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The Irlgaunt Nest


DM Carl 
Thursday April 11th, 2019 8:22:59 PM

Jack plans his movement through the ravine.

Pressi turns herself into a dwarf, enabling her to see just fine in the dark.

Hobie's able to have a dancing lights spell tag along. Doing math, it looks like that gives a roughly 50' globe of dim light. That is more than enough to light the entire 20' max width of the ravine.

Whether Pressi wants the light is up to her. Either way, her Arcane Eye goes exploring. The ravine is about 100' deep, with a narrow but powerful stream running along the bottom. There is a 5' wide shelf that follows the ravine about 30' from the bottom in case someone feels like walking. It is not worked stone, however, and is difficult terrain.

Other than a seam of rubies, Pressi sees nothing other than rock and water. The ravine extends as far as light will allow to see in both directions, including the direction the DPAA is pointing towards.

Bliss changes into a cat. With his 4 legged form and high acrobatics, he should have little trouble traversing the ravine. He casts Message.

Talia, Succotash, and Kezzem are prepared to cast spells, but Murphy suggests waiting until Pressi's scouting is complete. Stoneskin and resist energy have pretty long durations, though. Murphy hands out some snacks.

When it's time to move forward, I will need a solid marching order. The entrance is only big enough for one small or medium sized creature to move through at a time, though Bliss could sneak through with someone.

Murphy (Kim) Halfling Druid(12) AC24 CMB16 CMD35 HP128  d20+30=48 ; d20+30=37 ; d20+30=42 ; d20+30=37 ; d20+30=50 ; d20+30=45 ; d20+30=35 ; d20+30=32 ; d20+30=46 ; d20+30=40 ;
Friday April 12th, 2019 5:07:47 AM


Murphy (Kim) Halfling Druid(12) AC24 CMB16 CMD35 HP128

Murphy, having cast know direction, compares due north with the direction the DPAA indicates, to see whether it points directly north, or slightly (or more than slightly) NE, NNE, NNW, or NW, and by how many degrees. He begins a map starting from the entrance they are taking, and indicates both items. He asks Jack, "Would you like to keep a map for us? I could do so, but will often be in a form wherein it will be difficult for me to update it." If Jack agrees, he hands him a few pieces of paper, shows him what he has started, and gives him a pen.

"Mind if I go on ahead? I'd be fine going it alone, or with the company of others."

He lets all know he's going to switch to earth elemental, and asks if anyone needs anything from him before he does so. He'll try to accommodate requests. One of his everburning torches he places in his bandolier in such a fashion that it shines brightly to provide a measure of light for those times he does not submerge in rock, then wildshapes into a huge earth elemental. Rather than trying to squeeze into the narrow passageway, he earthglides next to it. He stops to harvest a few rubies, which he passes on to the rest of the group, then continues forward.

He has already cast longstrider (land movement +10; 12 hours duration). Figuring (time will tell whether properly or no - but our DM persuaded me) that two hours should be enough time to find the spiders, he casts on Harper Resist Energy: Acid (120 minutes), once the group is inside the caves. Then on himself Protection from Energy: Acid (120 hp, 120 minutes); and Freedom of Movement (120 minutes). He'll receive from Talia the stoneskin spell (how long?).

Just before moving on ahead - if his scouting ahead is approved, he casts Detect Snares and Pits (120 minutes) so as to let the party behind know of what he may find. From time to time he casts know direction while moving along.

As he travels along, his darkvision aids him. He also utilizes tremorsense (60') to gauge the local terrain. He moves 25' per round while earthgliding, and 35' when walking (am thinking an earth elemental is not likely to be overly challenged walking on rough rocky terrain, plus the freedom of movement spell may help, but please correct if that assumption does not hold true). He may spiral through the area, earthgliding with head generally just outside the surface, and body swimming through the rock, starting low, then ascending along the right side diagonally forward, along the top, then descending diagonally forward along the left side, to the bottom, then back upwards, still advancing. He will do so for one 50 yard loop, then go more directly for 50 yards, then loop again over a 50 yard section, until further notice.

During this time, he telepathically updates Pressi briefly every few minutes, unless something of particular significance arises demanding a more immediate mental memo.

Should he be surprised with an attack, he may sink more deeply into the rock, and evade to some extent in that fashion, all while notifying Pressi of what he discerned.
=================
Perception (10 rolls - DM may choose which apply at any particular time): 48, 37, 42, 37, 50, 45, 35, 32, 46, 40

Spells Active:
Longstrider (12 hours)
Stoneskin (??)
Freedom of Movement (120 minutes)
Protection from Energy (120 minutes, gives 120 points of acid protection)
Detect Snares and Pits (120 minutes) - if something is detected, Murphy expends additional time to ascertain the nature of the obstacle

Huge Earth Elemental info: Elemental Body IV: This spell functions as elemental body III, except that it also allows you to assume the form of a Huge air, earth, fire, or water elemental. The abilities you gain depend upon the type of elemental into which you change. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
Earth elemental: As elemental body I except that you gain a +8 size bonus to your Strength, a –2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71)  
Friday April 12th, 2019 2:09:35 PM

Jack wishes to go towards the end of the marching order.

Jack agrees to keep the map for Murphey.

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 9 
Friday April 12th, 2019 3:28:43 PM

Hobie will cast light on his bow as long as others in the group are also using sources of light, and will try to stay towards the middle of the pack.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96  d20+8=12 ; d3=3 ; d20+8=27 ;
Friday April 12th, 2019 5:16:13 PM

Succotash asks Miss Piggy to stay with Murphy, as he can't keep up with the druid, but she can, and he won't let him go off alone as he is fond of doing. He will take rear guard, as he is the slowest. Both Succotash and Miss Piggy do their best to remain alert Succotash perception 12, Miss Piggy perception 27

Spells Prepared:
1st Level
Bless
Bless
Lesser Restoration
Lesser Restoration
2nd Level
Resist Energy: Acid (used)
Resist Energy: Acid (used)
Resist Energy: Acid (used)
3rd Level
Heal Mount
Dispel Magic

Lay of Hands 10/10
Smite Evil 4/4
Boots of Speed 10/10

Pressi (Melvin) - AC 22 (26), HP 101, CMD 21; Harper AC 23, HP 61, CMD 23  
Friday April 12th, 2019 5:24:41 PM

In answer to Talia’s question, “I don’t know if we have a plan besides hope they don’t get the drop on us and that we can win a fair fight. Frankly, I’m surprised they let me take a first look.”

Pressi continued to move the arcane eye forward. She gives Talia and herself a POE and takes a Stoneskin. She and Harper take the center of the line. “Between you and me, I actually do have a plan. Find the brood and take it hostage. I’m only partially kidding.”

“Maybe you and I should take flight, if there’s room next to the ledge.”

Murphy (Kim) Halfling Druid(12) AC24 CMB16 CMD35 HP128 
Friday April 12th, 2019 6:03:25 PM


"Oh, Succotash, I love Miss Piggy too much to have her out in the vanguard. She is tough, but lacks the defensive capabilities and flexibility I have," Murphy says. "And she would likely be too tempting a tasty morsel for the spiders to resist. If she is there, and we are attacked, I fear I would have to focus most of my attention on defending her, and it would place both of us at far greater risk. Now, if someone came along with, such as Bliss, for advance scouting, then perhaps there would be some advantage to her presence with us. I'll be sometimes up on the ceiling, or along the walls - kind of roving, looking for nests, hiding places. Miss Piggy will likely need to follow the channel."

Bliss (Cayzle) HP124, AC30 
Friday April 12th, 2019 9:45:55 PM


Bliss in kitty shape will definitely share a space with whoever is going first!

Murphy (Kim) Halfling Druid(12) AC24 CMB16 CMD35 HP128 
Friday April 12th, 2019 11:29:28 PM


[ What is a 'POE'? ]

Murphy (Kim) Halfling Druid(12) AC24 CMB16 CMD35 HP128 
Friday April 12th, 2019 11:46:58 PM


Talia's wand, valued at 21,000 gp, casts stoneskin at 7th level, lasting 70 minutes per charge.

With Bliss along in the lead, Murphy's concern for Miss Piggy's welfare is somewhat allayed.

Murphy (Kim) Halfling Druid(12) AC24 CMB16 CMD35 HP128 
Saturday April 13th, 2019 8:25:04 AM


Per DM request, and according to the general placement people requested -
Marching order in single-file situations (coming through the narrow entrance)
After that, until further notice, some folks may be adjacent each other, or otherwise change positions.
Scouting
Murphy
Bliss
Miss Piggy
Main Group
Kezzem
Pressi
Harper
Hobie
Talia
Jack
Succotash


Kezzem (BrianW) - AC 29, touch AC 18; HP 125/125, CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Saturday April 13th, 2019 2:09:54 PM

Kezzem will summon Rumpus to his side if he is not there already.

"Hey, boy I need you to take extra good care of Talia, okay? If anything that's not a halfing or a pig or a cat or whatever Murphey has turned into tries to get near her, you stomp it in the face, okay?"

OOC: Put Rumpus between Hobbie and Talia in the marching order please.

DM Carl 
Saturday April 13th, 2019 4:42:12 PM

Murphy's just never happy unless he knows specifics, is he? Well, too bad. The DPAA's aether tether is not precise at this distance from its target. It waves randomly back and forth, but generally points towards where the ravine heads.

He turns into an earth elemental, and considers stealing a few rubies from the dwarves, but does he? Surely he knows this area is a mine claimed by their hosts. He utilizes tremorsense and earth glide, along with some choice spells. Should he try walking along without earth gliding, he finds the terrain as difficult as anyone.

OOC: Tone the length down, Kim. Stop trying to post 2-3 days worth of actions in a single post.

Jack agrees to make a map and prefers a rear position.

Hobie provides more light and stays towards the middle.

Succotash takes rear guard position. Miss Piggy is ordered to stay with Murphy. How is she planning on doing that? Is she still a pig? Let me know if I missed something.

Pressi casts some more spells, and comes up with an effective, if cold-hearted plan. Being a hero isn't all rainbows though, is it?

There is plenty of room to fly in the ravine. It's about 100' top to bottom, and the 5' wide shelf is about 30' up. The ravine averages between 10'-20' wide.

Everybody go back and read that until you understand the terrain you find yourselves in.

Bliss has enough acrobatics to autopass moving at full speed through the ravine and can keep pace with Murphy so long as the druid isn't earth gliding.

Kezzem asks Rumpus to watch Talia. Is Rumpus being shape-shifted? She'll have a difficult time with the terrain here if she's still a pony.

***

Pressi's arcane eye leads the way as the party begins its trek through the ravine. It doesn't travel far before it comes to a sheer rock wall blocking the entire path forward. No knowledge checks are needed to know it's not a natural formation. It is far too smooth, likely the result of a stone shape spell or effect. There are two ways past: a hole in the bottom just tall enough for the ravine's stream to flow unimpeded, and a 5' wide circular tunnel through it.

Murphy discovers something else as he swims through the rock: the area behind the ravine's walls is just lousy with tunnels big enough for large creatures to travel through.

The unnatural wall is about 200' from the entrance to the ravine. Pressi's arcane eye has a potentially unlimited range, so I can't say for sure how far away the party is from it. I'll leave it to Pressi to determine how far ahead the arcane eye was scouting.

Murphy (Kim) Halfling Druid(12) AC24 CMB16 CMD35 HP128 
Saturday April 13th, 2019 9:27:56 PM


Murphy lets Pressi and Bliss know about the multitude of large tunnels a short distance through either side of the ravine walls. Bliss can message the others, and Pressi can tell most directly.

He keeps his eyes, ears, and tremorsense going so as to discern movement, perhaps little reflections from eyes, or wisps of spiderwebs.

"Those on the ledge" he communicates via Pressi and Bliss, "you may wish to rope together, and be prepared otherwise to fall 30 feet into the bottom of the ravine. The spiders may shape stone on the thin walls of the ravine to open a place to ambush us. Use your own rope. Mine is busy."

If he senses something big and spiderlike in the neighborhood, he casts call lightning storm - but does not drop a column of lightning until he has a valid target.

Kezzem (BrianW) - AC 29, touch AC 18; HP 125/125, CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Saturday April 13th, 2019 10:18:41 PM

"This will not end well," says Kezzem looking at the ravine. "I left my climbing ability in my other body. Hey Rumpus, can you like, grow wings now or something?"

Rumpus snorts. Even he has little tolerance for Kezzem's jokes.

-----------
Kezzem
-----------
Resist Energy (Resist acid 20; 70 minutes)
Stoneskin (DR 10/adamantine; 70 points; 70 minutes)

Lay on Hands 7/day
Smite Evil 4/day

1st Level: Lesser Restoration x3
2nd Level: Resist Energy x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------
DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Pressi (Melvin) - AC 22 (26), HP 101, CMD 21; Harper AC 23, HP 61, CMD 23  
Sunday April 14th, 2019 10:02:27 AM

Pressi would probably want to strike a balance, not letting the sensor get too far or close. And probably wants to get going soon. So let’s say... 50 feet? That seems like a good place.

Keep in mind that concentrate is a standard action that precludes fast movement and spellcasting.

Pressi should still be in medium dwarf form then.

Murphy (Kim) Halfling Druid(12) AC27 CMB18 CMD32 HP128 
Monday April 15th, 2019 5:05:35 AM

Forgotten added active effects for Murphy per email request:

=================
Perception (10 rolls - DM may choose which apply at any particular time): 48, 37, 42, 37, 50, 45, 35, 32, 46, 40

Spells Active:
Longstrider (12 hours)
Stoneskin (70 minutes)
Freedom of Movement (120 minutes)
Protection from Energy (120 minutes, gives 120 points of acid protection)
Detect Snares and Pits (120 minutes) - if something is detected, Murphy expends additional time to ascertain the nature of the obstacle, and communicates via Pressi, and possibly Bliss

Huge Earth Elemental info: Elemental Body IV: This spell functions as elemental body III, except that it also allows you to assume the form of a Huge air, earth, fire, or water elemental. The abilities you gain depend upon the type of elemental into which you change. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
Earth elemental: As elemental body I except that you gain a +8 size bonus to your Strength, a –2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. Huge size gives a -2 Size penalty to AC. Via his Druid's Vestment (legacy), he has tremorsense while in earth elemental form.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Monday April 15th, 2019 5:28:34 AM

Upon Murphy’s suggestion, Succotash reaches into his saddlebags of holding and pulls out 50ft of hemp rope. He ties one end to Miss Piggy, choosing to personally rely on his ring of feather fall He then offers the rope to Jack, or whoever is next in line.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96  d20+8=18 ; d20+8=20 ;
Monday April 15th, 2019 5:40:11 AM

Succotash suggests the tunnel as his swimming skills are less then amazing in his armor. Both him and Miss Piggy will try to remain vigilant. (Succotash’s perception 18, Miss Piggy’s perception 20)

Pressi (Melvin) - AC 22 (26), HP 101, CMD 21; Harper AC 23, HP 61, CMD 23   d20+18=26 ;
Monday April 15th, 2019 11:33:53 AM

Perception 26 plus dark vision to keep an eye on the surroundings without breaking concentration, and to look down the nearby cave.

She ties herself and Harper to the rope line. Part of her hoped the creature won’t be able to pull them down with one tug. Another part is a sucker for efficiency.

Talia (Jon-Paul) AC 27 | CMB 4 | CMD 15 | HP 90/90  d20+7=10 ;
Monday April 15th, 2019 9:53:50 PM

Talia tries her best to look to see if she sees anything using her perception skill (Skill Check: Perception: 10) and sees nothing out of the ordinary. Being in the 3rd to last position gives Talia some comfort.

Spells Active:
Mage Armor (720 Minutes)
Overland flight (700 minutes)
Stoneskin (70 minutes)

Bliss (Cayzle) HP124, AC30 
Monday April 15th, 2019 11:48:29 PM


Bliss is ready to keep on, going through the 5 ft wide tunnel. If someone can cast water breathing, the stream tunnel might be an option ... but Bliss can't cast that. Either way, the kitty goes with the group consensus.

Bliss's DM Sanity Stuff

Minor Ritual: Cat: On
Intermediate Ritual: Sharing Extended Shield of Faith, CL12, +4 AC, 0 of 80 rounds used (Shared with Pressi and Harper)

Spells:
Lvl 1: used 1 of 5+1 spells/day (Surrender Blood to boost Pressi's Shield of Faith CL)
Lvl 2: used 2+1 of 4+1 spells/day (extended Barkskin 3hrs, Delay Poison 9hrs, Extended Resist Acid 20 3hrs)
Lvl 3: used 0 of 4+1 spells/day
Lvl 4: used 1 of 3+1 spells/day (Threefold Aspect)

Meta Rod of Extend: Used 2 of 3 charges
Spell from another: Stoneskin DR10, CL7, 70 hp in 70 minutes

Murphy (Kim) Halfling Druid(12) AC27 CMB18 CMD32 HP128 
Tuesday April 16th, 2019 1:00:39 AM


Note: The Resist Energy: Acid on Harper will take care of the first 30 hp of acid damage per round, and lasts 120 minutes.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Tuesday April 16th, 2019 5:05:59 AM

Succotash HP 129/129 Miss Piggy HP 96/96

Spells currently running
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)

Lay of hands 10/10
Smite evil 4/4
Summon mount 2/2
Boots of speed 10/10

Spells prepared
1st level
Bless 2/2
Lesser restoration 2/2
2nd level
Resist energy 0/3
3rd level
Heal mount 1/1
Dispel magic 1/1

After thinking about it for a while, Succotash ties himself to the rope anyway, not for his own safety, his ring will keep him safe should he fall, but to help be an anchor for others if they fall.

Murphy (Kim) Halfling Druid(12) AC27 CMB18 CMD32 HP128 
Tuesday April 16th, 2019 5:42:53 AM


[Oh, to answer our DM's question about whether Murphy takes the rubies - He decides not to do so, considering the claims of the dwarfs. As he earthglides, should he come across other gems or precious metals, he will make a mental catalog of their locations to pass on to the dwarfs.

Also - in his spiraling pathway, he will likely be going down deeply at least once per odd 50' section, so should have an idea how deep the ravine is, as well as how wide at the water level.]

DM Carl  d100=52 ; d6=2 ;
Tuesday April 16th, 2019 12:22:53 PM

The party finds themselves 50' away from the unnatural wall when Pressi warns them. That is outside the visible light range of the party.

Murphy suggests the group tie themselves together. He finds the ravine's bottom is about 30' from the shelf the party walks on.

Kezzem has a bad feeling about this.

Pressi pats herself down. Yup, still a dwarf.

Succotash ties Miss Piggy off to Jack and suggests they not go for a swim. Pressi adds herself and Harper to the line.

Talia keeps her eyes open, glad she's not in front of the pack.

Bliss considers the bottom tunnel an option.

Pressi sends her arcane eye through the 5' hole in the unnatural rock formation, but as it approaches the hole, it stops, hitting something solid.

Things happen quickly after that. Murphy's tremorsense goes off in multiple directions. The druid casts a lightning storm in preparation for a perceived attack.

OOC: I'd mark where on the map for you, but I don't know where exactly you are since you've described yourself in constant motion. What you're sure of is that you feel multiple creatures moving.

The area around the party explodes in thick, sticky webbing.

Webbing? Irlgaunts may look like spiders, but those who have heard of them before know they don't use webs.

Regardless, everyone in the blast radius needs to make a DC17 reflex save or be grappled. The entire area is also difficult terrain.

A skittering chuckle can be heard at the end of the tunnel.

Map - Bliss and Murphy, put yourself someplace appropriate. Yellow circle is Hobie's dancing lights - 50' radius. The ceiling is about 70' above the shelf you're walking on.

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 9  d20+8=14 ; d20+14=26 ; d20+19=24 ;
Tuesday April 16th, 2019 2:31:37 PM

Hobie fails the reflex save, and is grappled, he immediately uses his standard action to break free with a combat maneuver check (26) (if this web is acting like the spell web then that works for breaking free, let me know if this doesn't work that way)

If his teammates in front of him move forward out of the webbing, Hobie will use his move action to do the same, otherwise he'll stand pat.

Either way he is scouring the place, looking for any sign of the creatures, and especially looking for any other creature, as he knows that the webs must be from another source.

Perception: 24

Talia (Jon-Paul) AC 27 | CMB 4 | CMD 15 | HP 90/90  d20+9=12 ;
Tuesday April 16th, 2019 8:22:17 PM

Talia tries to fless the webbing by launching herslef over the shelf as she is using Overland flight (Fly speed 40) to avoid getting stuck in the webs. Her Reflex skill says that without her overland flight spell (already cast) she could be stuck (Relex check = 12).

Talia will cast Dimension Door on herself positioning herself at K4 65' above the rock shelf, hovering in the air. (if this is possible)

Spells Active:
Mage Armor (720 Minutes)
Overland flight (700 minutes)
Stoneskin (70 minutes)

Pressi (Melvin) - AC 22 (27), HP 101, CMD 21; Harper AC 23 (28), HP 61, CMD 23   d8=1 ; d20+16=23 ; d20+11=30 ; d20+18=36 ;
Tuesday April 16th, 2019 9:05:41 PM

(Talia - don't forget you also have Protection from Energy from Pressi. Bliss, you have the shared spell shield of faith. Murphy, did you cast resist energy on Harper yet?)

Pressi and Harper both save easily, but need to decide quickly what to do. Her mind races in regards to the webbing.

She casts spectral hand, knowing she will have to start making some changes soon.

Harper takes a total defense action.

Pressi tries to use her darkvision to peer as best as she can (Perception 36), trying to determine what is happening.

---------------

Both
Ritual of Warding
Shared Spell (cast by Pressi) - shield of faith

Harper
Resist Energy: Acid (From Murphy)?

Pressi

dwarf form
spite tatoo: ghoul touch
arcane eye - dissipated
Protection from Energy - self
Stoneskin - Talia
spectral hand

L1 1/7+1
L2 2/5+1
L3 1/4+1
L4 1/4+1
L5 0/3+1

Pressi (Melvin) - AC 22 (27), HP 101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Tuesday April 16th, 2019 9:06:27 PM

sorry, need to update spell list

L1 2/7+1
L2 2/5+1
L3 3/4+1
L4 1/4+1
L5 0/3+1

Murphy (Kim) Halfling Druid(12) AC27 CMB18 CMD32 HP128 
Tuesday April 16th, 2019 9:35:35 PM


Yes, Murphy cast on Harper before he took off scouting. [Can't post more atm... will do so later.]

Kezzem (BrianW) - AC 29, touch AC 18; HP 125/125, CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+17=19 ; d20+8=17 ; d20+12=27 ;
Tuesday April 16th, 2019 11:25:48 PM

Kezzem SV Ref: 1d20 + 17 = 19. Made.
Rumpus SV Ref: 1d20 + 8 = 17. Made.

Kezzem and Rumpus moves outside the webbing and attempts to detect evil. Well, Kezzem attempts to detect evil. Rumpus attemtps to...scent evil?

Kezzem Detect Evil
Rumpus Perception: 1d20 + 12 = 27.

"Reveal yourself!" challenges Kezzem.

OOC: I was unable to click on Kezzem and Rumpus under the web, so I had to create new ones. If someone could remove the old ones, that would be great.

-----------
Kezzem
-----------
Resist Energy (Resist acid 20; 70 minutes)
Stoneskin (DR 10/adamantine; 70 points; 70 minutes)

Lay on Hands 7/day
Smite Evil 4/day

1st Level: Lesser Restoration x3
2nd Level: Resist Energy x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------
DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Bliss (Cayzle) HP124, AC30  d20+10=11 d20+18=38
Wednesday April 17th, 2019 1:18:01 AM

Bliss rolls a nat 1 on his save and is held fast!

If this works like a grapple, Bliss tries to wriggle free with an Escape Artist check: 38.

If successful, Bliss tries to wriggle out of the webs and towards the spider sounds.

Murphy (Kim) Halfling Druid(12) AC27 CMB18 CMD32 HP128 
Wednesday April 17th, 2019 3:55:16 AM


The skittering chuckle heard at the end of the tunnel: Which end?

Once done with casting call lightning storm, the druid communicates to Pressi a rough number and rough positioning of the various critters who are causing microtremors to pass through adjacent rock. 'There are many,' he telepathically says to Pressi. 'They may be preparing to shape stone to step on through to attack us, perhaps from a little higher level.' Since it could make some sense for the octosquids to mass against those caught up in the webbing, he considers moving to the wall opposite the bulk of the party. He does attempt to discern the directionality and distances of the movement via tremorsense. If there is an opening to the left of him or beneath and to the left of him, and if it not interfere with his spell casting, he takes a peek to see if there are critters in such openings.

=================
DM Requested Info:
Perception (rolled earlier, figure ~first 4 already used): 50, 45, 35, 32, 46, 40

Spells Active:
Longstrider (12 hours) Move +10'
Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
Protection from Energy (120 minutes, gives 120 points of acid protection)
Detect Snares and Pits (120 minutes) - if something is detected, Murphy expends additional time to ascertain the nature of the obstacle, and communicates via Pressi, and possibly Bliss - spell ends with casting of call lightning storm. However, if any traps, pits, snares exist in the area of the map - Murphy likely would have detected such by now, and can warn others of them.
Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who saves takes only 1/2 damage.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 20' (+5' for Fleet feat for 25') You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
Earth elemental: You gain a +8 size bonus to your Strength, a –2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): He has tremorsense while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level).

Jack The Unbelievable J.T.T. Zaragosa (Kim McCoy for Jairus Houdek) (AC 24 CMD 23 HP 71/71)  d20+16=34 ;
Wednesday April 17th, 2019 4:32:20 AM


Jack steps forward 5', unhindered by the webbing (Reflex save 34).

He beings a chant to inspire his companions.
"Brave we
Face we
Strange critters
Who chitter
To an end bitter
As we, though small
Make them fall
Brave we fight them
And win over all."
An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. - Add these rolls where appropriate, all!
==========
Resist Energy - Acid: (20 resistance) 120 minutes
Inspire courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96  d20+11=30 ; d20+9=17 ; d20+8=12 ; d20+8=20 ; d20+15=26 ; d20+10=20 ; d6=2 ; d6=1 ; d6=3 ; d6=3 ; d6=6 ; d6=1 ;
Wednesday April 17th, 2019 5:26:05 AM

Succotash HP 129/129 Miss Piggy HP 96/96

Spells active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 4/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 1/1

Both Succotash and Miss Piggy make their reflex saves avoiding being grappled. Succotash casts bless on the party giving everyone a +1 on attack rolls. He then looks around for the source of the laughter/web with his vision limited to Twinklesting’s torch like glow. (Perception 12) He then turns to Miss Piggy and asks, “Do you see or hear anything girl?”. Miss Piggy looks around using her 60ft celestial darkvision, as well as her scent ability. (Perception 20) If Miss Piggy sees or hears anything, she will let out a squeal and try to indicate the direction of the threat, and if it comes within range of a 5ft step she will make an full round attack against it.

D20+15=26+1+1=28 for 2+1+10=13(+3 shock)
D20+10=20+1+1=22 for 3+6+10=19(+1 shock)



DM Carl  d20+20=31 ; d3=3 ; d20+18=34 ; 2d6+8=14 ; 2d6=4 ; d6=1 ;
Wednesday April 17th, 2019 11:06:33 AM

Hobie is taken by surprise by the webbing, but weasels his way out. He will move as he's able.

Talia is also caught, but dimension doors herself out of it (barely).

OOC: Casting spells when grappled requires a concentration check, even if there are no somatic components. I rolled for you and just barely succeeded. Also, remember you just teleported into darkness.

Pressi and Harper avoid getting caught in the web. Harper goes on total defense while Pressi readies a spectral hand. Her darkvision extends 10' past Hobie's lights, but does not reveal anything.

Kezzem and Rumpus also avoid the webbing. Rumpus is tucked into an alcove with no where to go, but snorts and strikes her hooves against the NE section of the ravine's wall. Checking the area for evil, Kezzem detects some, but sees nothing but stone.

Bliss gets caught, which is surprising. He immediately escapes and heads towards the sounds he heard.

OOC: I should have mentioned WHICH end of the tunnel. It came from high up at the northern-most section of the ravine, right by the unnatural wall.

Jack starts chanting.

Succotash and Miss Piggy avoid the webbing. Piggy's scent picks up something to the NE, though there's just rock there. Succotash blesses the party.

Murphy calls out the creatures he detects. He attempts to locate the creatures, but knows there's nothing below or to the left of him. There is a tunnel heading to the south, where he did sense some movement. There's also one leading up that curves around the top of the ravine. He also sensed movement that direction.

OOC: Note each detected creature has the height they're at. The one in the middle, for example, is above the ravine's ceiling. Also note it's where they were last detected, not necessarily where they are.

Murphy feels something attacking his mind. Murphy needs to make a DC20 will save. It is not fear-based.

Bliss and Jack both feel the shelf they're walking on being shaped into a very steep ramp leading down into the ravine. Both need to make DC18 reflex saves or risk falling into the fast moving water at the bottom of the ravine. Success indicates you've moved to an available nearby space, or that you're holding on to the ravine wall to avoid falling (since Jack has no where to move to). Falling into the water results in 3 non-lethal damage and risks being swept away.

A big ball of rock and acid comes flying out of the darkness above the party, striking Kezzem and spraying him with acid.

Hit AC 34 for 14 bludgeoning and 4 acid damage. Rumpus also takes 1 acid damage.

Murphy might feel the creature to the south of him moving away if he makes his will save.

Map

Note that I am not taking resist energy into account when stating acid damage. The amount I post is the amount taken, not what's left after resist energy is accounted for.

Talia (Jon-Paul) AC 27 | CMB 4 | CMD 15 | HP 90/90  10d6=43 ;
Wednesday April 17th, 2019 6:45:00 PM

Talia not onl;y is not on the ledge, she realizes she is i up in the air. Listening to the chaos erupt all around and not being able to see in the dark, listens and in rembering what she walked through and along coupled with hat the party has already shared, casts a fireball outward straight out from herself by pointing her hand and finger straight outward -- range 95' above the ravine and 25 feet away from her centered spot K10; causing 43 points of fire damage to anything caught in its blast! Hopefully it also lights up the area enough to see whats in the ravine / hall.

Spells Active:
Mage Armor (720 Minutes)
Overland flight (700 minutes)
Stoneskin (70 minutes)


Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage  d20+8=17 ; d20+16=30 ;
Wednesday April 17th, 2019 8:51:50 PM

(OOC sorry gang, I was doing better for a while but I seemed to drop the ball again)

Zaragosa tries to find the enemy (they are still dotted so I take it he doesn't see them) perception 17

Jack makes the save (reflect 30) to move on a space nearby

He continues to chant on who awesome the group is, then casts HASTE on the party

===================================
Abilities: bardic performance:11/13
Impromptu sneak attack:1/1
Tricky Spell:3/3
Spells: 1st 6/6 2nd 5/5 3rd 3/4
Resist Energy - Acid: (20 resistance) 120 minutes
Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls

Kezzem (BrianW) - AC 29+1, touch AC 18+1; HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24  d20+19=28 ; d20+19=36 ; d20+14=15 ; d20+9=11 ; d4+2=4 ; d4+2=4 ;
Thursday April 18th, 2019 12:09:49 AM

OOC: If I am interpreting the map correctly, Kezzem can sense a creature 110' above/below him.

Kezzem Quickdraws his magic shortbow and fires blindly towards the creature that struck him.

OOC: Quickdraw (swift action), Full Attack

Hasted Bonus Attack: 1d20 + 18 + 1 (Haste) = 28.
Damage: 1d4 + 2 = 4.

Attack #1: 1d20 + 18 + 1 (Haste) = 36.
Damage: 1d4 + 2 = 4.

Attack #2: 1d20 + 13 + 1 (Haste) = 15. Auto-miss.

Attack #3: 1d20 + 8 + 1 (Haste) = 11. Assuming that is a miss.

Rumpus takes a defensive stance and looks out for more attacks.

OOC: Total Defense

-----------
Kezzem
-----------
Haste
Resist Energy (Resist acid 20; 70 minutes)
Stoneskin (DR 10/adamantine; 60 points remaining; 70 minutes)

Lay on Hands 7/day
Smite Evil 4/day

1st Level: Lesser Restoration x3
2nd Level: Resist Energy x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------
DR 5/evil
Haste
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Bliss (Cayzle) HP124, AC31  d20+12=27 ; d20+12=16 ; d20+12=14 ; d20+23=33 ;
Thursday April 18th, 2019 12:22:54 AM


Bliss rolls a 27 for that save and keeps his footing. But rather than just cling to the wall, he ascends!

Climb checks: 16 and 14. Hopefully that's enough to ascend? For each successful check, Bliss ascends 1/4 of 70 = 17.5 ft.

He tries to sniff out the enemy above with his scent and perceptions: 33

Bliss's DM Sanity Stuff

Minor Ritual: Cat: On
Intermediate Ritual: Sharing Extended Shield of Faith, CL12, +4 AC, 0 of 80 rounds used (Shared with Pressi and Harper)

Spells:
Lvl 1: used 1 of 5+1 spells/day (Surrender Blood to boost Pressi's Shield of Faith CL)
Lvl 2: used 2+1 of 4+1 spells/day (extended Barkskin 3hrs, Delay Poison 9hrs, Extended Resist Acid 20 3hrs)
Lvl 3: used 0 of 4+1 spells/day
Lvl 4: used 1 of 3+1 spells/day (Threefold Aspect)

Meta Rod of Extend: Used 2 of 3 charges

Stuff from others:
Stoneskin DR10, CL7, 70 hp in 70 minutes
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96  d20+8=26 ; d20+8=21 ;
Thursday April 18th, 2019 5:02:24 AM

OOC... don’t forget to add +1 to your attack rolls from Succotash’s bless spell, it is a moral bonus, so it stacks with Jack’s performance, which is a competence bonus

Succotash HP 129/129 Miss Piggy HP 96/96

Spells and stuff active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)
Bless (Succotash/Miss Piggy)
Jack’s performance (Succotash/Miss Piggy)
Haste (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 4/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 1/1

Feeling useless at the moment, Succotash and Miss Piggy keep trying to spot the enemy, in hopes of getting an attack in. (Perception: Succotash 26, Miss Piggy 21) Succotash, in his frustration, yells out, “Come and fight us you cowards!”

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8  d20+21=41 ;
Thursday April 18th, 2019 5:52:34 AM

Hobie takes a scroll from his bag and casts Alter Self, turning himself into a goblin and gaining Darkvision. He keeps looking for bad guys, ESPECIALLY anyone who could have possibly cast a spell, using a hero point for a +2, Perception check=41 (Nat 20!!!)

He also says "Don't attack the goblin, it's Hobie!"



Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP128  d20+14=19 ; 5d6=18 ;
Thursday April 18th, 2019 11:46:43 AM


Murphy rolls a Wisdom save of 19 - then immediately bumps it up to 23 (or 21?) by expending a hero point.

At the intersection of K-L/8-9, up high (immediately at the top of the large mass at 110' altitude, or at 130' altitude if the altitude on the map represents the bottom of the creature), Murphy looses a column of lightning, electrifying what he presumes to be an irlgaunt, for 18 hp damage. Reflex save for 1/2 damage.

'Someone is trying to control my mind,' Murphy messages Pressi.

=================
DM Requested Info:
Perception (rolled earlier): 45, 35, 32, 46, 40

Spells Active:
Longstrider (12 hours) Move +10'
Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
Protection from Energy (120 minutes, gives 120 points of acid protection)
Detect Snares and Pits (120 minutes) - if something is detected, Murphy expends additional time to ascertain the nature of the obstacle, and communicates via Pressi, and possibly Bliss - spell ends with casting of call lightning storm. However, if any traps, pits, snares exist in the area of the map - Murphy likely would have detected such by now, and can warn others of them.
Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who saves takes only 1/2 damage.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 20' (+5' for Fleet feat for 25') You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
Earth elemental: You gain a +8 size bonus to your Strength, a –2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): He has tremorsense while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level).

DM Carl  d20+21=41 ; d100=100 ; d100=81 ; d20+21=30 ; d6=2 ; d4=4 ;
Thursday April 18th, 2019 1:06:57 PM

Talia sends a fireball to where that big rock came from. She briefly illuminates a 5' hole in the ceiling, through which can be seen a dark gray arachnid that is almost certainly an irlgaunt. The thing is able to find cover from the stone, but still gets singed by the fireball.

Zaragosa is able to avoid falling, clinging to the wall of the ravine as the floor slopes away. Until Hobie moves, he has no solid footing to stand on. So long as he keeps one hand free to hold the wall, he can stand in his position indefinitely, but may be knocked off if attacked. He continues buffing the party, adding haste to the stack.

With the illumination that Talia provided, Kezzem is able to unload. They're firing through a 5' hole at the creature, which gives it concealment and a 20% miss chance.

Kezzem's first attack *just* misses, but his follow-up connects. Unfortunately, the creature's DR absorbs all the damage. The rest fly wide. The light from Talia's fireball fades, putting the creature in darkness again.

Hobie turns into a goblin to get darkvision out to 60'. That's not enough to see the ceiling of the ravine, and there are no irlgaunts visible within his range.

Bliss scrambles up the wall 20' (I'm rounding to the nearest 5'). He sniffs around. Something is above him and to the west. Smells like trouble.

Succotash invites the cowards attacking the party to fight fair. Their silence is likely a rejection of the invitation.

Murphy almost feels himself going, then very wisely draws upon some inner heroics and shrugs off the mental attack. He calls a lightning bolt down (up?) where he hopes the irlgaunt is. With the darkness, he can't tell one way or the other. Something sizzles, though.

OOC: Please put save difficulties in your posts, everyone.

Talia feels something on the edge of her mind, trying to get in. She needs to make a DC20 will save.

The party hears skittering behind the ravine walls to the east. Murphy feels movements to the south and up a bit.

Bliss (Cayzle) HP124, AC31  d20+23=30
Thursday April 18th, 2019 2:16:25 PM


Vomit Swarm is a lvl 2 Woldian Bloodwitch spell from the APG. It has only somatic components.

Bliss uses his Still Spell feat to cast it with NO components, so being a cat clinging to a wall is no impediment. He does not actually have to "hack" it up; it just appears.

At Bliss's level, the spell summons a wasp swarm. It appears next to Bliss, and Bliss sends it off in the direction of the enemy above -- "above him and to the west" as the kitty sniffs.

The wasp swarm has a fly speed of 40, a 10x10 space with no reach, and swarms for 2d6 damage plus distraction and poison.
Distraction: Fort DC 13 or nauseated for one round.
Poison: Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save.

It takes Bliss a full round action to cast because spontaneous casters plus metamagic feats. So that's all Bliss can do this time ... Except he watches carefully to see where the wasps go -- that will help him to better pinpoint the spider. Perception 30

Bliss's DM Sanity Stuff

Minor Ritual: Cat: On
Intermediate Ritual: Sharing Extended Shield of Faith, CL12, +4 AC, 0 of 80 rounds used (Shared with Pressi and Harper)

Spells:
Lvl 1: used 1 of 5+1 spells/day (Surrender Blood to boost Pressi's Shield of Faith CL)
Lvl 2: used 2+1 of 4+1 spells/day (extended Barkskin 3hrs, Delay Poison 9hrs, Extended Resist Acid 20 3hrs)
Lvl 3: used 1 of 4+1 spells/day (Still Vomit Swarm)
Lvl 4: used 1 of 3+1 spells/day (Threefold Aspect)

Meta Rod of Extend: Used 2 of 3 charges

wasp swarm - used 1 round of 9.

Stuff from others:
Stoneskin DR10, CL7, 70 hp in 70 minutes
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

Talia (Jon-Paul) AC 27 | CMB 4 | CMD 15 | HP 90/90  d20+9=27 ; d3=3 ;
Thursday April 18th, 2019 5:16:24 PM

Talia feeling an invasion of her mind, makes her best effort with a saving against the attack. Surviving the attack, Talia summons three (3) Bralani Azata warriors to fight for her to materialize at just in front & around her at K6 95' feet above the bottom of the ravine.

Upon their arrival, Tali explains to them of the Irlgaunt in a hole in the ceiling's rock roughly 15 in front of us and 10 feet overhead. She continues to inform them, that there could be others but she doesn't know. Lastly she explains that thee are other members of her party -- halfings - 70 feet below us.

Saving Throws:
Will Save|DC20: 27

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

(3) Summoned Bralani Azata Warriors

Defense
----------------

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
--------------------
OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form



Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Thursday April 18th, 2019 6:18:46 PM

Jack holds on to the wall while continuing his performance

===================================
Abilities: bardic performance:10/13
Impromptu sneak attack:1/1
Tricky Spell:3/3
Spells: 1st 6/6 2nd 5/5 3rd 3/4
Resist Energy - Acid: (20 resistance) 120 minutes
Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls


Pressi (Melvin) - AC 22 (27), HP 101, CMD 21; Harper AC 23 (28), HP 61, CMD 23   d20+21=36 ;
Thursday April 18th, 2019 10:31:58 PM

Pressi began to message to Murphy.

Sorry I held my fire for a second. Needed these guys to forget I was here. But now its time to start evening the odds... and maybe confirming that these guys are actually irlgaunts. If they won't come out here... Just cover for me; I'll be right back.

Turning to Harper, "You're up, kid."

Harper moved out towards the edge, speaking in a female Scottish accent. "Oi, you're all trying to be impressive, but the only thing strong about you is the smell. Come on out here like a real spider and we'll talk. Pay attention to me!"

Casting Blink on herself, Pressi fell back behind the wall, in the direction of the nearest creature sensed. If she falls into a tunnel, she immediately uses Hide in Plain Sight (stealth 36). She yanks her spectral hand with her.

---------------

Both
Ritual of Warding
Shared Spell (cast by Pressi) - shield of faith

Harper
Resist Energy: Acid (From Murphy)

Pressi

dwarf form
spite tatoo: ghoul touch
arcane eye - dissipated
Protection from Energy - self
Stoneskin - Talia
spectral hand
blinking

L1 1/7+1
L2 2/5+1
L3 4/4+1
L4 1/4+1
L5 0/3+1



Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24  d20+23=26 ; d20+23=36 ; d20+18=22 ; d20+13=28 ; d4+14=16 ; d4+14=18 ; d4+14=16 ; d4+14=17 ;
Friday April 19th, 2019 12:42:10 AM

"The way things are going, we might win this fight...when pigs fly!" says Kezzem. "That was a suggestion, by the way. Someone Miss Piggy fly so Succo can ride her and smite their ugly faces."

"Speaking of smiting, Gargul grant me smite beyond smite!"

Kezzem activates his smite evil against the irlgaunt he was firing at and continues shooting with his crossbow.

Additional attack bonus +5 (+1 Haste, +1 Bless/Inspire Courage, +3 Smite Evil)
Additional damage bonus +12 (+1 Inspire Courage +11 Smite Evil)

Hasted Bonus Attack: 1d20 + 18 + 1 Bless/Inspire Courage + 1 Haste + 3 Smite Evil = 26.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 16.

Attack #1: 1d20 + 18 + 1 Bless/Inspire Courage + 1 Haste + 3 Smite Evil = 36.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 18.

Attack #2: 1d20 + 13 + 1 Bless/Inspire Courage + 1 Haste + 3 Smite Evil = 22.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 16.

Attack #3: 1d20 + 8 + 1 Bless/Inspire Courage + 1 Haste + 3 Smite Evil = 28.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 17.

Please remember that Smite Evil also negates damage reduction.

Rumpus continues to go total defense.

-----------
Kezzem
-----------
Bless
Haste
Inspire Courage +1
Resist Energy (Resist acid 20; 70 minutes)
Smite Evil (+3 Atk & AC; +11 damage)
Stoneskin (DR 10/adamantine; 70 points; 70 minutes)

Lay on Hands 7/day
Smite Evil 4/day (1 used)

1st Level: Lesser Restoration x3
2nd Level: Resist Energy x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------
Bless
DR 5/evil
Haste
Inspire Courage +1
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day



Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP128 
Friday April 19th, 2019 4:04:09 AM


[Note: Murphy has darkvision 60' - so he might have been able to see the critter at 110', unless it was invisible. Also note that his altitude had increased by 25' last round.]

The rocky druid casts owl's wisdom on himself, perceiving the need for greater mental fortitude (Wisdom +4 to 24, with a +7 bonus). At this point, call lightning storm columns will be at DC: 29.

To Pressi he responds, 'Good idea. Good luck! I'm following a critter on my side who is hiding behind rock.'

To everyone who can hear him, he says, "Beware mental probes - one of the bad guys is trying to take over our minds. Resist heroically, friends."

The druid earthglides through stone so as to kiss the irlgaunt at H13. Note his AAR (Altitude Above Ravine) is 80'-96'. He is ready to fall upon the aberration, hopefully with a satisfying splat (will need to wait until next round for that, though, and he is likely subject to an AoO).

[Is is possible to show rock formations beyond the 5' perimeter currently on the map? - at least to the limits of Murphy's perception.]

=================
DM Requested Info:
Perception (rolled earlier): 35, 32, 46, 40

Spells Active:
Longstrider (12 hours) Move +10'
Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
Protection from Energy (120 minutes, gives 120 points of acid protection)
Detect Snares and Pits (120 minutes) - if something is detected, Murphy expends additional time to ascertain the nature of the obstacle, and communicates via Pressi, and possibly Bliss - spell ends with casting of call lightning storm. However, if any traps, pits, snares exist in the area of the map - Murphy likely would have detected such by now, and can warn others of them.
Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who saves takes only 1/2 damage.
Owl's Wisdom (12 minutes) - +4 wisdom bonus

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 20' (+5' for Fleet feat for 25') You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—. Length 32'; Weight 48,000 pounds.
Earth elemental: You gain a +8 size bonus to your Strength, a –2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level).

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Friday April 19th, 2019 5:04:31 AM

Succotash HP 129/129 Miss Piggy HP 96/96

Spells and stuff active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)
Bless (Succotash/Miss Piggy)
Jack’s performance (Succotash/Miss Piggy)
Haste (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 4/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 1/1

”Sorry guys”, Succotash begins, ”I’m feeling pretty useless right now”. “If someone could give Piggy some wings or something, maybe Twinklesting could help even the odds”

DM Carl  d100=11 ; d6=3 ; d20+21=30 ; d20+21=25 ;
Friday April 19th, 2019 2:40:19 PM

Bliss summons a swarm of wasps out of mid air as he clings to the side of the ravine. Neat trick! The wasps fly off, but do not find a target.

Talia shrugs off the mental attack easily enough. She starts summoning some assistance. They'll arrive and be able to act at the beginning of the next round.

Jack holds on for dear life and keeps belting out the hits.

Pressi starts thinking fancy. Harper somehow starts taunting their assailants in some strange accent. Meanwhile, she starts blinking and tries walking through the wall to the tunnels Murphy told her about. Walking through a solid object while blinking carries some risks, and it bites her.

OOC: 50% chance of materializing in a solid object: rolled an 11. Pressi takes 3 damage, but I'll say she gets shunted the direction she wants to go.

She finds herself in darkness, but that's no big deal since she's a dwarf for the moment. If she was noticed by anything, nothing's reacted to her presence. She can't see any enemies, but the tunnel slopes downwards to the north and south both. It also branches off to the east.

OOC: Keep in mind the dashed lines are where enemies were detected, not where anyone can confirm they are.

Kezzem wants to smite, but can't until his foe is in sight.

OOC: As a swift action, the paladin chooses one target within sight to smite. Kezzem would have known that, so I'll allow two actions this round.

Without a smite, his attacks cannot overcome his foe's DR.

Murphy cannot see any enemies due to no direct line of sight. He calls a lightning strike down at the previous location, but has no way to confirm if it effects anything. Anyone looking up during the flash can see a creature still in the previous location.

He attempts to get in position to drop on the foe near H13, but it's solid stone at his height. Likely there's a tunnel down there. If his plans are to get the drop on his foe, he'll need to sneak.

OOC: Yes, I will draw any open spaces you encounter. You're just mostly in solid stone at the moment. It's difficult to convey on a 2D Excel map, unfortunately.

Succotash doesn't see many options available. He asks if anyone can help Miss Piggy fly.

The mental attacks continue, this time targeting Bliss, who must make a DC20 will save.

Meanwhile, the shelf continues to be shaped. This time, the shelf beneath Hobie, Harper, Kezzem, and Rumpus slopes downward. A DC18 reflex save is necessary to hold on to the wall or move to a safe square. Obviously Rumpus won't be able to just hold on to the wall, so she'll need to move.

Skittering can be heard above where the ceiling irlgaunt was, but that area is not illuminated nor in range for darkvision.

Map

Bliss (Cayzle) HP124, AC31  d20+9=29 ; d20+23=37 ; d20+12=29 ; d20+23=25 ;
Friday April 19th, 2019 3:29:50 PM


Will save DC20? Bliss has only a 50-50 chance of making that. Should he use a hero point for a +8 pre-emptive bonus? Or wait, and if he fails, either use the +4 post facto bonus or a reroll? Bliss lives dangerously!

His roll is a 29! Nat 20, no hero point used. Bliss shrugs off whatever mental attack that was.

Bliss makes a free action Spellcraft check at +23 to see if he can figure out what that was ... 37!

Bliss climbs up using the Accelerated Climbing rules to ascend 35 ft ... toward his foe. Climb check 29 to do so.

Bliss sniffs, listens, and looks to locate, and maybe even pinpoint, his foe. Perception 25.

If he has any kind of better fix, then he uses a move action to redirect his swarm at his foe. If he still has no fix, he turns on his shared Shield of Faith ritual.

The wasp swarm has a fly speed of 40, a 10x10 space with no reach, and swarms for 2d6 damage plus distraction and poison.
Distraction: Fort DC 13 or nauseated for one round.
Poison: Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save.

Bliss's DM Sanity Stuff

Minor Ritual: Cat: On
Intermediate Ritual: Sharing Extended Shield of Faith, CL12, +4 AC, 0 or 1 of 80 rounds used (Shared with Pressi and Harper)

Spells:
Lvl 1: used 1 of 5+1 spells/day (Surrender Blood to boost Pressi's Shield of Faith CL)
Lvl 2: used 2+1 of 4+1 spells/day (extended Barkskin 3hrs, Delay Poison 9hrs, Extended Resist Acid 20 3hrs)
Lvl 3: used 1 of 4+1 spells/day (Still Vomit Swarm)
Lvl 4: used 1 of 3+1 spells/day (Threefold Aspect)

Meta Rod of Extend: Used 2 of 3 charges

wasp swarm - used 2 rounds of 9.

Stuff from others:
Stoneskin DR10, CL7, 70 hp in 70 minutes
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

Talia (Jon-Paul) AC 27 | CMB 4 | CMD 15 | HP 87/90  d4=3 ; 3d6=12 ; 3d6=13 ; 3d6=11 ;
Saturday April 20th, 2019 12:12:42 AM

When the three summoned Brilani Azata materialize, they are all in Wind form. Tali explains to them why they were summoned and what she knows about the evil abomination; just in front & around her at K6 95' feet above the bottom of the ravine.

Upon their arrival, Tali explains to them of the Irlgaunt in a hole in the ceiling's rock roughly 15 in front of us and 10 feet overhead. She continues to inform them, that there could be others but she doesn't know. Lastly she explains that thee are other members of her party -- halfings - 70 feet below us.

The three Brilani Azata, seeing the critter hole in the ceiling, within 60' of themselves, all make a Whirlwind Blast (Su) attack with a scouring blast of wind, by moving a 5-foot adjustment in order to angle the windblast up into the hole in the ceiling, dealing 3d6 points of damage in a 20-foot line (Reflex DC 17 half). The save DC is Constitution-based. First attack: 12; Second Attack: 13, & the last attack: 11.

Meanwhile, as the three attempt to attack the critter in the ceiling hole, Talia believesshe can cast Overland flight on Miss Piggy and then recalls its a personal spell. Instead she casts Spectral Hand losing 3 HP's in the process.

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

3 Summoned Bralani Azata Warriors

Darkvision 60 feet and low-light vision.
Immunity to electricity and petrification.
Resistance to cold 10 and fire 10.
Truespeech (Su) All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Defense
----------------

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
--------------------
OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8  d20+20=21 ; d20+20=34 ; d20+20=22 ; d20+15=29 ; d20+10=19 ; d6+19=24 ; d6=2 ; d6+19=23 ; d6=4 ; d6+19=22 ; d6=6 ; d6+19=23 ; d6=2 ; d20+25=31 ; d6+12=13 ; d6=3 ;
Saturday April 20th, 2019 5:02:56 AM

ooc: Guys I'm sorry I'm stupid and didn't think of this earlier.

Hobie moves his Dancing Lights up to the ceiling/wall where they sensed the irglaunts were. This will possibly leave the party in some darkness, but Hobie had previously cast light on his bow also, so 30 feet radius of Hobie should be lit. (spell description says I can move them at will and it requires no concentration to move them. It doesn't say anything about an action, and I think "no concentration" = free action, but I've also had GMs say it should be a move action, so I'll include my action for both interpretations.

(If it's a free action to move Dancing Lights)
Hobie goes full Hobie on any irglaunts that he can see.

Manyshot
Natural 1

Rapid Shot
Attack = 34
Piercing 24, Electric 2 = 26

Haste
Attack =22
Piercing 23, Electric 4 = 27

Iterative 1
Attack = 29
Piercing 22, Electric 6 = 28

Iterative 2
attack = 19
Piercing 23, Electric 2 = 25
-------------------------------------------------------------
(If it's a move action to move the dancing lights)
Hobie will fire a single arrow at one of the irlgaunts he can see, with Glitterdust cast on the arrow

Attack = 31
Damage = Piercing 13, Electric 3, Total = 16
Glitterdust will cover it in glitter giving it -40 to stealth and DC 16 Will save to avoid being blinded

======================================
Bless +1 to attack
Inspire Courage +1 attack and damage
Haste +1 to attack and AC
Elemental Arrows: Shock
Boots of Haste 10/10 rounds available
======================================
Spells Prepared
Free Bonded Item Spell
Lvl 0 Spells: Light, Dancing Lights, Detect Magic, Read Magic
Lvl 1 Spells: Enlarge Person, Feather Fall, Feather Fall, Feather Fall, Floating Disk
Lvl 2 Spells: Glitterdust, Glitterdust, Alter Self, Alter Self
Lvl 3 Spells: Fly, Fly, Flame Arrow

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP128 
Saturday April 20th, 2019 7:48:45 AM


I do believe 'tremorsense' is an automatic ability for Murphy while in Earth Elemental form (via the druid's cloak). If not, I will mention it each round. Am thinking there's a fair chance Murphy would have an update on our opponents' movements, unless they've gone into a mode where they do not cause the ground to vibrate - by remaining perfectly still, or having no feet on the ground, or walls if they are moving.

He spends this round concentrating on where - beside his party members - he senses movement. He reports this info to Pressi.

=================
DM Requested Info:
Perception (rolled earlier): 32, 46, 40

Spells Active:
Longstrider (12 hours) Move +10'
Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
Protection from Energy (120 minutes, gives 120 points of acid protection)
Detect Snares and Pits (120 minutes) - if something is detected, Murphy expends additional time to ascertain the nature of the obstacle, and communicates via Pressi, and possibly Bliss - spell ends with casting of call lightning storm. However, if any traps, pits, snares exist in the area of the map - Murphy likely would have detected such by now, and can warn others of them.
Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who saves takes only 1/2 damage.
Owl's Wisdom (12 minutes) - +4 wisdom bonus

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 20' (+5' for Fleet feat for 25') You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—. Length 32'; Weight 48,000 pounds.
Earth elemental: You gain a +8 size bonus to your Strength, a –2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level).

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Saturday April 20th, 2019 10:42:57 AM

(OOC not sure I'm reading the map right)

Jack tries to find a place to climb to where he is safe. He will continue to make his speach to continue to boost the team.

===================================
Abilities: bardic performance:9/13
Impromptu sneak attack:1/1
Tricky Spell:3/3
Spells: 1st 6/6 2nd 5/5 3rd 3/4
Resist Energy - Acid: (20 resistance) 120 minutes
Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP128 
Saturday April 20th, 2019 3:53:35 PM


Ah, I forgot to mention Murphy casting bear's endurance during the tremorsense round (because, he can do both). +4 Con (to 22). HP kick up to 152.

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP152 
Saturday April 20th, 2019 3:55:46 PM


[Fix header]

Pressi (Melvin) - AC 22 (27), HP 98 of 101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  d20+10=21 ;
Sunday April 21st, 2019 9:31:06 AM

SUBSTITUTE FRIDAY POST FOR PRESSI!!
(Almost forgot!)

Pressi casts See Invisible, then checks out the passage to the east, per PCs map.

Harper has to make a DC18 reflex save vs slope. He rolls a 21 and keeps his footing. He readies a bite in case any enemy comes near.

---------------

Both
Ritual of Warding
Shared Spell (cast by Pressi) - shield of faith

Harper
Resist Energy: Acid (From Murphy)

Pressi

dwarf form
spite tatoo: ghoul touch
arcane eye - dissipated
Protection from Energy - self
Stoneskin - Talia
spectral hand
blinking
see invisible

L1 1/7+1
L2 3/5+1
L3 4/4+1
L4 1/4+1
L5 0/3+1

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Sunday April 21st, 2019 11:59:34 PM

"Um, can anybody light these things up so I can see them please?" asks Kezzem.

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Monday April 22nd, 2019 12:02:09 AM

Kezzem will hold his smite attack from the previous round until he can see a foe, reposted for DM sanity.

Hasted Bonus Attack: 1d20 + 18 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil = 27.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 16.

Attack #1: 1d20 + 18 + 1 Bless + 1 Inspire Courage + 1 Haste + 3 Smite Evil = 37.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 18.

Attack #2: 1d20 + 13 + 1 Bless + 1 Inspire Courage + 1 Haste + 3 Smite Evil = 23.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 16.

Attack #3: 1d20 + 8 + 1 Bless + 1 IInspire Courage + 1 Haste + 3 Smite Evil = 29.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 17.

Please remember that Smite Evil also negates damage reduction.

-----------
Kezzem
-----------
Bless
Haste
Inspire Courage +1
Resist Energy (Resist acid 20; 70 minutes)
Smite Evil (+3 Atk & AC; +11 damage)
Stoneskin (DR 10/adamantine; 70 points; 70 minutes)

Lay on Hands 7/day
Smite Evil 4/day

1st Level: Lesser Restoration x3
2nd Level: Resist Energy x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------
Bless
DR 5/evil
Haste
Inspire Courage +1
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96  d20+8=26 ; d20+8=23 ;
Monday April 22nd, 2019 5:30:27 AM

Succotash HP 129/129 Miss Piggy HP 96/96

Spells and stuff active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)
Bless (Succotash/Miss Piggy)
Jack’s performance (Succotash/Miss Piggy)
Haste (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 4/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 1/1

Understanding his friends are doing everything they can, Succotash and Miss Piggy remain focused as best they can. (Succotash perception 26, Miss Piggy perception 23). Seeing his friends struggling with the ledge collapses, Succotash shortens the rope between him and Miss Piggy he is more concerned for Miss Piggy than himself, knowing that she will have a harder time dealing with the rock face should it change under her, and he is ready to pull her back up if she should fall.

DM Carl  d20+15=22 ; d20+15=29 ; d20+15=20 ; d100=4 ; d100=3 ; d100=26 ; d100=1 ; d3=3 ; d20+9=19 ; d20+9=28 ; d6=5 ; d6=2 ;
Monday April 22nd, 2019 11:41:25 AM

Bliss easily shrugs off the mental attack. As the feelers withdraw, Bliss swears he feels some frustration coming from them. He's pretty sure he just resisted a magic jar spell.

He climbs as Hobie raises his light to the ceiling. He can see an irlgaunt in a 50' hole coming from the ceiling, but swears he can smell one right next to Talia as well. The hole is 5' in diameter and 5' from the nearest wall. He can make a jump to get up and in it, but it'll be tricky (DC20).

Well, it'd be tricky for anyone who isn't Bliss. He can also try climbing along the ceiling w/ a DC25 check (figured you had footholds since you're 4 legged). Note that the irlgaunt is right there, so you'll have to move through his space as well.

The only target for his swarm is I2, so that's where they go. The wasps don't seem to affect the irlgaunt too much (DR + both saves made)

Talia fills in her bralani army and they take off towards the hole, each sending a whirlwind blast from different angles. The irlgaunt hides for some cover, but still gets its chitin scoured by the winds.

Hobie lit up the ceiling eariler and does what he does best. It's not his day, though. The only two shots that were on target get deflected by the irlgaunt's cover.

OOC: 20% miss chance due to cover: rolled a 3% and 4%.

Murphy concentrates on his tremorsense (I've been telling you when you felt something move this entire time, dude. :D ). He ups his constitution by +2 (enhancement bonuses don't stack & you already have a belt of physical perfection +2).

Zaragosa looks to get out of this bind, but doesn't let up his chanting.

OOC: You'll need a DC20 climb check to climb along the wall to safety. Failure by 5 or more means you fall. Hobie and Succotash are standing on the closest bits of ground to you. Until they get out of the way, you have no safe place to move to. You were tied off earlier, I believe, so someone should be able to help you get to safety and catch you if you fall.

Pressi casts see invisible, then checks out the tunnel leading east. There's a bend down there she can't see around.

Kezzem finally has a target, and smites it. A single arrow finds it's way through the irlgaunt's cover and finds it's target. It's got some serious wounds, but is still in good fighting shape.

OOC: 20% miss chance due to cover: rolled a 26% and 1%.

Succotash keeps an eye and ear open. Miss Piggy also keeps a snout open. There is definitely something moving to the right of you and down a bit.

The mental probe continues to it's next target: Succotash, who will need to make a DC20 will save.

I2 scurries away to the north and out of sight. Murphy can still tell precisely where it is.

Murphy feels the creature to the south of him move up and eastward.

Succotash and Miss Piggy send something moving next to and below them.

Bliss (Cayzle) HP124, AC29 raging  d20+33=45 ; d20+12=13 ; d20+12=21 ; d20+16=21 ; d3=3 ; d6=1 ; 2d6=8 ;
Monday April 22nd, 2019 1:02:48 PM


Bliss continues to have his swarm attack the spider. No action needed on Bliss's part. Swarm damage is 2d6=8, or 9 with the bardic inspire? Plus DC13 fort saves vs poison and distraction.

Bliss will take that jump into the hole where the spider lurks. His jump skill mod is so high he does not have to roll. He continues his move and tumbles / dodges into the monster's space. Acrobatics check to avoid AoOs -- a 45. If a climb check is needed to cling to the wall, Bliss rolls a 13 (nat one). If that would be a fall, Bliss uses a hero point to reroll ... a 21 if needed.

Hopefully Bliss can get into the spider's space and bite him. Bliss activates his Arcane Strike as a swift action. He focuses on his foe (OOC: reskinned rage). I forgot to add the +2 rage bonus when I rolled, so Bliss hits AC23, not the AC21 from the die roller box. If that hits, Bliss inflicts 20 nonlethal damage with his Merciful Bite. (1d3 base +1d6 tear +6 power att +6 str +2 arcane strike +1 enh +1 inspire = 1d3+1d6+16)

OOC: If Bliss wants to make a full attack next round, can he use his bite and paws and still stay on the wall? What are the checks needed?

OOC: Can we guess the enemy's DR and AC?

Bliss's DM Sanity Stuff

Minor Ritual: Cat: On
Intermediate Ritual: Sharing Extended Shield of Faith, CL12, +4 AC, 2 of 80 rounds used (Shared with Pressi and Harper)

Spells:
Lvl 1: used 1 of 5+1 spells/day (Surrender Blood to boost Pressi's Shield of Faith CL)
Lvl 2: used 2+1 of 4+1 spells/day (extended Barkskin 3hrs, Delay Poison 9hrs, Extended Resist Acid 20 3hrs)
Lvl 3: used 1 of 4+1 spells/day (Still Vomit Swarm)
Lvl 4: used 1 of 3+1 spells/day (Threefold Aspect)

Meta Rod of Extend: Used 2 of 3 charges

wasp swarm - used 3 rounds of 9.

More Stuff:
Stoneskin DR10, CL7, 70 hp in 70 minutes
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks
Rage: +2 attacks, damage, -2 AC

Map

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23   d20+21=24 ;
Monday April 22nd, 2019 8:24:47 PM

(Ok, I'm going to do the best that I can to understand the map. Also, forgot to take the HP for spectral hand.)

Pressi tries to decide whether to go off on her own, but she can't leave her team members completely defenseless, even if it means continued activity from a magic jar.

With an outstretched arm, Pressi casts Baleful Polymorph+Focused Curse on the Irlgaunt near her spectral hand (form of a small goat)(DC 21, fort, then will).

Pressi also fires direct magic down the corridor to see if she detects an aura around the bend (hero point spent). Using Hide in Plain Sight, she moves down the corridor (stealth 24).

---------------

Both
Ritual of Warding
Shared Spell (cast by Pressi) - shield of faith

Harper
Resist Energy: Acid (From Murphy)

Pressi

dwarf form
spite tatoo: ghoul touch
arcane eye - dissipated
Protection from Energy - self
Stoneskin - Talia
spectral hand
blinking
see invisible

L1 1/7+1
L2 3/5+1
L3 4/4+1
L4 1/4+1
L5 1/3+1

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 87/90  d20+13=15 ; 3d6=8 ; 3d6=11 ; 3d6=7 ;
Monday April 22nd, 2019 9:24:13 PM

Talia hearing from Bliss, that a squid-spyder is close by, so she casts light through the spectral hand to touch the wall at M5 at about 100' above the ravine, then moves to the area between K8 & K9.

The three Bralini Azata will hold their actions, then if the Irlgaunt appears near M5 they will attack with Windblast: Attack 1: 8. Attack 2:11 & Attack 3: 7

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

3 Summoned Bralani Azata Warriors

Darkvision 60 feet and low-light vision.
Immunity to electricity and petrification.
Resistance to cold 10 and fire 10.
Truespeech (Su) All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Defense
----------------

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
--------------------
OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form



Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP152  d20+19=38 ; d20+19=30 ; 2d8+12=18 ; 2d8+12=21 ;
Monday April 22nd, 2019 10:28:50 PM


Murphy earthglides to a place just above K-L/14-15, and slam attacks the creature - presumably an irlgaunt. Hits AC 38 for 18 hp, and AC 30 for 21 hp - as an irlgaunt has DR/bludgeoning, none of the damage is reduced on it, unless it has something else going on.

If, for some reason, there is stone directly above the [irlgaunt], elementally-my-dear-Murphy simply goes low enough to reach the hard/soft parts below the stone. In terran, he says, "Eat dirt, please."

He sends Pressi a memo, letting her know where he is, and where others are.

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP140 
Monday April 22nd, 2019 10:43:08 PM

DM Requested Info (almost forgot!):
Perception (rolled earlier): 46, 40

Spells Active:
- Longstrider (12 hours) Move +10'
- Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
- Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
- Protection from Energy (120 minutes, gives 120 points of acid protection)
- Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who Reflex saves vs DC 29 takes only 1/2 damage.
- Owl's Wisdom (12 minutes) - +4 wisdom bonus
- Bear's Endurance (12 minutes) - +4 constitution bonus - less 2 due to magic device already granting a +2 enhancement bonus.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 20' (+5' for Fleet feat for 25') You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—. Length 32'; Weight 48,000 pounds.
Earth elemental: You gain a +8 size bonus to your Strength, a –2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level).

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24  d20+24=27 ; d20+24=34 ; d20+24=34 ; d20+14=20 ; d4+14=17 ; d4+14=15 ; d4+14=17 ; d4+14=15 ; d4+15=19 ; d20+15=27 ; d20+15=18 ; d20+15=17 ; d20+10=14 ; d3+13=16 ; d3+13=16 ; d3+13=14 ; d3+13=14 ;
Monday April 22nd, 2019 11:56:33 PM

Kezzem continues to fire his bow at his smite-target. He will target another if he is unable to target his smite-target for some reason, and will activate a second smite evil on another irlguant if his smite-target is down.

Hasted Bonus Attack: 1d20 + 18 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil = 27.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 17.

Attack #1: 1d20 + 18 + 1 Bless + 1 Inspire Courage + 1 Haste + 3 Smite Evil = 34.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 15.

Attack #2: 1d20 + 13 + 1 Bless + 1 Inspire Courage + 1 Haste + 3 Smite Evil = 29.
(forgot to reduce bonus so the roll shows 34).
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 17.

Attack #3: 1d20 + 8 + 1 Bless + 1 IInspire Courage + 1 Haste + 3 Smite Evil = 20.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 15.

"Say, I do a pretty good Hobbie impression, eh?" remarks Kezzem.

Rumpus will stay total defense, unless A3 is in range, in which case he will 5-ft step and smite evil.

Rumpus Haste Attack: 1d20 + 12 + 1 Bless +1 Inspire Courage + 1 Haste = 27.
Damage: 1d3 + 5 + 1 Inspire Courage + 7 Smite Evil = 16.

Rumpus Attack #1: 1d20 + 12 + 1 Bless +1 Inspire Courage + 1 Haste = 18.
Damage: 1d3 + 5 + 1 Inspire Courage + 7 Smite Evil = 16.

Rumpus Attack #2: 1d20 + 12 + 1 Bless +1 Inspire Courage + 1 Haste = 17.
Damage: 1d3 + 5 + 1 Inspire Courage + 7 Smite Evil = 14.

Rumps Attack #3: 1d20 + 7 + 1 Bless +1 Inspire Courage + 1 Haste = 14.
Damage: 1d3 + 5 + 1 Inspire Courage + 7 Smite Evil = 14.

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Monday April 22nd, 2019 11:57:25 PM

DM Sanity Info:

-----------
Kezzem
-----------
Bless
Haste
Inspire Courage +1
Resist Energy (Resist acid 20; 70 minutes)
Smite Evil (+3 Atk & AC; +11 damage)
Stoneskin (DR 10/adamantine; 70 points; 70 minutes)

Lay on Hands 7/day
Smite Evil 4/day (1 used)

1st Level: Lesser Restoration x3
2nd Level: Resist Energy x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------
Bless
DR 5/evil
Haste
Inspire Courage +1
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Monday April 22nd, 2019 11:58:21 PM

Disregard my post for Rumpus. I just realized that A3 is Talia's summons and not the irlgaunt.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96  d20=15 ; d20=7 ; d20=12 ; d20=8 ; d20=6 ; d10=3 ; d10=10 ; d10=8 ; d10=5 ; d6=2 ; d6=1 ; d6=2 ; d6=6 ; d6=3 ; d6=5 ; d6=3 ; d6=4 ; d20=8 ; d20=2 ; d20=8 ; d6=4 ; d6=4 ; d6=4 ; d6=3 ; d6=3 ; d6=1 ; d6=2 ; d6=2 ; d6=2 ;
Tuesday April 23rd, 2019 6:00:42 AM

Succotash realizes that something is trying to mess with his head, but he brushes it off as though it were nothing. (Will save 15+13=28) He chuckles a bit to himself and says, “You’ll have to do better than that if you want to take down a Paladin of Pantheon, why not come and face me!”. Though he is trying to show bravado, inside he is more than a little angry that someone would try to mess with his head, and at his inability to assist his friends in the conflict. If an Irlgaunt decides to take him up on his offer both he and Miss Piggy will have a full round action prepared, assuming it comes into 5ft step range.

Succotash
7+21+3=31 for 3+10+1=14+3 holy
12+21+3=36 for 10+10+1=21+8 holy
8+16+3=27 for 8+10+1=19+8 holy
6+11+3=20 for 5+10+1=16+7 holy

Miss Piggy
8+15+3=26 for 8+10+1=19+4 shock
2+15+3=20 for 6+10+1=17+1 shock
8+10+3=21 for 3+10+1=14+2 shock

#(D20)+#(BAB+Strength+magic)+#(bless+performance+haste)=# for #(damage dice)+#(strength+magic)+#(performance)

Succotash HP 129/129 Miss Piggy HP 96/96

Spells and stuff active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)
Bless (Succotash/Miss Piggy)
Jack’s performance (Succotash/Miss Piggy)
Haste (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 4/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 1/1

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8  d20+21=26 ; d20+21=35 ; d20+21=32 ; d20+16=28 ; d20+11=31 ; d20+11=18 ; d6+19=25 ; d6=6 ; d6+19=25 ; d6=2 ; d6+19=23 ; d6=5 ;
Tuesday April 23rd, 2019 10:07:29 AM

ooc: Hobie has Improved Precise Shot, so he gets to ignore cover and concealment less than total, so those shots should have gone through.

"Benefit: Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks."

------------------------------------------------------------------------------------
Hobie keeps doing what Hobie does, and fires arrows at whatever Irlgaunts he can see.
Manyshot
Attack 26 = Miss (I don't like to metagame but it's a lot of dice to roll for Hobie and I know the Irlgaunts' AC is 29 from my crazy high knowledge check earlier. Let me know if I'm wrong for some reason and I'll be happy to roll the damage or have you do it)

Rapid shot
Attack = 35
Piercing 25, Electric 6 = 31 Total

Haste
Attack = 32
Piercing 25, Electric 2 = 27 Total

Iterative 1
Attack 28 = Miss

Iterative 2
Natural 20, does not confirm
Piercing 23, Electric 5 = 28 Total

======================================

Bless +1 to attack
Inspire Courage +1 attack and damage
Haste +1 to attack and AC
Alter Self +2 to Dex
Elemental Arrows: Shock
Boots of Haste 10/10 rounds available
======================================
Spells Prepared
Free Bonded Item Spell
Lvl 0 Spells: Light, Dancing Lights, Detect Magic, Read Magic
Lvl 1 Spells: Enlarge Person, Feather Fall, Feather Fall, Feather Fall, Floating Disk
Lvl 2 Spells: Glitterdust, Glitterdust, Alter Self, Alter Self
Lvl 3 Spells: Fly, Fly, Flame Arrow


DM Carl  d20+9=28 ; d20+9=18 ; d20+21=32 ; d20+17=26 ; d20+17=36 ; d20+17=32 ; d8+8=15 ; d8+8=14 ; d6=6 ;
Tuesday April 23rd, 2019 12:45:25 PM

Bliss' swarm continues attacking the irlgaunt, but fails to penetrate the creature's exoskeleton (DR). It manages to ignore them for the most part (both saves made).

On the plus side, the buzzing does make it easier to find it in the dark.

He easily makes the leap up into the ceiling hole, but the irlgaunt has moved on. Bliss can hear the buzzing coming from a tunnel leading north, but he'll be in total darkness if he follows. (Can't get within melee range in a single round, so save those attacks for next round if you follow.)

Pressi sneaks down the corridor, throwing a detect magic as she goes. She detects none. With her darkvision, she's able to see a small chamber beyond the tunnel. Eight large eggs sit in a mound, surrounded by a foul-smelling gunk. A rough, rocky cage has been built around them. It's a crude, but effective cage. The space between bars is too small for her hands, even if she was still a halfling.

Regarding your spectral hand: It can only cast 4th level spells or lower, and returns to your side if you leave LOS. Since your target is not in your LOS, you can't possibly attack it. Keep your hero point.

Talia lights up the ceiling further. The bralani wait for a target.

Murphy follows the irlgaunt he feels moving. He finds the irlgaunt is in a tunnel just tall enough for it, so he's unable to attack from above. He politely asks the irlgaunt to eat him before attacking and hitting twice for 39 damage total.

Kezzem, Succotash and Hobie do not have a target to attack. These irlgaunts are obviously not keen on making themselves available to kill.

OOC: My bad, Nick. I'll ret-con the damage from your previous attacks. The irlgaunt who fled was in pretty rough shape last anyone saw him.

Jack is still holding on to the side of the ravine while Hobie and Succotash continue blocking his only means to get back on solid ground.

No further mental attacks come. Murphy feels new movement on the very edge of his tremorsense (new red outline on map - note the dashed outline: no one has eyes on this creature yet).

I2 moves. Murphy can feel it move until it is outside the range of his tremorsense. Bliss can hear his wasp swarm following it further north.

I3 attacks Murphy back, slamming once and biting once, hitting AC36 for 15 bludgeoning + 6 acid damage, and hitting AC 32 for 14 piercing damage.

The floor beneath Succotash and Miss Piggy begins sloping downward. A DC18 reflex save is needed to either hold on to the wall in Succotash's case, or leap back to safety (L25) in Miss Piggy's.

The floor beneath Kezzem also begins sloping downward. He also needs a DC18 reflex save to either hold on to the wall or escape to L13.

Map

Remember dashed enemies have been sensed, but not confirmed. They may have moved on from where they were last detected.

Enemy irlgaults AC: 29/18/20
DR: 10/Bludgeoning
CMD: 38 (42 vs. trip)

Bliss (Cayzle) HP124, AC29 raging 
Tuesday April 23rd, 2019 1:24:37 PM


Request to retcon last round, please please nice DM Carl: Since Bliss did not get to attack and did not follow into the dark, I hope it is okay if he activates his Divine Favor spell-like ability. That takes only a standard action and, as an SLA, has no components.

This round, Bliss stops raging (Fatigued for this round and next). He casts a still silent Dancing Lights (full round to cast with metamagic) and sends it ahead to illuminate the area. He takes a five ft step forward.

OOC: Can we guess the enemy's DR and AC?

Bliss's DM Sanity Stuff

Minor Ritual: Cat: On
Intermediate Ritual: Sharing Extended Shield of Faith, CL12, +4 AC, 3 of 80 rounds used (Shared with Pressi and Harper)

Spells:
Lvl 1: used 1 of 5+1 spells/day (Surrender Blood to boost Pressi's Shield of Faith CL)
Lvl 2: used 2+1 of 4+1 spells/day (extended Barkskin 3hrs, Delay Poison 9hrs, Extended Resist Acid 20 3hrs)
Lvl 3: used 1 of 4+1 spells/day (Still Vomit Swarm)
Lvl 4: used 1 of 3+1 spells/day (Threefold Aspect)

Meta Rod of Extend: Used 2 of 3 charges

wasp swarm - used 4 rounds of 9.
Divine Favor round 1 of 10

More Stuff:
Stoneskin DR10, CL7, 70 hp in 70 minutes
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks
Rage: +2 attacks, damage, -2 AC 1 round used, fatigued this round and next
Dancing Lights

Map

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Tuesday April 23rd, 2019 3:18:25 PM

Jack continues his speak while also telling Hobie and Succotash to move, he dare not risk moving and falling

===================================
Abilities: bardic performance:7/13
Impromptu sneak attack:1/1
Tricky Spell:3/3
Spells: 1st 6/6 2nd 5/5 3rd 3/4
Resist Energy - Acid: (20 resistance) 120 minutes
Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131  d20+19=25 ; d20+19=21 ; 2d8+12=22 ;
Tuesday April 23rd, 2019 3:55:12 PM


Murphy takes, after DR (damage reduction) 15-10 and 14-10, a total of 9 hp damage. The acid damage reduces his Protection from Energy, Acid from 120 to 114. He had come down last round to attack no more than 4 or 5 feet below the surface of the stone, so withdraws back up into the stone after not quite penetrating the irlgaunt's defense (although, if AC 25 somehow worked, he did 22 hp blugeoning damage, with no DR working for the irlgaunt).

He updates Pressi on his perception of where the irlgaunts are, and asks how she is faring.

=================
DM Requested Info:
Perception (rolled earlier): 40

Spells Active:
- Longstrider (12 hours) Move +10'
- Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
- Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
- Protection from Energy (120 minutes, gives 120 points of acid protection, minus 6: 114)
- Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who Reflex saves vs DC 29 takes only 1/2 damage. [Used: 1 of 12]
- Owl's Wisdom (12 minutes) - +4 wisdom bonus
- Bear's Endurance (12 minutes) - +4 constitution bonus - less 2 due to magic device already granting a +2 enhancement bonus.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 20' (+5' for Fleet feat for 25') You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—. Length 32'; Weight 48,000 pounds.
Earth elemental: You gain a +8 size bonus to your Strength, a –2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level).

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 87/90 | 90+24 HP  d20+13=19 ; d6+8=9 ; d20+13=22 ; d6+8=11 ; d20+13=23 ; d20+13=31 ; d6+8=14 ; d6+8=14 ; d20+13=18 ; d20+13=17 ; d6+8=11 ; d6+8=11 ; d20+14=30 ; 6d6=24 ;
Tuesday April 23rd, 2019 8:16:55 PM

Talia believes she can see that a squid-spyder is close by, so she casts Vampiric Touch through the spectral hand to touch the squid-spyder at K18 at about 100' above the ravine. Ranched Touch Attack through Spectral Hand on Irlgaunt at K17.5 for 24 damage (24 temp HP)

The three Bralini Azata will attack the Irlgaunt at K18, with their Scimitars. Azata # 1 closes the distance by flying 20 feet & attacking: Attacks 2x - Attack 1: 19, damage: 9, Attack 2: 22; Damage: 11 | Azata # 2 closes the distance by flying about 9 feet & attacking:Attacks 2x - Attack 1: 23, damage:14 , Attack 2:31 ; Damage: 14 | Azata # 3 closes the distance by flying 25 feet & attacking:Attacks 2x - Attack 1:18 , damage:11 , Attack 2:17 ; Damage:11

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

3 Summoned Bralani Azata Warriors

Darkvision 60 feet and low-light vision.
Immunity to electricity and petrification.
Resistance to cold 10 and fire 10.
Truespeech (Su) All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Defense
----------------

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
--------------------
OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24  d20+18=30 ;
Tuesday April 23rd, 2019 11:26:20 PM

SV Ref: 1d20 + 17 + 1 (Haste) = 30.

"You know, maybe we should withdraw and return once we are better prepared to battle the darkness," suggests Kezzem.

Kezzem will hold his action from last round, reposted here for DM Sanity.

Hasted Bonus Attack: 1d20 + 18 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil = 27.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 17.

Attack #1: 1d20 + 18 + 1 Bless + 1 Inspire Courage + 1 Haste + 3 Smite Evil = 34.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 15.

Attack #2: 1d20 + 13 + 1 Bless + 1 Inspire Courage + 1 Haste + 3 Smite Evil = 29.
(forgot to reduce bonus so the roll shows 34).
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 17.

Attack #3: 1d20 + 8 + 1 Bless + 1 IInspire Courage + 1 Haste + 3 Smite Evil = 20.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 15.

Kezzem
-----------
Bless
Haste
Inspire Courage +1
Resist Energy (Resist acid 20; 70 minutes)
Smite Evil (+3 Atk & AC; +11 damage)
Stoneskin (DR 10/adamantine; 70 points; 70 minutes)

Lay on Hands 7/day
Smite Evil 4/day (1 used)

1st Level: Lesser Restoration x3
2nd Level: Resist Energy x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------
Bless
DR 5/evil
Haste
Inspire Courage +1
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day


Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8 
Wednesday April 24th, 2019 2:24:55 AM

Ok since it was unclear that I could no longer see any of them, can my action for yesterday be to cast Fly and then fly up and out to wherever I can see one? Then I’m out of Jack’s way too

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96  d20+11=29 ; d20+9=23 ; d20+11=20 ;
Wednesday April 24th, 2019 5:38:21 AM

Succotash HP 129/129 Miss Piggy HP 96/96

Spells and stuff active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)
Bless (Succotash/Miss Piggy)
Jack’s performance (Succotash/Miss Piggy)
Haste (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 4/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 1/1

Both Succotash and Miss Piggy make their reflex saves. Seeing Miss Piggy on solid ground Succotash tells her, “Move back a bit girl so I can climb over there”. Succotash then uses a hero point to add +8 to his climb check plus his normal +3 and rolls a total of 20. Could someone move Succotash to L25, and Miss Piggy to L26 for me “I would withdraw Kezzem, but Twinklesting is thirsty for some irlgaunt blood, and right now I’m ticked off at these cowardly eight legged piles of slime!”

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Wednesday April 24th, 2019 1:49:39 PM

"Fine, fine," Pressi messages back. "Everything's fine. So, uh, listen. Funny story, you're going to laugh. Eventually. So, uh, you remember how we discussed the implications about finding an irlgaunt's eggs among the need to fight some irlgaunts. All hypothetical and all.

"And... you've also been keeping an eye on the tunnels, I assume, in case someone has to come extract me. You know, in case I suddenly invade their actual nest and piss them off. Or in case someone else has the lox."

(Posting my actual move in an hour. Standby.)

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23   d20+18=33 ; d20+20=32 ;
Wednesday April 24th, 2019 2:56:32 PM

Pressi wonders if taking someone's kids hostage should really be a hard and fast rule. Because it seems like more of a rough guideline in cases like this, right?

Ok, fine, be that way, she thought to herself.

After checking to make sure none of the eggs are beginning to hatch (Perception 33+dark) and moving herself into whatever cover is available (stealth 32, HiPS), she takes out her own soul gem (two move actions). With a wave of her hand, she casts magic jar (hero point for standard action) and begins to sense the lines of effect.

---------------

After watching Bliss start to climb the walls, Harper makes an attempt to do the same, moving towards the closest sensed creature.

---------------

Both
Ritual of Warding
Shared Spell (cast by Pressi) - shield of faith

Harper
Resist Energy: Acid (From Murphy)

Pressi

dwarf form
spite tatoo: ghoul touch
arcane eye - dissipated
Protection from Energy - self
Stoneskin - Talia
spectral hand
blinking
see invisible

L1 1/7+1
L2 3/5+1
L3 4/4+1
L4 2/4+1
L5 0/3+1


DM Carl  d20+11=31 ; d20+21=40 ;
Wednesday April 24th, 2019 4:14:34 PM

Bliss calms himself down and starts to inch forward with some light and divine favor on his side (ret-con approved). He finds himself in a large tunnel leading north and south. He could possibly see Murphy withdrawing and the irlgaunt he was fighting fall if he hurried. The wasp swarm is far to the north, but Bliss' light doesn't penetrate that far.

Jack works some "get out of my way, dudes" lyrics into his chant.

Murphy withdraws, but your humble narrator is afraid Murphy missed the part where his attacks did significant damage to the irlgaunt (you did 39 damage last round, dude :D ). He'll assume Murphy withdrew and did not incur an AoO.

I3 is just above the ravine's ceiling.

Talia sends a vampiric touch attack via her spectral hand up through the hole in the ceiling to attack the irlgaunt there. It's attack done, the hand appears back at Talia's side.

OOC: I wasn't clear that I3 was above the ravine's ceiling, so I'm allowing the attack.

Kezzem wonders if a tactical retreat is in order as he leaps off the further shrinking shelf the party stands on. He holds his attack, looking for an opening.

Hobie casts fly on himself. A prudent move.

Succotash is not feeling like retreating. He grabs on to the wall and shimmies himself back to solid ground, deftly avoiding the webbing as he does.

OOC: Don't forget that web's still there, folks.

Pressi finds some place she think she won't be noticed, then puts her soul into a gem and starts feeling around.

She can sense three life forms in about the same area (per spell, cannot determine exact location). The eggs must not be developed yet; she senses nothing from them.

Suddenly, there is a fourth life form present, and it is very close. In her current form, she cannot hear or see anything.

I4 does something, but no one has eyes on it. Bliss can probably hear his wasps getting even further away.

I3 seems nervous, and takes advantage of Murphy letting up his attack to shape the stone under its feet, allowing it to fall straight down into the water at the bottom of the ravine. It leaps at the last moment to avoid the webs.

What it didn't count on were two archers waiting for a target.

(I'm assuming Kezzem smites and using Hobie's last rolls since you stated you were looking for a target.)

Kezzem's second and third attacks connect as the irlgaunt falls. The smite ensures full damage is applied to both.

Hobie puts three arrows into the thing, killing it outright. Its corpse hits the water in the ravine below with a crunch and gets swept away.

The other targets have yet to be identified. Rumpus, who didn't have to jump to safety last round, kicks at the wall to the east. Something has her attention there.

Map!

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131  d20+32=42 ;
Wednesday April 24th, 2019 5:08:08 PM

Murphy post 20190424

To Pressi, he says, "Uh, you found the eggs?! Give me a moment, and I'll be on my way."

Murphy casts greater magic fang [+3 attack/+3 damage, lasts 12 hours], then heads diagonally downwards toward the ledge below - but not all the way to the ledge. He is about 10' above it, with a hand outstretched to the side, palm up, immediately below the wall-hanging Zaragosa. "Goin' through the wall, buddies. Pressi's somewhere on the other side. Here, Jack, take my hand."

If he wants to, Jack can climb up Murphy's arm and on to his back.

The web does not bother Murphy at all, since he has freedom of movement. Weighing 48,000 pounds also might mitigate against being slowed by the webbing, but that's moot.

He updates his tremorsense, trying to figure out where people and critters are.

"Hobie, can you take a second to figure out how to help Succotash and maybe Miss Piggy?"

=================
DM Requested Info:
Perception: 42

Spells Active:
- Greater Magic Fang (12 hours) +3 attack / +3 damage
- Longstrider (12 hours) Move +10'
- Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
- Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
- Protection from Energy (120 minutes, gives 120 points of acid protection, minus 6: 114)
- Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who Reflex saves vs DC 29 takes only 1/2 damage. [Used: 1 of 12]
- Owl's Wisdom (12 minutes) - +4 wisdom bonus
- Bear's Endurance (12 minutes) - +4 constitution bonus - less 2 due to magic device already granting a +2 enhancement bonus.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 20' (+5' for Fleet feat for 25') You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—. Length 32'; Weight 48,000 pounds.
Earth elemental: You gain a +8 size bonus to your Strength, a –2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level: 1 in use so far today).

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage  d20+8=19 ;
Wednesday April 24th, 2019 8:08:30 PM

Perhaps it was useless as Jack spat out his encouraging words, but he knew his team might find the enemy any moment so he continued.

He also tries to climb on Murphey's back (climb 19)

========================

Abilities: bardic performance:6/13
Impromptu sneak attack:1/1
Tricky Spell:3/3
Spells: 1st 6/6 2nd 5/5 3rd 3/4
Resist Energy - Acid: (20 resistance) 120 minutes
Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls


Bliss (Cayzle) HP124, AC29 raging  d20+23=38 ;
Wednesday April 24th, 2019 10:06:09 PM


Bliss's swarm pursues still. 2d6 damage and 2 DC13 Fort saves please.

Bliss finds himself in a tunnel with sound footing. He changes back into a halfling. He looks around and gets out his sling staff.

Perception 38

Bliss's DM Sanity Stuff

Minor Ritual: Cat: On
Intermediate Ritual: Sharing Extended Shield of Faith, CL12, +4 AC, 4 of 80 rounds used (Shared with Pressi and Harper)

Spells:
Lvl 1: used 1 of 5+1 spells/day (Surrender Blood to boost Pressi's Shield of Faith CL)
Lvl 2: used 3+1 of 4+1 spells/day (Extended Barkskin 3hrs, Delay Poison 9hrs, Extended Resist Acid 20 3hrs, Still Silent Dance Lights)
Lvl 3: used 1 of 4+1 spells/day (Still Vomit Swarm)
Lvl 4: used 1 of 3+1 spells/day (Threefold Aspect)

Meta Rod of Extend: Used 2 of 3 charges

wasp swarm - used 5 rounds of 9.
Divine Favor round 2 of 10

More Stuff:
Stoneskin DR10, CL7, 70 hp in 70 minutes
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks
Dancing Lights

Map

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 87/90 | 90+24 HP 
Wednesday April 24th, 2019 11:54:25 PM

Talia moves to K12 to get an assesstment from her warrors as to what is going on thus far.

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

3 Summoned Bralani Azata Warriors

Darkvision 60 feet and low-light vision.
Immunity to electricity and petrification.
Resistance to cold 10 and fire 10.
Truespeech (Su) All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Defense
----------------

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
--------------------
OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8  d20+23=39 ; d6+19=25 ; d6=6 ;
Thursday April 25th, 2019 2:20:41 AM

ooc: I'm sorry, I'm really confused by the map so I don't know where exactly to move Hobie.

Goblin Hobie will fly out, with his 60 feet darkvision, following where he saw any ilrgaunts retreat to. If he sees one he will fire a single arrow with Glitterdust

Attack =39
Piercing 25, Electric 6 = 31 total
DC 16 Will save to avoid being blinded
save or not, covered in glitter, takes a -20 to stealth

======================================

Bless +1 to attack
Inspire Courage +1 attack and damage
Haste +1 to attack and AC
Alter Self +2 to Dex
Elemental Arrows: Shock
Boots of Haste 10/10 rounds available
======================================
Spells Prepared
Free Bonded Item Spell
Lvl 0 Spells: Light, Dancing Lights, Detect Magic, Read Magic
Lvl 1 Spells: Enlarge Person, Feather Fall, Feather Fall, Feather Fall, Floating Disk
Lvl 2 Spells: Glitterdust, Glitterdust, Alter Self(USED), Alter Self
Lvl 3 Spells: Fly(USED), Fly, Flame Arrow


Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96  d20+8=15 ; d20+8=19 ;
Thursday April 25th, 2019 5:26:47 AM

Seeing Jack climb onto Murphy’s back, Succotash quickly cuts the rope connecting himself to the arcane trickster, not wanting to be dragged about by Murphy. He is cut off from his friends, but does his best to remain vigilant. (Succotash perception 15, Miss Piggy perception 19)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Thursday April 25th, 2019 10:06:34 AM

Succotash HP 129/129 Miss Piggy HP 96/96

Spells and stuff active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)
Bless (Succotash/Miss Piggy)
Jack’s performance (Succotash/Miss Piggy)
Haste (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 4/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 1/1


Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24  d20+3=21 ;
Thursday April 25th, 2019 11:28:23 AM

Kezzem moves overs to Rumpus. "What's the matter, boy? Murphey stuck in the wall again?"

He uses Perception to attempt to see what he can see.

Perception: 1d20 + 3 = 21 + 1 Trapfinding (if applicable)

OOC: Did Kezzem use a second Smite Evil this combat?

-----------
Kezzem
-----------
Bless
Haste
Inspire Courage +1
Resist Energy (Resist acid 20; 70 minutes)
Smite Evil (+3 Atk & AC; +11 damage)
Stoneskin (DR 10/adamantine; 70 points; 70 minutes)

Lay on Hands 7/day
Smite Evil 4/day

1st Level: Lesser Restoration x3
2nd Level: Resist Energy x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------
Bless
DR 5/evil
Haste
Inspire Courage +1
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Thursday April 25th, 2019 11:55:42 AM

updating spells. Also, I rolled to make sure that the magic jar spell worked while blinking (other spells cast were self only) but lost the roll to being logged out.

---------------

Both
Ritual of Warding
Shared Spell (cast by Pressi) - shield of faith

Harper
Resist Energy: Acid (From Murphy)

Pressi

dwarf form (4/9 minutes remaining)
spite tatoo: ghoul touch
Protection from Energy - self
Stoneskin - Talia
spectral hand (8/9 minutes)
blinking (5/9 rounds)
see invisible

L1 1/7+1
L2 3/5+1
L3 4/4+1
L4 1/4+1
L5 1/3+1


Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Thursday April 25th, 2019 12:08:53 PM

Pressi sat in a small gem, energy flowing through her floating form. She fought down the nausea of being disembodied and the memories of the last time she was in one of these.

Nearby lay a dwarf body - her own body twisted by her own hand long before she cast alter self. It continued to blink and shimmer in and out of existence, the various buffs continuing to move throughout. Despite the lack of ears, she could swear that crackles - Murphy's voice, maybe - continued to eminate from the body.

Once upon a time, she had been trapped in one of these things while Woldsblood flowed through her invaded body. The time of metamorphosis. Now, she was prepared to do the same thing to another living creature, one she hated for trying the same exact trick on their group.

Once upon a time, she bought this gem without a moment's thought.

After scanning (their hit dice) (I assume all four forms are either stronger or weaker than her), Pressi begins to flow through the jar, attempting randomly to grab on to any of the creatures (DC 20, will negates).

DM Carl  d20+9=17 ; d20+9=28 ; 2d6=9 ; d4=4 ; d3=3 ; d20+13=16 ; d20+21=34 ;
Thursday April 25th, 2019 3:04:53 PM

Murphy communicates with Pressi over their bond.

OOC: I consider telepathic bond to work when one of you is in a magic jar, because reasons.

The druid buffs himself further, then begins making his way towards Pressi. He gives Jack a hand, and Jack's able to catch a ride with Earth Elemental Murphy. He won't be able to earth glide w/ Jack, but he can burrow.

Bliss turns back into a halfling now that he's got space. He looks around, but he finds he's in an unremarkable tunnel. Somewhere, far to the north of him through this tunnel, is his swarm of wasps. They're too far away to hear at this point, though. It's dark in this tunnel, but Bliss' keen eyes spot a tunnel in the eastern wall. It only extends a few feet before it drops down into the area Pressi first entered. It is pitch black down there.

Talia goes to check on her Bralani's, but without an obvious target, there's not much for them to do. They could always follow Bliss since he's seemed to discover a useful passage.

Hobie is confused by the verticality of this combat. That's understandable. There are no obvious targets here. One irlgaunt is dead. One seems to have fled far to the north in a tunnel above the ravine's ceiling. Two are causing havoc to those on the ravine's shelf. One is...somewhere else. Bliss has found an important passage, though.

Succotash cuts the rope holding Jack. He's cut off from the party on an ever disappearing shelf over the ravine.

Kezzem has only used one smite. He can't see anything, but something's moving behind the ravine's eastern wall. No doubt it's what's causing the shelf to keep vanishing.

Pressi waxes melancholic, but as usual comes through. She picks one of the life forces at random and finds herself with four more limbs than before. She's not exactly sure where she is, though. She's in a dead-end tunnel and can hear running water close by.

OOC: You're the red square with the P. Here's your new form.

I2 does something.

Succotash and Miss Piggy feel the stone beneath their feet start to shift again, but then it suddenly stops.

Kezzem and Rumpus find the stone under their feet start to shift, but it does not stop. They'll need a DC18 reflex save to jump to the nearest open space in time.

Map is confusing, I admit. Do your best to use it, and if you misread it in an understandable way, I'll make it work.

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Thursday April 25th, 2019 3:49:16 PM

Without much left to do, Jack continues his speach but he wonders how long he can encourage his friends before his speach becomes to long

========================

Abilities: bardic performance:5/13
Impromptu sneak attack:1/1
Tricky Spell:3/3
Spells: 1st 6/6 2nd 5/5 3rd 3/4
Resist Energy - Acid: (20 resistance) 120 minutes
Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls


Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131  d20+32=37 ; d20+22=38 ; d20+22=41 ; 2d8+15=24 ; 2d8+15=18 ;
Thursday April 25th, 2019 8:04:59 PM


Murphy asks Jack, "Say, could you cast another haste on us? Or maybe wait until more of us are together. Don't worry about the chant for the moment. I'll burrow through this five-foot thick wall so you and others can come through after me, then I'll swing so you can jump off to the left." [to L17] "We need to get everyone out of the ravine area very soon."

He does go through, burrowing 5' deep to open a 10'x10' section at the indentation (N18-19), creating a good deal of rocky rubble, and the rest of his body earthglides. He does swing a bit as mentioned, so that Jack can exit in relative safety, and then earthgliding, angles diagonally downward as needed to get to the irlgaunt to the north, making sure he does not sweep Harper aside in the process. If the irlgaunt to the north is pressed up against rock between it and Murphy, then Murphy presses through (48k lbs vs 3k lbs) to be able to punch it - and DM may slightly move Murphy's figure appropriately. His head has moved only about 18 or so feet of the 25 he can move, so there's maybe 7 feet of wiggle room.

He hits AC 38 and 41 for 24 hp and 18 hp (42 total). The irlgaunt has no DR versus blugeoning. "Eat dirt, please," he cordially invites in the terran tongue the irlgaunt who is trying to undermine the footing of his friends. He finds it satisfying to attack an aberration devoted to nastiness and evil. Almost paladin-ish, or Hobie-ish.

The busy druid asks Pressi, "How goes it, love? I'm punching an irlgaunt to the north. Catch me up when you can."

============
DM Requested Info:
Perception: 37

Spells Active:
- Longstrider (12 hours) Move +10'
- Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
- Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
- Protection from Energy (120 minutes, gives 120 points of acid protection, minus 6: 114)
- Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who Reflex saves vs DC 29 takes only 1/2 damage. [Used: 1 of 12]
- Owl's Wisdom (12 minutes) - +4 wisdom bonus
- Bear's Endurance (12 minutes) - +4 constitution bonus - less 2 due to magic device already granting a +2 enhancement bonus.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 25' (20' + 5' for Fleet feat) Immune to bleed damage, critical hits, and sneak attacks while in elemental form; gain DR 5/—. Length 32'; Weight 48,000 pounds.
Earth elemental: +8 size bonus to Strength, –2 penalty on Dexterity, +4 size bonus to Constitution, and +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense 60' while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level: 1 in use so far today).

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 87/90 | 90+24 HP 
Thursday April 25th, 2019 8:33:21 PM

Talia suggest to her warriors that she follow them as they pursue the irlgaunt up the hole in the ceiling.

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

3 Summoned Bralani Azata Warriors

Darkvision 60 feet and low-light vision.
Immunity to electricity and petrification.
Resistance to cold 10 and fire 10.
Truespeech (Su) All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Defense
----------------

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
--------------------
OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form


Bliss (Cayzle) HP124, AC29 raging  d20+23=26 ;
Thursday April 25th, 2019 10:31:04 PM


Bliss and his dancing lights travel hither and yon, mapping and exploring every nook and crannie. Not sure I understand the map; please just illuminate as you see fit, oh kindly DM! Bliss has move 60.

Perception 26

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24  d20+18=35 ; d20+9=12 ; d20+9=26 ; d20+24=33 ; d20+24=35 ; d20+19=26 ; d20+14=18 ; d4+14=16 ; d4+14=16 ; d4+14=16 ; d4+14=18 ;
Thursday April 25th, 2019 10:41:44 PM

Kezzem SV Ref: 1d20 + 17 + 1 (Haste) = 35.
Rumpus SV Ref: 1d20 + 8 + 1 (Haste) = 12. Ruh-roh!

I am using a hero point to reroll for Rumpus.

Rumpus SV Ref: 1d20 + 8 + 1 (Haste) = 26.

Rumpus move away from where the shelf keeps vanishing to more stable ground if possible.

"Hey Murphey!" says Kezzem in his best Shatner voice. "There's...some...thing...in the...wall."

Kezzem will hold until he can make an attack. With extra smite action.

Hasted Bonus Attack: 1d20 + 18 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil = 33.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 16.

Attack #1: 1d20 + 18 + 1 Bless + 1 Inspire Courage + 1 Haste + 3 Smite Evil = 35.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 16.

Attack #2: 1d20 + 13 + 1 Bless + 1 Inspire Courage + 1 Haste + 3 Smite Evil = 26.
(forgot to reduce bonus so the roll shows 34).
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 16.

Attack #3: 1d20 + 8 + 1 Bless + 1 IInspire Courage + 1 Haste + 3 Smite Evil = 18.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 18.

-----------
Kezzem
-----------
Bless
Haste
Inspire Courage +1
Resist Energy (Resist acid 20; 70 minutes)
Smite Evil (+3 Atk & AC; +11 damage)
Stoneskin (DR 10/adamantine; 70 points; 70 minutes)

Lay on Hands 7/day
Smite Evil 4/day

1st Level: Lesser Restoration x3
2nd Level: Resist Energy x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------
Bless
DR 5/evil
Haste
Inspire Courage +1
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96  d20+8=24 ; d20+8=23 ;
Friday April 26th, 2019 5:34:55 AM

Succotash looks to Miss Piggy and says, “Well it looks like it’s just you and me girl” He try’s to remain vigilant and optimistic but being cut off from his friends is more distressing to him then he would have thought, considering up to recent months, he was a loner. (Succotash perception 24, Miss Piggy perception 23)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Friday April 26th, 2019 5:35:39 AM

Succotash HP 129/129 Miss Piggy HP 96/96

Spells and stuff active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)
Bless (Succotash/Miss Piggy)
Jack’s performance (Succotash/Miss Piggy)
Haste (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 4/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 1/1

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Friday April 26th, 2019 1:15:57 PM

"Now, now," an evil (if familiar voice) reverberated from below. "Did you truly think that you were ever alone?"

Pressi crawled up to the ledge near Succotash. "I understand you ordered a mount?"

Harper stared at Pressi, mewing between her more typical british accent. "Oh, what the sixes and sevens did you do this time?"

(OOC: To those who wonder how she's talking... she's a witch's familiar. They talk. Harper just chooses not to.)

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8 
Friday April 26th, 2019 1:29:17 PM

Hobie will take off and follow Bliss

Bliss (Cayzle) HP124, AC29 raging  d20+9=10 Nat 1 will save ; d100=44 ;
Friday April 26th, 2019 2:55:29 PM


::Bliss studies the map. Turns it upside down and studies some more.::

::Bliss fails his save vs confusion::

::Bliss rolls d100: 44::

::Bliss does nothing but babble incoherently::

"I knew I shoulda made a left turn at Albuquerque!"

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Friday April 26th, 2019 5:08:19 PM

Seeing an irlgaunt appear in front of him, Succotash is about to throw down a smite, but when it talks to him familiarly, he stops, and stops Miss Piggy from attacking as well, because he is more than a little confused. So he decides to detect evil on the creature, and when it comes up negative, he looks around and notices Harper, and her reaction, which of course confuses him even more, so he sheepishly says, “Pressi is that you?”

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131 
Saturday April 27th, 2019 1:34:23 AM

"I'm on it, Kezzem" Murphy booms in gravelly halfling when/if his head comes in contact with the air.

"Pressi! Tell me what is going on! Haven't heard back from you in, oh, 18 seconds!" Murphy messages her. His mental voice is filled with concerned exclamation marks.

Jack The Unbelievable J.T.T. Zaragosa (Kim for Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Saturday April 27th, 2019 1:43:46 AM


Seeing that Murphy left a gaping hole in the wall, Jack decides to scramble through - figuring the 5' burrowed section is difficult terrain. Everything here seems difficult terrain. He continues his chant to encourage his fellows, albeit holding the cloth of his shirt over his mouth as he breathes in, to deal with all the rock dust kicked up by his elemental friend. He looks left and right, and ahead. Mainly Murphy's body, and maybe a 5' wide hallway not too far from the new opening. Is Murphy fighting an irlgaunt?

Jack ducks back behind the remaining wall for a moment, not wanting to attrack the spittle of the irlgaunt, should it even notice him, as he sings forth loudly. Why, who would even notice him under the circumstances?

ADM Kim - EDITING REQUEST 
Saturday April 27th, 2019 1:47:25 AM


Can someone change 'attrack' to 'attract' in the last paragraph of the post for Jack above? Huh - you'd think I don't know how to spell! - ADM Kim

Oh, and then please delete this post - thank you very much!

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Saturday April 27th, 2019 9:19:04 AM

OOC: I won't be able to post again until late Monday night so if somebody could post for Kezzem if we have another post this weekend, that would be great.

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Saturday April 27th, 2019 9:24:56 AM

“Why so formal?” Pressi asked. “I’m just your friendly neighborhood spider girl. To say otherwise is a total waste of a secret identity.”

Seeing Succotash’s face and realizing she’s about to get a face full of smite, “No seriously, it’s me, more or less.”

To Murphy, The nest is down the corridor and it’s not alone. Also, please don’t crush my body. This one is just a rental.

Harper follows Murphy through the rug out path.

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 87/90 | 90+24 HP 
Saturday April 27th, 2019 11:14:26 AM

Talia & her summoned warrior continue following the tunnel until they find the quarry.

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

3 Summoned Bralani Azata Warriors

Darkvision 60 feet and low-light vision.
Immunity to electricity and petrification.
Resistance to cold 10 and fire 10.
Truespeech (Su) All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Defense
----------------

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
--------------------
OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form



DM Carl  d100=82 ;
Saturday April 27th, 2019 8:25:37 PM

Bliss jumps down into the tunnel behind the ravine as Murphy burrows through. Between the two routes, everyone is able to enter the irlgaunt's secret tunnels. Succotash is still stuck, until Pressi uses the irlgaunt's stone shape ability to open a path for him to use as well.

OOC: Against the rule, but I'm allowing it since this map sucks and I'm not a jerk.

Murphy is first on the scene. He sees an Irlgaunt at the end of a narrow tunnel. It's too narrow to fit an irlgaunt comfortably, but it's there nonetheless.

This one is...different. Murphy's darkvision doesn't see color, but he can see what are etchings in the irlgaunt's chitin. It stares at Murphy with an utterly alien hatred.

Murphy notices this, but what he notices more than anything is that this thing is standing over Pressi's unoccupied body.

The thing calls out loudly in an ugly, cryptic language.

Aklo, Highlight to display spoiler: {"Lu-kthu. Flee."}

Murphy's tremorsense feels something skittering away to the north and down, but nothing is within view. It's still moving when it leaves the edge of his tremorsense unless Murphy gives chase. There is a tunnel leading the direction it's fleeing.

The irlgaunt near Pressi doesn't waste time. It reaches down and tries to get a leg under Pressi's body. It then vanishes, taking Pressi with it. (Blink chance: 83 - fail.)

Wherever it's gone to, it is outside the senses of both Murphy's tremorsense and Pressi's ability to find her soul gem.

Map is not really important at this point. Yes, irlgaunt's perception roll beat Pressi's stealth roll.

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131 
Sunday April 28th, 2019 2:09:41 AM


"Jack Zaragosa - hasten me NOW!" Murphy shouts in halfling. "They've taken Pressi, and I must pursue!!" As he waits [briefly, he hopes] for Jack's help, he says to any who will listen, pointing in the direction he thinks they are, just on the other side of where Pressi's dwarf-shaped body just lay, "Eggs inside - burn them, or crush them!"

This has quickly moved from expedient to personal. Murphy has not heard a thing from Pressi for three or four rounds now, and thinks she may be unconscious at best. He is unaware she is using magic jar to inhabit another body.

'You likely can't hear me, but I'm coming for you, Pressi!' he messages his fiancée.

[Holding action: Pursuit, until someone hastens him.]

============
DM Requested Info:
Perception: 37

Spells Active:
- Longstrider (12 hours) Move +10'
- Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
- Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
- Protection from Energy (120 minutes, gives 120 points of acid protection, minus 6: 114)
- Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who Reflex saves vs DC 29 takes only 1/2 damage. [Used: 1 of 12]
- Owl's Wisdom (12 minutes) - +4 wisdom bonus
- Bear's Endurance (12 minutes) - +4 constitution bonus - less 2 due to magic device already granting a +2 enhancement bonus.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 25' (20' + 5' for Fleet feat) Immune to bleed damage, critical hits, and sneak attacks while in elemental form; gain DR 5/—. Length 32'; Weight 48,000 pounds.
Earth elemental: +8 size bonus to Strength, –2 penalty on Dexterity, +4 size bonus to Constitution, and +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense 60' while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level: 1 in use so far today).

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Sunday April 28th, 2019 7:13:20 PM

with much haste in action, Jack casts Haste on all he can

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131  5d6=25 ; d20+32=35 ;
Monday April 29th, 2019 1:47:58 AM


So shaken he at seeing the spell-using tattooed irlgaunt teleport away with Pressi's body, that for a moment it doesn't quite register that he is finally hearing Pressi's mental communication. 'Wait, what? Speak clearly, if you can, Pressi. You were in dwarf form - that form has been snatched away by a teleporting irlgaunt. Renting a body? What do you mean? I'm going to chase down that fellow, and I'm pretty sure he is carrying you - your sleeping body? - northward. Speak plainly if you can. My head is full of rocks.' Murphy is still unaware that Pressi now inhabits an irlgaunt's body, and likely should tell him lest he attack if he sees her. No one else has told him.

[i]Held actions now released[/u]:
With the casting of haste by Jack, Murphy gives a hearty, 'Thank you!' in halfling. He surges toward the space where he saw Pressi's dwarven body, and glides through the wall. If the interior is as described to Pressi earlier, he burrows through the slatted stones so others can reach the eggs. If fully walled off, he does the same with the walls, breaking through. If the eggs are there, he drops a lightning bolt on them, centered such as to touch the maximum within a 5-foot diameter column for 25 hp from the call lightning storm spell he cast about a minute ago (Reflex save vs DC 29, if eggs have any reflexes). He tells Pressi what he's doing. At the moment, at least, he is not horrified by what he is doing, rather highly disgusted with these creatures, and beginning to embrace Maggad's view on them. "If anyone wants to finish off these eggs, I'll not object. I'm going for Pressi."

[BTW: Carl - Maggad the druidic dwarf has been described by you originally as female, and in later posts as male. Which one do you want to settle on?]

Then he heads northward, following the most recent tremorsense, moving 50' per round during times of earthgliding, and ... can he run 65'x5=325' while going through tunnels while hasted (has run feat and fleet feat, and longstrider, and freedom of movement, and is in earth elemental form)? If not, then how fast? He tells others of his pursuit, inviting anyone who wants to come along to do so...

============
DM Requested Info:
Perception: 35

Spells Active:
- Longstrider (12 hours) Move +10'
- Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
- Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
- Protection from Energy (120 minutes, gives 120 points of acid protection, minus 6: 114)
- Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who Reflex saves vs DC 29 takes only 1/2 damage. [Used: 2 of 12]
- Owl's Wisdom (12 minutes) - +4 wisdom bonus
- Bear's Endurance (12 minutes) - +4 constitution bonus - less 2 due to magic device already granting a +2 enhancement bonus.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 25' (20' + 5' for Fleet feat) Immune to bleed damage, critical hits, and sneak attacks while in elemental form; gain DR 5/—. Length 32'; Weight 48,000 pounds.
Earth elemental: +8 size bonus to Strength, –2 penalty on Dexterity, +4 size bonus to Constitution, and +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense 60' while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level: 1 in use so far today).

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Monday April 29th, 2019 5:23:10 AM

Succotash HP 129/129 Miss Piggy HP 96/96

Spells and stuff active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)
Bless (Succotash/Miss Piggy)
Jack’s performance (Succotash/Miss Piggy)
Haste (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 4/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 1/1

Assuming she leaves a tunnel behind, Succotash will mount Miss Piggy and follow Pressi saying “Lead on, my Lady”.

DM Carl 
Monday April 29th, 2019 11:55:36 AM

DM Update: Maggad's a dude, and so long as Pressi's mind is within range of the telepathy spell, it works, no matter what body/vessel her mind is in.

At least, that's my interpretation of it.

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23   d20+8=14 ; d20+21=35 ;
Monday April 29th, 2019 3:04:31 PM

Pressi and Harper lead Succotash down the tunnels towards the other irlgaunt as Murphy's messages come flooding in fast. "Hold on," she calls as she moves towards Murphy. "I'm back here in the..."

Pressi looks at where her body lay.

When Pressi's mind finally snaps back into reality, her screams can be heard back at the dwarven mining camp.

------------------

An irlgaunt may be tough to catch with a head start. Harper bets that its not faster than her. Moving at 10 times her normal speed (sprint) down the tunnel, she attempts to catch up to the creature or at least block it.

(Grapple roll: 14)

------------------

As Pressi catches up Murphy telepathically as fast as she can, she figures she also ought to catch up Jack and anyone else around.

From that, she tries to keep Murphy from blasting everything in sight, mainly to preserve whatever evidence might be left. Any mood she was in to show these creatures morality or mercy is quite limited. (She is pretty sure, though, that these creatures wouldn't have teleported out of range and left the eggs behind.)

"But the point is, while I have this body and am still up and running... I should be able to see my body if its within 200 feet and on this plane. If they destroy this body or my actual body before I get in range of the spell gem, I die. If I don't find both my body and the soul gem within the next 10 hours, I die. If they didn't take my body for food... I don't even want to think about what they took it for. I'm actually praying for hostage right about now."

Pressi studies the site of disappearance and the egg room for clues (Perception 35, see invisible and darkvision). She also casts detect magic, hoping to discover some auras.

---------------

Both
Ritual of Warding
Shared Spell (cast by Pressi) - shield of faith

Harper
Resist Energy: Acid (From Murphy)

Pressi's Body

dwarf form (4/9 minutes remaining)
spite tatoo: ghoul touch
Protection from Energy - self
Stoneskin - Talia
spectral hand (8/9 minutes)
blinking (4/9 rounds)
see invisible

Pressi
irlgaunt Form
Stats: 27, 29, 20, 21, 10, 12
AC 29, HP 133
Protection from Energy - self
Stoneskin - Talia
spectral hand (8/9 minutes)
see invisible

L1 1/7+1
L2 3/5+1
L3 4/4+1
L4 1/4+1
L5 1/3+1



Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Monday April 29th, 2019 11:27:39 PM

"Hey Irrrrrrrrrlgaunts, come out and plaaaaaaay," says Kezzem. "Hey Irrrrrrrrrlgaunts, come out and plaaaaaaay."

He will continue to hold his attack, reposted her for DM sanity:

Hasted Bonus Attack: 1d20 + 18 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil = 33.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 16.

Attack #1: 1d20 + 18 + 1 Bless + 1 Inspire Courage + 1 Haste + 3 Smite Evil = 35.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 16.

Attack #2: 1d20 + 13 + 1 Bless + 1 Inspire Courage + 1 Haste + 3 Smite Evil = 26.
(forgot to reduce bonus so the roll shows 34).
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 16.

Attack #3: 1d20 + 8 + 1 Bless + 1 IInspire Courage + 1 Haste + 3 Smite Evil = 18.
Damage: 1d4 + 2 + 1 Inspire Courage + 11 Smite Evil = 18.

-----------
Kezzem
-----------
Bless
Haste
Inspire Courage +1
Resist Energy (Resist acid 20; 70 minutes)
Smite Evil (+3 Atk & AC; +11 damage)
Stoneskin (DR 10/adamantine; 70 points; 70 minutes)

Lay on Hands 7/day
Smite Evil 4/day

1st Level: Lesser Restoration x3
2nd Level: Resist Energy x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------
Bless
DR 5/evil
Haste
Inspire Courage +1
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day



Bliss (Cayzle) HP124, AC29 raging 
Monday April 29th, 2019 11:35:31 PM


Bliss moves as fast as he can through the secret passages to Murphy, and hopefully to rescue Pressi, wherever she is.

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 87/90 | 90+24 HP 
Monday April 29th, 2019 11:53:49 PM

Talia continues to follow the tunnel with her warriors in front in wind form.

Hobie Browncloak (Kim for Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8  
Tuesday April 30th, 2019 4:07:16 AM


Hobie continues to follow Bliss, who is joining Murphy in the pursuit of the irlgaunts. "What's with Pressi?" he asks Bliss.

Jack The Unbelievable J.T.T. Zaragosa (Kim for Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage  
Tuesday April 30th, 2019 4:09:52 AM


Jack feels dread in his soul as he begins to understand what has happened to Pressi. She now indwells an irlgaunt's body, and her own currently dwarf-shaped body has been stolen by an evil irlgaunt.

"Let's go catch them!" he says, and joins the others in the swift pursuit of their fleeing spider-like foes.

DM Carl  d20+17=22 ;
Tuesday April 30th, 2019 11:36:52 AM

Murphy receives a haste from Jack, then calls on his lightning storm to obliterate the eggs. The eggs are helpless and easily destroyed in a single round.

OOC: No need to clear a path to the eggs. There's already a 5' wide tunnel leading right to them.

Pressi realizes what's happened and responds with appropriate unease. Studying the scene of the disappearance, Pressi is almost certain that the irlgaunt who teleported away did so with a dimension door spell. So while it could be anywhere, at least it's still nearby. Her blinks spell is still active, so her body is effectively impossible to carry until it runs out.

Meanwhile, Bliss, Hobie, Talia & her summons all give chase down the tunnel. None of them are as fast as Harper, who is easily able to catch up with the fleeing irlgaunt. Unfortunately, it's not the irlgaunt who stole Pressi's body. Harper tries to grapple the irlgaunt, but the critter isn't tripped up. Harper does prevent it from closing the tunnel behind it.

Kezzem tries to get the irlgaunts to come back and attack them, but that's probably not happening. They're obviously not at all interested in a fair fight.

Pressi, Murphy, Jack, and Succotash stick together. They lag behind the rest, but they're on their way.

Bliss, Hobie, Talia (and the bralani) all see an irlgaunt ahead tangling with Harper. The thing tries to ignore the cat and flee as fast as it's able. The party has a speed advantage over it, but it's got a head start. They're currently about 40' away from the fleeing beast. The tunnel you are in extends into the unknown beyond the irlgaunt.

Murphy, Succotash, Jack and Pressi are about 50' behind them since they didn't take full move actions.

Pressi is unable to sense her body or the crystal holding her host's soul. Murphy does not sense any tremors.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Tuesday April 30th, 2019 1:07:43 PM

Succotash HP 129/129 Miss Piggy HP 96/96

Spells and stuff active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)
Bless (Succotash/Miss Piggy)
Jack’s performance (Succotash/Miss Piggy)
Haste (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 3/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 0/1

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96  d20=10 ; d10=3 ; d6=3 ; d6=4 ; d20=19 ; d6=5 ; d6=3 ; d6=5 ;
Tuesday April 30th, 2019 1:31:14 PM

Under the effect of the haste spell, Miss Piggy, with Succotash on her back charges the Irlgaunt. (Normally Miss Piggy travels 40ft per round charging adds another 40, and haste adds another 30ft allowing her and Succotash to move 110ft) (could someone move Succotash and Miss Piggy to represent the charge) Both Miss Piggy and Succotash will smite the evil beast.

Succotash
10+21(str+bab+magic)+5(chr)+2(haste+bless)=38 for 3+10(str+magic)+12(level)+7(holy)=32 damage

Miss Piggy
19+15(str+bab+magic)+2(haste+bless)=36 for 5+3+10(str+magic)+9(hit dice)+5(shock)=32

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Tuesday April 30th, 2019 3:43:24 PM

"What are you doing?" Pressi shouted as Succotash began whaling on the irlgaunt. "He's our only remaining lead! We need him alive!"



Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 87/90 | 90+24 HP 
Tuesday April 30th, 2019 9:54:44 PM

Talia realizes there is more going on than what was one thought. She truns to the summoned warrior and asks them to flank the group keeping watch for them.

Talia asks Pressi...what's going on?

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Tuesday April 30th, 2019 10:35:46 PM

Jack will do his best to catch up to the rest of them

Bliss (Cayzle) HP124, AC29 raging 
Tuesday April 30th, 2019 10:50:51 PM

Bliss grins and rages as a free action, activates arcane strike as a swift action -- and battle is joined at last!

Bliss, with move 60 hasted, charges the spider, crossing the 40 ft of distance toot sweet.

Att bonus: Bliss's charge is at +2, +3 div favor, +1 bard song, +1 bless, +1 haste. That's +8 to hit over and above usuals. Make that +7 for using two hands with a buckler.
Dam bonus: +3 div favor, +1 bard song, +2 arcane strike. +6 dam above the usual suspects.

He swings his staff sling two-handed like a club ...

Meta Rod of Extend: Used 2 of 3 charges

wasp swarm - used 8 rounds of 9.
Divine Favor round 5 of 10

More Stuff:
Stoneskin DR10, CL7, 70 hp in 70 minutes
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks
Dancing Lights

Map

Bliss (Cayzle) HP124, AC29 raging  d20+20=27 ; d4+23=24 ;
Wednesday May 1st, 2019 1:33:38 AM


Bliss's attack: Hits AC27 for 24 damage.

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Wednesday May 1st, 2019 1:35:34 AM

Kezzem mounts Rumpus and follows after thr party.

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131  d20+32=35 ;
Wednesday May 1st, 2019 7:03:47 AM


Murphy, aware now that Pressi wants the nearest irlgaunt to not perish - thinks her desire may be thwarted by enthusiastic folks eager to lay into one of the critters which has been so elusive.

Thinking at this point it may be too late to avert its death, Murphy heads into hyperspeed, trying to move forward in hopes of coming across evidence of the kidnapper. It may have been able to advance about 800 feet from where it took Pressi - in any direction. However, he thinks it likely it would have gone in the direction of the other fleeing irlgaunts, rather some other point. Pressi may have a clearer idea on the matter.

In short, Murphy pursues the tattoo-rich irlgaunt, using tremorsense. Full speed ahead.

============
DM Requested Info:
Perception: 35

Spells Active:
- Longstrider (12 hours) Move +10'
- Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
- Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
- Protection from Energy (120 minutes, gives 120 points of acid protection, minus 6: 114)
- Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who Reflex saves vs DC 29 takes only 1/2 damage. [Used: 1 of 12]
- Owl's Wisdom (12 minutes) - +4 wisdom bonus
- Bear's Endurance (12 minutes) - +4 constitution bonus - less 2 due to magic device already granting a +2 enhancement bonus.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 25' (20' + 5' for Fleet feat) Immune to bleed damage, critical hits, and sneak attacks while in elemental form; gain DR 5/—. Length 32'; Weight 48,000 pounds.
Earth elemental: +8 size bonus to Strength, –2 penalty on Dexterity, +4 size bonus to Constitution, and +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense 60' while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level: 1 in use so far today).

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8 
Wednesday May 1st, 2019 12:07:12 PM

Hearing Pressi's cry to let the Irlgaunt live, wishing for us to follow it, Hobie casts glitterdust on the Irlgaunt (DC 16 to not be blinded, but I don't think that matters for it, but it should be nice and sparkly now -20 to stealth) and flies after it trying to stay about 10 feet behind it, (fly speed 60 ft.)


DM Carl  d20+15=27 ; d20+15=18 ;
Wednesday May 1st, 2019 1:12:55 PM

Succotash charges after the fleeing irlgaunt on Miss Piggy. Twinklesting moves rapidly, grievously wounding it.

Pressi suggests they not kill their last known lead.

Talia asks her summons to protect them from being flanked, in case there are more lurking out there.

Bliss is too angry to think about Pressi's concerns. He leaps to attack, but his attack only glances off.

Kezzem rides Rumpus, giving chase. Jack gives chase as well, as quick as his hasted little halfling legs allow.

Murphy hopes the irlgaunt who took Pressi went the same direction as the other fleeing irlgaunts. He rushes forward, keeping his senses open. He feels an additional something in the tunnel ahead, not far beyond the fleeing irlgaunt.

Hobie sends a glitterdust bomb ahead. The explosion of light illuminates not only the irlgaunt the party was chasing, but also the one weird looking one that took Pressi. Neither are blinded, but both are very shiny.

The fleeing irlgaunt turns and carefully withdraws from combat, making sure not to leave any openings. Behind it, the kidnapper quickly scuttles forward, lays a single leg on the fleeing irlgaunt, and dimension doors away.

It is quiet, except for the sounds the party makes and the faint sounds of the water flowing in the ravine. Pressi cannot sense her body, nor can she sense anything other than her companions. Murphy's tremorsense is quiet as well. Quite the pickle our heroes have found themselves in...

Bliss (Cayzle) HP124, AC30 fatigued 
Wednesday May 1st, 2019 2:05:27 PM


Bliss got a good look at the glittery spider carrying Pressi's body. He ends his rage, activates his arcane strike, and casts a Locate Creature spell, trying to find that spider.

He knows that it can't have moved after Dim-Dooring, and both it and the Locate Creature spell have the same range -- 400 ft + 40 ft/lvl.

Hopefully he gets a fix -- for example, "That direction and 600 ft away" If so, he dashes up to 60 ft to reach Talia.

"Miss Talia! Miss Talia!" calls Bliss. He tells her the fix location as exactly as he can. "You, me, and the next two of us to come here! Dimension Door us to there! Now! Please!"

He hopes everyone else can hear the fix too, so they can head there if they can on their own. *cough*Murphy*cough*

Hopefully Talia will blip herself, Bliss, and two more PCs to the location of the glitterbug.

Bliss's DM Sanity Stuff

Minor Ritual: Cat: On
Intermediate Ritual: Sharing Extended Shield of Faith, CL12, +4 AC, 4 of 80 rounds used (Shared with Pressi and Harper)

Spells:
Lvl 1: used 1 of 5+1 spells/day (Surrender Blood to boost Pressi's Shield of Faith CL)
Lvl 2: used 3+1 of 4+1 spells/day (Extended Barkskin 3hrs, Delay Poison 9hrs, Extended Resist Acid 20 3hrs, Still Silent Dance Lights)
Lvl 3: used 1 of 4+1 spells/day (Still Vomit Swarm)
Lvl 4: used 2 of 3+1 spells/day (Threefold Aspect, Locate Creature)

Meta Rod of Extend: Used 2 of 3 charges

wasp swarm - used 9 rounds of 9.
Divine Favor round 6 of 10

More Stuff:
Stoneskin DR10, CL7, 70 hp in 70 minutes
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks
Dancing Lights

Map

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131  d20+32=34 ;
Wednesday May 1st, 2019 2:32:54 PM


Murphy gets over to Talia at Bliss's recommendation to join in with those who plan to d-door to the kidnapper.

==========
Perception: 34

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Wednesday May 1st, 2019 8:21:22 PM

Jack, was a bit paniced at the turn of events but puts on a strong, focused face for Pressi's sake.

In a bit of desperation he casts detect secret door and see invisiblity to see if he can detect anything to help Pressi

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Wednesday May 1st, 2019 8:51:35 PM


Pressi tried to think if she had any way to stop the fleeing irlgaunt in its tracks before it ran off but nothing came to mind. (Except stone shape, but she needs to be closer for that to work - right? Could the irlgaunts SLA work through her spectral hand?)

Talia asked her what is going on. Pressi, now a large spiderlike boulder of lovecraftian horror, stared at her for a moment. "Oh, you know, the usual. Work, wedding planning, I'm thinking of cutting my hair shorter. What's going on with you? Look, I'll explain everything later. Just try to get my body or the glowing thing, and roll with it."

As Bliss prepares to locate creature (irlgaunt), Pressi realizes the spell will locate HER. Quickly, she polymorphs into an air elemental and tries to fly ahead at top speed, passing Harper as she continued to run. Hopefully, the creatures didn't go far.

Readied action: if she sees either creature again, she tries to stop the dimension door with a dispel or a stone shape via spectral hand. (Hero point, higher spell slot used if dispel).

---------------

Both
Ritual of Warding
Shared Spell (cast by Pressi) - shield of faith

Harper
Resist Energy: Acid (From Murphy)

Pressi's Body

dwarf form (4/9 minutes remaining)
spite tatoo: ghoul touch
Protection from Energy - self
Stoneskin - Talia
spectral hand (8/9 minutes)
blinking (4/9 rounds)
see invisible

Pressi
irlgaunt Form --> air elemental (small) form
Stats: 27, 29, 20, 21, 10, 12
AC 29, HP 133
Protection from Energy - self
Stoneskin - Talia
spectral hand (7/9 minutes)
see invisible

L1 1/7+1
L2 3/5+1
L3 4/4+1
L4 2/4+1
L5 1/3+1



Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 87/90 | 90+24 HP 
Wednesday May 1st, 2019 8:59:52 PM

Talia await the up to 4 of the group to travel with her using D-Door. Talia tells the Bralani that she will D-Door down the tunnel 600' from her to intercept that Irlgaunt lit up like sparkles. She wants them to travel to that spot and away her arrival.

When all assembled and touching me, I will D-Door 600 feet down the tunnel with the group in the direction of that "Glitterbug"!

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

3 Summoned Bralani Azata Warriors

Darkvision 60 feet and low-light vision.
Immunity to electricity and petrification.
Resistance to cold 10 and fire 10.
Truespeech (Su) All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Defense
----------------

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
--------------------
OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form



Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 121/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Thursday May 2nd, 2019 12:10:41 AM

Kezzem rides up next to Talia.

"You can leave the pony if you have to," says Kezzem. " I can summon him to my side if need be."

He will do what little he can to look for the irlgaunts and activate a detect evil.

DM Sanity Info:

-----------
Kezzem
-----------
Bless
Haste
Inspire Courage +1
Resist Energy (Resist acid 20; 70 minutes)
Smite Evil (+3 Atk & AC; +11 damage)
Stoneskin (DR 10/adamantine; 70 points; 70 minutes)

Lay on Hands 7/day
Smite Evil 4/day

1st Level: Lesser Restoration x3
2nd Level: Resist Energy x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------
Bless
DR 5/evil
Haste
Inspire Courage +1
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Thursday May 2nd, 2019 5:22:19 AM

Succotash dismounts and runs over to Talia saying, "I'll summon you as soon as I get there Piggy"

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 129/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Thursday May 2nd, 2019 5:23:29 AM

Spells and stuff active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)
Bless (Succotash/Miss Piggy)
Jack’s performance (Succotash/Miss Piggy)
Haste (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 3/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 0/1

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8 
Thursday May 2nd, 2019 7:49:04 AM

If possible, Hobie will join the group with dimension door, otherwise he will fly after them as fast as he can. (should be 90ft movement speed with fly and haste, Can you "Run" while flying for quadruple speed?)

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Thursday May 2nd, 2019 10:50:00 AM

(Action retconned - I was waiting for a DM ruling, but it would appear I made a mistake and Bliss can detect a particular irlgaunt.)

Pressi remembers before she polymorphs (or Bliss reminds her) that Bliss should be able to detect around her. So she holds off on the spell for the moment, trying to weigh her options. Polymorphing would still give her some speed, but she's already pretty fast in this form (and has her spells besides) and everyone else seems to be boosting their speed or dimension dooring. (Murphy and Pressi can't go with in the dimension door because they are too big.)

Instead, she attempts to keep up with the rest of the group. This time, she prepares to cast charm monster (readied action) if she sees them (hero point spent if needed). (Yeah, I know re the prior attacks. But Pressi figures she can still make a deal if she can get one of them to talk to her for three seconds.)

---------------

Both
Ritual of Warding
Shared Spell (cast by Pressi) - shield of faith

Harper
Resist Energy: Acid (From Murphy)

Pressi's Body

dwarf form (4/9 minutes remaining)
spite tatoo: ghoul touch
Protection from Energy - self
Stoneskin - Talia
spectral hand (8/9 minutes)
blinking (4/9 rounds)
see invisible

Pressi
irlgaunt Form --> air elemental (small) form
Stats: 27, 29, 20, 21, 10, 12
AC 29, HP 133
Protection from Energy - self
Stoneskin - Talia
spectral hand (7/9 minutes)
see invisible

L1 1/7+1
L2 3/5+1
L3 4/4+1
L4 1/4+1
L5 1/3+1


DM Carl  d100=46 ; d6=5 ; d20+19=20 ; d6=1 ; d20+17=24 ; d20+17=29 ; d20+17=28 ; d8+8=16 ; d8+8=13 ; d6=1 ;
Thursday May 2nd, 2019 12:09:17 PM

Bliss has an inspired idea and casts locate creature on the unique irlgaunt. He senses it about 650' ahead of them and at a significantly higher elevation. Conveying exactly where the irlgaunt is to Talia is tricky, and he can be assured dimension dooring with second hand directions poses some risk, but surely he'd not let a little thing like that stop him from rescuing Pressi's body.

OOC: Regarding targeting w/ locate creature, I agree with Cayzle's interpretation.

Talia agrees with the plan. She is able to take up to four additional persons, so long as they're no bigger than a medium-sized creature. We're going with first come, first serve per Bliss' post.

Murphy is huge at the moment, but that's easily remedied should he want change to something else.

OOC: I assume you're wanting to shape-change smaller. Be sure to indicate what form you take in your next post.

Pressi changes into an air elemental and tears down the tunnel with Harper (kindly update your spell timers. You've had 4/9 rounds of blink for a couple days now).

Jack casts detect secret door in a bit of desperation, but finds nothing.

Kezzem and Succotash both dismiss their rides and join Talia.

Hobie doesn't make it in time. He flies up the tunnel with Pressi.

Talia, Bliss, Murphy, Kezzem, and Succotash dimension door to where Bliss describes the irlgaunt's position. Without a clear vision of where she's going, Talia can only aim and hope.

Unfortunately, her window was smaller than could have been anticipated. The spell transports the party into solid stone, scrambling everyone for 5 damage. All are shunted to the closest open space. This happens to be a 20' x 20' chamber with no exits. There is a small, 1' diameter hole in the ground. Other than that, it's sealed. Two glowing, very surprised irlgaunts are here. Pressi's body is not.

The unique irlgaunt seems to sigh. It goes to cast another dimension door spell carefully, attempting to avoid giving these troublesome adventurers an opening. It's possibly the last mistake it will ever get to make, as it loses concentration in the effort and fails! Its annoyance quickly turns to worry.

Its companion, not quite understanding why they're still sitting here, lashes out at Talia. She is bashed and bitten by the irlgaunt, taking 16 and 13 damage, plus 1 point of acid damage.

Meanwhile, Jack, Pressi, and Hobie all race down the tunnel towards the action. Pressi still has no bead on her body.

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 116/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24  d20+23=43 ; d20+23=37 ; d20+23=40 ; d20+23=43 ; d20+23=26 ; d20+18=35 ; d20+18=25 ; d20+18=30 ; d20+13=17 ; d3+14=15 ; d3+14=17 ; d6=6 ; d3+14=15 ; d6=5 ; d3+14=15 ; d6=3 ; d3+14=16 ; d6=6 ; d3+13=14 ; d3+13=16 ; d3+13=15 ; d3+13=15 ;
Thursday May 2nd, 2019 1:01:44 PM

"Looks like you're going nowhere, buddy," says Kezzem. "It's smiting time!"

OOC: Drop shortbow (free action), Quick Draw daggers (free action), Smite Evil (swift action), full attack the irlgaunt that attempted to cast dimension door.

+1 Returning Frost Dagger:

Bonus Attack: 1d20 + 19 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil - 2 (TWF) = 43 (nat 20)!
Crit Threat: 1d20 + 19 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil - 2 (TWF) = 37.
Damage: 1d3 + 2 + 1 Inspire Courage + 11 Smite Evil = 15.
Crit Damage: 1d3 + 2 + 1 Inspire Courage + 11 Smite Evil = 17.
Cold Damage: 1d6 = 6.

Attack #1: 1d20 + 19 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil - 2 (TWF) = 40.
Damage: 1d3 + 2 + 1 Inspire Courage + 11 Smite Evil = 15.
Cold Damage: 1d6 = 5.

Attack #2: 1d20 + 14 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil - 2 (TWF) = 35.
Damage: 1d3 + 2 + 1 Inspire Courage + 11 Smite Evil = 15.
Cold Damage: 1d6 = 3.

Attack #3: 1d20 + 9 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil - 2 (TWF) = 25 (30 - 5)
Damage: 1d3 + 2 + 1 Inspire Courage + 11 Smite Evil = 16.
Cold Damage: 1d6 = 6.

+1 Returning Dagger

Attack #1: 1d20 + 19 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil - 2 (TWF) = 43 (nat 20)!
Crit Threat: 1d20 + 19 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil - 2 (TWF) = 26.
Damage: 1d3 + 1 (off-hand) + 1 Inspire Courage + 11 Smite Evil = 14.
Crit Damage: 1d3 + 1 (off-hand) + 1 Inspire Courage + 11 Smite Evil = 16.

Attack #2: 1d20 + 14 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil - 2 (TWF) = 25
Damage: 1d3 + 1 (off-hand) + 1 Inspire Courage + 11 Smite Evil = 15.

Attack #3: 1d20 + 9 + 1 Bless +1 Inspire Courage + 1 Haste + 3 Smite Evil - 2 (TWF) = 17.
Damage: 1d3 + 1 (off-hand) + 1 Inspire Courage + 11 Smite Evil = 15.

If the first irlgaunt goes down, direct the remaining attacks at the second (adjusting for lack of Smite Evil bonuses).

-----------
Kezzem
-----------
Bless
Haste
Inspire Courage +1
Resist Energy (Resist acid 20; 70 minutes)
Smite Evil (+3 Atk & AC; +11 damage)
Stoneskin (DR 10/adamantine; 70 points; 70 minutes)

Lay on Hands 7/day
Smite Evil 4/day (2 used)

1st Level: Lesser Restoration x3
2nd Level: Resist Energy x2 (both cast)
3rd Level: Cure Moderate Wounds x2


Bliss (Cayzle) HP124, AC30 fatigued 
Thursday May 2nd, 2019 1:59:41 PM


Bliss gapes at Sir Kezzem's attacks! "WOWSY!"

OOC: Use of the DELAY action to see what the others do first.

Special to Kindly DM: Please Highlight to display spoiler: {Maybe we can find out which enemies go down when, maybe? If not, no biggie, I'll just make some if/thens in my real post. ALSO ... does Stoneskin stop shunting damage?}

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Thursday May 2nd, 2019 2:18:26 PM

(OOC: Sorry, the blink should be off by now. I actually miscounted to boot.)

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Thursday May 2nd, 2019 5:50:13 PM

Goes toward the action as quickly as he can.

DM Carl 
Thursday May 2nd, 2019 6:13:33 PM

Sure thing, Cayzle. I consider shunting damage to be magical in nature. It's the spell doing its best with your bits to avoid you getting outright killed.

***

Kezzem seriously puts the hurt on the caster irlgaunt, but it's still standing.

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131  5d6=22 ; d20+32=46 ;
Thursday May 2nd, 2019 6:59:36 PM


Immediately before the dimension door, Murphy reverts to his true halfling form. When he sees that the tattooed sparkly irlgaunt does not have Pressi (if I understand the description correctly), he brings down a 22 hp lightning bolt to split between the two irlgaunts (5' diameter, Reflex sav DC29 for half), while ensuring that the 1' diameter hole is not hit. He figures that may be where Pressi lays, underneath. He wildshapes back into a huge earth elemental, with most of his body earthglided into the rock behind, as otherwise he would fill most of the available space. He makes certain his body is higher than his friends, but bottom of his torso about 10' above the floor. His head and arms are at the edge of the wall nearest the evil fellow who stole his girl.

[He is hasted, but if that's not enough to do what I described in one round, let me know and I will use a hero point to accomplish it. He doesn't have to cast the call lightning storm spell, which was cast several rounds ago - simply point and shoot, as it were.]

If able in the midst of all this activity, he messages Pressi, "We found the two irlgaunts. You may be somewhere around here, but I don't see you yet. An enclosed cubic space 20' per side. Tiny one inch hole in floor."

ALSO - I UPDATED THE MAP PAGE A LITTLE
[For the 20'x20'x20' room)

============
DM Requested Info:
Perception: 46

Spells Active:
- Longstrider (12 hours) Move +10'
- Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
- Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
- Protection from Energy (120 minutes, gives 120 points of acid protection, minus 6: 114)
- Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who Reflex saves vs DC 29 takes only 1/2 damage. [Used: 1 of 12]
- Owl's Wisdom (12 minutes) - +4 wisdom bonus
- Bear's Endurance (12 minutes) - +4 constitution bonus - less 2 due to magic device already granting a +2 enhancement bonus.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 25' (20' + 5' for Fleet feat) Immune to bleed damage, critical hits, and sneak attacks while in elemental form; gain DR 5/—. Length 32'; Weight 48,000 pounds.
Earth elemental: +8 size bonus to Strength, –2 penalty on Dexterity, +4 size bonus to Constitution, and +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense 60' while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level: 2 in use so far today).

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 86/90 | 90 
Thursday May 2nd, 2019 8:07:39 PM

Talia is surprised she got hit...there goes the temporary hit points! Also, I believe the Stone skin ticks off 10 points, no?

Tali will cast Glitterdust centered about where the lightening bolt is (location: betwen I|J & 7|8) -- hopefully this gets the Irlgaunts and not the halflings! Talia will then take a step back to I9.

Her next spell will be another Spectral hand!

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks


Bliss (Cayzle) HP124, AC30 fatigued  d20+23=24 d20+9=14 d100=73 d100=7 d100=88 d20+17=37 [Crit Threat!!!] d20+17=23 d4+20=24 d4+20=21 d20+17=26 d4+20=21 d20+12=20 d4+20=23
Thursday May 2nd, 2019 11:51:32 PM

Bliss hopes to identify the 20 ft diameter area spell about to go off in the 20x20 room. Spellcraft 24
That's still enough to beat the required DC, so Bliss senses a disaster in the making and tries to strike before the spell.

If he can, great. If not, he'll save first. Ugh
Will Save vs Glitterdust: 14! [If Bliss gets Glitterdust in his eyes, he curses a blue streak and ends with "Holy Mother Of Hobbits And Halibuts! What ever happened to Magic Missiles for gosh sake!"

Bliss gets three attacks. Hasted attack, Primary attack, Iterative attack. If he is blind, here are his miss chances at 01-50 = miss. On target, way off, on target.

Here are the attacks:

Haste -- HA! Nat 20! Follows up with confirmation vs AC23. Damage is 24 or 45 if crit is confirmed

Primary -- (misses if blinded by glitterdust) Hits AC26 for 21.

Secondary -- hits AC20 for 23.


Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131 
Friday May 3rd, 2019 12:34:41 AM


[I believe Talia meant to take a step back to F9. I9 is ten feet forward and smack dab in the middle of the back end of the attacking irlgaunt. I made the appropriate adjustment on the map] -ADM Kim

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131  d20+17=30 ;
Friday May 3rd, 2019 4:37:30 AM

[Murphy saved vs Talia's Reflex DC 18 glitterdust with a 30]

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 124/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96  d20+11=20 ; d20=16 ; d20=12 ; d20=19 ; d20=1 ; d10=10 ; d6=6 ; d6=1 ; d10=7 ; d6=1 ; d6=5 ; d20=17 ; d10=7 ; d6=6 ; d6=1 ; d10=1 ; d6=2 ; d6=4 ;
Friday May 3rd, 2019 5:55:45 AM

Succotash rolls a total of 20 for the reflex verses Talia's Glitterdust spell, which passes.

Seeing as he is right in front of the tattooed beast, as a swift action, he smites the tattooed beast, with a full round action to boot.

16+21(str+bab+magic)+5(chr)+2(haste+bless)=44 for 10+10(str+magic)+12(level)+7(holy)=39 damage
12+21(str+bab+magic)+5(chr)+2(haste+bless)=40 for 7+10(str+magic)+12(level)+6(holy)=35 damage
19(possiable crit, a 1 doesn't confirm)+16(str+bab+magic)+5(chr)+2(haste+bless)=42 for 7+10(str+magic)+12(level)+7(holy)=36 damage
17+11(str+bab+magic)+5(chr)+2(haste+bless)=35 for 1+10(str+magic)+12(level)+7(holy)=30 damage

Succotash will 5ft step up to the other one whom he previously smote, and continue his attack, if the tattooed one drops.

Spells and stuff active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)
Bless (Succotash/Miss Piggy)
Jack’s performance (Succotash/Miss Piggy)
Haste (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 2/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 0/1

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8  d20+21=22 ; d20+21=24 ; d20+21=37 ; d20+16=30 ; d20+11=26 ; d6+19=20 ; d6=4 ; d6+19=24 ; d6=4 ;
Friday May 3rd, 2019 12:37:34 PM

Hobie will unleash arrows at the Irlgaunts if he can see them (Improved precise shot, so no cover or concealment less than total applies to Hobie)

Manyshot
Attack Natural 1

Rapid Shot
Attack 23- Miss

Haste
Attack 37
Piercing 20, Electric 4, Total 24

Iterative 1
Attack 30
Piercing 24, Electric 4, Total 28

Iterative 2
Attack 26- Miss

DM Carl 
Friday May 3rd, 2019 4:31:41 PM

In the end, it's not a close fight. Both irlgaunts are shredded. The small chamber our five teleporting heroes find themselves in is very brightly lit thanks to a close-quarters glitterdust spell that's blinded Bliss. A quick look around the room confirms there is no way in or out. The only things of note are the aforementioned hole in the floor, and a strange symbol carved into the wall. It holds no significance to any of our heroes and radiates no magic.

As Pressi, Jack, and Hobie race down the corridor, they see a stream of glowing dust falling from the ceiling of the tunnel. Upon reaching it, they can hear their friends a few feet above them. Bliss sounds...unhappy.

There was a forth irlgaunt, but it fled a while ago. At the moment, our heroes are safe.

Except for Pressi, that is, who has about 10 hours to find her body before she dies. Speaking of which, she's still unable to sense it anywhere.

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131  d20+32=36 ;
Friday May 3rd, 2019 5:04:55 PM


The irlgaunts defeated, Murphy asks his friends, "Can someone search the bodies of the irlgaunts? See if they carried anything with them of note? Bliss, I can see you holding your hands over your sparkly eyes. I can get some water to wash them out, though I can't guarantee that will fully do the job for you. Can it hurt? Maybe. If you want me to try, say the word." If Bliss asks, he creates a much smaller amount of water than he is capable of, but enough to wash over Bliss's face. Then he says, "I'm going to see what's around this room. Oh, and good work, friends."

He goes exploring, withdrawing into the wall, then gingerly begins to look below the floor, aiming toward where the hole is. He wants to test his guess that they placed Pressi's body below the floor.

Instead, he sees his friends just running up to them. They see the blue-gem eyes in Murphy's huge earth elemental head, and an arm and should appearing from the roof of the tunnel just ahead of them. "Hey!" he projects in his gravelly voice. "You found us. Uh, Pressi, I'm going to look around the walls up here to see if we can find your own body, or to see if they have any other secrets. There is some sort of rune on the wall in the twenty foot cubic chamber just above us. And, along with the glitter dust, you might be seeing some irlgaunt blood coming through that hole in a moment."

He retreats above, earthgliding, and carefully inspecting the area around the chamber - in particular the other side of the wall where the rune is written. After he scopes that out (unless something comes up that would indicate he should not), Murphy burrows a passageway through a wall of the chamber, then a ramp coming down next to the tunnel, so they can walk out to the tunnel below.

============
DM Requested Info:
Perception: 36

Spells Active:
- Longstrider (12 hours) Move +10'
- Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
- Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
- Protection from Energy (120 minutes, gives 120 points of acid protection, minus 6: 114)
- Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who Reflex saves vs DC 29 takes only 1/2 damage. [Used: 1 of 12]
- Owl's Wisdom (12 minutes) - +4 wisdom bonus
- Bear's Endurance (12 minutes) - +4 constitution bonus - less 2 due to magic device already granting a +2 enhancement bonus.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 25' (20' + 5' for Fleet feat) Immune to bleed damage, critical hits, and sneak attacks while in elemental form; gain DR 5/—. Length 32'; Weight 48,000 pounds.
+8 size bonus to Strength, –2 penalty on Dexterity, +4 size bonus to Constitution, and +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense 60' while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level: 2 in use so far today).

Bliss (Cayzle) HP124, AC30 fatigued 
Friday May 3rd, 2019 6:12:40 PM

"That's ok, Mister Murphy," says Bliss. "Water won't wash away magic. I'll just sit here and rest for a minute or two, then it will go away."

He does so.

As he does, he thinks out loud about how to find Pressi's body. Locate Object would work, sure. Failing that, Divination might give a clue. Heck, we could just walk around and hope to stumble into range, assuming Miss Pressi can sense her home?

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 86/90 | 90  d20+18=19 ;
Friday May 3rd, 2019 11:21:03 PM

Talia sesarches in her haversack looking for something to write with and then recalls she left them all back at the compound. Mister Murphy, can you get a sketch relief of that symbol please. Just to be on the safe side, Talia will attempt to recall if she has ever seen that symbol in all of her arcane research. [Skill check: Arcane Knowledge: Nat 1] she can't recall a thing! Head must be glittery!

After shaking that fuzzyness out of her head, Talia will head over to the hole to look through the hole to judge the distance between the room and the outside area. If it is took dark, Talia will grab a piece of ginger from her haversack, cast light on it and drop it through the hole, using its light to learn of their surrounding. If it looks plasuible, and can judge the distance and location outside of the cube, will inform her friends that she will be able to make another D-Door with them to free everyone.

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 116/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Saturday May 4th, 2019 12:23:09 AM

"Hey Pressi, if you can hear me, think evil thoughts so Succo or I can find you!" calls out Kezzem.

He attempts to find her using Detect Evil.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 124/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Saturday May 4th, 2019 5:46:36 AM

When Talia is ready to dimensional door out of the chamber they are in, Succotash will grab the blinded Bliss's hand, and then link hands with Talia. Once they join the others, Succotash will either mount Miss Piggy, or summon her to his side depending on whether or not she followed the others.

Spells and stuff active:
Stoneskin (Succotash)
Resist energy: acid (Succotash/Miss Piggy)
Bless (Succotash/Miss Piggy)
Jack’s performance (Succotash/Miss Piggy)
Haste (Succotash/Miss Piggy)

Spells prepared:
1st level
bless 1/2
lesser restoration 2/2
2nd level
resist energy: acid 0/3
3rd level
heal mount 1/1
dispel magic 1/1

Lay of hands 10/10
Smite evil 2/4
Summon mount 2/2
Boots of speed 10/10

Miss Piggy stuff:
DR 5/evil
Energy resistance: cold, acid, electricity
Darkvision 60ft
Lowlight vision
Smite evil 0/1

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Saturday May 4th, 2019 1:19:08 PM

"Doesn't a couple of us have the ability to talk to a diety or something. Now would be a good time to ask for assistance" Jack said, trying to think up any solution.

Abilities: bardic performance:5/13
Impromptu sneak attack:1/1
Tricky Spell:3/3
Spells: 1st 5/6 2nd 5/5 3rd 1/4

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Saturday May 4th, 2019 2:09:16 PM

Pressi thinks some evil thoughts, transforms back, and climbs through the hole easily.

After surveying the situation, she tries casting speak with dead and hopes the creature will be a little chatty. She also tries to decipher the symbol.

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Saturday May 4th, 2019 2:23:11 PM

To Jack: “I could speak to mine. I just need my symbol and my backpack.”

DM Carl  d20+13=32 ;
Saturday May 4th, 2019 4:40:18 PM

Murphy explores the area around the room they're in, but other than the tunnel below them, there's nothing worth mentioning. He burrows a path out of their room to the tunnel below.

Bliss ponders using his locate object spell to find Pressi's body. Even without her soul in there, would Pressi's body just be an object? It's an interesting philosophical question rendered moot by the fact that Bliss can just as easily cast the spell on an object he knows Pressi was carrying. So long as her body is within the range of the spell, it should work.

Talia wants a rubbing of that symbol. She can't remember seeing anything like it, ever. It's simply an oblong circle with four evenly spaced equilateral triangles inside. She goes to dimension door out of here, but sees Murphy has kindly dug a ramp downwards. Best she save her spell.

Kezzem asks Pressi to think evil thoughts. Won't work, of course, but that's never stopped our boy Kezzem from trying something novel.

Succotash exits the hole they're in and reunites himself with his trusty steed.

Jack suggests divine intervention may be a way forward.

Pressi casts speak with dead. She finds the sorcerer irlguant's corpse is not feeling chatty today. (Will save 32 - pass). The symbol means nothing to her either. She could totally take Jack's advice...if she had her body.

Time continues to move on. Good thing magic jar has such a long duration.

Bliss (Cayzle) HP124, AC31 
Saturday May 4th, 2019 8:45:22 PM

OOC: Sadly, witches can locate creatures, but not objects. Bliss was musing out loud in case anyone else could cast Locate Object. Of course, Pressi has tons of magic items on her. Maybe Detect Magic will work. Hmmm.

After he can see, Bliss walks around with Detect Magic, hoping to pick up something.

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8 
Sunday May 5th, 2019 8:26:50 AM

Could we possibly get back to the dwarves and find a scroll of Locate Object? I have one scroll of Teleport, I suppose I could teleport to the catacombs, buy a scroll of Locate Object and a second scroll of Teleport, and then return here. Does anyone have a better idea?

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Sunday May 5th, 2019 8:39:34 PM

“Perhaps,” Pressi said in return. “I’ve been trying to figure out how these creatures aren’t getting lost themselves and I’m pretty sure these symbols are the key. A map perhaps? Or a symbol of what’s beyond?”

As a test, Pressi touches the symbol and tries to stone shape a nearby hole into the next room.

“In the meantime, does anyone want to speculate on how an irlgaunt managed to get spell casting ability? Who ever heard of such a... ok, I can sort of see how. But who on earth gets at Will dimension door?”

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131  d20+13=17 ; d20+32=42 ;
Monday May 6th, 2019 4:40:16 AM


Murphy takes a close look at the rune, and memorizes it, especially as it is fairly simple. Also, he has studied Old High Woldian, and knows the runes for it, as well having recently been taught in the WLA the tongue spoken by Shan Shalutch and Anur Daron - the language written on the scroll Anur read to 'repair' his wife - a precursor language to dwarven, perhaps? If it's a language he knows, he should know it. Otherwise, a linguistics: 17 check to see if he can figure out something about the rune. He adds what he can to Pressi's and Talia's investigations.

"Sorry, Talia, but I'm not going to wildshape again just to retrieve paper - there is a limit to how often I can do so. But I've placed the rune in my mind."

"It's still the morning, and we have - what, about ten hours to try to help Pressi find her ... self. In the interim either to wipe out the rest of the irlgaunts - one got away, right? - or perhaps negotiate with one to help Pressi.

Murphy thinks for a moment. "How far away could your body have been placed? How near do you sense you need to be to sense it? The nasty irlgaunt - oh, several tattoos, right? Maybe he had a number of dimension door tattoos to call upon?

"He did not have a tremendous amount of time, but at lease enough time to go to more than one place. I can start a sweep - maybe enlist the aid of some earth elementals to assist - to try to figure out where you and your gem may be hidden." He already had earthglided the area of the wall behind the rune, and hadn't found anything out of the ordinary - no other nearby chamber. He lets Pressi know that.

"Maybe not a bad idea, Hobie. As long as you get waited on quickly. Sometimes they are spot on, and sometimes it seems like the only one around to help you out at the Catacombs is the janitor. Regardless, If you want to try that, it may be a workable approach. Some of our buffs are likely to wear out in the interim, though."

Murphy listens to his friends, then says, "Tell you what: I'm going to explore in a grid pattern, as I did under the Sanctuary, mapping out the underground. If anything useful or noteworthy pops up, I will let Pressi know, and Press, you can pass on to the others. Unless anyone objects, I'll get started on that, along with pulling in some earth elemental assistance."

============
DM Requested Info:
Perception: 42

Spells Active:
- Longstrider (12 hours) Move +10'
- Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
- Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
- Protection from Energy (120 minutes, gives 120 points of acid protection, minus 6: 114)
- Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who Reflex saves vs DC 29 takes only 1/2 damage. [Used: 3 of 12]
- Owl's Wisdom (12 minutes) - +4 wisdom bonus
- Bear's Endurance (12 minutes) - +4 constitution bonus - less 2 due to magic device already granting a +2 enhancement bonus.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 25' (20' + 5' for Fleet feat) Immune to bleed damage, critical hits, and sneak attacks while in elemental form; gain DR 5/—. Length 32'; Weight 48,000 pounds.
+8 size bonus to Strength, –2 penalty on Dexterity, +4 size bonus to Constitution, and +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense 60' while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level: 2 in use so far today).

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 124/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Monday May 6th, 2019 5:39:43 AM

"Hey Hobie, if you go to the store, you'll have to go back to Humble's Ford first. Before we left, the dwarves informed me that they don't have an entrance to the catacombs here", Succotash informs.

Bliss (Cayzle) HP124, AC31 
Monday May 6th, 2019 1:03:37 PM


Can I just double check -- Pressi is currently possessing a spider? What happens to the spider when she leaves that body? Maybe we should tie her up so we can restrain the spider if it wakes up?

Bliss asks Pressi if she can cast Magic Jar again to extend her life?

Bliss agrees with Murphy. He casts Messages and Polymorph (Elemental Body I), and as an earth elemental glides through the stone to try to help locate Pressi.

"Two people searching has got to be better," he says before changing.

If this works, great. If no one can find the body, Bliss will burn a hero point on a "hunch/hint" for an answer.

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8 
Monday May 6th, 2019 3:23:08 PM

Sucker, well I'd just teleport us directly into the Catacombs I suppose, so a bunch of us could go.

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Monday May 6th, 2019 3:59:23 PM

In answer to Murphy: "I have to be within 100 feet and on the same plane (plus line of effect) to detect my body. As for how far it could have been placed... It might be on the other side of the continent, in another plane of existence, deep in a maze, picked up by someone else.... It's not easy to narrow it down."

To Bliss: "The magic servers the ties to both souls, and so the other spider will die at the same time I do. So... yay. You should know about the reversion that the spider will return to its body slightly faster than I will return to mine. He's probably going to be slightly less friendly and more angry than I am."


Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 86/90 | 90 
Monday May 6th, 2019 10:07:04 PM

Talia will follow Mister Murphy and the group in trying to retrieve the body as she saves another spell.. She will also dismiss her summoned warriors as they no longer detect a fight to be had.

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 116/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Monday May 6th, 2019 11:26:27 PM

"Pressi, where was the last place you remember having a body?" askes Kezzem. "Maybe we can then retrace your steps from there."

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131 
Tuesday May 7th, 2019 5:05:10 AM


"Kezzem," Murphy interjects, "we knew where her dwarf form was: Just outside the irlgaunt egg chamber, then taken by the tattooed irlgaunt, who dimension doored up to near one of the fleeing ones, to whom we caught up. Pressi's body was with the tattooed one, still, who then apparently dimension doored away again with Pressi, and the other irlgaunt. She lost awareness of where her body and the gemstone had gone at that point.

"So, what intermediate place did he take her body, before arriving in the chamber where we fought? That is what we seek to learn. That concern is paramount."

DM Carl 
Tuesday May 7th, 2019 10:24:08 AM

Bliss can't actually cast locate object. That seems like an odd oversight, really. He casts detect magic and starts poking around. There are some auras coming off the sorcerer irlgaunt. The auras seem to be coming from inside its head, and from one of its thorax segments.

Hobie ponders grabbing a scroll from the Catacombs. With 10 hours and some teleport magic, it's a possibility. Succotash notes that will include a trip back to Humble's Ford since the Caverns of Glimstone don't have an entrance yet.

Pressi hypothesizes the symbols are used to aid in mapping these confusing tunnels. She's super close to figuring them out. She wonders how the irlguant was able to cast spells in the first place.

Murphy starts doing some math. Dimension door is not a druid spell, so he'd need a knowledge arcana roll to know enough to figure out the distance. Someone with access to the spell would likely have a solid idea about the spell's range. Pressi theorizes her body could be anywhere.

Talia tags along after thanking her Bralani for their assistance.

Kezzem asks about the last place she remembers her body being.

Murphy correctly states her body was outside the egg chamber, but incorrectly states the irlgaunt dimension doored away with its companion and her body.

Pressi's body was no where to be seen when the sorcerer irlgaunt rescued its companion with dimension door.

***

Kim, if you're searching via earthglide, I need to know your movement speed.

Bliss (Cayzle) HP124, AC31  d20+14=19 ;
Tuesday May 7th, 2019 12:14:44 PM


Bliss wonders if the spider stashed Pressi's body in a bag of holding or similar magic. That would stop her from returning to it. Maybe the spider has internal pockets or pouches, like a kangaroo -- maybe the bag oif holding is INSIDE the dead monster! Guided by his Detect Magic and his Survival skill ...

Survival check 19

... Bliss dissects the spider where his detection has suggested the thing has magic in itself. If the chitin is too strong, Bliss uses his witchy Break cantrip to get through the carapace. Whatever it is, being magical ... it is probably valuable -- but not as valuable as Miss Pressi's body in a dimensional space or maybe sized way down with a Shrink Item spell, maybe.

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 86/90 | 90 
Tuesday May 7th, 2019 1:35:18 PM

Talia wonders if the stories about the Irlgaunt are actually true, where they sometimes use the magic items & artifacts they find from peoples they eat against their next victims? Maybe this is how this one magic wielding enemy is taunting us?

Mister Murphy...the range of a D-Door spell is: 400 ft. + 40 ft./ caster level

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23   d4=3 ;
Tuesday May 7th, 2019 8:14:38 PM

Pressi lets out a sarcastic laugh at Kezzem's joke. "Oh, you do not want to start with me. I may not ping evil but I will still sit on you and rip your head off. Oh, and the guy who actually did see my body last? We could actually be questioning him right now if a couple of Palabuddies weren't so trigger happy!"

Pressi closed her eyes, trying to calm herself down. "Sorry, it's been a bit of a day and its still morning. You know, the loss of the body, fighting over cliffs... and apparently no stone shaping. Right, that's probably tied to the brain. I probably ought to take some time to train in fighting before we face anything."

"Ok, I hate to burn yet another spell. We're at the point where I'm about to suggest we all take a rest, ticking clock notwithstanding. But if its just 800 feet or so, I do still have a prying eyes spell." Pressi casts it, creating 13 eye orbs. "I can just send these out with instructions to return upon seeing my body or soul jar (or irlgaunt concentration) and map this maze out in no time."

---------------

Both
Ritual of Warding
Shared Spell (cast by Pressi) - shield of faith

Harper
Resist Energy: Acid (From Murphy)

Pressi's Body

dwarf form (4/9 minutes remaining)
spite tatoo: ghoul touch
Protection from Energy - self
Stoneskin - Talia
see invisible

Pressi
irlgaunt Form
Stats: 27, 29, 20, 21, 10, 12
AC 29, HP 133
Protection from Energy - self
Stoneskin - Talia
spectral hand (5/9 minutes)
see invisible

L1 1/7+1
L2 3/5+1
L3 4+1/4+1
L4 2/4+1
L5 2/3+1

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Tuesday May 7th, 2019 9:41:52 PM

"I tried my spells too but nothing came of them, I'd try again if I'd think it did any good. We need to finger this out in a hurry." Jack adds

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 124/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Wednesday May 8th, 2019 5:17:27 AM

Succotash feels rather useless at the moment, and decides to offer up a prayer to Pantheon asking for guidance for the party. While praying he has an idea and asks Pressi, "I know you worship the Crones, but don't you worship Pantheon too? Couldn't you use my holy symbol to talk to him for guidance?"

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131  d20+7=23 ;
Wednesday May 8th, 2019 6:06:00 AM


"Thanks, Talia. Yeah, that's pretty much what Veseley told us when he described the dimension door portable hole experiment that ended up knocking down the giant tower. He said it went out to 880 feet." [DM post May 19th, 2015] [Murphy has several spellcasters in his family, including a sorcerer, a witch and a bard - and there are over 50 mentions of the spell in this game's archives. Murphy already knows the rough parameters of the spell through prior in-game discussion and observation. Despite that he already knows, I went ahead and rolled Knowledge: Arcana: 23, just in case prior knowledge should be discounted.]

"My thoughts are these," Murphy says to Bliss and whoever else wants to listen. "First I'd like to do a quick search immediately below the pathway here, and a little off to each side. Next, head back to the intermediate jump off point, the first glitterdust site, and search that area in a 100' spiral, starting close to where we say them, then working outward. Pressi, were you blinking for a little while? If so, I wonder if your body might have blinked downwards, to a lower spot. That will be the first place I look."

About to dive, he pauses. "I can check in mentally with Pressi pretty much at will. I will do so a minimum of once every 5 minutes - more frequently if I find useful information. But for you, Bliss - do you have tremorsense? How will you know which way is up? I often check for north - that keeps me oriented. Maybe you should surface from time to time so we don't lose you."

"Can someone walk back the way we came, and see if there are other holes about one inch in diameter either in the ceiling, the floor, or along the walls of the pathway? If found, let us know, and we can check behind them."

Then he begins with his downward searching as described. Murphy's standard rate of earthgliding is 25' per round. If one may hustle while earthgliding, he will do so at 50', but not on the line directly downward, where he moves more carefully - 25' rate. He works a grid pattern. He covers a 15'x15' pathway as he goes.

All the spells of 12 minute duration or less will be eaten up by the time they get to where the first glitterdust spell was cast by Hobie before the two-irlgaunt dimension door. The longer-lived spells may still be in effect for a while.

He'll do a more downward directed search unless the terrain draws him to alter this pattern.

Finally, he will return to where the Irlgaut first took Pressi's body, search beneath, then in pretty much a straight line, dipping down a bit, between the spot just outside the hatchery, and thence to where we found them next.

One would hope that someone else will have figured out a better plan than this before he gets so far.

============
DM Requested Info:
Perception: First ten minutes Average of 42 (minimum 33, maximum 52), following that Average of 40.

Spells Active:
- Longstrider (12 hours) Move +10'
- Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
- Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
- Protection from Energy (120 minutes, gives 120 points of acid protection, minus 6: 114)
- Call Lightning Storm (12 minutes) - can send one column of lightning/electricity per round, up to 12 total, for 5d6 hp damage (half is divine damage, half is arcane damage). Victim who Reflex saves vs DC 29 takes only 1/2 damage. [Used: 3 of 12]
- Owl's Wisdom (12 minutes) - +4 wisdom bonus
- Bear's Endurance (12 minutes) - +4 constitution bonus - less 2 due to magic device already granting a +2 enhancement bonus.

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 25' (20' + 5' for Fleet feat) Immune to bleed damage, critical hits, and sneak attacks while in elemental form; gain DR 5/—. Length 32'; Weight 48,000 pounds.
+8 size bonus to Strength, –2 penalty on Dexterity, +4 size bonus to Constitution, and +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense 60' while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level: 2 in use so far today).

DM Carl 
Wednesday May 8th, 2019 2:42:54 PM

Bliss wonders if Pressi's body is stashed in a bag of holding. Could be, but no real way of knowing right now, is there? He goes to dissect the monster.

He finds a section of the monster's chitin can be pried away to reveal a hidden bug pocket of sorts. It's gross, but he reaches in to pull out a small leather pouch. The pouch itself is mundane, but holds a number of gems and an arcane scroll.

The scroll contains the following:

Fireball
Stone shape
Shadow evocation

Appraise DC 20, Highlight to display spoiler: {There are only a handful of gems, but they're seriously nice. There's some benitoite, two black opals, and even a red beryl! These can easily fetch 20k GP.}

One of the gems radiates magic. Spellcraft DC 25, Highlight to display spoiler: {this is a gem of seeing.}

The magic around the irlgaunt's head is another matter. Bliss can see a scar where the chitin around the thing's "skull" was cut away and healed. Cracking it open reveals an ornate headband squished into place around the irlgaunt's brain. It must have been extremely painful to get it placed there, and likely caused the creature constant pain as well. The irlgaunt's head structure wouldn't allow it to just wear the thing normally, though.

Spellcraft DC 31, Highlight to display spoiler: {this is a headband of mental superiority +4.}

There are no more magical auras for Bliss to investigate.

Talia knows the range of a dimension door spell.

OOC: I'll say the spectral hand came along with your dimension door.

Pressi laughs, then casts a prying eyes spell to go swoosh around and map the place. At Murphy's (rather good) suggestion, she keeps an eye out for any small holes in the tunnel walls. Unfortunately, prying eyes cannot see in the dark, even if Pressi can. They are able to slowly move through tunnels by touch, but all Pressi can see when they return is darkness. The only light in the entire area is the light the party created/brought themselves.

Jack's used all the useful spells he could think of.

Succotash offers his holy symbol of Pantheon for Pressi to use and request divine intervention.

Murphy also knows how far away a dimension door spell can take one.

OOC: Dude, come on. You can't say you autopass what would require a knowledge check because of a rich backstory. This game has rules.

He searches specific locations around key points, but comes up empty. His suggestion that the party keep an eye out for small holes does lead to two other chambers similar to the ones the irlgaunt sorcerer was killed in. Each has a unique symbol that holds no apparent meaning. Mostly, the areas he searches are just solid stone. There are veins of metal and seams of gemstones he can make note of, but that's about it.

***

Time is ticking away. Assuming a radius of 880 feet from a single dimension door spell, that's a search area of nearly 3 billion square feet. Murphy's spots to search first are certainly reasonable starting places, but the search itself is fruitless thus far.

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Wednesday May 8th, 2019 5:21:51 PM

Pressi considers Succotash's suggestion. "That... might work. I don't have any better ideas at this point."

She turns to the group. "I need 250 gold or some equivalent items as a sacrifice. But more than that, I need a really good question. Something that won't get a smart aleck response or other non-answer. So before I cast, does anyone have a suggestion for a good question."

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Wednesday May 8th, 2019 8:27:23 PM

Jack spat out as he started to worry, "take any of my magic items
Pressi! Any magic ring I have would be worth that!"

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 86/90 | 90  d20=6 ; d20=1 ; d20+7=12 ; d3=2 ; d20+7=17 ;
Wednesday May 8th, 2019 8:36:16 PM

Ms. Talia, will give these a try...its been a while..wow! Been a long time...I am horrible today....at this checking stuff... as she turns to Pressi...are you gonna try a wish spell like request divine intervention? Reaching into her hackersack, she begins counting gold coins..10, 20, 30..100...150..250! There you go...hope its worth it.

Skill checks

Appraise DC 20 | 6
Spellcraft DC 25 | 12
Spellcraft DC 31 | 17

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks



Bliss (Cayzle) HP124, AC31 
Wednesday May 8th, 2019 10:13:12 PM


Bliss is not sure what spell is about to be tried, but he is in favor of asking for help. "Good idea, Sir Succotash!"

[OOC: We can also use a hero point to "request a hint" if we are stuck, maybe in conjunction with this attempt. If no one else steps forward, Bliss will contribute a hero point to the cause. Search for "Inspiration" on this page.]

He puts his artificially inflated 18 Int to work on the question of what question to ask.

"Wowsy, that's a tough one. How about 'What is the distance and direction from where I am right now to where Pressi's body is right now?' That should do it, right?"

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 86/90 | 90  d20=6 ;
Wednesday May 8th, 2019 10:36:35 PM

Talia belives Bliss might be onto something with her questioning.

My Spells Active:
Mage Armor: +4 armor bonus to AC, CL12, 720 Minutes
Overland flight: fly at a speed of 40, can hustle over long distances without taking nonlethal damage, CL12, 700 minutes
Stoneskin: DR10, CL7, 70 hp in 70 minutes
Spectral hand: HP 3, 12 minutes

Stuff from others:
Hasted: +1 AC, +1 attacks, +1 reflex saves
Inspired: +1 vs charm and fear; +1 attacks, damage
Bless: +1 attacks

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 116/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Wednesday May 8th, 2019 11:49:31 PM

"You can use me to test your question before casting, Pressi," says Kezzem. "You won't get a smart arse response if it's Kezzem-proof."

OOC: I think you mean 3 million sq ft, not 3 billion.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 124/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Thursday May 9th, 2019 5:23:54 AM

"Bliss I think you got it, but you may want to say Pressi's actual body, and borrowed body", Succotash offers.

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8 
Thursday May 9th, 2019 7:26:24 AM

As the things are harvested from the body of the Irlgaunt "I've seen a lot of things and that's easily one of the grossest"

Hobie stands by as his friends prepare the magic spell.

Bliss (Cayzle) HP124, AC31 
Thursday May 9th, 2019 7:29:25 AM

"Good idea!" says Bliss.

DM Carl 
Thursday May 9th, 2019 2:58:35 PM

Pressi decides Succotash's suggestion is sound. She starts looking for a sacrifice and forming a solid question in her mind.

Jack offers any of his treasure to help.

Talia happens to have 250 gold coins on her.

Bliss suggests simply asking for a direction and distance from their current location. Certainly simple enough.

Kezzem offers to be Pressi's official smart-aleck tester. It's the role he was born to play.

Succotash suggests Pressi clarify which body needs finding.

Hobie is grossed out.

***

Looks like our heroes have a plan. They just need to pull the trigger now...

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131 
Thursday May 9th, 2019 3:01:52 PM


"I think - and this is not a certainly," Murphy says, "but evidence I have seen points that way - that the irlgaunt took Pressi's body and the first thing he did was to place it in a hiding place within the range of a dimension door. The following round, it dimension doored up just ahead of where the fleeing irlgaunt was. However, Pressi could not sense her body. Was it placed in an area surrounded by something that precludes her sensing her body, and the gemstone? I don't know.

"For the divination spell - Bliss seemed to frame the question well."

Murphy prays to Eberyon and to Maab to guide Pressi in her spell. And to Gargul, as well. "If you don't want to interview her directly, might you grant her some insight to avoid an unnecessary death, Lord?"

============
As the dimension door spell allows movement in any direction, a sphere gives us the operative measure of: Radius 880'^3 * 4/3 * Pi = 868 million cubic feet. Working 8 hours a day, it could take 32 days to fully explore at a pace of 25' per round, 15'x15' at a time.
============
DM Requested Info:
Perception: 41 average

Spells Active:
- Longstrider (12 hours) Move +10'
- Stoneskin (70 minutes) DR 10/Adamantine [Also, w/Elem Body IV, have DR 5/—]
- Freedom of Movement (120 minutes) - cannot be grappled, pinned, slowed, webbed, entangled, etc.
- Protection from Energy (120 minutes, gives 120 points of acid protection, minus 6: 114)

Huge Earth Elemental info: Elemental Body IV. Darkvision 60'. Earthglide 25' (20' + 5' for Fleet feat) Immune to bleed damage, critical hits, and sneak attacks while in elemental form; gain DR 5/—. Length 32'; Weight 48,000 pounds.
+8 size bonus to Strength, –2 penalty on Dexterity, +4 size bonus to Constitution, and +6 natural armor bonus. Huge size gives a -2 Size penalty to AC.
Druid's Vestment (legacy item): Murphy has tremorsense 60' while in earth elemental form, and gains benefits of being one size larger for CMB and CMD, carrying capacity, and any size-based special attacks. He also may speak any language he knows while wild shaped, and gains two additional wild shapes per day (7 total at 12th level: 2 in use so far today).

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Thursday May 9th, 2019 4:23:16 PM

To Murphy, "It's certainly a range of possibilities but it again raises the issue that we aren't going to find it by searching. We may as well assume the possibility he separated the soul gem from my body and placed one of them on the moon. If this doesn't work, and the puzzle map icon doesn't work, then our only hope may be to find the irlgaunts directly and start making a deal."

Pressi, borrowing the items, closed her eyes and began to cast divination (4th level domain spell). "Oh mighty... whichever one of you picks up. What is the distance and direction from my borrowed body right now to my actual body right now?"

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 116/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Thursday May 9th, 2019 7:09:06 PM

"What's our vector, Victor?" adds Kezzem. "And do we have clearance, Clarence?"

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 86/90 | 90 
Thursday May 9th, 2019 7:58:54 PM

Talia tells the group that she remembers that although the Irlguant don't necessarily use the magic items they find after consumming their favorites foods, they dohave a tendancy to use those very items to lure more of their favorite foods...Huminoids!

Perhaps that is what this one is doing....leading us into another trap?!

Jack The Unbelievable J.T.T. Zaragosa (Jairus Houdek) (AC 24 CMD 23 HP 71/71) 3 non-lethal damage 
Thursday May 9th, 2019 10:04:38 PM

Jack will watch his team work

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 124/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Friday May 10th, 2019 5:15:30 AM

Succotash stands at the ready, praying that the spell cast with the borrowed holy symbol works.

Hobie Browncloak (Nick T) HP 98/98 AC 26 Touch 16 Flat 22 CMD 29 Hero Points 8 
Friday May 10th, 2019 12:47:06 PM

Hobie will follow the leads of his group.

Talia (Jon-Paul) AC 28 | CMB 5 | CMD 27 | HP 86/90 | 90 
Friday May 10th, 2019 4:27:10 PM

Talia will meditate for two hours while this attempt is being made. Hopefully, she will be able to recover all her slots afterwards.

Talia will also keep Pressi in her heart for a show of support.

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131 
Friday May 10th, 2019 5:16:05 PM


Murphy notes, and memorizes, the symbols in each of the rooms-with-a-hole. After having made his comments, the wild-shaped druid continues his methodical searching, figuring that multiple approaches increase the odds that success will attain.

DM Carl  d100=21 ;
Friday May 10th, 2019 8:33:15 PM

Pressi casts her divination spell as her companions wait and hope for the best.

For a moment, nothing happens. Then, Pressi blinks and her vision changes when her eyes reopen. She sees a space similar to the rest of the places the irlguant teleported too, complete with odd but unique symbol. This space, though, has stone bars with a view of the montaintops that make up The Scab. The space must be very near the surface. Pressi knows this is what her eyes see, and knows it's about 500' above her current position and to the NE a bit.

Another blink and the vision's gone.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 124/129 Miss Piggy AC 30/12/28 CMD 25 HP 96/96 
Saturday May 11th, 2019 6:12:19 AM

As Succotash watches Pressi the Irlagaunt, he wonders if Pantheon is listening or not. After a while, He asks Pressi, "Did it work?"

Kezzem (BrianW) - AC 29+1(+3), touch AC 18+1(+3); HP 116/125, CMD 28; Rumpus - AC 25+4+1, touch 14+4+1; HP 62/62, CMD 24 
Saturday May 11th, 2019 1:44:54 PM

"If not and this is your new look Press,well, stranger things have happened," says Kezzem. "Remember when Alleah turned herself into an air elemental? And don't worry about your romance--Murphey takes on all kinds of forms!"

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Saturday May 11th, 2019 2:29:49 PM

Pressi’s eyes snapped open. “It worked well.”

Explaining what she saw (and what she didn’t, like the soul gem), “we need scouting through the area and preparation for battle. Anyone who can recharge quickly should do so.”

Pressi (Melvin) - AC 22 (27), HP 95/101, CMD 21; Harper AC 23 (28), HP 61, CMD 23  
Saturday May 11th, 2019 3:17:41 PM

“Speaking of, I think we should take eight hours to sleep and recharge spells, if possible. 500 feet is admittedly kind of far.”

Murphy (Kim) Halfling Druid(12) Huge Earth Elemental AC27 CMB18 CMD32 HP131 
Saturday May 11th, 2019 5:48:25 PM


"Eight hours?" Murphy asks, after returning from his latest digs. "No. We should go now. No telling what could happen in eight more hours. Five hundred feet up to the northeast?" I can be there in about two, maybe three minutes. Let me go take a quick peek. I'll let you know what I find, Press. Let me do that before we make any huge decisions.

"Speaking of Alleah - she and I were butting heads on that day, Kezzem, but not because I have delusions of grandeur. I feared at the time that there may be more whiteshirts at risk, and our delay could bring harm to them. As it turned out, I was correct in that thought - as she aimed for dominance and delay, another poor halfling fell under the necromantic spells, who might otherwise have been rescued alive." Turning to face Pressi in her borrowed body, the druid suggests, "Let's get you and your body back to each other. Then, if appropriate, more rest and spell prep might be fine. There will still be more irlgaunts to deal with - especially if they come across the fried eggs."

Unless Pressi objects, he will start heading in the direction she indicated - upwards, with occasional nudges to the northeast. Tremorsense all the way, with occasional know direction spells to verify his heading.

Moving at 25', he can cover 500 feet in 20 rounds. Add a few more rounds for the NE adjustment, and additional as required to home in on the exact location. As he 'pings' his surroundings, he slows as he approaches any open spaces for a more subtle entry - perhaps allowing just the front of his face to emerge gently from solid rock and earth into caves, caverns, or prison cells. That may slow him further, depending upon how porous the route may be.
=========
Perception: 41 on average (31 to 51 range)

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