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Otaktay's Stronghold


DM Jeremy "Welcome to the Jungle" 
Thursday April 4th, 2019 5:36:22 AM

Atlas considers the idea of climbing the hedge, which would be tough, considering it is essentially a row of giant bushes, and the outer branches would barely support Wiz-Bang. He does suggest 'Osul fly up for a look see, and asks if anyone had the ability to ask the hedge to move for them. Wiz-Bang answers, ["I can talk to hedge, but I think hedge no move".

Owen suggests teleporting in after he does an invisible flyby, he asks Wiz-Bang to describe the area around the fortress. Wiz-Bang answers, "Wiz-Bang not certain, Otaktay maybe change things, but the hedge thick, with small area between hedge and strong place".

Armand looks for a tree to use as a look out, and easily finds a suitable tree, it's a lovely pecan tree, (no nuts sadly) with low branches, that are nicely spaced for climbing. He says he'll cast bless as soon as needed, and asks if they are knocking on the door or if knocking heads, and figures they should be knocking heads.

Elyngael searches for foot prints, and finds a lot of them, too many to count in fact, but the ground is so hard packed from all the foot traffic, it's impossible to make heads or tails of them all.

'Osul turns into a humming bird and flies up over the hedge for a look see. He sees that the hedge wall is about 30ft thick with a 5ft gap between the hedge and the stone fortress. He also notices that, in the center of the hedge, there is an area where the hedge is is only about 15ft thick. This area leads directly to the fortress entrance which is protected by a portcullis and a gate which are roughly 40ft apart, with what appear to be murder holes on either side, the murder holes don't appear to be manned at the moment. Sitting on the ground, in the little courtyard created by the narrow area in the hedge wall are two awakened baboon guards, they are playing a dice game to pass the time.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless  
Thursday April 4th, 2019 6:28:28 AM

We could of course just burn our way in.

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30'  d20+26=43 ; d20+12=17 ;
Thursday April 4th, 2019 8:05:33 AM

'Osul assess the hedge to address Atlas' concern, then gets a little more elevation to see what can be seen within the stone walls (from a discrete distance, moving from flower to flower). Once he is happy (or really unhappy), he makes back to the party and reports.
—————
Perception: 43, Sense Motive(Guard Baboons): 17


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday April 4th, 2019 9:49:19 AM

Atlas considers, "Armand, I'm happy to not bang heads, but I'm not sure knocking is going to be safe. Maybe we, " Atlas clears his throat, clearly embarrassed to be suggesting this, "Maybe we are stealthy about it. Could someone put those guards to sleep so we can tie them up without making a bunch of noise?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste 
Thursday April 4th, 2019 3:24:03 PM

Owen is surprised that there is an entire stone fortress in the middle of the Culverwood, but stranger things have happened here. "If anyone can cast Stone Shape or Transmute Stone to Mud we can make ourselves a door. We definitely shouldn't go in through the front door, though. What if I use Spider Climb to scope it out invisibly and then teleport us onto the roof somewhere?"

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Thursday April 4th, 2019 7:53:24 PM

Armand turns to Atlas, "Stealthy? Did you really just say that?" He shakes his head amused.

"I'm afraid I don't have a way to put them out of action quietly. I do have silence but it's not going to do much else to them."[b] He continues to look around. [b]"We've got to be missing something, after all how were they expecting their raiding party to get back in?"

He turns to Owen, "Let's wait and see what 'Osul says.

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 
Thursday April 4th, 2019 9:19:49 PM

Elyngael reports that there are lots of footprints near the hedge. "Obviously, there is much activity, so there has to be s simple way to get inside. I agree with Armand, we wait until we get Osul's report."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless  
Thursday April 4th, 2019 10:44:54 PM

Well I can certainly help teleport some of us in if we go that route. Or perhaps we could summon a few friends and send them, over the walls first to soften them up...


DM Jeremy "Welcome to the Jungle" 


Friday April 5th, 2019 5:07:41 AM

Neshi suggests burning the hedge with fire or summoning some friends to go over the hedge as cannon fodder, he also offers to help teleport if the Wardens choose that route.

Disguised as a humming bird, 'Osul tries to see over the stone walls, but all he sees is the roof of the fortress, he also more closely examines the hedge. 'Osul and Elyngael only DC20 will save Highlight to display spoiler: {the narrow portion, of the hedge, is an illusion}

Atlas suggests the unthinkable, (for him anyway) and suggests a stealthy approach.

Owen suggests making their own door and teleporting everyone to it.

Armand is shocked by Atlas's suggestion, in a good way. He voices his belief that there has to be a entrance and suggests waiting for 'Osul's report.

Elyngael reports her findings and agrees that they should wait for 'Osul's return.

OCC... sorry I should have had Elyngael make the will save in yesterdays post, but my brain wasn't fully awake yet, and I completely missed something in her post that would allow it.



'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30'  d20+14=19 ;
Friday April 5th, 2019 6:28:06 AM

Will save: 19 (+4 if Resist Nature's Lure applies?)

'Osul returns to the other wardens, resumes human form, and details what he saw: the 5' gap between the hedge and the wall, the entry (portcullis and a gate, slots - scratching out at rough map on the ground), the awakened baboons playing dice, and the roof of the fortress with no obvious entry points. He isn't deliberately holding anything back.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Friday April 5th, 2019 11:29:38 AM

Atlas brightens up at the thought of a roof entry. "It would be a lot easier to get behind their defenses than it will be to attack against the points designed to keep us out. I'm open to anything, but if left to me I think I would try to take that approach. Heck, even if there is just a window, that would work as well."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless  
Friday April 5th, 2019 3:47:42 PM


[b](OOC: Hey all I need to know who wanted/got stone skin and or mage armor, cast on them so I know what my spell capacity is.)))))

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94  d20+9=11 ;
Saturday April 6th, 2019 4:50:06 PM

Elyngael attempts a Will save d20+9=11 and fails. She asks Khan to scent around the wall for any breaks of air coming through since she has run out of options except for climbing.

El has switched out her +1 Cloak of resistance for the +2 cloak of resistance and will pay the difference at the next opportune time

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+4=7 ;
Saturday April 6th, 2019 5:59:40 PM

Armand taps his chin. "I still say there must be a way in. If they sent a party to the Tree for whatever it was, then they must be expecting them back. It doesn't look like there's an easy way over the hedge. Maybe there's a tunnel."

He walks around starting to look for signs of a tunnel. "This doesn't make sense, they're apes. Shouldn't their fortress be more tree like?"

Looking for an underground entrance...Perception 7 (d20+4)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Saturday April 6th, 2019 6:27:33 PM

Well, let's not forget that originally a druid lived here, right? And these are awakened simians, so who know what we should expect.. I can cast a flaming sphere and burn our way in following the rolling ball so to speak.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste 
Sunday April 7th, 2019 6:04:38 PM

Owen ponders the problem. "If the thorns are magical, I don't know that a flaming sphere would get us through...." He casts Detect Magic and looks carefully at the hedge.

DM Jeremy "Welcome to the Jungle" 
Monday April 8th, 2019 6:05:51 AM

'Osul shares what he learned while in humming bird form.
Here's what 'Osuls sketched in the dirt 'Osul's sketch

Surprisingly Atlas is still keen on the less direct more stealthy mode of entrance.

Elyngael changes her cloak, and has Khan do some sniffing, however there are way to many scents for the poor cat to be able to make any conclusions, and he just kinda sniffs around in a confused sort of way, not able to zero in on any target.

Armand knows the apes come and go through here, so he looks for a secret underground entrance, but whether because he simply can't seem to find it, or because it isn't there, he comes up with nothing. He can't understand why apes would have a stronghold built on the ground.

Neshi reminds Armand that a human Druid used live here, and that as sentient beings, no one knows what to expect from awakened critters. He also doubles down on his suggestion to burn their way in.

Owen thinks the hedge is magical and wonders if fire would have any effect, then to test his hypothesis, he casts detect magic on the hedge. The spell reveals that the vast majority of the hedge is mundane, however the narrower portion in front of the main entrance gives off a magical aura from the illusion school.

OOC.. I love the way you guys work through a problem.



DM Jeremy "Welcome to the Jungle" 
Monday April 8th, 2019 10:07:54 AM

I forgot, Owen can make a DC 20 will save With a +10 bonus Highlight to display spoiler: {the narrow part is an illusion, there is nothing there}

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste  d20+22=38 ;
Monday April 8th, 2019 4:48:25 PM

Owen informs the others about his insight: "The narrow portion of the hedge is an illusion. We can walk right up to the main gate if we want--not that I think we should do that. Maybe we could disguise ourselves as monkeys using Seeming?"

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' 
Monday April 8th, 2019 5:30:09 PM

OOC: It's amazing what you can achieve with a stick and some dirt!

"Well, it was a convincing illusion, Owen. Seeming sounds good."

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Monday April 8th, 2019 5:55:57 PM

"Should we cast any spells first or wait until we're past the first hurdle?" Armand asks. He turns to 'Osul. [b]"How big would you say this fortress is? About what sort of diameter or feet by feet on a side. Is it more roundish/octagonal or is is more squarish? What did you see when you were flying around up there?"

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 
Monday April 8th, 2019 9:14:22 PM

"I like the idea of using Seeming," agrees Elyngael. "I hope it will work on Khan? Armand, I know you like to plan ahead, but my vote would be to get in there first - then cast protective spells. We might be able to look around after taking care of the guards. We don't know how this fortress is set up, or how many might be inside."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Monday April 8th, 2019 10:18:40 PM

stone skin ans mage armor will last for over an hour I can do those now for those who want them that way we aren't totally caught with our pants down, so to speak.


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday April 8th, 2019 10:38:13 PM

Atlas jumps at the mention of the protection spells, "Over here Neshi, I'll take stone skin for sure. That was awesome! If mage armor will help as well, then count me in." Then he looks to the group. "I don't know what this "seeming" thing is, so just tell me what to do and when to fight."

DM Jeremy "Welcome to the Jungle" 
Tuesday April 9th, 2019 5:55:59 AM

Owen sees through the illusion, and points it out to his friends. He suggests disguising themselves as apes and walking right in.

'Osul is impressed by the quality of the illusion and likes the disguise idea.

Armand wonders if thy should cast any buff spells yet, and asked 'Osul for details about the fortress. 'Osul points to the map he sketched, and estimates the fortress walls to be roughly 200ft by 150ft. 'Osul's sketch

Elyngael suggest getting past the guards before casting any spells. she also likes the disguise approach, but wonders if it will work on Khan.

Neshi offers stoneskin and mage armor again claiming that they will last for an hour.

Atlas is all over the stoneskin and mage armor,

The seeming spell says that it works on creatures not just persons, so it would work on Khan.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste 
Tuesday April 9th, 2019 9:28:52 AM

Owen realizes that he's made a mistake. "Wait, how big are these murder holes? We shouldn't try to bluff our way in, we'll be found out and caught between the gate and portcullis. Here's what we'll do: I'll go invisible, cast Spider Climb, and get a good long look inside the gate house. Once I've studied it carefully, I can teleport us directly in there. Or 'Osul can fly in as a bird and we can open the gates for the rest of you. It will be safer, and we won't have to worry about being trapped."

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday April 9th, 2019 5:37:24 PM

Atlas perks up at Owen's suggestion. "I still think it would be better if we went in somewhere other than the main gate. However, I do like this idea better than trying to fake our way through. I'm really bad at that, but I'll try if that's what the group decides. I just worry that at the main gate we're going to have a bunch of animals that can attack us. Going into a bedroom or some other room with no guards is going to get us further from the guards and closer to our destination." Atlas looks up to see if there are any windows that Owen could look in and teleport us to. If he sees one he points it out.

After a moment of contemplating, "We have a lot of good ideas on the table and a little time on our hands. Let's make sure we get this right."

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Tuesday April 9th, 2019 7:40:20 PM

Armand shrugs. "For that matter I could cast air walk on myself, have a bunch of you get into my bag of holding, cast silence on myself, and use my (anything potion) to become invisible and get us across that way."[b]

He looks at the drawing. [b]"But we need to do something and act on it before the guards hear us planning and come to investigate. If those portcullis or the doors at the end are already closed the point is moot. We'll need to fight our way in or come back another day with spells designed to penetrate the barriers."


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Tuesday April 9th, 2019 9:16:56 PM

Neshi casts stone skin and mage armor on Atlas while everyone decides how to approach the entry,

I like the idea of getting a good view and then teleporting in. I can teleport some of us in and Owen can do others so that we don't all end up clumped together.

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 
Tuesday April 9th, 2019 10:35:58 PM

"I agree that we need to make a decision. I always go for the simplest which seems like it may be a bit uncomfortable, but if we can all get into the bag of holding, I'm all for it," Elyngael continues, "Osul should fly like a bird and lead a "silent" Armand. Won't they be surprised when we "pop" out of the bag," Elyngael smiles ready for some action.

DM Jeremy "Welcome to the Jungle"  d20=17 ; d4=3 ; d20=17 ;
Wednesday April 10th, 2019 6:05:48 AM

Owen has second thoughts on the disguise idea fearing that if their cover is blown they would be caught between the portcullis and the main gate with arrows raining down on them from the murder holes that appear to be custom made for a small sized creature, giving them cover and concealment. He than suggests a different teleport idea.

Atlas likes the new idea better than the bluff idea, but would rather bypass the main gate all together, and points out the two windows, one centered on the left side, between the main gate and the left side of the fortress, and the other on the right side, centered between the main gate and the right side of the fortress. Neither window is very large, maybe 2 1/2ft tall by 1 1/2ft wide, and they are protected by iron bars, but they could offer a glimpse into the inside of the building.

Armand suggest a different method involving him going invisible, air walking, and having everyone else hide in his bag of holding. He wisely suggests making a decision soon before they are spotted, forcing them to retreat, or fight their way in.

Neshi cast stoneskin and mage armor on Atlas, and makes it clear that he really likes Atlases suggestion.

Elyngael agrees that a decision needs to be made quickly, and thinks if they can all fit in the bag of holding, that would be an interesting approach.

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Since Owen can see through the illusion, (I'm assuming he's keeping an I on the guards) he notices one of the guards looking up quickly, as though he heard something, he turns his head this way and that but doesn't notices anything out of the norm, so he goes back to his dice game.


Though I think it's a clever idea, logistically it wouldn't work, as Neshi by himself weighs over 600lbs that coupled with the combined weight of everyone else including their gear, would exceed even a type 4 Bag of Holding's weight limit.
Bag Type Bag Weight Contents Limit Contents Volume Limit Market Price
I 15 lbs. 250 lbs. 30 cubic ft. 2,500 gp
II 25 lbs. 500 lbs. 70 cubic ft. 5,000 gp
III 35 lbs. 1,000 lbs. 150 cubic ft. 7,400 gp
IV 60 lbs. 1,500 lbs. 250 cubic ft. 10,000 gp



'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' 
Wednesday April 10th, 2019 9:03:26 AM

"Too many big folk, not enough hedgehogs.", adds 'Osul with a sigh.

Atlas Sunowl (Trey) AC: 28+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Wednesday April 10th, 2019 10:18:58 AM

Atlas sighs and lowers his voice to a whisper, "OK, I guess we don't have as much time as we thought. Owen, can you check out that window up on the left and then teleport us all into that room if it looks safe, just like you said? If not that one, then check the one on the right. O'sul, it's up to you if you want to butterfly your way in or teleport, but I think it's time to go."

---------------------------------------------------------------------

Stoneskin: DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (100/100), it is discharged.

Mage Armor: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Note: It does not state that it will not stack with normal armor.


Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Wednesday April 10th, 2019 8:01:56 PM

"Well if you think the teleportation can get us all, let's do it. Like I said the other option would be to fall back, recamp and then I could pray for a couple of stone shape spells. Then we could come back, fly to the top and open up a hole in the ceiling." Armand quietly states.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Spider Climb, Invisibility  d20+22=24 ; d20+42=44 ; d20+22=32 ;
Wednesday April 10th, 2019 8:35:46 PM

"I can Teleport four of us in, including myself; 'Neshi can do the same. That should get all of us in. I'll go get us started."

Owen draws his Rod of Metamagic (Silence) and uses it to cast Spider Climb and Invisibility. Then he sneaks his way to the edge of the fortress, climbs the wall, and moves down the wall to the right-hand window. Stealth: 24. Should either of the guards look up, he freezes.

Then he spends a few minutes scoping out the room behind the right-hand window, keeping still and quiet. Stealth: 44. After he gets a good, long look at the room, he sneaks back to the group. Again he goes along the wall, down, and then across the ground. Stealth: 32.

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 
Wednesday April 10th, 2019 9:11:12 PM

Elyngael waits. There isn't much else she can do at this point.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Wednesday April 10th, 2019 10:21:54 PM

Neshi nods at Owens remark and waits for his return to detail their target.

DM Jeremy "Welcome to the Jungle"  d20=13 ; d20=19 ; d20=4 ;
Thursday April 11th, 2019 5:56:14 AM

'Osul is a little bummed that the Bag of Holding plan won't work, but one would presume he would be fine with another plan of action.

Atlas asks Owen to check out the two windows for a teleportation arrival location, and mentions that time is of the essence.

Armand agrees that the teleportation is probably the wisest route, but is glad with a backup plan.

Owen is very sneaky, as he checks out the windows. (to help move things along, I'll assume you checked out both windows) The guards appear to have missed their perception checks, as they give no indication of anything out of the ordinary. In the left window, Owen sees what appears to be a mess hall furnished with tables built for both large and medium sized creatures, as well as stools for small creatures. The room is currently occupied by 3 baboons, an Orangutan, and 2 dire apes, who all seem to be dinning on some kind of soup. Through the window on the right, he sees what appears to be some kind of barracks with different sized bunk beds built to accommodate small, medium, and large creatures. There are currently 4 baboons and 2 orangutans. The orangutans and 2 of the baboons seem to be sleeping, but the other 2 baboons seem to be deep in conversation. Of course the glass keeps you from hearing what is being said, but they seem to be enjoying themselves.

Elyngael waits for Owen's return as there isn't much else to do at the moment.

Neshi nods his agreement with Owen's plan and waits for his return.

Do the Wardens choose what's behind door number one, or door number two, or do they simply rush the guards, so many options, so little time.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Spider Climb, Invisibility  d100=24 ;
Thursday April 11th, 2019 8:24:55 AM

Owen shares what he has seen with the other Wardens. "My vote is for the righthand window. We can surprise them while they are asleep. We should target the orangutans first, as they seem to be the spellcasters.

If the rest of the group is in agreement, Owen describes the room in detail for Yurr'Neshi, to aid in both of their teleportation spells. "I'll teleport Atlas, Armand, and 'Osul in with me. How does that sound?"

Once the group is ready, Owen looks in the window and casts Teleport, bringing his members of the Wardens along. Teleport check: 24.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Thursday April 11th, 2019 5:33:45 PM

OOC can we have the map updated with the windows and rooms seen and locations of the apes?

"Okay let's do this. Put us close to the awake monkeys. As soon as we materialize I'm going to cast Silence on this rock." He bends down and picks up a rock. "My intent is to keep the awake ones in the silence zone until they can be dealt with. So if you want to cast spells at them get to the far side of the room."

Depending on the sketch of the room he will either go in with glaive or hammer armed. Depends on the spacing/room options.

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' 
Thursday April 11th, 2019 6:17:09 PM

"Are we prepared to cast Hold or bind and gag them or something similar when we get there? This isn't an open slaughter.", he adds, nodding to Wiz-Bang

'Osul scuffs the makeshift map back to something unrecognisable.

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 
Thursday April 11th, 2019 9:34:24 PM

Elyngael casts barkskin on herself and Khan before they are teleported. "We're ready, let's go!

Atlas Sunowl (Trey) AC: 28+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday April 11th, 2019 10:50:26 PM

Atlas agrees with the plan and prepares himself, shield and sword drawn and ready. "Let's do this"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Friday April 12th, 2019 7:20:45 AM

once Neshi has the target zone in his mind he gathers those coming with him, and starts the teleport spell.

Once there I will web the sleeping ones down to their beds.

DM Jeremy Here's the Map  d20+23=41 ; d20+23=39 ; d20+3=8 ; d20+3=18 ;
Friday April 12th, 2019 5:54:00 PM

Owen decides that the barracks would be the better point of entry, and after warning of the potential of the orangutans being casters, he teleports half the team there.

Armand casts silence on a stone to bring it along during teleportation, in hopes of keeping the sleepers asleep.

'Osul reminds everyone that they aren't a bunch of murder hobos, and they should have the appropriate spells and equipment ready.

Elyngael cast barkskin on herself and Khan.

Atlas is ready to go!

Neshi teleports the remaining members , and casts web on the sleeping orangutans. since you didn't see the layout of the barracks and the location of the sleepers I'm assuming you would try to web the orangutans, since as casters they are probably the greater threat. if you would prefer to web the sleeping baboons that's fine

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Owen an Neshi cast teleport and the Wardens find themselves in the barracks of Otaktay's primate army. As Owen had described, there are two sleeping baboons and two sleeping orangutans, as well as two awake baboons. The door to the barracks is closed. When the Wardens arrive, the chatting baboons try to give out a cry for help, but due to Armand's stone of silence, the sound is negated before it even leaves their mouths. In their shock, the baboons only have time to draw their daggers (2 each) before the Wardens are upon them. Neshi drops a web on the helpless orangutans, sticking them to their beds. The effect of being grappled by the web spell wakes the orangutans from their slumber. Both orangutans try to shout a warning, and while orangutan 2 is stuck in the 20ft radius of the stone of silence, orangutan 1 is not, and he gives out a warning. which in turn awakens baboon 4 leaving him flat footed. while baboon 3 remains asleep. The Wardens have the surprise round, so please post your surprise round action, and your round 1 action. Since Neshi already cast web, I'm going to call that his surprise round action, but he still gets a round one action.

Orangutan 1 AC 20 HP 94 (webbed)
Orangutan 2 AC 20 HP 94 (webbed/silenced)
Baboon 1 AC 18 HP 114 (silenced)
Baboon 2 AC 18 HP 114 (silenced)
Baboon 3 AC 18 HP 114 (asleep)
Baboon 4 AC 18 HP 114 (flat footed)

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30'  d4+1=4 ; d20+5=16 ; d20+5=12 ; d20+5=24 ; d20+5=15 ;
Friday April 12th, 2019 7:49:20 PM

OOC: Please ignore the above, as 'Osul would have been aware that he was in the area of Silence, negating the rolls.

'Osul loses his surprise round, and I will post his first round when I can come up with one.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Saturday April 13th, 2019 6:45:33 AM

targeting the baboon at AI35, Neshi cast deep slumber upon him [b] Will save DC19 to negate[b].

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Saturday April 13th, 2019 7:20:45 PM

Armand tosses the Silenced Stone to AG33 (keeping the baboons in the silence area.) This also puts the party out of the silence area. Move action - Manipulate item.

"I think we're past the whole take prisoners thing, because otherwise we would have just knocked. We need to take these guys out fast and hard." He moves to about AP 45 and readies his glaive to either whack an orangan that starts to cast or defend himself from attack.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Blindness/Deafness, Searing Light(wis bonus), Searing Light (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94  d20+17=32 ; d8+4=7 ; d6=1 ; d20+12=23 ; d8+4=7 ; d6=3 ;
Saturday April 13th, 2019 7:29:00 PM

Elyngael tells Khan to guard, and he has a readied action to attack if anything closes on him.
She then shoots the nearest baboon, AK31 (+1 since it's less than 30 feet).
First arrow, To hit (d20+17=32, hit) damage normal (1d8+4=7) fire (d6=1) total 8
Second arrow, to hit (d20+12=23, hit) damage normal (1d8+4=7) fire (d6=3) total 10

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+15=30 ; d8+9=14 ; 2d6=7 ; d20+11=29 ; d4+5=9 ; d20+14=21 ; d8+9=13 ; 2d6=9 ;
Saturday April 13th, 2019 9:09:15 PM

Atlas bolts for the door, swinging wide to avoid an attack from the baboons. Once he arrives he sees that the surprise has worn off, so he attacks with everything he has, swinging his longsword and lashing out with his shield at the baboon standing next to him.

------------------------------------------------------------
Attack 1 - Two Weapon Attack 1: 1d20+15=30
Damage: 1d8+9=14
Holy Damage: 2d6=7

Attack 1 - Two Weapon Attack 2: 1d20+11=29
Damage: 1d4+5=9

Attack 2 Longsword: 1d20+14=21
Damage: 1d8+9=13
Holy Damage: 2d6=9

Total Damage: 52

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Spider Climb, True Strike 
Sunday April 14th, 2019 1:20:30 PM

During the surprise round, Owen casts Bull's Strength on Atlas before the fighter runs off. Then Owen uses his Spider Climbing abilities to move up the wall and onto the ceiling, hopefully out of reach of any enemies.

During Round 1, he casts True Strike on himself in preparation for the next round.

_____________________

90 minutes of Spider Climb remain.
98/100 rounds of Bull's Strength remain.
1 round of True Strike remains.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, See Invisibility, Bull's Strength, Spider Climb, Darkvision, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Cone of Cold, Feeblemind, Shadow Evocation.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Elyngael (Lynnette D) AC: 27 T:14, FF:16, CMD 27, HP 94/94 
Sunday April 14th, 2019 5:41:22 PM

I forgot to put Khan's stats up. Updated for his Barkskin (+3), and wearing the Amulet of Mighty Fists +1 Flaming.

Khan Stats

AC 28, touch 15 flat 15 CMD 23 HP 62/62
Reflex +10, Fort +8, Will +8
melee +9, bite claw claw, 1d8+5+1d6, 1d6+5+1d6, 1d6+5+1d6; special trip CMB +8


DM RobC - "We need to take these guys out fast and hard"  d20+4=10 ; d20+7=26 ; d20+7=18 ; d20+10=13 ; d20+10=13 ; d20+3=19 ; d20+3=18 ;
Monday April 15th, 2019 8:20:39 AM

Armand tosses the stone across the room to keep some of the baboons quiet. He readies himself in preparation of someone coming to fight him.

Neshi casts a deep slumber spell at one of the baboons and succeeds at sending him off to the land of nod.

Owen gives Atlas a bit off some help with a little Bull's strength before carefully walking up the wall.

Osul waits to get a clearer picture as to what is going on.

The enemy act...

Both Orangutans are able to free themselves from the web. They each take a 5ft step away from Armand

Baboons 1 and 2 attack Atlas. Neither are able to get past his superior defenses.

Baboons 3 and 4 are having sweet dreams.

The western portion of the room may be silenced however the rest isn't. Between the noise of battle and the orangutans screaming, it doesn't take long for the apes in the room across the way to notice something is up. Through the murder holes you can see them primates in the room start heading towards the door.

--------------------
Combat Map
Link

Orangutan 1 AC 20 HP 18/94
Orangutan 2 AC 20 HP 94

Baboon 1 AC 18 HP 114 (silenced)
Baboon 2 AC 18 HP 52/114 (silenced)
Baboon 3 AC 18 HP 114 (silenced. asleep)
Baboon 4 AC 18 HP 114 (silenced. asleep)

(OOC: I have removed the webs from the map. The orangutans made the Ref saves to get out, and based on the positions of Armand and Neshi at least one of them would have been in the webs too
)

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+8=12 ; 5d8=19 ; d20+10=14 ;
Monday April 15th, 2019 5:30:43 PM

"Boggers, it looks like our little party is going to have more guests."

He casts Searing Light at Orangutan 1: Ranged Touch Attack.
To hit 12 (d20+8) if that hits his touch AC then damage is 19 (5d8).

Orangutan 2: is within reach of the glaive, if he casts Armand gets an attack of opportunity.
TO Hit 14, which is a miss, oh well. The die roller is not going well.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Blindness/Deafness, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+19=24 ; d8+13=20 ; 2d6=3 ; d20+15=19 ; d4+9=11 ; d20+18=36 ; d8+13=16 ; 2d6=4 ;
Monday April 15th, 2019 5:55:18 PM

Atlas quickly asks, "Anyone have one of those spells that make me super fast?" Then feeling a boost in his strength he responds, "Oh, that's nice as well, thank you!" He puts his new strength to the test, attacking the same baboon with all he has.

He then takes a look behind himself to see if the door is locked, or if he can lock it. If he can do anything to prevent the door from opening then he takes a heroic action and does it, taking the OOO if needed.

------------------------------------------------------------
Attack 1 - Two Weapon Attack 1: 1d20+15+4(Bull Strength)=24
Damage: 1d8+9+4(Bull Strength)=20
Holy Damage: 2d6=3

Attack 1 - Two Weapon Attack 2: 1d20+11+4(Bull Strength)=19
Damage: 1d4+5+4(Bull Strength)=11

Attack 2 Longsword: 1d20+14+4(Bull Strength)=36
Damage: 1d8+9+4(Bull Strength)=16
Holy Damage: 2d6=4

Total Damage: 54

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.

Bull Strength: +4 Strength


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Spider Climb, True Strike  d20+27=31 ; d20+7=26 ; 4d6=14 ; 4d6=16 ;
Monday April 15th, 2019 6:52:56 PM

Owen uses his True Strike accuracy to nail Orangutan 1 with two blasts of Scorching Ray. Two ranged touch attacks with 31 and 26 to hit, respectively; the first deals 14 fire damage, the second 16. Then Owen moves along the ceiling to AL36, looking for a sightline if the enemies break through the door.

Elyngael (Lynnette D) AC: 27 T:14, FF:16, CMD 27, HP 94/94  d20+9=13 ; d20+17=35 ; d8+4=12 ; d6=4 ; d20+12=32 ; d20+12=30 ; d20+12=24 ; 2d8+4=17 ; d6=3 ;
Monday April 15th, 2019 9:07:12 PM

It does not look like the baboon(#1) I shot last round took any damage, both arrows hit, he should be down 18hp.
She commands Khan to attack, and Khan goes at baboon #2 as it's right in front of him.
Khan's attack (d20+9=13) miss.

Seeing that baboon #2 has taken a lot of damage from Atlas she tries to concentrate her fire on that one and shoots.
First arrow, To hit (d20+17=35, hit) damage normal (1d8+4=12) fire (d6=4) total 16
I think #1 died, if so switching back to target #2
Second arrow, to hit (d20+12=32, hit potential crit confirmed (d20+12=30 ignore the extra d20 roll) damage normal (1d8+4=17) fire (d6=3) total 20

Khan stats
AC 28, touch 15 flat 15 CMD 23 HP 62/62
Reflex +10, Fort +8, Will +8
melee +9, bite claw claw, 1d8+5+1d6, 1d6+5+1d6, 1d6+5+1d6; special trip CMB +8

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+7=10 ; d20+7=20 ; 4d6=5 ; 4d6=18 ;
Monday April 15th, 2019 10:10:49 PM

Neshi quickly steps backward a couple of steps and then sends two scorching rays at orangutan 2 ranged touch of 10 & 20 for 4 and 18 points damage respectively.

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' 
Tuesday April 16th, 2019 5:56:09 AM

'Osul snaps to. Seeing Khan is already in the middle of things, he casts Animal Growth on him, after walking 20' to AM34.

DM RobC - "Oh, that's nice as well, thank you!"  9d6=22 ; d20+8=16 ; d20+8=28 ; d20+8=22 ; 4d6=12 ; 4d6=17 ; 4d6=12 ;
Tuesday April 16th, 2019 7:54:17 AM

Armand casts a searing light spell at the nearest orangutan but his shot goes wide. He prepares himself to attack the other if it starts to anything 'attacky'.

Atlas gets a small boost of strength. Not as much was hoped as his Belt of Physical Might already gives a +2 enhancement bonus. The net result is an extra +2. With that in mind only two of his attacks hit.

Owen scorches one of the orangutans. His True Strike spell cerainly helping.

Khan goes for the nearby baboon however his claw fails to land.

Elyngael's volley of arrows (including last rounds now) is enough to drop one of the baboons. The other is still very much alive.

Neshi follows Owen's lead with some scorching rays. He has less success with only one striking its target.

Osul gives Khan a little buff causing him to grow in size!

The enemy act...

Baboon 1 can see things are looking bad for him, so moves away from both Atlas and Khan (provoking AoOs). It moves towards sleeping baboon 4 and slaps it awake!

Baboon 2 is probably fronting Gargul right about now

Baboon 4 stands up to see what is going on. He's about ready to strike back at the one who woke him up, but soon realises the gravity of the situation he is in. He steps towards his sleeping friend and slaps him too (Highlight to display spoiler: {Move action to stand from prone, 5ft step closer to the sleeper, standard action to wake him}

Baboon 3 - now conscious - stands up and heads towards the door. Is he trying to flee or trying to get around to Atlas?

The orangutans each step further away from Armand and cast some spells.

Orangutan 1 casts a neatly placed fireball right in the center of the room. It catches Khan, Osul, Owen, Elyngael and Armand. (All to make Ref Saves vs DC17. Fail=22pts fire damage. Pass=11pts)

Orangutan 2 casts 2 scorching rays at Neshi. The first one misses however the second is quite powerful. (Miss TouchAC16. Hits TouchAC28. Nat20. Crit confirmed on AC22. 29pts fire damage - 20 Fire Resist. Neshi takes 9pts fire damage) The orangutan looks confused for a moment as it considers why Neshi isn't burning more.

The enemies across the hall head for the door.

The two outside stand by the portcullis, apparently unable to get it open from the outside!

--------------------
Combat Map
Link

Orangutan 1 AC20 TouchAC17 HP94 (48dmg)
Orangutan 2 AC20 TouchAC17 HP94 (18dmg)

Baboon 1 AC18 HP114 (20dmg) (silenced)
Baboon 2 - dead
Baboon 3 AC18 HP114 (silenced)
Baboon 4 AC18 HP114 (silenced)


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=43 ;
Tuesday April 16th, 2019 10:20:49 AM

Centering his next attack on AG 36 he catches Baboon 1,2 &3 in an elemental blast with each taking 43 points of damage reflex DC 22 for 1/2 damage.

Elyngael (Lynnette D) AC: 27 T:14, FF:16, CMD 27, HP 94/94  d20+12=27 ; d20+9=29 ; d20+13=22 ; d8+9=14 ; d6=5 ; d20+17=30 ; d8+4=9 ; d6=5 ; d20+12=15 ; d20+13=27 ; d8+9=12 ; d6=6 ; d20+12=29 ;
Tuesday April 16th, 2019 8:16:52 PM

Reflex save for Elyngael (d20+12=27 save, plus have evasion, no damage)
Reflex save for Khan (d20+9=29 save, plus has evasion, no damage)
Elyngael and Khan both manage to find shelter from the fireball.

OOC, someone moved Elyngael I put her back where she was

Khan's Attack of Opportunity: to hit (d20+13=22) hit, damage normal (d8+9=14) fire (d6=5) total 19 (Khan's primary attack is a bite, which has a trip potential when successful, should I roll that?).

Elyngael decides the Spell caster have got to go. She targets Orangatan #1
First arrow, To hit (d20+17=30, hit) damage normal (1d8+4=9) fire (d6=5) total 14
Second arrow, to hit (d20+12=150 Miss
She calls to Khan, "Khan target with me!" Khan knows that means attack the one she shot. Khan leaps over to him.
Khan's attack with bite (d20+13=27) hit, damage normal (d8+9=12) fire (d6=6) total 18
Trip CMB (d20+12=29)

Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.

Armand (Robert D) AC 20/touch11/flat 19 HP 51/73 CMD 20 Character Sheet  d20+4=9 ;
Tuesday April 16th, 2019 9:04:47 PM

Reflex save 9 (d20+4)
"Arrg!" Armand takes the spell full force.

He casts Protection from Energy - Fire
lasts 100 minutes or until 120 fire damage absorbed.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, Blindness/Deafness, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, True Strike  d20+9=25 ; 5d4+5=16 ;
Tuesday April 16th, 2019 10:34:37 PM

Owen flattens himself against the ceiling to avoid the worst of the fireball. Then he zings off some Magic Missiles at Orangutan 1, dealing 16 damage.

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+17=24 ; d8+11=14 ; 2d6=9 ; d20+13=32 ; d4+7=11 ; d20+16=25 ; d8+11=15 ; 2d6=9 ;
Tuesday April 16th, 2019 11:21:32 PM

Atlas, seeing that the one baboon is injured, leaps between the two and attacks with the full force of his blade. The sword bites deep as Atlas roars at the beasts.

------------------------------------------------------------
ooc: A few things....1. Last round Atlas tried to use a hero point to lock or jam the door, but I didn't see anything about that in the DM post. What was the result? 2. I forgot that I moved, so only take the damage for the first attack, the other two are not allowed when moving. 3. Thanks for the heads up on the +2 instead of +4! I didn't realize stacking there was an issue, but you are spot on as always.

Attack 1 - Two Weapon Attack 1: 1d20+15+2(Bull Strength)=24
Damage: 1d8+9+2(Bull Strength)=14
Holy Damage: 2d6=9

Mistake - ignore
Attack 1 - Two Weapon Attack 2: 1d20+11+2(Bull Strength)=32
Damage: 1d4+5+2(Bull Strength)=11

Mistake - ignore
Attack 2 Longsword: 1d20+14+2(Bull Strength)=25
Damage: 1d8+9+2(Bull Strength)=15
Holy Damage: 2d6=9

Total Damage: 23

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.

Bull Strength: +4 Strength (only +2 for Atlas due to belt)


'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30'  d20+4=8 ; d3=1 ;
Wednesday April 17th, 2019 7:16:23 AM

Reflex save: 8 - 22 damage
————————
"I still cannot feel this power. How high do you reckon that ceiling is?", he states and asks as he pats down the singedness. "Who needs a hand?"

He summons d3 = 1 (sigh) Augmented Giant Scorpion, between Atlas and the door, and attacks baboon 3.
————————
OOC: I'll get a stat block together for the Scorpions.
Round 2 of Animal Growth on Khan



DM RobC - "I still cannot feel this power"  d20+8=26 ; d20+8=25 ; d20+8=26 ; d20+12=32 ; d20+12=32 ; d20+7=9 ; d20+7=24 ; d20+10=24 ; d20+5=17 ; d20+12=32 ; d20+12=21 ;
Wednesday April 17th, 2019 8:46:17 AM

Neshi creates an elemental blast that catches all of the baboons!

Elyngael and Khan turn their attention on the spellcasters. They work together to try and take one out of action. Khan succeeds on tripping it but for the time being it still breathes.

Owen assists with some magic missiles. It is proving to be quite resilient.

Armand takes the opportunity to protect himself from those fiery rays. He can't afford to take too many of them so it is probably a wise move.

Atlas gave the handle of the door a good blow and believes the door to be jammed (OOC: Make a Disable Device check. We'll call anything DC10 or over a success. The higher the better). He refocuses on the injured baboon intent on putting it out of its misery.

Osul can smell a little burning hair. What was burnt will no doubt regrow. Probably thicker too! He summons some sort of augmented giant scorpion into the mix.

The enemy act...

Orangutan 1 tries to defensively cast a confusion spell on Khan. (Khan gets to make a Will Save vs DC18. Pass=Be annoyed. Fail=Confused)

Orangutan 2 takes another step away from Armand and defensively casts a confusion spell on him (Armand to make a Will Save vs DC18. Fail=Confused)

The baboons circle around Atlas and all throw their best at him. One in particular is especially accurate, however despite hitting him 4 times none of the damage is enough to get through his Stone Skin. The baboons look at each other and seem to understand now that daggers are not going to be the way to take down this fighter. They're going to have to try something else...

--------------------
Combat Map
Link

Orangutan 1 AC20 TouchAC17 HP94 (78dmg) (prone)
Orangutan 2 AC20 TouchAC17 HP94 (18dmg)

Baboon 1 AC18 HP114 (83dmg) (silenced)
Baboon 2 - dead
Baboon 3 AC18 HP114 (21dmg) (silenced)
Baboon 4 AC18 HP114 (21dmg) (silenced)


'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:9/10, Move 30'  d20+8=12 ; d20+8=15 ; d20+8=16 ; d20+8=17 ; d6+5=8 ;
Wednesday April 17th, 2019 10:52:44 AM

The giant centipede reaches out with claws at baboon 3 (missing with AC12 and 15), and failing that tries to sting it (AC16, also a miss)

'Osul calls a Storm Burst on baboon 4 (Ranged touch attack: 17 for 8 points of non-lethal damage and the baboon is now at a –2 penalty on attack rolls for 1 round.
————————
Round 3 of Animal Growth on Khan.

Giant Scorpion [Augment Summoning]

N Large vermin
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE
AC 16, touch 9, flat-footed 16 (+7 armor, –1 size)
hp 37 (5d8+15) [47 (5d8+25)]
Fort +7[+9], Ref +1, Will +1
Immune mind-affecting effects

OFFENSE
Speed 50 ft.
Melee 2 claws +6 [+8] (1d6+4 [1d6+6] plus grab), sting +6 [+8] (1d6+4 [1d6+6] plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+4 [1d6+6])

STATISTICS
Str 19 [23], Dex 10, Con 16 [20], Int —, Wis 10, Cha 2
Base Atk +3 [+5]; CMB +8 (+12 grapple) [+10 (+14 grapple)]; CMD 18 (30 vs. trip) [20 (32 vs. trip)]
Skills Climb +8 [+10], Perception +4, Stealth +0; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth

SPECIAL ABILITIES

Poison (Ex)
Sting—injury; save Fort DC 17 [19]; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitutuion-based and includes a +2 racial bonus.


Armand (Robert D) AC 20/touch11/flat 19 HP 51/73 CMD 20 Character Sheet  d20+18=34 ;
Wednesday April 17th, 2019 5:46:31 PM

Armand calls upon his heroic will power to resist the spell. (spending last hero point for +8).
Will Save: 34.

He shakes his head. "You know I was saving this for someone special but I decided it needs to be you."

He casts Blindness/Deafness on Orangutan #2. Fortitude Save 16 or be permanently blinded.

Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, True Strike  5d4+5=18 ;
Wednesday April 17th, 2019 6:51:43 PM

Owen shoots another barrage of Magic Missiles at Orangutan 1, dealing 18 damage and hopefully dropping it.

Elyngael (Lynnette D) AC: 27 T:14, FF:16, CMD 27, HP 94/94  d20+12=28 ; d20+17=28 ; d8+9=13 ; d6=2 ; d20+17=18 ; d20+17=28 ; d8+9=16 ; d6=5 ; d20+17=24 ; d8+4=8 ; d6=1 ; d20+12=31 ; d8+4=5 ; d6=4 ;
Wednesday April 17th, 2019 8:47:53 PM

Elyngael shouts encouragement to Khan to shake off the spells. "Be strong Khan. Don't let that nasy ape put a spell on you! Spending a hero point to aid Khan's save. (+4 for aid)

Will save for Khan (d20+12=28)

Khan roars at the orangatan and attacks. (+4 for prone right?)
Bite (d20+17=28) hit damage normal (d8+9=13)+ fire (d6+2) total 15
Claw (d20+17=18) miss
Claw (d20+17=28) hit damage normal (d8+9=16)+ fire (d6+5) total 21
total damage dealt 36

Elyngael decides Khan can attack the other Orangatan if Armand's spell fails. She targets Baboon #4
First arrow, To hit (d20+17=24), hit damage normal (1d8+4=8) fire (d6=1) total 9
Second arrow, to hit (d20+12=31) hit damage normal (1d8+4=5) fire (d6=4) total 9
Total damage dealt 18.

Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=32 ; d20+11=20 ;
Wednesday April 17th, 2019 10:36:03 PM


Neshi lets loose with a point blank lightening bolt right at Orangutan 2 32 points damage, reflex DC 22 for 16 points, spell resistance 20

DM RobC - "Don't let that nasty ape put a spell on you!  d20+5=9 ; d20+7=18 ; d20+9=19 ; d20+16=33 d20+16=20
Thursday April 18th, 2019 7:52:00 AM

Osul's centipede comes onto the scene but that's about it. It's attacks are just too weak to make contact. Osul's storm burst has it's desired effect though.

Armand casts a blindness spell on the orangutan. It fails its save miserably and iis now completely blind.

Owen's magic missile is enough to drop the other orangutan. It isn't dead yet but is bleeding out. You guess it has 1 round, maybe 2.

Khan shrugs off the confusion spell and readies himself to deliver some payback, however it looks like Owen beat him to it. Assuming Khan is happy to take one more step south he is able to strike at the other orangutan who is flailing about blind. Khan only gets to make one of his attacks but it is a good one.

Neshi sends some electricity at the orangutan and hits it with full force.

The enemy act

Orangutan 2 tries to defensively cast a Displacement spell but is quite distracted and unable to concentrate. Khan gets to make an AoO. If Khan hits the spell is wasted!

Since the daggers aren't doing much, the baboons 3 and 4 try to grapple him. Baboon 3 succeeds! Atlas is grappled!

Baboon 1 tries to pick up the silenced stone

All 3 provoke AoOs to those in reach of them.

Things look to be going much better for the party!

--------------------
Combat Map
Link

Orangutan 1 AC20 TouchAC17 HP94 (78dmg) (dying)
Orangutan 2 AC20 TouchAC17 HP94 (65dmg) (blind)

Baboon 1 AC18 HP114 (83dmg) (silenced)
Baboon 2 - dead
Baboon 3 AC18 HP114 (21dmg) (silenced)
Baboon 4 AC18 HP114 (39dmg+8 non-lethal) (silenced) + 18


'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:9/10, Move 30'  d20+8=13 ; d20+12=25 ; d8+10=18 ; d20-2=12 ; d8+10=11 ; d20+12=13 ; d20+12=18 ; d8+10=14 ;
Thursday April 18th, 2019 10:06:51 AM

Scorpi makes an AOO against baboon 1 (hitting AC13, so missing)
————————
'Osul sees the trouble and digs deep to give Scorpi a little more of an edge, after moving up to AL33
Legend Point to Recall Animal Growth, and cast it on Scorpi:
————————
Giant Giant Scorpion [Augment Summoning, plus Animal Growth]
N Huge vermin
Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
Weight: between 16,000 lbs and 48,000 lbs
DEFENSE
AC 17, touch 8, flat-footed 17 (+7 armor, +2 natural armor, –2 size)
hp 37 (5d8+15) [57 (5d8+35)]
Fort +7[+11], Ref +1[+0], Will +1
Immune mind-affecting effects
OFFENSE
Speed 50 ft.
Melee 2 claws +6 [+12] (1d6+4 [1d8+10][b] plus grab), sting +6 [b][+12] (1d6+4 [1d8+10] plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (1d6+4 [1d8+10][b])
STATISTICS
Str 19 [b][31]
, Dex 10 [8], Con 16 [24][b], Int —, Wis 10, Cha 2
Base Atk +3 [b][+9]
; CMB +8 (+12 grapple) [+14 (+18 grapple)]; CMD 18 (30 vs. trip) [24 (36 vs. trip)]
Skills Climb +8 [+14], Perception +4[+3], Stealth +0; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 17 [b][21][b]; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

————————
Scorpi attacks again, like last round, only hopefully not with the same outcome:
(Claw 1 vs baboon 1: AC25 for 18 damage. If the baboon survives, Scorpi Grabs (not Grapples) it - maybe 12 vs CMD - if successful he Constricts baboon 1 for another 11 damage. Claw 2 vs baboon 1 (if still alive), or baboon 4 next: AC13 - Natural 1. He follows that up with his stinging tail - AC18 for 14 damage and Fort save vs 21 or take 1d2 Str damage each round for 6 rounds.)
————————
Round 4/100 of Animal Growth on Khan
Round 3/10 of Summoned Scorpi
Round 1/100 of Animal Growth on Scorpi


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday April 18th, 2019 10:49:47 AM

ooc: Post from Yesterday that somehow got lost, but you should be able to see the dice rolls. So sorry!

Atlas attacks the Baboon that is hurt the most, swinging his sword and pushing forward with his spiked shield. He manages to harm the creature enough to put him down. Turning, he swings at the other, but slips a little on the bloody floor and misses it.

-----------------------------------------------------------
Disable Device: 1d20+3=13

Attack with sword (hit...don't remember the numbers)
Attack with shield (hit...don't remember the numbers)
Attack with sword (miss)

Total Damage to Baboon 1 = 34
Hit, don't remember the numbers
Attack 1 - Two Weapon Attack 1: 1d20+15+2(Bull Strength)=? hit
Damage: 1d8+9+2(Bull Strength)=?
Holy Damage: 2d6=?

Hit, don't remember the numbers
Attack 1 - Two Weapon Attack 2: 1d20+11+2(Bull Strength)= ? Hit
Damage: 1d4+5+2(Bull Strength)=?

Missed, don't remember the numbers
Attack 2 Longsword: 1d20+14+2(Bull Strength)=? Missed
Damage: 1d8+9+2(Bull Strength)=?
Holy Damage: 2d6=?

Total Damage: 34 - I do remember the total damage brought him to 117 when he only has 114

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.

Bull Strength: +4 Strength (only +2 for Atlas due to belt)




Atlas Sunowl (Trey) AC: 24+Stoneskin-4Dex-Grappled (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+21=40 ; d20+21=24 ; d8+11=16 ; d8+11=17 ; d20+15=17 ; d20+11=13 ; d20+14=16 ;
Thursday April 18th, 2019 1:41:08 PM

Atlas re-focuses and takes the opening when the baboon tries to grapple him, opening a large wound that the baboon will have to deal with. However, it doesn't seem to deter him and Atlas is quickly grappled. Taking a moment to consider his options, he decides to ignore it and lash out at the creature in an unorthodox way with his sword, shield, and sword again. It is awkward and it shows, as he is unable to land a single blow.

-----------------------------------------------------------
Attacking Baboon 3

ooc: Rolled 3 straight 2s on my attacks after the critical was confirmed!

AOO: 1d20+19+2(Bull Strength)=40 (critical chance on 19&20....1d20+19+2=24, crit confirmed)
Damage: 1d8+9+2++1d8+9+2=16+17=33

Attack 1 - Two Weapon Attack 1: 1d20+15+2(Bull Strength)-2(grappled)=17 miss
Damage: 1d8+9+2(Bull Strength)=n/a
Holy Damage: 2d6=n/a

Attack 1 - Two Weapon Attack 2: 1d20+11+2(Bull Strength)-2(grappled)=13 miss
Damage: 1d4+5+2(Bull Strength)=n/a

Attack 2 Longsword: 1d20+14+2(Bull Strength)-2(grappled)=16
Damage: 1d8+9+2(Bull Strength)=n/a
Holy Damage: 2d6=n/a

Total Damage: 33

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.

Bull Strength: +4 Strength (only +2 for Atlas due to belt)


Armand (Robert D) AC 23/touch11/flat 22 HP 51/73 CMD 20 Character Sheet 
Thursday April 18th, 2019 5:50:49 PM

Armand is momentarily perplexed by what to do. He feels the Orangutan is no longer a threat because it is blind and well Khan is on top of him. He moves to AL35 and casts Shield of Faith on himself.

Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 3/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 1/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, True Strike  5d4+5=16 ;
Thursday April 18th, 2019 6:41:28 PM

Owen hits the other orangutan with another round of Magic Missiles, then recalls the spell using his Star Mages' Guild Fulcrum. The barrage does 16 points of Force damage.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+13=32 ; d8+9=11 ; d6=3 ; d20+12=18 ; d20+13=30 ; d8+9=10 ; d6=2 ; d20+13=15 ; d20+17=18 ;
Thursday April 18th, 2019 8:19:33 PM

OOC if the first Orangutan is that low then Khan would have switched to the other one

Khan bears down on the blind Orangutan and lays into him/her
Bite (d20+13=28) hit damage normal (d8+9=11)+ fire (d6=3) total 14
Bite Trip chance CMB to trip (d20+12=18)
Claw (d20+13=30) hit damage normal (d8+9=10)+ fire (d6=2) total 12
Claw (d20+13=15) miss
total damage dealt 26

Elyngael probably needs to move because that gigantic centipede would be blocking her shots. She moves to AL34 and targets Baboon #4 again.
Only arrow, To hit (d20+17=18), miss.

Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+4=16 ; d10+1=5 ;
Friday April 19th, 2019 7:03:36 AM

changing tactics, Neshi draws his flaming curve sword as he moves forward and strikes orangutan 2 AC 16 16 points damage plus 5 points fire damage

DM RobC - "Legend Point!"  d20+12=20 ; d20+12=25 ; d20+8=15 ; d20+8=26 ;
Friday April 19th, 2019 7:59:08 AM


Osul decides to bring some more fun and casts animal growth on the scorpion. Its first attack hits but that's about it. Still, it is a good hit.

Atlas' AoO is enough to kill baboon #1 outright. Perhaps he is admiring his handiwork a little too long, as his other attacks on baboon #3 fail to land.
Highlight to display spoiler: {I know it's a pain but I can't accept actions without die rolls. On the plus side, I just realised we haven't been tracking how much damage the StoneSkin spell has taken. It only stops a certain amount before failing}

Armand starts to feel a little safe right now. It's not a feeling he's had for a while so decides to prolong it with a handy defensive spell.

Owen sends some magic missiles into the face of the blinded orangutan. It didn't even see them coming.

Khan finishes it off quite easily.

Elyngael moves aside to get a better angle on one of the baboons.
Highlight to display spoiler: {I did have Khan attack the alive orangutan last round. I took the liberty of moving Khan towards it, however moving more than 5ft means he couldn't have made a full attack, hence only the first attack was counted}

Neshi draws his sword but it might just be a show of strength at this stage. Both orangutans are dead

There are only two baboons left and they're not giving up without a fight.

The baboons realise the grapple to deliver a full attack on Atlas. They hit twice but neither attack can make it through the StoneSkin spell.

--------------------
Combat Map
Link

Orangutan 1 - dead
Orangutan 2 - dead

Baboon 1 - dead
Baboon 2 - dead
Baboon 3 AC18 HP114 (21dmg) (silenced)
Baboon 4 AC18 HP114 (57dmg+8 non-lethal) (silenced)


Armand (Robert D) AC 23/touch11/flat 22 HP 51/73 CMD 20 Character Sheet  d20+12=21 ; d10+4=7 ; d6=4 ; d20+7=24 ; d10+4=5 ; d6=4 ;
Friday April 19th, 2019 9:48:08 PM

"Okay I'm going in." Armand moves to AK36. He then attacks Baboon #4 (glaive is reach and Atlas is across in front so I should get flank bonus).
Attack 1 to hit 21 (d20+12) damage 7 (d10+4) and electrical 4 (d6)
Attack 2 to hit 24 (d20+7) damage 5 (d10+4) and electrical 4 (d6) total damage 20.

Armand is pleased to see the arking electricity from his upgraded glaive and yet disappointed that he could not hear the crackle of it since the glaive is inside the silence area. However, he is more than delighted he actually hit!

Silence on the Stone - (round 5/10)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 4/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 2/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Friday April 19th, 2019 10:11:41 PM

Seeing tj Orangutan fall before he can get there, Neshi sheathes his sword and waits for the rest to complete the job as it was already too crowded for him to help and he has no clear line of sight for any spells.


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+17=21 ; d8+4=11 ; d6=1 ; d20+12=14 ;
Saturday April 20th, 2019 9:48:28 AM

Elyngael calls Khan over to her. "Khan, heel."

She targets Baboon #4
First arrow, To hit (d20+17=21), hit damage normal (1d8+4=11) fire (d6=1) total 12
Second arrow, to hit (d20+12=14) miss

"We need to get in position for when those Apes break through the door. That silence spell is now hurting us more than it's helping." She says realizing that Atlas is still cut off and can't hear any discussion.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:9/10, Move 30'  d20+12=21 ; d8+10=16 ; d20-2=9 ; d8+10=13 ; d20+12=21 ; d8+10=17 ; d20-2=15 ; d8+10=12 ; d20+12=14 ; d8+10=15 ;
Sunday April 21st, 2019 8:16:49 PM

Scorpi attacks baboon 4, switching to baboon 3 if 4 falls:
(Claw 1 vs baboon 4: AC21 for 16 damage. If the baboon survives, Scorpi Grabs (not Grapples) it - maybe 9 vs CMD - if successful he Constricts the baboon for another 13 damage. Claw 2: AC21 for 17, second Grab: 15 vs CMD - if successful he Constricts the baboon for another 12 damage. He follows that up with his stinging tail - AC14 for 15 damage and Fort save vs 21 or take 1d2 Str damage each round for 6 rounds.)
————————
'Osul suspects he needs a better view through the doorway when it opens, but also suspects it won't open this way whils scorpi is there.
————————
Round 5/100 of Animal Growth on Khan
Round 4/10 of Summoned Scorpi
Round 2/100 of Animal Growth on Scorpi

————————
"Legend Point" - I must have had a momentary Earthdawn bleed into our Pathfinder game.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, Stoneskin 
Sunday April 21st, 2019 10:12:51 PM

Owen, seeing something of a lull in the fighting, casts Stoneskin on himself. He moves along the ceiling until he is above the doorway, in preparation for any enemies barging through.

DM RobC - "We need to get in position for when those Apes break through the door" 
Monday April 22nd, 2019 7:06:53 AM

Baboon 4 finds itself a primary target. Under the onslaught of Armand, Elyngael, and the giant Scorpion it is overwhelmed and dispatched.

Against the entire party baboon 3 won't last another round, so we fast forward 10seconds and the party stand amidst ape corpses.

It looks like you have a chance to breathe and to take stock of supplies, remaining spells, and injuries. It won't last long though. There is banging on the door and you can only presume it is some more apes trying to gain entry.

Will any preparations be made? You have no idea how long the door will last.

------------
Everyone gets 1 hero point for entering this room in a way the DMs had not predicted.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Monday April 22nd, 2019 8:23:47 AM

Hey Guys, what about teleporting in behind them into the other room and attacking from the rear or maybe half of us?


'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:9/10, Move 30' 
Monday April 22nd, 2019 11:27:34 AM

"Or maybe summon something back there if I can see through the doorway?"

Armand (Robert D) AC 23/touch11/flat 22 HP 51/73 CMD 20 Character Sheet 
Monday April 22nd, 2019 4:44:08 PM

"I think this is hindering more than helping/" Armand tosses the silence stone out the window.

Then he casts Bless on the party.

Bless +1 to hit, +1 on saves vs fear (round 1/100)
Silence on the Stone - (round 7/10)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 6/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 4/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, Stoneskin, Bless 
Monday April 22nd, 2019 7:30:41 PM

"Good idea, Neshi! Why don't I go with you and we'll hit them with spells from behind?"

If the plan comes to fruition or the door bursts open and enemies pour into the room, Owen casts Haste on the party.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Monday April 22nd, 2019 8:44:28 PM

"I'm not sure how wise it would be for the spell casters go to off by themselves. That said, too bad we don't have a passwall or something and we could just exist out the back way."

Elyngael then positions herself so she has a good view of the doorway. Can she stand on a bed or would that be too weak a platform?

Atlas Sunowl (Trey) AC: 24+Stoneskin-4Dex-Grappled (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday April 22nd, 2019 11:49:26 PM

Atlas stands in front of the door, watching the party and waiting to see what they decide. He grunts, "I'm ready to hit them from this side, just say when!"

----------------------------------------------------------------
Stone Skin: x of 100 (not exactly sure how much damage it has taken, but I know it has been hit at least 4 times if not a few more. I tried to add it up, but I didn't see damage for all the hits)

ooc: Sorry for the missed post, been a rough few weeks.




DM RobC - "I'm ready to hit them from this side, just say when!" 
Tuesday April 23rd, 2019 9:08:41 AM

The party start to discuss plans. Teleports, summons, buffs. Everyone has something to add to the talks. Not having a layout of the other side and not knowing where the apes currently stand could make a teleport risky.

Elyngael takes a position on one of the beds to cover the doorway.

You can see through the murder hole to the mess hall across the way. There is an orangutan looking back at you but not taking any obvious action. As to where his friends went? Who knows. Quite possibly they are the ones on the other side of the door.

It sounds like there are quite a few now. They're really starting to put some weight into it now. The door is going to give any second.

-----------------------
OOC: Atlas - Yep, just go with best guess on the StoneSkin spell for the damage that was listed. If I didn't list it then it didn't count :)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Tuesday April 23rd, 2019 4:23:12 PM


ok, everyone back away from the door and let me hit them with a cone of cold as they come through to perhaps slow them down a bit. Also lets spread out also so that we are not all clumped together

Armand (Robert D) AC 23/touch11/flat 22 HP 51/73 CMD 20 Character Sheet 
Tuesday April 23rd, 2019 5:28:01 PM

"Agreed Neshi." Armand moves away from the arrow slit and the orangtan eyeing them from across the way. He looks around the room. "I suppose it's too late to say we come in peace?"

Bless +1 to hit, +1 on saves vs fear (round 2/100)
Silence on the Stone - (round 8/10)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 7/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 5/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday April 23rd, 2019 5:50:01 PM

Atlas steps away as Neshi prepares to cast, moving just outside of the anticipated area of the spell, while also staying close enough that he is the first one attacked.

--------------------------------------------------------------
Stonskin: 80/100 (I only see d20 rolls, nothing that would be damage, so I'm going to just guess at 20 for 4 hits with daggers)
Bless: +1 on Attack & Save rolls
Bull Strength: +4 Strength (only +2 for Atlas due to belt)


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Tuesday April 23rd, 2019 8:16:27 PM

Elyngael makes sure she and Khan are not right next to anyone, yet allowing herself to have a clear view of the door. She switches to some adamantine arrows. "I hope they are not using this time to buff themselves with spells."

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, Stoneskin, Bless 
Tuesday April 23rd, 2019 8:24:35 PM

Owen says "There's a what looking at us through the murder hole?" He scuttles across the ceiling to the facing murder hole and casts Feeblemind on the orangutan if he can still see it. It must make a DC 21 Will Save or have a feeble mind.

DM RobC - "I suppose it's too late to say we come in peace?" 
Wednesday April 24th, 2019 7:41:16 AM

The plans are wrapped up. Everyone knows what needs to be done. It's just the 'doing' the things that seem to be the sticking point...

OOC: Ok, sounds like we're ready. Please position yourself on the map. It's the same map as last time. We're in combat rounds so please post your actions. If you're going to cast a spell, ready an attack, going to do anything, please make all of your rolls.

Owen: The orangutan you want to cast the spell on is still at Z31. To get line of sight from the ceiling through both of the murderholes to an orangutan on the ground, well... place yourself on row 31 and we'll say it can be done. As the only one to note an action I'll leave it with you to decide if you want to stay with this one or change action

Map: Link


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=29 ; d20+13=22 ; d20+13=23 ; d20+13=25 ;
Wednesday April 24th, 2019 10:12:17 AM

Readying his spell Neshi waits until the door is breached and the apes enter, and then releases his cone of cold. 29 points of cold damage, Reflex DC 24 for 1/2 damage, Spell resistance 23


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=29 ; d20+13=22 ; d20+13=23 ; d20+13=25 ;
Wednesday April 24th, 2019 10:12:17 AM

Readying his spell Neshi waits until the door is breached and the apes enter, and then releases his cone of cold. 29 points of cold damage, Reflex DC 24 for 1/2 damage, Spell resistance 23


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+22=35 ; d8+11=13 ; 2d6=7 ;
Wednesday April 24th, 2019 12:44:49 PM

Atlas ensures that he is out of the way for the cone of cold spell and in the process he grabs whoever he can to pull them back. As he does so he yells to the group, "GET BACK, NESHI'S SPELL IS GOING TO HIT ALL OF YOU!"

Atlas then prepares to step forward and attack, if possible, when they enter.

-----------------------------------------------------------
Ready Action: 5 ft step to the nearest creature if they come running through the door and are within a square of Atlas, unless they run right up to him, then no step. Then attack with the longsword. Note: If they don't get within the step range to attack then Atlas doesn't do anything.

Attack: 1d20+19+2(bull strength)+1(bless)=35
Damage: 1d8+9+2(bull strength)=13
Holy Damage: 2d6=7

Total Damage = 20

Stonskin: 80/100
Bless: +1 on Attack, Save & Skill rolls
Bull Strength: +4 Strength (only +2 for Atlas due to belt)
Mage Armor: Already existing armor, so no impact



Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet  d6=4 ; d6=2 ; d6=2 ; d6=6 ;
Wednesday April 24th, 2019 5:43:43 PM

Armand moves to AT36 and stands on the bed. Then he does 1 channel to heal those injured.
Those injured heal 14 hit points (Neshi, Owen, Armand)

---------
Bless +1 to hit, +1 on saves vs fear (round 2/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 8/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 6/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+16=22 ; d8+4=10 ; d6=3 ; d20+12=22 ; d8+4=5 ; d6=4 ;
Wednesday April 24th, 2019 8:24:26 PM

Elyngael moves to AO37 and guides Khan to stand behind her.

She targets the first ape that comes in and is still standing after the cone of ice, using her adamantine arrows.
First arrow, To hit (d20+16=22 actually that should be 23, I forgot to add in the bless bonus), hit? damage normal (1d8+4=10) fire (d6=3) total 13
Second arrow, to hit (d20+12=22 bless included) hit? damage normal (1d8+4=5) fire (d6=4) total 9

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, Stoneskin, Bless 
Thursday April 25th, 2019 1:55:44 AM

Owen uses his Invisibility Field, moves to AG31, and casts Feeblemind on the orangutan through the murder holes. It must make a DC 21 Will save or suffer the consequences.

DM RobC - "GET BACK, NESHI'S SPELL IS GOING TO HIT ALL OF YOU!"  d20+7=11 ;
Thursday April 25th, 2019 7:54:04 AM

Neshi readies himself for the apes to enter the room. Once they do a Cone of Cold is coming right their way.

Atlas shouts out a warning for people to stay clear else they get frozen themselves. He prepares himself to attack anything that gets close (Highlight to display spoiler: {You can only ready one action: standard (attack) or free (5ft step). I'm going to assume attack in this case})

Armand gets closer to the injured to channel some spiritual healing. Neshi, Owen and Armand all benefit from it.

Elyngael and Khan step back to get in a better position. Elyngael nocks an arrow in anticipation.

Owen goes invisible and casts a Feeblemind at the orangutan across the way. You can see it start to drool a little as the spell takes hold

Unfortunately despite the warnings, Osul, the scorpion, and Owen are all in the line of effect for the cone of cold.

With one final heave the door breaks off its hinges. The apes don't pour into the room as the party may have expected however, as they are met face-to-face with the scorpion and proceed no further.

Neshi's arrow go wide and Neshi holds off on the cone of cold (Highlight to display spoiler: {If you wish for the spell to have gone off I can apply the damage to the enemy, however Osul, Scorpion and Owen would also need to save. I don't want to force you either way. Completely your call})

Having broken down the door, not being able to take another standard action, and not being able to push any further into the room, the apes are kept at bay this round.

The orangutan sticks its finger in its nose and rummages around in there.

------------------

Dire Ape 1 - AC26

Map: Link


Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Thursday April 25th, 2019 5:30:22 PM

"Where'd Owen go?" Armand looks around. "Curse wizards and their invisibility tactics. We need to figure out another way to work this or let the Dire Ape wail on the scorpion for awhile."

Armand moves to the north wall, AR31. He looks it over. OOC it's stone right? How high is the ceiling?

---------
Bless +1 to hit, +1 on saves vs fear (round 3/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 9/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 7/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Thursday April 25th, 2019 9:09:44 PM

Elyngael continues to wait for a clear shot. Do I keep my readied action rolls from last time?

She targets the first ape that comes in and is still standing after the cone of ice, using her adamantine arrows.
First arrow, To hit (d20+16=22 actually that should be 23, I forgot to add in the bless bonus), hit? damage normal (1d8+4=10) fire (d6=3) total 13
Second arrow, to hit (d20+12=22 bless included) hit? damage normal (1d8+4=5) fire (d6=4) total 9

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Osul (posted by Kent seeing as Graham seems to be awol for a bit)  d8=7 ;
Thursday April 25th, 2019 9:22:24 PM

(ooc: has anyone heard from Graham in the past couple of days?)

Moving quickly Osul moves out of the way and then casts spike stones through the door way just outside of the room to impede the other Apes inward movement.

Spike stones impede progress through an area and deal damage. Any creature moving on foot into or through the spell’s area moves at half speed. In addition, each creature moving through the area takes 7 points of piercing damage for each 5 feet of movement through the spiked area.

Any creature that takes damage from this spell must also succeed on a Reflex save DC 21to avoid injuries to its feet and legs. A failed save causes the creature’s speed to be reduced to half normal for 24 hours or until the injured creature receives a cure spell (which also restores lost hit points).

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=45 ;
Thursday April 25th, 2019 9:24:35 PM

Seeing Osul move out of the way, Neshi lets his cone of cold fly hitting the doorway and passing through hopefully encompassing the Dire ape and the two baboons.


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+21=22 ;
Friday April 26th, 2019 12:16:28 AM

Atlas rushes to the door to plug the gap before they can all charge the room. Once there he looks over the dire ape with a bit of apprehension, but swings at him anyway. The attack is pathetic, bouncing off the door frame and stinging his arm, but at least he's still in the doorway trying to block entry.

-----------------------------------------------------------
Attack: 1d20+19+2(bull strength)+1(bless)=22 (rolled a 1, miss)
Damage: 1d8+9+2(bull strength)=n/a
Holy Damage: 2d6=n/a

Total Damage = 0

Stonskin: 80/100
Bless: +1 on Attack, Save & Skill rolls
Bull Strength: +4 Strength (only +2 for Atlas due to belt)
Mage Armor: Already existing armor, so no impact


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  d100=84 ; d20+22=33 ;
Friday April 26th, 2019 12:39:35 AM

OoC: Updated Owen's spell list. I really have been keeping track, I swear! Also, this turn is really complicated, and I'm sorry about that. There's a summary at the end.

IC: Hearing Atlas' warning, Owen decides to get out of the way of Neshi's Cone of Cold. Maintaining his Invisibility Field, he calls on the power of his bonded ring to defensively cast Teleport. Just as he finishes intoning the last words of the spell, he hears Armand's complaint about disappearing wizards. He smiles as his location shifts to X31, behind the now-dimwitted orangutan: Armand will know where he is in just a moment. He moves to X29 and glances up and down the hallway, wary of enemies.

With heroic force of will, he readies himself to cast Shadow Evocation should any any apes or baboons move or attack next turn. If they do so, his Shadow Evocation mimics a Wall of Fire that passes as far down the length of the hallway as he can see. It stands a foot away from the actual wall (the border between 29 and 30) and faces away from the rest of the party. Owen knows he'll get singed, but he also knows that the wall is illusory.

__________________

Turn Summary

Swift Action: Maintain Invisibility Field.
Standard Action: Cast Teleport defensively using Bonded Ring. Defensive casting concentration check: 1d20+Caster Level(10)+Int Bonus(6)+Feat(4)+Teucri(2)=33 against DC of 15+2xSpell Level(10)=25. Pass! Teleport check: 84. Pass! Owen safely teleports to X31. (Remember, Owen has already carefully studied both rooms through their windows, and he may be able to see through the murder hole and past the orangutan.)
Move Action: Move to X29.
Heroic Standard Action: Ready a Shadow Evocation of a Wall of Fire. Condition: if any enemy moves or attacks. (This action is readied to avoid conflicting with Neshi's Cone of Cold.) DC22 Will Save to disbelieve the Wall of Fire, which itself offers no save. The Wall, if it triggers, extends as far down the hallway as possible in both directions, up to 200 feet, covering or passing through Row 29. It faces away from the barracks/entrance/mess. If it triggers: BA2, DA1, and DA2 all take 2d6+10 fire damage, while BA1 takes only 2d6. Owen disbelieves and only takes 20% of 2d6+10. Any creature passing through Row 29 takes a further 2d6+10.

__________________

Many rounds of Spider Climb, Bull's Strength, Stoneskin, and Bless remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, See Invisibility, Bull's Strength, Spider Climb, Darkvision, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Cone of Cold, Feeblemind, Shadow Evocation.

1/1 daily Arcane Bond spell used.
1/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
2/8 daily Invisibility Field rounds used.
}

DM RobC - "We need to figure out another way to work this"  d20+8=22 ; d20+8=19 ; d20+4=22 ; d20+4=6 ; d20+4=10 ; 2d6+10=20 ; 2d6+10=16 ; 2d6+10=15 ; 2d6+10=12 ; 2d6+10=17 ; 2d6+10=22 ; 2d6+10=14 ; 2d6+10=19 ; 2d6+10=18 ; 2d6+10=14 ; 2d6=9 ; 2d6+10=19 ; 2d6+10=18 ; 2d6+10=18 ; d20+8=28 ; d20+8=24 ; d20+7=19 ; d20+7=21 ; d20+7=11 ; d20+8=17 ; d20+8=20 ; d20+8=10 ;
Friday April 26th, 2019 9:33:08 AM

Armand moves to the north wall trying to come up with a plan. The ceiling is around 10ft high.

Elyngael fires again but again misses her mark. (Highlight to display spoiler: {Your readied actions triggered last round when the door opened. I said "Neshi's arrow go wide" but meant "Elyngael". Sorry bout that})

Osul moves aside and puts a spike stone spell into the area outside the door

Neshi casts the cone of cold spel. He catches the dire ape, two baboons, and the (Scorpion to make a save. 29 points of cold damage, Reflex DC 24 for 1/2 damage, Spell resistance ). The ape and one of the baboons gets a little cold, the third freezes a lot more.

Atlas moves to plug the door a little. He blocks it, sure, but isn't able to push the apes back at all.

Owen takes a few actions. He puts himself into the other room, keeps up his invisibility and prepares to cast a wall of fire.
(Highlight to display spoiler: {Why wouldn't a Shadow Evocation of a Wall of Fire allow a save? Wall of Fire has no save however S.E does. "Spells that deal damage have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth damage from the attack." If they disbelieve I understand that they take only 20% of the damage roll})

The enemy act. They start to move out of the spike stones and Owen's Wall of Fire triggers. The burning begins.

Dire Ape 1 withdraws from the combat. It has to move through 4 lots of Spike Stones and 4 lots of Wall of Fire. Fortunately it recognises the illusion for what it is and calls out to the others not to believe it (Provides +4 bonus to other apes).

Dire Ape 2 screams and the flame burns and tries to bullrush his way into the room. It has to move through 6 lots of Spike Stone and 6 lots of Wall of Fire. Fortunately it recognised the illusion.

Baboon 1 moves out of the flames to take up a position near one of the murder holes. It has to move through 1 lot of Spike Stone and 1 lot of Wall of Fire (which it recognises as an illusion)

Baboon 2 does the same. It has to move through 1 lot of Spike Stone and 1 lot of Wall of Fire. It believes itself to be seriously on fire.

Baboon 3 falls back to the mess hall. It has to move through 1 lot of Wall of Fire, also believing the fire to be real.

Fire, Cold, Spikes. Total damage for the round? 231pts. Nice.

------------------------
Map: Link

Dire Ape 1 - AC26 - 54pts damage - Speed halved
Dire Ape 2 - AC26 - 87pts damage - Speed halved
Baboon 1 - AC18 - 25pts damage - Speed halved
Baboon 2 - AC18 - 44pts damage
Baboon 3 - AC18 - 21pts damage
Orangutan 1 - Feeblemind


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=35 ; d20+13=28 ;
Friday April 26th, 2019 2:57:45 PM

Hearing all the hullabaloo on the other side of the wall, and seeing movement through the murder holes, Neshi sends a fireball streaking through the murder hole at AF34 to AB34 where it detonates doing 35 points damage to all in the blast zone, reflex dc 23 for 1/2 damage, spell resistance 28

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Saturday April 27th, 2019 12:37:20 PM

"They look to be running away." Armand moves toward the door. "I think we should let them flee for now and concentrate on finding Ogu what's his name."

---------
Bless +1 to hit, +1 on saves vs fear (round 4/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 10/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 8/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10,   5d6=20 ;
Sunday April 28th, 2019 7:05:05 AM

Osul seeing the movement through murder hole AF 37 casts a spell through it ice storm

Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. This damage only occurs once, when the spell is cast. For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a -4 penalty on Perception skill checks and the entire area is treated as difficult terrain.

damage 20 points NO save.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Sunday April 28th, 2019 5:36:09 PM

Elyngael double moves forward with Khan heeling. "Hey isn't that portcullis still down? This could be fun." She says as she looks out the murder hole.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 58/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  2d6+10=15 ; d20+22=32 ;
Sunday April 28th, 2019 11:20:56 PM

Owen maintains invisibility field and his concentration on the Shadow Wall of Fire while moving stealthily to T31. Stealth: 32.

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Monday April 29th, 2019 7:43:05 PM

Armand mutters a brief prayer to Gargul.

(RD subbing)Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  
Monday April 29th, 2019 7:44:17 PM

Atlas takes a step back from the wall of flames in the hallway.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Monday April 29th, 2019 8:23:17 PM

Elyngael looks out the murder hole.

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday April 30th, 2019 12:07:22 AM

Atlas turns, his eyebrows slightly singed, and asks, "Well, I think the whole place know's we are here now. Do we make our stand here, fight our way to whatever his name is once the fire goes away, or some plan C that probably involves going out the window?"

He then looks about, "I hope Wiz Bang is OK out there. No one saw him sneak in here did they?"

ooc: Thanks for the post Armand! I didn't think I would make it today.

Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10,  
Tuesday April 30th, 2019 6:09:53 AM

Osul looks around as if to ask what next? and then prepares for whatever is decided.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless 
Tuesday April 30th, 2019 6:12:02 AM

Neshi looks quite pleased with himself and begins to think about what wshould be there next steps.

DM RobC - "Well, I think the whole place know's we are here now"  d20+8=12 ; d20+8=10 ; d20+7=17 ; d20+7=24 ;
Tuesday April 30th, 2019 7:58:30 AM

Back to our regularly scheduled programme...

Armand is content to see the apes running away, assuming they are fleeing. Elyngael takes the opportunity to heal up Khan, and Atlas steps away from the fire.

Neshi keeps up the attack, this time with a fireball. Osul follows suit with an ice storm.

Owen maintains his invisibility and moves back into the room. He passes through the illusory fire, taking some damage.

The party are making quick work of what would have been a very difficult fight.

But it isn't over yet.

The apes that are trapped by the portcullis draw their bows and aim through the murder holes. For some reason they aren't firing...

The baboon in the mess hall is finally close enough to move the drooling-orangutan out of the way. He slams his hand against the wall with thump. It's enough to trigger a the sound of a high pitched hand bell.

Knowl Arcana DC21 Highlight to display spoiler: {It's an Alarm spell. "Audible Alarm: An audible alarm produces the sound of a hand bell, and anyone within 60 feet of the warded area can hear it clearly. Reduce the distance by 10 feet for each interposing closed door and by 20 feet for each substantial interposing wall."}

Chances are it may not make any difference. Between the sounds of combat, screams from fire, fireballs and such, apes much further away know exactly what is going on.

The orangutan has a good scratch.

------------------------
Map: Link

Dire Ape 1 - AC26 - 109pts damage - Speed halved
Dire Ape 2 - AC26 - 124pts damage - Speed halved
Baboon 1 - AC18 - 80pts damage - Speed halved
Baboon 2 - AC18 - 99pts damage
Baboon 3 - AC18 - 21pts damage
Orangutan 1 - Feeblemind


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday April 30th, 2019 2:59:25 PM

"I hate to waste our spells, but picking them off like this is going quite well. Can we continue, or do we need to reserve some for later?" Waiting for a response, Atlas looks through the murder holes and decides to step up against the wall to avoid being hit with anything.

As he stands there he takes out his bow. "I can put a few arrows into them if they're going to stand that close."



Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Tuesday April 30th, 2019 6:19:28 PM

Armand moves forward and tips one of the beds in front of the the murder hole at AF34 while ducking down. "Well on the one hand picking them off through these murder holes can work both ways. On the other hand I'm not sure about getting through that wall of fire, so shoot them while you can." He pauses and looks around. "I'm not sure about letting them come to us or going out to find Otaktay. We're trapped but also we're in a pretty defensible position, at least for right now."

---------
Bless +1 to hit, +1 on saves vs fear (round 5/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 11/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 9/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 55/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  2d6+10=14 ; d20+26=31 ; d20+22=23 ;
Tuesday April 30th, 2019 7:08:02 PM

Owen recognizes the Alarm spell, so he continues to concentrate on the Shadow Wall of Fire spell. Hopefully he can hold off any reinforcements. He maintains his invisibility and moves to T37 as stealthily as he can. Stealth: 23.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+18=30 ; d8+4=10 ; d6=3 ; d20+14=21 ; d8+4=10 ; d6=3 ;
Tuesday April 30th, 2019 8:18:26 PM

OOC that was "Heel" as in the command follow, not "heal" as in put on a bandaid.

Elyngael decides the baboon (#1) in front of her window/murder hole needs to die or move along. She aims and fires.
First arrow, To hit (d20+18=30) damage normal (1d8+4=10) fire (d6=3) total 13
Second arrow, to hit (d20+14=21) damage normal (1d8+4=10) fire (d6=3) total 13 Grand total 26
-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  10d6=35 ; d20+13=28 ;
Tuesday April 30th, 2019 9:16:49 PM


Neshi moves a bit to the side so he has a clear line to the middle murder hole and lets fly with another fireball targeting AC33. 35 points damage Reflex DC 22 for 1/2 damage; spell resistance 28


Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10 
Tuesday April 30th, 2019 9:19:48 PM

Osul backs up out of the way of the others and takes a moment to see what he could do that would be more helpful.

DM RobC - "Well, I think the whole place know's we are here now"  d20+9=25 ; d20+9=14 ; d20+12=29 ; 2d6+4=14 ; d4+1=3 ;
Wednesday May 1st, 2019 5:28:55 AM

OOC: Neshi - If you see this prior to my DM post can you please make a concentration check vs DC17 to cast Fireball? Thanks

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  d20+16=29 ;
Wednesday May 1st, 2019 6:28:35 AM

Concentration check DC 30 (forgot to add in the bless)

DM RobC - "I can put a few arrows into them if they're going to stand that close"  d20+7=21 ; d20+7=9 ; d20+8=15 ; d20+8=27 ; d20+13=32 ; d20+13=21 ;
Wednesday May 1st, 2019 7:34:35 AM

Armand blocks one of the murder holes and observes that they have quite a defensible position.

Owen keeps up the stealth and the fiery wall. He isn't ready to let up just yet.

Elyngael plugs one of the Baboons a couple of times and puts it down.

Atlas draws his bow, questioning whether the party should keep shooting off spells or start to hold back. Neshi decides to 'burn' another spell: fireball. A classic. The apes have been waiting for this and shoot arrows. 2 arrows hit, but with Neshi's stoneskin he takes only a scratch (Neshi takes 4pts damage. Stoneskin absorbed 13pts)

Despite a couple making their saves they all fry to a crisp. They are now just piles of burning hair. The smell is bad in the room so you can only imagine how bad it is out there.

The enemy act...

The baboon in the mess hall moves to the doorway and waits for the fire to subside. Despite the number of murder holes between him and the party, he still uses the frame of the door for increased protection.

The orangutan is scratching itself and then very suddenly stops. It looks about the room and moves in the general direction of Owen. It isn't looking directly at him but it is looking for something.

------------------------
Map: Link

Baboon 3 - AC18 - 21pts damage
Orangutan 1 - Feeblemind


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Wednesday May 1st, 2019 11:17:55 AM

Atlas growls in frustration, "I'm not good at doing nothing." He draws his sword again and yells to Owen, "Owen, let's drop the fire so I can finish those two off."

Before stepping back to the flames he yells once more at the orangutan, "Oh, you woke up! Good, now get ready to meet my sword you flee infested piece of ape dung!"

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Wednesday May 1st, 2019 5:53:35 PM

"I'm for taking the fight to them as well. Our protective spells are not going to last forever. But we've got to find Owen and also get this wall of fire bypassed."

---------
Bless +1 to hit, +1 on saves vs fear (round 6/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 12/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 10/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Wednesday May 1st, 2019 8:24:03 PM

Elyngael notches another arrow and continues to look out the window.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless 
Wednesday May 1st, 2019 10:08:26 PM

Neshi winces a bit at being struck nut smiles coldly as his fireball does its work. Ok you all want to go out the door while Osul and I go through the murder holes?

That said Neshi casts elemental body 1 and is suddenly a small fire elemental + 2 dex +2 natural armor fire resistance 20, cold vulnerability and burn ability. Neshi then heads out of the room via the murder hole and end up at ac 34

Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10  
Wednesday May 1st, 2019 10:12:24 PM

Osul quickly follows Neshis lead and becomes a huge air elemental. But manages to mak it into the other room to w37

Huge Air Elemental, Darkvision 60', Fly 120' (Perfect), D/R 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 55/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  d20+7=8 ;
Wednesday May 1st, 2019 11:14:03 PM

OoC:There's not much Owen can do about the Shadow Wall of Fire now. It will last another 14 rounds after he stops concentrating on it.

IC: Owen sees an elemental and figures it is 'Osul coming to back him up. He ceases his concentration on the Shadow Wall of Fire and drops his Invisibility field. He shoots a Blinding Ray... in the vague direction of one of the apes? He misses by a wide margin, then puts some distance between himself and the enemy, moving to N37

Turns of Shadow Wall of Fire Remaining: 13/14.

DM RobC - "I can put a few arrows into them if they're going to stand that close"  d20+13=20 ; d20+13=19 ;
Thursday May 2nd, 2019 7:36:20 AM

Atlas heads towards the flame wall but doesn't pass through it. He does notice that the area on the other side of the flame looks particularly 'spikey'. That is, the 'stone's' look like they have 'spikes'.

Armand is feeling a little trapped too.

Elyngael has plenty of arrows up her sleeve. What she wouldn't give for a target.

Neshi tries to head out through the murder hole, however is unable to squeeze through such a small opening (Sorry, even small a person small couldn't fit through something smaller than an arrow slit. Nice thought though)

Osul transforms into a huge air elemental. He can't make it through the murder hole either nor down the corridor (A Huge 32ft tall elemental won't fit in a 10ft tall corridor.)

Owen ceases concentration on the Wall of Fire, and then no allies to back him up, Owen considers what to do.

The apes look around but still can't see Owen.

------------------------
Map: Link

Baboon 3 - AC18 - 21pts damage
Orangutan 1 - Feeblemind


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday May 2nd, 2019 10:22:25 AM

Atlas waits, a bit impatiently since he is worried about Owen. As he sees Neshi transform he barks, "Go get em Neshi!" Then he sees 'Osul transform and he winces as his head hits the ceiling.

Looking down, he studies the spikes further. Do they go into the fire or just on the other side of it? Can he stick his sword through the fire to see what happens if he pokes at them? All this goes through his mind as he contemplates what to do once the fire goes away.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Thursday May 2nd, 2019 3:01:14 PM

Atlas move, Finding that he cant fit though the holes, Neshi heads out the door (knowing the fire wont hurt him to badly) and into the other room through the other door rising above the wall of fire.

small fire elemental + 2 dex +2 natural armor fire resistance 20, cold vulnerability and burn ability

Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:57/66, Wildshape(XII):5/6, Lightning Lord:10/10 
Thursday May 2nd, 2019 3:03:37 PM

Seeing Neshi head out the door, Osul follows and easily passes the slower Neshi

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Thursday May 2nd, 2019 5:36:48 PM

Armand looks around the room. "Atlas maybe there's something in the room that can act as s bridge across the fire. Though I don't know about the spike stones beyond."

---------
Bless +1 to hit, +1 on saves vs fear (round 7/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 13/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 11/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Thursday May 2nd, 2019 8:23:14 PM

Elyngael keeps looking out the arrow slit. "I'm not sure what we do next."

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 55/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  d20+7=9 ;
Thursday May 2nd, 2019 8:23:33 PM

Owen drops his invisibility, but again misses with his blinding ray.

DM RobC - "I'm not sure what we do next."  d20+4=11 ; d20+9=10 ; d20+2=22 ; d20+2=20 ; d4+1=3 ; d4+1=3 ;
Friday May 3rd, 2019 8:24:20 AM

What had been a highly defensive position has now become a box the party are having trouble escaping. Elyngael is at a loss and Atlas is feeling impatient. Armand though puts to finding a solution to this problem. Would it be possible to make a safe bridge with the bed?

Osul - still huge - is still unable to squeeze through the doorway or the hall. Rather than stand still he takes a moment to dismiss the spike stones that block the path between the two rooms. (Highlight to display spoiler: {Post on May 1st was: "Osul quickly follows Neshis lead and becomes a huge air elemental". Huge creatures are 15x15. He could go down the hall using squeezing rules, but that would mean half speed and taking fire damage for every 5ft})

With the spikes out of the way Neshi is able to make his way freely down the hall. As a fire elemental he has no problems at all with the Wall of Fire, though isn't able to rise over it.

Owen drops his invisibility and takes a shot at the orangutan. Fire has proven to be a very effective tactic, however in this instance the ray goes wide.

The orangutan finally has a target. He moves towards Owen with mindless agression. Fortunately, however, these orangutans are more suited to magic than hand-to-hand contact. It misses Owen by a long-shot.

The baboon has slightly better luck. He fires two arrows at Owen. One hits however fails to penetrate the stoneskin spell protecting Owen. (Hit AC22. Nat20. Crit confirmed on AC20. 6pts damage to be taken from Stoneskin)

------------------------
Map: Link

Baboon 3 - AC18 - 21pts damage
Orangutan 1 - Feeblemind


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Friday May 3rd, 2019 3:42:17 PM

Atlas remembers! He reaches into the bag of holding and pulls out his Anything Potion. Thinking about the fire and saying out loud, "I'm not sure how to make this work, but I want this to prevent that fire from hurting me", he chugs it, throws the empty bottle into the hall and whips his lips with the back of his sleeve of his sword arm. "That tasted terrible!"

Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:57/66, Wildshape(XII):5/6, Lightning Lord:10/10 
Friday May 3rd, 2019 5:49:13 PM

After getting rid of the spiked stones, Osul takes moment and reduces size Elemental shape II and becomes a medium air elemental and rushes out to back up those in the other room.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Friday May 3rd, 2019 5:50:45 PM

Neshi rushes through the door via x30 and ends up across the room and then drops his elemental form.

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Saturday May 4th, 2019 8:57:13 PM

Armand picks up a bed and hurls it across the wall of fire. Throwing the bed across AI29. "Come on Elyngael maybe we can temporarily cause it to subside." Armand is not really worried about himself with the wall of fire, but of finding a way to get Elyngael and Khan out of the room.

---------
Bless +1 to hit, +1 on saves vs fear (round 8/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 14/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 12/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Saturday May 4th, 2019 9:00:49 PM

Elyngael follows Armand to the doorway and drags a bed along the way to aid to the fire bridge.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+9=18 ; d20+12=26 ;
Sunday May 5th, 2019 9:02:14 PM

Looking at the two apes left in the room, Neshi tries to appeal to their new intelligence.

"Ok you two.The rest of your friends are dead, but if you are willing to surrender to us now, we will work out a way for you to remain living and even possibly retain your freedom.:"

Diplomacy DC 18, Intimidate DC 26

Owen (by Trey)  d4+1=3 ; d4+1=2 ; d4+1=4 ; d4+1=5 ; d4+1=5 ;
Monday May 6th, 2019 12:04:55 AM

Owen instinctively casts magic missile at the orangutan.

------------------------------------------------
Magic Missile: 1d4+1+1d4+1+1d4+1+1d4+1+1d4+1=19


DM RobC - "Ok you two.The rest of your friends are dead"  2d6+10=16 ; 2d4=6 ; d20+4=10 ; d20+4=19 ; d4=2 ; d20+9=12 ; d20+4=6 ;
Monday May 6th, 2019 8:01:16 AM

Atlas chugs an Everything Potion. He debates the benefits of a Protection from Energy spell vs a Resist Energy spell. A Protection from Energy spell would almost all of the damage from a Wall of Fire spell, but the spell won't last very long. A Resist Energy spell will protect against Fire for a longer time. It may or may not protect against all of the damage however. He goes with Resist Energy (Fire). Atlas has Resist Energy(Fire/10) for the next 30mins.

Osul changes shape into a better sized elemental. He flies through the flames. (Osul to make a DC22 Will Save to disbelieve the Wall of Fire. Osul takes 16pts damage. Pass=3pts. For ending/starting his round next to the Wall he also takes 6pts (unless he passed the same in which case it is only 1pt)

In fire elemental form, Neshi makes it through the Wall with nothing but a warm feeling - which is pretty mild when you consider he is in the shape of a fire elemental right now (Neshi gets to make a DC22 Will Save to disbelieve the Wall of Fire. It makes no difference this round, but might be useful knowledge later)

Armand is fine with the heay but wants to help Elyngael. The pair drag a bed over and lower it across the flames. Getting past the Wall might be half of the battle. There's still the wall at the other end as well as the heat that radiates from it.

Neshi tries to reason with the apes but all is does is leave them shaken. Trying to get them to stop now, or change their attitude, would require around 10rounds (1min) of talk.

Owen goes with the tried and true approach of a magic missile.

The orangutan beats its fists on Owen doing negligible damage (Owen takes 2pts damage)

The baboon has similar luck - which is to say none. Neither of its arrows hit anything but the wall.

The Wall will last another 10rounds.

------------------------
Map: Link

Baboon 3 - AC18 - 21pts damage
Orangutan 1 - 19pts damage - Feeblemind


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday May 6th, 2019 3:36:24 PM

Atlas uses the mattress to avoid the flames as he jumps out of the room, then he runs down the hall and through the flames into the next room, hoping the potion he took helps.

-------------------------------------------------------
ooc: Good call on the Resist Energy vs Protection from Energy, thank you Rob!


Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet  d20+10=25 ;
Monday May 6th, 2019 7:49:51 PM

Armand watches Atlas leap the wall of fire. "I'm not sure this is going to work Elyngael, there's still the heat of the fire on the other side that you and Khan are going to be hit with."

Armand casts Dispell Magic, attempting to get rid of the wall of fire.
Dispell magic 25 (d20+10) versus Owen's casting of it which would be (DC = 11 + the spell’s caster level). I think I made it?
---------
Bless +1 to hit, +1 on saves vs fear (round 9/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 15/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 13/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+18=23 ; d8+4=10 ; d6=3 ;
Monday May 6th, 2019 8:21:37 PM

If the Wall of Fire is out, Elyngael and Khan will double move out and down the hall. They would then be in the X, Y 28-30 area. Khan will be in the lead so he would be closer to the door entrance.

If the Wall of fire is not out, Elyngael will move over to the arrow slot window at AG31. I'm not sure what the chance of hitting the baboon with an arrow through the opposing arrow slot would be, but she will shoot.

Arrow, To hit (d20+18=23) damage normal (1d8+4=10) fire (d6=3) total 13

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 55/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Monday May 6th, 2019 10:15:32 PM

Owen takes a withdraw action, moving to H35.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+14=29 ; d20+7=13 ; d20+7=22 ; 4d6=12 ; 4d6=14 ; d20+13=17 ;
Monday May 6th, 2019 11:00:07 PM

Osul -- Will DC 29 moves into the room and then casts Baleful polymorph (slug) on the orangutan fort save DC 25 if fail then will save 25

Neshi shrugs as if to say ah well I tried. and casts a scorching ray spell at the baboon sending two rays streaking toward it. ranged touch AC 13 & AC 22 for 12 & 14 points spell resistance 13[/b]

DM RobC - "What to do, what to do" 
Tuesday May 7th, 2019 7:46:39 AM

With Armand dispelling the Wall of Fire (illusory mind you) it opens the way for the rest of the party to gather in the mess hall.

After that it is hardly a fair fight. The mindless orangutan has no real offence, no spell casting ability, and minimal defenses. Even if it manages to strike with all its might it wouldn't be making any but a slight dent against the Stoneskin spells currently in play. Truth be told, if it stays alive for more than 10seconds it should consider itself lucky.

The baboon does marginally better, but with no support it is only a matter of time before it also drops dead.

Removing the fire certainly opened the way for the party. With it gone though, it also means there is nothing between the party and whatever else is alive in this place.

--------------------
OOC: Osul keeps his baleful polymorph spell

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday May 7th, 2019 10:29:05 AM

Atlas looks everyone over, "Alright, I think they know we are here." He laughs out loud, a big hearty laugh. "OK, Plan B. I say we just march down there and start taking them out. We'll try to keep it to close quarters so that we don't get overrun. It won't be pretty, but I'm not sensing that we'll have much luck talking to them."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Tuesday May 7th, 2019 3:10:44 PM

Ok fine but we need to make sure our buffs are where we want and need them and also realize that Osul and I ran through a lot of our heavy duty spells that round.

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Tuesday May 7th, 2019 7:50:01 PM

"I agree Atlas. And I agree with Neshi. Our buff spells will hold for a little while longer. We need to just go through this place and find Otaktay. Searching for and gathering treasure will have to wait until later." He pauses considering the map. "It looks like this hallway goes around in both directions. We are closer to the left side. Let's keep going that way. Atlas take point."

--------- I'm taking two rounds off the buff spells.
Bless +1 to hit, +1 on saves vs fear (round 11/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 17/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 15/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Tuesday May 7th, 2019 8:25:57 PM

"I agree. Let's head out. I'm not going to be too good up front but I think Khan and I should stay pretty close to the front so we can get into the battle. Let's remember to leave some room for others behind to get past us if need be."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 53/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Tuesday May 7th, 2019 11:29:00 PM

Owen smiles at the rest of the group. "The cavalry has arrived! I'm sorry, though: that illusory Wall of Fire was a lot more potent than I expected it to be."

DM RobC - "The cavalry has arrived! 
Wednesday May 8th, 2019 6:31:58 AM

Owen is quite apologetic. The spell was both helpful and a hindrance. More one than the other perhaps.

It's unanimous. The party will press on. No point stopping now. Surely half the battle is done.

Osul decides to cover the rear "I'll try and find a way to open the portcullis. With it closed we've no escape route. You go on ahead"

If there is anyone left in this place they would surely know that the group are here. How will you proceed?

-----------------
OOC: I honestly had no idea what you were all going to do at this point. Then again, I didn't know you were going to do an illusory wall of fire, spiked stones, fireballs, and so on. Not to mention the teleport into this place. You're all being very unpredictable. Love it!

Everyone gets 1 hero point just for surviving that mess

Please place/move yourself on the map

Map: Link


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 53/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Wednesday May 8th, 2019 7:29:56 PM

Owen reunites with the rest of the group and offers a plan of attack: "Let's take the hallway to the right; if they have an armory, it's probably near the barracks. They know we're here, but if we can keep them from arming further we should."

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Wednesday May 8th, 2019 7:52:06 PM

OOC I'm assuming we all went into the mess hall.

"We can talk this thing to death with if's and where-fore. If the armory is near the barracks then like as not they are going to be waiting for us that direction."

Armand decides to run down to the left hallway (to J28) and peak around the corner.

---------
Bless +1 to hit, +1 on saves vs fear (round 12/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 18/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 16/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Wednesday May 8th, 2019 8:25:57 PM

"Khan go with him!" Elyngael tells Khan when Armand goes running off. She stays in the hallway and tries to look both directions.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+11=31 ;
Wednesday May 8th, 2019 9:40:17 PM

Falling in with the others Neshi brings up the rear, keeping a look out behind and upward.

Perception DC 31 (nat 20)..

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d3=1 ;
Thursday May 9th, 2019 7:04:50 AM

"Owen, we cannot split up. I will watch your back while you figure out the portcullis. I can provide strength if needed to work something."



DM RobC - "Khan go with him" 
Thursday May 9th, 2019 7:34:21 AM

Owen suggests going to the right. Armand however thinks the left is the way to go. Each have reason to their suggestion.

Armand edges along the wall and takes a peek around the corner. It's another corridor that turns away at the other end, although there are two doors in sight: one at the end, and another practically around the corner from where he stands.

Elyngael sends Khan off to follow Armand, while she weighs up which direction to go.

Neshi brings up the rear. Having used up a loot of his powerful spells he may require the protection of the others. Nothing like using the muscle as meat-shields!

Atlas doesn't think it wise for the party to split up, especially in such a weakened state.

If there are enemy about, they aren't making themselves visible.

-----------------
Map: Link


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+10=25 ;
Thursday May 9th, 2019 1:51:59 PM

Atlas, realizing that the front is clear for 'Osul, looks to the left and right down the hall. Still worried about the party splitting up, he says to Owen, "Owen, don't go getting yourself captured or killed. Once I see what is over here I will swing back. Yell if you see something interesting.."

Then he hurry's to catch up to Armand. Peering around Armand's shoulder he says, "It might be best if I go first, just in case there is a trap or someone decides to poke you with something. Watch this door while I check the next corner."

Atlas moves past the door, assuming it is fully closed, listens for a moment, then continues to the corner to look around.

------------------------------------------------
Perception: 1d20+10=25


Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet  d20+4=18 ;
Thursday May 9th, 2019 5:29:10 PM

"Be careful." Armand whispers. He keeps his eye on the near door.

Perception 18 (d20+4)

---------
Bless +1 to hit, +1 on saves vs fear (round 13/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 19/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 17/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Thursday May 9th, 2019 8:24:18 PM

"Hey Owen, don't go to far." She keeps an eye on Owen but tries to also keep an eye on Armand and Khan.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 53/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Thursday May 9th, 2019 9:53:52 PM

"Okay, I guess we're going left." Owen turns and moves along with the party.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+11=13 ;
Thursday May 9th, 2019 11:08:25 PM

Bringing up the rear Neshi keeps an eye up and out.

DM RobC - "Okay, I guess we're going left" 
Friday May 10th, 2019 5:47:16 AM

The party start to make their way around the corridor, spread out so as to avoid any concentrated attack.

Atlas takes the lead and scouts ahead whilst Neshi and Elyngael cover the rear. He doesn't see any traps nor hear anything untoward.

If there is anyone alive around here then chances are they heard either the alarm or the fighting. Yeah, the fighting was pretty loud with all the apes screaming from the imaginary fire.

Maybe there isn't anyone left? Maybe you took care of them all? (Highlight to display spoiler: {I don't think anyone believes that!})

-----------------
Map: Link


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Friday May 10th, 2019 8:23:51 AM

As they start their search, Neshi starts reviewing what he has left in the way of spell slots remaining as he keeps an eye up and about.

Highlight to display spoiler: { 5th -2, 4th -2, 3rd - 4, 2nd - 5, 1st - 6, Elemental ray - 9 }



Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+10=28 ; d20+4=9 ;
Friday May 10th, 2019 10:18:57 AM

Looking back to the group Atlas quietly announces, "No more doors from what I can see, but the hallway turns up ahead. I suggest we look in these two rooms first before we get surrounded."

If the group is in agreement, Atlas moves back to the first door and listens to it again to see if he hears anything. If not, he checks to see if it will open. If is locked he'll put a shoulder into it, then a boot if needed.

-------------------------------------------------------
Perception: 1d20+10=28

Stength Check if needed to break open door: 1d20+4=9
ooc: might need some help if that door turns out to be locked, weak roll


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 53/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Friday May 10th, 2019 9:04:49 PM

Owen looks on as he reviews the spells he's memorized today.

__________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, See Invisibility, Bull's Strength, Spider Climb, Darkvision, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Cone of Cold, Feeblemind, Shadow Evocation.

1/1 daily Arcane Bond spell used.
1/1 daily SM Fulcrum used.
2/8 daily Blinding Rays used.
4/8 daily Invisibility Field rounds used.
}

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Saturday May 11th, 2019 9:32:11 PM

Armand moves to H23 on the other side of the doorway from Atlas. He is now keeping his eye on the northern double door.

---------
Bless +1 to hit, +1 on saves vs fear (round 14/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 20/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 18/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Saturday May 11th, 2019 9:41:22 PM

Since everyone is now going left Elyngael runs down the hallway to stand in the corner. She orders Khan to keep Armand protected so Khan moves in front of Armand.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

DM RobC - "I suggest we look in these two rooms first before we get surrounded" 
Monday May 13th, 2019 7:24:32 AM

The party take stock of their remaining resources. You actually have a surpising number of spells at your disposal.

Atlas goes to the nearest door and puts his ear against it. He can't hear anything on the other side.

The rest of the group set up a perimeter in case they are about to get surrounded or should enemies appear from somewhere unseen.

The tension is high but quickly fades as Atlas opens the door to find an empty kitchen. Cooking supplies and food neatly placed on shelves, knives laid out in size order, and clean(-ish) cloths, all on top of some wooden benches. There are a few hessian sacks underneath the benches. Nothing alive in here though.

Another good room however if you need a defensive position.

-----------------
Map: Link


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 53/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Monday May 13th, 2019 4:27:51 PM

Owen investigates the hessian sacks before moving to the next door with the group.

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Monday May 13th, 2019 5:40:22 PM

Armand moves to L20 to cover that hallway and to make room for some stalwart companion to open the door.

---------
Bless +1 to hit, +1 on saves vs fear (round 15/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 21/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 19/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+10=29 ; d20+4=7 ; d20+4=19 ;
Monday May 13th, 2019 5:54:36 PM

Atlas wonders aloud, "When was the last time we ate? I'm sure if we took a few minutes to make something it wouldn't be an issue." He looks about in disappointment, realizing he won't be able to eat due to their task at hand. He then heads to the next door and takes the same approach as the last door, listening, trying the handle, and then bashing it in if needed.

---------------------------------------------
Perception: 1d20+10=29
Bash open door: 1d20+4=7

Another attempt to bash it in if the first doesn't work...assuming we're not entering battle or something.
1d20+4=19



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Monday May 13th, 2019 7:15:24 PM

Neshi looks around the kitchen with a more discerning eye casts detect magic to see if there is anything giving off a magic aura. As they proceed Neshi checks out the hall way and the next door as well.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+6=16 ;
Monday May 13th, 2019 9:18:47 PM

Elyngael moves down the hallway and directs Khan to aid in bashing the door if needed.
Aid another strength check (d20+6=16)

DM RobC - "When was the last time we ate?" 
Tuesday May 14th, 2019 7:40:13 AM

Owen investigates the sacks while Neshi does a quick magic scan. The sacks contain different food stuffs: some vegetables, nuts and berries, flour. The bags feel about right and you can't feel anything else hidden in them. Neshi doesn't find anything magical in the room. Still, it will be nice to have some snacks for the road.

The party prepare the same approach for the next room.

The door is locked and takes two bashes to get in. Inside it looks like another barracks, only this one is much nicer. The room is furnished with comfortable looking single occupant beds, much nicer than the rank and file troops have. There is a distinct lack of enemies and weapons in the room.

There is another door along the east side of the room.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 53/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Tuesday May 14th, 2019 12:45:22 PM

Owen thinks quickly, drawing on some of his tactical experience. "Let's go through that door at the end of the room. We'll have better angles of attack if there's another room beyond."

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+10=12 ; d20+4=5 ; d20+4=22 ;
Tuesday May 14th, 2019 4:59:03 PM

Atlas takes Owen's advice and goes to check out the next door, following the same steps. "No need to get careless. We'll take all day if it saves a life." He listens at the door, then tries the handle, and if needed tries to bash in the door...a few times.

-------------------------------------------------
Perception: 1d20+10=12
Bash door: 1d20+4=5

Bash again if the scenario allows: 1d20+4=22


Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Tuesday May 14th, 2019 5:34:09 PM

Armand double moves to M11. "I'm not sure I like the idea of that hallway taking a hook south and not knowing what's beyond it. On the other hand all we were running into in the south part of the buiding has been guard type stuff. We need to find Otaktay and also the antidote for the Tree."

---------(taking off 2 rounds)
Bless +1 to hit, +1 on saves vs fear (round 17/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 23/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 21/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Tuesday May 14th, 2019 8:17:34 PM

Elyngael moves into the room with Atlas and tells Khan to guard at the doorway. He's been trained to give an alarm when in guard mode and only attack if first attacked by something/someone.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Tuesday May 14th, 2019 9:25:59 PM

In the new room Neshi continues his magical perusal. (Purrusal?)

DM RobC - "Let's go through that door at the end of the room"  d20+19=38 ; d20+19=22 ; d20+19=23 ; 2d6+13=22 ; d6=5 ; d20+17=29 ;
Wednesday May 15th, 2019 7:38:51 AM

The party have a quick check over where to go. True, they could head out of the room and check the hallway, however if anything is in the next room they might find themselves flanked. Then again... what is beyond the door?

Atlas listens against the door however doesn't hear anything. It takes two good bashes to get the door open.

No sooner is the door open than a very large tiger is right in his face.

The enemy knew you were coming.

You count a huge tiger, three orangutans, three dire apes, three baboons, and an air elemental.

The tiger slashes and bites at Atlas. Only the bite hits but it gets a firm hold on him (Hit AC38. Miss AC22 and AC23. Atlas takes 22pts damage + 5pts fire damage. Grab CMB: 29. Atlas is grappled!)

The orangutans send fireballs into the room.
Fireball 1: Everyone but Neshi: 31pts fire damage. Ref Save vs DC17 for half.
Fireball 2: Everyone but Neshi: 30pts fire damage. Ref Save vs DC17 for half.
Fireball 3: Everyone but Neshi: 27pts fire damage. Ref Save vs DC17 for half.

If memory serves the orangutans you fought in the past only had 1 fireball memorised.

The dire apes are spread out, perhaps having learnt that it is not good to clump up. They fire arrows towards Atlas, and fortunately only one hits (Hit AC24. Miss AC23 and AC15. Atlas takes 14pts damage)

The air elemental casts a Call Lightning spell, sending a bolt of electricity down on Atlas (Atlas takes 15pts electric damage. Ref Save vs DC16 for half)

The babooons head for the door at the south and exit out of sight.

-----------------
Map: Link


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 0/111  d20-1=5 ; d20-1=1 ; d20-1=15 ; d20-1=2 ;
Wednesday May 15th, 2019 10:52:42 AM

Atlas yells back, "Yikes! I've got the door, you guys just keep throwing those spells through it...or at me!" With that, Atlas feels the bite of the tiger, but is fortunate to still have his Stoneskin protecting him. However, that doesn't help him avoid the fireballs or lightning. Being grappled, he has no way to avoid the onslaught and he is now hanging limp in the tiger's grasp.

------------------------------------------------------------
Grappled
Fireball 1: 1d20+3-4(grappled)=5 failed
Fireball 2: 1d20+3-4(grappled)=1 failed
Fireball 3: 1d20+3-4(grappled)=15 failed
Lightning: 1d20+3-4(grappled)=2 failed

ooc: 119 points of damage. Gargul is not going to be happy with Atlas!

Stone Skin: 64/100 The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: -20/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  d20+9=20 ; d20+9=10 ; d20+9=15 ;
Wednesday May 15th, 2019 3:58:30 PM

IC: Owen makes a valiant effort to avoid the incoming fireballs, but the fiery explosions leave him scorched on the floor.

OoC: I spend two hero points to have Owen cheat death.

Armand (Robert D) AC 23/touch11/flat 22 HP 73/73 CMD 20 Character Sheet  d20+4=15 ; d20+4=18 ; d20+4=11 ; d6=4 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ; d6=2 ; d6=4 ; d6=5 ; d6=5 ; d6=3 ;
Wednesday May 15th, 2019 5:54:30 PM

Reflex saves, 15 fail, 18 save, 11 fail damage 73 points damage, oh wait 0 because I have protection from fire on...

Armand see's Atlas's knee's buckle and channels to heal as he moves forward slightly. Channel heals 22 points healed to everyone, including Owen.

"The baboons are going to flank us. We either need to retreat or barrack that southern door."

Calling on inner heroic reserves Armand calls on Gargul's aid and again channels to heal everyone. Heal 19 to everyone again.

---------
Bless +1 to hit, +1 on saves vs fear (round 18/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 24/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 22/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)

Channels used 3 of 6
}


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=39 ;
Wednesday May 15th, 2019 8:33:56 PM

Entering the fray Neshi sights through the door and sends a fireball streaking toward W13, hopefully catching the tiger from the rear as well as two apes in it.

30 points damage, reflex DC 23 for 1/2 damage

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+12=25 ; d20+12=13 ; d20+12=32 ; d20+17=27 ; d8+4=6 ; d6=6 ; d20+12=31 ; d8+4=9 ; d6=5 ;
Wednesday May 15th, 2019 8:38:24 PM

OOC I'm assuming since Khan is outside the room he doesn't need to save for the fireballs.

Fireball 1: save (d20+12=15) Evasion, no damage
Fireball 2: fail (d20+12=13) 30pts (but Armand healed for 41 so no damage).
Fireball 3: save (d20+12=32) Evasion no damage

OOC I'm assuming from the square's that tiger is taking that the line of sight through the doorway is blocked by him? If not I'm shooting the Air Elemental, if the tiger is blocking line of sight I'm shooting him, and I assume line of sight blocking goes both ways, so they can target us inside the room.

Elyngael lines up her adamantine arrow and shoots (Air elemental first, if it's the Tiger it's within 30 feet so +1 on to hit).
First arrow, To hit (d20+17=27, hit?) damage normal (1d8+4=6) fire (d6=6) total 12
Second arrow, to hit (d20+12=31, hit?) damage normal (1d8+4=9) fire (d6=5) total 14

Elyngael orders Khan into the room and has him guard the doorway from this side.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

DM RobC - "Let's go through that door at the end of the room" 
Thursday May 16th, 2019 7:42:15 AM

The party are on the serious end of some fireballs. It's as if the enemy decides to return the favor in spades.

Miraculously it looks like everyone is still standing!

---------
Please see email folks
Atlas: With Resist Fire 10, Atlas took a total of 89pts damage, dropping him down to 22pts before being healed for 41 to put him up to 63pts. Alive and kicking
Owen: Instead of spending two hero points to cheat death you could instead spend 1 hero point to make that 3rd save a pass. Total damage = 58pts. That would put you at dying (not dead) at -5pts, before being healed for 41pts to put him at 36pts. Alive and kicking.
Khan: I'll give you a break on this. He had been by the open doorway on the south and was in range of the fireball but seeing how everyone else copped it I'll give you a pass this time.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 36/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Thursday May 16th, 2019 8:05:38 AM

OoC: Okay, I'll use just the one, then.

IC: Owen stands from prone and casts Haste on the Wardens.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Thursday May 16th, 2019 7:40:33 PM



OOC: Did not see/get email for some reason and don't see a new DM post for today. Am i seeing/not seeing things?

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=34 ; 10d6=34 ;
Thursday May 16th, 2019 7:49:44 PM


Hasted Neshi sends another fireball streaking to W 13 34 points damage reflex DC 23 for 1/2 damage and then spending a hero point sends another one, this time, to AJ 13 for 34 points of damage Reflex DC 23 for 1/2 damage

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+18=27 ; d8+4=10 ; d6=6 ;
Thursday May 16th, 2019 9:12:36 PM

Elyngael shoots her hasted attack shot at the target of her other arrows... Does the hasted effect add +1 to the other shots?

Elyngael lines up her adamantine arrow and shoots (Air elemental first, if it's the Tiger it's within 30 feet so +1 on to hit).
First arrow, To hit (d20+18=27, hit?) damage normal (1d8+4=10) fire (d6=6) total 16

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 63/111  d20+13=33 ; d20+13=20 ; d8+9=11 ; d8+9=11 ; 2d6=8 ; d20+9=17 ; d4+5=9 ; d20+12=15 ; d8+9=15 ; 2d6=10 ;
Thursday May 16th, 2019 11:33:50 PM

Atlas shakes off the overwhelming onslaught, fortune for the magic that protects him. He immediately attacks the tiger, even though he is tight within it's grip. The close quarters seem to bolster him, as his attacks dig deep into the tiger's hide.

"Thanks for the healing! Now if I can just kill this thing and get it off me!"

------------------------------------------------------------
Attack 1 Longsword: 1d20+15-2(grappled)=33
Crit Confirm: 1d20+15-2(grappled)=20
Damage: 1d8+9+1d8+9=11+11=22
Holy Damage: 2d6=8

Attack 2 Spiked Shield: 1d20+11-2(grappled)=17
Damage: 1d4+5=9

Attack 3 Longsword: 1d20+14-2(grappled)=15
Damage: 1d8+9=15
Holy Damage: 2d6=10

Total Damage: 64

ooc: Assuming they all hit, not sure of AC and afraid of losing the post if I go back to look

Stoneskin: 64/100
Resist Fire


DM RobC - "Thanks for the healing!"  d20+7=20 ; d20+7=20 ; d20+7=22 ; d20+7=17 ; d20+9=24 ; d20+9=19 ; d20+7=20 ; d20+7=9 ; d20+19=33 ; d20+19=27 ; d20+19=23 ; 2d6+13=23 ; 2d6+13=19 ; 2d6+13=21 ; d6=4 ; d6=5 ; d20+18=22 ; d20+12=27 ; d20+12=14 ; d20+7=17 ; d20+7=27 ; d20+7=15 ; 2d6+4=10 ; 2d6+4=10 ;
Friday May 17th, 2019 8:08:15 AM

Armand applies the healing. A lot of healing. The party got burnt pretty bad.

Owen casts a haste spell to give the party its best chance of fighting back.

Neshi responds with two fireballs right back through the door (Highlight to display spoiler: {Haste gives another attack made as part of a full attack action. It can't give a second standard action. So basically this is 1 standard fireball + 1 hero point fireball})

Elyngael lines up the air elemental and shoots three arrows at it. She has line of sight however the air elemental gets the benefit of having soft cover (additional +4 to AC). One arrow hits but the other two sail wide. Khan moves to protect the doorway.

Atlas fights back as best he can against the huge tiger. His first attack is a good one however he is so distracted by the grapple that the other two miss.

The enemy act...

Elyngael took some shots at the air elemental and it doesn't seem happy about it. "Get her!"

The orangutans all turn their attention to Elyngael, targetting her with Confusion spells
(Elyngael to make 3 Will saves vs DC17. Fail any of them and be subject to a confusion spell)

The tiger releases its grip of Atlas to give a full attack once more. Both claws hit (Hit AC33, AC27. Miss AC23. Atlas takes 19pts + 21pts + 4pts fire + 5pts fire)

With Atlas now in reach one of the dire apes can now move close enough to attack him as well. Wardd must be smiling on Atlas as the claw just misses him.

The others fire off a few arrows. With the tiger in the way the party all benefit from soft cover.
DA2 aims at Armand (Hit AC27. Miss AC17. Armand takes 10pts)
DA3 aims at Armand (Miss AC14. Hit AC27 - Nat20. Crit not confirmed on AC15. Neshi takes 10pts)

The air elemental flies closer to the group and then turns into a large whirlwind.

-----------------
Map: Link

TI - AC25: 68pts
DA1 - AC26: 64pts
DA2 - AC26: 64pts
O2 - AC20: 64pts
OT - AC27: 14pts


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Friday May 17th, 2019 4:00:04 PM



"Atlas, Retreat backwards now. Incoming help that needs that space.

That said, Neshi breaks a light brown gem and as the Large earth elemental forms instructs it to attack the tiger.

Large Earth Elemental
AC 18, touch 8, flat-footed 18
hp 68
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Base Atk +8; CMB +16; CMD 25

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

If it gets attacks this round on the tiger



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+14=29 ; d20+14=18 ; d20+14=27 ; d20+14=29 ; 2d6+7=14 ; 2d6+7=12 ;
Friday May 17th, 2019 4:01:25 PM

AC 29 & AC 18 for 14 points & 12 points

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 43/111  d20+16=17 ; d20+12=20 ; d20+15=22 ; d20+20=33 ; d8+9=13 ; 2d6=11 ;
Friday May 17th, 2019 5:39:50 PM

ooc: I'm assuming the walls are made of stone, so the earth elemental can go through them easily to attack If that is not the case let me know so that I can react accordingly.

Atlas takes the hits like a fighter should, with the the stoneskin and resist fire enchantments certainly helping. He counters the Tiger's attacks, happy to be free from it's grasp. However, he's quite pathetic and barely manages to hit the creature, flailing around wildly like a dizzy kid trying to hit a pińata.

-----------------------------------------------------------
Attack 1 Longsword: 1d20+15+1(haste)=17
Damage: n/a
Holy Damage: n/a

Attack 2 Spiked Shield: 1d20+11+1(haste)=20
Damage: n/a

Attack 3 Longsword: 1d20+14+1(haste)=22
Damage: n/a
Holy Damage: n/a

Attack 4 Longsword (Haste): 1d20+19+1(Haste)=33
Damage: 1d8+9=13
Holy Damage: 2d6=11

Total Damage: 24

Stoneskin: 44/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+9=22 ; d20+9=15 ; d20+9=11 ; d100=41 ;
Friday May 17th, 2019 8:39:44 PM

Confusion 1: save (d20+9=22)
Confusion 2: fail (d20+9=15) Spending a hero point for +2 to make save 17.
Confusion 3: fail (d20+9=11) (d100=41)

Elyngael beings babbling incoherently.

Khan still guards the doorway.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves


Armand (Robert D) AC 23/touch11/flat 22 HP 73/73 CMD 20 Character Sheet  d20+10=24 ; 5d8=20 ;
Friday May 17th, 2019 9:33:40 PM

"Boggers!" Armand exclaims as Elyngael starts to babble.

He came prepared though, he casts Break Enchantment on Elyngael.
(I have to roll d20 + my caster level, 24, against a DC of 11+ caster level of effect. I'm assuming I made it.).

Armand has had enough from these creatures. He's now assuming that being Awakened they no longer enjoy the neutral alignment of their base animal form. In fact they have chosen an evil path as they are out to poison the Tree and get rid of all humanity on the planet. He wrath grows and he calls upon inner strength (spending last hero point) to cast HOLY SMITE!

Holy smite aimed at squre V13, that means with a 20 radius it hits, T1, DA1, DA2, OT, O2.
Will Save DC 17 for half damage and to avoid being blinded.
Damage 20 (5d8)

---------
Bless +1 to hit, +1 on saves vs fear (round 19/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 25/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 23/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, XHoly Smite (domain),
5 (2): Flame Strike, XBreak Enchantment, slay living (domain)

Channels used 3 of 6
}


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 36/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  d20+22=35 ; d20+22=39 ; 10d6=33 ;
Sunday May 19th, 2019 11:51:40 PM

Owen grits his teeth. He's been more seriously wounded in this fight than he has been in any other fight with the Wardens, combined. That means he needs to step up his game, to rise to the challenge. It may also mean that he needs to take a great risk. And he can think of no better Warden to take as a model of courage than Atlas.

With his mind set, he uses his Invisibility Field to wink out of sight, then moves cautiously forward to Q13, standing shoulder to shoulder with Atlas. He defensively casts (DC 23 concentration check: 35) Crushing Despair in a cone that should affect DA1, DA2, TI, and Otaktay. They need to make a DC 20 Will save or suffer -2 to lots of important things for 10 minutes. Owen follows that up with a heroic effort: He defensively casts (DC 25 concentration check: 39) a second spell, Cone of Cold, that envelops DA1, DA2, TI, Otaktay, and O2 in a blast of frigid air. They must make a DC 21 Reflex save or take 33 cold damage (a save still deals half damage).

___________

Swift Action: Invisibility Field.
Move Action: Move to Q13.
Standard Action: Defensively cast Crushing Despair.
Heroic Standard Action: Defensively cast Cone of Cold.

DM RobC - "Boggers!"  d20+9=24 ; d20+8=13 ; d20+8=10 ; d20+16=35 ; d20+7=20 ; d20+9=19 ; d20+8=19 ; d20+8=15 ; d20+16=36 ; d20+5=21 ; d20+5=10 ; d20+10=28 ; d20+20=38 ; d20+7=25 ; d20+15=33 ; d20+15=26 ; d20+15=16 ; 2d6+13=25 ; d6=4 ; d8+13=17 ; d6=2 ; d100=73 ; d20+16=20 ; d6=2 ; d6=6 ; d6=1 ; d4+1=4 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=2 ; d4+1=4 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d4+1=5 ; d20+12=30 ; d20+7=19 ; 2d6+4=11 ;
Monday May 20th, 2019 8:32:45 AM

Neshi cracks open an elemental gem to summon a large earth elemental. Atlas has no intention of falling back or stepping aside however. Highlight to display spoiler: {I've placed it behind Atlas. It has 10ft reach so can hit past him}

The elemental manages to hit the tiger with one attack.

Despite all of his attacks, only one of Atlas' strikes connects on the tiger.

Elyngael gets very confused as to what is going on, however that is short live. Armand had prepared for such an event and snaps her right out of it. Khan keeps up his guard.

Armand Holy Smites the apes deciding that they must be evil creatures. Are they though? They had a lot of time while the party was off on adventures and rather than kill anyone at the Tree they instead chose to poison it to encourage people to move on. The spell seems to work nonetheless. The two dire apes are blind while the others take a little damage.

Owen goes invisible and casts a few spells. His crushing despair spell affects both of the dire apes. His cone of cold hits two of the apes, another dodges some of it, and the tiger and elemental avoid it altogether Highlight to display spoiler: {Evasion=No Damage on a successful save}

The enemy act...

The Tiger keeps attacking Atlas. (Hit AC33, AC26. Miss AC16. Atlas takes 25pts + 4pts fire and 17pts + 2pts fire)

Dire Ape 1 may be blind but it can still try and hit Atlas. It can tell where he is but that isn't enough to hit a moving target. It's claws slash at the air in front of Atlas' face.

Dire Ape 2 can't see anything, and that poses a real problem for someone with a bow. It feels it's way around the wall.

Dire Ape 3 can see though, and fire two shots at Atlas. One hits (Atlas takes 11pts damage)

The elemental calls down another lightning bolt on Atlas (Atlas takes 9pts electric. Ref Save vs DC16 for half)

The orangutans keep up their orders and attack Elyngael. This time with Magic Missiles (Elyngael takes 16pts + 15pts + 14pts)

-----------------
Map: Link

TI - AC25: 116 dmg
DA1 - AC26: 100 dmg - Blind - Despair (-2)
DA2 - AC26: 117 dmg - Blind - Despair (-2)
O2 - AC20: 90 dmg
OT - AC27: 24 dmg


Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 11/111  d20+3=11 ; d20+16=22 ; d20+12=13 ; d20+15=33 ; d8+9=11 ; 2d6=3 ; d20+20=24 ;
Monday May 20th, 2019 1:56:13 PM

Atlas bends under the assault, getting beaten down and barely still standing. "I think I'm running low on my protections. If there is anything anyone can do to heal or protect me, have at it." He finishes asking for help as he begins his attack, but his inability to do anything more than a scratch to this tiger sets him off on a rant that a sailor would be impressed with.

-----------------------------------------------------------
Dex Saving Throw: 1d20+3=11 (failed)

Attack 1 Longsword: 1d20+15+1(haste)=22
Damage: n/a
Holy Damage: n/a

Attack 2 Spiked Shield: 1d20+11+1(haste)=13
Damage: n/a

Attack 3 Longsword: 1d20+14+1(haste)=33
Damage: 1d8+9=11
Holy Damage: 2d6=3

Attack 4 Longsword (Haste): 1d20+19+1(Haste)=24
Damage: n/a
Holy Damage: n/a

Total Damage: 14

Stoneskin: 14/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


Armand (Robert D) AC 23/touch11/flat 22 HP 73/73 CMD 20 Character Sheet  d8=7 ; d8=5 ; d8=4 ; d8=8 ; d8=3 ;
Monday May 20th, 2019 5:35:33 PM

Armand stands firm, but he knows that the best he can do now is to keep channeling the healing of Gargul to keep Atlas and Elyngael in the fight. OOC, out of hero points

Channeling to heal, and excluding the tiger and Dire ape that would be in range. The party is healed 27 hit points. (5d8).

---------
Bless +1 to hit, +1 on saves vs fear (round 20/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 26/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 24/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, XHoly Smite (domain),
5 (2): Flame Strike, XBreak Enchantment, slay living (domain)

Channels used 4 of 6
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+19=30 ; d8+4=10 ; d6=2 ; d20+14=21 ; d20+19=37 ; d8+4=8 ; d6=2 ;
Monday May 20th, 2019 8:29:35 PM

Elyngael grunts as the magic missiles hit her but recovers some thanks to Armand.

Since the whirlwind/air elemental is hiding out of line of sight Elyngael decides that the tiger has got to go. She concentrates all her shots at it, unless it goes down then she shifts to Orangutan 2.

She is still using her adamantine arrows. (if the target switches reduce to hit by 1, because that would be beyond 30 foot).
First arrow, To hit (d20+19=30) damage normal (1d8+4=10) fire (d6=2) total 12
Second arrow, to hit (d20+14=31) miss
Hasted attack
First arrow, To hit (d20+19=37) damage normal (1d8+4=8) fire (d6=2) total 10

Elyngael orders Khan into the room and has him guard the doorway from this side.

Khan growls and licks his mouth. He's still guarding the door.
-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves
Hasted.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Monday May 20th, 2019 8:30:27 PM

Oops that second arrow is a 21 not a 31 to hit, it is a miss.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+16=36 ; d20+16=21 ; 2d6+9=15 ; 2d6+9=17 ; d20+16=19 ; 2d6+9=14 ; 10d6=34 ;
Monday May 20th, 2019 10:22:06 PM



Using its earth glide the elemental sinks into the floor and comes up underneath the Dire Ape and attacking.

Ac 36 (natural 20) (crit threat AC 21) for 15 points + (17 critical damage if crit) second attack AC 19 Damage 14 points

As the elemental disappears into the floor Neshi sends off another fireball detonating at WX13 catching the tiger, Otakay, Os and Dire Ape 2 in its blast radius. Damage 34 points Reflex DC 25 for 1/2 damage

*********
Large Earth Elemental
AC 18, touch 8, flat-footed 18
hp 68
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Base Atk +8; CMB +16; CMD 25

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  d20+22=25 ; 10d6=49 ;
Monday May 20th, 2019 11:26:09 PM

Owen maintains his Invisibility Field and casts defensively (DC 21: 25), tossing a hefty Fireball into the next room. It explodes at V/W/12/13, which should hit TI, DA1, OT, and O2. They must make a DC 19 Reflex save or take 49 fire damage.

He grins (invisibly) at the powerful spell, then moves out of harm's way to O14.

DM RobC - "a hefty fireball"  d20+20=38 ; d20+7=15 ; d20+20=29 ; d20+7=18 ; d8+4=11 ; 9d6=30 ; d4+1=4 ; d4+1=5 ; d4+1=4 ; d4+1=5 ;
Tuesday May 21st, 2019 6:59:55 AM

Despite being very hurt and missing most of his attacks, the sole blow from Atlas than lands is enough to kill the tiger! It slumps to the ground and returns to it's normal large size.

Armand does what he can to patch up the wounds of the party. His supplies are starting to run low.

With the tiger dead, Elyngael concentrates her attacks on one of the orangutans. She is able to put enough holes in him to drop him as well. Her other arrow sticks into one of the other orangutans.

Neshi and Owen send fireballs into the room, and then the Earth elemental joins in. Both dire apes now join the tiger and orangutan in the land of the dead.

The whirlwind guy looks completely unaffected.

The enemy act...

O1 sends more magic missiles at Elyngael (Elyngael takes 18pts damage)

O3 moves to get a clear shot and casts a lightning bolt spell at Elyngael, passing through Neshi (Elyngael and Neshi take 30pts electric damage. Ref Save vs DC17 for half

The whirlwind has more than enough speed to fly into the room, do a lap to hit everyone, and fly back to the room it was in. (Whirlwind does not provoke an AoO. Atlas, Armand, Neshi and Elyngael to make Ref Saves vs DC18 or take 11pts damage. Any who fail that save then need to make a second Ref Save vs DC18. The first in this order to fail ends up dropped at Y15 on the map. The order: Atlas, Armand, Neshi, Elyngael)

DA3 moves to get into the fight.

By the south entrance to the room, the three baboons have appeared.

-----------------
Map: Link

TI - dead
DA1 - dead
DA2 - dead
O1 - AC20: 18dmg
O2 - dead
OT - AC27: 24 dmg


Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 44/111  d20+10=20 ; 2d8+2=6 ; d20+20=24 ;
Tuesday May 21st, 2019 11:36:13 AM

Atlas leaps over the dead tiger and heads straight towards Otakatay, drinking a potion along the way. The healing from the potion and Armand has given him what he needs for a heroic action He swings his blade at Otakatay, but is anything but heroic.

-----------------------------------------------------------
Ref Saving Throw: 1d20+10=20 (passed - no need for second save)
Drink Cure Moderate Wounds Potion: 2d8+2=6
Use a hero point to attack

Attack 1 Longsword: 1d20+19+1(haste)=24
Damage: n/a
Holy Damage: n/a

ooc: I'm going to have to go back and look, but I'm pretty sure 70% of my attack rolls have been for 4 and under thus far in this battle. Ugh.

Stoneskin: 14/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


Armand (Robert D) AC 23/touch11/flat 22 HP 62/73 CMD 20 Character Sheet  d20+4=17 ; d20+4=16 ; d20+13=20 ;
Tuesday May 21st, 2019 6:31:41 PM

Reflex save #1, 17 (d20+4) missed.
Reflex save #2, 16 (d20+4) missed.

Armand is dropped at Y15.

Armand looks at the whirling wind/elemental. "Oh I say, that was perhaps foolish on your part." Armand will cast defensively DC 25, (rolled 20, d20+13). He raises his hand and starts casting the spell (Slay Living). But dust gets in his eyes and nose. He tries to suppresses a sneeze, but the spell is blown. "Boggers!" He screams and takes a 5 foot step back.

Armand still has his glaive out so will get an AOO if the elemental attempts to cast or moves more than 5 foot.

---------
Bless +1 to hit, +1 on saves vs fear (round 21/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 27/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 25/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, X (domain),
5 (2): Flame Strike, X, slay living (domain)

Channels used 4 of 6
}

Armand (Robert D) AC 23/touch11/flat 22 HP 62/73 CMD 20 Character Sheet 
Tuesday May 21st, 2019 6:32:32 PM

Trey are you adding in your +1 for Bless? Everyone is Blessed right now. Well all of us.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Tuesday May 21st, 2019 8:25:08 PM

Owen sees Armand getting flung around by the Air Elemental. He (invisibly) pursues it into the main room, then casts Phantasmal Killer on it. It needs to make two DC 20 saves: one Will, to disbelieve; and one Fort, to avoid being scared to death.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+17=31 ; d20+17=32 ; d20+18=25 ; d8+4=11 ; d6=6 ; d20+12=29 ; d8+4=9 ; d6=5 ; d20+18=32 ; d8+4=11 ; d6=3 ; d20+13=33 ; d20+13=31 ; d20+13=16 ; 2d8+9=11 ; d6=1 ; d20+12=18 ; d20+12=30 ; d8+9=13 ; d6=6 ; d20+13=24 ; d8+9=14 ; d6=4 ; d20+12=13 ;
Tuesday May 21st, 2019 8:54:16 PM

Elyngael grunts with the impact of the magic missiles. Fortunately she see's the lighting bolt coming and manages to dodge it completely. (Reflex save d20+17=31 and has Evasion)

The whirlwind that sweeps into the room ruffles her hair as it passes. (Reflex save d20+17=32).

She targets Orangutan 3 and unleashes her adamantine arrows. (if the target dies switch to Dire Ape).
First arrow, To hit (d20+18=25) damage normal (1d8+4=11) fire (d6=6) total 17
Second arrow, to hit (d20+12=29) damage normal (1d8+4=9) fire (d6=5) total 14
Hasted attack
First arrow, To hit (d20+18=32) damage normal (1d8+4=11) fire (d6=3) total 14

Khan growls and attacks Baboon 1.
bite To hit (d20+13=33 potential crit, d20+13=31 something happened but I'll take that last d20 to the claw) Damage normal (2d8+9=11) fire (d6=2) total 13
special trip CMB +12 (d20+12=18 against its CMD to trip it)
claw (d20+13=16) probably a miss
claw (d20+13=30) damage normal (d8+9=13) fire (d6=6) total 19
Hasted Attack
bite To hit (d20+13=24) Damage normal (d8+9=14) fire (d6=4) total 18
special trip CMB +12 (d20+12=13 against its CMD to trip it)
-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves
Hasted.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:45/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+11=28 ; d20+11=18 ; 10d6=38 ;
Tuesday May 21st, 2019 11:15:43 PM

Able to avoid the majority of the lightening bolt save DC 28 Neshi also manages to not be swayed by the whirlwind. He then moves into the next room and fires off his last fireball aimed at AG 11, catching the dire ape and the two remaining orangutans, 38 points damage, Reflex Dc 25 for 1/2 damage

The earth elemental moves toward the other Dire Ape looking to engage it.

*********
Large Earth Elemental
AC 18, touch 8, flat-footed 18
hp 68
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Base Atk +8; CMB +16; CMD 25

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

DM RobC - "Oh I say, that was perhaps foolish on your part"  d20+16=19 ; d20+18=32 ; 3d6=13 ; d20+7=9 ; d20+7=10 ; d20+7=13 ; d20+14=33 ; d20+14=21 ; d20+18=24 ; d6+5=6 ; d6+5=9 ; d8+10=15 ; d20+16=32 ; d20+16=17 ; d20+16=33 ;
Wednesday May 22nd, 2019 7:58:21 AM

Atlas makes his way across the room, downing a potion as he does so. He swings his blade once more but hits nothing but air, and it's not even the air of the whirlwind.

Armand finds himself relocated. He tries to cast a spell defensively but finds it hard to concentrate in this new environment and loses the spell.

Owen maintains his invisibility - the second last time he can today - and tries a Phantasmal Killer spell. The whirlwind believes it, however does't die from its effects.

Khan attacks heavily, however doesn't succeed in tripping his target.

Neshi feels a little sparky from the lightning bolt and responds with his last fireball. All take the full brunt of his response.

The earth elemental positions itself closer to the action

The enemy act...

Armand is a the bigger threat to Otaktay right now than Atlas is. Otaktay and the Dire Ape flank him to coordinate their attacks. (Hit AC33, AC24 and AC24. Armand takes 6 + 9 + 15 damage). Both have 10ft reach.

The orangutans each cast a Displacement spell and spread out a bit more (Ranged attacks have a 50% miss chance)

The baboons start to circle Khan and attack. Dragging him to the ground looks like the main tactic.
BA1 - CMB32. Khan is tripped/prone! Khan gets an AoO on BA1.
BA2 - CMB17. Miss
BA3 - CMB33. Khan is prone AND grappled!

-----------------
Map: Link

DA3 - AC26: 38 dmg
O1 - AC20: 56 dmg
O3 - AC20: 83 dmg
OT - AC27: 24 dmg
BA1 - AC18: 61 dmg
BA2 - AC18
BA3 - AC18: 13 dmg


Armand (Robert D) AC 27/touch11/flat 22 HP 32/73 CMD 20 Character Sheet 
Wednesday May 22nd, 2019 5:59:18 PM

Armand goes to total defense (raising AC +4, reflected in header).

And then activates Divine Presence. Any creature wishing to attack Armand must make a DC 18 Will save or ignore him. This applies to all allies in 30 feet of Armand.

Divine Presence (Su): At 8th level, you can emit a 30-foot aura of divine presence for a number of rounds per day equal to your cleric level. All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. These rouds do not need to be consecutive. Activating this ability is a standard action. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies.

---------
Bless +1 to hit, +1 on saves vs fear (round 22/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 28/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 26/100).
Divine Presence (round 1/10)

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, X (domain),
5 (2): Flame Strike, X, X (domain)

Channels used 4 of 6
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+13=18 ; d8+9=14 ; d6=1 ; d20+12=26 ; d20+12=18 ; d20+19=38 ; d8+4=5 ; d6=5 ; d20+13=25 ; d8+4=7 ; d6=1 ; d20+19=33 ; d8+4=9 ; d6=3 ; d20+19=38 ; d8+4=9 ; d6=5 ;
Wednesday May 22nd, 2019 8:22:56 PM

Khan takes his AOO:
Bite to hit (d20+13=18) hit. Damage normal (1d8+9=14) fire (d6=1) total 15
Chance to trip with bite, CMB +12 (d20+12=26 against its CMD to trip it)

Khan will attempt to reverse the Grapple from Baboon #3. CMB +12 (d20+12=18)

Elyngael see's Khan is in trouble and switches targets. She shoots at Baboon #2.
First arrow, To hit (d20+19=38) damage normal (1d8+4=5) fire (d6=5) total 10
Second arrow, to hit (d20+13=25) damage normal (1d8+4=7) fire (d6=1) total 8
Hasted attack
First arrow, To hit (d20+19=33) damage normal (1d8+4=9) fire (d6=3) total 12
She spends a hero point and shoots the baboon again.
hero arrow, To hit (d20+19=38) damage normal (1d8+4=9) fire (d6=5) total 14

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves
Hasted.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:45/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+15=26 ; 2d6+7=15 ; d20+15=29 ; d20+15=17 ; 2d6+8=15 ; 2d6+8=15 ; 10d6=41 ; d20+14=26 ;
Wednesday May 22nd, 2019 9:07:47 PM

Neshi re-positions himself and fires of a Cone of Cold catching the dire ape and both Orangutans. 41 points damage, reflex DC 25 for 1/2 damage. SR 26

As the dire ape moves to flank Armand he gets a bit too close to the Earth Elemental

(attack of Opportunity) from the apes flank AC 26 for 15 points and then lights into it with a full attack AC 30 & AC 18 (forgot earth mastery bonuses) for 15 points and 15 points

****
Large Earth Elemental
AC 18, touch 8, flat-footed 18
hp 68
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Base Atk +8; CMB +16; CMD 25

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Wednesday May 22nd, 2019 11:00:22 PM

Owen lets his Invisibility Field drop (saving his last round) and enjoys the benefits of Armand's Divine Presence. He uses the momentary reprieve to cast Greater Invisibility, which will last 10 rounds. Newly invisible, he moves to U15.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 44/111  d20+16=35 ; d20+16=33 ; d8+9=10 ; d8+9=14 ; 2d6=7 ; d20+12=25 ; d20+15=27 ; d8+9=13 ; 2d6=8 ; d20+20=36 ; d8+9=15 ; 2d6=8 ; d20+20=21 ;
Thursday May 23rd, 2019 12:22:40 AM

Atlas is frustrated and takes it out on Otaktay, finally finding the his groove and slicing the creature from all angles. However, he gets a bit over excited trying to be the hero and manages to miss on the final heroic swing of his blade.

-----------------------------------------------------------

Attack 1 (First Hand) Longsword: 1d20+15+1(haste)=35 (Longsword crits on 19)
Crit Confirm: 1d20+15+1(haste)=33
Damage: 1d8+9+1d8+9=24
Holy Damage: 2d6=7

Attack 2 (2nd Hand) Spiked Shield: 1d20+11+1(haste)=25
Damage: n/a

Attack 3 (2nd Attack) Longsword: 1d20+14+1(haste)=27
Damage: 1d8+9=13
Holy Damage: 2d6=8

Attack 4 (Haste) Longsword: 1d20+19+1(haste)=36
Damage: 1d8+9=15
Holy Damage: 2d6=8

Attack 5 (Hero Point) Longsword: 1d20+19+1(haste)=21
Damage: 1d8+9=n/a
Holy Damage: 2d6=n/a

Total Damage: 75

Stoneskin: 14/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


DM RobC - "Defense and Offence"  d20+7=21 ; d20+7=9 ; d20+7=16 ; d20+8=20 ; d20+16=28 ; d20+18=28 ; d20+18=20 ; d20+18=29 ; d8+10=13 ; d6+10=14 ; d20+13=25 ; 10d6=33 ; d20+16=23 ; d20+6=13 ; d20+1=18 ; d20+1=11 ; d20+6=23 ; d4+1=4 ;
Thursday May 23rd, 2019 8:10:04 AM

Armand goes on the defensive. The total defensive. (Highlight to display spoiler: {Total Defense is a standard action, as is activating Divine Presence. I'm giving you both, but note that both have passed their Will Saves anyway})

Khan manages to bite the baboon that trips him up. He returns the favor so that they are both now prone.

Elyngael does a good job of turning the baboon into a pin cushion

Neshi continues the fight with a Cone of Cold. It's enough to knock off both of the orangutans. (Highlight to display spoiler: {AoOs are provoked from moving out of threatened squares. Moving into them, such as the square at the end of the EE's reach, doesn't})

Out of sight, out of possibility of dying. That looks to be Owen's motto as he goes with a Greater Invisibility spell.

Atlas finally gets a few good swings in. The first isn't as powerful as he'd have liked, but still good (Elemental body: Immune to crits)

With so many people making attacks it looks like only Armand is benefitting from the Divine Presence.

The enemy act...

The dire ape goes full attack on Armand (Hit AC28. Miss AC20. Hit AC29. Armand takes 13pts + 14pts damage!)

Otaktay defensively casts a Flame Strike spell on Atlas (Concentration check: 25=Pass. Atlas takes 16pts fire damage + 16pts normal damage). He then takes a 5ft step closer to Armand.

BA1 and BA2 make full attacks against Khan. One managed to hit for a little bit (HitAC23. Khan has -4AC from being prone and -2AC from being grappled. Khan takes 4pts damage). They each take 5ft steps to clear the doorway.

BA3 maintains its grapple on Khan and moves him out into the hall! (CMB: 23+5=28)

------------------------
Map: Link

DA3 - AC26: 94dmg
OT - AC27: 85 dmg
BA1 - AC18 - CMD26: 61 dmg - prone
BA2 - AC18 - CMD26: 44
BA3 - AC18 - CMD26: 13 dmg


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:45/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+16=24 ; d20+16=20 ; d20+18=22 ; 2d6+8=14 ; 2d6+8=14 ; d20+9=24 ; d20+9=28 ; 4d6=16 ; 4d6=17 ;
Thursday May 23rd, 2019 1:03:59 PM

The elemental continues its attack on the Dire ape and hitting it tries to grapple it. AC 26 & 22 (forgot flanking bonus) for 14 points & 14 points. Grapple attempt CMB 24

Neshi turns his focus on Otaktay and lets loose with two scorching rays [b]Touch AC 24 & 28 for 16 & 17 point respectively[/b

Armand (Robert D) AC 23/touch11/flat 22 HP 26/73 CMD 20 Character Sheet  d6=2 ; d6=1 ; d6=3 ; d6=6 ; d6=6 ; d6=6 ;
Thursday May 23rd, 2019 5:36:35 PM

Armand takes a 5 foot step to X13 and prays to Gargul for healing. Channel energy, excluding the Dire Ape and Otakay (the whirlwind).

Armand, Owen, Atlas, the earth elemental, and Neshi are all healed 23 hit points.

Channeling while a standard action does not provoke.

Yes I have not attacked so Owen is covered by Divine Presence.

---------
Bless +1 to hit, +1 on saves vs fear (round 23/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 29/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 27/100).
Divine Presence (round 2/10)

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, X (domain),
5 (2): Flame Strike, X, X (domain)

Channels used 5 of 6
}


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+9=22 ; d8+9=11 ; d6=3 ; d20+12=29 ; d20+19=29 ; d8+4=6 ; d6=4 ; d20+13=32 ; d8+4=7 ; d6=3 ; d20+19=31 ; d8+4=7 ; d6=6 ;
Thursday May 23rd, 2019 8:27:24 PM

OOC can Baboon 1 take a 5 foot step if he is prone? And if he stayed prone did he take -4 on his to hits? I would target Baboon 1 first if he was standing, and then shift to #2 if he dropped.

Khan decides to bite his grappler (it says see chart but the only thing I could find was -4 for prone).
Bite to hit (d20+9=22) hit. Damage normal (1d8+9=11) fire (d6=3) total 14
Not sure if he gets the trip chance, CMB +12 (d20+12=29 against its CMD to trip it)

Elyngael yells out "You punks better let him go!"
She shoots at Baboon #2 again.
First arrow, To hit (d20+19=29) damage normal (1d8+4=6) fire (d6=4) total 10
Second arrow, to hit (d20+13=32) damage normal (1d8+4=7) fire (d6=3) total 10
Hasted attack
First arrow, To hit (d20+19=31) damage normal (1d8+4=7) fire (d6=6) total 13

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 58/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves
Hasted.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Thursday May 23rd, 2019 11:11:43 PM

Owen is almost out of things to do... He moves back towards the door to see what Elyngael is yelling about.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 22/111  d20+16=20 ; d20+12=14 ; d20+15=20 ; d20+20=33 ; d8+9=15 ; 2d6=7 ;
Friday May 24th, 2019 3:03:29 AM

Atlas nearly crumbles under the spell Otaktay throws at him, but he manages to stiffen up once it recedes. Seeing Armand's state, he takes a slight step to block Otaktay from Armand as best as he can, then he attacks with everything he has. It is pathetic, but he does manage to land a minor blow. Finding one more boost of energy Atlas considers attacking Otaktay again, but knowing his friend is in danger he tosses him a potion of cure moderate wounds, hoping it will help him live for a few more seconds.

-----------------------------------------------------------

Attack 1 (First Hand) Longsword: 1d20+15+1(haste)=20
Damage: 1d8+9=n/a
Holy Damage: 2d6=n/a

Attack 2 (2nd Hand) Spiked Shield: 1d20+11+1(haste)=14
Damage: n/a

Attack 3 (2nd Attack) Longsword: 1d20+14+1(haste)=20
Damage: 1d8+9=13
Holy Damage: 2d6=8

Attack 4 (Haste) Longsword: 1d20+19+1(haste)=33
Damage: 1d8+9=15
Holy Damage: 2d6=7

Total Damage: 22

Use hero point to toss Armand a potion of cure moderate wounds.

Stoneskin: 14/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


DM RobC - "You punks better let him go!"  d20+18=32 ; d20+18=31 ; d20+18=33 ; d6+10=14 ; d6+10=12 ; d20+13=16 ; d20+21=41 ; d20+12=30 ; d3+2=3 ; 5d6=15 ;
Friday May 24th, 2019 7:00:38 AM

The elemental continues to lash out at the dire ape (Highlight to display spoiler: {I'm not sure I see how the elemental is getting to make a full attack as well as grapple.})

Neshi casts 2 scorching rays at Otaktay. Both hit!

Armand backsteps in order to pray (beg!) to Gargul for some healing.

Atlas digs deep both to keep up the fight and to help Armand out

Elyngael gets a few good shots in, warning the baboons to keep away from the big cat. Khan bites back at the baboon attacking him causing it to shriek and it falls prone to the floor.
Highlight to display spoiler: {The prone baboon did take the -4 penalty on its attack (Missed AC13/AC18), although you are correct. Moving 5ft while prone should have been a move action}

Owen isn't sure what he can do. He stays invisible and goes to see what Elyngael is up to.

DA3 5ft steps away from the elemental to stay in reach of both Atlas and Armand. It attacks them both! (Miss AC22. Hit AC31 Armand takes 14pts. Hit AC33. Atlas takes 12pts)

Otaktay defensively casts a cure spell, but loses concentration. The spell fizzles! He must be hurt though. He flies back to the other side of the room (Whirlwind=No AoO). It was his last round as a whirlwind though. He now flies as a 'normal' air elemental.

BA3 won't give up the fight. Both he and Khan are grappling on the ground. The baboons gets a really good hold though! (CMB: 41-4prone=37. Khan is pinned!)

BA1 stands up and goes to join the fight in the hall

BA2 moves over and attacks Khan! (Hit AC30. Khan takes 3pts + 15pts sneak attack damage)

------------------------
Map: Link

DA3 - AC26: 108 dmg
OT - AC27: 140 dmg
BA1 - AC18 - CMD26: 61 dmg
BA2 - AC18 - CMD26: 77 dmg
BA3 - AC18 - CMD26: 41 dmg (grappled+prone)


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:45/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=30 ; d20+17=20 ; d20+17=23 ; 2d6+8=15 ; 2d6+8=16 ;
Friday May 24th, 2019 6:20:07 PM

Neshi steps back and lines the dire ape and Otaktay and sends a lightening bolt streaking through both of them. 30 points reflex 23 for 1/2 damage[/b[

The Earth elemental continues to bash on the dire ape from the flank [b]Ac 20 & 23 for 15 points and 16 points


*******

Large Earth Elemental
AC 18, touch 8, flat-footed 18
hp 68
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Base Atk +8; CMB +16; CMD 25

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+19=30 ; d8+4=11 ; d6=4 ; d20+12=29 ;
Friday May 24th, 2019 10:04:55 PM

Elyngael moves after the baboons to I19 and yells out "Khan break Free!"
She shoots at Baboon #2 again.
Only arrow, To hit (d20+19=30) damage normal (1d8+4=11) fire (d6=4) total 15

Khan attempts a CMB against Baboon 3 to break the pin. CMB (d20+12=29)

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 40/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves
Hasted.


Armand (Robert D) AC 23/touch11/flat 22 HP 12/73 CMD 20 Character Sheet  d6=3 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=5 ; d6=1 ; d6=4 ;
Saturday May 25th, 2019 9:23:48 AM

"What's Elyngael yelling about?" Armand takes a 5 foot step to W14. "I could take Otaktay out if I could get away from this ape. I've still got some pretty good spells."

He calls on Gargul again and channels some healing energy, to everyone (Owen, Neshi, Atlas, Armand, The elemental) except the dire ape (Otaktay is out of range). All mentioned are healed 18 hit points. (5d8)
What's with all the ones on the roller! Yikes!

---------
Bless +1 to hit, +1 on saves vs fear (round 23/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 29/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 27/100).
Divine Presence (round 2/10)

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, X (domain),
5 (2): Flame Strike, X, X (domain)

Channels used 6 of 6
}

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Saturday May 25th, 2019 4:55:55 PM

updated header

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless, Haste, Greater Invisibility  d20+3=8 ; d20+3=17 ; 4d6=14 ;
Sunday May 26th, 2019 9:39:52 AM

Owen uses his hasted speed to move to I18. He doesn't like what he sees, but he's not sure how helpful he'll be. He fires two Scorching Rays at whichever baboons Elyngael hasn't dropped yet, missing with one but narrowly hitting with the other (I forgot to add Bless! That makes 18, which should hit.). It deals 14 fire damage.

DM RobC - "What's Elyngael yelling about?"  d20+7=11 ; d20+20=25 ; d20+10=23 ; d20+5=6 ; d20+10=18 ; d20+5=12 ; d20+10=27 ; d20+5=14 ; d20+3=17 ; d3+2=5 ; d3+2=5 ; 5d6=10 ; 5d6=14 ; d8=5 ; d8=6 ; d8=2 ; d20+18=32 ; d20+18=23 ; d6+10=13 ;
Monday May 27th, 2019 7:40:08 AM

The lightning from Neshi's fingers sizzles through the dire ape, yet misses Otaktay completely. The elemental misses its attack, even with the flanking.

Armand uses the last of his channels to heal those in the main group.

Elyngael moves to stay in sight of the baboons. She pings one of them with an arrow, but it still stands. Khan manages to break free from the grapple!

Owen decides that now is the time to get in the fight. He makes his way out into the hallway and with his scorching ray does some serious burn damage to the same baboon. It's breathing is ragged, and blood is dripping to the ground. But it still stands!

The enemy act...

The baboons keep up the relentless assault on Khan. (Khan has -4 AC for still being prone)
BA1: Hit AC23+2(flanking)=AC25. Miss AC6+2. Khan takes 5pts + 10pts sneak attack
BA2: Miss AC18+2. AC12+2
BA3: Hit AC27+2(flanking)-4(prone)=AC25. Khan takes 5pts + 14pts sneak attack

Otaktay casts a cure spell. This time the spell goes off smoothly.

The dire ape is on death's door but it isn't going to go quietly. It keeps following Atlas and Armand, attacking him through his divine presence spell. (Hit AC32. Armand takes 13pts. Miss AC23 on Atlas)

------------------------
Map: Link

DA3 - AC26: 138 dmg
OT - AC27: 117 dmg
BA1 - AC18 - CMD26: 61 dmg
BA2 - AC18 - CMD26: 106 dmg
BA3 - AC18 - CMD26: 41 dmg (prone)



Armand (Robert D) AC 23/touch11/flat 22 HP 17/73 CMD 20 Character Sheet  d20+13=14 ;
Monday May 27th, 2019 12:30:40 PM

(OOC, I forgot to heal my 18 hp in my header after healing the last round. HP count is not correct after last damage.)

Armand moves to W15. Armand is casting defensively Sound Burst on Otaktay. DC 19, rolled 14. (d20+13).

(OOC, so I guess I just can't do anything till this ape is off me.)

Spells left Highlight to display spoiler: {}
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, X, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, X (domain),
5 (2): Flame Strike, X, X (domain)

Channels used 6 of 6 Highlight to display spoiler: {}

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste   d20+17=20 ; d3=3 ; d20+17=31 ; 2d6+9=11 ; 3d6=10 ; 2d6=9 ; d20-15=-2 ; d20+15=19 ;
Monday May 27th, 2019 3:12:04 PM

Nesh fires off another spell this time creating an icestorm right over Otaktay's head. 10 points bludgeoning damage + 9 points cold damage. No save SR 19

The elemental again Takes its shots on the Ape Missing with the first attack AC 20 and connecting (hopefully with its next AC 31 for 11 points damage

*******

Large Earth Elemental
AC 18, touch 8, flat-footed 18
hp 68
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Base Atk +8; CMB +16; CMD 25

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the

statistics block.)

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+19=20 ; d8+4=7 ; d6=4 ; d20+13=21 ; d8+4=12 ; d6=6 ; d20+19=34 ; d8+4=11 ; d6=2 ; d20+9=24 ; d8+9=15 ; d6=5 ; d20+9=20 ; d8+9=10 ; d6=5 ; d20+9=28 ; d8+9=15 ; d6=1 ; d20+9=17 ; d8+9=10 ; d6=4 ;
Monday May 27th, 2019 6:06:29 PM

Elyngael continues to shoot at Baboon #2. (If it drops she will shift to Baboon #1.)

First arrow, To hit (d20+19=20) damage normal (1d8+4=7) fire (d6=4) total 11
Second arrow, to hit (d20+13=21) damage normal (1d8+4=12) fire (d6=6) total 18
Hasted attack
First arrow, To hit (d20+19=34) damage normal (1d8+4=11) fire (d6=2) total 13

Khan attacks Baboon #3, both are prone...Khan is -4 on attacks, but the baboon is -4 on AC.

bite To hit (d20+9=24) damage normal (1d8+9=15) fire (d6=5) total 20,
it's already prone so no trip
claw (d20+9=20) damage normal (d8+9=10) fire (d6=5) total 15
claw (d20+9=28) damage normal (d8+9=15) fire (d6=1) total 16
Hasted Attack
bite To hit (d20+9=17) hits with baboon's reduced AC, damage normal (d8+9=10) fire (d6=4) total 14

That's 65 points damage total!
-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 24/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves
Hasted.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless, Haste, Greater Invisibility  d20+3=6 ;
Monday May 27th, 2019 7:03:19 PM

Owen tries to help out Elyngael with a Blinding Ray... but wildly misses.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111  d20+16=30 ; d8+9=17 ; 2d6=7 ; d20+12=24 ; d20+15=31 ; d8+9=16 ; 2d6=8 ; d20+20=29 ; d8+9=16 ; 2d6=11 ; 2d8+2=8 ;
Monday May 27th, 2019 11:28:47 PM

Atlas stirs from his momentary loss of focus and attacks the dire ape standing next to him. The moment to breathe must have calmed his nerves as he slices up the DA with his longsword. He looks about, worried about what remains. Seeing Otaktay across the room and hearing the battle from the other room, he looks to Neshi, "I think I can finish him of. Do you think you can make it back to help the others?"

-----------------------------------------------------------

Attack 1 (First Hand) Longsword: 1d20+15+1(haste)=30
Damage: 1d8+9=17
Holy Damage: 2d6=7

Attack 2 (2nd Hand) Spiked Shield: 1d20+11+1(haste)=24
Damage: n/a

Attack 3 (2nd Attack) Longsword: 1d20+14+1(haste)=31
Damage: 1d8+9=16
Holy Damage: 2d6=8

Attack 4 (Haste) Longsword: 1d20+19+1(haste)=29
Damage: 1d8+9=16
Holy Damage: 2d6=11

Total Damage: 67

Use a hero point to drink a potion of cure moderate wounds. 2d8+2=8

Stoneskin: 14/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


DM RobC - "I think I can finish him off"  d20+10=23 ; d20+5=25 ; d20+5=13 ; d20+10=13 ; d20+5=14 ; d3+2=4 ; d3+2=5 ; 5d6=16 ; 5d6=25 ;
Tuesday May 28th, 2019 7:49:28 AM

Armand tries to defensively cast a spell, but that ape is just too darn distracting. The problem is quickly remedied by Atlas who separates the ape's head from its body.

Neshi presses the attack on Otaktay with an Ice Storm spell.

Elyngael keeps up her attack on the baboons. She is able to drop one of them quite quickly and then and harms another one. Khan rips into the prone third one but fails to kill it.

Owen tries to help out but his spell fails to hit everything. Better to miss everything than to hit Khan though.

The enemy act...

The baboons refuse to let Khan be. The baboon on the floor is unable to land a strike. The attacks from the other baboon go straight to Khan's chest. The baboons gives whoops of joy and turn to face Elyngael. With Owen being invisible they see no other foe.

BA1: Hit AC23+2(flanking)=AC25. Hit AC25(Nat20). Failed to confirm crit on AC13. Khan takes 4pts + 16pts sneak attack + 5pts + 25pts sneak attack
BA3: Miss AC11, AC12.

For Otaktay things are looking very dire. His animal companion now serves as a throw rug, his personal guard are all but slaughtered, he is clearly outnumbered and very badly hurt. There's really only one thing to do.

Otaktay changes form from an Air Elemental into an Earth Elemental and disappears through the wall behind him.

------------------------
Map: Link

OT - AC27: 136 dm
BA1 - AC18 - CMD26: 105 dmg
BA3 - AC18 - CMD26: 106 dmg (prone)


Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111  d20+20=37 ; d8+9=11 ; 2d6=10 ;
Tuesday May 28th, 2019 12:37:19 PM

Seeing Otaktay flee, Atlas struggles, but quickly determines he needs to run back and help his friends. Seeing Khan down, he gets a burst of anger and lashes out at the baboon nearest him.

-----------------------------------------------------------
Use a hero point to attack after the full round of movement.

Attack 1 (First Hand) Longsword: 1d20+19+1(haste)=37
Damage: 1d8+9=11
Holy Damage: 2d6=10

Total Damage: 21

Stoneskin: 14/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Tuesday May 28th, 2019 3:47:23 PM

Neshi quickly sends his large earth elemental after Otaktay with the order to try and catch him and bring him back.

Moving as quickly as he can Neshi makes it into the next room but the door way is blocked by his compatriots and can do nothing.

Armand (Robert D) AC 23/touch11/flat 22 HP 17/73 CMD 20 Character Sheet  10d6=37 ;
Tuesday May 28th, 2019 6:21:54 PM

OOC I'm not sure which direction Otaktay went.

If Otaktay went through the south wall Armand will take a single hasted move action and go through the doors to stop at AD19. I'm assuming they were not locked as the baboon's went through them and opening a door I believe is a free action. If Armand see's Otaktay he will then cast Flame Strike on him.
DC 18 Reflex save for 1/2 damage. 37 points damage, 1/2 is flame 1/2 is divine.

If Otaktay went through the west wall Armand will double move to arrive at about AO13 and then take a swift action to open the door, if it's not locked.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, X, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, X (domain),
5 (2): XFlame Strike, X, X (domain)

Channels used 6 of 6 Highlight to display spoiler:
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+19=38 ; d8+4=10 ; d6=1 ; d20+13=20 ; d8+4=10 ; d6=5 ; d20+19=34 ; d8+4=12 ; d6=2 ;
Tuesday May 28th, 2019 7:54:46 PM

"NOOOOOO!!!!!" Elyngael screams.

Elyngael will take a 5 foot step to I20. She targets Baboon 1 (AC18) first if it's not already dead and then will shift to Baboon 3 (AC 22).

First arrow, To hit (d20+19=38) damage normal (1d8+4=10) fire (d6=1) total 11
Second arrow, to hit (d20+13=20, will miss #3 but if still hitting 1) damage normal (1d8+4=10) fire (d6=5) total 15
Hasted attack
First arrow, To hit (d20+19=34) damage normal (1d8+4=12) fire (d6=2) total 14

She barely see's Atlas. "Did you get Otaktay?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless, Haste, Greater Invisibility  d20+3=6 ;
Tuesday May 28th, 2019 11:07:57 PM

Owen misses wildly once again with a Blinding Ray.

DM RobC - "Did you get Otaktay?" 
Wednesday May 29th, 2019 7:21:07 AM

Owen misses once more with his blinding ray spell. You have to wonder if the greater invisibility has made things harder for him to see too!

Atlas runs back to help Elyngael, but it is too late. Khan is dead.

Elyngael takes out her pain on the baboons by killing them with a single arrow each.

Armand pursues Otaktay to the wall on the east. The door is closed so he wisely waits for the rest of the party before proceeding.

Neshi sends the elemental off to pursue Otaktay (OOC: How many rounds remaining on the EE?)

The battle is over. Was it a win? Was it a loss? Was it a bit of both?

----------------------

Everyone is awarded 40,000xp for an exceptional battle!

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111 
Wednesday May 29th, 2019 10:17:39 AM

Atlas slumps down next to Khan, rubbing a hand over his fur. "I'm sorry I wasn't here to protect him Elyngael. I should have been back here."

After a moment he stands again. "Otaktay is about dead, I'm going to finish him off." He then stomps down the hallway to look around the corner.

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet  d8=7 ; d8=7 ; d8=7 ; d8=6 ;
Wednesday May 29th, 2019 5:33:34 PM

Armand burns his Air Walk spell and casts Cure Critical on himself. (4d8+1/level)

He looks behind him, to find the room empty. "Guys?" Never-the-less he's not letting Otaktay get away. He swings the door open and looks inside.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Wednesday May 29th, 2019 6:38:55 PM

(OOC. Elemental has 4 more rounds)

I sent the earth elemental after him though he will only be completing my task for the next little bit (4 round), so maybe we hope Otaktay irritates him enough to make it personal.

Looking down and seeing Khan, "Oh, I'm so sorry Elyngael. Is there anything that can be done?"

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Wednesday May 29th, 2019 8:14:45 PM

Elyngael kneels by Khan. Then she hears what Atlas says. "You mean Otaktay is still alive? You didn't get him!?!?!?!" She stands. Looking down at Khan she says, "You shall be avenged!" She notches an arrow and goes after Atlas, not stopping but rounding the corner and looking for a target.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Wednesday May 29th, 2019 8:19:21 PM

Owen reappears, looking at Khan with sadness. "Elyngael, I... I'm sorry I wasn't any help. I know now feels like a time for mourning, but Atlas is rushing back into battle. Let's keep him safe and then..."

Owen looks away, hesitating. "C'mon. This isn't quite over, unfortunately." He follows after Atlas.

DM RobC - "You shall be avenged!" 
Thursday May 30th, 2019 7:33:02 AM

The party aren't going to let up now. Khan will be given a proper service and respect will be paid. That much is for sure. But first there is a debt to be repaid.

The party start spreading out to search. Atlas storms down the corridor to peer around the corner. Elyngael is not going to let her vengeance cool. She nocks and arrow and continues right past Atlas. Gargul help the next ape she runs into.

The corridor snakes around two smaller rooms. The doors of which are closed. Nothing can be heard behind them, although that may not mean much at all.

Armand meanwhile is in pursuit of the creature that caused all of this. When he opens the door though he finds no sign of Otaktay nor the elemental. Druids and their ability to shift forms. As an earth elemental he could be anywhere right now - even right beneath the ground in this room.

What Armand does find in this room is all manner of alchemical equipment. Two large benches covered in iron tools and jars with assorted colored liquids. No doubt this is where Otaktay does his foul 'cooking'. The smell in the room is very pungent. Breathing in the air you get a burning sensation in your nostrils and a real metallic taste in your mouth.

------------------------
Map: Link

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111  d20+4=11 ; d20+4=16 ; d20+4=7 ; d20+4=8 ; d20+4=21 ;
Thursday May 30th, 2019 10:26:33 AM

Atlas rushes down the hall, looking in the first door, then checking in the next. If needed, he kicks them down, trying a few times if they are stubborn. "He cannot last in that form indefinitely. We'll find him when he comes up for air."

-----------------------------------------------------------
Door Bash: 1d20+4=11
Door Bash: 1d20+4=16
Door Bash: 1d20+4=7
Door Bash: 1d20+4=8
Door Bash: 1d20+4=21


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Thursday May 30th, 2019 4:07:39 PM

Going along with the others Neshi joins those in the hall following along keeping an eye wandering around.



Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Thursday May 30th, 2019 4:30:51 PM

"This is probably where the antidote to the poison might be."Armand thinks to himself. "But there's no time to go looking now."

He steps into the room and then swings open the north door while taking advantage of cover from the wall.

---------(taking off 6 rounds)
Bless +1 to hit, +1 on saves vs fear (round 29/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 38/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 36/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, X, X (domain),
5 (2): Flame Strike, X, X (domain)

Channels used 6 of 6
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Thursday May 30th, 2019 8:51:02 PM

Elyngael follows after Atlas, keeping up with him and staying alert. "What happened? Is there a trail to follow? I will follow him to the end of the earth. He's not getting away. I'm not waiting for him to show up later on and cause more problems." She keeps looking for something to shoot.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Thursday May 30th, 2019 9:56:54 PM

Owen follows along with Atlas and Elyngael. He smells something on the air... "Is that alchemy? Did one of us find the lab?"

DM RobC - "Is that alchemy?" 
Friday May 31st, 2019 9:47:50 AM

The party press on, with Atlas and Elyngael leading the pack.

Atlas starts kicking down doors, starting with the first one. It's not really clear if what he finds is what he wants to find. It looks like a fairly plain storage area. The same in the next room.

------------------------

Armand isn't going to wait for the rest of the party. He chooses not to linger and opens the door to the north, triggering a trap in the process. (Armand takes 11pts fire damage. Ref Save vs DC15 for half).

Inside looks to be Otaktay's private quarters. The room is furnished with a fairly elaborate medium sized bed, a 10ft square pillow that his companion would have used as a bed, a worn carpet on the floor, and a chest by the foot of the bed.

------------------------
Map: Link

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111  d20+4=16 ; d20+4=16 ; d20+4=5 ; d20+4=8 ; d20+4=11 ; d20+4=15 ;
Friday May 31st, 2019 12:04:06 PM

Atlas isn't surprised at what they're finding. He wants to be methodical so as not to miss the hairy beast when it returns to its normal state. He continues on, bashing down every door that gets in his way.

-----------------------------------------------------------
Door Bash: 1d20+4=16
Door Bash: 1d20+4=16
Door Bash: 1d20+4=5
Door Bash: 1d20+4=8
Door Bash: 1d20+4=11
Door Bash: 1d20+4=15


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste   d20+12=24 ;
Friday May 31st, 2019 5:25:09 PM

continues bringing up the rear and keeping an eye on things. Perception DC 24

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet  d20+4=24 ; d20+4=5 ;
Saturday June 1st, 2019 9:44:18 AM

Armand was prepared for a door trap and rolls partially out of the way. (reflex save 24)

He's further thankful that he had the foresight to have protection from energy-fire cast.

"Hmm, well he's not here. Don't really have time for searching." He mutters. He heads to the south door in the alchemy lab and gives a listen.

Perception (5). Hearing nothing he swings that door open.

---------(taking off 2 rounds)
Bless +1 to hit, +1 on saves vs fear (round 31/100)
Protection from Energy - Fire: lasts 100 minutes or until 79/120 fire damage absorbed. (round 40/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 38/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, X, X (domain),
5 (2): Flame Strike, X, X (domain)

Channels used 6 of 6
}


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+17=20 ;
Saturday June 1st, 2019 5:36:19 PM

Elyngael follows about 10 feet behind Atlas. "Wait a mininute. She says. "Lets stop for a second and listen to see if we can hear anything."

Elyngael listens intently hoping to hear moaning or cursing ape. Perception (d20+17=20)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Sunday June 2nd, 2019 9:27:14 PM

Owen readies his last Fireball in case the group happens on anything nasty.

DM RobC - "Hmm, well he's not here" 
Monday June 3rd, 2019 7:34:12 AM

The party start a methodical search of the lair. No other living creatures are found. Specifically: no Otaktay.

The party regroup with Armand in the throne room. There are dead monkey bodies around the room, as well as that of a tiger.

It seems to be a miracle that half the party aren't meeting with Gargul after all of that fighting. How did you manage to survive all of those waves? Well, equal parts luck and skill. Probably leaning more towards the 'skill' side of things.

The day isn't over yet though.

------------------------
Map as an fyi, although we won't be using it any more

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Monday June 3rd, 2019 8:37:35 AM

Neshi walks over to the area where only Otaktay was before he went "POOF" and looks for any blood of his or hair, if found Neshi carefully collects it and stores it away.

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Monday June 3rd, 2019 5:52:18 PM

"Well I guess he got away." Armand turns to Elyngael. "I know your intention would be to follow Otaktay but may I suggest that alone he may be a match for you, whereas if you stay with us, as a group we've proven a match for him."

He turns to the others. "I think we need to barracade the lab entrances and make camp as it were. We need to search for the antidote for the Tree and search Okaktay's room." He watches Neshi, "You know Neshi, I'm sure there are hair samples in his room on his bed and such."

Armand pays his respects to Khan and prays over him.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Monday June 3rd, 2019 6:39:08 PM

Owen chimes in: "Good call, Armand. Let's check Otaktay's bed for hair; we can use it to Scry on his current location. Now that we've taken out his base of power, we can rest up and figure out the antidote, then chase him down."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Monday June 3rd, 2019 6:53:42 PM

Neshi looks around as Armand and then Owen speak.

" Yeah that would be good as well. I think his blood would work well for scrying as well. We definitely need to search his lab for the cure or any info we can find about the poison."

"Elyngael, If you would like to prepare Khan for travel I will gladly bear him back to the tree when we go."

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Monday June 3rd, 2019 9:46:33 PM

Elyngael looks wildly around her and at each of her companions. "I refuse to accept this! I must avenge Khan. I will chase Otaktay to the ends of the earth!" Elyngael is distraught, then glances at the still body of Khan. Elyngael falls to her knees in front of Khan and gently strokes his fur. "He must be laid to rest as a hero and remembered as a dear faithful companion. Yes, Neshi, I will see to the preparations," she murmurs and starts to hum an elven lament.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111 
Monday June 3rd, 2019 11:41:01 PM

Atlas kicks another door down just to take out his frustrations. Seeing El so distraught tears at his heart, and delaying he search for Otaktay just doesn't taste right. However, putting his emotions to the side for a moment, he sees the logic in it. "He cannot travel far, he's in worse shape than us. Can we scry tonight and then again in the morning, or is this a one time thing?"

With that, Atlas does his best to start making a defensive position of the rooms they have chosen so that they can be safe tonight.

DM Jeremy 
Tuesday June 4th, 2019 6:27:29 AM

Neshi is able to find some blood samples, and surmises that Otaktay must have left them in the split second he was in chimpanzee form before transforming into an earth elemental, as elementals don't bleed in the normal sense.
Elyngael's anger finally subsides as she sees the wisdom in Neshi's words, and begins preparing Khan's body for transport.
As everyone else decides to head to the lab, and possibly Otaktay's sleeping chambers for some fur samples, and the antidote, you hear the distinct sound of glasses clinking together, and Wiz-Bang's high pitched voice casting the spark orision. As the Wardens rush to the lab, they see the diminutive Wiz-Bang jumping around like, well, a tarsier. He appears to be deep in concentration, with beakers over flames and a sizable book opened to a page that is titled simply: "The Antidote" with the sub title reading: "In case the humanoids leave the Tree. He looks over to the Wardens as they enter the lab and says, "Wiz-Bang found way to fix Tree" he then goes back to his work, so deep in concentration, that he doesn't even seem to notice that the Wardens are still present.

Armand (Robert D) AC 23/touch11/flat 22 HP 68/73 CMD 20 Character Sheet  d8=4 ; d8=7 ; d8=7 ; d8=6 ; d8=4 ; d8=6 ; d8=3 ; d8=3 ;
Tuesday June 4th, 2019 5:27:49 PM

Armand looks around and determines that it's time to do some curing.
He will burn flame strike for Cure Light Wound Mass. Everyone is healed 14 hit points.
He will burn Freedom of Movement for Cure Critical on Atlas. Atlas is cured 34 hit points.
He will burn Searing Light for Cure serious on Atlas. Atlas is cured 22 hit points.

"I think that should get all of us close enough that a night's rest will allow us to recover the rest. Then in the morning we can take whatever next step is needed."

He will then take 20 to search Otaktay's quarters, which will get him a 24. "I'm not sure what I'm looking for and I'm generally not very good at this, so anyone that wants to help is welcome."



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Tuesday June 4th, 2019 6:51:01 PM

Owen watches Wiz-Bang work for a moment, eyebrows raised, then leaves the critter to its work. Owen takes the time to cast Scrying on Otaktay, using the recovered hair to hone in on the fleeing ape. Otaktay must make a DC20 Will save at a -10 penalty or Owen will be able to scope out his surroundings.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Tuesday June 4th, 2019 9:15:39 PM

Elyngael finishes her last duty to her beloved Khan. "I only ask that we cremate him before we move on. I will carry his ashes back to the Tree and scatter them into its soil," Elyngael is pale and numb with grief, "I will not sleep tonight, so it makes no difference if we do it at sunset or sunrise. I will carry Khan's ashes to vengeance first, then second home. I can think no further than that."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste   d20+10=19 ; d3=3 ; d20+10=30 ; d20+10=14 ;
Tuesday June 4th, 2019 10:01:28 PM

Listening to Elyngael, Neshi replies, " I will do this for you and would be honored to stand with you until the end. Would you rather do it here inside, or once we get out under the open sky?

If Elyngael choose now and inside then Neshi will cast a flaming sphere and hold it over Khan's body until completed. If she chooses to wait until they are outside then Neshi will use this time to aid in the search of the bodies and the rooms. Perception DC 19, DC 30 (natural 20),& DC 14

DM Jeremy  d20+12=14 ;
Wednesday June 5th, 2019 6:31:50 AM

Armand takes the time to heal everyone up.

Owen casts scrying on the fleeing chimpanzee/earth elemental, Otaktay fails his Will save, and Owen is able to clearly see an earth elemental swimming underground, He appears to be heading at full speed, roughly in the direction of the Scab.

Elyngael wishes to cremate Khan's remains, and eventually sprinkle his ashes around the base of the Tree, Her desire for revenge is understandably strong. One might wonder if Otaktay feels the same way about the loss of his tiger, stronghold, and army.

Neshi offers to assist in the cremation.

Since the casting for scrying is one hour, we can assume an hour has past.
In the time it has taken Owen to cast his spell, Wiz-Bang has been busy. His wee body is all over the table 1st reading from the book, then checking a beaker, then scampering over to a retrieve the needed ingredients, then adding said ingredients. It would be enough to make you dizzy if you watched him for too long. Finally, around the same time that Owen ascertains Otaktay's position, he takes two beakers that had been simmering and carefully blends the two, and then sets the mixture back on the fire to simmer. Wiz-Bang then turns to the Wardens and says "Wiz-Bang done, good water need to cook more though". He then jumps off the table and heads over to Otaktay's private room, saying, "Otaktay not let Wiz-Bang in here, Wiz-Bang curious". As the tarsier enters the room and looks around a bit then comes back and says, "Big Box to heavy for Wiz-Bang

OCC... I am awarding Elyngael a hero point for some steller role playing in the loss of Khan.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111 
Wednesday June 5th, 2019 3:35:29 PM

Atlas does what he can to support Elyngael, but he knows that time is the only thing that will really help.

When Wiz-Bang mentions a heavy box he is happy to do something helpful, so he goes to help their furry friend.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday June 5th, 2019 5:25:04 PM

Owen reports back to the others. "Otaktay seems to be heading for the Scab. I have a scroll of Teleport; half the group could take Wiz-Bang's remedy back and administer it tonight. Or all of us could go if 'Neshi has a Teleport spell remaining. In either case, Elyngael, I think we'll need to sleep before we take down Otaktay: while he's traveling I can't get a good enough lock on his location to teleport us there safely, and most of us need to regain spells."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Wednesday June 5th, 2019 8:47:23 PM

I can indeed cast one more teleport for the day, but I will have nearly no offensive spells left until I get some rest.


Armand (Robert D) AC 23/touch11/flat 22 HP 68/73 CMD 20 Character Sheet 
Wednesday June 5th, 2019 8:50:02 PM

"I agree we need to rest." Armand looks at the chest, [b]"Too bad we don't have a more finesse way of getting it open." He takes out his adamantine hammer and goes to work on the lock of the chest.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Wednesday June 5th, 2019 9:41:07 PM

"Thank you, Neshi! I think right here will be the simplest and gathering his ashes will be my honor after you have cast the flaming sphere." Elyngael is determined, "I will go after Otaktay as soon as possible. I will not put any of you in danger. This is my vow of vengeance, and I will go alone rather than put anyone in jeopardy."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Wednesday June 5th, 2019 10:18:44 PM

Neshi carefull takes Khan over to an area in a nearby room where he can control the fire and proceeds with the cremation.

DM Jeremy  d4+10=14 ;
Thursday June 6th, 2019 5:12:50 AM

As Atlas and Armand attack the chest's lock they trigger a fire trap spell taking 14 fire damage (DC 15 reflex save for half). Once opened, they find enough gold for everyone to receive 2000gp each, and a pair of Winged Boots.

Owen suggest splitting the party, with half going after Otaktay, and the other half taking the antidote back to the Tree using teleport spells to quicken the process. He also wisely suggests resting to regain spells and such, not to mention avoiding becoming fatigued.

Atlas tries to give comfort to the grief stricken Elyngael.

Armand agrees that rest is prudent.

Elyngael suggests doing the cremation in the current location, claiming that the retrieving of the ashes is an honor for her alone. She then declares the desire to go after Otaktay by herself.

Neshi announces he has a teleport spell left in him, but needs rest before his is capable of casting any serious offensive spells. He then casts flaming sphere on Khan's remains.

As the body is being consumed in the conflagration, all present witness a a strange sight. Khan's spirit visibly leaves his body and walks over to Elyngael as if requesting to be petted by his former master one last time. He then looks up and, even more surprisingly speaks in perfect elven saying, "Grieve for me as you must, but don't throw away yourself in the process. Avenge me if you must, but don't forget that revenge is often a dish best served cold. It was my honor to serve you, and my dearest desire is for you to find your joy again". and with those final words, Khans spirit vanishes.



Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 23/111  d20+10=18 ;
Thursday June 6th, 2019 12:02:43 PM

"Ouch! Dang traps, where is Mack when you need him." Then he turns and watches as Khan's spirit talks to El and then disappears.

Atlas realizes that his jaw is hanging open, then closes it. "That was unexpected. He's right though. Our duty is to the living, and that includes the Tree. Let's collect all the hair or blood that we can, put it in a safe pouch or something, then chase after him once we heal the Tree. Call it revenge or call it protecting the Wold, but either way Otaktay will die."

After scooping up his gold he holds the boots up, "Anyone want these, or should I throw them in party treasure?" Then he steps up to Neshi. "I'm ready when the rest are."

----------------------------------------------
Reflex Save: 1d20+10=18


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday June 6th, 2019 5:27:25 PM

Owen pulls out his Scroll of Teleportation. "Once Wiz-Bang finishes the antidote, we'll all head back to the Tree together and apply the cure. With some rest we should be fully prepared to chase down Otaktay."

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet  d20+4=13 ;
Thursday June 6th, 2019 5:38:11 PM

Armand fails to save against the fire trap. "I guess I should have seen that coming."

He is in awe of what happened with Khan's spirit. "Truly we have witnessed something grand today."

He pauses and then addresses Elyngael. "Elyngael, I know you wish to seek vengeance yourself, but we are stronger as a group. Khan has been a member of our party as much as you have. Stay with us and we shall aid you in your vengeance. But to rush off now in the heat of your emotions, well, they say Revenge is a dish best served cold."

He then turns to the group. "If Otaktay is headed for the Sab then we might have some other allies in the area. Eclyndryl ne Lidely of House Dul'g is leading a Drow community over there. The Tree has a trade agreement with them. Maybe he's headed that way thinking he can find some allies against us. Maybe we'll find a use for that Drow Dagger Owen's been hanging onto."

He looks around some more. "Not sure I like the idea of leaving this stronghold somewhat intact behind us. Wish there was a way we could burn it down or something. But we need to rest first and foremost."

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Thursday June 6th, 2019 9:28:47 PM

"Domi has truly blessed me by allowing Khan's spirit to speak." Elyngael slowly looks at each of her companions, "And, I feel blessed to have each of you supporting me. I may not be a sunny friend for awhile, but I will be at your side. You can count on me to do what is best for the Tree. Right now, it seems like we need to rest before fighting the good fight," she attempts a weak smile for her friends, then finishes putting Khan's precious ashes into a soft deer hide pouch.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Thursday June 6th, 2019 10:15:15 PM

Neshi looks a bit relieved that they have decided not to go rushing directly off after Otaktay, even though he understands the desire.

DM Jeremy 
Friday June 7th, 2019 5:22:44 AM

Atlas is a bit awe struck by Khan's spirit (Who wouldn't be), and shares his agreement , that saving the Tree needs to come first, but not forgetting to mention the need to eventually end Otaktay. He takes his share of the gold coins and, one would assume, gives the others their share, then offers up the winged boots to the party. He also suggest gathering as much of Otaktay's hair as possible, to be used latter, he discovers that the bed although kept relatively clean, does contain enough hair for at least one maybe two more scrying spells.

Owen gets out his scroll of teleportation in preparation for returning home, when Wiz-Bang is finished with the antidote.

Armand is also awed by Khan's spirit, and shares that the rest of the Wardens considered Khan to be one of them, and they feel the loss too, and asks Elyngael to stay with them using Khan's words "Revenge is a dish best served cold". He speculates that maybe Otaktay is looking for allies in the Scab, and suggests that could be his undoing, and laments the idea of leaving the stronghold standing.

Elyngael feels double blessed, First by the gift of Khan's spirit, and equally by the support of her comrades/friends. She warns her friends that she may not be "Little Miss Sunshine" for a while, but she will stay by her friends side. She also takes the time to gather up Khan's ashes, and I assume store away any valuables he wore.

Neshi is just relieved that they are going to rest before taking the next step.

-----------------------------

Wiz-Bang climbs back up on the table and begins to closely watch the beaker on the fire. after a moment or two the contents turn from a dark forest green, to bright red. He then quickly removes the potion from the fire and pours the contents into a sealable vial and corks said vial. Then turning to the Wardens, he offers them the antidote, and says, "Wiz-Band done! This fix Tree", then under his breath he says, "Wiz-Bang hope"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Friday June 7th, 2019 10:59:23 PM

When wiz bang is finished Neshi asks him to show him exactly what the recipe is and what page its on and then places the vellum or book in his pack for safe keeping just in case.

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Saturday June 8th, 2019 2:26:28 PM

Armand nods at Neshi "I was just going to say we need to take that back with us. One to deny it to Otaktay, and two because we do have an alchemy lab back at the house."

Armand casts Detect Magic and walks around the fortress checking on the monkey corpses.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Sunday June 9th, 2019 1:10:34 PM

Owen smiles at Wiz-Bang: "Thank you, Wiz-Bang. You've been an immense help to us. Are you ready to teleport back to the Tree? I suppose you could also rule over this fortress if you wanted. It's currently lacking an owner."

Once the group is ready, Owen uses his Teleport scroll to take as many as he can back to the Tree.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Sunday June 9th, 2019 8:31:54 PM

Elyngael tries to help with the preparations, but quickly realizes that they are ready to go. She misses Khan's presence and reassuringly pats the pouch and talks to his ashes, "You will go home home to the Tree soon." Looking around she hopes no one has overheard her talking to a dead spirit and realizes that she must pray to Domi for guidance.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 23/111 
Monday June 10th, 2019 12:57:22 AM

Atlas takes the potion and tucks it away safely in their bag of holding. "Well Wiz-Bang, ready to go home?"

DM Jeremy 
Monday June 10th, 2019 6:07:43 AM

Armand searches the corpses for every adventures favorite thing LOOT!!! and finds:(1)+1 Flaming Amulet of Mighty Fists, (1)+3 Ring of Protection, (1)+2 Heavy Wooden Shield, (4) +2 bracers of armor, (4) +1 shortbows, coins valuing 32,000gp

Neshi believes taking the book home with them is a wise idea, and Armand agrees.

Owen thanks Wiz-Bang for his help, and asks if he is ready to go home. He then suggests that maybe Wiz-Bang could stay and rule the stronghold.

Despite how badly Elyngael misses Khan, she is ready to go home. she realizes that she should spend some time seeking Domi's guidance.

Atlas stores the antidote safely away in his bag of holding, and asks Wiz-Bang if he is ready to go home.

----------------------------------------------------
All the preparations are done, and both Neshi and Owen are ready to teleport the party home, but before they do two things happen. First, Wiz-Bang communes with the Culverwood, (his deity) asking for safe passage while teleporting. after the spell/prayer is complete, he says, "The Wood say he no stop Wardens from spell traveling" and second, at the mention of Wiz-Bang possibly staying at the stronghold, as well as going home, his head drops as though he was either deep in thought, or sad. when he looks up, you see tears in his eyes, and Wiz-Bang says, "Wiz-Bang not know where home is. Is Wiz-Bang home here, is Wiz-Bang home at top of Tree, or is Wiz-Bang home some place else. Wiz-Bang love Wardens, and Wiz-Bang want to stay near Wardens, But Wiz-Bang not know what Wiz-Bang should do".



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Monday June 10th, 2019 8:07:20 AM

Neshi Prepares for the teleport back to the tree when Wiz-Bang speaks.

"Wiz-Bang, I think I can spaek for all of us when I say that you would be more than welcome at the tree, and even to stay with us if you like. You are like part of our family as it is and we would be thrilled if that was your decision. However it must be your decision and what you really want."

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 23/111 
Monday June 10th, 2019 5:52:58 PM

Atlas shakes his head, "This has been a tough day. Wiz-Bang, we would love for you to continue to live at the Tree, but if you are needed more here then we understand. However, please consider that we don't have the ability to communicate with the Tree like you do, and the new Tree is growing and could use someone like you to help it grow and protect it. You are a valuable member of this group in more ways than one, but you are just one being and cannot be everywhere. The decision is yours, but I sure would miss you if you had to stay here."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Monday June 10th, 2019 6:16:56 PM

Owen smiles sadly. "Home is a challenging thing, Wiz-Bang. There's always another place that could be a better or more fitting home. At a certain point, though, you need to go somewhere and stop. My family and I are growing to think of the Tree as our home, and I hope you will, too."

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Monday June 10th, 2019 7:53:01 PM

Armand hands the items he found to Atlas. "Here, put these in the bag and we can log more items to party treasure. We may want to split the gold now to share the load." Armand pauses to do his sums. "I think that comes to 6,400 gold each."

He listens to Wiz-Bang. "So if you communed with the forest Wiz-Bang, did you get the impression it was inviting you to stay or was it more of a 'there's the door I won't block it from shutting', kind of message?"

"You're welcome to stay at the Tree until you can decide of course."

Armand nods to Owen and Neshi, "I guess when-ever we're ready. I think there may be a time factor in getting the antidote back to the Tree."

DM Jeremy 
Tuesday June 11th, 2019 6:07:01 AM

Armand shares out the coins, and asks Atlas to add the rest to the party treasure,

All the Wardens are quick to assure the wee Greenmage that he will always be welcome at the Tree, even offering him a place at their domicile. They are quick to point out that the choice is completely his to make with various bits of wisdom added by the different Wardens. Armand even asked if the Culverwood gave an impression as to what he should do.

Wiz-Bang stares at the ground for a brief moment, obviously deep in contemplation, finally he shakes his head in the affirmative, more to himself then anyone else, as though he made his choice, and then he scampers over and climbs up Neshi. Sitting on his shoulder, he says, "Wiz-Bang do not think Woods care where Wiz-Bang call home, So Wiz-Bang live with Wiz-Bang's friends!"

Neshi and Owen both cast their spells, and the Wardens plus Wiz-Bang find themselves at the base of the Tree. The stench of decay is even stronger then you remember, and most all of the Tree's leaves have withered. the whole community is standing around with looks of fear and sadness, as their living home is about to die. The people's moral only improves slightly with the sudden arrival of the Wardens.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 23/111 
Tuesday June 11th, 2019 11:48:18 AM

Atlas pulls out the potion and looks to Wiz-Bang, "So, where is it best to apply this? Do we dump it on the roots here, or do we need to find someplace special?" He's clearly more interested in fixing the Tree than making people feel better for the moment.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Tuesday June 11th, 2019 2:11:04 PM

Elyngael is appalled at the state of the Tree. "Please everyone move back and allow room for Atlas and Wiz-Bang to work. We are all concerned, but the Wardens have brought hope. Say prayers to your gods and hope that we have brought the cure." Elyngael walks around and gives gentle reassurances to the community.

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Tuesday June 11th, 2019 6:48:27 PM

"I would think we pour it on the roots." Armand says and motions Atlas and Wiz-Bang to go to it.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday June 11th, 2019 10:16:07 PM

Owen smiles at Armand. "That seems like it would get to the root of the issue."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Wednesday June 12th, 2019 5:49:58 AM

Neshi looks at the tree and then to Whiz-Bang on his shoulder and murmurs, "i hope we are in time."

DM Jeremy 
Wednesday June 12th, 2019 6:10:23 AM

Atlas retrieves the antidote from his bag of holding and asks how it should be administered.

Elyngael goes into crowd control mode, and asks that the people pray that the antidote works.

Armand suggests pouring it on the roots, Wiz-Bang shakes his little head and says, "Book say sprinkle on roots".

Owen tries to bring humor to a dire situation, (Laughter is the best medicine after all)

---------------------------------------------------------------------------------------------------------------

When Wiz-Bang and Atlas sprinkle the antidote out on the roots, for a moment nothing happens. Then the miraculous happens. Starting from the base of the Tree, over a 1 min time span, slowly working it's way to the peak, the tree shudders, Where the area of shuddering has past, in it's wake is left behind health looking bark, and vibrant leaves. The smell of fever and decay is completely gone, and the tree even goes into bloom producing flowers the size of dinner plates, in a vast array of colors, leaving the air filled with the scents of lilacs and roses.

As the good people of the Tree marvel at the site two men step forward. the first you recognize as Fredorian, and the second is an elf who doesn't look familiar at all. Fredorian congratulates you all for a job well done, then he reaches into his pouch and pulls out 5 huge rubies (DC 15 appraise values them at 1000gp each) and he offers one to each of the remaining Wardens saying, "My father wasn't a good man, but he was still my father, and this place was precious to him, and in the time I have been hear, I have come to understand why. Please take this token of my appreciation, and may this be the start of a lasting friendship!"

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Wednesday June 12th, 2019 7:21:27 PM

Armand accepts the ruby and looks at Fredorian. "Well you know what they say Fredorian, you can choose your friends but you can't choose your family." Armand breaks into a grin and offers his hand to Fredorian.

The Wardens still look slightly worn and torn. Armand addresses the crowd. "Good people, I believe our worries may be over. However, that does not mean we should not be vigilant. For while we managed to storm Otaktay's Stronghold and for the most part neuter him, I'm afraid he managed to get away in the end. We are still near exhausted from that battle and beg your forgiveness as we are in need of a good night's rest." He pauses and reflects briefly on the loss of Khan and 'Osul, though 'Osul's departure may not be permanent. "Please return to your homes and allow us to do the same."

Armand then turns and takes the lift up to the Warden's headquarters. He shakes his head wondering how Mack is doing, or Carver, or Boerdir. He tries to avoid becoming melancholy as he stands in front of their abode.

Vamir (Wade) AC 20/Touch 16/Flat 14 CMD 20 Hps: 86/86  d20+17=27 ;
Wednesday June 12th, 2019 8:09:59 PM

Vamir walks away from Fredorian and lays his hand on the tree, and whispers as if speaking to the tree. (Speak with Plants and Knowledge Nature 27) The young elf then turns towards the group and slightly bows to the group. "I have heard whispers as I traveled of a sick tree that needed help. I have been told by the plants I was needed here, I see that was not true, you folks were more than capable of healing this majestic tree, and she is healthy again, or so she claims." Vamir pats the trunk lovingly and then looks at the group awkwardly, "I'm sorry, I should have introduced myself first that was rude. I am Vamir Herven, and I am in your debt."

Vamir stands at 5 foot 7 inches and weighs 105 pounds. Vamir has silver hair that flows away from his face, and down his back where it is kept in place by a sculpted tree limb. Vamir has piercing emerald green eyes that would keep your attention if it were not for the white scar that runs from his left temple, under his nose, across his lips, and ends on the right side of his chin. Vamir is of average built and has a little paunch because he does enjoy a good meal.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Wednesday June 12th, 2019 9:03:57 PM

(OoC: how much down time is being built in to the end of this scene for PC use, research, creation communing with nature, training, et.c)

Neshi watches in awe as the tree is healed and then tenses slightly as Fredorian approaches but then relaxes as he speaks accepting the gem he looks the young man straight in the eyes.

"It is a wise man that realizes that relatives can be farther from family than some strangers." I for one hold no grudge with you and hold you as an ally. I thank you fr the gem, but it is unnecessary and I would ask that you use it to benefit some of those killed by the Apes that attacked."



Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Wednesday June 12th, 2019 9:42:03 PM

Elyngael looks at the miraculous healing to the Tree and rejoices. "All is not lost when there is life from death. Noble Tree your restored beauty is a most welcome sight!" Elyngael dips her head and bows deeply at the waist before the Tree. Looking up again, she sees a stranger in their midst who appears to be elvish. "Sir, I was so enraptured by our Tree's recovery I failed to introduce myself. I am Elyngael Noldoryn", she pushes pack the hood of her forest green cape to reveal slightly pointed ears peeking out from her long chestnut braided hair. Her slender build, tawny skin and moss green eyes, are usually only hinted at by her light-footed step because of the generous cloak enveloping her. Elyngael speaks to him in Elvish rather than in Common.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday June 12th, 2019 10:37:12 PM

Owen looks upward in wonder as the Tree swiftly recovers. It never fails to surprise him.

As Vamir and Fredorian begin to speak, he forces himself to look away from the Tree. "It's good to meet you, Vamir. The more people we have around to care for the Tree the better. I once came here to study the Tree, so I'm glad to meet a fellow-traveler of sorts. Would you care to dine with us tonight? We can't stay up too late, unfortunately; we have to track down an ape druid tomorrow morning."

DM Jeremy 
Thursday June 13th, 2019 6:29:48 AM

Everyone excepts Fredorian and his gift graciously, except Neshi who, though thankful, asks him to use it to help those harmed in the ape attack. Fredorian is taken back for a moment, then a genuine smile crosses his face, and he says, "You have a heart as large as your body good liontaur. Fear not, a fund was already started to help those suffering, and the good people of the Tree have been most generous. if you wish this gem to be added to the fund, I would happily do so in your honor!"

Armand addresses the good people of the Tree asking for a little space so they can recover. He then heads home.

Everyone seems transfixed on the marvel that they all witnessed, until the unknown elf steps up to the tree and communes with it for a moment, then turns to the remaining Wardens introduces himself, and claims the Tree is doing well, and is thankful for the actions of the Wardens. Wiz-Bang runs up to the newcomer, looks up at him and with a look of admiration, asks, "You Greenmage like Wiz-Bang?" Elyngael and Owen make introductions, and Owen invites Vamir to dine with them.

I've lost track of time in game so let's say it's around 4 in the afternoon,

OoC... Feel free to take as much time as needed to do the things your characters need to get done, the new module is almost done and assuming it gets a speedy approval, we should be able to start that sometime next week, In the mean time take the time to let your characters get to know Vamir, do some shopping, find a new companion, do research, craft scrolls/potions, ECT...


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste   d20+9=23 ;
Thursday June 13th, 2019 8:30:08 AM

Between sleeping getting to know the tree better as well as Vamir, Neshi spends a lot of time in the lab working on his cloak making it more effective. (craft Wondrous Item (cloak of resistance) increasing from +2 to +3 (4 days, 3750gp, spell craft DC 23)

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Thursday June 13th, 2019 3:49:17 PM

Vamir bows his head slightly to Elyngael and responds in elvish, "Please excuse my accent, I learned to speak elvish from my human parents. I am Vamir Herzen." Vamir looks around and smiles sheepishly, "I haven't been keeping track of where I am in my wanderings. Can you tell me where I am?"

Vamir then looks over at Owen, "It should be I who offer you dinner, and a toast. You have returned life to this magnificent specimen of a tree! The damage she sustained would not have been recoverable had it not been for you and your companions!" Vamir extends his hand, "I will accept your generous invitation, if you are still offering." Vamir looks up in the branches of the tree, and asks, "What should I bring, and where do we dine?"

Vamir looks over at Wiz-bang, "I am a Greenmage, although still very much on the beginning of my path. I was looking for the circle of my mentor when the plants I spoke with told me I should come here, and in a hurry so I did. Are you a Greenmage?"



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday June 13th, 2019 5:30:10 PM

Owen smiles at Vamir and responds in Elvish: Highlight to display spoiler: {"I'm Owen Marcellus, the Loremaster of the Wardens. It is good to meet you, Vamir. My offer of dinner stands! On days of departure and return, we often eat at the Treetop Tavern. Bring a healthy appetite and a story to tell."}

Owen spots Isabel and Simon in the crowd and hastens to see them. He sweeps Isabel off her feet, saying "Isn't it wonderful! The Tree is cured!" He turns to Simon and says "Wait until I tell you about the fortress we found in the Culverwood."

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 23/111  d20+2=11 ;
Thursday June 13th, 2019 5:43:32 PM

Watching the Tree return to health brought tears to Atlas' eyes. He is still wiping them away when Vamir approached. "I like Owen's idea. James will be happy to see us home for a nice meal and we're exhausted. However, good company is always welcome to our home."

Atlas stiffens when Fredorian approaches, but he does his best to hide it (1d20+2=11). "Thank you Fredorian. You continue to impress me with your kindness." Atlas shakes the man's hand, but later at dinner with the others he goes on about how he cannot trust this man. "He's trying too hard. He clearly has a plan, just like his father always did. He will stab us in the back one day, mark my words." Then, after a moment of thinking, "We should have those rubies exchanged for coin. They might be marked for scrying, tracking, eavesdropping, or something. James, can you please get this converted for me tomorrow?" He tosses the ruby to James.

As they wrap up dinner, getting to know Vamir along the way, Atlas brings the group back to reality. "We still have to get Otaktay. I don't think we should wait."

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Thursday June 13th, 2019 8:44:03 PM

OOC, Jeremy and Rob, it's going to be Monday before Lynnette and I can get Character sheets updated etc.

Armand gets a good rest. After dinner he sits quietly. "Atlas, I think we should not be hasty in going after that Ape. Patientence will allow us to be fully prepared to bring him to justice." He smiles a toothy smile to Atlas, "And by justice I mean him visiting Lord Gargul.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Thursday June 13th, 2019 8:57:04 PM

Elyngael quietly shares the the excellent meal with the Wardens. It is good to be back even though familiar places bring forward thoughts of sharing those times with her companion, Khan. She gracefully stands and excuses herself from the table."Good friends, I will be leaving you for a day to meditate and seek comfort in the peace of Nature. Please do not worry about me or come looking for me. I will be fine as this is now my home." Elyngael looks around the full table and takes her leave. Unknown to them, (except maybe Armand) she does not intend to return until Domi has graced her with another companion.

DM Jeremy 
Friday June 14th, 2019 6:10:37 AM

Neshi spends some time working on his Cloak of Resistance

Vamir apologizes for his rough elven claiming he was taught by human parents. he gladly excepts Owen's invite for dinner, and let's Wiz-Bang that he is a budding Greenmage and asks the awakened tarsier if he is a Greenmage as well to which Wiz-Bang response, "Wiz-Bang Greenmage, but no worry, Wiz-Bang not very powerful"

Owen re-extends the dinner invite, this time in elven, and then goes to spen some quality time with his family.

Atlas is moved to tears by the Tree's recovery, but he still can't bring himself to trust Fredorian, and he desires to go after Otaktay right away.

Armand suggest patience, but makes it clear that justice is foremost on his mind.

After dinner, when everyone is still chatting and getting to know one another better, Elyngael stands up and gracefully makes her exit claiming she needs to spend some time in solitude, she doesn't say anything but she is determined to return only after Domi blesses her with a new companion.

OOC... The new module has just been approved, but I would like to give you all a chance to do some role playing with Wade joining the group, and Elyngael gaining and getting to know her new companion. (not to mention trips to the catacombs) so let's shoot for starting the module on Wednesday, If things seem to slow down, or seem to need more time, I will definitely adjust accordingly. All catacomb purchases can be assumed to have arrived before the new module.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Friday June 14th, 2019 11:26:45 AM

Atlas enjoys the company of his friends, solemnly wishes El well, and does his best telling Vamir stories of their adventures. As the night wears down Atlas does what he does and cuts to the chase, "So Vamir, tell us a bit more about yourself. You've heard our stories, including many of our challenges. Your skills would be a welcome addition to our group, but who are you? Are you cut out for the adventurer's life?"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Friday June 14th, 2019 9:33:01 PM

(ooc: Neshi is interested in trading his +2 for the +3 ring we just picked up....)

So Vamirrrr How is it that you came to be rrraised by human parrents?


Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Friday June 14th, 2019 10:33:12 PM

Vamir listens to the stories told by Atlas, and ate more than he should. The last few weeks on the road, eating hard tack, and field rations made this a welcome feast. Vamir looks at Atlas' as he cuts to the chase and shrugs his shoulders. "I do not know if I am cut out to be an adventurer. I am confident in my abilities as a Bloodwitch, and my emerging Greenmage skills, but I have never sought out the light of a hero. " Vamir takes a long drink of water, and pauses for a few seconds. "I always thought I would end up casting fortunes, and making potions like my mother, and father. Their deaths, and Gornin's arrival changed all of that."

Vamir turns to Yurr'Neshi, and shrugs his shoulders, "Let me tell you of me, and you may have a better understanding of who I am.

I was born the son of elvish outcasts, who settled in the forests near Tower of Boydos. My father was Aiwin and his mother was Solana, of them I know next to nothing they were murdered by bandits when I was still a baby. I was found outside the window of smoldering ruins, wrapped in a blanket by Brulcek, my adoptive father. After burying the bodies of my birth parents Brulcek brought me home to his wife, Illi. They had no natural children of their own and happily raised me as their own. My father was an accomplished herbalist and potion maker. My mother was a Bloodwitch who honored Queen Maab, and helped those who passed by with her spells and scrying.

My parents taught me about those things they loved. Father taught me about herbs, how to find them and when to harvest. He taught me the importance of using the freshest ingredients to make the absolute most potent potions. As I grew into my twenties I began to learn from his mother the skills, and spells of a Bloodwitch. My mother also taught me how a Bloodwitch draws their abilities from an Immortal Power, and when she felt he was ready and willing she explained her pact with Queen Maab.

One evening, just after my 55th birthday, after spending several days in the deepest parts of the forest, and darkest caves harvesting herbs for his father. I returned home to find a group of bandits destroying our home, laughing as they carried out the family belongings, like his mothers cauldron, and his fathers potions. Anger welled up in my throat, and he charged into the clearing, casting spells, and swinging his staff. This caught the bandits off guard and I in my rage managed to lay out two of the bandits before a falchion swept across my face, knocking me prone. Just as the next blow were to descend I heard the roar of a bear, and passed out before the falchion made contact.

When I woke the two bandits I felled were laying in the yard, and a slender male elf, was tending a fire. I attempted to stand a rough, and a calloused hand pushed me back to a sitting position," Vamir paused to look at the group, and took a long drink of water, "I will never forget the first words Gornin spoke to me, My name is Gornin, Druid of the Forest, and Greenmage. I didn’t save you and spend my healing spells to have to you get hurt again. I was able to heal most of your wounds but your gonna have a heck of a scar on your face for the rest of your life.” Vamir chuckled, "he had a rough but honest way about him. Gornin explained he was passing through the area when he heard my scream of rage, and he charged only to see a Half-orc about to kill me. Gornin shapechanged into a dire bear and charged directly into the clearing scattering the remaining bandits. The next day Gornin helped me bury my parents, and asked me where my people where. I told the story of how I came to be here and he offered to allow me to travel with him to his hut in the Culverwood if I so wanted. After collecting a few things, like his mother’s cauldron, and his father’s sickle, and leather potion bag he set the house on fire and walked behind Gorin.

Gornin spent the next several years teaching Vamir about his elvish heritage. Gornin would watch as Vamir cultivated herbs, and brewed potions in his cauldron, and became impressed with the elf’s knowledge and abilities. One evening Gornin tended to the fire, and looked over at Vamir. “You are accomplished, a strong Bloodwitch, and a capable potion maker. You could easily move to a city and make a fortune selling potions, and scrolls, but I sense there is so much more in you.

It was Gornin who saw what I had in me, and it was Gornin who was my mentor as a Greenmage.
It was Gornin who taught me what I know until the afternoon the old druid collapsed. I ran to Gornin, and attempted to help him up. Gornin told me My time has passed my child, and yours is beginning. Remember who you are and what you told me. I will be with you always. When the sun shines down on you, or the wind ruffles your hair, that will be me. Gornin reached up and placed a calloused hand on my face, smiled, and slipped away. I cried over Gornin, and smoothed his long white hair down. I walked over to a large oak tree, and asked for permission to bury Gornin at its base. I solemnly placed Gornin’s body in the grave and covered him up. The next morning I gathered my possessions, took the time to pack some provisions and prepare a few infusions for my journey."

Vamir took a deep breath as he finished his story. "I left looking for his ring, and have ended up here with you good folks. You ask if I am ready to be an adventurer, my simple reply sir is I don't know. Gornin said he saw so much more in my, perhaps it is time to see what is there."


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Saturday June 15th, 2019 7:15:26 PM

Atlas perks up immediately and it is anyone's guess if he will hear or remember anything Vamir says after he heard..."Did you say Bloodwitch? We had a witch in our ranks once. She had this trick where she could quickly cast a spell to save me when I die. Not sure what she called it, but it preventing me from having to go see Gargul. Can you do that?"

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Saturday June 15th, 2019 10:43:28 PM

Vamir looks at Atlas, and shakes his head, "No sir. I cannot do that. There are many things I can do but that sounds like something a Witch with strong healing inclination might do. I am sorry." Vamir smiles, "I can heal though if that makes you feel a bit better."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Sunday June 16th, 2019 12:18:32 PM

Owen looks solemn in the wake of Vamir's tale. He offers a wry smile after Atlas asks his question, however: "Atlas has a vested interest in that spell because he recently met Gargul, and not for casual conversation."

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Sunday June 16th, 2019 12:37:50 PM

Vamir looks up towards the ceiling, and runs his chin, "that was probably not a good conversation. Now, once a day I can cast a spell on someone who has fallen, If, and I stress if, I can get to them within a few seconds. I would have to be quick, and most importantly, ready. I will make sure I keep that in mind for Those type of situations."

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Sunday June 16th, 2019 8:38:07 PM

Armand listens quietly and says nothing. He ponders the way of things. Then he rises and departs. He goes to see Laughingwater. Then he asks if Laughingwater has any way to send a message to the Drow in the Scab that they have trade arraignments with. He wants to put the word out to be on the look out for an awakened Orangutan.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Sunday June 16th, 2019 8:39:19 PM

Elyngael goes to the spot where the Wardens planted the sapling. There she will make preparations and enter into a state of meditation and prayer seeking a new companion.

DM Jeremy 
Monday June 17th, 2019 6:10:24 AM

Conversations go on, as the Wardens try to get to know the newcomer. Atlas asks about some of Vamir's Bloodwitch abilities, in particular the ability to keep him from having to go see Lord Gargul. As the conversation starts to go late, Armand decides to take his leave and go speak with laughingwater, in hopes that a message could be sent to their drow allies in the scab to keep an eye out for an awakened chimpanzee. (Otaktay is a chimp, not an orangutan) When he arrives at Laughingwater's, he finds that him and Fredorian appear to be having a few drinks. and a jovial conversation. when Armand asks about the message, Fredorian pipes up, My caravan is heading that way in a day or two I would be happy to deliver a message for you, just write a letter, and let me know whom you would like me to deliver it to. At the mention of a letter, Laughingwater offers a quill and ink, as well as some stationary. Fredorian then asks, "How do I convince Atlas that I'm not my father?"

Elyngael goes to the sapling for solitude, and when she arrives, she is surprised to see that it is three to four times the size she last saw it. She then begins her 24 hour time of prayer. At around the 12th hour, She finds herself in a strange place, whether it's in her head, or a physical reality, she has no way of knowing for certain. Sitting on a chair, with a warhammer at his side, is a powerful looking man who has the appearance of a seasoned warrior. Upon her arrival the man stands up and offers Elyngael a chair that she isn't sure was there before the offering. The warrior doesn't say a word, even the offering of the chair was a pantomime. It's as if he is waiting for Elyngael to speak.

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Monday June 17th, 2019 2:43:01 PM

Armand smiles and shakes his head. "Fredorian I'm afraid Atlas is, how shall I say it, a bit headstrong. As good as he is to have in a fight let's say his ability to think straight at times is as if he was paddling upstream the river of wisdom with a leaking canoe."

Armand sits down and proceeds to tell them the tales of Atlas's heroics mixed with his hotheaded approach to battle resulting in him often going down. He tells it respectfully not to make fun of Atlas but to illustrate Atlas's simple approach to life and battle.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Monday June 17th, 2019 3:50:43 PM

adjusting header


Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Monday June 17th, 2019 4:12:37 PM

Elyngael believes she may be in the presence of Domi, her God. She keeps her head bowed until she is seated, then gazes directly into her Lord's eyes. "Almighty Domi, I am honored and encouraged that you have heard my prayers. My faithful service to you has always been accompanied by a companion you have seen fit to journey with me through this life. Khan served me, and by extension You, with bravery and fierceness. He gave his life fighting and defending those he loved. I, and the Wardens, have sent his spirit back to You in great debt and honor. My plea is simple; if You should account me fit to continue on the Journey You have set me upon, I should be most grateful to share it once again with a new companion. I offer a part of myself in sacrifice to You," with that Elyngael takes her dagger and cuts off her long braid then lays it before Domi. She bows her head again and waits.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday June 17th, 2019 4:21:52 PM

Atlas nods vigorously when Vamir explains the process, "Yes, that is exactly what she did. Or so I'm told, I wasn't thinking correctly at the moment. In fact, I don't think I was thinking at all." He laughs out loud at that one.

Atlas takes his time the next day, actually sleeping in for the first time in a long time. Upon waking he spends the day bartering with the group so he can get the winged boots and possibly upgrade his ring of protection.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Monday June 17th, 2019 7:32:47 PM

OoC: During this downtime, will we have a chance to visit Plateau City or some such? Owen needs to do the next level of Star Mages' Guild advancement.

IC: The next day Owen introduces Vamir to his wife and son, Isabel and Simon, and offers to give him something of a tour of the Tree. "Isabel and Simon moved to the Tree recently; prior to that they were in the care of a friend of ours in the Contested Kingdoms. Simon, do you want to help me take Vamir on a tour of the Tree?"

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+17=32 ; d20+15=23 ; d20+18=26 ;
Monday June 17th, 2019 8:46:25 PM

As the evening winds down Vamir takes his leave and bids everyone good night. Vamir wanders about the tree looking for an inn of sort. Vamir finds an inn and asks for a room, after paying he stumbles in and locks the door behind him. Vamir sleeps for his 2 hours and wakes up refreshed. After relaxing for a bit Vamir pulls his cauldron out and begins to prepare for the day. Vamir takes a deep breath and draws Woldsblood into the physical Wold (Concentration DC 32). Vamir feels the power surge through him as he gives thanks to Queen Maab.

Vamir takes a few minutes to center himself and begins a Ritual of Warding (Survival DC 23). Vamir takes a deep breath and begins a Ritual of Spiritual Healing (Heal DC 26 fail). Vamir mutters to himself angrily and commands his cauldron to shrink and places it back in his pouch. Vamir quickly dresses and heads for the common room hoping for breakfast. After a healthy breakfast Vamir wanders back towards the rooms of the group and meets up with Owen. Vamir greets Owen's family warmly and quickly agrees to a tour of the tree.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Monday June 17th, 2019 10:17:32 PM

Neshi listens and wanders over the next few days when he isn't working on his cloak. Still a new comer to the "Tree" He continues to familiarize himself with the people and the area.

DM Jeremy 
Tuesday June 18th, 2019 6:23:11 AM

Armand shares with Fredorian that Atlas is both headstrong and heroic, sharing the numerous stories of Atlas's past heroics, Fredorian takes it all to mean that he just needs to be patient and let the fighter warm up to him. I'm assuming that a letter was written for Fredorian to deliver?

Elyngael shares her request with the one she rightly assumes is her deity. Domi doesn't say a word he simply smiles at his servant, and Elyngael gets the sense that words aren't needed, the Lord of Courage has not only excepted her service, as worthy, but also her sacrifice. Domi stands up and picks up his warhammer. He turns to his chair which is no longer a chair but an anvil, and Elyngael isn't sure now if it was ever a chair, thus being the nature of the place. Domi lays Elyngaels braid on the anvil, and begins working it with his hammer, as a blacksmith would work steel, and after a few moments the braid begins to take the form of a mighty wolf. The horse sized beast jumps off the anvil landing within a few feet of Elyngael. It growls a deep guttural growl of warning, then realizing what it just did, the wolf's tail goes between its mighty legs and it drops in a submissive posture.

Atlas, Owen, and Vamir continue to get to know each other, with Owen offering to show the newcomer around at the end of the evening. Owen asks Simon if he would like to join, and at first the adolescent says, "Do I have to?" but after seeing Vamir's scar, his attitude changes from one of indifference, to one of, "this guy is cool", so he says, in as much of a non-committal way as possible, "Sure dad, I'll go with ya".

Neshi takes the time to get to know the occupants of the Tree better in his free time, though the majority of his time is dedicated to crafting on his cloak.

OOC... If anyone wants to go someplace or do something for character advancement reasons, that require role play, please feel free to set the stage, and I'll follow your lead. (like I have been doing with Elyngael) If it doesn't require roll play, just give a description in your post as to what you are doing. In game time, you can take as much time as you need, but in real time I would like to start the new module no later then Monday, sooner if possible, but I don't want to rush you guys.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday June 18th, 2019 9:01:25 AM

The next day Armand seeks out Fredorian and gives him the letter to deliver to Eclyndryl ne Lidely of House Dul'g in the Scab. "This should explain about Otaktay. However, if things seem amiss with the Drow and she's not in charge anymore then don't try to deliver it."

Armand then smiles at Fredorian. "Come with me, I'd like to show you something." Armand takes Fredorian to the headquarters. He then takes him upstairs to the library. Which is room A on the map There Armand shows him the large room, with only about maybe 1 shelf worth of books (1 10 foot long shelf). "When you are out traveling please be on the lookout for books. They don't have to be about any particular subject. I envision this room becoming a library for the entire Tree to access to both educate and entertain. So fiction or non-fiction whatever you think would interest someone." He turns and offers his hand to Fredorian. "Oh, don't worry, I'll pay for the books." He then see's Fredorian off as his caravan leaves.


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday June 18th, 2019 11:20:00 AM

After a walk about in the morning Atlas heads back to their home. However, as he approaches he sees Fredorian enter with Armand, so he quickly turns around. Not sure exactly what to do with himself, he heads out to find Miles and see if there is any new news in regards to the security of the Tree, or if there is anything he can help with.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Tuesday June 18th, 2019 7:46:12 PM

Elyngael places her hand upon the huge, wolf who is exactly the brown chestnut color of her own hair. "You are mine and need not fear me, but serve me as I will serve you. She stands before the shaggy head and looks deep into his golden eyes, "I will call you Brawn for your might and your color. We will be companions unto death" Elyngael turns and bows to her Lord Domi, "My thanks to You for answering my prayers. Brawn will serve You first, then me. He will be a constant reminder of Your generosity." When Elyngael raises her head again, she and Brawn are once again standing near the sapling.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Tuesday June 18th, 2019 9:02:51 PM

Vamir walks with Simon and Owen gladly meeting the residents of The Tree. Throughout the day Vamir will periodically commune with The Tree and make sure it is still healing. Vamir does not take much of Owen's time as he understands the importance of family and how valuable that time is.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday June 18th, 2019 9:11:11 PM

Owen leads Simon and Vamir on a tour of the Tree. It's a wizard's tour, the best kind: the three use Spider Climb to take in the Tree's beauties from every angle. Owen has Featherfall ready just in case, ever the watchful father.

DM Jeremy 
Wednesday June 19th, 2019 6:08:43 AM

Armand delivers the letter for Fredorian's delivery, and invites him up to their headquarters. Once there, Armand shows Fredorian the library in the making, explaining that it is the desire of the Wardens to make it a great place for resource and entertainment, available to all. He asks the traveling merchant if he could keep his eyes open for books claiming that a subject matter isn't that important, as they would like to be able to offer something for everyone's tastes. Fredorian's breaks out into an ear to ear smile when he hears Armand's desire and he says, "I will most certainly do my best to help in such a noble achievement!" At the caravan's departure, Fredorian waves to Armand as one would a friend.

Atlas goes for a walk, when he arrives home, he sees Armand with Fredorian, and decides to make himself scarce. He goes to see Miles to discuss Tree security. Miles assures him that after being caught with their pants down with the ape attack, that he has been working on increasing the number of guards, and the dispersion of the guards, through out the Tree, in order to speed up reaction times.

Elyngael names her new friend Brawn due to his size and color. Brawn seems to like the name, as his tail starts waving insistently, and he nuzzles his great cheek with Elyngael's and giving her a quick face lick. Elyngael thanks Domi for the gift, and assures him that Brawn will serve Domi 1st and her 2nd. Domi smiles at the she-elf and finally breaks his silence, "Of that I have no doubt, my faithful one!" With those words, Elyngael and Brawn are at the sapling.

Owen leads Simon and Vamir on a tour of the Tree like most people would only dream of, as he casts spider climb on the trio. Sporadically during the tour, Varmir takes the time to commune with the Tree, just to make sure the Tree is healing properly. Of course the Tree doesn't see the need for all the fuss and tells Vamir, "I appreciate your concern, but I assure you I feel better then I have in over 500 years, Wiz-Bang's potion was truly what the doctor ordered!"

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Wednesday June 19th, 2019 11:26:19 AM

While talking with Miles Atlas asks a few more questions and makes a few suggestions. "Do you have anyone guarding the sapling that we planted? That is just as important if not more so. Also, have you thought about posting sentries further out, or maybe even outposts? I'm not trying to turn this into a city, but something in the Wold feels wrong , with all these threats the Tree has faced lately. Maybe just a temporary thing if we can find the men needed. Anyway, think on it and let me know how I can help. Good day to you sir." With that, Atlas walks some more, thinking.

At one point he looks up and sees Vamir, Owen, and Simon climbing the Tree like it is nothing. This brings to mind the comments Vamir made about checking on the health of the Tree, which puts him on his second mission for the day.

As soon as Vamir is done with the tour Atlas tracks him down. "Hi Vamir, I hope your stay so far has been what you expected. I noticed that you stayed at the Inn last night. If you would like to stay at our place it can be arranged. We have plenty of room and I for one am planning to convince you to join the Wardens." Atlas gives him a smile and continues, "I was wondering if I can talk to you about another matter as well. You can speak to the Tree, but does it speak back? A long while back we had a Greenmage with us and he had quite a connection with the Tree. Back then we also had a situation where some of us were having dreams about the Tree and they were pretty dark. We also have a painting that tied to the dreams. I'm wondering if you might be able to ask the Tree what the significance of all that was and if there is something we can do to help? It felt like a call for help, but we never knew what to do."

-----------------------------------------------------
ooc: Wade, the dream Atlas is speaking of is in Volume 2, while the painting starts in Volume 3. Search for dream in Volume 2 and Deeproot or painting in Volume 3.


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday June 19th, 2019 5:46:54 PM

Armand putters around the library. Then he sits and appears to be in deep concentration. There is something weighing on his mind.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+14=34 ;
Wednesday June 19th, 2019 6:55:10 PM

Elyngael looks at Brawn and realizes she is happier than she has been in a long while. She smiles at Brawn and gently rubs his ears, "Let's do some hunting. Perhaps we can take a gift back to the Tree and introduce you to everyone" Survival d20+14=34; Brawn aids +2

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday June 19th, 2019 9:08:40 PM

Owen spends some time researching, using the Wardens' books on plant magic taken from that Drow necromancer so long ago.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Wednesday June 19th, 2019 10:17:46 PM

"I have enjoyed my time so far in The Tree, and with the members of your group Sir" Vamir answers Atlas. "As for your offer of a room, that is most kind but I don't want to be a bother to anyone. I am not sure if I am cut out to be a member of your group but I am more than willing to listen to you and your friends." Vamir takes a deep breath, "The Tree has responded to me, and he seems to be so much more than just a tree. In fact he told me today he feels better than he has in 500 years! I would be honored to commune more deeply with him if you need. Just tell me when, and who you would like present when I do."

OoC: I just finished reading the dream and will read about the painting. Also, on a more personal note I find it more than a little funny that I am an Assistant Warden professionally, and I may be joking the Wardens in game!

DM Jeremy 
Thursday June 20th, 2019 5:49:22 AM

Atlas shares some ideas with Miles, who takes them all down in ink, he thanks the fighter for the suggestions, but shares his concerns as to whether or not the Tree community has the resources to pull it off. He promises to look into it, and says he'll bring it to management, as he would most likely need their approval for such a large scale expansion. He promises to let Atlas know as soon as he knows something, and he will keep his offer of assistance in mind.
Atlas offers Varmir a place at the Wardens home, and tells him he would love for the budding greenmage to join their ranks. He shares the story of the painting and the dream and asks if maybe Varmir could ask the Tree about it. OOC...I'll have to read up on those points myself, thanks Trey for listing them.

Something seems to be troubling Armand

Meeting Brawn, has made Elyngael happier then she has felt in a long time, so she decides to go hunting. Though she is fatigued from going over a day and a 1/2 without sleep, she is able to bring home a lovely stag, as well as a 300lbs wild pig, a fine harvest to be sure.

Owen does some research on plant magic

Vamir doesn't want to put anyone out, but greatly appreciates Atlas's offer, he isn't sure whether or not he is cut out to be a Tree Warden, but he likes the current line up, and is happy to listen to them. He shares that he has discovered that the Tree is no ordinary Tree, and is willing to commune with it anytime.



Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday June 20th, 2019 11:57:55 AM

Atlas claps Vamir on the back and says, "Don't you worry, you'll be calling it home before you know it. As for when and where, let's have dinner tonight at our place and discuss it. Will you be able to make it?"

Atlas leaves Vamir with a purpose. He goes about tracking everyone he can down and tells them that Vamir might help us get answers in regards to some old puzzles, so he would like them all to have dinner tonight to discuss. He also takes every opportunity to encourage them to invite Vamir into the group. Atlas is very fond of adding someone to the party to help keep them alive. Especially after his last visit with Gargul and with the more recent loss of Khan. Dying is becoming a bad habit in this group, "But don't share those exact words with Vamir" he says with a wink.

When speaking to Armand, he senses something amiss. "Are you OK, you seem..." He just let's it hang there, knowing that Armand can fill in the blank better than he can.



Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday June 20th, 2019 5:37:14 PM

"I've thinking Atlas. Since we've recently come into some money, what would be the best thing to purchase." He pauses and begins pacing. "It's not like I get into combat that much but sometimes I wonder if better armor should be an option. Then again several of you have those cloaks to help resist spells."

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Thursday June 20th, 2019 7:16:11 PM

Vamir spends the majority of the day walking around the tree, thinking about what Atlas has asked of him. "Well, let's see if he will even answer me" Vamir mutters to himself. Vamir finds a quiet spot and begins communing with the tree. Lowering his head, and taking a deep breath beforetalking, "My name is Vamir Herzen. I am a witch and greenmage. It seems as though some folks are goi g to have a few questions for you and they are going to ask me to help you and them communicate. I hope this is going to be ok with you. If it is not please tell me and I will let them know you are not interested." Vamir quietly waits for an answer the deference he has for The Tree obvious to any who watches. About an hour before his expected arrival to dinner Vamir breaks his quiet communion with The Tree, "Thank you for allowing me to spend this time with you." Vamir leaves to clean up and arrives about 15 minutes before dinner.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday June 20th, 2019 8:40:18 PM

Elyngael and Brawn arrive at the Tree with their hunt. She turns the deer and boar over and suggests that a great pit be dug in which to roast the pig. She then takes Brawn around the Tree showing him off to everyone. To anyone that will listen, "This is Brawn, Domi himself crafted him and gifted him to me. He is my new companion."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Thursday June 20th, 2019 10:19:12 PM

Neshi finishes his work on his cloak and comes out just in time to see the returning Elyngael and meets Brawn. " He is a magnificent companion El, I am sure the two of you will compliment each other extremely well.."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday June 20th, 2019 10:55:54 PM

Owen is hard at work on something... He's studying furiously.

DM Jeremy 
Friday June 21st, 2019 6:07:58 AM

Atlas assures Varmir that he will be calling Warden HQ home in no time, and he invites him for dinner again. He does his best to gather the others sharing with them that Vamir may be able to unlock some old riddles, and asks if they could try to help him convince Varmir to join their ranks. He then notices that Armand is deep in thought, and asks if everything is OK.

Armand confides in Atlas and any of the other Wardens that may be present, that he is having a hard time deciding what to spend his money on, and asks for advice.

After spending a pleasant time with Atlas, Varmir decides to get a feel for how the Tree might answer the future question , so he decides to commune with the tree for a while. The Tree seems happy to communicate with the elf, and they have a nice conversation about a variety of things, but when it comes to the topic of the Dream and Painting, the Tree simply says, "I'm not sure now is the right time for those answers". The Tree doesn't seem put out by the question, to the contrary, his tone is very pleasant.

Elyngael returns to the Tree, and hands the stag and pig over to the proper people, suggesting pit roasting the pig. Even though she is exhausted, she can't help but show off Brawn, and sharing how he came to be.

Neshi finishes his work on his cloak just in time to meet Brawn, and assures Elyngael that he is a marvelous creature, and that the two of them will make a great team.

Owen is frantically working on something, and seems to have locked himself away for the time being.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday June 21st, 2019 10:46:36 AM

Atlas is very excited to meet Brawn, "He's a wonderful companion El, congrats! Can I pet him, or is that rude?" After spending some time meeting Brawn Atlas begins to dig the pit. "We have lots to talk about tonight, so I'll get this started right away!"

As he's digging he contemplates Armand's question and waits for him to pass by so he can comment, "I'm happy to take the spears for you Armand as long as I know I'm protecting you by doing so. Not every enemy can cast spells, but that is my biggest concern for you. The cloak I have certainly helps with such things and I would highly suggest something similar for you."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Friday June 21st, 2019 5:31:47 PM

Armand wanders around the Tree and see's Elyngael with her big brown wolf. "He looks wonderful Elyngael." He pauses to asses Elyngael. "Perhaps you should try to get some sleep soon."

Then he comes across Atlas digging a pit. He listens to Atlas's advice. "I'd about come to the same conclusion. Well off to the Catacombs!."

Armand returns well before the barbecue. "It was quite crowded in there. I hope they can service my order before too long."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Friday June 21st, 2019 6:50:14 PM

Elyngael is starting to feel the effects of seeing Domi and getting Brawn. She yawns and decides that dinner will be ample enough for many, so she may as well sleep a bit. She has left her hood up on her cape, but can feel the lightness of her missing braid. "It was a small price to have you by my side Brawn. Let's get some shut-eye," With that she walks just outside of the noisy gathering, curls up with Brawn, and sleeps deeply.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Friday June 21st, 2019 9:15:57 PM

Vamir realizes a bit to late it is way to early for dinner. As he wanders around below the tree he spies Atlas digging a pit in the ground. Vamir walks over and begins assisting Atlas. "Sir Atlas, a few moments ago spoke with The tree. It was not a long conversation but we did speak. He was very pleasant but when I asked about the dreams and the paint6he simply said now is not the time. The tree seems willing to talk just not on this subject." Vamir continues assisting Atlas as long as he is needed.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Friday June 21st, 2019 11:48:09 PM

taking a restful day, Neshi spends some time wandering through the groves and then remembering the book takes it to the lab and places it on one of the shelves.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Sunday June 23rd, 2019 10:41:53 PM

Owen continues to study.

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