DM Mark - "Might I ask whereabouts your company calls home?" Monday July 2nd, 2018 1:27:46 AM
Brom is glad to be back in familiar surroundings. He ignores the chest and starts walking to Magpie Crossing.
Velarin offers quick transportation to Magpie Crossing and relaxing accommodations once everyone’s there.
Barratore finds the whole matter frustrating. He picks up the chest and assumes a misty form as he rises into the air. He heads toward Magpie Crossing, surveying the area as he goes.
Tishe tries to wrap her head around this whole experience. She wonders about what just happened as she casts a Fly spell and rises into the air.
Sir Royston asks where the company calls home, and if he might find bit if rest there.
All here in the crater can see the body of the purple worm, the remains of the iron golems. The remains from earlier battles are here as well, though the older carcases have been picked at by scavengers since. It smells bad here too.
But gone is the bloodweed.
From Barratore and Tishe’s high vantage points, they can see all the bloodweed is gone. But so is much of what it destroyed. Animals and people, driven mad by the bloodweed tore at each other. There is much death. But there is life as well. Smoke rises from farmhouse chimneys in the distance. You see a wagon or two on the road.
Brom encounters a wagons on the road just beyond the crater. The reaction is hostile, the two you men driving the wagon fearfully raise clubs. They’re little more than boys. In trembling voices, they demand know what the barbarian wants and telling him that they want no trouble but will fight if they have to. Barratore sees this potential confrontation below him as he whizzes toward Magpie Crossing.
Those at the crater can hear the shouted warning from the two. Tishe sees the wagon and Brom, but the scene is out of sight for the others on the ground.
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet Monday July 2nd, 2018 8:53:22 AM
Barratore continues on, Brom was a Keeper of the Vale, one of the more traveled members of the group at that. He is a Champion rank member of the WLA and wears the badge of that office, just as Barratore does. The momentary panic of a pair of children will not give Brom any issues. Barratore banks and changes direction deciding to swing over each of the towns, following the roads.
First he flies west towards the Pillar of Cnut, and onto Jarlwolf to land and try and assure the people the threat of the Bloodweed has been eliminated. From there, he will continue to Witchspawn to say more of the same and then, along the southern road to Merrydale. Finally he will head to Magpie to meet with the others
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) d20+24=40 ; Monday July 2nd, 2018 11:26:33 AM
Brom is not surprised by the reaction of the two men. With all the things that have been happening, everyone is on edge.
Leaving his sword hanging on his back, he puts his hands on his hips before speaking. "My name is Brom, from the Keepers." he says. "I don't want ta cause trouble. I am returning home to Magpie Crossing after fighting the bloodweed." He continues while showing his WLA badge. "Why are you out here? I would have thought everyone would have pulled back away from the crater while the bloodweed was there."
Perception DC 40
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. Monday July 2nd, 2018 1:12:31 PM
As members of the Keepers head off in their own pedestrian ways, Emrys offers to take anyone home instantly if they wish to go. Maybe once they get resettled back into home, and he can see to the health of those in his coven, they can devise a plan to quickly rid the area of all the death and decay.
With that being said, Emrys speaks the Words of Recall and instantly transports back home with whomever wish to come along.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Monday July 2nd, 2018 8:01:40 PM
Tishe’ watches Brom, but the barbarian seems to be handling the encounter without raising voices, an d so the Spellweaver turns to Royston’s question. “We Wall in Cinnamon Valley, Sieur Royston. And we are the heroic pack pledged to keep these people safe. I haven’t been weaving with the Keepers long,” and she looks towards Brom with laughter in her eyes, “yet I have been forcibly told I am a full member. Therefore, you are most well come to rest a while in our shade “
Tishe’ prefers a more leisurely travel back to Magpie Crossing, the better to gauge the damage to the land and the people. In the meantime, despite the smell, she floats about the crater, searching with her innate Detect Magic ability for any treasure that may have been left from earlier battles or by the Crystal.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Monday July 2nd, 2018 11:12:03 PM
Edson is about to ask another question when he is suddleny back at the crater.
" I'll take you up on that Emrys. Instant sounds goodm.. if no one is grabbing the chest, ill grab it and bring it back with us."
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Monday July 2nd, 2018 11:55:07 PM
Sir Royston is happy to carry the chest. "Please, allow me." He lifts it with a huff and stands next to Emrys for the transport to Magpie Crossing. "Are you good folk heroes of this town where we are going? I heard the term 'Keepers' bandied about."
DM Mark - "Are you good folk heroes?" d20=14 ; Tuesday July 3rd, 2018 1:00:53 AM
Barratore has vanished into a mist with the chest. He pauses for a moment as Brom encounters a wagon on the road, but concludes the Barbarian likely has things well in hand and travels on. As he does, he sees there is a good deal of activity below him - mostly related to rebuilding and repair. Clearly, the bloodweed infestation took a toll on the area. He arrives in Jarlswold and sets down, assuming corporeal form. A crown quickly begins to gather around the minotaur, though none dare speak.
Brom speaks to the youths in the wagon. He says who he is and flashes his WLA pin. ”Wow. You’re Brom? The Keepers' Brom? Gee, we’re sure sorry to greet you like that. We’re on our way to Magpie Crossing to sell some things. We’re , um, we’re….”
Suddenly a voice come from the back of the wagon, and a boy about 5 years old throws back a tarp. ”We’re orphans now, ‘cuz mom and dad was killed by the wolves. But we was safe up on the loft. And Adney an’ Cal here defended us and killed the wolves. But they almos’ lit the barn on fire. But they didn’t cause Pa put it out afore he died. An Sessa was there, but she and Aggie are back at the farm, ‘cuz sumbody’s gotta take care of the animals while Adney an’ Cal go to town to sell stuff so we have sum money, an…”
The child is cut off by the older boys, as they glare angrily at him.. ”TASSEN! CUT IT OUT! WHAT ARE YOU EVEN DOING HERE?”
“We’re sure sorry Mr. Brom. Tassen’s not even ‘sposed to be here an’ our sisters are gonna be aweful worried.” The other continues, ”Adney, we’re gonna have to go take Tassen back afore we go to Magpie. Sessa’ll be aweful worried if we don’t. We’re sure sorry to bother you Mr. Brom.” The boys turn the wagon around as Tassen protests from the back. Brom can see a variety of household good and a few weapons now uncovered in the back of the wagon.
Emrys decides to pop home with Daemon, and Edson joins him - glad for the quick trip and the promise of rest after their ordeal. They find the town a buzz of activity as they arrive.
Tishe turns her attention back to the crater and casts a Detect Magic and surveys area. Sir Royston shows a number of magic auras. But her keen eye catches a few glints of magic in the crater. It seems there are a few remnants of the destroyed crystal that are magic! As she does so, she makes it clear to Sir Royston that he is welcome at their place in Magpie Crossing.
Sir Royston asks Tishe and Velarin as the only two remaining, "Are you good folk heroes of this town where we are going? I heard the term 'Keepers' bandied about.”
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Tuesday July 3rd, 2018 7:08:58 AM
Tishe’ looks at the DragonSorcerer, not quite sure she is believing her ears: he is asking again?! Thinking back, Royston has been told the group’s name three times already. OK, so Barratorre told him welcome after the Purple Worm fight in the name of the Defenders of the Vale, but Velarin said ‘Keepers’ after the Crystal battle, and just seconds ago Tishe’ herself said the same thing!
She collects the magical bits of Chrystal and returns to Velarin and Royston. Maybe it was her Sargrass accent? Tishe’ strives to be clear.
“Royston. Yes, we are the Keepers of the Vale. We have a Manor in Magpie Crossing. You are invited to stay with us. Would you like to do that?”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Tuesday July 3rd, 2018 9:49:07 AM
Assuming Tishe' says something about the magic in the crater, V will assist her in checking and collecting them.
V nods agreement with Tishe' welcoming Royston. "Right. So I think that's settled then. Since Brom and Barratore are taking the long route to see what is left between here and there, I'm for joining Emrys and taking his recall back to the crossing." V looks at Royston. "Shall we?"
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) d20+24=38 ; Tuesday July 3rd, 2018 11:00:56 AM
"I'm sorry to hear that." He says to the kids. "Stay strong and stay together." He adds a small piece of advice. Brom looks at the kids for a moment as the brothers have words with the younger sister.
As the boys decide to head back, Brom says. "I think I should escort you." He says. "Not gonna take no."
Brom turns away from Magpie and heads back with the kids to their farm. On the way back, he will answer questions and give them tales of his travels.
Perception DC 38
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet Tuesday July 3rd, 2018 1:53:33 PM
Barratore gives a friendly wave to those gathering, "The infection of the red weed and grass is gone. It is time to clean and rebuild. My fellow Keepers will assist as we can, but first we must get an assessment of our losses and damage to our lands. I ask you document what you have as well as what is gone. A small group of you should collect this information." Barratore will shake a few hands promise to return soon, but he must be off to several other towns as well.
Barratore resumes mist form, ascends skyward to 60' and then streaks towards Witchspawn
Diplomacy take 10 - 10
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. Tuesday July 3rd, 2018 5:06:42 PM
Once Emrys appears at the estate, he and Daemon immediately go looking for Angus and his coven. He's worried that Angus wasn't already awaiting their arrival. He always seemed to have that uncanny 6th sense about such things. However he could, at any moment, appear out of nowhere.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Tuesday July 3rd, 2018 11:46:23 PM
Edson awaits the treasure to come to the home so they can sort it. He had a feeling things were gonna get worse before getting better and that would be needed at a time like this.
Once back at rhe manor, he stretches before relaxing. The last battles were stressful and everyone probably had their own way of unwinding.
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Tuesday July 3rd, 2018 11:57:44 PM
Sir Royston gives a small shrug. "My apologies. Anyone can just give themselves a title, you know. You may be the 'Keepers', but that doesn't mean the town calls you so." He gathers his dignity and gives a bow from the waist. "I would be happy to accompany you. My thanks for your hospitality." He stands ready to use the recall.
DM Mark - "Are you good folk heroes?" Wednesday July 4th, 2018 12:50:40 AM
(Your DM is getting confused by who’s going where and how. But here’s where I think we are: Emrys previously cast Wind Walk on everyone, so everyone has the option of turning to mist and moving at a very fast rate for the next 14 hours. Brom chose to walk. Barratore left on his own with the mystery chest and is using Wind Walk to visit the larger communities in the Cinnamon Valley. Emrys cast Word of Recall to take Daemon, Edson and himself straight to the heroes’ home in Magpie Crossing. Still at the crater, but able to Wind Walk are Velarin, Tishe and Royson.)
Brom returns with the boys to their farm. It takes a couple hours to get there and it’s now midday. As they arrive, he can see some burned areas and the animals are missing. There is a large garden area, and he does see a few chickens that seem to have survived. He also sees two fresh mounds nearby suggesting a recent burial. The children do their best to be good hosts, but the efforts are a bit clumsy and touched with a great deal of sadness. They are heartened that someone with as important as one of the Keepers is here to visit them. The boys decide they will set out for Magpie Crossing the next day and hope that Brom will stay the night and go with them in the morning as it will take the better part of the day to get to Magpie Crossing. The young stowaway Tassen seems to regard Brom as more a playmate than a guest, and wants to recount the battles against the infected animals as only a 5 year old boy can. All there seem to eat up any tales that Brom has about what happened.
Barratore will be met with joy and sadness in Jarlswolf. He issues some instructions and says he must be off. He learns most of those in the town survived - the countryside was harder hit. A dwarf named Dorik Riverstone shows up. He tells Barratore that the Pitchfork Council has been in communication and that matters are being organized and addressed, though not quite to Dorik’s liking. He says the Council will be relieved to know the Keepers have returned as they’ve been gone for over a month, and it was only a couple days ago that the bloodweed suddenly disappeared. (Unless he has more to add or ask,) Barratore heads to Witchspawn.
Emrys and Edson return to Magpie Crossing. As they appear, they are quickly noticed as some seem to run off while others nearly mob the two, peppering them with questions - what happened, where were they, why were they gone so long, what happens now, is it all over, where did the bloodweed go?
Indeed Angus is not there, but shows up soon. The normally taciturn man has been very active. He’s also rather dusty and dirty. He has organised the coven members and some neighbors into a busy group, running around effecting repairs, providing healing, encouraging others. But there is still much to do. It seems those in Magpie Crossing fared pretty well, but had to hold the town against infected animals and some infected farmers! Most were killed in the process, but some were subdued. And it was found that when the bloodweed disappeared, so did the sickness from any remaining animals or people.
Edson relaxes.
Back at the crater, Tishe is a bit puzzled that Royston is asking about their group again, but she replies pleasantly to the man. She finds four fist sized crystals that detect as magic.
Velarin also scans the crater for magic, but finds nothing more that what Tishe already recovered. As she turns to reply to Emrys about his proffered teleportation back to town, he finds the Bloodwitch has already vanished with Edson.
Royston seems to be a bit puzzled about the Keepers, but he is grateful for the invitation to their place in Magpie Crossing.
With the rotting purple worm remains, this crater smells pretty bad.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) d20+1=20 ; Wednesday July 4th, 2018 9:39:14 AM
Brom looks about at the farm and wonders if all the farms on the outskirts of the towns are as badly hit as this one. Brom enjoys the time he spends with the family. He tells his stories; he listens to theirs.
He agrees to stay the night. Brom is awake after a couple of hours, as a result of his magical ring, and spends the night outside surveying the farm and the damage caused by the bloodweed infection. Brom spends a lot of time thinking about things.
The next morning before they head out, Brom comes to the oldest kids and tells them he is going to help them. He will take them, all of them if they wish, to Magpie Crossing and get the things they need and make sure they get back safely. He will not take no for an answer.
Perform DC 20
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Wednesday July 4th, 2018 5:19:11 PM
Tishe’ nods, “Yes, Royston, anyone could give themselves a title.”
The small human turns to Velarin and tucks a lick of wavy brown hair behind an ear. “I’m going to walk back to town. As I recall, it isn’t that far and I’ll be able to help anyone who needs it on the way. I’ll see you back at the Manor.”
Tishe’ then does as she says, walking back, helping where she can and assessing the damage by th BloodGrass along the way.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Wednesday July 4th, 2018 7:16:57 PM
"Very well Tishe. I am going to take the instantaneous route momentarily. Royston? going for a walk with the lady, or a teleport with me?
V will also cast a detect magic so that he too can see what is magical, and then he will collect it. Followed immediately thereafter by a cleaning of himself and the crystals via prestidigitation.
He will then return to Magpie crossing via teleport either alone or with Royston.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Wednesday July 4th, 2018 7:22:42 PM
OOC: treasure list as I have it not including the chest or crystals recently received
434 Gp +2 Darkwood heavy wood shield +1 club 3 MW shortspears Belt of mighty Con +2(claimed by Edson) Cloak reistance +4 (claimed by Edson) Druids Vestments Eyes of the Eagle Headband Wisdom +4 Ring Prot +2 Ioun Dusty rose +3 flaming sickle(32,306) +3 flaming 1/4 staff (64,600) (claimed by Tishe) +3 Flaming bow(32,375) 27 Gems at 5.000 each 2 Potions of CSW Long Silver Dagger +3 Elemental Bane (32,302)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Wednesday July 4th, 2018 11:15:30 PM
Edson does his best to answer the tosnspeoples questions. He asks for a list of people who passed... they'd need to be remembered somehow. Instead of relaxing, he heads into the town and helps with any clean up, or acts as a positive face in a dour time.
DM Mark - "Are you good folk heroes?" Thursday July 5th, 2018 12:21:14 PM
Brom enjoys his time with this family of newly created orphans, and he finds he is finally able to relax. Which strikes him as odd. He’s a fighter at heart, and he’s always relied on his might and rage to solve things. And lately, it’s been non-stop fighting for him and his friends.
But there is something relaxing here. No, not relaxing - something... It's the way they care for each other. Though they are really still just five children, with ages ranging form 16 down to 5, they all pull together in the same direction, stepping in where there is need, filling in for each other. Most of all, they listen to each other. And Brom is drawn in somehow. Maybe it’s because he remembers what it was like to be an orphan - but they don’t have an uncle to look out for them the way he did.
Brom helps where he can, and informs the oldest ones that he wants them all to go with him to Magpie Crossing. At first they balk, but as they realize that all they have to take care of now are some chickens and some cats, these animals could fend for themselves for a few days. They agree that a trip for all of them to Magpie Crossing would be a good thing.
The next day the set out. He can see they children have loaded up anything of value from the home to try to sell in Magpie Crossing. If he asks, Brom is told they need to sell things to see if they can buy food and livestock. ---------------------------------- Tishe walks back. It’s a bit sad. As she goes, she sees some of the devastation caused by recent events at few farms and homesteads along the way. At one she finds a few human and half-elven bodies, as well as some animal carcases. She tries not to think about who killed whom. A places seem to have been hastily abandoned. She visits one farm where the inhabitants seem to have survived, and they thank Ffloy that they had planned well enough to fortify their homestead which protected their family and livestock from the bloodweed and the ravages of the infected creatures. They invite her in for a visit, and are quite impressed to learn she is one of the Keepers! They inform her that what happened is indeed tragic, but Ffloy teaches that tragedy often presents opportunity, and they are confident their family will come through all this better than the were before.
At another place, she encounters a couple of men in leather armor. They seem to be rummaging through the place, packing valuables on a couple of mules. As she approaches, notice the plain looking woman in the her dusty clothes. They draw their swords, “Well little thing, you best be on her way if you knows what’s good for ya!” The other says, “No hold on there, mebe she gots some things. Look, she gots one o’ them fancy pins. Not sure where you found that, but we’’ll be taking that if you please. An’ empty out yer pockets while yer at it! Be quick about it, lest we change our minds an’ decide to keep you for as well.”
They both laugh. ------------------------------------ Velarin again scans the crater for magic, but still finds nothing more that what Tishe already recovered. It’s a few hours’ walk to Magpie Crossing, and he offers Royston a teleport there. Royston is relatively silent on the matter, so the DM assume Royston will go with the mage and they both arrive in town.
In Magpie Crossing, there is a good deal of activity. There is discussion of fortifications for the town, and the taxes needed for such. There is angst and frustration over recent immigration from the surrounding countryside - clearly this is impacting the community’s resources. It’s also causing a divide between those that say they need to help their neighbors and those that say those folks made their choice when they decided to live in the countryside. They mayor has had to step away to meet with the Pitchfork Council, and tensions are rising in town.
Edson asks for a list of those who died in the conflict. He’s told the mayor’s people are probably working on this. The rogue looks to pitch in where he can, and there are plenty of opportunities for that. There is building going on with some new residences being planned and built. There are refugees camped out along the rivers and in open spots. There are some families that want to return to their homes in the countryside, but are too fearful of what they may find there. And the local orphanage is bursting at the seams with a recent influx of children.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Thursday July 5th, 2018 3:13:46 PM
Brom is well aware of what they kids are doing with the wagon full of stuff. His plan was to take care of the kids and get them a good start, but that didn't go as planned. So Brom has a different plan. He wanted to give the kids help, but he could see their pride may prevent them from plainly accepting his generosity. In the end Brom settles on an idea.
Moving out in front of the cart he says. "How much you want for the whole lot of yer stuff?" He says to the kids before they leave. "I'm serious." He says. "How much fer the whole lot? It'd take too long ta sell the stuff. With Magpie rebuilding from the bloodweed, ya might not even find someone ta buy it all. So, I'm gonna save ya some time. How much?" Brom was half-serious about the time it would take to sell everything in Magpie. “I expect a fair price, but don’t low ball it cause of who I am. A fair price for the lot of goods.”
After Brom and the kids settle on a price, Brom retrieves a coin pouch from his pack and gives the kids the agreed to price. With that done, Brom tells the kids to unload the cart. “Gonna need an empty cart ta bring back the goods. You can keep these things until I need them.” After the cart is unloaded, they can now head out.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Thursday July 5th, 2018 3:26:16 PM
Tishe’ is concerned by the damage to the land and people, and spends a sorrowful hour piling elf and human bodies into a pile near a cow, then drags branches and broken fence before lighting it all with four Scorching Rays. She is bolstered by the family who were able to survive. “Praise Ffloy indeed”, she says, and helps with the repair of a stout corral using Lennas Greater Mending.
The two bullies with swords, however, alight a fire in her eyes. “Ah, now, sweetie, you shouldn’t have done that. Gathering abandoned supplies is one thing, but highway robbery is another.” A step back, a pass of hands and voice woven into power, and a column of Glitterdust whirls around both bandits!
If either are unaffected, she casts a Quickened Grease spell on the swords.
(She intends to subdue them and put her Arcane Mark on each forehead then let them leave without thier weapons or goods. Tishe’ will then gather the stuff and weapons in her Pants O Plenty and try to find the owner of the farm in Magpie Crossing.)
......
Glitterdust. 10’ radius. Will DC 19 or blind Grease. 10’ square. Reflex DC 18 or drop swords
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet Thursday July 5th, 2018 4:04:09 PM
Barratore is glad for the news that the Pitchfork Council was already working to get this type of information together. With no further questions, Barratore heads out towards Witchspawn and the onwards to Merrydale
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Thursday July 5th, 2018 8:04:36 PM
V surveys the unpleasant situation in magpie crossing, that has a chance of becoming much more unpleasant. He had been looking forward to servants, a bath, a hot meal, and a comfy Elven environment, but that was no longer to be the case.
"See Royston. We are needed already. If you would be so kind as to accompany me, I think we have a little work to take care of yet. Can you take dragon form again?"
With fly still in effect, he moves toward a larger crowd of people near the center of town(with Royston accompanying?) and rises 15' in the air, and calls out loudly "Good people! Hear me please! We have returned, and the bloodweed is gone. Everything still living that was effected by it has returned to normal. Heroes from across the Wold all gathered to do battle with this threat, and end it. What has happened here has happened everywhere. There are children without families. Families without homes. And homes without families. We must work together to see to the safety and well being of all for now. As we speak, the Keepers of the Vale have spread out across the area, helping those that we can, and dealing with those that wish to profit on the misfortunes of others. We will do all we can to quicken the healing of our lands, but we will need all of your help. Until the mayor returns with word from the pitchfork council, everyone needs to work together. I will start by providing food and housing for as many refugees as I possibly can, taking much of the burden of that from your shoulders." (If Royston said he could do the Dragon thing again, V points to Royston and says the following about him. If not, skip it). "This is Royston our newest companion, he looks to help as well. Royston, perhaps you could take a far ranging look around the area, and see if it seems safe for these good people that live in the country to start returning to their homes and seeing what can be salvaged while I see to their current needs?
V will then fly to the center of the refugee area, and summon as many of the refugees over to his area that he can, or that there are, and then cast Mage's Magnificent Mansion to create a massive mansion for 180 people, and start ushering refugees inside, assuring them that it is absolutely safe. (Mansion can hold and feed up to 180 people) V will explain to them that they will find baths, food, drink, beds, and tells them how to request things from the invisible servants. He will stipulate that his only request is that they all treat each other as they would treat him, for this is his home.
1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile 2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy, 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste, Dispel Magic, Fly-C, Fly 4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball-C, Wall of force-C, teleport 6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate 7th: Mage's mansion-C, Empowered cone of cold, Summon Monster 7-C, Limited wish 8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. Thursday July 5th, 2018 9:55:13 PM
Emrys feels very uncomfortable with so many people standing around him ... looking for answers. Public speaking isn't really his forte, especially when surrounded with desperate and scared town folk. His cold and direct manner of speech works well with his coven, but these simple folk require a softer touch. As soon as he figures out the right words to say and in the right way to say them ... the loud mouth Velarin swoops in and steals his thunder.
"Very well!" He turns to Angus and gives him a come hither look. As soon as he arrives, he listens to his report and decides what next they must do.
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Thursday July 5th, 2018 11:56:54 PM
Sir Royston is happy to accompany Velarin, and gives a deep bow to the gathered townsfolk. "Sir Royston Scalesworth, the fourth of his line, Goldsword of Ffloy, Baronet Extraordinaire of Fargunia, at your service." He holds up both hands in a calming fashion. "Please, good folk of Magpie Crossing, allow us to help. Your recent influx of refugees has undoubtedly taxed your infrastructure and public services. We would be happy to help ease the burden. I will go now to survey the countryside and assist with heavy lifting."
Sir Royston transforms into Dragon-Royston and takes to the skies.
ooc: I have a fly speed of 90, I can maintain the form for 13 minutes. With double move actions that is 23,400ft or about 4.5 miles. I would like to fly 0.25 miles away from town, 0.25 miles up, then do a square 1 mile on each side. I will cast feather fall when the effect ends.
In my human form I have a light load limit of 612lb.
In my dragon form I have a light load limit of 1,384lb.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Friday July 6th, 2018 7:15:53 AM
Edson does his part to clean up, bury the dead or spend time with the orphans. He jusylt wants to be a presence so the town knows they're there for them.
DM Mark - "What’s a Fargunia?" d20=9 ; d20=15 ; d20=2 ; d20=17 ; d20=20 ; d20=13 ; Friday July 6th, 2018 2:29:55 PM
Brom suggest to the children now in his charge that he will purchase the goods they have, and ask that they store these things for him. He says that where they’re going they’ll need an empty cart. The boys Adney and Cal discuss this with the older girl Sessa. The younger girl and boy, Aggie and Tassen watch. Eventually, Sessa says confidently, “We think 50 gold is a fair price.” Brom can see that while some of the things have little value, there is are some manufactured goods and weapons, including a crossbow, that would readily sell. His practiced eye suggests the value is at least 100 gold. He pays them - what amount?
Once that is done, they unload the things, but Brom can see they are not being put back where they came from in the house. Rather, they are carefully placed in a secure area in the house and bundled together. They they being the several hour ride with the wagon to Magpie Crossing. ---------------------------------------- Tishe burns the bodies she finds and helps the family with some mending chores. They are very grateful, and offer her 5 silver for her help.
As she is approached by two brigands, they quickly find she is not the meek little woman she appears! She casts Glitterdust on them both. ”Gaaaa! I can’t see nuthin!” “Me either! This is all your fault Rasten. You never said she was a wizard!” “How was I supposed to know.”
The now glowing men blindly hold their swords out in front of themselves as they slowly back toward the house. Then the one called Rasten trips and falls on his butt, though he manages to keep his sword pointed in Tishe’s general direction. ”Argh. Help me up Grep! Look lady, we don’t want no trouble. Once we kin see again, we’ll jus be on our way all peaceful like. An you kin even keep the stuff if you want.” ---------------------------------------- Barratore swings by Witchspawn. As the horned minotaur descends and begins to reform from his misty state, he can see a number of folk on the street. Several begin casting spells. Near a few, a glowing spectral hand appears in the air above them. He needs to make a DC 15 Will save or consider one of them to be a trusted friend and ally.
As he takes form with a chest tucked under his arm, they all back up and some begin to run. There is a call for the guard. A few hold their ground and some brandish wands in his direction, and one replies, ”We are the guard you dolt! If it starts to cast spells take it out!” He turns to Barratore, ”State your business and do not draw any weapons!” Another says, ”Wait, I think I know this one.” There is a great deal of tension in the air. ----------------------------------------- Velarin asks Royston if he can take dragon form again, and then addresses the people there. The elf tells the crowd the heroes have returned, but there is great need and they all need to pull together.
Sir Royston steps forth and tells them that all is well because he is there. He delivers a long title and then assumes the form of a large gold dragon and there is a great deal of ooing and ahing. As he wings off, someone say, ”What’s a Fargunia? I ain’t never heard a’ no Fargunia.” Another says as he watches the dragon go, ”I dunno, but I ain’t messing with nobody from Fargunia.”
As Royston flies out to move things in his enhanced dragon form, things don’t really go as planned. He does see groups of people laboring, but each time he descends to help they run away. No one here has seen a dragon in a long time. Eventually though, he returns to his usual form and though his appearance is still strange and intimidating, his help is accepted and appreciated. Even moreso when they learn he is with the Keepers of the Vale.
Emrys is met by Angus and is informed that of what is going on. Edson is ready to help where he can.
You all learn that there is much that needs to be done. There are physical needs to be met and there are resources aplenty, but somehow, though the bloodweed is gone, weeds of fear have grown into this community and are choking it’s ability to act. There are too many orphans in the small orphanage. Fearful homes could be opened up to these children. Fearful newcomers in town need food and supplies. Fearful townspeople need to know they can help without their resources being completely drained. There are refugees afraid to return home - they just need someone to go with them and to know the town will support them.
Mostly it seems people need a sense of peace and normalcy, someone to give assurances that things will work out. While there are plenty of ways for the heroes to help individually, this community seems to need some sort of healing and purpose more than anything else. They need to see the heroes pulling together the way this community needs to again pull together.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Friday July 6th, 2018 6:17:33 PM
Tishe’ declines the money, only helping because she can, but doesn’t want the family to think they are but a charity case. Then she has an idea. “I may not take money for magical services”, she says, “it is a part of the pattern f a Spellweaver. However, if you would offer information instead, I am seeking a cleric of Ffloy to speak with about working out a contract.”
For the bandits, Rasten and Grep, Tishe’ finds herself at a loss. She can’t tie them up or get close enough for an Arcane Mark without pummeling them into unconscious with her quarter staff. While the sorceress isn’t worried about hurting her with her magical protections, it would reduce the shock effect of her spell. So, she tries an alternative. “That’s right. You leave here with no loot and think twice about trying to rob anyone again. I’m giving your names to the Pitchfork Council and Keepers of the Vale, so if you get caught again...”
She waits, hands on hips, until the Glitterdust wears off, and watches them move off before she confiscates all the bags they had to take to the Magpie Crossing ... well, whoever was in charge!
And then she continues on the way to town.
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Friday July 6th, 2018 10:08:46 PM
Sir Royston does his best to triage the situation and help where he is needed the most. Seeing the large number of orphans is especially concerning to him. When he has a moment, he asks the Keepers in the village for a moment of their time.
"Ladies and gentlemen of the Keepers," Royston holds up one finger, "We have orphans in need of permanent care." Two fingers. "Refugees in need of a means of supporting themselves." Three fingers. "We have a treasure chest filled with, presumably, treasure. I suggest we use the recently acquired money to pay for tools, materials, and the labor of the recently arrived refugees. They will build an orphanage at a site chosen by the town. The orphans will have a place to live, the refugees will have money to support themselves, and the townsfolk will have their burdens significantly eased."
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Friday July 6th, 2018 11:50:02 PM
Brom looks over the goods. “Hmm...a fair price, indeed.” He says. “How ‘bout a hundred?” He says to the boys. “With the weapons and some other things I see, a hundred fer the lot seems more of a fair price.” He says. “What’ya say? Wouldn’t be right if I didn’t give ya what I thought was fair. Specially, when there’s such a big difference.”
On there way to Magpie Crossing, Brom walks next to the wagon. He keeps his sword on his back, but has his bow in hand He certainly hopes he doesn’t need to use it, but the seasoned warrior is well aware that after crisis the vultures come to prey on the weak. He looks back at the kids, well he thinks kids but they are not much younger than he. He was the age of the oldest when he set out not that long ago. Now, 18 pushing 19, Brom feels the experiences of his travels.
He keep thinking about the kids and the tragedy. He thinks that it’s probably fairly common throughout the farmsteads. Young kids having to start over with no parents or one parent. With no livestock and no crops to get them through the winter. When they arrived back at Magpie Crossing...Brom was going to need a horse.
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet d20+13=27 ; Saturday July 7th, 2018 8:57:24 PM
Barratore begins to take form when the folks start activating wands. He snorts in mist form as one spell targets him. Finally becoming solid he casually looks about. Combat flits through his mind as his hackles rise a bit. He looks to the speaker, “I am Barratore Steelwind, a Keeper of the Vale and Champion in the WLA. The blood weed has been vanquished. I am moving across the Vale to see how the people fared in this”. Barratore then pauses, “Wait. You said this one. Tell what has happened”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Sunday July 8th, 2018 8:51:54 AM
Velarin continues helping around town as he can, casting magnificent mansion on a daily basis if needed to feed and provide shelter for as many of the refugees as he can. He waits for the rest of the Keepers to return, or at least some form of governmental representative to institute some sort of long term plan for the care of the people.
"Seems a reasonable idea Royston. Although we should wait until the mayor and pitchfork council have had their say, and we will need to get their permission prior to implementing such a plan."
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. Monday July 9th, 2018 10:15:34 AM
Emrys nods and agrees with Angus' report and tells him to continue doing what he's doing ... and that he's doing a good job. Compliments are rare and Angus acknowledges that ... and is rather pleased with himself and the coven. His corner of his mouth slightly curls upward in a very slight grin ... almost enough to show a yellow tooth ... but only for a second before going back to his normal stoic expression.
Emrys looks around for anything that needs his special touch. However, thoughts of his home Culverheart and Culverwood plagues him. Surely his father, the Wolds most powerful druid, was keeping things together. He feels he needs to go there as soon as he can get away.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Monday July 9th, 2018 11:35:51 AM
" Good plan Sir Royston. But I also agree with Velarin that we should wait and see what the comitee says. "
DM Mark - Together Again Monday July 9th, 2018 2:24:38 PM
Tishe stands before the blinded brigands. The sitting one gets to his feet and the blindness eventually wears off. The men are scared, but decide to push their luck again anyway. ”Hey, like I said little lady, we don’t want no trouble with you. We’ll jes take our things and be on our way.” As Tishe informs them again that they will not be taking their things, they decide that discretion is the better part of … well, living. ”Ok, ok, the stuff and animals is all yers. An no need to report us. We’ll be changin’ our way, yes mam. I thinks I wanna take up faming, how ‘bout you Grep?” “Farmin? You craz….oh yeaaaah. Farmin. Sure, we’ll be farmers from here on out. You bet. We’ll be seein’ you at our farm some time then.” The two cautiously back away from the scowling, short woman in her dun colored clothing.
They’d collected a fair amount of things of value - likely from more than one place. She leads the animals back to Magpie Crossing, arriving there in a few hours. --------------------------------- Brom strikes a deal with the kids at the homestead, and they take the 100 gold respectfully. Clearly, this is a princely sum in their eyes. Adney gives each a few coins for themselves and holds the rest. Eventually, they reach Magpie Crossing. --------------------------------- Barratore resists the urge to lay into the scared spellcasters in Witchspawn. As he takes form and speaks up, he asks about what has happened. ”Oh, it’s you - thank the gods! You had us scared there. We’re doing OK. As the bloodweed appeared and began to infect people, Dulcet organized the bloodwtiches and healers to combat the infection. We did pretty well for ourselves, but no one’s sure how all this started, so we’re ready for anything now. We’re sure sorry we thought you were an enemy, but we don’t get too many big, horned figures coalescing out of mist.”
Barratore then turns back to mist and heads to Merrydale. He assumes his corporal form again behind a building there and soon learns that this town is tense, but recovering. He is greeted by humans and halflings, and soon Hned Cooper joins them. He’s a local mayor of sorts. The Druidess Simmay Swanfeathers was able to organize the druids in the area to combat the bloodweed and its effects, but there were still many lives lost, both humanoid and animal. Though the bloodweed is gone, they’re still learning of losses of those living in the wooded areas to the south. Even now, they have rangers and woodsmen deployed to assess these effects, so each day brings both good and bad news.
Eventually, Barratore will travel to Magpie Crossing where he will join the rest of the party. ---------------------------------- Velarin’s creation of a Magnificent Mansion becomes quite popular, and soon becomes a problem as a long line forms to get in. There is some frustration by those that cannot get in.
Royston suggests building a new orphanage. Velarin suggests that the Mayor and the Pitchfork Council be consulted on this first. But you learn that the Pitchfork Council is thought to be in Jarlswolf right now.
Emrys encourages his followers to continue their efforts. While quite pleased, he does note that Emrys’ abilities exceed his own and the town is in sore need of all a bloodwitch has to offer.
Tishe shows up in town with a couple of mules laden with goods. Barratore soon arrives, and Brom arrives the following day, rolling into town with an empty wagon and five kids.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Monday July 9th, 2018 7:57:38 PM
Upon seeing his attempt to solve a problem, create a new one, V turns to his currently present companions? Any ideas on the mansion issue, other than making more each day, which I could actually do. We need direction from the pitchfork council and the mayor so that everyone may focus their efforts in a single useful direction."
Shall I send a sending spell to one of the pitchfork council to ascertain their situation and get some direction?"
If there is any time that the group has some peace and quiet, V will collect the treasure from Gargul's chest, and the crystals that Tishe' collected, and add them to the treasure pile. "There is probably a hefty line at the catacombs currently. I hope they brought on extra staff."
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet Monday July 9th, 2018 10:27:22 PM
Barratore lets his fellows know about what he learned in some of the nearby towns including that teh Council is in Jarlwolf "The entire valley is being assessed, and I have spoken with the good people of Merrydale, Witchspawn and Jarlwolf. They are doing what they can and will be getting what they need to the Council." On the subject of what to do about the line for the mansion, Barratore shrugs. "Supposed to be a refuge not home. I say put a time limit on it."
Barratore is not opposed to use some of theire wealth to help the valley, he wants to do it at the behest of the council and not simply dump a pile of gold into Magpie. "Also don't think trying to fund the valley is what we should do.
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Monday July 9th, 2018 11:53:03 PM "Why, Sir Barratore! We are not funding the valley, we are providing economic stimulus. This town needs a shot in the arm to help it get on its feet, and our treasure is just the thing to do it. The refugees are put to work, the townsfolk can sell them goods rather than donate them, and the orphans gain a home. Winners all around! Then, when the orphanage is built, the refugees can use their funds to move back to their homes after some local doers-of-good have cleared the countryside of bandits and savage beasts. The orphans can be trained as apprentices to local craftsmen, and their allowance can in turn support the orphanage. I would suggest we get a hold of this Pitchfork Council right smart so they can see the wisdom of capital investment!", said the paladin of the god of merchants.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Tuesday July 10th, 2018 7:48:29 AM
Tishe’ enters into Magpie Crossing with her mules and goods, then seeks out Lord Hmitri or the Guards Captain Hmark, or their representative to turn over the animals and goods. And the names of Rasten and Grep, “two armed bandits who were plundering abandoned farmhouses and thought to rob me, too.”
To the Keepers, the Spellweaver agrees with Edson who is quietly going about the business of helping where’re needed. But it looks as though she’s gonna be brought in to a team discussion anyways. “Sieur Velarin, it is good intentions and assisted many refugees. I think some good person (inferring non-Keeper) can set up a rotating system so everyone can have a little relief while the Valley organizes.”
To the other discussion, Tishe’ looks dubiously at the dragon disciple. “Royston, what you do with your share of the treasure is up to you, but don’t try to force your own beliefs on the rest of us. Sieur Barratorre is right. And we are not the leaders of Magpie Crossing or Cinnamon Valley. I think we need to find out what THEY think the situation is and where THEY think they need help. Weaving before knowing how the loom is set only leads to a jumbled pattern and knots.”
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Tuesday July 10th, 2018 10:30:00 AM
Brom returns to Magpie with the kids. "Alright, let's get ya the stuff ya need." He says. Brom helps them gather all the things they think they will need and makes some suggestions of things he thinks they'll need. While going with them, Brom inquires about buying a horse and wagon. He also asks each of the merchants how much extra stock they have.
He also wants to discuss with the livestock merchants how much extra livestock they have.
Brom's plan is to fill a wagon with dry goods and go throughout the valley's farmsteads to see if they've fared okay and to help them get by enough to get back on their feet. He knows he cannot completely supply all of them but he would like to help them all where he can.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Tuesday July 10th, 2018 10:30:32 AM
He also plans a quick stop at the Catacombs.
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. Tuesday July 10th, 2018 10:33:51 AM
Emrys begins to look around to see if there is anything he can do.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Tuesday July 10th, 2018 12:52:05 PM
Edson takes a break from what hes doing to meet up with the group. While drinking some water, he listens to the others ideas.
" we need to help, but throwing money at the issue eont help. These people just want something to smile about. Be there.. help, and those smiles will cone. Gather some blankets.. lets have a big cmapout for these orphans. Entertains them and gives them a spot to sleep tonight... Get word like V said, to the council. See what their gameplan is... see where we can help."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Tuesday July 10th, 2018 7:32:28 PM
"Sorry Royston, I gotta back Barratore and Tishe' on this one as well. You can do as you wish with your share once we have been to the catacombs. I will be waiting to hear from the pitchfork council."
"Good idea on the mansion Tishe'."
V will attempt to locate whoever would be the next best lawful authority after the mayor, and offer to continue providing the mansion 24/7 until word from the mayor and pitchfork council has arrived, if they themselves or fair and just people that they delegate, oversee everyone getting a turn. Perhaps 3 eight hour shifts or 4 six hour shifts. Either way, someone needs to organize the fair usage, because we do not have time for that.
DM Mark - Together Again Tuesday July 10th, 2018 9:05:01 PM
With the group finally together, talk continues as to the best way to help out the folks in Magpie Crossing and beyond. The Keepers are asked for help and advice here and there, and it’s clear they are revered figures. This also places some expectations on them and they find they need to set limits as they interact with folk. The Pitchfork Council are not here, and while there are authority figures in town, many turn to the Keepers.
Tishe asks for the Captain of the Guard in town and informs him of the brigands she encountered and where. ”Rasten and Grep eh? I’ve heard of Rasten, but this Grep is new to me. If they’re nearby, they’ll eventually come to Magpie Crossing - we’ll keep an eye out for them. Thanks for your help. I imagine they got more than they bargained for when they met one of the Keepers.”
Velarin finds that most of the conflicts arising with his Magnificent Mansion is that it’s more of a sightseeing visit for most folks that meeting actual needs of food and housing. Sure it provides very fancy and wonderful food, as well as housing - but it’s also really, really cool!
Brom checks into available supplies. Right now, everything seems to be in demand and costs are about 50% above normal for the livestock and wagon he wants. What does he do with the kids, who are pretty excited to be here and in the presence of the Keepers!
Eventually, the chest that Barratore has been carrying is opened. While it appears to be a normal chest, it clearly is not. It is about 3’ wide, 2’ deep, and 2 ‘ tall. It weighs 35 pounds. But it holds much more (reskinned type III Bag of Holding.) Within are gold and gems worth 300,000 GP. Also in the chest is a tiny replica of the larger chest just a few inches high. Within it are seven rings made of steelgrass!
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet Tuesday July 10th, 2018 9:30:23 PM
Barratore is about to say something overly direct and very Minotaur like to Royston, but with Tishe and V already on his side, he manages to shift his thoughts, "Dont forget that there are 4 other towns as well Roy." Barratore finds himself in agreement with Edson. "We are hope, we provide courage we should be seen about the entire valley. What say you that we scatter about. Move about the valley. Word will spread, and those who would take advantage of the times will hear, the Keepers are about and they can never be sure where we might be"
Barratore is very much in favor of this as he talks and has all but made up his mind to do precisely what he has said
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Tuesday July 10th, 2018 11:22:14 PM
Sir Royston holds up his hands in a conciliatory gesture. "But of course. It was only a suggestion. Far be it from me to intrude upon your protectorate. I am available to serve as I am needed."
He looks at the steelgrass rings with caution. "I always prefer to identify magical what-nots before applying them to my person..."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Wednesday July 11th, 2018 10:21:07 AM
"I am in agreement Barratore. Spreading out, and being anywhere at any time may be a good thing. Checking in on the towns, and using them as a bit of a short term base may provide a little reinforcement to their structure as well."
"I however, think that remaining here is my wisest course of action. I used a lengthy list of scrolls that will take time and equipment to replace. Also, the entrance to the catacombs is here, and as usual, I will see to the sale of the items we acquired before Sir Royston joined us. In addition to that, this can be the location where the pitchfork council, or any in need, know they can find a Keeper who is able to contact all the rest."
"Agreed Sir Royston. I have some Identifies standing by. Tishe' Do you want to put those crystals you grabbed at the crater here as well for identification? I can take them to the catacombs with the rest"
V casts Identify on both the rings, and the crystals from the crater.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) d20+20=39 ; d20+20=22 ; d20+20=24 ; d20+20=21 ; d20+20=31 ; d20+20=30 ; d20+20=36 ; d20+20=26 ; d20+20=21 ; d20+20=31 ; d20+20=34 ; Wednesday July 11th, 2018 10:58:56 AM
Tishe’ readily agrees with Royston and Velarin about identifying the magic items. The Spellweaver can cast Detect Magic at will as a spell-like ability, and does so. “That, and a strong skill in Spellcraft can identify magic items without even needing an Identify spell”, she tells herself, and carefully looks over each ring and crystal.
The Spellweaver doesn’t want to sell everything at the Catacombs. “If there is something someone wants, we should let that happen and not eat the 50% resale cost”, she reasons.
And then, having someone at Magpie Crossing is a good idea, and Velarin has good cause to be that person. “We do need, hovere, a quick way to contact everyone in case we find a situation that needs all of us.”
...... Tishe’ did 11 Spellcraft checks, should auto identify anything CL6 or lower, not including artifacts.
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. d20+26=28 ; Wednesday July 11th, 2018 12:48:29 PM
Emrys was eager to investigate the rings as well, but Tishe seems to have that well at hand. The tiny replica of the larger chest seems familiar though ... he remembers seeing a similar item owned by his father. Could it be the same?
(Knowledge [Arcana]: 28 to recall this wondrous item.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Wednesday July 11th, 2018 5:52:02 PM
Edson looks at the coins and his eyes go wide. Thats a lot of money.
As for the rings.. they looked nice. He'd wait to see what Tishe says they are before acting.
DM Mark - Surprise Visitor! Wednesday July 11th, 2018 9:29:22 PM
Discussion continues about how to best help the local populace, and there seems to be some agreement in this.
Emrys looks at the magical chest and its tiny replica. It reminds him of a spell called Secret Chest, and even though the larger chest holds more than it should, he thinks the pair may also work as a material component for that spell.
Tishe looks at the magical gems and the rings. She is able to determine that the magical crystal shards are four Gems of Brightness, all fully charged. The rings, well the rings are something else. She will find that each is a Ring of Spell Storing, capable of storing up to 5 levels of spells. But each steelgrass ring is empty. Beneath the rings, you see a piece of rough paper - likely made from a broad piece of grass. It contains one word, “Mahyawu.” You recall that this was the name of the small Manfri you met on the Sargrass.
Since it seems inevitable that someone might say his name, someone does. And with a slight “POP,” Mahyawu now stands before you all, shorter than a gnome, with dark skin, white hair and grey eyes. His outfit is made from a combination of hide, grass, beads and feathers. He still wears the over-large headdres made of woven grass and feathers. As he arrives, he sees the person holding the parchment and snatches it from their hand before they know what happened. The he speaks to all of you.
”Well, well. You are all indeed great heroes, but it has come to my attention that there are still some outstanding matters for you. The Gods wanted me to make sure you knew you knew your efforts were appreciated. First, your heroic efforts deserve some recognition, so you are hereby empowered by the Gods!” He pulls out a feather from his headdress, and it begins to smoke. He waves the smoke onto all of you, and you do indeed feel empowered.
(Everyone is brought to 890,000 XP - enough to be 16th level! Also, each of you get two hero points. This epic, Woldwide adventure leveled everyone up, and the XP levels in your group are very different. This will put everyone at the same point.)
”There. That’s better. I also thought you might have some questions.”
“I see you found my rings! Good. I’ll answer that question even before it’s asked. These will let you store spells in them, but the Gods wanted to get you started off right with these. So, when you first put it on, you may ask the Gods for 5 levels of spells to be placed in them - any you want. But after that, it will be up to you to refill them as the spells are used.” (Choose up to 5 levels of spells of any kind, but no early entry bard, paladin or ranger spells - like choosing a paladin spell that has a higher level cleric equivalent.)
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Wednesday July 11th, 2018 10:50:17 PM
Sir Royston accepts the blessings with a hand over his heart and a deep bow. "Kogaan au hin brod, hin fron, ahrk hin sil. Aal fin rah viin kron hin wundun."
Draconic: Highlight to display spoiler: {"Blessings on your clan, your kin, and your soul. May the gods shine victory on your travels."}
He concentrates for a moment to ask the gods to store a spell in his new ring. (break enchantment)
"The chest... I am familiar with the spell. This could be a very useful item..."
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet Wednesday July 11th, 2018 10:55:15 PM
Barratore arches an eyebrow and pokes Edson with a finger, "Hear that Eddie, the gods themselves are taking notice." He squats down and extends a hand to Mahyawu, "An Honor, Thank you." Straightening he looks at the others, "Do we have any questions about anything? The Wold is safe, The Sar thing is wherever the plains went to be or do whatever that might be." Barratore stops and scratches his chin, "I guess i do have a couple. Where did the Sargrass go and what was the outcome of the immortal thing of three things or whatever that was at the end?"
Barratore intends to go to Jarlwolf. There is a WLA outpost there and it is as good as any place to walk to to be out and seen. He will need to think on the Ring for a bit. Maybe the others could provide an idea or two. It was a powerful gift and he also would need to go to the Catacombs to make full use of it
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Wednesday July 11th, 2018 11:54:44 PM
Brom helps the kids purchase supplies. He is not surprised by the increased cost of livestock. After helping them get their things, he treats them to a good hot meal and a set of new clothes for all of them. Afterwards he takes them back to the manor. He wants to check in and see what's up before taking them home.
Back at the manor, he learns of the money, the gems and the rings. He takes the ring and puts in his haversack. The money he leaves for now, and he doesn't really care about the gems.
After spending time at the manor, he sets the kids up in a room for the night before heading out with them in the morning.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Thursday July 12th, 2018 2:18:54 PM
Edson takes the ring and thinks about it for a second. " Yeah Barry... they sure are."
" Im gonna take that walk with you.. need to see the WLA myself. "
" Mahyawu... did any heroes from the other groups fall? "
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Thursday July 12th, 2018 7:05:05 PM
Tishe’ is pleased but unsurprised Mahyawu arrives at the sound of his name: those Manfri are tricky! As the smoke passes around her, the Spellweaver feels knowledge altering her pattern and increasing her arcane font. “Shady!”, she crows, and gives a bow in Mahyawu’s direction. “Thank you, Grass Walker, I would give you a gift as well, if I could know the pattern of your thoughts.”
The small woman tucks away a stray brown lock of hair and focuses her attention on the Manfri. “What is the status of the Sarr and the land? I promised to defend the Sargrass as I would defend myself, “Talki fresal, dondit likki”, and though I had died in what I thought was the final chapter of the Sargrass, it seems it was only but another chapter of the renewal of the land.”
Tishe’ realizes she is babbling and stops to collect her thoughts.
“Is the Sarr Immortal or god?”
“Does the land need me to return and be a protector as I once was?”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Thursday July 12th, 2018 7:42:52 PM
V accepts his ring. "Thank you, it is an honor." V will ponder the spell he wishes to place in the ring before making the request.
Having no questions of his own, he will listen as the others query the Manfri. Once he leaves, V will gather all the magical treasure that needs be sold. "Anyone else want to claim anything besides what is already listed as claimed? I should go wait in line at the catacombs so that when the end of the Wold needs stopping, are fully prepared for it. As for the chest, I believe we should be keeping that as a group. Not often you get an atta boy from the Gods."
+2 Darkwood heavy wood shield +1 club 3 MW shortspears Belt of mighty Con +2(claimed by Edson) Cloak reistance +4 (claimed by Edson) Druids Vestments Eyes of the Eagle Headband Wisdom +4 Ring Prot +2 Ioun Dusty rose +3 flaming sickle(32,306) +3 flaming 1/4 staff (64,600) (claimed by Tishe) +3 Flaming bow(32,375) 2 Potions of CSW Long Silver Dagger +3 Elemental Bane (32,302)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Thursday July 12th, 2018 8:22:29 PM
"Correction to the list. I believe will take the 2 potions of CSW unless someone else wants one. I was going to buy replacements for the ones I used anyways."
+2 Darkwood heavy wood shield(8,157) +1 club(2300) 3 MW shortspears(903 total) Belt of mighty Con +2(4000)(claimed by Edson) Cloak reistance +4(16000) (claimed by Edson) Eyes of the Eagle(2500) Headband Wisdom +4(16000) Ring Prot +2(8000) Ioun Dusty rose(5000) +3 flaming sickle(32,306) +3 flaming 1/4 staff (64,600) (claimed by Tishe) +3 Flaming bow(32,375) 2 Potions of CSW(1500 total) Long Silver Dagger +3 Elemental Bane (32,302)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Thursday July 12th, 2018 8:24:26 PM
"oh yes, and we have the 4 gems of brightness I will include."
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet Thursday July 12th, 2018 10:20:40 PM
Barratore makes sure Edson takes the magical flaming bow. "Would love the company Edson. We leave in the morning."
"Just leave my share in my room if you would V." A thought hits him, "Do we have a message or sending type spell for talking over distance? All this spell casting power, surely one of you can say come home or something right?"
Barratore will get up in the morning, have a massive breakfast and ask V to hit him with one of those cleaning spells, so he can look appropriately awesome as he travels. Then he sets a pace that Edson can match to Jarlwolf
DM Mark - Surprise Visitor! Thursday July 12th, 2018 11:16:18 PM
In the Keepers’ manor, the heroes tower above the diminutive form of the Manfri in their midst, and his demeanor is unassuming and congenial. Even so, there is a sense that Mahyawu may be the most powerful person in the room.
Sir Royston give him a blessing in draconic.
Barratore notes that the Gods themselves are taking notice, and he asks, ”Where did the Sargrass go and what was the outcome of the immortal thing of three things or whatever that was at the end?"
Edson agrees with the minotaur, and asks if there were any other heroes there that may have died in the battle with the Sarr.
Brom saw to the needs of the children now in his charge, which was a very exciting time for them. They are even more excited as Brom sees them peeking around the corner, watching this exchange with Mahyawu. Brom pockets the ring.
Tishe has some questions about what happened.
Velarin has brings up the treasure.
In response to Sir Royston, Mahyawu says, ”Oh, now draconic is a tongue I have not heard in a long time. But thank you for your kind words.
“You asked about the Sargrass and the Sarr. The Sarr was an immortal power that ruled over the Sargrass. You see, when the Sargrass was about ta be destroyed many years ago, it was snatched from this place by the Gods, Maab mostly, and placed in the Twilight Vales for safekeeping. But, something, we’re not sure what yet though I have my suspicions, entered the Sargass in that place and allowed that nasty bloodweed to invade. And it spread, ooo did it spread, even into the Crystal Mountians in the middle of the Sargrass. I’m not even sure how the bloodweed got into that crystal, but it did. An somehow that triggered an explosion so great it was able to cross the planar boundry back to the Wold, and these pieces seeded bloodweed here - causing great problems for your people I am told.
“The Sarr somehow got infected too! But the collective work of all the heroes of the Wold was able to weaken it enough that the parts of the Sarr were able to break free - both from each other and from the effects of the bloodweed. Good work! Now they are immortal powers of the Sargrass. It’s kinda like bein a god, but only in one place, you see. You asked if any one died. One or two I think. That’s not my problem to fix tho.
“Now it seems that the time had come for the Sargrass to be returned to the Wold. And I say it was past time for that, but nobody was askin me. Will it stay? Hard to say what Maab will do from day to day, but I don’t think it’ll be goin anywhere too soon. An if it does, I’m gonna have words for the Fey Queen, an not all of them nice ones."
At some point in the conversation, Tishe turns to the little man and asks, “Does the land need me to return and be a protector as I once was?” Mahyawu seems genuinely touched by the question and reaches up to take her hand as he responds. “Oh child, the Sargrass always needs you if that is where your heart calls you to be. But it will be fine without you too. The real question that you need to answer for yourself is ‘Do you need the Sargrass? Does it call to you girl? Do you need the open planes and the tall grass and the Crystal Mountians?’” In a flash, he seems to make and place a woven steelgrass bracelet on her small wrist. She never would have thought anyone could turn grass into steelgrass so quickly.
“Anythin else you need from me? Oh, there is one more thing - don’t wait too long to ask for a spell to fill those rings. The Gods are not at your beck and call, an may not answer if you wait too long to ask.”
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Thursday July 12th, 2018 11:31:54 PM
Sir Royston gives another bow of thanks to their Manfri visitor. He excuses himself as politely as possible.
He makes his way towards the Village Square and tries to find a member of the Pitchfork Council -- one who does not appear to have their hands full with business. He inquires as to how many of the refugees are without means to support themselves. He asks how many have come from farms that are beset by monsters or destroyed. And finally, he inquires as to the cost of farmland per acre in the area.
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. Friday July 13th, 2018 1:11:54 PM
Emrys asks his question ..."What of my father the archdruid Myrridan the Wild and Culverwood ... I haven't had the time to seek them out or commune with them. They are the only blood family I have ... other than this band of brothers, and sister, that stand before you now".
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Friday July 13th, 2018 3:04:34 PM
Edson also takes the bow, listening to the minotaur. " Probably better than the one I have."
He helps were needed before heading to the wla training with Barratore.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Friday July 13th, 2018 6:56:10 PM
Tishe’s eyes fill with tears of happiness and gratitude over Mahyawu’s words. It is a sobering thought that keeps them from falling; does she need to return? The Spellweaver finds she needs to thinks about that for a while, not daring to make a hasty decision.
Another bow to the Manfri, and Tishe’ moves herself into the background, eventually finding herself walking about the Manor and the gardens near the stream behind it.
She thinks about days and friends long past: stoic Macasthai, hardworking Trellus, gruff but kind Grymash. Flea and Gilan, Jake and oh so many others. At the mysteries they discovered, slavers they battled, the treachery unlooked for, and salvation unhoped. The Sargrass, the people, the unique flora and fauna needed heroes!
And yet...
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Friday July 13th, 2018 6:56:52 PM
Tishe’ selects ‘Breath of Life’ for her steelgrass ring.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Friday July 13th, 2018 7:39:11 PM
"Excellent idea Tishe'. I was pondering my memories for spells I have heard of, and agree with you. I too shall take 'Breath of Life for my ring'."
V then bows to the Manfri as well, and excuses himself to make his way to the catacombs.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Friday July 13th, 2018 8:30:11 PM
After excusing himself from the Manfri, V responds to Barratore. "Yes my friend. I have sending and will try and keep at least 2 prepared at all times, and I'm able to use many more the following day. That is why it makes sense for me to remain at a central location. If any of you need us all to assemble, just come here and I will send the word. As far as your appearance, I'm not sure a single prestidigitation spell will cut it, but we will give it a go."
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Friday July 13th, 2018 11:18:12 PM
Brom also tells V to put his share in his room.
After that, Brom leaves with the kids and heads back to their farm with them.
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Friday July 13th, 2018 11:37:34 PM
ooc: checking in
DM Mark - Surprise Visitor! d3=3 ; d3=3 ; Saturday July 14th, 2018 1:53:56 PM
Treasure is discussed. Some of the heroes express interest in a few things, and Brom and Barratore ask the others to leave their share in their rooms.
Sir Royston leaves the manor and seeks out a member of the Pitchfork Council. He is new to town, and looks slightly demonic. He is initially challenged by the guard, but once they learn he is with the Keepers, they stand down but remain wary. He is able to find an number of important folk in town, but soon finds the Town Mayor Lord Hmitri is the local member of the Pitchfork Council, and he is meeting with them. They think in Jarlswolf, but it maybe elsewhere. He is expected back in a few days.
Tishe is touched by the Mahyawu’s words, and leaves the others to think for a bit. As she walks along the stream behind the Manor, her thoughts turn to the steelgrass ring. She notices it and her new bracelet are a perfect match. As she walks, she decides she want’s Breath of Life for a spell to fill the ring.
A few moments later, a thin, pale elf shows suddenly appears by her side, startling her! She instinctively steps back 5 feet. He is dressed in black robes and there is a musty, unpleasant smell about him. He looks her over for a moment with a slight sneer. ”Oh. You are my task? Humph, you really don’t look like much, do you? Here, give me your hand girl so I can fulfill my duty with that little ring of yours. Be quick child! I am rather busy at the moment and apparently there is another here that requires the same spell placed in his ring.” He reaches into his pocket as he speaks.
Velarin cleans up the minotaur a bit, and informs folks that he can magically keep in touch with others as needed. Then he heads for the Catacombs, and as he goes he thinks about the spell he would have in his ring.
Barratore heads out and Edson decides to go with him.
Brom secures some goods and loads the wagon he came in on. He gathers up the kids and also heads out, but in a different direction. The kids seem a bit disappointed to leave so soon, but are ready to go. ”Hey, who was that little man with the feathers on his head? He was funny.”
As the diminutive Manfri prepares to leave, Emrys asks about his father and the Culverwood. Mahyawu answers, “I do not know this esteemed Myrridan, but even though he be a druid, if he is your father then I am sure he is a good person. As for the Culverwood, I have heard mention of it but I have never been there myself.”
With that, Mahyawu disappears.
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet Saturday July 14th, 2018 3:17:52 PM
Barratore heads out and thinks on teh ring and what was said. Don't wait too long and on the road he does just that. "Imod? if I may be so bold, but I was recently given this ring and was told by a source my companions trust that i could put a spell or tow into this ring and well I think Freedom of Movement and Bless Weapon are what I want."
Arriving at Jarlwolf, Barratore checks in with the guard and town at several taverns and then stops in on the WLA for a place to stay. He lets everyone know he and Edson both, will be in the area
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Saturday July 14th, 2018 3:45:44 PM
The small woman wonders at the smelly and disagreeable elf standing before her; but that he knows about the ring makes her take off the SteelGrass band and hand it out.
While she is holding the ring out, the Spellweaver thinks about Cinnamon Valley, the people here who need protection; not from those things they can defend against, but those things they can’t. Like the BloodGrass. Or Skalipy. Oh yes! The fire ignited behind Tishe’s eyes at even the thought of the name. That’s an enemy of the people and the land that even the Pitchfork Council would not be able to withstand. Tishe’ as leader of the Sunrise Song could stop his schemes but not bring that villain to justice. But there is a new group of heroes in town...
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Saturday July 14th, 2018 7:34:21 PM
V disappears into the catacombs
(OOC: and waits for updated character sheets with current wealth including the 50,000 ring just received, and items recently claimed.)
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Saturday July 14th, 2018 11:53:23 PM
"Don't really know." He says in response. "I think he's an emissary from the Gods if I had ta guess." He says really not thinking about what he said.
Before he heads out, he tells the others. "I'm gonna be checkin' out the other farmsteads in the area. My plan is to see how they fared and make sure the families can land on their feet again after this. Like this one." He says nodding to the kids watching from behind a corner. "Might be gone for a while. If ya need me just give a knock." He says looking at V knowing the mage will know what he means.
Brom then takes out his ring and says "I'll take teleport on mine."
DM Mark - More Surprise Visitors! d3=1 ; d3=1 ; Monday July 16th, 2018 12:44:22 AM
Tishe offers her ring to the pale elf. ”Ugh. You don’t need to take it off. Very well” He takes the ring and casts a spell. Then he wordlessly give her the ring back, and concentrates for a moment, turning in the direction of the Manor. He then casts a spell and vanishes.
Outside the Manor, Velarin is surprised the have a pale elf in black robes appear suddenly by his side. He rolls a large, black pearl around the palm of his hand as he says “Here now, Give me that ring of ring of yours - I have an obligation to meet.” If Valarin balks, he replies ”I really don’t have time for this.” Then he inexplicably winces, and in a strained voice, he says, "I need to cast Breath of Life into that stupid ring of yours. If you do not wish me to do so, say the word so I may be released from this menial task..” If allowed, he will then cast a spell on Velarin’s ring and vanish with a sneer.
Baratore heads out with Edson by his side. As he goes, he sees a centaur walking toward them. He carries a bow and a longsword, and he wears a holy symbol of Domi. ”Greetings Barratore, and the blessings of Imod be upon you. It seems the Gods have taken notice of you. I have been sent to grant you a blessing in the form of casting spells into a ring you possess. If you will be so kind as to present your ring…” Assuming he does, the centaur will cast a couple of spells. ”There, I have added Freedom of Movement and Bless Weapon to your ring, and you may use them at your leisure. Simply concentrate on the effect and it will happen. Now, if I may ask, what is it that bids my God to send me on this errand - what have you done that makes you highly favored among the Gods? And if you would prefer not to answer, I will leave you alone and be on my way.”
Brom travels with the children. As he leaves town, a very attractive woman stands waiting by the side of the road. She wears tight fitting clothes, cut just a bit lower that you might expect for travel. She carries a staff shod with mithral. She smiles as the wagon approaches. ”Are you Brom? Greetings Brom, I am pleased to meet you. May I?” She tries to climb aboard the wagon, and assuming she is allowed to do so, she snugly sits by the brawny barbarian. ”Oooo. You’re a muscley one, aren’t you. And you have a lot of scars. They’re very attractive. Oh… sorry, I was so distracted, I forgot to introduce myself. I and Mesaelia, and I am here to add a spell to your ring.” She slowly runs her hand down his arm to his ring. Then she casts a spell, but her hand remains on Brom’s as she says, ”There, now you can teleport anytime you want. And, make note, you will be able to bring 5 others with you.” The kids simply stare at this newcomer. She looks at them and then at Brom. ”Oh, hi kids. Say, where are we going?”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Monday July 16th, 2018 8:17:47 AM
V raises an eyebrow at the odd little newcomer, but quickly deduces his purpose in requesting the ring. V holds his hand forth with no word needing to be said.
Following the encounter, V watches as several of the Keeper's head out to ensure the peace and safety of the valley, with more surely to follow. V will remain in town, assisting those that need it while working on re-penning many of the scrolls that he went through in the massive fight against the bloodweed. He will also await word from the pitchfork council, and keep numerous sending spells memorized to send word should it be necessary.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Monday July 16th, 2018 12:07:20 PM
Tishe’ thanks the drow after he disappears, and sits in the grass by the stream. Her hands idly weaving small ornaments while her mind is bursting.
A new group of heroes in town... her memory immediately goes to faces, abilities, and personalities. Brom, Barratorre, and Edson are all men of action. They may be Human, Minotaur, and Elf, but they all have a surprising fraternity of seeking physical challenges and relishing life. Velarin was... complicated; a careful planner and good strategist, also commanded a wide vareity of offensive spells, though fire was a favorite of the tall Elf. Emrys was an enigma, a Bloodwitch with a past family and life that still seems to haunt his footsteps; a fragile body housing some truly impressive magic. And the new Royston; the dragon disciple who was as much a fighter as a mage and as much dragon as human; not really belonging anywhere yet.
But none know of Skalipy. Certainly not like Tishe’ knows the manipulative, sadistic, and twisted monster who seeks to create a desert and call it ‘peace’. No. She is needed here now.
She stands and returns to the Manor with a new feeling of purpose; wholly committed to Defending this Vale.
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. Monday July 16th, 2018 10:30:13 PM
He nods to the manfri's answer. Although he thought he might have had special knowledge on such things. It doesn't relieve his worries at all. They continue to distract him. However understanding that their guest's parting was soon imminent, after quick consideration, Emrys answers the question about what spell he would desire. "I choose the Permanency spell. If that is not too much to ask." He takes his ring and places it on his finger. "That is the spell I wish."
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Monday July 16th, 2018 11:05:00 PM
"Hello, Mesaelia." He says with a smile making sure to enjoy, let her enjoy, the encounter. "Thanks fer that...I mean the ring..." He says stumbling a bit.
"I'm takin' the kids home. They lost their parents 'cause of the blood weed thing. An' I'm tryin' ta get them startin' out on a good footin'." He says to the woman. "After that, I'm gonna make my way through the other farmsteads ta see how they fared and how I can help 'em." He says. "You from town?" He says hoping for an affirmative answer.
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Monday July 16th, 2018 11:56:22 PM
Sir Royston is somewhat concerned to learn that the local mayor is currently away from the village. He asks anyone available, "Do you have a reeve? An undermayor? A judge? Someone who is present, here and now, to help lead this village? Surely the business of the village does not come to a stand-still every time he leaves." If he can find anyone in authority, he asks them the same questions he meant for the mayor.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Tuesday July 17th, 2018 12:00:04 AM
"Well that was pretty cool Barry" Edson says to the minotaur. "I'm thinking of going for invisibility, but I want to think about it a few. You think that would work? would help me to get closer and slice and dice to my elven hearts content."
DM Mark - More Surprise Visitors! d3=1 ; d3=3 ; Tuesday July 17th, 2018 12:36:18 AM
Barratore and Emrys look at the centaur facing them. Edson muses that Invisibility may be a good choice for his ring, and asks Barratore what he thinks. Barratore silently studies the Centaur. ----------------------------------
Brom is welcoming to the attractive woman Mesaelia. As he greets and thanks her, he stumbles over his words a bit. She seems eminently satisfied with this. She hooks her arm in his as they go toward the farm. This is just incredibly pleasant for Brom. He learns that she is from a place called Plateau City, and because of some commitments she made she needed to come here to cast the spell she did. She seems to be in no hurry, and will spend a few days with Brom, helping the children and him with the place. (And since the Wold is a G Rated place, we’ll gloss over some details.) She casts a number of spells and summons creatures here and there - all good and reputable creatures that help with repairs and work around the place. ----------------------------------
There is a good deal of activity in town, and much good will toward the Keepers for their presence, and their willingness to go out into the community to help where they may.
Sir Royston asks for someone in authority, and is directed to Brother Daevon, a Half-Orc cleric of Alemi. He asks about the refugees, known threats in the countryside, and the cost of farm acreage. Brother Daevon tells him there is much that can be done to help the refugees, mostly escorting them back to their farms after the fearful experiences they’ve had in recent days. Some require healing, some could be helped by modest amounts of food and perhaps some silver. But mostly, they need hope - and as Royston engages them, they begin to look hopefully to him - even moreso as they learn he is associate with he Keepers in the Manor. Brother Daevon does not think many threats still exist beyond town, but he’s not sure. Nor is he sure what the price of farmland is these days. (Can find farmland is fairly priced - let me know when you figure out what the rules say about such things.) ----------------------
Velarin accepts the strange elf as he realizes why he is there. The pale elf in is black robes intones a spell and then gives a derisive snort he vanishes from sight. Velarin prepares to see to things in town before settling down to write some scrolls. He is sure the mayor, or any other members of the Pitchfork Council, will contact those at the Manor should they arrive in town.
Tishe sits by the stream and idly weaves some grasses, as she ponders her past. A name comes to mind - Skalipy! And that dreadful red dragon he used to travel with. Now, what was his name? She returns to the Manor.
Emrys stands in the Manor as he watches the Manfi leave. He states aloud that he would like Permanancy placed in the ring. Nothing happens. But about 30 minutes later, there is a great deal of screaming from outside. Emrys, Velarin and Tishe rush to the door, and find that a great purple and red carriage sits outside, drawn by four eerie horse-like creature with inky black skin. Fire spurts from their hair and nostrils, and its hooves spray sparks as they paw the ground! The door to the carriage swings open, and out steps a strange creature. He is nicely dressed in purple and crimson clothing, fairly dripping with jewels. His skin is a bright red, and two great horns sprout from his forehead. He swishes a tail as he looks toward the door of the manor, and as some of you prepare to cast spells he waves dismissively. With a broad smile he asks, ”Now, I’m not here for trouble. Which one of you is Emrys? I have come a long way. You know, it always smells so good up here.” As members of the guard arrive, he casts a spell and they stop on their tracks, seemingly puzzled they cannot advance. (DC 25 Will save to approach this entity.) The guards pull out crossbows, and look questioningly at the Keepers at the door to the Manor.
You’re not sure what this will do to your reputation in town, but it’s certainly a spectacle!
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. d20+17=23 ; Tuesday July 17th, 2018 10:37:13 AM
(Will Save: 25 ... I miss rolled, his Will Save is +19 since he turned level 16.)
Emrys approaches the sinister-looking fellow non-threateningly, but he realizes that he was being compelled to stay back. "I am Emrys Myrridanmyl ...may I ask who you may be?" He gives the town guard a stand down, but stick around, signal with his hand.
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet Tuesday July 17th, 2018 1:31:08 PM
Barratore is a bit taken aback at the centaur, but tries to recover. He had been learning, albeit slowly over his adventures that all things he had been taught as a child and the stories he had grown up with, were not necessarily true. He hands the ring to the Centaur and then as requested, Barratore tells him of the Bloodweed infestation. How it hurtled to the ground from above. That he and his family, The Defenders of the Vale, had traveled to the Sargrass and did battle with a druidic ghost, laying the soul to rest. Barratore tells of the great fight with all of the other Woldian heroes against what the Sar had become and Barratore very much tells of the great Dragon that the group vanquished. His story concluded, Barratore thanks the centaur again
Barratore shrugs, "Not sure Edson. Maybe the improved version. I hear it allows you to remain invisible after attacking. How are you at using scrolls? I was hoping that if i purchased the scrolls for the spells, that you could help keep my ring loaded, so to speak."
The pair continue towards Jarlwolf
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Tuesday July 17th, 2018 1:55:56 PM
Tishe’ waves off the guardsmen, “Warp down, all is well, this being is only weaving a bit of business and then will be Walking.” She turns to the creature that looks even more diabolical than Royston, and the unspoken words of her face and demeanor are an unmistakable ‘won’t you’ to complete the sentence.
“No more weaving spells or fear or doubts into these people who are the night’s soil, now. For if you do, head or no, we’ll send you back to the Lands of Unrest.” .....
Once the eventful experience at the Manor is over, Tishe’ will move with renewed purpose to assist escorting farmers back to thier steadings, and assist in repair as she can for an hour or two before going back to get another couple of families from another Thorpe.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Tuesday July 17th, 2018 2:42:53 PM
V will continue assisting where he is able, and helping the people as they need him
(OOC: waiting on updated wealth so I can divvy the treasure. I can't determine what I can buy and pen until i nkow how much gold I have)
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Tuesday July 17th, 2018 11:56:00 PM
OOC:
Paizo actually published rules regarding the price of real estate!
These rules allow characters to build rooms or change land to suit a purpose. It is modular, and allows you to build just about anything you want by putting pieces together like a Lego set.
A farm is composed of the following: 1 Animal Pen 1 Bedroom 1 Farmland 1 Garden 1 Kitchen 1 Lavatory 1 Sitting Room
It has a total price tag of 2,090 gold pieces. The price of 'farmland' by itself is 600gp. The 'farmland' consists of a "large swath of fertile land" that is 100x100 5-foot-squares in size. This is equivalent to 250,000 square feet, or 5.74 acres.
Sir Royston is a paladin of Ffloy, god of merchants. We have numerous refugees in town. Refugees who ran perfectly good farms until they were overrun by bloodweed and monsters.
I was thinking of having my character approach some refugees and offer them a deal. I purchase their farms for fair market value (heroes do not engage in economic exploitation!). The refugees get gold to survive while their livelihood is temporarily unavailable. We clear their farms of hazards. In exchange, the farmers become tenant farmers, pledging to give me 10% of the value of their harvest for so long as they work the land.
Sir Royston will use the yearly income to establish a charitable fund for the town.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) Tuesday July 17th, 2018 11:59:13 PM
Brom enjoys the few days he spends with Mesaelia. Brom tells her his tales and listens to her stories of her home, Plateau City. Once it's her time to leave, Brom asks if he can visit her someday.
He fixes up the farm, with Mesaelia help, and also gives the older boys a few lessons in weapons so that they can defend themselves and their brothers and sisters. He also asks about the other farms in the area.
After Mesaelia leaves and the farm is fixed up, Brom bids the kids goodbye. He tells them he will check up on them from time to time. Then he's off.
Brom moves throughout the farmsteads checking up on them and helping where he can. He also makes note of the things they need most. His plan is to gather supplies and come back with essential goods and supplies.
DM Mark - Peace and Errands Wednesday July 18th, 2018 2:08:12 AM
Barratore tells this centaur the tale of the Keepers’ journey to the Sargrass and the battle with a ghost, and later with a dragon and the Sarr. ”Ahh, that would explain why you have found favor with the Gods. Goodly and mighty deed you have done. Imod’s blessings upon you both. Farewell.” He walks back into the woods and disappears from sight.
The pair takes the better part of a day to travel to Jarlswolf, discussing spells and scrolls - such things as mighty minotaurs and crafty rogues are wont to discuss. Upon reaching Jarlswolf in the evening, they are soon brought to the members of the Pitchfork Council there. All are there - the affable Lord Hmitri, the crone Dulcet, the grandmotherly Simmay Swanfeathers, and the dour Thelonius Bedstraw.
”Ah, two of the Keepers of the Vale. Good. But where are the rest of you? And what can you tell us of how the bloodweed was removed from our lands? For a time, I feared we have have to adjust to infested croplands and crazed animals. Or would you prefer to wait until you are all together?” ---------------------------- Emrys pushes through the Repulsion spell, identifying himself to this devilishly handsome fellow. Tishe recognizes the pattern in the weave here, and makes it clear that he best be moving along shortly. The Guards look to the heroes for guidance. The nightmarish horses paw the ground defiantly, and there is a faint smell of brimstone in the air.
”Ah, ha ha ha. Of course you’re Emrys. I’d recognize a bloodwitch anywhere. And fear not little lady, I shall not tarry.” He smiles broadly as he steps forward and wastes no time casting Permanancy into Emrys’ ring. He runs his hand along one large horn, almost as if brushing back a lock of hair. ”See, that wasn’t so bad. You know, I’m really not a bad fellow once you get to know me. Come, I can take you both back with me if you wish. I assure you that you’ll have the time of you lives.” You notice his teeth are pointed. He then moves back to the grand carriage, and gestures toward an open door. Assuming no one climbs aboard, he enters the carriage and says, ”No? Pity. You’re unlikely to get another offer like this.” And then, without a word, the horses and carriage turn and run out of town, leaving a trail of smoke and embers in their wake.
The guard and the townsfolk look at Emrys, Tishe and Velarin with a look of awe as they wordlessly draw back from the Manor.
As Tishe escorts folk back to their farms, she meets with little resistance. There are some wolves to chase off from time to time, and a rogue or two to “discourage” but nothing she cannot handle. She’s a bit puzzled when they thank her for not buying their farm. ------------------------------------ Brom has a lovely time with the good Mesaelia, and they both seem to enjoy setting things to rights at the farm. She is able to spot some animals in the distance, and soon the place is really beginning to look like a farm again. The kids are thankful for the supplies and seem to have a renewed sense of hope.
Brom spends a few days moving from farmstead to farmstead in the countryside, and Mesaelia stays with him for a time. She is a great help, and seems to bring laughter and joy to those she visits. Eventually, Mesaelia says she must return to Plateau City, and that Brom is always welcome there. He simply needs to seek out the Slipper Inn and ask for her - they will know how to contact her. She give him a long kiss. As a token, she leaves him with a handkerchief made of red silk. And then she casts a spell and is gone. ------------------------------ Sir Royston begins to address some of the refugees in town. He explains that he seeks to purchase the farms the refugees have left, clear the land of threats, and then let them return as tenant farmers in exchange for 10% or their proceeds for as long as they are on the land.
This is met with a mixed reaction. Two are a bit confused but agree to his terms. A few are eager to sell, but have no intention of returning and instead want to live in Magpie Crossing. Most politely decline and ask why the sale of their land is the price of his help? They tell him they will ask the Keepers for help, as their help doesn’t seem to come with a price.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Wednesday July 18th, 2018 10:24:57 AM
" Yeah, that would probably be better. Dont want to pop up in the middle of battle. " Edson answers.
At the meeting, Edson will let Barratore narate the story, he was better at telling the stories of war. the elf does add.. " The others are scattered around the valley, doing their best to rebuild the community. Both physically and emotionally. I am sure they wish they could be here, but they are preoccupied. "
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet Wednesday July 18th, 2018 3:47:42 PM
Barratore lets the council know the others have spread out across the valley to help in any way they are needed. He lets them know of the warheads, the battle with the Sar and th groups defeat of the great dragon. He als mentions Royston, a new friend who will be part of the Keepers going forward. He proved himself in battle and that is good enough for Barratore. At the conclusion of his part he asks the council for their plans and needs both immediate and foreseeable future
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Wednesday July 18th, 2018 7:01:44 PM
V looks to the stunned faces of the guard and the townsfolk. "Not to worry. Just a messenger from the Gods. All is well."
V then returns to his taks of scribing scrolls, counting out gold to be split, visiting the catacombs, and seeing to the needs of the townsfolk as best he can.
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. d20+14=26 ; d20+22=28 ; Wednesday July 18th, 2018 10:29:10 PM
Emrys was almost tempted to go with the horned fellow. He was particularly impressed with his mode of transportation. He looks down at his steelgrass ring ... it still feels warm. He turns back to Tishe with a uncharacteristically wily grin on his face, he says, "Fortune favors the bold!"
He looks back to see if he can still see his infernal carriage in the distance. "Odd, he never answered my question ... who was he?" He searches his mind for anyone fitting his description from his extensive knowledge of lore involving legends and the planes. (Knowledge [History]: 26, Knowledge [Planes]: 28.)
A little later Emrys is struck with a vision. It appears he is looking through many eyes ... speeding through and around the dense and dark areas of Culverwood. Quickly racing over and through the trees and undergrowth ... ever searching for what ... such hunger. Then it weaves through a tunnel, deep into Underwold ... down among the deepest roots of the forest ... a ROAR! ... you don't know how, but you know it sees you too!
The vision is over and now he understands. Daemon saw a glimpse of it too and looks concerned. Emrys then announces to anyone there at the manor house that he and Daemon is going to take a quick trip to Culverheart to see if he can find check on his father and their home (Culverheart is in Culverwood, next door to the Valley. Not that far away for someone who can Windwalk.).
What he doesn't tell them is that he will be stopping along the way. The battleground where they fought so many beasts and purple worms (where the meteor crystal had landed). He suddenly has plans for all that dead and rotting meat in the fields where they fought. "Come Daemon, we won't be gone long." He casts Windwalk on them both and off they go speeding through the air at breakneck speeds.
Oddly, he eagerly hopes to see all the rotting carcasses where they fell. So much meat shouldn't go to waste.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) Wednesday July 18th, 2018 11:24:51 PM
It was nice having a traveling companion that didn't smell of sweat (or prime rib). He is very happy spending the time with her and the way the people react to her, and the way she makes the rough times seem less rough. After she leaves, Brom spends several more days traveling before heading back to Magpie Crossing. He has an idea of the things the people will need and will do his best to collect what he can before returning again to the farms.
Once back in Magpie, he goes to many of the merchants and discusses with them what supplies he needs and the why he wants it.
After a quick stop at the Bath, Brom is back at the house. He grabs a drink, in his favorite oversized mug, and sits down in his chair. He thinks about the past weeks and pulls out the handkerchief Mesaelia gave. He stares at it with a smile, very much like the smile he gets while in battle, occasionally lifting the handkerchief to smell it remember woman who gave it to him.
He also catches up on the news from any of the other Keepers that happen to be at the house.
The next day, he heads out early and collects the things he needs, including a wagon and horse which if none are for sale he will offer to rent from the owner and return, before heading out.
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Wednesday July 18th, 2018 11:53:51 PM
Sir Royston senses that his idea is not as popular as he would have hoped. The customer is always right. He withdraws his proposal and assures the refugees that he will assist in any capacity to protect the valley, and was only trying to ensure the temporary security of those who had been displaced.
The next morning, he is quick to join Brom in helping however he can.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Thursday July 19th, 2018 11:30:00 AM
Tishe’ goes about her days escorting and helping refugees and Valley residents to get back on third feet. She never asks for payment, the relieved faces are all the thanks she needs! At the end of a handful of days, the Spellweaver returns to the Manor to check in and see how the others have fared.
DM Mark - Peace and Errands Thursday July 19th, 2018 12:23:24 PM
Emrys watches the horned, red skinned man leave in his strange carriage. He does not know this personage, but the man's appearance and that of his carriage makes Emrys think this creature comes from the infernal reaches of the lower planes. He would guess the man was a tiefling. He also realizes that the creature was here to do the bidding of the Gods, which begs the question: what did he get from the Gods that he was here in return. If he was not a person of importance, perhaps he is now? He’ll likely never know.
Emrys had an odd vision and decides to visit his father in the Culverwood. He seeks out the Archdruid, stopping along the way to gather some rotting meat. He will eventually find the man. He is well, and he is very glad to see his son. He asks about Daemon, looking at the creature with some concern. That’s a really big viper! He was very busy working with others to stabilize and protect the Culverwood, and it seems that even the Culverwood was succumbing to the bloodweed infestation!
He asks Emrys what he’s been up to. He also asks why he brought a bunch of rotting meat to the Culverwood, and could he please get rid of it. (It smells pretty bad!) ---------------------------------
In Jarlswolf, Barratore and Edson meet with the Pitchfork Council, who have many questions. The pair answer as best they can, relating what happened with the bloodweed, the crystal, the Sargrass and the battle. They seem pretty impressed to hear about a dragon, and interested that it seemed to have pulled together people from all over the Wold. At the mention of the rest of the Keepers, Edson explains they are doing what they can. Barratore asks the Council about the community’s needs and the Council’s plans. They explain that there are many needs, and they have marshaled what help they can to address them. But the biggest need seems to be a mix of trying to dispel fear, provide hope and ensure a return to normalcy.
Lord Hmitri says, “What this community needs is a sense that they know what to expect. The recent events were so chaotic, the people have been set off balance.”
Simmay chimes in, “That reminds me of a song I once heard from a bard in Merrydale:
What the people need Is a way to make 'em smile It ain't so hard to do if you know how Gotta get a message Get it on through.
“Let us return with you to Magpie Crossing to speak with the rest of your group.”
Wagons and horses are brought, and Barratore, Edson and the Pitchfork Council journey back to Magpie Crossing, stopping a number of time to help those they encounter and to remind folks that all is well.
--------------------------------- Velarin assures those in town there’s nothing to worry about, that the horned man was just a messenger from the Gods. The elf continues his work on his scrolls.
Brom returns to the Manor, and finds that he is not the only one that’s had a visitor. It seems these rings have had a number of incidental impacts on folks. He also feels very fortunate that his visit was much more pleasant than a meeting with a snotty elven necromancer or a demonic man in a carriage.
Brom finds that he can find a horse and wagon, but the cost is about 50% more than normal due to demand at this time.
Sir Royston is disappointed that his plan to set up a charitable enterprise funded through tenant farmers was not well received. But he learns that his efforts have inspired some in the town to take up his banner on this. He is approached by a number of proprietors in Magpie Crossing. They note that costs for some goods are up, and they propose that a portion of this windfall be put to good use. They ask Royston how these funds should be handled, but whom, and what the name of such a fund or effort should be?
Good work continues in town and the surrounding area. In a day or two, Barratore and Edson return with the Pitchfork Council and a few retainers and helpers. Lord Hmitri greets those at the Manor, “Ahh, there you all are. What news? And where is that fellow with the snake? who’s this?” he says of Royston, looking at the new guy with what seem to demonic golden eyes and be horns growing out of his head.
(How much time do you think the party will need to prepare scrolls, items, etc.?)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Thursday July 19th, 2018 7:13:41 PM
(replied to question via email. Shawn... I need Edson's character wealth. I have everyone else's, but I can't divvy up the treasure to even things out without Edson's accurate wealth number)
V listens to Brom's tale of Mesaelia. "Typical. You brawny types always get the girls. I get stuck with a grouchy old Elf, and you get kisses from a gorgeous woman."
V continues about the business of helping supervise magpie crossing, and getting dispalced villagers back to their homes. As the wagon train of Barratore, Edson, and the pitchfork council roll into town. V greets the arrivals with a bow and a hearty welcome. "It is good to see you again. This is Sir Royston Scalesworth, he helped us in purging the bloodweed from the Wold, and will be joining us for as long as he sees fit to do so. Emrys and Brom are abroad. I can give them a call and have them return if that is what is needed."
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet Thursday July 19th, 2018 8:49:26 PM
Barratore answers Hmitri, "And that m'lord is what we are set to do and thought we could accomplish in the quickest fashion by splitting up about the whole of the Valley. Good to hear we are on the same page. Our first large scaled disaster, geographically speaking." He adds with his standard teeth baring grin.
As the crew travel back to Magpie, Barratore elaborates some on what is going on, V with his casting of the magical dimension for shelter and relief, Brom setting to visit the outlying farms, Tishe and Emrys working to help Magpie Crossing with structural repairs
Barratore shoots a thumb at Royston, That is the man who joined our cause to right the Wold at the gathering of heroes against the Sar that I was telling you about, Royston." He nods to Lord Hmitri, Royston, this is Lord Hmitri, Mayor of Magpie Crossing and member of the Pitchfork Council." Gesturing to the others, "And these are the other members of the Pitchfork Council."
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. Thursday July 19th, 2018 11:35:41 PM
Emrys arrives to the battleground where all the dead carcasses still lay. The pit where the meteor had landed still fresh from impact ... it's the only thing that remains fresh ... the stench is horrible at this place.
Emrys does not approach the rotting corpses. He does not take any of the rotting flesh. He does nothing with it ... that would run counter to why he came here in the first place.
"When can we leavesss?" asks the snake.
"We'll just wait until sundown. Our visitor will not appreciate the bright lights of day. Look it's almost time."
"THAT iss why we're here!? I don't feel good about thiss. You're the ssummoner, you'll be fine ... doessn't mean IT won't turn on me!"
"IT has a name, it's royalty ...it's Anax'morak, Lord of Vermin!" As Emrys says his name, his words seem to echo across the killing fields (Casting Greater Immortal Summons). There is a low rumble that quickly grows and suddenly bursts from the ground ... a long behemoth of colossal size emerges ... its many legs writhe and stamp at the ground. It turns its head to face Emrys and Daemon and it gives a bellowing roar. Emrys tries not to react to its moist, ripe breath ... the snake is less successful. The collosal Titan Centipede raises his head to its greatest height and peers down at the two.
"I know you care not for words ... I sensed you were hungry ... I only wished to meet you and offer you this gift." Emrys motions to all the dead littering the fields. "They are yours, if you wish."
The Titan Centipede doesn't hesitate and swiftly attacks the rotting corpses ... ripping, tearing and devouring them ravenously. He continues to feed until 16 minutes pass or nothing is left. He slowly fades away, returning to the deep, dark places of Culverwood.
"That went w-well," stutters Daemon, "I'm sstill alive!"
"Agreed ... it's best to make a good first impression. Now, let's continue on to Culverheart. I wish to talk to father. It's been too long." With that being said, they both turn into mist and continue their journey.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) Thursday July 19th, 2018 11:56:59 PM
Brom looks at V and smiles. "It's good ta be the king."
Brom is glad to see Royston come with him. With him along, Brom decides to get two wagons full of goods to deliver.
As they travel back out to the farmsteads, Brom asks Royston about himself. He also regales Royston with the glory of his own battles. Together they deliver the goods, mostly dry goods (grains, jerkey, and planting seed), to the people of the valley.
ooc: For costs of the goods, Brom has plenty of coin to purchase all of the goods he plans to distribute. Just to make things easy, let's say Brom purchases 5000 gp worth of goods. If this requires multiple trips, then that's fine.
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Thursday July 19th, 2018 11:57:10 PM
He gives a bow to Lord Hmitri. "Sir Royston Scalesworth, the fourth of my line, Goldsword of Ffloy, Baronet Extraordinaire of Fargunia. Well met."
ooc: Knowledge (nobility) DC 10 (or whatever) Highlight to display spoiler: {The use of 'extraordinaire' indicates a non-hereditary title, and it typically awarded in recognition for services to the state. It bestows the rights of nobility on the holder while within the realm (trial by peers, right of petition, claims to hospitality, etc.) but does not confer any lands or pension.}
"I happened upon the Keepers during a pilgrimage, and together we gave what-for to that nasty Sargrass. As a templar of Ffloy, it is my holy obligation to help rebuild and advance civilization... something your village needs in spades! Please, consider me at your service."
When consulted by the local merchants, Sir Royston eagerly advises them to put the funds toward the construction of an orphanage. All of the children without homes and who cannot be placed with local farms need to be cared for and educated until they can find suitable apprenticeships to support themselves. He suggests "Magpie Crossing Beneficent Fund" as a suitable name. As for someone to lead the fund, he advises that they ask about the refugees for any mothers who have lost their children. They would have all the skills necessary to rear the orphans and administer the orphanage. :)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Friday July 20th, 2018 8:39:44 AM
That morning, V moves through the house, depositing numerous large bags of gold in each persons room with a note saying "Here is your share of the cash, the magic item proceeds shall be forthcoming."
(ooc: check email for your cut)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Friday July 20th, 2018 3:41:42 PM
" Thanks V... Edson calls out after his gold is deposited. He started feeling like a hoarder, with the gold he was saving. Or maybe a dragon.
Edson awaits the meeting with the pitchfork committee.
DM Mark - Peace and Errands Friday July 20th, 2018 9:39:38 PM
(Your DM misunderstood Emrys intent earlier.)
Emrys stands in the crater, overlooking the rotting meat. It was just what he wanted. He speaks with Daemon, and then summons a large centipede, certainly a colossal thing for a centipede. It is initially differential to Emrys, and then goes to town devouring the rotting worm carcass. Emrys speaks to the creature but is ignorred. Then he continues on to see his father.
He seeks out the Archdruid in the Culverwood. He will eventually find the man. He is well, and he is very glad to see his son. He asks about Daemon, looking at the creature with some concern. That’s a really big viper! He was very busy working with others to stabilize and protect the Culverwood, and it seems that even the Culverwood was succumbing to the bloodweed infestation!
He asks Emrys what he’s been up to.
--------------------------------- Brom is loading his wagons with goods as Sir Royston sets up the "Magpie Crossing Beneficent Fund" and sets plans to build a new orphanage! Then they both set out deliver goods in the surrounding area. This is met with much rejoicing. They return to town for another load about the time that Barratore and Edson roll into town with the Pitchfork Council. All are there but Emrys.
In light of Brom’s visitor, Velarin laments that he got stuck with a grouchy elf. He offers to call back Emrys to meet with the Council, and they think that would be a good idea.
Velarin introduces Sir Royston. Not to be outdone, Sir Royston introduces himself. Then he tells Lord Hmitri, the Mayor of Magpie Crossing, that his “village” is in need of rebuilding and civilization.
Lord Hmitri regards the knight, “Ffloy eh? Extrrodinare eh? You certainly are extraordinary - I’ll give you that! We may not be quite up to your standards of civilization Sir Royston, but we do alright. We are glad to have you here with us though. I hear you and Brom have been out delivering goods. My thanks for that! I also hear that you are collecting taxes in my town to build an orphanage in my town. Until you decide to be Mayor, I respectfully request that you respect the local authorities and run such things by me.”
The crone Dulcet smiles as she chimes in, ”The boy’s heart’s in the right place. Perhaps we should just leave him at this. You could take a vacation Hmitri, and the boy could learn that governing in not as easy as being an itinerrant adventurer.”
The plump, grandmotherly woman named Simmay Swanfeathers tries to break the tension, and pulls out a plate of baked goods - seemingly from nowhere. ”Cakes anyone?”
(Let me know how you address these folks. It doesn’t need to be complicated. And let me know what you do over the next couple of weeks. Also, Edson and Royston have a limited time offer to have spells put in their rings.)
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Saturday July 21st, 2018 7:24:10 AM
Tishe’ has stayed quiet and in the background; not that she is shy! Only that she’s been thinking of so many people and things they need that her mercurial attention hasn’t focused enough.
She greets the Pitchfork council absently, then comes to sharper focus in the moment: this is the first time she’s met most of these people herself. In fact, the only one Tishe’ has already met is the old woman, Dulcet, and that was years ago...
She gives a bow. “Many Shadows, Madame Dulcet, and it is good to see you again.” Just in case Dulcet doesn’t remember the now middle-aged Tishe’, the Sorceress elaborates, “Tishe’ Weaver, leader of the Sunrise Song. We sort of just appeared in your Standing Stones not knowing where we were, and your people took us in, gab us that Tower at the crossroads near Witchspawn.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Saturday July 21st, 2018 10:25:41 AM
V keeps quiet at Lord Hmitri's rebuke of Royston, and mentally reminds himself to advise Royston that Lord Hmitri has a slight bit of an inferiority complex when it comes to the Keepers, and it's best not to step on his Lordly toes.
V bows to the council. "My Lords and Ladies, it is good to see you again, and good to see that none of you have succumbed to the bloodweed. Our defense of the Vale kept us away far longer than we would have liked. I shall contact Emrys, and bid him to return."
V steps aside, and casts Sending to Emrys. "Emrys, the council has assembled at Magpie Crossing and would like to speak with all of us. Please return as soon as possible."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Saturday July 21st, 2018 10:37:52 AM
Shortly before the councils arrival, V makes another trip to everyone's room at the manor, and drops off bags of gold for each person containing 14,808.42 gold and a note declaring this the final sale proceeds from the magic items.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) Saturday July 21st, 2018 11:53:33 PM
"Yeah, just makin' sure the farmers can get back on there feet." He says to Hmitri. Other than that, Brom doesn't say much of anything else. He will answer question posed to him, but as per his usual, he leaves the talking to the those better suited for the task. The collection of taxes for an orphanage was news to Brom. "Don't know nothin' 'bout that. Not my thing. I'd just paid fer it myself." Is all he says.
Since they weren't heading back out right away, Brom goes and gets a drink, if at the house, or goes to find himself a drink to bring back.
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Sunday July 22nd, 2018 11:40:47 PM
Sir Royston makes a conciliatory gesture with his hands. "Of course, Lord Hmitri. Please pardon my impertinence. I trust that you govern with astuteness and wisdom. It is understandable that the town was in such dire straits that it was necessary to leave the town and all of its refugees without a leader. Completely understandable. I will inform any townsfolk I encounter that they should obtain your permission before taking any initiative." Sir Royston gives a deep bow. "If it pleases the Lord Hmitri, may citizens use their own money to build a shelter for the weathered, hungry orphans?" His voice is completely serious.
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. Monday July 23rd, 2018 12:07:23 AM
Emrys marvels at the immense size of the beast ... it's size is truly colossal at any scale for any living creature ... dwarfing most dragons. It is easily more than 64 feet long and weighing more than 125 tons would be a conservative estimate. A creature of that immensity could easily make little work of the dead that lie here. The purple worm is easily half his size. The meal should add a few segments to his length.
Emrys and Daemon make their way to lands of his childhood home, Culverheart. It's as majestic and glorious as he remembers it. It feels good to be in Culverwood's embrace and see all the familiar faces of the people, plants and animals that live there. As they approach his balcony, he can see that his father appears to be waiting for him. He could never surprise him.
After a short and rather formal greeting, Emrys introduces his snake friend Daemon. The snake also says hello. Myrridan raises an eyebrow, but doesn't seem too surprised at all. There were witches on the property ... one of which had a talking owl that didn't get along with the other animals.
Emrys then goes into the tale of their fight with the bloodweed and their combat with Sarr. He got a reaction with the mention of Sarr that he wasn't expecting. At first it was disbelief ... the look of shock told him that ... but Myrridan knew his son was telling the truth. He quickly ushers him inside and asks to tell more ... and more he told. Emrys wondered how he would tell him of his meeting with Gargul ... and then Myrridan asks, "Where is your walking stick?"
DM Mark - Peace and Errands d100=66 ; Monday July 23rd, 2018 1:37:51 AM
Emrys summons the Titan Centipede, and watches it go to town on the rotting goo that was a purple worm. (The size listed for a Titan Centipede is 30’x30’) Then he visits his father in the Culverwood. ------------------------ Tishe is quiet. But she remembers this Dulcet from a time past. She greets the crone, asking if the old woman remembers her. [b]”I remember you child. A bright and respectful girl then as now. I would say young lady, but that terms is not for people like us, people who have to work hard to make our way in the Wold - and to make the Wold safe for others. Welcome to the Cinnamon Valley - or rather, welcome back. The battle for the Sargrass must’ve held a special place for your, perhaps more than any other hero involved in that battle.” About Tishe’s height as she reaches forward to touch her cheek. This might have seemed much too familiar from anyone else, but from Dulcet it just seems ... right.
Velarin greets the Council. Then he sends a message to Emrys, bidding him return to Magpie Crossing. All the members of the Council are quick to acklowledge the efforts of the Heroes to meet immediate needs and to move among the people to instill hope.
Sir Royston is quick to apologize to the testy Lord Hmitri. Simmay gives Royston and approving nod as he backtracks a bit, finally asking if it is alright if they local townsfolk to use their own money to build an orphanage? Lord Himiri regards the man for a bit. [b]”I see that you are new here, and that your intentions are good. But sometimes a hasty good can become a problem in the long run. We need to see how to best lead this community to solve these problems. There are empty farmhouses out there. There are families that have lost children, men and women suddenly struggling to piece their lives back together with the loss of a spouse and family. And there are crops out there will may be going to waste.
“I tell you what - Sir Royston is it? I tell you what good Sir Royston, go to the Temple of Alemi, if you will, and speak with Brother Daevon there. He is a good man and you can trust him. Then arrange for those who have pledged money to provide those funds to Brother Daevon to care for those in need. We will open the Community Center to meet needs temporarily, setting up tents as needed. And we’ll reach out through the community to see how we can best connect folks, because it’s these connections that will get us to the solutions this community really needs.”
Brom tells the Council that he’s been making sure the farmers in the area can get back on their feet. Brom steps away for a moment, and is pleased to see that those running the house in their absence have keep the beer fresh and cool down in the larder.
(The next post will assume a couple of weeks have passed, so let me know what you do over the next couple of weeks.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Monday July 23rd, 2018 4:45:19 PM
V spends the next couple weeks scribing scrolls, and helping out the people as needed, or assisting the council as requested. (Still waiting on catacombs for V's purchases)
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:37; HP: 195/195 Character Sheet Monday July 23rd, 2018 6:14:29 PM
Barratore spends the next couple weeks moving along the roads back and forth between the towns of the valley. He can cover 36 miles in a single day without problem and so he will be seen on the roads, ever ready to thwart a brigand.
He will also be hitting the Catacombs for a couple upgrades and scrolls for his new ring
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) Monday July 23rd, 2018 7:31:31 PM
Over the next few weeks, Brom continues to deliver the supplies. He also makes a trip to the WLA out post, he now has a rank of hero.
While at the out post, he inquires if there is a way to have a letter sent to someone in Plateau City. If possible, he will send a letter to Mesaelia.
He will also visit the Catacombs.
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. Monday July 23rd, 2018 11:11:01 PM
Suddenly the discussion turned from the End of the Wold, the Battle with Sarr and the Sargrass, to Lysianassa Sylvari ... beloved wife and mother. A subject the two never talk about ... made mute by a sorrow ... a festering wound unhealed by time. The silence finally broken by Myrridan's question, "What did that bastard do?" Emrys presents the broken pieces of his walking stick and the archdruid, after a mere glimpse, has to immediately look away.
"You must pardon me," Myrridan says. Emrys and Daemon suddenly find themselves in main parlor of the house. Their removal from Myrridan's private sanctum was sudden and unnerving. His father's voice, in a whisper says, "Refresh yourselves. We'll talk a little later."
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Monday July 23rd, 2018 11:48:20 PM
Sir Royston places a hand over his heart and bows from the waist. "I will see to it at once, Lord Hmitri. Thank you for the wise suggestion."
He seeks out Brother Daevon at the temple of Alemi and relays the message. He is more than happy to help coordinate logistics, supplies, and laborers to help in assisting the refugees. Instead of an orphanage, he suggests that the Magpie Crossing Beneficent Fund help in funding the efforts to find temporary food and shelter for the refugees.
Sir Royston is all smiles and firm handshakes with the refugees, offering words of hope and comfort when needed. During a quiet moment, however, while folding a pile of linens, he pauses and nods to himself. He had arrived at a conclusion to a train of thought that had been running in the back of his mind all afternoon.
The man needs pruning.
He continued folding the stack of linens.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Monday July 23rd, 2018 11:57:33 PM
Edson helps where he can, spending most time with the children and helping them through their time with this.
When given a chance he does head out for his w.l.a training.
DM Mark - Peace and Errands d3=3 ; d3=1 ; Tuesday July 24th, 2018 2:54:15 AM
Two weeks pass.
Emrys greets his father, and the speak of many things. The subject of Emrys’ walking stick comes up, and Emrys show him the broken pieces of the stick. Emrys father is very upset. At some point, Velarin magically contacts Emrys, but the summons is ignored. Emrys spends the time in the Culverwood with his father.
(As for the Titan Centipede, thanks for the clarification on the size. We will consider it to be 30’ tall, but with a 30’ reach it can clearly stretch beyond that.) ------------------------------------- In town, three members of the Pitchfork Council return to their respective community, leaving Lord Hmitri as the Mayor of Magpie Crossing. Sir Royston gladly agrees to the Mayor’s request, and works with Brother Daevon to help those in need.
Velarin works on scrolls and takes time to also help in the community. Brom and Barratore move out into the surrounding areas that were hard hit by the Bloodweed Infestation. Edson work with some of the children struggling with what happend. Tishe silently continues her efforts escorting and helping refugees and Valley residents to get back on third feet.
Brom and Edson manage to squeeze in a bit of WLA training. Brom is able to send a letter to his new friend.
During this time, Sir Royston is visited by a large, colorful winged creature. It has the body of a seductive, winged elven woman from the waist up and that of a snake from the waist down. Folks in town freeze in their steps at the appearance of the creature. ”Greetings Sir Royston, for you have found favor with the Gods. I am here to provide assistance to you. If you will but extend your hand with that ring of yours.” Assuming he does so, she casts Break Enchantment into his ring. Then she bows low and and then takes to the air, flying quickly away. Those nearby move respectfully away, muttering ”...favor with the Gods, favor with the Gods…
Tishe, Velarin, Sir Royston, Edson, Brom and Barratore all get one Hero Point for helping the community get back on its feet. ------------------------------------- After a couple weeks, Dulcet arrives back in town. She visits the heroes at the Manor with Lord Hmitri, but she is clearly concerned about something.
She relates that for some time now, she has heard tales of ancient powers in the hills some days travel to the north. At first she wrote this off as rumor. But she began to feel a stirring in the rivulets of Woldsblood that run through the Wold, and when the bloodweed invasion happened, she thought perhaps it was related to that. Now she does not think so. Perhaps it is related to the shadows that erupted from Glitterox? Perhaps it is related to that red dragon that flew in the skies above them a while back?
She is not sure what is going on, but she is sure that it is something. She has consulted with diviners in Witchspawn, and she believes that this source of her concern comes from an area that used to be a city called Ahmet. It is now little more than a collection of villages around a failing mine. But in her heart, she can feel something is not right. Since the community in the Cinnamon Valley seems to be bouncing back, thanks largely to the help of the Keepers of the Vale, perhaps they could make a journey north to satisfy the curiosity of an old woman?
She can provide a rough map if that would help.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Tuesday July 24th, 2018 6:01:38 PM
Tishe’ is happy Dulcet remembers her, and delves into helping the people of Cinnamon valley, feeling very heroic.
When Dulcet and Lord Hmitri arrive and tell the heroes of the former city, Tishe’ eagerly looks for a map. “Is it north west to the Contested Lands or due north into The Dread? I never went into either area, but the stories of what is in the Dread makes it worth some indeed.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Tuesday July 24th, 2018 7:13:05 PM
"Sounds like something worth looking into. Assuming everyone else agrees, we can probably leave in the morning."
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:37; HP: 195/195 Character Sheet Tuesday July 24th, 2018 10:08:12 PM
Barratore snorts at Tishe's mention of The Dread. He had heard stories as well. Vile beings of the undying, lead by some other worldly evil. however there was another story as well. "I though the Grey Dragons all but destroyed The Dread though. Could something else now be rising in the power vacuum?"
Barratore can be ready for travel as soon as his Catacombs deliver arrives
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Tuesday July 24th, 2018 10:53:06 PM
"Good luck with the catacombs Barratore, they appear to have not planned for every adventurer in the Wold to enter at the same time, the two of them at the counter are overwhelmed, and only there Occasionally. I've been in and out of there for a week, and barely managed to sell the group goods let alone buy my supplies. If we are waiting until the order arrives, it could be awhile. I'm surprised that the gods didn't warn them so they could bring on extra help."
Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. Tuesday July 24th, 2018 10:56:11 PM
If weeks have passed ... Emrys spent only less than a day with his father at Culverheart in Culverwood tending to his own affairs. Those affairs remain unresolved. As Emrys accepts a glass of wine from one of the servants, both he and Daemon can hear the winds outside build in strength. The sound of distant thunder rolls across the forest.
"A sstorm is coming, thatss a ssurprise," says Daemon.
"It's a storm that's been coming for a long time now." Emrys finishes his drink in one gulp. "That piece of wood, my walking stick, was the last remaining piece of my mother's life. It was bound to me and Gargul took her from us. They say when her body died, the forest cried. I don't wish to be around a second time. Let's return to the valley ... my father would want to be alone for this."
"Asss you wissh." and Daemon slithers to his side.
As the rains begin to pour and the lightning strikes, Emrys casts Word of Recall and they instantly return to the Manor house.
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Tuesday July 24th, 2018 11:48:10 PM
Sir Royston makes a quick trip to the Catacombs and eagerly awaits his delivery.
He is amenable to helping Dulcet investigate strange goings-on, particularly if it will help ensure that the villagers and refugees remain safe.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Wednesday July 25th, 2018 5:25:53 AM
“The Gray Dragons!”, Tishe’ breathes in awe. “I had forgotten about those heroes! Powerful Monthor, Spell-casting Eclip, and the undead Bloodline sorcerer Jass of Downs. “
She breaks away from her musings to look at the Defenders. “But the townsfolk have told me stories of you, Sieur Barratorre, and the others venturing into The Dread yourselves “
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Wednesday July 25th, 2018 1:01:10 PM
Spending his two weeks helping and training helped clear his mind. Now he was prepared to throw himself into the situation at hand.
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork Wednesday July 25th, 2018 2:26:31 PM
After the time at Cluverheart Emrys rejoins the group in the Manor house through a bit of magic. Tishe is happy Dulcet remembers her and eagerly looks at the map. Velarin thinks the report is worth looking into and will be ready to leave in the morning. After spending time helping and training Edson is ready to throw himself at the new situation as well.
None of the Keepers seem to have any aversion to checking out the area Dulcet spoke of. Looking at the map you can see that it is closer to the dread then to the contested lands. It would take no great mental leap to assume that this is not an area in a lot of contact with the rest of the Wold.
There is some concern, expressed by Barratore, about an emissary from the Catacombs being able to find them but there does not seem to be a pressing need to head out at this very minute. If they have not arrived by the time you head out it can be assumed they will find you.
Sir Royston has already made a trip to the Catacombs and like Barratore awaits a delivery.
{ooc: Regarding catacombs, there no way to tell in real time when things arrive. Still being the new GM on the block I need to look into the mechanics of what is allowed. Personally I would be happy to just say the arrived the night before you left regardless as to when they happen in real world time.}
It seems the plan is to move out in the morning. The journey will not be that far, less then 15 miles you are sure. Depending on how you see fit to travel the journey’s time will clearly varies but regardless you can easily reach the marsh area containing several isolated villages within a days travel, two at the most.
Preparations before the trip begins?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) Wednesday July 25th, 2018 4:08:51 PM
(Some of what I'm buying will effect basic stats, etc.. Unless you are opposed, I'm just going to add everything to my CS and pay the bill once finally waited upon. I have the cash, and nothing is game shattering. I will go through my spells and update my CS tomorrow morning and post, and be ready to go.)
Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:37; HP: 195/195 Character Sheet Wednesday July 25th, 2018 9:38:33 PM
Barratore has no preparations other than getting dressed and making sure the larder will be stocked when he comes home with plenty of meat, cheese and beer. He cant think of anything that needs his attention before heading out and with the plan of walking or using some of Emrys' Windwalking magic, from his point of view, everything is ready to go
Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. d20+26=37 ; d20+35=48 ; d20+40=51 ; Wednesday July 25th, 2018 11:08:41 PM
When the twilight of morning arrives, Emrys brings together his entire coven ... Daemon and all. There they prepare a cauldron and begin a selection of rituals ... the easier ones first and then the more strenuous. For the last ritual, to ensure success, he looks upon his hands and requests Guidance (+2 insight bonus on next skill check.).
Basic Ritual of Warding. Survival DC20: d20+26= 37, success. Intermediate Ritual of Spiritual Healing. Heal DC30: d20+35= 48, success. Advanced Ritual of Blessings. Knowledge [Religion] DC40: d20+40= 51, success.
As soon as the Ritual of Blessings is completed, Emrys designates everyone in and around a one mile radius becomes affected by his Blessing. (Everyone within a one mile radius has the Bless spell cast upon them.) Secondly, all the lands within a one mile radius are affected by the Enrichment option of the Plant Growth spell. These effects last ONE YEAR!
(If you wish to negate the effects individually, Will Save 25.)
Everyone feels a sense of wellness wash over them. What fears they had lessened somewhat. All is good ... all is well. Those still asleep rest more deeply. By this time, the coven is ready to go back to bed.
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) Wednesday July 25th, 2018 11:09:18 PM
Like Barratore, Brom has little to do for preparation. Even stocking his favorite ales is a small task, since he's spent most of the last few weeks away.
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 d20+20=22 Wednesday July 25th, 2018 11:52:12 PM
Like Brom and Barratore, Royston has little in the way of preparation. He stands ready to adventure.
ooc: Sir Royston is going to be engaged in magic item creation during his two weeks. He creates boots of speed without difficulty (Spellcraft DC 15, check 22). He manages to get started on a necklace of adaptation (2000/6000). He will continue working as they head out on their adventure instead of visiting the Catacombs.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Thursday July 26th, 2018 12:20:48 PM
Like Brom Barratore, and Royston, Tishe’ has little in the way of preparation. She stands ready to support her pack mates and Defend the Cinnamon Valley.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Thursday July 26th, 2018 12:24:48 PM
Like Brom Barratore, and Royston, Tishe’ has little in the way of preparation. She stands ready to support her pack mates and Defend the Cinnamon Valley.
She does her usual spell to be able to detect any scrutiny that may be happening on the team, and she is ready to go!
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Thursday July 26th, 2018 2:07:33 PM
Edson checks, re checks and triple checks his gear. Once ready he meets up with everyone else ready to head out. Once ready to go, he'll take point.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 Thursday July 26th, 2018 2:08:56 PM
Like Brom Barratore, Royston, and Tishe he had little in the way of preparation.
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork Thursday July 26th, 2018 3:14:37 PM
{ooc: What can’t a bloodwitch do?} {ooc: Do things have to stay within the on mile area to benefit from the riturals? Does the party have Bless on it for one year now?}
Rising early Emrys brings together his coven and casts several rituals that benefit Magpie Crossing and the immediately surrounding area for the next year. Although they do not know why they feel a sense of wellness lessening their fears and helping them believe all is well.
The Keepers have little to prepare for the journey and therefore do not have a lot that will slow them down in leaving. The orders they had been expecting from the catacombs arrive in the morning as well. {ooc: Add the items now, there is no reason to think the transaction won’t go though.} Barratore has his priorities straight and makes sure that the larder is well stocked and Brom stocks his favorite ales.
Finishing up a crafting project and starting another Sir Royston is ready for the journey. {ooc: did you purchase the supplies in the catacombs? I believe you are supposed to.} Wanting to be prepared Edson checks and re-checks his gear and goes to meet the group.
As the journey is not all that far the group arrives on the edge of a marshy area near nightfall. A bout a quarter mile into the marsh is an isolated villages and despite the low hanging fog you see candles inside of buildings but there is not a lot of activity. From where you are it is a small village that appears to be setting in for another night.
Between the group and the village there is other movement something quite odd. A creature maybe, large tendrils ending in tiny claws unfurl from the central stalk of this plant, which rises like a serpent ready to strike. It was at least one hundred feet away and as soon as you saw it move it blended back into the march. Maybe a predator grabbing a quick meal.
{ooc: Map added. You can see where the movement was. I am not going to be real stick on the map on this if you decide to engage}
What are you doing now?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday July 26th, 2018 3:40:49 PM
(ooc: ok on adding items. I just added the standard purchased items out of the book. I will add the scrolls I'm scribing myself later, once everything goes through. I will update spells and post in a few hours.)
Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. Thursday July 26th, 2018 5:49:54 PM
This is how it is written ... to my interpretation all the effects last a year for designated group ... some can selected and left out of the party.
"Ritual of Blessings or Curses (Knowledge Religion): Success: The bloodwitch calls down a blessing or a curse on all creatures he designates within one mile. He may designate them by name, religion, alignments, race, profession, and so on. Cursed creatures are affected as by a Bane spell, and the lands in range that they work or own are affected as by the Stunt Growth option of the Diminish Plants spell. Blessed creatures are affected as by a Bless spell, and lands in range that they work or own are affected as by the Enrichment option of the Plant Growth spell. The effects of this ritual can be negated on an individual basis with a DC25 Will save. The blessing or curse lasts for one year or until ended by the bloodwitch or by a Wish or Miracle spell or by divine intervention. Failure: The coven is sickened."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday July 26th, 2018 6:48:27 PM
"It appears we have found a place to stay for the night, and a likely source of information if something unusual is occurring. Let's go introduce ourselves. While the mansion might be more comfortable, much may be garnered from bunking with the townsfolk."
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Barratore Steelwind (Dan K) AC: 36 (T 16 FF 31), CMD:42; HP: 211/211 Character Sheet d20+7=26 ; Thursday July 26th, 2018 10:02:50 PM
"and more importantly V, we seem to have found a way to shake off the cobwebs of a days walk." Barratore draws his sword and dons his shield as he moves forward 40'. He looks left to right as he does so, in case the main quarry is baiting them.
Perception 26
Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. d20+24=38 ; Thursday July 26th, 2018 11:22:03 PM
Not wanting to deprive Brom or Barratore a good cobweb shaking, Emrys spends his time trying to identifying this predatory plant ... searching the recesses of his mind for such a creature.
(Knowledge [Nature]: 38, to identify the snake-like plant.)
"Be careful gentlemen. Even an apple's seed is poisonous. Men have been known to die, cursed with an insatiable taste for the fruit."
Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) d20+25=35 ; Thursday July 26th, 2018 11:54:45 PM
"No better way." he say following up Barratore's statement. He moves up as well, only 30-ft, and drawing his sword.
Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 Thursday July 26th, 2018 11:59:08 PM
Sir Royston follows just behind Brom. "I shall hold a spell of haste ready just in case, ladies and gentlemen. Far be it from me to engage in speciesism, but I have never met a creature with toothed tentacles for a face that was pleasant."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Friday July 27th, 2018 5:14:36 AM
Edson eyes the plant like creature, a new one to him.
He follows behind Brom and Barratore and draws out his flaming bow. Finally a chance to break it in.
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork Friday July 27th, 2018 9:03:17 AM
The map you had been given showed an area marked off to the north and slightly east of The Dread. It should be sort of the actual Dread but still it is that direction. {ooc: Between the Dread marking on the Cinnamon Valley map and the first contour line of Wolf Hill}
Stopping to study Emrys take a moment trying to identify the predatory plant. Emrys: Highlight to display spoiler: { A voracious, flesh-eating carnivore, the viper vine has a single enormous bloom arising from a thick, leafy tangle of snake-like vines. When the plant senses the approach of suitable prey through its sensitive, shallowly buried root system, it rises up like an agitated snake and unfurls its brightly colored bloom, an act that releases a cloud of mind-numbing pollen. While stories speaking of the plant's ability to lure prey into its clutches by virtue of its swaying motion persist, this effect is in fact created by this invisible, odorless pollen cloud. Immune to acid. }
The other casters hold back respecting the idea of letting more front line folks shake off the cobwebs.
Happy to shake off the cobwebs Barratore moves forward along with Brom, Edson and Sir Royston. In the lead Barratore does not notice anything out of the ordinary until three more plants creatures rise from the fetid water. Edson behind Brom and Sir Royston is happy to get a chance to use his new bow. Brom, having very sharp eyes today, spots movement to the right and left side of the initial plant creature. Something is there but has not revealed itself from the water. {ooc: You just ruined my little plan}
Yellow: AC 29 Blue: AC 29 Green: AC 29 Red: AC 29
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 5d4+5=20 ; Friday July 27th, 2018 10:52:56 AM
V will target the plant creature closest to him(red) with magic missiles for 28 damage.
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4 C-1, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. Friday July 27th, 2018 1:20:56 PM
"Take Caution ... these are Viper Vines! They sense your movement through their roots just below the surface. They release invisible clouds of toxic pollen that numb the mind. I would cover your mouths!"
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) d20+30=32 ; 2d6+38=43 ; Friday July 27th, 2018 11:17:10 PM
Brom charges the nearest plant. Going into rage, he strikes at the plant with one great swing. He connects and vegetation sunders under his strike.
Brom holds his breath.
Attack (rage, pa, charge): AC 32, damage 43
Rage: 1
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Saturday July 28th, 2018 12:36:38 PM
“Toxic clouds?”, confirms Tishe’ to Emrys, then casts a Fly spell to rise up and (hopefully) out of the way of spore toxins. From her vantage and out of the way of toxins, she reasons she can affect the fight better.
Barratore Steelwind (Dan K) AC: 36 (T 16 FF 31), CMD:42; HP: 211/211 Character Sheet d20+26=45 ; d20+26=38 ; 6d8+23=50 ; 6d8+23=57 ; Saturday July 28th, 2018 2:46:10 PM
"Toxic Clouds? So like Brom after beans for dinner?" Barratore takes a deep breath, heeding the warning and turns to his left and moves. He moves 35 and strikes at the plant thing
PA Greater Vital Strike Greater Penetrating Strike Ht AC 45 Crit 38 Dmg 50+57 Gtr Pentrating Strike ignore 5DR- or 10DR type
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d3=2 ; d20+22=23 ; d20+17=26 ; d20+12=24 ; Sunday July 29th, 2018 8:08:55 PM
Maybe it was the nerves of trying the bow for the first time, Edson sends three arrows into the swamp.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d4=2 d20+14=28 Sunday July 29th, 2018 11:50:42 PM
FRIDAY POST
Sir Royston advances toward the creature harassing Brom (move action) and raises a finger while intoning a spell. "Dinok qualos!" (enervation, ranged touch attack 28) A bolt of black energy strikes the creature.
ooc: The Red creature gains 2 negative levels. No save.
I have finished leveling. New spells are See Invisibility, Explosive Runes, Enervation, and Teleport.
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork d20+23=26 ; d20+21=39 ; d20+21=40 ; d6+4=10 ; d6+4=10 ; d20+24=28 ; d20+26=28 ; d20+21=32 ; d20+21=39 ; d20+24=44 ; d6+4=9 ; d6+4=6 ; Monday July 30th, 2018 2:10:58 PM
Recognizing what they are facing Emrys calls out a warning about the toxic cloud they can produce. In response Barratore and Brom each hold their breath as they approach the Viper Vines. Brom charges red landing a mighty blow just as a series of Velarin’s magic missiles slam into the creature. Not to be out done Barratore moves to the opposite side and lands a devastating blow on the blue creature. Excited to use his new bow Edson sends three arrows racing off into the swamp. Sir Royston moves closer to Broms target and hits it with a bold of black energy sapping its strength. Tishe flys up into the air in hopes of avoiding the toxic cloud.
{ooc: I am going to say the toxic cloud does not extend up very high.}
The blue vine attempts to bite and grab Barratore with its vines. {Hit: 26 / 29 / 40 Dam: 10 Grab: 28)
The red vine attacks Brom in the same way. {Hit: 28/32/39 Dam: 9/6 Grab: 44}
Along with these attacks the blue and red Viper Vines release a toxic cloud surrounding the closest attackers. {ooc: Green on map} They are holding their breath so there is a reduced chance of being effected. Roll d100 fifty-one up you are fine forty-nine down DC24 Will save. Failure Highlight to display spoiler: { All creatures in the cloud must succeed on a DC 24 Will saving throw each round or become captivated. Once a creature becomes captivated, it takes no actions save to approach the viper vine via the most direct route possible. If this path leads it into a dangerous area, such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. A victim that is attacked by the viper vine gets a new saving throw as a free action during each of the vine's attacks to overcome the effect. This is a mind-affecting effect. The save DC is Constitution-based. }
The yellow viper vine holds its position while the green moves down ten feet towards Deamon.
NOTE: Even though this will be a will save I am using the rule on holding breath vs poision.  Highlight to display spoiler: { creature holding its breath receives a 50% chance of not having to make a Fortitude save each round. See the rules for holding your breath and suffocation. If a creature is holding its breath and fails the constitution check to continue doing so, rather than suffocating it begins to breathe normally again (and is subject to the effects of the inhaled poison if still in the area). }
Yellow: AC 29 | HP: 190/190 Blue: AC 29 | HP: 83/190 Green: AC 29 | HP: 190/190 Red: AC29 | HP: 119/190 - Minus 2 Levels, will apply tomorrow when I have all my notes.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday July 30th, 2018 6:34:30 PM
V casts fly and moves 30' up
Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet d100=31 ; d20+13=24 ; d20+26=31 ; d20+21=27 ; d20+16=19 ; d20+11=18 ; d20+26=41 ; 2d8+23=28 ; 2d8+23=29 ; Monday July 30th, 2018 6:41:04 PM
Holding his Breath does not end up helping Barratore, but his desire for self preservation servers him well. [31% Will Save 24]
The damage from the vine was superficial and Barratore's shield foils the plants attempt to gain a hold of him.
Barratore activates his Torc, hastening his actions and lays into the plant creature PA Greater Vital Strike Hit AC 31/27/19/18/41 Dmg 28/-/-/-/29
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Monday July 30th, 2018 9:21:18 PM
“Let’s see if I can let us concentrate on just a few at a time!” Calls Tishe’ and she weaves a Resilient Sphere around the Green plant monster. “Hopefully, plants aren’t quick!”
..... Active Spells and Effects Fly: 12 min. Detect Scrying: 24 hours Resilient Sphere. 13’ diameters. DC 21 Reflex or caught
Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. Monday July 30th, 2018 11:38:16 PM
Daemon gets a little nervous .. he senses that he is being targeted for dinner.
"Emrysss, do you mind?" he says as he slithers to the other side of his master.
Emrys turns to the green viper vine. After a magical flourish he commands, "That will be enough of that! You will keep to yourself and bother no one!"
(Casting Command Plants on Green Viper Vine. Range: 65ft. Targets: Up to 32HD of plant creatures, no two can be 30ft apart. Will Save: 24. Duration: 16 Days.)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) d100=82 ; d20+28=48 ; d20+28=44 ; d20+23=32 ; d20+18=32 ; d20+13=25 ; 2d6+38=43 ; 2d6+38=45 ; 2d6+38=42 ; 2d6+38=46 ; Monday July 30th, 2018 11:45:08 PM
Brom manages to not breath in the toxic gas (must be from standing down wind from Barratore all the time).
He now launches his own attacks against the plant. He would normally shout some statement to the thing, but for now he can only think instead...and it sounds really cool in his head.
Attack (pa, rage): AC 48 (crit AC 44), 32, 32, 25; damage 43 (+45 if crit), 42, 46 (don't know if you can crit a plant)
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+14=23 ; d20+14=25 ; d20+14=24 ; 4d6=21 ; 4d6=17 ; 4d6=12 ; Monday July 30th, 2018 11:50:58 PM
Sir Royston chuckles. "What luck! Seems I stopped just in the nick of time!" He makes a series of intricate hand gestures, mumbles an incantation, and points again at the viper vine. "Ag kod!" (scorching ray, standard action). He then takes a short step back, which seems prudent given the poisonous cloud is mere inches from his nose (5-foot-step)..
Target Red Ranged touch attack 23, 21 fire damage, no saving throw Ranged touch attack 25, 17 fire damage, no saving throw Ranged touch attack 24, 12 fire damage, no saving throw
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (234/236 raged); DR 4/- (7/- raged) Monday July 30th, 2018 11:51:47 PM
ooc: a little confuse...Brom has been grabbed by the plant, yes? It says you can attack with a -2 penalty, but you cannot do anything that uses two hands. Does that mean you can only attack with a one handed weapon? I'll change my post if needed.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+22=27 ; d20+17=36 ; d20+12=29 ; d8+3=5 ; d6=2 ; d8+3=4 ; d6=5 ; Tuesday July 31st, 2018 1:01:26 PM
Edson fires at the yellow plant, the one waiting. Two of his arrows are true.
Hit ac 36, 5 dmg +2 fire Hit ac 29, 4 dmg +5 fire
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork d20+6=21 ; d20+12=27 ; d20+23=36 ; d20+21=35 ; d20+21=30 ; d20+21=24 ; d20+21=22 ; Tuesday July 31st, 2018 4:05:46 PM
{Brom: Yes you can only use one hand weapons. For the interest of game flow and because I am just reading this now I will let it pass this round. Next time we will keep it in mind.}
Edson launches off several arrows and two of them find there mark in the yellow plant burning into its body. Getting space Velarin flies up into the air out of harms way.
With a chuckle about his luck at stopping where he did Sir Royston launches multiple rays of fire at the red viper vine. All of them hit and several patches blister and darken as small bits fall off the badly damaged plant.
Tishe’ focuses her attention on the green plant and summons forth a sphere of energy to hold it in place. Unfortunately the plant is too fast for her and is not captured. Emrys, doing what only spell casters who don’t have to choose spells ahead of time can, calls forth the perfect spell at the perfect time and commands the green viper vine to not attack. {Will: 21} The plant freezes in place effectively removed form combat.
Barratore’s attempt to hold his breath fails but his mind is strong and not effected by the gas cloud. He swings over and over landing two hits on the vine and causing green sap to flow form several wounds.
Despite being grappled Brom manages to get both hands free and swings, learning you can crit plants in the process. Combined with Sir Royston’s spells it is enough damage to kill the red plant. The cloud of poison remains.
Finally the sound of food is to much and the yellow plant starts moving down towards the main group.
The blue plant continues its battle with Barratore despite getting the worst of things and lashes out with its bite and all of its tentacles {Hit: 36/35/30/24/22} but none of its attacks land. ______________________________
Yellow: AC 29 | HP: 174/190 Blue: AC 29 | HP: 26/190 Green: AC 29 | HP: 190/190 – Command Plants: Can’t attack
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) Tuesday July 31st, 2018 9:46:44 PM
Toshe’s Spell didn’t work, but Emrys took the issue well enough. Looking around, the Spellweaver finds that no one is in dire staights, and so continues to hover and watch the battle.
..... Active Spells and Effects Fly: 12 min. Detect Scrying: 24 hours
Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. d20+20=23 ; Tuesday July 31st, 2018 10:58:20 PM
"That's a good vine," he tells the submissive plant for following his orders. He steps forward 30ft to get a better look at the yellow viper vine in the distance. Daemon follows closely behind him. He considers his next move. He notices that Tishe is content to let the gardeners do their pruning. Emrys is too. He gives the area a good looking over for other dangers.
(Perception: 23, sigh)
Daemon says, "Thank yous, death by ssalad jusst ssoundss humiliating."
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday July 31st, 2018 11:32:21 PM
Sir Royston takes a deep breath as he presses his palms together in front of him, then lets the air from his lungs in a single vigorous exhalation at the same time as he flings his arms outward. A heartbeat later, wings erupt from his back -- leathery dragon wings with golden scales. He takes the air, climbing for height.
ooc: Grow wings (standard action) and rise half my speed (move action). Stay in place with Hover.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (234/236 raged); DR 4/- (7/- raged) d100=73 ; Wednesday August 1st, 2018 12:00:18 AM
Standing in the fog, Brom manages not to be affected by the cloud of toxin. Seeing the northern plant creature begin to move towards the group, Brom decides to move out to meet it.
Rage: 2
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+22=39 ; d20+17=18 ; d20+12=29 ; d8+3=6 ; d8+3=7 ; d6=5 ; d6=2 ; d20+23=41 ; Wednesday August 1st, 2018 9:46:21 AM
Three more arrows fly free and two more strike the yellow one.
Hit ac 39 6 dmg + 5 fire Hit ac 29 7 dmg + 2 fire
Edson looks around, seeing if any traps or surprises await them. Any creatures still hiding. Perception 41, Trapsense 48
Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet d100=3 ; d20+13=20 ; Wednesday August 1st, 2018 11:34:31 AM
Barratore, intending to finish off the blue plant creature, finds himself taking an inopportune breath of air(3%), and succumbing to it's cloud(will save 20). Barratore, now captivated takes a step toward the plant, putting him next to it. (stupid die roller)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 10d6=41 ; Wednesday August 1st, 2018 11:41:41 AM
At 30' up, V ascends to 40' in the air as he moves directly over the blue plant creature engaging Barratore and directs an empowered lightning bolt at it. (69 damage, reflex save 26 for half damage)
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-c, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt-c, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork Wednesday August 1st, 2018 12:45:12 PM
{ooc: Having a dice roller problem on this page so I made my rolls in the DM Board. Not sure what is going on}
Finding himself without an opponent Brom strides off though the marsh to meet the oncoming yellow Viper Vine head on. Edson does his part by burring two more arrows in the yellow vine before Brom gets there.
Seeing her spell fail but Emrys take care of her target Tishe’ hovers in place and watches the battle. Edson sooths the vine he has commanded and moves forward to get a better look at the yellow vine. Sweat drips in his eyes so he does not see much however he can see the water near where the yellow vine had been stirring a bit.
Sir Royston takes a moment to transform, growing wings, and moving into the air. Being the most proactive caster at the moment Velarin ascends to forty feet and lets lose with lighting bolt at Barratores target. The plant is numble {Ref: 26} and only takes partial damage. This is, however, enough to put the creature down.
Velarin killing [/b] Barratores [/b] target is probably a very good thing because the Minotaur accidently inhalls and becomes captivated.
Where some of you had previously seen movement the water stirs again and two more viper vines emerge from the water moving towards the party. The yellow vine also moves forward releasing its own toxic cloud around Brom. {ooc: assuming you are still holding your breath same things apply}
The yellow vine, moving into reach of Brom attempts to bite the barbarian. {Hit: 38 | Dam: 14+11 acid} Its maw digs into the Broms flesh.
Yellow: AC 29 | HP: 154/190 Green: AC 29 | HP: 190/190 – Command Plants: Can’t attack Pink: AC 29 | HP: 190/190 Lt. Blue: AC 29 | HP: 190/190
Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet d20+26=40 ; 2d8+23=27 ; Wednesday August 1st, 2018 6:50:28 PM
Barratore shakes his head, clearing his mind from the effects of the recently deceased plant. With more than a bit of irritation at being effected by the plants cloud, he decides to take the matter up with the nearby pink plant. He hasted moves to the pink plant, and takes a swing. He takes a deep breath on the way, with the intention of having to hold it for a bit.
Hit ac 40, damage 27
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 10d6=36 ; Wednesday August 1st, 2018 6:57:15 PM
V casts an empowered fireball, dropping it behind the yellow and blue plants, where it would effect them but not brom.(can't see coordinates on iPad. Adjust as needed to at least hit 1 plant but not Brom)
62 damage, reflex save 26 for half damage
Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. d20+12=14 ; Wednesday August 1st, 2018 10:32:35 PM
(Emrys moved forward 30ft last round, doesn't show on the map.)
Looking upon the vines that need pruning, he decides to give Brom a little help since he is outnumbered. Emrys invokes the power of the root, reaching out and touching the yellow viper vine from 60ft away. A cold, black aura of necromancy swirls about the plant.
(Casting Bestow Curse on Yellow Viper Vine, empowered by Focus Curse and Reach Spell Feat. Hit Touch AC: 14, sigh! Range: 65ft. Fort Save: 27. Effect: -6 to Constitution ... -3hp per HD, -3 to Con Saves.)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) d100=37 ; d20+11=23 ; d20+11=29 ; d20+28=42 ; d20+23=29 ; d20+18=22 ; d20+13=18 ; 2d6+38=43 ; 2d6+38=42 ; Wednesday August 1st, 2018 11:49:36 PM
Another plant creature appears before Brom and he starts to get excited...then he takes a breath...and becomes captivated by the toxins. Calling on his maddening rage, Brom manages to clear his head just as the toxins begin to take affect (using Clear Mind rage power to reroll a failed Will save. DC 29)
Taking upon the opportunity, Brom steps into the Green plant and attacks.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+14=20 ; d20+14=16 ; d20+14=24 ; 4d6=12 ; 4d6=9 ; 4d6=18 ; Wednesday August 1st, 2018 11:55:59 PM
Sir Royston flaps forward toward the viper vine attacked by Barratore (move action). He casts the same spell as before. "Ag kod!" (scorching ray, standard action) Three bolts of fire spring toward the creature.
Target Pink Ranged touch attack 20, 12 fire damage, no save. Ranged touch attack 16, 9 fire damage, no save. Ranged touch attack 24, 18 fire damage, no save.
AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) d20+8=19 ; d20+8=15 ; d20+8=22 ; 4d6=14 ; 4d6=15 ; 4d6=20 ; 13d6=44 ; Thursday August 2nd, 2018 9:26:20 AM
“More creatures!”, Tishe’ calls as two more very agile vines erupt from the water. “This Many flesh-eating creatures so close to that village makes me worried about any people around.”
Brom is about to be beset by three creatures at once, so the Sorceress springs into action! Flying forward and nearly flanking Royston, She Quickens a Scorching Ray, targeting the Yellow Vine, then centers a Freezing Sphere between Yellow and Pink Vines, causing cold damage and freezing the swamp water Solid! ... Move forward 50’ Cast Quickened Scorch Ray. Touch AC 19,15,22. Damage. 14, 15, 20. Cast Freezing Sphere. 40’ radius encompassing Yellow and Pink only. 44 dam. Reflex DC 23 for half + all creatures in water “become trapped in the ice. Attempting to break free is a full-round action. A trapped creature must make a DC 25 Strength check or a DC 25 Escape Artist check to do so.” ..... Active Spells and Effects Fly: 12 min. Detect Scrying: 24 hours
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Thursday August 2nd, 2018 9:29:54 AM
Ooc: updating header ..... Active Spells and Effects Fly: 12 min. Detect Scrying: 24 hours
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork d20=14 ; d20+12=29 ; d20+12=16 ; d20+16=30 ; d20+12=28 ; d20+12=15 ; d20+23=25 ; d20+21=23 ; d20+21=35 ; d3=2 ; d20+21=23 ; d20+21=36 ; d20+23=24 ; d20+21=36 ; d20+21=22 ; d20+21=25 ; d20+21=23 ; d20+8=14 ; Thursday August 2nd, 2018 3:26:04 PM
Clearing his head and irritated at being effected Barratore steps up and takes a hard swing at the pink plant. Probably for the best he also holds his breath.
Velarin summons a ball of fire that engulfs the yellow and blue plant. The blue plant is trickier of the two and manages do duck partially under water to avoid the full damage. {Ref 29/16} Moving forward Emrys decides to give Brom a little help and attempts to bestow a curse on the yellow vine. He just manages to connect but the vine is of hearty stock. {Fort: 30} {ooc: dose save negate or reduce?}
Brom is excited by the arrival of another plant creature, so much so he takes a breath. The chemicals in the air start to take effect but he eventually manages to shake them off and attacks the lt. blue plant. {ooc: Assuming that is the target you wanted.} Sir Royston flaps forward and again unleashes three rays of scorching heat. All three rays slam into the yellow viper vine.
Tishe calls out as more vines erupt from the water. Seeing Brom beset she springs into action flying forward and firing off scorcing rays at the yellow and then casting freezing sphere between the two vines. The yellow vine sizzles from the heat and the cold drops it dead as it takes the full brunt of the attack. The pink vine manages to avoid some of the damage but is still trapped in the ice.
Not surprisingly Barratore again finds himself in a cloud of spore filled air. He knows the scent too well and attempts to hold his breath as the plant attacks with all it has. You could think it was upset about the deaths of the other viper vines but that is just anthropomorphizing as it bites and whips. Its bite and four vines all miss their target. {Hit: 25/23/35/23/36}
Brom is safe from the vines as the creature cannot break out of the ice. He is however still in a spore cloud.
Green: AC 29 | HP: 190/190 – Command Plants: Can’t attack Pink: AC 29 | HP: 141/190 Lt. Blue: AC 29 | HP: 74/190
Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. Thursday August 2nd, 2018 5:13:48 PM
Emrys can't help but say, "That is one hardy rose bud!"
(Its save negates all cursed effects.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday August 2nd, 2018 9:28:21 PM
(Will post V and Barratore tomorrow. Dan K on vacation this week)
Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. d10=6 ; d10=10 ; d10=8 ; d10=10 ; d20+20=36 ; Thursday August 2nd, 2018 10:06:59 PM
(Is Tishe's hit points really only 51 points? I don't recall her taking damage in this combat.)
IF Tishe is actually wounded then he will invoke ancient, eldritch powers that warp the fabric of space. If done incorrectly, he could unravel reality and destroy all existence. Thankfully it was one of his other aspects that fumbled with their thread of fate. He didn't care for him that much anyway.
(Casting Cure Critical Wounds on Tishe, empowered by Spiritual Healing and Reach Spell Feat. Range: 65 ft. Cures 4d12+16: 8+12+10+12+16 = 58 healing to Tishe ... I mistakenly rolled d10's instead of d12's, so I added +2 to each roll.)
IF Tishe isn't wounded ... he will continue to look and listen for other dangers in the area. (Perception: 36)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) d100=100 ; d20+28=45 ; d20+23=31 ; d20+18=20 ; d20+13=33 ; 2d6+38=45 ; 2d6+38=43 ; 2d6+38=45 ; Thursday August 2nd, 2018 11:09:15 PM
Brom continues to hold his breath and this time does not take a breath. He continues to attack the vine creature in front of him.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+14=15 d20+14=21 d20+14=30 4d6(2+5+3+5)=15 4d6(1+2+5+5)=13 4d6(3+5+3+6)=17 Thursday August 2nd, 2018 11:53:37 PM "Do not fix what is not broken, as they say. Ag kod!" Sir Royston fires another volley of fiery bolts at a viper vine (scorching ray).
Target Pink Ranged touch attack 15, 15 fire damage, no save. Ranged touch attack 21, 13 fire damage, no save. Ranged touch attack 30, 17 fire damage, no save.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 5d4+5=20 ; Friday August 3rd, 2018 7:48:09 AM
Tishe’ sees Brom strike down his plant and Royston(hopefully) damaged the pink one. With Barratorre bearing down on the last combative plant, Tishe’ , nary a scratch on her, hovers and waits for the Minotaur to finish it off.
Just in case, she delays, weaving Magic Missles if Pinky is still somehow standing on its roots.
..... Hover, auto pass Ready Magic Missle If Pinky is about to attack Barratorre. 20 damage
Active Spells and Effects Fly: 12 min. Detect Scrying: 24 hours
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d100=57 ; d20+26=42 ; d20+21=27 ; d20+16=21 ; d20+11=20 ; 2d8+23=34 ; Friday August 3rd, 2018 8:51:43 AM
Pressing the attack, Barratore manages to hold his breath while trimming the hedge.
PA Greater Vital Strike Hit AC 42/27/21/20 damage 34/-/-/-
Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet Friday August 3rd, 2018 8:53:02 AM
(Previous post was Barratore's. forgot to switch log ins)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday August 3rd, 2018 8:54:51 AM
V holds his spells, waiting for the fighters to finish the plants off.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+22=27 ; d20+17=28 ; d20+12=19 ; Friday August 3rd, 2018 11:08:32 AM
Changing targets again Edson goes for the pink plant. All three miss their mark. Maybe it wasnt wise to keep changing targets.
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork d20+23=29 ; Friday August 3rd, 2018 10:54:30 PM
{ooc: Sorry guys. Totally forgot it was Friday today, I had the day off. Please kill this last plant}
Emrys is momentarily surprised by the hardiness of the viper vine. Looking around he is concerned about Tishe’s health and readies to cast a spell if she is really hurt. He also looks for other dangers but finds none. His eye does catch on the very close village where he still sees light in at least two windows.
Brom continues making salad chopping and chopping and eventually bringing down the plant creature in front of him.
Seeing Broms opponent fall Sir Royston fires off more scorching rays at the remaining viper vine. His three blasts all hit the plant causing blisters and burns on its body. Barratore follows Roystons lead and lands one mighty blow on the plant that does not bring it down.
Edson fires off three arrows but none of them manage to hit their target. Tishe’ sees that the plant did not fall under the assault of Barratore and launches a series of magic missiles at the remaining plant. The missiles strike true and much to everyone dismay, particularly the GM, the plant is still up right.
The remaining plant attempts to bite Barratore but, once again, his armor is just to thick and it accomplishes nothing.
Green: AC 29 | HP: 190/190 – Command Plants: Can’t attack Pink: AC 29 | HP: 42/190
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 5d4+5=17 ; Friday August 3rd, 2018 11:12:54 PM
Tishe’ will repeat her performance, waiting to see if the plant still lives after the melee experts get through with it before weaving another Magic Missle spell.
..... Hover, auto pass Ready Magic Missle If Pinky is about to attack Barratorre. 17 damage
Active Spells and Effects Fly: 12 min. Detect Scrying: 24 hours
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) d100=4 ; d20+11=23 ; Friday August 3rd, 2018 11:15:57 PM
Brom turns the plant in front of him to chopped salad, but as he finishes the creature up, he inhales a small amout of the toxins. His mind numbs and he becomes captivated by the remaining plant. He moves over to it, fixated with it.
Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet d100=81 ; d20+26=32 ; d20+21=38 ; d20+16=21 ; d20+11=21 ; 2d8+23=33 ; 2d8+23=28 ; Saturday August 4th, 2018 8:00:55 AM
Barratore continues to hold his breath, and then proceeds to carve into the plant a couple of times for 61 damage.
PA Greater Vital Strike Hit AC 32/38/21/21 damage 33/28/-/-
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Sunday August 5th, 2018 10:03:46 AM
Edson is about to unleash another batch of arrows, but sees Barratore slice the plant up.
The skinny elf slings his bow over his shoulder, and calls out. "Everyone okay?"
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday August 5th, 2018 10:55:39 PM
FRIDAY POST
Sir Royston is thrifty with his magical resources, as Ffloy would encourage, and waits to see if the remaining blows are sufficient to destroy the foul plant.
Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. Monday August 6th, 2018 11:02:57 AM
"Ah, I see the flickers of light in some of the windows. Let try not to trample their garden too much, shall we?"
"Oh goodness ... we lost Brom to the pollen!"
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork d20+22=33 ; d20+22=38 ; d20+22=40 ; Monday August 6th, 2018 2:18:17 PM XP: 21,942 Each
Tishe’ readies a spell but does not cast waiting to see if her beefy companions have things in hand. Like Tishe’ Sir Royston conserves his magics and waits to see what happens. Velarin choses not to participate.
Somewhere the fates laugh as Brom inhales and is captivated by the sent of the plants. He moves with deliberate strides towards the remaining vine. Barratore, possibly worred that Brom will finish his kill unleashes multiple blows slicing the creature in half. Over the next eighteen seconds the toxic cloud dissipates.
The remaining plant is compelled to not act and stands, alone, in the swamp.
Seeing the Vipee Vine down Edson calls out "Everyone okay?" while Emrys add’s [b] “"Ah, I see the flickers of light in some of the windows. Let try not to trample their garden too much, shall we?"
"Oh goodness ... we lost Brom to the pollen!"
The area is still and a search shows up nothing of value or interest on the fallen viper vines. Any past prey has been digested gear and all it would seem, that or they lived on mosquitos. Wouldn’t it be a shame if all the Keepers just did was remove the towns protection from air born insects?
It is dark as you move forward to the outskirts of the small village. The houses are dilapidated and leaning though still habitable in a pinch. The four of the five buildings are one story and the fifth is two. As you approach you again see lights in the two story building in one of the windows and a silhouette can be seen briefly. It appears that your battle was not heard but that is not a surprise, there was some distance between you.
The sounds of the swamp has returned to the normal chirp of crickets and croak of frogs. The group is just outside of town.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday August 6th, 2018 7:37:54 PM
"Well, I guess it appears that we should go say hi, introduce ourselves, and see what is going on out this way. We can start with the house that has someone still awake. "
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-c, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt-c, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet Monday August 6th, 2018 11:06:21 PM
Barratore snorts to clear his lungs and nostrils of the pollen and sheathes his sword and then stows his shield. Just outside the village he chuckles at V's comment, "Absolutely, nothing says not scary like us in the dark. How about I give a big bellowing Hallo?" Barratore chuckles again and adds, "How about Tishe goes up and says hi while we wait back here. She makes nice, Keepers of the Vale and all that and THEN we all wander up?"
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) Monday August 6th, 2018 11:15:28 PM
Brom stands fascinated by his surroundings.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday August 6th, 2018 11:38:32 PM
Sir Royston remains airborne and eyes the remaining viper vine warily. "Say... are we just going to leave this thing standing in a stupor? The plant, not Brom. Can we order it to walk away until the spell ends? It would put a damper on our welcome if it regained its senses and decided to knock down some homes."
Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. d20+20=26 ; Monday August 6th, 2018 11:46:21 PM
"Agreed," he says to Barratore's comment. "We provided a nice light show as well. They know we're here. If they're not already hiding under their beds by now, we should be concerned ... and cautious!"
Before they move forward, he goes over to the viper vine he commanded and tells him, "Hey there my viney fellow. Be glad I have a fondness for vipers. You may eat all the little bugs, rodents, birds and squirmy, creeping things to your heart's desire. I don't wish for you to go hungry over the next few weeks .. and you no longer need to share with the others."
(Perception: 26)
Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. Monday August 6th, 2018 11:49:42 PM
Emrys looks up to Royston and answers, "It's in my command for the next few weeks. If the locals wish it gone, I can send it away. As far as we know, these could be beloved pets."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday August 7th, 2018 9:57:25 AM
"Lets do the one with the person we saw. No sense waking anyone up from sleep if we dont have to. Like you said.. we might have killed their pet, no need to wake them and anger them more. I'd knock . But some people tend yo think I'm annoying and might not be the best choice. "
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Tuesday August 7th, 2018 11:18:33 AM
Tishe’ shakes her head, “Trellus always said ‘don’t split the pack’, so let’s all go together and give a hearty hello?”
Tishe’ will move towards the village with the others. When they get close to the buildings, she gives a welcome Shout. “Many Shadows! We are travelers, the Defenders of the Vale, and asked to come on behalf of the Pitchfork Council! Hallo the town!”
.........
Active Spells and Effects Fly: 12 min. Detect Scrying: 24 hours
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork Tuesday August 7th, 2018 4:03:38 PM Sir Royston asks about the remaining viper vine prompting Emrys to give it some simple commands. He reports back to the others that it is his to command for the next few weeks and it may serve a function for the village.
Brom stares off at… who knows.
Velarin comments: "Well, I guess it appears that we should go say hi, introduce ourselves, and see what is going on out this way. We can start with the house that has someone still awake. " Snorting to celar his lungs and nostrils Barratore stows his sword and shield before suggesting that a friendly face, specifically Tishe’, go say hello. Edson seems to like the idea of someone else doing the talking, fearing they will find him annoying.
Shaking her head Tishe’ says “"Well, I guess it appears that we should go say hi, introduce ourselves, and see what is going on out this way. We can start with the house that has someone still awake. " and declines to go alone. When the others move with her and they get close to the building she shouts up ““Many Shadows! We are travelers, the Defenders of the Vale, and asked to come on behalf of the Pitchfork Council! Hallo the town!”
There is no answering call but the light that you could see in the upper window quickly vanishes. The night is quiet, quitter then before Tishe’ yelled silencing the crickets for the moment.
What are you doing now?
Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet Tuesday August 7th, 2018 4:53:36 PM
Barratore looks over at Tishe, "Ta Da!" he sings Barratore sighs, he could think of one other reason the lights went out, bad guys up to no good. So draw steel and possibly really make the villagers need to change their pants, or don't and possibly let bad guys get the drop. Barratore decides to wait to see what Emrys, Tishe, and really everyone other than Brom is going to do. he and Brom had the same options really, walk on in, swords or no, so Barratore queues off the others
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+24=36 ; Tuesday August 7th, 2018 5:18:45 PM
Edson gets nervous when the lights go out. That was usually preview to an attack. The elf looks around for some shadows and decides to melt away.
Stealth 36
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday August 7th, 2018 7:16:28 PM
"Fine. I'll take a peek. Care to join me Tishe'?" V calls forth his darkvision wand, and uses it on himself(and Tishe' if she would like) Then flies up to take a look in the window. Approaching from the side or above, not straightforward as to allow easy attack.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) Tuesday August 7th, 2018 11:43:53 PM
Brom comes out of his haze. Though fascinated he could hear what was going on. He suggests settling in for the night and making introductions in the morning.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday August 7th, 2018 11:58:55 PM "Perhaps we could check to see if all of the houses are occupied? Squatting for the night would hardly be dignified, but certainly safer than out in the open..."
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=22 ; Wednesday August 8th, 2018 7:21:59 AM
(Ooc: Request change in Post)
Unbeknownst to Tishe’, she is thinking the same thing as Barratorre; the lights going out could be cautious villagers or cautious slavers. Which makes it important to be cautious adventurers! She nods at Velarin’s plan, accepting a Darkvision spell from the wand.
The sorceress still has her Fly spell working, and so gets close to the wall and rises into the air so she can’t see into the window, but can touch the window. And looks in...
......... Fly vertical, hugging the wall Perception. 22
Active Spells and Effects Fly: 13 min. Detect Scrying: 24 hours
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork d20+26=28 ; 14d6=50 ; d20+26=46 ; d20+26=31 ; 114d6=371 ; 14d6=63 ; 14d6=42 ; d20+26=31 ; 14d6=51 ; Wednesday August 8th, 2018 1:40:18 PM Barratore, assuming the worst, draws his steel and waits. His impulse to go in sword ready is tempered by the desire to wait for his teammates. Edson also made nervous by the disappearance of the light steps to the side and blends into the shadows.
Showing more patients then his fellow sword weilder Brom sugges that they bed down for the night and make introductions. Sir Royston would like to check if the other houses are occupied thinking to squat in one of them rather then sleeping in the open.
Velarin informs the others “Fine. I will take a peek.” and ask Tishe’ to join him which she does. He uses a wand to grant them both darkvision and flies to take a look in the window, approaching form the side not straightforward. Tishe’ rises into the air to where she cannot quite see but can touch the window.
Those that flew up see nothing and the swamp is still very quiet. Very quiet
Quiet
Quiet
Quiet
Not QUIET as the wail of an woman is heard as three figures move into view. These similar looking ghostly elven women glide through the air, long hair flowing around their faces which are twisted with rage. One, glowing red, moved though the walls and trees of the house you are in front of and reaches to touch Barratore with a clumsy hand that still manages to connect as negative energy rips though the body of the minotaur. {Hit Touc: 28 | Dam: 50 | DC23 Will – Failure you cower in fear for 1d3 rounds. Mind effecting effect}
The red banshee moved directly towards Sir Royston arms outstretched and connects with a devastating strike. {Hit Touch: 46 | Crit Confirm: 31 | Damage: 63 | Crit Damage: 42 | DC23 Will – Failure you cower in fear for 1d3 rounds. Mind effecting effect}
The final banshee, this one tinged blue, rises out of the ground directly behind Emrys and touches the bloodwitch on his leg as it rises. {Hit Touch: 31 | Damage: 51 | | DC23 Will – Failure you cower in fear for 1d3 rounds. Mind effecting effect}
Low wailing now fills the air and what you thought would be a nice nights rest is now a horror show.
___________________________
Barratore: 50 Negative Energy Damage – owes will Sir Royston: 105 Negative Energy Damage – owes will Emrys: 51 Negative Energy Damage – Owes will
Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 151/211 Character Sheet d20+31=41 ; d100=92 ; 2d8+16=27 ; d20+17=34 ; d20+26=36 ; 6d8+30=63 ; Wednesday August 8th, 2018 10:43:20 PM
Barratore grips his blade tighter as the woman floats into view and he strikes out at her, as she closes to attack. AoO 10' Reach Hit AC 41 miss %92 Dmg 27
The negative energy coarses through him where the vile undead thing makes contact.
Barratore ventures a quick look about and the 3 undead apparitions mark the next few moments as particularly dangerous. The fighter has faced fear of the supernatural, magic and his own on many occassions and has learned well how to act in the face of it. WIll Save 34
Barratore activates his Bramah Tattoo and infuses his weapon with its own ghostly power. activate Ghost Weapon
The weapon shimmers in time with the incorporeal creature before him. There was no escape for it now and the fighter strikes hard.
Greater Vital Strike, PA Hit AC 36 Dmg 63
As if they needed to know, Barratore calls out to Tishe and V to fall back to the group and make some magic happen
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) d20+28=48 ; d20+28=42 ; d20+23=26 ; d20+18=36 ; d20+13=25 ; 2d6+38=44 ; 2d6+38=45 ; 2d6+38=47 ; 2d6+38=44 ; 2d6+38=45 ; Wednesday August 8th, 2018 11:10:25 PM
Brom steps in to the closest banshee, near Barratore, and let's his sword go to work. His sword existing both on his plane and the banshee's plane strikes true several times.
Attack (rage, pa, ghost touch weapon): AC 48 (crit 42), 26, 36, 25; damage 44 (+45 if can crit), 47, 44, 45 (Brom has a ghost touch weapon so I don't know if that affects the AC)
Rage
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+20=33 Wednesday August 8th, 2018 11:47:05 PM
Will save 33
Sir Royston manages to shake off the supernatural dread, but not before taking massive damage. "You know what they say about discretion and valor. I shall return shortly!"
OOC: Double move action north.
HP 64/169
Emrys Myrridanmyl, stephen f. ac19 hp20/71. rituals: Warding, Spiritual Healing, Bless. d20+19=21 ; d20+19=34 ; Wednesday August 8th, 2018 11:58:06 PM
(Will Save: 21, hero point reroll: 34)
Emrys is surprised by the banshee. It's cold touch drains much of his health as he looks on in horror. He backs away (5-ft step) and casts the first spell that comes to mind. A black aura of necromancy assaults the undead banshee.
(Casting Control Undead on Blue Banshee. Will Save: 28. Duration: 16 minutes.)
With his other hand, he draws his rod of the quickening from his belt and casts a very quick spell.
(Casting Blink on Emrys. Duration: 16 rounds.)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+3=21 ; 5d4+5=19 ; 5d4+5=14 ; Thursday August 9th, 2018 5:34:29 AM
Tishe’ isn’t far from Barratorre, only hovering in the air, and makes it more difficult to be surprised through a wall by taking the expediency of hovering over the big Minotaur. She’s not well-versed in undead lore, but will call out any knowledge she remembers to the group.
She is a master of her own magic, however, and that means she knows force weapons are not impaired by incorpoability! Targeting Barratorre’s opponent (or Brom or Emrys in that order if previous already dead), she casts Magic Misssle, and Quickened Magic Missle again!
.... Move to hover over Barratorre, 30’ up, autopass Know Religion: 21 to know the undead fey women (translation from the garlic) are Magic Misssle. 19 damage Quickened Magic Missle 14 damage ......... Fly vertical, hugging the wall Perception. 22
Active Spells and Effects Fly: 13 min. Detect Scrying: 24 hours
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 16d6=60 ; d20+22=28 ; Thursday August 9th, 2018 9:20:47 AM
Velarin flies to D20, 10' off the ground, and uses his rod of quickening to throw a very fast haste spell, centered on Barratore, which should make everyone hasted. Then, Knowing that the effects will be nowhere near normal, V casts a Chain lightning at the spirit in the middle of them so as to get all three. (68 damage, reflex save of 27 for the primary and 25 for the secondary for 1/2 damage)
V also attempts to know the true nature of these creatures(Know religion 28)
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects Haste Fly
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Fly-c, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt-c, Empower fireballX2, Wall of force 6th: Chain lightningX2-cx1, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+22=41 ; d20+17=26 ; d20+12=16 ; d20+12=24 ; d20+12=17 ; d8+3=5 ; d8+3=4 ; d6=4 ; d6=3 ; Thursday August 9th, 2018 1:21:30 PM
Edson 5' steps to his left to get a better angle at the red banshee.
He fires three of his flaming arrows..
Two connect, one for 9 dmg and one for 7. (guessing these are halved)
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork d20+18=24 ; d20+19=30 ; d20+18=34 ; d6=5 ; Thursday August 9th, 2018 3:03:55 PM Barratore lands a single attack as the banshees move in but it does not seem to do its full damage to the incorporeal creature. His blow connects but does not stop the banshee from connecting. He shakes off the creatures magic and activates a ghost touch ability before striking hard at his attacker. Brom steps in and finishes the banshee as, of course, his weapon can hit them with ease.
Sir Royston opts for discretion and moves away from the attacking banshess. {ooc: I just moved you straight north a bunch. If you have an exact spot in mind let me know.}
First Velarin moves to the east staying 10ft off the ground and casts haste on the party. Velarin then fires off a bolt of lighting hitting both of the remaining targets though only the first seems to do full damage as the red creature slid a bit to the side. {Ref: 24/30} As the bolts his he thinks about what he knows about banshees. Some information pops to mind, beyond them being undead and incorporeal. They are excellent flyers, can sense where the living are by their heartbeat and can let out a terrible wail. The wail can make it harder to to resist fear. {ooc: You didn’t beat it by much so I only give you some stuff}
Having a large number of spells at his disposal and no need to prepare ahead of time Emrys, again, has the perfect spell for the situation making him the envy of every wizard. Sadly for him this creature has a stronger will then the previous plant and shakes off the mental attack. {Will: 34}
On the ground Edson steps to his left and fires connecting with two flaming arrows that do some damage to the red banshee. {ooc: half damage is correct}
Tishe’ fires off two sets of magic missiles at the remaining, uncontrolled, banshee while remembering what she can about these creatures. Tishe’ can recall little other then they are banshees and undead.
The red banshees watches Sir Royston fly off furry contorting what were probably beautiful features in life. As she glares she sinks down INTO the ground and is lost form sight. Please note red is not dead, just below ground level
The blue banshees face contorts into even greater rage as she fights off Emrys attack. Her mouth opens and an unearthly wail fills the area around her. The sound buffets all within 40ft to the banshee making their stomachs queasy. Velarin, Edson, Emrs and Daemon are all shaken to their core by the noise. {ooc: See below} {ooc: Anyone who enters that area must also make the save}
__________________________
Velarin, Edson, Emrys and Daemon: DC23 Fortitude Save Pass: Sickened for 5 rounds Fail: 140 points of damage
Emrys becomes sickened by the banshee's wail ... just barely able to avoid the full brunt of its effects. Daemon isn't so lucky ... he begins to convulse and contort before collapsing the ground motionless.
A blinding fury begins to well up with witch ... or was it vomit. (More to come later!)
Emrys Myrridanmyl, stephen f. ac19 hp20/71. rituals: Warding, Spiritual Healing, Bless. Thursday August 9th, 2018 4:12:50 PM
(ooc: I am waiting until I see Edson's Fort save before I choose Emrys' next action.)
*GM Edit* Looking at your character sheet does that leave you with one HeroPoint or 3?
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 151/211 Character Sheet d20+21=39 ; d20+27=45 ; 6d8+30=55 ; Thursday August 9th, 2018 11:14:57 PM
One of the wretches is down and Barratore spins to close on another. The fighter moves 15' towards the creature and skewers it with his blade. "Keep an eye out for the other one, Brom and I have this one!"
Greater Vital Strike, PA Hit AC 45 Dmg 55
Fort Save 39
Spell effect Haste 15/15 Ghost Weapon 5 hours
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 5d4+5=17 ; Thursday August 9th, 2018 11:24:32 PM
Sir Royston flies another 60 feet away to gain more space (move action), then spins around and fires a salvo of force bolts from his hands. "Fus ronaaz!" (magic missile, standard action).
ooc: 17 force damage. No save. Spell range is 210 feet. Target Black.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) d20+28=40 ; 2d6+38=45 ; Thursday August 9th, 2018 11:40:18 PM
Brom moves and readies an attack should the hidden banshee appear within reach of him.
Readies attack (rage, pa): AC 40, damage 45
Rage 2
Emrys Myrridanmyl, stephen f. ac19 hp20/71. rituals: Warding, Spiritual Healing, Bless. d100=58 ; d12=9 ; d12=12 ; d12=2 ; d12=11 ; d12=6 ; Friday August 10th, 2018 2:14:31 AM
(Going to bed, can't wait any longer for Edson's Fort Save)
IF Edson falls to the Banshee's Wail, Emrys will move over next to him (E19) and he uses Life & Death spell-like by touching his fallen comrade. "Stop dying Edson ... third time is not a charm!"
(Activating Life & Death (Sp) on Edson. This ability mimics Breath of Life. Empowered by Spiritual Healing. Blink miss chance: 58%, success. Ability brings Edson back to life and cures 5d12+16: 9+12+2+11+6+16 = 56 points of healing.)
IF Edson passes his save and lives, Emrys will use the same ability on Daemon instead.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+9=19 ; d20+9=25 ; d20+20=27 ; d20+15=22 ; d20+10=18 ; d8+3=8 ; d8+3=9 ; d6=3 ; Friday August 10th, 2018 2:42:33 AM
Edson begins puking up his lunch. " E... I aint got time to die. Not when when you all need me here. "
Failed save 19, hero point for 25 to pass.
With the other Banshee under ground he turns his attention to the blue banshee. Connects one for 6 damage. (Already halved).
Emrys Myrridanmyl, stephen f. ac19 hp46/71. rituals: Warding, Spiritual Healing, Bless. d12=1 ; d12=6 ; d12=2 ; d12=2 ; Friday August 10th, 2018 2:50:10 AM
(Forgot one last thing...)
Emrys' own survival instincts kick in as he then activates his Rod of the Quickening and casts a Cure spell on himself.
(Casting a Quickened Cure Serious Wounds on Emrys, empowered by Spiritual Healing. Cures 3d12+16: (reroll 1's on healing, house rule) 6+2+2+16 = 26 points of healing. The dice HATE me! First I had to waste two hero points to reroll two saves I should have easily made ... and now this!)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+15=19 ; d20+15=29 ; 5d4+5=19 ; Friday August 10th, 2018 5:58:58 AM
V momentarily watches as his vision fades and he starts to succumb to the call of death, but pulls himself together and shakes it off, but finding himself feeling quite ill. (Will save 19, hero point to reroll: 29)'
V then moves an additional 30'(now 40' up) in the air, trying to create space between himself and the Banshee and sends a barrage of magic missiles at the blue banshee for 27 damage
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects Haste Fly sickened (-2 penalty on rolls)
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4-cx1, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Fly-c, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt-c, Empower fireballX2, Wall of force 6th: Chain lightningX2-cx1, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+16=17 ; d20+16=31 ; Friday August 10th, 2018 6:50:51 AM
Tishe’ is worried about the Bann Sidhe that slipped beneath the earth; it didn’t look hurt nor scared enough to quit the fight just yet, so she hovers barely above Barratorre and reaches her hands into her Pants O Plenty, removing them with her finger cymbals attached.
Humming a staccato counterpoint, she begins snapping her fingers into a dischord of tinny sound, hopefully interfering with the sound-based attack of the incorporeal enemy!
.... Hover 5’ above Barratorre. 15’ above the ground Countersong. 17. Hero point roll 31. All within 30’ of Tishe’ can use her Perform check or thier save vs sound-based magic, whichever is higher
Active Spells and Effects Fly: 13 min. Detect Scrying: 24 hours Bardic. 1 round
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork d20+26=41 ; 14d6=49 ; Friday August 10th, 2018 11:14:05 AM Emrys barely manages to shake off the effects of the banshees ungodly wail but his familiar is not so lucky. Daimen convulses and collapses motionless and unbreathing under the assault. Driven by grief and survival instinct Emrys casts a spell to heal himself and brings Daemon back to life! As the snake stirs both banshess howl with rage, you can even hear the one below ground somehow, as their vengeance on the living is taken form them.
Fighting though the sonic attack Barratore moves in and deliver a might blow to the creature with his magic weapon weapons that can also touch incorporeal beigns. Sir Royston moves another sixty feet away and launches more magic missiles at the creature that is still above ground.
Edson begins to wretch but manages to overcome the damage form the banshees attack and buries an arrow into the creatures ghostly fourm. Velarin also manages to overcome the effects of the wail though it was a close call. He flies up and sends his own barrage of magic missiles striking the wounded but still present banshee.
Tishe’, worried about the banshee under the ground, hovers above Barratores head and begins playing her cymbals and humming a staccato counterpoint hoping to interfere with future sound base attacks.
The wounded blue banshee quickly withdraws also moving below the ground and away from attacks.
The red banshee, clearly furious slips above ground behind Emrys who has just taken its victory and attempts to touch him yet again. {Hit: 41 | Dan: 49 | DC23 Will – Failure you cower in fear for 1d3 rounds. Mind effecting effect} A hint of a smile crosses the banshees enraged face as her hands makes contact and a ghostly voice can be heard. “Denyer! Betrayer! I will have my revenge on you witch thing.”
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 151/211 Character Sheet d20+22=37 ; d20+17=23 ; d20+12=25 ; d20+7=9 ; d20+22=39 ; 2d8+30=43 ; 2d8+30=46 ; Friday August 10th, 2018 11:29:19 AM
Barratore spies the creature rise up and puts an end to it. His magical blade flashing across the barriers of the ghostly wold and his own the smite the undead thing.
PA Hit AC 37/23/25/9/39 Dmg 43/-/-/-/46
Spell effect Haste 14/15 Ghost Weapon 5 hours
Emrys Myrridanmyl, stephen f. ac19 hp -3/71. rituals: Warding, Spiritual Healing, Bless. d20+19=24 ; d20+16=27 ; d4=1 ; Friday August 10th, 2018 12:30:31 PM
(Will Save: 24, again .. barely a success.)
Emrys isn't fearful from the banshee's cold touch, but it's damage causes him to lose consciousness. As he falls to the ground, before his mind falls into darkness, he gives the banshee an inappropriate hand gesture.
Daemon, still a bit groggy from his return to the land of the living, covers Emrys using his body as a shield. He hisses and shows the banshee his fangs. He strikes at the banshee, with a healthy dose of venom ... which is useless against the undead.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+16=23 ; 5d4+5=20 ; Friday August 10th, 2018 5:49:41 PM
Tishe’ continues to hover and play her finger cymbals as a protection against the banshee wail.
She also Readies a Magic Missle spell to strike at the next
..... Hover 5’ above Barratorre. 15’ above the ground Free Action: .Countersong 23. All within 30’ of Tishe’ can use her Perform check or thier save vs sound-based magic, whichever is higher Ready Action. Magic Missles. 20 force damage (full damage)
Active Spells and Effects Fly: 13 min. Detect Scrying: 24 hours Bardic. 1 round
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 5d4+5=19 ; 5d4+5=16 ; Friday August 10th, 2018 7:50:48 PM
V calls down to the others "I think we need a bit of a plan on this one. Edson, If you can see to Emrys with some potions, it will allow Tishe' to keep playing. Brom and Barratore, if you split yourselves on opposite sides of the group, one of you should be able to get a shot in when it reappears, and Royston and I can send it some magic missiles to greet it as well. If it doesn't appear in the near future, I will summon an earth elemental to go look for it."
V readies himself for the banshee's appearance, and then launches a regular set of magic missiles, and then a quickened set of magic missiles unless it's already dead by the blades of the fighters. (1st set 27 damage, 2nd set 24 damage)
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects Haste Fly sickened (-2 penalty on rolls)
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4-cx1, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Fly-c, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt-c, Empower fireballX2, Wall of force 6th: Chain lightningX2-cx1, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+26=39 ; d20+20=39 ; d20+22=27 ; d20+22=28 ; d20+22=32 ; Friday August 10th, 2018 7:55:00 PM
Also, V uses his vast intellectual resources to try and make sense of the Banshee statement “Denyer! Betrayer! I will have my revenge on you witch thing.” (know arcane 39, religion 39, history 27, local 28, planes 32)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) d20+28=45 ; 6d6+38=54 ; Friday August 10th, 2018 11:19:44 PM
Brom moves and takes a swing at the banshee.
Attack (rage, pa, ivs): AC 45, damage 54
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Saturday August 11th, 2018 8:50:36 AM
“The Pattern of her words seem sunbaked to me”, calls Tishe’, chiming her finger cymbals. “It’s like she doesn’t like BloodWitches. Could it be all the villagers are dead and blame Cinnamon Valley for the cause?”
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Sunday August 12th, 2018 9:31:57 PM
Edson nods to Velarin, and moves towards Emrys. He pulls the spellcaster away from where the Banshee pulled up last.
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork Monday August 13th, 2018 2:01:35 PM Barratore and Brom quickly move in and finish off the red banshee, each landing blows. The halts a groggy Daemon’s[ /]b move to attack.
[b] Tishe’ continues to play her cymbals to protect form the banshee and readies a magic missile should the underground banshee reappear. Velarin calls out a bit of a plan. “"I think we need a bit of a plan on this one. Edson, If you can see to Emrys with some potions, it will allow Tishe' to keep playing. Brom and Barratore, if you split yourselves on opposite sides of the group, one of you should be able to get a shot in when it reappears, and Royston and I can send it some magic missiles to greet it as well. If it doesn't appear in the near future, I will summon an earth elemental to go look for it." He also ponders the words of the banshee but does not immediately come up with an answer. {ooc: More below} Tishe’ adds a question as to the banshees motivation.
Noding Edson moves towards Emrys and pulls him away form where the last banshee appeared.
All is quiet for a moment, save the beating of Sir Royston hovering in place and waiting.
A few moments later, lets say six seconds, you hear the sound of the banshees’ slow wail {lower case wail not Wail} from behind the building to the north between the main group and the flying Sir Royston. From where you stand it cannot be seen, at present, by anyone other than the dragonkin.
{ooc: Knowledge Checks – Despite the high rolls there is really nothing that you could determine from the comment beyond the basic facts of a banshee. The knowledge that they are creature through betrayal or the act of betraying would be the only context. It would be a fair bet the Emrys was attacked because he revived something the banshee just killed.}
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 2d8+3=13 ; Monday August 13th, 2018 7:56:29 PM
V moves to Emrys, and pours a potion of CMW down his throat for 13 hp.
"Could one of you with healing be so kind as to quickly fix Emrys? The banshee has moved off for the moment. Maybe it will return and maybe it won't. Either way, we need to find it. I doubt it flees, for it has no fear of death, so perhaps there is something we need to see at the place it goes. They are not here by accident, and obviously are nothing to be taken lightly. Something very powerful is at work here, and we need to learn what is going on, and who is behind it. Let us hunt it down, put it to rest, and learn what has happened here. once i have had a chance to rememorize spells, I shall take a moment to send a message to Dulcet, informing her of what we have found, and perhaps she or her people can look into the possible cause or meaning of it all. Either way, they will be warned that something powerful goes bump in the night. Unless one of you has the ability to do that now?"
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects Haste Fly sickened (-2 penalty on rolls)
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4-cx1, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Fly-c, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt-c, Empower fireballX2, Wall of force 6th: Chain lightningX2-cx1, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) Monday August 13th, 2018 11:10:02 PM
Brom steps to the side and with his weapon up readies for the banshee to make another attack.
Rage: 4
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday August 13th, 2018 11:49:20 PM
ooc: My apologies! I seriously thought I had posted on Friday. Must have been a brain fart.
Sir Royston flies in a wide arc, trying to avoid the foul creature currently hiding underneath the earth (double move action).
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+16=30 ; Tuesday August 14th, 2018 5:46:21 AM
Tishe’ keeps up her song, and readied Magic Missle in case she sees the banshee.
..... Hover 5’ above Barratorre. 15’ above the ground Free Action: .Countersong 30. All within 30’ of Tishe’ can use her Perform check or thier save vs sound-based magic, whichever is higher Ready Action. Magic Missles. 20 force damage (full damage)
Active Spells and Effects Fly: 13 min. Detect Scrying: 24 hours Bardic. 3 round
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 151/211 Character Sheet Tuesday August 14th, 2018 8:31:00 AM
Barratore steps to Emrys, calling for a potion of Cure serious Wounds from his magical Haversack. He pours the potion down Emrys
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless. d8=1 ; d8=8 ; d8=6 ; d12=7 ; d12=10 ; d12=8 ; d12=9 ; Tuesday August 14th, 2018 10:57:12 AM
With multiple potions being poured down Emrys' throat, by Velarin and Barratore, he immediately begins to choke after waking up.
(Both potions: 13+17=30)
As soon as he can clear his throat, he casts his own Cure spell.
(Casting Cure Critical Wounds on Emrys, empowered by Spiritual Healing. Healing 4d12+16: 7+10+8+9+16 = 50.)
"Did you get them? Is everyone okay? Why are you on top of me Daemon?"
DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork d20+26=31 ; 14d6=48 ; Tuesday August 14th, 2018 2:02:35 PM Velarin, delivers a potion and continues to take charge giving some instructions and delivering some ideas. Brom readies his weapon for attack in case the banshee comes back that way.
Barratore steps forward and pours a position down Emrys throat. Emrys sputters awake and questions his current situation, on the ground under the snake after he further heals himself.
Tishe’ keeps her eyes open and a spell at the ready as she see Siry Royston retreat to the west.
A moment after Sir Royston moves, because he is the only one that could see the banshee, there is a flash of ghostly white as the banshee charges after the flying dragonkin. Arms wide it rushes even as Tishe’ magic missiles slam into it, damaging it but not killing it, it reaches to touch the flying Sir Royston. {Hit vs Touch: 31+2 | Damage: 48 Negative Energy Note: I did not add charge when I rolled.} Despite being tattered and near a final rest it manages to land to again connect for what will likely be its last act.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) d20+19=39 ; d20+19=39 ; d8+10=17 ; d8+10=12 ; Tuesday August 14th, 2018 11:30:56 PM
Brom watches at Royston is attacked by the banshee. [i]Wander off an' git yourself killed.[/b] He thinks watching. It was a bad tactic that sometimes took hold of the most seasoned of warriors.
Brom drops his sword draws his bow and lets an arrow loose at the banshee.
Ranged attack: AC 39; damage 8 (already halved)
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 5d4(4+3+1+2+1)+5=16 Tuesday August 14th, 2018 11:54:17 PM
Sir Royston roars in pain as negative energy courses through his body. His limbs spasm in pain and he fights to maintain his focus. He flaps backward for some room (5-foot-step) and screams a spell, "FUS RONAAZ!" He sends another salvo of force missiles into the spectre. (magic missile, standard action, 16 force damage, no save).
HP 16/169
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=32 ; Wednesday August 15th, 2018 5:48:07 AM
As Royston let’s fly his Magic Missles and the banshee dissipates into the Lands of Unrest, Tishe’ ceases her syncopated rhythm; the chiming cymbals fall silent.
Continuing to hover, the Sorceress looks about using Velarin’s wand’s Darkvision. “Be careful,” she says in her usual gift of obviousness, “attacking plants and undead means there may be more opponents about the village.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 5d4+13=29 ; Wednesday August 15th, 2018 10:10:20 AM
If the banshee still lives, Velarin will also target it with magic missiles for 29 points of damage
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless. Wednesday August 15th, 2018 1:45:15 PM
Daemon slithers off of Emrys and the witch slowly gets up from the moist, swampy ground.
"I thought I lost you there," says Emrys. "I know the ritual to summon you back is rather unpleasant."
"And I you," replies Daemon, "It'ss not sso much the ritual ... it's the jealoussly of the dead on the other sside. The fresh sscent of life on a sspirit drawss their wrath."
"I hope those banshee weren't originally the townsfolk! They could possibly return if their souls are shackled to this place."
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless. Wednesday August 15th, 2018 1:51:11 PM
If Royston will return to the ground, Emrys will give him a proper healing.
(Casting Heal on Royston. 150 points of healing to the dragonkin. Will also remove a long list of conditions.)
Somewhere deep in Culverwood, a tree withers and falls to the ground. Alas, no one was there to hear it.
DM Ryan - "The villages."| Tactical Maps and Artwork Wednesday August 15th, 2018 5:39:03 PM
Several of the Keepers unleash attacks but Edson is quickest and his arrow does the job, the others add insult to the injury tearing the phantasam apart. {ooc: No spells were cast as the arrows did the job.}
Tishe’, seeing the banshee fall issues a word of, probably unneeded, warning while Brom mentally chastises the poor strategy of allowing yourself to be isolated.
As Daemon slithers off Edson slowly gets up speaking to his familiar "I thought I lost you there, I know the ritual to summon you back is rather unpleasant" after the snake responds he addresses the others "I hope those banshee weren't originally the townsfolk! They could possibly return if their souls are shackled to this place."
Emrys prepares to heal Sir Royston and heals him the moment he returns back to the group.
The night is quiet, the appropriate quiet for a night like this not creepy quiet, and now quite dark. From the map you have there should be other towns, not all that far in fact, half a mile maybe. Small like this, just a few buildings each.
What are you doing now?
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) Wednesday August 15th, 2018 11:30:00 PM
With the banshees destroyed, Brom takes the moment to chastise Royston. "Don't do that again." He says to Royston. "I ain't going in front of Gargul again, less it's fer me. Then I guess I ain't got no one ta complain at."
He looks about and everyone seems no worse for wear. He looks to decision makers and thinkers for their next move.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d6=1 ; d6=3 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; Wednesday August 15th, 2018 11:59:22 PM "Of course, Emrys! Of course. Who am I to deny such noble charity?" Sir Royston lands and allows the half-elf to heal him. He uses his own lay on hands to heal any remaining wounds. "A thousand thanks on you and your ancestors." He turns to Brom. "Believe me, Mr. Brom, I had no intention of dying or engaging in reckless heroics. That banshee almost seemed to have a grudge against me. I suggest we continue with caution. Who knows what other nasty surprises await us in this sleepy hamlet?"
He considers for a moment. "Perhaps it is time to draw out any villagers who are still alive? With all of these dangerous beasties, there is little point in allowing them to sleep their way to doom. What is the loudest sound we can make to rouse them? Seems the best way to get to the bottom of this."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday August 16th, 2018 7:39:42 AM
"Perhaps the smartest thing to do tonight is to do nothing. If there are any humans alive in this hamlet, they likely still will be in the morning. Not that I'm optimistic about that."
"I could cast the mansion, we can sleep, recover spells, heal any remaining injuries, and start at dawn tomorrow with a search of this place before going to check on the other towns. Doing things in the daylight will be more to our advantage, and should make checking on people a bit easier"
If most everyone agrees, V will cast mages mansion
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+16=21 ; Thursday August 16th, 2018 9:07:09 AM
Tishe’ shakes her head. “Who turned out the lights in the upstairs?”, she asks. “Perhaps what few villagers remain are trapped there and they knew from experience that people talking outside would rouse the banshee. I say we check out the second floor!”
And so the woman floats back up to the second floor window, and uses her Darkvision to look inside...
.... Hover to the upstairs window , auto pass Perception. 21
Active Spells and Effects Fly: 13 min. Detect Scrying: 24 hours Darkvision (from wand) Bardic. 3 round
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday August 16th, 2018 10:17:32 AM
V follows Tishe' not wanting her to go alone.
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 151/211 Character Sheet Thursday August 16th, 2018 10:30:10 AM
Barratore agrees with V that the magical mansion is the best way to spend the night. The fighter heads to the door of the building where the light went off. Tishe was correct as well and Barratore was not going to sit by where there could be villagers alive in this little nightmare. "Tishe is right and I think we should sweep the hamlet. Once done we can rest in V's place along with anyone we might find."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday August 16th, 2018 11:54:06 AM
"Mansion sounds good" Edson agrees. " Any villagers are probably aligned with these creatures "
Edson slings his bow and awaits the mansion.
DM Ryan - "The villages."| Tactical Maps and Artwork Thursday August 16th, 2018 1:43:14 PM Brom continues to chastise Sir Royston talking of how he does not want to go before Gargul again any time soon. Sir Royston accepts the healing thanking Emrys and responds to Brom that he had no intention of dying and is surprised by the vehemence with which he was attacked.
Tishe’ questions the lights being turned out upstairs and floats up only to find an empty room. Seeing no potential light source with her darkvison she is left with a minor mystery unless it was simply the movement of a banshees seen though a window.
Several members of the Keepers explore the building that first attracted them and peek into those that did not have movement. If the small hamlet is not empty at this point any occupants are doing an superlative job of hiding. Also everything is old and rotten from weather and age, most likely this area has been abandoned for some time.
As you move into the mansion for your nights sleep some of you will think back to the description of the area you received from Dulcet. Rumors of ancient powers in the hills. Many small villages surrounding an abandoned mine that use to make up the city of Ahmet.
In the morning the abandoned villages looks like nothing more threatening then some rotting buildings. While there are no obvious paths leading into our out of the village you know from your map that the other villages and the abandoned mine should be not far to the north.
What are you doing now?
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless. Thursday August 16th, 2018 5:15:30 PM
"It's amazing how simple daylight transforms this little hamlet into ... something much more worse for wear."
Daemon adds, "Transsformation indeed!"
(More to come later, at work.)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) d20+25=33 ; Thursday August 16th, 2018 11:51:55 PM
"Ok. Just lettin' ya know." He says to Royston.
Brom also agrees the mansion is the best idea at the moment.
The next day, looking about the village there seems to be no sign of living beings. "Let's keep going." He says.
Perception DC33
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Thursday August 16th, 2018 11:55:12 PM
Sir Royston takes to the air, flapping his draconic wings with vigor. (150 feet up) "Would anyone like to join me for some scouting?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday August 17th, 2018 9:00:03 AM
"It appears we head north. Try not to get too far from the group Royston. If things as powerful as those Banshees are hanging out in a little abandoned town, we could run across anything."
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=36 ; Friday August 17th, 2018 9:30:33 AM
Tishe’ is morose, not finding any living villagers, but the morning always some fears. “There haven’t been Noble races here for years. We need to find out what’s been going on to make this area such a dangerous place.”
She shakes her head at the Dragon Disciple’s offer. “While geared for it, Royston, I recently found out how fragile I am to be a scout away from group support. I will stay close by the others.”
She keeps her senses peeled and is ready to travel.
.... Perception. (+20). 36
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless. d20+20=32 ; d20+28=30 ; Friday August 17th, 2018 12:25:47 PM
(Sorry for not continuing my post last night, the couch claimed me and I lost consciousness.)
Early that morning, Emrys activates his cauldron, meditates and reaches into the Shadow Realm for a drop of Woldsblood to replenish his spells. He also performs a basic and intermediate rituals with the help of Daemon and Angus from the cauldron. Using his witchery abilities of Guidance, he completes the Warding and Spiritual Healing rituals.
DM Ryan - "The villages."| Tactical Maps and Artwork Friday August 17th, 2018 2:34:40 PM Tishe’ is morose the next day finding the town in the state it is in. Commenting that there have been no noble races present for some time she wants to find out what has made this area so dangerous. Emrys and Daemon comment on how the town almost transforms in the light of day after doing his morning preparation in the mansion.
Brom and Tishe’ notice, before leaving the town that there may have been a sort of track heading north, something to do with the mine maybe? For mining carts? Velarin cautions the others not to get to spread out as Sir Royston takes to the air to get a better vantage point.
The travel is uneventful, no man eating plants of ectoplasmic specters bother you and after half a mile or so Sir Royston is the first to see up ahead are two small villages about a quarter mile apart. If you were to walk straight you would probably go right between them. Both are small, you would image not the home to more then forty people each. There is movement in both and from the look of it humans and possibly other races make these meager settlements their home. You do not however see any people moving between them as you approach.
From the air Sir Royston can also see that these are not the only small settlements. All fairly close together but seemingly isolate.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) d20+25=39 ; Friday August 17th, 2018 11:00:43 PM
Brom takes note of what is seen. "Visit both?" Brom says. "Least ta see if they're doin' okay."
Perception DC 39
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=29 ; Saturday August 18th, 2018 7:00:14 AM
Tishe’ is worried about the people, and agrees with Brom. “It won’t take much time and could be invaluable if there is someone in trouble”, says the brown-haired middle-aged woman.
She looks carefully for differences in the terrain compared to the village a day south. Could these smaller hamlets be on higher ground or somehow be a safer vantage than the swampy village?
..... Perception 29
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet 3d8+5=22 ; Saturday August 18th, 2018 5:14:35 PM
Barratore agrees and also lends his opinion the the entire group visit each hamlet together. "Wonder if it is at all like the cave people from within Glitterox we met. Very close, but now some cultural thing has caused them to split apart"
At point, Barratore pulls out and drinks a Cure Serious Wounds potion, "Here's to ya Imod" he says in happy tone as he is want to do with healing potions
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Sunday August 19th, 2018 1:04:24 AM
" Both sounds good" Edson adds, nodding with approval. " Probably more undead, screaming elven women.. but still worth a check."
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday August 19th, 2018 11:30:23 PM
Sir Royston calls down. "Do any of you happen to have powers based around luck? I would flip a coin to see which village we visit first, but I would not want to interfere with any karmic energy you may manipulate. Or some such. If not, I suggest the village on the right for not logical reason other than we must choose one or risk splitting the party." He pauses for a moment. "That was not nearly so complicated in my head."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday August 20th, 2018 11:52:36 AM
"Agreed. visit both. Luck is not something I deal much in."
DM Ryan - "The villages."| Tactical Maps and Artwork d2=2 ; Monday August 20th, 2018 4:16:03 PM
The immediate suggestion form Brom is to visit both, at least to see that they are doing ok. Worried about the people Tishe’ agrees saying it wont be much time and could be valuable if there is someone in trouble. Her study also reveals that they are on slightly higher ground, out of the marsh at the very least. Brom again notices traces of once might have been connecting paths.
Barratore wonders if it is at all like the cave people from within Glitterox they had met. Close but something has caused them to split. Edson is sure there will be more screaming elven women but is ok with checking both.
Sir Royston suggest the flip a coin to decide where to go first but checks if anyone uses powers that manipulate luck. Velarin agrees to visit both and dese not deal in luck.
{Off screen the GM flips a coin to move things along: Results 2}
A few more people seem to be moving about from the more western village and the party moves in that direction. As they approach the details of the village become more outlined. Buildings in the style of the area you battled the banshees but in substantially better condition though still badly weathered. There are roughly ten structures though none in this are rise to the grand two stories of the other area. From the distance you see several humans and what you are sure are two half-orcs, three or people visible at anyone time. Clearly they are not use to being approached from the direction you are coming though every now and then one will glance to the east or west where the other small settlements are.
So unexpected is the arrival of well armed people from the marshy south you get quite close and have not been seen. Two males, one half-orc one human, both in workmen’s clothing with facial hair and the look of those that work outside are discussing something quietly in the middle of town.
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet Monday August 20th, 2018 9:40:46 PM
Barratore has learned through many encounters that being first onto the seen and first to speak is not the in best interest of peaceful beginnings and so he hangs back a good 10' and tries not to be to minotaur like, as V once said. He reminds himself several times that his arms folded across his chest does say, warm and inviting to most of the noble races. "Go make a bit nice guys. Roy an me will hang back just a bit." He puts an easy hand on Royston's shoulder.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday August 20th, 2018 10:43:30 PM
Sir Royston nods in agreement. "Indeed! We would not want our brute masculinity and smoldering good looks to detract from the diplomacy. I doubt these villagers want to see their womenfolk draping themselves over Sir Barratore!" He winks good-naturedly at the minotaur.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) d20+25=27 ; Monday August 20th, 2018 11:04:42 PM
"More like yer foul smell." He says with a chuckle as he heads off with the diplomatic force. He keeps his weapon on its hanger as they approach the village. He didn't expect any real trouble, but in that event, he should be able to handle it without using his sword.
Perception DC 27
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Tuesday August 21st, 2018 5:27:09 AM
Tishe’ looks Barratorre over appraisingly, but the brown-eyed woman looks puzzled. “Sieur Barratorre is nice enough Royston, but I think the ladies wouldn’t swoon”, she says seriously.
It also takes her a moment to understand why the often exuberant warriors of the group are hanging back, but once the candlestick lights up, Tishe’ moves to take the lead. The middle-aged and average-looking woman gets to a point where she isn’t shouting to be heard and raises a hand to show no weapon.
“Many Shadows, good men”, Tishe’ calls while tucking a stray lock of wavy brown hair behind one ear, “we are travelers from Cinnamon Valley and would like to speak with your village leaders.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday August 21st, 2018 11:00:19 AM
V follows behind Tishe, Following her lead. As he starts to move forward, he whispers back over his shoulder toward Royston and Barratore. "I will attempt to contain my smolder so that there is no swooning."
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless. Tuesday August 21st, 2018 12:36:00 PM
(Sorry for not posting. I was down for the count very early yesterday after work.)
Emrys does wish to intimidate the local folk with his smoldering intensity, so he tries, though difficult, to dial down a notch. He mentally tells Daemon, "Stay close to me and be on your best behavior ... no hissing or talking until they start throwing things at us. One can only imagine how they'd react to a talking viper."
DM Ryan - "The villages."| Tactical Maps and Artwork Tuesday August 21st, 2018 4:26:43 PM
As they approach the village Barratore suggest that the others go make nice while he hangs back. First crossing his arms then reconsidering as he tries to be less himself. Agreeing that they do not want their brute masculinity and smouldering good looks detract form the diplomacy Sir Royston teases his companion before Brom chuckles about his foul smell. Weapons are away as they approach.
Taking what the others mean Tishe’ makes the most of her average appearance and take point. Velarin follows attempting to contain his ‘smolder’. Wisely Emrys cautions the most unusual member of the party, the giant talking viper, to stay close and behave.
Tishe’ approaches “Many Shadows, good men we are travelers from Cinnamon Valley and would like to speak with your village leaders.”
The men, who had stopped and watched the women approach give her a not all together welcoming look. The half-orc speaks while the other simply snorts and walks away muttering “Shadows? Of course there are many shadows the sun is up. Foolishness. Doesn't even give her name.”
“Adventures? Not sure what you want in our small village.” he looks around in the direction of the other settlements “Couple probably sack the town and gather a few gold. One of them others point you this way to be rid of you?”
As he talks he apathy is momentarily disturbed by the sight of Deamon but all he really does is shrug a little.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) Tuesday August 21st, 2018 4:37:47 PM
Brom wasn't surprised by the reactions of the villagers. Tishe's greeting was nice enough but too formal for them. Brom steps forward. "I am Brom of the Keepers of the Vale. We are heading," he points on the direction they are traveling, "We came on your villages and thought we'd see how you faired with all that's happened."
Brom stands and waits for their response.
His WLA badge is displayed as a broach for his cloak.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+23=30 ; d20+24=40 ; Tuesday August 21st, 2018 4:40:39 PM
Edson doesn't like the way the man is speaking to Tishe. He puts his hand on his bow and moves closer to one of these " many shadows" .
His eyes scan around, making sure they arent being set up as well. Perception 30/37 for Traps Stealth 40
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Tuesday August 21st, 2018 5:52:29 PM
Tishe’ is startled by the reply: she had been expecting wonder, fright, or joy. Instead, this ... apathy ... it makes her more worried about what horrors the village has been through to not have any emotion at all!
With a worried look on her face, the Spellweaver twists a stray lock of brown hair in her hand. She idly goes through a catalog of magic to see if this could be magically induced. The thought makes her cast a Silent and Still Detect Magic (spell-like ability) to see if there are active magic auras about.
Meanwhile, she keeps waiting and hoping that Brom has a better reaction.
..... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet Tuesday August 21st, 2018 9:28:15 PM
Barratore continues to hang back just and considers whether or not he should start popping his pecks. Brom had his Badge and was a Hero of the WLA at this point, something Barratore would get to next chance that was presented. Barratore suddenly finds a chuckle pop from his mouth as he thought about the reaction to Tishe. So he was not the only one that found her way of speaking odd. The minotaur takes a deep breath and lets it run out through his snout.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday August 21st, 2018 11:57:31 PM
Sir Royston furrows his brow in consternation. These villagers were certainly not reacting in the way that he expected. Nonetheless, he knew that he was not the one to speak up if they were to maintain good relations. He crosses his arms and remains silent.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+18=33 ; Wednesday August 22nd, 2018 10:55:02 AM
V will wait to see how they respond to Brom. Being a hero of the WLA might mean something, even out here. Either way, something doesn't feel right. V scans the area for something out of place, or something trying to remain behind the scenes.(perception 33)
DM Ryan - "The villages."| Tactical Maps and Artwork Wednesday August 22nd, 2018 2:15:06 PM
Surprised by the apathy of the respons Tishe’ silently casts detect magic looking for active magic auras but finds none. That removed from the equation she lets Brom talk hoping for a better reaction.
For his part Edson makes sure his hand is near his bow, not liking how Tishe’ was spoken too.
Not wanting to chuckle Barratore deep breath and slowly exhaling thorough his snout thinking he is happy to hear he is not the only one who finds he way of speaking odd.
Sir Royston furrows his brow in consternation as the villagers are not acting in the way he expected. Nonetheless he remains quiet, arms crossed.
Still waiting on further responses Velarin wonders if being a hero of the WLA might mean something out here. Something does not feel right and he looks for anything our of place. Sadly, he comes up empty other than the natural oddness of the location and circumstance.
Less surprised by the reaction of the villager to Tishe’s formal greeting Brom steps forward and tries to restart the conversation. "I am Brom of the Keepers of the Vale. We are heading," he points on the direction they are traveling, "We came on your villages and thought we'd see how you faired with all that's happened."
The half-orc looks Brom up and down and even glances in the direction he is pointing. “So you just walk up to random towns and ask how they are doing, sure, that makes sense.” he scratches his head for a moment “The name is Fiy, Fiy Waim, if it matters to you. I see your badge but you folks feel like trouble. As too all that’s happened? Things happen all the time and we get by as long as those others” he again glances in the directions of the other village “don’t get to close to what is ours. That satisfy you?” he pauses "You looking for someone or something? I don't believe you are just here to 'check on us'."
Sense Motive 25 Highlight to display spoiler: { If anything you would say Fiy is uncomfortable with outsiders in the town. Possibly simple fear of the unknown or just a fearful person. }
Sense Motive or Perception 35 Highlight to display spoiler: { You would guess that he covets some of your more clearly expensive items or is jealous that others have what he does not. }
The person he had been talking too has going into one of the buildings, but you still see a person or two going about their business, what little of it there is. None of them seem like they are going to roll out the proverbial red carpet for the Keepers.
What are you doing now?
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) d20+25=28 ; Wednesday August 22nd, 2018 9:27:00 PM
"Fine." He says and begins to head to the other village along the almost grown over path. "Maybe yer neighbors'll be more friendly." Brom marches right over to the other village. "Come on." He says to the others "Yer waistin' yer time with this lot."
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet Wednesday August 22nd, 2018 10:19:36 PM
Barratore listens to what the man says and his jaw clenches a bit, but he feels the need to answer. "Dragons and the undead. Dulcet and her coven seem to think a great evil is stirring this way. We're the cure to that Saving your life and those of the rest is the preference, but I'm good to come back and liberate your souls as well."
Barratore gives the man a look over himself, "well met then Fiy. I am Barratore Steelwind of the Starlight clan and we wish you well."
Barratore steps to follow Brom, though he knows some of the others are going to make the exit more weird.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+20=39 ; Wednesday August 22nd, 2018 11:21:59 PM
ooc: Perception 39
Sir Royston shrugs at the obstinate villagers. "If we are not welcome, we are not welcome. That fellow appears to have a case of the green-eyed monster. It would be best to check your coin-pouch if we meet him again."
Just before leaving, he bends down and intones a quick spell. A small rune flashes into existence in weird blue light, then fades into nothing. "Just an arcane mark. These villagers all look alike." He follows after Brom.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday August 23rd, 2018 8:42:40 AM
"Agreed. If they don't wish to talk, then so be it. Maybe next door will be a little more open to visitors."
After moving a short bit from the first village, V chimes in. "There definitely seems to be a bit of distrust, possibly even animosity or jealousy directed toward their neighbors."
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Thursday August 23rd, 2018 9:48:19 AM
Why the villager is acting the way he is acting flies right over Tishe’s head. THAT he is acting the way he is acting makes her worry if there is something nefarious behind the apathy. Yet, since she can’t figure it out, and the more insightful members of the DefenderPack recommend to go to another village, she goes along.
Noting the dragon disciple’s Arcane Mark, Tishe’ nods. “Very good idea, Sieur Royston, just in case.”
She moves with the others to the adjacent village and tries again to make contact like last time.
..... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday August 23rd, 2018 11:21:07 AM
Edson was suprised Brom and Barratore didn't just start smashing things. Edson nods to the rude man, and moves past him. Keeping his words to himself.
Once out of earshot of the man, he finally adds " a different welcome than we get in the Valley."
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless. d20+14=20 ; Thursday August 23rd, 2018 11:40:19 AM
(Sense Motive: 20)
Emrys doesn't perceive any underlying meaning in the man's words ... he just doesn't care for his rudeness. He stops caring what he has to say before he even finishes speaking. "Let's go on then ... shall we," he says interrupting. "Come on, Daemon." The Keepers are not to be trifled with.
DM Ryan - "The villages."| Tactical Maps and Artwork Thursday August 23rd, 2018 1:03:04 PM
With a simple Fine. Maybe yer neighbors’ll be moer friendly” Brom marches off to get to the next village telling the Keepers that they are wasting their time. Velarin agrees "Agreed. If they don't wish to talk, then so be it. Maybe next door will be a little more open to visitors." adding after a short bit "There definitely seems to be a bit of distrust, possibly even animosity or jealousy directed toward their neighbors."
Sir Royston shrugs "If we are not welcome, we are not welcome. That fellow appears to have a case of the green-eyed monster. It would be best to check your coin-pouch if we meet him again." and moves off towards another town but not before adding an arcane mark. Motivation for Fiy’s actions flies over Tishe’s head but it worries here they may be nefarious motives behind the apathy. She agrees with Sir Roystons adding of the mark.
Surprised that Brom and Barratore didn’t start smashing things Edson nods and follows off commenting on how different the welcome they get in the Valley is. Not caring for the rudeness Emrys does not get any underlying meaning and stop caring about the exchange happy to head out.
Listening to the man Barratore is a little more specific in his questions siting dragons, undead and a great evil stirring. He also offers hs name and clan and wishes the man well. As he leaves the man shrugs mumbeling to himself “They probably sent you over here anyways.”
Moving to the new village the Keepers find a similar sight to what they had witnessed at the last village. It is again a small, weather worn, grouping f buildings, probably enough to hold thirty to fifty people. You see a crude fence has been erected between them and the area you just left. About three feet tall it is simple sticks lashed together, someone even took the time to sharpen one or two of them.
This area has a little bit more of a common area as a very old stone well stands in the center of town. Beside the well a human woman and a half-orc youth, about 10, are filling a bucket and talking quietly. ON the other end of town, behind a building you can hear someone hammering a piece of metal. Occasionally you also see the forum of a cat darting between buildings, clearly hunting vermin.
Finally, as you left one area for another you can see a path leading from each that looks to converge eventually.
What are you doing now?
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet Thursday August 23rd, 2018 10:29:37 PM
Barratore decides this time he is not going to hang back and walks straight into the village with a hearty bellow "Hallo good woman! We are the Keepers of the Vale. I'm Barratore Steelwind. How are you on this fine day?"
The paths that join up and lead away is where the fighter thinks they will eventually end up, but for now. they would see what could be seen here
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) d20+25=30 ; Thursday August 23rd, 2018 10:48:26 PM
Brom this time only looks about the village. The whole situation between the two villages seemed odd. If he had to guess, they were originally two clans that had a falling out.
Perception DC 30
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Thursday August 23rd, 2018 10:52:15 PM
Sir Royston whispers to the rest of the party as Barratore introduces himself, "You know, perhaps we should hire a bard. Some gregarious, good-looking fellow to trot a few minutes ahead of us to let people know we are approaching. It might help soften the blow..."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday August 24th, 2018 8:12:46 AM
"Well, if they are just as friendly as the last town, it looks like we have our path to follow."
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Friday August 24th, 2018 10:59:32 AM
“Please”, adds Tishe’, “we would like to speak with your village leaders. Can you help introduce us?”
She has a quiet conversation with Velarin and the other Defenders who may listen in... “The situation doesn’t look immediately dangerous to the villagers, but they may have clues to what may be weaving further up the trail. I don’t like being all shuttlecocked without a reason.”
.... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
DM Ryan - "The villages."| Tactical Maps and Artwork Friday August 24th, 2018 11:48:43 AM
Walking over Brom considers the situationbetween the two villages thinking it odd. Where they clans that had a falling out? Once they get into the next small village he looks about. Velarin also spots the path and comments "Well, if they are just as friendly as the last town, it looks like we have our path to follow."
Barratore opts not to hang back this time and takes the bull by the horns, so to speak. “"Hallo good woman! We are the Keepers of the Vale. I'm Barratore Steelwind. How are you on this fine day?" As he talks he considers that the paths leading away are where they will eventually end up.
As Barratore makes the introduction Sir Royston whispers "You know, perhaps we should hire a bard. Some gregarious, good-looking fellow to trot a few minutes ahead of us to let people know we are approaching. It might help soften the blow..."
The woman had seen them coming and stopped but the youth was busy filling his pail. When Barratore speaks the half-orc youth drops his bucket and steps behind the woman whispering with a bit of awe “Monster?” The woman started with a bit of a fearful expression but when the boy speaks she softens and answers him quietly. “I don’t think so Jacot and if it was there is nothing we could do.” Lending her voice Tishe’ adds “Please, we would like to speak with your village leaders. Can you help introduce us?”
She looks back to Barratore and then to each of the Keepers in turn clearly at a loss for what to do. After a moment she speaks, keeping the youth behind her. “I am like any other day today, alive and doing my part. You don’t seem to want to cause trouble but you came from the west, did they send you here?” she is clearly not done speaking but quickly says something to the boy, a name you don’t quiet catch, and the boy quickly runs off yelling “Lender, mom wants you!”
“He is getting Lender, our spokesmen for when the towns meet.” she sounds uncomfortable talking to the group “If one of the others didn’t send you to make trouble why are you here? There is little about.”
After a moment and older human male comes around the corner of his building. He wears a leather apron with a butchers knife stuck into a pocket in the front. You would guess, from looking at him, that he was in the process of cleaning a chicken when you arrived. He is in his late 60’s and a little stooped with thin strong arms and a deep voice.
“So what’s this now? You have Jacot all worked up. Speak plain, we have the work of living to do around here. Your not here from one of the others, wouldn’t be so direct I thinik. What brings you to Ahmet?”
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+10=13 ; Saturday August 25th, 2018 10:51:52 AM
Tishe’ has to take a couple seconds. Speak plain? She strives to form the correct local words instead of her Sargrass patois.
“Our pack can help your village if you tell us where you need help. We come from Cinnamon Valley where the leaders are worried they lost contact with the villages here. We can help if we know what has happened and what is happening.”
There!, she thinks proudly, not one wrong word!
.... Know Local. 13
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet Saturday August 25th, 2018 6:33:35 PM
Barratore looks at Tishe and then to Lender and then back to Tishe. The fighter does not step forward, there was no need, he could reach the man from where he was standing.
Barratore extends a hand, though he is pretty sure this man, Lender will not take it, but that is not the point. "I am Barratore Steelwind and these are my friends and fellow heroes, The Keepers of the Vale. It is as Tishe our Spellweaver has said. We originally stopped at the small hamlet just over there," he points, "But found little in the way of anything and so now we are here. Something troubles these parts besides Banshees and man eating trees. We are here to help with whatever that might be. No Dragon or giant is too big and no demon or undead too foul. So speak out and be plain about it."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Sunday August 26th, 2018 1:51:23 AM
Edson watches Tishe and Barratore speak. He keeps his trap closed. Let the others do the talking he thinks.
He looks to Sir Royston... " that's not a bad idea. "
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Sunday August 26th, 2018 8:53:17 AM
(ooc: Dan K will be subbing for me for the next week or two.)
V opens his mouth and is about to say something when Tishe' and Barratore quickly say all that needs being said. The Wizard closes his mouth and waits for the response
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday August 26th, 2018 11:29:56 PM
Sir Royston gives a respectful nod of his head and remains silent, hands clasped behind his back.
On the inside is consternation at the lack of cooperation.
Perhaps wearing a sandwich-board would help these locals. "We Kill Bad Things".....
DM Ryan - "The villages."| Tactical Maps and Artwork Monday August 27th, 2018 11:44:20 AM
Reminding herself to speak plainly Tishe and in a way more in keeping with the location. “Our pack can help your village if you tell us where you need help. We come from Cinnamon Valley where the leaders are worried they lost contact with the villages here. We can help if we know what has happened and what is happening.”
Looking between Tishe and Lender Barratore does not step forward, seeing no need. He does extend his hand "I am Barratore Steelwind and these are my friends and fellow heroes, The Keepers of the Vale. It is as Tishe our Spellweaver has said. We originally stopped at the small hamlet just over there, but found little in the way of anything and so now we are here. Something troubles these parts besides Banshees and man eating trees. We are here to help with whatever that might be. No Dragon or giant is too big and no demon or undead too foul. So speak out and be plain about it."
Watching the others speak Edson keeps his trap shut but does respond ot Sir Royston about his idea being good. Velarin opens his mouth to say something but Tishe and Barratore say all that is needed and he closes his mouth. Remaining silent Sir Royston gives a respectful nod of his head while considering ways to advertise that they kill bad things as they find them.
Lender looks at the large hand of the minitour for a moment, considering. Looking like he half expects to lose his had he does extend and meet Barratores grip. “Cinnamon Valley, well we have never had all that much contact, we keep to ourselves. Still we may have been quitter then normal.” he looks over his shoulder a bit an prepares to say more “Banshess, there the ghost things out a bit in the swamp? Been there some time we stay clear, keep to ourselves, and they mostly stay put. If you got rid of them then I guess that earns you some trust and trust is hard to come by out here.”
He pauses for a moment thinking. “There is the mine up to the north that we get some trade with. Dwarves in there are not to be trusted but their work is good. There is a rumor something came out and killed some folks but I don’t know much. The villages, we don’t talk much with any of them, mostly none can be trusted outside our village. We have a meeting spot when the towns need to talk, if you got rid of the banshees maybe its time for a meeting. It takes some work but maybe by tomorrow if the others agree. They may no more about what came out of the mine, unless one of them did it of course.”
Sense Motive DC25 Highlight to display spoiler: { Although more willing to speak, possibly because he was given more information, there is still a feeling of mistrust. This feeling is strongest when Barratore mentions the other villages and when he talks about a gathering spot for the villages. }
The boy, Jacot, is back watching what is going on with interest but when the other villages are mentioned his face grows a little dark. He mutters something under his breath.
Perception DC30 Highlight to display spoiler: { “Can’t trust them, can’t trust any but your own.” }
What are you doing now?
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet Monday August 27th, 2018 6:21:36 PM
Barratore shakes the man hand a couple times and straightens. "Barratore nods as the man speaks, "Yeah, dwarves, the hairy little dirt diggers. If you aint covered in gold, it can be a dangerous and hard conversation with 'em."
The minotaur grins at his own little joke, obviously everyone will realize he's not serious he thinks.
"Something out of the mines huh? Sounds right up our ally. Dulcet did say a darkness. Doesn't get much darker than a mine." Barratore looks over to Tishe, V and Emrys to wrap things up and plot out the actual next move. He felt pretty good about his contribution to the issues. Seemed so odd to him that such a closely located group of hamlets could have so much distrust among them. Simple safety sake would foster more cooperation one would think. Bad blood probably went back a a bit. Wonder who did what?
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless. d20+14=31 ; d20+20=29 ; Monday August 27th, 2018 7:01:21 PM
Many voices are whispering and buzzing about his mind. It's kept him quiet all this time. For a moment, he even forgot why they were here in the first place.
(Sense Motive: 31. Perception: 29)
He can sense the man's mistrust, especially after he mentioned the neighboring towns. He can understand why ... Emrys doesn't trust any of these people! There is something not right here. Maybe a Vision Quest is in order to get some real answers. See it with my own eyes, he thinks.
Daemon looks up at Emrys, able to hear his thoughts. He shakes his head and worries about how this will affect him.
(Sorry for lack of posting ... work has been knocking me out.)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=23 ; Monday August 27th, 2018 7:48:28 PM
Tishe’ looks up at Barratorre, and then over at Velarin for confirmation before speaking. “I think a Council is a good idea”, she says, “and we can tell if slaying the three banshee and numerous killer vines.”
.... Perception 23
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday August 27th, 2018 11:50:46 PM
Sir Royston steps forward. He makes certain his holy symbol of Ffloy is prominent to set them at ease. You know, because of the horns.
"Something came out of the mines, you say? Killed some people? Are the dwarves still there? Are they still working? Communicating with the villages?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday August 27th, 2018 11:53:33 PM
Velarin nods as he listens to show his understanding. "Lender, I must ask about how there is so much distrust among what geographically is a very close set of communities. What was the falling out and despite what Barratore thinks, I have not found the dwarven people to be of a generally dishonest people. What makes you say such things about them. You must have evidence or facts." Velarin runs a hand through his hair and continues, "I agree Tishe and with you Lender that a general meeting is in order with the various representatives. We can keep the peace at such a meeting as well as assure everyones safety." Velarin had some other thoughts on teh matter, but does not wish to speak them aloud in front of Lender. Velarins mind wanders even as he continues to engage Lender in conversation. "Your suggestion good Lender is excellent and as we have taken up some of your valuable time our company is all willing to work or pay for the inconvenience to you." Perhaps a Telepathic bond made pernament would be just the thing. I shall have to look into it. A Mansion this night will certainly be in order. I shall not rest otherwise and judging from the look on Emrys' face, either would he. "So good Lender, what price is your time that we might reimburse you by labor or coin?"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+23=25 ; Tuesday August 28th, 2018 9:25:45 AM
Edson doesnt catch any of the innuendo or quiet talk. To him it was just villagers of rival villages not talking. The mine sounded promising.. Barratore was right. Nothing darker than a mine. Finally somewhere he could blend in a lot easier.. but the hu dred tons of stone above didnt sound fun.
DM Ryan - "The villages."| Tactical Maps and Artwork Tuesday August 28th, 2018 11:22:23 AM
Not catching any of the innuendo or quiet talk Edson is encouraged by a dark mine where he can blend in.
Having been distracted by many voices in his head Emrys rejoins what is going on. Not trusting any of these people he understands the mistrust for each other if not the reason. He considers a vision quest to get some answers.
Shaking the mans had a few times Barratore [/]b nods [b] "Yeah, dwarves, the hairy little dirt diggers. If you aint covered in gold, it can be a dangerous and hard conversation with 'em." Grinning at his own joke he contunes more ot his companions "Something out of the mines huh? Sounds right up our ally. Dulcet did say a darkness. Doesn't get much darker than a mine."
Tishe’ looks up at Barratore and then at Velarin for confimraiton before speaking. “I think a Council is a good idea and we can tell if slaying the three banshee and numerous killer vines.”
Also having questions Sir Royston adds "Something came out of the mines, you say? Killed some people? Are the dwarves still there? Are they still working? Communicating with the villages?"
Nodding to show understanding Velarin chimes in. "Lender, I must ask about how there is so much distrust among what geographically is a very close set of communities. What was the falling out and despite what Barratore thinks, I have not found the dwarven people to be of a generally dishonest people. What makes you say such things about them. You must have evidence or facts." he runs his hand though his hair contuining "I agree Tishe and with you Lender that a general meeting is in order with the various representatives. We can keep the peace at such a meeting as well as assure everyones safety." his mind wanders to other thoughts but he continues speaking “ Your suggestion good Lender is excellent and as we have taken up some of your valuable time our company is all willing to work or pay for the inconvenience to you. So good Lender, what price is your time that we might reimburse you by labor or coin?"
Lender listens to the Keepers nodding and frowning form time to time. At no point would you say his face was warm but he at least is not as overtly hostile as the last town. “I will set up the meeting. As to the mine, well of course its dark its underground but I am sure it is lit in some way.” clearly he missed the subtleties of that part of the conversation “I.. we have only been told something came out of the mine, no idea what. The blasted… sorry the half-orcs that live near the entrance never tell us anything but they will come to the obelisk I think.” He grunts at Velarins offer of coin “No coin. We have an economy that works nothing to buy with a coin really. All you have taken is a few breaths I will set up the meeting as best I can for the morning. Now, unless there are more questions, I will get back to butchering that chicken.”
He doesn’t move to leave quiet yet waiting for any other follow up. If none comes he simply walks away without another comment and clearly no advice on where to stay or if there is even a place, which seems unlikely.
What are you doing now?
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday August 28th, 2018 12:48:11 PM
" The blasted?" Edson asks, finally seeing something he can open his mouth for. " is their some animosity with them by the mines?"
The elf steps forward, hand far from his weapons.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) d20+25=32 ; Tuesday August 28th, 2018 2:02:26 PM
Brom just listens to the conversation. Most times too many questions are thrown at the people they talk to. It can be overwhelming for someone not use to that style. Mostly he glances around the village picking up on whatever his eyes can discern.
Brom notes the suspicion from the man. He was not surprised. After he leaves, Brom tells the others "These people trust no one but their own. Doubt we'll get them to open up about much other than the sky is blue and the grass is green. We want them to talk they'll need to accept us."
Perception DC 32
Unless the group decides to head out right away, Brom is going to go try and find some work to do.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Tuesday August 28th, 2018 5:40:20 PM
Tishe’ agreed with the barbarian, “And the best way to get them to accept us is to do something they all benefit from; like killing a big monster or opening a common trade route to JarlWolf.”
She has no further questions, and assumes they they will have to camp themselves tonight.
....
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
Emrys Myrridanmyl, stephen f. ac19 hp 51/71. rituals: Warding, Spiritual Healing, Bless. d20+19=31 ; Tuesday August 28th, 2018 6:53:56 PM
Before they wind down for the evening in Velarin's mystical mansion, Emrys decides he is going to try and divine an answer to all this mysterious secret keeping among the people here. If a darkness has befallen this place, and the fact that banshees and other otherwoldly things roam the night, then something should make itself known.
"By the way," he says to his friends after they're alone, "A mine in a swamp? Certainly if I were to dig a hole, a foot or more deep, it would most certainly fill with water. Are these miners of the aquatic variety?"
Emrys lets the Keepers in on his plans for a divination. He requests at least a few of them to sit in and watch over him while he puts himself in a vulnerable, trance-like state.
Once he and Daemon locate a secluded spot, he takes out his necessary items: cauldron, incense and pieces of ivory with runes of divinity etched into them. He begins to cast a simple, witchy spell (Surrender Blood) that imbues him with extra magical potency at the cost of his own life force. A necromantic hack may put him more in tune with the area ... or draw its attention. He turns rather pale as a result.
(Casting Surrender Blood on Emrys. Boosts Caster Level by +3, causes 20 points of damage.)
He then casts his divination by chanting eldritch words, unknown to most except the truly devoted. He then asks, "What darkness plagues this land?"
(Casting Vision, enhanced by Surrender Blood. Works like Legend Lore, but quicker. Caster Level Check: 31)
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 d20+7=13 ; d20+6=19 ; Tuesday August 28th, 2018 11:21:51 PM
Barratore is with Brom, and decides as coin is no good here, he too, would look for something to lend his skills to. Barratore takes his leave and follows Lender, "I can lend a hand with you Lender. If you'll let me." Survival 19 On the way, he will point out and offer to help with any structure repairs that he spies Know Engineering 13
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday August 28th, 2018 11:22:18 PM
Velarin nods in responce to Lender and adds with a smile, "Yes of course, mines are dark. Thank you. I am hopeful that the meeting with the half orcs and others will prove helpful to all." The wizard also has nothing further and creates the Mansion before everyone disperses. Velarin retires to his sanctum.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday August 28th, 2018 11:40:23 PM
Sir Royston rubs his chin in thought. "Hmm... good question, Sir Emrys. The water table would certainly flood any mine... but these are not any regular miners. Even just one earth cleric, casting mud to stone, could create a pillar of rock going down to the bedrock. Cast and mine, cast and mine, until you are under the swamp. Perhaps they do not even use miners! They could use stone shape to turn the stone into ingots, then crack them open at the surface! They are an industrious and inventive people. It is no wonder Ffloy favors them."
DM Ryan - "The villages."| Tactical Maps and Artwork Wednesday August 29th, 2018 3:01:47 PM {ooc: Every GM’s favorite diviniation.)
Joining the conversation Edson questions one of lenders statements. " The blasted? Is their some animosity with them by the mines?" Lender stairs at him for a second before responding “This was all one city, now it isn’t. Been like this for as long as my fathers mother could remember. It’s life.” Sense Motive DC20 Highlight to display spoiler: { You get the very strong impression that Lender has put almost no thought into this state of things. It is just how the world is for some reason. }
Nodding to Lender Velarin comments "Yes of course, mines are dark. Thank you. I am hopeful that the meeting with the half orcs and others will prove helpful to all." Lender does not reply and most likely does not even notice the jab at his unhelpfulness.
Simply listening to the conversation Brom remembers that two many questions can be overwhelming. Mostly he watches the village to see what he can discern. As they leave he comments to the othere. "These people trust no one but their own. Doubt we'll get them to open up about much other than the sky is blue and the grass is green. We want them to talk they'll need to accept us." His watching the people of the town tells him little other then it is a small town full of people with small lives. If it were not for their attitude towards each other it could be almost any small town. It is noted that the area works more on barter it would seem.
Having decided coin is no good Barratore and Brom looks for small things to help with or jobs to be done asking Lender "I can lend a hand with you Lender. If you'll let me." . Their offer of help is met with a nod from Lender. “Outside of those banshess I don’t know of a great monster to fight. If you skilled with a hammer or ax gathering some fire wood or helping on our fence would probably be seen as an act of good will.” {ooc: I assume you two would do those things. Wood is simple and the fence is so shoddy anything you do will be an improvement.} No one approaches you but you do see the youth smile in your direction more then once.
Agreeing with Brom that the best way to win them over will be with actions Tishe’ has not further questions and assumes they will need to camp for the night.
Once they are out of earchot Emrys comments to his friends before making preparations for some diviniation magic. "By the way," he says to his friends after they're alone, "A mine in a swamp? Certainly if I were to dig a hole, a foot or more deep, it would most certainly fill with water. Are these miners of the aquatic variety?" Agreeing with him Sir Royston adds "Hmm... good question, Sir Emrys. The water table would certainly flood any mine... but these are not any regular miners. Even just one earth cleric, casting mud to stone, could create a pillar of rock going down to the bedrock. Cast and mine, cast and mine, until you are under the swamp. Perhaps they do not even use miners! They could use stone shape to turn the stone into ingots, then crack them open at the surface! They are an industrious and inventive people. It is no wonder Ffloy favors them."
Before retiering to the mansion Emrys looks for answers chanting and asking "What darkness plagues this land?" His mind fills with thoughts and images.
Emrys Only: Highlight to display spoiler: { An image of an ancient city rises long ago. A feeling… Worldsblood merged with the earth and wonders of ancient times. Things collapse and are still. Life comes, two, working together find a way in. They are happy with each other and then not. A flash of an obelisk and the visions of an underground lake rushes towards you and stops. The world goes white and you nearly forget. Most would forget. All would forget. Blackness. }
The night will pass quickly once you begin making your preparations.
{ooc: Feel free to post evening or next morning actions depending on how the group feels.}
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday August 29th, 2018 8:58:06 PM
Velarin spends a quiet and restful evening. In the morning he will talk with the others. The wizard believes that regardless of what transpires at the obelisk, the group will need to venture to the mines and enter. "we should prepare for the need to see in the dark and traverse chasms and cliffs. I will prepare my mansion for a respite if and likely when we require. My advise is to let Barratore and Brom engage at will, us spell casters should be a bit more conservative."
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 151/211 d20+8=17 ; Wednesday August 29th, 2018 10:23:56 PM
Barratore gladly lends his skill and muscle to repairing the fence. it was a simple thing, but something they needed. The comment about the place being one city at some point in the past did not sit well with him.
That night as he enjoys a tankard of ale and cigar, he thinks back through the history of the area that he has been reading about in Magpie Crossing. What used to be out this direction, towards the Dread and what may have befallen a city in the time frame that Lender mentioned
Knowledge Local 17
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) Wednesday August 29th, 2018 11:14:27 PM
Brom lends a hand where ever he can find a need. While Tishe's suggestion is always helpful to the people, these small villages often find more everyday mundane assistance to be more helpful. It also gives the group an opportunity to maybe find a talker among the villagers.
He spends most of the day chopping wood, fixing fences, and using his great strength to make things a little easier for the people of the village.
That evening he sits down with the others. He has some drinks and a smoke while they discuss things they've learn from the day.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Wednesday August 29th, 2018 11:54:12 PM
While assisting the townsfolk would certainly help to garner goodwill, magic items do not craft themselves! Sir Royston sits himself down and continues tinkering and constructing, pouring arcane energies into a fine necklace. He is happy to be joined by the others as the day draws to a close and listens intently to what they have to share.
Emrys Myrridanmyl, stephen f. ac19 hp 51/71. rituals: Warding, Spiritual Healing, Bless. Thursday August 30th, 2018 10:05:01 AM
Emrys is quite fatigued from his vision. He is glad at least Daemon hung around to watch over him as he performed the ritual. That evening in the mansion, during dinner, he describes to everyone what he had saw.
"I saw an ancient city from long ago. Then all things collapsed and became bare and still. Possibly a new age coming into being or a return to the past. Who is to say."
"Life comes to the Wold in the form of two beings. They work together to find their way in. They are happy together ... at first! Then not so much. Then a flash of light and the appearance of an obelisk comes into view. Then an underground lake rushes forward!"
"As soon as the lake appeared ... everything goes white. I almost forgot what I saw. As if the memory wasn't meant to survive, but I keep it still. Many others have forgotten until all lore of this place has been lost."
Emrys Myrridanmyl, stephen f. ac19 hp 51/71. rituals: Warding, Spiritual Healing, Bless. Thursday August 30th, 2018 10:53:15 AM
"BLACKNESS!! All is dark!" he says as his fist pounds the table ... seemingly involuntary. A look of astonishment and embarrassment flashes across his face. What compelled him to say that! "Please excuse my outburst."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday August 30th, 2018 1:47:04 PM
Edson relaxes when able to.. and takes his watches at night. He'll look around the village, but keeps out of everyones way as to not get anyone annoyed.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Thursday August 30th, 2018 2:10:35 PM
Tishe’ also helps where she can. She’s not strong like the others nor knows domestic chores like the good people already here, but she can weave mats and bowls and hats from the swamp grass for a multitude of uses.
Retiring that night and listening to Emrys, she agrees with Velarin; it is a certainty that they will need to enter the mines! A snippet of song comes to her theough memories. “... it’s dark as a dungeon and deep as a mine...”
.... Take 10 Weave. 40 for various implements.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
DM Ryan - "The villages."| Tactical Maps and Artwork Thursday August 30th, 2018 2:37:09 PM
Having completed his ritual Emrys is fatigued but feels he is some context at least. He describes what he sees to his companions in the mansion that evening.
Working on the fence things are quiet at first but eventually Barrator is joined by Jacot who watches in silence from a distance clearly fascinated. At one point, when Barratore moves something very heavy by himself, the lad actually smiles and gives a small whistle before turning red and running away.
Brom lends a hand chopping wood and working on the fence. The pile of wood quickly grows and the woman, Strar, eventually brings him a picture of water to both Brom and Barratore. She watches for a minute before quietly saying “Thank you.” and disappearing leaving behind a small basket with a loaf of bread and some dried beef strips. If questioned she is more pleasant but really only talks about the meeting tomorrow and how the meetings make her nervous. It does not take much to get the sense she does not know why.
Tishe’ helps in her own way, not being strong she weaves mats and bowls and hats form the swamp grass for a multitude of uses. No one approaches but the job is well done and she is sure it will be appreciated. Near the end of the work the same woman, Strar, approaches her and, in her most genuine moment so far, thanks her. She explains that her grandmother did a lot of weaving and she knows how difficult it can be to get right. Again she avoids questions and it is becoming clear she is not sure how to act at this point.
Sir Royston knows that assisting the townsfolk has its advantages he is better suited to continue work on some of this magical crafting.
Velarian spends the time quiet and restful. In the morning he talks to the others about venturing into the mines regardless of what transpires at the obelisk meeting. He cautions the group to be ready to traverse chasms and cliffs.
Over dinner Emrys has a sudden outburst "BLACKNESS!! All is dark!" He seems astonished and embarrassed after this.
Edson relaxes as able and is sure to keep his eyes open on night watches.
The morning comes as all mornings do and there is nothing to break the peace/boringness of the life in the little village. Lender is near the well as the companions arrive from the mansion and if he is impressed by the magics at work it does not show. He instructs you to wait here and he will get you an a little bit returning about fifteen minutes later alone but wearing a well made sword at his him. He looks at the group and sighs.
“Right, to the meeting. “
You take the path out of town that you had noticed before and walk for about a quarter of a mile. What traces of swampy land there were pass as you move slowly up hill on your journey. While Lender is not the faster walker he does cluck his tongue if any of you move ahead of him. Clearly, he thinks he should lead you to the meeting.
The further you move the more open things are though there are still plenty of trees there is less underbrush. You arrive at the clearing and there are ten people, each standing at the end of one of the paths. In the middle is an obelisk in the middle of what was once most likely a town square. The area is aged and the stone worn with the exception of the obelisk veins of strange red ore run through the stone that makes up the obelisk and while worn it has not aged as badly as the surrounding area.
Lender stops at the end of his path and you can quickly see that the path directly across is empty. Lender nods to his right and left but the look on his face is not one of friendship. He speaks. “We have… adventures… I guess. They do not seem to wish us harm.” he pauses and stares at the empty path “Were missing Murvez did no one get him?”
The man just to the left of the empty space speaks up. His voice is high pitched but loud. “First you late Lender! Wanted to make us look bad I guess.” he looks back down the empty path. “Don’t know why you would expect them there all dead and the bodies burnt, as they should be, no thanks to you. My people did that work.”
The man on the other side of the empty path speaks. “Not true and you know it Ruhneim! My folks did more of the cleanup then yours.” The men glare at each other and then all of them, including Lender turn to look at the Keepers Of The Vale.
What are you doing now.”
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Thursday August 30th, 2018 8:43:07 PM
Tishe’ looks about. Every time she has opened her mouth first, something goes wrong. But her murcirial attention betrays her and she can’t help but clear her throat and speak up.
“I am Tishe’, a member of the Defenders of the Vale, and sent here by the Pitchfork Council to find out why the communication and trade has stopped. Maybe we can help and make your situation better?”
....
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Thursday August 30th, 2018 11:24:59 PM
Sir Royston clasps his hands behind his back and stays silent. He looks sideways at Barratore and gives a wink. I know the drill...
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) d20+25=44 ; d20+2=16 ; Thursday August 30th, 2018 11:28:53 PM
Brom maintains his silence. He just watches and tries to glean any information from whispers or body language. He knows the diplomatic crew will handle the meeting far better than he.
Perception DC44, Sense Motive DC 16
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 Friday August 31st, 2018 9:53:51 AM
Emrys' outburst takes Barratore back a bit, but then again. Well let's face it. The bloodwitch was an odd creature, even by for a centaur were he one. "You all right their Emrys, I mean as right as you can be?" Barratore chuckles as Edson takes a watch spot, "You know we're in a magical dimension. You can probably relax, unless you plan to hang out in the hamlet." The fighter strips down and goes to bed. In the morning he shakes the sleep off, gets dressed and has some breakfast and is ready shortly their after.
Barratore remains towards teh back so that his very much faster pace does not cheese off Lender anymore than it did earlier. So so so very slow slow slow. Killin me Smalls The fighter tries shortening his stride and turning sideways often, as if checking behind the group for danger and followers. The path ends "Finally" he says outloud and much more so than he intended The mention of an entire hamlet being dead immediately has his full attention and as bickering starts, the men immediately have surpassed his patience. He barely hears Tishe and doesn't think they did either. "Enough! Silence! An entire village is dead and you're bickering about who had clean duty!? What in the shadow realm is wrong with you?" Barratore snorts loudly and steps up a few feet closer, "You're distrust and apathy towards yourselves and fellow man is pathetic. People have died, that you know and your reaction is to fret about who did more work to put the dead to rest? And your lot has been put in charge? It's a wonder anyone is still breathing." The minotaur continues on, "I am Barratore Steelwiind, Member of the Defenders of the Vale and we were asked by the Pitchfork Council to come here as Tishe has said. Now one of you knows something about what came out of the mine, what killed all of those people and what Lender here menas when he says dwarves cannot be trusted. And I swear to Imod, if you give me garbage about not knowing, or darkness or some other worthless phrase I will be hard pressed to not flattern the lot of you"
DM Ryan - "The villages."| Tactical Maps and Artwork Friday August 31st, 2018 2:19:34 PM
[i] {ooc: Only for posts between this and last post. I hope they can be made up.} [/i
Clapping his hands behind his back Sir Royston stays silent and gives a sideways look to Barratore.
Maintaining his silence Brom watches and tries to pick up what he can about what is going on. The first thing he notices is that every member that came to the circle is wearing a sword and scabbard that is identical to the one worn by Lender. The animosity is clear form the discussion but you do not get the idea that the swords would ever be drawn against each other, at least not without something extraordinary happening. You also, being quite observant, notice that the obelisk looks to at one point have had runes carved into it which weather and time have worn away.
With two silent Tishe’ attempts to interrupt the bickering “I am Tishe’, a member of the Defenders of the Vale, and sent here by the Pitchfork Council to find out why the communication and trade has stopped. Maybe we can help and make your situation better?” They glance her direction and do not immediately respond giving Barratore all the reason he needs to jump in with both feet. "Enough! Silence! An entire village is dead and you're bickering about who had clean duty!? What in the shadow realm is wrong with you?" Barratore snorts loudly and steps up a few feet closer, "You're distrust and apathy towards yourselves and fellow man is pathetic. People have died, that you know and your reaction is to fret about who did more work to put the dead to rest? And your lot has been put in charge? It's a wonder anyone is still breathing I am Barratore Steelwiind, Member of the Defenders of the Vale and we were asked by the Pitchfork Council to come here as Tishe has said.
Now one of you knows something about what came out of the mine, what killed all of those people and what Lender here menas when he says dwarves cannot be trusted. And I swear to Imod, if you give me garbage about not knowing, or darkness or some other worthless phrase I will be hard pressed to not flattern the lot of you"
There is an awakard silence as each of the men stare at the miniature for a moment. A few clear their throats and the two that were bickering at least have the grace to look ashamed at their behavior. For a moment it is thought no one will speak but Ruhneim, the first to lay claim to cleaning up the bodies, coughs and starts.
“It happened at night big fella and none of us seen it. At least none of my people. Someone may have heard some yells or some such but that is it. Were forbidden to touch the door so what are we going to do? Knock and get ourselves killed. Lot of talk for a big man…..” he had started to get worked up but looks at Barratore and quickly thinks better of it. “Look, none of us are happy about this but the mine is our trade.” He takes a breath but is cut off my another man, the oldest of the group who is on the far right of the circle from where you are. His cracks a little as he talks, clearly he is not use to this much excitement. “Name it Radar, I think it was Bartanor right?” he has clearly forgotten your name already “Its been like this for a long time. We don’t touch the door. Every now and then some come from the mine with this to be sold. We do that for them. I… Why we don’t leave is beyond me. I just feel I can’t this, for what it is, is our home. In my life nothing like this has happened but I know there have been problems before. We don’t know what there doing in there.”
Lender had taken several steps away form Barratore during his speech, almost all they way to the obelisk. “Barratore, the amount we don’t know could fill many books. It’s not apathy its just what we do. When I was a kid I dreamed of leaving but just… didn’t”
The man who questioned Ruhneim finds his tongue again “We don’t mean to offend you, not when your so…. scary. We did set up a couple people watching the door since this happened, were not animals.” his look may be a little accusatory at Barratore as he says the last part.
What are you doing now.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Friday August 31st, 2018 2:45:35 PM
" So.. some of you wanted to leave but for some reason decided not to? That doesnt strike any of you as odd? What if i was to hand you a hundred gold and told you to leave the village... could you?"
The elf moves around, hands away from his weapons.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+18=35 ; d20+26=32 ; Saturday September 1st, 2018 9:32:17 AM
V watches the entire exchange with an appraising eye, and thoughtful evaluation. While the others are speaking, and Barratore has their attention, the wizard moves toward the obelisk for a better look. He does his best to give the stone a thorough appraisal(perception 35). he then carefully studies what remains of the runes and carvings in the obelisk(linguistics 32: able to decipher incomplete or archaic texts. Trying to piece together what remains into some sort of semblance of what was once there.)
From where he stands next to the obelisk, V turns to the assembled villages. "Before we continue on with our discussions of the mine, the door, and what we intend to do, may I ask what, if anything, any of you know regarding this obelisk? It was obviously placed here for a purpose other than to be a meeting spot for the villages. Has it been here as long as any can remember? Did your kin speak of it when any of you were lads?"
V will wait for the answer, and the results of his observations, and then ask "Would it be against your customs or traditions to allow me to cast a minor spell upon myself to allow me to perhaps see more than may meet the eye regarding this obelisk? We intend to help you, and deal with whatever destroyed the other village, and in doing so, the more we know, the more likely we are to succeed." If no objections are raised, V will cast detect magic, and take a good look at the obelisk.
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
and while the others are speaking, and Barratore has their attention, and thoughtful evaluation. Before speaking, the wizard moves toward the obelisk for a better look. He does his better to give the stone a thorough appraisal(perception 35). he then carefully studies the
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Saturday September 1st, 2018 9:33:29 AM
(ooc: I'm back Dan, thanks. I'll talk to you soon.)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Sunday September 2nd, 2018 8:09:46 PM
Tishe’ breathes a sigh of relief. Having to step on pins and needles with every breath was torture; she is so happy that Barratorre cut through the night soil so effectively. And as it is, the leaders are speaking and Velarin is checking out the obelisk, Tishe’ is content to sit back and listen to the responses.
....... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday September 2nd, 2018 11:59:17 PM
FRIDAY POST
Sir Royston raises a brief eyebrow at the outburst by Barratore, but takes it in stride. He addresses the gathered aldermen. "So a major trading partner and nearby settlement goes silent. No contact. You believe something very bad may have happened to them. You know nothing. Your cowardice keeps you from even knocking on their door. You don't even have the sense to seek outside assistance on your own.... What a useless bunch. Even children know to ask for help when they need it."
He crosses his arms. "But admonishing you, no matter how well-deserved, won't solve anything. We're here to fix the problem. It is in your best interests to cooperate to your fullest ability. If you do not, it will be remembered." He pauses a moment. "Now, have any of you ever been inside the mine? Anyone from your villages?"
DM Ryan - "The villages."| Tactical Maps and Artwork Monday September 3rd, 2018 10:35:14 AM
Edson puts forward a faily straight forward questions " So.. some of you wanted to leave but for some reason decided not to? That doesnt strike any of you as odd? What if i was to hand you a hundred gold and told you to leave the village... could you?"
One of the men who has not spoken, this one leaning on a stick with a bad leg. “A hundred won’t get me far. I would go for a thousand, well the same for my wife.” the man simles at Edson. Sense Motive DC20 Highlight to display spoiler: { He most certainly thinks he would leave for that amount of gold. }
Velarin watches the exchange thoughtfully evaluating. As they speak his attention moves to the obelisk for a better look. He is unable to decipher the language as the runes are just too worn by time. At best you can tell that they were definatly runes. He poses other questions to the villages. "Before we continue on with our discussions of the mine, the door, and what we intend to do, may I ask what, if anything, any of you know regarding this obelisk? It was obviously placed here for a purpose other than to be a meeting spot for the villages. Has it been here as long as any can remember? Did your kin speak of it when any of you were lads? Would it be against your customs or traditions to allow me to cast a minor spell upon myself to allow me to perhaps see more than may meet the eye regarding this obelisk? We intend to help you, and deal with whatever destroyed the other village, and in doing so, the more we know, the more likely we are to succeed."
For a moment no one speaks up they just look at each other. Finally Lender chimes in. “As long as it will not damage anything a spell is fine.” He looks at the other leaders “I doubt we could stop you any way, even without your friends. The obelisk has been here for as long as my family remembers and I would guess it is the same for all. Like the doors we don’t mess with it, that is all anyone ever told us.” he pauses before mumbling the last bit “As a child I touched it on a dare.”
Breathing a sigh of relief Tishe’ is happy Barratore cut through the night soil so effectively. She is content to set back.
Sir Royston raises an eyebrow at Barratores outburst but takes it in stride. He addresses the gathering. "So a major trading partner and nearby settlement goes silent. No contact. You believe something very bad may have happened to them. You know nothing. Your cowardice keeps you from even knocking on their door. You don't even have the sense to seek outside assistance on your own.... What a useless bunch. Even children know to ask for help when they need it."
He crosses his arms. "But admonishing you, no matter how well-deserved, won't solve anything. We're here to fix the problem. It is in your best interests to cooperate to your fullest ability. If you do not, it will be remembered." He pauses a moment. "Now, have any of you ever been inside the mine? Anyone from your villages?"
Ruhneim responds first to Sir Royston, clearly you have hit a never and there is steel in his voice. Perhaps being a leader, even a bad one, does not equip him for a scolding. “Well you can go knock on the door. My fathers father told me it is a very bad idea. Also they are not the trading partner, the mine is. They were just the closest and they probably brought It on themselves. Messing with the mine or trying to cheat them. The dwarves, or the orcs, will bring the stuff to each village. Were telling you what we now mister high and mighty what more do you want.” As soon as ‘mister high and might’ escapes his lips he pales and kind of trails off the rest of things.
Lender picks up. “Don’t mind him, none of us ever do. No, we have not been inside the mine. The few that have gone, mostly looking for work, have not come out. They talk to whoever comes out and sometimes leave with them into the mine.”
What are you doing now?
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 Monday September 3rd, 2018 6:22:20 PM
“Hold on. You said you are Forbidden to touch the door? Forbidden by who?” With the other things that have been said, the fighter is beginning to suspect a powerful spell Barratore smacks his lips a couple times as he watches V. The wizards body language was not promising.
Dwarves and orcs? “ you’re saying dwarves and orcs are in the mine? Working together? “. Barratore snorts. “Yea you bet your backside I’m going to go knock
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 Monday September 3rd, 2018 6:22:20 PM
“Hold on. You said you are Forbidden to touch the door? Forbidden by who?” With the other things that have been said, the fighter is beginning to suspect a powerful spell Barratore smacks his lips a couple times as he watches V. The wizards body language was not promising.
Dwarves and orcs? “ you’re saying dwarves and orcs are in the mine? Working together? “. Barratore snorts. “Yea you bet your backside I’m going to go knock
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday September 3rd, 2018 8:04:05 PM
V lets slip an irritated frown as he is unable to make much of the ancient writings on the obelisk. He then casts detect magic and takes a good look at this strange stone monument.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20=17 ; Monday September 3rd, 2018 8:28:39 PM
The Sorceress frowns at Royston. The Dragon Disciple has a quick mind to piece things together: but adding the ‘cowards’ wasonly speculation. There were many other reasons why they wouldn’t, and Royston jumping to conclusions would only make the locals defensive. But again, and she strives to school her features: calling him out in public won’t help the situation.
Tishe’ assists Velarin to look at the obelisk, hoping she is able to help his judgement. She continues to concentrate and assist.
....... Aid Another. 17 for whatever skill needed. +2 for Velarin.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday September 3rd, 2018 9:29:38 PM
Sir Royston shakes his head and remains silent to allow Velarin and Tishe' to examine the obelisk. Even if the door were ensorceled, they could avoid physical contact themselves. Summon a monster to knock. Use a Mage Hand spell. Or if none of them can even cast a cantrip, throw rocks!
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) d20+25=27 ; Monday September 3rd, 2018 11:48:36 PM
Any of the question Brom had thought of were asked by the others. He, too, like Barratore wanted to know who had said they couldn't touch the door. That usually means the door was meant to keep something in. Maybe the something they were looking for.
Brom could tell many didn't like Royston's coward comment. He admits coward is a strong word to use at farmers and those unskilled in combat. Brom was no coward, but if someone told his a door would kill him if he touched it...he wouldn't touch it. Wise actions are not cowardly ones.
Perception DC27
DM Ryan - "The villages."| Tactical Maps and Artwork Tuesday September 4th, 2018 1:50:04 PM
Shaking his head Sir Royston remains silent to allow the others to examine the obelisk thinking of many ways to not touch the door. [i] Even if the door were ensorceled, they could avoid physical contact themselves. Summon a monster to knock. Use a Mage Hand spell. Or if none of them can even cast a cantrip, throw rocks! [/b]
“Hold on. You said you are Forbidden to touch the door? Forbidden by who?” Barratore smacks his lips a couple of times looking at Velarin as he continues. “You’re saying dwarves and orcs are in the mine? Working together? “. Barratore snorts. “Yea you bet your backside I’m going to go knock
Lender sighs feeling he has already answered this question but not wanting to offend the large visitor. “It is handed down from generation to generation. Never heard of anyone touching the door and coming back. There are of course tails, touching the door burns you hand off or turns you into a toad. You know the normal stuff. Oh yeah, the older brother of a friend growing up told me a friend of his turned into water and sort of sunk into the ground. Who knows.”
Velarin lets slip an irritated frown as he is unable make much of the writings. He casts detect magic and continues his study of the obelisk. Tishe’ frowns at Sir Royston thinking he has a quick mind but adding cowards did not help things. Then she begins to study the obelisk hoping to help Velarin.
The spell and study reveals that it radiates a faint magical aura, but nothing further can be determined magically about the thing. It is truly old long and most likely a Tecuri artifact.
Brom realizes that any of the questions he would ask were asked by others. He considers the door thinking a door that can’t be touched might be keeping something in. Possibly what they are looking for. Silently he admits coward is a strong word to use at farmers and those unskilled in combat. Personally he is no coward but if someone told him a door could kill him he wouldn’t touch it.
After a moment one final man speaks up. He is dressed mostly in red, barrel chested with bit hands and if you had looked at him before you would have assumed he was not paying one bit of attention. Those that noticed him previously are surprised by the strength of his deep voice. As he talks he bushy beard bobs back and forth, almost comically belaying the seriousness with which he speaks.
“Well now we have and enough comments and speculation.” a little quieter “This is why I hate this meetings.” he straightens and looks directly at Sir Royston “Folks in my area call me Jam but my parents named me Jamzardom, why I have no idea. I am not as old as some of these but I pay a bit of attention. Forty or so years ago, when I was a lad, we went to the door at night, me and a friend. We were full of the fires of youth and foolish enough to dare each other on. Tavot, well he was braver then me, he went first a touched this palm to the door. The damndest bit of electricity, I think, came off that door. Blew his arm clean of his body.” he sighs “We took care of his body and said little of it. We don’t share information around here much, could have given my people and advantage maybe…. Still you seem decent folks and I would hate to see the big guy lose an arm.”
{ooc: Don’t bother with a sense motive, he is telling the truth as he knows it.}
What are you doing now?
[i] 10,000k experience each for navigating this enough to get some information that did not want to be given out. [/b]
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) Tuesday September 4th, 2018 2:04:30 PM
Brom didn't know much about magic, but he knew enough to know what Jam described is a glyphed door. A door sealed with magic and attacks magically anyone trying to touch it.
"Alright, I think we've bothered these folks enough for now." He says. "Let's have a chat about the info." He continues. "Think we all know our next move. So let's get ready."
"Thanks fer gittin' together and talkin' with us."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday September 4th, 2018 8:36:38 PM
" Lets go look at the door. It'll be easier for our spell casters to know what they're dealing with and I can see if its a more mundane trap. "
Edson looks at tge people and shakes his head. " This seems like a long con to me. Seems like someone plays the game to make these people act how they want to act. "
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 Tuesday September 4th, 2018 8:39:37 PM
Barratore opens his mouth to reply to Jam, but closes it shortly after inhaling. Take more than some little magical glyph to do that pal Changing his mind he opens it again and speaks aloud, "What you have all shared and help us understand is why perhaps you should have these meetings a bit more often. Different views can bring better understanding and sharing ideas strengthen us all at Imod intended." The minotaur offers a grin and adds, "Few can relate to what not communicating can do like the tauric people."
Barratore raises his hand and thanks them all for coming and turns to agree with Brom, "We have plans and preparations to make. I say we stay right here and let them leave."
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday September 4th, 2018 10:44:10 PM
Sir Royston rubs his chin in thought. "A glyph, most likely. Some sort of modified explosive runes. Or perhaps the door is a magic item itself? Regardless, some dispelling or testing with summoned creatures should glean us valuable information."
Emrys Myrridanmyl, stephen f. ac19 hp 51/71. rituals: Warding, Spiritual Healing, Bless. d20+14=16 ; Tuesday September 4th, 2018 11:20:23 PM
Relieved that some truth has finally come out. For the first time, Emrys is beginning to feel a little sympathy for these people. Their bravado is mostly a product of fear and darkness of this otherwoldly place. He tries to recall anything in history that involve the ancient Tucri. Had he seen any such runes or similarly styled obelisks in the Floating City. (Knowledge [History]: 16 ... bah!)
Emrys asks, "What of the underground lake at the bottom of the mine? What can you say of it?"
(Sorry for not posting ... I pretty much shut down over Labor Day Weekend.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday September 5th, 2018 8:54:27 AM
"I can learn nothing more from the obelisk. The runes have long since faded beyond recognition. The magic is very faint, and very old. It is most likely a Tecuri artifact. It appears that we have a door to investigate. Most rumors and legends have a basis in fact, and extreme caution would be warranted until proven otherwise."
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Wednesday September 5th, 2018 11:33:41 AM
“Teruci artifact”, Tishe’ confirms of the obelisk, “always chancy to deal with.” She doesn’t have any other brilliant ideas other than examining the door. Tishe’ thinks that the ... well, it’s not despair, more of a resigned inevitability of the people... needs to be addressed.
“I think we will be able to help, and will need to look at the destroyed village and then the door, if there is a guide who can show us the way?”
“And Cinnamon Valley is concerned for your well-being, so much so that they sent us here. If things do become untenable for your people, you will find welcome in the Valley. And now that the banshee and carnivorous plants are killed, the way is open.” and so is Hope, Tishe’ adds silently.
.... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
DM Ryan - "The villages."| Tactical Maps and Artwork Wednesday September 5th, 2018 2:41:32 PM
Thought he does not know much about magic Brom figures they are dealing with a glyphed door. "Alright, I think we've bothered these folks enough for now." He says. "Let's have a chat about the info. Think we all know our next move. So let's get ready. Thanks fer gittin' together and talkin' with us."
Agreeing Edson would like to take a look at the door as well. " Lets go look at the door. It'll be easier for our spell casters to know what they're dealing with and I can see if its a more mundane trap. " Seeming to be on the same page as his companion Sir Roysgon agrees and offers a potential test "A glyph, most likely. Some sort of modified explosive runes. Or perhaps the door is a magic item itself? Regardless, some dispelling or testing with summoned creatures should glean us valuable information."
Emrys is relieved that some truth has finally come out. For the first time he feels sympathy for these people. Before moving on he has one additional question. "What of the underground lake at the bottom of the mine? What can you say of it?" The assembled men glance at each other and there are shrugs as no one speaks up immediately. From someone to the left you here a simple “The what now?”
Opening his mouth to reply to Jam Barratore thinks better and takes a breath before responding. "What you have all shared and help us understand is why perhaps you should have these meetings a bit more often. Different views can bring better understanding and sharing ideas strengthen us all at Imod intended. Few can relate to what not communicating can do like the tauric people."
After studying the artifact Velarin remarks that he can learn nothing more form it, "I can learn nothing more from the obelisk. The runes have long since faded beyond recognition. The magic is very faint, and very old. It is most likely a Tecuri artifact. It appears that we have a door to investigate. Most rumors and legends have a basis in fact, and extreme caution would be warranted until proven otherwise."
Tishe’ mentions how artifacts are chancy to deal with and she thinks the resigned inevitability of the people needs to be addressed. She informs them that they will look at the destroyed village and the door. Finally saying “And Cinnamon Valley is concerned for your well-being, so much so that they sent us here. If things do become untenable for your people, you will find welcome in the Valley. And now that the banshee and carnivorous plants are killed, the way is open.”
The news of the banshees being killed draws a positive murmur form the crowd. It does not quite get to thanks but clearly is welcome news. There is little reaction beyond that and you can almost feel the pervasive reluctance to no leave the area.
Lender quickly lets the party know that all they need to do is follow the path without a leader and they will reach the destroyed village. No one volenteers immediately to go with you but after a moment Jam simply moves to the path and starts walking down it, away from the group. As the keepers follow they hear a low comment and you could only guess it came from Ruhneim. “Now don’t be a coward just run up and knock.” you also quickly hear a new voice “Shut the hell up you moron.”
The walk to the village is about the same as what got you to the obelisk. When you are a few hundred feet away you can see where the village was and a low large hill begin to rise behind it. It is easy to assume that the mine entrance will be there.
The village has been nearly completely destroyed. The remains of five or six building are scattered about with only a few leaning walls or leftover heavy support structures still standing. There are burnt areas and also large sections that clearly took heavy bludgeoning damage. Finally here are there a deep troth has been cut into the earth itself. There are not bodies, as the neighbors took care of them, and there is not a bit of a sign of life.
The entrance to the mine is further on, maybe two hundred yards and there is no sign of movement you would guess the mentioned guards are in the nearby trees.
What are you doing now?
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 d20+12=15 ; Wednesday September 5th, 2018 10:06:03 PM
Barratore follows to the destroyed village and upon seeing it, he draws his sword and straps on his shield. He steps past Jam and into the village area proper. Not taking his eyes off what is in front of him, he asks, "Were the builidings destroyed and burned then. Not part of cleaning up right?"
Perception 15
"Head on back Jam, no need for you to stay here. Barratore motions with his head to a few buildings, "Something big, or somethings big." with a smile he adds, "Maybe another dragon if we're lucky"
At this point it was time for the casters to start making with the spells. Just past the village they should find a door and a mine. Barratore could hardly contain his excitement
Emrys Myrridanmyl, stephen f. ac19 hp 51/71. rituals: Warding, Spiritual Healing, Bless. Wednesday September 5th, 2018 11:06:39 PM
To answer the man, Emrys repeats himself, "An underground lake ... " and he sighs, as he recalls the issues with memory. He asks a second question, "I know this might sound strange, but has anyone among you had problems with memory ... like not being able to remember what you have done or where you have gone during the day. Moments of your life unaccounted for with no explanation?"
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) d20+25=35 ; Wednesday September 5th, 2018 11:07:23 PM
Brom walks down the barely recognizable path to the village. He is surprised by just how bad it is. Must have been like this for years. He thinks.
He echos Barratore's hope. "Gods willing."
While the others prepare or discuss things, Brom decides to take a peek see around the village for signs of recent activity (tracks and the like). "Gonna take a look around ta see if anything er'one's been here."
Perception DC 35
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Wednesday September 5th, 2018 11:55:29 PM "Brom, are you certain you want to do that? This scene is just bubbling with ominous foreboding. We can summon some monsters to walk around and trigger anything nasty. We could even go back to the village and rustle up some barnyard animals to herd ahead of us." Sir Royston sighs. "Regardless, I'm not staying on the ground. Does anyone have an invisibility spell they can spare for some reconnaissance?"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+30=45 ; Thursday September 6th, 2018 9:15:10 AM
Edson moves with Brom. He stops at sir Royston's question and looks at the barbarian. " He might be right.. I can do my best to look, but some traps are even beyons the legendary Edson Kazil."
Trap Finding 45 Perception 38
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday September 6th, 2018 9:29:01 AM
"No Emrys. No memory issues that I can recall. If things regarding this issue change, or you feel that you know something about what is coming or exists, keep us advised. We already know that the Gods are sometimes involved in things we mortals deal with. Sometimes intuition or a feeling is more than what it seems."
"I think I'm in agreement with the going airborne idea Royston. Here is an invisibility for you. Take a look, but let us all try and stay relatively together."
"I only have one summoning spell at the moment, and it's a big one. I would prefer to save it for something important instead of a bunch of scouts. at least until we know that something is actually here. Brom and Barratore, stay near each other. At the first sign of trouble, I will hit you both with a haste spell."
V casts invisibility on Royston, and then fly on himself, and then moves to 20' in the air trying to maintain position over Brom and Barratore.
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-C, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+3=10 ; d20+3=22 ; d20+3=16 ; d20+3=5 ; d20+3=20 ; d20+3=17 ; d20+10=14 ; d20+10=12 ; d20+10=24 ; Thursday September 6th, 2018 11:45:58 AM
Tishe’ gives a forced laugh. “I think Sieur Emrys was asking the villagers”, she says in response to Velarin. At the same time she is looking quizzically at Barratorre and Brom, “that is the most sun-baked wish I have ever heard.” But she doesn’t pursue it.
The destroyed village and gouges makes Tishe’ wonder aloud. “Can there still be distinctive prints or markings; maybe a scale or tuft of fur that can identify what types of creatures did this? And to confirm that they came from the mine entrance?”
She does her best to assist whoever is making the main investigation. The Spellweaver knows she doesn’t know a lot, but can be a pretty good help to someone who does! ..... Know : Aid Another. Can give +2 on another roll for any Knowledge except Know Nobility. Arcana. 17 Dungeon. 10 Engineer. 22 Geography. 14 History. 16. Local. 12 Nature 24 Nobility 5 Planes. 20 Religion. 17
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
DM Ryan - "The villages."| Tactical Maps and Artwork Thursday September 6th, 2018 1:00:12 PM
Before the group moves on Emrys continues thinking about the underground like in his vision and asks a followup question. "I know this might sound strange, but has anyone among you had problems with memory ... like not being able to remember what you have done or where you have gone during the day. Moments of your life unaccounted for with no explanation?"
No one speaks up immediately until Jam again chimes in. “That’s a new one. Some of the older folks have had issues but that just happens with time. No, nothing like that I have heard.” he looks at the others who remain silent but shake their heads.
With the village silent Velarin answers "No Emrys. No memory issues that I can recall. If things regarding this issue change, or you feel that you know something about what is coming or exists, keep us advised. We already know that the Gods are sometimes involved in things we mortals deal with. Sometimes intuition or a feeling is more than what it seems." Tishe’ gives a forced laugh. “I think Sieur Emrys was asking the villagers” [/b]
Arriving at the village Barratore straps on sword and board while talking to Jam. "Were the builidings destroyed and burned then. Not part of cleaning up right?" he looks around and after an answer says "Head on back Jam, no need for you to stay here. Something big, or somethings big. Maybe another dragon if we're lucky"
Jam has already stopped walking “This is how we found it. The bodies were taken away and disposed of. You lot have fun with this, watch your arms.” He departs quickly unless something else is asked of him.
Having followed the others Brom looks around the village. It does take long to see that the damage is not old. While the wood is worn where it has been broken appears fresh, not even a full season he would guess. He finds the odd nick nack or personal item left by the townsfolks but nothing of real note. He does fine a few silver pieces about, 31sp, that he can take if he wants. If nothing else it is a sign of no looting.
Sir Royston cautions Brom "Brom, are you certain you want to do that? This scene is just bubbling with ominous foreboding. We can summon some monsters to walk around and trigger anything nasty. We could even go back to the village and rustle up some barnyard animals to herd ahead of us." Sir Royston sighs. "Regardless, I'm not staying on the ground. Does anyone have an invisibility spell they can spare for some reconnaissance?"
Joining brom Edson looks about the wreck of a town. " He might be right.. I can do my best to look, but some traps are even beyons the legendary Edson Kazil."
Edson has sharp eyes and senses but finds little more about the town then Brom did. There are no traps but he does find, tucked in what looks like a smashed chest. A small silver pocket knife, probably belonging to a child or from some childhood. It is not magical just a sign that life was once here.
Agreeing with a flying arroach Velarin offers invisibility to Sir Royson. Regarding summoning he adds. "I only have one summoning spell at the moment, and it's a big one. I would prefer to save it for something important instead of a bunch of scouts. at least until we know that something is actually here. Brom and Barratore, stay near each other. At the first sign of trouble, I will hit you both with a haste spell."
With an educated eye Tishe’ also looks about the wreckage. Wracking her mind cannot come up with what the source of the damage was.
By the mine, still two hundred yards away, one of what you would guess are the guards steps out. He holds a longbow it is clearly pointe at the ground and no arrow is at the ready. He gives a little wave and starts to walk towards you when he gets closer he speaks.
“I saw Jam, figure your suppose to be here.” he stands up straight “Nothing to report.” as he finishes the word report his shoulders slump and you can see he must not be more then 16 “This mean I can go back to town. Right scary sitting out here looking at the wreckage and an unmoving steel door I’m not to touch.” he looks around and adds quickly “I threw a rock at it, nothing happened, barely a noise even.”
The door, in the distance is a simple steel thing with some rust and large rivits. Form your distance no visible locks can be seen. Also no hinges but that means little.
What are you doing now?
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 d20+7=21 ; Thursday September 6th, 2018 9:56:55 PM
Barratore steps up to the guard, "Get going. No reason for you to hang around here. Thanks"
The fighter looks about and offers to help Brom with checking for any signs of creatures in the wreckage. Aid Another Survival 21 success
After giving the village a walk through with Brom, he suggests heading up to the door. Barratore will listen to V and stay within 20' of Brom. The actual investigation was really up to the others, Brom and him were there in case something came out or gets conjured.
"You guys are up" he calls to the others
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday September 6th, 2018 11:12:59 PM
V follows above the others until the door is reached, and then casts a detect magic and takes a good look. "Let's see what magic might be here. Unless something significant is revealed, it may be up to Edson."
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Thursday September 6th, 2018 11:46:10 PM
Sir Royston stops Velarin before he can cast the spell. "Ah, thank you, sir, but it appears we are moving forward en mass." He squats down, and leaps into the air as wings burst from his back. "I am going to circle overhead, ladies and gentlemen. We do not know entirely what is going to happen, and I aim to maintain air superiority! Excelsior!" The dragon-man will maintain an altitude of 100 feet above the party and will patrol in a figure-8 centered on the door.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) Friday September 7th, 2018 12:04:01 AM
Brom also listens to V and stays back from the door. He waits patently for the others to deal with the door.
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. d4=2 ; d20+20=26 ; d20+20=29 ; Friday September 7th, 2018 12:04:13 AM
"Let's see if my wand will allow us to see through this door." Emrys pulls out his Invisibility wand. "But first, let me cast a quick necromancy to be safe." ... He smiles as he realizes the irony in that statement.
As soon as the ghostly hand appears, he then gives his wand a twirl. (Use Magic Device: 26, success.)
(Casting Invisibility on the Metal Door. The Spectral Hand delivers the touch. If required, Spell Resist Check: 29.)
Emrys scrutinizes the door to see if it is becoming any more translucent ... like he hopes.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+30=42 ; Friday September 7th, 2018 2:59:21 AM
Edson stands idly by, waiting to be called to check on the door. Knowing the power of his friends.. he'd only be needed if it was a mundane trap and not so magical.
" Just let me know when I'm up..."
If given the chance to look at the door for traps, he'll move up and search.. trap finding 42
DM Ryan - "The villages."| Tactical Maps and Artwork 6d6=18 ; Friday September 7th, 2018 2:23:08 PM Additional XP earned for getting to the mine with cooperation from the locals.” 90,000 xp each
Dismissing the guards Barratore helps Brom scout the area and tells they others that they are up. At Barratores words the guard that approached whistles and when nothing happens yells. “That the its safe signel!! Lets get out of here.” Three more guards, two human and a half-orc come out of the nearby trees and quickly scamper away towards the obelisk.
Sir Royston declares he is going to circle overhead for air superiority. He acends to 100 feet and patrols in a figure eight. From this vantage point he can see that he door is set in the side of a hill that eventually rises up to a couple of hundred feet. It is a small slope so the summit is over a mile away. Really it is just a rise in earth that probably gave some protection to the back of the city, when it existed.
Letting Velarin work Brom steps back and waits patently for the others to deal with the door.
Likewise Edson simply says " Just let me know when I'm up..." and waits.
Looking at the two huge metal doors, each twelve feet wide and twenty feet tall, Velarin casts detect magic and studies what he fines. The doors radiate a strong aura of evocation magic.
Confirming the presence of evocation magic Emrys summons a spectral hand that floats forward and attempts to deliver a spell to the door. The door does not become invisible but does pulse with power as the hand takes damage from the door itself. {Dam: 18}
With the hand failing Edson examines the door and finds it is indeed magically trapped. He is confident that it would be possible for him to disable the magic for a short time to get the door open.
What do you do now?
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Friday September 7th, 2018 3:41:16 PM
Tishe’ keeps a little back, enabling the others to use thier skills. When she hears about the magical door trap, she nods. “If Edson can’t disable the trap, a Dispel Magic can temporarily suppress the magical abilities of a magic item.”
“How big is this door?”, she wonders aloud, and turns to Brom, “could a monster big enough to make those tracks in the dead village squeeze thorough this door?” It is possible the monsters were summoned and so the team would have to be aware of spellcasters too...
.... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Detect Magic: concentration
Royston & Edson- "I know. The kind that means I get ta use my sword. This way I get ta have a little fun 'fore you casters spoil it fer me."
Standing there waiting for the door to be opened, Brom responds to Tishe's comment from a few minutes earlier. "That wish may be half-baked fer some. But, ya see me and Barratore have fought a lot of things: giants, vampires, sea monsters, dragons, demons, giant mixed up animal things, and even a dragon turtle while underwater." He pauses and turns looking down at the little lass. "Ya know. All those things didn't last more that thirty seconds...well the giant was a good fight. We had a Gargul priest that keep healin' everyone, me and the giant. So it took a little longer than it should have. But in the end, the joy of combat, of testing yerself against a great opponent, earning glory so that yer tales are told all the way to the halls of Domi...and if yer deeds are grand enough and yer valor supreme...yer name may even be spoken by Domi himself." He again pauses looking at the woman and smiling."That is why we fight. So that someday when I've passed beyond ta the Land of Rest, I'll find myself in those hallowed halls and I'll hears the whispers of my name from all the heroes who came before. And I'll have earned my place there."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Saturday September 8th, 2018 8:09:03 AM
Velarin slightly raises an eyebrow at the results of the detect magic spell.
"Strong Evocation. Interesting. Strong could indeed blow a villager apart, much as I could. This door was made by someone with significant power. Caution on our parts would be wise. Giving Edson a go at it seems a reasonable conclusion. And, as Tishe' has stated, should he be unable to temporarily disarm it, then we will go the route of Dispel magic. Does anyone have the ability to assist Edson in this? Other than that....You're up Edson."
V then ascends to 40' in the air in case something comes charging out once the doors get opened.
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-C, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 Sunday September 9th, 2018 6:33:44 PM
Barratore remains back and let’s Edson do his thing
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday September 9th, 2018 11:59:30 PM
FRIDAY POST
Sir Royston calls down. "Does anyone have a distintegrate or disjunction spell!?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday September 10th, 2018 7:32:02 AM
"Does anyone have a disintegrate spell? Of course I have a disintegrate spell. That's what I do. I would prefer to try the route of letting Edson give it a go, followed by a nice dispel before going all the way up to disintegrate."
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. Monday September 10th, 2018 10:43:04 AM
"We don't need to be so destructive ... could a simple Knock spell work? Im afraid however, I don't have one on me."
He looks to Brom with a smile and replies, "My apologies ... I'll try and restrain myself."
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Monday September 10th, 2018 10:43:27 AM
Tishe’ smiles and gives a short laugh. “A sensible and reasoned plan, how novel!”
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+31=45 ; Monday September 10th, 2018 2:14:00 PM
Edson moves closer and does his best to figure this out, to see if he can disable anything,
Disable Device 45
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork Monday September 10th, 2018 3:07:49 PM
Holding back Tishe’ offers to try magic if disabling the door does not work. She also wonders how large the door is. {ooc: 12ft wide and 20ft tall each} Brom holds back and answers some of the previous questions. Barratore also holds back waiting on the others.
Flying up to about forty feet in the air Velarin comments that someone poweful made the door and that Edson should use caution. Also in the air Sir Royston asks if anyone has a disintegrate or disjunction spell they could use. Velarin reports that he does but he would prefer to try the less arcane rout first.
Emrys comments that they do not need to be so destructive before commenting about restraint which amuses Tishe’.
Finally Edson moves closer and toughly checks the door with out touching it. After a moment he is sure he has it and can do it in a way so as not to become a lighting rod. He works for a moment, then a moment more before there is a small humming noise of something powering down.
The doors are unlocked and will not cause damage, in Edson’s estimation, for the next ten minutes.
What are you doing now.
There is a map of just outside the door if you wish to position yourselves. That is not suspicious at all.
Also not suspicious, do you have a standard marching order for in a mine?
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Monday September 10th, 2018 4:17:03 PM
Edson steps to the side of the door to let the others by. (E row.. cant see the numbers). He keeps his back to the wall.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Monday September 10th, 2018 7:21:25 PM
Tishe’ keeps her place, placing a Light on her staff to be ready to see into the doors.
She falls into place where Velarin decides the marching order should be. .... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 Monday September 10th, 2018 8:17:24 PM
Barratore tucks an Everburning torch into his belt and waits for Brom to assume the point. The fighter then drops in directly behind him, sword and shield at the ready. "If one of you mystic masters can push more daylight in front of us, that would be just great."
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) d20+25=30 ; Monday September 10th, 2018 11:10:41 PM
Brom pulls his everburning torch and with torch in one hand and sword in the other, he moves through the door into the mines.
Perception DC 30
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday September 10th, 2018 11:15:34 PM "Here's an idea, chaps.... What if no one takes point? I can land on top of the lintel and push open the doors with my feet. You all stand to either side. That way, nothing can obliterate the party with a readied action... er, I mean, a calculated ambush."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday September 11th, 2018 9:52:16 AM
I'm good with Royston's plan. Everyone stand to the side while he opens doors from above. Once open, if nothing bad happens, Brom, Barratore, and Edson should lead, then possibly Emrys who's healing abilities may be best suited near the front, followed by myself and Tishe', and then if Royston doesn't mind, he could take the rear and guard our backside, preventing Tishe' and I from being unpleasantly surprised.
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. Tuesday September 11th, 2018 12:50:00 PM
Emrys is amazed that is a non-magical way to disable a magical trap ... he is quite impressed with Edson. "Good show, Edson! That was extraordinary!"
"I don't need to be in physical reach to heal you good people," he reminds his friends. Emrys isn't particularly fond of 'the front'. With that he casts another Spectral Hand spell, to be ready.
If it is too dark to see, he will summon an Unseen Servant to carry his bullseye lantern.
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork d20+16=26 ; d20+11=28 ; d20+6=7 ; d20+16=34 ; d20+11=15 ; d20+6=11 ; d20+16=32 ; d20+16=25 ; d8+10=11 ; Tuesday September 11th, 2018 12:58:31 PM
Stepping to the side Edson keeps his back to the wall to let the others by. Emrys is amazed at the skill with which the trap was disarmed, rembering that things do not need to be only magical or mechanical but can be both. He comments that he does not need to be in physical reach and holds back with the others
Holding her position Tishe’ lights her staff and waits.
Tucking a torch into his belt Barratore takes point with Brom beside him ready to move into the mine. Before the move Sir Royston has an idea that has no element of metagaming in his explination. "Here's an idea, chaps.... What if no one takes point? I can land on top of the lintel and push open the doors with my feet. You all stand to either side. That way, nothing can obliterate the party with a readied action... er, I mean, a calculated ambush."
Velarin agrees with Sir Royston’s plan and the dragonkin flies up to the door. Sadly when he flies to the top he sees that the door is recessed some into the hill and there is no real way open the door w/o being in front of it. Almost as if this was thought of. {ooc: There may have been a gap in my description but the top is set back just as the sides are on the map.}
That plan failing the beefy members of the group execute their initial plan. The doors are pulled outward on well oiled, hidden hinges and there is a small moment of silence in which you can take in the chamber. Several barrels and crates are around the room giving it the appearance of a staging area for items moving out of the mines. The few items you can see appear of exceptionally high quality. There are three doors leading off of this room each made of steel and each closed.
A voice yells. “Get them!! Keep them out!”
Also in this room are several guards who were clearly alearted by the failed mage hand and are at the ready. Two of the guards, hiding behind a statue of a half-orc warrior made of a strange red-veined rock in the middle of the room, fire their bows at Brom and Barratore. {Hit Brom: 26/28/7 – all miss} {Hit Barratore: 34/15/11 – all miss} The arrows that do hit simply bounce off the well armored intruders to the mine.
As the arrows fly two more of the half-orcs chage with their orc double axes again at Brom and Barratore. {Hit Brom: 35 | Damage: 11} {Hit Barratore: 28 – Miss}. Only one half-orc connects for minimal damage to someone as powerful as Brom.
The remaining half-orcs bellow in rage but are not in position to attack.
Round 1 The party is up. Map is updated, if you delete it there is a backslide as well.
Red: AC 19/14/15 | HP: 109 | Raging Orange: AC 19/14/15 | HP: 109 | Raging Yellow: AC 19/14/15 | HP: 109 | Raging Pink: AC 19/14/15 | HP: 109 | Raging Black: AC 19/14/15 | HP: 109 | Raging Lt Blue: AC 19/14/15 | HP: 109 | Raging
Barratore Steelwind (Dan K) AC: 44 (T 17 FF 31), CMD:42; HP: 167/211 Tuesday September 11th, 2018 9:09:12 PM
Barratore takes a purely defensive posture. His voice booms into the room "Hold your fire, we are Heroes of the Realm and WLA. Asked to come here by the Pitchfork council to Aid you. Stand down!
Total Defensive AC adjusted to 44
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged) d20+25=39 ; 2d6+34=41 ; Tuesday September 11th, 2018 11:22:31 PM
The bash brothers enter the room and the guards attack mistaking them for plunderers. One of the guards manages to draw blood on Brom. Just as the barbarian was about to send the half orc to the afterlife, Barratore shouts out. Seeing the possibility of ending the fight without having to severely maim any of the guards, Brom opts for another form of deterrent. With a quick strike (dropping his torch), Brom brings his sword down across the head of the double axe wielded by his attacker.
"I'd listen. Cause if I get mad I ain't gonna be so nice."
Sunder (improved sunder, PA): AC 39, damage to weapon 41 (ignoring hardness less than 20)
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+43=57 ; Tuesday September 11th, 2018 11:46:36 PM
Sir Royston lands with a whump beside Brom. "Mark my words!" He points an imperious finger toward the half-orcs and snarls. "You will stand down, or you will perish! NOW!"
ooc: Intimidate check 57
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday September 12th, 2018 6:56:27 AM
V waits for the muscles to flex and either create a cessation of hostilities or kick some butt.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday September 12th, 2018 1:44:38 PM
Edson waits to see if the tactic works. Maybe Brom and Barry had this.
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork d20+15=27 ; d20+15=17 ; Wednesday September 12th, 2018 2:09:37 PM
{ooc: Good god man! Plus 4 to intimidate. You are a scary guy!}
As quick as lightning Brom sunders the orc double ax of the attacker who, despite his rage, looks pretty shocked. This is quickly followed by Barratore yelling "Hold your fire, we are Heroes of the Realm and WLA. Asked to come here by the Pitchfork council to Aid you. Stand down!
Landing Sir Royston adds “Mark my words. You will stand down, or you will perish! NOW!"
Velarion and Edson hold back to see what will happen.
The half-orc with the broken ax, orange, deflates visibally when Sir Royston speaks having already been shaken by the quick loss of his weapon. His partner in front, red, stands frozen in his place and drops his weapon shaken by the dragonkin. They gape for a moment at the might warrior presented in front of them before attempting to bolt through the open doors past the Keepers. {acrobatics 27 and 17 respectively which will do them nothing} {ooc: Up to you what you want to do about that.}
The remaining half-orcs in the room, also shaken, flee. One makes it to each side door, getting it open and ready to run. To the north the pink half-orc gets the door open and the black half-orc flees down the hall.
Also with more time to looks the group can see an additional detail of the room. The rock on the north side is run though with the same red substance that is in the statue.
Now what?
Round 1 The party is up. Map is updated, if you delete it there is a backslide as well.
Red: AC 19/14/15 | HP: 109 | Shaken – trying to run off Orange: AC 19/14/15 | HP: 109 | Shaken – trying to run off Yellow: AC 19/14/15 | HP: 109 | Shaken – at west door Pink: AC 19/14/15 | HP: 109 | Shaken – at north door Black: AC 19/14/15 | HP: 109 | Shaken – Run down north hall Lt Blue: AC 19/14/15 | HP: 109 | Shaken – At east door
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. Wednesday September 12th, 2018 2:24:48 PM
"You have a few choices to make gentlemen. Our warriors could mutilate you beyond even Gargul's recognition. Our we casters can either reduce you to ash or twist your bodies completely inside out ... OR you can lay down your arms and have a talk with us. Your decision!"
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Wednesday September 12th, 2018 6:53:13 PM
Tishe’ doesn’t want to count on any of the half-orcs sticking around and weaves a quick spell. In between the light blue and pink orcs, a scintillating pattern made of every color of the rainbow captures the attention!
.... Rainbow Pattern; Will DC 21 or. 20’ radius; fascinate 24HD of creatures who will try and follow to stay in the light, even if restrained.
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours
Barratore Steelwind (Dan K) AC: 44 (T 17 FF 31), CMD:42; HP: 167/211 Wednesday September 12th, 2018 9:42:11 PM
Barratore simply blocks the half orc that for a reason he cannot fathom tries to get past him and Brom. Royston could scoop up the fellow in a moment. Barratore moves forward into the room to the statue. Move 35'
"I think you jogged them a bit much Roy"
Barratore has no intention of pursuing the fleeing and nearly panicking guard. For him, they would simply move further in and hopefully encounter some less trigger happy fleeing types. He maintains his defensive posture
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged) d20+21=32 ; d3+20=23 ; Wednesday September 12th, 2018 10:14:11 PM
Brom turns his head slightly at Royston's overwhelming presence used against the guard.
Meantime, the half orc attempting to get past Brom gets a fist to the face. "Where ya think yer goin'?"
Fist (pa, imp unarmed combat): AC 32, damage 23 (nonlethal)
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Wednesday September 12th, 2018 11:41:56 PM
ooc: Fun fact -- I can now literally lift a ton over my head.
"Well," Sir Royston stands akimbo, "that did the job." He spies the half-orc attempting to flee on his side and getting a fist in the face from Brom. "Give him what for, Sir Brom! Hopefully fisticuffs and magical rainbows will secure us a willing informant."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday September 13th, 2018 8:39:32 AM
V rolls his eyes as the half orcs try and flee in every direction after having been terrified by Royston. He drops down and hovers at 10' in the air, waiting for some of the guards to be detained for a possibly useful conversation.
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-C, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. Thursday September 13th, 2018 1:11:27 PM
Emrys looks at each of his friends with a guilty smile. In a low tone, he asks, "Is it wrong of me to receive a great deal of amusement from this? Poor misguided fools ... apparently they hadn't allowed enough time for their eyes to adjust to the light."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday September 13th, 2018 1:51:53 PM
" No Emrys. Funny is funny. Orks getting scared and running is funny. " Edson still waits.. unsure if these orks will turn and have to be dealt with.
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork d20+9=19 ; d20+9=13 ; Thursday September 13th, 2018 2:30:54 PM
Blocking one of the half-orcs Barratore comments gI think you jogged them a bit much Roy.h As he talks he moves into the room towards the statue not bothering with those that flee. {ooc: assuming you took the half-orc with you.}
Glancing at Sir Royston Brom quickly smacks the fleeing half-orc in the face to slow him down. It works.
Attempting to stop some of the fleeing half-orcs Tishef casts a spell. The two half-orcfs attention has been captured and they stop where they are
Showing he can use more than his muscles Sir Royston encourages Brom to lay out the fleeing guard. Seeing the guards flee and the other chaos Velarin rolls his eyes and drops down to ten feet above the ground. Emrys looks at his friends with a smile. "Is it wrong of me to receive a great deal of amusement from this? Poor misguided fools ... apparently they hadn't allowed enough time for their eyes to adjust to the light."
Edson agrees g" No Emrys. Funny is funny. Orks getting scared and running is funny. "
The yellow half-orc completes his exit slamming the metal door behind him. The half-orc Barratore stopped is regaining himself somewhat and looks at the group. gLook I donft care if you go in. Not worth getting killed over.h
The other half-orc holding his blood nose interrupts. gDonft tell them anything!h he looks at Brom fearful but also angry gLet us go. Tell them were dead.h
What do you do now? Do you move into the room? Where?
Perception 30 in room. Highlight to display spoiler: { There are two pit traps in the room. The half-orcs knew where they were and avoided. }
Red: AC 19/14/15 | HP: 109 | Shaken – with Barratore Orange: AC 19/14/15 | HP: 109 | Shaken – with Brom Yellow: AC 19/14/15 | HP: 109 | Shaken – run down west hall Pink: AC 19/14/15 | HP: 109 | Shaken – fascinated Black: AC 19/14/15 | HP: 109 | Shaken – run down north door Lt Blue: AC 19/14/15 | HP: 109 | Shaken – fascinated
Barratore Steelwind (Dan K) AC: 44 (T 17 FF 31), CMD:42; HP: 167/211 Thursday September 13th, 2018 10:10:36 PM
Barratore drops the half orc and moves to the door that got slammed. He simply grimaces at it. he turns to the half orcs and repeats his earlier words, "We are here to help. I am Barratore Steelwind, Champion of the WLA. What is happening here?"
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged) Thursday September 13th, 2018 11:56:25 PM
"Who's gonna kill ya?" He says to the half orc. "Tell us and run out of this place an' don't come back. Yer best option." He tells him. Brom waits for the orc to talk.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Thursday September 13th, 2018 11:57:58 PM
Sir Royston comes up beside Barratore and claps him on the arm before addressing the half-orc. "My friend here asked a question, chap. It would seem in your best interest to answer before we turn you into a sock-puppet."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+18=20 ; Friday September 14th, 2018 8:23:05 AM
Failing to notice the pit traps avoided by the orcs, V continues to hover at 10' in the air and wait for the interrogation to yield results.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Friday September 14th, 2018 9:27:42 AM
Tishe’ continues to concentrate on her Rainbow Pattern until a pack mate is able to get ahold of each fascinated orc.
...... Rainbow Pattern; Will DC 21 or. 20’ radius; fascinate 24HD of creatures who will try and follow to stay in the light, even if restrained.
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+21=31 ; Friday September 14th, 2018 10:12:41 AM
Edson has a hearty chuckle as he moves up behind Barratore.
He points out the pit traps to anyone who hasnt seen them yet.
Finally he moves behind one of the orks Tishe has entranced and grabs him by the scruff, placing a kukhri at his spine incase he fights. " Let me know what you want Tishe"
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork Friday September 14th, 2018 2:14:15 PM
Before much else happens sharp eyed Edson notices two pit traps in the floor. {ooc: Disable device needed to, well, disable them}. This allows Barratore to move around the pit to the door instead of falling in which he was about to do. Barratore again repeats that they are here to help.
Brom questions how is going to kill them before Sir Royston delivers the thread of making the half-orc into a sock puppet. At first the half-orc is confused and then realization dawns and his eyes go very very wide.
Velarin maintins his position in the air while Tishef makes sure her spell remains active. Edson moves behind one of the fascinated half-orcs, knife to its spine.
The doors that had been opened have slowly drifted back closed by this point. The hinges are well oiled so all that is heard is the sound of them finishing closing.
The half-orc who may become a sock puppet speaks quickly. gThe dwarves. Look this is just a job. Let us go. The dwarves are the real issue I think. They might work for someone butch he is beginning to panic gWefre just guards. Not enough pay to make me care this much.h
The other non fascinated half-orc starts to tell him to shut up and thinks better. gLook we are not allowed in most places. Itfs the dwarves. Rumors of monsters in here too but never seen them.h
Two half-orcs have fled into the mine. You have three captaives who you think have told you what you know. There are pits to be careful off and three doors, at the cardinal directions.
What are you doing now?
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged) d20+25=31 ; Saturday September 15th, 2018 12:15:39 AM
"Alright. Leave the rest ta us. If they got monsters in here, we'll take care of 'em. Now take what ya can and leave." He says. He steps aside and lets the half orcs pass by and out of the mines.
After the half orcs leave, Brom moves into the room and says. "We got monsters and crazy dwarves. We're gonna have ta figure out if the dwarves are like those guys. So I guess monsters we smash and dwarves we be gentler until we find out the deal."
He also notes the stone. "Anyone got an idea 'bout the stone?"
Brom doesn't care the direction, but once in the tunnels, Brom will take lead.
Perception DC 31
Barratore Steelwind (Dan K) AC: 44 (T 17 FF 31), CMD:42; HP: 193/211 3d8(7+6+8)+5=26 Sunday September 16th, 2018 9:51:12 AM
Barratore agrees, "Sounds good. "Subdue any dwarf and kill whatever it is that has stirred this all up." Brom already gave the half orcs leave, no need to repeat that part, but he had a question and it required one of them. Barratore steps over to the captives, "There any more traps and such that we need a password or such to enter, or in general just other traps in this place. OH yeah! and where is the one place you're not allowed to go. Which door leads to there?"
"Edson, muck these pits so we dont have to worry about them and lets get going."
hopefully one of the halforcs provided an initial direction, otherwise Barratore points at the door on the far right, "Edson, after you."
Barratore drinks a potion of healing
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday September 16th, 2018 11:08:37 AM
FRIDAY POST
"I don't know about letting all of them go. It may be prudent to take their leader with us as a tour guide."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday September 17th, 2018 7:59:31 AM
I have one question as well before you leave. "What was responsible for the destruction of the village nearby? If you guard this gate, you must have seen it leave."
"In addition, you will go nowhere near the other villages in the area, or we will find you"
Active effects: Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-C, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+31=50 ; Monday September 17th, 2018 10:04:48 AM
Edson realeases the ork and moves to disarm the traps. He takes out his tools and goes to work. ( Disable device 50)
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork Monday September 17th, 2018 2:25:01 PM
As requested by others [b Edson [/b] takes his time and jams the pits so they will not open if stepped on. Brom is about to release the prisoners but is stopped by some questions from the others. Sir Royston suggests it may be prudent to keep one as a guide while Velarin warns them not to go near the other villages or there will be consequences.
The half-orc that had been speaking readily agrees that they will not go near any villages or even any people nearby. Simply leaving is good enough for him. At the thought of being a guide he pales. You can see the gears turning quickly in his head. gThatfs a death sentence I am sure.h he looks around and focuses on Velarin before speaking again. gLook here is what I know. The mines are too the left. Less people in there. I think they connect to the rest but donft know for sure. North, thatfs the living quarters and what not, lots of dwarves and other stuff.h he looks to the west gFungus growingc for wine. Never been in there so far.h he shrugs gLookc we only go in a small area to the north. The mine is off limits and the fungus areas as well. Even to the north we cannot go very far. We only know about these traps butc blazesc. I donft know. There are no passwords, the door keeps people out pretty much all the time.h
Before any attempt to move on Brom questions if anyone has an idea about the stone because he does no.
Brom and Barratore a ready to move on once it is decided where to go.
The doors to the east and west appear to be unlocked and not trapped. To the north it is apparent that the door has been barred from the other side, most likely after the half-orc managed to flee in that direction. {ooc: The break DC is high though possibly doable. It would not be quiet, put possible.}
What are you doing now.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Monday September 17th, 2018 6:54:29 PM
Tishe’ nods towards the north door. “That was some shady picks asking who’s around where. I think we should pay the dwarves a visit.”
As ever, she is ready to follow Valerin’s lead.
..... Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Light. On her staff
Barratore Steelwind (Dan K) AC: 44 (T 17 FF 31), CMD:42; HP: 193/211 d20+9=15 ; Monday September 17th, 2018 10:36:36 PM
Barratore waves off Royston, "No we don't need a guide." He thumbs towards the exit, "Get yerself gone, very gone."
Barratore moves over to the north door as Tishe has suggested, "I agree, let's go say hi to the dwarves."
The fungus farm gives him a thought though and he spends a moment to think of what he has read and heard when it comes to fungi and controlling other creatures
Know Dungeoneering 15
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday September 17th, 2018 11:12:42 PM "Very well. Let us go and greet these dwarves. Hopefully they will have the answers we seek."
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. Monday September 17th, 2018 11:22:01 PM
"Great ... it's been a while since Ive rolled a dwarven double-R. Ive found the dwarven words the hardest to pronounce. I believe intoxication is the technique they use to train their vowel sounds. Ahhh, they're making fungus brew ... very traditional ... toxic as well."
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged) d20+25=42 ; 2d6+34=42 ; Monday September 17th, 2018 11:51:02 PM
"Shall we go say hello to the dwarves?" He says moving over to the northern door. "Barred. Shouldn't be a problem. Should we knock loudly and wait for them to open or" He lifts his sword up. "Knock and enter?"
If Brom is asked to open the door, he will strike the door with his sword.
Striking the door (PA) AC42 damage 42 (ignoring hardness less than 20)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+28=40 ; d20+22=38 ; d20+24=30 ; d20+24=33 ; d20+24=30 ; Tuesday September 18th, 2018 8:57:44 AM
"Before we go say hi to the Dwarves, let me take a quick look at the stone as Brom has suggested." (Know arcane 40, religion 38, history 30, local 33, planes30)
"The Dwarves are very cunning with stone and very protective of what is theirs, and will likely have traps laid out for unexpected visitors. Especially those initially entering their area. I would suggest that after the Bash brothers open the door, Edson leads the way checking for traps. At least for the initial area past where the guards here are allowed to go."
"Unfortunately, I don't have a knock handy. They likely know we are here already, so how we get through the door is likely irrelevant. Dwarves have darkvision, and there will likely be no light ahead. If we pull out our own, it will illuminate us a long way off as targets approaching. Who besides me would like a darkvision? I have plenty?
V pulls out his wand of darkvision and uses it upon himself, and anyone else who wants/needs one
Active effects:
Darkvision Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-C, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday September 18th, 2018 12:32:48 PM
"Dwarves? A knock on the door sounds in order, if it was orks.. I'd say let B and B bash it down. " Edson moves towards the door, waiting to see what the final game plan is.
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork Tuesday September 18th, 2018 6:54:38 PM Barratore dismisses the idea of a guard and sends the half-orcs on their way. {ooc: Any sense motive would tell you they are 100% beating feet} He likes the idea of tackeling the dwarves head on, in case they may not want to fight, and knows little about fungus other then it exists. Agreeing they should pay the dwarves a visit Tishe’ waits for Velarin to lead the way. Likewise Sir Royston agrees to go to the dwarves, hoping for answers.
Emrys comments on the the dwarves accents and readies himself.
First Velaring gives some inisite regarding dwarves, traps in particular. Velarin studies the stone and comes up with an odd thought. Woldsbloos? Infused into the very structure of the stone? Yes! He also gives anyone who needs darkvision.
Edson tries a simple knock on the door which gives no response what so ever leading to Brom’s very different approach. His sword flashes in a great arch and destroys the metal door as well as the wood beam that was holding it in place.
The group is faces with a narrow hallway, the large members will have to squeeze though the five fot wall coridore. The sides are smooth and there is no light, very smooth but not completely straight thus you cannot see if you can see in the dark. Small pieces of wood settle to the ground in a brief moment of silence before a voice, almost board, can be heard as a wall of fire fills the hallway in front of you.
“Kill whatever makes it this far.”
What do you do now?
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:42; HP: 193/211 Tuesday September 18th, 2018 10:40:42 PM
Barratore will take V up on the Darkvision wand before Brom takes out the door. He is about to enter behind Edson and Brom, when the wall of fire fills the hall.
Barratore will delay on the spellcasters. "Someone tap Brom and me with some fire proofing and we'll move in and drop 'em"
With that Barratore will wait for a spell, then activate his Ring of Spell Storing Freedom of Movement, followed by the Haste power of his family Torc and last, he moves swiftly into the room to engage as many opponents as he can
Spell effects Darkvision Freedom of Movement Haste 10/10
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged) Tuesday September 18th, 2018 11:06:24 PM
"So, woldsblood. Anyone know what that does ta people livin' near it?" He says looking at Emrys.
Brom also takes V up on his darkvision. He also agrees with the fireproofing.
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. Tuesday September 18th, 2018 11:34:51 PM
Emrys answers Brom, "Woldsblood tugs at your soul ... siphoning your lifeforce and diminishing your will to live (penalties to Will and Con. The stronger your soul, the harder it pulls. Those born without souls are immune to its effects."
He then casts a ward on Brom to protect him from the fire.
(Casting Protection from Energy [Fire] on Brom. 120 points of Fire protection. Duration: 160 minutes.)
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday September 18th, 2018 11:56:02 PM "Let us see what kind of berserker we can make our friend, Brom."
Sir Royston lays a hand on Brom's shoulder. "Krif voth ahkrin!"
ooc: Cast heroism. The target gains a +2 morale bonus on attack rolls, saves, and skill checks for 110 minutes.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday September 19th, 2018 7:34:49 AM
(ooc: only Brom, Barratore and V needed darkvision? going to adjust cs so if you needed it, let me know)
V looks at Brom getting a quick beefing up, and turns his attention toward Barratore. "Wouldn't do to let Brom have all the fun." V casts Resist fire on Barratore, Giving him DR 30 vs. fire for 160 minutes.
"Tishe, if you have one available, perhaps a dispel focused on that fire might allow the rest of us to move in as well?"
Active effects:
Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-C, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+21=24 ; Wednesday September 19th, 2018 12:43:55 PM
Edson steps in first.. looking for traps and any ambushes. Perception 24, Trap Finding 33.
" If I see nothing as far as traps and you want to move in you can."
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. Wednesday September 19th, 2018 1:11:12 PM
(Emrys could use Darkvision, but if you wish to save a charge on your wand, he can turn himself into a half-orc, or any other humanoid with darkvision, if need be.)
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. Wednesday September 19th, 2018 1:14:00 PM
(ooc: Or he can cast True Seeing ... he has several options.)
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork d20+19=31 ; d20+19=35 ; Wednesday September 19th, 2018 1:44:10 PM GM Note: Although only Barratore said he was moving into the room if anyone wanted to follow please do so. The wall does 2d6+6 when you pass thru it.
Brom accepts takes up the offered darkvision and questions what living so close to Woldsblood would do to people. Looking at the wall of fire Barratore askes that he and Brom be fire proofed.
Emrys answers Brom "Woldsblood tugs at your soul ... siphoning your lifeforce and diminishing your will to live (penalties to Will and Con. The stronger your soul, the harder it pulls. Those born without souls are immune to its effects." before casting protection from fire on Brom.
Sir Royston wants to see what Brom can do and cast heroism.
Not wanting Brom to have all the fun Velarin cast Resist Fire on Barratore.
Edson steps in first, avoiding the fire, and checks for traps but finds none, well other then the wall of fire.
Once all is set Barratore activates his freedom of moment of ring and haste before moving swiftly into the room. The room itself is roughly 75 feet wide and 55 foot deep at its biggest part. There are creates and barrels around the room, most likely future shipments waiting to be sent out. The majority would appear to be alcoholic spirits. The walls are irregular but very smooth.
Inside the room he sees a dwarf wielding an earthbreaker on the far side of the room. At his feat is a dead half-orc, one of the guards who fled. The earthbreaker has fresh blood on it. This dwarf is flanked by to archers wielding bows. Between the opening and them are four more dwarves, each wielding a shield and a Warhammer.
The dwarves with the bows each let lose with a shot of two arrows each, at Barratore as he bursts though the fire. All four arrows bounce off the well armored Barratore.
Earthbreaker - AC 27
Ranged Blue - AC22 Ranged Red - AC22
Warhammer Red – AC27 Warhammer Green – AC27 Warhammer Blue – AC27 Warhammer Yellow – AC27
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+17=20 ; Wednesday September 19th, 2018 1:49:52 PM
Tishe’ waves at Velarin in acknowledgement and casts a targeted Dispel magic on the Wall of Fire. P
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+16=21 ; Wednesday September 19th, 2018 2:56:03 PM
V watches as Tishe' targets the fire with a dispel. If successful, he moves into the room after Edson and Brom. If it failed, He will cast his own dispel at the fire wall(21. stupid die roller)
Active effects:
Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic-C, Fly-C, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+22=32 ; Wednesday September 19th, 2018 6:44:54 PM
Tishe’ growls at herself, losing focus on the middle of a fight! She vows to not let that happen again.
If the wall of fire is STILL there after Tishe’s and Velarin’s spectacular average-ness, Tishe’ will cast a Quickened Dispel Magic targeting the Wall!
... Dispel 20 Quickened Dispel. 32
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Light. On her staff
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged) Wednesday September 19th, 2018 10:49:15 PM
Not wanting Barratore to get all the fun, Brom moves through the fire (resist fire protects against all of it). Unfortunately for Brom, no one is within reach.
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. Wednesday September 19th, 2018 10:58:55 PM
Emrys knows that when Tishe's Dispel Magic removes the wall of flame, he will need to know that he can see in this darkness ... magical or not ... an whatever other things are set in our way.
(Casting True Seeing on Emrys. Duration 16 minutes. Visual range: 120 feet. Seeing through a long list of various things.)
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Wednesday September 19th, 2018 11:54:31 PM
ooc: I just realized I am not on the map...
Sir Royston casts the same spell on himself.
ooc: HEROISM!
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:42; HP: 193/211 d20+23=25 ; d20+18=28 ; d20+13=18 ; d20+8=15 ; d20+23=41 ; d20+23=40 ; 2d8+23=30 ; 2d8+23=29 ; 2d8+23=31 ; 2d8+23=38 ; Thursday September 20th, 2018 12:28:29 AM
Barratore grimaces and as he swings at the nearest dwarf he continues to insist
Yellow Hammer Dwarf PA non lethal Hit AC 25/28/28/15/41 crit 40 Dmg miss/30/29/miss/crit 31+38 =128 non lethal
"We..WAP..Are here...WAP...to help..WANG!
Spell effects Darkvision Freedom of Movement Haste 9/10 Resist Fire DR 30 vs. fire for 160 minutes.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday September 20th, 2018 1:27:02 PM
Edson waits to see if Tishe takes down the flames before following the others. This whole business of enemies not being enemies is a little off putting. Still Edson gets his flaming bow ready incase this goes south.
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork d20+23=36 ; d20+18=33 ; d20+13=16 ; d8+10=13 ; 2d6=4 ; d8+5=9 ; d6=5 ; d20+21=36 ; d20+16=32 ; d20+21=32 ; d20+16=24 ; d20+21=40 ; d20+21=37 ; d8+11=12 ; d6=5 ; Thursday September 20th, 2018 2:03:48 PM Tishe quickly attempt to dispel the wall of fire but fails to do so leaving it to Velarin who also fails. Tishe’ takes another crack at it with a quickened spell and this tim succeeds. Edson, notes that this was caused by a magic trap that was most likely triggered from inside the room purposefully. {ooc: Use your last roll for that.}
Getting his bearings in the room Sir Royston casts heroism on himself. {ooc: your on the map now.}
With the fire clear Brom charges into the room but cannot quite make it to a target.
Emrys knows he will need to see in the darkness and cast True Seeing on himself.
As the wall of flame vanishes Edson prepares to move down the now dark corridor.
Barratore does have a target and lands several very hard blows bending and denting armor into flesh and rending it in other places. The dwarf is bloody but still standing.
As Brom enters the room those with very sharp ears could hear one of the archers whisper “A human.” as a grin breaks onto his dwarven face. The red archer takes a small step to the side to open a line of shot and lets fly with multiple arrows, first two at once and then one alone, at the barbarian. {Hit: 36/33/16 – Dam: 13+4acid / 9+5acid}
The blue archer shifts slightly as well but does not fire. Instead he touches the dwarf with the earthbreaker and casts protection a quick spell. Spellcraft DC18 Highlight to display spoiler: { Protection from energy. } The dwarf with the earthbreaker smiles “The half man, who do you think wants help? Who? Not a deep thinker are you? We run this mine and you are uninvited! A trespasser? A thief wielding a veil of the right! Tell your case to the lord of the dead when you see him.” He looks at the archer and casts a spell on him. Spellcraft DC20 Highlight to display spoiler: { He cast cats grace on the blue archer. }
The yellow and blue dwarfs wielding warhammers each strike out at Barratore with their weapons. All of their attacks miss even when flanking. {Hit: 38/32/34/26}
The light green dwarf with the warhammer holds back a moment while the other, in red, steps up to attack Brom. +{Hit: 40 – Dam: 12+5acid}
What do you do now?
+ + + + + + + + + +
Earthbreaker - AC 27 - - SR25
Ranged Blue - AC22 - - SR25 Ranged Red - AC22 - - SR25
Warhammer Red – AC27 - HP 19/174 - - SR25 Warhammer Green – AC27 - HP 147/174 - - SR25 Warhammer Blue – AC27 - HP 147/174 - - SR25 Warhammer Yellow – AC27 - HP 147/174 - - SR25
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday September 20th, 2018 2:52:02 PM
V takes a quick peek into the room and steps back out of the way of the ranged fire. He turns to the remaining group. "Looks like there's only 4 Dwarfs. I wouldn't burn many prep spells unless they last a long time. The fighters can probably handle this in relatively short fashion, especially if Edson gets in there with a flanking sneak attack or two. As much as Brom complains that we take all his fun, he would probably appreciate us staying out of his way at the moment. After Edson, heads in, we can probably move in to make sure nothing unexpected happens."
V waits until Edson and Royston move into the room, and then he will follow.
Active effects:
Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic-C, Fly-C, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Thursday September 20th, 2018 7:25:33 PM
Tishe’ feels Velarin’s assessment is accurate, but “Trellus never liked the word ‘probably’ in a fight”.
Still, she’s not really prepared to go in yet and make herself a target, so she casts ‘Extended Fly’ and moves closer to the entrance. ..... Move to right side of cave entrance, 5’ above floor
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Light. On her staff Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:42; HP: 193/211 d20+23=43 ; d20+23=28 ; d20+18=33 ; d20+13=32 ; d20+13=23 ; d20+8=21 ; d20+23=37 ; 2d8+23=28 ; 2d8+23=39 ; 2d8+23=29 ; 2d8+23=28 ; 2d8+23=35 ; Thursday September 20th, 2018 9:10:19 PM
Barratore's sword, shield armor and a bit of luck ward off each and every attack aimed at him. "Yes to help you daft dirt digger You need it, but don't know it" Barratore parries another thrust, "You just don't have the will or brains to realize when your taken."
Barratore cleaves across and down, turning his blade just a bit, so as not to slice the dwarf in half Yellow Dwarf PA non LethalHit AC 43 crit 28 Dmg 28+39
The fighter then brings his weapon up quick and hard to his left, catching the other dwarf in face. A side launch cracks the dwarf again and a third time Blue Dwarf Hit AC 33/32 crit 23/21/37 Dmg 29/28/miss/35 = 92
Spell effects Darkvision Freedom of Movement Haste 8/10 Resist Fire DR 30 vs. fire for 160 minutes
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Thursday September 20th, 2018 10:54:40 PM
Sir Royston moves up behind Brom (move action) and casts a spell on himself (standard action). "Vahzah nos."
ooc: Cast true strike on myself.
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. 4d6=10 ; 4d6=20 ; 4d6=20 ; 4d6=10 ; Thursday September 20th, 2018 11:30:19 PM
Emrys moves forward as far as he can go (just behind Edson) and he begins a creepy spell with words of power that sounds of clicks and wet slurpy sounds.
(Casting Creeping Doom. Four Centipede swarms, Space: 10ft square. Damage: 4d6 damage each. Poison: Fort DC: 27; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Each swarm has 60hp. They occupy the back of the chamber completely surrounding the boss and the two archers in a 20x20ft square of swarms.)
Suddenly a Creeping Doom of centipede swarms materialize seemingly out of nowhere surrounding the dwarven boss and his archer minions in the back of the chamber. They bite and sting relentlessly. Filling their clothes, faces, mouths still left open from the shock.
(Damage from Swarms: 10, 20, 20, 10. Fort DC 27 vs poison.)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (193/236 raged); DR 4/- (7/- raged) d20+30=49 ; d20+21=22 ; d20+16=19 ; d20+11=27 ; 2d6+38=46 ; 2d6+38=44 ; Thursday September 20th, 2018 11:59:09 PM
Brom burns from the acid and gets mad. They won't like him when he's mad But in the spirit of helping the stubborn dwarves, Brom goes for the weapon in his hands. After sundering the weapon, Brom attempts to smack the dwarf into unconsciousness, but only connects once with his blade.
"Ya got the Woldsblood sickness! Ya dang stubborn dwarves!"
Sunder attack (rage, PA, imp sunder, heroism) AC 49, damage to weapon 46
Non lethal attack (rage PA, non leathal, heroism) AC 22, 19, 27 damage 44 non lethal
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork d20+17=25 ; d20+11=19 ; d20+11=21 ; d4=1 ; d4=1 ; d4=3 ; 5d6=23 ; 5d6=17 ; d20+25=41 ; 12d6+15=53 ; 2d6+15=22 ; Friday September 21st, 2018 2:44:44 PM
Back in the entrance room Tishe] prepares herself by casting extended fly and moves closer to the entrance. Velarin steps back so as not to get hit by an arrow and comments that the fighters can probably handle this. He waits and follows Edson and Sir Roystong into the room.
Again claiming they are here to help Barratore knocks one dwarf unconscious and batters the other quite severally. Moving up behind Brom Sir Royston casts true strike on himself.
Yelling to the dwarves that they are sick Brom as he swings attempting to break the dwarf’s warhammer. His swing connects but…. it does not do enough damage to destroy it, only damage it. {broken condition} Hit next two swings connect with the dwarf causing some damage.
Emrys moves into the room and begins casting a spell by asking wet slurpy and clicking noises. Occupying a large area, 20x20, they damage each of the archers and the dwarf with the Earthbreaker. {Saves: 25/19/21 Dex Damage: 1/1/3} See note below.
The dwarf with the earthbreakers stats to speak again “Dummies with a sword. Always thin….. gahhh” [ /b] but is cut off by the appearance of all the centapides. He grunts in pain as he feels his fingers git a little thicker and his muscles grow less agile. With a grunt he moves forward, wading though more bugs, and brings his earthbreaker down at [b] Barratore. {Hit: 41 / Dam: 22}
The red archer yelps ins surprise and pain as he moves to the side out of the swarm. Once free he call upon his holy power to channel negative energy effecting all four swarms. {Damage: 23 DC16 of half} Also reacting poorly to the swarms the blue ranged dwarf steps to the side and likewise channels negative energy effecting the swarms and Barratore. {Damage: 17 DC16 of half}
What do you do?
+ + + + + + + + + +
Earthbreaker - AC 27 - - SR25 – 144/164 -1 Dex – Prot from Energy
Warhammer Red – AC27 - HP 103/174 - - SR25 - -2 on attacks an damage Warhammer Green – AC27 - HP 147/174 - - SR25 Warhammer Blue – AC27 - HP 55/174 - - SR25 Warhammer Yellow – AC27 - HP 00/174 - - SR25 – Unconscious
NOTE: {ooc: I took the highest damages of in order. The swarms appear adjacent to each other per the spell. Per core “25 Diminutive creatures or 100 Fine creatures can fit into a single square” they cannot move to pile up once summoned, I am not sure if that was the idea.}
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+34=45 ; Friday September 21st, 2018 5:55:03 PM
Tishe’ looks at Velarin and says “I’m going in to see if they need assistance.”
The Sorceress casts ‘Invisibility’ on herself and flies in, over the heads of those in the tunnel, and hugs the wall to the right. Her light spell is still on and so looks like a light with no visible source.
...... Cast Invisibility; 16 min. +40 stealth, +20 if moving. Move fly 60’ into the cave and to the right Stealth: 45
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Light. On her staff Fly. 32 minutes.
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. d20+3=10 ; d20+3=14 ; d20+3=18 ; d20+3=10 ; d20+3=11 ; d20+3=15 ; d20+3=6 ; d20+3=7 ; 4d6=16 ; 4d6=14 ; 4d6=15 ; 4d6=18 ; Friday September 21st, 2018 11:03:30 PM
All the swarms take negative energy damage. They all failed their saves, except for once ... but it only makes them more riled and hungry.
Emrys chuckles a bit at the dwarves' misfortune. He spends his time directing the swarms to creep back over on the dwarves with another round of strings, bites and poison. Writhing and undulating waves of centipedes blanket each archer. A third swarm follows the boss dwarf and engulfs him and the blue warrior (but not Barratore). The fourth swarm finds a nice meal in the green warrior. The menacing sounds of crackling, smacking and juicy slurping fills the chamber.
------------------------------------------------------------------------------------------------------------------------------ Swarm 1 (20/60) attacks Range Red. 16 damage. Fort Save DC 27 vs poison. Swarm 2 (20/60) attacks Range Blue. 14 damage. Fort Save DC 27 vs poison. Swarm 3 (29/60) attacks Boss and WH Blue. 15 damage each. Both Fort Save DC 27 vs. poison. Swarm 4 (20/60) attacks WH Green. 18 damage. Fort Save DC 27 vs poison.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (193/236 raged); DR 4/- (7/- raged) d20+26=30 ; d20+21=33 ; d20+16=21 ; d20+11=12 ; 2d6+38=45 ; Saturday September 22nd, 2018 12:07:47 AM
"Dummy? Brom no dummy! Brom gonna show ya shorty!"
Brom strikes non-lethal blows again to the dwarf in front of him (I think it is enough to knock the dwarf unconscious) After the dwarf falls, Brom moves over to get closer to the dwarf with the earthbreaker. As me moves he says "Roy, you him." pointing to the green dwarf.
Non Lethal Attacks (rage, PA, NL, Heroism): AC 30; damage 45
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:42; HP: 163/211 d20+15=35 ; d20+23=24 ; d20+23=43 ; d20+23=33 ; d20+18=28 ; d20+13=30 ; d20+13=24 ; d20+8=27 ; d20+8=13 ; d20+23=30 ; 2d8+23=34 ; 2d8+23=30 ; 2d8+23=30 ; 2d8+23=36 ; 2d8+23=34 ; 2d8+23=31 ; Saturday September 22nd, 2018 2:43:39 PM
As the dwarf with the Earthbreaker cloese, Barratore sees him at the last moment and slashes out too high. AoO Non Lethal PA Hit AC 24
The dwarf manages to score a superficial wound across Barratore's thigh. The negative energy that assaults him stings mildly Will Save 35
The others have now mentioned Woldsblood and some sort of poisoning. Certainly need to try and not kill any of these dwarves then. Brom closes to the north of the earthbreaker wielding dwarf and Barratore steps back and to his right to put the man into a flanking with Brom
Orange Dwarf Non Lethal PA flank Hit AC 43 crit 33/28/30 crit 24/27 crit 8/ 30 Forgot the Flank bonus, All attacks were 2 AC better, but that does not change any outcomes Dmg 34+30/30/36/...34/31
Barratore again, again, again and again with the dwarf. The dwarf falls hard and Barratore shifts his attention to the dwarf he was working over and blasts him 2 more times
the first 3 shot should drop Orange dwarf. Last 2 shot should drop Blue
Spell effects Darkvision Freedom of Movement Haste 7/10 Resist Fire DR 30 vs. fire for 160 minutes
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+42=44 ; d6+36=40 ; d6=2 ; d6=3 ; d6=1 ; d6+23=27 ; d6+23=24 ; d8+26=29 ; d6=1 ; d6=2 ; d6=2 ; Sunday September 23rd, 2018 11:25:32 PM
FRIDAY POST
Sir Royston takes a step forward (5-foot-step north). In the span of two heartbeats his fingers elongate into claws, his teeth become vicious fangs, and errant sparks of flame erupt from his mouth. He attacks the dwarf in front of him with tooth and claw.
Full attack Red Warhammer
Bite PA w/ true strike Attack 44 40 damage + 2 fire + 4 holy
Claw 1 Attack 27 29 damage + 1 fire + 4 holy
Claw 2 Attack 24, miss
ooc: Red Warhammer takes 69 damage, 3 fire damage, and 8 holy damage (whatever is applicable).
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday September 24th, 2018 8:33:13 AM
V moves into the entrance tunnel to the room and waits for the Dwarves to rendered unconscious.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+21=30 ; d4+1=2 ; 8d6=38 ; d20+16=27 ; d20+11=21 ; d4+3=7 ; 8d6=31 ; Monday September 24th, 2018 10:40:49 AM
Edson moves up( 1 space south of red enemy). He heard and seen enough, and springs into action.. flanking with Royston.
Hit ac 30 4 dmg + 38 sneak dmg Hit ac 27 7dmg +31dmg
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork d20+11=12 ; d20+11=23 ; d4=2 ; d4=2 ; d20+12=23 ; d4=1 ; d20+15=29 ; d20+17=32 ; 2d8+10=15 ; 2d6=5 ; d20+21=40 ; d20+16=31 ; d8+11=19 ; d8+11=14 ; d6=6 ; d6=3 ; Monday September 24th, 2018 1:58:42 PM Tishe’ turns herself invisible and flies into the room looking mostly like a floating light.
Brom dispatches, non-lethally, the dwarf in front of him and moves to help Barratore. For his part Barratore lands blow after blow on the apparent leader of this group of dwarves. Seeing 34+30+30+36 = 130-15=115 adding 4th which takes to exactly zero. His first three blows are not enough to bring the dwarf down but a forth one knocks the dwarf cleanly out. His final blow lands on the blue dwarf with the Warhammer causing him to grunt in pain.
Sir Ryouton takes a step forward as he grows clawans and fangs while errant flames erupt from his mouth. As the dwarf directly in front of him has fallen he moves forward and bites the green Warhammer dwarf. {ooc Brom already laid that guy out so I moved you to the next closest.}
Edson moves up to flank with Sir Royston and attacks, landing two blows on the dwarf. His weapons strike hard and nearly take the dwarf out. {ooc: Think that was more then you could move but giving it to you anyway because I am lazy today and could be wrong..}
As all these blows land Emrys directs his writhing masses of bugs back to their targets. The red archer takes more damage and feels his dexterity leached away. Likewise the blue archer is damaged and loses more agility. The green warrior takes damage and, like the others, takes dexterity damage. {ooc: Wow, bad saves.}
Seeing his commander fall the red archer bolts, out of the bugs, and back up the hallway that you can just make out to the north.
{Perception: 29} The blue archer moves away from the swarm, toward an exit to the east, and with slow movements pulls back an arrow, aiming at this fallen commander. “You will not get him as hostage.” he calls as two arrows fly from his bow and the prone helpless target. {Hit: 21 / Damage: 15+5 acid.} His arrow flies true killing the fallen dwarf.
The green dwarf with the Warhammer also attempts to flee, withdrawing to the north but ending in another swarm of bugs!
The final dwarf takes a small step, into the bugs, and with a sneer tries one more time to attack, this time at Brom. {Hit: 40/31 Dam; 19+6/14+3} Both of his swings connect as he waits to be killed covering the retreat of the others.
Warhammer Red – AC27 - HP 103/174 - - SR25 - -2 on attacks an damage Warhammer Green – AC27 - HP 23/174 - - SR25 - -1 Dex
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 163/211 d20+27=47 ; d20+27=38 ; 6d8+23=57 ; 2d8+23=28 ; Monday September 24th, 2018 10:51:08 PM
Barratore deactivates his Haste and turns on the blue archer dwarf. With a growl, he charges and takes a mighty swing
Non Lethal PA Grt Precise Strike Charge Hit AC 47 crit 38 Dmg 57+28
The impact is spectacular
Spell effects Darkvision Freedom of Movement Haste 7/10 Resist Fire DR 30 vs. fire for 160 minutes
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (165/236 raged); DR 4/- (7/- raged) d20+26=39 ; d20+21=34 ; d20+16=17 ; d20+11=12 ; 2d6+38=45 ; 2d6+38=43 ; Monday September 24th, 2018 11:22:58 PM
"Hey can ya get rid of these bugs!" He shouts back to Emrys. "Now don't wanna have ta hurt ya, but seein' ya ain't puttin' yer weapon down..." He says to the dwarf.
Non lethal attacks (rage, pa, NL, heroism): AC 39, 34, 17, 12; damage 45, 43
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+45=48 Monday September 24th, 2018 11:38:05 PM
Sir Royston circles around the swarm of bugs, not quite making it to the final dwarf. He shouts out a warning to try to stall him. "Halt, you impudent worm! Halt or I swear I will bury your corpse in an elven orchard in a frilly dress!"
ooc: Intimidate 48
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday September 25th, 2018 9:42:50 AM
V Stands by, waiting for the remaining Dwarfs to be taken hostage if possible. As much as V would like to chime in with a spell or two, none were needed, and most of his spells don't have a tendency to leave survivors.
Active effects:
Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic-C, Fly-C, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+21=34 ; d20+16=27 ; d20+11=14 ; d4+3=4 ; d4+3=6 ; 8d8=32 ; 8d8=35 ; Tuesday September 25th, 2018 1:03:55 PM
Edson holds from slashing into the dwarf again, not wanting to kill him while it appears everything is in check. HIs weapons are ready if the dwarf continues attacking.
If needed:
Hit ac 34 4 dmg+32 sneak dmg hit ac 27 6 dmg+35 sneak dmg
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. Tuesday September 25th, 2018 1:06:15 PM
Emrys responds to Brom's request. With a few flourishes of his hand, he parts the waves swarms out of the paths of everyone. After about two minutes they disappear ... returning to their home realm with full bellies.
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork Tuesday September 25th, 2018 1:48:18 PM Barratore steps to the blue archer and knocks him out. Using non-lethal force despite the fact that the archer just murdered his commander. Matching Barratore Brom lays out the remaining dwarf with a Warhammer.
Sir Royston circles around the swarm and yells for the final fleeing dwarf to halt. His voice booms. Perception DC30 Highlight to display spoiler: { You think the dwarf peed a little. } but he continues to flee to the north, not getting all that far.
Velarin stands by, waiting to see how many hostages they have. Edson like wise holds his action but keeps his weapons at the ready.
Emrys listens to Brom and with a flourish waves the swarms to harmless locations where they will disappear after a short time.
In the room are several unconscious dwarves and one dead dwarf. The captain has been killed by the arrows of the blue dwarf. One dwarf is almost off the map to the north while the fleeing archer is off down the dark pathway.
What do you do now?
+ + + + + + + + + +
Ranged Blue - AC22 – 00/124 - SR25 - -3 Dex – Unconcious Ranged Red - AC22 - - SR25 – 98/124 - -5 Dex – Run off map to the north.
Warhammer Blue – AC27 - HP 00/174 - - SR25 - -Unconcious Warhammer Green – AC27 - HP 00/174 - - SR25 - Unconcious
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Tuesday September 25th, 2018 7:28:38 PM
Tishe’ flies after the fleeing dwarf and casts Grease at his feet, hoping it will trip and slow him down enough for easy capture.
...... Move to north entrance Cast Grease. Reflex. DC 20 or fall prone. 10x10 square of greasy rock.
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Light. On her staff Fly. 32 minutes. Invisibility.
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 163/211 d20+12=32 ; Tuesday September 25th, 2018 8:38:33 PM
Barratore looks at Royston and then at the fleeing dwarf. The Dragon Disciple had an aura about him all right. Tishe was after the fleeing dwarf and Barratore collects the dwarves that he and Brom had knocked out. He also drags the body of the dead dwarf off to the side and lays him in repose. These folks were not enemies or monsters or evil creatures, they were overcome by the woldsblood running through the ore. That part though, also puzzled him slightly. "Surely the Woldsblood has been infused in the ore and rock for sometime. What may have triggered this behavior? Could this be an after shock so to speak?"
Barratore has a seat next to the unconscious prisoners and decides to hang out until they can be brought around or the group decides to move on. There was probably not much informatioin that would be forthcoming from them, given the recent battle.
Oh and that reminded him, "Roy, Emrys. We are not trying to kill the dwarves." He stands back up. "No more lethal attacks."
"Is there a spell that can cure 'em of the Woldsblood madness?" He says to Emrys.
"So, what now?" He says. "Wait fer these guys ta wake? Or press on?"
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday September 25th, 2018 11:41:08 PM "It is a mercy, Sir Barratore." Sir Royston allows the fleeing dwarf to escape, turning back toward the cavern. "They are infected with madness. Madness that we do not know can be cured. Madness that drives them to murderous actions. To chaos. Who knows what foulness we will find deeper in these mines? What if their madness spreads?" He shakes his head, but makes a conciliatory gesture with his hands. "Rotted flesh must be cut away. I will constrain myself for now, but if these poor souls cannot be healed, then I will grant them mercy."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+28=35 ; d20+22=31 ; d20+24=33 ; d20+24=38 ; d20+24=26 ; Wednesday September 26th, 2018 8:45:49 AM
"A slight problem with not killing anything.... Being an Evoker, very few of my spells are designed to take prisoners. I will mostly be reduced to following behind, and throwing a minor support spell or two here and there. I think we need to determine what is going on, whether there is an actual madness, whether it can be cured, and what's the actual cause of what is going on here."
"I think we need to have a chat with a survivor. It doesn't seem highly likely that they are going to be willing to talk, but we need answers. I would suggest that we either tie one up, or Brom and Barratore hold one down and then we speed the recovery time with a little healing."
V uses his knowledge to try and remember anything he can regarding a Woldsblood madness or the effects of working in close proximity to it. (know arcane 35, religion, 31, history 33, planes 38, local 26)
Active effects:
Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic-C, Fly-C, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. d20+18=26 ; d20+22=34 ; Wednesday September 26th, 2018 11:47:26 AM
"I wasn't trying to kill them either ... I wasn't going to allow the swarms to devour them completely ... just a taste. Mainly to incapacitate and thwart any range or spell attacks."
Emrys considers several things and continues, "A Heal spell cures most of anything ... but some afflictions are so dire that it takes special magiks ... like Miracles or Wishes. I'm uncertain of contaminating effects from prolonged Woldsblood exposure. I touch Woldsblood daily and there is absolutely nothing wrong with me!"
However, he considers what information he knows about the subject. (Knowledge [Planes]: 26. Knowledge [Religion]: 34.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday September 26th, 2018 12:31:45 PM
"Someone want to wake one of these guys up and start the questioning. I'd do it, but I am not the most tactful when it comes to a situation like this. "
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork d20+5=11 ; d20+5=15 ; Wednesday September 26th, 2018 1:54:11 PM
Seeing the dwarf flee Tishe’ flies forward and brings him to a slipper halt by casting grease which drops him prone. {Ref: 11}
Barratore continues the theory that the woldsblood is causing the problems. "Surely the Woldsblood has been infused in the ore and rock for sometime. What may have triggered this behavior? Could this be an after shock so to speak?" He also lets Emrys and Royston know that they are not trying to kill the dwarves.
Brom asks if there is a cure for Woildsblood madness and askes if they should press on or wait for the dwarves to awaken.
Sir Royston responds to the idea of not killint the dwarves. "It is a mercy, Sir Barratore. They are infected with madness. Madness that we do not know can be cured. Madness that drives them to murderous actions. To chaos. Who knows what foulness we will find deeper in these mines? What if their madness spreads? Rotted flesh must be cut away. I will constrain myself for now, but if these poor souls cannot be healed, then I will grant them mercy."
Velarin expresses concerns that not killing will make him somewhat ineffective. He suggests restraining one of them to speed the recovery time. He considers the idea of woldsblood madness but cannot come up with an example of this sort of effect. . It is not ruled out but not in his experience or learning.
Emrys also points out that he was not trying to kill anyone just let his bugs take a taste. He comments on healing and the idea of madness. "A Heal spell cures most of anything ... but some afflictions are so dire that it takes special magiks ... like Miracles or Wishes. I'm uncertain of contaminating effects from prolonged Woldsblood exposure. I touch Woldsblood daily and there is absolutely nothing wrong with me!" Like Velarin he does not come up with anything directly related when he considers the idea. It is not ruled out but not in his experience or learning.
Edson wants to wake someone up for questioning.
The dwarf in the grease struggles to his feet and attempts to run off again but once again falls prone.
What are you doing now?
{ooc: Just as a recap. One dwarf made it out. One is in grease. One is dead. Three are unconscious. There were two other exits from the initial room; west is the mines and east is the fungus.} You do not know what is further north other then probably more dwarves}
Ranged Blue - AC22 – 00/124 - SR25 - -3 Dex – Unconcious Ranged Red - AC22 - - SR25 – 98/124 - -5 Dex – Run off map to the north.
Warhammer Blue – AC27 - HP 00/174 - - SR25 - -Unconcious Warhammer Green – AC27 - HP 00/174 - - SR25 – In The Grease Warhammer Yellow - Unconcious
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (165/236 raged); DR 4/- (7/- raged) Wednesday September 26th, 2018 11:28:09 PM
Brom nearly goes off at Royston's comments, but restrains himself. A difficult task. "Think we're gonna have some words when this is done." He says.
Brom moves off to deal with the slippin' and slidin' dwarf.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Wednesday September 26th, 2018 11:52:07 PM
Sir Royston gives a bow from the waist. "By all means, Sir Brom. After we have dealt with the situation."
He approaches the wriggling dwarf and plants his fists on his hips. "I don't really want grease all over my clothes, dwarf. Stop flailing about, answer our questions, and you have my word you will not be killed."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday September 27th, 2018 5:19:41 AM
"As far as my knowledge goes, there is no madness associated with close proximity to Woldsblood. It's not necessarily impossible, but I have never heard of such a thing. Therefore, other options should be examined. The most likely being that either something else controls or has affected the Dwarves, or they are just evil. Perhaps a clerical divination would assist in that matter if anyone is able to that. Otherwise, perhaps a detect evil, or a spell to end an outside influence to see if one exists. Once Brom and Royston have gathered our slippery Dwarf, let us see what we can learn through old fashioned interrogation."
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=31 ; Thursday September 27th, 2018 5:28:11 AM
Tishe’ is content to hover nearby as Royston collects the greasy dwarf and takes him to the others. She keeps watch while the poor fellows are questioned by the others.
...... Perception. 31
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Light. On her staff Fly. 32 minutes.
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork Thursday September 27th, 2018 2:39:39 PM Brom looks at Sir Royston "Think we're gonna have some words when this is done." [b] In response [b] Sir Royston agrees but after this situation is dealt with. He then asks that the dwarf stop flailing in the grease. Tishe’ stays near Royston while the others collect the dwarf for questioning.
Velarin lets the others know what he knows about Woldsblood madness and suggests some other methods.
Hearing Velarin the dwarf in the grease stops struggling and speaks. “Right, yous want to talk. Right. Right. Ok. Right. Ok. We can does that. We can does that.” he yells down the passageway “Theys just wants to talk.” and then yells much louder. “ALABASTER!” he looks back at the group “That a code word, I;m sure they heard since Grunth run off to tell them trouble to much fer us.” He swallows laying in the grease and forces a smile to his mouth as he turns his palms up.
What are you doing now?
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 163/211 Thursday September 27th, 2018 4:05:21 PM
"Might be an option you start looking into when we are done here V. I was told an aweful lot that 'you need to have a solution that leaves 'em breathing'.
Barratore took a few moments, but he answers Royston. "Just everything you just said is wrong. You don't know it is a Madness and you don't know if we cannot cure it and killing anyone who does not instantly surrender to us because we asked is not a mercy. Until we know" he looks at V, Emrys and Roy, "No killing." hBarratore shakes his head, "I can't believe that Brom myself and Edson have become the voices of restrain and reason."
Barratore looks at he prone dwarf, "Oh see now I am impressed. You have code words and paige boys. So who'd Grunth prance off to tell. See I'm all keen and such to hunt about the these mines and put folks down one at a time, or in bunches like here. But who'd yer girlfriend run off to tell."
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=38 ; Thursday September 27th, 2018 8:00:51 PM
Tishe’, visible since her Grease spell, continues to hover and watching the corridors as the others glean information. She nods decisively at Barratorre’s words. “That’s the pattern I see too, the poor dwarfs. The things we don’t know about this situation is so much more than what we do know. We need to tread softly until we know more, and perhaps help everyone. A little mercy now can be a great justice in the future.” .... Perception 38
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Light. On her staff Fly. 32 minutes.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (165/236 raged); DR 4/- (7/- raged) d20+25=38 ; Thursday September 27th, 2018 11:39:51 PM
"Alabaster? Why not granite, or onyx, or carbuncle? Ya know yer the only one that's killed anybody." He says to the prone dwarf. "We're just here ta investigate under orders from the Pitchfork Council.[/b]" He says with his sword on his shoulder. "Honestly, I love a good fight as much as a good ale, but you guys are not gettin' me excited. So can we quit the games?"
Perception DC 38
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Thursday September 27th, 2018 11:50:22 PM
Sir Royston raises an eyebrow at Barratore. "Why, you are absolutely right. You don't know, Sir Barratore. Madness does not have to be gibbering, insensate chaos. It can be murderous paranoia. The kind that drives people to try to kill a diplomatic contingent that loudly announces itself beforehand. You are most definitely not the voice of restraint and reason if you expect us to wantonly endanger ourselves -- to which request I must decline, courteously." He looks to the dwarf. "I suggest you answer his questions."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Friday September 28th, 2018 5:02:03 AM
" see these two " Edson says to the dwarf while pointing to Barrtore and Sir Royston. " Their friends and this is how they bicker with each other. You.. you're not their friend so their bickering towards you would be more in line with their fists and your bruised body. "
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+18=24 ; Friday September 28th, 2018 7:39:41 AM
"Why must everything be extremes. I'm not saying kill them or not kill them. All I'm saying is that we have no clue what is going on, and need to ascertain the answers prior to reaching a logical decision on a further course of action. Does anyone have a feel for whether he just fed us a spoonful of dung, or is he being honest(perception 24)"
If he actually wishes to talk, V will ask what they are doing here, what happened to the village that was wiped out, and why did the other Dwarf kill your leader. If he fed us dung, V will suggest Brom or Barratore jog his memory or encourage him to be honest and quickly forthcoming with information.
Active effects:
Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic-C, Fly-C, Fly 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork Friday September 28th, 2018 1:56:08 PM Barratore remphasies no killing while commenting that Sir Royston doesn’t seem to know as much as he thinks. He is frustrated that he Brom and Edson sound like the voices of reason.
Sir Royston responds to Barratore "Why, you are absolutely right. You don't know, Sir Barratore. Madness does not have to be gibbering, insensate chaos. It can be murderous paranoia. The kind that drives people to try to kill a diplomatic contingent that loudly announces itself beforehand. You are most definitely not the voice of restraint and reason if you expect us to wantonly endanger ourselves -- to which request I must decline, courteously I suggest you answer his questions."
Commenting that Brom and Barratore are not the normal voice of reason Edson encourages the dwarf to talk.
Tishe’ points out that there is more that they do not know then there is that they know. She suggests a little mercy can be the greater justice.
Velarin responds to the others "Why must everything be extremes. I'm not saying kill them or not kill them. All I'm saying is that we have no clue what is going on, and need to ascertain the answers prior to reaching a logical decision on a further course of action. Does anyone have a feel for whether he just fed us a spoonful of dung, or is he being honest." He studies the dwarf as he speaks to see if he is telling the truth and gets the idea that he may be telling some truth and some falsehood. {ooc: Really that would need more of a sense motive check}
Brom and [/b] Barratore [/b] press the dwarf with questions. Why alabaster? Where did his girlfriend Grunth run off to? Can we quit the games?
The dwarf, still laying in the grease takes this all in and while still scared is no longer in run away terrified mode. He looks at his questioners and slaps a grin on his face. “Look? Can I get up? Laying in grease, what if the dragon man lights it on fire? Ok.. So… You broke in.. scared some guards and fought us. Pitchfork Council? Don’t think I know them. Look… up here” he points north is our forges and what not. Grunth doing his job runs to warn them intruders with weapons. I did the code.”
He looks at Brom Why alabaster? I.. um… just a word I don’t pick them. I wield a weapon don’t make decisions. Come.. lets go see those who can talk with authority.” He smiles again looking hopeful.
What are you doing now?
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. Friday September 28th, 2018 4:46:11 PM
"I will state it again ... I wasn't intending nor did I kill anyone. While the swarms were painful, poisonous and caused moderate wounds, I wasn't going to allow them to be lethal. If lethality was my intention, I would have summoned the Lord of Vermin, a colossal titan centipede ... capable of devouring everyone here. My Creeping Doom was a mercy!"
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+10=26 ; Friday September 28th, 2018 5:36:50 PM
Tishe’ eyes the dwarf a little warily, but then she shrugs. “Shady thinking there, Sieur Dwarf. You come along with us and help in talking, and no more violence will happen. Why, as a sign of good faith, we’ll leave the boxes about here in this room undisturbed as long as we’re not attacked by dwarves or dwarf allies again.” She looks over at Velarin to confirm the offer.
“Seiur Emrys there has already said he wasn’t trying to kill anyone with his pets, and Royston was just kidding, what a kidder.” She looks hard at Royston, trying to get him to play along...
.... Bluff. 26
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Light. On her staff Fly. 32 minutes. Hovering.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Saturday September 29th, 2018 8:16:22 AM
"Agreed Tishe'. We are reasonable, and mistakes can be made. I can see the thought pattern on their response, and how the events could lead them to act as they did. However, there is the matter of the Dwarf that shot and killed his own leader. That does not fit in any of the presented scenario. Do you have an explanation for that good Dwarf?"
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday September 30th, 2018 11:31:08 PM
FRIDAY POST
Sir Royston narrows his eyebrows. "Speak, dwarf."
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. Monday October 1st, 2018 12:28:02 PM
"Yeeess ... an explanation is needed." He says as he eyes the dwarf. "Of course, I could MAKE you talk, but that would be very unpleasant ... and messy!"
DM Ryan - "The one with the mine door."| Tactical Maps and Artwork Monday October 1st, 2018 2:08:16 PM Emrys, perhaps, protests too much. "I will state it again ... I wasn't intending nor did I kill anyone. While the swarms were painful, poisonous and caused moderate wounds, I wasn't going to allow them to be lethal. If lethality was my intention, I would have summoned the Lord of Vermin, a colossal titan centipede ... capable of devouring everyone here. My Creeping Doom was a mercy!"
Eyeing the dwarf Tishe’ makes an offer “Shady thinking there, Sieur Dwarf. You come along with us and help in talking, and no more violence will happen. Why, as a sign of good faith, we’ll leave the boxes about here in this room undisturbed as long as we’re not attacked by dwarves or dwarf allies again.”
Agreeing with Tishe, Velarin questions that one of the other dwarves shot the leader when he was down, killing him. Echoing this sentiment Emrys agrees that an explanation is order stating that he will make the dwarf talk if need be.
Being over verbose Sir Royston demands the dwarf speak.
The dwarf stops struggling and gets to his feet. {ooc: unless you don’t want him too but no one said not to} He keeps his hands in plain view. “Righ, right. Questions.. answers.. ok got it.” He smiles. “Name is Boxet by the way. So yeah, killing Cover. Can’t let him be captured. He knows things that we don’t. He knows it part of da job, sure. See? Your from the Fork Council, right, that’s what you said. Well we don’t know them.”
The dwarf pauses for just a moment looking at you and clearly thinking of what to say. “So, um so. Yeah… ummm….. we make things people want. You got that door out there, that would kill most, what else should I think. Yous here to take stuff? Ok… Look look look. Come with me.. I’ll walk up front. Real simple. See? I gave the code.. um.. right?”
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Monday October 1st, 2018 5:27:08 PM
Tishe’ glances at Velarin in a helpless gesture: she doesn’t think they’ll get anything more useful from the dwarf. Her little shooing motion indicates she thinks Boxet walking in front of the pack is an acceptable pick.
Other than that, she casts Darkvision on herself and ends her Light spell, ready to hover down the corridor towards the other dwarves.
......
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes. Hovering.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday October 1st, 2018 7:16:05 PM
V nods at Tishe'. "Agreed Tishe'. I Think we let Boxet here proceed, and get us some peaceful introductions so we may talk in a pleasant non-violent manner."
V then casts fly on himself, as he too will be floating slightly above the ground as we move down the hallway.
After Boxet, followed by Brom and Barratore move forward, V catches Edson and whispers in his ear. "Edson, it would probably be best if you could Fall in behind Brom and Barratore, and do your best to look for traps as we move. Obviously you won't be at your best when you are keeping pace, but you are the only one likely to have a chance to spot a trap before it springs."
Active effects:
Fly Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 163/211 d20+12=22 ; Monday October 1st, 2018 10:43:40 PM
Barratore nods at the plan and falls in where V directed. He speaks in low tones to Brom, "This is going to go way south. Dwarf tries to make sense, but his brain is like a bag full cats."
Barratore keeps his wits about him and stays at the ready. Perception 22
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+30=36 ; Monday October 1st, 2018 10:47:41 PM
" Sure V, that makes sense. B and B aren't going to bw able to spot any... thats for sure. "
Edson moves in behind Barratore and Brom like Velarin asked. The elf does his best to scan for any traps.. but he does add a warning to thr Dwarf Boxet... these fine people might not feel up to slashing your throat and leaving you gasping.. but if you put my friends in a bad spot thats exactly how I'll leave you."
Trap finding 36
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (165/236 raged); DR 4/- (7/- raged) d20+25=44 ; Monday October 1st, 2018 11:09:33 PM
The plan sounds fine to Brom. He turns to Barratore and hearing him, whispers back. "Yup. There's always aggressive negotiations."
Perception DC 44
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Tuesday October 2nd, 2018 4:56:06 PM Tishe’ makes a little shooing motion to the dwarf indicating that he should lead on. Velarin nods at Tishe before casting fly on himself to float down the hallway.
Barratore falls in next to Brom and comments that this will probably go south. Brom simply agrees. Edson moves in behind Brom and Barratore, keeping his eyes open for traps. He finds none. Brom being very perceptive is the first to notice that the air gets hotter as soon as they enter the hallway.
Quickly the walls turn from rough stone to a more finished, tiled surface. The floor is covered in the same square style pattern. Clerly someone put a great deal of effort into this area. First you come to a small room, twenty-foot square, all made of the same worked stone. Beyond that the room opens up into a much larger room, again of the same stone.
Brom, Barratore and Edson can see this room is clearly a workshop where tables for working metal are easily seen. Across the way you see two openings in front of which the air shimmers with heat. There are two openings also to the east and, once you step into the room, there is one more door on the west side.
While you cannot see the extremes of the room what you can see contains more dwarves. IN your field of view are four dwarfs with hammers and two archers. The dwarf in red nods to Boxet who takes a step into the room but does not say anything. Brom can see that he is very nervous.
The dwarves all stare at you for a moment before the red dwarf speaks. “You are in our home. Step into the room weapons away.”
{ooc: You are not in the room, you are in the small room and the front people can see all of this.
{ooc: Please imagine a fog of war. I gave you the entire map but clearly form where you are you cannot see into the rooms or to the west side of the larger workshop.}
Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 163/211 d20+12=24 ; Tuesday October 2nd, 2018 5:11:35 PM
The front group forms up and Barrtore chuckles at Edson's comment. "I don't know what fight you and Royston just witnessed, but none of these folks are posing Brom and I a threat." He nods ahead, "Lead on Boxet."
Barratore gives the room a quick once over and sheathing his weapon, casually steps in.
Perception 24
Barratore slides his hunching bulk to teh side opposite of where Boxet went and tries to be confortable in the cramped space
Spells Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 150 minutes
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday October 2nd, 2018 7:42:06 PM
Once the others move in, V does so as well. "Let us see how this goes, shall we?"
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday October 2nd, 2018 10:50:17 PM
ooc: My apologies for missing yesterday. We had company over and I let time get away from me.
Sir Royston pauses before entering the second room. He intones a few brief arcane words and his eyes glow blue. He surveys the room.
ooc: Cast detect magic. I will scan for up to 3 rounds dependent on what is revealed.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (165/236 raged); DR 4/- (7/- raged) d20+25=38 ; Tuesday October 2nd, 2018 11:24:19 PM
Brom hangs his weapon in its place on his back before walking in. He smirks at Barratore's comment. He notes the dwarves in the room. "Yur guards are alive, 'cept the one killed by this one." He says gesturing to Boxet.
Perception DC 38
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+24=42 ; Wednesday October 3rd, 2018 8:27:14 AM
Edson steps behind Boxet and blends in to the shadows. He listens to see how this " talk" goes with the intention of taking out Boxet if it goes wrong. Stealth 42
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Wednesday October 3rd, 2018 12:01:24 PM
Once the others move in, Tishe’ does so as well, nodding at Velarin’s comment.
......
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes. Hovering.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d6=1 ; d4=2 ; 10d6=38 ; d20+5=22 ; d20+19=26 ; d20+14=19 ; d20+9=21 ; d20+19=39 ; d20+14=30 ; d20+9=21 ; 2d8+10=19 ; d6=4 ; d6=6 ; d8+5=7 ; d6=2 ; Wednesday October 3rd, 2018 3:03:36 PM Barratore comments that, so far, the dwarves have not been a huge threat as he steps into the room and to the west as Boxet went a little east. Sir Royston regains his focus and moves to just outside the room casting detect magic. At a glance he can see there are multiple auras of magic on the dwarves that are assembled. He can also see a larger form at the west end of the room the glows slightly.
Brom hangs his weapons and walks in next to the dwarf. He comments that the other guards are alive except for one the he wrongly claims was killed by Boxet. {ooc: The archer that ran off to the east killed the captain.
Unseen by the dwarves, at least he is pretty sure, Edson moves behind Boxet in the shadows.
Velarin and Tishe’ move forward as the others move stopping just in the dooryway so as not to be tied up with the melee folks.
The room opens up as you thought, the ceilings now at least fifty feet high. On the north end of the room you see what appears to be a huge metal man with a stove great in its chest. {ooc: Huge by pathfinder definition}
The three rooms on the far side glow with heat and one more dwarf takes two steps out, into the view or the part as begins to speak. This dwarf has a long beard and does not wear armor, as the others do, as he comes into view. As he moves you can see there are multiple versions of him moving at the same time giving him the always difficult to look at mirror imges. {2+3 images}
“So you come here, break in and want peace. “ he looks at Boxet “You’re a good lad, did your job.” he pause and sigh before saying quietly “Alabaster. Indeed.” Clearly this is a signal because a lot of things happen at once including his pointing a finger at Barratore who feels his very mind being assaulted. Barratore DC19 Will VS Feeblemind
Clearly this was a signal as Boxet quickly drops prone and the furnace to the north blazes with intense flame that shoots out of what now looks like a mouth in the middle of his stomach at those in the room. The path of the fire sweeps accorss Brom, Barraore, Edson and poor Boxet. {38 Damage DC19 Ref for ½} Amazingly Boxet manages to avoid the worst of the fire as the construct lumbers forward.
Know Arcance DC24 Highlight to display spoiler: { This is a Furnace Golem. A construct. Breath weapon. It can grapple opponents into its burning center. Immune to magic that has to roll spell resistance. }
The dwarves with the warhammers move forward preparing to engage as the archers fire from behind the tables. The blue archers fires at the well armored Barratore but all of the arrows bounce off the aromor. {Hit: 26/19/21} The second archer in red fires at Brom his first two shots strike the barbarian. {Hit: 39/30/miss Damage: 19+10 fire/ 7+2 Fire}
Red Hammer – SR: 25 - AC 27/13/24 Blue Hammer – SR: 25 - AC 27/13/24 Yellow Hammer – SR: 25 - AC 27/13/24 Purple Hammer– SR: 25 - AC 27/13/24
Blue Archer – SR: 25 - AC 22/16/16 Red Archer – SR: 25 - AC 21/16/16
Metal Furnace Man - AC 30/8/30 - DC15/-
Unarmored Dwarf – AC X/X/X – Mirror Image 5/5
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+28=38 ; 16d6+8=62 ; Wednesday October 3rd, 2018 3:22:45 PM "That's a furnace Golem. It's immune to magic that can be effected by spell resistance(arcane know 38). It will try and grapple you, and pull you into the furnace. Game time is over boys and girls. It appears that they want to play dirty and play for keeps. Pulling our punches at this point may prove fatal"
V throws a chain lightning at the red dwarf in the center of the room, branching out to target every Dwarf within 30' of the primary target( including every mirror image of the leader i think.)(doing 62 damage or 31 on reflex save of 27 for primary, 25 for secondary.)
V then calls forth his quicken rod, and uses it to cast haste on the entire party.
Active effects:
Haste(everyone) Fly Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+34=43 ; Wednesday October 3rd, 2018 7:16:02 PM
“Grappling bad idea”, repeats Tishe’, “and so is stuck in a kill zone. I’ll slow down the construct until you take care of the dwarves!”
The Sorceress casts Invisibility on herself and flies into the larger room, up into a corner. And then she casts Quickened Grease, not on the furnace construct but on the floor at his feet. One step and...
...... Cast invisible. +40 Stealth, +20 when moving Fly to lower right corner of big room, 10’ up. Cast Quicken Grease 10x10’ one step in front of the construct. Reflex DC 21 or fall prone if move through area. (Does not end Invisibility; no spell resistance) Stealth 43!!
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+16=25 ; d6+4=6 ; Wednesday October 3rd, 2018 11:37:38 PM
Sir Royston sighs. "Why am I not surprised?" He points his own finger toward the center of the room. "Ved Lir Dinok!" A field of rubbery black tentacles appear, burrowing up from the floor and reaching for any creature in the area.
ooc: Cast black tentacles. The spell effect is the black circle on the map. Grapple check 25, 6 damage if successful to every target in the field.
He then moves backward to give more space to future spells.
Black Tentacles: Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that black tentacles is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke attacks of opportunity. When determining the tentacles’ CMB, the tentacles use your caster level as their base attack bonus and receive a +4 bonus due to their Strength and a +1 size bonus. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect.
If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that black tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage. The CMD of black tentacles, for the purposes of escaping the grapple, is equal to 10 + its CMB. [11/11 rounds]
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 163/211 d20+13=15 ; d20+13=20 ; d20+15=19 ; d20+23=42 ; d20+23=25 ; d20+18=26 ; d20+13=22 ; d20+8=18 ; d20+23=25 ; 2d8+23=33 ; Wednesday October 3rd, 2018 11:49:57 PM
Barratore frowns and snorts as things go as expected. "Break in or no, the right and just do not resort to lethal defences immediately." The spell hits his mind and the fighter feels himself slipping. The Wold slows and he finds what he was just saying slipping away. NO! the word screams in his mind and the fighter instantly straightens. "And now you ambush like a bunch of goblins. The cowardly tactics of kobolds and orcs." Barratore draws his sword, "I will shave each and every one you when i am through"
Barratore stpes 5' towards Brom and attacks the Red Dwarf, but he is not quite into it just yet Non lethal PA Hit AC 42 Crit 25/18/22/18/25 Dmg 33 non lethal
Saves Will 15 Hero Point 20 Reflex 19
Spells Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 101/120 150 minutes Haste 15/15
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (139/236 raged); DR 4/- (7/- raged) d20+10=17 ; d20+31=44 ; d20+26=41 ; 2d6+38=48 ; 2d6+38=42 ; 2d6+19=26 ; d20+19=20 ; d20+10=27 ; d20+25=27 ; 2d6+38=42 ; 2d6+38=42 ; Thursday October 4th, 2018 12:43:13 AM
"Agressive negotiations it is." He says as all heck breaks loose. The flame covers the area and Brom was not quick enough to cover up, but thanks to V's spell he suffers little damage. The arrows deal damage, but the flames do not penetrate his protections.
Brom steps up to the blue dwarf and lays into his weapon. "I'm lettin' you have the fun with the fire thing. Next time I get ta have the fun." He says to Barratore.
" I warned you" he whispers to Boxet as he plunges his khukri in.
Hit ac 31, 2 dmg +28 sneak Hit ac 28 4 dmg + 28 sneak
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d6=1 ; d20+12=25 ; d20+12=20 ; d20+7=24 ; d20+7=10 ; d20+7=15 ; d20+10=25 ; d20+18=29 ; d20+18=36 ; d20+18=36 ; d20+21=41 ; d20+16=29 ; d20+21=36 ; d8+11=18 ; d8+11=12 ; d8+11=15 ; d6=4 ; d6=2 ; d6=6 ; d20+21=30 ; d20+16=18 ; d20+21=28 ; d20+16=32 ; d8+11=18 ; d6=5 ; d8+11=18 ; d6=3 ; d8+11=17 ; d6=6 ; d20+14=31 ; d20+19=21 ; d8+5=9 ; d6=4 ; d4=4 ; d20+28=38 ; d20+28=42 ; 4d6+11=27 ; 4d6+11=25 ; Thursday October 4th, 2018 3:27:34 PM Velarin lest the group know what he knows about the Furnace Golem. That done he blasts of a bolt of chain lightning striking the dwarf that spoke as well as the blue and red archer and yellow, red and blue hammers. {Mirror image 1 – The actual caster} The bolt slams into the caster who cannot possibly get out of the way . The red archer is only grazed but the blue takes the blast full. All three hammer wielders take the full blast Finally he casts haste on the party.
Tishe’ casts grease on the floor in front of the construct. Sir Royston mentions not being surprised before casting Black Tentacles on the floor in the middle of the room.
Issuing threaqts to the dwarves Barratore attacks the red dwarf for non-lethal damage. {ooc: I think you have reach so avoid the tentacles. Please link your character sheet}
Brom begins aggressive negotiation by breaking the blue dwarfs weapons before nearly knocking him unconscious. Battered and bruised he is still, barely, standing.
Dodging the flame Edson whispers “I warned you.” before he kills Boxet!
The dwarf caster winces as the lighting arches though his body and again as the tentacles grab him. Fortunately he manages to wiggle free of their grasp moves to the west before smiling and flicking a small ball of flame into the hallway that explodes into a torrent of fire! The flames encompass everyone except Tishe! {Fireball Damage: 66 Ref DC19 for half – Brom, Barratore, Edson, Velarin, Emrys, Sir Royston and Daemon}
All three of the fighters free themselves form the tentacles and move to a clear area. {29/36/36) The yellow hammer is not in a position to attack and moves to defend the caster. The other three move to surround Brom and pin Edson where he is. Blue swings at Brom. {Hit: 41-2/29 Crit: 36-2 Damage: 30 + 6 Fire} EDIT: His weapon was destroyed so he swung a broken half and looks quite stupid.
The red warrior and the purple warrior attack Edson. {Hit: 30/18/28/32 Dam: 18+5 Fire / miss / 18 +3 Fire / 17 + 6 Fire}
The red archer frees himself and moves clear of the tentacles. The blue archer moves to stand in front of the caster and fires once at Velarin. {Hit: 21 Dam: 9+4 Fire}
Finally the furnace golem uses its reach to attempt to slam Barratore two times without moving from its spot. {Hit: 28/42 Dam: 27/25}
+ + + + + + + + + + + + + + + + + + + + + + + +
Red Hammer – SR: 25 - AC 27/13/24 HP: 58/153 Blue Hammer – SR: 25 - AC 27/13/24 HP: 01/153 Yellow Hammer – SR: 25 - AC 27/13/24 HP: 91/153 Purple Hammer– SR: 25 - AC 27/13/24 HP: 153/153
Blue Archer – SR: 25 - AC 22/16/16 HP: 39/101 Red Archer – SR: 25 - AC 21/16/16 HP 39/101
Metal Furnace Man - AC 30/8/30 – HP: 144/144 DC15/- ¾ Breath Weapon Recharge
Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. Thursday October 4th, 2018 3:28:30 PM
Emrys moves up to the entrance of the chamber, to get a good look at the brawl. "I'll pay you 10 gold for every beardless dwarf!"
With that being said, he weaves a nasty little spell that will curse every dwarf in the room with unending agony.
(Casting Mass Pain Strike on every dwarf in the room, empowered by Focus Curse. Fort Save DC 28. Effect: 1d6 points of nonlethal damage per round. Duration: 10 rounds. Affected dwarves are sickened for the spell’s duration. Emrys gains a +4 circumstance bonus on Intimidate checks against the targets. This is a continuous pain affect, casters will require concentration checks.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+15=33 ; 15d6=54 ; d20+18=25 ; Thursday October 4th, 2018 5:07:31 PM
V dodges the full impact of the fireball, irritated that he has been crisped as he watches smoke roll up out of his hair. He then receives an arrow from the archer to "He's made me angry. He won't like me when I'm angry. Time for a lesson in evocation"
V flies 30' in the air, and lets loose an empowered cone of cold at the caster, and the Dwarves near him(should get caster, blue archer, and yellow fighter unless i'm missing something)(89 points of cold damage, reflex save of 28 for half, (SR 25, success)
Haste(everyone) Fly Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Emrys Myrridanmyl, stephen f. ac19 hp 16/71. rituals: Warding, Spiritual Healing, Bless, True See. d20+16=22 ; d20+13=33 ; Thursday October 4th, 2018 5:23:31 PM
(Whoops... didnt notice there was a fireball.)
Emrys Myrridanmyl, stephen f. ac19 hp 62/71. rituals: Warding, Spiritual Healing, Bless, True See. d12=6 ; d12=8 ; d12=5 ; d12=1 ; d12=11 ; Thursday October 4th, 2018 5:28:10 PM
With is Rod of the Quickening, Emrys performs a little self preservation.
(Casting a Quickened Cure Critical Wounds, empowered by Spiritual Healing. Cures 4d12+16: 6+8+5+11+16 = 46.)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+8=17 ; d20+8=11 ; d20+8=25 ; d20+8=11 ; d20+8=23 ; d20+8=28 ; d20+8=14 ; 4d6=9 ; 4d6=15 ; 4d6=18 ; 4d6=11 ; 4d6=17 ; 4d6=12 ; 4d6=12 ; Thursday October 4th, 2018 9:17:04 PM
Huh, thinks Tishe’, trying to be a hole in the air, would have thought the construct would’ve tried to grapple, but maybe it’s smarter than she thought. And that pretty much ends her ability to slow down the Golem.
But there is a red archer right below her, and Tishe’ unleashed against the dwarf directly below her. Six Scorching rays strike out at the unsuspecting archer. “You poor demented dears. It seems the best we can do for you is a quick end, and may you find peace in the Lands of Rest.”
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (136/236 raged); DR 4/- (7/- raged) d20+10=20 ; d20+25=26 ; d20+30=37 ; d20+25=26 ; d20+20=35 ; d20+15=23 ; d20+30=32 ; 2d6+23=31 ; 2d6+23=34 ; 2d6+23=28 ; Thursday October 4th, 2018 9:46:34 PM
The area lights up in fire and Brom is able to protect himself from the fire. Brom now deals with the dwarves around him.
One attack is going towards the blue dwarf and the rest of his attacks at the purple dwarf.
Non lethal attack (blue) (rage, haste): AC 37; damage 31
Non lethal attacks (purple)(rage haste): AC 26, 35, 23, 32; damage -, 34, -, 28
Perception DC 26
Rage 2 Resist fire (30) Darkvision Haste 2
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 144/211 https://docs.google.com/document/d/1CUvKy7R1HF7yyeQgD-8Eu4j6dpwtADOpZuitn4tm6K4 d20+15=22 ; d20+27=44 ; d20+22=36 ; d20+17=24 ; d20+12=21 ; d20+27=32 ; 2d8+23=35 ; 2d8+23=31 ; 2d8+23=33 ; Thursday October 4th, 2018 10:35:21 PM
Barratore steps 5' back towards the golem and with his reach, lays into the construct. PA Hit AC 44/36/24/21/32 Dmg 35/31/miss/miss/33 Greater Pentrating Strike ignores 5DR -
Seeing the powerful and lethal spells hurtling about, Barratore calls out, "Hey, ease up on the death dealing. We still have not established they are even evil!"
Spells Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 14/15
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+14=33 5d4(2+4+2+3+3)+5=19 Thursday October 4th, 2018 11:58:15 PM
ooc: Reflex check 33. With fire resistance, I take 23 damage.
"Sir Barratore, this is self-defense." Sir Royston moves forward and takes partial cover behind the corner of the room (move action). He casts a very brief spell, "Fus Ronaaz!", firing bolts of force toward the dwarven caster (swift action, quickened magic missile, target Unarmored Dwarf, 19 force damage with no save), then casts a spell at normal speed, "Fus Quethsegol!" (standard action, cast wall of force, light blue line on map)
HP 146/169
Black Tentacles 10/11 rounds Wall of Force 11/11 rounds Haste:When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+21=36 ; d20+21=29 ; d20+16=24 ; d20+11=17 ; d4+3=4 ; 8d6=31 ; Friday October 5th, 2018 5:44:22 AM
Edson easily dodges the fireball, but these warriors were another matter. Using Brom to flank he slashes into the red warrior. He slashes connect once for 3 dmg + 31 sneak damage.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+12=26 ; d20+12=24 ; d20+12=23 ; d20+12=21 ; d20+9=22 ; d20+9=26 ; d20+9=24 ; d20+12=19 ; d20+23=28 ; d20+18=21 ; d20+23=29 ; d20+18=34 ; d8+11=18 ; d6=5 ; d8+11=12 ; d6=1 ; 4d6+11=27 ; 4d6+11=22 ; Friday October 5th, 2018 11:13:08 AM {ooc: Emrys – you owe spell resistance rolls on all the dwarfs for pain strike. I applied sickened, giving you the benefit of the doubt and will do the damage for any still standing on the next turn.}
Quickly Emrys heals himself form the fireball damage. Emrys offers up 10gp for each shaved dwarf and casts a nasty little spell attempting to cause pain to the dwarfs. {Saves: Red H 26, Blue H 24, Yellow H 23, Purple H 21, Blue A 22, Red A 26, Caster: Fail }
Velarin dodges the bulk of the fire damage but gets hit by an arrow before flying into the air and unleashing a cone of cold. The cold murders the caster and the yellow archer while badly hurting the yellow hammer.
Tishe’ realizes that Barratore is too big for the creature to grapple into its fire filled belly. Looking at the unsuspecting dwarf and cooks him in his armor. He falls dead. {ooc: didn’t rol spell resistance but I will give it to you for dramatic effect.}
Barratore steps back in five feet and unloads on the Furnace Golem denting and bending the hot metal. As he swings he yells to those committing wholesale murder "Hey, ease up on the death dealing. We still have not established they are even evil!"
Sir Royston responds that this is self defense before magic missiles at the yellow dwarf fighter, killing him, and then casting Force Wall.
Edson dodges the fireball but cuts deep into the side of the red dwarf.
Brom quickly knocks the blue dwaft unconscious before hammeing into the purple dwarf who is bruised but on his feet.
The red and blue dwarf, both injured, fight on attacking Edson after shifting their positions to flank him. {Red Hit: 26/19 after flanking and sickened} {Purple Hit: 29/34 Dam: 18+5 / 12+1 after flanking and sickened}
The golem, now trapped behind a wall slams into the wall twice trying to get though. This has no effect. {Dam: 27/22}
What do you do now?
+ + + + + + + + + + + + + + + + + + + + + + + +
Red Hammer – SR: 25 - AC 27/13/24 HP: 24/153 - Sickened Purple Hammer– SR: 25 - AC 27/13/24 HP: 91/153 - Sickened
Metal Furnace Man - AC 30/8/30 – HP: 45/144 DC15/- 2/4 Breath Weapon Recharge
Emrys Myrridanmyl, stephen f. ac19 hp 62/71. rituals: Warding, Spiritual Healing, Bless, True See. d20+19=33 ; d20+19=29 ; d20+19=38 ; d20+19=38 ; d20+19=30 ; d20+19=31 ; Friday October 5th, 2018 12:41:43 PM
(Spell Resist Rolls ... Is it one roll for all, or a separate roll for each dwarf? ... It's been my interpretation that roll one SR per spell casting... even with multiple targets. For other interpretations of the rule, I will roll multiple rolls: 33, 29, 38, 38, 30, 31.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 1/103 d20+21=32 ; d20+16=24 ; d20+11=19 ; d3+3=5 ; 8d6=23 ; Friday October 5th, 2018 2:07:30 PM
By some luck Edson was still standing.. but he couldn't take another of those shots.
He again plunges his kuhkri into the red one. Hit ac 32, 5 dmg+23 sneak
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+19=36 ; Friday October 5th, 2018 7:10:40 PM
Tishe’ hears Barratorre and raises a hand in acknowledgement. Hovering in place, she turns her attention to the wall and waits, ready to counter any spell targeting one of the Defenders
.... Hover Ready Counterspell. 36
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday October 5th, 2018 8:13:25 PM
V is about ready to act again when Barraore's words cut through the battle. V nods "You are correct Barratore. My apologies. Royston! you are a holy warrior are you not? How about a detect evil before we proceed any further. Let us learn the truth of things before doing anything else we may regret."
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (136/236 raged); DR 4/- (7/- raged) d20+30=44 ; d20+25=37 ; 2d6+23=27 ; 2d6+23=29 ; d20+20=29 ; 2d6+23=32 ; d20+15=28 ; d20+30=37 ; 2d6+23=30 ; 2d6+23=30 ; d20+25=33 ; Saturday October 6th, 2018 11:15:34 PM
Brom moves in to help Edson. He splits his attacks.
Non lethal (purple) (rage, haste): AC 44, 37, 29; damage 27, 29, 32
Non lethal (red) (rage, haste): AC 28, 37; damage 30, 30
Perception DC 33
Rage 3 Resist fire (30) Darkvision Haste 3
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. d4=1 ; d12=10 ; d12=1 ; d12=9 ; d12=2 ; d12=1 ; d12=9 ; Sunday October 7th, 2018 10:43:16 PM
Emrys moves forward 15ft, along the way he gives his rod of the quickening a flick of the wrist. Suddenly a ghostly, gnarled hand appears floating in the air.
(Casting a quickened Spectral Hand. Emrys takes a 1hp damage.)
"Dear Edson, I told you to stop dying on me! I meant what I said!" After muttering a few words of power, the spectral flies forward and delivers the touch.
(Casting Cure Critical Wounds on EDSON, empowered by Spiritual Healing. Healing 4d12+16: 10+9+2+9+16 = 46 points of healing.)
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday October 7th, 2018 11:36:47 PM
FRIDAY POST
"Of course. The dwarves are down, and hopefully the golem is held at bay. They are no longer a threat and investigation is warranted." Sir Royston looks at the unconscious dwarf (Purple) and his eyes glow gold.
ooc: Cast detect evil.
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 https://docs.google.com/document/d/1CUvKy7R1HF7yyeQgD-8Eu4j6dpwtADOpZ 3d8+5=21 ; Monday October 8th, 2018 9:26:38 AM
Barratore moves among the fallen to see if any can be saved. He reiterates to his companions, "They were not really a threat in the first place Royston. The only one of us that was in any danger or got hurt was Edson and I'm trying to decide if he's a sadist that enjoys torturing Emrys or if he's a masochist that simply enjoys the pain. But threat? Please." Barratore turns to regard the golem, "So how long is held back for? I don't want to destroy it if we don't have to"
Spells Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 13/15
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Monday October 8th, 2018 10:15:31 AM Edson inserts his kuhkri into the red dwarf dropping him to the floor where he is bleeding to death.
Tishe’ acknoladges Barratore’s wanting to find out what is going on and waits, hovering in the air. Likewise Velarin saying "You are correct Barratore. My apologies. Royston! you are a holy warrior are you not? How about a detect evil before we proceed any further. Let us learn the truth of things before doing anything else we may regret."
Brom quickly knocks the purple attacker unconscious but stays his hand so as not to kill the already bleeding red dwarf.
Seeing his badly bleeding companion Emrys casts a powerful healing spell on Edson.
Barratore moves and speaks "They were not really a threat in the first place Royston. The only one of us that was in any danger or got hurt was Edson and I'm trying to decide if he's a sadist that enjoys torturing Emrys or if he's a masochist that simply enjoys the pain. But threat? Please. So how long is held back for? I don't want to destroy it if we don't have to"
Sir Royston agrees that with the golem held at bay and the dwarves down he should investigate. He casts detect evil and first he detects that there is absoutly a presence of evil in the room.
The golem bangs futily on the magic wall with both fists.
A moment later Sir Royston finds that the remaining living dwarves do radiate as evil under his enhanced sight.
The golem again slams its fists into the force wall.
Siry Royston is now positive that the dwarves were/are evil.
What are you doing now?
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Monday October 8th, 2018 10:48:31 AM
Tishe’ waits until Royston relays his news of the Detect evil spell, and she gets thoughtful. “Keep reading”, she urges the dragon disciple, “maybe you can find out if it is evil in the dwarves or a spell upon them.”
The Sorceress continues to hover and have a Readies Counterspell.
.... Hover Ready Counterspell. 36
Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 47/103 Monday October 8th, 2018 11:04:49 AM
" My apologies Emrys.. and much thanks."
Edson wipes off his blade and sheathes it, before pulling out his flaming bow. Readying an arrow for the golem.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday October 8th, 2018 11:14:21 AM
V waits as well for Royston to concentrate a little longer on his spell. "Tishe' has the right of it Royston. See how much more you can learn. Edson, if you have any healing potions, you may wish to drink them. No sense going into the next fight all tore up, or using up a bunch of Emrys' spells if we don't need to"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 2d8+2=16 ; 2d8+2=11 ; 2d8+2=8 ; Monday October 8th, 2018 11:21:44 AM
V calls forth from his haversack and drinks 3 potion of cure moderate(35 healing).(will update header and CS shortly.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Monday October 8th, 2018 11:36:04 AM
header update
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (136/236 raged); DR 4/- (7/- raged) Monday October 8th, 2018 11:53:51 PM
posting now
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday October 9th, 2018 12:00:03 AM
MONDAY POST... almost made it.
Sir Royston continues to concentrate on detecting evil. "I doubt we are going to agree on the threat they presented to us, but I have little interest in testing their mettle with my life's blood. Whether they are deadly or merely a nuisance is not a bet worth the lives of my comrades."
Wall of Force - 9/11 rounds
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 103/188 (236 raged); DR 4/- (7/- raged) 3d8+5=15 ; Tuesday October 9th, 2018 12:51:48 AM
Royston learns they're evil, but that does not change Brom's mind. Living under the influence of the Woldsblood for years could have caused the change. Too many questions. And besides he had already decided to spare them, he wasn't about to decide differently. Definitely not from the word of one spell.
"The spell changes nothing. Spare them if ya can. We'll dig deeper, learn more, then we can decide."
"Can we stop the bleedin' on the ones that we can. Most should be just unconscious and we can move to another room." He says pointing to the golem. "That thing might not tell friend from foe."
He takes a vial from his pack and drinks it. (CSW 15)
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. d8=4 ; d8=3 ; d8=1 ; d8=8 ; d8=8 ; d8=1 ; d8=8 ; Tuesday October 9th, 2018 10:40:56 AM
"Very well," hearing Brom's request, "Than you better disarm him."
Emrys sends his spectral hand to the dead dwarf that Edson killed and delivers the touch of life.
(Emrys uses his Life Touch ability on the Dwarf that Edson killed. Bloodwitch ability mimics Breath of Life. Restores life, within 1 round of death. Cures 5d8+16: 4+3+8+8+8+16 = 47.)
"Dwarf ... you're not getting away from us that easy. I won't let death take you .. not yet anyway! For now, you belong to me!"
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. d20+19=37 ; Tuesday October 9th, 2018 10:43:58 AM
(I forgot to roll Emrys' Intimidate as he speaks to the dwarf he raised. Intimidate: 37)
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Tuesday October 9th, 2018 1:58:59 PM Tishe waits on Roystons news. Edson apologises to Emrys as he cleans his blade and draws the bow. Velarin drinks some potions.
Sir Royston continues the discussion as he continues concentrating. "I doubt we are going to agree on the threat they presented to us, but I have little interest in testing their mettle with my life's blood. Whether they are deadly or merely a nuisance is not a bet worth the lives of my comrades."
Brom drinks a potion and points out that they should still save those that they can.
Emrys restores the live to the dwarf Edson killed.
Sir Royston is sure these dwarfs have a black hart as he continues concentrating. There action here and their minds seem evil. There is not a trace of a spell though there may be more. {ooc: Anyone want to give a spellcraft on the dwarves?}
The dwarf that Emrys saves sputters as his eyes fly open. He reaches for his weapons that are not there and looks around.
Oh! Also the construct pounds on the wall.
What are you doing now?
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 d20+27=40 ; d20+22=38 ; d20+17=35 ; d20+12=29 ; d20+27=33 ; 2d8+13=24 ; 2d8+13=19 ; 2d8+13=24 ; 2d8+13=17 ; Tuesday October 9th, 2018 4:34:17 PM
Barratore lines up on the golem and waves Brom over. "That guy is not going to shut down anytime soon. We're gonna have to shut it down. Roy, you can get in on this to. I say while V's Haste is still golden, Roy dismisses the wall and we frag the thing." Barratore readies on the Wall of Force being dismissed, and blasts the construct
PA Grtr Vital Strike Hit AC 40 / 38 / 35 / 29 / 33 I have subtracted 10 from each hit in my damage Dmg 24 / 19 / 24 / miss / 17 Total = 86
Spells Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 11/15
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) d20+28=48 ; Tuesday October 9th, 2018 5:41:48 PM
V will spellcraft the Dwarves and cast a detect magic to ascertain any more information that may be useful(nat 20 for a 48), Once done, he will then step out of the room so as not to get a wayward furnace blast in the face and wait for the destructive might of the bash brothers to destroy the golem.
Haste(everyone) Fly Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 103/188 (236 raged); DR 4/- (7/- raged) d20+29=42 ; 6d6+38=55 ; Tuesday October 9th, 2018 11:04:14 PM
"Funny. The barbarian seek mercy for a foe and the paladin shows none. Strange wold."
Barratore was right. So, he moves over to his friend and readies to hit the golem. "Let's get this done."
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday October 9th, 2018 11:48:34 PM "Very well. Brace yourselves, ladies and gentlemen." Sir Royston speaks a modified form if the verbal component of the spell, ending the wall of force with a pop.
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. d20+19=25 ; Wednesday October 10th, 2018 12:32:29 AM
Emrys notices that the dwarf was looking for his weapons, so he casts another spell ... a spell of obedience.
(Casting Dominate Person on the Dwarf (the one he brought back to life.) Will Save: 24. Spell Resist: 25. Duration: 16 days.)
In the dwarven tongue, he commands, "Get up and carry that injured dwarf back to the other room!" He then points to the room from which everyone just came.
If allowed another action, he will cast a Stabilize spell on the unconscious dwarf.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 47/103 d20+22=37 ; d20+17=20 ; d20+12=13 ; d8+3=6 ; d6=6 ; Wednesday October 10th, 2018 1:04:12 PM
As soon as the wall goes down, Edson unleashes three arrows but only one finds its mark.
Hit ac 37 6 dmg + 6 flaming
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+8=10 ; Wednesday October 10th, 2018 2:38:21 PM Velarin examines the dwarves more closely looking for arcane effects. Much to his surprise he finds that continued proximity to the ore infused with Woldsblood has given them a natural resistance to many magic effects. It does not, however, appear to be effecting their minds in any real way.
Emrys follows up bring the dwarf sputtering back to life with a Dominate Person spell which takes a full hold on the dwarf. {Will: 10} Once that is done he stabilizes one of the unconscious dwarves. At Emrys command the dwarf blinks again a few times and starts to move the unconscious dwarves back to the other room. “Should I be waking them up to help too? Seem the right thing to do.”
Barratore looks at the construct, saying that he does not think it will shit down anytime soon and they are going to have to deal with it. Brom comments on the role reversal between himself and Sir Royston before nodding to the golem and saying lets get this done.
Sir Roytson complies and brings the force wall down.
Immediately the bash brothers and Edson set to work bringing down the construct before it can really do any further damage.
From this room there are three small rooms, each containing a forge. There is a hallway to the west and one that moves north. {Room D1}
Dwarves did escape from the previous battle, running to the east in the previous room. {Room M5}
In the first room you were told that there was a mine to the west and a fungus production area to the east, both of those were not explored. {Unlabeled Entry}
+ + + + + + + + + + + + + + + + + + + +
XP AWARD: CR19 Encounter 29714 Each
{Did I award XP for the first two rooms? The half-orcs and the first dwarves?}
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Wednesday October 10th, 2018 5:02:26 PM
Tishe’ takes the time opportunity to take a look at the dwarf and Golem bodies using Detect Magic, and pointing out any magical treasure that may be about. She does the same while looking in the three small forge rooms: perhaps there are valuables or Magic there as well?
..... Detect Magic, concentrate to look over each dwarf, the Golem, and each forge room. Perception. Taking her time, (Take 10) Tishe’s perception is 24 for each action.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Wednesday October 10th, 2018 7:50:12 PM
"It appears that continued proximity to the ore infused with Woldsblood has given them a natural resistance to many magic effects. It does not, however, appear to be effecting their minds in any real way. Some times, evil is just evil, and I can find nothing indicating otherwise."
"It seemed like the spellcasting Dwarf was about to exit in a Northerly direction. That may be a good place to start, but either way, I'm following the muscle."
"Do we want to have another crack at speaking with the Dwarf now that their trap has been sprung and failed horribly? This question would be for anyone capable of having a persuasive conversation."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Wednesday October 10th, 2018 7:55:16 PM
(ooc: i don't think there has been xp since we entered the mine)
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 Wednesday October 10th, 2018 10:01:01 PM
Barratore grunts as the construct falls. Job well executed. So the dwarves were evil and it would seem they were simply that way, no outside cohersion or magical forces, simply evil beings. But evil beings that worked with the villagers to in a way help them. One of them had said dealing with the dwarves was dangerous, but what would become of the villages with out them. The connection of what these creatures supplied was still unknown. Although, as he thought about it, with what has just transpired, the villagers are now likely in danger. It would be foolish to think, they could simply walk away and the relationship between dwarf and village would return to what is was.
"I think we have a problem" is how Barratore begins his thought to the others. He then puts forth his no win theory. Destroy the dwarves and the villagers lose whatever resources they provided. Don't and the dwarves will almost assuredly take vengence on the villagers.
"And we still don't know what wiped out one of the villages. Hey Emrys, perhaps you could ask your new best friend the dwarf that one."
As for trying to bring the unconscious dwarves around, Barratore thinks it is a bad idea. He also is not sure it is possible, but he as no cleric
Barratore believes the group should pursue the fleeing leader, captain cast-n-run.
no xp yet in the dwarf area
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) Wednesday October 10th, 2018 11:41:57 PM
"Evil ain't, just evil" He says to V. "Show'em no mercy just because a spell says their evil. Now we're executioners too? I'll have no part of it."
Brom puts his weapon away and stands arms crossed.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Wednesday October 10th, 2018 11:51:49 PM "I will make certain they include that last part on your gravestone, Sir Brom." Sir Royston dismisses the black tentacles. "Because that attitude may kill you some day."
He looks to Velarin as he starts sorting through the gear of the fallen, "If you would be so kind as to prepare your new friend for questioning, I would be happy to assist once we have cataloged this equipment."
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. Thursday October 11th, 2018 9:55:21 AM
Emrys answers his dwarven friend, "No, we should let them rest for now. They will be refreshed when they wake."
He then turns to answer Royston, "I was certainly planning on that. If any of have questions ... feel free to ask."
Emrys then turns back to the Dwarf and softly commands, "I want you to answer all their questions truthfully, to the best of your ability."
The bloodwitch then continues stabilizing the others and removing their weapons.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Thursday October 11th, 2018 2:48:48 PM
First Emrys answers his dwarven friend that they should just let them sleep.
Velarin reposts what he has found. He suggest existing to the north. {ooc: as a port of clarity the north passage he was heading towards simply lead to a forge.} He explains the proximity to the Wold-Ore {ooc: Just made that up not cannon.} has given those who live her some degree of magical resistance. He suggests speaking with the dwarf now that the trap failed.
Barratore puts forth a no win scenario involving destroying the dwarves or leaving them and fearing they will take revenge on the villages. He also does not know what destroyed the village outside the door.
Brom points out that he does not feel evil is just evil and he does not want to be an executioner.
Sir Royston is a bit more aggressive saying "I will make certain they include that last part on your gravestone, Sir Brom. Because that attitude may kill you some day." He also suggests questioning the dwarf and moves to help catalogue the gear they have found.
Emrys prepares the dwarf for questioning saying he must answers questions truthfully. The dwarf nods. “Well of course I will! What do you take me for? A halfling or something.”
What are you doing now?
{ooc: I will give a gear list tomorrow. I left it at home.}
+ + + + + + + + + + + + + + + + + + + +
Golem and Caster: XP AWARD: CR19 Encounter 29714 Each - given last post as well
Room M5 XP AWARD: CR16 Encounter 10971 Each
Entry Half-Orc’s XP AWARD: CR14 Encounter 6400 Each
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+50=64 ; Thursday October 11th, 2018 3:14:28 PM
Sir Royston finishes placing the gear in a neat pile for later examination. He stands and brushes off his hands, "There! Nice and tidy. Now, to speak with our prisoner." He walks a few feet to an open part of the room, facing the dwarf. "Please pay attention, this is rather important."
The dragon-warrior traces several runes in the air while speaking an incantation. His eyes glow a fierce gold, which spreads across his face and neck then down his body. In the span of several heartbeats he transforms, growing in size and shape, until standing in the room is a gold dragon. "BEHOLD!" his basso-profundo voice bellows in the cavern, "BEHOLD AND DESPAIR, YOU PROFLIGATE WORM. BEFORE YOU STANDS YOUR JUDGMENT. I AM BAHSHULVAHLOK! I AM SUN-WRATH-GUARDIAN IN THE LANGUAGE OF MY ANCESTORS... AND I AM YOUR DOOM." Sir Royston takes several slow, even steps forward as he speaks. "YOUR EVIL IS UNCOVERED IN THE LIGHT. YOUR DECEPTION IS REVEALED. YOUR SINS ARE LAID BARE!" He stops just before the dwarf, towering over him. "YOUR ONLY HOPE OF ESCAPING A JUST DEATH IS YOUR TOTAL COOPERATION. YOU WILL ESCORT US THROUGH THE MINES. OUR SAFETY IS YOUR SAFETY. ANY LIES, ANY PREVARICATION, AND YOU WILL DIE ON MY CLAWS."
He leans in close, until the hot breath of his nostrils blows back the dwarf's hair. His voice a deadly whisper, "Which way should we go, little dwarf?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Thursday October 11th, 2018 7:35:25 PM
V sees Roy changing shape, and has a good idea what's coming after catching the act in the previous area, Stutgart perhaps? Either way, V attempts to slide in front of Royston prior to him going with over the top terrifying drama. ""Mind if I ask a couple questions before you make him wet himself? I would kind of prefer him in a calm, un-terrified condition for my questions. If that doesn't work, then so be it."
If Royston let's Velarin cut in on the order of questioning, he will ask the Dwarf, in Dwarven, What they make here, what destroyed the village nearby and why did that need to happen, what kind of creatures besides Dwarves live further into the mines, and are there any beings below that they work with on an even footing/power level/respect basis.
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 Thursday October 11th, 2018 11:20:07 PM
Barratore leans into a wall and keeps his thoughts and opinions to himself. He was somewhere in between Brom and Roy. Basically he had more faith in the spell that has classified the dwarves as evil. Barratore did not feel they were unredeemable, not like the undead or creatures from beyond, but it did mean to him that the dwarves encountered from here on had to be willing to bridge the gap somewhat themselves
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 47/103 Friday October 12th, 2018 12:12:32 AM
Edson moves towards Barratore, giving the huge minitaur a jab in his midsection. " Let me know again when you need me to save you " the last part delivered with a smile.
" Brom and Royston are gonna come to blows... they both seem too Stubborn. "
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) Friday October 12th, 2018 12:39:28 AM
Brom heads back into the other room. He's sick of the black and white standard Royston and apparently some of the others live by and right now it's taking all of his willpower just to hold back.
Worse still, it's not gonna take long for word to get out that when the Keeper investigate it means death to those that dare stand up to them. They were the villians in this. They broke in, and when the dwarves defended themselves...too many of the Keepers were quick to slaughter the lot like cattle. They were not heroes today.
Brom thought long about his future.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Friday October 12th, 2018 8:33:11 AM
Tishe’ takes the time opportunity to take a look at the dwarf and Golem bodies using Detect Magic, and pointing out any magical treasure that may be about. She does the same while looking in the three small forge rooms: perhaps there are valuables or Magic there as well?
She glances over at Royston’s dramatics and notices Sieur Brom quietly exit to the previous room. She rarely notices the patters of Social nuance, but the tension in the party is getting to be palpable. At the moment, and in the mine, she doesn’t know what to do about it.
“Could the Golem have destroyed the village?” She asks, and then asks the bespelled dwarf directly, several times in several different ways if her terminology created misunderstanding the first time.
..... Detect Magic, concentrate to look over each dwarf, the Golem, and each forge room. Perception. Taking her time, (Take 10) Tishe’s perception is 24 for each action.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Friday October 12th, 2018 8:42:29 AM
Tishe’ thinks about how Emrys’ magic works, and realizes there is something she can do now. “Royston, you are being stupid”, she says flatly. “Emrys’ Spell has already made the dwarf Friendly to our cause. Intimidating him only causes him to act Friendly to us and allow us to Diplomatically ask questions.”
She pauses. “Which we can already do.”
She pauses again. “The only thing you managed to do was use one of your transformations for absolutely no gain or benefit. What if we need your abilities later and you have used all your powers? What if for want of that ability someone is hurt or killed?”
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. d12=5 ; d12=12 ; d12=7 ; d12=2 ; Friday October 12th, 2018 11:11:12 AM
Emrys tells the dwarf not to be afraid ... no harm will come to him. He then walks over to Royston and whispers in his ear ... "I have him bewitched ... he is under my control. He will do whatever I say."
Without even looking, he mutters a few other words and his ghostly hand touches Edson again with another cure spell.
(Casting Cure Critical Wounds on Edson, empowered by Spiritual Healing. Cures 4d12+16: 5+12+7+2+16 = 42 points of healing to Edson.)
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Friday October 12th, 2018 11:38:33 AM Barratore moves to the wall and keeps his thoughts to himself and he is quickly joined by Edson.
Sir Royston’s eyes glow gold as he transforms but is stopped for the moment by Velarin. He looks quickly to Emrys before nodding and answering. “Ok.. SO we make a lot of things, weapons and armor.”
Brom heads back to the previous room. The comments from the dwarves have gotten in his head a bit and he does not think they are heroes this day.
“What lives in the mine. Few things. Big rats. We digging back there where you came in now. Might be one of these golems or an elemental. I don’t go there much. There is also the fungs growing area, that use to be the mine. Lots of… um…. well… I don’t know, fungus stuff. Honestly with all this noise I am amazed nothing has come to check.”
Tishe’ asks if the golem could have destroyed the village and the dwarf nods. That golem I even helped build. We have a few of them around but…. see… here’s the thing. That wizard you killed… he sent the golem out to test it. It worked well I am told. The wizard, there are two more around here someplace too, there our boss but we I don’t know their boss. Funny that a puny wizard is our boss since we are pretty resistant to magic but hey I can’t challenge them.”
Sir Royston completes his transformation and a golden dragon towers over the dwarf. In his new form he bellows at the already dominated dwarf who was already planning to follow directions. The dwarf loses full control of his bladder immediately and looks from Sir Royston to Emrys stammering. “B..b..b..but I am already helping I moved them. Why are you going this to me!” he voice trails off as he is clearly shaken and quite scared. He gulps in some air. “The mine.. we can go there, its back that way lets go. I don’t think there are traps. Or the old mine? The fungus?”
The dwarf quickly makes to move back toward the mine, following Brom. {ooc: Through M1} “The mine… right lets go, I will go too don’t even need my weapon nope.” The dwarf is shaky on his feet as he starts to go back the way you came from. {ooc: Mechanically I am also applying the shaken condition as that intimidate was over the top. Of course he is also friendly form the spell and the intimidation.}
Tishe’ chastises Sir Royston. Likeise Emrys and reminds him that the dwarf is bewitched and he does not need to act so. While doing this he also heals Edson.
What are you doing now?
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Saturday October 13th, 2018 11:38:58 AM
Having said her piece, Tishe’s mercurial attention focus’ on the dwarf’s answers. “We know what and who killed the village. And that there are at least two more dwarf spellcasters and they, despite the spell resistance of the BloodDwarfs, they are the leaders.”
Where the Defenders go, she has no opinion, and goes with Velarin.
.... Active Spells and Effect Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Sunday October 14th, 2018 5:39:49 AM
V chimes in as the Dwarf finishes. "Why can't you challenge them? Are these wizards new here? There has been a peace between your people in the mines, and the people outside for many years...what changed?"
"If there is something that really irks me, it's the Wizards that give the rest of us a bad reputation. One down, two to go. the mine it is. Lead on master Dwarf."
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 Sunday October 14th, 2018 6:19:55 PM
Barratore agrees that the mine is where the party should go. He does not want to bring the dwarf.. "Let him stay here and care for the others"
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday October 14th, 2018 11:55:41 PM
FRIDAY POST
"I must insist otherwise, Sir Barratore. Our little friend here is too dangerous to leave alone, despite his ensorcellment. He is going to lead our happy parade through the mines." Sir Royston in dragon form lays a single claw on his shoulder. "Within my reach, of course. Now, if we are finished mewling, our little friend is going to guide us safely to the next wizard. It seems prudent to take one of them for questioning."
Form of the Dragon II 109/110 rounds
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103 d20+25=36 ; Monday October 15th, 2018 10:54:24 AM
Moving to follow the others, Edson stops to clap Emrys on the back. " Thanks my friend. You make me feel like a million gold pieces. "
He moves up and scans ahead. Per 36
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Monday October 15th, 2018 2:04:03 PM Tishe’ having said her piece recaps and will follow the defenders. Velarin chimes in when the dwarf finishes Why can't you challenge them? Are these wizards new here? There has been a peace between your people in the mines, and the people outside for many years...what changed? If there is something that really irks me, it's the Wizards that give the rest of us a bad reputation. One down, two to go. the mine it is. Lead on master Dwarf."
The dwarf glance back at Velarin and answers. “Well I guess I am just a blacksmith who can swing a hammer at different targets, not a leader. The big guy said you guys listen to a Pitchfork Club or something like that. Well I am sure you could overthrow them if you wanted but why? The wizards and the rest of us, were…. well I don’t know, like a clan but not.” This is clearly taxing his ability to reason it out. He lives here with the wizards, clerics and what not and doesn’t see why he would not want to.
Edson prepares to move with the others but stops and thanks Emrys first.
Barratore agrees that they should check the mine but wants to leave the dwarf there. Sir Royston says he must insist otherwise and also wants the dwarf in easy reach.
The group is at a bit of an impasse regarding the prisoner / new temporary friend.
What are you doing now?
{ooc: Map expanded to show the initial room you came into. To the west is the mine and the east is the fungus. I did not advance the party as there is ongoing discussion as to what to do with the prisoner and the dragon won’t fit all the way back to the 1st room.}
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 Monday October 15th, 2018 4:57:33 PM
Barratore smirks and shakes his head. “If he’s a threat to you, you should ‘be stayed home. He’s about as dangerous as a farmer.” Barratore chuckles a bit and sighs. “You want him along then his safety and life are your responsibility and on your paladin honor he best be kept from harm”
“You give your word and we’re good to go”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Monday October 15th, 2018 7:40:39 PM
V stands by, waiting for the matter at hand to be settled, and starts to ponder a changing of the group dynamic. Unfortunately for him, on occasion, he feels the need to ponder just about everything all the time. The wizard looks in Tishe's direction frequently, especially when it seems that Brom and Royston are having opinion difficulties that may effect the group dynamic long term.
V looks in Tishe's direction once again, this time as Brom and Royston again seem steadfast in their opinions, and the direction that they would like things to proceed. He furrows his brow slightly, and allows a bit of a grimace to appear on his Elven face, as if that would be enough to express his concern, and she would pick up on it.
Haste(everyone) Fly Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday October 15th, 2018 10:21:04 PM "You will have no such thing," Sir Royston nudged the dwarf forward with a claw. "This prisoner will determine his safety through his own actions. It is only by our merciful forebearance that he is even still alive, and I will not leave him behind to be potentially scooped up by one of the wizards and used to gain valuable intelligence against us. If you are not satisfied with those rules, then you can stay behind."
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. Monday October 15th, 2018 10:39:37 PM
"He is my responsibility as well ...at least for the next two and a half weeks." He pauses for a second and realizes introductions have not been made. He doesn't wish to called the poor chap 'dwarf' for the rest of their time together. He is beginning to empathize with the guy ... having been slain, ripped back from the Shadow Realm, dominated by a Bewitching spell and then scared to death by a dragonkin.
"By the way, my name is Emrys, good dwarf. What would be your name?"
It's the least he could do ... the very least.
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. Monday October 15th, 2018 10:44:46 PM
"Sir Royston ... YOU will not lay a single claw on this dwarf. His will is not his own ... he will not betray us unless I say so. Do you not know what it means to be bewitched?!
(If it still isnt clear, the dwarf is under the effects of a Dominate Person spell for the next 16 days.)
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday October 15th, 2018 11:09:56 PM "I do, Emrys. I truly do." Sir Royston swivels his neck to look at the half-elf. "You arcane prowess is commendable, but I also know what a dispel magic spell can accomplish. Anything that is made can be unmade."
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) Tuesday October 16th, 2018 12:02:01 AM
"Listen ya overgrown salamander. Yer rubbin' me the wrong way. Shut yer trap. I'm tired of yer yappin'." He says to Royston. "His spell sucks, but yer spell condemns everyone in this place ta death. What fantasy do ya live in? Quit threaten everyone, do yer job, without the gum flappin'! I wanna get this done and get out."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103 Tuesday October 16th, 2018 11:00:06 AM
" Yo... " Edson yells a little too loudly. " Enough of this bickering. You ever hear that saying about a lot of cooks making soup or something. I think that applies here. Just stop your bickering.. both of you. We don't need insults, we dont need someone dictating what happens next. We're a team and we were hired to do a job. If thats too much, be big boys and wait by the entrance. You know me.. you know I get squished .. alot. I rely on you to protect me so I can do what I can do... but if i have to worry about you bickering instead of helping me.. then I dont need you around. "
Without another word, and not waiting for a reply, Edson moves into the next room.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Tuesday October 16th, 2018 3:49:13 PM {ooc: There is little in PbP that, as a GM, I have enjoyed as much as this ongoing exchange between the party members. Brom, you made me chuckle even.}
Velarin stands by, waiting, and starts to ponder the group dynamic. As the discussion continues he grimaces a little hoping that conveys his concern.
Barratore makes a simple request, the word of Sir Royston that the prisoners safety and responsibility are his to keep. Sir Royston does not do as requested saying. "You will have no such thing . This prisoner will determine his safety through his own actions. It is only by our merciful forebearance that he is even still alive, and I will not leave him behind to be potentially scooped up by one of the wizards and used to gain valuable intelligence against us. If you are not satisfied with those rules, then you can stay behind."
Brom has clearly had enough of this. "Listen ya overgrown salamander. Yer rubbin' me the wrong way. Shut yer trap. I'm tired of yer yappin'. His spell sucks, but yer spell condemns everyone in this place ta death. What fantasy do ya live in? Quit threaten everyone, do yer job, without the gum flappin'! I wanna get this done and get out." {ooc: The overgrown salamander comment made my day.}
Emrys joins in the chorus "Sir Royston ... YOU will not lay a single claw on this dwarf. His will is not his own ... he will not betray us unless I say so. Do you not know what it means to be bewitched?!” At this last comment the dwarf looks at him quizzically and mumbles a single word “Bewitched?” before shrugging. Sir Royston proclaims that he understands bewitched but is worried it could be dispelled.
Edson puts forth what he at least things is an end to the discussion for the moment. " Yo… Enough of this bickering. You ever hear that saying about a lot of cooks making soup or something. I think that applies here. Just stop your bickering.. both of you. We don't need insults, we dont need someone dictating what happens next. We're a team and we were hired to do a job. If thats too much, be big boys and wait by the entrance. You know me.. you know I get squished .. alot. I rely on you to protect me so I can do what I can do... but if i have to worry about you bickering instead of helping me.. then I dont need you around. "
That done Emrys finally askes the dwarfs name. Looking skeptically at Sir Royston the dwarf repliese, giving a bit more information then was asked. “Right names, I think I have picked up a few of yours. I’m Anders… named for my mother. One of those others you have prisoner is my uncle too, for what that’s worth. Seems you guys are at each other a bit. Us dwarves here get like that form time to time, best thing for it is take it out of some of the slaves we always found.” he nods pretty sure he has given good advice to his new friends which has calmed him down some and then looks at the dragon. “You are terrifying and all but your not going to fit thought the hall up ahead.”
He heads out to the original entrance room and turns west. Stopping before going down the tunnel. The tunnel itself is rougher then the ones you have passed though which are smooth and almost polished. This tunnel would appear newer, rougher and dirtier. Down the center are two groves, spaced about right for the wheels of a cart to be pulled in and out. The tunnel jigs and jags some as it goes As you get to a crossroads Anders stops and turns and looks at Barratore.
“This crossroads we feed dire rats at. They are trained to run from armed dwarves but” he glances back at Sir R “I don’t want a weapon, it might agitate that fellow.”
Ahead in the dark, now that you are alerted, the sound of something(s) eating can be heard.
What do you do now?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Tuesday October 16th, 2018 9:33:15 PM
V waits where he is for some sort of resolution between party members regarding the matter at hand. Proceeding further into the mines would not be wise if they were not all on the same page, and working as a team.
"Gentlemen, if this matter cannot be resolved here and now in a satisfactory way to all of us, we should leave this place until it can be. Going forward to fight an enemy while fighting among ourselves is a potential disaster waiting to happen."
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday October 16th, 2018 11:55:18 PM
Sir Royston will use detect evil to scan the area ahead.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) d20+25=29 ; Wednesday October 17th, 2018 12:15:47 AM
"Now's not the time fer cold feet, mage. Now's the time fer anger ta be let out." He says moving in front of Barratore. He draws his sword and prepares a rodent infestation.
Darkvision
Perception DC 29
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=26 ; Wednesday October 17th, 2018 9:03:08 AM
Tishe’ keeps silent, but nods at the words of both Edson and Brom. Putting aside the bickering for now and finding out the mystery to help the good people of the area is what they’ll are here for. And, truth be told, the Spellweaver can’t recall Royston actually DOING anything that forced the KeeperPack’s actions: he only made suggestions to courses of action. She shakes her head and tries to focus on the moment at hand. “Don’t get all shuttlecocked, woman.”, she tells herself aloud.
With the Large Barratorre and Royston squeezing through the small tunnel, Tishe’ can’t assist up ahead, so she scans behind the KeeperPack to ensure they don’t get ambushed from behind.
.... Perception. 26. With Darkvision.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 d20+9=11 ; Wednesday October 17th, 2018 9:20:38 AM
Barratore steps directly in front of Roy and the dwarf. "I am not one of your subjects or some lackey to which you can spout orders and rules to. I am Barratore Steelwind of the Starlight clan, Champion of the WLA and Defender of the Vale. I have, to this point, treated you with respect and courtousey, but you are beginning to damage my calm. I will be placing the prisoner under my protection now. This dwarf poses no threat to us, nor can he tell anyone anything not already known. Is he to say to his overlords that 2 of the group are powerful warriors and waded through the opening defences in seconds? They know this. Perhaps he will speak of the mighty spells we wield? This is also already known. You keep speaking of fear for our safety when there is no threat to it. I'm sure you have gathered that Brom and I are not the overly cautious or even mildly cautious type of people.
I beleive that I have been granted a purpose by Imod to strive to protect those who cannot protect themselves. I have to stand and say enough to those who believe their power creates rightousness. I do not believe that this dwarf, a blacksmith of these mines, who has known no other ways than what is about him, is irredeemable and i will not pretend otherwise. I will not stand idly by while he is needlessly placed in mortal danger. We gain little by his accompaniment and lose even less by leaving him here to watch over those of his clan who are wounded and unable to care for themselves."
At the passage, Barratore glances down the halls. Darkvision "Not concerned about Dire rats, but we are going to have a look." He looks at the dwarf and the tight spaces he and Royston must push through. "Does the passage open up ahead?" Even with Freedom of Movement, Barratore is not a fan, maybe he should just let Brom take out the rodents, but them again, nothing is ever that easy. Barratore lets Brom slide in front of him and then he squeezes down behind the barbarian
perception 11
Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103 d20+25=34 ; Wednesday October 17th, 2018 1:01:19 PM
Edson just sighs. Maybe it was something about muscles that made everyone get spunky with bravado. Edson looked down at his scrawny arms and saw a connection there.
" Theres a saying about a measuring contest that due to present company.. and me being a gentleman that i will refrain from dropping. But can you really clinch this deal.. go out front, roll around and exchange some headlocks and punches... but for everything that is holy in the wold, I am much preferring the possibility of being eaten by rats then dealing with this. "
Edson moves forward, doing his best to hide while watching for these rats. Stealth 34
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Wednesday October 17th, 2018 1:39:46 PM Velarin waits and informs the others. "Gentlemen, if this matter cannot be resolved here and now in a satisfactory way to all of us, we should leave this place until it can be. Going forward to fight an enemy while fighting among ourselves is a potential disaster waiting to happen."
Brom responds that this is not the time for cold feet, it is the time to let the anger out. He can hear the rodents down the hallway, from the sound probably four.
Tishe’ watches the rear as the move though the small passages.
Edson is another voice for reason in the present situation and suggest that the Barratore and Sir Royston either get on the same page or go wrestle.
Sir Royston starts to detect evil but in the current range the only thing he sees is the dwarf they have with them.
Barratore stops the group in what feels like an attempt to bring things to a head. "I am not one of your subjects or some lackey to which you can spout orders and rules to. I am Barratore Steelwind of the Starlight clan, Champion of the WLA and Defender of the Vale. I have, to this point, treated you with respect and courtousey, but you are beginning to damage my calm. I will be placing the prisoner under my protection now. This dwarf poses no threat to us, nor can he tell anyone anything not already known. Is he to say to his overlords that 2 of the group are powerful warriors and waded through the opening defences in seconds? They know this. Perhaps he will speak of the mighty spells we wield? This is also already known. You keep speaking of fear for our safety when there is no threat to it. I'm sure you have gathered that Brom and I are not the overly cautious or even mildly cautious type of people.
I beleive that I have been granted a purpose by Imod to strive to protect those who cannot protect themselves. I have to stand and say enough to those who believe their power creates rightousness. I do not believe that this dwarf, a blacksmith of these mines, who has known no other ways than what is about him, is irredeemable and i will not pretend otherwise. I will not stand idly by while he is needlessly placed in mortal danger. We gain little by his accompaniment and lose even less by leaving him here to watch over those of his clan who are wounded and unable to care for themselves."
After that he moves down the passageway towards the rodents of unusual size stopping to ask if the path opens up and letting Brom take the point.
Anders answers to the best of his ability “Open up? It’s a little bigger at the junction there. After that there is a path north and south. They been digging in them for some time but I think there is a larger area, kind of a room, on each end of those paths. No traps that I know of, the rats and us dwarves keep the slaves in line.”
Those in the front can tell there are four dire rats who look like nothing more then a nuisance to the power of the keepers. They are unaware of the group at this point, from what Anders said you assume they will not just run off when they see you.
{ooc: As a note I kind of messed up on the function of dominate person and gave it some charm person aspects as well. It will play out with this dwarf but he really should not be so friendly about the whole thing.}
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Wednesday October 17th, 2018 3:02:57 PM
V just shakes his head at the oddities of non-elves, and will follow along behind the fighters when they are ready to go take their irritation out on rats and whatever lays beyond them.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) d20+25=28 ; 6d6+34=61 ; Wednesday October 17th, 2018 11:26:11 PM
"First thing is ta free the slaves and get them out of this place." He says looking back to the dwarf. "Which way to the slaves?"
Brom steps in on a rat. He'd rather avoid the fight with these, but if they need to bring the slaves back this way it will be more difficult with weakened people to protect.
Attack on blue ROUS (PA, IVS): AC 28, damage 61
Darkvision
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+26=28 2d6(3+4)+36=43 d6=5 d6=6 d6=3 Wednesday October 17th, 2018 11:42:25 PM
Sir Royston moves up behind Brom and bites at one of the rats.
Target Pink Bite PA Attack 28 Damage 43 + 5 fire + 9 holy
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=31 ; d3=3 ; d20+20=30 ; Thursday October 18th, 2018 7:18:03 AM
Tishe’ agrees with Barratorre to leave Anders with his mates, but realizes that since Emrys has the spell on the dwarf, it is the BloodWitch’s decision on what happens, and neither the Minotaur or part-dragon.
She hears about the rats and nods to herself at Brom’s words: they aren’t a threat to the group but may be to the people they intend to rescue from slavery.
She keeps a practiced eye on their back trail and then looks at walls and ceilings to see if there are holes big enough for rats and too small for people that may have been overlooked.
.... Perception. 31, 30. With Darkvision.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 Thursday October 18th, 2018 11:45:05 AM
Barratore hangs where he is. Simply not enough room nor real need to go on. Soon as Brom and Roy move further, he will as well
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103 d20+22=31 ; d8+3=9 ; d6=1 ; Thursday October 18th, 2018 1:06:34 PM
If presented with an oppurtunity, Edson will pop one of the rats with an arrow. Hit ac 31, 9dmg +1 fire
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Thursday October 18th, 2018 1:47:43 PM
Shaking his head at the oddity of non-elves Velarin follows as the others decide that a mine is not the place to define the team.
Tishe’ agrees that it is better to leave Anders with his mats but feels the final decision is up to Emrys who does not weigh in.
Barratore hangs back as Brom and Roy take up the space in front of him.
Brom simply says the first order of business is to free the slaves. Anders responds that there are some working in the mine, some working in the fungus and probably some in the slave quarters deeper in.
That settled Brom steps in to face a rat the turns to mount a challenge only to become a wet past on the wall. Sir Royston chomps another rat that also, pretty much, explodes. Only Edson delivers a proportional attack which slays the simple dire rat in a way that is proportional to the threat.
The final rat is quickly killed by whoever wants the credit and the tunnel goes quiet. {ooc: No XP for that, they are CR 1/3 and were flavor.} The battle is fairly quiet and nothing down the tunnles reacts to the noise.
Anders speaks quietly. “Both of these are pretty new. I think north is a bit newer but both are actively mined. I don’t know who is guarding them but there will be slaves ahead.” he looks at Sir Royston “No traps, they would just kill slaves. We didn’t think anyone else would be in here… ever.”
What do you do now? Which way?
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Thursday October 18th, 2018 2:01:05 PM "Slavery. Slavery!" Sir Royston gives the dwarf a sideways glance of ire. "Slavery is an affront to the most basic tenets of meritocratic free-market capitalism! We must liberate them, and see if compensation for their ordeals can be wrung from their captors."
He looks both ways. "Sir Edson, he said there are no traps. Do you think you could scout ahead for us? If there are innocents about, I would not want to see them hurt by collateral damage."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Thursday October 18th, 2018 7:31:00 PM
"Seems like the newer route is more likely to be active... and slaves would be needed there. Might be a good idea to head that way, but I'll following where the fighters take us."
Haste(everyone) Fly Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Thursday October 18th, 2018 9:20:13 PM
Keeping watch on the rear, Tishe’ can’t see anything up front, but she listens to the conversation. She doesn’t understand half of Royston’s pronouncement, but she finally has something she agrees with the Dragon Disciple without reservation.
“Slavers!”, she spits with venom, “the worst white-handed treadles. I say there is no such thing as a slave, only people in slavery.”
.... Perception. 31, 30. With Darkvision.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) Thursday October 18th, 2018 11:49:54 PM
Posting in a little bit
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103 d20+24=40 ; d20+23=24 ; Friday October 19th, 2018 1:50:28 AM
Edson takes the plan idea and moves ahead to scout. The elf sticks to the shadows, keeping an eye out for anything.
Stealth 40 Perception 24
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211 Friday October 19th, 2018 8:00:34 AM
"But not too far ahead Edson, make sure your within a quick dash to a shield." Barratore like everyone else was not a fan of slavers, though it was apparent some of the party had a much higher and personal dislike of the practice. With the situation of the tunnels and mines they were in, the big fighter was not expecting things to open up conveniently for him and so he stows his shield and blade in favor of his bow.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Friday October 19th, 2018 3:23:41 PM Sir Royston, along with Tishe’ finally note that this is the third mention of slaves that Anders has made. It is possible the conflict had clouded Sir Roystons judgement until now.
Velarin suggests the newer area, thinking more slaves will be working.
Edson ranges ahead after Barratore cautions that he not go to far. Keeping to the shadows Edson peers into the room ahead, several orc slaves and two dwarf over seers. The five full orcs and not in great shape. Thin from some degree of malnutrition, dressed poorly with no foot protection the orcs appear to be doing nothing more then making the room larger, not mining a vein.
The two dwarf guards are each carrying earthbreakers and one of them (blue) smacks the rock wall close to a slaves head telling him to stop loafing about.
Map updated. Check your position before acting please.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d4+1=3 ; d4+1=3 ; d4+1=2 ; d4+1=5 ; d4+1=3 ; d20+20=36 ; Saturday October 20th, 2018 8:46:14 AM
Tishe’ can’t see or contribute much in the cramped corridor, but with Emrys now taking his usual spot at the back, she can take over protecting the flank so the warriors can concentrate on the front. “Get those piggy takers!”, she hisses.
She squeezes past Barratorre and takes a position looking down the tunnel to the left with her Darkvision. She Readies a Magic Missle spell, to use only if more dire rats come charging down the tunnel. ....
Perception. 36 With Darkvision. Readies Magic Missle. (If Dire Rats charge, 1 Missle per rat, then double up) 3 3 2 5 3
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211 Sunday October 21st, 2018 5:49:23 PM
Barratore delays on Edson, Brom and Roy. If they move in, he will come in on their heels. The fighter also rethinks his weapon choice and returns to his blade. One cannot take prisoners well by killing them, he needed to engage with horns or blade
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Sunday October 21st, 2018 7:05:09 PM
V follows in behind the others, confident that the fighters can handle a couple of guards.
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. Sunday October 21st, 2018 10:34:18 PM
Emrys mentally compels Anders to not say a word and remain as quiet as possible until he says otherwise.
Like the others, Emrys was not deaf to the comments about slaves. In fact, he is glad to know something about Anders that lessens his pity towards him. Now that he is once again detached from such sympathies, he sharpens his nerve to wreak much wickedness upon these bearded mud munchers.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday October 21st, 2018 11:31:43 PM
FRIDAY POST
Sir Royston holds up a finger to ask a question as quietly as possible. "Are we using force or social skills? I can attempt to intimidate them rather than attacking, if need be."
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Monday October 22nd, 2018 2:11:04 PM Tishe’ can’t see she will contribute much in the cramped corridor and so moves to guard the flank, looking down the path to the sough. She does not see much as the path travels for a bit and then turns. Even going to the next corner she sees nothing but an empty hall with her 60ft vision. {ooc: If it is further let me know}
Barratore delays waiting on the others planning to follow on their heels.
Velarin stays behind a bit confident the others can handle the fight.
Emrys mentally compels Anders not to say a word. The dwarf just hugs the wall and stays out of the way. He to defers.
Sir Royston quietly asks a question. "Are we using force or social skills? I can attempt to intimidate them rather than attacking, if need be." [i] {ooc: Really hating that intimidate score atm.}
The dwarves continue to drive the slaves they are responsible for, berating them for being pathetic wretches who deserve no better.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Monday October 22nd, 2018 3:47:11 PM
V continues to wait as the fighters pick their moment to engage.
Haste(everyone) Fly Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Monday October 22nd, 2018 8:59:35 PM
Tishe’ continues to keep the flank covered for 60’ Dow now the corridor.
....
Perception. Taken10. 30. With Darkvision. Readies Magic Missle. (If Dire Rats charge, 1 Missle per rat, then double up) 3 3 2 5 3
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211 Monday October 22nd, 2018 9:49:04 PM
Barratore whispers to Roy, "Brom and I can put them down quick and without killing them."
with that Barratore cannot wait any longer and moves up and past the others. Barratore moves into the cavern and past the first dwarf to the second. As he does so, he draws his blade and commands them to stop. "Your days as Slavers is over"
Barratore has a 40' and should be able to make it all of the way to the Mo on the map
Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. d20+7=16 ; d20+7=13 ; Monday October 22nd, 2018 11:15:16 PM
Emrys mentally asks Daemon to keep an eye and a tongue on from which they have come. Who knows what secret tunnels these dwarves have dug. In fact, that would be a good question for Anders after this encounter. Daemon responds in kind. He looks back from which they came and smells the air. (Perception: 16. Perception [scent]: 13)
Emrys then moves up next to Velarin and awaits to see if he needs to do something horrifically nasty.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday October 22nd, 2018 11:36:01 PM
Sir Royston is happy to allow Brom and Barratore to take point. He stays put at the intersection, waiting to see how the dwarves react.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) Monday October 22nd, 2018 11:51:42 PM
Brom moves up and rages. "Surrender and you'll be unharmed. Don't and you'll be harmed A LOT"
Rage 6 Darkvision
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+26=37 ; d20+21=28 ; d20+13=25 ; 2d6+15=17 ; d20+30=48 ; d20+25=26 ; d20+17=24 ; 2d6+15=25 ; Tuesday October 23rd, 2018 1:21:41 PM Velain and Tishe continue to hold back waiting for things to happen. Emrys asks Daemon to keep an eye and a tongue back they way they came from. Barratore informs Sir Roy that he and Brom will subdue the dwarves, not kill them. This is enough for Sir Roy to hold back.
Barratore rushes into the room yelling at the furthest dwarf. "Your days as Slavers is over"
Brom likewise moved into the room, to the closer dwarf. Surrender and you'll be unharmed. Don't and you'll be harmed A LOT"
The dwarves, who were already holding their weapons are momentarily surpised by this appearance.
“Intruders, bad day to coming looking for a fight and glory. Well, your fault for coming here.”
The orange dwarf waits for Brom to move into range before unleshing swing after swing with his hammer. {hit: 37/28/25 Dame: 17}
The second dwarfs eyes do go a little wide when he sees Barratore but he too recovers quicky as he swings, attacking the Minotaur’s sword instead of his body. [Hit: 48/26/24 Dam: 25 to weapon}
Orange Hammer – SR: 25 - AC 24/10/24 HP: 158/158 – Blue Hammer– SR: 25 - AC 24/10/24 HP: 158/158 –
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) d20+18=32 ; Tuesday October 23rd, 2018 7:54:43 PM
V stands by, awaiting the end of the fight, or the call for assistance which isn't likely to come from either Brom or Barratore. He then tries to focus his long pointy ear down the left tunnel as he faces the battle room, listening as best he can for approaching trouble(perception 32)
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211 d20+23=35 ; d20+18=26 ; d20+13=31 ; d20+13=30 ; d20+8=23 ; d20+23=29 ; 2d8+31=41 ; 2d8+31=37 ; 2d8+31=34 ; 2d8+31=36 ; 2d8+31=37 ; Tuesday October 23rd, 2018 9:44:43 PM
Barratore snorts as the dwarf closes and connects with his weapon. Without his shield, Barratore is able to keep both hands on his blade and powers it through the dwarf's defenses
"Bad day?" Barratore slips his sword back and strikes the dwarf. "Seems fine enough to me" He strikes again to the dwarfs side, and then a staggering uppercut. "Why do you say Bad." His 4th strike misses, but his last connects yet again. "Oh you mean bad for you. I fully agree"
PA non lethal Hit AC 35 / 26 / 31 crit 30 / 23 / 29 Dmg 41 / 37 / 34 +36 / miss / 37 = 185
Though it would appear the dwarf never heard that last part
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Tuesday October 23rd, 2018 9:52:10 PM
Tishe’ moves a bit further down the tunnel, on the lookout for approaching enemies, as the sounds of battle fill the cavern behind her. From Barratorre’s measured discourse, it doesn’t sound serious...
....
Perception. Taken10. 30. With Darkvision. Readies Magic Missle. (If Dire Rats charge, 1 Missle per rat, then double up) 3 3 2 5 3
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Non-lethal against the dwarf (rage, pa): AC misses
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. Tuesday October 23rd, 2018 11:30:48 PM
Standing next to Valarin (he moved last round) he sarcastically whispers, "I wonder what's happening up ahead? Sounds like you can cut the tension with a knife."
He continues to listen to see if his assistance is needed. If either of these dwarves happen to accidentally die, he won't be crying about it.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday October 23rd, 2018 11:51:48 PM "One down, and one on the way. It looks like they have this covered." Sir Royston looks down the other tunnel and keeps a close eye for any guards responding to the noise.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103 Wednesday October 24th, 2018 7:51:04 AM
Edson stands by waiting to support if he is needed. For now he blends into the shadows and lets B and B handle it.
Occ: Sorry about missing posts.. vacation got me too relaxed.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20=2 ; d20=7 ; d20=1 ; d20+14=21 ; Wednesday October 24th, 2018 11:00:15 AM
{Perception Rolls: 10/15/9}
Velarin and Tishe' continue to watch the other tow tunnels. It does not appear that anything has heard the sounds of the small skirmish that is going on. Tishe' has a spell at the ready but does not use it.
Emrys whispers sarcastically questioning how the battle is going while Edson continues to lurk in the shadows.
Barratore, proving that he is a devastating combatant, knocks one of the dwarves unconscious. Brom, once again, breaks the dwarves earthbreaker.
The remaining dwarf drops his broken earthbreaker, draws a shortsword and stabs at Brom but cannot connect. {hit: 21}
He looks at his opponents and yells "INTRUDERS!!" as loudly as he can. {ooc: Per earlier perception rolls it seems no one hears him.} .
Sir Royston informs everyone that one dwarf is down and one is left.
Orange Hammer – SR: 25 - AC 24/10/24 HP: 158/158 – UNCONSCIOUS Blue Hammer– SR: 25 - AC 24/10/24 HP: 158/158 –
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Wednesday October 24th, 2018 8:30:40 PM
V turns and watches down the side tunnel for incoming reinforcements
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211 d20+23=32 ; 6d8+31=63 ; Wednesday October 24th, 2018 10:17:28 PM
Barratore deactivates his Haste and moves in on the other dwarf. His sword flashes and catches the dwarf in the face.
Grt Vital Strike PA Non lethal Hit AC 32 Dmg 63
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Wednesday October 24th, 2018 11:42:30 PM
Sir Royston continues to keep an eye out for any reinforcements.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (141/236 raged); DR 4/- (7/- raged) d20+28=45 ; d20+23=38 ; d20+18=33 ; d20+13=30 ; 2d6+38=44 ; 2d6+38=40 ; 2d6+38=44 ; 2d6+38=45 ; Wednesday October 24th, 2018 11:43:44 PM
Brom continues to assault the dwarf with non lethal attacks.
Non lethal attacks (PA, rage): AC 41, 34, 29, 26; damage 44, 40, 44, 45 (will stop when he is rendered unconscious)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Thursday October 25th, 2018 9:01:19 AM
Tishe’ keeps on the lookout for approaching enemies from the other tunnel.
....
Perception. Taken10. 30. With Darkvision. Readies Magic Missle. (If Dire Rats charge, 1 Missle per rat, then double up) 3 3 2 5 3
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103 Thursday October 25th, 2018 1:06:49 PM
Edson taps his finger on his khukri. " This is boring. " he says to no one in particular.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Thursday October 25th, 2018 1:24:57 PM Brom and Barratore batter the second dwarf into unconsciousness while the others stand watch. Nothing approaches form either of the other paths so, despite not being over quiet, no one seems to have heard the commotion or thought it out of the ordinary. Edson is board. {ooc: which I understand, this has played out in ways I did not expect.}
The five orc slaves have backed up tight to the corner of the room and keep there heads down not wanting to look at the might warriors. One of the orcs speaks quietly, if it is to himself or the other orcs it is unclear.
Speak Orcish? Highlight to display spoiler: { “More devils to kill us now! Easy easy, no notice us, move on. Go go we no threat, beaten. Go.” }
He continues mumbling but mostly repeats the same basic message over and over while rocking slightly back and forth. One of the other orcs shudders as he breaths and coughs quietly. Some of you would notice that Anders, despite being dominated, glares at the orcs with undisguised hatred though he cannot even think of acting on the hate.
What are you doing now?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) d20+18=21 ; Thursday October 25th, 2018 7:34:13 PM
V, If he heard the Orcs from outside the room(perception 21), will move into the room and start asking the Orcs questions in Orcish. "How long have you been slaves here? We are not here to hurt you, and shall set you free from this place. Before you go, we would like the answers to some questions if you have any. What are the Dwarves doing in these mines? Who leads them? Have they had you doing any work besides digging? How many more of you are in here?"
V will then look to the group for more questions to be asked if they respond.
If he didn't hear the Orcs, then he will be standing in the hallway unless called in by someone, at which point the above questions still will be asked.
Haste(everyone) Fly Resist energy(fire) (Barratore) Darkvision(V, Brom, Barratore) Bless Contingency: Break enchantment activated when affected by mind or body control spells or effects
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211 Thursday October 25th, 2018 10:02:11 PM
Barratore gets V. He the grabs a pair of unconscious dwarves and gives Anders a hip check “Let’s get these two back with your uncle Anders.” Barratore intends to collect any weapons from the dwarves and leave Anders to stay with the unconscious ones and the finally return to the party
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (141/236 raged); DR 4/- (7/- raged) d20+25=33 ; Thursday October 25th, 2018 11:33:38 PM
Brom waits to find out the answer to the questions posed at the orcs.
Perception DC 33
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Thursday October 25th, 2018 11:51:46 PM
Sir Royston waits for the orcs to provide answers to their questions.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103 Friday October 26th, 2018 9:57:35 AM
Edson waits to hear from Velarin on what the orcs are saying. He moves into the room, scanning around.
Ooc: Edson is bored, Shawn is not.
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. Friday October 26th, 2018 5:34:17 PM
(Sorry guys for missing my post. After making dinner, I passed out. I blame comfort food.)
Emrys mentally controls Anders to follow him as he moves into the room with the others. Daemon suddenly feeling all alone in the dark, decides to join them.
Once in the room with everyone, he mentally controls Anders to take a submissive pose ... on his knees with his hands behind his back and eyes looking to the ground. "Anders, from where are these orc slaves obtained?
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Friday October 26th, 2018 6:19:19 PM Barratore hip checks Anders and get him moving to drag the unconscious dwarves back to the other unconscious dwarves. Anders starts to move but the command is overwritten immediately by Emrys who mentally forces him to his hands and knees asking the first question.
Anders gets down on his knees, which given short legs and long bodies, is not easy for a dwarf. Once there his look of hatred at the orcs disappears and he follows his compulsion. “Ummm, where. Ummm, I think there is another mine that brings them in. Honestly, I don’t know anything about that. I just make weapons and stuff. You should ask one of the wizards, they know. Oh! They breed fast, we keep the kids.”
{ooc: I assume he will still move the dwarves when he is done answering so you dont need to restate that.}
Velarin follows up with more questions to the orcs. ] "How long have you been slaves here? We are not here to hurt you, and shall set you free from this place. Before you go, we would like the answers to some questions if you have any. What are the Dwarves doing in these mines? Who leads them? Have they had you doing any work besides digging? How many more of you are in here?"
The orc that was babbling looks at Velarin and it is quickly apparent his mind is shattered. One of the others, who looks much younger does not look up but talks quietly. “My ma was born here I think. I… she died. Free? Free is good but.. what do we do? I have only lived here.” he pauses as more question come from Velarin “They make things. Weapons of war, thing that if I could get ahold of I would use on them. Also the living furnaces that breath fire. “ he shudders “That’s how my ma died. The wizard are strong, rule. They work for… I don’t know.” at the question of how many he pauses “Ten, thrity, I don’t know. Depends on who is alive and dead.” he is sobbing at this point “Don’t make me go? Where would I go?”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Sunday October 28th, 2018 9:10:14 AM
V looks back toward the group after hearing the orc's response. "These Dwarves have not only taken slaves, they have raised and enslaved the children of those slaves since their birth. The furnace golems are the ultimate final punishment with a painful burning death. The wizards are in charge, and may have someone telling them what to do or working with them. This Orc doesn't wish to leave, as he has been a slave here since birth, but he would like to fight the Dwarves if he could."
"As far as I am concerned, I have learned two things. First, The wizards must be found and stopped, and we must learn if there is another behind the scenes pulling strings or amassing weapons. Second, when my spells are cast, they will not be taking Dwarven prisoners. Not the ones doing these things to children. Everyone may do as they wish, but I will not hold back against the slavers of children."
"What do we wish to do with the Orcs, let those that wish to stay fend for themselves with the weapons of Dwarves left in our wake? Point the way out to the others?"
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Sunday October 28th, 2018 3:29:08 PM
Tishe’ keeps quiet, uneasy about the situation. Sure, slavers are bad and if they die in battle it is one thing, but usually the Sorceress was with groups that either were able to bring captives back to justice or had legal justice already given them. Here in the mines, and even in the villages about, there was no guarantee of justice other than by the heroes themselves. The only thing that could stop the dwarves or orcs or humans from coming on top and enslaving the others all over again was death... or the demonstrated power and interest of the heroes in this area.
But ‘how’ to do that pattern is escaping the Spellweaver, and so her mind continues to race.
....
Perception. Taken10. 30. With Darkvision. Readies Magic Missle. (If Dire Rats charge, 1 Missle per rat, then double up) 3 3 2 5 3
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. Sunday October 28th, 2018 10:26:54 PM
(Sorry, I missed Barratore's command to Anders)
As Anders answers his question, he wanted to make sure the Orc slaves saw that the dwarves were clearly the enemy and that we had them in control.
"Alright Anders, do what Barratore says ... move these dwarves back with the others. Do not attempt to rouse them. Let them sleep it off."
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday October 28th, 2018 11:24:10 PM
FRIDAY POST
Sir Royston rubs his chin in thought at the answers given by the Orcs.
Hmmm... indeed. If only there were some way to keep the mines from developing into slavery again. He had an idea, but now is not the time.
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211 Monday October 29th, 2018 9:22:19 AM
Barratore grumbles and gives a snot clearing snort. "These wizards have to go." Barratore's eyes scrunch and he wrinkles his nose, orcs and dwarves and life long enemies fueled by racial hatred since the dawn of time by every story he has ever heard. Slavery was bad and this type seemed even more so, but the orcs may be no better than the dwarves.
The fighter steps over to Roy, "Can you divine with your gifts if the orcs are evil as well?"
To the orc, Barratore replies, "We are not sending you off anywhere just yet." Barratore pulls some dried meat, bread and cheese from his Haversack and a couple of flasks of water. "Just stay put right in this chamber and don't wander off."
Satisfied the orcs are taken care of, Barratore tries to huddle up with the party to go over their next moves.
"We definitely take out the wizards, destroy the all of the furnace constructs and pursue to the top whatever might be there, if there is anything beyond them." We are already turning orcs loose and I don't see much difference between them and the dwarves, saving who happens to be on top at the moment. I'm unfamiliar with all of the benevolent orc stories. So I'm not going to be going all blood thirsty on the miners and craftsmen that aren't in charge."
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Monday October 29th, 2018 12:44:46 PM Velarin relays what the orcs said to the others and lets the group know that he will not be pulling his punches. The enslavement of children seems to be a line of some sort for him. Tishe’ remains quiet uneasy with the situation.
Sir Royston considers the orcs answers and what could be done to stop this situation from developing again.
Emrys does indeed get Anders moving to gather the unconscious prisoners back in the entry room. Anders complies but mumbles a little to himself. “Sure talk to a slave.”
Brom asks if the Ray can devine if the orcs are evil. He cannot really, if they are they are not evil enough to register. {ooc: to low level} He then gives the orcs some food and instructs them to stay where they are. The orcs are clearly happy for the food and sit down, unsure what else they could really do. He then lets the others know he wants to take the wizards out.
The other passage to the west is uneventful. You find several more orcs there working and are told that the two dwarves that were in that room move back and forth to make sure they are working. At this point you have five orc slaves waiting on you for instructions and seven unconscious dwarves that have been drug to the entry room.
There are sure to be more slaves in the fungus mines as well as god knows what. There is also the promise of more dwarves and slaves moving further in.
What are you doing now?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) Monday October 29th, 2018 7:37:30 PM
V huddles up with the others. "Agreed. Wizards and constructs have to go. I'm not going out of my way to kill any Dwarves, but I'm also not pulling my punches. Combat is combat, as with most foes. As it was since the last wizard, I will stand by if it looks like the fighters can handle things without spells being thrown. What we gonna do with the prisoners and the orcs? If we leave the orcs watching over the Dwarves, the may kill them out of revenge."
V turns from the huddle, and speaks to the Orc in Orcish. "How many other areas of the mines have you been in? Where are we most likely to find the wizards in charge?"
V will then relay what is said to the group
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (141/236 raged); DR 4/- (7/- raged) d20+25=41 ; Monday October 29th, 2018 11:55:06 PM
When the group is ready to move out, Brom will take the lead.
Perception DC 41
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday October 29th, 2018 11:55:44 PM
Sir Royston shares his inability to detect evil in the orcs... Short of smiting one and seeing what happens.
"Perhaps the orcs would like to join us in fighting the dwarves?" Sir Royston muses. "Help us in meteing out justice?"
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See. d12=8 ; d12=4 ; d12=1 ; d12=2 ; d12=7 ; d12=3 ; d12=12 ; d12=5 ; d12=11 ; d12=9 ; d12=5 ; d12=11 ; d12=3 ; d12=10 ; d12=12 ; Tuesday October 30th, 2018 12:06:29 AM
Looking at Barratore and Brom, he realizes that the two are more hurt than they let on. "Don't let your bravado lead you to your untimely ends ... tell me when you're hurt."
He casts two empowered cure spells on each of them.
(Casting Cure Critical Wounds on both Brom twice and Barratore. Empowered by Spiritual Healing. 1st. Cures Brom 4d12+16: 8+4+2+7+16 = 37. 2nd Cure Brom 4d12+16: 3+12+5+11+16 = 47. Cure Barratore 4d12+16: 9+5+11+3+16 = 44.)
(Casting Cure Light Wounds on both Emrys and Valarin. Empowered by Spiritual Healing. Cures Emrys 1d12+5: 10+5 = 15. Cures Valarin 1d12+5: 12+5 = 17.)
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See. d12=8 ; Tuesday October 30th, 2018 12:10:20 AM
He then notices Edson ... "Oh and you too!"
(Casting Cure Light Wounds on Edson. Empowered by Spirtual Healer. Cure Edson for 1d12+5: 8+5 = 13.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+28=41 ; Tuesday October 30th, 2018 12:16:26 PM
Edson moves behind Brom and Barratore.. keeping his eyes out for any traps. Perception for traps 41
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Tuesday October 30th, 2018 1:59:08 PM Emrys wisely notes that much of the party is banged up and just ignoring it. He takes the time to heal several of the party members. {ooc: Brom +84 | Barraore +44 | Emrys +15| Valarin: +17 | Edson +13}
Brom and Edson prepare to move out once a directions is established.
Sir Royston suggests that the orcs might want to join the fight to meter out justice. The orcs are all game though not as hale and hardy as they might be. If given a weapon, even a dagger, they will look to exact revenge on the dwarves.
Velarin agrees that the constructs and the wizards need to go. He also, saving the GM a sense motive spoiler, points out that the orcs might seek revenge on the unconscious dwarves. He then questions the orcs who answer in orcish.
The same orc responds in orcish. “We dig here and over in the fungus mines. Older dig where slaves sleep. Grandparents dug more.” the question of the wizards is one he has difficulty answering for moment and he mumbles, thinking out loud before answering. “Dwarves move around. One wizard in forge when working. Dwarves live further in, wizard to I guess. Spend time in with fungus queen and nasty slimy thing too. If killing them, probably only one would be in fungus if any…. Don’t know.”
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 Tuesday October 30th, 2018 2:50:54 PM
Barratore tilts his head a bit as Emrys casts a powerful healing spell, I guess he was hurt. "Thanks Emrys, forgot about that." Barratore holds a hand out to the orc, "Don't get all excited. You're staying put."
"I say we drop in on the fungus queen and thee nasty slime things first. V's evocation I'm guessing. will work best there. After that we move further in and look for the dwarven leadership."
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Tuesday October 30th, 2018 3:35:21 PM
Tishe’ nods. She will support the team, and has nothing more to add.
..... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday October 30th, 2018 7:43:18 PM
"Thank you Emrys. Best not to get into the mix already wounded"
"Agreed Barratore. As soon as we answer the question of what to do with a bunch of unconscious Dwarve slavers, and a bunch of Orcs possibly looking for revenge on said Dwarves, we can go kick some butt. Unfortunately, I can't say I have an appropriate solution to that problem. Anyone have any brilliant ideas?"
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) d20+25=37 ; Tuesday October 30th, 2018 11:04:01 PM
"Thanks fer that." He says to Emrys.
"Can ya seal them in a room. Maybe wall in the room." He says.
"Let's go dice us up some mushrooms." He says getting ready to lead the way.
Perception DC 37
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday October 30th, 2018 11:38:56 PM
Sir Royston is content to follow with the group. As for the dwarves, binding and gagging them seems prudent...
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Wednesday October 31st, 2018 2:06:31 PM Barratore titles his head as Emrys casts his healing spells, conceding that he was hurt. He then told the orc that he was staying put which seemed to suite the orc just fine. He then tells the group that it is the fungus queen and the slimy things first.
Velarin agrees with Barratore saying "Agreed Barratore. As soon as we answer the question of what to do with a bunch of unconscious Dwarve slavers, and a bunch of Orcs possibly looking for revenge on said Dwarves, we can go kick some butt. Unfortunately, I can't say I have an appropriate solution to that problem. Anyone have any brilliant ideas?"
Brom is also glad for the healing and ready to go dice mushrooms.
Sir Royston is content to follow the group and moves back to the dwarf storage room to bind the dwarves. {ooc: And that is close enough to a brilliant solution for the GM at this point}
Brom is also glad for the healing and ready to go dice mushrooms. He suggests sealing the room in some way to keep the orcs and dwarves separated.
{ooc: If you want to seal the room add it as part of the next post. Even though it is a player created situation I think things are lagging here and I don’t want to hold the entire party. The ocrs are living NPC’s though so whatever you do may or may not have ramifications.}
Moving towards the fungal growth area from the path at the vestibule Brom is in the lead. The path out of the room was once rough stone but has been worn smooth over time. The path itself is only five foot wide and 15 feet tall so squeezing may be required for the bigger party members. Having sharp ears Brom hears a whisper “There coming. Ready!” He can also see that, after about twenty feet the pathway opens up into a not over large room. No enemy is currently in sight however it is a safe bet that whatever is there is ready to act.
{ooc: Give me order though the path as you post, there are readied actions on the other end of things.}
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) d20+18=31 ; d20+25=45 ; Wednesday October 31st, 2018 9:38:29 PM
Brom holds up a fist. He reaches into his haversack and pulls out his everburning torch. With a great heave, he tosses it down the hall, on a line, into the room hoping to trigger whatever ambush is waiting by making them think it's the group holding the torch as it enters the chamber.
AC for his throw: 31
Perception DC 45
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday November 1st, 2018 9:05:44 AM
With the darkvision spell still active on those he placed it on, V will move down the tunnel, 4th in line, after Brom, Barratore, and Royston.
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+21=33 ; Thursday November 1st, 2018 12:00:01 PM
It takes a bit of thinking, but Tishe’ has a possible solution. “Right. We don’t need to weave a permanent fix right now, but a temporary end of hostilities and slavery. So how does this spin?
1. We leave orcs here and send other orcs that are freed to this area. Velarin can talk and explain things. 2. We take the dwarfs, without weapons, to the furnace room and block them in with Emrys’ Wall of Thorns (good for 2.5 hours at 15 level). Emrys shapes it for a hole at the ceiling. Barratorre can lift new dwarves into the furnace room while keeping the orcs with weapons but little leadership and dwarfs without weapons separated. 3. We keep rooting out wizards, orcs, and dwarfs.
Tishe’ thinks it a good plan to take care of the immediate issue. .......
At the tunnel and whispers, Tishe’ , hovering a foot off the ground at her usual place in line, sees Barratorre stop and toss his torch down the tunnel. Feeling that combat is imminent, she uses her Darkvision to watch carefully, and Readies to Dispel the first spell attacking the team. ...... Ready Dispel Magic. Counterspell. 33.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Thursday November 1st, 2018 12:35:43 PM
" Thats a solid idea Tishe.. I'm down for locking them in. As for the orks.. even though orks usually make my skin crawl, slavery is no way to live. "
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See. Thursday November 1st, 2018 1:35:49 PM
"I agree Tishe, that does sound like a proper plan. Im also a talented polyglot if we find other slaves other than orcs. I'm fluent in 17 languages, and I can fake the rest," he says with grin.
(sorry for not posting again. Work is crazy this time of year. And I haven't read everybody's posts yet.)
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Thursday November 1st, 2018 3:27:30 PM Tishe’ comes up with several plans and hovers a foot off the ground near the back of the group.
Velarin makes sure everyone has dark vision active.
Edson agrees that locking the dwarves in is a good idea He also points out that orcs make his skin crawl.
Emrys agrees with Tishe thinking it sounds like a proper plan.
Barratore choses this moment to be silent as does Sir Royston
After doing whatever it is that they do. {ooc: I am trying folks but I cant spend spells for you or roll survival for tying things up.} Brom pulls out an ever burning torch to lob into the room.
{ooc: Dragging dwarves back to the furnace room will take a moment and if that is the plan please let me know. I do not think your intention is to split up the party so I held Brom action of throwing a torch in. I really am not trying to be difficult but you have created a difficult situation for yourselves.}
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday November 1st, 2018 3:38:25 PM
"I agree that we should follow Tishe's plan. It's the best we can do for now, and will only take a few minutes to put the Dwarves in and have Emrys cast the spell. Let's do it, and then we can wreak havoc upon the mushrooms with a clear conscience."
(No tying needed, Emrys just needs to cast the spell which he agreed to do. Think we are good with this if you want to move things along Ryan)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Thursday November 1st, 2018 7:39:03 PM
OoC: Agree. We do all the stuf before and are at the torch throw now. No problem! :-) .....
Hovering a foot off the ground, Tishe’ is ready with her Counterspell (if needed)
...... Ready Dispel Magic. Counterspell. 33.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 Thursday November 1st, 2018 10:04:01 PM
Barratore thinks Tishe's plan is fine. 1. We leave orcs here and send other orcs that are freed to this area. Velarin can talk and explain things. 2. We take the dwarfs, without weapons, to the furnace room and block them in with Emrys’ Wall of Thorns (good for 2.5 hours at 15 level). Emrys shapes it for a hole at the ceiling. Barratorre can lift new dwarves into the furnace room while keeping the orcs with weapons but little leadership and dwarfs without weapons separated. 3. We keep rooting out wizards, orcs, and dwarfs.
Then, it is on to the passage to the fungus area and the queen. Barratore internally finds it odd that Brom hurled a torch into the chamber, but he probably has some idea. Barratore closes in behind him and prepares to rush the room
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10 - Off
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Thursday November 1st, 2018 11:46:28 PM
ooc: Please pardon my absence. Halloween was busier than expected.
Sir Royston is happy to go along with any plan. However, "Do we have any spells with large areas of effect? Something we could cast at the end of the hall and avoid exposing ourselves."
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See. d20+27=36 ; d20+27=39 ; Friday November 2nd, 2018 1:07:49 PM
With Tishe's guidance, Emrys creates a Wall of Thorns in the style she describes. He uses his great knowledge of Engineering and Dungeoneering to help him along the way ... to make it the best it could possibly be.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Friday November 2nd, 2018 1:21:47 PM
The plan is in place and the more physically blessed of the team start moving the unconscious dwarves back to the previous room. Each of the front line fighters can move several bodies and begin to do so. Emrys moves with them to create his temporary prison.
As they get to the far room to deposit the dwarves, there is a commotion form down the hall where you heard someone whisper. The sound of stone on stone proceeds the emergence of three bulky creatures with rocky hide covered in a blue glowing fungus. The sound was clearly their rocky hide scrapping against the walls of the tunnel as they moved. A voice from back down the halls yells manically.
“Grind them to dust! Grind them to dust!”
Those paying attention would note the voice gets quitter as it delivers the command.
{ooc: Map updated}
What are you doing now?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+25=35 ; Friday November 2nd, 2018 8:27:19 PM
(love it when the bad guys appear right next to you.)
"Oh boooys, it looks like company has come a calling. I think they wish to speak with you!"
V will relocate by defensively casting(DC 35, success) a Dim Door. He will appear in the northwest corner of the room(as it is looking at map, next to barrels to Broms right as he comes out of tunnel. squares not numbered)
V will then pull his quicken rod from his handy haversack.
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) d20+28=41 ; 6d20+38=107 ; 6d6+38=62 ; d20+25=42 ; Friday November 2nd, 2018 11:17:06 PM
Brom moves back to engage the new enemies and strikes with one mighty blow.
Attack (rage, pa, ivs): AC 41; damage 62
perception DC 42
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+26=33 ; d20+21=34 ; d20+21=30 ; d20+21=36 ; d20+27=39 ; d20+27=39 ; 2d6+36=45 ; d6=5 ; d6=2 ; d6=1 ; d6+19=22 ; d6+19=25 ; d8+19=24 ; 2d6+26=31 ; 2d6+26=34 ; d6=6 ; d6=3 ; d6=6 ; d6=1 ; d6=4 ; d6=3 ; Friday November 2nd, 2018 11:57:21 PM
Sir Royston unleashes a full attack on the nearest creature.
All power attack.
Bite attack 33 Bite damage 45 + 5 fire + 3 holy
Wing attack 34 Wing damage 22
Wing attack 30 Wing damage 25
Tail attack 36 Tail damage 24
Claw attack 39 Claw damage 31 + 6 fire + 9 holy
Claw attack 29 Claw damage 34 + 1 fire + 7 holy
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+27=34 ; d20+27=33 ; 10d6=36 ; 10d6=30 ; Saturday November 3rd, 2018 1:28:56 PM
Tishe’ has little time to react before the rock monsters are nearly upon her! “They look like creatures and not golems, so maybe...”
Casting Defensively, Tishe’ angles a Lightning Bolt into the one in front of her AND the one behind it! Using her innate spellweaving, she defensively casts a Quickened Lightning Bolt doing the same thing!
And then, steeling herself for deadly claws, the Spellweaver moves back a distance behind Brom and Edson.
..... Cast Defensive Lightning Bolt. 34 pass; 36 damage, Reflex DC 22 for 18 Cast Defensive Quickened Lightning Bolt. 33 pass; 30 damage, Reflex DC 23 for 15 Move (AOO?)
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 Sunday November 4th, 2018 5:37:14 PM
Barratore moves back to where V is calling for assistance. He squeezes through the tight section of the cave passages and comes in behind Edson
'Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10 - Off
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See. Monday November 5th, 2018 9:20:39 AM
Hearing the beginning of a battle, Emrys moves into the hallway, near the entrance to the chamber where all the noise is coming from. Daemon follows in behind him. "We have guests ... let's give them a proper welcome!"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+21=37 ; d20+16=22 ; d20+11=25 ; d4+1=4 ; d4+1=3 ; d4+1=5 ; 8d6=29 ; 8d6=20 ; 8d6=29 ; Monday November 5th, 2018 11:41:52 AM
Edson steps five feet down to help with the creature by Brom. Using Broms strong attacks, Edson Flanks the beast and slashes.
Hit ac 37 4 dmg +29 sneak Hit ac 22 3 dmg +20 sneak Hit ac 25 5 dmg +29 sneak
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+4=10 ; d20+4=18 ; d20+4=10 ; d20+4=18 ; d20+14=21 ; Monday November 5th, 2018 2:21:07 PM Velarin, casting defensivly, teleports across the room into the north west corner.
Hearing the commotion Barratore moves back to the room, squeezing though the narrow hallway. Emrys also in the other room moves into the hallway near the entrance of the chamber where all the noise is coming from.
Before anyone steps in the way Tishe’ lets lose with a lightning bolt and then quick another, quickened bolt. Both creatures take full damage from the blasts. Sir Royston follows the lightning bolts with a series attacks on the blue creature. The attacks quickly end its existence but there was poison in its body and the bite could have been a bad idea. Sir Royston DC26 for or -1 Str and Dex + Nauseated for 1 minute. Save every minute until two are made.
Brom also moves to intercept and lands a heavy blow on the red creature. This attack is followed by Edson whos blades end the red attacker.
Nature DC21 Highlight to display spoiler: { These creatures appear to be rock trolls that have been contaminated with some sort of fungus. They are much tougher then a normal rock troll and like any troll, will regenerate from many injuries. The fungus has also created a poison which can be harmful if ingested. }
The remaining creature in the room rushes forward and attacks the parties pet dragon, er Sir Royston. Its clumsy swing does not connect.
Emrys back in the tunnel hears an additional noise in the room he just left and turns to see another of these creatues burst form the hallway along with the dwarf that fled in this direction quite some time ago. The dwarf is moving as fast as its dwarven legs will carry it towards the north tunnel.
The dwarf and newly arrived creature seem to be dripping wet.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday November 5th, 2018 4:44:54 PM
V casts a haste spell, centered on Barratore, encompassing the entire party, and then waits for the harbingers of destruction to finish off the bad guys.
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 5d4+5=16 ; Monday November 5th, 2018 9:36:55 PM
Tishe’ finds herself bottled up in the caves; she can’t get at either the monster in front of Royston or the sounds of battle from the other room. So she Readies a Magic Missle spell in case the Green Rock Monster is still on its feet after the others get done.
..... Readies Magic Missle. 16
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste. d20+24=28 ; d20+21=24 ; d20+20=25 ; Monday November 5th, 2018 11:07:31 PM
(Knowledge [Nature]: 28.)
"Rock Trolls!" he says with a tone of revulsion. "They regenerate ... any Bright ideas?"
Emrys moves quickly, thanks to Haste, 35ft to the north and casts a very scary curse, augmented with extra witchy wickedness. He looks to see if he notices anything strange about both the troll (orange) and the dwarf (Perception: 24). 'What is dripping off the troll,' he thinks?
(Casting Fear, empowered by Focus Curse. Range: 30'. Area: Cone Shape Burst. Will Save: 27 vs. Panicked condition. Duration: 16 rounds. Spell Resist: 25+2, if necessary. If they save, they are Shaken for 1 round. This should be able to hit both the dwarf and the orange troll.)
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 d20+19=21 ; Monday November 5th, 2018 11:23:44 PM
Sir Royston is overcome by the noxious filth roiling through the creature's blood. He departs from the room as quickly as possible.
ooc: Single move action, accelerated by haste.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) d20+28=29 ; Tuesday November 6th, 2018 9:41:41 AM
Brom moves to engage the green rock troll. However unbelievable it seems, Brom's sword fails to hit it's mark.
Attack (pa, rage, ivs): miss
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+21=31 ; d20+16=31 ; d20+11=17 ; d4+3=7 ; d4+3=7 ; 8d8=37 ; 8d8=30 ; Tuesday November 6th, 2018 12:47:17 PM
Edson steps 5'again to the last troll.. again using Brom to flank the troll.
Hit ac 31 7 dmg + 37 sneak Hit ac 31 7 dmg + 30 sneak
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+13=24 ; d6=2 ; d2=1 ; d20+14=16 ; Tuesday November 6th, 2018 2:30:05 PM Velarin casts haste, centered on Barratore, and waits for the brothers of destruction to do their work.
Sir Royston is overcome by the fluids of the rock troll and moves away into the hallway.
Emrys moves north at great speed. He quickly notices that the troll and the dwarf were recently in water. The dwarf up to mid chest. In places he casts fear in a cone catching both targets. {Dwarf Save: 24 | Running Direction 2} The dwarf, who was already running full out, succumbs to the spell and panics, dropping its weapons and running NE in fear. The fungus covered rock troll is completely unaffected by the spell, clearly immune to mind-affecting effects!
Brom moves to intercept the troll but… he misses!!!!
Barratore has a moment of indecision and stands in the entrance to the room.
Fortunatly Edson is more accurate and his blades do just enough to bring the creature unconscious but almost immediately begins to stir again. Seeing the movement Tishe’ completes her spell ending the troll for good. [i] {ooc: Regeneration would have had it back up on it turn so this seemed cleanist.}
The dwarf, panicked, continues to run until it comes to a wall at which point it moves south, instead of too its original target tunnel.
The troll eyes the witch who cast the spell and moves, attempting to bite him and MISSES!!!
RED: AC:23/11/23 | hp: 77/139 DEAD GREEN: AC:23/11/23 | hp: 2/139 DEAD BLUE: AC:23/11/23 | hp: 73/139 DEAD ORANGE: AC:23/11/23 | hp: 139/139
BLUE DWARF: PANICKED
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday November 6th, 2018 2:39:34 PM
Sir Royston remains at his current location and dry heaves several times.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 10d6+8=47 ; Tuesday November 6th, 2018 6:33:32 PM
V moves into the room to the north and then moves 5' to the west immediately upon entering. He then casts a lightning bolt at the troll (47 damage, reflex 24 for 1/2)
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility 3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=25 ; Wednesday November 7th, 2018 8:28:08 AM
Tishe’ sees the south battle is over and the north battle sounds well in hand. So she makes her way through the passageway to Royston and stands guard as he gets his equilibrium back. Having wretched her innards dry more than once in her career, she casts an encouraging eye to the Dragon Disciple, then watches the tunnels for any approaching enemies.
..... Move 1’ above the floor to beside Royston Perception. 25. With darkvision
Readies Magic Missle. 16
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste. d20+24=40 ; Wednesday November 7th, 2018 10:41:55 AM
Emrys luckily ducks at just the appropriate time. Wide-eyed and feeling squirrelly, he immediately makes a tactical withdrawal back to the narrow hallway. Daemon does the same ... (however, I hadn't moved him into the room)
(Withdraw action, full-round action. just behind Barratore on the map.)
"On guard ... they're not dead ... see as they stir! They're also mindless ... the fungus must be controlling them. My magic failed to grip their tiny, little brains!"
Emrys thinks quickly of other rock troll weaknesses he could possibly take advantage of. [b](Knowledge [Nature]: 40 to recall such weaknesses or disadvantages.)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) Wednesday November 7th, 2018 11:54:04 AM
Brom moves up and into the other chamber.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d3=1 ; d4=4 ; d20+12=14 ; d2=2 ; d20+14=24 ; d8+9=14 ; Wednesday November 7th, 2018 2:22:33 PM Sir Royston continues his wrenching which will undoubtably improve his attitude towards the dwarves. Having sympathy Tishe’ moves to protect her ill companion.
Emrys, wide eyed, knows he was very luck. He quickly retreats and calls Deamon to his side. {ooc: Sorry about moving him with you. If nothing is stated I move him with you? I will leave him alone unless instructed.} He recalls that the trolls regenerating, like most trolls, can be stopped. In this case by acid or sonic. Even contaminated by the fungus there is no other weakness that comes to mind.
Velarin moves into the other room and a bit to the west before casting a lightning bolt at the troll. The toll cannot get out of the way and crackles with energy when he is hit.
Brom moves up with Velarin into the north room.
Barratore and Edson heroically do nothing.
The dwarf continues to flee in blind panic turning 180 when he meets a wall and veering back the other way, still without his weapons.
The troll, having been shocked pretty good, moves and bites, at Brom but he cannot get though his armor. {Hit: 24} {ooc: Velarin, I am assuming you are up in the air as much as you can be so he could not have bitten you despite you hurting him}
RED: AC:23/11/23 | hp: 77/139 DEAD GREEN: AC:23/11/23 | hp: 2/139 DEAD BLUE: AC:23/11/23 | hp: 73/139 DEAD ORANGE: AC:23/11/23 | hp: 92/139
BLUE DWARF: PANICKED
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+21=22 ; d20+16=25 ; d20+11=14 ; d4+3=6 ; 8d8=34 ; 8d6=30 ; Wednesday November 7th, 2018 3:51:54 PM
Edson slashes three times on the troll.. connecting once.
Hit ac 25 , 6 dmg +30 sneak
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d4+5=6 ; Wednesday November 7th, 2018 3:58:11 PM
(Yes, Velarin is as out of reach as possible. Sorry. Should have said Flies not moves)
Not wanting the panicked Dwarf to escape, and not being sure why Barratore has not arrived yet, V flies(high and wide) to block the NW exit. Once there he drops to the ground, and casts mirror image, creating 6 duplicate images of himself, all blocking the exit.
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility 3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 d20+12=17 ; Wednesday November 7th, 2018 10:41:17 PM
Barratore snorts and shakes the cobwebs from his head. Brom had the other one, or rather he soon would and so there is no need to get all panicked. There was only the one very wounded troll left and so Barratore more purposefully does not do anything this time. Assuming the direction the dwarf and troll came from, is where the group wants to go, Barratore moves to that passage to look down it with his Darkvision Perception 17
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10 - Off Haste Spell from V 13/15
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Wednesday November 7th, 2018 11:48:52 PM
Sir Royston waves to Tishe. "Th-thank you. I'm not fee--HOOOOOOOORK." He doubles over and continues to dry heave.
ooc: 7 rounds left.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) d20+28=45 ; d20+23=41 ; d20+18=21 ; d20+13=16 ; 2d6+38=42 ; 2d6+38=47 ; Thursday November 8th, 2018 10:27:59 AM
Brom moves in on the troll and works on the troll.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Thursday November 8th, 2018 2:25:49 PM Edson hack at the troll that has already been killed as he is not in the room with a live target. In the same room Barratore waits in the room thinking he remaining torll is nearly dead.
Sir Royston continues to wretch off to the side.
Brom puts down the remaining toll ending the combat, for the most part, while Velarin flies to intercept the fleeing dwarf.
The dwarf runs towards Velarin and, when he sees him, turns yet again in is blind panic! [i] {ooc: Anyone can grab him at this point with a CMB check if you can get to him.}
With the exception of he dwarf the two rooms the party is in are quiet. The entry room has the path that most of the trolls came from and you have seen parth into. The upper room, M5, also has a path off to the east. The sound you heard and the way things played out you know these paths connect at some point.
What are you doing now?
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Thursday November 8th, 2018 2:35:33 PM As long as nothing exciting happens in the next 42 seconds...
Sir Royston wipes some spittle from his mouth and sighs in relief as the nausea passes. "That was... most unpleasant. Foul creatures." He looks left and right. "These foes came from the tunnel on the right. It seems prudent to continue in that direction."
ooc: And hopefully someone chases down that dwarf at some point in those 7 rounds...
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday November 8th, 2018 6:34:23 PM
"Brom, would you be so kind as to corral the wayward Dwarf running about in a panic? I'm guessing he's not a wizard, but we can double check with the Orcs to be sure. Assuming he's not a wizard, I suggest that we help the Dwarf take a nap, and then continue on into the mushroom realm.They obviously know we are coming at some point, and had plenty of time to prepare, so I can send a fireball their way and you, Barratore and Roy can follow in after it....Assuming Roy is done vomiting troll parts shortly."
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Thursday November 8th, 2018 6:53:33 PM
Tishe’ keeps Royston company and, when he is ready to return, she uses her Read Magic abilities to look over the trolls for magic or treasure.
As usual, she agrees with Velarin’s idea for traveling to the mushroom realm. ....... Read Magic.
Perception for finding treasure. Take 10 = 30
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 d20+25=35 ; Thursday November 8th, 2018 10:52:10 PM
Barratore will make a grab fro the dwarf to hold him still, If he misses or the dwarf slips past, he waves his hand 'Bah! and dismisses him
Barratore is set to back track as Roy has suggested
CMB 35
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10 - Off Haste Spell from V 12/15
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Friday November 9th, 2018 4:26:41 AM
" My mistake, thought that troll was moving" Edson says a bit embarrassed. " Terrible things... trolls. "
" Mushroom realm sounds fine. "
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) d20+29=43 ; Friday November 9th, 2018 10:29:38 AM
Taking V's command, Brom will move to cut off the dwarf's escape and grab him should he get close.
Grab: 43
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste. Friday November 9th, 2018 12:04:12 PM
(I thought the trolls were moving and regenerating as well.)
Emrys is thinking these trolls were bested a little too easily. Maybe his concern is misplaced ... maybe he should be more concerned with the fungus.
"We should be cautious around this fungus. They could be releasing their spores as we speak! The effects could render us mindless, like these repugnant trolls."
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Friday November 9th, 2018 1:14:37 PM
Out of combat and with time Sir Roystons illness passes leaving only a soar throat from his retching. {ooc: Kind of forgot you were a dragon during that, the image is pretty great.}
The trolls are all day and past the point of regeneration. {ooc: I should have been more clear, they were taking well past the point of regenerating}
Brom and Barratore congratulation you have caught a dwarf that eventually calms down as the spell wears off. Until they he screams and thrashes but you are stronger then him and he cannot get away. {ooc: Just let me know what you do with him as part of the next post.}
That deal with the group agrees that the fungus area is the way to go though Emrys does caution about spores. Luckily it does not seem that anything is air born from the trolls.
The plan to store the dwarves is complete and they are secured in the upper room. M5 With that complete the group, finding nothing of value on the trolls, moves down the path they had come from and finds a chamber, fifteen feet tall, with of two parts. The walls are this area a damp and the air is humid.
A passageway leads to the north and one leads further to the west. Both ways appear to open into larger areas and careful looking shows that both are filled with various funguses and mushrooms and have a layer of moss on the damp floor. Creates are scattered about as are buckets and basic gardening and harvesting equipment.
Both of the rooms you can see have some movement here and there, mostly pulsating growths but the moss and fungus are not inherently dangerous. In fact those with any degree of knowledge of nature would know that most are edible and can be used to create various alcoholic beverages.
The growths go almost to the ceiling in many places so if anything is living in there it is hidden from view, possible because your presence is known.
What are you doing now.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Friday November 9th, 2018 4:39:54 PM {ooc: Dragons are always dignified, you know. Except when they are not.}
Sir Royston nods toward Edson. "Can you be troubled to scout the rooms, O Stealthy One?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+9=13 ; Saturday November 10th, 2018 9:01:05 AM
"Let's head to the southern section and work our way in that direction."
"I have been conserving spells, but at some point we will need to rest, and recover spells. It seems we have been at this awhile."(intelligence check to estimate time of day? 13)
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility 3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 d20+12=30 ; Sunday November 11th, 2018 6:33:31 PM
Barratore moves to the east to get a better view of what might be in that cavern. Perception 30
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10 - Off Haste Spell from V 8/15 +1 AC/Attack/Reflex
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Sunday November 11th, 2018 10:21:44 PM
Tishe’ nods at Velarin’s words. “Can anyone block the north passage with some webs or at least an Alarm spell while we check the south passage?” Tishe’s Magic doesn’t help for closing off the north passage for any long period of time. “Or maybe a Stone Shape?”
The Sorceress herself follows Barratorre, but not too closely.
..... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+24=43 ; Monday November 12th, 2018 7:20:55 AM
" sure can Sir Royston. " Edson says. He moves in the direction Royston says, staying in the shadows as he does.
Stealth 43
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+24=37 ; d20+24=36 ; d20+26=32 ; Monday November 12th, 2018 11:20:15 AM
{Perception: 37/36} {Something: 32}
Velain points out that he has been conserving spells but at some point will need to rest and recover spells.
Tishe’ nods at Velarins words and asks if anyone can block the passage they are not going down.
Sir Royston asks Edson if he can quietly look ahead. Edson agrees and he moves off into the darkness while Barratore takes a position near the mouth of the next room. From your vantage point, Barratore, you do not see any movement, but you do hear someone talking. {ooc: See text later}
Moving into the rom Edson finds that despite having looked like a chaotic room of growing fungus it is actuall organized in rows growing form two to ten feet in height. Movement in the room will be difficult at best.
On the far wall you see several slaves working, picking fungus and piling it in large sacks. There are only three guards visible in the area who appear to be keeping the slaves working despite having to be aware that the place is under attack. One can be heard talking to the slaves.
“Keep working, don’t think some invaders will save you form a days work, the trolls dealt with them already.”
It does not appear that the dwarves are aware of anyone being near at the moment.
If there is anything else lurking in the fungus you cannot see it from where you are.
In the room there appear to be two additional exits, both heading to the north.
Map is updated. Room is difficult terrain.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday November 12th, 2018 7:08:12 PM
"Looks like I will stand by and let the swords do a bit more work. No sense throwing big spells for a few Dwarves that will be quickly handled, and dropping a fireball in their current placement is likely to kill the slaves. Once you move in, I will try and monitor the passages leaving the room."
V waits for the fighters to move in and engage the Dwarves
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 d20+23=34 ; d20+18=38 ; d20+18=29 ; d20+13=23 ; d20+8=9 ; d20+23=24 ; 2d6+19=26 ; 2d6+19=24 ; 2d6+19=28 ; 2d6+19=25 ; 2d6+19=25 ; Monday November 12th, 2018 9:42:51 PM
Barratore nods in agreement to V. "You save that for the nasty fungus slime monsters we are inevitably going to come up against on our way to the queen." Barratore drops his sword and decides to get their attention. He quick draws his bow and fires at each of the dwarves
"Just to get your attention! Drop your weapons and put your hands over your head and come on along. Or I'll start shooting for real"
Deadly Aim Blue Dwarf AC 34 Dmg 26 Deadly Aim Yellow Dwarf AC 38 Crit 29 Dmg 24+28+25 Dealdy Aim Red Dwarf AC 23/9/24 Dmg 25/miss/miss
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10 - Off Haste Spell from V 7/15 +1 AC/Attack/Reflex
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) d20+25=39 ; Monday November 12th, 2018 10:34:04 PM
Brom moves into the room with sword drawn.
Haste, Darkvision Rage 12
Perception DC 39
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste. d20+17=35 ; Monday November 12th, 2018 11:24:20 PM
(Sorry for being a slow poster ... the holiday season promotions that Im wading through at my agency are crazy ... especially when you have clients that are more concerned with the rosiness of their cheeks than a hard deadline.)
Emrys waits behind the wall of stone and lets the more sneaky and bulky members of the group take their advantage with the unsuspecting victims in the next chamber. He is becoming quite impatient with all this spelunking. While he feels comfort with the roots of things, he much prefers the starry sky and a cool night breeze. He thinks he should just summon the great beast and call it a day.
(Perception: 35)
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday November 12th, 2018 11:40:33 PM
Sir Royston waits to see if Barratore is successful in using social skills to force a surrender.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Tuesday November 13th, 2018 12:28:23 PM
Edson stays in the shadows moving towards the blue dwarf. His khukri is out.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d100=70 ; d100=10 ; d100=62 ; d20+25=30 ; 2d6+15=22 ; d20+26=39 ; d20+10=20 ; d20+10=11 ; d20+10=15 ; d3=3 ; d20+10=16 ; Tuesday November 13th, 2018 1:18:06 PM {GM Roll: 39}
Edson stays in the shadows his weapon at the ready as Brom moves into the room with his sword drawen.
Velarin comments that he will stand by and let the swords do their work and Emrys, as well, waits. Barratore steps up and alerts the dwarves to his presence as he fires some arrows.
"Just to get your attention! Drop your weapons and put your hands over your head and come on along. Or I'll start shooting for real"
Two of his arrows connect but the middle shot ricochets off of some intervening fungus.
Right, a few things are going to happen now!
The dwarves that are hit grunt in pain as the red dwarf speaks while swinging his hammer at a slave. {Hit: 30 | Dam: 22} There is a spray of blood as the orc falls to the ground and the dwarf yells.
Right you green bastards, just like we told you to the cave.” Clearly they were expecting you.
The dwarves and the slaves quickly move towards one of the openings as Brom notices movement in the ceiling. Multiple long tentacles lash out from a large, fungus covered, stalactite heading for Brom and Barratore.
Brom vs Touch – Hit 20/11 Barratore vs Touch – Hit 15/16
Amazingly only one tentacle is able to connect, striking Brom, who feels numbing start to seep into his limbs. {DC25 Fort or 1d6 Str Damage
Finally, a cackle can be heard coming from the hallway that the dwarves are heading towards as another figure appears. This eerie create has the upper body of a beautiful pale green woman and the lower body of a pulsating mushroom. As she stops, she gestures and a large spore rises from the ground near-ish to Brom.
{Inside dotted yellow is difficult terrain and gives a 20% miss chance to ranged attacks.}
Know Dungeonering – DC24 Know Highlight to display spoiler: { This stalactite is a roper that has been infected by fungus. They have a ranged attack that can sap the strength of those it hits. The tentacles are easy to cut however.
Also these are intelligent creatures that that enjoy discussing life, death and the more evil religions. They are also able to be convinced to serve darker masters if their needs align.
If you beat the DC by 5 ask a question, 10 two questions. }
Know Planes – DC24 Know Highlight to display spoiler: { This half woman half fungs is a fungus queen. This one appears substantially more advance then normal, possible it has enhanced its natural magical abilities. Naturally They can charm and dominate opponents as well as create spawn from those they have killed.
If you beat the DC by 5 ask a question, 10 two questions. }
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+24=30 ; 16d6=53 ; d20+18=21 ; d20+18=27 ; Tuesday November 13th, 2018 7:39:34 PM
V and his 6 images move over next to Barratore and he calls out to the others. "The woman at the far end is the fungus queen. She can Charm and Dominate opponents. Looks like I get to play after all" (know planes 30)
V then yells to the Fungus Queen. "Why do you work with these Dwarves Fungus Queen? They shall be your undoing."
V then launches an empowered Chain lightning with the blue dwarf as the primary target, and then secondary bolts going to all the rest of the enemies except the red dwarf who is out of range.(reflex save for 1/2. save of 29 for primary, 27 for secondary. Damage is 87.(SR 21 failed to affect fungus folk. hero point to reroll. Successful 27 and fungus folk affected)
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility 3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday November 13th, 2018 11:04:22 PM
Sir Royston calls out, "I think we should fall back. This natural bottleneck behind us could make things difficult for our enemies."
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 d20+9=11 ; d20+23=32 ; d20+18=38 ; d20+18=20 ; d20+13=18 ; d20+8=13 ; d20+23=32 ; 2d6+19=27 ; 2d6+19=29 ; 2d6+19=25 ; 2d6+19=27 ; 2d6+19=26 ; 2d6+19=28 ; Tuesday November 13th, 2018 11:33:42 PM
Barratore sticks with his bow and fires a volley at the creature in the middle of the cavern
Deadly Aim Hit AC 32 / 38 crit 20 / 18 / 13 / 32 Dmg 27 / 29 Crit 25 + 27 / 26 / miss / 28
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10 - Off Haste Spell from V 6/15 +1 AC/Attack/Reflex
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) Tuesday November 13th, 2018 11:53:05 PM
posting in a few minutes
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) d20+15=27 ; Wednesday November 14th, 2018 12:08:47 AM
Fort save DC 27
Brom powers up and moves towards the mushroom lady (with haste he is able to move and move to get there.) While moving he shouts back "Run if ya want. Barratore ya comin'?"
Haste, Darkvision Rage 13
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Wednesday November 14th, 2018 5:25:04 AM
Tishe’ takes a glance at Royston, “it would have been a good plan...”, she sighs, and focuses on the battle at hand.
The Spellweaver squeezes past Barratorre and gives him some space. That spore doesn’t look good, so she moves closer to Edson and the first northpassage. “Fungus Queen? In Tattledam there was a young woman selected to be Harvest Queen after every Ranthom Drive, but ‘Fungus Queesn’? Yuck!”
No one mentioned tentacles from the ceiling! Tishe’ adjusts her plans and casts a Quickened Grease Spell on her and Edson’s clothes, making it easier to escape any grapple. Then she turns her attention to the spore, casting a Resilient Sphere around the object, sealing it away from the battle!
.... Quick grease, version2: Tishe’ and Edson get +10 to Escape Artist checks Resilient Sphere. 16 rounds. On spore. Reflex DC 21 or trapped in 15’ diameter Sphere.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+13=26 ; d20+13=26 ; d20+13=20 ; d20+10=24 ; d20+5=23 ; d20+10=23 ; d20+10=14 ; d20+10=13 ; d20+10=28 ; d20+10=12 ; d6=5 ; d6=2 ; Wednesday November 14th, 2018 12:57:27 PM Sir Royston suggests falling back to a natural bottle neck.
The idea of saving spells leaves Velarin’s[ /b] mind as he launches and empowered chain lightning at the new enemies. None of the enemies can avoid the full force of the blast BUT the fungus queen and the roper seems completely unaffected by the attack. {ooc: Can you do that from behind Barratore in the hallway or did you move in front of him?}
[b] Barratore launches a volley of arrows at the roper, connecting with three. One of the arrows felt exceptionally good but failed to find the weak spot. {crit not confirmed}
Hasted Brom moves right up to the fungal queen who looks a little surprised by the rapid approach.
Tishe’ looks at the spore and thinks nothing good can come of it and so encases it in a resilient sphere. That done she makes Edson a bit more difficult to get ahold of, coating him with grease.
Edson enjoys his hiding spot and Emrys… well who knows what goes on in a bloodwitches head.
The dwarves and the orc continue to retreat towards the tunnel and a few of the slaves disappear down the hall.
The roper again launches out several sticky strands, two at Brom, two at Barratore and one at Tishe’.
{Brom Hit vs Touch: 23/14 | DC25 Fort or 5 Str Damage} {Barratore Hit vs Touch: 13/28 | DC25 Fort or 2 Str Damage} {Tishe’ Hit vs Touch: 12}
The fungal queen takes a small ‘step’ away from Brom before using its natural powers to try and dominate his mind. {DC25 Will save vs Dominate} Her attempted command is simple. “Go home!”
Edson stays in the shadows and moves up to the blue dwarf... like i posted Tuesday..
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday November 14th, 2018 1:30:57 PM
OOC: Being as V is flying, I was thinking I was above Barratore and a few feet behind him. I'll try and mention height from ground in future posts.)(also, you had SR listed as 25 for both fungus people last round, I see it's updated to 27 for one this round. I used a hero point to get to 27 last round, so unless they are immune to electricity, it should have still affected them. Please let me know as it will effect my actions this round)
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 d20+21=33 ; d20+23=30 ; d20+18=24 ; d20+13=27 ; d20+8=13 ; d20+23=39 ; 2d6+19=26 ; 2d6+19=29 ; 2d6+19=27 ; Wednesday November 14th, 2018 10:51:44 PM
Barratore's body fights off the Roper's poison Fort Save 33 and he then sends another volley at the roper. Three arrows penetrate the things tough hide Deadly Aim Hit AC 30 / 24 / 27 / 13 / 39 Dmg 26 / miss / 29 / miss / miss / 27
He calls back to Roy to get his scaly golden hide up and into the fight
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10 - Off Haste Spell from V 6/15 +1 AC/Attack/Reflex
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste. d20+27=29 ; d20+22=38 ; Wednesday November 14th, 2018 11:13:08 PM
(Knowledge [dungeoneer]: 29. Knowledge [planes]: 38)
Emrys awakens from his momentary trance, he whispers, "fungus queen!" He knows all to well what she is capable of. He moves up behind Barratore and spots Brom charging in on the queen. He yells out to Brom, "Accept my ward, dear Brom!" He begins to cast one of his more powerful spells ... a ward spell to shield his mind.
(Casting MIND BLANK on Brom. Range: 65ft. Duration: 24 hours. Brom gets a +8 resist bonus on all saves vs. Mind Affecting spells and effects. It blocks all divination spells ... even from Wish and Miracle spells and Arcane Eye.)
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 5d4(1+4+3+2+1)+5=16 Wednesday November 14th, 2018 11:54:34 PM
Sir Royston advances 30 feet forward (just to the bottleneck) and casts a magic missile spell at the fungus woman.
ooc: 16 force damage, no save.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) d20+18=34 ; d20+11=29 ; d20+29=32 ; 6d6+38=67 ; Wednesday November 14th, 2018 11:57:22 PM
Fort save DC 34, Will save DC 29
Brom shrugs off the weakening effect and responds to the fungus woman "Go home, don't think so. You go home." He moves in and takes a big chop at the fungus.
Attack (rage, pa, ivs, haste): AC 32, damage 67
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+11=21 ; d20+11=12 ; d20+11=26 ; 4d6=12 ; 4d6=16 ; 4d6=16 ; d20+18=24 ; d20+18=22 ; d20+18=24 ; Thursday November 15th, 2018 8:12:04 AM
Tishe’ realizes two things in the first moment of combat. The first is the tentacles stalactite isn’t trying to ensnare anyone, only to weaken the heroes. The second is because of her magical force protections, she is more protected by the attacks than her packmates to its insidious caresses.
“So I’ll weave an end to the burr in the pattern”, she states.
With Barratorre’s arrows, the stalactite looks to be on its last... do stalactite monsters have legs? So Tishe’ takes her time to cast a Still Scorching Ray, her Spellweaver abilities giving them a greater chance to affect the spell resistant enemy!
The spell fizzles against the resistant stalactite, and Tishe’ attempts to heroically overcome it to no avail!
She casts a Quickened Scorching Ray and that fizzles as well!!
...... Still scorching Ray. Touch AC. 21/12/26. SR 24. Fail! Hero Point! 22. Fail!! Quickened Scorching Ray. SR 24. Fail!!!
..... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 10d6+8=39 ; d20+18=26 ; d20+11=17 ; d20+11=29 ; d20+11=12 ; 4d6=15 ; 4d6=16 ; d20+18=19 ; d20+18=28 ; Thursday November 15th, 2018 9:24:47 AM
Flying a few feet above Barratore's head, and a few feet behind him, V and his 6 images start by using his quicken rod to drop a fireball between red dwarf and the stalactite, where it will only affect those two creatures (39 damage, reflex save of 24 for 1/2 damage, SR 26)
V then casts and throws an empowered scorching ray targeting only the stalactite unless it falls, then remaining rays targeting red Dwarf. (ranged touch of 17,29, and miss)(damage 26 and 28)(SR 19 and 28)(seriously. this die roller is awful)
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste. Thursday November 15th, 2018 9:31:25 AM
Reminder:
BROM has MIND BLANK cast upon him. He gets +8 to saves vs. mind affecting spells and effects.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+25=39 ; 2d6+15=21 ; d20+10=20 ; d20+10=18 ; d20+10=30 ; d20+10=23 ; d6=3 ; d6=4 ; d6=6 ; d6=2 ; d20+5=19 ; d20+19=38 ; Thursday November 15th, 2018 2:51:52 PM Edson moves towards the blue dwarf, well the hallway they are headed too really.
Barratore lands four arrows severely injuring the roper before calling to Sir Royston to get into the fight.
Emrys casts a spell to aid Brom. {ooc: Please see email note on this spell.}
Sir Royston moves up thirty feet, well tries to, as that would put him on top of Barratore. Stopping behind his teammate and under Velarin he sends some force missles at the fungus queen. {ooc: Did you check the map or have something else in mind for the move? Not sure I should grand line of site around a large creature in a corridor but going to go with it. Remember next time I do not give the benefit of the doubt.}
Brom shakes off the effects of the Fungus Queens spell and tells her to go home as eh moves and chops into his enemy.
Tishe’ is confident until she isn’t and her spells fizzle while attempting to kill the roper. {OUCH!}
Velarin follows up Tishe’ attack with a fireball that fails to harm the roper and does partial damage to the dwarf. He follows this up with a pair of scorching ways hoping for the dwarf and the roper but it takes both to finally kill the roper! Its stalactite body crashes to the ground below destroying a section of the fungus garden.
The slaves continue to flee towards the hallway, hoping that Brom will not cut them down, and the blue dwarf makes his escape, maybe. {Edson, do you want to attack him as he runs by? He does not see you.} The yellow and red dwarf find themselves cut off form escape and, resigning themselves to fighting to clear a path, they move towards Brom. Only one gets close enough to attack.
{Yellow at Brom - Hit 39 | Dam: 21}
The fungal queen takes a step away and again summons a sporepod, this time right behind Brom.
Dead Stalactite – AC: 27/10/26 | HP: 6/172 | SR27 DEAD
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 d20+23=28 ; 6d6+19=34 ; Thursday November 15th, 2018 9:59:04 PM
Barratore moves into the cavern and takes Aim on the Fungus Queen while yelling at the dwarves, "Not your fight dwarves, just sit down and you get to not die today' Move 40' Deadly Aim, Improved Vital Strike Hit AC 28 Dmg 34
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10 - Off Haste Spell from V 5/15 +1 AC/Attack/Reflex
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (211/236 raged); DR 4/- (7/- raged) d20+31=37 ; d20+26=37 ; d20+19=22 ; d20+13=23 ; d20+29=30 ; 2d6+38=46 ; 2d6+38=46 ; Thursday November 15th, 2018 11:21:36 PM
Brom takes the hit from the dwarf. He steps up to the fungus lady and then splits attacks between the dwarf's weapon and the fungus queen.
"Yer not gonna like this dwarf.[/b]"
Sunder weapon (yellow dwarf; pa rage, imp sunder, haste): AC 37, 37; damage 46, 46
Attack (fungus queen; pa, rage, haste): all misses (the haste swing was a nat 1)
Haste, darkvision, rage 15
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 5d4(1+2+2+3+2)+5=15 Thursday November 15th, 2018 11:53:06 PM ooc: My apologies for yesterday. I viewed the map on my phone, and I think I got the icons confused.
Sir Royston moves further into the cavern and fires another volley of magic missiles at the fungus queen.
ooc: 15 force damage, no save.
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste. d20+21=25 ; d20+21=37 ; d20+21=36 ; d20+21=32 ; Friday November 16th, 2018 12:02:19 AM
(Emrys had moved up behind Barratore last round. He now occupies the empty square 10ft west of Tishe.)
"Let's expedite this battle, shall we."
Emrys delves into the darkest recesses of necromantic talents. Using cursed words so dark and depraved it may cause those of weaker stock to evacuate the contents of their stomachs and bowels.
(Casting Living Voodoo Doll on the Fungus Queen and the dwarves, empowered by Focus Curse. Curse: Blindness. Targets: Himself and 1 creature/3 levels. Range: 260ft. Duration: 16 rounds (D). Saving Throw: None. Spell Resist Rolls: Fungus Queen 25, Dwarf Red 37, Dwarf Yellow 36, and Dwarf Blue 32. Emrys' Spell Penetration is 19, +2 Focus Curse = 21.)
Emrys' eyes begin to turn dark and seep a black, putrid ichor and pours down his face. The same happens to the Fungus Queen and her dwarves.
Speaking mentally to Daemon, he says, "To my side Daemon, you are now my eyes!"
The viper slithers forward saying, "Ceeertainly!". Unbeknownst to the blind Emrys, Daemon is smiling wickedly.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+19=27 ; d20+14=22 ; d20+9=17 ; d4+1=3 ; 8d6=27 ; Friday November 16th, 2018 5:22:57 AM
Edson slashes at the blue dwarf.. ( I'm lost). He connects once. 3 dmg + 27 sneak
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Friday November 16th, 2018 8:00:23 AM
“Watch out for the spore!”, Tishe’ calls to Edson, but the scrappy rogue seems to be a bit lost. While it’s going to make things harder for the others to wax the ‘Queen’s thread, Tishe’ conjures another Resilient Sphere to contain the spore. But the Spellweaver recalls a seldom used flexibility of spellcasters, and deliberately reduces the power of the spell to make the Sphere only 10’ in diameter! ...... Fly into the cave, 1’ off floor Cast Resilient Sphere on spore. CL 10 Reflex DC 21 or enclosed in force Sphere.
Caster Level from corebook: “You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.” ... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d8=6 ; d20+25=36 ; d100=39 ; d2=2 ; Friday November 16th, 2018 1:29:01 PM
As the blue dwarf tries to fell Edson’s blade cuts deep bring the dwarf low and bleeding to death.
Barratore steps further into the room and fires a single arrow at the fungal queen that clipsher shoulder.
Brom first breaks the earthbreaker of the dwarf before attacking, and missing, the fungal queen.
Sir Royton steps into the room and launches off more foces missles smacking the Fungal Queen who is regretting her life choices, I think.
Emrys… Well Emrys does one of those things that only he can do. Using more powerful magic he blinds the dwarves and the fungus queen.
Tishe’ again captures one of the creatures spores in a resilient sphere of force.
The yellow dwarf quickly finds his weapon broken and then finds that he cannot see. Blind, and unarmed he puts his hands up surrendering.
The red dwarf also finds himself blinded but still steps forward and swings at the general area he knew Brom was in. His swing would have connected iff he could see but as it is he misses and slams the hammer into the ground. {Dwarf or Brom: 2 |Hit: 36 | Blind: 39} As the hammer hits the ground he starts yelling. “I surrender. I’m blind damn it!”
The fungal queen, green sap like blood dripping from her shoulder also suddenly goes blind. Cursing under her breath she takes a step away from the danger and melts into the fungus around her. Know Natrure DC25 Highlight to display spoiler: { She used a natural version of Transport Via Plants. It is an innate ability that she can do as a move action. }
The remaining slaves stop moving as soon as the dwarves surrender and stand back to the wall, unsure what to do next.
EXPERIENCE Owed XP: 17067 for last dwarf fight Owed XP: 5000 for solution to dwarf prisoners Owed XP: 18525 for trolls and dwarf Owed XP: 21667 for dwarves / roper
Dead Stalactite – AC: 27/10/26 | HP: 6/172 | SR27 DEAD
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday November 16th, 2018 8:55:50 PM
V moves 10' into the room and casts see invisibility, attempting to spot the suddenly vanished fungus queen.
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (211/236 raged); DR 4/- (7/- raged) d20+25=38 ; Saturday November 17th, 2018 12:10:45 AM
Brom keeps his guard up after the fungus woman fades. He had no idea what she could do and he didn't want to be caught unaware.
"Check the dwarf." He says while looking about.
Perception DC 38
darkvision, rage 16
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+10=29 ; Saturday November 17th, 2018 5:15:47 PM
Tishe’ agreed with brom, she isn’t at all certain the Fungus Queen is gone far. “I’ve got a spell to kill all the Fungus in this room”, she states without trying to bluff (she is sure her Freezing Sphere cast a couple times can do it). “Come out and we won’t have to kill you like a dog.”
What Tishe’ doesn’t say (Bluff 29) is she is worried that killing all the Fungus would make the caves unlivable for dwarf and orc alike. .... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday November 18th, 2018 11:41:29 PM
FRIDAY POST
Sir Royston furrows his eyebrows as he scans the room. "Does anyone have a glitterdust spell prepared?" He doesn't advance any further.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Monday November 19th, 2018 2:41:13 PM
Tishe says out loud that she has a spell that will kill all the fungus, attempting to get the fungal queen to come from hiding, if that is what has happened. There is no response.
Velarin enhances his vision but finds no trace of the fungal queen. Barratore looks around and finds no trace of her. Sir Royson asks if anyone knows glitterdust.
{ooc: The Know Nature from last post is still out there.}
Barratore wants someone to check the dwarves. The dwarf that had been stabbed by Edson has bled out in this time but the other two are alive and have dropped to their knees. One is beside himself thinking that he is blind forever.
From what you can tell the Fungal Queen appears to be gone or hiding very well.
What are you doing now?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday November 19th, 2018 8:05:04 PM
"Let's place these Dwarves with the others. Do we continue on, or rest? If we continue on we press the advantage and don't give them more time to prepare than we already have, but risk fatigue or running out of spells. If we rest, they have time to prepare defenses or liberate the captive Dwarves, but may be confused as to our disappearance and then surprised by a sudden return in an unexpected location"
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Monday November 19th, 2018 9:54:14 PM
Tishe’ thinks Velarin summed up the situation very well. She take account of her reserves and casts her vote. “I’m for keep going. I’m good for a couple more battles at least, and I think we got two of the three Dwarf Wizards. There should be only one more out there. “
As usual, Tishe’ will side with the majority or with Velarin in case of a tie.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 Monday November 19th, 2018 10:24:59 PM
Barratore retrieves his sword and puts away his bow. "Could the queen thing be part of the fungus about us? I say we destroy the fungus of this area to encourage it to come out where we can put an end to it."
Destroying fungus and mind controlling plants is no problem for the fighter
"V? Tishe? Emrys? One of you have to have some good magical fire and plant killing spells right?"
Barratore wants to push the advantage and not pull back
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste. d20+24=28 ; Monday November 19th, 2018 10:51:05 PM
(Knowledge [nature]: 28)
The still blind Emrys responds, "Yes, kill off this crop. She can teleport though the fungus, like a dryad through trees of the root. She has retreated ... my hope was that she would be lost in the murk. Alas, her mind's eye I could not blind."
He waits until the dwarves are disarmed and subdued before he releases his curse of blindness.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (211/236 raged); DR 4/- (7/- raged) Monday November 19th, 2018 11:04:47 PM
Brom agrees that pushing on is best.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday November 19th, 2018 11:06:41 PM "Onward and upward. We should not let the fungal queen find respite or heal her wounds."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Tuesday November 20th, 2018 8:16:38 AM
" Fungal queen?" Sounds like a bad named band of minstrels or something. " Edson moves with the others.. there was more to this whole situation.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Tuesday November 20th, 2018 2:31:56 PM Velarin wishes to place the dwarves with the others and askes about continuing or resting. He lists the pros and cons of resting. Tishe’ thinks V summed it up and votes for keeping going, at least for a bit.
Barratore retrieves his sword saying that the fungus queen could be part of the dungeon and votes to destroy the fungus in the area. Brom agrees with pushing onward as does Sir Royston. He states that he does not want the fungal queen to heal her wounds.
Emrys, still blind, agrees with killing off the crop. He lets them know that she can teleport though the fungus like a dryad thought tree roots. Once the dwarves are subdued he cures his blindness.
Edson adds that the funbgal queen sounds like a bad name for a band of minstrels.
First things first the group packages up the dwarves and heads back to the enclosure. As they move back they hear a shout. “Run I hear them.” and some scampering. Coming back they find the enclosure and dwarves there but also two dropped torches near the wall.
Also a quick scout of the room to the north of the fungus room, without going in, reveals a large chamber with some fungus but also rows of barrels and equipment for making wine. From the entrance you cannot see the entire room but you can make out what looks like at least one more of the spore pods the Fungal Queen had been summoning near the NW corner.
You are free to go wherever you want, if you look at old maps you can see everything you have explored.
{ooc: Tishe’ suggested some spells but I don’t want to be presumptiouos on her using them.}
{ooc: More map has been revealed.}
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+11=17 ; d3=3 ; Tuesday November 20th, 2018 5:42:07 PM
Tishe’ thinks a bit then shakes her head. “If the Fungus Queen can Dim Dior between plants, there’s no telling where she is. Could even be in a cave we can’t get to but mushrooms grow. I think we’ll just have to be on our toes. If we meet her again, I have a spell for stopping her from ‘porting again...”
The Resilient Spheres end after a minute and a half, and Tishe’ doesn’t want spores everywhere. So after the look-see, she casts a cantrip, Acid Splash, and throws it at a spore 20 feet away....
..... Acid Splash Touch ac 17. 3 acid damage on spore.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday November 20th, 2018 6:24:20 PM
"Lovely. If we leave the Dwarven prisoners here, they will have rejoined their companions in relatively short order, and likely been healed up and re-armed. This entire situation is becoming more and more problematic. I think we have little choice but to press on, and try and move along as quickly as we can."
"Unless someone has a better plan, I will cast my mansion. Instead of using it to heal up in peace and quiet, we will use it as a jail, putting all the Dwarves we have collected so far inside it, and not giving them the permission to leave."
"Us Spellcasters will have to mostly stand back and watch the fighters do their thing until we get to a major target, or one of them gets in trouble. Either way, the name of the game for us casters is spell conservation. Dwarves that aren't killed will need to be good and unconscious and left where they lay, or else we need to bring them back here and put them in the mansion. Fighters, now may be the time to skip the non-lethal force and end things quickly. They wouldn't hesitate to do the same to us. Unless someone has a thought on a plan of action that would work better, let's put the Dwarves in the mansion, and Continue on where we left off, following the fleeing Dwarf and slaves to the North."
Unless there is disagreement or another idea, V will cast the mansion to be used as stated
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 Tuesday November 20th, 2018 10:59:22 PM
"Good thinking V. I'll tie them good and we drop them into the Mansion. Their only way out is to free themselves and I can tie a pretty mean set of knots." Escape Bindings Escape check is DC 20+CMB or 45 for Barratore
Barratore would like to move north, into M2 and barring nothing there, then move to the north of M1 and to the right. Barratore will travel with his sword out, shield stowed.
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10 - Off
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday November 20th, 2018 11:53:37 PM
Sir Royston follows closely behind Barratore.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (211/236 raged); DR 4/- (7/- raged) d20+25=41 ; Wednesday November 21st, 2018 12:42:42 PM
Brom didn't have anything to say. He agreed with everyone's use of there expertise. They knew their own spells/skills and that was fine for Brom. He was glad the casters we're finally getting out of his way and letting him let loose.
Brom will take the lead.
Perception DC 41
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Wednesday November 21st, 2018 12:44:16 PM
Tishe’ thinks for a bit and comments that the Fungus Queen could be anywhere, as far as she knows, but she thinks she has a way to stop the teleporting. She then tosses some acid at the spores which takes some time but eventually wears the spores away.
Velarin comes up with a new plan, putting the dwarves inside the mansion. He lets the front line know that the casters may have to hang back some to conserve magic and it might be time to use lethal force.
Barratore agrees with the idea and manages to find plenty of rope to start tying up the dwarves. {ooc: Not going to play a resource game there is plenty of rope in the room with all the crates.} Sir Royston follows Barratore around as he works and after about half an hour all the prisoners are secure in the mansion. The orcs are tucked back where they were left and have not moved.
Brom is happy to take the lead and let everyone work out their own stuff. The questions is the lead to where?
You have options on where to head next but nothing, in this time, has moved to attack you from any of the paths that you have.
{ooc: How long is the Fungus Queen blind for? Asking for a friend.}
{ooc: Map now shows all you know about this area. The half room is the one you looked in from the south.}
*EDIT* I just noticed Velarin wanted to pick up where you left off. Can I take that to mean the room you have seen part of?
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+20=33 ; Wednesday November 21st, 2018 3:29:47 PM
Edson moves behind Brom, following the warrior wherever he goes. Perception 33
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday November 21st, 2018 5:35:32 PM
(Yes, which is pretty much in line with where Barratore wanted to go.)
"Alrighty then. Dwarves are safely tied and stowed in the mansion, and the orcs are still hanging about. If they gather dropped weapons at this point, so be it. They should be able to defend themselves. Let's go with Barratore's plan and go back and see if we can clean out the fungus area (M2) and everything connected to it. Once that's done, we can head into the other areas that have already split off."
Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 d20+12=17 ; Wednesday November 21st, 2018 10:22:48 PM Perception 17 Barratore takes up a spot behind the more keen sensed Brom as the group moves to teh partially known cave and then off to the other sections.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Thursday November 22nd, 2018 12:38:05 PM
Moving to the north you find another room full of fungus. {M2 on map slide 2} Inside and to the west you see another spore pod and at this point recognize that these act as places she can teleport too. There is however no sign of the fungus queen so it is possible she had more nodes, maybe to get around the tunnels quickly. {ooc: This is probably just me but I love giving smart NPCs mundane uses for their powers.}
Further to the north in the room there appears to be a small lake, the water is fresh so it is probably spring fed from below. Beside it is a great deal of equipment used to make fungus ale and wine, clearly fresh water is necessary for both growing the fungus and making the wine.
There are two paths leading from this area to the west. The southern one leads back to M4 and the northern leads back towards M5, where the dwarves were formerly stored.
With some examination you see two gaps in the ceiling, where the cavern is worn mostly flat, the spots are the rough size of a roper.
{ooc: Moving you to the last room on this side.}
Backtracking to the fungus room you scout the final tunnel in the fungus area. Here you see a rather unusual site. The room has many stalactite and stalagmites scattered thought and on three stalagmites there are bound orc slaves. The slaves are bound, gagged and unconscious.
A voice comes from the dark as one of the stalactites stirs.
Undercommon Highlight to display spoiler: { “Come further and these slaves will die, you see yourselves as heroes you don’t want that. Turn back, to the dwarves and leave us to play with the green skin brutes. We can breed more, when the dwarves are gone, to serve and feed us. “}
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday November 22nd, 2018 7:42:52 PM
"Ah. Undercommon. Haven't heard that in quite a few years. The bad guy says “Come further and these slaves will die, you see yourselves as heroes you don’t want that. Turn back, to the dwarves and leave us to play with the green skin brutes. We can breed more, when the dwarves are gone, to serve and feed us. “"
V waits for the fighters plugging up the hallway to move into the room so he can have a look at what's going on.
"Let's try and Keep an eye behind us as well. If she's not in here, the Fungus Queen is likely lurking about. We may have a room worthy of a couple spells."
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Friday November 23rd, 2018 12:01:22 PM
Edson waits for Velarin to translate the giberish. If they speak undercomon, they were probably good at seeing in the dark and would pose a problem for his stealth. Edson holds to see what they others do.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Friday November 23rd, 2018 12:46:39 PM
Tishe’ listens to Velarin’s translation. “The voices speak as if dwarves and orcs are different groups from them. So there is another tribe involved that are the true masters under this mountain.”she turns and looks at the other Defenders of the Vale. “Leaving is out of the question (she says assuming the others feel the same) so how do we either rush quickly enough, sneak unseen enough, or get behind them to foul thier plans?”
Tishe continues talking and making plans. She thinks Edson and Emrys are sneaky enough, and V, herself, (and Royston?) can ‘port behind the Undercommon Ones if they know a location. “We need to have a destination, and I don’t have the magical means to do so. Do you?”
..... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Friday November 23rd, 2018 2:14:01 PM {ooc: If you check the current map, the room with the speaking stalactite, its a roper, is the end of this branch of the tunnel.}
Hearing the party talk among itself the roper shifts around some on the ceiling and its tenderals snap near the ocrs, not connecting with them, and retract bacl.
Undercommon Highlight to display spoiler: { "In a fight, we will die but maybe weaken you some. Don't risk that, leave us. We are a long lived race do not waste your fleeting time on us." }
Sense Motive 25 Highlight to display spoiler: { The roper clearly does not want a fight. It would rather live and let live with the bonus of if you create a power vacuum they can do what they want. }
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+5=9 ; Friday November 23rd, 2018 3:54:09 PM
"I have nothing prepared to give us locations. If we go in after them, then the Orc slaves may or may not die. We should save all we can, but if a few Orcs do not survive, there are many others in here that will not be future slaves to these foul things."
V again translates what the Ropers have said, and waits for those in front of him to move
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+10=14 ; Friday November 23rd, 2018 4:38:29 PM
“We can’t let that happen”, says Tishe’ quietly, “get ready to move on my distraction.”
Feigning distress, Tishe’ pushes past the others. “No! Don’t hurt them! Take me instead!” She keeps her hands at her sides and doesn’t try to move, all but inviting the Roper to strike her with hits weakening tendril power.
Then, (pending she isn’t unconscious by being at 0 strength) unmoving and unspeking, the Spellweaver casts a spell! Rainbow patterns of distraction cascade around, centering on the Roper. “Now!”, she shouts
... Bluff distress. 14
Touch AC 22, 11 Str to be at 0
Cast Silent, Still Rainbow Pattern. Will DC 22 or fascinated. Can fascinate up to 24HD creatures
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (211/236 raged); DR 4/- (7/- raged) d20+18=30 ; Sunday November 25th, 2018 10:32:49 AM
Brom speaks before letting Tishe do her crazy plan. If his doesn't work then he let's her do her thing.
"Better to die free then live as cattle fer these things." He says. "Free them all now and I will let you take breath a little longer. Know this monsters, I am Brom! I have fought dragons, demons, vampires, giants, sea monsters. No evil has faced me and survived and none will. Free the slaves and live a little longer or don't and die now. Make yer choice. I'm not very patent."
He stands in a "ready to go" stance.
Intimidate DC 30
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste. Monday November 26th, 2018 9:27:51 AM
(The Queen is blind as long as Emrys is ... which isn't anymore.)
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+10=19 ; d20+10=27 ; d6=3 ; d20+9=20 ; d20+11=23 ; d20+11=31 ; d20+10=30 ; d20+10=22 ; d6=5 ; d6=6 ; Monday November 26th, 2018 3:19:27 PM
Velarin explains that slaves may or may not die if they attack but if not many will in the future.
Brom attempts to halt Tishe’ with a nice speech. Free them all now and I will let you take breath a little longer. Know this monsters, I am Brom! I have fought dragons, demons, vampires, giants, sea monsters. No evil has faced me and survived and none will. Free the slaves and live a little longer or don't and die now. Make yer choice. I'm not very patent." The roper looks on, its alien intellect taking in the threat. It is clearly aware what you can do but is boxed in and will not just back down despite being shaken.
Tishe’ comes up with a masterful gambit, feigning distress and pushing into the room. “No! Don’t hurt them! Take me instead!”
The original roper pauses but two more stalactites stir from their position and one, blue, lashes out at the caster with two strands. {Hit: 19 / 29 Str Dam: -/6} As the tendril hits Tishe’ completes her gambit casting Rapinbow Pattern. {ooc: Love that move Tishe’. It has to be rewarded, they each get an additional -2 to will and you get a HeroPoint.} The pattern only fascinates the center, black, roper.
The red roper lashes out at two orcs draining strength from them. {Hit: 30/22 Str Dam: 5/6}
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday November 26th, 2018 3:26:59 PM
V again waits for the crowd in front of him to clear. He will let the fighters address the problem before becoming involved with his spells. Instead, the wizard turns and watches their rear for any incoming surprises.
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
Barratore Steelwind (Dan K) AC: 31 (T 17 FF 26), CMD:43; HP: 209/211 d20+26=38 ; 6d8+31=62 ; Monday November 26th, 2018 9:07:02 PM
Barratore charges in and tries to cleave the north Blue roper in two. Move 25' PA Gtr Vital Strike Hit AC 38 Dmg 62
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 6/10 - Off
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (211/236 raged); DR 4/- (7/- raged) d20+33=49 ; 6d6+43=63 ; Monday November 26th, 2018 10:59:32 PM
Brom takes the opening given by Tishe to move in on the red Roper.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 2d4(1+3)=4 2d4(3+3)=6 2d4(1+2)=3 d4=1 Monday November 26th, 2018 11:56:29 PM
Sir Royston advances until he can see the ropers (move action) and casts a spell. "Yol Quethsegol!" An immobile, blazing curtain of shimmering violet fire springs into existence. The flames burn the ropers.
ooc: Cast wall of fire. 4 fire damage, 6 fire damage, 3 fire damage. No save.
The flames also burn Brom a teensy, weensy, tiny bit.
ooc: 1 fire damage. No save.
"Apologies, Sir Brom! I would be happy to heal you shortly!"
Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. d4=1 ; Tuesday November 27th, 2018 12:02:41 AM
Thinking 16 minutes has passed since they last fought, Emrys casts his favorite necromancy once again.
(Casting Spectral Hand. Duration: 16 minutes. Deals 1 point of damage to Emrys.)
Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. Tuesday November 27th, 2018 12:06:30 AM
Emrys and Daemon also move around the corner to be able to see in the room ... being sure to keep a safe distance from the melee.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+21=35 ; d3+3=5 ; 8d6=33 ; Tuesday November 27th, 2018 12:45:35 PM
Moving in, Edson helps with the red one, using Brom to flank.
Hit ac 35 5 dmg 33 sneak
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Tuesday November 27th, 2018 2:58:49 PM
Tishe’ withdraws, dodging to make herself even more difficult a target
..... Full Defense. + 6 AC. (Currently touch AC is 28)
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+20=22 ; d20+10=19 ; d20+10=15 ; d20+20=35 ; 4d8+18=41 ; Tuesday November 27th, 2018 6:34:16 PM {ooc: Tishe’ I owe you a save on the str damage I think. {DC25 Fort or 1d6 Str Damage}
Tishe’ quickly withdraws dodging to make a harder to hit target while Emrys moves to be able to see in the room but keeping a good distance and casts spectral hand. Like the others Velarin waits for the crowd in front to clear.
Sir Royston advances and seizes the moment calling forth a wall of flame that flat out kills two of the already badly beat up slaves. The wall also does minimal damage to the Ropers and breaks the fascinate off of the middle one. {ooc: Cold man. Cold.}
Barratore moves in and delivers a heavy hit to the hanging roper.
Brom, takes the opening created by Tishe and moves in and also lands a heavy blow on the Roper while getting burned.
Edaon… move in to get flanking and also takes damage from the wall of flame before striking the roper.
{ooc: Edson, you original position is surrounded in yellow so you can find it. To get to flanking I think you need to get to where I put you and I am not sure how you could do that. Please let me know if you can actually make the move. I will forgo the AOO for moving there even though you did not roll because I am sure you would have made iet.}
{ooc: Sir Royston, what damge would the wall do to Edson if he can get there?}
The red Roper speaks even as it is attacked. Undercommon Highlight to display spoiler: { “See your people are as bad as the dwarves. Killing slaves and not even for food!” }
The blue roper shifts forward a small but and bites at Barratore and also lashes out with two of its tentacles but none of the attacks connect. {Hit: 22/29/15}
The red roper attempts to bite Brom with more success. {Hit: 35 | Dam: 41}
The black roper blinks as its fascination ends and readies to attack at the next opportunity.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday November 27th, 2018 7:51:36 PM
V stays where he is at and watches their rear. Nothing to do in there but use spells on creatures that the fighters would take care of shortly. More important at the present to make sure they don't have a fight on two sides.
The wizard grimaces as he hears the Roper comment on one of his companions apparently killing a couple slaves, hopefully on accident, but chooses not to relay it's words to the others.
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 d20+27=33 ; d20+22=23 ; d20+17=34 ; d20+17=32 ; d20+12=28 ; d20+27=45 ; d20+27=28 ; 2d8+31=40 ; 2d8+31=37 ; 2d8+31=42 ; 2d8+31=39 ; 2d8+31=40 ; Tuesday November 27th, 2018 10:34:47 PM
Barratore twists and pivots quickly as the roper counter attacks, sliding just beyond the creatures attack line. Barratore then activates his family Torc and becomes Hasted. His sword then flashes across the Roper multiple times PA Hit AC 33 / 23 / 34 Crit 32 / 28 / 45 crit 28 nat 1 Dmg 40 / 37 + 42 / 39 / 40
Naturally, Barratore will switch targets if the ceiling roper falls somewhere during the assault. It looks like the Blue Roper HP does not take into account Barratore strike from the previous round
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 5/10 - On
Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. Tuesday November 27th, 2018 10:42:47 PM
Understanding Undercommon is one of Emrys' specialties. "They say we're as bad as these dwarves ... those who kill slaves and not for food!"
In undercommon he replies, "We fight and kill those who do harm to the Vale. We defend those who can't defend themselves! Why do you kill?"
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 2d4=5 ; 2d4=4 ; 2d4=7 ; 2d4=6 ; d4=4 ; 4d6=7 ; 4d6=19 ; 4d6=11 ; d20+14=28 ; d20+14=26 ; d20+14=32 ; Tuesday November 27th, 2018 11:54:17 PM
ooc: ...so the green dots are slaves? Seriously missed that. The wall will deal 2d4 damage within 10 feet and 1d4 damage 10-20 feet.
Sir Royston is heart-broken at the death of the slaves, but presses on grimly knowing that more will die if the ropers are not stopped.
He is even more dismayed to see Edson rush forward!
ooc: Roper 5 fire damage. Roper 4 fire damage. Roper 7 fire damage. Edson 6 fire damage. Brom 4 fire damage.
He dismisses the spell. Sir Royston fires several beams of flame at the middle Roper. (Scorching Ray)
Touch attack 28, 7 fire damage Touch attack 26, 19 fire damage Touch attack 32, 11 fire damage No save.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+11=28 ; Wednesday November 28th, 2018 5:22:35 AM
Tishe’ backs into a corner, hopefully far enough away from the Ropers and still able to see the battle to help if needed. She was all set to feel the lethargy of drained strength, but amazingly shakes it off!
The Rainbow Pattern continues to dance but has no effect since the Black roper was attacked by the Wall of Fire. Tishe’ frowns, but battles are no place for berations. With Emrys’ translation, She is sure Royston is berating himself just now.
Tishe’ Watches, conserving Magic while the melee experts do thier thing.
.... Fort 28. (Now the dice are good to me!)
Rainbow Pattern Duration Concentration +1 round/level 15 more rounds
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+10=13 ; d20+10=27 ; d20+10=23 ; d20+10=21 ; d6=6 ; d20+10=28 ; d20+10=22 ; d6=2 ; d6=3 ; Wednesday November 28th, 2018 2:36:38 PM
Velarin stays where he is and watches the rear, grimacing at the ropers comment about killing slaves.
Tishe backs off into a corner to conserve spells but watches in case she is needed.
As the fight continues Emrys calls a question back to the ropers. "We fight and kill those who do harm to the Vale. We defend those who can't defend themselves! Why do you kill?" he does get a response in undercommon from the beset ropers. Highlight to display spoiler: { “We kill for food and for pleasure. Exquisite ways to bring pain to your alien bodies. We will not be the last.” }
Barratore strikes the blue roper two more times, and it drops from the ceiling and shatters very much dead. He pivots and his last two strikes land on the black fungal roper. {ooc: Sorry about the HP tracking, I had it on my cheat sheet}
Sir Royston, realizing what he has done with the wall of fire is heart-broken but presses on knowing the ropers must be stopped. He is further dismayed the Edson has rushed so close to the fire. {ooc: Green dots as slaves was set in previous battle. Sorry for the confusion but war is messy I guess.} He dismisses his spell and launches several beams of flame at the middle roper.
Brom continues to attack the red roper and as it falls he pivots to smack the black roper with his last swing.
With its last gasp the final roper sends tentecals at the bash brothers. {Brom Hit Touch: 13/27 | Damge: -/ 6 Str Damage DC25 Fort Negates} {Barratore Hit Touch: 28/22 | Damage: 2/3 Str Damage DC25 Fort Negates}
The final roper is holding on by a thread and the next hit, lets say from Barratore, kills it. {ooc: Hope that is ok not making you do a round of combat for three hit points.} The creature falls leaving you with two alive but unconscious slaves and an empty room. A quick search presents fifteen rubies in an alcove in the back of the room.
XP & LOOT 9000xp Each Gens 1000gp each totaling 15,000gp
DEAD Black Fungal Roper – AC: 27/10/26 | HP: 168/172 | SR27 DEAD DEAD Blue Fungal Roper – AC: 27/10/26 | HP: 3/172 | SR27 DEAD DEAD Red Fungal Roper – AC: 27/10/26 | HP: 68/172 | SR27 DEAD
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday November 28th, 2018 3:37:00 PM
As the last Roper falls, V moves into the room. "Alrighty then. Quickly done. Good work. Let's do a quick check of who needs healing or repair, check the room, and move on shall we? While you all are doing that, Since I cannot heal nor am injured, I can free the slaves and send them to join their brethren"
V moves to the slaves, cuts them free, and in Orc, gives them directions to where the other freed slaves are, and directs these two to join them.
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 d20+21=34 ; Wednesday November 28th, 2018 10:04:03 PM
The Roper poison does not slow or affect the mighty minotaur and with the bob of his head and a grunt, he snorts at the fallen foes. Barratore moves with V to assist, sheathing his weapon as he does. simply moving to be of assistance where V feels it is needed
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 5/10 - Off
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Wednesday November 28th, 2018 11:52:15 PM
Sir Royston moves to assist Velarin and Barratore.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d8=3 ; d20+1=8 ; d20+1=21 ; d20+1=9 ; d20+1=2 ; d20+1=21 ; d8+1=8 ; d8+1=3 ; d8+1=9 ; d8+1=6 ; d8+1=2 ; d8+1=7 ; d8+1=2 ; d8+1=2 ; d8+1=2 ; d8+1=6 ; d8+1=5 ; Thursday November 29th, 2018 5:18:47 AM
Tishe’ straightens. “I think we will have to carry the orcs, since they are unconscious from the Roper’ Magic.”
The Spellweaver glances at Royston who busies himself in helping clear the room. “What would Trellus do?”, she mumbles, but the echoes have no reply. She casts Detect magic and scans the room to identify all sources of magical treasure.
“They were speaking UnderCommon?”, she verifies with Velarin and Emrys. “And there are three here. Perhaps there is a secret passage to another part of the mines? Sieur Edson?”
She twirls her wand of Cure Light Wounds and sets to heal Brom. “Now hold still, this won’t hurt”, she half-smiles, imitating an old healer from her childhood. (Heal Brom 56 points)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+22=32 ; Thursday November 29th, 2018 8:29:51 AM
Edson, a little singed around the sides, is dismayed to see everything dead. Atleast they were killed fast before more slaves were killed.
" On it Tishe," Edson adds as he moves around, looking for a secret door, (Perception 32}
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Thursday November 29th, 2018 1:44:19 PM
As the last roper falls Velarin quickly moves into the room issuing instructions and freeing the slaves. His actions are enough to bring them back to consciousness, because none of us want to deal with that kind of minutia. The living slaves are a male and a female and are clearly afraid to start, as Velarin starts to give instruction, they see the dead bodies of the others. The male drops his head, all the natural defiance of an orc gone and speaks quietly. “We were once proud, no serve and die.” Looking around he spots a dragon and has a moment of clear fear thinking he will shortly be burned. He calms quickly realizing there is nothing he can do.
They do follow the directions once they do not have to move directly pass a very scary dragon.
Barratore shakes off the poison of the ropers and moves to assist Velarin. He is joined by Sir Royston in dragon form.
Tishe’ suggests carrying the orcs but they wake up quickly and there is no need. She casts detect magic but finds nothing of interest in the room. She asks Edson to search for secret doors and moves to heal Brom with her CLW wand.
A little singed Edson is dismayed to see the enemies dead but is glad they were killed quickly. He heeds Tishe’s request and it I quick to determine that this is the end of this branch of the caves.
{ooc: Fully revealed map of what you have explored is no on the first page of the map. Your slaves are back in M0 and the dwarves are locked in an extra dimensional space. At the moment you have no ide if anything has changed back in D1.}
What are you doing now?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday November 29th, 2018 3:47:51 PM
Let us head back to the room we left the mansion entrance in and head north from there. That is the direction that the last group of Dwarves we have seen fled(M5 I believe)
Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. Thursday November 29th, 2018 11:04:25 PM
To either Brom or Barratore, Emrys says, "Why did you kill them so quickly, I had a snappy retort that would have really stung!" With a loud sigh, he sulkily says, "I rarely get to speak Undercommon!"
"Oh well!" Emrys then helps out with the slaves. Since Tishe healed up Brom, he offers the same to the slaves in their native tongue.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Thursday November 29th, 2018 11:14:23 PM
Sir Royston nods to Velarin's suggestion.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) d20+18=32 ; d20+25=40 ; Thursday November 29th, 2018 11:19:11 PM
Fort save DC 32
Brom thanks Tishe for the healing.
"Roy drop the dragon form." He says to Royston. "Ya can't move around and ya can't get in the fight. Ya can't cast yer spells." He says gesturing to the burnt bodies that were once orc slaves. "Just drop the dragon and the spells, use yer claws'ere whatever ya use and get in the mix."
Brom agrees that heading to the parts of the mines they haven't been to is a good idea. He really wants to deal with these Wizards that are running the show.
Perception DC 49
Darkvision
Note: Brom switches out his sustenance ring for his ring of spell storing.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 Friday November 30th, 2018 8:29:12 AM
Barratore nods at V, "Good idea, wouldn't hurt to check in on the mansion either. Make sure everyone is staying put."
Barratore is also quite anxious to get to these wizards. They were the head of this beast that he very much wanted to remove.
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 5/10 - Off
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+22=36 ; d20+22=39 ; Friday November 30th, 2018 11:19:58 AM
Edson nods when the idea of heading back to the mansion entrance is thrown out. With this fungal queen and wizards it could still be interesting.
Edson takes up the point and leads to the extra dimensional space.
Stealth 36 Perception 39
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Friday November 30th, 2018 1:06:02 PM
Emrys offers to heal the slaves but that look at him untrusting. Finally the woman gives a shake of her head and mumbles that they are ok.
Brom thanks Tishe’ for the healing and suggests that Sir Royston being a dragon may not be the most effective thing in the current situation.
Velarin suggests they go back to the room where the entrance to the mansion and scout from there. The others agree and Brom, having very sharp eyes notices that there was indeed movement in this room, something heavy pulled though scraping the ground. {This is in M5} .
Edson offers to sneak ahead and gets into the vestibule to the forge room to look about. He finds that there has been some change. Three large wooden barrels are in the room and an ancient looking dwarf sits on a low stool behind the farthest barrel. He has something in his hand that he is holding over the top of the open barrel. It is easy for a rogue of Edsons talent to see that these barrels are some sort of trap, most likely incendiary but possibly something else.
The dwarf is humming a quiet little tune seemingly happy to stand with the barrels.
Edson further notices that his back is to the passage on the western wall and that this is where the slaves are kept when not working.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Friday November 30th, 2018 4:45:47 PM
Tishe’ follows the others and patiently waits for Edson’s Report back. From Brom’s mention of something dragged, she is sure there will be planning and more fighting in the near future.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Friday November 30th, 2018 7:18:34 PM
Edson sneaks back to the others. " One Ancient looking dwarf waiting to set a trap for us. Three barrels, that look like they're ready to blow. I can sneak back and take him out. Humanely.. " he adds at the end, hinting that he can just knock him out.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday November 30th, 2018 7:29:57 PM
"Interesting. One would think that he is going to use whatever he's holding to blow the barrels, which is likely not the case if he is expecting to be seen. How about we take this one a little more carefully? Since Edson is gifted at sneaky, perhaps he might wish to see just how sneaky he can be? I will cast an invisibility on you to aid your sneakiness, and then you go in, nice and quiet like, and get a good look around the room, paying attention to any traps and such that we won't see, but you will. Once you are in, and have a good feel, the move from there is yours. BUT! I do not wish to visit Gargul again, so be careful."
"Any other brilliant ideas, or spells to add to our spy? I could throw a true sight on you as well to give you a real good look."
If the plan is agreed to, V will throw the two spells on Edson
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Saturday December 1st, 2018 3:59:31 PM
“Or”, says Tishe’ looking at it from another angle, “if we blow up the barrels from the corner, we eliminate the trap, too. I’ll bet one of those barrels with three Scorching Rays will take care of the problem before we get close.”
.... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) d20+25=31 ; Saturday December 1st, 2018 9:15:07 PM
"How 'bout we just talk to the old dwarf, first." Brom says. Investigation seems to be thrown out the proverbial window. While Brom was the first to throw down, there wasn't any fun in fighting these dwarves. Specially with this group of wizards behind the scenes.
Perception DC 31
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Sunday December 2nd, 2018 10:13:21 PM
FRIDAY POST
Sir Royston transforms back into his humanoid form.
He rubs his chin in thought. "Velarin, why not cast invisibility on yourself? Sneak into the room, catch him by surprise, and cast mage hand on whatever he is holding? That would keep it from falling into the barrel."
Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. Monday December 3rd, 2018 11:41:35 AM
"Daemon could deliver a touch spell ... with added potency. I could even turn him invisible. What's more quiet than a snake? Hmmm, what touch spell would be best?" He considers a few from his vast repertoire of dark magics.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Monday December 3rd, 2018 12:19:17 PM
Tishe’ follows the others and waits for a report back. Edson returns and lets the party know what he saw and suggest that he can sneak back and take him out humanely.
As always Velarin offers a good evaluation on the situation and options. He prepares to cast two spells on Edson if that is the plan.
Tishe’ offers another idea, blowing up the barrels from the corner and eliminating the trap.
Brom suggests talking to the old dwarf. He listens carefully and is pretty sure he can recognize the toon, a favorite of bards late at night. In the gadda da vida, long but always a pleaser once people have had enough drink.
Sir Royston, returns to his more compact appearance and suggest that Velarin could make himself invisible and mage and whatever he is holding away from the barrel.
Emrys suggests that Daemon could deliver the touch spell, with added potency, because few things are as quiet as a snake.
The dwarf continues to hum, he does not look over concerned, possibly at his age the fear of death is not so great. He has not moved from the stool he is perched on and, with the benefit of time, Edson realizes that only one of his legs was swinging while the other was perfectly still. Fake? Paralyzed? Either way not effective in about any other roll.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Monday December 3rd, 2018 12:54:17 PM
" I like V's idea. Nice, quick and easy... and I too dont wish to see Gargul again. I don't have to kill him. I can knock him out. " Edson waits for a decision, or more discussion.
Ooc: I see the invis spell.. whats the second spell?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday December 3rd, 2018 3:11:20 PM
Ooc for Edson: true sight
"Mage hand is not something I can cast Royston. It is one of a grouping of spells that I can't use due to my focus on blowing things up."
"While Brom's suggestion has merit, it is likely to fail based on previous actions by the Dwarves, and the fact that the one sitting there is likely expendable, and therefore a risk we need not take. I would say we could fireproof someone, but who's to say that fire is what would be dealt with. The trap could have many results. possibly something to cause everything above the room to collapse. Being Dwarves, they have plenty of time to dig out, and probably plenty of slaves to help them. So, even blowing up the barrels remotely has risk."
"That is part of the reason sending Edson in first is the most logical course of action. Being invisible, he could slowly and quietly have a good look around the room, and attempt to determine the exact nature of the trap, and how best to bypass it. He wouldn't even need to necessarily engage the Dwarf if he could disable the trap in another way."
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 Monday December 3rd, 2018 6:08:29 PM
Smarter people than Barratore are analyzing the situation, though the fighter does mumble something about being overly cautious. In the end, he backs Edson scouting and NOT ENGAGING to come back with what is really going on. Then he and Brom could charge in, set the trap off and put the dwarf down, assuming the trap does not kill the old man.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Monday December 3rd, 2018 8:45:32 PM
Tishe’ shrugs and nods, Velarin’s argument has merit, and she was of many patterns in her own mind. “One pick is as good as another to weave.” , she says in acknowledging the leaders ways.
.... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) d20+25=37 ; Monday December 3rd, 2018 11:05:39 PM
Brom stands with Barratore. Thinking was not his role, smashing things were. So he waits for directions.
Perception DC 37.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Monday December 3rd, 2018 11:47:24 PM
Sir Royston nods in agreement. "Good luck, Edson."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday December 4th, 2018 8:08:59 AM
V hits Edson with a true sight and an invisibility spell. "Alright Edson, check it out and see what the real story is in there."
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+44=64 ; d20+23=40 ; Tuesday December 4th, 2018 10:33:09 AM
Once both spells magic waves over him, Edson checks his stuff before heading back into the room. With the invisibility the normally stealthy Edson is almost undetectable. He moves back to the ancient dwarf and checks to see what the real story is.
Stealth 64 when moving (nat 20). 84 when stationary Perception 40
Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. Tuesday December 4th, 2018 11:07:00 AM
Daemon sighs with relief upon hearing no one accepting Emrys' plan. He gives his witch friend a stern looking at and a hiss. Emrys replies, "Wha?"
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Tuesday December 4th, 2018 2:14:59 PM
Discussion and planning by some and watchful vigilance allows the party to come up with a common plan. Once he is bolstered by True Sight and Invisibility Edson moved into the room. To call him as quiet as a mouse would be a wild understatement. He moves with no more noise than a wave of heat off a fire makes. Silent and undetectable he crosses the room.
Stopping at the first barrel he looks in and sees something not completely unexpected. Small jagged metal bits suspended in a thick viscus liquid that smells of explosives. In the center is a smaller barrel that connects to a fuse that runs back to the barrel the dwarf stands near. A second fuse goes past this barrel, not in parallel, but a complete second fuse, head to the eastern barrel.
Still virtually undetectable Edson moves to the dwarf and can see that the inside of this barrel also houses a smaller barrel surrounded by a flammable accelerant. Missing are the metal bits but this looks to be thicker and probably very sticky.
Taking all that in in a moment he looks to the ancient dwarf. The dwarf indeed has a fake leg and the hand not holding this object appears to be carved of stone and shaped to fit a hammer. His body is burned, as though having been though fires and explosions more than once. At a glance you would say that this dwarf is very near the end of his life, regardless of what happens. He has stopped humming for the moment and talks very quietly.
Edson Highlight to display spoiler: { “One last bomb and the life is done. Brought down mountains before, some invaders should have a bad day when I see em.” }
Finally in the hand of the dwarf is a very fragile glass tube, you can see it would take little to break it. Inside the tube is a glowing ember, ready to drop in the barrel.
Being an experienced rogue Edson can see this is a simple but elegant trap and the addition of a human switch adds complication.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday December 4th, 2018 3:04:18 PM
V waits for Edsons return or something to occur in the room.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Tuesday December 4th, 2018 6:41:51 PM
Edson sneaks back to the others and relays what he saw. " This dwarf is prepared to die, " Edson whisoers, telling the others what the dwarf was saying.
" We have to stop him from setting this off.. for us and him. "
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 Tuesday December 4th, 2018 9:45:09 PM
"Can you pick his pocket so to speak?" Barratore asks Edson. 'Snatch the glass thing, hand quicker than the eye and all that?"
"No expert, but it sounds like a combination of flying metal, explosive heat and I would not be surprised if some of that liquid is viscous and will be like flaming tar."
Beyond Edson pulling something like that off, Barratore mentions maybe Resilient Spheres around the barrels?
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) Tuesday December 4th, 2018 11:14:01 PM
Brom waits for the signal to go.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Tuesday December 4th, 2018 11:57:27 PM
Sir Royston stands ready to rush in if need be.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Wednesday December 5th, 2018 12:00:49 PM
.... Tishe’ considers the report and ideas.
She shakes her head at Barratorre’s suggestion. “ I can’t cast Resilient Sphere without a living creature inside the sphere. Not something I would recommend. “
“I could cast Resilient Sphere on the dwarf, and he could only blow himself up... if it worked.”
“I think snatching the ember would be best, if Seiur Edson can do it. Or set off the trap before we are in the room with our own fireball.”
If Edson agrees, Tishe l’ will cast Resist Fire on the rogue “just in case, sweetie.”
...... In case. Cast Silent Resist Energy, Fire. 160 minutes. Ignores first 30 damage/attack from fire
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Wednesday December 5th, 2018 1:19:55 PM
Edson reports what he saw and expresses that he would like to save both the dwarf and the party.
Barratore suggests essentially picking the pocket of the dwarf by taking the ‘detonator’ right out of his hand. Tishe’ also likes this idea and casts resist energy fire on Edson.
Most of the rest of the party simply waits for this to play out.
The dwarf still sits on his stool holding the dead man switch, unaware that he has been observed to this point.
From down the hall behind the dwarf a quiet but guttural noise of pain is heard briefly, most likely form a slave further down that hallway.
Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. Wednesday December 5th, 2018 2:40:21 PM
When Edson returns to describe what he saw, Emrys gives him an enchanting gaze ... a gaze of guidance. If it were even possible, Edson now feels even more confident he could pull off the task at hand.
(Emrys gives EDSON a gaze of Guidance ... Bloodwitch ability. +2 insight bonus to his next attack roll or skill check.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday December 5th, 2018 7:56:29 PM
"Your call Edson. I'm pretty sure I could blow it up, and to be honest, it would probably be the largest explosion I've ever caused, which in and of itself I find very appealing...but I digress. Your call. But if you are in there and it doesn't work, it could be bad. Other than blowing it up, best I could do is use my limited wish to give you protection from energy, which would absorb a lot of damage that you may take if it goes awry."
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Wednesday December 5th, 2018 9:13:35 PM
Tishe’ is all set to give whatever support the plan calls for, not to end a sentence with a preposition, which she hasn’t.
...... In case. Cast Silent Resist Energy, Fire. 160 minutes. Ignores first 30 damage/attack from fire
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 Wednesday December 5th, 2018 10:24:19 PM
"With what the dwarf was mumbling, I think we need a plan that does not set off the explosives. He mentioned bringing down the mountain and I'm pretty sure we don't want that to happen. Setting off those barrels might do just that"
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Wednesday December 5th, 2018 11:50:44 PM
Sir Royston has nothing more to add, and waits to see if Edson is successful.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+24=41 ; Thursday December 6th, 2018 9:36:31 AM
Edson takes the two extra spells, thanking both Emrys and Tishe for doing so.
" Ill snatch it. If it goes wrong... you guys sing my songs. Until then... I'll catch youn on the flip side. "
Edson heads back in.. and positions himself beside the dwarf. He takes a moment to clear his thoughts before snatching at the ember. Success or failure, he runs back to the group hoping to stay in front of a blast or an angry dwarf.
Sleight of hand 41
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Thursday December 6th, 2018 10:20:24 AM
Tishe’ cast the Resist Fire on Edson before he leaves, and then Readies another spell. “If the barrels go off, I will plug the entrance with a Resilient Sphere centered on me. That should block any blast coming in here.”
.... Ready Resilient Sphere on Tishe’ (at entrance of cave) if the barrels explode.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) Thursday December 6th, 2018 10:51:36 AM
Brom stows his sword and draws his bow. He readies an arrow. "If you fail, get ready to catch the tinder. One of you casters be ready to drop a water spell on him."
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Thursday December 6th, 2018 1:22:08 PM
More protective spells are cast and some readied while Brom draws his bow.
Quiet as the breeze Edson moves back to the dwarf and plucks the small glass tube out of his hand. So subtle are his actions that it is several seconds before the dwarf even notices that it is gone. His eyebrows go up as he look around the empty room and at this now empty hand. He mumbles to himself as he starts to dig into a pocket on his leather vest.
“Blast it. There here someplace, got to set this thing off quick. Wish I knew the trick they did to take my trigger.”
He hops off the stool and starts fumbling things out of his pocket.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 Thursday December 6th, 2018 9:44:50 PM
Being as far back as they are, Barratore can do nothing but wait for some sign from Edson
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Friday December 7th, 2018 1:09:59 AM
THURSDAY POST (my apologies, family/work stuff)
Sir Royston ponders. I hope Sir Edson is ready and willing to take dramatic action, if need be..."
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=35 ; Friday December 7th, 2018 7:02:24 AM
Tishe’ near the mouth of the armory, strains of a sign of impending doom, but instead hears the old dwarf mumble! “Edson did it!”, she whispers and springs into action!
The Spellweaver flies to the armory room, hustling to lend aid, but is still only able to get into the room and watch the scene of Edson and the dwarf.
...... Perception DC to hear a whisper 130’ away = 28. Tishe rolls 35, so Post is assuming she can hear the dwarf mumble.
Fly, double move, 120’
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday December 7th, 2018 8:44:39 AM
V waits on the first fighter to follow Tishe into the room, and then moves in on his heels as well.
Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. Friday December 7th, 2018 10:12:02 AM
Emrys and Daemon moves forward, after the warriors, with with a number of possible spells that would subdue the dwarf in a mostly nonlethal fashion. How much these spells could cripple his soul is another question.
Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 Friday December 7th, 2018 12:34:51 PM "We have to separate those barrels, or it will bring the entire cavern down on our heads!" Sir Royston sprints forward into the chamber, heading for the middle barrel. With a grunt and a mighty heave, he tries to lift the barrel and move it into the small alcove to the east.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Friday December 7th, 2018 1:00:10 PM
Edson moves to get the ember as far from the old dwarf as possible. There lies the possibility he has naother way to light it, but enough time should be bought for the big 'ins to do what they need to do. Edson makes a striaght line back to the others, full move.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Friday December 7th, 2018 1:59:15 PM
Having grabbed the switch Edson waits for the big ‘ins to do their work.
Many of the Keepers move forward on the ground and in the air but none as fast as Sir Royston.
We have to separate those barrels, or it will bring the entire cavern down on our heads!” he shout, already in action.
His paladin nature comes to the fore front and his instinct to protect the Keeprs of the Vale lends speed to his feet and strength to his limbs. With supernatural quickness he grabs the middle barrel just as the dwarf finds something in his pocket. A smile forms on the paladins face as he knows the rest of the group will be safe.
Sir Royston’s feet fly as he moves to the east separating the barrels from the dwarf as far as he can. Each step he feels he may be saving lives. With a grunt of effort, he makes the far wall, but the barrel was not made for rough or fast travel and it vibrates in his arms and quickly heats up. The speed manages to save his companions but in the doing he has triggered the bomb. He looks back, seeing Tishe’ in the air and nods grimly as the barrel in his arm explodes in a shower of flame and smoke catching the second barrel. Another explosion racks the cavern, from the second barrel and this time there is fire and flying metal both of which do their terrible work on the paladin.
A moment of flame and fire.
The smoke clears.
Those Keepers in the room can see the prone body of their companion laying, burned but almost peaceful laying near the SE exit from the room. He has saved lives but he is not moving. You are veterans of many conflicts and know there is little hope he has not standing before Gargul, head high, having fulfilled what may have been his destiny.
The dwarf stands on he far end for a moment before the hole in his forehead leaks blood and he topples over, killed by shrapnel, but few will care. There is also the cray of an orc from the west that is quickly stifled by a rough dwarf voice.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+10=15 ; Sunday December 9th, 2018 11:16:29 AM
Tishe’ stares in horror, her movements feeling like she is pushing against Solid Fog, and there is nothing she can do as Royston selflessly sacrifices himself for the greater good. He saved not only herself and Edson who were so exposed, but most likely the rest of the Keepers and possibly the dwarves and orcs and other denizens of the mines as well! “Seiur Royston indeed”, she says quietly in homage.
Yet there is no time to properly mourn, for if orcish and dwarvish voices can be heard from the west, they are close indeed. No time to plan or confer, Tishe’s mercurial attention flies into a rare decision of instant action, only hoping the rest of the Keepers will back her up.
She flies towards the western exit and casts Invisibility on herself before crying out with a shriek. “Oh! By the Powers! Quick, gather all our dead and let’s get out of here before the dwarves set upon us in our wounded state! “ ........
Bluff 15 to make the dwarves believe the Keepers are more wounded by the blast than actually are.
Cast Invisibility
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) Monday December 10th, 2018 8:24:33 AM
Brom sees the heroic act by the dragon and his glorious death and is overtaken by the supreme act of valor and courage. Drawing his sword he starts to sing a battle hymn before charging off in the direction of the dwarves.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Monday December 10th, 2018 8:57:50 AM
Edson is shocked at what happens. He expects a loud explosion, but doesn't expect his teamate to go down. He doesn't have time to mourn as he pockets the detonator and heads to the west with the others.
Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. d8=6 ; d8=6 ; d8=2 ; d8=5 ; d8=3 ; Monday December 10th, 2018 10:29:23 AM
Emrys' jaw drops slightly as he looks around to see if Royston's spirit is nearby. He rushes forward to the paladin's remains and delivers a life giving touch.
(Emrys touches Royston's remains with a Life Touch, bloodwitch ability. Same effect as Breath of Life. Heals 5d8+16: 6+6+2+5+3+16 = 38 points of healing ... if sufficient to return Royston to life.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday December 10th, 2018 10:30:27 AM
V follows in after Brom, both mourning and saluting the death of Royston.
(ooc: not a fan of how the character departure occurred.)
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 Monday December 10th, 2018 11:17:11 AM
Barratore reaches out to grab Royston, he's seen that look before in others, but too late. Barratore clenches his jaw as he watches what unfolds. They had not been comrades long, but Royston had the fighters respect and while a glorious and very paladin way to go, Barratore wished there was another way.
Barratore moves with Brom, drawing his sword as well, though he is a bit confused at why Tishe seemed so hysterical. Perhaps the close confines of being underground were getting to the poor girl
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 150 minutes Haste 5/10 - Off
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Monday December 10th, 2018 2:26:01 PM
Ermrys jaw drops slightly as he looks around to see if Roystons spirit is nearby. He rushes forward to deliver a life giving touch but… as he gets closer…. he knows in his heart of hearts that it will not work. The damage, without outward devastation has wrought terrible internal issues.
Thishe’ stares in horror at the realization that she cannot help Royston.
Brom sees the heroic act by the dragon and his glorious death and is overtaken. Drawing his sword he starts to sing a battle hymn before charging in the direction of the dwarves. Likewise Edson is shocked but feels he does not have time to mourn his fallen teammate. Velarin follows Brom saluting the death of Royston.
As the others move Tishe turns invisible and flies towards the western exit.
Barratore reaches out to grab Royston but has seen this look before in others. To late he clenches his jaw and watches what unfolds.
As the group moves towards the door something unexpected happens. Two dwarves, armored but unarmed come running as fast as they can out of the passageway. Both looks like men who have lost control of the situation.
Quickly following these men are two imitated and beaten but strong orcs, each wielding an earthbreaker like those you have seen the dwarves carrying. There long legs are closing fast on the dwarves as one yells in orcish.
{ooc: Saving you on relaying the messge} “Slavers! We will run you to the ground! Your ‘brother’ is back there in his own blood!”
The dwarves are several steps into the room before realizing what they are seeing, an armed and upset party directly in front of them. The orcs may or may not notice you all but if they do they do not care.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Monday December 10th, 2018 9:16:41 PM thinks Tishe’ as she hovers invisible in the air. She decides to keep quiet and observe, being a (as it were) hidden asset in case something more than a couple dwarfs and orcs come out of the tunnel.
Invisibile
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday December 11th, 2018 10:18:21 AM
V stands back behind the fighters, and waits upon their actions. Currently, with Royston's smoldering body on the floor, he has little intention of interfering with the Orcs exacting their revenge.
Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. Tuesday December 11th, 2018 11:08:26 AM
Emrys realizes once he see's Royston's body that it is too late for his spell. Upon hearing the arrival of the slavers and those who pursue them, he simply steps out of the way ... he doesn't wish to impede the chase. He knows they wont get far.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+21=40 ; Tuesday December 11th, 2018 12:36:49 PM
Edson moves to the side.. looking for shadows to slip into. He keeps his eyes on the dwarves.. in his mind it was justice for slavery. But seeing orks attack Dwarves was still off putting.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) d20+28=29 ; Tuesday December 11th, 2018 2:00:06 PM
Brom moves in on the pink dwarf and slashes him with his sword. The strike misses it's mark. ( Stupid Nat 1)
Attack (rage, pa, ivs): ugh!!!!
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+5=10 ; d20+5=6 ; Tuesday December 11th, 2018 3:14:56 PM
Emrys finds that he is unable to heal the fallen paladin and steps out of the way when the dwarf and orc arrives, not wanting to impeded the chace.
Tishe hovers, invisible to see how events unfols while Velarin holds back behind the fighters.
Edson slips to the side looking for a shadow and keeps his eyes on the dwarf about to receive justice.
Brom takes a swing at the dwarf but is clearly thrown off by the scene and his blade only finds air. His swing is enough that both dwarves falter and are run down by the orcs. The hammes miss but again startle the dwarves who fall prone. The orcs stand over them brining the hammers up for a coup de grâce. {Not sure if you want to save them or not but I thought I would leave the option.}
As this happens a third orc comes out of the tunnel and smiles at the party. You quickly recognize this as one of the slaves you had freed. Clearly your instructions were not fully followed but he simply nods and waits for the hammers to fall as he speaks in very broken common.
“Last guard. Slaves live.” he points over his shoulder to indicate the direction “Dwarf.” again he points this time to the NE corner of the room to the hallway.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 Tuesday December 11th, 2018 5:16:12 PM
Barratore is torn on what to do, but mercy is mercy and he steps up to the orcs to do what he can to prevent them from killing the dwarves. The minotaur will attempt parry the strikes and calls for the orcs to cease, though he also knows they cannot understand him. Perhaps he movement and great sword coming in will be enough. Perhaps not.
If not, Barratore is really not losing any sleep over it and looks to the NE and heads to the hallway
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday December 11th, 2018 7:10:35 PM
V waits until whatever is done with the Dwarf is done. "Looks like we have some Dwarves to deal with. After that, we can return for Royston's body to collect for a proper burial, and search the rest of this place for hidden rooms.
V then turns to the Orcs and speaks in their language. "He died a warriors death. An honorable death. We will return for him after we have dealt with the Dwarves. While we do that, we ask that you guard his body until we return for it."
"Edson. You still have true sight and Invisibility. Why don't you get started on advance scouting what's waiting for us to the northeast while we wrap this up. and we will be shortly behind you"
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Wednesday December 12th, 2018 5:23:04 AM
Tishe’ is torn, with one yarn she won’t have any person killed outside of battle or a trial, with another the dwarf has clearly been a slaver which is grounds for summary execution, and on another both the orcs and dwarves hve been clearly identified as evil (her heart gives a quick pang for departed Royston) and they will revert to whatever as soon as the Keepers have gone, so why bother?
The hero, however, raises her hands and creates a 6’ Resilient Sphere around the probe dwarf! Maybe an example will sway minds when emotions are cooled, like a dye setting into a skein after shocked with cold water.
“By the Powers! Your actions will lead to the Lands of Unrest!”, she tells the orcs and dwarves. “Both groups have abilities that can make both rich without slavery if you choose to work together. Look at us, for example. We look very different, of different races, yet can accomplish much when working together.”
..... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. d20+18=21 ; Wednesday December 12th, 2018 11:04:50 AM
In the Orc tongue, Emrys says to the armed slaves, "Greetings orcs, fear not ...we are here to liberate you from your captors. How many of you remain below?" (Diplomacy: 21)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+44=63 ; d20+23=39 ; Wednesday December 12th, 2018 11:31:45 AM
Edson nods to V, hoping he can see him. ( i thought the invis expired at the dwarf). Edson waits for a second to see the scene unfold, but then quickly moves the direction they were shown.
Stealth 63 Perception 39
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Wednesday December 12th, 2018 2:10:17 PM
Barratore doe manage to stop one hammer from falling but the second hammer connects ending one of the slave guards. The half-orc who was one of those you had freed earlier smiles and hearing Emrys’s questions responds still trying to use common as best he can.
“Ten orcs two times. I kill dwarf and get hammers. Sleep area there, me girl there.” he gestures for the Keepers to follow “Tell orc you help. Tell make you dwarf go… we wait.” he heads off down the tunnel he came from.
The tunnels snakes in a narrow S shape that would be well over one hundred feet if it were straight. It opens to a medium sized cavern with a table and chairs. In this room are two orcs each kind of wearing pieces of dwarven armor and carrying dwarven weapons. These orcs are heavily scared and have clearly been abused in the past. You assume that this cavern was the guard post.
Past the another cavern opens up, a much bigger cavern. Eighteen orcs, of various ages and sex, are in this room looking scared and hopeful. They brighten a bit when the orc that was speaking enters but clearly do no know what to do with the sight of the keepers. A dwarf lies dead in the middle of the room, most of his armor is gone which lets you know where the orcs got their bits of armor.
While this is happening Edson invisibly scouts the passage that leads to the north form the forge room. {D1} The passageway moves north about seventy feet before terminating at a large metal door. A quick examination shows the door is not trapped and you can hear muffled voices from the other side. The voices are too muffled to make out. {Edson I have positioned you at the door on the map. You all can assume he communicates what he has found.}
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday December 13th, 2018 9:44:06 AM
While the Orc quickly leads most of the group back to his kin, V speaks in Elven to those that can understand it.
"This might be an excellent opportunity to make a better place of the wold, and influence the future of the area. To these Orcs, we have come as liberators, helping them to be free from oppression and slavery. After we have dealt with the dwarves, laying the ground work for these Orcs living peacefully here may be possible. Perhaps even one day, trading goods peacefully with the outside peoples. Unless they are indeed inherently evil, at which point, we will be back in the future. I would like to think that there is the possibility that Royston's death not only was heroic and honorable in the here and now, but helped to make the Wold a better place for the future as well."
"just a thought, but either way, we should wrap up the introductions quickly and get back to Edson and deal with the Dwarves."
Once in the room, V turns to the Orc that knows some of our language, and in Orc speaks with him. "What is your name?" V then introduces himself and the rest of the Keeper's. He then calls out to the assembled people in Orc. "We are known as the Keeper's of the Vale. We are here to help you, and to stop the Dwarven slavers. We must go now to deal with the Dwarves, but we will return and speak with you all when we are done.
V turns back to the Keeper's, and quickly translates what has been said. "Anything else we need to cover for now? or shall we go catch up to Edson?"
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Thursday December 13th, 2018 10:27:48 AM
Tishe’ hovers and follows the group to the orc contingent, and tries to display patient competence while Velarin and Emrys conduct negotiations. She notes Emrys sneaks off and anticipates there may be some more difficulties in the near future.
..... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 Thursday December 13th, 2018 4:21:05 PM
Barratore follows V in and stands a dozen or so feet behind the elven wizard to be less scary. At V’s introduction, he raises aa hand. “ I am Barratore steelwind.”
The fighter does not hang around long, but moves to catch up with Edson at the door. Barratore keeps his weapons and shield stowed so he can easily draw what he might need
“I kick in door and Brom and I lead the charge through? Any group buff spells to cast first?
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Thursday December 13th, 2018 5:20:01 PM
Velarin outlines a plan of action for the orcs and tells them that the Keepers will go live with the dwarves. The orcs agree and this time agree to stay where they are now that the bulk of them are safe. The idea of working for themselves is taken well and you get the idea that many years of selective breading may have made them more intelligent than the average orc. That done he asks if there is anything else to cover.
Tiseh waits knowing that there are more difficulties to come.
Barratore says that he will kick in the door and that he and Brom will lead the charge. He asks about any buffs that should be cast first.
You are all gathered in front of the large metal door.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) Thursday December 13th, 2018 10:15:56 PM
Brom doesn't say anything about the orcs revenge. While he would have preferred to bring all the dwarves in alive, he does understand the orcs feelings.
At the door, Brom is fine with anything. He plans to move to engage the wizards using his ring and bring them down quickly as possible.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Friday December 14th, 2018 5:18:19 AM
Tishe’ also moves to the Iron Door behind Barratorre. She shakes her head, not having spells that support many buffs, and Readies herself for the charge.
..... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday December 14th, 2018 8:47:36 AM
"Unfortunately, I have used all my group buff spells, and we have not had an opportunity for me to regain spells. I can however bring in some additional support for the front line, as well as a door opener."
Once the group is ready, after receiving any buff spells able to be thrown by the other casters, V begins casting, and several seconds later a huge Earth Elemental appears. V will direct it in Terran to open the doors, and then attack the Dwarves beyond the doors. V will move to the side of the door when it is opened so as not to be in the way of the greeting that likely awaits.
Greater Earth Elemental: Duration 16 rounds Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Friday December 14th, 2018 9:23:17 AM
When the others catch up, Edson tells them about the voices. He also tells them they were too muffled to understand. Waiting any gameplan, Edson takes his spot behind the big guys and gets ready to head in.
Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. Friday December 14th, 2018 10:45:45 AM
Emrys prepares himself to defend the group with his magiks when need requires them. He stands back and watches as the scene unfolds ... not knowing much else he can do at the moment.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 10d6=30 ; 10d6=38 ; 8d8=37 ; Friday December 14th, 2018 11:42:10 AM
The room before you is far and away the biggest room you have seen so far. Well crafted stone tiles cover the floor while black stone tiles make up the walls. To the west are two rooms that are clearly kitchens. Directly to the right is a walled in sleeping area that it appears the bulk of the dwarves use while on the north wall are individual rooms. Also to the north is a very large passageway leading deeper, the glimmer of light on water seems to be present in that direction.
This area would normally looked well lived in but any furnishings that were in the main room have been pushed back to the walls leaving what is about to become an open battlefield.
In the room you find the two remaining wizards and the escaped fungal queen leading an forces of the remaining dwarves and a furnace golem. The are spaced out around the room and clearly well prepared for battle. Additionally you can see three spore pods that have been precast by the fungal queen. Additionally, you can only assume that the wizards took the opportunity to prepare their remaining forces.
All this is seen around the body of the huge earth elemental that is about to be bathed in flames and spells from the prepared dwarves. Immediately as the door opens the earth elemental is hit by a gout of flame from the furnace golem and enveloped in a ball of fire from the green wizard. {Breath Weapon Dam: 30 Ref 19 for ½ | Fireball Dam: 38 Ref 19 for ½}
The caster in green curses as he sees that he hit a simple construct while the yellow caster bellows to his companions.
“Smash them on the anvils of your hate! The will not take the lake or those below!”
What do you do now?
{ooc: Velarin, I moved the elemental to the neared dwarf and you would have been able to get an attack off, feel free to do so with this post.}
Black Archer/Cleric: – HP: 101 - AC 22/16/16 - SR: 25
Lt Blue Warrior: – HP 174/174 - AC27/13/24 - SR25 Purple Warrior: - HP 174/174 - AC27/13/24 - SR25
Furnace Golem: - HP 144/144 - AC 30/8/30 - DR15/- SR25
Fungus Woman – AC: 25/15/22 | HP: 87/183 | SR25
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) Friday December 14th, 2018 11:52:41 AM
Activating his ring, Brom appears right behind the yellow wizard. On appearing, Brom gets really, really mad. With sword out he prepares to attack.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 2d4+2=4 ; 3d4+3=11 ; d20+18=25 ; 4d6=15 ; 4d6=6 ; 4d6=11 ; d20+18=19 ; d20+18=30 ; d20+11=23 ; d20+11=27 ; d20+11=25 ; Saturday December 15th, 2018 1:23:54 PM
Tishe’ flies into the room to get some maneuver space. Spying the spores, Tishe’ decides pre-emptively exploding the spores will be better than having them menacing the team. And since the spores are closer to the dwarfs right now...
The Spellweaver casts Magic Missle, two missles at the spore closest to the entrance, and three Missles at the Teal dwarf nearby. (Spore. 4 dam; Teal Dwarf. SR 25 11 dam.)
Then she casts a Quickened Scorching Ray ; one at Spore#2 and two at the nearby Purple Dwarf! (Spore TouchAC 23 Dam 15; Purple Dwarf TouchAC 27,25; SR 19fail, 30; Dam 11)
..... Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 209/211 d20+27=31 ; 6d8+31=61 ; d6=2 ; d20+27=43 ; d20+27=31 ; d20+27=44 ; d20+27=28 ; 2d8+31=40 ; 2d8+31=41 ; 2d8+31=39 ; 2d8+31=41 ; Sunday December 16th, 2018 6:49:18 PM
Barratore gives V a small smile, he liked the earth elemental idea and pours in right behind the creature as it opens the door. Barratore squints instinctively as the fire erupts about the powerful elemental and chuckles to himself a bit as he hears the dismay of the wizards at realizing their target.
If Tishe's spells have destroyed the spore to the left of the entrance, Barratore draws his sword, activates his familty Torc and moves past the dwarven fighter at the wizard. He knew he was exposing himself momentarily to the fighter, but getting right on top of the spellcaster was worth it. He noted Brom was heading to take out the other one. PA Grtr Vital Strike Hit AC 31 Dmg 61
Barratore will use his reach to hope keep the wizard pinned, no simple 5' step and casting for him He also will strike at any that do not have his superior reach as they close AoO Hit AC 43 - 31 - 44 - 28 Dmg 40 - 41 - 39 - miss if AoO are needed
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 100 minutes Haste 4/10 - On
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) d20+31=34 ; 2d6+43=52 ; Sunday December 16th, 2018 9:00:15 PM
[Using a hero point for an extra action]
With a feat of heroic strength, Brom takes a mighty swing at the yellow wizard.
Attack (rage, pa, ivs, sa): AC 34; damage (pb) 52
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+3=13 ; d20+3=4 ; d20+21=24 ; d20+21=22 ; d20+21=26 ; d20+18=19 ; Monday December 17th, 2018 1:21:13 AM
The summoned elemental takes the full brunt of both magical attacks, slightly lessened by his natural resistance(DR). As the attacks hit, he reaches out and punches the purple warrior(last round), followed seconds later by 2 more blows. Missing all three times.(seriously? a 3, a 1, and a 5? The Woldian die roller is ridiculous)
With the path in front of him cleared by the fighters, V moves up into the air, and into the room, positioning himself so as to cast a maximized cone of cold that will effect as many of the bad guys as possible without getting his companions(Looked like I could at least get the black cleric and fungal queen without putting myself in a vicarious location) V's wave of magic washes around the bad guys, who are unaffected due to their SR(and a second 1 in four rolls. I surrender)
Greater Earth Elemental: Duration 16 rounds Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 88/136 (13d10+65) Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst
Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d4=2 ; Monday December 17th, 2018 9:55:46 AM
Emrys isnt sure what kind of foulness he to set upon this collection of unfortunate individuals. He decides to prepare to protect those in his charge. He mutters a few words of necromancy and another spectral hand appears.
(Emrys casts Spectral Hand. Takes 2 points of damage.)
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+17=21 ; d20+28=32 ; d20+28=38 ; 4d6+11=21 ; 4d6+11=23 ; 2d6=4 ; 2d6=9 ; d4=2 ; d20+21=32 ; d20+21=41 ; d20+21=30 ; d8+11=18 ; Monday December 17th, 2018 2:41:55 PM
Brom, activating a ring, disappears and reappears next to the yellow wizard as he slips into a rage. He then gathers some extra energy and swings hard at the wizard connecting. Dumb ass GM forgot to state they had mirror image up and since you could see it it didn’t happen.
Tishe’ casts a flurry of spells striking, but not destroying, both spore pods. The rest of her magics hit the lt. blue and purple dwarves singing there beards but not doing a lot of damage.
Barratore, seeing the spore pod is not dead and having no clear path, charges in and finishes off the spore.
Velarin flies into the room and casts a cone of cold. The fungal queen and the cleric are unaffected but he does destroy the second fungal pod. {If you want to give me the location you want, I just moved you into a spot that could get both and was not in immediate danger.}
Emrys, unsure what he is facing decides to prepare to protect those in his charge. He mutters a few words of necromancy and another spectral hand appears.
Edson……….
The yellow wizard, bleeding, takes a quick step away from Brom and gestures with his hands while mumbeling some arcane words. A Wall of Clockwork appears between the barbarian and the wounded wizard. {Concentration 21, in case Brom has some ability to step up – rolled a 4!}
The Furnace Golem, not being smart, continues to attack the earth elemental. {Hit: 32/38 Dam: 21+4 Fire/32+9 Fire}
Seeing Brom appear and cause a terrible injury to the wiazard the fungal queen changes her focus and casts one of her innate spells. {Brom DC20 Will – Slow Spell}
The black cleric, thankful to not have been devastated by the cold, moves closer to Brom and begins casting a spell.
The lt. blue and purple warriors collapse on Barratores positon and each swing their hammers. The lt. blue misses but the purple connects with one blow. {Hit: 32/41 Confrim: 30 Dam: 18}
Finally, the green wizard spots the flying Velarin and grins. He mumbles a few words and tosses a bit of clay at the flying wizard as he casts a spell. {Velarin DC21 Will – Feeblemind}
Black Archer/Cleric: – HP: 101 - AC 22/16/16 - SR: 25
Lt Blue Warrior: – HP 163/174 - AC27/13/24 - SR25 Purple Warrior: - HP 163/174 - AC27/13/24 - SR25
Furnace Golem: - HP 144/144 - AC 30/8/30 - DR15/- SR25
Fungus Woman – AC: 25/15/22 | HP: 87/183 | SR25 DEAD Souther Spore Pod 1 – HP: 16/20 DEAD DEAD Souther Spore Pod 2 – HP: 00/20 DEAD
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+22=33 ; d20+22=33 ; 2d10+10=12 ; 2d10+10=28 ; d20+18=30 ; 10d6=38 ; d20+18=32 ; Monday December 17th, 2018 3:47:59 PM
Having not been directed elsewhere, the Elemental continues it's attacks on the purple warrior, hitting ac 33/33 for 12 and 28 damage.
V feels his mind being assaulted by the spell of the wizard, and shakes off the effect(will save 30) before flying to the western wall, between the two rooms' doors, at 40' in the air. He then drops an empowered fireball in the NW corner of the room, so that it only effects the fungal queen and the black cleric. 65 damage, reflex save of 26 for 32 damage.(SR 32. Finally!)
Greater Earth Elemental: Duration 14 rounds Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 42/136 (13d10+65) Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX1, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 191/211 d20+27=32 ; d20+22=41 ; d20+22=28 ; d20+17=34 ; d20+17=18 ; d20+12=17 ; d20+27=41 ; 2d8+31=41 ; 2d8+31=46 ; 2d8+31=47 ; 2d8+31=36 ; 2d8+31=35 ; Monday December 17th, 2018 9:42:07 PM
The dwarves converge on Barratore and he slashes each of them as they do. AoO in last posts Purple Dwarf Hit AC 43 Dmg 40 AoO on Blue Dwarf Hit AC 31 Dmg 40
One of them lands a glancing blow, but more importantly, Barratore notes he has been cut off from his intentional target. He would have to deal with the dwarves. Barratore sweeps the blue dwarf's weapon away and slashes multiple times across him. PA Hit AC 32 / 41 crit 28 / 34 crit 18 / 17 / 41 Dmg 41 / 46 + 47 / 36 / miss / 35
Of course if the dwarf falls, Barratore switches to the other
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 69/120 100 minutes Haste 3/10 - On
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) d20+11=31 ; Monday December 17th, 2018 10:51:14 PM
Brom resists the slow spell (sheer stubbornness). Now stuck with a wall of clocks between his quarry and himself, Brom does what every person would do...he moves around the wall (unless it is actually bigger than what the map shows).
Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+19=22 ; d20+19=39 ; Monday December 17th, 2018 11:18:32 PM
Emrys moves 30ft forward and gets a good look of the large room. He spots the Green Wizard casting what looks to be mind affecting magiks.
"Oh no you don't! That's my job!" He then utters the word "BLIND!" which seems to magically echo within the chamber. The word feels like a headbutt to the green wizard.
(Casting Power Word Blind on Green Wizard. Range: 65ft. Save: None. SR: 22 fail, hero point reroll: 39, nat 20. Not going to lose to a d20=3 when all I needed was a 5!)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+18=34 ; d20+11=13 ; d20+11=25 ; Tuesday December 18th, 2018 10:49:36 AM
The closest spores vaporized, Tishe’ looks about and sees the Keepers resisting many of the spells on their own; “ no need to try and counter so many spellcasters then”, she comments to herself, “good.”
Instead, she focuses on making sure this is the last battle needed. Weaving two Magic’s into a more powerful, Coalesced whole, the Spellweaver targets the Fungal Queen with a dull blue ray, heroically ensuring the Ray strikes the monster, and traps her in the cavern!
..... Coalesce Spell (Woldian Feat) Use two 3rd level spells to cast one 4th level spell!
Cast Dimensional Anchor: V, S; Ray; No Save; all planar movement (blink, dim door, etc) blocked Touch AC. 13. Hero point 25. SR 34
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 4d6=15 ; d20+5=19 ; d20+5=25 ; d20+5=22 ; 4d6=11 ; 4d6=10 ; d20+28=31 ; 4d6+11=23 ; d20+36=54 ; d6=2 ; d6=2 ; d20+7=17 ; d20+9=14 ; d20+5=10 ; d20+5=14 ; d20+5=9 ; 4d6=11 ; 10d6=34 ; Tuesday December 18th, 2018 1:17:51 PM
Brom resists the spell but faces a clockwork wall. As most would do, he quickly moves around the end of the wall to peruse the dwarf he had already injured. This time though as he approaches the wizard the wizard smiles and as he yells for the golem.
After getting hit once Barratore absolutely lays into one of the dwarves. The light blue warrior falls cradling his guts while the purple takes a nasty cut as well.
Emrys moves thirty feet forward and blinds the Green Wizard. The wizard is clearly stunned by this development! This is followed by Tishe anchors the Fungal Queen to this plane so she cannot escape again.
Velarin’s elemental pounds away on the purple warrior landing two blows. At the same time he launches a fireball that engulfs the fungal queen and the ranged archer, neither of which manage to avoid any of the damage! Both the fungal queen and the cleric have taken a substantial amount of damage but continue to fight. Also this damage has stopped the clerics spell form completing.
Edson…… well who the hell knows, maybe he is at the Giggling Ghost.
The cleric spares Velarin a wither glance before moving around the wall himself and casting another spell, without such a long casting time. As the spel completes a vertical column of holy fires flashes into existence engulfing Baratore, Emyrs and Tishe’! {DC19 Ref for ½ - Dam: 34 – half fire half holy}
The yellow wizard again takes a small step away from the enraged Brom and fires several scorching hot rays at his antagonist. All three rays strike the barbarian. {Hit vs Touch: 19/25/22 Dam: 15/11/10}
The Furnace Golem listens to the wizard and moves to slam, and possibly grab, Brom. {Hit: 30 Dam: 23+4 Fire Grab: 54} The blow lands and it manages to grapple Brom.
The green wizard, now blind, attempts to delay things by stumbling backwards towards the wall.
Finally the purple warrior attempts to hold the line, raising his shield and opting for total defense while yelling “I can’t hold. KILL THEM!” at the mage that he does not know is now blind.
Black Archer/Cleric: – HP: 36/101 - AC 22/16/16 - SR: 25
DEAD Lt Blue Warrior: – HP -/174 - AC27/13/24 - SR25 DEAD Purple Warrior: - HP 88/174 – AC:31/13/24 - SR25
Furnace Golem: - HP 144/144 - AC 30/8/30 - DR15/- SR25
Fungus Woman – AC: 25/15/22 | HP: 22/183 | SR25 DEAD Souther Spore Pod 1 – HP: -/20 DEAD DEAD Northern Spore Pod 2 – HP: -/20 DEAD
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+22=24 ; d20+22=25 ; d20+22=28 ; 10d6=40 ; d20+18=25 ; Tuesday December 18th, 2018 3:06:36 PM
The elemental takes an attack of opportunity on the furnace golem, whiffing with an ac 24. He then turns his attention back to the purple warrior, missing both times...again,,,(with a 3 and a 6.)
V, obviously irritated at the ineffectiveness of his elemental, drops another empowered fireball between the yellow wizard and black cleric so as to get them both, as well as the fungus queen and the furnace golem in the blast, but leave Brom un-singed. 68 damage reflex save of 26 for 34 damage. (SR 25. Success, barely)
Greater Earth Elemental: Duration 13 rounds Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 42/136 (13d10+65) Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+21=30 ; d3=2 ; 8d6=29 ; Tuesday December 18th, 2018 6:08:43 PM
Edson wakes out of the trance and immediately heads into motion. He tries to slide past Barratore. If the purple warrior is still standing, he swings.
Hit ac 30 4 dmg +29 sneak
Ooc: Sorry for the missed posts. Been battaling the flu.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 d20+16=18 ; d20+32=47 ; d20+28=45 ; d20+28=40 ; d20+23=29 ; d20+18=26 ; d20+32=42 ; 2d8+16=22 ; 2d8+16=25 ; 2d8+16=29 ; 2d8+16=27 ; Tuesday December 18th, 2018 8:40:58 PM
Barratore notices the column of fire too late to do much about it. Thanks to V's spell of protection though, it does little. The dwarf raises his shield and assumes a defensive posture. A posture, Barratore knows will do him little good. Barratore works over his defences and quickly leaves him dying on the floor No Power Attack Hit AC 47 / 45 Crit 40 / 29 / 26 / 42 Dmg 22 / 25+29 / miss / miss / 27
Barratore turns his attention towards the cleric, "Edson, take the blind wizard out." Pointing his bloodied blade towards the cleric, "I got him."
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 52/120 100 minutes Haste 2/10 - On
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) d20+29=38 ; Wednesday December 19th, 2018 12:10:32 AM
Brom attempts to break free of the golem's grapple. But is probably unable to get free.
ooc: Sorry for posting this so late. I literally just sat down and have been on the go since 6:30 this morning.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 10d6=30 ; 10d6=40 ; d20+18=32 ; d20+18=24 ; d20+18=21 ; Wednesday December 19th, 2018 5:22:49 AM
Tishe’ starts to fly across the room, but when she uncovers from the wall, she sees Brom is having some trouble. Reversing herself in mid-air, she moves back to a place aligning the furnace Golem and the yellow wizard. “Take that!”, she says, “and that!”, each ‘that’ punctuated by a Lightning Bolt weaved with the power of SONIC and targeting both opponents!
..... Move 30 feet into room and 30 feet back to the wall but closer to the Golem.
Cast Sonic Lightning Bolt. SR. 32 Reflex DC23 or 30 dam
Cast Quickened Sonic Lightning Bolt. SR. 24. Failed to pass SR
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Wednesday December 19th, 2018 12:10:26 PM
Seeing Brom in trouble, Emrys invokes Divine Appeal to the Great Culverwood. He calls forth freedom of movement to break the golem's grasp. He sends forth his spectral hand to deliver the touch.
(Emrys uses Divine Appeal, Bloodwitch ability, to cast Freedom of Movement on BROM ... 4th level cleric spell.)
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork d20+9=12 ; d20+7=10 ; d20+28=42 ; d20+28=30 ; 4d6+11=25 ; 4d6+11=23 ; 2d6=6 ; 2d6=5 ; Wednesday December 19th, 2018 2:36:37 PM
Velarin’s elemental is again ineffective for anything other then clogging the field but the wizard shows his power. Again he calls forth an exploding ball of flame that baths many of the combatants. As the flash of light fades the group can see that the Yellow Wizard, Cleric and Fungal Queen are all dead! The fires also battered the Furnace Golem but it is immune to fire.
Tishe’, not to be outdone, launches a pair of lighting bolts at the golem. Both bolts connect but one of them seems to do no damage. Still some damage was done.
Edson is in the fight. He slips into the room, invisible, and is only see as he and Barratore take down the remaining warrior quickly and efficiently. Barratore turns towards the cleric only to see that he is nothing but charred remains.
Brom is caught tight by the golem and fails to break the grasp. This ends quickly as Emrys casts a spell freeing him and making him impossible to grapple for some time!
The golem holds its position and again attempts to slam Brom, this time with both fists. {Hit: 42/30 Damage: 25+6 Fire / 23+5 Fire}
The blind green wizard, having been unmolested for a few seconds gets his wits about him, whispers and gestures before he disappears. The arcane casters of your group recognize a teleport spell when they see one.
DEAD Yellow Wizard: - HP: 35/87 – AC: 15/10/15 - SR25 DEAD GONE Green Wizard: - HP: 87/87 – AC: 15/10/15 - SR25 DEAD
DEAD Black Archer/Cleric: – HP: 36/101 - AC 22/16/16 - SR: 25 DEAD
DEAD Lt Blue Warrior: – HP -/174 - AC27/13/24 - SR25 DEAD DEAD Purple Warrior: - HP 88/174 – AC:31/13/24 - SR25 DEAD
Furnace Golem: - HP 114/144 - AC 30/8/30 - DR15/- SR25
DEAD Fungus Woman – AC: 25/15/22 | HP: 22/183 | SR25 DEAD DEAD Souther Spore Pod 1 – HP: -/20 DEAD DEAD Northern Spore Pod 2 – HP: -/20 DEAD
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+22=35 ; 2d10+10=12 ; Wednesday December 19th, 2018 7:59:31 PM
V, pleased at the effectiveness of his fireballs, directs the Elemental to attack the Golem. It moves under the airborne Tishe and takes a swing at the metal beast, which it does striking it (ac 35) for the minimum damage of 12.
V watches in extreme irritation at the Wizards disappearing trick, and quickly ponders his spell possibilities for a way to bring him back or find him easily, and is again irritated as nothing presents itself. He is about to take his irritation out on the furnace golem when he holds back, choosing to conserve his spells and allow the fighters to quickly turn it into scrap metal.
He waits until they have dismantled it before reminding them that the wizard had mentioned us not taking the lake and others below. We weren't done yet.
Greater Earth Elemental: Duration 13 rounds Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 42/136 (13d10+65) Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 d20+28=30 ; 6d8+31=61 ; Wednesday December 19th, 2018 9:54:20 PM
Barratore quickly locates the last opponent and moves in on the Furnace golem. He arrives with a mighty swing of his weapon.
PA Grtr Vital Strike, Grtr Penetrating Strike Hit AC 30 Dmg 61 GPS ignores 5 DR-
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 52/120 100 minutes Haste 1/10 - On
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) Wednesday December 19th, 2018 11:57:16 PM
posting now
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) d20+28=48 ; d20+23=24 ; d20+18=31 ; d20+13=30 ; 2d6+23=32 ; 2d6+23=28 ; 2d6+23=29 ; Thursday December 20th, 2018 12:05:16 AM
Brom, now free from the golem's grasp, unloads on the construct. he shouts out a thanks to Emrys for the assistance.
Attack (rage, PA): AC 48, 24, 31, 30; damage (-15 factored into the damage for DR) 32, 28, 29
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+18=35 ; 10d6=30 ; Thursday December 20th, 2018 9:09:35 AM
“Piggies! One got away!” Tishe’ is angry with herself for not ‘grounding’ the spellcasters before getting into the battle. Now they have a rogue leader who will only re-enslave the mines as soon as they are gone!
Tishe’ flies further into the room, giving the Furnace Golem a wide berth. She waits to see if the melee fighters are able to bring the construct down. If it’s still standing, she casts another Sonic Lightning Bolt.
..... Fly into the room keeping 20’ away from the Golem
Ready (if Golem active after Keeper attacks) cast Sonic Lightning Bolt. SR 35. Reflex DC 23 for half 30 dam
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Thursday December 20th, 2018 1:41:35 PM XP: 36,540 – Battle XP: 100,000 – Minimal Orc Casualties & Recognizing as not a threat XP: 100,000 – Removing immediate threat to village
Velarin’s elemental slams its firsts off the furnace golem but the dense metal resists the damage. Velarin, irritated at losing the wizard, turns to vent his spleen on the golem but stays his hand, letting the others finish off the construct.
Barratore quickly locates the last opponent and delivers a mighty blow to the construct. This blow is quickly followed by another bolt of lightning that makes a patch on the front and back of the golem glow red.
Finally, Brom does what Brom does not slams the furnace golem over and over again until its animating force is destroyed leaving an empty, warm, husk.
The room is quiet for a few beats as the adrenalin leaves the bodies of the Keepers. They look about and see that this is indeed a sleeping area and that nothing appears to be trapped and there are now more dwarves hiding.
Velarin reminds the Keepers of what the dwarves said about not taking the lake and 'those below'. Still you can all fell that, while there is a problem to be addressed, it is not something that cannot wait for a bit.
As this very brief sweep is finished the orc who now seems to be the leader comes into the room smiling and speaking in broken common.
“Strong saviors. You would make good orc war leaders! We talked and will not make trouble. Would like to stay, build life here. Trade if can.”
He clearly looks hopefull. Over time he would ask the the orcs be allowed to stay and keep enough gear to defend themselves. Some armor and weapons but not too much. His idea is to trade things they make with the villages around. That said the orcs have had no contact and do not know how the mood of the tows is. They also do not know anything about the lake you find at the end of the short passage to the north. {See slide 2}
The lake you find is over one thousand feet across though not all the wide in an arching cavern. From what you can see it gets progressively deeper as it moves from the shore. The first person to walk in that direction is also surprised when any enchantments that are active stop functioning. It is clear that there is an anti-magic property to the lake.
The party has some dwarves locked in the mansion. {I almost forgot about them.} The party must also decide the fate of the orcs.
Between the gear on the dwarves and what has been found in the living area the Keepers have quite a haul of items, gems and gold. The orcs do not wish to keep much, four pieces of armor and four weapons. If this is allowed the following remains.
3x - Amulet of Natural Defense +3 - 18,000gp each 3x - Heandsbans of Vast Intellect +4 -16,000gp 2x - Rings of Featherfall - 1,100gp each 1x - Ring of Spell Storing 50,000gp each 1x - Pearl of Power lvl3 9,000gp each
2x - Earthbreakers +2 8,340gp each 2x - Warhammer +2 18,312gp each 3x - Longbow +3 18,375gp each
8x - Breastplates +2 9,350gp each
50x - Orcbane Arrows 166gp each
3x - Whip +1 Orcbane 8,301gp each
30 Diamonds and Rubies - 10,000gp 15,000gp 350pp
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday December 20th, 2018 8:43:49 PM
V thanks the Elemental, and then dismisses him to his home plane, and then turns to look at the orc, at his friends and at the pile of loot. "We have 15,000 in rubies from earlier as well. Anyone got anything against these Orcs trying to make a peaceful and honest living here in these caves? And, while cash is always fine and dandy, is anyone opposed to leaving them 4 of the breastplates and the 2 Earthbreakers and 2 Warhammers? Perhaps even a longbow or two as well? I would think that is a start for them considering generations of servitude."
V waits for an answer before answering the Orc
"We are obviously not done here my friends. Right off the bat, we have Dwarves in the Mansion to deal with, we are definitely in need of rest. we have an escaped wizard, an antimagic lake, and "others" beyond it that the wizard did not want us to get to. Following all that fun, we should definitely have a word with the nearby villages regarding these Orcs, perhaps even taking one or two of them with us to meet the villagers."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Friday December 21st, 2018 5:47:01 AM
Edson just stares at the loot. If no one claims the ring of spell storing, he"ll claim it. Something a friend of his named Zeoll shared with him.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Friday December 21st, 2018 8:19:57 AM
Tishe’ helps with gathering and identifying the magical treasures and considers Velarin’s words. “I don’t think there is anything we can do about the anti-magic lake or the dwarf wizard that got away, more’s the pity. What we can do is maybe help the groups here set up some cooperation.”
And inspiration strikes. “What we have here is something very similar to the history of Cinnamon Valley! Several groups of different people under the tyranny of a great evil that is taken down by a hero group. The group then suggests a Council where all the different groups have a say to run the place. “
“ In Cinnamon Valley it was Hill People, Druids, Hmanas, and Witches subjugated by Royd the Merciless and when freed established the Pitchfork Council.”
“Here we have the Villages, Dwarfs, and Orcs subjugated by Wizards and now free to establish a common governing body. The only thing they need is direction. “
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Friday December 21st, 2018 11:02:55 AM
"I have no issue with the orcs wanting to make this mine their home ... and the prospect of fair trade is always a benefit to all. As long as they don't attempt to pursue the same conventions these dwarves employed here. Other than that, I wholeheartedly wish them good luck."
While he says these things, he takes out one of his specimen bottles and takes samples of the Fungus Queen's fungi for study. May produce interesting potions he thinks.
DM Ryan - "You broke into a mine."| Tactical Maps and Artwork Friday December 21st, 2018 12:13:38 PM
Velarin dismisses his elemental and makes sure the full loot list is up to date. He points out that that orcs seem to want to make a peaceful and honest living and has no problem with leaving them some weapons and armor.
Edson is worred less about the politics then personal gain and would like the ring of spell storing.
Tishe’ helps with the gathering and identifying of the treasure while considering Velarins words. The thinks they may have a special situation here, recounting the events of Cinnamon Valley and the council that was created.
Emrys, like the others thinks that the orcs could make a home. Fair trade seems a good thing.
The orcs do explain on interesting property of the local ore to the party. While within or near the mine the woldblood streaked ore resists magic that effect quickly lessens as you move away from the mine.
They are happy with the idea of trade and look on the group as their saviors, they will willingly do whatever is asked of them including meeting with the townsfolks. The townsfolk will take some time but will come around to them as the partner. It is only late in the conversation that the lead orc expresses concern of the lake. He knows nothing about it but does no that the wizards, and other dwarves, would occasionally speak of it.
Before leaving the lake would be examined one more time. The ceiling in above the lake arches up at least one hundred feet. There are rickety boats and rafts near the shore with oars, examination proves they are not stellar work but are seaworthy in spite of their appearance. The boats each hold two to four people of medium size. There are also two large rafts that would hold ten. There are no active threats in the area, as there was not earler.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 d20+9=26 ; Friday December 21st, 2018 12:17:57 PM
Barratore has no issue with the orcs stating at first glance at least. "I think we grant them the armor and weapons as well as some coin and any of the normal provisions within this complex. Generations of slavery cannot be simply paid for, but I believe we should provide some compensation. What say you all to 500gp for each orc? But as we discuss this, what do we do with the dwarves then? Do we have a location relatively far from here where they could make start over."
Barratore gives it some thought, "Perhaps we find a clan willing to foster them? The Scab?" Know Local 26 to think of someone who may have a contact to the dwarves in the Scab
Barratore agrees with Tishe that The Keepers need to facilitate a meeting between the villages and the orcs. Barratore is confident that the orcs understand the consequences of following the dwarven path as demonstrated.
Barratore is interested in one of the Headbands, and will put the 8,000 of his share into the group kitty for it
Barratore is for introducing the orc leader to the villagers tomorrow morning. While the wizards need rest to gain spells back, he and Brom don't and could leave now to go back and work on setting up the meeting
Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Friday December 21st, 2018 12:52:37 PM
"Oh yess... the lake from my vision. I almost forgot! We should investigate before leaving ... learn of its significance."
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) Friday December 21st, 2018 9:43:24 PM
"Ain't there laws against slavery in the valley?" He says. "Should be the laws job, not ours ta decide their punishment." He says. "Take 'em back an let the council decide."
Brom is not interested in keeping any of the items and will just take his cut. Besides he thinks the headbands look like girly headbands- too frail to be on his head.
Brom has no problem leading the orc leader back to the village to introduce him to the village leaders. Even help to broker a trading agreement between the two peoples.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Saturday December 22nd, 2018 12:14:45 PM
Tishe’ was hoping for a multi-lateral Council that included the dwarfs as well as the orcs and villagers, but she has to admit re-locating the dwarfs to the Scab would work too.
She doesn’t like the idea of exploring the lake at all. “Anti-magic water and rickety boats is a recipe for everyone drowning. Better if we were to just seal it up!” Not being a strong swimmer or fighter, the Spellweaver uses magic to do things like defend herself and breathe. The anti-magic lake scares her worse than facing a hundred BloodWeed monsters!
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’ Fly. 32 minutes.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Tuesday December 25th, 2018 3:31:30 PM
Barratore purses his lips and snorts, "I think you're scared you might learn something if you put one on."
Barratore thinks the Pitchfork council might be out of it depth when it comes to the dwarves
DM Mark - "Smash them on the anvils of your hate! They will not take the lake or those below!” Monday January 7th, 2019 1:24:22 AM
[Welcome back after the slowdown! My thanks to DM Ryan as we switch!]
The party seems to be at a decision point.
You have journeyed into a stronghold of evil dwarves and half-orcs, with orc slaves used for labor. You have defeated the dwarves and halforcs, and cleared out a strange garden of undergound fungus creatures. Some dwarves yet remain, trapped in a magical mansion. The orcs with you seem eager to please their new overlords, and are considering what life would be like without the dwarves.
Down a long corridor from the mines lies a large, dark lake - a lake that seems to eat magic. Could it be the lake that Emrys saw in his vision when he entered this place? What was it that dwarven caster had said? Oh yes, "Smash them on the anvils of your hate! They will not take the lake or those below!”
The orcs know little of this lake, save that they were not allowed here. Goods were brought that way, even captured humans from time to time. They want nothing to do with it.
Do you venture into the unknown lake? Do you go outside first and speak with the villagers above? What of the orcs - do you take them out of the mine? And the captured dwarves - what are they up to in their magical prison?
[If you have spells or ongoing effects that, kindly remind your DM what those are in your post.]
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday January 7th, 2019 9:48:30 AM
"I think we will need to deal with these Dwarves first. If we are going to investigate the lake, we need to be fully prepared, and need to have everything up here wrapped up. The idea of taking the Dwarves to the other clan seems the best of the ones proposed, but how do we accomplish this. Once the time has expired, or i dismiss it, the mansion will disappear, and the Dwarves will be expelled as they were when they went in.
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Monday January 7th, 2019 6:57:43 PM
Barratore agrees with V. "Aghreed, dwarves first and foremost. To the other part of your question, I have no idea. How many ca we as a group teleport? Only way I can think of it My idea, but also as we have no contacts in the Scab and dont know where to go even if we could teleport, I don't see how we accomplish it." Barratore sighs, there was no decent answer. Couldn't just let them go, couldn't kill them now, and the resources of the Pitchfork Council and the Valley were not really up to a dozen of battle hardened dwarf fighters as prisoners.
"Before we think about going anywhere with them, we need to make contact with a dwarf clan and arrange for the clan to agree to take them in. That is step 1 and 2 so how do we find a clan or 2 in the Scab?"
Wpn Hardness 16 41/50 HP Darkvision 5 hours Freedom Of Movement - 70 minutes Protection Elements Fire - 52/120 100 minutes Haste 2/10 - Off
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Monday January 7th, 2019 7:57:30 PM
Tishe’s ‘Fly’ Spell wanes and is gone. She shrugs. “I don’t know the teleport spell, and don’t know what to do other than dispel the ‘Mansion’ , then bring everyone out for dinner and a Council with the Villagers. Let’s do that.”
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 15 hours. 60’
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Tuesday January 8th, 2019 12:29:14 AM
" Finding a dwarf clan seems better than this dark lake. " Edson waits for the others to speak up.
DM Mark Tuesday January 8th, 2019 1:39:59 AM
The group discusses what to do next in the dark of the mine. There is a smell of death and gore from all the killing that went on here. Somewhere you hear rats squeal in the distance.
There seems to be general consensus that anything is better than that dark lake. But what to do with the dwarves? Your party doesn’t know this area well. It seems unlikely the orcs know the area outside well. Most everything else in the mine is probably dead, so not much help there.
The orcs look at you expectantly.
”Ooo. We no want you to leave the dwarfs here. They jus go bak to their old ways, an thas no good for us. Mebee we can work the mines now. I seen em do stuff with the ore.”
Another pipes up, ”Ya, how hard kin it be? If dwarfs kin do it, we kin do it.”
“But yeah, you gotta git rid of them dwarfs. You know, if you bring em out an hold em down, we’ll kill em for ya.”
“Yeah - it’s the least we kin do for all you done for us!”
“Yeah, we orcs kin do what you don wanna do!”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday January 8th, 2019 5:18:48 AM
V thanks the Orcs for their offer, but declines allowing them to kill the prisoners
"I'm thinking it's gonna take a divination to find the Dwarves of the Scab. Beyond that, I got nothing. I would say I could teleport them a few hundred miles away, but the spell only works on willing creatures. That might in and of itself be a problem if they don't wanna go where we want them to go."
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) Tuesday January 8th, 2019 7:47:29 AM
Brom listens to everyone. He doesn't have an answer that the others wanted to hear- let the law decided.
He really wants to check out the lake and what's underneath.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Tuesday January 8th, 2019 9:20:09 PM
Barratore tells the orcs that the dwarves won't be staying, that was for certain. "V, let's see if we can find the dwarves of the Scab. As for the dwarves volunteering to go, that wont be a problem. We tell them that any who stay will be executed as slavers."
Lets get this done, our spell casters can rest and then, sorry Tishe, we find out what was being protected beyond that lake."
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Tuesday January 8th, 2019 10:42:03 PM
Tishe’ reluctantly agrees with Barratorre’s plan. Giving each dwarf the opportunity to teleport out or be left behind with the vengeful orcs feels draconian, but the stubbornness and evil selfishness of both groups is leaving no possible Good path. “We each weave our pattern with the materials at hand”, she sighs resignedly.
The Sorceress is equally enthusiastic about the Lake, but will not let the Keepers go without her. ....
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 7/15 hours. 60’
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Tuesday January 8th, 2019 11:04:56 PM
Edson cuts at a cuticle on his nail, while waiting to see what they do. Maybe after recharging and resupplying the lake wouldn't be a bad idea. As of now they already lost one, more losses were not needed.
DM Mark Wednesday January 9th, 2019 12:24:08 AM
The party continues to discuss their plans.
Two of the orcs get in a fight, and the others sit down to watch.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday January 9th, 2019 7:12:04 AM
"I'm good with Barratore's plan as well. We still have the problem of locating the Dwarves of the Scab. Emrys, can you cast a divination to locate the Dwarves?" (if not or no response, in order to move things along, V will offer up the following) I could cast a Limited Wish to duplicate Divination, and ask Where, exactly, we can locate The Dwarves of the Scab. Unless someone has a better idea?"
Spells/Effects
Bless(permanent)
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Wednesday January 9th, 2019 8:57:32 PM
Tishe’ has agreed with the plan, and has no actions she can do to help it move along, so she keeps watch on the orcs and the entrance. As long as no blades are drawn, a bout of fisticuffs seems innocent enough.
She’ll cast a Grease spell on the first drawn weapon.
Active Spells and Effects Endure Elements: 24 hours Detect Scrying: 24 hours Darkvision 7/15 hours. 60’
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Wednesday January 9th, 2019 9:10:15 PM
Barratore also casually keeps an eye on the fight and like Tishe, unless a weapon is pulled, he is unconcerned. He does suggest to the talkative orc that perhaps now would be a good time for the orcs to find something to do that is a bit more constructive. Inventory the rooms, do something with the dwarves that are dead, pretty much anything that takes them out of the general area
V and Emrys are the only 2 that can act on any part of the plan and so Barratore steps up to the Bloodwitch and prepares to 'jog' the smaller man's memory and thereby hopefully encouraging him into action
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Wednesday January 9th, 2019 11:15:22 PM
Cuticles done.. Edson moves onto trimming some facial hair. When the fight breaks out, he watches... silently betting with himself his winner.
DM Mark Thursday January 10th, 2019 1:08:46 AM
Velarin suggest an approach to the still silent Emrys, and then offers the others a plan of his own.
Tishe and Barratore keep an eye on the fighting orcs. Barraore suggest they find something more constructive to do. After some thought, which seems to take some effort for these orcs, they fan out and begin searching through the various chambers - none too gently from the echos of clattering and such.
Barratore tries to get a response from Emrys. -
Edson has the finest looking nails in this entire complex.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday January 10th, 2019 10:10:40 AM
"I have Never used Divination, but I will take a whirl at getting some useful advice from higher powers. Any thoughts on whether I ask "exactly how do we find the Dwarves of the Scab?, or should I ask " what is the best course of action for relocating the Dwarven prisoners?"
Whichever the group thinks is the best way to go is what V will ask when he casts the spell. V casts Limited wish to duplicate the spell Divination.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) Thursday January 10th, 2019 11:52:25 AM
While the others decide what to do, Brom decides to occupy himself another way. He goes to the orcs and challenges them to arm wrestling contest. He figures the brawling could be distracting and this way keeps it to an organized chaos. Besides Brom was getting bored with all the thinking.
Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+27=47 ; d20+14=16 ; Thursday January 10th, 2019 10:39:04 PM
Emrys continues to stare in an almost trance-like state down the corridor leading to the dark lake. He hasn't really been listening to the others ... only the whispers in his head ... coercing him to make his way to the water's edge ... tantalizing words massaging his insatiable desires for ancient lore and magik. This moth has found his fire.
Suddenly the utterance of his name by Velarin brings him back from his internal, bellowing rut.
"Uhhh, certainly! I could see what I could do. Where is my enchanted dwarven manservant? We can ask him where the closest clans may be ... he must tell us the truth if I command him to. If he proves unfruitful, allow me some of their dwarven-made belongings and I can try and scry a location."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Thursday January 10th, 2019 10:52:40 PM
Edson moves by Barratore, hoping to see some good arm wrestling. He didnt think rhe orks had a chance... maybe if they did three vs one.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Thursday January 10th, 2019 11:30:00 PM
Barratore looks at Edson and then over towards Brom. “What if I gave you 5 to 1 odds
DM Mark Friday January 11th, 2019 1:40:16 AM
Velarin pulls out a rather large diamond, ready to cast Limited Wish to duplicate a Divination spell. He asks the others for suggestions on how to phrase his question, ready to cast his spell however they suggest. No one responds to the elf.
Brom instead focuses on trying to keep the attention of the orcs by challenging them to an arm wrestling match! Several have already left to explore the mine to see if anything was overlooked. Of those that stay, only a couple are ready to accept the challenge. It's not much of a contest with 30 Strength (is the 36 only when he is raging?) As they watch Brom quickly wins any match. The other cheer briefly for thier comrads, but quickly switch to cheering for Brom.
Edson and Barratore watch with interest, considering odds and how many orcs would need to work together just to beat the mighty Brom.
Emrys snaps out of his reverie, and gives some thought to how they might find the Scab and some dwarves that could take on the evil dwarves sequestered in a magical mansion. Searching his own memory, Emrys knows that there are some dwaves locally, but is reasonably concerned that there maybe a clan large enough to not be overrun by these evil dwarves. He knows the Scab is a location of some dwarven clans, and it is a few hundred miles to east of where you are. He calls for his enchanted dwarven manservant, hoping the dwarf may know something useful.
[Kindly remind your DM where this enchanted dwarven manservant is and the nature of his enchantment. Perhaps he's in that mansion?]
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday January 11th, 2019 9:41:04 AM
V holds off on casting Limited Wish, waiting to see what Emrys can come up with. The Limited wish may be much more useful on something, and V really didn't want to use the rather hefty diamond on an imprecise question regarding Dwarves.
Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Friday January 11th, 2019 11:39:41 AM
(I don't recall the whereabouts of the dwarf Emrys dominated. I assumed we were keeping him with us, since he was under Emrys' control, but I am not certain. I lost track of him after combat started.)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=24 ; Friday January 11th, 2019 4:09:13 PM
Tishe’ continues to watch the orcs and the entrance. She maintains her vigilance while the others take care of the orcs and dwarf solution.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Friday January 11th, 2019 11:09:38 PM
Edson shrugs. A limited wish was beyond him. He heard of the magic, but had no idea how it worked. The arm wrestling was more his speed.
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+16=23 ; Monday January 14th, 2019 12:13:06 AM
"Well now, we can't scry the location of a dwarven town, for that divination only works on individuals ... not locations. So in order to move things along, I am going to attempt a Vision quest ... peer into the shifting shadows and see what coalesces."
He prepares for the Vision by casting a magical hack that augments his caster level. A necromancy that claims some of his lifeforce. He turns quite pale in the process.
(Casting Surrender Blood. Loses 20 hitpoints. +4 Caster level to next spell.)
He takes out his small cauldron and four pieces of ivory with eldritch runes carved into them. He burns some pungent incense in the cauldron immediately begins chanting words of power. Emrys quickly goes into a trance ... then suddenly his eyes become black as pitch. "Show me how to find the nearest community of good dwarves with the capability and means of receiving our prisoners."
(Casting Vision. Caster Level Check: d20+16: 23+4= 26 vs DC 20, 25 or 30. Spell mimics the Legend Lore spell but much faster.
DM Mark Monday January 14th, 2019 1:04:45 AM
Tishe and Edson wait patiently for an answer to their dwarven dilemma.
Velarin holds off casting a Limited Wish, hoping Emrys has better options. Emrys concentrates, casting Vision, asking, "Show me how to find the nearest community of good dwarves with the capability and means of receiving our prisoners."
As he concentrates, Emrys sends his mind into a void of blackness seeking a vision of what he should do. As he does, images and thoughts being to fill his head. He sees a carved cave entrance, and before it is a large clearing. There is a meeting of dwarves and humans in this place. Gold is being exchanged for manufactured gear. The faces are all stern, but eventually they change to a look of agreement and even a smile or two. Another vision appears, and the humans and the dwarves are celebrating some sort of festival in this area in front of the cave entrance.
Emrys gets a rough idea in his head where this place is, and that the leader of the human community is named Urvan and the dwarves leader is an old dwarf named Yeldarb. These are goodly people of some ability. He gets a sense that this may be the place he seeks, but it will take both the humans and the dwarves there working together to handle the dwarves prisioners.
This place is about a day and a half travel northward for here.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday January 14th, 2019 8:26:00 AM
"Well done Emrys. Now the question of finding these people, and getting the Dwarves there. Do we all just teleport in that direction with the Dwarves and start looking, or do we send a couple people in advance to find them, set up the transfer, and have everything ready for the Dwarves arrival, while the rest guard our prisoners here? I for one think that option number two is going to be the best move."
Spells/Effects
Bless(permanent)
1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield 2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C 3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C 4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2 5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force 6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C 7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment 8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Monday January 14th, 2019 10:39:47 AM
After coming out of his trance, Emrys informs the others of what he learned ... of the cave entrance and the goodly people there ... Urvan and Yeldarb.
"As for teleporting, the travelers need to be willing for that to work. Is that not correct? That's always been my understanding."
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=30 ; Monday January 14th, 2019 6:06:26 PM
“Shady picks, Emrys!”, beams Tishe’, and the Spellweaver nods in the Minotaur’s direction for the next concern. “Seiur Barratorre has already thought of that. Those who are not willing to teleport stay here and are left to the tender mercies of the orcs. You can lead a Bounder to food, but you can’t make it eat.”
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Monday January 14th, 2019 8:36:59 PM
Barratore nods, it all sounded good "And I will stay behind on the teleport so as not to use additional space. Brom is more than enough where the dwarves are concerned."
Barratore is for teleport in and talk it out with the dwarves and humans at the other end
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) Monday January 14th, 2019 11:11:05 PM
The distraction was enough to let the others come up with a plan. Brom readies himself for guard duty and waits for the group to take the dwarves to their new home.
DM Mark - “Shady picks, Emrys!” d20=16 d6=3 Tuesday January 15th, 2019 2:06:24 AM
Emrys shakes off the effects of his Vision spell and shares what he learned.
Velarin, Emrys and Tishe debate teleporting to the location Emrys saw in his vision. The complications of willing versus unwilling teleportation is discussed.
Barratore offers to stay behind if teleportation is how they get there, though neither the use of teleportation nor the need to leave anyone behind is decided.
Brom keeps a sharp eye on the place as the others discuss. He notices a few rats here and there. In the distance, he can hear the orcs rummaging around the place, and the occasional shouts about some lucky find. He also hears some loud arguing over something of value. Maybe a couple of them are fighting with each other - hard to tell really.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday January 15th, 2019 8:21:56 AM
"So teleport is the most reasonable option if possible. Can anyone besides me teleport? I can't really teleport to the location that Emrys has seen. If he can teleport, then I can go with him the first time, then return and go back with more people before i will need to rest. I have two teleports available until after said rest."
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Tuesday January 15th, 2019 4:29:19 PM
"Im afraid I can only speak the Word of Recall and teleport home. We could shadow walk along the border of the Shadow Realm as a short cut, but I would need to make my best educated guess as to when to reenter the Living Wold."
Emrys thinks hard about other possibilities and magical hacks he could twist and employ.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Tuesday January 15th, 2019 7:04:56 PM
“It’s only a day and a half north into the Contested Kingdoms”, reasons Tishe’, “why not just walk? Again, those that stay with us make it and those that choose to run, well, run. Without weapons, food, chushy position, ...”. She ticks off the points on her fingers
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Tuesday January 15th, 2019 8:37:09 PM
"Reasonable to me Tishe. the orcs need to stay put inside and when we return, we can set the meeting between them and the towns. After that we are taking a trip on the lake.
Let's end the mansion and explain to the dwarves what is going to happen. And like you said, if they want to run, I will try to stop them, but they may elude me and be wounded without supplies in the wilds"
Barratore is set to get to walking
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Tuesday January 15th, 2019 11:08:09 PM
Edson keeps an eye out. Not that anything would have the stones to attack, but just incase. Thinking to himself, he really wanted to see that lake again.
DM Mark Wednesday January 16th, 2019 1:23:02 AM
Velarin and Emrys discuss the merits of teleporting. Tishe suggests just walking the distance. Barratore agrees, and he and Edson mention the dark lake.
I the distance, you can hear on occasional drip of water when the rummaging orcs are not making a racket.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday January 16th, 2019 8:30:39 AM
"V reluctantly agrees with Barratore and Tishe'. We will need to rest before long."
V let's everyone know that he is ending the mansion, and and then does so, following which he steps behind Brom and Barratore.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) Wednesday January 16th, 2019 12:15:44 PM
Brom prepares himself with weapon out and resting on his shoulder. He also shuts off the glamour on his armor to show him in full battle regalia.
"Let's do this." He says.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Wednesday January 16th, 2019 9:41:41 PM
Barratore stands at the ready and draws his weapon to rest upon his shoulder as well. He wanted the dwarves did not have any dumb ideas as soon as they came out.
When the dwarves appear, "We are taking you on a short trip to a nearby colony where we believe you may learn what it truly means to be dwarves. Your alternative is death. You will be bound to each other. If you attempt to escape, we will stop you. If you succeed, however slim, you will be in the wilderness without provisions or protection. Question?"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Wednesday January 16th, 2019 11:27:29 PM
Edson sheathes his kuhkri/shaver and pulls out his biw and knocks an arrow. Pointing it down and away, he awaits to see what happens with the dwarves.
DM Mark - Dwarves and Orcs Thursday January 17th, 2019 12:06:33 AM
The party moves to where the Magnificent Mansion was created. Velarin knows where the door is, but does not open it. He moves behind Brom and Baratore. Everyone readies for a fight with their prisoners. Edson pulls out his bow and knocks an arrow.
Velarin concentrates as he waves his arm in a sweeping arc, and where there once was a doorway now there are about 19 dwarves. All are badly injured, and most are still unconscious. While you had left them bound, their bonds are gone. The injured appear to have been tended to. Those that can stand do so, and glower at you. A couple of them hold daggers, which is surprising since you thought you’d disarmed them all. Brom and Barratore glower back.
Healing DC 15 - Highlight to display spoiler: { You can see that the attempts to tend to the wounded are crude, and you wonder if some of the efforts did more harm than good. These guys are in rough shape, and you’re pretty sure one is dead.}
Sense Motive DC 20 - Highlight to display spoiler: { You can tell that though those that can stand are trying to be proud and brave, they are nervous and a bit ashamed. Though they look ready to defend themselves you sense they are intimidated and afraid to face your group.}
Barratore says, "We are taking you on a short trip to a nearby colony where we believe you may learn what it truly means to be dwarves. Your alternative is death. You will be bound to each other. If you attempt to escape, we will stop you. If you succeed, however slim, you will be in the wilderness without provisions or protection. Question?"
One of the dwarves steps forward. ”I am Lefnun. I speak for those here. Brok over there is dead. The rest are injured. Maybe they’ll die too. We are in no shape for a trip, but maybe that doesn’t matter to you. Do with us as you will, but if it’s a death, let it be a quick and clean death as befits a warrior. Do not lock us away again where we will starve, or march us until we die.”
Another dwarf says, ”So where you jerks, I mean gents takin’ us? What sorta colony?” This gets him a sharp look from Lefnun.
There are a few orcs nearby and they hear what’s going on, and they wander back. A couple of them hold bags of some things they seem to have found. They look at the dwarves, at the party, and then back at the dwarves. Other orcs seem to be making their way back as well.
”Oooo. I wanna kill ‘em. Slowwwww.” “No way you scuz! I gots beat more ‘n you did - I wanna do it!” “Hey, there’s plenty - we kin all kill sum.” “Yeah, we kin kill ‘em slow or fast - whatever ya guys want. As long as we kin kill em.” “I get their stuff.” “No way you buttsmack! I get their stuff!” “Grrrr. I’ll fight you fer it!”
Two of the orcs square off, seemingly ready to fight. Again.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday January 17th, 2019 5:05:46 AM
V just shakes his head rather dejectedly. Tired of dealing with both groups, V decides to stand quietly and let the others explain while he contemplates the ramifications of fireballing both groups into ash. Perhaps leaving these Orcs here wasn't such a good idea after all.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Thursday January 17th, 2019 8:43:18 AM
Barratore takes a step forward, leaving his blade casually on his shoulder, "Lefun, I am Barratore Steelwind and if your deaths is what we were looking for, you and I would not be talking." Barratore then squares off towards the orcs, "Get yourselves gone. Unless you want to go through me."
He gives them a glare and turns back to Lefun, "We have no intention of marching you to death and I tell you we will assist with your wounds. There is a clan of dwarves and humans who through hard work and mutual respect live in peace not far from here. We are taking you there and asking them for their good graces to accept you into their clan. In time, it is my hope you can regain your honor."
"What can any of you tell us about the lake or what lies beyond?"
Darkvision 7/15 hours. 60
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Thursday January 17th, 2019 4:40:01 PM
Tishe’ tried to back up Barratorre’s words by unpacking her healing kit and Cure Light Wounds wand. She ‘tsk’s and shakes her head. “We have used the magical mansion for our own rests before, and we know it is well-stocked with food, soft beds, and refreshment. And you were all stable if mostly unconscious when put into the mansion too, so none of that. Sieur Barratorre gave you the offer, as goodly and kindly a one as you don’t deserve. And you can accept or not. Accept and we escort you free and clear to a nearby dwarf hold. Not, and we leave. No muss, no fuss, just a simple offer.”
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Thursday January 17th, 2019 5:20:33 PM
Edson continues holding. He figures Brom and Barratore have this set... and hes just here for insurance. " Tishe, you need help?"
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Friday January 18th, 2019 5:18:45 AM
“Sure, sweetie”, Tishe’ responds to Edson, “Everything works easier and smoother with co-operation.”
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) d20+18=19 ; Friday January 18th, 2019 8:59:57 AM
Brom doesn't speak. Instead he figures him presence enough is all he needs right now. The orcs start to get rowdy and along with Barratore's words his intimating stare should keep them in line.
Intimidate DC19 (stupid die roller)
DM Mark - Dwarves and Orcs Friday January 18th, 2019 11:47:24 AM
Velarin is running out of patience with these folks - dwarves and orcs alike.
Tishe takes out some healing supplies, but does not use them, and Edson offers to help her. She calls the dwarves out about their mention of starving to death in a comfortable, food-filled mansion. Lefnun is a bit stung by her words. "Well, we didn't know if them ghosts were gonna run outta food, or if you jus decided to leave us in there. But yeah, I guess it was alright."
Barratore steps up. With a hard look and a sharp word the orcs melt away, almost tripping overthemsleves as they pull back with fearful apologies. Barratore tells the dwarves that if teh group wanted them dead, they would no longer be talking. He goes on to say, "We have no intention of marching you to death and I tell you we will assist with your wounds. There is a clan of dwarves and humans who through hard work and mutual respect live in peace not far from here. We are taking you there and asking them for their good graces to accept you into their clan. In time, it is my hope you can regain your honor." Tishe chimes in to back up Barratore. Brom just glares.
Lefnun takes a moment, looking at the dwarves around him for any protest or response. Then he says, "Fair enough. You have beaten us and we accept this. We will offer you no resistance on this trip, though we will need some healing to get my people in shape to travel. I ask that you give me a weapon to enforce my word, and to protect myself as we go. I also ask that you have weapons ready for the rest of us should we face trouble. But I can tell you that we will not fight you." As he looks around again he gets some angry looks from the others, but they remain silent.
Barratore asks about the lake. Lefnun says, "Hmmm. That lake is a bad place. We were told that there are monsters in its depths. Our leaders would sometimes take goods and ore across and would return. I heard some of the metal men came from there. I want no part of that, and we will not follow you there." There is general agreement on this point among the conscious dwarves.
Sense Motive DC 20 - Highlight to display spoiler: {You sense that Lefnun believes he has some authority among the dwarves. You sense no subterfuge, but there is fear and anger held in check.}
DM Mark - Dwarves and Orcs Friday January 18th, 2019 11:50:50 AM
[OOC: You've handled these dwarves and orcs well! 1 hero point for everyone!]
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday January 18th, 2019 2:32:23 PM
V waits for Barratore to wrap up the discussion regarding weapons and other details. Once completed, V will only offer up that we should camp here now and head out after we have rested. Those of us that need rest anyways.
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+14=29 ; d20+18=31 ; Sunday January 20th, 2019 11:23:03 PM
(Sense Motive: 29.)
Emrys approaches the group of orcs and tries to impart on them a few words of wisdom. He speaks to them in their orc language, like an orc (diplomacy: 31)
"Don't forget who you are! You are no longer slaves ... you are masters of the mine. Stand tall, strong and proud ... unified like a true clan. Don't quarrel among yourselves, especially in front of outsiders. Show each other and your neighbors dignity and respect, and it will be shown to you as well."
He then returns to face the dwarves. Emrys says, "You might as well drop your weapons ... I know you're not going to use them. I suggest you allow my mercy of healing."
(How many are there and what is the severity of their wounds ... Emrys has a number of healing spells left.)
DM Mark - "What's a digger naty?" Monday January 21st, 2019 1:12:29 AM
Velarin advocates for resting here before heading out of the mines.
Emrys speaks with authority to the orcs. They listen to his words, but he's not sure if they are getting this.
"Um, we're not a clan. Are we a clan? We're gonna need a name then." "Ha, you shud call us the Mine Pickers!" "Your clan shud be the nosepickers." "What's a quarrel?" "We're sposed to show our neighbors a digger naty. What's a digger naty?" "I dunno, but he sez if we show em our digger naty, they'll show us theirs!" "Mebbe you kin leave the dwarves here an we kin be the boss of them fer a change."
Emrys tells the dwarves to drop their weapons, and the two that had daggers do so after a bit if hesitation. He can see from their mostly unconscious state that they need some healing.
(The dwarves are in pretty bad shape. There are 18 alive and one dead. More than half are unconscious, and of those that are awake all are badly injured.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday January 21st, 2019 9:46:50 AM
V waits upon the healing and the final words of the fighters and Orcs before finding a comfy resting spot.
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d12=12 ; d12=9 ; d12=7 ; d12=11 ; d12=8 ; d12=1 ; d12=9 ; d12=2 ; d12=3 ; d12=9 ; d12=8 ; d12=7 ; d12=4 ; Monday January 21st, 2019 1:20:06 PM
Emrys starts in with his curing magics, concentrating on those in the most dire need (those unconscious.)
(Emrys can cast six Cure Moderate Wound spells: 2d12+10/each = 31, 28, 27, 15, 27, 21. Just one casting to each unconscious dwarf. This should wake up 6 dwarves or at least stabilize them.)
He gives the two dwarves something else to hold, other than daggers... a Cure Moderate Wound potion each.
(I can do more Cure spells, but I have to consult Emrys' Spell Power Chart at home.)
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d12=12 ; d12=2 ; d12=11 ; d12=10 ; d12=11 ; d12=2 ; d12=3 ; d12=8 ; d12=6 ; Monday January 21st, 2019 5:54:43 PM
Emrys quietly sighs and shakes his head, overhearing the idiotic blather of the orcs, while he heals the dwarves. In dwarven, he says, "Gentlemen, consider yourselves very fortunate."
(Emrys has three Cure Serious Wounds he can cast. 3d12+15: 40, 38 and 32 ... use these on the worst injured.)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Monday January 21st, 2019 9:30:25 PM
Tishe’ smiles. “Digger Naty sounds like a great name for a tribe. It reminds me of a great half-orc warrior of the Sargrass called Grymash. Fierce in battle, kind to those without power, and worshipped the Gray Lord. He had a knack of coming up with good names.”
DM Mark - “Digger Naty sounds like a great name for a tribe.“ Tuesday January 22nd, 2019 12:07:27 AM
Velarin waits on the healers, fighters and orcs before resting.
Emrys steps up and heals the dwarves. Between his spells and a couple potions, he finds the dwarves are able to make the trek. Probably. Some are still pretty badly hurt, but all are ambulatory. In response to the orcs’ idiotic blather, he says in dwarven, ”Gentlemen, consider yourselves very fortunate."
They respond in dwarven, ”You have no ideal That is the one silver vein among all the ore - the orcs are now your problem.” The other dwarves concede that it will be nice to be done with the orcs.
Tishe tells the confused orcs, “Digger Naty sounds like a great name for a tribe.“
The orcs seem to give this a little thought. But just a little. “Digger Naty it is! Dats our new tribe name! Ok.” “I guess I know what a Digger Naty is now - it’s us!” “Yeah, beware the Digger Naty’s, or they’ll Digger your Naty.” “Ha, yeah, we’ll Digger all o’ yer Natys!” “Ooo. I found a rat ta eat!” “Hey, I want a rat!”
The party and the dwarves all settle down to rest. You’re not sure you really trust either these dwarves or the orcs. The orcs continue to ransack what’s left of the mines. The dwarves begrudgingly go where you tell them, though they seem compliant. Mostly. You wonder if they or the orcs would murder you in your sleep first given the chance.
You’re uneasy enough to set a watch for the night. Occasionally, the one of you on watch can see the dwarves watching and studying you, but the night passes without incident. You awaken renewed, but still in an unpleasant mine, with unpleasant company, and a rather uneasy feeling - like you can’t trust anything.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday January 22nd, 2019 7:18:30 AM
"let us move on and be done with this place for now. Fresh air would do an Elf some good."
After memorizing spells, V moves out with the others once they are ready, and not particularly looking forward to returning and trying to advise the Orcs on civil and acceptable behavior of the area.
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) d20+25=28 ; Tuesday January 22nd, 2019 3:27:59 PM
Brom walks along enjoying the natural terrain of the valley. In the evening, he beds down early and is up in a couple of hours. He stays the watch throughout the night. He's half tempted to strike up a conversation with the dwarves during the journey, but decides to leave the conversation to the thinkers.
Perception DC28
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Tuesday January 22nd, 2019 10:02:58 PM
Barratore agrees with Lefun and gives him one of the Earthbreakers. "You will be turning over the weapon once we arrive"
Emrys and Tishe will be able to have the dwarves at least ready for travel is relatively short order. Barratore settles down for a couple hours of sleep and then remains on watch the the rest of the night, thanks to his Ring of Sustenance.
The uneasy feeling that is all about, Barratore cannot help but wonder if the mines or the ore in the rock, or perhaps the lake has something to do with it. If so, will the orcs suffer as a result. This will need to be a place that warrants future visits
Visit to Tishan
DM Mark - “Fresh air would do an Elf some good.“ Wednesday January 23rd, 2019 1:27:34 AM
Emrys and Tishe see to enough healing to get these dwarves in shape for travel. Velarin says he is ready to be out, and the others agree.
Everyone is glad to be out of this dank, depressing mine for a time. The huge, heavy mine doors swing easily on their hinges. The craftsmanship is impressive. You give some thought to the electricity trap that was on the closed doors before. Do you close them or leave them open as you go?
The orcs wave you good bye.
As you head out of the large mine doors, you see some of the villagers on their watchful guard outside the mind doors. None of them approach or speak to your group as you lead the surly dwarves out, but they do watch you carefully. Untrustingly. It seems odd they would remain silent, given that it’s probably quite a spectacle for the six of you to have about 18 bloodied (though healed a bit) dwarves in tow.
As you travel through the day, your mood brightens a bit. Must be the fresh air as Velarin had said that makes it seem like a burden has lifted. Even the dwarves seem a bit less suley. But as you go you can sense they chafe at their captive state, and you get hateful glances as you go. Still, it’s just good to be out.
You camp for the night. Lefnun asks where you are taking them and what you plan to do with them. You can provide them answers you wish. I assume you set a watch and take some precautions to make sure these dwarves do you no harm that evening. Do you sleep rough, or in your palatial mansion? -----------------------------------
Around mid-day the next day, you approach a large clearing, and Emrys believes this is near the place he sensed in his Vision. This seems to some sort of market or meeting. There are humans and dwarves milling about, bargaining over food and manufactured goods.
As you approach, you are six strong - you appear to them to be warriors and scholars or spell casters of some sort. Your gear and your demeanor suggest you are people of some importance. Add to that, you have 18 dwarves in tow that appear to be prisoners or slaves from their behavior and clothing. This gets the attention of the dwarves and humans present. Weapons and crossbows are brought to bear in your direction. Three dwarves step forward, clad in heavy armor and bistling with weapons. They are backed by a few humans on horseback with lances.
One dwarf speaks, “Hold and state your business. Who are you that you approach on Tishan’s Market Day. Speak quickly and truthfully! And tell us why you have dwarves in such a condition.” You are certainly the center of attention, and all present seem to hang on your response. The mood is suddenly very tense.
(As a reminder, the result of Emry’s Vision was: Emrys gets a rough idea in his head where this place is, and that the leader of the human community is named Urvan and the dwarves leader is an old dwarf named Yeldarb. These are goodly people of some ability. He gets a sense that this may be the place he seeks, but it will take both the humans and the dwarves there working together to handle the dwarven prisioners.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday January 23rd, 2019 3:51:23 AM
V suggests we close the doors until we return. "We don't need either curious townsfolk going in or Orcs going out until we return. Edson got us in once, he can do it again."
V answers the Dwarves questions honestly, and then with the need to watch the prisoners, camping in the rough it is.
Upon arrival in the clearing, and being confronted by those assembled, V takes a step forward with open hands. "I am Velarin, and we are the Keepers of the Vale. We were sent to investigate some strange happenings near some some villages about a day and a half from here..." V will then go on to explain the destruction of the village at the hand of the furnace golem, tracking it back to the Dwarven complex, and the general events that occurred within, resulting in the deaths of the Wizards responsible, and these Dwarves as prisoners.
"Having little idea what to do with the Dwarves, we sought some divine direction, and were sent here in the hopes that your assembled people's would be able to take them in and show them the benefits of peaceful coexistence with others."
V then stops speaking, waiting for any of the other Keepers to cover something he missed, or a response from those assembled
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Wednesday January 23rd, 2019 3:54:16 PM
Velrarin has this under control Edson thinks to himself. Even so.. he wasn't one to like a bow pointed in his direction, and he was sure Brom and Barratore didnt either. They would keep their calm he was sure, but just incase...
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Wednesday January 23rd, 2019 7:22:53 PM
Tishe’ keeps up her suspicions and vigilance, but unwinds enough to speak with any of the dwarves who wish. Weaving little grass ornaments and figurines, speaking of famous dwarves of the Dragon Consortium, and the virtues of cooperative endeavors.
At the town, she keeps her hand at her sides, trying to look harmless, and lets Velarin do the talking.
Active Spells and Effects Endure Elements. 24 hrs Private Sanctum. 24 hrs
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Wednesday January 23rd, 2019 9:17:30 PM
Barratore met the leveling weapons with ease, as well as the semi hostile opening. No different than what he would be doing if such a group rolled up to Magpie crossing. He does take one step forward with V, his own weapon still sheathed, to support V and not let him get too far away if things went south. Barratore adds that the divinely inspired Vision revealed the name of the human Urvan and that the dwarves leader is an old dwarf named Yeldarb. Barratore adds a bit on the dwarves past, that of slavers, but that he feels they were not astray and are willing to work hard on a more righteous path and with help can be put upon a better path.
Barratore has no diplomatic skills and does not try to say anything other than the plain facts and his honest opinion
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) d20+25=26 ; Wednesday January 23rd, 2019 10:16:39 PM
Brom maintains a vigilance posture as they are met with an armed group from the market. Since he has no skills at conversation, other than an occasional threat of death to his opponents, he keeps his lips shut other than to have a drink from a flask kept at his waist.
Perception DC 26 (die roller is giving me some loving lately...)
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+18=32 ; d20+20=28 ; Wednesday January 23rd, 2019 10:54:58 PM
Emrys scans the people here for Urvan and Ydarb. He hopes to recognize them from his vision. If Emrys does not see them, he will simply and politely ask if they can speak with Urvan and Ydarb. Explains their noble quest is one of atonement and redemption. That this fellowship of misguided dwarves would benefit much from their goodly influence. (diplomacy: 32)
IF Emrys does recognize Urvan or Ydarb (perception: 28), he will turn to them with a knowing smile and warmly say, "Greetings, good sir. I am glad to finally meet you."
DM Mark - New Friends Thursday January 24th, 2019 1:09:30 AM
When you left the mine, Velarin made it a point to close the doors - as much to close those orcs in as anything else.
Upon your arrival to this market attended by armed humans and dwarves, you are met with apprehension and a defensive stance from the warriors there. None of the Keepers shows any sign of being worried about this, and you are all respectful.
Velarin identifies your group and tells them you were divinely guided here as a place for your miscreant dwarves. This causes some sharp looks from those assembled and some defiant grumbles from your dwarven prisoners. Barratore confirms these facts, and adds that you are here to speak with Urvan and Yeldarb. Velarin chimes in and asks to speak with Urvan and Yeldarb. Tishe weaves trinkets as she drops the names of some famous dwarven heroes. Edson and Brom hold their tongues and their ground.
At the mention of Urvan and Yeldarb, a few guards scurry off. Soon a tall human clad in gleaming armor and a sturdy dwarf in leather garments approach. They both have an air of command about them. Emrys recognizes this pair and diplomatically says, ”"Greetings, good sir. I am glad to finally meet you." As they approach, the leather clad dwarf backhands the lead dwarven guard and about knocks him over.
”Ach, Torras you fool. All a’ ya, lower yer weapons now! These are the Keepers of the Vale - show some respect! That they come herding ill clad and injured dwarves is concerning. And frankly, speaks very poorly of you lot.” He jabs a stubby finger toward your dwarven prisoners.
Those on guard relate what you said.
”I am Yeldarb, an this here is Urvan. Sorry for the welcome, but we’ve had a spate of bandins lately. You say the gods brought you here as a place for these dwarves. Aye, we can take 'em in if they agree to this. I imagine they’re here ‘cuz the other options you gave 'em were… less appealing.” He turns to the dwarves. ”What say you - you willin’ to stay here an’ abide under my rule? Speak up!”
Your dwarven prisoners agree to this. Mostly. Sort of. Yeldarb gets a gleam in his eye, and orders some of his dwarves to take charge of your prisoners.
You are invited in as honored guests to stay for one or more days as you wish. Do you stay? Do you leave? There is quite a market here of finely crafted goods, many masterwork though none are magic, made by both the dwarves and the humans. The food smells good and the ale is excellent. Tishe’s woven trinkets attract some attention.
If you stay, you are taken care of and even flirted with. You find this is a semi-annual market and gathering, and there are festivities and entertainment, all under the watchful eye of the combined dwarven and human guard. The three elves in your group are a bit of an anomaly for them, but warmly welcomed just the same.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday January 24th, 2019 10:23:41 AM
V smiles with relief as the issue of what to do with the Dwarves is taken from their hands, and of the fact the the name of the Keepers of the Vale had spread across the area, even beyond their direct impact.
As the offer to stay as their guests is made, V quickly rationalizes the aspects of staying or leaving, and while the Orc issue does need further attending to, seeing what they do in a couple days if left to their own devices might be an insight into their future. And, as The Keepers of the Vale, it is a necessary benefit to meet as many goodly people in the area as they can, and foster good relations.
V looks back at the others for a quick second to gauge their thoughts. He feels that he already has a good idea what the preference would be, and unless someone indicates otherwise, responds. "It would be our honor to stay for a day or two."
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Thursday January 24th, 2019 4:52:20 PM
Barratore bares his teeth in a Minotaur grin at the invitation. Go back and deal with the orcs and such or hang here drinking with these folks. Not a difficult choice for Barratore. The fine market in of itself also has his attention. Ale, kolch, porters, and stouts yes please.
Over the next day or so Barratore will be going through the market for any rare finds and possible casks of good brew to buy
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+30=38 ; d20+16=24 ; d20+16=34 ; Thursday January 24th, 2019 8:38:48 PM
Tishe’ smiles, she was hoping the others would want to stay for a day and a night! She eats and drinks sparsely, but enjoys wandering and speaking with various craftsmen and entertainers. She also takes her own turn trading weaving tips or dancing and joining a band in the percussion area.
She really wants the town to know them as people and not just names of fierce warriors from far away.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Thursday January 24th, 2019 10:08:58 PM
Edson is down to stay. The road has been very weary and rough lately. Plus it gave him a chance to think about their losses in the battles. He wasnt close to Sir Royston, but it was still a valued part of their team. Edson walks around rhe marjet and keeps an eye out for anything unusual.
Ooc: can we hit the catacombs?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday January 25th, 2019 9:34:40 AM
Like the others, V will partake of food and drink, and try and talk with some of the people. Being a bit of an oddity, he will be glad to tell those that are interested about Elves. He will also make sure to let Yeldarb and Urvan know that should the group ever be needed, The Keepers would be happy to assist them.
DM Mark - New Friends Friday January 25th, 2019 2:09:14 PM
Velarin is relieved to see the dwarven prisoners marched off. He gets the sense that they may also be a bit relieved. Afterall, they were not the leaders of their tribe and may fit in just fine under a firm hand and a watchful eye. Or not. In any event, they are no longer the Keepers’ problem.
All the Keepers seem eager to take a day or two to enjoy the hospitality of these people. As word spreads of who the Keepers of the Vale are, you all become rather popular. The guards seem to relax a bit with you here. As elves, Velarin, Emrys and Edson are a bit of a curiosity to those here. Velarin makes sure Yeldarb and Urvan know they can call upon the Keepers if there is need. Both leaders are thankful for the offer and work out how to best contact you through the folks in the Cinnamon Valley.
Warriors want to be your friends and hear tales of what your party has done. Many are keen to spar with Barratore, Brom and Edson. Edson is challenged to an archery contest or two and does rather well. Some say jokingly that it’s not quite fair since he’s an elf. Tishe finds that there are some very fine woven goods being offered by the humans here. One of them has brought a portable loom, and she can see that the construction and design is rather innovative. She learns that this person worked with the dwarves in the design and that it breaks down and sets up rather quickly (this is a masterwork quality item.)
When it is learned that Velarin, Emrys and Tishe are spell casters you are often asked to “cast some spells.” Anything flashy or explosive is particularly popular!
Barratore, and perhaps others, look at the goods being sold and traded here. There are many utilitarian items as well as some weapons and armor - much of it masterwork, but none of it has magical qualities. The dwarven metal work is intricate. Jewelry tends to be plain, but well made - torques and armbands seem popular. Food stuffs and quality ales are available. There’s a mushroom ale that is a little weird - must be an acquired taste. In addition the textiles that caught Tishe’s eye, there is a human clothier willing to make fitted garments, and a dwarven cobbler. There are also some figurines and crafts, including a couple wonderfully carved chess games. In fact, the craftsman offers to make you a chess game with your group as some of the pieces.
All in all, it’s a rather pleasant two days and a restful two nights. Your popularity garners you new friends and a fair amount of flirtation from some of the men and women here. There’s even a dwarven lass with a lovely beard that batts her eyes at Brom, and Tishe actually gets a marriage proposal from a prosperous weaver!
(OOC: On the Catacombs question, that the nearest one is a few days travel away, back in the Cinnamon Valley. I suppose you could teleport there, but there will be more time later - once this particular mod is completed.
Also, I will defer to you how much game time you want to spend here. We can work through a few things here, or you can return to those trapped doors that guard the dwarven mine you left.)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) d20+3=10 ; Friday January 25th, 2019 6:39:29 PM
Brom is eager to sample the local drink and food. He tells tales of their exploits, and gives only an average performance. He is happy to give the locals a chance to test their mettle against him.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Friday January 25th, 2019 8:49:24 PM
Edson laughs off the elf comments. " You're right. It does help. I bet if we did another weapon, you would mop the floor with me "
Edson spends time going with the others, checking out rhe goods.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Saturday January 26th, 2019 7:09:55 AM
V appeases the spell request since flashy and explosive is what he does best. Towards the end of the following day, V suggests to the Keepers that they should be heading back before any of the Orcs or villagers get themselves into trouble. "I memorized three teleports in order to get us all there, with myself taking two separate groups. Should you all wish to walk, then so be it, but we shouldn't leave the Orcs unsupervised for long. At least until we have laid down the law regarding interaction between races and cultures."
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Saturday January 26th, 2019 10:01:56 PM
When the marketeers seem mad for magical fireworks, Tishe’ secretly smiles: Velarin is sure to be the hot of THAT show! But the Sorceress helps with little things, casting Prestidigitation to make fanciful colors and sounds, and occasionally using Extended Freezing Sphere or Extended Wall of Ice to turn the fountain to an ice rink. The piggies should enjoy that for a couple of minutes at a time.
There is nothing that Tishe’ really wants to have, but she does peruse the vendors and buy knock knacks to bring back as gifts for the local piggies of Magpie Crossing. A couple of days are quite enough to warm her heart, recharge her energies, and she is ready to return to the villages and mine to see if they can make things better.
Active Spells and Effects Endure Elements. 24 hrs Private Sanctum. 24 hrs
DM Mark - Farewell to New Friends Monday January 28th, 2019 12:40:37 AM
The time spent here at this clearing in front of the dwarven stronghold has been pleasant. You learn that Urvan and Yeldarb were part of an adventuring group like yourselves, but certainly never reached your level of renown. Instead, they used their holdings to set up communities of folk in this area. They understand and appreciate that you did not kill the dwarves you brought here, and would be willing to “reabilitate” others you may encounter, should the need arise.
Brom has a good time allowing the warriors to test their mettle against him. To his surprise, a couple of the dwarves and one of the humans actually give him a bit of a challenge. But only a bit.
Edson’s archery skill remains unmatched.
Velain is more than happy to oblige the request for spellcasting demonstrations, and enjoys making things crackle and explode for the spectators there. There’s a tense moment when a small pavilion starts on fire from a stray ember, bit is is soon put out with little harm. Tishe also impresses those there, and her impromptu ice rink is a big hit. She buys a few trinkets in the market.
The morning of the third day, you are all ready to head back. Yeldarb and Urvan tell you that the Keepers of the Vale are always welcome there. They bid you farewell.
Velarin offers to cast a few Teleport spells, and soon you are all standing before the great iron doors. The doors are closed, and lying before the doors is a dead orc.
Perception DC 15 or Heal DC 10 - Highlight to display spoiler: {There are shirtch marks on the dead orc.} Perception DC 25 - Highlight to display spoiler: {You are being watched by someone in a nearby building.}
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) d20+20=25 ; d20+20=28 ; d20+20=26 ; Monday January 28th, 2019 5:21:48 AM
Tishe’ may not be the most observant in social situations, but she is aware enough of her surroundings to speak low to her packmates. “We are being watched from one of *those* buildings”, she says as she drags a foot in the dirt making an arrow. “But how did this poor one come to be outside and try to get back in? Maybe he is a villager and not a miner?” She looks for clues to the orc’s origin on his body, knowing Edson or Velarin will open the doors at need.
Perception 25 28 26
Active Spells and Effects Endure Elements. 24 hrs Private Sanctum. 24 hrs
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday January 28th, 2019 7:02:04 AM
V listens to Tishe' quiet tones. "Edson. You have the eyes of an eagle. Would you be so kind as to locate our hidden observer so we can chat. Unless Brom or Barratore wish to play hide and seek with them. It's likely that it's a local villager, and they have probably been keeping an eye on this place since we left. They likely saw what happened as well. We may as well get as much of the story as we can before going back in and speaking with the Orcs"
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Monday January 28th, 2019 10:58:13 PM
Barratore makes his way about the market, buts some ale and such but nothing to much. When V mentions playing hide and seek, Barratore chuckles. “Yea V, inconspicuous is what I do”
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+25=41 ; d20+20=22 ; Monday January 28th, 2019 11:17:41 PM
(Heal: 41. Perception: 22)
"I was afraid of this!" He kneels down to examine the body. He points out every scratch ... including the shirtch marks! His focus is on the shirtched remains, he doesn't notice anything else around them. "I never thought I'd witness shirtch marks like these again! Poor pathetic fool!"
DM Mark - Shirtch Marks! Tuesday January 29th, 2019 12:29:50 AM
Tishe quickly spots a watcher in what’s left of a nearby abandoned and damaged house, and she discreetly draws an arrow on the ground alerting others to the general direction. As she looks more closely at the dead orc, she can see can see scorch marks (evidently called shirtch marks in these parts.) She can quickly see that this orc wears the raggedy clothing she saw on the orc slaves in the mines, to which he seems to have added some better dwarven clothing.
Emrys also examines the dead orc, and notes the same things Tishe sees. Then he makes the DM lament his weird typo a second time, as he notes the scorch marks on the orc’s skin. Not burns as if from a fire, but very localized burn marks.
Velarin says, "Edson. You have the eyes of an eagle. Would you be so kind as to locate our hidden observer so we can chat. Unless Brom or Barratore wish to play hide and seek with them. It's likely that it's a local villager, and they have probably been keeping an eye on this place since we left. They likely saw what happened as well. We may as well get as much of the story as we can before going back in and speaking with the Orcs"
The great minotaur chuckles at Velarin’s suggestion that he play hide-and-seek.
With Velarin’s mention of a hidden watcher, and the suggestion that it is probably a local villager, he hears a voice in that direction.
”Yeah, I sees ya. I got a crossbow here too if’n ya come any closer. Yer not marchin us off like you did them dwarves - not without a fight!”
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 d20+7=18 ; Tuesday January 29th, 2019 10:32:46 AM
Barratore snorts and turns in the direction of the voice. to the group, "I got this see to the orc and about getting the door back open"
Raising his voice to the hidden person, "The dwarves were led astray and were enslaving others. We took them to a more disciplined and goodly clan."
Barratore starts casually walking towards the hidden person and drops his bow and sword as he does so. "Fire that thing and be done with it. I'm coming much much closer to continue this talk. The dwarves will work and integrate with a more noble clan, those they enslaved will now work the mine freely and to their own prosperity. The villages about this place will continue as they have but without the threat of death from those in the mine."
Barratore plans to walk right up to where the man is. perception 18
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday January 29th, 2019 10:47:11 AM
V smiles as Barratore heads for the villager, and waits for the inevitable result. "Let us learn what he saw, and then send him home to tell the villagers that we will be coming to speak with them shortly. I think the unfriendliness of these people will definitely complicate a positive trading relationship."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+24=25 ; Tuesday January 29th, 2019 10:52:36 AM
Edson nods in approval, but then hears the voice calling out. He quickly ducks away and tries sneaking around while Brom is making the ruckus, using it as a distraction. He tries to get in another opening and sneak up to the speaker. Stealth 25
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Tuesday January 29th, 2019 11:52:38 AM
Tishe’ comes to a conclusion and talks to the others; “probably fled before we left and then tried to get back in, poor thing “
The Sorceress isn’t really concerned with a single crossbow man, so waits to see how the others defuse the situation.
Active Spells and Effects Endure Elements. 24 hrs Private Sanctum. 24 hrs
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Tuesday January 29th, 2019 11:22:04 PM
Emrys is becoming impatient with all this foolishness. He could force the corpse to speak of his death, but knowing these poor dullards, not only do they lack the perception but also the verbal skills to articulate their account.
"My poor, simple-minded fellow ... to rely on your lucidity, especially in death, would be a fool's errand."
Emrys casts a simple divination to try and detect if the scorched wounds have any lingering auras of magical flame.
(Casting Detect Magic. Observe the orc for many rounds to detect the slightest lingering auras, if any, to determine if this was a magical attack.)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) Tuesday January 29th, 2019 11:50:07 PM
Posting in 10
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) d20+16=22 ; d20+25=36 ; Wednesday January 30th, 2019 12:23:21 AM
Brom doesn't care much for hide and seek. He checks the area for activity. Whatever killed the orc may have left some sign.
Survival DC 22 Perception DC 36
DM Mark - “Stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot.” d20=7 ; d6=2 ; Wednesday January 30th, 2019 1:26:53 AM
Barratore has had about enough of this. He drops his weapon and walks toward the man in hiding, announcing his intentions. He also explains what you did with the dwarves and why.
Edson sees the minotaur move forward, and stealthy circles around to approach the hiding man from the side. As he does so, he sees there is another villager in there with him, and a third looking on with interest about 100’ away.
Velarin suggests that after finding out what the man knows, that he be sent back to his village to tell the others to expect a visit soon.
Tishe suspects the orc was left outside and tried to get back in.
Emrys considers forcing the corpse to speak, but instead casts Detect Magic. While he suspects magic played a role in the orc’s death, but cannot detect any magic auras lingering on the body.
Brom checks the area and the orc. He does not believe flame played a role in his death as there is little actual burning of the clothing - only a few scorch marks across his skin.
As Barratore approaches he can see that the man is a half-orc, and he shouts nervously, his voice climbing higher as the minotaur moves forward, “Stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot.” Finally Barratre is within a few feet. He can see a second villager in there with him, this one is a human but with a hint of orc heritage. Both look pretty terrified.
The second man says, “Strar, jes put the bow down, real slow. If you was gonna shoot, you’d a done it. Yer jes gonna make him mad.” To Barratore he says, ”Look mister, I’m Tavot an we don’t want no trouble.”
Edson moves into position and holds as he can see the minotaur has things under control. He make a mental note of where the third villager is the distance. That one is not trying to hide, and seems keenly interested to see what will happen.
As you ask what happened to the orc, your lean that though the villages near here cannot trust each other, they send folks to watch the door, and to watch each other to make sure no village gets an unfair advantage. They seem to accept Barratores explanation about the dwarves. And they don’t much care about the fate of the dwarves, except how iit will now affect trade.
About the orc, Strar and Tavot respond.
“Uh, About a day ago them doors opened.” “Ya, and this orc comes out. Then the doors close with a clang. The orc looks around for a bit, gathers some wood an stuff. Then he goes back to the doors and hollers for them to open.” “Nobody answered. By then it was gettin dark. He drops his stuff and bangs on the door.” “Ya, an when he does that -CRACK- there’s a loud noise an a flash, an then he’s dead.” “We was pretty sure he was dead. He didn’t move no more.” “Uh, can we go?”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday January 30th, 2019 10:16:49 AM
V waits for Barratore to return and fill him in, fully believing that he already has a good idea of what happened. Once advised that the Orc came out to gather wood and such, V mentally chastises himself for not thinking of that possibility when closing the doors.
Once everyone is caught up and assembled, V asks Edson if he would be so kind as to open the doors again. Without getting "shirtched".
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Wednesday January 30th, 2019 9:27:02 PM
People and doors really aren’t Tishe’s thing, so she concentrates in the dead orc; dragging him out of the way of the doors, putting him in a composed position , and finding something that could have been the orc’s possession to pit in its hands.
Active Spells and Effects Endure Elements. 24 hrs Private Sanctum. 24 hrs
He moves up to the door, searching again for traps. (Trap finding 35). Once confident there are no traps, he goes about unlocking the door. (Disable device 41)
DM Mark Thursday January 31st, 2019 12:39:50 AM
Tishe moves the dead orc away from the doors and composes the body. She takes a dagger the orc was wearing and puts it in his hands. She notices the dagger is probably one of the dwarven made weapons.
Velarin pieces together what he happened here. He asks Edson, if he would be so kind as to open the doors again. Without getting "shirtched".
Edson moves up to the doors. He checks the door without actually touching it and detects the trap on the doors is still active. Attempting to disable the trap, after a few moments Edson believes he is successful as he again hears a small humming noise of something powering down. He figures the trap is disabled for about ten minutes. With the doors unlocked and the trap disabled, Edson opens the doors.
The villagers looking on from the nearby abandoned buildings are very interested to see the doors opened without another electric jolt.
As light streams into the large entry room, he sees a couple of orcs with spears pointed in his direction squinting at him. They drop their spears.
“Oh, hey. You guys’re back. Where’s Turken? He never come back in.” “HEY, DEM GUYS ARE BACK!”
You see several of the other orcs emerge from the darkness.
”Oooo. We glad yer back. Um, you guys know how ta get the metal out a all that rock?”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday January 31st, 2019 9:48:15 AM
V waits as the doors open and as the scene behind the door unfolds he once again has serious misgivings about leaving these Orcs alone here.
He says to the Orcs in Orcish as he points to the body of Turken. "You guys forgot to open the doors for Turken. He grabbed the doors trying to get in. Remember that we said the doors had strong death magic on them if you try and open them from that side?"
V moves into the room, and wonders if any of the Keepers actually know anything about metal smithing or mining. Didn't any of these orcs learn anything with decades of slavery?
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent)
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 d20+7=10 ; d20+9=16 ; Thursday January 31st, 2019 10:29:05 AM
Barratore chews his lip a bit as he finds the pair. He calmly reaches out and helps the man lower the weapon and point it off to the side. "Just relax and stay put.."
Barratore wanders back and lets the group know what the two villagers said, ending with, "I believe 'em" and as far as he is concerned that matter is closed.
Edson gets the door and Barratore sighs, poor fellow, apparently they did not know about the trap and unfortunately the Keepers forget to tell them about it. Dying for firewood, just a waste.
"Tishe, V, Emrys, can any of you permanently destroy the trap on these doors?"
Barratore will break the news to the orcs on what befell Turken and how the Keepers will work to remove the hazard. Barratore gives a basic overview of his understanding how the orcs could go about things. "You are going to have to use trial and error, but i can identify the metal and rock. The rest is up to you to remember and learn."
Know Engineering 10 Know Dungeoneering 16
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday January 31st, 2019 12:13:57 PM
"I can probably rid the door of the trap permanently. It make take a few of my high end dispels to get it permanently. I've only got one memorized at the moment. It might be better to wait until after we investigate the lake and what's beyond it. Thoughts anyone?"
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+28=35 ; Thursday January 31st, 2019 4:16:12 PM
"Hmmm," mutters Emrys as he considers possibilities. (Knowledge [Arcana]: 35)
(For dispelling a magic item permanently ... that is a subject my character is better at answering ... NOT ME! It's always been my understanding that Dispel Magic spells only suppress the magical effects of a magic item for a short time ... not destroying it. I'm doing some research.)
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Thursday January 31st, 2019 11:11:30 PM
"I do recall reading about a powerful arcane spell that can unravel the very essence of magic. A spell that can purge magic from any object of power. But it is the highest tier of arcane power ... only a select few can wield such a complex spell. The more prudent approach would be to simply destroy the door ... have Brom and Barratore have a go at it. Or simply reduce it to dust with a Disintegrate spell."
He sighs and then adds, "But then we'll need to replace the door."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Thursday January 31st, 2019 11:12:47 PM
Edson nods to the group and gives a thumbs up whe he feels the trap release. " After you.." he says to know one in particular.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday February 1st, 2019 3:29:30 AM
(ooc: I was thinking of the electrical discharge as a trap on the doors that had been made permanent, which should be able to be dispelled vs. the doors being considered a magic item which can only be suppressed. Will probably need a DM ruling on that one)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Friday February 1st, 2019 9:51:24 AM
Tishe’ shakes her head. “I only have a scroll to break spells off a person, not an object. I think disintegrating the door is a good solution. “
Active Spells and Effects Endure Elements. 24 hrs Private Sanctum. 24 hrs
DM Mark - "Just relax and stay put." Friday February 1st, 2019 12:20:06 PM
Barratore towers over the two villagers. The mouth of the one holding the crossbow hangs open as he cranes his neck to look up at the minotaur. Barratore pushes the crossbow so it points at the ground, and tells the pair to just relax and stay put. They silently nod in response. Barratore returns and tells the others what the villagers told him about the dead orc. Regarding the trap, he says, ”"Tishe, V, Emrys, can any of you permanently destroy the trap on these doors?"
As Edson opens the doors to reveal the orcs you left behind, Velarin speaks to them in Orcish as he points to the body of Turken. "You guys forgot to open the doors for Turken. He grabbed the doors trying to get in. Remember that we said the doors had strong death magic on them if you try and open them from that side?" He steps into the room.
There is some discussion about ways to permanently disable or destroy the trap on the doors. Emrys and Tishe consider destroying the doors themselves to get rid of the trap.
Spellcraft DC 20 - Highlight to display spoiler: {Magical traps like this that automatically have an effect and reset are made using Craft Wonderous Item. Such magical items cannot be permanently dispelled with Dispel Magic.}
The orcs’ questions about ore, metal and smelting are met with some helpful comments from the party - but you quickly conclude they are neither miners nor metal workers.
The orcs silently step outside and gather around their fallen comrade - only to grab the wood and his things, including the dwarven dagger Tishe placed in his hands.
"Too bad about Turken." "Yeah. He wuz stupid." "Yeah, stupid an dead." "He found a nice dagger tho." "Let's get back in afore some villagers get us!” "Yeah, you can’t trust em."
The orcs look warily around as they scurry back in past the Keepers.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Saturday February 2nd, 2019 8:33:40 AM
Tishe’ is completely frustrated by the continued insistence of all groups around and in the entire mountain on ‘looking out for #1 and screw everyone else’.
“We have given them ideas of cooperation and opened the path to Cinnamon Valley and a path to the human-dwarf community a day’s north of here. Trade and cooperation will help them change.” She snorts most unladylike, and adds sarcastically. “ There is little we could do other than become the new tyrants of the mountain to make them work together.”
Taking a deep breath, she exhales and lets her frustrations flow away. “So we are done here. Let’s blow the doors up, take a look at this lake, and leave. “
Active Spells and Effects Endure Elements. 24 hrs Private Sanctum. 24 hrs
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Sunday February 3rd, 2019 3:55:15 PM
Barratore snags one of the orcs, "You can't just leave a corpse in front of the door. You have to bury or burn him." Barratore nods to Tishe, "The villages need to be told about the change in ownership here. We broker the initial meeting and then call it a day. I have no desire to be a king under the mountain."
Barratore wants to head into the village and get the leadership group back together, tell what has happened so far and then get back to the lake. How the orcs and villages go about things going forward is not of much interest to him. Though he will add that he intends to pay the area a visit in 6 months to see how things are.
DM Mark - "Let’s blow the doors up, take a look at this lake, and leave." Monday February 4th, 2019 12:06:03 AM
Tishe is frustrated by the lack of cooperation among the villagers, orcs and even the dwarves the party pulled out of these mines. She adds, “So we are done here. Let’s blow the doors up, take a look at this lake, and leave. “
Barratore snags one of the orcs and tells him to bury or burn his dead comrade. The orc starts to protest, but as he looks up at the minotaur, he thinks better of it. He retrieves some shovels from the mine and barks at a few of the others to help, and the rest to keep an eye on those villagers in case they attack.
Barrtatore continues, "The villages need to be told about the change in ownership here. We broker the initial meeting and then call it a day. I have no desire to be a king under the mountain."
Without further ado, the party makes a trip to the nearest village, passing the weathered obelisk. After some discussion, they are informed of what happened with the dwarves and that a handful of orcs now inhabit the mine. The villagers are skeptical that the mines will produce anything of value. They are also skeptical they’re getting the full story from the party. There is some discussion that that particular village needs to take over the mine before the other rotten villages get to them first.
While similar messages may be delivered to the other villages, the response is much the same. The Keepers begin to get a gnawing feeling they cannot trust any of these villages. Or the orcs. They even begin to wonder if the other member of their own party can be trusted with what has been found here.
You return to the entrance of the mine. You see that the orcs seem to have dug a shallow grave, and the mound suggests there lies Turken. The doors to the mine are open. The orcs are waiting deep in the entryway, squinting warily out as you peer in. You wonder for a moment if they are waiting to ambush you, but brush the thought aside.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday February 4th, 2019 9:52:30 AM
V, pondering that disintegrating the door seems logical, hold off until he has a chance to memorize a disintegrate spell. Following the discussions with the villages, V is less certain. "Perhaps we should leave these doors in place. More for the protection of the Orcs than anything else. The villages can't even tolerate and cooperate with each other. They are even less likely to tolerate or work with Orcs unless they are trying to get an advantage on another village. I wouldn't even put it past any of the villages to try and enlist the Orcs to pillage another village. Perhaps letting them remain separate is the best option. I am not very knowledgeable on things such as farming and such. Do any of you know if the Orcs have everything they need to survive long term inside these mines? They should not actually need firewood underground as the warmth is likely to remain constant deeper in."
V waits for any knowledgeable responses from his friends regarding sustainability, but generally hopes that they can instruct the Orcs on how to survive and prosper inside the great doors, and advise them to remain inside.
"When we get to the matter of the lake, I have an idea. While the area is apparently anti-magic, a summoned elemental should remain once it is summoned, even if it goes into an anti magic zone. I have memorized extra summon spells for the purpose of sending out some elementals into the lake for us first to gauge the threat level, and speed our boat to the other side of the lake."
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent)
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Monday February 4th, 2019 2:21:20 PM
Barratore grunts. Maybe he should have just killed them all and have been done with it. Not too late now perhaps. Surely he could get one...Barratore shakes off the thought. "There is some other force at work in these halls. What we have seen and felt ourselves goes beyond just mistrust. It is almost a physical presence. Can we sanctify the site. Hallow spell or some such?'
Barratore agrees with V and thinks we simply tell the orcs to stay inside and the villagers to stay put as well.
"God idea on the elementals."
Barratore is ready to hang by the lake and await reports
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Monday February 4th, 2019 9:04:27 PM
Tishe’ keeps quiet, listening to V and barratorre makes sense, doesn’t it? But how much does she actually know these Keepers. She has only been with them for a few weeks or months, not like some who have been together since they were apprentices.
The obelisk looks threatening too, but they had already checked it out, hadn’t they?
Active Spells and Effects Endure Elements. 24 hrs Private Sanctum. 24 hrs
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Monday February 4th, 2019 11:58:37 PM
Edson licks his fingers and puts it to the air. Not really testing anything, but at a loss for what to do next. " Lets check the lake..."
DM Mark - "Let’s blow the doors up, take a look at this lake, and leave." Tuesday February 5th, 2019 12:30:46 AM
The party continues to discuss what to do next...
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday February 5th, 2019 1:26:59 AM
"Too many options. Too many possible outcomes. I'm not liking to be determining a beings fate, unless that being is an evil that needs to be destroyed. The villages had a wary truce before we arrived, and I'm good with it being that way when we leave. I just don't want our actions to change the fates for the worse of people in the area."
"Since we can't really be sure of anything up here. Perhaps it best to leave this decision be for a bit, and see what horrors await beyond the lake. Needless to say, if the area beyond the lake is antimagic as well, theres no point in my being there. I propose we go below to the lake, and I will use one summon to send out exploratory water elementals to check the lake and report back. If no problems arise, we send brom, Edson and barratore across with an elemental escort to secure the landing on the other side and investigate the anti-magic effect over there. Should magic return on the far side of the lake, the rest of us will follow."
Thoughts? Opposition?
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) Tuesday February 5th, 2019 7:46:55 PM
Tishe’ growls to cover up her worry and suspicion. “We have helped and they still distrust. Leave them here.” The Sorceress is d.o.n.e with the villagers, mines, and orcs. “Let’s go to the Lake. The elementals are a good idea. Let’s see what happens.”
Tishe’ starts moving to the gate, mines, and the Lake; only slightly quivering with anxiety.
Active Spells and Effects Endure Elements. 24 hrs Private Sanctum. 24 hrs
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Tuesday February 5th, 2019 10:29:14 PM
Barratore nods in agreement with V and Tishe. He was done with the small minded mistrusting humans and orcs. Endangered species, dying peoples. He wished only to move on at this time.
"Let's get to the lake and follow V's plan."
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d4+16=17 ; Tuesday February 5th, 2019 10:53:08 PM
"It wouldn't hurt to send my Prying Eyes into the lake. If none return that nothing is really lost ... other than the opportunity to learn the lore from a safe distance."
When he gets the chance, and the time in is right, he will cast a powerful divination.
(Casting Greater Prying Eyes. Cast time: 1 minute. Creates 17 small apple-sized, flying, eye constructs. Speed: 30ft. +20 Flying. Perception: +20. True Seeing 120-ft range. Duration: up to 16 hours. Any knowledge Emrys possesses is also known to them ... so they know the way and where to go.)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) Tuesday February 5th, 2019 11:45:43 PM
Brom's head begins to hurt from everything going on between the orcs, dwarves, and humans- specially the humans. His natural inclination is too beat the lot of them. Maybe they would at least cooperate to stop his rampage. He constantly speaks a pray of peace to Alemi under his breath every time his rage begins to get out of control.
Brom has no problem with the idea of taking the door apart, but holds off until he is given the word to let his BAS to to work.
As far as what to do next, V's ideas have been good enough for him. So that's fine by him. Also, he might find a real right in the darkness of the underground.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Tuesday February 5th, 2019 11:55:32 PM
Elementals sounds like a solid plan, Edson thought to himself.
" These villagers are annoying. I understand being distrustful, but who would think orks would be more receptive to us."
DM Mark - "It wouldn't hurt to send my Prying Eyes into the lake." Wednesday February 6th, 2019 1:35:45 AM
Everyone seems to be done with the villagers and orcs. You’re pretty sure they can’t be trusted. Brom is ready to just just beat the lot of them, if only to give them a common enemy to unite them. With Alemi’s help, he manages to keep his anger under control. Edson is puzzled that the orcs almost seem more receptive to the Keepers than the villagers.
The group decides to not destroy the doors just yet, and they stand open.
You step into the first room of the mines, ready to move forward. Velarin says that if the area beyond the lake continues to block magic, there’s really no point in him going there. He suggests creating elementals to explore the lake, and perhaps shuttle Brom and Barratore across to see if magic still works beyond the lake. Edson agrees.
Tishe says, “Let’s go to the Lake. The elementals are a good idea. Let’s see what happens.” Barratore, Brom and Edson also agree with the plan.
Emrys says, "It wouldn't hurt to send my Prying Eyes into the lake. If none return that nothing is really lost ... other than the opportunity to learn the lore from a safe distance." Then he casts Greater Prying Eyes. Seventeen floating eyes appear around him, each about the size of a small apple. The slick, round orbs look unblinkingly at him Emrys as he instructs them eyes to go into the lake. Since they possess his knowledge about the mines they move off to explore as instructed.
As the eyes disappear into the darkness, the orcs stare in shocked horror at a bunch of floating eyeballs. They say nothing, but give the Keepers a wide berth as they go past.
Through the various rooms you all move into the mines, following the path the eyes likely took. Eventually you arrive at the lake. As you do, you see Emrys’ eyes begin to move across and into the lake. But before they even reach the water, they begin to wink out one-by-one. Emrys manages to pull the remaining 10 eyes back before they too disappear.
The air is still. Faint echoes of the sounds of your group suggest a vast chamber occupied by the lake. As you noticed before, there are rickety looking boats and rafts near the shore with oars, and while not stellar work they should be seaworthy. The two boats each hold two to four people of medium size. There are also two large rafts that would hold ten each.
Darkness and water stretch before you.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d4+1=3 ; Wednesday February 6th, 2019 9:52:04 AM
V moves with the others to the area of the lakeshore that still allows magic. "Since you still have a few eyes remaining Emrys, why not send them out exploring the rest of the complex. especially areas or nooks and crannies we may have missed. Better than letting them expire. Either that or have them probe the far edges of the the antimagic lake to see if the entirety is anti magical."
V then casts summon monster 6 in the non anti magic area near the lake, and awaits the 3 medium water elementals that appear. He then instructs them in Aquan. He instructs 1 of them to quickly go across the middle of the lake, see how far it is to the other side, and what's there, and then return and report. He instructs the other 2 to quickly check out the lake to the sides of where the first one will be for dangers or things underwater that are not natural and return and report back.
V sends them off and then waits for them to return and report, looking out over the lake for any signs of trouble.
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent)
Tishe’. AC 22/22/20. HP. 129/129 d20+8=18 ; Wednesday February 6th, 2019 11:19:57 AM
Tishe’ is disappointed but not surprised as Emrys’ ‘eyes’ also wink out when they are above the water. “It is an anti-magic area, not just the water, but it can’t go on forever.”
Visibly overcoming her own fears of drowning, she looks at the Minotaur. “Sieur Barratorre, do you think between our mutual knowledge we can select the best canoes and rafts to carry the six of us, plus bring a couple more in case one sinks?”
She goes to the boats and rafts to use her sailing knowledge to pick three boats and two rafts that would be best. “It is a good thing I weaves for a time with the Black Lions pack around Bonetown,” she muses,” to get used to so much water in one place.”
..... Profession: Sailor. 18
Active Spells and Effects (suppressed) Endure Elements. 24 hrs Private Sanctum. 24 hrs
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 d20+7=20 ; Wednesday February 6th, 2019 10:57:33 PM
Barratore picks up some mundane light sources in the upper caverns. Some oil and a smelting bucket and other material that is likely to be about. He had a lantern as well to provide light upon the lake when magic failed.
"My thoughts as well Tishe. Let's find some craft taht wont sink and that perhaps we can shore up even with material on hand."
Engineering DC 20
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+7=13 ; Wednesday February 6th, 2019 11:42:44 PM
"Hmmph," he mutters with disappointment after watching the first of his prying eyes pop out of existence. "Good idea Velarin, they could possibly still be useful elsewhere." He then directs his remaining eyes to search the other parts of the mine and reveal what the darkness hides. "If any of you spy a dwarf, golem or fungal creature, return to me at once."
Daemon looks on with concern. "I don't likess thiss." He gives the air several rapid licks. (Perception: 13.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+29=41 ; Thursday February 7th, 2019 12:03:58 AM
" Well that couldnt be good" Edson says as the eyes wink out.
Edson moves towards the rafts, keeping an eye towards the water. He looks to make sure there is no trap waiting for them.
Trap Finding 41
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) Thursday February 7th, 2019 1:28:39 AM
No magic over the lake. It only peaked his interest more and made him think of more glorious possibilities.
DM Mark - "Well that couldn't be good Thursday February 7th, 2019 1:30:43 AM
Velarin has some suggestions about where Emrys can send it floating eyes. The he summons three water elementals, instructing all three to explore the lake from different directions. As they all move forward our over and near the water they each blink out of existence.
Emrys sends his remaining eyes away from the lake to search out the mines and caverns, telling them "If any of you spy a dwarf, golem or fungal creature, return to me at once." The orbs zip off back up the tunnel you traveled to get to this lake.
Tishe asks Barratore the help her select the most seaworthy of the boats and rafts there. Then she falls back on the skills she developed as one of the Black Lions in Bonetown. Her sailing skills prove useful even in this underground environment, and she determines that all the craft there are sturdy and seaworthy.
Barratore picks up some mundane means of providing light. Once there he checks the boats and rafts out with Tishe, and confirms what she found - that they all seem to be in decent shape.
Edison, however, looks these craft over with a practiced eye. He notices that the closest boats is in fact trapped. A devilishly clever trap, the boat is set with a trap door. He determines that there is a thin cord beneath the boat such that perhaps a hundred feet out or so, the cord would trigger the trap door and cause that boat to sink. He checks the other boats and rafts well, and determines there are no traps associated with them - just the one boat has a trap.
You can tell that your voices carry across the water from the garbled echoes that return to you. The dark, silent lake stretches before you.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday February 7th, 2019 8:02:09 AM
V frowns and curses mentally as the elementals vanish. The Wizard then looks hesitantly at the boats and the lake. He takes many long moments deep in thought, pondering both drowning and the fact that without magic, he is virtually useless to the group and likely a hindrance in any situation.
He stands there looking quite unsure until the point that the others look in his direction, at which point his shoulders sag, he secures all his equipment, and slowly shuffles to the selected boat and gets in. "Drowning is not a good way to die" he mumbles as he gets in and sits down where directed.
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK) Thursday February 7th, 2019 11:10:06 AM
“Good eye, Sieur Edson!”, Tishe’ says admiringly. “We know the dwarves used these boats and can assume the ones on the other side will be willing to speak with whoever comes without immediate aggression. I hope.”
Tishe’ does another experiment. The Sorceress moves towards the water until her Endure Elements and Private Sanctum spells wink out, then she moves away from the lake to determine if the effect is spell ‘suppression’ like an anti-magic shell, or full on dispelled.
After telling the others of her findings, Tishe’ moves to a boat Velarin is NOT in and takes the oars: spreading out the ineffective spellcasters to be rowers while Brom and Edson could do the fighting if needed.
Once the non-trapped 2 boats and one raft are manned, she pushes off and starts stroking across the lake.
Active Spells and Effects (suppressed) Endure Elements. 24 hrs Private Sanctum. 24 hrs
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Thursday February 7th, 2019 10:13:41 PM
Barratore takes a breath as the elementals vanish. "I thought you said that would not happen V. And as I sometimes pay attention. You and Emrys were speaking of magic that actually destroyed magic. If that is in affect upon the lake we will be investigating as acolytes in a way. Could our items be in danger of destruction?"
Noticing Tishe performing an experiment, Barratore awaits the out come and has an additional test he wishes to conduct. The fighter strips off every magical item he possesses and grabs a few of the magic items the group has won thus far. He will then take a boat into the dead zone and return.
Upon his return he asks for Detect Magic to see if the items retain their enchantments
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Thursday February 7th, 2019 10:20:27 PM
Edson lets the others know. He cuts thr cord, so the trap will be disabled. He then waits for Tishes experoment to be complete or the eyes to come back.
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+28=46 ; Thursday February 7th, 2019 11:00:13 PM
(Knowledge [Arcana]: 46, to better determine what is happening in this lake.)
"That's a good question, Barratore. I believe after observing our little experiments with Prying Eyes and Elementals, it's clear to me that the lake is what we expected it to be.. an Antimagic Field. Elementals are normally not affected by Antimagic, unless they are summoned. The magic keeping them in this realm is simply suppressed ... not destroyed. If this antimagic quality of the lake were to end right now ... the Eyes and Elementals would reappear."
Emrys pauses for a moment, then says, "Another good question is 'Why?' What is the purpose of this lake? There must be a very good reason for an underground lake that suppresses magic. Would be a very excellent prison for a magical aquatic beast! A creature native to the Living Wold as well... no, this wouldn't hold an Outsider. No something from the Underwold is more like it. Something from the dark side!"
DM Mark - Questions in the Dark Friday February 8th, 2019 1:48:42 AM
Velarin is disappointed as his elementals disappear. Nonetheless, he screws up his courage and takes a seat in one of the boats, hoping he will avoid a watery death.
Congratulating Edson on his sharp eyes, Tishe moves to the lake to see if her magic is dispelled or suppressed near the lake. As she backs up, she is relieved to see that her magics seem to return. Satisfied that she knows what she’s dealing with, she take a rowing position in another boat. Tishe shares her conclusion that this seems to suppress and not destroy magic.
Barratore performs his own experiment, and likewise finds that magics here are only suppressed and return once you are away from the lake.
Edson disables the trap on the boat. The trap door in the boat remains, but he’s pretty sure it won’t sink the boat. Pretty sure.
Emrys carefully considers what is happening, and concludes this seems to behave like an Antimagic Field, though the extent of the effect is not clear.
Eventually, everyone piles into the two boats that were not trapped and one of the rafts, and you move out onto the lake. Barratore’s thoughtfulness in bringing some mundane light sources is helpful, and they seem to push back the darkness in a circle around you as you go. The silence here is broken only be the quiet splash of your oars. You move across the dark water, your echoes suggesting a vast chamber, an area that is beyond the range of your lights.
Eventually, you see glints of light ahead. As you approach, you see the glints are from a large crystalline chamber before you. Your lights are not enough to fill this area, but from the reflections you’d estimate it’s maybe 200’ wide and 100’ deep.
The ripples in the water created by your approaching boats lap gently at steps made of some strange purple crystalline material shot through with red mottling. The crystalline steps rise from the water to a floor a few feet above the water level. You can see there is some debris on this floor as it stretches away from you.
You hear a voice ahead of you somewhere in the dark crystalline chamber. Wait, are you actually hearing that, or is it a voice in your head? Or both?
Here is your Map. If you step out of the boat, either move yourselves on the map, or let me know where you go.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+24=39 ; Friday February 8th, 2019 9:51:11 AM
"I did not think that would happen Barratore. Unless I miscalculated(know planes 39 regarding elementals and antimagic). Good call on the testing the antimagic field for permanency."
Upon landing and hearing the voice, V does not answer, but instead whispers to Brom next to him in the boat. "Until I have some magic back, I'm on your heels like a callous. Let's get off this boat and move away from the water asap before an answer is demanded."
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent)
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Friday February 8th, 2019 10:47:46 AM
(Chris ... I looked up the spell Antimagic Field last night and in the description it says Elementals are unaffected by the AMF unless they are summoned. That is what Emrys is basing his explanation on.)
DM Mark - Questions in the Dark Friday February 8th, 2019 11:08:44 AM
FYI - Your torch light provides normal illumination to 20', and dim illumination out to 40'.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday February 8th, 2019 4:32:56 PM
(Thanks Stephen. Apparently i remembered it wrong. ill have to start double checking what I think I know.)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK) Friday February 8th, 2019 6:03:50 PM
Tishe’ has the boat nestle into the shore and carefully steps out of the boat, moving away from the shore and carefully assessing if her Magic’s return.
Sometimes, thinks the Sorceress, the direct way is the surest to avoid misinterpretation. “And there’s been too much of that lately.”
“I am Tishe’, a member of the Keepers of the Vale. We have removed the dwarves and the orcs felt there was danger across the lake. So we came to assess if either your power or that of the dwellers below posed a danger to the people of the mines or surface.”
Active Spells and Effects (suppressed) Endure Elements. 24 hrs Private Sanctum. 24 hrs
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+28=47 ; d20+25=35 ; Friday February 8th, 2019 10:03:45 PM
Edson gets out of the boat and moves towards the right wall. He quickly hides into the darkness(47).
He tries to scan ahead, covering his eyes from the lights of the torches. Perception 35
DM Mark - Questions in the Dark d20=15 ; Monday February 11th, 2019 1:15:46 AM
Velarin hears the voice in the dark up ahead, and whispers to Brom, ”Until I have some magic back, I'm on your heels like a callous. Let's get off this boat and move away from the water asap before an answer is demanded."
Tishe carefully steps out of the boat. A few feet away from the water, she feels a bit warmer as the comforting feel of her Endure Elements kicks back in. In response to the voice she answers, “I am Tishe’, a member of the Keepers of the Vale. We have removed the dwarves and the orcs felt there was danger across the lake. So we came to assess if either your power or that of the dwellers below posed a danger to the people of the mines or surface.”
Edson move out and tries to hide in the shadowy area at the edge of the torch light.
As Tishe and Edson move forward they begin to see skeletal remains scattered about, and some of these bones seem clad in armor, weapons still near their lifeless hands. Other gear is scattered about among the bones. The air is still and cool here, the echoes from your speaking and movement suggest the size of this place.
(I’ll spare you all the extra letters from here on out, but this voice seems to speak slowly, the words being drawn out in a rather strange way. And yeah, you’re pretty sure this voice is only in your head. Weird.)
“To where did you remove them and how did you remove them? Are they dead? Do you replace them? You were not called. Or do you come like others to this ancient place to pillage and destroy, this place that was ancient before the ancient things? You ask about danger to the people in the mines or above. I pose them no danger. I am here. I am now and will be again. I do not speak for anyone else.
“Are you warriors or scholars? Do you claim to master the arcane arts or draw on divine power provided by whatever current gods hold sway?”
Here is your Map. If you step out of the boat, either move yourselves on the map, or let me know where you go. Bear in mind, the only lights here are mundane light still on the boats and raft, and they provide normal light to 20’ and 40’, or double that for Emrys and Edson.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Monday February 11th, 2019 12:22:01 PM
Barratore gets off the raft and moves over to stand just to the right of Tische. He keeps his mouth shut and weapons where they hang. He will work to ignite a torch from the lantern he carries in his left
Ancient powers and beings....most certainly out of his scope
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK) Monday February 11th, 2019 1:05:06 PM
“By the Powers”, breathes Tishe’ and raises her voice so the others still in the boats can hear her, “I think we’re weaving conversation with an Immortal, like the Sargrass or Culverwood.”
“We are glad to know you are no danger to the mortals in the mines and villages. However, I ask knowledge for knowledge Ancient One. For we have questions as well, and we can provide you with what we know for your questions.” She takes a deep breath and begins. “Only those dwarfs that fell in battle were slain. Some we captured and kept safe, bringing them to another community on the surface of the Wold and away from this mountain where they can learn to cooperate instead of dominate.”
The Sorceress pauses and continues. “Now your turn?”, she asks in a hopeful question. “Who are the Dwellers Below and are they servants or enemies of you?”
If the MindVoice agrees to the tit-for-tat questions and answers, Tishe’ plans to cooperate (unless another Keeper has a serious objection), but only if the Voice answers their questions too.
2. “We are warriors and scholars, some aligned with God’s like Domi and Gargul, some with Powers more ancient than they, and some acknowledging all but following none in particular. Despite our varied forms and alliances, we are loyal to each other and the idea that might serves right and protects those who cannot protect themselves.”
3. “We did not hear a call, we came not to destroy. We came to help those in the mines and villages to be free to make their own lives without fear or enslavement.” ........
Active Spells and Effects (suppressed) Endure Elements. 24 hrs Private Sanctum. 24 hrs
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Monday February 11th, 2019 2:20:02 PM
Edson continues holding towards the wall and continues in the shadows. That voice didn't seem like it was gonna end in a fun way...
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday February 11th, 2019 2:55:12 PM
V raises an eyebrow at the questioning of the voice and Tishe's response. He looks briefly at Brom, who appears uncharacteristically indecisive at the moment, and steps around him, following Barratore onto land. V says nothing, satisfied with the lead that Tishe' has taken and waits to see where the questioning leads.
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent)
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Monday February 11th, 2019 7:49:30 PM
Emrys and Daemon step out onto the shore and move about 10-ft in, but opting to not take a front position.
"Yes, I am many things ... a scholar is one of them. My name is Emrys Myrridanmyl. I claim not a master of the arcane or divine, but I strive to grow and ripen in its garden. My master, the ancient Culverwood, was a witness to creation ... and we endure to watch it still."
After a short pause, he asks, "May I inquire to who you may be?"
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) d20+25=35 ; Tuesday February 12th, 2019 12:04:57 AM
Brom also gets off the raft and moves to stand with Tishe. He doesn't speak, but remains on guard for danger.
Perception DC 35
DM Mark - Questions in the Dark Tuesday February 12th, 2019 2:26:41 AM
Barratore brings a light from the raft and moves up next to Tishe. Even then his mundane flame only reaches so far and the walls remain hidden to him. Brom moves up as well. You can now see skeletal remains here and there on the floor, reflections in the darkness ahead suggesting more.
Tishe is a bit awed by the voice in her head. She relates what happened to the dwarves, and then she decides to bargain with the voice. She asks about the dwellers below, agreeing to provide information only if her questions are answered. The voice then answers some questions, and gets her answers in return.
The voice responds, again in a slow, drawn-out style of speaking. In your heads you hear, ”Ah, a game. Those below? You are as they once were. But they understand this place. They are no allies of mine, and enemies mean nothing to me. You say that might serves right and protects those that cannot protect themselves? Interesting. Might served those here, but poorly as you can see. Look around you. This is an ancient place by your standards with ancient walls, and yet you stand in darkness. Darkness in your eyes. Darkness in your minds.”
Edson is apprehensive and ready, hiding in the darkness. The closer light from the raft reveals some details in the walls nearby. Edson can make out vague outlines of strange creatures carved into the walls. Large figures glare down at him, some angular and lanky, some flying, some tentacled, caved into a purplish crystal shot through with red here and there. The far walls and the room ahead remain hidden though.
Velarin steps off the boat into land. He can also see some vague, disturbing shapes carved into the walls, as can Emrys.
The Bloodwitch moves up and says, ”"Yes, I am many things ... a scholar is one of them. My name is Emrys Myrridanmyl. I claim not a master of the arcane or divine, but I strive to grow and ripen in its garden. My master, the ancient Culverwood, was a witness to creation ... and we endure to watch it still. May I inquire to who you may be?"
The voice answers, ”Who am I? Ancient as you say, but only a moment. I am eternity and instant. I am here and now.”
“WHY are you here? WHY have you come? WHAT do you want? Some of you seem to be mute or not intelligent enough to form words. If you do not know, you are fit for little else than to close your eyes and march into the lake. If you do not know, you are as irrelevant as the dead you see before you. If you do not know, you may as well remain mortal in which case it matters little when death takes you.”
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK) d20+20=21 ; Tuesday February 12th, 2019 6:01:49 AM
Tishe’ looks at Velarin and Emrys, then the others who seem to encourage her as spokesman this time. She decides her third answer should be the second, “It is getting insistent”, she notes, and speaks up.
“We do not need to stand in the darkness”, says the Sorceress, and casts a Light spell on a copper coin.
“Why are we here? We are the Keepers of the Vale, a group of mortals who protect other free people. We are the shield behind which they can prosper. We did not hear a call, we came not to destroy. We came to help those in the mines and villages to be free to make their own lives without fear or enslavement.”
“What call do you speak of? Is it your call? Is it the obelisk and selfishness that seems to permeate the stones on the surface?”
She shifts her stance to start looking around, careful to not get caught by surprise in this dangerous place.
........ Light spell Perception. 21 (happy that skills don’t have an automatic failure)
Active Spells and Effects Endure Elements. 24 hrs Private Sanctum. 24 hrs Light. 20’ bright 20’ shadows
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday February 12th, 2019 9:16:13 AM
V moves to AU28, trying to move a little farther in from the water, yet stay amidst the other Keeper's. He then calls forth his darkvision wand from his haversack and uses it upon himself to see if he is out of the anti-magic field. If it works, he tries to take a little better look at the walls near him.
Sensing that the unknown being is not pleased by so much silence from so many, he will speak as well, planning to keep his response brief, and let Tishe' continue her exchange with the voice. "I am Velarin. An Elf, and practicioner of the Arcane arts. we have come to ensure that whatever is down here is no threat to those above."
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 Tuesday February 12th, 2019 9:55:05 AM
Barratore remains silent, he feels no need to answer, no need to justify himself to some creatures claims of eternity just because it has telepathic abilities. The darkness does not other him, nor the tone of death and fleeting moments. It was what it meant to be mortal, to have fleeting moments. Only the gift of mortality can allow for the grand illusion of love, hope, of accomplishment, all things of joy to be. Those who do not have such a perception know all things turn to ash and therefore cannot take part in any joys of existence to begin with. Barratore found his thoughts turning to ones of pity for this creature
Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Tuesday February 12th, 2019 5:31:21 PM
"Excellent ... glad to finally meet someone else with oppositional dual aspects. You ask why we are here? I saw this place in a vision. To finally look upon this place with my own eyes is simply too irresistible for my curiosity. Do you know why I was shown this place?"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 Tuesday February 12th, 2019 8:57:55 PM
Edson begins getting nervous. The carvings where alarming, and this all seemed a set up. He continues moving along the wall, looking at more carvings and any potential ambushes.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) Tuesday February 12th, 2019 11:55:54 PM
Brom doesn't reply to the mental questions from the darkness. He didn't fear death. It comes to all of us one day. This being was most likely undead, if he had to guess. Perhaps it would be the fight he longed for.
DM Mark - Attack d20+21=37 ; 2d10+7=13 ; d6=5 ; d20+9=14 ; d20+9=23 ; d20+9=26 ; d20+9=18 ; d20+9=10 ; d20+9=10 ; d20+9=13 ; d20+9=12 ; d20+9=10 ; d20+9=13 ; d20+9=21 ; Wednesday February 13th, 2019 1:43:19 AM
Tishe casts a Light spell on a coin. It provides similar illumination than Barratores torch next to her. All is still dark beyond her as she speaks. ”“Why are we here? We are the Keepers of the Vale, a group of mortals who protect other free people. We are the shield behind which they can prosper. We did not hear a call, we came not to destroy. We came to help those in the mines and villages to be free to make their own lives without fear or enslavement. What call do you speak of? Is it your call? Is it the obelisk and selfishness that seems to permeate the stones on the surface?”
Velarin moves in the direction Edson went before he vanished. He pulls out a Darkvision wand and uses it. He can see the nearby wall is a purplish crystal shot through with red here and there, and carved with images of strange creatures glaring at him, some angular and lanky, some flying, some tentacled. And there are some glyphs or figures woven in that he’s never seen before.
Edson finds the carvings disturbing and this feels like a set up to him. (I missed the fact that Edson was moving, but my oversight is about to turn out to be in his favor.)
Barratore and Brom remain stoic and silent. Barratore feels a strange sort of pity for the creature speaking in his head. Brom just wants a fight.
On a more personal note, Emrys responds, “You ask why we are here? I saw this place in a vision. To finally look upon this place with my own eyes is simply too irresistible for my curiosity. Do you know why I was shown this place?"
The voice answers, ”I do not know why you were shown this place, but I do know that is … unfortunate. Our time has come to an end.”
It’s about this time that you begin to see and hear movement in the room. While only a few opponents are visible, you hear wings in the air and the plodding of large creatures coming your way. Nearby, you see a large creature and a couple of small flying creatures emerge from the carvings in the wall. Others are moving forward as well. All the creatures are composed of purplish crystal. Two of the smaller bat-like creatures cling to the wall about 20’ up, the rest fly about 20’ up.
A large creature steps forward to attack Velarin. As it moves past the hidden Edson, it opens itself up to an attack of opportunity from the Rogue. Its razor sharp claws slice Velarin for 13 damage plus an additional 5 bleeding damage.
On the map: S= A medium creature seemingly made of purplish crystal. It has bat-like head and wings with long spiky legs. M= A large creature composed of purplish crystal over 12 feet tall. Powerful arms and legs end in razor-sharp claws like polished steel. It seems to have a rounded head with two sunken crystalline eyes and a gaping toothless maw.
Please do your best to base your actions on the the lighting/sight you would have. For instance, Velarin has darkvision out to 60’ from where he is. Each boat, Barratore and Tishe have a light source that provides normal light to 20’ and dim light (concealment, 20% miss chance) out to 40’. -------------------------------------- Velarin - Damage 18, bleeding
M1 -
S1 - S2 -
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+25=34 ; 10d6=36 ; Wednesday February 13th, 2019 9:34:13 AM
Velarin's relief at magic now functioning is quickly countered by a razor sharp claw attack. "Wonderful. Our standard greeting by those we don't know. Some of us need to work on our personality."
V takes a 5' step to allow his lightning bolt to effect the M1 that attacked him, and the S2 coming out of the wall at BC20. He then casts on the defensive(concentration check 34) and sends an empowered lightning bolt through the pair of them(62 damage, reflex save 24 for 31 damage). V then calls forth his quicken rod from his haversack.
"If someone can be so kind as to remove my melee opponent here, I can start calling out some locations of the bad guys within 60' as well as patterns and strays."
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent)
AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK) d20+20=27 ; Wednesday February 13th, 2019 12:20:59 PM
Tishe’ can’t see anything in the spheres of light about herself, Barratorre and the rafts, but growls and chitterlings tell her there are others nearby. Velarin’s yelp of information confirms it along with the momentary light of two lightning bolts!
She reaches out to Barratorre and casts Darkvision, reaching to Brom and casting Quickened Darkvision. “You two need to see to help!”, she says.
The Sorceress takes a careful look by the boats, looking for any water creatures arriving. ..... Perception. 27
Active Spells and Effects Endure Elements. 24 hrs Private Sanctum. 24 hrs Light. 20’ bright 20’ shadows
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 d20+26=32 ; 6d8+31=65 ; Wednesday February 13th, 2019 1:14:16 PM
Barratore snorts at the declaration of hostilities from the unknown entity. Hearing V cry out, he drops the lantern. Tishe supplies sight and Barratore moves to answer V's request. His blade comes out and is gripped in both hands He heads 15' to the right and strikes the creature. (M1)
PA Gtr Vital Strike Gtr Penetrating Attack Hit AC 32 Dmg 65 ignore 5 DR- or 10 DR any type
spells: Dakvision
Emrys Myrridanmyl, stephen f. ac19 hp 69/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d4=2 ; Wednesday February 13th, 2019 9:16:09 PM
"Why this place was shown to me ... the answer is quite obvious ... to end your eternity this very moment!"
Emrys and Daemon moves just to the left of Brom and casts two quick spells with the help of his Rod of the Quickening. A spectral hand appears next to him and his eyes begin to glow with a piercing, wicked-green gaze.
(Casting a quickened Spectral Hand. Emrys takes 2 points of damage. Duration: 16 minutes.)
(Casting True Seeing on Emrys. Sees everything true within 120ft. Duration: 16 minutes.)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) Wednesday February 13th, 2019 10:17:36 PM
Brom receives the darkness spell and sees the additional opponents. He moves to engage M2. He powers up as he moves up.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+20=37 ; d20+15=27 ; d20+10=29 ; d4+1=2 ; d4+1=4 ; d4+1=4 ; 8d6=21 ; 8d6=32 ; 8d6=23 ; Thursday February 14th, 2019 1:01:29 AM
Startled for a second, Edson springs into action thrusting his kuhkri three times into the creature from the wall.
Hit AC 37 , 2 dmg plus 21 sneak Hit ac 27 4 dmg plus 32 sneak hit ac 29 4 dmg plus 23 sneak
DM Mark - Attack d20+10=27 ; d20+11=13 ; d20+17=34 ; d3=2 ; d20+17=18 ; d20+17=30 ; d20+17=18 ; d4=1 ; d4=3 ; d4=3 ; d20+14=30 ; d20+14=30 ; d20+14=20 ; d20+14=26 ; d20+14=26 ; 12d6+9=50 ; 12d6+9=48 ; d6=6 ; d20+21=24 ; d20+21=33 ; d20+21=35 ; d20+21=37 ; 2d10+7=15 ; 2d10+7=22 ; 2d10+7=19 ; d6=2 ; d6=5 ; d6=2 ; Thursday February 14th, 2019 2:04:23 AM
Velarin get hit, and decides to return the favor. He steps back and lets loose an empowered Lightning Bolt through the large crystalline creature that hit him, catching a flying one at the same time. He watches satisfyingly as lightning arcs through both, though the flying creature dodges some of the damage. Then he pulls out a quicken rod from his haversack, asking for someone to take out the crystal mountain in front of him. Velarin takes another 6 damage from his bleeding wound.
Tishe casts Darkvision on Barratore and Brom, and takes a quick look to the boats only to see two of the winged crystalline creatures has moved over there and is pulling the the boats back out into the water.
Emrys casts Spectral Hand and True Seeing . As he does so, additional foes come into vision. Then he moves to the left of Brom. near Barratore, ready to deal some damage.
Barratore moves up and hits his foe! Brom likewise moves up, ready to deal some damage.
The creatures attack.
One of the large creatures hits Barratore once for 15 damage and 2 bleeding. The second large creature moved up to Barratore and strikes him for 22 damage.
Two of the flying creatures seem to concentrate for a moment, and then they fly up and touch Tishe and Emrys. Tishe takes 50 points of damage (Slay Living, DC 18 Fort save for half). Emrys takes 48 points of damage (Slay Living, DC 18 Fort save for half).
As this happens, the other flying creatures move up. Silent black rays spring from three of them. Velarin is hit and takes 1 negative level, Brom is hit and take 3 negative levels, and Barratore is hit and takes 3 negative levels. (Evervation)
Finally, Velarin, Emrys and Tishe must make a DC 15 Will save or be affected by Silence cast on them.
The voice in your heads says, ”You were not called.” Some of you can see a cloud of yellowish-red vapor in the distance.
On the map: S= A medium creature seemingly made of purplish crystal. It has bat-like head and wings with long spiky legs. M= A large creature composed of purplish crystal over 12 feet tall. Powerful arms and legs end in razor-sharp claws like polished steel. It seems to have a rounded head with two sunken crystalline eyes and a gaping toothless maw.
AC 25/ T25/ F20 CMD20. HP 104/129. Tishe’ (SteveK) d20+11=22 ; Thursday February 14th, 2019 8:07:49 AM
“Piggies!”, curses Tishe’ as the effect of the flying creature racks her body. “I hope the black handed treadles can’t do that a lot!” She resists some of the Spell, but the coldness seeped into her bones, giving a chill of premonition. “We weren’t called?”, she asks rhetorically, then answers her own question. “Yeah, we get that a lot.”
“More creatures are taking the boats”, she calls grimly. There is nothing she can do about the boats, her Magic’s would fizzle as soon as they got near the water. So concentrate on the beings that are trying to kill her and Emrys, and the shadowy creatures at the edge of her vision.
“Anyone know any weaknesses? Have read about these things before?”
Not waiting for an answer, Tishe moves from the small creature and begins to make herself a harder target. She turns to cast, catching S3, 4, 5, 9, and ,10 in an Enlarged, Maximized Shout! (90 damage)
And if the one in
...... Fort Save 22. Saved vs Slay Living
Enlarged, Maximized Shout. 3+3+1-1= 6 lvl slot. Used 60 degree angle, 60 feet. Cast so the left edge is catching S4 but not Emrys. Crystalline creatures take d6/lvl damage. 16x6=. 90 damage!
Used metamagic feat cast metamagic without extra time. 2/2 charges spent.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) d20+18=33 ; 16d6=59 ; Thursday February 14th, 2019 8:13:19 AM
V shakes off the silence spell cast upon him(save 33) and quickly looks about to see the damage being done. "Looks like I may have to let loose a little. These guys are serious."
(most of the S creatures are not on the map. not sure if you just didn't add them, or they aren't in anyone's visual. As a result, I will let you determine the most beneficial target for V's spells to get the most numbers of bad guys.)
V casts an empowered chain lightning spell, picking a target central to numerous other bad guys, and lets it fly, striking that target, and all within 30 feet of it. (96 damage. reflex save 29 for primary, and 27 for secondary targets for 48 damage)
V then uses his quicken rod to cast a quickened haste on himself and everyone within 30' of him which gets everyone except Emrys(sorry Stephen)
V also calls out out general locations of bad guys as best he is able to those without darkvision. "Alright Boys and Girls. Let's work together. Myself and the Fighters have mostly offense. Emrys, you are the only one with any healing if you can do anything about the negative levels or damage. This could get ugly quick if they all start throwing those Slay Livings and enervations, so if you can try to keep people from getting too torn up, that would be lovely. Nice call on the darkvisions for Brom and Barratore Tishe'. Let's not become the next corpses on the floor"
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent) Darkvision 1 negative level
AC 25/ T25/ F20 CMD20. HP 104/129. Tishe’ (SteveK) 16d6=55 ; d20+11=21 ; d20+11=13 ; d20+11=22 ; 4d6=10 ; 4d6=18 ; 4d6=13 ; d20+18=20 ; d20+18=37 ; d20+18=34 ; d20+18=31 ; d20+18=30 ; Thursday February 14th, 2019 8:20:16 AM
CORRECTION. Tishe’ needs 7th level slot to cast Enlarged Maximized Shout. Please change to Enlarged Shout only
Enlarged Shout, same dimensions. (4th level slot, 1 meta slot) 55 Damage. Fort DC 24 for half
And if the one in front of Tishe’ is still fighting, she casts a Quickened Scorching Rays, 2 rays on her creature and one on the creature fighting Emrys. Touch attack 21 and 13. Fire damage 10, 18 Touch attack 23 on Emrys’ creature. Fire Damage 13
Spell Resistance if needed 20, 37 (hero point for 20 if needed) 34, 31, 30
AC 25/ T25/ F20 CMD20. HP 104/129. Tishe’ (SteveK) d20+16=21 ; Thursday February 14th, 2019 8:23:01 AM
AND SILENCE. Tishe’ resists the Silence Spell. (21)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) d20=15 ; d20=11 ; Thursday February 14th, 2019 11:06:17 AM
(V will rack his brain for any remembered knowledge regarding these creatures. 15+ a bunch of knowledge numbers in the 20's. 11 was a double tap, but if you want to count it for a follow up roll, so be it.)
Emrys Myrridanmyl, stephen f. ac19 hp 45/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+17=33 ; d20+19=34 ; Thursday February 14th, 2019 12:21:56 PM
(Fort Save: 33. Will Save: 34. To resist death magic and silence.)
(More to come later.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 d20+20=24 ; d20+15=21 ; d20+10=18 ; d4+1=4 ; d4+1=5 ; d4+1=2 ; 8d6=24 ; 8d6=26 ; 8d6=20 ; Thursday February 14th, 2019 6:10:56 PM
Ooc: Not sure if you missed my post last night.
Edson again goes in on the monsterous wall creature. Hit ac 24 4 dmg plus 24 sneak Hit ac 21 5 dmg plus 26 sneak Hit ac 18 2 dmg plus 20 sneak
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 d20+25=40 ; d20+20=26 ; d20+15=28 ; d20+10=21 ; d20+25=33 ; 2d8+28=33 ; 2d8+28=34 ; 2d8+28=38 ; 2d8+28=34 ; 2d8+28=31 ; Thursday February 14th, 2019 8:44:07 PM
Barratore activates his Torc and attack’s PA hit AC 40/26/28/21/33. Dmg 33/34/38/34/31
Sorry for sort post. Flying home still
Spells Darkvision - Tishe Haste - Torc 9/10
Penalties Enervation 3 lvls
Emrys Myrridanmyl, stephen f. ac19 hp 45/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+25=35 ; d20+20=31 ; d20+20=28 ; d20+20=31 ; d20+20=28 ; d20+20=40 ; d20+20=31 ; d20+20=30 ; Thursday February 14th, 2019 9:34:44 PM
Emrys feels the familiar, chilling touch of necromancy, but he is able to fight off the full effects with his vitality. He does a quick survey of crystalline creature in front of him. He hopes the pummeling it received by Tishe's attacks was enough to finish him. However he proceeds with caution as he can now see all the other creatures joining the fight.
Emrys tries a bit of daring. He activates his supernatural ability (Bramble Armor ability, free action) and long prickly thorns spring from his wooden skin. He then slides to the right (5ft Step) and attempts to return the favor with his own dark magic.
(Casting Defensively: d20+25=35 vs 29, success. Casting Waves of Exhaustion straight up the map. Range: 60ft. Area: cone-shape burst. Save: None. Spell Penetration: d20+20= 31, 28, 31, 28, 40, 31, 30. This 60-ft cone-shape burst should hit: S3, S4, S5, S8, S9, S10 and M2. All targets receive the Exhausted condition: half speed, no charge, -6 to Str and Dex.)
With his Rod of the Quickening, Emrys sends a protective Ward to Barratore with the help of his Spectral Hand.
(Casting quickened Death Ward on Barratore. Duration: 16 minutes. +4 bonus on saves vs. all death spells and magical death effects. Immune to all future negative levels. Suppresses the penalties to negative levels already effecting Barratore.)
Daemon moves with Emrys (10ft to the right). The snake wonders what Velarin means by 'Negative Levels'. "What'sss a Level?" He's never heard of such a thing. Does he mean 'Life Draining'?
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) d20+25=28 ; d20+20=21 ; d20+15=17 ; d20+10=29 ; 2d6+38=47 ; 2d6+38=43 ; Friday February 15th, 2019 12:24:06 AM
Brom unloads on M1.
Emrys Myrridanmyl, stephen f. ac19 hp 45/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Friday February 15th, 2019 9:56:26 AM
(FYI: Emrys' Bramble Armor deals 1d6+8 damage to every physical attack against him. Hit or miss. It's a Plant Domain SU Ability.)
Cave Fight - GM-Ryan MAP LINK d20+10=15 ; d20+10=27 ; d20+10=12 ; d20+10=28 ; d20+10=27 ; d20+11=31 ; d20+11=14 ; d20+11=13 ; d20+11=31 ; d20+10=27 ; d20+14=24 ; 3d8+9=23 ; d20+10=21 ; d6=4 ; d20+21=34 ; 2d10+7=18 ; d6=6 ; Friday February 15th, 2019 1:55:44 PM
Tishe’ feels the spell take effect, although not fully, and she concentrates on the shadowy creatures at the edge of her vision. In response she focuses on the creatures in the middle of the room and unleashes a sonic assault. {Saves: S3 15/S4 27/S5 12/S9 28/S10 27} Tishe’ Only Highlight to display spoiler: { They appear to resist some of the sonic damage } This sonic is followed by several scorching rays of heat. One ray hits the creature in front of her and one the one in front of Emrys.
Velarin shakes off the silence and unleashes a bolt of lightning that starts at Tishe’s opponent leaps from target to target. {Saves: S3 31/S4 14/S5 13/S9 31/M2 27} Three of the medium sized creatures shatter and fall tow the ground while another along with the larger creature don’t seem to take the full impact of the spell. He then casts haste on himself and everyone except Emrys. {ooc: I will put your knowledge checks in the email}
Edson’s blades fly but none of his attack pierce the tough body of the creature. {ooc: All missed}
Barratore is short on words but long on action. He swings and swings connecting with four of his five attacks. As the blows land you can see that each takes a terrible toll on the creature. The final strike comes in low and severs a leg clean off the creature and it dies as it falls. {Moved your attacks to M2 so Brom could finish M1}
Emrys fights off the full effects of the attack and activates a sort of natural protection that covers him in long thorns. That done he casts an amazingly effective spell that exhausts many of the creatures. This is followed by a spell of protection on Barratore and moving away from the attackers.
Brom, like Barratore, keeps his actions simple and unloads on the closest elemental. His final blow proves to be all the creature can take and it crumbles to the ground losing whatever life forces animated it.
One of the smaller creatures closes the short distance to Edson and its hand glows with a black sickly energy. {Inflict Serious Wounds - Hit vs Touch: 24 | Dam 23 | DC16 for Half}
Another (S2) launches another silent black ray at Barratore before it moves off into the darkness. {hit: 21 | 4 Negative Levels}
The two exhausted medium creatures spread out some but do not come closer.
One of the remaining large creatures, not having yet been negatively impacted, closes the distance on Emrys and lashes out with a clawed arm at the caster. {Hit: 34 Dam: 18 +6 Bleed}
The final large creature, that you can see, advances on the party.
The medium creatures that had gone to the boats have succeded in sending two of the away from the shore.
The vapor cloud stays where it is.
On the map: S= A medium creature seemingly made of purplish crystal. It has bat-like head and wings with long spiky legs. M= A large creature composed of purplish crystal over 12 feet tall. Powerful arms and legs end in razor-sharp claws like polished steel. It seems to have a rounded head with two sunken crystalline eyes and a gaping toothless maw.
S1 - Damage 5 S2 - S3 – DEAD S4 – DEAD S5 – DEAD S6 - S7 - S8 – Exhausted S9 – 64 Dam - Exhausted S10 -16 Dam - Exhausted
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 d20+28=32 ; 6d8+31=57 ; Friday February 15th, 2019 3:07:41 PM
The first creature falls and he notes Brom has taken a second. With V's Haste spell upon him, Barratore dismisses the Torc Haste power. Emrys' Deathward cloaks his body and he feels renewed as the negative levels are suppressed by the spell and he grins a bit as the next attack is deflected by the protection as well.
Barratore moves forward and left (Towards M4) bringing his sword in with a mighty thrust into its chest. PA Gtr Vital Strike Gtr Penetrating Strike Hit AC 32 Dmg 57
The boats might be an issue, but he was a good swimmer and was not overly concerned right now
Spells Darkvision - Tishe Haste - Torc 9/10 - Off Haste - V 14/15 Death Ward - Emrys
Penalties Enervation 3 lvls suppressed by DeathWard
AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK) 5d4+5=17 ; 5d4+5=20 ; Friday February 15th, 2019 3:43:16 PM
Tishe’ backs away from the exhausted flying crystal, assesses how wounded it is, and pummels it with a Magic Missle spell! (17 damage) “They appeared protected from my sonic attack!”, she calls to the others.
If S9 is still alive after the Missles, Tishe’ strikes it with a Quickened Magic Missles! (20 damage). [or M3 if S9 is dead]
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 d20+8=13 ; d20+19=23 ; d20+15=16 ; d20+9=28 ; d4+1=2 ; Friday February 15th, 2019 6:16:38 PM
Edson recoils from the pain of the spell, but continues into the creature.
First two miss, third one hits ac 28 for 2 dmg.
Emrys Myrridanmyl, stephen f. ac19 hp 59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d12=2 ; d12=7 ; d12=1 ; d12=8 ; d12=5 ; d20+25=30 ; Friday February 15th, 2019 11:07:29 PM
Emrys is feeling the hurt. He wants to help the others, but if he goes down, no one gets healed. So self preservation takes over. He takes another step back (5ft Step to AO29) and with his Rod of the Quckening he casts a power cure spell on himself too quickly for the large elemental to react.
(Casting a Quickened Cure Critical Wounds on himself, empowered by the Spiritual Healing Ritual. Cures: 4d12+16: 2+7+8+5+16 = 38, bad rolls :(
He then turns to begins to defensively cast another spell, being very mindful that he is still within reach of the giant elemental. In a blur, his spectral hand streaks over to Brom and delivers a touch. Brom can feel his vitality return to him.
(Casting Defensively: d20+25= 30 vs. 23, success. Casting Death Ward on Brom. Duration: 16 minutes. +4 bonus on saves vs. all death spells and magical death effects. Immune to all future negative levels. Suppresses the penalties to negative levels already effecting Brom.)
With an urgent tone, Emrys makes a request of Brom. "Dear Brom, could you introduce yourself to this gentleman. He's being quite presumptuous and forcefully occupying my personal space!"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) d4=3 ; d4+1=5 ; Sunday February 17th, 2019 10:45:21 AM
V calls out what he knows about the creatures to the rest of the keepers:
"Crystallis are Large earth elementals Immune to earth magic, earth attacks. There claws cause a bleed, DC19 Heal to stop the bleeding. Sceaduinar are the smaller creatures. Their very flesh causes negative energy damage. They can cast dimension door at will and enervation and inflict serious wounds a few times a day. Immune to cold, death, disease, energy drain and poison. Resist sonic, acid and electric"
"I think it's time for flying reinforcements Gentlemen"
V then casts a quickened mirror image, creating 8 duplicates of himself, and begins casting Summon Monster 7. At the beginning of his next turn, 5 large air elementals will appear.(assuming my next post will have them appear and attack)
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent) Darkvision Mirror Image: 16 minutes, 8 images 1 negative level bleeding
AIR ELEMENTALS: Large outsider (air, elemental, extraplanar) Init +11; Senses darkvision 60 ft.; Perception +11 AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size) hp 68 (8d10+24) Fort +9, Ref +13, Will +2 Defensive Abilities air mastery; DR 5/—; Immune elemental traits Speed fly 100 ft. (perfect) Melee 2 slams +14 (1d8+4) Space 10 ft.; Reach 10 ft Special Attacks whirlwind (DC 18) Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11 Base Atk +8, CMB +13; CMD 31 Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) Sunday February 17th, 2019 10:49:13 AM
(Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) d20+27=29 ; 6d6+38=54 ; Sunday February 17th, 2019 7:57:52 PM
Brom charges M3 and deals it a punishing blow.
Attack (charge, rage, pa, ivs) AC 29, damage 54
Cave Fight - GM-Ryan MAP LINK d20+21=35 ; 2d10+7=18 ; d6=5 ; d4+1=5 ; d20+21=23 ; d20+21=38 ; 2d10+7=27 ; d6=6 ; d20+21=28 ; d20+21=26 ; d20+14=18 ; d20+9=28 ; 12d6+9=47 ; 3d6+9=17 ; d20+14=19 ; d20+9=19 ; d20+9=23 ; Monday February 18th, 2019 10:47:48 AM
Baratore shakes off the negative effects of the previous attacks thanks to Emrys’s spell. He moves forward to engage one of the larger creatures and scores another heavy hit.
Tishe’ backs away from her attacker and fires first one and then two groups of magic missiles at the sceaduinar. The second set drops it to the ground dead.
Edson holds his ground and continues to attack the sceaduinar off to the east side of the cavern.
Hurting Emrys wants to help his team but knows that if he goes down there is no more healing magic. He backs away to get some space but the large creature can still lashes out with its long reaching arms. {Hit: 35 Dam: 18 +5 Bleed} Despite taking the damage he manages to heal himself, negating much of what just happened, before quickly casting death wad on Brom.
Velarin calls out what he knows of the creatures before casting mirror image on himself before he begins summoning reinforcements.
Brom charges across the room to aid Velarin and lands a hefty strike on the crystallis.
As the crystallis is struck it blows out a big ‘breath’ of orange smoke that encompasses both Brom and Emrys. DC22 Fort Failure please read Highlight to display spoiler: { A living creature caught in the cloud must succeed on a DC 22 Fortitude save or turn into a crystal, gem-encrusted statue. A stone to flesh spell cannot undo this effect, but a wish or miracle can. } As soon as the cloud issues forth the creatures lashes out with two claws at Brom. {hit: 23/38 Dam: -/27 + 6 Bleed} {Claws are treated as Adamantium}
The other remaining crystallis stands toe to toe with Barratore. It does not go well for it as all of its attacks fail to find their mark.
One of the flyers moves the short distance to the raft and begins to pull it away from shore while the others moves in to attack Emrys with its teeth. The jaws snap just short of the casters face.
To the north one of the flyers (S2) moves towards Tishe’ and casts one of its innate magics. DC16 Will vs Silence.
Another of the fliers (s8) disappears from where it was flying and quickly pops back into existence near Edson. {ooc: Dimension door}
The final northern flyer closes on Barratore, its hand wreathed in black energy as it tries to touch him. {Hit 28 vs Touch | DC18 Fort | No save: 47 Dam | Save: 17 Dam}
The flier squaring off with Edson, back to the wall, attacks with teeth and claws but misses with all of its attacks.
Finally, the voice you had heard before echos in your heads again. “Toooo looonnng oooout ooooff tiiimeee.” with that it grows brighter and you can see it is building additional energies into itself.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) d20+14=19 ; d3=1 ; d20+14=34 ; d20+14=28 ; d8+4=11 ; d8+4=6 ; d8+4=6 ; d20+14=21 ; d20+14=15 ; d20+14=26 ; d3=3 ; d20+14=29 ; d20+14=16 ; d20+14=16 ; d20+14=18 ; d20+14=23 ; d8+4=12 ; d8+4=6 ; d8+4=6 ; d3=1 ; d8+4=11 ; d8+4=9 ; d8+4=10 ; d8+4=7 ; d8+4=8 ; d20+10=16 ; d20+10=14 ; d20+10=30 ; d20+10=20 ; d20+10=11 ; 4d6=12 ; 4d6=21 ; 4d6=14 ; 4d6=13 ; 4d6=16 ; Monday February 18th, 2019 2:55:52 PM
V finishes the casting of the 5 elementals, and they appear all around S8 and S2 and V directs them to attack the Sceaduinar, whichever target is nearest them.(i will let you place them on the map, but as they are large, I will let you figure out how they would arrive. If any are unable to attack, they will move to engage. Attack rolls below as needed) Elemental 1: hit ac 19 and 34(28 to confirm crit)damage 11 and 6(12 with a crit) Elemental 2: ac 21 and 15 damage 12 and 6 Elemental 3: ac 26 and 29 damage 6 and 11(Kept accidentally clicking the d3 button) Elemental 4: ac 16 and 16 damage 9 and 10 Elemental 5: ac 18 and 23 damage 7 and 8
V then throws a set of empowered scorching rays at s7, trying to free up Emrys(ranged touch attack of 16,14,30(20 to confirm crit) and 11. Damage 20, 33, 23(42 if crit), 26)
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent) Darkvision Mirror Image: 16 minutes, 8 images 1 negative level bleeding
AIR ELEMENTALS: Large outsider (air, elemental, extraplanar) Init +11; Senses darkvision 60 ft.; Perception +11 AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size) hp 68 (8d10+24) Fort +9, Ref +13, Will +2 Defensive Abilities air mastery; DR 5/—; Immune elemental traits Speed fly 100 ft. (perfect) Melee 2 slams +14 (1d8+4) Space 10 ft.; Reach 10 ft Special Attacks whirlwind (DC 18) Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11 Base Atk +8, CMB +13; CMD 31 Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11
Emrys Myrridanmyl, stephen f. ac19 hp 59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+17=33 ; Monday February 18th, 2019 3:27:07 PM
(Fort Save: 33 vs crystalline paralysis ... whew!)
(More to come later!)
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+25=38 ; d20+24=37 ; d12=11 ; d12=10 ; d12=7 ; d12=4 ; Monday February 18th, 2019 9:42:25 PM
Emrys' wooden skin becomes crusted in tiny crystalline shards but he shakes off the effect and sheds it like grains of sand.
He is much relieved that Brom has joined this dance. Then a snapping of teeth near his face alerts him to a new attacker. "You are a nasty piece of work! Why don't you go back to the dark from which you came!"
Emrys takes a step back (5-ft Step to AP29) and begins to defensively weave a spell.
(Defensive Casting: d20+25= 38 vs. DC27, success. Casting Banish Immortal on S7. Will Save: 29. If required, SR Check: 37. Banishes S7 to native plane, and it can't return to the Wold for a year and a day.)
He looks back at Velarin and all his multiples and announces, "Don't expect me to heal ALL of them too!"
He uses the last charge of his Rod of the Quickening to heal himself again. He thinks he needs to get another one of these rods! Or become impervious to all forms on damage. Something to look into when they get home.
(Casting a Quickened Cure Critical Wounds on Emrys, empowered by Spiritual Healing. Cures 4d12+16: 11+10+7+4+16 = 48 points.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 d20+20=25 ; d20+15=22 ; d20+10=30 ; d20+10=18 ; d4+1=4 ; Tuesday February 19th, 2019 6:46:28 AM
Edson slashes three more times.. connecting once with a non crit. 4 dmg.
Did the attack the first round get added, cause that was big damage.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) Tuesday February 19th, 2019 7:20:52 AM
(checking in for DM post. prob won't be able to post again until tomorrow morning)
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 d20+21=27 ; d20+28=44 ; d20+23=34 ; d20+18=33 ; d20+13=14 ; d20+28=36 ; 2d8+31=36 ; 2d8+31=38 ; 2d8+31=44 ; 2d8+31=43 ; d20+28=31 ; d12+28=39 ; 2d8+31=40 ; Tuesday February 19th, 2019 9:10:28 AM
Barratore resists the worst of the creature’s attack. The fighter steps back towards Brom, so he can reach more opponents. The cloud thing would have to wait
Hit AC 44/34/33/14/36. Dmg 36/38/44/miss/43 PA gtr penetrating strike
Barratore has 10’ reach AoO on S10 hit ac 31 dmg 40
Spells Darkvision - Tishe Haste - Torc 9/10 - Off Haste - V 13/15 Death Ward - Emrys
Penalties Enervation 3 lvls suppressed by DeathWard
Damage 17
AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK) d20+16=33 ; Tuesday February 19th, 2019 12:39:05 PM
“Out of time? For us? For it? I don’t understand!” Tishe’ doesn’t know what the being is talking about, and there is little she and the Keepers can do about it anyways as they fight for their lives. Why, they couldn’t even stop the flying things from stranding the heroes in the zone where countless others have met Gargul.
She resists the Silence Spell, and casts a Still Resilient Sphere around S2. (Reflex DC 22 or trapped in force bubble)
“The creatures aren’t affected by the anti-magic Lake, but maybe the Lake isn’t an obstacle for us to overcome, but meant to contain the Immortal?” It’s thin, but ithin threads are better than none at all. ......
Defensive Fighting +3 AC Haste (from V). +1 dodge, +30’move
Cave Fight - GM-Ryan MAP LINK d20+21=28 ; d20+21=35 ; 2d10+7=14 ; d6=4 ; d4=1 ; d6=3 ; 2d20+17=35 ; 2d20+17=27 ; d6+3=4 ; d6+3=8 ; d20+14=26 ; d20+9=24 ; d20+9=12 ; d6+3=5 ; d6+1=4 ; d6+1=7 ; d100=69 ; d20+28=43 ; 2d6+4=11 ; d4=4 ; d20+11=22 ; Tuesday February 19th, 2019 1:08:07 PM
Holding his ground Brom swings and swings eventually bringing the crystal and stone creature low.
Velarin finishes his casting and five air elementals appear around the sceaduinar. The area is buffeted in wind and even Edson hair is moved about some. The swing a bunch and connect about half of the time. The sceaduinar are tough though and most of the damage is shrugged off. {DR10/adamantine} He follows the elemental summoning with some rays of scorching heat causing the exact damage it would take to end the sceaduinar harassing Emrys.
Emrys takes a step back and sees his foe taken down but beam after beam of heat. The immediate threat gone he turns and banishes one of the others. (S6} Sadly it already did one of the things it wanted to do and the raft is drifting away. Once the banish is complete ha casts another healing spell on himself.
Edson, now surrounded by friendly elementals continue to attack but cannot do enough damage to penetrate the creatures hide.
Barratore steps back and swings multiple times at the crystal creature, taking off huge chunks, but does not quite do enough to kill it. It is badly hurt but not quite dead!
Badly injured the creature blows out a big ‘breath’ of orange smoke that encompasses both Barratore. DC22 Fort Failure please read Highlight to display spoiler: { A living creature caught in the cloud must succeed on a DC 22 Fortitude save or turn into a crystal, gem-encrusted statue. A stone to flesh spell cannot undo this effect, but a wish or miracle can. } As soon as the breath is done it again swings with its crystal fists. {Hit: Miss/35 Dam: 14+4 Bleed} {ooc: It also has reach. If I moved you to the wrong spot it would also take a 5ft step.}
Tishe attempts to trap S2 but it manages to avoid the foce bubble. {Ref: 22} Trapped one of the sceaduinar (S2) activates dimension door and appears beside Emrys. This move is repeated by another (S10) that sees Barratore as to much to handle. Well it attempts to repeat but draws an attack of opportunity from Barratore that ends its existence.
The cloud of yellow vapor finishes whatever it was doing and a second, smaller, cloud of vapor near Emrys. The new cloud acts, trying to slam the caster twice. {Hit: 25/27 Dam: 4/8} {ooc: The d6 roll picked who this creature appeared next too.
As the small cloud appears the same voice speaks. “Dissssssaaapoointing, ooonly ooone.”
S1 continues its battle with Edson teeth snapping and claws flashing but none can connect.
Finally the golden cloud moves down, closer you can see it is made of yellow and red dust and vapor. As it moves it glows again and four more of these creatures springs up around Barratore.
Large Cloud 1 Large Cloud 2 Large Cloud 3 Large Cloud 4 Large Cloud 5
Small Cloud
M1 - DEAD M2 – DEAD M3 – DEAD M4 – 47 Dam
S1 – 10 Dam S2 - S3 – DEAD S4 – DEAD S5 – DEAD S6 - BANISHED S7 – DEAD S8 – Exhausted S9 – DEAD S10 -DEAD
Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Tuesday February 19th, 2019 11:22:31 PM
(I wrote a nice post ... one I was proud of. I hit the Submit button and Im immediately logged out of the game and my post was lost. I lack the patience this evening to repaint the Mona Lisa. So I will give a summary of my lost post.)
Emrys makes a witty comment at the Dust Creature's expense.
He takes a 5-ft step to AO29. He successfully defensive casts Banish Immortal on S2. Will Save 29. SR Check: 30, if necessary. If successful, S2 banished.
Emrys looks to see how the others are doing.
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Tuesday February 19th, 2019 11:26:01 PM
(Hit point correction. Which was also lost in my previous post.)
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) d20+25=33 ; d20+20=21 ; d20+15=30 ; d20+10=28 ; 2d6+38=48 ; 2d6+38=46 ; 2d6+38=46 ; Tuesday February 19th, 2019 11:40:09 PM
Brom step in on a large cloud (5) and strikes with fury.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) d20+14=23 ; d20+14=27 ; d20+14=24 ; d20+14=29 ; d20+14=25 ; d20+14=26 ; d20+14=24 ; d20+14=27 ; d20+14=27 ; d20+14=19 ; d8+4=7 ; d8+4=6 ; d8+4=9 ; d8+4=11 ; d8+4=12 ; d8+4=12 ; d8+4=6 ; d8+4=7 ; d8+4=9 ; d8+4=7 ; d20=16 ; 10d6+8=54 ; 2d6+24=27 ; Wednesday February 20th, 2019 1:52:21 AM
V directs E1 to attack C1 while the remaining Elementals continue to try and damage S8 V also racks his brain to try and recall what the cloud creatures may be and how to best hurt them(know arcane 44, religion 38, history and planes 40)
Elemental 1: hit ac 23 and 27 damage 7 and 6 Elemental 2: ac 24 and 29 damage 9 and 11 Elemental 3: ac 25 and 26 damage 12 and 12 Elemental 4: ac 24 and 27 damage 6 and 7 Elemental 5: ac 27 and 19 damage 9 and 7
V then quickens a lightning bolt through clouds 1,2,3 ( 54 damage, reflex save 24 for 1/2) and follows that up by creating an elemental wall of fire and having it materialize through the middle of M4, C4, and C5 with the painful side facing away from Barratore. (Damage 27)
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent) Darkvision Mirror Image: 16 minutes, 8 images 1 negative level bleeding elemental wall rounds: 1
AIR ELEMENTALS: Large outsider (air, elemental, extraplanar) Init +11; Senses darkvision 60 ft.; Perception +11 AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size) hp 68 (8d10+24) Fort +9, Ref +13, Will +2 Defensive Abilities air mastery; DR 5/—; Immune elemental traits Speed fly 100 ft. (perfect) Melee 2 slams +14 (1d8+4) Space 10 ft.; Reach 10 ft Special Attacks whirlwind (DC 18) Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11 Base Atk +8, CMB +13; CMD 31 Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11
AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK) d20+20=29 ; d20+21=34 ; Wednesday February 20th, 2019 6:08:04 AM
Tishe’ knows little about types of creatures, but she is pretty good at Magic. A quick glance tells her what spell the Golden Cloud cast to bring four more of its kind in existence. (Spellcraft29)
If a spell with a duration, she casts Dispel Magic as a Counterspell to negate its effects and remove the four large golden clouds. (DC34)
If it was an instant spell, she calls that knowledge to her companions, steps out of reach of the nearest golden cloud, and casts to help Emrys, trying another Resilient Sphere, this time on the small cloud. “Which, by its Pattern, should be less jumpy than the creatures!” (ReflexDC22 or trapped)
“Why are you out of time?”, the Spellweaver calls to the Voice ...... 5 foot move Defensive Fighting +3 AC Haste (from V). +1 dodge, +30’move
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 139/211 d20+21=28 ; d20+28=47 ; d20+28=36 ; d20+23=41 ; d20+23=31 ; d20+18=28 ; d20+18=21 ; d20+13=14 ; d20+28=40 ; 2d8+31=42 ; 2d8+31=41 ; 2d8+31=42 ; 2d8+31=35 ; 2d8+31=35 ; 2d8+31=35 ; Wednesday February 20th, 2019 8:26:15 AM
The orange fog rolls over Barratore and he can feel his body stiffen slightly, but the feeling lasts for only a moment. [Fort Save 28]
Lightning flashes to his right and a wall of fire leaps into being on his left. He spares a glance back at the evoker and is pretty sure he has not seen the man that happy in weeks.
If the fire wall has not taken down the crystal creature, Barratore starts with that. Otherwise he sees what happens when you hit a cloud with a magic weapon
PA Gtr Penetrating Strike ignores 5 DR - or 10 DR any type Hit AC 47 crit 36 / 41 crit 31 / 28 / 14 / 40 Dmg 42 crit 41 / 42 crit 35 / 35 / miss / 35
Spells Darkvision - Tishe Haste - Torc 9/10 - Off Haste - V 12/15 Death Ward - Emrys
Penalties Enervation 3 lvls suppressed by DeathWard
Damage 35 + Bleed
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 d20+20=32 ; d20+15=26 ; d20+10=20 ; d4+1=5 ; d4+1=5 ; Wednesday February 20th, 2019 9:05:58 AM
Edson is in a basic stalemate with this creature, but he doesn't give up swinging three times.
hit ac 32 5 dmg hit ac 26 5 dmg
OOC: Still waiting on an answer if the first rounds sneak damage was applied. I was skipped over and still have not recieved an answer.
Cave Fight - GM-Ryan MAP LINK d20+21=26 ; d20+21=39 ; d20+21=37 ; d20+13=21 ; d20+14=20 ; d20+14=34 ; d20+9=23 ; d20+9=17 ; d6+3=9 ; d6=3 ; Wednesday February 20th, 2019 10:55:42 AM
Edson continues to swing away, connecting but his knives do not mange to do any damage. {ooc: Sorry I thought I said that it had and updated the stat sheet but it appears I did not. The sneak attack damage went though and is now showen on S1.}
Emrys makes a witty comment and even the enemies chuckle a bit before he takes a short step back. He casts a spell that the sceaduinar cannot resist and it vanishes. Brom steps in and swings over and over at one of the larger elementals and finds his blade connects two out of three times.
Velarin realizes what the party is battling, Time Elementals, most likely a Royal one. Tales tell that it is capable of aging its opponents days at a time. It can also remove someone from the timeline for minutes at a time. Finally, clearly, it can call forth more of its kind. Spells will are more effective then physical weapons but it has no real weaknesses.
He sends one elemental to attack the original Time Elemental but none of its blow manage to land. The rest of the elementals swing at S8 doing minimal damage. While that goes on he casts a lightning bolt that the Time Elementals manage to avoid most of. Finally he casts a wall of fire though the line of western most enemies.
Tishe’ realizes that the large Time Elemental called other copies of itself from multiple dimension. She is not sure but thinks they cannot be dispelled as a spell would be so instead she trap the smaller of the creatures in a Resilient Sphere.
Barratore is disappointed that flame wall did not kill the crystal creature and so kills it with one might swing. The rest of the swings land on the body of the time elemental and when it falls they all disappear. {ooc: Proving again that I have no idea how to challenge this party.}
The two remaining sceaduinar attack Edson, the exhausted one can only try and bite with the other uses teeth and wings. Only one bite connects. {Hit: 20/34/23/17 Dam: 9 + 3 Negative Energy}
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) 5d4+8=21 ; d20+14=28 ; d20+14=26 ; d20+14=23 ; d20+14=22 ; d20+14=30 ; d20+14=17 ; d20+14=26 ; d20+14=20 ; d8+4=5 ; d8+4=6 ; d8+4=8 ; d8+4=7 ; d8+4=6 ; d8+4=11 ; d8+4=6 ; d8+4=5 ; Wednesday February 20th, 2019 11:46:20 AM
V watches Barratore send the time elemental back from whence it came with a series of mighty swings. He momentarily relaxes, pleased that the swarm of enemies had diminished. "well done big fella." His attention quickly turns to the irritating flying sceaduinar's.
Launching magic missiles at S1, he then directs E1 to scout the rest of the area in front of us for threats, and the remainder of the elementals to actually try and hit and damage their opponent. "Would someone please kill those things" he calls out. "Except you Emrys. please, If you would be so kind as to start fixing the damage done to us." and then as an afterthought "We may need to try and find us a cleric Emrys. Healing and repair should not be your specialties"
"Well done on the sphere Tishe'. Now we shall need to prepare to finish off the remaining elemental quickly, send it back home, or have it answer a few questions. All of which i deem as acceptable resolutions"
magic missile Damage to S1 is 21
Elemental 2: ac 28 and 26 damage 5 and 6 Elemental 3: ac 23 and 22 damage 8 and 7 Elemental 4: ac 30 and 17 damage 6 and 11 Elemental 5: ac 26 and 20 damage 6 and 5
Following the elementals attack, V just shakes his head. "No more air elementals." he mutters to himself.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) Wednesday February 20th, 2019 11:52:58 AM
(ooc: challenging this group is 50/50 for total party kill, or us mopping the floor with them. i prefer the latter)
AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK) Wednesday February 20th, 2019 7:09:39 PM
Tishe’ beans as Velarin gives out compliments. “When Sieur Velarin is in a good mood, the battle is going well”, she says. “I’ll wait for everyone to gather round then I’ll dismiss the spell.”
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d12=12 ; d12=1 ; d12=9 ; d12=8 ; d12=1 ; d12=11 ; Wednesday February 20th, 2019 11:05:24 PM
Looking at the creature in the sphere, Emrys can't help but smile, "Like sand in an hourglass ... well done Tishe. Quite poetic, I must say. The Muse would be so very pleased.
Barratore seems to be the most battered of the group, so he walks over to him and delivers a curing touch.
(Casting Cure Critical Wounds on Barratore, empowered by Spiritual Healing. Cures 4d12+16: 12+9+8+11+16 = 56 points.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 d20+20=23 ; d20+15=16 ; d20+10=16 ; Thursday February 21st, 2019 9:45:15 AM
Edson misses all three times. At this point hes just using his dodging to keep the beast busy while the others can catch a breath before dispatching it. Hes confident that hes quick enough to not get tagged.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) d20+25=43 ; 6d6+38=65 ; Thursday February 21st, 2019 10:48:18 AM
Brom moves over to the trapped creature and waits for the spell to be let down.
Readied attack (pa, rage, ivs) AC 43, damage 65
Cave Fight - GM-Ryan MAP LINK Thursday February 21st, 2019 2:11:12 PM
Velarin launches a magic missile that slams into it target causing further damage but not enough to kill it.
Tishe’ tells the group that, once they are ready, she will dismiss the containment of the smaller elemental. Emrys smiles and cures somemof Barratores wounds.
Edson, still in combat, swings multiple times but misses with them all.
Brom moves and waits for the trapped creature.
As only Velrain acts to help Edson with the remaining sceadinar they are still, oddly, in the fight. {ooc: Even if the elementals had attacked they can’t really do much damage}
Both of the creatures cast dimension door so there is 10ft of water separating them from the party.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 d20+23=43 ; d20+23=29 ; d20+18=24 ; d20+13=16 ; d20+8=28 ; d20+8=26 ; d20+23=39 ; 2d6+19=27 ; 2d6+19=24 ; 2d6+19=31 ; 2d6+19=26 ; 2d6+19=24 ; 2d6+19=25 ; 2d6+19=25 ; 2d6+19=24 ; Thursday February 21st, 2019 3:27:32 PM
The creature falls and Barratore snorts at where it once was. He changes focus to the other smaller flying things even as Emrys' spell of healing washes over him and closes all of the wounds sustained in the battle. "There is no safety over the water." He says towards the rock creatures.
Barratore drops his sword and pulls his mighty bow in a single fluid motion. In rapid succession, 5 arrows fly at his first chosen target. [S8] As the first arrows tear through it, he switches to the other soon to be defeated foe
Spells Darkvision - Tishe Haste - Torc 9/10 - Off Haste - V 11/15 Death Ward - Emrys
Penalties Enervation 3 lvls suppressed by DeathWard
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) Thursday February 21st, 2019 4:14:55 PM
V sends all the elementals to scout the room on this side of the water for other ways out, and enemies, and then report back. He takes a mental inventory of his haversack, and curses himself for not having been a little more prepared. Gotta start bringing a lot more restoration potions he thinks to himself.
"Might as well wait until the last two flyers are gone before opening the sphere Tishe'. And.. If anyone is good with the healing thing, Stopping the blood flowing by a few of us would be appreciated."
as V waits for Brom and Barratore to turn the flying annoyances into pincushions, he calls forth his only potion of lesser restoration from his haversack. When Barratore is done, he hands it to him. "You took the biggest hits on the draining. Drink this. It will fix a little."
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d12=7 ; d12=5 ; d12=4 ; Thursday February 21st, 2019 10:38:29 PM
Emrys decides to heal Velarin next. He sends his spectral hand to deliver a touch.
(Casting Cure Serious Wounds on Velarin, empowered by Spiritual Healing. Cures 3d12+16: 7+5+4+16 = 32 points.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 d20+22=32 ; d20+17=30 ; d20+12=24 ; d8+3=8 ; d8+3=5 ; d6=1 ; d6=6 ; Friday February 22nd, 2019 8:30:53 AM
Edson is releaved the creatures were shifted and gave him some space. He pulls out his bow and fires.
Hit ac 32 8 dmg + 1 fire Hit ac 30 6 dmg + 6 fire
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Friday February 22nd, 2019 9:02:07 AM
Barratore asks the arcane Powers That Be about the Enervation spell and Death Ward and learns that only the first attack should have had any affect upon him and even after the Death Ward spell stops, the Enervation spell will be temporary. Barratore feels it is a minor wound and unless there is something greater in the darkness, V can keep the potion.
"As soon as we have searched this area, I can swim out and pull the rafts and boats back in. It is a currentless lake, they are not going far."
Waiting until a report returns from the Elementals, Barratore heads to the right to get within 50' of the right wall and then begins to make his way around the cave. "There is no harm in double checking them"
Spells Darkvision - Tishe Haste - Torc 9/10 - Off Haste - V 10/15 Death Ward - Emrys
Penalties Enervation 3 lvls suppressed by DeathWard
AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK) Friday February 22nd, 2019 9:23:06 AM
Tishe’ waits until the flyers are killed by mundane means, then releases the mini time elementalfor it to be returned to whatever plane it was summoned from.
She’s of little help in retrieving the boats, but “maybe have Brom or Edson do the swimming with a rope tied to the waist. The rest of us can pull him back with the raft or at least away from danger if needed.”
Cave Fight - GM-Ryan MAP LINK Friday February 22nd, 2019 11:17:37 AM
Barratore and Edson dispatch the remaining enemies before the trapped elemental is released. On its own the elemental poses little to no threat and is quickly brought down. {ooc: Not making you play that out.}
Emrys heals Velarin and Velarin retrieves a potion for Barratore who rejects using it.
Barratore suggests that he can swim out for the boats and Tishe’ suggests that maybe Brom and Edson do the swimming. She also suggests a rope be tied to their waist so they can be pulled back if necessary.
The elementals return and report (can they do that?) that they find no obvious exits from the room but, from what has been said, the party knows there must be more. With the time to look around you see that the wall is covered in carved figures that seem to leer down into the area. Demonic visages, strange bat-like wings and flying serpents cover great surfaces. The floor holds unfamiliar glyphs and sigils carved into the purple crystal. Also, littering the rooms, skeletal remains of past ‘visitors’ and a glance says they may still have some useful items on them.
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Friday February 22nd, 2019 12:05:21 PM
"Barratore, you are correct. My Death Ward spell would have completely shielded you from necromantic, life-draining attacks (Negative Level Drain). However the life drain you received before you were warded is merely suppressed by the spell. Once the spell ends, those early life-draining effects will return."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday February 22nd, 2019 1:39:12 PM
With their time running short, V dismisses the air elementals to their home plane(you can direct them for other actions besides combat as long as you can communicate with them. Which V can), stows his potion, and casts detect magic in order to narrow down the search of both the items and the magic in the room.
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent) Darkvision Mirror Image: 16 minutes, 8 images 1 negative level elemental wall rounds: 1
AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK) Saturday February 23rd, 2019 5:20:59 PM
“First things first”, she calls to the other Keepers, “if we can’t get out of here, we’ll never make use of any treasure.”
So first, Tishe’assists in the retrieval of the raft before it floats out of sight in the darkness.
Once a raft is secured, she assists Velarin in detecting magic and gathering treasure (Detect Magic at will and Take 10 Perception 30)
Then, finally, she will renew her Light pebble and see if she can make warp or weft of the pattern of crystal or drawings. (Take 10. Know Planes, Religion, Dungeneering. 13. Take 10 Know Aracna. 20) ......
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) d20+16=27 ; d20+25=31 ; Saturday February 23rd, 2019 9:33:12 PM
Brom will retrieve the raft. Once the raft is safely on the shore, Brom will assist anywhere he is needed. But he does want to walk the area just to see what creatures have fallen here.
Survival DC27; Perception DC31
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Sunday February 24th, 2019 8:42:06 PM
Barratore nods his understanding to Emrys and give , his potion back. Barratore drops his shield next to his blade and bow, and heads out to tow a raft back in with Brom. [take 10 Swim = 20 swim check]
"We search for secret passages or perhaps the runes and glyphs can be read which will provide some insight. It seems to me there should be more than just a big empty space here"
Barratore will collect his own gear and any that the magic detection spells reveal. That he will put in a pile in near the shore
DM Mark - Aftermath Monday February 25th, 2019 1:16:36 AM
Emrys warns Barratore that once his spell wears off, Barratore’s lost levels will return.
Barratore leaves a few things behind as he and Brom swim out to retrieve the boats and rafts. The water is cold, and if there are creature in the depths they do not rise up to bother the pair. Though they have drifted from shore, the lights on them still burn and they are easily located and towed back.
Valarin dismisses the elementals he had summoned and casts Detect Magic on the items scattered about. Tishe help with this. She also looks at the strange glyphs and sigils are carved in the purple crystal, but she can’t really make heads or tails of it.
(Knowledge Arcana 35Highlight to display spoiler: { These symbols are Tecruri in origin, but you have no idea what they mean. It will take a few hours with linguistics skill to puzzle them out.})
As you look about this place, the purple crystailine floors and walls glitter as they reflect your lights. You also see the crystaline remains of the foes you defeated. At various places across the floor are skeletal remains, and among the bones are their remaining armor, weapons and gear long ago abandoned.
(Knowledge Healing 15Highlight to display spoiler: { The remains are mostly human or perhaps half-elven. There are a few dwarves and a couple of elves as well.})
As you take some time sorting through the gear here you find and identify: 216 pp, 3,099 gp, 600 sp, 3,700 cp [16,400 gp] +3 fortification (light) banded mail [350 gp] masterwork splint mail [300 gp] masterwork chainmail [16,180 gp] battlement shield [25,350 gp] +5 breastplate [400 gp] masterwork banded mail [159 gp] masterwork light steel shield [300 gp] masterwork chainmail [4,000 gp] ring of counterspells [2,500 gp] ring of feather falling [28,000 gp] ring of energy resistance (major) [fire] [2,500 gp] ring of jumping [2,375 gp] +1 longbow [50,305 gp] +5 longspear [301 gp] masterwork shortspear [32,400 gp] +4 composite longbow [32,315 gp] +3 spell storing scimitar [302 gp] masterwork spear [350 gp] masterwork heavy crossbow [375 gp] masterwork longbow [350 gp] masterwork greatsword [300 gp] potion/oil of fox's cunning (CL 3) [300 gp] potion/oil of resist energy, cold (CL 3) [50 gp] potion/oil of shillelagh (CL 1) [20,000 gp] 4 immovable rods [9,600 gp] strand of prayer beads (lesser) [145,000 gp] efreeti bottle
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+28=41 ; d20+26=34 ; Monday February 25th, 2019 7:54:06 AM
V takes note of the list of treasure, and adds it to the previous list.
3x - Amulet of Natural Defense +3 - 18,000gp each 3x - Heandsbans of Vast Intellect +4 -16,000gp 2x - Rings of Featherfall - 1,100gp each 1x - Ring of Spell Storing 50,000gp each 1x - Pearl of Power lvl3 9,000gp each 2x - Earthbreakers +2 8,340gp each 2x - Warhammer +2 18,312gp each 3x - Longbow +3 18,375gp each 8x - Breastplates +2 9,350gp each 50x - Orcbane Arrows 166gp each 3x - Whip +1 Orcbane 8,301gp each 30 Diamonds and Rubies - 10,000gp 566 pp, 18,099 gp, 600 sp, 3,700 cp [16,400 gp] +3 fortification (light) banded mail [350 gp] masterwork splint mail [300 gp] masterwork chainmail [16,180 gp] battlement shield [25,350 gp] +5 breastplate [400 gp] masterwork banded mail [159 gp] masterwork light steel shield [300 gp] masterwork chainmail [4,000 gp] ring of counterspells [2,500 gp] ring of feather falling [28,000 gp] ring of energy resistance (major) [fire] [2,500 gp] ring of jumping [2,375 gp] +1 longbow [50,305 gp] +5 longspear [301 gp] masterwork shortspear [32,400 gp] +4 composite longbow [32,315 gp] +3 spell storing scimitar [302 gp] masterwork spear [350 gp] masterwork heavy crossbow [375 gp] masterwork longbow [350 gp] masterwork greatsword [300 gp] potion/oil of fox's cunning (CL 3) [300 gp] potion/oil of resist energy, cold (CL 3) [50 gp] potion/oil of shillelagh (CL 1) [20,000 gp] 4 immovable rods [9,600 gp] strand of prayer beads (lesser) [145,000 gp] efreeti bottle
V reports to the others that The symbols are Tecruri in origin(know arcana 41), and It will take a few hours with linguistics to puzzle them out(linguistics 34), which he begins doing.
"Emrys, If you have any capability of restoring the negative levels, and healing the remaining damage, now would probably be a good time to do so. If we find anything that leads us further, we should rest before continuing on anyway."
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent) 1 negative level
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+28=32 ; d20+21=40 ; Monday February 25th, 2019 11:34:31 AM
Answering Valerin, "I do have a spell (Greater Restoration) that will restore their loss of life energy (negative levels), but it requires significant amounts of diamond dust (5000g worth). Let me check my bags."
"Ahh, very interesting. Tecruri you say. I have not seen much of their script (Knowledge [Arcana]: 32, horrible roll). I'm a very talented polyglot, may I lend my linguistic expertise in this endeavor? (Linguistics: 40.)"
All this language smithing seems to come very natural to the witch. Even as he searches for diamonds and/or their dust.
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d12=3 ; d12=3 ; d12=5 ; d12=1 ; d12=4 ; d12=8 ; d12=3 ; Monday February 25th, 2019 1:22:06 PM
Emrys catches the whiff of blood and notices that several of the group are still bleeding from their wounds.
"How rude of me, allow me to heal your wounds."
(Casting Cure Serious Wounds on Tishe, empowered by Spiritual Healing. Cures 3d12+16: 3+3+5+16= 27. Yuk, bad rolls!)
(Casting Cure Serious Wounds on Edson, empowered by Spiritual Healing. Cures 3d12+16: 4+8+3+16= 31. Nothing but bad rolls!)
(This should take care of any Bleed damage taken.)
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d12=3 ; d12=9 ; d12=12 ; Monday February 25th, 2019 1:25:58 PM
One more heal for Brom.
(Casting Cure Serious Wounds on Brom, empowered by Spiritual Healing. Cures 3d12+16: 3+9+12+16= 40.)
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 d20+5=15 ; Monday February 25th, 2019 9:19:20 PM
Barratore wrinkles his snout, he was confused as Emrys starts looking for components for a Restoration spell. Did they not just say Enervation itself is quite temporary? They were smarter than he, and perhaps one of the others was affected by a more powerful spell. better to let others think you are stupid, then opening your snout and proving it - Metascar
The Tecruri was interesting for certain, again the true mental masters were on it. Barratore might be a gifted linguist among minotaurs, but compared to the learned skills of Emrys and V. Still he was curious and so he leans in Linguistics 15
DM Mark - Aftermath d4=2 ; Tuesday February 26th, 2019 12:15:27 AM
(A minor correction is in order - there was an added complication to recovering the boats.)
Upon entering the lake, Brom and Barratore find that the dark, cold waters tend to induce a peace and a forgetfulness that causes those that contact the water to slide into a deep and peaceful sleep - which is a bad deal if you’re swimming. (DC 25 Fort save each round or fall unconscious. I just want to know how you will deal with this.) The boats float about 50’ out into the water.
Velarin starts making a careful accounting of the accumulated wealth. (Thanks for your work on this. Do you have ways to carry all this stuff?)
Velarin shares that the writing appears to be Tecuri, but he is unable to decipher much about what it says (DC 35 Linguistics.) As he looks carefully about, he can see that there are niches or depressions left in the walls where these creatures stepped out.
Emrys casts healing spells to stop his friends from continuing to bleed from their wounds, and he considers the cost of a Greater Restoration spell for Barratore. Even as he does so, he turns his mind to the ancient Tecuri writing. As he begins to puzzle out what is written here, he realizes this will take some time.
As Emrys studies the Tecuri runes, Barratore tries to puzzle them out himself.
After about 2 hours, he learns a few things.
This place is indeed of Tecuri origin, and it is sort of temple or place of contemplation and meditation dedicated to the concept of eternity or eternal life. They created an anti-magic lake that would cause anyone attempting to swim to slip to a peaceful, watery death. They also set a most unusual guardian to watch over this place, a creature you’ve never heard of before - a Time Elemental.
Emrys learns that there is some sort of portal in the floor, though there is nothing that would indicate where or what this is. The Tecuri writing suggests that this doorway can only be accessed by touching some sort of spire or monument while intoning a phrase he does not understand.
”Cahf ah nafl mglw'nafh hh' ahor syha'h ah'legeth, ng llll or'azath syha'hnahh n'ghftephai n'gha ahornah ah'mglw'nafh.” The pronunciation is tricky and sounds alien to your ears, but Emrys thinks he has it. (It will require another successful DC 25 linguistics roll to properly pronounce each time you try.)
Except for the echoes of your own voices and movement, it is very, very quiet in here and there are no light sources but your own.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) d3=1 ; d20+15=22 ; Tuesday February 26th, 2019 12:54:07 AM
Brom starts into the water and Falla asleep.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 d20+21=35 ; d20+21=24 ; Tuesday February 26th, 2019 8:03:25 AM
Barratore grabs Brom and hustles back out of the water with him Fort 35 "That puts a change on things I suppose. My best thought here is a safety line as Brom or I try this." If we can wake Brom up, Barratore will tie himself off, hand the rope to the others and give the raft a go
Barratore strips his armor and gets a run at the lake and springs into a great forward dive. Take 10 Acrobatics 30 Long jump distance = 30' The die roller accepts the challenge and Barratore never resurfaces
Forgot about anti magic Saves are 27 to get Brom and 16 falling asleep Barratore fort save is +13 in anti magic zone
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday February 26th, 2019 8:59:52 AM
(Not quite sure how many bags of holding are possessed by the group, but V has one. I would think with this second large pile that we will be unable to carry it all with us easily. We will likely end up teleporting it back home with us in chunks. At the moment it's a pile of stuff on the floor)
As Brom and Barratore keep attempting to retrieve the boats, V assists as needed with the others and a safety line, assuming someone besides V has a rope. V has 50'. "I could try and teleport us back and forth, but who knows if there is a protection against that on the cavern. Or just a prevention from teleporting in."
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Tuesday February 26th, 2019 1:23:21 PM
"I do recall that we have that magical chest that materializes when you open its miniature twin. That would hold a great deal. Who has that miniature chest? Let me check my backpack?"
"Ohhh, I get it now! There is a Tecuri portal here on the floor. Its activation is somewhat tricky though! One must touch some kind of monument or spire and then pronounce a drawn-out, tongue-twisting phrase. Where this doorway goes ... I know not!" He turns to Valerin, "Did you find a destination in your translation?"
AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK) d20=17 ; Tuesday February 26th, 2019 5:46:00 PM
Tishe’ really hopes that she was in time in insisting that anyone going into the lake had a rope tied to them.
“Don’t just stand there, pull!”, she shouts at velarin, Emrys, and the others as she grabs the rope that was around the Minotaur’s waist, “or Sieur Barratorre is going to drown!”
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) Tuesday February 26th, 2019 10:55:15 PM
Brom dreams of glorious battles, lots of women, and ale that never ends.
Waking, he is sour his fantasy was only a dream, if he wakes. He asks if any have a grappling hook and rope. He suggestions fishing for the raft.
He will take hold of the rope and ready himself to pull Barratore out of the water.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 Tuesday February 26th, 2019 11:42:51 PM
Edson shakes his head out of the stupor... " Sorry." He says as he stares into the treasure.
" If no one wants the ring of spell storing. I'd like it please."
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Wednesday February 27th, 2019 12:07:01 AM
Emrys hadn't realized what had happened with all his attention spent at trying to decipher the ancient script. The idea of this group, even with Brom, trying to pull a soaking wet, 1200 pound, fully-armored Minotaur out of the lake seemed hopeless. So he decides to take on a form that can.
(Casting Greater Polymorph on Emrys. He changes into a Large Earth Elemental. +6 Strength, -2 Dex, +2 Con. His new strength is 15. For a large creature, he can now carry 400 pounds. Lift 800 pounds. Drag 2000 pounds.)
Emrys grows into a large earthy form ... a body of twisting roots, stone and earth. He moves over to take a hold of the rope and gently help pull Barratore to shore. His normally frail frame would have been little help otherwise.
DM Mark - Arrival Wednesday February 27th, 2019 1:14:33 AM
Brom begins to swim out to the boats and falls into a peaceful sleep as slips beneath the water’s surface. Barratore reaches in and pulls Brom out, and is able to easily awaken the barbarian once he is out of the water. Brom seems a little grumpy waking up.
Barratore ties a rope around himself and attempts the swim. With a running start, the minotaur launches himself very near to boat but then he too sinks beneath the peaceful water. It takes some effort to pull the hairy hero back to the crystalline steps. Emrys transforms into a large Earth Elemental to ease the task. Once ashore, Barratore is easily awakened.
Velarin and Emrys consider extra dimensional ways to stash the loot. Emrys asks if Velarin learned anything more from the Tecuri writings here.
Brom asks if anyone has a grappling hook.
Edson asks if anyone wants the Ring of Spell Storing.
As you look out across the dark waters, you hear faint, rhythmic splashes. There is a light on a boat, and it is headed your way.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 Wednesday February 27th, 2019 7:59:24 AM
Edson looks in the direction the light is coming from. His bow is in his hand, pulled back and arrow knocked, ready to fly.
" you see this.. someone followed us in. "
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday February 27th, 2019 8:41:47 AM
"Sorry Emrys. I'm appearing to have a little linguistic trouble with the language at the moment. Looks like what you got out of it will be the plan."
"We can make claims on the magic once we have finished everything Emrys, as I can lose track of who wants what with each new treasure pile, it is best to do it all at once when we get home"(for the sake of my treasure recording sanity please)
V looks out over the water as the warning of an approaching visitor is called out. "Now that is unexpected. I can't imagine that the Orcs were concerned enough over the sound of battle to come check on us." V moves back from the waters edge about 20', Stretches his hands, cracks his knuckles, and waits for the unexpected visitor
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday February 27th, 2019 8:42:42 AM
"And yes Brom, for future use, I have a grappling hook."
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 d20+18=32 ; Wednesday February 27th, 2019 9:35:14 AM
Lanilss keeps rowing, just letting his hands move in a rhythmic pace. From time to time he looks at his surroundings for a sign from the living, friendly or not. His eyes see better and his mind calm as the Dancing Lights spell gives him comfort, the four spheres of light lighting the way ahead.. Perception 32
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 Wednesday February 27th, 2019 12:17:29 PM
Post fix: Lanliss feels comfortable as he is not in total dark as the torch gives little light making things less scary
OOC: I forgot the anti magic field
AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK) Wednesday February 27th, 2019 1:05:32 PM
Tishe’ doesn’t concentrate on anything but pulling to get Barratorre back to shore and awake again: very thankful Emrys has the presence of mind to become big and strong for the effort! After the crisis is over, she gives a chuckle. “Well, the Keepers seem to eventually pull together, but seldom so literally!”
Her mercurial attention about the walls and writings, about Tecuri artifacts and an obelisk that isn’t there are all whisked aside when it is pointed out a light and sound it coming across the lake. She scoffs at Velarin’s suggestion. “The orcs seemed very scared of this area. And it is unlikely an enemy, in one boat on an anti-magic lake. Let’s just see what they want!”
“Many Shadows! Hello!”, the Sorceress calls across the lake. “Don’t touch the water, it will disperse all magic and put you into a deep sleep!”
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Wednesday February 27th, 2019 2:16:04 PM
Barratore awakens and is about as sour as Brom was. With a mighty shake, he sends water flying from his fir and mane. "And what brings you before Gargul? A mighty dragon, a demon...Nope. A stupid puddle of water."
Barratore moves off to the side for a moment to 'add some fluid' to the lake. With a shake, he comes back to the group and spies the light as Edson points it out.
"Wouldn't think so V. Who or whatever they are doesn't really pose a threat out there. I'm getting my armor back on for when we find this portal though."
Barratore starts to get his full plate mail back on, "Gonna take a bit, and looks like I need to add more salad." As he works and Tishe hollers a hello, he yells out, "Snag one of them rafts as you go by and haul it in eh?"
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. d20+20=22 ; Wednesday February 27th, 2019 11:30:53 PM
A deep, grinding chuckle can be heard from Elemental Emrys in response to Tishe's joke. With Barratore ashore and awake, he decides to reclaim his natural form.
Then Velarin tells him to not yet make claims on magic, but.... "I hadn't made such a claim." That thought is interrupted by a lone boatman approaching the crystalline shrine. "Now who could this be?" He scrutinizes the approaching boat with his blue gaze ... his True Seeing allowing him 120ft of visual range in this dark cavern. (Perception: 22)
DM Mark - Lanliss Thursday February 28th, 2019 12:24:16 AM
Edson can see a boat lit by a torch headed his way. He cautiously knocks an arrow just to be ready should this be a foe.
Velarin recommends holding off before dividing up treasure. As the incoming boat catches his eye, Velarin steps back from the water’s edge, ready to respond.
Tishe thinks unlikely that the approaching boat would be an enemy. She calls out “Many Shadows! Hello! Don’t touch the water, it will disperse all magic and put you into a deep sleep!”
Barratore shakes off and puts his gear back on as he hollers, "Snag one of them rafts as you go by and haul it in eh?"
Emrys shifts back into his normal form. His True Seeing extends his vision (I guess it works when looking into an Antimagic Field). He is the first to see that the boat s being rowed by none other than your old pal Lanliss!
As Lanliss approaches he sees a large raft and two boats floating about 40’ from where the party is. Before him he sees the lights of the party glittering off of a huge cavernous room, maybe 200’ across. The walls are made from some strange purple crystal shot through with red mottling. Carved figures seem to leer down, demonic visages, strange bat-like things, flying serpents. Strange, unfamiliar glyphs and sigils are carved into the purple crystal.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday February 28th, 2019 9:08:52 AM
"Sorry Emrys, I misspoke. I was talking to Edson."
V waits until he can see Lanliss, or is advised that it is him. "Very odd indeed. This should be a story worth hearing. "
V waits until Lanliss has landed before turning his attention back to the matter of the Obelisk
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 Thursday February 28th, 2019 9:38:07 AM
Lanliss unsure of what his eyes sees stops to row for a a moment and shouts, hoping his friends are there "Hellllo" "Keepers of the Vale ?, It's me Lanliss !" Lanliss hopes that none of the carved figures will suddenly wake up or materialize.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) Thursday February 28th, 2019 9:41:34 AM
Ooc: sorry for not posting yesterday. I really thought I had post that morning. Man the days just meld together.
Brom hauls in Barratore and wakes him. The sudden reappearance of Lanliss is a welcome sight. Brom really didn't want to play the "can I stay awake" game or " can I throw Edson that far" (although he thinks that one might be fun).
AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK) Thursday February 28th, 2019 11:21:20 AM
When tishe’ learns that the approaching boatman is not only someone the other know, but who was once part of the KeeperPack, she retreats to simple observation. First returns usually are with old friends, she remembers, then introducing new people like herself.
She moves to the piles treasure and is ready to stuff as much as she can into her extra-dimensional pockets of her Pants O Plenty.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 Thursday February 28th, 2019 8:27:56 PM
" Lanliss..." Edson yells, a little too loudly. He looks around to see if anything was awoken. He moves closer, extending his hand. " Hello.. and glad its you and not some stone creature. "
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Thursday February 28th, 2019 9:12:34 PM
Barratore looks at Lanliss and squints, “Lanliss? What are you doing here and how did you find us?” Barratore was glad to see him, so many had gone their own way, it was nice to one return. The big Minotaur moves down to give him an enthusiastic hug
Once that is done he begins searching for what might pass as an obelisk, grabbing Edson and helping the more perceptive rogue Take 20 Perception 32 aid another to give Edson +2
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Thursday February 28th, 2019 11:23:22 PM
"LANLISS! So glad to see you ... it's been too long." Agreeing with Barratore, he asks, "Yes, how did you find us. I must say your tracking skills are truly formidable." He moves down to greet his old friend, but he gives him a veiled glance of scrutiny. His true sight reveals enough to prove his authenticity.
"My good man, you have arrived just in time. We were contemplating activating this ancient portal, having been marooned in this shrine."
Noticing Tishe hanging back, he decides to include her. "Tishe, come over here and meet our friend, Lanliss Drakeguard." He then turns to Lanliss to introduce her, "Meet Tishe Spellweaver, our Sargrassian Sorceress Supreme!"
DM Mark - Lanliss Friday March 1st, 2019 12:14:10 AM
Brom considers the prospect of tossing Edson out to the errant boats, which makes Edson wonder why the barbarian is looking at him intently for a moment. But this is interrupted by Lanliss’ arrival.
Paddling toward the party, Lanliss sees a large raft and two boats floating about 40’ from where the party is. He can easily gather them as he goes.
As Lanliss approaches some of the party call out to him, happy to see the familiar rogue. He is able to reach the purplish crystaline steps that rise out of the water. Tishe does not know this Lanliss person, but is relieved to see the rest seem to. Then she starts stuffing treasure into her pockets to help with the load.
Emrys introduces Tishe and Lanliss, and asks how he was able to find them here.
Barratore scans the walls and area here for what might pass for an obelisk, encouraging Edson to do so as well. He sees some upright lines in carved patterns on the walls, but he not sure if that qualifies.
Your voices echo in this place as come back to you from across the water.
AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK) Friday March 1st, 2019 8:26:41 AM
Tishe’ is slightly startled by Emrys’ enthusiastic introduction of her to The arrived half-elf. “Supreme? Hardly”, she tries to dismiss the praise. She gives a bow and smile. “Many Shadows to you. I am Tishe’ Weaver, a Spellweaver from the Sargrass Plains of the Southern Continent, and glad to have joined the KeeperPack.”
Standing before Lanliss is a short, plain, human woman in light airy clothing; pantaloons, kaftan, and cloak: all in sage and khaki. A closer look at her face doesn’t show anything special either, mouse brown hair in a ponytail, brown eyes, and tanned face. She carries a unremarkable quarterstaff and an air of distraction juxtaposed with an intense focus.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday March 1st, 2019 10:39:25 AM
V exchanges greetings with Lanliss, and waits to hear how he came to be here before turning his attention back to the question of the obelisk.
While the others search for some sort obelisk, V uses detect magic to look for anything magical that might be or release a portal. "The only obelisk I remember seeing was outside. Remember the big one outside the mine that we didn't know what it did, or why it was there? wonder if we are going to have to do something with that to trigger something in here. If we can't find anything else in here, we may need to go check out that obelisk again"
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 Friday March 1st, 2019 1:02:16 PM
Lanliss hugs back Barratore hoping to not get accidentally hurt. It's nice to see you too, I see that you and Brom still taking care of the keepers front lines he winks at both. Lanliss get closer to Edson and whispers in a language only rogues know. "You accidentally shouted, I was afraid I am going to wake up some unknown critter too" "It's nice to see you"
Lanliss examines Tishe and bows as well, "many greetings, It's nice to see the keepers has a spell weaver from the legendary and deadly Sargrass Plains, I read a little about it in my days at the academy " After the welcoming, Lanliss explains everything. There were problems at Culverwood area that needed taken care of and then stops talking for a moment. I helped my mother and the Sacred Circle to keep the area safe, the Yoke of Culver were a little bit far too extreme about keeping the forest safe from urban civilization, they were generous enough to use a spell to track your whereabouts. I went to the location they spoke about, but it was a little bit difficult to find you as the villagers nearby are suspicious and unfriendly. I found the mines and got into a quick skirmish with some weaks orcs but they smartly chose to flee.
Now ! I assume we are here because of this and he points to the obelisk
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 d20+25=30 ; Friday March 1st, 2019 8:52:51 PM
Edson takes the prodding and starts looking around for anything out of the ordinary. (Perception 30) " Got you Barry... I'll look. Lanliss... great to have you back friend."
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) Saturday March 2nd, 2019 10:29:46 AM
Brom nods to Lanliss. "Yep, the gods haven't decided it's our time to move on yet."
He has many of the questions others asked, but it seemed redundant to ask them again.
Brom looks to the obelisk when Lanliss mentions it. He wonders what relationship it has to the one outside.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Saturday March 2nd, 2019 5:21:05 PM
Barratore nods at Lanliss again and gives him a mighty shoulder clap, "Aye. Brom and I are still doing that indeed."
Lanliss points out the Obelisk and Barratore turns to Emrys, "You're the man with the magic words and phrases. " Then he stops, remebering the Enervation affects that have yet to dissapate and that V and maybe even Tishe and Emrys might need to refresh their spells.
"Let's camp as we can here and allow our casters to get fully prepared and then do this."
DM Mark - "“Many Shadows to you." Monday March 4th, 2019 1:16:37 AM
Greetings and pleasantries are exchanged with between Lanliss and the party. Tishe is a bit embarrassed by Emrys’ glowing praise of her abilities.
Lanliss relates how he managed to track down the party with a little druidic help. He notes the unhelpful attitude of the nearby villagers as well as a run in with some hostile orcs inside the mines. Then Lanliss says he thinks you are all here because of an obelisk, and points to something on the wall, but even as he looks, he’s not quite sure the upright lines Barratore pointed out constitute an obelisk. (Is that what Lanliss was pointing to?)
Edson looks around for anything out of the ordinary. Since this place is quite extraordinary, it’s probably safe to say he does not see anything out of the extraordinary and strange carvings on the walls.
There is more discussion and conjecture about what might constitute an obelisk in this place. Barratore suggests rest.
This place is a little unnerving. The walls seem to leer down at you, and sometimes you think there a threat just outside your vision, but as you look there’s nothing there.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday March 4th, 2019 10:17:18 AM
"I agree with Barratore. Let's camp and be fully prepared for what might happen if we find a step through some unknown portal. I will try and open the mansion. It should work, but let's find out."
V casts Mage's Mansion. Should it work, he leads everyone inside to recuperate. If not, He finds a nice comfy spot on the hard ground to start creating a bed.
...Spells/Effects Contingency: Break enchantment activated when effected by mind effect or body control spells Bless(permanent)
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 d20+10=16 ; Monday March 4th, 2019 11:21:27 AM
"I also agree" Lanliss says. "We need all the rest we can get before opening whatever portal it is, leading to wherever" We don't know if whatever might wait on the other side is friendly or not" Lanliss then starts to make some sort of fire if the party agrees. Survival 16
AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK) Monday March 4th, 2019 12:53:25 PM
Tishe’ disagrees. “Camp now? Here? Not only does this place feel more even more uneasy than the surface, but we know there is a portal here that we don’t know how to open. But whatever is on the other side probably DOES know. How else were there guardians here?”
She shivers. “And the feeling? I bet that is why the villagers are as they are: this place and wherever it is connected are making them that way. Can you imagine living your whole life never being able to relax? We need to read the Obelisk at the entrance of the Mines, touch it, then come back here and permanently end whatever evil is poisoning this land and people.”
She looks at the heroes, hardly bruised from the recent fight. “We are at near top form right now anyways, let’s not wait even another day, before the insidious magic starts to affect us.”
Tishe’ won’t go against the majority of the party, but she definitely thinks that delaying is the wrong course.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 Monday March 4th, 2019 7:09:14 PM
" If the healers and magic users are okay, we can push. But if their not prepared, we need to figure out a spot to rest and protect ourselves . I can put out some basic traps,but i fear we might get something of a magical or worse nature. It seems like we get matched up with more creatures from a different plane than anything else."
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Monday March 4th, 2019 7:51:58 PM
Barratore is all for heading right out
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) Monday March 4th, 2019 11:15:24 PM
Brom's ready to go. Glory waits for no man.
DM Mark - "“Many Shadows to you." Tuesday March 5th, 2019 12:57:37 AM
There is some discussion and even some disagreement about whether to rest and where to rest, or to simply press on. Velarin is ready to cast a Mage’s Mansion as a sanctuary, but can he even trust the others in there with him.
Tishe notes the oppressive nature of this place, wondering what the local villagers must live with on a daily basis. She wants no part of resting in this cold, creepy, threatening cavern with these images leering down at her and who knows what coming up from below.
Looking around at all the loot, Edson wonders is he can even trust his friends with dividing this up properly. He recalls asking for the Ring of Spell Storing. Perhaps his friends desire to delay splitting up treasure is because they intend to cheat him out of his share.
Barratore and Brom both say they are ready to go, but suspiciously look at each other for a moment wondering why they were so quick to agree to press on. Does the other have some ulterior motive.
Emrys’ is quiet. Too quiet really. What is he up to?
Lanliss agrees that some rest is in order - particularly since his old friends seem to be on edge.
As you all try to shake off the feeling of this place, you realize that rest may be a good idea - but not here. Maybe Edson’s earlier idea of a visit to the Catacombs would help, if for no other reason that it’s a break from this place.
-------------------------------------------------------------------------- (Before you begin further efforts to open up what you think is a passage below, you should visit the Catacombs. You should also level up your characters, because everyone is now 17th Level! Everyone gets a Hero Point as well.
As it turns out, defeating the guardians of this temple ends this particular module, though your DM did want to see how you would deal with that lake. Fortunately Lanliss returned just in time to solve that matter.
Yikes. 17th level. Your DMs tremble.
So go back to the Cinnamon Valley. Level up. Work out treasure. Shake off the feelings of foreboding and mistrust for an hour or a day or a week. Because now we start a new module!)
AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK) Tuesday March 5th, 2019 8:18:24 AM
Tishe’ wants go back to the Cinnamon Valley. Level up. Work out treasure. Shake off the feelings of foreboding and mistrust for a week or two. Maybe a month.
“We still have to report back to the Pitchfork Council. And maybe use the WLA to gain any information on that place.”, she says hesitantly. “And maybe a neutral party can separate the treasure.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday March 5th, 2019 8:32:11 AM
(hmm. 17th level. what level do wizards get 9th level spells again?)
The group(apparently in a suspicious manner) takes the effort to haul all the recovered treasure to the other side of the lake via multiple boat trips, and V suggests that teleporting it back with people carrying as much as they can, and using multiple extra dimensional devices. This should suffice over the course of a few days to get everyone and everything back to our manor.
Once at the manor, V will ask "So Edson wanted the ring of spell storing? Does anyone else wish to lay claim to any particular item or items? I would like a comprehensive list to tally for the catacombs." V the reads aloud the list of recovered goods.
3x - Amulet of Natural Defense +3 - 18,000gp each 3x - Heandsband of Vast Intellect +4 -16,000gp 2x - Rings of Featherfall - 1,100gp each 1x - Ring of Spell Storing 50,000gp each 1x - Pearl of Power lvl3 9,000gp each 2x - Earthbreakers +2 8,340gp each 2x - Warhammer +2 18,312gp each 3x - Longbow +3 18,375gp each 8x - Breastplates +2 9,350gp each 50x - Orcbane Arrows 166gp each 3x - Whip +1 Orcbane 8,301gp each 30 Diamonds and Rubies - 10,000gp 566 pp, 18,099 gp, 600 sp, 3,700 cp [16,400 gp] +3 fortification (light) banded mail [350 gp] masterwork splint mail [300 gp] masterwork chainmail [16,180 gp] battlement shield [25,350 gp] +5 breastplate [400 gp] masterwork banded mail [159 gp] masterwork light steel shield [300 gp] masterwork chainmail [4,000 gp] ring of counterspells [2,500 gp] ring of feather falling [28,000 gp] ring of energy resistance (major) [fire] [2,500 gp] ring of jumping [2,375 gp] +1 longbow [50,305 gp] +5 longspear [301 gp] masterwork shortspear [32,400 gp] +4 composite longbow [32,315 gp] +3 spell storing scimitar [302 gp] masterwork spear [350 gp] masterwork heavy crossbow [375 gp] masterwork longbow [350 gp] masterwork greatsword [300 gp] potion/oil of fox's cunning (CL 3) [300 gp] potion/oil of resist energy, cold (CL 3) [50 gp] potion/oil of shillelagh (CL 1) [20,000 gp] 4 immovable rods [9,600 gp] strand of prayer beads (lesser) [145,000 gp] efreeti bottle
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 Tuesday March 5th, 2019 10:56:33 AM
Lanliss looks at Tishe and let a sigh out looks a little bit sad that they won't make camp in this place "I guess you are right" he says and takes a second glance at the surroundings. He looks at the lake, "anti magic lake ha ! it is never boring with the keepers", He proceeds to stretch his body and asks "Catacombs or Pitchfork council Tishe ?"
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Tuesday March 5th, 2019 11:17:16 AM
(Sorry i missed my post last night. I fell asleep very early. Too bad I don't have the elven ability of being immune to sleep effects. That might have worked with the lake.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 Tuesday March 5th, 2019 3:39:47 PM
Edson taps his finger on his kuhkri. Why was everyone being so odd. Why did Brom and Barratore want to push on. What was Tishe up to.. why did Lanliss show up out of nowhere... and Emrys and V... they too were odd. Maybe it was this place.
Edson shakes the cobwebs out of his head and heads home with the others.
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Tuesday March 5th, 2019 11:11:31 PM
After getting back to the manor, Emrys takes a little time to look over the loot. As he scrutinizes some of the markings on a very curious bottle. He feels a strange tingling down his spine. A shadow envelops his body and he finds himself surrounded by a thick, overgrowth of trees. Roots spring from his limbs and they writhe and twist into the ground. He begins to choke as a branches sprout from his mouth, ears and eyes. All is now dark, but he can make out his new form ... that of a tree ... glowing with a green nimbus .. that erupts into a blaze of witchfire. He feels his master's presence ... the Power taking notice .. and as quickly as it came he finds himself back at the manor.
Emrys is a bit disoriented and he clears his throat. He looks to the others, but it seems the experience was only meant for him ... they go on about their business as if nothing happened. Then it dawns on him, certain things that once eluded him, all seem simple now. Secrets are revealing themselves. The feeling was intoxicating.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) Tuesday March 5th, 2019 11:59:41 PM
Brom also looks over the loot after getting back to the manor. The only thing he has an interest in is the longspear.
DM Mark - Home sweet home Wednesday March 6th, 2019 1:25:30 AM
Everyone is ready to be done with this place and back in the Cinnamon Valley. Well, everyone but Lanliss. As he looks around at the alien carvings in the purplish crystalline walls, he was kinda looking forward to staying here for a bit.
The treasure is transported back across the anti-magic lake, which is still rather unnerving for the spellcasters in the party. Steps are taken to teleport directly from mines. Some of the orcs catch up with you, “Oooo, while you were gone someone broke in. We tried to stop...uh, that’s him!” They point at Lanliss. “That’s the one that attacked us! Is he with you?” They’re pretty angry.
You’ve all had about enough of these orcs. And the villagers for that matter. You teleport back over the next few days (or as soon as your spells allow) are are all soon back in your manor in the Cinnamon Valley. And almost as soon as you leave, a vague sense of mistrust and fear is gone. It’s like a weight as been lifted, and you wonder how the villagers have lived with this for as long as they have.
Once back, Emrys has a rather disorienting experience that leaves the DM rather bewildered.
Word travels in Magpie Crossing that you are back, but it seems the local leaders have decided to leave you in peace for a bit. But you sense that there is an interest to hear from you.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Wednesday March 6th, 2019 8:10:41 AM
Barratore wants one of the Headbands of Intellect and will put in the 8k gold the party would get from the CC sale of the item. Barratore wants to settle in and have a couple solid days of sunshine and ale before doing anything else. The fighter suggests a letter would suffice to convey the findings of the group. Back at the manor he also feels the group needs to return and remove the tercuri threat.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday March 6th, 2019 8:31:13 AM
V turns to the Orcs. "Yes, he is with us. He did not know you were our friends. We will be leaving now, and will probably be gone a long time. remember to live in peace, and stay away from the villages outside."
Once back at the manor, two days later after V memorized a large amount of teleports, V is equally glad that the sense of mistrust is gone, as well as the Orcs and villagers.
"It appears we have to do some splaining." Says V after sensing that the Magpie Crossing leadership had questions. "One party member gone, and a past member returned. We should also advise Dulcet since she sent us to investigate that little bit of hell in the first place. It appears that we should divide and conquer so as to handle all the formalities succintly, allowing all of us to relax and do as we wish for as long as possible before we are needed again. I for one, am wishing to spend some quality time with my studies. Since I'm the designated group accountant and treasure seller, I shall tend to that matter by hauling all our well earned treasure to the catacombs."
"Only Edson has expressed a desire to claim an item from the haul. Anyone else? Last chance before I sell it. If i get communiques requesting to keep items i am in the midst of selling, it will irritate the vampire of the catacombs, and therefore me, likely causing me to summon a sleeping companion for said offender."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday March 6th, 2019 8:33:02 AM
(Barratore's headband request noted)
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Wednesday March 6th, 2019 11:36:07 AM
Ooc: PC Sheet updated for 17th level
.......
Tishe’ let’s Velarin and Emrys take the lead with speaking with the orcs and villagers, nursing a headache and vagueness feelings of suspiciousness. She knows there is nothing to it and yet...
Arrival at Magpie Crossing and a good night’s sleep allows her to re-evaluate the situation in the mountain, but first things first!
“Those immovable rods could be extremely useful to hang something, keep a door closed, or even make a trip hazard. I’d like one. Anyone else take one?”
“I defer writing or speaking to the Council and Dulcet to you, Sieur Velarin, though I will accompany you for a to show a common pattern.”
And then she takes her days in a habitual pattern. In the morning after personal cleaning and breaking her fast, there is training and practicing new spellweaving lore. The afternoons are devoted to wandering Magpie Crossing and the nearby farms to help as needed by Spell, story, or counsel. And the evening to break bread with the Keepers at the House and discuss next moves on the Tecuri artifact beyond the lake.
“ I think the obelisk at the mine entrance is the one spoken about in the writings deciphered”, she says, idly weaving wool into thread to keep her hands busy. “And I also think it is the source of the unease.” We should hire researchers at the WLA and the Sages Guild to get more information than we ourselves can find. And perhaps ask the Pitchfork Council what they may have in their own archives?”
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Wednesday March 6th, 2019 4:20:37 PM
Barratore again expresses his interest in 1 of the Headbands of Intellect
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 Wednesday March 6th, 2019 7:36:49 PM
Once back, Edson takes some time to relax and get his share before heading off to the catacombs. He had an itch to spend.
Lanliss spends his first day lazying around, doing nothing important in particular. He goes to the local area to learn/know about everything that happened in his absence.
Local Knowledge 31 (natural 20)[20+11=31] OOC: post #1
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 d2=2 ; d20+11=20 ; Wednesday March 6th, 2019 8:33:11 PM
Lanilss checks his room in the manor, looking for anything he might have left behind. He check his total worth of gold and thinks for himself a thought,"What if I can buy a magical item that will let me cast spells ? or perhaps should I....perhaps....find a new weapon" "Too expensive he tells to himself " While trying to think about where to go to find more information about acquiring a new weapon or perhaps a magical scroll or wand he could use he decides to flip a coin, Heads for the Catacombs, Tails for the local chapter of the Woldian League of Adventurers. He flips a coin d2=2 He decides to go the local chapter of the WLA to get more information about this topic Local Knowledge 20
OOC: post #2
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Wednesday March 6th, 2019 11:28:55 PM
Emrys isn't much concerned with the treasure. The items he would be interested in, he already has. The diamonds would be useful as spell components. "Hmmm, no mithral chain shirts or jade circlets. I guess I will need to request a special order from the Catacombs."
He spends the rest of his evening inspecting the works of his coven. His cohort Angus has been running a tight ship. Emrys is very pleased with the herb gardens and the laboratory. Everything is well stocked and all the appropriate runes and wards were in place. Out in the woods from the manor house, construction on a circle of standing stones was well underway. Fey from Culverwood have obviously approved of its placement. Crops of mushrooms sprang up everywhere during the night after their visit.
With all their accomplishes so far, there is still much more work to be done.
DM Mark - Home sweet home Thursday March 7th, 2019 1:39:21 AM
There is some discussion regarding the treasure before Velarin takes it over to the Catacombs. Edson relaxes while he waits for things to be sold.
Velarin looks forward to tending to his studies as time allows, and suggest ways to inform the local leaders, Dulcet in particular.
Barratore suggests that perhaps a letter would be a good way to inform the Pitchfork Council.
Tishe shares her thoughts on the Tecuri temple and the obelisk, and that perhaps the obelisk is the source of the unease in the area near the mine. She suggests seeking out some local resources for research for more information.
Lanliss checks his old room in the manor for anything left behind. Indeed he finds some forgotten cash (but it’s difficult to say how much until the DM knows where everyone else’s wealth is.) Lanliss visits the WLA Chapter in Jarlswolf, which takes about a day to walk to. While there he asks about weapons, scrolls, wands and the like. They are more than happy to share what they know. (The link to Lanliss’ character sheet in your header does not work.)
Emrys looks in on the work and accomplishments of his coven. He is very pleased to see their progress, and encourages them to continue. Indeed, they are very glad at his return, sharing local gossip and their thoughts about improving things in the area.
Tishe takes a stroll about the community, offering help where it’s needed. Indeed she finds a number of opportunities to cast a spell here and give some useful advice there. She finds this place both peaceful and empowering as she is reminded that she possess great power here among these simple folk.
Soon, Lord Hmitri pays you a visit. He lets you know that everything seems to be in order in Magpie Crossing and that your return is welcome. He asks you what news you have.
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Thursday March 7th, 2019 6:13:32 AM
Tishe’ enjoys her time helping as needed; the good folk in and around Magpie Crossing don’t need a know-it-all telling them how to improve their lives, she tells herself, just a helping hand once in awhile. And then her thoughts turn darker and, or when something arrives that the good folk can’t handle themselves. And like mercury, she goes back to smiles, but that’s what the Keepers are for!
Lord Hmitri arrives before any half-made plans for research really get started, and Tishe’ plays her usual part of waiting until others take the lead on the events and still current situation at the Villages and Mine.
.... Ooc: header updated with correct link
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday March 7th, 2019 9:39:41 AM
Already having left for the catacombs, V will wait to hear updates upon his return.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Thursday March 7th, 2019 11:14:44 AM
Barratore, after a few well earned days of nothing but food, drink and dozing in the afternoon sun gets a bit restless. Back to exercise, running a half dozen laps around Magpie, locating anyone with a barn raising or other large heavy things to move and of course, back to the blade, bow and horns. The fighter will be heading to Jarlswolfe as well to stop in for some time with the WLA.
Barratore pays an additional set of dues and works on his studies to the rank of WLA Hero.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 Thursday March 7th, 2019 7:59:47 PM
Lanliss will hopefully be at the mansion to see Lord Hmitri. Hopefully someone from the keepers will be there as well. He is eager to hear more about the current situation.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 Thursday March 7th, 2019 9:53:06 PM
Edson lets the usual suspects talk. They had a knack gor this. He just Fidgeted, waiting for his share. He really wanted to beef up before the next fight.
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Thursday March 7th, 2019 11:29:04 PM
Emrys, Angus and Daemon return to the manor house. As they enter they were discussing their latest magical experiments and conjurings. He pulls back his hood and removes his cloak. A black soot-like mist wafts off his garments. He hands it over to Angus, along with his gloves, for his cohort to have cleaned.
He then notices their guest, Lord Hmitri, and his fellow Keepers, Tishe, Edson, Lanliss, standing in awkward silence as they stare at each other waiting for the other to speak.
Emrys decides to break the silence. "Greetings Lord Hmitri ... so good to see you. Come in and sit, make yourself comfortable." He turns to his cohort and asks, "Angus, please go and get our guest a drink."
After everyone is comfortable and the small talk is over, Emrys explains the happenings of their latest quest. The capture of the wayward dwarves and their road to atonement. His tone becomes quite serious when he gets to the mine and it's very ancient secrets. The mystical underground lake that surrounds an ancient Tucrei Shrine. "We should inform the Council. I've studied the runes etched there... and its secrets have yet to be revealed."
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) Thursday March 7th, 2019 11:47:18 PM
Brom decides against the spear. He'd rather spend his money on improving his sword.
He will travel to Jarlswolf to train after some deserved rest and relaxing.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday March 8th, 2019 10:53:20 AM
Velarin, still at the catacombs, waits patiently for a final tally so that he may divvy up everyones take, and return for his own personal equipment upgrades
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Friday March 8th, 2019 11:45:53 AM
After Emrys breaks the ice, Tishe’ brings up both the Villages and Mine community, and the human-dwarf community further north in the Contested Lands. While the second would be good for further contact and trade from the Valley, “the first is still dangerous, and possibly even a danger to Cinnamon Valley.”
DM Mark - Home sweet home Friday March 8th, 2019 2:15:59 PM
Velarin is off to the Catacombs. Edson tries to be patient waiting for the mage to return.
Tishe is careful about how she offers help, choosing to focus on pitching in physically and avoiding giving much advice. Which proves to be harder than she thought, give now knowledgeable and skilled she is. But as she does this, she can see that allowing others to learn on their own makes the lesson much sweeter, and also creates more of a bond than separation with these people.
Brom heads over to Jarlswolf to the WLA. Just outside Magpie Crossing, he passes the farm where the orphans Adney and Cal live with their siblings. He recalls helping them before, and considers stopping by there on his return to Magpie Crossing. Entering Jarlswolf, he proceeds to the WLA Outpost in town. They are eager to welcome him back and ask about his travels.
Barratore takes to running around the town for exercise and soon finds that there are a number of youths in the town that try to run with him. Given his stride, it’s tough for them to keep up with the minotaur, but they try. He also attracts attention as he works out. Eventually he heads over to Jarlswolf to visit the WLA, and sees Brom who has been there studying there. The WLA folks have already talked to Brom, and quiz Barratore to fill in the details. Presumably, Barratore also leave the aforementioned letter to Dulcet with details of the Keepers’ latest adventure with the WLA to deliver to Dulcet who lives in town. They will inform Barratore that Dulcet is not here at present, but they will make sure she gets the letter. --------------------------------------------
While Emrys and Tishe do their best to fill in the visiting Lord Hmitri, Lanliss listens in. Lord Hmitri has brought a scribe with him who is taking notes on a small, portable desk. He is very concerned about Tishe’s assertion that this place could be a danger to the Cinnamon Valley.
“How so? What danger do you think think this place could pose? Do we need to assemble the Pitchfork Council, or do you Keepers have a plan?”
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 Friday March 8th, 2019 10:06:38 PM
Lanliss keeps quiet for now, waiting for Emrys and Tishe to do the speaking as he doesn't have the full picture of what is going on just yet.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) Friday March 8th, 2019 11:27:22 PM
Brom always enjoyed his travels and seeing all the people of the Vale. He will plan to stop by the farm to see how the kids are doing.
At Jarlswolf, he fills in the WLA of his recent travel during breaks in his training.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Saturday March 9th, 2019 8:29:58 AM
(DM request from the catacombs: The list had inconsistent prices versus magical enhancement for the warhammers and breastplates )
Warhammer - are they supposed to be "2x - Warhammer +2 at 8,312gp each" or 2x - Warhammer +3 at 18,312gp each"? Similar for the breastplates +2 at 4,350 gp each or +3 at 9,350 gp each? I think I cannot process this as stands.*
*Please keep the ticket number, Velarin. We will happily pay you against a corrected list of goods.* OOC: Can you please have your DM recheck the list, Chris?
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Sunday March 10th, 2019 9:01:11 AM
Tishe’ nods to Lord Hmitri. “The danger I speak of is not imminent, but worrisome. At the time, we frankly didn’t know enough about it and how to counter the effects on the local area. So we Thought we needed to inform the Pitchfork council of the potential danger, and do some research and preparation before returning to deal with it.”
The Dpellweaver then goes on to describe both the reactions of the Villagers and the feelings of suspiciousness that were creeping into their own thoughts for the three days there. “It is localized and isolated now, but if an evil villain learns the secrets and darts converting everyone she can catch...”, she shakes her head sorrowfully.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Sunday March 10th, 2019 8:13:20 PM
Barratore has no issue with company along his runs and indeed encourages them. Pushing your limits, hearing what others say is as far as you can go and then going further. Push past fatigue, past pain, past your body crying out to quit, for just past that threshold is the beginning of greatness
In Jarlswolf, Barratore spends most of his time with Brom. No one else can provide much from a training perspective. The pair's strengt
DM Mark - Home sweet home Monday March 11th, 2019 1:08:00 AM
Brom makes a stop at the farm that was home to some orphans when last he was there. Soon running out to greet him are the teen boys Adney and Cal, the teen girl Sessa, and the young girl and boy Aggie and Tassen. It’s a happy reunion. Brom learns that they are doing well, and have built relationships with some neighboring farms. They used some of the money Brom gave them to buy some animals which seem well cared for. Brom is able to continue to Jarlswolf with the satisfaction of knowing there is one more example that the Cinnamon Valley is rebuilding.
Brom and Barratore eventually meet up at the WLA in Jarlswolf. While there, they find their occasional sparring sessions attract a good deal of attention in town, and there is both fascination and relief at their presence. Although on one of Barratore’s runs there is momentary panic when they mistakenly assume his is fleeing from something and several families decide to flee as well from an imagined threat.
The WLA quizzes them extensively on what they have seen recently. None there had ever heard of something called a Time Elemental. As Brom and Barratore return to Magpie Crossing a couple representatives politely ask to accompany them back so speak with, er, the, um, more learned in the group about the Tecuri writings they found.
------------------------------------------------------ Back at the Manor, Velarin puzzles over some regrettable errors by the DM, but learns that these items were in fact +3 items and the prices are correct.
As Lanliss listens, Tishe fills in the concerned and attentive Lord Hmitri on what the group had seen there. They are a bit surprised that the seemingly bumbling and opportunistic man is actually very attentive, inquisitive and detail oriented when matters of community safety are involved. He is soon satisfied that there is no imminent threat to the Cinnamon Valley, and he asks if there is anything they need as his scribe packs up to go.
Lord Hmitri also asks the Keepers to dinner at his manor and asks if they could accompany him around town for a couple of days as he discusses community projects. If they do so, they see there are oblique hints for funding for several projects. Most seem more about advancing Lord Hmitri’s standing and business interests in the community than anything else, but a few attract the Keepers’ attention. A couple of locals want to start up a music program for children in town. And work is being done to improve the existing orphanage. There are still a large number of orphans that resulted from the bloodweed infestation, and the orphanage is a bit crowded. The repairs are in need of more labor and funding.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday March 11th, 2019 9:45:00 AM
At the catacombs, Velarin has submitted the corrected treasure list to the staff and waits for payment for the group.
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Monday March 11th, 2019 10:23:30 AM
Tishe’ accepts the invitation on behalf of the Keepers, and promised to work with lord Hmirti’s representative on a date when all the Keepers are there and available. “Sieur Barratorre and Sieur Brom will not be happy with me if they missed a good meal!”
The Spellweaver accompanied the Magpie Crossing Leader about town, but doesn’t immediately agree to anything, preferring to talk it over with the other Keepers first, trying to perk up their interest in the Orphanage as well. Tishe’ makes a point to spend some time easy day she is in town to stop by the orphanage and help do some repair work. Despite liking children in general, she’s not very good at talking to them, treating them just like she would any other adult.
She does stop by the couple talking about a music program. Tishe’ isn’t a teacher, but will certainly help them start-up and come by for precision demonstrations.
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Monday March 11th, 2019 10:29:51 AM
Tishe’ asks Lord Hmitri if there are Pitchfork Council records about interaction with the Villages and Mine from the past: after all, it was the Council that asked the Keepers to look into it in the first place! “We May learn some bit of information that can help solve the puzzle”, she explains, “if we can look at first hand accounts.”
She also puts out feelers to find the closest Branch Library of the Sages Guild. If there isn’t one in Cinnamon Valley, then if when the next time a traveling Sage Shop is expected in the Valley. She intends to visit.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 Monday March 11th, 2019 1:51:56 PM
Lanliss agree with Lord Hmitri invitation but doesn't promise to help every project as they might not accomplish all due to lack of time or in the instance of dangerous surprises like a surprise of fire salamanders at night.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 Monday March 11th, 2019 9:25:55 PM
Edson takes his time around the house. Helping clean up, taking stock of any food or drink they need. He was anticipating the payoff. He needed some better weapoms after that fight.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Monday March 11th, 2019 9:33:30 PM
Barratore relishes the sparring with Brom and freely experiments with moves and tactics just as freely accepts the negative results more often than not. He provides the WLA with as much information as he can on the time elemental. "It was not able to withstand us for more than a few moments." Else he might know more. The group plans to return and hopefully learn more. Barratore will make it a point to try and get a copy of as much as he can that the WLA has on the Tuceri. It may be useful
To those in a panic over his runs, the Minotaur can only internally shrug. If the people still thought he would ever flee, well he could do little to nothing on that subject.
Barratore will escort the members to Magpie and makes idle conversation along the way. He asks them of their thoughts on the Tuceri and lake of magic nullification. Did they have any stories or thoughts on this long hidden civilization?
Back at Magpie, Barratore likes the idea of further funding the orphanage and want to add instructors in farming, animal handling and carpentry, skills that will benefit the children going forward. "To this end Tishe you can count on me for 5,000 gold. We make Lord Hmitri the caretaker of the funds. He is liable, but he will also receive the benefit of the success. I think a win win."
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Monday March 11th, 2019 11:17:07 PM
"I can assure you, Lord Hmitri, the Keepers would be most interested, I'm sure, to help out with the community after such a tragedy. Like Tishe said, as for your invitation, I'd hate to deny our fellow Keepers good meal and drink. We are expecting them back anytime."
Emrys gives a slight nod to Angus. The tall, lanky fellow nods in reply and immediately leaves the room with a task at hand.
DM Mark - Home sweet home Tuesday March 12th, 2019 1:27:37 AM
Lanliss listens to all the projects Lord Hmitri proposes but is careful not to commit to any.
Emrys responds to Lord Hmitri, ”I can assure you, Lord Hmitri, the Keepers would be most interested, I'm sure, to help out with the community after such a tragedy. Like Tishe said, as for your invitation, I'd hate to deny our fellow Keepers good meal and drink. We are expecting them back anytime."
Tishe accompanies the Hmitri about Magpie Crossing, continuing to discuss the projects he’s mentioned. Later, she stops by the orphanage. It is indeed full, but the children there seem well fed and well cared for. While most of the children there don’t initiall know who she is the older ones spread the word and soon she is met with a chorus of, “Show us some moves! Show us some spells!’ It’s clear that the conditions could certainly be improved at this place.
She learns that one of the two with an interest in starting a music program in town is actually a bard with some minor magical ability. What they really need is instruments for the children to use. When she asks about the mine and the Sage’s Guild, Lord Hmitri says that he only knows that traders bring refined metals out of the hillls from time to time. He thinks there may be some sages in Witchspawn, but he has not had the need for such.
Edson sees to the provisioning and organization of the manor. He awaits Velarin's return with some cold, hard cash.
Barratore enjoys his sparring with Brom. As some mistake his runs for him fleeing, he mildly disappointed that anyone would assume he would flee from any threat. He and Brom accompany the WLA members back to Magpie Crossing.
Once with all the Keepers, the people from the WLA have little insight to share about the Tecuri, much less anything about a lake of magic nullification. But they are keenly interested to hear more about it. They will share that the disappearance of the Tecuri remains a mystery. It is widely believed that they began to access levels of arcane power that began to alter too much of the Wold and that could possibly challenge the gods themselves.
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Tuesday March 12th, 2019 8:29:25 AM
Tishe’ cautions some of the older kids. “Battle Magic and maneuvers are reserved for training or the battlefield, but there is magic that can assist with everyday comfort and fun.” She will oblige the children with some magic; . Casting Open on a door to go outside, then Close to shut it again once on the grounds . Casting Prestidigitation time after time to make someone’s hair turn blue, cleaning a particularly dirty face, and coooling down a pitcher of lemonade to drink. . Casting Extended Grease on an area of lawn so the children can slip-n-slide for a half hour.
The Spellweaver nods at Barratorre, “and I will match your funds, but let us see how much it costs instead of just providing a bonanza. Lord Hmitri should be more frugal that way.”
When convenient, Tishe’ takes a couple day’s trip to WitchSpawn to seek out a branch library for the Sages Guild. It’s an all day walk there if she starts early in the morning and gets there after dark, so she brings provisions for the day. And she plans to stay for at least a day (if there isn’t a Sage there) or several days (if there is) before doing the long walk home. While in WitchSpawn, she sees if Dulcet and other local leaders are available to tell them the same things Lotd Hmitri knows, and helps about the village like she does in Magpie Crossing.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday March 12th, 2019 8:35:54 AM
Velarin still patiently awaits assistance at the catacombs. When he does return, and learns of the events that have transpired in his absence, he would be honored to join Barratore in helping to fund community projects, and agrees with Barratore's win/win assessment of Lord Hmitri handling the details.
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Tuesday March 12th, 2019 3:52:06 PM
Barratore agrees with Tishe on the funds not being simply 100% there. Be better to break it up certainly. Barratore will visit the orphanage on multiple occasions over the next few days. He works on some renovation plans, expansion, interior reworks and plans for the basic over all grounds Engineering 18 That would be a start to determining over all costs and time required. While on his tours, he makes note of the furnishings as well. Likely there would be a need for replacements, additions and even a supply shed would be handy. Soon enough Barratore has added plans for the Wood Working shop, assuming no such business exists in Magpie
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 Tuesday March 12th, 2019 11:05:55 PM
Lanliss feels compelled to help Barratore and Velarin but has more interest in the Tecuri and their mysteries. He makes a trip to Witchspawn to report to Dulcet and ask her about what the Tecuri are excatly? and what happened to them? or legends that might shade light about them or the mysteries surrounding them.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) Tuesday March 12th, 2019 11:36:59 PM
Brom travels back with Barratore and the caravan. He apologizes that he isn't much in the way of information on the language.
He tells them he'll meet them at Magpie once he gets close to the orphans' farm. He trots off in that direction to see how the family is doing. He brought small gifts for each of them, new dresses for the girls, a shield for the oldest and short swords and daggers for the younger boys. After spending a few hours enjoying their company, he is back on his way to Magpie. He promises to return and teach them how to use the weapons the next time he stops by.
Back in Magpie, he meets up with the others to learn what's transpired in the last few days.
DM Mark - Home sweet home Wednesday March 13th, 2019 1:51:21 AM
Brom heads back from Jarlswolf Tishe entertains the children at the orphanage, though some are a bit disappointed that she doesn’t blow anything up. Her use of a Grease spell to make a slip-n-slide makes up for it though. There are some discussions about funds, but none are committed just yet. On Barratore’s return, he suggests some possible revocations and ways they could expand the structure. It makes Barratore think a woodworking shop would be in order.
Brom heads back from Jarlswolf with Barratore, but stops off again to see the children at a farm just outside of Magpie Crossing. This time he has gifts, which the children are very excited about. The weapons are very popular, though he senses the younger girl Aggie is a bit disappointed that dresses are for girls and weapons are for boys. She tries to hide this though and is thankful for what Brom has brought. They make him dinner, and he learns that Cal and Sessa are both pretty good cooks.
Lanliss and Tishe head over to Witchspawn in the hopes of meeting Dulcet there. Dulcet has a large residence here as well as in Jarlswolf but the pair learns that she has been called out of the area. As before, Witchspawn is a strange place weird. You see lots of cauldrons. There is a great big one in the town square. They are used as decorations on some of the buildings. Folks walk around carrying them, some people here seem to be wearing cauldrons as hats, and there are even some cauldrons walking around by themselves. There are people walking around talking to either themselves or to some unseen companion.
While in Witchspawn Lanliss and Tishe are able to contact a small outpost the Sages Guild there. Asking them about Tecuri magic actually generates more questions than answers. They do know that there are a number of Tecuri sites, relics and artifacts, but relatively little is known about them or the magics they possessed. The Pillar of Cnut in the Cinnamon Valley is believed to be one such relic, but no one knows much about it. There is a theory that a good deal of Tecuri writings and information were intentionally removed from the Wold to prevent access to forbidden levels of power. The fact that the Keepers may have stumbled on such as site and any writings is a bit shocking to them. They wish to accompany the two of you back to Magpie Crossing to speak with the rest of your group in hopes of piecing together more information.
The sages and the WLA representatives cross paths at the Manor in Magpie Crossing and compare notes as they talk to the rest of you all. Both are very interested in this Tecuri site you have found, though for somewhat different reasons.
(Sorry the Catacombs visit is holding things up a bit. I will prod folks about this.)
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Wednesday March 13th, 2019 7:57:52 AM
Tishe’ welcomes the Sage Guild representatives to visit The Manor, and sends a horse messenger ahead to alert Finn and Glenda to get food stocked and rooms ready for a visit.
When she meets WLA contingent too, the Spellweaver becomes excited, “with so many notes and smart heads, we should be able to at least add a thread or two to the pattern!”
The knowledge that the Tecuri has such powerful effects makes Tishe’ more concerned. “We can’t create a forbidden zone that would be effective. While the site seems to trap people in a selfish and suspicious loop isn’t a guarantee that some would-be Warlock couldn’t eventually harness it, and we’d have another Dread or Parnoth in our tapestry; not a pleasant thought. Even if we can’t know or use it, is there a way to stop its emanations? Render it dormant?”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday March 13th, 2019 11:44:57 AM
V finally returns from the catacombs with numerous large bags of treasure. He teleports in and sets down the first four bags labeled for Tishe', V, Emrys, and Brom with each containing 62,532.83 gold. he then sets down a bag for Edson with 37,532.83 gold and a note that the remainder is the ring of spell storing whose sale value was 25000 gold. Finally a bag for Barratore with 54,532.83 gold and another note indicating the sale price of the the headband was 8000 and his as well.
He also hands an immovable rod to Tishe', himself, Edson, and Emrys. "Tishe suggested we keep them as group items that could be handy in many ways, which I agree with. Perhaps around town, in events of a threatening collapse or many other situations they could come in handy. Since Brom and Barratore are already immovable forces, it seems wise to have each of the rest of us take one unless anyone objects."
V waits for the incoming visitors wishing to discuss the tecuri, and will happily speak with them, but mention that he was not actually the one that was able to decipher much of anything, but that he does plan to return, and take a lengthier look.
Following the situations that need his input and presence, V will slip off for to the catacombs again for a quick shopping trip for himself this time, and hopes he will be able to wrap it up quickly.
(ooc: V's total wealth is now 355,105.23)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday March 13th, 2019 12:40:05 PM
(correction. forgot to add the immovable rod. 360,105.23)
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 Wednesday March 13th, 2019 12:45:45 PM
Lanliss scoffs at the idea of too many people getting together near an ancient relic but doesn't say anything for now as he doesn't know yet how they are going to approach the relic.
He moves near Tishe and asks her quietly almost in a whisper, "Do you think we can trust the Sages Guild about this?"
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 Wednesday March 13th, 2019 9:17:52 PM "Maybe the less people that know the better, he adds
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Wednesday March 13th, 2019 9:35:35 PM
Barratore does have much to contribute to the conversation, but he stays where he is. The fighter’s question to the WLA and the Sages is what their interest is. “We have a great many questions and no answers. A return trip is needed.”
Creating a perimeter seems unfeasible to the Taur. It would also involve evicting everyone, though if we can cannot correct whatever is happening, we may have to do.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 Wednesday March 13th, 2019 11:13:47 PM
" Thank you Velarin. This is exactly what i need. " Edson says as he takes the payoff. He cleans up and heads to the catacombs, planning on upgrading big time.
Taking in the impovable rod, he again says thanks. " These will be useful."
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) Wednesday March 13th, 2019 11:14:53 PM
Brom notes Agges disappointment and as he leaves, he whispers to her that he'll teach her too and he'll bring her a blade next time.
Brom knows little of the things the others speak of. He steps out to get something to eat and the blade he promised. He returns a little while later to find them still talking about the really old stuff.
DM Mark - Home sweet home Thursday March 14th, 2019 12:42:01 AM
As Tishe and Lanliss travel back with a couple of learned folk from the Sages Guild, they actually become a bit weary of the Sages’ effforts to extract every last detail from them about what they’ve seen at this Tecuri site. In addition to being persistent, they are actually very adept and Tishe and Lanliss are actually a bit surprised to find they remember more about the site than they thought they did. At one point Lanliss will ask Tishe privately, "Do you think we can trust the Sages Guild about this? Maybe the less people know the better."
Tishe sends word ahead to the Manor that they are coming, and eventually they are all at the Manor in Magpie Crossing.
Velarin has returned from the Catacombs and distributes items and cash and items. As questions regarding the Tecuri come up he adds what he can.
Edson grabs the cash and heads to the Catacombs.
Barratore asks the sages and the WLA representatives why they’re so interested in this ancient Tecuri site. They look at him like he just grew another minotaur head. ”Uh, because it’s an ancient Tecuri site.” Barratore replies, “We have a great many questions and no answers. A return trip is needed.”
Having noted the young girl Aggie’s disappointment that she didn’t get a weapon like the boys, Brom leaves the eggheads to find a proper blade for the girl. And when he return, they’re still talking about really old stuff.
Eventually, the WLA representatives and the sages seem to think there is little more information to extract from the Keepers on this Tecuri site. The look at you expectantly, ”Well, we would do well to get a first hand look at this place. When do we leave?”
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Thursday March 14th, 2019 7:12:51 AM
Tishe’ takes her time to consider Lanliss’ worries before responding. “No, I don’t think so. I think that the more people know the warp and weft of the dangers the better. People will understand why they are feeling that way and be shuttlecocked to resist. Beaters tend to want a secret lair, and if everyone knows about it, how secret is that?”
The Spellweaver is surprised by the assumption of the WLA and Sage representatives. “We? By the Powers, no!” She stops talking, both because she is just so blindsided by the casual assumption of immunity from the danger, and that she is sure The others will be able to put her feelings in words both more elegant or blunt to be certain they are understood!
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday March 14th, 2019 10:11:58 AM
"I am in agreement with Tishe'. That area is not a safe place. The more people there, the likely more dangerous it is. Our emotions and feelings, even towards each other, were altered over time. Whether that was from the Woldsblood coursing through the entire place, or a still existing remnant of Tecuri power, the fact remains that the more is likely not merrier."
"And, on that note, I'm starting to think that leaving those Orcs there is not a good idea. I'm not too personally keen on returning myself, let alone taking others. Perhaps the best thing that we could do would be to relocate the Orcs, and seal that place as permanently as possible."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 Thursday March 14th, 2019 12:50:14 PM
Edson pops back in, waiting for his catacombs purchases to arrive. "you guys are gonna like the new Edson. Like an upgraded version of the old one."
Edson watches the discussion between Velarin and Tishe with the Sages guild. He laughs to himself, thinking how nonchalant they are about going back, as if the Keepers weren't tough enought to be, but these sages weren't
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Thursday March 14th, 2019 1:16:51 PM
Barratore snorts once, and shakes his head. "When are you going to go? You're not. We are." Barratore leaves it at that. With nothing else to discuss, he thanks the WLA and Sages Guild representatives for their time and stands up to escort them out of the manor.
Once they are gone, he sits back down with the others. The game plans is pretty straight forward. Go back and see if they can open the portal and learn more. If possible shut off whatever it is that is causing the paranoia.
Barratore can be ready in a couple days to head out
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 Thursday March 14th, 2019 8:56:22 PM
Lanliss will go with the keepers thinking to himself that maybe he his wrong after all and Tishe is right But he feels there will likely be casualites but he keeps the thought to himself.
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Thursday March 14th, 2019 10:52:14 PM
Emrys quietly listens to what everyone has had to say, but he offers no words of his own. He hadn't decided what to think. If he was to be honest with himself, he has a hard time considering anything with the latest revelations and his new and burgeoning abilities. The power he is now capable to wield is both terrific and terrifying. He could do both incredible and terrible things. He almost feels like he taking his first steps as a deity... and that thought he finds most troubling. The first icy touch of corruption.
Curled up in a coil near his feet, the viper speaks, "I can't help you, friend ... I never achieved in all the centuriesss of my natural life what you have in sssuch a ssshort time. I am both jealouss and proud ... both curssed and privileged to be your guide."
(Hopefully I can finish my character sheet this weekend. I need to do some shopping. I haven't bought anything in two years, so I have a good pile of cash saved.)
DM Mark - Home sweet home Friday March 15th, 2019 12:39:19 AM
Overall the general consensus seems to be that the Keepers must return to the mine and find a way to deal with the problem there.
Tishe responds to Lanliss’ suggestion that the mine be kept a secret, ”No, I don’t think so. I think that the more people know the warp and weft of the dangers the better. People will understand why they are feeling that way and be shuttlecocked to resist. Beaters tend to want a secret lair, and if everyone knows about it, how secret is that?” (I had to quote that it because it was a lot more entertaining that a paraphrase.) :)
Lanliss remains concerned that making such a site public will draw others to a dangerous site.
When the WLA and the Sage’s Guild representatives say they want to see these Tecuri artifacts first hand, the Keepers respond with an emphatic NO! The WLA seem to accept this response, but oddly enough it is the two scholarly sages that protest. Ultimately they seem to back down - but they’re pretty grumpy about it.
Velarin adds that leaving the orcs in the now empty mine is probably a bad idea that should be remedied and the place sealed against future intruders.
Edson listens, but is mostly excited about the new and improved Edson his purchases will bring.
Emrys is also thinking about his purchases. And the new-found god-like power his spells will bring. And that scares him a bit.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday March 15th, 2019 8:05:16 AM
(ooc: trying to wrap up my CS before I leave town tomorrow. The catacombs staff is apparently pretty busy with real life and seem to only check sporadically. My CS is updated for now, but I will have to take care of all my purchases and adjustments from that when I return. Dan K will be posting for me for the following week and a half. Thanks Dan!)
While The Keepers have a group of learned sages and WLA people currently present, V requests that they locate us a suitable location to relocate a tribe of Orcs who were enslaved by a group of very unpleasant Dwarves. Remote would probably be good, but V believes leaving them in the corrupting power of those mines is likely a future threat for the area around them. V will offer to update both groups upon what is learned when the group returns to further investigate.
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Friday March 15th, 2019 12:40:04 PM
Tishe’ is relieved the WLA and Sages agree to not go with the Keepers. What she is most concerned about is how to help protect the heroes from the insidious influence of the place. “Extended Protection from Evil? Maybe Calm Emotions spells?”
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 Friday March 15th, 2019 10:00:40 PM
Edson nods when the others dont agree to go with them. He turns his attention to the group.
" can one of you spellcasters help me out when my catacombs stuff comes. Can you read a scroll and put the spell in my ring. Please. "
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 Friday March 15th, 2019 10:05:17 PM
That thing emenates bad feelings so instead of feeling bad emotions and bad things like selfish and hatred can't we do the opposite to protect against it ? For example like making all of us feel loved either at the whole Wold or at least for each other so we won't hurt each other. Lanliss suggests.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) Sunday March 17th, 2019 6:30:35 PM
Brom sits listening to the talk between the three groups. His role doesn't change whether one or all go. But honestly he does see why they shouldn't be able to go.
DM Mark - Home sweet home Monday March 18th, 2019 12:22:32 AM
The group was very firm with the WLA and Sage’s Guild representatives that they would not be returning to the Tecuri site with the Keepers. Velarin ask them if there are any suitable places to relocate a some orcs that were enslaved by the dwarves at the mine. Both the WLA and Sage’s Guild think relocating them is a bad idea. They add that letting orcs run lose is a bad idea. In fact, they think that orcs in general are a bad idea. They indirectly suggest that you, er, perhaps remove them from … existence.
(The DM will remind you that a couple of the surrounding villages had orcs, half-orcs and humans as part of their population, though the almost supernatural xenophobic attitude will be something you will need to overcome with some sort of incentive or coercion?)
Brom actually has no problem with the WLA or Sage’s Guild or both accompanying them, but he keeps his thought to himself.
Tishe suggests some ways to perhaps shield the Keepers from the influences of the mines and its environs. Lanliss suggests that perhaps creating feeling that are the opposite of the fear and mistrust the place seems to generate would help.
Edson asks if one of the spellcasters in the party can read a scroll he bought to add to his ring.
(I know some of you are waiting for the Catacombs to fulfill your purchase requests.)
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Monday March 18th, 2019 7:42:43 AM
Tishe' takes her evenings out in the garden behind The Manor, her loop shifting threads into patterns, into images. She takes her time, taking pleasure in her skills, designing a tapestry with the symbols and images of the heroes who call themselves Keepers of the Vale.
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Monday March 18th, 2019 10:10:57 AM
(Sorry I hadn't posted over the weekend. I had my cable tv turned off ... but wanted to keep my internet service; which I expressed repeatedly to them. The cable company turned both off ... obviously. Im getting that resolved ... should have internet back on today.)
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Monday March 18th, 2019 1:28:31 PM
Testing
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Monday March 18th, 2019 1:31:01 PM
Test 2
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Monday March 18th, 2019 1:31:35 PM
Test3
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 135/135 d8=1 ; Monday March 18th, 2019 4:24:26 PM
Lanliss thinks about something that might prove useful to buy, considering to go to the catacombs, Lanliss going to spend his time sleeping as much as he can, because they might move soon. Lanliss will visit the catacombs quickly if he still have time.
OOC: d8=1 ; Hit dice for new level.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 135/135 Monday March 18th, 2019 4:25:01 PM
test1: testing link
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Monday March 18th, 2019 7:01:05 PM
Barratore continues on his plans for the expansions to the orphanage to include apprenticeship trades for the children to learn. Barratore will visit with any of the merchants in town that might become part of the project through material acquisition and starts to put together overall costs to the project.
Eventually he becomes satisfied that he has all in order and presents the drawings and costs to the rest of the Keepers. "Look it over and tell me what you think. My next step was to present all of this to Lord Hmitri. Let him know what was being planned so he could be part of it and all. If we are going to be putting funds for him as well, he should see our bigger picture and expectations."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday March 18th, 2019 7:18:29 PM
Valerin spends his days in quite, peace and quiet with his books the sounds of candles melting and the thunderous nothing that will disturb him as reads and studies. It had been so very long, or so it seemed, that he was able to simply sit in his comfortable chair with his tomes, notes and manuscripts. Hazel and Wolfsbane burn lightly across the room and lends a relaxing aura with the scent.
Chores commercial, charitable, and congenial (DM Cayzle & DM Michael) Monday March 18th, 2019 8:37:31 PM
Tishe happily works on designing a tapestry with the symbols and images of the heroes who call themselves Keepers of the Vale.
Lanliss considers going to buy something at the Catacombs [OOC: feel free to shop; we’ll retroactively assume you have your gear purchased at this time]. With the remainder of his time he tries to sleep. [IMPORTANT OOC: Reroll all ones rolled for hit points please!]
Emrys seems a bit distracted ... [OOC: My friend, posting that you can’t make a post is better than silence ... but I’m not sure it counts in the Sherriff’s report! :-) ]
Barratore moves forward with plans for the orphans. [OOC: We’ll assume that these issues are all resolved; we urge you to add the details to the game’s Woldipedia page.]
Valerin enjoys some time to read and study.
Chores commercial, charitable, and congenial occupy the Keepers of the Vale, but soon the day arrives to finish the job that you started. It is time to head back to the cursed mining community. [OOC: Tomorrow your new DMs, Michael and Cayzle, will be making the first post of the new module. Please do describe your preparations, rituals, spell selections, marching order, and so on. Please feel free to be extra descriptive as your new DMs adjust to your game.]
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 Monday March 18th, 2019 10:12:02 PM
Edson gets his shipment from the catacombs (jumpinh ahead ) and pulls out the scroll of extended greater invisibility.
" could one of you cast this to my ring of spell storing. "
Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. Monday March 18th, 2019 10:54:42 PM
Emrys continues contemplating his recent discoveries (leveling) and puts an inky quill to paper and scribes yet another shopping list for the Catacombs. A place he hasn't visited in years. Upon careful thought, he wads the paper into a ball and casts it to the floor. Many bundles of paper litter his floor and he becomes increasingly aggravated with each accumulation.
Emrys Myrridanmyl, stephen f. ac19 hp74/74. rituals: Warding, Spiritual Healing, Bless Tuesday March 19th, 2019 12:01:58 AM
(Correcting Header. Subject to change)
Emrys continues his research in the privacy of his laboratory. Only Daemon and Angus assist him. At one point, Emrys becomes suddenly still. The quill drops from his hand."Soo soo many spells ... it's too much, too much...!" The rigors and stress of this transitional period is getting the better of the young witch. His body stiffens and convulses as his eyes roll back in his head. He falls to the floor and his limbs begin to flail about. Daemon immediate coils his body around him and constricts him tightly. Angus reaches for a wooden spoon to put in his mouth.
Outside in the calmness of night, as crickets chirp and a soft breeze blows, violent, green flashes of light erupt from the windows of the laboratory. A blaze like fire roars to life within its walls ... and as soon as it began, everything goes dark. Peace returns. The door opens and Angus slowly exits. He takes a deep breath of the cool night air and wipes the sweat from his brow. The normally stoic Angus looks disturbed at what he just witnessed. The soft voice of Daemon calls out to him saying, "He'ss awake." Angus dusts off his cloak and returns inside.
AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) Tuesday March 19th, 2019 6:29:19 AM
Tishe’ wakes and stretches, joints popping remind her she is far from twenty! Her wavy brown hair is in a tangle, but her travel clothes are clean and neat, and since she likes tossing her hair into a tail for travel, it doesn’t take long before her ablutions are done.
A couple of long-lasting spells (Endure Elements, and Detect Scrying) and once more about her room with a Prestidigitation to clean, and she walks downstairs to break her fast.
She smiles and joins in the conversation, immediately interested in everything, but often getting distracted by a new or interesting fact or movement; the two finches attacking the big crow out the window holds her attention for an entire minute! She does have the opportunity to tell the others of her newest spell: “Daylight, no more fighting with only torches and Darkvision!”, she pronounces.
She isn’t worried about her companions, she knows all of them well except for Lanliss, and the others have known him for years. Tishe’ knows they will travel in the usual formation, Brom and Barratorre in front, followed by Valerin and Tishe’, then Emrys, and Edson and presumeably Lanliss providing rear guard and a mobile reserve.
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) Tuesday March 19th, 2019 7:44:42 AM
Brom heads back out to the homestead. He spends a day or two. He finds it more calming out in the openness of the vale. He gives the dagger to the little girl and spends a few hours training the kids and training himself.
After a couple of days he heads back.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141 d8=7 ; Tuesday March 19th, 2019 8:26:30 PM
Lanliss takes a stroll near the mansion, knowing that this time....they might face something scary....very very scary. Lanliss thinking contemplative wise, he thinks about his time away from the keepers and remembers a lot about the original group he joined long time ago, such is life, people come and people go. He wonders what is the true potential of the new woman that joined the group, he doesn't question her power but wonders what his her limit. He wonders what happened with Evaris and Baslim, but alas , he will ask at another time.
Now it is the time to focus at the task at hand, to save the world once again.
When they are ready to go he makes final check, just in case he forgets his trusty master work thieves tool.
ooc: rolled again, d8=7
Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 Tuesday March 19th, 2019 9:40:23 PM
Barratore begins redrafting the plans so that he can submit them. A hearty breakfast and the purchase of a cask of ale, a thought hits him. Putting ale and stouts into smaller more portable containers like wine. He would need to get with a bright follower of Ffloy. Another thought than occurred, this new headband increasing his intelligence and wisdom was really doing its thing. He wondered if this was how V felt all of the time. A snort sets him right again and the fighter grabs his gear and heads outside to wait for the others and get a little morning sun