DM MikeK - Knock, Knock Monday November 19th, 2018 8:04:35 PM
Micah and Stohp do some shopping at the Catacombs.
Sid continues working on a new bow prototype. OOC - Call it three weeks in-game time of craft checks
Dorbin and Dirk go over notes, and contemplate the future.
Stock does some wandering, and, as usual, ends up where it all started, at a gate on the Open Level.
Zanderallen considers his meeting with Lord Belkior.
The days pass, and become weeks.
But eventually, as Micah predicted, the peacefulness is eventually interrupted.
In this case, the interruption occurs as a late evening pounding on the HQ door. It is around 10, and the pounding is rapid, if not especially strong. Whoever opens the door finds a lanky, teenaged, human, fairly out of breath. [Perception 12 Highlight to display spoiler: { He's one of the kids that does odd jobs for Brassy McGurk at the Brass Toad }
“Big trouble at the Brass Toad,” he gasps. “Big, mean, fellas looking for a fight. Brassy says ‘Get down here afore someone gets kilt.’”
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Monday November 19th, 2018 10:53:47 PM
The pounding at the door wakes Dorbin, especially when Emily jumps up, claws bared. He looks around, confused. The pounding continues and he struggles to his feet, still slightly disoriented. He wonders who is pounding and why they are pounding. He puts his robes on backwards, then takes them off, and puts them back on the right way.
Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 d20+12=22 ; Tuesday November 20th, 2018 10:18:25 AM
Stock is in bed when the knocking starts. With his bed one of the nearest to the stairs, he hits a (dwarf speed) sprint quickly and gets to the door, brushing past Dorbin on his way. Stock opens the door and listens intently.
"Hey, you're one of the runners that Brassy uses, right? What do you know about the big, mean fellas? They human? Should we come ready to break some face?" ========== Perception 22
Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 d20+4=17 ; Tuesday November 20th, 2018 10:41:09 AM
Being an early riser, Micah is sound asleep when the knocking occurs. He rises, wishing to discover what may be the cause of a late night visit. He chuckles at the sound of the rushing dwarf and makes it to the main room about the time Stock finishes his question.
With an ear attuned to the reply he heads back toward his sleeping area. Not wishing to spend the time fully arming himself, he slips on a tunic and trousers, grabs his pack, mace, and sword, then heads back down. While waiting for the others to respond, he casts magic vestment on his shield.
He stands ready to help either Zanderallen or Stock don their armor.
======== Magic Vestment duration 7 hours
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Tuesday November 20th, 2018 11:36:03 AM
Having retired for the night Zanderallen is not quite asleep when the knocking starts. Hearing turbo dwarf feet he refrains from rushing to the door himself, just rising and listening. When he hears "afore someone gets kilt." he jumps into action. Looking at his plate put away nicely on the arming dummy he shakes his head, 'There's no time.' Instead he whips open his armor locker and pulls out his old chain mail, pulling himself into it as fast as he can with little worry about the proper tightening of straps. "I'll be ready in a minute." True to his word he comes almost falling down the stairs just a minute later, chain mail mostly in place, shield hanging from a strap on his arm while he fight to buckle on his sword belt. With a little help from Micah he gets it in place adjusting the sword on one side and his sap on the other. "Let's get going." As soon as everyone is gathered he starts out towards the Brass Toad, finally managing to get his foot all the way in his boot about 5 steps from the door. ------------------ Chain mail hastily donned takes 1 minute, AC updated in header for hastily donned chain (-1 AC) Equipment grabbed, MW Chain mail, Flaming Longsword, MW Sap, pack with potions, healers kit, waterskin, and lantern
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Tuesday November 20th, 2018 6:56:34 PM
Stohp is up late working on something or other. She meanders out and listens as Stock talks to the messenger. "Lets try not to be the first to kill anyone. If a fight starts pull your punches."
DM MikeK - Ready to break some face Tuesday November 20th, 2018 9:37:01 PM
Stock recognizes the teen, and asks what sort of big, mean guys he's talking about.
Meanwhile, Zanderallen, aided by Micah, quickly throws on some armor.
"Longshoremen," the boy answers Stock breathlessly. "Big, drunk, loud, longshoremen. Some human. Couple like him," . But the really mean one's a half-orc. They got some Ratties cornered, and they're doing a lot of yellin'. C'mon!"
By this time, the kid is already heading down the street toward the Brass Toad.
Sense Motive DC 10 Highlight to display spoiler: { He seems to be telling the truth } Know Local DC 15 Highlight to display spoiler: { 'Ratty' is a pejorative term that has recently cropped up on the lower levels for the Beastfolk who live on the Trash Level. }
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=11 ; d20+8=13 ; d20+8=12 ; Tuesday November 20th, 2018 9:44:38 PM
Dirk was so into reading his book that he didn't even remember falling asleep. He is startled awake by the knocking and hears the boy mumble something and scurry off. Dirk grabs his pack and heads out towards the Brass Toad..although he isn't quite sure why.
------------------------ Perception: 11 Sense Motive: 13 Knowledge Local: 12
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+7=16 ; d20+6=8 ; d20+6=19 ; Wednesday November 21st, 2018 12:07:30 AM
He had been carving on a few pieces trying to adapt the shapes and forms that he had seen in the lizard folk's compound. His mind adapted them to the bone pieces he had and he lost himself in the carving. His hands continued to work as he focused on the various designs of the three pieces he was working on.
It was when he heard the pounding that he realized something was up. He headed out and looked down to the first floor as a young lad began talking about a group starting problems at the Brass Toad. The boy was sincere and Bartomus realized that this ws a runner he had seen about earlier. When Zander calls everyone up to duty, Bartomus turned and put on his darkwood armour, his kilt and grabbed his glave. He came down the stairs in a hurry.
--- [i] sense motive 16; Know local 8; crafting
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+15=17 ; Wednesday November 21st, 2018 2:09:11 PM
Dobin rubs his eyes as they head for the door. He counts to make sure everyone is awake and with the group. As they run along past the boy he calls out, "Ratties, for those who don't know, is what some have started calling some of the folk with more animal features than human and purebloods."
OOC: Knowledge, Local: 17
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Wednesday November 21st, 2018 3:17:15 PM
Zanderallen is right behind the kid, pounding down the street. He seems to be pushing himself pretty hard encumbered with armor as he is but his voice comes out steady and even, "Our goal is deescalation, words first, subdue second, kill as a last resort. But we'll shows these thugs that kind of behavior is not to be tolerated." His face sets into a look of grim determination as he thinks of Jaspar and some of the other ratfolk they've met being bullied by some dock thugs.
Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 d20+1=5 ; Wednesday November 21st, 2018 4:28:58 PM
Micah, being without armor, finds it easy to maintain Zanderallen's pace.
As they approach, he asks the youth, "There must be more to it than merely longshoremen. Brassy can handle a simple bar fight. What else is going on?
Easily able to keep up, he pauses to cast detect magic on himself. Rushing to catch back up, he to the paladin, "Be alert for something else behind this." He gives him the stare that Micah uses to indicate that the warrior's evil sense be used.
Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 d20+6=11 ; d20+3=20 ; Wednesday November 21st, 2018 4:53:58 PM
Stock grunts as the boy runs off. He turns to the others and says only, "Trouble." as he heads back to grab his armor. He puts it on as quickly as he can and then does his best to catch up.
====== Sense Motive 11 Knowledge Local 20
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+15=17 ; d20+14=29 ; d20+10=28 ; Wednesday November 21st, 2018 6:59:27 PM
Sid hearing the ruckus comes down from his room/workshop and yells, "Is it company or trouble?" When he finds out that Brassy is in trouble he grabs his stuff and slides down the banister as everyone is leaving. "Fill me in on the way." Sid keeps an eye out as they move.
Acrobatics(for sliding down the railing): 29 Knowledge(local): 17 Perception: 28
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Wednesday November 21st, 2018 11:57:56 PM
Stohp follows along as they rush to Brassy's place.
DM MikeK - Brass Toad Thursday November 22nd, 2018 9:00:12 AM
Stock and Bartomus throw on some armor, and hurry after their comrades, eliciting some humorous looks from any late night revelers catching sight of a dwarf and a minotaur running up the street.
The pair are about 100 yards behind the rest of the Shields.
Micah asks about Brassy handling the fight, and the kid answers between breaths, not breaking stride. “Torry’s day off.” “Bard’s sick.” “Just two bouncers.” “A lot o’ them. “S’why Brassy sent me “For you.”
Reaching the Brass Toad, the kid throws open the door and rushes in. Zanderallen and Micah enter first. Stohp, Dirk, Dorbin, and Sid come in behind them.
To the right, a bunch of empty booths and tables.
To the left, a group of six Beastfolk, with the ratlike features typical of the Trash Level residents, are cowering together in the far end of a circular booth.
Two tables of six people each are set out so as to be blocking the booth. No one from the booth can leave without squeezing past the tables. Mugs and tankards aplenty sit on the tables, and in hands. The people are of various races, but all are well muscled.
To the front, Brassy, flanked by his two bouncers - large humans armed with clubs, stands behind the bar. They are attempting to stare down a half orc and two minotaurs who stand on the other side of the bar, directly across from them.
The group enters just in time to hear Brassy yell, with as much bravado as he can muster, “I’m telling ya, the bar is closed! Go home!”
Silence descends on the room as everyone in the place turns to look to see who has entered the tavern.
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Thursday November 22nd, 2018 7:44:48 PM
Zanaderallen takes just a second to take in the view. He steps towards the bar, letting his hand drop to the handle of his sap. "Are you deaf? Brassy just said bars closed. I'd listen to him."
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=23 ; Thursday November 22nd, 2018 7:59:12 PM
Dirk stops and backs up against the wall at the outburst from Brassy.
"No one wants a problem gentlefolk, but we will defend Brassy if provoked."
------------------------------------------------- Dirk checks for any others in the room. Perception: 23
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+10=30 ; d20+15=16 ; d20+15=16 ; Thursday November 22nd, 2018 8:13:16 PM
Sid stands next to Zanderallen with his shortsword in hand and gives them a once over. "You heard'em," Sid says in his publican voice((Firstish/Longest job at the float was barkeep)), "Leave."
Perception: Nat 20(Look at their faces) Knowledge(Local): Nat 1(To see if I recognize any of them) Knowledge(Local): Nat 1(To see if I recognize the ratkin)
((This folks is why I don't gamble))
Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 Thursday November 22nd, 2018 8:17:03 PM
Micah takes a quick survey of the situation. He turns to Stohp, "Be ready for me to cast enlarge on you. A huge minotaur with your wrestling skills might come in handy in a brawl we want to remain non-lethal."
Micah readies to cast enlarge on Stohp should violence erupt.
To Dirk he advises, "Do you think you can get scare cast such that it affects mainly the thugs? I am not advocating that as an initial action, but something to consider given the tactical situation."
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+2=8 ; Thursday November 22nd, 2018 8:38:22 PM
(Why is no one trying to intimidate?)
Stohp walks in and looks around, assessing the situation. She crosses her arms and does her best to look scary (intimidate 8). If they look like they're ready to fight anyway she advises them, You're outnumbered and against the Silver Shields. Do you really think this will work out for you?" (reputation bonus to the intimidate maybe?)
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Thursday November 22nd, 2018 9:26:02 PM
Dorbin wants to look intimidating, but he knows he can't scare a mouse. He steps to the side, into the shadows a bit, out of the direct line of sight of the drunk folk. He tries to move to a place where he can get a good view of any potential battlefield and sets up to step up on a table if needed for an even better view.
Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 Thursday November 22nd, 2018 11:42:28 PM
Stock sees the others ahead but no matter how hard he tries he can’t make his short legs go faster. And it’s starting to annoy him just as he enters the bar.
DM MikeK - Fun with drunk people Friday November 23rd, 2018 10:06:04 AM
Zanderallen, Sid, and Stohp try intimidating the half-orc and his two minotaur buddies. Sid doesn't recognize anyone. He can tell the people at the tables seem to be with the half-orc, and everyone of them have drunk quite a bit.
Dirk tries to reason with them.
Micah works out some tactics.
Dorbin gets out the way.
The trio at the bar turn from Brassy. The half orc takes a few steps to get within snarling distance (about 10') of Zanderallen. The two minotaurs flank him. The twelve people at the tables rise as one, and move to fall in behind those three. There is general murmuring as they back up their fellows.
"High an' mighty Silver Shields", the half orc growls. "Big whoop" Eyeing Sid's sword, he snarls, "You gonna cut me open fer wanting a drink, elf?"
Pointing to the booth, he growls some more. "We are having a talk with the Ratties 'bout getting my cousin killed, and we ain't leaving till we're done. So you big shot go back up Top and do your bootlicking with the Lords and Ladies, an' leave us to ours."
Stock and Bartomus arrive on that note.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Friday November 23rd, 2018 10:10:58 AM
Dorbin whispers from the rear, "If things get ugly I can fill the entire room with a fog so no one can see, I don't know if that will help or make things worse..."
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+14=33 ; Friday November 23rd, 2018 10:28:53 AM
Dirk turns to Micah and nods his head slightly and begins to pull the spell from memory. As he begins to recall, he speaks once more.
"Good folk, why don't we just sit down and have a chat? I'll buy us some drinks? There's no need in violence in this nice place."
--------------------------- Diplomacy: 33
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 d20+15=21 ; Friday November 23rd, 2018 1:30:06 PM
His senses screaming danger at the amount of tension in the room Zanderallen takes just a half second to make sure he's still in complete control. "Well then let's get to the bottom of this. Everybody let's take a seat. Brassy a round of drinks for everyone." Ignoring the thugs grouped in front of him, he moves to take a seat looking at the half orc and looks for a leader of the ratfolk, "Alright, let's get some names." Even though outwardly ignoring the physical danger to himself, Zanderallen is one wrong move from drawing his sap. ---------- Diplomacy 21 - +2 to Dirks Diplomacy
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Friday November 23rd, 2018 5:23:41 PM "Wait, who licked boots, I didnt lick any boots that i recall," he filled his voice with sarcasm as his hands and mouth worked the spell for creating water. He held the final executing word with a sly smile.
"May need to quelche this attitude and let Brassy clean up."
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Friday November 23rd, 2018 5:50:29 PM
Stohp tries to keep things reasonable. "Look if there's some problem then tell us about it. A drunken brawl in a bar won't really fix whatever's got you so hot will it? So tell us about it. What happened to your cousin?"
Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 Friday November 23rd, 2018 11:16:38 PM
Micah suppresses the smile he wants to show at Dirk applies the charm with Zanderallen's assistance.
He turns to Sid, "It appears these folk have a complaint that needs to be adressed." He pause to look at the elf's sword. I doubt that will be necessary."[/b]
He then addresses the half-orc. "You say you wish to talk and have a drink. The drinks are coming, so what is it you have to say?". As he says this he pulls up a chair and calmly takes a seat.
======= Diplomacy +15. Automatically aiding Dirk for another +2. [At 37 now.]
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Saturday November 24th, 2018 8:44:51 AM
"Too much paperwork anyway," Sid says sheathing his sword, but he stands at the ready.
He turns to Bart, "We live on this level right? Like that did change while we were on it the woods right?"
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Saturday November 24th, 2018 11:58:36 AM
Dirk feels even more confident as he continues his diplomacy and nods over at Micah as he also takes a seat.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Saturday November 24th, 2018 12:39:49 PM "Right, it seems that they're a bit confused, muddled and such, must have been drinking the Taurian Halfcut again," Bartomus snickered at Sid and winked. ""Can't really imagine us living up there I mean you get all dizzy with the glitter and glamour of the lordly folk."
Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 Saturday November 24th, 2018 5:54:03 PM
Micah strives to ignore the repartee of Sid and Bartomus. He looks around for a drink to avoid reacting to Sid's jibe and clears his throat softly to keep from laughing..
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+14=31 ; Sunday November 25th, 2018 2:54:26 PM
Stohp looks at the angry townsfolk more closely. Maybe she can pick up more clues as to their identities, figure out what's going on from their appearance (perception 31).
Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 Monday November 26th, 2018 9:35:56 AM
Stock slowly shoulders his way forward to right in front of the half orc. He sees some of the Shields already pulling up chairs and guesses at least which way the wind is blowing, even if he did arrive to late to hear what was said. "I recommend that you listen to the talkers over there...If however you want to continue down a more...reckless path, then I can certainly oblige you."
Stock is not so much trying to intimidate the guy as he is trying to be very transparent about the options available to the half-orc.
======== Mitch - Unless somebody took a swing at Stohp already, you can probably reset her HP
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Monday November 26th, 2018 12:53:02 PM
Dorin stays far in the corner, away from any fight that might break out, still prepared to act quickly...
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Monday November 26th, 2018 2:36:51 PM
While maybe not regularly taught in the temples of Domi, Zanderallen liked to regard Domi's teachings by thinking of his two hands. The right hand held out to shake, a sign of diplomacy, while the left was held back in a fist if the right was rejected. Stock was definitely the left hand of Domi. Let's see if it's needed Zander thinks as he continues to move for the chair.
Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 Monday November 26th, 2018 8:03:08 PM
Micah catches his breath as Stock interjects.
He quickly snatches a chair, and striving not to make his gesture too abrupt, indicates to Stock that he should take a seat as well.
Micah then calmly crosses his legs projecting an attitude of casual calmness.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Monday November 26th, 2018 8:07:36 PM
Sid stands back and doesn't look menacing, but he does look prepared. He gauges where the civilians are and tries to formulate the best way to make sure they are safe.
DM MikeK - More talkin, less fightin Monday November 26th, 2018 9:00:05 PM
Zanderallen, Micah, Stohp, and Dirk try the diplomatic approach.
Stock, Sid, and Bartomus make clear they’d be more than happy to accommodate anyone looking for a fight.
Dorbin stays far in the corner.
While the half orc and several of his cronies seem willing to take Stock up on his offer, the dulcet tones of the bard, as well as the efforts of priest and paladin, and of course, free ale, do enough to placate the crowd.
Most turn toward the bar, where Brassy enthusiastically hollers “Round for everybody, on the Shields.” This pulls most of the others.
Zanderallen takes a seat. If there is a leader among the beastfolk, he’s not very obvious.
The half orc and two minotaurs remain where they are. He’s still pretty steamed. They are not so much, and have done the math, and are sticking around more in an effort to keep him out of trouble than joining him in it.
“Grash,” he answers Zanderallen sourly.
The paladin regards the group of beastfolk for a long thirty seconds before one timidly stammers. “I’m Zoule. We didn’t kill anybody.”
“Ya might as well have!” Grash roars. “You people let us go out there. You knew the wave was coming, and you didn’t say squat! None of you! Light and darkness and tidal waves and rocks fallen from the sky and that red grass and you said butkis!”
Stohp regards the men. They sure seem like your standard group of longshoreman. Long on muscle, and short on deep thinking.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Tuesday November 27th, 2018 8:24:51 AM "We're never going to get anywhere like this. Please start from the beginning Grash. Once you're done then we'll hear from Zoule. No interruptions please, everyone will get a chance to tell their side of the story."
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Tuesday November 27th, 2018 9:51:53 AM "Don't think we knew about the wave," Bartomus whispered as an aside. The whole battle with the red grass still gave him an occasional twitch when he thought about that too much. But he felt that he understood the frustration Grash felt. "Lots of losses those days, seems listening to what happened may help everyone realize that."
Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 d20+6=15 ; Tuesday November 27th, 2018 11:18:54 AM
Stock shrugs and moves over to a seat at the bar to listen. He leans his flail up against the bar near his feet and changes his drink order from an ale to juice.
========== Sense Motive 15, I get that they are angry but who is their anger directed at? The Shields? Also, are they drunk?
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 d20+15=17 ; Tuesday November 27th, 2018 2:40:33 PM
Zanderallen thinks back to that awful day. It could have been so much worse, but there was more than enough pain to go around. Logically there was no way anybody could have known what was going to happen. But anger, coupled with drink, threw logic out the window. He had an idea of what the real issue might be. Motioning to Grash to have a seat he holds out a mug. "Grash, who did you lose? Tell me about them." ------------------------------------ Diplomacy 17
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Tuesday November 27th, 2018 2:46:51 PM
Dorbin stays in the corner, not convinced that all the chances for violence have ended. He remains standing and on guard.
Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 d20+15=18 ; d20+16=36 ; Tuesday November 27th, 2018 4:17:43 PM Nice approach thinks Micah as Zanderallen attempt to turn Grash focus away from the ratfolk.
He watches for cues as Grash replies, attempting to gain insight into what the real issue is in hopes that that might inform them how to best calm the half-orc down.
=========== Diplomacy 18 aids Sense Motive 36
DM MikeK - Grash's story Tuesday November 27th, 2018 9:08:12 PM
Zanderallen and Stohp ask for more details, as Micah watches approvingly.
Bartomus relaxes a bit as he starts understanding Grash’s anger.
Dorbin stays out of the way.
Stock heads for the bar. He notes the general anger seems directed at the beastfolk. He also notes pretty much all the dockworkers are drunk, some more than others. One of the men regards him for several moments before leaning over. “D’you guys REALLY fight a god?” he asks, curiously, with a touch of awe.
Grash looks at Zanderallen, deciding. After a few moments, his face falls. He takes a deep breath, sits down, and holds out a hand. One of the minotaurs places a full mug in it, which he takes several deep gulps of, and then tells his story.
“Boat’s name was The Countess. Piece of junk. Garroush named her as a joke. He’s, he was, my brother. Him and Chorg, our cousin, were fishermen. Take her out every day. Catch enough to get by. Then that day. That tidal wave come through here an’ the whole city up and steps over it….well, they was on the lake, an’ they never came back. Went out looking, didn’t find anything. Nothing at all.”
Grash drifts off and his face goes blank, remembering. Recalling where he is, he sneaks an angry look at the beastfolk before turning back to Zanderallen.
“Then, a couple weeks ago, we’re all loading up for some Higher Up Brainiacs outta Plateau City doing some sightseeing or whatever, and they're all talking to themselves ‘bout how AFTER the Sargrass land got back to wherever it was supposed to go, the beastfolk starting getting born. AND, some of them, the Ratties, tried to go back to the Shadow Lands, and got lost in Time, and ended up here on the Float decades BEFORE they had left.”
Grash accompanies this last by sky writing a big circle.
“And THAT means,” he concludes, stabbing a finger at the beastfolk. “Everything that happened to us, is history to them. They knew it was coming. They let it happen. They killed my kin.” The half-orc is working himself up again.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+19=25 ; Tuesday November 27th, 2018 9:21:18 PM
Dirk holds up a hand. "Let's just take a breath or two and think about things before they heat up. I've seen the beastfolk fight, and they're downright terrifying at their ferocity."
----------------------------- Bluff: 25
Sid(Sub by Zach H) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Tuesday November 27th, 2018 11:28:45 PM
Sid relaxes as the people persons in the party seem to have deflated the situation. Still not quite comfortable with how boxed in everybody is he moves closer to the ratfolk to be able to intervene if necessary. As talk moves to time travel his head starts spinning a little as he tries to figure out how that would work.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Wednesday November 28th, 2018 1:01:57 AM "But, would they know? Wouldn't it just be a story to the young and their young? " Bartomus asks to no one in particular as he raised his mead for another drink. "Would any of us have believed them if they tried telling us? I mean really, would we have believed such a tale?"
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Wednesday November 28th, 2018 8:38:14 AM "So tell me Grash. What was your father's father's father's father doing 100 years ago? Do you know? I imagine most people don't, and who knows how many centuries ago the beastfolk appeared."
Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 Wednesday November 28th, 2018 10:15:10 AM
Stock grins at the man and says, "Well it certainly didn't feel like it at the time. It felt like we were getting our butts kicked...and then there were these flying elf guys and I got eaten by a giant lizard. Can't say I really hope to be in that situation again." He then holds up his hand and listens.
His mouth drops open as he listens. What are they even talking about? Lost in time? This might have gone quicker if we would have just fought 'em. Live and Learn, Stock.
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 d20+15=30 ; Wednesday November 28th, 2018 11:01:42 AM
There was a lot of information to process in that statement, but Zander's mind whizzed through it making mental notes to think about it later. His immediate concern was the soldering hay stack next to him about ready to start blazing again. He really wanted to start asking the ratfolk about this tale but first he needed to defuse Grash, "And what would Garroush and Chorg say if they looked down on what old Grash was doing back home? Lost in drink, spouting mystic mumbo jumbo, and blaming random innocent folk for their death? Even if it's true and Zoule or his buddies had said, 'Hey we fell through time and we have legends that something bad happened today' would that really have stopped Garroush and Chorg from going out that day? They sound like good honest workers and it is a tragedy that they were lost but it isn't anyone's fault. Take heart and let them go. A toast to Garroush and Chorg, may their spirits find rest." Raising his mug Zanderallen waits for the toast to be taken up, giving a hard look towards Zoule and the others to join it. --------------------------------- Diplomacy 30
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Wednesday November 28th, 2018 11:06:36 AM
Dorbin senses the fellow getting angry again. He remains in the corner and tries to eyeball the angles for strategic attacks that might be needed. He wonders if anyone should try and get the ratfolk to head for the exit while they aretalking...
Micah (Zach posting for John H) HP: 52/52 AC: 16/12/16) CMD:18 d20+16=23 ; d20+15=29 ; Wednesday November 28th, 2018 5:10:48 PM
Micah inwardly hoped that the half-orc was strong enough to deal with the straight forward approach the others were taking with him, 'Domi grant Grash the courage to deal with his greif' he prays silently as his fellow Shields try to get the half-orc to see reason. As Zanderallen asks for a toast Micah intones a blessing for the fallen, continuing to try to get Grash's focus away from the ratfolk. He continues to walk Grash for any tells, knowing that if they can move him past a crisis point the chance of anger flaring out would be much less. ------------------------- Sense Motive: 23 Diplomacy: 29 Aiding Zander
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+8=21 ; Wednesday November 28th, 2018 7:21:31 PM
Sid looks at the Ratfolk and wishes he had asked Dorbin for some books on the actual arcane. He crosses and gets a drink and says, "To Garroush and Chorg!" and finishes all but the last sip and pours it out for them.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Wednesday November 28th, 2018 8:33:00 PM
Stohp feels stupid for not realizing they were referring to the Bloodgrass events. Fortunately she didn't think she said anything stupid before realizing. She joins the rest in the toast.
DM MikeK - To Garroush and Chorg Wednesday November 28th, 2018 10:12:59 PM
Bartomus and Stohp argue that the beastfolk can hardly be held responsible for not knowing what seems to be ancient history.
Zanderallen points out Grash’s kinfolk wouldn’t look to kindly on his actions this day. Micah watches his reactions carefully, ready to jump in, if needed.
But, it doesn’t look like he needs to. The half-orc deflates, and mumbles agreement.
Stock answers the fellow at the bar, while trying hard to follow the circular time logic going on.
Dirk tries bluffing about the ferocity of the beastfolk. He does well enough to get a few alarmed looks, but still, that’s a tough sell.
Dorbin keeps out of the way.
Sid offers a toast. The company rises as one and joins him. "To Garroush and Chorg!" they call, draining and emptying their mugs as well.
Grash stands. “Let’s go home,” he tells the crew. He walks out, and the rest of the people begin shuffling out into the street.
The beastfolk don’t move. Sense Motive DC 12 Highlight to display spoiler: { They’re scared to death }
Brassy calls out. “Another round, Shields. On the house.”
As the mugs are passed round, the tavern keeper becomes more serious. “You talked Grash down, but that story about the ratfolk having foreknowledge of the Dark Times is getting around. I’m hearing it from lots of folks, and it all spells trouble for them and their kind. Big trouble.”
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+7=27 ; Thursday November 29th, 2018 12:29:26 AM "We need to do something to help them out."Bartomus nodded towards the beastfolk. Bartomus picked up the newly filled mug, nodded at Brassy and nodded even more so when the barkeep explained what he had been hearing.
He walked over to the table of terrified beastfolk and smiled. "Well, hopefully, that won't be that common. Seems everyone gets angry when there is loss and change. Are you all ok?"
He waited to see their response and to see who else might join him. His thoughts went to what options might exist to help protect the beastfolk.
Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 d20+6=18 ; Thursday November 29th, 2018 1:35:06 PM
Stock participates in the toast and then walks over to Bartomus and the beastfolk. "Did you guys really get lost in time? That's gotta be disorienting."
====== Sense Motive 18
Micah (Zach posting for John H) HP: 52/52 AC: 16/12/16) CMD:18 d20+13=30 ; d20+5=19 ; d20+5=21 ; Thursday November 29th, 2018 1:51:59 PM
Micah relaxes slightly as the longshoreman file out. One crisis averted but if that story is going around how much longer before this turns in to a witch hunt? They needed to find out where these rumors were staring and if there was any truth to them. He nods thanks to Brassy and asks, "Any idea where that story is coming from? Grash mentioned some people from Plateau City. Any ideas as to who that could be or who might know?" Micah thinks over his own learning for any mention of the Shadow Lands or who might know more. ----------------------- Know: Religion 30 Know: Arcana 19 Know: History 21
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Thursday November 29th, 2018 2:12:29 PM
Zanderallen downs his mug and as Grash finishes his clasps him on the shoulder in support and let's him go with no further words. Hopefully tonight was good for him and would allow him to move past his anger and continue down the path of grieving. With the immediate danger passed he turns to Zoule. "Alright Zoule, you have nothing to fear from us. What's your side of the lost in time Shadowlands story?"
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Thursday November 29th, 2018 2:42:42 PM
After the longshoremen leave, Dorbin wanders over to the rest of the group. When they mention helping out the beastfolk, Dorbin mutters, "It's the trash level. Stuff happens here. It always has, and it always will." He shakes his head, remembering times from his childhood on the streets in the trash level.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20=2 ; Thursday November 29th, 2018 7:04:03 PM
Stohp doesn't really care about all the "origin of the beastfolk" hocus pocus. What really matters is if it's causing problems for them. "Have no fears here friends." she reassures them, sensing their unease (Sense motive 12). "With worked with and made friends with several ratfolk earlier in our adventures. We know you had know way of predicting the disaster and will defend you from assault. Tell me, are difficulties like this becoming more common?"
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Thursday November 29th, 2018 7:23:09 PM
Sid looks to the Ratfolk after getting his drink, "Yeah, come on. This is a story I'm dying to hear now."
DM MikeK - Zoule's story Thursday November 29th, 2018 8:46:41 PM
With the immediate danger out of the way, the Shields turn their attention to the beastfolk.
Bartomus and Stohp work to reassure them that they are safe, while also asking if difficulties like this are becoming more common. Dorbin philosophizes that Trash Level always has some kind of trouble.
Micah wonders about the source of the rumor.
Zanderallen, Stock, and Sid sense a story, and press for details.
The beastfolk have relaxed a bit, as no one has yelled at them in the last five minutes, and edge out from the booth to stand before the Shields.
“Well,” begins Zoule, “the rumors are pretty much right, as least as far as the main points. My grandfather always said that his grandfather was born during a great cataclysm that began with the Crystal Mountains exploding skyward, and ended with death of Sarr, and the rebirth of the Sargrass.
At the end of it, a new race came to be, the beastfolk.
But the new land, the new Sargrass, was a frightening place. Plants and monsters and men all fought and killed, and some of the beastfolk, my ancestors, begged Moab to take us in.
In her mercy, she did, and for several generations, our people lived peacefully in the Valleys of Twilight.
After some time, Moab came to my grandfather’s generation, and told them she had found them a new place to live, in the Wold, but far from the Sargrass. And they came through a gate to the Float.
It was years before some thought to seek out what had become of the Sargrass, only to find it was completely different from what the stories had said. There were no druids, no mutations, only grass.
And years more before my father’s generation realized that the events resulting in our people’s birth hadn’t even happened yet.
Some of us went to Plateau City several years ago to the Academy there, to piece together our history with the Sargrass’ future.”
Zoule holds out his hands. “But none of knew of the signs and portents and disasters awaiting the Float, awaiting us. My grandfather’s grandfather came to be after that. We had no idea we were witnessing the beginning until after it was over.”
The man looks up at Stohp. “As for trouble, yes, it is getting worse. People all over the Trash and Fence Levels are blaming us for what happened, or saying we should have warned them, or even that we should have stopped it."
He sighs.
“The Float is becoming a very dangerous place for us to be.”
Micah considers his recollection of the Shadow Lands, and decides the story is at least possible. Both time and distance have very little meaning in the Twilight Vales.
There's a "poof", and a gnome appears struggling to balance a minotaur-sized breastplate on his head. "Catacombs Delivery for Stohp" he squeaks from underneath it. With another "poof", the gnome is gone. The breastplate remains.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Thursday November 29th, 2018 9:00:53 PM
Dirk jumps, starting at the sudden appearance and disappearance of the gnome. He points over at the location where the gnome was.
"Am I the only one who saw a leprechaun or something?"
He shrugs and turns back to the conversation.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Thursday November 29th, 2018 9:06:54 PM
Dirk takes out his book and hastily writes down the entire story as much as he can remember it. He makes sure to note the arrival from a gate to the Float. He arcs an eyebrow momentarily and asks Zoule.
"Does anyone know were this gate originated from?"
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Friday November 30th, 2018 9:54:59 AM "So it's true. That is going to make things slightly more difficult. Not that we blame your kind at all. We saw the powers in play at that event. Even if you had known you would have been batted aside by the universe if you had tried to stop it. And having spent several generations in the Shadow Lands I very much doubt you had anything more than vague legends survive. But the concern is we need to figure out how to clear your people's name, any ideas?", Zanderallen surveys the group looking a little lost.
Micah (Zach posting for John) HP: 52/52 AC: 16/12/16) CMD:18 Friday November 30th, 2018 10:04:11 AM
Answering Dirk's questions, "Catacombs delivery service. As to the gates there are several of them located on the Float. Been around a long time. During the Sargrass event they were opening to strange places, not surprised Moab would be able to open one."
Considering the situation Micah offers his advice, "We may want to check with the scholars at Plateau City, Grash heard the rumor from some of them and maybe we can get them to help us put a stop to these rumors."
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Friday November 30th, 2018 10:43:14 AM "Not sure whether it being true will help with those that lost family and friends," Bartomus said with a heavy sigh. He sipped from the mug watching a bit of the condensation make a trail on the outside of the tankard. "We should check those gates again, recall the witches that had helped open them and Moab could definitely open the gates. No doubt about that if she was so inclined."
"I keep getting this idea that maybe we should also give some thought of how we dampen the risk to the beastfolk in total. Do you have any allies on the Council or amongst the merchants? We may need to take a look at where would be best to make appearances with the folk."
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Friday November 30th, 2018 11:09:52 AM
Dorbin blurts out, "People, this is the trash level. Those thugs are going to target someone, that's what they do. You're not going to stop them by talking to them. No one on any of the levels above this are going to care one bit. In fact, right now I can guarantee that those thugs are outside somewhere, or in their berths, still grumbling, complaining, and blaming the beast folk. If you want to help the beast folk, get them all out of the Float. Either that or you're going to have to kill three-quarters of the residents on the Trash level."
He suddenly realizes that he's been talking out loud and everyone is staring at him. He puts his hand over his mouth and slinks down in a seat, trying to disappear.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Friday November 30th, 2018 4:48:25 PM
Dirk turns to Micah, "Oh, I see. Thank you for that clarification. I know a little about a lot of things, but I was not aware of that. I--"
Dirk was going to continue but he was interrupted by Dorbin's outburst.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Saturday December 1st, 2018 7:09:15 AM
Stohp frowns, deep in thought. "I'm not sure if this is a problem we can solve as adventurers. As Dorbin says we can't exactly pull over every person on the trash for a stern talking to not can we go around beating up anyone who attacks ratfolk. Not and make any real progress. Nor can we just tell them all to pack up and move elsewhere. This is their home and I doubt they would be willing to leave. Even if they were willing they may not have the resources to restart life in a new place.
I think Bart has the right idea. Lets talk to all of our friends and allies about the situation and see what ideas they might have."
Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 Saturday December 1st, 2018 8:29:56 AM ”So how many of you are there? Any ideas, Shields on how we can bring down the tension level against these guys?”
DM MikeK - Options? Saturday December 1st, 2018 9:54:20 AM
Dirk asks about the gate Zoule had mentioned, as well as the sudden appearance of the gnome. Micah is able to answer on both counts.
Zanderallen asks for ideas on clearing the beasfolk’s names. After all, legends and stories don’t offer much in the way of details and timing.
Micah suggests checking in with the scholars at Plateau City.
Bartomus wants to check the gates again. Additionally, he suggests using the group’s new found political connections to do some publicity.
Dorbin departs from his typical quiet nature to point out that “No one on any of the levels above this are going to care one bit”. - A reality you know to be all too correct. It’s why the merchants on this level brought about the formation of the Shields in the first place. The summoner recommends getting the beastfolk off the Float.
Stohp demures, pointing out the beastfolk are probably unwilling to leave, and don’t have the resources to leave even if they wanted to. She seconds Bart’s motion on bringing in the councilpersons and merchants.
Stock asks the beastfolk if they’ve any ideas. He echos Zanderallen’s question to the group about easing tensions.
In answer to Stock’s direct question about numbers, Zoule answers “Around 200 of us”
Other than that, none of them say anything.
Perception DC 15 --Highlight to display spoiler: { But they react to interchange between Dorbin and Stohp. } IF succeeded at perception check, then Sense Motive DC 15 --Highlight to display spoiler: { They seem to agree with Dorbin }.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=21 ; d20+7=9 ; Saturday December 1st, 2018 10:24:52 AM "200 you say, well now, we could see what the higher ups can do to help. If we can lower the tensions, that would be a good thing, right?" Bartomus noticed that the beastfolk seemed to pay attention to what Dorbin had said. He looked back at his mead,swirled it about in the tankard and then looked back at the group. "I mean it isn't like we could just move them over to the logging camp we found out in the woods, right? So, getting the nobles to help out here makes sense. They don't want fighting and mayhem to be a constant issue, right? We just make an appointment and check out the gates on the way." ---- Perception 21; Sense motive 9
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Saturday December 1st, 2018 11:19:37 AM
(Make Up Post)
Sid looks at the gnome and then Dirk, "Yeah, sometimes they take awhile though. I put Branwen, a longbow Ellie made for me, in to be enchanted before we got to the woods and she still hasn't come back."
Sid looks at the Beastfolk thoughtfully, the gleam of the tale sparkling in his eyes a bit when Dorbin speaks up, "Well, you have a bit of a point. My first adventure with the Shields was with a zombie outbreak on the Trash Level and the residents were either helpful or wanted us out of their way, even with the zombies at our backs. Preeetty tough."
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Saturday December 1st, 2018 11:24:43 AM
Sid takes a sip of his drink and looks at the Shields, "Hey guys, didn't we just meet a large group of people needing skilled labor in a forest with plenty of open land?"
He looks to the Ratfolk, "I'm not trying to be offensive, so pardon me if I am, but what skills do you and your folk possess? Any trades that you tend to specialize in or any crafts?"
"I mean, it would be easier that going to the grasslands or the Vale of Twilight ourselves you know."
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Saturday December 1st, 2018 9:46:40 PM "Well, I agree with Sid. It would be easier than going to the grasslands. Why don't we see if they'd be willing to help out with the skilled labor?"
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=18 ; d4=4 ; d20+5=14 ; Sunday December 2nd, 2018 4:19:11 PM
Dirk takes out his pipe and a bag of tobacco. He fills his pipe and then offers the bag around. "Would anyone like some tobacco while we are talking?"
Dirk places the leather bag on the table and lights his pipe as he checks the folks around him.
--------------------- [i[Please disregard the D4 roll, I accidentally clicked it.[/i] Perception: 18 Sense Motive: 14
Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 d20+12=17 ; d20+6=26 ; Monday December 3rd, 2018 11:47:21 AM
Stock watches the beastfolk closely and says, "Wait...do you want to leave? I mean there's a whole formerly enchanted forest out there that could be your home." He then waves a hand at the other Shields and says, "I know, I know that is Lizardfolk land but there is a ton of coastline along the lake. Certainly enough that a 200 person village should not cause big problems. Who knows, maybe our lizard friends could even use these guys as allies."
======= Perception 17, Sense Motive 26
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+9=27 ; d20+2=19 ; Monday December 3rd, 2018 12:46:32 PM
Dorbin steps back into the shadows, but he sees the beast folk looking around and he spots a couple nods in agreement. He whispers to Bart, "The nobles won't care about this lot one bit. I'm with the others, we should talk to our new lizardman friends and see if they're open to a new alliance and new guests in their lands."
OOC: Perception: 27 vs DC 15 success Sense Motive: 19 vs DC 15 success
Micah (Subbed by JM) Monday December 3rd, 2018 5:09:41 PM Almost forgot I'm subbing this week!
Micah closes his eyes and feels like this is fitting together too perfectly. If the lizardmen accept the beastfolk as neighbors...seems too clean to me.
========= Are the lizards still staying at Shields HQ?
Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 d20+5=21 ; d20+13=23 ; Monday December 3rd, 2018 6:23:03 PM
Zanderallen blinks a couple times in surprise out Dorbin's outburst, at first thinking that forcing these people to leave their homes is a terrible idea. Then he looks around at Zoule and the others and notices they seem receptive of the idea. "I don't like the idea of you being driven from your homes, but there is an opportunity here for you. If the lizardfolk are gathering like they planned into a central settlement there could even be villages ready to be moved into. What say you Zoule?" --------------------- Perception 21 Sense Motive 23
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=28 ; Monday December 3rd, 2018 7:45:40 PM
Dirk nods at Zanderallen in solidarity. "Agreed my friend, this could be a winning compromise for all sides."
--------------------- Perception: 28
DM MikeK - Winning Compromise or Too Perfect? Monday December 3rd, 2018 9:46:01 PM
Bartomus continues to favor going the council, and possibly checking the gates on the way.
But, several of other Shields have caught on to some non-verbal clues. Stock, Dorbin, and Zanderallen ask Zoule to confirm if the beastfolk are amenable to leaving the Float, and if so, maybe this large contingent of lizardfolk up north would like some neighbors.
Dirk and Micah also approve of the idea, though a suspicious Micah wonders if perhaps this is too convenient. He also recalls there are no lizardfolk at Shield HQ. Tangleweed, as an official ambassador, has an apartment on the Gold Level. No other lizardfolk are currently on the Float.
Zoule ducks his head, and answers Zanderallen.
“It is true. Since the Crying Wood has left, we have debated starting a new home somewhere there, away from the crowded squalor of the Trash Level. These latest incidents have made it easier to decide.
I think some of our elders are planning to ask the Witches to help us divine a suitable location.
I will tell them what you have told us about the lizardfolk, or you can come yourselves to the Trash Level to talk to them. Or, I think one of our elders is your friend? Jaspar? We can ask him to find you.”
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Monday December 3rd, 2018 10:19:03 PM "It might be best for us to leave the labor and witches to you while we smooth things over with the Lizardfolk. You don't want to move to avoid persecution only to make your new neighbors mad and possibly face more of the same.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Tuesday December 4th, 2018 9:35:08 AM
Dorbin mumbles, "This isn't going to go away any time soon. We should probably send someone to the docks to see about transportation for a group of a couple hundred. If the others on the trash level see they're leaving, they just might leave them alone for another day."
Micah (Subbed by JM) Tuesday December 4th, 2018 10:56:48 AM
Micah nods and asks, "Do your people have the financial resources to pay for an exodus across the lake?"
He then looks at the other Shields and says, "This seems like something we should support, regardless of the form that support takes."
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Tuesday December 4th, 2018 1:12:30 PM "I gotta say that if we help them relocate, we need to ensure that they have some support and help here. There are a lot of things that could go wrong and that worries me. I am in for helping them do what they want though. Worry tinged the Taur's voice and tempered the look on his face. "Also, if there's an ambassador here of the folk, we have to consult her before they suggest this to their elders."
Stock (JonM) Tuesday December 4th, 2018 6:30:59 PM "Anybody want to volunteer to talk with the lizards? Zanderallen? Micah? Should be one of you talkers. Stohp - you seemed to have a way with them as well."
Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 Tuesday December 4th, 2018 7:46:39 PM "I think meeting with Tangleweed would be a good idea. I will go, Micah, Stohp, Sid? Who else wants to go? And Zoule be very careful discussing this with your people. Make sure word doesn't get out. Those who wish to do your people harm might view it as an admission of guilt if they hear you are leaving the city."
Sid(Sub by Zach H) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) Tuesday December 4th, 2018 7:53:17 PM "I would go along to meet with Tangleweed. It's been awhile since I talked to him. It will be good to check in and see how his role as ambassidor is treating him. And he might enjoy having a conversation in his native tongue."
DM MikeK - A Plan of Sorts Tuesday December 4th, 2018 8:53:21 PM
Stohp suggests visiting Tangleweed to smooth things over with the lizardfolk while the beastfolk keep doing whatever they’re doing.
She gets general agreement to the plan, as well as consensus that the Shields should help.
Micah asks about funds. Zoule nods. “Um, well, we’ve been planning something like this for a while,” he admits, hesitantly.
The gathering breaks up. Brassy thanks everyone once again, and sets about closing the tavern.
Zoule and the other beastfolk depart.
It being rather late, Tangleweed may not be up.
Which leaves the evening to go home, or split up or make plans.
OOC - Who is going to visit Tangleweed? What is anyone not visiting Tangleweed planning to do instead?
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Tuesday December 4th, 2018 8:59:30 PM "Tangleweed sounds interesting, but I think I should stay here and help around the place. Also, I would like to gather some more stories for my book." Dirk takes a look around and follows up, "If there are no objections from my gracious hosts?"
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Tuesday December 4th, 2018 11:48:19 PM "Sleep sounds good to me, and while you go check with Tanglewood, I want to check out these gates. Also would really like to see if I could ask the Paragon for his help in soothing the anger at the beastfolk. At least ask him to try." Bartomus finished his tankard and set it down on the table. He nodded at Brassy and the others. "Who's walking back? Can be company."
Visit gates and visit Belikor if possible.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+16=20 ; Wednesday December 5th, 2018 9:39:15 AM
Dorbin says to Dirk, "Maybe we should have a little muscle around. And I think I know where some of the longshoremen hang around, I wonder if we should take a walk past, just to see what's what. Maybe we could stick with Bart as he heads out. Bart, you want to walk past the toughs on your way around, just in case?"
OOC: Knowledge, Local, Float: 20
Stock (JonM) Wednesday December 5th, 2018 12:48:21 PM "HA! Dorbin are you calling yourself the muscle! Anyway I'll tag along, try to keep you out of trouble and all."
Micah (Sub by JM) Wednesday December 5th, 2018 12:49:05 PM "Yes, I can help to visit Tangleweed. I really don't think it will be too hard of a conversation."
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Wednesday December 5th, 2018 2:10:12 PM "That's not a bad idea Bart. Micah, Stohp, and any of the others can meet with Tangleweed. I'll go with you to meet with Paragon Belkior. Having a member of the council atleast informed may be of benefit and he might be able to help in other ways. Good thinking."
Zander heads back to the HQ to return to his interrupted sleep. He is up early the next morning and after getting ready prepares himself to visit the Paragon Lord with Bart.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Wednesday December 5th, 2018 7:35:13 PM
Sid looks around, "If we're good here I have to head home and tell Ellie."
Sid heads to the Split Arrow where he explains things to Ellie. He then asks about any contracts or arrangements he needs to check on((Ellie handles the business end of the business and I don't know if any formal or potential arranges have been made with the Lizardfolk.)). And they have a long night together before he goes off again.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Wednesday December 5th, 2018 7:47:53 PM
Dirk nods over at Dorbin. "I'm glad you're around, Dorbin. You always think about the things I don't. I'll tag along with you on the walk around, if you'd like."
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Wednesday December 5th, 2018 7:54:01 PM
With everyone in agreement as to what to do Stohp goes to bed. None of this can't wait until the next morning.
DM MikeK - A Plan of Sorts part 2 Wednesday December 5th, 2018 9:21:24 PM
Zanderallen, Stohp, Bart, and Micah go back to Shield HQ and hit the sack.
Sid goes back to the Split Arrow, where Ellie tells him they have signed a contract to purchase a specific kind of ash wood that Cactusflower insisted would make an arrow’s flight path extremely consistent. He spends the night there.
Dirk, Dorbin, and Stock take a stroll in the other direction, stepping into a couple bars near the docks that Dorbin knows to be hangouts for the longshoremen. They don’t see Grash or his buddies at either location.
Dirk finds plenty of new fishing stories to jot down.
Additionally, the three find the view about the beastfolk having foreknowledge of the catastrophes presaging the Sargrass Event is fairly common on the docks, to the point where everyone assumes it to be fact. Making such a rumor go away is not going to be easy.
The trio returns to Shield HQ, and goes to sleep.
In the morning, the group splits up and heads out on various errands, but your DM is still not sure who is going where.
Micah (Sub by JM) Thursday December 6th, 2018 10:07:05 AM
The next morning, Micah rolls out of bed and greets the other shields. "Stohp, Bart are you ready to visit Tangleweed? Anybody else coming with?"
Stock (JonM) Thursday December 6th, 2018 10:11:23 AM
Stock is already awake when the others begin filing downstairs. "Seems like the rumors about the ratfolk are pretty well established. If we want to protect the ratfolk, we either need to relocate them or we need the local government to start caring. As much as I hate forcing them to leave...Anyway, Z, see if you can get the Paragon to get involved. If the guard could play an active role here, at least we could keep this from being a panicked rush. Micah - I'll come with you to visit Tangleweed as well."
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Thursday December 6th, 2018 12:39:43 PM
Dorbin is glad that they don’t spot Grash, but he knows that Grash is still out there, and he’s likely to be trouble at some point. He hopes that the Shields can find a way to get the bestfolk out of town.
The next morning Dorbin wakes up and heads to the common room in the HQ. He sits down in the corner in the comfy chair and opens his notebook. He works with the book, copying some notes, but mostly preparing the book for the next adventure. He carefully takes out used pages and keeps the important ones. He pulls out some new pages and weaves them into the notebook so they will stay together in whatever adventures the Shield get up to. He watches and tries to keep track of who is going where so that if they are needed, he knows where to send the messages.
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Thursday December 6th, 2018 12:46:14 PM "Bart I believe you mentioned wanting to go to Lord Belkior. Let's head out while the others go to Tangleweed. If we could get his support or official sanction it could help keep things calm." Zanderallen is ready to go see him as soon as Bart and any others are ready.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Thursday December 6th, 2018 4:50:02 PM
Bartomus smiled at the compliment from Zander as they headed back to their headquarters. When they got to their building, he said good night and found comfort in the approach being taken.
He awoke, did his morning meditations and contemplations, and sought out Zander. He made sure to have his best shirt, his kilt clean, and even polished his horns. They were needing to impress the and he hoped he looked presentable.
"Morning Zander, hope we can get even a few minutes w the Councillor. Also hope we can take a look at a couple of those gates. We saw the one used by the witches when the wold got crazy. Bartomus said with a bit of excitement.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+14=23 ; Thursday December 6th, 2018 7:35:44 PM
Sid leaves early and sets the tea going at HQ. He makes breakfast and waits for people to be ready. Making a cup appear at Dorbin's side and humming softly to himself a Halfling tune. He makes sure that Rodrigo, or whomever is helping watch the place, is fed and watered as well. "I'm going to Tangleweed too," Sid joins in as people gather, "I have to check in on our contract, and I want to make sure things are going right."
Stealth(to quietly walk about in the early morning): 23
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Thursday December 6th, 2018 7:48:55 PM
Stohp gets up and gets ready to go quickly. Lots to do today.
How Do You Solve a Problem Like the Beastfolk?
DM MikeK - Visiting Thursday December 6th, 2018 8:57:24 PM
In the morning, the group splits up and heads out on various errands.
Zanderallen and Bartomus proceed to the Temple of Alemi. As they did once before, Zanderallen asks the nearest acolyte for Paragon Belkior. After hearing Zanderallen’s name, the acolyte nods, and leads the pair to a small side room.
After a short interval, the halfling enters the room, bringing with him a profound sense of peace and health.
“A good morning to you, gentlemen,” he greets them with a smile. “What brings you up here?”
Everyone else heads for Embassy Row near the palace, and then down a side street, and then up a staircase to a third floor apartment. At their knock, Tangleweed opens the door. The lizardman beams with surprise. “Friends!” he cries. “Enter. Welcome!” As everyone tries to come in, the apartment reveals itself to be a very modest, and now rather crowded, three room affair.
Tangleweed disappears into and then emerges from a small kitchen, carrying a couple bowls of dates and almonds, which he passes around to the everyone. There are chairs for four, and the rest must stand. The lizardman insists on standing.
“For why you come?” he asks, in broken common that is nevertheless much better than it was when the group last saw him.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Friday December 7th, 2018 1:07:30 AM
Bartomus turned and straightened himself as Belkior came in. While he suddenly felt better, his mind was racing and he started talking.
"Well sir, we have a problem, or rather we have discovered a problem in the Float, and we think we should have some help, because while we might have a solution, we think maybe we should talk this out with you to see if it makes sense." Bartomus caught his breath and paused while looking between the halfling and Zander.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+10=14 ; Friday December 7th, 2018 1:57:29 AM
Sid says to Tangleweed in Draconic, "Your Common improves! I am very proud of this though it is not my effort to cause the improvement. We come to discuss the very important effort to improve both the lives of the Lizardmen and those called the 'Beastfolk'. I will translate those parts that deep/dense ideas for the discuss/negotiation to take place... sein."
For the rest of the conversation Sid act as translator and does a modest job since the classical/written form is different from the vulgar/spoken form.
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Friday December 7th, 2018 9:00:03 AM
Amused at Bart's confusion Zanderallens beams, happy in the presence of the paragon, and touches Barts arm to quiet him. "What my friend is trying to say is a problem going on in the lower levels and we'd like some advice, approval, backing in dealing with it. I'm guessing you know of the beast folk who mostly live down in the Trash level.", Zander takes a few minutes to explain the possible shadow land time travel answering any questions the paragon has to the best of his knowledge. "And whether or not it's all true the humans down there regard it as such and have directed their anger at the losses they suffered during the Sargrass cataclysm at the beast folk. We stopped a fight last night and got to talking to some of the beastfolk. We've come up with the idea of moving them out of the city and settling them in the forest. The rest of the Shields are visiting Tangleweed to get lizardfolk approval. There's about 200 beastfolk so it's not a small undertaking. We were hoping you may have some advice or could possibly give your sanction to the move to try and keep things calm. The last thing we want is a riot breaking out in the streets and a witch hunt for the beast folk." Zanderallen looks at Lord Belkior for an answer.
Micah (Sub by JM) Friday December 7th, 2018 9:57:43 AM
Micah smiles at their new friend and greets him. "I am glad to see you settled. Are you feeling comfortable in our city yet?"
Micah leads the small talk and then at a break in the conversation, he says "Unfortunately we are not here for a courtesy visit. Last night we learned of a group of ratkin in town that are having a rough go of it recently..." Micah recounts what happened and the predicament that the beastfolk find themselves in. "You see it's a strange thing. Through no fault of their own and because of some strange time travel, they are being made the scapegoats of an event that involved gods...and so now we come to the reason for our visit. We have come to the conclusion that the beastfolk may need to be moved out of the Float. We also have wondered if perhaps they could represent a new ally for your people. The shores of the lake are long and our impression is that your people are limited in number..."
Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 Friday December 7th, 2018 10:00:20 AM
Stock gives Tangleweed a warrior's handshake upon entering and then refuses a chair. He then stands in the back as the more talkative types explain the situation. He nods to Micah's comments and at the end interjects "I will say, while we have a strong feeling that these ratkin are telling the truth, we don't know them too well...so I wouldn't say we can totally vouch for them."
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Friday December 7th, 2018 10:09:47 PM
After waking up late, Dirk decides to go out and talk to the people in the area to see if he can get any information in regards to where the others have gone.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Saturday December 8th, 2018 10:33:08 AM
Stohp lets Micah give the opening pitch. Once he's done she adds, "I know it's a lot to ask, especially when your people are establishing themselves as the only source of rare good from the wood. The beastfolk don't have to be competition though; they can provide the extra hands your people need to get established quickly and build up your new trade hub."
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Saturday December 8th, 2018 10:36:00 AM
Stohp nods at Tanglewood's response. "A village outside of your lands but close enough to provide labor and support might work out best for everyone. Thank you for your support."
DM MikeK - Visiting Saturday December 8th, 2018 10:36:47 AM EXPERIENCE - Everyone receives 2500xp for the last scene, which includes a nice bonus for zero deaths. Nice job. ---------
Belkior purses his lips in thought as he listens to the problem Zanderallen and Bartomus have brought. He asks a few pointed and well-considered questions, and actually considers the answers.
When the pair have finished, he leans back and ponders for a moment or two.
“As it happens,” the Paragon reveals, “The Council has recently received a petition to deal with the beastfolk, based on more or less the same story you’ve told. Being politicians, they’re all working out how to take advantage of the situation. But, with you here, we might just be able to avoid all that and get the beastfolk help.”
“Any assistance from the Council comes with conditions.” He smiles. “But, since we’re not on palace grounds, I can act in my other capacity." With that, Belkior clears his throat dramatically. An acolyte immediately walks in. Belkior turns to him.
“The Temple of Alemi pledges the financial support required to transport the beastfolk of the Trash Level, and their possessions, to any shore they wish to go.”
The acolyte nods, and leaves. Belkior turns back to the pair, with a grin. “I love doing that. Drives people up here nuts, 'The Paragon's gone and stuck his nose in places again'. Regardless, with that pledge comes the Temple’s blessing on the endeavor. Few will be interested in interfering with you now.”
-- With Sid providing translation, Micah and Stock fill in Tangleweed on the Beastfolk’s predicament. The concept of time travelling takes quite a while, but eventually the lizardman is on board.
Through Sid, he replies - the essence being the beastfolk will not be allowed to settle on those lands which all have agreed belong to the lizardfolk. Giving a group of people from the Float a colony on lands only recently agreed to would look really bad, even if they are refugees.
However, Tangleweed can offer lizardfolk support in building a new home, as well as a promise of future talks between lizardfolk and beastfolk on trade agreements and the like. And he agrees with Stohp that if the two groups were close by, relatively, it could be an advantage. While he is not aware of any specific locations, Tangleweed notes the area just south of the current Crying Woods is reputed to be the center of the civilization in the time of the Old Ones, and it is likely one of their old Groves can be found, and used as a starting point for a village.
-- Dirk starts looking around for his comrades, and eventually learns that they’ve gone to the upper levels. Returning to Shield HQ to grab some items prior to following them, the bard walks into his room, and finds a beastfolk, with standard Trash Level ratlike features, sitting on his bed.
“About time. I’ve been waiting here all morning” the person says in greeting. “Swell, you’re not even one of the originals. Where’s everybody?”
At the sound, Rodrigo comes bursting in behind Dirk, and steps toward the intruder, sword drawn. "Who are you and what are you doing here!" he demands of the beastfolk. "And while we're at it, how did you get in here without me seeing you?"
The beastfolk raises his hands. “Whoa, whoa, whoa, whoa already. Now, this was my home first, so I got ways in. I just came to chat with Zander and Micah and all. We need some help.”
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Saturday December 8th, 2018 2:08:40 PM
Dorbin spends the day in the main room. He tried to keep track of everyone's coming and goings, but with Emily Jasmine getting in the way of his book creating, he ends up falling asleep in the chair. He sleeps well and doesn't even hear the commotion upstairs, though the cat opens one eye and looks in that direction.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Saturday December 8th, 2018 2:33:20 PM
Bartomus listened and nodded in agreement as Zander explained the situation and the proposal. He was a bit surprised to hear that a petition would already have made it to the council. He rubbed his chin as Belkior talked about the Council's internal mechanizations. He was a bit surprised when the Paragon cleared his through and an acolyte appeared instantly. Obviously, the meetings of the Paragon were such that it made sense that they would be observed.
"Your Grace, this is wonderful news. That gives the beastfolk some protection and hope. That has to be a good start, right Zander, I mean who's going to argue with him and his flock on this one?"
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Saturday December 8th, 2018 2:51:19 PM
Ah, the puzzle of languages. Sid's eyes gleam with joy as he somberly translates, quickly finding the words to form that strange alchemy that is translation.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+14=17 ; d20+8=23 ; Saturday December 8th, 2018 4:13:58 PM
Dirk holds up his hands and attempts to calm the situation. "Hold on guys, let's take a minute here." Dirk pauses for a few moments and then turns to the beastfolk. "What kind of help do you need? I'm sure we can help you."
------------------------------------------ Diplomacy: 17 Sense Motive: 23
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Monday December 10th, 2018 12:08:20 PM
Dorbin snores just a little in the main room as Emily Jasmine takes a bath on his lap.
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Monday December 10th, 2018 2:18:40 PM
Barely able to contain himself at Belkior's announcement Zander isn't sure whether to hug him or jump up and down in joy. He ends up awkwardly shaking the paragon's hand, "Lord Paragon, you don't know, actually I think you do know how much this will mean to the beastfolk. We will be trying to meet with their elders, one of whom is a friend of ours, soon. Being able to tell them the Temple of Alemni has pledged it's support with bring them great joy. Thank you your Grace." Somewhat recovered and slightly embarrassed at his outbreak Zander waits to go over any details the Belkior or any of his aids wish to discuss and after being dismissed heads back to HQ with a spring in his step. "Bart, you've got quite the brain in there, good idea suggesting we see the Lord Belkior."
Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 Monday December 10th, 2018 6:26:46 PM
Stock holds out his hand to Tangleweed and speaking in a very deliberate manner so as not to be misunderstood, "Thank you for your help. Let us know if you need any further help in the future." Heading back to the HQ, Stock feeling quite self-satisfied thinking about how this little dilemma seems to be coming to a neat ending...
========== Anybody else have us at 51,050 XP?...just enough for level 8?
DM MikeK - Cat Whisperer Monday December 10th, 2018 7:57:46 PM
Belkior smiles warmly at Zanderallen’s expression of thanks. “You just help those people get to wherever they want to go, and we’ll be good,” he responds.
An aide hands Zanderallen a writ, informing whoever reads it that the bearer is entitled to charge any materials to the Temple of Alemi, provided he tells the seller those materials are intended to aid the Beastfolk of the Trash Level with their exodus. There is also a time limit of two weeks, starting tomorrow.
Zanderallen and Bartomus stride happily back to Shield HQ.
--
Sid, Micah, Stock, and Stohp conclude their visit with Tangleweed. They too, head back for Shield HQ.
--
They all arrive to find Dorbin asleep on one of the more comfortable chairs, with Emily Jasmine curled up in his lap. Watching him, and you, are Dirk, Rodrigo, and Jasper, all of whom have just descended the stairs.
The six returnees have apparently interrupted the three, who in turn had just walked in on Dorbin’s nap.
The sudden presence of nine people in the room is too much for Emily Jasmine. She decides she needs to be elsewhere, immediately. The cat springs off of Dorbin’s lap, having first extracted her claws to ensure good traction on the leap. The young wizard is thus awakened by 20 small claws puncturing his thighs, and finds himself surrounded by people.
--
“Now that we’re all up,” remarks Jasper drolly, “I came looking for help.”
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+8=10 ; Monday December 10th, 2018 8:46:20 PM
Dirk stands at the bottom step and leans against the railing. "Well friend, what kind of help do you need? We're always willing to help." He smiles, but keeps a stern eye on the wizard.
---------------------- Sense Motive: 10
Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 Monday December 10th, 2018 9:35:11 PM
Micah is able to suppress a laugh at Dorbin's rude awakening, but the twinkle in his eye is irrepressible.
His amusement is abruptly interrupted by his recognition of a familiar face. "Jasper! he exclaims as he approaches their former aide. "If you are referring to your people's predicament described to us by Zoule, we are already making progress on that".
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Tuesday December 11th, 2018 1:55:56 AM "Thanks Zander, really felt it was the right thing to do." As they walked back to their headquarters, Bartomus bought a couple of small lunch pies for him and Zander. He ate his as they walked back to the headquarters. found
He followed in after Zander was chuckling when they found Dorbin asleep being watched by Jasper. When Dorbin's cat went to find a better hiding place, Dorbin's reaction brought a very loud laugh to his lips and out amongst the group. "Fortunately, he's not on guard duty."
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Tuesday December 11th, 2018 11:01:41 AM "Jaspar, it's good to see you old friend. I heard from Zoule you're now one of your peoples' elders. I hope we weren't jumping the arrow but after talking with Zoule we started putting out some feelers of ways to help, we were about to head out to talk to you with some options. What is your view of the situation." Zanderallen keeps the writ in his pack for the time being, waiting for Jaspar to give his point of view.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Tuesday December 11th, 2018 11:57:14 AM
Dorbin jumps to his feet in surprise, book-making materials scattering all around the floor. He spots all the people and quickly starts speaking arcane words, casting a spell. Halfway through the spell he looks around and realizes who everyone is. He stops the spell mid-incantation and there is a small "poof" in the air right in front of him. He waves away the cloud of dust and looks around again. He takes a deep breath and mumbles, "Darn cat." He bends down to pick up the pieces of his book.
Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 d20+6=13 ; Tuesday December 11th, 2018 2:34:43 PM
Stock does not recognize the ratkin with Dirk but recognizes the name as somebody the Shields worked with before he joined. He stands off to the side, listening patiently and carefully studying Jaspar explain his concern. ========= Still waiting on somebody to confirm...are we level 8 now? Sense Motive 13
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Tuesday December 11th, 2018 6:39:27 PM
Stohp greets Jasper warmly. "We heard about the difficulties recently and that you have tentative plans on moving to the forest now that it is safe. If that is what your people decide the Lizardfolk offer no objection as long as you don't move onto their lands. They even suggested a suitable site. The church of Alemi also pledges their support to help your people. Was that what you needed help with or is there something else that brought you?"
Sid(Sub by Zach H) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Tuesday December 11th, 2018 8:42:08 PM
Sid wishes Tangleweed well, accidentally saying it in common and then translating his own words into draconic. Laughing it off he heads back with the others. When back he moves to the edge of the room, he remembers Jaspar but not as well as some of the others so he let's them handle the talking.
DM MikeK - Was that what you needed help with? Tuesday December 11th, 2018 9:26:24 PM
The more experienced members of the group recognize Jasper immediately.
Zanderallen and Micah both allude to the aid they’ve already sought, but Stohp lays it all out for the beastfolk.
"We heard about the difficulties recently and that you have tentative plans on moving to the forest now that it is safe. If that is what your people decide the Lizardfolk offer no objection as long as you don't move onto their lands. They even suggested a suitable site. The church of Alemi also pledges their support to help your people. Was that what you needed help with or is there something else that brought you?"
For the first time anyone can remember, Jasper is completely caught off-guard. His mouth hangs open for a moment or two, and then he stammers. “You got support from the Temple, and the lizardfolk? After rescuing Zoule? All in less than a day? That’s incredible!”
It takes several more moments for Jasper to gather his wits. Once he does, he is able to continue. “Well, thank you. We all thank you, of course, for getting all this done for us. But, uh, I actually came for help more in line with your usual talents - you know - hacking and slashing and spelling and the like.”
He sits, and continues.
“We met the Witches last night, asking them to divine for us a suitable site. They foresaw a stone building, large enough to house us all. It was old, very old, but still as sound as if just built. The omens promise “safety, security, prosperity, and happiness” once we more in, but also cautions that, let’s see, the exact wording...ah... “the former occupants still walk the halls.”
“So, we were hoping to hire you to clear out this building of whatever former occupants might still be there, offering whatever you find as payment. Though I suppose the Temple’s funds might be useful….or if Stohp is saying the lizardmen know of a different place..hmm...maybe another visit is in order.”
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Tuesday December 11th, 2018 11:22:52 PM "Wait, a building, ok, that could be of great benefit, but why not settle in a recently vacated building in the woods? I mean we could scout out this other building, but until then, maybe a logging camp, with a few dead giant beetles for decoration, could be the main home for the beastfolk." Bartomus then paused and looked at the other Shields for some idea of what made the most sense in all of this.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Wednesday December 12th, 2018 9:37:37 AM
Dirk's eyes light up and he nods his head as he thinks about this next adventure. "Clearing out a building, eh? I'm sure we could accommodate that request. What do you all say?" Dirk looks at his companions for affirmation.
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Wednesday December 12th, 2018 2:08:10 PM "So what are these former occupants? I don't want to reject your witches' omens but I'm not kicking somebody out of their home. But that omen plus the fact it's in the woods suggests the former occupants might not be of the living type anymore. We will definitely take a look. And as Stohp mentioned here is the writ sealed by Paragon Lord Belkior of the Temple of Alemni promising payment for goods and services rendered in aiding the Beastfolk of the Float travel to whatever shore of the woods they see fit. If we let that get out plus our protection hopefully that will keep your people untouchable until we can find you a suitable home." Zanderallen shows the writ to Jaspar and promises to go with him to start setting up arrangements and then leave the writ in his care while they're gone in case he needs to get anything else. "I think I can trust you not to abuse the generosity of Alemni?"
Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 Wednesday December 12th, 2018 2:56:47 PM "Wait. Did I miss the bit about this building being in the woods somewhere? You know exactly where we need to go? I mean I can certainly say that this does sound more like a task I'm suited for than what we've been running around with lately."
Unconsciously he stands there limbering up his muscles as Stock listens carefully to the reply with a smile on his face.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Wednesday December 12th, 2018 4:17:23 PM
Dorbin nods to Stock and grumbles, "Did your handy-dandy witches happen to provide a map? Or are we just looking for any building with occupants?" Clearly he did not get enough sleep during his nap.
Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 Wednesday December 12th, 2018 6:05:35 PM
Micah smiles as his suspicions that Jaspar's request were more immediate that what they had been working on.
He nods in agreement at both Stock's and Dorbin's follow up. "Yes, where exactly is this building?" he asks.
As another thought occurs to him, he asks another question, [b]"You say the omens promise safety, security, prosperity, and happiness. Are you certain those benefits would be for you?"
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Wednesday December 12th, 2018 6:41:49 PM
"Also they could be talking about the site we were told about. Remember, 'The Old Grove is there...' something something. It could be the same site, but they are just telling us what we are doing." Sid shrugs, "I guess we'll have to find out."
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Wednesday December 12th, 2018 7:48:44 PM "They said the places former occupants still reside there. As in they're still there but not really occupying it. If I had to guess I'd say we're talking about undead, maybe some leftover plant zombies or something. If they place is still occupied and in use by it's rightful owners I agree we shouldn't kick in the door and clear them out, but I don't think it'll be an issue from how it was phrased."
DM MikeK - Are we just looking for any building with occupants? Wednesday December 12th, 2018 9:44:50 PM
Jasper makes his pretty non-specific request. The experienced Shields reply with some more specific questions.
The beastfolk purses his lips. “Well, I don’t know who the former occupants are. The just what the Witches were chanting. Oh, they did say we could find it by going to the ruins of Old Perimon and following the stream north for seven days.”
Knowledge Local 20 - Highlight to display spoiler: { Old Perimon was a logging town the current Lord Perimon’s father attempted to establish inside the Crying Wood due west of the Float. It didn’t go well. The Wood destroyed the town. It is likely the Library, the Druids, the WLA, and multiple other sources have maps detailing its location. }
“As for whether the prosperity is promised to us... look, the Witches have been very good to us, and we trust them. If they say this is the place to go, well, we’re interested. And the faster we get off the Float the better.”
Jasper looks down at the writ Zanderallen handed him with reverence. “With this though, well, we can change the plan a bit. We could get ourselves across to Old Perimon, and set up a camp there, and wait for you to investigate like you want.”
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+6=8 ; Thursday December 13th, 2018 12:32:53 AM "We would need to ensure that you have food, tents, and such," Bartomus said to Jasper. He tried to get a sense of where the ruins might be, but most of his knowledge was the Float or the Plains, everything else just didn't resonate with him.
He turned about and looked at the other Shields. "So you all know where this might be taking us right? What do you think we are going to need?"
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+15=21 ; Thursday December 13th, 2018 5:51:30 AM
"It's due west of the float and was supposed to be a settlement of ran by Old Lord Perimon so there should be maps. I say that Jasper and folks get ready and we go scope it out as soon as we can. We don't want them camping in dangerous terrain while we figure it out, but we can't wait either. We have to move. Micah?"
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+16=36 ; Thursday December 13th, 2018 9:19:46 AM
When the beastfolk mention Old Perimon, Dorbin perks up a bit. He says, "Oh yes, Old Perimon, I know right where that is. I mean, I haven't been there, but I've seen it on more than one map. A sad story, that settlement, but a good plan. It was taken over by the woods, so if there are indeed 'former' occupants, we would certainly be facing some kind of undead. Nasty stuff, that's for sure. There was quite a good number of people there when it was attempted. I'm thinking Old Perimon himself might have been thinking that with enough people they could hold back the Woods. Obviously, they were wrong. I might be able to find our way there from what I've studied, but I know I can grab a map real quick from the library if we'd rather have one of those, too."
OOC: Knowledge, local: 36!
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Thursday December 13th, 2018 11:32:09 AM "Good info Dorbin, that eases my mind. If you can lead us there we can serve a double purpose, putting souls to rest and clearing a home for our friends. We can start getting things arranged for them leaving. We'll make a visible presence of ourselves and the temple writ. Between everyone knowing the beastfolk have the full backing of the Silver Shields and the Temple of Alemni they should be left alone for a bit."
"I think some of us should go with Jaspar to arrange the move. Some others go with Dorbin to figure out the location of the old settlement. The rest head to the docks and hire a ship to take us there. We rest tonight, gather whatever we need, maybe check the temples for holy water and other undead fighting necessities and head out first thing in the morning. We'll mark a shore landing and Jaspar can follow with his people as soon as they can get ready."
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+7=17 ; Thursday December 13th, 2018 4:59:04 PM
Dirk as always is eager to get going. He takes out his pipe and lights it as he listens to the beastfolk and his fellow adventurers in the room.
"Excellent idea, Zanderallen. I'll accompany Jaspar to arrange the move."
-------------------- Knowledge Local: 17
Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 Thursday December 13th, 2018 5:02:17 PM ”I’ll head to the docks to get us a ride. We know a few of those guys...maybe one is looking for work. I’ll push to leave tomorrow.” Stock looks around to see who may follow and begins heading to the door.
Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 Thursday December 13th, 2018 5:58:22 PM "Right," agrees Micah. "I coming with Jaspar, too. It will give us a chance to catch up."
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Thursday December 13th, 2018 7:02:13 PM
Stohp also wants to go along with Jasper - they hit off pretty well when they first met. She hesitates, wondering if there is somewhere else she could go and be more useful. She decides that she'd better go along with Stock in case a more diplomatic approach is needed to secure the ride.
DM MikeK - Preparations Thursday December 13th, 2018 9:28:15 PM
“But it says the place is seven days north of Old Perimon,” Jasper begins, and then stops himself. “I see. You want to make sure Old Perimon itself is safe for us to wait when you go check out the building. Makes sense.”
Again the party splits up, and attends to various chores.
Stock, Stohp, Bartomus and Zanderallen go to the docks, and find a Turtle Boat captain looking for a job. They quickly agree on a dawn start the next day.
Dorbin goes to the library. The conjurer’s uncanny memory is on full display, as he locates the map right away. Which gives him plenty of time to dawdle at any of the various displays and documents that peaks their interest.
Micah, and Dirk, and maybe Sid, accompany Jasper on a supply run. The cleric catches up on news from his old friend, most notably that the fellow up and got married. “Expecting our firstborn in a few months,” he man admits, beaming.
Any concern of Jasper taking advantage of the Temple, or merchants taking advantage of Jasper, are quickly alleviated. He’s still the noble soul Micah remembers, and a lifetime of bargaining on the corners of the Trash Level make him more than a match for most of the merchants one level up.
The day passes, as well as the night.
In the morning, the Shields are on a Turtle Boat, steaming for Old Perimon.
A plan of sorts is in place. The Shields will secure Old Perimon, with the Beastfolk to follow within the week. The Turtle Boat will return the next morning, and then The Shields will either mark the site and send word back with the boat while moving on, or return themselves to the Float if circumstances require.
OOC - The group has time to secure any basic necessities. Just post what’s been done the prior day.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Thursday December 13th, 2018 10:15:25 PM
On their way back, Bartomus stopped and purchased bullets for his sling. Those were easy, what we also need are rations, something to drink, and with all of the talk of potential dead things, we may need a lot of holy water."
Bartomus walked with the others as they worked their way back up to their headquarters. "What else do we need?"
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Friday December 14th, 2018 5:30:12 AM
"Luckily it has only been a month or so since our last camping trip so besides making sure we have enough waterskins and rations we should be good right?" As they stop Sid buys string and bells. Then he also slows them down as he buys groceries. He waits for everyone to meet back up and after they are down finalizing their plans he takes his groceries home to the misses, makes supper, and fills her in on what is happening.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Friday December 14th, 2018 5:32:35 AM
While they are mostly gathered Sid asks, "Do we need to get a gift for Tangleweed for being so thoughtful as to even try to allow to give the Beastfolk some of their land? That would be the polite thing right? And has anyone talked to him about it?"
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Friday December 14th, 2018 8:04:50 AM
As they make their way back, Dirk stops and gathers more bolts for his crossbow and purchases some additional tobacco for his pipe. When they arrive back, he spends his time reading and resting.
Some time later, as they are gathered, Dirk turns to Sid. "I am not sure what the customs are in regards to gifts. In our previous adventures together, it appears that they prefer a barter or a gift-for-gift situation. Perhaps there is a resolution somewhere in the middle so we don't offend either side?"
Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 Friday December 14th, 2018 10:11:51 AM A job well done, Stock thinks as they depart the docks. He thinks ahead to the camping trip ahead and is actually looking forward to spending some time in the woods again.
Undead though...that could be dicey. The thought of creatures that should be dead walking around has always rattled Stock more than, say a giant lizard trying to bite his head off or a hobgoblin's spear.
He heads back into the HQ and goes to the pantry area where the Shields' excess supplies are. He grabs the only remaining holy water and stashes it in his pack. ===== Public Service Announcement: Our excess supplies are on the second sheet of this document: http://bit.ly/2x0LVar We have potions and alchemical items that can be taken out.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20=7 ; d20+16=19 ; d20+13=20 ; d20+11=21 ; d20+16=33 ; Friday December 14th, 2018 12:13:19 PM
Dorbin heads off to the library. He meets some of the "less experienced" staff and tries to speak with them about his needs. He ends up really just lecturing them about where the maps should be kept and why, and he talks about the need for maps and how they are drawn up by different types of adventuring groups. Oh, no, he's not one of those types of folks, my no. Yes, he does do a bit of traveling with the Silver Shields, but really he's just a researcher, trying to learn more about the Wold so he can record it in the library and one day teach it to others. He blathers on a bit until he suddenly realizes that he might be late to the docks and he quickly scampers away without so much as a parting word to the staff at the library.
He returns and shows a series of detailed maps showing the places that were discovered long ago including at Old Perimon and the area to the north. He's also researched to see if he can find specific references to specific large buildings a week's travel north of Old Perimon (Knowledge, History: 21; Knowledge, Local, Float: 33).
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 Friday December 14th, 2018 2:31:27 PM
Having finished off initial arrangements with Jaspar Zander leave the writ in his care. "We'll mark our landing and trail so you can follow us in once you get your people moving. Best of luck to you." Once that's taken care of he heads back to HQ checking his waterskins, lantern, lantern oil, rations, packs, arms and armor before going to bed. He gives a little extra love to his war hammer, in case of skeletons.
Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 Friday December 14th, 2018 5:57:31 PM
Once returning to their quarters, Micah prepares for the journey more or less on his own.
That morning he awakes early spending additional time in prayer and preparation.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Saturday December 15th, 2018 8:27:22 AM
Stock catches up a little with Jasper once they all return from their errands. When preparing she makes sure the party has enough supplies for 3 weeks - it's at least a week to their objective and a week back and who knows what could go wrong along the way. Finally she spends 125g on some extra holy water just in case they do fight undead.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Saturday December 15th, 2018 11:43:41 AM
When they parted from Jasper, Bartomus went back into his room and looked about. There were partially carved pieces of bone that did need his attention, but his last few patrons were willing to wait for their promised, Pre-Shields, pieces. Then he saw on the back corner of the work the rolled bit of parchment that he had claimed from their adventures. He read the brief note on the outside, Entangle. He nodded to himself and packed it in his kit. It could be of help, he thought, yes it could be of help.
He then went about ensuring that his glave was sharpened, the potions he had were packed, the bullets for the sling were in the pouch tied to his belt, and his armor was at least cleaned. He ensured he had his large pack, to carry supplies and rations. He turned himself in and in the morning would rise to his meditations. He would look forward to another turtle ride, and exploring yet again.
Finding a Future
DM MikeK - Old Perimon Saturday December 15th, 2018 1:05:04 PM
Dorbin easily finds the exact location of Old Perimon. References to buildings a week’s travel north of it are nowhere to be found. The area was the Crying Wood until quite recently after all, and the prospect of a gruesome death tended to discourage exploration. Dorbin does find one or stories of an adventuring group happening upon groves in the Wood, pristinely manicured gardens seemingly immune to the wild growth occurring elsewhere.
Some discussion is made regarding a gift for Tangleweed, but nothing is finalized.
Sid checks in with Elly.
That night, the Shields complete their preparations. In the morning, the board the Turtle Boat, and make an uneventful, half day trip to the lakeshore. The sight of the woodline with a short beach may bring up memories, but unlike in times past, stepping into the woods brings no oppressive presence with it.
The Shields mark the landing site, bid the Turtle Boat adieu until mid-day tomorrow, and trek into the woods.
Dorbin relates that Old Perimon was intended as a logging town, and thus is only a quarter mile inland. The party moves through the undergrowth and around trees while listening to the hum of insects and birdsong.
After a short hike, Dorbin announces the party has reached the location of Old Perimon. And yes, he is quite sure this is the place. He may need to reassure the group several more times, because at first glance, and even the second, this hunk of woods looks like every other hunk of woods.
There is a slight, kinda clearing to the group’s front, dominated by an ancient oak tree. And there is a stream, running north to south just behind the oak.
Perception DC 20 Highlight to display spoiler: { There are bricks in the oak, as if it grew up through a chimney } Perception DC 25 Highlight to display spoiler: { At the party’s feet, the ground appears to be slightly elevated by a couple inches in a straight line running to the right and to the left. The elevation is about 1’ foot in width. Perhaps the foundation of a stone wall }
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=13 ; Saturday December 15th, 2018 6:18:26 PM "Really, Dorbin, are you sure ya reading that map right," Bartomus asked when the came upon the giant oak and the stream. He shrugged and looked back at Dorbin as he sat down the backpack he was carrying. "Are you sure we are in the right place, easy to get turned about in the woods and all. I expected a building, or three, hereabouts."
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+11=13 ; d20+11=15 ; Saturday December 15th, 2018 10:53:29 PM
"This is nice," Sid says as he pulls out paper, ink and quill. He writes a quick letter to Ellie letting that they have made it. He summons a token bird and ties the message to it and lets it go. "I'm sure we'll have no problems in such a pretty place." Sid looks like he genuinely is enjoying the thought of this camping expedition.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=15 ; d20+9=24 ; d20+8=14 ; d20+9=24 ; Sunday December 16th, 2018 12:51:54 PM "Interesting tree." Dirk says as he walks up towards the ancient tree. He takes a look at it, admiring it before placing a hand on it and walking around the tree.
"This is an impressive tree, I could see hundreds of different creatures using it as a home for many years." Dirk looks up into the branches and back around at the base of the tree to find anything interesting.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+14=18 ; Sunday December 16th, 2018 6:11:33 PM
Stohp too has trouble making out how this place could be the former logging camp (perception 18, can make it if someone aid anothers me). If it happened like that farm we saw there could be nothing left of the place but splinters. I doubt there'd be many signs left at this point. We should send a message back letting Jasper know so they know to bring tents."
Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 d20+4=7 ; Sunday December 16th, 2018 11:02:53 PM
Micah gazes at the scene Dorbin claims to be the site of Old Perimon. Not inclined to doubt the young wizard, he takes a look using his magic sight.
================= Perception 7 Casts detect magic
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Monday December 17th, 2018 9:27:14 AM
"No, no! Yes, I am sure this is the place." He consults the map again. He looks up. "He says, I'm no map reader, but this has to be the place. Look around, surely you can see something that confirms it. Keep in mind, the place was destroyed by the very woods itself!"
OOC: Aid another to help Stohp make the perception check!
Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 d20+12=25 ; Monday December 17th, 2018 12:34:08 PM "Look down. See that raised ground? That used to be a wall. It's all been...not just overgrown...but overcome by the land. Alright. So we head inland?"
Stock takes point and begins leading again into the undergrowth.
Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 d20+5=24 ; Monday December 17th, 2018 6:42:46 PM "And that oak looks like it grew through a chimney, see the bricks. This must be the right place. Let's mark it and keep going." --------------- Perception 24
DM MikeK - Plant attack - round 1 d20+20=29 ; d8=1 ; d20+17=19 ; d20+17=18 ; 2d6+8=19 ; d20+2=7 ; Monday December 17th, 2018 8:24:38 PM
Zanderallen and Stock spot some tell tale signs of the destroyed village. Stock points out the slightly elevated ground marking the outer wall, and Zanderallen notes the oak tree seems to have grown out through a chimney.
Stohp and Dorbin bring to mind the destruction the Wood can cause, and what happened there could very well have happened here.
Micah casts a Detect Magic spell. He finds no magical auras.
Bartomus, Dirk, and Sid gather ‘round the ol’ oak tree. Sid writes off a missive to the Missus, while Zanderallen and the other set to marking the sight.
What nobody sees is that one of the hunks of bushes ringing the clearing is, well, not a bush.
As Micah approaches, the mass of vegetation rises, and strikes out at the cleric. One "arm", composed of thick branches, slams into Micah. The cleric feels tendrils attempt to grab ahold of him, but he breaks free. A second arm swings for him as well, but glances off his hastily raised shield.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+1=12 ; Monday December 17th, 2018 8:35:22 PM
Sid walks up to V16 and pulls his shortsword and says in Sylvan, "Oi, we don't want a fight, but we'll cut you to the roots and burn the rest if you don't stop! Micah's a good one don't deserve it like that."
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Monday December 17th, 2018 9:04:56 PM
Dirk quickly unslings his crossbow, advances a few yards and fires his crossbow.
..........................
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=14 ; Monday December 17th, 2018 9:06:27 PM
................ OOC: Sorry I hit enter instead of roll on my iPad. Damage die: 14 (a miss I assume?)
Stock (JonM) HP: 88/88; AC: 24/15/21; DR 1/-; CMB: 12; CMD: 27; Rage:22/22 Tuesday December 18th, 2018 9:36:21 AM
Stock's head whips around at the sounds and says "What in Domi's name...? On my way Micah." He moves his flail to his right hand and move as quickly as he can to back up the cleric.
So much for the woods not wanting to kill us anymore... ====== Double move next to Micah at W18
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+6=22 ; d6+1=4 ; Tuesday December 18th, 2018 9:50:07 AM "A might old tree, and apparently the woods reclaimed this place quickly, near thoroughly," Bartomus noted when the others who could see the ruins pointed them out. He was in awe of the giant, ancient looking tree when when he heard the crash of metal. He turned to see a mass of vegetation slamming at Micah and heard Sid's attempt to talk to the creature. He shook his head as he moved to get in closer range, loaded his sling and let a bullet fly at the creature.
---- Move to AA 12; Sling - 22 to hit; 4 pts damage
Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 19 CMD: 22 Tuesday December 18th, 2018 10:53:37 AM "Well at least it's one of the guys wearing plate instead of leather this time. So much for happy forest." Zanderallen sprint across the clearing drawing his sword and willing it to burst into flame as he approaches the mass of vegetation. ----------------------------------- Drawing weapon combined with move Full round action Run (80 ft move to V18)
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+8=21 ; Tuesday December 18th, 2018 1:13:19 PM
Dorbin hears Sid trying to talk to the plant, so he pauses. While he does, he looks around the area to see if there are any other things that look like plants that might be moving like they're not supposed to... or if any other plants look the same as that one that attacked (perception: 21).
Micah (John) HP: 33/52 AC: 28/12/24) CMD:18+4 Tuesday December 18th, 2018 2:20:51 PM "Not undead after all, it seems," says Micah matter of calmly as he holds his ground.
He holds up his shield, hoping to continue to draw its attacks while his allies move in for the assault..
================= Total defense: +4 dodge bonus to AC reflected in in header
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Tuesday December 18th, 2018 4:23:23 PM "How are you holding up, Sir Micah?" Dirk shouts over towards his friend after this terrifying, unexpected attack.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Tuesday December 18th, 2018 6:39:17 PM "This isn't our destination, it could still be undead." Stohp points out.
DM MikeK - Plant attack - round 2 d20+17=20 ; d20+17=30 ; 2d6+8=16 ; d20+17=29 ; 2d6+8=15 ; d20+2=16 ; Tuesday December 18th, 2018 8:24:44 PM
Sid approaches, speaking to the plant in sylvan. He gets no response.
Dirk advances a few yards OOC - Please give a coordinate for destination on combat posts. He fires a crossbow bolt, but it sails wide.
Stock moves up to assist.
Bartomus swings around the oak tree and lets a sling stone fly, but he also misses.
Zanderallen draws his sword and runs up in support.
Dorbin pauses to see if Sid’s words have any effect, checking the landscape for any other plant creatures. He spies none.
Micah holds his ground, and gets defensive.
Stohp wonders if it may be undead.
--
The creature continues to attack.
It strikes out at Micah again, missing with the first blow but connecting on the second. Micah takes 16 hp damage
It then continues, using the momentum of the blow to also strike Zanderallen. Zanderallen takes 15 hp damage. The paladin also feels tendrils from the arm try to grap onto him, but they find no purchase on his armor.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+10=30 ; Wednesday December 19th, 2018 5:34:31 AM
Sid moves to Q15, which should have him flanking with Z and hacks at the thing. He says, "Hey do you understand me," in Elven, Gnomish, and Celestial, just to make sure. If he gets no response he starts hacking at it.
To Confirm: 17/22(if SA) Damage: 6/10(if SA) SA Damage: 14
((Sorry, hit the wrong button))
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=17 ; d8+1=8 ; Wednesday December 19th, 2018 8:11:39 AM
Dirk now refocuses his aim and fires once again with his crossbow while keeping an eye on Micah who appears to have been hurt.
-------------------------------------- OOC: Apologies, on my accidental enter the other day, I meant to post that I advanced to Y16. Damage Die: 17 Damage (if successful): 8
Stock (JonM) HP: 104/104; AC: 22/13/20; DR 1/-; CMB: 15; CMD: 27; Rage:21/22 d20+12=23 ; d10+19=21 ; d6=1 ; Wednesday December 19th, 2018 9:26:37 AM
Stock darts behind the creature (taking an attack of opportunity; AC is +4 to 28 due to mobility), picks his head up and bellows a scream of rage as he lays into the shrubbery. As the flail nears the creature, blue tendrils of electricity snap at the air. ============ Move to R17 Free Action: RAGE! Power attack hits AC23, 21 normal damage + 1 electricity damage Header reflects post-rage stats
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+6=26 ; d20+6=18 ; d6+1=4 ; Wednesday December 19th, 2018 10:08:33 AM
Bartomus continued to move forward loading another bullet in his sling and watching for an opening to let the bullet fly. When he got closer, he saw his chance and whipped the sling sending the bullet in streak towards the plant creature. ------- Move to V12; Attack Crit w 26; but not confirmed, 4 points damage
Zanderallen (Zachary H) HP: 73/88 AC: 25 T: 13 FF: 19 CMD: 22 d20+13=17 ; d20+8=25 ; d8+11=12 ; d8+11=14 ; d6=2 ; d6=5 ; Wednesday December 19th, 2018 11:29:05 AM "OOF", Zanderallen's breath comes out in a whoop as the large tendril slams into his side, "Hey I just hammered out a dent there you great vegetable mass. Taking a step forward to get in reach he swings his mighty blade. -------------- 5 ft step to U17 flanking with Sid and Stock (+2 attack) 1st Attack - 17 to hit, 12 damage plus 2 fire 2nd Attack - 25 to hit, 14 damage plus 5 fire
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+8=17 ; Wednesday December 19th, 2018 4:01:13 PM
Dorbin watches the others lay into the small plant. He doesn't think he can help out with so many shields bashing the thing, so he stays near the larger tree and keeps watch for anything else (perception: 17).
Micah (John) HP: 35/52 AC: 24/12/24) CMD:18 Wednesday December 19th, 2018 5:19:07 PM
Micah grimaces in pain when he takes a second blow, then cries out in anger as the creature lashes into Zanderallen.
With a shout of defiance, he calls forth healing.
======= No longer total defense. Stat block adjusted. Selective Channel energy for 18 points (thank you Woldian house rule), excluding the angry plant thing. 6 uses remaining
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+8=24 ; Wednesday December 19th, 2018 8:08:27 PM
Stohp really isn't sure what to do against a big tree. Her melee attacks are feeble, she has no idea how to grapple it, and she doubts it would be much affected by a Thunderstone. She tries a tanglefoot bag hitting touch AC 22 (advancing to be within 20 feet).
DM MikeK - Plant attack - round 3 d20+17=28 ; 2d6+8=14 ; d20+6=20 ; d20+15=24 ; d20+15=34 ; 2d6+8=19 ; Wednesday December 19th, 2018 8:51:28 PM
Sid swings past the creature to set up a flank attack. In doing so, he moves through several threatened squares, drawing an Attack of Opportunity from the creature. I It slams the rogue as he darts past. Sid takes 14 hp damage.
Sid does manage to get a good whack in, though not as good as he’s like. No crit. Plant not subject to Sneak Attack.
Dirk fires a bolt, but misses.
Stock rounds the plant, and whacks at it with his axe. But, the shubbery is surprisingly strong, and he can’t dent it.
Bartomus fires a bullet from his sling, and cracks a branch.
Zanderallen steps in front of Micah, and takes two great swings, one of which connects solidly. The paladin notices a sizzling sound as the flame interacts with the vegetation, and the creatures seems unaffected.
Dorbin continues to watch for others. He still doesn’t see any.
Micah channels some healing Everyone healed for 18 hp.
Stohp advances on the hulking mass of vegetation, and throws a tanglefoot bag at it. The bag hits solidly, bursts, and spews sticky gunk all over the creature. It slows down noticeably.
--
The creature attacks Zanderallen with two massive arms, hitting once. Zanderallen takes 19 hp damage.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+10=13 ; Wednesday December 19th, 2018 10:13:20 PM
SId futilely swipes at it, "Either it speaks something I don't know or it doesn't know what speech is... or it's just angry. Thanks Micah!"
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Thursday December 20th, 2018 7:43:05 AM
Dirk drops his crossbow and mumbles a few words, casting Flare at the creature.
--------------------------------- Dirk casts Flare This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+6=13 ; Thursday December 20th, 2018 9:27:45 AM
Bartomus realized that his sling was not helping and as he moved towards the creature, he tucked it away. He raised his glave and took a swing at the unfriendly bush. His momentum caused his swing to be off and the glave missed.
----- [i] Move to T15; Glave attack 13 missed
Micah (John) HP: 35/52 AC: 24/12/24) CMD:18 d20+15=32 ; Thursday December 20th, 2018 9:34:21 AM
Micah chides himself for underestimating this threat. He carefully steps back out of what he perceives to be the reach of the creature and casts enlarge person on Stock, doing so with his guard up in case his judgement is incorrect.
He then says, "Hold on Zanderallen. You are next."
=================. Enlarge Person on Stock. Duration: 70 rounds Cast Defensively 32 beats DC 17
Stock (JonM) HP: 104/104; AC20/FF19/T11; DR 1/-; CMD: 28; Rage:20/22 d20+12=17 ; d20+7=25 ; 2d8+20=29 ; d6=5 ; Thursday December 20th, 2018 9:45:01 AM Status Effects: Rage, Enlarged Stock feels himself growing and somewhere inside of his rage he smiles. Back to the task at hand, he lets out a loud grunt, raises his flail now crackling with energy above his head and lays into the abominable vegetation.
While the first blow seems to bounce harmlessly off the thing's hide, the backswing lands solidly. ================= PA miss AC 19 (forgot flanking) PA Hit AC 27 (forgot flanking), 29 damage + 5 electricity damage
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+5=11 ; Thursday December 20th, 2018 11:14:00 AM
Dorbin moves to the side to get a better look at the plant that seems to be kicking everyone's rear. He underhand lobs a small blob of acid in the general direction of the plant, but it lands on the ground near Micah's feet with a dying sizzle.
OOC: Ranged attack with acid dart: 11
Zanderallen (Zachary H) HP: 72/88 AC: 23 T: 13 FF: 19 CMD: 22 d20+13=19 ; Thursday December 20th, 2018 6:59:08 PM
His arms vibrating from the blow he landed Zanderallen stares at disbelief at the lack of damage to the creature. "All right Micah, this thing is going to take some chopping." Taking a moment to undo the straps Zanderallen drops his shield to the ground and adjusts his grip to accommodate two hands on his long sword. He fails to get within proper striking distance and his swing bounces off hardened bark. --------------------------------- Move Action undo and drop Shield(AC Updated) Standard Attack (power attacking as always) 19 misses
DM MikeK - Plant attack - round 4 d20+11=15 ; d20+14=26 ; 2d6+8=11 ; d20+14=18 ; d20+14=15 ; Thursday December 20th, 2018 8:48:58 PM DM addendum - I should have been more clear. Zanderallen’s attack in the previous round did damage it. But, the fire damage was resisted
Sid misses.
Dirk casts Flare in front of the creature. Its hard to tell if anything happens. OOC - Please let me know what the DC is in the future.
Bartomus pulls his glaive as he moves all the way up to the hulking plant. It strikes him as he closes. AoO attack hits Bartomus for 11 hp damage.
Micah biggens Stock.
An enlarged, enraged Stock lets loose. One blow sends plant material flying, although astute observers will note it actually likes the electrical charge. D4 con
Dorbin misses with a blob of acid.
Zanderallen also misses.
--
The creature turns to Stock, and attacks. But misses both times
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+9=22 ; Thursday December 20th, 2018 10:24:08 PM
Deciding standing back and dithering isn't really helping anything at all Stohp steps up and swings at it. She fails to do any damage, which was about what she expected.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+10=13 ; Thursday December 20th, 2018 11:03:50 PM
Swing!... and a miss. Sid harries the the thing yelling at it in sylvan and elvish, "You know we wouldn't be here if you didn't want us. If you can understand me raise me raise your hands in the air. We will talk."
Bartomus(Rod) HP: 34/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+6=21 ; Friday December 21st, 2018 9:51:53 AM
He had moved in too close, and the creature saw him do it. As Bartomus' glave went wide, the creature's twigged, viney branch smashed out against his shoulder. He felt the hit and it hurt. At the same time, a giant of a Stock pummeled the creature. Bartomus swung his glave again, but the pain in his shoulder got in his way. His mind raced for a something that might help, some trick or spell that might benefit the cause. === Attack 21 - miss
Stock (JonM) HP: 104/104; AC20/FF19/T11; DR 1/-; CMD: 28; Rage:19/22 d20+14=28 ; d20+9=22 ; 2d8+20=24 ; d6=2 ; Friday December 21st, 2018 10:16:46 AM Status Effects: Rage, Enlarged Stock ducks and dodges and then LAUGHS! "Keep trying! I'll turn you into a fashionable table! Here comes the smash!" He does not notice nor would he care that his newly electric flail is actually helping the creature.
Giant Stock gets his flail up again SMASHES his way through the creature sending leaves and branches flying. His backswing hits at too tight of an angle and is harmlessly deflected away. ======= Power Attack hits AC28, 24 damage + 2 electricity PA misses AC22 Happy Holidays, Lakeview!
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Friday December 21st, 2018 10:23:53 AM
Dorbin watches the others violently attack ... a bush. He tries to stifle a giggle as he sees the bush actually making progress. He idly wonders if they could defeat it simply by walking away...
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Friday December 21st, 2018 11:48:43 AM
Seeing no real damage, Dirk decides to go with another option. He unslings his lute from his shoulder and now begins to play a song to inspire his allies.
======= Dirk performs/casts inspire courage +2 +2 morale bonus on saving throws against charm and fear effects +2 competence bonus on attack and weapon damage rolls.
Micah (John) HP: 35/52 AC: 24/12/24) CMD:18 Friday December 21st, 2018 4:54:24 PM
Micah momentarily enjoys Stocks enthusiasm then returns to business of dealing with this threat. Stepping out of the way first, he casts enlarge person on Zanderallen.
====== 5 ft step to W18
Zanderallen (Zachary H) HP: 72/88 AC: 23 T: 13 FF: 19 CMD: 22 d20+15=20 ; d20+10=19 ; Friday December 21st, 2018 5:18:22 PM
Even inspired by Dirk's music, Zanderallen's attacks go wide as he increases in size. ----------------- Enlarged Attacks, 20 and 19 miss.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Friday December 21st, 2018 6:38:26 PM
Stohp pauses and wonders if her skill in wielding weapons dexterously extends to a flail.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Saturday December 22nd, 2018 12:01:36 AM
Stohp does something interesting so I can make a 5th post.
DM MikeK - end combat Saturday December 22nd, 2018 8:59:34 AM
The Shields continue to swing various weapons around the vicinity of the creature.
Stock ends the matter by smashing it to pieces.
As Dorbin has already noted, no other creatures are around.
A quick search within the leaves and branches will reveal a diamond ring, worth 5000 gp.
---------- Experience - Everyone earns 750 xp
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Saturday December 22nd, 2018 3:11:07 PM
"Well, that certainly was a thing that happened."
Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 d6=3 ; d6=3 ; d6=4 ; d6=4 ; Sunday December 23rd, 2018 10:12:43 PM
Micah shakes his head in dismay: first at the destruction of the creature, then at the valuable treasure it hides. He looks at the others, checking for injury, then calls forth healing magic.
=============== Channel energy 14 to all. 4 uses remaining
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Monday December 24th, 2018 2:23:33 AM "Not sure that that was the welcoming I was expecting," Bartomus said when the bits of the creature went flying about and settled to the ground. He looked back at Micah as energy coursed through him and the bruising and hurt melted away.
DM MikeK - Onward! Sunday January 6th, 2019 5:00:22 PM OOC - Happy New Year! As a reminder, in the last post of last year, the group found a diamond ring worth 5000 gp and earned 750 xp
Having defeated the plant thingy, the Shields take a look around. Other than the ring, which is not magical, they find nothing. It is likely the plant creature removed any competition in this area, and after a couple hours, the Shields are confident nothing more is around that can threaten the beastfolk.
Accordingly, the group marks off the area as well as the shoreline so that Jaspar and his people can find there way.
Then the Shields turn their attention to the forest. Their directions are to follow the stream north for seven days, which proves easy enough to do. The woods haven’t been freed of the Crying Wood for that long, and animals are just now starting to penetrate this deeply from the former borders. The group spots birds and small mammals, and observe sign of the occasional deer or fox, but don’t run into anything dangerous.
Which gives the group plenty of time to considers their upcoming mission, about which they know, well, not much.
According to Jaspar, the Witches said to follow this stream until you find a large stone building, and then clear it of its former occupants. The group has guessed that ‘former occupants’ probably mean plants or undead, or undead plants. But, no one knows for sure.
Whatever it is, after six days of marching, the group is due to hit it tomorrow.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=13 ; Sunday January 6th, 2019 5:06:08 PM
Dirk gathers up some wood to start a fire for the evening and stretches his tired legs. After almost a week of marching, he's ready for a rest. Dirk takes a look around, scouting the area as he gathers the wood.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=19 ; Sunday January 6th, 2019 11:10:36 PM
Bartomus felt like the forest was starting to become familiar, what with their several days this trip, and their previous visits. It was different than their first visit, and that was a welcomed relief. He came to the place that was picked for their night's camp and let his pack fall from his back.
"Another night out amongst the stars, trees, and apparently bugs." He slapped at something that was buzzing about his ear and horn. He helped Dirk gather firewood, he being able to grab things that were large twigs to the Taur, but small logs to his human colleague. As he did so, he looked about in the woods edging the campsite.
--- Perception 19
Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 Monday January 7th, 2019 10:25:56 AM
Stock slows his pace at the new campsite and does a set of trunk twists to shake out the stiffness of the march. He bends his head to the side and sniffs.
Smells like you've been in the woods for a week.
He chuckles and shakes his head. Lowering his pack he calls out, "What's the plan tomorrow? Instead of barging in, you guys got any sneaky ideas we can follow? Maybe we send in Sid to sneak around a bit? Maybe Bart turns into a crow and flies around for a peek?"
Zanderallen (Zachary H) HP: 88/88 AC: 23 T: 13 FF: 19 CMD: 22 Monday January 7th, 2019 12:50:02 PM
Zanderallen still is a little uncomfortable outside the Float. Something about the open sky above him is slightly unsettling after a lifetime on the Fence level. Thankfully the tree canopy overhead is fairly thick even if it still feels slightly ominous to Zander. Taking care of his assigned tasks in setting up camp he thinks to the morning, "I'm all for gathering some information before we barge in the front door. You haven't been in the city so long you've forgotten how to sneak in the woods have you Sid?" ----------- (OOC: Ring added to party loot)
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Monday January 7th, 2019 1:14:41 PM
Dorbin looks around as he travels and often takes out his notebook to write down notes about what they're seeing on their walk through the woods.
When Stock mentions plans, Dorbin says, "Seems like it would always be a good idea to scout a place out before we walk in if we have that option."
Micah shrugs off his pack and looks around at their campsite. Weary from their trek, he finds a convenient rock or stump to sit on before commenting, "Before we make any definite plans I believe tomorrow's endeavor could benefit from some divine guidance. If you will forgive me for not immediately helping with the camp, I will spend some time in prayer to determine how best to proceed. This will take a while, so please be patient."
Micah stretches his back and neck before quickly descending into a deep prayerful state. His prayers are initially a supplication for the divination spell.
After having the rituals for that spell firmly in mind, he commences its casting by lighting several sticks of costly incense. He then proceeds to carefully lay out bits of dried rare fruits while beginning a soft, continuous chant. He maintains his vocal invocation as he pours fine oil on the fruits, his voice periodically changing in pitch as he recites the mystic phrases to seek divine guidance. After about ten minutes of prayers and ritual offering, he clearly asks "What dangers should we be prepared to counter as we explore the stone building that is our objective and its immediate surroundings?"
He collapses in relief after he receives the answer. Taking a drink of water before doing so, he shares with the others what he has learned.
======= 15 minutes to prepare Divination in open spell slot. 10 minutes to cast the spell. Spell has 78 percent chance of receiving a correct divination. Succeed with a 7%. 25 gp in offerings subtracted from inventory
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Monday January 7th, 2019 6:28:56 PM
Dirk looks over at Micah and nods in agreement.
[b]"I would be happy to help explore that stone building and see what might be around and inside it."[b]
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=29 ; d20+12=24 ; Monday January 7th, 2019 6:52:50 PM
Sid stretches and starts breaking out the cookware, using some of the meat they've found with some of the wild veg and bits of nuts and such from his rations, "Oh yeah, I'll be fine too. I've gotten sneakier if you can believe it." In dwarvish he says, "No one notices the greased door when it closes" and in Common, "Right?"
"I'll take last watch too," he offers.
=============================================
Perception: 29 (Please ignore the 2nd roll. Error due to lag.)
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Monday January 7th, 2019 7:59:34 PM
Stohp helps with the camp making as best she can, which means she's not much help. As they debate what to do Stohp puts her two cents in. "A solo scout would be best for stealth but if anything happens then they're most vulnerable. If we all go in together we might walk into a trap, but at least we'll all be there to assist if everything goes wrong."
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Monday January 7th, 2019 9:22:19 PM
Sid smiles at Stohp, "Don't worry, I can run fast and scream loudly if I need to."
DM MikeK - Preparations Monday January 7th, 2019 9:44:13 PM
The Shields set up camp, and consider the next day.
Sid seems willing to go scout ahead on his own, but others have yet to comment on it.
Meanwhile, Micah prepares and casts a lengthy spell. The cleric hears a voice reply in his head - No building, but tomb Lord and retainers long dead, yet avoid Gargul's judgment 'Ware. An ancient golem stands watch
The night passes uneventfully, and dawn breaks with a promise of adventure.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Monday January 7th, 2019 11:16:33 PM "We could always give him and escort Stohp," Bartomus said with a bit of a shrug. "I mean we could just hang out amongst the trees and such, let Sid wander into whatever it is we are going to find. If we hear a scream, then HERE COMES THE TAURS!."
He chuckled at the potential sight. As they talked, he eventually headed to his bedroll and called it a night. When the light of dawn caused him to stir, he rolled up his bed and tied it in place. He walked to the edge of the camp and began his morning reflections. His mind reached out to the forest, and the sounds of its animals. He fixed in his mind the motions and words for the flames, the lightening, and also for healing. He also kept getting an image of calling for help, but in a way that help came. When he was done, he joined the others.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+15=16 ; d20+15=19 ; d20+16=32 ; d20+21=31 ; Tuesday January 8th, 2019 5:44:18 AM
The next morning Sid makes breakfast, finishes the chapter he was reading in the early morning light, and stretches when everyone seems about ready. "Alright, well I guess make sure you stay behind me." He pulls out a piece of chalk, "Where is it,where, ah, ok, so I'll mark anything that is dangerous to step on if I find any traps. Yes, I will try and stop them, but don't temp fate if you don't have to do so right?"
Sid, fairly quietly walks down the trail and scans the ground as he approaches the tomb
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=12 ; d20+7=25 ; Tuesday January 8th, 2019 8:10:24 AM
Dirk follows behind Sid trying to be as quiet as he possibly can while keeping an eye out for anything out of the ordinary.
Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 Tuesday January 8th, 2019 10:31:31 AM "A golem you say? Well I can't remember meeting one before. Do you think it's dangerous Micah? And a tomb on top of it."
A smile grows on the dwarf's face as he fingers the scar he has. "Could be fun!"
When Sid sets out sneaking ahead followed by Dirk, Stock takes a position far enough back that his clomping through the forest does not cause much of a distraction.
Zanderallen (Zachary H) HP: 88/88 AC: 23 T: 13 FF: 19 CMD: 22 Tuesday January 8th, 2019 11:16:38 AM
Zander watches, slightly awed, at Micah's preparations and prayers. When he shares his divine insight he reflects, "Those avoiding Gargul's judgement are almost certainly undead, but a golem is worrisome. Dorbin, as are arcane genius do you have any tips about golems?"
The next morning as they approach the tomb Zander chuckles as Sid's bravado and throws a jibe his way, "So step where the chalk is and if we hear screaming make sure and hide, got it."'Brief pause and a large grin'"Don't worry Sid, we've got your back."
As they wait for Sid to approach Zander concentrates his divine sight towards the tomb. ------------------- Detecting Evil 6o foot cone, Zander will maintain concentration sweeping in front of the group until something happens
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+16=30 ; d20+16=17 ; d20+11=28 ; Tuesday January 8th, 2019 12:33:10 PM
Dorbin thinks for a moment, then shares his knowledge about strengths and weaknesses of golems (Knowledge, Arcana: 30). He tries to think of anyone who might have created a golem in this area in the past (knowledge, local: 17; knowledge, history: 28). He adjusts a few of his spells at night and waits with the others for Sid and Dirk to scout out the place.
Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 Tuesday January 8th, 2019 12:53:20 PM
Armed with the knowledge from the divination, Micah prayers for spells accordingly the next morning.
Before the scouts depart, he casts "hide from undead" using is metamagic rod of extend. He explains, This spell makes all of us invisible to undead creatures. Understand, however, that intelligent undead may see through the enchantment. With the benefit of this rod, this spell should last about two and a half hours. Also, any hostile act against the an undead creature will end the effects for all of us. So wait until the time is right before attacking."
To Zanderallen he says, "I understand how your gifts work. Here, take my magical mace. It may prove handy against our expected foes and do not worry. I have my favorite warhammer to use should I need to enter the fray.
[b]"When we are ready to all go in, I have more spells to cast.
He then watches expectantly as the scouts head into danger.
======== Extended Hide Undead Duration: 160 minutes. Affects all party members, including Emily.
To see spell description Highlight to display spoiler: {Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Non-intelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.}
Hands Zanderallen +1 mace.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Tuesday January 8th, 2019 9:04:34 PM
Stohp is a bit confused as to how a tomb could make a good home for the Ratfolk but at least this confirms her guess about undead. She gets ready to go.
DM MikeK - The Glade Tuesday January 8th, 2019 9:47:40 PM
In the morning, Micah casts a Hide From Undead spell on everyone, and hands Zanderallen his magical mace.
Dorbin bends his mind to the task of remembering anything about golems. They are constructs, usually made by highly powerful magicians. They can be primarily constructed out of just about anything, but all share some standard traits. As constructs, they’re not alive, and have no vital spots or nervous systems or the like. Which means sneak attacks, poison, sleep, fatigue, disease and similar type attacks don’t work.
As for who might have created it, well, someone who was here before the Crying Woods.
Sid sets off with chalk at the ready.
Dirk keeps pace behind him, and the rest of the group follow at a distance.
Sid finds no traps. Whether he marks something anyway is completely up to him.
The forest falls away before him. Much like the farm from which the team rescued Briadoc, a large open area has been established in the heart of the woods.
However, while the farm contained obvious signs of plant removal and forestry, this glade is immaculate.
There are no weeds, no scrub grass, no bushes - just a perfectly cut, fairway like lawn in a circle several hundred yards in diameter. There isn’t even a leaf on it. The ground is flat - perfectly level - without a cut or rut or mole hill or chipmunk hole or anything breaking the sward.
Some 150’ from the woodline, a series of ancient oak trees, symmetrical in every way, and evenly spaced from one another so that the branches of their canopy just barely intersect, trace the circumference of a large inner circle.
Along that line of trees, the ground drops away slightly, evenly, perfectly, to form a low, circular depression.
Centered within the tree lined depression, at the heart of this glade, is a ziggarut composed of black stone. It consists of five square levels (think a five level mayan temple). The walls of each level are at least 10’ high. There are no obvious stairs.
To Sid’s left, a road composed of pavers of the same black rock starts at the edge of the depression and leads, in a perfectly straight line, down to the ziggarut.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Wednesday January 9th, 2019 7:53:17 AM
Stohp is instantly suspicious and throws some sticks and stones into the clearing before they advance into it. There's no way it would stay that clean without something picking up leaves or repelling intruders.
Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 d20+13=32 ; Wednesday January 9th, 2019 9:29:02 AM "Maybe the golem is the greenskeeper? Whoever it is, is doing a fine job."
Stock clicks his tongue and then follows the others forward eyes slowly panning.
"So. We're here. Our goal is to clear this place out, right?"
================== Perception 32
Zanderallen (Zachary H) HP: 88/88 AC: 23 T: 13 FF: 19 CMD: 22 Wednesday January 9th, 2019 10:07:58 AM
Zanderallen takes the mace from Micah, "If you say so, this weapon should be a sufficient focus for Domi's spirit to grant some mighty undead destruction. I will put it to good use." Zander shifts some things around on his belt to hang the mace in an easily reachable spot.
As they reach the edge of the clearing he stops and let's out a gasp as the hair on the back of his neck stands up. "I guess this is the place. Anybody else getting the feeling that someone or something is going to be really unhappy if we go inside?"
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=21 ; Wednesday January 9th, 2019 10:17:31 AM "Kinda feel that we need to use that path, I mean if they are going to be unhappy, they are really going to be unhappy if we mess with all of this." Bartomus said as he took in the near perfect glade with the black stone building in the center. He looked about the clearing and pointed to where the dark pavers were located.
"Not sure I like the front door approach, but if someone is keeping this place this neat, I think we should try not upset that person right at the get go."
----- [i]Perception 21 as they come to the clearing
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Wednesday January 9th, 2019 1:42:02 PM
Dorbin stands in the middle-rear of the group and nervously says, "Yes, we should stay on the path."
Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 Wednesday January 9th, 2019 2:25:30 PM "Well. That's not what I expected,' murmurs Micah.
He then casts detect magic and takes another look at the scene.
If nothing is revealed, he agrees to go forward, using the path.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+15=22 ; d20+16=19 ; d20+21=24 ; Wednesday January 9th, 2019 6:24:15 PM
Sid continues ahead, quietly inspecting the area before him, again, ready to disable any traps he finds and mark their placement as a warning to the others.
Stealth(I'm at least being quiet about it. It's good form you know): 22 Perception(+4 v traps included): 19 Disable Device(+4 v traps included): 24
Hello? Anybody Home?
DM MikeK - Hold my chalk. Watch This. Wednesday January 9th, 2019 8:51:11 PM
Something about a very large, perfectly manicured glen, smack in the middle of the woods where it has no business being, has most of the Silver Shields a bit on edge.
Stohp tosses some sticks and rocks onto the lawn. They never hit. Instead, the debris stops a couple inches above the blades of grass, and then slowly float/hover/flow toward the woodline, where they fall back to the ground.
Micah casts Detect Magic, and takes an involuntary step backwards. Its ALL magic. The whole glen. Grass, trees, path, building….the whole area radiates an overwhelming aura of power.
Bartomus, Dorbin, and Micah suggest using the pathway.
Sid ignores everybody, and moves forward onto the lawn, keeping an eye out for traps.
He finds none. Neither is he attacked. Nor is he forced off the grass.
He seems fine, and is currently 30’ away from the woods, and 120’ from the near side of circle of oaks.
Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 d20+5=10 ; Thursday January 10th, 2019 9:51:47 AM "Siiiid," calls Micah softly after recovering from the shock of what he has seen, "You are in the middle of some serious magic. Hold on why we try to learn more.
He then concentrates further on the aura, trying to determine its type.
[b]"Dorbin, Dirk, any idea what this may be?" he asks as this magic is beyond his understanding.
============ two rounds to concentrate on aura Knowledge Arcana 10 to discern school--will fail for any level spell
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Thursday January 10th, 2019 10:02:20 AM "Yea, I think that using the path makes a lot more sense now. Just gotta say, a straight walk to the path, and then, we try to figure out what we have here." Bartomus began to walk along the edge of the forest and the clearing towards where he would be making the least of any intrusion on the magic grass and be able to walk to the path.
Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 Thursday January 10th, 2019 11:26:11 AM
Stock grunts at Sid walking out onto the green. He watches Bart walk off and then focuses back on Sid. He carefully straps his flail to his pack and leans forward, ready to dash forward and pull Sid back if needed.
"Micah...? Dorbin...? Dirk...? Should he keep going?"
Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 d20+10=14 ; Thursday January 10th, 2019 12:48:15 PM
[ooc: forgot to roll a will save to see through a possible illusion---- not that it mattered with that roll]
Zanderallen (Zachary H) HP: 88/88 AC: 23 T: 13 FF: 19 CMD: 22 Thursday January 10th, 2019 1:45:09 PM
Zanderallen watches nervously as the sticks Stohp threw magically float off the perfectly maintained lawn. "Do we use the path or follow Sid up to the trees and wait there for him to scout the building? Because one way or another we're committed now."
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+16=23 ; Thursday January 10th, 2019 2:26:22 PM
Dorbin looks carefully at the layout in front of him.
OOC: Cast detect magic if needed, examine the auras to determine schools or what's going on: knowledge, arcana: 23
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+15=26 ; d20+16=33 ; d20+21=24 ; Thursday January 10th, 2019 6:07:23 PM
Sid looks up and notices their concern (Sorry, I thought I was walking down the path), and steps back on the path. He goes back to them and gets filled in, "Oh, sorry, a bit of tunnel vision there. I'll make sure I stay on the path this time." Unless someone stops HE GOES DOWN THE PATH LIKE A SMART BOY.
Stealth(Still good form): 26 Perception(+4 v traps included): 33 Disable Device(+4 v traps included): 24
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Thursday January 10th, 2019 6:37:20 PM
Stohp gets a tanglefoot bag out in case something jumps out at Sid.
DM MikeK - A Walk in the Park Thursday January 10th, 2019 9:49:19 PM
Micah alerts Sid that he might wanna be really careful. Then the cleric, mage, and bard get together to work out what type of magic they’re dealing with. Dorbin is pretty sure the school is Transmutation, but as to the specific spell...affecting this big an area for this long?...he’s stumped.
While most of the Shields continue to debate, or keep a close eye on Sid, Bartomus works his way to his left to get to the path.
Sid also cuts to his left, gets on the path, and then continues to the trees.
As he begins passing under the canopy of the nearest oaks, the rogue freezes.
Sid - Highlight to display spoiler: { There is a medium sized something on top of one of the lower branches near the trunk of the closest tree. It is really difficult to make out, as it is blended and blurred in with the colors and shapes around it. }
Sid is 20’ from the line of oak trees and the beginning of the depression, just under the canopy. Bart is on the path, 110’ from Sid. Everyone else is 40’ east of Bart, and in the treeline.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Friday January 11th, 2019 12:54:07 AM
Bartomus continued his walk along the treeline. His focus was on Sid and as he continued to walk, so did the Taur. Bartomus picked his way carefully and froze when Sid froze. It was then that he realized that he and Sid were the only two that had continued walking.
"Psst, hey um Shields, um, psst" Each word got a bit louder even though he was trying to whisper. "You all are coming, right?"
Zanderallen (Zachary H) HP: 88/88 AC: 23 T: 13 FF: 19 CMD: 22 Friday January 11th, 2019 9:31:07 AM "Oh, no", Zander mutters as he looks up from the discussion the scholars in the party are having to see Sid frozen down the path. "Running and screaming, you promised running and screaming." Zanderallen beings running down the path towards Sid. ------------- Running moves Zander 80ft in a round.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Friday January 11th, 2019 11:14:56 AM
Dorbin continues to study the area, not quite sure what to make of it. He mumbles, "Transmutation magic, but what...?" He takes out his notebook and starts making notes, apparently oblivious to Sid and Bart's activities.
Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 Friday January 11th, 2019 2:12:32 PM
Stock welcomes Sid back onto the path and then readies his flail as they begin to walk. All in all, he's a bit slower to react than Zanderallen and even feels the big paladin run past. For once, Stock WON't rush in as he watches to see what Sid found.
Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 Friday January 11th, 2019 6:13:55 PM
When he hears Zander react, he looks up. "Oh, no," he unknowingly echoes the paladin.
"Something is up," he tells the others , nodding his head in the direction of Sid. Not being very mobile himself, he stays put, keeping an eye out for any developments.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=28 ; d20+7=12 ; Friday January 11th, 2019 7:45:34 PM
Dirk still stands there, looking around the area trying to see if he can find anything out of the ordinary.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Friday January 11th, 2019 7:49:58 PM
Dirk takes out his lute and begins to play, casting a spell very familiar to all around. As he plays, he walks over and says a few words and touches Dorbin. "Maybe this will help you, friend Dorbin."
----------------------------------------- Dirk casts Herosim - Dorbin gains a +2 morale bonus on attack rolls, saves, and skill checks.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=28 ; Saturday January 12th, 2019 8:16:44 AM
Sid looks up at the medium sized creature trying to get a good look at it. This is fine, this is fine, he thinks, as he processes what he is seeing. The he hears people screaming and running him and visibly winces. "Well," he says softly, "at least I know they care." He says a little louder, "Hey buddy, how are you today?"
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Saturday January 12th, 2019 11:59:34 AM
Dirk looks over where Sid stands and sees him talking to a huge creature.
"What in the world is that?" he asks quietly.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Sunday January 13th, 2019 4:31:26 PM
Stohp advances closer, Tanglefoot at the ready in case it's needed.
DM MikeK - "Hey buddy, how are you today?" Sunday January 13th, 2019 7:14:55 PM
Bartomus freezes on the path, echoing Sid’s sudden stop. He also calls out to the rest of the Shields that some help may be needed.
Stock pulls his flail and moves forward on the path.
Zanderellen takes off at a run to get to Sid’s location, clanging past both dwarf and taur.
Stohp follows, but more slowly. She advances with a tanglefoot bag at the ready.
Dorbin, Micah, and Dirk stay where they are. Dorbin is still trying to figure out the nature of the transmutation magic, Dirk attempts to help him while looking around, and Micah is trying to keep an eye on everybody.
As non-threateningly as possible, Sid calls out to the whatever. "Hey buddy, how are you today?"
In response, the whatever glides around the tree trunk to the far side, hidden from Sid’s view. Sid still can’t get a read on what it is. He didn’t really see a shape, just a spot in the trees that seemed less defined that its surroundings. Even while it moved, his senses registered the idea of movement rather than discerning actual limbs.
By the time Zanderallen arrives at Sid's position, the blur has moved out of sight behind the tree.
Brown squares are the tree trunks, with dark green being the canopy of those trees. Grey is the path.
Sid’s blur is behind the tree on his left.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=18 ; Sunday January 13th, 2019 9:14:46 PM
Sid holds an arm out to stop Z. "I wasn't screaming and running because there wasn't a need to do so. Z.. I can see the veins on the leaves of the tree easier than I can that thing." He starts pushing his back as he softly says, "Backup slowly and be ready in case it spooks." Sid can't push Z back, but he will move in concert with his as they back up, if Zanderallen doesn't back up, Sid doesn't back up. "Heey buddy," he calls out, "we're just going to back up slowly alright? No muss, no fuss."
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=15 ; Sunday January 13th, 2019 11:09:44 PM
Bartomus stood still and focused on the trees ahead of the two Shields who were on point. "Stohp, do you see anything?" ----- Perception 15
Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 d20+13=27 ; d20+7=22 ; Monday January 14th, 2019 9:47:38 AM
Stock begins to double time it, making up as much space as quickly as he can. "Stohp, Bart I think we better get a bit closer."
He looks over his shoulder and waves the three magicky types forward and scans the treeline for any sign of whatever has caused the disturbance.
============ Perception 27 If he sees something, Knowledge Nature 22
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+18=30 ; Monday January 14th, 2019 11:36:03 AM
Dorbin nods to Dirk in thanks while he continues to concentrate on the magic in the area. He is confused when he sees some of the group backing up while Stock runs forward and indicates that the others should follow.
OOC: In effect: Herosim - Dorbin gains a +2 morale bonus on attack rolls, saves, and skill checks
With the spell in effect, can Dorbin get another attempt to identify what's going on? If so, Knowledge, Arcana: 30
Zanderallen (Zachary H) HP: 88/88 AC: 23 T: 13 FF: 19 CMD: 22 d20+5=6 ; Monday January 14th, 2019 1:08:32 PM
As Sid starts moving again, Zander halts his headlong rush and moves back as directed, "Sorry, with all the magic around I was fearful that your freezing wasn't entirely natural." He takes a look at where Sid is looking but ends up so distracted he almost crashes into the elf. Catching himself he continues walking back ready to step in front of Sid if something rushes them. ------------ Perception 6 (Sorry Sid, Z may have stepped on your foot.)
Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 Monday January 14th, 2019 1:41:55 PM "Somethings up," says Micah. Not wanting to be too far away to provide any meaningful assistance, he starts to run toward where Sid and Zander are.
=========== Run to P39 (3x move in heavy armor), only venturing on the path.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+14=28 ; Monday January 14th, 2019 8:19:58 PM "No, but if it isn't hostile lets try not to provoke it." Stohp replies, scanning the trees for the creature (perception 28)
DM MikeK - No muss, no fuss d20=8 ; 2d6+5=11 ; Monday January 14th, 2019 9:49:29 PM
Sid and Zanderallen slowly back away from the line of oak trees, while Stock comes hurrying forward to join them. The elf calls out, but gets no reply.
Bartomus and Stohp remain where they are, scanning the oaks. Micah comes up to join them.
All six keep a close watch of the branches and leaves of the oak trees, but no one sees anything.
Dorbin and Dirk remain in the treeline, trying to solve the puzzle of the glen. Dorbin gets the feeling there is some kind of Super Control Plant in effect maintaining the glen.
The ziggeraut remains tantalizingly out of reach, down in the depression beyond the oaks.
Map of path and tree line Brown squares are the tree trunks, with dark green being the canopy of those trees. Grey is the path.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Tuesday January 15th, 2019 9:59:01 AM "Alright, let's meet them halfway and see what caused Sid to suddenly stop," Bartomus said as he headed up the path scanning the area ahead.
Move up 25 feet to the #30 line on the path
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Tuesday January 15th, 2019 10:53:47 AM
Dorbin realizes that he's not going to get any further studying this, so he makes a few final notes, then puts his notebook away. Then he realizes that nearly everyone else has walked away. "Hey..." he says, before scampering along after the group.
Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 Tuesday January 15th, 2019 1:01:16 PM "OK Sid. You first. I'm right behind you. Who were you talking to anyway?"
Stock will let Sid lead the way toward the ziggurat and leave a solid 10 ft. between them.
Sid (Sub by Zach H.) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+15=19 ; d20+12=29 ; Tuesday January 15th, 2019 3:13:48 PM "Saw some creature up in the trees. I'm going to take a closer look now that you're all nearby, just stay back a little." Sid moves up to the nearest tree making as little noise as possible. He stalks around the tree keeping an eye open for whatever he saw before. If he sees anything he stays as non-threatening as possible. -------------------- Stealth: 19 Perception: 29
Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 19 CMD: 22 Tuesday January 15th, 2019 3:18:01 PM
Zanderallen watches nervously as Sid moves up once again, but trusting the elf he stays back about 60 ft. If the creature was non-hostile like Sid seemed to think the presence of a fully plated armed warrior wasn't going to make peaceful contact any easier, and he could cover 60 ft quickly enough in case of real danger.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Tuesday January 15th, 2019 7:55:40 PM
Stohp walks up to join the others. "Could just be monkey or something. If this place was safe from the forest at large there could be more animals here. She keeps her bag ready just in case though.
Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 Tuesday January 15th, 2019 7:55:57 PM
Micah continues jogging forward. Having a slightly better idea of what is happening, he explains, "It may not be a factor, but remember that you are hidden from undead. If what you saw is one, then it cannot see or hear you. Also, keep in mind that undead does not necessarily mean evil."
DM MikeK - Its a Monkey, Its Undead, Its..... 6d6=30 ; Tuesday January 15th, 2019 10:09:07 PM
While Micah jogs ahead to catch up with Zanderallen, Bartomus and Stohp move up more carefully. Stohp wonders if they’re just dealing with a monkey.
Meanwhile, Dorbin and Dirk have figured out they’re being left behind, and scamper forward to fall in line behind the two minotaurs.
Zanderallen has held his spot to give Sid some sneaking room, but Stock moves forward just behind the rogue.
Possibly surprising the dwarf, Sid heads for the trunk of the tree where he saw the whatever.
Sid works his way carefully around the tree.
The party has noted before that the oaks are arranged in a large circle. As soon as Sid crosses from “outside” the circle to “inside” the circle, a barrage of razor-sharp wooden splinters erupt from a point above him in the tree, and into Sid and a small area around him. Sid takes 30 hp damage, reflex DC 16 halves.
The spot from which the splinters came are obscured to all but Sid by the tree trunk.
Sid - Perception DC 27 Highlight to display spoiler: { It’s the whatever - a medium sized discoloration/displacement/blur in the branches some 10’ above the rogue around H9. The splinter barrage came from it.}
Brown squares are the tree trunks, with dark green being the canopy of those trees. Grey is the path.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Wednesday January 16th, 2019 10:38:12 AM "Monkey, yea, that makes sense, or maybe a large squirrel?" Bartomus said as he watched Sid move slowly forward and around the tree. He had started to laugh at the idea of a giant squirrel causing the ranger to freeze earlier.
Assuming we couldn't see what happened to Sid
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Wednesday January 16th, 2019 12:01:47 PM
Dorbin says quietly, while looking around still in awe of the magic here, "I wonder if we should just stay on the path..."
Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 Wednesday January 16th, 2019 12:20:30 PM "What do you see in there, elf?"
Then to the others in a lower voice, "He doesn't often get a chance to go out and scout ahead. I bet he loves this..."
Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 Wednesday January 16th, 2019 12:54:28 PM
Micah winces as he hears the commotion in the trees. "That does not sound good," he mutters as he continues forward trying to join with Zanderallen.
Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 19 CMD: 22 Wednesday January 16th, 2019 12:59:08 PM
Zanderallen is about to reply to Stock when he sees a hail of spears come from somewhere behind the tree and land around Sid. 'Not friendly' he thinks as he kicks into action mode. Fearful of setting off any additional spears he makes sure to stay outside the tree circle but does move up to support Sid in case of additional danger. "What's going on?" --------------- Move to M14 Ready Action to move to K11 if anything rushes Sid or if Sid calls for help
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Wednesday January 16th, 2019 8:18:55 PM
Stohp calls after Sid. "Whatever it is don't provoke it. If it's just some animal and we pursue it it'll fight just because it's scared of it." Then she turns to Bartamous, "Do you have some sort of spell to determine if it's just an animal? Some detection magic or something?"
DM MikeK - Whatever it is don't provoke it. d20=17 ; Wednesday January 16th, 2019 9:41:17 PM
Stohp, Bartomus, Dorbin, and Dirk remain where they are. Stohp calls ahead for Sid to be careful, and then she and Bartomus discuss what sort of creature it may be that the elf has found.
Meanwhile, Sid is getting shredded. OOC - DM taking Sid’s action, but isn’t happy about it. Sid still needs the Reflex save roll from previous round
While Stock cannot see the origination point of the attack, the impact on, around, and in the elf of dozens of dart-like wooden splinters is obvious to the dwarf.
Sid drops back outside of the circle, next to Stock.
Zanderallen and Micah also pick up on the rogue having trouble.
Both men move up, with Zanderallen coming over to join Sid and Stock.
Brown squares are the tree trunks, with dark green being the canopy of those trees. Grey is the path.
Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 Thursday January 17th, 2019 9:33:16 AM "It came from above? And only when you were inside the arc of trees? Hmmph. I take back what I said about him loving this then."
Stock looks at the elf and then looks up at the tree. He begins reaching to climb the tree and then shakes his head. "Any idea if its some kind of trap, Sid?"
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Thursday January 17th, 2019 10:06:12 AM
Bartomus moved up to get closer to Micah and the others. As he got closer, he asked what was on his mind. "So, what did we find in the tree?"
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Thursday January 17th, 2019 11:54:22 AM
Dorbin follows along with Bart, being very careful to stay completely on the path.
Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 Thursday January 17th, 2019 1:01:59 PM
Micah moves forward, but remains on the path.
"I am not liking this," he mutters as he advances, referring to the lack of understanding of what is happening.
He focuses his arcane sight once again, concentration in the direction that Sid says he saw something.
=========== Single move to O12 Concentrating with Detect Magic spell already active
More instinct than thought Sid glides around, splinters flying about him. "Gah," he says involuntarily to himself and frowns at the holes in his clothes, "Ffloyd I hate this."
He calls back, "Guys, it's a spike and splinter shooting, blurry looking thing about 10' up. I think it wants to make kabobs out of us."
Sid then says hello in the following languages looking for a response: Common Dwarven Celestial Gnomish Halfling Elven Sylvan Draconic Old High Woldian Orc Giant Goblins
============================================
Reflex Save: 25(Evasion: Saves - Takes No damage:)
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Thursday January 17th, 2019 6:22:44 PM
This Post
Sid thinks a moment as he backs up, "More like a 'guardian' I like. So yes? It'd be like putting me in a tree and calling it a trap, but that's more semantics I believe."
Sid will say 'Can you understand me' in the following languages:
Common Dwarven Celestial Gnomish Halfling Elven Sylvan Draconic Old High Woldian Orc Giant Goblins
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Thursday January 17th, 2019 7:58:50 PM
Stohp figures out what SIdi s doing and adds Tauric and Minotaur to the list of languages tried.
Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 19 CMD: 22 Thursday January 17th, 2019 8:23:07 PM
Relieved to see Sid seems unhurt Zander holds himself ready, seeing if the calls bring any response.
DM MikeK - So, what did we find in the tree Thursday January 17th, 2019 8:54:14 PM Previous round - Sid bobs, twists, and weaves, as the dart sized splinters fly about him. He escapes pretty much unscathed.
This round - Micah, Bart, Stohp, Dirk, and Dorbin all move up while remaining on the path.
Sid thinks the group is dealing with some kind of guardian, rather than a trap, and lets the others know his theory.
The rogue tries saying hello in an impressive number of languages. And, then Stohp adds a couple more.
There is no response.
Micah continues scanning with Detect Magic. Again, the whole area is radiating overwhelming magic. But, the cleric does believe there is an additional aura on the northern side of the tree Sid and company are near. He cannot pinpoint the aura, but he can narrow it down to a 20’ cube (H5 - K8, and 10’-30’ elevation).
Sid has lost sight of it.
Anyone trying to see something needs to make a perception roll please
Brown squares are the tree trunks, with dark green being the canopy of those trees. Grey is the path. -----------------
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Friday January 18th, 2019 11:48:29 AM
Dorbin shifts nervously from one foot to the other and says, "Maybe that's a trap for people who leave the path. I think we should stay on the path and just keep going."
Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 19 CMD: 22 d20+5=9 ; Friday January 18th, 2019 12:15:56 PM "Well Dorbin let's see. Everyone keep your eyes open and be ready." Zanderallen walks back to the path and then with a slight pause to make sure everyone is ready, steps inside the tree line to O8 along the path. His sword is still in it's sheath but his hand is straying near it. -------------------- Perception 9
Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 d20+5=8 ; Friday January 18th, 2019 12:24:02 PM
Micah takes a look at the aura and explains, "There is an additional enchantment on the north side of the tree Sid is near, but I cannot discern anything about it."
"I do not like being funneled, but I do not like being shredded by wooden shrapnel. Dorbin's advice seems the best option." Staying on the path, he waits for a response to Sid and Stohp's attempts to make contact.
===== Knowledge arcane 8 to discern school of newly spotted aura
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Friday January 18th, 2019 11:51:50 PM "I think Dorbin has the right idea. We stay on the path and approach in the open, that's what you would do with someone's tent back home. I am willing to walk with you Dorbin. " Bartomus said with a nod.
Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 d20+13=25 ; d20+7=24 ; Saturday January 19th, 2019 8:56:10 AM "Nice moves, Sid. OK. So we follow that path? Seems like Sid should lead again in case he has to do some dancing out of the way again. I'll follow. If that doesn't work, I'm climbing the tree and pulling that thing out."
He scans the treetop to see what he sees.
=========== Perception 25 On the off chance he recognizes anything, Knowledge Nature 24
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Sunday January 20th, 2019 5:15:12 PM
Dirk takes out his crossbow and loads a bolt and now advances forward.
------------------ Dirk advances to coordinates O15
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+14=30 ; Sunday January 20th, 2019 7:20:17 PM
Stohp advances with the group keeping her eyes peeled for any further threats. (perception 30)
DM MikeK - keep your eyes open and be ready d4+1=4 ; d20+19=26 ; 2d8+8=20 ; Sunday January 20th, 2019 10:44:55 PM
Dirk and Stohp advance, moving up to Micah’s position.
Dorbin really thinks everyone should stay on the path.
Stock and Bartomus agree, though the dwarf remains near the tree.
Micah tries to identify the school of magic, but is unable to tell.
Zanderallen moves into the depression beyond the treeline, staying on the path.
Stock - Highlight to display spoiler: { The dwarf hears a thud, the sound of something heavy falling to the ground on the north side of the tree he’s standing near, but he can’t see anything}
Micah - Highlight to display spoiler: {The aura is moving, dropping in elevation, and headed toward Zanderallen. The cleric sees nothing}
Stohp and Zanderallen - Highlight to display spoiler: { A nearly invisible, medium sized shape, barely noticeable as a blurring at the edges (think Predator), drops from the tree, and closes rapidly on the paladin. Zanderallen is unable to get his shield up in time, and is struck hard by a heavy, piercing weapon, something akin to a spear. The whatever-it-is is currently standing next to Zanderallen at N8. }
Everyone else sees Zanderallen react as he is struck, hard, by something they cannot see. Zanderallen takes 20 hp damage.
Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 d20+13=29 ; d20+13=19 ; d10+7=16 ; d6=6 ; d20+6=23 ; Monday January 21st, 2019 9:37:32 AM
Stock hears the impact into Z and then...something else. "The bugger just dropped out of the tree!" He spins around the tree he is next to, flail held high.
=========== If there is a target on the other side, Stock swings at it. He's not raging so there is some common sense still present. If there's no target, he's going to climb the tree. Perception 29 Hit AC 19, 16 bludgeoning damage, 6 electricity damage Climb 23 if needed
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=23 ; Monday January 21st, 2019 11:07:20 AM
Bartomus continued forward along the path and kept his eyes trained on those ahead of him. When he heard the strike on Zander, he readied his glave. ---- Perception 23
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+16=35 ; Monday January 21st, 2019 12:44:03 PM
Dorbin hears the sounds and moves up with Bart. He almost steps off the path to look beyond, but he can't see what's going on. He mumbles a few words and keeps looking ahead.
OOC: Casting detect magic and trying to focus around Z to identify more of the magic: knowledge, arcana: 35
Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 d20+8=21 ; d8+2=8 ; Monday January 21st, 2019 2:04:48 PM "Zander! Watch out!" shouts Micah, too late to aid the paladin.
"I saw a magic aura moving Zanderallen's way," explains Micah to the others. "I think whatever is out here is invisible which is why we cannot see it."
Drawing his hammer, Micah moves next to the paladin, ready to strike if he see the aura come within reach.
=================== Move to P8 Readied action to attack. To Hit AC21 for 8 points of bludgeoning damage. To avoid confusion, the DM may roll the miss chance should the need arise. I call "high" as hitting.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+8=26 ; Monday January 21st, 2019 5:00:55 PM
Stohp calls out, "I see it!" and runs up to throw the tanglefoot she's been holding onto at it.
Moving 15 feet forward (010 I believe) so she's in range, 26 vs touch.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=21 ; Monday January 21st, 2019 6:53:03 PM
Sid runs up to Z, sword out and looks up and around. "Where is it?"
Zanderallen (Zachary H) 68/88 AC: 23 T: 13 FF: 19 CMD: 22 d20+11=16 ; d8+11=17 ; d6=6 ; Monday January 21st, 2019 6:59:59 PM "What th-oof." Zanders breath comes out as he staggers from a blow. His sword is out in a flash flames erupting along it's length. "It's right here! as he swings his sword next to him at something just off the path. --------- Move action draw sword Standard Action Attack 16 to hit, 17 damage plus 6 fire calling high hits for miss chance
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Monday January 21st, 2019 7:43:14 PM
Dirk advances another few feet and pulls up his crossbow ready to fire.
-------------------------------------------------- Dirk advances to coordinates P11
DM MikeK - It's right here! d20+9=17 ; 6d6=19 ; d4+1=5 ; Monday January 21st, 2019 9:14:21 PM
The Shields move to engage.
To clarify, Stock heard something fall from the tree a few seconds before Zanderallen was attacked, not the other way around. Stock pulls his flail, and moves to the north side of the tree.
Micah and Sid draw weapons and move to flank Zanderallen.
Stohp, Dirk, Dorbin, and Bartomus move up the path.
Zanderallen swings. His sword hits something solid, but at an angle, so that it glances off rather than striking true. Zanderallen Highlight to display spoiler: { It feels like wood, rather than stone, flesh, or metal }
Stohp announces that she can also see it, and launches her tanglefoot bag at it. The bag hits something solid at N8, and breaks apart into resin and goo, and then, no one can see the resin either.
Zanderallen and Stohp see the entity back away, and then lose sight of it.
Then a series of dart like splinters come flinging out from a single point into a cone shaped impact area that affects Sid, Zanderallen, and Micah. The attack came from the trio’s northwest, and was 10-20’ away.
Sid, Zanderallen, and Micah take 19 hp damage. Reflex DC 16 halves.
Micah and Dorbin: Highlight to display spoiler: { The aura is on the ground, somewhere in the square of L6-M7 }
Stock, plus anyone else who makes a Perception check DC25 Highlight to display spoiler: { The entity is standing at L6, and just flung the splinters at your three comrades.. It’s a nearly invisible, medium sized shape, barely noticeable as a blurring at the edges (think the movie Predator) }
Brown squares are the tree trunks, with dark green being the canopy of those trees. Grey is the path.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=14 ; Monday January 21st, 2019 10:26:39 PM
Bartomus looked over at the trio moving about off of the path and flinching from something. He continued walking on the trail but moved slowly as he was more focused on trying to figure out what had occurred. "What is going on? Who are you all slashing at?"
Stock (JonM) HP: 104/104; AC: 20/18/11; DR 1/-; CMB: 15; CMD: 27; Rage: 21/22 d20+14=21 ; d10+19=28 ; d6=4 ; Tuesday January 22nd, 2019 9:53:20 AM Effects: Rage "THERE HE IS!"
Stock breaks into a sprint, raising his flail high to pummel the thing into the ground.
=========== Rage. With Rage Stock gets Scent - it was his 6th level rage power. One line from Scent: "If the creature moves within 5 feet of the scent's source, the creature can pinpoint the area that the source occupies, even if it cannot be seen." I'm hoping this means the thing will have a hard time getting away. Charge to K7, Power Attack hits AC21 for 28 bludgeoning damage + 4 electricity damage AC lowered for charge
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+9=15 ; Tuesday January 22nd, 2019 1:11:49 PM
Dorbin looks over and can't quite see what everyone's fighting. He starts casting a spell to summon help.
OOC: Perception: 15
Zanderallen (Zachary H) 49/88 AC: 23 T: 13 FF: 19 CMD: 22 d20+8=12 ; d6=1 ; d6=4 ; d6=4 ; d6=1 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ; d20+5=19 ; d20+11=20 ; d8+11=16 ; d6=2 ; Tuesday January 22nd, 2019 2:09:05 PM
Zanderallen feels the bite of splinters as they find their way through cracks in his plate, taking a brief moment to run his glowing hand over the worst of the pain he calls out, "I don't think I hurt it but it felt like hitting wood. Nice throw Stohp!" Looking around Zander is at a loss until Stock calls out the position, or atleast what he hopes is its position. He moves next to the dwarven warrior swinging blindly into the same space. -------------------------- Reaction - Reflex 12 (Z takes full 19 hp damage), Perception 19 unable to pinpoint creature Swift - Lay on Hands (Heals 13, thank goodness for Woldian house rerolls) 7/8 remaining Move - L7 Adjacent to Stock Standard - Attack same square as Stock 20 to hit, 16 damage plus 2 fire
"Wood," repeats Micah aloud. "Could this be the golem foretold in the divination?" he asks as much to himself as to the others. Speaking ideas as they come to him, he adds, "Perhaps Stock's ax will harm it more than the mace or maybe it is susceptible to fire."[b]
So focused is he on figuring out how to overcome the creature, he does not even try to avoid the damaging spray of splinters. To counteract the damage they are taking, he channels healing energy affecting all his allies, but excluding their assailant.
=============== Failed reflex save with a 6 Selectively Channel Energy for 15 points damage, excluding the splinter creature [b]Micah, Stohp, Sid, Zanderallen, and Stock are healed for 15 points. And anyone else if I missed someone taking damage.
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+14=15 ; Tuesday January 22nd, 2019 6:42:21 PM
Stohp can't make out where it is this time (15, nat 1). She's a bit annoyed that is isn't more bothered by the tanglefoot. Stock seems to know where it is so she tries to follow him. Maybe next round she can spot it and grapple it.
DM MikeK - Invisible Fight Round 3 d20+17=25 ; d20+17=28 ; 2d8+8=14 ; 2d8+8=19 ; d20+11=27 ; d10+4=7 ; Tuesday January 22nd, 2019 9:27:12 PM
Bartomus asks what’s going on. He wants to continue walking down the path, but the taur is blocked by Dirk and Stohp.
Stock, who can make out the entity, charges it. He brings his axe down with a powerful blow, but does not quite make solid contact.
Dorbin looks over, but can't quite see what everyone's fighting. He starts casting a spell to summon help.
Zanderallen heals himself, and moves next to Stock. The paladin takes a wild swing, and connects with something at L6, but again the blade is not at a proper angle to draw blood, or wood chips, or whatever.
Micah channels more healing energy to the Shields, while trying to figure out what they’re dealing with, and how to hurt it.
Stohp moves in behind Stock, but can’t quite figure out where the entity is.
Stock and Zanderallen feel the entity take a step. It unleashes a series of blows upon the paladin - spear points and some kind of club - all of which hit really hard. Zanderallen takes 14, 19 and 7 = 40 hp damage.
Micah and Dorbin Highlight to display spoiler: { It is still in basically the same area }
Zanderallen, Stock, and anyone else who rolls Perception DC 25 Highlight to display spoiler: { It is at M6. It’s a nearly invisible, medium sized shape, barely noticeable as a blurring at the edges (think the movie Predator) }
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+14=32 ; d20+12=17 ; Tuesday January 22nd, 2019 9:41:11 PM
Stohp is able to make out the thing now she's closer and she hurls herself at it hoping to hold it still for her allies. (17 to grapple)
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=28 ; d20+9=17 ; d8+1=6 ; d20+8=14 ; Wednesday January 23rd, 2019 7:30:58 AM
Dirk raises his crossbow and fires, sending a bolt flying through the air at the creature.
----------------------------------------- Hit Die: 28 CRIT! (19-20) Rolling to confirm: 17 Damage: 6 ((I don't recall, does failing a confirmation crit roll mean it takes regular damage or double? Help anyone?)) Perception: 14
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Wednesday January 23rd, 2019 7:34:31 AM
After firing, Dirk will move a few steps to give his adventuring companions room to maneuver.
------------------------------------- Dirk will advance to coordinates P10 ((unless I can't move after firing my crossbow, which in that case, I'll do my move on the next turn))
Stock (JonM) HP: 104/104; AC: 22/20/13; DR 1/-; CMB: 15; CMD: 27; Rage: 21/22 d20+14=30 ; d10+19=24 ; d6=3 ; Wednesday January 23rd, 2019 9:56:54 AM
Focus and movement is all that reaches the thinking side of Stock. Then he notices Z's pain. "Hang on their, big man. Anybody know if this thing is even evil?" Stock jukes right and then ducks his shoulder and dashes around the thing. Finding himself opposite Zanderallen, he grunts and uses his momentum to bring his HEAVY FLAIL around on the thing.
======= Move to N5. Mobility adds +4 to AC from AoO's as he moves. Flanking adds +2 to hit. Remove +2 if it is immune to flanking. Power Attack Hits AC30, 24 bludgeoning damage, 3 electricity damage Flail, noun 1. an instrument for threshing grain, consisting of a staff or handle to one end of which is attached a freely swinging stick or bar. 2. a similar instrument used as a weapon of war. 3. not an axe. One of those definitions was my own addition.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=23 ; Wednesday January 23rd, 2019 10:10:03 AM
Bartomus could see Zander reacting to unseen blows and the Taur thought of something. He focused on where Zander was being assailed and while he couldn't make out the assailant, he focused his attention on the area where such blows could be coming from and quickly receited an old spell he had learned early on.
"Let's see if this helps us see what's going on." Bartomus pointed at the space in front of Zander and released his hand. ---- Perception 23; casting faerie fire with a blue light at anything in L6 - no saving through but the spell can be resisted. https://www.d20pfsrd.com/magic/all-spells/f/faerie-fire/
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+3=4 ; d20+3=14 ; d20+3=4 ; Wednesday January 23rd, 2019 11:40:46 AM
Dorbin finishes his spell and an eagle appears flying just above the creature. It immediately dives and attempts to attack the thing. The strange appearance of the thing seems to confuse the eagle and instead of hitting it, the eagle smashes itself into the ground. Dorbin yells at it, "No, it's over there!"
OOC: Eagle hits AC 4, 14, 4. That's two natural ones. Nice job, eagle.
Eagle: AC 14; HP 7; Atks: +3/+3/+3; Dam: 1d4+2/1d4+2/1d4+2 Resist Acid, Cold, and Electricity 5 Duration: 1/8 rounds
Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 d6=4 ; d6=5 ; d6=1 ; d6=1 ; d6=6 ; d6=1 ; d6=5 ; Wednesday January 23rd, 2019 1:39:22 PM
Micah wordlessly shouts in shared anguish at Zanderallen's wounds, then changes that shout to one of defiance as he sees the druid has a way to counter the creature's invisibility.
Having little more to add than trying to keep the paladin in the fight, Micah channels energy again.
================== Remains at same position Selectively channel to heal for 20 points (5 uses remaining)
Zanderallen (Zachary H) 48/88 AC: 25 T: 13 FF: 24 CMD: 22 d6=4 ; d6=6 ; d6=1 ; d6=3 ; d6=6 ; d20+13=30 ; d8+11=19 ; d6=2 ; Wednesday January 23rd, 2019 1:44:00 PM
Zanderallen grunts and staggers as the creature dances in and around his guard raining blows liberally and heavily. "We're about to find out." Bolstering himself once again steps up to the creature and wills it to be smote. ----------------- 20 healed from Micah Swift Action - Self Lay on Hands (19 healed) 6/8 remaining 2nd Swift Action as a Move Action - Attempt to Smite Evil on creature (if evil +4 to hit and AC +8 on damage ignore DR) Standard Action - Single Attack (with +2 from flank, possible +4 from smite) 30 to hit (34 if evil), 19 damage (27 if evil) plus 2 fire If evil AC is 29, 17, 26 (OOC:also I updated my AC looks like I copied it from the wrong place at one point when subbing, but all the attacks last round still hit me)
Sid(Sub by Zach H) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=17 ; d20+9=19 ; d20+9=12 ; d20+4=6 ; Wednesday January 23rd, 2019 7:57:28 PM
Sid opens fire on the spot he thinks the creature is in, whether he spots it by faerie fire or blind fire. Unfortunately his spots go wide. -------- Rapid fire attacks 19, 12, 6 all miss Perception 17
DM MikeK - Not so invisible Fight Round 4 d20+17=21 ; d20+17=22 ; d20+11=28 ; 2d8+8=19 ; d10+4=5 ; d100=29 ; Wednesday January 23rd, 2019 10:16:30 PM
Stohp can make out the creature, and, I guess, reaches over top of Zanderallen in an attempt to grab it. Her hands are batted away.
Dirk still can’t see the creature, but has a pretty good idea where it is, since it’s beating the snot out of Zanderallen. The bard blindly fires a crossbow bolt, which means he has a 50% chance of missing (1-50). DM rolls a 29, and the bolt sails wide. After firing, Dirk moves up.
Stock is able to circle around the creature on a path that avoids an AoO, and slams his flail on it. There is a very loud crunching sound, and the invisibility cloak surrounding the creature flickers for a moment. The dwarf is certain he got a good blow in.
Bartomus casts Faerie Fire upon the invisible creature. Which is a really good idea. Unfortunately, it doesn’t work. The spell effect appears to fizzle about the creature, and immediately dissipates.
Dorbin summons an Eagle (yellow E on map) and directs it to attack. However, the eagle doesn't see anything, and so can't.
Micah heals Zanderallen.
Zanderallen heals himself, and delivers a strong blow to the creature. OOC - It is not evil
Sid fires several shots, but they go wide.
However, the combination of blows from Stock and Zanderallen have made their mark. The invisibility cloak falls away, revealing a smooth looking wooden automaton. It has two powerful looking legs, a tail ending in a thick club, and arms that end in sharp points, like spears, rather than hands. Centered in its chest is a circle of spikes that are slowly growing to a dart like length. It’s got a head, but has no visible eyes, ears, nose, or mouth.
It is also covered in a gooey resin, courtesy of Stohp.
Unperturbed by it’s visibility, the creature takes a 5’ step away from Zanderallen, and attacks Stock. The two spear like arms flick out, and one punctures Stock's armor. Then its tail whips around, clubbing him in the side. Stock takes 24 hp damage.
Creature is now visible to everybody. Creature has AC 22
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Wednesday January 23rd, 2019 11:52:28 PM
He watched the area he directed the spell towards alight in color only to fizzle into nothingness. Then as his fellow Shields slashed at what seemed to be clear air, suddenly a large thing of wood appeared. Bartomus' hands moved in quick succession and then he blew the growing the ball of flame out of his hand and at the creature. The sphere moved into the space between Sid and Stock. --- Flaming Sphere - moves 30' a round. Moved sphere to N7
Stock (JonM) HP: 82/104; AC: 22/20/13; DR 1/-; CMB: 15; CMD: 27; Rage: 19/22 d20+12=27 ; d20+7=27 ; d20+7=14 ; d10+19=24 ; d10+19=29 ; d6=6 ; d6=4 ; Thursday January 24th, 2019 9:47:10 AM
In his rage, Stock really doesn't know what he's saying...or even if he's saying it out loud. "Times like this I wish I had taken up the axe after all. Might make it easier to chop down a wooden thing."
He darts to the side, pirouettes to gain some momentum and swings his flail hard, twice into the thing. "HA!", he yells out as he makes solid contact.
========== Move 5 ft. North to N4 Power Attack hits AC27 Power Attack Crit Threat, doesn't confirm 24 + 6 damage 29 + 4 damage; 63 total damage between both attacks
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+3=6 ; d20+3=13 ; d20+3=7 ; d20+8=25 ; Thursday January 24th, 2019 11:16:13 AM
The eagle spots the creature and flies up and over it, diving again for an attack, but missing completely yet again. Dorbin takes a look around to make sure no other creatures are headed their way (perception: 25).
OOC: Eagle attacking from about L4, Eagle hits AC 6, 13, 7.
Eagle: AC 14; HP 7; Atks: +3/+3/+3; Dam: 1d4+2/1d4+2/1d4+2 Resist Acid, Cold, and Electricity 5 Duration: 1/8 rounds
Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 Thursday January 24th, 2019 1:12:07 PM
Micah blinks his eyes as he processes what has appeared before them.
"Finish it, Zander! shouts the priest as he casts enlarge person on the paladin.
===== enlarge person on Zanderallen duration: 80 rounds
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+9=26 ; d20+9=11 ; d20-1=2 ; d8+8=12 ; Thursday January 24th, 2019 6:44:03 PM
Sid sends a flurry of arrows at the now visible thing.
======================================================== (Rapid Shot -2 to All attacks) ToHit1: 26 Damage: 4 (The Mod is +0 and the roll is a 4, sorry. Messed up) ToHit2: 2 ToHit3: 11
Zanderallen (Zachary H) 48/88 AC: 25 T: 13 FF: 24 CMD: 22 d20+11=18 ; d20+6=24 ; 2d6+12=21 ; d6=5 ; Thursday January 24th, 2019 7:10:27 PM
Growing in size Zander finds the construct still within his reach, so he swings at it. ----------------- Full Action Attack 1st Attack - 20 to hit (with flank) misses 2nd Attack - 26 to hit (with flank) hit, 21 damage plus 5 fire
Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+12=14 ; Thursday January 24th, 2019 7:22:25 PM
Able to see the thing now Stohp attempts to trip it up with her flail (move action to draw weapon, 5 foot step to the left and forward, 14 to trip)
DM MikeK - TKO in round 5 Thursday January 24th, 2019 9:05:59 PM
With the thing now visible, the Silver Shields rally to fight.
Stock, Sid, and a large Zanderallen pummel it.
The dwarf barely notes that the electrical charge is having no effect, not that it matters.
Zanderallen's second blow punches a huge hole in the hollow torso of the thing, and it crumples to the ground.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+8=10 ; d20+9=23 ; d8+1=3 ; Thursday January 24th, 2019 10:08:20 PM
Dirk aims once more and fires at the location his comrades are pointing towards.
------------------------------------------ Perception: 10 Hit Die: 23 Dam Die: 3
Stock (JonM) HP: 66/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 18/22 d20+13=19 ; Friday January 25th, 2019 9:13:28 AM
Stock hoists his flail onto his shoulder and takes a bit of a breather. "Z, you alright? That thing took a liking to you. Anybody want to bet if it was the greenskeeper around here? There's something a little tragic knowing a beautiful place like this will soon be overgrown."
He stares down the path toward the ziggurat, inspecting the architecture.
===== End rage, Technically Stock is fatigued for a bit but I'll assume we wait a minute until he catches his breath. Perception 19 - What does the path ahead look like?
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Friday January 25th, 2019 10:06:49 AM
As the creature fell to the ground, Bartomus held the sphere nearby just in case the thing rose up or reanimated itself. "What in all that's on the Float was that thing?"
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Friday January 25th, 2019 12:43:37 PM
Dorbin looks around and calls his eagle back to him.
"I fear you are right," laments Micah. "But it did not give us much of a choice."
"Time for some healing now that we seem to have a bit of a respite," he adds as he pulls out his wand of cure light wounds. "Using this enables me to save my strength for later, should the need arise."
========= To Mitch. Your header shows damage, but I don't see where it occurred. If I missed something, let me know and Micah will heal her.
Assuming 10 rounds are available:: CLW 7 charges for 38 points to Zanderallen CLW 3 charges for 16 points to Stock Healing is applied to Zanderallen first until his wounds mostly close up.
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 d20+5=11 ; Friday January 25th, 2019 2:33:19 PM
Removing his sword from the wreckage of the thing Zanderallen slumps a little. "I'll be alright Stock, but that thing punched through my plate armor like it was paper. I sure hope there's not too many more of these things around. Thank you Micah, and take your time Stock needs a little bit to catch his breath. Anybody want to scout around a little?" --------------- Perception 11
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=29 ; Friday January 25th, 2019 7:33:53 PM
Sid recovers his arrows and searches the thing. "It is a shame. I wish we could fix it."
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=16 ; Sunday January 27th, 2019 8:26:07 AM
Dirk goes out to recover his bolts and explore around the exterior of the architecture.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+14=24 ; Sunday January 27th, 2019 10:52:01 AM
(OOC: I just never updated it after... I think the last fight of the last module)
"I don't." Stohp says in response to Sid. "I suspect the undead will be inside. Lets find an entrance, keep your eyes peeled for traps." Stohp assists in the search of the area, following her own advice about looking for traps. (24 perception to search area)
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Sunday January 27th, 2019 3:14:51 PM "I can let the flame die out, you think?" Bartomus asked as he walked the trail closer to the black structure.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=24 ; Sunday January 27th, 2019 4:14:58 PM
Sid nods, "It was annoying, but it was just doing it's job. You are right though, we should be able it then."
DM MikeK - Groundskeeper Willie Monday January 28th, 2019 6:50:53 AM
Some of the group express sympathy for the strange creature lying before them. Others don't.
Micah and Dorbin can confirm Stock's suspicions that it is somehow connected to the rest of the grove, for the two can see the magical aura surrounding the place weaken, and then disappear altogether.
Sid examines it more closely, and finds a fist sized emerald in the creature's torso.
Turning their attention back to the grove, the group notes the ground descends slightly into a bowl. The path leads straight up to the black rock walls of the ziggaraut. From their location, some 100' from the structure, no doors or windows can be discerned.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Monday January 28th, 2019 9:38:42 AM
Dorbin says quietly, "So, we're staying on the path now? Maybe no one is home"
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 Monday January 28th, 2019 10:39:52 AM
As Micah is holding the wand over him, Stock nudges the inanimate construct with his boot. "Say, Dorbin, you know anyway to make one of these things?"
He waits for the answer and then turns to Sid, "OK, Elf, lead the way. I'm on your back. I'm sure we'll find a way in somehow."
Satisfied that Zanderallen and Stock are mostly recovered their confrontation with the guardian, Micah places his wand back in his belt.
With a bit of sadness, he notes that the magic is diminishing, "There was mighty magic involvement here. It was a shame do destroy it, but I saw no other choice." With a heavy sigh, he looks toward the ziggarat and follows the others while giving Sid enough room to continue his reconnaissance,
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Monday January 28th, 2019 3:23:38 PM "Micah's divination warned of undead and a golem. That I'm guessing is the golem, so I think it's safe bet that something is home inside. As to the enchantments here they were no longer serving any purpose. Let us proceed." Zanderallen moves down the path with the others.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Monday January 28th, 2019 7:12:35 PM "Forgive me if I don't share your appreciation for mindless murder machines." Stohp says dryly.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=15 ; Monday January 28th, 2019 7:49:37 PM
"Found a gem!" Sid says holding it up. "And please, wait for the running and screaming before heroically coming to my aid." To Stock he says, "alright Dwarf, just make sure you stay about 25' back... because I run faster than you."
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=22 ; Monday January 28th, 2019 9:29:26 PM
Bartomus let the flaming sphere fade out of existence and kept walking down the trail towards the ziggaraut.
"So, who would have created this do you think? Maybe the lizardfolks' ancestors? Or could there have been some other people who built all of this?" He asked aloud to the group as a whole while he kept his eyes on the growing black obsidian form in front of him. ------ Perception where the path meets the ziggaraut's base = 22
DM MikeK - Forgive me if I don't share your appreciation for mindless murder machines Monday January 28th, 2019 9:56:28 PM
The discussion around the creature's origin and composition wraps up as the Shields turn their minds to the ziggeraut itself.
Sid leads the way, with Stock trailing behind him, and the rest of the Shields behind him.
Heeding Dorbin's plea, everybody stays on the path.
And so, everyone follows the slight downgrade, until Sid reaches the door/wall/gate, having detected no traps on the way.
The path leads up to what appears to be a blocked entryway, 8' wide and 8' high. The stone lining in the entryway recedes about 4 inches, and meets a solid stone wall. OOC - Picture a closed garage door, except made of stone.
The walls of this level of the structure are 15' high, and also of solid, black, stone.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=17 ; Tuesday January 29th, 2019 6:40:40 AM
"Hmmm..." Sid turns and makes sure everyone is out of the normal danger zone and starts to looking. He bends and stretches all around trying to get every angle he can. He approaches slowly and looking for anything out of place or sticking out.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+14=18 ; Tuesday January 29th, 2019 7:33:13 AM
Stohp looks around for any mechanism to open it. If she doesn't see anything she'll poke and prod it to see if that gets a reaction.
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 d20+13=25 ; Tuesday January 29th, 2019 9:29:04 AM
Once he sees the rest closing to find a way in, Stock moves in and starts inspecting it as only a dwarf could. He takes out the hand axe from his pack and begins tapping different parts of stone every few feet with the handle side of the weapon, humming a dwarven drinking song softly to himself as he methodically inspects the gate. ========= Perception 25, 27 w/ Dwarven Stonecunning +2 bonus to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Responding to Stohp, Micah explains his lament, "It was only doing was it was designed to do, but now this beautiful landscaping will cease to be cared for the way it was. On the brighter side, perhaps the beast folk will find purpose in maintaining this site.
"That is, assuming we can find out our to entire this structure," he adds, staring at the ziggarut before them.
He looks about with his magic sense, focusing on the building. Recalling the power of the glade's aura, he cannot help but squint as he inspects the building despite knowing that such an action will not diminish the impact of powerful magic viewed this way.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=22 ; Tuesday January 29th, 2019 4:27:08 PM
Bartomus looked at the closed entrance and watched the dwarf use his tools to tap on things all about the doorway. "maybe we should knock heart and announce ourselves? Or, look for a back door even a vent shaft?
Perception 22.
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Tuesday January 29th, 2019 5:06:23 PM
Zander watches as his friends look for a way in. "I thought this was supposed to be a house. What kind of house doesn't have a front door? Anybody else starting to get a funny feeling about this place?" He looks around but mostly just stays out of the way of those who know what they're doing.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Tuesday January 29th, 2019 7:11:29 PM
Dorbin replies to Stock, "No, I can make lots of things appear, but not really animate things that are already here."
When they get to the entrance, he says, "I have a spell that might open the door if everyone wants to step back."
OOC: If everyone steps back (assuming no traps), Dorbin will cast open in an attempt to open the door.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Tuesday January 29th, 2019 7:12:10 PM
Stohp says "Friend" in Dwarven. Y'know, just in case.
Dirk (Mitch subbing) d20+9=20 ; Tuesday January 29th, 2019 7:13:58 PM
Dirk assists in the search for some mechanical way to open the door. (20 perception)
DM MikeK - Speak 'Friend' and Enter Tuesday January 29th, 2019 10:01:15 PM
Sid gets everyone out of a possible killing field, and makes a careful search for traps, hidden levers, and whatnot. He doesn't find anything.
Immediately upon that announcement, Stohp, Dirk and Stock approach and start poking around the doorway. Stohp finds less than Sid, though her clever attempt at a password gives the DM a chuckle.
Stock determines the construction is really good, for a builder who was obviously not a dwarf. So, mostly good. This section of the building is a gate, most likely with an opening system on the inside, as he also cannot find a lever, handle, handhold, or other feature that might open it from this side. The dwarf also realizes the gate opens by rising straight up - very much like a portcullis would.
Bartomus and Zanderallen glance around for alternative means of entrance, but see none from here.
Micah reluctantly tries to Detect Magic again. Good news is he doesn't get knocked to his feet this time. But, that is because there is no magic to be detected.
Dorbin announces he's got a spell that might work...um...but doesn't say what it is, so the DM can't say if it works.
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 d20+6=7 ; Wednesday January 30th, 2019 9:46:36 AM
Stock turns on Stohp and says, "That was good...just try to draw out the 'r's' a bit. Otherwise it makes you sound like one of those hill dwarves from the plains."
The dwarf sighs and looks up at the ziggurat.
Assuming Dorbin's spell does not work...
Stock says, [b]"Somebody try knocking. I'm gonna climb to the top to see what I see."[/i] ========== Climb 7 (nat 1! Look out below!)
Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 Wednesday January 30th, 2019 9:59:19 AM
"Though it may be too heavy for us, a portcullis can be lifted," comments Micah looking around for handholds and anything that could serve as a wedge or lever. "Domi, grants me the gift of strength to use myself and bestow on others."
================ [Micah's strength domain powers are on his character sheet. Basically +4 enhancement bonus to someone else's strength check and +4 enhancement bonus to his own strength check. That is, an additional +8 to any cooperative strength check roll beyond our other modifiers.]
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Wednesday January 30th, 2019 10:30:22 AM
Bartomus stepped up when Micah approached the space and mentioned lifting the closed stone wall and Stock reaffirmed what he had asked. He looked at the black stone and then with a closed fist knocked on the door, "Hello? We would like to talk about something important."
He turned back to the others and shrugged. "Well, it was worth trying right? Micah if you want to try lifting this thing, I could probably help."
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Wednesday January 30th, 2019 3:04:04 PM
Zanderallen chuckles as Stock barely makes it onto the wall before losing his hold and crashing to the ground. "Stock I think the gods are trying to tell you something, dwarves are meant to stay on the ground. Come let's see if this door is liftable. If you, Micah, and I can't open it then I doubt it's opening to brute force." Unless another suggestion is made Zander stretches his arms and moves up to the door looking for any sort of seam or crack to get a grip underneath the portcullis.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Wednesday January 30th, 2019 3:35:08 PM
Dorbin tries his magic one more time...
OOC: The spell is open/close, level 0 cantrip
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+11=29 ; d20+12=27 ; Wednesday January 30th, 2019 6:26:20 PM
"Hmm, hmm hmm." Sid starts feeling around the doorway the steps in front of it and the walls to the side of it, and if he can the parts in front of it and looks for hidden passages, doors or panels by feeling for air either blowing out or being sucked out. He also looks for seems or cracks.
================================================
Knowledge(Dungeonerring): 29 (To help Sid think about possibilities that I, Andrew, the player, who is writing this, have not)
Perception: 27
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=12 ; Wednesday January 30th, 2019 7:45:39 PM
Dirk checks around the ground of the doorway to see if there is some kind of trigger or possible key.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Wednesday January 30th, 2019 8:00:44 PM
Stohp can't help lift, but she weighs 800 LBS so maybe she can sit on a branch stuck under the door or something and contribute that way.
DM MikeK - a portcullis can be lifted Wednesday January 30th, 2019 9:38:11 PM
Dorbin tries casting a simple cantrip on the gate. However the spell’s weight limit is 30 lbs, and the door is heavier than that. His spell doesn’t go well, and nothing happens.
Stock tries climbing the wall. This goes even less well. After getting 5 or 6 feet into the air, the dwarf loses his footing, and comes crashing back down to earth in a cacophony of metal and dwarven oaths. Fortunately, only Stock’s pride is injured.
Bartomus tries simply knocking on the door. But no, it’s not going to be that easy. There is no reply.
Dirk looks again for some kind of triggering mechanism but comes up empty.
Sid looks for seams or cracks. So do Zanderallen and Micah.
It appears to the three that it is possible for medium sized persons to get their bare fingers underneath the stone gate up to their first knuckle. It also appears that the gate will open if they can lift it straight up. It would take some serious strength to succeed in lifting the large block of stone. But, with a dwarf, a couple taurs, a priest of Domi, and the odd spell or two, there’s some serious strength on hand.
Three medium sized persons can stand next to one another and attempt to lift the gate. Or, one medium sized and one large sized.
If someone follows up on Stohp’s idea, and comes up with a branch or other lever that can squeeze into the opening, yet still provide leverage, the taurs could assist from behind the three in front.
DM needs to know the game plan, and then everyone involved needs to make some strength checks.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+14=29 ; Thursday January 31st, 2019 6:14:07 AM
Stohp looks about for a branch sturdy enough to possibly hold her - it won't do any good if the branch just snaps instead of pushing up the stone block (perception 29)
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Thursday January 31st, 2019 11:30:00 AM "Looks like we can get a hold. I think Micah, Stock, and I are the three strongest, especially with Domi's blessing. Anybody got any ideas on some sort of level to get Bart and Stohp a handhold? How sturdy are the limbs of that wood golem? Would one of its legs work?"
Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 d20+6=23 ; Thursday January 31st, 2019 11:34:54 AM
Micah stares at the stone block, his face blank as he evaluates how best to lift it.
"Once Stohp has her lever, I think we should give it a try," he says as he wrings his hands in anticipation.
When Stock is ready, the priest places his hand on the barbarian. A faint glow transfers from Micah's hands to the point of contact with the dwarf granting him additional strength. As they lift, Micah says a quick prayer. In response his muscles bulge against his armor.
He gives the door a mighty heave. As his enhanced muscles strain, he grunts out, In Domi's name!".
================ Strength Surge on Stock granting him a +4 enhancement bonus on strength checks for 1 round.
Might of the Gods: Adds +8 to Micah's strength score for strength checks,giving him an additional +4 on the check.
Strength Check from Micah: 23
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+3=7 ; Thursday January 31st, 2019 3:33:58 PM "I can add some to that lever, if we can find something that is solid," Bartomus said as he looked about. He had his glave, but he didn't want that to be broken in this effort. He whispered a set of phrases as he held the small leather pouch that hung about his neck as he reached into his side pouch and pulled out a few items that he crushed between his fingers. When he finished the last whisper, he felt a surge through him. He flexed his fingers and his tipped his head.
"Yep, I can help, Stohp what can we use for that lever?" --------- Cast pull strength - takes Str to 17 for 7 minutes - so +3 enhancement. If Stohp pulls a lever, Bartomus can try to help with a 7...lord, assuming his hand slipped off with that roll.
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 d20+4=15 ; Thursday January 31st, 2019 4:01:44 PM
Taking a deep breath Zanderallen lifts alongside the others, throwing his whole body into it. ------------- Strength check 15
(OOC: Forgot to roll it earlier.)
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+8=22 ; Thursday January 31st, 2019 6:24:44 PM
Sid steps back and looks at everyone and then at the things they, "Guys, I think if we..." and he proceeds to arrange everything and everyone one in the most efficient way possible
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+8=20 ; Thursday January 31st, 2019 8:29:23 PM
Dorbin stays back and out of the way. He looks around to make sure nothing is coming from the trees around (perception: 20).
DM MikeK - Almost there... Thursday January 31st, 2019 9:38:09 PM
Spells are cast, and branches are gathered.
Sid arranges Micah, Stock, and Zanderallen in a row.
With Dorbin checking around for unwelcome visitors, the three heave.
The stone starts moving. It's really heavy, and the strain is showing on the three as they get the rock up a few inches. But, by that time, Bartomus and Stohp can get their branches into the gap, and add both strength and sheer mass.
There is still a lot of grunting, and possibly some swearing, as the quintet wrestle the door higher and higher.
The room on the other side is a dark, long opening, with equally dark passageways leading to the right and left.
Sid and Dirk spot the mechanism for raising, lowering, and (most relevantly at this time) locking the door.
All someone has to do is squeeze past the five straining Shields, roll under the several hundred pound stone, scoot 10-15' into the dark room, and throw a switch.....
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Friday February 1st, 2019 12:23:19 AM
Stohp isn't actually straining much since she has no chance of lifting with her pitiful strength and is just letting her 800 lbs do the lifting via lever. "Dorbin should go, he'll fit more easily. Are you up to it Dorbin?"
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 d20+5=18 ; Friday February 1st, 2019 9:47:44 AM
Grunting, Stock says "Too bad you can't send your cat in there Dorbin. I promise I won't lose my grip...Ha!" Sweat drips into his eyes and he closes them to dull the sting.
======== Strength: 18 Apologies for the missed post. I'll get a makeup in this weekend before the GM post.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+3=19 ; Friday February 1st, 2019 9:57:43 AM
Bartomus found his grip on the lever after his hand slipped. As the porticullis rose a bit higher and a bit higher, he had an idea when the group tried to figure out who could slip below. "Dorbin, if you don't want to do so, I think I have an idea how I might be able to do it. Maybe slightly windy, but it's a possibility."
In his mind, as a smile spread across his face, he remembered the battle at the Lizardfolk's - to fly again even for a short distance. His eyes sparkled.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+2=10 ; Friday February 1st, 2019 12:08:58 PM
Dorbin looks around and says, "What? Who, me?"
Then he shrugs, quickly casts a spell, and as light appears, he dives and tries to roll under the massive stone to reach the lock.
OOC: Casting light to lighten up the area, and presuming nothing nasty appears in the light, going for the switch with an acrobatics roll of 10 (just in case).
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Friday February 1st, 2019 2:02:10 PM "Some. Body. Better. Get. In. Now!", Zanderallen grunts more than speaks as the 5 shields hold up the stone door. He then focuses his whole might on holding the stone up while moving to allow whoever to roll under the stone.
Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 Friday February 1st, 2019 6:48:37 PM
Micah closes his eyes in concentration, focusing solely on holding the door up. Power continues to ripple through his body as he continues to call upon Domi's strength.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+15=21 ; d20+12=21 ; Friday February 1st, 2019 8:02:35 PM
Sid leaps through as soon as he can and belately hears someone suggest Dorbin. Sid then looks around for this side to see if it's safe to throw the lever and then offers it to Dorbin if it is safe.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=12 ; Friday February 1st, 2019 8:54:34 PM
Dirk follows along with Sid and questions, "Is that lever safe to pull?"
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Friday February 1st, 2019 8:57:31 PM
Dirk casts Heroism and touches Sid in an attempt to help him be a little more aware.
---------------------------------------------------------- Heroism: This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 Saturday February 2nd, 2019 8:11:51 AM "Alright guys, if they don't find a way to pop this thing open, Stohp and I will have to be last in...between her weight and my strength...anyway just don't get caught under it if it falls."
Stock does his best to calm his breath and ignore the starting of a quiver in his upper arms.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Saturday February 2nd, 2019 4:11:04 PM
Dirk nods over at Stohp and Stock. "Good plan, friends!" he exclaims as he scans the area.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Saturday February 2nd, 2019 7:10:51 PM
"Just one more moment guys!"
=====================
Perception(with Dirk): 27
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Saturday February 2nd, 2019 8:54:33 PM
Dirk nods at Sid and waits to see what, if anything, may happen.
DM MikeK - Open Sesame Sunday February 3rd, 2019 8:22:21 PM
Muscles bulge and breaths come in short, choppy bursts as Stock, Micah, and Zanderallen strain to keep the door up.
Bartomus and Stohp are also feeling the effects, although Stohp is basically just lying on lever and hoping her size does the trick.
At Zanderallen's urging, not one, not two, but three Shields dodge around the taurs and squeeze past the trio. Well, Dorbin and Dirk squeeze past. Sid parkours himself over the front line, landing gracefully on his feet near the lever he'd previously identified as the locking mechanism.
Dorbin's LIGHT spell reveals an empty room devoid of undead monstrosities. The conjuror moves over to the lever, and finds Sid already standing there. But, the elf moves to the side an offers him the honor.
By now, the quintet, and especially the two humans really don't care who pulls the lever, as long as somebody does it.
Dorbin pulls the lever. There is a click. And the five gradually realize the stone gate has been locked open.
The chamber itself is open and apparently empty. Corridors, 10' wide and 10' high, run right and left.
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 d20+13=17 ; Monday February 4th, 2019 12:00:20 PM
Stock enters the room and dusts off his hands. "Alright folks, Left or Right?"
He squints as his eyes adjust to the darkness down each hallway.
======== Perception 17 (19 w/ stonecunning) Does the hallway look...old? Or is it somehow similar to the automaton/golem thing?
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Monday February 4th, 2019 12:12:33 PM
Dorbin says, "Well this looks like a fun place." He pulls out his notebook and writes down a few things.
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Monday February 4th, 2019 1:03:05 PM
Carefully relaxing his hold on the gate, Zander has a moment of panic as the door drops a fraction of an inch before catching in the locking mechanism. Quickly stepping through he looks around in the gloom and pulls Micah's mace from his belt. "I guess left unless somebody sees any reason to go a different way."
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Monday February 4th, 2019 4:20:37 PM
Bartomus ducked down under the stone porticullis and worked his way inside following the others. When he got into the building, he stood upright and looked about. He let his eyes adjust to the light that was there and used his glave as a walking stick as he looked about both of the corridors. "Yea, left sounds good to me."
Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 Monday February 4th, 2019 5:10:27 PM
When the door locks in place, Micah releases the breath he did not realize he was holding.
Flexing his fingers, he shakes out his arm while focusing his his arcane vision on Zanderallen's proposed left. He then slowly scans all the way around, sweeping the room before looking to their right.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Monday February 4th, 2019 7:13:05 PM
Stohp stands up and stretches. She starts to suggest flipping a coin but everyone seems to like left so she just shrugs and heads left with the rest of the group.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=25 ; Monday February 4th, 2019 7:14:51 PM
"Alright, give me 30' and I'll check the hall as we go." Sid slowly walks down the left hall and searches for traps and other nasties.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=16 ; Monday February 4th, 2019 7:49:14 PM
Dirk also walks towards the left and begins to examine the walls to look for any patterns, inscriptions or anything of interest.
DM MikeK - Inspections Monday February 4th, 2019 9:30:22 PM
The group enters the chamber, and looks down each corridor. Like the chamber, the corridors are empty, dark, and silent.
Stock notes all the stone has settled. This place is old. Really old.
Micah looks about with his arcane sight. At the entryway of each, a panel of some kind is on the wall. They radiate moderate auras.
Dirk had, in fact, just discovered the one on the left corridor. There is no marking, just a four inch square of smoothness in the stone.
Meanwhile, Sid hasn't even started down the corridor yet, as he's noticed another pair of levers in the wall of the chamber opposite the door. They don't seem to be part of the gate mechanism.
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 Tuesday February 5th, 2019 11:02:58 AM "This stone has some old bones...wonder what built it? Maybe we'll find out still...hehe..Sid - see any traps here?"
Stock barely resists the urge to put his hand on the smooth stone.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Tuesday February 5th, 2019 11:17:34 AM
Dorbin calls out, "Sid, those levers there? What do they do?"
"See those panels others there," says Micah pointing to each one. "Those have moderately powerful magic auras." He concentrates longer to see what he can discern about the magic.
"I have been focusing on the magic in this chamber. Does anyone see any clues what this building's purpose may have been?"
======== Knowledge Arcana 21 to identify school of aura (That roll will identify up to 6th level spells.)
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Tuesday February 5th, 2019 6:42:50 PM
Stohp examines the panel with interest. "Any idea what it does? Should we just poke it with a stick to see what happens?
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=19 ; Tuesday February 5th, 2019 8:10:32 PM "Any sign of who built this place?" Bartomus asked as the others looked about. He walked over to look at the panels that had been indicated. -- Perception 19
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=25 ; Tuesday February 5th, 2019 8:38:01 PM
Dirk further examines the panel on the left corridor to see if there is some kind of trigger or line leading from the panel and where it may go.
DM MikeK - Inspections Continued Tuesday February 5th, 2019 10:19:41 PM
Sid continues studying the levers on the far wall of the chamber. They appear to do something mechanical, but he can't tell what. The elf has not found any traps.
Meanwhile, the rest of the Shields are interested in the smooth panels at the beginning of the corridor.
Dirk does not see anything leading away from the panel.
Micah determines the school is of evocation.
Stohp suggest poking it with a stick.
Stock considers touching the smooth stone.
Bartomus asks about the builders, but so far none have made an appearance.
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 Wednesday February 6th, 2019 9:50:01 AM
Stock nods at Stohp. "Sure." He taps the flat stone with the handle end of his flail.
Assuming nothing exciting happens... "Let's just go left. Come on, Sid." Stock begins carefully moving left, letting Sid lead the way.
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Wednesday February 6th, 2019 11:02:52 AM "Everyone make sure you stick together, no matter how much you want to start pulling levers. I wonder if the magic panel is like a lever or if it's the source of a trap? Evocation you say Micah, hopefully it doesn't shoot fire."
As long as no fire or other effect goes off Zander moves into position beside Stock as they edge down the hallway.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Wednesday February 6th, 2019 11:54:54 AM
Dorbin reaches his hand out towards the levers, but then pulls it back quickly when Zanderallen speaks. He winces when Stock slaps the stone, waiting for the entire structure to just completely collapse around them.
Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 Wednesday February 6th, 2019 4:26:03 PM "Evocation often means a dangerous release of energy, adds Micah. "Perhaps we should let Sid experiment with the levers before we do anything with these panels.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+11=19 ; d20+8=11 ; Wednesday February 6th, 2019 6:37:42 PM
Old Post
"Hey guys, there are levers here. They're not trapped, but I'm not sure what they do." Sid examines them closer.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Wednesday February 6th, 2019 6:38:16 PM
New Post
With no guesses Sid is going to throw a switch.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Wednesday February 6th, 2019 8:17:37 PM
Stohp doesn't think there's much risk of them making the whole place fall on their heads. "Well presumably whoever built this place wouldn't have set up a bunch of traps to destroy it. I mean you don't make a crypt to preserve the bodies of your dead then set it up to collapse and crush the bones you meant to preserve. There might be traps but not "whole place collapses" types."
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Wednesday February 6th, 2019 8:51:15 PM
Bartimeus nodded and followed a long. Waiting his eyes try to see beyond the flames. While he was used to the float and being indoors, this was a whole new experience for the Taur "really nor sure about this, folks."
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=25 ; Wednesday February 6th, 2019 9:27:35 PM
Dirk decides to take the wise course of action, and takes a few steps back as Sid goes for the lever.
----------------------------- Perception: 25
DM MikeK - Throw the lever, Gronk. Wednesday February 6th, 2019 9:38:32 PM
"Evocation often means a dangerous release of energy, adds Micah. "Perhaps we should let Sid experiment with the levers before we do anything with these panels."
Sound advice.
Stock taps the panel anyway.
As Dorbin cringes in anticipation, a soft, white light shines forth from the ceiling of the left corridor, illuminating the empty hallway all the way down to where it reaches the end of the building, and turns to the right. Now, various open, but darkened, doorways can seen on either side of the corridor at various intervals.
Meanwhile, Sid is launching his own experimentation, and throws a switch. Bartomus quietly awaits the doom about to befall them.
There is a grinding of gears. Several openings appear, evenly spaced, and high up in the outer wall of the chamber. Sunlight and fresh air, scented with the grass outside pour through the openings, lighting up the chamber and allowing a slight breeze to blow in and ventilate the room.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=19 ; Thursday February 7th, 2019 9:56:24 AM
When the gears began their grinding and the noise echoed down the hallways, he held his breath and his hand held his glave tight in anticipation. Then sunlight and air poked into the hallways adding to the illumination that Stock had triggered. He looked about and stepped further down the hall looking up at the changes and at the first doorway near them. "Didn't expect that. Seems maybe someone really knew how to make things, think it's the same people who built the Float?" ---- Perception first doorway - 19
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Thursday February 7th, 2019 11:17:00 AM
Dorbin looks around at the sudden appearance of all the light and quickly starts scribbling in his book. He looks up occasionally at the levers and the mechanisms, then writes some more.
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 Thursday February 7th, 2019 12:13:37 PM "Hah! It feels like we're a bunch of monkeys hopping around and trying to work up the nerve to touch some kind of monolith. Anyway the fresh air feels good."
Stock moves up to support Bartomus as he inspects the doorway.
He watches as Bartomus inspects the first doorway. Deciding not to crowd things, he stays where he is, focusing his arcane sight in the direction the druid is leading them.
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Thursday February 7th, 2019 6:54:12 PM "I guess you didn't pull the wrong level. Maybe this place isn't so bad after all. See anything guys?" Zanderallen stays where he is letting the perceptive members of the party have space to look around.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+14=33 ; Thursday February 7th, 2019 7:23:46 PM
Stohp is pleased that her assessment was right. Still opposition was predicted so she keeps her guard up. "Lets keep moving." she says, keeping her eyes open for any threats or ambushes (perception 33)
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=28 ; d20+10=26 ; Thursday February 7th, 2019 8:16:43 PM
Sid smiles at Zanderallen, "I wouldn't say that quite yet. Just remember to tell Ellie I love her. So there are stories of fantastic doorways into other realms. It's either that or the Garden. Let's see which!" Sid cautiously moves forward ready to bounce out of the way of anything he sees coming.
"They're be a few marbles out there so watch your feet!" he calls out. And as he's looking throws a few marbles down the passage way and through the closest open doors.
DM MikeK - Level One Thursday February 7th, 2019 9:28:55 PM
Having ascertain the purpose of the levers and panels, and catching the DMs incorrectly phrased reference, and adding one of their own, the Silver Shields set about exploring the rest of the ground floor.
Sid is extra cautious, but finds no traps or other unpleasant surprises.
Bartomus inspects the doorways, and the walls themselves, and comes to the conclusion that while the place is nicely built, it doesn't match the Float construction. For one, Floating City contains a lot of a fantastic metal throughout the city. This building is stone, pure and simple.
Exploration continues.
The Shields spend some time looking about, and gradually arrive at the conclusion that the ground floor is empty.
But, nicely put together. Three and four room suites ring the perimeter. Rooms of varying sizes make up the interior. The perimeter rooms all have levers to open the 'windows', and every new room or corridor contains a flat panel for lighting. The group also finds oaken doors in the doorways, all of them swung open. Experimenting with the door reveals they still swing freely, and contain a wooden deadbolt on the inside.
Bartomus and Dorbin will note the door are solid oak, and do not appear to have been worked by any tool.
Every room, corridor, chamber, and closet on the ground level is completely empty. Nor is there any sign of any inhabitants.
At various places on the interior, stairways lead to the next level.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=12 ; Thursday February 7th, 2019 9:40:17 PM "So what do we think, team? Do we want to head over to those stairs?" Dirk points at the stairwell and makes his way over there to inspect the stairwell.
---------------------------------- Perception: 12
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 Friday February 8th, 2019 9:07:02 AM "Aye, Dirk. Up we go."
He then turns to Sid and in Dwarven says something that translates roughly to "Step quickly over the stones ahead."
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=22 ; Friday February 8th, 2019 10:13:33 AM
Bartomus looked at each of the halls and the construction still awed him. When they had walked about the various lower halls and rooms, they were looking at a stairwell. "Let's see what's up there. Though, any possibility there might be a lower area to something like this?"
He looked at the stairwell before following the others upwards. ---- Perception 22
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Friday February 8th, 2019 11:06:58 AM
Dorbin takes numerous notes about the layout of the floor. He follows in and out of doorways and walks back over different places, taking paces and taking notes. He observes the doors carefully and writes some more. He pushes levers back and forth and writes down notes about them. When the others mention going upstairs, he keeps taking notes and doesn't realize at first that everyone else is not standing there with him.
At the suggestion to go upstairs, Micah nods in assent and joins in the ascent.
With detect magic still active he looks in their direction of travel.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+14=34 ; Friday February 8th, 2019 6:50:02 PM "Ware for traps. Stohp warns. "Just because this floor was clear doesn't mean we're home free, and a narrow staircase with no room to dodge is a good place to put some." Stohp suits actions to words and checks the steps for traps (34, nat 20)
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=23 ; Friday February 8th, 2019 10:11:21 PM
Dirk follows suit and ascends the stairs with his companions. He examines the walls of the staircase as he climbs.
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Friday February 8th, 2019 10:24:22 PM "This place is much nicer than it looks from the outside. But don't let your guard down, we've been warned there is trouble here." Zander keeps close to the front as they head up the stairs while still giving Sid enough room to find dangerous things. Hopefully with his eyes and not his face.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Saturday February 9th, 2019 11:27:09 AM
Dirk nods at Zander as he carefully follows the rest of the team. "I agree, sir Zander. There are likely dangers ahead."
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=20 ; Sunday February 10th, 2019 2:49:17 PM
Sid replies to Stock, "Or get caught by the ones behind. Right?" Since Stohp takes the lead he aids her on searching the stairway.
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Sunday February 10th, 2019 4:59:00 PM "Anybody else get really worried when Stock and Sid start chatting away in dwarven? I get this sneaky feeling they're plotting something."
DM MikeK - Level Three Sunday February 10th, 2019 8:22:30 PM
The group climbs the stairs to the second level, still suspicious, and ready for trouble.
However, they find the second level is much like the first - well laid out, with light panels and levers for the windows, open doors, and absolutely nothing else.
The group has been working their way for nearly an hour since the encounter with the guardian at the trees. Micah's Detect Magic, and any other short term spell effects have expired.
Stairs lead to the third level, and Sid leads the way up.
The first hint of trouble occurs at the top of the stairs, when Sid slaps the light panel, but nothing happens.
The stairway is situated in the southeast corner of the building. Unlike the lower two floors, the corridor here appears to be circular. Even those with darkvision cannot see further than 30', due to the curvature of the corridor.
And, for those without darkvision, it's really dark.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Monday February 11th, 2019 9:52:02 AM
Bartomus climbed the stairs upwards to the second level and explored. He was again surprised by the way the builders had made the building responsive to who or what once occupied it with the levers and panels. Yet, they had found nothing of interest. When they decided to move upwards once again, he took another sip from his flask and follows Sid up the next flight of stairs.
It was dark. He could usually see within dimly lit places, but this was dark dark. He whispered, "I can light my glave Sid, but don't want to blind anyone who might be able to see in this, nor call attention to ourselves right off the start." ---- Prepare Light to be cast on the glaive that he uses, if he gets the green light from Sid &/or others
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Monday February 11th, 2019 11:36:19 AM
Dorbin doesn't notice the problems at the top of the stairs yet, he is still taking time to write down everything he sees, drawing maps, taking notes, and exploring the various levers...
Micah recasts detect magic then peers into the darkness above while waiting on the others before moving forward.
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 d20+13=25 ; Monday February 11th, 2019 4:16:57 PM
Stock shrugs and says, "I'll lead the way since even with a lit glaive I'll be able to see a bit further...and will probably make out any traps we find along the way."
He turns and leads his way through the curving corridors, head on a swivel looking for any inconsistencies in the design or clear dangers.
========= Perception 25, 27 w/ stonecunning
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Monday February 11th, 2019 4:53:59 PM "I'd say light up, with there most likely being undead up ahead being in the dark hinders only us. Micah would you do me the service of lighting my shield? Onward Stock, I would guess the object of our quest lies before us."
Zanderallen takes a position in the middle of the group so that Micah can be in front of him with detect magic.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=16 ; Monday February 11th, 2019 6:40:39 PM
Sid sighs as his low-light vision fails him, "Alright Stock," He says placing his hand on the dwarf's shoulder, "low and slow and I'll tell you what to look for." Hearing Z and answering Bart he says, "Let us have a little looksee, a quick yell and you can light it just as quick, while if we have surprise we can't take it back." In Dwarvish Sid starts going down his mental checklist of things to lookout for, including, but not limited to: holes in any surface, slits, raised bits, sunken bits, reliefs, etchings. string, wire, cable, creases in the surfaces or in the air, odd smells, being unusually clean or dirty... it's a long list that he repeats as a mantra every ten feet.
Perception(Aid Stock): 16(20 v traps) ((... stupid 4))
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+14=26 ; Monday February 11th, 2019 7:03:29 PM
Stohp agrees with Zander and also helps out with the trap spotting (26 perception to aid Stock)
DM MikeK - Dark Monday February 11th, 2019 9:38:43 PM
It’s dark. How dark is it? It’s so dark, Dorbin is forced to stop scribbling notes for fear of writing over something he’s already written.
Zanderallen and Bartomus volunteer creating some light, but Sid and Stock don’t want to do that quite yet.
The dwarf takes the lead, the elf on his shoulder.
Everyone else is pretty much required to grab onto the person in front of them and shuffle forward blindly.
Stock shuffles forward as well, to keep from outpacing everyone else. The dwarf keeps his head on a swivel, looking for anything out of the ordinary.
His task is easier due to there only being this one corridor. There are no branches, no doors, no openings, nothing but an empty corridor slowly bending to the left.
After what seems like an eternity, but is probably barely a minute, the dwarf notes a closed door coming up on his left. Reaching it, he stops, and everybody with him.
Only Stock and Micah can see anything but blackness.
Micah Highlight to display spoiler: { Behind an area that Stock is saying is a door, is a magical aura of moderate strength. }
Stock Highlight to display spoiler: { A set of large, wooden, double doors hang in the wall. Unlike every other room on the lower two levels, these are closed. The doors are inlaid, in a series of intricate designs, with what appears to be gold.}
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Tuesday February 12th, 2019 9:49:31 AM
Dirk can't see a thing as he waves his hand in front of his own face. Instinctively, he grabs the shoulder of the person in front of him, not even knowing by feel who this person may be. A dark thought crosses his mind momentarily of "What if this is some monster??" but he dismisses it just as quickly.
Suddenly, everyone stops their forward motion and Dirk immediately begins to recall a spell or two that he can quickly cast to help.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Tuesday February 12th, 2019 9:53:02 AM
Bartomus followed along his hand on the shoulder, he hoped it was the shoulder, of one of the non-Taur Shields. There was a hand on his back and as they moved forward everyone tried to keep their spacing without smashing into anyone. They stopped, and he whispered "It's pretty dark, like really really dark."
Keeping the light spell at the ready.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Tuesday February 12th, 2019 11:32:57 AM
Dorbin carefully tucks his notebook away as he grabs on and follows along in the darkness.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Tuesday February 12th, 2019 2:19:06 PM
Dirk hears the whispers from his companions about how vastly dark this area is. Dirk keeps his own comments to himself, in the off-chance that there could be something monstrous or bad lurking in the pitch black
------------------------------------------------------ Dirk will keep the Flare spell readied for casting.
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Tuesday February 12th, 2019 2:47:05 PM
Zanderallen is really uncomfortable as they push forward into the utter blackness but he keeps silent. He isn't about to start questioning the decisions of the scouts in these circumstances. He just hoped Stock was on his A game right now. He stifles an exclamation as the group comes to an abrupt stop, resisting the urge to call out.
Magic, moderately strong, behind the door we cannot see," whispers Micah. He blinks uselessly, attempting to reconcile the blackness before his eyes with the magical aura he perceives with his spell.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Tuesday February 12th, 2019 7:26:53 PM
Stohp finds the whole idea silly and only begrudgingly follows. "We're going to stumble on something in the dark and be helpless. Even if you turn on a light in seconds we'll all be blinded long enough for someone to get gutted. You can't just instantly see when you turn on a light in a dark room."
DM MikeK - Waiting in the Dark Tuesday February 12th, 2019 9:32:40 PM
The rest of the Shields wait, blindly, as Stock does whatever he is doing by what he announced is a door.
Several have light spells ready to go, and Stohp notes waiting until the last moment to cast one will cause more issues, but so far, no one has lit anything.
Stock - Highlight to display spoiler: { This doesn't look good. The stone in the floor in front of the door is thinly separated from the rest of the corridor. Essentially, there is a 10' platform before the door. And Stock, Sid, and Micah are standing on it. Nothing has happened so far, but the dwarf figures grabbing the door handles might be a bad idea. }
Micah - Highlight to display spoiler: { School is Evocation }.
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 d20+13=32 ; d20=3 ; Wednesday February 13th, 2019 9:51:21 AM
Stock carefully scans the images inlaid in gold on the door. And then checks the edges around the periphery of the two doors, looking for the telltale signs of a trap.
Assuming no traps are found Stock turns and says, "OK, whatever is on the other side, we're in trouble if I'm the only one who can see. How about one of you pop a light spell now, and then we go in. Stohp's right..."
Once the group has adjusted to the light, Stock opens the door quietly...or at least tries to...
========== OoC - Sorry to miss yesterday. Hell of a day and a hell of a time to miss a post! Perception 32 Stealth opening the door 3
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+10=12 ; Wednesday February 13th, 2019 10:32:33 AM "Sure thing," Bartomus triggered the light spell by touching the tip of his glave as he closed his eyes. Even closed, he could see light, or thought he could from behind his eyelids and slowly opened his eyes letting them adjust to the change. When he could, he looked about the group in the hallway and at the door with its inlaid goldwork. === [/i] Perception 12 - so still adjusting to the light! [/i]
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 Wednesday February 13th, 2019 11:16:11 AM OoC: Makeup post from Yesterday...and for the fact that I didn't read the spoiler that was affecting my character
As Stock checks around the door, he grunts something foul in Dwarven. As light fills the corridor, he gestures at the ground and says to Sid, "Next time you do the scouting for traps...Ok. Here's the deal: Micah, Sid and I are standing on what may be a trap. Not sure what's happening here but I don't think we can open the door quiet yet. I'd ask the rest of you to back off down the hall...then Micah, maybe you try stepping off this plate we're standing on. If it is triggered by weight, hopefully you leaving doesn't change anything. Sid, do you see anyway to disable this?"
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Wednesday February 13th, 2019 1:25:07 PM
Dorbin cranes his neck from the rear of the group, trying to see the trap. He can't see it, but he looks at the floor underneath where he is standing, wondering if he is standing on one, too. He ponders running back down the stairs to look up at the place where the trap was indicated, but he resists the urge to explore.
"I am not moving," says the priest calmly. "I will not risk setting this off until Sid has a chance to do his thing. I will add that the type of magic is evocation. If things go badly, this could hurt."
He feels his entire body tense in anticipation of the powers that may be released, but he is determined to not risk setting of the trap by attempting to get out of harm's way.
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Wednesday February 13th, 2019 4:35:48 PM
Blinking in the light Zanderallen quickly takes stock of what the others are saying, "Alright everyone not on the plate let's back down the hallway, carefully. And make sure we get enough Light spells up for everyone to see." He then directs or pushes everyone else down the hall from the pressure plate, asking Dorbin to cast light on his shield. He stops the group when they are 30 feet away or out of line of effect around the curvature, whichever comes first.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Wednesday February 13th, 2019 5:00:16 PM
Bartomus nodded as they were told to step back a bit. He counted off ten paces and then knelt down on one knee and leaned against the wall trying to make himself as small a target that a taur could be in anticipation of whatever had the others concerned.
[Ooc] following up on my earlier post [/ooc]
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=21 ; Wednesday February 13th, 2019 6:42:07 PM
Sid blinks furiously then smiles at Micah, "And here I thought [i]I[i] was the foolhardy one. Ok, give me a moment." He, careful of keeping his center of balance the same, looks around them. His clicking his tongue
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Wednesday February 13th, 2019 6:56:37 PM
Stohp strongly resists the urge to say "I told you so" and backs up silently. "Could we get some light now so we can see to disable the trap please?" she requests politely.
DM MikeK - Trapped Wednesday February 13th, 2019 9:49:56 PM
Stock requests light, and Bartomus obliges, casting a light spell on his glaive.
Stock then tells everybody that he and Sid and Micah could be standing on a trap. And Micah adds there is a moderate aura of evocation behind the door.
The situation abounds with possibilities, most ranging from bad to really bad.
At Stock's request, Dorbin, Bartomus, Zanderallen, Stohp, and Dirk back away from the trio on the trap. Zanderallen asks Dorbin for more light on his shield. Stohp also asks for more light, and suggests disabling the trap.
Meanwhile, Sid is trying to figure out just how much trouble they're in.
The elf has good news. The 10' section of flooring does not appear to be a pressure plate, meaning its not the trigger, meaning people should be able to walk onto and off of it without anything unpleasant happening.
The bad news is there definitely is a trap. The trigger appears to be the two door handles, composed of gold horizontal bars, one on each of the double doors. Messing with them in an unapproved combination will cause something to happen.
Given Stock's observation that the floor is some kind of platform, that something is likely to be bad.
As another interesting note - Both Sid and Stock are sure this trap is mechanical, not magical.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Thursday February 14th, 2019 9:17:54 AM
Dorbin does as is requested and then says out loud, "If it is just a trap door and we're on the third floor, won't it just open to the floor below? I mean sure, who wants to fall, but still, it doesn't seem too dangerous at the moment."
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 Thursday February 14th, 2019 1:08:47 PM "Yeah Dorbin, I don't mind falling but...evocation magic...doesn't that mean we could be set on fire and then dropped into a pit...Of course the pit could be lined with spikes. Alright, it's not a pressure plate so I'll bravely step off it...heh..."
Stock nervously steps off the square....and slowly exhales as he moves away from the door.
"OK Elf, see if you can fiddle with those door knobs and figure this out."
Micah steps back with Stock, reluctantly leaving Sid to apply his skills alone. Domi, protect him, he prays silently for the elf.
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Thursday February 14th, 2019 1:49:33 PM
Zanderallen walks back up to the pit, uncoiling his rope from his pack. Before Sid starts fiddling with the door he ties it securely on around his middle with a length on each side. Tossing one end to Stock he takes the other end. "Stand across from me Stock, that way if Sid pulls the wrong handle we can hold him up. Might squeeze you a bit Sid but better than falling. And this will put Stock and I as the next closest to enter and cover you if something bad is inside." Taking his end Zanderallen readies to pull the rope tight if the floor opens underneath Sid.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Thursday February 14th, 2019 6:48:08 PM "I have some skill in trap disarming. Between the two of us we should be able to get it." (bonus of 11 on disarm trap)
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=27 ; Thursday February 14th, 2019 7:25:49 PM
Sid smiles at Stohp, "I think we can figure this out together, just remember if my last words are endless screaming please make sure you write it down verbatim. Now what do you think about this connection here..."
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Thursday February 14th, 2019 8:29:14 PM
Dirk doesn't like traps, they make him nervous. "I don't like traps, they make me nervous." he says as he watches the others attempt to figure the thing out.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Thursday February 14th, 2019 8:32:20 PM
Dirk ponders for a moment and then quietly reaches a decision. "Let me see if I can help you out a little bit, Sid. It may not be much use, but I'll see if this helps."
Dirk closes his eyes, mumble-sings a few words and touches Sid.
---------------------------------------------- Dirk reaches over and touches Sid, casting Heroism. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.
DM MikeK - I don't like traps, they make me nervous Thursday February 14th, 2019 9:17:46 PM
Zanderallen and Stock tie off Sid and brace themselves to keep him up if the floor is a trapdoor.
Dirk casts a spell on Sid to aid him in his investigations.
Stohp moves over next to Sid to aid him as well.
Dorbin is thinking all this prep work may be overthinking it.
Sid looks the door handles over. Definitely a trigger. He'll have to disable it, if they want to get through this door.
Need a Disable Device check, please. Others may also make a check to Aid Another, if they wish.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+17=26 ; Thursday February 14th, 2019 9:42:04 PM
Sid, after consulting with Stohp, pulls out his lock picks and gets to work.
Disable Device: 26(+4 for my Rogue lvl halved) = 30
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+11=22 ; Friday February 15th, 2019 5:02:45 AM
Stohp provides assistance in disarming the trap (22 to aid another).
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 Friday February 15th, 2019 9:01:24 AM
Stock peaks out around Zanderallen's armored body, face scrunched up as if he's waiting for something to explode.
Strange place. Some kind of a golem groundskeeper...some kind of ancient stone temple that appears abandoned without any sign that it was intended to be evil...and the only interesting thing on the inside is trapped. Hopefully whatever is on the other side of the door is evil.
"Micah, Z...do either of you sense anything...evil here?"
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Friday February 15th, 2019 12:09:57 PM
Dorbin quickly pulls out his notebook and writes something down as he looks to the others working on the trapped door handles.
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 Friday February 15th, 2019 3:30:30 PM
Zander tenses as Sid starts working at the handles, assisted by Stohp. "I looked with my divine sight earlier and saw nothing. But the stones of this place block my ability to sense it. If nothing explodes when we open the door I will take a moment to sweep the room behind."
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Friday February 15th, 2019 3:40:51 PM
Bartomus had scrunched down waiting for a boom, roar, or something. But he didn't hear anything but for a small growl within his stomach. He glanced up when he heard Stock and saw that Stock was peaking about Zander. "That's a pretty good question actually, guess we shouldn't assume things right?"
Micah anxiously waits while Sid and Stohp work their own style of magic.
As the others speak, a thought occurs to him, "Remember that the protective magic cast on you is still in effect. Most undead, should there be any, will be unable to detect you.
To see spell description Highlight to display spoiler: { Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Non-intelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.}
Sid(Sub by Zach H) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) Friday February 15th, 2019 8:35:38 PM
Even though he feels confident in his ability Sid can't help sweating just a little bit as he and Stohp work through the complexities of the mechanism. "I think this one next. No, no this one. Oh maybe that is the right one." He plays some of it off as banter taking a little pleasure every time Zander cringes.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Sunday February 17th, 2019 11:35:36 AM
Dirk merely stands back and watches. He also tries to shield himself just in case this goes wrong.
DM MikeK - Open Sesame, again d20=8 ; d20+11=18 ; Sunday February 17th, 2019 10:13:12 PM
Sid, with Stohp's assistance, figures out how to disable the trap, but takes a few extra moments to drag out the drama.
Stock, Micah, Bartomus, and Dirk wait for the boom.
Zanderallen tries to remain calm.
Dorbin pulls out his sketchbook.
At last, Sid completes his task, and with a triumphant flourish, opens the doors.
To the relief of all, nothing goes boom.
The doors open to a very large, very dark chamber. From Bartomus's position further down the hall, his lighted glaive only illuminates a small portion of the chamber, and no one can see anything there.
From the darkened room comes a rasping voice. In an unknown tongue it barks a couple words in a commanding voice, followed by what sounds like an incantation.
In response to that voice, several somethings can be heard shuffling toward the group.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Monday February 18th, 2019 12:34:11 AM
Bartomus heard the voice with its tones rasping like dry leaves rolling across stone. He stood, took a step and tried to see further down the hall towards the voice. When he started to hear something, or somethings, moving and their sounds grow louder, he began his own words that began to produce a growing ball of flame.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Monday February 18th, 2019 12:07:40 PM
Dorbin, in the rear, can't really see what's going on up in the front. He mentally reviews spells he has prepared and puts his notebook away.
Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 d20+13=18 ; Monday February 18th, 2019 12:19:41 PM "Well done with the trap" Stock quickly moves forward and interposes himself between Sid and Stohp and whatever is inside the room moving forward.
====== Perception 18; what approaches?
Zanderallen (Zachary H) 86/88 AC: 23 T: 13 FF: 19 CMD: 22 Monday February 18th, 2019 1:58:22 PM "Excellent work Sid. Could we get some light in here?" Hearing the voice he calls out,"Domi grant me power to smite these foes." Zanderallen steps right inside the door drawing Micah's mace as he does so. Raising it high he calls Domi's spirit to empower the weapon. -------------------- Move inside the lighted section of the room combined with drawing mace. Standard action Divine Bond(Celestial Spirit) +2 bonus to weapon for 8 minutes. Adding Disruption (Any undead hit must make DC 14 will save or be destroyed) to Micah's +1 Mace
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+13=32 ; Monday February 18th, 2019 5:48:34 PM
Stohp backs up so the tougher members of the party can move to the front. She does her best to identify the language if possible - even if they can't speak it it might give them a hint as to what or whom they're dealing with (linguistics 32).
When Micah hears the voice he assumes the worst and responds with an incantation of his own. Quickly he calls upon Domi for protection, reaching out to touch Stock as he does so.
============ Casts Magic Circle against Evilon Stock. Duration 80 minutes.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=20 ; d20+12=22 ; Monday February 18th, 2019 7:42:13 PM
"Well, Stohp did the heavy lifting on this," he says as he draws his shortsword, "I think our host is about to greet us though. Wait, what did he say?"
Common Dwarven Celestial Gnomish Halfling Elven Sylvan Draconic Old High Woldian Orc Giant Goblins
Lord of the Manor
DM MikeK - Hello, Mummy. Monday February 18th, 2019 9:02:45 PM
Zanderallen and Stock step into the room.
Micah moves in behind Stock and casts a protective spell upon him, while Zanderallen invokes protections of his own.
Bartomus moves up, flooding the chamber with light.
Sid draws his sword.
Stohp stepped back to let the tanks up. She, Dorbin, and Dirk are still around the arc from the door, and can’t see into the chamber yet. Stohp tries to decipher the language, and feels it was a command of some kind. But, the phrase was only a few words, and thus not enough to start translating.
Sid, Micah, Bartomus, Zanderallen, and Stock see a large, circular chamber with a high ceiling. Double doors sit in the cardinal points of the chamber. The floor rises slightly from the edges to the center, so that the 10’ section in the middle, and the stone throne upon it, are elevated about 5’ higher than the doors.
Standing next to the throne, and looking at the Silver Shields, is an emaciated, humanoid figure swathed in dirty linen strips from head to toe. Its eyes burn with unholy light.
Midway between this figure and the Shields are six more humanoids, likewise swathed in dirty linen. Unlike the figure by the throne, they have no eyes, just more linen wrapped around their heads.
The figure near the throne utters another command, and the six linen wrapped figures take a step back from the group.
Perception DC 10 Highlight to display spoiler: { The six creatures are reacting to the leader’s commands, not the presence of the group.}
At Sid’s words, the figure by the throne tilts its head, and then calls out in heavily accented common. “Begone! Or perish!”
It then makes another incantation, casting some kind of spell with quick, sure movements. Whatever it cast doesn't seem to affect any of the heroes.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=25 ; Monday February 18th, 2019 9:09:11 PM
Dirk cranes his neck and tries to listen. "What's going on over there? I didn't quite hear what Sid said.". Dirk squeezes ahead and takes a look further and strains his hearing to see if he can get news.
--------------------------- Perception: 25
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Tuesday February 19th, 2019 12:29:27 PM
Dorbin elbows Dirk and says, "Someone said we should go. I wonder if we should go." He looks towards the stairs and the exit.
Stock (JonM) HP: 82/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 18/22 d20+13=29 ; d20+10=30 ; d20+10=11 ; d10+16=17 ; d6=3 ; Tuesday February 19th, 2019 1:20:52 PM "Ho there! Looks like he thinks he's calling the shots here. One of you more thoughtful types give me the word and I'll go brain one of these things...that is if they even have brains...then again...I don't want to rush forward only to have them dogpile me..."
If anybody but Sid tells Stock to advance... Stock moves up 20 feet, waving Z up next to him. He holds his flail at ready, ready and waiting for the fight to start.
====== Is it ominous that the map is titled "Tomb fight" when we haven't even decided to fight yet? :) Perception Spoiler 29 Readied power attack for when one of the mummies gets into range Nat 20 / Nat 1 doesn't confirm, 17 bludgeoning damage (another nat 1) + 3 electricity damage
Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 d20+5=12 ; d20+7=11 ; d20+15=17 ; d8+5=10 ; Tuesday February 19th, 2019 1:42:30 PM
,"Undead ahead, nasty looking ones. Let's move up Stock, shoulder to shoulder" Zanderallen falls somewhat into step with the shorter legs of his dwarven ally as they advance into the room weapons ready. ------------------------ Celestial Spirit: Disruption 79 rounds remaining Perception 12 Know: Religion 11 Move to U14 Readied Attack (no Power attack) 15(mistype on to hit bonus, should be +13) to hit, 10 damage (Disruption DC 14 will save or be destroyed on hitting undead)
Speaking softly but nonetheless aware the leader can probably hear them, Micah reminds the group, "All but the leader probably cannot hear or see you because of my spell. Once any of us attacks any one of them, that protection will end."
As he moves up behind Stock and Zanderallen, he calls upon Domi to bless them all.
=========== Perception 16 Spellcraft 24 to identify spell cast by biggie Know religion 26 to identify biggie Know religion 32 to identify minions
Move to V13 bless 8 minutes. +1 morale bonus to hit and saves vs fear [i]Hide from undead[i] ~80 minutes remaining
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Tuesday February 19th, 2019 7:17:40 PM "We are breaking into his home and desecrating his tomb. He has every right to want us gone." Stohp points out. "Is there any way to exclude me from the spell so I can talk to him? We might be able to resolve this peacefully."
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Tuesday February 19th, 2019 9:57:04 PM
Dirk nods over at Stohp. "Perhaps Stohp is correct,it can't hurt to try, can it?" Dirk takes another look around and then shrugs. "I'm just not sure."
DM MikeK - Mummies Rd 2 Tuesday February 19th, 2019 10:13:33 PM
Zanderallen and Stock draw weapons and advance. Micah follows, casting a Bless spell, and pointing out that it is likely that only the leader is aware of the group’s presence.
Dirk squeezes forward to get a better view.
Dorbin starts looking for exits.
Stohp wants to negotiate with the leader, and asks Micah if he can control his spell.
Despite still being around the corner, the leader apparently hears the taur. ”Come forth, Peacekeeper” he rasps. "Beg for my mercy."
Then, the leader casts a spell of his own, rendering Micah’s Bless spell ineffective (Bane)
The line of mummies do not move, nor do they seem to react to the approach of paladin and dwarf.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Wednesday February 20th, 2019 12:20:15 AM
Bartomus looked at the row of mummies and then watched as Stohp was called forth by the creature on the dias. "Did it say who it was?"
He looked about and held off from saying the final activating phrase of the spell he had been preparing.
Stock (JonM) HP: 82/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 18/22 Wednesday February 20th, 2019 9:38:26 AM
Stock glances over his shoulder at Stohp and says, "Peacekeeper...that isn't a bad name for you."
He continues to hold his flail at the ready while talks continue. Besides keeping an eye on the mummies, he is also keeping an eye on Zanderallen in case the paladin charges forward.
============ I'll keep the readied attack from the previous post. If the other shields move forward, Stock will as well and use the attack for that.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Wednesday February 20th, 2019 11:28:33 AM
"'Beg for mercy?' Oh, this doesn't sound good..." Dorbin stays at the rear, nervously stepping from one foot to the other.
Zanderallen (Zachary H) 86/88 AC: 23 T: 11 FF: 22 CMD: 22 d20+15=21 ; d8+5=6 ; Wednesday February 20th, 2019 11:47:27 AM
Zander is almost at a loss for words, while he served Domi he had always agreed with Gargul's thinking on the undead. And standing around was only letting this abomination have more time to prepare it's defenses. "The only peace keeping that needs to be done around here is your destruction. May Domi's hand guide you to Gargul's embrace!" Sensing Stock ready to go beside him Zander charges forward, the mace in his hand pulsing as it neared undead. ------------------------ Celestial Spirit Disruption 77 rounds remaining Charge to R14 (+2 attack -2 AC) Attacking Undead 4 (No power attack) 21 to hit, 6 magic bludgeoning damage (Disruption: Undead DC 14 will save or be destoryed on hit)
"Well, that die is cast," comments Micah when he sees Zanderallen charge to the attack. Stoph's pacifism has served them well in the past, but he thinks it would probably be for naught in this case, even had the paladin not forced their hand.
He again calls upon Domi, casting consecrate on the area and continues to move forward.
=========== Consecrate on O14. 20' radius.Duration 16 hours. Move to S13.
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+11=19 ; d6+1=6 ; Wednesday February 20th, 2019 7:00:47 PM
Sid moves to V14 and waits until something is there to hit. "It always was Peacekeeper."
ToHit(Anything that comes into range): 19 Damage: 6
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Wednesday February 20th, 2019 7:02:33 PM
Stohp sighs. So much for that idea. Still if they had left it peacefully then it might have ended badly later, there's no telling if they could trust this thing to stick to any bargain they made. For now she just waits for everyone else to clear the way to the door, no sense in her rushing in and getting blown up with some spell.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 Wednesday February 20th, 2019 7:35:30 PM
Bartomus completed the final word, "so we're doing this. " His hand pushed outeard sending the, he hoped, the sphere of flame outward.
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Wednesday February 20th, 2019 9:05:58 PM
Dirk takes out his crossbow and walks into the room, reading for any action.
------------------------------------------------ Dirk advances to coordinates U12
The dwarf whacks #3 a good one with his flail, although he notices there is a lot of give to these bodies, and he likely didn’t do as much damage as he could have.
The paladin, more or less attacking with advantages of invisibility, smacks Mummy #4. It winces, but is not destroyed.
Micah moves up and casts a spell. The result is unexpected. There is a brief flash, both of light and of darkness, and then nothing seems to happen. The leader’s eyes flicker - with annoyance perhaps? OOC - Micah just countered a Desecrate spell that was already in place
Sid moves into the chamber and readies for his next action.
Dirk takes out his crossbow and walks into the room, reading for any action
Stohp waits.
Bartomus possibly produces a flaming sphere. The DM Isn’t quite sure.
----
The mummies finally react to the presence of the Shields, and attack.
#1 steps in and attacks Stock, slamming its two arms into the dwarf like a giant club. Stock is hit for 14 hp damage, and must make Fort save DC 16 or be diseased.
#2 attacks Stock Stock is hit for 18 hp damage, and must make Fort save DC 16 or be diseased.
#3 attacks Stock. It misses.
#4 attacks Zanderallen. It misses
#5 attacks Zanderallen Zanderallen is hit for 13 hp damage, and must make Fort save DC 16 or be diseased.
#6 attacks Zanderallen. It misses.
As Micah, Stock, and Zanderallen get closer to the leader, they’re minds are subjected to a feeling of great despair. Micah, Zanderallen, and Stock make Will save DC 19 or be paralyzed with fear for 2 rounds, then shaken for the following 2 rounds. This is a mind-affecting fear affect.
The leader casts a spell. A cold, cloying miasma of greasy darkness envelopes the mummies, Stock, Micah, and Zanderallen. While the mummies appear unaffected, Micah, Zanderallen, and Stock take 18 points of damage, and are sickened for 3 rounds. A successful Will save DC 20 reduces damage to half and negates the sickened effect.
Note - Neither of Micah’s cast spells are in effect. No bonuses for Bless or Consecrate should be applied.
Mummy AC 22.
Zanderallen (Zachary H) 64/88 AC: 25 T: 13 FF: 24 CMD: 22 d20+12=30 ; d20+13=32 ; d20+8=28 ; d20+8=16 ; d8+5=6 ; d8+5=10 ; d6=1 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; Thursday February 21st, 2019 9:04:16 AM
Zanderallen almost seems to glow like a beacon as the blessing of Domi prove themselves in full effect. Steeled against fear and disease by holy protections he pushes through the onslaught of undead nastiness with only slight pause to heal his wounds. The mace continuing to hum in his hands as he pounds the undead in front of him. "Back to your proper rest abomination!" ----------------------------- Aura of Courage: Immune to fear, Stock and Micah get +4 morale bonus on their save Divine Health: Immune to Disease Celestial Spirit: Disruption 76 rounds Will Save 30(d20+13) (9 damage taken no sickened) Swift Action Self Lay on Hands 16(1->4,3,4,5) healed (5 uses remaining) Full Attack on Undead 4 into 5 if destroyed 1st - 32(d20+13) to hit, 6(d8+5) damage, Disruption DC 14 Will or be destroyed 2nd - Nat 20(d20+8) (16 doesn't confirm), 10(d8+5) damage, Disruption DC 14 Will or be destroyed
Stock (JonM) HP: 41/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 18/22 d20+16=25 ; d20+16=30 ; d20+11=15 ; d20+11=23 ; Thursday February 21st, 2019 11:09:20 AM Ongoing Effects: Magic Circle against Evil (Stock, Zanderallen and Micah), Paralyzed (1 more round, then shaken 2 rounds)
Stock takes a couple of blows from the mummies and grits his teeth through the gross feelings he feels assaulting his body. He's just about to call out a battle cry when time seems to slow down for him. His head shifts to the side and he catches a glimpse of the form in the background. It is staring at Stock. It knows it will kill the dwarf. For the first time in what may be decades, Stock knows fear.
Time speeds up again and he lamely raises an arm, only to waste height to fend off the blows that are sure to come. His mouth is dry, his eyes are red, and a scream is caught in his throat.
======= Fort Save 1 25 Fort Save 2 30 Will Save 1 (Fear) 15 - Paralyzed 2 rounds, Shaken (not stirred) 2 rounds Will Save 2 (Sickness) 23 - Half damage + not sick
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Thursday February 21st, 2019 12:06:54 PM
Dorbin hears Zander yell and rush in, steps forward (5' step), and quickly starts casting a summoning spell...
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 3d6=15 ; Thursday February 21st, 2019 1:54:21 PM
Bartomus moved forward sending the flaming sphere rolling ahead of him at the mummies on the left. He kept his focus on those on the left as his fellow shuelds rushed the center.
move forward 20 feet, flaming sphere ignited and sent forward, last round was intent understand if not due to weird posting. If so, move it foward to R16, 15 pts damage, reflex save of 17 avoids, spell resistant
Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+9=25 ; d20+9=13 ; d20+1=11 ; d8=1 ; Thursday February 21st, 2019 6:38:05 PM
"Hmm, no I don't think so," Says Sid as he draws Lhysandri fires two quick shots off and then a third at the leader. Then he releases his deadliest attack; bad puns. "Hey Stock, if you tie those things up long enough, we're bound to get the best of them!"
Micah frowns in concentration, intent on winning this battle of dark and light as the magically spar back and forth.
Despite being bolstered by the paladin and his own protective spell, he in nearly overcome by the oppressive evil of their main adversary. He calls upon inner reserves to resist the fear that threatened to paralyze him with fear only to realize, that Stock succumbed to it.
Taking care to not let his guard down against the adjacent mummy, he casts remove fear on Stock adding its effects to Sid and himself.
============ Will Save 18 (10 character, +4 Paladin, +2 Circle) vs fear Use hero point to make it a 22. Will Save 31 vs cold stuff Cast Defensively Remove Fear on Stock, Sid, and himself. The fear effect against Stock is now suppressed. Sid now gets a +4 morale bonus against fear effects.
Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+8=24 ; Thursday February 21st, 2019 8:10:57 PM
Stohp moves through the door past Bart. Finally able to get a clear view of the enemy she stares for a moment. Yeah they probably weren't making peace with a lich and his mummies. She recovers and throws a Thunderstone at him (24 to hit square next to him, DC 15 fort to avoid being deafened)
DM MikeK - Mummies Rd 4 d20+10=26 ; d20+10=12 ; d20+4=8 ; d20+13=20 ; 6d8=28 ; 2d4=5 ; d20+14=30 ; d8+10=11 ; d20+14=29 ; d8+10=18 ; d20+14=20 ; d20+14=17 ; Thursday February 21st, 2019 9:16:06 PM
Zanderallen, chock full of righteousness, lays about with his disrupting mace. With his second blow, Mummy #4 more or less explodes. The pieces of it are consumed by fire and disappear before they hit the ground.
Stock succumbs to the leader’s aura, and is paralyzed with fear.
Dorbin takes a step closer to the door, and begins a summoning spell.
Bartomus sends his Flaming Sphere into Mummy #6 The creature is unable to avoid it, but despite the flames licking at it, it doesn't seem to be burning.
Sid fires three arrows at the leader. It avoids them all.
Micah casts a spell without getting whacked, and suppresses the fear affecting Stock. The dwarf finds he can move his limbs again.
Stohp moves into the room, and gets her first good look at who the group is dealing with. She abandons thoughts of negotiations, and throws a thunderstone that lands next to the leader. It explodes with a loud BANG, but the leader appears unaffected.
-- The mummy leader calls out some commands.
#1 continues attacking Stock, hitting him. Stock takes 11 hp damage, and must make Fort save DC 16 or be diseased.
#2 attacks Stock, also hitting him. Stock takes 18 hp damage, and must make Fort save DC 16 or be diseased.
#3 turns and attacks Zanderallen, missing.
#5 attacks Zanderallen, missing.
#6 takes a step away from the paladin and the Flaming Sphere.
The leader strides forward to just behind the gap Zanderallen has created in the line. With unholy, glowing eyes, it regards the paladin balefully. Then it opens its mouth, its lower jaw unhinging to an impossible angle.
With a roar, a cone of superheated sand erupts forth from its mouth, engulfing Zanderallen, Micah, Stock, Sid, Stohp, and Dirk. Everybody except Bart and Dorbin take 28 hp damage and be blinded 5 rounds. Reflex DC 19 halves damage and no blindness.
Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+9=26 ; d20+8=21 ; d4=4 ; Friday February 22nd, 2019 7:57:02 AM
Stohp dives out of the way and winces as the spell clips her (reflex 26). They need to disable that caster. She moves up and around (to Q9) giving Stock flanking and thumping a mummy with an unarmed strike. (23 to hit (forgot to add flanking bonus) and 3 damage)
Stock (JonM) HP: -17/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 18/22 d20+12=21 ; d20+12=32 ; d20+6=7 ; d20+4=14 ; Friday February 22nd, 2019 9:37:46 AM Ongoing Effects: Magic Circle against Evil (Stock, Zanderallen and Micah), Blind (5 rounds if his eyes were open)
Stock sucks in a breath through his teeth and is immediately bolstered by Micah's spell. And then the blows begin pummeling him. He swallows down the sick feeling in his stomach and then is absolutely leveled by a blast of sand knocking him flat.
And everything goes dark ======= Fort Save 21 Fort Save 32 Reflex 7 Con Check to stabilize 14 fails, -1 HP, Stock's CON is 18 so...
Zanderallen (Zachary H) 50/88 AC: 27(31 vs ML) T: 15(19 vs ML) FF: 26(30 vs ML) CMD: 22 d20+18=38 ; d20+14=23 ; d20+9=14 ; d8+19=21 ; d8+19=24 ; Friday February 22nd, 2019 11:25:00 AM
Zanderallen grunts in triumph as the mummy in front of him vaporizes in a burst of fire. That triumph dissolves quickly as the abomination steps forth and opens it's jaw. Raising his shield with heroic reflexes he watches in horror as Stock goes down next to him, "MICAH! I'll cover you." Without a moment's hesitation Zander steps into the gap he created in the line, "DOMI smite thee!" is all he manages to yell as he starts laying into the leader with holy vengeance. ------------------------------------------ Aura of Courage: Immune to fear, 10ft aura +4 bonus Divine Health: Immune to Disease Celestial Spirit: Disruption 76 rounds Reflex(Hero point spent for +8 before roll) 38(Nat 20) 5 ft step to Q14 Swift Action: Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (2 used, 1 remaining) Full Attack on ML (Smite and Power Attack, +14/+9 (+13 base +4 smite - 3 PA), 1d8+19(+5 base, +6 PA, +8 Smite) 1st - 23 to hit, 21 damage (8 bonus damage on first successful hit) (Disruption: DC 14 Will or be destroyed) 2nd - 14 to hit, 24 damage (Disruption: DC 14 Will or be destroyed)
"Noooo!" cries Micah as he sees Stock go down, then overcome by the blast of heated sand, he no longer sees anything.
Blinded, surrounded by foes, allies in dire threats, the priest is suddenly filled with a dreadful clarity. Hoping that life still remains in the downed barbarian, he calls upon healing power. He then steps sideways away from the nearby mummy and continues to pull from deep reserves to call upon Domi to smite their evil foes.
Hefting his warhammer, and drawing upon his battle training, he readies to fight against any foes that may come near.
=========== Reflex Save 6, fails. Blinded 5 rounds and -28 points damage Move action: Five foot step to S14 Swift Action: Weapon Master domain ability to grant himself blindfight feat [7 rounds remaining] Standard Action: Channel energy 20 points (4 uses remaining). Everyone within 30 feet of Micah heals 20 points Heroic Action: Cast Holy Smite 20' radius centered on Q14. Damage 10 and blinded for one round. Will Save DC 18 for half damage and negates blinding effect.
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+11=27 ; d20+6=13 ; d20+5=14 ; Friday February 22nd, 2019 8:57:38 PM
Dorbin knows that they're up against some really bad stuff, so he summons the most powerful thing he can summon. He points into the room and a tall human with a dog head and a very large sword appears right behind the mummy leader. It attacks with the massive sword, but the sword hits nothing but air. Dorbin says, "Yes!" when it appears, but slumps when it doesn't actually take the mummy's head off. Hoping to slow them down a bit, Dorbin reaches into a pocket and throws a chunk of butter at the battle.
OOC: Summon has a range of 55', so he should be able to summon it directly to O14. Hound Archon attacks hit AC: d20+11=27 miss; d20+6=13 miss; d20+5=14 miss :(
Casting grease on P-Q13 and P-Q14, should land under leader and #3: Reflex save DC 17 or fall.
Hound Archon: AC 19; HP 51
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=14 ; Saturday February 23rd, 2019 12:44:56 PM
Dirk raises his crossbow, aims carefully and looses a bolt at the creature.
------------------------------------------------------- Dirk fires at creature coordinates R12 Hit Die: 14 Missed
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 Saturday February 23rd, 2019 12:46:51 PM
Dirk shouts out to the entire team: "Does anyone need healing? I can attempt healing soon!"
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 3d6=14 ; Saturday February 23rd, 2019 7:12:57 PM
Bartomus moved the flaming sphere at the mummy standing at the end of the line. The roar of sand missed him, but the Shields that rushed forward were not responding right. He began thinking about some way to help, something different that could help.
Fire sphere at #6; Reflex save 17 avoids damage of 14 points
DM MikeK - Mummies Rd 5 d20+10=17 ; d20+10=27 ; d20+10=17 ; d20+10=14 ; d20+10=23 ; d20+13=17 ; d20+14=32 ; d8+10=17 ; d20+4=9 ; d20+14=23 ; Sunday February 24th, 2019 7:40:40 PM
Stock falls, only to regain consciousness moments later as Micah’s healing energy washes over him. However, the dwarf is prone and blind.
Zanderallen steps forward, and attacks the leader. Unfortunately, both attacks miss.
Micah is also blinded, but still channels healing energy. The cleric then summons the energy to cast a spell.
Dorbin completes his spell, and a canine-headed humanoid carrying a polished greatsword appears. But, it does not appear where the conjurer designated, instead appearing next to at Sid at W15. The Archon calls back over its shoulder to Dorbin in Celestial. Sid translates - “It has protections cast! I cannot advance!”
Dirk - I still need the save roll from last round please. 28 hp damage and be blinded 5 rounds. Reflex DC 19 halves damage and no blindness.
Dirk asks if anyone needs healing. Quite a few of his comrades do.
Bartomus moves his Flaming Sphere back onto Mummy #6. Again, the mummy is unable to avoid it. But again, the flames do not appear to affect the creature.
--
#1 fails its save against Micah's spell. Blinded, it stops attacking.
#2 attacks Zanderallen. It hits. Zanderallen takes 17 hp damage
#3 stops, also blinded.
#5 stops, also blinded.
#6 takes a step and attacks Zanderallen, missing.
The leader also fails to save against Micah's spell. It backs straight up.
The Archon calls out. Sid again translates. “Pull back! Out of it's protections! Back behind me!”
Sid(Andrew) HP: 20/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+9=27 ; d20+9=27 ; d20+10=18 ; Sunday February 24th, 2019 8:15:04 PM
Sid happily translates, but adds in common, "If you can't see backup to my voice, I'm right next to the Archon. Gods, ye gods that hurt."
Reflex: 18 ((Sorry, missed the first post and thought I could attack. ))
Sid(Andrew) HP: 10/42; AC: 18/15/14; CMB: 2; CMD: 16) Sunday February 24th, 2019 8:19:48 PM
Sid keeps translating, "Come on guys, behind my voice. Everyone come on." Blinded and singed Sid stands there waiting until he can see.
Micah understands the Archon, but stays near Stock who is similarly protected, moving to be next to Zanderallen, ready to heal him if needed.
Domi, hear are prayers, he pleads as he casts the spell by that name.
Continuing to draw upon his reserves to overcome these evil foes, he channels energy, this time to harm the undead.
============= Casts Prayer Allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. Moves forward (5' step) to stay near Zanderallen Maintains Blindfight [6 rounds remaining] Use (another) hero point to Channel Energy to Harm Undead 18 points damage (Will DC 18 for half) Note the -1 penalty to their saves.
Stock (JonM) HP: 19/104; AC: 18/16/9; DR 1/-; CMB: 15; CMD: 23; Rage: 17/22 Monday February 25th, 2019 10:03:32 AM Ongoing Effects: Magic Circle against Evil (Stock, Zanderallen and Micah), Blind (round 2 of 5), Prayer
Blood in my mouth. That's a good sign. Stock spits; the tip of his tongue flies out of his mouth. He opens his eyes. I can't see. That's not a good sign. He hears the fighting all around him. He can hear Micah's grunts and the sliding of the plates of his armor over each other.
So the fight is happening around me. I'm a sitting duck in the middle and am blind. I will not die lying down.
His rage at last bubbles to the surface. The smells in the room fill his senses and between their sounds and their smells Stock knows where to go. HEAL ME DIRK!
He realizes that came out louder than intended but doesn't particularly care at the moment. ========= Did the map not get updated? I also don't think Dorbin's grease spell was addressed This may not end well but I'm no good on the ground and basically dead. Rage. Stand and then (if I'm still up), move to Sid's voice (V14ish). Normally being blind I wouldn't think this would work but Stock has Scent while raging so he should be able to sense direction of everybody in the room.
Zanderallen (Zachary H) 69/88 AC: 27(31 vs ML) T: 15(19 vs ML) FF: 26(30 vs ML) CMD: 22 d20+14=18 ; d20+9=21 ; d8+5=6 ; d8+5=13 ; d6=3 ; d6=6 ; d6=2 ; d6=5 ; d6=3 ; d6=2 ; d6=4 ; d6=2 ; Monday February 25th, 2019 10:27:59 AM
Zanderallen almost feels more than sees Micah's actions as the cleric opens himself as a vessel of divine power. 'We're going to need some more of that', he thinks as the mummies recoil from the holy energy. As much as he wants to continue going after the leader he knows that getting Stock up is a priority. He swings at the one he can reach, hoping it's blinded state will leave it vulnerable. Knowing it's needed he taps deep into inner reserves, unlocking and pouring out divine energy. ---------------------------------- Aura of Courage: Immune to fear, 10ft aura +4 bonus Divine Health: Immune to Disease Celestial Spirit: Disruption 75 rounds Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (2 used, 1 remaining)
Swift Action: Lay on Hands self heal (16 healed) (3 used, 5 remaining) Full Attack on Mummy 3(Prayer, no Power Attack, prayer bonus added to attack rolls, added to damage after rolls.) 1st - 18 to hit, 7 damage (Disruption: DC 14 Will or be destroyed) 2nd - 21 to hit, 14 damage (Disruption: DC 14 Will or be destroyed) Heroic Action - Channel Energy to Harm Undead 11 damage (Will DC 18 for half)
Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=18 ; Monday February 25th, 2019 11:36:53 AM
Just as Dirk hears his companions ask for healing, his entire world turns black. He is instantly blind and he clutches at his face, trying to hold his eyes open, even though it does no good.
------------------------- Dirk rolls 18 and fails the DC save. BLIND!
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+16=17 ; d20+5=19 ; Monday February 25th, 2019 12:02:37 PM
Dorbin’s eyes widen as the summoned Archon appears somewhere else than he expected. He tries to spot and tell what is stopping the Archon from approaching (Knowledge, Arcana, d20+16 = 17). While he is thinking, he snaps his fingers and a tiny blob of green flies into the room. The blob fizzles out in mid-air and hits nothing.
OOC: Acid dart, ranged attack: d20+5=19 miss.
Hound Archon: AC 19; HP 51 (Round 2/8)
Did the grease spell fail? (Last round: Casting grease on P-Q13 and P-Q14, should land under leader and #3: Reflex save DC 17 or fall.)
Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Monday February 25th, 2019 6:50:17 PM
Stohp was going to try to wrestle the mummy leader to the ground and stop him from casting anymore. She hears the call to retreat though and turns back the other way. Realizing that Dirk is blinded and that others need healing she grabs him (somewhat roughly) and tries to guide him to the others. "It's me, I'll be your eyes" she says so he doesn't think she's a zombie and punch/stab her.
Blinded and singed badly, Sid stands fast, calling to the others to move behind his voice.
Instead, Micah moves forward, stepping in behind Zanderallen, casting a Prayer spell, and then finding the reserves to channel holy energy into the surrounding undead.
Blinded, but alive, Stock rages. The dwarf gets to his feet, drawing an attack from #2 But, the mummy misses. He then retreats in what he hopes is the direction of Dirk, while bellowing for healing.
Zanderallen continues fighting like a madman. The paladin heals himself, attacks the prone #3, landing a blow, and then channels holy energy of his own.
Dirk cries out in pain as the effects of the leader’s earlier sand attack manifest themselves. Dirk also lost 28 hp in that attack. Please update your header accordingly.
Dorbin tries to recall what spell might be causing the Archon to be unable to advance. Unfortunately, things are too chaotic for the conjurer to concentrate properly, and he can’t think of what it is. His acid dart sails wide.
Stohp grabs Dirk, and pulls the bard over to Stock. Dirk can tell he’s next to three people, one really big who sounds like Stohp, one medium sized who sounds like Sid, and one short and stocky.
--
The blindness wears off, and the mummies resume their attacks.
#1 steps in and attacks Micah, missing
#2 moves onto the Grease, but maintains its footing. It attacks Zanderallen, hitting. Zanderallen takes 13 hp damage.
#3 gets up, inviting AoO from Zanderallen.
#5 attacks Zanderallen, hitting. Zanderallen takes 18 hp damage.
#6 attacks Zanderallen, missing.
The leader channels energy of his own, pumping negative energy into his undead companions.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+6=19 ; 3d6=10 ; Monday February 25th, 2019 10:32:36 PM
Bartomus maintained the sphere next to the mummy on the far left. He untied his sling, loaded it and sent spinning a bullet at the same mummy.
Melee - 19 against 22, miss; Sphere - 10 pts saving throw against 17, spell resistant
Zanderallen (Zachary H) 53/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 d6=1 ; d6=4 ; d6=1 ; d6=1 ; d6=3 ; d6=6 ; d6=4 ; d20+14=19 ; d8+6=14 ; d20+14=23 ; d20+9=15 ; d8+6=13 ; d8+6=13 ; Tuesday February 26th, 2019 9:03:42 AM
Zanderallen scrambles to protect multiple sides as the mummies regain sight and footing and renew their assault. He's been in a lot of tight places but this had got to be one of the worst. He just needed to keep standing until the blindness wore off the others and Stock got some healing. "The leader is calling forth cursed energy to heal them.', he passes on to those who might not be able to tell. Healing himself, even as he feels his inner reserves running low he keeps fighting doggedly on. ----------------------------------------------- AoO: 23(19+4(prone)) to hit, 14 damage (Disruption: DC 14 Will or be destroyed)
Aura of Courage: Immune to fear, 10ft aura +4 bonus Divine Health: Immune to Disease Celestial Spirit: Disruption 74 rounds Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (2 used, 1 remaining)
Swift Action: Lay on Hands self heal (17 healed) (6 used, 2 remaining) Full Attack on Mummy 3, Mummy 5 next target(Prayer, no Power Attack) 1st - 23 hit, 13 damage (Disruption: DC 14 Will or be destroyed) 2nd - 15 misses, 13 damage (Disruption: DC 14 Will or be destroyed)
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+5=9 ; Tuesday February 26th, 2019 12:16:43 PM
Dorbin calls out to the Archon, "Can you go around?" He then throws another tiny blob of acid at the ground.
OOC: Acid dart, ranged attack: d20+5=9 miss.
Hound Archon: AC 19; HP 51 (Round 3/8)
Acid darts 2/7
Dirk Devlin (Joe) HP: 31/59 AC: 20/14/17 CMB: 5 CMD: 17 Tuesday February 26th, 2019 2:31:32 PM
Even though he is blind, Dirk drops his crossbow and grabs the lute slung around his belt and begins to play it with fury. He sings loudly, inspiring his friends and companions as they continue the battle.
--------------------------------------------------------------------- [i]Dirk uses Bardic Performance to Inspire Courage. [i]
An affected ally receives a +2 morale bonus on saving throws against charm, fear effects, and a +2 competence bonus on attack and weapon damage rolls.
Micah (John) HP: 35/52 AC: 24+2/12+2/24+2) CMD:18 d6=4 ; d6=5 ; d6=1 ; d6=3 ; d20+16=20 ; d20+15=22 ; d20+10=25 ; d8+2=4 ; d8+2=3 ; Tuesday February 26th, 2019 6:32:54 PM
[b]"I am getting tired of you,"[/i] exclaims Micah when the mummy counters his channeled energy.
He channels energy of his own then calls for a glowing blue hammer to attack the mummy in front of him.
================ Computer died in middle of post and it;s 12:30 in the morning here. So, no more flavor Channel energy to harm 13 points Save DC 18 for half. 2 huses remaining Hero Point to cast another spell; successful cast defensively Spiritual weapon. appears at Q12 Attack Mummy 1 To Hit 22 and 25 for 4 then 3 (total 7) points of force damage. blindfight 6 rounds remaining
Micah (John) HP: 35/52 AC: 24+2/12+2/24+2) CMD:18 Tuesday February 26th, 2019 6:33:38 PM
"Stock, come close so that I can heal you!," shouts Micah.
Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+12=26 ; Tuesday February 26th, 2019 7:50:09 PM "I thought we were falling back." Stohp says, confused that Micah is now calling for Stock to advance again. Deciding to go back to her original plan, or at least help out the two stuck up front, she moves to Q10 and tries to trip up one of the mummies with her flail (26 to trip 3)
DM MikeK - Mummies Rd 7 d20+4=9 ; d20+9=13 ; d20+9=26 ; d20+11=15 ; d20+11=12 ; d20+11=29 ; d20+11=14 ; d20+11=25 ; d20+14=17 ; d20+14=24 ; d20+14=34 ; d20+14=32 ; d8+10=11 ; d8+10=13 ; Tuesday February 26th, 2019 10:40:50 PM
Bartomus moves the Flaming Sphere against #5. Like before, the sphere connects, but does not appear to do damage. The taur slings a stone at #5 as well, but misses.
Zanderallen smacks #3 as it rises. The undead creature explodes into nothingness.
The paladin heals himself again, and continues to strike out against the mummies crowding around him. He hits #5.
Dorbin suggests the Archon tries going around. The Archon moves clockwise along the wall for about 40’, and then returns. “He has cast some type of Magic Circle Against Good,” the Archon guesses. “I possess a similar ability. Summoned creatures cannot enter.”
In the meantime, Dorbin tries another acid dart, but again misses.
Dirk drops his crossbow and grabs the lute slung around his belt and begins to play it with fury. His inspirational song lifts everyone’s spirits.
Micah again blasts the undead with holy energy. And again, summoning his reserves, he casts a spell. A glowing hammer appears above #1 and strikes.
The cleric then calls for Stock to move forward so that he can heal him.
Stohp is confused, but then decides to go with her original plan. The taur moves forward, and trips #1.
-- #1 gets up, inviting AoO from Zanderallen, Micah, and Stohp.
#2 attacks Zanderallen, missing.
#5 attacks Zanderallen, missing.
#6 attacks Zanderallen, striking hard. Zanderallen takes 24 hp damage
The leader glances at Stohp, points a finger at the taur, and snarls an incantation. Stohp Will Save DC 18 or be paralyzed
Stock (JonM) HP: 19/104; AC: 18/16/9; DR 1/-; CMB: 15; CMD: 23; Rage: 16/22 Wednesday February 27th, 2019 9:47:41 AM Sorry for the missed post yesterday! I'll call this post for that round, and will immediately post again for today's round Ongoing Effects: Magic Circle against Evil (Stock, Dirk, Sid and Archon), Blind (round 3 of 5), Prayer, Inspired Courage Stock stands their bellowing out a curse as time passes. He smacks the side of his head but still can't see anything. He hears Dirk singing and then he hears Micah calling. He sees a dull spot of light...
Stock (JonM) HP: 19/104; AC: 18/16/9; DR 1/-; CMB: 15; CMD: 23; Rage: 7 of 22 d100=21 ; Wednesday February 27th, 2019 9:56:26 AM Ongoing Effects: Magic Circle against Evil (Stock, Micah, Zanderallen), Blind (round 4 of 5), Prayer, Inspired Courage
Stock moves forward back to the sound of Micah's voice, growling as he goes. When he senses he is close, he sniffs off to his right and takes a mighty swing at the space.
=========== Use Scent to Move toward Micah hopefully ending up at S14 Use Scent to sense that the mummy is in the direction of R13 50% Miss Chance for Total Concealment: 21 is a miss
Zanderallen (Zachary H) 40/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 d20+16=29 ; d8+7=12 ; d6=2 ; d6=3 ; d6=2 ; d6=4 ; d20+16=21 ; d20+11=23 ; d8+7=14 ; d8+7=9 ; Wednesday February 27th, 2019 10:20:29 AM "Beautiful Stohp, keep em com- Don't you dare use your foul magic on her you flea ridden bag of bones.", Zanders shout of encouragement becomes one of rage as he sees the lead mummy cast some spell on Stohp. He lands a solid blow on the mummy she knocked down before healing himself and continuing to fight, only slightly reeling from the blow he took. ----------------------------------------------- AoO: 33(29+4(prone)) to hit, 12 damage (Disruption: DC 14 Will or be destroyed)
Aura of Courage: Immune to fear, 10ft aura +4 bonus Divine Health: Immune to Disease Celestial Spirit: Disruption 73 rounds Inspired by Dirk (+2 attack, +2 damage) Prayer (+1 attack, +1 damage) Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (2 used, 1 remaining)
Swift Action: Lay on Hands self heal (11 healed) (7 used, 1 remaining) Full Attack on Mummy 5, Mummy 6 next target(no Power Attack) 1st - 21 misses(yes with everything), 14 damage (Disruption: DC 14 Will or be destroyed) 2nd - 23 hits, 9 damage (Disruption: DC 14 Will or be destroyed)
Micah takes a mighty blow at the mummy he senses is trying to stand up, hitting solidly with his warhammer.
His spiritual warhammer continues to attack the same mummy, connecting once with a second blow almost breaking through the monster's defense.
Running low on healing power, nonetheless he channels healing energy again affecting himself and his allies.
He draws upon further reserves before casting Enlarge Person on Stock.
Stock! he yells to get the barbarian's attention. "You just got big again! Stay behind me for protection and use your reach to deal the damage to our foes.
================== AoO on Mummy 1 to Hit AC 35! 13 damage (including boost from prayer) Inspired by Dirk (+2 attack, +2 damage) Prayer (+1 attack, +1 damage) Blindfight (5 rounds remaining) Blinded ( 2 rounds remaining) Magic Circle against evil being near Stock Spiritual weapon at Q12 To Hit AC 32 Damage 11; To Hit AC 21 (is it prone?) Damage 11 Note forgot to add +3 to SW hits last round. +3+3=+6 additional damage. Channel Energy to Heal 18 points Hero Point for extra action: Cast defensively (succeed with 22) Enlarge Person on Stock
Down to 3 hero points remaining
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d8+6=7 ; d20+5=22 ; 2d4=4 ; Wednesday February 27th, 2019 12:34:33 PM
Dorbin kicks the ground in frustration at the archon being stopped. Then he calls out to it, "Help the others, where you can!" The archon reaches over to Stock and touches him with a spell. Dorbin then tries to throw a slightly larger bit of acid at the mummy leader.
OOC: Archon casts aid on Stock: Stock: +1 on attack rolls, save vs fear plus (d8+6) = 7 temporary hit points.
Acid darts 2/7 Cast: open, light/grease/acid arrow/-/sm IV
Inspire Courage: +2 to save charm, fear; +2 atk, dam
Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+2=19 ; d20+12=15 ; Wednesday February 27th, 2019 6:52:00 PM
Stohp feels the paralysis start but rallies and surprisingly manages to throw it off (19 save). She moves towards the Mummy Lord and attempts to restrain it and prevent it from continued casting.
Moving to L12 15 to grapple
Sid(Andrew) HP: 10/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+11=13 ; d20+11=17 ; d20+3=20 ; Wednesday February 27th, 2019 7:53:28 PM
Old Post
His sight returned, Sid let loose another volley of arrows at the Mummy Leader, "You still with us Stock?"
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+6=23 ; d4+1=2 ; Wednesday February 27th, 2019 7:58:17 PM
Bartomus just kept the sphere in place and let loose with another bullet from his sling at the same creature. This one appeared to hit the creature.
melee 23, damage 2
Dirk Devlin (Joe) HP: 31/59 AC: 20/14/17 CMB: 5 CMD: 17 Wednesday February 27th, 2019 7:58:37 PM
Dirk continues playing as furiously as he can to rally the troops.
"Keep it up team, we've got them where we want!"
DM MikeK - Mummies Rd 8 d20+9=18 ; d20+9=13 ; d20+14=19 d20+14=19 d20+14=33 d8+10=16 d4=3 d4=3 Wednesday February 27th, 2019 8:44:53 PM
Stock moves up next to Micah. He takes a hearty swing at #1, but misses.
Zanderallen smacks the rising #1, and then turns his sights on #5. Upon connecting with the latter, his mace again glows and destroys the creature.
Micah also smacks the rising #1 The glowing warhammer smacks at the (standing) #1 And then, Micah channels more healing power, and again calls on his reserves to Enlarge Stock
Dorbin calls on the Archon to help Stock, but unfortunately, the dwarf has already moved off. The Archon instead casts the Aid spell on Sid Sid +1 on attack rolls, save vs fear plus 7 temporary hit points.
The conjurer casts an Acid Arrow at the leader. It connects, but doesn't seem to inflict any damage.
Stohp shakes off the attempted spell, and closes on the leader. She attempts to grab it, but the leader slips free.
Sid launches a hail of arrows at the leader. One hits. But much like Dorbin's attack, it doesn't appear to do any damage.
With #5 now gone, Bartomus has to fire at #6. The sling stone hits.
Dirk continues playing as furiously as he can, continuing to inspire his comrades.
--
The remaining mummies continue to focus on Zanderallen.
#6 hits him again. Zanderallen takes 16 hp damage
As Stohp approaches the leader, she becomes aware of sheer magnitude of his power. Stohp Will save DC 19 or be paralyzed with fear for 3 rounds, then shaken for the following 3 rounds.
The leader casts another spell. It grows in size, until it too, is large. Pulling out a very large and wicked looking spear, it glowers at the Shields.
Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9 3d6=13 ; d20+6=9 ; Wednesday February 27th, 2019 11:29:10 PM
Bartomus stepped forward along the wall and came to a stop where he could see the battle better in an effort to help in some different way. He pushed the sphere at the mummy his bullet had hit in hopes of something affecting it. He tried slinging another bullet at the mummy that Micah was battling, but the bullet went wide. "Dirk, do you think a bolt of lightening could help?"
Move to V12 next to Dirk. Sphere at 6 - reflex save 17 avoids 13 points damage, but they have been avoiding it all along. ;-) Sling attack, 9 - wizzes somewhere into the room.
Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+12=24 ; Thursday February 28th, 2019 7:22:54 AM
If at first you don't succeed, try try again. Stoph grabs at the mummy leader again, this time seizing him (24, using a hero point to add 4).
Zanderallen (Zachary H) 42/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 d20+16=19 ; d20+11=15 ; d8+7=13 ; d8+7=15 ; Thursday February 28th, 2019 9:35:24 AM "Stock help me kill this mummy, I need to get to the leader! My smite can hurt it.", Zander motions to mummy 6 as he calls out. He further emphasizes his point by swinging at it. Unfortunately neither blow connects. ----------------------------------------------- Aura of Courage: Immune to fear, 10ft aura +4 bonus Lay on Hands (7 used, 1 remaining) Divine Health: Immune to Disease Celestial Spirit: Disruption 72 rounds Inspired by Dirk (+2 attack, +2 damage) Prayer (+1 attack, +1 damage) Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (2 used, 1 remaining)
Full Attack on Mummy 6(no Power Attack) 1st - 19 misses, 13 damage (Disruption: DC 14 Will or be destroyed) 2nd - 15 misses, 15 damage (Disruption: DC 14 Will or be destroyed)
Stock (JonM) HP: 37/104; AC: 18/16/9; DR 1/-; CMB: 15; CMD: 23; Rage: 8 of 22 d100=28 ; d100=30 ; Thursday February 28th, 2019 9:53:27 AM Ongoing Effects: Magic Circle against Evil (Stock, Micah, Zanderallen), Blind (round 5 of 5), Prayer, Inspired Courage
The light continues to separate itself from the dark. "Hoho. I can almost see you. This will be fun..." He sucks in a breath between his teeth when Micah's healing hits him and then he hears Zanderallen talking somewhere past Micah.
"I hate being blind!" In frustration he pounds in the direction of the zombie he can smell nearby but the reverberating impact sounds more like impacts to the floor than a half rotting mummy body. He steps past Micah and realizes he must be next to a blazing inferno. ======== First Attack Concealment: Fail Second Attack Concealment: Fail Yes that's a 21, 28 and 30 vs. Concealment. Ugh. At least next round I'll be attacking as normal. Step to R15-S16 Dorbin - I think your acid darts hit touch AC so some of those misses might actually have been hits Dirk - Once you can see again, I'm pretty sure you can cast spells and continue to inspire courage
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 2d4+2=7 ; d8+6=11 ; d20+7=14 ; d6+3=4 ; Thursday February 28th, 2019 12:20:04 PM
As Bart moves around, the archon moves over to him and touches him with additional magical help. Dorbin shakes his head at the effect of his spell on the big mummy and decides to try and hit one of the other mummies with a small blob of acid.
OOC: Ah, crud, thanks – you’re right about the ranged touch on the acid dart!
Archon casts aid on Bart: +1 on attack rolls, save vs fear plus (d8+6)=11 temporary hit points
Step to Z14 then cast acid dart on mummy 6 (or any other standing): ranged touch hits AC (d20+7) = 14, 1d6+3=4 damage
Acid arrow continues to burn (round 2/3) on main mummy (just in case, but this roll looks pointless): 2d4+2=7
Hound Archon: AC 19; HP 51 (Round 5/8)
Acid darts 3/7 Cast: open, light/grease/acid arrow/-/sm IV
Inspire Courage: +2 to save charm, fear; +2 atk, dam
Concentrating hard on audial and tactile cues, Micah senses another mummy has been disrupted. Realizing that only one remains threatening him, he steps to the side and reaches back to Stock, releasing healing energy into him.
The floating hammer continues to strike at the same mummy, hitting soundly twice.
====================== 5' step to R15 Spontaneously casts cure critical wounds using slot occupied by Death Ward. Heals Stock 30 points Spiritual weapon hits mummy 1 twice: To Hit AC 28 for 11; To hit AC 33 for 13 Inspired by Dirk (+2 attack, +2 damage) Prayer (+1 attack, +1 damage) Blindfight (4 rounds remaining) Blinded ( last round) [i]Magic Circle against evil being near Stock
Down to 3 hero points remaining
Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+2=14 ; Thursday February 28th, 2019 6:51:08 PM
Stohp totally lost her action and doesn't actually grapple anything (will 14)
Sid(Andrew) HP: 10/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+2=16 ; d20+2=21 ; d20+11=17 ; d20+11=20 ; d20+1=11 ; Thursday February 28th, 2019 8:17:21 PM
Sid let's loose at Mummy#5, but they go everywhere. "Well, nuts to this," he says as he puts up his bow and pulls out his short sword.
DM MikeK - Mummies Rd 9 d20+3=14 ; d20+14=31 ; d20+14=20 ; d8+10=16 ; 4d8=16 ; d6=4 ; 9d6=28 ; Thursday February 28th, 2019 8:37:42 PM
Bart moves into the chamber next to Dirk. The taur pushes the Flaming Sphere into #6, and then misses with a sling stone. The mummy does not move away from the flaming sphere, which still does not seem to be affecting it.
Stohp is paralyzed with fear, and doesn’t move.
Zanderallen calls for Stock to join him, and then takes a couple swings at #6.
Stock steps forward and swings, but cannot find the elusive mummy.
The archon casts Aid on Bartomus.
Dorbin takes a step, and casts acid dart at mummy 6. It hits.
Micah finds his 5’ step is blocked by the fact that Stock is already standing there. Nevertheless, the cleric spontaneously casts a healing spell on the dwarf that helps out considerably.
His Spiritual weapon hits mummy 1 twice. The mummy soundlessly collapses to the floor.
--
The two remaining mummies keep after Zanderallen. #2 hits. Zanderellen takes 16 hp damage.
The leader casts another spell. Just in front of Sid erupts a multicolored explosion of leaping, ricocheting energy. The bolts impact everyone but Zanderallen, Micah, and Stohp.
Stock, Dorbin, Sid, Bartomus, and Dirk - 16 hp damage and are Slowed for 4 rounds. - The Archon takes 28 hp damage and is Slowed for 4 rounds - Will Save DC 20 halves damage and removes Slow effect - PCs of Chaotic alignment are not affected by the spell.
Mummy AC 22, Touch 11, CMD 23 Mummy Leader AC 28, CMD 26
Micah (John) HP: 52/52 AC: 24+2/12+2/24+2) CMD:18 d20+15=34 ; d8+5=12 ; Friday March 1st, 2019 1:02:27 AM
Micah squints and blinks furiously, clearing the last of the blinding sand from his eyes just in time to see his spiritual hammer finish the nearest mummy. He mentally directs it to the next mummy on his right. “I’ve about had enough of you, he mutters as he calls upon Domi to empower his attacks. As he finishes the spell a faint blue nimbus surrounds his body and azure tendrils dance along his physical hammer, matching the color of his spiritual one. A broad grin erupts on his sterling face.
————- Move action to change SW target Sw hits mummy to hit 34 for 12 points damage Drop blindfight feat Casts Righteous Might on self
Micah (John) HP: 52/52 AC: 24+2/12+2/24+2) CMD:18 Friday March 1st, 2019 1:06:41 AM
Corrections SW attacking mummy 2 Spell is divine power rather than righteous might
Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 d20+7=18 ; Friday March 1st, 2019 1:20:31 AM
Bartomus felt the energy that erupted near him whip about him. Its lashes stung and he grimaced in pain. He pushed the flaming sphere at the Mummy Leader's throne hoping that his state that something he did could be of help.
Move the flamming sphere to N14 in hopes that something could catch fire, even if its just the throne. Failed the will save. Damage noted
Zanderallen (Zachary H) 45/88 AC: 27(31 vs ML) T: 15(19 vs ML) FF: 26(30 vs ML) CMD: 22 d6=6 ; d6=2 ; d6=5 ; d6=6 ; d20+16=28 ; d20+11=28 ; d8+7=14 ; d8+7=14 ; Friday March 1st, 2019 8:46:15 AM
Zanderallen grunts as yet again a mummy fist connects with his side. 'That's going to bruise.', he thinks as he heals it with the last of his reserves. Feeling revitalized he lands two very solid blows. ----------------------------------------------- Aura of Courage: Immune to fear, 10ft aura +4 bonus Lay on Hands (8 used, 0 remaining) Divine Health: Immune to Disease Celestial Spirit: Disruption 71 rounds Inspired by Dirk (+2 attack, +2 damage) Prayer (+1 attack, +1 damage) Stock's Magic Circle Against Evil (+2 AC and Saves) Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (2 used, 1 remaining)
Swift - Heals 19 Full Attack on Mummy 6, Mummy 2 is secondary target(no Power Attack) 1st - 28 hits, 14 damage [i](Disruption: DC 14 Will or be destroyed) 2nd - 28 hits, 14 damage (Disruption: DC 14 Will or be destroyed)
Stock (JonM) HP: 67/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 23; Rage: 9 of 22 d20+15=35 ; d20+15=22 ; 4d8+46=68 ; d6=6 ; d20+14=15 ; d20+14=26 ; d20+15=19 ; Friday March 1st, 2019 11:01:38 AM Ongoing Effects: Raging, Enlarged, Magic Circle against Evil (Stock, Micah, Zanderallen), Prayer, Inspired Courage, Remove Fear
If Zanderallen does not kill Mummy 6(the one with the flaming sphere on it on the map) Stock wipes sweat off his brow and when he removes his hand, he realizes he can see again. "There you are! Haha I'm getting stronger!"
He takes a crow hop and two giant swings with his flail. And then advances on the big mummy.
If the mummy is down before the turn starts.
Stock advances on the spellcaster with a wicked grin in his eye. He feels the pressing pain of fear in his chest but manages to push through it. He brings his flail up and swings almost straight through the thing. He bellows out a curse and screams at the thing in frustration. ====== Unaffected by that spell because Stock is just that chaotic If Stock is fighting the mummy: Power Attack 1 vs Mummy 6 Crit Threat, confirms w/ 22, 66 bludgeoning damage + 6 electricity damage If Stock is fighting the lich(?) Will Save as Stock approaches the spell caster - 15 (another nat 1) Reroll Will Save w/ Hero Point, 1 remaining 26 Move to O16-P17 Power Attack hits AC19 (wish I could have taken that Nat 20 up there^)
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] d20+7=27 ; d20+10=24 ; 2d4+2=8 ; d8+6=9 ; Friday March 1st, 2019 11:32:23 AM
The archon reaches over and magically aids Dirk, frustrated that it still cannot reach the mummies. Dorbin and the archon blink and duck when the explosion of lights occurs. Dorbin isn’t sure what else he can do, so he prepares his crossbow for the next.
OOC: Archon save DC 20: (d20+7)=27 success, no slow, 14 damage Dorbin save DC 20: (d20+10) = 24 success, no slow, 8 damage
Acid arrow continues to burn (round 3/3) on main mummy (just in case, but this roll looks pointless): 2d4+2=8
Hound Archon: AC 19; HP 37 (Round 6/8)
Acid darts 3/7 Cast: open, light/grease/acid arrow/-/sm IV
In effect: Inspire Courage: +2 to save charm, fear; +2 atk, dam Sid: +1 on attack rolls, save vs fear; 7 temporary hit points Bartomus: +1 on attack rolls, save vs fear; 11 temporary hit points Dirk: +1 on attack rolls, save vs fear plus (d8+6) = 9 temporary hit points
Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=28 ; Friday March 1st, 2019 6:08:34 PM
Although Dirk is hurting, he continues to play, knowing that he must be there for his team. Dirk strums the lute furiously, picking up his pace and singing "The Wraith of the Wold" loudly.
---------------------------------------------------- Will Save: 28 - success
Sid(Andrew) HP: 10/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+2=6 ; d20+2=20 ; Friday March 1st, 2019 7:13:07 PM
Sid nods to the Archon as he starts to move forward. The spell hits and he wordless drops
((Ok, I'm at -6 and I don't know if I can still get +7 Temp hp from Dirk. Let me know and I'll update the header.))
Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Friday March 1st, 2019 7:26:37 PM
Stohp is still frozen for another 2 rounds.
Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 Saturday March 2nd, 2019 6:40:18 PM
Dirk's fingers begin to cramp as he continues to play, but he perseveres and continues playing to rally his friends and adventuring companions. He looks around and sees the condition of the team and the creatures they are battling.
DM MikeK - Mummies Rd 10 d20+9=17 ; d20+9=16 ; 6d8(5+8+7+8+3+8)=39 2d4(2+1)=3 Sunday March 3rd, 2019 3:27:50 PM
Micah shifts his Spiritual Weapon to #2, where it connects soundly against the mummy. The cleric then casts a spell on himself.
Bartomus feels the effects of the leader’s spell. The taur pushes his flaming sphere toward the throne. It rolls up to the throne, but thus far appears to have no effect on it. Please note in header that Bartomus is slowed: Can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment).
Zanderallen heals himself, and then lands two solid blows on #6, but it doesn't drop or disintegrate.
A condition which lasts about two seconds. Stock ignores the spell cast by the leader. The dwarf takes a crow hop, and with two giant swings with his flail, smashes #6 to teeny tiny bits. He then advances on the leader.
The archon reaches over and magically aids Dirk. Dorbin actually pulls out his crossbow.
Dirk continues to play, aiding his comrade’s morale immensely. Recommend you keep posting the bonuses you’re providing everyone, so that they have it in front of them
Barely conscious, Sid contemplates his next move. Aid spell on Sid was a couple rounds ago, so that +7 counted. Sid should be at 1 hp
Stohp remains paralyzed with fear.
--
As Stock advances on the leader, he could swear it grins. Then, the creatures jaw again unhooks at that impossible angle. Once more, a blast of sand and heat engulf the leading trio. Stock, Micah, Zanderallen - Take 39 hp damage and blinded 3 rounds - Reflex save DC19 halves damage and no blindness
Sid(Andrew) HP: 10/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+11=25 ; d20+11=13 ; d20+3=21 ; Sunday March 3rd, 2019 5:09:01 PM
Sid lends against the Archon, "Ffloyd's awl this is not my day. Alright, we can at least harry them." He drops his shortsword and pulls out Lhysandri and let's another volley off. "I'm going to try and annoy him guys!"
Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 Sunday March 3rd, 2019 9:26:15 PM
Dirk's playing increases in tempo as his fingers fly across the lute and the song shifts into "Gargul's Gathering of Souls".
------------------------------------------------- Dirk's inspiration for all: +1 on attack rolls, save vs fear plus (d8+6) = 9 temporary hit points
Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED Monday March 4th, 2019 1:01:38 AM
Bartomus was at a loss. The sphere should have burned something. He decided to move closer and found himself as if walking upstream against powerful current. It took everything just to move a few steps.
move to U 11
Stock (JonM) HP: 49/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 23; Rage: 9 of 22 d20+6=11 ; d20+6=23 ; d20+15=24 ; d20+9=20 ; Monday March 4th, 2019 10:33:39 AM Ongoing Effects: Raging, Enlarged, Magic Circle against Evil (Stock, Micah, Zanderallen), Prayer, Inspired Courage, Remove Fear Stock closes his eyes just in time as he is pummeled by the blast coming from the enemy. He then screams incoherently back. He steps sideways and takes two mighty swings at the thing...and is shocked at it's physical hardiness as it shrugs off the blows. ========== Dirk I think you bonus is +2 at this level from inspiring courage Reflex save 11 (13 if vs. Spell or Spell Like Ability) Ugh...Don't want to be blinded again. Hero Point to Reroll - None left Reflex Save 23 (25 if vs. Spell or Spell Like Ability) 5 ft. step south to O16-P17 PA 1 Hits AC24 PA 2 Hits AC20
Zanderallen (Zachary H) 24/88 AC: 27(31 vs ML) T: 15(19 vs ML) FF: 26(30 vs ML) CMD: 22 d20+10=17 ; d20+21=25 ; Monday March 4th, 2019 11:29:10 AM
Zanderallen, bruised and battered but still standing, manages to just raise his shield in time to block the worst of the sand with a heroic surge. Seeing all the mummies gone he calls out, "Can anyone dispel his fire resistance? I thought mummies were supposed to burn." Seeing no real chance of disrupting the leader he drops the mace and pulls out his more comfortable sword as he moves up, flames igniting along it's length as he draws it. Stepping through Stock's space to avoid the grease he moves into the leader still the subject of his smite. He takes one swing but it fails to inflict any damage. ----------------------------------------------- Aura of Courage: Immune to fear, 10ft aura +4 bonus Lay on Hands (8 used, 0 remaining) Divine Health: Immune to Disease GONE Celestial Spirit: Disruption 0 rounds Inspired by Dirk (+2 attack, +2 damage) (morale) Prayer (+1 attack, +1 damage) (luck) Stock's Magic Circle Against Evil (+2 AC and Saves) Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (untyped) (2 used, 1 remaining)
Reflex 21(17 rolled hero point used for +4 after roll) 0 Hero points remaining -not blinded 19 damage taken Attack on ML(No Power attack) 25 misses
Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] d8+6=11 ; d20+8=14 ; Monday March 4th, 2019 12:48:26 PM
The archon scrambles around and touches Dorbin, the only one in range he hasn’t helped, and aids him as well. Dorbin takes aim with his crossbow and pulls the trigger. The massive weapon makes an incredible noise and Dorbin almost drops the thing. The crossbow bolt flies through the air and sticks in the ceiling. Dorbin shrugs and prepares another bolt.
OOC: To hit mummy: d20+8 = 14
Hound Archon: AC 19; HP 37 (Round 7/8)
Acid darts 3/7 Cast: open, light/grease/acid arrow/-/sm IV
In effect: Inspire Courage: +2 to save charm, fear; +2 atk, dam Sid: +1 on attack rolls, save vs fear; 7 temporary hit points Bartomus: +1 on attack rolls, save vs fear; 11 temporary hit points Dirk: +1 on attack rolls, save vs fear plus 9 temporary hit points Dorbin: +1 on attack rolls, save vs fear plus (d8+6) = 11 temporary hit points
"Not that again," spouts Micah as he sees his foe's mouth unhinge. Shutting his eyes tight while he raises his shield, he is to avoid the brunt of the hot sand's assault.
The priest then takes a moment to mentally move his spiritual hammer then calls force the last of his healing power.
============= Save 33 vs desert halitosis Move Action to relocate spiritual hammer on baddie SW attack roll 25 is a miss. standard action to channel energy for healing; Heal 18 points to all within 30 ft of Micah (no uses remaining) Spiritual weapon Inspired by Dirk (+2 attack, +2 damage) Prayer (+1 attack, +1 damage) Magic Circle against evil being near Stock
Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Monday March 4th, 2019 6:55:58 PM
Stohp is thankful she isn't stuck in the path of the sand breath. Well the small part of her that isn't gibbering in terror is thankful. That parts starting to get bigger at least (last round!)
DM MikeK - Mummies Rd 11 d20+15=23 ; Monday March 4th, 2019 10:03:37 PM
Sid launches a volley at the leader, but none of the arrows find their target.
Dirk continues his singing, providing bonuses to his comrades.
Bartomus moves forward.
Stock endures the leader’s blast, this time without the blindness, and strikes back. The creature’s hide is too tough.
Zanderallen switches to his sword, moves in, and attacks. He too, misses.
The archon aids Dorbin, who misses with his crossbow.
Micah channels positive energy to help heal his comrades. The spiritual weapon misses.
Stohp is frozen in terror.
--
The leader pauses a beat, and his spear begins to glow with a deathly black aura.
Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 Tuesday March 5th, 2019 7:33:50 AM
Dirk's fingers begin to ache and slightly cramp up as his playing continues to rally his friends. During a lull in the singing, he shouts over at Sid "Are you okay, Siddy?" as he walks over towards Sid while continuing to play and sing.
***************************************************************************** Dirk's inspiration for all: +1 on attack rolls, save vs fear plus (d8+6) = 9 temporary hit points
Zanderallen (Zachary H) 42/88 AC: 27(31 vs ML) T: 15(19 vs ML) FF: 26(30 vs ML) CMD: 22 d20+20=22 ; d20+15=29 ; d8+22=29 ; d6=6 ; Tuesday March 5th, 2019 10:02:56 AM
Zanderallen grits his teeth as the spear clatters across his shield, leery of whatever black energy it pulses with. He yells in triumph as his followup swing finally finds an opening in the creature's defenses. ----------------------------------------------- Aura of Courage: Immune to fear, 10ft aura +4 bonus Lay on Hands (8 used, 0 remaining) Divine Health: Immune to Disease GONE Celestial Spirit: Disruption 0 rounds Inspired by Dirk (+1 attack) (morale) Prayer (+1 attack, +1 damage) (luck) Stock's Magic Circle Against Evil (+2 AC and Saves) Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (untyped) (2 used, 1 remaining)
Full Attack on ML (no Power Attack) 1st - 22 misses 2nd - 29 hits, for 29 damage (d8+22(+4str,+1enhance,+1prayer,+8smite,+8first hit of smite on undead)) plus 6 fire
(OOC: what performance is Dirk using? Those bonuses don't seem to match any of the bard performances. Also remember Joe that starting a performance is an action but continuing to play is only a free action, meaning Dirk can cast spells while doing a bardic performance.)
Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] d20+8=12 ; Tuesday March 5th, 2019 12:15:24 PM
Dorbin looks over the fallen bodies and is glad there is just one enemy still standing. He notices the hound archon pop out of existence and then he takes aim with his crossbow once again. As he prepares to line up the shot, he accidentally pulls the trigger. He looks around to see if anyone noticed him shoot the ground.
OOC: To hit mummy: d20+8 = 12
Hound Archon: AC 19; HP 37 (Round 8/8)
Acid darts 3/7 Cast: open, light/grease/acid arrow/-/sm IV
In effect: Inspire Courage: +2 to save charm, fear; +2 atk, dam Sid: +1 on attack rolls, save vs fear; 7 temporary hit points Bartomus: +1 on attack rolls, save vs fear; 11 temporary hit points Dirk: +1 on attack rolls, save vs fear plus 9 temporary hit points Dorbin: +1 on attack rolls, save vs fear plus (d8+6) = 11 temporary hit points
Micah (John) HP: 51/52+8 from Divine Power AC: 24/12/24) CMD:18 d20+15=31 ; d20+10=29 ; d20+15=28 ; d8+4=9 ; d8+4=10 ; Tuesday March 5th, 2019 3:11:05 PM
Micah's spiritual hammer attacks the mummy leader with a vengeance.
The priest engages directly, moving forward to strike the undead menace himself. His blow lands soundly, but not strike solidly enough to do damage. Nonetheless, Micah's eyes shine with suppressed fury as he engages his unholy foe and prepares to attack should the creature attempt to disengage.
================== Spiritual Weapon Hit 31, 29 Damage 10, 11 (forgot to add prayer bonus to roller) Move to N13 Hammer To Hit 25 (used wrong modifiers on attack in roller) Swift Action: Engage Weapon Master domain ability to activate Step Up feat. (3 rounds remaining) Move to N13
Inspired by Dirk (+2 attack and damage) (morale) Prayer (+1 attack, +1 damage) (luck) Divine Power (+2 attack, +2 damage) (luck) does not stack with prayer +8 temporary HP; provides additional attack as part of full round attack No longer in range of Stock's Magic Circle Against Evil (reflected in header)
Stock (JonM) HP: 49/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 23; Rage: 9 of 22 d20+15=20 ; d20+10=16 ; Tuesday March 5th, 2019 3:23:46 PM Ongoing Effects: Raging, Enlarged, Magic Circle against Evil (Stock, Zanderallen), Prayer, Inspired Courage, Remove Fear "I can still see you! HAHA"
The enlarged, enraged dwarf swings twice more and unleashes a torrent of dwarvish profanity as he misses again and again.
======== 5 ft step to N17-O18 PA1 hits AC20 PA2 hits AC16...brutal.
Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+16=28 ; Tuesday March 5th, 2019 7:41:13 PM
Finally free of the terrible terror that had gripped her Stohp tries her best to wrestle the mummy lord to the gorund (28 to grapple, included the +4 from that hero point she didn't actually use earlier)
DM MikeK - Mummies Rd 12 d20+14=22 ; 5d6=15 ; Tuesday March 5th, 2019 9:36:06 PM
Dirk’s fingers may ache, but they continue to dance over the strings. His song continues to inspire.
Zanderallen bats away the spear thrust, and responds with a savage stroke of his own. The fire does not appear to be damaging the creature. But the smite evil part works great, as the sword tears through its skin like butter.
The archon disappears. Dorbin appears to be a bit out of practice with the whole crossbow thing.
The Spiritual Weapon pounds on the creature, though Micah can tell it is not doing nearly as much damage as it should be. Micah himself moves up to get personal.
Stock attacks, but misses.
Stohp grabs on to the creature.
--
The leader breaks free of Stohp's grasp, and channels negative energy into the group of people accosting it.
Stohp, Micah, Zanderallen, and Stock 15 hp damage Will Save DC 19 halves.
Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 Wednesday March 6th, 2019 8:14:40 AM "How is the foul beast faring? Is it bloodied, friends?" Dirk shouts as he casts a wary eye at the creature. Steeling himself, he pushes forward with his playing, switching into a high tempo rendition of the classic song "The Bone Town Brawler".
--------------------------------------------------------------------------------------- +1 on attack rolls, save vs fear plus 9 temporary hit points
Zanderallen (Zachary H) 35/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 d20+14=21 ; d20+19=23 ; Wednesday March 6th, 2019 8:45:42 AM
Zander fights back a little nausea as the negative energy wracks his body but manages to shake off the worst of it. "Don't let up on him now. Die foul creature.", he yells as he ducks around the mummy raising his shield against the attack he knows he's opening himself up to. Once positioned on the other side of the mummy he swings his sword with all his might, but finding no opening in the mummy's defenses. ----------------------------------------------- Aura of Courage: Immune to fear, 10ft aura +4 bonus Lay on Hands (8 used, 0 remaining) Divine Health: Immune to Disease Inspired by Dirk (+1 attack) (morale) Prayer (+1 attack, +1 damage) (luck) Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR) (untyped) (2 used, 1 remaining)
Will Save 21 - 7 damage taken Move to K15 Stock's Magic Circle Against Evil (+2 AC and Saves)AC 31 vs AoO Flanking with Stock (+2 attack) Attack on ML (Power Attacking -3 attack +6 damage) 1st - 23 misses (a 4... guess that's twice as good as my 2 from last round.)
Stock (JonM) HP: 42/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 23; Rage: 11 of 22 d20+10=23 ; d20+17=35 ; 2d8+23=29 ; d6=3 ; d20+12=13 ; Wednesday March 6th, 2019 10:51:26 AM Ongoing Effects: Raging, Enlarged, Magic Circle against Evil (Stock, Zanderallen), Prayer, Inspired Courage, Remove Fear
"Got your head on a swivel now that my friends are over there, don't we!" He then grunts like a lumberjack as he swings through the undead.
================= Will Save: 23, 7 damage 5 ft step to O15-P16 to make sure I'm flanking with Z Power Attack 1 (including flanking bonus) hits AC35, 29 bludgeoning damage, 3 electricity damage Power Attack 2 Nat 1. So many extreme rolls this combat.
Micah's fierce grin broadens as he sees Zanderallen move to a flanking position. Relieved that Bartomus' flaming sphere is out of the way, the priest moves to his side to take advantage of the paladin's new position.
He directs all his energy, magical and martial, into defeating their profane foe. A guttural sound releases from deep in his throat and his grin transforms into a stern frown of determination as not a single blow penetrates its defenses.
============== Save 28 makes it, taking 9 damage, cancelling out temporary hit points from Divine Power + 1 Assume flaming sphere has expired since it was cast in round 3 Five foot step to N14 to flank with Zanderallen. Swift action change Weapon Master domain ability to Weapon Focus: warhammer feat. (2 rounds remaining) Spiritual Weapon To Hit 17 and 24 (1 round remaining) Warhammer Attack to Hit 20, 12, and 18 (third attack is from Divine Power
Inspired by Dirk (+2 attack and damage) (morale) [i]Prayer (+1 attack, +1 damage, +1 saves) (luck) Divine Power (+2 attack, +2 damage) (luck) does not stack with prayer; provides additional attack as part of full round attack
Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] d20+8=22 ; Wednesday March 6th, 2019 11:30:09 AM
Dorbin slaps the crossbow as he carefully lines up another attempt at shooting the monster. He takes careful aim and squeezes the trigger. This time the bolt flies in the direction of the mummy, but it appears to just bounce off the mummy's wrappings. "Darn it," he mumbles.
OOC: To hit mummy: d20+8 = 22
Acid darts 3/7 Cast: open, light/grease/acid arrow/-/sm IV
In effect: Inspire Courage: +2 to save charm, fear; +2 atk, dam Sid: +1 on attack rolls, save vs fear; 7 temporary hit points Bartomus: +1 on attack rolls, save vs fear; 11 temporary hit points Dirk: +1 on attack rolls, save vs fear plus 9 temporary hit points Dorbin: +1 on attack rolls, save vs fear plus (d8+6) = 11 temporary hit points
Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED 3d6=17 ; Wednesday March 6th, 2019 5:13:11 PM
Bartomus was lost in his thoughts, slowed and uncertain what he could do to add to the effort to defeat the creature. He shrugged and tried one other idea. His fingers moved slowly and spoke the words to his spell. A crackle filled the air and he pointed at the mummy leader.
Call down Lightning - 17 points damage reflex save of 17 reduces half; spell resistance applies
Stohp (Mitch) HP: 20/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+2=7 ; d20+14=23 ; Wednesday March 6th, 2019 6:40:03 PM
Stohp takes a 5 foot step to the right (left on the map) and attempts to trip the mummy since it broke free of her grapple so easily. She doesn't quite manage it though (23 to trip)
ToHit1: 21(26 with sneak attack) ToHit2: 18(23 with sneak attack)
DM MikeK - Mummies Rd 13 d4=3 ; d4=3 ; 5d6=16 ; Wednesday March 6th, 2019 9:39:55 PM
Dirk switches into a high tempo rendition of the classic song "The Bone Town Brawler".
Zanderallen moves around the leader, getting into flank. The leader tries to pierce him with the spear, but misses. The paladin returns the favor by missing on his own attack.
But the movement has the leader surrounded, and Stock takes advantage by slamming him hard.
Micah also moves into flank, and brings his war hammer to bear. But, he is unable to provide a damaging blow.
Dorbin again misses with a crossbow bolt.
Bartomus calls down lightning on the leader. Unfortunately, that appears to have no effect at all.
Stohp tries tripping the leader, but can’t quite get enough torque into it.
Sid draws his short sword and runs to join his comrades. As the elf approaches the leader, he finds himself fighting back fear and despair. Sid - Will Save DC 19 or be paralyzed with fear for 3 rounds, then shaken for the following 3 rounds.
--
The leader again sends out a wave of negative energy. Stohp, Micah, Stock, Zanderallen, and Sid 16 hp damage. Will Save DC 21 halves.
Zanderallen (Zachary H) 19/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 d20+12=17 ; d20+19=35 ; d20+14=34 ; d20+14=22 ; d8+20=28 ; d8+20=27 ; d6=2 ; d6=6 ; Thursday March 7th, 2019 9:31:38 AM
Zanderallen nearly doubles over as the negative energy wracks his body. His normally exuberant battle smile is slightly strained and almost turns to a frown as Bart's lightning fizzles around the mummy. "Why won't you die!", he screams as his blade finds purchase on both swings. ---------------------------------------- Aura of Courage: Immune to fear, 10ft aura +4 bonus Lay on Hands (8 used, 0 remaining) Divine Health: Immune to Disease Inspired by Dirk (+1 attack) (morale) Prayer (+1 attack, +1 damage) (luck) Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR) (untyped) (2 used, 1 remaining)
Will Save 17 - 19 damage taken Flanking with Stock (+2 attack) Full Attack on ML (Power Attacking -3 attack +6 damage) 1st - 35 hits, 28 damage plus 2 fire 2nd - 34 hits (nat 20, 22 no confirm), 27 damage plus 6 fire
Stock (JonM) HP: 26/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 23; Rage: 12 of 22 d20+10=20 ; d20+17=27 ; d20+12=28 ; 2d8+23=29 ; d6=5 ; Thursday March 7th, 2019 9:36:59 AM Ongoing Effects: Raging, Enlarged, Magic Circle against Evil (Stock, Micah, Sid), Prayer, Inspired Courage, Remove Fear
Stock grimaces through the blast of negative energy. Somewhere inside of him, this battle is taking a toll. If he had a grasp on his thinking, he'd be realizing that maybe there is some other way to weaken this thing. As it is though, he raises his weapon and slams twice more.
====== Will Save 20 is a fail, 16 damage Uh...PA1 hits AC27 PA2 hits AC28, 29 bludgeoning damage, 5 electricity damage
Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED d20+6=16 ; Thursday March 7th, 2019 9:45:36 AM
His frustration showed as he watched another effort to help those in battle just fizzle. He tried to send a bullet at the Mummy in the center of the room, but the shot missed. "I don't think I can help like this," he said to no one but himself.
Micah (John) HP: 34/52 AC: 24/12/24) CMD:18 d20+11=13 ; d20+15=29 ; d20+10=27 ; d8+5=12 ; d20+15=22 ; d20+15=28 ; d20+10=24 ; d8+6=11 ; Thursday March 7th, 2019 5:08:13 PM
Micah's glowing hammer of spiritual force strikes the mummy soundly before fading, a faint blue afterimage lingering moments after its disappearance.
Exulting in the combined attacks of Zanderallen and Stock, the priest continues his own attack with his physical hammer and succeeds in landing a solid blow on the mummy's upper shoulder.
====== Will Save 13: fail, take 16 damage Spiritual weapon: Hit 29 for 12 points force damage; To Hit 27: miss Full Attack Action: Hit 22--Miss; Hit 24--Miss; to hit 28: 11 bludgeoning damage Weapon Master domain ability to provide Weapon Focus: warhammer feat. (12 rounds remaining) Spiritual Weapon To Hit 17 and 24 (0 round remaining) Inspired by Dirk (+2 attack and damage) (morale) [i]Prayer (+1 attack, +1 damage, +1 saves) (luck) Divine Power (+2 attack, +2 damage) (luck) does not stack with prayer; provides additional attack as part of full round attack
Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] d20+8=27 ; Thursday March 7th, 2019 6:31:10 PM
Dorbin fires another crossbow bolt wide and calls out, "Hey Zander, I think it's already dead!"
OOC: To hit mummy: d20+8 = 27
Acid darts 3/7 Cast: open, light/grease/acid arrow/-/sm IV
In effect: Inspire Courage: +2 to save charm, fear; +2 atk, dam Sid: +1 on attack rolls, save vs fear; 7 temporary hit points Bartomus: +1 on attack rolls, save vs fear; 11 temporary hit points Dirk: +1 on attack rolls, save vs fear plus 9 temporary hit points Dorbin: +1 on attack rolls, save vs fear plus (d8+6) = 11 temporary hit points
Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+2=20 ; d20+2=12 ; d20+13=32 ; d20+13=14 ; d6+1=5 ; d6=2 ; d6=4 ; d6=6 ; d6=1 ; d20+3=15 ; Thursday March 7th, 2019 8:23:25 PM
Sid grimaces but then laughs, "A heartless attempt like that won't put me underwraps!" Then he yells as the pain hits him. "Ffloyd's hammer! You have got to stop doing that!"
Stohp (Mitch) HP: 4/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+2=5 ; d20+14=32 ; Thursday March 7th, 2019 9:44:01 PM I can't take another one of those. Stohp says as she tries to trip the thing yet again. This time she succeeds in tangling it's feet up and sending it crashing to the ground (32 to trip).
DM MikeK - No more mummies Thursday March 7th, 2019 10:15:16 PM
Their bodies screaming in pain, the quintet battling the leader cry out in unison and press the attack.
Zanderallen, Stock, Micah, and Sid all batter and slash the creature.
Stohp trips it, and by the time it hits the floor, it has stopped moving.
Silence bathes the chamber, pierced only by the heavy breathing of the Silver Shields.
Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED Thursday March 7th, 2019 11:52:43 PM "YES," Bartomus shouts in excitement as he watched the attack group finally bring the mummy leader to the ground. "You guys did it, wow, you did it. Um, should we burn these things so they don't come back to life?"
Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 Friday March 8th, 2019 7:46:34 AM
Sensing that the momentum is on their side, Dirk redoubles his efforts and puts some extra energy into a stirring rendition of "Dirt City Dragon". Dirk knows this song is a good one, he used it once in a small tavern and got a free meal for it.
********************************************************************** +1 on attack rolls, save vs fear plus 9 temporary hit points
Stock (JonM) HP: 10/88; AC: 21/20/12; DR 1/-; CMD: 26; Rage: 12 of 22 Friday March 8th, 2019 9:34:03 AM Ongoing Effects: Fatigued, Enlarged, Magic Circle against Evil
The tomb leader hits the ground and Stock spins around, looking for another enemy. As the realization that the fight is over hits him, Stock sighs and takes a knee. "OK Dirk, you know I love that song but give it a rest ok? I'm hurt all over. Can one of you guys figure out if there's anything worth taking here?"
Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] Friday March 8th, 2019 11:16:10 AM
Dorbin slowly lowers his crossbow and considers throwing it away. He mumbles, "I think this crossbow is bent or something." He casts detect magic as he slings the crossbow across his back and looks around the room.
Zanderallen (Zachary H) 19/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 Friday March 8th, 2019 11:19:43 AM
As the mummy falls to the onslaught of blows Zanderallen can almost cry. And almost does as the pain from all his wounds starts hitting him as the adrenaline wears off. Half stumbling, he walks over and picks up Micah's mace from where he dropped it earlier in the fight. "I name this weapon Micah's mighty mace of mummy massacring.", his laugh as he looks at the piles of dust, the only remains of three of the mummies hit by the mace, turns into a gasp of pain. Looking down at a particularly large mummy fist shaped dent in his plate armor Zander says, "Definitely bruised, if not cracked. Anybody have any healing left, I'm afraid I've got very little left in me." Zander hands Micah back his mace, any additional power gone from it.
Micah stares at the fallen mummy leader, breathing in great, deep gasps, not quite ready to accept that the battle is over.
As his friends speak, he comes out of his daze and takes a look around, assessing the health of each of the Silver Shields. Seeing the extent of their wounds, he takes a deep breath and moves next to Stock.
"None of us fared well in this fight, but you seem to have taken the worst of it," he says as he gently reaches out to touch the barbarian's wounded arm. Calling upon his god, Micah transfers more healing power into Stock. "It is not much, he apologizes, but I am running on reserves here. He then steps to Zanderallen and repeats the process.
He then pulls out his wand to continue healing, explaining "We cannot yet assume we are safe here."
============== Spontaneously cast Cure Serious Wounds on Stock for 18 points of healing spontaneously cast Cure Moderate Wounds on Zanderallen for 13 points of healing.
Everyone: Wand is cure light wounds. Each charge heals 1d8+1. Who wants what? It has 30 charges remaining. Next time in town, Micah will buy a new one.
Stohp (Mitch) HP: 4/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Friday March 8th, 2019 6:35:16 PM
Stohp, sitting at a whopping 4 health, just leans over and breathes heavily for a while. Her entire body is covered in cuts and scorch marks from the negative energy and her leather armor has a few new bloodstains. Most of it she hadn't felt due to the Adrenalin, but she was certainly feeling it now. She sort of waves at Micah, trying to indicate she desires the healing but to out of breath to say so out loud.
Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+12=21 ; Friday March 8th, 2019 8:41:41 PM
Sid stands there as one giant bruise. "Wardd's locks and bars I hurt all over. Stock. I don't know how you do it. I swear I blacked out a few times back there." He gasps for breath a few more seconds and then starts searching the mummies and then piling them up so that they can use cleaning fire.
Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 d20+9=19 ; Saturday March 9th, 2019 5:12:52 PM "Great work everyone! Let's take a look around and see if there's anything of interest." DIrk says as he stops his playing and places the lute back around his shoulder by the leather strap.
---------------------------------------------- Dirk checks the corpses. - Perception: 19
Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED Saturday March 9th, 2019 8:36:51 PM Finally, something I can do," Bartomus said when asked if anyone could help heal the leaders. "Can do that and I have four of these here as well."
The these were four vials that the Taur pulled out of a belt pouch and handed one to each of the four fighters. "I could heal a couple of you beyond this too if that would help?" ----- Cure Moderate Wounds Potions - handing out four of them, last in stock
DM MikeK - Micah's mighty mace of mummy massacring Sunday March 10th, 2019 11:45:58 AM
Bruised, battered, bleeding, and generally sore all over, the Silver Shields evaluate the situation.
The mummies and their leader are dead. Bartomus suggest burning them. Knowledge Religion DC 15 Highlight to display spoiler: { Most likely the creatures are mummies and a mummy lord. They do not regenerate. }
Sid takes a few moments, then sets about stacking mummy bodies with Dirk - after giving them a thorough searching, of course.
Both Bartomus and Micah break out healing potions and wands.
Dorbin casts a Detect Magic spell.
Sid and Dirk find the following items on the leader, and Micah identifies which are magical (in italics)
mithral breastplate Spear Headband Ring Scroll scroll
Stock, looking around, notes that on either side of the throne 12 sided block of wood, measuring a little over a cubic foot in size. Dorbin can confirm they are not magical.
Dorbin can also see that the area is under the effect of a moderate evocation spell, 50 in radius, centered on (but not emanating from) the throne.
The throne is a stone chair, and is not magical.
OOC - PCs will have time to heal themselves to whatever level they see fit. Please note consumption of potions or wand charges on your sheets.
Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED d20+7=9 ; Sunday March 10th, 2019 11:47:44 PM
Bartomus wandered about the room after sending the sphere back to the void. He saw Dorbin looking at the matching 12 sided wooden supporters to the throne. He looked at the wood, but kept getting lost in the events of a few moments earlier.
Profession carver - 9
Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 d8+5=11 ; Monday March 11th, 2019 7:35:04 AM
Dirk reaches over to Rod and says a few words of healing as he touches his shoulder. "I hope this helps you feel a little better."
---------------------------------------- Rod is healed for 11 points.
Micah (John) HP: 34/52 AC: 24/12/24) CMD:18 d8=8 ; d8=7 ; d8=4 ; d8=7 ; d8=2 ; d8+1=5 ; d8+1=3 ; d8+1=3 ; d8+1=8 ; Monday March 11th, 2019 10:18:28 AM "Stohp!," exclaims Micah suddenly realizing how injured his longest companion is. He immediately rushes toward the wounded minotaur and heals her. Then he continues to heal the others with his wand. Once it appears things are safe, he takes a look around.
"Those are mummies and a mummy lord. Powerful Undead but once slain the will not revive," Micah explains to the others.
=================== Micah is happy to heal anyone beyond what is below. Roll 1d8+1 for each charge or additional charge of healing your character wishes.
Zanderallen (Zachary H) 57/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 d20+7=21 ; d8=2 ; d8=2 ; Monday March 11th, 2019 11:12:14 AM
Zanderallen waits for some of the others to be healed before stepping in to get a couple more zaps from the wand. "Feels like the wand running a little thin. That will be good for now. While the mummies don't regenerate I still think we should still burn the corpses. The leader did this to himself and likely the soldiers had no choice. Freeing their bodies from this desecration should help the soldiers rest in the afterlife and send the leader to his just rewards. We might have to burn them outside this room if their fire proofing is linked to some unholy aura." ------------------------------------- Know(Rel): 21 Zander used 2 charges of the wand to heal 3(2+1) and 3(2+1)
Stock (JonM) HP: 28/88; AC: 22/20/13; DR 1/-; CMD: 26; Rage: 12 of 22 Monday March 11th, 2019 11:36:54 AM Ongoing Effects: Fatigued, Enlarged, Magic Circle against Evil Stock begins regaining his usually ruddy cheeked color and again wipes sweat from his face.
"Any chance this place is booby trapped?"
Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] d20+16=19 ; d20+16=35 ; d20+16=24 ; d20+16=32 ; d20+16=30 ; Monday March 11th, 2019 4:13:58 PM
Dorbin walks over to the claimed items and starts examining them to see what they are. As he does, he mentions that there is some kind of spell centered on the throne and it might indeed be trapped.
Stohp (Mitch) HP: 4/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+17=37 ; Monday March 11th, 2019 6:44:39 PM
Stohp thanks Micah for the healing and then checks the area for traps or hidden treasure (37 vs traps, 34 otherwise)
DM MikeK - Healing Monday March 11th, 2019 8:10:51 PM
Stohp inspects the two wooden blocks. She is confident they are not trapped. Also, she's sure they are boxes of some kind. And they're heavy. Definitely something in there. But, she can't seem to find a latch.
Disable Device DC 25 to open the boxes.
Stock inquires about traps. There are none to be found within the chamber, although the group notes three other doors (north, south, and west) that are identical to the one they entered (on the east).
Knowledge - Engineering DC 10 Highlight to display spoiler: {Given the size of this room, it likely takes up the whole floor, with just the one exterior corridor circling around.}
Dorbin lets everyone know about the spell effect. Zanderallen suggests getting the bodies out of the room and burning them.
Dirk Devlin (Joe) HP: 35/59 AC: 20/14/17 CMB: 5 CMD: 17 d8+5=10 ; Monday March 11th, 2019 8:53:08 PM
Dirk speaks a few words of healing for himself.
--------------------------------------------------- Healing Die: 10 HP
Bartomus(Rod) HP: 40/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED Tuesday March 12th, 2019 12:56:55 AM "Something inside of these you say," Bartomus turned to Stohp and then back to the large carvings. "Boxes you say, well, do we want to try moving them or something? Or, I could go over and help with the stacking of the mummys for a bone fire."
He chuckled at his joke and looked back at the others.
Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Tuesday March 12th, 2019 2:21:30 AM
(Fixing hp)
Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] Tuesday March 12th, 2019 11:16:16 AM
Dorbin says, "Is there anyone who can try and open those boxes here? Might be something in them that points to why mummies were here."
OOC: Did the identify work on any of the items?
Micah (John) HP: 34/52 AC: 24/12/24) CMD:18 d20+1=21 ; d20+11=20 ; d20+11=16 ; Tuesday March 12th, 2019 5:38:36 PM
Satisfied that no one is immediately in danger, Micah allows himself a chance to reflect on their situation. He sees that Dorbin is attempting to discern the nature of the magic items and takes a look at a couple of items the wizard is struggling with, but sees quickly that his knowledge in such things has little to add.
"Once we are finished here, we will need to make sure we have fully explored. I think we are mostly done, but I am not willing to assume we are finished yet," he says as he finishes checking the items.
==== Know Eng 21 Spellcraft to identify: Spear: 20 Ring: 16
Stock (JonM) HP: 50/88; AC: 22/20/13; DR 1/-; CMD: 26; Rage: 12 of 22 d8=5 ; d8=5 ; d20+13=19 ; Tuesday March 12th, 2019 5:52:39 PM "I say we go west." Stock rummages around in his bag for a moment and then pulls out a small vial and downs it.
"...stuff tastes terrible...Anybody else want a potion? Stuff works but you may regret putting it in your mouth."
Stock heads over to the door leading west, puts his ear up to it and then inspects the lock for anything suspicious. ========= Potion of CMW =13HP (marked off my inventory in the consumables section of the party treasury) Perception 19
Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+17=33 ; d20+8=15 ; d20+10=14 ; Tuesday March 12th, 2019 6:11:04 PM
Sid looks around, "Are we at the top already? 'Cause this room seems to be the entire floor... mostly." Sid goes over to the boxes and tries his hand at one of them. "Ha!" he says and pops it, trying to stay on his feet.
Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) d20+8=18 ; Tuesday March 12th, 2019 6:52:15 PM
Stohp tries to help get the chests open but has no luck (Disable Device 18).
DM MikeK - Final Explorations Tuesday March 12th, 2019 7:36:40 PM
Dorbin identifies the magic items:
+1 spear headband of inspired wisdom +2 ring of protection +1 scroll of spiritual weapon scroll of summon monster III
Bartomus and Stohp mess around with the boxes, without success.
Then, Sid comes over and runs his hands over the boxes. The elf feels a hidden spring. Pressing it, he find the box splits in half and opens of it own accord. Inside is no magic. But, there are 10 bars of pure gold shining out at the group.
Sid quickly finds the same thing in the other box
(total value of gold bars is 30,000 gp)
--
Eventually, the group gets back to exploring the ziggaraut. Stock and Sid find that while within the chamber there are no traps, on the hallway side, each of the doors is identically trapped with that pressure plate.
Knowing what to look for, they are easily able to disarm them.
The also find a couple more staircases off the exterior side of the hallway, leading to the next two levels. Each of these levels are like the first two, empty. The top floor does have switches for skylights, and a central stair leading up to a garden like roof.
It appears the quest has come to a successful conclusion.
Dirk Devlin (Joe) HP: 35/59 AC: 20/14/17 CMB: 5 CMD: 17 Tuesday March 12th, 2019 7:51:14 PM
Dirk celebrates with the rest of the party as he sees that they have finished. He does go over and fiddles with the switches for the skylights, just to see what they do.
Zanderallen (Zachary H) 57/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 Tuesday March 12th, 2019 8:44:09 PM
Zanderallen let's out a long whistle as Sid opens up the boxes, "Wow, that's a lot of gold." He wanders the remaining area a little to see what's there.
Bartomus(Rod) HP: 40/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED Wednesday March 13th, 2019 1:22:22 AM
When Sid came and joined them, Bartomus was amazed at how quickly the carved boxes opened. He was even more surprised when the light hit the bars and gleamed. The gleam bounced light about the room. "Gold, look at all of that gold."
He was just amazed at the gold. It was a lot of gold. He followed the others about, and kept thinking about the building, the gold, the building and the Ratkins.
"Um, folks, so, wouldn't this make like the perfect place for the Ratkin to move to and occupy? Plus, the gold, well some of it, could be used for the passage. We help them with the housing and the passage, that would at least let us know they got here safely, right?"
Zanderallen (Zachary H) 57/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 Wednesday March 13th, 2019 8:47:06 AM
With the building fully cleared Zander just has one my cause for concern, "Dorbin you said there was a a magical aura in that upper room, around the throne. That isn't some sort of unhallowed place is it? If so that probably needs to be dispelled before the ratfolk move in. And I think the gold is ours for the taking Bart. Paragon Lord Belkior already promised the full support of the Temple of Alemni to relocate the ratfolk. So their expenses are covered.
Dirk Devlin (Joe) HP: 35/59 AC: 20/14/17 CMB: 5 CMD: 17 Wednesday March 13th, 2019 9:28:37 AM
Without trying to show his greed in its full ugly glory, Dirk tries to casually comment his own thoughts. "Oh, I completely agree with Zanderallen." Dirk tries to put on his greatest smile, the one he typically saves for the tavern owners just before he bolts after skipping out paying for a meal.
Stock (JonM) HP: 50/88; AC: 22/20/13; DR 1/-; CMD: 26; Rage: 12 of 22 Wednesday March 13th, 2019 12:50:02 PM
Stock is almost apoplectic when Bartomus mentions splitting the gold. He is just about to open his big mouth when Zanderallen steps in. He takes a breath and then says, "I mean, if that is what you think Z." He then wanders off, hoping to keep his expression from the rest of the party.
Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] Wednesday March 13th, 2019 2:46:01 PM
Dorbin shares what he finds about the magic items. As the rest of the place is revealed, he too marvels at the gold.
Micah realized that he and Zanderallen whistled in near unison.
He blinks multiple times as he contemplates the extent of the wealth before them. "Lukas is going to hate this, he thinks to himself as he imagines telling his older brother about this recent windfall.
He then considers the aura Dorbin and Zanderallen are referring to."The type of aura is consistent with an unhallow effect. If it is, then it definitely needs to be dealt with, but countering that is beyond my ability. Perhaps someone back at Lakeview can assist.'
Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) Wednesday March 13th, 2019 6:52:18 PM
"Well, if the gold is good to take I do handily have a sack to hold this in. And my quiver should be able to hold a spear or two if need be." If no one says otherwise Sid will load up the gold. "Bart, with this much gold we can take a finder's fee, setup the Ratfolk and invest in the lizardfolk village."
"Also, I'm not sure about the magic of it, but if it's something that can be put in a bag I don't thing the unholy aura will leak out of the party's party bag all this gold is going into.
Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Wednesday March 13th, 2019 7:01:13 PM
Stohp is less than impressed by the gold. She already had enough to live off of for the rest of her life; really all it meant was someone was getting a gear upgrade. She pauses to marvel at the absurd expenses that come from a life of adventuring. Her armor alone was probably worth enough that she could live off it for the rest of her life.
DM MikeK - Wow, that's a lot of gold Wednesday March 13th, 2019 8:22:35 PM
Stohp has some existential issues, but the rest of the Shields find the prospect of a mess of gold to be very appealing.
Some will recall, like Zanderallen, that Lord Paragon Belkior did promise to finance the beastfolk's expedition. And others may recall that Jasper offered the group whatever they found in the building as payment for their services.
The only real question is what to do about this spell effect in the chamber. Micah will know that an Unhallow spell is temporary, unless it was made permanent. Maybe the group will get lucky?
For no apparent reason, the group decides to wait a day in the area, and then recheck the chamber. When they do, they find the spell effect has expired. There is no further magic in the chamber.
So, nothing is really stopping the group from returning to the beastfolk and giving them the good news.
----------- OOC - The module is concluded. In addition to the cash and magic items, each of our heroes earns another 4,500 xp. Additionally, everyone earns a Hero Point. Additionally additionally - Micah and Zanderallen earn a second Hero Point for their valiant near-last-stand in front of the mummies.
Stock (JonM) HP: 58/88; AC: 22/20/13; DR 1/-; CMD: 26; Rage: 12 of 22 Thursday March 14th, 2019 5:24:48 AM "Ok. Shall we go find our boat? Hopefully the ratkin are ready to move. I'd prefer to avoid any more fights on their behalf."
Stock takes his place at the head of the march order for the walk back to the boat landing.
Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] Thursday March 14th, 2019 9:27:25 AM
Dorbin says, "I think it's time to take the good news back to the beastfolk! Let's be on our way home."
Zanderallen (Zachary H) 57/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 d20+5=7 ; d20+7=27 ; Thursday March 14th, 2019 11:53:03 AM
Before they settle down for the night Zander raises a concern, "Was anyone other than myself hit by one of the mummy's fists? They are carries of a cursed disease known as mummy rot. As one of his paladins, Domi grants me protection from such afflictions but I would hate for one of you to be infected and us not take the proper steps to cure it. I have the ability to cure disease but Micah I will need help with the curse part" Zander tries to remember symptoms of mummy rot but either everyone is clean or he slept in that day at temple school.
Sleeping soundly after the hard fight of the day before Zander prepares to attempt any disease curing needed before setting off to guide the beastfolk to their new home. --------------------------- Know(Rel) : 27 for specifics on mummy rot (nat 20) Heal 7 to check for disease
(OOC: I added all the gold and items to our party treasury, details about that in the email I sent to everyone)
Micah (John) HP: 34/52 AC: 24/12/24) CMD:18 Thursday March 14th, 2019 5:32:36 PM
Before they turn in for the evening, Micah spends time in prayer. After some time, he finds he has tapped into more divine healing power and heals up his friends.
As they journey back, he asks Stohp about the fancy boxes the gold was in, knowing that she will be intrigued by the clever construction.
Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Thursday March 14th, 2019 6:40:24 PM "I'm fine." Stohp tells Zander. "The ratfolk should be waiting for us at the village right? Should be an easy trip back.
Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) Thursday March 14th, 2019 6:49:23 PM
Sid walks next to Stock as they head back, "Gods that was epic. I don't know what was better the hard pressed battle or the soundtrack Dirk was laying down. It was like being at a good play."
DM MikeK - An easy trip back Thursday March 14th, 2019 9:05:46 PM
Zanderallen and Micah check their comrades for signs of mummy rot, but somehow everyone escaped that particular fate.
Relieved, the Silver Shields retrace their path. Again, the forest is devoid of anything dangerous, and in seven days, the group arrives at the former location of Perimon.
The beastfolk have moved wholesale to the small clearing. Several large tents have been set up, as well as a cooking area. There are also several heavily laden, multi wheeled wagons. And a corral holds oxen.
A welcoming party, led by Jasper, meets the group;
"Did you find it?" They ask eagerly. "Were the witches right?"
Dirk Devlin (Joe) HP: 35/59 AC: 20/14/17 CMB: 5 CMD: 17 Thursday March 14th, 2019 9:09:42 PM
Dirk nods with a smile as he sees Jasper arrive to welcome the group back.
"Jasper, it was something you would have to see to believe. It was unbelievable, but we all managed to make it out alive and relatively well."
Dirk now pats Jasper on the back as a few others in the group look ready to speak.
Bartomus(Rod) HP: 40/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED Friday March 15th, 2019 12:19:17 AM
He paused before they left the clearing with its meticulous grass and trees, looked back at the black structure and made sure he had a good mental image of the place they had been. It would be that mental image that he would use to translate into another carved panel sometime in the future.
As they spent their time working their way back to the beastfolk, he shared some about where he had come from and the lack of forests. Where they were now was so different. Eventually, they found themselves back amongst the folk and all of their wagons, animals and such.
"It's going to be a pretty good place for folks to settle," Bartomus added to Dirk's comments. "Suspect that you all will find ways to use the place we couldn't even imagine. Not the Float, but might be better than the Float."
Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 Friday March 15th, 2019 10:09:56 AM
Zander gives the place one last sweep before they leave just to satisfy his mind everything is safe for the beastfolk to move into. Convinced at last he is in good spirits as they walk back, he readily engages Bart in conversation about where he grew up. Having been born and raised on the Fence level of the Float it wasn't until adventuring he had ever set foot out the city.
When Jaspar comes out Zander can't restrain himself and gives Jaspar a hug, so filled with joy at the good news for their old friend. "Jaspar it's going to be perfect for you and your people. The witches were right in every detail, including their warning but we took care of that. Just follow this trail straight back and in 7 days you'll come to your new home, you can't miss it."
Stock (JonM) HP: 88/88; AC: 22/20/13; DR 1/-; CMD: 26; Rage: 22 rds Friday March 15th, 2019 11:32:27 AM
Stock laughs at Z's understatement. "Yeah...we took care of it alright. It almost took care of us too! No matter. It's done. Hopefully things have been quiet back at the Float. It will be good to sleep in my own bed again."
Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] Friday March 15th, 2019 1:40:07 PM
Dorbin takes lots of notes at the building and even more on the way back to the clearing. He says little when they arrive, leaving the talking to others.
Dirk Devlin (Joe) HP: 35/59 AC: 20/14/17 CMB: 5 CMD: 17 Friday March 15th, 2019 1:52:56 PM
Dirk takes out his small leather-bound book and a small shaved piece of coal and begins to sketch the landscape of the place they just left. He sketches away as he sits on the ground, resting himself.
Micah watches apprehensively as Zanderallen examines the site for further threats, then releases the breath he did not realize he was holding when the paladin announces the area clear.
On the journey back, Micah recalls the battle with the mummy lord and its memories, finding satisfaction in the power of his faith and his fellow Shields' skills having overcome that ancient evil.
Zanderallen beats Micah in sharing the good news with their old friend. Micah steps forward and gives a hug of his own. "Your new housing is several steps up from the walls of the Silver Shields' headquarters", he tells their old butler with a grin as he steps back from the embrace.
================= Everyone Return your hitpoints to maximum in your header. You healed and were healed during the journey.
Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Friday March 15th, 2019 9:12:10 PM
Stohp offers a less vague and more concrete description, describing the details and how the mechanisms inside work.
Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) d20+16=31 ; Friday March 15th, 2019 9:23:42 PM
Sid helps "clarify" on Stohp's report, and gives Jasper a firm handshake and they aren't as well antiquated, "It'll be a fine place. You'll have a hard time keeping the lawn as well managed as it is... or was, but it should be a fine place indeed. Honestly I'll be interested to see how you and yours spruce it up. some window boxes and orchards and it will be the envy of the area. Well lady and gents if the magic hour is over I've got to go shower and mind the shop!" Sid makes a winding run around the float, getting food for super, a paper or two, and talking to some of his old regulars he sees in the market. He sends a runner down to check on the grannies(witches) that have been helping them and to make sure the lad he had helping them is still alright and finally makes his way home where he cleans up, makes super and fills Elly in on all of the exciting adventures he had, and playing down how hard the final fight was.
Knowledge(Local): 31 ((To gather the land of the land and reconnect with contacts in the Float))
Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] Monday March 18th, 2019 11:34:09 AM
Dorbin heads back to the HQ at the float and plops down in a comfy chair. "That was exhausting." Emily Jasmine shows up and plops on his lap.
Stock (JonM) HP: 88/88; AC: 22/20/13; DR 1/-; CMD: 26; Rage: 22 rds Monday March 18th, 2019 4:25:04 PM
Stock follows Dorbin into the HQ and says, "You got that right Dorbin. Say, how come when we're outside this building you are always in the back but when we get home, you're always the first one through the door and can claim that chair? HA! Got ya didn't I!"
Stock makes it up the stairs to his room and lays down to relax, doing his best to forget the fear he experienced at the hand of the tomb lord.
Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 Monday March 18th, 2019 4:41:02 PM
Seeing the beastfolk on their way to their new home, Zander is glad to be heading back to his home and the known comfort of the Float. Still something unsettling about not having a ceiling over one's head. After getting back he pays a visits to the Smith's forge to get some of the dents worked out of his plate armor. Not entirely necessary but mummy fists were unnaturally hard and had made some unsightly marks.
If given the chance after rest and getting cleaned up Zander invites anyone interested to join him in going to thank Paragon Lord Belkior and let him know that the beastfolk had a happy home ready for them. He promises his aid in gratitude if it is ever needed, "I may serve Domi, but I don't think he'd mind if I performed a service for Alemni in thanks for what you did for our friends. Getting them out of the float safely could have been quite difficult. But now they have a new home ready for them."
He also goes through the magic items with everyone and sorts out the gold. He hands everyone a large sack of gold, or leaves it in their room if their not available. Zander's sack is much smaller but he explains, "With the sale of the ring and spear we'll have just over 40,000gp, or 5,000 each in an 8 way split. The two items are worth just over 2000 so I'll take them instead of an equivalent amount of gold, that way the merchants down in the catacombs can just give me a single receipt." ---------------- (OOC: Everyone add 5000gp to your character sheets. I will also send out an email and update the party treasury later today. Trying to speed up the loot distribution process, if anyone has questions please ask.)
Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) Monday March 18th, 2019 6:54:46 PM
Stohp starts trying to plan her upcoming purchases.