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Construct 5 (C5) - Reflex Save DC 21 or take 2d6+11=20 hp damage. Make a second such save or be sucked up into the vortex if large or smallerMurphy lingers right around Construct 5. He has to speak up to be heard reasonably well through the wind he is kicking up. He says as he sweeps three of the constructs - two of them twice, "That was your call, Ix. I thought something could be worked out. You stand down, and we'll talk. Or not, and your bargaining position weakens. I always wanted to ask about how you keep track of things around the giant, by the way."
C4 - 20 hp (same pair of saves DC 21)
C1 ('Ix') - 18 hp, 2 saves
C4 - 15 hp (35 total), 2 more saves (unless previously hoovered)
C5 - 18 (38 total), 2 more saves (unless caught in the vortex on 1st pass)
Murphy flight moves (total allowed: 130'):As he flies, Murphy messages Pressi, 'I'm not recommending Ix's suggestion, but - can you selectively erase people's memories??'
025 25' - Start at L3 (drop off C4 (after he took 23 hp) at L5) to L8 vs C9 (22 hp)
030 5' - 90 degrees turn (fly 19/15)
035 5' - To M8 vs C10 (22 hp)
045 10' - M8 Reverse (fly 27/20)
050 5' - To L8 vs C9 (17 hp)
055 5' - L8 90 degree turn (fly 26/15)
070 15' - To L5 vs C4 (16 hp)
080 10' - To L3 (lower vortex touches on K2, L2, K3, L3) vs C5 (22 hp) (23 hp)
090 10' - L3 Reverse (fly 29/20)
100 10' - to L5 vs C4 (19 hp)
115 15' - to L8 vs C9 (21 hp)
120 10' - L8 90 degree turn (fly 33/15)
130 5' - to M8 vs C10 (17 hp)
Damage summary:
C4 - Damage 22 hp (within whirlwind before dropoff). 4 saves vs Reflex DC 22. 15 hp; 18 hp; 20 hp
C5 - 2 saves. 22 hp
C9 - 8 saves. 21 hp; 16 hp
C10 - 4 saves. 21 hp; 19 hp
[Ignore last damage roll of 2d6+11=19]
Note for historical accuracy: Murphy's hp damage against the constructs factors in the DR/10 reduction (mentioned in the post: "(taking into consideration DR/10)"), so they should have received the actual DR-reduced damage shown with Murphy's last attacks."Thank you, love," Murphy says as Pressi helps to heal him.
Hit points damage (PRIOR ROUND GANG - NOT THIS ROUND) after DR/10 factored into the rolls vs the constructs - add 10 hp damage back in to each for the damage prior to DR/10:
C4: 7; C5: 11; C9: 9: c10: 11; C6: 9; C8: 6; C7: 10
This round Murphy stops attacking.
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