows +1

Attack 1 Hits (AC 24 but had forgotten to include Dex bonus- Hits AC 27) for 11 physical and 1 shock
Attack 1(A) Hits AC 27 for 10 physical and 6 shock

Attack 2 Hits AC (33, added +3 dex bonus) Crit threat roll 24 for 10 (or 30 if crit threat successful) physical damage , 5 shock damage.

Attack 3 Hits AC 20 Miss


Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday August 28th, 2018 9:00:38 PM

It was too late to prepare, but not too late for a warning. "They will try to slow us down, magically. Pru might be able to counteract the effect. I don't know if there are any spells that will work on them directly, so I think we follow Sigvar's advice and just smash them down one at a time. Adamantine will be best if you have it."

Actions: Trayvin draws his adamantine Morningstar and casts shield of faith on himself.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+8=27 d20+8=25 d20+8=9 d20+3=16 d4+2=6 d4+2=3 d4+2=3 6d6(4+2+1+3+4+1)=15 6d6(4+4+3+1+5+6)=23 6d6(1+6+4+5+6+1)=23
Tuesday August 28th, 2018 9:23:21 PM

The giants can just retreat behind their walls if it comes to battle, we need to get them into the temple of entirce them outside their walls to have any hope. then the golems come alive, oh boy! Michael flanks with Sigvar, his little +1 weapons won't do much good and rock things have not organs nor blood, but if he can keep them occupied while Sigvar gets to work it will be a job well done.
fighting defensively +2 To ac.=24 I also have combat expertise and a +8 bab so I get -2 to hit and +2 more to AC =26

first attack, main hand
to hit bonus +14 -6 for defence = +8
rapier +1 to hit AC 31 for 6 points of damage. add 15 for flanking damage

off hand same bonus due to magic item negating TWF penalties.
Short sword +1 to hit AC 29 for 3 points of damage. add 23 for flanking damage.

second attack +9 -6 =+3 attack bonus
Rapier +1 to hit ac 20 for 3 points of damage. add 23 for flanking damage.

notice the rolls above do not take into account the Agent flanking bonus which I have added to the rolls in the text. the bonus is +4. also I read over golems and they have construct traits, it says nothing in the writeup about constructs being immune to rogues backstab abiltiy(flanking damage). Ps> I like the new roller showing the rolls like that.



Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25 
Tuesday August 28th, 2018 10:58:16 PM

Anna uses her bull's strength morphamancy to grow stronger.

(OOC: don't forget anyone who participated in spread the word you have +1 coming to you on your next save)

Active Effects: Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [80 rounds]

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=20 ; d20+18=36 ; 3d6+5=14 ;
Wednesday August 29th, 2018 12:06:52 AM

Spells in effect: mage armor

Perception +19 DC22 = 20

Not particularly knowledgeable in rock things, more like animal things and undead, Nikolai at least assumes that sharp things don't work well against stone. Unfortunately his magic kama is a sharp thing, not a blunt one.

Nor was he quite ready for them to react, expecting the trigger to be messing with the door, so he instinctively pulls out his +2 Kama. He didn't relish punching rocks.
'Y'know, it could be they were just moving into position to block the doors rather than actually attack, but too late for that now,' he muses as he quickly steps up next to Michael and takes a swing at the golem with his magic kama to see what happens.

Kama +2 w/vital strike and flanking (+4) d20 + 18 = 36
Dmg = d6 +d6 (Vital Strike) +d6 (flanking teamwork) + 5(STR+magic) = 14

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Wednesday August 29th, 2018 10:45:36 AM

Tuesday.

Akir is displeased. Leave it to a halfling to get all handsy on what was confirmed to be a golem.

He casts Blink, and shuffles his positioning.

The Entrance  d20+22=40 ; 2d10+9=20 ; d20+22=27 ;
Wednesday August 29th, 2018 12:42:38 PM

Sigvar wastes no time and quickly draws his sword. It clangs against the massive golem, but one strike knocks a chunk of stone off the construct. Pru moves and places a wall of ice up between the group and the giants, effectively blocking the entrance. Pompous lets a number of arrows fly, but he can tell they are doing little to affect the pile of stone. Trayvin shouts some advice and prepares to attack. Michael easily slips behind the creature Sigvar has attacked and tries to stab it repeatedly with his dagger. He can indeed tell the dagger isn’t quite working against the stone like it would against flesh. Anna grows stronger. Nikolai tries to stab the creature, but realizes that his kama isn’t going to do much, either. Akir prepares for battle as well, momentarily fading out of sight.

The attacked golem looks around through its gem eyes and a burst of energy goes out from it. With a grinding of stone against stone, a large fist slams down and connects with Nikolai, hitting him hard (20 damage). The other moves up behind Sigvar, stone sliding across the floor. Sigvar feels the wind from a massive fist flying behind him, just missing him.

OOC:
Stone Golems: AC 26; DR 10/adamantine; 10’ reach
#1 Damage: 51
#2 Damage: 0

I see Sigvar’s longsword is adamantine & Trayvin has adamantine. If anyone else can overcome the DR, please let me know, otherwise I’ll assume you cannot and deduct the 10 per attack damage. They are susceptible to flanking damage & criticals.

Pompous arrows: 11-10=1, 10-10=0, 10-10=0, total damage applied after DR: 1 + 1 shock + 6 shock + 5 shock = 13

I’m not completely sure on how to apply the flanking damage and DR. If that is an additional damage, then I would think DR would apply separately. In other words, Michael’s first attack is 6 damage (-10 DR) + 15 flanking damage (-10 DR) for a total of 5 damage. But if it ISN’T separate damage, it would be 21 damage (-10 DR) for a total of 11 damage. I’ve applied it the first way, but I’m open to other interpretations. Michael damage: 6-10=0, 15-10=5, 3-10=0, 23-10=13, total applied: 18

Nikolai damage: with a d6+5 str facing a 10DR, anything other than a 6 will result in zero damage, so I applied 1 damage here.

Sigvar, Michael, Nikolai: Will save, DC 17 or be affected by slow: staggered, can only make 1 move or standard action each round (cannot take full-round actions, which means only 1 attack). Also, -1 to attack rolls, AC, and reflex saves. Move at half normal speed.

Map

Prudence Gundle 
Wednesday August 29th, 2018 1:26:11 PM

Pru casts Haste on Pompous, Nikolai, and...is that Michael? Not everybody has made it onto the map, so it's hard to say. There may be others in that area she can get, too, but those three for sure.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 123/123 Character Sheet  d20+10=19 ; d20+19=35 ; d20+19=26 ; d20+14=23 ; d20+9=12 ; d20+15=23 ; d6=3 ; d6=6 ; d6=1 ; d6=6 ;
Wednesday August 29th, 2018 6:07:40 PM

OOC
Precision damage is added to the weapon damage for 1 total and then applied. That is how it is done for any other creature, I don't see why it would be different here.
Sigvar is on the map and is one of the people that can actually hurt the golems and is only 20 feet from Michael, so I am going to assume he got hasted. Remove the haste attack if that isn't the case/
Ic
Will 19 pass.
Sigvar shrugs off the magic the golem uses to hamper him. He is flanked, but does not worry about it, just concentrates on dropping the golems before they can do more damage.
Sword 1 hts AC 35 for 21 damage
Haste hits AC 26 for 19 damage
Sword 2 Hits AC 23, miss
Sword 3 hits AC 12 miss
Horns hits AC 23 miss

Hasted 11 rounds +1 to AC, reflex saves and attack rolls

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+8=23 ; d20+19=28 ; d20+19=30 ; d20+19=24 ; d20+14=32 ; d20+14=33 ; d4+2=6 ; d4+2=3 ; d4+2=3 ; d4+2=5 ; d4+2=4 ; 6d6=16 ; 6d6=18 ; 6d6=23 ; 6d6=14 ; 6d6=23 ;
Wednesday August 29th, 2018 8:11:50 PM

OOC: Michaels avatar is on a disk. Also, I take sneak attack damage as a form of precision damage that a rogue can get by exploiting weaknesses in his opponent. So I think the DR 10 would apply to each attack not to the weapon damage and sneak attack damage respectively. if the blade had some kind of poison effect it would be subject to the DR as well as the weapon damage. but the weapon damage is all that is being rolled here, the extra dice are just indicating how well I did with the attack. Another way to look at it would be that if he got a save vs the extra damage it would be separate and thus subject to the DR. but it's not so that means its all in the single attack.

Michael feels the world begin to speed up but with focus and determination he fights off the effect. then Pru's spell takes effect and the world slows down, he welcomes it with fierce glee. A larger stone fist whistles past Michael to hit Nikolai, he drops his defence to better quickly end the threat.

The creature is stone, but magical stone nonetheless, it moves via magic, keeping stone joints whole and together and allowing the hard unyielding stone to flex when needed to allow movement. still, it is stone and cracks form from the imperfections in the magic and stone. While his Rapier and his short sword cannot penetrate the stone, they can certainly worry a crack into something a bit more deadly and mess around with the wizardry that keeps the joints together. With speed as his ally now, he should be more effective. he works on a joint. leveraging the blades in a crack to widen it.

1st attack full attack, +14 bonus +4 flanking +1 Haste = +19
Rapier +1 keen To hit AC 23 for 6 points of damage and 16 points flanking

Short sword +1 To hit AC 28 for 3 points of damage and 18 points flanking.

secondary Short Sword +1 to hit AC 30 for 3 points of damage and 23 points flanking

2nd attack +14 -5 secondary +4 flaking +1 haste = +14

Rapier +1 keen to hit AC 32 for 5 points of damage and 14 points flanking

short sword +1 to hit AC 33 for 4 points of damage and 23 points flanking.

Will save 23

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+19=25 ; d6+5=9 ; d6=1 ; d6+5=7 ; d6=1 ; d20+14=18 ; d20+9=13 ;
Wednesday August 29th, 2018 8:20:21 PM

Pompous looks on in frustration as his arrows only do minimal damage. But at least it looks like the bow's shock damage in affecting the rock creatures.

Pompous feels that familiar feeling of being hasted and goes back to work.

===================================
Hasted 11 rounds +1 to AC, reflex saves and attack rolls
Barkskin

Precise shots and many shots
Using arrows +1

Attack 1 Hits AC 25 for 9 physical and 1 shock (miss)
Attack 1(A) Hits AC 25 for 7 physical and 1 shock (miss)

Attack 2 Hits AC 18 miss

Attack 3 Hits AC 13 Miss

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday August 29th, 2018 8:49:46 PM

Trayvin casts another spell, and then moves into position to flank with Sigvar.

Actions: cast divine favor , move into position

Active Effects:
shield of faith, duration 11 minutes
divine favor, duration 1 minute
haste, duration 11 rounds?

used:
spells: shield of faith, divine favor

OOC- I added the haste, if DM feels Trayvin was out of range, no problem, I will remove it next round.

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Wednesday August 29th, 2018 10:44:43 PM

(OOC: Anna is the A on the map)

Anna grows huge as her head shrinks and twin rows of dorsal plates grow down her back. She sprouts a tail which ends in vicious spikes. When her transformation is all said in done she weighs in at 5000 pounds and stands 14 feet tall.

She says, "I'm gonna try to use whirlwind attack as soon as I am able to target multiple golems and hopefully trip them up with my tail. I have a 15 foot reach now guys."

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [79 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [80 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 18



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)   d20+3=16 ;
Wednesday August 29th, 2018 11:24:48 PM

Spells in effect: mage armor

OO: Actually, the Vital Strike is part of the original attack, the way I read it because I can only use the Vital Strike as One attack. That is, I can't use it as part of a flurry. It is a bonus for knowing where to hit with most effect, so the damage would be 2d6 +5 for the purposes of DR. Of course, that still doesn't mean a whole lot, but a bit more.

IC:
Nikolai is next to Michael and knowing he can't do much to hurt it, he attempts to distract it for Sigvar.

Use Ki point for +4 dodge bonus (swift Action)

Aid another (sigvar's attacks) d20 +3 = 16 bonus of +2

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)   d20+12=22 ;
Wednesday August 29th, 2018 11:27:06 PM

oops:
Will save, DC 17 : d20+12 = 22 success

The Entrance  d20+22=29 ; d20+22=28 ;
Thursday August 30th, 2018 12:48:01 PM

Pru sees the power emanating from the golems and quickly casts haste to counteract the effect. Fortunately, no one was affected, so they are now hasted! Sigvar continues hacking away at the creature, his sword lopping off large chunks of stone. Michael continues to focus on the joints of the monster and his sword manages to find some weak spots. His final blow is enough to break off the arm joint. The arm falls off and the massive thing simply stops moving.

Pompous, thinking quickly, changes targets to the other stone beast. However, perhaps because of changing targets, his arrows fly wide, deep, and around. Trayvin casts another spell and moves behind the other stone creature. Anna turns into a dinosaur and realizes she is standing in a pool of water – the wall of ice is already starting to melt in the heat. She can also hear pounding on the outside of the ice wall. Nikolai steps back as the creature stops moving.

The other beast, standing in place now behind Sigvar, sends out another wave of energy (slow, will save, DC 17 or slowed for Trayvin and Sigvar). The two massive fists swing, but Sigvar manages to duck and weave out of their way completely!

OOC:
Sounds good on the reasonings behind additional damages to overcome DR. I’ll go with that. Added 10 additional damage from last round.

Stone Golems: AC 26; DR 10/adamantine; 10’ reach
#1 Damage: Dead
#2 Damage: 0

DM Note: Sigvar’s longsword is adamantine & Trayvin has adamantine.

Map

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 123/123 Character Sheet  d20+10=18 ; d20+19=27 ; d20+19=35 ; d20+14=16 ; d20+9=16 ; d20+15=27 ; d6=6 ; d6=1 ; d6=4 ; d6=1 ; d8=5 ;
Thursday August 30th, 2018 4:37:47 PM

Will 18
Sigvar blocks the last swing with his shield and pivots, turning to engage the new threat.
Sword 1 Hits AC27 for 19 damage
Haste hits AC 35 for 17 damage
Sword 2 hit AC 16 miss
Sword 3 hit AC 16 miss
Horns hit AC 27 for 13 damage (not Adamantine so 3 damage after DR)
OOC
About the wall....remember "Even when the ice has been broken through, a sheet of frigid air remains. Any creature stepping through it (including the one who broke through the wall) takes 1d6 points of cold damage + 1 point per caster level (no save)." I thought it damaged those attacking it but it seems only when they step through the hole. As they are desert giants they might take increased cold damage. They will likely be angry. Not that SIgvar cares, he is pretty convinced the giants would have back stabbed them.
Also thank goodness Sigvar is power attacking, he can;t roll damage to save his life it seems.



Prudence Gundle 
Thursday August 30th, 2018 5:01:35 PM

This time, Pru casts Haste on herself, Anna, Trayvin, and Sigvar. I think she can get Akir, too.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Thursday August 30th, 2018 7:52:17 PM

Spells in effect: mage armor, haste

Nikolai pulls back, knowing space is at a premium now, and stands next to the entry way to provide flanking against the giant that steps through.

He cautions the group, "Just in case the giants are just wanting to help us, don't be too hasty on attacking them. Let them make the first hostile move."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+21=31 ; d20+19=39 ; d4+2=6 ; d4+2=3 ; d20+2=15 ; 6d6=16 ; d20+19=20 ;
Thursday August 30th, 2018 8:13:27 PM

The golem quits moving, so Michael runs over to Trayvin and takes a flanking position up with Sigvar, he tumbles and jukes to throw the remaining golem off as he does so. As he rolls past the thing and into position he Thrusts into a leg joint with his rapier.

Acrobatics 31. +1 for haste =32 (gotta remember to include all these bonuses.).

standard action attack base bonus +14 +1 for haste +4 for AotF flanking bonus.

Rapier +1 Keen to Hit AC 31(Crit! 20 natch 1 not confirmed) for 6 points of damage and 16 flanking damage.

A thought occurs to Michael. he speaks, loud enough to be heard but hopefully quiet enough that the giants beating on the ice wall can't hear him.

once we get these golems taken care of, lets all of us except Sigvar and Nikolai lay down on the floor like we are dead or injured just to make sure the giants are as evil as we think they are.



Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+14=27 ; d20+20=36 ; d20+15=17 ; d8+8=16 ; d8+8=12 ;
Thursday August 30th, 2018 10:01:07 PM

will save = 27

Trayvin attacks the golem, with Sigvar across from him it might not last long. He wonders briefly how the giants are going to react to that wall.

Actions: attack golem 2, hit AC 36, 17. damage = 16, 12

Active Effects:
shield of faith, duration 11 minutes
divine favor, duration 1 minute
haste, duration 11 rounds?

used:
spells: shield of faith, divine favor

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29  d20+15=30 ; 4d6+12=26 ; d20+19=32 ;
Thursday August 30th, 2018 10:33:46 PM

Anna-saurus moves up a little and then swings her spiked tail at the remaining golem hitting it squarely with her tail and potentially knocking it prone.

(30 vs AC; 26 damage (-10 = 16 after DR) plus 32 vs CMD to trip the golem for free)

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [78 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [79 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d20+16=30 ; d20+16=32 ; d20+11=16 ; 2d4+19=22 ; 2d4+19=23 ;
Thursday August 30th, 2018 11:43:16 PM


Step. Swing. Step Swing. With Prudences haste spell running through him, he attacks faster than before. His scythe manages to tear small chunks of the golem away.

Hit AC 30 and 32 for 22 and 23 damage. 43 - 20 = 23 damage adjusted for DR.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98 
Friday August 31st, 2018 6:31:52 AM

Seeing that his arrows have little to no effect, and that the melee experts have matters well in hand, Pompous decides to save his magical arrows, move 15 feet south and cover the ice wall in case the giants break through,

-----------------
Haste
barkskin

The Entrance  d20+22=29 ; d20+22=35 ; 2d10+9=26 ;
Friday August 31st, 2018 2:28:28 PM

Sigvar spins, blocks, and continues his assault on the monster, chopping large pieces of stone off of the beast. They clunk as they hit the ground around him. Pru continues with magical aid for the Agents. Nikolai moves back to the ice wall and prepares for giants to appear. When he looks at the wall, he doesn’t see many cracks in it yet, so it doesn’t look like the wall is going to come crashing down immediately.

Michael dives and tumbles, stabbing his rapier into another stone leg joint. He calls out a plan at the same time Nikolai prepares for the giants. Trayvin also continues the massive, coordinated assault on the remaining stone creature. Dinosaur-Anna slips forward and joins the attack, slamming into the monster and trying to trip it, but her massive tail just bounces off the leg of the creature. Akir feels the need for speed and chops some additional stone bits off the monster. Pompous moves and prepares for the giants as well.

The remaining golem mindlessly continues its assault on Sigvar. Sigvar easily blocks one of the massive fists, but the other fist slips around his shield and hits him quite solidly in the chest (26 damage). The puddle of water continues to expand from the melting ice, but the pounding seems to have lessened at the moment.

Stone Golems: AC 26; DR 10/adamantine; 10’ reach
#1 Damage: Dead
#2 Damage: 98

DM Note: Sigvar’s longsword is adamantine & Trayvin has adamantine.

Map


Prudence Gundle 
Friday August 31st, 2018 11:12:02 PM

Pru isn't sure she has any spells that will hurt rock monsters. Then again, Magic Missile will hurt most things, so she casts it.

[Yes, I know this won't work, but Pru didn't make the Knowledge DC and I don't think anybody mentioned the SR thing.]

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+20=37 ; d20+15=25 ; d8+8=12 ; d8+8=16 ;
Saturday September 1st, 2018 12:25:20 AM

Trayvin continues trying to smash the golem. There was nothing for it now but to finish them off.

Actions:
attack golem, hit AC 37, 25. Damage: 12, 16

Active Effects:
shield of faith, duration 11 minutes
divine favor, duration 1 minute
haste, duration 11 rounds?

used:
spells: shield of faith, divine favor

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29  d20+15=33 ; d20+15=19 ; 4d6+12=24 ; d20+19=34 ;
Saturday September 1st, 2018 12:56:02 AM

(OOC: My attack did no damage? do these things ignore 30 points of damage? I didn't have any percision damage or anything and I thought these things have AC 26 and my attack roll was 30 last time)

Anna continues to try to trip up the golem with her spike tail, taking advantage of being hasted to attack twice.

(33 vs AC; 19 vs AC; miss)
(1st attack: 24 damage (-10 from = 14 damage) ; plus CMB of 34 vs Golem's CMD to trip it)

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [77 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [78 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

DM Note: Sorry about that, me just adding flavor -- the attack did damage, it was only the trip that failed!

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 97/123 Character Sheet  d20+19=21 ; d20+19=22 ; d20+14=19 ; d20+9=28 ; d20+15=25 ; d20+9=16 ; d6=2 ; d6=4 ;
Saturday September 1st, 2018 8:53:24 PM

Sigvar ruts as the fist smashes into his armor. The armor saves his ribs from cracking like twigs, but there will be bruising. He shrugs it off and continues his assault.
Sword 1 AC 21 miss
Haste AC 22 miss
Sword 2 AC 19 miss
Sword 3 AC 28 Fails to Critical, but hits for 18 damage
Horns AC 25 miss

OOC
gotta love those rolls. This is typical of how my PF2 play test went today as well.

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d20+16=18 ; d20+16=35 ; d20+11=12 ; 2d4+19=23 ;
Monday September 3rd, 2018 12:41:10 AM


Akir keeps swinging, and his cheapon keeps taking the smallest of chips off the creature.

Miss AC: Nat 2.
Hit: AC 35 for 23 damage. 13 after DR
Miss: Nat 1.



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Monday September 3rd, 2018 2:02:40 AM

Nikolai stays quiet and hunched down, kama at the ready. He figures his friends will finish off he golem soon enough. But what will the giants actually do when they see that the Agents won?

Pompous AC 25/28 CMD 25/20/15, HP 98 /98 
Monday September 3rd, 2018 9:22:43 AM

Pompous holds true and keeps his bow aimed at the ice wall.

The Entrance 
Monday September 3rd, 2018 1:51:40 PM

The Agents do not let up on their assault against the remaining stone golem. Pru fires a few magic missiles, Trayvin hits it hard, Anna slams into it, Sigvar swings and his sword clangs against the metal. Akir continues to hack at it while Nikolai and Pompous carefully watch the slowly melting wall of ice.

After the continued assault, the second stone golem creaks and grinds to a halt and it stops moving, missing large chunks of stone. There is a momentary silence in the large, dimly lit room. The pounding on the ice wall has stopped. After a few seconds, there is a crack. Looking over at the doors beyond where the golems were standing, you can see a light puff of dust and dirt as the doors release and shift. They do not open, but there is a tiny space between the doors – apparently, they just unlocked…

Each character receives 6,400 xp

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday September 3rd, 2018 2:22:45 PM

Whelp...do we play dead and see what the Giants do. or do we design to delve into the dark depths of this dungeon? We don't have much time to decide, but If we do delve, we got potential enemies at our back and unknown dangers ahead. if we play dead. we need to look weak. I propose that Sigvar, Anna, Trayvin and Nikolai play dead, while Pru, Akir and myself greet our large friends. if they prove to be decidedly unfriendly you guys wake up and we'll take them out.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98 
Monday September 3rd, 2018 5:18:18 PM

".... Fine....."

Pompous says to Michael ( ooc> In my best ex wife voice )

" I do think we need to explore. Where do you want me? "



Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 97/123 Character Sheet 
Monday September 3rd, 2018 5:23:44 PM

OOC
Has there been any sign that the scouts were here, either dead or alive?
If it took killing the golems to get the door to unlock, why are there marks on the floor that indicate that the door has opened before? Are those marks recent? DO the golems appear to be slowly rebuilding themselves?
IC
Sigvar considers Michael's plan. It would be an excellent test of the Giant's motives, but it would mean he lies to them. This would tarnish his honor and betray the trust Gargul set in him when the god granted him his powers.
" A good plan Michael, but I will not deceive them. Some of you made bargains with them to sign papers once we opened the door to the temple. We have done so and I expect they will sign those papers, probably without reading them based on their desperation to open the doors. I hope those papers are readily available, as I doubt they will let us come back with them later."
" Which leads me to my other concern, which I could not voice in front of them. They seemed to detect on the edge of evil when I looked at them. They are belligerent, territorial and I believe had we not stood up to them they would have done us harm. No idle passer by is going to stand up to them like we did and I think that would mean that the giants would at the very least take advantage of them, either by robbing them or possibly even killing them. That as the impression I got. As such we can not in good conscience leave them here. We need to either make them move on, or kill them to protect anyone else that might enter this valley."
"How did the resat of you read their answers?"


Sigvar's Dashboard
Endure elements
Haste

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday September 3rd, 2018 9:38:27 PM

"Maybe they activated the golems and then retreated. So what do we do now, explore without them or let them in?"

OOC- are these inside doors large enough for the giants to enter?

used:
spells: shield of faith, divine favor

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Monday September 3rd, 2018 11:36:57 PM

Anna-saurus says, "I agree with Sigvar, we did try to treat with fairly and I invoked the name of my queen and her consort as part of the negotiations. It would not do for their emissary to renege on a promise. If I could recharge my bag of tricks I could pull some papers that would do what we want them to I think but I would need like 180 or so more gold pieces to do so. I would also have to stop being a stegosaurus and this form has better reach and damage potential than my natural form so perhaps I should speak to the giants as a stegosaurus considering I am now closer to their size?"

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [76 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [77 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Tuesday September 4th, 2018 1:08:08 AM

Spells in effect: Mage Armor, Haste

"I agree with Sigvar. Besides, they can see through the wall of ice can they not? So playing dead won't work. Also, we've got the advantage that they can't move in here easily or throw rocks, so we've got the cards right now, let's play them. We'll bargain again with them, but knowing they will backstab us if they get the chance. Pru, ready for some negotiations again?"

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Tuesday September 4th, 2018 10:15:57 AM


Akir balks.

"Certainly they will understand that it takes time to draw up official paperwork."



The Entrance 
Tuesday September 4th, 2018 1:19:00 PM

The Agents consider what to do next.

OOC:
Mostly OOC answers today.

Sigvar asked about signs of the scouts. The group hasn’t really had time to explore and search the large room. Remember, it is partially dark with flickering dancing lights. There are piles of debris in various places, some look very old, some not as old. It will take a few minutes to search the room.

The marks on the floor near the large doors aren’t necessarily from the doors opening. They may have been from the golems moving. Examining them more closely would support the idea that the golems had moved across them recently.

The golems appear to be nothing but piles of stone at this point and do not appear to be rebuilding.

The inside doors are very large and tall and the giants could easily walk through them.

The wall of ice I picture as sort of opaque instead of a clear window. I imagine that you can see light and figures through it, but you really can’t clearly see through it.


Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=39 ;
Tuesday September 4th, 2018 3:52:07 PM

"How about we wend a ranger, me, and a rogue, Michael, to do a but of exploration through the door and then we can make some decisions."

" Feels kinda silly for us to be having these discussions where there's an unlocked, partially opened door in front of us and no one has even tried to see what's on the other side.... Oh the heck with it.... "

Pompous walks to the door, peeks inside (perception 39) and if there's no concerns noted, he pushed the doors open.....

Prudence Gundle  d20+18=28 ;
Tuesday September 4th, 2018 4:22:33 PM

Confident in her ability to stall the giants if needed, Pru dismisses her Wall of Ice.

"Hello!" she says to the giants with a sunny smile. "Sorry about that; some of the team don't like an open door at their back during a fight. I'm sure you understand. We're just getting to the door now."

[Diplomacy 28]

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=30 ;
Tuesday September 4th, 2018 5:38:04 PM

Michael is a bit frustrated. without proof positive of the giants evil intent killing them is morally ambiguous. Not that it's ever stopped Michael, but since Tinker left, he's been trying to be a bit more conscientious. He finds himself pacing a bit and catches himself. he goes over to the destroyed Golems and starts rummaging through the debris. those gem eyes might be worth a gold or two.

Perception 30



Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 97/123 Character Sheet  d20+5=13 ;
Tuesday September 4th, 2018 7:20:33 PM

" It seems to me that going into the temple would violate some of the agreements you all made with the giants as well. Perhaps in the future we could talk about making agreements with people before blurting them out, on the off chance that they agree to our offers. I plan to have a look around though, since that is what I said I was doing."
"Or we could open the door and talk to the giants."

Inwardly sighing Sigvar draws his everburning torch and proceeds to look around the room. He remembers that Nikolai wanted to look for tracks before people immediately started touching things and got them attacked, now tracks are probably too muddled for that.
Perception 13 look in the piles of debris, newest first.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday September 4th, 2018 9:25:14 PM

Trayvin doesn't have any light spells prepared, but he takes a look around the room to see if any evidence of the Fist scouts is about. He keeps an eye on the door, not sure how the giants will react to the wall. Based on their behavior so far, he doesn't expect them to be too happy about it.

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29  d20+12=29 ;
Tuesday September 4th, 2018 11:17:46 PM

(OOC: Unless a monstrous humanoid counts as a humanoid, Anna can't communicate with the giants while in Stegosaurus form.)

Anna says, "I'm not sure if the giants will be able to understand me in Stegosaurus form so other people will have to talk to them."

(Perception: 29; to keep an eye out for any new threats whether from the giants or the temple)

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Wednesday September 5th, 2018 12:04:34 AM

Spells in effect: Mage armor, haste

Nikolai moves to stand next to Pru. "Besides, if you were going to help us, there really wasn't enough room in here and we didn't want any one of you getting hurt if the golems were to see you as the bigger threat and go after you. As it was, the golems were forced to deal with us."

Nikolai has the impression that at least one of these giants is smart enough to realize the Thumb leader was sort of bluffing but that didn't bother him very much. The giants saw how quickly they dealt with the two golems and should be smart enough now to not mess with the Fist just yet.

If the giant's reaction is not hostile, that is, they stay put and talk, Nikolai retrieves his Everburning Torch and hands it Trayvin to search the place with some light.

The Entrance 
Wednesday September 5th, 2018 12:38:08 PM

Pompous heads over to the large stone doors. Pru moves to the wall of ice and the entrance on the far side of the room. Michael heads over to the unanimated stone golems. Sigvar heads to the sides of the room, looking at the debris piles. Trayvin starts searching another area of the room. Stegosaurus Anna stands still in the middle of the room while Nikolai joins Pru in greeting the giants.

When Pompous heads to the doorway, he can smell things that are old, dank, and dusty. Clearly this door has not been opened in a very, very long time. He tries to peer through the doorway, but the space beyond is completely and utterly dark. Clearly there are no sources of light beyond the doorway and without a source himself, he cannot see anything past the opening. The doors open outward if he should wish to open them (OOC: I wasn’t sure with that description if you wanted to open them or not).

Pru dismisses the ice wall and greets the giants in a friendly way. One of them takes a step forward and looks around the room. He can see the Agents scattered around the room and then he spots the unmoving stone golems right next to Pompous and Michael. He looks at the Stegosaurs in confusion. He says, "So, you opened the doors for us. That is good. Maybe we will let you be our friend now as you desire." Sense Motive, DC 22: Highlight to display spoiler: {He appears to be slightly less confident and impressed with the Agents.}. A second giant remains just outside the entrance way. You can hear small rocks tumbling around outside, likely the other two walking around.

Michael starts digging around the golems, not wasting time and going right for the eyes. One of the golems has bright red eyes and the other has deep green eyes. Indeed, they are gems and Michael can easily pry them out of the stone now. Appraise, DC 20: Highlight to display spoiler: {Two emeralds and two rubies with a value of 7,000 gold each.}

Trayvin and Sigvar search the debris in the room. Various items here make it look like different people and things over the years have used this entrance as a resting point or even an extended campsite. There are bits of fire remains, some bits of trash, pieces of string, some woodchips as if from carving, and bits of leather here and there. Nothing really looks to be of value. There are a few bones in a couple of places, but they are very small bones, likely from a squirrel or rabbit. Inside the door Sigvar does find a relatively new, but worn pack that looks like one that is used by scouts from the Agents. It is empty and appears in reasonable shape (it has not been torn, ripped, and does not have any blood on it or anything else). It almost looks like it was just taken off and dropped there.


Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Wednesday September 5th, 2018 8:29:38 PM


Akir goess through the pack for identification and rations. He figures that if the scout escaped, he probably took some food.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=28 ;
Wednesday September 5th, 2018 8:31:29 PM

In a low voice...

" Doesn't feel like anything alive has been past these doors in ages.... "

Pompous takes out his lantern and lights it. He then pulls one of the two doors open enough to stick his arm in the room and use the lantern as a source of light to look in....

----------------------------
ooc> How long has it been since we started talking with the giants?

Barkskin (110 - however long it's been since casting?)
Hast (?)
Perception check - 28


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday September 5th, 2018 9:11:41 PM

Trayvin takes a break from the search, it looks like the backpack is the only item of interest. Well, maybe whatever Michael is digging at as well.

He joins the discussion with the giants in case they try and say something in their own language that they would rather not have the Agents hear.

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Wednesday September 5th, 2018 10:25:30 PM

Anna-Saurus says to Nikolai and Pru, "Explain my presence by saying my lady has blessed me with the ability to alter my form as our giant friend looks confused by my appearance and it seems like we are still treating with them civilly for the time being."

Anna-saurus lowers her spiked tail in a non agressive manner to try to communicate to the giant that her fight is not with him at the moment

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [74 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [75 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Prudence Gundle  d20+18=23 ;
Wednesday September 5th, 2018 10:56:34 PM

"I think it would be better if we could be friendly," Pru agrees. She relaxes a little, now that it appears the giants aren't going to attack immediately.

"We are still concerned about our scouts, though. Could you tell us what happened to them?" [Diplomacy 23]

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+8=10 ;
Wednesday September 5th, 2018 11:14:33 PM

michael finds the 4 gems, but in the faltering light of the dark room he cannot tell if they are glass or diamond. he puts them in his pocket to look at later.

appraise 10.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)   d20+9=14 ; d20+3=11 ;
Thursday September 6th, 2018 1:25:12 AM

SPells in effect: mage armor, maybe Haste

Sense Motive +9 DC 22 = 14

It is hard to tell if the giant mean what he says. For now, Nikolai has to take his word for it.

"We did say we came in peace. One of our members found your hunter yesterday and tried to talk to him. When he was chased, instead of calling us to fight, he sped off. If we had wanted war, we would have picked him off while alone. But, as we said, we are looking for our scouts. You've claimed this area fair enough, so we leave it be. We still make the offer to explore past that door, but we must make a deal on whatever it is we find. We won't do it for free." Nikolai states in a simple manner.

Aid Another (Diplomacy) for Pru +3 DC10 = 11, add +2 to Pru's roll.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet  d20+6=10 ; d20+6=10 ; d20+5=16 ; d20+4=17 ; d20+5=24 ; 5d6=16 ; d6=2 ; d20+8=17 ; d20+8=26 ; d20+8=18 ; 5d6=18 ;
Thursday September 6th, 2018 6:29:39 AM

" We DID open the door, and defeat the Golems guarding it, IN SECONDS, with little to no damage." Sigvar says without stopping his search.
Aid Another Diplomacy 10, Passed +2 to Prudence's diplomacy roll
Sense Motive 10 He does not pick up on the Giant's feelings
Perception 16 If the pack is here, there might be more....
Sigvar ponders the pack and it's state. If the scout left it behind, but took the contents, why? The pack is undamaged, he sees no reason to leave it especially since a standard load out for a scout would be too hard to carry without the pack.
Profession soldier 17 Why would the scout drop the pack but keep the contents?
It seems to Sigvar much more likely that someone else either took the pack and removed the contents and then tossed the pack, maybe because it was too small to be useful, like a giant might find it. Or that the giants found it and just tossed it there.
Perception 24
Sigvar looks the giants he can see over more closely, again applying his ability to DETECT EVIL. Are they wearing any gear he would expect the scouts to be carrying? Swords as knives, rope as a belt, tents as shirts maybe, anything that would be in the pack he found?
As he finishes the search he steps over to Nikolai, the only other Agent he remembers being hit by the golems and lays a hand on the Thumb's shoulder.
Nikolai heal 17 damage from Lay on Hands, also remove any fatigue, cure disease vs DC 17, remove curse vs DC 26 and cure poison vs DC 18, if any of those apply. ( I don't think they do )
Sigvar then touches himself and heals 18 damage.

OOC
I am assuming all this healing and detecting can be done while searching and talking. If any of that is too much for this post's worth of actions please edit it as needed.

Sigvar's Dashboard
Endure elements all day
Haste probably fading or gone
2 of 7 LoH used

The Entrance! (DM Warren) 
Thursday September 6th, 2018 6:02:25 PM

The Giants seem happy to talk, as they are quite impressed with the Agents' performance, especially when Sigvar points out just how impressive they were. The one that talked takes a moment to think upon responding to the questions about the scouts and confers with the others about an exploration deal.

DM switch - please forgive me a little bit of time to catch up and formulate a proper response! Second post incoming later this evening.

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Thursday September 6th, 2018 9:39:03 PM

Anna-Saurus patiently awaits the giants' replies to Pru, Nikolai's and SIgvar's attempts at diplomacy.

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [73 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [74 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday September 6th, 2018 9:48:37 PM

The giants seemed much more pleasant now. He wonders how important their interest in this temple really is.

The Entrance! (DM Warren) 
Thursday September 6th, 2018 10:21:34 PM

The Giants don't seem aggressive, but they are eyeing the temple doors and the depths that have been revealed. We don't know your scouts, but if they invaded our camp, they probably ended up in the stewpot. They don't seem at all concerned about this, taking it as a matter of course.

The Giants aren't evil, they just defend what they decide is their territory fiercely. The pack, once examined, is clearly from an Agents scout. You would guess that he got caught sneaking about the Giants' camp. They ignored the pack, or didn't find it, or didn't care about it. We will allow you into our temple, but any gold and gems are ours. You may keep whatever other trinkets you find.

Pompous, directing his light beyond the doors, sees little in the dimly lit room. The light filters through dust and debris from the opening doors and the only source of light is the outdoors -- you see no signs of light or windows inside. The stale air assaults your senses as you look into the space beyond, but mostly can see only shadows and darkness. He vaguely sees the outline of what looks like benches or pews.



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday September 6th, 2018 10:42:26 PM

Michael sits back and watches the interplay. it's pleasing to him that reality conforms to expectations. Respect is equal parts fear and self-interest. now they will be obsequious and also aware of how powerful the agents are. He fears the agents have backed themselves into a corner. if they are a threat, the agents have effectively camouflaged their true intentions, now we are perhaps leaving a treat to the community behind us. still it's not for him to question why, it's just for him to do and make die.

Prudence Gundle 
Thursday September 6th, 2018 10:49:57 PM

Pru is feeling a little sick. "Stewpot?" she echoes. "You--you eat people? I mean, I--oh, dear." She is silent a moment, then says quietly. "Well, if there's no helping them, we'll get on with the exploration."

Pru turns to the doors. She re-tasks her Dancing Lights to shine in the doorway, so that they illuminate both the antechamber and the space beyond the doors.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Friday September 7th, 2018 1:30:34 AM

Spell in effect: mage armor

Nikolai ponders things a bid. If the scouts got here before the giants, that would explain the pack inside. Otherwise there'd be clear evidence of them outside. But how did they get inside without fighting the golems? Do the golems regenerate once a day? That would explain the agents getting through and the golems reforming after that.

"Oh, I see, we get the doors open, which you couldn't, but you want all the gems and gold. That could leave both of us with nothing, or you with all the stuff and us nothing for all the work. Nothing doing. The doors are open, you go in. Have fun. See if we care? This place is yours, you do the rest of the work."

Pompous AC 25/28 CMD 25/20/15, HP 98 /98 
Friday September 7th, 2018 9:18:23 AM

Pompous turns and looks at Nikki as he hears his friend threatening to just leave.....

{ Brother, your better be kidding! } He thinks to himself. And no, we won't be leaving the gold and jewels behind.. we gots expenses to pay for!

Since one of the doors is open, Pompous slides on the other side of it (in the room), planning on using it for cover should things go wrong.

----------------
Barkskin
Haste?

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Friday September 7th, 2018 11:00:30 AM

Sigvar's hand on Nikolai's shoulder tenses slightly.
" You MIGHT have eaten the people we have been looking for all along, the ones you have not even answered questions about until we did your dirty work. But you apparently eat anything, or anyone you like, so you can't be sure."
"What I am pretty sure of is that the scout was here, because his pack is here. What I am also pretty sure of is that you have just said you will eat anyone that shows up here that isn't powerful enough to stop you. "
"That answers all of the questions I was sent here to get answers to, and my path is pretty clear, evil or not."

His hand drops to the hilt of his sword. As he steps in front of Prudence he draws his blade.
"Orders Sir?" he asks without turning.

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Friday September 7th, 2018 11:58:29 AM


Akir is for once, of the same mind as Sigvar. He often thought the paladin a bit too brash, but there was no better place to settle grim work with the giants than here and now.

Akir drinks an enlarge person potion, nullifying a key advantage of the giants.

"Nikolai, they just more or less admitted to eating one of ours. Something, which, I point out with no satisfaction, I warned you all about earlier." He adjusts his grip on his scythe. "I can't in good conscience walk away."

(Blink and haste have probably expired, since they are rounds per level. )



The Entrance! (DM Warren)  d20+6=16 ; 7d6=27 ; 2d4=6 ; d20+15=35 ; d20+15=31 ; 6d6+30=62 ;
Friday September 7th, 2018 9:50:06 PM

Pru is a little bit put off by the thought of eating an intelligent race, and Nikolai gives an ultimatum. His fellow Agents however, aren't about to let the death of one of their own go unpunished. Akir and Sigvar prepare for fighting the giants to end their menace to the area.

However, the posturing on both sides comes to a halt at a sudden scream from inside the doors. Just inside where Pompous had disappeared. Or is it more of a moan?

Pompous only: Highlight to display spoiler: {As soon as you walk inside, you are assaulted from all sides, as if whatever was in here was waiting for you. Take 27 damage, Fort Save 18 for half. Also, DC 18 Will save as a ghostly moan assaults your ears, or be panicked for 6 rounds. Finally, a dark shape descends onto you, starting to smother! Critical hit for 62 damage}

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday September 7th, 2018 10:03:24 PM

Yep. this place is travelled by civilians. anyone chancing by here risks being eaten. it's no different than a tribe of orcs, bugbears or cannibalistic brigands, they are just bigger. but hey, everyone is bigger than Michael. he puts his hands on his blades but stands relaxed, if the boss says go, he'll go, he thinks they should go, but if the boss says no, he won't go.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Friday September 7th, 2018 11:18:19 PM

Spells in effect: mage armor

Nikolai's patience was waring thing. He was trying to buy some time while the room was checked as well as the other side of the temple door. His team mates didn't seem to understand that but everyone was on edge anyway so fair enough.

"Don' worry Sigvar, the news of one of our packs inside the temple changes things. These giants know a lot more than they pretend too and we'll …" Nikolai is cut short by the moan.

"MIchael, Trayvin, Anna, open those doors wide and see what that was all about. You giants stay put or we just might force some of your own flesh down your throats!"

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Saturday September 8th, 2018 12:33:59 AM

Anna-Saurus says to Michael, "You are sure the doors aren't trapped or anything?"

If she gets assurance from the little rogue she'll put her considerable dinosaur muscle into widening the opening in the doors.

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [72 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [73 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Prudence Gundle 
Saturday September 8th, 2018 12:59:06 AM

Pru shifts a bit, re-positioning to give her Fist-mates clear access to the giants. Just in case. She can cast spells from just about anywhere, when it comes to it. She keeps her Dancing Lights in the doorway.

Pompous AC 25/28 CMD 25/20/15, HP 23 /98 
Saturday September 8th, 2018 5:56:13 PM

[ Posted privately to DM]

From the other side of the door... a shrieking yell from Pompous clearly indicates that the ranger is in serious, maybe deadly, trouble.

" HEEEEEEELP!!!!!!!"

-------------------
Is Hate and barkskin still active? How long has it been since we started talking with the giants?

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+15=34 ; d20+13=20 ; d20+18=30 ;
Saturday September 8th, 2018 9:58:17 PM

Michael runs to the doors and yells Pru! Light! , but Pru is already ahead of him and his way is lit. knowing that trapped things are usually trapped where a person's hand will most likely be, Michael uses his short stature to get low on the door and push it completely open. relying on dexterity and quickness to avoid any traps. while the door is swinging wide and the light begins to shine in, he scans the area.

reflex save. 34

diable device. 20

perception. 30.



Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet  d20+15=24 ; d20+5=6 ;
Sunday September 9th, 2018 1:31:13 PM

Sigvar growls at the giants as he steps back towards the inner door and sheathes his blade. He reaches through the door (If close enough) and physically grabs Pompous by the armor and drags him out of whatever mess he has gotten into. He places the archer behind him putting his armored bulk between Pompous and whatever was molesting him.

Dunno what to roll so I'll make some rolls and the DM can use whatever feels right.
Attack roll to grab Pompous 24
Strength roll to pull him out of the other room 6 (oops)

Copy/paste from Thursdays post to get people to take their healing
Nikolai heal 17 damage from Lay on Hands, also remove any fatigue, cure disease vs DC 17, remove curse vs DC 26 and cure poison vs DC 18, if any of those apply. ( I don't think they do )

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29  d20+8=11 ;
Sunday September 9th, 2018 10:52:49 PM

(OOC: forgot strength roll to open door = 11)

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday September 10th, 2018 12:21:15 AM

OOC: I meant to update the header for the healing and forgot. Thanks for the reminder. :)

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Monday September 10th, 2018 8:23:40 PM

omw to work, I'll post tomorrow

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Monday September 10th, 2018 9:10:24 PM


With Sigvar in motion, Akir keeps his face to the giants. He drags a slow line across the floor with his scythe and casts his Stoneskin spell.

"Do not cross please, big ones. We shall handle this new development quickly, then return to our conversation,"



The Entrance! (DM Warren) 
Monday September 10th, 2018 9:16:25 PM

Pompous's cries are muffled, but he is still clearly heard over the conversation outside. It's been several rounds of conversation - haste is probably off, but Barkskin is good.

Pru quickly gets light to the door and Michael and Anna push it open. Pompous's form is right inside, though it appears as if a dark cloak if smothering him. There's nothing else visible in the entryway.

Knowledge: Dungeoneering 17 = Highlight to display spoiler: {This is a cloaker }

Sigvar grabs the whole package, and luckily Pompous is willing to move out. He comes into the light, but the creature is still trying to smother him. It's getting hard to breathe.

Reacting to being pulled into the light, the cloaker emits a piercing sonic vibration, causing everyone to become unnerved. (-2 attack/damage) round 1/6

The Giants look on, Akir and Nikolai holding them back for the moment. But who knows how they'll react.

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+10=16 ; d20+5=20 ; d8+5=7 ; d8+5=8 ;
Monday September 10th, 2018 9:37:08 PM

Trayvin wasn't sure how it was going to go with the giants, did they really just admit to eating the Fist scout? But for now his focus was on Pompous. Something was attacked him, was still attacking him and it required immediate attention.

Actions: attack the cloaker, hit AC: 16, 20, damage:7,8

used:
spells: shield of faith, divine favor

Prudence Gundle  5d4+5=16 ; 5d4+5=17 ;
Monday September 10th, 2018 10:11:24 PM

Pru can see immediately that lighting the whole area on fire is probably not the best idea. She fires a full spread of Magic Missiles, and then, for good measure, she casts a Quickened Magic Missile and does it again.

[The Cloaker takes a total of 33 force damage.]



Anna Morphling[aranea] (Hugh C) -- 31/14/28 HP 80/80 -- CMD 29  d20+10=26 ;
Tuesday September 11th, 2018 12:01:26 AM

Anna-saurus realizes her current form is too clumsy to adequately aid Pompous so she takes a full round action to turn into an aranea, shrinking down to a medium looking spidery creature.

She heroically shoots web at the creature attacking Pompous (26 vs touch; 50 feet max range; each 10 foot past 10 feet incurs -2 penalty) if the web hits the creature is entangled in Anna's web. ( An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. The strength check to burst the web is 20 and the web has 10 hp)

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [68 rounds]
Beast Shape III - form of aranea; medium magical beast- 8 minutes [69 rounds]:
+4 str,
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+15(1d6+10 plus poison) or Web(+10 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=27 ; d20+18=29 ; d20+13=16 ; d4+2=5 ; d4+2=5 ; d4+2=5 ; 6d6=18 ; 6d6=23 ; 6d6=22 ; 6d6=19 ; d20+8=23 ;
Tuesday September 11th, 2018 12:15:18 AM

As sigvar draws the engulfed and struggling pompous into the antechamber Michael use the motion to take up flanking position with either pompous, Anna or Sigvar as pompous is drawn past him. He runs his blades in cuts and shallow stabs. Like giving an injection, trying not to stab his team mate as he kills whatever thi...Hey! This is a cloaker! I recognize them from the library!
Attack 1. Base +14 +4 flank =18
+1 keen Rapier to hit AC 27 for 5 points and 18 points flanking. 22 points total

+1 short sword to hit AC 29 for 5 points and 23 points flanking. 28 points total.

Atwf off hand attack base +9 +4 atof flanking=13
+1 short sword to hit AC 16 for 5 points of damage and 19 flanking. 24 points total.
Creature begins taking 6 points of bleed damage per found starting its round.
Sub tract 2 points from to hit for special ability.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+6=17 ;
Tuesday September 11th, 2018 1:53:48 AM

spells in effect: mage armor

Knowledge Dungeoneering +6 DC 17 = 17
The Agents act quickly against the cloaker. "It's a cloaker!" Nikolai shouts out.
However, he keeps his guard against the giants and does not let this distraction turn his eyes away from the giants.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet  d6=3 ; d6=4 ; d6=5 ; d6=6 ; d6=6 ;
Tuesday September 11th, 2018 7:09:36 AM

Sigvar tightens his grip on Pompous and heals him with Gargul's power.
Pompous, heal 24 damage (This is a touch delivery, not area, I don't think the cloaker should heal.)

OOC
Michael, you made the check to identify it, maybe you want to dial the damage back some after you realize what hurting it does? I can't keep up with half your damage and Pompous was in sad shape when we got to him....
That said that was a sweet LoH roll

3/7 LoH used
Endure elements active all day

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d4+1=4 ; d4+1=3 ; d4+1=3 ; d20+17=36 ; 2d4+18=20 ;
Tuesday September 11th, 2018 1:01:20 PM


Akir continues to hold his place with Nikolai. The others could handle the Cloaker quickly enough. The Giants held his attention still, and he was glad Nikolai was with him.

Readied Action: If giants attack, cast magic missile into one of them. 13 damage.
Attack of Opportunity if needed: Hits AC 36 for 20 damage.

Pompous AC 25/28 CMD 25/20/15, HP 47 /98  d20+14=25 ; d4+6=8 ; d6=3 ; d20+10=16 ; d20+6=24 ; d4+6=7 ; d4=4 ; d4+6=8 ; d6=4 ;
Tuesday September 11th, 2018 4:43:06 PM



Regaining his wits, somewhat, Pompous and draws his seldom used short sword. The blade bursts into flames as he stabs at the engulfing creature.

----------------------------
Barksin +5 AC
unnerved -1a/-1d 1/6 rounds
Teamwork Feat:
Outflank : Gain +4 bonus on attack rolls when flanking
Power attack -2 attack/+4 damage

Attack 1 Hits AC 25 for 8 physical and 3 flame damage
Attack 2 Hits AC 16 miss
Attack 3 Hits AC 24 for 7 physical and 4 flame damage

( is the creature flat footed? is so, Attack 2 should it? 8 physical and 4 flame is this is the case)




The Entrance! (DM Warren) 
Tuesday September 11th, 2018 7:45:13 PM

Between Missiles of Force, Maces to the Face, and Slicing Swords, the Cloaker is quickly dispatched. But Sigvar is correct, and Pompous takes 29 damage in the process! And he's webbed up too!

Luckily, Sigvar comes through in the pinch and keeps him from falling under the unintentional assault. If Michael hadn't stopped once it was in tatters and clearly dead, it may have been a different story.

Akir still holds steady with Nikolai just in case, in time for Pompous to come slashing out of the already dead cloaker with a fiery sword. The noise it was making stops, but there's still something eerie coming from the direction of the crypt. It doesn't seem to be coming outside though.



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday September 11th, 2018 10:26:27 PM

when the hideous thing falls from Pompous Michael realizes he was hurting his friend as well. Warrds balls! I'm sorry Pompous, I was trying to keep for hitting you, but I guess I missed. He pulls one of his CSW potions from his pack and offers it to Pompous.

he then turns to the giants. Yeah..no..I think you guys ought to go exploring the caverns

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d8=2 ; d8=5 ; d8=5 ;
Tuesday September 11th, 2018 10:29:40 PM

Trayvin adds to Pompous' recovery with some additional healing

"I wonder if the giants are going in or if they just expect us to do the dirty work for them?"

Actions: drop prayer to cast cure serious wounds on Pompous, who heals 22hp

used:
spells: shield of faith, divine favor, prayer

Anna Morphling[aranea] (Hugh C) -- 31/14/28 HP 80/80 -- CMD 29  d20+10=18 ;
Tuesday September 11th, 2018 10:52:59 PM

Anna-aranea says to Pompous, "Sorry to get you entangled in my webbing. I was aiming for the cloaker but they killed it first."

She then readies an action to shoot off another web at the thing that is also coming from the crypt.
(18 vs touch 50 feet max range; each 10 foot past 10 feet incurs -2 penalty) if the web hits the creature is entangled in Anna's web. ( An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. The strength check to burst the web is 20 and the web has 10 hp)

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [67 rounds]
Beast Shape III - form of aranea; medium magical beast- 8 minutes [68 rounds]:
+4 str,
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+15(1d6+10 plus poison) or Web(+10 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Tuesday September 11th, 2018 11:21:49 PM

Spells in effect: mage armor

"Ok, next time, no one goes alone, ok? Nikolai shoots back over his shoulder. He continues looking at the giants and adds in a casual tone, "You were saying something about how you love to explore dark, dank, dangerous, cramped, caves and crypts? We don't mind but we want a share of all we find. Otherwise, go and have your fun in that narrow, musty, death smelling place. We can come back in a few days to see if you are dead, or Undead."

Pompous AC 25/28 CMD 25/20/15, HP 81 /98  3d8+15=21 ; 3d8+15=31 ; 3d8+15=32 ; d8+5=12 ; d8+5=8 ;
Wednesday September 12th, 2018 6:41:34 AM

The still shaken Pompous cleans himself off of cloaker parts and sheaths his blade.

He finds a clean-ish spot in the corner and sits down.

{ That was NOT fun } he thinks to himself.

He nods at Mickey and Anna's apologies..

" No need my friends, your actions saved me from that thing, whatever it was... "

He gladly accepts the potion from MIchael.

He shoots a light smile to Nicky " No promises Nik, exploring is what rangers do after all . But I'll let you know next time I get an itch to endanger my own behind."

He takes out two of his own potions of cure light wounds and drinks them.

" Before we all get to comfy, there's more baddies in there... Maybe our overgrown friends would like to go take care of them for us? "

----------------------
Barkskin
Heals 21 (mis clicked the other two), 12 and 8

Prudence Gundle  d20+18=19 ;
Wednesday September 12th, 2018 11:44:17 AM

Pru moves her Dancing Lights back into the antechamber, away from the doors.

"You said you wanted the doors opened," she says to the giants. "There they are. If you like, we can take your offer of a truce to the surrounding villages while you explore here."

[Diplomacy 19]

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Wednesday September 12th, 2018 6:18:09 PM

Sigvar grabs the door, one in each hand and closes them with a slam. He then rolls a portion of the golem in front of them so that they are harder to push open. That done he turns and surveys the room.
" OK, so you [i]may]/i[ have eaten our scout, whose backpack is in the room you were all standing guard over empty. You say that no trespassers are allowed, and it seems you will eat any that stray onto your land. You have in no way marked the boundaries of your land to warn people away, so it seems like you will be eating anyone that happens to unknowingly step on your land. That is unacceptable. I am a lawful person and the options I have under the law charge me with detaining you and bringing you to a judge for trial. Will you submit?"

The Entrance! (DM Warren) 
Wednesday September 12th, 2018 9:24:59 PM

The Giants consider their words for a moment, then begin to laugh.

"First you almost kill your friend, then you lecture us about killing a human we caught sneaking about our camp. Maybe we should have let you come here band accidentally kill him yourself. All this talk of laws and territory. We only wish to go to our homes. You think we care to claim this terrible wet country? We think we will find something to take us home inside, and you will not have to worry for your villagers anymore."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+23=28 ;
Wednesday September 12th, 2018 9:44:08 PM

Michael looks at Sigvar, wow, Sig layin' the smackdown on those giants. with new respect in his eyes for the stand the big Minotaur is making. he moves to put himself in a better position to flank the big baddies should the need arise. he does so quietly and unobtrusively. nothing to see here, just minding my own business.

he hears what the giants say, and suddenly he is not so sure anymore.

Giants! let there be no BS between us! Tell us your story! That we may understand you better. How came you here? Where do you hope to go? what is this thing you seek?

Stealth 28.



Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday September 12th, 2018 9:46:31 PM

Well, that was the best negotiation they have received from the giants so far. Unfortunately, Trayvin didn't think the admission of what happened to the scout would go over too well with most of the Agents.

"There will need to be compensation for the scout." Trayvin hopes an agreement can be reached.

Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29 
Wednesday September 12th, 2018 11:02:30 PM

Anna-Aranea takes another full-round action to turn into a 30 foot long huge dinosaur with rows of razor sharp teeth and weighing in at 10,000 pounds.

Anna-Allosaurus says to her friends, "Yes have the dragons explain what they mean by finding a way home. If the giants want to be out of here as much as we want them gone then mayhap we can work in a common purpose. I do agree though that if they did eat our scouts something should be done about that."

(OOC: I don't think monstrous humanoids can understand what Anna is saying while she is morphed because Queen's speech does not list their creature type)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [66 rounds]
Beast Shape III - form of Allosaurus (Huge Animal) - 8 minutes [67 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +14 (2d6+8 plus grab),
2 claws +14 (1d8+8),
pounce,
rake (2 talons +14, 1d8+8)



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Thursday September 13th, 2018 12:06:59 AM

Spells in effect: mage armor

Mailed Fist assignments are often fraught with danger. It's expected. Some of that danger is getting caught and eaten by some marauding monster. Because these 'marauding monsters' are intelligent, does that change anything?

"Our scouts have orders to investigate what has been attacking the farms around here. If he was sneaking, as you say, it was only to see if you were the ones doing the marauding. You could have stripped him and sent him on his way as a lesson, but to kill him? One who would not do you harm? That changes things. You wanted the doors open, well there they are. You go in, find your way home, and get yourselves lost. If you don't find anything in there to get you home, we'll send you to your eternal home. If WE go in there, we keep everything except what you are looking for to get home. That's the deal. If you don't like it, tough. We'll put you in a stewpot just like you did one of ours. And that's the final word."

Prudence Gundle 
Thursday September 13th, 2018 12:19:23 AM

"If Nikolai says that's the final word," Pru says softly, "then it's the final word."

I'm not eating them, though, she thinks. Ewww!

Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d8+5=6 ;
Thursday September 13th, 2018 5:11:11 PM

Pompous takes another potion of cure light wounds from his bag and drinks it down. He sheathes his sword and readies his bow.....

" Why Anna, what big teeth you have.... "

---------------
Barkskin
Heal 6 points

The Entrance! (DM Warren) 
Thursday September 13th, 2018 5:15:45 PM


Michael's attempt at Stealth is somewhat ruined by him issuing forth several questions and drawing attention. If he'd like to bluff to hide the motivations for his movements, he is welcome to do that.

We know not how we came to these lands. But a sign has told us that the way back to our kind lies here. We do not know the method, but just that we should follow.

Trayvin and Anna seek recompense for their deeds. For their part, they do not acknowledge having done anything wrong.

Nikolai tells them in no uncertain terms that they will help them be gone from this place, but they have forfeited claim to anything else in the temple. Pru just wants to get it over with. From what you can tell, these giants are not evil, and once they strike a bargain, they will abide by its terms.

Had he not intended harm, he would have approached in the open and asked our intentions. Regardless, we can accept these terms. We have no wish to stay here. Tell your men to stand aside and we will enter. Or we will stand aside until you find our means of departure.


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday September 13th, 2018 10:08:35 PM

"Well, then it looks like we have a deal." Trayvin nods his head in approval, both at Nikolai's leadership and for laying out the giants options with the Agents.

Trayvin is ready, and waits to see if Nikolai would like the Agents to go first or let the giants lead the way in. Either way, Trayvin will back him up.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Thursday September 13th, 2018 10:11:32 PM

Spells in effect: mage armor

Well, finally the Agents were getting somewhere!

[/b]"I hardly think a scout would approach a band of giants friendly like when the word was that giants were on a rampage around here. Be as that may be, what happened, happened. I more than happy to let you through, but due to your size, it may be pointless. What you are looking for may be well hidden in small narrow chambers and then it would be a waste of your time. We'll have much better success through narrow tunnels, corridors, and dark places. I don't mind having a strong arm of a giant like yourself in helping fight off evil, but in this case, I think Nikolai's Fist has a better chance."[/b]

He surveys his Team for approval of the deal, then turns back to the giant. "Tell us about this sign. Can you show it to us? If not, can you draw it for us? We'll need to know what signs to look for. This is a temple and may have many differing signs."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday September 13th, 2018 10:12:06 PM

Just as Michael thought. he's okay with this. if the Agents would have caught a monster skulking around their camp, it would have probably signed its death warrant. He feels bad, about the soldier, they should have trained him better. but he can assign no blame for doing what they would do themselves.

Alright lets do this

Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29  d20+12=23 ;
Thursday September 13th, 2018 11:34:59 PM

Anna-saurus says, "I'm game for delving into the temple looking for a way to get the giants home. she then walks over to the door and sniffs the air and listens for clues about what creature might be on the other side"

(Perception: 23)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [65 rounds]
Beast Shape III - form of Allosaurus (Huge Animal) - 8 minutes [66 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +14 (2d6+8 plus grab),
2 claws +14 (1d8+8),
pounce,
rake (2 talons +14, 1d8+8)


Prudence Gundle  d20+18=32 ;
Thursday September 13th, 2018 11:55:40 PM

"If they want to explore the temple, I say let them explore," Pru says. "They were here first, after all. If it turns out they need help, they can ask us for help and we can negotiate terms then. You don't mind if we hang around for a bit and see how this all comes out?" she asks the giants. "We'd like to be able to make a full report to our commander. I'm sure you understand." [Diplomacy 32]

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Friday September 14th, 2018 4:46:48 AM


Akirs hands flex on the haft of his scythe. In his minds eye, he sets upon the giants with a terrible wrath. In reality, he does nothing. It is an angry, hateful nothing filled with disbelief, but he still does nothing.

Whether Nikolai tells him to stand aside, or to come along, he will listen.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Friday September 14th, 2018 7:54:35 AM

Sigvar closes his eye and looks heavenward.
They killed our man, a questionable call since he was of little threat to them. Then they ate him, a clearly intelligent being.
That was what raised Sigvar's hackles. He might have done many of the same thing if stranded alone in a hostile place, but he would not have resorted to eating a sentient being. Then Prudence speaks up and he steps behind her.
" I am very willing to allow them to explore, maybe find their way home. I'll not stand in the way of that."

The Entrance! (DM Warren) 
Friday September 14th, 2018 6:03:21 PM

We know not what the sign itself may be, only that it will lead us back to our kind. It may be a map, or portal, or some kind of teleportation magic. Our omens are not specific. He shrugs.

Most of the group is willing to let the giants explore for themselves, but Nikolai makes a fair point. Perhaps they are too big to fit in, and will need assistance anyway.

Anna sniffs around the door, but smells naught but dust and decay. With Sigvar having pressed the doors mostly closed, there is no light to speak of going in. If there's anything else inside, it's certainly not making any noise.

All that's left to do is make the final decision about whether to kick back, or kick in the door.


Prudence Gundle 
Friday September 14th, 2018 10:18:40 PM

Pru stands off to one side. She is content to let the giants go in.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=24 ;
Friday September 14th, 2018 11:47:51 PM

Michael is a rogue. stuff like this is like biscuits and gravy to him. he starts examining the door, peeking under the threshold and using his bullseye lantern to try and see what he can see. and snffing around to smell what can be smelt.

perception 24

once satisfied he leverages the doors open a crack, but not before setting up a stop to keep the crack from becoming an invitation. some pieces of destroyed golem ought to do nicely for that.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Saturday September 15th, 2018 2:11:13 AM

Sigvar steps back next to Prudence and passes the time.
" Nice weather we are having here eh? Smells like justice in the morning I think."

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Saturday September 15th, 2018 2:52:26 AM


Akir watches the Giants, making sure that they wouldn't be getting the drop on the Agents. If the party files in, he will be the last one into the passage.


Prudence Gundle 
Saturday September 15th, 2018 10:02:53 PM

Pru smiles at Sigvar. "Not our usual sort of mission, I suppose," she says. "Still, if we can keep the loss of life to a minimum, the gods will be pleased."

Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29 
Sunday September 16th, 2018 11:00:31 PM

Anna-Saurus says to the other agents, "So are we going in or are the giants going in or are we going in together or what?"

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday September 17th, 2018 12:22:54 AM

spells in effect: mage armor

"Ah, omens. We well understand the vagueness of omens. And we also understand the deep desire for one's own home. This place was not built to accommodate giants and it would be a shame for you to go through perils and dangers, maybe even getting killed, only to find you can't reach the portal. We'll at least find out what it is for you and hopefully it will be easily accessible to you. Best you can do right now is stay out here and have a deer ready for a going-away party when we return."

It is in Nikolai's understanding that the giants have given up on loot prospects so it is just a matter of finding out what this omen was talking about and getting the giants to it.

"Ok Mailed Fist, let's go find this sign that will bet the giant's back home. Open those doors again, check for magical traps, traps, and more traps. Look for undead, or not dead.

Pompous AC 25/28 CMD 25/20/15, HP 87 /98 
Monday September 17th, 2018 6:27:51 AM

Pompous stands and cleans the dust off his clothes and armor.

" There's at least one more creature in there Nikky, Likely the same think that almost did me in. We need to be prepared for the shrieking and smothering that those things like to do. "



The Entrance! (DM Warren) 
Monday September 17th, 2018 5:16:37 PM

Now that it seems decided that the Agents will be delving into the temple, Pompous sees fit to warn the others about the other creature or creatures that attacked him. He describes a shrieking noise, and recalls that had he not had kept his wits about him, he may have been overcome by fear.

Michael props the door open a crack, but finds no more traps than he found before. As he plays the light into the room, he can see what looks like a few moldering benches, but the room is wider than his light can reach. At the very end of where his light reaches in the back of the room, he can dimly see a raised stone area, maybe an altar? And near it is a large, dark, slowly moving shape.

Knowledge Dungeoneering: DC20 Highlight to display spoiler: {The quivering dark mass is some sort of ooze.}
Knowledge Dungeoneering: DC25 Highlight to display spoiler: {This is a black pudding. Not only does slashing/piercing cause it to split into more creatures, but metal and wooden weapons take damage in the process!}


Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d20+6=18 ;
Monday September 17th, 2018 5:47:42 PM

Dungeoneering 18

Pompous sees the large, dark, slowly moving shape. He draws an arrow, but not knowing what the creature is, holds true and waits for the others to act....

---------------
Barkskin.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Monday September 17th, 2018 6:12:51 PM

OOC
I think it might have been a bit premature to say we are in agreement about how we are proceeding.
IC
Sigvar blinks in confusion and looks to Prudence and Akir for support.
To Nikolai he asks, " Are you serious?"
" They admitted to killing and eating our brother in arms and we are going to walk through an abandoned temple to find them something to send them home? "
"Why? What purpose could that possibly serve?"
"The room is a temple, it is huge. Let the murderous bastards go get their own shiny bauble. Why risk more Fist assets on it?"


Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Monday September 17th, 2018 9:36:12 PM


Akir chooses his words carefully, making eye contact with Sigvar and holding it.

"Because our Thumb has ordered we move forward, is why." He pauses and looks at Nikolai, then puts some strong emphasis on his next works. "If we aren't pleased with our immediate chain, it's not our place to argue with it, but to report to our superiors on the situation, at which point our Thumb will be either supported or reprimanded by the Knight Commander."

Akir points to the entrance.

"At this point Nikolai has entered us into something of a verbal contract in the field. Thumbs have had this authority for some time. They take a large risk when doing it, because when doing so they put themselves into the position of representing the Mailed Fist without actually having the Mailed Fists blessing. Sometimes it works out, and sometimes the road to a gallows is paved with good intentions."

He stifles the start of his next sentence, and decides to save it for later.

Prudence Gundle 
Monday September 17th, 2018 9:45:21 PM

Pru peers around and through her companions into the darkened room. Seeing the lack of light, she sends her Dancing Lights as far into the room as she can, to help illuminate things.

Of course, that leaves the antechamber pretty dim, but if the giants decide to attack, she'll just conjure another light.

Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29 
Monday September 17th, 2018 10:40:36 PM

Anna asks, "What is that black mass back there and would a dinosaur be effective against it or should I find a new form? Any suggestions?"

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [64 rounds]
Beast Shape III - form of Allosaurus (Huge Animal) - 8 minutes [65 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +14 (2d6+8 plus grab),
2 claws +14 (1d8+8),
pounce,
rake (2 talons +14, 1d8+8)

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday September 17th, 2018 10:53:22 PM

Trayvin adds nothing to the conversation. The giants may have killed the Fist scout, but there was little point in arguing leaving a dangerous location unchecked so near to the Fist Citadel.

He nods at Akir's words as he peers into the room. "Caution, there appears to be something moving back there. A little light maybe?"

Trayvin casts light onto a stone and tosses it into the room.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+9=15 ;
Monday September 17th, 2018 10:56:00 PM

still looking through the door Michael replys to Sigvar. Put your self in their shoes for a moment Sigvar, what would we have done if we would have caught an unknown agent skulking around our camp? They are strangers in a strange land, they don't know how they got here and are just trying to get home. If we attack them, then we have struck first against beings that have shown no malice towards us. I'm no saint, but even I can see that that's an inherently evil act. being as we cannot kill them, our best bet at getting them out of here so that they cannot do further harm is to get the gods blasted item they need to get gone and get it to them. Other wise we got a put a garrison up out here to keep people from wandering into the giants camp, or a sign or something. .

Michael carefully watches the moving form at the end of the hall, but draws a blank as to what it is.

he does stand ready to slam the door close should it rush towards the entrance.
dungeoneering 15

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+6=20 ; d20+6=18 ;
Tuesday September 18th, 2018 12:03:18 AM

Spells in effect: mage armor

Knowledge Dunegoneering +6 DC 20,25 = 20, 18

Nikolai does not ignore Sigvar but holds his hand up for silence as he peers into the darkened temple. Pru's light illuminates the shadowy thing and Nikolai nods. "Sigvar, your concerns are noted. A formal complaint can be made at the Citadel. Right now, this decision buys us time. Now, anyone have an idea how to kill an ooze? Looks like that's what's over there near the altar."

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Tuesday September 18th, 2018 6:24:49 AM

" Very well."
" I will be sure to volunteer our Fist to deliver the condolences to the Scout's family. I am sure THAT will be a very interesting conversation about how we not only didn't bring his killers and the creatures that ATE him to justice, but helped them return to their homeland where we have no hope of them ever seeing justice."
"Might I remind you Akir that we are all the same rank. Thumb in this fist is a title only. We all have a say and should an unlawful or evil order be given, I will relieve the thumb of command. This order is neither, it is simply unjust."

Sigvar assumes the point position. He has no idea what the black mass is, but apparently neither does any of his Fist as they have not offered any insight. Surely his sword will kill it, as it has everything else they have faced

Pompous AC 25/28 CMD 25/20/15, HP 87 /98 
Tuesday September 18th, 2018 6:32:34 AM

Additional post..

While aiming down a shaft, a still somewhat shaken ranger starts to loses his temper with the rest of the Fists....

" BROTHERS AND SISTERS!! Argue later! In private! Not in front of the bigguns! And in case you hadn;t notice, we have a new foe in front of us!!! "



Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Tuesday September 18th, 2018 2:42:27 PM


"Few creatures have issues with force damage. Oozes are no exception. Don't hit it with a weapon you want to keep, or one that pierces or slashes. Help me out Prudence?"

Akir sends a volley of magic missiles into the being.

The Entrance! (DM Warren) 
Tuesday September 18th, 2018 4:03:09 PM

There seems to be some dissension in the ranks, but Nikolai shuts it down for discussion at a later time. Sigvar's concerns are real, but it doesn't seem like the best idea to argue in front of the Giants.

The creature inside is identified as some sort of ooze, which perks up at the sound of voices coming closer.

If you didn't have its attention before, you certainly have it now. Once Akir's missiles strike the ooze, it turns towards the door and begins a slow slide towards them. Pru's lights also reveal more of the creatures moving about, which also are drawn to the light and noise.

go ahead and roll damage for Red

MAP

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d4+1=5 ; d4+1=3 ; d4+1=2 ;
Tuesday September 18th, 2018 4:34:31 PM


10 damage to ooze.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+14=31 ; d6=1 ;
Tuesday September 18th, 2018 8:03:52 PM

stabbing and cutting, whelp that puts me out...wonder what they do against fire... Michael reaches into his pocket and pulls out an alchemists fire and tosses it onto the black one.

to hit ac 31 for 1 point fire damage,

Alchemist's Fire: You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.



Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29 
Tuesday September 18th, 2018 10:40:36 PM

Anna-saurus takes a full round action to turn into a Stegosaurus again, hoping her 15 reach with a tail that does bludgeoning damage will be effective.

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [63 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [64 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday September 18th, 2018 10:55:33 PM

Trayvin doesn't want to watch the weapon his parents forged for him to dissolve into a puddle of acid. He waits to see whether the magical attacks are effective before trying his own.

Prudence Gundle  10d6=43 ; 4d4+5=13 ;
Tuesday September 18th, 2018 11:15:41 PM

Pru slides over behind Akir, so she can see what she's aiming at.

"I wonder how they feel about fire?" she asks, and launches a Fireball. She tries to place it so that it gets both the red and the blue oozes. They take 43 damage, DC 20 Reflex save for half.

Then she sends some quickened Magic Missiles at the red one, as she'd been asked to do. The red ooze takes an additional 13 points of force damage.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=33 ;
Wednesday September 19th, 2018 1:24:19 AM

Spells in effect: mage armor

Nikolai berates himself for not restoking his Alchemical Fire arsenal and not having a normal torch. Two things he'll add to his list.

He looks upwards to make sure no more cloakers lurk up above.

Perception + 19 = 33
Low light vision

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet  d20+15=26 ; d4=1 ;
Wednesday September 19th, 2018 6:11:53 AM

Sigvar moves up to get between the oozes and his friends. He has to hustle so he has nothing readied to attack them. He sheathes his sword as he goes and will use his gauntleted hand to fight them.
AoO if needed hits AC 26 for 6 damage

Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d20+20=37 ;
Wednesday September 19th, 2018 6:28:21 AM

Pompous holds true his shot and waits... keeping one eye on the giants and one eye on signed of any other dangers...

--------------------
Perception: 37

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday September 19th, 2018 9:47:10 PM

Trayvin looks to see what reaction the giants have, if any, to the presence of the ooze.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+14=18 ; d6=4 ; d6=1 ;
Wednesday September 19th, 2018 11:36:48 PM

figuring that if he can create a barrier of sorts between the Oozes and the party he can give them time to wear them down, Michael tosses another Alchemist flask. This one centered on the red one.

To hit AC 18 for 4 points of damage. the other one takes 1 point of damage.



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Thursday September 20th, 2018 12:25:05 AM

Nikolai, if not seeing any other cloakers in the room, stays by Pru, Steelgrass Nunchaku at the ready if an ooze gets too close.

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29  d20+14=16 ; 4d6+12=23 ;
Thursday September 20th, 2018 3:17:14 AM

Anna-Saurus moves to stand by Sigvar and readies an action to strike the first ooze to come within 15 feet of her w/ her tail slap.
(16 vs AC; 23 bludgeoning damage)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [62 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [63 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)

Pompous AC 25/28 CMD 25/20/15, HP 87 /98 
Thursday September 20th, 2018 6:35:16 AM

"HoldTheBow....holdTheBow......holdTheBow.... "

ooc> Get it?

The Entrance! (DM Warren)  d20-2=2 ; d20-2=1 ; 2d6=4 ; d20+8=26 ; d20+8=27 ; 2d4=5 ; d20+6=20 ; 7d6=27 ; d20+16=24 ; d20+16=23 ;
Thursday September 20th, 2018 12:37:28 PM

Apologies: Had no reception during field work all day yesterday

Magical attacks start flying into the room to strike the newly illuminated creatures. There is little they can do except hope for a miracle to avoid the fire (-2 on reflex!) and they take full damage.

Sigvar and Anna move into the room to shield the casters.

Pompous and Trayvin hold their actions, waiting for threats they can respond to.

Nikolai looks up into the dimness, but sees no cloakers above him.

Anna's huge reach allows her to strike red when it gets close, dealing her damage but getting sizzled back for 4 acid (DC21 reflex negates).

Two oozes attempt to slam the frontliners, but have no luck getting around their armor. (and they don't have touch attacks against the armor for some reason) A forth one oozes its way from the back of the room, but can't get in range.

The giants are sitting back, since it seems like the Agents have this well in hand.

Things seem to be going well, until an eerie moan permeates the entryway. Everyone behind Anna and Sigvar feel the effect, though Pompous recognizes it and is able to shake it off.

Nikolai, Pru, Michael, Trayvin, Akir: DC 18 will save or be panicked for 5 rounds. flee along a random path, 1d8 determines direction

Sigvar doesn't hear the moan, but certainly feels some corrupting effect as a ghostly hand passes through his back. 27 damage, DC18 Fort for half



Damages!
Ooze Red: 93 (and on fire)
Ooze Black: 44 (and on fire)
Ooze Purple: 0
Ooze Green: 0
Ghost White: 0
Ghost Red: 0

Prudence Gundle  d20+10=13 ; d8=2 ;
Thursday September 20th, 2018 1:58:49 PM

Pru is panicked. She tries to flee, but finds only a wall where she wants to run! She cowers.

[I believe that's right. The random d8 would lead her into the wall next to her, so she just cowers?]

DM: Correct! I should have specified 1 is up

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+14=34 ; d20+8=28 ; d20+16=33 ; d20+16=32 ; d6=1 ; d6=6 ; d6=5 ; d6=4 ;
Thursday September 20th, 2018 6:40:07 PM

At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Anna and Michael are within 10 feet of Sigvar and get this bonus to their save.

Fortitude save 34 for half damage

Sigvar avoids the worst of the creatures touch but feels it's unclean power damage him.

Knowledge religion 28
SIgvar identifies the undead creature and moves to destroy a foe of his god. He draws his blade and SMITES the evil undead creature, swinging to strike it.

Smite Evil
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability.

Touch AC vs this foe remains at 13 due to previous math errors

Attack 1 Hits AC 33 ( confirms to AC 32, but I don't think I can critical this) for 41 damage ( 84 damage if it can be critically hit)

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+12=16 ; d20+18=36 ; d4+2=4 ; 6d6=17 ; d20+18=20 ; d4+2=3 ; 6d6=16 ; d20+9=14 ; d4+2=4 ; 6d6=17 ;
Thursday September 20th, 2018 9:54:14 PM

will save vs DC 18
will save +8 near Sigvar +4 = =+12
will save+16...oh...forgot Halflings get +2 to fear saves so 18

Michael hears the moan and the hair raise up on the back of his neck Wow! That's a spooky sound! he thinks but what really made his hair stand up was the fount of power that rose up through Sigvar as he calls down the power of Heaven on top of that ghost! He's not sure if the ghost has been dissipated or not, so he adds his own point of power to the powwow.

attack 1 +14 to hit +4 flanking = +18 to hit

Rapier +1 keen to hit AC 36 for 4 points of damage and 17 points flanking damage. (undead and incorporeal traits do not preclude flanking damage...yay! )

Short Sword +1 to hit AC 20 for 3 points of damage and 16 points of flanking damage.

Off hand ITWF attack +14 -5 = +9.

short sword +1 to hit AC 14 for 4 points of damage and 17 points of flanking damage.


Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+14=23 ;
Thursday September 20th, 2018 9:59:12 PM

Trayvin shakes off the negative energy from the new threat. This is not a good time to be running around. Trayvin is concerned about any appearance of weakness in front of the giants. He uses freedom's call, and any allies within 30 feet will have the panicked condition suppressed.

Active Effects freedom's call

used:
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 76/80 -- CMD 29   d20+8=17 ; d20+14=21 ; d20+14=15 ; 4d6+12=28 ; 4d6+12=33 ;
Friday September 21st, 2018 12:38:20 AM

(17 vs 21 = failure)

Anna takes 4 damage from the Ooze's acid but can't really do much about the ghost so she takes a 5 foot step and uses whirlwind attack to lash out at both nearby Oozes with her tail.

"Can anyone hit me with a magic fang so I can attack the new comers with my tail?" she asks

(21 vs AC; 28 bludgeoning damage to one ooze)
(Natural 1: miss)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [62 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [63 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+12=13 ; d8=7 ;
Friday September 21st, 2018 1:53:41 AM

Spells in effect: mage armor
Will save + 12 DC 18 = 13
panicked for 5 rounds. flee along a random path, 1d8 determines direction = 7

Nikolai panics and runs due west into the doorway wall.

Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d20+17=23 ; d6+13=19 ; d6+13=16 ; d6=2 ; d6=2 ; d20+12=28 ; d6+13=17 ; d6=5 ; d6=6 ; d20+7=16 ; d6+13=15 ;
Friday September 21st, 2018 8:57:24 AM

The ranger cries out " GHOSTS ! MAGIC WEAPONS ONLY!!! "

Pompous takes aim and lets fly a volley of arrows. towards the red ghost.

-----------------
Barkskin
freedom's call
Many shots
Precise shot
Deadly strike -3/+6

Attack 1 Hits AC 23 Damage 19 Shock 2
Attack 1A Hits AC 23 Damage 16 Shock 2
Attack 2 Hits AC 28 Damage 17 shock 5
Attach 3 Hits AC 16 Damage 15 shock 6

Pompous AC 25/28 CMD 25/20/15, HP 87 /98 
Friday September 21st, 2018 10:49:39 AM

ooc> Arrows are +1. Any sense of distances. Pompous gets a +1 for foes within 30'

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d4+1=2 ; d4+1=3 ; d4+1=2 ;
Friday September 21st, 2018 1:44:13 PM


Akir whirls and stops Nikolai, who isn't panicked thanks to Trayvins spell.

He focuses in the most damaged ooze, others can handle the ghosts for now. He empowers a magic missile spell and sends it into the enemy.

14 force damage to the ooze.

The Entrance! (DM Warren) - MAP  2d6=6 ; d6=1 ; d20+8=22 ; d20+8=22 ; d20+6=17 ; 7d6=28 ; d20+16=25 ; d20+16=31 ; d20+16=35 ; d20+16=32 ; 2d6+6=13 ; 2d6+6=10 ; 2d6+6=15 ;
Friday September 21st, 2018 5:52:32 PM

Even with Sigvar's aura, Pru is not quite able to resist the effects of the fear and cowers in the corner.

Sigvar, being immune to such paltry things as fear, is glad of a target for his weapon, which he plunges through the ghost with purifying force. In one blow, the ghost poofs into dust!

With Sigvar's help, Michael overcomes his fear, but also has no target. Instead (if he wants), he moves to the other ghost to offer Pru some protection and slices it once.

Trayvin knows that they cannot afford to be running around willy nilly, and calls upon divine power to suppress the chilling effects of the ghost.

Panicked, but able to act anyway with Trayvin's help, Nikolai has to decide what to do!

Anna splatters one of the oozes (reflex 21 or 6 acid damage) but gets a bit dizzy and misses the other.

Pompous hits the other ghost several times, but can tell his weapons aren't doing full damage, though he is close enough for the bonus. Had he been any further away, his last attack would not have connected. 5 foot squares

Akir continues his force assault on the next ooze.

No sooner did one ooze fall than another takes its place. AOO for Anna They have no more luck than they did before in getting past Sigvar or Anna's armor.

Red ghost takes a swipe at Michael, causing wounds to break out on his body. 28 damage, fort DC18 for half After attacking, it floats backwards through the wall.

Additionally, some unknown sources slams into Sigvar from behind. 13 damage
Anna takes damage twice from some unknown source also. 10 and 15 damage

Ooze Red: Splattered
Ooze Black: 59
Ooze Purple: 0
Ooze Green: 0
Ghost White: Poofed
Ghost Red:44

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+7=20 ; d6=4 ; d6=6 ;
Friday September 21st, 2018 9:17:03 PM

The ghost touches Michael and it feels like 10 knives are stabbed into him, he's a bit tougher than the ghost realized so 5 of them slide off his body.

fort save 20. 14 damage.

with the ghost out of the picture for a moment Michael looks toward where Anna and Sigvar are, maybe they need some help.

the red ooze is dead but the black one is still on fire. it takes 4 damage for this round and 6 damage for last round unless it somehow put itself out.

Prudence Gundle  10d6=36 ;
Friday September 21st, 2018 10:36:14 PM

Thanks to Trayvin, Pru is able to pull herself together. She wastes no time in sending another Fireball at the oozes, this time targeting the black and purple ones.

[The oozes take 36 points of fire damage, DC 20 Reflex save for half.]

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 51/80 -- CMD 29   d20+8=23 ; d20+14=33 ; 4d6+12=30 ; d20+14=21 ; d20+14=26 ; 4d6+12=23 ; 4d6+12=25 ;
Saturday September 22nd, 2018 12:00:36 AM

(Reflex: 23)

Anna dodges the acid only to take 25 damage from some unknown sources. She takes her AOO against the new ooze that shows up (33 vs AC; 30 bludgeoning damage)

Anna then uses another whirlwind attack against the oozes in range (21 vs AC; 23 bludgeoning damage)
(26 vs AC; 25 bludgeoning damage)

Anna also says, "I'm being attacked by something I can't see. Can someone heal me?"

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [62 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [63 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)

Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d20+18=24 ; d20+14=22 ; d6=2 ; d20+14=29 ; d6=1 ; d6+14=20 ; d6+14=20 ; d6=5 ; d6+14=20 ; d6=4 ; d6+14=20 ; d6=6 ;
Saturday September 22nd, 2018 7:40:58 PM

" 'Sigh... alrighty then... more arrows away!!! "

Pompous fires again at the remaining ghost.

-------------------------
Arrow +1
Barkskin
freedom's call
Many shots
Precise shot
Point blank.
Deadly strike -3/+6

Attack 1 Hits AC 24 Damage 20 Shock 2
Attack 1A Hits AC 24 Damage 20 Shock 5
Attack 2 Hits AC 21 Damage 20 shock 4
Attach 3 Hits AC 23 Damage 20 shock 6

Prudence Gundle[AC 20; HP 83/83] 
Saturday September 22nd, 2018 8:17:58 PM

[Updating header]

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d6=6 ; d6=6 ; d6=3 ; d6=2 ; d6=2 ;
Sunday September 23rd, 2018 10:49:48 AM

Sigvar had planned to wit for the other ghost to pop from the wall to attack and then kill it, but he can't leave the spot he and Anna are blocking and she needed healing so he stays and touches her.
LOH for 19 healing to Anna.
" Definitely something I can't see up here. Purge it or glitterdust or something please."

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet 
Sunday September 23rd, 2018 10:50:30 AM

4 LOH used

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday September 24th, 2018 2:13:05 AM

Spells in effect: mage armor

Not much Nikolai can do against the oozes but he can do a good deal against ghosts. He focuses the power of his Ebyron's Tear with Ghost Touch and Readies a fist against any other ghosts that come near enough.

The Entrance! (DM Warren) - MAP  d20-2=13 ; d20-2=18 ; d20-2=11 ; 2d6=4 ; 2d6=7 ; 2d6=10 ; d20+8=22 ; d20+8=20 ; d20+14=23 ; d20+14=19 ; d20+14=26 ; d20+14=24 ; 2d6+6=11 ; 2d6+6=10 ; d20+6=10 ;
Monday September 24th, 2018 4:44:52 PM

Michael looks around for a target and sees nothing but ooze. Maybe all the shifting between animal brains is making Anna crazy? The (black) ooze seems to forget it's on fire for a moment before the flames start up again. I did roll for last round - it'll take 4 more now

Pru stays tucked in her corner and lobs another explosion at the oozes, easily targeting all three. Miraculously, ooze (purple) avoid some of the damage. (Nat 20 save)

Anna is getting the hang of her tail now and crushes oozes left and right. Reflex saves DC21 or take 4, 7, 10 damage One of them is splattered and moves no more. Still, something else appears to be hitting her, and she requests assistance.

Pompous looks for a ghost to fire upon, but it is behind a wall for now. Dang tricky incorporeals.

Sigvar confirms Anna's suspicions since something unseen is hitting him too. For now, he heals Anna's wounds.

Nikolai readies himself to attack a ghost should it come near.

Ooze (green) glorps on through purples space to fill the hole left by the other. It's really gross to watch. It fares no better at getting past Sigvar's armor.

The evidence seems to be stacking up now. Either that or something really likes Pompous. He is also being struck by invisible blows now. 11 and 10 damage To make things worse, the ghost pops its scary face up in front of him again, but it doesn't come close to striking him this time.

Ooze Black: Splattered
Ooze Purple: 73
Ooze Green: 36
Ghost White: Poofed
Ghost Red:44

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday September 24th, 2018 10:14:28 PM

Something seems to be hitting some of the Agents, and there is nothing to be seen. Trayvin 'sees' what he can do about that:

Actions: cast [I]invisibility purge[/b]

used:
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge

Prudence Gundle[AC 20; HP 83/83]  10d6=38 ;
Monday September 24th, 2018 10:41:20 PM

Pru can't do much about invisible attackers, so she tosses another Fireball at the oozes.

[38 fire damage, DC 20 Reflex save for half.]

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 49/80 -- CMD 29   d20+8=16 ; d20+8=16 ; d20+8=14 ; d20+14=31 ; d20+14=15 ; 4d6+12=23 ;
Monday September 24th, 2018 11:35:29 PM

Anna-saurus took all the damage from the ooze's acid and then uses another whirlwind against the assailants.

(31 vs AC; 23 damage)
(15 vs AC; miss)


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+14=32 ; d20+14=23 ; d20+9=28 ; d20+14=19 ; d20+9=23 ; d4+2=4 ; d4+2=6 ;
Monday September 24th, 2018 11:36:10 PM

Michael was just wating for the red ghost to poke his fat head out again. he runs up and pokes it once with his poker.

Attack 1 +14 to hit.

Rapier +1 keen to Hit AC32 (crit! 32 to confirm for 10 points of damage.


Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday September 24th, 2018 11:59:27 PM

Spells in effect: mage armor
Panicked 3/5 (suppressed)

Nikolai has too many friends in front of him to do much but he can call out orders.
"Get away from the walls!" and takes a 5 foot step sideways.



Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=6 ;
Tuesday September 25th, 2018 5:56:56 AM

Sigvar continues to tend to the wounded dinosaur killing all the oozes. He touches Anna and heals her for 23 damage.
5 LOH used

Pompous AC 25/28 CMD 25/20/15, HP 66 /98  d20+18=24 ; d20+13=29 ; d20+8=21 ; d6+14=16 ; d6+14=16 ; d6+14=15 ; d6+14=19 ; d6=2 ; d6=3 ; d6=2 ; d6=6 ;
Tuesday September 25th, 2018 6:29:16 AM

When the ghost shows it's face, pompous unloads a stream of arrows at it.

" Take this Casper!!! "

-------------------------------

Arrow +1
Barkskin
freedom's call
Many shots
Precise shot
Point blank.
Deadly strike -3/+6

Attack 1 Hits AC 24 Damage 16 Shock 2
Attack 1A Hits AC 24 Damage 16 Shock 3
Attack 2 Hits AC 29 Damage 15 shock 2
Attach 3 Hits AC 21 Damage 19 shock 6

The Entrance! (DM Warren) - MAP  d20=17 ; d20=10 ; 2d6=3 ; d20+14=15 ; d20+14=19 ; d20+14=28 ; d20+14=34 ; d20+8=23 ; d20+14=16 ; 2d6+6=14 ; 2d6+6=10 ;
Tuesday September 25th, 2018 5:06:37 PM

Trayvin tries to reveal any unwanted enemies, but his spell reveals nothing he couldn't see before.

Pru keeps to her wheelhouse and sizzles up one of the oozes.

With only one ooze left, Anna has no problem with targeting. The acid is getting less potent, but continues to burn her tail. reflex 21 or 3 acid damage

Michael doesn't think his critical strike hits anything vital but manages to graze the ghost a bit.

Nikolai can't fight a spot to fight in and Sigvar keeps up the healing.

Now that he has a target again, Pompous wastes no time sending a barrage of arrows into the ghost. Despite taking reduced damage, there's just too much coming at it.

Was anyone able to sub for Ken/Akir?

The hits keep coming from somewhere, with Anna taking 14 and Pompous taking 10. What could it be?

Ooze Purple: Sizzled
Ooze Green: 97
Ghost White: Poofed
Ghost Red: Poofed
??????

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet 
Tuesday September 25th, 2018 6:15:35 PM

invis purge revealed nothing?

Prudence Gundle[AC 20; HP 83/83]  5d4=13 ;
Tuesday September 25th, 2018 10:28:33 PM

Pru is confident that her teammates can handle the remaining ooze. In the meantime, she steps up next to Pompous and Akir.

"Mind your flammables," she says, and casts Burning Hands, angling the cone so that is misses her companions and washes into the space between Pompous and Anna, hopefully hitting whatever it was. Anything in the cone takes 13 damage, DC 18 Reflex save for half.



Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday September 25th, 2018 10:51:42 PM

If whatever is hitting the Agents is not invisible, Trayvin is at a loss. "Maybe it's an illusion? Pru, what do you think?"

Active Effects: invisibility purge

used:
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=27 ; d20+14=26 ; d4+2=3 ; d4+2=3 ; 6d6=24 ;
Tuesday September 25th, 2018 10:54:54 PM

Michael rushes over to where the invisible beings are attacking Anna. He cannot see them, but he can see where they are attacking, he pays attention to that. what the attacks look like, where they are occurring, he can't see the attackers, but if he can see the attacks maybe he can get in a shot.

perception 27

Attack 1 +14 +4 if Aotf flanking is in order. +18

+1 Keen Rapier To Hit AC 26 (30 if flanked) for 3 points of damage and 24 points flanking (if applicable.).



Akir Al'Kaban - AC 27 - Hp 105/90 (Shane P posting fof Ken)  d20+18=30 ; 2d4(3+3)+10=16
Tuesday September 25th, 2018 11:02:12 PM

Akir moves toward Anna and attempts to flank the creature between Michael and Anna.

To hit AC 30 (+4 if flanked =34) for 16

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 58/80 -- CMD 29   d20+8=27 ; d20+14=16 ; 4d6+12=21 ;
Tuesday September 25th, 2018 11:35:03 PM

(Reflex 27)

Anna-dodges the acid but takes damage from somewhere before attacking the final ooze with her tail (16 vs AC; 21 damage)

She says, "Is this room trapped with some sort of magic damage emission?"

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=32 ;
Wednesday September 26th, 2018 1:27:00 AM

Spells in effect: mage armor
Panicked 4/5 (suppressed)

Nikolai looks for that imperceptible thing that is still attacking Anna.
Perception +19 = 32

"Anna, maybe there still is a ghost but is under the floor and hitting from below. Get on a table or bench or something off the floor! Goes for everyone else too!"

He tries to follow his suggestion by looking for something to stand on that is off the floor.

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d20+14=31 ; d20+14=32 ; d6=6 ; d6=5 ; d6=1 ; d6=5 ;
Wednesday September 26th, 2018 6:33:43 AM

If the purge indeed revealed nothing then Sigvar concentrates and, as a move action, detects evil aiming toward Anna. He thinks Nikolai has the right of it and looks towards the floor or ceiling.( it is a 60' cone) He then readies an attack for when the thing(ghost) attacks and swings. He can reach to the middle of Anna but not to her right side.
Attack 1 Hits AC 31(35 if Anna counts as flanking)confirming the critical to AC 32 if he hits for 23 damage, 41 damage if it is a critical hit. ( +1 magical adamantine weapon)

Pompous AC 25/28 CMD 25/20/15, HP 66 /98 
Wednesday September 26th, 2018 4:44:10 PM

Once the flaming hand goes past him, Pompous defensively steps back 20 feet.

--------
Barkskin
freedom's call

The Entrance! (DM Warren) - MAP  d20+13=22 ; d20+13=15 ; 2d6=8 ; d20+16=18 ; d20+16=18 ; d20+16=29 ; 2d6+6=13 ; 2d6+6=11 ;
Wednesday September 26th, 2018 5:46:58 PM

Whatever is having its way with them is leaving the Agents stymied. The invisibility purge revealed nothing, yet something is quite clearly hitting them. Thinking outside the box, Pru angles her fire into the area where something might be. She strikes paydirt, and is rewarded with a slight burning smell and a sound like steam escaping a kettle.

Michael and Akir follow the sounds and strike where they think the creatures may be, Michael getting confirmation of his suspicion when he feels one smack him in the face as he re positions himself 13 damage from an AoO!. Total Concealment - 50% miss chance (1-50 on d100 misses)

Anna puts down the last ooze and casts her gaze about, hoping to provide some flanking. DC21 reflex or 8 acid damage

Nikolai looks around for an attacker below, but the hits don't seem to be coming from there, and the wounds are large impacts, not the creepy mysterious cuts and welts that the ghosts were causing.

Another round of blows comes, but they don't come close to getting past Anna's armor. Two 2s! Sigvar detects no evil, but he may have better luck striking back after watching where Anna is being struck. Roll miss chance: 1-50 on a d100 misses

It seems they don't like being hit back though, because Pru becomes a target now. 11 damage

Something is tickling their minds though, with this new information to be had. DC23 Knowledge Planes: Highlight to display spoiler: {This must be an invisible stalker, a creature whose natural invisibility can't be purged.}

Something 1: 13
Something 2: 7

Pompous AC 25/28 CMD 25/20/15, HP 56 /98 
Wednesday September 26th, 2018 6:19:48 PM

"... This is getting annoying..... some get whatever this is already! "

Pompous makes not attach and chooses to defend himself

--------------
Total Defense
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round.

Barkskin
freedom call

Prudence Gundle[AC 20; HP 72/83]  d20+18=24 ; 5d6=19 ; 2d6=3 ;
Wednesday September 26th, 2018 7:07:42 PM

"Ow!" Pru yelps. But if the thing--whatever it is--is close enough to hit her, it's close enough to be hit. She just has to cast carefully. [Concentration check for a 4th-level spell: 24 just barely succeeds!]

"THAT REALLY HURT, YOU BIG MEANIE!" Pru puts all the force of her spell behind the indignant cry.

[Cast Shout, which is also a cone. Invisible thingie takes 19 damage and is deafened for 3 rounds. A DC 21 Fort save halves the damage and negates the deafened condition.]

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d100=32 ;
Wednesday September 26th, 2018 7:16:12 PM

Sigvar moves up and swings, bt is unable to find the creature.
32 miss

Akir Al'Kaban - AC 27 - Hp 105/90 (Shane P posting fof Ken)  d20+3=5 ; d20+18=23 ; d20+18=27 ; d20+18=27 ; d20+13=19 ; d100=89 ; d100=61 ; d100=32 ; d4+2=4 ; d4+2=6 ; d4+2=5 ; 6d6=13 ; 6d6=24 ; 6d6=17 ;
Wednesday September 26th, 2018 8:56:17 PM

invisibility purge, no alingment? what are these things? he draws a blank. still he does not need to know what something is to kill it...most times...so now that he is flanked against he tries to detect it.

perception 23

still, it hit him in the nose, it has to be close. he thrusts out blindly and is rewarded when his blades sink into something. instinctively, he twirls the blades as soon as they feel resistance, maximizing the damage done by his attack, something he could not do if the creature's attention wasn't divided, he hits twice, but the third attack catches only air.

Attack 1 +14 to hit. +4 AotF flanking=+18

+1 Keen Rapier. To Hit AC 27 for 4 points of damage and 13 points flanking damage. concealment miss chance 89

+1 Short Sword. To hit AC 27 for 6 points of damage and 24 points flanking damage. concealment miss chance 61

ITWF to hit bonus +14 -5 +4 AotF flanking bouns = +13

+1 Short Sword To Hit AC 19 for 5 points of damage and 17 points flanking damage Concealment miss chance 32.

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d100=31 ; d100=39 ;
Wednesday September 26th, 2018 10:14:26 PM

Whatever this thing is, it seems to be in the room and still attacking them. The Agents are closing in on the location, so Trayvin takes a few swipes with his Morningstar. He comes up empty, but hopefully the swings show where it isn't and someone else can pin it down.

Active Effects: invisibility purge

used:
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 58/80 -- CMD 29   d20+8=21 ; d20+8=21 ; d100=3 ; d20+8=10 ; d100=80 ; d20+14=19 ; 4d6+12=30 ; d20+18=25 ; d100=40 ; d100=8 ; d100=23 ; d100=77 ; d20+14=21 ; 4d6+12=24 ; d20+18=28 ; d100=59 ; d20+14=24 ; 4d6+12=30 ; d20+18=36 ; d100=33 ; d100=58 ; d20+14=34 ; d20+14=18 ; 4d6+12=23 ; 4d6+12=29 ; d20+18=35 ; d100=39 ; d100=71 ; d20+14=17 ; 4d6+12=28 ; d20+18=28 ; d100=33 ; d100=89 ; d20+14=28 ; 4d6+12=25 ; d20+18=35 ; d100=49 ; d100=90 ; d20+14=16 ; 4d6+12=26 ; d20+18=37 ; d100=55 ; d20+14=26 ; 4d6+12=27 ; d20+18=31 ; d100=41 ; d100=56 ; d20+14=18 ; 4d6+12=28 ; d20+18=19 ; d20+14=29 ; d100=15 ; d100=53 ; 4d6+12=26 ; d20+18=22 ; d100=41 ;
Thursday September 27th, 2018 12:53:46 AM

(know[planes]: 21 ; reflex 21)

Anna-saurus also draws a blank about what this things could be.

She then dodges the acid from the last ooze before launching another whirlwind attack against any square in range not occupied by an ally. (OOC: not sure if I can do this or not theoretically I should be able to but I'm bot sure)

(OOC: all rolls are miss chance then atk, damage and trip if miss > 50):
3 squares WSW of her : 3% miss; 80% 19 vs AC; 30 dmg + 25 vs CMD to trip; 40% miss
3 squares due west of her: 8% miss; 23% miss; 77% 21 vs AC; 24 dmg + 28 vs CMD to trip
3 squares WNW of her: 59% 24 vs AC 30 dmg + 26 vs CMD to trip; 33% miss; 58% 34 vs AC (crit threat; 18 to confirm) 23 damage (+ 29 damage if crit confirmed) + 35 vs CMD to trip
3 squares N by NW of her: 39% miss; 71% 17 vs AC 28 dmg + 28 vs CMD to trip; 33% miss
3 squares due N of her: 89% 28 vs AC 25 dmg + 35 to trip; 49% miss; 90% 16 vs AC 26 dmg + 37 to trip
3 squares N by NE of her: 55% 26 vs AC 27 dmg + 31 vs CMD to trip; 41% miss; 56% 18 vs AC 28 dmg + 19 vs CMD to trip
wall to the east skipped
3 squares south of her not occupied by allies S by SE: 15% miss; 53% 29 vs AC 26 dmg + 22 vs CMD to trip; 41% miss

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [61 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [62 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=34 ; d20+14=30 ; d100=38 ;
Thursday September 27th, 2018 1:11:22 AM

Spells in effect: mage armor
Panicked 5/5 (suppressed)

Nikolai can't think of what this thing could be but he glances back towards the entrance to make sure the giants are staying put. 'if it hits me, I'll knock it silly!' he mentally swears.

Perception +19 = 34

Att Fist w/Ghost Touch +14 = 30
Miss % roll = 38, miss



The Entrance! (DM Warren) - MAP  d20+15=25 ; d20+15=21 ;
Thursday September 27th, 2018 6:29:48 PM

Pompous is tired of getting hit and assumes a defensive posture. Pru is getting angry though, and she's not someone to mess with. She shows her anger in a deafening shout, which damages the creatures, though one resists the deafening.

This is shortly followed by a flurry of strikes from Anna and Michael (i think that post was Michael rather than Akir), while the others try to box them in. Once the attacks are done, The Agents are breathing a bit heavy and waiting for more attacks from every angle, but none seem to be forthcoming. Things are quiet for the moment.

The giants look confused if anything, after watching the Agents strike what appeared to be empty air.



Prudence Gundle[AC 20; HP 72/83] 
Thursday September 27th, 2018 7:47:24 PM

Pru pauses. "Is--is that it?" she asks. "Did we get it?"

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday September 27th, 2018 9:37:32 PM

"Hopefully Pru. There seems to be a lot of things going on inside this temple. We should be more cautious as we continue."

Trayvin looks around and checks the Agents wounds. "Does anyone need any healing?"

Active Effects: invisibility purge

used:
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge

Pompous AC 25/28 CMD 25/20/15, HP 56 /98 
Thursday September 27th, 2018 10:13:57 PM

Pompous is still feeling the affects of the battles. Scraps and bruises and a few bleeders.. At Trayvin's offer of healing he raises his hand....

"Over here Tray-Tray. I'm not to proud to take some insta heals. "

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=27 ;
Thursday September 27th, 2018 10:57:53 PM

Spells in effect: Mage armor

"Well, at least it wasn't the giants throwing invisible boulders," he mutters quietly.

"Scan for evil once more just to make sure no ghost is hiding close by," Nikolai suggests. "We'll check for traps around that altar."

Meanwhile, Nikolai walks around the room looking for an exit or secret door.

Perception +19 = 27

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday September 27th, 2018 11:12:47 PM

Michael probes around with his toe to see if he can feel the body of the invisilble creature.

Akir Al'Kaban - AC 27 - Hp 105/90 (Shane P posting fof Ken)  d20+10=20 ; d20+10=22 ;
Thursday September 27th, 2018 11:15:31 PM

Akir looks around for the next threat.

perception 20

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 58/80 -- CMD 29  
Thursday September 27th, 2018 11:49:38 PM

Anna-Saurus says, "I'm still kind of hurt and I can only be a stegosaurus for 6 more minutes so hopefully there are not more oozes as this form seems really useful against them."

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [60 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [61 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)


Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d20+5=7 ; d100=4 ;
Friday September 28th, 2018 5:13:29 PM

Sigvar remains vigilant. It was too convienient that as soon as all the other threats were gone the invisible things stopped attacking. If he senses something out of place or sees an attack he will strike.
Perception 7
Attack will miss 4%


The Entrance! (DM Warren) - MAP 
Friday September 28th, 2018 6:34:49 PM

Prudence wonders if they really got .... whatever it was. It all felt over so suddenly. Still, it's nice not to be being beaten on anymore.

Trayvin offers some healing, which Pompous will take gladly.

Nikolai walks around the room, looking for exits. He finds a dark tunnel in the back of the room, and along the way also notices a pile of belonging around two human looking skeletons: A mithral shirt, a shield, a glove, and a longbow.

Akir searches for danger, but only notices two rods lying discarded in a corner.

Michael looks for a body, but if there is one, he sure can't find it. He does notice some opals shining in the gooey mess of ooze bodies.

Sigvar sees nothing evil lurking about the room and senses nothing to strike at.

all take 4,600 exp and a hero point for the encounter with the giants
all take 8,000 exp for dealing with the monsters in the chapel



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=35 ;
Saturday September 29th, 2018 12:51:34 AM

ooc: Going to the chapel and we're going to get haaried, going to the chapel of blood!

sorry I could not resist.

Michael starts picking the opals out of the offal. He waits to start trying to appraise them till he can get everybody's input. He looks for more treasure as he's digging around.

Perception. 35



Akir Al'Kaban - AC 27 - Hp 105/90 (Shane P posting fof Ken)  d20+19=25 ;
Saturday September 29th, 2018 12:57:03 AM

Akir looks at the rods, first off to try and see if they are cursed, then he tries to figure out what they are.

spellcraft 25



Prudence Gundle[AC 20; HP 72/83] 
Saturday September 29th, 2018 10:27:11 AM

Pru casts a quick Detect Magic and looks at the mithral shirt, shield, glove and longbow. Then she scans around, looking for magic auras.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+11=29 ;
Sunday September 30th, 2018 8:17:25 PM

Spells in effect: mage armor

The passage located, what Nikolai looks for next is any identification on any of the equipment that would indicate Mailed Fist members.

"Wonder if those rods are spend Sunrods?" he wonders out loud.

Profession Soldier +11 (identify G.I Mailed Fist equipment) = 29

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 58/80 -- CMD 29   d20+12=24 ; d20+5=24 ;
Monday October 1st, 2018 4:36:00 AM

Anna-Saurus lumbers over to Nikolai and also looks over the equipment (Perception: 24) (Profession[Soldier]: 24).

She gives it a good sniff since she has scent and she wonders if any of this stuff smells like the citadel.

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [59 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [60 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)

Pompous AC 25/28 CMD 25/20/15, HP 56 /98 
Monday October 1st, 2018 6:27:52 AM

Pompous checks over his armor and uses some water from his canteen to wipe the blood from his wounds.

" MEDIC!"

-------------------


The Entrance! (DM Warren) - MAP 
Monday October 1st, 2018 4:02:58 PM

Michael hums a merry tune to himself that seems a bit out of place in this dark place. As he investigates further, he finds 4 black pearls that had blended into the oozes at first.

Akir looks over the rods and finds one looks to be pliable and could snap around his wrist. But it's not cursed, unless he finds not needing to eat or sleep a curse. the writeup says rod of sustenance, which I didn't catch before. should be a ring - but now it's a bracelet. But it still takes the ring slot of one hand. The other rod is harder to ID, but its certainly more than a sunrod. Spellcraft DC 32 Highlight to display spoiler: {Rod of Metamagic Enlarge}

Pru looks over the gear, and while the shirt isn't magic, the Shield is Winged, the Glove is Storing, and the Bow is of Animal Bane +1.

Nikolai and Anna looks over the gear to see if it was from the Fist, but if it is, the age has removed any smell. It seems the gear belonged to whoever left these skeletons. And likely, this is the source of the ghosts they fought earlier. Religion DC 17 Highlight to display spoiler: {The ghosts will likely return in a few days time unless something is done with the bodies.}

Pompous is still resting, trying to recover from the monsters that seemed determined to take him out. Good thing the oozes couldn't get past the frontliners, else he might just be a puddle of melted ranger by now.



Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d20+8=25 ;
Monday October 1st, 2018 5:25:54 PM

Knowledge Religion 25
Sigvar figures out that those skeletons were likely the source of the ghosts. As a paladin of Gargul he knows what must be done.
He exits the temple, pushing past the cannibal giants outside the door if necessary and proceeds to a spot near the oasis they found. Using his shovel (yup, he has one) he will dig 2 complete graves. Next he will re-enter the temple and carefully collect the bones, carry them to the graves and respectfully places them within. He will bury them and say a funeral prayer over them. He knows the rites, but they are in Minoatur. He hopes the ghosts will not mind. He covers the graves with stones if he can find enough.

Akir Al'Kaban - AC 27 - Hp 105/90 (Shane P posting fof Ken)  d20+8=26 ; d20+8=19 ; d20+8=18 ; d20+8=16 ; d20+8=12 ; d20+8=23 ;
Monday October 1st, 2018 9:11:54 PM

Michael helps Sigvar dig the graves, he says a prayer for the fallen as well, asking Gargul to give their spirits peace. Michael is not a religious man by any streatch of the word, but if it helps the dead find peace, he will become that way for them.

after the service, he speaks to the giants.

I know that our ways our different, and I know that you guys value your privacy. but the next time you catch an interloper on your property, take him into custody, demand a ransom from his people for his return, or if you must take him to a magistrate and bring charges against him. but if you put him in a stew pot, and treat him no better than an animal, you will bring the ire of many of our people, remember this and take heed, we can all get along if we make accords for one another.

Michael attempts to apprasie the gems he finds.

appraseal. 26, 19, 18, 16, 12, 23.



Prudence Gundle[AC 20; HP 72/83] 
Monday October 1st, 2018 9:19:30 PM

Pru tells her companions about the magic items, in case any of them are interested.

Not one for heavy lifting, she instead gathers what flowers she can find to put on the graves.

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d6=4 ; d6=2 ; d6=3 ; d6=1 ; d6=4 ; d8=3 ; d8=1 ; d8=8 ;
Monday October 1st, 2018 9:33:41 PM

Trayvin gathers the wounded around him, and even offers it to the giants if they are willing.

Actions: channel energy = 13 hp healed for all. Noticing the significant wounds on Pompous, he applies some extra attention to the archer. Pompous heals an additional 21 hp. (Spontaneous cast calm emotions)

Then he helps with the burial. Not knowing the religion of the deceased, he offers the standard prayers for several of the Wold's good aligned deities.

Trayvin doesn't think it is a good idea to examine any loot in front of the giants. No need to rub it in their faces. "Umm, maybe we should take a look at that stuff later on."

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions



Anna Morphling[Stegosaurus] (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Monday October 1st, 2018 11:23:40 PM

Anna-Saurus tries to help with burial as best she can. Eventually her dinosaur form wears off and she says, "Welp hopefully there are no more oozes in there or else we will have to find another weapon effective against them."

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast


Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Tuesday October 2nd, 2018 2:04:02 AM

spells in effect: mage armor

Nikolai also helps. Whoever the were, it is the right thing to do. The more hands in the effort, the quicker they can move on.

After the burial, he points he looks over the magic items they found. The Glove of Storing would be useful to just about anyone.
"Anyone find out about that other rod? At first I thought it was a spent Sunrod but it is obviously something much more."

With his own Everburning Torch, he lights up the only other exit to the room and keeps watch until they are ready to move on.

"Don't forget to go over every inch of this place. Temples usually have some hidden place to keep their religious items until they are needed."


Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet 
Tuesday October 2nd, 2018 5:54:22 AM

Sigvar looks around. He knows this place is arid, but hopes he can find some trees near where they found the spring ( we found somewhere to get water, didn't we?) Using the sharpened side of his axe he cuts one that he can handle with one hand down and makes a rudimentary club. it isn't going to win any beauty contests, but it should serve the purpose in case they meet something else his sword is no good against.

Pompous AC 25/28 CMD 25/20/15, HP 90 /98 
Tuesday October 2nd, 2018 7:00:19 AM

Pompous takes the healing from Tray-Tray and feels much better,



The Entrance! (DM Warren) - MAP 
Tuesday October 2nd, 2018 3:51:26 PM

Everyone pitches in to help give the skeletons a proper burial, and between Sigvar and Trayvin, rites are said that cover a broad enough spectrum to hopefully give these spirits some rest.

The Giants even take Michael's words to heart, and assist in placing some large rocks on top of the graves to mark them, though they don't quite understand the custom.

The opals and pearls are worth about 7,000 gp all told. The rest of the loot gets stowed for use or selling later, and Sigvar preps himself for fighting other things that don't mind getting sliced, but hate getting bashed.

Nikolai organizes a healed up party to go over the entire chamber again, but finds nothing else of value. They do see a second cloaker up in the rafters, but it apparently decided not to attack, not being big enough to envelop Sigvar or Stego-Anna, and now it has no backup. The Agents dispatch it easily (if they so choose).

He also asks again about the second rod, but it will need some serious study from someone magically inclined.

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+5=23 ; d20+8=25 ;
Tuesday October 2nd, 2018 6:35:12 PM

Sigvar will systematically check all of the back rooms and then focuses on the altar.
Perception 23
Knowledge Religion 25 to determine what god this altar is dedicated to

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday October 2nd, 2018 9:16:51 PM

Trayvin reiterates his feelings that the Agents should wait to examine any loot.

"So, are we ready to proceed? We still need to find the way home for these giants."

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday October 2nd, 2018 11:04:37 PM

Michael gets interested in the cloaker. Hey you up there! you speak common? "in goblin" do you speak Goblin? "in halfling" do you speak halfling? then in common with hand sighns to boot. would you like a job? the mailed fist could use a guy like you. three meals and a place to sleep...beats hanging around a crypt all day...more excitement too, and no pesky adventurers coming in a killing you...like what happened to that guy....you could start by guiding us through this temple.....does anybody have a tongues spell?.

Akir Al'Kaban - AC 27 - Hp 105/90 (Shane P posting fof Ken) 
Tuesday October 2nd, 2018 11:09:15 PM

Akir chuckles at Michael. then realizes that he is serious...that's disturbing.

uh Michael...I don't think...you know what...never mind.

Anna Morphling[Stegosaurus] (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Tuesday October 2nd, 2018 11:50:51 PM

Anna says, "Well if we started recruiting monsters to join the Fist we could form an irregular unit." she points out.



Prudence Gundle[AC 20; HP 72/83]  d20+12=29 ; d20+16=23 ;
Tuesday October 2nd, 2018 11:56:54 PM

"Not sure how it would wear a uniform, though," Pru mutters.

She examines the other rod, casting a Detect Magic if necessary.

[Knowledge Arcana 29; Spellcraft 23]



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+6=17 ;
Wednesday October 3rd, 2018 1:56:03 AM

Spells in effect: mage armor

Nikolai ensures that the cloaker will no longer kill anyone or try and hands the dead thing over to the giants if they want to eat it.

"Ok, nothing else here apparently, so lets get moving. Detect traps there at the tunnel. Can anyone tell if the tunnel was dug orderly or disorderly?"

Knowledge Dungeoneering +6 (is the tunnel critter made or tool made) = 17

Pompous AC 25/28 CMD 25/20/15, HP 90 /98 
Wednesday October 3rd, 2018 6:32:28 AM

Pompous pokes a bit at the dead cloaker with his bow.

" Ick...."

:" Any value at establishing camp and recharging here for the night? We used up a lot of resources in this encounter, We may not get a chance again... "

But he'll go along with the others....



Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d20+12=14 ; d20+19=29 ;
Wednesday October 3rd, 2018 12:02:56 PM


Akir helps Pru with the second rod. What was its purpose?

Know Aracane: Raises Pru's result to 31.
Spellcraft: 29

The Entrance! (DM Warren) - MAP 
Wednesday October 3rd, 2018 5:04:42 PM

Sigvar checks everything out, but things have become too deteriorated to place.

Michael tries to communicate with the Cloaker, but it either can't understand or chooses not to respond. Anna connects with the idea of finding a monstrous regiment, and Akir is quite amused at the notion.

Pru just finds it ridiculous. Akir works with Pru to identify the rod as one of Metamagic Enlarge.

Nikolai and Pompous understand that the creature is too dangerous to leave here and dispose of it quickly, putting an end to the monster thumb. For now...?

Trayvin is ready to move on to find the way to send these Giants home.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20=5 ;
Wednesday October 3rd, 2018 9:32:35 PM

You know Anna, the Mailed Fist used to have a Monster Regiment, Bear company, Runkuk the undying was the commander, had all sorts of monstrous things working for us, most of them got laid off when the axe came down. Runkuk was a hammer, he used them as Shock troops. but things like cloakers, doppelgangers things like that, I think would work well in Snake Regiment. A cloaker would be spar for non-lethal takedowns. .

Michael is good with going on, but if someone needs to rest, it's best we are at our best when the beast we need to best


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday October 3rd, 2018 10:18:23 PM

"Maybe there would be some interest in giant allies?" Trayvin fins the idea of a 'monstrous' Fist regiment interesting and troubling all at the same time.

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Prudence Gundle[AC 20; HP 72/83] 
Wednesday October 3rd, 2018 11:05:11 PM

"This rod could help throw a spell farther," Pru muses, looking it over. "Akir? Do you want to carry it? My Fireballs already go pretty far; I don't see myself using something like this very much."

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=33 ;
Wednesday October 3rd, 2018 11:13:28 PM

Spells in effect: mage armor

"The cloaker as a Fist member would only be useful as a guard at headquarters," Nikolai opines but obviously he's not serious.

"If we need to camp, then lets do, but not here. We need to appear to be pressing on. Don't want to give the giants the idea we have used up much or our power. I'm sure there's a chamber suitable somewhere onwards. There usually is."

OOC: no mention about the construction of the tunnel (natural or otherwise)?

Nikolai shines his Everburning Troch down the tunnel and if clear, moves forward 30' feet before motioning the others to follow.

Perception +19 = 33

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Wednesday October 3rd, 2018 11:31:58 PM

Anna says, "Well there are those griffons we encountered oh so long ago, I kind of could empathize with them. I was thinking maybe we could use them to form the backbone of the monstrous regiment. Also should I turn on my darkvision? It only lasts for like 8 hours."

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+5=23 ;
Thursday October 4th, 2018 5:40:20 AM

" Not murdering scout eating Giants, Trayvin. Something like that would mean I would be mustering out when we get back rather than just transferring to a more lawful command."

Sigvar says nothing as Michael blathers on about Runkuk. Sigvar had been in bear regiment, and had been those 'shock troops'. He knew Runkuk, had been friends, even as close as adopted family with some of the people that the commander had killed at the onset of the civil war when they decided to stand up to him about the Fist claiming land. He remembers the fear he felt when those people were executed, and the relief that he had stayed silent.
He now feels the shame that he had been too weak in his convictions to be among them.

Sigvar shoulders his way forward when none of the scouts step up. He passes Nikolai and pushes on down the tunnel, sword and shield ready, allowing Nikolai's torch to light his way. The sooner this foolishness was over the sooner they could return to the only home he knew.
Perception 23

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet 
Thursday October 4th, 2018 6:08:16 AM

OOC
Traveling from now til Sunday. I should still be able to post.

Pompous AC 25/28 CMD 25/20/15, HP 90 /98 
Thursday October 4th, 2018 6:33:56 AM

Pompous suggests that he takes either point with his flaming blade or rear guard to cover retreats. Leader's choice. Having almost been killed by the cloaker, he stays silent on the discussion. It's kinda pointless at this point really as the creatures are dead..

"So, we find a nice safe to camp and rest a bit? I could use a meal break, "



The Entrance! (DM Warren) - MAP 
Thursday October 4th, 2018 4:52:53 PM

(Shane, can you reset your header now that Ken is back? Thanks for covering!)

Nikolai moves down the tunnel a bit. It's less than 30 feet before the natural bends would take him out of sight, so he motions them to follow a little bit sooner.

Some of them are ready for a rest, but Sigavr is eager to get out of here as soon as possible. He plows forward, sword and shield at the ready.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday October 4th, 2018 8:29:14 PM

Trayvin follows Nikolai and Sigvar down the tunnel. He understands the Agents concerns to rest but their wounds seem fairly well treated for now, and he agrees with Nikolai that it might not be wise to show any weakness in front of the giants.

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Thursday October 4th, 2018 9:04:01 PM


Akir nods and stashes the rod.

"I'm sure it will come in handy. Thanks Pru."

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25   d20+12=23 ;
Thursday October 4th, 2018 11:24:09 PM

Anna says, "If it makes sense I could turn into a Tendriculous and gain fast healing but maybe I should save it in case we have combat?"

She moves with the group keeping an eye out (Perception: 23)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast


Prudence Gundle[AC 20; HP 83/83] 
Thursday October 4th, 2018 11:48:17 PM

Pru casts another set of Dancing Lights to help illuminate their path. She herself, of course, stays well back from the front of the group.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=28 ;
Friday October 5th, 2018 1:33:41 AM

spells in effect: mage armor

Nikolai moves alongside Sigvar if possible, or just behind him when the tunnel narrows.

"Don't hurry, Sigvar. Plenty of time to be cautious," Nikolai advises. His eyes dart from ceiling to floor as they move.

Perception +19 = 28

Sigvar (john c posting) 
Friday October 5th, 2018 8:05:52 AM

As usual Sigvar hurries up and waits while the rest catch up.

Pompous AC 25 CMD 25/20/15, HP 90 /98  d20+20=28 ;
Friday October 5th, 2018 11:29:05 AM

As a bow specialist, Pompous takes position at the back of the pack and takes up rear guard.

-----------------
Perception 28

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Sunday October 7th, 2018 11:01:50 PM

Anna goes towards the front, but lets Michael take lead in case of traps.

The Entrance! (DM Warren) - MAP 
Monday October 8th, 2018 4:21:05 PM

There seems to be some sort of time dilation, and suddenly it's three days later. sorry all, Friday got away from me, I was racing all day Saturday, and was in no condition to think on Sunday.

They keep moving along down the twisting corridor, when Nikolai spots something shifting in an alcove off to the side.

Knowledge, Nature, DC 19: Highlight to display spoiler: {This is a fetid spore mound, a sort of sentient plant. Electricity helps it, and it is resistant to other forms of damage.}
Knowledge, Nature, DC 24: Highlight to display spoiler: {It resists damage from bludgeoning and piercing attacks, and will emit dangerous spores when it is hit with a weapon in combat!}


Pompous AC 25 CMD 25/20/15, HP 90 /98  d20+9=26 ; d20+20=23 ;
Monday October 8th, 2018 4:56:05 PM

Looking past the over adventurers, Pompous instantly realizes that, in alcove, they are facing... A FETID SPORE MOUND!!!! "

" STOPS ! That's a FETID SPORE MOUND!!!"

" It's a sort of sentient plant. Electricity helps it, and it is resistant to other forms of damage! It resists damage from bludgeoning and piercing attacks, and will emit dangerous spores when it is hit with a weapon in combat! It pretty much takes me out of the fight if we face this thing. "

Pompous looks for other signs of trouble... not that this thing isn't tough enough on it's own...

------------------------
Knowledge Nature 26
Perception 23


Prudence Gundle[AC 20; HP 83/83] 
Monday October 8th, 2018 5:57:16 PM

Hearing Pompous, Pru stops dead in her tracks. "Is there a way we can get around it? Or past it?" she whispers.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday October 8th, 2018 7:03:30 PM

"Nice spot Pompous. Pru, can you block it in with a wall before it moves out of that alcove?"

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=19 ;
Monday October 8th, 2018 10:27:46 PM

Michael usually takes the lead in cases like this, but even he can tell he has said something that set Sigvar off, he wonders what it could be, and then realizes that Sigvar was in Bear regiment, though he spoke nothing but plain truth Michael feels bad for making Sigvar feel bad. He pauses in the middle of the group thinking about it, then moves forward to get in front of Sigvar,

Let me do it, you big lumbering lummox, if things go pear shaped I'm small, you can pull me out or kill what's eating me, if you get in trouble I'd have problems getting one of your hooves out..

once out in front Michael goes into scout mode, downs his potion of Darkvison and gets to scouting about 10ft outside the torchlight, sadly concern for Sigvar keeps weighing on his mind and he does not pay as much attention as he should.

Perception 19 natch 1.


Luckily Pompous catches the thing before Michael lumbers into it. Uh...maybe cold could hurt it?


Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25   d20+10=13 ;
Monday October 8th, 2018 11:51:00 PM

Anna says, "Let me try to empathize with it. Maybe I can convince it we mean it no harm and are just here for whatever it is the giants are looking for."

If Nikolai assents she attempts to use Queens Creations to empathize with the plant creature (Wild Empathy: 13)



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+5=18 ; d20+5=17 ;
Tuesday October 9th, 2018 2:04:52 AM

spells in effect: mage armor

knowledge nature +5 DC 19, 24 = 18, 17

Nikolai takes Pompous' word for what it is.
"Well, it is worth a try, Anna, give it your best shot, otherwise we douse it with fire from a safe distance. Can't have it here on our way back if it isn't going to be friendly."

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet 
Tuesday October 9th, 2018 5:34:40 AM

Sigvar waits while Anna tries to communicate wit it. If her words seem to anger it he will do what he knows will work and start beating the snot out of it with his sword. Spores shmores. He was immune to disease and could cure poison, he was unimpressed.

The Entrance! (DM Warren) - MAP 
Tuesday October 9th, 2018 4:25:28 PM

Based on the condition of the creature, it cannot have been here for more than several days, perhaps a little over a week at most. Otherwise, without a source of food and water, it would have long ago perished.

It seems a little surprised that someone would take the time to converse. It doesn't make any outwardly aggressive motions, and replies to Anna in a moist, rustling type sound.

"Came here through spiral. Spiral is gone. Down corridor. Very hungry. Want home"

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Tuesday October 9th, 2018 4:43:35 PM


Akir is ready with fire as well. Hopefully Anna's negotiations work smoothly.

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Tuesday October 9th, 2018 4:55:43 PM

Anna says to the others, "This poor creature appears to be like the giants and just wants to find its way home. Apparently it came here through a spiral and now the spiral is gone and the spiral itself was down the hall. It is very hungry though."

"Nikolai, Pru what should I tell it? I think I could prolly get it to not attack us if we could get it home. Maybe whatever created this spiral is what the giants were after?"

Anna waits for Nikolai and Pru to weigh in before responding further to the creature

Pompous AC 25 CMD 25/20/15, HP 90 /98 
Tuesday October 9th, 2018 5:09:04 PM

Keeping one hand on his sheathed flaming blade, Pompous offers up some of his rations to feed the mound.

Maybe a well fed mound is a happy mound?



Prudence Gundle[AC 20; HP 83/83] 
Tuesday October 9th, 2018 8:03:14 PM

"It does seem likely that the spiral is the same thing the giants want," Pru says. "What does the creature eat? Maybe we could find some food for it. You know, food that isn't us."

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Tuesday October 9th, 2018 9:09:41 PM

Spells in effect: mage armor

'Well, now I've seen everything, I hope. Talking to a spore mound and helping it get home...'

"Ummm…. Sure, tell it that if we find that spiral thing we'll try to get it to it. But I don't want to carry it around with us until we know for sure that we have found it. I don't think it would appreciate us stuffing it into a sack and if we get attacked, it might shoot spores out in self defense that could affect us all. Tell it that this is the only way out so we will be back and we will try to get it home."

'What a day. Bargaining with giants and Spore Mounds. Wait 'till I tell my father, sheesh!'

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday October 9th, 2018 9:24:34 PM

Hmmmm there seems to be a bit of a mix of monsters in here, and gives Trayvin a thought.

"Maybe many of the creatures we have seen so far came through this spiral. If so there could be just about anything in here."

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday October 9th, 2018 9:59:18 PM

hump! now I've seen everything. I got some rations in my pack, we can see if it can eat that. ask it what it likes to eat? does it need meat, bread, grass or oil?.

whatever it is Michael prolly has it. or with Anna's bag we can get it real quick.

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Wednesday October 10th, 2018 2:59:33 PM


Akir had never considered himself an overly violent man, but life in the Fist and as an adventurer in general brought about a lot of violence. Surely, surely they could just smash through the mound, kill the giants, and call it a days work in the Fist?

He was still pretty sore that the giants were counted among the living.

The Tunnels! (DM Warren) - MAP 
Wednesday October 10th, 2018 5:08:33 PM

After Anna's communication, several of the Agents bust out various types of foodstuffs. It seems to eat just about anything organic, so rations are tossed on the ground and it slithers over them and they quickly disappear. Trayvin is able to create some water for it as well, which it needs just as much as sustenance.

They come to the conclusion that whatever brought the Giants here must have also brought this creature. Now there's even more motivation to find the portal, as the spore mound hasn't harmed anyone that they know of.

The creature is content to wait for now, since you guys are the best chance it has of getting home, or at least into more favourable conditions. Being quite eagle-eyed, Nikolai spots a glimmer on the ground behind the mound. He finds a small orange rock, expertly cut into a perfect prism.

Beyond, the corridor continues to twist and turn into the darkness.

Scene 5: Secret Hallway


Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet 
Wednesday October 10th, 2018 6:31:35 PM

Sigvar moves past the plant creature and down the hallway using his everburning torch to light his way.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday October 10th, 2018 9:25:01 PM

"Come on Michael, let's see what trouble Sigvar can find next." Trayvin follows down the hall, wondering how many more 'creatures' they might encounter before they find this portal.

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=26 ;
Wednesday October 10th, 2018 10:14:19 PM

Michael keeps a bit better sense of awareness this time around.

Perception 26

Prudence Gundle[AC 20; HP 83/83] 
Wednesday October 10th, 2018 10:58:41 PM

Pru follows her Fist-mates, sending her Dancing Lights ahead to light the way.

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Thursday October 11th, 2018 12:20:41 AM

Anna says to her fist mates, "Thank you for letting me reason with it. Plants and Animals fall under the purview of my Lady and if it wasn't hurting anything I see no reason to slay it. I guess we find the item the giants want, send the spore creature home and then send the giants home."

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=39 ;
Thursday October 11th, 2018 12:45:48 AM

spells in effect: mage armor

Noting the item behind the mound, he asks Anna, "Anna, ask it permission to pick up that shinny thing over there behind it." That done, he follows Trayving and Michael.

Perception +19 = 39!


Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet 
Thursday October 11th, 2018 6:23:57 AM

Sigvar answers Anna.
" There was no reason to kill it. It was alone, starving and if plants can feel such things, it was afraid. It would have killed us to survive if it needed to, but it didn't need to. I think it would be quite just to send it home. After all, it didn't kill and eat one of our own soldiers as soon as it had the chance to."

Pompous AC 25 CMD 25/20/15, HP 90 /98  d20+20=23 ;
Thursday October 11th, 2018 6:34:57 AM

Pompous makes sure that Anna picks the item up and then falls in with the party. With his mighty bow at the ready it takes up rear guard.

" Ya know my friends, it's one thing to use diplomacy with giants... something previously unheard of... but with mold???? No one is EVVVVVVVER going to believe us. "

--------------------
Perception check 23 - signs of trouble

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Thursday October 11th, 2018 7:28:07 AM

Anna asks the spore creature permission to pick up the shiny.

The Tunnels! (DM Warren) - MAP 
Thursday October 11th, 2018 4:45:22 PM

Anna picks up the gem, which the mound couldn't care less about.

As you all continue down the hallway, the rough hallway slowly opens up into a larger, roughly rounded area. The area is about eighty feet wide and it looks like a number of attempts were made to dig off in different directions, but none met with success. There are strange striations running through some of the layers of rock here as well. On the far side of the rounded area is another door, but this door is surrounded by some sort of metal. The metal appears to make up the door frame, parts of the door, and very large sections of the wall on both sides and above the door.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday October 11th, 2018 9:15:35 PM

"Well, this looks interesting. Could this be the source of all the trouble?"

Trayvin casts detect magic and looks for any magic auras present in the room.

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=19 ; d20+1=11 ; d20+9=22 ; d20+4=11 ;
Thursday October 11th, 2018 9:56:28 PM

this is interesting, Michael examines the striations in the rock, He's not Tinker, but he hung around the dwarf long enough to know that some striations could be precious metals. he uses all of his skills and anything he's ever heard of in any field to identify the striations. Unfortunately, in thinking about all this he does not pay a lot of attention to what he's looking at.

Perception 19 natch 1

intelligence. 11

dungeoneering. 22

Engineering 11

Prudence Gundle[AC 20; HP 83/83] 
Thursday October 11th, 2018 11:39:11 PM

Pru moves her Dancing Lights to illuminate the door, but she really has no skills that could help figure it out. She waits to see if her Fist-mates need her help.

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25   d20+12=30 ; d20+8=21 ; d20+16=21 ; d20+16=32 ;
Friday October 12th, 2018 12:07:12 AM

Anna tries to identify what kind of ore could have produced the metal and just generally keeps an eye out.

(Perception:30)
(Know[Planes]:21)
(Know[Arcana]:21)
(Know[Nature]: 32)

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=29 ;
Friday October 12th, 2018 1:41:26 AM

spells in effect: mage armor

Entering the chamber, first thing Nicolai does is order a search for any 'undesirables'. He has Pru send her lights as high as needed to make sure nothing along the ceiling will be a threat and orders the others to make sure nothing is hiding in any nook or corner.

"Secure the premises first, then investigate the door."

Following his own orders, he pokes his light in each tunnel attempt looking for critters that might want to ambush them.

Perception + 19 = 29

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+5=10 ;
Friday October 12th, 2018 4:01:30 PM

Sigvar scans the room.
Perception 10
" So now that we are out of sight of the scary giants you want to nap? Keep in mind in the dark Anna Will need to rest too. Are we really in need of rest?"

The Tunnels! (DM Warren) - MAP 
Friday October 12th, 2018 4:02:29 PM

Trayvin looks for magic in the room, and finds a substantial aura around the doorway. Pru sends her lights ahead to illuminate the door.

Michael is focused on potential treasure and looks at the pretty patterns the rock makes in the wall. Unfortunately, it doesn't seem like any of the patterns in the wall are made of precious materials. Anna can see right away that the door is made of a decorative mix of common metals - copper, tin, and iron.

Nikolai looks around at the short tunnels, but whoever was digging apparently decided it wasn't worth the effort. None of them panned out for precious metals and were as such abandoned. There are no creatures in sight.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=23 ; d20+13=24 ;
Friday October 12th, 2018 8:27:28 PM

seeing that the rock has not vaules in it. Michael starts to examine the door. looking for traps and trying to listen to get an idea of what is on the other side of the door.

perception 23

disable device 24.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Friday October 12th, 2018 11:18:05 PM

Spells in effect: mage armor

"Looks like this is a pretty good place to rest. We can study the door and learn how to open it, but it is a good idea to replenish our resources before we continue. We may not get another chance for a while."

If it is agreed to spend an 8 hour rest here, he goes about setting up camp and watches.

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Saturday October 13th, 2018 1:44:36 AM


Akir agrees.

"At least, its defensible, as long as the miners here weren't killed or taken rather than just abandoning the place."

Prudence Gundle[AC 20; HP 83/83] 
Saturday October 13th, 2018 4:21:04 PM

As a precaution, Pru does send her lights up to illuminate the ceiling, but it truly does seem as if the room is empty.

"I don't need to rest," she says, but she is out-voted.

"Should we tell that spore mound thing that we're going to rest for a while? I don't want it to get bored and come wandering in here."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+5=9 ; d20+4=5 ;
Sunday October 14th, 2018 1:21:57 PM

" I don't need to rest either, but it seems we are going to. Let's set watches, remember that once Anna has been out of daylight for a day. it's a day right Anna? Anyway, she won't be on 24 hour watch so the rest of us need to stand watches."
" Is there any chance we are going to discuss what we are doing here while we rest? We are out from under the Giant's gaze now so we won't offend their murdering and people eating sensibilities here. Not that I cared about that in any way."

Sigvar looks around to be sure the place is safe and will stand guard for part of their rest period.
Perception 9
profession soldier 5

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Sunday October 14th, 2018 7:11:23 PM


Akir takes a first watch, then reorganizes some of his spells.

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Sunday October 14th, 2018 8:10:37 PM

Anna says, "I normally wouldn't need rest, but since we are now underground I won't be able to take advantage of getting an hour's worth of sunlight and then being good so I guess I should get used to resting again while we are underground."

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday October 15th, 2018 1:55:31 AM

"Yes, Sigvar, we'll have plenty of time to discuss the giants and what we think we are doing here. All opinions matter. For example, I want to find out if this portal is still active and popping creatures through it."

Pompous AC 25 CMD 25/20/15, HP 90 /98  d20+20=26 ; d20+20=36 ;
Monday October 15th, 2018 6:44:38 AM

" I could use a bit of sleep. I have a few cuts and bruises that need need some healing and I wouldn't say no to having all of my few meager spells back, "

------------
Perception checks during watch - 26,36

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=24 ; d20+18=38 ;
Monday October 15th, 2018 4:52:06 PM

Are we judge, Jury and executioner now? Don't get me wrong, I'm the last person you should ask about right and wrong, but I got to thinking about what Tinker would have done in this situation. They didn't attack us, so if we were to attack it would be first strike, they treated with us under a flag of parley. so once again, we would be in the wrong and aggressors. they answered our questions and now we want to kill them cause we didn't like the answers? Where in this whole encounter with them have they been an existential threat?

As far as what we are doing here, we are trying to find out how they got here and trying to see if we can send them back, and also stop whatever this thing is from transporting more horrors to this place, once we find it if they decide to kill us as a reward for a job well done we can bleed them white. but in the meantime if we kill them now the report Nikolai would have to write would either need to be fraudulent or it would incriminate us so bad the best we could hope for would be 20 years in a penal platoon and the worst would be to dance a jig in Traitors square.


Michael takes first watch, perception roll 24 and last watch, perception roll 38.



The Tunnels! (DM Warren) - MAP  d20+23=29 ; 2d8+27=31 ;
Monday October 15th, 2018 5:58:33 PM

The Agents look around the room and determine that it may be a good place to take a rest. Unfortunately, it may have escaped their notice that the door was very magical, and once Michael gets near it to investigate, it leaps out of the wall and attempts to engulf him!

What appeared to be metal decorations is now flailing metal tentacles, one of which wraps up Michael and begins to constrict.

Map is up - Michael takes 31 damage and is grappled.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet 
Monday October 15th, 2018 6:21:45 PM

" Have you served in a penal platoon Michael? No? I have after the civil war. But that won't happen because you are missing my point entirely."
"Before we decided to send these admitted murderers who ate our brother in arms home like nothing happened I told them to stand fast to be conducted to a magistrate to be tried for murder. I was then drowned out by the order that we needed to help them get home. So no, we are not judge jury and executioner. We would be the lawful means that brings these giants to the legitimate law and sees them pay for killing and eating our brother."
"Remember I was the one that said in the beginning we shouldn't assume they are evil and attack first. We spoke to them and determined that somehow they aren't evil but did eat our scout. I admit that if this portal is bringing threats to our door we should secure it. We can even send things like the mold creature home as they have done nothing wrong. but admitted murderers need to be brought to justice."


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+14=26 ; d20+9=20 ; d20+4=9 ; d6=3 ; d6=6 ; d6=2 ; d6=5 ; d6=4 ; d6=1 ; d20+7=24 ; d20+7=16 ; d20+7=17 ;
Monday October 15th, 2018 6:33:37 PM

As he says this, the door EATS Michael.
" Really?!
Sigvar attacks the door trying to free Michael.
I don't know how close Sigvar was. I will post a full attack action and the DM can decide if that applies or if he only gets a single swing.
Sword 1 Hits AC 26 for 21 damage magical and adamantine Reflex 24
Sword 2 Hits AC 20 for 19 damage magical and adamantine Reflex 16
Sword 3 Hits AC 9 for 17 damage magical and adamantine Reflex 17
If this is what I think it is I have provided reflex saves after each attack

Prudence Gundle[AC 20; HP 83/83]  5d4+5=18 ;
Monday October 15th, 2018 7:29:34 PM

Pru is startled. "Flower's goodness!" she yelps, jumping back a bit from the door.

Well, you said you weren't tired, she reminds herself. Time to prove it.

First things first. She casts Haste on her companions, or as many of them as she can. [I don't understand the map at all; are we supposed to put ourselves on it?]

But she also wants to damage whatever has hold of Michael, so she casts a Quickened Magic Missile. The door (or whatever it is) takes 18 points of force damage.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+16=35 ;
Monday October 15th, 2018 7:48:26 PM

Michael was just about to continue his discussion with Sigvar when a door tries to eat him...and does a pretty good job of it, it's squeezing him so hard he can't tell which hand is which. Eaten again! is halfling flesh so scrumptious that even doors want it?. still doors are kind of a rogues thing so he Wiggle wiggle wiggles to try and break free. it's kind of like picking a lock, only Michael is the pick, and the lock is...okay the metaphor isn't perfect. wiggle wiggle.

Escape artist 35.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday October 15th, 2018 10:31:06 PM

Michael seems to be doing ok wriggling out of the doors? tentacles, but Trayvin wants to make sure. He activates freedom's call to try and help Michael get away.

active effects: haste, freedom's call

used:
channeling 5/6 remaining
freedom's call 6/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions


Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+15=28 ; 2d8+4=7 ;
Monday October 15th, 2018 11:22:28 PM

Spells in effect: mage armor, Haste (+1 AC, +1 attack, +1 extra attack on full attack action, +30 Move)

Nikolai is about to say something but a door just came alive and is trying to eat Michael. He Activates his Ki energy to give him extra deflection ability and rushes to Michael's aid and delivers a punch.

Ki energy (7/7): +4 AC
Attack (unarmed, treat as Magic for DR vs Magic) +14 +1 (haste) = 28
damage (blunt with Vital Strike) = 2d8+4 = 7


Anna Morphling[Tendriculous] (Hugh C) -- 27/11/25 HP 91/100 -- CMD 26  
Tuesday October 16th, 2018 2:56:00 AM

Anna says, "Never mind that bit about resting. I'm going to morph into a Tendriculous"

She grows into a huge plant and moves up ready to start trying to grapple the door next round.

Active Effects:
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d4+1=2 ; d4+1=3 ; d4+1=2 ; d4+1=4 ;
Tuesday October 16th, 2018 3:42:34 AM


Akir watches in some apparent confusion as a door snags his scout. Still alert, he joins Prudence in a magical barrage of force missiles.

11 force damage to the door.

The Tunnels! (DM Warren) - MAP  d20+23=31 ; d20+23=34 ; d20+23=37 ; d20+23=37 ; 2d8+27=30 ; 2d8+27=34 ; 2d8+27=35 ;
Tuesday October 16th, 2018 4:57:19 PM

sorry - should have mentioned you could place yourselves around the map. Sigvar gets a single attack, since the creature engaged when Michael got close to inspect and it has a 30 foot reach

By now, the Agents are expecting this sort of thing, though not enough to avoid getting tangled up in the door's clutches.

Even if they're disagreeing right now, Sigvar won't anything happen to his allies while he's around to stop it. He charges in, provoking an attack that doesn't make it past his armor, and connects solidly. While he's ready for anything, there don't seem to be any more surprises in this creature.

Michael, slippery creature that he is, pops right out of the door's clutches, and Trayvin turns on his aura to keep them from being caught again.

Nikolai is free to attack with Sigvar's distraction and runs in to engage. He feels like his punch doesn't do as much damage as it could have.

Anna shifts to give the thing a taste of its own medicine, while Akir and Pru pummel it with magic from afar.

The door responds to being pummeled with several attacks. One strikes Sigvar 30 damage
The frame snaps open and shut on Nikolai who got himself in nice and close. Close enough to be grappled in fact, unless Trayvin brings his aura in closer. 34 and 35 damage

At first they think it's just the sounds of battle, but then Pru, Akir, Pompous, and Trayvin begin to hear a strange vibration that messes with their heads. DC 22 Fort save or be stunned for 1 round

Knowledge Arcana, DC21: Highlight to display spoiler: {The door is a colossal sized animated object}
Knowledge Dungeoneering, DC21: Highlight to display spoiler: {The creature behind you is a carnivorous crystal}

Door: 52 damage

Prudence Gundle[AC 20; HP 83/83]  d20+14=29 ; 5d4+5=21 ;
Tuesday October 16th, 2018 5:27:03 PM

"Nnngh!" The buzzing fills Pru's head, but doesn't have any other effect, for now. [Fort save 23; I added the wrong number in the die roller but 23 is correct.]

Based on the map, last round, Pru would have Hasted Nikolai, Michael, Sigvar, and Anna.

This round, Pru Hastes herself, Akir, Pompous, and Trayvin.

And then she casts another Quickened Magic Missile at the door. [21 force damage]

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+15=18 ; d20+15=23 ; d20+10=30 ; d20+10=20 ; d20+5=8 ; d20+11=17 ; 2d6+12=21 ; 2d6+12=24 ; 2d6+12=20 ; 2d6+12=20 ; 2d6+12=24 ; d8=2 ;
Tuesday October 16th, 2018 7:06:22 PM

Sigvar takes a 5 foot step and begins hacking at the door to free Nikolai.

Sword 1 Hits AC18 for 21 damage adamantine and magical slashing
Haste Hits AC 23 for 24 damage adamantine and magical slashing
Sword 2 Hits AC 30 and confirms to AC 20 for 20 damage 40 if Critical adamantine and magical slashing
Sword 3 Hits AC 8 for 24 ( If it is that big, it could hit...) adamantine and magical slashing
Horns Hits AC 17 for 10 damage nonmagical piercing

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 72/123 Character Sheet 
Tuesday October 16th, 2018 7:10:05 PM

didn't take my damage before

Pompous AC 25(26) CMD 25/20/15, HP 90 /98  d20+6=16 ; d20+18=31 ; d20+18=26 ; d6+14=18 ; d6+14=17 ; d6+14=17 ; d6=6 ; d6=3 ; d6=6 ; d20+13=21 ; d6+14=20 ; d6=5 ; d20+8=11 ; d6+14=18 ; d6=1 ; d20+12=25 ;
Tuesday October 16th, 2018 9:15:41 PM

Pompous wakes up from his daze and fires a volley of arrows at the "door".

" AT THEE!!! "

-------------------------------------------------------
Fort Save 25 - passes
Knowledge Dungeoneering 16 fail
Haste: One extra attack, +1 attack, +1 AC , +1 Reflex
Arrow +1
Many shots
Precise shot
Point blank.
Deadly strike -3/+6

Attack 1 Hits AC 31 Damage 18 Shock 6
Attack 1A Hits AC 31 Damage 17 Shock 3
Attack 1B Hit AC 26 Damage 17 shock 6
Attack 2 Hits AC 21 Damage 20 shock 5
Attach 3 Hits AC 11 Damage 18 shock 1

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+13=21 ; d20+6=24 ; d20+6=16 ;
Tuesday October 16th, 2018 9:51:34 PM

Trayvin begins to move towards Nikolai to help him get freed, but finds himself unable to move.(failed save vs stun)

Trayvin figures out that the door is just an animated object, and as soon as this stun wears off he will let the Agents know!

active effects: haste, freedom's call

used:
channeling 5/6 remaining
freedom's call 5/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP44/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+19=22 ; d4+2=4 ; 6d6=20 ;
Tuesday October 16th, 2018 10:37:29 PM

Michael feels the rush of Pru's haste now that he is free, and wastes no time in putting it to good use. He moves to flank the door against Nikolai and Sigvar then puts his rapier right up the doors lock hole.

Attack 1 +14 +4 AotF flanking, +1 haste =+19

Rapier +1 keen To hit AC 22 for 4 points of damage and 20 points flanking damage.

You shall not have my Lucious essence you son of a cabinet.

Anna Morphling[Tendriculous] (Hugh C) -- 28/12/25 HP 96/100 -- CMD 26   d20+16=33 ; 2d6+7=17 ; d20+21=22 ; d20+16=36 ; d20+16=23 ; 2d6+7=15 ; 2d6+7=12 ; d20+21=39 ; d20+11=21 ; d20+11=26 ; d6+3=8 ; d6+3=9 ; d20+21=35 ; d20+21=27 ;
Wednesday October 17th, 2018 12:57:34 AM

Anna-Tendriculous feels herself regenerate. She says, "The door is a colossal animated object. Neat" and then she lays into the door.

Bite 1: 33 vs AC; (17 damage + 22 vs CMD to start grapple; nat 1 = fail?)
Hasted Bite: 36 vs AC; 23 vs AC to confirm crit (15 damage + 12 damage if crit; + 39 vs CMD to start grapple)
Tentacle 1: 21 vs AC ( 8 damage + 35 vs CMD to start grapple)
Tentacle 2: 26 vs AC ( 9 damage + 27 vs CMD to start grapple)

Know[Arcana]: 33

Active Effects:
Haste: +1 to attack, +1 dodge to AC, +1 reflex save, +20 feet movement, +1 extra attack
Plant Shape 3 - Form of Tendriculous 79 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +11 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 11/83 CMD 29/31(Grapple/Trip)   d20+18=28 ;
Wednesday October 17th, 2018 1:41:15 AM

OOC: 34 and 35, I'm guessing two attacks on Nikolai.
Spells in effect: mage armor, Haste (+1 AC, +1 attack, +1 extra attack on full attack action, +30 Move)
Ki energy (6/7)

First Nikolai calls upon his Ki for a bonus +4 to AC (Swift Action). Then Nikolai uses his Escape Artist skill to attempt to break free.
Escape Artist +17 +1(stone) = 28

If that works, he flings himself away from the creature, far enough away to be out of its attack range.
Standard = Escape Artist attempt
Move = across the room past Sigvar.
Mobility = +4 AC vs AoO, Ki pt = +4 AC for a modified AC of 31


The Tunnels! (DM Warren) - MAP  d20+18=32 ; 7d8+9=41 ;
Wednesday October 17th, 2018 4:47:20 PM

Between magic missiles, sword and horn strikes, a flurry of arrows, poking rapiers, and plant based slams, the door is quickly reduced to its component parts. However, the ominous hum continues to pervade the room. Those who resisted it already feel no more effects, but everyone else feels compelled to cover their ears.

nikolai can save his ki. All but Pru and Pompous DC22 fort or be stunned for 1 round

The creature slithers its way up to Akir, striking him with razor sharp crystalline protrusions.
Akir takes 41 damage, and crystals start to form around the wound. 2nd DC 22 fort save or be rendered helpless

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 72/123 Character Sheet  d20+14=29 ; d20+15=34 ; d20+15=27 ; d6=6 ; d6=3 ; d6=3 ; d6=3 ;
Wednesday October 17th, 2018 6:14:45 PM

Fortitude save 29
Sigvar moves across the room and slashes at the new threat.
Sword hits AC 34 and confirms to AC 27 (38 and 31 if Akir is flanking)for 21 damage, 38 if critical adamantine, magical, and slashing

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+13=24 ; d6=1 ; d6=5 ; d6=6 ; d6=2 ; d6=3 ;
Wednesday October 17th, 2018 6:40:09 PM

Trayvin shakes off the stun from the creature. The Agents see the real threat and begin to go after it. But some of them look like they've taken some bad hits. Trayvin channels the energy of the Gods of the Wold to keep them going.

Actions: channel energy - 16 hp healed for everyone within 30 feet(looks like Nikolai and Michael are out of range)

active effects: haste

used:
channeling 4/6 remaining
freedom's call 5/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 15/83 CMD 29/31(Grapple/Trip)   d20+5=17 ; d20+13=29 ; d8=3 ;
Thursday October 18th, 2018 12:10:28 AM

Spells in effect: mage armor, Haste (+1 AC, +1 attack, +1 extra attack on full attack action, +30 Move)
Ki energy (6/7)

Knowledge Dunegoneering +5 DC21 = 17

Fort +13 DC22 = 29

Nikolai feels the door crumple around him and takes a moment to breath but only has that one moment as another creature slithers to attack his friends. He hears an ominous hum but shakes it off.

However, before he goes further, he pulls out the wand of CLW and uses a charge on himself.

CLW d8+1 = 4

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20=11 ;
Thursday October 18th, 2018 2:10:30 AM


Akir seizes up suddenly, and falls unconscious, a gaping wound in his side.

Anna Morphling[Tendriculous] (Hugh C) -- 28/12/25 HP 100/100 -- CMD 26   d20+15=33 ; d20+16=28 ; 2d6+7=15 ; d20+21=22 ;
Thursday October 18th, 2018 3:01:24 AM

Fort Save: 33

Anna-Tendriculous is easily able to resist the stunning hum thanks to her being a plant-kin and the constituition boost granted by her current form. She regenerates more health and then moves 40 feet thanks to her hasted condition before attacking the crystal creature.

Bite: 28 vs AC: 15 damage + 22 vs CMD to start grapple (nat 1 on CMB rolls miss right? if so miss on grapple)

Active Effects:
Haste: +1 to attack, +1 dodge to AC, +1 reflex save, +20 feet movement, +1 extra attack
Plant Shape 3 - Form of Tendriculous 78 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +11 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Active Effects:
Haste: +1 to attack, +1 dodge to AC, +1 reflex save, +20 feet movement, +1 extra attack
Plant Shape 3 - Form of Tendriculous 79 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +11 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Pompous AC 25(26) CMD 25/20/15, HP 90 /98  d20+18=28 ; d20+18=21 ; d20+13=23 ; d20+8=26 ; d6+14=17 ; d6+14=19 ; d6+14=17 ; d6+14=20 ; d6+14=18 ; d6=6 ; d6=5 ; d6=4 ; d6=4 ; d6=4 ;
Thursday October 18th, 2018 6:28:55 AM

" SOMEONE GET TO Aki-SACK! TURN TO ME YOU CRYSTAL ORC POOP EATER!!! "
And another volley of arrows fly!

---------------------------
Haste: One extra attack, +1 attack, +1 AC , +1 Reflex
Arrow +1
Many shots
Precise shot
Point blank.
Deadly strike -3/+6

Attack 1 Hits AC 28 Damage 17 Shock 6
Attack 1A Hits AC 28 Damage 19 Shock 5
Attack 1B Hit AC 21 Damage 17 shock 4
Attack 2 Hits AC 23 Damage 20 shock 4
Attach 3 Hits AC 26 Damage 18 shock 4

Prudence Gundle[AC 20; HP 83/83]  d20+10=22 ; d4=2 ;
Thursday October 18th, 2018 1:12:51 PM

Pru isn't sure what the new creature is, but most things don't like having the life sucked out of them, so she tries that.

[Cast Enervation. Hit Touch AC 22. Thingie takes 2 temporary negative levels. Pru has the Precise Shot feat, so there's no penalty for shooting into melee.]

The Tunnels! (DM Warren) - MAP  d20+16=28 ; 7d8+9=39 ;
Thursday October 18th, 2018 6:24:25 PM

Sigvar charges across the room and easily hits it, even without Akir's help (which he's in no condition to give). It it very resistant to damage though, taking far less than he thinks it should.

Trayvin comes to just in time to release a burst of healing for those that have been damaged.

Nikolai takes care of some of his own wounds before joining the fray.

Anna bites the rock and almost breaks some of her teeth in the process. Luckily, she can grow them back pretty quickly in this form.

Pompous hits it several times, but notices that the electricity from his arrows dissipates harmlessly.

Pru sees the danger and decides to directly drain the life out of it. She's right. It doesn't like it.

Akri in in a bad way though. He is helpless and the crystals are still forming over his body. Make DC22
fort save or become Petrified


Apparently, it doesn't like things trying to restrain it. It moves 5 feet to get to Anna and sinks its rocky teeth into her vines, dealing 39 damage! She also begins to feel her body seize up. DC22 Fort save or become helpless.

Damage: 57
2 negative levels (-10hp, -2 on rolls)


Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+8=12 ;
Thursday October 18th, 2018 7:20:10 PM

Trayvin moves to Akir's side and checks the wound. He' is not sure if there's much he can do about it, but at least his position makes it a bit tougher for the creature to get at Pru and Pompous.

Actions: heal check to see what can be done to stop the crystals forming in the wound = 12

OOC- not sure if the move would provoke AoO, GM's choice

active effects: haste

used:
channeling 4/6 remaining
freedom's call 5/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 72/123 Character Sheet  d20+18=35 ; d20+18=33 ; d20+18=38 ; d20+18=26 ; d20+13=33 ; d20+13=24 ; d20+8=23 ; d20+14=25 ; 2d6+12=21 ; 2d6+12=19 ; 2d6+12=18 ; 2d6+12=19 ; 2d6+12=22 ; 2d6+12=19 ; 2d6+12=20 ; d8=5 ;
Thursday October 18th, 2018 7:27:17 PM

Sigvar sandwiches the creature between himself and Trayvin and starts beating it mercilessly.

Sword 1 Hits AC 35 and confirms to AC 33 for 21 damage, 40 damage if critical
Haste Attack Hits AC 38 and confirms to AC 26 for 18 damage, 37 damage if critical
Sword 2 Hits AC 33 and Confirms to AC 24 for 22 damage, 41 damage if critical
Sword 3 Hits Ac 23 for 20 damage
Horns Hits AC 25 for 13 damage

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 88/123 Character Sheet 
Thursday October 18th, 2018 7:28:57 PM

forgot to update hp

Pompous AC 25(26) CMD 25/20/15, HP 98 /98  d20+17=33 ; d20+17=31 ; d20+12=21 ; d20+7=23 ; d6+16=21 ; d6+16=21 ; d6+16=22 ; d6+16=18 ; d6+16=20 ; d6=2 ; d6=3 ; d6=1 ; d6=5 ; d6=2 ;
Thursday October 18th, 2018 9:27:33 PM

Pompous continues shooting arrow after arrow, after arrow......

" You sound like an ogre bard slaughtering a song on it's broken down lyre!... HEY! LET ANNA GO!!! "

-------------------------------------------------------------------------
Haste: One extra attack, +1 attack, +1 AC , +1 Reflex
Arrow +1
Many shots
Precise shot
Point blank.
Deadly strike -4/+8

Attack 1 Hits AC 33 Damage 21 Shock 2
Attack 1A Hits AC 33 Damage 21 Shock 3
Attack 1B Hit AC 31 Damage 22 shock 1
Attack 2 Hits AC 21 Damage 18 shock 5
Attach 3 Hits AC 23 Damage 20 shock 2

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP44/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+9=27 ; d20+15=32 ; d20+15=23 ; d6+2=7 ; d6+2=6 ;
Thursday October 18th, 2018 9:42:02 PM

Michael was so busy knocking on the door he didn't even realize there was another threat, he turns to see Akir fall and faces something that he has only ever read about. (dungoneering 27)

[b]Hey guys that's a carnivorous crystal, they are from the plane of earth, they reproduce by turning folk to crystal, they can't be sneak attacked nor does fire work on them. blunt weapons cause them to split if you hit them right, and careful they are sharp.

knowing he can't sneak attack it and not having a thunderstone to throw at it, Michael stays at range and slings sling stones at it with his hoopak.

Attack 1 +14 base +1 hasted.

hoopak hits AC 32 for 7 points of damage.

hasted attack +14 +1 hasted.

Hoopak hits AC 23 for 6 points of damage.
13 points total.


Prudence Gundle[AC 20; HP 83/83]  d20+10=16 ; d4=1 ;
Thursday October 18th, 2018 10:35:11 PM

Pru scoots over for a clear shot.

"Will acid hurt them?" she asks Michael.

Not knowing the answer, she fires another Enervation at the creature. This one only hits Touch AC 16, but if that hits, the critter takes another negative level. The spell description specifies that negative levels stack.

Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 15/83 CMD 29/31(Grapple/Trip)   d20+12=31 ;
Thursday October 18th, 2018 11:38:34 PM

Spells in effect: mage armor, Haste (+1 AC, +1 attack, +1 extra attack on full attack action, +30 Move)
Ki energy (6/7)

What Michael says changes Nikolai's next action. He was going bring out his Steelgrass Nunchaku but that was a blunt weapon and two of these things were twice as bad as one.

"You said crystal entity? We'll have to slow it down some!" Nikolai says as he fishes into a pocket and pulls out a Tanglefoot bag.

Taking careful aim (Precise shot) he throws it at the crystal thing.

Move: retrieve Tanglefoot bag
Standard: throw Tanglefoot bag

Ranged Touch Attack +11 +1 (haste) = 31 +1(if < 30' away) = 32
-2 (if range > 10' to 20') or -4 (if range > 20' to 30') etc. = 30 or 28 or 26...

Tanglefoot bag: coats target with a goo that hardens entangling target for a -2 on attack and -4 on dex and must make Ref save DC15 or be glued to the floor. If save is made it still moves at 1/2 speed.

Anna Morphling[Tendriculous] (Hugh C) -- 28/12/25 HP 61/100 -- CMD 26   d20+11=29 ; d20+16=18 ; 2d6+7=17 ; d20+21=38 ; d20+16=24 ; 2d6+7=12 ; d20+21=22 ; d20+11=27 ; d6+3=8 ; d20+21=29 ; d20+11=15 ; d6+3=8 ; d20+21=29 ;
Friday October 19th, 2018 1:44:43 AM

Fort Save: 29

Anna resists the rock monster's special ability, unfortunately she doesn't regenerate this round because bites do B, P and S damage.

She takes a 5 foot step and then proceeds to give it a full attack

She says, "It disabled my regeneration, 2 more hits like that and I am done for"

Bite 1: 18 vs AC; (17 damage if it hits + 38 vs CMD to start grapple)
Hasted Bite: 24 vs AC; (12 damage + 22 vs CMD to start grapple)
Tentacle 1: 27 vs AC ( 8 damage + 29 vs CMD to start grapple)
Tentacle 2: 15 vs AC ( 8 damage if it hits + 29vs CMD to start grapple)

Active Effects:
Haste: +1 to attack, +1 dodge to AC, +1 reflex save, +20 feet movement, +1 extra attack
Plant Shape 3 - Form of Tendriculous 77 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +11 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)



Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20=17 ;
Saturday October 20th, 2018 11:23:38 AM


Akir, though helpless, resists the petrification.

The Tunnels! (DM Warren) - MAP 
Saturday October 20th, 2018 7:38:45 PM

Sorry for the delay, wanted to see if Akir was dead or not!

Trayvin haste plenty of speed with the haste to avoid getting attacked, and between the rest of the group, they have no problems beating the ooze into the ground, even with its resistance to damage.

Now that the hum has stopped, it's quiet besides the heavy breathing. Akir is helpless for the moment, but he resists the petrification long enough for Trayvin to clear the crystals off of him and get him on the road to recovery.

Behind where the large door was is a much plainer looking wooden door that has thankfully not come alive to engulf anyone. Yet.



Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 15/83 CMD 29/31(Grapple/Trip)   d20+19=36 ;
Sunday October 21st, 2018 8:32:31 PM

Spells in effect: mage armor, Haste (+1 AC, +1 attack, +1 extra attack on full attack action, +30 Move)
Ki energy (6/7)

"Well, this is a good lesson as to why we secure an area before we settle in. Akir, Thank the gods you are as tough as you are.

Fist, check things out again once more time, detect magic, probing corners, look for shadows where there shouldn't be. Once we've done the best we can to ensure it is clear, we set up camp. Best put some rocks and boulders against that door if it opens this way. If it opens the other way, we'll wedge it with a spike or two."


Perception +19 (double checking the area for hostiles) = 36

Prudence Gundle[AC 20; HP 83/83] 
Sunday October 21st, 2018 9:29:41 PM

At Nikolai's instruction, Pru casts a quick Detect Magic and scans the room, not neglecting the floor or the ceiling.

Anna Morphling[Tendriculous] (Hugh C) -- 28/12/25 HP 66/100 -- CMD 26   d20+12=26 ;
Sunday October 21st, 2018 11:55:08 PM

Anna Tendriculous takes in the room while she waits for her regeneration to bring her up to full health.

(Perception:26)

Active Effects:
Haste: +1 to attack, +1 dodge to AC, +1 reflex save, +20 feet movement, +1 extra attack
Plant Shape 3 - Form of Tendriculous 76 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +11 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Pompous AC 25(26) CMD 25/20/15, HP 98 /98  d20+20=21 ;
Monday October 22nd, 2018 6:24:25 AM

Pompous is visibly shaken.. this is the ranger's first experience with doors attacking him!!!!
He's always very worried for his little buddy...

" How's Aki-sack doing??? "

He's not convinced yet that they safe, takes a spot by a wall and keeps watch.

--------------
Perception 21 nat 1
Haste: +1 to attack, +1 dodge to AC, +1 reflex save, +20 feet movement, +1 extra attack


The Tunnels! (DM Warren) - MAP 
Monday October 22nd, 2018 7:12:42 PM

There seems to be no more magic, or threats in this area. All that's left is the remains of a construct, a shattered crystal ooze, and a simple wooden door behind where the fancy one was. It seems like the Agents are fine to take a rest, which is needed more than ever.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 88/123 Character Sheet  d20+5=21 ;
Monday October 22nd, 2018 7:15:50 PM

Sigvar looks over the construct, looking for salvageable parts or items of value
Perception 21

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Monday October 22nd, 2018 7:47:14 PM

Pompous says " Union break,,, " to no one in particular...

" As good a place as any to take a snooze. "



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP44/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+19=28 ; d20+13=19 ;
Monday October 22nd, 2018 10:05:27 PM

michael probes the crystal ooze with the end of his Hookpak, making sure it's dead. then on his Thumbs instructions he scans the room. Perception 28. he then looks at the door. are the hinges on this side? (meaning it opens toward us) or are they not (meaning it opens away from us). whichever it is he takes steps to secure the door so that whatever wants to come through will have to waste time doing so. he also hedges his bet by scattering some caltrops where the door wont' sweep them away and they will inconvienence the would be attackers once they get through the door.

disarm device 19

Prudence Gundle[AC 20; HP 83/83] 
Monday October 22nd, 2018 10:09:36 PM

"I have a scroll of Secure Shelter," Pru offers hesitantly. "It comes with bunks. And a door that locks. Should I cast it? Or are we alright here in the room?"

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday October 22nd, 2018 10:11:59 PM

As Trayvin finishes picking out the last shards of crystal off of Akir, he agrees for the calls to rest. "There is no telling what other strange creatures may be in here. We should be prepared for almost anything."

active effects: haste

used:
channeling 4/6 remaining
freedom's call 5/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Monday October 22nd, 2018 11:14:23 PM


Sitting up, Akir still isn't quite sure what's happening. He looks at the crystals near him with both alarm and curiosity.

"Someone fill me in?"



Anna Morphling[Tendriculous] (Hugh C) -- 28/12/25 HP 100/100 -- CMD 26  
Monday October 22nd, 2018 11:43:35 PM

Anna-Tendriculous lets her regeneration take her back to full healh. She asks, "Should I return to my normal form?"

Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 15/83 CMD 29/31(Grapple/Trip)  
Tuesday October 23rd, 2018 1:34:23 AM

"Pru, if Anna can produce another one, then use it at your discretion, otherwise, it seems safe here now."

Nikolai sets up the Watch and breaks out something to eat while inspecting the door and which way it opens.

The Tunnels! (DM Warren) - MAP  d6=4 ;
Tuesday October 23rd, 2018 6:51:32 PM

There doesn't seem to be much of value except the raw metals in the door, but some could certainly be salvaged.

The place does seem secure enough, especially with Michael's security precautions. He easily finds the trap on the door, but slips up trying to disarm it and it pricks him. (DC 20 fort save or take 4 con damage!)



Prudence Gundle[AC 20; HP 83/83] 
Tuesday October 23rd, 2018 8:33:20 PM

"Oh. I think this spell may be too big for Anna to create," Pru says. "I'll hold onto the scroll, then."

A moment later, "Michael? What happened?"

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday October 23rd, 2018 9:47:18 PM

"Well Akir, you may have just had a close call. But it looks the creature was not able to finish what it started. I think you will make a full recovery."

With the watch set, and preparations made, Trayvin just finds a good spot for a bedroll when there is some commotion. "Pru? What's going on?"

used:
channeling 4/6 remaining
freedom's call 5/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP44/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+7=10 ;
Tuesday October 23rd, 2018 10:32:33 PM

Michael's hand slips and a needle slips out the lock and pricks his finger. Ouch! he yelps quitely, then he curses as he feels the queezy weakness of the posion take hold. Ah the fricking door was trapped and I made a mislick in disarming it... I don't feel so good, I needle poked me, hang on.... he sniffs the needle pocking out of the lock. I can't be sure but I think it might be Wyvern venom. I'm sure feeling awful puny like it's Wyvern..I'mma sit down for a while.

fort save 10

con now 8.

Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 15/83 CMD 29/31(Grapple/Trip)   d20+13=14 ; d20+19=20 ;
Tuesday October 23rd, 2018 11:24:10 PM

"Looks like fighting big bad things has taken the edge off your trap disarming skills. Just take it easy for a while and if you get to feeling worse, let us know, like if you feel you are starting to turn into something big and bad..." Nikolai grins.

He studies the pin-prick a few moments to see if it is getting worse around the point or if it has done its worse.

Heal Check + 13 = 14 +1 (stone) = 15
The nature of the effects escapes Nikolai so he has to trust Michael's assessment on how he feels.

At his turn at watch, Nikolai keeps an eye on the way they came in as well as on the door concealing the unknown.

Perception + 19 = 20
OOC: get these N1s out of the way with these rolls.


Anna Morphling (Hugh C) -- 24/14/21HP 80/80-- CMD 25 
Wednesday October 24th, 2018 2:02:58 AM

Anna-Tendriculous starts salvaging some of the metal from the door given her enhanced strength before returning to her normal self.

She stands a turn on watch but also makes sure she gets her rest considering she won't see the sun till they are out of this structure.



Anna Morphling (Hugh C) -- 24/14/21HP 80/80-- CMD 25  d20+12=16 ;
Wednesday October 24th, 2018 2:06:10 AM

(OOC forgot to roll; Perception: 16)

Anna also says "Secure Shelter cannot be pulled from my bag of tricks unfortunately."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 88/123 Character Sheet  d6=1 ; d6=4 ; d6=1 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; d6=4 ; d6=6 ; d20+11=29 ; d20+11=16 ; d20+11=28 ;
Wednesday October 24th, 2018 6:15:07 AM

Sigvar's head snaps around as he hears the soft click and Michael's quiet "ouch".
In a second he is across the room and his large hand snaps out and touches the halfling on the head, delivering Gargul's power into him and burning the poison from his veins.
Lay on hands heals Michael for 21 points of Damage and....
Removes Curses DC 29 and lower
Removes Diseases DC 16 and lower
Removes Fatigue
Removes Poison DC 28 and lower

LoH used 6/7 ( I think, I know I used at least 4 before this one, so let's call it 6)

Pompous AC 25(26) CMD 25/20/15, HP 98 /98  d20+20=36 ;
Wednesday October 24th, 2018 6:38:27 AM

Pompous does a little eating, a little sleeping, some regaining spells and takes his turn at watch when it comes.

------------
Perception 36

The Tunnels! (DM Warren) - MAP 
Wednesday October 24th, 2018 6:56:40 PM

Sigvar's quick thinking stops the poison from acting on Michael, but he's still damaged from it. Good thing, because it was going to get worse before it got better.

With that taken care of, the night (or whatever part of day it is) passes quietly.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday October 24th, 2018 9:49:48 PM

"Thanks Sigvar, I didn't have anything prepped for poison."

"Michael, this should help you feel better, let me know if there are any lingering issues." Trayvin casts restoration on Michael.

used:
spells: restoration

OOC- Trayvin had several channels and plenty of healing spells available before resting, everyone should be at full health.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday October 24th, 2018 10:53:57 PM

Thanks to his friend's quick thinking, quick action and the power of Gargul the poison is nought but a bitter memory, the healing spells and a good nights sleep Michael feels better than he has in a while. the question of the giants replays in his head, Are the giants lives important to him? no. but its important that he not let the monster inside him have too much freedom, down that road lies madness.

Prudence Gundle 
Wednesday October 24th, 2018 11:11:34 PM

Pru rests with her companions, taking whichever watch she is assigned. In the morning--or what passes for morning here underground--she casts Extended Mage Armor on herself and Nikolai, as usual.

Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday October 25th, 2018 12:48:31 AM

OOC: Trayvin had several channels and plenty of healing spells available before resting, everyone should be at full health. Upping my HP to max.

Spells in effect: Mage Armor

As the 8 hours pass, Nikolai rests, eats, heals, and makes notes in his journal and the dilemma they are having with the giants. 'However, if we find their way back and they leave, our case against them is mute, I guess. We close the portal and that's it. It's a shame, but more death is not wished for either.' he finishes his notes with that comment.

Anna Morphling (Hugh C) -- 24/14/21HP 80/80-- CMD 25 
Thursday October 25th, 2018 3:03:17 AM

After the night passes Anna wakes a little unaccustomed to needing to sleep. She's glad to have her Spell Like Abilities refreshed though and says, "Welp if we run into more oozes I'm ready to become a Stegosaurus again."

Pompous AC 25 CMD 25/20/15, HP 98 /98 
Thursday October 25th, 2018 6:23:59 AM

A refreshed Pompous is ready to get back on the quest.

He takes a rear guard position.

The Tunnels! (DM Warren)  
Thursday October 25th, 2018 4:48:59 PM

With everyone refreshed and ready, the Agents proceed through the plain wooden door.

You put up your light sources and push through with varying degrees of excitement as to what lies ahead. You find yourselves in a rough chamber that appears to have been used for the burial of someone important, judging by the sole occupant. The air has been cooling as you proceeded deeper into the tunnels, but it is noticeably cooler here, dropping several degrees as you walk through the door.

The place is still just as dry and dusty as everywhere else has been in the temple. The chamber is rectangular, and a solitary coffin sits on a raised pile of dirt. There are bits of debris that may once have been ornamental, but mostly it is just a dry, dusty, and cold room. There are no other apparent exits.

Burial Chamber


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday October 25th, 2018 6:47:15 PM

"Looks like a dead end. I don't think we're going to find this portal in here."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=21 ; d20+8=24 ;
Thursday October 25th, 2018 7:52:56 PM

Sword and shield at the ready, Sigvar says.
" I don't like this place."
Sigvar starts off by looking around with his one good eye, noting the state of the coffin and if the dirt is disturbed.
Perception 21

He then looks for signs of religious devotion around the room asnd on the coffin, signs that have thus far been absent in this "temple"
Knowledge Religion 24

Finally he concentrates on the coffin and detects evil

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+7=9 ; d20+19=21 ;
Thursday October 25th, 2018 8:52:40 PM

hmmmm.... Michael thinks. he gets out some fire making supplies and starts a small, smoky fire. he watches the smoke, is there a draft in here? if so from where is it coming? He checks the coffin for traps, but his mind is'nt in it and if there is a trap on it, he probably activates it.

Disable device 9.

perception 21

Prudence Gundle 
Thursday October 25th, 2018 10:11:32 PM

Unable to be of much help at the moment, Pru stands to one side and murmurs a prayer to Gargul, for peaceful rest for the dead.

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Thursday October 25th, 2018 10:52:30 PM


Akir watches Michael fumble with the coffin.

"Michael, you might spend more time in the trap yard instead of the sparring ring next time we have some time for training."

In the meantime, his Undead Hunter training has him cast detect undead in the room, a slightly different approach than detect evil.

Anna Morphling (Hugh C) -- 24/14/21HP 80/80-- CMD 25  d20+12=17 ;
Thursday October 25th, 2018 11:38:02 PM

(Perception: 17)

Anna says, "If there is a draft in this room could it be a clue about a potential hidden door?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=35 ;
Friday October 26th, 2018 12:53:19 AM

Spells in effect: Mage armor

"Hmmm..." Nikolai keeps watch, ready for anything to jump out at them, either from the coffin or from fake walls.

Perception +19 = 35

Pompous AC 25(28) CMD 25/20/15, HP 98 /98 
Friday October 26th, 2018 6:38:18 AM

Pompous ARMORS UP and casts barkskin on himself.

---------------------
Barkskin

The Tunnels! (DM Warren)  
Friday October 26th, 2018 7:56:39 PM

Trayvin doesn't think there's anything here. Sigvar is skeptical about the whole thing and uses his evil vision. He detects a strong source of evil emanating from the coffin. Akir finds the evil as well.

Michael searches around but finds no vents, and luckily no traps on the coffin. Pru just takes another minute to relax.

Nikolai is ready for anything and Pompous buffs up, but nothing immediately jumps out at them.

Prudence Gundle 
Friday October 26th, 2018 11:07:32 PM

Pru looks around the room, frowning. "This doesn't make any sense," she says. "The giants were convinced the way home was in here somewhere, and that spore thing said something about a spiral. So where is it?"

Pompous AC 25(28) CMD 25/20/15, HP 98 /98 
Saturday October 27th, 2018 8:07:06 AM

" In the coffin? Maybe the portal is in it? Or opening it activates it? Or there's a whole it in that leads to a land of talking rabbits and giant walking playing cards? "

===============
Barkskin

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Sunday October 28th, 2018 2:58:30 PM

Sigvar says,
" The coffin contains something evil, evil enough to make me able to see it through the coffin. By the look on Akir's face it is undead too, so probably a vampire of some kind. Watch for more."
Sigvar casts Eagle's Splendor and prepares for someone to open the casket before he is ready.

Sigvar's Dashboard
Eagles Splendor +4 charisma 80/80 rounds remaining

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Sunday October 28th, 2018 5:41:48 PM

Ugh...I hate vampires. Michael pantomimes a vampire dominating him, then says You guys need to be ready in case it is a one.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Sunday October 28th, 2018 8:51:35 PM

Spells in effect: mage armor

"Well, looks like we are in agreement that there is some sort of undead in there. At the least something evil. That's good enough for me to go ahead and open it and destroy whatever it is. We can wonder about that portal later. I don't think it would be inside that coffin unless it happens to move around sporadically and just by happenchance ended up in there.

I'll flip the lid and everyone else keep whatever it is from getting me."


Seeing that no traps were found, Nikolai looks the coffin over to make sure he knows how to open it and then gets ready to flip the lid.

"Everyone do whatever prepping you want then I'll count to three and flip the lid off."

Anna Morphling (Hugh C) -- 24/14/21HP 80/80-- CMD 25 
Monday October 29th, 2018 12:07:42 AM

Anna says, "So what form would be most effective against a vampire?"

Unless anyone says otherwise she prepares to take the form of an Allosaurus when the lid is opened.



Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Monday October 29th, 2018 1:26:17 AM

Friday:

Akir readies himself. He uses his wand of Witch Lore, then casts Protection from evil. Once that lid is opened, he will let loose an attack at whatever is inside.

The Tunnels! (DM Warren)   d20+30=46 ; d6=5 ; 2d8+15=22 ; d20+30=46 ; d20+30=41 ; 2d6+15=19 ; 2d6+15=22 ;
Monday October 29th, 2018 8:01:20 PM

Even being ready for an attack, the sudden ferocity takes Nikolai off guard as a creature radiating cold lunges teeth first out of the coffin and bites down on him, quickly following with two slashes of its claws. (3 attacks for 61 damage) To make matters worse, the wounds burn with black fire. (DC 29 fort save or take 5 con damage)

Akir has a readied attack and Anna shifts. Everyone jumps to respond to the threat.

The Tunnels! (DM Warren)  
Monday October 29th, 2018 8:02:08 PM

Knowledge, Religion, DC 27: Highlight to display spoiler: {This is a very deadly winterwight. It is the source of the cold, and the damaging cold will move with it. When someone is hit by this horrible creature, their skin often erupts into strange, cold, black flames (that cause con damage and heal the wight).}

Knowledge, Religion, DC 32: Highlight to display spoiler: {This creature ignores most damage from weapons (DR 15/bludgeoning and good), but is obviously vulnerable to fire.}

Prudence Gundle  d20+9=19 ;
Monday October 29th, 2018 10:07:04 PM

Pru is devout, but she remains a layperson; her religious training isn't enough to identify this creature.

As the coffin lid is opened, she casts Haste on her companions. Everyone is Hasted.

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+8=15 ;
Monday October 29th, 2018 10:18:08 PM

"Yeesh, no wonder the giants didn't want to come through here on their own." Trayvin isn't sure what this thing is, but he is sure the Agents could use all the help they can get. (missed the kn religion check)

Actions: Trayvin casts prayer (40ft radius)

Active Effects: prayer(You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls)

used:
spells: prayer

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+15=34 ; d6=1 ;
Monday October 29th, 2018 10:44:38 PM

the cold hits Michael like a hammer. He reaches into his pocket, grabs and throws an alchemists fire at the beast.

Throw object 34 (alchemists fire)

1 hp damage.

He then moves to flank the beast against Nikolai

Alchemist's Fire: You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.



Anna Morphling[Allosaurus] (Hugh C) -- 30/11/28 HP 80/80-- CMD 28 
Tuesday October 30th, 2018 12:39:02 AM

Anna-Saurus activates her Barkskin SLA giving her improved natural armor for the duration.

Beast Shape III form of Allosaurus - 8 Min (79 rounds)
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +12 (2d6+6 plus grab),
2 claws +12 (1d8+6),
pounce,
rake (2 talons +12, 1d8+6)
Haste - +30 foot movement; +1 to hit; AC, reflex save
Barkskin - +3 natural armor - 80 min

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 22/83 CMD 29/31(Grapple/Trip)   d20+13=21 ; d20+6=15 ;
Tuesday October 30th, 2018 2:08:14 AM

Spells in effect: mage armor, haste, Prayer

Fort +13 DC 29 = 21 + 1 (prayer) = 22 (take 5 con damage)
Con = 9

Know Religion + 5 +1 (Prayer) = 15

Nikolai reels back from the attack and plays dead for now. He does not know what it is. Obviously undead, though. He Retreats then calls upon his Hunter Bond against the creature. If it is not Undead, then the Hunter's Bond is ineffective.

Move: Retreat out of range of attack (Mobility adds +4 to AC)
Move: call out Hunter's Bond (Ranger ability) giving everyone within 30' than can see or hear him a +1 attack bonus vs that (Undead) target.

Pompous AC 25(29) CMD 25/20/15, HP 98 /98  d20+18=21 ; d20+18=31 ; d20+13=23 ; d20+8=9 ; d6+14=15 ; d6+14=19 ; d6+14=20 ; d6+14=18 ; d6=4 ; d6=2 ; d6=6 ; d6=6 ; d6=4 ; d6=2 ; d6=2 ; d6=1 ;
Tuesday October 30th, 2018 6:29:51 AM

With a magically hasted speed, a stream of flaming arrows erupt from the ranger towards the icy beast.

===================================================
Haste: One extra attack, +1 attack, +1 AC , +1 Reflex
prayer (40ft radius)Active Effects: prayer(You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls)
Barkskin
Arrow fire
Many shots
Precise shot
Point blank.
Deadly strike -4/+8
Favored enemy +2 (undead)

(Added the Prayer bonus post roles. )
Attack 1 Hits AC 22 Damage 16 Shock 4 Fire 2
Attack 1A Hits AC 22 Damage 20 Shock 6 Fire 6
Attack 1B Hit AC 32 Damage 21 shock 4 Fire 2
Attack 2 Hits AC 24 Damage 19 shock 2 Fire 1
Attach 3 Hits AC 10 (nat 1) Damage shock Fire

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20+12=31 ; d20+17=30 ; 2d4+19=26 ; d20+12=24 ; d20+12=15 ; 4d6+2=23 ; 4d6+2=19 ;
Tuesday October 30th, 2018 12:37:00 PM

Know Religion 33: Akir identifies the creature, it's resistances, and so on.

Akir's readied attack hammers down, (Hit AC 33 w/ flanking and haste), and his training as an Undead Hunter kicks in. His scythe cuts across the creature, but the damage is much reduced. (26 damage before reduction)

He takes a step back from the creature, and casts Searing Ray.

"Hit it with fire! Prudence, pay us all no mind. You will be our deliverance here!"

Hits touch AC 26 and 17 for 23 and 19 fire damage. (42 total, 61 after accounting for fire weakness.)


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 123/123 Character Sheet  d20+9=28 ; d20+28=36 ; d20+28=46 ; d20+28=32 ; d20+23=36 ; d20+18=35 ; d20+24=39 ; 2d6+29=32 ; 2d6+18=25 ; 2d6+18=25 ; 2d6+18=28 ; 2d6+18=27 ; d8+7=15 ;
Tuesday October 30th, 2018 12:37:37 PM

Sigvar was standing next to the coffin, preparing himself, when all hell breaks loose. The coffin opens, Nikolai gets his face ripped off and Sigvar feels the unmistakable feeling of haste course through his body.
Knowledge Religion 28
The Paladin of Gargul knows what this thing is, and what it can do. He steps (5 foot step) into the gap left by Nikolai and gets the creatures attention as he seals it's doom.
"This is a very deadly Winterwight. It is the source of the cold, and the damaging cold will move with it. When someone is hit by this horrible creature, their skin often erupts into strange, cold, black flames (that cause con damage and heal the wight). It is a creature that should not, by Gargul's will, exist, and this one shall not in a moment."

As a FREE action, Sigvar grants everyone within 10 feet an Aura of Justice. At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability. He is +4 to hit and +22 damage to the first hit and +11 damage to all hits after the first. This bonus as well as REMOVAL OF ALL DR form the creature is what the people gaining this aura will get. I Know Michael is close enough, Up to the DM who else is close enough.

As a SWIFT action, Sigvar Smites Evil himself on the creature.

As a Full Round Action, Sigvar attacks
Sword 1 Hits AC 36 for 33 damage No DR
Haste Hits AC 46 and confirms the Critical to AC 32 for 26 damage, or 52 damage if Critical No DR
Sword 2 Hits AC 36 for 29 Damage No DR
Sword 3 Hits AC 35 for 28 Damage No DR
Horns Hits AC 39 for 16 damage No DR

Sigvar's Dashboard
Eagles Splendor +4 charisma 79/80 rounds remaining
Haste 11/11 rounds remaining
Prayer 10/10 rounds remaining
Smite Evil 1/4 remaining

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Tuesday October 30th, 2018 12:37:46 PM

**Correction: Akir cast "Scorching Ray". At caster level 7, he has two rays.

The Tunnels! (DM Warren)   d6=2 ; d20+30=37 ; d20+30=47 ; d20+30=40 ; 2d8+15=21 ; 2d6+15=27 ; 2d6+15=22 ; d6=3 ; 2d10=3 ;
Tuesday October 30th, 2018 8:08:13 PM

Pru and Trayvin waste no time, throwing buff spells around the party.

Michael is the first to recognize the creature, with Sigvar and Akir also realizing what a formidable foe this may be. He throws a flask at it, which hurts it, but the aura of cold quickly snuffs the flames.

Anna buffs herself and Nikolai plays possum. The fire continues to eat at his wounds though (DC29 fort save or 2 points of con drain)

Pompous lets loose a hail of arrows, but only one manages to hit it, doing a small amount of damage in addition to the fire.

Even with damage reduced, Akir gets in a solid hit, but who knows if his spell got through (please roll vs spell resistance).

Even knowing Sigvar as they do, the sheer ferocity and efficacy of his strikes vs undead creatures is something to behold. His God's power blasts through the winterwight's resistance, and he unloads buckets of damage (148!).

Even with all that, this creature is still standing. Or floating actually. It hovers out of the box it was in and turns its fury onto Sigvar now. All three attacks eat at Sigvar (21, 27, and 22 damage, DC29 fort save or 3 con drain). To make things worse, it also heals visibly.

In addition, those people in melee range (Sigvar, Michael, and Akir) take 3 damage from the biting cold.

Winterwight: 160 damage

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d8=4 ; d8=1 ; d8=6 ; d8=7 ; d8=1 ; d8=6 ;
Tuesday October 30th, 2018 9:57:35 PM

Nikolai is hurt bad, but Sigvar is the one in immediate danger. After the hits he just dished out the creature may decide to focus on him. Trayvin moves up behind and tries to help keep him in the fight. "Hang in there Sigvar, we'll try to ruin this thing's day."

Actions Trayvin casts cure critical wounds on Sigvar(spontaneous from divine power) = 34 hp healed.

Active Effects: haste, prayer

used:
spells: prayer, divine power



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+25=29 ; d20+25=34 ; d20+25=40 ; d20+25=34 ; d20+20=27 ; d20+20=21 ; d20+20=29 ; d4=2 ; d4=3 ; d4=4 ; d4=2 ; d4+2=3 ; 6d6=22 ; 6d6=21 ; 6d6=17 ; 6d6=18 ; 6d6=24 ;
Tuesday October 30th, 2018 10:41:34 PM

all at once Michael feels the hunters bond, sharpening his vision and making his blood keen for the hunt of this abomination, on its heels Sigvar pulls down the power of God onto him and the righteous Fury that engulfs him combines with the Hunters bond In his mind, he sees the creature as both valid prey and unholy filth that needs to be destroyed. His blades blur and a shout of righteous rage comes unbidden to his mouth.

Attack 1 +14 +4(AOTF flanking) +1 haste, +1 bless +4 (aura of Justice) +1 (Hunters Bond) = +25

Rapier +1 Keen
To Hit AC 29(miss, Hero Point +4 =33 hit!) for 4 points of damage, 22 points flanking +22 points Aura= 48 points damage.

Short Sword+1
To Hit AC 34 for 5 points of damage 21 points flanking +11 points for Aura = 37 points damage.

Haste Attack +25
Rapier +1 Keen
To Hit AC 40 (crit! 34 Confirmed!) for 12 points of damage, 17 points flanking. +11 for Aura. = 40 points
total for the first Attack 125 points

2nd Attack +9 +4 +4 +1 +1 +1 = +20

Rapier +1 Keen
To Hit AC 27(miss) for 4 points of damage, 18 points flanking +11 for Aura.

Short Sword +1
To Hit AC 21(natch 1 ) for 3 points of damage, 24 points flanking +11 for Aura.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 22/83 CMD 29/31(Grapple/Trip)   d20+14=17 ;
Wednesday October 31st, 2018 12:01:59 AM

Spells in effect: mage armor, haste, Prayer

Fort +13 DC 29 = 16 + 1 (prayer) = 17 (take 3 con damage)
Con = 6

OOC: last round if I understand it right, loosing constitution points also means loss of the bonus HP from the constitution score. At CON 9 mod of -1, that would be a total loss of 3 bonus points per level, or 33 hp. that would put him at -11hp for last round.

if he still takes another -11 (CON 6) then that would put him at -22hp.

Prudence Gundle  d20+15=22 ;
Wednesday October 31st, 2018 12:08:09 AM

Pru listens to Sigvar's information and gives a little nod. "Fire. Right. I can do fire."

She casts a Scorching Ray. She does her best, but it isn't enough to get past the creature's natural defenses. [SR check 22.]

Anna Morphling[Allosaurus] (Hugh C) -- 30/11/28 HP 80/80-- CMD 31  d20+16=20 ; 2d6+9=18 ; d20+17=25 ; d20+16=34 ; 2d6+9=17 ; d20+17=22 ; d20+16=22 ; d8+9=12 ; d20+16=20 ; d8+9=17 ; d20+16=34 ; d8+9=10 ; d20+16=33 ; d8+9=17 ;
Wednesday October 31st, 2018 3:15:23 AM

Anna-Saurus Heroically buffs herself with Bull's strength, let's out a ferocious roar and then pounces the foul creature (OOC: has 80 foot base speed)

Pounce Full Attack:
Bite: 20 vs AC; 18 damage; 25 vs CMD to start grapple
Hasted bite: 34 vs AC; 17 damage; 22 vs CMD to start grapple
Claw 1: 22 vs AC; 12 damage;
Claw 2: 20 vs AC; 17 damage
Rake:
Talon 1: 34 vs AC; 10 damage
Talon 2: 33 vs AC: 17 damage

Beast Shape III form of Allosaurus - 8 Min (78 rounds)
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 80 ft, (hasted)
low-light vision,
scent,
bite +16 (2d6+9 plus grab), (hasted, prayed, bull's)
2 claws +16 (1d8+9), (hasted prayed, bull's)
pounce,
rake (2 talons +16, 1d8+9) (hasted, prayed, bull's)
CMB is +17 (Huge, Allosaur, Bull's, Hasted, Prayer)
Haste - +30 foot movement; +1 to hit; AC, reflex save
Prayer - +1 attack, damage, skills, saves
Bull's Strength - +4 strength
Barkskin - +3 natural armor - 80 min

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 87/123 Character Sheet  d6=5 ; d6=1 ; d6=3 ; d6=5 ; d6=3 ; d6=5 ; d20+11=22 ; d20+11=18 ; d20+11=21 ; d20+25=30 ;
Wednesday October 31st, 2018 6:06:28 AM

Sigvar sees Nikolai fall down and immediately reaches over Travin's head and touches the Monk.
Nikolai heals 21 damage and is...
Cured of Fatigue
Cured of Diseases lower than DC 22
Cured of Poison lower than DC 18
Has Curses lower than DC 21 removed
Sigvar then Heroically saves vs the monsters Darkfire Fortitude Save 30 (hero point used)
He relies on his companions and Gargul's wrath filling them to put the monster down before it can savage him again.

Sigvar's Dashboard
Eagles Splendor +4 charisma 78/80 rounds remaining
Haste 10/11 rounds remaining
Prayer 9/10 rounds remaining
Smite Evil 1/4 remaining
LOH 6/7 uses remaining
-1 hero point

Pompous AC 25(29) CMD 25/20/15, HP 98 /98  d20+19=26 ; d20+19=29 ; d6+15=21 ; d6+15=20 ; d6=2 ; d6=4 ; d6=1 ; d6=6 ;
Wednesday October 31st, 2018 6:28:54 AM

Pompous decides that precisions superceeds quantity and fires with pinpoint accuracy at the undead.

----------------
Haste: One extra attack, +1 attack, +1 AC , +1 Reflex
prayer (40ft radius)Active Effects: prayer(You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls)

Barkskin

Arrow fire

Pinpoint- make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class

Precise shot
Point blank.
Deadly strike -4/+8
Favored enemy +2 (undead)

Attack 1 Hits AC 26 Damage 21 Shock Fire 4
Attack 1A Hits AC 29 Damage 20 Shock 1 Fire 6


The Tunnels! (DM Warren)   d6=5 ;
Wednesday October 31st, 2018 7:54:33 PM

For any other group of heroes, this encounter would have been long and grueling. But even though they somehow put the creature down in seconds of its reveal, the encounter could still be deadly. Nikolai and Sigvar's wounds are still burning, and each times it burns them makes it harder to resist the next.

Nikolai round 3, sigvar round 2: fort DC 29 or 5con drain (and yes, that loses you the bonus hp, since it's a drain effect)


Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+8=27 ;
Wednesday October 31st, 2018 9:30:49 PM

Trayvin is glad to see the dangerous undead creature put down so quickly. He moves to see to Nikolai and Sigvar's wounds but he isn't sure what he can do to help them.

kn heal check = 27 to determine if anything can be done to help them

OOC- don't forget to add the bonus from prayer!

Active Effects: haste, prayer

used:
spells: prayer, divine power



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+12=16 ; d20+25=38 ; d20+25=44 ; d20+25=37 ; d20+25=34 ; d20+20=26 ; d20+20=25 ; d4+2=5 ; d4+2=4 ; d4+2=6 ; d4+2=3 ; d4+2=4 ; 6d6=25 ; 6d6=17 ; 6d6=22 ; 6d6=22 ; 6d6=25 ;
Wednesday October 31st, 2018 10:21:06 PM

Althought the creatrue is down, his friends are still suffering from the dark fire. so Michael decides to cut the fell beast up a bit more...perhaps the fire is tied to it somehow.

Attack 1 14 base +4 flanking, +1 haste, +1 Bless, +1 Hunters bond, +4 Aura of Justice. =+25

Rapier +1 Keen
To hit AC 38 for 5 points of damage and 25 points flanking +11 for Aura =41

Short Sword +1
To hit AC 44(crit! 37 confirmed!) for 8 points of damage and 17 points flanking +11 for aura =36

Haste attack +25

Rapier +1 Keen
To hit AC 34 for 6 points of damage and 22 points flanking +11 for aura =39

2nd attack 9 base +4 flanking +4 Aura of Justice, +1 bless, +1 haste, +1 hunters bond= +20

Rapier +1 Keen
To hit AC 26 for 3 points of damage and 22 points flanking +11 for aura 36

Short sword +1
To hit AC 25 for 4 points of damage and 25 points flanking +11 for aura =40

creature is down prone and "unconscious" I'm assuming flat footed AC and -4 to ac due to being prone. AC should be 12. so I should do an additional 192 points of damage to it.



Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP -1/83 CMD 29/31(Grapple/Trip)  
Wednesday October 31st, 2018 11:43:27 PM

Spells in effect: mage armor, haste, Prayer
Gains 21hp from Sigvar so his net HP is -1.

[I]Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable.[I]

Nikolai's unconscious mind wills himself to beat the odds of death.
Spend 2 Hero Points to Cheat Death.

OOC: I figure it is best to spend 2 Hero Points than spend 1 for a +8 bonus and still fail. It's up to the DM how this plays out. Rolling another Fort check in this case should not be necessary.



Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d6=1 ; d6=3 ; d6=5 ;
Wednesday October 31st, 2018 11:54:26 PM


Akir quickly channels. It isn't the only and best answer, but it's all he's got.

Heal 9.

Prudence Gundle  d20+15=28 ; d20+11=23 ;
Wednesday October 31st, 2018 11:57:31 PM

Not sure how else to help, Pru casts a Dispel Magic on the black fire enveloping Nikolai. [SR check 28; Dispel check 23. In case it matters, which it probably doesn't.]

Anna Morphling[Allosaurus] (Hugh C) -- 30/11/28 HP 80/80-- CMD 31  2d6+9=14 ; 2d6+9=21 ; d20+13=21 ;
Thursday November 1st, 2018 2:06:38 AM

Anna isn't sure if this thing is truly gone considering Nikolai and Sigvar are still affected so she sets herself up for a coup de grace. She knows it won't instantly destroy the undead(if it isn't already) but she figures she can set herself up to do some heinous damage (35 damage)

She then takes a deep sniff and looks around the room in case this thing had some kind of trick up its sleeve and isn't really the remains of the thing her and Michael kept attacking.

(Perception:21)

Beast Shape III form of Allosaurus - 8 Min (77 rounds)
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 80 ft, (hasted)
low-light vision,
scent,
bite +16 (2d6+9 plus grab), (hasted, prayed, bull's)
2 claws +16 (1d8+9), (hasted prayed, bull's)
pounce,
rake (2 talons +16, 1d8+9) (hasted, prayed, bull's)
CMB is +17 (Huge, Allosaur, Bull's, Hasted, Prayer)
Haste - +30 foot movement; +1 to hit; AC, reflex save
Prayer - +1 attack, damage, skills, saves
Bull's Strength - +4 strength
Barkskin - +3 natural armor - 79 min

Pompous AC 25(29) CMD 25/20/15, HP 98 /98  2d8+10=19 ;
Thursday November 1st, 2018 6:47:48 AM

Pompous rushes to his friends's aid. In desperation, he calls on his meager blessings and transfers some healing energy to Nikolai

---------------------
Casts cure moderate wounds for 19 points of healing

Haste: One extra attack, +1 attack, +1 AC , +1 Reflex
prayer (40ft radius)Active Effects: prayer(You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls)

Barkskin


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 83/123(90) Character Sheet  d20+17=23 ; d6=5 ; d6=6 ; d6=5 ; d6=1 ; d6=2 ; d6=2 ; d20+11=24 ; d20+11=21 ; d20+11=27 ;
Thursday November 1st, 2018 7:20:53 AM

Fort save 23
-5 con
Sigvar lays hands on himself for 20 healing
24 vs disease
21 vs curses
27 vs poison

Sigvar's Dashboard
Eagles Splendor +4 charisma 77/80 rounds remaining
Haste 9/11 rounds remaining
Prayer 8/10 rounds remaining
Smite Evil 1/4 remaining
LOH 5/7 uses remaining
-1 hero point

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday November 1st, 2018 9:05:03 PM

There is a lot of healing going around, Trayvin will add some more if it looks like it will help keep Nikolai and Sigvar among the land of the living.

Active Effects: haste, prayer

used:
spells: prayer, divine power

Sigvar (john c posting)  d20+15=32 ;
Thursday November 1st, 2018 10:26:11 PM

Fort save for Sigvar, no Con Drain for round 3.

He sits down, a bit winded.

Anna Morphling[Allosaurus] (Hugh C) -- 30/11/28 HP 80/80-- CMD 31 
Friday November 2nd, 2018 12:15:52 AM

Anna-Saurus remains on edge wondering if the threat truly is gone and if her companions will pull through.

Beast Shape III form of Allosaurus - 8 Min (77 rounds)
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 80 ft, (hasted)
low-light vision,
scent,
bite +16 (2d6+9 plus grab), (hasted, prayed, bull's)
2 claws +16 (1d8+9), (hasted prayed, bull's)
pounce,
rake (2 talons +16, 1d8+9) (hasted, prayed, bull's)
CMB is +17 (Huge, Allosaur, Bull's, Hasted, Prayer)
Haste - +30 foot movement; +1 to hit; AC, reflex save
Prayer - +1 attack, damage, skills, saves
Bull's Strength - +4 strength
Barkskin - +3 natural armor - 79 min


Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Friday November 2nd, 2018 12:32:47 AM


Akir watches the black flames intently, and tries to think of a way to help his fist mates.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP -1/83 CMD 29/31(Grapple/Trip)  
Friday November 2nd, 2018 1:30:27 AM

Spells in effect: mage armor, haste, Prayer

Akir quickly channels. Heal 9.

Pompous Casts cure moderate wounds for 19 points of healing.

HP= -1 + 9 + 19 = 27 depending on Hero Point adjudication.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday November 2nd, 2018 11:32:21 AM

Looking over the ruin of the wright, michael thinks, then says out loud, maybe the black flames are negative energy cold based, maybe heat and a positive channel will help?

The Tunnels! (DM Warren)   d6=5 ; d6=1 ;
Friday November 2nd, 2018 12:15:28 PM

nice catch! I'm never had occasion to use that, thought I was gonna have to call in the Gods

Trayvin searches over Nikolai's body to see if there's anything he can do. Once this fire is in a wound, there's nothing to do but let it play out. But between heal checks, dispels, curing magic, and sheer grit, somehow everyone comes together to stabilize him in the 'Nik'(olai) of time.

Still, he's barely conscious, and struggling to breathe. Even a stiff breeze could knock him over at the moment. (Con = 1) Sigvar is past the danger zone, but still may suffer some ill effects. 2 more fort saves please (dc29 for 5 and 1) - effect lasts for 5 rounds, and for the life of me, I don't see anything that stops it before it plays out.

Having nothing else to do to help, Anna and Michael pound the creature into dust, making sure it will never rise again. But even that seems to do nothing to slow the fire before it naturally burns itself out.

In the midst of breaking apart ice covered bones, several shinies make themselves evident in the mess. A golden crown set with rubies, shiny silver bracers (not magical, but well made). A quick scan with magic lights up a ring, a small polished rock, and a shield and staff that went previously unnoticed in the corner. Additionally, the coffin is full of coins and gems that are quickly defrosting. 1000 platinum in all, along with 2 star sapphires and a golden spyglass.

The last thing in the coffin seems to be a scroll case with an arcane lock on the end.

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20+10=12 ; d20+19=31 ; d20+19=36 ; d20+19=21 ; d20+19=37 ;
Friday November 2nd, 2018 4:11:28 PM


Akir is particularly cautious with the staff, rock, and ring, but identifies them to the best of his ability. He also appraises the platinum, gems, spyglass, and crown. Perhaps it's his near death experience, but his appraisal seems way off.

Appraise: 12 - Wildly innacurate.

"I'd say all this stuff is worth at least 10 or 15 gold."

---------Identifying Magic Items---------

Spellcraft results.

Stone: 31 (Identifies up to caster level 16)
Ring: 36 (Identifies up to caster level 21)
Shield: 21 (Identifies up to caster level 7)
Staff:37 (Identifies up to caster level 22)



Prudence Gundle 
Friday November 2nd, 2018 6:47:16 PM

Pru is in no mood to do anything but fuss over Nikolai. She sits next to him. She holds his hand. She tells him that he is going to be fine, just fine. She pats his hair. She tries very hard not to cry, and mostly succeeds.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday November 2nd, 2018 7:10:08 PM

whelp...they've killed the monster, but their leader and their heavy are both hurtin' MIchael makes a through search of the place, taking his time and then also taking his time he secures the area from unwanted intrusion.

perception take 20 = 38

disable device take 20 = 38 (to secure the doors where they are secure on our side.

lets camp here for the night, we gonna need so serious cleric mojo for these two...

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Friday November 2nd, 2018 9:12:55 PM

"Don't worry Pru, I think I can help." Trayvin casts restoration on Nikolai to restore the con drain. "I hope this works, I can't think of too many other spells I could try."

Trayvin hopes the spell works, but he also worries about Sigvar. He will need to rest before he can cast that one again.

used:
spells: prayer, divine power, restoration


Pompous AC 25(29) CMD 25/20/15, HP 98 /98 
Saturday November 3rd, 2018 7:16:33 AM

Pompous inventories his remaining arsenal of arrows. This was a tough one. He vows to reflect in his chronicles just how close his brothers came to meeting a most horrible end at the end of one of the denizens of the realm of the undead. To him, this just reinforces his choice of the undead as a favorite enemy. He help the others where he can and keeps watch over his injured friends.

{ Nothing else will harm you this night my brothers. I swear it! }



Prudence Gundle 
Saturday November 3rd, 2018 1:15:24 PM

Pru looks up, but does not leave Nikolai's side. "If we're going to rest," she says, "I'd prefer to rest back where we did before. Rather than in a tomb."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 72/123(79) Character Sheet  d20+15=35 ; d20+15=23 ;
Sunday November 4th, 2018 10:30:43 PM

Sigvar grits his teeth as the black flames ravage his wounds. He shrugs off their effects a third time but then is overcome by then and loses 1 more constitution.
Fortitude saves 35 pass, 23 fail

Sigvar's Dashboard
Eagles Splendor +4 charisma 74/80 rounds remaining
Haste 6/11 rounds remaining
Prayer 5/10 rounds remaining
Smite Evil 1/4 remaining
LOH 5/7 uses remaining
-1 hero point
6 con drained

Anna Morphling[Dire Wolf] (Hugh C) -- 30/13/27 HP 80/80-- CMD 28  d20+12=19 ;
Sunday November 4th, 2018 11:45:23 PM

Anna-Saur takes a full round to become Anna-Dire Wolf. She then pads over to Nikolai, gives his face a lick and then lies next to him facing outward hoping to lend the ranger the warm from her fur and body heat while she remains in canine form.

(Perception: 19)

Beast Shape III form of Dire Wolf - 8 Min (75 rounds)
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
50 foot base
speed,
low-light vision,
scent,
bite+12(1d8+7+trip),
+4 CMD vs trip
Haste - +30 foot movement; +1 to hit; AC, reflex save
Prayer - +1 attack, damage, skills, saves
Bull's Strength - +4 strength
Barkskin - +3 natural armor - 79 min

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP -1/83 CMD 29/31(Grapple/Trip)   d4=3 ;
Monday November 5th, 2018 12:45:39 AM

Spells in effect: mage armor, Prayer, haste

Unconscious, CON 1

Trayvin casts Restoration which restores 1d4 temporary ability damage to one ability score.
1d4 = 3

CON 4 now.

Nikolai remains in a very unsteady state but very aware of Pru's comfort.
"Pru, don't cry, I'm not dead yet," he manages to whisper, then lays back to rest some.

Pompous AC 25(29) CMD 25/20/15, HP 98 /98  d8+5=7 ;
Monday November 5th, 2018 5:48:37 AM

Pompous pulls out a bottle from his kit. The all to familiar bottle contains healing liquids.
The ranger kneels down next to Nikolai and pours the liquid down his fallen brother's throat (full round action - unconscious character)

----------
Heals 7 points on Nikolai.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 72/123(79) Character Sheet 
Monday November 5th, 2018 5:45:21 PM

Restoration restores all of the con drain

The Tunnels! (DM Warren)  
Monday November 5th, 2018 6:00:41 PM

Though it is a slow process, Trayvin's spell eventually does restore all of Nikolai's drained vitality. A second casting would do the same for Sigvar, now that the flame has burnt itself out. Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score.

Akir identifies the items as a Ring of Protection +3, a Shield of Arrow Deflection +2, and a staff of healing (10 charges). As he picks up the stone, he begins to feel more and more fatigued, and identifies it as a cursed Loadstone!

Pru and Anna gather round to give Nikolai some comfort through the healing process.

Pompous adds to the myriad of creatures killed in his chronicle and offers a potion to Nikolai, should he want it. The danger seems to have passed for now though.

Michael can find no more threats in the room, and taking his time is easily able to rub out the arcane lock on the scroll case. Inside, he finds two documents. One is a rolled parchment with runes drawn around the border, but it is otherwise blank. [i]Linguistics DC26: Highlight to display spoiler: {Deciphering and reading these runes would seem to activate some sort of illusion magic}

The second is obviously a scroll of some sort, but it is written on what looks to be very thin, flexible rock. You get the sense that this is not an ordinary scroll, and it seems to radiate teleportation magic, though you are not sure how to activate it.


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 72/123(79) Character Sheet  d6=5 ; d6=3 ; d6=2 ; d6=5 ; d6=2 ; d20+11=21 ; d20+11=15 ; d20+11=23 ;
Monday November 5th, 2018 6:44:13 PM

Sigvar lays hands on Akir, this has the following effects...
Heals him for 17 points of damage
Removes the fatigued condition from him
Removes diseases with a DC of 21 or lower
Cures poisons with a DC of 15 or lower
Removes curses with a DC of 23 or lower

The paladin waits to see if Akir can drop the stone and if he cannot then he will try again to remove the curse. He can try 4 more times today.

Sigvar's Dashboard
Eagles Splendor +4 charisma 73/80 rounds remaining
Haste 5/11 rounds remaining
Prayer 4/10 rounds remaining
Smite Evil 1/4 remaining
LOH 4/7 uses remaining
-1 hero point
6 con drained


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+3=22 ; d20+19=24 ; d20+19=28 ;
Monday November 5th, 2018 6:51:32 PM

OOC: gonna start putting together the loot table.

some of you magic types need to look at this. Michael can't make head nor tail of the scrolls.

linguistics = 22.

He checks the path behind them if they are going back that way he wants to make sure it's clear.

Perception 24

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday November 5th, 2018 9:31:41 PM

Trayvin sighs with relief, the spell will work. They will both recover, although it will take a little time. "Nikolai, take it easy. I will look at your wounds more carefully after the magic has finished working on you." (please update your header now that the con drain is restored.)

"Sigvar, I will be able to help you too, but not until I have replenished my spells."

used:
spells: prayer, divine power, restoration

Prudence Gundle  d20+12=13 ; d20+16=24 ;
Monday November 5th, 2018 10:28:32 PM

Reluctantly, Pru leaves Nikolai's side to examine the documents. She looks at each one carefully, casting Read Magic if necessary, painfully aware that she's really not smart enough to be doing this.

[Knowledge Arcana 13; Spellcraft 24]

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=22 ;
Tuesday November 6th, 2018 1:32:31 AM

Spells in effect: mage armor, Prayer, Haste(maybe gone by now)

Nikolai finally confesses to Pru that Trayvin's Restoration has brought him back from the brink he feels fine now and kisses her hand that held his own during that brief moment between life and death. "This hand kept me in touch with this world and focused on returning before it was too late. So, you had a 'hand' in saving my life too," he grins.

"I agree, this is no place to rest. Let's gather the stuff and rest in the other room. Let's make sure we leave nothing and that there is no other exit."

Nikolai surveys the room for possible exits.
Perception +19 = 22

Anna Morphling[Dire Wolf] (Hugh C) -- 30/13/27 HP 80/80-- CMD 28 
Tuesday November 6th, 2018 4:09:10 AM

Anna-Dire Wolf says, "I wonder if that scroll activates the spiral the mold creature spoke about."

Beast Shape III form of Dire Wolf - 8 Min (75 rounds)
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
50 foot base
speed,
low-light vision,
scent,
bite+12(1d8+7+trip),
+4 CMD vs trip
Haste - +30 foot movement; +1 to hit; AC, reflex save
Prayer - +1 attack, damage, skills, saves
Bull's Strength - +4 strength
Barkskin - +3 natural armor - 74 min

The Tunnels! (DM Warren)  
Tuesday November 6th, 2018 5:43:43 PM

Sigvar, though still drained for now, is able to sever the link between stone and Akir, who can throw it away if he likes.

Pru and Nikolai share a moment.

Michael and Pru get organized, but are not sure how to read the documents. Pru has the feeling that she needs to decipher the runes before she can read the magic from the scroll. The others ponder about what could be hidden in the writings, maybe the mysterious spiral referred to a portal?

And for your efforts, you all reach level 12!

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Tuesday November 6th, 2018 8:03:35 PM

Pompous feels.... more experienced and stealthier.....

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday November 6th, 2018 8:54:53 PM

Trayvin offers to help look at the scroll. Her casts comprehend languages to see if that will reveal any new information.

used:
spells: prayer, divine power, restoration, comprehend languages

Prudence Gundle 
Tuesday November 6th, 2018 10:25:10 PM

"I'm just not sure." Pru frowns at the scrolls. "I'm sorry, everyone. I'm not as good at this as I should be." Handing the scrolls to Trayvin, she moves back to Nikolai's side.

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20+22=36 ;
Tuesday November 6th, 2018 10:27:32 PM


Akir carefully considers the lodestone. Is there a way he can think of to transport it without becoming once more afflicted?

"Does anyone want to carry any of this for now? If there's no objections, I'll hold the ring for the moment. It will help me as I don't have any deflection bonuses active at the moment."

He looks over the scroll and tries to decipher it.

Spellcraft: 36

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 78/83 CMD 29/31(Grapple/Trip)  
Wednesday November 7th, 2018 12:19:37 AM

Spells in effect: mage armor

OOC: original damage 61, with CON restored and +21 healed + 9 healed + 19 healed + 7 healed = 5 hp damage left.

IC: Nikolai offers to carry the items since he has very little that weighs much of anything. He feels much better after the healing and CON restoration but he's still shaken a bit.
"That was one nasty undead, I'll need to study up on that one for sure!" he comments.

He rolls the cursed stone onto his blanket then wraps it up and puts it into his sack and puts that in his backpack. He waits to see if there are any ill effects.

"If those giants give us any trouble, we can offer this as a present," he smirks. Then he says, "If that thing is some sort of portal, don't do anything that might activate it until we've had a rest and recuperated, eh?"


Anna Morphling[Dire Wolf] (Hugh C) -- 30/13/27 HP 80/80-- CMD 28 
Wednesday November 7th, 2018 2:15:03 AM

Anna says, "If the scroll activates the spiral portal we need to confirm it is reuseable, otherwise we would need to get the spore creature and the giants in the same room before we trigger it."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday November 7th, 2018 4:18:10 AM

once they move to a slightly less dreary location and stop for a while, Michael sets back to reflect and write in his journal. in doing so it gains insights into his performance and feels as though he has grown in ability. from a tiny seed does the mighty oak grow, from a single step is the long journey started, thus it is with him. he gets better, one small step at a time..

The Tunnels! (DM Warren)  
Wednesday November 7th, 2018 6:05:03 PM

The Agents take a few more minutes to recover after battle.

Trayvin's spell gives him some idea of the scroll, but it still is difficult to decipher. It seems more of a code than a language. Still a DC26 linguistics roll - your spell will give you a +2 (or additional +2 for aid another) - you are eligible to try again on the roll also since you've levelled.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+8=16 ;
Wednesday November 7th, 2018 8:59:04 PM

Michael attempts to help Trayvin decipher the scroll.

Linguistics. = 16.

no Trayvin I before e except after C. .

Prudence Gundle 
Wednesday November 7th, 2018 11:23:34 PM

Pru helps the group relocate to the room where they rested before. "Maybe we could poke around with the strange scrolls after everybody's had a chance to recuperate?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 78/83 CMD 29/31(Grapple/Trip)   d20+2=7 ;
Thursday November 8th, 2018 1:37:04 AM

Spells in effect: mage armor

"Well, if that scroll does activate the portal, how did the portal activate to bring not only the giants, but also a spore creature? What's on the other side? Another one of these that can activate for spore creatures that can't read? I dunno…"

Nikolai takes a look at the scroll to see if he can help in any way.
Linguistics +2 (aid another) = 7

It's beyond him. He follows everyone back to the large chamber to ponder. "I guess destroying the portal on this side effectively solves our problem here. But if there is one here, wouldn't there be others spread around to other places too?" he mutters with a shrug. 'And how did THIS one get here?' he muses.

Anna Morphling[Dire Wolf] (Hugh C) -- 30/13/27 HP 80/80-- CMD 28 
Thursday November 8th, 2018 3:01:20 AM

Anna-Wolf says, "Odd that it was in the coffin that undead thing came from. Mayhap whoever created it placed the portal here. Linguistics are not really my thing sadly otherwise I'd try to help you guys decipher it."

(OOC: Should I put a skill point in Linguistics?)

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Thursday November 8th, 2018 6:22:44 AM

Pompous listens, heals, fixes and generally stays out the other's way.

(ooc> Pomp now has camouflage feat and a boat load of skill points in stealth added)


Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20=17 ;
Thursday November 8th, 2018 9:58:53 AM


Akir seems to be on the verge of figuring out the scroll, then asks the others.

"Can you all help me with these parts here and here?"

Linguistics: 26. (I don't know what the DC was. Sorry!)

The Tunnels! (DM Warren)  
Thursday November 8th, 2018 5:16:13 PM

Between everyone working together, the code finally comes together before their eyes. Once the runes are all read, a hidden message makes itself known, not in the runes themselves, but they activate some magic that causes a message to come into view.

Of all things, it looks like a map, with a message attached. The stony scroll does indeed activate a portal, when read with certain code phrases contained within the other parchment. It certainly looks like it could be what the plant creature and giants were looking for, though how they came through it in the first place is still a mystery.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 72/123(79) Character Sheet 
Thursday November 8th, 2018 6:44:32 PM

" Someone said something about us resting. I think that would be a good idea right now."
SIgvar looks tired from the draining fire. He waits for the others to decide where they are planning to hold up and rest.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday November 8th, 2018 9:34:54 PM

Yeah lets get out of this crypt and find a safe place to make camp. Maybe where we camped last time?

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday November 8th, 2018 9:50:58 PM

"Were we going through the portal? I thought we were just looking to send anyone back through it that wanted to leave, like the giants and ooze creature."

Trayvin will agree to rest first before activating the scroll. "I'd like to get Sigvar restored before we run into anything else that is as nasty as that cold creature was."

used:
spells: prayer, divine power, restoration, comprehend languages

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Thursday November 8th, 2018 11:11:02 PM


Akir is still worried about the giants, their eaten comrades, and their current course of action. However, Nikolais close brush with death has softened his anger at his Thumb, somewhat.

"How are you feeling, Nikolai? Other than elated with your present company, I assume." He states this with something resembling mirth, as he looks at Pru.



Prudence Gundle 
Thursday November 8th, 2018 11:44:38 PM

"After we've rested, we should go get the giants," Pru says. "Tell them what we found." She's still sticking pretty close to Nikolai.

Anna Morphling[Dire Wolf] (Hugh C) -- 30/13/27 HP 80/80-- CMD 28 
Thursday November 8th, 2018 11:54:19 PM

Anna says, "We can rest. We should also gather the spore creature as well as the giants in case activating the portal is a one shot thing."

(OOC: Will level up this weekend)

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 78/83 CMD 29/31(Grapple/Trip)  
Friday November 9th, 2018 1:38:33 AM

"I feel much better, thanks to all of you," Nikolai acknowledges.
"Yes, we will rest before we continue. We'll make sure this is all there is to this underground portion of the temple then return to the giants, taking that spore thing with us. I believe we should activate the portal with them present so they all can get through at the same time. Just in case it doesn't work a second time. And NO, I have no desire to go through it, that is not in our orders. Yet."

Nikolai makes sure watches are set and rest a bit.

OOC: will work on leveling up tomorrow.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday November 9th, 2018 4:08:54 AM

can any of you transscribe the runes on the portal scroll? maybe not as as a spell, but so we can find out a bit more about what kind of spell it is, who made it and all that?

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Friday November 9th, 2018 4:47:27 PM

Some resting, some talking, some writing and some listening is how Pompous is spending is time.

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20=11 ;
Friday November 9th, 2018 6:11:08 PM


"I can try, I probably have the most mind and aptitude for it."

(What skill would that be DM? )

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 72/123(79) Character Sheet 
Saturday November 10th, 2018 4:11:02 PM

Sigvar follows to where they are resting and sets up for a nap.

The Tunnels! (DM Warren)  
Sunday November 11th, 2018 10:55:04 AM

Even though they all just recently rested, after a battle like that, it may be time for another. Though they do feel oddly stronger afterwards, despite the trial.

Akir can certainly write down the translation for the runes, which have faded by now. They are easier to activate again this time, but there are no clues as to who or what may have put it here in the first place.

Prudence Gundle 
Sunday November 11th, 2018 9:54:28 PM

After a peaceful rest, Pru....doesn't feel that different, actually. Although she does know a new spell. She refreshes the Extended Mage Armor on herself and Nikolai.

[OOC: Pru's extended mage armor now lasts 24 hours, meaning Pru and Nikolai should have it up all the time. Assuming the Wold has a 24-hour day, which I guess I don't know for sure.]

Anna Morphling[Dire Wolf] (Hugh C) -- 30/13/27 HP 80/80-- CMD 28 
Monday November 12th, 2018 1:54:34 AM

Anna turns into a version of her self pre going green. (OOC: has queen's minions meaning each day gets an at will SLA of either alter self, beast shape 1 or plant shape 1; perfect disguise + alter self at will means Anna is now like Mystique from Xmen; max ranks in disguise I'm gonna have fun with this)

The Tunnels! (DM Warren)  
Monday November 12th, 2018 8:53:13 PM

The Agents have yet to decide what to do. They think they can send their friend and enemies home, but what will they do with themselves?

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday November 12th, 2018 9:58:03 PM

Hubba, hubba! Dang Anna, you got it going on girl. you've been green so long I forgot how cute you were.

whelp. if that's all there is to this place...I really don't see how a scroll summoned all these giants and weeds to this place, but then again I don't understand magic really really well either...so there you go. I guess lets go back, bring the plant thing with us and see if we can get these guys gone.

Prudence Gundle 
Monday November 12th, 2018 10:06:13 PM

"That sounds sensible," Pru agrees, "provided Anna can persuade the spore thing to come with us. Otherwise, we'll need to go fetch the giants and bring them to the spore thing."

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday November 12th, 2018 10:06:24 PM

"Are we sure we have the correct room to activate this portal? It would be nice if there was something in this place with more information on the whole procedure"

Trayvin casts restoration on Sigvar. "There you go big guy, good as new."

used:
spells: restoration

OOC - sorry about my posting last week, I will try to improve.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Monday November 12th, 2018 11:54:39 PM

Spells in Effect: mage armor
Remaining HP damage healed after Rest.

"Well, as far as I know or deduce, the portal can be opened any number of times. Just look at how many things came through the portal at different times to this side. So, my suggestion is try it out with the spore creature first and hope that it works. Then take it to the giants and work its magic to get them away from here. That's my plan anyway, unless you guys can come up with a better one. Putting the spore creature next to the giants may not go well with either one of them, specially the spore creature."

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Tuesday November 13th, 2018 2:55:48 AM

(OOC still leveling up; have 13 more large magical beasts to add to repetoire)

Anna says, "Thank you Michael."

She then states, "Well I could communicate with it before and every time I become stronger as a Morpling my queen blesses me with being better able to empathize with plants, animals and magical beasts. Speaking of which if we ever do go and visit those Griffons I can turn into one"


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday November 13th, 2018 4:17:41 AM

Anna's words strike a chord in Michael, Ah heck Anna, you know that's never going to happen.

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Tuesday November 13th, 2018 5:50:16 AM

Pompous wonders out loud if an expedition through the portal may be beneficial. Exploring new lands sounds exciting and scary all at the same time.

He recognizes however that he is part of something better and would need permission from command to do something like that.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Tuesday November 13th, 2018 7:07:41 AM

" Thank you Trayvin."
"So we are still just sending the giants home with no reparations or justice for our scout?"


The Tunnels! (DM Warren)  
Tuesday November 13th, 2018 5:32:16 PM

The Agents sound like they have a plan to send their spore mound friend home, and think they can use the scroll twice to portal the giants as well. But there is still some difference of opinion of how to handle the giants, knowing that they killed a member of the fist.

They make their way up the tunnels, collecting the spore mound on the way who is more than willing to follow if indeed the Agents have found the spiral. Soon they are all standing out in the daylight. The giants are almost surprised, as it's been over a day since you disappeared into the ruined temple. Also, they've had time to think and discuss amongst themselves.

The leader proposes that he come back to the Citadel with the Agents to explain the situation on the condition that the rest of his men can take the portal to their home. He fears that any longer in these lands will lead to more situations like the one they are trying to resolve.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday November 13th, 2018 6:43:14 PM

"I am hoping that by helping them get home, they would see the need to make such reparations on their own, without being threatened to do so. Let us have faith."

used:
spells: restoration

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Tuesday November 13th, 2018 7:29:06 PM

While something inside Pompous tells him that they should just slice the giants' throats open, he will the direction of his superiors.

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Tuesday November 13th, 2018 8:00:36 PM


While Akir is pleased that the giant seems amenable to discourse. He'd still rather kill it.

Perhaps, he thinks, there can be some resolution. He racks his brain on whether or not the Fist might allow a trial by combat. The giant had as much as admitted to eating their scout. Nothing less than a guilty verdict would satisfy him, and the only punishment in his mind was death.

But he also could not in good conscience expect this giant to walk into their encampment at the citadel to explain itself, only to be jailed and executed.

Prudence Gundle 
Wednesday November 14th, 2018 12:08:43 AM

"But then how will you get home?" Pru asks the giant leader. "I mean, the scroll may work a second time, but it may not. And then what will you do?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Wednesday November 14th, 2018 12:34:38 AM

Spells in effect: mage armor

Nikolai does not like in the least what the giants did and would have preferred they double-cross the Fist and give them an excuse to kill them, but the giant leader's proposition takes the Thumb out of the equation of Judge and Jury. It is now up to their Commander. The giant leader called for a Parley and the Thumb is obliged to comply, considering that the giants, so far, have fulfilled their end of their bargain and they did not detect as being outright evil, even if their actions belie that.

He confers with the Fist first though, "He asked for a Parley with our Commander. We can't honorably refuse that. We don't have to like it, I don't, but I'd do the same thing in his shoes. And as much as we travel around, the same thing could happen to us. Well, not that we'd eat another humanoid. But you get what I mean. We keep on our toes, watch him closely, study his motives, and trust our Commander."

If the rest of the Fist is behind Nikolai, he conveys their agreement on the giant leader's suggestion and starts getting themselves ready to activate the portal.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Wednesday November 14th, 2018 1:27:02 AM

Anna says to Michael, "Why not, I think a regiment with some griffon mounts would be amazing and since I can actually become a griffon now amongst other things perhaps they would be persuaded to join our cause easier."

Anna says to Nikolai, "Do we bind the giant leader as we take him with us back and if so how? I'd have to imagine he'd break through rope and I'm not sure if they make manacles in his size but if they do and they cost 300 gold or less I could recharge and pull some from my bag of tricks."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday November 14th, 2018 4:15:24 AM

no. we have his parley, he will be treated with honour. This is the best outcome we could hope for,

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet  d20+6=23 ;
Wednesday November 14th, 2018 7:51:47 AM

Sigvar again scans the giants for evil intent. They have varied before when he has scanned them. He also senses the giant's motive for going to the Citadel.
Sense Motive 23

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Wednesday November 14th, 2018 2:41:02 PM


Akir gathers his things. The consensus seemed clear.

"Lets get going then."

The Tunnels! (DM Warren)  
Wednesday November 14th, 2018 6:04:22 PM

As far as motive goes, he seems sincere. He knows that he is somewhat at your mercy and seeks to save his men at least.

True to expectations, when you read the runes a second time, you notice that the image it shows is different than what it showed you before. It seems that it's tuned specifically to where home would be for the spore mound. It shuffles through the portal before it disappears. When you read it again, tuned to the giants, it creates another image and portal that the giants seem to recognize, and they nod respectfully to their comrade before disappearing through.

You gather together to escort the remaining one back to the Citadel, but still have one question. Where did the image tuned to the Agents want to send you?


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday November 14th, 2018 7:30:40 PM

ya'll think it might take us back to the citadel? or heck maybe it will take us to more loot!

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday November 14th, 2018 8:40:45 PM

"Well, Michael, maybe we will get the chance to find out. But I think we have other duties to attend to first."

used:
spells: restoration

OOC- do we have the giant's name? I don't want to keep calling him 'giant'

Prudence Gundle 
Thursday November 15th, 2018 12:28:02 AM

"I'm not sure where this thing would send us," Pru says, "but we have a duty to attend to first. Let's get going."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+14=29 ; d20+16=31 ;
Thursday November 15th, 2018 1:08:37 AM

Spells in effect: mage armor

Nikolai is pleased that as far as they can tell, the giant leader is sincere. He is elated, but does not show it, that the portal works multiple times.

"I don't think he is going to try to escape, what would be the point? We have the portal and the knowledge to us it, he doesn't. He'll follow us and we will treat him with respect, as best we can," he tells the group.

"I don't trust this portal yet. We need to make sure we get to where we are going without mishaps. Walking is our best chance at that. We will need to do some hunting, though, to feed him. Oh well."

Nikolai points towards 'home' and heads that way until late afternoon when he looks for a good place to camp. Meanwhile, as they travel, in addition to their usual alertness, they look for signs of game and a chance to bring in some dinner for themselves and the giant.

Survival +14 (look for place to camp) = 29
Survival (track) +16 (look for something for dinner) = 31

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Thursday November 15th, 2018 4:32:52 AM

Anna says, "I can try out my new abilities while hunting. I think my best combat form is now a manticore-chimera. It is what happens when a manticore and chimera mate. It is like a chimera but it has a manticore tail. It flies, has multiple natural attacks, a breathe weapon and even a ranged atttack in the form of the tail spikes normally seen on manticores."

Pompous AC 26 CMD 27/22/17, HP 107 /107  d20+15=33 ;
Thursday November 15th, 2018 3:07:31 PM

Pompous takes rear guard as the party travels. He keeps an eye out for trouble as move he believes back to the citadel.

--------------
Perception 33

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet  d20+5=24 ;
Thursday November 15th, 2018 4:27:33 PM

" Let's start walking."
Perception 24
Sigvar will take the lead back to the Citadel.

The Tunnels! (DM Warren)  
Thursday November 15th, 2018 6:08:58 PM

It seems like everyone is no nonsense about getting to their destination. The Giant, who tells you to call him Bajir, certainly doesn't slow you down, and seems to be interested in what you all deem appropriate to eat. At one point, a large buck crosses your path, and it is easily taken down by several arrows, and with some culinary accoutrements, provides a fine meal one night.

While you all are quite powerful in your own right, none are quite so overtly intimidating as a Giant, and nothing aggressive crosses your path. It is the work of a few boring days of travel, but soon enough, the walls of the citadel come into view.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday November 15th, 2018 6:34:30 PM

"Anna, the number of new skills you have seems very impressive indeed. The enemies of the Fist will learn to respect them."

Trayvin wonders how the Fist will be able to reconcile the wrongs the giants have done with what appears to be regret for what they have done.

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Thursday November 15th, 2018 7:44:31 PM


Akirs thoughts are similar to Trayvins. He is pleased the way things have unfolded, but something is nagging him.

"Nikolai, I was prepared to report you over this, or at least lodge complaint. It's fortunate that things ended as they did, but I'm very curious. Was your plan really to just let the giant walk, or were we using the fact it needed us to leave as leverage to bring it here?"

Akir thinks he's starting to understand Nikolai a little better, but he has some notions of the Rangers personality that he wants to confirm.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday November 15th, 2018 10:14:42 PM

while they travel Michael gets to know the giant. trying to learn why they are the way they are. He tries to figure this out so that when they go up before the commander he can speak for the giant as his counsel. when they get back to the citadel he brushes up on some of the legalese for the case at a hand.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Friday November 16th, 2018 12:15:19 AM

Anna says to the giant, "Like Lord Eberyon of whom I am an emisarry of you have honorably chosen to atone for your action." She proceeds to tell the story of Lord Eberyon activating her spread the word ability if any of her Fist-mates have not previously taken part in her last spread the world.

Prudence Gundle  d20=16 ;
Friday November 16th, 2018 12:20:35 AM

Pru also demonstrates her new ability. One night in camp, she selects a medium-sized boulder nearby. She points a finger at it, and a thin green ray springs out and hits it. The boulder crumbles into dust.

"Disintegrate," she says. "My new spell. I think it'll come in handy."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Friday November 16th, 2018 12:47:54 AM

Spells in effect: mage armor

OOC: Nikolai's Lawful Good, and that explains a lot of what he does. He does not like a lot of things that's happened but …

IC: Nikolai responds to Akir when out of hearing range of the giant. "I did not know what would happen. I actually thought the giants would try to double cross us. However, as they did not show an aura of evil, and admitted to killing the agent as a trespasser rather than hate of humans, I could not refuse a deal that would by us time. An Time worked in our favor this time. What Commander Palance will decide to do I don't know but I abide by her decision whether I like it or not. We fulfilled out end of the bargain, and the giant put his faith in our Honor. I won't besmirch that. He'll have his argument of why they did what they did. But how can he make reparations? That's up to our Commander to decide to accept or not whatever it is, not me. I'll just obey her decision. On our own behalf, we could offer the families of those lost some monetary help. It's the least we can do."

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Friday November 16th, 2018 6:46:16 AM

Pompous listens to Nik's and Aki-sacks's conversation.Even though he's the junior member of the group he feels that he needs to throw his coppers in.

" With all due respect, A, giants have no honour. They have shown this to the dwarves for millennials. Anything that's a giant to them is either something to kill for sport or eat. Sometimes both. They killed our scouts without thought or compassion. Don't fool yourself Nik in believing that this being is anything but a killer with a disdain for anything that they consider inferior to them.

B. We go and capture the scout's family's killers and it's also our responsibility to provide for the families? I think not. That's either the company responsibility that Palance will dutifully act upon or better yet, the giants' responsibility as the killers to provide compensation. We're not talking about a few silvers here, there needs to be enough to provide for them for possibly years.

The Tunnels! (DM Warren)  
Friday November 16th, 2018 8:45:06 PM

Several of the agents use the journey to show off their new powers. Michael tries to get to know their captive, but it will take more than some background knowledge, culture sensitivity training, and a book or two about local law to make him a true barrister.

The rest of the group discusses motives and rationale. Whatever the reason, there are some bruised senses of justice, and the group has some work to do to get through it.

Once they get back to the Citadel, there is some expected commotion when they come back with a giant in tow. The first thing of course is where to they billet him? He doesn't seem to need guarding since he came willingly. And they'll have to get their story straight for reporting to the Knight Commander.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday November 16th, 2018 9:20:22 PM

Pompous, when we start saying that this or that is different than us and is nothing but a scourge, put yourself in their shoes for a minute. how much is it they being a killer or us thinking they are killers and coming out with swords first and questions last? just because they are giants do we violate parley and cut them down like dogs? it wasn't too far back in history when humans did the same things to Orcs, Minotaurs and Wemics. I can kill without losing sleep, and I don't have to pull the wool over my eyes by turning things into monsters to do it. I know the truth. I am a monster. we are all monsters to something else. and if everything is a monster then nothing is a monster.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Friday November 16th, 2018 10:21:36 PM

"That's pretty deep Michael. I would like to think that we at least aspire to be more than just that. The Gods must think so, otherwise I expect they would have abandoned us."

"Nikolai, Bajir is our charge and I feel he should remain in our custody until we meet with the Commander. For everyone's safety, including Bajir's I think he should remain guarded."

Prudence Gundle 
Saturday November 17th, 2018 12:43:19 AM

"I'm afraid our buildings won't accommodate Chief Bajir," Pru says with a rueful smile. "Maybe we could camp just outside the walls?" She'd been looking forward to a bath, but Trayvin was right. They needed to continue keeping an eye on their charge.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Saturday November 17th, 2018 9:49:23 PM

Anna says, "I have been many a monster. What I've just learned has me being able to become the most monstrous I've ever been at least outwardly but not all monsters look fiercesome I think one should be judged more on the content of their character than outward appearance with that being said Bashir is at least trying to attone for the wrong he did. That has to count for something."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Sunday November 18th, 2018 10:11:37 AM

" I Agree with Trayvin. I will stand guard over the chief."

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Sunday November 18th, 2018 5:03:52 PM

Pompous responds to Michael.

" Put myself in their shoes? You mean the same shoes that stomp human and dwarven babies to death? The same shoes that crush the skulls of anyone that isn't a giant? Your innocents does you credit my friend, but it may well cause your demise one day. I just hope chief Bajir isn't on some suicide mission to kill as many of us as he can before his brethren comes back and kill us all. Using your own examples, while some individual creatures have beaten their nature and have shown friend to those not of their kind, that hasn't been the case for most. Including this group of giants."

Pompous then looks at Anna..

" And we still have a matter of several dead scouts, killed by giants, to address. Somehow, I don't think the commander will just shrug off the death of comrades and let it go without some measure of justice. "



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Sunday November 18th, 2018 6:31:17 PM

you've been transported to an alien place, away from your people, surrounded by creatures who, historcally, have tried to murder you whenever you got near them. then you find some of them skulking around your camp, you don't see them as "human", which should be easy for you to imagine since you've just said so, so you kill them, what happens after you kill them is immaterial, if they aren't human why not eat them if food is short. You call them monsters due in part to their lack of empathy and their violence. yet you've killed a whole bunch of folks yourself and just admitted you can't see the other side. blindness like that makes you vulnerable, being able to empathize with your enemy allows you to defeat them without malice, by knowing how they will react.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Monday November 19th, 2018 1:09:28 AM

spells in effect: mage armor

"Fist things first. I agree with Trayvin, we keep Chief Bajir in our custody, outside the walls, outside the town. Commander Palance can hold a hearing out there. I don't want some foolish hero-wanna-be try something stupid and ruin this.

Now, as far as all giants bashing babies, that's folktale talk. There are some giant races that are of good character. There are some giants that don't care one way or another and some are just pure evil. These giants did not exhibit hatred towards us when we first met them nor did they drop everything and try to kill us on sight. We were able to establish civil communications with them. Why then should we treat them worse? We don't really know any details about what happened and how. That's why we give Chief Bajir the chance to speak at the hearing. Commander Palance has the resources to verify the truth of his words.

Now I never meant that anyone should feel chummy towards him. He isn't like those gnolls we had to fight. There, we knew exactly their intent towards us and we put and end to as many as we crossed except for that female that we rescued from the others gnolls. Goes to show that an entire race can't truly be judged by the actions of a few. That's what we are trying to prove for ourselves too, isn't it? That it was a rogue Fist Commander that wanted to capture a city and not the Mailed Fist organization?"


Nikolai isn't going to try to make everyone be happy about what decision may come down, just ascertain that everyone will abide by it, even if they hate it, like paying reparations for a war they didn't start and fought to stop it.

"Regardless of how a Mailed Fist member dies, the Mailed Fist helps the families of that member, in some way or another. I didn't mean we ourselves would put up something, but as a Fist, we could. It's up to each individual if they want to put up any extra."

The Tunnels! (DM Warren)  
Monday November 19th, 2018 5:47:02 PM

Fortunately, there are enough of them here to form a rotating guard for Bajir, letting the others bathe and change, grab a bite, return the carts and donkeys, and just generally have a change to sit down.

Nikolai has less of that luxury, as as soon as he thinks he can catch his breath, none other than their favourite page boy dashes up with a summons from the Knight Commander, who expects her report.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Monday November 19th, 2018 6:53:42 PM

Sigvar will stay with the chief while Nikolai goes to make his report.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday November 19th, 2018 8:50:29 PM

Michael takes his turn watching over the Chief.

Prudence Gundle 
Monday November 19th, 2018 10:12:32 PM

Pru would like to accompany Nikolai, just in case some diplomacy is needed with the Knight-Commander.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday November 19th, 2018 10:44:11 PM

Trayvin will remain with Bajir. When he returns from grabbing a meal, he brings some food and drink for the giant.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Monday November 19th, 2018 11:32:37 PM

Nikolai accepts the summons with a salute and a reply that the Knight Commander can expect them in short order. He likes to write up the report first so the others can verify the details for accuracy but that won't work now.

Seeing that the giant chief is being properly taken care of, he heads towards The Citadel with Pru and anyone else that wishes to come.

He says very little on the way there. He'd like to chat amicably with Pru but he's too worried over what their commander will decide about the giant chief. He really had hoped the giants were going to double cross them but they didn't. Now his sense of letting the Law decide, that is, their superior, could cause problems.

He pushes those thoughts out of his mind and rehearses the events and their actions with Pru. Once in the Commander's office, he gives his report.
"So now Chief Bajir wants an audience with you. Since we were honorable in getting his people back home and didn't exact revenge over the death of our scout, I guess he feels like he owes something, but that's just a guess on our part. I just need to know when you will be able to grant an audience with him."

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Tuesday November 20th, 2018 1:24:36 AM

Anna says to Trayvin, "I never said to ignore the matter of the dead scouts but Eberyon did much worse than kill some scouts in his day and adventurers still chose to spare his life. Something must be done regarding the dead scouts but executing Bajir does nothing. If he is allowed to live mayhap he can labor to make some sort of restitution to the families of the scouts. I'd have to imagine the labors of a giant could be worth a lot. I mean the Fist is a military outfit and giants are formidable mayhap we could allow him to sign on to the Fist with what he earns going to the families of the dead scouts."

Anna remains in her pre-Plantkin form while walking around the citadel. Since she won't need sleep while she is there she makes plans to do some security penetration testing against the night watch and when she is in audience says, "Commander, I know how to transform into any humanoid for an indefinite amount of time and I don't need sleep. With your permission I would like to start using my abilities to perform security penetration testing against the guards on night watch. Essentially I would become one of the guards and see if any of the other guards catch on. If you think this is a bad idea I will refrain"

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Tuesday November 20th, 2018 6:43:37 AM

Pompous joins the group seeing the Commander. He is very interested in the outcome of this meeting as he still believes in his heart that the giants pose a threat to everyone. The Chronicles of the Grey Knights make it very clear just how brutal and murderous giants are.

Dinner Guest (DM Warren)  
Tuesday November 20th, 2018 5:19:49 PM

The Knight Commander has learned from experience that it doesn't do to rush to judgment in any situation. Especially one as nuanced and potentially dangerous as this one. After some consideration, she mentions that Anna's idea has some merit, but any restitution would likely go first to the affected farmers who lost crops and livestock. It does no good to give back to Fist families if it means other families would starve.

It will take some time to organize a meeting, and probably after a first interview, then a trial.

Anna is welcome to practice her abilities, both to hone her own skills and to test those of the men tasked with guarding the keep. But another thing catches her attention.

Tell me more about this transportation scroll, and the map it came with. You say it looked like it lead where the intended recipient needed to go. Where did it show when you read it only amongst yourselves?

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday November 20th, 2018 9:10:37 PM

Trayvin passes the time on guard duty with learning more about their 'prisoner'. The information may prove useful later.

"Bajir, if you are willing, tell us about your homeland."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday November 20th, 2018 9:21:43 PM

since Michael didn't accompany Nikolai to the meeting, he really can't talk much about things. so he sits and contemplates the meaning and nature of good and evil. it's a tricky subject. to protect one's own from outside threats is unequivocally good unless you are the ones receiving heartfelt aggression from someone's protection. is it evil to kill one innocent to save the lives of the many? is it good to give food away when doing so will kill the local economy and cause starvation later?

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Wednesday November 21st, 2018 12:53:48 AM

Anna says to the commander, "I think Pru, Akir or Trayvin are best suited to talk about the scroll. My abilities aren't quite spells and while I can activate a fair number of magic devices by tricking them to work, I honestly don't know much about this particular scroll myself."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Wednesday November 21st, 2018 12:57:41 AM

"The teleportation scroll seemed to read the recipient's mind and send it where it desired to go. The Spore-plant thing wanted to go home, and that's where the portal opened to. The giants wanted to go home and that's where the portal opened to. We thought about trying it ourselves but with Chief Bejir with us, we didn't want to risk something going wrong. Now that he is here safe, we can try it out. We can travel a half-day's journey then see if we can hop back home in the blink of an eye." Nikolai explains to his commander. "Then we can use it again to hop back to that same spot."

Prudence Gundle 
Wednesday November 21st, 2018 1:31:47 AM

"When we looked at it, ma'am, it wasn't clear where it would send us," Pru adds. "We can try Nikolai's idea once the issues with the giants are settled."

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Wednesday November 21st, 2018 1:21:50 PM

Pompous listens intently to the conversation and takes mental notes for later.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Thursday November 22nd, 2018 12:12:46 AM

Anna waits to find out what they are doing with the scroll.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday November 22nd, 2018 1:16:18 AM

ooc: I hope you all have a joyous Thanksgiving.

for some reason, Michael starts craving turkey. He asks the chief if he would like some food as well, then stops by the "last assignment" and pretty much buys him out of food. whole roasted pig, dutch ovens full of stew and a hogshead of beer. He wants to see how much the big man can put away. little does he know, Michael has a hollow leg as well. Time for a drinking contest.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday November 22nd, 2018 2:07:42 AM

"A drinking contest with Chief Bejir might get him in a good mood and make diplomacy a bit easier," Nikolai suggest to Michael.

Dinner Guest (DM Warren)  
Thursday November 22nd, 2018 1:16:34 PM

Happy Turkey day to all!

Constance dismisses you all to ponder over things and invites you to stop by the Tavern for a holiday feast.


Prudence Gundle 
Thursday November 22nd, 2018 8:30:00 PM

Dismissed for the time being, Pru returns to the group guarding Bajir, and catches them up on what happened in the Knight-Commander's office.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday November 22nd, 2018 11:06:01 PM

Since the 'Last Assignment' was not build to handle giants, Nikolai makes arrangements for a feast to be brought out to their camp. He orders a whole cow to be roasted to make sure Chief Behir has enough.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Friday November 23rd, 2018 2:36:40 AM

Anna gives thanks for the fine feast.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Friday November 23rd, 2018 6:50:33 PM

Trayvin offers a prayer for the meal and gives thanks for another mission completed successfully. There were casualties, but that matter would be settled soon enough. For now it was enough to share food and drink with friends. Maybe Bajir will learn something from the experience.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday November 23rd, 2018 8:33:43 PM

Stuffed with roast beast, beer and all the fixins' Micheal kicks back on a hay bale, lights up his pipe and watches the children of the village play a rousing game of bat and ball. dozing with a full belly and good entertainment is nice. He hopes his guest enjoys himself as much as well.


Prudence Gundle 
Saturday November 24th, 2018 12:01:12 PM

Pru partakes of the feast, aware that she'd be enjoying herself a lot more if there had been time for a bath.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Sunday November 25th, 2018 9:54:46 PM

While they feast, Nikolai tries to get to know the chief a bit better.
"So, what is your homeland like? what kind of fruit and vegetables do you have? does it snow in the winter?"

Dinner Guest (DM Warren)  
Monday November 26th, 2018 4:19:28 PM

The Agents all settle in for the traditional feast, though celebrations are somewhat dimmed in the light of a fallen comrade. Still, this is not unusual for mercenary work, and they exercise careful diplomacy by including their guest.

Bajir explains that he is from a very dry country. He and his people live in the deep desert, and as such, eat mostly fruits that grow in arid conditions, such as figs and olives. But as is demonstrated, they do not pass up on most any source of food, though he does not care for wine or spirits.

The next day, Knight Commander Palance calls them back in to discuss the Giant, and the map. I think I have an equitable solution. We can pay for Scout Donovan to be resurrected, with some amount of remuneration for the trouble. Hazard pay as it were. But, this will put a sizable dent in our coffers. Which is where the map comes in. Looking over it with the librarians, it seems to be somewhat geared to need, or intent. It sent the giants and the spore mound home, where they felt they needed to be. At least we think it did. Perhaps we can use it to send you to what we need, which is funding.

Bajir will still need to have a trial, but I will propose this as a solution, with him to stay and work until the cost of the resurrection is paid in full. Thoughts?



Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday November 26th, 2018 7:50:29 PM

"Well, he will need to agree to it. If Bajir does agree, then I don't think we will need to worry about guarding him while we are away."

"If increasing funds for the Fist will help us regain what we have lost, then I agree. It is time for the Fist to begin rebuilding."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday November 26th, 2018 9:31:19 PM

this could be a benefit. Giant line troops would be a force multiplier for the Fist. perhaps as he is working off his debt, maybe we could see how he fits in the with the current order of battle and TOC. Even if it doesn't seem feasable, the understanding we could gain, and vice versa, could be invaluable in further dealings with the Giant races. in any case I think we need to have someone who's really in touch with the current financial difficulties read the scroll, that way it would open up to a really rich source of funds.

Prudence Gundle 
Monday November 26th, 2018 9:49:29 PM

"Of course, ma'am. Whatever you say." Inwardly Pru wonders why the Knight-Commander would even ask their opinion.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Tuesday November 27th, 2018 12:04:38 AM

Anna says, "Ma'am after we secure more funding via way of portal, may we please return to the range where we found the griffons? They are hungry and intelligent and might be persuaded to enlist with the Fist. We'd get new irregular units and the griffons would get a source of steady nourishment. It would also add safety to the route on which the griffons have been hunting. Plus Having a griffon calvary unit could also open up future contract opportunities we currently don't have the ability to staff. Michael, I and some of the others in our Fist have been talking about returning to the griffons for a while but other work keeps getting in the way so with your leave we are requesting to return to the griffons to offer them a commission post returning from our current mission to secure funding."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Tuesday November 27th, 2018 12:16:10 AM

"That sounds good. We will be working to help our own, for a change. We might even be able to open up some trade between the giant lands and us. You never know what resources they might have in the desert that we could use to make a big profit here and give those giants things they can't get in the desert. If Chief Bajir agrees, then we'll go wherever you send us."

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Tuesday November 27th, 2018 6:38:22 AM

Pompous absorbs the commander's wisdom. He doesn't entirely support what is being said but it's not his place to speak up. He will follow the other's lead and learn from the experiences.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Tuesday November 27th, 2018 6:38:35 PM

OOC
Hmm, i kow I posted yesterday, probably forgot to hit submit.
IC
" Time paying off the debt may make him think twice about his actions. It may also get him to change the attitude of his people. I think that would be beneficial."

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday November 27th, 2018 8:53:55 PM

Trayvin is hopeful the peaceful solution will hold. But that will remain to be seen. For now, it looks like the Agents need to prepare themselves for another mission.

Dinner Guest (DM Warren)  
Tuesday November 27th, 2018 10:06:04 PM

The Knight Commander makes sure that the group knows how influential they can be, and that even though she is in charge, it's a poor commander that doesn't take the opinions of her officers into consideration.

But in fact, she already has a letter drafted to the High Priest of Gargul, requesting his services. She releases them to prepare as they will for a trip to who knows where. Hopefully somewhere good. But maybe not. Impossible to know.

Prudence Gundle 
Wednesday November 28th, 2018 12:04:06 AM

Pru leaves the commander's office and immediately heads for the baths. After washing off the dungeon grime and trail dust and donning a clean uniform, she feels quite a bit better. She heads over to the Fist's quarters to see what the others are up to.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Wednesday November 28th, 2018 12:19:01 AM

Nikolai stops by Headquarters to clean up and check on the mail. Nothing from home but he writes a letter to his family to let them know he and his friends are doing fine. But he does not stay there. While Chief Bejir is still in their charge (no word yet to hand him over), he stays outside with him. He hopes the giant will be able to convince his people that not all humans are enemies and subject to be eaten.

He also makes the list of things they need to stock up on.

OOC: we need that loot list and see who wants what and get to the catacombs before we leave.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Wednesday November 28th, 2018 12:29:57 AM

Anna decides to head to the practice yards and starts setting up practice dummies. She tells anyone who is there to give her some space as she doesn't want anyone caught in the crossfire of her new abilities.

After the practice ground is cleared she turns into a manticore-chimera and uses her natural attacks, tail spikes and breathe weapon against the targets she set up, trying to get a feel for her new most flexible form.

(OOC: what is our loot split from what we got from the temple?)
Active Effects - Beast Shape IV - 9 min - Form of Chimera-Manticore

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Wednesday November 28th, 2018 6:27:27 AM

No rest for the wicked indeed.,,

Pompous also prepares for a trip to the Catacombs to re-stoke his supplies and upgrade his gear.

Dinner Guest (DM Warren)  
Wednesday November 28th, 2018 4:03:42 PM

(I'll get a list together if you need it - once I have some computer access)

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday November 28th, 2018 9:38:59 PM

Looks like another whirlwind adventure is in store for the Agents. Trayvin ponders what supplies they might need to pick up before leaving. He hopes Bajir will behave while they are gone.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday November 28th, 2018 11:03:32 PM

Yeah, what Anna said,

Michael talks with Bajir about what is to be learned and what he can teaoh.

Prudence Gundle 
Wednesday November 28th, 2018 11:38:50 PM

Pru speaks to her Fist-mates about the treasure they acquired on the trip, and makes plans to go to the Catacombs, if she can think of anything she wants.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday November 29th, 2018 12:15:16 AM

Nikolai assesses the last battles and makes a list of things that he doesn't have that would have helped.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Thursday November 29th, 2018 1:24:27 AM

Once Anna is finished in the training yard she cleans up any mess caused by the presumed destruction of the training dummies. Hopefully she didn't damage the yard itself considering she doesn't think the structure was constructed with breathe weapons in mind.

She'll make sure to visit the catacombs if she determines she has enough resources to get anything on her wish list and if not she'll just go see her Fist-mates.



Pompous AC 26 CMD 27/22/17, HP 107 /107 
Thursday November 29th, 2018 6:24:05 AM

Pompous ponders his wish list for the catacombs. It would be a perfect time for him to acquire different types of arrows. Maybe some sonic arrows, and some non lethal arrows. He wonders if a boxing glove attached to the end of an arrow would fly straight?

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Thursday November 29th, 2018 6:30:26 AM

Sigvar waits to see his cut of the loot they found so he can see what upgrades to his gear he can make

Dinner Guest (DM Warren)  
Thursday November 29th, 2018 8:41:50 PM

Just got home - will post soon and make something exciting happen but didn't want to leave you lovely people hanging.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday November 29th, 2018 10:27:54 PM

It seems like the Agents will be going shopping soon, so Trayvin considers what might be on his list. Then he checks it twice, just to make sure.

Prudence Gundle 
Thursday November 29th, 2018 11:53:21 PM

Since she seems to have some time, Pru sits down and begins a letter to her family. She talks about the trip to the giants' territory, and how they were able to talk to the giants and make peace. She doesn't mention the part where they ate the scout. It is upsetting.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Friday November 30th, 2018 12:50:59 AM

Nikolai visits the training grounds and looks for any monk trainees. If he doesn't find any to help tutor, he helps as best he can with skills such as climbing and grapples and escaping from grapples.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Friday November 30th, 2018 1:16:11 AM

Anna greets Nikolai as he enters the training ground.

"Imagine the remains of these dummies are our enemies. I can turn into things with breathe weapons now!"

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Friday November 30th, 2018 6:21:00 AM

... maybe some handcuff arrows..... or glue arrows....

Dinner Guest (DM Warren)  
Friday November 30th, 2018 2:08:07 PM

Loot list -

2 emeralds, 2 rubies: 7k each
mithril shirt
winged shield
glove of storing
+1 longbow of bane vs. animals
two fire opals (1,500 ea)
four black pearls (1,000 ea).
rod of sustenance
rod of metamagic enlarge
Orange Ioun Stone
golden crown with rubies (6,000)
silver (nonmagical) bracers (4,000)
ring of protection +3
loadstone (cursed).
1,000 platinum pieces
two black star sapphires (2,500 ea)
spyglass trimmed in gold (2,000)
+2 shield of arrow deflection
staff of healing with ten charges

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Saturday December 1st, 2018 12:34:29 PM

OOC
How does a winged shield work?is the weight carried in addition to the character? Otherwise I can't see it working for anyone other than a small person.
Does anyone want anything here or is it all being sold?

Prudence Gundle 
Saturday December 1st, 2018 8:40:07 PM

Pru is eyeing the +3 ring of protection. "It would be nice," she says. "Though if we get to the point we're worried about my armor, the fight is already going pretty badly. Still, if we sell it we only get half the value. I don't know."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Saturday December 1st, 2018 9:52:12 PM

Sigvar eyes the Winged Shield. It is as protective as his own but would allow him to fly once per day, if it could lift him.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Saturday December 1st, 2018 11:06:59 PM

Trayvin enjoys the downtime before the next mission.

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Monday December 3rd, 2018 6:09:16 AM

Lock pick arrows?.... Acid arrows?....

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Monday December 3rd, 2018 6:17:37 AM

Anna tosses the ioun stone around her head trying to figure out if the addition makes her spell like abilities last longer.

Dinner Guest (DM Warren)  
Monday December 3rd, 2018 3:49:18 PM

answering questions:

The winged shield can only lift 266 pounds, so it won't support Sigvar's weight.

If Anna's SLAs are based on caster level, then yes, they would be improved with the Ioun Stone.


Feeling more powerful both in themselves and with some upgraded equipment, the Agents make themselves ready to head off on this new adventure. Knight Commander Palance wishes them well, hoping that the map conforms to her and her advisors' expectations. There is only one way to find out though.



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Monday December 3rd, 2018 6:34:39 PM

SIgvar waits for the Agents to split the loot so he can go see the catacombs

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday December 3rd, 2018 9:04:00 PM

Looks like there will be some shopping soon, Trayvin considers what gear may be worthwhile to pick up.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday December 3rd, 2018 11:03:45 PM

Michael looks over the jewels and dreams of the day he is solvent again.

Prudence Gundle 
Monday December 3rd, 2018 11:24:39 PM

Pru checks over her gear and prepares to go--well, wherever the scroll is going to take them. "I hope it will bring us back when we're done," she murmurs.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Tuesday December 4th, 2018 12:35:41 AM

Nikolai takes up the staff of healing and twirls it. "It will take some to recharge it but it will be more useful than our wand," he says.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Tuesday December 4th, 2018 3:06:07 AM

Anna says, "If Trayvin can recharge that staff I could probably fool it into working if I really had to in the event he became incapacitated."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Tuesday December 4th, 2018 6:06:45 AM

Paladin

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday December 4th, 2018 7:55:55 AM

Stuffed with roast beast, beer and all the fixins' Micheal kicks back on a hay bale, lights up his pipe and watches the children of the village play a rousing game of bat and ball. dozing with a full belly and good entertainment is nice. He hopes his guest enjoys himself as much as well.


Pompous AC 26 CMD 27/22/17, HP 107 /107 
Tuesday December 4th, 2018 10:52:50 AM

Pompous accepts a bag of coins as part of his loot and heads to the Catacombs to make some purchases.

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