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Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+25=42 ; d20+33=45 ; 4d6+3=10 ; d20=16 ;
Wednesday February 13th, 2019 11:18:26 AM

"Darn good thinking, Tink."

Restlin's gonna be in range of that nasty looking wall very soon, but this gas doesn't look too great either. He shrugs and presses his luck, running forward until he thinks he's past the gas. His dare pays off as he emerges unscathed! (Fort save 42).

He directs his sword to cultist 3, hitting AC 45 for 10 damage.

AC is 36/26/29. CMD 36.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday February 13th, 2019 1:22:49 PM

Garret flies ahead to attempt to deal with cultist 3, but finds Restlin there. He calls out to Tink over the rings, "Let me know if that works, I couldn't do that in the last hallway"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26 
Wednesday February 13th, 2019 1:39:25 PM

Garret finds Restlin no where near the cultist. He has a magic sword that attacks at a distance.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+22=31 ; d20+22=35 ; d20+23=40 ; d20+20=21 ;
Wednesday February 13th, 2019 3:45:14 PM

Zane manages to push off the effects of the poison on the blade, but he takes a deep breath of whatever the gas is. Even though he's dosed with it, he closes his mind down to a narrow focus and continues on with his mission....(made will save)
Zane drifts forward still flying until he's in reach of the cultist and he punches at him. Missing him wildly, most likely from being so focused on keeping himd focused on not losing selfcontrol.

Attack Nat 1

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=49 ; d20+33=53 ; d20+29=44 ; d20+24=31 ; d20+19=24 ; d20+14=34 ; d20+18=38 ; 2d8+36=46 ; 2d8+36=47 ; 2d8+36=52 ; d8+19=25 ; d8+19=25 ; d8+19=21 ; d8+19=23 ; d8+19=26 ; d8+19=24 ; d8+19=22 ; 4d6=17 ; 4d6=17 ; 2d6=8 ; 2d6=6 ; 2d6=8 ; 2d6=3 ; 2d6=8 ; 2d6=9 ; 2d6=4 ; 2d6=6 ; 2d6=7 ; 2d6=4 ; d3=3 ; 2d6=6 ; d6=2 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=4 ; d6=5 ; d6=5 ; d6=5 ; d6=1 ; d6=5 ; d6=1 ;
Wednesday February 13th, 2019 4:30:47 PM

Wyaar flies 5' forward while sending moar arrows out into the room.

~~~~~

5' step forward, full attack to Cultist 3 and then 4 in the whirlwind if possible. I don't remember!

Attack 1: Hit AC 49, crit confirm 53, 46 piercing (145 for crit), 17 holy, 17 axiomatic, 8 fire, 6 cold, 8 elec
Attack 2: Hit AC 3, 25 piercing, 3 holy, 8 axiomatic, 2 fire, 1 cold, 6 elec
Attack 3: Hit AC 24, 21 piercing, 9 holy, 4 axiomatic, 1 fire, 6 cold, 4 elec
Attack 4: Nat 20, Crit confirm AC 38, 23 piercing (73 for crit), 6 holy, 7 axiomatic, 5 fire, 5 cold, 5 elec
Rapidshot: Hit AC 44, 22 piercin, 4 holy, 6 axiomatic, 1 fire, 5 cold, 1 elec

4 Nat 20s in that roll.. making up for all those 1s finally



Sesha - 202/202. AC 38  d20=12 ; d20+22=41 ;
Wednesday February 13th, 2019 7:25:16 PM


Poisonous gas is poisonous, but Sesha just barely resists its effects. She was in a quandary. There wasn't a lot of need for her magic directly, and she can't do a lot about the deeper darkness, other than perhaps try to dispel it in general.

Dispel Check: 41

She moves to keep ahead of the wall.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=43 ;
Wednesday February 13th, 2019 9:10:16 PM

Poison? That's not good. Don't worry about me, I'm immune to poison. Let me know if anyone needs help.

The druid flies forward and scans around for traps, letting the party know the safe path through the hall
perception = 33

Cultist 4, after any attacks by other teammates are made, is dragged farther back in the room, but kept away from the door to avoid interfering with any of the Dragon's exit attempts

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee, elemental swarm

DM Hugh   d20+12=32 ; d8=6 ; d2=1 ; d20+30=32 ; 3d8+6=16 ; d20+9=25 ;
Wednesday February 13th, 2019 10:07:53 PM

record keeping post

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+22=42 ; d20+21=36 ; 2d8+6=12 ; 4d6=18 ;
Wednesday February 13th, 2019 10:18:08 PM

Bosk shrugged off the poison and throws a feather token boat in front of the approaching wall in an attempt to slow it. (Large enough to carry 8 horses and 32 medium characters)

Fort save = 42.
If for some reason that move is not allowed, charge closest cultist. Hit AC 38 for 12 regular and 18 sneak damage



DM Mitch 
Wednesday February 13th, 2019 10:51:14 PM

Tink tries to use her dimensional step ability to move to the other end of the room but finds that like with Garret’s abundant step or Beri’s summons she can’t.
(Know[Arcana] DC 35: Highlight to display spoiler: {It would appear the hall has been warded somehow against Conjuration(Summoning) and Conjuration(Teleportation) spells and abilities.})

Restlin presses his luck and moves forward managing to avoid the effects of the mist. He then directs his sword to attack the one cultist who is still a threat. In his haste Restlin sets off an an empowered disintegrate trap, luckily for the mage priest the green ray misses him by a hair. (25 vs touch; Restlin’s touch this round was 26...lucky)

Garret finds Restlin in his way so he instead calls out to Tink to let him know how her attempt goes.

Zane resists the effects of the poison from the spear tip but inhales the poison gas. He manages to resist the confusion effect and miss his target. Unfortunately for Zane he sets off another poison gas trap. Restlin and Garret need to make DC 36 Fort Saves or be infected by the new gas. Zane has to make DC 37 will saves each round and the duration of the confusion effect is now a minute and a half.

Wyaar fires off more arrows finishing off the remaining cultists.

Sesha tries to dispel the deeper darkness and succeeds

Beri manages to spot a few spear traps. There are magical traps nearby, but they all seem to have been disabled by the repeated disjunctions.

Bosk tries to slow the wall down by summoning a boat.

The wall advances 10 feet pushing the boat along. Now instead of being crushed by uncaring stone, you can be crushed by a smiling swan boat. Progress!

HP Tracker:

Cultist 1: dead
Cultist 2: dead
Cultist 3: dead
Cultist 4:dead

Cultists have an AC of 23

Within 10 feet of the wall you take 10d6 damage - half positive and half negative energy. Light is shed making the area normal light within 10 feet, even through magical darkness. Str check DC 24 to slow the wall down by 5 feet. It advances 10 feet per round.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map


RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+24=31 ; d20+41=57 ;
Wednesday February 13th, 2019 11:42:25 PM

"Pantheon's gilded gavel" It's about as close to a swear as Tink can get. "My dimensional step ability didn't work!. Going to have to get there the old fashioned way"

Tink will fly towards the door as best she can, avoiding the traps she detects. She'll call out to the others any traps she sees along the way, advising "don't step there", "go that way", "yep, that's good", and so on.

Double move action: 60ft Fly speed x 2 = 120ft maximum move.
Perception: 57


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+22=23 ; d100=31 ;
Thursday February 14th, 2019 7:01:39 AM

Zane just hovers there and jibbers in various languages....

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+26=32 ;
Thursday February 14th, 2019 9:03:59 AM

When the new gas appears, Garret yells out, "That was NOT me!"

OOC:
Fort save, DC 34: 32 failure. What is the effect of the new gas? If possible, Garret will fly forward into the darkness and out of the gas, but I don't know if the gas effect will let him do that...

DM Mitch 
Thursday February 14th, 2019 10:54:32 AM

(Same type of gas just a new cloud/trap being activated. Works like the confusion spell)

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26  d20+25=31 ; d20+32=41 ;
Thursday February 14th, 2019 12:34:59 PM

Restlin fingers a hole in his tunic where the disintegration beam hit. "That almost sucked. Good thing I'm me."

He moves forward, stepping over corpses and squeezing by Zane since he's pretty sure any traps there have already sprung. He through the gas cloud, but his luck's up and the gas does its thing (fort save 31 - fail). Crazy images start appearing, but Restlin's pretty good about seeing through nonsense (will save 41 - pass). He moves through the gas and steps into clean air.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+30=38 ;
Thursday February 14th, 2019 5:51:40 PM

Garret waves his hand around in the gas and says, "Anyone see that one-eyed unicorn fly by?" He then attempts to fly forward to get out of the gas.

OOC:
Will save, DC 35 to act normally: 38

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+25=27 ; d20+25=29 ;
Thursday February 14th, 2019 9:07:23 PM

Wyaar flies forward hovering 5' above the ground and probably isn't bothered by the confusion gas as he is immune to compulsion?

---- move action 40' forward

Rolled saves but done think need them.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=40 ;
Thursday February 14th, 2019 9:15:34 PM

Beri advances as he flies above the ground, continuing to relay the locations of traps as he moves:
Perception = 40

With the cultist in the whirlwind out of commission, he moves it back to try to add additional force to slow down the moving wall.


Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d100=78 ; d20+21=34 ; d20+20=38 ;
Thursday February 14th, 2019 10:18:13 PM

Bosk looks at the approaching wall and weighs good options. Looking at the symbol he attempts to recall anything he can about turning the wall off. If nothing comes to mind he casts meld with stone on himself and looks for an internal shutoff or something in the far side of the wall. If that fails he tries to help with the wall (transmutation) and tried to disarm it. If that falls blink had a 50% chance of letting him pass through the wall.

Perception = 34
Spell Craft to disable the wall = 38
Blink if meld doesn't work = 78, fail, would get shunted to safety


DM Mitch  d20+28=38 ; d20+25=36 ; 10d6=34 ; d20+25=42 ; d8=3 ; d8=1 ; d8=4 ;
Friday February 15th, 2019 5:43:28 AM

Tink flies to the door and is able to avoid several traps, pointing them out along the way. She finds another large locked door like the previous one.

Zane shows off his linguistic prowess.

Garret proclaims he didn’t cause the gas and flyes onward.. Right into another spear trap and a Destruction trap. The spears he dodges easily, but he takes 190 damage from the destruction, fort save 33 to reduce it to 33.

Restlin advances, getting poisoned but able to ignore it.

Wyarr is able to ignore the gas.

Beri also advances looking for traps.

Bosk thinks about disabling the wall. Unfortunately he put a giant boat in front of it and can’t reach it to do anything to it not even really see much of it anymore.

The wall advances, shoving forward the boat, Sesha, and Bosk. Sesha passes over a trap that shoots her with poisoned spears; she takes 14 damage and has to save vs DC 30 fort to avoid being poisoned (1d6 con damage a round for 6 rounds, 2 successes to end)

Within 10 feet of the wall you take 10d6 damage - half positive and half negative energy. Light is shed making the area normal light within 10 feet, even through magical darkness. Str check DC 24 to slow the wall down by 5 feet. It advances 10 feet per round.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map



RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+29=41 ;
Friday February 15th, 2019 6:24:17 AM

"Do you guys want to drag those bodies up here? They may have things on them we can use. They might also have a clue as to where they're going and where Agatha has gone" Tink starts to look over the device. She gets her tools out of her kit and looks back over her shoulder "We're going to need a bigger boat"

Move action: Retrieve thieves tools
Standard action: Start work on the device. Disable device check: 41


Sesha - 202/202. AC 38  d20=8 ; d10+5=15 ;
Friday February 15th, 2019 10:13:37 AM


The spear jabs the witch, who starts hurrying up the path to avoid the spears, careful to dodge according to Tinks plans and instructions.

She heals away the damage from the spear.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+22=38 ;
Friday February 15th, 2019 11:38:17 AM

Coming to his senses Zane grabs the corpse that was to his immediate right, then flies forward moving around any traps that were notified of.
While he's lucid, "an anyone dispell this confusion I'm suffering from? It may end up one of these times I attack someone.... "

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29]  d20+26=35 ;
Friday February 15th, 2019 12:08:38 PM

Garret points out the two new traps to the others, calling out, "Trap here!" He then tries to follow Tink's instructions to get up closer to her and the new wall.

OOC:
Fort Save, DC 33: 35 success!

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26 
Friday February 15th, 2019 4:39:36 PM

Restlin casts detect magic and checks out Zane, trying to figure if the effect CAN be dispelled. He follows behind Garret and Tink to make sure he's not stepping on anything dangerous.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Friday February 15th, 2019 9:05:14 PM

Is it a dispell that you need? I can do that, but I'm not sure that will that work if the confusion is induced by poison. If I'm mistking, just come up here and I'll cast it on you.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee, elemental swarm

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Friday February 15th, 2019 10:41:13 PM

Bosk will run around grabbing bodies and hauling them to safety with him.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday February 17th, 2019 9:05:49 PM

Wyaar avoids flying bodies and just readies an arrownto shoot anything that needs shooting.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29] 
Monday February 18th, 2019 12:02:02 PM

Garret glances back at the moving wall and then towards Tink. "Tink? You got this door?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Monday February 18th, 2019 3:27:55 PM

Zane wonders how long he'll be in control of himself.....

Sesha - 202/202. AC 38 
Monday February 18th, 2019 7:25:47 PM


Sesha has a delay poison spell ready to go, if the effect cannot be otherwise cured.

DM Mitch 
Monday February 18th, 2019 8:41:06 PM

Tink takes out her tools and begins working on the door while advising the others to start rounding up corpses.

Sesha gets jabbed by the spear and then heals away the damage she sustained.

Zane grabs one of the corpses and asks for help while he’s lucid seeing that he is still under the effects of confusion.

Restlin casts detect magic and tries to determine if Zane’s confusion can be dispelled.

Bosk also starts rounding up bodies..

Wyaar knocks another arrow ready to shoot at something if it needs it.

Garret wonder's if Tink can get the door in time.

Zane wonders if he'll be able to counter the poison.

Sesha is ready to delay poison if it isn't otherwise cured.

Tink beats the door on the first try this time. With the door open and all the traps located the party is able to easily escape before being crushed , even recovering several corpses along the way.

A quick search of the corpses proves there isn’t much of value on them - just charred and destroyed items. The cultists likely had time to come back and take anything of value while setting up their trap for the Dragons.

On the other side of the door awaits yet more twisting corridors. The Caretaker reports via telepathy that you have several more levels to go before you reach the top.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday February 18th, 2019 8:57:57 PM

Wyaar looks out ahead as he flies to the open doorway. "Trap finders to the front?"

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=46 ;
Monday February 18th, 2019 9:07:24 PM

Thank you for the update Caretaker. Are you able to detect if there are more anti-summoning fields ahead? And for that matter, is there a safer path we can be taking, or is this the only route to get to our missing friend? And is there a safe room to rest in at some point? The thought of several more levels makes me a little nervous.

The druid looks around for any traps.
Perception = 46

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=45 ;
Tuesday February 19th, 2019 4:06:41 AM

"Areas where your unseen servants have gone missing could indicate the fields that block summoned creatures" Tink tries to respond telepathically.

A rest would be nice to swap some spells around however time might not be on the party's side.

Tink looks down the corridor to try and see where it turns or where it ends

Perception: 45

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Tuesday February 19th, 2019 9:14:31 AM

Zane hopes he remains in control until the confusion wears off, he knows his fists are oversized and probably would hurt someone....

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29] 
Tuesday February 19th, 2019 11:39:03 AM

Garret looks over at Wyatt and says, "I can find the traps by setting them off, if that helps..."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday February 19th, 2019 4:06:02 PM

"Lead the way then.." Wyatt says to Garret with a gesture forward and a smile. "Don'treally"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26 
Tuesday February 19th, 2019 5:19:53 PM

With his permanent arcane sight, Restlin can probably make out any magic traps along the way. Really though, he's just a poor-man's Tink when it comes to trap finding. He keeps an eye out, but mostly stays out of her way and lets her do her thing.

At hearing they've a long way to go, he again questions the wisdom of this course of action. He says nothing, though. He hopes Agatha will appreciate this, but he knows better...

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Tuesday February 19th, 2019 7:46:54 PM

Bosk listens to the caretaker. Are there any shorter or faster paths we can take? Are you able to effect any of the traps or assist is in neutralizing the cultists in any way?

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday February 19th, 2019 9:01:34 PM

Oh, and Caretaker, how far away is the next cultist that you are able to detect?

DM Mitch 
Tuesday February 19th, 2019 10:35:45 PM

Wyaar looks ahead and asks if the trapfinders should be put in front.

Beri looks around for more traps, asking the caretaker if it can detect other anti-summoning fields.

Tink hypotheses that anti-summoned fields could be evidenced if the caretaker’s servants have disappeared anywhere. She ponders the wisdom of taking a breather while remaining vigilant for traps.

Zane hopes he remains in control of his actions until the confusion wears off

Garret offers to play trap sweeper and Wyaar encourages this idea

Restlin prepares to back up Tink with his permanent arcane sight, trying to remain out of her way. When he hears they still have a ways to go he ponders the wisdom in their course of action.

Bosk asks the caretaker about shortcuts and help with the cultists.

Beri asks the caretaker how far the next cultists are.

The caretaker says, “Servants have not been able to get past the trap hallway you are now clear of. It is unknown if there are other such areas beyond it. As far as shortcuts go, you are in a part of the tower that was fairly straight forward in its design as such you pretty much just have to go through the passages and star wells before you to get to your destination. Unfortunately the cultists have been able to neutralize what little assistance I could have brought.”

The party is unable to find any traps in this section of hallway.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=49 ; d20+50=54 ;
Wednesday February 20th, 2019 6:51:27 AM

Unless anyone wants to rest, Tink will lead the way down the corridor

Perception:49
Stealth: 61


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Wednesday February 20th, 2019 11:06:15 AM

Zane indicates he's good to go, he has limited magic anyways.....

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday February 20th, 2019 11:23:08 AM

Garret says, "I could stop for a snack, but I suppose we need to keep moving along. Lead the way, Tink!"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26 
Wednesday February 20th, 2019 12:53:35 PM

Restlin concurs. "If we stop to rest, we've basically chosen the worst of all options available to us. We gotta keep moving." As he talks, he rummages around in his belt pouch, coming at last upon a small red bag that he hands to Garret. "Something to keep up your strength, dude. Try not to eat'em all in one bite." Inside are 8 chocolate squares, each about half an ounce.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday February 20th, 2019 5:46:24 PM

Wyaar proceeds along with the rest of the group with arrow ready and eyes scanning ahead.

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Wednesday February 20th, 2019 8:30:44 PM

Bosk follows behind Tink, second from the from, figuring he can attach over her head and she can duck behind his legs if necessary... Should another attack occur.

Ooc: how much time has passed since each battle? Did we rest after the first one?

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday February 20th, 2019 9:01:41 PM

I should have my next round of elementals from the elemental swarm appearing in a minute, though it's possible that the next room we enter will send them back to their home place the second they set foot in it.

DM Mitch 
Wednesday February 20th, 2019 10:03:02 PM

Tink leads the way down the next corridor.

Zane encourages the others to press on.

Garret indicates he could stop for a snack but suggests Tink lead on just the same.

Restlin reasons that stopping is the worst possible decision they could make and reasons they got to keep moving. He gives some chocolate to Garret.

Wyaar proceeds along with the others arrow at the ready and eyes sharp.

Bosk follows on Tink heals, determined to provide her cover if they end up in another skirmish. (OOC: You rested right before starting the ascent to the tower. It took maybe an hour to follow Agatha’s trail, then a couple hours to ascend the first several floors to the trapped hallway (there were few things in the way so you advanced quickly))

Beri points out he should get his next elementals soon.
(OOC: Where is the portal the elementals spawn from? Per the spell no 2 elementals summoned from it can be more than 30 feet apart and you made the portal before the trapped hallway. How are the elementals going to overcome the corridor that is warded?)

The party presses onward. They ascend quickly with no resistance. Where before the cultists had cleared out most threats but had left behind some traps or monsters they merely avoided it quickly becomes apparent that there was a concentrated effort to clear these floors of dangers. Every trap is disarmed, every guardian construct or monster destroyed. At several points there is evidenced of hastily constructed defenses - stone shaped into cover and fortifications, half finished traps, even hastily scrawled, inactive wards.

Despite the and apparent preparations there is no sign of any cultists living or dead by the time the party is 3 floors from the top. An eerie stillness fills the empty corridors and twisting passages.


RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=53 ; d20+50=66 ;
Wednesday February 20th, 2019 10:26:40 PM

"You didn't notice but I cast a Time Stop and took care of all these guys by myself" It would be nice if it were true.

Serious once more Tink looks further ahead "I used quite a few spells downstairs to help get us through those traps. I might have to ration them whatever we face next."

Perception: 53 - Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft

Stealth: 73 + Hide in Plain Sight + Mind Blank + Pass without Trace


Sesha - 202/202. AC 38 
Wednesday February 20th, 2019 11:43:12 PM


Sesha pats Tink on the back.

"I used hardly any. I can compensate."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Thursday February 21st, 2019 10:52:19 AM

"Still got a few Hastes available...." And he waits until told to move forward....

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26 
Thursday February 21st, 2019 10:59:15 AM

"It was awfully nice of those cultists to do all this work for us."

Restlin's still close to full power as well. He moves as fast as Tink's able to ensure the way is clear for them.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29] 
Thursday February 21st, 2019 12:03:24 PM

Garret shoves some chocolate in his mouth as they travel. Through a gooey mouth he says, "Why thanks Restlin, these should keep my strength up a bit."

He seems surprised when some of the chocolate melts on his fingers.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=44 ;
Thursday February 21st, 2019 9:11:28 PM

Glad we left when we did, can you picture going through two more floors of traps like that? And that was likely before they had completely retrapped the hallway we went through. I don't like this silence though, this doesn't feel like the other rooms.

Beri glances around for traps or signs of an ambush, along with signs that this room hasn't been warded against summoning.

Perception = 44

ooc: For the elemenatals, since they are earth they have earth glide... A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. I believe that covers the walls of the tower and would provide ways to reach us if only the hallway was warded... if the entire tower has been warded it may be a moot point from that spell's perspective, but something your resident summoner really needs to know prior to being thrown into battle again.

DM Mitch  d20+20=29 ; d20+20=33 ; d20+20=34 ; d20+20=22 ; d20+20=33 ; d20+20=37 ; d20+20=26 ; d20+20=31 ; d20+24=38 ; d20+24=41 ; d20+24=40 ; d20+24=41 ; d100=23 ; d100=46 ; d100=5 ; d100=29 ; d100=25 ; d100=6 ; d20+13=18 ; d20+13=19 ; d20+13=19 ; d20+13=25 ; d20+13=31 ; d20+13=31 ; d20+13=29 ; d20+13=29 ; d20+13=17 ; d20+13=14 ; d20+13=27 ; d20+13=26 ; d20+13=17 ; d20+24=33 ; d20+24=32 ; d20+24=41 ; d20+22=25 ; d20+22=32 ; d20+22=29 ; d100=81 ; d8=1 ; d8=3 ; d100=86 ; d100=3 ; d8+10=14 ; d8+10=12 ; d8+10=15 ; d8+10=11 ; d6=1 ; d6=2 ; d6=2 ; d6=2 ; 2d6=4 ; 2d6=6 ; 2d6=12 ; 2d6=6 ; d20+15=32 ; d20+15=17 ; d20+15=17 ; d20+15=28 ; d20+15=24 ; d20+15=34 ; d20+15=35 ; d20+15=18 ; d20+15=19 ; d20+15=23 ; d20+15=22 ; d20+15=34 ; d20+15=32 ; d20+15=27 ; d20+15=29 ; d20+15=24 ; d20+15=33 ; 2d6+4=10 ; 2d6+4=10 ; 2d6+4=11 ; 2d6+4=12 ; 2d6+4=11 ; d20=20 ; d20=7 ; d20=2 ; d20=6 ; d20=5 ; d20=1 ; d20=19 ; d20=9 ; 2d6+4=10 ; d20+13=18 ; d20+13=19 ; d20+13=17 ; d20+13=27 ; d20+13=22 ; d20+13=18 ; d20+13=27 ; d20+28=29 ; d20+28=31 ; d20+28=38 ; d20+28=35 ; d20+28=43 ; d20+28=29 ; d20+28=29 ; d20+28=46 ; 2d10+16=32 ; 2d10+16=28 ; 2d10+16=30 ; d20+32=34 ; d20+32=45 ; d20+32=49 ; d20+32=37 ; d20+32=44 ; d20+32=37 ; d20+32=42 ; d20+32=34 ; 2d10+20=34 ; 2d10+20=34 ; 2d10+20=36 ; 2d10+20=27 ; 2d10+20=26 ; 2d10+20=32 ; 2d10+20=33 ; 2d10+20=32 ; d20+21=37 ; d20+21=24 ; d20+21=34 ; d20+21=30 ; d20+21=29 ; 3d8+9=17 ; 3d8+9=20 ; 3d8+9=22 ; 3d8+9=25 ; 3d8+9=21 ; 3d8+9=23 ; 3d8+9=25 ; d20+21=41 ; d20+21=32 ; d20+21=22 ; 3d8+9=28 ; 3d8+9=25 ; 3d8=13 ; d20=8 ; d20=2 ; d20=2 ; d20=16 ; d20=18 ; d20=2 ; d20=11 ; d20=7 ; d20=6 ; d20=19 ; d20=6 ; d20=1 ; d20=18 ; d20=8 ; d20+14=34 ; d20+14=24 ; d20+14=24 ; d20+14=30 ; d20+14=17 ; d20+14=24 ; d20+14=28 ; d20+14=20 ; d20+14=34 ; d20+14=33 ; d20+14=29 ; d20+14=34 ; d20+14=25 ;
Thursday February 21st, 2019 11:41:17 PM

Tink jests she cast Time Stop and cleared out the bad guys herself when no one was looking. She then tells the others she may need to ration her spells when next they encounter something.

Sesha pats Tink on the back saying she used hardly any

Zane offers he still has some hastes.

Restlin remarks it was nice of the cultist to do all the work for the party.

Garret eats chocolate as he moves along, thanking the mage priest and ending up with some chocolate goo on his hands.

Beri remarks he was glad they left when they did before the cultists had time to retrap the part of the tower they are traveling through now. (your elementals could pass the room by burrowing deep enough into the ground, but a couple hours passe and the spell ends before you find enemies)

The party proceeds through more empty halls and abandoned room. With no enemies to slow them down they proceed quickly to the next floor, ascending a large stairway.

At the top is a 200x200 room the cultists have clearly been living in. A huge alter dominates the area, bloody and surrounded by the symbology of the death cult. A living area sits on the far left, next to a training area and a dining area in the opposite corner. A library of some sort rests at the top of the room next to a laboratory filled with summoning circles and magical experiments.

Oh, and what looks like the entire cult is standing there in formation to greet the Dragon’s arrival. At least 100 people of all races stand there grimly, warriors clenching weapons, priests clutching holy symbols, and casters holding reagents. Great corpses, a mix of taur, ogre, and other large monsters, float to one side, hollowed out with souls screaming inside of exposed rib cages. Great iron constructs flank the other side, towering and many further enhanced by runic enchantments and weapons. Decrypted crones fill out the menagerie of horrors, cold and wielding wicked magics.

At the center of it all floats a tiny jeweled skull crowned by 10 jewels (Know Arcana DC 41 Highlight to display spoiler: { Apparently the leader of the Death Dragons is a demilich, and not the normal variety either but one of the awakened, possessing the benefits of the advanced decay of a demilich and the knowledge of spellcasting on par with the strongest of wizards. Oh and it can devour your souls if it wants to})

To the skulls right stand Agatha, Sprocket decked out in full cultist regalia. The look down on the Dragon’s cooly, with carefully neutral expressions. On it’s left stands an unknown Human, tall and wearing ornate robes.

The Skull speaks in a deep, feminine voice. ”So dragons, you have finally made it! I must say your eagerness to face us was flattering. But now you face the entire faith of the True Lord of Death. Not even-”

It’s speech is interrupted when the tall human shouts. ”Faithful of Kevintar strike! Now is the time to act, destroy the abominations! immediately followed by a spell targetting himself (spellcraft DC: 23Highlight to display spoiler: {Quickened Etherealness}) and (Spellcraft DC: 24: Highlight to display spoiler: {Power Word Kill}) targeting the demilich. The demilich resists the second spell and does not look happy.

Complete chaos instantly begins.


DM Hugh - Record Keeping Post / Combat actions  d20+16=35 ; d20+44=60 ; d20+44=45 ; d20+44=48 ; 12d6=40 ; 12d6=43 ; 12d6=44 ; d20+10=18 ; d20+10=14 ; d20+10=24 ; d20+21=27 ; d20+21=28 ; d20+21=38 ; d20+21=31 ; d20+21=27 ; 19d6=63 ; 19d6=67 ; 19d6=69 ; d4=3 ; d4=3 ; d4=3 ; d20+21=26 ; d20+21=23 ; d20+25=27 ; d20+25=38 ; d20+14=18 ; d20+14=31 ; d20+14=32 ; d100=83 ; d100=83 ; d100=8 ; 15d6=64 ; 15d6=57 ; 15d6=48 ; d20+11=24 ; d20+11=17 ; d20+11=19 ; d20+11=18 ; d20+11=25 ; d20+11=27 ; d20+11=12 ; d20+11=12 ; d20+11=29 ; d20+11=20 ; d20+11=16 ; d20+11=25 ; d20+11=30 ; d20+11=29 ; d20+11=14 ; d20+16=26 ; d20+16=23 ; d20+16=35 ; d20+16=28 ; 10d6=39 ; 10d6=28 ; 10d6=46 ; d20+16=36 ; d4+1=3 ;
Thursday February 21st, 2019 11:46:29 PM

Complete chaos instantly begins.

The fighters all charge. They don’t spot Tink, but they swarm over Bosk, Zane, and "Garret. The front ones fly over them to provide a flanking bonus, one ones in back getting a charge boost. A few have to hover over the heads of them to get a hit in.

Bosk is attacked 12 times, 8 would have hit but he luckily goes ethereal causing 6 to miss. All 12 use their Lion’s Shield to try to bite him but none of them penetrate his armor. He takes a total of 36 damage.

Garret is attacked 3 times, but none are able to hit the agile monk.

Zane is also attacked thrice and hit twice for 44 damage.

The enemies that hit take damage from their vicious weapons. Bosk, Zane, and Garret get as many attacks of opportunity as they are capable of making (well up to 18, I doubt you can do that many though)

The monks split up; half charge the PC’s, half turn and charge the iron golems and devourers. Five fighters are hit by Stunning Fist but they all make the save. Only one monk hits a Devourer and none manage to damage the thick iron of the Golems.

The iron and rune golems start wailing on each other. The rune golems dish out far more than they take.

The Devourers cleave into the monks that dared attack them. All the monks are hit and take negative levels.

The 3 shadow clerics start casting spells.
(Will Save DC 22 : Highlight to display spoiler: { You see through the cleric that is there, it is an illusion; they must of used mislead }) (Perception: 60 Highlight to display spoiler: { You hear someone moving around near where the cleric is}) (True Seeing / See Invisibility : Highlight to display spoiler: { You see another cleric near where the double is})

(Will Save DC 22 : Highlight to display spoiler: { You see through the cleric that is there, it is an illusion; they must of used mislead })(Perception: 45 Highlight to display spoiler: { You hear someone moving around near where the cleric is}) (True Seeing / See Invisibility : Highlight to display spoiler: { You see another cleric near where the double is})

(Will Save DC 22 : Highlight to display spoiler: { You see through the cleric that is there, it is an illusion; they must of used mislead} )(Perception: 48 Highlight to display spoiler: { You hear someone moving around near where the cleric is}) (True Seeing / See Invisibility : Highlight to display spoiler: { You see another cleric near where the double is})

The 3 death masters not to be outdone also start casting spells of their own as if choreographed their invocations all cause glowing spheres of cold energy to spring from their hands and land squarely among where the Dragons are gathered near exit to the stairs.

All Iron Dragons need to make the following:
(DC 19 Reflex Save or take 40 cold damage, only 20 on success)
(DC 19 Reflex Save or take 43 cold damage, only 21 on success)
(DC 19 Reflex Save or take 44 cold damage, only 22 on success)

The 3 Dwarf Clerics who are aligned with Kevintar charge the 3 death masters but all 3 of their attempted strikes with their warhammers miss their intended targets.

The 3 True Believers all advance towards the death masters casting implosion against them. 2 of the death masters manage to resist but the 1st one takes 190 points of damage as its body implodes in on itself in a sickening heap.

The 6 crone queens all cast bluish white rays 2 of which targets Garret, 3 of which target Bosk and 1 of which target Zane. Both rays miss Garret. 2 of the 3 rays strike Bosk (38, 31)(63 cold damage, 3 dex drain) (67 cold damage, 3 dex drain). A third would have hit Bosk if he didn’t blink out of sight at the right moment. The single ray misses Zane.

The Devoted Believers all unload on the Crones with Destruction. Crone 5 fails on SR and her save twice and is instantly consumed by holy fire. Several of the rest are heavily wounded, though two avoid the damage.

2 of the Arcane Acolytes take double move actions towards where the melee skirmish is happening. A third wanders towards the Devourers and crones

Meanwhile a 4th, 5th and 6th all move towards the areas where devoted monks are gathering and unleash fire storms on them. Some of the monks manage to avoid the fire storm entirely while others benefit from their improved evasion and only take half damage.

Arcane Acolytes 7, 8 9 and 10 all cast destruction against their devoted believer counter parts amongst the book shelves.

Sprocket whips out a quicken metamagic rod and goes ethereal himself. He then utters his own power word kill against the demilich. The demilich resists the power of Sprocket’s power word as well.

Agatha casts dimension door getting herself away from the Demilich

The demilich casts time stop gaining 3 extra rounds. It uses those rounds to summon an Ice Devil, and 2 Barbed Devils.


DM Mitch 
Thursday February 21st, 2019 11:47:59 PM

HP tracker:
Monk 13: 54 damage (1 negative level)
Monk 14: 57 damage (1 negative level)
Monk 15: 59 damage (1 negative level)
Monk 16: 62 damage (1 negative level)
Monk 17:58 damage (1 negative level)
Monk 18: 28 damage (1 negative level)
Monk 19: 48 damage (2 negative level)

Monks in cooking / eating area:
0 damage
0 damage
28 damage
28 damage
28 damage
28 damage
28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
39
28
46

Fighter 1: 12
Fighter 9: 11
Fighter 10: 10
Fighter 11: 1
Fighter 12: 23
Fighter 16: 2
Fighter 17: 4
Iron Golem 1: 38
Iron Golem 2: 33
Iron Golem 3: 28
Iron Golem 4: 35
Rune Golem 1:
Rune Golem 2: 13
Rune Golem 3: 9
Rune Golem 4: 11
Devourer 1: 10
Crone 1:140
Crone 2:
Crone 3:
Crone 4: 140
Crone 5: 280 (dead)
Crone 6: 140
Death Master 1: 190 damage / dying

Map!

Sesha - 202/202. AC 38 
Friday February 22nd, 2019 2:40:01 AM


Sesha, shocked by the sudden intensity of this room, stumbles for a plan. She calls out over the rings.

"Who are we fighting here? Kevintaurs emergence is what we are trying to help, right? So that we can fight him? Do we really have to try and bring this thing to a tie?"

She adds a second later.

"Looks like summoning is a go in this room!"

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+50=51 ; d20+24=32 ; d20+26=43 ; d20+26=39 ; d20+26=42 ;
Friday February 22nd, 2019 3:55:31 AM

Invisi-Tink grinds her teeth and squints at Agatha "Hey Restlin. Remember how neither of us completely liked Agatha? We should go with that sort of hunch from now on"

There sure are a lot of enemies though.

"Let's deal with the ones in front of us first and then take it from there I guess"

Tink tries to quietly (and sneakily) fly a little higher, say, 20ft in the air. She uses one of her Arcane Trickster Tricky Spells to cast a Still and Silent Repulsion spell.

-----------------------
Know Arcana DC41: 32=Fail
Spellcraft DC23: Autopass
Spellcraft DC24: Autopass
Ref Save DC19: 43=Pass. Evasion means no damage.
Ref Save DC19: 39=Pass. Evasion means no damage.
Ref Save DC19: 42=Pass. Evasion means no damage.

Move Action: Stealthily fly upwards a little. Stealth: 58
Standard Action: Use Tricky Spells ability to cast a Silent and Still Repulsion spell

Symbol of Weakness: Anything approaching within 60ft of Tink to make a Fort Save vs DC24 or take 3d6*1.5 Str Damage.
Repulsion: Anything trying to get within 10ft of Tink must make a Will Save vs DC25 to advance any further (she could make the area larger ut keeping it at 10ft)
Blur: Attacks have a 20% chance of missing

-----------------------
Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+21=29 ; d20+21=37 ; d20+21=23 ; d20+21=40 ; d20+21=35 ; d20+21=34 ; 8d8+17=47 ; 8d8+17=61 ; 2d8+17=23 ; 2d8+17=23 ; 2d8+17=26 ; 2d8+17=26 ; 2d8+17=21 ; 2d8+17=32 ; 2d6=6 ; 2d6=10 ; 2d6=3 ; 2d6=8 ; 2d6=11 ; d20+23=37 ;
Friday February 22nd, 2019 10:21:09 AM

Zane has 5 AoO's. (zane should still be hovering above the group)
Starting on Fighter 17 then switching to 16 then to 12 if they go down.

AoO 1 : AC 29 Damage 23 + 6 Holy
AoO 2 : AC 37 Damage 23 + 10 Holy
AoO 3 : AC 23 Damage 26 + 3 Holy
AoO 4 : AC 40(AC 37 confirm) Damage 26 (+crit 21) + 8 Holy
AoO 5 : AC 34 Damage 32 + 11 Holy

Zane then acrobatics vertically and to the side just a bit, just out of reach of the fighters (37 Acrobatics) and while he's tumbling through the air he pulls out a meta-magic rod of lesser extend and proceeds to cast Haste of himself and his friends.

HASTE on Everyone 22 rounds.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26  d20+21=32 ; d20+21=36 ; d20+21=28 ; d20+23=36 ; d20+24=27 ; d20+26=27 ; d20+26=33 ; d20+26=30 ; d20+39=56 ; d20=18 ;
Friday February 22nd, 2019 1:07:13 PM

Restlin scratches his head. "This is bananas..." he says to no one in particular. He starts to pace about. "I mean, are we supposed to kill all those guys?" The first ice ball explodes behind him, narrowly missing him. He paces the other direction "Are the Kevintar folks on our side? We're still trying to stop him at the end of the day." The second one explodes where he was standing just a moment ago. "Tink's right, though. No. More. Star Mages. I am so done with their nonsense."

The last cold explosion goes off harmlessly overhead.

OOC: All saves made + ring of evasion = 0 damage.

"Either way. We've got ourselves a target rich environment here." He grins and pulls out his maximize rod. He lets loose a chain lightning at one of the morons attacking our toughest members.

"Hey guys, at least two of those clerics are using mislead. Third one appears real, but I may be wrong..." Restlin can see invisible creatures just fine.

Know, Arcana: 56 - success

"And if you want some more bad news, the lich over there is awakened. If it asks to borrow your soul, you should say no."

***

Maximized chain lighting starts at zealous fighter #8 and hits every single one of the bastards, PLUS monk #1. 102 damage. Reflex DC for half damage is 36 for the first dude, and 34 for the rest. SR check is 27.

Move: Mosey closer to Sesha, cause why not?

AC is 38/28/31 this round. CMD is 38.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Friday February 22nd, 2019 2:05:49 PM

forgot to state Zane auto avoids all the damage from the "ice"balls.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29]  d20+28=29 ; d20+28=40 ; d20+28=39 ; d20+33=41 ; d20+33=52 ; d20+37=42 ; d20+33=39 ; d20+33=34 ; 8d8+11=45 ; 8d8+11=51 ; 8d8+11=44 ; 8d8+11=46 ; 8d8+11=58 ; d20+36=45 ; d20+36=42 ; d20+31=34 ; d20+31=44 ; d20+26=32 ; d20+26=29 ; d20+21=29 ; d20+36=56 ; d20+40=51 ; 8d8+11=49 ; 2d8+11=17 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=22 ; 2d8+11=19 ; 2d8+11=23 ; 2d8+11=18 ; 2d8+11=21 ;
Friday February 22nd, 2019 8:43:17 PM

Garret stands and stares as the total chaos unfolds. He ducks under the ice balls and yells out, "What in the Wold is going on here?" Then the fight starts and he spins and slaps the row of fighters in front of him, splattering chocolate on each of them. He finishes his spin and decides to try and take care of the one left in front of him, flipping and kicking it over and over again.

OOC:
Them's a lot of dice!
Ref save, DC 19: 29, evasion = no damage
Ref save, DC 19: 40, evasion = no damage
Ref save, DC 19: 39, evasion = no damage

AOO on #10: Hit AC 41; dam: 45
AOO on #11: Hit AC 52 (threat: 42 to confirm); dam: 51 (+44)
AOO on #12: Hit AC 39; dam: 46
AOO on #13: Hit AC 34; dam: 58

Flurry starting on #8, and moving to 13 or anyone else that steps in to take #8s place:
Hit AC/Dam: 45/49 42/17 34/19 44/20 32/22 29/19 29/23 56 (threat: 51 to confirm)/18 (+21)

In effect: haste

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+17=33 ; d20+17=30 ; d20+17=30 ; d20+27=33 ; d20+27=29 ; d20+27=29 ; d20+33=49 ; d20+33=39 ; d20+33=37 ;
Friday February 22nd, 2019 9:13:22 PM

Good eye Restlin. All three of them are fakes, and I see three invisible clerics near the illusions. Oh, I can actually summon? Awesome!

Beri calls forth a storm giant to aid in combat

Ref Save DC19: 33
Ref Save DC19: 30
Ref Save DC19: 30
See invisible- see all three real clerics

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee, Elemental Swarm

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


DM Hugh - Record Keeping Post  d20+9=18 ; d20+9=23 ; d20+9=11 ; d20+9=26 ; d20+9=12 ; d20+9=24 ; d20+9=16 ; d20+9=28 ; d20+9=12 ; d20+9=19 ; d3=2 ; d20+9=16 ; d20+9=28 ; d20+9=14 ; d20+9=18 ; d20+9=13 ; d20+9=27 ; d20+9=16 ; d20+9=11 ; d20+11=13 ; d20+16=32 ; d20+16=27 ; d20+16=26 ; 12d6+16=59 ; 12d6+16=59 ; d20+8=22 ; d20+8=26 ; d20+8=27 ; d20+3=8 ; d20+3=16 ; d20+3=14 ; 5d4+5=21 ; 5d4+5=19 ; 5d4+5=16 ; d20+16=19 ; d20+16=32 ; d20+16=20 ; 10d6=35 ; 10d6=27 ; d20+18=24 ; d20+18=29 ; d20+18=24 ; d20+13=29 ; d20+13=23 ; d20+13=16 ; d20+8=26 ; d20+8=17 ; d20+8=10 ; d8+5=8 ; d8+5=13 ; d8+5=9 ; d8+5=11 ; d8+5=8 ; d20+16=36 ; d20+16=32 ; d20+11=21 ; d20+9=24 ; 28d6=94 ; d20+18=21 ; d20+18=19 ; d20+18=21 ; d3=3 ; d20+18=33 ; 4d6=12 ; 4d6=13 ; 4d6=11 ;
Friday February 22nd, 2019 10:03:05 PM

(OOC: Record keeping post)

Sesha - 202/202. AC 38 
Friday February 22nd, 2019 11:03:09 PM

(sesha post incoming!)

Sesha - 202/202. AC 38  d20=16 ; d20=18 ; d20=15 ; d12=3 ; d12=5 ; d12=12 ; d12=11 ; d4+1=4 ;
Friday February 22nd, 2019 11:18:40 PM

(I cant really see the map at all. It's super zoomed in from what I can tell?)

Sesha has little trouble resisting all the spells coming her way, but the worst part is that they still hurt!

(everyone without evasion should have taken about 60 damage!)

She doesn't waste time with a smaller heal, and casts a cure critical wounds spell targeting the dragons.

(all dragons heal 83 hp!)

After that, she focuses, and casts Time Stop, gaining some extra time to set her defenses in order!

Base Round: Standard Action - Cure Critical Mass.
Time Stop 1: Death Ward
Time Stop 2: Greater Immortal Summons
Time Stop 3: Anti-life shell
Time Stop 4: Stoneskin



Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+16=19 ; d20+16=21 ; d20+16=26 ; d100=63 ; d100=33 ; d100=92 ; d20+20=24 ; d20+20=21 ; d20+20=36 ; d8=3 ; d8=6 ; d8=5 ; d8=1 ; d8=3 ; d8=6 ; d8=6 ; d8=5 ; d8=2 ; d20+22=25 ; d20+22=36 ; d20+22=36 ; d20+22=35 ; 2d8+6=13 ; 2d8+6=15 ; 2d8+6=17 ; 2d8+6=15 ; 4d6=15 ; 4d6=19 ; 4d6=9 ; 4d6=13 ;
Sunday February 24th, 2019 2:08:42 AM

ooc: What is the SR for the attacks against us?

3 reflex saves made for vs Death Masters. 2 Missed due to blink. 21 Cold dmg taken
Each of the physical attack's damage is reduced by 10 due to Bosk being an outsider. Your rolls are confusing, but I don't think that was already subtracted. if it was I will add an additional 20 dmg.

Nope, all three of them are. I can see through the 1st and 3rd...and I am willing to take your word on the second one.

Bosk is suddenly hit by a wave of attacks, fortunately his reflexes and blinking save him from certain death...(274 damage dealt before modifiers, and another 7 attacks missed from blinking)...still, the damage he recieves is enough to trigger his contingency spell and a wave of positive energy washes over him as Cure Critical wounds is cast followed shortly after by Sesha's healing spell. I was hoping to hold onto that contingency spell a bit longer...the cleric mutters as he goes Ethereal.

He then casts a quickend see invisibility spell on himself and uses a hero point to case Heal from a scroll and restores himself to full health and dexterity.

Actions
------------------------------------
AoO 1: Hit AC 25 for 13dmg+15sneak=28dmg
AoO 2: Hit AC 36 for 15dmg+19sneak=34dmg
AoO 3: Hit AC 36 for 17dmg+9sneak=26dmg
AoO 4: Hit AC 35 for 15dmg+13sneak=28dmg

Standard Action - Darkwalk (SU)
Swift Action - Quickened See Invisibillity
Hero Point - Cast Heal from a scroll

Darkwalk (SU): The grim can partly or completely enter the Realm of Shadow, for a duration of one minute per level per day. This duration may be used all at once or in separate blocks, though any use rounds up to the nearest full minute. To do this, a Grim must make a DC 10 check, adjusted up by +2 for every person that the grim brings along, using either their Concentration Check (including Combat Casting), or 2x their Grim Levels as a modifier. Only willing people can be brought along, and only if they are all holding hands; those with the grim must make a Will save vs DC 20 or take 1d6 points of temporary Con damage as they enter the Realm of Shadows. Those accompanying the grim automatically return to the Wold when the grim does. A failed check uses up a one-minute block for the day.

At 2nd level, the grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20=3 ; d20=17 ; d20=14 ;
Sunday February 24th, 2019 8:25:02 PM

Wyaar makes his reflex saves and reactivates the device bond on his bow for holy, flaming, axiomatic

DM Mitch  d20=4 ; d20=4 ; d20=3 ; d20+19=36 ; d20+19=20 ; d20+19=22 ; d20+19=34 ; d20+19=36 ; d20+19=29 ; d20+19=36 ; d20+19=29 ; d20+19=34 ; d20+19=31 ; d20+19=20 ; d6+6=7 ; d6+6=7 ; d6+6=10 ; d6+5=7 ; d6+5=6 ; d6+5=7 ; d6+5=9 ; d6+5=8 ; d20+14=22 ; d20+14=23 ; d20+7=16 ; d20+7=23 ; d20+14=33 ; d20+14=23 ; d20+14=17 ; d20+14=33 ; d20+14=29 ; d20+14=23 ; d20+14=23 ; d20+14=20 ; d20+14=23 ; d20+14=21 ; d20+14=25 ; d20+14=28 ; d20+14=19 ; d20+14=19 ; d20+14=32 ; d20+14=21 ; d20+14=15 ; d20+14=26 ; d20+9=27 ; d20+9=27 ; d20+9=13 ; d20+9=20 ; d20+9=20 ; d20+9=18 ; d20+9=26 ; d20+9=14 ; d20+9=25 ; d20+9=12 ; d20+9=19 ; d20+9=29 ; d20+9=27 ; d20+9=29 ; d20+9=22 ; d20+9=29 ; d20+9=22 ; d20+9=19 ; d20+6=20 ; d20+6=8 ; d20+6=26 ; d20+6=17 ; d20+6=8 ; d20+6=11 ; d20+6=16 ; d20+6=20 ; d20+6=8 ; d20+6=23 ; d20+6=26 ; d20+6=15 ; d20+6=7 ; d20+6=25 ; d20+6=16 ; d20+6=18 ; d20+6=19 ; d20+6=19 ; 2d6+3=9 ; 2d6+3=10 ; 2d6+3=12 ; 2d6+3=7 ; 2d6+3=9 ; 2d6+3=10 ; 2d6+3=8 ; 2d6+3=6 ; 2d6+3=9 ; 2d6+3=8 ; 2d6+3=14 ; d20+14=16 ; d20+14=30 ; 2d6+3=8 ; d20+12=20 ; d20+12=19 ; d20+12=13 ; d20+12=26 ; d20+12=32 ; d20+12=15 ; d20+12=26 ; d20+12=13 ; d20+12=27 ; d20+12=15 ; d20+12=30 ; d20+12=22 ; d20+12=29 ; d20+12=27 ; d20+7=11 ; d20+7=10 ; d20+7=13 ; d20+7=23 ; d20+7=13 ; d20+7=20 ; d20+7=24 ; d20+7=19 ; d20+7=13 ; d20+7=12 ; d20+7=22 ; d20+7=18 ; d20+7=10 ; d20+7=22 ; d20+2=20 ; d20+2=10 ; d20+2=14 ; d20+2=12 ; d20+2=13 ; d20+2=18 ; d20+2=20 ; d20+2=14 ; d20+2=4 ; d20+2=18 ; d20+2=10 ; d20+2=17 ; d20+2=7 ; d20+2=18 ; d20+12=19 ; d20+12=30 ; d20+12=32 ; d20+12=25 ; d20+12=17 ; d20+12=21 ; d20+12=20 ; d20+12=27 ; d20+12=19 ; d20+12=26 ; d20+12=25 ; d20+12=24 ; d20+7=13 ; d20+7=26 ; d20+7=25 ; d20+7=16 ; d20+7=10 ; d20+7=12 ; d20+7=24 ; d20+7=27 ; d20+7=15 ; d20+7=20 ; d20+7=17 ; d20+7=25 ; d20+7=23 ; d20+7=10 ; d20+2=4 ; d20+2=11 ; d20+2=6 ; d20+2=4 ; d20+2=17 ; d20+2=5 ; d20+2=10 ; d20+2=12 ; d20+2=22 ; d20+2=9 ; d20+2=12 ; d20+2=21 ; d20+2=12 ; d20+2=21 ; 2d6+3=13 ; 2d6+3=8 ; 2d6+3=14 ; 2d6+3=10 ; 2d6+3=12 ; 2d6+3=10 ; d20+28=46 ; d20+28=36 ; d20+28=38 ; d20+28=36 ; d20+28=48 ; d20+28=36 ; d20+28=40 ; d20+28=32 ; 2d20+28=40 ; 2d10+16=28 ; 2d10+16=26 ; 2d10+16=31 ; 2d10+16=25 ; 2d10+16=33 ; 2d10+16=30 ; 2d10+16=27 ; 2d10=16 ; d20+32=47 ; d20+32=43 ; d20+32=34 ; d20+32=49 ; d20+32=52 ; d20+32=48 ; d20+32=34 ; d20+32=45 ; 2d10+20=34 ; 2d10+20=31 ; 2d10+20=33 ; 2d10+20=35 ; 2d10+20=29 ; 2d10+20=29 ; 2d10+20=32 ; 2d10+20=34 ; d20+21=23 ; d20+21=37 ; d20+21=38 ; d20+21=24 ; d20+21=31 ; d20+21=29 ; d20+21=40 ; 3d8+9=23 ; 3d8+9=27 ; 3d8+9=22 ; 3d8+9=16 ; 3d8+9=19 ; 3d8+9=18 ; 3d8+9=29 ; d3=3 ; d3=1 ; d3=3 ; d3=2 ; d3=1 ; d3=3 ; d3=3 ; d3=1 ; d3=1 ; d3=3 ; d3=1 ; d3=2 ; d3=2 ; d20+24=44 ; d20+24=36 ; d20+24=38 ; d20+24=27 ; d20+24=33 ; d20+24=31 ; d20+24=40 ; d8+10=12 ; d8+10=14 ; d8+10=17 ; d8+10=15 ; d8+10=15 ; d8+10=14 ; d8=6 ; 2d6=6 ; 2d6=7 ; 2d6=8 ; 2d6=11 ; 2d6=6 ; 2d6=10 ;
Monday February 25th, 2019 12:08:10 AM

Sesha is taken aback by the suddenness of the conflict in the chamber. She asks whose side are they on since they ostensibly want to free Kevintar so they can stop him later.

Invisi-Tink grinds her teeth. She points out that Restlin and herself never really trusted Agatha and then focuses on the enemies in front of her. She gains a little height before casting a silent, stilled repulsion.

Zane uses his attacks of opportunities against the on-rushing fighters. He drops fighter 17 and then hastes himself and his friends.

Restlin remarks to the rest of the dragons that things are bananas. He too wonders which side they are on, filling his friends on the mislead and the demilich. He then drops a maximized chain lighting. All the fighters get fried but aside the one that Zane had already downed they are all still kicking. Monk 1 still manages to avoid some of the bolt.

Garret wonders what is going on in the room and then starts attacking the fighters. He kills 4 fighters with his AOOS then takes out Fighter 8 with 2 quick strikes, Fighter 7 with 4 strikes and fighter 18 with the rest.

Bosk takes a turn to go ethereal and heal himself up.

Wyarr buffs himself.


DM Mitch 
Monday February 25th, 2019 12:08:23 AM

Singed but still up, the fighters continue to assault the Dragons. ”Forget the front line, kill the healer!” a burley half orc says. They all take 5 foot steps up and away from the party before pulling out hand axes and throwing them at Sesha. She’s hit 8 times for 48 damage. Zane gets attacks of opportunity since he has reach (does Bosk? He’s ethereal).

The monks continue to focus fire the Warriors and they manage to kill #10. The monk that got hit with lightning makes an extremely rude gesture at Restlin, but otherwise focuses on finishing off the warrior. The other monks fighting the giant undead can’t penetrate their thick hides and only two do any damage. The ones fighting the Iron Golems hit, but don’t beat the DR.

The Iron and Rune golems continue to smash each other. The iron golems manage to land several good hits this time, but the Rune ones are clearly stronger.

The Devourers continue to cleave down all but 1 of the monks fighting them, undead talons tearing through soft flesh.

The Devoted Believers apparently decide the battlefield is not crowded enough and summon 26 Celestial Gryphons to join the battle.

Shadow Clerics 1, 2 and 3 all send black rays at Garret but the nimble monk easily dodges them.

The 2 death masters still fighting cast 2 flame strikes this time catching Tink, Garret, Zane and Bosk in the cylinders of flame. (DC 20 reflex or take 59 damage; 29 on success; half is flame; half is unholy flame meaning only half is subject to fire reduction)

The 3 dwarf clerics continue to press the attacks on the death masters and continue to miss.

The five remaining crones all unload on Garret with ice missiles (like magic missile but deals cold damage that can’t be reduced; (21, 19, 16 cold damage)

The arcane acolytes that advanced towards the fighters both cast firestorm. Between the 2 of them they manage to target all the monks. Some monks avoid the blast entirely while others only take some of the damage. The arcane acolyte that moved toward the devourers and crones cast mass flight giving them flying.

Arcane acolytes 4, 5 and 6 all launch destruction spells at the devoted believers in the bookshelves.

Arcane acolytes 7, 8, 9 and 10 all cast spiritual weapon targeting the one remaining devoted believer still standing in the book shelves dealing 49 damage from 5 hits.

Sprocket uses his arcane bond to recast power word kill against the lich. The lich makes the save again.

The unknown blood witch uses another power word kill against the lich and the lich also resists this attempt too.

Agatha hits the nearest devourer with a disintegrate.

The demilich flies forward a little and says, “You’ll be trouble little monk” and targets Garret with its Devour Soul ability. Garret must make a DC 25 fort save or find his soul trapped within a gem inset in the demilich’s skull. If Garret succeeds he takes 2 negative levels.

The Demilich’s Ice Devil teleports itself closer to Agatha.

The Demilch’s barbed devils fire off scorching rays at 2 of the Kevintar’s faithful

Some of the bystanders around the edge of the fight join in.

A group of halfling monks who apparently thought eating was more important than the battle get up incensed that their dinner was ruined by a sudden rain of fire. They move towards the bookshelves but don’t make it to any targets.

A bunch of dozing warriors wake up in confusion and attack the newly created summons. They manage to quickly dismiss two of them.

The monks and fighters in the training room decide they don’t want to get involved in this craziness and back up.


DM Mitch 
Monday February 25th, 2019 12:08:35 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:0 damage
Monk 4:30 damage
Monk 5:0 damage
Monk 6:30 damage
Monk 7: 0 damage
Monk 8: 30 damage
Monk 9: 0 damage
Monk 10:30 damage
Monk 11: 0 damage
Monk 12: 30 damage
Monk 13: 82 damage
Monk 14: 89 damage
Monk 15: 86 damage
Monk 16: 83 damage
Monk 17: 82 damage
Monk 18: 46 damage (2 negative level)
Monk 19: 77 damage

Monks in cooking / eating area:
0 damage
0 damage
28 damage
28 damage
28 damage
28 damage
28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
113
196 - dead

Kevintar’s Faithful 1: 25
Kevintar’s faithful 2: 11

Fighter 1: 128
Fighter 2: 119
Fighter 3: 116
Fighter 4: 102
FIghter 5: 102
Fighter 6:102
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 132
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 110
FIghter 15:102
Fighter 16: 104
Fighter 17: 255 - dead
Fighter 18: 183 - dead

Devourer 1: 111
Devourer 4: 8

Iron Golem 1: 53
Iron Golem 2: 71
Iron Golem 3: 56
Iron Golem 4: 71

Rune Golem 1: 16
Rune Golem 2: 31
Rune Golem 3: 50
Rune Golem 4: 23

Crone 1:140
Crone 2:
Crone 3:
Crone 4: 140
Crone 5: 280 (dead)
Crone 6: 140

Death Master 1: 190 damage / dying

Gryphon 14: 47 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 45

Map!


Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Monday February 25th, 2019 12:46:48 AM

Ooc: Treat Bosk as being concealed, not ethereal.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+26=42 ; d20+26=40 ; d20+50=51 ;
Monday February 25th, 2019 2:54:10 AM

"Celestial Griffons? The Devoted Believers must be good natured!" Tink mentally alerts the others "Try not to target them just yet if it can be helped. They may be allies"

Tink is reluctant to bring any more creatures onto the battlefield. Things are already quite packed as it is and the things she wants to summon won't be able to maneuver let along move.

Tink casts a Greater Invisibility spell on herself and moves to make way for the others to push through.

----------------------
Ref Save vs DC20: 42 = Pass. Evasion means no damage.
Ref Save vs DC20: 40 = Pass. Evasion means no damage.

Standard: Cast Greater Invisibility
Move: Use stealth to fly east. Stealth = 58 + 20 Moving Invisibile = 78 + HiPS, Pass Without Trace, Mind Blank

Symbol of Weakness: Anything approaching within 60ft of Tink to make a Fort Save vs DC24 or take 3d6*1.5 Str Damage.
Repulsion: Anything trying to get within 10ft of Tink must make a Will Save vs DC25 to advance any further (she could make the area larger ut keeping it at 10ft)
Blur: Attacks have a 20% chance of missing


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 152/207(197) Ki:16/20 CMD: 51 SR: 29]  d20+28=48 ; d20+28=42 ; d20+26=46 ; d20+34=44 ; d20+34=40 ; d20+29=30 ; d20+29=47 ; d20+24=43 ; d20+24=44 ; d20+19=37 ; d20+34=42 ; 8d8+11=51 ; 2d8+11=24 ; 2d8+11=20 ; 2d8+11=24 ; 2d8+11=21 ; 2d8+11=25 ; 2d8+11=27 ; 2d8+11=18 ;
Monday February 25th, 2019 12:43:11 PM

Garret watches the bad guys drop all around him in surprise. He mumbles, “What are these things, cannon fodder?” He can hear the fighting and chanting of magical stuff filling the room. He ducks as the three black rays fly past him. He steps to the side as massive pillars of flame smack into the ground around him. He shudders as bolts of cold slap into him. He looks around and says, “What? Who did that?” He doesn’t see the enemy but thinks he spots some halflings with food. Before he can head off in that direction his soul gets sucked on. He feels a little green and again says, “Wait, who did THAT?” Then Tink calls out about avoiding attacking someone. He yells back, “Don’t attack who, now? If they attack me, I attack them, that seems fair!”

With that, he takes a step forward and starts spinning and kicking anyone in range…

OOC:
5’ Step into the mass that is green 1-5, then flurry starting with 5 and working towards 1:
Hit AC/Dam: 44/51 40/24 30/20 47/24 43/21 44/25 37/27 42/18

Garret does have spell resistance, 29, I’m not sure if that means anything to these guys, but I thought I’d mention it, especially with that attack from the lich thing.

DC 20 Reflex save x2 (flame strikes): 48, 42 evasion = no damage
DC 25 Fort save vs lich thing: 46 success, 2 negative levels

In effect:
Haste
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+22=35 ; d20+22=27 ; d20+22=23 ; d20+22=38 ; d20+22=32 ; 2d8+17=29 ; 2d8+17=22 ; 2d8+17=27 ; 2d8+17=25 ; 2d6=6 ; 2d6=7 ; 2d6=6 ; 2d6=3 ;
Monday February 25th, 2019 4:58:24 PM

Zane starts on 14 and will move up in number as they drop with AoO.

AoO 1 AC 35 Damage 29 + 6 holy
AoO 2 AC 27 Damage 22 + 7 holy
AoO 3 AC 23 miss
AoO 4 AC 38 Damage 27 + 6 holy
AoO 5 AC 32 Damage 25 + 3 holy

Zane auto passes the Reflex save and with Evasion, takes no damage from the AoE's.

With the magic that's being tossed around, Zane decides a little extra protection might be useful, he throws a Spell Resistance Spell up on himself, gaining SR 23, it's not much but it might help.

Effects other than standard:

Haste 21 round left
SR 23 11 minutes

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  18d6=66 ;
Monday February 25th, 2019 9:33:30 PM

The storm giant appears in the midst of unorganized chaos, his eyes wide at the chaos before him.
After taking a second to survey who the good guys and who the bad guys are, he send out a chain lightning attack, hitting all standing fighters/warriors that are attacking the dragons for 66 damage each (are the labels on the map different? I don't see warriors, but I think it's clear I'm attacking the things attacking us). Should there be less than 5 fighters/warriors standing he will hold off on using this attack.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +17/+12/+7 (3d6+16/×3)
Chain Lightning 18d6, up to 18 targets

Beri double checks that he is floating 5 feet above the others. He then calls forth a lightning storm.

ooc: Am I the B block in the back?
Also, would it be possible to mark in the legend which figures are attacking the iron dragons and which appear to be on our side?

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+49=60 ; d20+49=65 ; d20+49=55 ; d20+44=47 ; d20+39=50 ; d20+34=35 ; d8+38=40 ; d8+38=44 ; d8+38=44 ; d8+38=39 ; d8+38=43 ; d8+38=39 ; 2d6=2 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; 2d6=8 ; d3=3 ; 2d6=6 ; d3=2 ; 2d6=8 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=4 ; 2d6=4 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ; d6=6 ; d6=4 ; d6=1 ; d6=4 ; d6=2 ; d6=2 ;
Monday February 25th, 2019 10:57:31 PM

Wyaar looks at the chaos and decides on the demilich, focusing his attention on the skull and calling on his Queen's Aid to smite it.

~~

Smite Evil on the demilich

Full attackwith manyshot, rapid shot, haste, and deadly aim. Smite ignores all DR

Attack 1: Hit AC 50, 84 piercing, 9 holy, 15 axiomatic, 6 flaming, 4 cold, 4 elec
Attack 2: Hit AC 37, 44 piercing, 6 holy, 8 axiomatic, 1 flaming, 5 cold, 5 elec
Attack 3: Hit AC 40, 39 piercing, 6 holy, 8 axiomatic, 6 flaming, 1 cold, 3 elec
Attack 4: Nat 1
Haste Attack: Hit AC 55, 43 piercing, 6 holy, 8 axiomatic, 6 flaming, 4 cold, 1 elec
Rapid Shot: Hit AC 45, 39 piercing, 8 holy, 8 axiomatic, 4 flaming, 2 cold, 2 elec

I still couldn't ge the map to work so I have no idea where anything actually is. Assuming within range

DM Mitch  d20+9=14 ; d20+9=22 ; d20+9=21 ; d20+9=10 ; d20+9=14 ; d20+9=14 ; d20+9=24 ; d20+9=10 ; d20+9=24 ; d20+24=43 ; d20+24=35 ; d20+24=30 ; d20+24=34 ; d20+19=21 ; d20+19=30 ; d20+19=29 ; d20+14=34 ; d20+14=16 ; d20+14=34 ; d20+9=11 ; d20+9=18 ; d20+9=26 ; d8+10=12 ; d8+10=12 ; 2d6=3 ; 2d6=6 ; d6=4 ; d6=6 ; d6=2 ; d20+13=17 ; d20+13=29 ; d20+8=16 ; d20+8=9 ; d20+3=13 ; d20+3=6 ; d20+13=23 ; d20+14=22 ; d20+9=12 ; d20+9=19 ; d20+4=10 ; d20+4=9 ; d20+14=26 ; d20+14=31 ; d20+14=28 ; d20+14=25 ; d20+9=26 ; d20+9=14 ; d20+9=23 ; d20+9=24 ; d20+4=22 ; d20+4=5 ; d20+4=22 ; d20+4=21 ; 2d6+3=10 ; 2d6+3=9 ; 2d6+3=6 ; 2d6+3=9 ; d20+14=29 ; d20+14=25 ; d20+9=10 ; d20+9=17 ; d20+4=11 ; d20+4=8 ; d20+14=25 ; d20+14=16 ; d20+14=34 ; 2d6+3=10 ; d20+14=27 ; d20+14=27 ; d20+14=32 ; d20+14=18 ; d20+14=27 ; d6=2 ; d6=6 ; d20+10=15 ; 12d20+18=143 ; 12d6+18=49 ; d20+21=30 ; d20+21=35 ; d20+21=27 ; d20+21=28 ; d20+21=37 ; d20+21=33 ; d20+21=39 ; d20+21=40 ; d20+21=30 ; d20+21=36 ; d20+21=35 ; d20+21=25 ; d20+21=27 ; d20+21=30 ; d20+21=27 ; d20+21=39 ; d20+21=38 ; 3d8+14=26 ; 3d8+14=27 ; 3d8+14=28 ; 3d8+14=31 ; 3d8+14=30 ; 3d8+14=28 ; d20+21=27 ; d20+21=22 ; d20+21=26 ; d20+21=35 ; d20+21=34 ; d20+21=29 ; 3d8+14=19 ; d20=2 ; d6=1 ; d20=12 ; d20=18 ; d20=12 ; d20=5 ; d20=17 ; 3d8+14=23 ; 3d8+14=32 ; 3d8+14=37 ; 3d8+14=25 ; 3d8+14=22 ; 3d8+14=27 ; d20=3 ; d20=9 ; 3d8+14=27 ; 3d8+14=27 ; d20+28=42 ; d20+28=30 ; d20+28=42 ; d20+28=39 ; d20+28=38 ; d20+28=33 ; d20+28=34 ; d20+28=36 ; 2d10-3=14 ; 2d10-3=13 ; 2d10-3=14 ; 2d10-3=6 ; 2d10-3=7 ; d20+36=47 ; d20+36=38 ; d20+36=46 ; d20+36=52 ; d20+36=48 ; d20+36=54 ; d20+36=52 ; d20+36=44 ; 2d10+5=14 ; 2d10+5=10 ; 2d10+5=8 ; 2d10+5=12 ; 2d10+5=16 ; 2d10+5=22 ; 2d10+5=16 ; 2d10+5=19 ;
Monday February 25th, 2019 11:21:09 PM

(bookkeeping/posting rolls)

DM Hugh - Record Keeping Post  d20+11=31 ; d3=1 ; d20+11=31 ; d20+11=19 ; d20+11=25 ; d20+11=25 ; d20+11=27 ; d20+11=27 ; d20+11=27 ; d20+11=21 ; d20+11=17 ; d20+11=29 ; d20+11=25 ; 15d6=68 ; 15d6=61 ; d20+20=34 ; d20+20=34 ; d20+20=33 ; d20+15=29 ; d20+15=34 ; d20+15=31 ; d20+15=31 ; d20+10=23 ; d20+10=21 ; d20+10=21 ; 10d6=30 ; d20+6=19 ; d20+6=22 ; d20+11=31 ; d20+11=13 ; d20+6=11 ; d20+6=24 ; 10d6=42 ; d20+9=15 ; d20+9=11 ; d20+9=25 ; d20+9=28 ; d20+9=22 ; d20+9=14 ; d20+8=9 ; d20+8=25 ; d20+8=28 ; d20+3=9 ; d20+3=17 ; d20+3=16 ; d20+3=8 ; d20+8=28 ; 3d8=17 ; d20+20=38 ; 5d4+5=14 ; 5d4+5=16 ; 5d4+5=16 ; 5d4+5=16 ; 5d4+5=17 ; 15d6=53 ; 15d6=51 ; d20+6=21 ; d20+6=25 ; d20+6=21 ; d20+6=24 ; d20+11=13 ; d20+11=26 ; d20+11=21 ; d20+11=30 ; d20+11=16 ; d20+11=24 ; d20+11=17 ; d20+11=31 ; d20+6=8 ; d20+6=16 ; d20+6=21 ; d20+6=25 ; 15d6=46 ; 15d6=50 ; 15d6=51 ; 15d6=66 ; d20+6=25 ; d20+6=16 ; d20+6=13 ; d20+11=14 ; d20+6=16 ; d20+6=26 ; d20+6=18 ; d20+6=15 ; d20+11=25 ; d20+11=15 ; d20+11=31 ; d20+11=29 ; d20+14=21 ; d20+16=20 ; 12d6+15=59 ; d20+17=30 ; d20+17=22 ; d20+12=31 ; d20+12=15 ; d20+12=23 ; d20+5=20 ; d20+5=7 ; 8d4+24=47 ; d4+6=8 ; d4=2 ; d20+16=22 ; d20+14=30 ; d20+17=34 ; d20+18=35 ; d20+18=25 ; d20+18=34 ; d20+18=22 ; 4d6=13 ; 4d6=8 ; 4d6=12 ; 4d6=10 ;
Monday February 25th, 2019 11:38:00 PM

(OOC: Record keeping post)

DM Mitch  d20+12=20 ; d20+12=13 ; d20+12=13 ; d20+12=14 ; d20+12=25 ; d20+12=25 ; d20+12=27 ; d20+12=25 ; d20+12=23 ; d20+12=26 ; d20+12=32 ; d20+12=27 ; d20+12=27 ; d20+12=25 ; d20+12=19 ; d20+12=20 ; d20+12=25 ; d20+12=15 ; d20+12=28 ; d20+12=15 ; d20+12=30 ; d20+12=16 ; d20+12=26 ; d20+12=18 ; d20+12=26 ; d20+12=25 ; d20+12=26 ; d20+12=25 ; d20+12=24 ; d20+12=19 ; d20+12=19 ; d20+12=26 ; d20+12=13 ; d3=1 ; d20+12=14 ; d20+12=28 ; d20+12=27 ; d20+12=14 ; d20+12=26 ; d20+12=15 ; d20+12=28 ; d20+12=22 ; d20+12=24 ; d20+12=32 ; d20+12=23 ; d20+12=29 ; d20+12=28 ; d20+12=29 ; d20+12=15 ; d3=2 ; d20+12=27 ; d20+12=20 ; d20+12=28 ; d20+12=19 ; 7d6=31 ; 7d6=29 ; 7d6=23 ; 7d6=28 ; 7d6=29 ; 7d6=20 ; 7d6=26 ; 7d6=22 ; 7d6=19 ; 7d6=27 ; 7d6=19 ; 7d6=26 ; 7d6=25 ; 7d6=26 ; 7d6=25 ; 7d6=32 ; 7d6=24 ; 7d6=38 ; 7d6=18 ; 7d6=22 ; 7d6=30 ; 7d6=33 ; 7d6=17 ; 7d6=24 ; 7d6=18 ; 7d6=26 ; 7d6=34 ; 7d6=28 ; 7d6=29 ; 7d6=23 ; 7d6=21 ; 7d6=30 ; 7d6=18 ; 7d6=24 ; 7d6=23 ; 7d6=20 ; 7d6=25 ; 7d6=25 ; 7d6=23 ; 7d6=26 ; 7d6=18 ; 7d6=25 ; 7d6=29 ; 7d6=16 ; 7d6=24 ; 7d6=27 ; 7d6=29 ; 7d6=21 ; 7d6=19 ; 7d6=21 ; 7d6=25 ; 7d6=27 ; d20+24=38 ; d20+24=29 ; d20+24=25 ; d20+24=39 ; d8+10=12 ; d8+10=12 ; d8+10=16 ; 2d6=5 ; 2d6=9 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; d8+10=12 ; d20=11 ; d20=6 ; d20=7 ; d20=8 ; d20=15 ; d20=19 ; d20=10 ; d6+3=6 ; d20=19 ; d6=5 ; d20=4 ; 4d8+18=39 ;
Monday February 25th, 2019 11:51:02 PM

(Book keeping, will post in morn so remaining PC's have a chance to post.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+18=25 ; d20+16=19 ;
Tuesday February 26th, 2019 1:15:56 AM

ooc: Treat Bosk's Dark Walk as concealment, only partially entering the shadow realm.
ooc2: Does Bosk's see invisibillity reveal anything? If so I announce it to the group.
ooc3: I updated my AC. I either never updated it after my armor upgrade way back when, or I forgot to remove a penalty from a previous battle. It is also being effected by 2 spells.

Bosk swings his sword and realizes he needs a little more help if he is going to be effective in this combat. I swear by Gargul's Unblinking Eye that we will stop you. I call upon the sufferings of all you have wronged and those you have killed and offer them up to Jancassis, that she might bathe in your blood as I extract their vengeance from your blackened souls! I AM GARGUL'S PALADIN OF THE DEAD! I am THE GRIM AVENGER!

ooc: If you will let me, I would like the target of me vengeance on all of our enemies, the death dragons and the true believers, as they are both trying to change the balance of the Wold (It also allows me to justify ignoring those that surrender or are helpless after the battle. I did not use this before, because Bosk only uses it when undead like liches become involved or directly asked by a spirit to get vengeance on their behalf. If I must choose a side, I will get vengeance on the Lich's group)

Reflex Save = 25, Pass for 1/2dmg = 29dmg/2 for blinking = 15dmg
AoO = 19, I'll assume that is a miss
Cast quickened magic circle against evil centered on Bosk as a swift action
Cast Nemesis Insight from a scroll Standard action)
You gain an insight bonus on attacks, spell DCs, and poison DCs when attacking members of a particular set of people who are the object of your current revenge. The set could be a tribe, race, organization, guild, or other clearly definable group The amount of the bonus is +1 per four caster levels (maximum +5, +3 in this case).


Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Sesha - 202/202. AC 38 
Tuesday February 26th, 2019 1:39:19 AM


Sesha feels heavy thuds as the axes chip away at her stoneskin. With so much happening, she wasn't going to leave a lot to chance. Sesha had never cast this spell before, and well, she just hoped neither Gargul or Bosk were paying a whole lot of attention.

Calling at the power in her blood, the Woldsblood which she needed to craft her magic, she tears open a swirling vortex in the air above the altar. Rusty red drops of woldsblood gush down, drenching those beneath.

Standard: Cast Forbidden Rain.

Area: 40ft Cylinder.
Range: 400ft.
SR: No.

All creatures starting their turn, ending their turn, or moving though the 40ft vortex must make a saving throw DC 10+ their own HD. Fail = Dazed and d3 wis and con damage.

All creatures anywhere within 50ft of the boundy of the vortex must make the same save, but are only dazed on failure and take no damage.

Undead save at -5. Constructs are unaffected.

(put a cylinder on the map.)

Sesha Witchfire casts invisibility on Sesha.


DM Mitch  d20+30=50 ;
Tuesday February 26th, 2019 8:14:07 AM

Tink makes an observation that the devoted believers are good natured and asks that they not be targeted. She then goes greater invisible.

Garret watches as the bad guys drop all around him. He ducks the 3 black rays, he avoids the fire pillars, takes the cold missiles and then resists his soul being sucked out but still takes the negative levels. He asks Tink who she means and then wades into the monks surrounding the dragons. He kills 2 of them.

Zane drops 2 of the fighters with his AOOs and then grants himself spell resistance.

Beri’s giant Chain Lightning’s the fighters which finishes off all but 3. Beri himself calls up a Lightning Storm. (Mass confusion is the name of the game, that’s why it isn’t already marked who’s on what side. The fighters/warriors are the brown dots on the map. You are the small B, Bosk is the large one)

Wyarr unloads on the Lich hitting twice.

Bosk goes all vengeance on them

[/b] Sesha[/b] rains on the bad guy’s parade.


DM Mitch 
Tuesday February 26th, 2019 8:14:27 AM

The 3 shadow clerics all unload on Sesha with their crossbows at the directive to go after the healer. All 12 bolts miss Sesha.

Death Master #1 shoots a lightning bolt through Griffons 1 and 8, Monk 6 and 7 and Bosk, Zane and Beri. All need to make a DC 16 Reflex Save or take 30 electricity damage. The Gryphons and the monks manage to avoid some of it.

Death Master #2 drops a stilled fireball within the midst of the Griffons 12, 15 and Devoted Believers 1, 2 ,3, 11, 12 ,13.
Gryphon 12 tales the full force and gets pretty beat up by it.
Gryphon 15 takes half the force and only gets partially singed
Devoted Believers 1,2 and 3 take half damage
Devoted Believers 11, 12 and 13 take full damage

Death Master 3 runs over and heals the lich 39 HP.

The 3 dwarf clerics continue to attack the Death masters. 3 of the attacks hit but one scores a critical hit for 17 damage and the stored hold person discharges but the Death Master resists the spell.

The crones decide to switch targets using the ice missile spell like ability against Sesha this time (like magic missile but do cold damage but can’t be reduced (14,16,16,16,17)

The Profane acolytes near the monks unload with flame strikes.

Gryphon 11, 24, 9, 25; Monks 23 and 24 are affected by 1. 2 of the Gryphons perish one of the Monks avoids it entirely.

Monks 4,5,7,9,6,10 are affected by another but any monk standing prior to the attack is still standing now.

The Profane acolyte near the crones flame strikes the gryphons himself.

Gryphons 1, 9, 2 and 8 are hit with a cylinder of flames and some of them die.

Arcane acolytes 4, 5 and 6 also open up with flame strikes at the Gryphons / Monks.
3 of the Gryphons die in the first fiery cylinder. 3 of the gryphons die in the second fiery cylinder. Only one of the monks is even affected by the 3rd cylinder.

Profane Acolyte 7 casts righteous might on himself.

Profane Acolyte 8 attempts a slay living against devoted believer 14 and devoted believer takes 59 damage dying.

Profane Acolyte 9 attacks monk 31 and Arcane Acolyte 10 attacks 33 with scythes.
Monk 31 gets hit twice once a critical and the second a normal strike for 56 total damage

Sprocket uses a teleport to get near where the party is, he is still ethereal.

Agatha tries to dispel the Ice Devil and succeeds at sending it back where it came from.

The Unknown Bloodwitch tries another Power Word Kill. The lich fails to resist this time taking 50 damage.

The demilich says, “Attack my devourers! Tear the betrayers and Dragons to pieces!”

She then fires off a maximized empowered enervation ray at Wyaar (34 vs 20; Wyaar takes 6 temporary negative levels)

The barbed devils continue to pepper the dwarf cleric with scorching rays

The last three Fighters full attack Wyarr since he’s conveniently close to them. Fortunately his tough armor saves him from several potentially nasty hits (almost crit multiple times!) and he is only hit twice for 33 damage. The backlash from their weapons kills one of them. The remaining two use a free action to have their shields bite at Wyarr but those also fail to penetrate his armor.

As Garrett kills some of the monks they looked shocked. ”Same team, same team!” one yells and they all back away from the Dragons.

One, however, is instead enraged at the death of her comrade and he does his best to beat Garrets skull in. She fails miserably, doing no damage.

The monks attacking the Iron Golems realize they’re doing nothing and withdraw. Two are close enough to take 5 foot steps and make full attacks on a Shadow Cleric doing 34 damage. The one fighting the Devourers realizes he’s dead and makes one last futile barrage against it.

Two of the halfling monks move into the bookshelves and attack a Shadow Cleric. One hits and tries to stun but the save is made. The others decide to go for the Ice Devil and Devourer and one hits for 10 damage.

Devourer 4 pokes at the last remaining monk and sucks out his soul. It’s dragged screaming into it’s rib cage. The other three move to tear into the clerics near the rest area. Various other Devourers become active, three moving towards some True Believers and getting a hit in, three others tearing a few Gryphons in twain, and a final one tears apart a monk that attacked it.

The golems continue to pound each other. One of the iron golems looks like it might finally fall in a round or two.

The devoted believers channel energy into the devourers, seeking to destroy them or drive them away. All 4 within 30 feet are incinerated.

The Gryphons all attack various Fighters, but only 1 hits.


DM Mitch 
Tuesday February 26th, 2019 8:14:49 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:45 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:30 damage
Monk 7:15 damage
Monk 8: 30 damage
Monk 9: 25 damage
Monk 10:55 damage
Monk 11: 0 damage
Monk 12: 30 damage
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 25 damage
Monk 23: 27 damage
Monk 24: 33 damage

Monks in cooking / eating area:
27: 0 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead
Profane Acolyte 10 - 10

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 11

Shadow Cleric 3: 34

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:137
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 25: 6

Devourer 1: 111
Devourer 4: 8

Iron Golem 1: 77
Iron Golem 2: 91
Iron Golem 3: 94
Iron Golem 4: 106

Rune Golem 1: 30
Rune Golem 2: 58
Rune Golem 3: 56
Rune Golem 4: 30

Crone 1:140
Crone 2:
Crone 3:
Crone 4: 140
Crone 5: 280 (dead)
Crone 6: 140

Death Master 1: 190 damage / dying
Death Master 2: 17 damage

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 25
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 42
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 21
Devoted Believer 2 21
Devoted Believer 3: 74 (1 negative level)
Devoted Believer 4: 59 (1 negative level)
Devoted Believer 5:
Devoted Believer 6: 58 (1 negative level)
Devoted Believer 11: 105
Devoted Believer 12: 42
Devoted Believer 13: 42

True Believer 2:
True Believer 3: 19 (1 negative level)

Ice Devil - 10

Demilich - 154 damage

Map!


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 8/26  d4+4=8 ; d20+23=36 ; d20+25=41 ; d20+36=49 ; 4d6+3=19 ; d20+21=28 ; d20+33=48 ; d8+18=23 ; d20=18 ;
Tuesday February 26th, 2019 11:02:17 AM

I read Mitch's posting time as 12PM, not AM, and thought I could post this morning. My apologies. That's all on me.

***

Restlin shakes his head clear. There was just too much going on. "Ok everyone, COOL IT!" he shouts, and time comes crawling to a stop.

OOC: Boosting time stop with luck points. 8 rounds of stopped time.

Round 1: Mislead on self
Round 2: Repulsion on self. Anyone trying to come closer to Restlin within 170' must make a DC 36 will save. SR check is 41.
Round 3: Secret spell
Round 4: Secret spell - I'm emailing my fellow players what these spells are. Since all enemies are frozen in time, it stands to reason none of them are able to identify them being cast.
Round 5: Mage's sword on the demilich. Will roll when time is started up again.
Round 6: Summon Astral Deva
Round 7: Summon Lillend Azata
Round 8: Restlin nods, then walks back outside the entrance, finds someplace cozy, sits down, and casts magic jar.

When time restarts, Restlin's illusionary double is there making arcane gestures and looking serious, but he's gone.

His mage's sword slashes at the demilich, hitting AC 49 for 19 damage. SR check is 28.

The lillend drops some sick beats. (Inspire courage - +2 to attack/damage rolls and saves vs charm/fear).
The deva flies over and whollops the demilich with his disrupting warhammer, hitting AC 48 for 23 damage. The demilich must make a DC14 will save or be destroyed.

Meanwhile, Restlin's body is cozy outside and his soul is in a gem, waiting to try and cause a ruckus on the battlefield.

***

Active spells:

Overland flight
mage armor
repulsion
mislead
Summon Monster 6 & 9
Two secret spells
Mage's sword
Magic jar

Restin's AC is 31/22/31 (even comatose, he's got protections on).

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 152/207(197) Ki:16/20 CMD: 51 SR: 29] 
Tuesday February 26th, 2019 1:19:06 PM

Garret stops, surprised that someone is on their side. He holds his hands up and defends against the monk attacking him, saying, "Whoa, whoa! I have meat."

OOC:
Total defense in the hopes of gaining an ally

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Tuesday February 26th, 2019 3:38:23 PM

Zane laughs at the lightning bolt as it tickles him. (auto pass + evasion)
Zane casts Stoneskin on himself, then uses a Hero point to cast Form of the Dragon 2, transforming into a Large Bronze Dragon. (same size)
He then flies out into the room, "Monks, if you arn't going to attack me, move away from the alter, it's a bad place to be....."

Effects other than standard:

Haste 20 round left
SR 23 11 minutes
Stoneskin
FotD 2

DM Mitch  d20+14=22 ; d20+14=29 ; d20+12=24 ; d20+12=18 ; d20+18=30 ; d20+18=21 ; d20+18=23 ; d20+18=28 ; d20+18=31 ; d20+19=26 ; d20+21=32 ; d20+21=35 ; d20+20=32 ; d20+20=29 ; d20+20=33 ; d20+18=22 ; d20+18=26 ; d20+18=37 ; d20+18=22 ; d20+18=36 ; d3=1 ; d20+18=23 ; d3=1 ; d3=1 ; d3=2 ; d3=3 ; d3=3 ; d3=1 ; d3=2 ; d3=2 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=2 ; d3=3 ; d3=2 ; d3=3 ;
Tuesday February 26th, 2019 7:20:09 PM

(due to the timing of posts and an urgent need to actually get to work on time I didn't manage to roll all of the saves vs the rain. I have now done so and the following failed their saves and are dazed

both devourers (1/1 & 1/2 ability damage)
all crones (1/2, 3/3, 1/2, 2/1, & 3/1)
gealen (1/1)
faithful 1 (1/2)
believer 1 (2/3)

Apologies for the delay)


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday February 26th, 2019 7:22:18 PM

Wyaar cast death ward on himself and flies a bit into the room.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+17=31 ; 5d6=17 ;
Tuesday February 26th, 2019 10:04:14 PM

The storm giant looks around at the huge number of combatants. Knowing that this could be a very long fight he proceeds to cast call lightning.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +17/+12/+7 (3d6+16/×3)
Chain Lightning 18d6, up to 18 targets

Beri dodges out of the way of the lightning, then sends a lightning bolt crashing down on any figher still standing (fighter 4) for 17 damage (and if there are no nearby fighters left he will target anything Bosk targets instead)

[/b]Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

lightning storm (14 bolts remaining)

Storm Giant (17 rounds remaining)
call lightning (storm giant 1)(10 bolts remaining)

[b]Beriothian's abilities

Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Hugh - Record Keeping Post  d8=6 ; 9d6=26 ; 9d6=22 ; 15d6=48 ; d20+9=25 ; d20+9=17 ; d20+9=28 ; d20+9=27 ; d20+9=22 ; 15d6=58 ; d20+9=13 ; d20+9=18 ; d20+9=17 ; d20+9=26 ; d20+9=27 ; 15d6=65 ; d20+9=28 ; d20+9=24 ; d20+9=18 ; d20+9=14 ; d20+9=13 ; d20+8=12 ; d20+8=9 ; d20+22=39 ; d20+18=30 ; d20+18=21 ; d20+18=27 ; d20+18=19 ; d20+18=19 ; 5d4+5=19 ; 5d4+5=17 ; d20+13=19 ; d20+13=26 ; d20+13=33 ; d20+13=27 ; d20+14=23 ; d20+14=33 ; 5d6=17 ; d20+16=35 ; d20+43=62 ; 20d6=66 ; d20+24=34 ;
Tuesday February 26th, 2019 11:09:58 PM

(OOC: Record keeping post)

DM Mitch  d100=14 ; d100=7 ; d4=1 ; d20+24=31 ; d20+24=30 ; d20+24=40 ; d20+24=27 ; d20+24=32 ; d20+24=44 ; d20+24=41 ; d20+24=40 ; d20+24=41 ; d20+19=33 ; d20+19=25 ; d20+19=32 ; d20+19=21 ; d20+19=21 ; d20+19=27 ; d20+19=32 ; d20+19=35 ; d20+14=31 ; d20+14=26 ; d20+14=34 ; d20+14=27 ; d20+14=22 ; d20+14=24 ; d20+14=15 ; d20+14=26 ; d6=2 ; d20+19=38 ; d6=6 ; d8+10=15 ; d8+10=15 ; d6=3 ; d6=3 ; d6=5 ; d6=2 ; d6=1 ; d8+10=13 ; d20=9 ; d20=8 ; d8+10=18 ; d8+10=14 ; d8+10=16 ; d8+10=12 ; d8+10=13 ; d8+10=15 ; d8+10=12 ; d8+10=12 ; d8+10=12 ; d8+10=15 ; d8+10=17 ; d8+10=15 ; d20=8 ; d20=3 ; d20=6 ; d20=13 ; d20+14=15 ; d20+14=25 ; d20+9=12 ; d20+9=11 ; d20+4=7 ; d20+4=7 ; 2d6+3=6 ; d20+28=44 ; d20+28=39 ; d20+28=46 ; d20+28=29 ; d20+28=31 ; d20+28=34 ; d20+28=32 ; d20+28=45 ; d20+36=43 ; d20+36=48 ; d20+36=54 ; d20+36=43 ; d20+36=37 ; d20+36=40 ; d20+36=51 ; d20+36=42 ; 2d10+16=25 ; 2d10+16=29 ; 2d10+16=34 ; 2d10+16=28 ; 2d10+20=31 ; 2d10+20=35 ; 2d10+20=32 ; 2d10+20=33 ; 2d10+20=35 ; 2d10+20=30 ; 2d10+20=34 ; d20+21=37 ; 3d8+9=24 ; 3d8+9=24 ; 3d8+9=24 ; d20+18=22 ; d20=20 ; d20=12 ; d20=4 ;
Tuesday February 26th, 2019 11:12:07 PM

(more records!)

Sesha - 202/202. AC 38  d20+14=31 ;
Tuesday February 26th, 2019 11:14:52 PM


Those in Seshas rain continue to suffer its effects each round.

While the battle unfolds around her, Sesha takes a moment to herself. She identifies the Ice Devil, and casts Banish Immortal.

Save DC 29 or be sent back to home plane. Beats SR 36.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Wednesday February 27th, 2019 12:27:46 AM

ooc: I beleive I am reading Wyaar's position right, but if not please move me next to him.

Seeing Wyaar weaken, Bosk casts restoration on him.
This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+31=43 ; d20+26=46 ;
Wednesday February 27th, 2019 6:42:46 AM

Tink casts a Telekinesis spell and tries to make things a little tougher for the demilich. Maybe knocking it down would make it an easier target for someone else.

Trip Maneuver. CMB=43. SR check:46

DM Mitch 
Wednesday February 27th, 2019 7:16:12 AM

Restlin time stops and runs off, leaving behind an illusion.

Garret tries to make peace with meat.

Zane is unimpressed by the enemy’s lightning bolt, turns into a dragon, and suggests the monks avoid the center of the room.

Wyarr wards himself and flies forward.

Beri sends a lightning bolt to finish a fighter off while his giant casts Call Lightning.

Bosk restores Wyarr’s lost levels.

Tink tries to trip the litch. However it is a floating magical skull so she mostly just makes it spin around a little and look vaguely annoyed.


DM Mitch 
Wednesday February 27th, 2019 7:16:40 AM

Fighter 6 chase Wyarr and pummel him again. He hits twice, doing 44 damage and killing himself with his weapons backlash.

Fighter 24 kills another gryphon and 25 wounds another. The other four kill two of the Devoted Believers.

The monks around the Dragons move off in the general direction of the altar, ready to jump on the crones next round.

Garrett’s offer of meat just seems to enrage Monk 12 even farther and she continues attacking him. She fails to hit him at all though (no nat 20’s this round XD)

The monks that were formerly eating move towards the bookshelves. The one already in the bookshelves only manages 6 damage to the caster and the other two do nothing to the devourer.

The golems continue to pound each other. One finally falls, #4. A ghostly figure emerges from it and glares balefully about the room.

The Devourers in the back target nearby gryphons and kill two. One hits a devoted believer. Another cleaves into some monks. The two in the rain are dazed.

The Devoted Believers move away from the fighters and cast Anti-life shell.

The Gryphons attack but fail to do anything meaningful.

They dybbuks in the ritual area finally seem to react to the battle. They start hovering in the general direction of the party.

Shadow Cleric One peels off and channels 26 negative energy into the Demilich.
Shadow Cleric Two does the same and channels 22 negative energy into the Demilich
Shadow Cleric Three starts summoning wasp swarms in the spaces occupied by the true believers.

Death Master 1 casts Flame Strike on the Devoted Believers 2,3,4,5 and 10 dealing 48 to one of them and 24 to the other 4.

Death Master 2 does the same targeting the same Believers. 2 pass the save for 28 damage the other fail and take 56 each. Believer 4 dies.

Death Master 3 also drops a flame strike on 2,3,5 and 10. 2 fail and 2 succeed. The ones that fail take 65 and the ones that save take 32. Believers 2 and 3 also die.

Two of the Dwarf Clerics try to banish the Barbed Devils and succeed. Both Barbed devils summons are now gone.

The 3rd Dwarf Cleric uses stilled dimension door to get near the true believers

2 of the Crones manage to pull themselves out of their stupor while the other 3 are still trapped by the wolds blood rain.

The 2 Crones that can now move unload ice missiles at Wyaar (magic missiles that do cold damage that cannot be reduced for 19 and 17 damage)

Profane Acolyte 1 moves towards Garret and tries to hit him with a Harm spell but woefully fails.

Profane Acolyte 2 moves towards Zane also casting Harm and misses as well.

Profane Acolyte 3 moves towards the Devoted believer 1 and tries to cast Harm on him, succeeding in hitting him in a vulnerable area for 300 points of damage instantly slaying him.

Profane Acolyte 4, 5 and 6 all turn ethereal and move

Profane Acolyte 7 moves towards his master, ready to heal him.

Profane Acolyte 8, 9, and 10 cast Harm on nearby monks and a Devoted Believer, killing them.

Sprocket moves, drops his etherealness, quickly casts a spell that causes the message to flash in the air between him and the horned cleric “Take this sword and use it to kill the lich” at Bosk holding out a large sword that is as big as the silent gnome himself is.

Agatha fires off another disintegrate this time targeting the nearest profane acolyte but the acolyte saves taking only 17 damage

The unknown bloodwitch tries another power word kill against the lich. The lich saves and does not take damage this time.

The lich saves vs the rain and moves out of the storm.

The lich then uses Horrid Wilting targetting the whole party. (Everyone takes 66 damage, DC 29 fort save for only 33; spell overcomes SR 34)


DM Mitch 
Wednesday February 27th, 2019 7:17:06 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:45 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:30 damage
Monk 7:15 damage
Monk 8: 30 damage
Monk 9: 25 damage
Monk 10:55 damage
Monk 11: 0 damage
Monk 12: 30 damage
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 25 damage
Monk 23: 27 damage
Monk 24: 33 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead
Profane Acolyte 9 - 17
Profane Acolyte 10 - 16

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 11

Shadow Cleric 3: 34

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 24: 1
Fighter 25: 6

Devourer 1: 111
Devourer 4: 8

Iron Golem 1: 123
Iron Golem 2: 126
Iron Golem 3: 114
Iron Golem 4: 138 (dead)

Rune Golem 1: 51
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:140
Crone 2:
Crone 3:
Crone 4: 140
Crone 5: 280 (dead)
Crone 6: 140

Death Master 1: 190 damage / dying
Death Master 2: 17 damage

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 25
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 112
Devoted Believer 6: 114 (1 negative level)
Devoted Believer 10: 112
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 71 (1 negative level)
Devoted Believer 14: 150 (dead)

True Believer 2:
True Believer 3: 19 (1 negative level)

Ice Devil - 10

Demilich - 2 damage

Map!


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 8/26  d20+25=44 ; d20+21=31 ; d20+25=45 ; d20=1 ; d8=4 ; d8=6 ; d8=7 ;
Wednesday February 27th, 2019 10:29:00 AM

**Restlin attacked the demilich w/ a mage's sword last round. Did it beat its SR and harm it? Also didn't see any mention of the deva's attack.

Restlin is vaguely aware of some dehydration, but can't feel it due to being inside a gem at the moment.

Fort save: 31

He focuses his consciousness around the altar, looking for the beefiest soul he can find. He can detect a difference of up to 4HD. When he finds one, he hopes its a bad guy and tries to take over its body.

Meanwhile, his lillend azata mosies over and stretches out her tail, casting CSW on Garret for 24 damage. She continues her song as she does so.

The deva casts holy aura on himself.

***

Full round action: Try to force most powerful soul he can find around the altar into the magic jar and take over its body. Will save DC to resist is 44. Overcomes SR 45.

Active spells:

Overland flight
mage armor
repulsion
mislead
Summon Monster 6 & 9
Two secret spells
Mage's sword
Magic jar

Restin's AC is 14/6/14 - let's home no one finds him.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29]  d20+24=35 ; d20+33=38 ; d20+33=35 ; d20+28=35 ; d20+28=45 ; d20+23=38 ; d20+23=29 ; d20+18=32 ; d20+33=46 ; 2d8+11=18 ; 2d8+11=15 ; 2d8+11=20 ; 2d8+11=18 ; 2d8+11=23 ; 2d8+11=19 ; 2d8+11=21 ; 2d8+11=19 ;
Wednesday February 27th, 2019 12:09:53 PM

Garret’s eyes blur for a moment as he is hit with the magical wilting quickly followed by magical healing. He mumbles something about magic and then focuses on the angry monk next to him. He jams the meat in his mouth and figures he has to get rid of the distraction, but still doesn’t want to kill her. He flurries again, but this time just trying to knock the monk out for now.

OOC:
DC 29 fort save vs Wilting: 35 success, 33 damage; +24 healing from lilly

Non-lethal flurry on monk hit AC/Dam: 38/18 35/15 35/20 45/18 38/23 29/19 32/21 46/19

In effect:
Haste
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
Restlin’s +2
Lillend +2 atk, dam, save vs charm/fear


DM Mitch 
Wednesday February 27th, 2019 12:35:37 PM

(Sorry looks like somethings got lost in the shuffle)

Sesha tries to banish the ice devil. Between here and the npcs all devils and demons are gone.

Restlin’s sword is unable to penetrate the lich’s damage reduction

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  8d8=28 ; d20+22=35 ;
Wednesday February 27th, 2019 12:45:16 PM

If the Horrid Wilting hit Zane it would miss most of the rest of the party due to the range restriction of the spell. Zane is glad to have it hit him, if it'll miss most of the rest of the party.
Save v Horrid Wilting 35, if the spell hit Zane then Current HP = 203

Zane moves further and unleashes his breath weapon, hitting the first Crone and targeting the point where the 3 fighters are standing. So the line should hit all 3 crone and all 3 fighters. (probably hits devoted believer 13 too)

Lightning Breath, 28 Damage Ref save DC 21 for half.

Effects other than standard:

Haste 19 rounds left
SR 23 11 minutes
Stoneskin
FotD 2

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 143/169, DR 5/Evil  d8=1 ; 9d6=21 ; d20+39=59 ; d20+43=44 ; d20+39=48 ; d20+39=54 ; d20+35=51 ; d20+29=49 ; d20+24=34 ; d8+38=41 ; d8+38=42 ; d8+38=40 ; d8+38=45 ; d8+38=44 ; d8+38=42 ; d8+38=39 ; d8=8 ; 2d6=5 ; d3=2 ; 2d6=11 ; 2d6=7 ; 2d6=9 ; 2d6=2 ; 2d6=9 ; 2d6=11 ; 2d6=8 ; 2d6=7 ; 2d6=12 ; 2d6=8 ; 2d6=6 ;
Wednesday February 27th, 2019 8:38:57 PM

ooc: Is that fighter that hit wyaar flying?

Wyaar flies another 5' up and sends more arrows at the demolich

---

Lay on hands : 21

Full attack to demilich. Smite evil ignores all DR

Attack 1: Nat 20, crit confirm nat 1, 82 piercing, 16 holy, 16 axiomatic
Attack 2: Hit AC 50, 45 piercing, 2 holy, 9 axiomatic
Attack 3: hit AC 49, 44 piercing , 11 holy. 8 axiomatic
attack 4: Miss
rapid shot:hit ac 48, 42 piercing, 7 holy, 12 axiomatic
Haste: hit ac 54, 39 piercing, 8 holy, 6 axiomatic

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=34 ; d20+31=39 ; d20+26=31 ;
Wednesday February 27th, 2019 9:04:38 PM

Tink flies 10ft north along the wall and looks for those ethereal guys so that she can relay their positions to the others
Highlight to display spoiler: {See Invisibility: "You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal"}

Seeing her lack of success tripping the floating skull she instead tries to trip the crone near Zane (Crone #3?)

---------------------
Fort Save vs DC29: 34=Pass. Tink takes 33pts damage
Move action: Fly 10ft north along the wall
Standard action: Telekinesis to trip the crone. CMB:39. SR:31.
---------------------

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