DM Jeremy "Welcome to the Jungle" Thursday April 4th, 2019 5:36:22 AM
Atlas considers the idea of climbing the hedge, which would be tough, considering it is essentially a row of giant bushes, and the outer branches would barely support Wiz-Bang. He does suggest 'Osul fly up for a look see, and asks if anyone had the ability to ask the hedge to move for them. Wiz-Bang answers, ["I can talk to hedge, but I think hedge no move".
Owen suggests teleporting in after he does an invisible flyby, he asks Wiz-Bang to describe the area around the fortress. Wiz-Bang answers, "Wiz-Bang not certain, Otaktay maybe change things, but the hedge thick, with small area between hedge and strong place".
Armand looks for a tree to use as a look out, and easily finds a suitable tree, it's a lovely pecan tree, (no nuts sadly) with low branches, that are nicely spaced for climbing. He says he'll cast bless as soon as needed, and asks if they are knocking on the door or if knocking heads, and figures they should be knocking heads.
Elyngael searches for foot prints, and finds a lot of them, too many to count in fact, but the ground is so hard packed from all the foot traffic, it's impossible to make heads or tails of them all.
'Osul turns into a humming bird and flies up over the hedge for a look see. He sees that the hedge wall is about 30ft thick with a 5ft gap between the hedge and the stone fortress. He also notices that, in the center of the hedge, there is an area where the hedge is is only about 15ft thick. This area leads directly to the fortress entrance which is protected by a portcullis and a gate which are roughly 40ft apart, with what appear to be murder holes on either side, the murder holes don't appear to be manned at the moment. Sitting on the ground, in the little courtyard created by the narrow area in the hedge wall are two awakened baboon guards, they are playing a dice game to pass the time.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless Thursday April 4th, 2019 6:28:28 AM
We could of course just burn our way in.
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' d20+26=43 ; d20+12=17 ; Thursday April 4th, 2019 8:05:33 AM
'Osul assess the hedge to address Atlas' concern, then gets a little more elevation to see what can be seen within the stone walls (from a discrete distance, moving from flower to flower). Once he is happy (or really unhappy), he makes back to the party and reports. Perception: 43, Sense Motive(Guard Baboons): 17
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 Thursday April 4th, 2019 9:49:19 AM
Atlas considers, "Armand, I'm happy to not bang heads, but I'm not sure knocking is going to be safe. Maybe we, " Atlas clears his throat, clearly embarrassed to be suggesting this, "Maybe we are stealthy about it. Could someone put those guards to sleep so we can tie them up without making a bunch of noise?"
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste Thursday April 4th, 2019 3:24:03 PM
Owen is surprised that there is an entire stone fortress in the middle of the Culverwood, but stranger things have happened here. "If anyone can cast Stone Shape or Transmute Stone to Mud we can make ourselves a door. We definitely shouldn't go in through the front door, though. What if I use Spider Climb to scope it out invisibly and then teleport us onto the roof somewhere?"
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Thursday April 4th, 2019 7:53:24 PM
Armand turns to Atlas, "Stealthy? Did you really just say that?" He shakes his head amused.
"I'm afraid I don't have a way to put them out of action quietly. I do have silence but it's not going to do much else to them."[b] He continues to look around. [b]"We've got to be missing something, after all how were they expecting their raiding party to get back in?"
He turns to Owen, "Let's wait and see what 'Osul says.
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 Thursday April 4th, 2019 9:19:49 PM
Elyngael reports that there are lots of footprints near the hedge. "Obviously, there is much activity, so there has to be s simple way to get inside. I agree with Armand, we wait until we get Osul's report."
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless Thursday April 4th, 2019 10:44:54 PM
Well I can certainly help teleport some of us in if we go that route. Or perhaps we could summon a few friends and send them, over the walls first to soften them up...
DM Jeremy "Welcome to the Jungle"
Friday April 5th, 2019 5:07:41 AM
Neshi suggests burning the hedge with fire or summoning some friends to go over the hedge as cannon fodder, he also offers to help teleport if the Wardens choose that route.
Disguised as a humming bird, 'Osul tries to see over the stone walls, but all he sees is the roof of the fortress, he also more closely examines the hedge. 'Osul and Elyngael only DC20 will save Highlight to display spoiler: {the narrow portion, of the hedge, is an illusion}
Atlas suggests the unthinkable, (for him anyway) and suggests a stealthy approach.
Owen suggests making their own door and teleporting everyone to it.
Armand is shocked by Atlas's suggestion, in a good way. He voices his belief that there has to be a entrance and suggests waiting for 'Osul's report.
Elyngael reports her findings and agrees that they should wait for 'Osul's return.
OCC... sorry I should have had Elyngael make the will save in yesterdays post, but my brain wasn't fully awake yet, and I completely missed something in her post that would allow it.
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' d20+14=19 ; Friday April 5th, 2019 6:28:06 AM Will save: 19 (+4 if Resist Nature's Lure applies?)
'Osul returns to the other wardens, resumes human form, and details what he saw: the 5' gap between the hedge and the wall, the entry (portcullis and a gate, slots - scratching out at rough map on the ground), the awakened baboons playing dice, and the roof of the fortress with no obvious entry points. He isn't deliberately holding anything back.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 Friday April 5th, 2019 11:29:38 AM
Atlas brightens up at the thought of a roof entry. "It would be a lot easier to get behind their defenses than it will be to attack against the points designed to keep us out. I'm open to anything, but if left to me I think I would try to take that approach. Heck, even if there is just a window, that would work as well."
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless Friday April 5th, 2019 3:47:42 PM
[b](OOC: Hey all I need to know who wanted/got stone skin and or mage armor, cast on them so I know what my spell capacity is.)))))
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 d20+9=11 ; Saturday April 6th, 2019 4:50:06 PM
Elyngael attempts a Will save d20+9=11 and fails. She asks Khan to scent around the wall for any breaks of air coming through since she has run out of options except for climbing.
El has switched out her +1 Cloak of resistance for the +2 cloak of resistance and will pay the difference at the next opportune time
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet d20+4=7 ; Saturday April 6th, 2019 5:59:40 PM
Armand taps his chin. "I still say there must be a way in. If they sent a party to the Tree for whatever it was, then they must be expecting them back. It doesn't look like there's an easy way over the hedge. Maybe there's a tunnel."
He walks around starting to look for signs of a tunnel. "This doesn't make sense, they're apes. Shouldn't their fortress be more tree like?"
Looking for an underground entrance...Perception 7 (d20+4)
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless Saturday April 6th, 2019 6:27:33 PM
Well, let's not forget that originally a druid lived here, right? And these are awakened simians, so who know what we should expect.. I can cast a flaming sphere and burn our way in following the rolling ball so to speak.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste Sunday April 7th, 2019 6:04:38 PM
Owen ponders the problem. "If the thorns are magical, I don't know that a flaming sphere would get us through...." He casts Detect Magic and looks carefully at the hedge.
DM Jeremy "Welcome to the Jungle" Monday April 8th, 2019 6:05:51 AM
'Osul shares what he learned while in humming bird form. Here's what 'Osuls sketched in the dirt'Osul's sketch
Surprisingly Atlas is still keen on the less direct more stealthy mode of entrance.
Elyngael changes her cloak, and has Khan do some sniffing, however there are way to many scents for the poor cat to be able to make any conclusions, and he just kinda sniffs around in a confused sort of way, not able to zero in on any target.
Armand knows the apes come and go through here, so he looks for a secret underground entrance, but whether because he simply can't seem to find it, or because it isn't there, he comes up with nothing. He can't understand why apes would have a stronghold built on the ground.
Neshi reminds Armand that a human Druid used live here, and that as sentient beings, no one knows what to expect from awakened critters. He also doubles down on his suggestion to burn their way in.
Owen thinks the hedge is magical and wonders if fire would have any effect, then to test his hypothesis, he casts detect magic on the hedge. The spell reveals that the vast majority of the hedge is mundane, however the narrower portion in front of the main entrance gives off a magical aura from the illusion school.
OOC.. I love the way you guys work through a problem.
DM Jeremy "Welcome to the Jungle" Monday April 8th, 2019 10:07:54 AM
I forgot, Owen can make a DC 20 will save With a +10 bonus Highlight to display spoiler: {the narrow part is an illusion, there is nothing there}
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste d20+22=38 ; Monday April 8th, 2019 4:48:25 PM
Owen informs the others about his insight: "The narrow portion of the hedge is an illusion. We can walk right up to the main gate if we want--not that I think we should do that. Maybe we could disguise ourselves as monkeys using Seeming?"
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' Monday April 8th, 2019 5:30:09 PM
OOC: It's amazing what you can achieve with a stick and some dirt!
"Well, it was a convincing illusion, Owen. Seeming sounds good."
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Monday April 8th, 2019 5:55:57 PM "Should we cast any spells first or wait until we're past the first hurdle?" Armand asks. He turns to 'Osul. [b]"How big would you say this fortress is? About what sort of diameter or feet by feet on a side. Is it more roundish/octagonal or is is more squarish? What did you see when you were flying around up there?"
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 Monday April 8th, 2019 9:14:22 PM "I like the idea of using Seeming," agrees Elyngael. "I hope it will work on Khan? Armand, I know you like to plan ahead, but my vote would be to get in there first - then cast protective spells. We might be able to look around after taking care of the guards. We don't know how this fortress is set up, or how many might be inside."
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless Monday April 8th, 2019 10:18:40 PM
stone skin ans mage armor will last for over an hour I can do those now for those who want them that way we aren't totally caught with our pants down, so to speak.
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 Monday April 8th, 2019 10:38:13 PM
Atlas jumps at the mention of the protection spells, "Over here Neshi, I'll take stone skin for sure. That was awesome! If mage armor will help as well, then count me in." Then he looks to the group. "I don't know what this "seeming" thing is, so just tell me what to do and when to fight."
DM Jeremy "Welcome to the Jungle" Tuesday April 9th, 2019 5:55:59 AM
Owen sees through the illusion, and points it out to his friends. He suggests disguising themselves as apes and walking right in.
'Osul is impressed by the quality of the illusion and likes the disguise idea.
Armand wonders if thy should cast any buff spells yet, and asked 'Osul for details about the fortress. 'Osul points to the map he sketched, and estimates the fortress walls to be roughly 200ft by 150ft. 'Osul's sketch
Elyngael suggest getting past the guards before casting any spells. she also likes the disguise approach, but wonders if it will work on Khan.
Neshi offers stoneskin and mage armor again claiming that they will last for an hour.
Atlas is all over the stoneskin and mage armor,
The seeming spell says that it works on creatures not just persons, so it would work on Khan.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste Tuesday April 9th, 2019 9:28:52 AM
Owen realizes that he's made a mistake. "Wait, how big are these murder holes? We shouldn't try to bluff our way in, we'll be found out and caught between the gate and portcullis. Here's what we'll do: I'll go invisible, cast Spider Climb, and get a good long look inside the gate house. Once I've studied it carefully, I can teleport us directly in there. Or 'Osul can fly in as a bird and we can open the gates for the rest of you. It will be safer, and we won't have to worry about being trapped."
Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 Tuesday April 9th, 2019 5:37:24 PM
Atlas perks up at Owen's suggestion. "I still think it would be better if we went in somewhere other than the main gate. However, I do like this idea better than trying to fake our way through. I'm really bad at that, but I'll try if that's what the group decides. I just worry that at the main gate we're going to have a bunch of animals that can attack us. Going into a bedroom or some other room with no guards is going to get us further from the guards and closer to our destination." Atlas looks up to see if there are any windows that Owen could look in and teleport us to. If he sees one he points it out.
After a moment of contemplating, "We have a lot of good ideas on the table and a little time on our hands. Let's make sure we get this right."
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Tuesday April 9th, 2019 7:40:20 PM
Armand shrugs. "For that matter I could cast air walk on myself, have a bunch of you get into my bag of holding, cast silence on myself, and use my (anything potion) to become invisible and get us across that way."[b]
He looks at the drawing. [b]"But we need to do something and act on it before the guards hear us planning and come to investigate. If those portcullis or the doors at the end are already closed the point is moot. We'll need to fight our way in or come back another day with spells designed to penetrate the barriers."
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless Tuesday April 9th, 2019 9:16:56 PM
Neshi casts stone skin and mage armor on Atlas while everyone decides how to approach the entry,
I like the idea of getting a good view and then teleporting in. I can teleport some of us in and Owen can do others so that we don't all end up clumped together.
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 Tuesday April 9th, 2019 10:35:58 PM "I agree that we need to make a decision. I always go for the simplest which seems like it may be a bit uncomfortable, but if we can all get into the bag of holding, I'm all for it," Elyngael continues, "Osul should fly like a bird and lead a "silent" Armand. Won't they be surprised when we "pop" out of the bag," Elyngael smiles ready for some action.
DM Jeremy "Welcome to the Jungle" d20=17 ; d4=3 ; d20=17 ; Wednesday April 10th, 2019 6:05:48 AM
Owen has second thoughts on the disguise idea fearing that if their cover is blown they would be caught between the portcullis and the main gate with arrows raining down on them from the murder holes that appear to be custom made for a small sized creature, giving them cover and concealment. He than suggests a different teleport idea.
Atlas likes the new idea better than the bluff idea, but would rather bypass the main gate all together, and points out the two windows, one centered on the left side, between the main gate and the left side of the fortress, and the other on the right side, centered between the main gate and the right side of the fortress. Neither window is very large, maybe 2 1/2ft tall by 1 1/2ft wide, and they are protected by iron bars, but they could offer a glimpse into the inside of the building.
Armand suggest a different method involving him going invisible, air walking, and having everyone else hide in his bag of holding. He wisely suggests making a decision soon before they are spotted, forcing them to retreat, or fight their way in.
Neshi cast stoneskin and mage armor on Atlas, and makes it clear that he really likes Atlases suggestion.
Elyngael agrees that a decision needs to be made quickly, and thinks if they can all fit in the bag of holding, that would be an interesting approach.
--------------------------------------------------------------------------------------------------------------------------------------------- Since Owen can see through the illusion, (I'm assuming he's keeping an I on the guards) he notices one of the guards looking up quickly, as though he heard something, he turns his head this way and that but doesn't notices anything out of the norm, so he goes back to his dice game.
Though I think it's a clever idea, logistically it wouldn't work, as Neshi by himself weighs over 600lbs that coupled with the combined weight of everyone else including their gear, would exceed even a type 4 Bag of Holding's weight limit. Bag Type Bag Weight Contents Limit Contents Volume Limit Market Price I 15 lbs. 250 lbs. 30 cubic ft. 2,500 gp II 25 lbs. 500 lbs. 70 cubic ft. 5,000 gp III 35 lbs. 1,000 lbs. 150 cubic ft. 7,400 gp IV 60 lbs. 1,500 lbs. 250 cubic ft. 10,000 gp
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' Wednesday April 10th, 2019 9:03:26 AM "Too many big folk, not enough hedgehogs.", adds 'Osul with a sigh.
Atlas Sunowl (Trey) AC: 28+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 Wednesday April 10th, 2019 10:18:58 AM
Atlas sighs and lowers his voice to a whisper, "OK, I guess we don't have as much time as we thought. Owen, can you check out that window up on the left and then teleport us all into that room if it looks safe, just like you said? If not that one, then check the one on the right. O'sul, it's up to you if you want to butterfly your way in or teleport, but I think it's time to go."
Stoneskin: DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (100/100), it is discharged.
Mage Armor: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Note: It does not state that it will not stack with normal armor.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Wednesday April 10th, 2019 8:01:56 PM "Well if you think the teleportation can get us all, let's do it. Like I said the other option would be to fall back, recamp and then I could pray for a couple of stone shape spells. Then we could come back, fly to the top and open up a hole in the ceiling." Armand quietly states.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Spider Climb, Invisibility d20+22=24 ; d20+42=44 ; d20+22=32 ; Wednesday April 10th, 2019 8:35:46 PM "I can Teleport four of us in, including myself; 'Neshi can do the same. That should get all of us in. I'll go get us started."
Owen draws his Rod of Metamagic (Silence) and uses it to cast Spider Climb and Invisibility. Then he sneaks his way to the edge of the fortress, climbs the wall, and moves down the wall to the right-hand window. Stealth: 24. Should either of the guards look up, he freezes.
Then he spends a few minutes scoping out the room behind the right-hand window, keeping still and quiet. Stealth: 44. After he gets a good, long look at the room, he sneaks back to the group. Again he goes along the wall, down, and then across the ground. Stealth: 32.
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 Wednesday April 10th, 2019 9:11:12 PM
Elyngael waits. There isn't much else she can do at this point.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless Wednesday April 10th, 2019 10:21:54 PM
Neshi nods at Owens remark and waits for his return to detail their target.
DM Jeremy "Welcome to the Jungle" d20=13 ; d20=19 ; d20=4 ; Thursday April 11th, 2019 5:56:14 AM
'Osul is a little bummed that the Bag of Holding plan won't work, but one would presume he would be fine with another plan of action.
Atlas asks Owen to check out the two windows for a teleportation arrival location, and mentions that time is of the essence.
Armand agrees that the teleportation is probably the wisest route, but is glad with a backup plan.
Owen is very sneaky, as he checks out the windows. (to help move things along, I'll assume you checked out both windows) The guards appear to have missed their perception checks, as they give no indication of anything out of the ordinary. In the left window, Owen sees what appears to be a mess hall furnished with tables built for both large and medium sized creatures, as well as stools for small creatures. The room is currently occupied by 3 baboons, an Orangutan, and 2 dire apes, who all seem to be dinning on some kind of soup. Through the window on the right, he sees what appears to be some kind of barracks with different sized bunk beds built to accommodate small, medium, and large creatures. There are currently 4 baboons and 2 orangutans. The orangutans and 2 of the baboons seem to be sleeping, but the other 2 baboons seem to be deep in conversation. Of course the glass keeps you from hearing what is being said, but they seem to be enjoying themselves.
Elyngael waits for Owen's return as there isn't much else to do at the moment.
Neshi nods his agreement with Owen's plan and waits for his return.
Do the Wardens choose what's behind door number one, or door number two, or do they simply rush the guards, so many options, so little time.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Spider Climb, Invisibility d100=24 ; Thursday April 11th, 2019 8:24:55 AM
Owen shares what he has seen with the other Wardens. "My vote is for the righthand window. We can surprise them while they are asleep. We should target the orangutans first, as they seem to be the spellcasters.
If the rest of the group is in agreement, Owen describes the room in detail for Yurr'Neshi, to aid in both of their teleportation spells. "I'll teleport Atlas, Armand, and 'Osul in with me. How does that sound?"
Once the group is ready, Owen looks in the window and casts Teleport, bringing his members of the Wardens along. Teleport check: 24.
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Thursday April 11th, 2019 5:33:45 PM OOC can we have the map updated with the windows and rooms seen and locations of the apes?
"Okay let's do this. Put us close to the awake monkeys. As soon as we materialize I'm going to cast Silence on this rock." He bends down and picks up a rock. "My intent is to keep the awake ones in the silence zone until they can be dealt with. So if you want to cast spells at them get to the far side of the room."
Depending on the sketch of the room he will either go in with glaive or hammer armed. Depends on the spacing/room options.
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' Thursday April 11th, 2019 6:17:09 PM "Are we prepared to cast Hold or bind and gag them or something similar when we get there? This isn't an open slaughter.", he adds, nodding to Wiz-Bang
'Osul scuffs the makeshift map back to something unrecognisable.
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 Thursday April 11th, 2019 9:34:24 PM
Elyngael casts barkskin on herself and Khan before they are teleported. "We're ready, let's go!
Atlas Sunowl (Trey) AC: 28+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 Thursday April 11th, 2019 10:50:26 PM
Atlas agrees with the plan and prepares himself, shield and sword drawn and ready. "Let's do this"
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless Friday April 12th, 2019 7:20:45 AM
once Neshi has the target zone in his mind he gathers those coming with him, and starts the teleport spell.
Once there I will web the sleeping ones down to their beds.
DM Jeremy Here's the Map d20+23=41 ; d20+23=39 ; d20+3=8 ; d20+3=18 ; Friday April 12th, 2019 5:54:00 PM
Owen decides that the barracks would be the better point of entry, and after warning of the potential of the orangutans being casters, he teleports half the team there.
Armand casts silence on a stone to bring it along during teleportation, in hopes of keeping the sleepers asleep.
'Osul reminds everyone that they aren't a bunch of murder hobos, and they should have the appropriate spells and equipment ready.
Elyngael cast barkskin on herself and Khan.
Atlas is ready to go!
Neshi teleports the remaining members , and casts web on the sleeping orangutans. since you didn't see the layout of the barracks and the location of the sleepers I'm assuming you would try to web the orangutans, since as casters they are probably the greater threat. if you would prefer to web the sleeping baboons that's fine
Owen an Neshi cast teleport and the Wardens find themselves in the barracks of Otaktay's primate army. As Owen had described, there are two sleeping baboons and two sleeping orangutans, as well as two awake baboons. The door to the barracks is closed. When the Wardens arrive, the chatting baboons try to give out a cry for help, but due to Armand's stone of silence, the sound is negated before it even leaves their mouths. In their shock, the baboons only have time to draw their daggers (2 each) before the Wardens are upon them. Neshi drops a web on the helpless orangutans, sticking them to their beds. The effect of being grappled by the web spell wakes the orangutans from their slumber. Both orangutans try to shout a warning, and while orangutan 2 is stuck in the 20ft radius of the stone of silence, orangutan 1 is not, and he gives out a warning. which in turn awakens baboon 4 leaving him flat footed. while baboon 3 remains asleep. The Wardens have the surprise round, so please post your surprise round action, and your round 1 action. Since Neshi already cast web, I'm going to call that his surprise round action, but he still gets a round one action.
Orangutan 1 AC 20 HP 94 (webbed) Orangutan 2 AC 20 HP 94 (webbed/silenced) Baboon 1 AC 18 HP 114 (silenced) Baboon 2 AC 18 HP 114 (silenced) Baboon 3 AC 18 HP 114 (asleep) Baboon 4 AC 18 HP 114 (flat footed)
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' d4+1=4 ; d20+5=16 ; d20+5=12 ; d20+5=24 ; d20+5=15 ; Friday April 12th, 2019 7:49:20 PM
OOC: Please ignore the above, as 'Osul would have been aware that he was in the area of Silence, negating the rolls.
'Osul loses his surprise round, and I will post his first round when I can come up with one.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless Saturday April 13th, 2019 6:45:33 AM
targeting the baboon at AI35, Neshi cast deep slumber upon him [b] Will save DC19 to negate[b].
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet Saturday April 13th, 2019 7:20:45 PM
Armand tosses the Silenced Stone to AG33 (keeping the baboons in the silence area.) This also puts the party out of the silence area. Move action - Manipulate item.
"I think we're past the whole take prisoners thing, because otherwise we would have just knocked. We need to take these guys out fast and hard." He moves to about AP 45 and readies his glaive to either whack an orangan that starts to cast or defend himself from attack.
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, Protection from energy, Blindness/Deafness, Searing Light(wis bonus), Searing Light (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 d20+17=32 ; d8+4=7 ; d6=1 ; d20+12=23 ; d8+4=7 ; d6=3 ; Saturday April 13th, 2019 7:29:00 PM
Elyngael tells Khan to guard, and he has a readied action to attack if anything closes on him. She then shoots the nearest baboon, AK31 (+1 since it's less than 30 feet). First arrow, To hit (d20+17=32, hit) damage normal (1d8+4=7) fire (d6=1) total 8 Second arrow, to hit (d20+12=23, hit) damage normal (1d8+4=7) fire (d6=3) total 10
Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 d20+15=30 ; d8+9=14 ; 2d6=7 ; d20+11=29 ; d4+5=9 ; d20+14=21 ; d8+9=13 ; 2d6=9 ; Saturday April 13th, 2019 9:09:15 PM
Atlas bolts for the door, swinging wide to avoid an attack from the baboons. Once he arrives he sees that the surprise has worn off, so he attacks with everything he has, swinging his longsword and lashing out with his shield at the baboon standing next to him.
Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Spider Climb, True Strike Sunday April 14th, 2019 1:20:30 PM
During the surprise round, Owen casts Bull's Strength on Atlas before the fighter runs off. Then Owen uses his Spider Climbing abilities to move up the wall and onto the ceiling, hopefully out of reach of any enemies.
During Round 1, he casts True Strike on himself in preparation for the next round.
_____________________
90 minutes of Spider Climb remain. 98/100 rounds of Bull's Strength remain. 1 round of True Strike remains.
Prepared spells: Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress. 0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound. 1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image. 2: Scorching Ray, Scorching Ray, See Invisibility, Bull's Strength, Spider Climb, Darkvision, and Invisibility. 3: Dispel Magic, Fireball, Fly, Haste, and Major Image. 4: Stoneskin, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility. 5: Teleport, Cone of Cold, Feeblemind, Shadow Evocation.
0/1 daily Arcane Bond spell used. 0/1 daily SM Fulcrum used. 0/8 daily Blinding Rays used. 0/8 daily Invisibility Field rounds used.}
Elyngael (Lynnette D) AC: 27 T:14, FF:16, CMD 27, HP 94/94 Sunday April 14th, 2019 5:41:22 PM
I forgot to put Khan's stats up. Updated for his Barkskin (+3), and wearing the Amulet of Mighty Fists +1 Flaming.
Khan Stats
AC 28, touch 15 flat 15 CMD 23 HP 62/62 Reflex +10, Fort +8, Will +8 melee +9, bite claw claw, 1d8+5+1d6, 1d6+5+1d6, 1d6+5+1d6; special trip CMB +8
DM RobC - "We need to take these guys out fast and hard" d20+4=10 ; d20+7=26 ; d20+7=18 ; d20+10=13 ; d20+10=13 ; d20+3=19 ; d20+3=18 ; Monday April 15th, 2019 8:20:39 AM
Armand tosses the stone across the room to keep some of the baboons quiet. He readies himself in preparation of someone coming to fight him.
Neshi casts a deep slumber spell at one of the baboons and succeeds at sending him off to the land of nod.
Owen gives Atlas a bit off some help with a little Bull's strength before carefully walking up the wall.
Osul waits to get a clearer picture as to what is going on.
The enemy act...
Both Orangutans are able to free themselves from the web. They each take a 5ft step away from Armand
Baboons 1 and 2 attack Atlas. Neither are able to get past his superior defenses.
Baboons 3 and 4 are having sweet dreams.
The western portion of the room may be silenced however the rest isn't. Between the noise of battle and the orangutans screaming, it doesn't take long for the apes in the room across the way to notice something is up. Through the murder holes you can see them primates in the room start heading towards the door.
Orangutan 1 AC 20 HP 18/94 Orangutan 2 AC 20 HP 94
Baboon 1 AC 18 HP 114 (silenced) Baboon 2 AC 18 HP 52/114 (silenced) Baboon 3 AC 18 HP 114 (silenced. asleep) Baboon 4 AC 18 HP 114 (silenced. asleep)
(OOC: I have removed the webs from the map. The orangutans made the Ref saves to get out, and based on the positions of Armand and Neshi at least one of them would have been in the webs too)
Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet d20+8=12 ; 5d8=19 ; d20+10=14 ; Monday April 15th, 2019 5:30:43 PM "Boggers, it looks like our little party is going to have more guests."
He casts Searing Light at Orangutan 1: Ranged Touch Attack. To hit 12 (d20+8) if that hits his touch AC then damage is 19 (5d8).
Orangutan 2: is within reach of the glaive, if he casts Armand gets an attack of opportunity. TO Hit 14, which is a miss, oh well. The die roller is not going well.
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, Protection from energy, Blindness/Deafness, Searing Light(wis bonus), X (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 d20+19=24 ; d8+13=20 ; 2d6=3 ; d20+15=19 ; d4+9=11 ; d20+18=36 ; d8+13=16 ; 2d6=4 ; Monday April 15th, 2019 5:55:18 PM
Atlas quickly asks, "Anyone have one of those spells that make me super fast?" Then feeling a boost in his strength he responds, "Oh, that's nice as well, thank you!" He puts his new strength to the test, attacking the same baboon with all he has.
He then takes a look behind himself to see if the door is locked, or if he can lock it. If he can do anything to prevent the door from opening then he takes a heroic action and does it, taking the OOO if needed.
Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.
Bull Strength: +4 Strength
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Spider Climb, True Strike d20+27=31 ; d20+7=26 ; 4d6=14 ; 4d6=16 ; Monday April 15th, 2019 6:52:56 PM
Owen uses his True Strike accuracy to nail Orangutan 1 with two blasts of Scorching Ray. Two ranged touch attacks with 31 and 26 to hit, respectively; the first deals 14 fire damage, the second 16. Then Owen moves along the ceiling to AL36, looking for a sightline if the enemies break through the door.
Elyngael (Lynnette D) AC: 27 T:14, FF:16, CMD 27, HP 94/94 d20+9=13 ; d20+17=35 ; d8+4=12 ; d6=4 ; d20+12=32 ; d20+12=30 ; d20+12=24 ; 2d8+4=17 ; d6=3 ; Monday April 15th, 2019 9:07:12 PM
It does not look like the baboon(#1) I shot last round took any damage, both arrows hit, he should be down 18hp. She commands Khan to attack, and Khan goes at baboon #2 as it's right in front of him. Khan's attack (d20+9=13) miss.
Seeing that baboon #2 has taken a lot of damage from Atlas she tries to concentrate her fire on that one and shoots. First arrow, To hit (d20+17=35, hit) damage normal (1d8+4=12) fire (d6=4) total 16 I think #1 died, if so switching back to target #2 Second arrow, to hit (d20+12=32, hit potential crit confirmed (d20+12=30 ignore the extra d20 roll) damage normal (1d8+4=17) fire (d6=3) total 20
Khan stats AC 28, touch 15 flat 15 CMD 23 HP 62/62 Reflex +10, Fort +8, Will +8 melee +9, bite claw claw, 1d8+5+1d6, 1d6+5+1d6, 1d6+5+1d6; special trip CMB +8
Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless d20+7=10 ; d20+7=20 ; 4d6=5 ; 4d6=18 ; Monday April 15th, 2019 10:10:49 PM
Neshi quickly steps backward a couple of steps and then sends two scorching rays at orangutan 2 ranged touch of 10 & 20 for 4 and 18 points damage respectively.
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' Tuesday April 16th, 2019 5:56:09 AM
'Osul snaps to. Seeing Khan is already in the middle of things, he casts Animal Growth on him, after walking 20' to AM34.
DM RobC - "Oh, that's nice as well, thank you!" 9d6=22 ; d20+8=16 ; d20+8=28 ; d20+8=22 ; 4d6=12 ; 4d6=17 ; 4d6=12 ; Tuesday April 16th, 2019 7:54:17 AM
Armand casts a searing light spell at the nearest orangutan but his shot goes wide. He prepares himself to attack the other if it starts to anything 'attacky'.
Atlas gets a small boost of strength. Not as much was hoped as his Belt of Physical Might already gives a +2 enhancement bonus. The net result is an extra +2. With that in mind only two of his attacks hit.
Owen scorches one of the orangutans. His True Strike spell cerainly helping.
Khan goes for the nearby baboon however his claw fails to land.
Elyngael's volley of arrows (including last rounds now) is enough to drop one of the baboons. The other is still very much alive.
Neshi follows Owen's lead with some scorching rays. He has less success with only one striking its target.
Osul gives Khan a little buff causing him to grow in size!
The enemy act...
Baboon 1 can see things are looking bad for him, so moves away from both Atlas and Khan (provoking AoOs). It moves towards sleeping baboon 4 and slaps it awake!
Baboon 2 is probably fronting Gargul right about now
Baboon 4 stands up to see what is going on. He's about ready to strike back at the one who woke him up, but soon realises the gravity of the situation he is in. He steps towards his sleeping friend and slaps him too (Highlight to display spoiler: {Move action to stand from prone, 5ft step closer to the sleeper, standard action to wake him}
Baboon 3 - now conscious - stands up and heads towards the door. Is he trying to flee or trying to get around to Atlas?
The orangutans each step further away from Armand and cast some spells.
Orangutan 1 casts a neatly placed fireball right in the center of the room. It catches Khan, Osul, Owen, Elyngael and Armand. (All to make Ref Saves vs DC17. Fail=22pts fire damage. Pass=11pts)
Orangutan 2 casts 2 scorching rays at Neshi. The first one misses however the second is quite powerful. (Miss TouchAC16. Hits TouchAC28. Nat20. Crit confirmed on AC22. 29pts fire damage - 20 Fire Resist. Neshi takes 9pts fire damage) The orangutan looks confused for a moment as it considers why Neshi isn't burning more.
The enemies across the hall head for the door.
The two outside stand by the portcullis, apparently unable to get it open from the outside!
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless 10d6=43 ; Tuesday April 16th, 2019 10:20:49 AM
Centering his next attack on AG 36 he catches Baboon 1,2 &3 in an elemental blast with each taking 43 points of damage reflex DC 22 for 1/2 damage.
Elyngael (Lynnette D) AC: 27 T:14, FF:16, CMD 27, HP 94/94 d20+12=27 ; d20+9=29 ; d20+13=22 ; d8+9=14 ; d6=5 ; d20+17=30 ; d8+4=9 ; d6=5 ; d20+12=15 ; d20+13=27 ; d8+9=12 ; d6=6 ; d20+12=29 ; Tuesday April 16th, 2019 8:16:52 PM
Reflex save for Elyngael (d20+12=27 save, plus have evasion, no damage) Reflex save for Khan (d20+9=29 save, plus has evasion, no damage) Elyngael and Khan both manage to find shelter from the fireball.
OOC, someone moved Elyngael I put her back where she was
Khan's Attack of Opportunity: to hit (d20+13=22) hit, damage normal (d8+9=14) fire (d6=5) total 19 (Khan's primary attack is a bite, which has a trip potential when successful, should I roll that?).
Elyngael decides the Spell caster have got to go. She targets Orangatan #1 First arrow, To hit (d20+17=30, hit) damage normal (1d8+4=9) fire (d6=5) total 14 Second arrow, to hit (d20+12=150 Miss She calls to Khan, "Khan target with me!" Khan knows that means attack the one she shot. Khan leaps over to him. Khan's attack with bite (d20+13=27) hit, damage normal (d8+9=12) fire (d6=6) total 18 Trip CMB (d20+12=29)
Khan stats - with Animal Growth AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12) Reflex +9, Fort +8, Will +8 melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12
Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Armand (Robert D) AC 20/touch11/flat 19 HP 51/73 CMD 20 Character Sheet d20+4=9 ; Tuesday April 16th, 2019 9:04:47 PM
Reflex save 9 (d20+4) "Arrg!" Armand takes the spell full force.
He casts Protection from Energy - Fire lasts 100 minutes or until 120 fire damage absorbed.
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, X, Blindness/Deafness, Searing Light(wis bonus), X (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, True Strike d20+9=25 ; 5d4+5=16 ; Tuesday April 16th, 2019 10:34:37 PM
Owen flattens himself against the ceiling to avoid the worst of the fireball. Then he zings off some Magic Missiles at Orangutan 1, dealing 16 damage.
Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 d20+17=24 ; d8+11=14 ; 2d6=9 ; d20+13=32 ; d4+7=11 ; d20+16=25 ; d8+11=15 ; 2d6=9 ; Tuesday April 16th, 2019 11:21:32 PM
Atlas, seeing that the one baboon is injured, leaps between the two and attacks with the full force of his blade. The sword bites deep as Atlas roars at the beasts.
------------------------------------------------------------ ooc: A few things....1. Last round Atlas tried to use a hero point to lock or jam the door, but I didn't see anything about that in the DM post. What was the result? 2. I forgot that I moved, so only take the damage for the first attack, the other two are not allowed when moving. 3. Thanks for the heads up on the +2 instead of +4! I didn't realize stacking there was an issue, but you are spot on as always.
Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.
Bull Strength: +4 Strength (only +2 for Atlas due to belt)
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' d20+4=8 ; d3=1 ; Wednesday April 17th, 2019 7:16:23 AM Reflex save: 8 - 22 damage "I still cannot feel this power. How high do you reckon that ceiling is?", he states and asks as he pats down the singedness. "Who needs a hand?"
He summons d3 = 1 (sigh) Augmented Giant Scorpion, between Atlas and the door, and attacks baboon 3. OOC: I'll get a stat block together for the Scorpions. Round 2 of Animal Growth on Khan
DM RobC - "I still cannot feel this power" d20+8=26 ; d20+8=25 ; d20+8=26 ; d20+12=32 ; d20+12=32 ; d20+7=9 ; d20+7=24 ; d20+10=24 ; d20+5=17 ; d20+12=32 ; d20+12=21 ; Wednesday April 17th, 2019 8:46:17 AM
Neshi creates an elemental blast that catches all of the baboons!
Elyngael and Khan turn their attention on the spellcasters. They work together to try and take one out of action. Khan succeeds on tripping it but for the time being it still breathes.
Owen assists with some magic missiles. It is proving to be quite resilient.
Armand takes the opportunity to protect himself from those fiery rays. He can't afford to take too many of them so it is probably a wise move.
Atlas gave the handle of the door a good blow and believes the door to be jammed (OOC: Make a Disable Device check. We'll call anything DC10 or over a success. The higher the better). He refocuses on the injured baboon intent on putting it out of its misery.
Osul can smell a little burning hair. What was burnt will no doubt regrow. Probably thicker too! He summons some sort of augmented giant scorpion into the mix.
The enemy act...
Orangutan 1 tries to defensively cast a confusion spell on Khan. (Khan gets to make a Will Save vs DC18. Pass=Be annoyed. Fail=Confused)
Orangutan 2 takes another step away from Armand and defensively casts a confusion spell on him (Armand to make a Will Save vs DC18. Fail=Confused)
The baboons circle around Atlas and all throw their best at him. One in particular is especially accurate, however despite hitting him 4 times none of the damage is enough to get through his Stone Skin. The baboons look at each other and seem to understand now that daggers are not going to be the way to take down this fighter. They're going to have to try something else...
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:9/10, Move 30' d20+8=12 ; d20+8=15 ; d20+8=16 ; d20+8=17 ; d6+5=8 ; Wednesday April 17th, 2019 10:52:44 AM
The giant centipede reaches out with claws at baboon 3 (missing with AC12 and 15), and failing that tries to sting it (AC16, also a miss)
'Osul calls a Storm Burst on baboon 4 (Ranged touch attack: 17 for 8 points of non-lethal damage and the baboon is now at a 2 penalty on attack rolls for 1 round. Round 3 of Animal Growth on Khan.
Giant Scorpion [Augment Summoning]
N Large vermin Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE AC 16, touch 9, flat-footed 16 (+7 armor, 1 size) hp 37 (5d8+15) [47 (5d8+25)] Fort +7[+9], Ref +1, Will +1 Immune mind-affecting effects
OFFENSE Speed 50 ft. Melee 2 claws +6 [+8] (1d6+4 [1d6+6] plus grab), sting +6 [+8] (1d6+4 [1d6+6] plus poison) Space 10 ft.; Reach 10 ft. Special Attacks constrict (1d6+4 [1d6+6])
STATISTICS Str 19 [23], Dex 10, Con 16 [20], Int , Wis 10, Cha 2 Base Atk +3 [+5]; CMB +8 (+12 grapple) [+10 (+14 grapple)]; CMD 18 (30 vs. trip) [20 (32 vs. trip)] Skills Climb +8 [+10], Perception +4, Stealth +0; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex) Stinginjury; save Fort DC 17 [19]; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitutuion-based and includes a +2 racial bonus.
Armand (Robert D) AC 20/touch11/flat 19 HP 51/73 CMD 20 Character Sheet d20+18=34 ; Wednesday April 17th, 2019 5:46:31 PM
Armand calls upon his heroic will power to resist the spell. (spending last hero point for +8). Will Save: 34.
He shakes his head. "You know I was saving this for someone special but I decided it needs to be you."
He casts Blindness/Deafness on Orangutan #2. Fortitude Save 16 or be permanently blinded.
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed.
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, True Strike 5d4+5=18 ; Wednesday April 17th, 2019 6:51:43 PM
Owen shoots another barrage of Magic Missiles at Orangutan 1, dealing 18 damage and hopefully dropping it.
Elyngael (Lynnette D) AC: 27 T:14, FF:16, CMD 27, HP 94/94 d20+12=28 ; d20+17=28 ; d8+9=13 ; d6=2 ; d20+17=18 ; d20+17=28 ; d8+9=16 ; d6=5 ; d20+17=24 ; d8+4=8 ; d6=1 ; d20+12=31 ; d8+4=5 ; d6=4 ; Wednesday April 17th, 2019 8:47:53 PM
Elyngael shouts encouragement to Khan to shake off the spells. "Be strong Khan. Don't let that nasy ape put a spell on you! Spending a hero point to aid Khan's save. (+4 for aid)
Will save for Khan (d20+12=28)
Khan roars at the orangatan and attacks. (+4 for prone right?) Bite (d20+17=28) hit damage normal (d8+9=13)+ fire (d6+2) total 15 Claw (d20+17=18) miss Claw (d20+17=28) hit damage normal (d8+9=16)+ fire (d6+5) total 21 total damage dealt 36
Elyngael decides Khan can attack the other Orangatan if Armand's spell fails. She targets Baboon #4 First arrow, To hit (d20+17=24), hit damage normal (1d8+4=8) fire (d6=1) total 9 Second arrow, to hit (d20+12=31) hit damage normal (1d8+4=5) fire (d6=4) total 9 Total damage dealt 18.
Khan stats - with Animal Growth AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12) Reflex +9, Fort +8, Will +8 melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12
Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless 10d6=32 ; d20+11=20 ; Wednesday April 17th, 2019 10:36:03 PM
Neshi lets loose with a point blank lightening bolt right at Orangutan 2 32 points damage, reflex DC 22 for 16 points, spell resistance 20
DM RobC - "Don't let that nasty ape put a spell on you! d20+5=9 ; d20+7=18 ; d20+9=19 ; d20+16=33 d20+16=20 Thursday April 18th, 2019 7:52:00 AM
Osul's centipede comes onto the scene but that's about it. It's attacks are just too weak to make contact. Osul's storm burst has it's desired effect though.
Armand casts a blindness spell on the orangutan. It fails its save miserably and iis now completely blind.
Owen's magic missile is enough to drop the other orangutan. It isn't dead yet but is bleeding out. You guess it has 1 round, maybe 2.
Khan shrugs off the confusion spell and readies himself to deliver some payback, however it looks like Owen beat him to it. Assuming Khan is happy to take one more step south he is able to strike at the other orangutan who is flailing about blind. Khan only gets to make one of his attacks but it is a good one.
Neshi sends some electricity at the orangutan and hits it with full force.
The enemy act
Orangutan 2 tries to defensively cast a Displacement spell but is quite distracted and unable to concentrate. Khan gets to make an AoO. If Khan hits the spell is wasted!
Since the daggers aren't doing much, the baboons 3 and 4 try to grapple him. Baboon 3 succeeds! Atlas is grappled!
Baboon 1 tries to pick up the silenced stone
All 3 provoke AoOs to those in reach of them.
Things look to be going much better for the party!
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:9/10, Move 30' d20+8=13 ; d20+12=25 ; d8+10=18 ; d20-2=12 ; d8+10=11 ; d20+12=13 ; d20+12=18 ; d8+10=14 ; Thursday April 18th, 2019 10:06:51 AM
Scorpi makes an AOO against baboon 1 (hitting AC13, so missing) 'Osul sees the trouble and digs deep to give Scorpi a little more of an edge, after moving up to AL33 Legend Point to Recall Animal Growth, and cast it on Scorpi: Giant Giant Scorpion [Augment Summoning, plus Animal Growth] N Huge vermin Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4 Weight: between 16,000 lbs and 48,000 lbs DEFENSE AC 17, touch 8, flat-footed 17 (+7 armor, +2 natural armor, 2 size) hp 37 (5d8+15) [57 (5d8+35)] Fort +7[+11], Ref +1[+0], Will +1 Immune mind-affecting effects OFFENSE Speed 50 ft. Melee 2 claws +6 [+12] (1d6+4 [1d8+10][b] plus grab), sting +6 [b][+12] (1d6+4 [1d8+10] plus poison) Space 15 ft.; Reach 15 ft. Special Attacks constrict (1d6+4 [1d8+10][b]) STATISTICS Str 19 [b][31], Dex 10 [8], Con 16 [24][b], Int , Wis 10, Cha 2 Base Atk +3 [b][+9]; CMB +8 (+12 grapple) [+14 (+18 grapple)]; CMD 18 (30 vs. trip) [24 (36 vs. trip)] Skills Climb +8 [+14], Perception +4[+3], Stealth +0; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth SPECIAL ABILITIES Poison (Ex) Stinginjury; save Fort DC 17 [b][21][b]; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus. Scorpi attacks again, like last round, only hopefully not with the same outcome: (Claw 1 vs baboon 1: AC25 for 18 damage. If the baboon survives, Scorpi Grabs (not Grapples) it - maybe 12 vs CMD - if successful he Constricts baboon 1 for another 11 damage. Claw 2 vs baboon 1 (if still alive), or baboon 4 next: AC13 - Natural 1. He follows that up with his stinging tail - AC18 for 14 damage and Fort save vs 21 or take 1d2 Str damage each round for 6 rounds.) Round 4/100 of Animal Growth on Khan Round 3/10 of Summoned Scorpi Round 1/100 of Animal Growth on Scorpi
Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 Thursday April 18th, 2019 10:49:47 AM
ooc: Post from Yesterday that somehow got lost, but you should be able to see the dice rolls. So sorry!
Atlas attacks the Baboon that is hurt the most, swinging his sword and pushing forward with his spiked shield. He manages to harm the creature enough to put him down. Turning, he swings at the other, but slips a little on the bloody floor and misses it.
Total Damage: 34 - I do remember the total damage brought him to 117 when he only has 114
Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.
Bull Strength: +4 Strength (only +2 for Atlas due to belt)
Atlas Sunowl (Trey) AC: 24+Stoneskin-4Dex-Grappled (T 15 FF 19) , CMD: 28/23, HP 111/111 d20+21=40 ; d20+21=24 ; d8+11=16 ; d8+11=17 ; d20+15=17 ; d20+11=13 ; d20+14=16 ; Thursday April 18th, 2019 1:41:08 PM
Atlas re-focuses and takes the opening when the baboon tries to grapple him, opening a large wound that the baboon will have to deal with. However, it doesn't seem to deter him and Atlas is quickly grappled. Taking a moment to consider his options, he decides to ignore it and lash out at the creature in an unorthodox way with his sword, shield, and sword again. It is awkward and it shows, as he is unable to land a single blow.
Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.
Bull Strength: +4 Strength (only +2 for Atlas due to belt)
Armand (Robert D) AC 23/touch11/flat 22 HP 51/73 CMD 20 Character Sheet Thursday April 18th, 2019 5:50:49 PM
Armand is momentarily perplexed by what to do. He feels the Orangutan is no longer a threat because it is blind and well Khan is on top of him. He moves to AL35 and casts Shield of Faith on himself.
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 3/1000). Shield of Faith +3 to AC: lasts 10 minutes (round 1/100).
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, True Strike 5d4+5=16 ; Thursday April 18th, 2019 6:41:28 PM
Owen hits the other orangutan with another round of Magic Missiles, then recalls the spell using his Star Mages' Guild Fulcrum. The barrage does 16 points of Force damage.
Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 d20+13=32 ; d8+9=11 ; d6=3 ; d20+12=18 ; d20+13=30 ; d8+9=10 ; d6=2 ; d20+13=15 ; d20+17=18 ; Thursday April 18th, 2019 8:19:33 PM OOC if the first Orangutan is that low then Khan would have switched to the other one
Khan bears down on the blind Orangutan and lays into him/her Bite (d20+13=28) hit damage normal (d8+9=11)+ fire (d6=3) total 14 Bite Trip chance CMB to trip (d20+12=18) Claw (d20+13=30) hit damage normal (d8+9=10)+ fire (d6=2) total 12 Claw (d20+13=15) miss total damage dealt 26
Elyngael probably needs to move because that gigantic centipede would be blocking her shots. She moves to AL34 and targets Baboon #4 again. Only arrow, To hit (d20+17=18), miss.
Khan stats - with Animal Growth AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12) Reflex +9, Fort +8, Will +8 melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12
Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless d20+4=16 ; d10+1=5 ; Friday April 19th, 2019 7:03:36 AM
changing tactics, Neshi draws his flaming curve sword as he moves forward and strikes orangutan 2 AC 16 16 points damage plus 5 points fire damage
DM RobC - "Legend Point!" d20+12=20 ; d20+12=25 ; d20+8=15 ; d20+8=26 ; Friday April 19th, 2019 7:59:08 AM
Osul decides to bring some more fun and casts animal growth on the scorpion. Its first attack hits but that's about it. Still, it is a good hit.
Atlas' AoO is enough to kill baboon #1 outright. Perhaps he is admiring his handiwork a little too long, as his other attacks on baboon #3 fail to land. Highlight to display spoiler: {I know it's a pain but I can't accept actions without die rolls. On the plus side, I just realised we haven't been tracking how much damage the StoneSkin spell has taken. It only stops a certain amount before failing}
Armand starts to feel a little safe right now. It's not a feeling he's had for a while so decides to prolong it with a handy defensive spell.
Owen sends some magic missiles into the face of the blinded orangutan. It didn't even see them coming.
Khan finishes it off quite easily.
Elyngael moves aside to get a better angle on one of the baboons. Highlight to display spoiler: {I did have Khan attack the alive orangutan last round. I took the liberty of moving Khan towards it, however moving more than 5ft means he couldn't have made a full attack, hence only the first attack was counted}
Neshi draws his sword but it might just be a show of strength at this stage. Both orangutans are dead
There are only two baboons left and they're not giving up without a fight.
The baboons realise the grapple to deliver a full attack on Atlas. They hit twice but neither attack can make it through the StoneSkin spell.
Armand (Robert D) AC 23/touch11/flat 22 HP 51/73 CMD 20 Character Sheet d20+12=21 ; d10+4=7 ; d6=4 ; d20+7=24 ; d10+4=5 ; d6=4 ; Friday April 19th, 2019 9:48:08 PM "Okay I'm going in." Armand moves to AK36. He then attacks Baboon #4 (glaive is reach and Atlas is across in front so I should get flank bonus). Attack 1 to hit 21 (d20+12) damage 7 (d10+4) and electrical 4 (d6) Attack 2 to hit 24 (d20+7) damage 5 (d10+4) and electrical 4 (d6) total damage 20.
Armand is pleased to see the arking electricity from his upgraded glaive and yet disappointed that he could not hear the crackle of it since the glaive is inside the silence area. However, he is more than delighted he actually hit!
Silence on the Stone - (round 5/10) Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 4/1000). Shield of Faith +3 to AC: lasts 10 minutes (round 2/100).
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless Friday April 19th, 2019 10:11:41 PM
Seeing tj Orangutan fall before he can get there, Neshi sheathes his sword and waits for the rest to complete the job as it was already too crowded for him to help and he has no clear line of sight for any spells.
Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 d20+17=21 ; d8+4=11 ; d6=1 ; d20+12=14 ; Saturday April 20th, 2019 9:48:28 AM
Elyngael calls Khan over to her. "Khan, heel."
She targets Baboon #4 First arrow, To hit (d20+17=21), hit damage normal (1d8+4=11) fire (d6=1) total 12 Second arrow, to hit (d20+12=14) miss
"We need to get in position for when those Apes break through the door. That silence spell is now hurting us more than it's helping." She says realizing that Atlas is still cut off and can't hear any discussion.
----- Khan stats - with Animal Growth AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12) Reflex +9, Fort +8, Will +8 melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12
Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting. Animal growth on Khan, duration?
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:9/10, Move 30' d20+12=21 ; d8+10=16 ; d20-2=9 ; d8+10=13 ; d20+12=21 ; d8+10=17 ; d20-2=15 ; d8+10=12 ; d20+12=14 ; d8+10=15 ; Sunday April 21st, 2019 8:16:49 PM
Scorpi attacks baboon 4, switching to baboon 3 if 4 falls: (Claw 1 vs baboon 4: AC21 for 16 damage. If the baboon survives, Scorpi Grabs (not Grapples) it - maybe 9 vs CMD - if successful he Constricts the baboon for another 13 damage. Claw 2: AC21 for 17, second Grab: 15 vs CMD - if successful he Constricts the baboon for another 12 damage. He follows that up with his stinging tail - AC14 for 15 damage and Fort save vs 21 or take 1d2 Str damage each round for 6 rounds.) 'Osul suspects he needs a better view through the doorway when it opens, but also suspects it won't open this way whils scorpi is there. Round 5/100 of Animal Growth on Khan Round 4/10 of Summoned Scorpi Round 2/100 of Animal Growth on Scorpi "Legend Point" - I must have had a momentary Earthdawn bleed into our Pathfinder game.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, Stoneskin Sunday April 21st, 2019 10:12:51 PM
Owen, seeing something of a lull in the fighting, casts Stoneskin on himself. He moves along the ceiling until he is above the doorway, in preparation for any enemies barging through.
DM RobC - "We need to get in position for when those Apes break through the door" Monday April 22nd, 2019 7:06:53 AM
Baboon 4 finds itself a primary target. Under the onslaught of Armand, Elyngael, and the giant Scorpion it is overwhelmed and dispatched.
Against the entire party baboon 3 won't last another round, so we fast forward 10seconds and the party stand amidst ape corpses.
It looks like you have a chance to breathe and to take stock of supplies, remaining spells, and injuries. It won't last long though. There is banging on the door and you can only presume it is some more apes trying to gain entry.
Will any preparations be made? You have no idea how long the door will last.
------------ Everyone gets 1 hero point for entering this room in a way the DMs had not predicted.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless Monday April 22nd, 2019 8:23:47 AM
Hey Guys, what about teleporting in behind them into the other room and attacking from the rear or maybe half of us?
'Osul(Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:9/10, Move 30' Monday April 22nd, 2019 11:27:34 AM "Or maybe summon something back there if I can see through the doorway?"
Armand (Robert D) AC 23/touch11/flat 22 HP 51/73 CMD 20 Character Sheet Monday April 22nd, 2019 4:44:08 PM "I think this is hindering more than helping/" Armand tosses the silence stone out the window.
Then he casts Bless on the party.
Bless +1 to hit, +1 on saves vs fear (round 1/100) Silence on the Stone - (round 7/10) Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 6/1000). Shield of Faith +3 to AC: lasts 10 minutes (round 4/100).
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, Stoneskin, Bless Monday April 22nd, 2019 7:30:41 PM "Good idea, Neshi! Why don't I go with you and we'll hit them with spells from behind?"
If the plan comes to fruition or the door bursts open and enemies pour into the room, Owen casts Haste on the party.
Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 Monday April 22nd, 2019 8:44:28 PM "I'm not sure how wise it would be for the spell casters go to off by themselves. That said, too bad we don't have a passwall or something and we could just exist out the back way."
Elyngael then positions herself so she has a good view of the doorway. Can she stand on a bed or would that be too weak a platform?
Atlas Sunowl (Trey) AC: 24+Stoneskin-4Dex-Grappled (T 15 FF 19) , CMD: 28/23, HP 111/111 Monday April 22nd, 2019 11:49:26 PM
Atlas stands in front of the door, watching the party and waiting to see what they decide. He grunts, "I'm ready to hit them from this side, just say when!"
---------------------------------------------------------------- Stone Skin: x of 100 (not exactly sure how much damage it has taken, but I know it has been hit at least 4 times if not a few more. I tried to add it up, but I didn't see damage for all the hits)
ooc: Sorry for the missed post, been a rough few weeks.
DM RobC - "I'm ready to hit them from this side, just say when!" Tuesday April 23rd, 2019 9:08:41 AM
The party start to discuss plans. Teleports, summons, buffs. Everyone has something to add to the talks. Not having a layout of the other side and not knowing where the apes currently stand could make a teleport risky.
Elyngael takes a position on one of the beds to cover the doorway.
You can see through the murder hole to the mess hall across the way. There is an orangutan looking back at you but not taking any obvious action. As to where his friends went? Who knows. Quite possibly they are the ones on the other side of the door.
It sounds like there are quite a few now. They're really starting to put some weight into it now. The door is going to give any second.
----------------------- OOC: Atlas - Yep, just go with best guess on the StoneSkin spell for the damage that was listed. If I didn't list it then it didn't count :)
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless Tuesday April 23rd, 2019 4:23:12 PM
ok, everyone back away from the door and let me hit them with a cone of cold as they come through to perhaps slow them down a bit. Also lets spread out also so that we are not all clumped together
Armand (Robert D) AC 23/touch11/flat 22 HP 51/73 CMD 20 Character Sheet Tuesday April 23rd, 2019 5:28:01 PM "Agreed Neshi." Armand moves away from the arrow slit and the orangtan eyeing them from across the way. He looks around the room. "I suppose it's too late to say we come in peace?"
Bless +1 to hit, +1 on saves vs fear (round 2/100) Silence on the Stone - (round 8/10) Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 7/1000). Shield of Faith +3 to AC: lasts 10 minutes (round 5/100).
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 Tuesday April 23rd, 2019 5:50:01 PM
Atlas steps away as Neshi prepares to cast, moving just outside of the anticipated area of the spell, while also staying close enough that he is the first one attacked.
-------------------------------------------------------------- Stonskin: 80/100 (I only see d20 rolls, nothing that would be damage, so I'm going to just guess at 20 for 4 hits with daggers) Bless: +1 on Attack & Save rolls Bull Strength: +4 Strength (only +2 for Atlas due to belt)
Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 Tuesday April 23rd, 2019 8:16:27 PM
Elyngael makes sure she and Khan are not right next to anyone, yet allowing herself to have a clear view of the door. She switches to some adamantine arrows. "I hope they are not using this time to buff themselves with spells."
----- Khan stats - with Animal Growth AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12) Reflex +9, Fort +8, Will +8 melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12
Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting. Animal growth on Khan, duration?
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, Stoneskin, Bless Tuesday April 23rd, 2019 8:24:35 PM
Owen says "There's a what looking at us through the murder hole?" He scuttles across the ceiling to the facing murder hole and casts Feeblemind on the orangutan if he can still see it. It must make a DC 21 Will Save or have a feeble mind.
DM RobC - "I suppose it's too late to say we come in peace?" Wednesday April 24th, 2019 7:41:16 AM
The plans are wrapped up. Everyone knows what needs to be done. It's just the 'doing' the things that seem to be the sticking point...
OOC: Ok, sounds like we're ready. Please position yourself on the map. It's the same map as last time. We're in combat rounds so please post your actions. If you're going to cast a spell, ready an attack, going to do anything, please make all of your rolls.
Owen: The orangutan you want to cast the spell on is still at Z31. To get line of sight from the ceiling through both of the murderholes to an orangutan on the ground, well... place yourself on row 31 and we'll say it can be done. As the only one to note an action I'll leave it with you to decide if you want to stay with this one or change action
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless 10d6=29 ; d20+13=22 ; d20+13=23 ; d20+13=25 ; Wednesday April 24th, 2019 10:12:17 AM
Readying his spell Neshi waits until the door is breached and the apes enter, and then releases his cone of cold. 29 points of cold damage, Reflex DC 24 for 1/2 damage, Spell resistance 23
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless 10d6=29 ; d20+13=22 ; d20+13=23 ; d20+13=25 ; Wednesday April 24th, 2019 10:12:17 AM
Readying his spell Neshi waits until the door is breached and the apes enter, and then releases his cone of cold. 29 points of cold damage, Reflex DC 24 for 1/2 damage, Spell resistance 23
Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 d20+22=35 ; d8+11=13 ; 2d6=7 ; Wednesday April 24th, 2019 12:44:49 PM
Atlas ensures that he is out of the way for the cone of cold spell and in the process he grabs whoever he can to pull them back. As he does so he yells to the group, "GET BACK, NESHI'S SPELL IS GOING TO HIT ALL OF YOU!"
Atlas then prepares to step forward and attack, if possible, when they enter.
----------------------------------------------------------- Ready Action: 5 ft step to the nearest creature if they come running through the door and are within a square of Atlas, unless they run right up to him, then no step. Then attack with the longsword. Note: If they don't get within the step range to attack then Atlas doesn't do anything.
Stonskin: 80/100 Bless: +1 on Attack, Save & Skill rolls Bull Strength: +4 Strength (only +2 for Atlas due to belt) Mage Armor: Already existing armor, so no impact
Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet d6=4 ; d6=2 ; d6=2 ; d6=6 ; Wednesday April 24th, 2019 5:43:43 PM
Armand moves to AT36 and stands on the bed. Then he does 1 channel to heal those injured. Those injured heal 14 hit points (Neshi, Owen, Armand)
--------- Bless +1 to hit, +1 on saves vs fear (round 2/100) Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 8/1000). Shield of Faith +3 to AC: lasts 10 minutes (round 6/100).
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 d20+16=22 ; d8+4=10 ; d6=3 ; d20+12=22 ; d8+4=5 ; d6=4 ; Wednesday April 24th, 2019 8:24:26 PM
Elyngael moves to AO37 and guides Khan to stand behind her.
She targets the first ape that comes in and is still standing after the cone of ice, using her adamantine arrows. First arrow, To hit (d20+16=22 actually that should be 23, I forgot to add in the bless bonus), hit? damage normal (1d8+4=10) fire (d6=3) total 13 Second arrow, to hit (d20+12=22 bless included) hit? damage normal (1d8+4=5) fire (d6=4) total 9
----- Khan stats - with Animal Growth AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12) Reflex +9, Fort +8, Will +8 melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12
Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting. Animal growth on Khan, duration? Bless +1 to hit and fear saves
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, Stoneskin, Bless Thursday April 25th, 2019 1:55:44 AM
Owen uses his Invisibility Field, moves to AG31, and casts Feeblemind on the orangutan through the murder holes. It must make a DC 21 Will save or suffer the consequences.
DM RobC - "GET BACK, NESHI'S SPELL IS GOING TO HIT ALL OF YOU!" d20+7=11 ; Thursday April 25th, 2019 7:54:04 AM
Neshi readies himself for the apes to enter the room. Once they do a Cone of Cold is coming right their way.
Atlas shouts out a warning for people to stay clear else they get frozen themselves. He prepares himself to attack anything that gets close (Highlight to display spoiler: {You can only ready one action: standard (attack) or free (5ft step). I'm going to assume attack in this case})
Armand gets closer to the injured to channel some spiritual healing. Neshi, Owen and Armand all benefit from it.
Elyngael and Khan step back to get in a better position. Elyngael nocks an arrow in anticipation.
Owen goes invisible and casts a Feeblemind at the orangutan across the way. You can see it start to drool a little as the spell takes hold
Unfortunately despite the warnings, Osul, the scorpion, and Owen are all in the line of effect for the cone of cold.
With one final heave the door breaks off its hinges. The apes don't pour into the room as the party may have expected however, as they are met face-to-face with the scorpion and proceed no further.
Neshi's arrow go wide and Neshi holds off on the cone of cold (Highlight to display spoiler: {If you wish for the spell to have gone off I can apply the damage to the enemy, however Osul, Scorpion and Owen would also need to save. I don't want to force you either way. Completely your call})
Having broken down the door, not being able to take another standard action, and not being able to push any further into the room, the apes are kept at bay this round.
The orangutan sticks its finger in its nose and rummages around in there.
Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet Thursday April 25th, 2019 5:30:22 PM "Where'd Owen go?" Armand looks around. "Curse wizards and their invisibility tactics. We need to figure out another way to work this or let the Dire Ape wail on the scorpion for awhile."
Armand moves to the north wall, AR31. He looks it over. OOC it's stone right? How high is the ceiling?
--------- Bless +1 to hit, +1 on saves vs fear (round 3/100) Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 9/1000). Shield of Faith +3 to AC: lasts 10 minutes (round 7/100).
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 Thursday April 25th, 2019 9:09:44 PM
Elyngael continues to wait for a clear shot. Do I keep my readied action rolls from last time?
She targets the first ape that comes in and is still standing after the cone of ice, using her adamantine arrows. First arrow, To hit (d20+16=22 actually that should be 23, I forgot to add in the bless bonus), hit? damage normal (1d8+4=10) fire (d6=3) total 13 Second arrow, to hit (d20+12=22 bless included) hit? damage normal (1d8+4=5) fire (d6=4) total 9
----- Khan stats - with Animal Growth AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12) Reflex +9, Fort +8, Will +8 melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12
Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting. Animal growth on Khan, duration? Bless +1 to hit and fear saves
Osul (posted by Kent seeing as Graham seems to be awol for a bit) d8=7 ; Thursday April 25th, 2019 9:22:24 PM
(ooc: has anyone heard from Graham in the past couple of days?)
Moving quickly Osul moves out of the way and then casts spike stones through the door way just outside of the room to impede the other Apes inward movement.
Spike stones impede progress through an area and deal damage. Any creature moving on foot into or through the spells area moves at half speed. In addition, each creature moving through the area takes 7 points of piercing damage for each 5 feet of movement through the spiked area.
Any creature that takes damage from this spell must also succeed on a Reflex save DC 21to avoid injuries to its feet and legs. A failed save causes the creatures speed to be reduced to half normal for 24 hours or until the injured creature receives a cure spell (which also restores lost hit points).
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless 10d6=45 ; Thursday April 25th, 2019 9:24:35 PM
Seeing Osul move out of the way, Neshi lets his cone of cold fly hitting the doorway and passing through hopefully encompassing the Dire ape and the two baboons.
Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 d20+21=22 ; Friday April 26th, 2019 12:16:28 AM
Atlas rushes to the door to plug the gap before they can all charge the room. Once there he looks over the dire ape with a bit of apprehension, but swings at him anyway. The attack is pathetic, bouncing off the door frame and stinging his arm, but at least he's still in the doorway trying to block entry.
Stonskin: 80/100 Bless: +1 on Attack, Save & Skill rolls Bull Strength: +4 Strength (only +2 for Atlas due to belt) Mage Armor: Already existing armor, so no impact
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless d100=84 ; d20+22=33 ; Friday April 26th, 2019 12:39:35 AM OoC: Updated Owen's spell list. I really have been keeping track, I swear! Also, this turn is really complicated, and I'm sorry about that. There's a summary at the end.
IC: Hearing Atlas' warning, Owen decides to get out of the way of Neshi's Cone of Cold. Maintaining his Invisibility Field, he calls on the power of his bonded ring to defensively cast Teleport. Just as he finishes intoning the last words of the spell, he hears Armand's complaint about disappearing wizards. He smiles as his location shifts to X31, behind the now-dimwitted orangutan: Armand will know where he is in just a moment. He moves to X29 and glances up and down the hallway, wary of enemies.
With heroic force of will, he readies himself to cast Shadow Evocation should any any apes or baboons move or attack next turn. If they do so, his Shadow Evocation mimics a Wall of Fire that passes as far down the length of the hallway as he can see. It stands a foot away from the actual wall (the border between 29 and 30) and faces away from the rest of the party. Owen knows he'll get singed, but he also knows that the wall is illusory.
__________________
Turn Summary
Swift Action: Maintain Invisibility Field. Standard Action: Cast Teleport defensively using Bonded Ring. Defensive casting concentration check: 1d20+Caster Level(10)+Int Bonus(6)+Feat(4)+Teucri(2)=33 against DC of 15+2xSpell Level(10)=25. Pass! Teleport check: 84. Pass! Owen safely teleports to X31. (Remember, Owen has already carefully studied both rooms through their windows, and he may be able to see through the murder hole and past the orangutan.) Move Action: Move to X29. Heroic Standard Action: Ready a Shadow Evocation of a Wall of Fire. Condition: if any enemy moves or attacks. (This action is readied to avoid conflicting with Neshi's Cone of Cold.) DC22 Will Save to disbelieve the Wall of Fire, which itself offers no save. The Wall, if it triggers, extends as far down the hallway as possible in both directions, up to 200 feet, covering or passing through Row 29. It faces away from the barracks/entrance/mess. If it triggers: BA2, DA1, and DA2 all take 2d6+10 fire damage, while BA1 takes only 2d6. Owen disbelieves and only takes 20% of 2d6+10. Any creature passing through Row 29 takes a further 2d6+10.
__________________
Many rounds of Spider Climb, Bull's Strength, Stoneskin, and Bless remain.
Prepared spells: Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress. 0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound. 1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image. 2: Scorching Ray, Scorching Ray, See Invisibility, Bull's Strength, Spider Climb, Darkvision, and Invisibility. 3: Dispel Magic, Fireball, Fly, Haste, and Major Image. 4: Stoneskin, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility. 5: Teleport, Cone of Cold, Feeblemind, Shadow Evocation.
1/1 daily Arcane Bond spell used. 1/1 daily SM Fulcrum used. 0/8 daily Blinding Rays used. 2/8 daily Invisibility Field rounds used.}
DM RobC - "We need to figure out another way to work this" d20+8=22 ; d20+8=19 ; d20+4=22 ; d20+4=6 ; d20+4=10 ; 2d6+10=20 ; 2d6+10=16 ; 2d6+10=15 ; 2d6+10=12 ; 2d6+10=17 ; 2d6+10=22 ; 2d6+10=14 ; 2d6+10=19 ; 2d6+10=18 ; 2d6+10=14 ; 2d6=9 ; 2d6+10=19 ; 2d6+10=18 ; 2d6+10=18 ; d20+8=28 ; d20+8=24 ; d20+7=19 ; d20+7=21 ; d20+7=11 ; d20+8=17 ; d20+8=20 ; d20+8=10 ; Friday April 26th, 2019 9:33:08 AM
Armand moves to the north wall trying to come up with a plan. The ceiling is around 10ft high.
Elyngael fires again but again misses her mark. (Highlight to display spoiler: {Your readied actions triggered last round when the door opened. I said "Neshi's arrow go wide" but meant "Elyngael". Sorry bout that})
Osul moves aside and puts a spike stone spell into the area outside the door
Neshi casts the cone of cold spel. He catches the dire ape, two baboons, and the (Scorpion to make a save. 29 points of cold damage, Reflex DC 24 for 1/2 damage, Spell resistance ). The ape and one of the baboons gets a little cold, the third freezes a lot more.
Atlas moves to plug the door a little. He blocks it, sure, but isn't able to push the apes back at all.
Owen takes a few actions. He puts himself into the other room, keeps up his invisibility and prepares to cast a wall of fire. (Highlight to display spoiler: {Why wouldn't a Shadow Evocation of a Wall of Fire allow a save? Wall of Fire has no save however S.E does. "Spells that deal damage have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth damage from the attack." If they disbelieve I understand that they take only 20% of the damage roll})
The enemy act. They start to move out of the spike stones and Owen's Wall of Fire triggers. The burning begins.
Dire Ape 1 withdraws from the combat. It has to move through 4 lots of Spike Stones and 4 lots of Wall of Fire. Fortunately it recognises the illusion for what it is and calls out to the others not to believe it (Provides +4 bonus to other apes).
Dire Ape 2 screams and the flame burns and tries to bullrush his way into the room. It has to move through 6 lots of Spike Stone and 6 lots of Wall of Fire. Fortunately it recognised the illusion.
Baboon 1 moves out of the flames to take up a position near one of the murder holes. It has to move through 1 lot of Spike Stone and 1 lot of Wall of Fire (which it recognises as an illusion)
Baboon 2 does the same. It has to move through 1 lot of Spike Stone and 1 lot of Wall of Fire. It believes itself to be seriously on fire.
Baboon 3 falls back to the mess hall. It has to move through 1 lot of Wall of Fire, also believing the fire to be real.
Fire, Cold, Spikes. Total damage for the round? 231pts. Nice.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless 10d6=35 ; d20+13=28 ; Friday April 26th, 2019 2:57:45 PM
Hearing all the hullabaloo on the other side of the wall, and seeing movement through the murder holes, Neshi sends a fireball streaking through the murder hole at AF34 to AB34 where it detonates doing 35 points damage to all in the blast zone, reflex dc 23 for 1/2 damage, spell resistance 28
Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet Saturday April 27th, 2019 12:37:20 PM "They look to be running away." Armand moves toward the door. "I think we should let them flee for now and concentrate on finding Ogu what's his name."
--------- Bless +1 to hit, +1 on saves vs fear (round 4/100) Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 10/1000). Shield of Faith +3 to AC: lasts 10 minutes (round 8/100).
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, 5d6=20 ; Sunday April 28th, 2019 7:05:05 AM
Osul seeing the movement through murder hole AF 37 casts a spell through it ice storm
Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. This damage only occurs once, when the spell is cast. For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a -4 penalty on Perception skill checks and the entire area is treated as difficult terrain.
damage 20 points NO save.
Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 Sunday April 28th, 2019 5:36:09 PM
Elyngael double moves forward with Khan heeling. "Hey isn't that portcullis still down? This could be fun." She says as she looks out the murder hole.
----- Khan stats - with Animal Growth AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12) Reflex +9, Fort +8, Will +8 melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12
Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting. Animal growth on Khan, duration? Bless +1 to hit and fear saves
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 58/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 2d6+10=15 ; d20+22=32 ; Sunday April 28th, 2019 11:20:56 PM
Owen maintains invisibility field and his concentration on the Shadow Wall of Fire while moving stealthily to T31. Stealth: 32.
Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet Monday April 29th, 2019 7:43:05 PM
Armand mutters a brief prayer to Gargul.
(RD subbing)Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 Monday April 29th, 2019 7:44:17 PM
Atlas takes a step back from the wall of flames in the hallway.
Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 Monday April 29th, 2019 8:23:17 PM
Elyngael looks out the murder hole.
Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 Tuesday April 30th, 2019 12:07:22 AM
Atlas turns, his eyebrows slightly singed, and asks, "Well, I think the whole place know's we are here now. Do we make our stand here, fight our way to whatever his name is once the fire goes away, or some plan C that probably involves going out the window?"
He then looks about, "I hope Wiz Bang is OK out there. No one saw him sneak in here did they?"
ooc: Thanks for the post Armand! I didn't think I would make it today.
Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Tuesday April 30th, 2019 6:09:53 AM
Osul looks around as if to ask what next? and then prepares for whatever is decided.
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless Tuesday April 30th, 2019 6:12:02 AM
Neshi looks quite pleased with himself and begins to think about what wshould be there next steps.
DM RobC - "Well, I think the whole place know's we are here now" d20+8=12 ; d20+8=10 ; d20+7=17 ; d20+7=24 ; Tuesday April 30th, 2019 7:58:30 AM Back to our regularly scheduled programme...
Armand is content to see the apes running away, assuming they are fleeing. Elyngael takes the opportunity to heal up Khan, and Atlas steps away from the fire.
Neshi keeps up the attack, this time with a fireball. Osul follows suit with an ice storm.
Owen maintains his invisibility and moves back into the room. He passes through the illusory fire, taking some damage.
The party are making quick work of what would have been a very difficult fight.
But it isn't over yet.
The apes that are trapped by the portcullis draw their bows and aim through the murder holes. For some reason they aren't firing...
The baboon in the mess hall is finally close enough to move the drooling-orangutan out of the way. He slams his hand against the wall with thump. It's enough to trigger a the sound of a high pitched hand bell.
Knowl Arcana DC21 Highlight to display spoiler: {It's an Alarm spell. "Audible Alarm: An audible alarm produces the sound of a hand bell, and anyone within 60 feet of the warded area can hear it clearly. Reduce the distance by 10 feet for each interposing closed door and by 20 feet for each substantial interposing wall."}
Chances are it may not make any difference. Between the sounds of combat, screams from fire, fireballs and such, apes much further away know exactly what is going on.
Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 Tuesday April 30th, 2019 2:59:25 PM "I hate to waste our spells, but picking them off like this is going quite well. Can we continue, or do we need to reserve some for later?" Waiting for a response, Atlas looks through the murder holes and decides to step up against the wall to avoid being hit with anything.
As he stands there he takes out his bow. "I can put a few arrows into them if they're going to stand that close."
Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet Tuesday April 30th, 2019 6:19:28 PM
Armand moves forward and tips one of the beds in front of the the murder hole at AF34 while ducking down. "Well on the one hand picking them off through these murder holes can work both ways. On the other hand I'm not sure about getting through that wall of fire, so shoot them while you can." He pauses and looks around. "I'm not sure about letting them come to us or going out to find Otaktay. We're trapped but also we're in a pretty defensible position, at least for right now."
--------- Bless +1 to hit, +1 on saves vs fear (round 5/100) Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 11/1000). Shield of Faith +3 to AC: lasts 10 minutes (round 9/100).
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 55/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 2d6+10=14 ; d20+26=31 ; d20+22=23 ; Tuesday April 30th, 2019 7:08:02 PM
Owen recognizes the Alarm spell, so he continues to concentrate on the Shadow Wall of Fire spell. Hopefully he can hold off any reinforcements. He maintains his invisibility and moves to T37 as stealthily as he can. Stealth: 23.
Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 d20+18=30 ; d8+4=10 ; d6=3 ; d20+14=21 ; d8+4=10 ; d6=3 ; Tuesday April 30th, 2019 8:18:26 PM OOC that was "Heel" as in the command follow, not "heal" as in put on a bandaid.
Elyngael decides the baboon (#1) in front of her window/murder hole needs to die or move along. She aims and fires. First arrow, To hit (d20+18=30) damage normal (1d8+4=10) fire (d6=3) total 13 Second arrow, to hit (d20+14=21) damage normal (1d8+4=10) fire (d6=3) total 13 Grand total 26 ----- Khan stats - with Animal Growth AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12) Reflex +9, Fort +8, Will +8 melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12
Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting. Animal growth on Khan, duration? Bless +1 to hit and fear saves
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless 10d6=35 ; d20+13=28 ; Tuesday April 30th, 2019 9:16:49 PM
Neshi moves a bit to the side so he has a clear line to the middle murder hole and lets fly with another fireball targeting AC33. 35 points damage Reflex DC 22 for 1/2 damage; spell resistance 28
Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10 Tuesday April 30th, 2019 9:19:48 PM
Osul backs up out of the way of the others and takes a moment to see what he could do that would be more helpful.
DM RobC - "Well, I think the whole place know's we are here now" d20+9=25 ; d20+9=14 ; d20+12=29 ; 2d6+4=14 ; d4+1=3 ; Wednesday May 1st, 2019 5:28:55 AM OOC: Neshi - If you see this prior to my DM post can you please make a concentration check vs DC17 to cast Fireball? Thanks
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless d20+16=29 ; Wednesday May 1st, 2019 6:28:35 AM
Concentration check DC 30 (forgot to add in the bless)
DM RobC - "I can put a few arrows into them if they're going to stand that close" d20+7=21 ; d20+7=9 ; d20+8=15 ; d20+8=27 ; d20+13=32 ; d20+13=21 ; Wednesday May 1st, 2019 7:34:35 AM
Armand blocks one of the murder holes and observes that they have quite a defensible position.
Owen keeps up the stealth and the fiery wall. He isn't ready to let up just yet.
Elyngael plugs one of the Baboons a couple of times and puts it down.
Atlas draws his bow, questioning whether the party should keep shooting off spells or start to hold back. Neshi decides to 'burn' another spell: fireball. A classic. The apes have been waiting for this and shoot arrows. 2 arrows hit, but with Neshi's stoneskin he takes only a scratch (Neshi takes 4pts damage. Stoneskin absorbed 13pts)
Despite a couple making their saves they all fry to a crisp. They are now just piles of burning hair. The smell is bad in the room so you can only imagine how bad it is out there.
The enemy act...
The baboon in the mess hall moves to the doorway and waits for the fire to subside. Despite the number of murder holes between him and the party, he still uses the frame of the door for increased protection.
The orangutan is scratching itself and then very suddenly stops. It looks about the room and moves in the general direction of Owen. It isn't looking directly at him but it is looking for something.
Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 Wednesday May 1st, 2019 11:17:55 AM
Atlas growls in frustration, "I'm not good at doing nothing." He draws his sword again and yells to Owen, "Owen, let's drop the fire so I can finish those two off."
Before stepping back to the flames he yells once more at the orangutan, "Oh, you woke up! Good, now get ready to meet my sword you flee infested piece of ape dung!"
Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet Wednesday May 1st, 2019 5:53:35 PM "I'm for taking the fight to them as well. Our protective spells are not going to last forever. But we've got to find Owen and also get this wall of fire bypassed."
--------- Bless +1 to hit, +1 on saves vs fear (round 6/100) Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 12/1000). Shield of Faith +3 to AC: lasts 10 minutes (round 10/100).
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain) 2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain) 3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain) 4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain), 5 (2): Flame Strike, Break Enchantment, slay living (domain)}
Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 Wednesday May 1st, 2019 8:24:03 PM
Elyngael notches another arrow and continues to look out the window.
----- Khan stats - with Animal Growth AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12) Reflex +9, Fort +8, Will +8 melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12
Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting. Animal growth on Khan, duration? Bless +1 to hit and fear saves
Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless Wednesday May 1st, 2019 10:08:26 PM
Neshi winces a bit at being struck nut smiles coldly as his fireball does its work. Ok you all want to go out the door while Osul and I go through the murder holes?
That said Neshi casts elemental body 1 and is suddenly a small fire elemental + 2 dex +2 natural armor fire resistance 20, cold vulnerability and burn ability. Neshi then heads out of the room via the murder hole and end up at ac 34
Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10 Wednesday May 1st, 2019 10:12:24 PM
Osul quickly follows Neshis lead and becomes a huge air elemental. But manages to mak it into the other room to w37
Huge Air Elemental, Darkvision 60', Fly 120' (Perfect), D/R 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks.
Owen Marcellus (Weston W.) AC: 16/12/14; HP: 55/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless d20+7=8 ; Wednesday May 1st, 2019 11:14:03 PM OoC:There's not much Owen can do about the Shadow Wall of Fire now. It will last another 14 rounds after he stops concentrating on it.
IC: Owen sees an elemental and figures it is 'Osul coming to back him up. He ceases his concentration on the Shadow Wall of Fire and drops his Invisibility field. He shoots a Blinding Ray... in the vague direction of one of the apes? He misses by a wide margin, then puts some distance between himself and the enemy, moving to N37