DM Jeremy "Back in the saddle again" d20=19 ; Tuesday March 5th, 2019 5:32:52 AM
[i]OOC...keeping it brief, as we have a guest DM coming
'Osul does some investigative casting though nothing is conclusive, when he casts Talk with Plants, the Tree responds, but isn't really able to answer any questions but his words are labored, and it is clear that the Tree is struggling, most likely due to the poison.
Owen attempts scrying the Dire Ape, and learns that he is making haste in the direction of the Culverwood, one would surmise that the other primates are with him.
Everyone hits the sack early ready for the new day, and a meeting with Lord Gargul
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 Tuesday March 5th, 2019 11:03:58 AM
Atlas ponders for a moment. "Wasn't I just sparing with a monk? Where did he go? I miss those days. They were peaceful, but then again, I was restless as well. Still, it seems like a good time to find peace, don't you think?"
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Tuesday March 5th, 2019 5:17:53 PM
Armand's rest is fitful. He awakes early and prays longer than usual. There is a timid knock at his door. Armand opens it to see James standing there. "These were just delivered sir."
Armand takes the new boots and his glaive from James. "James I think we'll move Atlas's body to the garden. That will provide enough room for everyone to gather." He then goes with James and helps with moving Atlas's body from his room to the garden.
Armand is nervous, on the one hand Lord Gargul seems to have granted his prayer for the spell he needs. On the other hand what they seek is not the usual course of things. When everyone is gathered he nods, and begins praying. "Lord Gargul hear the prayer of your humble servant. Before us lies the body of one taken too soon. We ask that you grant a boon and restore him to us." Armand then casts Raise Dead.
The Master Awaits [DM Jerry] Tuesday March 5th, 2019 8:47:11 PM
A voice, powerful, but coming from far away booms!
"COME TO ME!!!! AN AUDIENCE IS GRANTED."
The silence that follows seems to last for a long moment.
Then Atlas disappears.
Then the Wold crackles out of existence.
Then shadows. As your eyes adjust, you see that all the Tree Wardens are present except for Atlas. Floating at high speed you look down on the Shadowlands. To your right, a river of Woldsblood. You can smell it. Earthy.
You find that you can focus your eyes to see any distance here. It is only a matter of will. As you focus in on the river, you see souls floating into the distance, the dead on their way to judgement. One figure seems to lead you. Yes it is Atlas. His eyes are closed. You float high above, but obviously, you are following him.
As it flows, the River hurtles forward with ever increasing speed. In the distance, the Isles of Rest on the right and the Estates of Unrest on the left. Dividing them in to are the Valleys of Twilight guarded by Maab's Castle. These are surrounded by a lake of Woldsblood. The souls of the dead all head to the right.
As you focus into the distance you see the end of the journey. A large half-dome open to the beautiful Lands of Rest. You reach the end of the river and cross the lake. The air smells sweet. Restful. But that is not the thing that catches your breath. It seems....real. More real than anything you've ever experienced! Brighter, more in focus as if the real Wold is but a dimmer version of what you see before you.
You land about 100' outside the Half Dome on its far open side. The grass feels like needles through your footwear. With a few steps you adjust, but the truth of this place reveals the truth: This place is indeed more real than anywhere you have been before. A line of folks wait their turn to stand before Gargul and be judged. Some wait patiently with the ghosts of loved ones who have gone before standing with them welcoming them to the afterlife.
Some stand in chains guarded, so that they may not harm anyone.
Then you spot Atlas, being pulled forward past the line by an imp!!!!
It leads him straight forward to the giant throne within the amphitheater dome. It cackles, giggles and talks to him incessantly. Atlas seems to only have eyes for Gargul. Then he starts and turns. Spots you.
The imp laughs loudly and speaks, sounding closer than he is. "Come on! The master awaits!"
Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 Tuesday March 5th, 2019 9:13:20 PM
Elyngael, not knowing what else to do, follows Atlas and looks down the line for their old foe, Gaston.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 d20+11=24 ; d20+20=32 ; Tuesday March 5th, 2019 10:15:36 PM
Owen follows along after Atlas, keeping a reverent silence. His eyes are furiously at work, however, taking in all they can. Because he can see at any distance, here, he looks for ancient heroes and villains of the Wold. Perception: 24; Knowledge (History): 32.
'Osul-Elemental (see below) (Graham) AC:19 (T:18, FF:15), CMD:24, Saves:(F:8/R:7/W:14 + RNL), HP:49/66, Wildshape(XII):4/6, Lightning Lord:3/10, Storm Burst:10/10 d20+26=37 ; d20+28=29 ; Wednesday March 6th, 2019 3:22:39 AM
Any distance ... 'Osul scans The Culverwood for the primate stronghold. {Perception: 37, Survival: 29 + Forest Walking}
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 Wednesday March 6th, 2019 5:20:03 AM
OOC: 'Osul is not an elemental - changing the titles, and it is the next day?
DM Edit: yes it’s the new day, and looks like you all are about to meet the god of life and death
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 Wednesday March 6th, 2019 10:52:27 AM
Atlas is shaken into awareness. I'm dead. Then it all comes back to him. The pain, the hope that his friends and the civilians survive, the disappointment that it ended before he could find a wife and have kids. After a moment he catches sight of one so impressive that it can only be Gargul himself. He feels so little, like he is a kid again. A moment of fear hits him, wondering if this is the end of everything he knows, but then he steadies himself. Stop worrying you idiot, it does no good. Just face your fate like you faced life, head on. He continues with the Imp, completely ignoring him, ready for judgement.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Wednesday March 6th, 2019 5:27:43 PM
Armand is in awe. 'Stay focused, think before you speak.' He thinks to himself as he stomach starts knotting up with worry about doing something wrong.
"My Lord Gargul, thank you for granting us an audience. Forgive me but I do not know the proper etiquette. We are here," he pauses and sweeps his hands to indicate the other Wardens, "to ask that you return our comrade, Atlas, to the living for his time was cut short by aberrations of nature." Armand pauses again trying to think how to proceed. "What is required of us for this endeavor?"
All Eyes Focus on Atlas [DM Jerry] Wednesday March 6th, 2019 6:51:33 PM
Gargul watches Atlas. He studies him as he approaches.
Then as usual, the impatient adventurer speaks drives the conversation. To the point. Wants his comrade back. Polite, and confident in his god, but doesn't wait on him.
Gargul shifts his vision to Armand. "PATIENCE," is his answer. He almost smiles. "TREE WARDENS, COME STAND BY YOUR FRIEND."
One of those in chains guffaws in the distance. Lightning strikes him down that seems to exit from the throne itself. The big minotaur collapses and doesn't move again.
Gimp the Imp laughs raucously and runs circles around the fallen minotaur. "Oh, that was awesome! Do it again! Do it again! Someone else laugh! Come on! HeheheHOOooo"
Gargul rises from his throne and walks down the steps sitting on the bottom one. He faces Atlas. His face is serious, but kind. A rare look for the god.
"ATLAS SUNOWL, HOW DID YOU PERISH? I WOULD UNDERSTAND YOUR PERSPECTIVE."
All eyes focus on Atlas. It is if he can physically feel each of them.
-----
['Osul, you can't see Culverwood. You can see any distance within the Shadowlands plane. Sorry.]
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 Wednesday March 6th, 2019 7:47:34 PM
Owen stands next to Atlas. If he can, he places his hand on the fighter's shoulder.
Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 Wednesday March 6th, 2019 9:25:13 PM
Elyngael is speechless. She is in the presence of a God! She moves to stand beside Atlas to show her solidarity with him.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance Wednesday March 6th, 2019 9:46:01 PM
Neshi strides along in confidence though not without a bit of trepidation as they make their way to Gargul's Dome. As encouraged by Gimp and by Gargul himself, Neshi moves forward coming up to stand behind Atlas.
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 Thursday March 7th, 2019 4:31:47 AM
'Osul steps up to 'Neshi's left in support of Atlas, and awaits his response to the question. He is unsure how to best acknowledge Gargul - eventually deciding that if Armand is unsure then at least he is in good company, and to that end is quiet and contemplative.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Thursday March 7th, 2019 6:49:08 AM
Armand's face turns bright red. 'Idiot, idiot, idiot' He thinks to himself. His stomach knots up even more. He joins the other's but opts to stand in the rear, as if trying to shield himself from Lord Gargul's eyes.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 Thursday March 7th, 2019 6:23:52 PM
Atlas shifts a bit uncomfortably. He's not one to be intimidated, far from it, but...this is a god! What do I say? He hesitates, then bows low. It isn't perfect, but he puts more effort into it than he ever has done for a bow before. When he is upright again he looks at Gargul, clears his throat to make sure it still works, then addresses the question, "Great lord Gargul, I welcome your audience, thank you. My memory is a bit fuzzy, but as I remember it, a group of animals that had been enlightened with the ability to speak and perform magic entered the market area under the Tree of Parting. Our party approached them with the thought that they were part of the reason that the Tree of Parting was sick. They didn't take kindly to our approach and spread out to attack the civilians. Honorable folk would have attacked us, but they went right for the civilians, drawing weapons and appearing to attack, or maybe it was threaten, I cannot remember for sure. I feared for the lives of those around us and I ran forward with no other thought than trying to get their attention and save as many people as we could. I think I went after the leader, and the plan actually worked. I was quickly surrounded and the people in the market seemed to be free to run at that point. However, within seconds I was overwhelmed. Honestly, I've never been overwhelmed like that, I didn't expect their strikes to be so precise and deadly. I've faced more than that before without dying. No matter, I still don't know the results. I hope that my actions saved at least some people, although they clearly didn't save me." At that point Atlas takes a breath. He was speeding up as he went, getting more nervous with each word.
Be At Peace [DM Jerry] Thursday March 7th, 2019 7:01:06 PM
"BE AT PEACE, ATLAS SUNOWL. YOUR ACTIONS WERE NOBLE, GOOD, AND HEROIC...I GRANT YOU LIFE."
Gargul steps forward and with a hand on Atlas shoulder all injury to the body is gone. Then with a huge gasp, Atlas takes a huge breath doubling over with the suddenness of it.
"YOUR COMRADES WILL DOUBTLESS FILL IN THE HOLES IN YOUR MEMORY."
Gargul turns to the group, relaxed placing a gentle hand upon Armand's shoulder.
"HAVE YOU DISCERNED WHAT WAS HARMING THE PARTING TREE? THIS CONCERNS ME."
Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 Thursday March 7th, 2019 9:11:47 PM
Elyngael is shaking in her boots, however, she grins really big and turns to Atlas, "Welcome back my friend!
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance Friday March 8th, 2019 6:12:00 AM
As Neshi watches, he realises he was holding his breath waiting for Gargul's pronouncement and then realizes Gargul has asked a question as well.
"Well my Lord Gargul, we haven't specifically got a name to the poison yet but we do know it was something concocted by this awakened Gorilla and the mixed with water and then introduced to the tree. What is scary is that it has acted so quickly....." Neshi then remembers to whom he is talking to and sort of fades out.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 Friday March 8th, 2019 7:17:39 AM
Owen smiles at Gargul's pronouncement about Atlas, then turns with the god's attention to Armand. He could tell that Armand has been worried about this whole encounter, and now the priest is in the hot seat! Owen hopes that Armand is more fortified than terrified by this encounter with his god.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 Friday March 8th, 2019 11:42:42 AM
Atlas regains his composure, not even realizing that he wasn't breathing before. I was truly dead, wow. He doesn't want to interrupt the conversation with Armand, so he holds his tongue until there is a moment. "Thank you Lord Gargul, I will continue to fight for good, you will not regret this." He then fades back as Neshi did, completely overwhelmed by the experience. His emotions are a mix of awe, joy, eagerness, and relief, mixed with a whole lot of disbelief.
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 Friday March 8th, 2019 4:50:11 PM
'Osul is glad to see Atlas returnes, but waits to see if Armand needs support with his answer. Having not been asked, and suspecting that inviting himself into a conversation with a god would be poor form, he remains patiently quiet.
OOC: A look at Maab's Castle may have been more appropriate then.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Friday March 8th, 2019 5:22:35 PM
Armand licks his lips, his mouth feels very dry. "Well Lord Gargul as you indicated we found the tarsier living in the Tree. He told us that an awakened gorilla was responsible. Apparently this gorilla was awakened by a druid and then mistreated. He killed the druid and has himself become a druid and awakened a variety of simians. He apparently plans to rid the world of humans. We are just begining the endeavors to find him and convince him of the errors of his ways." Armand says.
Important in Ways You Do Not Yet Realize [DM Jerry] Friday March 8th, 2019 9:26:39 PM
Gargul nods.
"I TRUST YOU AND YOUR FRIENDS WILL TAKE CARE OF THINGS, ARMAND. THAT TREE IS IMPORTANT IN WAYS YOU DO NOT YET REALIZE AND HAS A ROLE TO PLAY IN FUTURE LIVES OF MANY INCLUDING YOURS. STAY TRUE."
He summons his cane and looks at the growing line of those waiting for judgment.
"YET AGAIN I GROW WEARY OF THIS RESPONSIBILITY. IF ONLY I HAD LEARNED THE LESSONS THESE HEROES HERE KNOW WHILE I WAS MORTAL. THESE BURDENS MIGHT NOT HAVE BEEN MINE."
He begins walking away from the seat of judgment.
"GIMP!!! DON'T DO ANYTHING STUPID WHILE I AM GONE."
As Gargul walks into the distance, Gimp cackles gleefully and everyone in the line suddenly looks very worried. And with that, the scene fades slowly to be replaced with thoughts of home.
As if awakening from a dream, but one more real than anything you have to this point experienced, you find yourself in the garden from which you left. Full of questions and perhaps a few answers. And hope.
-----
[OOC: I return you to the capable hands of your DMs. Thanks for letting me visit. ---Jerry]
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 Friday March 8th, 2019 11:35:26 PM
OOC: Highlight to display spoiler: {...as he leaves, Lord Gargul removes his helmet to reveal... ::dum, dum, dum!:: that he is also an APE!} {Thank you Jerry}
'Osul bounces up to his feet, much as if he had just awoken at the terminal moment of a falling dream. People with the training and control might describe it as a "kip-up". Unfortunately, 'Osul has neither.
"Atlas, welcome back! Better to be alive and in the shape you are familiar with.", he says with a friendly smile, while alluding to the back-up Reincarnation option - a path not taken.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 Saturday March 9th, 2019 10:04:01 AM
Owen blinks rapidly as he returns to the Tree. Is everything out of focus? I swear I just boosted my perception...
At last, he shakes his head and looks brightly at Atlas.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Saturday March 9th, 2019 6:24:12 PM
Armand sits in the garden muttering, "What did Gargul mean by that... If only I had learned the lessons these heroes here know while I was mortal.. What does it mean? What lessons have we learned that would make a god question himself?"
He sits pondering some more, "And then there's the whole Tree is important thing."
Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 Saturday March 9th, 2019 6:26:51 PM
Elyngael stands up to look around. She smiles at Atlas. "I think you need to get some better armor." James arrives carrying a large package. He tells Elyngael that this arrived from the Catacombs. Elyngael immediately tears open the package, revealing, a new longsword, a ring, and leather barding made for Khan.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance Sunday March 10th, 2019 8:21:47 AM
welcome Back Atlas, I think perhaps we had best remember to buff up before committing ourselves to combat.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance Sunday March 10th, 2019 10:12:22 PM
So what are our next steps? What do we go hunting for? Apes? The cure? Both?
DM Jeremy "What do we go hunting for?" Monday March 11th, 2019 4:58:44 AM
The Wardens are back to full strength, as they come aware of their surroundings they find themselves back in the garden. with Atlas standing among them as if nothing horrible had ever happened. Everyone is relieved and overjoyed with the outcome of their visit with Lord Gargul, but when they arrive they find a very sad and frightened Wiz-Bang. Wiz-Bang looks up with tears in his big eyes and says, "Wardens gone and Wiz-Bang all alone, Wiz-Bang think Wardens leave Wiz-Bang and no help tree". His face immediately brightens when he sees Atlas standing very much alive among the rest of the Wardens,"BIG-MAN!", he yells with joy, as he scampers over and climbs up Atlas and begins nuzzling the fighter, cheek to cheek, much like a cat would, and Atlas is pretty sure he hears the diminutive primate purring. When Neshi asks if they should hunt for apes, or a cure, Wiz-Bang says very seriously, "Apes and cure found same place, Otaktay".
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 Monday March 11th, 2019 8:38:04 AM "Of course The Tree is important, Armand."
"I think I've worked it out, but quicker than I worked out my sickness and the sickness in The Wood. The power behind my spells comes from The Wood. The Wood needs our help, so it is... preventing my spells from aiding The Tree.?! No, that cannot be right. I think I've worked out that I haven't come close to working it out."
"That said, and with no insult intended to Wiz-Bang,", he adds with a nodded bow, "A strong place in The Wood, once a place of druids, now in ... habited by intelligent primates. Of course I want to see it! I am not going to be able to believe it until I do."
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Monday March 11th, 2019 5:40:05 PM
Armand stands up and supresses a snicker at Wiz-Bang cuddling Atlas. "Ahem, yes well, I guess the only way we're going to find out anything is to venture into the Woods." Armand looks around. [b]"Not sure how long that took. The question is do we want to start today, or do we want to walk Atlas around a bit and let the people see he's all better now?"
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 Monday March 11th, 2019 7:55:20 PM
Owen is delighted by Wiz-Bang's joy. He laughs aloud at the appellation "Big-Man", saying "'Big-Man'? We might have to start calling you that, Atlas!"
As the group decides what to do, Owen says "We should head out today, but definitely show off a hale and hearty Atlas as we leave. I need to Scry on that Dire Ape again; hopefully we can scope out the enemy territory before we arrive."
Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 Monday March 11th, 2019 9:22:17 PM
Elyngael likes the sound of a big procession. "We should all gear up and be ready fro a journey. Then have Atlas in the lead and march out with big smiles on our faces. Perhaps we can inspire confidence and optimism in everyone. I think it's especially important since, once again, we are leaving."
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance Monday March 11th, 2019 9:57:43 PM
OK, so we head to the Culverwood, a sentient forest, to hunt awakened and sentient apes, in order to find a cure for one of the most important nearly sentient trees in the Wold. Is that about right?
What's not to love? Lets just remember to buff up before combats.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 Monday March 11th, 2019 11:41:24 PM
Atlas gratefully accepts Wiz-Bang's cuddles. "I am sorry you felt alone. My friends had to save me, otherwise I wouldn't be here now. I'll do my best to ensure you don't have to suffer that again." Atlas smiles at Wiz-Bang and scratches his back. He then looks up, a bit sheepish. "Thank you, all of you. That was...scary, but also heart warming. I will try not to let you down again. I may even hesitate a moment the next time so Armand can have his say before I jump in." He gives Armand a devilish grin and tries to turn the moment back to the task at hand.
"I'm all for leaving sooner rather than later. I would like to get a change of clothes though if you don't mind. Also, you're not prancing me around like I'm a Bel Tine girl newly braided. Just act like everything is normal and we didn't just speak with a god." Atlas knows it will be impossible, but he is sure going to try.
DM Jeremy "What do we go hunting for?" Tuesday March 12th, 2019 5:25:04 AM
'Osul is confused, but we love him, and requires seeing Otaktay's stronghold to believe it. There is a desire to make a spectral of Atlas as means to rebuild confidence in the people, but Atlas would prefer a more nonchalant approach. After a quick change of clothes, and a gathering of equipment, the Warden's are ready to begin the trek to the Culverwood, and Otaktay, it is about mid morning.
As the Wardens make their way through, down and out of the Tree, people gather to watch them leave, showing some obvious relief at the site of Atlas walking among his friends. They give many a good luck, and go get um's, and the Wardens realize, that the populace has been informed as to the going on's, and they once again have put their confidence in the Tree Wardens.
Just before the Wardens depart from the tree, Wiz-Bang touches the Tree, and mumbles a few words that 'Osul recognizes as a speak with plants spell, he then carries on a brief conversation with the Tree. After a minute or two he turns to the Wardens and says, "Tree very tired, icky water is hurting Tree bad, but Tree says Tree believes in Wardens, and Tree says Tree will hold on as long as Tree can".
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Tuesday March 12th, 2019 5:37:32 PM
Armand consults with Miles on ideas to keep a watch out for simians advancing on the Tree and the sappling. Trip lines in the tree limbs maybe?
He will also talk to Fredo, thanking him again for his help against the apes. He will also let him know that the apes may be targeting more humans than those at the Tree and if his caravan leaves to be vigilant against an attack.
Armand is surprised that Wiz-Bang could talk to the Tree when others have failed. He leans over to 'Osul. "What exactly is Wiz-Bang? Do you think he's some kind of savant druid?"
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 Tuesday March 12th, 2019 7:12:32 PM
IC: Owen jokingly responds to Armand's question: "The only other person I've seen commune successfully with the Tree in that way was Mack, so I'm pretty much convinced that someone turned Mack into a tarsier and he's stuck that way."
As the Wardens approach the Culverwood, Owen periodically has the group stop and rest while he casts Scrying on the dire Ape.
________________
OoC: Let me know if you want rolls for the scrying or if I'm jumping the gun here.
Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 Tuesday March 12th, 2019 10:02:58 PM
Elyngael and Khan are worried about leaving the tree, but know that the only chance of saving it is to seek out the enemy and destroy it. They are smiling, though, because it is so good to have the all the wardens together again.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance Tuesday March 12th, 2019 10:04:55 PM
Ok so where exactly are we going to look? The Culverwood is quite vast as I recall.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 Wednesday March 13th, 2019 1:09:51 AM
Atlas does his best to keep a low profile, but he does go with Armand to offer thanks to Fredo.
He is then shocked when Wiz-Bang talks to the Tree. " 'Osul, can you do that? It seems like it could be pretty handy going forward."
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 Wednesday March 13th, 2019 4:57:06 AM "Possibly, Armand. Of course maybe all of Otaktay's "children" have that gift in some measure." He cannot bring himself to say the next words that creep through his mind, so he just nods in agreement.
"Atlas, had you been alive at the time you, along with the rest of the wardens would have seen me casting spells continuously for nearly quarter of an hour yesterday. As a part of that I cast Speak with Plants. The response I received was labored and incoherent. Neutralize Poison, Remove Disease, Cure Serious Wounds, and 10 minutes of Mending - nothing. This is why I said what I said."
DM Jeremy "Do you think he's some kind of savant druid?" d20=12 ; d20=5 ; Wednesday March 13th, 2019 5:32:46 AM
Fredorian graciously excepts the thanks from Armand and Atlas, and if he is still put off from Atlas's previous behavior towards him, he doesn't show any signs, instead, He humbly excepts the thanks and says, "I simply did what needed to be done". As an after thought he adds, "I loved my father, but I hated a lot of the things he stood for, I do my best to be an honest businessman, and do what I can to help others in need, and I do hope that someday we could be friends, or at least share a pint of ale together". with that he makes his exit, claiming he has a lot of work to do, and that he plans on still being at the Tree when the Wardens return.
Wiz-Bang over hears the talk about himself, and he says, "Wiz-Bang is Green Mage, Not strong Green Mage, but Green Mage' he then adds sorrowfully, "Not strong enough to stop Otaktay"
At Neshi's comment, Wiz-Bang says, "Yes, Culverwood very big, but Wiz-Bang knows the trail"
Owen makes several scrying attempts along the way to the Culverwood, and they all show the Dire ape making a b-line for the Culverwood, using the same general route that Wiz-Bang is leading the Wardens on, until he happens to witness the ape actually enter the woods, and then the scry was abruptly cut off, and all additional attempts seem to fail. Owen feels a force much more powerful then himself blocking him.
After a few days, the Wardens find themselves on the edge of the Culverwood. Wiz-Bang leads them to a trailhead that Owen recognizes as the same one he saw the Dire Ape use. once inside the Woods, the Wardens are struck by the shear magnitude of the Culverwood. The trees are tall and majestic, and they are very dense. With the exception of 'Osul, who doesn't seem to be affected by the terrain, anyone who attempts to leave the trail either find themselves completely cut off and unable to actually leave the trail, or in difficult terrain. The lighting even during the brightest times of the day would be considered dim lighting, and at night, the light of the moon doesn't seem to penetrate the canopy, making the woods as dark as a cave.
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 d20+40=47 ; d20+36=37 ; d20+36=40 ; Wednesday March 13th, 2019 7:21:50 AM
'Osul gets more talkative.
"Welcome to The Wood - my home. The Tree was once a part of The Wood, so it is home too." "And you wonder why I like indulging in the weather we find beyond the the borders."
"You remind me... us of another Green Mage, Wiz-Bang. I apologise for any lingering doubts. Just because I haven't seen a place (or do not remember it) does not mean it doesn't exist. The Wood could keep two individuals walking within utterly oblivious of each other."
"By-the-way, you were going to talk about what Otaktay put in the water, Wiz-Bang?"
"I have... had a feeling. Like when I was feeling sick when we went looking for the maples in The Wood for the emissary. This time I felt The Heart of The Wood skip a beat. Thought I should share."
"Also, recall that The Wood may guide us all off our intended paths if it has a greater need. Do not fight it, except to stay together. Understand it, and let it bear you onwards."
"Has anyone not heared the speech yet?", he adds with a smile.
TTT(Centaur), Survival(Avoid getting lost): 47, Survival(Weather forcast): 37(sorry, 35) (5 days), Survival(Get along in the wild): 40(sorry, 38) (enough to feed and water 15 people over the course of the day, but he won't be that greedy)
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Wednesday March 13th, 2019 8:05:27 PM "Hey 'Osul, do you think we should plant the nut the Tree gave us? We've finally made it to the Culverwood."
Armand looks around. He doesn't mind the woods, but he minds the Culver Wood, because it just doesn't seem natural.
OOC did we walk or ride to get here? I'm thinking walk because horses may not like going into the Culver Wood.
Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94 Wednesday March 13th, 2019 8:22:31 PM
Elyngael made a few purchases, and she is admiring how Khan looks in his leather barding +3. He has always been a constant protector and companion, and she wants to return the favor with protecting him as much as possible. She has been in many forests and knows to respect the Culver Wood as it is dark and mysterious.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 Wednesday March 13th, 2019 8:39:49 PM
Owen hopes his Scrying failed because of the Culverwood, not Otaktay.
He is wary of an ambush. Should the party be surprised, Owen readies himself to cast Stoneskin on Atlas.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 d20+10=22 ; Thursday March 14th, 2019 12:24:34 AM
Atlas stays up front with Wiz-Bang as he guides them. He sticks to the path and keeps alert. The Culverwood is no place to be ignorant of your surroundings. "I miss Mack as well 'Osul. He would be torn apart at the health of the tree right now. However, he sure would have loved Wiz-Bang."
DM Jeremy "We've finally made it to the Culverwood." d20+7=9 ; Thursday March 14th, 2019 5:34:15 AM OOC... Since no one said anything about riding, I assumed you were walking Robert, Feel free to retcon something here, but you are correct the Culverwood may be a bit much fore a normal horse.
'Osul notices that the path is pretty simple to follow, and Wiz-Bang has turned out to be an excellent guide, he predicts fair weather for the next few days, and provides a scrumptious feast from what the Culverwood can provide. He also seems right at home, and gives a little speech about getting on in Culverwood please put your seat in the original upright position
Armand wonders if they should plant they should plant the Tree's nut, but is a bit uneasy about being in Culverwood.
Elyngael takes the time to admire Khan in his new barding, and likes the fact that her protector is now protected. She wisely makes a point of showing respect to the Culverwood.
Owen preps for an ambush, and hopes the Culverwood stopped his scrying and not Otaktay.
Atlas leads the way with Wiz-Bang as his guide.
OOC... I need marching and watch orders if they are different then what is on the wiki, I also need to know if you are planning on sleeping in armor or not.
During the day, you hear and see the normal things you would expect in a forest of such magnitude, and at night you hear the sound of crickets, accompanied buy the croaking of frogs, and an owl hooting off in the distance. At night, Wiz-Bang refuses to sleep on the ground, and instead climbs a tree and sleeps as a Tarsier should.
After a few days of travel the Wardens come across a fork in the path standing between the two paths, one to the left, and one to the right, is a 20ft rock carved to resemble a tree standing on a 5ft plinth. Wiz-Bang seems confused, as this seems new to him, coming from the other direction, he passed right by this area without even noticing it.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance Thursday March 14th, 2019 6:19:22 AM
If there are any trees with branches large enough, Neshi will spend his watches and as much sleep time as he can in the trees.
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 d20+26=29 ; Thursday March 14th, 2019 8:33:24 AM "The speech - an abridged version if you prefer - you are walking in the presence of an Immortal Power, without whose grace I am but a farmboy, eking out a living with my parents, and my siblings. What I am on, I suspect, is akin to what we just witnessed in the Shadow Realm, except it is here - present, all the while tangible, and both constant and constantly changing." He breaks off conversation suddenly.
"Armand, that is an excellent idea. After this we will find the place in the painting. There the cycle will begin anew with The Tree's offspring taking root where Deeproot's departure took place. I haven't been there either to the best of my knowledge, but that would make for a place of strength."
"That he would, Atlas."
'Osul appreciates the functionality of Khan's barding, and nods in agreement if the subject is raised, but says nothing - firmly convinced that the phrase "magical leather catsuit" is just going to get him in some kind of trouble.
After a few days travelling, 'Osul definitely has a different combination of learned spells.
"A warning, a distraction, or an indication that this way leads out to The Tree? MIght be how that last lot found their way home? Maybe there are some markings indicating either way?", asks 'Osul aloud as he (maybe foolishly) takes a closer look. {Perception: 29}
—————————— The RNG is displeased. I could have rolled every d20 result so far on a d8 instead.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet d20+6=10 ; d20+4=13 ; d20+16=36 ; Thursday March 14th, 2019 6:13:31 PM OOC Armand is in a Chain Shirt, so yes he sleeps in it. However, he only sleeps for 2 hours a night (go ring of sustenance) the rest of the night when not on watch he just sits and drifts.
As they are walking Armand comments, "Say guys, and lady. Remember to look up. After all we are going into a possible hostile monkey kingdom. They could be up in the trees watching."
"Hmm, nobody go down either trail yet, let's let the ranger see if she can discern any tracks."
Armand eyes the stone statue thing. "Sometimes I wish we had a dwarf handy." He mutters. He looks over the stonework and the stand, trying to help out anyone more skilled. Aid another: Appraise 10 (d20+6) barely aiding someone; Perception 13 (d20+4) So aiding 'Osul on that
Armand then takes out his librarian field manual and thumbs through it trying to see if there is any sort of historical reference for such a thing. Knowledge History 36 (d20+16)
Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94 d20+14=30 ; d20+17=34 ; Thursday March 14th, 2019 9:11:57 PM
Elyngael has been watching the trail for changes the last day or so. When they stop at the fork in the road, she stops to check for tracks (Survival d20 +14=30) and looks up in the trees for signs (d20+17=34).
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 Thursday March 14th, 2019 10:28:59 PM
Atlas goes along with the group, not sure what to expect from this. Another Culverwood mystery.
Ooc: sorry, driving from CO to MN and pulling an all nighter. Posting at a gas station, lol.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 d20+11=25 ; d20+15=16 ; Thursday March 14th, 2019 11:06:12 PM
Owen investigates the carved tree, searching for more clues. Perception: 25. What kind of tree is it? Knowledge (Nature): 16.
DM Jeremy "We've finally made it to the Culverwood." Friday March 15th, 2019 5:18:59 AM
Neshi decides to sleep in the trees, and he finds himself being used as a pillow by a very small Green Mage, as Wiz-Bang snuggles into the Liontaur's main.
Armand tries to ascertain if the statue can be found in the history books, however, he can't find any reference to it, but then again it is the Culverwood so... He also suggest keeping an eye on the tree tops, because, you know, primate army.
Elyngael keeps an eye on the tree tops as Armand suggests, and luckily doesn't encounter anything. She also checks for tracks, and discovers a cornucopia of various animal tracks, everything from squirrel to deer, but nothing conclusive.
Atlas is on his toes, and goes along for the ride, as the Culverwood does like it's mysteries.
Owen Identifies the carving as a artistic rendering of an oak tree.
As 'Osul, Armand, and Owen, move closer to the statue, they notice some lettering mostly covered by vines and other undergrowth. Clearing away the greenery, reveals elegantly carved letters that read in exquisite Sylvan, Highlight to display spoiler: {"Let Maab reveal the way"} Below the text are 24 tiles all of uniform shape and size, each with what is instantly recognized as a different High Woldian symbol. Tile Symbols Upon closer inspection, the tiles seem to resemble buttons that can be depressed. A DC 30 linguist check, casting of tongues, or comprehend languages, or being fluent in High Woldian reveals translations of tile symbols
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 d20+3=6 ; d20+2=7 ; d20+26=28 ; Friday March 15th, 2019 6:22:46 AM
Sylvan. 'Osul lets the words meander through his mind. While he does so, he also looks at the tiles. He's not going to be able to decipher them himself, but he may be able to contribute. {Linguistics (Aid Another): 6 - no help}
"I'm not sure how this relates, but Allow the path to be shown by Maab, or something like that. If it isn't in the tiles then we need to await a sign of her.". He watches intently for a sign, and lets others in closer to investigate the tiles. {Knowledge(Religion): 7, Perception: 28}
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance Friday March 15th, 2019 7:04:01 PM
Hmmph, Word puzzles. I am not a linguist of any sort. My only guess is if there is a tile that is Maab's or spelling out Maab's name...
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 d20+16=22 ; d20+16=29 ; d20+16=20 ; d20+16=27 ; Saturday March 16th, 2019 11:01:07 AM
Owen thinks carefully about the High Woldian phrase, but can't quite parse it. He really struggles at it, with no success. Linguistics: 22, 29, 20, 27. Maybe with a little help from a friend he'll get it.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet d20+8=18 ; Saturday March 16th, 2019 12:50:01 PM
Armand leans over Owen's shoulder and studies the strange symbols. Aid another Linguistics 18 (d20+8)
"No I think that means show." He says as he helps out Owen.
Armand scratches his head. "Well if we can't figure it out completely I guess we could camp here for the night. Then we can choose some spells that could be helpful in the morning."
Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94 d20+17=31 ; Saturday March 16th, 2019 9:42:45 PM
Elyngael knows she will not be much help interpreting the symbols, so she has Khan scent the area while she looks around (d20+17=31) for any thing out of the ordinary.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance Saturday March 16th, 2019 11:08:01 PM
Neshi watches with curiosity as the other members take a look at the tiles and try to figure them out.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 Sunday March 17th, 2019 11:09:35 PM
Atlas shakes his head, "Um, anyone need me to get them some water or anything while you all figure this out?" He laughs at himself, not even afraid to admit that there are others better aligned to handle this.
DM Jeremy "We've finally made it to the Culverwood." Monday March 18th, 2019 5:06:39 AM
Khan does some sniffing around, but whether due to the mass of animal tracks, or maybe the primates had taken to the trees, or for that matter, the Culverwood may just be playing with you, what ever the reason, like the animal tracks Elyngael found, there is just to much going on for the big cat to lock in on anything.
Those who can, try to ponder the tiles, and Owen comes real close, and with a little help from Armand, the two are able to crack the code. All that remains is to figure out what is to be done with the tiles. translations of tile symbols
DM Jeremy "We've finally made it to the Culverwood." Monday March 18th, 2019 5:11:28 AM
OOC. at this point, I would assume that Owen and Armand would translate for the party the meaning of each symbol, and also the rules for High Woldian, so everyone can participate in unlocking the riddle.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 d20+10=16 ; Monday March 18th, 2019 11:16:18 AM
Atlas laughs again when Armand and Owen translate for them. "You two amaze me every single day. Assuming you are correct, it seems like we still have a puzzle to figure out. I wonder what happens if we get it wrong." Atlas thinks about that for a moment. "I'm going to look around to ensure we're not going to kill ourselves while you smart folk try to figure out the order of pressing the tiles."
Atlas looks about to see if there is anything that might hurt them if they get the puzzle wrong. Arrow slits in the plinth, hinges on the branches, a place where a big fire ball could come out of, etc.
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 Monday March 18th, 2019 5:23:27 PM
'Osul watches as the symbols are given names, and connections start to form. "Elements is a combination of four symbols. One of them appears in spirit and heavens, so that could be air. The half circle in Wold, nature, druid could be earth. It isn't clear to me which of the other two would be water and fire." "Maab is a queen, but revered by (many) druid as a godess of nature and beasts. Do we have to get all twenty-four tiles in place?"
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Monday March 18th, 2019 5:25:10 PM
Armand address the group, "So the symbols say, "Let Maab reveal the way". But I'm not sure if we have to address Maab in the tile pressing, or Maab is assumed."
Armand stares at the tiles. "I think we need to use the symbols for beast and druid to denote our target, however, the symbol for path is not here, because I think that's two horizontal lines with a large empty circle in between the lines. So I'm not really sure what to do."
Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94 d20+17=20 ; Monday March 18th, 2019 9:09:40 PM
Elyngael watches as Armand works on the mysterious symbols. She likes Atlas's idea and looks around for any traps that may have been laid (d20+17=20 perception). She would rather find the signs of Nature than these incomprehensible scribbles of Maab.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 d20+15=23 ; d20+15=27 ; d20+16=29 ; Monday March 18th, 2019 9:33:04 PM
Owen responds to the 'Osul and Armand: "We don't have to order all the tiles; they are more like buttons. If the riddle wants us to 'Let Maab reveal the way', I think we just need to name or describe Maab and the statue will give us some sort of guidance? How would we describe Maab using these words?"
He thinks for a while, pondering different combinations. Knowledge (Religion, Nature): 23, 27; Linguistics: 29.
He offers an option, then waits to see what the rest of the Wardens think: "Well, in the Lands of Rest, Maab separates the domain of the Gods of the Wold from that of the Gods of Testing. She's queen of the fey and helped create lots of plants and animals. What about 'Neutral - Queen - Cause - Nature'?"
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance d20+7=24 ; Monday March 18th, 2019 10:30:18 PM
DC 24
We might as well try. Although the cause symbol can also be used as the start of a path
DM Jeremy "We've finally made it to the Culverwood." Tuesday March 19th, 2019 4:30:44 AM
Atlas and Elyngael do some detective work searching for anything that might go boom, if they push the wrong button, and they are pretty certain that both the plinth and the statue are trap free. As they are searching for traps, everyone else is trying to solve the riddle. Finally Owen comes up with a plan, which Neshi seems OK with, now the only question is who's going to push the buttons, and will they use Owen's formula?
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 Tuesday March 19th, 2019 10:29:32 AM
Atlas stops by and looks over the shoulder of those trying to puzzle this out. "El and I didn't see any traps, so I suggest we just start trying things to rule them out rather than pondering too long. If anyone has an idea, just hit the sequence and see what happens. Owen, you first?"
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Tuesday March 19th, 2019 7:26:45 PM
Armand shrugs his shoulders. "I'll do it. But if it doesn't work we can always just rest here and I can cast augury in the morning."
Armand reaches forward and touches the tiles for: Neutral - Queen - Cause - Nature.
Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94 Tuesday March 19th, 2019 9:33:17 PM "Armand! Wait!" Elyngael yells and reaches out to stop Armand. "If you die from the wrong combination, we will all be lost. Let me do it. I can move quickly and the Wardens will not feel my loss like they would yours. I'm not saying this to be dramatic - it's a fact, She pushes the tiles in the order Armand instructs.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance Tuesday March 19th, 2019 9:58:00 PM
Raising an eyebrow at Elyngael's antics, Neshi considers what could happen and prepares for the worst.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 Tuesday March 19th, 2019 10:03:45 PM
Owen looks sheepish. "Wow, Armand and I were so caught up in the riddle that we didn't think about possible consequences..."
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 Wednesday March 20th, 2019 1:56:03 AM "Is that "cause" as in make or result in or thing or aim you support or advocate on behalf of?". He looks at the symbol again. "It looks to have a common element with time, so I would guess the former. It is in neutral too. Neutral to what, I wonder. I would like to have more symbols to work with... but that won't get us closer to a solution here."
Of course, this may all be too late.
DM Jeremy "We've finally made it to the Culverwood." Wednesday March 20th, 2019 5:12:33 AM
Armand volunteers to push the buttons in the order Owen suggested, but before he can, Elyngael steps up claiming to be more expendable if things go south. 'Osul has a last moment thought about the symbols but it's already to late. As he is about to say something, Elengael pushes the last button.
Nothing happens at first, then you hear a soft humming sound coming from the statue. Soon the hum becomes a pulsating sound. The sound is soothing to hear, as if the statue is trying to gently coerce something or someone. After a moment or two, you hear a rustling in the leaves from the foliage to your left. When you turn, you see two huge trees, for lack of a better way of saying it, step to the side, one to the left, and one to the right, revealing a third trail.
OOC... Elyngael gets a hero point for being willing to risk death for her friends. For the record I don't think Elyngael, or any of the PC's are expendable.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 Wednesday March 20th, 2019 1:21:24 PM
Atlas holds his breath during the humming sound, but bursts out in excitement when the trees start to move, "Oh my! Now that is making an entrance!" He looks around to see if anyone is willing to give him the satisfaction of laughing at his pun.
Atlas heads back to the front, but as he does he stops by El, "Thank you. I tend to agree that Armand is a critical component to our group and I would gladly give up my life for him. However, he'll be the first to point out that we're all critical in our own way, you and me included. Not to mention, we're all family now. It is more than just filling a role or need." Atlas then shrugs, "I'll still give him a hard time though, it's part of the fun, and what makes us family" He grins broadly, then dashes ahead.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Wednesday March 20th, 2019 5:37:49 PM
Armand is surprised by Elyngael's actions. "We are all equal here." He tells her. He shakes his head at Atlas's exuberance.
"I guess we better get going before he gets in trouble again." He follows along hoping the group settles into their marching order.
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 d20+26=40 ; d20+40=42 ; Wednesday March 20th, 2019 5:41:48 PM
A smile curls at the end of 'Osul's lips. "Nicely done, Elyngael." He takes a few moments to wander around both trees to confirm if between the trees is the only way to proceed on the newly visible path, as he suspects. He then follows on, pausing only to confirm if the trees close ranks and the path behind them.
Could this be part of a network of paths that Maab and her emmisaries to more quickly and safely traverse The Wood? He looks about carefully, trying to gauge any differences. {Perception: 40, Survival(Avoid getting lost in The Wood): 42}
"I suspect something wants the right people to get places fast."
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 Wednesday March 20th, 2019 8:46:33 PM
Owen recalls that Armand is the only member of the Wardens who can petition Gargul to revive a fallen comrade. He nods at Elyngael's suggestion and recognizes her bravery in offering to press the buttons.
Then the third trail appears, and Owen is glad the Wardens succeeded at the puzzle. "Shall we get a move on?"
Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94 d20+17=21 ; Wednesday March 20th, 2019 9:28:31 PM
Elyngael nods back at Owen - at least one of the Wardens recognizes Armand's value in communicating with Gargul. "I wasn't being foolishly brave, I was being practical. Gargul is not my god, although I have respect for all gods. The trees are clearing the path, so let's not refuse the invitation," Elyngael strides forward with Khan watchful for any traps (d20+17=21 perception).
DM Jeremy "We've finally made it to the Culverwood." Thursday March 21st, 2019 5:35:33 AM OOC... Just for clarity, according to the Wiki, when outside, Elyngael and Khan take point, just a bit ahead of the rest scouting the path, but in the posts, Atlas has been taking the lead, so I need to know who is taking point.
'Osul stops to examine the trees, looking for any signs that this is a special Maab only path, but of course they are but trees, with no distinguishing marks of any kind so any the he is forced to consider this is just another mystery of the Culverwood he reveres.
Everyone congratulates Elyngael for her bravery, and one would assume Owen for his deductive reasoning, but all but Owen And Elyngael seem to disagree with Elyngael's assessment of Armand's value to the Wardens.
As the Wardens head down the trail, they hear the pulsating sound end, and the same rustling sound that they heard before, and 'Osul, and perhaps the rest of the party turn around to witness the trees returning to their original position.
Not far down the trail, the path widens into a fairly large clearing. 'Osul notices something odd about some of the plants in the clearing (required a DC 35 perception check and he rolled a 40) He sees 3 flowers that are the size of a human, and 4 berry bushes the size of an ogre. he realizes something is odd about these plants. DC 30 knowledge nature check Highlight to display spoiler: {the flowers are Basidironds but something about them screams "We ain't no ordinary Basidironds", and the berry bushes are Blood Brambles}
Battle Map You should all have editing rights. Also this format has options the others didn't for things like area affect spells, and for things like showing the path of a whirlwind. If you are going with the Atlas in the lead marching order, please feel free to pull Elyngael and Khan back, and move Atlas forward, otherwise, I placed everyone according to the wiki marching order.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance Thursday March 21st, 2019 7:53:43 AM
stepping forward as they head through the trees, Neshi is not wanting to be caught flat footed again and reaches forward and touching Atlas, drops a bit of diamond dust on him, casting Stone Skin on him.
That done Neshi drops back to the rear and continues through the trees bringing up the rear.
'Osul(Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 d20+22=35 ; Thursday March 21st, 2019 8:12:50 AM {Knowledge Nature: 35} "The flowers are Basidironds, but not the common type. The berry bushes are Blood Brambles." He lists off what he reasonably recalls about them each (DM, your call please - maybe just the links?).
"Let me guess, you don't want me to talk to them? I'm confident I don't on this occasion."
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Thursday March 21st, 2019 5:43:10 PM
Armand casts Bless on everyone. +1 to hit and +1 on saves vs fear. 100 rounds
"Stand aside. Important business coming through." Armand calls out. He moves up to stand just behind Khan.
Atlas Sunowl (Trey) AC: 24 (and STONESKIN) (T 15 FF 19) , CMD: 28/23, HP 111/111 Thursday March 21st, 2019 6:01:20 PM "Thanks Neshi, thanks Armand!" Atlas makes a cautious move in front of El so that she can use her bow without distraction. He seems a bit more hesitant considering the results of his last battle.
------------------------------------------------------------ ooc: I think El and Khan are typically out front when we travel, but if she ever comes back having spotted something then Atlas will take the lead as their tank. So I guess it is situational. Maybe I should write that up, what do you think Lynnette?
Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.
Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.
Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94 Thursday March 21st, 2019 9:21:57 PM
Elyngael and Khan take the lead after she casts barkskin on herself and Magic fang on Khan. She pulls an arrow and knocks it ready for whatever these plants might do. If we are in combat rounds I will spend a hero point to cast the second spell.
ooc: I agree - it should be situational. Elyngael has Track and a perception +17, so she will lead when on the move. Atlas should not be far behind El and Khan, and be ready to take the lead quickly, especially during battle. Cool?
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 d20+15=24 ; Thursday March 21st, 2019 10:47:31 PM
Owen doesn't recognize the plants, so he's glad that 'Osul does. As the party tenses for combat, Owen casts Haste on the group.
DM Jeremy "When good plants go bad." d20+17=27 ; d10=5 ; d3=1 ; d3=1 ; d20+17=35 ; d3=1 ; d20+17=19 ; d20+17=19 ; d20+17=35 ; d20+17=29 ; d20+17=29 ; d20+17=21 ; d8+6=14 ; d8+6=8 ; d8+6=9 ; d8+6=13 ; d8+6=7 ; d8+6=11 ; d8+6=13 ; d8+6=9 ; d6=3 ; d6=1 ; d6=5 ; d6=6 ; d6=1 ; d6=5 ; d6=4 ; d6=4 ; Friday March 22nd, 2019 5:28:23 AM
The party takes the time to buff up, a good idea after the last battle, (Elyngael would have to use the hero point for the second spell) and just in time too, because the plants are on them like flies on stink. The Mighty Basidironds all move forward and blast their invisible spores into the air, forcing everyone to make a DC 23 fort save each round or suffer hallucinations. If failed, please roll a d6 to choose the hallucination. 1) You’re sinking in quicksand! Fall prone and spend 1 round flailing your arms and legs as if trying to swim. 2) Attacked by a swarm of spiders! Spend a full round action to attack the floor near you with your weapon. 3) An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round. 4) You’re suffocating! Stand in place, hold your breath, and clutch at your throat for 1 round. 5) You’ve shrunk to 1/10th your normal size! Take no actions for 1 round and monsters won’t see you. 6) You’re melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.
One Blood Bramble moves within reach of Khan, and one reaches Atlas, and they each send out 4 vines at their respective target. Khan Hits AC 27 for 14 damage +3 bleed Hits AC 35 for 8 damage +1 bleed Hits AC 19 for 9 damage +5 bleed Hits AC 19 for 13 damage +6 bleed Atlas Hits AC 35 for 7 damage +1 bleed Hits AC 29 for 11 damage +5 bleed Hits AC 29 for 13 damage +4 bleed Hits AC 21 for 9 damage +4 bleed
Atlas Sunowl (Trey) AC: 24 (and STONESKIN) (T 15 FF 19) , CMD: 28/23, HP 97/111 d20+14=16 ; d20+14=19 ; d6=5 ; Friday March 22nd, 2019 11:33:35 AM
Atlas takes the blows from the vines and at first grins, then he notices the blood. "Wow Neshi, that spell is amazing! However, I'm still bleeding like a stuck pig. I'm not sure I know how to stop that." With a grunt turns and takes a deep breath to charge into battle, but his lungs fill with something. He stops for a moment, looking at himself, then he stands very still, looking at the monsters and not making a peep.
Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. (27 used of 100)
Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.
Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 10d6=35 ; d20+10=28 ; d20+10=23 ; Friday March 22nd, 2019 6:00:14 PM OOC Great goggly moggly, do you realize these things have more hitpoints than any of us and better AC than most of us?
The cloud of spores surrounds Armand, but seems to have no effect as his Necklace of Adaptation keeps him from inhaling anything harmful.
Armand cast Flame Strike at I9, affecting 2 of the Blood Brambles and 2 of the Mighty Basirond. Damage 35, Reflex for 1/2 target 18. (1/2 the damage is fire, the other divine) Spell Resistance 28 for one Basirond 23 for the other Basirond.
"We might want to consider retreat, or flight if we have it. An Anything potion might be well spent here." He takes a 5 foot step back.
In effect Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. Round 99 Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.
Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic 1 (4): x, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain) 2 (4): Spiritual Weapon, Silence, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, Protection from energy, Daylight, Searing Light(wis bonus), Searing Light (domain) 4 (3): Restoration, Neutralize Pois on, Holy Smite, Holy Smite (domain), 5 (2): x, Break Enchantment, slay living (domain) }
'Osul(Graham) AC:16+1 (T:15+1, FF:15), CMD:19, Saves:(F:8+1/R:4+1+1/W:14+1 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30+30' Friday March 22nd, 2019 10:50:20 PM "Right Armand! Pull back and hit the Basidirond near Owen!{at F15}.
*Bloodgrass...*, he thinks to himself. He casts Wall for Thorns (1 Standard Action, No Saving Throw, No Spell Resistance) within the orange-brown border. Then, spending a Hero Point for an extra action, he casts Entangle (1 Standard Action, Dex Save (Partial) vs DC 23, no Spell Resistance) within the dark green border.
Let me see what I can do next. ——————— Blessed, Hasted, (as above, +2 to hit, +1 to weapon damage) Wall of Thorns - round 1 Entangle = round 1
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless d20+13=30 ; 10d6=43 ; 10d6=41 ; Saturday March 23rd, 2019 8:10:22 AM
(OOC: using two hero points to buff save +4)
Fort save DC 30
Taking in the situation and seeing how tall the plants are (3x human size = approximately 15 feet tall) Neshi quickly casts a fire ball centered on J7 only 13 feet above the tops of the plants (keeping us out of the damage zone but catching alll of the main group of Basinrods) 43 points damage, reflex DC 22 for 22 points
Using another hero point for an extra action he follows that fireball up with a secon aimed at the same place. 41 points damage, reflex DC 22 for 21 points
AC 25, touch 15 flat 15 CMD 23 HP 29/62 Reflex +10, Fort +8, Will +8 melee +8, bite claw claw, 1d8+4, 1d6+4, 1d6+4 special trip CMB +8 ________________ First two hits, miss Khan. He takes 33 points damage. Fortitude save d20+8=25 Khan's not stupid he just took over half his hit points in damage, he withdraw/retreats. -------------------------------- Elyngael opts to use a hero point to add to her save roll. Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. Fortitude save d20+16=22, missed by 1 she has to use another hero point to add +4 and does so for a total of +26.
"Khan get back!" She shouts. She quickly grabs the "1 potion of Anything level 3, DM reward, expires 11/16/19." and makes it a Fly spell. Then she takes tot he air to get out of the cloud of spoors. 60 feet?
DM Jeremy "When good plants go bad." Sunday March 24th, 2019 8:23:06 AM
The spores have a 20ft radius, so going 21 Ft would get you out, and 60 would definitely do the trick
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste d20+17=25 ; d100=43 ; Sunday March 24th, 2019 1:12:15 PM
OoC: Kent/Neshi, you can only use one hero point per turn! If you use the point before your d20 save roll, however, you get a +8 on that roll.
Owen heroically resists the spores, clamping his mouth and nose shut against them. Fort Save (Base 8 + Hero Point 8 + Bless 1) = d20 + 17 = 25, Pass!
He sees that Atlas is unresponsive, so he moves up to D11, then over to H11. He places a hand on Atlas' back while looking for a place to land.... then casts Teleport, moving Atlas to X8 and himself to W9. Teleport roll: 43, which should be on target. "Hang on, Atlas; I'll cast Bull's Strength on you next."
DM Jeremy "When good plants go bad." d8=7 ; d20+8=12 ; d3=1 ; d20+8=24 ; d20+13=24 ; d20+13=20 ; d20+13=14 ; d20+13=14 ; d20+13=18 ; d20+13=24 ; d20+8=19 ; d20+8=11 ; d20+8=24 ; d20+8=26 ; d20+13=29 ; d20+13=21 ; d20+13=27 ; d20+13=16 ; d4=4 ; d4=1 ; d20+20=40 ; d8+12=20 ; Monday March 25th, 2019 5:44:08 AM
Atlas is convinced he is smaller then Wiz-Bang, so he decides to hide in plain sight Armand drops a flame strike, one of the Basidironds fails, but the two blood brambles and other basidirond saves for half 'Osul throws up a wall of thorns and entangle causing all but one Blood Bramble and one Basidirond (the one not in the effect area) to be trapped, and take some damage. Neshi casts a fireball (As Weston said only one hero point per round, so i took the better of the two fireballs) both basidironds save for half and two of the blood brambles save. Khan retreats, and Elyngael takes the sky thanks to an anything potion. Owen gets Atlas out of harms way.
Wiz-Bang shrugs of the effect of the spores, and even though he is a pacifist, he won't sit back and let his friends die, so he scampers to the rear of the party and casts "Gust of Wind" blowing all the spores away. the effects will linger for 1d4 rounds, I rolled a 4 so you will still need to make the fort saves vs hallucination for the next 4 rounds.
DC23 or roll d6 1) You’re sinking in quicksand! Fall prone and spend 1 round flailing your arms and legs as if trying to swim. 2) Attacked by a swarm of spiders! Spend a full round action to attack the floor near you with your weapon. 3) An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round. 4) You’re suffocating! Stand in place, hold your breath, and clutch at your throat for 1 round. 5) You’ve shrunk to 1/10th your normal size! Take no actions for 1 round and monsters won’t see you. 6) You’re melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.
The Blood Bramble that saved verses 'Osuls entangle spell moves out of the thorns taking some more damage in the process, and the lone basidrond moves up and attacks Armand with a slam attack, hitting AC40 for 20 damage. (I ruled that his necklace of adaptation will protect him from the disease spores, since it says it is an inhaled disease)
DM Jeremy "When good plants go bad." d6=2 ; d6=4 ; Monday March 25th, 2019 6:19:02 AM
Almost forgot, Khan will take an additional 2 bleed damage, and Atlas 4 bleed damage. (I always forget about the lingering affects of bleed damage.)
Armand (Robert D) AC 20/touch11/flat 19 HP 53/73 CMD 20 Character Sheet d20+10=13 ; 5d8=18 ; Monday March 25th, 2019 8:02:22 PM OOC can you put running totals on damage to the plants we've been attacking? battle map link
OUCH! Armand yells. Armand see's Owen's teleportation tactics. "Owen, you're out of range of my healing! he calls out."
Armand casts Searing Light at the basidrond that attacked him. OOC Armand has his Glaive out, so if the basidrond closes again, he should get an attack of opportunity. Searing Light Ranged Touch attack = 13 (d20+10) Damage 18 (5d8)
In effect Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. Round 99 Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.
Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94 d20+15=31 ; d20+15=23 ; d20+9=13 ; d6=3 ; d8+4=10 ; d8+4=5 ; d6=3 ; d20+17=21 ; d8+4=8 ; d6=4 ; d20+8=13 ; d6=5 ; Monday March 25th, 2019 8:54:30 PM
Elyngael pulls an arrow from her height advantage and shoots the Basidirond on Armand with her flaming longbow rapid shot (d20 +15 =31, 1d8 +4=10 plus 1d6 fire damage=3; d20 + 15 = 23, 1d8+4=5 plus 1d6 fire =3 damage; d20 +9 = 13 misses) haste shot 1d20+17=21, 1d8+4=8 plus 1d6 fire=4 damage. Khan Fort d20+8=13 fail against spores: d6 effect he shrinks to 1/10th his normal size
Khan Stats
AC 25, touch 15 flat 15 CMD 23 HP 29/62 Reflex +10, Fort +8, Will +8 melee +8, bite claw claw, 1d8+4, 1d6+4, 1d6+4 special trip CMB +8
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste d20+17=33 ; Monday March 25th, 2019 10:42:43 PM
Owen again heroically resists the spores. He casts Bull's Strength on Atlas.
Atlas Sunowl (Trey) AC: 24 (and STONESKIN) (T 15 FF 19) , CMD: 28/23, HP 97/111 d20+14=27 ; d20+15=22 ; d8+9=14 ; d20+15=24 ; d8+9=14 ; Tuesday March 26th, 2019 12:16:40 AM
Atlas drops his sword and shield and draws his Steelgrass longbow. He says a silent prayer to Gargul, considering their recent meeting, and hopes that his first ever attack with this thing flies true. He takes a breath, holds it, then lets the arrow loose. As it flies through the air he still doesn't take a breath, waiting with anticipation to see the result. He is rewarded with an arrow sticking through one of the creatures that poisoned them, and a deep breath as the world comes back to life around him.
However, the moment is inspiring, as his the thought that Gargul could have helped him. So much so that he finds the time and energy to draw another arrow and let fly, once again finding his target.
Looking to his left he sees Owen, "Thank you, that likely saved me and in the process hurt them."
------------------------------------------------------------------------------ ooc: not sure about the spores, so rolling just in case. Fortitude Saving Throw: 1d20+13+1(bless)=27 (passed)
Condition: Bleeding -4 this round
Attack H8 with Steelgrass Longbow: 1d20+14+1(bless)=22 Damage: 1d8+5+4(Bull's Strength and Steelgrass)=14
Use a hero point
Attack H8 with Steelgrass Longbow: 1d20+14+1(bless)=24 Damage: 1d8+5+4(Bull's Strength and Steelgrass)=14
Total Damage: 28
Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. (27 used of 100)
Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.
Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.
Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
At the end of the round (hopefully) a cyclops* appears at F14:G15. It looks to attack the Basidirond, twice if needs be, and if it drops it, he cleaves to the Blood Bramble. ———————— Augment Summoning (+4 Str and Con), greataxe +11/+6 (3d6+16/×3), Power Attack(-2 for +6), Flash of Insight on the first attack. Attack 1: Automatic hit, Crit Check: 8+11 (no). Damage: 22 Attack 2: AC:18 hit, Damage: 27.
DM Jeremy "When good plants go bad." d8=3 ; d8=2 ; d20+5=12 ; d20+5=15 ; d20+6=8 ; d20+6=11 ; d20+6=13 ; d20+20=22 ; d8+12=20 ; d20+17=35 ; d20+17=25 ; d20+17=33 ; d20+17=26 ; d8+6=8 ; d8+6=13 ; d8+6=12 ; d8+6=11 ; d6=4 ; Tuesday March 26th, 2019 5:52:51 AM
Armand back pedals and casts searing lights.
Elyngael lets fly with her bow, and even though the arrows don't do much (DR 7/-) the fire seems to be taking it's toll, and poor Khan thinks he's a house cat.
Owen casts bull's strength on Atlas
Atlas tries out his fancy bow, and even though it doesn't do much for damage (DR 10/slashing), he manages to drop one of the Blood Brambles. (you didn't state a target, so I had him finish off an almost dead monster, and you didn't have to use the hero point for the second shot, as you get two attacks per round at your level, and are currently under a haste spell)
'Osul summons a friend to help out.
Wiz-Bang scampers over to Khan saying, "Hold on Kitty, Wiz-Bang fix you", then he casts Cure Moderate Wounds healing 11 hp and removing the bleeding condition.
The monsters in the entanglement fail to break free of their bonds, and take more damage from the thorns. the free basidirond and blood bramble attack the cyclops. The Basidirond attacks with a slam attack, hitting AC 22 for 20 damage, and the Blood Bramble attacks with its vines hitting on AC 35, 25, 33, and 26 for 8, 13, 12, 11 damage plus 4 bleed.
Sorry for any confusion about the spore cloud, the cloud is dispersed, but it still has lingering effects, as the spores are still in your lungs, requiring a new save each round (3 rounds left) DC23 or roll d6
1) You’re sinking in quicksand! Fall prone and spend 1 round flailing your arms and legs as if trying to swim. 2) Attacked by a swarm of spiders! Spend a full round action to attack the floor near you with your weapon. 3) An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round. 4) You’re suffocating! Stand in place, hold your breath, and clutch at your throat for 1 round. 5) You’ve shrunk to 1/10th your normal size! Take no actions for 1 round and monsters won’t see you. 6) You’re melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round. battle map
DM Jeremy "When good plants go bad." Tuesday March 26th, 2019 10:07:10 AM
Basidirond AC 23 DR 7/-, SR 17 45 hp entangled 48 hp entangled 30 hp free Blood Bramble AC 24 DR 10/slashing Dead entangled 37 entangled 41 entangled 63 free
Atlas Sunowl (Trey) AC: 24 (and STONESKIN) (T 15 FF 19) , CMD: 28/23, HP 93/111 d20+14=18 ; d20+14=25 ; Tuesday March 26th, 2019 6:01:48 PM
Atlas hesitates, unsure of what to do next. Those arrows didn't do the type of damage he thought they would. Fearing he'll miss his chance to attack, he takes action, dropping his bow (free), swooping up his sword and shield from the ground (move), and dash towards the creatures (40' standard move + 30' haste). With a final heroic effort he leaps into fighting range of the creature (hero point to get within striking distance for next round).
Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. (27 used of 100)
Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.
Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.
Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
Armand (Robert D) AC 20/touch11/flat 19 HP 53/73 CMD 20 Character Sheet d20+10=12 ; d20+10=24 ; 5d8=22 ; Tuesday March 26th, 2019 7:49:52 PM
Armand is not sure if these plants are evil or not. Then again they did attack without provocation so the odds are they are not neutral. He decides to hit the one's in the entangle (where the fireball was) with Holy Smite. Holy Smite Spell Resistance on left most 12, on right most 24 Basidirond (so left most is uneffected). If evil Fortitude save 17 for half damage and to avoid being blinded for 1 round. Damage 22. If neutral Fortitude save 17 to half/half the damage and no blindness option (damage 11 unsaved).
In effect Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. Round 99 Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste d20+9=12 ; d6=5 ; Tuesday March 26th, 2019 8:29:18 PM
Owen at last succumbs to the spores. He freezes in place, hoping the plants won't see him.
Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94 d20+18=23 ; d20+13=16 ; d20+18=38 ; d20+18=32 ; d8=3 ; d8+4=7 ; d8+4=8 ; d6=2 ; d8+4=9 ; d6=1 ; Tuesday March 26th, 2019 10:02:33 PM
Elyngael frustrated by the lack of damage her arrows do, pulls out adamantine arrows and lets them fly at the Basidirond. Arrow 1 d20 +18=23, damage d8+4=9 plus fire damage 1d6=1; Arrow 2 d20+13=16, Miss; Haste Arrow d20+18=38: potential crit d20+18=32 confirmed. damage 2d8+4=15 plus fire damage d6+0=2.
Khan loves his new friend Whiz Bang who healed him 11 and stopped the bleed.
Khan Stats
AC 25, touch 15 flat 15 CMD 23 HP 40/62 Reflex +10, Fort +8, Will +8 melee +8, bite claw claw, 1d8+4, 1d6+4, 1d6+4 special trip CMB +8
Trey posting for Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless d20+13=30 ; 10d6=43 ; 10d6=41 ; d20+9=12 ; d6=5 ; Tuesday March 26th, 2019 10:58:22 PM
Neshi coughs on the spores, unable to avoid the consequences. He looks about in amazement, then cups his hand over his snout and stands completely still, only his eyes moving from plant to plant to see if they notice him.
DM Jeremy "When good plants go bad." d20+13=30 ; d20+14=28 ; d20+14=22 ; Wednesday March 27th, 2019 4:56:37 AM
Atlas makes a heroic charge
Armand casts holy smite, unfortunately the plants aren't evil, just hungry, so the spells affect is very limited.
Owen thinks he's tiny and decides o try to hide in plain sight.
Elyngael pulls out the fancy arrows for the occasion, unfortunately the adamantine doesn't seem to make a difference, but she still manages to do some ouch.
Neshi finally also thinks he's wee, and decides to hide in plain sight. OCC... What's with all the 5's can't someone have a more exciting hallucination? LOL
(2 rounds left) DC23 or roll d6
1) You’re sinking in quicksand! Fall prone and spend 1 round flailing your arms and legs as if trying to swim. 2) Attacked by a swarm of spiders! Spend a full round action to attack the floor near you with your weapon. 3) An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round. 4) You’re suffocating! Stand in place, hold your breath, and clutch at your throat for 1 round. 5) You’ve shrunk to 1/10th your normal size! Take no actions for 1 round and monsters won’t see you. 6) You’re melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.
Basidirond AC 23 DR 7/-, SR 17 43 hp entangled 40 hp entangled dead free Blood Bramble AC 24 DR 10/slashing Dead entangled 30 entangled 34 entangled 41 free
'Osul(Graham) AC:16+1 (T:15+1, FF:15), CMD:19, Saves:(F:8+1/R:4+1+1/W:14+1 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30+30' d20+11=17 ; 3d6+16=31 ; d20+6=25 ; 3d6+16=26 ; d20+11=20 ; d20+6=13 ; Wednesday March 27th, 2019 5:11:36 AM
'Osul (Graham) AC:16+1 (T:15+1, FF:15), CMD:19, Saves:(F:8+1/R:4+1+1/W:14+1 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30+30' d20=8 ; 3d6+16=22 ; d20+6=18 ; 3d6+16=27 ; Tuesday March 26th, 2019 5:11:02 AM 'Osul casts a spell, very much like last round.
The first Cyclops looks to better his first attempt in its second round.
At the end of the round (hopefully) a second cyclops appears between the two free palnts to flnk with Atlas. It looks to attack the Basidirond, twice if needs be, and if it drops it, he cleaves to the Blood Bramble. ———————— Cyclops 1: versus the Basidirond Augment Summoning (+4 Str and Con), greataxe +11/+6 (3d6+16/×3), Power Attack(-2 for +6). Attack 1: Hit AC: 17 (miss). Damage: 31 (no) Attack 2: Hit AC: 25 hit, Damage: 26. Potential cleave to the Blood Bramble.
Cyclops 2: versus the Blood Bramble Augment Summoning (+4 Str and Con), greataxe +11/+6 (3d6+16/×3), Power Attack(-2 for +6), Flash of Insight on the first attack. Attack 1: Automatic hit, Crit Check: 20 (no, not even with the flanking). Damage: 22 Attack 2: AC:13 hit, no Damage. No need to worry about Cleaving here.
DM Jeremy "When good plants go bad." d20+6=22 ; d20+6=7 ; d20+5=20 ; d20+5=6 ; d8=7 ; d8=8 ; d20+20=22 ; d8+12=17 ; d20+16=19 ; d20+17=18 ; Wednesday March 27th, 2019 5:22:17 AM not sure why it just submitted on me
Wiz-Bang realizes that the cyclops is 'Osul's friend so he scampers over, and cast cure moderate wounds on it healing 21 damage, and removing the bleed condition.
The entangled creatures one again fail to break free, and take a smidge more damage from 'Osul's thorns, while the free Basidirond once again attacks the cyclops, hitting AC 22 with a slam attack for 17 damage.
like a swarm, the free Blood Bramble makes a move action into Atlas's area (Atlas gets an AOO) and makes a trip attempt a swift action but fails, then it attacks with a vine missing with a nat 1
Like a swarm, a blood bramble can move into areas occupied by other creatures. Its brambles weave quickly across the ground, wounding and tripping creatures sharing the same space. Moving into another creature’s space is a move action that provokes attacks of opportunity. Creatures sharing a space with a blood bramble are considered to be moving in difficult terrain. Each time a creature takes a move or standard action within the blood bramble’s space, it must first succeed at a DC 25 Reflex save or take 1d8 points of piercing damage from the sharp thorns. The save DC is Dexterity-based.
DM Jeremy "When good plants go bad." Wednesday March 27th, 2019 5:32:06 AM 'Osul's post came in while I was typing so...
'Osul summons another friend to help out. the first cyclops misses his first attack against the Basidirond, but kills the thing on his back swing, and his second cyclops puts some quality hurt on the Blood Bramble.
Trey posting for Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless d20+13=30 ; 10d6=43 ; 10d6=41 ; d20+9=20 ; d20+9=13 ; d20+9=15 ; d6=4 ; Wednesday March 27th, 2019 10:21:44 AM
Neshi coughs, trying to shake the hallucination, but feels it coming back. With a heroic effort he fights back the effects, but without luck. He begins to choke and then you see him stop breathing, holding his throat and starting to panic.
------------------------------------------------------------------- Spores: Fortitude save 1d20+9=20 (failed) Use bless extra save - Spores: Fortitude save 1d20+9=13 (failed) Use hero point - Spores: Fortitude save 1d20+9=15 (failed)
ooc: My dice are cursed, so sorry Kent!
Armand (Robert D) AC 20/touch11/flat 19 HP 53/73 CMD 20 Character Sheet d20+11=19 ; Wednesday March 27th, 2019 8:05:27 PM battle map again Also does the Basinrod thing near the party need to be removed since your third post indicates it died?
Armand grits his teeth and the ineffectiveness of his spell. Armand casts Spiritual Weapon at the Blood Bramble in the GH67 area (the north most one). To hit for spiritual staff that appears, 19 (d20+11) miss. (ps, if it ever does hit, it ignores DR)
In effect Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. Round 99 Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste d20+9=26 ; 10d6=28 ; 10d6=31 ; Wednesday March 27th, 2019 9:16:01 PM
Owen shakes off the hallucination. In a burst of heroic effort, he tosses two Fireballs that explode at K/L/8/9, which should hopefully leave all of the Wardens unscathed and hit most of the plants. The Fireballs deals 28 and 31 fire damage, respectively; Reflex save DC19 for half damage.
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 79/94 d20+16=29 ; d8+3=4 ; Wednesday March 27th, 2019 9:24:33 PM
Elyngael sees that Khan is safely out of danger, but Atlas in in the thick of it. She swoops down and hovers near Atlas and attacks the Blood Bramble with her +1Thundering long sword d20+16=29, damage 1d8+3=4.
In effect Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. Round 99 Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet. Barkskin +3AC
Atlas Sunowl (Trey) AC: 25 (+1 Haste and STONESKIN) (T 15 FF 19) , CMD: 28/23, HP 85/111 d20+21=29 ; d20+10=11 ; d8=4 ; d20+25=32 ; d8+13=20 ; d20+21=35 ; d8+13=20 ; d20+17=24 ; d4+9=11 ; d20+20=31 ; d8+13=18 ; d20+25=33 ; d8+13=19 ; Wednesday March 27th, 2019 10:15:37 PM
Atlas twists between the creatures thorny branches as the creature invades his space, slashing at the appendages as they reach out to him. He manages to slash some of them off, but the creature continues to draw blood as the thorns dig deep into his skin.
Taking a deep breath, he feels the spores still in his lungs, but he shakes off the effects with a heroic effort of mind over body.
Adjusting his stance, Atlas then begins a series of attacks against the creature on top of him. All manage to damage the creature. His sword flashing, the shield bashing, and then more sword slashes. It is like watching a dance when he works like this, elegant yet deadly.
----------------------------------------------------------------- Fortitude Save (Spores): 1d20+13+8(hero point)=29 (passed) Reflex Save (thorns): 1d20+10=11 (failed - 1d8 piercing damage = 4)
Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. (27 used of 100)
Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.
Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.
Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
DM Jeremy "When good plants go bad." d20+8=9 ; d20+8=16 ; d20+13=32 ; d20+13=30 ; Thursday March 28th, 2019 5:24:15 AM
Neshi doesn't think he can breath
Armand summons a spiritual staff but it misses it's target
Owen drops a couple of fireballs on the entangled monsters, neither Basidirond saves, but both Blood Brambles do, however, it's not enough to save them as both the Basidironds and blood brambles perish in a smoky death.
Elyngael swoops down while drawing her new sword and takes a chunk out of the remaining blood bramble.
Atlas makes a mighty effort, and slices the remaining blood bramble to pieces, ending it for good, although the creature is able to leave him with a final scratch.
Wiz-Bang looks around at the remains of the plant creatures, and though he is happy both he and his new friends are alive, as a greenmage, he feels a hint of sadness at the deaths of the plants. He says, "Wiz-Bang wish Wardens did not have to kill plants. Wiz-Bang know Wardens had to do what Wardens had to do, but seeing plants die makes Wiz-Bang sad"
Everyone earned a Hero Point, and 10,000 xp for this challenging fight! Well done guys!
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 85/111 Thursday March 28th, 2019 10:28:34 AM
Atlas sympathizes with Wiz-Bang. "I understand Wiz-Bang. Fighting evil is one thing, but fighting with creatures or plants that are not inherently evil is another."
He then looks about and wonders aloud, "I'm thinking we should heal up before moving on. Should I take a potion to save on spells? I don't think we have time to rest over night. Every hour the Tree seems to be getting worse."
Armand (Robert D) AC 20/touch11/flat 19 HP 53/73 CMD 20 Character Sheet d6=4 ; d6=1 ; d6=5 ; d6=1 ; d6=1 ; d6=3 ; d6=4 ; d6=2 ; Thursday March 28th, 2019 6:06:06 PM
Armand gathers everyone together for some healing. Channel 18 points healed. What's with all the 1's rolling? Rerolled all those.
"Does anyone need more channeling?" Hearing Atalas's wish to proceed. "I agree and disagree. I feel we are going to have to rest before we meet the gorillas as we need to have all our powerful spells ready again."
Armand turns to Wiz Bang. "Does this path look familiar? How far to the ape's stronghold?"
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 79/94 d20+17=24 ; Thursday March 28th, 2019 6:41:14 PM
Elyngael is relieved to find everyone still breathing. "I agree with Armand. We need to rest and heal before taking on anything. I will search this area for any signs of valuables (perception 2d0 +17=24). I am also worried about the Tree, but we will be no help to it at all if we die"
Khan Stats AC 25, touch 15 flat 15 CMD 23 HP 58/62 Reflex +10, Fort +8, Will +8 melee +8, bite claw claw, 1d8+4, 1d6+4, 1d6+4 special trip CMB +8
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste d20+9=11 ; d6=1 ; Thursday March 28th, 2019 11:22:23 PM
Owen smiles to see Atlas cut down the last enemy, but then realizes that he is sinking in quicksand! He falls down and begins to flail about in an effort to escape.
Trey posting for Yurr'Neshi (Kent) Thursday March 28th, 2019 11:47:15 PM
Neshi takes a moment to compose himself. "That isn't what I had in mind when I saw those creatures. Hopefully my body is now better prepared for the next time we encounter them."
Upon hearing the group discuss what to do, Neshi nods in approval, but doesn't say anything. At least not until he sees Owen flopping about. He goes over and gently calms him to the best of his ability, knowing that the hallucination will wear off soon.
Trey posting for 'Osul (Graham) Thursday March 28th, 2019 11:51:35 PM
'Osul comes over to Wiz-Bang and kneels down. "It saddens me too my friend. The Culverwood is full of dangers, but these plants are deadly hunters and would have easily eaten us if we didn't defend ourselves. Maybe next time we can go undetected and go around them."
DM Jeremy "When good plants go bad." Friday March 29th, 2019 5:15:54 AM
Atlas sympathizes with Wiz-Bang wishing to fight evil, not hungry plants. He votes to heal up and move on.
Armand channels some energy relieving some of the ouch caused buy the plants. He suggests getting a good night sleep, claiming the need to replenish spells. He also asks Wiz-Bang if he recognizes the area they are in.
Eyngael agrees with Armand, claiming she is also worried about the Tree, but if the Wardens aren't up to full strength, the won't be able to save it. She also looks around for any valuables.
Owen is sinking in quicksand (in his mind)
Neshi shares his surprise about the creatures capabilities, then goes over to comfort the hallucinating Owen.
'Osul is also saddened by the need to kill the plants, and hopes for a chance to go around and avoid conflict with non evil beasts in the future.
Wiz-Bang perks up to his usual cheerful self, and answers Armand saying, "Yes Wiz-Bang know where Wiz-Bang is, but naughty plants not here when Wiz-Bang here last". He then turns up his diminutive head as if he was deep in thought, then continues to answer Armand saying, "Maybe half day to Otaktay".
In her search, Elyngael discovers the fresh skeletal remains of what appear to be 7 primates, scattered about the clearing. They appear to be the remains of a dire ape, 2 orangutans, and 4 baboons. Found among the remains she finds, an amulet, a cloak, 8 small sized daggers, a large sized masterwork longbow, 4 small sized masterwork shortbows, a total of 60 normal arrows, and 14,400gp worth of precious gems. Upon magical scrutiny, the amulet is revealed to be a +1 flaming Amulet of Mighty Fists, the cloak is a +2 Cloak of protection, and all 8 daggers are +1 daggers.
+1 flaming Amulet of Mighty Fists +2 Cloak of resistance 8 x +1 daggers (small) MW Composite Longbow 4 x MW Shortbow (small) 60 Arrows 14400gp in precious gems
Trey posting for 'Osul (Graham) d20+28=39 ; d20+26=38 ; d20+18=35 ; Friday March 29th, 2019 10:59:34 AM
'Osul takes a moment to look over the bodies to determine what caused them to die. Was it the plants, were they part of the group that attacked the Tree, etc.
-------------------------------------------------- ooc: Not sure what to roll for these checks, so I'm going to roll 3 different ones and you can apply them to the activity as necessary (heal for cause of death maybe? perception for if they are the ones from the Tree? Nature for a backup to cause of death if heal isn't right?
Trey posting for Neshi (Kent) Friday March 29th, 2019 11:02:30 AM
Neshi looks over Elyngael's shoulder at the loot she has discovered, then addresses the question of resting. "I'm still fully ready to face them. Those spores did me in, so I didn't spend much of my energy. However, if others need to stop then I think the Tree will make it one more day."
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 85/111 Friday March 29th, 2019 11:06:41 AM
Atlas mulls over the conversation, then speaks up. "I don't like waiting, but I have to admit that the enchantments you all placed on me were quite powerful. If we can get those back and you can send me back in boosted like that then I'm much more likely to survive this time. That stone skin thing was especially nice, not to mention the Bless and the Haste capabilities. Honestly, I almost felt like a god, until I choked on those spores." He finishes a bit sheepishly, embarrassed that something so simple could cause him to fail.
After a moment Atlas goes over and picks up his bow from where he dropped it. "Did anyone see those shots? Not bad for my first time using it in battle, eh?" He gets a boyish smile on his face as he thinks about that.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 103/111 Friday March 29th, 2019 11:07:49 AM
Atlas looks down at his wounds that are almost healed, "Thank you Armand, I'm close enough at this point, no sense wasting another spell unless you have one to actually waste."
Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' Friday March 29th, 2019 1:59:55 PM
....jumping out from behind a tree, riding a giant greenish albino squirrel..........
"Did someone say they were looking for a great front-line fighter?!?!?!!? WELL!!! HERE I AM.... To... ummm..... try to help you find one, because it's not me!" ;)
"Actually, I was on the way to the Tree, because I heard there was going to be a funeral. VERY glad to hear I was misinformed!"Gives Atlas a BIG (small person) hug.
OOC: Hey guys!!!! Just visiting, for now. It's been a long time, and I ended up having to initially drop because I couldn't access this during the work-day any more. It looks like I can again, so we'll see what the future may hold! I sure do miss this, and you guys!
For now, I'll just try to keep up with what's going on at least. ;)
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste Friday March 29th, 2019 11:04:49 PM
Owen comes out of his spore-induced stupor only to see Mack riding about on a giant greenbino squirrel. Honestly, he's not sure what to believe anymore.
Armand (Robert D) AC 20/touch11/flat 19 HP 53/73 CMD 20 Character Sheet d6=4 ; d6=6 ; d6=2 ; d6=2 ; d6=5 ; Saturday March 30th, 2019 4:18:12 PM
Armand looks at Atlas. "If we're going to rest I have plenty." He channels again. 19 points healed.
When Mack charges out from the tree's Armand grabs his chest. "Agg." he staggers, then stands up. "Nope, not a heart attack."
Robert posting for Neshi (Kent) Saturday March 30th, 2019 4:20:45 PM
Neshi swivels to eye this strange green haired ... person. "I do not know you." He turns to the others. "This one is not a threat? This place is strange indeed."
However, Neshi isn't going to be taken unawares. He climbs a tree with a suitable low branch and watches.
Robert posting for 'Osul (Graham) Saturday March 30th, 2019 4:24:29 PM
Owen continues to examine the bodies. "Armand could you come over here and take a look as well? I'm pretty sure these creatures were killed by the plants. And then of course consumed by them." Owen straightens up and looks perplexed. "How does a plant consume animal flesh? I thought they received their nutrients from the soil and sunlight."
He rubs his eyes and looks at Mack. Then he sits down. "I think I may be still suffering from those spores."
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 79/94 Sunday March 31st, 2019 11:09:40 AM
Elyngael picks up the found items and puts them in the group bag of holding. "Does anyone need any of this right away, or should we hold off?" She starts with Mack's sudden appearance, wondering how he was able to sneak up on on her and Khan.
'Osul nods in agreement, until he finally hears Neshi and Atlas talking about "spores". "Spores? What are you talking about?"
He dismisses the cyclopses, with thanks. He then dismisses those area effect spells he can, before dousing any remnant fire or hot spots with water. He takes a quick glance over the items, but thinks they can be stowed away for now - and answers Elyngael with, "Later works for me.".
As he takes a second look at the skeletal remains, he gives voice to a simple concern: "They also entered the 'tween path. Otaktay is likely aware of it..."
———————— 'Osul could not see the invisible spores and is immune to their poisonous effects. He was just at the rear casting spells.
DM Jeremy "When good plants go bad." Monday April 1st, 2019 5:22:37 AM OOC.. Eric if you would like to return, please shoot Jerry an e-mail first so we can make it official, (The PTB are a bit strict in this area.), otherwise welcome home.
Strange things truly happen in the Culverwood, Mack appears out of nowhere, says his hellos to the members he knows, and like that he's off on his own adventure again. Maybe he will rejoin the Wardens, in the future, only time will tell.
Being immune to the spores, 'Osul didn't realize the Basidironds had released any. He realizes that the primate bones are a recent kill from the plants that they just defeated, and is pretty certain that they were the same primates they face at the Tree. He thinks it's odd that plants would kill for food, until he remembers the Venus Flytrap he saw once upon a time eating insects. OOC... hope you don't mind the flytrap ad lib
Neshi doesn't know Mack, but realizes he is no threat. He is cool with heading on, or making camp.
Atlas realizes the wisdom in resting. He really liked the buffs he received and would like the same treatment when facing Otaktay.
Armand channels energy to do some more healing.
After the spore induced hallucinations, Owen isn't certain that Mack is real.
Elyngael asks what to do with the loot for now, and wonders how Mack made it through without her or Khan noticing.
Before Elyngael can put away the loot, Wiz-Bang scampers over to the pile and picks up the Amulet of Mighty Fists and says, "Otaktay gives these to dire apes, and Festus, Festus Otaktay's tiger friend. Necklace make claws and bites hurt more, maybe kitty wear it?"OOC...I'm not trying to force anything, just throwing out a suggestion
It's early afternoon, and the stronghold is still a 1/2 a days hike, what do the Wardens do, do they burn some daylight and camp closer to the stronghold, or do they set up camp here?
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 Monday April 1st, 2019 12:43:44 PM
Atlas looks to Owen and sees the same disbelief that he is experiencing in regards to Mack. "It must be the spores.", he says to no one in particular, then nods his thanks to Armand for the additional healing.
Shaking his head, he speaks up, "I think we should get a bit closer first. I don't want to rest here only to find out that half a mile down the road there's another ambush waiting for us. It could take us weeks to get there if that keeps happening. Let's get close enough to send someone in and scout for us, then we can rest and attack the next day. Thoughts?"
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste Monday April 1st, 2019 4:58:12 PM "That makes sense to me, Atlas. Let's head out.", Owen replies.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Monday April 1st, 2019 7:46:00 PM "Hmm." Armand scratches his head. "I guess we could go a little closer, but I don't want to get too close because then maybe there scouts would see us. Plus this area has the added attraction of wild beasts probably avoiding it because of the carniverous plants. But I'll go with the group thought."
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 79/94 d20+19=33 ; Monday April 1st, 2019 8:47:36 PM
Elyngael likes the hint that Wiz-Bang has dropped. "I'll be glad to take the Amulet of Mighty Fists for Khan. He is a brave companion, and if he can do more damage, so much to the better. I'll be glad to scout further ahead for tracks. I agree with Atlas, though, about resting then until the next day" she and Khan set out and watch for tracks (d20+19=33) +2 favored terrain = 35 track
Track: add ½ ranger level to survival checks to track
Swift Tracker - move at normal speed to and track no penalty
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless Monday April 1st, 2019 10:30:40 PM
Neshi looks around and agrees that some rest might be nice.
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' d20+26=46 ; d20+18=37 ; d20+38=54 ; Tuesday April 2nd, 2019 1:30:43 AM
...eventually the haste and blessing fade?
"Mack, there's someone you should meet. He could become your mentor, or at least share some of his wisdom with you.".
'Osul looks at the clearing, the bare bones of the primates, and the charred or otherwise remains of the hostile vegetation before adding, "If we want to get closer and check things out before approaching tomorrow morning then that makes sense. That said, there is nothing left here to attract the attention of other creatures, and if this was the plants' home then other creatures should be staying clear. News travels slowly."
"May I accompany you both?", 'Osul asks Elyngael and Khan. "I think I may have saved us some trouble back there if I'd spotted them in advance, rather than as our advance was upon them."
Meanwhile, he tries to sense this place of power. ——————— Perception: 46, Knowledge(Nature): 37, Survival(Avoid Getting Lost - Forest Walking): 54
DM Jeremy "When good plants go bad." d20+17=24 ; d20+17=29 ; d20+17=34 ; Tuesday April 2nd, 2019 5:00:53 AM
Atlas suggests using some of the daylight they have available to them to move closer and send out some scouts, then making camp closer to the stronghold.
Owen sees wisdom in Atlas's suggestion.
Armand likes the current location, because the former occupants would have kept the wild beasties at bay, but is willing to go with the flow.
Elyngael likes Wiz-Bang's suggestion and hangs the Amulet of Mighty Fists around Khans neck, then she sets out to scout ahead.
Neshi is down with some rest.
'Osul sees value on both staying and trudging on, and asks to join Elyngael ans Khan on the scouting mission.
Wiz-Bang is undecided as which would be better, staying or trudging on, but the majority of the Wardens feel they should take advantage of the daylight they have left. Elyngael, Khan, and 'Osul scout ahead, and find the coast is clear for the moment. In fact the only tracks Elyngael is able to find are random animal tracks. Upon the return of the scouts, the Wardens head out, and after a handful of hours of uneventful travel, the path widens ever so slightly, and Wiz-Bang seems a little concerned. He looks up to the Wardens and says, "Otaktay strong place only hour away, maybe here good place for dreamtime?" A DC 20 sense motive Highlight to display spoiler: {Wiz-Bang is showing signs of fear the closer to the stronghold you get}
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' d20+12=18 ; d20+5=23 ; d20+26=37 ; Tuesday April 2nd, 2019 5:23:24 AM Sense Motive: 18
"Sounds fair enough to me.", replies 'Osul as he takes the opportunity to empty his pockets of assorted nuts, berries and fruit and share them around. ——————— Knowledge(Geography): 23 (the lay of the land), Perception: 37 (looking for the distantly familiar or the out-of-place. The question: has he been here before?)
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste d20+11=30 ; Tuesday April 2nd, 2019 3:42:40 PM
Owen keeps a close eye out during his nighttime watch. Perception: 30. The next morning, he prepares his spells for battle.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 d20+14=24 ; Tuesday April 2nd, 2019 5:15:38 PM
Atlas puts a hand on Wiz-Bang to sooth him. "We'll keep you safe, there is no need to worry. This time we're prepared for the challenge."
As Atlas takes his bed roll out he asks the group, "If anyone can buff me before the action tomorrow with things that last longer than 10 minutes then it would save some time once the fighting begins. Think on it while you prepare your spells and prayers tonight. I'll do my best not to die tomorrow." He adds the last with a chuckle as he sets up his place. "Good times." he says quietly to himself.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless Tuesday April 2nd, 2019 7:28:46 PM
I will be glad to cast stoneskin on whomever would like it, though at some point I may need to dip into party funds to buy some more diamond and granite mixture as it isn't cheap. I can also cast mage armor on anyone who likes also. Both of those spells last several hours though the mage armor will last much longer. Please let me know who would like what so we can plan well be for we leave.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet d20+14=21 ; Tuesday April 2nd, 2019 7:44:49 PM
Sense Motive. 21 Armand turns to Wiz-Bang. "It's okay to be scared Wiz-Bang. But being heroic, or even helping out friends means trying to work through your fear."
Armand prepares to settle into camp. "I think we need to make a cold camp tonight. No fires."
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 d20+16=35 ; Tuesday April 2nd, 2019 8:58:58 PM
Elyngael keeps a watchful eye out and tries to pick up some items for their meal. Survival =Favored terrain forest, (d20+16=35) Foraging target 10, exceeded by 25, divide by 2, = food for 12 people. She will definitely be using her googles of night while on watch.
DM Jeremy "When good plants go bad." Wednesday April 3rd, 2019 5:17:50 AM
'Osul and Elyngael provide a lovely meal comprised of natures bounty. Elyngael finds a pistachio tree ready for harvest, as well as good sized patch of wild strawberries, leaden down with ripe and succulent berries.
Atlas and Armand do their best to comfort Wiz-Bang and the little guy brightens a little. there is still fear in his eyes, but it is accompanied by confidence in his friends.
Atlas asks for some long lasting buffs in the morning, and cracks a joke.
Neshi offers stoneskin and mage armor to any who wants them.
Armand wisely suggests they go without a fire.
Everyone is ultra alert while on their watch, knowing the dangers that are so near at hand, and even though the knowledge of what's in store foreshadows all their thoughts, the Wardens manage a restful sleep. In the morning, after prayers and spell preps are made, the Wardens head out. Wiz-Bang keeps the Wardens appraised of their proximity to the stronghold, and after about an hour of travel, you see a large stone fortress surrounded by a 20ft tall hedge wall looming before you. Wiz-Bang seems a little confused as the Hedge wall doesn't seem to have an opening, and he reveals that there used to be a gate.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 d20+10=25 ; Wednesday April 3rd, 2019 11:20:54 AM "Looks like they would prefer not to have visitors. 'Osul, could you fly up and take a look around on the other side of the hedge wall? Is there a concern that if we try to climb over it that it will attack us? I can imagine that thing just wrapping us up and making us part of the wall for the next 100 years"
Atlas looks about to see what their options are. "I don't like how exposed we'll be if we try to climb it. Can anyone tell the plants to part and let us through when we decide it is time?"
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste Wednesday April 3rd, 2019 4:38:38 PM "We should teleport in, I think. Wiz-Bang, can you describe for us what's on the other side of the wall? I can fly up invisibly and take a look before we head to the other side, which will help, but the more detail I have the better." Owen pulls out an extra scroll of Teleport that he made some time ago.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet d20+4=19 ; Wednesday April 3rd, 2019 5:23:11 PM "I was going to say are we knocking to try to work things out, or just going in and banging heads? I guess the plan is to bang heads."
Armand checks the tree's in the area. Are there any that could serve as lookout points from within the perimeter. Are we going to be doing battle in the tree tops?
Perception 19 (d20+4)
"Oh and before we actually go in, I will cast Bless. If 'Osul wants to peek over the top we can determine how much prepping spells we may need."
OOC, spells for today updated on google sheet
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 d20+17=36 ; Wednesday April 3rd, 2019 9:01:18 PM
Elyngael walks back and forth near the hedge wall checking for any evidence of a spot of entry - such as worn ground, footprints, etc. (Perception d20+17=36). she calls out anything she notices, then casts barkskin on herself and Magic Fang on Khan. She readies her flaming long bow.