WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Hook City Archives


Return To Index


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday May 26th, 2019 11:35:08 AM

Bosk polishes his gear and prepares to set off, casting his usual daily buffs, making sure his false life contingency spells are in place, etc

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday May 26th, 2019 10:13:35 PM

Wyaar refreshes his morning spells and prayers and prepares to out.. to where? He lets the brains of the operation point the way.

DM Mitch 
Monday May 27th, 2019 10:03:17 AM

Tink is happy to get moving as the Wold isn’t going to save itself. She volunteers to take point.

Garret is up early and wandering around the mansion. He grabs some bread and then heads out.

Restlin asks how hard could it be to track down an ancient evil dimension spanning horror.

Zane eats his feast and packs some to go. He takes to the air.

Beri wakes up, straightens his cloak and grabs some coffee while strategizing with the other Iron Dragons. He summarizes the situation and observes sarcastically that their plans can’t possibly backfire. Beri also volunteers to take to the air but in a different position from Zane as Tink has point.

Bosk polishes his gear and prepares to set off, by using his normal buffs

Wyaar refreshes in the morning and also prepares for the journey

The party has a marching order but not a search plan. Are they just sweeping the area? Casting any scrying spells?


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 10/29  d20+41=54 ;
Monday May 27th, 2019 12:48:11 PM

Restlin's not equipped to scry anything. He takes to the skies and..well, he observes.

Perception: 54

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311(+14)/311, Blindsense 60' Character 
Monday May 27th, 2019 1:48:57 PM

Zane keeps a fair distance between each of the flying team mates, he keeps an eye towards the mountains, as that's where this cave is supposed to be.

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic]  d20+36=49 ;
Monday May 27th, 2019 4:37:46 PM

Garret keeps watch from the ground level, watching for anything moving at all (perception: 49).

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday May 27th, 2019 9:04:26 PM

Beri aids Restlin in his aerial search (aid another +2), keeping an eye out for terrain that matches the vision he had, the entrance to the cave where manbearpig was seen to slaughter those foolish enough to enter it’s cave.
Does anyone have a spell prepared that would assist with this task?

DM Mitch 
Tuesday May 28th, 2019 7:07:09 AM

Restlin is not equipped to scry so he takes to the sky and observes.

Zane keeps a fair distance between his fellow fliers with his eye on the mountain

Garret keeps an eye out from ground level

Beri aids Restlin with his search

The party flies around for a couple hours and manages to find the cave entrance a few miles away. Judging from the heat and steam coming out of it the cave is volcanic. Even a dozen feet away the temperature must be 10 degrees hotter or more


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday May 28th, 2019 7:56:18 AM

"I'm think things are about to get hot. Does everyone have some way to protect themselves for heat?"

Tink casts a Resist Energy (Fire) on herself, extended with a lesser MetaMagic rod.

"I have a Wand of Resist Energy as well for anyone that needs it, but the duration will be much shorter"

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311(+14)/311, Blindsense 60' Character 
Tuesday May 28th, 2019 8:08:10 AM

Zane follows suit and extends a resist energy (fire) on himself, "I think we could use Endure Elements, and I knew I forgot something I was gonna buy., sorry I got nothing for the excess heat. I think we're gonna have to tough it out."

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic] 
Tuesday May 28th, 2019 12:42:51 PM

Garret tells Tink, "Yeah, I burn. Anything you've got to help out there would be useful for me, thanks."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday May 28th, 2019 2:47:13 PM

Wyaar also casts Resist Energy (Fire) on himself.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday May 28th, 2019 9:25:35 PM

Fire elemental it is I suppose, though I do like flying. Still, I doubt in a volcano flying is the most practical form.

Fire Elemental form:
you gain a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, and a +4 natural armor bonus. You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 10/29 
Tuesday May 28th, 2019 9:52:48 PM

"Endure Elements would seem to be the better choice, but it's not a spell I have access to. I've got three resist energy spells if anyone needs one."

He uses his extend rod to cast it on himself (with fire protection, obviously).

Sesha - 102/202. AC 30 
Tuesday May 28th, 2019 10:31:38 PM


Sesha places buffs all around. She has greater magic weapons for whomever wants one, same with enchantments to armor. She also has energy resistance as needed.

Finally, she summons Faith at the entrance to the volcano.

(Let me know who needs witch buffs and I'll mark them off my list.)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday May 28th, 2019 11:45:32 PM

Bosk also casts resist energy on himself. We need to be smart about this. If things take too long we will return tomorrow. No one is going to die of exposure because we let them bake in case.

DM Mitch 
Wednesday May 29th, 2019 5:32:43 AM

Tink surmises that things are going to get hot and then proceeds to cast protection from fire on herself offering it to the other party members.

Zane also casts protection from fire. He suggests casting endure elements explaining he forgot to get something

Garret explains he burns and asks for protection from fire

Wyaar follows suit after Tink and Zane with protection from fire.

Beri goes into a fire elemental form

Restlin explains he doesn’t have endure elements and casts protection from fire on himself

Sesha places buffs all around and summons Faith. (OOC: The way I see it you’ve got a protection from fire on Garret)

Bosk also casts protection from fire on himself. He suggests potentially waiting until tomorrow if things take too long as he questions the wisdom in risking death from the heat.

With the party protected from fire they enter the cave. The temperature quickly shoots up and as they emerge into a large cavern they can see a pool of lava in the middle of it. Steam and flames periodically shoot from crevasse in the rock and the whole place looks like it it would be sweltering, though the party can’t feel it (if anyone forgot protection of some sort take 1d6 fire damage for breathing the air).

Across the lava, in an isolated section of the cave, sits the manbearpig. It looks about as advertised, a large humanoid figure that looks like it was created by sewing together several stuffed animals, a man, a bear, and a pig. It’s surrounded by Puppybabymonkeys that are singing and dancing about it. Suddenly it stands up, seemingly alerted by something. The Puppybabymonkeys freeze, watching it. It spasms and writhes in seeming agony as black, vicious ichor starts to poor from it’s eyes, mouth, ears, and nose. It streams out at and impressive rate, creating a pile about as big as it is. The pile shifts and moves, forming into a figure before it starts to congeal and change color, forming a new monster. It looks like a frog as large as a minotaur, but it has a limbless torso sticking out if it’s head where it’s eyes should be. One ends in a goat head, grey furred and horned, the other a red dragon head, with scales and fangs.

The Puppybabymonkeys cheer, the Manbearpig falls heavily back to it’s seated position, and the singing and dancing resumes. The strange frog monster speaks, it’s strangled voice echoing through the cave, it’s voice alien and horrible. The heads also speak, the voices combining into a discordant chorus.

Knowledge: Arcana 40 Highlight to display spoiler: { it’s hard to tell between it’s mangled voice, the distance, and the echos, but it’s casting a spell… no wait, all three heads are casting three different spells at the same time. Impossible to tell the specifics from here, probably buffs of some sort since nothing obviously magical happens. }

Map!

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+24=29 ; d20+43=47 ;
Wednesday May 29th, 2019 6:07:13 AM

"Sooo....... kill it?" Tink draws her metamagic rod to swiftly cast Haste on the party. Remembering those little monkey things she puts the rod away and pulls out her Wand of Shield, tapping herself on the head with it.

-----------------
Knowl Arcana check vs DC40: 29=Fail
Perception: 47

Free action: Retrieve Lesser Quicken Rod from glove of storing
Swift action: Cast Haste on everyone (including Faith)
Free action: Put Lesser Quicken Rod away
Move action: Retrieve Wand of Shield
Standard action: Cast Shield on self


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic]  d20+43=58 ; 8d8+17=52 ;
Wednesday May 29th, 2019 11:28:38 AM

Garret replies, "I'll go see if I can hit it."

With that, he steps into extra-dimensional space and appears directly behind the thing, striking out with a fist.

OOC:
Hit AC 58, Damage 52 (Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine).

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 HP: 207/207 (Spells) Luck Points: 12/29  d20+38=57 ; d20+22=38 ; d20=17 ;
Wednesday May 29th, 2019 12:23:13 PM

Know arcana: 57

"This bloody thing can cast three spells at the same time, but it looks like it follows the same verbal and somatic limitations we do. If anyone has a silence spell ready, this would be a great time to use it! Even if we counterspell, we can't do it three times that quickly."

Restlin sighs as Garret pops over and starts punching. "Have we still not learned to let the casters bombard the bad guys before jumping into battle? How long have we been doing this?"

He opts for a maximized chain lightning. He primarily targets the manbearpig, but the bolt hops around and strikes all the bad guys.

***

Move: Retrieve maximize wand
Standard: Maximized chain lightning. 108 damage to all enemies. Reflex DC is 38 for manbearpig, 36 for all the other little jerks over there.

Spells in effect:

Mage armor
Overland flight
Resist Energy (fire)
Haste (from Tink)

AC is 37/27/33 this round. CMD is 40.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311(+14)/311, Blindsense 60' Character 
Wednesday May 29th, 2019 8:29:26 PM

"I have a bad idea, but it might just protect me if I get up close and personal with it... let me know when you want me to pull it." Zane says over the rings....
He casts Heroism as he touches Bosk, giving it to him, extended.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday May 29th, 2019 9:31:38 PM

Zane, I'm thinking the quicker the better. Just like those bush ladies kept spawning chickens, I think we're just going to keep seeing ichor leached to send more enemies after us.

Oh, and I also have a bad idea, but I'll start with a halfway reasonable one..


Beri starts summoning a storm giant to join in.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311(+14)/311, Blindsense 60' Character 
Wednesday May 29th, 2019 10:12:06 PM

"Ok, since I can fly without magic, No one get near me after my next spell.... I'm casting Anti-magic Field and then flying over to it and none of that stuff should effect me.... I hope.... Anyone think of a reason why I shouldn't?" Over the rings....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday May 29th, 2019 10:25:47 PM

Wyaar activates the divine bond with his bow and grants His Smite Evil ability to his comrades.

Divine bond for holy, axiomatic, flaming

Smite evil to folks. Get to pick one Target this round or next, gives +9 to hit, +20 to damage and ignores DR

Sesha - 102/202. AC 30  d4=1 ;
Wednesday May 29th, 2019 11:28:31 PM


Sesha watches Garret, just a little astonished.

"..let me go hit it?"

No plan, just punch the pig-man-bear.

"Aaaaaaaaaaaaaaaaah!" she shouts in frustration. Somehow, she had thought that Garrets ascendance to something other than mortal would reduce these sorts of happenings.

Not quite sure where to start, she starts off with the tried and true Time Stop. She gets only a couple rounds of respite, and casts both Shield of Faith and Barkskin. In each of those rounds, she also casts quickened spells. Stoneskin and Blink.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday May 30th, 2019 2:24:00 AM

ooc: I cannot open the map

Bosk see the three headed beast begin casting and cats silence on the glue in his tangle foot bag before throwing it at the monster. (If that is not allowed, then cast silence on the floor around or or another mundane item that can be thrown )

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday May 30th, 2019 2:24:13 AM

"Just know that we won't be able to use spells against anything contained in the field, Zane. That means healing spells on you too"

DM Mitch  d20+44=60 ; 2d8+15=26 ; d6=4 ; d6=4 ; d100=89 ; d20+24=28 ; d20+24=35 ; d4=4 ;
Thursday May 30th, 2019 8:36:13 AM

Tink takes in the odd creature and surmises they could kill it. She pulls out her quicken rod and hastes the party before tapping herself with the wand of shield as she remembers the puppy monkey babies.

Garret says I’ll go see if I can hit it and he takes an abundant step to show up behind the three headed creature. He hits it.

Restlin catches on that the creature casts 3 spells at once and suggests someone cast silence if they have it because of the fact that they couldn’t keep up with it if they tried to counterspell. He sighs as Garret rushes in and grabs his metamagic rod to use some chain lightning.
(OOC: roll a SR check on your chain lightning)

Zane says he has a bad idea and asks the others to let him know when they want him to pull it before granting Bosk its benefit.

Beri suggests the quicker the better and that he too has a bad idea but he starts summoning a giant.

Zane says that since he can fly without magic that no one should get near him as he could antimagic field himself and then fly over there.
(OOC: DM Suggestion read wings description in Draconic Bloodline and the text of antimagic field with respect to what kind of things are affected by it)

Wyarr prepares to smite.

Sesha yells in frustration and time stops to buff up.

Bosk makes a plan to throw an enchanted tanglefoot bag, but he’s about 200 feet away from the thing and his throwing arm is not that good.

Tink points out the magic field means they can’t heal Zane.

The 9 puppy monkey babies aura effects Garret when he pops out of his step to punch the mage thing. (Garret must roll a DC 48 will save or be caught up in the puppy monkey baby dance as if under the effect of irresistible dance and take 1 con drain)
The puppy monkey babies all open fire on Garret with their magic missiles (79 damage)

The Manbearpig rushes around the other monsters and at Garret, throwing itself at him with mindless viciousness. It smacks Garret upside the head with it’s sword (26 damage & 4 frost & 4 shock) while also clawing and biting at him (two misses).

The Goat head casts time stop. Suddenly it’s a heck of a lot more crowded around Garret.

The other heads, being part of the same creature, also get time stop and cast a variety of buff spells.

Damage
Chimera Frog Mage: 52 damage


Pending Damage vs SR 21
Man Bear Pig 108 damage
All Puppy Monkey Babies - 108 damage
Chimera Frog Mage 54 damage

Map!

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+23=33 ;
Thursday May 30th, 2019 9:13:01 AM

"Ok then"

Tink sends a greater dispel magic spell just north of the balor. If her accuracy is as good as she hopes she manages to catch both Frost Giants, one nalfeshnee, the chimera, and PBM1,2,4,5,7,8, all the while safely avoiding Garret.

She then flies westwards to separate herself from the bulk of the group. Chances are some area spells are about to be sent this way.

"A silence spell would be a really good idea"

-----------------
Standard: Cast Gtr Dispel Magic. Dispel check: 33
Move: Fly west


Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character  d20+20=37 ;
Thursday May 30th, 2019 9:55:09 AM

Zane double moves at 30' in the air, and then spends a Heroic Action to cast Antimagic Field. He uses Acrobatics to reduce the falling damage and land on his feet. (rolled 37)
As he drops in, the antimagic field reaches 5 feet out beyond him everything he touches with the field should vanish if summoned.

(AC and rolls adjusted for Antimagic Field)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29  d20+26=44 ; d4+5=6 ; d20+22=38 ; d20+26=32 ; d20+26=34 ; d20+28=35 ; d20+28=39 ; d20+28=43 ; d8+16=22 ; d8+16=21 ; d8+16=18 ; d20+35=36 ; d20+35=39 ; 4d6+3=14 ; d20=12 ;
Thursday May 30th, 2019 10:53:13 AM

SR check is 44.
***

More bad guys? Two can play at that game...

Restlin digs deep into his well of luck to pull some outrageous shenanigans.

First, he casts time stop, giving himself 6 rounds. He approaches the lava flow as he casts his spells, putting himself within range of the manbearpig.

Round 1: Summon Monster XI - Astral Deva (buffed from conj. school)
Round 2: Summon Monster XI - Astral Deva (buffed from conj. school)
Round 3: Summon Monster XI - Astral Deva (buffed from conj. school)
Round 4: Mage's Sword, attacking manbearpig (SR check 32)
Round 5: Mage's Sword, attacking manbearpig (SR check 34)
Round 6: Repulsion - DC to come any closer to Restlin is 38 (will)

When time stop ends, all his adds descend upon the MBP.

(Assuming the devas need to move into position and therefor don't get a full attack this round).

AD1: Hit AC 35 for 22
AD2: Hit AC 39 for 21
AD3: Hit AC 43 for 18

MS1: Nat 1
MS2: Hit AC 39 for 14

***

I can't edit the map, or else I'd put all those adds on there myself.

Spells in effect:

Mage armor
Overland flight
Resist Energy (fire)
Haste (from Tink)
Summon Monster x3
Mage's sword x2
Repulsion

AC is 32/22/28 this round. CMD is 32.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 165/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+33=34 ; d20+35=40 ;
Thursday May 30th, 2019 11:39:20 AM

Garret looks at the puppy monkey babies and says, "Oh yeah, I feel the beat." He starts dancing with them and tries to high-five one of them.

OOC:
Save, DC 48: 34. Fail. Using a hero point for a re-roll and one more for a plus 2: 40. Nope, sorry. Good luck guys, Garret is out for this battle!

P.S. Not that it matters for Garret now, but did the magic missiles get past his 30 spell resistance?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday May 30th, 2019 5:00:09 PM

Wyaar activates Smite on the Chimera and sends arrows flying! So many arrows!

~~~~~~~~

Full attack, need to scoot but will roll soon

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Thursday May 30th, 2019 5:47:54 PM

Zane declares Smite on Manbearpig before he casts the Antimagic Aura. (was busy having my foot worked on, sorry)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+41=43 ; d20+41=47 ; d20+41=61 ; d20+45=63 ; d20+36=47 ; d20+31=47 ; d20+26=41 ; d8+39=43 ; d8+39=41 ; d8+39=40 ; d8+39=44 ; d8+39=43 ; d3=3 ; d8+39=40 ; d8+39=46 ; d8+39=47 ; d8+39=42 ; 4d6=10 ; 4d6=15 ; 2d6=7 ; 2d6=5 ; 2d6=10 ; 2d6=9 ; 2d6=7 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=9 ; 2d6=10 ;
Thursday May 30th, 2019 7:29:52 PM

Full attack to the chimera with smite, manyshot, rapid shot, deadly aim, haste. Smite ignores all DR

attack 1: hit AC 43, 84 piercing damage (124 if It's an Evil Outsider), 10 holy, 15 axiomatic
attack 2: hit AC 47, 40 piercing, 7 holy, 5 axiomatic
attack 3: hit AC 47, 44 piercing, 10 holy, 9 axiomatic
Attack 4: Hit AC 41, 43 piercing, 7 holy, 5 axiomatic
rapid shot: hit AC 47, 40 piercing, 6 holy, 6 axiomatic
Haste attack: Nat 20, crit confirm 63, 46 (135 if crit) piercing, 9 holy, 10 axiomatic

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  18d6=56 ;
Thursday May 30th, 2019 10:28:01 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
The storm giant app and quickly figures out who the good guys are and who the bad guys are, then does what storm giants do best and send a chain of lightning shooting though all the enemies clustered before him
Chain Lightning damage = 56

Beri finishes his summons and waits on summoning a second one until he sees if the chain lightning was effective. If so, he calls a second one forth, otherwise he will summon a whirlwind.

Fire Elemental form:
you gain a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, and a +4 natural armor bonus. You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability.

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
Tink's lilend azata gives you all a +2 competence bonus on attack and weapon damage rolls

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming spherex2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone 
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday May 31st, 2019 2:39:50 AM

Bosk grumbles that he couldn't carry out his plan and instead casts silence on the ground beneath the Chimera Frog Mag before dim dooring over and flying over its head.
(Garret should not be able to hear the singing now)

ooc: Is the fire walk ability Gargul granted me dispellable by an AMF?

Sesha - 102/202. AC 30  d4=2 ; d20+26=38 ;
Friday May 31st, 2019 10:47:10 AM



Fix Garret.

Sesha casts another time stop, and gains another 3 rounds.

Round 1.

She casts summon broom and flys towards Garrets position.

Round 2.

She casts lesser spell immunity: magic missile and gets next to Garret. (have no idea where she is on the map but thats a lot of movement in two rounds.)

Round 3.

She casts stone skin.

------------------------------

As time speeds back up and her immunity ends, she uses a hero point to cast shadow-walk, whisking her and Garret into the shadow realm. She successfully casts defensively.

------------------------------

Sesha's Witchfire casts invisibility on Restlin after his spells go off, then it flies forward towards the fighting.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 165/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday May 31st, 2019 12:13:55 PM



OOC:
DM, feel free to tell me what/where is going on with Garret. Does the AM field get rid of the dancing effect? If so, if he steps out of the field, will a new save happen, or will the old effect happen? Does the shadow-walk effect happen if he's in the anti-magic field? And does that have any effect on the dancing effect?

Sorry for all the questions, great job with this level of magic and insanity!

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Friday May 31st, 2019 12:26:39 PM

AM field would be this round after the the DM's post, Garret is not currently in it...

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character  d20+13=23 ;
Friday May 31st, 2019 8:08:51 PM

Using a Hero point pre-roll to be sure things are effected by the Antimagic field (forgot to roll earlier)

SR check 23 +8 = 31

DM Hugh  d20+13=22 ; d20+15=22 ; d20+15=31 ; d20+15=31 ; d20+15=17 ; d20+15=26 ; d20+15=33 ; d20+15=19 ; d20+15=28 ; d20+19=39 ; d4=1 ; 3d4+3=8 ; 3d4+3=12 ; 3d4+3=13 ; 3d4+3=10 ; 3d4+3=12 ; 3d4+3=9 ; 3d4+3=9 ; 3d4+3=9 ; 3d4+3=9 ;
Saturday June 1st, 2019 1:30:40 AM

(OOC: record keeping post from previous post; need to clear roller)

DM Mitch 
Saturday June 1st, 2019 5:56:32 AM

Tink sends a greater dispel magic hitting both Frost Giants, one nalfeshnee, the chimera, and PBM1,2,4,5,7,8. Both Frost Giants and the Nalfeshnee wink out of existence. The auras of PBM 1,2,4,5,7 and 8 are temporarily suppressed so puppy monkey babie’s 6 and 9 only share a 50 foot aura. One of the chimera’s buff spells also is stripped by Tink’s casting.
Zane turns himself into an antimagic field bomb, planting himself acrobatically where he can remove the other 2 summoned creatures.
Restlin casts his own time stop summoning a number of devas and spiritual weapons to spring into action against the Man Bear Pig.
Garret starts dancing to the puppy monkey baby beat.
(OOC: Garret’s SR stopped 7 of 9 magic missiles so he only took 17 damage)
(OOC: Shadow walk won’t work within the field, Garret can’t move from the place he is in all he can do is dance, if Zane moves the field to Garret, then yes the effect would end. This is kind of moot though as the puppy monkey babies are all dead.)
Wyaar unloads on the chimera frog mage
Beri’s storm giant casts chain lightning on the puppy monkey baby, chimera and the lightning hits
Bosk casts silence before dim dooring near the chimera.
(OOC: yes the fire walk is stopped by an AMF)
Sesha casts time stop moves near Garret, giving him magic missile immunity and then stone skin. Her witchfire makes Restlin invisible and speeds towards the battle.

The Man Bear Pig spasms and writhes in seeming agony as black, vicious ichor starts to poor from it’s eyes, mouth, ears, and nose. The stream congeals into another monster. Once again it has created a Chimera Frog Mage

Damage
New Chimera Frog Mage
Old Chimera Frog Mage: 619 damage - this kills the chimera frog mage
Man Bear Pig 202 damage
All Puppy Monkey Babies - 136 damage (dead)
map


Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character  d20+18=38 ; d20+18=26 ; d20+18=29 ; d20+13=25 ; d20+8=19 ; 2d8+15=28 ; 2d8+15=25 ; 2d8+15=18 ; 2d8+15=24 ; 2d8+15=26 ;
Saturday June 1st, 2019 1:34:28 PM

Zane tries the ring,[b[ "Flip 270, If I move, east or west, one or the other comes back, So I'm pretty much stuck here."[/b] If it works, he proceeds, if it don't, he yells the same thing aloud.
With the new frog thing in his aura, Zane strikes out....

Flurry 1 AC 38 (nat 20, confirm 29) Damage 28 + 25 crit
Flurry 2 AC 26 Damage 18
Flurry 3 AC 25 Damage 24
Flurry 4 AC 19 Damage 26

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29  d20+28=45 ; d20+28=37 ; d20+28=33 ; d20+23=37 ; d20+23=31 ; d20+23=32 ; d20+18=32 ; d20+18=27 ; d20+18=21 ; d8+16=17 ; d8+16=21 ; d8+16=22 ; d8+16=24 ; d8+16=17 ; d8+16=24 ; d8+16=23 ; d8+16=22 ; d8+16=20 ; d20+35=50 ; d20+35=40 ; 4d6+3=16 ; 4d6+3=15 ; d20+20=27 ; d20+26=38 ; d20+24=36 ;
Saturday June 1st, 2019 2:00:58 PM

The three devas perform full round attacks on the MBP, and the mage's swords also continue their attacks.

Restlin finds himself invisible, which is really convenient since that was his next move anyway. There aren't many targets, so he takes aim for the manbearpig with a maximized disintegration ray.

***

Deva1 Hit/Damage: 45/17, 37/21, 32/22
Deva2 Hit/Damage: 37/24, 31/17, 27/24
Deva3 Hit/Damage: 33/23. 32/22. 21/20

Mage's Sword 1: Hit AC 50 for 16 damage
Mage's Sword 2: Hit AC 40 for 15 damage

Disintegrate: Hit touch AC 27 for 216 damage. SR check is 38. Fort save is 36 (damage is only 30 if save is made). I did take the -4 penalty for firing into melee.

Spells in effect:

Mage armor
Overland flight
Resist Energy (fire)
Haste (from Tink)
Summon Monster x3
Mage's sword x2
Repulsion
Invisibility (from Sesha) - Not sure if this is improved or not, so I may be visible now.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+41=45 ; d20+41=58 ; d20+41=45 ; d20+36=46 ; d20+31=47 ; d20+26=39 ; d3=3 ; d8+39=41 ; d8+39=46 ; d8+39=40 ; d8+39=40 ; d8+39=46 ; d3=2 ; d8+39=43 ; d8+39=46 ; d8+39=47 ; 4d6=18 ; 4d6=10 ; 2d6=10 ; 2d6=4 ; 2d6=3 ; 2d6=3 ; 2d6=4 ; 2d6=6 ; 2d6=9 ; 2d6=5 ; 2d6=12 ; 2d6=4 ;
Sunday June 2nd, 2019 3:02:35 PM

With the New frog thing in Zane's AMF, Wyaar targets MBP instead. once again he calls on his Queen to help him smite the creature before sending arrows it's way.

----

smite evil on man bear pig

Full attack to man bear pig with smite, ignores all DR

attack 1: Hit AC 45, 87 piercing, 18 holy, 10 axiomatic
Attack 2: Hit AC 46, 40 piercing, 10 holy, 4 axiomatic
attack 3: hit AC 47, 46 piercing, 3 holy, 3 axiomatic
Attack 4: hit aC 39, 43 piercing, 4 holy, 6 axiomatic
rapid-shot: Hit ac 58, 46 piercing, 9 holy, 5 axiomatic
Haste: hit AC 45, 47 piercing, 12 holy, 4 axiomstic

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  18d6=73 ; d20+17=22 ; d20+12=30 ; d20+7=24 ; 3d6+16=28 ; 3d6+16=28 ; 3d6+16=26 ;
Sunday June 2nd, 2019 5:38:52 PM

***Storm Giants***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1- hp 237
The storm giant draws it's bow and releases a volley of arrows at ManBearPig

Bow Attack 1 =22
Bow Damage 1 =28

Bow Attack 2 =30
Bow Damage 2 =28

Bow Attack 3 =24
Bow Damage 3 =26

SG 2- hp 237
A second storm giant appears, and following the lead of the first storm giant to determine who the good guys are and who the enemies are, sends a chain of lightning shooting though all the enemies clustered before him
Chain Lightning damage = 73

BHaving finished his summons, the druid calls forth another storm giant to assist the team

Fire Elemental form:
you gain a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, and a +4 natural armor bonus. You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability.

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
Tink's lilend azata gives you all a +2 competence bonus on attack and weapon damage rolls

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming spherex2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, elemental swarmx1, Shapechange, storm of vengence


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=5 ; d4+1=5 ;
Sunday June 2nd, 2019 7:52:53 PM

Tink looks to the rest of the party. They were going to town on these things!

She stands ready to disrupt the next enemy spell.

------------------
Ready action: Cast MM at the next enemy to start casting a spell. 22pts damage
Move action: Put wand away


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Sunday June 2nd, 2019 8:23:14 PM

Garret stops dancing and looks around at all the things appearing and disappearing. He takes a step to the east and tries to decide what to do about the blob spewing blob...

DM Mitch 
Monday June 3rd, 2019 7:11:15 AM

Zane yells out to his companions that he’s pretty much stuck where he is so he proceeds to attack the frog mage. He hits it once.

Restlin’s summons and sword continue to attack the ManBearPig. Most of the devas attacks hit as do both magic weapons. Restlin fires off his own disintegrate which strikes the ManBearPig and it takes full damage but it is still standing.

Wyaar unloads on the ManBearPig with his full smite and all attacks hit,killing it.

Beri’s Giants have nothing to target as the Chimera Frog Mage dissolves into a puddle once the ManBearPig was slain.

Tink stands ready to do something

Garret stops dancing and tries to figure out what to do about the blob spewing blob but it would seem that Wyaar beat him to it.

The Manbearpig fails it’s save then is pounded with holy energies. It’s quickly turn apart, black good spraying everywhere. The Chimerafrogmage gives an unholy schriek and spasms, it’s form twisting and fading back into the black goop it came from. The corpses scattered about the room also blacken and disintegrate into more of the black goo and all of it is drawn towards the destroyed Manbearpig.

Suddenly from outside the cavern more of the stuff comes, a thousand rivulets that start to converge into a massive stream. It seems the death of the Manbearpig has caused the scattered power that formed it’s spawn to be pulled back to their point of origin. It forms a great mass of writhing energy, one that twists in the air and is clearing approaching an explosive climax. Knowledge Arcana 10 Highlight to display spoiler: { you probably want to be out of this cave ASAP. No, make that off of this mountain. }


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday June 3rd, 2019 7:45:09 AM

"Yep, time to leave. What is about to happen is going to be big, and we don't want to be here. Let's teleport back to that animal village" Tink will grab hold of Bosk, Zane and Garret "We can give them an update on what happened and it's near the portal for us to leave. Restlin? You got Sesha, Beri and Wyaar?"

Tink isn't going to cast the teleport until she can be sure they will all be leaving at the same time.

---------------
Knowl Arcana vs DC10: Autopass

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Monday June 3rd, 2019 10:20:41 AM

"Once I drop the AM, we'll have 2 demons pop in where they went out, stand away from me, i'll drop it after I move away from them, but before I get to you" that way, their magic will be null, and just take a bunch of damage. I'll move when everyone is ready."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Monday June 3rd, 2019 10:38:27 AM

"Yea, I got'em, but we need to go to where that goat was imprisoned. We need to make sure it stays tucked away."

Restlin hopes Tink agrees with him, cause he grabs Sesha, Beri, and Wyarr and uses greater teleport to take them to the spot where Sesha imprisoned it.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday June 3rd, 2019 10:51:44 AM

Garret nods and holds on to Tink...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday June 3rd, 2019 8:52:27 PM

Wyaar gets ready to be whisked away!

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday June 3rd, 2019 9:04:15 PM

Thanks for your help Storm Giants... you're dismissed, take care.
With that Beri joins the others in getting as far away from the mountain as possible.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday June 3rd, 2019 10:14:38 PM

Tink nods to Restlin. Anywhere but here is a good destination.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday June 4th, 2019 12:41:01 AM

Bosk joins the other and prepares to teleport everyone away if necessary

DM Mitch 
Tuesday June 4th, 2019 4:45:50 AM

Tink tells the others that it is time to leave and suggests heading back to the animal village. She grabs hold of Bosk, Zane and Garret and asks if Restlin has Sesha, Beri and Wyaar.

Zane echoes concern for the summoned demons they had to contend with that winked out of existence when he used his antimagic field. He suggests a course of action that will let him get to Tink after the AM field is dropped.

Restlin answers Tink that he has the other’s covered but suggests going to where Sesha imprisoned the goat man instead

Garret nods and holds onto Tink

Beri dismisses his storm giants and prepares to Teleport

Tink agrees with Restlin’s suggestion.

Bosk is ready to teleport.

You arrive in the clearing where Sesha imprisoned Toreal, everything seems to be the same as you left it, with no outword clue as to the Devourer being imprisoned here. You have just enough time to catch your bearings before there is a horrific crash as the mountain explodes and you are all reminded of the events that kicked of the Sargrass crisis. In fact a bit of flaming debris seems to be headed your way. It lands with a deep thud about 20 feet south of your current position. You can't see much from where you are aside from a fairly deep impact crater.

Perception:35Highlight to display spoiler: {It would appear that there is something at the bottom of the impact crater. Improbably enough it appears to be heart-shaped. Could this remnant of the manbearpig be the 2nd ritual heart you were tasked with obtaining?}


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday June 4th, 2019 5:34:12 AM

Tink does a quick look around to make sure everyone is accounted for.

"Um. There's something in that crater there and it looks vaguely 'heart' shaped."

Not keen on touching it directly or even getting too close to the crater, Tink casts a Mage Hand spell to pick up the remnant.

Perception check vs DC35: Autopass

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday June 4th, 2019 9:28:48 AM

Garret looks at the ground and says, "So the other part is still here? There? Underground? ... And I guess we can just leave it there, right?"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Tuesday June 4th, 2019 2:26:34 PM

"Well, we got another part it seems.....
And I guess some really very bad ideas at times are the right idea after all...."
Zane stifles a laugh at that comment.
"I think it's time someone else has a terrible idea. I do have another idea, but it'd be more fun than terrible."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Tuesday June 4th, 2019 3:58:34 PM

Perception is autopass.

"Bosk. you've got a couple hundred bags of holding. Think you can scoop that...thing up? We'll need it.

"As for Mr. Goat, my money's on freeing him, turning him permanently into something lifeless, and throwing it in our vault. Thoughts?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday June 4th, 2019 9:04:08 PM

Lifeless or not, considering Mr. Goat's life pursuit I'd suggest keeping him as far from the vault as possible on the off chance he has one last nasty surprise. Maybe we could cover the ground with a huge slab of stone to prevent anyone from digging him up.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday June 4th, 2019 9:22:23 PM

Bosk shakes his head, I have two bags of holding, I try to save one for things like this. I actually do not like sucking enemies into non-dimensional space. I feel like I am polluting a pristine land.
The Horned Cleric makes sure good gloves are on and his buffs are in place before grabbing his "spatula of corpse retrieval" and placing it in the bag of holding.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday June 4th, 2019 10:43:36 PM

Wyaar doesn't look like he believes Bosk about his dislike to sucking enemies through rips in the space time continuum one bit, but he doesn't comment on it.

DM Mitch 
Wednesday June 5th, 2019 1:25:05 AM

Tink takes a moment to do a headcount and then points out there is something in the crater.

Garret asks if the other part is still here and if they can leave it buried underground.

Zane points out they have another part and says that very bad ideas are sometimes the right idea after all. He thinks it is time someone else had a bad idea.

Restlin asks Bosk to scoop up the item in the crater with one of his bags of holding. He then opines they should free Toreal and put him into some nonliving form.

Beri thinks they should keep Toreal away from the vault whether he’d be lifeless or not considering his goal. He asks if they cannot put a stone slab over his resting place.

Bosk says he only has 2 bags of holding and then proceeds to protect himself as he gets his spatula of corpse retrieval in order to put the heart shaped remains into his bag. He also says he doesn’t like to pollute interdimensional spaces.

Wyaar doesn’t quite believe Bosk regarding holes in space-time continuum but he remains silent.

The object retrieved looks like a heart, black as night, still twitching as if it was alive and pumping blood. Anyone who interacts with it, even if they don’t touch it directly, can feel a gentle pulling sensation at the back of their mind, as if even this small remnant of the Devourer seeks to consume your very essence. The arcane inclined of the group are pretty sure this counts as “The Heart of Evil”.

There is some debate as to what, if anything, to do with Torial.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday June 5th, 2019 3:56:16 AM

"I'm ok with polymorphing him and tucking him away somewhere safe. When we leave this place we have no idea if we could get back should we need to."

"That being said, we could probably leave him here for the time being. When we next meet with Gimp we could tell him what happened and let Gargul determine an appropriate punishment - or prison - for Torial. Who knows, maybe Kevintar's prison will become his"


With Tink putting out arguments for both sides, she looks out to the horizon

"Let's not waste too much time on this discussion. I'd like to head back to that village to let them know what has happened. We should make sure Torial didn't do anything there before we came along."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Wednesday June 5th, 2019 10:33:48 AM

"Asking Gimp and Gargul is a solid idea, Tink. Let's go to the village, but tell them Torial met his end instead of the full story. I can do the talking; I spin a good yarn..."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday June 5th, 2019 11:15:48 AM

As the more magical type discuss, well, magic, Garret's mind wanders back to a place far, far away... the little town of Bryn Baraz and times when he and some of the others were there so long ago.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Wednesday June 5th, 2019 12:41:17 PM

"Well, you can probably let him out, we're taking the heart well away from here, it won't be on the same plane, so he will never regain his power., whatever, lets keep moving."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday June 5th, 2019 9:10:51 PM

We are talking about a creature that devoured actual universes, showed on remorse, and when stopped last time devoted countless years to being able to destroy universes again. I really don't think we should free him before we go. Leave him where we can find him again if need be.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday June 5th, 2019 9:24:55 PM

"I say back go the village and see if we can find what Gargul wants to do with the bad goat." Wyaar pipes in.

Sesha - 102/202. AC 30 
Wednesday June 5th, 2019 11:47:59 PM


Spinning yarns.

Sesha was eager to hear Restlins descriptions of this insane string of adventures!

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday June 6th, 2019 12:36:38 AM

...Do you think we should tell the animals what happened? That their defender was a destroyer of worlds?

DM Mitch 
Thursday June 6th, 2019 4:27:10 AM

Tink indicates she’s ok polymorphing Toreal and tucking him away somewhere safe as they don’t know if they can get back. She says they could probably leave him here for the time being and suggests ultimately asking Gimp what they should do about Toreal. She suggests heading back to the village.

Restlin agrees on the village but suggests they tell the denizens Toreal died

Garret lets his mind wander to thoughts of Bryn Baraz

Zane suggests letting Toreal out as they are taking the heart with them when they go

Beri argues they leave him locked up where they can find him

Wyaar says they should leave him imprisoned go to the village and see if they can’t figure out what Gimp wants them to do with the goat

Bosk asks if they should tell the animals that their defender was the destroyer of worlds

The consensus seems to be to head back to the village for now, so the party does so. The villagers are in the process of cleaning everything up. The carts are out of the road and doors and windows are open rather than shuttered and locked. When the party appears they start to gather around them again, clearly curious as to what has happened.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday June 6th, 2019 8:10:07 AM

Tink is more than happy to leave the talking to Restlin.

"Hopefully we don't need to cut the heart out of any of them"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Thursday June 6th, 2019 8:40:31 AM

"If they are what they look like... do they even have hearts?" Zane quips over the rings

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday June 6th, 2019 11:47:58 AM

Garret wanders into town and smiles and waves at the strange inhabitants, but lets Restlin do the talking.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Thursday June 6th, 2019 2:48:27 PM

"Let him go? Just cause he's not an ancient, reality devouring Power anymore doesn't mean he's not evil as they come. Who knows what he's still capable of."

***

They arrive, ready to fill in the townsfolk about what happened...but honestly, he's not sure lying is the best idea after all.

Nah, it probably is.

"Good people...err, animals. We bring word that we have hunted down the creature responsible for the monsters that have been roaming lately. Not man, not bear, not pig, but somehow all three in one...confusing package. We were able to dispatch it and carry with us it's heart, as black and evil as they come. Toreal...well, Toreal didn't make it."

There, not a lie after all.

"No doubt the capable old goat rests where he deserves. Thanks to his guidance, the monsters that terrorized this place are no more."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday June 6th, 2019 9:15:04 PM

Beri addresses the others over the ring
Should we really cover up what we know about the goat? After all, he's not dead. I don't think he's going anywhere, but it's probably best that they know he's not one of the good guys on the off chance he ever returns to town.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday June 7th, 2019 1:00:06 AM

Bosk sits back and listens, knowing diplomacy is not his specialty.............that and he is not sure what he wants to do with the goat....actually, he is sure. He is just unsure what the best option actually is.

DM Mitch 
Friday June 7th, 2019 7:17:21 AM

Tink is happy to leave the talking to Restlin.

Zane asks if the animal villagers are what they look like do they have hearts

Garret wanders into town and smiles and waves

Restlin opines over the ring that just because Toreal can’t become the devourer doesn’t mean that he isn’t still evil.
He addresses the town,
"Good people...err, animals. We bring word that we have hunted down the creature responsible for the monsters that have been roaming lately. Not man, not bear, not pig, but somehow all three in one...confusing package. We were able to dispatch it and carry with us it's heart, as black and evil as they come. Toreal...well, Toreal didn't make it. No doubt the capable old goat rests where he deserves. Thanks to his guidance, the monsters that terrorized this place are no more."

Beri asks over the rings if it makes sense to actually warn the town about Toreal should he somehow become freed.

Bosk stays quiet.

The villagers seem very happy that the attacks will stop. They don’t seem to upset about Torial; it seems they really didn’t know him, he just showed up one day and started killing monsters. ”He w-was kind of scary.” Piglet comments.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday June 7th, 2019 10:05:44 AM

Tink smiles politely to the piglet. He has no idea just how scary Toreal is.

"It's good that your village will now be safe"

There. Honest and to the point.

"Perhaps it would be best if we kept going?"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Friday June 7th, 2019 12:13:22 PM

"If Toreal should show up again, your instincts were correct Piglet. He was not exactly trust worthy. He was not with us when we faced the evil in the mountain,
We wish you all good times, but we have further adventures of our own that we must continue onward."

Over the rings, Should we tell them about the gate and to contact the guardian if they need to?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Friday June 7th, 2019 1:18:02 PM

"Pretty sure the guardian is gonna close that gate. We're going to use the heart of Toreal's power to free a god. After that, he should never be able to really threaten reality again.

"Still, he's smart, and evil. Those two things have caused a lot of trouble, even without untold power behind it. Part of me still thinks we should take him out, but part of me isn't sure that won't help him in the long run. I think it's best if we just agree to never, ever speak of the Devourer again. Sesha's made sure that only very powerful spellcasters specifically looking for Toreal can find him. Maybe our best option is to erase him from history."


With that in mind, he has one further thing to say to this village.

"Zane is right. He is not to be trusted. He should trouble you no more, but remember that knowledge is power. If you would rather not deal with the little jerk ever again, do not speak of him. Do not write about him in your stories. Let history forget about him..."

He turns back. "Ok, let's get out of this place. It's weird."

Restlin's ready to go.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday June 7th, 2019 2:37:21 PM

Wyaar, too, is ready to go. "The threat here is contained for now.. let us move on with our quest."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday June 7th, 2019 4:50:56 PM

Garret agrees with Restlin, over the rings, "Yes, this place is weird. Now we're off to collect something else for the gods, if I remember correctly..."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday June 7th, 2019 9:09:01 PM

Take care, and may your lands enjoy many years of peace and tranquility.

Beri turns to the other as they start heading back towards the gate.
Well, if we are hunting things that Gargul chose because they weren't in our world, I suppose that means the remaining portals are our next stops. I wonder what the caretaker can tell us about each of the realms they contain.

DM Mitch 
Monday June 10th, 2019 5:49:22 AM

Tink smiles respectfully and says the village will now be safe. She suggests they keep going.

Zane tells the piglet that Toreal wasn’t trustworthy and his instincts were correct.

Restlin tells the others over the rings he thinks the guardian is going to close the gate, he also points out that Sesha’s spell is pretty powerful and suggests to the village they let history forget the goat man.

Wyaar is also ready to move on.

Garret agrees this place is weird and suggests they move on to get the next thing they need to collect.

Beri tells the villagers to take care. He tells the others that he surmises the other portals are their next stops and wonders what the guardian might be able to tell them.

The villagers seem a little confused about warnings of Torial after they stated he was gone, but they just seem happy to be safe and don’t ask to many questions. Soon the party is back to the portal and they are able to open it and return.

The Custodian, Dock, and Megaman are there to greet their return. ”The instability has ceased.” the Custodian informs them. ”It seems you were successful.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday June 10th, 2019 7:36:53 AM

"One down it would seem" Tink looks back at the portal "Are they normally left sealed? Perhaps it would be prudent - for the short term - to keep them sealed. At least until this situation simmers down"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Monday June 10th, 2019 9:59:15 AM

So where to now?Should we rest up again? I don't think I have to power to in me pull off that trick again."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Monday June 10th, 2019 10:08:22 AM

"You ever been through that portal? It's pretty weird over there."

Restlin takes stock of their situation, trying to remember what else they needed to finish Gargul's task.

*It's been a long time. What else DO we need?

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday June 10th, 2019 11:40:30 AM

Garret nods to Zane and says, "This seems like as good a place as any to rest. And we could call Gimp from here and tell him about the goat-guy, too."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday June 10th, 2019 4:09:08 PM

"Given what we came back to last time I think it would be a good idea to seal the portal." Wyaar chimes in, "as well as rest to recover and plan our next move.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday June 10th, 2019 9:01:10 PM

I agree with Wyarr, it's best to prevent any nasty surprises whenever possible.
I know we have that land of the undead to visit still, did we learn anything about what's through the other portals?


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday June 10th, 2019 10:10:53 PM

Bosk nods his head in agreement and updates Gimp on the situation.

Turning to the others he says, I vote we stay here a while and recover before taking the next step. Custodian, can you tell us what came out of the remaining portals and if you could see anything of what is on the other side?

DM Mitch 
Tuesday June 11th, 2019 7:22:40 AM

Tink asks if the portals are normally left sealed and if it would make sense to leave them sealed for the time being.
Zane asks where they should go next and if they should rest.
Restlin asks the Guardian if he ever went through that portal and that it is weird. He then thinks over what they need.
Garret agrees about resting and then suggests contacting Gimp
Wyaar agrees about sealing the portal and resting
Beri agrees with Wyaar and mentions the portal leading to the undead world and asks if they know anything else about the other worlds.
Bosk updates Gimp on the situation and then asks the custodian to tell them more about the other portals.

Gimp receives the parties report and tells them to keep up the good job.

The party reviews their progress and what exactly it was they were doing. To complete the ritual and free the god they needed 5 hearts; the hearts of Order, Chaos, Good, Evil, and Balance. From the cyberworld they retrieved the heart of Balance, a mix of magic, tech, and biology perfectly tuned to work in harmony. From the world they just left they got the Heart of Evil, that of the ancient monstrocity known as the Devourer.

Additionally the party must gather 5 beings to enact the ritual who are the antithesis of Gargul. 2 Undead, 2 constructs, and a hybrid of Undead and Construct must be gathered, all of whom must be powerful enough to channel the energies of the hearts (at least 20th level) and have free will. Megaman, the strange ally you picked up from the tech world, is the hybrid, a mix of reanimated flesh and robotic construction. Dock, the free willed flying boat they found in the Sargrass, serves as one of the constructs, it’s unique construction and material allowing it to survive the energies in question.

Three hearts and three allies remain to be gathered. From various hints coming from Gimp and the Custodian the party has determined they can find them in the three remaining portals. They have hints on way lay beyond the portals due to the chaos of earlier and inhabitants being pulled through unexpectedly. One had several Undead come through, seemingly free-willed. One had a large group of barbarian warriors emerge. The third was sealed before the fight and nothing came through that the party saw.

From what the Custodian tells the party it can glean some limited information from the worlds on the other side. One contains many undead, another whence the barbarians came is trapped in endless war, and the third is calm and peaceful, but a great spiritual battle is boiling up in the background.




RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday June 11th, 2019 7:37:16 AM

"Once everyone has recovered from that last realm we should press on." Tink looks across the options "So three different paths to choose from? I guess we'll have to go through all of them at one point or another."

Unless anyone has a strong preference one way or another, Tink is happy to go with the one the lucky mendicant has a good feeling about.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Tuesday June 11th, 2019 9:29:03 AM

"Let's go check out that undead realm. Those guys seemed pretty chill for a bunch of zombies."

Restlin's all for resting first.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday June 11th, 2019 10:56:25 AM

Garret yawns and says, "Indeed, after a quick nap, then perhaps a breakfast, we should go see if we can talk to those undead folks. We're just talking, not fighting, right?"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Tuesday June 11th, 2019 3:05:31 PM

"figurin' on a bit of both should be a good plan, hoping for talking only would be like asking you to eat only one piece of meat on a stick while at a all you can eat buffet, Garret."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday June 11th, 2019 3:57:05 PM

"The undead are a good a place to start as any. Lets rest and get to it then... trying to talking, but be prepared for more." Wyaar chimes in.

Sesha - 102/202. AC 30 
Tuesday June 11th, 2019 6:36:50 PM


Sesha thinks Tink has the right of it.

"If anyones going to luck us down the right path, it's Restlin."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday June 11th, 2019 9:12:11 PM

Beri nods at the talk of getting a quick nap in, between the previously rapidly changing wold of vibrant colors they just left and that transition of the portal itself, he's not even sure it's still the same day, much less breakfast time.

I agree with going to the undead first, especially since the king will likely have been informed that we will be coming soon. That said, custodian, can you tell us a little more about that great spiritual battle that is boiling up? Is it spiritual as the people that live there are being pulled in two directions on some issue, or more literal in the sense that some deities are about to lead their followers into battle?

I'm not sure if the answer will affect our decision on where to go next, but I warring gods is something I wouldn't want to take lightly.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday June 12th, 2019 1:02:56 AM

Bosk begins going over his spell list for the next day. Does anyone recall if the undead had any common tactics or spells? We need to go into this diplomatically... Not my strong suit, but I can help with anyone trying to stop us.

Return To Index      Next Scene (Undead World)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage