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Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=17 ; 3d6=10 ; d20+29=49 ; d20+24=31 ; d20+19=21 ; d20+29=30 ; 4d6+23=31 ; 4d6+23=41 ; 4d6+23=34 ;
Wednesday February 27th, 2019 9:50:38 PM

A series of lightning bolts crash down on on the first fighter behind the Crone that zane attacked (and on to the ones behind it should it already be dead).

Lightning Storm = 17 damage
Lightning Bolt = 10 damage

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant advances and takes his sword to the profane acolyte closest to him

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)

Attack 1 = 49(nat 20)
Crit roll = 30
Damage 1= 31

Attack 2 = 31
Damage 2=41

Attack 2 = 21
Damage 2=34

Beri calls out to the monks that are aiding them
Monks, we are more or less fighting blind at the moment. Is anyone else on the side of good? And any nasty surprises we need to be aware of before they are sprung on us?

The druid then starts to call forth an elder earth elemental to aid in the fight.

[/b]Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

[b]Beriothian's abilities

Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 139/172 Spells  d20+27=38 ; 2d8+10=19 ; 4d6=11 ; d20+21=31 ; d20+26=34 ; d100=40 ; d100=75 ;
Thursday February 28th, 2019 1:19:51 AM

Bosk quickly looks at Sproket and the sword to determine it is safe and (assuming it is) nods as he grabs the sword form Sproket. I will put it to good use. He then tells the others that he is using Dimensional Door to travel over to the lich and that all those interested should grab on. A moment later he is floating just above the liches head and uses a quickend true strike spell to hit the lich.

Actions
---------------
Fort Save = 34 = pass. Miss due to blink (hits). Miss due to concealment (hits). 33dmg taken.
Perception check to see if Sproket is setting a trap, learn about sword, etc = 31
Move Action - Grab Sword
Standard Action - dimensional door
Swift Action - Cast quickened True Strike
Hero Point - Extra action for a standard attack against the lich

Hit AC 56 (+2 was added for flanking. I did not add in any weapon bonus) for 19dmg (30dmg if sneak dmg is allowed)

Reflex Save = 25, Pass for 1/2dmg = 29dmg/2 for blinking = 15dmg
AoO = 19, I'll assume that is a miss
Cast quickened magic circle against evil centered on Bosk as a swift action
Cast Nemesis Insight from a scroll Standard action)
You gain an insight bonus on attacks, spell DCs, and poison DCs when attacking members of a particular set of people who are the object of your current revenge. The set could be a tribe, race, organization, guild, or other clearly definable group The amount of the bonus is +1 per four caster levels (maximum +5, +3 in this case).


Note that Bosk has over land flight, air walk, dark vision, blind fighting, ghost touch, magic circle against evil, nemesis insight, cannot be flanked, SR 20, combat reflexes, reach, is blinking, and has concealment.
Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

DM Mitch  d20+19=38 ; d20+19=21 ; d20+19=29 ; d20+19=25 ; d20+19=25 ; d20+19=27 ; d6=5 ; d6=3 ; d6=2 ; d6=2 ; d6=3 ; d20+12=26 ; d20+12=13 ; d3=2 ; d3=1 ; d20+21=36 ; d20+21=38 ; d20+21=26 ; d20+21=23 ; d20+21=39 ; d20+16=34 ; d6=1 ; d6=1 ; d6=5 ; d20+21=24 ; 7d6=20 ; 7d6=20 ; 7d6=20 ; d20=7 ; d20=3 ; d20=14 ; d20+28=41 ; d20+28=43 ; d20+28=31 ; d20+28=31 ; d20+28=31 ; d20+28=36 ; d20+36=38 ; d20+36=50 ; d20+36=48 ; d20+36=46 ; d20+36=54 ; d20+36=53 ; 2d10-3=6 ; 2d10-3=-1 ; 2d10+5=13 ; 2d10+5=7 ; 2d10+5=21 ; 2d10+5=21 ; 2d10+5=16 ; 2d10+5=19 ; d20=16 ; d20=13 ; d20=13 ; d20=1 ;
Thursday February 28th, 2019 7:03:30 AM

Restlin tries to use magic jar against the crowd at the altar and ends up taking possession of one of the Crone Queens in the Wold’s Blood Rain.

Garret takes the wilting and then the healing and then nonlethally flurries at the monk trying to knock her out. He succeeds.

Zane moves up and unleashes his breathe weapon against the Crones (including Restlin) and the fighters.

Wyaar launches another volley of arrows at the demilich. He hits with a bunch of them massively damaging it. (Everything in the entire battlefield is flying; they used mass flight repeatedly before combat started)

Tink spots out the ethereal targets and trips a crone. Unfortunately it’s the one Restlin just possessed. (I changed the number to an R so everyone knows from now on)

Beri’s giant attacks the nearest profane acolyte for 101 damage total on 2 of the 3 attacks. His lightning does 27 damage to Fighter 22 (I think that’s who you meant?) He asks the monks who’s on what side. Unfortunately the nearest one is 75 feet away and cannot hear him over the pitched battle. (great idea, but get in talking range first XD)

Bosk takes the proffered sword and teleports to the lich (don’t forget to save vs sesha’s rain)

Restlin-Crone has to make a DC 21 Reflex save or take 28 electricity damage; he only takes half on success.


DM Mitch 
Thursday February 28th, 2019 7:03:49 AM

The fighters realize the Gryphons are no real threat and move up to throw axes at Devoted Believer 13.

The monks pile onto the Dybbuks and Acolytes moving past, but they don’t have ghost touch and all of the targets are incomporeal or ethereal.

The Devourers in the rain try to save. One makes it, the other fails. The one that succeeded exits the area.

The rest target rebelling cultists. A Monk dies. Two fail to hit a True Believer. The last ignores the Anti-life shell around a Devoted Believer and kills him.

The remaining rune golems take some hits before destroying the Iron Golems. Dybbuks fly out of the remains.

The last 3 devoted believers move forward and channel energy into Crones 1 and two.

The summoned gryphons continue to fail at everything.

Shadow Cleric 1 unloads on Sesha with 3 crossbow bolts missing on all three.
Shadow Clerics 2 and 3 are dazed by the wold’s blood rain.

Death Master 1 fires off another flame strike targetting Devoted Believers 5, 9, 10 Kevintar’s Faithful 3 and Gryphon 7
2 of the 3 devoted believers and the Gryphon take full damage. Kevintar’s Faithful and the last Devoted Believer takes half. The believers and the Gryphons that take full damage die.

Death Master 2 tosses a fire ball targetting devoted believers 6, 7, 8 and 9. Devoted Believer 6 dies.

Dwarf Cleric 1 attempts a mass hold person on fighters 20, 21, 22 and 23. Fighters 20 and 22 are now paralyzed.

Dwarf Cleric 2 attempts to dominate the nearby deathmaster and fails.

Dwarf Cleric 3 attacks Fighter 19 with his hammer missing both times.

One of the Crones is possessed by Restlin, One of the Crones is still dazed by the Wold’s Blood. The 2 Crones that pride themselves away from the Wold’s Blood last round fire off ice missiles targetting Devoted believer 9.

Profane Acolyte 1 tries to hit Garret with a nasty disease but fails to touch the nimble monk.

Profane Acolyte 2 quickly casts dispel good then wanders over to where the lillend it is. It tries to banish her with a melee touch and he succeeds (30 vs touch)

Profane Acolyte 3 casts poison against Kevintar’s Faithful 1 but the spell is resisted.

Profane Acolytes 4, 5 and 6 all move ethereally

Profane Acolyte 7 takes a double move to get closer to the lich.

Profane Acolytes 8 9 and 10 all cast ethereal jaunt on themselves and move.

Sprocket waves at a series of statues along the walls and they come to life.

Agatha casts mage’s lucubration to get a disintegrate back

The unknown bloodwitch tries one last power word kill against the demilich. The demilich fails to resist taking 50 damage and is destroyed. The tiny flying skull splits in 2 and crashes to the ground, inert. (Know Arcana DC 41: Highlight to display spoiler: { To permanently destroy a demilich, holy water must be poured over its remains within the area of a hallow spell. To complete the destruction, holy word or dispel evil must be cast. If the caster succeeds at a caster level check with a DC equal to 10 + the demilich’s Hit Dice, the demilich is permanently destroyed.})

Dybbuk 1 takes a double move action.

Dybbuk 2 flies over to Bosk and tries to do a pain touch against him. The bad touch hits and the horned cleric is wracked with pain (36 vs touch; 28 damage)

Dybbuk 3 flies over to Beri’s Storm Giant and tries to do the same thing but fails to touch the giant.

Dybbuk 4 does something to Monk 26.

Dybbuk 5 takes a double move action..


DM Mitch 
Thursday February 28th, 2019 7:04:03 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:45 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:30 damage
Monk 7:15 damage
Monk 8: 30 damage
Monk 9: 25 damage
Monk 10:55 damage
Monk 11: 0 damage
Monk 12: 30 damage + 150 non lethal = knocked out
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 25 damage
Monk 23: 27 damage
Monk 24: 33 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead
Profane Acolyte 1 - 101
Profane Acolyte 9 - 17
Profane Acolyte 10 - 16

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 11

Shadow Cleric 3: 34

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 20: 28
Fighter 22: 41
Fighter 23: 14
Fighter 24: 1
Fighter 25: 6

Devourer 1: 111
Devourer 4: 8

Iron Golem 1: 143- dead
Iron Golem 2: 168 - dead
Iron Golem 3: 139 - dead
Iron Golem 4: 138 - dead

Rune Golem 1: 57
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:170
Crone 2: 30
Crone 3:
Crone 4: 154
Crone 5: 280 (dead)
Crone 6: 140

Death Master 1: 190 damage / dying
Death Master 2: 17 damage

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 61 (dead)
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 148 dead
Devoted Believer 6: 154 (1 negative level) dead
Devoted Believer 7: 40
Devoted Believer 8 20
Devoted Believer 9: 98
Devoted Believer 10: 158 dead
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 135 - dead
Devoted Believer 14: 150 (dead)

True Believer 2:
True Believer 3: 19 (1 negative level)
True Believer 13: 28 damage

Ice Devil - 10

Demilich - 296 damage

Map!


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 139/172 Spells  d20+24=33 ;
Thursday February 28th, 2019 8:06:05 AM

Bosk makes his save vs the rain.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29]  d20+31=45 ; d20+31=33 ; d20+26=38 ; d20+26=29 ; d20+21=27 ; d20+21=30 ; d20+16=35 ; d20+20=27 ; d20+31=46 ; 2d8+11=22 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=22 ; 2d8+11=19 ; 2d8+11=18 ; 2d8+11=17 ; 2d8+11=18 ; 2d8+11=16 ;
Thursday February 28th, 2019 11:40:40 AM

Garret gestures for the acolyte to come a little closer when it tries to touch him. Then he starts kicking it in the face. Hard.

OOC:
Flurry on profane acolyte 1, hit AC/Dam: 45/22 33/19 38/20 29/22 27/19 30/18 35 (threat: 27 to confirm)/17 (+18) 46/16

In effect:
Haste
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
Restlin’s +2


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 9/26  d20+39=41 ; d20+25=31 ; d20+20=29 ; d20+15=33 ; d6+6=10 ; d6+6=7 ; d6+6=10 ; 2d4=7 ; 2d4=4 ; 2d4=7 ; d20+30=42 ; d20+25=27 ; d20+20=28 ; d8+16=19 ; d8+16=20 ; d8+16=19 ; d6=2 ; d20=10 ;
Thursday February 28th, 2019 1:06:08 PM

Restlin finds himself in the body of a crone queen.

"Gross!" he laughs, then slashes at the nearby shadow cleric with his new claws.

The deva takes a step, then unloads on the nearby devourer.

***

Move: 5' step north
Standard: Full attack on shadow cleric 3. Hit/damage: 31/10 29/7 33/10. Energy drain from attacks is 7, 4, 7 respectively.

Deva full attack on devourer 7. Hit/damage: 47/19 32/20 33/19. If at least two of those hit, the devourer must make a DC 27 fort save or be stunned for 2 rounds.

Active spells:

Overland flight
mage armor
repulsion
mislead
Summon Monster 9
Two secret spells
Magic jar

Restin's AC is 23/15/23

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+24=29 ; d20+29=33 ; d20+29=38 ; d20+29=32 ; d20+29=42 ; d20+29=34 ; d20+29=47 ; d20+29=31 ; d20+29=33 ; 2d6+21=28 ; 2d6+21=30 ; d8+20=27 ; d8+20=28 ; d6+20=22 ; d6+20=24 ; d8+20=26 ; 2d6=7 ; 2d6=7 ; 2d6=10 ; 2d6=12 ; 2d6=8 ; 2d6=10 ; 2d6=5 ;
Thursday February 28th, 2019 3:21:39 PM

Zane barely makes the save vs the Rain of Wold'sblood.
He drifts 5 feet with his hovering and attacks the Profane Acolytes. Starting on #4 then moving to #5 if kills the first
Zane's attacks are ghost touch, so hitting shouldn't be too much of a problem....

Bite AC 33 Damage 28 + 7 Holy
Claw AC 38 Damage 27 + 7 Holy
Claw AC 32 Damage 28 + 10 Holy
Wing AC 42 Damage 22 + 12 Holy
Wing AC 34 Damage 24 + 8 Holy
Tail AC 47 Damage 26 + 10 Holy
Haste Bite AC 31 Damage 30 + 5 Holy

If nothing else, i just got their attention. Zane says over the rings.

Effects other than standard:

Haste 19 rounds left
SR 23 11 minutes
Stoneskin
FotD 2 (AC is 6 higher)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 143/169, DR 5/Evil  d20+30=35 ; d20+30=45 ; d20+30=42 ; d20+25=37 ; d20+20=34 ; d20+15=29 ; d8+19=27 ; d8+19=20 ; d8+19=27 ; d3=1 ; d8+19=22 ; d3=2 ; d8+19=20 ; d8+19=25 ; d8+19=25 ; 2d6=7 ; 2d6=2 ; 2d6=11 ; 2d6=8 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=7 ; 2d6=8 ; 2d6=7 ; 2d6=7 ; 2d6=9 ; 2d6=7 ; 2d6=12 ; d6=6 ; d6=1 ; d6=5 ; d6=5 ; d6=5 ; d6=5 ; d6=1 ; d6=3 ; d6=2 ; d6=4 ; d6=2 ; d6=1 ; d6=4 ; d6=3 ; d6=6 ; d6=3 ; d6=2 ; d6=4 ; d6=5 ; d6=2 ; d6=1 ;
Thursday February 28th, 2019 4:50:27 PM

With the lich down Wyaar targets the next closest evil thing with his next volley.

~~~

I still can't get the map to work so just targeting the next obviously bad thing that the closest. Full attack, +10 equivilent ignores all DR except slashing or bludgeoning

Attack 1: Hit AC 35, 47 piercing, 9 holy, 19 axiomatic, 7 fire, 10 elec, 10 cold
Attack 2: Hit AC 37, 27 piercing, 5 holy, 6 axiomatic, 1 fire, 3 elec, 2 cold
Attack 3: Hit AC 34, 22 piercing, 6 holy, 7 axiomatic, 4 fire, 2 elec, 1 cold
Attack 4: Hit AC 29, 20 piercing, 8 holy, 7 axiomatic, 4 fire, 3 elec, 6 cold
Rapid: Hit AC 45, 25 piercing, 7 holy, 9 axiomatic, 3 fire, 2 elec, 4 cold
Haste: Hit AC 42, 25 piercing, 7 holy, 12 axiomatic, 5 fire, 2 elec, 1 cold

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=15 ; 3d6=10 ; d20+29=44 ; d20+14=23 ; d20+24=35 ; d20+19=26 ; 4d6+23=36 ; 4d6+23=40 ; 4d6+23=40 ; d20+28=36 ; d20+28=46 ; 2d10+14=16 ; 2d10+14=20 ;
Thursday February 28th, 2019 9:24:08 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant brings it's sword down on the Dybbuk attacking it (3) hoping to avoid letting it make a successful assault

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)

Attack 1 = 44
Damage 1= 36

Attack 2 = 35
Damage 2=40

Attack 2 = 26
Damage 2=40

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The earth appears and quickly elemental slams into Dybbuk 2 with the full weight of it's body

EE1- HP = 184
Slam 1 = 36
Damage 1 =16

Slam 2 = 46
Damage 2 =20

***Beri***
The druid activates a pearl of power to restore one of his level 8 spells

***
The lightning targets the Dybbuk attacking the storm giant (3), and should it fall attacks the remaining ones in order of 2,1,5,4

Lightning Storm = 15 damage
Lightning Bolt = 10 damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Hugh - Record Keeping Post  d20+18=29 ; d20+14=34 ; d20+14=20 ; d20+9=22 ; d20+9=12 ; d20+9=28 ; d20+9=28 ; d20+21=38 ; d20+21=25 ; d20+21=24 ; d20+20=29 ; d20+15=28 ; d20+10=22 ; 15d6=46 ; d20+9=20 ; d20+9=15 ; d20+9=10 ; d20+6=13 ; d20+11=31 ; d20+9=26 ; d20+9=14 ; d20+9=24 ; d20+9=18 ; 10d6=40 ; d20+8=9 ; d20+3=13 ; d4=2 ; d20+22=31 ; d20+8=17 ; d20+8=28 ; d20+8=21 ; d20+8=25 ; d20+8=19 ; d20+13=20 ; 5d4+5=16 ; 5d4+5=16 ; d20+13=22 ; d20+13=30 ; d20+13=28 ; d20+35=53 ; d20+16=24 ; d20+19=36 ; 7d6=28 ; d20+19=20 ; d20+14=21 ; 5d8=20 ; d4=1 ; d20+10=30 ; d20+10=17 ; d20+10=12 ; d20+10=19 ; d20+10=21 ; d20+10=30 ; d20+10=28 ; d20+10=20 ; d20+9=16 ; d20+21=33 ; d20+8=21 ; d20+3=17 ; d20+10=20 ; d20+17=24 ; d20+13=27 ; d6=4 ; d6=3 ; d20+16=19 ; d20+16=35 ; d20+13=16 ; d20+22=36 ; d20+18=23 ; d20+18=29 ; d20+11=31 ; d20+11=21 ; d20+14=22 ; 34d6=121 ; d20+12=18 ; d20+13=17 ; 34d6=121 ; d20+7=22 ; d4+1=5 ;
Thursday February 28th, 2019 9:41:02 PM

(OOC: Record Keeping Post)

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 139/172 Spells  d100=11 ; d100=80 ; d20+24=34 ; d20+27=45 ; 2d6+6=14 ; 4d6=15 ;
Friday March 1st, 2019 1:10:27 AM

Bosk watches as the Lich is slain and moces over to the crones and continues to fight. Once again, if he sees anything invisible moving around he will relay the location to the group.

Actions:
Miss chance for blink= hits
Miss chance for concealment= 80, attack against Bosk misses.
Will Save vs Rain = 34, pass.

Bosk moves closer to the crone and attacks crone queen #4
Hit AC45 for 14dmg +15 sneak = 29dmg (I did not add any weapon bonuses because I didn't know specifics. Note that Bosk is flanking with Restlin.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+31=44 ; d20+26=38 ;
Friday March 1st, 2019 5:18:51 AM

That lich went down rather easily however Tink isn't going to complain.

She tries to telekinetically reach out and grapple one of those pesky crones

---------------------

Standard action: Telekinesis to grapple a crone. CMB:44. SR:38.

Highlight to display spoiler: {Sorry DMs. I've been kind of winging this. I'm color-blind and can't tell good guys from bad guys on the map. Please take your pick of a crone and have Tink attempt to grapple it. Any one will do}

DM Mitch  d20+26=46 ; d20+26=43 ; d20+26=46 ; d20+26=39 ; d20+26=36 ; d20+26=33 ; d20+26=35 ; d20+26=45 ; d20+26=42 ; d8+10=18 ; d8+10=14 ; d8+10=17 ; d8+10=13 ; d8+10=13 ; d6=2 ; d6=1 ; d6=2 ; d6=5 ; 2d6=11 ; 2d6=9 ; 2d6=7 ; 2d6=10 ; d100=83 ; d100=22 ; d100=75 ; d100=29 ; d20+15=29 ; d20+15=30 ; d20+15=23 ; d20+15=27 ; d20+15=25 ; d20+15=16 ; d20+15=33 ; d20+15=24 ; d20+15=18 ; d20+15=27 ; d20+15=24 ; 2d6+3=10 ; 2d6+3=10 ; 2d6+3=10 ; 2d6+3=12 ; 2d6+3=7 ; 2d6+3=10 ; 2d6+3=12 ; 2d6+3=9 ; d20=9 ; d20=16 ; d20=1 ; d20=19 ; d20=11 ; d20=19 ; d20=12 ; d20=6 ; 2d10+10=22 ; 2d10+10=21 ; 2d10+10=22 ; 2d10+10=17 ; 2d10+10=26 ; 2d10+10=24 ; 2d10+10=20 ; d20+14=15 ; d20+14=15 ; d20+14=33 ; 2d6+3=9 ; d20+21=37 ; d20+21=25 ; d20+21=23 ; d20+21=25 ; d20+21=28 ; d20+19=37 ; d20+19=32 ; d20+19=21 ; 7d6=23 ; 7d6=26 ; d20+21=31 ; d20+21=36 ; d20+21=38 ; d20+21=30 ; d20+21=35 ; d20+21=25 ; d20+21=35 ; d20+21=24 ; d20+21=22 ; d20+21=38 ; 3d8+9=15 ; 3d8+9=26 ; 3d8+9=24 ; d3=1 ; 3d8+9=25 ; 3d8+9=27 ; 7d6=23 ; 7d6=28 ; 7d6=27 ;
Friday March 1st, 2019 7:55:10 AM

Bosk makes his save versus the rain.

Garret gestures for the acolyte to come a little bit closer when it tries to touch him and then flurries, slaying the acolyte.

Restlin finds himself in the body of a crone queen and then unleashes his claws against the nearby shadow cleric. He kills it with negative levels.
His Deva unloads on a devourer hitting with all 3 attacks but the Devourer is immune to the stunning effect.

Zane starts attacking the profane acolytes in his path. He kills acolyte 4 and wounds acolyte 5

Wyaar unloads arrows on the 2 crone queens near him. He destroys Crone Queen 1 with his first arrow, then moves onto Crone Queen 2 but he only severely wounds her.

Beri has his summons attack the Dybbuks but they’re incorporeal and take no damage. The lightning bolts are more effective, doing half damage to 3.

Bosk hits a Crone Queen and notices his weapon definitely has a powerful enchantment; it strikes more quickly and harder than even his steelgrass sword.

Tink manages to grapple crone 2. (you should have mentioned something sooner; I’ll put an E next to the number of characters the party has identified as an enemy)


DM Mitch 
Friday March 1st, 2019 7:55:23 AM

The fighters pile onto bosk since he’s gotten close. 4 hit (I rolled for blinking) and they do 113 damage.

The monks and iron golems pile onto the nearby profane acolytes. One monk splits off and moves towards the party. A few others target a nearby crone.

The Dybbuks surround Garret and try to touch him, but he’s to swift. Three others go for zane who takes 49 damage.

A devourer goes for Bosk, but misses. The other’s go for True Believers.

The Devoted Believers move towards their monk allies. One channels energy into the three nearby to heal them.

Death Master 1 moves near the monks and then casts unholy blight dealing 20 damage and threatening sickness for 1 round on Monks 3,6,7,8,9,10,11,21. Monks 6 and 7 take full damage and are sickened the rest of the monks only take half damage.

Death Master 2 casts slay living on Bosk but his touch attack misses its mark.

Shadow Cleric 1 casts implosion targetting Bosk. (Bosk must make a DC 25 Fort Save or take 180 points of damage as his body starts collapsing in on itself; Bosk takes nothing on a successful save)

Shadow Cleric 2 is still dazed by the rain.

Dwarf Cleric 1 attacks profane acolyte 3 with his warhammer, missing twice.
Dwarf Cleric 2 attempts to dominate profane acolyte 7 but acolyte 7 resists
Dwarf Cleric 3 shoots a crossbow bolt at profane acolyte 3 also missing.

Crone Queen 4 is still dazed by the rain.
Crone Queen 2 is the only Crone Queen still able to act normally it moves closer to Devoted Believers 7 and 8 and uses frost fall against them. The believers take minimum damage and are not staggered.

Profane Acolyte 2 moves towards Garret and attempts give him the plague but he misses Garret.

Profane Acolyte 3 casts greater command against Kevintar’s Faithful 1 but Kevintar’s Faithful 1 resists.

Profane Acolyte 5 casts spiritual weapon against Zane but the quarterstaff of force misses.

Profane Acolyte 6 casts spiritual weapon against Zane but his quarterstaff misses too.

Profane Acolyte 7 casts dispel good and moves towards the deva.

Profane Acolyte 8, 9 and 10 take double move actions

Sprocket fires off a disintegrate at Death Master 1. He critically hits the death master with the ray causing him to disintegrate.

Agatha fires off her own disintegrate at Death Master 2, the green ray hits, he fails to resist and takes 121 damage

The Unknown Bloodwitch moves, dismisses his etherealness and then casts Irresistable Dance on Profane Acolyte 9. Profane Acolyte 9 starts dancing uncontrollably.


DM Mitch 
Friday March 1st, 2019 7:55:38 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:55 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:27 damage (sickened)
Monk 7:35 damage (sickened)
Monk 8: 12 damage
Monk 9: 8 damage
Monk 10:65 damage
Monk 11: 10 damage
Monk 12: 30 damage + 150 non lethal = knocked out
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 35 damage
Monk 23: 27 damage
Monk 24: 33 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead
Profane Acolyte 1 - 271 dead
Profane Acolyte 4 - 173 dead
Profane Acolyte 5 - 170 dead
Profane Acolyte 5 - 140 dead
Profane Acolyte 9 - 17 dancing for 5 rounds
Profane Acolyte 10 - 16

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 11

Shadow Cleric 3: dead

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 19:
Fighter 20: 30
Fighter 21: 1
Fighter 22: 43
Fighter 23: 19
Fighter 24: 1
Fighter 25: 6

Devourer 1: 111
Devourer 4: 8
Devourer 7: 58

Dybbuk 1:
Dybbuk 2:
Dybbuk 3: 12
Dybbuk 4:
Dybbuk 5:
Dybbuk 6:
Dybbuk 7:
Dybbuk 8:

Iron Golem 1: 143- dead
Iron Golem 2: 168 - dead
Iron Golem 3: 139 - dead
Iron Golem 4: 138 - dead

Rune Golem 1: 57
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:250 destroyed
Crone 2: 210 dead
Crone 3:
Crone 4: 188
Crone 5: 280 (dead)
Crone 6: 140

Death Mastter 1: 242 damage dead
Death Master 2: 138 damage
Death Master 3: 190 damage / dying

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 61 (dead)
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 148 dead
Devoted Believer 6: 154 (1 negative level) dead
Devoted Believer 7: 40
Devoted Believer 8 20
Devoted Believer 9: 98
Devoted Believer 10: 158 dead
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 135 - dead
Devoted Believer 14: 150 (dead)

True Believer 1: 51 (2 negative levels)
True Believer 2: 59 (2 negative levels)
True Believer 3: 19 (1 negative level)
True Believer 7: 7 damage
True Believer 8: 7 damage
True Believer 13: 28 damage

Ice Devil - 10

Demilich - 296 damage

Map!


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29]  d20+37=43 ; d20+37=39 ; d20+32=42 ; d20+32=35 ; d20+27=30 ; d20+27=37 ; d20+22=41 ; d20+26=38 ; d20+37=48 ; 2d8+11=22 ; 2d8+11=24 ; 2d8+11=26 ; 2d8+11=26 ; 2d8+11=16 ; 2d8+11=24 ; 2d8+11=21 ; 2d8+11=23 ; 2d8+11=21 ;
Friday March 1st, 2019 11:22:38 AM

Garret laughs when the enemies come near to him. He says, “Like lambs to the slaughter!” He starts attacking once again all those around him.

OOC:
Flurry away! Hit AC/Dam: 43/22 39/24 42/26 35/26 30/16 37/24 41 (threat: 38 to confirm)/21 (+23) 48/21

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
haste


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 17/26  d20+25=34 ; d20+20=35 ; d20+15=23 ; d6+6=8 ; d6+6=9 ; d6+6=9 ; 2d4+4=10 ; 2d4+4=9 ; 2d4=4 ; d20+35=40 ; d20+30=46 ; d20+25=33 ; d8+16=17 ; d8+16=21 ; d8+16=23 ; d20=7 ;
Friday March 1st, 2019 12:07:21 PM

Restlin crone looks down at his hands as the shadow cleric falls.

"Holy moley. This is awesome!" he shouts before turning and doing the same to the other shadow cleric next to him.

The deva maintains its assault on the devourer.

***

Full attack on shadow cleric 2. Attack/damage: 34/8 35/9 23/9. Energy drain is 10, 9, and 4, respectively (boosted w/ luck points).

Deva full attack/damage: 40/17 46/21 33/23

Active spells:

Overland flight
mage armor
repulsion
mislead
Summon Monster 9
Two secret spells
Magic jar

Restin's AC is 20/12/20


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+24=42 ; d20+29=31 ; d20+29=48 ; d20+29=49 ; d20+29=35 ; d20+29=46 ; d20+29=35 ; d20+29=31 ; d20+29=40 ; d20+29=37 ; 2d6+21=29 ; 2d6+21=31 ; d8+20=22 ; d8+20=26 ; d8+20=22 ; d8+20=27 ; d6+20=21 ; d6+20=22 ; d8+20=24 ; 2d6=11 ; 2d6=5 ; 2d6=10 ; 2d6=3 ; 2d6=5 ; 2d6=7 ; 2d6=4 ;
Friday March 1st, 2019 7:12:28 PM

Zane makes his save vs the rain and drifts a bit south and unloads on 6E and moving on if that one drops.

Bite AC 31 Damage 29 + 11 Holy
Claw AC 48 (confirm AC 40) Damage 22(+26 crit) + 5 Holy
Claw AC 49 (confirm 37) Damage 22 (+27 crit)+ 10 Holy
Wing AC 35 Damage 21 + 3 Holy
Wing AC 46 Damage 22 + 5 Holy
Tail AC 35 Damage 24 + 7 Holy
Haste Bite AC 31 Damage 31 + 4 Holy

Effects other than standard:

Haste 17 rounds left
SR 23 11 minutes
Stoneskin
FotD 2 (AC is 6 higher)

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d4+1=5 ; 13d6=46 ; d20+13=32 ; d3=1 ; d4+1=3 ; d20+22=42 ; d20+22=31 ; d20+22=34 ; d20+22=25 ; d20+22=26 ; d20+22=32 ; 2d4+8=11 ; 2d4+8=10 ; 2d4+8=15 ; 2d4+8=12 ; 2d4+8=11 ; 2d6+8=17 ; d20+23=38 ; d20+20=30 ; d20+20=30 ; d20+20=24 ; d20+20=31 ; d20+20=35 ; 2d4+8=15 ; 2d4+8=13 ; 2d4+8=13 ; 2d4+8=15 ; 2d6+8=15 ; d20+20=32 ; d20+20=24 ; d20+20=35 ; d20+20=25 ; d20+20=35 ; 2d4+8=12 ; 2d4+8=12 ; 2d4+8=13 ; 2d4+8=11 ; 2d6+8=19 ; d20+23=29 ; d20+23=27 ; d4+1=3 ; d20+20=33 ; d20+20=25 ; d20+20=23 ; d20+20=25 ; d20+20=37 ; d20+20=31 ; d20+20=28 ; d20+20=38 ; d20+20=25 ; d20+20=23 ; d20+20=30 ; d20+20=27 ; d20+20=38 ; d20+20=27 ; d20+20=40 ; d20+20=34 ; 2d4+8=12 ; 2d4+8=14 ; 2d4+8=12 ; 2d4+8=12 ; 2d4+8=13 ; 2d4+8=14 ; 2d4+8=12 ; 2d4+8=13 ; 2d4+8=13 ; 2d4+8=13 ; 2d4+8=15 ; 2d4+8=12 ; 2d6+8=12 ; 2d6+8=13 ; 2d6+8=17 ; 2d6+8=16 ; d20+23=25 ; d20+23=36 ; d20+23=24 ; d20+50=68 ;
Friday March 1st, 2019 8:27:55 PM

Things have opened up in the room so Tink takes the opportunity to cast TimeStop to call in some more aid.

Her summons attack immediately after the TimeStop spell ends. She doesn't take full advantage of the time difference and chooses to hold back some spells just in case. Tink flies along the wall some more.

Highlight to display spoiler: {Thanks for the 'e' thing. It really helps me a lot but I don't want to make things even harder for you guys when it is taking both of you hours of effort to post one round as is. 'e' or no 'e', I trust your judgement as to where/how Tink's spells go off}

-------------
Standard action: Cast TimeStop. d4+1=5
- Bonus 1: Cast SMIX. Ghaele Azata
- Bonus 2: Cast SMVII. d3=1. Lilend Azata
- Bonus 3: Cast SMVIII. d4+1=3. Celestial Dire Tigers
- Bonus 4: Cast SMVIII. d4+1=3. Celestial Dire Tigers
- Bonus 5: Admire handiwork and fly along the wall a bit
Move action: Stealth check without moving. Stealth: 75 + 40 Unmoving Invisibile (115?) + Hide in Plain Sight, Mind Blank, Pass without Trace

Dire Tigers: AC15, HP105, Resist Cold 10, Acid 10, Electricity 10. DR10/evil
Ghaele Azata: AC28, HP136, DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25
Lilend Azata: AC20, HP73, Immune electricity, petrification, poison; Resist cold 10, fire 10

Ghaele Azata (note: holy aura
- Standard: Cast Chain Lightning targetting the 1e south of Bosk (xShadow Cleric?). It radiates out to all 12 enemies in that cluster. 46pts electric damage. Half on successful Ref Save vs DC19 for primary target, DC17 for secondaries. SR check: 32
- Move: Move to the wall

Lilend Azata
- Move: Start an Inspire Courage performance. All "allies" get a +2 bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
- Move: Move along the wall

Dire Tigers. Tink summons them in the nearby open area, far enough away from her that some can turn and charge back the way.
- DT1: Pounce on brown 2e. Flanking with Garret. Hit AC42 for 11pts. Crit confirm on AC31 for another 10pts. AC34 for 15pts. AC25 for 12pts. AC26 for 11pts. AC32 for 17pts. Grab: 38 for grapple
- DT2: Pounce on the purple 3e. Flanking with Garret. Hit AC32 for 15pts. Hit AC32 for 13pts. Hit AC36 for 13pts. Hit AC33 for 15pts. Hit AC37 for 15pts. Grab: 29
- DT3: Pounce on the brown 3e. Hit AC32 for 12pts. Hit AC24 for 12pts. Hit AC35 for 13pts. Hit AC25 for 11pts. Hit AC35 for 19pts. Grab: 27

Dire Tigers. Tink summons these 75north of where she stands.
- DT4: Pounce on purple 8e. Add +2 if flanking with the big gray 1. Hit AC33 for 12pts. Hit AC25 for 14pts. Hit AC23 for 12pts. Hit AC25 for 12pts. Hit AC37 for 12pts. Grab: 25
- DT5: Swift: Declare smite on 11e. Pounce on the blue 11e. Hit AC31 for 13pts+14smite. Hit AC28 for 14pts+14smite. Hit AC38 for 12pts+14smite. Hit AC25 for 13pts+14smite. Hit AC23 for 13pts+14smite. Grab: 36
- DT6: Swift: Declare smite on 11e. Pounce on the blue 11e. Hit AC30 for 13pts+14smite. Hit AC27 for 13pts+14smite. Hit AC38 for 15pts+14smite. Hit AC27 for 12pts+14smite. Hit AC40 for 17pts+14smite. Crit confirm on AC34 for another 16pts+14smite. Grab: 24=Nat1.


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 90/172 Spells  d100=24 ; d100=63 ; d100=85 ; d100=62 ;
Friday March 1st, 2019 9:28:59 PM

With magic circle against evil, dark walk, and +1 because I forgot to add level 18&19 onto my stats Bosk auto passes the fort save. For damage, concealment was not rolled for, the third attack misses (I subtracted 25% dmg). With damage reduction each attack does ten less damage. I came up with 49dmg taken. Does this sound correct?

DM Hugh - Record Keeping Post  d20+13=16 ; d20+9=11 ; d20+9=18 ; d20+9=17 ; d20+9=18 ; d20+9=23 ; d20+9=13 ; d20+9=18 ; d20+14=16 ; d4=3 ; d20+7=11 ; d20+7=12 ; 15d6=41 ; d20+11=20 ; d20+11=15 ; d20+11=26 ; d20+12=24 ; d20+8=25 ; d20+3=15 ; d8=8 ; d20+17=18 ; d20+17=24 ; d20+10=23 ; d8=8 ; d20+13=19 ; d20+14=17 ; d20+17=30 ; 2d4=6 ; d20+17=25 ; d4+1=3 ;
Friday March 1st, 2019 10:36:49 PM

(OOC: Record keeping post)

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=21 ; 3d6=7 ; d20+29=46 ; d20+29=41 ; d20+24=44 ; d20+24=39 ; d20+19=33 ; 4d6+23=41 ; 4d6+23=35 ; 4d6+23=43 ; 4d6+23=36 ; 4d6+23=36 ;
Friday March 1st, 2019 10:58:33 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant frowns as it's sword goes harmlessly through it's intended target. Slightly discouraged, he heads off to find something solid to attack.
SG 1E- hp 237

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The earth appears and quickly elemental follows the giant's lead and looks for something more smashable to focus on.

***
The lightning targets the Dybbuk attacking the storm giant (3), and should it fall attacks the remaining ones in order of 2,1,5,4

Lightning Storm = 21 damage
Lightning Bolt = 7 damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

ooc: ignore my list of rolls, I realized there are no targets the can actually hit where they are

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+23=40 ; d20+23=37 ; d20+23=29 ; d20+23=36 ; 2d6=7 ; 2d6=5 ; 2d6=5 ; 2d6=8 ; 4d6=16 ; 4d6=16 ; 4d6=11 ; 4d6=17 ;
Saturday March 2nd, 2019 1:20:51 AM

Bosk feels he is in his element. Fighting in the house of god, smiting heretics and Avenging the Wold. He smiles as more enemies approach and strike out at them as he absorbs, evades and shrugs off attack after attack. He is about to beat the fear of god into them when the smell of blood hits his nostrils. Quickly he uses his death watch ability to check on his friends only to realize the smell is coming from himself! Hiding his disappointment, he acts responsibly casts heal on himself.

AoO 1 on Shadow Cleric 1E: Hit AC40 for 13dmg +16 sneak = 29dmg (I did not add any weapon bonuses because I didn't know specifics.)
AoO 2 on Devourer 5E: Hit AC37 for 11dmg +16 sneak = 27dmg (I did not add any weapon bonuses because I didn't know specifics.)
AoO 3 on Fighter 20E: Hit AC29 for 11dmg +11 sneak = 22dmg (I did not add any weapon bonuses because I didn't know specifics.)
AoO 4 on fighter 22E: Hit AC36 for 14dmg +17 sneak = 31dmg (I did not add any weapon bonuses because I didn't know specifics.)

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20=1 ; d20=11 ;
Saturday March 2nd, 2019 2:28:17 AM

Forgot you could fail saves on natural 1... So I roll a natural 1. Using a hero point to boost the roll, or if not allowed, to reroll and pass.

Sesha - 202/202. AC 38  d20=7 ; d10=7 ; d10=10 ; d10=10 ; d10=2 ; d10=9 ; d10=9 ;
Saturday March 2nd, 2019 4:18:45 PM


The Wilting spell was easy enough to repel, but it still did some damage to the Iron Dragons. Sesha starts administering healing magic to those in need.

Standard: Cure Serious, on self for 45.

Quickened Cure Serious Wounds, on Wyaar for 63.



Sesha - 202/202. AC 38 
Saturday March 2nd, 2019 4:19:03 PM

Sesha's summoned Witchfire casts invisibility on Sesha.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday March 3rd, 2019 7:55:56 PM

Wyaar gets healed!

---

Trying to get to a computer to do the hundred rolls I gotta do for an attack

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Monday March 4th, 2019 11:12:05 AM



OOC:
Just updating block o stuff:

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Lilend: +2 bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
haste

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+30=31 ; d20+30=40 ; d3=1 ; d20+30=36 ; d20+25=42 ; d20+20=39 ; d20+15=28 ; d20+24=39 ; 2d8+19=28 ; 2d8+19=33 ; 2d8+19=27 ; 2d8+19=29 ; 2d8+19=25 ; 2d8+19=23 ; 2d8+19=32 ; 2d8+19=29 ; 2d8+19=26 ; d3=2 ; 2d8+19=26 ; 4d6=11 ; 4d6=9 ; 2d6=7 ; 2d6=9 ; 2d6=6 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; 2d6=3 ; 2d6=7 ; 2d6=3 ; 2d6=10 ;
Monday March 4th, 2019 7:29:35 PM

Wyaar sends more arrows towards the nearest Crone that Restlin currently isn't controlling.

~~~~~~~~~

Full attack, +10 equivlent ignores all DR except slashing/bludgeoning

Attack 1: Hit AC 31, 61 piecing, 11 holy, 9 axiomatic
Attack 2: Hit AC 42, 27 piercing, 7 holy, 9 axiomatic
Attack 3: Hit AC 39, Crit confirm 39, 29 piercing (80 piercing if crit), 6 holy, 7 axiomatic
Attack 4: Hist AC 28, 29 piercingn, 8 holy, 5 axiomatic
Rapidshot: Hit AC 40, 26 piercing, 3 holy, 7 axiomatic
haste attack: Hit AC 36, 25 piercing, 3 holy, 10 axiomatic


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday March 4th, 2019 9:01:35 PM

How are you holding up Bosk?

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Monday March 4th, 2019 9:30:18 PM

There is still so much going on. Tink isn't sure when the dust will settle - or how - but there is a lot of death here in the name Gargul.

DM Mitch  d20+24=25 ; d20+24=29 ; d20+24=36 ; d20+24=36 ; d20+24=30 ; d20+24=39 ; d20+24=34 ; d20+19=27 ; d20+19=33 ; d20+19=20 ; d20+19=37 ; d20+19=39 ; d20+19=20 ; d20+19=38 ; d20+14=34 ; d20+14=30 ; d20+14=22 ; d20+14=17 ; d20+14=32 ; d20+14=19 ; d20+14=26 ; d100=80 ; d100=96 ; d100=72 ; d100=68 ; d100=88 ; d100=17 ; d100=74 ; d100=56 ; d8=4 ; d8=5 ; d8=2 ; d6=3 ; d6=6 ; d6=6 ; d6=6 ; d6=4 ; d6=4 ; d20+19=28 ; d20+19=34 ; d20+19=37 ; d20+19=25 ; d20+19=33 ; 7d6=25 ; 7d6=25 ; 7d6=22 ; 7d6=25 ; 7d6=25 ; d20+19=32 ; d20+19=20 ; d20+19=31 ; d20+19=35 ; d20+19=39 ; 7d6=29 ; 7d6=22 ; 7d6=17 ; 7d6=26 ; d20=2 ; d6=1 ; d20=20 ; d20=18 ; d20=2 ; d20=11 ; d20=8 ; d20+16=34 ; d20+16=18 ; d20+16=26 ; d20+16=33 ; d20+16=28 ; 12d8+18=80 ; 12d8+18=75 ; 3d6+18=32 ; 3d6+18=23 ; 3d6+18=28 ; 7d6=16 ; 7d6=24 ; 7d6=28 ;
Monday March 4th, 2019 10:15:21 PM

Garret laughs as the enemies come near. He takes out the profane acolyte but the Dybbuks are ethereal.

Restlin-Crone attacks shadow cleric 2 and fells her with negative energy. Meanwhile his Deva keeps attacking the Devourer.

Zane moves a little and attacks the Dybbuk but the Dybbuk is unaffected by the attacks.

Tink fires off a timestop to gain some backup. Her Azata casts chain lightning.
Some avoid some of the lightning, the crone gets destroyed. The Death Master falls to the ground dying.

Beri sends his summons to find something they can hurt and hits a Dybbuk with lightning.

Bosk uses some attacks of opportunity then heals.

Sesha heals some of the party.

Wyarr looks to kill the last Crone but Tink beat him to it. He instead takes out Devourer 5.



DM Hugh - Record Keeping Post  d20+36=37 ; d20+36=41 ; 2d10+20=34 ; d20+36=51 ; d20+36=54 ; 2d10+20=31 ; 2d10+20=23 ; d20+36=47 ; d20+36=39 ; 2d10+20=38 ; 2d10+20=33 ; d20+36=44 ; d20+36=45 ; 2d10+20=34 ; 2d10+20=31 ; d20+36=47 ; d20+36=53 ; 2d10+20=26 ; 2d10+20=34 ; d20+36=40 ; d20+36=51 ; 2d10+20=30 ; 2d10+20=25 ;
Monday March 4th, 2019 10:15:34 PM

(OOC: record keeping post)

DM Mitch 
Monday March 4th, 2019 10:15:52 PM

The lilend starts a performance.
Dire Tiger 1’s target is already dead.
Dire Tiger 2 fails to hit the Ethereal Dybbuk.
Dire Tiger 3 hits the acolyte for all 5 hits and the acolyte is now grappled by the tiger.
Dire Tiger 4 misses the ethereal Dybbuk.
Dire Tigers 5 and 6 target the Devourer 11, they wound it horribly and tiger 5 grapples it.

The fighters unleash on Wyarr again, managing to do 41 damage (rolled vs blink, concealment, and included DR)

The Golems move and if they can attack. Golem 1 attacks Devourer 10. Its first slam misses but its second slam does 34 damage to Devourer 10.

Golems 2, 3 and 4 have too much distance between themselves and the nearest enemy

Golem 5 attacks fighter 21 and strikes with both slams for 54 total damage.

Golem 6 attacks devourer 6 and also hits with both slams for 71 total damage.

Golem 7 attacks devourer 8 and slams into devourer 8 twice for 65 total damage

Golem 8 attacks devourer 9 slamming into it both times for 60 total damage

Golem 9 attacks devourer 11 hitting it twice for 55 damage and destroying it

The dybbuks realize they can’t catch the agile monk and instead float down to attack Wyarr. Their ghostly touch passes through his armor and he is wracked with pain, taking 97 damage (subtracted DR already)

Zane is attacked by 3 other Dybbuks and takes 51 damage.

Most of the Devourers try to slay living the True Believers. A believer fails vs a crit and instantly dies. The other two make their saves and take a chunk of damage.

The Devoted Believers channel energy to heal the monks. The monks in turn move towards the fighters as they’re the only targets left the monks can really damage.

The Death Masters are all dead or dying.

Shadow Cleric 1 is still alive. Shadow Cleric 1 uses copy cat as a move action getting an illusionary double. Shadow Cleric 1 then takes a 5 foot step and casts blade barrier.
Tink’s Tiger’s 1, 4, 5 and 3, Garret and Sesha need to make DC 22 reflex saves or take 41 damage.
The Rune Golem’s magical immunity means it is unaffected.
Monk 10 is killed as the wall of blades tears apart his body in a bloody spray
Monk 3 is staggered as the blades find their mark.
Monk 23 dodges out of the way; as does sprocket

Dwarf Cleric 1 continues to attack acolyte 3. His hammer finds purchase for 8 damage and the acolyte fails the will save on the stored hold person rendering acolyte 3 paralyzed.
Dwarf Cleric 2 attempts a charm monster on acolyte 7 but the acolyte is not charmed.
Dwarf Cleric 3 shoots more bolts at acolyte 3, this time hitting for 8 damage.

Profane Acolyte 3 tries to escape the grapple but fails.

Profane Acolyte 7 is grappled and paralyzed and can’t do anything

Profane Acolyte 8 casts dispel good and moves towards the Deva

Profane Acolyte 9 continues to dance uncontrollably

Profane Acolyte 10 casts dispel good and moves towards the tiger

Sprocket casts a baleful polymorph at profane acolyte 3. Profane acolyte is now a toad.

Agatha fires off an acid arrow at devourer 8

The Unknown Bloodwitch attempts to make profane acolyte 8 dance uncontrollably as well and succeeds.


DM Mitch 
Monday March 4th, 2019 10:16:10 PM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:35 damage - staggered
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:0 damage
Monk 7:0 damage
Monk 8: 0 damage
Monk 9: 0 damage
Monk 10:85 damage - dead
Monk 11: 0 damage
Monk 12: 30 damage + 150 non lethal = knocked out
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 0 damage
Monk 23: 0 damage
Monk 24: 0 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead

Profane Acolyte 1 - 271 dead
Profane Acolyte 2 - 182 dead
Profane Acolyte 3 - 83 - grappled, paralyzed, toad
Profane Acolyte 4 - 173 dead
Profane Acolyte 5 - 170 dead
Profane Acolyte 6 - 140 dead
Profane Acolyte 8 - dancing for 3 rounds
Profane Acolyte 9 - 17 dancing for 4 rounds
Profane Acolyte 10 - 16

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 11

Shadow Cleric 1: 73 - has illusionary double
Shadow Cleric 2: dead
Shadow Cleric 3: dead

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 19: 24
Fighter 20: 104
Fighter 21: 79
Fighter 22: 126
Fighter 23: 42
Fighter 24: 25
Fighter 25: 30

Devourer 1: 111
Devourer 4: 8
Devourer 5: 300 - dead
Devourer 6: 71 damage
Devourer 7: 119
Devourer 8: 75 - 4 acid damage, 3 more rounds
Devourer 9: 60 damage
Devourer 10: 34 damage
Devourer 11: 225 - grappled dead

Dybbuk 1:
Dybbuk 2:
Dybbuk 3: 12
Dybbuk 4:
Dybbuk 5:
Dybbuk 6:
Dybbuk 7:
Dybbuk 8:

Iron Golem 1: 143- dead
Iron Golem 2: 168 - dead
Iron Golem 3: 139 - dead
Iron Golem 4: 138 - dead

Rune Golem 1: 57
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:250 destroyed
Crone 2: 210 dead
Crone 3:
Crone 4: 237 destroyed
Crone 5: 280 (dead)
Crone 6: 140

Death Mastter 1: 242 damage dead
Death Master 2: 187 damage dying
Death Master 3: 190 damage / dying

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 61 (dead)
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 148 dead
Devoted Believer 6: 154 (1 negative level) dead
Devoted Believer 7: 40
Devoted Believer 8 20
Devoted Believer 9: 98
Devoted Believer 10: 158 dead
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 135 - dead
Devoted Believer 14: 150 (dead)

True Believer 1: 206 - dead
True Believer 2: 104 (2 negative levels)
True Believer 3: 47 (1 negative level)
True Believer 7: 7 damage
True Believer 8: 7 damage
True Believer 13: 28 damage

Ice Devil - 10

Demilich - 296 damage

Map!


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+22=40 ; d20+11=22 ; d20+11=14 ; d20+11=26 ; d20+11=21 ; d20+13=16 ; d20+20=40 ; d20+20=26 ; d20+20=30 ; d20+20=22 ; d20+20=34 ; d20+20=30 ; d20+23=41 ; d20+20=24 ; d20+20=26 ; d20+20=35 ; d20+20=36 ; d20+20=24 ; d20+23=42 ; d20+18=36 ; d20+18=21 ; d20+18=29 ; d20+18=35 ; d20+18=36 ; d20+23=42 ; d20+18=21 ; 2d4+8=14 ; 2d4+8=13 ; 2d4+8=13 ; 2d4+8=16 ; 2d4+8=15 ; 2d4+8=16 ; 2d4+8=10 ; 2d4+8=12 ; 2d4+8=12 ; 2d4+8=12 ; 2d4+8=10 ; 2d4+8=15 ; 2d4+8=13 ; 2d4+8=14 ; 2d6+8=19 ; 2d6+8=19 ; 2d6+8=17 ; 2d6+8=18 ; 2d6+8=13 ;
Tuesday March 5th, 2019 1:34:01 AM

Two of the tigers get a bit diced up, but still stand.

Tink removes the blade barrier to allow clear passage for the allies. She's starting to run low on useful spells now.

The Azata tries to dispel the held charge of Profane Acolyte but fails. It backs up a little.

With the barrier down the Tigers are free to pounce once more. They split up to attack different targets. Tiger #3 tears into the paralyzed acolyte.

The lilend azata keeps up its performance

-------------------
Tink
Standard: Cast Dispel Magic on the Blade Barrier. Dispel Check: 40 should be enough.

Azata
Standard: Cast Dispel Magic on Profane Acolyte 8. Dispel Check: 16 is likely a fail.

Tiger Ref Saves vs DC22: 22, 14, 26, 21. #1 and #4 passed. #5 and #6 take full damage. (Tiger 6 had been incorrectly labelled as Tiger 3, meaning 2 x Tiger 3s on the field. Fixed it. It still takes full damage though)

Tiger #1 pounces on 8e that is attacking Zane.
-- Full round action: Pounce. Flanking with Zane.
-- Hit AC40 (Nat20) for 14pts. Crit confirm on AC26 for another 13pts. Hit AC30 for 13pts. Hit AC22 for 16pts. Hit AC34 for pts. Hit AC30 for 19pts. Grab:41

Tiger #2 pounces on the acolyte that was coming for the Azata.
-- Full round action: Pounce.
-- Hit AC36 for 12pts. Hit AC21 for 10pts. Hit AC29 for 15pts. Hit AC35 for 13pts. Hit AC26 for 17pts. Grab:42

Tiger #3
-- Free action: Release the grapple.
-- Full round action. Coup-de-grace the paralyzed acolyte #3. Automatic Hit and Critical. Damage=31pts. Acolyte to make a DC41 Fort Save or die.

Tiger #4
-- Move action: Move around the golem to get to 10e
-- Standard action: Attack 10e. Hit AC21 for 14pts.

Tiger #5 circles around the fight to get in a better position

Tiger #6 pounces on 7e that is attacking Zane
-- Full round action: Pounce. Flanking with Zane.
-- Hit AC24 for 15pts. Hit AC26 for 10pts. Hit AC35 for 12pts. Hit AC36 for 12pts. Hit AC24 for 19pts. Grab:42

--------------------------------

Dire Tigers: AC15, HP105, Resist Cold 10, Acid 10, Electricity 10. DR10/evil
--- #5: 42dmg
--- #6: 42dmg
Ghaele Azata: AC28, HP136, DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25
Lilend Azata: AC20, HP73, Immune electricity, petrification, poison; Resist cold 10, fire 10


Zane (JCC) AC 31, CMB 22, CMD 38, HP 146/268, Blindsense 60' Character  d20+25=44 ;
Tuesday March 5th, 2019 9:10:37 AM

Made the save for the Woldsblood effect, so acts normally.
Zane mentions over the rings, "Some healing could be helpful if any is available."

Waiting for damage update to post rest of action.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Tuesday March 5th, 2019 12:05:06 PM

Garret moves forward into the room, looking for a target.

OOC:

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Lilend: +2 bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
haste

Sesha - 202/202. AC 38  d10=7 ; d10=5 ; d10=8 ;
Tuesday March 5th, 2019 5:37:51 PM


(Invisibile, Blinking, Moment of Prescience, Magic Vestment, Barkskin, Shield of Faith, Stoneskin, Spite: Bestow Curse, Contingency: Etherealness if needed.)

Sesha sends word via the ring to her scattered compatriots. They were so scattered, mass heals were suddenly not practical.

"We are so spread out I can only heal one or two of you at a time. If you are hurt, swallow your pride and fall back near me so I can administer properly. Remember, I'm not a cleric!"

That said, she heals Wyar for most of his wounds, continuing the life and death tug of war he was suddenly wrapped up in. Then, she uses her spectral hand to heal Zane as best as she can.

Standard: Heal on Wyarr for 150hp, clear all conditions.
Move: 5ft.
Quickened: Cure moderate on Zane for 53.



Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 23/26  d20+25=37 ; d20+37=46 ; d20+32=35 ; d20+27=46 ; d6+6=12 ; d4=1 ; d4=2 ; d8+16=24 ; d8+16=19 ; d8+16=22 ;
Tuesday March 5th, 2019 8:30:52 PM

Restlin goes 2 for 2. He happily skips over to shadow cleric 1 and claws at him. Deva keeps up the pressure on the devourer.

***

Move: Skip towards shadow cleric 1
Standard: Attack w/ claws, hitting AC 37 for 12 damage + 3 negative levels

Deva full attack/damage: 46/24 35/19 46/22

DM Mitch 
Tuesday March 5th, 2019 8:35:32 PM

(damage update: Zane killed dybbuk 6 and did a little damage to the next in line)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 199/268, Blindsense 60' Character  d20+29=36 ; d20+29=31 ; d20+29=48 ; d20+29=45 ; d20+29=32 ; d20+29=49 ; d20+29=39 ; d20+29=46 ; d20+29=48 ; 2d6+21=24 ; 2d6+21=27 ; d8+20=26 ; d8+20=21 ; d8+20=25 ; d8+20=23 ; d8+20=21 ; d6+20=22 ; d6+20=23 ; 2d6=10 ; 2d6=8 ; 2d6=4 ; 2d6=10 ; 2d6=6 ; 2d6=11 ; 2d6=7 ;
Tuesday March 5th, 2019 9:03:29 PM

Zane says over the rings, Thanks,I should be good for a couple rounds. Also can't leave these to attack freely over here, these faithful can't even touch them.

Zane attacks with a full round of attacks....

Bite AC 36 Damage 24 + 10 Holy
Claw AC 31 Damage 26 + 8 Holy
Claw AC 48 (confirm 46) Damage 21 (+25 crit)+ 4 Holy
Wing AC 45 Damage 22 + 10 Holy
Wing AC 32 Damage 23 + 6 Holy
Tail AC 49 (confirm AC 48) Damage 23 (+21 crit)+ 11 Holy
Haste Bite AC 39 Damage 27 + 7 Holy

Effects other than standard:

Attacks = Magic, Ghost touch, Outsider bane: Native & Extra-Planar(effects all outsiders no matter where encountered))

Haste 16 rounds left
SR 23 11 minutes
Stoneskin
FotD 2 (AC is 6 higher)

DM Hugh - Record Keeping Post  d20+14=26 ; d20+24=36 ; d20+14=17 ; d20+8=9 ; d20+8=28 ; d20+8=25 ; d20+8=21 ; d20+8=15 ; d20+8=28 ; d20+8=27 ; d20+8=25 ; d20+8=26 ; d20+17=26 ; d20+17=28 ; d20+17=29 ; d20+17=30 ; d4=2 ; d20+13=20 ; 17d6=64 ; d20+7=11 ; d20+7=13 ; d20+7=14 ; d20+7=9 ; d20+7=20 ; d20+7=25 ; d20+7=23 ; 5d4+5=20 ; d20+17=36 ;
Tuesday March 5th, 2019 9:23:22 PM

(OOC: Record keeping)

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=20 ; 3d6=10 ;
Tuesday March 5th, 2019 9:42:58 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant races into a more useful position

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The earth elemental tries to keep of with the storm giant, but can't keep up with his rapid pace

***Beri***
The druid starts to channel the spell he retrieved into another elemental

***ongoing spells***
The lightning targets the Dybbuk attacking the storm giant (3), and should it fall attacks the remaining ones in order of 2,1,5,4,3

Lightning Storm = 20 damage
Lightning Bolt = 10 damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
Tink's lilend azata gives you all a +2 competence bonus on attack and weapon damage rolls

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance



DM Mitch  d20+24=37 ; d20+24=26 ; d20+24=38 ; d20+24=30 ; d20+24=42 ; d20+24=43 ; d20+24=39 ; d20+24=32 ; d20+19=22 ; d20+19=33 ; d20+19=20 ; d20+19=27 ; d20+19=25 ; d20+19=23 ; d20+19=33 ; d20+14=17 ; d20+14=34 ; d20+14=32 ; d20+14=25 ; d20+14=22 ; d20+14=33 ; d8+10=12 ; d8+10=17 ; d8+10=16 ; 2d6=4 ; 2d6=9 ; 2d6=7 ; d20+13=30 ; d20+13=32 ; d20+13=31 ; d20+13=17 ; d20+13=18 ; d20+13=30 ; d20+13=31 ; d20+13=14 ; d20+13=14 ; d20+13=24 ; d20=19 ; d20=10 ; d20=8 ; d20=9 ; d20=10 ; 2d6+4=15 ; 2d6+4=13 ; 2d6+4=13 ; 2d6+4=10 ; 2d6+4=10 ; d100=99 ; d100=5 ; d100=45 ; d100=87 ; d100=99 ; d100=90 ; d100=94 ; d20=9 ; d20=9 ; d20=4 ; d20=7 ; d20=14 ; d20=9 ; d20=19 ; d20=1 ; d20=6 ; d20=5 ; d20=8 ; d20=16 ; d20=20 ; d20=15 ; d20=15 ; 2d10+20=34 ; 2d10+20=28 ; 2d10+20=31 ; 2d10+20=32 ; 2d10+20=30 ; 2d10+20=35 ; 2d10+20=29 ; 2d10+20=27 ; 2d10+20=27 ; 2d10+20=26 ; 2d10+20=30 ; 2d10+20=29 ; 2d10+20=32 ; 2d10+20=23 ; d20=1 ; d6=2 ; d20=19 ; 2d10+20=31 ; d20=1 ; d20=13 ; 3d8+14=24 ; d20=2 ; d20=9 ; d20=19 ; d20=20 ; d20=19 ; 3d8+14=34 ; 3d8+14=25 ; 3d8+14=30 ; 3d8+14=30 ; d20+19=31 ; d20+19=29 ; d20+19=28 ; d20+19=39 ; d20+19=35 ; d20+19=36 ; d20+19=27 ; 7d6=29 ; 7d6=25 ; 7d6=22 ; 7d6=20 ; 7d6=34 ; 7d6=16 ; 7d6=24 ; 7d6=15 ; 7d6=20 ;
Tuesday March 5th, 2019 11:23:07 PM

Tink removes the blade barrier. She is starting to run low on useful spells.
The azata tries to dispel the held charge on the cleric, fails and then backs up a little.
Some of the tigers were cut up by the barrier but they all still stand.
The liiend azata keeps performing.
Tiger 1 tries to pounce the Dybbuk bothering Zane but it is incorporeal.
Tiger 2 is nowhere near the acolyte threatening the Deva
Tiger 3 releases the paralyzed toad to coup de grace it. Profane acolyte toad 3 is dead.
Tiger 4 moves and attacks acolyte 10 but fails to land a blow
Tiger 5 maneuvers to get a better position
Tiger 6 tries to attack another Dybbuk but the Dybbuk is incorporeal and immune to the tiger’s non magic based attacks

Zane requests healing

Garret moves forward into the room looking for a target.

Sesha tries to organize her compatriots reminding them over the link that she is not a cleric and that everyone is much too spread out for her to heal them. She then uses a large amount of healing energies on Wyaar and has her spectral hand heal Zane a moderate amount.

Restlin claws a caster, but doesn’t bring them down.

Zane kills another Dybbuk.

Beri has his lightning hit a dybbuk and his summons move towards the enemy.


DM Mitch 
Tuesday March 5th, 2019 11:23:30 PM

The fighters continue to pile onto Bosk. He’s hit twice for 25 damage (rolled vs blink and concealment, added DR)

The monks finally catch up to a target they can hit. Still enchanted with flight, they stack 2 and 3 high to get an angle to attack the fighters. 5 hit, none of them manage to stun, but they do manage to kill one.

The Rune Golems slam into the Devourers, killing one of them.

The Devourers continue to attack the Kevintar aligned casters. Kevintar’s Faithful 2 dies to a crit.

The Dybbuks continue to attack Zane and Wyarr. Zane is hit for 32, Wyarr 5 times for 116.

The Devoted Believers channel energy into the Dybbuks and Zane; Zane is healed 35 hp.

Shadow Cleric 1 takes a 5 foot step and defensively casts slay living on Bosk (Concentration: 36 = success) but he fails to hit with the melee touch attack.

The Death Masters are all dead or dying.

Dwarf 1 casts mass suggestion on the fighters, “I suggest you all lay down your weapons, put your hands behind your head and march over to the far wall!” he commands. Three of the fighters succumb to the suggestion.

Dwarf 3 uses a dimension door to get to the other side of the battle field somewhat close to Agatha.

Profane Acolyte 7 is paralyzed

Profane Acolyte 8 is dancing away

Profane Acolyte 9 is dancing away

Profane Acolyte 10 tries to touch tiger 4 and succeeds. The tiger must succeed on a DC 22 Will save or be driven back to its home plane

Sprocket fires off a chain lightning at profane acolyte 9 which spreads to profane acolytes 10, 8 and 7 as well as devourers 7, 8 and 10. All of the Devourers only take half damage. Devourer 10 is really beat up looking.

Agatha fires off a magic missile at Dybbuk 8. It takes 20 force damage

Unknown Bloodwitch moves after acolyte 10 and casts irresistible dance on him. Acolyte 10 resists.


DM Mitch 
Tuesday March 5th, 2019 11:23:50 PM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:35 damage - staggered
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:0 damage
Monk 7:0 damage
Monk 8: 0 damage
Monk 9: 0 damage
Monk 10:85 damage - dead
Monk 11: 0 damage
Monk 12: 30 damage + 150 non lethal = knocked out
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 0 damage
Monk 23: 0 damage
Monk 24: 0 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead

Profane Acolyte 1 - 271 dead
Profane Acolyte 2 - 182 dead
Profane Acolyte 3 - toad - dead
Profane Acolyte 4 - 173 dead
Profane Acolyte 5 - 170 dead
Profane Acolyte 6 - 140 dead
Profane Acolyte 7 - paralyzed 64 damage
Profane Acolyte 8 - dancing for 2 rounds 64 damage
Profane Acolyte 9 - 17 dancing for 3 rounds 64 damage
Profane Acolyte 10 - 80 damage

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 130

Shadow Cleric 1: 95 plus 3 neg levels - has illusionary double
Shadow Cleric 2: dead
Shadow Cleric 3: dead

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 19: 24
Fighter 20: 165 - dead
Fighter 21: 79
Fighter 22: 126
Fighter 23: 42
Fighter 24: 56
Fighter 25: 30

Devourer 1: 111
Devourer 4: 8
Devourer 5: 300 - dead
Devourer 6: 133 damage
Devourer 7: 151
Devourer 8: 177 - 4 acid damage, 1 more rounds
Devourer 9: 208 damage - dead
Devourer 10: 206 damage
Devourer 11: 225 - grappled dead

Dybbuk 1:
Dybbuk 2:
Dybbuk 3: 42
Dybbuk 4:
Dybbuk 5:
Dybbuk 6: 220 - dead
Dybbuk 7: 244 - dead
Dybbuk 8: 141

Iron Golem 1: 143- dead
Iron Golem 2: 168 - dead
Iron Golem 3: 139 - dead
Iron Golem 4: 138 - dead

Rune Golem 1: 57
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:250 destroyed
Crone 2: 210 dead
Crone 3:
Crone 4: 237 destroyed
Crone 5: 280 (dead)
Crone 6: 140

Death Mastter 1: 242 damage dead
Death Master 2: 187 damage dying
Death Master 3: 190 damage / dying

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 61 (dead)
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 148 dead
Devoted Believer 6: 154 (1 negative level) dead
Devoted Believer 7: 40
Devoted Believer 8 20
Devoted Believer 9: 98
Devoted Believer 10: 158 dead
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 135 - dead
Devoted Believer 14: 150 (dead)

True Believer 1: 206 - dead
True Believer 2: 128 (3 negative levels)
True Believer 3: 47 (1 negative level)
True Believer 7: 7 damage
True Believer 8: 7 damage
True Believer 13: 28 damage

Ice Devil - 10

Demilich - 296 damage

Map!


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+5=19 ; d20+20=25 ; d20+20=38 ; d20+20=33 ; d20+20=29 ; d20+20=24 ; 2d4+8=10 ; 2d4+8=13 ; 2d4+8=12 ; 2d4+8=13 ; 2d6+8=18 ; d20+23=36 ; 13d6=40 ; d4+1=3 ; d4+1=5 ; d4+1=4 ; d4+1=3 ; d4+1=3 ;
Wednesday March 6th, 2019 6:16:31 AM

The tigers (less one) seek out targets. Only one is able to attack while the rest take up guarding positions.

The Ghaele casts a Flame Strike near the dybbuks

Tink casts a Magic Missile at one as well

----------------------
Tiger #1 decides to find another target and moves away from the fight (Provokes an AoO from a Dybbuk)

Tiger #2 takes up a defensive position

Tiger #3 takes up a defensive position

Tiger #4. Will Save vs DC22: 19=Fail. Gone back to home plane.

Tiger #5. pounces on 9e
-- Full round action: Pounce.
-- Hit AC25 for 10pts. Hit AC38 for 13pts. Hit AC33 for 12pts. Hit AC29 for 13pts. Hit AC24 for 18pts. Grab:36

Tiger #6 . Move to the east to cover that path. (Provokes an AoO from a Dybbuk)

Lilend Azata: Keep performing

Ghaele Azata: Cast Flame Strike east of the dybbuks. 40pts damage (20pts fire. 20pts divine). Ref Save vs DC19 for half

Tink: Cast Magic Missile at Dybbuk8 for 18pts.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26  d20+37=43 ; d20+32=45 ; d20+27=37 ; d8+16=24 ; d8+16=19 ; d8+16=19 ; d6=6 ;
Wednesday March 6th, 2019 10:03:39 AM

Restlin-Crone notices his friends getting swamped back where his body is, so he uses his dimensional step ability to pop back over there.

"Yea! Let's get these stupid dragons," he yells. "Let's do it for Gargul who's totally not Kevintar screwing with us!"

Meanwhile, the Deva turns around and unloads on acolyte 8.

***

Standard: Dimensional step closer to the party
Move: walk the rest of the way

Deva full attack/damage on acolyte 8, moving to 7 if (s)he falls: 43/24 45/19 37/19. If two of those hit, the target must make a DC 27 fort save or be stunned for 6 rounds.

Deva has holy aura: A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Wednesday March 6th, 2019 11:26:53 AM

Garret smiles as he watches the monks swarm the fighters. He moves up to the right, looking to identify which side everyone is on.

OOC:

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Lilend: +2 bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
haste

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+29=46 ; d20+29=40 ; d20+29=38 ; d20+29=36 ; d20+29=30 ; d20+29=37 ; d20+29=40 ; 2d6+21=29 ; 2d6+21=33 ; d6+20=21 ; d6+20=23 ; d8+20=24 ; d8+20=22 ; d8+20=23 ; 2d6=4 ; 2d6=5 ; 2d6=2 ; 2d6=8 ; 2d6=6 ; 2d6=6 ; 2d6=10 ;
Wednesday March 6th, 2019 6:13:56 PM

Zane nods towards those that healed him, while he continues his attacks...
Starting on the hurt one first.

Zane attacks with a full round of attacks....

Bite AC 46 Damage 29 + 4 Holy
Claw AC 40 Damage 24 + 5 Holy
Claw AC 38 Damage 21 + 2 Holy
Wing AC 36 Damage 21 + 8 Holy
Wing AC 30 Damage 23 + 6 Holy
Tail AC 37 Damage 23 + 6 Holy
Haste Bite AC 40 Damage 33 + 10 Holy

Effects other than standard:

Attacks = Magic, Ghost touch, Outsider bane: Native & Extra-Planar(effects all outsiders no matter where encountered))

Haste 15 rounds left
SR 23 11 minutes
Stoneskin
FotD 2 (AC is 6 higher)


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 153/169, DR 5/Evil  9d6=25 ;
Wednesday March 6th, 2019 6:31:43 PM

Wyaar slaps his arm..

---

Swift action lay on hands. Will do attack rolls later. At conference this week and time change threw me

DM Mitch  d20+24=35 ; d20+24=44 ; d20+24=39 ; d20+19=25 ; d20+19=22 ; d20+14=32 ; d20+14=16 ; d20+44=59 ; d8+10=12 ; d8+10=13 ; d8+10=14 ; d8+10=13 ; d8+10=13 ; 2d6=8 ; 2d6=5 ; 2d6=8 ; 2d6=5 ; d20+14=34 ; d20+14=30 ; d20+14=29 ; d20+14=31 ; d20+14=26 ; d20+14=17 ; d20+14=18 ; d20+14=31 ; d20+14=29 ; d20+14=19 ; d20+14=15 ; d20+14=16 ; d20+14=23 ; d20+14=22 ; d20+14=24 ; d20+14=32 ; d20+14=22 ; d20+14=34 ; d20+14=34 ; d20+9=21 ; d20+9=25 ; d20+9=15 ; d20+9=14 ; d20+9=10 ; d20+9=14 ; d20+9=17 ; d20+9=24 ; d20+9=14 ; d20+9=25 ; d20+9=19 ; d20+9=18 ; d20+9=27 ; d20+9=27 ; d20+9=16 ; d20+9=24 ; d20+9=25 ; d20+4=13 ; d20+4=9 ; d20+4=12 ; d20+4=16 ; d20+4=15 ; d20+4=20 ; d20+4=9 ; d20+4=24 ; d20+4=17 ; d20+4=21 ; d20+4=9 ; d20+4=15 ; d20+4=6 ; d20+4=18 ; d20+4=18 ; d20+4=8 ; d20+4=8 ; d20+4=20 ; 2d6+3=7 ; 2d6+3=10 ; 2d6+3=13 ; 2d6+3=8 ; 2d6+3=10 ; 2d6+3=14 ; 2d6+3=9 ; 2d6+3=11 ; 2d6+3=10 ; 2d6+3=7 ; 2d6+3=13 ; 12d6+18=56 ; 12d6+18=72 ; 3d6+18=26 ; 3d6+18=28 ; d100=13 ; d100=21 ; d100=13 ; d100=61 ; d20=12 ; d20=13 ; d20=5 ; d20=6 ; d20=11 ; 2d10+20=33 ; d20=17 ; d20=8 ; d20=10 ; d20=17 ; d20=20 ; d20=13 ; 7d6=28 ; 7d6=19 ; 7d6=27 ; 7d6=25 ; 7d6=27 ; 7d6=16 ;
Wednesday March 6th, 2019 8:59:43 PM

(Bookkeeping)

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=16 ; 3d6=9 ; d20+29=44 ; 4d6+23=41 ; d20+28=48 ; d20+28=34 ; d20+28=39 ; d20+28=48 ; d20+28=35 ; 2d10+14=32 ; 2d10+14=27 ; 2d10+14=23 ; 2d10+14=21 ; 2d10+14=23 ;
Wednesday March 6th, 2019 9:41:25 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant raises his sword and sends it crashing down against devourer 7

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)

Attack 1 = 44
Damage 1= 41

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

Earth elemental 1 comes into range of Devourer 6 and slams into him
A second earth appears and attacks Profane Acolyte

EE1- HP = 184
Slam 1 =48 (nat 20)
crit roll =32
Damage 1 =34
crit damage =27

EE2- HP = 184
Slam 1 = 39
Damage 1 =23

Slam 2 = 48 (nat 20)
crit roll = 35
Damage 2 =21
crit damage = 23

***
The lightning targets the Dybbuk attacking the storm giant (3), and should it fall attacks the remaining ones in order of 2,1,5,4

Lightning Storm = 16 damage
Lightning Bolt = 9 damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
Tink's lilend azata gives you all a +2 competence bonus on attack and weapon damage rolls

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 147/172 Spells  d20+23=24 ; d6=5 ; 4d6=12 ; d6=2 ;
Wednesday March 6th, 2019 10:39:44 PM

Bosk chases after the fleeing Shadow Cleric that tried to kill him and swings his might sword only to cut the air before him.

Attack = natural 1... Miss

DM Hugh  d20+19=28 ; 7d6=23 ; d20+17=35 ; d20+17=31 ; d20+14=32 ; 9d6=27 ; d20+18=28 ; d20+18=36 ; d20+18=29 ; d20+18=36 ; d20+18=22 ; d20+18=27 ; d20+18=25 ; d20+18=38 ; d20+23=32 ; d20+17=35 ; d20+17=35 ; d20+17=30 ; d20+17=36 ; 5d4+5=19 ; d20+17=22 ; d20+17=27 ; d4+1=3 ;
Wednesday March 6th, 2019 11:58:14 PM

Zane finishes off the last of the Dybbuks around him.

Tink casts a magic missile at one of the Dybbuks near Wyaar (OOC: adjusted since Zane killed the ones near him)
Her Azata uses a flame strike. (OOC: The Dybbuks being ethereal only take half damage from a passed save or quarter damage from a passed save. 35, 31 reflex saves; also on some of the ones near Wyaar so only 5 fire / 5 divine get through on each)
Tiger 1 moves away from the fight
Tiger 2 takes up a defensive position
Tiger 3 takes up a defensive position
Tiger 5 pounces acolyte 9
Tiger 6 also moves
Her other azata keeps performing.

Restlin-Crone moves nearer to the party while his deva hits acolyte 8. Acolyte 8 resists the stunning (fort save = 32 pass)

Garret watches the monks swarm the fighters, taking a step back to see whose side people are on.

Wyaar heals himself

Beri shoots lightning at one of the dybbuks near wyaar. The spell only does half damage
His storm giant attacks a devourer
His elementals attack an acolyte and a devourer

Bosk misses the cleric with his sword


DM Hugh 
Wednesday March 6th, 2019 11:58:56 PM

The three fighters that failed saves lay down their weapons and march off as ordered. The other fighters turn on the monks and kill one of them.

The monks full attack the fighters and do about 50 damage to two of them.

Two devourers float around the mass of combatants surrounding Bosk and touch him. One goes right through him as he blinks, the other lands just as he returns to solid form. He has to make a DC 23 fort saves. On failure he takes 56 damage; otherwise 26 damage.

Another tags a golem and the last fails it’s save vs the rain.

Devourers 8 and 10 are pounded into fine past by Rune Golems.

With no one and nothing stopping them the Dybbuks continue to attack Wyarr with their pain touch. One gets him in an especially painful spot and he takes a total of 142 damage.

Shadow Cleric 1 channels negative energy targetting Bosk and the swarming monks.
Bosk must make a DC 19 will save or take 29 damage; 14 on success

Dwarf 1 casts dominate person against the shadow cleric but the shadow cleric saves.

Dwarf 3 casts mass suggestion targetting the 4 acolytes. “I suggest you dance over to far wall while singing the balad of king claudia and making jazz hands.” All 4 acolytes save

Profane Acolyte 7 is paralyzed

Profane Acolyte 8 is dancing away

Profane Acolyte 9 is dancing away and grappled

Profane Acolyte 10 casts righteous might and takes a 5 foot step.

Sprocket casts confusion targetting acolyte 10. Acolyte 10 manages to resist

Agatha fires off a magic missile at Dybbuk 1. It takes 19 force damage

Unknown Bloodwitch uses its last irresistible dance against acolyte 10. Acolyte 10 starts dancing.


DM Hugh 
Wednesday March 6th, 2019 11:59:53 PM

HP tracker:
Monk 1: 74 damage
Monk 2: 44 damage
Monk 3: 49 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:14 damage
Monk 7: 14 damage
Monk 8: 14 damage
Monk 9: 14 damage
Monk 10:85 damage - dead
Monk 11: 75 damage - dead
Monk 12: 30 damage + 150 non lethal = knocked out
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 20: 44 damage
Monk 21: 14 damage
Monk 23: 14 damage
Monk 24: 14 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead

Profane Acolyte 1 - 271 dead
Profane Acolyte 2 - 182 dead
Profane Acolyte 3 - toad - dead
Profane Acolyte 4 - 173 dead
Profane Acolyte 5 - 170 dead
Profane Acolyte 6 - 140 dead
Profane Acolyte 7 - paralyzed 131 damage
Profane Acolyte 8 - dancing for 1 rounds 126 damage
Profane Acolyte 9 - 120 damage grappled, dancing for 2 rounds
Profane Acolyte 10 - 80 damage dancing for 3 rounds

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 130

Shadow Cleric 1: 95 plus 3 neg levels - has illusionary double
Shadow Cleric 2: dead
Shadow Cleric 3: dead

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 19: 24
Fighter 20: 165 - dead
Fighter 21: 79
Fighter 22: 126
Fighter 23: 104
Fighter 24: 106
Fighter 25: 30

Devourer 1: 111
Devourer 4: 8
Devourer 5: 300 - dead
Devourer 6: 194 damage
Devourer 7: 195
Devourer 8: 300 - dead
Devourer 9: 208 damage - dead
Devourer 10: 400 damage
Devourer 11: 225 - grappled dead

Dybbuk 1: 47
Dybbuk 2: 22
Dybbuk 3: 42
Dybbuk 4:
Dybbuk 5:
Dybbuk 6: 220 - dead
Dybbuk 7: 244 - dead
Dybbuk 8: dead

Iron Golem 1: 143- dead
Iron Golem 2: 168 - dead
Iron Golem 3: 139 - dead
Iron Golem 4: 138 - dead

Rune Golem 1: 57
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:250 destroyed
Crone 2: 210 dead
Crone 3:
Crone 4: 237 destroyed
Crone 5: 280 (dead)
Crone 6: 140

Death Mastter 1: 242 damage dead
Death Master 2: 187 damage dying
Death Master 3: 190 damage / dying

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 61 (dead)
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 148 dead
Devoted Believer 6: 154 (1 negative level) dead
Devoted Believer 7: 40
Devoted Believer 8 20
Devoted Believer 9: 98
Devoted Believer 10: 158 dead
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 135 - dead
Devoted Believer 14: 150 (dead)

True Believer 1: 206 - dead
True Believer 2: 128 (3 negative levels)
True Believer 3: 47 (1 negative level)
True Believer 7: 7 damage
True Believer 8: 7 damage
True Believer 13: 28 damage

Demilich - Dead

Map!

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+20=37 ; d20+20=32 ; d20+20=25 ; d20+20=30 ; d20+20=26 ; d20+23=28 ; d20+23=28 ; d20+18=23 ; d20+18=19 ; 2d4+8=14 ; 2d4+8=15 ; 2d4+8=12 ; 2d4+8=14 ; 2d4+8=14 ; 2d4+8=13 ; 2d6+8=15 ; 2d6+8=15 ; d20+23=30 ; d20+23=37 ; d20+23=38 ; 4d6=14 ; 4d6=18 ; 4d6=15 ;
Thursday March 7th, 2019 1:48:16 AM

The tigers keep circling for opponents. Some grow restless and start making their way through the sleeping area.

The Ghaele Azata heads to the entrance way to provide some protection for those there.

Wyarr isn't looking in great shape. Tink flies closer and uses a Pearl of Power to recast a scorching ray at one of the dybbuk's.

The lilend just keeps on performing
----------------------
Tiger #1 pounces on 10e (dancing?)
-- Full round action: Pounce.
-- Hit AC37 for 14pts. Hit AC32 for 15pts. Hit AC25 for 12pts. Hit AC30 for 14pts. Hit AC26 for 15pts. Grab:28

Tiger #2
-- Double move. Use squeezing rules to start moving through the sleeping area.

Tiger #3
-- Double move. Use squeezing rules to start moving through the sleeping area.

Tiger #5 keeps attacking 9e
-- Rake attacks: Hit AC23 for 14pts. Hit AC19. Nat1.
-- Maintain grapple: 28+5=33. Damage: 15pts

Tiger #6 .
-- Double move.

Lilend Azata: Keep that funky music going

Ghaele Azata:
-- Double move to east wall entrance.
-- Garret, Restlin, Beri and Wyarr (and any other ally that gets close) gain the protection of the Holy Aura
----- First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
----- Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
----- Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
----- Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC21).

Tink:
-- Move: Fly south to get in range
-- Standard: Use Pearl of Power to recast Scorching ray at 4e. Hits Touch AC30 for 14pts. Hits Touch AC37 for 18pts. Hits Touch AC38 for 15pts.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+29=46 ; d20+29=47 ; d20+29=45 ; d20+29=34 ; d20+29=48 ; d20+29=42 ; d20+29=43 ; d20+29=47 ; 2d6+21=29 ; 2d6+21=24 ; d8+20=27 ; d8+20=26 ; d8+20=27 ; d6+20=24 ; d6+20=23 ; d6+20=24 ; 2d6=12 ; 2d6=4 ; 2d6=10 ; 2d6=10 ; 2d6=8 ; 2d6=8 ; 2d6=5 ;
Thursday March 7th, 2019 9:10:39 AM

Zane moves to the other Dybbuks, He'll then use a heroic action to make a full round of attacks on them. He'll start with the one that looks the most damaged and move on from there....

"Stay standing Wyaar, we got this....."

Zane attacks with a full round of attacks....

Bite AC 46 Damage 29 + 12 Holy
Claw AC 47 Damage 27 + 4 Holy
Claw AC 45 Damage 26 + 10 Holy
Wing AC 34 Damage 24 + 10 Holy
Wing AC 48 (42 confirm) Damage 23 (+24 crit) + 8 Holy
Tail AC 43 Damage 27 + 8 Holy
Haste Bite AC 47 Damage 24 + 5 Holy

Effects other than standard:

Attacks = Magic, Ghost touch, Outsider bane: Native & Extra-Planar(effects all outsiders no matter where encountered))

Haste 14 rounds left
SR 23 11 minutes
Stoneskin
FotD 2 (AC is 6 higher)

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26  d20+37=38 ; d20+32=47 ; d20+27=40 ; d8+16=22 ; d8+16=21 ; d6=3 ;
Thursday March 7th, 2019 12:12:38 PM

Restlin arrives to save the day...just to realize the creatures surrounding Wyarr are undead and will be healed by his awesome claw attacks.

"Well, this sucks..." he mutters while pondering what to do. He realizes there's nothing he can do to hurt the dybbuks, and shunting back into his own body just adds a crone queen to the melee. That's the opposite of helping.

He cuts his losses, casting teleport to get him across the room (no material components, so I should be able to cast it).

He appears surrounded by three of the enemy fighters. "Don't just stand there, dummies! Throw yourself at them!"

The Deva keeps up its full attack on acolyte 8, switching to 7 if it falls.

***

Standard: Teleport across the room in the middle of fighters 19,21,22.

Deva full attack on acolyte 8: Nat 1, 47/22 40/21 - If both attacks hit, acolyte needs to make a DC 27 fort save or be stunned for 3 rounds.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil  9d6=33 ; d20+33=46 ; d20+33=47 ; d20+33=44 ; d20+27=35 ; d20+22=37 ; d20+17=21 ; d8+22=30 ; d8+22=24 ; d8+22=29 ; d8+22=28 ; d8+22=25 ; d8+22=30 ; d8+22=27 ; 4d6=8 ; 4d6=17 ; 2d6=6 ; 2d6=3 ; 2d6=11 ; 2d6=10 ; 2d6=4 ; 2d6=8 ; 2d6=6 ; 2d6=7 ;
Thursday March 7th, 2019 1:51:15 PM

Wyaar uses a lay on hands on himself again and still doesn't look it great shape. He flies 5' up again and lets loose arrows at the Dybbuk that hit him.

-----

Full attack with all the stuff. Ignores all dr expect bludgeon/slashing. Also added in inspire courage and point blank shot
And
attack 1: hit ac 46, 54 piercing, 8 holy, 17 axiomatic
Attack 2: hit ac 35, 29 piercing, 6 holy, 3 axiomatic,
Attack 3: hit ac 37, 28 piercing, 11 holy, 10 axiomatic
Attack 4: miss
rapid shot: hit ac 46, 25 piercing, 4 holy, 8 axiomatic
Haste attack: hit ac 47, 30 piercing, 6 holy, 7 axiomatic

Sesha - 202/202. AC 38  d20+12=23 ;
Thursday March 7th, 2019 3:34:09 PM


Sesha watches Wyaar struggle, and remembers a moment the two of them shared not long ago.

"I can heal myself. Help someone else.", was Wyaars gruff reply to Sesha's administrations. With a glower, she snapped back. "I heal whom I please, when I please, Paladin."

Something told her he wouldn't be so resistant to her healing this day. She considers asking Faith to make the Paladin invisible, but the ghost probably would refuse to touch the holy warrior in any capacity. Instead, she orders the ghost to assist in his defense.

Sesha: She casts Heal on Wyaar again, healing him for 150 points.

Witchfire: Aid another, defense. Success. Wyaar is +2 AC.



Sesha - 202/202. AC 30 
Thursday March 7th, 2019 3:35:56 PM

Header update.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Thursday March 7th, 2019 6:25:53 PM

Garret notices the others taking care of Wyarr and the enemies there. He continues to move towards the center, looking for a target.

OOC:

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Lilend: +2 bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
haste



Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=20 ; 3d6=10 ; d20+29=41 ; d20+24=25 ; d20+19=26 ; 4d6+23=31 ; 4d6+23=36 ; 4d6+23=40 ; d20+28=35 ; d20+28=40 ; d20+28=33 ; d20+28=33 ; 2d10+14=26 ; 2d10+14=33 ; 2d10+14=21 ; 2d10+14=25 ;
Thursday March 7th, 2019 9:17:05 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant tightens the grip on his sword and lays into Devourer 7.

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)

Attack 1 = 41
Damage 1= 31

Attack 2 = 25
Damage 2=36

Attack 3 = 26
Damage 3=40

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

Earth Elemental 1 attacks Devouerer 6 with a series of brutal slams

EE1- HP = 184
Slam 1 = 35
Damage 1 =26

Slam 2 = 40
Damage 2 =33

Earth Elemental 2 reaches out and slams Profane Acolyte 7

EE2- HP = 184
Slam 1 = 33
Damage 1 =21

Slam 2 = 33
Damage 2 =25

***Beri***
The druid activates a pearl of power to restore one of his level 8 spells

***
The lightning targets the Dybbuk attacking the storm giant (3), and should it fall attacks the remaining ones in order of 2,1,5,4

Lightning Storm = 20 damage
Lightning Bolt = 10 damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
Tink's lilend azata gives you all a +2 competence bonus on attack and weapon damage rolls

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


DM Hugh  9d6=32 ; d20+14=26 ; d20+14=20 ; d20+14=16 ; d20+14=23 ; d20+14=17 ; d20+14=32 ; 2d4=7 ; 2d4=3 ; 5d4+5=19 ; 5d4+5=12 ;
Friday March 8th, 2019 12:25:50 AM

Tink moves to get in range and then uses her pearl of power to hit one of the Dybbuks with scorching ray. All rays hit but the Dybbuk being incorporeal and the rays being fire not force effect means the Dybbuk takes half damage.
Tiger 1 attacks the large dancing acolyte (OOC: Dancing because he failed to resist the unknown blood witch’s irresistible dance) and kills him.
Tiger 2 moves
Tiger 3 moves
Tiger 5 keeps attacking acolyte 9 killing him
Tiger 6 takes a double move
Lillend Azata keeps playing
Ghaele Azata moves so that Tink’s allies can benefit from holy aura

Zane rushes to Wyarr’s aid and kills a Dybbuk, taking the other to a little below half.

Restlin teleports over to the other side of the room. He yells at some fighters, but they’re the ones who failed a suggestion save and are obliviously walking to the far end of the room.

Wyarr backs up and unloads on the Dybbuks.

Sesha heals Wyarr and her ghost assists his defense.

Garret wanders the hall looking for a fight (I can’t find you on the map anymore, did you get deleted by accident or are you hiding under someone?)

Beri’s summons finally make it to a tangible target and lay into the Devourers. They only hit once each, but the Devourers were so close to dead they are destroyed anyway.


DM Hugh 
Friday March 8th, 2019 12:26:17 AM

The warriors kill two monks. The monks hit the warriors but don’t kill any of them.

The Rune Golems advance towards enemies but only two are close enough to make attacks the same round. Warrior 24 and Acolyte 7 are smashed into paste.

The Dybbuks continue their assault, Faith’s assistance helping not at all (they went from always hitting to missing on a 2). He’s hit for another 87 damage.

Shadow Cleric 1 channels negative energy again (Bosk 32 damage; DC 19 will for half)

Dwarf 1 casts acid arrow at the shadow cleric.

Dwarf 3 casts acid arrow at acolyte 8

Acolyte 8 is still dancing

Sprocket casts magic missile at the nearest Dybbuk

Agatha follows suit.

The unknown bloodwitch casts flying broom and hops on his flying broom. Moving towards Wyaar and the Dybbuk


DM Hugh 
Friday March 8th, 2019 12:26:37 AM

HP tracker:
Monk 1: 74 damage
Monk 2: 44 damage
Monk 3: 65 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6: 73 damage
Monk 7: 79 damage - dead
Monk 8: 83 damage- dead
Monk 9: 46 damage
Monk 10:85 damage - dead
Monk 11: 75 damage - dead
Monk 12: 30 damage + 150 non lethal = knocked out
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 20: 60 damage
Monk 21: 14 damage
Monk 23: 14 damage
Monk 24: 30 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead

Profane Acolyte 1 - 271 dead
Profane Acolyte 2 - 182 dead
Profane Acolyte 3 - toad - dead
Profane Acolyte 4 - 173 dead
Profane Acolyte 5 - 170 dead
Profane Acolyte 6 - 140 dead
Profane Acolyte 7 - 198 dead
Profane Acolyte 8 - 129 damage
Profane Acolyte 9 - 149 dead
Profane Acolyte 10 - 150 damage dead

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 130

Shadow Cleric 1: 102 plus 3 neg levels - has illusionary double; 4 rounds on acid
Shadow Cleric 2: dead
Shadow Cleric 3: dead

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 19: 24
Fighter 20: 165 - dead
Fighter 21: 79
Fighter 22: 126
Fighter 23: 137
Fighter 24: 205 - dead
Fighter 25: 30

Devourer 1: dead
Devourer 4: dead
Devourer 5: 300 - dead
Devourer 6: 220 - dead
Devourer 7: 225 - dead
Devourer 8: 300 - dead
Devourer 9: 208 damage - dead
Devourer 10: 400 damage
Devourer 11: 225 - grappled dead

Dybbuk 1: 230 - dead
Dybbuk 2: 176
Dybbuk 3: 63
Dybbuk 4: 139
Dybbuk 5:
Dybbuk 6: 220 - dead
Dybbuk 7: 244 - dead
Dybbuk 8: dead

Iron Golem 1: 143- dead
Iron Golem 2: 168 - dead
Iron Golem 3: 139 - dead
Iron Golem 4: 138 - dead

Rune Golem 1: 57
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:250 destroyed
Crone 2: 210 dead
Crone 3:
Crone 4: 237 destroyed
Crone 5: 280 (dead)
Crone 6: 140

Death Mastter 1: 242 damage dead
Death Master 2: 187 damage dying
Death Master 3: 190 damage / dying

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 61 (dead)
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 148 dead
Devoted Believer 6: 154 (1 negative level) dead
Devoted Believer 7: 40
Devoted Believer 8 20
Devoted Believer 9: 98
Devoted Believer 10: 158 dead
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 135 - dead
Devoted Believer 14: 150 (dead)

True Believer 1: 206 - dead
True Believer 2: 128 (3 negative levels)
True Believer 3: 47 (1 negative level)
True Believer 7: 7 damage
True Believer 8: 7 damage
True Believer 13: 28 damage

Demilich - dead

Map!


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells  d20+23=25 ; d20+23=37 ; d20+20=21 ; d20+20=35 ; d20+15=20 ; d20+15=34 ; d20+10=24 ; d20+10=24 ; d20+22=25 ; d20+28=31 ; 2d6+6=13 ; 2d6+6=12 ; 2d6+6=10 ; 2d6+6=15 ; 2d6+6=13 ; 2d6+6=18 ; 2d6+6=9 ; d3=1 ; 2d6+6=11 ; 2d6=6 ;
Friday March 8th, 2019 12:29:20 AM

Bosk laughs as his enemies crowd around him, his defenses easily shrugging off the damage from the magical attacks. Such a hurry to die? He then reins down blow upon blow upon quarry, althougb he appears to have trouble getting through the enemies Armour.

Actions Full Attack Shadow Cleric 1e (Bonus from Sproket's Weapon Not Yet Added! Please add appropriate bonus to hit
I have ghost touch, blind fighting, see invisibility, etc. +2dmg added for inspire courage
------------------------------
Fort Save = 25, pass = 26dmg
Will Save = 37, pass = 14dmg

Main Hand Atk 1 with weapon of unknown bonus hit AC 21 for 15 dmg
Off Hand Atk 1 with armor spike hit AC 35 for 14 dmg
Nat Horn Atk Hit AC 31 for 10 dmg +6 dmg from bane from embryon's tear = 18dmg
Main Hand Atk 2 with weapon of unknown bonus hit AC 20 for 17 dmg
Off Hand Atk 2 with armor spike hit AC 34 for 15 dmg
Main Hand Atk 3 with weapon of unknown bonus hit AC 24 for 20 dmg
Off Hand Atk 3 with armor spike hit AC 24 for 11 dmg
Extra Attack from Haste with weapon of unknown bonus hit AC 22 for 13 dmg

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Friday March 8th, 2019 12:33:41 AM

ooc: Looks like you beat me to the post. If I am too late, just use this post for today. If not, let me know and I will make another post.

DM Mitch  d20+24=30 ; d20+24=33 ; d20+24=26 ; d20+19=26 ; d20+19=30 ; d20+19=21 ; d20+14=30 ; d20+14=29 ; d20+14=18 ; d8+10=18 ; d8+10=15 ; d8+10=14 ; d8+10=13 ; d8+10=15 ; d8+10=15 ; d8+10=18 ; 2d6=6 ; 2d6=6 ; 2d6=6 ; 2d6=11 ; 2d6=7 ; 2d6=8 ; 2d6=9 ; d20+14=28 ; d20+14=16 ; d20+14=16 ; d20+14=33 ; d20+14=20 ; d20+14=34 ; d20+14=18 ; d20+14=27 ; d20+14=25 ; d20+14=23 ; d20+14=18 ; d20+14=19 ; d20+9=29 ; d20+9=23 ; d20+9=24 ; d20+9=24 ; d20+9=25 ; d20+9=28 ; d20+9=10 ; d20+9=22 ; d20+9=26 ; d20+9=12 ; d20+9=29 ; d20+9=14 ; d20+4=8 ; d20+4=18 ; d20+4=8 ; d20+4=9 ; d20+4=16 ; d20+4=15 ; 2d6+3=9 ; 2d6+3=11 ; 2d6+3=6 ; 2d6+3=14 ; 2d6+3=8 ; 2d6+3=8 ; 2d6+3=9 ; d20=9 ; d20=16 ; d20=14 ; d20=13 ; 2d10+20=38 ; 2d10+20=29 ; 2d10+20=33 ; 2d10+20=25 ; d20=20 ; d20=18 ; d20=13 ; d20=13 ; d20=1 ; 7d6=13 ; 7d6=28 ; 7d6=21 ; 7d6=25 ;
Friday March 8th, 2019 6:34:53 AM

(bookkeeping)

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+41=59 ;
Friday March 8th, 2019 9:02:08 AM

The tigers circle around the main fight looking for new target.

The ghaele azata doesn't want to step too close to the dybbuk's for fear of blocking Garret or Zane from entering the fight. Instead it shifts into Light Form

Tink holds back from casting another spell. She instead looks around to make sure no new enemies are entering the battlefield

----------------------
Tigers
-- All Double move.

Lilend Azata: Keep that funky music going

Ghaele Azata:
- If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC21).

Tink:
- Perception: 59


Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+29=38 ; d20+29=30 ; d20+29=42 ; d20+29=36 ; d20+29=35 ; d20+29=34 ; d20+29=39 ; 2d6+21=31 ; 2d6+21=30 ; d6+20=26 ; d6+20=26 ; d8+20=23 ; d8+20=26 ; d8+20=27 ; 2d6=5 ; 2d6=7 ; 2d6=10 ; 2d6=8 ; 2d6=11 ; 2d6=6 ; 2d6=3 ;
Friday March 8th, 2019 9:17:46 AM

Zane drifts closer, getting all the Dybbuks into reach, starting with the most hurt and moving to the next after that....
He roars trying to attract the Dybbuk's attention onto himself.....

Zane attacks with a full round of attacks....

Bite AC 38 Damage 31 + 5 Holy
Claw AC 30 Damage 23 + 7 Holy
Claw AC 42 Damage 26 + 10 Holy
Wing AC 36 Damage 26 + 8 Holy
Wing AC 35 Damage 26 + 11 Holy
Tail AC 34 Damage 27 + 6 Holy
Haste Bite AC 39 Damage 30 + 3 Holy

Effects other than standard:

Attacks = Magic, Ghost touch, Outsider bane: Native & Extra-Planar(effects all outsiders no matter where encountered))

Haste 13 rounds left
SR 23 11 minutes
Stoneskin
FotD 2 (AC is 6 higher)

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26  d20+37=57 ; d20+37=38 ; d20+32=48 ; d20+27=42 ; d8+16=22 ; d8+16=24 ; d8+16=22 ;
Friday March 8th, 2019 10:29:56 AM

Restlin happily skips to the end of the room where the suggested bad guys are grouping up, ready to start cutting them down next round.

Deva keeps killing acolyte 8

***

Standard: Double move

Deva attack/damage: 57 (nat 20 - confirm is nat 1)/22 48/24 42/22

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Friday March 8th, 2019 11:11:31 AM

Garret heads towards the shadow cleric and Bosk, wondering if he will get there before Bosk destroys it...

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=14 ; 3d6=12 ; d20+29=47 ; d20+29=35 ; d20+24=38 ; d20+19=32 ; 4d6+23=37 ; 4d6+23=36 ; 4d6+23=39 ; 4d6+23=42 ; d20+28=39 ; d20+28=44 ; 2d10+14=21 ; 2d10+14=19 ;
Friday March 8th, 2019 9:42:56 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant brings it's sword down on zealous fighter 25 hoping

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)

Attack 1 = 47
crit roll = 37
Damage 1= 35
crit damage = 36

Attack 2 = 38
Damage 2=39

Attack 3 = 32
Damage 3=42

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
Earth elemental 1 slams into the same zealous fighter (25)
Melee 2 slams +28 (2d10+14/19–20)

EE1- HP = 184
Slam 1 = 39
Damage 1 = 21

Slam 2 = 44
Damage 2 =19

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The second earth elemental can't find a way to reach the Profane Acolyte

***
The lightning targets the Dybbuk attacking the storm giant (3), and should it fall attacks the remaining ones in order of 2,1,5,4

Lightning Storm = 15 damage
Lightning Bolt = 10 damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally
9 (4)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
Tink's lilend azata gives you all a +2 competence bonus on attack and weapon damage rolls

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


Sesha - 202/202. AC 30  d20+28=30 ; d20+31=41 ; d20=7 ; d20=8 ;
Friday March 8th, 2019 10:01:27 PM


Considering the magic being consumed to keep healing Wyaar, Sesha takes a different approach.

Fueling her spell with her own blood, Sesha quickly raises her own spell power. She then casts a spell to gain control of the undead, and should be able to control most or all of the pack of Dybbuks that remain after Zane finishes his attacks.

Swift Action: Surrender blood. (SLA from feats, quickened by feats)
Standard Action: Control Undead, DC 28 (10+7th Level+9 Int + 2 G Spell Focus) Controls 52 HD of undead.
Beats SR: 32, 41, 38, and 39 (1d20 + 31) (19 natural, 4 surrender blood, 3 gear) + 4 Greater Spell Pen.

DM Mitch  d20+17=22 ; d20+17=32 ; d20+17=32 ; d20+17=31 ;
Saturday March 9th, 2019 8:50:22 AM


Bosk attacks the shadow cleric he hits 6 times total for 120 damage slaying him

Tink holds back looking for new threats.
The tigers circle around,
The Azata keeps playing
The other Azata keeps the ward up.

Zane attacks the Dybbuks surrounding Wyaar. He destroys Dybbuk 2 with his first attack. He ends up destroying another Dybbuk with further attacks and finally wounds one of the remaining Dybbuks

Restlin skips to the side where the fighters are gathering. His Deva finishes off an acolyte.

Garret moves towards Bosk.

Beri’s summons kill fighter 25. Lightning strikes a dybbuk.

Sesha tries to take control of the Dybbuks. Only 1 fails it’s save.

The Fighters and Rune Golems finish off the last fighter.

The 1st Dwarf casts Haste targeting the monks and Beri’s elder elemental.

The 2nd Dwarf casts Haste tink’s Tigers

Agatha and Sprocket both fire off magic missiles at one of the remaining Dybbuks killing it

The unknown bloodwitch takes a double move to fly near Wyaar. He then heroically heals the paladin restoring 150 hit points.

The battle ends… for now. The remaining cultists look at the dragon’s warily, lowering their weapons and waiting to see what happens next.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Saturday March 9th, 2019 9:15:01 AM

"Did we need something from that lich to complete the ritual?"

Tink still has a pearl of power up her sleeve. She readies to cast a Magic Missile should any of these people look to be an immediate threat.

She isn't ready to give up her invisibility just yet.

One thing is for sure. Agatha won't be getting her satchel back.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26  d20+41=54 ;
Sunday March 10th, 2019 12:20:40 AM

"Well, that was something," says Restlin the Crone Queen.

He saunters back to his friends, pondering what to do about the demilich.

Knowledge arcana to know what to do about the demilich: 54

He walks up to Bosk and presents the crone's neck. "Finish off this body, big guy. It's evil, it's undead...surrender or no, I'm sure you feel the need to remove it from the Wold."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Sunday March 10th, 2019 9:39:43 AM

Zane stays in dragon form until the spell wears off, just in case a fight breaks out, since he can only assume it for a limited amount of time.
He continues to hover above everyone and waits for something to happen.

Sesha - 202/202. AC 30 
Sunday March 10th, 2019 3:07:43 PM


Sesha considers her pet Dybbuk. She's got it for about 25 minutes. Was it intelligent enough to speak and answer questions?

DM Mitch 
Sunday March 10th, 2019 6:01:39 PM

(@sesha: yes)

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Sunday March 10th, 2019 6:47:28 PM

Ooc: Out of town this weekend and next week and posting from my phone.

Bosk tried to recall what he can about looking the lich and makes sure it is not needed to complete the ritual before putting an end to it.

ooc: Wasn't this a special lock that needs to be killed a specific way? Something about holy water?

Bosk will also collect some of its remains, as well as the other decreased for a trophy and spell components. He will also check the dead for clues, loot and traps.

Sesha - 202/202. AC 30 
Sunday March 10th, 2019 8:30:13 PM


Sesha is very firm with the Dybbuk.

"Dead thing. You will not harm anyone else for the time being. Do not move again, until ordered to do so by me. Do not attack, unless ordered to do so by me."

Sesha grabs the attention of the others over the ring.

"Does anyone have questions for the creature? It's ours to do with as we see fit for a moderate time."

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Sunday March 10th, 2019 9:09:40 PM

"Do you want to ask it whether there are more enemies lurking about? What the ritual was for and whether it has well and truly been stopped? I'd also be curious to know what it may have overheard before the fight started"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26 
Monday March 11th, 2019 1:13:34 PM

Restlin the Crone Queen looks around.

"Hey! Someone come finish me off. Any longer in this body and I'll have to give up my title as Most Handsome Dragon!"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Monday March 11th, 2019 2:23:16 PM

"With you in it?" if so, Zane still in Dragon form and hasted will open up on a helpless target.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Monday March 11th, 2019 4:07:54 PM

Garret waves to the other monks and holds out some dried meat on a stick as a gesture of peace.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Monday March 11th, 2019 7:26:10 PM

Bosk raises an eyebrow. "No one says that, except maybe Sesha. I know for a fact the Taur Islands rank me higher, and I have three eyes!"

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday March 11th, 2019 9:05:40 PM

I think the first thing to ask everyone here, including the Dybbuk, is whether this room is now secure, and then to do any prep work needed to keep it secure so we can recover. We should also check in with the caretaker if possible from here.

...by the way, this argument over who is the best looking is kind of pointless when one of us actually has the ability to change their appearance at will.

Beri uses the druid "A Thousand Faces" technique to take on the appearance of a an attractive elf, before returning to his human form (complete with the small crater in his forehead where Gargul smacked him around, knowing he's not winning any beauty contests in his true form.)

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Tuesday March 12th, 2019 6:14:58 AM

Tink doesn't buy into the "who's more handsome" debate. Right now she's uncomfortable. The fight may be over, but there's still some unfinished business with Agatha.

Tink stays alert and keeps her magic missile spell ready to disrupt anyone casting something without announcing it to the party first.

Her greater invisibility spell is still active.

DM Mitch 
Tuesday March 12th, 2019 8:29:36 AM

Tink is still on the lookout for any further enemies and resolves not to give Agatha her satchel back.

Restlin-Crone ponders what to do with the Lich while he wanders over to Bosk asking him to destroy it. No one obliges him yet.

Zane too remains vigilant while in dragon form.

Sesha ponders her pet Dybbuk. She gives it harsh commands and asks if anyone has any questions for it. There are several suggestions.

Bosk too tries to remember about the lich. He collects some of its remains.

Tink suggests asking about other enemies, what the ritual was for, had it been stopped and if anything was overheard before the fight started.

Garett tries to play nice with the monks. None of them seem interested in food at the moment.

Beri asks if the room is secure and joins the debate about how pretty Restlin is.

The unknown blood witch approaches. ”Well met Dragons. I am Gealen, faithful of Kevintar. We know well your mission here, and we wish to aid you in freeing our god. I know you seek to do so in order to ensure his destruction, but know that his long imprisonment has changed him and he is not the evil you think he is.”

One of his followers retrieves the Lich’s skill and brings it to him. He regards it for a moment. ”She was always a cruel and callous leader, yet so convinced of her superiority that she never suspected the rebellion that formed against her. To destroy a Demilich it must be brought to a hallowed area, sprinkled with holy water, and struck with holy magic. We have such an area prepared, but no doubt you don’t trust us to dispose of her. As a gesture of faith I give the remains to you so that you might ensure her permanent death.”

Restlin’s arcana check is high enough to know Gealen speaks true on how to destroy the lich.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+26=43 ;
Tuesday March 12th, 2019 9:25:35 AM

Tink shakes her head. Still invisible she speaks up. She's still not happy.

"How can we take your gesture as good faith, Gealen, when we have experienced the deception and manipulation by your associate Agatha. On hearing of her mysterious 'disappearance' we rushed to come to her aid, delaying us from our others tasks. We rushed headfirst through traps and enemies to try and rescue her from what we believed was harm.

As for your god, well, if Gargul says Kevintar is to be destroyed then that is what will shall aid him do unless He tells us otherwise. Let me ask you this: when the time comes, would you do as Gargul asks - whatever that may be? If not, it would be in your interests to leave this place now.

You should speak plainly and openly with us. No more deception. If I sense any hint of a lie or that you are trying to mislead us, well, the result won't be pleasant for you"


Tink has had enough of Agatha and her associates. No more niceties. No more introductions or false friendships. She wants all cards on the table. Now. Tink holds onto her holy symbol and awaits a response.

"I'm going to try and get a read on them. Could one of the handsome people be ready to act, just in case?"

-------------------
Justicar Truth Test: With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light.

Sense Motive check: 43.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26 
Tuesday March 12th, 2019 10:42:11 AM

OOC: I'm going to assume Zane can easily dispatch the crone I'm in while I'm helpless, at that he's done so.

***

Restlin walks out from the stairwell in his own body, kinda sore from Zane's beating even though it wasn't even his body. He reminds himself never to upset him.

He has words, but Tink has better words. He gives an approving look and waits for the response.

While he does, he fingers a small gemstone in his pocket. He looks around; where is Agatha anyway? That lady had some explaining to do.

He realizes he has a question.

"Wait a minute. If Kevintar isn't evil, who was powering the cult? Gargul's pretty convinced they were drawing power from him. Why were they able to do that if he's 'not what we think he is' anymore?" He makes little air quotes as he talks.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Tuesday March 12th, 2019 11:14:38 AM

Garret can sense Tink's obvious anger. He shrugs at the refusal of meat and takes a bite himself. Then he walks over to the monks and tries to compliment them on some of their moves during the battle, hoping for some peace in the tension.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Tuesday March 12th, 2019 2:24:15 PM

Zane continues to hover, letting Katinka do the speaking.... if she needs a bit of intimidation, he's ready to lend a fierce roar or two....

Wyarr - Carl Subbing 
Tuesday March 12th, 2019 2:53:58 PM

Wyarr keeps his trap shut. This was a serious situation, one that required care.

I mean...Restlin? Most handsome? Wyarr is freaking gorgeous. He's not sure what his wizard friend is thinking. There has to be a way to break the news gently.

Sesha - 202/202. AC 30 
Tuesday March 12th, 2019 8:02:12 PM


Sesha looks approvingly at each of the Dragons. She mumbles a bit to herself.

"If it wasn't for the smell, Garret has quite the physique."

She nonetheless has bigger issues at hand. Agatha.

She had always wanted to like the other witch. There weren't many of them. On this point, she is careful to let Tink call the shots, but Sesha herself addresses the other Bloodwitch.

"Well met, sister. I have a question for you." She ponders how best to proceed, then decides to handle the question as carefully as she always does, with the surgical precision of a wooden club.

"If we aren't convinced, and we free Kevintaur together in earnest, it is only to destroy him. Will you interfere? The harsh reality is you would be our next obstacle, but we also likely need you to succeed in our task. Its made you a strange bedfellow."

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday March 12th, 2019 9:18:02 PM

The druid runs his fingers though his hair as he tries to take in what they are telling him.
I can't help but notice you didn't mention what makes you think he has changed. Is there something tangible we can bring back to Gargul? We still have time before we have what is needed to free Kevintar,

And, I asked before but I don't think anyone confirmed... is this room safe to rest in until we replenish our spells?

Caretaker, are you able to hear us here?


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Wednesday March 13th, 2019 12:56:38 AM

Bosk shrugs. This mission has more twists and turns than one of Restlin's mazes. I suppose if Gargul changed and Kevintar is of Gargul then it stands to reason that Kevintar could change. Either way, we both have the goal of freeing him, and his next actions will be his in. Let's rest up and make the preparations, and see if we can update Gargul.

Ooc: our plan was to free him and wait for Marteaus, right? I am on vacation and need to review our plans

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Wednesday March 13th, 2019 12:58:09 AM

Book asks if the caretaker can contact Gargul or communicate with Kevintar

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Wednesday March 13th, 2019 5:11:11 AM

OOC: Had to look back, Bosk, but yes. Gargul advised that we open the door to release Kevintar so that Marteus can come along and take him out

Tink will look very carefully at Gealen, using Arcane Sight to see if she has any magical auras that would indicate a way for her to deceive.

(Use a Knowl Arcana check to "Identify a spell effect that is in place". Knowl Arcana Take10 = 34)

DM Mitch 
Wednesday March 13th, 2019 6:19:12 AM

Tink questions Gaelen’s intentions explaining that Agatha’s deceptions lead them to come running. She asks him what he would do if Gargul says Kevintar is to be destroyed. She warns him to speak plainly.

Restlin joins in, in his own body. He looks around and fingers a gem in his pocket he asks,"Wait a minute. If Kevintar isn't evil, who was powering the cult? Gargul's pretty convinced they were drawing power from him. Why were they able to do that if he's 'not what we think he is' anymore?"

Garret feels Tink’s anger. Eats some meat and goes over to congratulate the other monks.

Zane in dragon form continues to hover.

Wyaar keeps his trap shut stewing over Restlin thinking he was more handsome than he.

Sesha looks at each of the dragons and then gets to the heart of what is going on with Agatha. She asks Agatha if they decide to free Kevinar only to destroy him would she interfere.

Beri asks what makes them so sure that Kevintar has changed and then asks if the room is safe and if the caretaker can hear them.

Bosk points out they were going to free Kevintar regardless; what happens after is up to Kevintar and his actions. He also asks the caretaker if it can contact Gargal or Kevintar. It cannot, though of course Bosk can use magic to contact his own god.

Tink examines Gaelen’s spell auras. He’s covered in layered protection spells, but nothing that would seem to hide his alignment or improve his ability to lie.

Gaelen replies, “I believe one of your number has a pact with Serenbeth. Would she not stand against Lord Gargul himself if he meant to destroy her? I have a pact with Kevintar and Gargul does not realize that he is no longer the implacable enforcer he used to be. His time in the bone tower has changed him. He has become introspective, a force for balance, self-reflection and self-improvement. As for what happened with the death dragon cult, well they were an unintended consequence of him sending his power forth from the cracks in his cell.

Opportunists with their own intentions subverted his intentions and took advantage of what he was trying to do for their own gain. As soon as he learned of what they were doing he asked us to infiltrate them and take them down from the inside. We have done as Lord Kevintar commanded. Agatha is my 2nd but she was telling the truth when she revealed her patron is Janiterri. She believes aiding me in bringing back Kevintar could provide insight into bringing back other lost Gods such as the Serenbeth Sisters.”

Agatha pipes up, “I had to communicate with Gaelen that the hour of the Death Dragon Cult’s demise was fast approaching. I purposely left my pack so that if you needed it, it could aid you. I did not mean for you to think I had been kidnapped nor did I intend for you to rush after me. I intended for you to return to the portal room and deal with that malfunctioning portal before recovering the rest of the artifacts and participants needed for the ritual. Who knows what havoc it may have caused while we were up here? All I’ve ever wanted is to bring back Janiterri and helping Kevintar aids this quest.”

She pauses and says to Sesha directly, “As to your question, if you asked Y’zargo to stand against the Gods themselves would he do it? I am to Gaelen what Y’zargo is to you except where you and Y’zargo share the same patron Gaelen has a pact with Kevintar and my own is with some fragment of Janiterri. Whatever remnant of her that is guiding me lead me to Gaelen and so I joined his Coven. I know that if it came to it, we followers of Kevintar could not hope to stand against you and live but yet we know it would be wrong for Kevintar to be executed instead of being given a chance at true redemption. Although we do not wish to fight you we would have no choice and we would die in the knowledge that we gave our lives trying to do what was right and our deaths would be on your hands and consciences. Gargul fears what the old Kevintar would do if unleashed upon the Wold but he doesn’t realize that that aspect of Kevintar is gone, lost to the ages, replaced with one that as Gaelen noted is a force advocating for balance and redemption. Can you not appreciate what Kevintar is trying to do? Have you not yourself offered your rival Mhalice a chance at redemption instead of outright slaughtering her? Why can’t an immortal power or God be given that same chance? There is precedent, it was extended to Eberyon and he was allowed to atone.

She then addresses the Iron Dragons as a group, “Was it not a group of adventurers similar to yourselves who decided to spare him instead of destroy him? Can you yourselves not make a similar decision now? Have the Gods not blessed you with free will?”

Tink gets the sense that Gaelen and Agatha are telling the truth and are sincere in their belief that Kevintar really has changed for the better and that Gargul is unaware of this.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Wednesday March 13th, 2019 7:18:40 AM

Tink isn't ready to give Agatha an inch. "Agatha, you purposely left your pack to aid us? Hmm. Ok. Yet you didn't mention one word to the Custodian, Dock, Megaman, or Chuck as to why and where you were going. No note and you told noone. You waited until we left you alone and used that as an opportunity to run off to suit your own purposes. How can we possibly trust anything you have to say now? What can you offer?"

She then responds to Gaelen.

"Unlike Lady Serenbeth... " Tink looks to Sesha to check if the term 'Lady' is acceptable. She has no intention of disrespecting either of them "... Kevintar has proven himself to be capable of 'unsavory' acts. Gargul created him specifically to punish mortals, didn't he?

Eberyon was pardoned by the gods if my memory serves. No such grace has been given to Kevintar as far as I know.

Just as the Death Dragons were manipulated so might you be. Why, it may be Marteus who is deceiving you.

We have been in Gargul's chambers and spoken with him face to face. He has told us what we must do. So, if it comes to Gargul - one of the greatest of the gods AND the father of Kevintar - saying that Kevintar is to be destroyed, what you are saying is that you would challenge him and try to stop us from fulfilling his will. You would attack us?"


Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Wednesday March 13th, 2019 11:33:20 AM

Over the rings, "Didn't Gargul say Marteaus would fight Kevintar, our job is to free him. He expects Marteaus to win and kill his brother. We are not expected to take part in that fight, just cause it to come about.
So the decision is not ours to make, we are just going to be witness' to the outcome. I expect that fact is important to the God's of the Wold, so the results can be spread wide and far by people that the population of the Wold can relate to as Heroes not just by Divine Proclamation.
If Kevintar should either Win or fight Marteaus to a draw, wouldn't it result in something different that a Death. Kevintar seems to have Devout followers, other than the Death Dragon Cult. It might give him the edge he needs to survive the fight we are to basically arrange....
Just something to thing about while we are dealing with these people as well."


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Wednesday March 13th, 2019 2:42:59 PM

Garrett stands back and tries to make sense of all the talk of gods. He is just a simple monk. He plops down on the ground on his rear and continues to sneak, watching the others

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Wednesday March 13th, 2019 5:16:19 PM

Ooc: everyone email me if you need healing, have negative levels, etc

Bosk holds up a hand. We are putting the cart before the horse. I have magic that will allow me to communicate directly with Gargul. For now, let us rest and converse as friends. As we rest and I prepare my spells, tell me exactly how you learned of Kevintar and his powers. What has he specifically said or done that leads you to believe he has changed. I will relay this information to Gargul.

Unfortunately, there are procedures that need to be followed. If Kevintar escapes without my getting Gargul's consent things will not look good for him. He will likely have the entire Pantheon after him, as well as several of the gods of testing.

Just as Gargul reformed, it will take time for him to be accepted. However, we have worked with the gods in the past to transition those in situations like Kevintar's. If Kevintar can be trusted then we will use what trust and sway we have to help him.



ooc: Not sure your time line, but I am fine with fast forwarding and relaying the information to Gargul through magic or via Gimp as soon as we have recovered. Also willing to close the portals first of the Caretaker says it is necessary and the others are ready.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil 
Wednesday March 13th, 2019 6:10:32 PM

Wyaar listens to all the talk and slowly makes his way around the group to give Reatlin a pat on the shoulder, "most Handsome Mage Priest, Where would our luck by best do you think? We were told to free the god, not to fight him. I do not think we should change course in that goal."

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Wednesday March 13th, 2019 6:18:55 PM

Tink opens her mouth as if to speak and then stops.

"You are right of course, Zane. The job from Gargul is to open the way. I'm letting my feelings for Agatha cloud my better judgement."

"My apologies Gaelen if I am coming across too harshly however my interactions with your 2nd have not generated any form of trust"

OOC: Apologies for second post. Needed to tame down Tink's reaction

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26 
Wednesday March 13th, 2019 8:08:59 PM

"Yea...this was never our choice. We're supposed to let Kevintar out, not fight him." He turns to Tink. "...and don't apologize. That one," he points to Agatha, "has betrayed our trust and just said she'd try to kill us if we don't follow their wishes." He turns back to Agatha. "We trusted you. We're here because we felt you were part of our little team here, and now we get to deal with whatever nightmare we've let get out of control."

"Oh, by the way guys, I told you so."


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday March 13th, 2019 9:03:18 PM

Beri scratches his head.
So, in the event that Keventaur loses the fight, would he then go to Gargul's domain? And Gargul himself could confirm if he's changed and determine whether to grant him new life?

The druid starts to go about securing the room to make sure they can safely rest and recover their spells when the time comes.

Sesha - 202/202. AC 30 
Wednesday March 13th, 2019 10:47:44 PM


Serenbeth.

Everyone could always get to her through Serenbeth. She tries to compare Agathas actions with those she would take, had Kamali, her own trainer in witchcraft, asked her to perform some unsavory thing. The answer was in her past, she would have complied.

"I understand you, Sister Agatha. I understand you, Brother Gaelen. Though not of the same coven, I understand the gnawing passion to serve well, to be recognized. The pact we form with our Immortals always holds at its core, that our deeds exalt them and gain them power. As we rise, they rise. So rest sure, I do understand."

Then she sighs.

"I suppose the difference then, is that I chose to serve a power that would never ask me to betray my allies. It would never ask me to abandon my love of those who toil and dream, because in almost everything, Serenbeth and I align."

She uncrosses her arms, and taps Gaelen over his heart.

"Where brother, do you and Kevintaur align? What part of his domain, of his passions, speak to you? Serenbeths love of children and dreamers of the future called to my core. What part of Kevintaurs core appeals to you? I know of one aspect of your pacts former aspirations, and that is that Kevintaur enjoyed slaughter. He killed happily on command. Is there some nobility there I am missing? What has grown in to replace the slaughter that once fulfilled him?"

She takes another breath.

"Connect with me and make me see. I promise not to judge too soon."

DM Mitch 
Thursday March 14th, 2019 3:34:00 AM

Tink really lets Agatha have it for running off and betraying their trust. She responds to Gaelan that Kevintar’s followers could be being manipulated by Marteus. She also states that Gargul told them to destroy Kevintar and asks Gaelen if him and his people would attack them.

Zane sends over the rings that their job was to free Kevintar not fight him as Gargul implied that Marteus would finish him. He points out that if Kevintar won against Marteus or forced a draw than that wouldn’t mean he would necessarily die and that the followers might provide an edge.

Garret plops down on the ground as all this talk of Gods is beyond him.

Bosk holds up his hand and points out that he has the ability to confer with Gargul and he will do so as soon as he can regain spells. He asks that for the time being they converse as friends and asks what makes them think Kevintar has changed. He also points out that there are procedures to be followed and if Kevintar should escape without Gargul’s consent there could be many Gods after him. He also points out they have helped with transitions in the past and if Kevintar really has reformed they can potentially help

Wyaar goes over to Restlin and tells him they were told to free Kevintar not fight him.

Restlin points out that this was never their choice and that Agatha betrayed them and would kill them if they didn’t follow her wishes and as such they shouldn’t apologize or trusted her.

Beri asks if Kevintar lost would he go to Gargul and Gargul could confirm if Kevintar changed and give him new life. He also starts securing the room.

Sesha says she can sort of understand and asks Gaelen what aspect of Kevintar most appeals to him.

Agatha looks aghast at Tink and Restlin. She says, “I never said I would kill you nor would I attack you. I would be defending Kevintar against an attack by YOU in the scenario that you yourselves outlined. I also said I didn’t expect to survive fighting you nor do I want to fight you as you all seem like a good lot and I’m not suicidal. I’m a researcher not a fighter anyway. As for leaving abruptly I probably could have left a note and I would have had it occurred to me you would endanger the mission on my behalf. I thought you would put saving the Wold ahead of the concerns on one tiny insignificant seer. I do tend to have a one track mind and I do get absent minded some times. Just ask Sprocket about some of the times I have misplaced things or forgot to eat lunch while working in the lab.” At the mention of his name and Agatha’s anecdotes the gnome merely nods. Agatha continues, “I get that you feel like I betrayed you, but I didn’t see it that way, like I said I left the pack to help you in your mission. I also wasn’t sure how you would react if I told you everything considering how judgy some of you are being now mayhap I was right. Also how do you know that you weren’t the ones being manipulated by Marteus, would it not be in his best interest for those that would align against him i.e Gargul and his champions and a penitent Kevintar and his champions to be at each other’s throats. One artifact blinded Gargul to what was going on, could not another artifact be employed to send false information about Kevintar? Just throwing that out there”

One of the background mooks seems equally upset at the idea that the Dragons were betrayed. ”Hey, if we wanted you dead we’d have just attack with the rest of the cult. Do you really think you would have won that fight? We risked our lives to save yours! Not something that would have happened if Kevintar was as evil as you think”

Gaelen adds, “I’m sorry that you thought Agatha was betraying you. I’m also sorry that she couldn’t be completely honest about what was going on. I honestly believe her heart is in the right place. As to why I believe Kevintar changed well he’s contacted me, we talked of many things and I made a pact with him. The domain that he has blessed me with is Self-Realization. Kevintar has had a very long time to think about what he did as one of Gargul’s punishers and he doesn’t want that to be his legacy. He wants to help others realize their best selves and atone for the wrong they have done. He too wants to atone for what he’s done by taking out Marteus. He figures if he can spare the mortal races the suffering Marteus would inflict then he can make up for the suffering he himself dished out while he was an enforcer for Gargul. He is expecting to do battle with Marteus when he is freed but he also expects to win and then to go on to help mortals find self improvement and redemption.”


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Thursday March 14th, 2019 4:04:06 AM

"Maybe we wouldn't be this 'judgy' if you didn't keep doing 'judgy' things!" Tink just cannot believe Agatha "And what's with all this 'thought she was betraying you'? When a group of people take you into their care, put themselves into harms way to come save you, and you later reveal you had ulterior motives all along, that's betrayal! Pantheon give me patience. It's like I'm banging my head against a wall here"

Tink takes a deep breath and dismisses her invisibility spell. She turns to address the mook "Actually, yes. I think we would have won that fight. And based on my experience with your second here I wouldn't be surprised if you tried to stab us in the back later. That sounds like a Kevintar thing to do" She looks to Agatha "Just throwing that out there"

Tink points to Agatha and looks to Gaelen. She speaks more calmly now "I have zero trust in her. You should understand that your aligning with her does not give me a good reason to believe anything you have to say"

"I will trust in Gargul's will and do what has been asked."

To the party: "Did we tell Agatha about the artifact?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Thursday March 14th, 2019 7:57:50 AM

Over the rings again, "Yeah, I think we did. We gave her all the information we had as we figured it would help her get the best visions to help us.
Again, remember our job is to free Kevintar. Ours is not to chose sides. I don't even think it's our job to prevent these people from jumping into the fight. Our duty is to free him and we are done."


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Thursday March 14th, 2019 8:36:44 AM

Garret says over the rings, "Yes, I agree with Zane, let's continue on with freeing Kevintar. But hey, if you want to bring Gimp back into it, I recall he often said that Gargul couldn't see everything, so I'm betting that route will just give us the runaround."

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Thursday March 14th, 2019 10:11:48 AM

Bosk again holds up his hand as he speaks, his deep barratone rising above the others as only a minoraur's can do. Let me assure you all that while there are some hurt feelings and a sense of betrayal, Kenintar will be judged on his own merits. Jancassis has granted me perfect control over my emotions, and I will not let them cloud things here.

Please, tell me more about this Self-realization domain. I do not know how gods get domains, but from a mortal point of view they do seem to align with interested nature.


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Thursday March 14th, 2019 9:11:08 PM

Beri shakes his head at Bosk.
I'm not sure it helps to shout above everyone and then say you have perfect control over your emotions, it sends a mixed message.
In any case, I think we are all in agreement that the battle that is to come is not one meant for mortals to partake in, our place is only to set the stage for the true actors to play out their roles.

Anyway, standing around being suspicious isn't going to do us any good. If needed, we can cast some spells to verify everyone is now telling the whole truth, no hidden agendas or ulterior motives, and can get on with the task the gods have bestowed upon us.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26 
Thursday March 14th, 2019 10:10:38 PM

Restlin's squarely on Team Tink on this one. "You folks can flap your gums all you want. What you did wasn't cool. Don't expect us to justify your actions."

***

Spent all day at the ER. Sorry for the low effort post.

Sesha - 202/202. AC 30 
Thursday March 14th, 2019 11:41:41 PM


Self realization?

It was a start.

"I think at this point speaking to Gimp is the way to go. That said, Gargul seems to like leaving mortals with choices in times like this. Martaeus is anathema to everything Serenbeth represented, and a lot of the reason why my goddess is dead. If we are left to our own decisions, and are forced to act, I'll be picking Kevintaur over the god slayer."

DM Mitch 
Friday March 15th, 2019 6:39:41 AM

Tink become really aggravated with Agatha and says that stabbing people in the back would be the Kevintar thing to do. She also tells Agatha she has zero trust in her and asks over the rings if anyone ever told Agatha about the artifact.

Zane points out that they did tell her about the artifact and that their job is to free Kevintar not to get involved in the fight.

Garret agrees with Zane but wonders if they would gain anything from bringing Gimp the Imp in on things or if would just end up with a runaround.

Bosk yells that he has complete that while some feel betrayed or have had their feelings hurt he is in complete control of his emotions and that Kevintar will be judged on his own merits. He then asks Gaelen more about the Self-Realization Domain.

Beri sends over the ring that shouting while claiming to have control over your emotions sends a mixed message. He then suggests they stop standing around looking suspicious and if need be they can cast some spells to verify that everyone is telling the truth and there are no more hidden agendas.

Restlin agrees with Tink.

Sesha says that if she has to choose she’d choose Kevintar over Marteas.

Agatha says, “I was clear about my main motivation. I always told you guys that I wanted to find a way to bring back Janiterri. I didn’t think I needed to reveal everything about every single step of my research at all times. A lot of what I found wasn’t really relevant. Besides, I would have told you about my experiment involving Kevintar prior to performing the ritual as that would have been when it was relevant. I’m sorry you feel like you can’t trust me and that I betrayed you but look at all the times I did help you prior to now, that has to count for something.”

Gaelen says, “The self realization domain gives me an ability called perfected form. I maintain an absolute sense of who I am and nothing can change that. While under this influence if I resist the effect of a polymorph, transmutation or petrification effect I get a surge of confidence that makes me hardier and more competent in battle. I also have the ability to become much stronger for a short period of time each day. I understand this is similar to an ability granted by the Strength domain. As for the spells I have access to from this domain they are: enlarge person, bull’s strength, magic vestment, paragon surge, righteous might, primal scream, transformation, clenched fist and crushing hand.

Let me just point out that I wasn’t always the best person. I stole and I had my problems with the drink. I hit rock bottom after having passed out in the tavern only to wake up in an alley without my wallet. I don’t know how it happened but I looked into a puddle and this dark form was there. He asked me who I was and what brought me to where I was. I hadn’t really given much thought as to how I got to where I was or who I had become. Somehow we were able to have a long talk about me and he made things seem like life could be better if I just wanted to become a better person. I decided to take him up on his offer, I quit the drink and tried to make what restitution I could to the people I had stolen from. I helped others I met better themselves too. I’d wager most if not all of the followers of Kevintar have had their own personal demons in the past that Kevintar or faith in Kevintar has helped them overcome. Kevintar really has changed and if you think about it, it is kind of like he is the positive version of Marteus. Where Marteus wants to improve the mortal races on a grand scale through purging them of their weakness using things like plagues and culls, which is twisted if you ask me, Kevintar seeks to uplift each individual making them stronger than they were previously by encouraging them to be better and overcoming their own weaknesses. I owe the man I am today to Kevintar’s blessing and if he needs to overcome Marteus to become his best self, then I intend to help him with that.


With most questions answered the party splits off from the Cultists and get a chance to contact Gargul and talk to the Custodian. Gargul’s response states that he does not know if Kevintar has truely changed and he trusts the Dragons to do what’s best. He also alerts the Dragons to events outside the tower. ”Marteous’s followers have been gathering. He might be becoming aware of his brother’s escape plans; if so expect an assault by his priests to stop the ritual.”

The Custodian reports that the unstable portal has grown worse. Several other portals are starting to act up and increasing numbers of monsters are being pulled through them. Attend to matters quickly and return.”


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26 
Friday March 15th, 2019 10:09:42 AM

"Guys, let's get back to the Custodian and start cleaning up that mess. We can figure out the philosophy when the portal situation is done."

Restlin is still reaaaaal salty about all this. He was not ok with the way the followers of Kevintar glossed over how much damage the Death Dragon Cult did with Kevintar's power. Even IF Kevintar didn't intend for that to happen, it did. People died because the god allowed his power to be usurped by the cult. He, and his followers, don't get a pass on that.

...but like he said, there were probably bush demons to deal with right now.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Friday March 15th, 2019 11:02:42 AM

Garret looks over at Restlin and says, "Can't we just hurry up and free... ah, never mind, let's go smash some monsters!" He tucks the last remains of some dried meat in his belt pouch and stands ready to go. He burps loudly.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil 
Friday March 15th, 2019 2:48:16 PM

"as Garret so eloquently said, let's go smash some monsters and continue on our true quest. This lot will be judged on their merits by those with greater power than us" Wyaar says and readies himself to leave.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Friday March 15th, 2019 4:41:21 PM

Once the group starts back down, "We're all grown ups here, at least mostly grown up.
We've all seen at various times good people do something that to them was good as well as being good for those directly effected by the deed. But hundreds of miles away, that same action causes harm to another group of people.
An example would be damming up a river, locally is stores water and helps out those people. But down stream, it causes problems. Even nature might have trouble with that example... I'll just say one word, Salmon.
I imagine a God gives power to a worshiper, how it's used is not something he can dictate. He may have more than one domain, but even if he only has one, a Paladin would use those abilities a lot differently than someone who knows he's a criminal, but they both use those abilities from the same source.
Enough arguing, it's our jub to free him and let happen what is going to happen...."


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Friday March 15th, 2019 9:18:23 PM

Caretaker, before you had thought we would have time to recover. Clearly the less time that passes the better, but has that changed significantly enough that we need to forgo recovering our spells a bit longer?

We could use a hand with clearing out the new thread, if we are all have the same goal, we would appreciate your aid. It shouldn't be as bad as that last bit of chaos, but I know everyone has taken a bit of a beating.


Tink - Carl Subbing 
Friday March 15th, 2019 10:17:08 PM

Tink has more than said her piece. If her friends insist on finding an excuse to not be furious, that's on them. She's confident in her knowledge that what those people did was wrong.

...but fixing this demon portal problem was what's important now. She leads the way back down the hallway, making sure they don't stumble over undiscovered traps.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Saturday March 16th, 2019 2:10:13 AM

Bosk thinks for a moment. Although our group has mixed feelings on your actions, I think we want to give Kevintar the benefits of a doubt. However, things could get ugly real quick. Do you by any chance know of any weaknesses Mareatus may have, or that Kevintar have? I of course give my word never to reveal them, and only use them should Kevintar not have reformed or the fate of the Wild be at stake...I promise it for Kevintar at least. Marteaus...well, if we free Kevintar and Marteus defeats him...I worry about his wrath.

DM Mitch 
Saturday March 16th, 2019 9:56:22 AM

(OOC: Tink gets a hero point for excellent Role play)

Restlin suggests they go back and deal with the demon situation first before debating philosophy. He’s still really salty about the way things played out.

Garret agrees they should go smash some monsters before burping loudly.

Zane speaks over the rings about how sometimes actions have unintended consequences. He also talks about how if a God gives a power to a worshipper its use might not be something that the God can dictate. Even if a God had one domain a paladin and a criminal would use the power differently.

Beri asks the caretaker if the situation is dire enough that they need to forgo resting and recovering their spells. He also asks the followers of Kevintar for help dealing with the new threat.

Tink leads the way down, checking for any leftover traps.

Bosk asks about weaknesses of the gods.

Gaelen answers Bosk’s question, ”Kevintar has not the power of Marteous. We know nothing of how to weaken the evil god, but we have found a ritual that will empower our god temporarily, hopefully enough he will prevail. Should us and our god fall you will have to face Marteous’s wrath alone.”

The party descends quickly and they meet up again with Dock, Megaman, and Chuck. They clammer for details as to what happened.

For destroying the Death Dragon cult the party gains enough exp for level 20. Take some time to level up, we’ll start combat Monday.


Sesha - 202/202. AC 30 
Saturday March 16th, 2019 12:31:41 PM


Sesha has a hard time understanding the feelings of Tink and Restlin. Perhaps she was more self serving than the others, and her neutral bent made it easier for her to find justification in the actions of the other witches.

The fact they were witches, too, could have been part of her hesitance to condemn the pair.

Time would show if she was a fool who was too complacent.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil 
Sunday March 17th, 2019 1:35:10 PM

"I am hoping we will not have to be facing any God," Wyaar says with a frown, "It is not our task."

back with the others Wyaar will do his best to retell the others what happened without bias, but being as honest as he can with the facts he knows.

DM Mitch 
Monday March 18th, 2019 7:05:09 AM

Sesha has a hard time understanding the feelings of Restlin and Tink. She wonders if it is because the others were witches and if she is being a fool. She reasons only time will tell.

Wyaar states that he does not want to face any God reasoning it is not their task. He tries to give an unbiased account to the others.

After filling in the non-combatants on recent events the party hurries down to the portal room. The Custodian meets them outside of the room. ”The malfunctioning portals are pulling random monsters and people through. They have begun fighting each other. My servitors have a way to seal the portal, but cannot make it through the battlezone. Clear out the enemies and assist my servitors in closing the portals.”

Map!

Pc’s are off the map; add yourself as you move in.


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Monday March 18th, 2019 11:18:48 AM

Garret takes a peek into the room and says, "That's a mess in there. Is there any sense to the portal at all? You mention they are sucking people in -- from how far away? I mean, do we need to avoid standing near them to avoid getting sucked into somewhere else?"

OOC:
Was that "Take some time to level up" on Saturday meaning "some time" was Sunday because we're in combat now?!? I read the first one and thought I had a week to level up...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Monday March 18th, 2019 3:05:14 PM

Zane casts Haste before anyone goes into the room, and pulls his Kama.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 26/28  d20+20=35 ;
Monday March 18th, 2019 3:49:44 PM

Restlin is waiting for the muscle to move in first, but figures he can throw a couple AoE spells in before the meatheads make it impossible. He peeks his head in and throws a slow spell at the closest group of bad guys.

****

Slow on all the chicken demons, barbed demons, and whatever the heck a robot annihilator is. Will save DC is 35.

Sesha - 202/202. AC 30  d20+24=43 ;
Monday March 18th, 2019 5:27:44 PM


Sesha stands by with a Dispel Magic, in case one of them throws some magic their way.

43 dispel check

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=25 ;
Monday March 18th, 2019 7:21:53 PM

Tink follows Sesha's lead. She prepares to counter a spell cast towards the party

Ready action to counter with a Dispel Magic. Dispel Check: 25

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil 
Monday March 18th, 2019 9:19:30 PM

Wyaar activates the divine bond on his bow Again for holy, axiomatic and flaming.

---

I guess one day is some time.. just not enough time

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d4=3 ;
Monday March 18th, 2019 9:57:14 PM

On the way down Beri makes sure to grab the elemental swarm that has been waiting for him since they had nothing better to do. three huge earth elemental and a greater earth elemental have added to their numbers since he left.

Beri recognizes that not everyone here is fighting out of malice, and wants to give them a sporting chance... though he is aware they were betrayed last time.
Listen up all you who were pulled in here, anyone that just wants to go home call out your peaceful intentions and stop attacking anyone else that does the same, and we will see that you get home. Obviously, anyone lying to backstab others will meet swift retribution.


Beri then repeats the message for in any languages needed in addition to common, and relays to all who is claiming to be friendly.

If there is a large group of people wishing to be violent, Beri will cast reverse gravity on them as having been randomly pulled in should have no pre-planned defense for it.

The earth elementals pile in, but don't attack until they see who may be friendly ( one large earth elemental is earth gliding under each larger elemental... I didn't place them on the map because I don't plan on using them )

***Greater Elemental***
hp 162 (136+26 augmented summoning): +4 to constitution and strength
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
Fort +17, Ref +3, Will +8
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +16
Melee 2 slams +23 (2d10+12)

GEE1- HP = 162

***Huge Elemental***
hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
Fort +13, Ref +2, Will +7
DR 5/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +13
Melee
slams +19 (2d8+11)

HEE1- HP = 115
HEE2- HP = 115
HEE3- HP = 115

OOC:
Was that "Take some time to level up" on Saturday meaning "some time" was Sunday because we're in combat now?!? I read the first one and thought I had a week to level up... I second that.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 217/201 Spells  d10=6 ; d20+21=22 ;
Tuesday March 19th, 2019 12:24:19 AM

Bosk quickly asks the custodian who and where his servitors are and assess the situation to try to determine who is on what side, good vs evil, etc. Best he can tell, the barbed daemons are trying to give the chicken demon an unwanted back rub...awkward! (Perception check =22 (Natural 1 on perception check)

Bosk then casts Righteous Might on himself and enters the room

ooc: I know a nat 1 isn't an auto fail, so any information on the combat would be appreciated

DM Mitch  d20+10=13 ; d20+10=20 ; d20+10=28 ; d20+10=16 ; d20+10=16 ; d20+10=16 ; d20+18=38 ; d20+22=34 ; d20+22=26 ; d20+22=28 ; d20+22=39 ; d20+22=34 ; d20+22=35 ; d20+22=40 ; d20+22=30 ; d20+17=35 ; d20+17=23 ; d20+12=22 ; d20+12=25 ; d8+7=9 ; d8+7=10 ;
Tuesday March 19th, 2019 7:13:07 AM

Garret points out what a mess it is in the portal room. He asks more about the portals that suck people in.
(OOC: We meant to take the weekend but yeah this combat had to happen now so if you don’t level up for this combat; there will be future combats we promise)

Zane casts haste and pulls his kama

Restlin throws a slow spell effecting the chicken demons, barbarians and the robot anniliator. The robot is slowed, one of the chicken demons is slowed, all of the barbarians are slowed.

Sesha and Tink ready counter spells.

Wyarr activates the buffs on his bow.

Beri calls out for peaceful surrender. Unfortunately the room is in complete chaos, with all kinds of things attacking each other, and it’s unclear if everyone’s ignoring him, didn’t understand him, or are just to busy fighting for their lives to follow his directions. (the spell lasts 10 minutes per level right? You guys have been running up and down the tower for about 12 hours, it’s been at least 8 since you first summoned those elementals).

Bosk tries to figure out who's on what side. As far as he can tell the Barbarians are trying not to die to the Chicken Demons, the undead are trying to take down the giant robot, and the giant robot is trying to kill everyone. And the bushes are hiding in the back so they can spawn new demons as soon as the current batch dies.

The Robot Annihilator uses suppression fire. Everyone in a 100 foot cone is attacked vs AC 36 for 25 damage - it hits all 6 Barbarians, but the Chicken Demon and Bosk manage to avoid it.

The 2 chicken woman demons fire their exploding wing blade flechettes. The first one hits all of the Barbarians and demon 2. The second one targets the party.

Most of the Barbarians fail their saves.

Everyone in a 40 foot radius behind Bosk has to make a DC 27 reflex save or take 51 damage and 7 bleed damage; 25 damage with no bleed on successful save from the second demon.

The undead fighters move up 40 feet and then start doing dazzling displays with their dwarven urgroshes. 4 of the Barbarians are shaken; the demons and annihilator are unphased.

The undead rangers start firing with their longbows at the Annihilator but they can’t penetrate it’s thick armor.

The 6 barbarians pile into the Chicken demon. WIth so many shaken and all of them slowed they only land two hits though and neither beats the DR.

The portal on the far right crackles and lets out a high pitched keening noise before spitting out some sort of rotting lizard person holding a staff and looking about in confusion.

The Custodian tells the party, ”There is no fear of being drawn in from this side. There are plates designed to cover and suppress the portals; my servitors have lost many throughout the room.”

Now that you’re looking you can see them. They’re strewn all over the place. They look kind of unwieldy, but it looks like they could be scooped up by anyone crossing the room and attached in less than a minute (about 3 rounds). More people helping would make it faster of course.

One of the portals is already covered (the one marked in green).

Annihilator: 3 (slowed)

Chicken Demon 2: (slowed)

Barbarian 1: 78 (slowed)
Barbarian 2: 78 (slowed)
Barbarian 3: 46 (shaken, slowed 3 rounds)
Barbarian 4: 78 (shaken, slowed 3 rounds)
Barbarian 5: 78 (shaken, slowed 3 rounds)
Barbarian 6: 78 (shaken, slowed 3 rounds)


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 26/28  d20+26=45 ; d20+20=28 ; d20+26=36 ;
Tuesday March 19th, 2019 10:51:45 AM

Quickly ducking behind Bosk, avoiding all damage from the wing blade...things. These demons were so weird.

OOC: Reflex 45 + ring of evasion = 0 damage

Restlin continues softening up the targets in front of Bosk, this time throwing a confusion spell in the mix.

***

Cast confusion at the intersection of barb 3&4 and the chicken demon. Should hit both chickens, all the barbarians except #1, and the robot. Will save DC is 28. SR check is 36 (please let me know if this check is needed).

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+39=56 ; 8d8+16=60 ;
Tuesday March 19th, 2019 11:21:52 AM

Garret says, "Undead and demons fighting one another? Tell me again why we're stepping into the middle of this?" Then he shrugs and says, "Well, I guess I can go over and try and stop the things that are producing more demons."

He steps and disappears for a moment, appearing on the far side beyond one of the bushes. He attacks the bush and attempts to break off a few branches.

OOC:
Attack Bush of Love 1: Hit AC 56, Damage: 60

In effect:
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Haste +1 atk/+1 AC/+1 atk when full attack

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil  d20=9 ; d20+30=44 ; d3=1 ; d20+30=50 ; d20+34=51 ; d20+30=49 ; d20+34=46 ; d20+25=36 ; d20+15=25 ; d20+20=40 ; d20+24=36 ;
Tuesday March 19th, 2019 4:57:59 PM

wyaar deftly avoids the barrage as he looks into the room and he too decides to target the bushes.

~~~~~~~~

Saving rolls for full attack. Will roll damage, but managed three crits! woo!

Reflex Save with Ring of Evasion: 0 Damage

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil  d8+19=24 ; d8+19=23 ; d8+19=23 ; d8+19=20 ; d8+19=25 ; d8+19=25 ; d8+19=24 ; d8+19=24 ; d8+19=23 ; d8+19=25 ; d8+19=27 ; d8+19=25 ; d8+19=23 ;
Tuesday March 19th, 2019 7:54:47 PM

full attack to bush 1, +10 weapon ignores all dr expect bludgeoning/slashing

Attack 1: Hit AC 44, 47 piercing,
Attack 2: hit ac 36, 23 piercing,
Attack 3: Hit ac 40, crit confirm ac 36, 20 (70 if crit) piercing,
Attack 4: hit ac 25, 24 piercing.

rapid Shot: Nat 20, crit confirm ac 51, 24 (71 if crit) piercing,
Haste attack: hit ac 49, crit confirm 46, 27 (75 if crit) piercing,

56d6 for various damage I just don't have time to roll (holy axiomatic fire cold and electric

DM Hugh  d20+12=25 ; d20+24=40 ; d20+24=25 ; d20+15=20 ; d20+15=31 ; d20+15=29 ; d20+15=32 ; d20+15=20 ; d20+15=25 ; d20+29=36 ; 8d6+5=25 ; 12d6=42 ; 2d6=11 ; 2d6=7 ; 12d6=51 ; d20+30=33 ; d20+30=44 ; d20+28=38 ; d20+23=36 ; d20+18=24 ; d20+13=31 ; d12=2 ; d8+2=9 ; d8+2=5 ; d8+2=10 ; d8+2=8 ; d8+2=10 ; d20+28=41 ; d20+23=24 ; d20+18=34 ; d20+13=30 ; d8+2=4 ; d8+2=4 ; d8+2=5 ; d8+2=4 ; d20+23=32 ; d20+24=38 ; d20+19=23 ; d20+19=37 ; d20+19=22 ; d20+19=39 ; d20+19=32 ; d20+29=35 ; 8d6+5=33 ; d20+32=34 ; d20+32=44 ; d20+32=50 ; d20+32=49 ; d20+32=47 ; 2d6+20=26 ; 3d6+20=29 ; 2d6+20=24 ; 2d6=7 ; 2d6+20=26 ; 2d6+20=32 ; 2d6+4=12 ; 2d4=2 ; 12d6=37 ; 2d6=10 ; d20+31=43 ; d20+31=43 ; d20+26=34 ; d20+26=39 ; d20+21=27 ; d20+16=29 ; d4+13=14 ; d4+13=16 ; d20+31=34 ; d20+31=48 ; d20+26=41 ; d20+21=28 ; d20+16=19 ; d4+13=17 ; d4+13=16 ; d20+28=41 ; d20+23=35 ; d20+18=26 ; d20+13=18 ; d20+28=43 ; d20+23=31 ; d20+18=36 ; d20+13=17 ; d8+2=3 ; d8+2=5 ; d8+2=6 ;
Tuesday March 19th, 2019 9:17:38 PM

(OOC: record keeping post)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday March 19th, 2019 9:47:20 PM

Well, we tried... if they choose death I suppose there isn't anything we can do about it.
Beri starts to summon a storm giant to replace the earth elementals the suddenly disappeared.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+23=27 ;
Tuesday March 19th, 2019 10:52:39 PM

DM: I can not add a box or pic for Zane.

Zane will stay in the outer hallway, he takes no damage due to evasion. And then he casts Enlarge Person on himself. He then draws his oversize bow and gets ready to start shooting stuff....

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 217/201 Spells  7d6=24 ; d20+21=35 ; d20+28=39 ; d20+23=38 ; d20+18=26 ; d20+28=48 ; d20+28=29 ; d20+28=31 ;
Wednesday March 20th, 2019 12:02:44 AM

ooc: Ignore the d20s. I was going to have an alternative action incase the bush was already dead, but then I realized I would need to take a 10ft step, not a 5ft step.

Focus on those Love Bushes that keep trying to spawn more stuff. Let the others kill themselves.Bosk calls out over the ring as the others enter the room. They will only replace what we kill otherwise.

The Grim Avenger then lobs a bead from his necklace of fireballs at the bush (assuming it is not yet dead)
and hits it for 24 fire dmg.

As the fireball detonates he observes the robot to see how its weapons are functioning, and if this might be an indication that his fun new toy from the previous realm might work in this location. Perception = 35

ooc: How much time elapsed since the last battle?

I would also like to know if our body modifications and below items will work (They were fun and I would like to play with them some more. If not, I would like to )
Plasma Thrower (Functions like plasma thrower dealing 6d8 damage ½ fire + ½ electric in AOO effect or can burn indivifuals for 4d6 damage per round stackable up to 4x
Leaf sonic rifle either does DR25/fire or 3d8 damage as a sonic rifle
Null blade that can project darkness in a 20 foot radius and grant concealment
Zero rifle that either does 3d8 cold or is capable of potentially freezeing the target in ice doing 6d5 damage
A Grenade launcher that doubles as a bomb dispensor
A powerfist that allows a foot of stone to be shaped as need be
A dartgun filled with green healing nanites that can make splash bombs
A chainsaw that can be thrown in a boomeranging fashion to allow a second chance


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+27=38 ; 20d6=79 ; 5d6=18 ;
Wednesday March 20th, 2019 4:55:34 AM

Tink lacks the melee prowess of some of the rest of the party. All she can do is try to damage that bush some more.

She moves into the room and hugs the south wall.

------------------------
Ref Save vs DC27: 38=Pass. Evasion=No damage.
Cast Disintegrate at Bush. 79pts damage. Fort Save vs DC25 for 18pts.


DM Mitch  d20=7 ; d100=15 ; d100=96 ; d20+21=25 ; d20+21=29 ; d20+21=30 ; d20+21=41 ; d20+21=26 ; d8=6 ; d20+12=21 ;
Wednesday March 20th, 2019 7:53:58 AM

Restlin ducks behind Bosk to avoid the exploding wing blades and then throws a confusion spell in the midst of the Barbarians, the chicken demons and the robot.
The robot is immune to the spell, Both chicken demons resist the confusion (Will: 33,38) and the barbarians see number 2 and number 4 fail their saves while the others succeed.

Garret sees the demons and the undead fighting each other and asks what they are doing stepping in the middle. He shrugs and then uses abundant step to pop up behind the bush of love. He hits it with an unarmed strike but the attack is slightly blunted by the Bush’s resistances. (hit but for only 55 damage)

Wyaar dodges most of the attacks and then follows up with a barrage of arrows targeting the first bush of love, utterly destroying it.

Beri starts summoning a giant.

Zane enlarges himself (the link is the same for everyone so everyone should be able to do the same stuff… are you logged into google docs?)

Bosk starts to throw a bead but realizes the bush is dead. The second bush is in range and alive though. (I’ll get back to you on the tech)

He also tries to judge the time. It took them about 7 hours to go up the tower. The trip down after the last combat took only 3 now that the party was familiar with the path and not having to check for traps constantly. Add in combat, food breaks, and other things and they’ve spent about 12 hours just running up and down the tower.

Tink also tries to target the bush that’s dead. Since it’s dead she hits the other one which makes it’s save.

The robot annihilator fires off another burst of suppression fire hitting the barbarians again but missing the chicken demon and Bosk. (35 vs AC; 33 damage)

Chicken Demon 1 uses a full attack against barbarian 6 hitting with all 6 attacks and killing the barbarian.

Chicken Demon 2 fires a second exploding flechette blade targeting the square Bosk inhabits. (Everyone with in 40 feet of Bosk must make a DC 27 reflex save or take 37 damage and 10 bleed damage. If you succeed you only take 18 damage with no bleed)

The 2 undead fighters start attack the annihilator with their ugroshes. The first one hits twice for 18 damage total and the second also hits twice for 21 damage total.

The undead rangers continue their attack with bows against the annihilator. This time 3 of their arrows hit but the creature’s damage reduction is able to shrug off their paltry effort.

The Undead Mage walks up and pokes the Annihilator. It is frozen in an Imprisonment spell, completely motionless and unaffected by time.

The Barbarians attack the demons again but they’re clearly outmatched.

The portal on the left glows and spits out some sort of robot.

Annihilator: 27 damage (imprisoned)

Bush of Love 1 (dead)
Bush of Love 2: 42

Chicken Demon 2: (slowed)

Barbarian 1: 78 (slowed)
Barbarian 2: 78 (slowed, confused)
Barbarian 3: 46 (shaken, slowed 2 rounds)
Barbarian 4: 78 (shaken, slowed 2 rounds, confused)
Barbarian 5: 78 (shaken, slowed 2 rounds)
Barbarian 6: 234 (dead)


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 26/28  d20+26=27 ; d20+21=36 ;
Wednesday March 20th, 2019 10:24:47 AM

Map

Restlin lets out a low whistle. Imprisonment...nasty spell, that. He takes advantage of Bosk stepping aside. He whips out his maximize spell rod and channels a cone o' cold through it.

***

Move: Retrieve maximize rod
Standard: Cone of cold straight ahead. Should catch all the barbarians and chickens. 90 damage, reflex DC 36 for half.

AC is 21/11/14 this round. CMD 21.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+39=40 ; d20+39=49 ; d20+34=48 ; d20+34=49 ; d20+29=49 ; d20+29=35 ; d20+29=37 ; d20+24=32 ; d20+39=40 ; 2d8+16=28 ; 2d8+16=27 ; 2d8+16=18 ; 2d8+16=25 ; 2d8+16=21 ; 2d8+16=25 ; 2d8+16=31 ; 2d8+16=31 ; 2d8+16=23 ;
Wednesday March 20th, 2019 11:52:39 AM

Garret calls out over the rings while unleashing a flurry on the back of the robot that's appeared, "Help me clear out this robot so I can try and cover up these portals over here!"

OOC:
Flurry robot hit ac/dam: 40/28 49/27 48/18 49/25 49 (threat, 39 to confirm)/21 (+25) 37/31 32/31 40/23

In effect:
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Haste +1 atk/+1 AC/+1 atk when full attack

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+23=37 ; d20+18=37 ; d20+18=34 ; d20+13=33 ; d20+8=27 ; 3d6+13=30 ; 3d6+13=25 ; 3d6+13=31 ; 3d6+13=23 ;
Wednesday March 20th, 2019 12:39:19 PM

Zane again just avoids the damage from the explosion.
Taking aim from the doorway, Zane opens up on chicken demon 1 with his bow.

Arrow 1 AC 37 Damage 30
Arrow 2 AC 33 Damage 25
Arrow 3 AC 27 Damage 31
Haste AC 34 Damage 23

"Not as fancy as yours Wyaar, but fence posts rarely are pretty when they fly through the air."

(using a Huge Sized Bow built for his current strength)

DM Hugh  d20+18=26 ; d20+18=32 ; d20+15=35 ; d20+15=23 ; d20+15=29 ; d20+15=17 ; d20+15=28 ; d20+32=46 ; d20+32=35 ; d20+32=49 ; d20+30=43 ; d20+30=43 ; d20+32=34 ; d20+32=43 ; 2d6+20=27 ; 2d6+20=30 ; 3d6+20=29 ; 2d6+10=20 ; 2d6+10=16 ; 2d6+20=28 ; 2d6+20=28 ; 2d6+4=8 ; 2d6+4=12 ; 2d4=5 ; d20+33=44 ; d20+33=48 ; d4+15=16 ; d4+15=19 ; d100=66 ; d100=30 ; d20+28=43 ; d20+23=43 ; d20+18=37 ; d20+23=25 ; d20+13=30 ; d20+28=39 ; d20+23=28 ; d20+18=32 ; d20+13=22 ; d8+2=5 ; d8+2=9 ; d8+2=7 ; d8+2=4 ;
Wednesday March 20th, 2019 9:19:14 PM

(OOC: Record keeping post)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil  d20=6 ; d20+30=46 ; d20+30=37 ; d20+30=41 ; d20+25=30 ; d20+20=39 ; d20+20=21 ; d20+15=29 ; d8+19=23 ; d8+19=26 ; d8+19=21 ; d8+19=20 ; d8+19=22 ; d8+19=23 ; d8+19=25 ; 4d6=12 ; 4d6=20 ; 2d6=2 ; 2d6=7 ; 2d6=10 ; 2d6=6 ; 2d6=7 ; 2d6=7 ; 2d6=7 ; 2d6=9 ; 2d6=4 ; 2d6=5 ; 2d6=10 ; 2d6=5 ; 2d6=4 ; d6=4 ; d6=1 ; d6=2 ; d6=1 ; d6=2 ; d6=1 ; d6=4 ; d6=2 ; d6=6 ; 2d6=10 ; d3=3 ; d6=4 ; d6=6 ; d6=3 ; d6=2 ; d6=6 ; d20=16 ; d6=6 ;
Wednesday March 20th, 2019 10:11:06 PM

Wyaar grins towards Zane, "You do not need to be fancy to be effective, my friend!" and turns his aim towards the other bush to send arrows its way.

~~~~~~~
Reflex save made with evasion

Full attack to bush 2!

Attack 1: Hit AC 46, 49 piercing, 12 holy, 20 axiomatic, 2 fire, 7 electric, 10 cold
Attack 2: Hit AC 30, 21 piercing, 6 holy, 7 axiomatic, 4 fire, 1 elec, 2 cold
Attack 3: Hit AC 39, crit confirm nat 1, 20 piercing, 7 holy, 7 axiomatc, 1 fire, 2 elec, 1 cold
Attack 4: Hit AC 29, 22 piercing, 9 holy, 4 axiomatc, 4 fire, 2 elec, 6 cold
Rapidshot: Hit AC 37, 23 piercing, 5 holy, 10 axiomatc, 4 fire, 6 elec, 3 cold
Haste Attack: Hit AC 41, 25 piercing, 5 holy, 4 axiomatc, 2 fire, 6 elec, 6 cold

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  18d6=73 ;
Wednesday March 20th, 2019 10:31:09 PM

Beri finishes summoning his Storm Giant and decides to use his last top level spell to summon a second one.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +17/+12/+7 (3d6+16/×3)
Chain Lightning = 73 damage

A storm giant appears and attacks UM with chain lightning, the lightning spreads out to also hit UF1, UF2, UR1, UR2, Bush of Love 2, and Robot

Sesha - 202/202. AC 30  d10=1 ; d10=1 ; d10=6 ; d10=10 ;
Wednesday March 20th, 2019 10:45:56 PM

(sorry DM, I dont have the stats!)

Sesha sends her recently ensorceled undead minion to attack the nearest enemy. Her Witchfire moves as its escort.

Sesha herself heals Wyaar again.

Sesha: Heals Wyaar for 40.
Witchfire: Invisibility, moves to engage nearest enemy.
Undead thing: Does whatever the DM thinks it would do!

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 119/201 Spells  d20+18=26 ; d20+28=37 ; 3d6=14 ;
Thursday March 21st, 2019 12:03:13 AM

Bosk charges (flies) after Garret and offers his assistance as he attacks the robot. Seeing the robots using their tech, he wants desperately to use his nullblade and some of the other worldly weapons the group obtained, but against the robot he sticks with his mace of smiting.

Reflex save = 26, failed. Damage = 37/2 for blinking=18dmg+10 for bleed damage=28. -10 for DR=18dmg.
Attack robot with mace of smiting. Hit AC 39 for 22dmg.



RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d4+1=5 ; d4+1=4 ; d4+1=5 ; d4+1=5 ; d4+1=5 ;
Thursday March 21st, 2019 5:07:21 AM

Tink keeps an eye on that undead mage. If it can cast spells like that it might likely pose a big threat.

Readied action: If the mage goes to cast a spell at a party member (excludes the giant), cast Magic Missile. 24pts damage

DM Mitch  d20=17 ; 7d6=23 ; d20=9 ; d20=19 ; d20=2 ; d20=14 ; d20=17 ;
Thursday March 21st, 2019 6:08:31 AM

Restlin whips out his maximize rod and channels a cone of cold through it. Both chicken demons are hit head on by the cone but they appear to have a slight bit of cold resistance as they don’t look as damaged as they should by the spell (Resist Cold 20). One of the barbarian makes the save

Garret flurries on the new robot that appeared, it appears similar in build to the robot masters they fought previously but it does not appear to have any special weapons the way the masters they fought did. Still though it is a tough nut to crack as only 6 of Garret’s strike connected, he didn’t get past the forcefield and the robot’s defensives resisted some of the damage. (52 damage total)

Zane avoids one of the exploding wing blades again and then returns fire at chicken demon 1. Only 1 of the oversized arrows hits and the demon regnerates some of the damage (DR 15/good and silver)

Wyarr finishes off the bush.

Beri has his giant cast Chain Lightning

Sesha heals Wyarr and sends her minions to attack a chicken demon. (http://legacy.aonprd.com/bestiary3/dybbuk.html#dybbuk)

Tink prepares to attack the mage should it attack the party.

The annihilator robot is imprisoned.

Chicken demon 1 takes a 5 foot step and then continues to attack the nearest Barbarians. It drops Barbarian 5 with 2 claws, Barbarian 4 with a bite and wings and then follows up on Barbarian 3 with its talons. Barbarian 3 is still standing, barely.

The 2 undead fighters seem to recognize the undead mage. They nod their decaying heads at him and then rush Bosk with their ugroshes. Both would have hit but Bosk was blinking out of the way just as the second spear point lands. Bosk takes 16 damage (44 vs AC; 16 damage; 60 vs 50% on blink)

The 2 undead skeletal rangers are also without their target of choice. They decide to open fire on chicken demon 2. Between the 2 of them they manage to hit her 4 times but their attacks cannot overcome her damage reduction either.

The undead mage notes how many ranged characters there are and casts Solid Fog. The area is filled with a thick mist (vision reduced, ranged attacks that aren’t rays don’t work, -2 to melee)

The portals glow and crackle. The second to the left spits out a Bush of Love.

Annihilator: 27 damage (imprisoned)

Robot: 59 damage

Bush of Love 1 (dead)
Bush of Love 2: (dead)

Chicken Demon 1: 85
Chicken Demon 2: (slowed) 70

Barbarian 1: 123(slowed)
Barbarian 2: 168 (slowed, confused)
Barbarian 3: 192 (shaken, slowed 1 round)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: 39
Undead Fighter 2: 39

Undead Ranger 1:
Undead Ranger 2:

Undead Mage 1: 39


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Thursday March 21st, 2019 6:34:26 AM

Those bushes are annoying. Tink waits for the bush to either die or move. She intends to block the portal for herself - even if only temporarily.

Ready action: When the front of the portal is clear Tink will cast a Wall of Force flush up against it. For any Stargate fans, think iris :)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Thursday March 21st, 2019 9:14:25 AM

(forgot how much damage the large sized missile launcher does)

"Well, very unimpressive." He drops the bow and pulls one of the rocket launchers from his haversack, it'll be the one that is only half full.
He then launches a rocket at the space between the Bush and the robot. close to the wall, trying to keep Bosk out of the area of effect.
Zane yells out, "FIRE in the the hole!!"

(DM, just roll the damage please, I think it's 12d6 for large, but not positive.)

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 26/28  d20+24=42 ;
Thursday March 21st, 2019 10:29:09 AM

Map

Restlin swaps out his maximize rod for his quicken one and casts a greater invisibility on himself. He gets just close enough to the new bush, then tries to send it somewhere else for a while.

***

Swift: greater invisibility
Move: move
Standard: Maze on the newest bush of love. No save. Spell penetration is 40 (rolled for a will save up there, but remembered maze doesn't have a save)

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+39=57 ; d20+39=51 ; d20+34=47 ; d20+34=40 ; d20+29=48 ; d20+29=49 ; d20+29=42 ; d20+24=32 ; d20+39=58 ; d20+43=45 ; 2d8+16=23 ; 2d8+16=19 ; 2d8+16=27 ; 2d8+16=29 ; 2d8+16=28 ; 2d8+16=27 ; 2d8+16=25 ; 2d8+16=28 ; 2d8+16=23 ; 2d8+16=31 ;
Thursday March 21st, 2019 11:54:49 AM

Garret glances over at the undead rangers and hope the portal give him cover from them. In the meantime, he continues to attempt to take out the robot so he can start covering up portals.

OOC:
OOC:
Flurry robot hit ac/dam: 57/23 51/19 47/27 40/29 48 (threat, 53 to confirm, nat 20)/28 (+27) 42/25 32/28 58 (threat, 45 to confirm)/23 (+31)

In effect:
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Haste +1 atk/+1 AC/+1 atk when full attack

DM Hugh  6d6=14 ; 6d6=18 ; 6d6=22 ; 6d6=19 ; d20+17=29 ; d20+6=13 ; d20+3=10 ; d20+33=34 ; d20+33=40 ; d20+28=38 ; d20+23=33 ; d20+13=27 ; d4+15=16 ; d4+15=19 ; d4+15=18 ; d20+33=53 ; d20+33=50 ; d20+28=43 ; d20+23=34 ; d20+18=31 ; d20+33=43 ; d4+15=17 ; d4+15=16 ; d4+15=16 ; d4+15=18 ; d4+15=16 ; d4+15=18 ; d4+15=16 ; d20+34=35 ; 12d6=46 ; 2d6=8 ; d20+36=55 ; d20+36=49 ; d100=7 ; d100=26 ; 6d10+8=35 ; d20+28=33 ; d20+23=33 ; d20+18=21 ; d20+13=19 ; d20+28=42 ; d100=90 ; d20+23=37 ; d20+18=33 ; d20+13=14 ; d8+2=5 ; d20=17 ; d6=1 ;
Thursday March 21st, 2019 9:13:53 PM

(Record keeping post)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  18d6=53 ; d20+29=38 ; d20+24=35 ; d20+19=37 ; d20+19=27 ; 4d6+23=37 ; 4d6+23=36 ; 4d6+23=38 ; 4d6+23=30 ;
Thursday March 21st, 2019 9:35:43 PM

Beri finishes his summons and calls forth a second storm giant to aid the party

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 2- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +17/+12/+7 (3d6+16/×3)

A second storm giant appears, and after surverying the scene attacks Chicken Demon 1. The lightning then arcs and hits all other enemies except UR2

Chain Lightning = 53 damage

The first Storm Giant draws it's sword and attacks the closest opponent that's still standing (UF2 currently)

SG 1- hp 237

Attack 1 =38
Damage 1 = 37

Attack 2 = 35
Damage 2 = 36

Attack 3 = 37
Crit roll = 27
Damage 3 =38
crit damage =30


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells  d20+28=31 ; d20+28=34 ; d20+23=29 ; d20+23=32 ; d20+18=22 ; d20+18=38 ; d20+18=21 ; d20+18=30 ; d20+28=33 ; 2d6+8=18 ; 4d6=17 ;
Thursday March 21st, 2019 11:58:15 PM

ooc: Did my last attack on the robot hit? Attack robot with mace of smiting. Hit AC 39 for 22dmg. Uou did not include it in your post.
This round my Dmg was reduced by 10 from DR

Bosk unloads on the robot, his weapon clanking off its metal sides, yet doing nothing. Only one attack lands, but it is not the critical strike he was hoping for.

Hit A38 (Nat 20!), confirm crit 21 for 23dmg (40dmg if sneak is allowed, destroyed if 30 somehow confirms a crit)

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Friday March 22nd, 2019 10:46:40 AM

Garret pauses to catch his breath after throwing so many fists and kicks. He thinks about how effective a strategically placed head butt might be against the robot...maybe if he aims for a weak spot...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  10d6=38 ;
Friday March 22nd, 2019 1:11:04 PM

WIth the solid fog Wyaar purses his lips, not sure what to do so heals himself some more.

Lay on Hands: 38

DM Mitch  d20=4 ; d20+11=13 ; d20=5 ; d20=12 ;
Friday March 22nd, 2019 7:12:30 PM

Tink readies an action to cast a wall of force against the portal as soon as the front is clear.

Zane grabs his missile launcher and fires it between the bush and the robot. The robot dodges some of the blast but the Bush takes full damage.

Restlin swaps out his maximize rod for a quicken one. He quickly turns greater invisible and then casts mage on the Bush. The Bush gets sent to an extra-dimensional maze and Tink fires off her wall.

Garret continues to flurry against the Robot. His blows continue to be partially resisted but he only misses once this time. He slowly is making progress as the forcefield has dropped.

Beri finishes his summoning and his giants attack. The chain lightning does just enough to finish off the robot.

Bosk makes sure the robot is dead.

Wyarr frowns and heals himself, unsure what to do.

The annihilator is still imprisoned
The bush fails to figure its way out of the maze

The 2 undead fighters turn on the giant and start attacking it after taking 5 foot steps.
Fighter 1 hits 3 times ( 40 ;38 ; 33 vs AC for 16, 19 and 18 damage)
Fighter 2 hits 5 times with a critical on the first strike (53 with 50 vs AC to confirm for 49 damage; 43 vs AC for 18 damage ; 34 vs AC for 16 damage ; 31 vs AC for 18 and 43 vs AC for 16 damage)

Chicken Demon 1 charges after Bosk but she misses.

Chicken Demon 2 fires an exploding wing blade flechette targeting Wyaar. (Anyone within 40 feet of Wyaar has to make a DC 27 Reflex save or take 46 damage and 8 bleed damage; if you succeed you only take 23 damage and no bleed)

The 2 undead rangers currently not effected by the fog turn their bows at Bosk. Only one arrow hits (42 vs AC; 90 vs 50% on blink; 5 magical piercing + 1 cold damage to Bosk)

Tink’s wall of force is covering the middle portal. It’s already starting to show damage and will likely only last a few rounds.

Nothing new comes through the portals this round.

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 98
Chicken Demon 2: (slowed) 70

Barbarian 1: 123(slowed)
Barbarian 2: 168 (slowed, confused)
Barbarian 3: 192 (shaken, slowed 1 round)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: 112
Undead Fighter 2: 39

Undead Ranger 1:
Undead Ranger 2:

Undead Mage 1: 39

Beri’s Giant: 170 damage


DM Mitch 
Friday March 22nd, 2019 7:12:56 PM

Map

DM Mitch  d20=13 ; 20d6=78 ;
Friday March 22nd, 2019 7:19:41 PM

The undead mage casts polar ray at Beri's giant and way overkills it.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=46 ; d20+29=30 ; d20+24=40 ; d20+24=35 ; d20+19=31 ; 4d6+23=38 ; 4d6+23=41 ; 4d6+23=32 ; 4d6+23=38 ;
Friday March 22nd, 2019 9:08:49 PM

Beri sees a storm giant fall and starts to summon an elder earth elemental.
That's about all my powerful spells guys, I learned a few new tricks after that last battle but those are gone now.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The first storm giant falls. At the site of his fallen brother, the second storm giant draws his sword and swings at chicken demon 1

SG 2- hp 237

Attack 1 =46
Crit roll=30
Damage 1 = 38
Crit Damage = 41

Attack 2 = 40
Damage 2 = 32

Attack 3 = 31
Damage 3 =38


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 28/28  d20+26=44 ; d20+28=48 ; d6+4=8 ;
Friday March 22nd, 2019 9:24:15 PM

Restlin easily ducks and weaves, avoiding all the feathers (reflex save 44). Unfortunately, he's also running low on magic. It's been a long day.

He throws a black tentacles up in the corner, casting it just short of hitting Bosk. He then moves to avoid his voice giving away his location.

****

Standard: Black tentacles (marked on map), CMB is a NATURAL 20, BABY. Them rangers is grappled and take 8 damage.

Sesha - 202/202. AC 30  d20+8=19 ; 8d6=29 ; d20+25=39 ;
Friday March 22nd, 2019 10:38:46 PM


Sesha sighs, looking over the battlefield. This wasn't going to feel good at all. She grabs a sewing needle from her pouch, and jabs it into her left eye, muffling a shout of pain with gritted teeth. She blinds her right eye, then uses her pain, and lack of sight, to power a spell.

Sesha casts Living Voodoo Doll, affecting 7 enemies. 2 chicken demons, 3 barbarians, and 2 undead fighters are all blinded, as is Sesha. No save. Beats SR 39

Dybbuk moves to Beriothian, and it casts Greater Heroism on him. If he can't cast, maybe he can shift and fight.

Witchfire attacks UF 1 from a distance with a ranged bolt. Hits touch AC 26 for 29 damage. Will save DC 22 or gain fire weakness.



RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=30 ; d20+23=28 ; d20+23=27 ; 4d6=17 ; 4d6=11 ; 4d6=10 ;
Friday March 22nd, 2019 11:56:14 PM

Tink starts using up some Pearls of Power.

She starts by casting Scorching Rays at the (hopefully blinded) undead fighters

-------------------
Cast at UF1 (unless it dies and then move the remaining rays to UF2)
Hits Touch AC30 for 17pts fire damage. Magical attack so bypasses DR.
Hits Touch AC28 for 11pts fire damage. Magical attack so bypasses DR.
Hits Touch AC27 for 10pts fire damage. Magical attack so bypasses DR.


Sesha - 202/202. AC 30 
Saturday March 23rd, 2019 10:56:02 PM


Sesha sits for a second in the darkness, then relays her thoughts to the others.

"I can't see anything right now. The needles saw to that. If you need healed, let me know via the ring and come touch me."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+17=23 ;
Sunday March 24th, 2019 8:16:10 PM

(Tired and home from con,)
Zane aims towards undead ranges over in the corner and launches another missile. (still don't remember the damage dice)
AC 23 to hit square between them.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  d20=15 ; d20+30=31 ; d3=2 ; d20+30=38 ; d20+30=35 ; d20+25=31 ; d20+20=27 ; d20+15=16 ; d8+19=27 ; d8+19=21 ; d6=1 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; 2d6=6 ;
Sunday March 24th, 2019 9:45:30 PM

Wyaar flies a little back and launches arrows at the chicken demon that attacked him after deftly avoiding it all. Evading even.

~~~~~

Reflex save made with evasion.

Full Attack on Chicken Demon 2.

Two naturals ones and a bunch of low rolls.

Haste Attack: Hit AC 38, 27 piercing, 7 holy, 8 axiomatic
Rapidshot: Hit AC 35, 21 piercing, 6 holy, 6 axiomatic

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil 
Sunday March 24th, 2019 9:45:43 PM

Wyaar flies a little back and launches arrows at the chicken demon that attacked him after deftly avoiding it all. Evading even.

~~~~~

Reflex save made with evasion.

Full Attack on Chicken Demon 2.

Two naturals ones and a bunch of low rolls.

Haste Attack: Hit AC 38, 27 piercing, 7 holy, 8 axiomatic
Rapidshot: Hit AC 35, 21 piercing, 6 holy, 6 axiomatic

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells  d20+1=20 ; d20+1=14 ; d20+1=13 ;
Sunday March 24th, 2019 11:21:26 PM

Bosk quickly moves in front of the portals (I will move back 5ft to let Garret through if necessary) and begins attempting to close them.

Roll to close portal = 19+modifiers (don't know what type of roll this is)
AoO to use CMB to push enemy back through the portal if it appears = 34
AoO 2 to use CMB to push enemy back through the portal if it appears = 33

DM Hugh  d20+14=34 ; 12d6=36 ; 12d6=43 ; d20+23=41 ; d20+23=27 ; d20+30=33 ; d20+30=50 ; d100=70 ; d20+30=42 ; d100=71 ; d20+28=44 ; d100=91 ; d20+28=45 ; d100=11 ; d20+30=36 ; d20+30=33 ; 2d4=5 ; 2d6+16=26 ; 23d6+16=93 ; 3d6+16=23 ; 2d6+6=11 ; d20+30=42 ; d100=51 ; 3d6+16=24 ; d3=2 ; d8=8 ; d20+3=6 ; d20+18=37 ; d20+18=31 ;
Sunday March 24th, 2019 11:28:51 PM


(OOC: record keeping post)

DM Mitch  d100=14 ; d100=49 ; d100=17 ; d20+9=19 ;
Monday March 25th, 2019 8:01:14 AM


Beri sees his giant fall and starts to summon an elder earth elementals. The second giant attacks the chicken demon. The chicken demon gets hit twice for 40 damage total (no crit)

Restlin avoids the exploding feather and then casts Black Tentacles grappling the undead rangers.

Sesha whips out a needle and blinds herself as she casts living voodoo dolls taking the sight of the 2 demons, 3 barbarians and 2 undead fighters with hers. Her Dybbuk casts greater heroism on Wyaar and her witch fire shoots a bolt of flame at the undead fighter. The fighter resists the effect.

Tink digs into her pearls of power and fires off some scorching rays at undead fighter 1. She destroys it with her first ray then turns her remaining fire on undead fighter 2.

Zane fires another missile towards the grappled rangers. They both manage to avoid only some of the blast and take 20 fire and 13 bludgeoning.

Wyaar returns fire at the chicken demon hitting twice.

Bosk fixes one of the plates on a portal (no roll, it just takes 3 rounds - attaching 2 plates then properly sealing them. Multiple chars can contribute do it faster)

The bush fails to find its way out of the maze.

Chicken Demon 1 takes a full attack at Bosk. (50 vs AC; 70 on miss chance; 16 damage, 42 vs AC; 71 on miss chance; 13 damage, 44 vs AC 91 on miss chance, 1 damage) (OOC: so 20 damage total; applied your DR already)

Chicken Demon 2 lashes out at one of the barbarians and hits. The barbarian is still alive barely.

The fighter blindly moves North west from its previous position.

The 2 rangers try to escape the grapple but fail.

The mage casts Energy Drain on Wyarr but misses.

One Barbarian babbles in confusion. The others drink potions of invisibility and try to run away.

The portal’s continue to worsen. Two of them spit out enemies this time, some undead on the right and some strange, tiny monkey things from the 2nd to the left.

The wall Tink made holds for another round; it looks like it might last for 1 more.

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 138 (blinded)
Chicken Demon 2: (slowed, blinded) 131

Barbarian 1: 123(slowed, blinded)
Barbarian 2: 189 (slowed, confused, blinded)
Barbarian 3: 192 (blinded, slowed)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: 60, blinded

Undead Ranger 1: 41, grappled
Undead Ranger 2: 41, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Map

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 28/28  d20=10 ; d20=17 ; d20+22=42 ; d20+28=41 ; d6+4=10 ;
Monday March 25th, 2019 10:18:28 AM

"Ok guys, we need to close the portals or we're gonna be fighting these things forever."

Restlin rummages around in his component pouch. He flicks a crystal aside and finds a small bit of yak fur he'd forgotten about. "Perfect," he says to no one in particular. He rapidly rubs it against his maximize rod, avoiding any uncomfortable or inappropriate puns, and lets a chain lighting loose against their enemies.

***

Free: Press your luck: 17 - I choose free spell
Standard: Maximized chain lightning. Should hit all the undead stuff in the top left corner for 90 damage. Reflex DC is 42 for the UM, 40 for the rest.

Black tentacles continue grappling, CMB check is 41 (46 vs the rangers it already has). 10 damage to all opponents grappled.

AC is 30/20/23. CMD is 30.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Monday March 25th, 2019 11:46:33 AM

Garret quickly scrambles and goes for a plate to close the far left portal before something else comes out.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Monday March 25th, 2019 7:49:28 PM

Zane stops shooting missiles and casts a spell.
He casts Shadow Evocation, creating a wall of ice in front of 2 of the portals, the one north of Bosk, at an angle on the map and the the one to the right. He has 22 squares of Ice Wall 10f tall, might only be 1" thick, but it might keep them out. It runs flush with the portal and then along the wall. With quad thickness over the portals, unless they are taller than 10' then only double thickness over the portals.

"Restlin, that help?"

(will get Zane leveled on Wednesday hopefully, recovering today and am on road tomorrow and Thursday)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=33 ; d20+24=39 ; d20+19=32 ; 4d6+23=35 ; 4d6+23=32 ; 4d6+23=42 ; d20+28=39 ; d20+28=38 ; 2d10+14=28 ; 2d10+14=21 ;
Monday March 25th, 2019 9:08:04 PM

Beri finishes summoning the elder earth elemental.
I'll get the portal on the right..
The druid proceeds to cast wall of stone on the far right portal

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant again brings his greatsword down upon chicken demon 1

SG 2- hp 63

Attack 1 =33
Damage 1 = 35

Attack 2 = 39
Damage 2 = 32

Attack 3 = 32
Damage 3 =42

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The elder earth elemental

EE1- HP = 184
Slam 1 = 39
Damage 1 =28

Slam 2 = 38
Damage 2 =21


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  d20+32=43 ; d20+32=41 ; d20+32=46 ; d20+27=45 ; d20+22=30 ; d20+22=41 ; d20+17=26 ; d8+19=25 ; d8+19=26 ; d8+19=20 ; d8+19=27 ; d8+19=27 ; d8+19=26 ; 2d6=10 ; 2d6=7 ; 2d6=7 ; 2d6=2 ; 2d6=7 ; 2d6=7 ; 2d6=11 ; 2d6=3 ; 2d6=10 ; 2d6=7 ; 2d6=5 ; 2d6=9 ;
Monday March 25th, 2019 10:22:19 PM

Wyaar sends more arrows at chicken 2

---

Attack 1: hit ac 43, 51 piercing, 17 holy, 9 axiomatic
Attack 2: hit ac 45, 20 piercing, 7 holy, 7 axiomatic
Attack 3: hit ac 30, 27 piercing, 11 holy, 3 axiomatic
Attack 4: miss
Haste Attack: hit ac 41, 27 piercing, 10 holy, 7 axiomatic
Rapidshot: hit ac 46, 26 piercing, 5 holy, 9 axiomatic

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Monday March 25th, 2019 10:39:08 PM

Ooc: sorry for the short post, busy night.

Bosk ignores the creatures before him and shuts the gate on the left. (If they is already closed he works on shutting the gate North of him).

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=24 ;
Tuesday March 26th, 2019 5:13:42 AM

Tink uses her final Dispel Magic spell to try and dismiss the fog.

Unfortunately the casting isn't one of her best.

"Any idea how we close the portals? Don't we need to clear the room first for the servitors or something?"

-------------------
Cast Dispel Magic. Dispel check a lowly: 24

DM Mitch  d20+9=13 ; d100=3 ; d100=38 ; d100=60 ; d100=77 ; d8=7 ;
Tuesday March 26th, 2019 6:47:05 AM

Restlin points out that they need to close the portals or they will be fighting things forever. He pulls out his maximize rod, pressing his luck successfully and casting chain lightning hitting Undead Rangers 1 and 2 and fighters 3 and 4. None make the save and they all take 90 damage but a spell protecting the Rangers absorbs all of it.
His tentacles grapple all 3 undead creatures.

Garret scrambles towards the plate

Zane creates an ice barrier in front of a couple of portals

Beri also creates a barrier but his is made of stone. His Giant and his elemental turn on the nearby chicken demon. The Giant misses but the elemental hits both times though the attacks are somewhat blunted.

Wyaar unloads another volley on the chicken demon hitting 4 times

Bosk assists Garret and the pair of them are able to seal the portal.

Tink wonder’s how they’re supposed to seal the portals - the invisible servants left large plates lying around that can be used to seal the gates. It takes 3 rounds to do it, less if multiple people work together. She does manage to dispel the solid fog.

The bush fails to get out of the maze

Chicken Demon 1 blindly lashes out at the elemental that is near it. It hits with a bite and a wing (34 vs AC; 95 vs miss chance; 16 damage) (29 vs AC; 68 vs miss chance; 11 damage) (OOC already applied DR)

Chicken Demon 2 blindly lashes out at the nearby babbling barbarian killing him.

Undead FIghter 1 moves around blindly

The 2 rangers and the 2 undead fighters try to escape the grapple but they all fail.

The mage tries to hit Wyarr with a ray again but continues to roll poorly.

The first Barbarian makes his roll and manages to successfully flee the battle and the third hits himself in the head with the flat of his sword.

The strange monkey looking creatures start chanting, “Puppy Monkey Baby, Puppy Monkey Baby, Puppy Monkey Baby.” to a strange tribal drum beat. Bosk must make a DC 36 will save or start dancing with the creatures, taking 1d4 con drain and act as if under the effect of an irresistible dance spell.

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 156 (blinded)
Chicken Demon 2: (slowed, blinded) 291

Barbarian 1: 123(slowed, blinded)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: 60, blinded
Undead Fighter 3: 100
Undead FIghter 4: 100

Undead Ranger 1: 51, grappled
Undead Ranger 2: 51, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage


DM Mitch 
Tuesday March 26th, 2019 6:48:49 AM

With one portal sealed and the other's walled off nothing new comes through. However the forcewall finally fails, and the wall of ice is quickly melted by the wild magic being thrown off by the portal. The stone wall looks like it will last another round.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Tuesday March 26th, 2019 8:20:23 AM

Tink is pleasantly surprised that her dispel worked. At least that is going her way. "What a time stop spell would do right about now..."

She replaces the vanished forcewall with a Stone Wall of her own across the northern-most portal.

--------------
Standard: Cast Stonewall

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells  d20+26=36 ;
Tuesday March 26th, 2019 10:42:12 AM

Bosk animes as he hears the monkey's song, reminding him of the songs young minotaurs might babble in nursery rhymes. "You guys are so cute!"

Save made with 36 vs 36. More to come tonight.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+30=45 ;
Tuesday March 26th, 2019 10:57:32 AM

Garret shifts over and yells at Bosk, "Stop playing with the monkeys and help me get this next cover on!"

OOC:
Moving to put cover on portal behind monkeys. Will save (in case): 45

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+17=21 ;
Tuesday March 26th, 2019 1:45:30 PM

Zane launches another rocket at the spot between the 4 undead in the mass of tentacles.

17 to hit the square between them.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 28/28  d20+13=19 ;
Tuesday March 26th, 2019 4:23:16 PM

Restlin is disappointed that his spell didn't do much, but decides to take is own advice. He casts a telekinesis spell and assists Garret in putting the cover portal in place.

INT check 19, in case this requires any kind of delicacy.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Tuesday March 26th, 2019 7:34:50 PM

Bosk reaches across the monkeys and closes the portal. Mind control monkeys, and what do you think I am doing? This is my third plate!

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=38 ; d20+29=30 ; d20+29=32 ; 4d6+23=37 ; 4d6+23=31 ; 4d6+23=38 ; d20+28=31 ; d20+28=48 ; d20+28=35 ; 2d10+14=26 ; 2d10+14=19 ; 2d10+14=26 ;
Tuesday March 26th, 2019 9:12:28 PM

I don't know how long that stone wall will hold, and I don't have any way to replace it once it's gone.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant sees the undead fighter stumble in his path and lets loose on him.

SG 2- hp 63

Attack 1 =38
Damage 1 = 37

Attack 2 = 30
Damage 2 = 31

Attack 3 = 32
Damage 3 =38

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The elder earth elemental continues his attack on the chicken demon

EE1- HP = 157
Slam 1 = 31
Damage 1 =26

Slam 2 = 48
crit roll = 35
Damage 2 =19
crit damage=26

ooc: green portals are the sealed ones right?

DM Hugh  d20+13=21 ; d20+13=22 ; d20+25=40 ; d20+25=36 ; d20+3=19 ; d8=6 ; d20+30=45 ; d20+30=38 ; d20+30=34 ; d20+28=29 ; d20+28=41 ; d20+30=44 ; d20+30=37 ; 2d6+2=12 ; 2d6+16=25 ; 2d6+16=21 ; 2d6+6=13 ; 2d6+6=17 ; 3d6+16=26 ; 2d6+16=21 ; 2d6+16=25 ; d100=35 ; d100=27 ; d100=95 ; d100=68 ; d100=13 ; d100=33 ; d100=3 ; d100=80 ; d20+30=34 ; 3d6+16=27 ; d20+24=36 ; d20+24=34 ; d20+20=37 ; d20+20=34 ; d20+13=17 ; d20+13=15 ; d20+23=33 ; d20+23=39 ; 12d6=39 ; 12d6=32 ; d20+3=5 ; d100=23 ; d100=90 ; d20+32=36 ; d100=44 ; d100=10 ; d100=90 ; d20+32=46 ; d100=12 ; d100=13 ; 2d6+20=26 ; 2d6+10=18 ; d100=8 ; d100=95 ; d20+29=33 ; d4+10=14 ; d20+20=38 ; d20+20=40 ; d20+17=25 ; d20+17=28 ; d20+17=19 ;
Tuesday March 26th, 2019 9:58:21 PM


(OOC: Record Keeping Post)

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Wednesday March 27th, 2019 11:11:12 AM

Garret continues scrambling with one portal cover after another, ignoring the chaos around him.

Sesha - 202/202. AC 30  d10=6 ; d10=8 ; d10=7 ;
Wednesday March 27th, 2019 3:19:02 PM


Sesha cannot see anything, and so it at a bit of a disadvantage. She keeps a healing spell readied for someone who needs it.

(If someone needs healing, come tag Sesha, and she will use her readied action to heal you for 46.)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  d20+32=52 ; d20+36=45 ; d20+32=38 ; d20+32=48 ; d20+27=32 ; d20+22=38 ; d20+17=27 ; d8+19=26 ; d8+19=26 ; d8+19=22 ; d8+19=21 ; d8+19=24 ; d8+19=22 ; d8+19=20 ; d8+19=23 ; 4d6=10 ; 4d6=12 ; 2d6=8 ; 2d6=11 ; 2d6=4 ; 2d6=6 ; 2d6=6 ; 2d6=6 ; 2d6=4 ; 2d6=7 ; 2d6=2 ; 2d6=4 ;
Wednesday March 27th, 2019 3:39:29 PM

Wyaar dodges the ray fired his way and sends more arrows out towards the chicken demon(s), moving to the other should one fall.

~~~~~~~

Full Attack to demon 2, rollver to demon 1

Attack 1: Nat 20, crit confirm 45, 26 piercing (74 piercing if crit), 10 axiomatic, 12 holy
Attack 2: Hit AC 32, 21 piercing, 8 axiomatic, 11 holy
Attack 3: Hit AC 38, 24 piercing, 4 axiom atic, 6 holy
Attack 4: Hit AC 27, 22 piercing, 6 axiomatic, 6 holy,
Rapidshot: Hit AC 38, 20 piercing, 4 axiomatic, 7 holy
Haste attack: Hit AC 48, 23 piercing, 2 axiomatic, 4 holy

DM Mitch  d100=15 ;
Wednesday March 27th, 2019 6:42:45 PM

Tink is surprised that her dispel attempt took care of the solid fog wall. She replaces her wall of force with one made of stone.

Garret yells at Bosk to stop playing with the monkeys and help him seal some portals. He manages to attach one of the plates.

Bosk remarks how cute the monkey creatures are and continues working on sealing a portal. He replies to Garret that the monkeys are mind control monkeys and he has multiple sealed already.

Zane fires another rocket at the undead grappled in the tentacles. Despite the tentacles they all manage to avoid some of the blast. However the weakened blast still kills the fighters

Restlin telekinetically assists Garret with the cover.

Beri points out that he doesn’t know how long the stone wall will last.
His giant attacks the undead fighter hitting once.
His elder elemental continues to attack the chicken demon, grazing it but not critically.

Sesha readies an action to heal whoever comes over and touches her.

Wyarr kills chicken demon 2 and damages 1 some.

The bush fails to get out of the maze

Chicken Demon 1 blindly lashes out at the elemental that is near it, hitting with a talon and a wing (90 vs miss chance; 36 vs AC; 16 damage w/ DR applied) (90 v miss chance; 46 vs AC; 8 damage w/ DR applied)

Undead FIghter 2 attacks the giant (95 vs miss chance; 33 vs AC; 14 damage)

The 2 rangers try to escape the grapple but they both fail.

The mage eyes the situation. ”I surrender.” he calls out. He sits down cross legged and lays his staff upon his lap.

Barbarian 3 makes his confusion save and flees.

The puppy-monkey-babies do not get any dance partners from Garret and Bosk but one of them manages to touch Bosk with its laughing touch ability. Bosk bursts out laughing for 1 round. Bosk can only take a move action but can defend himself normally. Bosk is also immune to further laughing touch attacks for 24 hours.


DM Mitch 
Wednesday March 27th, 2019 6:43:30 PM

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 183 (blinded)
Chicken Demon 2: 445 (dead)

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: 92, blinded
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed

Undead Ranger 1: 67, grappled
Undead Ranger 2: 67, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Map

DM Mitch 
Wednesday March 27th, 2019 6:47:06 PM

Some more of the small dancing creatures emerge from the portal ( I believe no one blocked it with a wall). The stone wall on the right fails.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Wednesday March 27th, 2019 7:04:01 PM

Zane takes to the air, he stashes the rocket launcher as he flies across the room. He double moves and swings a bit to the right, headed towards the portal up that way, he stays at least 10' in the air....

DM Hugh  d20+3=10 ; d100=75 ; d20+33=43 ; d4+15=18 ; d20+20=39 ; d20+20=29 ; d20+17=30 ; d20+17=33 ; d20+17=28 ; d20+17=34 ; d20+17=22 ; d20+17=31 ; d100=84 ; d100=96 ; d100=59 ; d100=81 ; d100=47 ; d100=25 ; d100=61 ; d20+30=35 ; 2d6+16=22 ; d20+30=49 ; 2d6+16=20 ; d20+30=37 ; 3d6+16=29 ; d20+28=47 ; 2d6+6=11 ; 2d6+2=6 ;
Wednesday March 27th, 2019 9:01:07 PM

(OOC: Record Keeping Post)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=44 ; d20+24=25 ; d20+19=22 ; 4d6+23=38 ; 4d6+23=35 ; 4d6+23=39 ; d20+28=46 ; d20+28=46 ; 2d10+14=28 ; 2d10+14=31 ;
Wednesday March 27th, 2019 9:30:12 PM

Sir mage, we appreciate your surrender. Any chance you have some spells that can block these portals until we can seal out any new attackers from entering?

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant continues to fight the blind undead fighter, who is surprisingly hard to hit!

SG 2- hp 49

Attack 1 =44
Damage 1 = 38

Attack 2 = 25
Damage 2 = 35

Attack 3 = 22
Damage 3 =39

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The elder earth elemental continues his attack on the chicken demon

EE1- HP = 157
Slam 1 = 46
Damage 1 =28

Slam 2 = 46
Damage 2 =31

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 28/28  d20+13=15 ;
Wednesday March 27th, 2019 10:04:22 PM

Restlin ignores the mage for now. Will Bosk even honor an undead's surrender? Guess he'll find out soon!

Instead, he picks up another cover w/ his telekinesis and maneuvers it towards the open portal by the rangers.

INT check = 15, barely passing.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Thursday March 28th, 2019 8:36:18 AM

"We need an undead for the ritual. Let's make it this mage"

Tink holds back on casting any further spells for the time being.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Thursday March 28th, 2019 8:45:45 AM

Garret continues turning and twisting, trying to get the lid on the portal.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Thursday March 28th, 2019 3:30:59 PM

(This Post for after GM Actions, am headed out)

Zane will try to close the right portal.

Sesha - 202/202. AC 30 
Thursday March 28th, 2019 6:14:40 PM


Sesha will continue to hold for healing, should someone need it.

DM Mitch  d4=4 ; d20+14=27 ; d20+17=21 ; d20+18=31 ;
Thursday March 28th, 2019 7:54:33 PM

Zane takes to the air, stashes the rocket launcher and flies across the room.

Beri appreciates the surrender of the Mage and asks his help in sealing hte portals. His summons fight the other undead. The giant hits once, the elemental twice.

Restlin uses telekinesis to put a plate on a portal.

Tink points out they need an undead for the ritual and the mage might do.

Garret gets a second plate on.

Sesha waits to see if someone requests healing.

The puppy monkey babies work together to spread their irresistible dance. Everyone except for Bosk and Garret must save vs DC 40 will or begin dancing and take 4 con damage (summons included. Dancing characters can take no actions). It is a mind affecting compulsion.

The bush fails to escape the maze.

Chicken demon seems immune to the dance and lashes out at the earth elemental (84 vs miss chance; 49 vs AC; 12 damage) (96 vs miss chance; 37 vs AC; 10 damage) (59 vs miss chance; 47 vs AC; 1 damage) (OOC: already applied DR)

The undead all fail their saves and begin dancing uncontrollably.

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 211(blinded)
Chicken Demon 2: 445 (dead)

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed, fled)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: 130, blinded
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed

Undead Ranger 1: 67, grappled
Undead Ranger 2: 67, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Portal 1: sealed
Portal 2: both plates
Portal 3: 0 plates
Portal 4: sealed
Portal 5: 1 plate

Map



DM Mitch 
Thursday March 28th, 2019 7:57:08 PM

The stone wall is worn away.

The portal on the far right spits out some more undead.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 28/28  d20+28=48 ; d6+4=9 ; d20+14=23 ;
Thursday March 28th, 2019 8:40:57 PM

Restlin's black tentacles continue to mess up the undead's plans, grappling all of them and inflicting 9 damage.

Meanwhile, the wizard continues using his telekinesis, attempting to seal the middle portal.

***

Standard: Telekinesis to seal portal with plate. INT check 23.

Black tentacles got a nat 20 to their CMB roll.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+28=41 ; d20+29=39 ; d20+24=26 ; d20+19=23 ; 4d6+23=36 ; 4d6+23=41 ; 4d6+23=40 ; d20+28=48 ; d20+28=45 ; 2d6+10=20 ; 2d6+10=19 ; d3=3 ;
Thursday March 28th, 2019 9:31:20 PM

I'm a fool! I may not have any powerful combat summons left, but I can summon lots of strong backs to help with those covers!

Beri starts to summon ( d3=3 ) huge earth elementals to help cover the portals

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant continues to fight the blind undead fighter, who is surprisingly hard to hit!

SG 2- hp 49

Attack 1 =39
Damage 1 = 36

Attack 2 = 26
Damage 2 = 41

Attack 3 = 23
Damage 3 =40

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The elder earth elemental continues his attack on the chicken demon

EE1- HP = 134
Slam 1 = 48
Damage 1 =20

Slam 2 = 45
Damage 2 =19

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Thursday March 28th, 2019 9:32:38 PM

Tink can see the monkey baby things dancing but resists the urge to join in. The summons are no doubt doomed to fail this one but she might be able to help Sesha and Beri.

---------------
Magic Circle vs Evil: Immune to evil compulsion effects.

Move action: Fly west. Tink be within 10ft of Sesha, Beri and the Dybukk. Should any of them fail their save then this will allow them to reroll with a +2 morale bonus against the same DC40.


Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Stealth:
Hide in Plain Sight, Pass Without Trace, Mind Blank


DM Hugh  d20+3=9 ; d100=50 ; d100=71 ; d100=13 ; d100=47 ; d100=66 ; d100=37 ; d100=24 ; d20+30=43 ; d20+28=33 ; 2d6+16=22 ; 2d6+6=15 ;
Thursday March 28th, 2019 9:48:48 PM

(OOC: Record keeping post)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+26=37 ;
Thursday March 28th, 2019 11:22:43 PM

Zane uses a Hero Point to refrain from succumbing to the vile dancing monkeys. Now if it'd been dancing babies, he'd most likely be dancing right now.
He continues as above, and tries to close the portal, ignoring the fresh undead. (he has 15' reach right now)

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Thursday March 28th, 2019 11:36:57 PM

Bosk continues shutting the portal above him (and if that gets closer the one above and to the right).

ooc: Because I was at work I couldn't post after I learned I wasn't automatically cursed to dance. Any change I can close to plates, as that would have been my action last round? Bosk has a 15ft reach.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+10=16 ; d20+13=21 ;
Friday March 29th, 2019 8:45:46 AM

ooc: Beri rolled a 41 for his will save.
I forgot to roll again for the summons... they don't even com close to passing

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Friday March 29th, 2019 9:02:54 AM

Garret wipes the sweat off his brow and continues to work on the plate.

OOC:
It looks like the portal the monkey things came out of is still open. Garret's been working on this one for 3-4 rounds now with help from Bosk and Beri. How long should closing one portal take?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  d20+32=41 ; d20+32=33 ; d20+32=47 ; d20+27=33 ; d20+22=23 ; d20+17=37 ; d20+21=27 ; d8+19=23 ; d8+19=26 ; d8+19=22 ; d8+19=23 ; d8+19=22 ; d8+19=25 ; d8+19=23 ; d8+19=24 ; d8+19=23 ; 2d6=7 ; 2d6=10 ; 2d6=9 ; 2d6=8 ; 2d6=11 ; 2d6=12 ; 2d6=12 ;
Friday March 29th, 2019 9:08:14 AM

Rolls for attack on chicken. Will piece together later

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  2d6=6 ; 2d6=11 ; 2d6=8 ;
Friday March 29th, 2019 3:47:20 PM

Wyaar sends another folly to the chicken! (And a monkey if the chicken falls)

---

attack 1: hit ac 41, 49 piercing, 17 axiomatic, 17 holy
attack 2: hit ac 33, 22 piercing, 11 axiomatic, 12 holy
Attack 3: nat 1
Attack 4: nat 20, crit confirm 27, 23 piercing (70 if crit), 12 aciomatic, 6 holy
Rapidshot: nat 1
Haste attack. Hit ac 47 24 piercing, 11 axiomatic, 8 holy

DM Mitch  18d4+18=68 ;
Friday March 29th, 2019 8:03:02 PM

Restlin’s tentacles keep grappling the undead including the new fighters who just showed up. He also attaches a plate.

Beri starts summoning some elementals to help with the covers.
His giant hits once, destroying the blind fighter.
The elemental hits twice but both attacks seem to be dulled by the demons abilities (know [religion] 36: Highlight to display spoiler: { DR / good and silver })

Tink uses her magic circle against evil to help any of her allies should they start dancing.

Zane heroically resists the dance and manages to seal the portal on the right.

Bosk and Garret together manage to seal the other two portals.

Wyarr shoots the demon thrice and gets it lowish.

The bush is still trapped in the maze.

All the undead are dancing to the puppy monkey baby rhythm.

The chicken demon flails at the elemental (71 vs miss chance; 43 vs AC; 12 damage) (66 vs miss chance; 33 vs AC; 5 damage) hitting twice for not much damage (OOC: DR already applied)

The Puppy-Baby-Monkeys all cast Magic Missle into Bosk’s face for 68 damage (force effect, ignores blink, you do get AoO).

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 347 (blinded)
Chicken Demon 2: 445 (dead)

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed, fled)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: destroyed
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed
Undead Fighter 6: 9 damage, grappled
Undead FIghter 7: 9 damage, grappled

Undead Ranger 1: 67, grappled
Undead Ranger 2: 67, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Portal 1: sealed
Portal 2: sealed
Portal 3: sealed
Portal 4: sealed
Portal 5: sealed

Map



Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Friday March 29th, 2019 8:41:24 PM

The silver brooch in Bosk's cloak glows intensely as it draws the magic missiles into it, leaving the jewellery slightly tarnished. You have no idea how I have been wearing this thing in the off chance of being attacked by magic missiles.

Zero dmg taken from magic missile. Brooch of shielding is 2/3 spent (assuming they beat at 20)
(More to come, just posting this in case anyone was worried about my health)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+19=32 ; d20+19=35 ; d20+19=20 ; d20+19=39 ; d20+19=20 ; d20+19=20 ; d20+19=27 ; 2d8+11=23 ; 2d8+11=17 ; 2d8+11=13 ; 2d8+11=27 ; 2d8+11=16 ; 2d8+11=21 ;
Friday March 29th, 2019 10:08:18 PM

Beri finishes summoning three huge earth elementals to help cover the portals, noly to find they have arrived too late.. so he sets them to work on the evil known as the PuppyMonkeyBaby

The elder earth elemental and storm giant remain trapped in dancing limbo with no possible chance of freeing themselves from the curse of Puppy-Monkey-Baby

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

***Elder Earth Elemental***[/b
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

EE1- HP = 134
SG 2- hp 49

[b]Huge Earth Elemental

hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
Fort +13, Ref +2, Will +7
DR 5/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +13
Melee
slams +19 (2d8+11)

Huge Elementals 1 & 2 are freaked out by the monstrosity that is PMB and focus attacks on the closest one (4), moving to the next should it fall. Elemental 3 does what it can to the Chicken demon, though it has a hunch he's going to be outclassed.

HEE1- HP = 115
Slam 1 = 32
Damage 1 =23

Slam 2 = 35
Damage 2 =17

HEE2- HP = 115
Slam 1 = 20
Damage 1 =13

Slam 2 = 39 (natural 20)
crit rolll = 20 (fail)
Damage 2 =27

HEE3- HP = 115
Slam 1 = 20
Damage 1 =16

Slam 2 = 27
Damage 2 =21

DM Hugh  d20+3=23 ; d100=66 ; d8=2 ; d100=86 ; d100=89 ; d100=24 ; d100=41 ; d100=82 ; d100=34 ; d20+30=42 ; d20+30=39 ; d20+30=39 ; d20+30=32 ; 2d6+2=11 ; 2d6+16=25 ; 2d6+16=20 ; d20+30=41 ; 3d6+16=23 ;
Saturday March 30th, 2019 1:37:38 AM

(OOC: Record keeping post)



Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 28/28  d20+28=47 ; d6+4=5 ; d20+34=50 ; d20=1 ; d20=11 ; d20=7 ;
Saturday March 30th, 2019 2:44:53 PM

Restlin is satisfied that all the portals are closed. His telekinesis spell still active, he decides to start grappling!

His black tentacles seem to have the undead still handled (CMB check 47), doing another 5 damage.

He tries grappling the chicken demon, hoping to allow everyone else to finish it off quickly.

***

Move: Mosey elsewhere
Standard: Grapple chicken demon w/ telekinesis. CMB check is 50.

AC is 21/11/14. CMD is 21.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Saturday March 30th, 2019 7:24:39 PM

Tink holds onto what remains of her spells. With the portals shut hopefully the rest of these things will be mopped up quickly.

She takes a good long look at the undead mage though. She's quite confident he is an arcane caster, but would like to know what else he might have up his sleeve

----------------------
Arcane Sight: If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use."

Sesha - 202/202. AC 30  d20=10 ;
Saturday March 30th, 2019 10:06:41 PM


Sesha's undead are impervious to the dance, she too, resists it effects.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  d20+32=51 ; d20+36=44 ; d20+32=49 ; d20+32=35 ; d20+27=32 ; d20+25=33 ; d20+22=39 ; d4=1 ; d20+17=22 ; 2d8+38=47 ; 2d8+38=42 ; 2d8+38=46 ; d6=4 ; 4d6=20 ; 4d6=13 ;
Sunday March 31st, 2019 1:05:34 PM

Moar arrows! that chicken demon is persistent and lucky.. but Wyatt figured more arrows will do the trick.

---

Full attack with all the usual to the chicken demon. Roll over to puppy monkey things.

attack 1: hit ac 51, crit confirm 44, 47 piercing (135 piercing if crit), 20 axiomatic, 13 holy
Attack

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Sunday March 31st, 2019 6:23:38 PM

Zane casts Shield on himself, then flies over and above the monkey things, staying high enough that they are in reach.

DM Mitch  18d4+18=60 ;
Monday April 1st, 2019 7:51:02 AM

Bosk happened to be protected in case of the contingency where he was actually attacked by magic missiles and the puppy monkey babies all have their spells absorbed by his brooch of shielding which is looking significantly worse for the wear.

Beri summons more elementals only to have them show up too late to help close the portals but not too late to deal with the menace known as the puppy monkey baby.
The Elder Elemental and Giant remain trapped in the puppy monkey baby dance.
(OOC: The puppy monkey baby dance is a communal aura extended from all the puppy monkey babies that is currently still in effect. The new elementals must save vs the dance too or start dancing themselves = will DC 40)
If the elementals save then only the first elemental hits on one of its slam attacks (OOC: AC is 35 for Puppy Monkey Babies)

Restlin fails to grapple the chicken Demon telekinetically.

Tink focuses on the undead mage.

Sesha resists the dance

Wyaar kills the chicken demon.

Zane casts shield on himself.

The bush finally finds its way out of the maze and pops back into reality surrounded by a number of elemental.

The undead are still caught up in the puppy monkey baby dance.

The chicken demon is dead.

The puppy-babby monkeys move to the other side of the map and cast magic missle 6 times into Wyarr for 60 damage.

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 487 (dead)
Chicken Demon 2: 445 (dead)

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed, fled)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: destroyed
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed
Undead Fighter 6: 9 damage, grappled
Undead FIghter 7: 9 damage, grappled

Undead Ranger 1: 67, grappled
Undead Ranger 2: 67, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Portal 1: sealed
Portal 2: sealed
Portal 3: sealed
Portal 4: sealed
Portal 5: sealed

Puppy Monkey Baby 1 : 16 damage (pending results of will save on elementals)

Map



Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  12d6+12=52 ;
Monday April 1st, 2019 8:08:30 AM

Zane flies down the room, to set a line of effect where he won't hit anything but the monkeys....
His muzzle changes into a Dragons muzzle and then releases a breath weapon on them....

Breath Weapon, 12d6 +1 per die because of lightning, Save Ref DC 20 for 1/2
Damage 52 (if monkeys count as a swarm, lightning breath counts as a AoE)



Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+38=53 ; 8d8+16=52 ;
Monday April 1st, 2019 9:25:41 AM

Garrett, satisfied that the portals are closed, steps up to the bush and tries to snap off a piece of the trunk.

OOC:
Hit AC 53, Damage: 52

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 21/28  d20+28=43 ; d6+4=6 ; 18d6=56 ; d20+23=32 ; d20=4 ;
Monday April 1st, 2019 11:01:59 AM

The black tentacles keep doing their thing, grappling with a CMB check of 43 and doing 6 damage to all held undead.

Restlin is surprised the bush was able to evade his grapple. He felt pretty sure he'd got a good hold on it.. Not that it matters since it's dead now. Anyway, Restlin pulls out Shiny and uses his arcane bond to cast one last chain lightning spell, hitting all the monkies plus the last bush (just in range). Unfortunately, his maximize rod is spent.

***

Standard: chain lightning at monkies + bush. 61 damage, reflex DC for northern-most monkey is 32, all other targets reflex DC is 30.
Move: Mosey

AC is 24/14/17. CMD 24.

Sesha - 202/202. AC 30 
Monday April 1st, 2019 7:07:13 PM

With most of the enemies she blinded now dead, Sesha dispels her blindness effect. She can now see, and so can whatever else she had effected.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=31 ; d20+23=26 ; d20+23=37 ; 4d6=10 ; 4d6=18 ; 4d6=12 ;
Monday April 1st, 2019 8:30:34 PM

Tink uses her last second-level pearl of power to recast another Scorching Ray. Looks like she's going to end up flinging magic missiles next.

---------------
Attack nearest alive monkey and move to the next as they fall
Hits Touch AC31 for 10pts fire damage
Hits Touch AC26 for 18pts fire damage
Hits Touch AC37 for 12pts fire damage


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday April 1st, 2019 9:20:04 PM

Wait, is that stupid song thing from an aura? Well, I may have one last trick up my sleeve... otherwise, I'm out of sleeves.
Beri casts greater dispell magic with a 20-ft.-radius burst, covering the entire cluster of puppy mokey babies.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20=15 ; d20=19 ; d20=10 ; d20=14 ; d20=18 ; d20=1 ; d20=19 ;
Monday April 1st, 2019 9:23:25 PM

ooc: for clarity, none of Beri's summons have a will save strong enough to pass the check, and none rolled a natural 20

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 101/169, DR 5/Evil  10d8=39 ; d20+35=46 ; d8+19=22 ; 2d6=6 ; 2d6=11 ;
Monday April 1st, 2019 10:04:31 PM

Wyaar flies to where he has a clear shot st the puppy monkeys and lets out a shot at one of them after healing himself.
---
rl ambushed me in the middle of my post last time. sorry about that.

Lay on hands for 39

Attack a monkey puppy: hit ac 46, 22 piercing, 6 holy, 11 axiomafix

DM Hugh  d20+15=31 ; d20+15=16 ; d20+15=16 ; d20+15=30 ; d20+15=17 ; d20+15=25 ; d20+15=23 ; d20+15=30 ; d20+15=31 ; d20+15=17 ; d20+15=20 ; d20+15=27 ; d20+5=9 ; d20+32=39 ; 2d6+20=30 ; d20+32=48 ; 2d6+20=30 ; d20+32=48 ; 3d6+20=25 ; d20+30=40 ; 2d6+10=17 ; d20+30=36 ; d20+32=40 ; 2d6+20=25 ; d20+32=49 ; 2d6+20=23 ; 2d6+4=11 ; 2d4=5 ;
Monday April 1st, 2019 10:50:12 PM

(OOC: DM record keeping)

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells  d20+21=26 ;
Monday April 1st, 2019 11:42:12 PM

Bosk attacks the bush, but his aim is off.

Hit AC 26

DM Mitch  15d4+15=53 ;
Tuesday April 2nd, 2019 7:17:25 AM

Zane breathes lightning on the puppy monkey babies. (OOC: the breathe weapon is only 12d6 per the rules: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline’s energy type, that spell deals +1 point of damage per die rolled. Breathe weapons are listed as supernatural abilities not spells. So the breathe weapon does 12d6 or 40 instead of the 52.

Garret attacks the bush.

Restlin keeps grappling with his tentacles. He then pulls out shiny and casts a chain lightning on the puppy monkey babies and the bush.

Sesha dispels her blindness effect.

Beri attempts to dispel the puppy monkey baby aura (OOC: what was your roll on the dispel check? Treat PBMs as CL 12)

Wyaar kills a puppy monkey baby.

Bosk misses the bush.

The bush which is still alive spits out another Chicken demon.

The undead are still caught in the grapple

The newly formed chicken demon does a full attack against Zane
(39 vs AC; 30 damage) talon 1
(48 vs AC; 30 damage) talon 2
(48 vs AC: 25 damage) bite
(40 vs AC; 17 damage) wing 1
(36 vs AC; miss) wing 2
(40 vs AC; 25 damage) claw 1
(49 vs AC; 23 damage) claw 2
(11 rend damage)
(5 bleed damage)

The Puppy Monkey Babies continue to move away from people and spam magic missiles at Wyarr, this time doing 53 damage.


DM Mitch 
Tuesday April 2nd, 2019 7:17:34 AM

Damage tracker:

Chicken demon is AC 37
Puppy Baby Monkey is AC 35
Bush of Love is AC 31

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 155

Chicken Demon 1: 487 (dead)
Chicken Demon 2: 445 (dead)

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed, fled)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: destroyed
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed
Undead Fighter 6 15 damage, grappled
Undead FIghter 7: 15 damage, grappled

Undead Ranger 1: 73, grappled
Undead Ranger 2: 73, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Portal 1: sealed
Portal 2: sealed
Portal 3: sealed
Portal 4: sealed
Portal 5: sealed

Puppy Monkey Baby 1 : 140 damage - dead
Puppy Monkey Baby 2: 101 damage
Puppy Monkey Baby 3: 50 damage
Puppy Monkey Baby 4: 50 damage
Puppy Monkey Baby 5: 101 damage
Puppy Monkey Baby 6: 81 damage

Map



RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=38 ; d6+4=6 ; 5d6=19 ;
Tuesday April 2nd, 2019 8:04:51 AM

Tink starts to scrape for the last of her spells and abilities. She isn't going to quit this fight while she still has any sort of ability up her sleeve.

She uses her Acid Dart ability combined with an Impromptu Sneak attack against Monkey 2

--------------------
Impromptu sneak attack + Acid Dart

Acid Dart Hits Touch AC38 for 6pts damage + 19pts non-lethal sneak-attack damage.

Impromptu Sneak attack: Once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28  d20+23=32 ; d20+23=40 ; d20+23=31 ; d20+28=42 ; 4d6+4=14 ; 4d6+4=18 ; 4d6+4=19 ; d6+4=6 ;
Tuesday April 2nd, 2019 10:35:47 AM

Restlin's also running out of useful spells, but has a few left. He aims three scorching rays at monkey 8.

Meanwhile, his tentacles keep tentacling.

***

Move: None
Standard: Scorching ray at monkey8. Hit touch AC/damage: 32/14 40/18 31/19

Tentacles CMB check is 42. 6 damage.


Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+38=56 ; d20+38=57 ; d20+33=50 ; d20+33=36 ; d20+28=40 ; d20+28=40 ; d20+23=37 ; d20+38=54 ; 2d8+16=25 ; 2d8+16=21 ; 2d8+16=26 ; 2d8+16=25 ; 2d8+16=30 ; 2d8+16=23 ; 2d8+16=22 ; 2d8+16=28 ;
Tuesday April 2nd, 2019 10:56:49 AM

Garret huffs in annoyance as the bush spits out yet another demon. Between blows he yells at the bush, "Stop... making... more... things"

OOC:
Flurry on Bush: all hits greater than AC 31, total damage: 25+21+26+25+30+23+22+28 = 200
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+20=35 ;
Tuesday April 2nd, 2019 9:07:01 PM

ooc: dispel check = 35, I believe that beats the monkeys

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=48 ; d20+29=44 ; d20+24=43 ; d20+24=32 ; d20+19=28 ; d20+19=36 ; 4d6+23=31 ; 4d6+23=39 ; 4d6+23=37 ; 4d6+23=36 ; 4d6+23=40 ; d20+28=47 ; d20+28=31 ; d20+28=44 ; 2d10+14=26 ; 2d10+14=27 ; 2d10+14=28 ; d20+14=24 ; d20+14=19 ; d20+14=31 ; d20+14=31 ; d20+14=29 ; d20+14=32 ; 2d8+11=15 ; 2d8+11=22 ; 2d8+11=24 ; 2d8+11=20 ; 2d8+11=19 ; 2d8+11=20 ; d20+20=29 ;
Tuesday April 2nd, 2019 9:32:45 PM

The druid calls out to his hopefully mobile summons
Get that stupid bush thing! If it falls, move to the chicken! If it falls, move to the monkeys!
The druid readies a second dispell in case the auras return (dispell = 29)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant attacks the bush!

SG 2- hp 49

Attack 1 =48
Crit 1=44
Damage 1 = 31
crit damage 1=39

Attack 2 = 43
crit 2=
Damage 2 = 37
crit damge 2=36

Attack 3 = 28
Damage 3 =40

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
the elder earth elemental attacks the bush!

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The elder earth elemental continues his attack on the chicken demon

EE1- HP = 157
Slam 1 = 47
crit roll=31
Damage 1 =26
crit damage = 27

Slam 2 = 44
Damage 2 =28

***Huge Earth Elemental***
hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
Fort +13, Ref +2, Will +7
DR 5/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +13
Melee
slams +19 (2d8+11)

The huge elementals attack the bush!

HEE1- HP = 115
Slam 1 = 24
Damage 1 =15

Slam 2 = 19
Damage 2 =22

HEE2- HP = 115
Slam 1 = 31
Damage 1 =24

Slam 2 = 31
Damage 2 =20

HEE3- HP = 115
Slam 1 = 29
Damage 1 =19

Slam 2 = 32
Damage 2 =20

DM Hugh  d4=2 ; d20+32=37 ; 2d6+20=30 ; d20+32=50 ; 2d6+20=27 ; d20+32=51 ; 3d6+20=26 ; d20+30=44 ; 2d6+10=20 ; d20+30=33 ; 2d6+10=17 ; d20+32=36 ; 2d6+20=24 ; d20+32=35 ; 2d6+20=24 ; 2d6+4=10 ;
Tuesday April 2nd, 2019 11:00:06 PM

(OOC: record keeping post)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 36/268, Blindsense 60' Character  d20-17=-8 ; d20+17=35 ; 3d8+19=33 ;
Tuesday April 2nd, 2019 11:30:28 PM

Zane accepts a AoO as he moves directly to where the monkeys are and lands amungst them (if they are tiny or smaller Zane can land per the rules as he is more than 3 sizes larger than they are) He'll take 1 attack on them.

Unarmed Strike AC 35 Damage 33

"I'm messed up over here, and that chicken thing latched a claw into me and tore out a chuck of flesh with part of the organs beneath it. My hand ain't doing a thing towards stopping the bleeding, matter of fact, I'm doing a good job of painting the floor a deep shade of red where ever I fly."

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Wednesday April 3rd, 2019 12:35:39 AM

Bosk sees Zane bleeding all over the floor and quickly flies over to him. Using a scroll he casts heal on his brother taur. You owe me for this. It is now officially your job to remind me to buy more heal scrolls the next time we are by a shop. Fair enough? Bosk says this only half in jest. He has had a terrible time remembering to restock spent scrolls, potions, and expendable goods and all too often found himself lacking the desired item of late.

Zane Heal immediately ends : ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 150 hit points .


DM Mitch  12d4+12=37 ;
Wednesday April 3rd, 2019 7:40:13 AM

Tink is starting to run out of abilities so she throws an acid dart at puppy monkey baby 2 combined with an impromptu sneak attack.

Restlin is also running low on spells and he fires off some scorching rays at puppy monkey baby 8.

Garret flurries at the bush telling it to stop making things while he does so. He is successful for in the wake of his aftermath all that remains is a disorganized pile of sticks.

Beri dispel attempt beats the monkeys so the aura is dispelled. He readies another dispel in case the aura returns.
Beri’s giant, elder elemental and huge elementals all gang up on the Chicken Demon. It takes 101 damage from the combined assaults.

Zane moves to attack and comments on his low health. He manages to finish of a heavily weakened enemy (they are tiny and get no AoO).

Beri moves over and heals Zane.

The undead are still caught in the grapple.

The chicken demon attacks the elder earth elemental for 103 damage total (DR applied)
Talon1 (37 vs AC; 20 damage)
Talon2 (50 vs AC: 17 damage)
Bite (51 vs AC; 21 damage)
Wing1 (44 vs AC; 10 damage)
Wing2 (33 vs AC; 7 damage)
Claw1 (36 vs AC; 14 damage)
Claw2 (35 vs AC; 14 damage
Rend (no damage/ didn’t beat DR)

The puppy monkey babies continue to run away and wear down Wyarr’s health, doing 37 damage this time with Magic Missles.

Damage tracker:

Chicken demon is AC 37
Puppy Baby Monkey is AC 35
Bush of Love is AC 31

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: (dead)

Chicken Demon 1: 487 (dead)
Chicken Demon 2: 445 (dead)
Chicken Demon 3: 101 damage

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed, fled)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: destroyed
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed
Undead Fighter 6 21 damage, grappled
Undead FIghter 7: 21 damage, grappled

Undead Ranger 1: 79, grappled
Undead Ranger 2: 79, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Portal 1: sealed
Portal 2: sealed
Portal 3: sealed
Portal 4: sealed
Portal 5: sealed

Puppy Monkey Baby 1 : 140 damage - dead
Puppy Monkey Baby 2: 139 damage (19 nonlethal damage)
Puppy Monkey Baby 3: 50 damage
Puppy Monkey Baby 4: 50 damage
Puppy Monkey Baby 5: 101 damage
Puppy Monkey Baby 6: 130 damage

Map



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 88/169, DR 5/Evil  10d6=40 ; d20+32=52 ; d20+36=41 ; d20+32=47 ; d20+32=34 ; d20+27=35 ; d20+22=23 ; d20+17=31 ; d8+19=22 ; d8+19=24 ; d8+19=22 ; d8+19=26 ; d8+19=22 ; d8+19=24 ; d8+19=23 ; d8+19=27 ; d8+19=21 ; d8+19=21 ; d8=6 ; d8=7 ; 4d6=19 ; 4d6=17 ; 2d6=9 ; 2d6=9 ; 2d6=6 ; 2d6=11 ; 2d6=8 ; 2d6=10 ; 2d6=11 ; 2d6=9 ; 2d6=6 ;
Wednesday April 3rd, 2019 7:45:37 AM

Wyaar heals himself again and quickly changes targets when the bush spits out another demon to send arrows it's way if it's still standing and then sending some to the puppy monkey things too

-----

lay on hands: 40

full attack to the bush, moving down the line of puppies if anything falls

attack 1: Nat 20, crit confirm 41, 46 piercing (140 if crit), 19 holy, 17 axiomatic
attack 2: Hit ac 35, 23 piercing, 9 axiomatic, 9 holy
attack 3: nat 1
Attack 4: hit ac 31, 27 piercing, 6 axiomatic 11 holy
Rapodshot: hit ac 47, 21 piercing, 8 axiomatic 10 holy
haste attack: hit ac 34, 21 piercing, 11 axiomatic 9 holy

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28  d20+28=35 ; d6+4=5 ;
Wednesday April 3rd, 2019 10:30:01 AM

Restlin checks his component pouch. It's not empty, but there's not a whole lot of useful stuff left. Instead, he reaches out and pats Bosk on the back, transferring some of his wealth of luck to his friend.

"I don't know about you, but I'm ready for a bath and a nap."

***

Standard: Bit o' luck to Bosk. All d20s rolled twice, take the best result.

Tentacles' CMB is 35 - 5 damage.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+38=52 ; 8d8+16=47 ;
Wednesday April 3rd, 2019 10:42:32 AM

Garret stomps on the sticks for a moment longer, just to make sure that darn bush wasn't going to get up. Then he realizes it's dead. He takes a step over to the chicken demon, saying, "You're next, you bush-regurgitated thing."

OOC:
Hit AC 52, Damage: 47
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Sesha - 202/202. AC 30  d20+24=43 ;
Wednesday April 3rd, 2019 10:54:49 AM

Though it hurts, Sesha is more than willing to work again on the most dangerous pack of enemies. She casts Living Voodoo Doll yet again, this time targeting the 5 puppy baby monkeys.

Sesha's world goes dark, but so does theirs.

----Sesha - Blindness on self, and on monkeys. No save. Beats SR 43

----Witchfire - Casts invisible on Wyar after his attacks.

----Dybbuk - Stays near Sesha on guard duty.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Wednesday April 3rd, 2019 11:31:03 AM

Ooc: last round Zane was healed for 150hp and buffs

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character  d20+17=26 ;
Wednesday April 3rd, 2019 8:12:52 PM

GM Question: AoO's on the monkeys as they ran away? Zane would have 5.

"You expect me to remember? I'll do what I can but no promises."

Zane flies over Wyarr's head, missing him by inches and again attacks the monkey's.....

He misses as he's still recovering a bit and trying to stay on the monkeys, hoping to draw their ire.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=37 ; d6+4=8 ;
Wednesday April 3rd, 2019 8:39:41 PM

Tink gives pursuit and tries to finish off monkey 2 with a weak acid dark

Hit Touch AC37 for 8pts

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=42 ; d20+24=35 ; d20+19=24 ; 2d6+23=26 ; 2d6+23=28 ; 2d6+23=29 ; d20=13 ; d20+28=29 ; d20+28=47 ; d20+28=29 ; 2d10+14=25 ; 2d10+14=29 ; d20+19=24 ; d20+19=34 ; d20+19=20 ; d20+19=31 ; d20+19=25 ; 2d8+11=15 ; 2d8+11=16 ; 2d8+11=16 ; 2d8+11=21 ; 2d8+11=20 ;
Wednesday April 3rd, 2019 9:03:21 PM

The druid calls out to his hopefully mobile summons
...I don't see the Bush! If it's still alive, kill it first. Followed by chicken! If it falls, then move to the monkeys!
The druid readies a second dispell in case the auras return (dispell = 29)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant attacks the chicken (or bush if still there somewhere)!

SG 2- hp 49

Attack 1 =29
Damage 1 = 25

Attack 2 = 47
crit roll= 29-fail
Damage 2 = 29

Attack 3 = 24
Damage 3 =29R

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
the elder earth elemental attacks the chicken (or bush if still there somewhere)!

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The elder earth elemental continues his attack on the chicken demon

EE1- HP = 54
Slam 1 = 47
crit roll=31
Damage 1 =26
crit damage = 27

Slam 2 = 44
Damage 2 =28

***Huge Earth Elemental***
hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
Fort +13, Ref +2, Will +7
DR 5/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +13
Melee
slams +19 (2d8+11)

The huge elementals 1 adn 3 attack the the chicken (or bush if still there somewhere)! Huge elemental 2 can't reach, and moves towards the weakest standing monkey (2 followed by 6)

HEE1- HP = 115
Slam 1 = 24
Damage 1 =15

Slam 2 = 34
Damage 2 =16

HEE2- HP = 115
Slam 1 = 20
Damage 1 =16

HEE3- HP = 115
Slam 1 = 31
Damage 1 = 21

Slam 2 = 25
Damage 2 =20

DM Hugh  d20+32=36 ; 2d6+20=25 ; d20+32=41 ; 2d6+20=26 ; d20+32=33 ; d20+30=46 ; 2d6+10=14 ; d20+30=42 ; 2d6+10=18 ; d20+32=51 ; 2d6+20=28 ; d20+32=45 ; 2d6+20=29 ; 2d6+4=12 ;
Wednesday April 3rd, 2019 11:18:57 PM

(OOC: Record keeping post)

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Thursday April 4th, 2019 12:15:29 AM

ooc working on post.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells  d20+20=31 ; d20+20=39 ; d20+20=40 ; d20+20=28 ; d20+20=24 ; d20+20=34 ; d20+20=34 ; d20+15=29 ; d20+15=33 ; d20+15=25 ; d20+15=23 ; d20+10=26 ; d20+10=19 ; d20+10=17 ; d20+10=27 ; d20+28=43 ; d20+28=46 ; 3d8+7=19 ; 3d8+7=14 ; 3d8+7=21 ; 2d6+7=14 ; 2d6+7=16 ; 2d6+7=17 ; 2d6+7=13 ; 3d8+7=18 ; 3d8+7=16 ; 4d6=14 ; 4d6=14 ; 4d6=19 ; 4d6=14 ; 4d6=17 ; 4d6=14 ; 4d6=17 ; 4d6=18 ;
Thursday April 4th, 2019 12:26:44 AM

(Post was edited to remove some text I was referencing that I accidentally pasted)

Bosk full attacks the bush.

Main Hand Atk 1 with weapon of unknown bonus hit AC 39 fonfirm crit 40 (nat20) for 33+14sneak=47dmg
Off Hand Atk 1 with armor spike hit AC 28 for 14 dmg+14sneak= 28dmg
Nat Horn Atk Hit AC 34 for 10 dmg +6 dmg from bane from embryon's tear = 16dmg+19sneak=35dmg
Main Hand Atk 2 with weapon of unknown bonus hit AC 33 for 21 dmg+14sneak=35dmg
Off Hand Atk 2 with armor spike hit AC 25 for 17 dmg +17sneak=34dmg
Main Hand Atk 3 with weapon of unknown bonus hit AC 26 for 18 dmg+14sneak=32dmg
Off Hand Atk 3 with armor spike hit AC 27 for 13 dmg+17sneak=30dmg
Extra Attack from Haste with weapon of unknown bonus hit AC 46 for 16 dmg+18sneak=34dmg


DM Mitch  6d4+6=17 ;
Thursday April 4th, 2019 8:30:55 AM

Wyaar heals himself and was going to attack the Bush but it got destroyed by Garret so instead he moves down the line of puppy monkey babies taking 2 out.

Restlin imbues Bosk with a bit of luck while his tentacles keep grappling. This time the grappling isn’t enough to keep holding the undead.

Garret moves over to the bush and starts attacking

Zane tries to attack the monkeys but fails.

Tink hits puppy monkey baby 3 (it was already dead, I just forgot to edit HP tracker after deleting it from the map)

Beri urges his summons to attack the chicken demon while readying to counter spell further auras from the puppy monkey babies. His storm giant and elder elementals do more damage.

Bosk attacks! The bush is already dead, but the demon is in range.

The Rangers and the Fighters move to get out of the grappling tentacles.

The chicken demon continues to attack the elder elemental.
Talon 1 (36 vs AC; 15 damage)
Talon 2 (41 vs AC; 16 damage)
Bite miss
Wing 1 (46 vs AC; 4 damage)
Wing 2 (42 vs AC; 8 damage)
Claw 1 (51 vs AC; 18 damage)
Claw 2 (45 vs AC; 19 damage)
(2 rend damage)
(82 damage total with DR applied)

The last remaining puppy monkey babies continue to run around the room spamming magic missiles and hitting Wyarr for 17 damage.

Damage tracker:

Chicken demon is AC 37
Puppy Baby Monkey is AC 35
Bush of Love is AC 31

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: (dead)

Chicken Demon 1: 487 (dead)
Chicken Demon 2: 445 (dead)
Chicken Demon 3: 347 damage

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed, fled)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: destroyed
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed
Undead Fighter 6 21 damage, grappled
Undead FIghter 7: 21 damage, grappled

Undead Ranger 1: 79, grappled
Undead Ranger 2: 79, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Portal 1: sealed
Portal 2: sealed
Portal 3: sealed
Portal 4: sealed
Portal 5: sealed

Puppy Monkey Baby 1 : 140 damage - dead
Puppy Monkey Baby 2: 147 damage (19 nonlethal damage) - dead
Puppy Monkey Baby 3: 58 damage
Puppy Monkey Baby 4: 81 damage
Puppy Monkey Baby 5: 161 damage -dead
Puppy Monkey Baby 6: 289 damage - dead

Map


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28  d20=8 ;
Thursday April 4th, 2019 10:00:23 AM

Restlin nods approvingly and slaps Bosk on the back. "Atta'boy, dude. Keep it up!"

He imparts another bit o' his luck to his friend before he books it over to Wyarr to help the archer take out the stragglers.

***

Standard: Bit o' luck to Bosk
Move: Mosey to Wyarr

AC is 28/18/21. CMD 28

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+38=41 ; 8d8+16=65 ;
Thursday April 4th, 2019 11:11:52 AM

Garret follows the chicken demon along and slams it in the back.

OOC:
Hit AC 41, Damage: 65
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character  d20+17=33 ;
Thursday April 4th, 2019 2:20:16 PM

The monkeys are not provoking AoO's when they run away?

Zane flies at the monkeys again, and attacks again as well.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  10d6=32 ; d20+32=51 ; d20+36=54 ; d20+32=34 ; d20+32=42 ; d20+27=30 ; d20+22=24 ; d20+17=37 ; d20+21=27 ; 2d6+38=47 ; 2d6+38=43 ; 2d6+38=42 ; d8+19=24 ; d8+19=25 ; 4d6=18 ; 4d6=14 ; 2d6=5 ; 2d6=7 ; 2d6=7 ; 2d6=7 ;
Thursday April 4th, 2019 8:23:19 PM

Wyaar heals himself and sends yet more arrows to the puppy things.

--lay on hands: 32
Full attack continuing down the line of puppies. If they all die go to chicken demon

Attack 1: Hit ac 51, crit confirm 54, 132 piercing, 18 holy, 14 axiomatic
Attack 2: miss p
Attack 3: miss
Attack 4: Nat 20, no crit, 24 piercing, 5 holy, 5 axiomatic
Rapidshot: Miss
Haste attack: hit ac 42, 25 piercing, 7 holy, 7 axiomatic

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=49 ; d20+29=45 ; d20+24=28 ; d20+24=44 ; d20+19=22 ; 4d6+23=43 ; 4d6+23=33 ; 4d6+23=36 ; 4d6+23=40 ; d20+19=37 ; d20+19=32 ; d20+19=22 ; d20+19=37 ; d20+19=27 ; d20+19=34 ; 2d8+11=18 ; 2d8+11=17 ; 2d8+11=16 ; 2d8+11=20 ; 2d8+11=24 ; 2d8+11=19 ;
Thursday April 4th, 2019 9:08:14 PM

Beri shakes his head as the elder elemental falls.
Good job, now focus on the chicken! If it falls, then move to the monkeys! If they fall, ready attacks for anyone foolish enough to still be fighting

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant brings his sword crashing down on the chicken demon.

SG 2- hp 49

Attack 1 =49 (natural 20)
Crit roll= 45
Damage 1 = 43
crit damage =23

Attack 2 = 28
Damage 2 = 36

Attack 3 = 22
Damage 3 =40

***Huge Earth Elemental***
hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
Fort +13, Ref +2, Will +7
DR 5/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +13
Melee
slams +19 (2d8+11)

The huge elementals slam the full weight of their bodies against the chicken demon

HEE1- HP = 115
Slam 1 = 37
Damage 1 =18

Slam 2 = 32
Damage 2 =17

HEE2- HP = 115
Slam 1 = 22
Damage 1 = 16

Slam 2 = 37
Damage 2 =20

HEE3- HP = 115
Slam 1 = 27
Damage 1 = 24

Slam 2 = 34
Damage 2 =19

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells  d20+28=41 ; d20+28=46 ; 3d8+7=20 ; 4d6=15 ; 7d6=17 ; d20+28=29 ; d20+28=40 ; 3d8+7=20 ; 4d6=12 ;
Friday April 5th, 2019 12:53:03 AM

Bosk watches as Beri and Wyaar take care of the Chicken Demon, and figures Zane would take it as an insult if he disposed of the monkey for him. Instead he flies over to to the undead and attacks the fighter. (Unless I missed something about them surrendering, then attack whatever is an enemy that is still fighting.)

Hit AC 46 for 20 dmg + 15 sneak dmg = 35dmg

Extra Action: If anyone tries to free the annihilator Bosk will use a hero point to try to interrupt their casting by using his sword (hit AC 40 for 20dmg+12 sneak) or fireball for 17dmg if out of his reach

Sesha - 202/202. AC 30  d12=12 ; d12=8 ;
Friday April 5th, 2019 2:03:41 AM

(Dm seems to have forgot the blind, which is fine! We will just pretend it didnt happen)

Sesha sends her spectral hand to heal Wyar again, and then is made invisible by her Witchfire. The Dybbuk still stands guard.

Wyar Heals 42

(20 + 8 x1.5)

DM Mitch 
Friday April 5th, 2019 7:05:53 AM

Restlin imparts a bit of luck into Bosk again and then moves towards Wyaar.

Garret slams into the chicken demon again.

Zane flies at the monkeys.

Wyaar heals himself and then starts firing at the monkeys again. He kills another leaving one more.

Beri’s summons crit and take down the chicken demon.

Bosk smacks an undead, but doesn’t kill it.

Sesha heals Wyarr (sorry, I forgot to post until the last minute so forgot in my rush to post)

The other undead seeing the mage’s calm demeanor and its surrender as well as the fact that they are severely outnumbered also throw down their weapons.

The remaining puppy monkey baby does something unimportant, then dies when someone swats it. (going to end combat now, no point in wasting a day for 1 10 hp mob).


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Friday April 5th, 2019 10:05:27 AM

Restlin looks around. Portals are all closed. Enemies are all dead or surrendered.

"So, we got this take care of, yea? All good?" He points to the undead. "What are we to do with those guys? Seems unfriendly to kill a surrendering enemy, even if they are undead." He looks to Bosk, figuring the Grim probably had the strongest opinion on the matter.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Friday April 5th, 2019 11:22:54 AM

Garret looks around, yet again surrounded with death and gore. He relaxes a bit and pulls some stale bread out of a belt pouch and takes a bite.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Friday April 5th, 2019 2:56:08 PM

Bosk wipes his blade off and places or over his shoulder. Over the ring he says, We need to learn what we can as quickly as possible. From what I can tell, these things are more intelligent than the average undead. If they are from another plane if existence, they might be misplaced and able to be returned as opposed to destroyed. I do no know how Gargul views the undead in other planes. Either way, Gargul gave us a higher priority mission. That supercedes their undeath for the time being.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Friday April 5th, 2019 4:53:46 PM

Over the rings....""Don't we need another free willed undead for the ritual? that mage seems somewhat free willed."

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Friday April 5th, 2019 6:33:45 PM

Tink nods in agreement with Bosk's wisdom. Truth be told she thought he'd be ready to kill them on sight.

Sesha - 202/202. AC 30 
Friday April 5th, 2019 8:17:56 PM


Sesha gives Bosk a pat on the back.

"Much more wisdom than I think you might have showed in your more angry days Bosk. I'm impressed."

She looks at her Dyubbuk, then speaks over the ring.

"We don't have a lot of time left with that one. It's not free-willed, just dominated. It's probably time to end it when you brusiers are ready."

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Friday April 5th, 2019 9:56:57 PM

There is a place for righteous anger and standing up up to evil. When I was younger, I was Gargul's hand and enforced his will. Then he elevated me to serve as his Grim. He had tasked me with being concerned with trapped spirits who cannot go on to their afterlife in the Lands of Rest -- spirits that are trapped against their will, excluding spawned and evil-aligned undead who have been corrupted and now choose their unlife. These appear to be the former. Grims find these lost souls, figure out what binds them, and then free them. Even among Grims, I am set apart. A paladin for the dead where Gargul's domain overlaps Jancassis'. To my knowledge, I am the only Grim Avenger currently in his service. I cannot full fill that roll if I spend all my time carrying out the tasks meant for his Eyes (clerics).

The Horned Cleric knows Sesha is also referring to the fact that he had a reputation for charging headlong into battle by himself while everyone else took time to buff up.

It might have seemed he acted out of anger, but he also knows how to judge his opponents and the risk. Furthermore, he knows if there is a damsel in distress or the others need him to serve as a meat shield to draw the enemies attacks in order for the group to survive that he likely do so again. Both for their sake, because it is the right thing to do, and because seeing the servant of Gargul being the first to charge in to help and stand against evil will only help build the god's followers on the Southern Continent.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday April 5th, 2019 10:04:36 PM

The overseer should be able to keep an eye on these guys, warn us if anything is off. We should probably warn them of the horribly trapped hallways as well.

I know we are in a hurry, but several of us are tapped out, and we've been up for probably 40 hours now. We should take a quick nap now that the building is secure, and refresh our spells. I know we aren't planning on fighting a god, but I expect there to be plenty of fallout and possible a more people wanting to interrupt the plans Gargul has laid out.

Zane, did we have anyone left we need to find besides free willed undead?


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Saturday April 6th, 2019 12:23:34 AM

Ooc: If we are resting, Bosk will heal everyone first

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday April 7th, 2019 3:10:58 PM

"we will do no good if we continue on without rest. do we have a way to bind this undead wizard to hisbword of surrender? We cannot take him along with us everywhere" Wyaar says and he too votes for rest.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Sunday April 7th, 2019 7:06:38 PM

"I could do with a rest right about now, but yes, we need to work out how we keep this mage under control"

Tink takes a look at the seals to make sure they are holding.

DM Mitch 
Monday April 8th, 2019 7:08:18 AM

Restlin asks what they should do with the surrendered undead considering it seems wrong to kill a surrendered enemy even if they are undead.

Garret relaxes and pulls out a bit of bread.

Bosk opines they learn what they can as quickly as possible and postulates that the undead could be returned to their dimension if they are merely replaced.

Zane points out they need another free willed undead for the ritual

Tink nods at Bosk’s wisdom

Sesha is also impressed by Bosk and then points out that the Dybbuk won’t be dominated for much longer.

Bosk explains how his philosophy has changed over the years and as the only Grim Avenger in Gargul’s service he points out he can’t fulfil this role if he is doing tasks normally reserved for Eyes.

Beri suggests the overseer could watch the undead and suggests they take a nap considering so many people are tapped out he also asks about what they need for the ritual.

Wyaar agrees about resting and then asks about what they are going to do with the prisoners.

Tink agrees they could do with a rest but figures they need some way to keep the mage under control.

(OOC: You need 5 hearts and 5 ritual participants. 2 free willed constructs, 2 free willed undeads and a free willed construct / undead hybrid to complete the ritual. You currently have megaman (free willed construct / undead hybrid) and dock ( free willed construct) and one of the hearts you need.)

The Undead Mage confers with the Rangers and Fighters for a few moments and then steps forward and says, “I do not know how I or my compatriots came to be here but from what I can tell this is a different realm from that of our lord’s. All I want is a way for my compatriots and I to get home. We arrived near that portal. If you unseal it and let us go, then if you ever find yourselves in our lord’s realm, we will do what you can to aid you.” He points to one with structured classical columns.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+26=36 ;
Monday April 8th, 2019 7:43:49 AM

"It seems they can be rationalized with, which is a good thing. It wouldn't seem honorable to fight them now that they have surrendered. We've had a long day. Shall we just let them go and be done with it, or should we try and persuade the mage to help us for a while?"

Tink takes hold of her holy symbol in case the others have questions to ask the mage

Sense Motive check: 36

With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark.


Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Monday April 8th, 2019 9:27:42 AM

Garret continues munching on the bread, but says over the rings, "Interesting. It seems to be able to talk and make sentences. So uh, can anyone check real quick to see if these things are evil? It might help us know if we can trust them at all."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Monday April 8th, 2019 10:34:42 AM

"Even if they are evil, we don't get to throw decorum out the window. They probably didn't come here by choice, surrendered, and just want to go home."

Restlin tries to remember if the ritual participants are...consumed in the ritual. They're not, right? These undead could help us out, then return home uninjured?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday April 8th, 2019 1:44:30 PM

Wyaar does a quick detect evil on the mage because he certainly didn't forget to do that earlier. that'd be silly.

~~

Detect evil on undead mage. As move action focused on one individual it is as though having studied for three rounds.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Monday April 8th, 2019 6:11:33 PM

"Honestly, I don't remember everything we need, I just remember it was extremely long and strange.... including free willed undead.. which these guys seem to be.free willed.. Maybe if asked politely they'll help?"

Sesha - 202/202. AC 30 
Tuesday April 9th, 2019 12:34:59 AM


Sesha again points at the Dybbuk.

"We need .. it will come free.. so .. please dispatch my monster?"

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Tuesday April 9th, 2019 1:32:55 AM

As the others talk Bosk searches the bodies of the fallen for anything of use, value, or indicating where they came from.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Tuesday April 9th, 2019 4:00:52 AM

It seems the party are mostly in agreement. If Wyarr doesn't detect any evil she will speak.

"Very well. We have no quarrel with you. We will help you return to your homes." Tink gives a polite nod "However we do have a small ask of you before you go. To help us fulfill a task, we are in need of the service of a free-willed, uh, non-living being. Would you be able to assist us? It is your free decision to make. Should you choose not to we will still help you to leave"

DM Mitch 
Tuesday April 9th, 2019 6:18:24 AM

Tink points out the undead could be rationalized with and then asks if they should let them go or try to get the mage to help them.

Garret continues munching on his bread and then asks over the rings if the undead are evil.

Restlin thinks about if the undead are consumed by the ritual and then wonders if the mage could be convinced to help them with the ritual.

Wyaar does a detect evil. The mage is very much evil, as is one of the fighters. The others do not register, so they are either not evil or have detection blocking spells active.

Zane suggests they ask politely to see if the mage could help.

Sesha requests that someone dispach her mind controlled monster.

Tink makes the request.

The mage when entretied to help with the ritual says, “I wish to consult with my liege lord before participating in a ritual in another’s service. I imagine he would ascent to this request for someone in his court to be participating but mayhap you would want someone from my lord’s court with a higher standing than myself. There are many blessed in the manner that I and my compatriots have been in service to our lord. Mayhap he may even know where to find one of those artifacts you spoke of. He is very wise and he has reigned for many years, accumulating much knowledge.”

The Custodian returns. "It is possible to return them without risk of more coming through the portal if you are swift."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday April 9th, 2019 8:44:17 AM

Beri asks the others a quick question over their rings.
Does standing matter at all from what we know about our task? If not, it may be worth pointing out that someone gravely hurt or ill could may want to volunteer... if hurt and ill apply to undead of their realm.

He then addresses the group before them.
We should have no problem moving swiftly enough to get you home safely if we make sure you are ready to head through as soon as the portal is unsealed.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Tuesday April 9th, 2019 9:10:11 AM

Garret looks over at Sesha, then at the Dybbuk. He looks back at Sesha and while eating bread with one hand, casually punches the Dybbuk in the head with his other hand. "Mmmff?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28  d20+43=46 ;
Tuesday April 9th, 2019 10:02:39 AM

If Garret's head punch doesn't end the dybbuk, Restlin is happy to stick Shiny someplace important.

Sense motive: 46

If Restlin feels these undead are trustworthy, he's willing to go along with their request. Otherwise, he warns his friends via their rings.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Tuesday April 9th, 2019 11:39:24 AM

Zane hadn't been paying too much attention, "Sorry Katinka" Zane will then help kill the thing, beating, bashing and breaking it in general until it stops moving.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Tuesday April 9th, 2019 12:43:30 PM

ooc: Did Bosk find anything last round?

DM Mitch 
Tuesday April 9th, 2019 3:02:52 PM

With the closing of the unstable portals the tech is all once again rendered useless. The dead Barbarians had some basic gear and nothing they were wearing indicates a location they might have come from, at least not that you've heard of. Three fled and three died, and the dead were carrying:

+1 shadow breastplate with armor spikes, +1 buckler, nine lives stealer, masterwork composite longbow (+5 Str) with 20 arrows, belt of giant strength +2, chime of opening, cloak of resistance +2, hat of disguise, disguise kit, 50 gp


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday April 9th, 2019 3:51:29 PM

Wyaar shares his findings of the undead mage and fighter with the others in the group over the ring. "Definitely evil, though does not mean untrustworthy. They surrendered and have stuck to that so far... but I think there may be better options. I do not trust the idea of this ones liege lord."

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Tuesday April 9th, 2019 7:38:26 PM

"Ok. What about this: We let them return through the portal to their realm. They might be evil but we aren't. We then reseal the portal behind them and get some rest. If they come from an evil place then we can't just walk through the portal and expect to be safe"

Tink tries to recall exactly what plane they are currently on. Is it the normal material plane?

Knowl Planes: 30 (20+Take10) to know current plane

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday April 9th, 2019 9:02:54 PM

Sounds good to me, oh and before you leave can you please tell us a little bit about your realm and where to find you? Am I right that you will be reporting back to your liege lord? Should we meet with him, is there any etiquette we should be aware of?

DM Mitch 
Wednesday April 10th, 2019 5:10:17 AM

Beri questions whether standing matters as to who could participate. He then suggests rather than using standing they ask for someone weak or ill if undead from their native realm can become weak or ill. He suggests that if the undead move quickly enough they can be sent home okay.

Garret splits his gaze between the Dybbuk and Sesha a few times before bopping it soundly on the head.

Restlin helps Garret end the Dybbuk using shiny. He then tries to ascertain if the undead can be trusted. The mage seems to be earnest in his desire to just be back where he came from.

Zane joins in on the Dybbuk bashing

Wyaar informs that 2 of the 5 undead are evil but that doesn’t mean untrustworthy. He opines their may be better options and he doesn’t like the idea of the Mage’s liege lord.

Tink says they should probably just let them return home, then reseal the portal and get some rest. She says if they are evil walking through the portal themselves might not make it safe. She takes stock of her current plane and realizes that yes the portal room in the bone tower exists on the Woldian material plane.

Beri is in agreement and asks the mage more about the liege lord.

The mage responds, "The Dead King rules our land with an iron first. I dare not go against his will, for we exist only by his grace. Come before him and speak your piece and he might deign to aid you."


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Wednesday April 10th, 2019 7:31:05 AM

"So everyone ok with my suggestion? We let them go back, we rest, and then follow? We could even teleport back to Hook or to the Catacombs before proceeding. Although I'm guessing time will be short - as it always is"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Wednesday April 10th, 2019 10:05:23 AM

"Yea, solid plan, Tink. I am officially useless in a fight right now, and I bet you're not 100% yourself."

"Very well. We will follow and ask your Lord for aid, but not before we've had a chance to recover from the many, many fights we've been in today. We'll open the portal so you can return home immediately. Which one's yours, again?"

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Wednesday April 10th, 2019 12:58:54 PM

Garret shrugs and says over the rings, "I do not like the idea of going to a plane where those things are normal, but I'm not sure we have any other options right now."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday April 10th, 2019 2:50:23 PM

"That is as good an idea of any.. Let them return home and us rest. If in the morning we still wish to pass through and face what's on the other wise in hopes of garnering aid we will at least be prepared first." Wyaar adds in.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Wednesday April 10th, 2019 6:37:54 PM

"I might be able to survive a bit more combat, but even I'm out of some combat spells that are counted on. So I'm not against resting up and starting out fresh tomorrow."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday April 10th, 2019 9:04:03 PM

Beri nods in agreement
Keep in mind, it's not just a question of what we might be able to survive, the fate of the Wold has been set upon our shoulders. We can't afford to take unnecessary risks.

Oh, and before I forget, there isn't anything preventing summoning in your realm is there? It seems I've come across a lot of that lately, and it's best not to be caught off guard..


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Wednesday April 10th, 2019 9:27:37 PM

I need a rest, and will heal everyone before we do so. Unfortunately, I do not think the tower will allow for normal teleportation in and out of it.

Sesha - 202/202. AC 30 
Wednesday April 10th, 2019 11:32:54 PM


Sesha wouldn't argue with a break.

"I think they are our best lead. Treating them fairly is in our best interest."

DM Mitch 
Thursday April 11th, 2019 5:53:52 AM

Tink proposes a plan.

Restlin agrees, comments that he’s out of spells, and speaks to the undead.

Garret does not like the idea of going to a plane were undead are normal.

Wyarr also agrees, especially with the resting part.

Zane echos the rest.

Beri also agrees and points out about the fate of the wold being entrusted to them so they can’t take unnecessary risks. He also asks the undead about summoning issues in their world.

Bosk agrees with the resting plans and tells the others he will heal them first.

Sesha also likes the plan.

The mage says, “As I said we arrived nearest the portal with the structured columns so I would assume that one leads to our home. As for summoning difficulties I have not had any problems summoning things while home.”

The party quickly takes the covers off the classically structured portal and the undead quickly depart through it. The overseer is on hand to annihilate any hostiles that might come through but his help is unneeded.

After the undead depart the portal is quickly re-secured.

The Overseer says to the party, “The disturbance that destabilized the portals did not come from the portal the undead came from but rather the one those strange bushes and demons came from. While things are contained, the covers cannot hold indefinitely so someone will have to go through the portal the demons came through at some point and put an end to whatever is causing the portals to react.”


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Thursday April 11th, 2019 8:04:01 AM

Tink rolls up her sleeves

"Right. I'm going to drop all the things we've found off at the Catacombs and pick up a few things while I'm there. Anyone else want to come for the trip? If we're quick we can make it back here to rest. Probably best we stay next to these portals to make sure they don't reopen"

She prepares to cast Teleport. Then it occurs to her. She didn't prepare it today.

Tink sighs. Loudly.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Thursday April 11th, 2019 8:16:47 AM

Bosk notes that he has teleport and greater teleport prepared today.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Thursday April 11th, 2019 9:49:00 AM

Garret looks around at the portals and says, "This is quite a mess. Some days you just want to go home and have a breakfast, you know?" He remains sitting on the ground, thinking.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Thursday April 11th, 2019 10:26:15 AM

Between Bosk and himself, getting everyone back home with greater teleportation spells is easy enough. As soon as everyone's ready, Restlin will teleport himself, plus Garret, Tink, Sesha, Beri, and Wyarr. That just leaves Zane and Bosk.

***

The party arrives back in the common room of the Iron Tower. Restlin immediately breathes a sigh of relief. "It'll be good to sleep in my own bed tonight. First things first, though..."

First things being a bath, of course. Priorities...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday April 11th, 2019 4:48:36 PM

Priorities. As soon as they arrive Wyaar whisks himself off to the bathroom for a long soak while Restlin is sighing and talking wistfully of his own plans.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday April 11th, 2019 9:26:11 PM

Shower and a nap before catacombs sounds like a good plan.
Also, I am going to make a quick stop of at Master Torm. If anyone call tell me more about those bush monsters that summon chicken demons, it's him. Hopefully he can suggest something to make sure we don't stumble upon a whole forst of those bush things and find ourselves drowning in neverending chicken demons.


Sesha - 202/202. AC 30 
Thursday April 11th, 2019 10:23:05 PM


Sesha isn't ready to compete for bath space. Instead, she is quick to check in on the coven, fill in Yzargo on the new developments with Agatha, and then spend time with Sister downstairs.

The cold stone floor is relaxing and comforting, and she takes time to reflect (level up finally!) on this whole adventure thus far.

If Kevintaur is the secret to helping Agatha revive her own dead god, Sesha would be next in line for his time.



Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Thursday April 11th, 2019 11:02:31 PM

"Ummm, we have 3 tag alongs with us as well."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Friday April 12th, 2019 6:56:44 AM

"Oh yea."

Restlin can take Chuck as well, but then he's full up. Bosk can handle the rest?

***

Restlin got burned once by a Wyarr quick on the bath draw. Never again, he vowed, and made a private bath from the clay tower thing that controls the Iron Tower.

...and it's much nicer.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Friday April 12th, 2019 9:39:44 AM

The idea of a bath never enters Garret's mind. Instead, he quickly heads out of the tower to check on the square, and perhaps more importantly, his meat-on-a-stick vendor...

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday April 12th, 2019 9:24:24 PM

Oh, Bosk, any chance you can send a message to Gargul, let him know the current situation with the supposedly reformed Kevintaur and confirm if this changes our orders in any way?

Sesha - 202/202. AC 30 
Friday April 12th, 2019 9:44:22 PM


Sesha continues to ponder their mission. She bounces her thoughts off of Sister, her simulacrum.

"Does there come a point, Sister, where pursuing a dream becomes a detriment? Being driven is a good thing, but if you exclude everything else and everyone else for the sake of your goal, is it still noble?"

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Friday April 12th, 2019 11:20:42 PM

Bosk confirms with Restlin. "We should be able to get everyone between us, especially with some reduce person spells."

To Beri he says, "Already done that. Gargul’s response states that he does not know if Kevintar has truely changed and he trusts the Dragons to do what’s best. He also alerted us to events outside the tower. He said Marteous’s followers have been gathering. He might be becoming aware of his brother’s escape plans; if so expect an assault by his priests to stop the ritual.”

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